From f6b91862625f0dbb243e93a7aa19996e4dd65fd7 Mon Sep 17 00:00:00 2001 From: rfi Date: Thu, 29 Feb 2024 11:51:22 +0700 Subject: [PATCH] tabel updoood --- Resources/table/client/activity/Activity.tsv | 51 +- .../table/client/activity/ActivityGroup.tsv | 18 +- .../table/client/activity/ActivityLink.tsv | 3 +- .../client/activitybrief/ActivityBrief.tsv | 4 +- .../activitybrief/ActivityBriefGroup.tsv | 43 +- .../activitybrief/ActivityBriefShop.tsv | 8 +- .../client/activitybrief/SpecialActivity.tsv | 21 +- .../client/archive/ArchiveAwarenessGroup.tsv | 2 + .../table/client/archive/ArchivePartner.tsv | 1 + .../client/archive/ArchiveWeaponGroup.tsv | 3 +- .../client/archive/MonsterModelTrans.tsv | 31 +- .../table/client/archive/MonsterNpcData.tsv | 6 +- Resources/table/client/audio/Cue.tsv | 4270 ++- Resources/table/client/audio/CueSheet.tsv | 52 +- Resources/table/client/audio/Cv.tsv | 965 +- .../autowindow/AutoWindowController.tsv | 13 +- .../client/autowindow/AutoWindowView.tsv | 7 +- .../BiancaTheatreClientConfig.tsv | 31 +- .../BiancaTheatreEventClientConfig.tsv | 115 +- .../BiancaTheatreFightNodeClient.tsv | 297 +- .../biancatheatre/BiancaTheatreItemType.tsv | 2 + .../BiancaTheatreShopNodeClient.tsv | 63 +- .../biancatheatre/BiancaTheatreTask.tsv | 2 +- .../client/calendar/ActivityCalendar.tsv | 22 +- Resources/table/client/camera/CameraParam.tsv | 2 +- .../client/character/CharacterDetail.tsv | 39 +- .../client/character/CharacterLiberation.tsv | 177 +- .../client/character/CharacterRecommend.tsv | 10 + .../table/client/character/CharacterTabId.tsv | 6 +- .../client/character/CharacterUiEffect.tsv | 5 + .../enhanceskill/EnhanceSkillUpgradeDes.tsv | 72 +- .../quality/CharacterSkillQualityApart.tsv | 21 +- .../character/skill/CharacterSkillTeach.tsv | 5 +- .../skill/CharacterSkillUpgradeDes.tsv | 1090 +- Resources/table/client/chat/KeywordEffect.tsv | 37 +- .../table/client/config/ClientConfig.tsv | 30 +- .../character/DlcHuntCharacterDetail.tsv | 6 +- 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.../fuben/bosssingle/BossSingleStage.tsv | 10 + .../fuben/bosssingle/BossSingleTrialGrade.tsv | 4 +- .../BrilliantWalkBuildPlugin.tsv | 6 +- .../fuben/charactertower/CharacterTower.tsv | 1 + .../charactertower/CharacterTowerChapter.tsv | 10 +- .../charactertower/CharacterTowerRelation.tsv | 1 + .../charactertower/CharacterTowerTreasure.tsv | 6 +- .../couplecombat/CoupleCombatActivity.tsv | 2 +- .../couplecombat/CoupleCombatChapter.tsv | 10 +- .../fuben/experiment/ExperimentLevel.tsv | 4 +- .../share/fuben/festival/FestivalActivity.tsv | 6 +- .../table/share/fuben/mainline/Chapter.tsv | 3 +- .../share/fuben/mainline/ChapterMain.tsv | 3 +- .../share/fuben/mainline/ChapterMainGroup.tsv | 2 +- .../share/fuben/mainline/MainLineActivity.tsv | 3 +- .../table/share/fuben/mainline/Treasure.tsv | 3 + .../share/fuben/maverick/MaverickPattern.tsv | 6 +- .../table/share/fuben/npccontrol/NpcGroup.tsv | 2 + .../table/share/fuben/npccontrol/NpcModel.tsv | 4 +- .../share/fuben/npccontrol/NpcRefresh.tsv | 1 + .../table/share/fuben/npccontrol/NpcType.tsv | 4 +- .../fuben/npccontrol/StageNpcRefresh.tsv | 1 + .../PartnerTeachingChapter.tsv | 3 +- .../share/fuben/practice/PracticeActivity.tsv | 3 + .../share/fuben/practice/PracticeChapter.tsv | 16 +- .../share/fuben/practice/PracticeGroup.tsv | 1 + .../RepeatChallengeActivity.tsv | 4 +- .../RepeatChallengeChapter.tsv | 6 +- .../repeatchallenge/RepeatChallengeReward.tsv | 10 +- .../repeatchallenge/RepeatChallengeStage.tsv | 11 +- .../table/share/fuben/rift/RiftActivity.tsv | 2 +- .../share/fuben/specialtrain/Activity.tsv | 22 +- .../share/fuben/specialtrain/Chapter.tsv | 25 +- .../fuben/specialtrain/RankScoreGoods.tsv | 3 +- .../share/fuben/specialtrain/RankTier.tsv | 8 +- .../specialtrain/SpecialTrainFashionCute.tsv | 2 + .../fuben/specialtrain/SpecialTrainStage.tsv | 5 +- .../supersmashbros/SuperSmashBrosActivity.tsv | 7 +- .../supersmashbros/SuperSmashBrosCore.tsv | 12 +- .../SuperSmashBrosCoreLevel.tsv | 80 +- .../SuperSmashBrosMapLibrary.tsv | 112 +- .../supersmashbros/SuperSmashBrosMode.tsv | 14 +- .../supersmashbros/SuperSmashBrosMonster.tsv | 34 +- .../SuperSmashBrosMonsterLibrary.tsv | 80 +- .../SuperSmashBrosSystemCharacter.tsv | 5 + .../SuperSmashBrosTeamLevel.tsv | 22 +- .../table/share/fuben/teaching/Teaching.tsv | 40 + .../share/fuben/teaching/TeachingActivity.tsv | 3 +- .../share/fuben/teaching/TeachingRobot.tsv | 7 +- .../share/fuben/teaching/TeachingTreasure.tsv | 4 + .../FunctionalInitiativeCommunication.tsv | 16 +- .../table/share/functional/FunctionalOpen.tsv | 3 + Resources/table/share/gacha/Gacha.tsv | 37 +- Resources/table/share/gacha/GachaReward.tsv | 632 +- .../share/goldenminer/GoldenMinerActivity.tsv | 2 +- .../table/share/guide/FightTalkOption.tsv | 31 +- Resources/table/share/guide/GuideComplete.tsv | 24 +- .../table/share/guide/GuideFightStep.tsv | 677 +- Resources/table/share/guide/GuideGroup.tsv | 38 +- Resources/table/share/guild/GuildGoods.tsv | 8 +- Resources/table/share/guild/GuildNews.tsv | 4 +- .../table/share/guild/boss/GuildBossData.tsv | 8 +- .../share/guild/boss/GuildBossStageRobot.tsv | 1 + .../table/share/guilddorm/GuildDormBgm.tsv | 8 +- .../table/share/guilddorm/GuildDormNpc.tsv | 1 + .../share/guilddorm/GuildDormNpcRefresh.tsv | 9 +- .../guilddorm/GuildDormNpcRefreshControl.tsv | 4 +- .../guilddorm/GuildDormNpcRefreshGroup.tsv | 2 +- .../share/guilddorm/GuildDormRoomTheme.tsv | 8 +- .../guilddorm/GuildDormRoomThemeLabel.tsv | 6 +- .../table/share/guildsign/GuildSignEvent.tsv | 4 +- .../table/share/guildwar/GuildWarActivity.tsv | 3 +- .../table/share/guildwar/GuildWarBuff.tsv | 19 +- .../share/guildwar/GuildWarEliteMonster.tsv | 18 +- .../share/guildwar/GuildWarMonsterPatrol.tsv | 20 +- .../table/share/guildwar/GuildWarNode.tsv | 126 +- .../table/share/guildwar/GuildWarRound.tsv | 6 +- .../share/guildwar/GuildWarSpecialRole.tsv | 8 +- .../guildwar/GuildWarSpecialRoleTeam.tsv | 2 +- .../table/share/guildwar/GuildWarStage.tsv | 179 +- .../share/guildwar/GuildWarStageMonster.tsv | 240 +- .../table/share/guildwar/GuildWarTask.tsv | 428 +- .../table/share/headportrait/HeadPortrait.tsv | 18 +- Resources/table/share/item/Item.tsv | 93 +- Resources/table/share/lotto/Lotto.tsv | 6 +- Resources/table/share/mail/Mail.tsv | 33 +- .../table/share/mail/MailRewardGoods.tsv | 22 +- .../MailCollectionBoxActivity.tsv | 4 + .../MailCollectionBoxFavoriteMail.tsv | 20 +- .../colortable/ColorTableChapter.tsv | 4 +- .../colortable/ColorTableEffect.tsv | 38 +- .../colortable/ColorTableEvent.tsv | 194 +- .../colortable/ColorTableHandbook.tsv | 24 +- .../miniactivity/colortable/ColorTableMap.tsv | 8 +- .../colortable/ColorTablePoint.tsv | 92 +- .../colortable/ColorTableStage.tsv | 16 +- .../dicegameactivity/DiceGameActivity.tsv | 1 + .../dicegameactivity/DiceGameEasterEgg.tsv | 7 +- .../dicegameactivity/DiceGameOperation.tsv | 6 +- .../dicegameactivity/DiceGameReward.tsv | 12 +- .../dragpuzzle/DragPuzzleActivity.tsv | 2 +- Resources/table/share/nameplate/Nameplate.tsv | 3 + Resources/table/share/partner/Partner.tsv | 1 + .../share/partner/PartnerBreakThrough.tsv | 4 + .../share/partner/PartnerMainSkillGroup.tsv | 2 + .../partner/PartnerPassiveSkillGroup.tsv | 5 + .../table/share/partner/PartnerQuality.tsv | 4 + .../table/share/partner/PartnerSkill.tsv | 1 + .../share/partner/PartnerSkillEffect.tsv | 75 + .../table/share/photomode/Background.tsv | 9 +- .../share/regression2/Regression2Activity.tsv | 2 +- Resources/table/share/reward/Reward.tsv | 565 +- Resources/table/share/reward/RewardGoods.tsv | 919 +- Resources/table/share/robot/Robot.tsv | 36 +- Resources/table/share/robot/RobotPartner.tsv | 1 + .../table/share/scoretitle/ScoreTitle.tsv | 11 +- Resources/table/share/signin/SignIn.tsv | 7 +- Resources/table/share/signin/SignInReward.tsv | 13 + .../share/statussyncfight/FightConfig.tsv | 23 +- .../statussyncfight/attrib/npc/Attrib.tsv | 4 +- .../statussyncfight/attrib/part/Attrib.tsv | 4 +- .../behavior/behavior/BehaviorA.tsv | 4 + .../behavior/behaviornode/NodeA.tsv | 11504 ++++--- .../behavior/behaviornode/NodeB.tsv | 2 +- .../share/statussyncfight/buff/BuffA.tsv | 304 +- .../share/statussyncfight/buff/BuffB.tsv | 8 +- .../statussyncfight/equip/equip/EquipA.tsv | 24 +- .../equip/equipaction/EquipActionA.tsv | 13 +- .../equip/equipactionkeyframe/KeyframeA.tsv | 71 +- .../share/statussyncfight/level/Camera.tsv | 8 +- .../share/statussyncfight/level/Level.tsv | 44 +- .../share/statussyncfight/level/World.tsv | 27 +- .../share/statussyncfight/magic/MagicA.tsv | 449 +- .../share/statussyncfight/magic/MagicB.tsv | 9 +- .../missile/missile/MissileA.tsv | 385 +- .../missile/missile/MissileB.tsv | 2 +- .../missile/missilelaunch/LaunchA.tsv | 27 +- .../share/statussyncfight/npc/BindOffset.tsv | 8 +- .../statussyncfight/npc/NpcUiFightRes.tsv | 6 +- .../share/statussyncfight/npc/behit/A.tsv | 15 + .../share/statussyncfight/npc/npc/NpcA.tsv | 4 +- .../share/statussyncfight/npc/npc/NpcB.tsv | 4 +- .../npc/npcskillball/BallA.tsv | 20 +- .../statussyncfight/part/NpcRoulette.tsv | 26 +- .../table/share/statussyncfight/part/Part.tsv | 212 +- .../part/PartAccumulativeType.tsv | 9 +- .../share/statussyncfight/part/PartEvent.tsv | 474 +- .../statussyncfight/part/PartRoulette.tsv | 132 +- .../sceneobject/SceneObjectPrefab.tsv | 13 +- .../skill/keyframe/KeyframeA.tsv | 67 +- .../statussyncfight/skill/skill/SkillA.tsv | 228 +- .../statussyncfight/skill/skill/SkillB.tsv | 2 +- .../statussyncfight/skill/timing/SkillA.tsv | 30 +- Resources/table/share/task/Condition.tsv | 515 +- Resources/table/share/task/Course.tsv | 19 +- Resources/table/share/task/Task.tsv | 643 +- Resources/table/share/task/TaskTimeLimit.tsv | 25 +- Resources/table/share/text/CodeText.tsv | 221 +- .../table/share/trust/CharacterTrustExp.tsv | 10 +- .../table/share/trust/CharacterTrustItem.tsv | 2 +- .../share/weaponfashion/WeaponFashion.tsv | 15 +- .../weekchallenge/WeekChallengeActivity.tsv | 1 + .../weekchallenge/WeekChallengeReward.tsv | 3 +- .../share/weekchallenge/WeekChallengeTask.tsv | 15 +- 904 files changed, 96429 insertions(+), 82231 deletions(-) diff --git a/Resources/table/client/activity/Activity.tsv b/Resources/table/client/activity/Activity.tsv index 2b305562..d8b9abc9 100644 --- a/Resources/table/client/activity/Activity.tsv +++ b/Resources/table/client/activity/Activity.tsv @@ -1,7 +1,33 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId 998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3 999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016 +981 Returning Player Experience Survey 16 1 11 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQuestionnaire.png Returning Player Experience Survey Requirements: Commandant Lv.40\n\nEvent Info:\nEvent Info:\nThe Command Central will conduct a returning player survey in order to improve its support for Commandants. Please tap the [Advance] button below and share your thoughts! Commandants who complete the survey are eligible for rewards. 1001 11641 1 970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020 +91 Homeward Season 15 1 15001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameV201.png Homeward Season Mission Info: Complete event missions to obtain [Tea Tins]. 190 20107 +133 Wintry Shackles 49 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV201.png Wintry Shackles Event Info: Play through the new event story [Wintry Shackles] and complete missions. 193 20185 +134 Anchor Realm 49 2 15301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDlchunterV201.png Anchor Realm Requirement: Commandant Lv.40\n\nEvent Info:\n1. The brand-new limited-time challenge "Anchor Realm" has come with 4 challenge options.\n2. Each challenge option has 1 to 5 difficulties. Clear the first difficulty to unlock the subsequent challenge option.\n3. Beat challenges to get random chips and use them to improve the character's stats.\n4. Complete event missions to get Nameplate and Coating reards. 87001 8001 +135 Corrupted Battlefront 49 3 15011 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMaverickV201.png Corrupted Battlefront Requirements: Commandant Lv.40\n\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in the Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards.\n 89011 8001 +136 Cooking Lulu 49 4 15304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRestaurantV201.png Cooking Lulu Requirement: Commandant Lv.40\n\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop.\n 89008 8001 +137 Joyous Wrappings 49 5 15201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanxiaoGameV201.png Joyous Wrappings Requirements: Commandant Lv.52.\n\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage!\n 89007 8005 +138 Overwinter 49 6 15901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV201.png Overwinter Requirements: Commandant Lv.40.\n\nEnds on: 02/06/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Overwinter stages only.) 20017 8001 +139 Sinister Craft 49 7 15021 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV201.png Sinister Craft Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be.\n 11724 8001 +140 Deadlocked 49 8 15111 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivitySuperSmashV201.png Deadlocked [Requirements]: Commandant Lv. 52\n\n [Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters).\n 20104 8005 +141 Omniframe Target 49 9 15840 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawSuperAlphaV201.png Omniframe Target New Omniframe:\n\n※S-Rank Lightning Attacker [Alpha: Crimson Weave]\nNew Weapon:\n※6★ [Nightblaze] (Daisho)\n\nInfo:\n1. Character Research:\n※[Alpha: Crimson Weave] will be available in the [Themed Research] Pool.\nYou have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Nightblaze] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209 +142 CUB Target 49 10 15841 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV201.png CUB Target New CUB:\n\n※S-Rank CUB [Motorbolt]\n※Recommended Partner: [Alpha: Crimson Weave]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Thunder Surge]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and\nbump the target, dealing 90% Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 70% Physical DMG 3 times.\n\n(Active Skill) [Wheel Drift]: \nAfter pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift,\nknocking away enemies within range and dealing 400% DMG.\n\n(Special Passive) [Undying Flow]:\nWhen Alpha: Crimson Weave casts Eternaflare while she is equipped with Motorbolt, Base DMG increases by 20%. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.\n\n2. CUB Research:\n※[Motorbolt] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Motorbolt] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212 +143 New Coating - Zhuolu's Rain 49 11 15805 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaBanShengV201.png New Coating - Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain]\n\nInfo:\n[Zhuolu's Rain] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 +144 New Coating - March Hare 49 12 15806 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingV201.png New Coating - March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare]\n\nInfo:\n[March Hare] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 +145 New Coating - Snow Petals 49 13 15701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingV201.png New Coating - Snow Petals Info:\nDuring the event, [Snow Petals] can be obtained through "main interface - Snow Petals" Research for limited time.\nCommandants can spend [Snowy Blossoms] to perform Coating Research. 20179 +146 New Update Decor Sales News 49 14 2160254 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png Phoenix and Dragon [Decor Pack]:\n1. Phoenix and Dragon Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 41 pieces of Decors. 20060 +147 Tactical Assessment Manual 49 15 15730 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV201.png The Fresh Spring File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001 +148 Abyssal Unbounded 50 1 15821 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTrySuperAlphaV201.png Abyssal Unbounded Requirements: Clear Normal Story 2-4 Mission 194 20071 +149 Crimson Weave: Zhuolu's Rain 51 1 15805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaEffectCoatingTryV201.png Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain] 195 10035 +150 Scire: March Hare 52 1 15806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingTryV201.png March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare] 196 10035 +151 Daydream Believer 53 1 15701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingTryV201.png Daydream Believer New Coating:\nOmniframe [Bianca: Stigmata] Coating [Snow Petals]\n\nExperience pure audio Coating Story [Daydream Believer]. 197 89012 +152 Adaptation Fitting: Motorbolt 54 1 15822 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV201.png Adaptation Fitting: Motorbolt Requirements: Commandant Lv.61 198 7117 +153 Arcade Anima - Nanami 14 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV201.png Arcade Anima - Nanami Requirements: Commandant Lv.40\nEvent Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. Commandants can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" stages can only be challenged after Commandants deploy the corresponding Constructs.\n4. Commandants can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps.\n 199 11776 8001 +154 The Night Train on New Year's Eve 55 1 15003 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSpringFestivalStoryV201.png The Night Train on New Year's Eve Requirements: Commandant Lv.40\n\n\nEvent Info:\n1. New Event Record Story: Spring Festival [The Night Train on New Year's Eve].\n2. Permanent story. Stage progress will be retained. 200 20184 8001 +155 Cursed Waves 56 1 15002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiancaTheatreV201.png Cursed Waves — Crimson Tides Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves: Crimson Tides is a permanently available game mode with the 4th ending/Insight system added to this update (Complete any ending to unlock). The 5th ending will be added in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. Reversing Tides is also added to this update for you to get the bonus Honorary Reward. 85015 5003 +156 Guild Expedition III 25 1 15601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III Requirements: Join the Command Bureau\n\nInfo:\n1. Under the influence of the Sanctuary Guards and the Wheel of Fortune, the battle has more Ambushers.\n2. New outposts that cannot be reconstructed are added to the battlefield. Beat them to shorten the Ambusher refresh interval in the same outpost queue.\n3. In Lands of Resources, Ambushers closed to the base can be directly removed.\n4. Take advantage of Lands of Resources and plan your route wisely are the key to beat the challenge!\n 20126 81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768 82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770 90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175 @@ -11,25 +37,24 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT 108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126 114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184 -115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 89001 8001 +115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. You can mix and match modules to complete the challenges! 89001 8001 116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001 117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003 118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001 -119 Sequence Pact 44 6 14701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. Commandants are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. Commandants can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. Commandants are recommended to prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207 -120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nEnds on: 12/26/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017 -121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. You have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209 -122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Refraction Siphon]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, \ngather enemies within the area, and deal 100% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, \ndealing 200% Physical DMG to enemies in the area.\n\n(Active Skill) [Ripple Dash]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward \nand deal 65% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and \ndeals 90% Physical DMG to the enemies on the path 3 times.\n\n(Special Passive) [Inner Storm]:\nAyla: Kaleido deals 6% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 20% Ice DMG 3 times. \nColorful Brushstroke deals 6% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212 -123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 -124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 -125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 +119 Sequence Pact 44 6 14701 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. You are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. You can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. It is recommended that you prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207 +120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nStage open until: 2024/2/22, 06:59 (UTC)\nEvent shop open until: 2024/2/23, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017 +121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Ayla: Kaleido] \nwhen you get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] \nResearch Pool with the same rules and rates as other weapons. 7209 +122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n[Refraction Siphon] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. \nAfter casting, Rainbow will swim to the target, \npull enemies within range, and deal 100% DMG. \nThen, Rainbow will unleash a dazzling energy explosion, \ndealing 200% DMG to enemies within range.\n\n[Ripple Dash] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. After casting, \nRainbow will swiftly swim forward and deal 65% DMG \nto the enemies ahead 3 times. \nThen, Rainbow will immediately return and \ndeal 90% DMG \nto the enemies on the path 3 times.\n\n[Inner Storm] (Special Passive):\nWhen Ayla: Kaleido casts Pure Color: Theme Emphasis \nor Color Mix: Clash of Concepts with Rainbow equipped,\nBase DMG will increase by 6%, and Rainbow will pull \nnearby enemies and deal 20% Ice DMG 3 times. \nCasting Vibrant Brushstroke will increase her Base DMG by 6% \nand summon Rainbow to assist with its basic Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, \nit will be guaranteed when you draw an S-Rank CUB. 7212 +123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 +124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 +125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating: [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060 127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001 128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071 129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116 -130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon] 187 10035 -131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris] 188 10035 +130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] 187 10035 +131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] 188 10035 132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006 -91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164 92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170 94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175 95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008 @@ -60,5 +85,7 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT 202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020 203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001 204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112 -205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower. 11761 8001 +205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Valentine's Day story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001 206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010 +1002 White Wishes 49 16 2160244 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png White Wishes Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 20133 +1003 Love Letters 49 7 2160247 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivity520V128.png Love Letters ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get a special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, sending a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain a special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 20146 diff --git a/Resources/table/client/activity/ActivityGroup.tsv b/Resources/table/client/activity/ActivityGroup.tsv index 058b2454..a0ae20c5 100644 --- a/Resources/table/client/activity/ActivityGroup.tsv +++ b/Resources/table/client/activity/ActivityGroup.tsv @@ -12,8 +12,8 @@ Id Name SortId Bg 11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png 12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png 13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png -14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV132.png -15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png +14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV201.png +15 Homeward Season 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameLavelV201.png 16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png 17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png 18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png @@ -36,7 +36,7 @@ Id Name SortId Bg 35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png 36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png 37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png -38 Rigor: Niki US1 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png +38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png 40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png 41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png @@ -47,9 +47,15 @@ Id Name SortId Bg 46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png 47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png 48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png +49 Wintry Shackles 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV201.png +50 Abyssal Unbounded 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTrySuperAlphaV201.png +51 Crimson Weave: Zhuolu's Rain 83 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSuperAlphaEffectCoatingTryV201.png +52 Scire: March Hare 82 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelKalieEffectCoatingTryV201.png +53 Daydream Believer 81 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiankaEffectCoatingTryV201.png +54 Adaptation Fitting: Motorbolt 84 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV201.png +55 The Night Train on New Year's Eve 85 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSpringFestivalStoryV201.png +56 Cursed Waves 86 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiancaTheatreV201.png 99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png 1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png 1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png -1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png -49 Starry Conversations 79 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png -50 Fortune of Spring 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBgnewyearsluck.png +1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png \ No newline at end of file diff --git a/Resources/table/client/activity/ActivityLink.tsv b/Resources/table/client/activity/ActivityLink.tsv index 8061ad66..59ffe27c 100644 --- a/Resources/table/client/activity/ActivityLink.tsv +++ b/Resources/table/client/activity/ActivityLink.tsv @@ -2,6 +2,7 @@ Id LinkName LinkUrl Icon 1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png 2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png 3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png +1001 回流问卷 https://survey.kurogame.com/vm/eDf5Y05.aspx 4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png 5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png -6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png +6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png \ No newline at end of file diff --git a/Resources/table/client/activitybrief/ActivityBrief.tsv b/Resources/table/client/activitybrief/ActivityBrief.tsv index 859d0b65..cd24ea59 100644 --- a/Resources/table/client/activitybrief/ActivityBrief.tsv +++ b/Resources/table/client/activitybrief/ActivityBrief.tsv @@ -1,2 +1,2 @@ -Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11] GroupIdList[12] -1 14901 1 3 External/Video/spine/ActivitySpine/Enable.usm External/Video/spine/ActivitySpine/Loop.usm 2762 2763 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLi/ActivityLi.prefab 1 28 27 76 77 21 8 80 78 79 6 55 +Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11] +1 15401 1 1 Enable Loop 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLuxiya2S/ActivityLuxiya2S.prefab 1 8 27 28 21 53 83 54 3 52 82 diff --git a/Resources/table/client/activitybrief/ActivityBriefGroup.tsv b/Resources/table/client/activitybrief/ActivityBriefGroup.tsv index b11987c6..1de04888 100644 --- a/Resources/table/client/activitybrief/ActivityBriefGroup.tsv +++ b/Resources/table/client/activitybrief/ActivityBriefGroup.tsv @@ -1,12 +1,12 @@ Id Name SkipId TimeId BtnInitMethodName desc -1 Main Event 20178 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event +1 Main Event 20185 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event 2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event -3 Solo Boss Event 11724 13511 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level) +3 Solo Boss Event 11724 15021 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level) 4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event 5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A 6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower 7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb -8 Multi Clear 20017 14201 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear +8 Multi Clear 20017 15901 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear 9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op 10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle 11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story @@ -14,7 +14,7 @@ Id Name SkipId TimeId BtnInitMethodName desc 13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze 14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild 15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources -16 Training Stage 85010 13201 RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training) +16 Training Stage 85010 13201 RefreshActivitySpecialTrain BtnActivityBigWar - Grand Operation (Special Training) 17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal 18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss 19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess @@ -25,8 +25,8 @@ Id Name SkipId TimeId BtnInitMethodName desc 24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode 25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw 26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event -27 New Construct Preview 20071 14301 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy -28 Preview Stage 10035 14303 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage +27 New Construct Preview 20071 15821 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy +28 Preview Stage 10035 15820 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage 29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System 30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode 31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters @@ -50,11 +50,11 @@ Id Name SkipId TimeId BtnInitMethodName desc 49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon 50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping 51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle -52 Ultimate Brawl 20104 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl -53 Tutorial Stage Coating Trial 11773 13803 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial -54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode +52 Ultimate Brawl 20104 15111 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl +53 Tutorial Stage Coating Trial 89012 15701 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial (Story) +54 Shooting Mode 89011 15011 RefreshMaverick BtnActivityMaverickMain — Shooting Mode: Lone Lancer 55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue -56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode +56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre -- Roguelike Mode/ 57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim 58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification 59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape @@ -67,15 +67,18 @@ Id Name SkipId TimeId BtnInitMethodName desc 66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼 67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game 68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge -69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day +69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.29: Dragon Boat Festival Event 70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege 71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower -72 Special Training 11727 11102 RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0) -73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event -74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0 -75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event -76 Arcade Anima 11772 -1 RefreshActivityCharacterTower -77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift -78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable -79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk -80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness \ No newline at end of file +72 Special Training 11727 11102 RefreshActivitySpecialTrain BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0) +73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival — Holiday Story V1.30: Double Seventh Festival Event +74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshBiancaTheatre BtnActivityTheatre -- Roguelike Mode 2.0/Cursed Waves +75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.31: Mid-Autumn Event +76 Arcade Anima 11772 -1 RefreshActivityCharacterTower Character Tower/Arcade Anima +77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift The Mythic Paradise of Punishing: Gray Raven +78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable -- Palette Clash +79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk -- Blazing Trails +80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness -- Memory Pact (Crisis Pact) +81 Punishing: Gray Raven Restaurant 89008 15304 RefreshRestaurant Spring Festival Kitchen/Punishing: Gray Raven Kitchen (Spring Festival Restaurant/Punishing: Gray Raven Restaurant) +82 Special Training 89007 15201 RefreshActivitySpecialTrain — 2023 Lantern Festival Special Training +83 Spring Festival Story 20184 15003 RefreshActivityFestival BtnActivityFestival --Holiday Story V2.0: Spring Festival Event \ No newline at end of file diff --git a/Resources/table/client/activitybrief/ActivityBriefShop.tsv b/Resources/table/client/activitybrief/ActivityBriefShop.tsv index 10d75ff2..aed27b43 100644 --- a/Resources/table/client/activitybrief/ActivityBriefShop.tsv +++ b/Resources/table/client/activitybrief/ActivityBriefShop.tsv @@ -1,5 +1,5 @@ Id ShopId ShopBg ShopItemBg ShopIcon -1 1245 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png -2 1246 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png -3 1247 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png -4 1248 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png +1 1249 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png +2 1250 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png +3 1251 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png +4 1252 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png diff --git a/Resources/table/client/activitybrief/SpecialActivity.tsv b/Resources/table/client/activitybrief/SpecialActivity.tsv index e4625612..08b725bd 100644 --- a/Resources/table/client/activitybrief/SpecialActivity.tsv +++ b/Resources/table/client/activitybrief/SpecialActivity.tsv @@ -1,14 +1,13 @@ Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param -1 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0 -2 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0 -3 12003 30406 20166 Assets/Product/Texture/Image/UiFubenActivity/MainBtnZhongQiu2022.png 2 CONDITION_ACTIVITY_FESTIVAL 27 -4 13001 30406 20170 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPuzzle3.png 1 CONDITION_FUBEN_DRAGPUZZLEGAME_RED -5 13803 11773 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRenYuV132.png 0 -6 13807 770402 20176 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummer.png 0 -7 14803 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnConsumeActivityMain2.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY -8 14002 860742 88004 Assets/Product/Texture/Image/UiFubenActivity/MainBtnColorTable.png 1 CONDITION_COLORTABLE_ENTRANCE -9 14802 89006 Assets/Product/Texture/Image/UiFubenActivity/MainSkinVote.png 1 CONDITION_SKIN_VOTE_ENTRANCE -10 14601 774800 89001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBrilliantWalk.png 1 CONDITION_BRILLIANTWALK_ENTRANCE -11 14001 30406 20175 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMineSweeping3.png 1 CONDITION_MINSWEEPING_RED +1 15701 774800 20179 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaEpicGacha.png 0 +2 15301 30406 80087 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDlcHunt2.png 0 +3 15304 774800 89008 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRestaurant.png 1 CONDITION_RESTAURANT_ENTRANCE +4 11919 1005045 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre2.png 0 +5 15012 774800 89011 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMaverick2.png 1 +6 15103 10436000 11776 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCharacterTower01.png 2 CONDITION_CHARACTER_TOWER_ENTRANCE 1003 +7 15001 30406 20107 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDiceGame2.png 1 CONDITION_DICEGAME_RED +8 2160245 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main 12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0 +14 2160246 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main +15 2160244 20133 Assets/Product/Texture/Image/UiFubenActivity/MainBtnWhiteday02.png 0 diff --git a/Resources/table/client/archive/ArchiveAwarenessGroup.tsv b/Resources/table/client/archive/ArchiveAwarenessGroup.tsv index b271db87..b356d1a5 100644 --- a/Resources/table/client/archive/ArchiveAwarenessGroup.tsv +++ b/Resources/table/client/archive/ArchiveAwarenessGroup.tsv @@ -55,6 +55,8 @@ Id Type Add IconPath 1631 1 1632 1 1633 1 +1634 1 +1560 3 Event Limited Memory 20001 3 20002 3 50000 1 diff --git a/Resources/table/client/archive/ArchivePartner.tsv b/Resources/table/client/archive/ArchivePartner.tsv index 99bf3cc6..668f3fe7 100644 --- a/Resources/table/client/archive/ArchivePartner.tsv +++ b/Resources/table/client/archive/ArchivePartner.tsv @@ -13,3 +13,4 @@ Id GroupId Order LockIconPath IconPath StoryChapterId 16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png 16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png 16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png +16150000 2 10 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Motor1.png diff --git a/Resources/table/client/archive/ArchiveWeaponGroup.tsv b/Resources/table/client/archive/ArchiveWeaponGroup.tsv index 32a066e5..ab68faa6 100644 --- a/Resources/table/client/archive/ArchiveWeaponGroup.tsv +++ b/Resources/table/client/archive/ArchiveWeaponGroup.tsv @@ -31,4 +31,5 @@ Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPat 30 24 Swordstaff [Bianca: Stigmata] Exclusive 31 25 Mantis Blades [Bambinata: Vitrum] Exclusive 32 26 Composite Armaments [Lee: Hyperreal] Exclusive -33 27 Beam Gunlance [Ayla: Kaleido] Exclusive \ No newline at end of file +33 27 Beam Gunlance [Ayla: Kaleido] Exclusive +34 28 Daisho [Alpha: Crimson Weave] Exclusive \ No newline at end of file diff --git a/Resources/table/client/archive/MonsterModelTrans.tsv b/Resources/table/client/archive/MonsterModelTrans.tsv index 6e8212ec..0983ed43 100644 --- a/Resources/table/client/archive/MonsterModelTrans.tsv +++ b/Resources/table/client/archive/MonsterModelTrans.tsv @@ -1,15 +1,16 @@ -Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3] -1 83600 1 Basic Status -2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak -3 83900 1 Basic Status -4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass -5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01 -6 85100 2 Burst Status Mb1StarknightMd010001Weapon02 -7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon -8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim -9 85400 1 Basic Status -10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim -11 93311 1 Basic Status -12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim -13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02 -14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe \ No newline at end of file +Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3] HideNodeName[4] +1 83600 1 Basic Status +2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak +3 83900 1 Basic Status +4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass +5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01 +6 85100 2 Burst Status Mb1StarknightMd010001Weapon02 +7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon +8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim +9 85400 1 Basic Status +10 85400 2 Burst Form Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim +11 93311 1 Basic Status +12 93311 2 Burst Form Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim +13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02 +14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe +15 85570 1 Basic Status Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/BaseLayer/Stand2.anim Mb1LilithboxMd010004 Mb1LilithboxMd010003 Mb1LilithboxMd010002 Mb1LilithboxMd010001 diff --git a/Resources/table/client/archive/MonsterNpcData.tsv b/Resources/table/client/archive/MonsterNpcData.tsv index f7f62fa2..c3e8448a 100644 --- a/Resources/table/client/archive/MonsterNpcData.tsv +++ b/Resources/table/client/archive/MonsterNpcData.tsv @@ -396,4 +396,8 @@ Id Name ModelId 93371 Statue Guardian Mo1ShigaonanMd010001UI 93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI 85460 "Echo" Mb1YalishaMd010001UI -85470 "Echo" Mb1AliyaMd010001UI \ No newline at end of file +85470 "Echo" Mb1AliyaMd010001UI +81920 Alpha: Crimson Weave Placeholder Mb1LuxiyaMd000005UI +85570 Lilith Placeholder Mb1LilithMd010001UI +93381 Two-Legged Brain Mo1NaohuaMd010001UI2 +93391 Four-Legged Brain Mo1NaohuaMd010001UI1 \ No newline at end of file diff --git a/Resources/table/client/audio/Cue.tsv b/Resources/table/client/audio/Cue.tsv index 94ea328a..5d7c5b43 100644 --- a/Resources/table/client/audio/Cue.tsv +++ b/Resources/table/client/audio/Cue.tsv @@ -1,6 +1,8 @@ Id CueSheetId CueName Is1pOr3p 1 19 m_sys_title 1 2 20 m_sys_loginin 1 +3 21 m_nbat_victory 1 +4 22 m_nbat_failed 1 5 23 m_sys_dorm 1 6 71 m_ev4_intro 1 7 35 m_ev1_normalbattle 1 @@ -167,8 +169,13 @@ Id CueSheetId CueName Is1pOr3p 187 605 m_ev26_intro_p1 1 188 606 m_ev26_intro_p2 1 189 607 m_ev26_intro_p3 1 -4 608 m_ev26_lose 1 -3 609 m_ev26_win 1 +190 608 m_ev26_lose 1 +191 609 m_ev26_win 1 +192 610 m_ev26_dragon_1 1 +193 611 m_ev26_dragon_1_light 1 +194 612 m_ev26_dragon_2_intro 1 +195 613 m_ev26_dragon_2_loop 1 +196 614 m_ev26_dragon 1 201 11 m_avg_general 1 202 18 m_avg_spaceship 1 203 8 m_avg_beforebattle 1 @@ -180,12 +187,27 @@ Id CueSheetId CueName Is1pOr3p 209 15 m_avg_mysterious 1 210 16 m_avg_overlook 1 211 17 m_avg_sad 1 -212 52 g_amb_story_crowd 2 -213 53 g_amb_story_fire 3 -214 54 g_amb_story_rain 4 -215 55 g_amb_story_wind 5 +212 52 g_amb_story_crowd 1 +213 53 g_amb_story_fire 1 +214 54 g_amb_story_rain 1 +215 55 g_amb_story_wind 1 216 29 m_sys_christmas 1 217 615 m_ev26_cd_1_jp 1 +218 616 m_ev26_cd_2 1 +219 617 PGN_SONG2_M01_lp_normal 1 +220 618 PGN_SONG2_M01_lp_madness 1 +221 619 PGN_SONG4_M02_lp_normal 1 +222 620 PGN_SONG4_M02_lp_madness 1 +223 621 PGN_SONG5_M04_lp_normal 1 +224 626 m_ev27_intro 1 +225 622 PGN_SONG3_M03_all 1 +226 623 m_ev27_battle 1 +227 624 m_ev27_boss1 1 +228 625 m_ev27_boss2 1 +229 627 m_ev27_story 1 +230 628 m_ev27_gacha_bianka_1 1 +231 629 m_ev27_gacha_bianka_2 1 +232 630 m_ev27_8bit 1 233 631 m_ev27_spring 1 301 37 amb_building_in 1 302 38 amb_building_out 1 @@ -907,6 +929,10 @@ Id CueSheetId CueName Is1pOr3p 2425 68 g_ui_weapon_ailark3_2 1 2426 68 g_ui_weapon_ailark3_3 1 2427 68 g_ui_weapon_ailark3_4 1 +2428 68 g_ui_weapon_luciaalphark5_1 1 +2429 68 g_ui_weapon_luciaalphark5_2 1 +2430 68 g_ui_weapon_luciaalphark5_3 1 +2431 68 g_ui_weapon_luciaalphark5_4 1 3000 107 c_luciaRk1_act_fall 1 3001 107 c_livRk1_act_fall 3 3002 107 c_livRk1_act_stand 3 @@ -5891,6 +5917,760 @@ Id CueSheetId CueName Is1pOr3p 100001162 535 ac26_saiwantisi_4 1 100001163 535 ac26_saiwantisi_5 1 100001164 535 ac26_saiwantisi_6 1 +100001165 543 ac27_7_bianka 1 +100001166 543 ac27_8_bianka 1 +100001167 543 ac27_9_bianka 1 +100001168 543 ac27_10_bianka 1 +100001169 543 ac27_11_bianka 1 +100001170 543 ac27_12_bianka 1 +100001171 543 ac27_13_bianka 1 +100001172 543 ac27_14_bianka 1 +100001173 543 ac27_15_bianka 1 +100001174 543 ac27_16_bianka 1 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Is1pOr3p 137111 2091 v_ailaRK3_57_ui 1 137112 2091 v_ailaRK3_58_ui 1 137113 2091 v_ailaRK3_53_3 1 +138001 234 v_luciaalphaRK4_1 1 +138002 234 v_luciaalphaRK4_2 1 +138003 234 v_luciaalphaRK4_3 1 +138004 234 v_luciaalphaRK4_4 1 +138005 234 v_luciaalphaRK4_5 1 +138006 234 v_luciaalphaRK4_6 1 +138007 234 v_luciaalphaRK4_7 1 +138008 234 v_luciaalphaRK4_8 1 +138009 234 v_luciaalphaRK4_9_1 1 +138010 234 v_luciaalphaRK4_9_2 1 +138011 234 v_luciaalphaRK4_9_3 1 +138012 234 v_luciaalphaRK4_9_4 1 +138013 234 v_luciaalphaRK4_9_5 1 +138014 234 v_luciaalphaRK4_9_6 1 +138015 234 v_luciaalphaRK4_9_7 1 +138016 234 v_luciaalphaRK4_9_8 1 +138017 234 v_luciaalphaRK4_9_9 1 +138018 234 v_luciaalphaRK4_9_10 1 +138019 234 v_luciaalphaRK4_9_11 1 +138020 234 v_luciaalphaRK4_9_12 1 +138021 234 v_luciaalphaRK4_9_13 1 +138022 234 v_luciaalphaRK4_9_14 1 +138023 234 v_luciaalphaRK4_9_15 1 +138024 234 v_luciaalphaRK4_10_1 1 +138025 234 v_luciaalphaRK4_10_2 1 +138026 234 v_luciaalphaRK4_11_1 1 +138027 234 v_luciaalphaRK4_11_2 1 +138028 234 v_luciaalphaRK4_12_1 1 +138029 234 v_luciaalphaRK4_12_2 1 +138030 234 v_luciaalphaRK4_13_1 1 +138031 234 v_luciaalphaRK4_13_2 1 +138032 234 v_luciaalphaRK4_14_1 1 +138033 234 v_luciaalphaRK4_14_2 1 +138034 234 v_luciaalphaRK4_15_1 1 +138035 234 v_luciaalphaRK4_15_2 1 +138036 234 v_luciaalphaRK4_16_1 1 +138037 234 v_luciaalphaRK4_16_2 1 +138038 234 v_luciaalphaRK4_16_3 1 +138039 234 v_luciaalphaRK4_16_4 1 +138040 234 v_luciaalphaRK4_16_5 1 +138041 234 v_luciaalphaRK4_17_1 1 +138042 234 v_luciaalphaRK4_17_2 1 +138043 234 v_luciaalphaRK4_17_3 1 +138044 234 v_luciaalphaRK4_17_4 1 +138045 234 v_luciaalphaRK4_17_5 1 +138046 234 v_luciaalphaRK4_18_1 1 +138047 234 v_luciaalphaRK4_18_2 1 +138048 234 v_luciaalphaRK4_18_3 1 +138049 234 v_luciaalphaRK4_18_4 1 +138050 234 v_luciaalphaRK4_18_5 1 +138051 234 v_luciaalphaRK4_18_6 1 +138052 234 v_luciaalphaRK4_18_7 1 +138053 234 v_luciaalphaRK4_18_8 1 +138054 234 v_luciaalphaRK4_19 1 +138055 234 v_luciaalphaRK4_20_1 1 +138056 234 v_luciaalphaRK4_20_2 1 +138057 234 v_luciaalphaRK4_20_3 1 +138058 234 v_luciaalphaRK4_21_1 1 +138059 234 v_luciaalphaRK4_21_2 1 +138060 234 v_luciaalphaRK4_21_3 1 +138061 234 v_luciaalphaRK4_22 1 +138062 234 v_luciaalphaRK4_23 1 +138063 234 v_luciaalphaRK4_24_1 1 +138064 234 v_luciaalphaRK4_24_2 1 +138065 234 v_luciaalphaRK4_24_3 1 +138066 234 v_luciaalphaRK4_24_4 1 +138067 234 v_luciaalphaRK4_24_5 1 +138068 234 v_luciaalphaRK4_52_1_1 1 +138069 234 v_luciaalphaRK4_52_1_2 1 +138070 234 v_luciaalphaRK4_52_2_1 1 +138071 234 v_luciaalphaRK4_52_2_2 1 +138072 234 v_luciaalphaRK4_52_3_1 1 +138073 234 v_luciaalphaRK4_52_3_2 1 +138074 234 v_luciaalphaRK4_53_1 1 +138075 234 v_luciaalphaRK4_53_2 1 +138076 234 v_luciaalphaRK4_54 1 +138077 234 v_luciaalphaRK4_55 1 +138078 234 v_luciaalphaRK4_56 1 +138079 234 v_luciaalphaRK4_57 1 +138080 234 v_luciaalphaRK4_58 1 +138081 234 v_luciaalphaRK4_59 1 +138082 234 v_luciaalphaRK4_60 1 +138083 234 v_luciaalphaRK4_61_1 1 +138084 234 v_luciaalphaRK4_61_2 1 +138085 234 v_luciaalphaRK4_61_3 1 +138086 234 v_luciaalphaRK4_61_4 1 +138087 234 v_luciaalphaRK4_61_5 1 +138088 234 v_luciaalphaRK4_62_1 1 +138089 234 v_luciaalphaRK4_62_2 1 +138090 234 v_luciaalphaRK4_62_3 1 +138091 234 v_luciaalphaRK4_62_4 1 +138092 234 v_luciaalphaRK4_62_5 1 +138093 234 v_luciaalphaRK4_63_1 1 +138094 234 v_luciaalphaRK4_63_2 1 +138095 234 v_luciaalphaRK4_63_3 1 +138096 234 v_luciaalphaRK4_63_4 1 +138097 234 v_luciaalphaRK4_63_5 1 +138098 234 v_luciaalphaRK4_100_1 1 +138099 234 v_luciaalphaRK4_100_2 1 +138100 234 v_luciaalphaRK4_101_1 1 +138101 234 v_luciaalphaRK4_101_2 1 +138102 234 v_luciaalphaRK4_52_1_1_ui 1 +138103 234 v_luciaalphaRK4_52_1_2_ui 1 +138104 234 v_luciaalphaRK4_52_2_1_ui 1 +138105 234 v_luciaalphaRK4_52_2_2_ui 1 +138106 234 v_luciaalphaRK4_52_3_1_ui 1 +138107 234 v_luciaalphaRK4_52_3_2_ui 1 +138108 234 v_luciaalphaRK4_53_1_ui 1 +138109 234 v_luciaalphaRK4_53_2_ui 1 +138110 234 v_luciaalphaRK4_54_ui 1 +138111 234 v_luciaalphaRK4_55_ui 1 +138112 234 v_luciaalphaRK4_56_ui 1 +138113 234 v_luciaalphaRK4_57_ui 1 +138114 234 v_luciaalphaRK4_58_ui 1 +138115 234 v_luciaalphaRK4_52_3_1 1 +138116 234 v_luciaalphaRK4_60 1 202001 302 v_lucia_01 1 202002 302 v_lucia_02 1 202003 302 v_lucia_03 1 @@ -15881,7 +18292,7 @@ Id CueSheetId CueName Is1pOr3p 228102 325 v_sailinnasuper_55_ui 1 228103 325 v_sailinnasuper_57_ui 1 228104 325 v_sailinnasuper_58_ui 1 -228105 325 v_sailinnasuper_60 1 +228105 325 v_sailinnasuper_60_WN 1 229001 326 v_pulao_1 1 229002 326 v_pulao_2 1 229003 326 v_pulao_3 1 @@ -16099,6 +18510,7 @@ Id CueSheetId CueName Is1pOr3p 230106 3271 v_qishisuper_58_ui 1 230107 3271 v_qishisuper_53_2 1 230108 3271 v_qishisuper_53_2_ui 1 +230109 3271 v_qishisuper_9_3_1 1 231001 328 v_hakama_1 1 231002 328 v_hakama_2 1 231003 328 v_hakama_3 1 @@ -16315,6 +18727,7 @@ Id CueSheetId CueName Is1pOr3p 232104 329 v_kaliesuper_56_ui 1 232105 329 v_kaliesuper_57_ui 1 232106 329 v_kaliesuper_58_ui 1 +232107 329 v_kaliesuper_60_BZ 1 233001 330 v_nuoan_1 1 233002 330 v_nuoan_2 1 233003 330 v_nuoan_3 1 @@ -16535,6 +18948,11 @@ Id CueSheetId CueName Is1pOr3p 234112 331 v_biankasuper_100_2 1 234113 331 v_biankasuper_101_1 1 234114 331 v_biankasuper_101_2 1 +234115 331 v_biankasuper_9_16 1 +234116 331 v_biankasuper_9_17 1 +234117 331 v_biankasuper_59_QS 1 +234118 331 v_biankasuper_60_QS 1 +234119 331 v_biankasuper_9_16_1 1 235001 332 v_bangbinata_1 1 235002 332 v_bangbinata_2 1 235003 332 v_bangbinata_3 1 @@ -16865,6 +19283,122 @@ Id CueSheetId CueName Is1pOr3p 237111 3091 v_ailaRK3_57_ui 1 237112 3091 v_ailaRK3_58_ui 1 237113 3091 v_ailaRK3_53_3 1 +238001 334 v_luciaalphaRK4_1 1 +238002 334 v_luciaalphaRK4_2 1 +238003 334 v_luciaalphaRK4_3 1 +238004 334 v_luciaalphaRK4_4 1 +238005 334 v_luciaalphaRK4_5 1 +238006 334 v_luciaalphaRK4_6 1 +238007 334 v_luciaalphaRK4_7 1 +238008 334 v_luciaalphaRK4_8 1 +238009 334 v_luciaalphaRK4_9_1 1 +238010 334 v_luciaalphaRK4_9_2 1 +238011 334 v_luciaalphaRK4_9_3 1 +238012 334 v_luciaalphaRK4_9_4 1 +238013 334 v_luciaalphaRK4_9_5 1 +238014 334 v_luciaalphaRK4_9_6 1 +238015 334 v_luciaalphaRK4_9_7 1 +238016 334 v_luciaalphaRK4_9_8 1 +238017 334 v_luciaalphaRK4_9_9 1 +238018 334 v_luciaalphaRK4_9_10 1 +238019 334 v_luciaalphaRK4_9_11 1 +238020 334 v_luciaalphaRK4_9_12 1 +238021 334 v_luciaalphaRK4_9_13 1 +238022 334 v_luciaalphaRK4_9_14 1 +238023 334 v_luciaalphaRK4_9_15 1 +238024 334 v_luciaalphaRK4_10_1 1 +238025 334 v_luciaalphaRK4_10_2 1 +238026 334 v_luciaalphaRK4_11_1 1 +238027 334 v_luciaalphaRK4_11_2 1 +238028 334 v_luciaalphaRK4_12_1 1 +238029 334 v_luciaalphaRK4_12_2 1 +238030 334 v_luciaalphaRK4_13_1 1 +238031 334 v_luciaalphaRK4_13_2 1 +238032 334 v_luciaalphaRK4_14_1 1 +238033 334 v_luciaalphaRK4_14_2 1 +238034 334 v_luciaalphaRK4_15_1 1 +238035 334 v_luciaalphaRK4_15_2 1 +238036 334 v_luciaalphaRK4_16_1 1 +238037 334 v_luciaalphaRK4_16_2 1 +238038 334 v_luciaalphaRK4_16_3 1 +238039 334 v_luciaalphaRK4_16_4 1 +238040 334 v_luciaalphaRK4_16_5 1 +238041 334 v_luciaalphaRK4_17_1 1 +238042 334 v_luciaalphaRK4_17_2 1 +238043 334 v_luciaalphaRK4_17_3 1 +238044 334 v_luciaalphaRK4_17_4 1 +238045 334 v_luciaalphaRK4_17_5 1 +238046 334 v_luciaalphaRK4_18_1 1 +238047 334 v_luciaalphaRK4_18_2 1 +238048 334 v_luciaalphaRK4_18_3 1 +238049 334 v_luciaalphaRK4_18_4 1 +238050 334 v_luciaalphaRK4_18_5 1 +238051 334 v_luciaalphaRK4_18_6 1 +238052 334 v_luciaalphaRK4_18_7 1 +238053 334 v_luciaalphaRK4_18_8 1 +238054 334 v_luciaalphaRK4_19 1 +238055 334 v_luciaalphaRK4_20_1 1 +238056 334 v_luciaalphaRK4_20_2 1 +238057 334 v_luciaalphaRK4_20_3 1 +238058 334 v_luciaalphaRK4_21_1 1 +238059 334 v_luciaalphaRK4_21_2 1 +238060 334 v_luciaalphaRK4_21_3 1 +238061 334 v_luciaalphaRK4_22 1 +238062 334 v_luciaalphaRK4_23 1 +238063 334 v_luciaalphaRK4_24_1 1 +238064 334 v_luciaalphaRK4_24_2 1 +238065 334 v_luciaalphaRK4_24_3 1 +238066 334 v_luciaalphaRK4_24_4 1 +238067 334 v_luciaalphaRK4_24_5 1 +238068 334 v_luciaalphaRK4_52_1_1 1 +238069 334 v_luciaalphaRK4_52_1_2 1 +238070 334 v_luciaalphaRK4_52_2_1 1 +238071 334 v_luciaalphaRK4_52_2_2 1 +238072 334 v_luciaalphaRK4_52_3_1 1 +238073 334 v_luciaalphaRK4_52_3_2 1 +238074 334 v_luciaalphaRK4_53_1 1 +238075 334 v_luciaalphaRK4_53_2 1 +238076 334 v_luciaalphaRK4_54 1 +238077 334 v_luciaalphaRK4_55 1 +238078 334 v_luciaalphaRK4_56 1 +238079 334 v_luciaalphaRK4_57 1 +238080 334 v_luciaalphaRK4_58 1 +238081 334 v_luciaalphaRK4_59 1 +238082 334 v_luciaalphaRK4_60 1 +238083 334 v_luciaalphaRK4_61_1 1 +238084 334 v_luciaalphaRK4_61_2 1 +238085 334 v_luciaalphaRK4_61_3 1 +238086 334 v_luciaalphaRK4_61_4 1 +238087 334 v_luciaalphaRK4_61_5 1 +238088 334 v_luciaalphaRK4_62_1 1 +238089 334 v_luciaalphaRK4_62_2 1 +238090 334 v_luciaalphaRK4_62_3 1 +238091 334 v_luciaalphaRK4_62_4 1 +238092 334 v_luciaalphaRK4_62_5 1 +238093 334 v_luciaalphaRK4_63_1 1 +238094 334 v_luciaalphaRK4_63_2 1 +238095 334 v_luciaalphaRK4_63_3 1 +238096 334 v_luciaalphaRK4_63_4 1 +238097 334 v_luciaalphaRK4_63_5 1 +238098 334 v_luciaalphaRK4_100_1 1 +238099 334 v_luciaalphaRK4_100_2 1 +238100 334 v_luciaalphaRK4_101_1 1 +238101 334 v_luciaalphaRK4_101_2 1 +238102 334 v_luciaalphaRK4_52_1_1_ui 1 +238103 334 v_luciaalphaRK4_52_1_2_ui 1 +238104 334 v_luciaalphaRK4_52_2_1_ui 1 +238105 334 v_luciaalphaRK4_52_2_2_ui 1 +238106 334 v_luciaalphaRK4_52_3_1_ui 1 +238107 334 v_luciaalphaRK4_52_3_2_ui 1 +238108 334 v_luciaalphaRK4_53_1_ui 1 +238109 334 v_luciaalphaRK4_53_2_ui 1 +238110 334 v_luciaalphaRK4_54_ui 1 +238111 334 v_luciaalphaRK4_55_ui 1 +238112 334 v_luciaalphaRK4_56_ui 1 +238113 334 v_luciaalphaRK4_57_ui 1 +238114 334 v_luciaalphaRK4_58_ui 1 +238115 334 v_luciaalphaRK4_52_3_3 1 +238116 334 v_luciaalphaRK4_60_BS 1 302001 402 v_lucia_01 1 302002 402 v_lucia_02 1 302003 402 v_lucia_03 1 @@ -20422,6 +22956,7 @@ Id CueSheetId CueName Is1pOr3p 330106 427 v_qishisuper_58_ui 1 330107 427 v_qishisuper_53_2 1 330108 427 v_qishisuper_53_2_ui 1 +330109 427 v_qishisuper_9_3 1 331001 428 v_hakama_1 1 331002 428 v_hakama_2 1 331003 428 v_hakama_3 1 @@ -20638,6 +23173,7 @@ Id CueSheetId CueName Is1pOr3p 332104 429 v_kaliesuper_56_ui 1 332105 429 v_kaliesuper_57_ui 1 332106 429 v_kaliesuper_58_ui 1 +332107 429 v_kaliesuper_60 1 333001 430 v_nuoan_1 1 333002 430 v_nuoan_2 1 333003 430 v_nuoan_3 1 @@ -20858,6 +23394,11 @@ Id CueSheetId CueName Is1pOr3p 334112 431 v_biankasuper_100_2 1 334113 431 v_biankasuper_101_1 1 334114 431 v_biankasuper_101_2 1 +334115 431 v_biankasuper_9_16 1 +334116 431 v_biankasuper_9_17 1 +334117 431 v_biankasuper_59_QS 1 +334118 431 v_biankasuper_60_QS 1 +334119 431 v_biankasuper_9_16_1 1 335001 432 v_bangbinata_1 1 335002 432 v_bangbinata_2 1 335003 432 v_bangbinata_3 1 @@ -21033,9 +23574,9 @@ Id CueSheetId CueName Is1pOr3p 336066 433 v_lisuper_24_4 1 336067 433 v_lisuper_24_5 1 336068 433 v_lisuper_52_1 1 -336069 433 v_lisuper_52_2_1 1 +336069 433 v_lisuper_52_3_1 1 336070 433 v_lisuper_52_2_2 1 -336071 433 v_lisuper_52_3_1 1 +336071 433 v_lisuper_52_2_1 1 336072 433 v_lisuper_52_3_2 1 336073 433 v_lisuper_53 1 336074 433 v_lisuper_54 1 @@ -21065,9 +23606,9 @@ Id CueSheetId CueName Is1pOr3p 336098 433 v_lisuper_101_1 1 336099 433 v_lisuper_101_2 1 336100 433 v_lisuper_52_1_ui 1 -336101 433 v_lisuper_52_2_1_ui 1 +336101 433 v_lisuper_52_3_1_ui 1 336102 433 v_lisuper_52_2_2_ui 1 -336103 433 v_lisuper_52_3_1_ui 1 +336103 433 v_lisuper_52_2_1_ui 1 336104 433 v_lisuper_52_3_2_ui 1 336105 433 v_lisuper_53_ui 1 336106 433 v_lisuper_54_ui 1 @@ -21188,6 +23729,122 @@ Id CueSheetId CueName Is1pOr3p 337111 4091 v_ailaRK3_57_ui 1 337112 4091 v_ailaRK3_58_ui 1 337113 4091 v_ailaRK3_53_3 1 +338001 434 v_luciaalphaRK4_1 1 +338002 434 v_luciaalphaRK4_2 1 +338003 434 v_luciaalphaRK4_3 1 +338004 434 v_luciaalphaRK4_4 1 +338005 434 v_luciaalphaRK4_5 1 +338006 434 v_luciaalphaRK4_6 1 +338007 434 v_luciaalphaRK4_7 1 +338008 434 v_luciaalphaRK4_8 1 +338009 434 v_luciaalphaRK4_9_1 1 +338010 434 v_luciaalphaRK4_9_2 1 +338011 434 v_luciaalphaRK4_9_3 1 +338012 434 v_luciaalphaRK4_9_4 1 +338013 434 v_luciaalphaRK4_9_5 1 +338014 434 v_luciaalphaRK4_9_6 1 +338015 434 v_luciaalphaRK4_9_7 1 +338016 434 v_luciaalphaRK4_9_8 1 +338017 434 v_luciaalphaRK4_9_9 1 +338018 434 v_luciaalphaRK4_9_10 1 +338019 434 v_luciaalphaRK4_9_11 1 +338020 434 v_luciaalphaRK4_9_12 1 +338021 434 v_luciaalphaRK4_9_13 1 +338022 434 v_luciaalphaRK4_9_14 1 +338023 434 v_luciaalphaRK4_9_15 1 +338024 434 v_luciaalphaRK4_10_1 1 +338025 434 v_luciaalphaRK4_10_2 1 +338026 434 v_luciaalphaRK4_11_1 1 +338027 434 v_luciaalphaRK4_11_2 1 +338028 434 v_luciaalphaRK4_12_1 1 +338029 434 v_luciaalphaRK4_12_2 1 +338030 434 v_luciaalphaRK4_13_1 1 +338031 434 v_luciaalphaRK4_13_2 1 +338032 434 v_luciaalphaRK4_14_1 1 +338033 434 v_luciaalphaRK4_14_2 1 +338034 434 v_luciaalphaRK4_15_1 1 +338035 434 v_luciaalphaRK4_15_2 1 +338036 434 v_luciaalphaRK4_16_1 1 +338037 434 v_luciaalphaRK4_16_2 1 +338038 434 v_luciaalphaRK4_16_3 1 +338039 434 v_luciaalphaRK4_16_4 1 +338040 434 v_luciaalphaRK4_16_5 1 +338041 434 v_luciaalphaRK4_17_1 1 +338042 434 v_luciaalphaRK4_17_2 1 +338043 434 v_luciaalphaRK4_17_3 1 +338044 434 v_luciaalphaRK4_17_4 1 +338045 434 v_luciaalphaRK4_17_5 1 +338046 434 v_luciaalphaRK4_18_1 1 +338047 434 v_luciaalphaRK4_18_2 1 +338048 434 v_luciaalphaRK4_18_3 1 +338049 434 v_luciaalphaRK4_18_4 1 +338050 434 v_luciaalphaRK4_18_5 1 +338051 434 v_luciaalphaRK4_18_6 1 +338052 434 v_luciaalphaRK4_18_7 1 +338053 434 v_luciaalphaRK4_18_8 1 +338054 434 v_luciaalphaRK4_19 1 +338055 434 v_luciaalphaRK4_20_1 1 +338056 434 v_luciaalphaRK4_20_2 1 +338057 434 v_luciaalphaRK4_20_3 1 +338058 434 v_luciaalphaRK4_21_1 1 +338059 434 v_luciaalphaRK4_21_2 1 +338060 434 v_luciaalphaRK4_21_3 1 +338061 434 v_luciaalphaRK4_22 1 +338062 434 v_luciaalphaRK4_23 1 +338063 434 v_luciaalphaRK4_24_1 1 +338064 434 v_luciaalphaRK4_24_2 1 +338065 434 v_luciaalphaRK4_24_3 1 +338066 434 v_luciaalphaRK4_24_4 1 +338067 434 v_luciaalphaRK4_24_5 1 +338068 434 v_luciaalphaRK4_52_1_1 1 +338069 434 v_luciaalphaRK4_52_1_2 1 +338070 434 v_luciaalphaRK4_52_2_1 1 +338071 434 v_luciaalphaRK4_52_2_2 1 +338072 434 v_luciaalphaRK4_52_3_1 1 +338073 434 v_luciaalphaRK4_52_3_2 1 +338074 434 v_luciaalphaRK4_53_1 1 +338075 434 v_luciaalphaRK4_53_2 1 +338076 434 v_luciaalphaRK4_54 1 +338077 434 v_luciaalphaRK4_55 1 +338078 434 v_luciaalphaRK4_56 1 +338079 434 v_luciaalphaRK4_57 1 +338080 434 v_luciaalphaRK4_58 1 +338081 434 v_luciaalphaRK4_59 1 +338082 434 v_luciaalphaRK4_60 1 +338083 434 v_luciaalphaRK4_61_1 1 +338084 434 v_luciaalphaRK4_61_2 1 +338085 434 v_luciaalphaRK4_61_3 1 +338086 434 v_luciaalphaRK4_61_4 1 +338087 434 v_luciaalphaRK4_61_5 1 +338088 434 v_luciaalphaRK4_62_1 1 +338089 434 v_luciaalphaRK4_62_2 1 +338090 434 v_luciaalphaRK4_62_3 1 +338091 434 v_luciaalphaRK4_62_4 1 +338092 434 v_luciaalphaRK4_62_5 1 +338093 434 v_luciaalphaRK4_63_1 1 +338094 434 v_luciaalphaRK4_63_2 1 +338095 434 v_luciaalphaRK4_63_3 1 +338096 434 v_luciaalphaRK4_63_4 1 +338097 434 v_luciaalphaRK4_63_5 1 +338098 434 v_luciaalphaRK4_100_1 1 +338099 434 v_luciaalphaRK4_100_2 1 +338100 434 v_luciaalphaRK4_101_1 1 +338101 434 v_luciaalphaRK4_101_2 1 +338102 434 v_luciaalphaRK4_52_1_1_ui 1 +338103 434 v_luciaalphaRK4_52_1_2_ui 1 +338104 434 v_luciaalphaRK4_52_2_1_ui 1 +338105 434 v_luciaalphaRK4_52_2_2_ui 1 +338106 434 v_luciaalphaRK4_52_3_1_ui 1 +338107 434 v_luciaalphaRK4_52_3_2_ui 1 +338108 434 v_luciaalphaRK4_53_1_ui 1 +338109 434 v_luciaalphaRK4_53_2_ui 1 +338110 434 v_luciaalphaRK4_54_ui 1 +338111 434 v_luciaalphaRK4_55_ui 1 +338112 434 v_luciaalphaRK4_56_ui 1 +338113 434 v_luciaalphaRK4_57_ui 1 +338114 434 v_luciaalphaRK4_58_ui 1 +338115 434 v_luciaalphaRK4_52_3_1 1 +338116 434 v_luciaalphaRK4_60 1 970801 9708 me_sword_skill_whirlwind_n 3 970802 9708 me_sword_skill_wind_n 3 970803 9708 me_sword_skill_heavywedge_n 3 @@ -24987,14 +27644,65 @@ Id CueSheetId CueName Is1pOr3p 2821 200 g_ingame_ev26_airdrop_fall 1 2822 200 g_ingame_ev26_module 1 2823 200 g_ingame_ev26_sound 1 -2824 200 g_ingame_ev26_rogue_1 1 -2825 200 g_ingame_ev26_rogue_2 1 -2826 200 g_ingame_ev26_rogue_3 1 -2827 200 g_ingame_ev26_rogue_4 1 -2828 200 g_ingame_ev26_rogue_5 1 -2829 200 g_ingame_ev26_rogue_6 1 -2830 200 g_ingame_ev26_rogue_7 1 -2831 200 g_ingame_ev26_rogue_8 1 +2824 700 g_ingame_ev27_rogue_1 1 +2825 700 g_ingame_ev27_rogue_2 1 +2826 700 g_ingame_ev27_rogue_3 1 +2827 700 g_ingame_ev27_rogue_4 1 +2828 700 g_ingame_ev27_rogue_5 1 +2829 700 g_ingame_ev27_rogue_6 1 +2830 700 g_ingame_ev27_rogue_7 1 +2831 700 g_ingame_ev27_rogue_8 1 +2832 700 g_ingame_ev27_sancheck 1 +2833 700 g_ingame_ev27_sancheck_sound_1 1 +2834 700 g_ingame_ev27_sancheck_sound_2 1 +2835 700 g_ingame_ev27_sancheck_sound_3 1 +2836 700 g_ingame_ev27_sancheck_sound_4 1 +2837 700 g_ingame_ev27_sancheck_sound_off 1 +2838 700 g_ingame_ev27_firework 1 +2839 700 g_ingame_ev27_errorvocal 1 +2840 700 g_ingame_ev27_gacha_start 1 +2841 700 g_ingame_ev27_gacha_1 1 +2842 700 g_ingame_ev27_gacha_2 1 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v_luciaalphaRK4_10_1 1 +438025 834 v_luciaalphaRK4_10_2 1 +438026 834 v_luciaalphaRK4_11_1 1 +438027 834 v_luciaalphaRK4_11_2 1 +438028 834 v_luciaalphaRK4_12_1 1 +438029 834 v_luciaalphaRK4_12_2 1 +438030 834 v_luciaalphaRK4_13_1 1 +438031 834 v_luciaalphaRK4_13_2 1 +438032 834 v_luciaalphaRK4_14_1 1 +438033 834 v_luciaalphaRK4_14_2 1 +438034 834 v_luciaalphaRK4_15_1 1 +438035 834 v_luciaalphaRK4_15_2 1 +438036 834 v_luciaalphaRK4_16_1 1 +438037 834 v_luciaalphaRK4_16_2 1 +438038 834 v_luciaalphaRK4_16_3 1 +438039 834 v_luciaalphaRK4_16_4 1 +438040 834 v_luciaalphaRK4_16_5 1 +438041 834 v_luciaalphaRK4_17_1 1 +438042 834 v_luciaalphaRK4_17_2 1 +438043 834 v_luciaalphaRK4_17_3 1 +438044 834 v_luciaalphaRK4_17_4 1 +438045 834 v_luciaalphaRK4_17_5 1 +438046 834 v_luciaalphaRK4_18_1 1 +438047 834 v_luciaalphaRK4_18_2 1 +438048 834 v_luciaalphaRK4_18_3 1 +438049 834 v_luciaalphaRK4_18_4 1 +438050 834 v_luciaalphaRK4_18_5 1 +438051 834 v_luciaalphaRK4_18_6 1 +438052 834 v_luciaalphaRK4_18_7 1 +438053 834 v_luciaalphaRK4_18_8 1 +438054 834 v_luciaalphaRK4_19 1 +438055 834 v_luciaalphaRK4_20_1 1 +438056 834 v_luciaalphaRK4_20_2 1 +438057 834 v_luciaalphaRK4_20_3 1 +438058 834 v_luciaalphaRK4_21_1 1 +438059 834 v_luciaalphaRK4_21_2 1 +438060 834 v_luciaalphaRK4_21_3 1 +438061 834 v_luciaalphaRK4_22 1 +438062 834 v_luciaalphaRK4_23 1 +438063 834 v_luciaalphaRK4_24_1 1 +438064 834 v_luciaalphaRK4_24_2 1 +438065 834 v_luciaalphaRK4_24_3 1 +438066 834 v_luciaalphaRK4_24_4 1 +438067 834 v_luciaalphaRK4_24_5 1 +438068 834 v_luciaalphaRK4_52_1_1 1 +438069 834 v_luciaalphaRK4_52_1_2 1 +438070 834 v_luciaalphaRK4_52_2_1 1 +438071 834 v_luciaalphaRK4_52_2_2 1 +438072 834 v_luciaalphaRK4_52_3_1 1 +438073 834 v_luciaalphaRK4_52_3_2 1 +438074 834 v_luciaalphaRK4_53_1 1 +438075 834 v_luciaalphaRK4_53_2 1 +438076 834 v_luciaalphaRK4_54 1 +438077 834 v_luciaalphaRK4_55 1 +438078 834 v_luciaalphaRK4_56 1 +438079 834 v_luciaalphaRK4_57 1 +438080 834 v_luciaalphaRK4_58 1 +438081 834 v_luciaalphaRK4_59 1 +438082 834 v_luciaalphaRK4_60 1 +438083 834 v_luciaalphaRK4_61_1 1 +438084 834 v_luciaalphaRK4_61_2 1 +438085 834 v_luciaalphaRK4_61_3 1 +438086 834 v_luciaalphaRK4_61_4 1 +438087 834 v_luciaalphaRK4_61_5 1 +438088 834 v_luciaalphaRK4_62_1 1 +438089 834 v_luciaalphaRK4_62_2 1 +438090 834 v_luciaalphaRK4_62_3 1 +438091 834 v_luciaalphaRK4_62_4 1 +438092 834 v_luciaalphaRK4_62_5 1 +438093 834 v_luciaalphaRK4_63_1 1 +438094 834 v_luciaalphaRK4_63_2 1 +438095 834 v_luciaalphaRK4_63_3 1 +438096 834 v_luciaalphaRK4_63_4 1 +438097 834 v_luciaalphaRK4_63_5 1 +438098 834 v_luciaalphaRK4_100_1 1 +438099 834 v_luciaalphaRK4_100_2 1 +438100 834 v_luciaalphaRK4_101_1 1 +438101 834 v_luciaalphaRK4_101_2 1 +438102 834 v_luciaalphaRK4_52_1_1_ui 1 +438103 834 v_luciaalphaRK4_52_1_2_ui 1 +438104 834 v_luciaalphaRK4_52_2_1_ui 1 +438105 834 v_luciaalphaRK4_52_2_2_ui 1 +438106 834 v_luciaalphaRK4_52_3_1_ui 1 +438107 834 v_luciaalphaRK4_52_3_2_ui 1 +438108 834 v_luciaalphaRK4_53_1_ui 1 +438109 834 v_luciaalphaRK4_53_2_ui 1 +438110 834 v_luciaalphaRK4_54_ui 1 +438111 834 v_luciaalphaRK4_55_ui 1 +438112 834 v_luciaalphaRK4_56_ui 1 +438113 834 v_luciaalphaRK4_57_ui 1 +438114 834 v_luciaalphaRK4_58_ui 1 +438115 834 v_luciaalphaRK4_52_3_1 1 +438116 834 v_luciaalphaRK4_60 1 diff --git a/Resources/table/client/audio/CueSheet.tsv b/Resources/table/client/audio/CueSheet.tsv index b9b45249..af94cece 100644 --- a/Resources/table/client/audio/CueSheet.tsv +++ b/Resources/table/client/audio/CueSheet.tsv @@ -212,6 +212,7 @@ Id CueSheetName CueAwb HasAwb 4112 External/Criware/c_pet_yao.acb 0 4113 External/Criware/c_pet_robot.acb 0 4114 External/Criware/c_pet_squid.acb 0 +4115 External/Criware/c_pet_moto.acb 0 4706 External/Criware/me_jiegouqiutu_player.acb 0 10001 External/Criware/c_liRK2.acb 0 10011 External/Criware/c_liRK3.acb 0 @@ -225,6 +226,8 @@ Id CueSheetName CueAwb HasAwb 10032 External/Criware/c_luciaRk4.acb 0 11032 External/Criware/c_luciaRk4_skin.acb 0 12032 External/Criware/c_luciaRk4_swim.acb 0 +10042 External/Criware/c_luciaalphaRK5.acb 0 +11042 External/Criware/c_luciaalphaRK5_Gui.acb 0 10003 External/Criware/c_liv.acb 0 10013 External/Criware/c_livRK2.acb 0 11013 External/Criware/c_livRK2_HS.acb 0 @@ -288,15 +291,19 @@ Id CueSheetName CueAwb HasAwb 11113 External/Criware/c_weilaRK3_swim.acb 0 14014 External/Criware/c_biankasuperRk3.acb 0 14114 External/Criware/c_biankasuperRk3_JY.acb 0 +14214 External/Criware/c_biankasuperRk3_QS.acb 0 12105 External/Criware/c_luosaitaRk3_SC.acb 0 13071 External/Criware/c_bangbinataRk2.acb 0 13105 External/Criware/c_kuluomuRk3_XY.acb 0 11002 External/Criware/c_luciaRk1_RM.acb 0 +11004 External/Criware/c_biankaRk2_RM.acb 0 +11007 External/Criware/c_karenRk2_RM.acb 0 10021 External/Criware/c_liRk4.acb 0 10321 External/Criware/c_sailinnaRk4_WN.acb 0 13108 External/Criware/c_lunaRk3_SN.acb 0 10019 External/Criware/c_ailaRk3.acb 0 18511 External/Criware/c_starknightRK3.acb 0 +11027 External/Criware/c_karenRk4_BZ.acb 0 202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1 2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1 2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1 @@ -334,6 +341,7 @@ Id CueSheetName CueAwb HasAwb 231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1 232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1 233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1 +234 External/Criware/ja/v_luciaalphaRK4.acb External/Criware/ja/v_luciaalphaRK4.awb 1 302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1 3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1 3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1 @@ -372,6 +380,7 @@ Id CueSheetName CueAwb HasAwb 331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1 332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1 333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1 +334 External/Criware/zh/v_luciaalphaRK4.acb External/Criware/zh/v_luciaalphaRK4.awb 1 402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1 4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1 4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1 @@ -409,6 +418,7 @@ Id CueSheetName CueAwb HasAwb 431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1 432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1 433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1 +434 External/Criware/ca/v_luciaalphaRK4.acb External/Criware/ca/v_luciaalphaRK4.awb 1 501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1 502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1 503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1 @@ -451,6 +461,15 @@ Id CueSheetName CueAwb HasAwb 540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1 541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1 542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1 +543 External/Criware/ja/ac27.acb External/Criware/ja/ac27.awb 1 +544 External/Criware/zh/ac27.acb External/Criware/zh/ac27.awb 1 +545 External/Criware/ca/ac27.acb External/Criware/ca/ac27.awb 1 +546 External/Criware/ja/ac27_boss.acb External/Criware/ja/ac27_boss.awb 1 +547 External/Criware/ja/ac27_hunt.acb External/Criware/ja/ac27_hunt.awb 1 +548 External/Criware/zh/ac27_boss.acb External/Criware/zh/ac27_boss.awb 1 +549 External/Criware/zh/ac27_hunt.acb External/Criware/zh/ac27_hunt.awb 1 +550 External/Criware/ca/ac27_boss.acb External/Criware/ca/ac27_boss.awb 1 +551 External/Criware/ca/ac27_hunt.acb External/Criware/ca/ac27_hunt.awb 1 600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1 601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1 602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1 @@ -461,8 +480,30 @@ Id CueSheetName CueAwb HasAwb 607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1 608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1 609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1 +610 External/Criware/m_ev26_dragon_1.acb External/Criware/m_ev26_dragon_1.awb 1 +611 External/Criware/m_ev26_dragon_1_light.acb External/Criware/m_ev26_dragon_1_light.awb 1 +612 External/Criware/m_ev26_dragon_2_intro.acb External/Criware/m_ev26_dragon_2_intro.awb 1 +613 External/Criware/m_ev26_dragon_2_loop.acb External/Criware/m_ev26_dragon_2_loop.awb 1 +614 External/Criware/m_ev26_dragon.acb External/Criware/m_ev26_dragon.awb 1 615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1 +616 External/Criware/m_ev26_cd_2.acb External/Criware/m_ev26_cd_2.awb 1 +617 External/Criware/PGN_SONG2_M01_lp_normal.acb External/Criware/PGN_SONG2_M01_lp_normal.awb 1 +618 External/Criware/PGN_SONG2_M01_lp_madness.acb External/Criware/PGN_SONG2_M01_lp_madness.awb 1 +619 External/Criware/PGN_SONG4_M02_lp_normal.acb External/Criware/PGN_SONG4_M02_lp_normal.awb 1 +620 External/Criware/PGN_SONG4_M02_lp_madness.acb External/Criware/PGN_SONG4_M02_lp_madness.awb 1 +621 External/Criware/PGN_SONG5_M04_lp_normal.acb External/Criware/PGN_SONG5_M04_lp_normal.awb 1 +622 External/Criware/PGN_SONG3_M03_all.acb External/Criware/PGN_SONG3_M03_all.awb 1 +623 External/Criware/m_ev27_battle.acb External/Criware/m_ev27_battle.awb 1 +624 External/Criware/m_ev27_boss1.acb External/Criware/m_ev27_boss1.awb 1 +625 External/Criware/m_ev27_boss2.acb External/Criware/m_ev27_boss2.awb 1 +626 External/Criware/m_ev27_intro.acb External/Criware/m_ev27_intro.awb 1 +627 External/Criware/m_ev27_story.acb External/Criware/m_ev27_story.awb 1 +628 External/Criware/m_ev27_gacha_bianka_1.acb External/Criware/m_ev27_gacha_bianka_1.awb 1 +629 External/Criware/m_ev27_gacha_bianka_2.acb External/Criware/m_ev27_gacha_bianka_2.awb 1 +630 External/Criware/m_ev27_8bit.acb External/Criware/m_ev27_8bit.awb 1 631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1 +632 External/Criware/m_nbat_victory_error.acb External/Criware/m_nbat_victory_error.awb 1 +700 External/Criware/g_ingame_EV27.acb 0 9708 External/Criware/me_sword.acb 0 8130 External/Criware/mb_sword.acb 0 8140 External/Criware/mb_lady.acb 0 @@ -616,10 +657,16 @@ Id CueSheetName CueAwb HasAwb 9340 External/Criware/mo_shigaonan.acb 0 9341 External/Criware/me_simmoonguy.acb 0 9342 External/Criware/mb_sister.acb 0 +9343 External/Criware/mb_lilith.acb 0 +9344 External/Criware/mo_naohua.acb 0 +9345 External/Criware/mo_naohua2.acb 0 +9346 External/Criware/mb_juean.acb 0 +9347 External/Criware/mb_luxiya_rk5.acb 0 10000000 External/Criware/c_luciaRk3_JP.acb 0 10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1 10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1 10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1 +10000004 External/Criware/m_ev27_cd_1.acb External/Criware/m_ev27_cd_1.awb 1 561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1 562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1 563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1 @@ -673,6 +720,9 @@ Id CueSheetName CueAwb HasAwb 832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1 577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1 833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1 -700 External/Criware/g_ingame_EV27.acb 0 8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1 578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1 +579 External/Criware/en/ac27.acb External/Criware/en/ac27.awb 1 +580 External/Criware/en/ac27_boss.acb External/Criware/en/ac27_boss.awb 1 +581 External/Criware/en/ac27_hunt.acb External/Criware/en/ac27_hunt.awb 1 +834 External/Criware/en/v_luciaalphaRK4.acb External/Criware/en/v_luciaalphaRK4.awb 1 diff --git a/Resources/table/client/audio/Cv.tsv b/Resources/table/client/audio/Cv.tsv index f1c5ca4c..1364e47c 100644 --- a/Resources/table/client/audio/Cv.tsv +++ b/Resources/table/client/audio/Cv.tsv @@ -1787,7 +1787,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100000177 100000177 200000177 300000177 400000177 have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath. 100000178 100000178 200000178 300000178 400000178 BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you. 100000179 100000179 200000179 300000179 400000179 BPN. BPN. BPN. BPN. -100000180 100000180 200000180 300000180 400000180 08. 08. 08. 08. +100000180 100000180 200000180 300000180 400000180 08。 08。 08。 08。 100000181 100000181 200000181 300000181 400000181 We... We... We... We... 100000182 100000182 200000182 300000182 400000182 Humanity... Humanity... Humanity... Humanity... 100000183 100000183 200000183 300000183 400000183 Needs you. Needs you. Needs you. Needs you. @@ -1882,6 +1882,28 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100000272 100000272 200000272 300000272 400000272 All the world's a stage, and all the men and women merely players. All the world's a stage, and all the men and women merely players. All the world's a stage, and all the men and women merely players. All the world's a stage, and all the men and women merely players. 100000273 100000273 200000273 300000273 400000273 'Tis now the very witching time of night, when churchyards yawn, and hell itself breathes out contagion to this world. 'Tis now the very witching time of night, when churchyards yawn, and hell itself breathes out contagion to this world. 'Tis now the very witching time of night, when churchyards yawn, and hell itself breathes out contagion to this world. 'Tis now the very witching time of night, when churchyards yawn, and hell itself breathes out contagion to this world. 100000274 100000274 200000274 300000274 400000274 The rest is silence. The rest is silence. The rest is silence. The rest is silence. +100000275 100000275 200000275 300000275 400000275 Ah! Ah! Ah! Ah! +100000276 100000276 200000276 300000276 400000276 Ah! Ah! Ah! Ah! +100000277 100000277 200000277 300000277 400000277 Ah! Ah! Ah! Ah! +100000278 100000278 200000278 300000278 400000278 Ah! Ah! Ah! Ah! +100000279 100000279 200000279 300000279 400000279 Ah! Ah! Ah! Ah! +100000280 100000280 200000280 300000280 400000280 Ah! Ah! Ah! Ah! +100000281 100000281 200000281 300000281 400000281 Ah! Ah! Ah! Ah! +100000282 100000282 200000282 300000282 400000282 Ah! Ah! Ah! Ah! +100000283 100000283 200000283 300000283 400000283 Ah! Ah! Ah! Ah! +100000284 100000284 200000284 300000284 400000284 Ah! Ah! Ah! Ah! +100000285 100000285 200000285 300000285 400000285 Ah! Ah! Ah! Ah! +100000286 100000286 200000286 300000286 400000286 Ah! Ah! Ah! Ah! +100000287 100000287 200000287 300000287 400000287 Ah! Ah! Ah! Ah! +100000288 100000288 200000288 300000288 400000288 Ah! Ah! Ah! Ah! +100000289 100000289 200000289 300000289 400000289 Ah! Ah! Ah! Ah! +100000290 100000290 200000290 300000290 400000290 Ah! Ah! Ah! Ah! +100000291 100000291 200000291 300000291 400000291 Ah! Ah! Ah! Ah! +100000292 100000292 200000292 300000292 400000292 Ah! Ah! Ah! Ah! +100000293 100000293 200000293 300000293 400000293 Ah! Ah! Ah! Ah! +100000294 100000294 200000294 300000294 400000294 Ah! Ah! Ah! Ah! +100000295 100000295 200000295 300000295 400000295 Ah! Ah! Ah! Ah! +100000296 100000296 200000296 300000296 400000296 Ah! Ah! Ah! Ah! 100000297 100000297 200000297 300000297 400000297 I'm no flop! It's Pulao! I'm no flop! It's Pulao! I'm no flop! It's Pulao! I'm no flop! It's Pulao! 100000298 100000298 200000298 300000298 400000298 Your gaze is so passionate, Commandant... Hehe, just want to say you've really got a good taste! Your gaze is so passionate, Commandant... Hehe, just want to say you've really got a good taste! Your gaze is so passionate, Commandant... Hehe, just want to say you've really got a good taste! Your gaze is so passionate, Commandant... Hehe, just want to say you've really got a good taste! 100000299 100000299 200000299 300000299 400000299 Do you feel my charisma, Commandant? Do you feel my charisma, Commandant? Do you feel my charisma, Commandant? Do you feel my charisma, Commandant? @@ -2537,14 +2559,14 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100000949 100000949 200000949 300000949 400000949 I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. 100000950 100000950 200000950 300000950 400000950 The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... 100000951 100000951 200000951 300000951 400000951 ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... -100000952 100000952 200000952 300000952 400000952 Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. +100000952 100000952 200000952 300000952 400000952 Quiet, Commandant is moving. Quiet, Commandant is moving. Quiet, Commandant is moving. Quiet, Commandant is moving. 100000953 100000953 200000953 300000953 400000953 ... ... ... ... 100000954 100000954 200000954 300000954 400000954 Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? 100000955 100000955 200000955 300000955 400000955 I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? 100000956 100000956 200000956 300000956 400000956 I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... 100000957 100000957 200000957 300000957 400000957 Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. 100000958 100000958 200000958 300000958 400000958 Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? -100000959 100000959 200000959 300000959 400000959 I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... +100000959 100000959 200000959 300000959 400000959 I haven't done this for a while... Getting lesti… I haven't done this for a while... Getting lesti… I haven't done this for a while... Getting lesti… I haven't done this for a while... Getting lesti… 100000960 100000960 200000960 300000960 400000960 Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! 100000961 100000961 200000961 300000961 400000961 Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... 100000962 100000962 200000962 300000962 400000962 Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. @@ -2581,7 +2603,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100000993 100000993 200000993 300000993 400000993 So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. 100000994 100000994 200000994 300000994 400000994 On base! On base! On base! On base! 100000995 100000995 200000995 300000995 400000995 What's the matter, Commandant? What's the matter, Commandant? What's the matter, Commandant? What's the matter, Commandant? -100000996 100000996 200000996 300000996 400000996 But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. +100000996 100000996 200000996 300000996 400000996 But... I thought we'd completed all our missions today. But... I thought we'd completed all our missions today. But... I thought we'd completed all our missions today. But... I thought we'd completed all our missions today. 100000997 100000997 200000997 300000997 400000997 Nope. Nope. Nope. Nope. 100000998 100000998 200000998 300000998 400000998 We... didn't give away anything, did we...? We... didn't give away anything, did we...? We... didn't give away anything, did we...? We... didn't give away anything, did we...? 100000999 100000999 200000999 300000999 400000999 Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... @@ -2686,16 +2708,16 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100001098 100001098 200001098 300001098 400001098 I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. 100001099 100001099 200001099 300001099 400001099 There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. 100001100 100001100 200001100 300001100 400001100 That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. -100001101 100001101 200001101 300001101 400001101 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001101 100001101 200001101 300001101 400001101 Welcome back! Welcome back! Welcome back! Welcome back! 100001102 100001102 200001102 300001102 400001102 Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. 100001103 100001103 200001103 300001103 400001103 Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... -100001104 100001104 200001104 300001104 400001104 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001104 100001104 200001104 300001104 400001104 Welcome back! Welcome back! Welcome back! Welcome back! 100001105 100001105 200001105 300001105 400001105 Commandant! Commandant! Commandant! Commandant! 100001106 100001106 200001106 300001106 400001106 You... you're back? You... you're back? You... you're back? You... you're back? 100001107 100001107 200001107 300001107 400001107 There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. 100001108 100001108 200001108 300001108 400001108 Still... don't you ever leave like that again. Still... don't you ever leave like that again. Still... don't you ever leave like that again. Still... don't you ever leave like that again. 100001109 100001109 200001109 300001109 400001109 I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. -100001110 100001110 200001110 300001110 400001110 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001110 100001110 200001110 300001110 400001110 Welcome back! Welcome back! Welcome back! Welcome back! 100001111 100001111 200001111 300001111 400001111 C-Commandant! C-Commandant! C-Commandant! C-Commandant! 100001112 100001112 200001112 300001112 400001112 I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. 100001113 100001113 200001113 300001113 400001113 You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? @@ -2703,7 +2725,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100001115 100001115 200001115 300001115 400001115 So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! 100001116 100001116 200001116 300001116 400001116 Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. 100001117 100001117 200001117 300001117 400001117 Commandant— Commandant— Commandant— Commandant— -100001118 100001118 200001118 300001118 400001118 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001118 100001118 200001118 300001118 400001118 Welcome back! Welcome back! Welcome back! Welcome back! 100001119 100001119 200001119 300001119 400001119 ...Commandant? ...Commandant? ...Commandant? ...Commandant? 100001120 100001120 200001120 300001120 400001120 It's you, Commandant! It's you, Commandant! It's you, Commandant! It's you, Commandant! 100001121 100001121 200001121 300001121 400001121 I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. @@ -2712,19 +2734,19 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100001124 100001124 200001124 300001124 400001124 You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. 100001125 100001125 200001125 300001125 400001125 We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. 100001126 100001126 200001126 300001126 400001126 Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. -100001127 100001127 200001127 300001127 400001127 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001127 100001127 200001127 300001127 400001127 Welcome back! Welcome back! Welcome back! Welcome back! 100001128 100001128 200001128 300001128 400001128 Com—man—dant! Com—man—dant! Com—man—dant! Com—man—dant! 100001129 100001129 200001129 300001129 400001129 I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! 100001130 100001130 200001130 300001130 400001130 Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" -100001131 100001131 200001131 300001131 400001131 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001131 100001131 200001131 300001131 400001131 Welcome back! Welcome back! Welcome back! Welcome back! 100001132 100001132 200001132 300001132 400001132 It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! 100001133 100001133 200001133 300001133 400001133 Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. 100001134 100001134 200001134 300001134 400001134 Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! -100001135 100001135 200001135 300001135 400001135 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001135 100001135 200001135 300001135 400001135 Welcome back! Welcome back! Welcome back! Welcome back! 100001136 100001136 200001136 300001136 400001136 I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? 100001137 100001137 200001137 300001137 400001137 I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. -100001138 100001138 200001138 300001138 400001138 Welcome Back! Welcome Back! Welcome Back! Welcome Back! -100001139 100001139 200001139 300001139 400001139 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001138 100001138 200001138 300001138 400001138 Welcome back! Welcome back! Welcome back! Welcome back! +100001139 100001139 200001139 300001139 400001139 Welcome back! Welcome back! Welcome back! Welcome back! 100001140 100001140 200001140 300001140 400001140 Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— 100001141 100001141 200001141 300001141 400001141 Cut through the darkness! Cut through the darkness! Cut through the darkness! Cut through the darkness! 100001142 100001142 200001142 300001142 400001142 In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. @@ -2732,7 +2754,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100001144 100001144 200001144 300001144 400001144 No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. 100001145 100001145 200001145 300001145 400001145 It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. 100001146 100001146 200001146 300001146 400001146 I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. -100001147 100001147 200001147 300001147 400001147 The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. +100001147 100001147 200001147 300001147 400001147 The traveler has chosen her destination the day she departed. The traveler has chosen her destination the day she departed. The traveler has chosen her destination the day she departed. The traveler has chosen her destination the day she departed. 100001148 100001148 200001148 300001148 400001148 There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. 100001149 100001149 200001149 300001149 400001149 There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. 100001150 100001150 200001150 300001150 400001150 She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. @@ -2750,6 +2772,760 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100001162 100001162 200001162 300001162 400001162 ...Even though her failure is destined? ...Even though her failure is destined? ...Even though her failure is destined? ...Even though her failure is destined? 100001163 100001163 200001163 300001163 400001163 You think your presence can change her destiny? You think your presence can change her destiny? You think your presence can change her destiny? You think your presence can change her destiny? 100001164 100001164 200001164 300001164 400001164 Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! +100001165 0 200001165 0 0 I had a lucid "dream," where I observed my life as a spectator. I had a lucid "dream," where I observed my life as a spectator. I had a lucid "dream," where I observed my life as a spectator. I had a lucid "dream," where I observed my life as a spectator. +100001166 0 200001166 0 0 At the beginning, I was left by lonely human beings on the snowfield and became a sister in the church. At the beginning, I was left by lonely human beings on the snowfield and became a sister in the church. At the beginning, I was left by lonely human beings on the snowfield and became a sister in the church. At the beginning, I was left by lonely human beings on the snowfield and became a sister in the church. +100001167 0 200001167 0 0 In the end, I came back here again as a witch who disobeyed my belief and a lost Corrupted. In the end, I came back here again as a witch who disobeyed my belief and a lost Corrupted. In the end, I came back here again as a witch who disobeyed my belief and a lost Corrupted. In the end, I came back here again as a witch who disobeyed my belief and a lost Corrupted. +100001168 0 200001168 0 0 A "witch"... That's right. I was called a witch even when I was still a sister. A "witch"... That's right. I was called a witch even when I was still a sister. A "witch"... That's right. I was called a witch even when I was still a sister. A "witch"... That's right. I was called a witch even when I was still a sister. +100001169 0 200001169 0 0 They said wherever I went, people died or went missing. Some even claimed to have seen me murdering someone they respected. They said wherever I went, people died or went missing. Some even claimed to have seen me murdering someone they respected. They said wherever I went, people died or went missing. Some even claimed to have seen me murdering someone they respected. They said wherever I went, people died or went missing. Some even claimed to have seen me murdering someone they respected. +100001170 0 200001170 0 0 None of this is true, but I didn't explain myself at the time. None of this is true, but I didn't explain myself at the time. None of this is true, but I didn't explain myself at the time. None of this is true, but I didn't explain myself at the time. +100001171 0 200001171 0 0 There has to be a "witch," no matter if it is Bianca or not. There has to be a "witch," no matter if it is Bianca or not. There has to be a "witch," no matter if it is Bianca or not. There has to be a "witch," no matter if it is Bianca or not. +100001172 0 200001172 0 0 It is the "witch" who stopped the god's protection from coming down. The "witch" is an excuse for people to not hate themselves. It is the "witch" who stopped the god's protection from coming down. The "witch" is an excuse for people to not hate themselves. It is the "witch" who stopped the god's protection from coming down. The "witch" is an excuse for people to not hate themselves. It is the "witch" who stopped the god's protection from coming down. The "witch" is an excuse for people to not hate themselves. +100001173 0 200001173 0 0 They needed a person to blame and exile to rid themselves of the dread and fear of an unrealized miracle and the approaching doomsday. They needed a person to blame and exile to rid themselves of the dread and fear of an unrealized miracle and the approaching doomsday. They needed a person to blame and exile to rid themselves of the dread and fear of an unrealized miracle and the approaching doomsday. They needed a person to blame and exile to rid themselves of the dread and fear of an unrealized miracle and the approaching doomsday. +100001174 0 200001174 0 0 It doesn't matter whether "witch" is a title of sin or not for me now, because I've already made up my mind. It doesn't matter whether "witch" is a title of sin or not for me now, because I've already made up my mind. It doesn't matter whether "witch" is a title of sin or not for me now, because I've already made up my mind. It doesn't matter whether "witch" is a title of sin or not for me now, because I've already made up my mind. +100001175 0 200001175 0 0 I'll never forgive the enemy even if that means I need to go against my belief or the forever silent god would ask his believers to forgive. I'll never forgive the enemy even if that means I need to go against my belief or the forever silent god would ask his believers to forgive. I'll never forgive the enemy even if that means I need to go against my belief or the forever silent god would ask his believers to forgive. I'll never forgive the enemy even if that means I need to go against my belief or the forever silent god would ask his believers to forgive. +100001176 0 200001176 0 0 But my child, everyone is a sinner, just like you or me. But my child, everyone is a sinner, just like you or me. But my child, everyone is a sinner, just like you or me. But my child, everyone is a sinner, just like you or me. +100001177 0 200001177 0 0 Even though that's the case, I hold onto the hope of having someone by my side, steadfastly unwilling to forgive me if I ever bring pain to others. Even though that's the case, I hold onto the hope of having someone by my side, steadfastly unwilling to forgive me if I ever bring pain to others. Even though that's the case, I hold onto the hope of having someone by my side, steadfastly unwilling to forgive me if I ever bring pain to others. Even though that's the case, I hold onto the hope of having someone by my side, steadfastly unwilling to forgive me if I ever bring pain to others. +100001178 0 200001178 0 0 ...If so, why do you pray? ...If so, why do you pray? ...If so, why do you pray? ...If so, why do you pray? +100001179 0 200001179 0 0 Frame changed. Get up. Frame changed. Get up. Frame changed. Get up. Frame changed. Get up. +100001180 0 200001180 0 0 I detected instability in your M.I.N.D. during the frame change. Did you dream about the snowfield again? I detected instability in your M.I.N.D. during the frame change. Did you dream about the snowfield again? I detected instability in your M.I.N.D. during the frame change. Did you dream about the snowfield again? I detected instability in your M.I.N.D. during the frame change. Did you dream about the snowfield again? +100001181 0 200001181 0 0 There are still some data left... Right, the coating you requested is done. I put it on for you during the frame change. There are still some data left... Right, the coating you requested is done. I put it on for you during the frame change. There are still some data left... Right, the coating you requested is done. I put it on for you during the frame change. There are still some data left... Right, the coating you requested is done. I put it on for you during the frame change. +100001182 0 200001182 0 0 A lot of data recorded by the Stigmata frame are similar to those of Empyrea, but not as clear and complete. A lot of data recorded by the Stigmata frame are similar to those of Empyrea, but not as clear and complete. A lot of data recorded by the Stigmata frame are similar to those of Empyrea, but not as clear and complete. A lot of data recorded by the Stigmata frame are similar to those of Empyrea, but not as clear and complete. +100001183 0 200001183 0 0 I already removed those data. You shouldn't have had that dream again. Did you back up the data and ask Asimov to help you "read" them? I already removed those data. You shouldn't have had that dream again. Did you back up the data and ask Asimov to help you "read" them? I already removed those data. You shouldn't have had that dream again. Did you back up the data and ask Asimov to help you "read" them? I already removed those data. You shouldn't have had that dream again. Did you back up the data and ask Asimov to help you "read" them? +100001184 0 200001184 0 0 I have no reason to do so. I have no reason to do so. I have no reason to do so. I have no reason to do so. +100001185 0 200001185 0 0 No? That's the future predicted by the Ascension-Network. Even though the information you got is random, there could be some useful fragments in it. No? That's the future predicted by the Ascension-Network. Even though the information you got is random, there could be some useful fragments in it. No? That's the future predicted by the Ascension-Network. Even though the information you got is random, there could be some useful fragments in it. No? That's the future predicted by the Ascension-Network. Even though the information you got is random, there could be some useful fragments in it. +100001186 0 200001186 0 0 The Purifying Force is working on the defector case, right? The Purifying Force is working on the defector case, right? The Purifying Force is working on the defector case, right? The Purifying Force is working on the defector case, right? +100001187 0 200001187 0 0 I saw you died multiple ways in the restored fragments. Most of them were caused by the betrayal of your comrades. Don't you want to have a look into this? I saw you died multiple ways in the restored fragments. Most of them were caused by the betrayal of your comrades. Don't you want to have a look into this? I saw you died multiple ways in the restored fragments. Most of them were caused by the betrayal of your comrades. Don't you want to have a look into this? I saw you died multiple ways in the restored fragments. Most of them were caused by the betrayal of your comrades. Don't you want to have a look into this? +100001188 0 200001188 0 0 No evidence proves what the data show is the future. No evidence proves what the data show is the future. No evidence proves what the data show is the future. No evidence proves what the data show is the future. +100001189 0 200001189 0 0 Then what caused the instability of your M.I.N.D. if you don't believe the result of the simulation? Then what caused the instability of your M.I.N.D. if you don't believe the result of the simulation? Then what caused the instability of your M.I.N.D. if you don't believe the result of the simulation? Then what caused the instability of your M.I.N.D. if you don't believe the result of the simulation? +100001190 0 200001190 0 0 ... ... ... ... +100001191 0 200001191 0 0 In the "dream," I saw myself hurting the last person I wanted to hurt. In the "dream," I saw myself hurting the last person I wanted to hurt. In the "dream," I saw myself hurting the last person I wanted to hurt. In the "dream," I saw myself hurting the last person I wanted to hurt. +100001192 0 200001192 0 0 What? Even the captain of the Purifying Force has someone she cares about? What? Even the captain of the Purifying Force has someone she cares about? What? Even the captain of the Purifying Force has someone she cares about? What? Even the captain of the Purifying Force has someone she cares about? +100001193 0 200001193 0 0 Of course, that is the exact reason that made me the captain of the Purifying Force. Of course, that is the exact reason that made me the captain of the Purifying Force. Of course, that is the exact reason that made me the captain of the Purifying Force. Of course, that is the exact reason that made me the captain of the Purifying Force. +100001194 0 200001194 0 0 Whatever. If you're working on anything behind my back, remember to tell the person who helps you to clean up the traces. Whatever. If you're working on anything behind my back, remember to tell the person who helps you to clean up the traces. Whatever. If you're working on anything behind my back, remember to tell the person who helps you to clean up the traces. Whatever. If you're working on anything behind my back, remember to tell the person who helps you to clean up the traces. +100001195 0 200001195 0 0 Good morning, Commandant. Good morning, Commandant. Good morning, Commandant. Good morning, Commandant. +100001196 0 200001196 0 0 Vesalius applied for an additional coating. Stigmata was prepared in a hurry, and the original coating was only added to stabilize the M.I.N.D. Vesalius applied for an additional coating. Stigmata was prepared in a hurry, and the original coating was only added to stabilize the M.I.N.D. Vesalius applied for an additional coating. Stigmata was prepared in a hurry, and the original coating was only added to stabilize the M.I.N.D. Vesalius applied for an additional coating. Stigmata was prepared in a hurry, and the original coating was only added to stabilize the M.I.N.D. +100001197 0 200001197 0 0 She said it was a little favor from her. She said it was a little favor from her. She said it was a little favor from her. She said it was a little favor from her. +100001198 0 200001198 0 0 No. She just made the application. I picked the design. No. She just made the application. I picked the design. No. She just made the application. I picked the design. No. She just made the application. I picked the design. +100001199 0 200001199 0 0 ...What do you think? ...What do you think? ...What do you think? ...What do you think? +100001200 0 200001200 0 0 Thanks. I like the theme chosen by the coating designer too. Thanks. I like the theme chosen by the coating designer too. Thanks. I like the theme chosen by the coating designer too. Thanks. I like the theme chosen by the coating designer too. +100001201 0 200001201 0 0 You don't like it...? The WGAA folks warned me that the final outcome might lack impact because of its pure white hue, but I insisted on using it anyway. You don't like it...? The WGAA folks warned me that the final outcome might lack impact because of its pure white hue, but I insisted on using it anyway. You don't like it...? The WGAA folks warned me that the final outcome might lack impact because of its pure white hue, but I insisted on using it anyway. You don't like it...? The WGAA folks warned me that the final outcome might lack impact because of its pure white hue, but I insisted on using it anyway. +100001202 0 200001202 0 0 When we decided on it, the WGAA folks even joked about it looking like a wedding dress. When we decided on it, the WGAA folks even joked about it looking like a wedding dress. When we decided on it, the WGAA folks even joked about it looking like a wedding dress. When we decided on it, the WGAA folks even joked about it looking like a wedding dress. +100001203 0 200001203 0 0 Why would a coating themed "snowfield" have flowers? Why would a coating themed "snowfield" have flowers? Why would a coating themed "snowfield" have flowers? Why would a coating themed "snowfield" have flowers? +100001204 0 200001204 0 0 Yeah, also because I've been having a dream about snow recently. Yeah, also because I've been having a dream about snow recently. Yeah, also because I've been having a dream about snow recently. Yeah, also because I've been having a dream about snow recently. +100001205 0 200001205 0 0 That's a secret. That's a secret. That's a secret. That's a secret. +100001206 0 200001206 0 0 Yes. The defector case is not closed yet. Yes. The defector case is not closed yet. Yes. The defector case is not closed yet. Yes. The defector case is not closed yet. +100001207 0 200001207 0 0 This mission is full of unknown risks. I don't want to get you involved before I find out where the defectors are. This mission is full of unknown risks. I don't want to get you involved before I find out where the defectors are. This mission is full of unknown risks. I don't want to get you involved before I find out where the defectors are. This mission is full of unknown risks. I don't want to get you involved before I find out where the defectors are. +100001208 0 200001208 0 0 Yeah, but the Punishing concentration of the mission location is not high, plus the Phantom Tracer was optimized, so a remote connection would be enough. Yeah, but the Punishing concentration of the mission location is not high, plus the Phantom Tracer was optimized, so a remote connection would be enough. Yeah, but the Punishing concentration of the mission location is not high, plus the Phantom Tracer was optimized, so a remote connection would be enough. Yeah, but the Punishing concentration of the mission location is not high, plus the Phantom Tracer was optimized, so a remote connection would be enough. +100001209 0 200001209 0 0 Don't worry, Commandant. The connection bands on our hands will keep us connected. Knowing you're in a safe place also makes me better focus on the battle. Don't worry, Commandant. The connection bands on our hands will keep us connected. Knowing you're in a safe place also makes me better focus on the battle. Don't worry, Commandant. The connection bands on our hands will keep us connected. Knowing you're in a safe place also makes me better focus on the battle. Don't worry, Commandant. The connection bands on our hands will keep us connected. Knowing you're in a safe place also makes me better focus on the battle. +100001210 0 200001210 0 0 ...Recently? ...Recently? ...Recently? ...Recently? +100001211 0 200001211 0 0 You know what? There's even one defector from the Purifying Force. And their captain had to take care of this herself. You know what? There's even one defector from the Purifying Force. And their captain had to take care of this herself. You know what? There's even one defector from the Purifying Force. And their captain had to take care of this herself. You know what? There's even one defector from the Purifying Force. And their captain had to take care of this herself. +100001212 0 200001212 0 0 They always refuse to solve the real issue. Someone would destroy the Parliament if not for the restrictions. Even the Purifying Force can do nothing about it. They always refuse to solve the real issue. Someone would destroy the Parliament if not for the restrictions. Even the Purifying Force can do nothing about it. They always refuse to solve the real issue. Someone would destroy the Parliament if not for the restrictions. Even the Purifying Force can do nothing about it. They always refuse to solve the real issue. Someone would destroy the Parliament if not for the restrictions. Even the Purifying Force can do nothing about it. +100001213 0 200001213 0 0 Great! Soon they'll realize that we're in the same boat. No one can escape from it. Great! Soon they'll realize that we're in the same boat. No one can escape from it. Great! Soon they'll realize that we're in the same boat. No one can escape from it. Great! Soon they'll realize that we're in the same boat. No one can escape from it. +100001214 0 200001214 0 0 Look what is happening down there! And they're still killing their own people? Look what is happening down there! And they're still killing their own people? Look what is happening down there! And they're still killing their own people? Look what is happening down there! And they're still killing their own people? +100001215 0 200001215 0 0 Let me know if you have any concerns. Let me know if you have any concerns. Let me know if you have any concerns. Let me know if you have any concerns. +100001216 0 200001216 0 0 Oh, about that... Oh, about that... Oh, about that... Oh, about that... +100001217 0 200001217 0 0 Rennan. Rennan. Rennan. Rennan. +100001218 0 200001218 0 0 Captain! Sorry, I'm late... I saw you talking to the Commandant. I didn't want to interrupt. Captain! Sorry, I'm late... I saw you talking to the Commandant. I didn't want to interrupt. Captain! Sorry, I'm late... I saw you talking to the Commandant. I didn't want to interrupt. Captain! Sorry, I'm late... I saw you talking to the Commandant. I didn't want to interrupt. +100001219 0 200001219 0 0 It's alright. It's alright. It's alright. It's alright. +100001220 0 200001220 0 0 Am I interrupting something? Am I interrupting something? Am I interrupting something? Am I interrupting something? +100001221 0 200001221 0 0 Rennan. A member of the Purifying Force. Rennan. A member of the Purifying Force. Rennan. A member of the Purifying Force. Rennan. A member of the Purifying Force. +100001222 0 200001222 0 0 Hello, Commandant. Hello, Commandant. Hello, Commandant. Hello, Commandant. +100001223 0 200001223 0 0 Yes. Chiko was her direct supervisor. Squadron captain. Good at fighting. But she will soon be with the elite squad. Yes. Chiko was her direct supervisor. Squadron captain. Good at fighting. But she will soon be with the elite squad. Yes. Chiko was her direct supervisor. Squadron captain. Good at fighting. But she will soon be with the elite squad. Yes. Chiko was her direct supervisor. Squadron captain. Good at fighting. But she will soon be with the elite squad. +100001224 0 200001224 0 0 Yes. Shorthalt, captain of Scarab Squad, is dead. They need a substitute. Yes. Shorthalt, captain of Scarab Squad, is dead. They need a substitute. Yes. Shorthalt, captain of Scarab Squad, is dead. They need a substitute. Yes. Shorthalt, captain of Scarab Squad, is dead. They need a substitute. +100001225 0 200001225 0 0 Huh? You didn't tell me it was Scarab when I registered. I'm not up to Commandant Valeria's standards. Huh? You didn't tell me it was Scarab when I registered. I'm not up to Commandant Valeria's standards. Huh? You didn't tell me it was Scarab when I registered. I'm not up to Commandant Valeria's standards. Huh? You didn't tell me it was Scarab when I registered. I'm not up to Commandant Valeria's standards. +100001226 0 200001226 0 0 Your frame is too old. I'm applying for a new one for you. With the new frame, you can absolutely pass her test. Your frame is too old. I'm applying for a new one for you. With the new frame, you can absolutely pass her test. Your frame is too old. I'm applying for a new one for you. With the new frame, you can absolutely pass her test. Your frame is too old. I'm applying for a new one for you. With the new frame, you can absolutely pass her test. +100001227 0 200001227 0 0 Really?! Really?! Really?! Really?! +100001228 0 200001228 0 0 You still have something to say to each other, right? Just forget about me. Or I can leave if you need me to. You still have something to say to each other, right? Just forget about me. Or I can leave if you need me to. You still have something to say to each other, right? Just forget about me. Or I can leave if you need me to. You still have something to say to each other, right? Just forget about me. Or I can leave if you need me to. +100001229 0 200001229 0 0 No need to do that. Commandant, I understand your concerns. From the Task Force's point of view, the Purifying Force has a high turnover of personnel. No need to do that. Commandant, I understand your concerns. From the Task Force's point of view, the Purifying Force has a high turnover of personnel. No need to do that. Commandant, I understand your concerns. From the Task Force's point of view, the Purifying Force has a high turnover of personnel. No need to do that. Commandant, I understand your concerns. From the Task Force's point of view, the Purifying Force has a high turnover of personnel. +100001230 0 200001230 0 0 In addition to the betrayer and Corrupted elimination missions, we have many secret investigation missions. In addition to the betrayer and Corrupted elimination missions, we have many secret investigation missions. In addition to the betrayer and Corrupted elimination missions, we have many secret investigation missions. In addition to the betrayer and Corrupted elimination missions, we have many secret investigation missions. +100001231 0 200001231 0 0 Even though we are Constructs now, our hearts are still not strong enough to resist all temptations. Even though we are Constructs now, our hearts are still not strong enough to resist all temptations. Even though we are Constructs now, our hearts are still not strong enough to resist all temptations. Even though we are Constructs now, our hearts are still not strong enough to resist all temptations. +100001232 0 200001232 0 0 If anyone makes any mistake, I'll be responsible for correcting them. If anyone makes any mistake, I'll be responsible for correcting them. If anyone makes any mistake, I'll be responsible for correcting them. If anyone makes any mistake, I'll be responsible for correcting them. +100001233 0 200001233 0 0 Yes. The situation on the battlefield looks bad. The President wants to borrow some guys to share the Task Force's workload. Yes. The situation on the battlefield looks bad. The President wants to borrow some guys to share the Task Force's workload. Yes. The situation on the battlefield looks bad. The President wants to borrow some guys to share the Task Force's workload. Yes. The situation on the battlefield looks bad. The President wants to borrow some guys to share the Task Force's workload. +100001234 0 200001234 0 0 It goes simultaneously. We only participate in the rescue of victims related to the defection. As you know, some defectors are helping the Ascendants to lead the believers to the Red Tide. It goes simultaneously. We only participate in the rescue of victims related to the defection. As you know, some defectors are helping the Ascendants to lead the believers to the Red Tide. It goes simultaneously. We only participate in the rescue of victims related to the defection. As you know, some defectors are helping the Ascendants to lead the believers to the Red Tide. It goes simultaneously. We only participate in the rescue of victims related to the defection. As you know, some defectors are helping the Ascendants to lead the believers to the Red Tide. +100001235 0 200001235 0 0 More and more work, right? Commandant? More and more work, right? Commandant? More and more work, right? Commandant? More and more work, right? Commandant? +100001236 0 200001236 0 0 Our participation in the rescue missions is to find out the causes of their defection. Our participation in the rescue missions is to find out the causes of their defection. Our participation in the rescue missions is to find out the causes of their defection. Our participation in the rescue missions is to find out the causes of their defection. +100001237 0 200001237 0 0 So we just need to catch them and our "secret members" will carry out the subsequent investigation, right? So we just need to catch them and our "secret members" will carry out the subsequent investigation, right? So we just need to catch them and our "secret members" will carry out the subsequent investigation, right? So we just need to catch them and our "secret members" will carry out the subsequent investigation, right? +100001238 0 200001238 0 0 I have my own plan. I have my own plan. I have my own plan. I have my own plan. +100001239 0 200001239 0 0 Since the investigation of the defector case still remains unresolved, it becomes more crucial for us to investigate those overlooked. Since the investigation of the defector case still remains unresolved, it becomes more crucial for us to investigate those overlooked. The investigation of the dSince the investigation of the defector case still remains unresolved, it becomes more crucial for us to investigate those overlooked.efector case is still in progress, so we need to investigate those who we overlooked. The investigation of the dSince the investigation of the defector case still remains unresolved, it becomes more crucial for us to investigate those overlooked.efector case is still in progress, so we need to investigate those who we overlooked. +100001240 0 200001240 0 0 Fine. All of this should be kept as a secret. Fine. All of this should be kept as a secret. Fine. All of this should be kept as a secret. Fine. All of this should be kept as a secret. +100001241 0 200001241 0 0 Yes. We need to meet with the others, and continue to look into the subsequent events of Scarlet Revelation. Yes. We need to meet with the others, and continue to look into the subsequent events of Scarlet Revelation. Yes. We need to meet with the others, and continue to look into the subsequent events of Scarlet Revelation. Yes. We need to meet with the others, and continue to look into the subsequent events of Scarlet Revelation. +100001242 0 200001242 0 0 That's right. The Forsaken and refugees in the area have taken in many of Grace's believers, but quite a few crazy ones still refuse to cooperate. That's right. The Forsaken and refugees in the area have taken in many of Grace's believers, but quite a few crazy ones still refuse to cooperate. That's right. The Forsaken and refugees in the area have taken in many of Grace's believers, but quite a few crazy ones still refuse to cooperate. That's right. The Forsaken and refugees in the area have taken in many of Grace's believers, but quite a few crazy ones still refuse to cooperate. +100001243 0 200001243 0 0 They have lost their mind. They know nothing except the deities they believe. They have lost their mind. They know nothing except the deities they believe. They have lost their mind. They know nothing except the deities they believe. They have lost their mind. They know nothing except the deities they believe. +100001244 0 200001244 0 0 ...They're hopeless. Chiko would leave them to die if she were here. ...They're hopeless. Chiko would leave them to die if she were here. ...They're hopeless. Chiko would leave them to die if she were here. ...They're hopeless. Chiko would leave them to die if she were here. +100001245 0 200001245 0 0 The Purifying Force never stops monitoring the Forsaken. It's President Hassen's order. The Purifying Force never stops monitoring the Forsaken. It's President Hassen's order. The Purifying Force never stops monitoring the Forsaken. It's President Hassen's order. The Purifying Force never stops monitoring the Forsaken. It's President Hassen's order. +100001246 0 200001246 0 0 Yes. It's already hard on the surface. As long as they don't cross the line, the Parliament is not going to attack a human base that was established through so much hardship. Yes. It's already hard on the surface. As long as they don't cross the line, the Parliament is not going to attack a human base that was established through so much hardship. Yes. It's already hard on the surface. As long as they don't cross the line, the Parliament is not going to attack a human base that was established through so much hardship. Yes. It's already hard on the surface. As long as they don't cross the line, the Parliament is not going to attack a human base that was established through so much hardship. +100001247 0 200001247 0 0 It's just some desperate defectors could turn to the Forsaken, and for that possibility alone, we have to do something about it. It's just some desperate defectors could turn to the Forsaken, and for that possibility alone, we have to do something about it. It's just some desperate defectors could turn to the Forsaken, and for that possibility alone, we have to do something about it. It's just some desperate defectors could turn to the Forsaken, and for that possibility alone, we have to do something about it. +100001248 0 200001248 0 0 By the way, Commandant... The intel sent by my people shows that you're still in secret contact with the Forsaken. By the way, Commandant... The intel sent by my people shows that you're still in secret contact with the Forsaken. By the way, Commandant... The intel sent by my people shows that you're still in secret contact with the Forsaken. By the way, Commandant... The intel sent by my people shows that you're still in secret contact with the Forsaken. +100001249 0 200001249 0 0 They kidnapped one of your members before, yet you still visited them on holidays? They kidnapped one of your members before, yet you still visited them on holidays? They kidnapped one of your members before, yet you still visited them on holidays? They kidnapped one of your members before, yet you still visited them on holidays? +100001250 0 200001250 0 0 You're not stopped by the higher-ups or the Purifying Force, because the Forsaken has shown no intention of betrayal, and there is something more important on their plate. You're not stopped by the higher-ups or the Purifying Force, because the Forsaken has shown no intention of betrayal, and there is something more important on their plate. You're not stopped by the higher-ups or the Purifying Force, because the Forsaken has shown no intention of betrayal, and there is something more important on their plate. You're not stopped by the higher-ups or the Purifying Force, because the Forsaken has shown no intention of betrayal, and there is something more important on their plate. +100001251 0 200001251 0 0 If they join hands with the defectors to the point that the Purifying Force has to do its job... I wish I won't see you on the target list. If they join hands with the defectors to the point that the Purifying Force has to do its job... I wish I won't see you on the target list. If they join hands with the defectors to the point that the Purifying Force has to do its job... I wish I won't see you on the target list. If they join hands with the defectors to the point that the Purifying Force has to do its job... I wish I won't see you on the target list. +100001252 0 200001252 0 0 Alright, alright. I got it. Gray Raven Commandant, you and Captain Bianca must get along quite well, right? Alright, alright. I got it. Gray Raven Commandant, you and Captain Bianca must get along quite well, right? Alright, alright. I got it. Gray Raven Commandant, you and Captain Bianca must get along quite well, right? Alright, alright. I got it. Gray Raven Commandant, you and Captain Bianca must get along quite well, right? +100001253 0 200001253 0 0 Um, you know... Having a warm heart for the world, haha. Um, you know... Having a warm heart for the world, haha. Um, you know... Having a warm heart for the world, haha. Um, you know... Having a warm heart for the world, haha. +100001254 0 200001254 0 0 ... ... ... ... +100001255 0 200001255 0 0 We are running out of time. Establish remote connection with me, Commandant. We are running out of time. Establish remote connection with me, Commandant. We are running out of time. Establish remote connection with me, Commandant. We are running out of time. Establish remote connection with me, Commandant. +100001256 0 200001256 0 0 Yes. The mission is safe. Stay here, Commandant. We'll be back soon. Yes. The mission is safe. Stay here, Commandant. We'll be back soon. Yes. The mission is safe. Stay here, Commandant. We'll be back soon. Yes. The mission is safe. Stay here, Commandant. We'll be back soon. +100001257 0 200001257 0 0 No worries. The Phantom Tracer is not that dangerous anymore. No worries. The Phantom Tracer is not that dangerous anymore. No worries. The Phantom Tracer is not that dangerous anymore. No worries. The Phantom Tracer is not that dangerous anymore. +100001258 0 200001258 0 0 Captain Bianca, your hometown is around here, right? Captain Bianca, your hometown is around here, right? Captain Bianca, your hometown is around here, right? Captain Bianca, your hometown is around here, right? +100001259 0 200001259 0 0 Yeah, I know this place. There is a church in the north. It's where I grew up. Yeah, I know this place. There is a church in the north. It's where I grew up. Yeah, I know this place. There is a church in the north. It's where I grew up. Yeah, I know this place. There is a church in the north. It's where I grew up. +100001260 0 200001260 0 0 Well, do you wanna go for a revisit? Well, do you wanna go for a revisit? Well, do you wanna go for a revisit? Well, do you wanna go for a revisit? +100001261 0 200001261 0 0 A revisit? A revisit? A revisit? A revisit? +100001262 0 200001262 0 0 The church is close by, isn't it? The church is close by, isn't it? The church is close by, isn't it? The church is close by, isn't it? +100001263 0 200001263 0 0 ... ... ... ... +100001264 0 200001264 0 0 Ahh. I'm tired. It's all pain and no gain. Ahh. I'm tired. It's all pain and no gain. Ahh. I'm tired. It's all pain and no gain. Ahh. I'm tired. It's all pain and no gain. +100001265 0 200001265 0 0 One investigation point to go. You never know what you'll find until the very end. One investigation point to go. You never know what you'll find until the very end. One investigation point to go. You never know what you'll find until the very end. One investigation point to go. You never know what you'll find until the very end. +100001266 0 200001266 0 0 Captain Bianca! Rennan! You're finally here! Captain Bianca! Rennan! You're finally here! Captain Bianca! Rennan! You're finally here! Captain Bianca! Rennan! You're finally here! +100001267 0 200001267 0 0 How is it going? How is it going? How is it going? How is it going? +100001268 0 200001268 0 0 Nothing unusual about the refugees. It's just many believers escaped from the bases that had been sheltering them. Nothing unusual about the refugees. It's just many believers escaped from the bases that had been sheltering them. Nothing unusual about the refugees. It's just many believers escaped from the bases that had been sheltering them. Nothing unusual about the refugees. It's just many believers escaped from the bases that had been sheltering them. +100001269 0 200001269 0 0 Most of them were maniacs who stuck to their superstitious practices and would go mad if they couldn't follow them. Most of them were maniacs who stuck to their superstitious practices and would go mad if they couldn't follow them. Most of them were maniacs who stuck to their superstitious practices and would go mad if they couldn't follow them. Most of them were maniacs who stuck to their superstitious practices and would go mad if they couldn't follow them. +100001270 0 200001270 0 0 They insisted to crowdfund some food as an offering to the god even though we were short of food. Even if Forsaken and the base staff who were in frequent contact with them weren't tired of them, I was. They insisted to crowdfund some food as an offering to the god even though we were short of food. Even if Forsaken and the base staff who were in frequent contact with them weren't tired of them, I was. They insisted to crowdfund some food as an offering to the god even though we were short of food. Even if Forsaken and the base staff who were in frequent contact with them weren't tired of them, I was. They insisted to crowdfund some food as an offering to the god even though we were short of food. Even if Forsaken and the base staff who were in frequent contact with them weren't tired of them, I was. +100001271 0 200001271 0 0 Captain, I said this before, but I still want to say it again. Forget about them. They are not worth saving. Captain, I said this before, but I still want to say it again. Forget about them. They are not worth saving. Captain, I said this before, but I still want to say it again. Forget about them. They are not worth saving. Captain, I said this before, but I still want to say it again. Forget about them. They are not worth saving. +100001272 0 200001272 0 0 Then I'll have to repeat myself. They deserve our help. Then I'll have to repeat myself. They deserve our help. Then I'll have to repeat myself. They deserve our help. Then I'll have to repeat myself. They deserve our help. +100001273 0 200001273 0 0 Many have lost hope after the disaster. Things could be different as long as we give them the help they need. Many have lost hope after the disaster. Things could be different as long as we give them the help they need. Many have lost hope after the disaster. Things could be different as long as we give them the help they need. Many have lost hope after the disaster. Things could be different as long as we give them the help they need. +100001274 0 200001274 0 0 Are we capable of doing that? We can't even help ourselves. Are we capable of doing that? We can't even help ourselves. Are we capable of doing that? We can't even help ourselves. Are we capable of doing that? We can't even help ourselves. +100001275 0 200001275 0 0 The priority now is the Task Force's defector case. The Task Force's problem is still not solved. The priority now is the Task Force's defector case. The Task Force's problem is still not solved. The priority now is the Task Force's defector case. The Task Force's problem is still not solved. The priority now is the Task Force's defector case. The Task Force's problem is still not solved. +100001276 0 200001276 0 0 We are working on that. We are working on that. We are working on that. We are working on that. +100001277 0 200001277 0 0 The Scarlet Revelation and the defectors are related. In addition to the defector we caught, another Purifying Force member is on the previous mission report we got. The Scarlet Revelation and the defectors are related. In addition to the defector we caught, another Purifying Force member is on the previous mission report we got. The Scarlet Revelation and the defectors are related. In addition to the defector we caught, another Purifying Force member is on the previous mission report we got. The Scarlet Revelation and the defectors are related. In addition to the defector we caught, another Purifying Force member is on the previous mission report we got. +100001278 0 200001278 0 0 What? Another Purifying Force defector? What? Another Purifying Force defector? What? Another Purifying Force defector? What? Another Purifying Force defector? +100001279 0 200001279 0 0 Who told you? Is the intel trustworthy? Who told you? Is the intel trustworthy? Who told you? Is the intel trustworthy? Who told you? Is the intel trustworthy? +100001280 0 200001280 0 0 You know that I can't disclose the identities of some members. You know that I can't disclose the identities of some members. You know that I can't disclose the identities of some members. You know that I can't disclose the identities of some members. +100001281 0 200001281 0 0 Tsk... Tsk... Tsk... Tsk... +100001282 0 200001282 0 0 At least share with us the information related to the mission. At least share with us the information related to the mission. At least share with us the information related to the mission. At least share with us the information related to the mission. +100001283 0 200001283 0 0 In addition to the Scarlet Revelation, the defectors, and the Ascendants... there is something about Project Winter. In addition to the Scarlet Revelation, the defectors, and the Ascendants... there is something about Project Winter. In addition to the Scarlet Revelation, the defectors, and the Ascendants... there is something about Project Winter. In addition to the Scarlet Revelation, the defectors, and the Ascendants... there is something about Project Winter. +100001284 0 200001284 0 0 Project Winter? Project Winter? Project Winter? Project Winter? +100001285 0 200001285 0 0 Judging from the information we got, someone inside Babylonia is in touch with the Ascendants. Judging from the information we got, someone inside Babylonia is in touch with the Ascendants. Judging from the information we got, someone inside Babylonia is in touch with the Ascendants. Judging from the information we got, someone inside Babylonia is in touch with the Ascendants. +100001286 0 200001286 0 0 Is this... part of the intel from the "secret members"? Is this... part of the intel from the "secret members"? Is this... part of the intel from the "secret members"? Is this... part of the intel from the "secret members"? +100001287 0 200001287 0 0 Yes. The investigation has been going on for a long time. It's time to put an end to it. Yes. The investigation has been going on for a long time. It's time to put an end to it. Yes. The investigation has been going on for a long time. It's time to put an end to it. Yes. The investigation has been going on for a long time. It's time to put an end to it. +100001288 0 200001288 0 0 Let's go to the place where the accident happened. The Phantom Tracer should be able to give us more information. Let's go to the place where the accident happened. The Phantom Tracer should be able to give us more information. Let's go to the place where the accident happened. The Phantom Tracer should be able to give us more information. Let's go to the place where the accident happened. The Phantom Tracer should be able to give us more information. +100001289 0 200001289 0 0 What does this have to do with Project Winter...? What does this have to do with Project Winter...? What does this have to do with Project Winter...? What does this have to do with Project Winter...? +100001290 0 200001290 0 0 Some defectors brought some believers to Project Winter researchers as required, researchers who were in contact with the Ascendants. Some defectors brought some believers to Project Winter researchers as required, researchers who were in contact with the Ascendants. Some defectors brought some believers to Project Winter researchers as required, researchers who were in contact with the Ascendants. Some defectors brought some believers to Project Winter researchers as required, researchers who were in contact with the Ascendants. +100001291 0 200001291 0 0 Perhaps they wanted to learn more about the Ascendants to optimize the so-called specialized frame... Perhaps they wanted to learn more about the Ascendants to optimize the so-called specialized frame... Perhaps they wanted to learn more about the Ascendants to optimize the so-called specialized frame... Perhaps they wanted to learn more about the Ascendants to optimize the so-called specialized frame... +100001292 0 200001292 0 0 If that is the case... If that is the case... If that is the case... If that is the case... +100001293 0 200001293 0 0 What else could it be? What else could it be? What else could it be? What else could it be? +100001294 0 200001294 0 0 We'll soon find out. We'll soon find out. We'll soon find out. We'll soon find out. +100001295 0 200001295 0 0 This figure looks familiar... This figure looks familiar... This figure looks familiar... This figure looks familiar... +100001296 0 200001296 0 0 Gone? Who damaged the information here? Gone? Who damaged the information here? Gone? Who damaged the information here? Gone? Who damaged the information here? +100001297 0 200001297 0 0 (Only the Ascendants can interfere with Punishing, but how did they know where to look with the Phantom Tracer?) (Only the Ascendants can interfere with Punishing, but how did they know where to look with the Phantom Tracer?) (Only the Ascendants can interfere with Punishing, but how did they know where to look with the Phantom Tracer?) (Only the Ascendants can interfere with Punishing, but how did they know where to look with the Phantom Tracer?) +100001298 0 200001298 0 0 (Such precise sabotage of the Phantom Tracer's required info... Could it be...) (Such precise sabotage of the Phantom Tracer's required info... Could it be...) (Such precise sabotage of the Phantom Tracer's required info... Could it be...) (Such precise sabotage of the Phantom Tracer's required info... Could it be...) +100001299 0 200001299 0 0 The information here was sabotaged. The information here was sabotaged. The information here was sabotaged. The information here was sabotaged. +100001300 0 200001300 0 0 Was it? Uh, I have no idea what happened. Was it? Uh, I have no idea what happened. Was it? Uh, I have no idea what happened. Was it? Uh, I have no idea what happened. +100001301 0 200001301 0 0 Your team has been overseeing this area. Your team has been overseeing this area. Your team has been overseeing this area. Your team has been overseeing this area. +100001302 0 200001302 0 0 Perhaps it was an... accidental mishap. Perhaps it was an... accidental mishap. Perhaps it was an... accidental mishap. Perhaps it was an... accidental mishap. +100001303 0 200001303 0 0 With the Spear of F.O.S., accidental damage could happen, but not with the Phantom Tracer. With the Spear of F.O.S., accidental damage could happen, but not with the Phantom Tracer. With the Spear of F.O.S., accidental damage could happen, but not with the Phantom Tracer. With the Spear of F.O.S., accidental damage could happen, but not with the Phantom Tracer. +100001304 0 200001304 0 0 Have you met... the Ascendants? Have you met... the Ascendants? Have you met... the Ascendants? Have you met... the Ascendants? +100001305 0 200001305 0 0 Now! Now! Now! Now! +100001306 0 200001306 0 0 What do you think you're doing?! What do you think you're doing?! What do you think you're doing?! What do you think you're doing?! +100001307 0 200001307 0 0 Captain! Let me help you! Captain! Let me help you! Captain! Let me help you! Captain! Let me help you! +100001308 0 200001308 0 0 Damn... I can't move! Damn... I can't move! Damn... I can't move! Damn... I can't move! +100001309 0 200001309 0 0 You two-faced hypocrite...! You two-faced hypocrite...! You two-faced hypocrite...! You two-faced hypocrite...! +100001310 0 200001310 0 0 You talk about bringing deserters back for questioning, but you don't hesitate to strike down your own? You talk about bringing deserters back for questioning, but you don't hesitate to strike down your own? You talk about bringing deserters back for questioning, but you don't hesitate to strike down your own? You talk about bringing deserters back for questioning, but you don't hesitate to strike down your own? +100001311 0 200001311 0 0 If you showed signs of surrendering, I would have stopped. If you showed signs of surrendering, I would have stopped. If you showed signs of surrendering, I would have stopped. If you showed signs of surrendering, I would have stopped. +100001312 0 200001312 0 0 Alright, alright! We surrender! Alright, alright! We surrender! Alright, alright! We surrender! Alright, alright! We surrender! +100001313 0 200001313 0 0 Drop your weapons and wear the collars. I know you carry them. Drop your weapons and wear the collars. I know you carry them. Drop your weapons and wear the collars. I know you carry them. Drop your weapons and wear the collars. I know you carry them. +100001314 0 200001314 0 0 Now! Now! Now! Now! +100001315 0 200001315 0 0 We've been compromised. She can't be allowed to leave alive! We've been compromised. She can't be allowed to leave alive! We've been compromised. She can't be allowed to leave alive! We've been compromised. She can't be allowed to leave alive! +100001316 0 200001316 0 0 As long as the Purifying Force captain dies during the investigation, this will be covered up. As long as the Purifying Force captain dies during the investigation, this will be covered up. As long as the Purifying Force captain dies during the investigation, this will be covered up. As long as the Purifying Force captain dies during the investigation, this will be covered up. +100001317 0 200001317 0 0 Why help the Ascendants? Who's pulling the strings? Why help the Ascendants? Who's pulling the strings? Why help the Ascendants? Who's pulling the strings? Why help the Ascendants? Who's pulling the strings? +100001318 0 200001318 0 0 Ask Chiko in hell. She got her hands on some clues but never got the chance to follow through. Ask Chiko in hell. She got her hands on some clues but never got the chance to follow through. Ask Chiko in hell. She got her hands on some clues but never got the chance to follow through. Ask Chiko in hell. She got her hands on some clues but never got the chance to follow through. +100001319 0 200001319 0 0 So her sudden reassignment was because of this? Her death is related to this?! So her sudden reassignment was because of this? Her death is related to this?! So her sudden reassignment was because of this? Her death is related to this?! So her sudden reassignment was because of this? Her death is related to this?! +100001320 0 200001320 0 0 Like I said, ask her in hell! Like I said, ask her in hell! Like I said, ask her in hell! Like I said, ask her in hell! +100001321 0 200001321 0 0 Impressive... as expected of a captain... Impressive... as expected of a captain... Impressive... as expected of a captain... Impressive... as expected of a captain... +100001322 0 200001322 0 0 Were you just playing the rookie card? Were you just playing the rookie card? Were you just playing the rookie card? Were you just playing the rookie card? +100001323 0 200001323 0 0 You will go to hell... witch... You will go to hell... witch... You will go to hell... witch... You will go to hell... witch... +100001324 0 200001324 0 0 ...You are hurt... ...You are hurt... ...You are hurt... ...You are hurt... +100001325 0 200001325 0 0 ...I'm fine. Don't move... Get on the transport vehicle. The transport craft back to Babylonia is still on the way. You need treatment. ...I'm fine. Don't move... Get on the transport vehicle. The transport craft back to Babylonia is still on the way. You need treatment. ...I'm fine. Don't move... Get on the transport vehicle. The transport craft back to Babylonia is still on the way. You need treatment. ...I'm fine. Don't move... Get on the transport vehicle. The transport craft back to Babylonia is still on the way. You need treatment. +100001326 0 200001326 0 0 Captain Bianca... I can't believe that you are still doing okay after the sneak attack of so many people. Captain Bianca... I can't believe that you are still doing okay after the sneak attack of so many people. Captain Bianca... I can't believe that you are still doing okay after the sneak attack of so many people. Captain Bianca... I can't believe that you are still doing okay after the sneak attack of so many people. +100001327 0 200001327 0 0 I was prepared for it. I was prepared for it. I was prepared for it. I was prepared for it. +100001328 0 200001328 0 0 You knew they were defectors? You knew they were defectors? You knew they were defectors? You knew they were defectors? +100001329 0 200001329 0 0 No... All I knew was there could be some hiding here, but I didn't expect them to be the defectors. No... All I knew was there could be some hiding here, but I didn't expect them to be the defectors. No... All I knew was there could be some hiding here, but I didn't expect them to be the defectors. No... All I knew was there could be some hiding here, but I didn't expect them to be the defectors. +100001330 0 200001330 0 0 Is this one of the secret members' findings? Is this one of the secret members' findings? Is this one of the secret members' findings? Is this one of the secret members' findings? +100001331 0 200001331 0 0 Plus the deduction made based on other clues. Plus the deduction made based on other clues. Plus the deduction made based on other clues. Plus the deduction made based on other clues. +100001332 0 200001332 0 0 What should we do next...? What should we do next...? What should we do next...? What should we do next...? +100001333 0 200001333 0 0 You go back. And I'll continue with the investigation. This place was damaged not long ago, there should still be some traces... Their bodies also need to be recycled. You go back. And I'll continue with the investigation. This place was damaged not long ago, there should still be some traces... Their bodies also need to be recycled. You go back. And I'll continue with the investigation. This place was damaged not long ago, there should still be some traces... Their bodies also need to be recycled. You go back. And I'll continue with the investigation. This place was damaged not long ago, there should still be some traces... Their bodies also need to be recycled. +100001334 0 200001334 0 0 Recycle the bodies? Right... The memory data in there can be... need to be investigated. Recycle the bodies? Right... The memory data in there can be... need to be investigated. Recycle the bodies? Right... The memory data in there can be... need to be investigated. Recycle the bodies? Right... The memory data in there can be... need to be investigated. +100001335 0 200001335 0 0 ...Your injury is worse than mine... And you're doing this on your own? ...Your injury is worse than mine... And you're doing this on your own? ...Your injury is worse than mine... And you're doing this on your own? ...Your injury is worse than mine... And you're doing this on your own? +100001336 0 200001336 0 0 It's okay. You take care of yourself first. It's okay. You take care of yourself first. It's okay. You take care of yourself first. It's okay. You take care of yourself first. +100001337 0 200001337 0 0 You're so kind, Captain... Always looking out for us. I was surprised about what happened today. I thought you would spare them. You're so kind, Captain... Always looking out for us. I was surprised about what happened today. I thought you would spare them. You're so kind, Captain... Always looking out for us. I was surprised about what happened today. I thought you would spare them. You're so kind, Captain... Always looking out for us. I was surprised about what happened today. I thought you would spare them. +100001338 0 200001338 0 0 They had their chance. They had their chance. They had their chance. They had their chance. +100001339 0 200001339 0 0 They did... I also had mine. You and Chiko gave me a chance, but I did something stupid... They did... I also had mine. You and Chiko gave me a chance, but I did something stupid... They did... I also had mine. You and Chiko gave me a chance, but I did something stupid... They did... I also had mine. You and Chiko gave me a chance, but I did something stupid... +100001340 0 200001340 0 0 This is not your fault. You didn't lead us to Vonnegut either. This is not your fault. You didn't lead us to Vonnegut either. This is not your fault. You didn't lead us to Vonnegut either. This is not your fault. You didn't lead us to Vonnegut either. +100001341 0 200001341 0 0 ...But Ryan wouldn't have... if it were not for me... ...But Ryan wouldn't have... if it were not for me... ...But Ryan wouldn't have... if it were not for me... ...But Ryan wouldn't have... if it were not for me... +100001342 0 200001342 0 0 ... ... ... ... +100001343 0 200001343 0 0 Captain, could you transfer me to Vice-Captain Chiko's team? Captain, could you transfer me to Vice-Captain Chiko's team? Captain, could you transfer me to Vice-Captain Chiko's team? Captain, could you transfer me to Vice-Captain Chiko's team? +100001344 0 200001344 0 0 Can you give me a reason? Can you give me a reason? Can you give me a reason? Can you give me a reason? +100001345 0 200001345 0 0 ...My childhood friend is on that team. Or could you transfer her... Could you transfer Rennan to our team? I really... miss her. ...My childhood friend is on that team. Or could you transfer her... Could you transfer Rennan to our team? I really... miss her. ...My childhood friend is on that team. Or could you transfer her... Could you transfer Rennan to our team? I really... miss her. ...My childhood friend is on that team. Or could you transfer her... Could you transfer Rennan to our team? I really... miss her. +100001346 0 200001346 0 0 We are finally on the same mission, Rennan. "We'll meet again someday." We met, like you said. We are finally on the same mission, Rennan. "We'll meet again someday." We met, like you said. We are finally on the same mission, Rennan. "We'll meet again someday." We met, like you said. We are finally on the same mission, Rennan. "We'll meet again someday." We met, like you said. +100001347 0 200001347 0 0 And when did I say that? And when did I say that? And when did I say that? And when did I say that? +100001348 0 200001348 0 0 One year, seven months, eleven days, and 17 hours ago... One year, seven months, eleven days, and 17 hours ago... One year, seven months, eleven days, and 17 hours ago... One year, seven months, eleven days, and 17 hours ago... +100001349 0 200001349 0 0 You... remembered it too well. You... remembered it too well. You... remembered it too well. You... remembered it too well. +100001350 0 200001350 0 0 We missed out so much. Rennan, I always wanted to meet you, to fulfill my last wish. We missed out so much. Rennan, I always wanted to meet you, to fulfill my last wish. We missed out so much. Rennan, I always wanted to meet you, to fulfill my last wish. We missed out so much. Rennan, I always wanted to meet you, to fulfill my last wish. +100001351 0 200001351 0 0 Why did you make it sound like as if you're gonna die? To be specific, we are not in the same group. Chiko said... Why did you make it sound like as if you're gonna die? To be specific, we are not in the same group. Chiko said... Why did you make it sound like as if you're gonna die? To be specific, we are not in the same group. Chiko said... Why did you make it sound like as if you're gonna die? To be specific, we are not in the same group. Chiko said... +100001352 0 200001352 0 0 It's fine... We can catch up later on the way back. It's fine... We can catch up later on the way back. It's fine... We can catch up later on the way back. It's fine... We can catch up later on the way back. +100001353 0 200001353 0 0 Sorry... for making you hurt so badly. Sorry... for making you hurt so badly. Sorry... for making you hurt so badly. Sorry... for making you hurt so badly. +100001354 0 200001354 0 0 Captain Bianca, Vice-Captain went to the Copperfield Aquarium. She asked me to give you a copy of this report. Captain Bianca, Vice-Captain went to the Copperfield Aquarium. She asked me to give you a copy of this report. Captain Bianca, Vice-Captain went to the Copperfield Aquarium. She asked me to give you a copy of this report. Captain Bianca, Vice-Captain went to the Copperfield Aquarium. She asked me to give you a copy of this report. +100001355 0 200001355 0 0 Thanks. Thanks. Thanks. Thanks. +100001356 0 200001356 0 0 ... ... ... ... +100001357 0 200001357 0 0 ...Executed by Rennan. ...Executed by Rennan. ...Executed by Rennan. ...Executed by Rennan. +100001358 0 200001358 0 0 Ryan... You stupid bastard... Ryan... You stupid bastard... Ryan... You stupid bastard... Ryan... You stupid bastard... +100001359 0 200001359 0 0 When he was little, he always said that he would defeat all the bad guys in the future, so everyone could live in a safe environment together. When he was little, he always said that he would defeat all the bad guys in the future, so everyone could live in a safe environment together. When he was little, he always said that he would defeat all the bad guys in the future, so everyone could live in a safe environment together. When he was little, he always said that he would defeat all the bad guys in the future, so everyone could live in a safe environment together. +100001360 0 200001360 0 0 But... he ended up being the person he hated the most. But... he ended up being the person he hated the most. But... he ended up being the person he hated the most. But... he ended up being the person he hated the most. +100001361 0 200001361 0 0 ... ... ... ... +100001362 0 200001362 0 0 Captain Bianca, what do you think... made those people back there risk being traitors to be part of the plan? Captain Bianca, what do you think... made those people back there risk being traitors to be part of the plan? Captain Bianca, what do you think... made those people back there risk being traitors to be part of the plan? Captain Bianca, what do you think... made those people back there risk being traitors to be part of the plan? +100001363 0 200001363 0 0 The situation has been getting worse. They all had their reasons to be ruthless. The situation has been getting worse. They all had their reasons to be ruthless. The situation has been getting worse. They all had their reasons to be ruthless. The situation has been getting worse. They all had their reasons to be ruthless. +100001364 0 200001364 0 0 But this should not be the reason for them to defect and hurt other people. But this should not be the reason for them to defect and hurt other people. But this should not be the reason for them to defect and hurt other people. But this should not be the reason for them to defect and hurt other people. +100001365 0 200001365 0 0 ... ... ... ... +100001366 0 200001366 0 0 Yes, they just need to pay the price. Sorry... I shouldn't have asked such a stupid question. Yes, they just need to pay the price. Sorry... I shouldn't have asked such a stupid question. Yes, they just need to pay the price. Sorry... I shouldn't have asked such a stupid question. Yes, they just need to pay the price. Sorry... I shouldn't have asked such a stupid question. +100001367 0 200001367 0 0 But... Rennan, do you know the story of The North Wind and The Sun? But... Rennan, do you know the story of The North Wind and The Sun? But... Rennan, do you know the story of The North Wind and The Sun? But... Rennan, do you know the story of The North Wind and The Sun? +100001368 0 200001368 0 0 The story where the sun competes with the wind on who will strip the traveler of his cloak first? The story where the sun competes with the wind on who will strip the traveler of his cloak first? The story where the sun competes with the wind on who will strip the traveler of his cloak first? The story where the sun competes with the wind on who will strip the traveler of his cloak first? +100001369 0 200001369 0 0 That's right. That's right. That's right. That's right. +100001370 0 200001370 0 0 Why suddenly bring this up? Why suddenly bring this up? Why suddenly bring this up? Why suddenly bring this up? +100001371 0 200001371 0 0 Punishment and execution are not enough to stop defection. Punishment and execution are not enough to stop defection. Punishment and execution are not enough to stop defection. Punishment and execution are not enough to stop defection. +100001372 0 200001372 0 0 The strongest restriction is not chains but a home to live in. The strongest restriction is not chains but a home to live in. The strongest restriction is not chains but a home to live in. The strongest restriction is not chains but a home to live in. +100001373 0 200001373 0 0 There is a quote saying that we shouldn't test the human heart with hardship for it's frail by nature. There is a quote saying that we shouldn't test the human heart with hardship for it's frail by nature. There is a quote saying that we shouldn't test the human heart with hardship for it's frail by nature. There is a quote saying that we shouldn't test the human heart with hardship for it's frail by nature. +100001374 0 200001374 0 0 Who would endure the cold winter without complaining or a little warmth? Who would endure the cold winter without complaining or a little warmth? Who would endure the cold winter without complaining or a little warmth? Who would endure the cold winter without complaining or a little warmth? +100001375 0 200001375 0 0 Extermination of the defectors and reconstruction of a "home" are both imperative. Extermination of the defectors and reconstruction of a "home" are both imperative. Extermination of the defectors and reconstruction of a "home" are both imperative. Extermination of the defectors and reconstruction of a "home" are both imperative. +100001376 0 200001376 0 0 I understand the weakness of the human heart, but that's not the reason to forgive the defectors, for they have already caused damage. I won't despise those who are still struggling, because I understand why they struggle. I understand the weakness of the human heart, but that's not the reason to forgive the defectors, for they have already caused damage. I won't despise those who are still struggling, because I understand why they struggle. I understand the weakness of the human heart, but that's not the reason to forgive the defectors, for they have already caused damage. I won't despise those who are still struggling, because I understand why they struggle. I understand the weakness of the human heart, but that's not the reason to forgive the defectors, for they have already caused damage. I won't despise those who are still struggling, because I understand why they struggle. +100001377 0 200001377 0 0 ...Captain, you're very different from Chiko. If god suddenly jumps out and tells me that you're the Holy Maiden sent by him to save us, I might even believe it. ...Captain, you're very different from Chiko. If god suddenly jumps out and tells me that you're the Holy Maiden sent by him to save us, I might even believe it. ...Captain, you're very different from Chiko. If god suddenly jumps out and tells me that you're the Holy Maiden sent by him to save us, I might even believe it. ...Captain, you're very different from Chiko. If god suddenly jumps out and tells me that you're the Holy Maiden sent by him to save us, I might even believe it. +100001378 0 200001378 0 0 There is no god. We are the only ones who can save ourselves. There is no god. We are the only ones who can save ourselves. There is no god. We are the only ones who can save ourselves. There is no god. We are the only ones who can save ourselves. +100001379 0 200001379 0 0 Haha, right... But why do you still pray if there's no god? Haha, right... But why do you still pray if there's no god? Haha, right... But why do you still pray if there's no god? Haha, right... But why do you still pray if there's no god? +100001380 0 200001380 0 0 It's a habit and a way to gain courage. It's a habit and a way to gain courage. It's a habit and a way to gain courage. It's a habit and a way to gain courage. +100001381 0 200001381 0 0 To gain courage... Do you pray because "the saint forgives people but can't forgive himself"? To gain courage... Do you pray because "the saint forgives people but can't forgive himself"? To gain courage... Do you pray because "the saint forgives people but can't forgive himself"? To gain courage... Do you pray because "the saint forgives people but can't forgive himself"? +100001382 0 200001382 0 0 Is that what Chiko told you? Is that what Chiko told you? Is that what Chiko told you? Is that what Chiko told you? +100001383 0 200001383 0 0 Yes. But our hands are full of blood. Who would forgive or save us even if we pray? Yes. But our hands are full of blood. Who would forgive or save us even if we pray? Yes. But our hands are full of blood. Who would forgive or save us even if we pray? Yes. But our hands are full of blood. Who would forgive or save us even if we pray? +100001384 0 200001384 0 0 ...I know what happened to Ryan has weighed heavily on your mind. Once this is all over, I will arrange for your transfer from the Purifying Force to a more tranquil squad, where you can find some peace. ...I know what happened to Ryan has weighed heavily on your mind. Once this is all over, I will arrange for your transfer from the Purifying Force to a more tranquil squad, where you can find some peace. ...I know what happened to Ryan has weighed heavily on your mind. Once this is all over, I will arrange for your transfer from the Purifying Force to a more tranquil squad, where you can find some peace. ...I know what happened to Ryan has weighed heavily on your mind. Once this is all over, I will arrange for your transfer from the Purifying Force to a more tranquil squad, where you can find some peace. +100001385 0 200001385 0 0 When this is over...? Well... What's our progress on the defector case? When this is over...? Well... What's our progress on the defector case? When this is over...? Well... What's our progress on the defector case? When this is over...? Well... What's our progress on the defector case? +100001386 0 200001386 0 0 I can't tell you much, but someone inside Babylonia is working with the Ascendants secretly. They want a complete resumption of human experiments, looking for victims in the chaos caused by the defectors. I can't tell you much, but someone inside Babylonia is working with the Ascendants secretly. They want a complete resumption of human experiments, looking for victims in the chaos caused by the defectors. I can't tell you much, but someone inside Babylonia is working with the Ascendants secretly. They want a complete resumption of human experiments, looking for victims in the chaos caused by the defectors. I can't tell you much, but someone inside Babylonia is working with the Ascendants secretly. They want a complete resumption of human experiments, looking for victims in the chaos caused by the defectors. +100001387 0 200001387 0 0 I'm impressed by how efficient you are, Captain. I'm impressed by how efficient you are, Captain. I'm impressed by how efficient you are, Captain. I'm impressed by how efficient you are, Captain. +100001388 0 200001388 0 0 What's wrong? Did the wound open up again? What's wrong? Did the wound open up again? What's wrong? Did the wound open up again? What's wrong? Did the wound open up again? +100001389 0 200001389 0 0 I'm fine... It's just that I realize I should've learned about you more. Because of what happened to Ryan, I hated you. I hated myself. I hated the Purifying Force and Chiko... I'm fine... It's just that I realize I should've learned about you more. Because of what happened to Ryan, I hated you. I hated myself. I hated the Purifying Force and Chiko... I'm fine... It's just that I realize I should've learned about you more. Because of what happened to Ryan, I hated you. I hated myself. I hated the Purifying Force and Chiko... I'm fine... It's just that I realize I should've learned about you more. Because of what happened to Ryan, I hated you. I hated myself. I hated the Purifying Force and Chiko... +100001390 0 200001390 0 0 ...I wish I hadn't thought that way. But just like you said, all defectors have their reasons. ...I wish I hadn't thought that way. But just like you said, all defectors have their reasons. ...I wish I hadn't thought that way. But just like you said, all defectors have their reasons. ...I wish I hadn't thought that way. But just like you said, all defectors have their reasons. +100001391 0 200001391 0 0 ...? ...? ...? ...? +100001392 0 200001392 0 0 This is not about me anymore. This is not about me anymore. This is not about me anymore. This is not about me anymore. +100001393 0 200001393 0 0 ...Rennan? Are you alright? ...Rennan? Are you alright? ...Rennan? Are you alright? ...Rennan? Are you alright? +100001394 0 200001394 0 0 I'm fine... Ha, the important thing is the Purifying Force will soon find those behind the scenes. I'm fine... Ha, the important thing is the Purifying Force will soon find those behind the scenes. I'm fine... Ha, the important thing is the Purifying Force will soon find those behind the scenes. I'm fine... Ha, the important thing is the Purifying Force will soon find those behind the scenes. +100001395 0 200001395 0 0 So... I have to stop you anyway. So... I have to stop you anyway. So... I have to stop you anyway. So... I have to stop you anyway. +100001396 0 200001396 0 0 ...Still alive. You're a witch indeed. ...Still alive. You're a witch indeed. ...Still alive. You're a witch indeed. ...Still alive. You're a witch indeed. +100001397 0 200001397 0 0 Even you betrayed us. Even you betrayed us. Even you betrayed us. Even you betrayed us. +100001398 0 200001398 0 0 That's right. Like you said, the strongest restriction is not chains but a home to live in. That's right. Like you said, the strongest restriction is not chains but a home to live in. That's right. Like you said, the strongest restriction is not chains but a home to live in. That's right. Like you said, the strongest restriction is not chains but a home to live in. +100001399 0 200001399 0 0 Someone promised us a way of living without fear for the future. That's why I joined them. Someone promised us a way of living without fear for the future. That's why I joined them. Someone promised us a way of living without fear for the future. That's why I joined them. Someone promised us a way of living without fear for the future. That's why I joined them. +100001400 0 200001400 0 0 The promise the Ascendants made through Project Winter will only lead to more deaths. The promise the Ascendants made through Project Winter will only lead to more deaths. The promise the Ascendants made through Project Winter will only lead to more deaths. The promise the Ascendants made through Project Winter will only lead to more deaths. +100001401 0 200001401 0 0 What's wrong with that?! What's wrong with that?! What's wrong with that?! What's wrong with that?! +100001402 0 200001402 0 0 (All three of them and even this are gradually progressing just like the "dream"... What are they going to say next? "Human experiments and sacrifice of the weak are a necessary part of evolution"?) (All three of them and even this are gradually progressing just like the "dream"... What are they going to say next? "Human experiments and sacrifice of the weak are a necessary part of evolution"?) (All three of them and even this are gradually progressing just like the "dream"... What are they going to say next? "Human experiments and sacrifice of the weak are a necessary part of evolution"?) (All three of them and even this are gradually progressing just like the "dream"... What are they going to say next? "Human experiments and sacrifice of the weak are a necessary part of evolution"?) +100001403 0 200001403 0 0 You and those old bones in the Parliament are panicked by human experiments. Do you have any idea how useless those believers are? You and those old bones in the Parliament are panicked by human experiments. Do you have any idea how useless those believers are? You and those old bones in the Parliament are panicked by human experiments. Do you have any idea how useless those believers are? You and those old bones in the Parliament are panicked by human experiments. Do you have any idea how useless those believers are? +100001404 0 200001404 0 0 They're not compatible with the copolymers. They're ignorant and superstitious. They can't even reconstruct the conservation area properly. Why not make them an experiment material? They're not compatible with the copolymers. They're ignorant and superstitious. They can't even reconstruct the conservation area properly. Why not make them an experiment material? They're not compatible with the copolymers. They're ignorant and superstitious. They can't even reconstruct the conservation area properly. Why not make them an experiment material? They're not compatible with the copolymers. They're ignorant and superstitious. They can't even reconstruct the conservation area properly. Why not make them an experiment material? +100001405 0 200001405 0 0 Only technological advancement can enable people with unstable M.I.N.D. like us to use specialized frames that are strong enough to make us survive battles. Only technological advancement can enable people with unstable M.I.N.D. like us to use specialized frames that are strong enough to make us survive battles. Only technological advancement can enable people with unstable M.I.N.D. like us to use specialized frames that are strong enough to make us survive battles. Only technological advancement can enable people with unstable M.I.N.D. like us to use specialized frames that are strong enough to make us survive battles. +100001406 0 200001406 0 0 Sacrifice people who are not compatible with the copolymers to break a path for those who are compatible. How does that make you different from the Ascendants? Sacrifice people who are not compatible with the copolymers to break a path for those who are compatible. How does that make you different from the Ascendants? Sacrifice people who are not compatible with the copolymers to break a path for those who are compatible. How does that make you different from the Ascendants? Sacrifice people who are not compatible with the copolymers to break a path for those who are compatible. How does that make you different from the Ascendants? +100001407 0 200001407 0 0 We are different. Our goal is a future of real peace! We are different. Our goal is a future of real peace! We are different. Our goal is a future of real peace! We are different. Our goal is a future of real peace! +100001408 0 200001408 0 0 ... ... ... ... +100001409 0 200001409 0 0 There are Ascendants who are willing to fight for the future. They are capable of controlling the Corrupted, and we can make use of that power. There are Ascendants who are willing to fight for the future. They are capable of controlling the Corrupted, and we can make use of that power. There are Ascendants who are willing to fight for the future. They are capable of controlling the Corrupted, and we can make use of that power. There are Ascendants who are willing to fight for the future. They are capable of controlling the Corrupted, and we can make use of that power. +100001410 0 200001410 0 0 This is the last warning. Join us or die here. This is the last warning. Join us or die here. This is the last warning. Join us or die here. This is the last warning. Join us or die here. +100001411 0 200001411 0 0 Stop wasting your time. This fence sitter witch is still refusing to give up her "kindness." She sympathizes with the hopeless trash. She won't join us. Stop wasting your time. This fence sitter witch is still refusing to give up her "kindness." She sympathizes with the hopeless trash. She won't join us. Stop wasting your time. This fence sitter witch is still refusing to give up her "kindness." She sympathizes with the hopeless trash. She won't join us. Stop wasting your time. This fence sitter witch is still refusing to give up her "kindness." She sympathizes with the hopeless trash. She won't join us. +100001412 0 200001412 0 0 That's right. I won't join you, but it's not because of sympathy for anyone, but to prevent things from getting worse. That's right. I won't join you, but it's not because of sympathy for anyone, but to prevent things from getting worse. That's right. I won't join you, but it's not because of sympathy for anyone, but to prevent things from getting worse. That's right. I won't join you, but it's not because of sympathy for anyone, but to prevent things from getting worse. +100001413 0 200001413 0 0 The Purifying Force has been keeping an eye on Project Winter for a long time. There are still things we don't know, but we have seen the consequences. The Purifying Force has been keeping an eye on Project Winter for a long time. There are still things we don't know, but we have seen the consequences. The Purifying Force has been keeping an eye on Project Winter for a long time. There are still things we don't know, but we have seen the consequences. The Purifying Force has been keeping an eye on Project Winter for a long time. There are still things we don't know, but we have seen the consequences. +100001414 0 200001414 0 0 According to the intel sent back by our "secret members," Project Winter is probably based on Daedalus and their "Project Cthylla". According to the intel sent back by our "secret members," Project Winter is probably based on Daedalus and their "Project Cthylla". According to the intel sent back by our "secret members," Project Winter is probably based on Daedalus and their "Project Cthylla". According to the intel sent back by our "secret members," Project Winter is probably based on Daedalus and their "Project Cthylla". +100001415 0 200001415 0 0 What...? What...? What...? What...? +100001416 0 200001416 0 0 That project caused casualties in the research phase, but that was to keep those who were useful. What's wrong with it? That project caused casualties in the research phase, but that was to keep those who were useful. What's wrong with it? That project caused casualties in the research phase, but that was to keep those who were useful. What's wrong with it? That project caused casualties in the research phase, but that was to keep those who were useful. What's wrong with it? +100001417 0 200001417 0 0 The only mistake they made is they didn't push through. The only mistake they made is they didn't push through. The only mistake they made is they didn't push through. The only mistake they made is they didn't push through. +100001418 0 200001418 0 0 They changed the research direction later and used the technology to replicate and modify Construct M.I.N.D. They changed the research direction later and used the technology to replicate and modify Construct M.I.N.D. They changed the research direction later and used the technology to replicate and modify Construct M.I.N.D. They changed the research direction later and used the technology to replicate and modify Construct M.I.N.D. +100001419 0 200001419 0 0 Those who participated in "Project Cthylla", including the researchers, ended up tragically. Few survived. Those who participated in "Project Cthylla", including the researchers, ended up tragically. Few survived. Those who participated in "Project Cthylla", including the researchers, ended up tragically. Few survived. Those who participated in "Project Cthylla", including the researchers, ended up tragically. Few survived. +100001420 0 200001420 0 0 If you're aware of how the project ended that way, you should know what's waiting for you ahead. If you're aware of how the project ended that way, you should know what's waiting for you ahead. If you're aware of how the project ended that way, you should know what's waiting for you ahead. If you're aware of how the project ended that way, you should know what's waiting for you ahead. +100001421 0 200001421 0 0 Today, humans without compatibility with the copolymers die. Tomorrow, it'll be your turn, those of you without specialized frames. Today, humans without compatibility with the copolymers die. Tomorrow, it'll be your turn, those of you without specialized frames. Today, humans without compatibility with the copolymers die. Tomorrow, it'll be your turn, those of you without specialized frames. Today, humans without compatibility with the copolymers die. Tomorrow, it'll be your turn, those of you without specialized frames. +100001422 0 200001422 0 0 What is the end of the experiments and sacrifices? One-in-a-million new manmade Ascendants? What is the end of the experiments and sacrifices? One-in-a-million new manmade Ascendants? What is the end of the experiments and sacrifices? One-in-a-million new manmade Ascendants? What is the end of the experiments and sacrifices? One-in-a-million new manmade Ascendants? +100001423 0 200001423 0 0 I repeat. No technology advancement should be built on countless deaths! This is no necessary sacrifice. This is a massacre! I repeat. No technology advancement should be built on countless deaths! This is no necessary sacrifice. This is a massacre! I repeat. No technology advancement should be built on countless deaths! This is no necessary sacrifice. This is a massacre! I repeat. No technology advancement should be built on countless deaths! This is no necessary sacrifice. This is a massacre! +100001424 0 200001424 0 0 Then you should understand which is more tempting—a distant future or the hope in front of us! Then you should understand which is more tempting—a distant future or the hope in front of us! Then you should understand which is more tempting—a distant future or the hope in front of us! Then you should understand which is more tempting—a distant future or the hope in front of us! +100001425 0 200001425 0 0 We could die any minute. Anyone would go for the quick solution. We could die any minute. Anyone would go for the quick solution. We could die any minute. Anyone would go for the quick solution. We could die any minute. Anyone would go for the quick solution. +100001426 0 200001426 0 0 This conversation is going nowhere. This conversation is going nowhere. This conversation is going nowhere. This conversation is going nowhere. +100001427 0 200001427 0 0 God... If you could hear my prayer, please bless the victims... It's not their fault to be weak and helpless. God... If you could hear my prayer, please bless the victims... It's not their fault to be weak and helpless. God... If you could hear my prayer, please bless the victims... It's not their fault to be weak and helpless. God... If you could hear my prayer, please bless the victims... It's not their fault to be weak and helpless. +100001428 0 200001428 0 0 To prevent the tragedy from happening again, I'll have to slash my sword at my once comrades... This is my sin and my redemption. To prevent the tragedy from happening again, I'll have to slash my sword at my once comrades... This is my sin and my redemption. To prevent the tragedy from happening again, I'll have to slash my sword at my once comrades... This is my sin and my redemption. To prevent the tragedy from happening again, I'll have to slash my sword at my once comrades... This is my sin and my redemption. +100001429 0 200001429 0 0 Extermination starts! Extermination starts! Extermination starts! Extermination starts! +100001430 0 200001430 0 0 Commandant, what's wrong? Commandant, what's wrong? Commandant, what's wrong? Commandant, what's wrong? +100001431 0 200001431 0 0 Connection failed. Connection failed. Connection failed. Connection failed. +100001432 0 200001432 0 0 Stigmata could become unstable at any minute. She must have a good reason to disconnect. Stigmata could become unstable at any minute. She must have a good reason to disconnect. Stigmata could become unstable at any minute. She must have a good reason to disconnect. Stigmata could become unstable at any minute. She must have a good reason to disconnect. +100001433 0 200001433 0 0 Perhaps something went wrong... Should I report it as a mission anomaly? Perhaps something went wrong... Should I report it as a mission anomaly? Perhaps something went wrong... Should I report it as a mission anomaly? Perhaps something went wrong... Should I report it as a mission anomaly? +100001434 0 200001434 0 0 That's possible, but what if... That's possible, but what if... That's possible, but what if... That's possible, but what if... +100001435 0 200001435 0 0 We lost contact with her. I can search for her coordinates, but what else can we do? We lost contact with her. I can search for her coordinates, but what else can we do? We lost contact with her. I can search for her coordinates, but what else can we do? We lost contact with her. I can search for her coordinates, but what else can we do? +100001436 0 200001436 0 0 The others? The others? The others? The others? +100001437 0 200001437 0 0 Leave it to me. Leave it to me. Leave it to me. Leave it to me. +100001438 0 200001438 0 0 No, I can't let Commandant come here... Rennan is still alive... There could be other defectors... No, I can't let Commandant come here... Rennan is still alive... There could be other defectors... No, I can't let Commandant come here... Rennan is still alive... There could be other defectors... No, I can't let Commandant come here... Rennan is still alive... There could be other defectors... +100001439 0 200001439 0 0 ... ... ... ... +100001440 0 200001440 0 0 ...Wen. ...Wen. ...Wen. ...Wen. +100001441 0 200001441 0 0 Thank you. Had it not been for you, I would've been killed by the Corrupted. Thank you. Had it not been for you, I would've been killed by the Corrupted. Thank you. Had it not been for you, I would've been killed by the Corrupted. Thank you. Had it not been for you, I would've been killed by the Corrupted. +100001442 0 200001442 0 0 Your injury looks bad. I'm late. Your injury looks bad. I'm late. Your injury looks bad. I'm late. Your injury looks bad. I'm late. +100001443 0 200001443 0 0 Humph. We could have handled it easily if the products hadn't been so bad this time. Humph. We could have handled it easily if the products hadn't been so bad this time. Humph. We could have handled it easily if the products hadn't been so bad this time. Humph. We could have handled it easily if the products hadn't been so bad this time. +100001444 0 200001444 0 0 ...Products? ...Products? ...Products? ...Products? +100001445 0 200001445 0 0 ...But it didn't... ...But it didn't... ...But it didn't... ...But it didn't... +100001446 0 200001446 0 0 Even the higher-ups have turned a blind eye to this. They're fine with it as long as there is profit... Captain, do we still need to monitor them? Even the higher-ups have turned a blind eye to this. They're fine with it as long as there is profit... Captain, do we still need to monitor them? Even the higher-ups have turned a blind eye to this. They're fine with it as long as there is profit... Captain, do we still need to monitor them? Even the higher-ups have turned a blind eye to this. They're fine with it as long as there is profit... Captain, do we still need to monitor them? +100001447 0 200001447 0 0 Of course. Just because it's profitable doesn't mean it's safe. Of course. Just because it's profitable doesn't mean it's safe. Of course. Just because it's profitable doesn't mean it's safe. Of course. Just because it's profitable doesn't mean it's safe. +100001448 0 200001448 0 0 The tragedy brought by Ravenge... was caused by someone who wanted to push forward the related plan and bit his bait. The tragedy brought by Ravenge... was caused by someone who wanted to push forward the related plan and bit his bait. The tragedy brought by Ravenge... was caused by someone who wanted to push forward the related plan and bit his bait. The tragedy brought by Ravenge... was caused by someone who wanted to push forward the related plan and bit his bait. +100001449 0 200001449 0 0 The related plan...? Are you talking about the predecessor of Project Winter—the long lurking, infamous Project Cthylla? The related plan...? Are you talking about the predecessor of Project Winter—the long lurking, infamous Project Cthylla? The related plan...? Are you talking about the predecessor of Project Winter—the long lurking, infamous Project Cthylla? The related plan...? Are you talking about the predecessor of Project Winter—the long lurking, infamous Project Cthylla? +100001450 0 200001450 0 0 Yes. He is not the first or the last who surrenders to temptation. Yes. He is not the first or the last who surrenders to temptation. Yes. He is not the first or the last who surrenders to temptation. Yes. He is not the first or the last who surrenders to temptation. +100001451 0 200001451 0 0 I won't sit around and watch the same tragedy happen again, even if the parliament is fine with it. I won't sit around and watch the same tragedy happen again, even if the parliament is fine with it. I won't sit around and watch the same tragedy happen again, even if the parliament is fine with it. I won't sit around and watch the same tragedy happen again, even if the parliament is fine with it. +100001452 0 200001452 0 0 ...I won't give up, even if that's the case! ...I won't give up, even if that's the case! ...I won't give up, even if that's the case! ...I won't give up, even if that's the case! +100001453 0 200001453 0 0 But what can we do? But what can we do? But what can we do? But what can we do? +100001454 0 200001454 0 0 The dead can't speak for themselves. The situation on the ground is not looking good. There's little we can do about Project Winter, let alone Project Cthylla. There is no need to exterminate. The dead can't speak for themselves. The situation on the ground is not looking good. There's little we can do about Project Winter, let alone Project Cthylla. There is no need to exterminate. The dead can't speak for themselves. The situation on the ground is not looking good. There's little we can do about Project Winter, let alone Project Cthylla. There is no need to exterminate. The dead can't speak for themselves. The situation on the ground is not looking good. There's little we can do about Project Winter, let alone Project Cthylla. There is no need to exterminate. +100001455 0 200001455 0 0 At least we shouldn't repeat the mistakes. At least we shouldn't repeat the mistakes. At least we shouldn't repeat the mistakes. At least we shouldn't repeat the mistakes. +100001456 0 200001456 0 0 Captain, I understand you want to catch the betrayers, but it's too dangerous to act on your own. Captain, I understand you want to catch the betrayers, but it's too dangerous to act on your own. Captain, I understand you want to catch the betrayers, but it's too dangerous to act on your own. Captain, I understand you want to catch the betrayers, but it's too dangerous to act on your own. +100001457 0 200001457 0 0 I'm the only one who appears unguarded. This is the only way to make them slip up in advance. I'm the only one who appears unguarded. This is the only way to make them slip up in advance. I'm the only one who appears unguarded. This is the only way to make them slip up in advance. I'm the only one who appears unguarded. This is the only way to make them slip up in advance. +100001458 0 200001458 0 0 Fine... Remember to call support in case of any emergency. Fine... Remember to call support in case of any emergency. Fine... Remember to call support in case of any emergency. Fine... Remember to call support in case of any emergency. +100001459 0 200001459 0 0 No, that will expose your identities. No, that will expose your identities. No, that will expose your identities. No, that will expose your identities. +100001460 0 200001460 0 0 It's better than fighting alone. It's better than fighting alone. It's better than fighting alone. It's better than fighting alone. +100001461 0 200001461 0 0 ...Cough! ...Cough! ...Cough! ...Cough! +100001462 0 200001462 0 0 I must clean up the vital fluid on my body and repair the frame... I must clean up the vital fluid on my body and repair the frame... I must clean up the vital fluid on my body and repair the frame... I must clean up the vital fluid on my body and repair the frame... +100001463 0 200001463 0 0 ...Don't fight alone... ...Don't fight alone... ...Don't fight alone... ...Don't fight alone... +100001464 0 200001464 0 0 ...Gray Raven and Commandant... ...Gray Raven and Commandant... ...Gray Raven and Commandant... ...Gray Raven and Commandant... +100001465 0 200001465 0 0 ...Commandant? ...Commandant? ...Commandant? ...Commandant? +100001466 0 200001466 0 0 Sorry to show up like this. Sorry to show up like this. Sorry to show up like this. Sorry to show up like this. +100001467 0 200001467 0 0 It's not life-threatening. It's just I can't fight for now because of the joint damage. It's not life-threatening. It's just I can't fight for now because of the joint damage. It's not life-threatening. It's just I can't fight for now because of the joint damage. It's not life-threatening. It's just I can't fight for now because of the joint damage. +100001468 0 200001468 0 0 Don't. I can't reveal my whereabouts before I figure something out. Don't. I can't reveal my whereabouts before I figure something out. Don't. I can't reveal my whereabouts before I figure something out. Don't. I can't reveal my whereabouts before I figure something out. +100001469 0 200001469 0 0 Thanks, Commandant. Thanks, Commandant. Thanks, Commandant. Thanks, Commandant. +100001470 0 200001470 0 0 Then... please send Gray Raven to this point to confirm and recycle the bodies there. There are clues the Purifying Force wants to further investigate. Then... please send Gray Raven to this point to confirm and recycle the bodies there. There are clues the Purifying Force wants to further investigate. Then... please send Gray Raven to this point to confirm and recycle the bodies there. There are clues the Purifying Force wants to further investigate. Then... please send Gray Raven to this point to confirm and recycle the bodies there. There are clues the Purifying Force wants to further investigate. +100001471 0 200001471 0 0 No one outside Gray Raven should know about this mission before everything is done. Please watch out for those around you. I don't know if there are other enemies hiding in the darkness. No one outside Gray Raven should know about this mission before everything is done. Please watch out for those around you. I don't know if there are other enemies hiding in the darkness. No one outside Gray Raven should know about this mission before everything is done. Please watch out for those around you. I don't know if there are other enemies hiding in the darkness. No one outside Gray Raven should know about this mission before everything is done. Please watch out for those around you. I don't know if there are other enemies hiding in the darkness. +100001472 0 200001472 0 0 Leave it to us, Bianca. Gray Raven will complete this mission with great caution. Leave it to us, Bianca. Gray Raven will complete this mission with great caution. Leave it to us, Bianca. Gray Raven will complete this mission with great caution. Leave it to us, Bianca. Gray Raven will complete this mission with great caution. +100001473 0 200001473 0 0 I'll figure out a way to fix my frame and find out where the defector went by myself. I'll figure out a way to fix my frame and find out where the defector went by myself. I'll figure out a way to fix my frame and find out where the defector went by myself. I'll figure out a way to fix my frame and find out where the defector went by myself. +100001474 0 200001474 0 0 Sorry. I can't tell you anything before the investigation is done. Sorry. I can't tell you anything before the investigation is done. Sorry. I can't tell you anything before the investigation is done. Sorry. I can't tell you anything before the investigation is done. +100001475 0 200001475 0 0 No. There is too much mystery about this mission. It's not wise to seek help from a base. The defector is still alive. It's very likely that she will keep calling "helpers" including the Ascendants. No. There is too much mystery about this mission. It's not wise to seek help from a base. The defector is still alive. It's very likely that she will keep calling "helpers" including the Ascendants. No. There is too much mystery about this mission. It's not wise to seek help from a base. The defector is still alive. It's very likely that she will keep calling "helpers" including the Ascendants. No. There is too much mystery about this mission. It's not wise to seek help from a base. The defector is still alive. It's very likely that she will keep calling "helpers" including the Ascendants. +100001476 0 200001476 0 0 Recycling the bodies is a great help for the Purifying Force already. Recycling the bodies is a great help for the Purifying Force already. Recycling the bodies is a great help for the Purifying Force already. Recycling the bodies is a great help for the Purifying Force already. +100001477 0 200001477 0 0 ...Me? ...Me? ...Me? ...Me? +100001478 0 200001478 0 0 Are you worrying about me? Are you worrying about me? Are you worrying about me? Are you worrying about me? +100001479 0 200001479 0 0 No one should get used to betrayal and separation...? No one should get used to betrayal and separation...? No one should get used to betrayal and separation...? No one should get used to betrayal and separation...? +100001480 0 200001480 0 0 You know? You are the first person to have such a request for the Purifying Force. You know? You are the first person to have such a request for the Purifying Force. You know? You are the first person to have such a request for the Purifying Force. You know? You are the first person to have such a request for the Purifying Force. +100001481 0 200001481 0 0 But just as you said, I'm not used to it yet. It's just... But just as you said, I'm not used to it yet. It's just... But just as you said, I'm not used to it yet. It's just... But just as you said, I'm not used to it yet. It's just... +100001482 0 200001482 0 0 ... ... ... ... +100001483 0 200001483 0 0 ...Commandant, do you have someone or something to protect? ...Commandant, do you have someone or something to protect? ...Commandant, do you have someone or something to protect? ...Commandant, do you have someone or something to protect? +100001484 0 200001484 0 0 Would you still get close to the one you want to protect if it could harm them? Would you still get close to the one you want to protect if it could harm them? Would you still get close to the one you want to protect if it could harm them? Would you still get close to the one you want to protect if it could harm them? +100001485 0 200001485 0 0 No, I'm not perfect. There are times that I want to retreat and give up. No, I'm not perfect. There are times that I want to retreat and give up. No, I'm not perfect. There are times that I want to retreat and give up. No, I'm not perfect. There are times that I want to retreat and give up. +100001486 0 200001486 0 0 But I will... But I will... But I will... But I will... +100001487 0 200001487 0 0 Perhaps one day there will be a mission that's not that dangerous, and I'll be glad to invite you to work with me. But this is different. Perhaps one day there will be a mission that's not that dangerous, and I'll be glad to invite you to work with me. But this is different. Perhaps one day there will be a mission that's not that dangerous, and I'll be glad to invite you to work with me. But this is different. Perhaps one day there will be a mission that's not that dangerous, and I'll be glad to invite you to work with me. But this is different. +100001488 0 200001488 0 0 I can't forgive those who hurt me or put you at risk. I won't forgive myself... if I'm the one who hurt you. I can't forgive those who hurt me or put you at risk. I won't forgive myself... if I'm the one who hurt you. I can't forgive those who hurt me or put you at risk. I won't forgive myself... if I'm the one who hurt you. I can't forgive those who hurt me or put you at risk. I won't forgive myself... if I'm the one who hurt you. +100001489 0 200001489 0 0 You sound like you're going to come here based on the comm coordinates no matter how much I refuse. You sound like you're going to come here based on the comm coordinates no matter how much I refuse. You sound like you're going to come here based on the comm coordinates no matter how much I refuse. You sound like you're going to come here based on the comm coordinates no matter how much I refuse. +100001490 0 200001490 0 0 ... ... ... ... +100001491 0 200001491 0 0 Fine... Fine... Fine... Fine... +100001492 0 200001492 0 0 These are my coordinates and the frame parts I need. These are my coordinates and the frame parts I need. These are my coordinates and the frame parts I need. These are my coordinates and the frame parts I need. +100001493 0 200001493 0 0 I'll wait here for you, Commandant. I'll wait here for you, Commandant. I'll wait here for you, Commandant. I'll wait here for you, Commandant. +100001494 0 200001494 0 0 Great timing, thank you... Did you come alone? Great timing, thank you... Did you come alone? Great timing, thank you... Did you come alone? Great timing, thank you... Did you come alone? +100001495 0 200001495 0 0 Where is Lee? He is not here with you? Where is Lee? He is not here with you? Where is Lee? He is not here with you? Where is Lee? He is not here with you? +100001496 0 200001496 0 0 What's the situation? What's the situation? What's the situation? What's the situation? +100001497 0 200001497 0 0 ...To the north... ...To the north... ...To the north... ...To the north... +100001498 0 200001498 0 0 No, we could meet the Ascendants. They won't let us go easily if that happens. Let's recycle the bodies first. Tell them to stay alert. No, we could meet the Ascendants. They won't let us go easily if that happens. Let's recycle the bodies first. Tell them to stay alert. No, we could meet the Ascendants. They won't let us go easily if that happens. Let's recycle the bodies first. Tell them to stay alert. No, we could meet the Ascendants. They won't let us go easily if that happens. Let's recycle the bodies first. Tell them to stay alert. +100001499 0 200001499 0 0 And the rest... And the rest... And the rest... And the rest... +100001500 0 200001500 0 0 ... ... ... ... +100001501 0 200001501 0 0 ...Simple and straightforward. ...Simple and straightforward. ...Simple and straightforward. ...Simple and straightforward. +100001502 0 200001502 0 0 The snowfield is my hometown. And the church I grew up in is in the north. The snowfield is my hometown. And the church I grew up in is in the north. The snowfield is my hometown. And the church I grew up in is in the north. The snowfield is my hometown. And the church I grew up in is in the north. +100001503 0 200001503 0 0 Someone knows you're here with me. That person deliberately sent this message to your terminal to tell us "I know everything about your actions and your past." Someone knows you're here with me. That person deliberately sent this message to your terminal to tell us "I know everything about your actions and your past." Someone knows you're here with me. That person deliberately sent this message to your terminal to tell us "I know everything about your actions and your past." Someone knows you're here with me. That person deliberately sent this message to your terminal to tell us "I know everything about your actions and your past." +100001504 0 200001504 0 0 It's a trap, but they already know where we are going. We won't get rid of them even if we return to Babylonia. It's a trap, but they already know where we are going. We won't get rid of them even if we return to Babylonia. It's a trap, but they already know where we are going. We won't get rid of them even if we return to Babylonia. It's a trap, but they already know where we are going. We won't get rid of them even if we return to Babylonia. +100001505 0 200001505 0 0 I have to find Rennan and find out who's behind all this. It can't just be the Ascendants. I have to find Rennan and find out who's behind all this. It can't just be the Ascendants. I have to find Rennan and find out who's behind all this. It can't just be the Ascendants. I have to find Rennan and find out who's behind all this. It can't just be the Ascendants. +100001506 0 200001506 0 0 It's okay. I'm sorry to let you see me in this poor state. I don't want to bother you with such a trivial thing... It's okay. I'm sorry to let you see me in this poor state. I don't want to bother you with such a trivial thing... It's okay. I'm sorry to let you see me in this poor state. I don't want to bother you with such a trivial thing... It's okay. I'm sorry to let you see me in this poor state. I don't want to bother you with such a trivial thing... +100001507 0 200001507 0 0 Commandant...! Sorry. Commandant...! Sorry. Commandant...! Sorry. Commandant...! Sorry. +100001508 0 200001508 0 0 ...Thank you, Commandant. ...Thank you, Commandant. ...Thank you, Commandant. ...Thank you, Commandant. +100001509 0 200001509 0 0 ... ... ... ... +100001510 0 200001510 0 0 No, I have no doubt about your maintenance skills, Commandant. No, I have no doubt about your maintenance skills, Commandant. No, I have no doubt about your maintenance skills, Commandant. No, I have no doubt about your maintenance skills, Commandant. +100001511 0 200001511 0 0 ...A trap...? Isn't that message clear enough? ...A trap...? Isn't that message clear enough? ...A trap...? Isn't that message clear enough? ...A trap...? Isn't that message clear enough? +100001512 0 200001512 0 0 ... ... ... ... +100001513 0 200001513 0 0 Sure, but what worries me is nothing but a nightmare with no basis in fact. Sure, but what worries me is nothing but a nightmare with no basis in fact. Sure, but what worries me is nothing but a nightmare with no basis in fact. Sure, but what worries me is nothing but a nightmare with no basis in fact. +100001514 0 200001514 0 0 ... ... ... ... +100001515 0 200001515 0 0 I had a "dream" where everything was the same as what happened today. I was back in the church where I was raised... I had a "dream" where everything was the same as what happened today. I was back in the church where I was raised... I had a "dream" where everything was the same as what happened today. I was back in the church where I was raised... I had a "dream" where everything was the same as what happened today. I was back in the church where I was raised... +100001516 0 200001516 0 0 Defectors emerged from the purge force that was supposed to keep order, which put us in a tough fight. Defectors emerged from the purge force that was supposed to keep order, which put us in a tough fight. Defectors emerged from the purge force that was supposed to keep order, which put us in a tough fight. Defectors emerged from the purge force that was supposed to keep order, which put us in a tough fight. +100001517 0 200001517 0 0 In the dream, off guard I fell into their trap and lost contact with Babylonia due to severe injury. In the dream, off guard I fell into their trap and lost contact with Babylonia due to severe injury. In the dream, off guard I fell into their trap and lost contact with Babylonia due to severe injury. In the dream, off guard I fell into their trap and lost contact with Babylonia due to severe injury. +100001518 0 200001518 0 0 ...Even though we were more or less prepared, it didn't change the outcome too much. We were still trapped. ...Even though we were more or less prepared, it didn't change the outcome too much. We were still trapped. ...Even though we were more or less prepared, it didn't change the outcome too much. We were still trapped. ...Even though we were more or less prepared, it didn't change the outcome too much. We were still trapped. +100001519 0 200001519 0 0 I called for the Task Force's support as the last restore but ended up getting you involved in the trap set by the Ascendants and the defectors. I called for the Task Force's support as the last restore but ended up getting you involved in the trap set by the Ascendants and the defectors. I called for the Task Force's support as the last restore but ended up getting you involved in the trap set by the Ascendants and the defectors. I called for the Task Force's support as the last restore but ended up getting you involved in the trap set by the Ascendants and the defectors. +100001520 0 200001520 0 0 I used my last strength to send away the Corrupted who were once my comrades and became a Corrupted... I used my last strength to send away the Corrupted who were once my comrades and became a Corrupted... I used my last strength to send away the Corrupted who were once my comrades and became a Corrupted... I used my last strength to send away the Corrupted who were once my comrades and became a Corrupted... +100001521 0 200001521 0 0 I didn't know how long I wandered around as a Corrupted, but... I didn't know how long I wandered around as a Corrupted, but... I didn't know how long I wandered around as a Corrupted, but... I didn't know how long I wandered around as a Corrupted, but... +100001522 0 200001522 0 0 I met you at the end of the nightmare. I met you at the end of the nightmare. I met you at the end of the nightmare. I met you at the end of the nightmare. +100001523 0 200001523 0 0 I was prepared when I slashed my blade at those who used to be my comrades and savior. I was prepared when I slashed my blade at those who used to be my comrades and savior. I was prepared when I slashed my blade at those who used to be my comrades and savior. I was prepared when I slashed my blade at those who used to be my comrades and savior. +100001524 0 200001524 0 0 As a Purifying Force member, I was not surprised by this ending. As a Purifying Force member, I was not surprised by this ending. As a Purifying Force member, I was not surprised by this ending. As a Purifying Force member, I was not surprised by this ending. +100001525 0 200001525 0 0 But you told me not to be used to betrayal and separation... I guess it's because you are not used to them as well. But you told me not to be used to betrayal and separation... I guess it's because you are not used to them as well. But you told me not to be used to betrayal and separation... I guess it's because you are not used to them as well. But you told me not to be used to betrayal and separation... I guess it's because you are not used to them as well. +100001526 0 200001526 0 0 That's why you hesitated when you were about to execute "me." That's why you hesitated when you were about to execute "me." That's why you hesitated when you were about to execute "me." That's why you hesitated when you were about to execute "me." +100001527 0 200001527 0 0 Which gave "me" the chance to hurt you. Which gave "me" the chance to hurt you. Which gave "me" the chance to hurt you. Which gave "me" the chance to hurt you. +100001528 0 200001528 0 0 This is it. This is it. This is it. This is it. +100001529 0 200001529 0 0 ... ... ... ... +100001530 0 200001530 0 0 Yes. The dream came from the data collected by the Phantom Tracer when I was under the sea. Yes. The dream came from the data collected by the Phantom Tracer when I was under the sea. Yes. The dream came from the data collected by the Phantom Tracer when I was under the sea. Yes. The dream came from the data collected by the Phantom Tracer when I was under the sea. +100001531 0 200001531 0 0 Mr. Asimov and Miss Vesalius both thought this had something to do with the future predicted by the Ascension-Network. It's just we didn't know the specific time of occurrence. Mr. Asimov and Miss Vesalius both thought this had something to do with the future predicted by the Ascension-Network. It's just we didn't know the specific time of occurrence. Mr. Asimov and Miss Vesalius both thought this had something to do with the future predicted by the Ascension-Network. It's just we didn't know the specific time of occurrence. Mr. Asimov and Miss Vesalius both thought this had something to do with the future predicted by the Ascension-Network. It's just we didn't know the specific time of occurrence. +100001532 0 200001532 0 0 The traces about the defectors I found through playback, the intel I got, and what happened today... The traces about the defectors I found through playback, the intel I got, and what happened today... The traces about the defectors I found through playback, the intel I got, and what happened today... The traces about the defectors I found through playback, the intel I got, and what happened today... +100001533 0 200001533 0 0 All made me believe that this is when it will happen. All made me believe that this is when it will happen. All made me believe that this is when it will happen. All made me believe that this is when it will happen. +100001534 0 200001534 0 0 That's because I couldn't stop you. That's because I couldn't stop you. That's because I couldn't stop you. That's because I couldn't stop you. +100001535 0 200001535 0 0 ...But I expected... a different future... ...But I expected... a different future... ...But I expected... a different future... ...But I expected... a different future... +100001536 0 200001536 0 0 You never know until the last minute, right? You never know until the last minute, right? You never know until the last minute, right? You never know until the last minute, right? +100001537 0 200001537 0 0 Stories about predictions? Stories about predictions? Stories about predictions? Stories about predictions? +100001538 0 200001538 0 0 Yeah. Similar plots could be found in a magic-themed movie where the villain believed the prediction that he would be killed by a child born in July and decided to take action. Yeah. Similar plots could be found in a magic-themed movie where the villain believed the prediction that he would be killed by a child born in July and decided to take action. Yeah. Similar plots could be found in a magic-themed movie where the villain believed the prediction that he would be killed by a child born in July and decided to take action. Yeah. Similar plots could be found in a magic-themed movie where the villain believed the prediction that he would be killed by a child born in July and decided to take action. +100001539 0 200001539 0 0 ... ... ... ... +100001540 0 200001540 0 0 I didn't know you would also make fun of people, Commandant... I didn't know you would also make fun of people, Commandant... I didn't know you would also make fun of people, Commandant... I didn't know you would also make fun of people, Commandant... +100001541 0 200001541 0 0 But people always find it hard to believe in themselves. They often need recognition and encouragement from others. But people always find it hard to believe in themselves. They often need recognition and encouragement from others. But people always find it hard to believe in themselves. They often need recognition and encouragement from others. But people always find it hard to believe in themselves. They often need recognition and encouragement from others. +100001542 0 200001542 0 0 And when they can't have them, they would turn to gods, prophets, or fortunetellers to tell them what to do to avoid disasters in the future. And when they can't have them, they would turn to gods, prophets, or fortunetellers to tell them what to do to avoid disasters in the future. And when they can't have them, they would turn to gods, prophets, or fortunetellers to tell them what to do to avoid disasters in the future. And when they can't have them, they would turn to gods, prophets, or fortunetellers to tell them what to do to avoid disasters in the future. +100001543 0 200001543 0 0 Is it a form of weakness in your eyes? Is it a form of weakness in your eyes? Is it a form of weakness in your eyes? Is it a form of weakness in your eyes? +100001544 0 200001544 0 0 Do you like flowers, Commandant? Do you like flowers, Commandant? Do you like flowers, Commandant? Do you like flowers, Commandant? +100001545 0 200001545 0 0 Your words reminded me of the past. Your words reminded me of the past. Your words reminded me of the past. Your words reminded me of the past. +100001546 0 200001546 0 0 I used to love flowers when I was little, fascinated by the life of a flower from blossoming to withering. I used to love flowers when I was little, fascinated by the life of a flower from blossoming to withering. I used to love flowers when I was little, fascinated by the life of a flower from blossoming to withering. I used to love flowers when I was little, fascinated by the life of a flower from blossoming to withering. +100001547 0 200001547 0 0 You want to keep these lilies? You want to keep these lilies? You want to keep these lilies? You want to keep these lilies? +100001548 0 200001548 0 0 One winter, I got a gift from a wanderer. One winter, I got a gift from a wanderer. One winter, I got a gift from a wanderer. One winter, I got a gift from a wanderer. +100001549 0 200001549 0 0 Thank you for listening to my confession, sister... This box of lily bulbs was left by my daughter before she passed away. I want you to have it. Thank you for listening to my confession, sister... This box of lily bulbs was left by my daughter before she passed away. I want you to have it. Thank you for listening to my confession, sister... This box of lily bulbs was left by my daughter before she passed away. I want you to have it. Thank you for listening to my confession, sister... This box of lily bulbs was left by my daughter before she passed away. I want you to have it. +100001550 0 200001550 0 0 It's my pleasure to have your trust. That alone will be enough. It's my pleasure to have your trust. That alone will be enough. It's my pleasure to have your trust. That alone will be enough. It's my pleasure to have your trust. That alone will be enough. +100001551 0 200001551 0 0 Then, could you please save them? They should grow into flowers. I'm a homeless man. They would never bloom if I took them with me. Then, could you please save them? They should grow into flowers. I'm a homeless man. They would never bloom if I took them with me. Then, could you please save them? They should grow into flowers. I'm a homeless man. They would never bloom if I took them with me. Then, could you please save them? They should grow into flowers. I'm a homeless man. They would never bloom if I took them with me. +100001552 0 200001552 0 0 Flowers produced seeds for them to bloom. They shouldn't wander around with me. Please save them... Flowers produced seeds for them to bloom. They shouldn't wander around with me. Please save them... Flowers produced seeds for them to bloom. They shouldn't wander around with me. Please save them... Flowers produced seeds for them to bloom. They shouldn't wander around with me. Please save them... +100001553 0 200001553 0 0 Lilies don't favor the snowfield. I only saw them during rituals—most of them are bio-flowers. Lilies don't favor the snowfield. I only saw them during rituals—most of them are bio-flowers. Lilies don't favor the snowfield. I only saw them during rituals—most of them are bio-flowers. Lilies don't favor the snowfield. I only saw them during rituals—most of them are bio-flowers. +100001554 0 200001554 0 0 I loved flowers and was touched by the wanderer, so I took those lily bulbs that were carefully placed in the sand and placed them in rooms with heating equipment and temperature control. I loved flowers and was touched by the wanderer, so I took those lily bulbs that were carefully placed in the sand and placed them in rooms with heating equipment and temperature control. I loved flowers and was touched by the wanderer, so I took those lily bulbs that were carefully placed in the sand and placed them in rooms with heating equipment and temperature control. I loved flowers and was touched by the wanderer, so I took those lily bulbs that were carefully placed in the sand and placed them in rooms with heating equipment and temperature control. +100001555 0 200001555 0 0 I gave them the soil they needed, the purified water, and proper fertile. Every day I prayed for them to grow up healthily, but eventually... I gave them the soil they needed, the purified water, and proper fertile. Every day I prayed for them to grow up healthily, but eventually... I gave them the soil they needed, the purified water, and proper fertile. Every day I prayed for them to grow up healthily, but eventually... I gave them the soil they needed, the purified water, and proper fertile. Every day I prayed for them to grow up healthily, but eventually... +100001556 0 200001556 0 0 They were destroyed in the bud before they could even experience the joy of blossom. They were destroyed in the bud before they could even experience the joy of blossom. They were destroyed in the bud before they could even experience the joy of blossom. They were destroyed in the bud before they could even experience the joy of blossom. +100001557 0 200001557 0 0 I didn't even know if they were destroyed by the Corrupted or uprooted by people desperate for food. I didn't even know if they were destroyed by the Corrupted or uprooted by people desperate for food. I didn't even know if they were destroyed by the Corrupted or uprooted by people desperate for food. I didn't even know if they were destroyed by the Corrupted or uprooted by people desperate for food. +100001558 0 200001558 0 0 I failed to protect them. No matter how hard I tried and how many times I prayed to God, they were still destroyed. I failed to protect them. No matter how hard I tried and how many times I prayed to God, they were still destroyed. I failed to protect them. No matter how hard I tried and how many times I prayed to God, they were still destroyed. I failed to protect them. No matter how hard I tried and how many times I prayed to God, they were still destroyed. +100001559 0 200001559 0 0 I know you loved them and spent a lot of effort to take care of them, but don't be sad... With God's blessing, life will come back to the earth and stay by your side in another form. I know you loved them and spent a lot of effort to take care of them, but don't be sad... With God's blessing, life will come back to the earth and stay by your side in another form. I know you loved them and spent a lot of effort to take care of them, but don't be sad... With God's blessing, life will come back to the earth and stay by your side in another form. I know you loved them and spent a lot of effort to take care of them, but don't be sad... With God's blessing, life will come back to the earth and stay by your side in another form. +100001560 0 200001560 0 0 But I don't want that. They deserved a chance to bloom... Father Snow, I don't want to grow the rest of them. But I don't want that. They deserved a chance to bloom... Father Snow, I don't want to grow the rest of them. But I don't want that. They deserved a chance to bloom... Father Snow, I don't want to grow the rest of them. But I don't want that. They deserved a chance to bloom... Father Snow, I don't want to grow the rest of them. +100001561 0 200001561 0 0 But I can feel your heart crying. Don't force yourself to give up love, my child. But I can feel your heart crying. Don't force yourself to give up love, my child. But I can feel your heart crying. Don't force yourself to give up love, my child. But I can feel your heart crying. Don't force yourself to give up love, my child. +100001562 0 200001562 0 0 I want to give them up because I love them but I can't protect them. I want to give them up because I love them but I can't protect them. I want to give them up because I love them but I can't protect them. I want to give them up because I love them but I can't protect them. +100001563 0 200001563 0 0 What if God wants you to keep them? What if God wants you to keep them? What if God wants you to keep them? What if God wants you to keep them? +100001564 0 200001564 0 0 I heard the voice from above. God hopes you keep nourishing these flowers. I heard the voice from above. God hopes you keep nourishing these flowers. I heard the voice from above. God hopes you keep nourishing these flowers. I heard the voice from above. God hopes you keep nourishing these flowers. +100001565 0 200001565 0 0 Why? Why? Why? Why? +100001566 0 200001566 0 0 Because they could only live with you around. Protecting the lilies will one day protect ourselves. Because they could only live with you around. Protecting the lilies will one day protect ourselves. Because they could only live with you around. Protecting the lilies will one day protect ourselves. Because they could only live with you around. Protecting the lilies will one day protect ourselves. +100001567 0 200001567 0 0 Father told me a white lie to stop me from giving up on the flowers I loved. Father told me a white lie to stop me from giving up on the flowers I loved. Father told me a white lie to stop me from giving up on the flowers I loved. Father told me a white lie to stop me from giving up on the flowers I loved. +100001568 0 200001568 0 0 I always believed him and his words, so I believed I could do it. I always believed him and his words, so I believed I could do it. I always believed him and his words, so I believed I could do it. I always believed him and his words, so I believed I could do it. +100001569 0 200001569 0 0 However... the lilies died once again. Eventually, I had to give Miyi the few lily bulbs left to exchange for food. However... the lilies died once again. Eventually, I had to give Miyi the few lily bulbs left to exchange for food. However... the lilies died once again. Eventually, I had to give Miyi the few lily bulbs left to exchange for food. However... the lilies died once again. Eventually, I had to give Miyi the few lily bulbs left to exchange for food. +100001570 0 200001570 0 0 Are you sure about this? Are you sure about this? Are you sure about this? Are you sure about this? +100001571 0 200001571 0 0 I've made my decision. This can get us more food and let those who could protect the lilies have them. I've made my decision. This can get us more food and let those who could protect the lilies have them. I've made my decision. This can get us more food and let those who could protect the lilies have them. I've made my decision. This can get us more food and let those who could protect the lilies have them. +100001572 0 200001572 0 0 ...I respect your decision, but I just want to remind you that life is unpredictable. This might not be the best choice. ...I respect your decision, but I just want to remind you that life is unpredictable. This might not be the best choice. ...I respect your decision, but I just want to remind you that life is unpredictable. This might not be the best choice. ...I respect your decision, but I just want to remind you that life is unpredictable. This might not be the best choice. +100001573 0 200001573 0 0 If dying is inevitable for the lilies, then it's better for them to stay by your side. If dying is inevitable for the lilies, then it's better for them to stay by your side. If dying is inevitable for the lilies, then it's better for them to stay by your side. If dying is inevitable for the lilies, then it's better for them to stay by your side. +100001574 0 200001574 0 0 Lilies don't have feelings... How could they decide? This time, I didn't believe him. Lilies don't have feelings... How could they decide? This time, I didn't believe him. Lilies don't have feelings... How could they decide? This time, I didn't believe him. Lilies don't have feelings... How could they decide? This time, I didn't believe him. +100001575 0 200001575 0 0 But Father Snow was right... Life is unpredictable. Miyi didn't come back alive. But Father Snow was right... Life is unpredictable. Miyi didn't come back alive. But Father Snow was right... Life is unpredictable. Miyi didn't come back alive. But Father Snow was right... Life is unpredictable. Miyi didn't come back alive. +100001576 0 200001576 0 0 Those lily bulbs are inedible. They were useless for people who struggled to make a living through the apocalypse. They couldn't be exchanged for food... and were thrown away somewhere. Those lily bulbs are inedible. They were useless for people who struggled to make a living through the apocalypse. They couldn't be exchanged for food... and were thrown away somewhere. Those lily bulbs are inedible. They were useless for people who struggled to make a living through the apocalypse. They couldn't be exchanged for food... and were thrown away somewhere. Those lily bulbs are inedible. They were useless for people who struggled to make a living through the apocalypse. They couldn't be exchanged for food... and were thrown away somewhere. +100001577 0 200001577 0 0 Even if the lilies couldn't choose an ending for themselves, it was not a good ending for me. Even if the lilies couldn't choose an ending for themselves, it was not a good ending for me. Even if the lilies couldn't choose an ending for themselves, it was not a good ending for me. Even if the lilies couldn't choose an ending for themselves, it was not a good ending for me. +100001578 0 200001578 0 0 A terrible thought flashed through my mind back then... What if those lilies were kids who couldn't decide for themselves? A terrible thought flashed through my mind back then... What if those lilies were kids who couldn't decide for themselves? A terrible thought flashed through my mind back then... What if those lilies were kids who couldn't decide for themselves? A terrible thought flashed through my mind back then... What if those lilies were kids who couldn't decide for themselves? +100001579 0 200001579 0 0 What if they died just because I sent them out for I didn't believe myself? How would I face my cowardliness? What if they died just because I sent them out for I didn't believe myself? How would I face my cowardliness? What if they died just because I sent them out for I didn't believe myself? How would I face my cowardliness? What if they died just because I sent them out for I didn't believe myself? How would I face my cowardliness? +100001580 0 200001580 0 0 I made the wrong choice... I made the wrong choice... I made the wrong choice... I made the wrong choice... +100001581 0 200001581 0 0 Don't blame yourself too hard, my child. Our hearts are frail. We only find the courage to love and take action when we "believe" that we can overcome our difficulties. Don't blame yourself too hard, my child. Our hearts are frail. We only find the courage to love and take action when we "believe" that we can overcome our difficulties. Don't blame yourself too hard, my child. Our hearts are frail. We only find the courage to love and take action when we "believe" that we can overcome our difficulties. Don't blame yourself too hard, my child. Our hearts are frail. We only find the courage to love and take action when we "believe" that we can overcome our difficulties. +100001582 0 200001582 0 0 When we are blinded by fear, we believe the path forward will lead to failure and want to give up. This is human nature. When we are blinded by fear, we believe the path forward will lead to failure and want to give up. This is human nature. When we are blinded by fear, we believe the path forward will lead to failure and want to give up. This is human nature. When we are blinded by fear, we believe the path forward will lead to failure and want to give up. This is human nature. +100001583 0 200001583 0 0 And this is the very reason that we pray to God. We pray to see the path God once took and gain courage by following that path. And this is the very reason that we pray to God. We pray to see the path God once took and gain courage by following that path. And this is the very reason that we pray to God. We pray to see the path God once took and gain courage by following that path. And this is the very reason that we pray to God. We pray to see the path God once took and gain courage by following that path. +100001584 0 200001584 0 0 Pray. Pray to gain the courage to believe in yourself, protect what you love, and not give up. Pray. Pray to gain the courage to believe in yourself, protect what you love, and not give up. Pray. Pray to gain the courage to believe in yourself, protect what you love, and not give up. Pray. Pray to gain the courage to believe in yourself, protect what you love, and not give up. +100001585 0 200001585 0 0 That was the first time I realized the power of "belief." It's powerful enough to change the choice of a rational, thoughtful mind. That was the first time I realized the power of "belief." It's powerful enough to change the choice of a rational, thoughtful mind. That was the first time I realized the power of "belief." It's powerful enough to change the choice of a rational, thoughtful mind. That was the first time I realized the power of "belief." It's powerful enough to change the choice of a rational, thoughtful mind. +100001586 0 200001586 0 0 When I didn't believe myself, I asked Father for advice, believed his white lie, and kept the lilies. When I didn't believe his words, I sent the lilies away. When I didn't believe myself, I asked Father for advice, believed his white lie, and kept the lilies. When I didn't believe his words, I sent the lilies away. When I didn't believe myself, I asked Father for advice, believed his white lie, and kept the lilies. When I didn't believe his words, I sent the lilies away. When I didn't believe myself, I asked Father for advice, believed his white lie, and kept the lilies. When I didn't believe his words, I sent the lilies away. +100001587 0 200001587 0 0 Perhaps... the king in the story and the "Scarlet Revelation" believers who depend on the belief and divination... Perhaps... the king in the story and the "Scarlet Revelation" believers who depend on the belief and divination... Perhaps... the king in the story and the "Scarlet Revelation" believers who depend on the belief and divination... Perhaps... the king in the story and the "Scarlet Revelation" believers who depend on the belief and divination... +100001588 0 200001588 0 0 ...chose to believe in the "predictions" because they also had times when they didn't believe themselves. ...chose to believe in the "predictions" because they also had times when they didn't believe themselves. ...chose to believe in the "predictions" because they also had times when they didn't believe themselves. ...chose to believe in the "predictions" because they also had times when they didn't believe themselves. +100001589 0 200001589 0 0 Yeah, we are all the same... Yeah, we are all the same... Yeah, we are all the same... Yeah, we are all the same... +100001590 0 200001590 0 0 I've seen countless similar tragedies in the Purifying Force. People who didn't believe in themselves and gave in to feelings of powerlessness. People who believed themselves too much and refused to control their desire. I've seen countless similar tragedies in the Purifying Force. People who didn't believe in themselves and gave in to feelings of powerlessness. People who believed themselves too much and refused to control their desire. I've seen countless similar tragedies in the Purifying Force. People who didn't believe in themselves and gave in to feelings of powerlessness. People who believed themselves too much and refused to control their desire. I've seen countless similar tragedies in the Purifying Force. People who didn't believe in themselves and gave in to feelings of powerlessness. People who believed themselves too much and refused to control their desire. +100001591 0 200001591 0 0 Any "outsider" would find their struggle ridiculous. Any "outsider" would find their struggle ridiculous. Any "outsider" would find their struggle ridiculous. Any "outsider" would find their struggle ridiculous. +100001592 0 200001592 0 0 But I will never forget how those lilies died because of my decision. It is trivial, but it always reminds me to never forget the frailty of the human heart. But I will never forget how those lilies died because of my decision. It is trivial, but it always reminds me to never forget the frailty of the human heart. But I will never forget how those lilies died because of my decision. It is trivial, but it always reminds me to never forget the frailty of the human heart. But I will never forget how those lilies died because of my decision. It is trivial, but it always reminds me to never forget the frailty of the human heart. +100001593 0 200001593 0 0 ...Yeah. ...Yeah. ...Yeah. ...Yeah. +100001594 0 200001594 0 0 ...I can trust you, but there is a condition. ...I can trust you, but there is a condition. ...I can trust you, but there is a condition. ...I can trust you, but there is a condition. +100001595 0 200001595 0 0 Could you raise your hand for me, Commandant? Could you raise your hand for me, Commandant? Could you raise your hand for me, Commandant? Could you raise your hand for me, Commandant? +100001596 0 200001596 0 0 Yeah. Yeah. Yeah. Yeah. +100001597 0 200001597 0 0 Would you make a promise to me? Would you make a promise to me? Would you make a promise to me? Would you make a promise to me? +100001598 0 200001598 0 0 This is a promise that every Purifying Force member made to one another. It's the prerequisite we make choices to believe and depend on one another. This is a promise that every Purifying Force member made to one another. It's the prerequisite we make choices to believe and depend on one another. This is a promise that every Purifying Force member made to one another. It's the prerequisite we make choices to believe and depend on one another. This is a promise that every Purifying Force member made to one another. It's the prerequisite we make choices to believe and depend on one another. +100001599 0 200001599 0 0 If one day I turn into a Corrupted, please don't hesitate to kill me and don't leave me any chance to hurt you. If one day I turn into a Corrupted, please don't hesitate to kill me and don't leave me any chance to hurt you. If one day I turn into a Corrupted, please don't hesitate to kill me and don't leave me any chance to hurt you. If one day I turn into a Corrupted, please don't hesitate to kill me and don't leave me any chance to hurt you. +100001600 0 200001600 0 0 I know... You are less used to separation than me, and you shouldn't get used to it. I know... You are less used to separation than me, and you shouldn't get used to it. I know... You are less used to separation than me, and you shouldn't get used to it. I know... You are less used to separation than me, and you shouldn't get used to it. +100001601 0 200001601 0 0 So, I don't want my trust and dependence of you would one day become your weakness. So, I don't want my trust and dependence of you would one day become your weakness. So, I don't want my trust and dependence of you would one day become your weakness. So, I don't want my trust and dependence of you would one day become your weakness. +100001602 0 200001602 0 0 ...Then, you have my trust. ...Then, you have my trust. ...Then, you have my trust. ...Then, you have my trust. +100001603 0 200001603 0 0 ...I promise. ...I promise. ...I promise. ...I promise. +100001604 0 200001604 0 0 Even though I have your promise now, I still hate to see your sad face. Even though I have your promise now, I still hate to see your sad face. Even though I have your promise now, I still hate to see your sad face. Even though I have your promise now, I still hate to see your sad face. +100001605 0 200001605 0 0 Holy Maiden! Finally! Help! Help! Holy Maiden! Finally! Help! Help! Holy Maiden! Finally! Help! Help! Holy Maiden! Finally! Help! Help! +100001606 0 200001606 0 0 Help me!!! Help me!!! Help me!!! Help me!!! +100001607 0 200001607 0 0 Cough... Cough... Cough... Cough... +100001608 0 200001608 0 0 I can't believe those defectors did this to a living human being...! I can't believe those defectors did this to a living human being...! I can't believe those defectors did this to a living human being...! I can't believe those defectors did this to a living human being...! +100001609 0 200001609 0 0 You are the Holy Maiden she talked about? Please help me! You are the Holy Maiden she talked about? Please help me! You are the Holy Maiden she talked about? Please help me! You are the Holy Maiden she talked about? Please help me! +100001610 0 200001610 0 0 Leave it to me. Leave it to me. Leave it to me. Leave it to me. +100001611 0 200001611 0 0 Thank you... Holy Maiden! Thank you... Holy Maiden! Thank you... Holy Maiden! Thank you... Holy Maiden! +100001612 0 200001612 0 0 Who put that EMP ring on you? Who put that EMP ring on you? Who put that EMP ring on you? Who put that EMP ring on you? +100001613 0 200001613 0 0 The thing you just removed? I don't know... The thing you just removed? I don't know... The thing you just removed? I don't know... The thing you just removed? I don't know... +100001614 0 200001614 0 0 Someone let us get out to find you. She said you were the only one who could save us. Someone let us get out to find you. She said you were the only one who could save us. Someone let us get out to find you. She said you were the only one who could save us. Someone let us get out to find you. She said you were the only one who could save us. +100001615 0 200001615 0 0 Where is she? Where is she? Where is she? Where is she? +100001616 0 200001616 0 0 She's at our altar. Please save our altar, Holy Maiden! She's at our altar. Please save our altar, Holy Maiden! She's at our altar. Please save our altar, Holy Maiden! She's at our altar. Please save our altar, Holy Maiden! +100001617 0 200001617 0 0 Your altar? Are you a Scarlet Revelation believer? Your altar? Are you a Scarlet Revelation believer? Your altar? Are you a Scarlet Revelation believer? Your altar? Are you a Scarlet Revelation believer? +100001618 0 200001618 0 0 Yes. The Child of Revelation is gone. We are at a loss. Holy Maiden... Please help us... Yes. The Child of Revelation is gone. We are at a loss. Holy Maiden... Please help us... Yes. The Child of Revelation is gone. We are at a loss. Holy Maiden... Please help us... Yes. The Child of Revelation is gone. We are at a loss. Holy Maiden... Please help us... +100001619 0 200001619 0 0 The Holy Maiden is here! I'm no longer afraid of you! The Holy Maiden is here! I'm no longer afraid of you! The Holy Maiden is here! I'm no longer afraid of you! The Holy Maiden is here! I'm no longer afraid of you! +100001620 0 200001620 0 0 Adeline! Adeline! Adeline! Adeline! +100001621 0 200001621 0 0 Moony! Holy Maiden bless! Moony! Holy Maiden bless! Moony! Holy Maiden bless! Moony! Holy Maiden bless! +100001622 0 200001622 0 0 Let me help you remove the EMP ring first... Let me help you remove the EMP ring first... Let me help you remove the EMP ring first... Let me help you remove the EMP ring first... +100001623 0 200001623 0 0 Someone removed it for me already. She's at the altar. Someone removed it for me already. She's at the altar. Someone removed it for me already. She's at the altar. Someone removed it for me already. She's at the altar. +100001624 0 200001624 0 0 Would it be Rennan...? Would it be Rennan...? Would it be Rennan...? Would it be Rennan...? +100001625 0 200001625 0 0 This Corrupted is Rennan. Her Inver-Device was manually destroyed. This Corrupted is Rennan. Her Inver-Device was manually destroyed. This Corrupted is Rennan. Her Inver-Device was manually destroyed. This Corrupted is Rennan. Her Inver-Device was manually destroyed. +100001626 0 200001626 0 0 It seems you were also betrayed and abandoned. It seems you were also betrayed and abandoned. It seems you were also betrayed and abandoned. It seems you were also betrayed and abandoned. +100001627 0 200001627 0 0 The Inver-Device destruction damaged her M.I.N.D., causing the memory loss. This is familiar to what I've seen. The Inver-Device destruction damaged her M.I.N.D., causing the memory loss. This is familiar to what I've seen. The Inver-Device destruction damaged her M.I.N.D., causing the memory loss. This is familiar to what I've seen. The Inver-Device destruction damaged her M.I.N.D., causing the memory loss. This is familiar to what I've seen. +100001628 0 200001628 0 0 ...Let's start our investigation here while there are no interferences. ...Let's start our investigation here while there are no interferences. ...Let's start our investigation here while there are no interferences. ...Let's start our investigation here while there are no interferences. +100001629 0 200001629 0 0 This is Rennan. I'm at the designated location. I'm injured. I request frame repair. This is Rennan. I'm at the designated location. I'm injured. I request frame repair. This is Rennan. I'm at the designated location. I'm injured. I request frame repair. This is Rennan. I'm at the designated location. I'm injured. I request frame repair. +100001630 0 200001630 0 0 There is a medical kit in the temporary base. Take care of it yourself. There is a medical kit in the temporary base. Take care of it yourself. There is a medical kit in the temporary base. Take care of it yourself. There is a medical kit in the temporary base. Take care of it yourself. +100001631 0 200001631 0 0 Send your people to pick me up. My original terminal went missing. I have to find it. Send your people to pick me up. My original terminal went missing. I have to find it. Send your people to pick me up. My original terminal went missing. I have to find it. Send your people to pick me up. My original terminal went missing. I have to find it. +100001632 0 200001632 0 0 I just checked. We are blocked from getting its coordinates. It is either broken or in Bianca's hand. I just checked. We are blocked from getting its coordinates. It is either broken or in Bianca's hand. I just checked. We are blocked from getting its coordinates. It is either broken or in Bianca's hand. I just checked. We are blocked from getting its coordinates. It is either broken or in Bianca's hand. +100001633 0 200001633 0 0 You are exposed. Taking you in would only increase our risk. Eliminate Bianca or our cooperation is over. You are exposed. Taking you in would only increase our risk. Eliminate Bianca or our cooperation is over. You are exposed. Taking you in would only increase our risk. Eliminate Bianca or our cooperation is over. You are exposed. Taking you in would only increase our risk. Eliminate Bianca or our cooperation is over. +100001634 0 200001634 0 0 Didn't you receive the battle record? Me plus the Corrupted and the helper in ambush were no rival to that witch! Didn't you receive the battle record? Me plus the Corrupted and the helper in ambush were no rival to that witch! Didn't you receive the battle record? Me plus the Corrupted and the helper in ambush were no rival to that witch! Didn't you receive the battle record? Me plus the Corrupted and the helper in ambush were no rival to that witch! +100001635 0 200001635 0 0 She's severely injured. You just need to push it further. She's severely injured. You just need to push it further. She's severely injured. You just need to push it further. She's severely injured. You just need to push it further. +100001636 0 200001636 0 0 The others are dead, and I'm also seriously injured. Send more people over. The others are dead, and I'm also seriously injured. Send more people over. The others are dead, and I'm also seriously injured. Send more people over. The others are dead, and I'm also seriously injured. Send more people over. +100001637 0 200001637 0 0 What you need is right in the room behind you. What you need is right in the room behind you. What you need is right in the room behind you. What you need is right in the room behind you. +100001638 0 200001638 0 0 What? What? What? What? +100001639 0 200001639 0 0 There are only a few refugees in there. There are only a few refugees in there. There are only a few refugees in there. There are only a few refugees in there. +100001640 0 200001640 0 0 That'll be enough. Take them to "that church." We will send someone to mislead Bianca to save them in the church. That'll be enough. Take them to "that church." We will send someone to mislead Bianca to save them in the church. That'll be enough. Take them to "that church." We will send someone to mislead Bianca to save them in the church. That'll be enough. Take them to "that church." We will send someone to mislead Bianca to save them in the church. +100001641 0 200001641 0 0 Will Captain fall for that? Will Captain fall for that? Will Captain fall for that? Will Captain fall for that? +100001642 0 200001642 0 0 We have our plan. You don't need to know everything. We have our plan. You don't need to know everything. We have our plan. You don't need to know everything. We have our plan. You don't need to know everything. +100001643 0 200001643 0 0 Why would the refugees listen to me? Why would the refugees listen to me? Why would the refugees listen to me? Why would the refugees listen to me? +100001644 0 200001644 0 0 They're believers who have "strayed" from the Scarlet Revelation. I told them a prophet would lead them back to the altar. You just need to play along as the prophet. They're believers who have "strayed" from the Scarlet Revelation. I told them a prophet would lead them back to the altar. You just need to play along as the prophet. They're believers who have "strayed" from the Scarlet Revelation. I told them a prophet would lead them back to the altar. You just need to play along as the prophet. They're believers who have "strayed" from the Scarlet Revelation. I told them a prophet would lead them back to the altar. You just need to play along as the prophet. +100001645 0 200001645 0 0 Strayed... Ha... For you, I'm also a betrayer who strayed from you. Strayed... Ha... For you, I'm also a betrayer who strayed from you. Strayed... Ha... For you, I'm also a betrayer who strayed from you. Strayed... Ha... For you, I'm also a betrayer who strayed from you. +100001646 0 200001646 0 0 I'm glad you know. This is your last chance. I'm glad you know. This is your last chance. I'm glad you know. This is your last chance. I'm glad you know. This is your last chance. +100001647 0 200001647 0 0 And don't forget I only work with you to see the Ascendants again. And don't forget I only work with you to see the Ascendants again. And don't forget I only work with you to see the Ascendants again. And don't forget I only work with you to see the Ascendants again. +100001648 0 200001648 0 0 Do you have any other choice? Your captain won't forgive you. Do you have any other choice? Your captain won't forgive you. Do you have any other choice? Your captain won't forgive you. Do you have any other choice? Your captain won't forgive you. +100001649 0 200001649 0 0 I can still drag you down even if I can't change how it'll end for me. I can still drag you down even if I can't change how it'll end for me. I can still drag you down even if I can't change how it'll end for me. I can still drag you down even if I can't change how it'll end for me. +100001650 0 200001650 0 0 Remember we had your Inver-Device "enhanced" when you just arrived? Try it yourself to see what will happen if you betray us. Remember we had your Inver-Device "enhanced" when you just arrived? Try it yourself to see what will happen if you betray us. Remember we had your Inver-Device "enhanced" when you just arrived? Try it yourself to see what will happen if you betray us. Remember we had your Inver-Device "enhanced" when you just arrived? Try it yourself to see what will happen if you betray us. +100001651 0 200001651 0 0 You bastards! You bastards! You bastards! You bastards! +100001652 0 200001652 0 0 Blame it on yourself and Ryan. This is your choice. Blame it on yourself and Ryan. This is your choice. Blame it on yourself and Ryan. This is your choice. Blame it on yourself and Ryan. This is your choice. +100001653 0 200001653 0 0 Lithos, Rennan's infection is going beyond the threshold! Please save her! Lithos, Rennan's infection is going beyond the threshold! Please save her! Lithos, Rennan's infection is going beyond the threshold! Please save her! Lithos, Rennan's infection is going beyond the threshold! Please save her! +100001654 0 200001654 0 0 But I already helped you three times... You know it's not free this time. But I already helped you three times... You know it's not free this time. But I already helped you three times... You know it's not free this time. But I already helped you three times... You know it's not free this time. +100001655 0 200001655 0 0 Three times...? Ryan... you've been working with the Ascendants for that long...? Three times...? Ryan... you've been working with the Ascendants for that long...? Three times...? Ryan... you've been working with the Ascendants for that long...? Three times...? Ryan... you've been working with the Ascendants for that long...? +100001656 0 200001656 0 0 We've known each other for a long time, Ryan. Be it Babylonia or the Purifying Force, they always sent you to dangerous places like this. We've known each other for a long time, Ryan. Be it Babylonia or the Purifying Force, they always sent you to dangerous places like this. We've known each other for a long time, Ryan. Be it Babylonia or the Purifying Force, they always sent you to dangerous places like this. We've known each other for a long time, Ryan. Be it Babylonia or the Purifying Force, they always sent you to dangerous places like this. +100001657 0 200001657 0 0 But this is not their fault... The virus has spread to all areas. There is not even a single inch of land that is safe for average soldiers like you. But this is not their fault... The virus has spread to all areas. There is not even a single inch of land that is safe for average soldiers like you. But this is not their fault... The virus has spread to all areas. There is not even a single inch of land that is safe for average soldiers like you. But this is not their fault... The virus has spread to all areas. There is not even a single inch of land that is safe for average soldiers like you. +100001658 0 200001658 0 0 Had it not been for the help of the Ascendants, you'd have long been one of the Corrupted, right? Had it not been for the help of the Ascendants, you'd have long been one of the Corrupted, right? Had it not been for the help of the Ascendants, you'd have long been one of the Corrupted, right? Had it not been for the help of the Ascendants, you'd have long been one of the Corrupted, right? +100001659 0 200001659 0 0 ...What do you want from me? ...What do you want from me? ...What do you want from me? ...What do you want from me? +100001660 0 200001660 0 0 No, Ryan...! Don't help the Ascendants! No, Ryan...! Don't help the Ascendants! No, Ryan...! Don't help the Ascendants! No, Ryan...! Don't help the Ascendants! +100001661 0 200001661 0 0 Forgive him. He just wants to live so he can see you again. Forgive him. He just wants to live so he can see you again. Forgive him. He just wants to live so he can see you again. Forgive him. He just wants to live so he can see you again. +100001662 0 200001662 0 0 But... you could get yourself... But... you could get yourself... But... you could get yourself... But... you could get yourself... +100001663 0 200001663 0 0 Sorry, Rennan... for making you do this. Don't hate yourself. This is all my fault... Sorry, Rennan... for making you do this. Don't hate yourself. This is all my fault... Sorry, Rennan... for making you do this. Don't hate yourself. This is all my fault... Sorry, Rennan... for making you do this. Don't hate yourself. This is all my fault... +100001664 0 200001664 0 0 Do it, Rennan! Do it, Rennan! Do it, Rennan! Do it, Rennan! +100001665 0 200001665 0 0 Let's end it here. Promise me to take care of yourself. Let's end it here. Promise me to take care of yourself. Let's end it here. Promise me to take care of yourself. Let's end it here. Promise me to take care of yourself. +100001666 0 200001666 0 0 I don't understand... How did we end up like this, Ryan...? I don't understand... How did we end up like this, Ryan...? I don't understand... How did we end up like this, Ryan...? I don't understand... How did we end up like this, Ryan...? +100001667 0 200001667 0 0 Sorry, I can't make it this time. I'm on a mission. Sorry, I can't make it this time. I'm on a mission. Sorry, I can't make it this time. I'm on a mission. Sorry, I can't make it this time. I'm on a mission. +100001668 0 200001668 0 0 ...At first, it was just that guy breaking promises. ...At first, it was just that guy breaking promises. ...At first, it was just that guy breaking promises. ...At first, it was just that guy breaking promises. +100001669 0 200001669 0 0 We were both on a mission when our foster mother passed away. Neither of us was there to bid farewell to her the last time... We were both on a mission when our foster mother passed away. Neither of us was there to bid farewell to her the last time... We were both on a mission when our foster mother passed away. Neither of us was there to bid farewell to her the last time... We were both on a mission when our foster mother passed away. Neither of us was there to bid farewell to her the last time... +100001670 0 200001670 0 0 As compensation, we promised to bring her flowers on the same day every year at the monument... But this is already the fifth time you broke the promise. As compensation, we promised to bring her flowers on the same day every year at the monument... But this is already the fifth time you broke the promise. As compensation, we promised to bring her flowers on the same day every year at the monument... But this is already the fifth time you broke the promise. As compensation, we promised to bring her flowers on the same day every year at the monument... But this is already the fifth time you broke the promise. +100001671 0 200001671 0 0 You broke the promise three times yourself... You broke the promise three times yourself... You broke the promise three times yourself... You broke the promise three times yourself... +100001672 0 200001672 0 0 Are we pointing fingers at each other here? Ryan? Are we pointing fingers at each other here? Ryan? Are we pointing fingers at each other here? Ryan? Are we pointing fingers at each other here? Ryan? +100001673 0 200001673 0 0 ...I'm sorry. I'll definitely come on the same day next month. ...I'm sorry. I'll definitely come on the same day next month. ...I'm sorry. I'll definitely come on the same day next month. ...I'm sorry. I'll definitely come on the same day next month. +100001674 0 200001674 0 0 Hmm...? The next month? Hmm...? The next month? Hmm...? The next month? Hmm...? The next month? +100001675 0 200001675 0 0 Yes. It's your birthday next month. We promised to celebrate the Activation Date with the other guys but spend our birthdays with each other. Yes. It's your birthday next month. We promised to celebrate the Activation Date with the other guys but spend our birthdays with each other. Yes. It's your birthday next month. We promised to celebrate the Activation Date with the other guys but spend our birthdays with each other. Yes. It's your birthday next month. We promised to celebrate the Activation Date with the other guys but spend our birthdays with each other. +100001676 0 200001676 0 0 Fine... I'll forgive you one more time... Fine... I'll forgive you one more time... Fine... I'll forgive you one more time... Fine... I'll forgive you one more time... +100001677 0 200001677 0 0 However, word arrived the following month that he was severely injured. And when he was finally free, Chiko's team was in danger, and I was seriously injured. However, word arrived the following month that he was severely injured. And when he was finally free, Chiko's team was in danger, and I was seriously injured. However, word arrived the following month that he was severely injured. And when he was finally free, Chiko's team was in danger, and I was seriously injured. However, word arrived the following month that he was severely injured. And when he was finally free, Chiko's team was in danger, and I was seriously injured. +100001678 0 200001678 0 0 Chiko was right. We should focus on the battle at hand. And only when the real peace is here can we get together. Chiko was right. We should focus on the battle at hand. And only when the real peace is here can we get together. Chiko was right. We should focus on the battle at hand. And only when the real peace is here can we get together. Chiko was right. We should focus on the battle at hand. And only when the real peace is here can we get together. +100001679 0 200001679 0 0 How many of us could make it to that day? How many of us could make it to that day? How many of us could make it to that day? How many of us could make it to that day? +100001680 0 200001680 0 0 Says a guy who keeps breaking his promises? Says a guy who keeps breaking his promises? Says a guy who keeps breaking his promises? Says a guy who keeps breaking his promises? +100001681 0 200001681 0 0 Keep struggling. We'll meet again in battle or at the Star of Life. Keep struggling. We'll meet again in battle or at the Star of Life. Keep struggling. We'll meet again in battle or at the Star of Life. Keep struggling. We'll meet again in battle or at the Star of Life. +100001682 0 200001682 0 0 I'm already used to this. I'm already used to this. I'm already used to this. I'm already used to this. +100001683 0 200001683 0 0 Disappointment after disappointment. We stopped talking to each other and had complaints about battles and rescues day after day. Disappointment after disappointment. We stopped talking to each other and had complaints about battles and rescues day after day. Disappointment after disappointment. We stopped talking to each other and had complaints about battles and rescues day after day. Disappointment after disappointment. We stopped talking to each other and had complaints about battles and rescues day after day. +100001684 0 200001684 0 0 Why do we save them? I'm tired of this. They would run away again even if we save them! Why do we save them? I'm tired of this. They would run away again even if we save them! Why do we save them? I'm tired of this. They would run away again even if we save them! Why do we save them? I'm tired of this. They would run away again even if we save them! +100001685 0 200001685 0 0 I agree. We could get us killed before them if we keep doing this... But why? Why do we have to die first? We are the ones who made the most efforts! I agree. We could get us killed before them if we keep doing this... But why? Why do we have to die first? We are the ones who made the most efforts! I agree. We could get us killed before them if we keep doing this... But why? Why do we have to die first? We are the ones who made the most efforts! I agree. We could get us killed before them if we keep doing this... But why? Why do we have to die first? We are the ones who made the most efforts! +100001686 0 200001686 0 0 Many in the team had similar thoughts... We started to hate Captain Bianca for taking these missions. Many in the team had similar thoughts... We started to hate Captain Bianca for taking these missions. Many in the team had similar thoughts... We started to hate Captain Bianca for taking these missions. Many in the team had similar thoughts... We started to hate Captain Bianca for taking these missions. +100001687 0 200001687 0 0 The rescue missions were ordered by the parliament. The Task Force has been overloaded these years... Captain Bianca always says that helping them is helping ourselves. The rescue missions were ordered by the parliament. The Task Force has been overloaded these years... Captain Bianca always says that helping them is helping ourselves. The rescue missions were ordered by the parliament. The Task Force has been overloaded these years... Captain Bianca always says that helping them is helping ourselves. The rescue missions were ordered by the parliament. The Task Force has been overloaded these years... Captain Bianca always says that helping them is helping ourselves. +100001688 0 200001688 0 0 And you're still defending Bianca? Get prepared to fight until death and not be able to fulfill your promise! I don't wanna see you again! And you're still defending Bianca? Get prepared to fight until death and not be able to fulfill your promise! I don't wanna see you again! And you're still defending Bianca? Get prepared to fight until death and not be able to fulfill your promise! I don't wanna see you again! And you're still defending Bianca? Get prepared to fight until death and not be able to fulfill your promise! I don't wanna see you again! +100001689 0 200001689 0 0 No, I just want to say that we did what the circumstances made us to do... Um... R-Rennan...! No, I just want to say that we did what the circumstances made us to do... Um... R-Rennan...! No, I just want to say that we did what the circumstances made us to do... Um... R-Rennan...! No, I just want to say that we did what the circumstances made us to do... Um... R-Rennan...! +100001690 0 200001690 0 0 I'm ready for the separation. But no matter how many times I reassured myself... I still felt extremely painful when I executed Ryan. I'm ready for the separation. But no matter how many times I reassured myself... I still felt extremely painful when I executed Ryan. I'm ready for the separation. But no matter how many times I reassured myself... I still felt extremely painful when I executed Ryan. I'm ready for the separation. But no matter how many times I reassured myself... I still felt extremely painful when I executed Ryan. +100001691 0 200001691 0 0 Not only because of his death, but also because of regret. Not only because of his death, but also because of regret. Not only because of his death, but also because of regret. Not only because of his death, but also because of regret. +100001692 0 200001692 0 0 If we had cherished a bit more our time together, could we have ended up differently? At least, we could've faced death calmly without cursing ourselves... If we had cherished a bit more our time together, could we have ended up differently? At least, we could've faced death calmly without cursing ourselves... If we had cherished a bit more our time together, could we have ended up differently? At least, we could've faced death calmly without cursing ourselves... If we had cherished a bit more our time together, could we have ended up differently? At least, we could've faced death calmly without cursing ourselves... +100001693 0 200001693 0 0 Hello. Long time no see. No, it's not too long since we last met. I guess the captain of the Purifying Force is looking for Chiko around here, right? Hello. Long time no see. No, it's not too long since we last met. I guess the captain of the Purifying Force is looking for Chiko around here, right? Hello. Long time no see. No, it's not too long since we last met. I guess the captain of the Purifying Force is looking for Chiko around here, right? Hello. Long time no see. No, it's not too long since we last met. I guess the captain of the Purifying Force is looking for Chiko around here, right? +100001694 0 200001694 0 0 ... ... ... ... +100001695 0 200001695 0 0 How's Ryan doing? I haven't seen him recently... How's Ryan doing? I haven't seen him recently... How's Ryan doing? I haven't seen him recently... How's Ryan doing? I haven't seen him recently... +100001696 0 200001696 0 0 He... betrayed the Purifying Force, and I executed him myself... He... betrayed the Purifying Force, and I executed him myself... He... betrayed the Purifying Force, and I executed him myself... He... betrayed the Purifying Force, and I executed him myself... +100001697 0 200001697 0 0 You did that...? How could you do that? You did that...? How could you do that? You did that...? How could you do that? You did that...? How could you do that? +100001698 0 200001698 0 0 I remember when I saved him the first time, he struggled among the Corrupted, shouting that he had an unfulfilled promise and he couldn't die there. I remember when I saved him the first time, he struggled among the Corrupted, shouting that he had an unfulfilled promise and he couldn't die there. I remember when I saved him the first time, he struggled among the Corrupted, shouting that he had an unfulfilled promise and he couldn't die there. I remember when I saved him the first time, he struggled among the Corrupted, shouting that he had an unfulfilled promise and he couldn't die there. +100001699 0 200001699 0 0 ... ... ... ... +100001700 0 200001700 0 0 The second time I saved him, he said he wanted to change and that he should cherish the present, fulfill his wish, and stop accepting help from the Ascendants. The second time I saved him, he said he wanted to change and that he should cherish the present, fulfill his wish, and stop accepting help from the Ascendants. The second time I saved him, he said he wanted to change and that he should cherish the present, fulfill his wish, and stop accepting help from the Ascendants. The second time I saved him, he said he wanted to change and that he should cherish the present, fulfill his wish, and stop accepting help from the Ascendants. +100001701 0 200001701 0 0 The third time, his wish was not fulfilled... His squad transfer application was denied. And you didn't reply to his message, right? The third time, his wish was not fulfilled... His squad transfer application was denied. And you didn't reply to his message, right? The third time, his wish was not fulfilled... His squad transfer application was denied. And you didn't reply to his message, right? The third time, his wish was not fulfilled... His squad transfer application was denied. And you didn't reply to his message, right? +100001702 0 200001702 0 0 After I saved him that time, he finally confessed to me that he had already broken the promise many times and hurt you many times. He wanted to apologize to you and fulfill that promise. After I saved him that time, he finally confessed to me that he had already broken the promise many times and hurt you many times. He wanted to apologize to you and fulfill that promise. After I saved him that time, he finally confessed to me that he had already broken the promise many times and hurt you many times. He wanted to apologize to you and fulfill that promise. After I saved him that time, he finally confessed to me that he had already broken the promise many times and hurt you many times. He wanted to apologize to you and fulfill that promise. +100001703 0 200001703 0 0 I once wished sincerely that you wouldn't be at the mercy of fate anymore, but now you tell me that you killed him...? I once wished sincerely that you wouldn't be at the mercy of fate anymore, but now you tell me that you killed him...? I once wished sincerely that you wouldn't be at the mercy of fate anymore, but now you tell me that you killed him...? I once wished sincerely that you wouldn't be at the mercy of fate anymore, but now you tell me that you killed him...? +100001704 0 200001704 0 0 You shouldn't have saved him! You shouldn't have saved him! You shouldn't have saved him! You shouldn't have saved him! +100001705 0 200001705 0 0 You really think so? He did everything for you... And you told me that I shouldn't have saved him? I'm surprised that a good kid like you could be so coldblooded. You really think so? He did everything for you... And you told me that I shouldn't have saved him? I'm surprised that a good kid like you could be so coldblooded. You really think so? He did everything for you... And you told me that I shouldn't have saved him? I'm surprised that a good kid like you could be so coldblooded. You really think so? He did everything for you... And you told me that I shouldn't have saved him? I'm surprised that a good kid like you could be so coldblooded. +100001706 0 200001706 0 0 No, that's not what I meant. All I wanted to say is that we could've ended everything before we got so deeply involved with the Ascendants... No, that's not what I meant. All I wanted to say is that we could've ended everything before we got so deeply involved with the Ascendants... No, that's not what I meant. All I wanted to say is that we could've ended everything before we got so deeply involved with the Ascendants... No, that's not what I meant. All I wanted to say is that we could've ended everything before we got so deeply involved with the Ascendants... +100001707 0 200001707 0 0 So you think it makes more sense to throw friends away and patch up Earth's scars with dead bodies? So you think it makes more sense to throw friends away and patch up Earth's scars with dead bodies? So you think it makes more sense to throw friends away and patch up Earth's scars with dead bodies? So you think it makes more sense to throw friends away and patch up Earth's scars with dead bodies? +100001708 0 200001708 0 0 ...! ...! ...! ...! +100001709 0 200001709 0 0 ...Do you still hate him for standing you up? ...Do you still hate him for standing you up? ...Do you still hate him for standing you up? ...Do you still hate him for standing you up? +100001710 0 200001710 0 0 ...No, I don't... I just don't have any hope for him anymore... and I thought he'd feel the same way too, and that we'd just drift apart. ...No, I don't... I just don't have any hope for him anymore... and I thought he'd feel the same way too, and that we'd just drift apart. ...No, I don't... I just don't have any hope for him anymore... and I thought he'd feel the same way too, and that we'd just drift apart. ...No, I don't... I just don't have any hope for him anymore... and I thought he'd feel the same way too, and that we'd just drift apart. +100001711 0 200001711 0 0 How could he, though? See, regret is more long-lasting than either love or hate. How could he, though? See, regret is more long-lasting than either love or hate. How could he, though? See, regret is more long-lasting than either love or hate. How could he, though? See, regret is more long-lasting than either love or hate. +100001712 0 200001712 0 0 I'm just trying to save him and fulfill his wish, Rennan... Does being an Ascendant make my help any less valuable? I'm just trying to save him and fulfill his wish, Rennan... Does being an Ascendant make my help any less valuable? I'm just trying to save him and fulfill his wish, Rennan... Does being an Ascendant make my help any less valuable? I'm just trying to save him and fulfill his wish, Rennan... Does being an Ascendant make my help any less valuable? +100001713 0 200001713 0 0 ...Do you still care about Ryan? ...Do you still care about Ryan? ...Do you still care about Ryan? ...Do you still care about Ryan? +100001714 0 200001714 0 0 Of course! I know he's already dead, but I... Of course! I know he's already dead, but I... Of course! I know he's already dead, but I... Of course! I know he's already dead, but I... +100001715 0 200001715 0 0 But you just can't help but feel regret, don't you? See, you're both the same... But you just can't help but feel regret, don't you? See, you're both the same... But you just can't help but feel regret, don't you? See, you're both the same... But you just can't help but feel regret, don't you? See, you're both the same... +100001716 0 200001716 0 0 I believe Babylonia is looking into his frame and M.I.N.D. now—and I can help you see him again if you can bring them here. I believe Babylonia is looking into his frame and M.I.N.D. now—and I can help you see him again if you can bring them here. I believe Babylonia is looking into his frame and M.I.N.D. now—and I can help you see him again if you can bring them here. I believe Babylonia is looking into his frame and M.I.N.D. now—and I can help you see him again if you can bring them here. +100001717 0 200001717 0 0 No, you're just trying to trick me into paying for it. No, you're just trying to trick me into paying for it. No, you're just trying to trick me into paying for it. No, you're just trying to trick me into paying for it. +100001718 0 200001718 0 0 I don't need you to pay for anything, because there is no guarantee that it's going to work. I'm testing it, though... Do you want to give it a try with me? I don't need you to pay for anything, because there is no guarantee that it's going to work. I'm testing it, though... Do you want to give it a try with me? I don't need you to pay for anything, because there is no guarantee that it's going to work. I'm testing it, though... Do you want to give it a try with me? I don't need you to pay for anything, because there is no guarantee that it's going to work. I'm testing it, though... Do you want to give it a try with me? +100001719 0 200001719 0 0 What are you testing? What are you testing? What are you testing? What are you testing? +100001720 0 200001720 0 0 That's right. Have you heard about Project Cthylla? Cthylla is what came out of the project—and I have her with me now. That's right. Have you heard about Project Cthylla? Cthylla is what came out of the project—and I have her with me now. That's right. Have you heard about Project Cthylla? Cthylla is what came out of the project—and I have her with me now. That's right. Have you heard about Project Cthylla? Cthylla is what came out of the project—and I have her with me now. +100001721 0 200001721 0 0 Wait, Cthylla is still alive?! Wait, Cthylla is still alive?! Wait, Cthylla is still alive?! Wait, Cthylla is still alive?! +100001722 0 200001722 0 0 Yes, and she deserves credit for the Hetero-Hive Mother that gave birth to the twin. Yes, and she deserves credit for the Hetero-Hive Mother that gave birth to the twin. Yes, and she deserves credit for the Hetero-Hive Mother that gave birth to the twin. Yes, and she deserves credit for the Hetero-Hive Mother that gave birth to the twin. +100001723 0 200001723 0 0 So could you bring Ryan here—and help him fulfill his promise to you? So could you bring Ryan here—and help him fulfill his promise to you? So could you bring Ryan here—and help him fulfill his promise to you? So could you bring Ryan here—and help him fulfill his promise to you? +100001724 0 200001724 0 0 ... ... ... ... +100001725 0 200001725 0 0 I'm out of time. I need to go to Bianca now—for my "verdict of justice" for bringing the Red Tide into the sea. I'm out of time. I need to go to Bianca now—for my "verdict of justice" for bringing the Red Tide into the sea. I'm out of time. I need to go to Bianca now—for my "verdict of justice" for bringing the Red Tide into the sea. I'm out of time. I need to go to Bianca now—for my "verdict of justice" for bringing the Red Tide into the sea. +100001726 0 200001726 0 0 If you need more time to think it through, you can do that and let me know your thoughts when we meet again. Keep in mind, though, you'll have to tell me again why you come to me then. If you need more time to think it through, you can do that and let me know your thoughts when we meet again. Keep in mind, though, you'll have to tell me again why you come to me then. If you need more time to think it through, you can do that and let me know your thoughts when we meet again. Keep in mind, though, you'll have to tell me again why you come to me then. If you need more time to think it through, you can do that and let me know your thoughts when we meet again. Keep in mind, though, you'll have to tell me again why you come to me then. +100001727 0 200001727 0 0 You do know that this is suicide, don't you? You do know that this is suicide, don't you? You do know that this is suicide, don't you? You do know that this is suicide, don't you? +100001728 0 200001728 0 0 A "bad kid" is supposed to let people take their anger out on them and punish them. This is the price I need to pay—and I'm not going to last for much longer without this, anyway. A "bad kid" is supposed to let people take their anger out on them and punish them. This is the price I need to pay—and I'm not going to last for much longer without this, anyway. A "bad kid" is supposed to let people take their anger out on them and punish them. This is the price I need to pay—and I'm not going to last for much longer without this, anyway. A "bad kid" is supposed to let people take their anger out on them and punish them. This is the price I need to pay—and I'm not going to last for much longer without this, anyway. +100001729 0 200001729 0 0 But... I'm not going down without first putting up a good fight, of course. Farewell, Rennan. I do hope we get to see each other again. But... I'm not going down without first putting up a good fight, of course. Farewell, Rennan. I do hope we get to see each other again. But... I'm not going down without first putting up a good fight, of course. Farewell, Rennan. I do hope we get to see each other again. But... I'm not going down without first putting up a good fight, of course. Farewell, Rennan. I do hope we get to see each other again. +100001730 0 200001730 0 0 And that was the last thing he said before he disappeared without a trace— and to find him, I have since been looking everywhere for traces of him. And that was the last thing he said before he disappeared without a trace— and to find him, I have since been looking everywhere for traces of him. And that was the last thing he said before he disappeared without a trace— and to find him, I have since been looking everywhere for traces of him. And that was the last thing he said before he disappeared without a trace— and to find him, I have since been looking everywhere for traces of him. +100001731 0 200001731 0 0 I know what you've been doing, and I have the evidence to prove what I say. I know what you've been doing, and I have the evidence to prove what I say. I know what you've been doing, and I have the evidence to prove what I say. I know what you've been doing, and I have the evidence to prove what I say. +100001732 0 200001732 0 0 And judging from the fact that you're withholding it, I assume you're here to make a deal, huh? And judging from the fact that you're withholding it, I assume you're here to make a deal, huh? And judging from the fact that you're withholding it, I assume you're here to make a deal, huh? And judging from the fact that you're withholding it, I assume you're here to make a deal, huh? +100001733 0 200001733 0 0 ...Tsk. Still in touch with Ascendants? ...Tsk. Still in touch with Ascendants? ...Tsk. Still in touch with Ascendants? ...Tsk. Still in touch with Ascendants? +100001734 0 200001734 0 0 So what if we are? So what if we are? So what if we are? So what if we are? +100001735 0 200001735 0 0 Well... you wouldn't happen to know where Lithos is, would you? He's been missing for a long time, and we haven't been able to find him. Well... you wouldn't happen to know where Lithos is, would you? He's been missing for a long time, and we haven't been able to find him. Well... you wouldn't happen to know where Lithos is, would you? He's been missing for a long time, and we haven't been able to find him. Well... you wouldn't happen to know where Lithos is, would you? He's been missing for a long time, and we haven't been able to find him. +100001736 0 200001736 0 0 Why are you trying to find him? Why are you trying to find him? Why are you trying to find him? Why are you trying to find him? +100001737 0 200001737 0 0 Because we have a promise to fulfill! Because we have a promise to fulfill! Because we have a promise to fulfill! Because we have a promise to fulfill! +100001738 0 200001738 0 0 I see. Why don't you come and join us, then? We can get you changed into a specialized frame if you're part of us. I see. Why don't you come and join us, then? We can get you changed into a specialized frame if you're part of us. I see. Why don't you come and join us, then? We can get you changed into a specialized frame if you're part of us. I see. Why don't you come and join us, then? We can get you changed into a specialized frame if you're part of us. +100001739 0 200001739 0 0 Where is Lithos? Where is Lithos? Where is Lithos? Where is Lithos? +100001740 0 200001740 0 0 He comes by every now and then, so we'll just have to wait... Now, come here and join us. He comes by every now and then, so we'll just have to wait... Now, come here and join us. He comes by every now and then, so we'll just have to wait... Now, come here and join us. He comes by every now and then, so we'll just have to wait... Now, come here and join us. +100001741 0 200001741 0 0 The altar is right up ahead, Ma'am. The altar is right up ahead, Ma'am. The altar is right up ahead, Ma'am. The altar is right up ahead, Ma'am. +100001742 0 200001742 0 0 ...I know. ...I know. ...I know. ...I know. +100001743 0 200001743 0 0 Been a while since we last came back. I wonder if the altar is fine... Been a while since we last came back. I wonder if the altar is fine... Been a while since we last came back. I wonder if the altar is fine... Been a while since we last came back. I wonder if the altar is fine... +100001744 0 200001744 0 0 Don't sweat it. God blesses his land, and Hammod has promised to drop by whenever he can. Don't sweat it. God blesses his land, and Hammod has promised to drop by whenever he can. Don't sweat it. God blesses his land, and Hammod has promised to drop by whenever he can. Don't sweat it. God blesses his land, and Hammod has promised to drop by whenever he can. +100001745 0 200001745 0 0 Will we be able to find the Child of Revelation? He's promised me to... Ma'am? Will we be able to find the Child of Revelation? He's promised me to... Ma'am? Will we be able to find the Child of Revelation? He's promised me to... Ma'am? Will we be able to find the Child of Revelation? He's promised me to... Ma'am? +100001746 0 200001746 0 0 Hey, I'm at the church already. When is she coming? Hey, I'm at the church already. When is she coming? Hey, I'm at the church already. When is she coming? Hey, I'm at the church already. When is she coming? +100001747 0 200001747 0 0 Stay put in there. We are just... Dammit, pieces of trash! Stay put in there. We are just... Dammit, pieces of trash! Stay put in there. We are just... Dammit, pieces of trash! Stay put in there. We are just... Dammit, pieces of trash! +100001748 0 200001748 0 0 What's going on? What's going on? What's going on? What's going on? +100001749 0 200001749 0 0 Got a few things to take care of here. Stay put where you are! Got a few things to take care of here. Stay put where you are! Got a few things to take care of here. Stay put where you are! Got a few things to take care of here. Stay put where you are! +100001750 0 200001750 0 0 Please stay near me, Commandant. Please stay near me, Commandant. Please stay near me, Commandant. Please stay near me, Commandant. +100001751 0 200001751 0 0 Yes, because we're about to run into a whole bunch of Corrupted in there if everything happens according to the dream. Yes, because we're about to run into a whole bunch of Corrupted in there if everything happens according to the dream. Yes, because we're about to run into a whole bunch of Corrupted in there if everything happens according to the dream. Yes, because we're about to run into a whole bunch of Corrupted in there if everything happens according to the dream. +100001752 0 200001752 0 0 I did and found nothing, and we have a low infection rate here, too. But... I did and found nothing, and we have a low infection rate here, too. But... I did and found nothing, and we have a low infection rate here, too. But... I did and found nothing, and we have a low infection rate here, too. But... +100001753 0 200001753 0 0 There is Adeline and... another me? There is Adeline and... another me? There is Adeline and... another me? There is Adeline and... another me? +100001754 0 200001754 0 0 This is where the Child of Revelation last worked his miracle, Ma'am. Please follow us this way. This is where the Child of Revelation last worked his miracle, Ma'am. Please follow us this way. This is where the Child of Revelation last worked his miracle, Ma'am. Please follow us this way. This is where the Child of Revelation last worked his miracle, Ma'am. Please follow us this way. +100001755 0 200001755 0 0 Rest assured that the altar is going to keep us safe from here on out. Rest assured that the altar is going to keep us safe from here on out. Rest assured that the altar is going to keep us safe from here on out. Rest assured that the altar is going to keep us safe from here on out. +100001756 0 200001756 0 0 The altar, huh... Religion sure is amazing, isn't it? All they need are a few statues and fabricated stories to make people devoted enough to sacrifice themselves. The altar, huh... Religion sure is amazing, isn't it? All they need are a few statues and fabricated stories to make people devoted enough to sacrifice themselves. The altar, huh... Religion sure is amazing, isn't it? All they need are a few statues and fabricated stories to make people devoted enough to sacrifice themselves. The altar, huh... Religion sure is amazing, isn't it? All they need are a few statues and fabricated stories to make people devoted enough to sacrifice themselves. +100001757 0 200001757 0 0 And useless sacrifices are exactly what they've turned you into. Consider yourselves lucky that they're using you for experiments instead of leaving you to rot in the garbage yard. And useless sacrifices are exactly what they've turned you into. Consider yourselves lucky that they're using you for experiments instead of leaving you to rot in the garbage yard. And useless sacrifices are exactly what they've turned you into. Consider yourselves lucky that they're using you for experiments instead of leaving you to rot in the garbage yard. And useless sacrifices are exactly what they've turned you into. Consider yourselves lucky that they're using you for experiments instead of leaving you to rot in the garbage yard. +100001758 0 200001758 0 0 Did you say something, Ma'am? Did you say something, Ma'am? Did you say something, Ma'am? Did you say something, Ma'am? +100001759 0 200001759 0 0 Never mind, let's go. Let's have a look at this altar that commands so much respect from all of you. Never mind, let's go. Let's have a look at this altar that commands so much respect from all of you. Never mind, let's go. Let's have a look at this altar that commands so much respect from all of you. Never mind, let's go. Let's have a look at this altar that commands so much respect from all of you. +100001760 0 200001760 0 0 So this... is the altar? So this... is the altar? So this... is the altar? So this... is the altar? +100001761 0 200001761 0 0 Yes, everything grows just fine here with God's blessings, and this place is completely safe. Yes, everything grows just fine here with God's blessings, and this place is completely safe. Yes, everything grows just fine here with God's blessings, and this place is completely safe. Yes, everything grows just fine here with God's blessings, and this place is completely safe. +100001762 0 200001762 0 0 ... ... ... ... +100001763 0 200001763 0 0 You still seem very nervous, though, Ma'am... You still seem very nervous, though, Ma'am... You still seem very nervous, though, Ma'am... You still seem very nervous, though, Ma'am... +100001764 0 200001764 0 0 C-Commandant? C-Commandant? C-Commandant? C-Commandant? +100001765 0 200001765 0 0 Right. Let's keep looking around first, then. Right. Let's keep looking around first, then. Right. Let's keep looking around first, then. Right. Let's keep looking around first, then. +100001766 0 200001766 0 0 Are you calling this place an altar when it's obviously a ******* greenhouse? Is this some sort of bad joke? Are you calling this place an altar when it's obviously a ******* greenhouse? Is this some sort of bad joke? Are you calling this place an altar when it's obviously a ******* greenhouse? Is this some sort of bad joke? Are you calling this place an altar when it's obviously a ******* greenhouse? Is this some sort of bad joke? +100001767 0 200001767 0 0 B-But how can plants grow out of snow if it isn't a work of God? B-But how can plants grow out of snow if it isn't a work of God? B-But how can plants grow out of snow if it isn't a work of God? B-But how can plants grow out of snow if it isn't a work of God? +100001768 0 200001768 0 0 Does your God go by the name "Heating System"? Does your God go by the name "Heating System"? Does your God go by the name "Heating System"? Does your God go by the name "Heating System"? +100001769 0 200001769 0 0 No way. The heating system here was all dead when we got here. What's there to power the heating system when the energy furnace is dead? No way. The heating system here was all dead when we got here. What's there to power the heating system when the energy furnace is dead? No way. The heating system here was all dead when we got here. What's there to power the heating system when the energy furnace is dead? No way. The heating system here was all dead when we got here. What's there to power the heating system when the energy furnace is dead? +100001770 0 200001770 0 0 Fortunately, though, the Child of Revelation was still here then. He asked the Revelation for help—and with his guidance, we went to all sorts of places to look for energy sources to fix the heating system with, and that's how we were able to create this environment. Fortunately, though, the Child of Revelation was still here then. He asked the Revelation for help—and with his guidance, we went to all sorts of places to look for energy sources to fix the heating system with, and that's how we were able to create this environment. Fortunately, though, the Child of Revelation was still here then. He asked the Revelation for help—and with his guidance, we went to all sorts of places to look for energy sources to fix the heating system with, and that's how we were able to create this environment. Fortunately, though, the Child of Revelation was still here then. He asked the Revelation for help—and with his guidance, we went to all sorts of places to look for energy sources to fix the heating system with, and that's how we were able to create this environment. +100001771 0 200001771 0 0 With his guidance, huh? Has it never occurred to you that you people are the ones that made all of these happen? With his guidance, huh? Has it never occurred to you that you people are the ones that made all of these happen? With his guidance, huh? Has it never occurred to you that you people are the ones that made all of these happen? With his guidance, huh? Has it never occurred to you that you people are the ones that made all of these happen? +100001772 0 200001772 0 0 Such sacrilege. Do you really think people like us would have been able to bring all of these plants and fruit about were it not for God's blessings? Such sacrilege. Do you really think people like us would have been able to bring all of these plants and fruit about were it not for God's blessings? Such sacrilege. Do you really think people like us would have been able to bring all of these plants and fruit about were it not for God's blessings? Such sacrilege. Do you really think people like us would have been able to bring all of these plants and fruit about were it not for God's blessings? +100001773 0 200001773 0 0 ...Haha, I see. I see that you people never trust that you can do anything on your own. Why don't you all go and look for this Child of Revelation, then? And I don't see Grace. Still alive, I hope? ...Haha, I see. I see that you people never trust that you can do anything on your own. Why don't you all go and look for this Child of Revelation, then? And I don't see Grace. Still alive, I hope? ...Haha, I see. I see that you people never trust that you can do anything on your own. Why don't you all go and look for this Child of Revelation, then? And I don't see Grace. Still alive, I hope? ...Haha, I see. I see that you people never trust that you can do anything on your own. Why don't you all go and look for this Child of Revelation, then? And I don't see Grace. Still alive, I hope? +100001774 0 200001774 0 0 There are only so many people a single Child of Revelation can guide. Grace is God's favorite, but she just can't look out for more people than she already is. There are only so many people a single Child of Revelation can guide. Grace is God's favorite, but she just can't look out for more people than she already is. There are only so many people a single Child of Revelation can guide. Grace is God's favorite, but she just can't look out for more people than she already is. There are only so many people a single Child of Revelation can guide. Grace is God's favorite, but she just can't look out for more people than she already is. +100001775 0 200001775 0 0 Reaching full capacity here with Grace hanging out with the Forsaken, huh? Reaching full capacity here with Grace hanging out with the Forsaken, huh? Reaching full capacity here with Grace hanging out with the Forsaken, huh? Reaching full capacity here with Grace hanging out with the Forsaken, huh? +100001776 0 200001776 0 0 Babylonia did send you all to another refuge site, no? Why didn't you just stay there? Don't think it was easy coming back here for you all. Babylonia did send you all to another refuge site, no? Why didn't you just stay there? Don't think it was easy coming back here for you all. Babylonia did send you all to another refuge site, no? Why didn't you just stay there? Don't think it was easy coming back here for you all. Babylonia did send you all to another refuge site, no? Why didn't you just stay there? Don't think it was easy coming back here for you all. +100001777 0 200001777 0 0 I never had a place at those places... I never had a place at those places... I never had a place at those places... I never had a place at those places... +100001778 0 200001778 0 0 They almost beat her to death, and they did the same to me. They almost beat her to death, and they did the same to me. They almost beat her to death, and they did the same to me. They almost beat her to death, and they did the same to me. +100001779 0 200001779 0 0 Yes... and I was one of them before I met God, and I did just about anything to stay alive, and so do they. Yes... and I was one of them before I met God, and I did just about anything to stay alive, and so do they. Yes... and I was one of them before I met God, and I did just about anything to stay alive, and so do they. Yes... and I was one of them before I met God, and I did just about anything to stay alive, and so do they. +100001780 0 200001780 0 0 Self-organized refuge sites are not like conservation areas—anything goes, and power is the only thing that can keep you out of trouble. Self-organized refuge sites are not like conservation areas—anything goes, and power is the only thing that can keep you out of trouble. Self-organized refuge sites are not like conservation areas—anything goes, and power is the only thing that can keep you out of trouble. Self-organized refuge sites are not like conservation areas—anything goes, and power is the only thing that can keep you out of trouble. +100001781 0 200001781 0 0 Moony is just a kid, though—one left to die by her parents. Moony is just a kid, though—one left to die by her parents. Moony is just a kid, though—one left to die by her parents. Moony is just a kid, though—one left to die by her parents. +100001782 0 200001782 0 0 ...And the Child of Revelation came along and saved us. ...And the Child of Revelation came along and saved us. ...And the Child of Revelation came along and saved us. ...And the Child of Revelation came along and saved us. +100001783 0 200001783 0 0 Indeed. At Scarlet Revelation, both He and the Red Tide have shown us that death is not where it all ends, which is how we found the courage in us and never fight again out of panic. Indeed. At Scarlet Revelation, both He and the Red Tide have shown us that death is not where it all ends, which is how we found the courage in us and never fight again out of panic. Indeed. At Scarlet Revelation, both He and the Red Tide have shown us that death is not where it all ends, which is how we found the courage in us and never fight again out of panic. Indeed. At Scarlet Revelation, both He and the Red Tide have shown us that death is not where it all ends, which is how we found the courage in us and never fight again out of panic. +100001784 0 200001784 0 0 And He said He would guide us with the Revelation no matter where we are—be it here in the snow or in the Red Tide, which is why we decided to settle down here. And He said He would guide us with the Revelation no matter where we are—be it here in the snow or in the Red Tide, which is why we decided to settle down here. And He said He would guide us with the Revelation no matter where we are—be it here in the snow or in the Red Tide, which is why we decided to settle down here. And He said He would guide us with the Revelation no matter where we are—be it here in the snow or in the Red Tide, which is why we decided to settle down here. +100001785 0 200001785 0 0 And this altar here... is proof of the Revelation. And this altar here... is proof of the Revelation. And this altar here... is proof of the Revelation. And this altar here... is proof of the Revelation. +100001786 0 200001786 0 0 So you decided to settle down here because this God of Revelation showed you how to fix the heating system and how to grow plants, huh? Where is everyone else? So you decided to settle down here because this God of Revelation showed you how to fix the heating system and how to grow plants, huh? Where is everyone else? So you decided to settle down here because this God of Revelation showed you how to fix the heating system and how to grow plants, huh? Where is everyone else? So you decided to settle down here because this God of Revelation showed you how to fix the heating system and how to grow plants, huh? Where is everyone else? +100001787 0 200001787 0 0 They all went into the Red Tide. They all went into the Red Tide. They all went into the Red Tide. They all went into the Red Tide. +100001788 0 200001788 0 0 And you're the only ones alive, huh... And what happened to this God of Revelation? Dead? And you're the only ones alive, huh... And what happened to this God of Revelation? Dead? And you're the only ones alive, huh... And what happened to this God of Revelation? Dead? And you're the only ones alive, huh... And what happened to this God of Revelation? Dead? +100001789 0 200001789 0 0 Well, I suppose you people would say he "went into the Red Tide." Well, I suppose you people would say he "went into the Red Tide." Well, I suppose you people would say he "went into the Red Tide." Well, I suppose you people would say he "went into the Red Tide." +100001790 0 200001790 0 0 No, He didn't. He decided to not do that because he ended up severely injured trying to protect us. No, He didn't. He decided to not do that because he ended up severely injured trying to protect us. No, He didn't. He decided to not do that because he ended up severely injured trying to protect us. No, He didn't. He decided to not do that because he ended up severely injured trying to protect us. +100001791 0 200001791 0 0 Where is he, then? Where is he, then? Where is he, then? Where is he, then? +100001792 0 200001792 0 0 He threw Himself in there... saying that He'd had enough suffering, and that He did not wish to prolong his suffering with the Red Tide. He threw Himself in there... saying that He'd had enough suffering, and that He did not wish to prolong his suffering with the Red Tide. He threw Himself in there... saying that He'd had enough suffering, and that He did not wish to prolong his suffering with the Red Tide. He threw Himself in there... saying that He'd had enough suffering, and that He did not wish to prolong his suffering with the Red Tide. +100001793 0 200001793 0 0 ... ... ... ... +100001794 0 200001794 0 0 We have no idea why He said that, nor do we know why He made that choice. We don't know what we're supposed to do next, which is why we're staying here to learn about the other Children of Revelation. We have no idea why He said that, nor do we know why He made that choice. We don't know what we're supposed to do next, which is why we're staying here to learn about the other Children of Revelation. We have no idea why He said that, nor do we know why He made that choice. We don't know what we're supposed to do next, which is why we're staying here to learn about the other Children of Revelation. We have no idea why He said that, nor do we know why He made that choice. We don't know what we're supposed to do next, which is why we're staying here to learn about the other Children of Revelation. +100001795 0 200001795 0 0 And then someone came along and told us that we'd be able to see Him again if we pass a test from God. And then someone came along and told us that we'd be able to see Him again if we pass a test from God. And then someone came along and told us that we'd be able to see Him again if we pass a test from God. And then someone came along and told us that we'd be able to see Him again if we pass a test from God. +100001796 0 200001796 0 0 Before we left for the test, we entrusted a friend from the site with the altar—and let the friend pick the vegetables here in exchange for taking care of the altar. Before we left for the test, we entrusted a friend from the site with the altar—and let the friend pick the vegetables here in exchange for taking care of the altar. Before we left for the test, we entrusted a friend from the site with the altar—and let the friend pick the vegetables here in exchange for taking care of the altar. Before we left for the test, we entrusted a friend from the site with the altar—and let the friend pick the vegetables here in exchange for taking care of the altar. +100001797 0 200001797 0 0 And after everything they tried, we were told that we didn't pass the test. And after everything they tried, we were told that we didn't pass the test. And after everything they tried, we were told that we didn't pass the test. And after everything they tried, we were told that we didn't pass the test. +100001798 0 200001798 0 0 Oh... and that's how I ended up with all these pieces of junk, huh? Oh... and that's how I ended up with all these pieces of junk, huh? Oh... and that's how I ended up with all these pieces of junk, huh? Oh... and that's how I ended up with all these pieces of junk, huh? +100001799 0 200001799 0 0 Please stop calling us that. You might be a prophet, but you failed the test all the same. Please stop calling us that. You might be a prophet, but you failed the test all the same. Please stop calling us that. You might be a prophet, but you failed the test all the same. Please stop calling us that. You might be a prophet, but you failed the test all the same. +100001800 0 200001800 0 0 Wait, what? Wait, what? Wait, what? Wait, what? +100001801 0 200001801 0 0 The person who came to see us off said, "She might be able to predict revelations, but she failed the test like you all did." The person who came to see us off said, "She might be able to predict revelations, but she failed the test like you all did." The person who came to see us off said, "She might be able to predict revelations, but she failed the test like you all did." The person who came to see us off said, "She might be able to predict revelations, but she failed the test like you all did." +100001802 0 200001802 0 0 She refused to accept that. We even got into a fight when we told her that she'd failed the test. She refused to accept that. We even got into a fight when we told her that she'd failed the test. She refused to accept that. We even got into a fight when we told her that she'd failed the test. She refused to accept that. We even got into a fight when we told her that she'd failed the test. +100001803 0 200001803 0 0 I'm not like you people! I'm not like you people! I'm not like you people! I'm not like you people! +100001804 0 200001804 0 0 Grandpa Gale had a long argument with us—and when he finally convinced her, she started crying... Grandpa Gale had a long argument with us—and when he finally convinced her, she started crying... Grandpa Gale had a long argument with us—and when he finally convinced her, she started crying... Grandpa Gale had a long argument with us—and when he finally convinced her, she started crying... +100001805 0 200001805 0 0 I just wanted to see him again... and I ended up here before I even knew it. I just wanted to see him again... and I ended up here before I even knew it. I just wanted to see him again... and I ended up here before I even knew it. I just wanted to see him again... and I ended up here before I even knew it. +100001806 0 200001806 0 0 And so did we. We just wanted to see Him again, too. And so did we. We just wanted to see Him again, too. And so did we. We just wanted to see Him again, too. And so did we. We just wanted to see Him again, too. +100001807 0 200001807 0 0 ... ... ... ... +100001808 0 200001808 0 0 Oh boy... We're the same. We don't trust ourselves, we want to get things done with someone's power, and... it never even hit me how wrong I am. Oh boy... We're the same. We don't trust ourselves, we want to get things done with someone's power, and... it never even hit me how wrong I am. Oh boy... We're the same. We don't trust ourselves, we want to get things done with someone's power, and... it never even hit me how wrong I am. Oh boy... We're the same. We don't trust ourselves, we want to get things done with someone's power, and... it never even hit me how wrong I am. +100001809 0 200001809 0 0 I thought that was just an insignificant blunder, but when you put all the blunders and biases together, they become a mountain that can crush you. I thought that was just an insignificant blunder, but when you put all the blunders and biases together, they become a mountain that can crush you. I thought that was just an insignificant blunder, but when you put all the blunders and biases together, they become a mountain that can crush you. I thought that was just an insignificant blunder, but when you put all the blunders and biases together, they become a mountain that can crush you. +100001810 0 200001810 0 0 You said you never wanted to give up on these worshippers, Bianca. Have you ever thought the same of me? You said you never wanted to give up on these worshippers, Bianca. Have you ever thought the same of me? You said you never wanted to give up on these worshippers, Bianca. Have you ever thought the same of me? You said you never wanted to give up on these worshippers, Bianca. Have you ever thought the same of me? +100001811 0 200001811 0 0 No, I don't think so... because I've crossed that line that I shouldn't have. No, I don't think so... because I've crossed that line that I shouldn't have. No, I don't think so... because I've crossed that line that I shouldn't have. No, I don't think so... because I've crossed that line that I shouldn't have. +100001812 0 200001812 0 0 Who am I to even laugh at others... Who am I to even laugh at others... Who am I to even laugh at others... Who am I to even laugh at others... +100001813 0 200001813 0 0 But not all hope is lost, Ma'am. Together, we're strong, and I'm sure we'll be able to find the Revelation. But not all hope is lost, Ma'am. Together, we're strong, and I'm sure we'll be able to find the Revelation. But not all hope is lost, Ma'am. Together, we're strong, and I'm sure we'll be able to find the Revelation. But not all hope is lost, Ma'am. Together, we're strong, and I'm sure we'll be able to find the Revelation. +100001814 0 200001814 0 0 We've got a situation here. Bianca asked the Gray Ravens for help and they wiped out the men we sent there. The terminal you lost proved mighty "helpful" for Bianca. We've got a situation here. Bianca asked the Gray Ravens for help and they wiped out the men we sent there. The terminal you lost proved mighty "helpful" for Bianca. We've got a situation here. Bianca asked the Gray Ravens for help and they wiped out the men we sent there. The terminal you lost proved mighty "helpful" for Bianca. We've got a situation here. Bianca asked the Gray Ravens for help and they wiped out the men we sent there. The terminal you lost proved mighty "helpful" for Bianca. +100001815 0 200001815 0 0 What? What? What? What? +100001816 0 200001816 0 0 You need to clean up your own mess. You need to clean up your own mess. You need to clean up your own mess. You need to clean up your own mess. +100001817 0 200001817 0 0 I'm still going to try to trick Bianca into coming to this church. You need to ask those worshippers to meet her—I just started the countdown timers on their EMP bands remotely. I'm still going to try to trick Bianca into coming to this church. You need to ask those worshippers to meet her—I just started the countdown timers on their EMP bands remotely. I'm still going to try to trick Bianca into coming to this church. You need to ask those worshippers to meet her—I just started the countdown timers on their EMP bands remotely. I'm still going to try to trick Bianca into coming to this church. You need to ask those worshippers to meet her—I just started the countdown timers on their EMP bands remotely. +100001818 0 200001818 0 0 Are you trying to sacrifice them to kill Bianca? Are you trying to sacrifice them to kill Bianca? Are you trying to sacrifice them to kill Bianca? Are you trying to sacrifice them to kill Bianca? +100001819 0 200001819 0 0 Look, we're putting these garbage to good use here, and I'll have you meet Ascendants once you're done. Look, we're putting these garbage to good use here, and I'll have you meet Ascendants once you're done. Look, we're putting these garbage to good use here, and I'll have you meet Ascendants once you're done. Look, we're putting these garbage to good use here, and I'll have you meet Ascendants once you're done. +100001820 0 200001820 0 0 And that's what you've been telling me this whole time, you friggin' liar! And that's what you've been telling me this whole time, you friggin' liar! And that's what you've been telling me this whole time, you friggin' liar! And that's what you've been telling me this whole time, you friggin' liar! +100001821 0 200001821 0 0 Get ahold of yourself there. I'm just one of the points of contact and I'm just doing what I've been told to do. Getting mad at me isn't going to change anything. Get ahold of yourself there. I'm just one of the points of contact and I'm just doing what I've been told to do. Getting mad at me isn't going to change anything. Get ahold of yourself there. I'm just one of the points of contact and I'm just doing what I've been told to do. Getting mad at me isn't going to change anything. Get ahold of yourself there. I'm just one of the points of contact and I'm just doing what I've been told to do. Getting mad at me isn't going to change anything. +100001822 0 200001822 0 0 Haha... Right, you're just doing what you've been told to do. So am I, and so are these people. We're all the same, and we're all just items to be dispensed with at the end of the day. Haha... Right, you're just doing what you've been told to do. So am I, and so are these people. We're all the same, and we're all just items to be dispensed with at the end of the day. Haha... Right, you're just doing what you've been told to do. So am I, and so are these people. We're all the same, and we're all just items to be dispensed with at the end of the day. Haha... Right, you're just doing what you've been told to do. So am I, and so are these people. We're all the same, and we're all just items to be dispensed with at the end of the day. +100001823 0 200001823 0 0 Except I'm nowhere as lousy as you. Except I'm nowhere as lousy as you. Except I'm nowhere as lousy as you. Except I'm nowhere as lousy as you. +100001824 0 200001824 0 0 That happens to be my thought exactly—until today, that is. That happens to be my thought exactly—until today, that is. That happens to be my thought exactly—until today, that is. That happens to be my thought exactly—until today, that is. +100001825 0 200001825 0 0 She threw away the terminal after the call and said she was going to remove this thing she called a "test band" from me. She threw away the terminal after the call and said she was going to remove this thing she called a "test band" from me. She threw away the terminal after the call and said she was going to remove this thing she called a "test band" from me. She threw away the terminal after the call and said she was going to remove this thing she called a "test band" from me. +100001826 0 200001826 0 0 And that's when I knew what that band was for... But right when she removed it from me, I heard a "Bang!" coming from her head... And that's when I knew what that band was for... But right when she removed it from me, I heard a "Bang!" coming from her head... And that's when I knew what that band was for... But right when she removed it from me, I heard a "Bang!" coming from her head... And that's when I knew what that band was for... But right when she removed it from me, I heard a "Bang!" coming from her head... +100001827 0 200001827 0 0 She seemed in pain all over, but she just kept on talking to us. She seemed in pain all over, but she just kept on talking to us. She seemed in pain all over, but she just kept on talking to us. She seemed in pain all over, but she just kept on talking to us. +100001828 0 200001828 0 0 We're out of time... Go now. Go... to the Holy Maiden, the one who's as white and pure as this snowfield. She's on her way here... We're out of time... Go now. Go... to the Holy Maiden, the one who's as white and pure as this snowfield. She's on her way here... We're out of time... Go now. Go... to the Holy Maiden, the one who's as white and pure as this snowfield. She's on her way here... We're out of time... Go now. Go... to the Holy Maiden, the one who's as white and pure as this snowfield. She's on her way here... +100001829 0 200001829 0 0 I'm sure she can save you—unlike me, who's a fake... I'm sure she can save you—unlike me, who's a fake... I'm sure she can save you—unlike me, who's a fake... I'm sure she can save you—unlike me, who's a fake... +100001830 0 200001830 0 0 Just go now...! I might turn into a Corrupted any second now...! Go, just go already! Just go now...! I might turn into a Corrupted any second now...! Go, just go already! Just go now...! I might turn into a Corrupted any second now...! Go, just go already! Just go now...! I might turn into a Corrupted any second now...! Go, just go already! +100001831 0 200001831 0 0 And then we met you... Gale was tough and ran the fastest, but he didn't make it... And then we met you... Gale was tough and ran the fastest, but he didn't make it... And then we met you... Gale was tough and ran the fastest, but he didn't make it... And then we met you... Gale was tough and ran the fastest, but he didn't make it... +100001832 0 200001832 0 0 Adeline... is Grandpa Gale ever coming back? Adeline... is Grandpa Gale ever coming back? Adeline... is Grandpa Gale ever coming back? Adeline... is Grandpa Gale ever coming back? +100001833 0 200001833 0 0 What are we supposed to do now, Holy Maiden? What are we supposed to do now, Holy Maiden? What are we supposed to do now, Holy Maiden? What are we supposed to do now, Holy Maiden? +100001834 0 200001834 0 0 ... ... ... ... +100001835 0 200001835 0 0 If you don't want to go to the refuge site, then Grace is the only person who can take you in now. She's with the Forsaken. If you don't want to go to the refuge site, then Grace is the only person who can take you in now. She's with the Forsaken. If you don't want to go to the refuge site, then Grace is the only person who can take you in now. She's with the Forsaken. If you don't want to go to the refuge site, then Grace is the only person who can take you in now. She's with the Forsaken. +100001836 0 200001836 0 0 I'm afraid the Child of Revelation can't look after more people than she does now. I'm afraid the Child of Revelation can't look after more people than she does now. I'm afraid the Child of Revelation can't look after more people than she does now. I'm afraid the Child of Revelation can't look after more people than she does now. +100001837 0 200001837 0 0 That's for the Parliament to decide, but before they come up with a definite plan, would you both be able to travel to one of Babylonia's direct conservation areas with us as witnesses? That's for the Parliament to decide, but before they come up with a definite plan, would you both be able to travel to one of Babylonia's direct conservation areas with us as witnesses? That's for the Parliament to decide, but before they come up with a definite plan, would you both be able to travel to one of Babylonia's direct conservation areas with us as witnesses? That's for the Parliament to decide, but before they come up with a definite plan, would you both be able to travel to one of Babylonia's direct conservation areas with us as witnesses? +100001838 0 200001838 0 0 Would it be dangerous? Would it be dangerous? Would it be dangerous? Would it be dangerous? +100001839 0 200001839 0 0 Thank you, Commandant. I'll try to be quick with the investigation to get Purifying Force back on track. Thank you, Commandant. I'll try to be quick with the investigation to get Purifying Force back on track. Thank you, Commandant. I'll try to be quick with the investigation to get Purifying Force back on track. Thank you, Commandant. I'll try to be quick with the investigation to get Purifying Force back on track. +100001840 0 200001840 0 0 Thank you, commandant. Thank you, commandant. Thank you, commandant. Thank you, commandant. +100001841 0 200001841 0 0 Is Holy Maiden sad? Is Holy Maiden sad? Is Holy Maiden sad? Is Holy Maiden sad? +100001842 0 200001842 0 0 I'm done. It's safe here, unlike how it was back at the church covered in snow. This is good, though... because I don't ever want to see you get hurt. I'm done. It's safe here, unlike how it was back at the church covered in snow. This is good, though... because I don't ever want to see you get hurt. I'm done. It's safe here, unlike how it was back at the church covered in snow. This is good, though... because I don't ever want to see you get hurt. I'm done. It's safe here, unlike how it was back at the church covered in snow. This is good, though... because I don't ever want to see you get hurt. +100001843 0 200001843 0 0 ... ... ... ... +100001844 0 200001844 0 0 I've never doubted the way Purifying Force handles all the misdeeds committed, but I never wanted to "deal with" it after all this has happened. I've never doubted the way Purifying Force handles all the misdeeds committed, but I never wanted to "deal with" it after all this has happened. I've never doubted the way Purifying Force handles all the misdeeds committed, but I never wanted to "deal with" it after all this has happened. I've never doubted the way Purifying Force handles all the misdeeds committed, but I never wanted to "deal with" it after all this has happened. +100001845 0 200001845 0 0 Because it's exactly as they said—we just can't help everyone. Because it's exactly as they said—we just can't help everyone. Because it's exactly as they said—we just can't help everyone. Because it's exactly as they said—we just can't help everyone. +100001846 0 200001846 0 0 Very logical of you, and that's a quality that a commandant should have that most people don't. Very logical of you, and that's a quality that a commandant should have that most people don't. Very logical of you, and that's a quality that a commandant should have that most people don't. Very logical of you, and that's a quality that a commandant should have that most people don't. +100001847 0 200001847 0 0 Forcing people to be all cold and logical is both unrealistic and cruel, and people only grow more desperate and end up doing riskier things when threatened with punishment. Forcing people to be all cold and logical is both unrealistic and cruel, and people only grow more desperate and end up doing riskier things when threatened with punishment. Forcing people to be all cold and logical is both unrealistic and cruel, and people only grow more desperate and end up doing riskier things when threatened with punishment. Forcing people to be all cold and logical is both unrealistic and cruel, and people only grow more desperate and end up doing riskier things when threatened with punishment. +100001848 0 200001848 0 0 Rennan has paid her price, so I just want to prevent something like this from happening instead of looking for ways to punish those in the wrong. Rennan has paid her price, so I just want to prevent something like this from happening instead of looking for ways to punish those in the wrong. Rennan has paid her price, so I just want to prevent something like this from happening instead of looking for ways to punish those in the wrong. Rennan has paid her price, so I just want to prevent something like this from happening instead of looking for ways to punish those in the wrong. +100001849 0 200001849 0 0 And you'd be right, Commandant... There have been times when I was lost and couldn't think with a straight head, and I've only been able to pull through because you've always been by my side. And you'd be right, Commandant... There have been times when I was lost and couldn't think with a straight head, and I've only been able to pull through because you've always been by my side. And you'd be right, Commandant... There have been times when I was lost and couldn't think with a straight head, and I've only been able to pull through because you've always been by my side. And you'd be right, Commandant... There have been times when I was lost and couldn't think with a straight head, and I've only been able to pull through because you've always been by my side. +100001850 0 200001850 0 0 Do you remember the dream I told you about? Do you remember the dream I told you about? Do you remember the dream I told you about? Do you remember the dream I told you about? +100001851 0 200001851 0 0 This is where that dream ended... This is where that dream ended... This is where that dream ended... This is where that dream ended... +100001852 0 200001852 0 0 You came here alone to this church—unaware that there were temporarily inactive Corrupted buried under the snow... because you only saw me, and I was just wandering about. You came here alone to this church—unaware that there were temporarily inactive Corrupted buried under the snow... because you only saw me, and I was just wandering about. You came here alone to this church—unaware that there were temporarily inactive Corrupted buried under the snow... because you only saw me, and I was just wandering about. You came here alone to this church—unaware that there were temporarily inactive Corrupted buried under the snow... because you only saw me, and I was just wandering about. +100001853 0 200001853 0 0 Everything was blurry in the dream... except for your face, which I'll never forget. Everything was blurry in the dream... except for your face, which I'll never forget. Everything was blurry in the dream... except for your face, which I'll never forget. Everything was blurry in the dream... except for your face, which I'll never forget. +100001854 0 200001854 0 0 And that... is how you gave me a chance to hurt you... and when the Gray Ravens got here... And that... is how you gave me a chance to hurt you... and when the Gray Ravens got here... And that... is how you gave me a chance to hurt you... and when the Gray Ravens got here... And that... is how you gave me a chance to hurt you... and when the Gray Ravens got here... +100001855 0 200001855 0 0 ...When I became a nun here, the godfather said, "Understand the heart's fragility, for it is because of it that devils and gods persist." ...When I became a nun here, the godfather said, "Understand the heart's fragility, for it is because of it that devils and gods persist." ...When I became a nun here, the godfather said, "Understand the heart's fragility, for it is because of it that devils and gods persist." ...When I became a nun here, the godfather said, "Understand the heart's fragility, for it is because of it that devils and gods persist." +100001856 0 200001856 0 0 Right or wrong and legal or not, humans fall prey to emotions, which is why humans love and hate and hurt and protect. Right or wrong and legal or not, humans fall prey to emotions, which is why humans love and hate and hurt and protect. Right or wrong and legal or not, humans fall prey to emotions, which is why humans love and hate and hurt and protect. Right or wrong and legal or not, humans fall prey to emotions, which is why humans love and hate and hurt and protect. +100001857 0 200001857 0 0 And maybe somewhere down the road, when this church is completely buried under snow, I will be betrayed once more and take my last breath here. And maybe somewhere down the road, when this church is completely buried under snow, I will be betrayed once more and take my last breath here. And maybe somewhere down the road, when this church is completely buried under snow, I will be betrayed once more and take my last breath here. And maybe somewhere down the road, when this church is completely buried under snow, I will be betrayed once more and take my last breath here. +100001858 0 200001858 0 0 Commandant... Commandant... Commandant... Commandant... +100001859 0 200001859 0 0 Changes, huh... Changes, huh... Changes, huh... Changes, huh... +100001860 0 200001860 0 0 ... ... ... ... +100001861 0 200001861 0 0 Yes... this church is definitely changing, too. Yes... this church is definitely changing, too. Yes... this church is definitely changing, too. Yes... this church is definitely changing, too. +100001862 0 200001862 0 0 Can you put the roses on my headband, Commandant? I want to remember what happened today and what you said—and that flowers can bloom in the snow, too. Can you put the roses on my headband, Commandant? I want to remember what happened today and what you said—and that flowers can bloom in the snow, too. Can you put the roses on my headband, Commandant? I want to remember what happened today and what you said—and that flowers can bloom in the snow, too. Can you put the roses on my headband, Commandant? I want to remember what happened today and what you said—and that flowers can bloom in the snow, too. +100001863 0 200001863 0 0 Thank you... How does it look? Thank you... How does it look? Thank you... How does it look? Thank you... How does it look? +100001864 0 200001864 0 0 This coating is no longer just a dream in the "snow"... It looks more like a wedding dress now, like what those people from WGAA said. This coating is no longer just a dream in the "snow"... It looks more like a wedding dress now, like what those people from WGAA said. This coating is no longer just a dream in the "snow"... It looks more like a wedding dress now, like what those people from WGAA said. This coating is no longer just a dream in the "snow"... It looks more like a wedding dress now, like what those people from WGAA said. +100001865 0 200001865 0 0 I never thought it possible to have plants grow out of snow, and... I'd never craved putting flowers on this coating with "snowfield" as a motif. I never thought it possible to have plants grow out of snow, and... I'd never craved putting flowers on this coating with "snowfield" as a motif. I never thought it possible to have plants grow out of snow, and... I'd never craved putting flowers on this coating with "snowfield" as a motif. I never thought it possible to have plants grow out of snow, and... I'd never craved putting flowers on this coating with "snowfield" as a motif. +100001866 0 200001866 0 0 I was ready to meet my fate before you came to me... not knowing that my "dream" would end differently. I was ready to meet my fate before you came to me... not knowing that my "dream" would end differently. I was ready to meet my fate before you came to me... not knowing that my "dream" would end differently. I was ready to meet my fate before you came to me... not knowing that my "dream" would end differently. +100001867 0 200001867 0 0 Yes... flimsy as their faith was, they made it happen despite all odds. Yes... flimsy as their faith was, they made it happen despite all odds. Yes... flimsy as their faith was, they made it happen despite all odds. Yes... flimsy as their faith was, they made it happen despite all odds. +100001868 0 200001868 0 0 Nothing binds one down better than sweet home—and knowing that it works, Ascendants have no trouble tricking people into betraying their friends and family. Nothing binds one down better than sweet home—and knowing that it works, Ascendants have no trouble tricking people into betraying their friends and family. Nothing binds one down better than sweet home—and knowing that it works, Ascendants have no trouble tricking people into betraying their friends and family. Nothing binds one down better than sweet home—and knowing that it works, Ascendants have no trouble tricking people into betraying their friends and family. +100001869 0 200001869 0 0 We shouldn't blame them for choosing to side with the wrong people. Like you said, no one should ever get used to betrayal and parting ways with whom they love. We shouldn't blame them for choosing to side with the wrong people. Like you said, no one should ever get used to betrayal and parting ways with whom they love. We shouldn't blame them for choosing to side with the wrong people. Like you said, no one should ever get used to betrayal and parting ways with whom they love. We shouldn't blame them for choosing to side with the wrong people. Like you said, no one should ever get used to betrayal and parting ways with whom they love. +100001870 0 200001870 0 0 And these all cause pain—pain that eventually sets the tone for people to part ways for good. And these all cause pain—pain that eventually sets the tone for people to part ways for good. And these all cause pain—pain that eventually sets the tone for people to part ways for good. And these all cause pain—pain that eventually sets the tone for people to part ways for good. +100001871 0 200001871 0 0 People only want to stay where they feel warm. We need to open ourselves up to people, be encouraged, and help each other patch up. People only want to stay where they feel warm. We need to open ourselves up to people, be encouraged, and help each other patch up. People only want to stay where they feel warm. We need to open ourselves up to people, be encouraged, and help each other patch up. People only want to stay where they feel warm. We need to open ourselves up to people, be encouraged, and help each other patch up. +100001872 0 200001872 0 0 Which is why I want to make changes. Which is why I want to make changes. Which is why I want to make changes. Which is why I want to make changes. +100001873 0 200001873 0 0 Yes, but that's just one of the many changes I want to make. I'll have to come up with a detailed plan and have the Parliament's approval first. Yes, but that's just one of the many changes I want to make. I'll have to come up with a detailed plan and have the Parliament's approval first. Yes, but that's just one of the many changes I want to make. I'll have to come up with a detailed plan and have the Parliament's approval first. Yes, but that's just one of the many changes I want to make. I'll have to come up with a detailed plan and have the Parliament's approval first. +100001874 0 200001874 0 0 The Phantom Tracer picked up the voiceprints of some other deserters now—and from that, we know that "Cthylla" is likely to be among Ascendants. The Phantom Tracer picked up the voiceprints of some other deserters now—and from that, we know that "Cthylla" is likely to be among Ascendants. The Phantom Tracer picked up the voiceprints of some other deserters now—and from that, we know that "Cthylla" is likely to be among Ascendants. The Phantom Tracer picked up the voiceprints of some other deserters now—and from that, we know that "Cthylla" is likely to be among Ascendants. +100001875 0 200001875 0 0 I'm not surprised to find out that Project Winter still has to do with Ascendants, though. I'm not surprised to find out that Project Winter still has to do with Ascendants, though. I'm not surprised to find out that Project Winter still has to do with Ascendants, though. I'm not surprised to find out that Project Winter still has to do with Ascendants, though. +100001876 0 200001876 0 0 Every time we try to bust them, they always manage to steer clear of investigation—sometimes by using a scapegoat, sometimes by telling the scapegoat that it'd be a chance for them to "redeem" themselves. Every time we try to bust them, they always manage to steer clear of investigation—sometimes by using a scapegoat, sometimes by telling the scapegoat that it'd be a chance for them to "redeem" themselves. Every time we try to bust them, they always manage to steer clear of investigation—sometimes by using a scapegoat, sometimes by telling the scapegoat that it'd be a chance for them to "redeem" themselves. Every time we try to bust them, they always manage to steer clear of investigation—sometimes by using a scapegoat, sometimes by telling the scapegoat that it'd be a chance for them to "redeem" themselves. +100001877 0 200001877 0 0 Yup, and I'm never going to forgive those wiseasses for crossing that line. Yup, and I'm never going to forgive those wiseasses for crossing that line. Yup, and I'm never going to forgive those wiseasses for crossing that line. Yup, and I'm never going to forgive those wiseasses for crossing that line. +100001878 0 200001878 0 0 ...And that goes for you, too, Commandant. ...And that goes for you, too, Commandant. ...And that goes for you, too, Commandant. ...And that goes for you, too, Commandant. +100001879 0 200001879 0 0 Everyone sees the Gray Ravens as heroes, hence all the perks and how the Gray Ravens never really get into trouble for doing things that might be out of line. Everyone sees the Gray Ravens as heroes, hence all the perks and how the Gray Ravens never really get into trouble for doing things that might be out of line. Everyone sees the Gray Ravens as heroes, hence all the perks and how the Gray Ravens never really get into trouble for doing things that might be out of line. Everyone sees the Gray Ravens as heroes, hence all the perks and how the Gray Ravens never really get into trouble for doing things that might be out of line. +100001880 0 200001880 0 0 Which is what puts you in frequent contact with Ascendants, and I just wanted you to never get in any trouble. Which is what puts you in frequent contact with Ascendants, and I just wanted you to never get in any trouble. Which is what puts you in frequent contact with Ascendants, and I just wanted you to never get in any trouble. Which is what puts you in frequent contact with Ascendants, and I just wanted you to never get in any trouble. +100001881 0 200001881 0 0 You don't, but... I just really hate the idea of having to be the one to purify you down the road. You don't, but... I just really hate the idea of having to be the one to purify you down the road. You don't, but... I just really hate the idea of having to be the one to purify you down the road. You don't, but... I just really hate the idea of having to be the one to purify you down the road. +100001882 0 200001882 0 0 ...? ...? ...? ...? +100001883 0 200001883 0 0 Well, I guess a quick talk in the interrogation room will probably change your mind. Well, I guess a quick talk in the interrogation room will probably change your mind. Well, I guess a quick talk in the interrogation room will probably change your mind. Well, I guess a quick talk in the interrogation room will probably change your mind. +100001884 0 200001884 0 0 ...Are you sure? ...Are you sure? ...Are you sure? ...Are you sure? +100001885 0 200001885 0 0 Jeez, you got me worried for a second, Commandant. Jeez, you got me worried for a second, Commandant. Jeez, you got me worried for a second, Commandant. Jeez, you got me worried for a second, Commandant. +100001886 0 200001886 0 0 I'll take your word for it, then. I'll take your word for it, then. I'll take your word for it, then. I'll take your word for it, then. +100001887 0 200001887 0 0 And sorry for always being so nagging, but being Purifying Force's captain, I just know that there will come a day when I'll have to... And sorry for always being so nagging, but being Purifying Force's captain, I just know that there will come a day when I'll have to... And sorry for always being so nagging, but being Purifying Force's captain, I just know that there will come a day when I'll have to... And sorry for always being so nagging, but being Purifying Force's captain, I just know that there will come a day when I'll have to... +100001888 0 200001888 0 0 Right, which is why I want to make every moment count. Right, which is why I want to make every moment count. Right, which is why I want to make every moment count. Right, which is why I want to make every moment count. +100001889 0 200001889 0 0 Yup. Yup. Yup. Yup. +100001890 0 200001890 0 0 How can the lily answer where to best stay? Please don't lie just to make me feel better. How can the lily answer where to best stay? Please don't lie just to make me feel better. How can the lily answer where to best stay? Please don't lie just to make me feel better. How can the lily answer where to best stay? Please don't lie just to make me feel better. +100001891 100001891 200001891 300001891 400001891 Want to see some card tricks? Want to see some card tricks? Want to see some card tricks? Want to see some card tricks? +100001892 100001892 200001892 300001892 400001892 Straightforwardness is not attractive. Straightforwardness is not attractive. Straightforwardness is not attractive. Straightforwardness is not attractive. +100001893 100001893 200001893 300001893 400001893 Playing hard-to-get can make you more attractive. Playing hard-to-get can make you more attractive. Playing hard-to-get can make you more attractive. Playing hard-to-get can make you more attractive. +100001894 100001894 200001894 300001894 400001894 Yawn... Boring. Yawn... Boring. Yawn... Boring. Yawn... Boring. +100001895 100001895 200001895 300001895 400001895 Hehehe, a long-awaited bet. Hehehe, a long-awaited bet. Hehehe, a long-awaited bet. Hehehe, a long-awaited bet. +100001896 100001896 200001896 300001896 400001896 Let's cut open our Memories and communicate with the Signal Orbs! Let's cut open our Memories and communicate with the Signal Orbs! Let's cut open our Memories and communicate with the Signal Orbs! Let's cut open our Memories and communicate with the Signal Orbs! +100001897 100001897 200001897 300001897 400001897 Now I have your "heart." Now I have your "heart." Now I have your "heart." Now I have your "heart." +100001898 100001898 200001898 300001898 400001898 Now you've seen all my thoughts. Know me better now? Now you've seen all my thoughts. Know me better now? Now you've seen all my thoughts. Know me better now? Now you've seen all my thoughts. Know me better now? +100001899 100001899 200001899 300001899 400001899 Crazy Laughter Crazy Laughter Crazy Laughter Crazy Laughter +100001900 100001900 200001900 300001900 400001900 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001901 100001901 200001901 300001901 400001901 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001902 100001902 200001902 300001902 400001902 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001903 100001903 200001903 300001903 400001903 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001904 100001904 200001904 300001904 400001904 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001905 100001905 200001905 300001905 400001905 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001906 100001906 200001906 300001906 400001906 Regular Laughter Regular Laughter Regular Laughter Regular Laughter +100001907 100001907 200001907 300001907 400001907 Nowhere to Run! Nowhere to Run! Nowhere to Run! Nowhere to Run! +100001908 100001908 200001908 300001908 400001908 Target hit. Extermination started. Target hit. Extermination started. Target hit. Extermination started. Target hit. Extermination started. +100001909 100001909 200001909 300001909 400001909 Atone for your sins! Atone for your sins! Atone for your sins! Atone for your sins! +100001910 100001910 200001910 300001910 400001910 All sins end here! All sins end here! All sins end here! All sins end here! +100001911 100001911 200001911 300001911 400001911 Get... down! Get... down! Get... down! Get... down! +100001912 100001912 200001912 300001912 400001912 Stop struggling! Stop struggling! Stop struggling! Stop struggling! +100001913 100001913 200001913 300001913 400001913 Open fire! Open fire! Open fire! Open fire! +100001914 100001914 200001914 300001914 400001914 Be gone! Be gone! Be gone! Be gone! +100001915 100001915 200001915 300001915 400001915 Target locked. Target locked. Target locked. Target locked. +100001916 100001916 200001916 300001916 400001916 You're not gonna get away with it! You're not gonna get away with it! You're not gonna get away with it! You're not gonna get away with it! +100001917 100001917 200001917 300001917 400001917 Let this all end! Let this all end! Let this all end! Let this all end! +100001918 100001918 200001918 300001918 400001918 Let the fire of Lotus burn! Let the fire of Lotus burn! Let the fire of Lotus burn! Let the fire of Lotus burn! 112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. 112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. 112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. @@ -4421,7 +5197,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 128075 128075 228075 328075 428075 Howl. Howl. Howl. Howl. 128076 128076 228076 328076 428076 What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? 128077 128077 228077 328077 428077 Everything's ready. The overture begins. Everything's ready. The overture begins. Everything's ready. The overture begins. Everything's ready. The overture begins. -128078 128078 228078 328078 428078 May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. +128078 128078 228078 328078 428078 May this song echo in the future we expect for. May this song echo in the future we expect for. May this song echo in the future we expect for. May this song echo in the future we expect for. 128079 128079 228079 328079 428079 Ah Ah Ah Ah 128080 128080 228080 328080 428080 Ah Ah Ah Ah 128081 128081 228081 328081 428081 Ah Ah Ah Ah @@ -4448,7 +5224,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 128102 128102 228102 328102 428102 I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... 128103 128103 228103 328103 428103 Howl. Howl. Howl. Howl. 128104 128104 228104 328104 428104 What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? -128105 128105 228105 328105 428078 May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. +128105 128105 228105 328105 428078 May this song echo in the future we expect for. May this song echo in the future we expect for. May this song echo in the future we expect for. May this song echo in the future we expect for. 129001 129001 229001 329001 429001 Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! 129002 129002 229002 329002 429002 Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. 129003 129003 229003 329003 429003 So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"? @@ -4666,6 +5442,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 130106 130106 230106 330106 430106 Nanami here. Initiating armed intervention! Nanami here. Initiating armed intervention! Nanami here. Initiating armed intervention! Nanami here. Initiating armed intervention! 130107 130107 230107 330107 430107 This is Nanami's... trump card! This is Nanami's... trump card! This is Nanami's... trump card! This is Nanami's... trump card! 130108 130108 230108 330108 430108 This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! +130109 130109 230109 330109 430109 Nanami, Nanami, powerful Nanami! Nanami, Nanami, invincible Nanami! Nanami, Nanami, powerful Nanami! Nanami, Nanami, invincible Nanami! Nanami, Nanami, powerful Nanami! Nanami, Nanami, invincible Nanami! Nanami, Nanami, powerful Nanami! Nanami, Nanami, invincible Nanami! 131001 131001 231001 331001 431001 Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. 131002 131002 231002 331002 431002 Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. 131003 131003 231003 331003 431003 Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? @@ -4882,6 +5659,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 132104 132104 232104 332104 432104 I will... not lose. I will... not lose. I will... not lose. I will... not lose. 132105 132105 232105 332105 432105 Out of my way! Out of my way! Out of my way! Out of my way! 132106 132106 232106 332106 432106 I'll lead the charge! Cover me. I'll lead the charge! Cover me. I'll lead the charge! Cover me. I'll lead the charge! Cover me. +132107 132107 232107 332107 432107 A piece of cake. Not a big deal... Humph! A piece of cake. Not a big deal... Humph! A piece of cake. Not a big deal... Humph! A piece of cake. Not a big deal... Humph! 133001 133001 233001 333001 433001 Hello, Commandant. Allow me to reintroduce myself. My name is Noan. That is my real name. Once again, at your service. Hello, Commandant. Allow me to reintroduce myself. My name is Noan. That is my real name. Once again, at your service. Hello, Commandant. Allow me to reintroduce myself. My name is Noan. That is my real name. Once again, at your service. Hello, Commandant. Allow me to reintroduce myself. My name is Noan. That is my real name. Once again, at your service. 133002 133002 233002 333002 433002 I will not stop working as long as there is still room for improvement. I will not stop working as long as there is still room for improvement. I will not stop working as long as there is still room for improvement. I will not stop working as long as there is still room for improvement. 133003 133003 233003 333003 433003 Thanks. Can I take it that you have recognized my skills? Thanks. Can I take it that you have recognized my skills? Thanks. Can I take it that you have recognized my skills? Thanks. Can I take it that you have recognized my skills? @@ -5102,6 +5880,11 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 134112 134112 234112 334112 434112 My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. 134113 134113 234113 334113 434113 My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. 134114 134114 234114 334114 434114 My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. +134115 134115 234115 334115 434115 This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. +134116 134116 234116 334116 434116 I saw the dream weaved by those remaining data again when you were not here. The ending was changing gradually. Sometimes, it didn't end in the church. Sometimes, the enemy was not the defectors... The only thing that never changed... was our encounter. Perhaps it's no longer part of the simulation but a wish in my heart. I saw the dream weaved by those remaining data again when you were not here. The ending was changing gradually. Sometimes, it didn't end in the church. Sometimes, the enemy was not the defectors... The only thing that never changed... was our encounter. Perhaps it's no longer part of the simulation but a wish in my heart. I saw the dream weaved by those remaining data again when you were not here. The ending was changing gradually. Sometimes, it didn't end in the church. Sometimes, the enemy was not the defectors... The only thing that never changed... was our encounter. Perhaps it's no longer part of the simulation but a wish in my heart. I saw the dream weaved by those remaining data again when you were not here. The ending was changing gradually. Sometimes, it didn't end in the church. Sometimes, the enemy was not the defectors... The only thing that never changed... was our encounter. Perhaps it's no longer part of the simulation but a wish in my heart. +134117 134117 234117 334117 434117 Tracking, analyzing, returning... Beginning extermination. Oath-Bound. Extermination starts. Oath-Bound. Extermination starts. Oath-Bound. Extermination starts. +134118 134118 234118 334118 434118 So this is how it ends... May you rest in peace. May the flowers cover the snowfield someday. May the flowers cover the snowfield someday. May the flowers cover the snowfield someday. +134119 134119 234119 334119 434119 This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. 135001 135001 235001 335001 435001 ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. 135002 135002 235002 335002 435002 Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. 135003 135003 235003 335003 435003 Is this part of your order? Is this part of your order? Is this part of your order? Is this part of your order? @@ -5277,9 +6060,9 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 136066 136066 236066 336066 436066 ... ... ... ... 136067 136067 236067 336067 436067 Ugh... Ugh... Ugh... Ugh... 136068 136068 236068 336068 436068 Your time is under my control! Your time is under my control! Your time is under my control! Your time is under my control! -136069 136069 236069 336069 436069 There's no way out! There's no way out! There's no way out! There's no way out! +136069 136069 236069 336069 436069 Don't you think you can escape my sight. Don't you think you can escape my sight. Don't you think you can escape my sight. Don't you think you can escape my sight. 136070 136070 236070 336070 436070 Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! -136071 136071 236071 336071 436071 Don't think you can escape my sight. Don't think you can escape my sight. Don't think you can escape my sight. Don't think you can escape my sight. +136071 136071 236071 336071 436071 You're not going anywhere! You're not going anywhere! You're not going anywhere! You're not going anywhere! 136072 136072 236072 336072 436072 This ends here! This ends here! This ends here! This ends here! 136073 136073 236073 336073 436073 Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! 136074 136074 236074 336074 436074 Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. @@ -5322,9 +6105,9 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 137001 137001 237001 337001 437001 Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. 137002 137002 237002 337002 437002 We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! 137003 137003 237003 337003 437003 The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. -137004 137004 237004 337004 437004 Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. +137004 137004 237004 337004 437004 Upgrading based on the original foundation... No, no, no, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. 137005 137005 237005 337005 437005 To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. -137006 137006 237006 337006 437006 A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! +137006 137006 237006 337006 437006 Question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! Question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! Question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! Question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! 137007 137007 237007 337007 437007 Now's the time to create together! Now's the time to create together! Now's the time to create together! Now's the time to create together! 137008 137008 237008 337008 437008 Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? 137009 137009 237009 337009 437009 Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! @@ -5336,11 +6119,11 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 137015 137015 237015 337015 437015 Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! 137016 137016 237016 337016 437016 I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. 137017 137017 237017 337017 437017 You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! -137018 137018 237018 337018 437018 Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! +137018 137018 237018 337018 437018 Huh? I seem to be carefree all the time?... It's not like I'm never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I'm never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I'm never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I'm never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! 137019 137019 237019 337019 437019 Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. -137020 137020 237020 337020 437020 What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! +137020 137020 237020 337020 437020 What would I be doing if I hadn't taken up painting? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't taken up painting? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't taken up painting? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't taken up painting? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! 137021 137021 237021 337021 437021 I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! -137022 137022 237022 337022 437022 I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. +137022 137022 237022 337022 437022 I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze rests on that planet so often. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze rests on that planet so often. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze rests on that planet so often. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze rests on that planet so often. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. 137023 137023 237023 337023 437023 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137024 137024 237024 337024 437024 Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! 137025 137025 237025 337025 437025 What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? @@ -5348,34 +6131,34 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 137027 137027 237027 337027 437027 Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? 137028 137028 237028 337028 437028 I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? 137029 137029 237029 337029 437029 Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? -137030 137030 237030 337030 437030 Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! -137031 137031 237031 337031 437031 Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. -137032 137032 237032 337032 437032 My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! +137030 137030 237030 337030 437030 Let's go check out the new restaurant in Babylonia, Commandant! Don't worry about waiting in line. I've booked the whole venue! Let's go check out the new restaurant in Babylonia, Commandant! Don't worry about waiting in line. I've booked the whole venue! Let's go check out the new restaurant in Babylonia, Commandant! Don't worry about waiting in line. I've booked the whole venue! Let's go check out the new restaurant in Babylonia, Commandant! Don't worry about waiting in line. I've booked the whole venue! +137031 137031 237031 337031 437031 Lately, I've been getting so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been getting so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been getting so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been getting so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. +137032 137032 237032 337032 437032 My agent has been telling me that I've been seeing you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've been seeing you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've been seeing you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've been seeing you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! 137033 137033 237033 337033 437033 How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! 137034 137034 237034 337034 437034 Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? 137035 137035 237035 337035 437035 Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! 137036 137036 237036 337036 437036 Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! 137037 137037 237037 337037 437037 What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. -137038 137038 237038 337038 437038 What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? +137038 137038 237038 337038 437038 What can I do to lift your spirits? Do you need me to share some of my energy with you? What can I do to lift your spirits? Do you need me to share some of my energy with you? What can I do to lift your spirits? Do you need me to share some of my energy with you? What can I do to lift your spirits? Do you need me to share some of my energy with you? 137039 137039 237039 337039 437039 Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. 137040 137040 237040 337040 437040 ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... 137041 137041 237041 337041 437041 If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! 137042 137042 237042 337042 437042 Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! 137043 137043 237043 337043 437043 Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. 137044 137044 237044 337044 437044 You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! -137045 137045 237045 337045 437045 I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. +137045 137045 237045 337045 437045 I had a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I had a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I had a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I had a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. 137046 137046 237046 337046 437046 Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? 137047 137047 237047 337047 437047 No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! 137048 137048 237048 337048 437048 Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! 137049 137049 237049 337049 437049 How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. -137050 137050 237050 337050 437050 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. +137050 137050 237050 337050 437050 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see a difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see a difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see a difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see a difference? Commandant, never say that to a lady. 137051 137051 237051 337051 437051 Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. 137052 137052 237052 337052 437052 Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? 137053 137053 237053 337053 437053 Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. 137054 137054 237054 337054 437054 Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. 137055 137055 237055 337055 437055 ...Commandant, cease your ambush! ...Commandant, cease your ambush! ...Commandant, cease your ambush! ...Commandant, cease your ambush! 137056 137056 237056 337056 437056 Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. -137057 137057 237057 337057 437057 No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! +137057 137057 237057 337057 437057 No! The paints... Spilled all over the canvas... COM—MAN—DANT?! No! The paints... Spilled all over the canvas... COM—MAN—DANT?! No! The paints... Spilled all over the canvas... COM—MAN—DANT?! No! The paints... Spilled all over the canvas... COM—MAN—DANT?! 137058 137058 237058 337058 437058 What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? 137059 137059 237059 337059 437059 Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... 137060 137060 237060 337060 437060 I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. @@ -5394,7 +6177,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 137073 137073 237073 337073 437073 The canvas is ready! The canvas is ready! The canvas is ready! The canvas is ready! 137074 137074 237074 337074 437074 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! 137075 137075 237075 337075 437075 The colors are wrong...? The colors are wrong...? The colors are wrong...? The colors are wrong...? -137076 137076 237076 337076 437076 I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! +137076 137076 237076 337076 437076 I must not fail the expectations of others. I must not fail the expectations of others. I must not fail the expectations of others. I must not fail the expectations of others. 137077 137077 237077 337077 437077 I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... 137078 137078 237078 337078 437078 A stroke of genius! A stroke of genius! A stroke of genius! A stroke of genius! 137079 137079 237079 337079 437079 This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". @@ -5418,7 +6201,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 137097 137097 237097 337097 437097 Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. 137098 137098 237098 337098 437098 Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! 137099 137099 237099 337099 437099 Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! -137100 137100 237100 337100 437100 I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? +137100 137100 237100 337100 437100 I'm running out of ideas for a gift for you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift for you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift for you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift for you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? 137101 137101 237101 337101 437101 Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? 137102 137102 237102 337102 437102 Time to paint! Time to paint! Time to paint! Time to paint! 137103 137103 237103 337103 437103 Yes! Eureka! Yes! Eureka! Yes! Eureka! Yes! Eureka! @@ -5427,8 +6210,124 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 137106 137106 237106 337106 437106 The canvas is ready! The canvas is ready! The canvas is ready! The canvas is ready! 137107 137107 237107 337107 437107 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! 137108 137108 237108 337108 437108 The colors are wrong...? The colors are wrong...? The colors are wrong...? The colors are wrong...? -137109 137109 237109 337109 437109 I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! +137109 137109 237109 337109 437109 I must not fail the expectations of others. I must not fail the expectations of others. I must not fail the expectations of others. I must not fail the expectations of others. 137110 137110 237110 337110 437110 I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... 137111 137111 237111 337111 437111 A stroke of genius! A stroke of genius! A stroke of genius! A stroke of genius! 137112 137112 237112 337112 437112 This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". 137113 137113 237113 337113 437113 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! +138001 138001 238001 338001 438001 You're moving away now that I've come to you willingly? You're moving away now that I've come to you willingly? You're moving away now that I've come to you willingly? You're moving away now that I've come to you willingly? +138002 138002 238002 338002 438002 This power will be used accordingly. This power will be used accordingly. This power will be used accordingly. This power will be used accordingly. +138003 138003 238003 338003 438003 I will no longer be constrained by these meaningless titles. I will no longer be constrained by these meaningless titles. I will no longer be constrained by these meaningless titles. I will no longer be constrained by these meaningless titles. +138004 138004 238004 338004 438004 Even more power. Let's keep it going. Even more power. Let's keep it going. Even more power. Let's keep it going. Even more power. Let's keep it going. +138005 138005 238005 338005 438005 Not a bad idea to review what I've mastered. Not a bad idea to review what I've mastered. Not a bad idea to review what I've mastered. Not a bad idea to review what I've mastered. +138006 138006 238006 338006 438006 Not bad. An adequate weapon. Not bad. An adequate weapon. Not bad. An adequate weapon. Not bad. An adequate weapon. +138007 138007 238007 338007 438007 Don't slow me down, and don't get hurt by my strikes. Don't slow me down, and don't get hurt by my strikes. Don't slow me down, and don't get hurt by my strikes. Don't slow me down, and don't get hurt by my strikes. +138008 138008 238008 338008 438008 Watch my movements and act accordingly. Watch my movements and act accordingly. Watch my movements and act accordingly. Watch my movements and act accordingly. +138009 138009 238009 338009 438009 You're keeping an eye on my left hand. Do you want to know what would happen if I untie it? I can show you if you want to level this place to the ground... Never mind. There's always next time. You're keeping an eye on my left hand. Do you want to know what would happen if I untie it? I can show you if you want to level this place to the ground... Never mind. There's always next time. You're keeping an eye on my left hand. Do you want to know what would happen if I untie it? I can show you if you want to level this place to the ground... Never mind. There's always next time. You're keeping an eye on my left hand. Do you want to know what would happen if I untie it? I can show you if you want to level this place to the ground... Never mind. There's always next time. +138010 138010 238010 338010 438010 I started on the path of an Ascendant because of Luna, but now we've both found an answer that could lead us to the future... It's fine if you don't approve of what I think. I'll never approve of what Babylonia does either. I started on the path of an Ascendant because of Luna, but now we've both found an answer that could lead us to the future... It's fine if you don't approve of what I think. I'll never approve of what Babylonia does either. I started on the path of an Ascendant because of Luna, but now we've both found an answer that could lead us to the future... It's fine if you don't approve of what I think. I'll never approve of what Babylonia does either. I started on the path of an Ascendant because of Luna, but now we've both found an answer that could lead us to the future... It's fine if you don't approve of what I think. I'll never approve of what Babylonia does either. +138011 138011 238011 338011 438011 Agents are people who want to turn their dreams into reality and make history... Aren't you the same? Agents are people who want to turn their dreams into reality and make history... Aren't you the same? Agents are people who want to turn their dreams into reality and make history... Aren't you the same? Agents are people who want to turn their dreams into reality and make history... Aren't you the same? +138012 138012 238012 338012 438012 The Ascension-Network is indeed filtering for Ascendants, but before you criticize the filtering process, think about how the specialized frames of Babylonia are also filtering Constructs. There is no difference between what we do. The Ascension-Network is indeed filtering for Ascendants, but before you criticize the filtering process, think about how the specialized frames of Babylonia are also filtering Constructs. There is no difference between what we do. The Ascension-Network is indeed filtering for Ascendants, but before you criticize the filtering process, think about how the specialized frames of Babylonia are also filtering Constructs. There is no difference between what we do. The Ascension-Network is indeed filtering for Ascendants, but before you criticize the filtering process, think about how the specialized frames of Babylonia are also filtering Constructs. There is no difference between what we do. +138013 138013 238013 338013 438013 Project Winter... Too many have been entangled by its tendrils, and we won't find our way out until it's completely eliminated... I see you're ready to face the whole truth. Project Winter... Too many have been entangled by its tendrils, and we won't find our way out until it's completely eliminated... I see you're ready to face the whole truth. Project Winter... Too many have been entangled by its tendrils, and we won't find our way out until it's completely eliminated... I see you're ready to face the whole truth. Project Winter... Too many have been entangled by its tendrils, and we won't find our way out until it's completely eliminated... I see you're ready to face the whole truth. +138014 138014 238014 338014 438014 I met a white cat that kept following me during my wander. I don't know why... but it reminded me of you. Perhaps because you are as fragile as it was. I met a white cat that kept following me during my wander. I don't know why... but it reminded me of you. Perhaps because you are as fragile as it was. I met a white cat that kept following me during my wander. I don't know why... but it reminded me of you. Perhaps because you are as fragile as it was. I met a white cat that kept following me during my wander. I don't know why... but it reminded me of you. Perhaps because you are as fragile as it was. +138015 138015 238015 338015 438015 Why do I keep the old Gray Raven symbol on my back... It's a reminder and a warning... To remind me of those forgotten by history but should not be forgotten. To warn me against trusting those who should not be trusted. Why do I keep the old Gray Raven symbol on my back... It's a reminder and a warning... To remind me of those forgotten by history but should not be forgotten. To warn me against trusting those who should not be trusted. Why do I keep the old Gray Raven symbol on my back... It's a reminder and a warning... To remind me of those forgotten by history but should not be forgotten. To warn me against trusting those who should not be trusted. Why do I keep the old Gray Raven symbol on my back... It's a reminder and a warning... To remind me of those forgotten by history but should not be forgotten. To warn me against trusting those who should not be trusted. +138016 138016 238016 338016 438016 The secret of the Ascension-Network? Don't mind it too much. You won't find the path you've chosen there. I'll show you the consequence of your choices soon enough. But perhaps we are not so different after all... I meant the two of us—you and me, not Ascendants and Babylonia. The secret of the Ascension-Network? Don't mind it too much. You won't find the path you've chosen there. I'll show you the consequence of your choices soon enough. But perhaps we are not so different after all... I meant the two of us—you and me, not Ascendants and Babylonia. The secret of the Ascension-Network? Don't mind it too much. You won't find the path you've chosen there. I'll show you the consequence of your choices soon enough. But perhaps we are not so different after all... I meant the two of us—you and me, not Ascendants and Babylonia. The secret of the Ascension-Network? Don't mind it too much. You won't find the path you've chosen there. I'll show you the consequence of your choices soon enough. But perhaps we are not so different after all... I meant the two of us—you and me, not Ascendants and Babylonia. +138017 138017 238017 338017 438017 Life is valuable, of course, but to focus solely on that is to dismiss the pain others are suffering—so I freed them, and maybe one day I'll free you, regardless of what you think my action means. Life is valuable, of course, but to focus solely on that is to dismiss the pain others are suffering—so I freed them, and maybe one day I'll free you, regardless of what you think my action means. Life is valuable, of course, but to focus solely on that is to dismiss the pain others are suffering—so I freed them, and maybe one day I'll free you, regardless of what you think my action means. Life is valuable, of course, but to focus solely on that is to dismiss the pain others are suffering—so I freed them, and maybe one day I'll free you, regardless of what you think my action means. +138018 138018 238018 338018 438018 Are you still hoping for a future where you and your Gray Ravens will see peace prevail...? Keep it up. I look forward to seeing your wish at the finish line, regardless if it comes true or not. Are you still hoping for a future where you and your Gray Ravens will see peace prevail...? Keep it up. I look forward to seeing your wish at the finish line, regardless if it comes true or not. Are you still hoping for a future where you and your Gray Ravens will see peace prevail...? Keep it up. I look forward to seeing your wish at the finish line, regardless if it comes true or not. Are you still hoping for a future where you and your Gray Ravens will see peace prevail...? Keep it up. I look forward to seeing your wish at the finish line, regardless if it comes true or not. +138019 138019 238019 338019 438019 Since we have exposed Project Winter, you should have the name tags of the old Gray Raven. Murol, Xun, Hiro... They deserve to rest in peace. Why are there only three tags? Because the last one is mine. I still have to keep fighting... for the three of them. For the rest of us. Since we have exposed Project Winter, you should have the name tags of the old Gray Raven. Murol, Xun, Hiro... They deserve to rest in peace. Why are there only three tags? Because the last one is mine. I still have to keep fighting... for the three of them. For the rest of us. Since we have exposed Project Winter, you should have the name tags of the old Gray Raven. Murol, Xun, Hiro... They deserve to rest in peace. Why are there only three tags? Because the last one is mine. I still have to keep fighting... for the three of them. For the rest of us. Since we have exposed Project Winter, you should have the name tags of the old Gray Raven. Murol, Xun, Hiro... They deserve to rest in peace. Why are there only three tags? Because the last one is mine. I still have to keep fighting... for the three of them. For the rest of us. +138020 138020 238020 338020 438020 I'm excellent at both short and long blades, but the weapon I've used the longest... is still this dagger. Why don't I use it anymore? There are more things I have to protect now, and its blade is no longer long enough. I'm excellent at both short and long blades, but the weapon I've used the longest... is still this dagger. Why don't I use it anymore? There are more things I have to protect now, and its blade is no longer long enough. I'm excellent at both short and long blades, but the weapon I've used the longest... is still this dagger. Why don't I use it anymore? There are more things I have to protect now, and its blade is no longer long enough. I'm excellent at both short and long blades, but the weapon I've used the longest... is still this dagger. Why don't I use it anymore? There are more things I have to protect now, and its blade is no longer long enough. +138021 138021 238021 338021 438021 If you're tired, give up everything and go away. Leave it all to me, whether you live, die by my hand, or just wander off... But... never surrender to me. If you're tired, give up everything and go away. Leave it all to me, whether you live, die by my hand, or just wander off... But... never surrender to me. If you're tired, give up everything and go away. Leave it all to me, whether you live, die by my hand, or just wander off... But... never surrender to me. If you're tired, give up everything and go away. Leave it all to me, whether you live, die by my hand, or just wander off... But... never surrender to me. +138022 138022 238022 338022 438022 You see another possibility in me? Then whose possibility excites you more, mine or your Lucia? You'd rather build your future instead of waiting for it to arrive, you say? Naive... but... not a terrible answer. You're indeed a dangerous opponent. You see another possibility in me? Then whose possibility excites you more, mine or your Lucia? You'd rather build your future instead of waiting for it to arrive, you say? Naive... but... not a terrible answer. You're indeed a dangerous opponent. You see another possibility in me? Then whose possibility excites you more, mine or your Lucia? You'd rather build your future instead of waiting for it to arrive, you say? Naive... but... not a terrible answer. You're indeed a dangerous opponent. You see another possibility in me? Then whose possibility excites you more, mine or your Lucia? You'd rather build your future instead of waiting for it to arrive, you say? Naive... but... not a terrible answer. You're indeed a dangerous opponent. +138023 138023 238023 338023 438023 We'll reach the end of this calamity one day. No matter how it ends, whether humans or Ascendants survive—tell me where you are... even if you can only whisper it in the wind. We'll reach the end of this calamity one day. No matter how it ends, whether humans or Ascendants survive—tell me where you are... even if you can only whisper it in the wind. We'll reach the end of this calamity one day. No matter how it ends, whether humans or Ascendants survive—tell me where you are... even if you can only whisper it in the wind. We'll reach the end of this calamity one day. No matter how it ends, whether humans or Ascendants survive—tell me where you are... even if you can only whisper it in the wind. +138024 138024 238024 338024 438024 Futile. Futile. Futile. Futile. +138025 138025 238025 338025 438025 You want to please me with this? You want to please me with this? You want to please me with this? You want to please me with this? +138026 138026 238026 338026 438026 If you still want a future without the Punishing Virus, you should refrain from interacting with an Ascendant. If you still want a future without the Punishing Virus, you should refrain from interacting with an Ascendant. If you still want a future without the Punishing Virus, you should refrain from interacting with an Ascendant. If you still want a future without the Punishing Virus, you should refrain from interacting with an Ascendant. +138027 138027 238027 338027 438027 This thing... My past self would indeed like it. This thing... My past self would indeed like it. This thing... My past self would indeed like it. This thing... My past self would indeed like it. +138028 138028 238028 338028 438028 Save your kindness to someone who'd actually reciprocate. Save your kindness to someone who'd actually reciprocate. Save your kindness to someone who'd actually reciprocate. Save your kindness to someone who'd actually reciprocate. +138029 138029 238029 338029 438029 Your Lucia has also received many gifts like this, hasn't she... Look at your face. I knew you'd make a fascinating expression like that. Your Lucia has also received many gifts like this, hasn't she... Look at your face. I knew you'd make a fascinating expression like that. Your Lucia has also received many gifts like this, hasn't she... Look at your face. I knew you'd make a fascinating expression like that. Your Lucia has also received many gifts like this, hasn't she... Look at your face. I knew you'd make a fascinating expression like that. +138030 138030 238030 338030 438030 Our paths are not the same. You would be wise to keep your distance. Our paths are not the same. You would be wise to keep your distance. Our paths are not the same. You would be wise to keep your distance. Our paths are not the same. You would be wise to keep your distance. +138031 138031 238031 338031 438031 You don't need to waste so much time and effort if you just want me to lend you my power. You don't need to waste so much time and effort if you just want me to lend you my power. You don't need to waste so much time and effort if you just want me to lend you my power. You don't need to waste so much time and effort if you just want me to lend you my power. +138032 138032 238032 338032 438032 You refuse to heed my advice... What is it that you hope to find...? Or have you considered the price of being close to me? You refuse to heed my advice... What is it that you hope to find...? Or have you considered the price of being close to me? You refuse to heed my advice... What is it that you hope to find...? Or have you considered the price of being close to me? You refuse to heed my advice... What is it that you hope to find...? Or have you considered the price of being close to me? +138033 138033 238033 338033 438033 Are you hoping to get near an Ascendant, or me? Are you hoping to get near an Ascendant, or me? Are you hoping to get near an Ascendant, or me? Are you hoping to get near an Ascendant, or me? +138034 138034 238034 338034 438034 If this is where we stand, how about you leave behind your commandant title, come with me, and join the Ascendants? ...You're wise to say no. Your will is why I have yet to kill you. If this is where we stand, how about you leave behind your commandant title, come with me, and join the Ascendants? ...You're wise to say no. Your will is why I have yet to kill you. If this is where we stand, how about you leave behind your commandant title, come with me, and join the Ascendants? ...You're wise to say no. Your will is why I have yet to kill you. If this is where we stand, how about you leave behind your commandant title, come with me, and join the Ascendants? ...You're wise to say no. Your will is why I have yet to kill you. +138035 138035 238035 338035 438035 What are you trying to do? To trust me? Or to make me trust you? What are you trying to do? To trust me? Or to make me trust you? What are you trying to do? To trust me? Or to make me trust you? What are you trying to do? To trust me? Or to make me trust you? +138036 138036 238036 338036 438036 Did you just leave an Ascendant in your lounge and walk away? Did you just leave an Ascendant in your lounge and walk away? Did you just leave an Ascendant in your lounge and walk away? Did you just leave an Ascendant in your lounge and walk away? +138037 138037 238037 338037 438037 Should I leave behind an Ascendant memento or two here? The kind that would leave a huge stain on your glorious resume? Should I leave behind an Ascendant memento or two here? The kind that would leave a huge stain on your glorious resume? Should I leave behind an Ascendant memento or two here? The kind that would leave a huge stain on your glorious resume? Should I leave behind an Ascendant memento or two here? The kind that would leave a huge stain on your glorious resume? +138038 138038 238038 338038 438038 If you're falling asleep, let me tell you a bedtime story—you won't be able to sleep after you hear it. Stop asking me why, unless you're not sleepy in the first place? If you're falling asleep, let me tell you a bedtime story—you won't be able to sleep after you hear it. Stop asking me why, unless you're not sleepy in the first place? If you're falling asleep, let me tell you a bedtime story—you won't be able to sleep after you hear it. Stop asking me why, unless you're not sleepy in the first place? If you're falling asleep, let me tell you a bedtime story—you won't be able to sleep after you hear it. Stop asking me why, unless you're not sleepy in the first place? +138039 138039 238039 338039 438039 You just sleep before me without any concern? Or... have you not even considered it? You just sleep before me without any concern? Or... have you not even considered it? You just sleep before me without any concern? Or... have you not even considered it? You just sleep before me without any concern? Or... have you not even considered it? +138040 138040 238040 338040 438040 If you're gone, then this place has no reason to stay... Hah, you came back just in time. Don't test me next time. If you're gone, then this place has no reason to stay... Hah, you came back just in time. Don't test me next time. If you're gone, then this place has no reason to stay... Hah, you came back just in time. Don't test me next time. If you're gone, then this place has no reason to stay... Hah, you came back just in time. Don't test me next time. +138041 138041 238041 338041 438041 Do you rather die by exhaustion instead of my hand? Do you rather die by exhaustion instead of my hand? Do you rather die by exhaustion instead of my hand? Do you rather die by exhaustion instead of my hand? +138042 138042 238042 338042 438042 You're too tightly bound by your responsibilities. So am I, you say? At least I know when to take a break, unlike you. You're too tightly bound by your responsibilities. So am I, you say? At least I know when to take a break, unlike you. You're too tightly bound by your responsibilities. So am I, you say? At least I know when to take a break, unlike you. You're too tightly bound by your responsibilities. So am I, you say? At least I know when to take a break, unlike you. +138043 138043 238043 338043 438043 You're going to exhaust yourself soon and pass out. Your Gray Ravens will come rushing for you, and the Ascendants will have a chance to take them all down... Is that what you want to see? You're going to exhaust yourself soon and pass out. Your Gray Ravens will come rushing for you, and the Ascendants will have a chance to take them all down... Is that what you want to see? You're going to exhaust yourself soon and pass out. Your Gray Ravens will come rushing for you, and the Ascendants will have a chance to take them all down... Is that what you want to see? You're going to exhaust yourself soon and pass out. Your Gray Ravens will come rushing for you, and the Ascendants will have a chance to take them all down... Is that what you want to see? +138044 138044 238044 338044 438044 I'm tired too. Let's go. Rest with me. I'm tired too. Let's go. Rest with me. I'm tired too. Let's go. Rest with me. I'm tired too. Let's go. Rest with me. +138045 138045 238045 338045 438045 Sleep if you're tired. If you're brave enough to be in a room with an Ascendant, why would you be afraid of being reprimanded for slacking? Relax. No one will know what happens in this room apart from you and me. Sleep if you're tired. If you're brave enough to be in a room with an Ascendant, why would you be afraid of being reprimanded for slacking? Relax. No one will know what happens in this room apart from you and me. Sleep if you're tired. If you're brave enough to be in a room with an Ascendant, why would you be afraid of being reprimanded for slacking? Relax. No one will know what happens in this room apart from you and me. Sleep if you're tired. If you're brave enough to be in a room with an Ascendant, why would you be afraid of being reprimanded for slacking? Relax. No one will know what happens in this room apart from you and me. +138046 138046 238046 338046 438046 I don't have time to chat. What's next? I don't have time to chat. What's next? I don't have time to chat. What's next? I don't have time to chat. What's next? +138047 138047 238047 338047 438047 What troublesome missions do we have today? Leave them to me while I'm here. What troublesome missions do we have today? Leave them to me while I'm here. What troublesome missions do we have today? Leave them to me while I'm here. What troublesome missions do we have today? Leave them to me while I'm here. +138048 138048 238048 338048 438048 Are you ready? We'll watch each other, beware of each other, and use each other. Are you ready? We'll watch each other, beware of each other, and use each other. Are you ready? We'll watch each other, beware of each other, and use each other. Are you ready? We'll watch each other, beware of each other, and use each other. +138049 138049 238049 338049 438049 Do you enjoy this repetitive routine, or is it involuntary... You dare to ask me my own question? Do you enjoy this repetitive routine, or is it involuntary... You dare to ask me my own question? Do you enjoy this repetitive routine, or is it involuntary... You dare to ask me my own question? Do you enjoy this repetitive routine, or is it involuntary... You dare to ask me my own question? +138050 138050 238050 338050 438050 You're on time today. Good, keep it up. As a reward for not being lazy, maybe I'll stay a little longer. You're on time today. Good, keep it up. As a reward for not being lazy, maybe I'll stay a little longer. You're on time today. Good, keep it up. As a reward for not being lazy, maybe I'll stay a little longer. You're on time today. Good, keep it up. As a reward for not being lazy, maybe I'll stay a little longer. +138051 138051 238051 338051 438051 I never look up at the sky, even when this planet is scarred beyond recognition. I was born here, and my path forward is paved here. If you want to walk with me... then let's go. I never look up at the sky, even when this planet is scarred beyond recognition. I was born here, and my path forward is paved here. If you want to walk with me... then let's go. I never look up at the sky, even when this planet is scarred beyond recognition. I was born here, and my path forward is paved here. If you want to walk with me... then let's go. I never look up at the sky, even when this planet is scarred beyond recognition. I was born here, and my path forward is paved here. If you want to walk with me... then let's go. +138052 138052 238052 338052 438052 Welcome back. Do you want to say that to me as well? Welcome back. Do you want to say that to me as well? Welcome back. Do you want to say that to me as well? Welcome back. Do you want to say that to me as well? +138053 138053 238053 338053 438053 I've been waiting for you. If you weren't back soon, I'd have gone looking for you... or given you a hard time. I've been waiting for you. If you weren't back soon, I'd have gone looking for you... or given you a hard time. I've been waiting for you. If you weren't back soon, I'd have gone looking for you... or given you a hard time. I've been waiting for you. If you weren't back soon, I'd have gone looking for you... or given you a hard time. +138054 138054 238054 338054 438054 It's been a while. Perhaps I should put you on a leash in case you leave without a word... I'm kidding. No matter where you are, I'll still have my eyes on you. I won't let my most dangerous enemy out of my sight. I hope you're smart enough to do the same. It's been a while. Perhaps I should put you on a leash in case you leave without a word... I'm kidding. No matter where you are, I'll still have my eyes on you. I won't let my most dangerous enemy out of my sight. I hope you're smart enough to do the same. It's been a while. Perhaps I should put you on a leash in case you leave without a word... I'm kidding. No matter where you are, I'll still have my eyes on you. I won't let my most dangerous enemy out of my sight. I hope you're smart enough to do the same. It's been a while. Perhaps I should put you on a leash in case you leave without a word... I'm kidding. No matter where you are, I'll still have my eyes on you. I won't let my most dangerous enemy out of my sight. I hope you're smart enough to do the same. +138055 138055 238055 338055 438055 If you try to pull some trick behind my back, you'll only end up hurting yourself. If you try to pull some trick behind my back, you'll only end up hurting yourself. If you try to pull some trick behind my back, you'll only end up hurting yourself. If you try to pull some trick behind my back, you'll only end up hurting yourself. +138056 138056 238056 338056 438056 You're like a struggling caged bird, smashing and shaking your prison. You're like a struggling caged bird, smashing and shaking your prison. You're like a struggling caged bird, smashing and shaking your prison. You're like a struggling caged bird, smashing and shaking your prison. +138057 138057 238057 338057 438057 Enough with your childish retaliation. Enough with your childish retaliation. Enough with your childish retaliation. Enough with your childish retaliation. +138058 138058 238058 338058 438058 If you want to cut your hand off as a gift for me, you can just say so. If you want to cut your hand off as a gift for me, you can just say so. If you want to cut your hand off as a gift for me, you can just say so. If you want to cut your hand off as a gift for me, you can just say so. +138059 138059 238059 338059 438059 Tch. Do you want to try touching me when I release the Punishing Virus? Tch. Do you want to try touching me when I release the Punishing Virus? Tch. Do you want to try touching me when I release the Punishing Virus? Tch. Do you want to try touching me when I release the Punishing Virus? +138060 138060 238060 338060 438060 Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. +138061 138061 238061 338061 438061 Mission complete. How much trouble have they gotten you into exactly? Mission complete. How much trouble have they gotten you into exactly? Mission complete. How much trouble have they gotten you into exactly? Mission complete. How much trouble have they gotten you into exactly? +138062 138062 238062 338062 438062 You just completed it by the book? What a... You just completed it by the book? What a... You just completed it by the book? What a... You just completed it by the book? What a... +138063 138063 238063 338063 438063 Hmph. Hmph. Hmph. Hmph. +138064 138064 238064 338064 438064 Hah... Hah... Hah... Hah... +138065 138065 238065 338065 438065 So? So? So? So? +138066 138066 238066 338066 438066 Tsk... Tsk... Tsk... Tsk... +138067 138067 238067 338067 438067 Oh? Oh? Oh? Oh? +138068 138068 238068 338068 438068 Give it all you got. Give it all you got. Give it all you got. Give it all you got. +138069 138069 238069 338069 438069 I'm not gonna pull my punches. I'm not gonna pull my punches. I'm not gonna pull my punches. I'm not gonna pull my punches. +138070 138070 238070 338070 438070 Is this the best you can do? Is this the best you can do? Is this the best you can do? Is this the best you can do? +138071 138071 238071 338071 438071 Stop struggling. Stop struggling. Stop struggling. Stop struggling. +138072 138072 238072 338072 438072 A critical moment between life and death... A critical moment between life and death... A critical moment between life and death... A critical moment between life and death... +138073 138073 238073 338073 438073 Humph. Another one killed by my blade. Humph. Another one killed by my blade. Humph. Another one killed by my blade. Humph. Another one killed by my blade. +138074 138074 238074 338074 438074 The fragments of the cage will be my blade! The fragments of the cage will be my blade! The fragments of the cage will be my blade! The fragments of the cage will be my blade! +138075 138075 238075 338075 438075 I'll break the cage of fate! I'll break the cage of fate! I'll break the cage of fate! I'll break the cage of fate! +138076 138076 238076 338076 438076 Tsk. Tsk. Tsk. Tsk. +138077 138077 238077 338077 438077 I'm impressed. I'm impressed. I'm impressed. I'm impressed. +138078 138078 238078 338078 438078 ...Ha... This is... how it ends... ...Ha... This is... how it ends... ...Ha... This is... how it ends... ...Ha... This is... how it ends... +138079 138079 238079 338079 438079 What an obvious weakness. What an obvious weakness. What an obvious weakness. What an obvious weakness. +138080 138080 238080 338080 438080 There you are. There you are. There you are. There you are. +138081 138081 238081 338081 438081 This fight... better not be a boring one. This fight... better not be a boring one. This fight... better not be a boring one. This fight... better not be a boring one. +138082 138082 238082 338082 438082 Keeping moving. This victory... is not the end yet. Keeping moving. This victory... is not the end yet. Keeping moving. This victory... is not the end yet. Keeping moving. This victory... is not the end yet. +138083 138083 238083 338083 438083 Ah! Ah! Ah! Ah! +138084 138084 238084 338084 438084 Ah! Ah! Ah! Ah! +138085 138085 238085 338085 438085 Ah! Ah! Ah! Ah! +138086 138086 238086 338086 438086 Ah! Ah! Ah! Ah! +138087 138087 238087 338087 438087 Ah! Ah! Ah! Ah! +138088 138088 238088 338088 438088 Ah! Ah! Ah! Ah! +138089 138089 238089 338089 438089 Ah! Ah! Ah! Ah! +138090 138090 238090 338090 438090 Ah! Ah! Ah! Ah! +138091 138091 238091 338091 438091 Ah! Ah! Ah! Ah! +138092 138092 238092 338092 438092 Ah! Ah! Ah! Ah! +138093 138093 238093 338093 438093 Ah! Ah! Ah! Ah! +138094 138094 238094 338094 438094 Ah! Ah! Ah! Ah! +138095 138095 238095 338095 438095 Ah! Ah! Ah! Ah! +138096 138096 238096 338096 438096 Ah! Ah! Ah! Ah! +138097 138097 238097 338097 438097 Ah! Ah! Ah! Ah! +138098 138098 238098 338098 438098 We both have something we won't give up, and they will put us on opposite sides of the battlefield. When that day comes, I will not show any mercy toward you. You've earned an honest fight. This is how I show you my respect. We both have something we won't give up, and they will put us on opposite sides of the battlefield. When that day comes, I will not show any mercy toward you. You've earned an honest fight. This is how I show you my respect. We both have something we won't give up, and they will put us on opposite sides of the battlefield. When that day comes, I will not show any mercy toward you. You've earned an honest fight. This is how I show you my respect. We both have something we won't give up, and they will put us on opposite sides of the battlefield. When that day comes, I will not show any mercy toward you. You've earned an honest fight. This is how I show you my respect. +138099 138099 238099 338099 438099 I'm tired of this. When will you give me your most valuable thing... Stop getting so close... If you're no longer afraid of me, then let me get closer to you too... Hah, now you're running away? I'm tired of this. When will you give me your most valuable thing... Stop getting so close... If you're no longer afraid of me, then let me get closer to you too... Hah, now you're running away? I'm tired of this. When will you give me your most valuable thing... Stop getting so close... If you're no longer afraid of me, then let me get closer to you too... Hah, now you're running away? I'm tired of this. When will you give me your most valuable thing... Stop getting so close... If you're no longer afraid of me, then let me get closer to you too... Hah, now you're running away? +138100 138100 238100 338100 438100 It seems that neither Babylonia nor you have discovered where your true strength lies... When will you leave with me? You don't have to answer me right now like you did last time. Give it some thought. It seems that neither Babylonia nor you have discovered where your true strength lies... When will you leave with me? You don't have to answer me right now like you did last time. Give it some thought. It seems that neither Babylonia nor you have discovered where your true strength lies... When will you leave with me? You don't have to answer me right now like you did last time. Give it some thought. It seems that neither Babylonia nor you have discovered where your true strength lies... When will you leave with me? You don't have to answer me right now like you did last time. Give it some thought. +138101 138101 238101 338101 438101 Put those aside and come with me... You don't get to refuse. After all, I didn't have a choice to refuse it when you sent me all this stuff. Put those aside and come with me... You don't get to refuse. After all, I didn't have a choice to refuse it when you sent me all this stuff. Put those aside and come with me... You don't get to refuse. After all, I didn't have a choice to refuse it when you sent me all this stuff. Put those aside and come with me... You don't get to refuse. After all, I didn't have a choice to refuse it when you sent me all this stuff. +138102 138102 238102 338102 438102 Give it all you got. Give it all you got. Give it all you got. Give it all you got. +138103 138103 238103 338103 438103 I'm not gonna pull my punches. I'm not gonna pull my punches. I'm not gonna pull my punches. I'm not gonna pull my punches. +138104 138104 238104 338104 438104 Is this the best you can do? Is this the best you can do? Is this the best you can do? Is this the best you can do? +138105 138105 238105 338105 438105 Stop struggling. Stop struggling. Stop struggling. Stop struggling. +138106 138106 238106 338106 438106 A critical moment between life and death... A critical moment between life and death... A critical moment between life and death... A critical moment between life and death... +138107 138107 238107 338107 438107 Humph. Another one killed by my blade. Humph. Another one killed by my blade. Humph. Another one killed by my blade. Humph. Another one killed by my blade. +138108 138108 238108 338108 438108 The fragments of the cage will be my blade! The fragments of the cage will be my blade! The fragments of the cage will be my blade! The fragments of the cage will be my blade! +138109 138109 238109 338109 438109 I'll break the cage of fate! I'll break the cage of fate! I'll break the cage of fate! I'll break the cage of fate! +138110 138110 238110 338110 438110 Tsk. Tsk. Tsk. Tsk. +138111 138111 238111 338111 438111 I'm impressed. I'm impressed. I'm impressed. I'm impressed. +138112 138112 238112 338112 438112 ...Ha... This is... how it ends... ...Ha... This is... how it ends... ...Ha... This is... how it ends... ...Ha... This is... how it ends... +138113 138113 238113 338113 438113 What an obvious weakness. What an obvious weakness. What an obvious weakness. What an obvious weakness. +138114 138114 238114 338114 438114 There you are. There you are. There you are. There you are. +138115 138115 238115 338115 438115 A critical moment between life and death... A critical moment between life and death... A critical moment between life and death... A critical moment between life and death... +138116 138116 238116 338116 438116 Keeping moving. This victory... is not the end yet. Keeping moving. This victory... is not the end yet. Keeping moving. This victory... is not the end yet. Keeping moving. This victory... is not the end yet. diff --git a/Resources/table/client/autowindow/AutoWindowController.tsv b/Resources/table/client/autowindow/AutoWindowController.tsv index ce1a9548..5dece25c 100644 --- a/Resources/table/client/autowindow/AutoWindowController.tsv +++ b/Resources/table/client/autowindow/AutoWindowController.tsv @@ -59,11 +59,20 @@ Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen 1607 1 40040 1 14509 2 1 1608 1 40041 202 14303 2 1 6000806 1609 1 40042 202 14304 2 1 6001905 -1614 1 40044 1 15805 2 1 +1610 2 50057 1000 15801 1 1 30404 1 +1611 2 50058 1000 15802 1 1 30404 1 +1612 2 50059 1000 15803 1 1 30404 1 +1613 1 40043 203 15807 2 1 6002505 +1614 1 40044 199 15804 2 1 +1615 1 40045 202 15805 2 1 6002904 +1616 1 40046 202 15806 2 1 6002305 +1617 1 40047 200 15402 5 1 770710 +1618 7 50042 1 15710 2 1 774800 1 +1619 1 40048 2 16602 2 1 1701 10 40039 201 26 1 1 -1410 1 40045 200 14990 2 1 806 1 1400017 101 1400017 2 1 1400018 1 1400018 101 1400018 2 1 1 +1410 1 40049 200 14990 2 1 1300150 2 1300150 110 2160060 1 1 1 1300160 2 1300160 120 2160061 1 1 1 1300210 2 50025 500 2160095 1 1 30404 1 diff --git a/Resources/table/client/autowindow/AutoWindowView.tsv b/Resources/table/client/autowindow/AutoWindowView.tsv index e91dbab7..f9e1f1a6 100644 --- a/Resources/table/client/autowindow/AutoWindowView.tsv +++ b/Resources/table/client/autowindow/AutoWindowView.tsv @@ -42,8 +42,13 @@ Id BgIcon SpineBg SkipId SkipURL Type 41 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV133.png 2 42 Assets/Product/Texture/Image/UiAutoWindow/PosterLunaPfV200.png 20020 2 43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2 +44 Assets/Product/Ui/Spine/Bianka/BiankaSkin/BiankaSkinAutoWindow.prefab 20179 3 45 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV134.png 2 -46 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/KbgrAH5fvuw 2 +46 Assets/Product/Texture/Image/UiAutoWindow/PosterLuciaV135.png 20020 2 +47 Assets/Product/Texture/Image/UiAutoWindow/PosterKaliePfV201.png 20020 2 +48 Assets/Product/Texture/Image/UiAutoWindow/PosterLuciaV136.png 85016 2 +49 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV202.png 2 +50 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/xLILdjnWO_c 2 1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1 1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2 1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2 diff --git a/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv b/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv index 75badf4f..bf08ae10 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv @@ -31,9 +31,9 @@ NotSelectRecruitTicket The text of a pop-up message when tapping Next without se NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact. StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate TextColor Text Color BBBBBBFF FF0000FF -RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached +RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached. UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png -BtnRecruitName Recruit Button Name Recruit Star Up +BtnRecruitName Recruit Button Name Recruit Star Up Declension BiancaTheatreComboTips Bond Description Evolve Requirement: BannerProgress Entry Progress Description Current Level: %s/%s StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards @@ -46,10 +46,33 @@ RebootTitle Battle Reset Title Reset Warning RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed? RetreatTitle Battle Retreat Title Battle Warning RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results? -MainViewShowRewardId Main Screen Reward Display 550193 +MainViewShowRewardId Main Screen Reward Display 550224 SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3 NotActiveQualityColor Unactivated Quality Color 797979 UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.) RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim? -MissionComplete All mission completed \ No newline at end of file +MissionComplete All mission completed +VisionUnlockDesc Insight Unlocking Text The ancient Insight has summoned the longing for crimson.\nThe journey will be different from now on. +VisionUpSound Insight Level-Up Sound Effect (Lv.1 | Lv.2 | Lv.3) 2827 2827 2827 +VisionUpDesc Insight Level-Up Text (Lv.1 | Lv.2 | Lv.3) Your understanding of the Insight has improved.\nInsight Level increased to phase 2. You'll see the other side of the world.\nInsight Level increased to phase 3. You have merged with the supernatural Insight.\nThe world will be crimson. The Insight has been raised to the ultimate phase. +StrengthenSkillNodePrefab External Loop Enhancement Node Preset Format Url Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaTheatreFetters.prefab +AchievementAllPrecoss Total Achievement Mission Progress (Achievement Interface) Completed: %d/%d +MainAchievementAllPrecoss Total Achievement Mission Progress (Main Interface) Progress: %d/%d +TxtBureauTeam5Effect Survey Team: Additional description of the expedition effect Current: %s bonus +TeamUnLockConditionProgress Survey Team: Condition Progress Progress: %d/%d +RecruitFloorIndexesTxt Recruitment: Guarantee Character Draw Notice Recruitment slot %s has all been drawn. A random draw will be made among all characters. +RecruitDecayTitleTxt Declension: Title Text "Select one of the characters you have for Declension. After the Declension,\nthe recruitment limit will be increased to 3★. The 5th phase will be unlocked for the Bond of the selected element." +RecruitOverDecayTxt Declension: Button Text Declension done. +RecruitDecayTxt Declension Text %s has accepted declension +RecruitDecayRefreshTxt Declension Refresh Text Remaining Declension Attempts: +RecruitAreNotRole Recruitment: No Characters All characters have been drawn. +RecruitDecayTip Declension: Ability Notice 3★ characters and elemental Bond phase 5 unlocked. +DecayRoleEffect Declension: Character Effect Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreShenghua.prefab +CueWhenGetReward Reward Sound Effect (1: Artifact Chest | 2: Artifact | 3: Invitation) 2829 2830 2831 +AchievementRewardAllGet Complete all Achievement Rewards. All rewards claimed. +VisionSettleDesc Sight Conclusion Text During Result Calculation (Phase 1 | Phase 2 | Phase 3 | Phase 4) Your knowledge of Insight is only at the surface level. Your knowledge of Insight is growing. Insight has become an inseparable part of you. You have mastered the most profound wisdom of the world. +VisionUiEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc04.prefab +VisionPsionicEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi04.prefab +AchievementFinishTipTxt Accomplished Achievement Top Left Corner Small Window Text Completed Entries +1 +VersionUpdateOldPlaySettleTip Player Progress Reset Notice Due to version update, the result of your ongoing exploration has been calculated. diff --git a/Resources/table/client/biancatheatre/BiancaTheatreEventClientConfig.tsv b/Resources/table/client/biancatheatre/BiancaTheatreEventClientConfig.tsv index 0a2611b1..7674d029 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreEventClientConfig.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreEventClientConfig.tsv @@ -1,48 +1,67 @@ -Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon -101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png -129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png -139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png -142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg Walk into the "Reality". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png -144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png -146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png -147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl +101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png +129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png +139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png +142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg "Walk into the 'Reality'." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png +147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png +148 Lost Remains Assets/Product/Texture/Image/BgStory/Bgstory444.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +149 Street Performer Assets/Product/Texture/Image/BgStory/Bgstory361.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +150 Forbidden Church Assets/Product/Texture/Image/BgStory/BgStory710.jpg This is the beginning of it all. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +151 Trial of Nothingness Assets/Product/Texture/Image/BgStory/Bgstory612.jpg The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +152 Trial of Infinity Assets/Product/Texture/Image/BgStory/Bgstory301.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +153 Trial of Eternal Darkness Assets/Product/Texture/Image/BgStory/Bgstory317.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +154 "New World" Assets/Product/Texture/Image/BgStory/Bgstory425.jpg Be reborn Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +155 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +156 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +157 Path of Fate Assets/Product/Texture/Image/BgStory/Bgstory380.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +158 Faction Conflict Assets/Product/Texture/Image/BgStory/Bgstory410.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +159 The Library Assets/Product/Texture/Image/BgStory/Bgstory415.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +160 Sword Tomb Assets/Product/Texture/Image/BgStory/BgStory659.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +161 Astronomical Wonder Assets/Product/Texture/Image/BgStory/BgStory688.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +164 Mysterious Wall Assets/Product/Texture/Image/BgStory/Bgstory275.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +165 Crimson Moon Assets/Product/Texture/Image/BgStory/Bgstory523.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +166 The Legend of the "Demon" Assets/Product/Texture/Image/BgStory/Bgstory204.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +167 The "Demon" Recipe Assets/Product/Texture/Image/BgStory/Bgstory189.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png +168 The "Demon" Appears Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png diff --git a/Resources/table/client/biancatheatre/BiancaTheatreFightNodeClient.tsv b/Resources/table/client/biancatheatre/BiancaTheatreFightNodeClient.tsv index 8725df1f..9dca1a7d 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreFightNodeClient.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreFightNodeClient.tsv @@ -1,4 +1,4 @@ -Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon +Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl 10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png @@ -7,175 +7,236 @@ Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon 10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20024 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20024 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +20025 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20026 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20038 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20038 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +20039 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20040 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20048 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20048 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +20049 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20050 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -20058 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20058 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +20059 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +20060 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30013 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30014 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30015 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30013 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30014 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30015 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30018 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30018 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30019 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30020 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30023 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30024 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30025 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30023 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30024 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30025 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30028 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30028 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30029 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30030 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30033 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30034 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30035 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30033 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30034 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30035 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30038 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30038 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30039 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30040 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30043 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30044 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30045 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30043 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30044 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +30045 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30048 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30048 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30049 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30050 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30056 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30057 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30056 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30057 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30058 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30059 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30060 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30066 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30067 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30066 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30067 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30068 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30069 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30070 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30076 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -30077 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30076 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30077 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30078 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +30079 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +30080 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40016 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40017 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40016 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40017 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40018 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40019 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40020 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40026 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40027 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40026 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40027 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40028 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40029 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40030 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40036 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40037 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40036 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40037 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40038 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40039 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40040 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40046 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40047 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40046 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40047 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40048 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40049 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40050 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40055 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40056 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40055 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40056 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40057 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40058 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40059 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40065 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -40066 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50011 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50012 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50013 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50014 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50015 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50016 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50017 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50021 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50022 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50023 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50024 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50025 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50026 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50027 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50031 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50032 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50033 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50034 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50035 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50036 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50037 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50041 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50042 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50043 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50044 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50045 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50046 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50047 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50051 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50052 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50053 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50054 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50055 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50056 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50057 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50061 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50062 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50063 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50064 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png -50065 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50066 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -50067 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40065 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40066 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40067 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +40068 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +40069 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50011 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50012 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50013 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50014 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50015 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50016 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50017 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50018 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50019 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50020 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50021 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50022 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50023 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50024 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50025 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50026 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50027 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50028 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50029 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50030 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50031 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50032 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50033 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50034 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50035 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50036 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50037 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50038 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50039 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50040 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50041 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50042 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50043 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50044 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50045 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50046 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50047 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50048 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50049 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50050 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50051 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50052 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50053 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50054 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50055 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50056 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50057 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50058 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50059 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50060 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50061 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50062 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50063 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50064 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +50065 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50066 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50067 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50068 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +50069 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +50070 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab 50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png @@ -188,26 +249,34 @@ Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon 70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png -11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111 -11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1112 -11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1121 -11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1122 -11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1311 -11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111 -11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111 -21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121 -21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122 -21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121 -21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122 -21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621 -21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622 -21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121 -21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122 -21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311 -21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621 -21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622 -21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121 -21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122 -21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311 -21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621 -21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622 +11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra Artifacts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png +21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png +21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +86411 New Ending - Chapter 6 - Destruction 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +86421 New Ending - Chapter 6 - Destruction 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +86431 New Ending - Chapter 6 - Destruction 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +86461 New Ending - Chapter 6 - Resistance 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +86471 New Ending - Chapter 6 - Resistance 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +86481 New Ending - Chapter 6 - Resistance 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +80011 New Punishment Boss Fight Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab +80021 Infinite Stage Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\nThis battle will become fiercer and give extra [Crimson Insights]. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab diff --git a/Resources/table/client/biancatheatre/BiancaTheatreItemType.tsv b/Resources/table/client/biancatheatre/BiancaTheatreItemType.tsv index 084a0c9b..cba02c39 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreItemType.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreItemType.tsv @@ -4,3 +4,5 @@ Type Name 3 Special Boost 4 Event Treasure 5 Exclusive Emporium +6 Insight Crystal +7 Crimson Treasure \ No newline at end of file diff --git a/Resources/table/client/biancatheatre/BiancaTheatreShopNodeClient.tsv b/Resources/table/client/biancatheatre/BiancaTheatreShopNodeClient.tsv index 7c1f9d4d..926ecbc9 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreShopNodeClient.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreShopNodeClient.tsv @@ -1,31 +1,32 @@ -Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon -11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png -65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl +11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png +71 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory614.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png diff --git a/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv b/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv index c1d0a536..7fdf0954 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv @@ -1,4 +1,4 @@ Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21] -1 Version Missions 1 91012 91013 91014 +1 Version Missions 1 91015 91016 91017 2 Progress Missions 2 92001 92002 92003 92004 92005 92006 3 Challenge Missions 3 93001 93002 93003 93004 93005 93006 \ No newline at end of file diff --git a/Resources/table/client/calendar/ActivityCalendar.tsv b/Resources/table/client/calendar/ActivityCalendar.tsv index a7359292..b6b37222 100644 --- a/Resources/table/client/calendar/ActivityCalendar.tsv +++ b/Resources/table/client/calendar/ActivityCalendar.tsv @@ -1,13 +1,15 @@ Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId -1 Palette Clash 1 14002 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab62.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity62.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 1 50005 102 88004 14002 -2 Blazing Trails 2 14601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab63.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity63.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 1 50005 102 11000111 89001 14601 -3 Age of Creators 3 14301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab64.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity64.png Requirements: Clear Normal Story 2-4\n\nEvent Info:\n[Ayla: Kaleido] S-Rank Ice Amplifier Tutorial Trial 1 102 31104 13019304 20071 14301 -4 Adaptation Fitting: Rainbow 4 14302 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab65.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity65.png Requirement: Commandant Lv.61\n\nEvent Info:\n[Rainbow] New CUB Tutorial Trial 1 30013 40100 1 7116 14302 -5 Fiery Moon 5 14303 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab66.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity66.png New Coating Trial:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] Trial Stage 1 30013 40100 1 10035 14303 -6 Vox Solaris 6 14304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab67.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity67.png New Coating Trial:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] Trial Stage 1 30013 40100 1 10035 14304 -7 Sidereal Impression 7 14804 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab68.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity68.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 3 102 29 20015 14804 -8 Dark Winter Origin 8 14001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab69.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity69.png Event Info:\n1. Obtain [Energy Cube] and open all safe areas 1 3 102 40110 20175 14001 -9 Starry Conversations 9 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png "Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower." 1 50005 102 30013 11761 11701 +1 Sinister Craft 1 15021 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab70.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity70.png Event Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 90015 11724 15021 +2 Corrupted Battlefront 2 15011 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab71.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity71.png Requirements: Commandant Lv.40\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards. 1 50005 102 11000120 89011 15011 +3 Guild Expedition III 3 15601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab72.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity72.png Requirements: Join the Command Bureau\n\nInfo:\n1. Work with the Command Bureau members to face up to the challenge brought by the Wheel of Fortune and Sanctuary Guards.\n2. This is a Command Bureau event. Beat the last node to obtain the victory of the Guild Expedition.\n3. After the Guild Expedition starts, players who haven't participated in this round can still do this through the Command Bureau.\n4. Under the influence of the Wheel of Fortune and Sanctuary Guards, there are more outposts and Ambushers, so watch out.\n5. Clear the final node to unlock the hidden area. Deal as much damage as possible before the 60s time limit runs out.\n6. It's up to all Command Bureau members to protect the base from Ambushers and beat the final node asap. 1 96004 102 50000 15001 15601 +4 Ultimate Brawl 4 15111 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab73.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity73.png [Requirements]: Commandant Lv. 52\n[Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters). 1 50005 102 11000121 20104 15111 +5 Daydream Believer 5 15701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab74.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity74.png Bianca: Stigmata [Snow Petals]\nClear Coating Story stage [Daydream Believer]. 1 3 31204 1 89012 15701 +6 Cooking Lulu 6 15304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab75.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity75.png Requirement: Commandant Lv.40\nEvent Time: 12/01/2023 05:00 - 09/02/2023 05:00\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop. 1 50005 11000118 102 89008 15304 +7 The Night Train on New Year's Eve 7 15003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab76.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity76.png Info: Hop on the mysterious Babylonia tram and explore the unknown. 1 3 60002 1 20184 15003 +8 Joyous Wrappings 8 15201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab77.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity77.png Requirements: Commandant Lv.52.\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage! 1 50005 102 13019402 89007 15201 +9 Homeward Season 9 15001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab78.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity78.png Info: Complete the event mission to obtain [Canned Tea Leaves]. Accumulate Dice Points as fast as possible! 1 3 102 31104 20107 15001 10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206 11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205 -12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225 \ No newline at end of file +12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225 +13 White Wishes 13 2160244 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab28.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity28.png Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 1 3 31204 31104 20133 2160244 +14 Love Letters 5 2160247 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab33.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity33.png ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, send a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 1 40802 20146 diff --git a/Resources/table/client/camera/CameraParam.tsv b/Resources/table/client/camera/CameraParam.tsv index 4d07cae2..97ffb7c6 100644 --- a/Resources/table/client/camera/CameraParam.tsv +++ b/Resources/table/client/camera/CameraParam.tsv @@ -9,4 +9,4 @@ Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0 room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0 Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0 -Scene03405 Scene03405春节氛围公会 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0 \ No newline at end of file +Scene03405 Scene03405 Spring Festival Atmosphere Guild 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0 \ No newline at end of file diff --git a/Resources/table/client/character/CharacterDetail.tsv b/Resources/table/client/character/CharacterDetail.tsv index b61fe97c..76841ab8 100644 --- a/Resources/table/client/character/CharacterDetail.tsv +++ b/Resources/table/client/character/CharacterDetail.tsv @@ -1,10 +1,10 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg 1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png -1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill. 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill. Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png @@ -17,33 +17,34 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt 1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png 1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage. Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output. Skills can switch attacking modes. 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png 1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png 1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png 1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png -1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy Her core form grants high burst and gains energy 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move. 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy. Her core form grants high burst and gains energy. 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself. 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies. Able to hack enemies, dealing massive DMG. 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png +1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force. Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping. Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png 1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG. Can remove abnormal status effects when in Haywire status. 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png -1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png +1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos. Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png +1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon. Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png 1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions Deals massive DMG in a short time 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png -1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png +1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions. Deals massive DMG in a short time. 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png +1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG. Deals massive DMG in a short time. 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png 1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png \ No newline at end of file +1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1021005 RoleStory.R4BiankaNormal01 4 100 Form Switch Burst Skills can switch attacking modes Deals massive DMG in a short time. 91 80 70 82 75 93 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png \ No newline at end of file diff --git a/Resources/table/client/character/CharacterLiberation.tsv b/Resources/table/client/character/CharacterLiberation.tsv index 13a4601c..07697ea7 100644 --- a/Resources/table/client/character/CharacterLiberation.tsv +++ b/Resources/table/client/character/CharacterLiberation.tsv @@ -3,239 +3,244 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc 2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. -139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. 144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating. -149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating. -154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Rank Allow the member to be stationed in Sequence Pact. +185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Allow the member to be stationed in Sequence Pact. 186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. 236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. -240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. \ No newline at end of file +239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +241 1021005 1 R5LuxiyaMd010011 Novice An awakened member's appearance can be modified by changing their coating. +242 1021005 2 R5LuxiyaMd010021 Novice An awakened member's appearance can be modified by changing their coating. +243 1021005 3 R5LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +244 1021005 4 R5LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +245 1021005 5 R5LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. \ No newline at end of file diff --git a/Resources/table/client/character/CharacterRecommend.tsv b/Resources/table/client/character/CharacterRecommend.tsv index f96fcd82..58325bb0 100644 --- a/Resources/table/client/character/CharacterRecommend.tsv +++ b/Resources/table/client/character/CharacterRecommend.tsv @@ -29,6 +29,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1100 1021001 1051001 1101 1021002 1121002 1102 1041003 1121002 +1103 1131003 1021005 1110 1051001 1031001 1111 1141003 1031001 1112 1141003 1031002 @@ -82,6 +83,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1179 1071004 1131002 1180 1071004 1031002 1181 1051001 1031002 +1220 1091003 1121003 1240 1531004 1071004 1320 1131003 1031002 1330 1021004 1161002 @@ -90,10 +92,12 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1340 1021004 1211002 1341 1021004 1031002 1342 1231002 1211002 +1343 1091003 1021004 1350 1171003 1131002 1351 1081003 1131002 1360 1041003 1031002 1361 1021002 1031002 +1362 1021005 1031002 1370 1051003 1031004 1380 1071003 1051003 1381 1011004 1051004 @@ -108,6 +112,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1460 1211002 1121003 1470 1031004 1051004 1480 1021004 1121003 +1490 1131003 1031002 2010 1051003 1111002 2011 1141003 1071002 2012 1051001 1031001 @@ -138,6 +143,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2100 1041003 1121002 2101 1021002 1121002 2102 1021002 1051001 +2103 1131003 1021005 2110 1141003 1031001 2111 1141003 1071002 2112 1051001 1031001 @@ -191,6 +197,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2179 1071004 1071002 2180 1071004 1131002 2181 1051001 1131002 +2220 1091003 1121003 2240 1531004 1071004 2320 1131003 1031002 2330 1021004 1161002 @@ -199,10 +206,12 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2340 1021004 1211002 2341 1021004 1031002 2342 1231002 1211002 +2343 1091003 1021004 2350 1171003 1131002 2351 1081003 1131002 2360 1041003 1031002 2361 1021002 1031002 +2362 1021005 1031002 2370 1051003 1031004 2380 1071003 1051003 2381 1011004 1051004 @@ -217,3 +226,4 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2460 1211002 1121003 2470 1031004 1051004 2480 1021004 1121003 +2490 1131003 1031002 diff --git a/Resources/table/client/character/CharacterTabId.tsv b/Resources/table/client/character/CharacterTabId.tsv index 1233c56d..130c6143 100644 --- a/Resources/table/client/character/CharacterTabId.tsv +++ b/Resources/table/client/character/CharacterTabId.tsv @@ -47,6 +47,7 @@ Id CharacterId TabId TabName RecommendType GroupId 146 1231002 1 Phantom Pain Cage 1 146 147 1011004 1 Phantom Pain Cage 1 147 148 1091003 1 Phantom Pain Cage 1 148 +149 1021005 1 Phantom Pain Cage 1 149 201 1011002 2 War Zone 1 201 202 1021001 2 War Zone 1 202 203 1031001 2 War Zone 1 203 @@ -95,6 +96,7 @@ Id CharacterId TabId TabName RecommendType GroupId 246 1231002 2 War Zone 1 246 247 1011004 2 War Zone 1 247 248 1091003 2 War Zone 1 248 +249 1021005 2 War Zone 1 249 301 1011002 1 Phantom Pain Cage 2 3010 302 1021001 1 Phantom Pain Cage 2 3020 303 1031001 1 Phantom Pain Cage 2 3030 @@ -143,6 +145,7 @@ Id CharacterId TabId TabName RecommendType GroupId 346 1231002 1 Phantom Pain Cage 2 3460 347 1011004 1 Phantom Pain Cage 2 3470 348 1091003 1 Phantom Pain Cage 2 3480 +349 1021005 1 Phantom Pain Cage 2 3490 401 1011002 2 War Zone 2 4010 402 1021001 2 War Zone 2 4020 403 1031001 2 War Zone 2 4030 @@ -190,4 +193,5 @@ Id CharacterId TabId TabName RecommendType GroupId 445 1041004 2 War Zone 2 4450 446 1231002 2 War Zone 2 4460 447 1011004 2 War Zone 2 4470 -448 1091003 2 War Zone 2 4480 \ No newline at end of file +448 1091003 2 War Zone 2 4480 +449 1021005 2 War Zone 2 4490 \ No newline at end of file diff --git a/Resources/table/client/character/CharacterUiEffect.tsv b/Resources/table/client/character/CharacterUiEffect.tsv index 341339e2..4181dbfb 100644 --- a/Resources/table/client/character/CharacterUiEffect.tsv +++ b/Resources/table/client/character/CharacterUiEffect.tsv @@ -68,3 +68,8 @@ Id FashionId ActionId EffectRootName EffectPath 67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab 68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab 69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab +70 6002901 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab +71 6002902 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab +72 6002903 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab +73 6002505 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaUiStand.prefab +74 6002305 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/R4KalieninaMd019131/FxR4KalieninaUiStand.prefab diff --git a/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv b/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv index 48240dd3..6aec36c0 100644 --- a/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv +++ b/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv @@ -1085,42 +1085,42 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] 1084 153331 1 Enhanced Finishing Move Hymn to Muse executes all available targets within the range. After casting Hymn to Muse, gains 30% more Extra DMG during the Signature Move.\n \n\n \n Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for 20% of max HP and increases Lightning DMG of all Uniframes in the team by 10% for 15s.\n \n\n \n Assets/Product/Texture/Image/IconSkill/SpTuanti.png 1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for 20% of max HP and increases Lightning DMG of all Uniframes in the team by 10% for 15s.\n \n\n \n Assets/Product/Texture/Image/IconSkill/SpTuanti.png -1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10.59%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 11.18%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 11.76%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 12.35%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 12.94%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 13.53%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 14.12%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 14.71%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 15.29%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 15.88%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 16.47%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 17.06%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 17.65%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 18.24%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 18.82%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 19.41%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 20%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 20.59%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 21.18%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 21.76%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 22.35%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 22.94%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 23.53%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 24.12%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 24.71%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 25.29%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 25.88%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 26.47%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 27.06%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 27.65%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 28.24%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 28.82%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 29.41%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png -1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 30%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10.59%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 11.18%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 11.76%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 12.35%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 12.94%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 13.53%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 14.12%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 14.71%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 15.29%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 15.88%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 16.47%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 17.06%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 17.65%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 18.24%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 18.82%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 19.41%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 20%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 20.59%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 21.18%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 21.76%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 22.35%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 22.94%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 23.53%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 24.12%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 24.71%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 25.29%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 25.88%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 26.47%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 27.06%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 27.65%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 28.24%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 28.82%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 29.41%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 30%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png 1123 113329 0 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 240% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 60% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png 1124 113329 1 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 240% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 60% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png 1125 113329 2 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 254.12% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 63.53% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png diff --git a/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv b/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv index 3143f947..3d2f279b 100644 --- a/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv +++ b/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv @@ -34,10 +34,17 @@ Id CharacterId Quality Phase Name Level Intro SkillId 33 1011004 5 3 Knock on the Door 1 Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. 101426 34 1011004 5 6 Knock on the Door 2 Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. 101426 35 1011004 6 0 Knock on the Door 3 Extra DMG Bonus of Signature - End of Time increases by 35%. 101426 -36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate QTE that is not on cooldown. 109324 -37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. 109324 -38 1091003 4 3 Color Magic 1 Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. 109325 -39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325 -40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Colorful Brushstroke increases by 20%. 109326 -41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. 109326 -42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Ink Painting increases by 50%. 109326 \ No newline at end of file +36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate all available QTEs. 109324 +37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. 109324 +38 1091003 4 3 Color Magic 1 Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. 109325 +39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325 +40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Vibrant Brushstroke increases by 20%. 109326 +41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. 109326 +42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Finishing Touch increases by 50%. 109326 +43 1021005 3 5 Drifting Vain 1 Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. 102524 +44 1021005 4 0 Drifting Vain 2 Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. 102524 +45 1021005 4 3 Facets of Delusions 1 Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%. 102525 +46 1021005 5 0 Facets of Delusions 2 When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield. 102525 +47 1021005 5 3 Myriad Observations 1 Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. 102526 +48 1021005 5 6 Myriad Observations 2 Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. 102526 +49 1021005 6 0 Myriad Observations 3 Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. 102526 \ No newline at end of file diff --git a/Resources/table/client/character/skill/CharacterSkillTeach.tsv b/Resources/table/client/character/skill/CharacterSkillTeach.tsv index e39f285e..3839ade9 100644 --- a/Resources/table/client/character/skill/CharacterSkillTeach.tsv +++ b/Resources/table/client/character/skill/CharacterSkillTeach.tsv @@ -43,7 +43,8 @@ Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] De 1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. 1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a Leap Attack, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the Leap Attack will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly When Karenina: Scire is airborne, keep tapping Basic Attack to cast Radiant Whirlwind, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: Triggered when character lands Upon landing, Karenina: Scire will trigger Gravity Overload, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: Anti-gravity Form + Tap Dodge When Karenina is in the Anti-gravity Form, tap Dodge to cast Airborne Spin at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts Returning Repulsion to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value. 1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: Any 3-Ping + Tap Basic Attack repeatedly After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform Extreme Combo based on the color of Signal Orb used, dealing DMG based on the current Gear Level. Unleashing the combo will consume all Rising Energy and enhance the combo DMG based on the charge progress. The Rising Energy charge progress will then be converted into Target Spin Speed. Extreme Combo: Tap Basic Attack repeatedly to unleash combo The next time an Extreme Combo is unleashed, if current Rising Energy exceeds Target Spin Speed, Gear Level will increase by 1. Strike Rising Attack: 3rd Gear + Unleash combo If Extreme Combo is unleashed at maximum Gear Level, Noan: Arca will launch Strike Rising Attack instead with increased Extra DMG Bonus. Target Spin Speed and Gear Level will be reset to 0 afterward. -1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Staff Form + Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Glowing Lanternlight: Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and Afterglow Orbs in the Luminous Realm will both generate Afterglow points. +1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Staff Form + Press and hold Dodge to enter Luminous Realm Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Glowing Lanternlight: Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and Afterglow Orbs in the Luminous Realm will both generate Afterglow points. 1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: Jete Points + Press and hold Basic Attack When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me, performing Basic Attacks continuously. Solitary Dancer: Strings On Me + Take Hit/Release Basic Attack When Bambinata: Vitrum is attacked while Strings On Me is activated, she will consume all Jete Points to automatically dodge the attack and leap into the air, entering the Solitary Dancer Form. When Strings On Me is activated at full Jete Points, release the Basic Attack button to consume all Jete Points and leap up to enter the Solitary Dancer Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: Solitary Dancer + Ping Consuming Signal Orbs in the Solitary Dancer Form will trigger Pas De Chat, dealing Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: Successful Dodge + Solitary Dancer + Ping If Bambinata: Vitrum has entered the Solitary Dancer Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful Pas De Chat that deals Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: Solitary Dancer + 3-Ping Triggering Pas De Chat with a 3-Ping in the Solitary Dancer Form will grant 1 stack of Pact of Memory (up to 3 stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At 3 stacks of Pact of Memory, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting Signature - Stringless Cage will remove all stacks of Pact of Memory and refund the forgotten orbs. For each 1 stack of Pact of Memory, the Base DMG of Signature - Stringless Cage increases. 1011004 30030301 Dimension Observer http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Assets/Product/Texture/Image/IconGuide/GuideR4Liang.png Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When the Hypermatrix's cooldown is over, press and hold to shoot at the front area with the high-power sniper rifle, dealing Fire DMG and opens up the Hypermatrix. -1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. \ No newline at end of file +1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. +1021005 30030301 Wild Path http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Assets/Product/Texture/Image/IconGuide/GuideR5Luxiya.png Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. \ No newline at end of file diff --git a/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv b/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv index ca43c71a..ee589e03 100644 --- a/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv +++ b/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv @@ -7391,41 +7391,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 7390 152316 33 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1080.88% Physical DMG in total. 7391 152316 34 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1102.94% Physical DMG in total. 7392 152316 35 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1125% Physical DMG in total. -7393 152317 1 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多210%物理伤害,短暂延迟后爆炸产生240%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 700% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1120% Physical DMG in total. -7394 152317 2 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多222.35%物理伤害,短暂延迟后爆炸产生254.12%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 741.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1185.88% Physical DMG in total. -7395 152317 3 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多234.71%物理伤害,短暂延迟后爆炸产生268.24%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 782.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1251.76% Physical DMG in total. -7396 152317 4 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多247.06%物理伤害,短暂延迟后爆炸产生282.35%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 823.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1317.65% Physical DMG in total. -7397 152317 5 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多259.41%物理伤害,短暂延迟后爆炸产生296.47%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 864.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1383.53% Physical DMG in total. -7398 152317 6 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多271.76%物理伤害,短暂延迟后爆炸产生310.59%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 905.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1449.41% Physical DMG in total. -7399 152317 7 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多284.12%物理伤害,短暂延迟后爆炸产生324.71%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 947.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1515.29% Physical DMG in total. -7400 152317 8 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多296.47%物理伤害,短暂延迟后爆炸产生338.82%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 988.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1581.18% Physical DMG in total. -7401 152317 9 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多308.82%物理伤害,短暂延迟后爆炸产生352.94%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1029.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1647.06% Physical DMG in total. -7402 152317 10 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多321.18%物理伤害,短暂延迟后爆炸产生367.06%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1070.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1712.94% Physical DMG in total. -7403 152317 11 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多333.53%物理伤害,短暂延迟后爆炸产生381.18%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1111.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1778.82% Physical DMG in total. -7404 152317 12 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多345.88%物理伤害,短暂延迟后爆炸产生395.29%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1152.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1844.71% Physical DMG in total. -7405 152317 13 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多358.24%物理伤害,短暂延迟后爆炸产生409.41%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1194.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1910.59% Physical DMG in total. -7406 152317 14 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多370.59%物理伤害,短暂延迟后爆炸产生423.53%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1235.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1976.47% Physical DMG in total. -7407 152317 15 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多382.94%物理伤害,短暂延迟后爆炸产生437.65%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1276.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2042.35% Physical DMG in total. -7408 152317 16 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多395.29%物理伤害,短暂延迟后爆炸产生451.76%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1317.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2108.24% Physical DMG in total. -7409 152317 17 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多407.65%物理伤害,短暂延迟后爆炸产生465.88%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1358.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2174.12% Physical DMG in total. -7410 152317 18 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多420%物理伤害,短暂延迟后爆炸产生480%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1400% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2240% Physical DMG in total. -7411 152317 19 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多432.35%物理伤害,短暂延迟后爆炸产生494.12%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1441.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2305.88% Physical DMG in total. -7412 152317 20 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多444.71%物理伤害,短暂延迟后爆炸产生508.24%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1482.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2371.76% Physical DMG in total. -7413 152317 21 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多457.06%物理伤害,短暂延迟后爆炸产生522.35%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1523.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2437.65% Physical DMG in total. -7414 152317 22 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多469.41%物理伤害,短暂延迟后爆炸产生536.47%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1564.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2503.53% Physical DMG in total. -7415 152317 23 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多481.76%物理伤害,短暂延迟后爆炸产生550.59%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1605.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2569.41% Physical DMG in total. -7416 152317 24 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多494.12%物理伤害,短暂延迟后爆炸产生564.71%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1647.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2635.29% Physical DMG in total. -7417 152317 25 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多506.47%物理伤害,短暂延迟后爆炸产生578.82%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1688.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2701.18% Physical DMG in total. -7418 152317 26 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多518.82%物理伤害,短暂延迟后爆炸产生592.94%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1729.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2767.06% Physical DMG in total. -7419 152317 27 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多531.18%物理伤害,短暂延迟后爆炸产生607.06%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1770.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2832.94% Physical DMG in total. -7420 152317 28 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多543.53%物理伤害,短暂延迟后爆炸产生621.18%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1811.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2898.82% Physical DMG in total. -7421 152317 29 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多555.88%物理伤害,短暂延迟后爆炸产生635.29%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1852.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2964.71% Physical DMG in total. -7422 152317 30 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多568.24%物理伤害,短暂延迟后爆炸产生649.41%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1894.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3030.59% Physical DMG in total. -7423 152317 31 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多580.59%物理伤害,短暂延迟后爆炸产生663.53%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1935.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3096.47% Physical DMG in total. -7424 152317 32 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多592.94%物理伤害,短暂延迟后爆炸产生677.65%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1976.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3162.35% Physical DMG in total. -7425 152317 33 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多605.29%物理伤害,短暂延迟后爆炸产生691.76%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2017.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3228.24% Physical DMG in total. -7426 152317 34 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多617.65%物理伤害,短暂延迟后爆炸产生705.88%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2058.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3294.12% Physical DMG in total. -7427 152317 35 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多630%物理伤害,短暂延迟后爆炸产生720%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2100% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3360% Physical DMG in total. +7393 152317 1 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 210% Physical DMG. It explodes after a short while to deal 240% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 700% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1120% Physical DMG in total. +7394 152317 2 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 222.35% Physical DMG. It explodes after a short while to deal 254.12% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 741.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1185.88% Physical DMG in total. +7395 152317 3 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 234.71% Physical DMG. It explodes after a short while to deal 268.24% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 782.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1251.76% Physical DMG in total. +7396 152317 4 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 247.06% Physical DMG. It explodes after a short while to deal 282.35% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 823.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1317.65% Physical DMG in total. +7397 152317 5 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 259.41% Physical DMG. It explodes after a short while to deal 296.47% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 864.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1383.53% Physical DMG in total. +7398 152317 6 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 271.76% Physical DMG. It explodes after a short while to deal 310.59% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 905.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1449.41% Physical DMG in total. +7399 152317 7 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 284.12% Physical DMG. It explodes after a short while to deal 324.71% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 947.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1515.29% Physical DMG in total. +7400 152317 8 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 296.47% Physical DMG. It explodes after a short while to deal 338.82% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 988.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1581.18% Physical DMG in total. +7401 152317 9 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 308.82% Physical DMG. It explodes after a short while to deal 352.94% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1029.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1647.06% Physical DMG in total. +7402 152317 10 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 321.18% Physical DMG. It explodes after a short while to deal 367.06% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1070.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1712.94% Physical DMG in total. +7403 152317 11 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 333.53% Physical DMG. It explodes after a short while to deal 381.18% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1111.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1778.82% Physical DMG in total. +7404 152317 12 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 345.88% Physical DMG. It explodes after a short while to deal 395.29% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1152.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1844.71% Physical DMG in total. +7405 152317 13 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 358.24% Physical DMG. It explodes after a short while to deal 409.41% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1194.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1910.59% Physical DMG in total. +7406 152317 14 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 370.59% Physical DMG. It explodes after a short while to deal 423.53% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1235.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1976.47% Physical DMG in total. +7407 152317 15 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 382.94% Physical DMG. It explodes after a short while to deal 437.65% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1276.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2042.35% Physical DMG in total. +7408 152317 16 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 395.29% Physical DMG. It explodes after a short while to deal 451.76% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1317.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2108.24% Physical DMG in total. +7409 152317 17 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 407.65% Physical DMG. It explodes after a short while to deal 465.88% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1358.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2174.12% Physical DMG in total. +7410 152317 18 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 420% Physical DMG. It explodes after a short while to deal 480% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1400% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2240% Physical DMG in total. +7411 152317 19 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 432.35% Physical DMG. It explodes after a short while to deal 494.12% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1441.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2305.88% Physical DMG in total. +7412 152317 20 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 444.71% Physical DMG. It explodes after a short while to deal 508.24% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1482.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2371.76% Physical DMG in total. +7413 152317 21 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 457.06% Physical DMG. It explodes after a short while to deal 522.35% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1523.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2437.65% Physical DMG in total. +7414 152317 22 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 469.41% Physical DMG. It explodes after a short while to deal 536.47% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1564.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2503.53% Physical DMG in total. +7415 152317 23 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 481.76% Physical DMG. It explodes after a short while to deal 550.59% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1605.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2569.41% Physical DMG in total. +7416 152317 24 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 494.12% Physical DMG. It explodes after a short while to deal 564.71% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1647.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2635.29% Physical DMG in total. +7417 152317 25 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 506.47% Physical DMG. It explodes after a short while to deal 578.82% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1688.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2701.18% Physical DMG in total. +7418 152317 26 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 518.82% Physical DMG. It explodes after a short while to deal 592.94% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1729.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2767.06% Physical DMG in total. +7419 152317 27 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 531.18% Physical DMG. It explodes after a short while to deal 607.06% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1770.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2832.94% Physical DMG in total. +7420 152317 28 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 543.53% Physical DMG. It explodes after a short while to deal 621.18% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1811.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2898.82% Physical DMG in total. +7421 152317 29 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 555.88% Physical DMG. It explodes after a short while to deal 635.29% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1852.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2964.71% Physical DMG in total. +7422 152317 30 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 568.24% Physical DMG. It explodes after a short while to deal 649.41% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1894.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3030.59% Physical DMG in total. +7423 152317 31 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 580.59% Physical DMG. It explodes after a short while to deal 663.53% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1935.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3096.47% Physical DMG in total. +7424 152317 32 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 592.94% Physical DMG. It explodes after a short while to deal 677.65% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1976.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3162.35% Physical DMG in total. +7425 152317 33 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 605.29% Physical DMG. It explodes after a short while to deal 691.76% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2017.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3228.24% Physical DMG in total. +7426 152317 34 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 617.65% Physical DMG. It explodes after a short while to deal 705.88% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2058.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3294.12% Physical DMG in total. +7427 152317 35 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 630% Physical DMG. It explodes after a short while to deal 720% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2100% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3360% Physical DMG in total. 7428 152318 1 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 320% Physical DMG in total. 7429 152318 2 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 338.82% Physical DMG in total. 7430 152318 3 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 357.65% Physical DMG in total. @@ -8226,41 +8226,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 8225 120311 33 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 216.18%/432.35%/648.53% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8226 120311 34 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 220.59%/441.18%/661.76% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8227 120311 35 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 225%/450%/675% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. -8228 120316 1 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成180%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成350%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 380% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8229 120316 2 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成190.59%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成370.59%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 402.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8230 120316 3 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成201.18%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成391.18%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 424.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8231 120316 4 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成211.76%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成411.76%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 447.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8232 120316 5 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成222.35%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成432.35%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 469.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8233 120316 6 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成232.94%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成452.94%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 491.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8234 120316 7 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成243.53%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成473.53%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 514.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8235 120316 8 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成254.12%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成494.12%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 536.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8236 120316 9 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成264.71%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成514.71%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 558.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8237 120316 10 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成275.29%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成535.29%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 581.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8238 120316 11 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成285.88%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成555.88%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 603.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8239 120316 12 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成296.47%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成576.47%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 625.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8240 120316 13 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成307.06%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成597.06%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 648.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8241 120316 14 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成317.65%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成617.65%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 670.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8242 120316 15 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成328.24%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成638.24%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 692.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8243 120316 16 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成338.82%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成658.82%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 715.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8244 120316 17 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成349.41%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成679.41%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 737.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8245 120316 18 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成360%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成700%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 760% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8246 120316 19 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成370.59%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成720.59%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 782.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8247 120316 20 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成381.18%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成741.18%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 804.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8248 120316 21 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成391.76%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成761.76%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 827.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8249 120316 22 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成402.35%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成782.35%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 849.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8250 120316 23 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成412.94%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成802.94%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 871.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8251 120316 24 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成423.53%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成823.53%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 894.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8252 120316 25 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成434.12%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成844.12%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 916.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8253 120316 26 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成444.71%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成864.71%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 938.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8254 120316 27 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成455.29%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成885.29%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 961.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8255 120316 28 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成465.88%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成905.88%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 983.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8256 120316 29 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成476.47%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成926.47%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1005.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8257 120316 30 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成487.06%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成947.06%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1028.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8258 120316 31 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成497.65%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成967.65%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1050.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8259 120316 32 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成508.24%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成988.24%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1072.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8260 120316 33 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成518.82%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成1008.82%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1095.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8261 120316 34 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成529.41%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成1029.41%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1117.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8262 120316 35 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成540%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成1050%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1140% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8228 120316 1 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 180% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 350% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 380% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8229 120316 2 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 190.59% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 370.59% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 402.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8230 120316 3 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 201.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 391.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 424.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8231 120316 4 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 211.76% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 411.76% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 447.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8232 120316 5 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 222.35% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 432.35% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 469.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8233 120316 6 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 232.94% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 452.94% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 491.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8234 120316 7 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 243.53% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 473.53% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 514.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8235 120316 8 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 254.12% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 494.12% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 536.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8236 120316 9 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 264.71% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 514.71% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 558.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8237 120316 10 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 275.29% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 535.29% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 581.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8238 120316 11 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 285.88% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 555.88% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 603.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8239 120316 12 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 296.47% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 576.47% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 625.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8240 120316 13 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 307.06% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 597.06% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 648.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8241 120316 14 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 317.65% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 617.65% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 670.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8242 120316 15 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 328.24% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 638.24% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 692.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8243 120316 16 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 338.82% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 658.82% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 715.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8244 120316 17 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 349.41% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 679.41% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 737.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8245 120316 18 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 360% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 700% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 760% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8246 120316 19 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 370.59% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 720.59% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 782.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8247 120316 20 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 381.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 741.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 804.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8248 120316 21 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 391.76% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 761.76% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 827.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8249 120316 22 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 402.35% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 782.35% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 849.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8250 120316 23 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 412.94% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 802.94% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 871.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8251 120316 24 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 423.53% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 823.53% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 894.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8252 120316 25 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 434.12% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 844.12% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 916.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8253 120316 26 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 444.71% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 864.71% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 938.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8254 120316 27 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 455.29% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 885.29% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 961.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8255 120316 28 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 465.88% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 905.88% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 983.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8256 120316 29 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 476.47% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 926.47% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1005.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8257 120316 30 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 487.06% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 947.06% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1028.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8258 120316 31 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 497.65% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 967.65% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1050.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8259 120316 32 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 508.24% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 988.24% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1072.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8260 120316 33 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 518.82% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1008.82% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1095.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8261 120316 34 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 529.41% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1029.41% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1117.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8262 120316 35 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 540% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1050% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1140% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8263 120317 1 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 15%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 75% Physical DMG. 8264 120317 2 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 15.88%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 79.41% Physical DMG. 8265 120317 3 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 16.76%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 83.82% Physical DMG. @@ -10106,41 +10106,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 10105 122218 33 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 288.24% Dark DMG. 10106 122218 34 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 294.12% Dark DMG. 10107 122218 35 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 300% Dark DMG. -10108 122221 1 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力200%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 25% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10109 122221 2 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力211.76%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 26.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10110 122221 3 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力223.53%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 27.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10111 122221 4 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力235.29%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 29.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10112 122221 5 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力247.06%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 30.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10113 122221 6 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力258.82%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 32.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10114 122221 7 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力270.59%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 13.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 33.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10115 122221 8 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力282.35%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 35.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10116 122221 9 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力294.12%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 36.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10117 122221 10 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力305.88%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 38.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10118 122221 11 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力317.65%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 39.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10119 122221 12 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力329.41%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 16.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 41.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10120 122221 13 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力341.18%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 42.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10121 122221 14 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力352.94%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 44.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10122 122221 15 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力364.71%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 45.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10123 122221 16 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力376.47%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 47.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10124 122221 17 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力388.24%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 19.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 48.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10125 122221 18 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力400%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 50% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10126 122221 19 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力411.76%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 51.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10127 122221 20 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力423.53%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 52.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10128 122221 21 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力435.29%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 54.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10129 122221 22 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力447.06%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 55.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10130 122221 23 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力458.82%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 57.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10131 122221 24 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力470.59%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 23.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 58.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10132 122221 25 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力482.35%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 60.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10133 122221 26 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力494.12%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 61.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10134 122221 27 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力505.88%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 63.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10135 122221 28 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力517.65%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 64.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10136 122221 29 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力529.41%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 26.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 66.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10137 122221 30 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力541.18%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 67.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10138 122221 31 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力552.94%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 69.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10139 122221 32 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力564.71%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 70.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10140 122221 33 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力576.47%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 72.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10141 122221 34 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力588.24%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 29.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 73.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10142 122221 35 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力600%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 30% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 75% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10108 122221 1 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 200% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 25% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10109 122221 2 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 211.76% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 26.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10110 122221 3 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 223.53% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 27.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10111 122221 4 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 235.29% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 29.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10112 122221 5 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 247.06% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 30.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10113 122221 6 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 258.82% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 32.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10114 122221 7 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 270.59% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 13.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 33.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10115 122221 8 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 282.35% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 35.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10116 122221 9 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 294.12% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 36.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10117 122221 10 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 305.88% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 38.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10118 122221 11 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 317.65% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 39.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10119 122221 12 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 329.41% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 16.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 41.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10120 122221 13 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 341.18% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 42.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10121 122221 14 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 352.94% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 44.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10122 122221 15 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 364.71% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 45.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10123 122221 16 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 376.47% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 47.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10124 122221 17 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 388.24% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 19.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 48.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10125 122221 18 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 400% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 50% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10126 122221 19 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 411.76% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 51.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10127 122221 20 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 423.53% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 52.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10128 122221 21 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 435.29% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 54.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10129 122221 22 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 447.06% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 55.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10130 122221 23 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 458.82% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 57.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10131 122221 24 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 470.59% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 23.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 58.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10132 122221 25 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 482.35% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 60.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10133 122221 26 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 494.12% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 61.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10134 122221 27 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 505.88% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 63.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10135 122221 28 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 517.65% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 64.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10136 122221 29 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 529.41% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 26.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 66.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10137 122221 30 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 541.18% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 67.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10138 122221 31 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 552.94% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 69.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10139 122221 32 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 564.71% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 70.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10140 122221 33 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 576.47% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 72.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10141 122221 34 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 588.24% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 29.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 73.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10142 122221 35 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 600% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 30% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 75% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10143 122222 0 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively. 10144 122222 1 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively. 10145 122223 1 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. @@ -13196,9 +13196,9 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 13195 104424 0 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank CRIT Rate increases. CRIT Rate increases by 20%. Lv.2: Unlocked at SS Rank Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. 13196 104424 1 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank CRIT Rate increases. CRIT Rate increases by 20%. Lv.2: Unlocked at SS Rank Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. 13197 104424 2 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank CRIT Rate increases. CRIT Rate increases by 20%. Lv.2: Unlocked at SS Rank Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. -13198 104425 0 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt. -13199 104425 1 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt. -13200 104425 2 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt. +13198 104425 0 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance and its Afterglow Shadow generate extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants Stigmata Will instantly. Basic Attack - Sword Dance generates 7 extra Signature Energy and its Afterglow Shadow generates 2 extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants 20 stacks of Stigmata Will instantly. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt. +13199 104425 1 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance and its Afterglow Shadow generate extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants Stigmata Will instantly. Basic Attack - Sword Dance generates 7 extra Signature Energy and its Afterglow Shadow generates 2 extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants 20 stacks of Stigmata Will instantly. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt. +13200 104425 2 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance and its Afterglow Shadow generate extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants Stigmata Will instantly. Basic Attack - Sword Dance generates 7 extra Signature Energy and its Afterglow Shadow generates 2 extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants 20 stacks of Stigmata Will instantly. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing. Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt. 13201 104426 0 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks. 13202 104426 1 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks. 13203 104426 2 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks. @@ -13791,297 +13791,591 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 13790 101426 1 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. 13791 101426 2 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. 13792 101426 3 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. -13793 109301 1 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 90%/180%/270% Ice DMG based on the number of orbs pinged. -13794 109301 2 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 95.29%/190.59%/285.88% Ice DMG based on the number of orbs pinged. -13795 109301 3 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 100.59%/201.18%/301.76% Ice DMG based on the number of orbs pinged. -13796 109301 4 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 105.88%/211.76%/317.65% Ice DMG based on the number of orbs pinged. -13797 109301 5 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 111.18%/222.35%/333.53% Ice DMG based on the number of orbs pinged. -13798 109301 6 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 116.47%/232.94%/349.41% Ice DMG based on the number of orbs pinged. -13799 109301 7 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 121.76%/243.53%/365.29% Ice DMG based on the number of orbs pinged. -13800 109301 8 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 127.06%/254.12%/381.18% Ice DMG based on the number of orbs pinged. -13801 109301 9 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 132.35%/264.71%/397.06% Ice DMG based on the number of orbs pinged. -13802 109301 10 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 137.65%/275.29%/412.94% Ice DMG based on the number of orbs pinged. -13803 109301 11 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 142.94%/285.88%/428.82% Ice DMG based on the number of orbs pinged. -13804 109301 12 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 148.24%/296.47%/444.71% Ice DMG based on the number of orbs pinged. -13805 109301 13 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 153.53%/307.06%/460.59% Ice DMG based on the number of orbs pinged. -13806 109301 14 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 158.82%/317.65%/476.47% Ice DMG based on the number of orbs pinged. -13807 109301 15 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 164.12%/328.24%/492.35% Ice DMG based on the number of orbs pinged. -13808 109301 16 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 169.41%/338.82%/508.24% Ice DMG based on the number of orbs pinged. -13809 109301 17 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 174.71%/349.41%/524.12% Ice DMG based on the number of orbs pinged. -13810 109301 18 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 180%/360%/540% Ice DMG based on the number of orbs pinged. -13811 109301 19 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 185.29%/370.59%/555.88% Ice DMG based on the number of orbs pinged. -13812 109301 20 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 190.59%/381.18%/571.76% Ice DMG based on the number of orbs pinged. -13813 109301 21 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 195.88%/391.76%/587.65% Ice DMG based on the number of orbs pinged. -13814 109301 22 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 201.18%/402.35%/603.53% Ice DMG based on the number of orbs pinged. -13815 109301 23 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 206.47%/412.94%/619.41% Ice DMG based on the number of orbs pinged. -13816 109301 24 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. -13817 109301 25 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 217.06%/434.12%/651.18% Ice DMG based on the number of orbs pinged. -13818 109301 26 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 222.35%/444.71%/667.06% Ice DMG based on the number of orbs pinged. -13819 109301 27 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 227.65%/455.29%/682.94% Ice DMG based on the number of orbs pinged. -13820 109301 28 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 232.94%/465.88%/698.82% Ice DMG based on the number of orbs pinged. -13821 109301 29 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 238.24%/476.47%/714.71% Ice DMG based on the number of orbs pinged. -13822 109301 30 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 243.53%/487.06%/730.59% Ice DMG based on the number of orbs pinged. -13823 109301 31 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 248.82%/497.65%/746.47% Ice DMG based on the number of orbs pinged. -13824 109301 32 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 254.12%/508.24%/762.35% Ice DMG based on the number of orbs pinged. -13825 109301 33 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 259.41%/518.82%/778.24% Ice DMG based on the number of orbs pinged. -13826 109301 34 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 264.71%/529.41%/794.12% Ice DMG based on the number of orbs pinged. -13827 109301 35 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 270%/540%/810% Ice DMG based on the number of orbs pinged. -13828 109306 1 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 80%/160%/240% Ice DMG based on the number of orbs pinged. -13829 109306 2 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 84.71%/169.41%/254.12% Ice DMG based on the number of orbs pinged. -13830 109306 3 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 89.41%/178.82%/268.24% Ice DMG based on the number of orbs pinged. -13831 109306 4 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 94.12%/188.24%/282.35% Ice DMG based on the number of orbs pinged. -13832 109306 5 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 98.82%/197.65%/296.47% Ice DMG based on the number of orbs pinged. -13833 109306 6 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 103.53%/207.06%/310.59% Ice DMG based on the number of orbs pinged. -13834 109306 7 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 108.24%/216.47%/324.71% Ice DMG based on the number of orbs pinged. -13835 109306 8 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 112.94%/225.88%/338.82% Ice DMG based on the number of orbs pinged. -13836 109306 9 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 117.65%/235.29%/352.94% Ice DMG based on the number of orbs pinged. -13837 109306 10 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 122.35%/244.71%/367.06% Ice DMG based on the number of orbs pinged. -13838 109306 11 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 127.06%/254.12%/381.18% Ice DMG based on the number of orbs pinged. -13839 109306 12 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 131.76%/263.53%/395.29% Ice DMG based on the number of orbs pinged. -13840 109306 13 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 136.47%/272.94%/409.41% Ice DMG based on the number of orbs pinged. -13841 109306 14 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 141.18%/282.35%/423.53% Ice DMG based on the number of orbs pinged. -13842 109306 15 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 145.88%/291.76%/437.65% Ice DMG based on the number of orbs pinged. -13843 109306 16 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 150.59%/301.18%/451.76% Ice DMG based on the number of orbs pinged. -13844 109306 17 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 155.29%/310.59%/465.88% Ice DMG based on the number of orbs pinged. -13845 109306 18 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 160%/320%/480% Ice DMG based on the number of orbs pinged. -13846 109306 19 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 164.71%/329.41%/494.12% Ice DMG based on the number of orbs pinged. -13847 109306 20 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 169.41%/338.82%/508.24% Ice DMG based on the number of orbs pinged. -13848 109306 21 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 174.12%/348.24%/522.35% Ice DMG based on the number of orbs pinged. -13849 109306 22 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 178.82%/357.65%/536.47% Ice DMG based on the number of orbs pinged. -13850 109306 23 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 183.53%/367.06%/550.59% Ice DMG based on the number of orbs pinged. -13851 109306 24 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 188.24%/376.47%/564.71% Ice DMG based on the number of orbs pinged. -13852 109306 25 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 192.94%/385.88%/578.82% Ice DMG based on the number of orbs pinged. -13853 109306 26 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 197.65%/395.29%/592.94% Ice DMG based on the number of orbs pinged. -13854 109306 27 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 202.35%/404.71%/607.06% Ice DMG based on the number of orbs pinged. -13855 109306 28 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 207.06%/414.12%/621.18% Ice DMG based on the number of orbs pinged. -13856 109306 29 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. -13857 109306 30 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 216.47%/432.94%/649.41% Ice DMG based on the number of orbs pinged. -13858 109306 31 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 221.18%/442.35%/663.53% Ice DMG based on the number of orbs pinged. -13859 109306 32 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 225.88%/451.76%/677.65% Ice DMG based on the number of orbs pinged. -13860 109306 33 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 230.59%/461.18%/691.76% Ice DMG based on the number of orbs pinged. -13861 109306 34 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 235.29%/470.59%/705.88% Ice DMG based on the number of orbs pinged. -13862 109306 35 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 240%/480%/720% Ice DMG based on the number of orbs pinged. -13863 109311 1 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 85%/170%/255% Ice DMG based on the number of orbs pinged. -13864 109311 2 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 90%/180%/270% Ice DMG based on the number of orbs pinged. -13865 109311 3 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 95%/190%/285% Ice DMG based on the number of orbs pinged. -13866 109311 4 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 100%/200%/300% Ice DMG based on the number of orbs pinged. -13867 109311 5 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 105%/210%/315% Ice DMG based on the number of orbs pinged. -13868 109311 6 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 110%/220%/330% Ice DMG based on the number of orbs pinged. -13869 109311 7 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 115%/230%/345% Ice DMG based on the number of orbs pinged. -13870 109311 8 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 120%/240%/360% Ice DMG based on the number of orbs pinged. -13871 109311 9 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 125%/250%/375% Ice DMG based on the number of orbs pinged. -13872 109311 10 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 130%/260%/390% Ice DMG based on the number of orbs pinged. -13873 109311 11 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 135%/270%/405% Ice DMG based on the number of orbs pinged. -13874 109311 12 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 140%/280%/420% Ice DMG based on the number of orbs pinged. -13875 109311 13 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 145%/290%/435% Ice DMG based on the number of orbs pinged. -13876 109311 14 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 150%/300%/450% Ice DMG based on the number of orbs pinged. -13877 109311 15 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 155%/310%/465% Ice DMG based on the number of orbs pinged. -13878 109311 16 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 160%/320%/480% Ice DMG based on the number of orbs pinged. -13879 109311 17 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 165%/330%/495% Ice DMG based on the number of orbs pinged. -13880 109311 18 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 170%/340%/510% Ice DMG based on the number of orbs pinged. -13881 109311 19 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 175%/350%/525% Ice DMG based on the number of orbs pinged. -13882 109311 20 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 180%/360%/540% Ice DMG based on the number of orbs pinged. -13883 109311 21 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 185%/370%/555% Ice DMG based on the number of orbs pinged. -13884 109311 22 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 190%/380%/570% Ice DMG based on the number of orbs pinged. -13885 109311 23 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 195%/390%/585% Ice DMG based on the number of orbs pinged. -13886 109311 24 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 200%/400%/600% Ice DMG based on the number of orbs pinged. -13887 109311 25 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 205%/410%/615% Ice DMG based on the number of orbs pinged. -13888 109311 26 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 210%/420%/630% Ice DMG based on the number of orbs pinged. -13889 109311 27 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 215%/430%/645% Ice DMG based on the number of orbs pinged. -13890 109311 28 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 220%/440%/660% Ice DMG based on the number of orbs pinged. -13891 109311 29 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 225%/450%/675% Ice DMG based on the number of orbs pinged. -13892 109311 30 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 230%/460%/690% Ice DMG based on the number of orbs pinged. -13893 109311 31 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 235%/470%/705% Ice DMG based on the number of orbs pinged. -13894 109311 32 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 240%/480%/720% Ice DMG based on the number of orbs pinged. -13895 109311 33 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 245%/490%/735% Ice DMG based on the number of orbs pinged. -13896 109311 34 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 250%/500%/750% Ice DMG based on the number of orbs pinged. -13897 109311 35 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 255%/510%/765% Ice DMG based on the number of orbs pinged. -13898 109316 1 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 380% Ice DMG in total. -13899 109316 2 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 402.35% Ice DMG in total. -13900 109316 3 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 424.71% Ice DMG in total. -13901 109316 4 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 447.06% Ice DMG in total. -13902 109316 5 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 469.41% Ice DMG in total. -13903 109316 6 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 491.76% Ice DMG in total. -13904 109316 7 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 514.12% Ice DMG in total. -13905 109316 8 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 536.47% Ice DMG in total. -13906 109316 9 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 558.82% Ice DMG in total. -13907 109316 10 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 581.18% Ice DMG in total. -13908 109316 11 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 603.53% Ice DMG in total. -13909 109316 12 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 625.88% Ice DMG in total. -13910 109316 13 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 648.24% Ice DMG in total. -13911 109316 14 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 670.59% Ice DMG in total. -13912 109316 15 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 692.94% Ice DMG in total. -13913 109316 16 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 715.29% Ice DMG in total. -13914 109316 17 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 737.65% Ice DMG in total. -13915 109316 18 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 760% Ice DMG in total. -13916 109316 19 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 782.35% Ice DMG in total. -13917 109316 20 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 804.71% Ice DMG in total. -13918 109316 21 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 827.06% Ice DMG in total. -13919 109316 22 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 849.41% Ice DMG in total. -13920 109316 23 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 871.76% Ice DMG in total. -13921 109316 24 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 894.12% Ice DMG in total. -13922 109316 25 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 916.47% Ice DMG in total. -13923 109316 26 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 938.82% Ice DMG in total. -13924 109316 27 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 961.18% Ice DMG in total. -13925 109316 28 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 983.53% Ice DMG in total. -13926 109316 29 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1005.88% Ice DMG in total. -13927 109316 30 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1028.24% Ice DMG in total. -13928 109316 31 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1050.59% Ice DMG in total. -13929 109316 32 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1072.94% Ice DMG in total. -13930 109316 33 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1095.29% Ice DMG in total. -13931 109316 34 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1117.65% Ice DMG in total. -13932 109316 35 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1140% Ice DMG in total. -13933 109317 1 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 50% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 550% Ice DMG.\n-Improvisation restores HP equal to 15% of Ayla's ATK to all allies within range every second. -13934 109317 2 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 52.94% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 582.35% Ice DMG.\n-Improvisation restores HP equal to 15.88% of Ayla's ATK to all allies within range every second. -13935 109317 3 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 55.88% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 614.71% Ice DMG.\n-Improvisation restores HP equal to 16.76% of Ayla's ATK to all allies within range every second. -13936 109317 4 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 58.82% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 647.06% Ice DMG.\n-Improvisation restores HP equal to 17.65% of Ayla's ATK to all allies within range every second. -13937 109317 5 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 61.76% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 679.41% Ice DMG.\n-Improvisation restores HP equal to 18.53% of Ayla's ATK to all allies within range every second. -13938 109317 6 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 64.71% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 711.76% Ice DMG.\n-Improvisation restores HP equal to 19.41% of Ayla's ATK to all allies within range every second. -13939 109317 7 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 67.65% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 744.12% Ice DMG.\n-Improvisation restores HP equal to 20.29% of Ayla's ATK to all allies within range every second. -13940 109317 8 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 70.59% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 776.47% Ice DMG.\n-Improvisation restores HP equal to 21.18% of Ayla's ATK to all allies within range every second. -13941 109317 9 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 73.53% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 808.82% Ice DMG.\n-Improvisation restores HP equal to 22.06% of Ayla's ATK to all allies within range every second. -13942 109317 10 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 76.47% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 841.18% Ice DMG.\n-Improvisation restores HP equal to 22.94% of Ayla's ATK to all allies within range every second. -13943 109317 11 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 79.41% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 873.53% Ice DMG.\n-Improvisation restores HP equal to 23.82% of Ayla's ATK to all allies within range every second. -13944 109317 12 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 82.35% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 905.88% Ice DMG.\n-Improvisation restores HP equal to 24.71% of Ayla's ATK to all allies within range every second. -13945 109317 13 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 85.29% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 938.24% Ice DMG.\n-Improvisation restores HP equal to 25.59% of Ayla's ATK to all allies within range every second. -13946 109317 14 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 88.24% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 970.59% Ice DMG.\n-Improvisation restores HP equal to 26.47% of Ayla's ATK to all allies within range every second. -13947 109317 15 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 91.18% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1002.94% Ice DMG.\n-Improvisation restores HP equal to 27.35% of Ayla's ATK to all allies within range every second. -13948 109317 16 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 94.12% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1035.29% Ice DMG.\n-Improvisation restores HP equal to 28.24% of Ayla's ATK to all allies within range every second. -13949 109317 17 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 97.06% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1067.65% Ice DMG.\n-Improvisation restores HP equal to 29.12% of Ayla's ATK to all allies within range every second. -13950 109317 18 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 100% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1100% Ice DMG.\n-Improvisation restores HP equal to 30% of Ayla's ATK to all allies within range every second. -13951 109317 19 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 102.94% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1132.35% Ice DMG.\n-Improvisation restores HP equal to 30.88% of Ayla's ATK to all allies within range every second. -13952 109317 20 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 105.88% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1164.71% Ice DMG.\n-Improvisation restores HP equal to 31.76% of Ayla's ATK to all allies within range every second. -13953 109317 21 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 108.82% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1197.06% Ice DMG.\n-Improvisation restores HP equal to 32.65% of Ayla's ATK to all allies within range every second. -13954 109317 22 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 111.76% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1229.41% Ice DMG.\n-Improvisation restores HP equal to 33.53% of Ayla's ATK to all allies within range every second. -13955 109317 23 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 114.71% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1261.76% Ice DMG.\n-Improvisation restores HP equal to 34.41% of Ayla's ATK to all allies within range every second. -13956 109317 24 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 117.65% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1294.12% Ice DMG.\n-Improvisation restores HP equal to 35.29% of Ayla's ATK to all allies within range every second. -13957 109317 25 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 120.59% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1326.47% Ice DMG.\n-Improvisation restores HP equal to 36.18% of Ayla's ATK to all allies within range every second. -13958 109317 26 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 123.53% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1358.82% Ice DMG.\n-Improvisation restores HP equal to 37.06% of Ayla's ATK to all allies within range every second. -13959 109317 27 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 126.47% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1391.18% Ice DMG.\n-Improvisation restores HP equal to 37.94% of Ayla's ATK to all allies within range every second. -13960 109317 28 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 129.41% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1423.53% Ice DMG.\n-Improvisation restores HP equal to 38.82% of Ayla's ATK to all allies within range every second. -13961 109317 29 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 132.35% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1455.88% Ice DMG.\n-Improvisation restores HP equal to 39.71% of Ayla's ATK to all allies within range every second. -13962 109317 30 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 135.29% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1488.24% Ice DMG.\n-Improvisation restores HP equal to 40.59% of Ayla's ATK to all allies within range every second. -13963 109317 31 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 138.24% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1520.59% Ice DMG.\n-Improvisation restores HP equal to 41.47% of Ayla's ATK to all allies within range every second. -13964 109317 32 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 141.18% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1552.94% Ice DMG.\n-Improvisation restores HP equal to 42.35% of Ayla's ATK to all allies within range every second. -13965 109317 33 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 144.12% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1585.29% Ice DMG.\n-Improvisation restores HP equal to 43.24% of Ayla's ATK to all allies within range every second. -13966 109317 34 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 147.06% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1617.65% Ice DMG.\n-Improvisation restores HP equal to 44.12% of Ayla's ATK to all allies within range every second. -13967 109317 35 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 150% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1650% Ice DMG.\n-Improvisation restores HP equal to 45% of Ayla's ATK to all allies within range every second. -13968 109318 1 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 300% Ice DMG and heals for HP equal to 45% of her ATK. -13969 109318 2 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 317.65% Ice DMG and heals for HP equal to 47.65% of her ATK. -13970 109318 3 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 335.29% Ice DMG and heals for HP equal to 50.29% of her ATK. -13971 109318 4 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 352.94% Ice DMG and heals for HP equal to 52.94% of her ATK. -13972 109318 5 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 370.59% Ice DMG and heals for HP equal to 55.59% of her ATK. -13973 109318 6 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 388.24% Ice DMG and heals for HP equal to 58.24% of her ATK. -13974 109318 7 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 405.88% Ice DMG and heals for HP equal to 60.88% of her ATK. -13975 109318 8 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 423.53% Ice DMG and heals for HP equal to 63.53% of her ATK. -13976 109318 9 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 441.18% Ice DMG and heals for HP equal to 66.18% of her ATK. -13977 109318 10 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 458.82% Ice DMG and heals for HP equal to 68.82% of her ATK. -13978 109318 11 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 476.47% Ice DMG and heals for HP equal to 71.47% of her ATK. -13979 109318 12 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 494.12% Ice DMG and heals for HP equal to 74.12% of her ATK. -13980 109318 13 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 511.76% Ice DMG and heals for HP equal to 76.76% of her ATK. -13981 109318 14 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 529.41% Ice DMG and heals for HP equal to 79.41% of her ATK. -13982 109318 15 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 547.06% Ice DMG and heals for HP equal to 82.06% of her ATK. -13983 109318 16 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 564.71% Ice DMG and heals for HP equal to 84.71% of her ATK. -13984 109318 17 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 582.35% Ice DMG and heals for HP equal to 87.35% of her ATK. -13985 109318 18 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 600% Ice DMG and heals for HP equal to 90% of her ATK. -13986 109318 19 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 617.65% Ice DMG and heals for HP equal to 92.65% of her ATK. -13987 109318 20 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 635.29% Ice DMG and heals for HP equal to 95.29% of her ATK. -13988 109318 21 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 652.94% Ice DMG and heals for HP equal to 97.94% of her ATK. -13989 109318 22 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 670.59% Ice DMG and heals for HP equal to 100.59% of her ATK. -13990 109318 23 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 688.24% Ice DMG and heals for HP equal to 103.24% of her ATK. -13991 109318 24 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 705.88% Ice DMG and heals for HP equal to 105.88% of her ATK. -13992 109318 25 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 723.53% Ice DMG and heals for HP equal to 108.53% of her ATK. -13993 109318 26 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 741.18% Ice DMG and heals for HP equal to 111.18% of her ATK. -13994 109318 27 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 758.82% Ice DMG and heals for HP equal to 113.82% of her ATK. -13995 109318 28 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 776.47% Ice DMG and heals for HP equal to 116.47% of her ATK. -13996 109318 29 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 794.12% Ice DMG and heals for HP equal to 119.12% of her ATK. -13997 109318 30 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 811.76% Ice DMG and heals for HP equal to 121.76% of her ATK. -13998 109318 31 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 829.41% Ice DMG and heals for HP equal to 124.41% of her ATK. -13999 109318 32 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 847.06% Ice DMG and heals for HP equal to 127.06% of her ATK. -14000 109318 33 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 864.71% Ice DMG and heals for HP equal to 129.71% of her ATK. -14001 109318 34 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 882.35% Ice DMG and heals for HP equal to 132.35% of her ATK. -14002 109318 35 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 900% Ice DMG and heals for HP equal to 135% of her ATK. -14003 109321 1 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 280% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 280% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 110%/220%/330% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 10% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14004 109321 2 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 296.47% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 296.47% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 116.47%/232.94%/349.41% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 10.59% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14005 109321 3 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 312.94% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 312.94% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 122.94%/245.88%/368.82% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 11.18% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14006 109321 4 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 329.41% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 329.41% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 129.41%/258.82%/388.24% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 11.76% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14007 109321 5 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 345.88% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 345.88% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 135.88%/271.76%/407.65% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 12.35% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14008 109321 6 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 362.35% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 362.35% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 142.35%/284.71%/427.06% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 12.94% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14009 109321 7 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 378.82% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 378.82% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 148.82%/297.65%/446.47% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 13.53% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14010 109321 8 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 395.29% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 395.29% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 155.29%/310.59%/465.88% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 14.12% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14011 109321 9 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 411.76% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 411.76% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 161.76%/323.53%/485.29% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 14.71% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14012 109321 10 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 428.24% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 428.24% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 168.24%/336.47%/504.71% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 15.29% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14013 109321 11 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 444.71% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 444.71% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 174.71%/349.41%/524.12% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 15.88% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14014 109321 12 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 461.18% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 461.18% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 181.18%/362.35%/543.53% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 16.47% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14015 109321 13 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 477.65% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 477.65% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 187.65%/375.29%/562.94% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 17.06% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14016 109321 14 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 494.12% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 494.12% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 194.12%/388.24%/582.35% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 17.65% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14017 109321 15 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 510.59% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 510.59% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 200.59%/401.18%/601.76% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 18.24% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14018 109321 16 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 527.06% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 527.06% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 207.06%/414.12%/621.18% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 18.82% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14019 109321 17 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 543.53% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 543.53% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 213.53%/427.06%/640.59% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 19.41% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14020 109321 18 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 560% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 560% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 220%/440%/660% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 20% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14021 109321 19 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 576.47% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 576.47% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 226.47%/452.94%/679.41% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 20.59% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14022 109321 20 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 592.94% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 592.94% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 232.94%/465.88%/698.82% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 21.18% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14023 109321 21 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 609.41% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 609.41% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 239.41%/478.82%/718.24% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 21.76% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14024 109321 22 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 625.88% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 625.88% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 245.88%/491.76%/737.65% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 22.35% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14025 109321 23 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 642.35% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 642.35% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 252.35%/504.71%/757.06% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 22.94% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14026 109321 24 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 658.82% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 658.82% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 258.82%/517.65%/776.47% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 23.53% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14027 109321 25 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 675.29% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 675.29% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 265.29%/530.59%/795.88% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 24.12% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14028 109321 26 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 691.76% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 691.76% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 271.76%/543.53%/815.29% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 24.71% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14029 109321 27 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 708.24% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 708.24% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 278.24%/556.47%/834.71% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 25.29% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14030 109321 28 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 724.71% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 724.71% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 284.71%/569.41%/854.12% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 25.88% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14031 109321 29 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 741.18% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 741.18% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 291.18%/582.35%/873.53% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 26.47% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14032 109321 30 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 757.65% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 757.65% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 297.65%/595.29%/892.94% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 27.06% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14033 109321 31 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 774.12% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 774.12% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 304.12%/608.24%/912.35% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 27.65% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14034 109321 32 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 790.59% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 790.59% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 310.59%/621.18%/931.76% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 28.24% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14035 109321 33 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 807.06% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 807.06% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 317.06%/634.12%/951.18% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 28.82% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14036 109321 34 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 823.53% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 823.53% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 323.53%/647.06%/970.59% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 29.41% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. -14037 109321 35 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 840% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 840% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 330%/660%/990% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 30% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +13793 109301 1 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 90%/180%/270% Ice DMG based on the number of orbs pinged. +13794 109301 2 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 95.29%/190.59%/285.88% Ice DMG based on the number of orbs pinged. +13795 109301 3 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 100.59%/201.18%/301.76% Ice DMG based on the number of orbs pinged. +13796 109301 4 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 105.88%/211.76%/317.65% Ice DMG based on the number of orbs pinged. +13797 109301 5 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 111.18%/222.35%/333.53% Ice DMG based on the number of orbs pinged. +13798 109301 6 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 116.47%/232.94%/349.41% Ice DMG based on the number of orbs pinged. +13799 109301 7 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 121.76%/243.53%/365.29% Ice DMG based on the number of orbs pinged. +13800 109301 8 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 127.06%/254.12%/381.18% Ice DMG based on the number of orbs pinged. +13801 109301 9 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 132.35%/264.71%/397.06% Ice DMG based on the number of orbs pinged. +13802 109301 10 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 137.65%/275.29%/412.94% Ice DMG based on the number of orbs pinged. +13803 109301 11 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 142.94%/285.88%/428.82% Ice DMG based on the number of orbs pinged. +13804 109301 12 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 148.24%/296.47%/444.71% Ice DMG based on the number of orbs pinged. +13805 109301 13 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 153.53%/307.06%/460.59% Ice DMG based on the number of orbs pinged. +13806 109301 14 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 158.82%/317.65%/476.47% Ice DMG based on the number of orbs pinged. +13807 109301 15 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 164.12%/328.24%/492.35% Ice DMG based on the number of orbs pinged. +13808 109301 16 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 169.41%/338.82%/508.24% Ice DMG based on the number of orbs pinged. +13809 109301 17 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 174.71%/349.41%/524.12% Ice DMG based on the number of orbs pinged. +13810 109301 18 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 180%/360%/540% Ice DMG based on the number of orbs pinged. +13811 109301 19 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 185.29%/370.59%/555.88% Ice DMG based on the number of orbs pinged. +13812 109301 20 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 190.59%/381.18%/571.76% Ice DMG based on the number of orbs pinged. +13813 109301 21 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 195.88%/391.76%/587.65% Ice DMG based on the number of orbs pinged. +13814 109301 22 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 201.18%/402.35%/603.53% Ice DMG based on the number of orbs pinged. +13815 109301 23 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 206.47%/412.94%/619.41% Ice DMG based on the number of orbs pinged. +13816 109301 24 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. +13817 109301 25 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 217.06%/434.12%/651.18% Ice DMG based on the number of orbs pinged. +13818 109301 26 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 222.35%/444.71%/667.06% Ice DMG based on the number of orbs pinged. +13819 109301 27 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 227.65%/455.29%/682.94% Ice DMG based on the number of orbs pinged. +13820 109301 28 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 232.94%/465.88%/698.82% Ice DMG based on the number of orbs pinged. +13821 109301 29 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 238.24%/476.47%/714.71% Ice DMG based on the number of orbs pinged. +13822 109301 30 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 243.53%/487.06%/730.59% Ice DMG based on the number of orbs pinged. +13823 109301 31 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 248.82%/497.65%/746.47% Ice DMG based on the number of orbs pinged. +13824 109301 32 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 254.12%/508.24%/762.35% Ice DMG based on the number of orbs pinged. +13825 109301 33 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 259.41%/518.82%/778.24% Ice DMG based on the number of orbs pinged. +13826 109301 34 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 264.71%/529.41%/794.12% Ice DMG based on the number of orbs pinged. +13827 109301 35 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\n- Deals 270%/540%/810% Ice DMG based on the number of orbs pinged. +13828 109306 1 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 80%/160%/240% Ice DMG based on the number of orbs pinged. +13829 109306 2 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 84.71%/169.41%/254.12% Ice DMG based on the number of orbs pinged. +13830 109306 3 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 89.41%/178.82%/268.24% Ice DMG based on the number of orbs pinged. +13831 109306 4 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 94.12%/188.24%/282.35% Ice DMG based on the number of orbs pinged. +13832 109306 5 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 98.82%/197.65%/296.47% Ice DMG based on the number of orbs pinged. +13833 109306 6 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 103.53%/207.06%/310.59% Ice DMG based on the number of orbs pinged. +13834 109306 7 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 108.24%/216.47%/324.71% Ice DMG based on the number of orbs pinged. +13835 109306 8 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 112.94%/225.88%/338.82% Ice DMG based on the number of orbs pinged. +13836 109306 9 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 117.65%/235.29%/352.94% Ice DMG based on the number of orbs pinged. +13837 109306 10 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 122.35%/244.71%/367.06% Ice DMG based on the number of orbs pinged. +13838 109306 11 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 127.06%/254.12%/381.18% Ice DMG based on the number of orbs pinged. +13839 109306 12 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 131.76%/263.53%/395.29% Ice DMG based on the number of orbs pinged. +13840 109306 13 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 136.47%/272.94%/409.41% Ice DMG based on the number of orbs pinged. +13841 109306 14 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 141.18%/282.35%/423.53% Ice DMG based on the number of orbs pinged. +13842 109306 15 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 145.88%/291.76%/437.65% Ice DMG based on the number of orbs pinged. +13843 109306 16 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 150.59%/301.18%/451.76% Ice DMG based on the number of orbs pinged. +13844 109306 17 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 155.29%/310.59%/465.88% Ice DMG based on the number of orbs pinged. +13845 109306 18 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 160%/320%/480% Ice DMG based on the number of orbs pinged. +13846 109306 19 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 164.71%/329.41%/494.12% Ice DMG based on the number of orbs pinged. +13847 109306 20 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 169.41%/338.82%/508.24% Ice DMG based on the number of orbs pinged. +13848 109306 21 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 174.12%/348.24%/522.35% Ice DMG based on the number of orbs pinged. +13849 109306 22 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 178.82%/357.65%/536.47% Ice DMG based on the number of orbs pinged. +13850 109306 23 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 183.53%/367.06%/550.59% Ice DMG based on the number of orbs pinged. +13851 109306 24 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 188.24%/376.47%/564.71% Ice DMG based on the number of orbs pinged. +13852 109306 25 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 192.94%/385.88%/578.82% Ice DMG based on the number of orbs pinged. +13853 109306 26 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 197.65%/395.29%/592.94% Ice DMG based on the number of orbs pinged. +13854 109306 27 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 202.35%/404.71%/607.06% Ice DMG based on the number of orbs pinged. +13855 109306 28 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 207.06%/414.12%/621.18% Ice DMG based on the number of orbs pinged. +13856 109306 29 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. +13857 109306 30 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 216.47%/432.94%/649.41% Ice DMG based on the number of orbs pinged. +13858 109306 31 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 221.18%/442.35%/663.53% Ice DMG based on the number of orbs pinged. +13859 109306 32 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 225.88%/451.76%/677.65% Ice DMG based on the number of orbs pinged. +13860 109306 33 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 230.59%/461.18%/691.76% Ice DMG based on the number of orbs pinged. +13861 109306 34 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 235.29%/470.59%/705.88% Ice DMG based on the number of orbs pinged. +13862 109306 35 Yellowish Strike Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "Yellow Paint" forward, dealing Ice DMG. Fires "Yellow Paint" forward, dealing Ice DMG.\n- Deals 240%/480%/720% Ice DMG based on the number of orbs pinged. +13863 109311 1 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 85%/170%/255% Ice DMG based on the number of orbs pinged. +13864 109311 2 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 90%/180%/270% Ice DMG based on the number of orbs pinged. +13865 109311 3 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 95%/190%/285% Ice DMG based on the number of orbs pinged. +13866 109311 4 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 100%/200%/300% Ice DMG based on the number of orbs pinged. +13867 109311 5 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 105%/210%/315% Ice DMG based on the number of orbs pinged. +13868 109311 6 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 110%/220%/330% Ice DMG based on the number of orbs pinged. +13869 109311 7 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 115%/230%/345% Ice DMG based on the number of orbs pinged. +13870 109311 8 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 120%/240%/360% Ice DMG based on the number of orbs pinged. +13871 109311 9 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 125%/250%/375% Ice DMG based on the number of orbs pinged. +13872 109311 10 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 130%/260%/390% Ice DMG based on the number of orbs pinged. +13873 109311 11 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 135%/270%/405% Ice DMG based on the number of orbs pinged. +13874 109311 12 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 140%/280%/420% Ice DMG based on the number of orbs pinged. +13875 109311 13 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 145%/290%/435% Ice DMG based on the number of orbs pinged. +13876 109311 14 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 150%/300%/450% Ice DMG based on the number of orbs pinged. +13877 109311 15 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 155%/310%/465% Ice DMG based on the number of orbs pinged. +13878 109311 16 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 160%/320%/480% Ice DMG based on the number of orbs pinged. +13879 109311 17 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 165%/330%/495% Ice DMG based on the number of orbs pinged. +13880 109311 18 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 170%/340%/510% Ice DMG based on the number of orbs pinged. +13881 109311 19 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 175%/350%/525% Ice DMG based on the number of orbs pinged. +13882 109311 20 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 180%/360%/540% Ice DMG based on the number of orbs pinged. +13883 109311 21 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 185%/370%/555% Ice DMG based on the number of orbs pinged. +13884 109311 22 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 190%/380%/570% Ice DMG based on the number of orbs pinged. +13885 109311 23 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 195%/390%/585% Ice DMG based on the number of orbs pinged. +13886 109311 24 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 200%/400%/600% Ice DMG based on the number of orbs pinged. +13887 109311 25 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 205%/410%/615% Ice DMG based on the number of orbs pinged. +13888 109311 26 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 210%/420%/630% Ice DMG based on the number of orbs pinged. +13889 109311 27 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 215%/430%/645% Ice DMG based on the number of orbs pinged. +13890 109311 28 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 220%/440%/660% Ice DMG based on the number of orbs pinged. +13891 109311 29 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 225%/450%/675% Ice DMG based on the number of orbs pinged. +13892 109311 30 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 230%/460%/690% Ice DMG based on the number of orbs pinged. +13893 109311 31 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 235%/470%/705% Ice DMG based on the number of orbs pinged. +13894 109311 32 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 240%/480%/720% Ice DMG based on the number of orbs pinged. +13895 109311 33 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 245%/490%/735% Ice DMG based on the number of orbs pinged. +13896 109311 34 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 250%/500%/750% Ice DMG based on the number of orbs pinged. +13897 109311 35 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.\n- Deals 255%/510%/765% Ice DMG based on the number of orbs pinged. +13898 109316 1 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 380% Ice DMG in total. +13899 109316 2 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 402.35% Ice DMG in total. +13900 109316 3 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 424.71% Ice DMG in total. +13901 109316 4 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 447.06% Ice DMG in total. +13902 109316 5 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 469.41% Ice DMG in total. +13903 109316 6 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 491.76% Ice DMG in total. +13904 109316 7 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 514.12% Ice DMG in total. +13905 109316 8 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 536.47% Ice DMG in total. +13906 109316 9 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 558.82% Ice DMG in total. +13907 109316 10 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 581.18% Ice DMG in total. +13908 109316 11 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 603.53% Ice DMG in total. +13909 109316 12 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 625.88% Ice DMG in total. +13910 109316 13 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 648.24% Ice DMG in total. +13911 109316 14 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 670.59% Ice DMG in total. +13912 109316 15 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 692.94% Ice DMG in total. +13913 109316 16 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 715.29% Ice DMG in total. +13914 109316 17 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 737.65% Ice DMG in total. +13915 109316 18 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 760% Ice DMG in total. +13916 109316 19 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 782.35% Ice DMG in total. +13917 109316 20 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 804.71% Ice DMG in total. +13918 109316 21 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 827.06% Ice DMG in total. +13919 109316 22 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 849.41% Ice DMG in total. +13920 109316 23 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 871.76% Ice DMG in total. +13921 109316 24 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 894.12% Ice DMG in total. +13922 109316 25 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 916.47% Ice DMG in total. +13923 109316 26 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 938.82% Ice DMG in total. +13924 109316 27 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 961.18% Ice DMG in total. +13925 109316 28 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 983.53% Ice DMG in total. +13926 109316 29 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1005.88% Ice DMG in total. +13927 109316 30 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1028.24% Ice DMG in total. +13928 109316 31 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1050.59% Ice DMG in total. +13929 109316 32 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1072.94% Ice DMG in total. +13930 109316 33 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1095.29% Ice DMG in total. +13931 109316 34 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1117.65% Ice DMG in total. +13932 109316 35 Aylaism Sketch Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1140% Ice DMG in total. +13933 109317 1 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 50% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 550% Ice DMG.\n- Improvisation restores HP equal to 15% of Ayla's ATK to all allies within range every second. +13934 109317 2 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 52.94% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 582.35% Ice DMG.\n- Improvisation restores HP equal to 15.88% of Ayla's ATK to all allies within range every second. +13935 109317 3 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 55.88% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 614.71% Ice DMG.\n- Improvisation restores HP equal to 16.76% of Ayla's ATK to all allies within range every second. +13936 109317 4 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 58.82% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 647.06% Ice DMG.\n- Improvisation restores HP equal to 17.65% of Ayla's ATK to all allies within range every second. +13937 109317 5 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 61.76% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 679.41% Ice DMG.\n- Improvisation restores HP equal to 18.53% of Ayla's ATK to all allies within range every second. +13938 109317 6 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 64.71% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 711.76% Ice DMG.\n- Improvisation restores HP equal to 19.41% of Ayla's ATK to all allies within range every second. +13939 109317 7 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 67.65% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 744.12% Ice DMG.\n- Improvisation restores HP equal to 20.29% of Ayla's ATK to all allies within range every second. +13940 109317 8 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 70.59% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 776.47% Ice DMG.\n- Improvisation restores HP equal to 21.18% of Ayla's ATK to all allies within range every second. +13941 109317 9 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 73.53% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 808.82% Ice DMG.\n- Improvisation restores HP equal to 22.06% of Ayla's ATK to all allies within range every second. +13942 109317 10 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 76.47% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 841.18% Ice DMG.\n- Improvisation restores HP equal to 22.94% of Ayla's ATK to all allies within range every second. +13943 109317 11 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 79.41% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 873.53% Ice DMG.\n- Improvisation restores HP equal to 23.82% of Ayla's ATK to all allies within range every second. +13944 109317 12 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 82.35% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 905.88% Ice DMG.\n- Improvisation restores HP equal to 24.71% of Ayla's ATK to all allies within range every second. +13945 109317 13 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 85.29% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 938.24% Ice DMG.\n- Improvisation restores HP equal to 25.59% of Ayla's ATK to all allies within range every second. +13946 109317 14 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 88.24% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 970.59% Ice DMG.\n- Improvisation restores HP equal to 26.47% of Ayla's ATK to all allies within range every second. +13947 109317 15 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 91.18% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1002.94% Ice DMG.\n- Improvisation restores HP equal to 27.35% of Ayla's ATK to all allies within range every second. +13948 109317 16 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 94.12% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1035.29% Ice DMG.\n- Improvisation restores HP equal to 28.24% of Ayla's ATK to all allies within range every second. +13949 109317 17 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 97.06% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1067.65% Ice DMG.\n- Improvisation restores HP equal to 29.12% of Ayla's ATK to all allies within range every second. +13950 109317 18 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 100% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1100% Ice DMG.\n- Improvisation restores HP equal to 30% of Ayla's ATK to all allies within range every second. +13951 109317 19 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 102.94% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1132.35% Ice DMG.\n- Improvisation restores HP equal to 30.88% of Ayla's ATK to all allies within range every second. +13952 109317 20 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 105.88% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1164.71% Ice DMG.\n- Improvisation restores HP equal to 31.76% of Ayla's ATK to all allies within range every second. +13953 109317 21 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 108.82% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1197.06% Ice DMG.\n- Improvisation restores HP equal to 32.65% of Ayla's ATK to all allies within range every second. +13954 109317 22 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 111.76% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1229.41% Ice DMG.\n- Improvisation restores HP equal to 33.53% of Ayla's ATK to all allies within range every second. +13955 109317 23 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 114.71% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1261.76% Ice DMG.\n- Improvisation restores HP equal to 34.41% of Ayla's ATK to all allies within range every second. +13956 109317 24 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 117.65% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1294.12% Ice DMG.\n- Improvisation restores HP equal to 35.29% of Ayla's ATK to all allies within range every second. +13957 109317 25 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 120.59% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1326.47% Ice DMG.\n- Improvisation restores HP equal to 36.18% of Ayla's ATK to all allies within range every second. +13958 109317 26 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 123.53% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1358.82% Ice DMG.\n- Improvisation restores HP equal to 37.06% of Ayla's ATK to all allies within range every second. +13959 109317 27 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 126.47% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1391.18% Ice DMG.\n- Improvisation restores HP equal to 37.94% of Ayla's ATK to all allies within range every second. +13960 109317 28 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 129.41% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1423.53% Ice DMG.\n- Improvisation restores HP equal to 38.82% of Ayla's ATK to all allies within range every second. +13961 109317 29 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 132.35% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1455.88% Ice DMG.\n- Improvisation restores HP equal to 39.71% of Ayla's ATK to all allies within range every second. +13962 109317 30 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 135.29% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1488.24% Ice DMG.\n- Improvisation restores HP equal to 40.59% of Ayla's ATK to all allies within range every second. +13963 109317 31 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 138.24% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1520.59% Ice DMG.\n- Improvisation restores HP equal to 41.47% of Ayla's ATK to all allies within range every second. +13964 109317 32 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 141.18% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1552.94% Ice DMG.\n- Improvisation restores HP equal to 42.35% of Ayla's ATK to all allies within range every second. +13965 109317 33 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 144.12% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1585.29% Ice DMG.\n- Improvisation restores HP equal to 43.24% of Ayla's ATK to all allies within range every second. +13966 109317 34 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 147.06% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1617.65% Ice DMG.\n- Improvisation restores HP equal to 44.12% of Ayla's ATK to all allies within range every second. +13967 109317 35 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 150% Ice DMG.\n- All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy. Finishing Touch: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 1650% Ice DMG.\n- Improvisation restores HP equal to 45% of Ayla's ATK to all allies within range every second. +13968 109318 1 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 300% Ice DMG and heals for HP equal to 45% of her ATK. +13969 109318 2 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 317.65% Ice DMG and heals for HP equal to 47.65% of her ATK. +13970 109318 3 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 335.29% Ice DMG and heals for HP equal to 50.29% of her ATK. +13971 109318 4 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 352.94% Ice DMG and heals for HP equal to 52.94% of her ATK. +13972 109318 5 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 370.59% Ice DMG and heals for HP equal to 55.59% of her ATK. +13973 109318 6 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 388.24% Ice DMG and heals for HP equal to 58.24% of her ATK. +13974 109318 7 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 405.88% Ice DMG and heals for HP equal to 60.88% of her ATK. +13975 109318 8 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 423.53% Ice DMG and heals for HP equal to 63.53% of her ATK. +13976 109318 9 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 441.18% Ice DMG and heals for HP equal to 66.18% of her ATK. +13977 109318 10 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 458.82% Ice DMG and heals for HP equal to 68.82% of her ATK. +13978 109318 11 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 476.47% Ice DMG and heals for HP equal to 71.47% of her ATK. +13979 109318 12 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 494.12% Ice DMG and heals for HP equal to 74.12% of her ATK. +13980 109318 13 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 511.76% Ice DMG and heals for HP equal to 76.76% of her ATK. +13981 109318 14 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 529.41% Ice DMG and heals for HP equal to 79.41% of her ATK. +13982 109318 15 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 547.06% Ice DMG and heals for HP equal to 82.06% of her ATK. +13983 109318 16 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 564.71% Ice DMG and heals for HP equal to 84.71% of her ATK. +13984 109318 17 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 582.35% Ice DMG and heals for HP equal to 87.35% of her ATK. +13985 109318 18 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 600% Ice DMG and heals for HP equal to 90% of her ATK. +13986 109318 19 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 617.65% Ice DMG and heals for HP equal to 92.65% of her ATK. +13987 109318 20 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 635.29% Ice DMG and heals for HP equal to 95.29% of her ATK. +13988 109318 21 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 652.94% Ice DMG and heals for HP equal to 97.94% of her ATK. +13989 109318 22 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 670.59% Ice DMG and heals for HP equal to 100.59% of her ATK. +13990 109318 23 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 688.24% Ice DMG and heals for HP equal to 103.24% of her ATK. +13991 109318 24 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 705.88% Ice DMG and heals for HP equal to 105.88% of her ATK. +13992 109318 25 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 723.53% Ice DMG and heals for HP equal to 108.53% of her ATK. +13993 109318 26 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 741.18% Ice DMG and heals for HP equal to 111.18% of her ATK. +13994 109318 27 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 758.82% Ice DMG and heals for HP equal to 113.82% of her ATK. +13995 109318 28 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 776.47% Ice DMG and heals for HP equal to 116.47% of her ATK. +13996 109318 29 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 794.12% Ice DMG and heals for HP equal to 119.12% of her ATK. +13997 109318 30 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 811.76% Ice DMG and heals for HP equal to 121.76% of her ATK. +13998 109318 31 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 829.41% Ice DMG and heals for HP equal to 124.41% of her ATK. +13999 109318 32 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 847.06% Ice DMG and heals for HP equal to 127.06% of her ATK. +14000 109318 33 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 864.71% Ice DMG and heals for HP equal to 129.71% of her ATK. +14001 109318 34 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 882.35% Ice DMG and heals for HP equal to 132.35% of her ATK. +14002 109318 35 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.\n- Deals 900% Ice DMG and heals for HP equal to 135% of her ATK. +14003 109321 1 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 280% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 280% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 110%/220%/330% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 10% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14004 109321 2 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 296.47% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 296.47% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 116.47%/232.94%/349.41% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 10.59% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14005 109321 3 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 312.94% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 312.94% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 122.94%/245.88%/368.82% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 11.18% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14006 109321 4 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 329.41% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 329.41% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 129.41%/258.82%/388.24% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 11.76% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14007 109321 5 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 345.88% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 345.88% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 135.88%/271.76%/407.65% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 12.35% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14008 109321 6 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 362.35% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 362.35% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 142.35%/284.71%/427.06% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 12.94% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14009 109321 7 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 378.82% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 378.82% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 148.82%/297.65%/446.47% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 13.53% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14010 109321 8 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 395.29% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 395.29% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 155.29%/310.59%/465.88% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 14.12% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14011 109321 9 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 411.76% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 411.76% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 161.76%/323.53%/485.29% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 14.71% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14012 109321 10 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 428.24% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 428.24% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 168.24%/336.47%/504.71% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 15.29% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14013 109321 11 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 444.71% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 444.71% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 174.71%/349.41%/524.12% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 15.88% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14014 109321 12 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 461.18% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 461.18% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 181.18%/362.35%/543.53% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 16.47% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14015 109321 13 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 477.65% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 477.65% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 187.65%/375.29%/562.94% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 17.06% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14016 109321 14 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 494.12% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 494.12% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 194.12%/388.24%/582.35% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 17.65% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14017 109321 15 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 510.59% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 510.59% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 200.59%/401.18%/601.76% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 18.24% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14018 109321 16 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 527.06% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 527.06% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 207.06%/414.12%/621.18% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 18.82% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14019 109321 17 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 543.53% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 543.53% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 213.53%/427.06%/640.59% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 19.41% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14020 109321 18 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 560% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 560% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 220%/440%/660% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 20% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14021 109321 19 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 576.47% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 576.47% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 226.47%/452.94%/679.41% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 20.59% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14022 109321 20 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 592.94% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 592.94% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 232.94%/465.88%/698.82% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 21.18% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14023 109321 21 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 609.41% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 609.41% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 239.41%/478.82%/718.24% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 21.76% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14024 109321 22 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 625.88% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 625.88% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 245.88%/491.76%/737.65% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 22.35% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14025 109321 23 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 642.35% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 642.35% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 252.35%/504.71%/757.06% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 22.94% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14026 109321 24 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 658.82% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 658.82% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 258.82%/517.65%/776.47% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 23.53% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14027 109321 25 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 675.29% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 675.29% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 265.29%/530.59%/795.88% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 24.12% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14028 109321 26 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 691.76% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 691.76% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 271.76%/543.53%/815.29% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 24.71% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14029 109321 27 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 708.24% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 708.24% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 278.24%/556.47%/834.71% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 25.29% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14030 109321 28 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 724.71% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 724.71% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 284.71%/569.41%/854.12% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 25.88% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14031 109321 29 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 741.18% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 741.18% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 291.18%/582.35%/873.53% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 26.47% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14032 109321 30 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 757.65% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 757.65% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 297.65%/595.29%/892.94% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 27.06% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14033 109321 31 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 774.12% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 774.12% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 304.12%/608.24%/912.35% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 27.65% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14034 109321 32 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 790.59% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 790.59% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 310.59%/621.18%/931.76% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 28.24% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14035 109321 33 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 807.06% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 807.06% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 317.06%/634.12%/951.18% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 28.82% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14036 109321 34 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 823.53% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 823.53% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 323.53%/647.06%/970.59% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 29.41% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. +14037 109321 35 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 840% Ice DMG.\n- Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.\n- Deals 840% Ice DMG.\n- Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering the buff again resets its duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Vibrant Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.\n- Deals 330%/660%/990% Ice DMG based on the number of orbs pinged.\n- Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.\n- Press and hold Dodge to end sliding in advance. Hued Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint". Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".\n- All allies within the area restore HP equal to 30% of her ATK. Art Influence: Receive Healing Healed allies gain Frost Crystal, which increases Ice DMG. Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered. 14038 109322 0 Leader - Source of Inspiration Assets/Product/Texture/Image/IconSkill/R3AilaA1.png Leader Skill All members' ATK increases. All Amplifiers' Ice DMG increases. All members' ATK increases by 10% and all Amplifiers' Ice DMG increases by 5%. 14039 109322 1 Leader - Source of Inspiration Assets/Product/Texture/Image/IconSkill/R3AilaA1.png Leader Skill All members' ATK increases. All Amplifiers' Ice DMG increases. All members' ATK increases by 10% and all Amplifiers' Ice DMG increases by 5%. -14040 109323 1 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5% ATK and 5% Elemental DMG Bonus of the Amplifier's element for 10s. -14041 109323 2 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5.29% ATK and 5.29% Elemental DMG Bonus of the Amplifier's element for 10s. -14042 109323 3 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5.59% ATK and 5.59% Elemental DMG Bonus of the Amplifier's element for 10s. -14043 109323 4 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5.88% ATK and 5.88% Elemental DMG Bonus of the Amplifier's element for 10s. -14044 109323 5 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 6.18% ATK and 6.18% Elemental DMG Bonus of the Amplifier's element for 10s. -14045 109323 6 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 6.47% ATK and 6.47% Elemental DMG Bonus of the Amplifier's element for 10s. -14046 109323 7 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 6.76% ATK and 6.76% Elemental DMG Bonus of the Amplifier's element for 10s. -14047 109323 8 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.06% ATK and 7.06% Elemental DMG Bonus of the Amplifier's element for 10s. -14048 109323 9 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.35% ATK and 7.35% Elemental DMG Bonus of the Amplifier's element for 10s. -14049 109323 10 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.65% ATK and 7.65% Elemental DMG Bonus of the Amplifier's element for 10s. -14050 109323 11 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.94% ATK and 7.94% Elemental DMG Bonus of the Amplifier's element for 10s. -14051 109323 12 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 8.24% ATK and 8.24% Elemental DMG Bonus of the Amplifier's element for 10s. -14052 109323 13 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 8.53% ATK and 8.53% Elemental DMG Bonus of the Amplifier's element for 10s. -14053 109323 14 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 8.82% ATK and 8.82% Elemental DMG Bonus of the Amplifier's element for 10s. -14054 109323 15 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 9.12% ATK and 9.12% Elemental DMG Bonus of the Amplifier's element for 10s. -14055 109323 16 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 9.41% ATK and 9.41% Elemental DMG Bonus of the Amplifier's element for 10s. -14056 109323 17 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 9.71% ATK and 9.71% Elemental DMG Bonus of the Amplifier's element for 10s. -14057 109323 18 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. -14058 109323 19 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10.29% ATK and 10.29% Elemental DMG Bonus of the Amplifier's element for 10s. -14059 109323 20 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10.59% ATK and 10.59% Elemental DMG Bonus of the Amplifier's element for 10s. -14060 109323 21 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10.88% ATK and 10.88% Elemental DMG Bonus of the Amplifier's element for 10s. -14061 109323 22 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 11.18% ATK and 11.18% Elemental DMG Bonus of the Amplifier's element for 10s. -14062 109323 23 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 11.47% ATK and 11.47% Elemental DMG Bonus of the Amplifier's element for 10s. -14063 109323 24 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 11.76% ATK and 11.76% Elemental DMG Bonus of the Amplifier's element for 10s. -14064 109323 25 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.06% ATK and 12.06% Elemental DMG Bonus of the Amplifier's element for 10s. -14065 109323 26 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.35% ATK and 12.35% Elemental DMG Bonus of the Amplifier's element for 10s. -14066 109323 27 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.65% ATK and 12.65% Elemental DMG Bonus of the Amplifier's element for 10s. -14067 109323 28 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.94% ATK and 12.94% Elemental DMG Bonus of the Amplifier's element for 10s. -14068 109323 29 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 13.24% ATK and 13.24% Elemental DMG Bonus of the Amplifier's element for 10s. -14069 109323 30 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 13.53% ATK and 13.53% Elemental DMG Bonus of the Amplifier's element for 10s. -14070 109323 31 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 13.82% ATK and 13.82% Elemental DMG Bonus of the Amplifier's element for 10s. -14071 109323 32 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 14.12% ATK and 14.12% Elemental DMG Bonus of the Amplifier's element for 10s. -14072 109323 33 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 14.41% ATK and 14.41% Elemental DMG Bonus of the Amplifier's element for 10s. -14073 109323 34 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 14.71% ATK and 14.71% Elemental DMG Bonus of the Amplifier's element for 10s. -14074 109323 35 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 15% ATK and 15% Elemental DMG Bonus of the Amplifier's element for 10s. +14040 109323 1 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5% ATK and 5% Elemental DMG Bonus of the Amplifier's element for 10s. +14041 109323 2 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.29% ATK and 5.29% Elemental DMG Bonus of the Amplifier's element for 10s. +14042 109323 3 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.59% ATK and 5.59% Elemental DMG Bonus of the Amplifier's element for 10s. +14043 109323 4 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.88% ATK and 5.88% Elemental DMG Bonus of the Amplifier's element for 10s. +14044 109323 5 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.18% ATK and 6.18% Elemental DMG Bonus of the Amplifier's element for 10s. +14045 109323 6 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.47% ATK and 6.47% Elemental DMG Bonus of the Amplifier's element for 10s. +14046 109323 7 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.76% ATK and 6.76% Elemental DMG Bonus of the Amplifier's element for 10s. +14047 109323 8 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.06% ATK and 7.06% Elemental DMG Bonus of the Amplifier's element for 10s. +14048 109323 9 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.35% ATK and 7.35% Elemental DMG Bonus of the Amplifier's element for 10s. +14049 109323 10 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.65% ATK and 7.65% Elemental DMG Bonus of the Amplifier's element for 10s. +14050 109323 11 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.94% ATK and 7.94% Elemental DMG Bonus of the Amplifier's element for 10s. +14051 109323 12 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.24% ATK and 8.24% Elemental DMG Bonus of the Amplifier's element for 10s. +14052 109323 13 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.53% ATK and 8.53% Elemental DMG Bonus of the Amplifier's element for 10s. +14053 109323 14 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.82% ATK and 8.82% Elemental DMG Bonus of the Amplifier's element for 10s. +14054 109323 15 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.12% ATK and 9.12% Elemental DMG Bonus of the Amplifier's element for 10s. +14055 109323 16 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.41% ATK and 9.41% Elemental DMG Bonus of the Amplifier's element for 10s. +14056 109323 17 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.71% ATK and 9.71% Elemental DMG Bonus of the Amplifier's element for 10s. +14057 109323 18 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. +14058 109323 19 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.29% ATK and 10.29% Elemental DMG Bonus of the Amplifier's element for 10s. +14059 109323 20 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.59% ATK and 10.59% Elemental DMG Bonus of the Amplifier's element for 10s. +14060 109323 21 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.88% ATK and 10.88% Elemental DMG Bonus of the Amplifier's element for 10s. +14061 109323 22 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.18% ATK and 11.18% Elemental DMG Bonus of the Amplifier's element for 10s. +14062 109323 23 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.47% ATK and 11.47% Elemental DMG Bonus of the Amplifier's element for 10s. +14063 109323 24 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.76% ATK and 11.76% Elemental DMG Bonus of the Amplifier's element for 10s. +14064 109323 25 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.06% ATK and 12.06% Elemental DMG Bonus of the Amplifier's element for 10s. +14065 109323 26 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.35% ATK and 12.35% Elemental DMG Bonus of the Amplifier's element for 10s. +14066 109323 27 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.65% ATK and 12.65% Elemental DMG Bonus of the Amplifier's element for 10s. +14067 109323 28 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.94% ATK and 12.94% Elemental DMG Bonus of the Amplifier's element for 10s. +14068 109323 29 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.24% ATK and 13.24% Elemental DMG Bonus of the Amplifier's element for 10s. +14069 109323 30 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.53% ATK and 13.53% Elemental DMG Bonus of the Amplifier's element for 10s. +14070 109323 31 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.82% ATK and 13.82% Elemental DMG Bonus of the Amplifier's element for 10s. +14071 109323 32 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.12% ATK and 14.12% Elemental DMG Bonus of the Amplifier's element for 10s. +14072 109323 33 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.41% ATK and 14.41% Elemental DMG Bonus of the Amplifier's element for 10s. +14073 109323 34 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.71% ATK and 14.71% Elemental DMG Bonus of the Amplifier's element for 10s. +14074 109323 35 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All switched-in members gain an extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 15% ATK and 15% Elemental DMG Bonus of the Amplifier's element for 10s. 14075 109327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 14076 109327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. -14077 109324 0 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate QTE that is not on cooldown. Casting Signature - Color Rendering will activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. -14078 109324 1 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate QTE that is not on cooldown. Casting Signature - Color Rendering will activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. -14079 109324 2 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate QTE that is not on cooldown. Casting Signature - Color Rendering will activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. -14080 109325 0 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skills. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. -14081 109325 1 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skills. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. -14082 109325 2 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skills. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. -14083 109326 0 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. -14084 109326 1 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. -14085 109326 2 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. -14086 109326 3 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. +14077 109324 0 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate all available QTEs. Casting Signature - Color Rendering will activate all available QTEs. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. +14078 109324 1 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate all available QTEs. Casting Signature - Color Rendering will activate all available QTEs. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. +14079 109324 2 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate all available QTEs. Casting Signature - Color Rendering will activate all available QTEs. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. +14080 109325 0 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skill. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. +14081 109325 1 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skill. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. +14082 109325 2 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skill. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. +14083 109326 0 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Vibrant Brushstroke increases. Extra DMG Bonus of Vibrant Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Finishing Touch increases. Extra DMG Bonus of Signature - Finishing Touch increases by 50%. +14084 109326 1 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Vibrant Brushstroke increases. Extra DMG Bonus of Vibrant Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Finishing Touch increases. Extra DMG Bonus of Signature - Finishing Touch increases by 50%. +14085 109326 2 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Vibrant Brushstroke increases. Extra DMG Bonus of Vibrant Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Finishing Touch increases. Extra DMG Bonus of Signature - Finishing Touch increases by 50%. +14086 109326 3 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Vibrant Brushstroke increases. Extra DMG Bonus of Vibrant Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Finishing Touch increases. Extra DMG Bonus of Signature - Finishing Touch increases by 50%. +14087 102501 1 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 80%/160%/240% Lightning DMG in total. +14088 102501 2 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 84.71%/169.41%/254.12% Lightning DMG in total. +14089 102501 3 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 89.41%/178.82%/268.24% Lightning DMG in total. +14090 102501 4 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 94.12%/188.24%/282.35% Lightning DMG in total. +14091 102501 5 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 98.82%/197.65%/296.47% Lightning DMG in total. +14092 102501 6 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 103.53%/207.06%/310.59% Lightning DMG in total. +14093 102501 7 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 108.24%/216.47%/324.71% Lightning DMG in total. +14094 102501 8 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 112.94%/225.88%/338.82% Lightning DMG in total. +14095 102501 9 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 117.65%/235.29%/352.94% Lightning DMG in total. +14096 102501 10 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 122.35%/244.71%/367.06% Lightning DMG in total. +14097 102501 11 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 127.06%/254.12%/381.18% Lightning DMG in total. +14098 102501 12 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 131.76%/263.53%/395.29% Lightning DMG in total. +14099 102501 13 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 136.47%/272.94%/409.41% Lightning DMG in total. +14100 102501 14 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 141.18%/282.35%/423.53% Lightning DMG in total. +14101 102501 15 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 145.88%/291.76%/437.65% Lightning DMG in total. +14102 102501 16 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 150.59%/301.18%/451.76% Lightning DMG in total. +14103 102501 17 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 155.29%/310.59%/465.88% Lightning DMG in total. +14104 102501 18 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 160%/320%/480% Lightning DMG in total. +14105 102501 19 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 164.71%/329.41%/494.12% Lightning DMG in total. +14106 102501 20 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 169.41%/338.82%/508.24% Lightning DMG in total. +14107 102501 21 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 174.12%/348.24%/522.35% Lightning DMG in total. +14108 102501 22 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 178.82%/357.65%/536.47% Lightning DMG in total. +14109 102501 23 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 183.53%/367.06%/550.59% Lightning DMG in total. +14110 102501 24 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 188.24%/376.47%/564.71% Lightning DMG in total. +14111 102501 25 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 192.94%/385.88%/578.82% Lightning DMG in total. +14112 102501 26 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 197.65%/395.29%/592.94% Lightning DMG in total. +14113 102501 27 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 202.35%/404.71%/607.06% Lightning DMG in total. +14114 102501 28 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 207.06%/414.12%/621.18% Lightning DMG in total. +14115 102501 29 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 211.76%/423.53%/635.29% Lightning DMG in total. +14116 102501 30 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 216.47%/432.94%/649.41% Lightning DMG in total. +14117 102501 31 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 221.18%/442.35%/663.53% Lightning DMG in total. +14118 102501 32 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 225.88%/451.76%/677.65% Lightning DMG in total. +14119 102501 33 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 230.59%/461.18%/691.76% Lightning DMG in total. +14120 102501 34 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 235.29%/470.59%/705.88% Lightning DMG in total. +14121 102501 35 Thunder Rush Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Red Orb: Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.\n- Based on the orbs pinged, deals 240%/480%/720% Lightning DMG in total. +14122 102506 1 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 70%/140%/210% Lightning DMG in total. +14123 102506 2 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 74.12%/148.24%/222.35% Lightning DMG in total. +14124 102506 3 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 78.24%/156.47%/234.71% Lightning DMG in total. +14125 102506 4 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 82.35%/164.71%/247.06% Lightning DMG in total. +14126 102506 5 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 86.47%/172.94%/259.41% Lightning DMG in total. +14127 102506 6 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 90.59%/181.18%/271.76% Lightning DMG in total. +14128 102506 7 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 94.71%/189.41%/284.12% Lightning DMG in total. +14129 102506 8 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 98.82%/197.65%/296.47% Lightning DMG in total. +14130 102506 9 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 102.94%/205.88%/308.82% Lightning DMG in total. +14131 102506 10 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 107.06%/214.12%/321.18% Lightning DMG in total. +14132 102506 11 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 111.18%/222.35%/333.53% Lightning DMG in total. +14133 102506 12 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 115.29%/230.59%/345.88% Lightning DMG in total. +14134 102506 13 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 119.41%/238.82%/358.24% Lightning DMG in total. +14135 102506 14 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 123.53%/247.06%/370.59% Lightning DMG in total. +14136 102506 15 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 127.65%/255.29%/382.94% Lightning DMG in total. +14137 102506 16 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 131.76%/263.53%/395.29% Lightning DMG in total. +14138 102506 17 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 135.88%/271.76%/407.65% Lightning DMG in total. +14139 102506 18 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 140%/280%/420% Lightning DMG in total. +14140 102506 19 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 144.12%/288.24%/432.35% Lightning DMG in total. +14141 102506 20 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 148.24%/296.47%/444.71% Lightning DMG in total. +14142 102506 21 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 152.35%/304.71%/457.06% Lightning DMG in total. +14143 102506 22 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 156.47%/312.94%/469.41% Lightning DMG in total. +14144 102506 23 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 160.59%/321.18%/481.76% Lightning DMG in total. +14145 102506 24 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 164.71%/329.41%/494.12% Lightning DMG in total. +14146 102506 25 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 168.82%/337.65%/506.47% Lightning DMG in total. +14147 102506 26 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 172.94%/345.88%/518.82% Lightning DMG in total. +14148 102506 27 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 177.06%/354.12%/531.18% Lightning DMG in total. +14149 102506 28 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 181.18%/362.35%/543.53% Lightning DMG in total. +14150 102506 29 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 185.29%/370.59%/555.88% Lightning DMG in total. +14151 102506 30 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 189.41%/378.82%/568.24% Lightning DMG in total. +14152 102506 31 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 193.53%/387.06%/580.59% Lightning DMG in total. +14153 102506 32 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 197.65%/395.29%/592.94% Lightning DMG in total. +14154 102506 33 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 201.76%/403.53%/605.29% Lightning DMG in total. +14155 102506 34 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 205.88%/411.76%/617.65% Lightning DMG in total. +14156 102506 35 Slash Fall Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Yellow Orb: Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.\n- Based on the orbs pinged, deals 210%/420%/630% Lightning DMG in total. +14157 102511 1 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 75%/150%/225% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 160%/240% Lightning DMG. +14158 102511 2 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 79.41%/158.82%/238.24% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 169.41%/254.12% Lightning DMG. +14159 102511 3 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 83.82%/167.65%/251.47% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 178.82%/268.24% Lightning DMG. +14160 102511 4 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 88.24%/176.47%/264.71% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 188.24%/282.35% Lightning DMG. +14161 102511 5 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 92.65%/185.29%/277.94% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 197.65%/296.47% Lightning DMG. +14162 102511 6 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 97.06%/194.12%/291.18% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 207.06%/310.59% Lightning DMG. +14163 102511 7 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 101.47%/202.94%/304.41% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 216.47%/324.71% Lightning DMG. +14164 102511 8 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 105.88%/211.76%/317.65% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 225.88%/338.82% Lightning DMG. +14165 102511 9 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 110.29%/220.59%/330.88% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 235.29%/352.94% Lightning DMG. +14166 102511 10 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 114.71%/229.41%/344.12% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 244.71%/367.06% Lightning DMG. +14167 102511 11 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 119.12%/238.24%/357.35% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 254.12%/381.18% Lightning DMG. +14168 102511 12 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 123.53%/247.06%/370.59% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 263.53%/395.29% Lightning DMG. +14169 102511 13 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 127.94%/255.88%/383.82% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 272.94%/409.41% Lightning DMG. +14170 102511 14 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 132.35%/264.71%/397.06% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 282.35%/423.53% Lightning DMG. +14171 102511 15 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 136.76%/273.53%/410.29% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 291.76%/437.65% Lightning DMG. +14172 102511 16 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 141.18%/282.35%/423.53% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 301.18%/451.76% Lightning DMG. +14173 102511 17 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 145.59%/291.18%/436.76% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 310.59%/465.88% Lightning DMG. +14174 102511 18 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 150%/300%/450% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 320%/480% Lightning DMG. +14175 102511 19 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 154.41%/308.82%/463.24% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 329.41%/494.12% Lightning DMG. +14176 102511 20 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 158.82%/317.65%/476.47% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 338.82%/508.24% Lightning DMG. +14177 102511 21 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 163.24%/326.47%/489.71% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 348.24%/522.35% Lightning DMG. +14178 102511 22 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 167.65%/335.29%/502.94% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 357.65%/536.47% Lightning DMG. +14179 102511 23 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 172.06%/344.12%/516.18% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 367.06%/550.59% Lightning DMG. +14180 102511 24 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 176.47%/352.94%/529.41% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 376.47%/564.71% Lightning DMG. +14181 102511 25 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 180.88%/361.76%/542.65% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 385.88%/578.82% Lightning DMG. +14182 102511 26 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 185.29%/370.59%/555.88% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 395.29%/592.94% Lightning DMG. +14183 102511 27 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 189.71%/379.41%/569.12% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 404.71%/607.06% Lightning DMG. +14184 102511 28 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 194.12%/388.24%/582.35% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 414.12%/621.18% Lightning DMG. +14185 102511 29 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 198.53%/397.06%/595.59% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 423.53%/635.29% Lightning DMG. +14186 102511 30 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 202.94%/405.88%/608.82% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 432.94%/649.41% Lightning DMG. +14187 102511 31 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 207.35%/414.71%/622.06% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 442.35%/663.53% Lightning DMG. +14188 102511 32 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 211.76%/423.53%/635.29% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 451.76%/677.65% Lightning DMG. +14189 102511 33 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 216.18%/432.35%/648.53% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 461.18%/691.76% Lightning DMG. +14190 102511 34 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 220.59%/441.18%/661.76% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 470.59%/705.88% Lightning DMG. +14191 102511 35 Wheel Strike Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Blue Orb: Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy. Slashes the enemy rapidly and deals Lightning DMG.\n- Based on the orbs pinged, deals 225%/450%/675% Lightning DMG.\n- Performing a Blue Orb 2-Ping/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 480%/720% Lightning DMG. +14192 102516 1 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 270% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 370% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 20% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 25% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 240% Lightning DMG.\n- Thunderous Slash deals 470% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 160%/140% Lightning DMG. +14193 102516 2 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 285.88% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 391.76% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 21.18% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 26.47% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 254.12% Lightning DMG.\n- Thunderous Slash deals 497.65% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 169.41%/148.24% Lightning DMG. +14194 102516 3 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 301.76% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 413.53% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 22.35% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 27.94% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 268.24% Lightning DMG.\n- Thunderous Slash deals 525.29% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 178.82%/156.47% Lightning DMG. +14195 102516 4 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 317.65% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 435.29% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 23.53% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 29.41% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 282.35% Lightning DMG.\n- Thunderous Slash deals 552.94% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 188.24%/164.71% Lightning DMG. +14196 102516 5 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 333.53% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 457.06% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 24.71% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 30.88% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 296.47% Lightning DMG.\n- Thunderous Slash deals 580.59% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 197.65%/172.94% Lightning DMG. +14197 102516 6 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 349.41% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 478.82% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 25.88% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 32.35% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 310.59% Lightning DMG.\n- Thunderous Slash deals 608.24% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 207.06%/181.18% Lightning DMG. +14198 102516 7 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 365.29% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 500.59% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 27.06% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 33.82% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 324.71% Lightning DMG.\n- Thunderous Slash deals 635.88% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 216.47%/189.41% Lightning DMG. +14199 102516 8 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 381.18% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 522.35% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 28.24% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 35.29% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 338.82% Lightning DMG.\n- Thunderous Slash deals 663.53% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 225.88%/197.65% Lightning DMG. +14200 102516 9 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 397.06% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 544.12% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 29.41% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 36.76% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 352.94% Lightning DMG.\n- Thunderous Slash deals 691.18% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 235.29%/205.88% Lightning DMG. +14201 102516 10 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 412.94% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 565.88% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 30.59% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 38.24% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 367.06% Lightning DMG.\n- Thunderous Slash deals 718.82% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 244.71%/214.12% Lightning DMG. +14202 102516 11 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 428.82% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 587.65% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 31.76% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 39.71% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 381.18% Lightning DMG.\n- Thunderous Slash deals 746.47% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 254.12%/222.35% Lightning DMG. +14203 102516 12 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 444.71% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 609.41% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 32.94% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 41.18% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 395.29% Lightning DMG.\n- Thunderous Slash deals 774.12% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 263.53%/230.59% Lightning DMG. +14204 102516 13 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 460.59% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 631.18% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 34.12% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 42.65% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 409.41% Lightning DMG.\n- Thunderous Slash deals 801.76% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 272.94%/238.82% Lightning DMG. +14205 102516 14 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 476.47% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 652.94% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 35.29% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 44.12% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 423.53% Lightning DMG.\n- Thunderous Slash deals 829.41% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 282.35%/247.06% Lightning DMG. +14206 102516 15 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 492.35% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 674.71% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 36.47% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 45.59% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 437.65% Lightning DMG.\n- Thunderous Slash deals 857.06% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 291.76%/255.29% Lightning DMG. +14207 102516 16 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 508.24% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 696.47% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 37.65% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 47.06% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 451.76% Lightning DMG.\n- Thunderous Slash deals 884.71% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 301.18%/263.53% Lightning DMG. +14208 102516 17 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 524.12% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 718.24% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 38.82% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 48.53% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 465.88% Lightning DMG.\n- Thunderous Slash deals 912.35% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 310.59%/271.76% Lightning DMG. +14209 102516 18 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 540% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 740% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 40% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 50% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 480% Lightning DMG.\n- Thunderous Slash deals 940% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 320%/280% Lightning DMG. +14210 102516 19 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 555.88% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 761.76% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 41.18% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 51.47% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 494.12% Lightning DMG.\n- Thunderous Slash deals 967.65% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 329.41%/288.24% Lightning DMG. +14211 102516 20 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 571.76% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 783.53% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 42.35% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 52.94% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 508.24% Lightning DMG.\n- Thunderous Slash deals 995.29% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 338.82%/296.47% Lightning DMG. +14212 102516 21 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 587.65% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 805.29% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 43.53% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 54.41% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 522.35% Lightning DMG.\n- Thunderous Slash deals 1022.94% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 348.24%/304.71% Lightning DMG. +14213 102516 22 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 603.53% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 827.06% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 44.71% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 55.88% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 536.47% Lightning DMG.\n- Thunderous Slash deals 1050.59% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 357.65%/312.94% Lightning DMG. +14214 102516 23 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 619.41% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 848.82% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 45.88% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 57.35% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 550.59% Lightning DMG.\n- Thunderous Slash deals 1078.24% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 367.06%/321.18% Lightning DMG. +14215 102516 24 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 635.29% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 870.59% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 47.06% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 58.82% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 564.71% Lightning DMG.\n- Thunderous Slash deals 1105.88% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 376.47%/329.41% Lightning DMG. +14216 102516 25 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 651.18% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 892.35% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 48.24% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 60.29% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 578.82% Lightning DMG.\n- Thunderous Slash deals 1133.53% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 385.88%/337.65% Lightning DMG. +14217 102516 26 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 667.06% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 914.12% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 49.41% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 61.76% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 592.94% Lightning DMG.\n- Thunderous Slash deals 1161.18% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 395.29%/345.88% Lightning DMG. +14218 102516 27 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 682.94% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 935.88% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 50.59% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 63.24% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 607.06% Lightning DMG.\n- Thunderous Slash deals 1188.82% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 404.71%/354.12% Lightning DMG. +14219 102516 28 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 698.82% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 957.65% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 51.76% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 64.71% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 621.18% Lightning DMG.\n- Thunderous Slash deals 1216.47% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 414.12%/362.35% Lightning DMG. +14220 102516 29 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 714.71% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 979.41% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 52.94% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 66.18% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 635.29% Lightning DMG.\n- Thunderous Slash deals 1244.12% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 423.53%/370.59% Lightning DMG. +14221 102516 30 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 730.59% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 1001.18% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 54.12% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 67.65% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 649.41% Lightning DMG.\n- Thunderous Slash deals 1271.76% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 432.94%/378.82% Lightning DMG. +14222 102516 31 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 746.47% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 1022.94% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 55.29% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 69.12% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 663.53% Lightning DMG.\n- Thunderous Slash deals 1299.41% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 442.35%/387.06% Lightning DMG. +14223 102516 32 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 762.35% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 1044.71% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 56.47% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 70.59% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 677.65% Lightning DMG.\n- Thunderous Slash deals 1327.06% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 451.76%/395.29% Lightning DMG. +14224 102516 33 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 778.24% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 1066.47% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 57.65% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 72.06% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 691.76% Lightning DMG.\n- Thunderous Slash deals 1354.71% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 461.18%/403.53% Lightning DMG. +14225 102516 34 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 794.12% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 1088.24% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 58.82% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 73.53% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 705.88% Lightning DMG.\n- Thunderous Slash deals 1382.35% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 470.59%/411.76% Lightning DMG. +14226 102516 35 Crimson Blow Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Slash: Shadow Break Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques. Unleashes 5 hits of attack toward the target using the kodachi and techniques.\n- Deals 810% Lightning DMG in total. Slash: Severance: Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. Unleashes 5 hits of attack toward the target using the odachi.\n- Deals 1110% Lightning DMG in total. Dazzling Slash: After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves, dealing Lightning DMG. When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attack to trigger Dazzling Slash, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.\n- When Alpha holds the kodachi, each swordwave deals 60% Lightning DMG.\n- When Alpha holds the odachi, each swordwave deals 75% Lightning DMG. Eternaflare: Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire. When Alpha is holding the odachi with Munen Stance activated, press and hold Basic Attack to launch a Thrust Attack and jump up to perform Thunderous Slash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Eternaflare, Alpha becomes invincible but is unable to cast Signature - Captive Shadow: Ephemeral Fire.\n- Thrust Attack deals 720% Lightning DMG.\n- Thunderous Slash deals 1410% Lightning DMG in total. Constraint Break: Red/Yellow Orb 3-Ping + Tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.\n- The follow-up attack after the Red/Yellow Orb 3-Ping will deal 480%/420% Lightning DMG. +14227 102517 1 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 250% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1200% Lightning DMG in total. +14228 102517 2 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 264.71% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1270.59% Lightning DMG in total. +14229 102517 3 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 279.41% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1341.18% Lightning DMG in total. +14230 102517 4 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 294.12% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1411.76% Lightning DMG in total. +14231 102517 5 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 308.82% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1482.35% Lightning DMG in total. +14232 102517 6 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 323.53% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1552.94% Lightning DMG in total. +14233 102517 7 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 338.24% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1623.53% Lightning DMG in total. +14234 102517 8 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 352.94% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1694.12% Lightning DMG in total. +14235 102517 9 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 367.65% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1764.71% Lightning DMG in total. +14236 102517 10 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 382.35% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1835.29% Lightning DMG in total. +14237 102517 11 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 397.06% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1905.88% Lightning DMG in total. +14238 102517 12 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 411.76% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 1976.47% Lightning DMG in total. +14239 102517 13 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 426.47% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2047.06% Lightning DMG in total. +14240 102517 14 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 441.18% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2117.65% Lightning DMG in total. +14241 102517 15 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 455.88% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2188.24% Lightning DMG in total. +14242 102517 16 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 470.59% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2258.82% Lightning DMG in total. +14243 102517 17 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 485.29% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2329.41% Lightning DMG in total. +14244 102517 18 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 500% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2400% Lightning DMG in total. +14245 102517 19 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 514.71% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2470.59% Lightning DMG in total. +14246 102517 20 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 529.41% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2541.18% Lightning DMG in total. +14247 102517 21 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 544.12% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2611.76% Lightning DMG in total. +14248 102517 22 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 558.82% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2682.35% Lightning DMG in total. +14249 102517 23 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 573.53% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2752.94% Lightning DMG in total. +14250 102517 24 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 588.24% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2823.53% Lightning DMG in total. +14251 102517 25 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 602.94% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2894.12% Lightning DMG in total. +14252 102517 26 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 617.65% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 2964.71% Lightning DMG in total. +14253 102517 27 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 632.35% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3035.29% Lightning DMG in total. +14254 102517 28 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 647.06% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3105.88% Lightning DMG in total. +14255 102517 29 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 661.76% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3176.47% Lightning DMG in total. +14256 102517 30 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 676.47% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3247.06% Lightning DMG in total. +14257 102517 31 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 691.18% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3317.65% Lightning DMG in total. +14258 102517 32 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 705.88% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3388.24% Lightning DMG in total. +14259 102517 33 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 720.59% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3458.82% Lightning DMG in total. +14260 102517 34 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 735.29% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3529.41% Lightning DMG in total. +14261 102517 35 Captive Void Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png 111 Signature Move Captive Shadow: Thunder Flare: 20 Energy + Tap Signature Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. Slowly pulls out the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.\n -Deals 750% Lightning DMG in total. Captive Shadow: Ephemeral Fire: 70 Energy + Tap Signature When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG to enemies in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.\n- Deals 3600% Lightning DMG in total. +14262 102518 1 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 230% Lightning DMG. +14263 102518 2 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 243.53% Lightning DMG. +14264 102518 3 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 257.06% Lightning DMG. +14265 102518 4 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 270.59% Lightning DMG. +14266 102518 5 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 284.12% Lightning DMG. +14267 102518 6 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 297.65% Lightning DMG. +14268 102518 7 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 311.18% Lightning DMG. +14269 102518 8 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 324.71% Lightning DMG. +14270 102518 9 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 338.24% Lightning DMG. +14271 102518 10 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 351.76% Lightning DMG. +14272 102518 11 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 365.29% Lightning DMG. +14273 102518 12 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 378.82% Lightning DMG. +14274 102518 13 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 392.35% Lightning DMG. +14275 102518 14 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 405.88% Lightning DMG. +14276 102518 15 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 419.41% Lightning DMG. +14277 102518 16 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 432.94% Lightning DMG. +14278 102518 17 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 446.47% Lightning DMG. +14279 102518 18 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 460% Lightning DMG. +14280 102518 19 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 473.53% Lightning DMG. +14281 102518 20 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 487.06% Lightning DMG. +14282 102518 21 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 500.59% Lightning DMG. +14283 102518 22 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 514.12% Lightning DMG. +14284 102518 23 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 527.65% Lightning DMG. +14285 102518 24 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 541.18% Lightning DMG. +14286 102518 25 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 554.71% Lightning DMG. +14287 102518 26 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 568.24% Lightning DMG. +14288 102518 27 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 581.76% Lightning DMG. +14289 102518 28 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 595.29% Lightning DMG. +14290 102518 29 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 608.82% Lightning DMG. +14291 102518 30 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 622.35% Lightning DMG. +14292 102518 31 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 635.88% Lightning DMG. +14293 102518 32 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 649.41% Lightning DMG. +14294 102518 33 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 662.94% Lightning DMG. +14295 102518 34 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 676.47% Lightning DMG. +14296 102518 35 Gleaming Raid Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Slashes multiple times to deal Lightning DMG. Slashes multiple times to deal 690% Lightning DMG. +14297 102521 1 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 25%/50%/200% Lightning DMG.\n- When holding the odachi, Alpha deals 55%/110%/440% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14298 102521 2 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 26.47%/52.94%/211.76% Lightning DMG.\n- When holding the odachi, Alpha deals 58.24%/116.47%/465.88% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14299 102521 3 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 27.94%/55.88%/223.53% Lightning DMG.\n- When holding the odachi, Alpha deals 61.47%/122.94%/491.76% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14300 102521 4 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 29.41%/58.82%/235.29% Lightning DMG.\n- When holding the odachi, Alpha deals 64.71%/129.41%/517.65% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14301 102521 5 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 30.88%/61.76%/247.06% Lightning DMG.\n- When holding the odachi, Alpha deals 67.94%/135.88%/543.53% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14302 102521 6 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 32.35%/64.71%/258.82% Lightning DMG.\n- When holding the odachi, Alpha deals 71.18%/142.35%/569.41% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14303 102521 7 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 33.82%/67.65%/270.59% Lightning DMG.\n- When holding the odachi, Alpha deals 74.41%/148.82%/595.29% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14304 102521 8 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 35.29%/70.59%/282.35% Lightning DMG.\n- When holding the odachi, Alpha deals 77.65%/155.29%/621.18% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14305 102521 9 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 36.76%/73.53%/294.12% Lightning DMG.\n- When holding the odachi, Alpha deals 80.88%/161.76%/647.06% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14306 102521 10 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 38.24%/76.47%/305.88% Lightning DMG.\n- When holding the odachi, Alpha deals 84.12%/168.24%/672.94% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14307 102521 11 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 39.71%/79.41%/317.65% Lightning DMG.\n- When holding the odachi, Alpha deals 87.35%/174.71%/698.82% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14308 102521 12 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 41.18%/82.35%/329.41% Lightning DMG.\n- When holding the odachi, Alpha deals 90.59%/181.18%/724.71% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14309 102521 13 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 42.65%/85.29%/341.18% Lightning DMG.\n- When holding the odachi, Alpha deals 93.82%/187.65%/750.59% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14310 102521 14 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 44.12%/88.24%/352.94% Lightning DMG.\n- When holding the odachi, Alpha deals 97.06%/194.12%/776.47% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14311 102521 15 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 45.59%/91.18%/364.71% Lightning DMG.\n- When holding the odachi, Alpha deals 100.29%/200.59%/802.35% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14312 102521 16 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 47.06%/94.12%/376.47% Lightning DMG.\n- When holding the odachi, Alpha deals 103.53%/207.06%/828.24% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14313 102521 17 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 48.53%/97.06%/388.24% Lightning DMG.\n- When holding the odachi, Alpha deals 106.76%/213.53%/854.12% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14314 102521 18 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 50%/100%/400% Lightning DMG.\n- When holding the odachi, Alpha deals 110%/220%/880% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14315 102521 19 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 51.47%/102.94%/411.76% Lightning DMG.\n- When holding the odachi, Alpha deals 113.24%/226.47%/905.88% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14316 102521 20 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 52.94%/105.88%/423.53% Lightning DMG.\n- When holding the odachi, Alpha deals 116.47%/232.94%/931.76% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14317 102521 21 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 54.41%/108.82%/435.29% Lightning DMG.\n- When holding the odachi, Alpha deals 119.71%/239.41%/957.65% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14318 102521 22 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 55.88%/111.76%/447.06% Lightning DMG.\n- When holding the odachi, Alpha deals 122.94%/245.88%/983.53% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14319 102521 23 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 57.35%/114.71%/458.82% Lightning DMG.\n- When holding the odachi, Alpha deals 126.18%/252.35%/1009.41% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14320 102521 24 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 58.82%/117.65%/470.59% Lightning DMG.\n- When holding the odachi, Alpha deals 129.41%/258.82%/1035.29% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14321 102521 25 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 60.29%/120.59%/482.35% Lightning DMG.\n- When holding the odachi, Alpha deals 132.65%/265.29%/1061.18% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14322 102521 26 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 61.76%/123.53%/494.12% Lightning DMG.\n- When holding the odachi, Alpha deals 135.88%/271.76%/1087.06% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14323 102521 27 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 63.24%/126.47%/505.88% Lightning DMG.\n- When holding the odachi, Alpha deals 139.12%/278.24%/1112.94% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14324 102521 28 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 64.71%/129.41%/517.65% Lightning DMG.\n- When holding the odachi, Alpha deals 142.35%/284.71%/1138.82% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14325 102521 29 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 66.18%/132.35%/529.41% Lightning DMG.\n- When holding the odachi, Alpha deals 145.59%/291.18%/1164.71% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14326 102521 30 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 67.65%/135.29%/541.18% Lightning DMG.\n- When holding the odachi, Alpha deals 148.82%/297.65%/1190.59% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14327 102521 31 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 69.12%/138.24%/552.94% Lightning DMG.\n- When holding the odachi, Alpha deals 152.06%/304.12%/1216.47% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14328 102521 32 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 70.59%/141.18%/564.71% Lightning DMG.\n- When holding the odachi, Alpha deals 155.29%/310.59%/1242.35% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14329 102521 33 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 72.06%/144.12%/576.47% Lightning DMG.\n- When holding the odachi, Alpha deals 158.53%/317.06%/1268.24% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14330 102521 34 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 73.53%/147.06%/588.24% Lightning DMG.\n- When holding the odachi, Alpha deals 161.76%/323.53%/1294.12% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14331 102521 35 Wild Path Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive Invisible Confrontation When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. When wielding the kodachi, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: Press and hold Dodge to enter Phantom Realm Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. Press and hold Dodge to enter Phantom Realm, gaining Blade Aura over time. During this time, Alpha: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.\n- Restores 4 Blade Aura every 0.1s in the Phantom Realm Mode.\n- Gains 10/20/40 Blade Aura based on the number of the orbs pinged.\n- Blade Aura Limit: 120.\n- When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can block up to 3 times. Munen Moment: Phantom Realm + Release Dodge Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore Signature Energy. Press and hold Dodge to enter the Phantom Realm. Afterward, release Dodge at 0/60/120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.\n- When holding the kodachi, Alpha deals 75%/150%/600% Lightning DMG.\n- When holding the odachi, Alpha deals 165%/330%/1320% Lightning DMG.\n- Performing a powerful slash when Blade Aura is full will make Alpha Invincible, clear Blade Aura, activate Munen Stance, and restore 25 Signature Energy.\n- Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit. Lightless Points: Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed. Gains Lightless Points every time when casting a Signal Orb Skill, Dazzling Slash, or Munen Moment. Casting Eternaflare will consume all Lightless Points to increase the Base DMG of Eternaflare's Thunderous Slash based on the Lightless Points consumed.\n- Lightless Points limit: 300. Each Lightless Point increases the Base DMG of Eternaflare's Thunderous Slash by 1%.\n- Casting Munen Moment at full Blade Aura will grant 40 Lightless Points.\n- Gains 10/20/40 Lightless Pointsbased on the number of orbs pinged.\n- When unleashing swordwaves through Dazzling Slash, restores 20 Lightless Points every 0.5s. +14332 102522 0 Leader - Dispersing Thunderclap Assets/Product/Texture/Image/IconSkill/R5LuxiyaA1.png Leader Skill All members' Lightning DMG increases. Attackers' ATK increases. All members' Lightning DMG increases by 10%. Attackers' ATK increases by 10%. +14333 102522 1 Leader - Dispersing Thunderclap Assets/Product/Texture/Image/IconSkill/R5LuxiyaA1.png Leader Skill All members' Lightning DMG increases. Attackers' ATK increases. All members' Lightning DMG increases by 10%. Attackers' ATK increases by 10%. +14334 102523 1 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. +14335 102523 2 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. +14336 102523 3 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. +14337 102523 4 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. +14338 102523 5 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. +14339 102523 6 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. +14340 102523 7 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. +14341 102523 8 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. +14342 102523 9 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. +14343 102523 10 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. +14344 102523 11 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. +14345 102523 12 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. +14346 102523 13 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. +14347 102523 14 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. +14348 102523 15 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. +14349 102523 16 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. +14350 102523 17 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. +14351 102523 18 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. +14352 102523 19 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. +14353 102523 20 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. +14354 102523 21 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. +14355 102523 22 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. +14356 102523 23 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. +14357 102523 24 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. +14358 102523 25 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. +14359 102523 26 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. +14360 102523 27 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. +14361 102523 28 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. +14362 102523 29 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. +14363 102523 30 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. +14364 102523 31 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. +14365 102523 32 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. +14366 102523 33 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. +14367 102523 34 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. +14368 102523 35 Attacker Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. +14369 102527 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +14370 102527 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +14371 102524 0 Drifting Vain Assets/Product/Texture/Image/IconSkill/R5LuxiyaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Lightless Point limit increases. 3-Ping Skills and Munen Moment gain bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. +14372 102524 1 Drifting Vain Assets/Product/Texture/Image/IconSkill/R5LuxiyaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Lightless Point limit increases. 3-Ping Skills and Munen Moment gain bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. +14373 102524 2 Drifting Vain Assets/Product/Texture/Image/IconSkill/R5LuxiyaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Lightless Point limit increases. 3-Ping Skills and Munen Moment gain bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. +14374 102525 0 Facets of Delusions Assets/Product/Texture/Image/IconSkill/R5LuxiyaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Upon entering battle, the first Munen Moment cast will restore bonus Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases. Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%. Lv.2: Unlocked at SSS Rank When Alpha is holding the odachi, making a 3-Ping will grant her Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases. The Base DMG of Eternaflare's Thrust Attack increases. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield. When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.\n- When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Lightless Points every 0.5s. +14375 102525 1 Facets of Delusions Assets/Product/Texture/Image/IconSkill/R5LuxiyaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Upon entering battle, the first Munen Moment cast will restore bonus Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases. Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%. Lv.2: Unlocked at SSS Rank When Alpha is holding the odachi, making a 3-Ping will grant her Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases. The Base DMG of Eternaflare's Thrust Attack increases. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield. When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.\n- When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Lightless Points every 0.5s. +14376 102525 2 Facets of Delusions Assets/Product/Texture/Image/IconSkill/R5LuxiyaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Upon entering battle, the first Munen Moment cast will restore bonus Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases. Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%. Lv.2: Unlocked at SSS Rank When Alpha is holding the odachi, making a 3-Ping will grant her Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases. The Base DMG of Eternaflare's Thrust Attack increases. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield. When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield.\n- When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Lightless Points every 0.5s. +14377 102526 0 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases. Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases. Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases. Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. +14378 102526 1 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases. Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases. Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases. Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. +14379 102526 2 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases. Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases. Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases. Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. +14380 102526 3 Myriad Observations Assets/Product/Texture/Image/IconSkill/R5LuxiyaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases. Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases. Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases. Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. diff --git a/Resources/table/client/chat/KeywordEffect.tsv b/Resources/table/client/chat/KeywordEffect.tsv index dffe5d7b..22d0faa9 100644 --- a/Resources/table/client/chat/KeywordEffect.tsv +++ b/Resources/table/client/chat/KeywordEffect.tsv @@ -1,18 +1,19 @@ -Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7] -1 2023/1/21 7:00 2023/1/28 6:59 Happy New Year Good Luck in the New Year happy new year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7 -2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7 -3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7 -4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7 -5 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Happy Valentine's Day Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7 -6 2021/8/12 23:59 2021/9/27 23:59 Love Heart Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7 -7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7 -8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7 -9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7 -10 2023/1/1 7:00 2023/1/8 6:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7 -11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7 -12 2021/10/29 10:00 2021/11/1 5:00 Holly Night Pumpkin Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7 -13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7 -14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7 -15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7 -16 2023/7/15 7:00 2023/8/5 6:59 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7 -17 2023/7/15 7:00 2023/8/5 6:59 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7 \ No newline at end of file +Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Keyword[4] Keyword[5] Keyword[6] Keyword[7] Keyword[8] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7] +1 2021/2/11 23:59 2021/2/18 23:59 Happy New Year Good Luck in the New Year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7 +2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7 +3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7 +4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7 +5 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Happy Valentine's Day Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7 +6 2021/8/12 23:59 2021/9/27 23:59 Love Heart Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7 +7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7 +8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7 +9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7 +10 2021/8/12 23:59 2021/9/27 23:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7 +11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7 +12 2021/10/29 10:00 2021/11/1 5:00 Holly Night カボチャ Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7 +13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7 +14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7 +15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7 +16 2021/10/1 10:00 2021/12/5 5:00 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 5 3 1 2 3 4 5 6 7 +17 2021/10/1 10:00 2021/12/5 5:00 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 5 3 1 2 3 4 5 6 7 +18 2022/12/1 5:00 2022/12/15 5:00 3 Years Three Years Anniversary The Punishing: Gray Raven Team Cogs Finger Heart Punishing: Gray Raven Punishing: Gray Raven Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainTubiao.prefab 20 5 3 1 2 3 4 5 6 7 diff --git a/Resources/table/client/config/ClientConfig.tsv b/Resources/table/client/config/ClientConfig.tsv index 2ec6ac65..5b7c9fc7 100644 --- a/Resources/table/client/config/ClientConfig.tsv +++ b/Resources/table/client/config/ClientConfig.tsv @@ -9,7 +9,6 @@ FriendRecommendationInterval int 10 RemoveChatRecordOfDay int 7 WorldChatMaxSize int 200 RoomChatMaxSize int 50 -AcfFile string External/Criware/Punishing_CRIProject.acf EquipBreakThoughTipId int 1001 GraphicDefaultLevel int 2 GraphicLowFps int 40 @@ -199,6 +198,7 @@ UiDebuggerDormTemplate string Assets/Product/Ui/Prefab/UiDebuggerDormTemplate.pr UiDamageNumericalRecordPanel string Assets/Product/Ui/Prefab/UiDamageNumericalRecordPanel.prefab UiDebuggerDamageStatisticsPanel string Assets/Product/Ui/Prefab/UiDebuggerDamageStatisticsPanel.prefab UiDebuggerDamageContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab +UiXDebuggerCureContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab UiDebuggerFightNumerical string Assets/Product/Ui/Prefab/UiDebuggerFightNumerical.prefab UiDebuggerFightShortcut string Assets/Product/Ui/Prefab/UiDebuggerFightShortcut.prefab UiDebuggerFightBuff string Assets/Product/Ui/Prefab/UiDebuggerFightBuff.prefab @@ -331,8 +331,8 @@ RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeT RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png -ActivityShopItemTextCanBuyColor string 3F1200 -ActivityShopItemTextCanNotBuyColor string A5A5A5 +ActivityShopItemTextCanBuyColor string FFFFFF +ActivityShopItemTextCanNotBuyColor string FF5A5A NierShopItemTextCanBuyColor string ffffffff NierShopItemTextCanNotBuyColor string ff8f75ff ActivityBriefMovie int 0 @@ -640,8 +640,8 @@ UiGridPracticeCharacterMoveMinX int -600 UiGridPracticeCharacterMoveMaxX int -200 RpgMakerGameExhibitItemId int 63301 PivotCombatAbilityLimit int 6000 -AprilFoolsDayStartTime string 2022/4/1 00:00 -AprilFoolsDayEndTime string 2022/4/2 00:00 +AprilFoolsDayStartTime string 2024/4/1 0:00 +AprilFoolsDayEndTime string 2024/4/2 0:00 CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png @@ -654,7 +654,7 @@ MoeWarSceneAnimationAddSupportDistance float 1 ActivityCalendarBeforeOpenTime int 2 ActivityCalendarBeforeEndTime int 2 BackgroundChangeTimeStr string 18:00:00 -BackgroundChangeTimeEnd string 06:00:00 +BackgroundChangeTimeEnd string 6:00:00 ScenePreviewUiHideCD float 3 ScenePreviewUiHideDelay float 1.5 WaferScreenShopID string 404/405/406 @@ -663,8 +663,8 @@ TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTw ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png -UiLoginMovieTimeStr string 2022/4/29 00:00 -UiLoginMovieTimeEnd string 2022/5/10 00:00 +UiLoginMovieTimeStr string 2022/4/29 0:00 +UiLoginMovieTimeEnd string 2022/5/10 0:00 CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png @@ -733,7 +733,7 @@ BrilliantWalkWeaponModule int 1032 UiLoginTimeLineAnim string null UiLoginSpineStartAnim string enable UiLoginSpineLoopAnim string idle -UiLoginScreenOffect_H_1.33 int 250 +UiLoginScreenOffect_H_1.33 int 0 DormQuestTerminalTipDelayTime int 4 DormQuestTerminalTeamRegressIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS26.png DormQuestTerminalTeamFreeIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS25.png @@ -748,9 +748,21 @@ MinDragYDistance float 100 AwarenessOcuupyActiveResonanced string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon002.png DrawShowLineCommunicationEffect2d1 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab DrawShowLineCommunicationEffect2d4 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian1141.prefab +DrawShowLineCommunicationEffect2d15 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab DrawShowLineCommunicationEffect3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxian.prefab DrawShowLineCommunicationEffectWq3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxianWq.prefab BtnOccupyJoinImg3 string Assets/Product/Texture/Atlas/UiAssign/UiAssignCharacterBtn03.png +CharacterTowerLeftTipDelayTime int 5 +EpicGachaLayer0 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate5.png +EpicGachaLayer1 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate4.png +EpicGachaLayer2 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate2.png +EpicGahcaSoundClose string Assets/Product/Ui/ComponentPrefab/EpicFashionGacha/SoundClose.prefab +EpicGahcaSoundPingmuIce string Assets/Product/Ui/ComponentPrefab/EpicFashionGacha/SoundPingmuIce.prefab +SuperSmashCareerIcon1 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon4.png +SuperSmashCareerIcon2 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon3.png +SuperSmashCareerIcon3 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon1.png +SuperSmashCareerIcon4 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon2.png +FixBugTemp string Assets/Product/Texture/Atlas/UiCharacterExhibition/a_fixbug_temp.png PhotoSave string Saved to album FunctionNotDuringOpening string Currently not available FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick. diff --git a/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv b/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv index fbe636c1..b6c6746b 100644 --- a/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv +++ b/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv @@ -1,4 +1,4 @@ Id ElementName ElementPath WeaponName WeaponPath -1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png -1041003 Lightning Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png -1071002 Fire Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png +1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png +1041003 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png +1071002 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png \ No newline at end of file diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv index 50b2316e..4c0b27ec 100644 --- a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv @@ -1,11 +1,12 @@ Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6] -1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: Yellow Orb Ping + Red Orb Ping After pinging a Yellow Orb, the next Red Orb bullet will inflict Blast. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area. 1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: Any 3-Ping + Red Orb Ping Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. +1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: Three 3-Pings + Tap Basic Attack After 3 3-Pings or a Signature Move, Karenina: Blast will enter the Burst Form and her next Basic Attack will become a ranged artillery attack. +1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: Yellow Orb 3-Ping + Blue Orb Ping Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: Sniping Form + Tap Basic Attack Basic Attacks launched in the Sniping Form will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form 6s later or after 6 arrows are fired. Basic Attacks launched in the Sniping Form will not restore Signal Orbs. Critical Moment: Sniping Form + Tap Dodge Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. +1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: Yellow Orb Ping + Red Orb Ping After pinging a Yellow Orb, the next Red Orb bullet will inflict Blast. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area. 1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: Any 3-Ping + Red Orb Ping After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG. 1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. 1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: Any 3-Ping + Yellow Orb Ping When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. 1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: Any 3-Ping Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time. -1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: Three 3-Pings + Tap Basic Attack After 3 3-Pings or a Signature Move, Karenina: Blast will enter the Burst Form and her next Basic Attack will become a ranged artillery attack. 1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: Two 3-Ping + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. 1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger) Enemies marked by Basic Attacks have a chance to summon Lightning Lure and deal Lightning DMG. Red Orb pings have a chance to trigger Lightning Lure. After Lightning Lure is triggered 4 times, the next Lightning Lure will summon Ex - Lightning Lure, dealing Lightning DMG and healing allies within range. 1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. @@ -17,7 +18,6 @@ Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLin 1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: Blue Orb 3-Ping + Any 3-Ping After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the Blade Will Form after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining 2 additional Blade Will Orbs. In the Blade Will Form, the subsequent Basic Attacks will convert all Signal Orbs obtained into Blade Will Orbs. Swordwave: Blade Will Form +Blade Will Orb Ping Upon a Blade Will Orb ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process. 1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: Any 3-Ping + Red Orb Ping Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Enhanced Shadow Form: Enhanced Shadow Form + Tap Basic Attack In the Enhanced Shadow Form, Basic Attacks and Trailblade will also deal Dark DMG. 1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: Any 3-Ping + Blue Orb Ping When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging. -1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: Yellow Orb 3-Ping + Blue Orb Ping Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: Sniping Form + Tap Basic Attack Basic Attacks launched in the Sniping Form will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form 6s later or after 6 arrows are fired. Basic Attacks launched in the Sniping Form will not restore Signal Orbs. Critical Moment: Sniping Form + Tap Dodge Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. 1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. 1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: Any 3-Ping + Blue Orb Ping Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets. 1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: Any 3-Ping While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in the Normal Form). Hyperborea: Arctic Form + Any 3-Ping In the Arctic Form, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move. @@ -31,7 +31,7 @@ Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLin 1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: At least 50 Overclock Energy + Any 3-Ping Has a certain amount of Overclock Energy at the beginning of the battle. Upon a 3-Ping, if there is enough Overclock Energy, spends Overclock Energy and gains an Overclock Indicator (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The Overclock Energy will restore over time. Overclock Strike: Ping the Overclock Indicator Tap the Overclock Indicator to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. 1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: Any 3-Ping Perform any 3-Ping to grant A2 POD: Shield and summon a CUB to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield on hit. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this effect is doubled.) Slide Form: While Moving + Press and Hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. 1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: Tactical Stance + Release Basic Attack During the Tactical Stance, release Basic Attack to trigger the Blooming Shot, dealing Ice DMG to the linear area ahead. Cold Snap: Tactical Stance + Release Basic Attack + Dodge Successfully The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. -1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: Any 3-Ping + Any Orb Ping Upon a 3-Ping, gains the Triad of the same color. The next ping will trigger Chord. Gains Tune based on the orbs pinged through Chord. Concerto: Any 3-Ping + Same-Colored Orb Ping Upon pinging Signal Orb(s) of the same color to that of the Triad, inflicts Concerto on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: Any 3-Ping + Different-Colored Orb Ping Upon pinging Signal Orb(s) of a different color to that of the Triad, gains Solo: Gains Extra DMG Bonus. +1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: Any 3-Ping + Any Orb Ping Upon a 3-Ping, gains the Triad of the same color. The next ping will trigger Chord. Gains Tune based on the number of orbs pinged through Chord. Concerto: Any 3-Ping + Same-Colored Orb Ping Upon pinging Signal Orb(s) of the same color to that of the Triad, inflicts Concerto on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: Any 3-Ping + Different-Colored Orb Ping Upon pinging Signal Orb(s) of a different color to that of the Triad, gains Solo: Gains Extra DMG Bonus. 1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: Energy full + Press and Hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. 1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: Tap Basic Attack Continuously No. 21: XXI's Basic Attacks will gather Shadow Prism Energy. With a certain amount of Shadow Prism Energy, the next Basic Attack cast will clear Shadow Prism Energy, cast Shadow Prism Attack, generate 1 Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: Co-Bot + Active Twilight Matrix When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. Instant Dodge: Haywire Form + Tap Dodge When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. 1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: Use Spear Lunge Using Spear Lunge will grant 1 stack of Electric Charge. Stacks up to 3 times. Lightning Fall: Electric Charge + Press and Hold Basic Attack With 1 stack of Electric Charge, press and hold Basic Attack to cast Lightning Fall at the cost of Electric Charge and pull enemies in the large area ahead, dealing Lightning DMG and inflicting Turbulence Interference that reduces the enemies' Lightning Resistance for 8s. Every stack of Electric Charge consumed will double Lightning Fall's DMG. Gains Super Armor when Lightning Fall is active. @@ -44,4 +44,4 @@ Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLin 1071004 Space Walk Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: Active 3-Ping + Press and Hold Basic Attack When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a Leap Attack, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the Leap Attack will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: Cast a Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: Character in Midair + Tap Basic Attack Continuously When Karenina: Scire is airborne, keep tapping Basic Attack to cast Radiant Whirlwind, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: Triggered when the character lands Upon landing, Karenina: Scire will trigger Gravity Overload, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: Cast Radiant Whirlwind/Auto Accumulation During Basic Attack Acceleration Every cast of Radiant Whirlwind and Basic Attack acceleration will accumulate Kinetic Energy. Casting Starshatter Horizon will consume all Kinetic Energy and increase Base DMG accordingly. Airborne Spin: Anti-gravity Form + Tap Dodge When Karenina is in the Anti-gravity Form, tap Dodge to cast Airborne Spinat the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts Returning Repulsion to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value. 1571003 Rising Key Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Recharge: Any 3-Ping + Tap Basic Attack Continuously After casting a 3-Ping, tap Basic Attack repeatedly to charge the Rising Engine. When the tapping stops or after a certain period of time, Noan: Arca will perform Extreme Combo based on the color of Signal Orbs pinged, dealing DMG based on the current Gear Level. Unleashing the combo will consume all Rising Energy and enhance the combo DMG based on the charge progress. The Rising Energy charge progress will then be converted into Target Speed. Gear-Break Combo: Tap Basic Attack Continuously to Cast a Combo Strike The next time an Extreme Combo is unleashed, if current Rising Energy exceeds Target Spin Speed, Gear Level will increase by 1. Assault-Rising Combo: 3-Gear Form + Cast a Combo Strike If Extreme Combo is unleashed at maximum Gear Level, Noan: Arca will launch Strike Rising Attack instead with increased Extra DMG Bonus. Target Spin Speed and Gear Level will be reset to 0 afterward. 1041004 Glowing Lanternlight Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Staff Form + Press and Hold to Enter Luminous Realm Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Glowing Lanternlight: Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and Afterglow Orbs in the Luminous Realm will both generate Afterglow points. -1231002 Puppet Theater Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: Jete Points + Press and Hold Basic Attack With more than 0 Jete Points, press and hold to enter the Strings On Me form and keep launching Basic Attacks. Solitary Dancer: Strings On Me + Take Hit/Release Basic Attack When attacked in the Strings On Me form, the character spends all Jete Points, automatically dodges the attack, and enters the Solitary Dancer form. Upon full Jete Points, the character will enter the Strings On Me form. Release Basic Attack to spend all Jete Points, the character will leap up and enter the Solitary Dancer form. The character can still dodge attacks in midair. Pas De Chat: Solitary Dancer + Ping When in the Solitary Dancer form, spends Signal Orbs to cast Pas De Chat and deal Ice DMG. When Pas De Chat is active, the character will be Invincible and pull enemies. Pas De Chat: Dodge Successfully + Solitary Dancer + Ping After entering Solitary Dancer form by dodging successfully, spends Signal Orbs to cast an enhanced Pas De Chat and deal Ice DMG. When Pas De Chat is active, the character will be Invincible and pull enemies. Memory Contract: Solitary Dancer + 3-Ping When casting Pas De Chat through a 3-Ping in the Solitary Dancer from, gains 1 stack of Memory Contract and forgets and stops obtaining the Signal Orbs of the same color to the 3-Ping orbs. Signal Orbs of that color will be converted into orbs of another color. Memory Contract stacks up to 3 times. When the last color is forgotten and with 3 stacks of Memory Contract, forgets the remaining Signal Orb(s) of the same color and stops obtaining Signal Orbs. Casts Signature - Stringless Cage to clear Memory Contract and refund the forgotten Signal Orb(s). Every stack of Memory Contract will increase Signature - Stringless Cage's Base DMG by a certain percentage. +1231002 Puppet Theater Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: Jete Points + Press and Hold Basic Attack With more than 0 Jete Points, press and hold to enter the Strings On Me form and keep launching Basic Attacks. Solitary Dancer: Strings On Me + Take Hit/Release Basic Attack When attacked in the Strings On Me form, the character spends all Jete Points, automatically dodges the attack, and enters the Solitary Dancer form. Upon full Jete Points, the character will enter the Strings On Me form. Release Basic Attack to spend all Jete Points, the character will leap up and enter the Solitary Dancer form. The character can still dodge attacks in midair. Pas De Chat: Solitary Dancer + Ping When in the Solitary Dancer form, spends Signal Orbs to cast Pas De Chat and deal Ice DMG. When Pas De Chat is active, the character will be Invincible and pull enemies. Pas De Chat: Dodge Successfully + Solitary Dancer + Ping After entering Solitary Dancer form by dodging successfully, spends Signal Orbs to cast an enhanced Pas De Chat and deal Ice DMG. When Pas De Chat is active, the character will be Invincible and pull enemies. Memory Contract: Solitary Dancer + 3-Ping When casting Pas De Chat through a 3-Ping in the Solitary Dancer from, gains 1 stack of Memory Contract and forgets and stops obtaining the Signal Orbs of the same color to the 3-Ping orbs. Signal Orbs of that color will be converted into orbs of another color. Memory Contract stacks up to 3 times. When the last color is forgotten and with 3 stacks of Memory Contract, forgets the remaining Signal Orb(s) of the same color and stops obtaining Signal Orbs. Casts Signature - Stringless Cage to clear Memory Contract and refund the forgotten Signal Orb(s). Every stack of Memory Contract will increase Signature - Stringless Cage's Base DMG by a certain percentage. \ No newline at end of file diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv index 4f87e5c9..cf566aab 100644 --- a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv @@ -3,12 +3,12 @@ Type Name 2 Yellow Orb 3 Blue Orb 4 Basic Attack -5 Signature Move -6 QTE Skill -7 Core Passive -8 Leader Skill -9 Class Skill +5 Core Passive +6 Spear Basic Attack +7 Spear Ping +8 Spear Passive +9 Spear Termination 10 Ultima Awaken 11 SS Passive Skill 12 SSS Passive Skill -13 SSS+ Passive Skill +13 SSS+ Passive Skill \ No newline at end of file diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv index 274d31da..578832d4 100644 --- a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv @@ -1,19 +1,26 @@ Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6] -1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 133.36%/266.66%/400% Physical DMG based on the number of orbs pinged. -2 102106 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged. -3 102111 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Deals extra 5%/7.5%/10% Fire DMG for 4/4/6s based on the number of orbs pinged. -4 102116 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 270% Physical DMG in total. -5 102117 1 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 70% Physical DMG.\n- The heavy blow deals 500% Physical DMG. -6 102121 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Red Orb Ping Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 540% Physical DMG in total. -7 104201 1 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 100% Physical DMG. -8 104206 1 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 15%/30%/45% Physical DMG.\n- Recovers 1/2/3 Signature Energy on hit based on the number of orbs pinged. -9 104211 1 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks after that will shoot extra arrows and deal DMG.\n-Based on the orbs pinged, Basic Attacks will shoot extra 1/2/3 arrows per attack (max 7/20/42) that deals 10%/15%/20% Physical DMG based on the number of orbs pinged. Lasts 4/6/8s. -10 104216 1 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 290% Physical DMG in total. -11 104217 1 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 100% Physical DMG. -12 104221 1 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. Each 3-Ping will store energy arrow(s) in the quiver. And the next Signature Move cast will release all stored arrow(s) with each arrow dealing additional Physical DMG to the target.\n- Each arrow deals 50% more Physical DMG 2 times.\n- Each 3-Ping will store 1 energy arrow, up to 3 energy arrows. -13 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 20%/40%/60% Physical DMG based on the number of orbs pinged. -14 107206 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 5%/10%/15% Fire DMG based on the number of orbs pinged. -15 107211 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Deals 25% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. -16 107216 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 300% Physical DMG in total. -17 107217 1 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 50% Physical DMG. -18 107221 1 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack After 3 3-Pings or a Signature Move, Karenina: Blast will enter the Burst Form and her next Basic Attack will become a ranged artillery attack. Karenina: Blast enters the Burst Form after 3 3-Pings or using a Signature Move. Her next Basic Attack will become cannon shots.\n- The Burst Form lasts 3s. Each cannon shot deals 40% Physical DMG. +1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Red Orb Ping Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged. +2 102102 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Yellow Orb Ping Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 250%/500%/750% Physical DMG based on the number of orbs pinged. +3 102103 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Blue Orb Ping Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- Gains extra 8%/16%/24% ATK for 7s based on the number of orbs pinged. +4 102104 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 660% Physical DMG in total. +5 102105 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Red Orb Ping Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1050% Physical DMG in total. +6 102106 1 Blade Flow Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: Tap the Hunt button Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals 120% Physical DMG. Blade Flow: Enter Hunt + Tap Basic Attack Throws consecutive flying blades at the target, dealing Physical DMG. Throws consecutive flying blades at the target, dealing Physical DMG.\n- Deals 665% Physical DMG in total. +7 102107 1 Blade Lotus Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Blade Lotus: Enter Hunt + Signal Orb Ping Charges and throws a flying blade at the target, dealing Physical DMG. Charges and throws out a flying blade to the target, dealing Physical DMG.\n- Deals 280%/1260%/2100% Physical DMG based on the number of combo pings. +8 102109 1 Lotus Will Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Hunt Termination Lotus Will: Complete Hunt Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals 6300% Physical DMG in total. +9 104301 1 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Red Orb Ping Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG. Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG.\n- Deals 375%/750%/1125% Physical DMG based on the number of orbs pinged. +10 104302 1 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Yellow Orb Ping Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time.\n- Based on the number of orbs pinged, the charged data will deal 150%/300%/450% Physical DMG.\n- Based on the number of orbs pinged, the energy zone will deal 30%/60%/90% Physical DMG over time. +11 104303 1 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Blue Orb Ping Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 180%/360%/540% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In the Electro Charge status, Basic Attacks will generate 1 additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce 2 bonus Lightning Arrows, dealing Physical DMG. In the Electro Charge status, Basic Attacks will generate 1 additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce 2 bonus Lightning Arrows, dealing Physical DMG.\n- Based on the number of orbs pinged, the Lightning Arrows generated in the Electro Charge status will deal 15%/30%/45% Physical DMG.\n- Based on the number of orbs, each Lightning Arrow granted by Red Orbs and Core Passive will deal 40%/80%/120% Physical DMG.\n- The Electro Charge status lasts for 8s. +12 104304 1 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals a maximum of 1030% Physical DMG in total. +13 104305 1 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Yellow Orb 3-Ping + Blue Orb Ping Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Core Passive: Sniping Form + Tap Basic Attack Basic Attacks launched in the Sniping Form will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the Sniping Form will not restore Signal Orbs. Basic Attacks launched in the Sniping Form will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the Sniping Form will not restore Signal Orbs.\n- Each Energy Arrow can deal up to 800% Physical DMG in total. Core Passive: Sniping Form + Tap Dodge Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. +14 104306 1 Thunderstorm Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: Tap the Hunt button Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals 80% Physical DMG. Thunderstorm: Enter Hunt + Tap Basic Attack Fires continuously at the target in midair, dealing Physical DMG. Fires continuously at the target in midair, dealing Physical DMG..\n- Deals 615% Physical DMG in total. +15 104307 1 Energy Arrow Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Energy Arrow: Enter Hunt + Signal Orb Ping Charges and shoots an Energy Arrow at the target, dealing Physical DMG. Charges and shoots an energy arrow to the target, dealing Physical DMG.\n- Deals 240%/850%/1600% Physical DMG based on the number of combo pings. +16 104308 1 Azure Mark Assets/Product/Texture/Image/IconSkill/DlcFightBianka1.png Hunt Passive Azure Mark: Enter Hunt + Perform combo pings to charge and release at the right time to attack During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG. During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG.\n- Based on the number of combo pings, deals 1200%/2400% Physical DMG. +17 104309 1 Cry of Crossbow Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Hunt Termination Cry of Crossbow: Complete the hunt Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals 6150% Physical DMG in total. +18 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Red Orb Ping Fires projectiles forward, dealing Physical DMG and restoring Cheer Points. Fires 6 projectiles forward, dealing Physical DMG and restoring Cheer Points.\n- Based on the number of orbs pinged, each projectile will deal 40%/80%/120% Physical DMG.\n- Based on the number of orbs pinged, each projectile will restore 30/60/90 Cheer Points. +19 107202 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Yellow Orb Ping Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 30%/60%/90% Physical DMG based on the number of orbs pinged.\n- Based on the number of orbs pinged, restores 200/400/600 Cheer Points. +20 107203 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Blue Orb Ping Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- Deals 5%/10%/15% Physical DMG to the enemies in the area every second, up to 20 times.\n- Based on the number of orbs pinged, restores 8/16/24 Cheer Points every time when damage over time is caused. +21 107204 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 540% Physical DMG in total.\n- Restores 350 Cheer Points in total. +22 107205 1 Ultra-high Temperature Blade Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Cheer Points: Obtained by casting any skill Cast any skill to gain Cheer Points. The Cheer Points are capped at 1,000. Cast any skill to gain Cheer Points. The Cheer Points are capped at 1,000. Ion Energy: 800 Cheer Points or above + 3-Ping With 800 Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. With 800 Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. Ultra-high Temperature Blade: Ion Energy + Press and hold Basic Attack Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and Melt all parts hit. All characters can gain ATK by attacking the Melted parts. Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and Melt all parts hit. All characters can gain ATK by attacking the Melted parts.\n- Deals up to 700% Physical DMG.\n- Attacks on Melted parts will grant the attacker by 20% for 2s, with the duration refreshed by repeated attacks. The Melted effect lasts for 10s. +23 107206 1 Phalanx Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: Tap the Hunt button Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals 100% Physical DMG. Phalanx: Enter Hunt + Tap Basic Attack Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be Melted. Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be Melted.\n- Each round of firing deals 90% Physical DMG.\n- Each round of firing restores 15 Cheer Points. +24 107207 1 Overload Pressure Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Overload Pressure: Enter Hunt + Signal Orb Ping Fires consecutive projectiles forward, dealing Physical DMG. Fires consecutive projectiles forward, dealing Physical DMG.\n- When there is no combo ping, deals 240% Physical DMG and restores 100 Cheer Points. If the Cheer Points are above 50%, then Basic Attacks will not be interrupted.\n- Upon a 1 combo ping, deals 850% Physical DMG and restores 200 Cheer Points.\n- Upon 2 combo pings, deals 1300% Physical DMG, restores 400 Cheer Points, and makes the enemy melt. If there is Ion Energy, then spends all remaining Signal Orbs and Ion Energy to deal additional DMG based on the total number of Signal Orbs consumed when the 2 combo pings were triggered, with each Signal Orb dealing 150% Physical DMG. +25 107209 1 Thermal Fusion Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Hunt Termination Thermal Fusion: Complete Hunt After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG. After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG.\n- Deals 6200% Physical DMG in total.\n- Restores 400 Cheer Points in total. \ No newline at end of file diff --git a/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv b/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv index 6c58d0e5..25f98808 100644 --- a/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv +++ b/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv @@ -1,3 +1,9 @@ -Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4] -1 aaaa bbbbb Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png aaaa11 bbbbb23 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png -2 cccc dddd Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png cccc11 dddd43 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png +Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4] TipName[5] TipDes[5] TipAsset[5] TipName[6] TipDes[6] TipAsset[6] TipName[7] TipDes[7] TipAsset[7] +1 Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png Tail Spear A linear damaging skill and the primary means of attack for enraged Grimhorn.\nGrimhorn will suddenly jump to the side of the aggro target and attack with its tail spear.\nKeep an eye on Grimhorn, and when he jumps, pull away or dodge to one side. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig02.png Blade-wing Combo Grimhorn strikes a large area 4 times, lifting huge rocks to attack a target in distance.\nAt the end of the strikes, Grimhorn will fly up and deal linear AOE DMG once with its blade-wings.\nWhen Grimhorn raises its body and roars, keep away from the linear area before it to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig03.png Thunder Blast Grimhorn suddenly retreats and gathers its strength to fire a tail cannon shot to the front.\nIf the target is a long-range character, Grimhorn will follow up with high-damaging tracking Energy Orbs.\nDodge to one side to avoid the tail cannon shot. Dodge consecutively to avoid the Energy Orbs and stay out of the explosion range. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig04.png Fire Rain Grimhorn rushes forward and then flies up to deal AOE DMG continuously to a round area on the ground.\nWhen landing, it locks the aggro target and crashes it.\nStary out of the area under Grimhorn after it flies up and dodge at the right time to avoid being crashed. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig05.png Fire Breath Grimhorn gathers its strength and fires two lasers to an extremely large area in front.\nAfter that, Grimhorn sprays fire around itself and deal AOE DMG.\nLeave the fan-shaped area before Grimhorn when it starts to have a red flash. And stay away from Grimhorn after the lasers are gone. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig06.png Flame Blast Grimhorn gets rid of the locating anchor and casts Flame Blast, a high-damaging skill.\nIt flies around the battleground and deal full-screen AOE DMG around the aggro target.\nWhen flight-control components appear on Grimhorn back, look for a high ground on the battlefield to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig07.png +2 Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig08.png Missile Volley Bloom curves its back and fires massive missiles to track and attack the target.\nGet close to Bloom to avoid the missiles. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig09.png Missile Rain Bloom rushes to the target and flies up into the air, firing massive missiles.\nWhen it dives and lands, the missiles will travel to the target.\nWhen Bloom dives, dodge the missiles at the right time. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig10.png Blade Flash Bloom has lightblades pop out of his hands and stabs twice forward.\nMove on its sides to avoid the attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig11.png Aurora Realm Bloom spreads his wings and unleashes Levi-Guns to attack the large area around it.\nWatch out when Bloom roars. Stay away from the area under the light. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig12.png Radiant Annihilation Bloom gets rid of the locating anchor and casts Radiant Annihilation, a high-damaging skill.\nIt flies up into the air and unleash Levi-Guns to deal full-screen AOE DMG.\nMove continuously to the edges of the battlefield to avoid being hit by laser. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig13.png +3 Chip Chips that are insufficiently trained can be overlocked or enhanced for better stats. Data You're suggested to get familiar with the Data from the lowest difficulty and get more Chips. Exchange Chip Deconstruct Units and Support Points can be exchanged for Chips at the supply depot. +4 Disbandment The team leader has left the battle and disconnected from the team. Battle ended! +5 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill Pay attention to Grimhorn's actions. Keep a bit distance with it to avoid most damage. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates +6 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill Stay away from the range of the lasers of Bloom's Levi-Guns. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates +7 Grimhorn: Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png Grimhorn: Fire Breath Grimhorn gathers its strength and fires two lasers to an extremely large area in front.\nAfter that, Grimhorn sprays fire around itself and deal AOE DMG.\nLeave the fan-shaped area before Grimhorn when it starts to have a red flash. And stay away from Grimhorn after the lasers are gone. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig06.png Grimhorn: Flame Blast Grimhorn gets rid of the locating anchor and casts Flame Blast, a high-damaging skill.\nIt flies around the battleground and deal full-screen AOE DMG around the aggro target.\nWhen flight-control components appear on Grimhorn back, look for a high ground on the battlefield to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig07.png Bloom: Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig08.png Bloom: Aurora Realm Bloom spreads his wings and unleashes Levi-Guns to attack the large area around it.\nWatch out when Bloom roars. Stay away from the area under the light. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig12.png Bloom: Radiant Annihilation Bloom gets rid of the locating anchor and casts Radiant Annihilation, a high-damaging skill.\nIt flies up into the air and unleash Levi-Guns to deal full-screen AOE DMG.\nMove continuously to the edges of the battlefield to avoid being hit by laser. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig13.png +8 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill When the Data is gathering its strength to launch a special attack, dodge at the right time or stay away from it to avoid the attack. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates diff --git a/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv b/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv index b98eba3d..d5daa5ef 100644 --- a/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv +++ b/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv @@ -1,5 +1,17 @@ -WorldId Des[1] Des[2] Bg DifficultyLevel DifficultyName BossDetailId RecommendAbility EnName -1 Description 1 Description 2 1 Difficulty - Easy 1 100 EASY -2 Description 3 Description 4 2 Difficulty - Hard 2 200 HARD -3 Description 5 Description 6 1 Difficulty - Easy 1 100 EASY -4 Description 7 Description 8 2 Difficulty - Hard 2 200 HARD +Id Des[1] Des[2] Des[3] Des[4] Bg DifficultyLevel DifficultyName BossDetailId BossDetailOnPause RecommendAbility EnName +101 Destroy the Grimhorn Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 1 5 2000 Presentation +102 Destroy the Grimhorn Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 1 5 2000 Presentation +103 Destroy the Grimhorn Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 1 5 3000 Shallow +104 Destroy the Grimhorn Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 1 5 4000 Deriving +105 Destroy the Grimhorn Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 1 5 5000 Underlying +106 Warning: This is an extremely dangerous challenge. Destroy the Grimhorn Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 1 5 6000 Root +107 Destroy the Bloom Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 2 6 2000 Presentation +108 Destroy the Bloom Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 2 6 3000 Shallow +109 Destroy the Bloom Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 2 6 4000 Deriving +110 Destroy the Bloom Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 2 6 5000 Underlying +111 Warning: This is an extremely dangerous challenge. Destroy the Bloom Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 2 6 6000 Root +112 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 7 8 2000 Presentation +113 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 7 8 3000 Shallow +114 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 7 8 4000 Deriving +115 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 7 8 5000 Underlying +116 Warning: This is an extremely dangerous challenge. Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 7 8 6000 Root diff --git a/Resources/table/client/dormitory/DormCharacterDialog.tsv b/Resources/table/client/dormitory/DormCharacterDialog.tsv index 527c9699..4be9b58c 100644 --- a/Resources/table/client/dormitory/DormCharacterDialog.tsv +++ b/Resources/table/client/dormitory/DormCharacterDialog.tsv @@ -3532,12 +3532,12 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim 5603 1091003 0 10 IDLE Tracking signals... No response... 2000 5604 1091003 0 10 IDLE There is almost no space on the canvas... 2000 5605 1091003 0 30 IDLE Impurity... 2000 -5606 1091003 0 30 IDLE Shh— Let me finish it. 2000 +5606 1091003 0 30 IDLE Shh—Let me finish it. 2000 5607 1091003 0 30 IDLE There's still a long time before my next mission. 2000 5608 1091003 0 30 IDLE ...New interview? I want to stay here a little longer! 2000 5609 1091003 0 30 IDLE Is this color scheme too plain? 2000 5610 1091003 0 50 IDLE Hmm. Turns out this is your style, Commandant... 2000 -5611 1091003 0 50 IDLE Shh— Let me finish it. 2000 +5611 1091003 0 50 IDLE Shh—Let me finish it. 2000 5612 1091003 0 50 IDLE There's still a long time before my next mission. 2000 5613 1091003 0 50 IDLE ...New interview? I want to stay here a little longer! 2000 5614 1091003 0 50 IDLE Is this color scheme too plain? 2000 @@ -3561,16 +3561,16 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim 5632 1091003 0 50 IDLE Hey! Mind your step! You knocked the paint can over! 2000 5633 1091003 0 50 IDLE ?~? 2000 5634 1091003 0 80 IDLE Don't eat it! That's for still life painting! 2000 -5635 1091003 0 80 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000 +5635 1091003 0 80 IDLE Shh... Don't let my agent know that I'm here, Commandant! 2000 5636 1091003 0 80 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000 5637 1091003 0 100 IDLE Don't eat it! That's for still life painting! 2000 -5638 1091003 0 100 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000 +5638 1091003 0 100 IDLE Shh... Don't let my agent know that I'm here, Commandant! 2000 5639 1091003 0 100 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000 -5640 1091003 0 100 IDLE We can't see night rainbow from the Babylonia... but there is a better view! 2000 +5640 1091003 0 100 IDLE We can't see moonbow from the Babylonia... but there is a better view! 2000 5641 1091003 0 100 IDLE Wait, don't move! Just like that! Perfect angle! 2000 5642 1091003 0 0 IDLE Sigh... I've been working the entire week... My head is gonna explode... 2000 ...Commandant? I'm fine. I can still paint... 2000 5643 1091003 0 0 IDLE Aww... Thank you, Commandant. Then I'll have a little rest... 2000 Don't go after I fall asleep... Zzz... 2000 -5644 1091003 0 0 IDLE Sit straight for tight deadlines. 2000 Otherwise, you'll have a hard time. 2000 Come, let Ayla tell you her special trick to sit a long time! 2000 +5644 1091003 0 0 IDLE Sit straight for tight deadlines. 2000 Otherwise, you'll have a hard time. 2000 Come, let me tell you my special trick to sit a long time! 2000 5645 1091003 0 0 IDLE Like this... Wanna give it a go, Commandant? 2000 It's fine to get closer! 2000 5646 1091003 0 0 IDLE I bought too many painting tools again. Where should I put them...? 2000 5647 1091003 0 0 IDLE There's still space here! 2000 Thank you, Commandant! Then Ayla will leave them here! 2000 Mh-hm. Like this. Next to your stuff, Commandant! 2000 @@ -3586,7 +3586,70 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim 5657 1091003 0 0 IDLE Your hands feel so warm, Commandant... Now, it's my turn! 2000 5658 1091003 0 80 IDLE See, hold the carving knife like this... 2000 Be gentle at first. Otherwise, it will slip... Ah! Watch your hand! 2000 Umm... Let me hold your hand to show you, Commandant. 2000 5659 1091003 0 80 IDLE Commandant! 2000 Ayla has gotten the VR device here! 2000 It has many rare sceneries on Earth. 2000 Let's start a journey within doors! 2000 -5660 1091003 0 100 IDLE Commandant! 2000 Is there any design you like among the ones Ayla sent you? 2000 It's boring to wear the same clothes all the time. 2000 As your stylist, Commandant, it's my job to... 2000 Huh? When did happen? 2000 Hmm— From now on! 2000 -5661 1091003 0 100 IDLE It seems you've looking at Ayla this whole time. 2000 Do I have something on my face? 2000 What? The paint...?! 2000 Hey... Why didn't you tell me earlier? 2000 -5662 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000 -5663 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000 \ No newline at end of file +5660 1091003 0 100 IDLE Commandant! 2000 Is there any design you like among the ones I sent you? 2000 It's boring to wear the same clothes all the time. 2000 As your stylist, Commandant, it's my job to... 2000 Huh? You want to know when that happened? 2000 Hmm—From now on! 2000 +5661 1091003 0 100 IDLE It seems you've been looking at me this whole time. 2000 Do I have something on my face? 2000 What? The paint...?! 2000 Hey... Why didn't you tell me earlier? 2000 +5662 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got my feelings. 2000 +5663 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got my feelings. 2000 +5701 1021005 0 10 IDLE Are you watching me? 2000 +5702 1021005 0 10 IDLE Hide your weaknesses well. 2000 +5703 1021005 0 10 IDLE Humph. Boring... 2000 +5704 1021005 0 10 IDLE Intangible stance... 2000 +5705 1021005 0 30 IDLE What...? You still there? 2000 +5706 1021005 0 30 IDLE My left eye... is starting to hurt. 2000 +5707 1021005 0 30 IDLE Embrace a moment of silence. 2000 +5708 1021005 0 30 IDLE Meditate again. 2000 +5709 1021005 0 30 IDLE Will Lucia be here as well? 2000 +5710 1021005 0 50 IDLE Are you... afraid? 2000 +5711 1021005 0 50 IDLE Embrace a moment of silence. 2000 +5712 1021005 0 50 IDLE Meditate again. 2000 +5713 1021005 0 50 IDLE Will Lucia be here as well? 2000 +5714 1021005 0 50 IDLE Are you... afraid? 2000 +5715 1021005 0 80 IDLE You want me here, then I'll be here. 2000 +5716 1021005 0 80 IDLE The breeze is... refreshing. 2000 +5717 1021005 0 80 IDLE Sometimes stillness is more threatening than motion. 2000 +5718 1021005 0 80 IDLE Great time to observe. 2000 +5719 1021005 0 100 IDLE You want me here, then I'll be here. 2000 +5720 1021005 0 100 IDLE The breeze is... refreshing. 2000 +5721 1021005 0 100 IDLE Sometimes stillness is more threatening than motion. 2000 +5722 1021005 0 100 IDLE Great time to observe. 2000 +5723 1021005 0 100 IDLE A realm of selflessness... 2000 +5724 1021005 0 30 IDLE No one can stop me. 2000 +5725 1021005 0 30 IDLE Where is the enemy...? 2000 +5726 1021005 0 30 IDLE Be active. 2000 +5727 1021005 0 30 IDLE Humph... This is not even a walk in the park... 2000 +5728 1021005 0 30 IDLE Find a chance to get out of here. 2000 +5729 1021005 0 50 IDLE Move freely. 2000 +5730 1021005 0 50 IDLE Footwork is the foundation of swordsmanship. 2000 +5731 1021005 0 50 IDLE Hope there will be enemies worth fighting ahead. 2000 +5732 1021005 0 50 IDLE Luna, is she okay...? 2000 +5733 1021005 0 50 IDLE You want me to stay? 2000 +5734 1021005 0 80 IDLE Let's summon Motorbolt here... No. this place is too cramped. 2000 +5735 1021005 0 80 IDLE Why not visit Luna on the way? 2000 +5736 1021005 0 80 IDLE Slash...! Humph, just a mosquito. 2000 +5737 1021005 0 100 IDLE Let's summon Motorbolt here... No. this place is too cramped. 2000 +5738 1021005 0 100 IDLE Why not visit Luna on the way? 2000 +5739 1021005 0 100 IDLE Slash...! Humph, just a mosquito. 2000 +5740 1021005 0 100 IDLE Let's take a walk if you are available. 2000 +5741 1021005 0 100 IDLE Am I too fast...? Try if you can catch up with me. 2000 +5742 1021005 0 0 IDLE Rest is not necessary for this body. 2000 But to keep a sharp mind, it's better not to force it. 2000 +5743 1021005 0 0 IDLE Let me be clear. My killer instinct is never dulled even when I'm sleeping. 2000 But you can still give it a go. Let's see how brave you are. 2000 +5744 1021005 0 0 IDLE This is too luxurious for a commandant... 2000 But never mind, I just need to adjust the sheath's spring a bit. 2000 +5745 1021005 0 0 IDLE Hmm... Not bad, I mean the seat. 2000 But I still think simple decors, such as... a plastic chair. 2000 +5746 1021005 0 0 IDLE If you have ever experienced being a Scavenger, then you should know the importance of having reserves. 2000 After all, who knows what will happen tomorrow...? 2000 So it's better to save things that you don't need for the moment. 2000 +5747 1021005 0 0 IDLE Wanna have a look at my locker? Humph, I don't mind, but... 2000 If anything is missing after you finish... 2000 I'm not sure what will happen to you then. 2000 +5748 1021005 0 0 IDLE You're not the reason why I'm here... 2000 I'm here because this place is safe for now. 2000 +5749 1021005 0 0 IDLE The only dangerous thing here... 2000 Hmph... is probably me. 2000 +5750 1021005 0 0 IDLE Excessuve energy is probably going to devour its owner. 2000 But without it, the owner will be devoured by the world. 2000 +5751 1021005 0 0 IDLE So I chose to live with it. 2000 "The lesser of two evils"... is what it is. 2000 +5752 1021005 0 0 IDLE My left eye...? It can still see. 2000 But I'm not sure... 2000 +5753 1021005 0 0 IDLE Is what I see with it real? 2000 Or is that what it wants me to see? 2000 +5754 1021005 0 0 IDLE Let me say it again—don't look into what's between me and the Ascension-Network. 2000 Sigh... Just like a cat... 2000 +5755 1021005 0 0 IDLE Curiosity will get you killed. 2000 +5756 1021005 0 0 IDLE Is it your habit... to be so touchy? 2000 You would've been dead... had I felt any hostility from you. 2000 +5757 1021005 0 0 IDLE But are you sure you want to get so close? 2000 I might lose control of myself... 2000 And kill you with my blade. 2000 +5758 1021005 0 80 IDLE If you're going to travel some day... 2000 What kind of vehicle will you choose? 2000 I'll go for the motorbike... 2000 I can drive it freely and feel the strong wind passing by my ears. 2000 And the seat for two is... just enough. 2000 +5759 1021005 0 80 IDLE This huge katana might accidentally injure someone when pulled out. 2000 Hah... You're not afraid? 2000 That's fair... After all, there's a saying that goes like this... 2000 "The most dangerous place is the safest." 2000 +5760 1021005 0 100 IDLE Weapons and motorbikes require regular maintenance. 2000 But you know...? The same goes with the human heart. 2000 If one can't keep their mind clear of extraneous thoughts, 2000 they're destined to die the moment they pull out the sword. 2000 +5761 1021005 0 100 IDLE You want me to teach you swordsmanship? 2000 It's fine, but be prepared to get hurt. 2000 What are you afraid of...? I'm not gonna hurt you. 2000 Holding a blade alone... 2000 It's a threat by itself. 2000 +5762 1021005 0 100 IDLE I always travel through human ruins on my motorbike. 2000 Sometimes I would come across some interesting "waste." 2000 It's pointless for me to keep them, so I'll just let you have them all... 2000 Perhaps they'll be more useful in your hands. 2000 +5763 1021005 0 100 IDLE I always travel through human ruins on my motorbike. 2000 Sometimes I would come across some interesting "waste." 2000 It's pointless for me to keep them, so I'll just let you have them all... 2000 Perhaps they'll be more useful in your hands. 2000 \ No newline at end of file diff --git a/Resources/table/client/dormitory/DormCharacterEffect.tsv b/Resources/table/client/dormitory/DormCharacterEffect.tsv index 2ac9d7cf..c5fe6cb8 100644 --- a/Resources/table/client/dormitory/DormCharacterEffect.tsv +++ b/Resources/table/client/dormitory/DormCharacterEffect.tsv @@ -40,3 +40,7 @@ Id Path Hight Bind 39 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1 40 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoMale.prefab -1 0 41 Assets/Product/Effect/Prefab/Fxtest/Fxtest.prefab 0 2 +42 Assets/Product/Effect/Prefab/FxSushe/FxQR3LuxiyaDaoguang.prefab -1 0 +43 Assets/Product/Effect/Prefab/FxSushe/FxKendoSushe001.prefab 0 0 +44 Assets/Product/Effect/Prefab/FxSushe/FxQR0Lion01.prefab 0 2 +45 Assets/Product/Effect/Prefab/FxSushe/FxQR0Lion02.prefab 0 2 diff --git a/Resources/table/client/dormitory/DormF2CBehaviorRelation.tsv b/Resources/table/client/dormitory/DormF2CBehaviorRelation.tsv index e8b83653..6d23c86a 100644 --- a/Resources/table/client/dormitory/DormF2CBehaviorRelation.tsv +++ b/Resources/table/client/dormitory/DormF2CBehaviorRelation.tsv @@ -9,3 +9,4 @@ Id FurnitureId CharacterId PositionId Behavior[1] BehaviorWeight[1] Behavior[2] 8 8981109 1531003 1 SING 100 GOSING 100 9 8981109 1531004 1 SING 100 GOSING 100 10 8981614 1021003 1 DRAWSWORD 100 GODRAWSWORD 100 +11 8981914 1031003 1 GARAGEKIT 100 GOGARAGEKIT 100 diff --git a/Resources/table/client/dormitory/DormFurnitureSuit.tsv b/Resources/table/client/dormitory/DormFurnitureSuit.tsv index 5bb7683d..9ba2ccdb 100644 --- a/Resources/table/client/dormitory/DormFurnitureSuit.tsv +++ b/Resources/table/client/dormitory/DormFurnitureSuit.tsv @@ -34,5 +34,6 @@ Id SuitName 33 Autumn Banquet 34 Candy House 35 Snap Imaging -36 Archaeological Set -37 Others \ No newline at end of file +36 Archeology Base +37 Phoenix and Dragon +38 Others \ No newline at end of file diff --git a/Resources/table/client/dormitory/DormInteractiveEvent.tsv b/Resources/table/client/dormitory/DormInteractiveEvent.tsv index 7b968fea..54c5f563 100644 --- a/Resources/table/client/dormitory/DormInteractiveEvent.tsv +++ b/Resources/table/client/dormitory/DormInteractiveEvent.tsv @@ -124,3 +124,4 @@ Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2] 124 10 1 7 1571003 1161002 LOVE LOVE 125 10 1 7 1011004 1021004 LOVE LOVE 126 10 1 7 1011004 1031001 LOVE LOVE +127 10 1 7 1021005 1171003 LOVE LOVE diff --git a/Resources/table/client/dormitory/DormTemplateGroup.tsv b/Resources/table/client/dormitory/DormTemplateGroup.tsv index 977e46b9..cb245dd8 100644 --- a/Resources/table/client/dormitory/DormTemplateGroup.tsv +++ b/Resources/table/client/dormitory/DormTemplateGroup.tsv @@ -1,3 +1,3 @@ Id SecondIndex Name HasScond SecondTagType DormType DormId[1] DormId[2] DormId[3] DormId[4] DormId[5] DormId[6] DormId[7] DormId[8] DormId[9] DormId[10] DormId[11] DormId[12] DormId[13] DormId[14] DormId[15] DormId[16] DormId[17] DormId[18] DormId[19] DormId[20] DormId[21] DormId[22] DormId[23] DormId[24] DormId[25] DormId[26] DormId[27] DormId[28] DormId[29] DormId[30] DormId[31] DormId[32] DormId[33] DormId[34] DormId[35] DormId[36] DormId[37] DormId[38] DormId[39] -1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 +1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 5 -1 Favorite Dormitory 0 3 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 \ No newline at end of file diff --git a/Resources/table/client/dormitory/quest/QuestFileDetail.tsv b/Resources/table/client/dormitory/quest/QuestFileDetail.tsv index 003a8a66..11ca25c9 100644 --- a/Resources/table/client/dormitory/quest/QuestFileDetail.tsv +++ b/Resources/table/client/dormitory/quest/QuestFileDetail.tsv @@ -31,7 +31,7 @@ Id Name Cover GroupId SubGroupId Title Editor Approver SubTitle[1] SubContent[1] 3010101 A Casual Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A Casual Note What? Another one asking about the secret to staying young? How many times do I have to repeat myself? Early to bed, early to rise. Work out regularly. Don't smoke. Don't drink. Eat healthy. And don't count on the secret recipes. Only those whose prefrontal lobe is full of mud would believe in the elixir of youth. 3010102 A List of Supplies Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A List of Supplies List of Supplies:\n20 boxes of serum, 3 boxes of injectors, and 3 boxes of every kind of vital fluid additives. Details as follows...\nPlease take the list to the supply office in the Star of Life to claim supplies.\n(There is a "claimed" stamp on the note.) 3010103 The Last Page of the Mission Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 The Last Page of the Mission Record \nToday is the last day. Everything has come to an end. I used the spare time these days to talk to the doctors on the Nighter about their traditional medicine. I have to admit that it was eye-opening. In their eyes, patients are formed by the body, energy and the mind. And diagnoses are made by judging the balance of those three elements... Although I heard of this treatment method before, its delicacy and complexity are beyond my expectation. This is interesting. -3020101 Ground Conservation Area Onsite Rescue Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 302 Conservation Area Onsite Rescue Record I Liv Participant: Liv\nConstruct ID:BPN-08 [Site Instructions] Due to the fierce battle between the Corrupted and people at the conservation areas, many non-Construct combat personnel and conservation area residents have shown various levels of infection.\nMore serum and medical supplies requested.\nI believe everything will be fine. [Update Report Instructions] The medical supplies are ready. The reinforcement task force is here. Most of the Corrupted were eliminated. The subsequent resue work is being carried out. +3020101 Ground Conservation Area Onsite Rescue Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 302 Conservation Area Onsite Rescue Record I Liv Participant: Liv\nConstruct ID:BPN-08 [Site Instructions] Due to the fierce battle between the Corrupted and people at the conservation areas, many non-Construct combat personnel and conservation area residents have shown various levels of infection.\nMore serum and medical supplies requested.\nI believe everything will be fine. [Update Report Instructions] The medical supplies are ready. The reinforcement task force is here. Most of the Corrupted were eliminated. The subsequent rescue work is being carried out. 4010001 Asimov's Handwritten Letter 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 401 Asimov's Handwritten Letter 1 \nI didn't expect you to be the one who accepted the commission, so I asked them to bring this handwritten letter to you.\nIt's time to do the regular Mind Beacon review again. The lab will be available tomorrow. Remember to come over. 4020101 Research Center's Exploration Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 402 Research Center's Exploration Record I I told them that we had to redevelop this abandoned research center, but no one listened.\nThe newly discovered research findings are very important for the Science Council Section 2's ongoing research and might bring it up to a new level.\nBesides, I'm thankful for the Constructs who came to support. Were it not for them I would have ended up being under the collapsed lab... 5010101 Rena's Diary 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 1 ...The autumn leaves are gone. The winter is here.\nI'm not sure if our supplies are enough to get us through the winter.\nI'm scared.\nThe Forsaken took us in, but they are also short of supplies here.\nWill we still be able to see the spring? diff --git a/Resources/table/client/draw/DrawAimProbability.tsv b/Resources/table/client/draw/DrawAimProbability.tsv index a2a00495..5841e207 100644 --- a/Resources/table/client/draw/DrawAimProbability.tsv +++ b/Resources/table/client/draw/DrawAimProbability.tsv @@ -45,6 +45,7 @@ Id Priority UpProbability TagImg 343 9050 80% rate in 6★ pool 344 9060 80% rate in 6★ pool 345 9070 80% rate in 6★ pool +346 9080 80% rate in 6★ pool 1030 10000 70% rate in S-Rank pool 1031 9990 70% rate in S-Rank pool 1032 9980 70% rate in S-Rank pool @@ -209,6 +210,16 @@ Id Priority UpProbability TagImg 1194 9940 70% rate in S-Rank pool 1195 9930 70% rate in S-Rank pool 1196 9920 70% rate in S-Rank pool +1197 10000 100% rate in S-Rank pool +1198 10000 70% rate in S-Rank pool +1199 9990 70% rate in S-Rank pool +1200 9980 70% rate in S-Rank pool +1201 9970 70% rate in S-Rank pool +1202 9960 70% rate in S-Rank pool +1203 9950 70% rate in S-Rank pool +1204 9940 70% rate in S-Rank pool +1205 9930 70% rate in S-Rank pool +1206 9920 70% rate in S-Rank pool 2024 10000 70% rate in S-Rank pool 2025 9990 70% rate in S-Rank pool 2026 9980 70% rate in S-Rank pool @@ -373,6 +384,16 @@ Id Priority UpProbability TagImg 2188 9940 70% rate in S-Rank pool 2189 9930 70% rate in S-Rank pool 2190 9920 70% rate in S-Rank pool +2191 10000 100% rate in S-Rank pool +2192 10000 70% rate in S-Rank pool +2193 9990 70% rate in S-Rank pool +2194 9980 70% rate in S-Rank pool +2195 9970 70% rate in S-Rank pool +2196 9960 70% rate in S-Rank pool +2197 9950 70% rate in S-Rank pool +2198 9940 70% rate in S-Rank pool +2199 9930 70% rate in S-Rank pool +2200 9920 70% rate in S-Rank pool 3000 8000 80% rate in A-Rank pool 3001 8001 80% rate in A-Rank pool 3002 8002 80% rate in A-Rank pool @@ -528,6 +549,8 @@ Id Priority UpProbability TagImg 7016 10003 80% rate in S-Rank pool 7017 10004 100% rate in S-Rank pool 7018 10004 80% rate in S-Rank pool +7019 10005 100% rate in S-Rank pool +7020 10005 80% rate in S-Rank pool 8001 10000 100% rate in S-Rank pool 8002 9990 100% rate in S-Rank pool 8003 9980 100% rate in S-Rank pool @@ -825,6 +848,24 @@ Id Priority UpProbability TagImg 130010 9970 Sクラス排出時の出現確率70% 130011 9960 Sクラス排出時の出現確率70% 130012 9950 Sクラス排出時の出現確率70% +130013 10000 Sクラス排出時の出現確率70% +130014 9990 Sクラス排出時の出現確率70% +130015 9980 Sクラス排出時の出現確率70% +130016 9970 Sクラス排出時の出現確率70% +130017 9960 Sクラス排出時の出現確率70% +130018 9950 Sクラス排出時の出現確率70% +130019 9940 Sクラス排出時の出現確率70% +130020 9930 Sクラス排出時の出現確率70% +130021 9920 Sクラス排出時の出現確率70% +130022 10000 Sクラス排出時の出現確率70% +130023 9990 Sクラス排出時の出現確率70% +130024 9980 Sクラス排出時の出現確率70% +130025 9970 Sクラス排出時の出現確率70% +130026 9960 Sクラス排出時の出現確率70% +130027 9950 Sクラス排出時の出現確率70% +130028 9940 Sクラス排出時の出現確率70% +130029 9930 Sクラス排出時の出現確率70% +130030 9920 Sクラス排出時の出現確率70% 100000 10010 100% rate in A-Rank pool 100001 10010 100% rate in A-Rank pool 1036 10020 100% rate in S-Rank pool @@ -1128,7 +1169,7 @@ Id Priority UpProbability TagImg 170297 9950 70% rate in S-Rank pool 170298 9940 70% rate in S-Rank pool 170299 9930 70% rate in S-Rank pool -170300 9920 70% rate in S-Rank pool +170300 9920 70% rate in S-Rank pool 170301 10000 70% rate in S-Rank pool 170302 9990 70% rate in S-Rank pool 170303 9980 70% rate in S-Rank pool @@ -1193,3 +1234,21 @@ Id Priority UpProbability TagImg 170362 9860 100% rate in S-Rank pool 170363 9850 100% rate in S-Rank pool 170364 9840 100% rate in S-Rank pool +170365 10000 70% rate in S-Rank pool +170366 9990 70% rate in S-Rank pool +170367 9980 70% rate in S-Rank pool +170368 9970 70% rate in S-Rank pool +170369 9960 70% rate in S-Rank pool +170370 9950 70% rate in S-Rank pool +170371 9940 70% rate in S-Rank pool +170372 9930 70% rate in S-Rank pool +170373 9920 70% rate in S-Rank pool +170374 10000 70% rate in S-Rank pool +170375 9990 70% rate in S-Rank pool +170376 9980 70% rate in S-Rank pool +170377 9970 70% rate in S-Rank pool +170378 9960 70% rate in S-Rank pool +170379 9950 70% rate in S-Rank pool +170380 9940 70% rate in S-Rank pool +170381 9930 70% rate in S-Rank pool +170382 9920 70% rate in S-Rank pool diff --git a/Resources/table/client/draw/DrawCombinations.tsv b/Resources/table/client/draw/DrawCombinations.tsv index a41a4ee5..0277b702 100644 --- a/Resources/table/client/draw/DrawCombinations.tsv +++ b/Resources/table/client/draw/DrawCombinations.tsv @@ -45,6 +45,7 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 343 2 2316001 2315001 344 2 2326001 2325001 345 2 2336001 2335001 +346 2 2346001 2345001 1006 3 2046002 2045001 1002 3 1021003 1001 3 2026004 2025001 @@ -233,6 +234,16 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 1194 2 1071003 1195 2 1041003 1196 2 1031003 +1197 2 1021005 +1198 2 1131003 +1199 2 1141003 +1200 2 1011003 +1201 2 1041004 +1202 2 1071004 +1203 2 1021003 +1204 2 1011004 +1205 2 1031004 +1206 2 1031003 2011 3 1061003 2012 3 1071003 2013 3 1051003 @@ -413,6 +424,16 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 2188 2 1071003 2189 2 1041003 2190 2 1031003 +2191 2 1021005 +2192 2 1131003 +2193 2 1141003 +2194 2 1011003 +2195 2 1041004 +2196 2 1071004 +2197 2 1021003 +2198 2 1011004 +2199 2 1031004 +2200 2 1031003 3000 2 1011002 3001 2 1021002 3002 2 1031002 @@ -568,6 +589,8 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 7016 2 16130000 7017 2 16140000 7018 2 16140000 +7019 2 16150000 +7020 2 16150000 8001 2 1031003 8002 2 1061003 8003 2 1011003 @@ -861,6 +884,24 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 130010 2 1071004 130011 2 1021004 130012 2 1041003 +130013 2 1131003 +130014 2 1141003 +130015 2 1011003 +130016 2 1011004 +130017 2 1021003 +130018 2 1041004 +130019 2 1071004 +130020 2 1031003 +130021 2 1031004 +130022 2 1131003 +130023 2 1141003 +130024 2 1011003 +130025 2 1011004 +130026 2 1021003 +130027 2 1041004 +130028 2 1071004 +130029 2 1031003 +130030 2 1031004 170001 2 1031003 170002 2 1031003 170003 2 1061003 @@ -1222,4 +1263,22 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 170361 2 1531004 170362 2 1051004 170363 2 1071004 -170364 2 1041004 +170364 2 1041004 +170365 2 1121003 +170366 2 1051004 +170367 2 1071004 +170368 2 1071003 +170369 2 1031003 +170370 2 1041004 +170371 2 1061003 +170372 2 1141003 +170373 2 1011004 +170374 2 1121003 +170375 2 1051004 +170376 2 1071004 +170377 2 1071003 +170378 2 1031003 +170379 2 1041004 +170380 2 1061003 +170381 2 1141003 +170382 2 1011004 diff --git a/Resources/table/client/draw/DrawPreview.tsv b/Resources/table/client/draw/DrawPreview.tsv index 57acc2f6..a18b90a1 100644 --- a/Resources/table/client/draw/DrawPreview.tsv +++ b/Resources/table/client/draw/DrawPreview.tsv @@ -1,6 +1,6 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] UpGoodsId[7] UpGoodsId[8] UpGoodsId[9] UpGoodsId[10] UpGoodsId[11] UpGoodsId[12] GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] GoodsId[5] GoodsId[6] GoodsId[7] GoodsId[8] GoodsId[9] GoodsId[10] GoodsId[11] GoodsId[12] GoodsId[13] GoodsId[14] GoodsId[15] GoodsId[16] GoodsId[17] GoodsId[18] GoodsId[19] GoodsId[20] GoodsId[21] GoodsId[22] GoodsId[23] GoodsId[24] GoodsId[25] GoodsId[26] GoodsId[27] GoodsId[28] GoodsId[29] GoodsId[30] GoodsId[31] GoodsId[32] GoodsId[33] GoodsId[34] GoodsId[35] GoodsId[36] GoodsId[37] GoodsId[38] GoodsId[39] GoodsId[40] GoodsId[41] GoodsId[42] GoodsId[43] GoodsId[44] GoodsId[45] GoodsId[46] GoodsId[47] GoodsId[48] GoodsId[49] GoodsId[50] GoodsId[51] GoodsId[52] GoodsId[53] GoodsId[54] GoodsId[55] GoodsId[56] GoodsId[57] GoodsId[58] GoodsId[59] GoodsId[60] GoodsId[61] GoodsId[62] GoodsId[63] GoodsId[64] GoodsId[65] GoodsId[66] -101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 2326001 2336001 +101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 2326001 2336001 2346001 211 3016001 3016002 3016003 3016004 3016005 3016006 3016007 3016008 3016009 3016010 3016011 3026001 3026002 3026003 3026004 3026005 3026006 3026007 3026008 3026009 3026010 3026011 3036001 3036002 3036003 3036004 3036005 3036006 3036007 3036008 3036009 3036010 3036011 3046001 3046002 3046003 3046004 3046005 3046006 3046007 3046008 3046009 3046010 3046011 3056001 3056002 3056003 3056004 3056005 3056006 3056007 3056008 3056009 3056010 3056011 3066001 3066002 3066003 3066004 3066005 3066006 3066007 3066008 3066009 3066010 3066011 301 2016001 2015001 2076001 2036002 2075001 2035001 302 2026001 2025001 2086001 2066002 2085001 2065001 @@ -47,6 +47,7 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 343 2316001 2315001 2286001 2285001 2216001 2215001 344 2326001 2325001 2246001 2245001 2296001 2295001 345 2336001 2335001 2226001 2225001 2316001 2315001 +346 2346001 2345001 2186001 2185001 2276001 2275001 1006 2046002 2045001 2076002 2096001 2075001 2095001 501 31 11001 11003 11004 11006 33 36 1002 1021003 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 @@ -236,6 +237,16 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 1194 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 1195 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 1196 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1197 1021005 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1198 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1199 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1200 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1201 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1202 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1203 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1204 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1205 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1206 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 2011 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 2012 1071003 1061003 1031003 1011003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 2013 1051003 1061003 1031003 1011003 1071003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 @@ -416,29 +427,39 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 2188 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 2189 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 2190 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3000 1011002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3001 1021002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3002 1031002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3003 1041002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3004 1061002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3005 1071002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3006 1081002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3007 1081003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3008 1091002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3009 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3010 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3011 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3012 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3013 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3014 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001 -3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001 -3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001 -3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001 -3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001 -3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001 -3021 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1021001 1031001 1051001 -3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 +2191 1021005 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +2192 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +2193 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +2194 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +2195 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +2196 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +2197 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 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1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170372 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170373 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170374 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170375 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170376 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170377 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170378 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170379 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170380 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170381 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170382 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 diff --git a/Resources/table/client/draw/DrawPreviewGoods.tsv b/Resources/table/client/draw/DrawPreviewGoods.tsv index c7408392..2d594514 100644 --- a/Resources/table/client/draw/DrawPreviewGoods.tsv +++ b/Resources/table/client/draw/DrawPreviewGoods.tsv @@ -47,6 +47,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 1231002 1231002 1 2 1 1011004 1011004 1 3 1 1091003 1091003 1 3 1 +1021005 1021005 1 3 1 2013001 2013001 1 0 2014001 2014001 1 0 2015001 2015001 1 0 @@ -168,6 +169,9 @@ Id TemplateId Count Params[0] Params[1] Params[2] 2334001 2334001 1 0 2335001 2335001 1 0 2336001 2336001 1 0 +2344001 2344001 1 0 +2345001 2345001 1 0 +2346001 2346001 1 0 2991001 2991001 1 0 2992001 2992001 1 0 2993001 2993001 1 0 @@ -398,3 +402,4 @@ Id TemplateId Count Params[0] Params[1] Params[2] 16120000 16120000 1 3 1 16130000 16130000 1 3 1 16140000 16140000 1 3 1 +16150000 16150000 1 3 1 diff --git a/Resources/table/client/draw/DrawProbShow.tsv b/Resources/table/client/draw/DrawProbShow.tsv index 503f2311..f7e729a2 100644 --- a/Resources/table/client/draw/DrawProbShow.tsv +++ b/Resources/table/client/draw/DrawProbShow.tsv @@ -4895,3 +4895,189 @@ Id DrawId IsUp Name Type ProbShow Sort 5096 170364 Overclock material 14.42% 6 5097 170364 EXP material 4.81% 7 5098 170364 Cog Box 14.42% 8 +5099 346 1 [6★] Nightblaze 4.00% 1 +5100 346 1 [5★] Red Sprite 12.00% 2 +5101 346 [6★] Scale 0.50% 3 +5102 346 [6★] Implosion 0.50% 4 +5103 346 [5★] FA2D-AP 1.50% 5 +5104 346 [5★]Red Shift 1.50% 6 +5105 346 4★ weapons 33.40% 7 +5106 346 3★ weapons 27.90% 8 +5107 346 Cog Box 9.35% 9 +5108 346 Overclock material 9.35% 10 +5109 1197 S-Rank Omniframe (including guaranteed) 1.90% 1 +5110 1197 S-Rank Omniframe (base drop) 0.50% 2 +5111 1197 B, A-Rank Omniframe 13.95% 3 +5112 1197 Construct shard 22.11% 4 +5113 1197 4★ equipment 28.39% 5 +5114 1197 Overclock material 14.42% 6 +5115 1197 EXP material 4.81% 7 +5116 1197 Cog Box 14.42% 8 +5117 2191 S-Rank Omniframe (including guaranteed) 1.90% 1 +5118 2191 S-Rank Omniframe (base drop) 1.50% 2 +5119 2191 B, A-Rank Omniframe 13.95% 3 +5120 2191 Construct shard 22.11% 4 +5121 2191 4★ equipment 28.39% 5 +5122 2191 Overclock material 14.42% 6 +5123 2191 EXP material 4.81% 7 +5124 2191 Cog Box 14.42% 8 +5125 7019 S-Rank CUB (Including the Guarantee) 8.33% 1 +5126 7019 S-Rank CUB (Base Drop) 5.82% 2 +5127 7019 A-Rank CUB 14.14% 3 +5128 7019 CUB EXP Material 20.72% 4 +5129 7019 CUB Overclock Material 11.02% 5 +5130 7019 Support Skill Component 16.31% 6 +5131 7019 CUB Shard 13.42% 7 +5132 7019 Cog Box 16.06% 8 +5133 7020 S-Rank CUB (Including the Guarantee) 8.33% 1 +5134 7020 S-Rank CUB (Base Drop) 5.82% 2 +5135 7020 A-Rank CUB 14.14% 3 +5136 7020 CUB EXP Material 20.72% 4 +5137 7020 CUB Overclock Material 11.02% 5 +5138 7020 Support Skill Component 16.31% 6 +5139 7020 CUB Shard 13.42% 7 +5140 7020 Cog Box 16.06% 8 +5141 170365 S-Rank Omniframe (including guaranteed) 1.90% 1 +5142 170365 S-Rank Omniframe (base drop) 0.50% 2 +5143 170365 B, A-Rank Omniframe 13.95% 3 +5144 170365 Construct shard 22.11% 4 +5145 170365 4★ equipment 28.39% 5 +5146 170365 Overclock material 14.42% 6 +5147 170365 EXP material 4.81% 7 +5148 170365 Cog Box 14.42% 8 +5149 170366 S-Rank Omniframe (including guaranteed) 1.90% 1 +5150 170366 S-Rank Omniframe (base drop) 0.50% 2 +5151 170366 B, A-Rank Omniframe 13.95% 3 +5152 170366 Construct shard 22.11% 4 +5153 170366 4★ equipment 28.39% 5 +5154 170366 Overclock material 14.42% 6 +5155 170366 EXP material 4.81% 7 +5156 170366 Cog Box 14.42% 8 +5157 170367 S-Rank Omniframe (including guaranteed) 1.90% 1 +5158 170367 S-Rank Omniframe (base drop) 0.50% 2 +5159 170367 B, A-Rank Omniframe 13.95% 3 +5160 170367 Construct shard 22.11% 4 +5161 170367 4★ equipment 28.39% 5 +5162 170367 Overclock material 14.42% 6 +5163 170367 EXP material 4.81% 7 +5164 170367 Cog Box 14.42% 8 +5165 170368 S-Rank Omniframe (including guaranteed) 1.90% 1 +5166 170368 S-Rank Omniframe (base drop) 0.50% 2 +5167 170368 B, A-Rank Omniframe 13.95% 3 +5168 170368 Construct shard 22.11% 4 +5169 170368 4★ equipment 28.39% 5 +5170 170368 Overclock material 14.42% 6 +5171 170368 EXP material 4.81% 7 +5172 170368 Cog Box 14.42% 8 +5173 170369 S-Rank Omniframe (including guaranteed) 1.90% 1 +5174 170369 S-Rank Omniframe (base drop) 0.50% 2 +5175 170369 B, A-Rank Omniframe 13.95% 3 +5176 170369 Construct shard 22.11% 4 +5177 170369 4★ equipment 28.39% 5 +5178 170369 Overclock material 14.42% 6 +5179 170369 EXP material 4.81% 7 +5180 170369 Cog Box 14.42% 8 +5181 170370 S-Rank Omniframe (including guaranteed) 1.90% 1 +5182 170370 S-Rank Omniframe (base drop) 0.50% 2 +5183 170370 B, A-Rank Omniframe 13.95% 3 +5184 170370 Construct shard 22.11% 4 +5185 170370 4★ equipment 28.39% 5 +5186 170370 Overclock material 14.42% 6 +5187 170370 EXP material 4.81% 7 +5188 170370 Cog Box 14.42% 8 +5189 170371 S-Rank Omniframe (including guaranteed) 1.90% 1 +5190 170371 S-Rank Omniframe (base drop) 0.50% 2 +5191 170371 B, A-Rank Omniframe 13.95% 3 +5192 170371 Construct shard 22.11% 4 +5193 170371 4★ equipment 28.39% 5 +5194 170371 Overclock material 14.42% 6 +5195 170371 EXP material 4.81% 7 +5196 170371 Cog Box 14.42% 8 +5197 170372 S-Rank Omniframe (including guaranteed) 1.90% 1 +5198 170372 S-Rank Omniframe (base drop) 0.50% 2 +5199 170372 B, A-Rank Omniframe 13.95% 3 +5200 170372 Construct shard 22.11% 4 +5201 170372 4★ equipment 28.39% 5 +5202 170372 Overclock material 14.42% 6 +5203 170372 EXP material 4.81% 7 +5204 170372 Cog Box 14.42% 8 +5205 170373 S-Rank Omniframe (including guaranteed) 1.90% 1 +5206 170373 S-Rank Omniframe (base drop) 0.50% 2 +5207 170373 B, A-Rank Omniframe 13.95% 3 +5208 170373 Construct shard 22.11% 4 +5209 170373 4★ equipment 28.39% 5 +5210 170373 Overclock material 14.42% 6 +5211 170373 EXP material 4.81% 7 +5212 170373 Cog Box 14.42% 8 +5213 170374 S-Rank Omniframe (including guaranteed) 1.90% 1 +5214 170374 S-Rank Omniframe (base drop) 1.50% 2 +5215 170374 B, A-Rank Omniframe 13.95% 3 +5216 170374 Construct shard 22.11% 4 +5217 170374 4★ equipment 28.39% 5 +5218 170374 Overclock material 14.42% 6 +5219 170374 EXP material 4.81% 7 +5220 170374 Cog Box 14.42% 8 +5221 170375 S-Rank Omniframe (including guaranteed) 1.90% 1 +5222 170375 S-Rank Omniframe (base drop) 1.50% 2 +5223 170375 B, A-Rank Omniframe 13.95% 3 +5224 170375 Construct shard 22.11% 4 +5225 170375 4★ equipment 28.39% 5 +5226 170375 Overclock material 14.42% 6 +5227 170375 EXP material 4.81% 7 +5228 170375 Cog Box 14.42% 8 +5229 170376 S-Rank Omniframe (including guaranteed) 1.90% 1 +5230 170376 S-Rank Omniframe (base drop) 1.50% 2 +5231 170376 B, A-Rank Omniframe 13.95% 3 +5232 170376 Construct shard 22.11% 4 +5233 170376 4★ equipment 28.39% 5 +5234 170376 Overclock material 14.42% 6 +5235 170376 EXP material 4.81% 7 +5236 170376 Cog Box 14.42% 8 +5237 170377 S-Rank Omniframe (including guaranteed) 1.90% 1 +5238 170377 S-Rank Omniframe (base drop) 1.50% 2 +5239 170377 B, A-Rank Omniframe 13.95% 3 +5240 170377 Construct shard 22.11% 4 +5241 170377 4★ equipment 28.39% 5 +5242 170377 Overclock material 14.42% 6 +5243 170377 EXP material 4.81% 7 +5244 170377 Cog Box 14.42% 8 +5245 170378 S-Rank Omniframe (including guaranteed) 1.90% 1 +5246 170378 S-Rank Omniframe (base drop) 1.50% 2 +5247 170378 B, A-Rank Omniframe 13.95% 3 +5248 170378 Construct shard 22.11% 4 +5249 170378 4★ equipment 28.39% 5 +5250 170378 Overclock material 14.42% 6 +5251 170378 EXP material 4.81% 7 +5252 170378 Cog Box 14.42% 8 +5253 170379 S-Rank Omniframe (including guaranteed) 1.90% 1 +5254 170379 S-Rank Omniframe (base drop) 1.50% 2 +5255 170379 B, A-Rank Omniframe 13.95% 3 +5256 170379 Construct shard 22.11% 4 +5257 170379 4★ equipment 28.39% 5 +5258 170379 Overclock material 14.42% 6 +5259 170379 EXP material 4.81% 7 +5260 170379 Cog Box 14.42% 8 +5261 170380 S-Rank Omniframe (including guaranteed) 1.90% 1 +5262 170380 S-Rank Omniframe (base drop) 1.50% 2 +5263 170380 B, A-Rank Omniframe 13.95% 3 +5264 170380 Construct shard 22.11% 4 +5265 170380 4★ equipment 28.39% 5 +5266 170380 Overclock material 14.42% 6 +5267 170380 EXP material 4.81% 7 +5268 170380 Cog Box 14.42% 8 +5269 170381 S-Rank Omniframe (including guaranteed) 1.90% 1 +5270 170381 S-Rank Omniframe (base drop) 1.50% 2 +5271 170381 B, A-Rank Omniframe 13.95% 3 +5272 170381 Construct shard 22.11% 4 +5273 170381 4★ equipment 28.39% 5 +5274 170381 Overclock material 14.42% 6 +5275 170381 EXP material 4.81% 7 +5276 170381 Cog Box 14.42% 8 +5277 170382 S-Rank Omniframe (including guaranteed) 1.90% 1 +5278 170382 S-Rank Omniframe (base drop) 1.50% 2 +5279 170382 B, A-Rank Omniframe 13.95% 3 +5280 170382 Construct shard 22.11% 4 +5281 170382 4★ equipment 28.39% 5 +5282 170382 Overclock material 14.42% 6 +5283 170382 EXP material 4.81% 7 +5284 170382 Cog Box 14.42% 8 diff --git a/Resources/table/client/draw/DrawScene.tsv b/Resources/table/client/draw/DrawScene.tsv index 198e392e..eb3a381c 100644 --- a/Resources/table/client/draw/DrawScene.tsv +++ b/Resources/table/client/draw/DrawScene.tsv @@ -45,6 +45,7 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1 344 2 2326001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.27|0.65|-25.63 -50|-60|-70 1|1|1 345 2 2336001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.54|0.52|-24.55 26.8|308|8.57 1|1|1 +346 2 2346001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.1|0.65|-25 300|120|-90 1|1|1 7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1 7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1 7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1 @@ -63,6 +64,8 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 7016 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 7017 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 7018 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 +7019 3 16150000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 +7020 3 16150000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab 3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab 3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab @@ -187,6 +190,16 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 1194 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 1195 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 1196 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1197 1 1021005 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1198 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1199 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1200 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1201 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1202 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1203 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1204 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1205 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1206 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 2105 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 2106 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 2107 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab @@ -273,6 +286,16 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 2188 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 2189 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 2190 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2191 1 1021005 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2192 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2193 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2194 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2195 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2196 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2197 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2198 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2199 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +2200 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 8012 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 8013 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 8014 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab @@ -501,6 +524,24 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 130010 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 130011 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 130012 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130013 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130014 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130015 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130016 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130017 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130018 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130019 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130020 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130021 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +130022 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130023 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130024 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130025 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130026 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130027 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130028 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130029 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +130030 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170173 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 170174 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170175 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab @@ -690,4 +731,22 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 170361 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170362 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170363 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab -170364 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170364 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170365 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170366 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170367 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170368 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170369 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170370 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170371 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170372 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170373 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170374 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170375 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170376 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170377 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170378 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170379 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170380 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170381 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170382 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab diff --git a/Resources/table/client/draw/DrawShow.tsv b/Resources/table/client/draw/DrawShow.tsv index 3d7fb318..6aaee76f 100644 --- a/Resources/table/client/draw/DrawShow.tsv +++ b/Resources/table/client/draw/DrawShow.tsv @@ -1,6 +1,6 @@ Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6] DrawPictureGroupId[1] DrawPictureGroupId[2] DrawPictureGroupId[3] DrawPictureGroupId[4] DrawPictureGroupId[5] DrawPictureGroupId[6] 0 Item 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 -1 Members B A S-Rank SS-Rank SSS-Rank SSS-Rank RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 5 5 6 6 6 6 +1 Members B A-Rank S-Rank SS-Rank SSS-Rank SSS-Rank RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 5 5 6 6 6 6 2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 6 Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 @@ -8,4 +8,4 @@ Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] Qualit 8 Decor 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 9 Portrait 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 12 Weapon Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 -16 CUB B A S-Rank SS-Rank SSS-Rank SSS-Rank PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 5 5 6 6 6 6 +16 CUB B A-Rank S-Rank SS-Rank SSS-Rank SSS-Rank PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 5 5 6 6 6 6 diff --git a/Resources/table/client/draw/DrawShowCharacter.tsv b/Resources/table/client/draw/DrawShowCharacter.tsv index 766bce09..677ade99 100644 --- a/Resources/table/client/draw/DrawShowCharacter.tsv +++ b/Resources/table/client/draw/DrawShowCharacter.tsv @@ -47,3 +47,4 @@ Id AnimeID VoiceId 1231002 BoardAct0201 135015 1011004 BoardAct0202 136018 1091003 BoardAct0201 137014 +1021005 BoardAct0201 138009 diff --git a/Resources/table/client/draw/DrawShowEffect.tsv b/Resources/table/client/draw/DrawShowEffect.tsv index fb3d9831..e88fa591 100644 --- a/Resources/table/client/draw/DrawShowEffect.tsv +++ b/Resources/table/client/draw/DrawShowEffect.tsv @@ -11,3 +11,6 @@ EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox Skip 10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab 11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab 12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab +13 Bianca Coating Pool Purple Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiClockViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardVioletStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorViolet.prefab 1552 +14 Bianca Coating Pool Orange Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiClockYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellowStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorCheng.prefab 1553 +15 Bianca Coating Pool Red Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiClockRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRedStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorRed.prefab 1554 \ No newline at end of file diff --git a/Resources/table/client/draw/DrawShowPicture.tsv b/Resources/table/client/draw/DrawShowPicture.tsv index 272cf672..f8d4044a 100644 --- a/Resources/table/client/draw/DrawShowPicture.tsv +++ b/Resources/table/client/draw/DrawShowPicture.tsv @@ -5,3 +5,6 @@ GroupId Note Bg HalfBg NameBg 4 Universal Quality 4 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png 5 Universal Quality 5 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png 6 Universal Quality 6 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png +7 Bianca Pool Purple Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png +8 Bianca Pool Orange Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png +9 Bianca Pool Red Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png \ No newline at end of file diff --git a/Resources/table/client/draw/DrawSkip.tsv b/Resources/table/client/draw/DrawSkip.tsv index 303ceeb7..24cc83a4 100644 --- a/Resources/table/client/draw/DrawSkip.tsv +++ b/Resources/table/client/draw/DrawSkip.tsv @@ -1,2 +1,2 @@ DrawGroupId SkipId[1] SkipId[2] -22 7116 +22 7117 diff --git a/Resources/table/client/equip/EquipAnim.tsv b/Resources/table/client/equip/EquipAnim.tsv index cb13c608..7fa9ca84 100644 --- a/Resources/table/client/equip/EquipAnim.tsv +++ b/Resources/table/client/equip/EquipAnim.tsv @@ -5,3 +5,5 @@ R2QuMd019141 1301 R2PulaoMd019091 2601 R4BiankaMd019011 3001 R4SailinnaMd019261 2501 +R5LuxiyaMd019011 3401 +R4KalieninaMd019131 2801 diff --git a/Resources/table/client/equip/EquipModel.tsv b/Resources/table/client/equip/EquipModel.tsv index 8bf0e032..81f1c405 100644 --- a/Resources/table/client/equip/EquipModel.tsv +++ b/Resources/table/client/equip/EquipModel.tsv @@ -135,6 +135,8 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 10870232 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 10870241 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 10870242 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 +20870111 Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab +20870112 Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab 10930111 Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab 10940111 Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab 10950111 Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab @@ -326,12 +328,13 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 12760121 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300 12760131 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300 12760141 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300 -12840111 Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/E2HammerMd010011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab -12850111 Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/E2HammerMd020011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab -12860111 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab 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Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/Uistand.controller Changestart03 2406 300 -12860141 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/Uistand.controller Changestart04 2407 300 +12840111 Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab +12850111 Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab +12860111 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/Uistand.controller Changestart01 2404 300 +12860121 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/Uistand.controller Changestart02 2405 300 +12860131 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/Uistand.controller Changestart03 2406 300 +12860141 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/Uistand.controller Changestart04 2407 300 +22870111 Assets/Product/Role/WeaponPrefab/E3HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd020011.prefab 12940111 Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab 12940112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab 12950111 Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab @@ -351,6 +354,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 13060131 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand.controller Changestart03 2414 300 13060141 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand.controller Changestart04 2415 300 23070111 Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand.controller +23070211 Assets/Product/Role/WeaponPrefab/E3BigswordMd030011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd030011/Uistand/Uistand1.controller UistandStart Assets/Product/Role/WeaponPrefab/E3BigswordMd030011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd030011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd030011/Uistand/Uistand.controller 13140111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart 13140112 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart 13150111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart @@ -390,12 +394,13 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 13360121 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 300 13360131 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 300 13360141 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 300 -13440111 Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab -13450111 Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab -13460111 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab -13460121 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab 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Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P04/Uistand/Uistand.controller Changestart04 2431 +23470111 Assets/Product/Role/WeaponPrefab/E3AlphaMd020011.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd020011/Uistand/UiStand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3AlphaMd020011.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3AlphaMd020011.prefab 1991001 Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab 2010301 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab 2010302 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab diff --git a/Resources/table/client/equip/EquipModelTransform.tsv b/Resources/table/client/equip/EquipModelTransform.tsv index a8e8a1d3..39829230 100644 --- a/Resources/table/client/equip/EquipModelTransform.tsv +++ b/Resources/table/client/equip/EquipModelTransform.tsv @@ -400,73 +400,87 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 399 33 UiArchiveWeaponDetail 0 0 3.8 35 145 0 1 1 1 400 33 UiFashion -0.4 0.1 2.5 35 145 0 1 1 1 401 33 UiFashionDetail -0.4 0.1 2.5 35 145 0 1 1 1 -402 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1 -403 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1 -404 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1 -405 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1 -406 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1 -407 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1 -408 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1 -409 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1 -410 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1 -411 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1 -412 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1 -413 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7 -414 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1 -415 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1 -416 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1 -417 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1 -418 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1 -419 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1 -420 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1 -421 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1 -422 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1 -423 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2 -424 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1 -425 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1 -426 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1 -427 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1 -428 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1 -429 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -430 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -431 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -432 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -433 32 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -434 33 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -435 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1 -436 1 UiDrawShowNew -0.123 0.65 0.073 0 160 8 2.2 2.2 2.2 -437 2 UiDrawShowNew -0.4 0.6 0.09 110 -270 0 1 1 1 -438 3 UiDrawShowNew -0.1 0.578 -0.127 170 -100 180 1 1 1 -439 4 UiDrawShowNew -0.07 0.508 -0.09 -80 -80 0 1 1 1 -440 5 UiDrawShowNew -0.493 0.75 0.005 180 180 -20 1.3 1.3 1.3 -441 6 UiDrawShowNew -0.51 0.9 0.166 -180 36 -160 1 1 1 -442 7 UiDrawShowNew -0.137 0.65 -0.04 0 180 20 1 1 1 -443 8 UiDrawShowNew -0.362 0.8 -0.128 180 180 -30 2.2 2.2 2.2 -444 9 UiDrawShowNew 0.25 0.78 -0.11 8 200 8 0.8 0.8 0.8 -445 10 UiDrawShowNew -0.69 0.85 -1 32 83 90 1 1 1 -446 11 UiDrawShowNew -0.06 0.93 -0.023 -50 80 -62 1 1 1 -447 12 UiDrawShowNew 0 0 0 0 0 0 1 1 1 -448 13 UiDrawShowNew 0 0.79 -0.67 125 270 0 1 1 1 -449 14 UiDrawShowNew 0 0.65 2.1 -110 270 90 1 1 1 -450 15 UiDrawShowNew 0 0 0 0 0 0 1 1 1 -451 16 UiDrawShowNew 0 0 0 0 0 0 1 1 1 -452 17 UiDrawShowNew 0 0.7 3 40 90 90 1 1 1 -453 18 UiDrawShowNew -0.02 0.34 1.34 0 0 0 1 1 1 -454 19 UiDrawShowNew -0.024 0.38 -0.029 10 305 -25 1 1 1 -455 20 UiDrawShowNew -0.032 0.789 -0.077 150 -82 0 1.3 1.3 1.3 -456 21 UiDrawShowNew 0.016 0.12 1.2 0 60 0 1 1 1 -457 22 UiDrawShowNew 0 0 1.15 6 180 0 1 1 1 -458 23 UiDrawShowNew -0.01 0.77 -0.13 -2.5 -9 -15 0.5 0.5 0.5 -459 24 UiDrawShowNew 0 0.72 0 -122 -76 0 1 1 1 -460 25 UiDrawShowNew -0.08 0.44 -0.02 -56.58 -259 -9.6 1.8 1.8 1.8 -461 26 UiDrawShowNew 0.015 0.2 0.149 28.4 102 -91.1 1 1 1 -462 27 UiDrawShowNew -0.688 0.7 -0.09 19.2 84 160 1 1 1 -463 28 UiDrawShowNew 0 0.86 -0.34 -125 75 -90 1 1 1 -464 29 UiDrawShowNew -0.29 0.8 0.68 0 -180 40 1 1 1 -465 30 UiDrawShowNew -0.01 1.54 0.03 -21.5 -250 89 1.2 1.2 1.2 -466 31 UiDrawShowNew 0.159 0.65 2.07 0 -10 0 1.2 1.2 1.2 -467 32 UiDrawShowNew 0.08 0.712 -0.027 -50 100 -85 1 1 1 -468 33 UiDrawShowNew 0 0.765 0 35 145 0 1 1 1 +402 34 UiEquipDetail -0.56 0.2 1.9 300 120 -90 1 1 1 +403 34 UiEquipBreakThrough -0.56 0.2 1.9 300 120 -90 1 1 1 +404 34 UiEquipResonanceSelect -0.56 0.2 1.9 300 120 -90 1 1 1 +405 34 UiEquipResonanceSelectAfter 1.8 1.3 -26.71 300 120 -90 1 1 1 +406 34 UiEquipResonanceSkill -0.56 0.2 1.9 300 120 -90 1 1 1 +407 34 UiEquipStrengthen -0.56 0.2 1.9 300 120 -90 1 1 1 +408 34 UiDrawShow 0 0 11 300 120 -90 1.2 1.2 1.2 +409 34 UiDrawActivityShow 0 0 11 300 120 -90 1.2 1.2 1.2 +410 34 UiLottoShow 0 0 0 0 0 0 1 1 1 +411 34 UiArchiveWeaponDetail -0.3 0.1 3.8 300 120 -90 1 1 1 +412 34 UiFashion -0.4 0.2 1.9 300 120 -90 1 1 1 +413 34 UiFashionDetail -0.4 0.2 1.9 300 120 -90 1 1 1 +414 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1 +415 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1 +416 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1 +417 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1 +418 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1 +419 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1 +420 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1 +421 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1 +422 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1 +423 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1 +424 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1 +425 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7 +426 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1 +427 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1 +428 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1 +429 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1 +430 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1 +431 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1 +432 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1 +433 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1 +434 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1 +435 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2 +436 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1 +437 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1 +438 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1 +439 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1 +440 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1 +441 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +442 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +443 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +444 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +445 32 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +446 33 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +447 34 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +448 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1 +449 1 UiDrawShowNew -0.123 0.65 0.073 0 160 8 2.2 2.2 2.2 +450 2 UiDrawShowNew -0.4 0.6 0.09 110 -270 0 1 1 1 +451 3 UiDrawShowNew -0.1 0.578 -0.127 170 -100 180 1 1 1 +452 4 UiDrawShowNew -0.07 0.508 -0.09 -80 -80 0 1 1 1 +453 5 UiDrawShowNew -0.493 0.75 0.005 180 180 -20 1.3 1.3 1.3 +454 6 UiDrawShowNew -0.51 0.9 0.166 -180 36 -160 1 1 1 +455 7 UiDrawShowNew -0.137 0.65 -0.04 0 180 20 1 1 1 +456 8 UiDrawShowNew -0.362 0.8 -0.128 180 180 -30 2.2 2.2 2.2 +457 9 UiDrawShowNew 0.25 0.78 -0.11 8 200 8 0.8 0.8 0.8 +458 10 UiDrawShowNew -0.69 0.85 -1 32 83 90 1 1 1 +459 11 UiDrawShowNew -0.06 0.93 -0.023 -50 80 -62 1 1 1 +460 12 UiDrawShowNew 0 0 0 0 0 0 1 1 1 +461 13 UiDrawShowNew 0 0.79 -0.67 125 270 0 1 1 1 +462 14 UiDrawShowNew 0 0.65 2.1 -110 270 90 1 1 1 +463 15 UiDrawShowNew 0 0 0 0 0 0 1 1 1 +464 16 UiDrawShowNew 0 0 0 0 0 0 1 1 1 +465 17 UiDrawShowNew 0 0.7 3 40 90 90 1 1 1 +466 18 UiDrawShowNew -0.02 0.34 1.34 0 0 0 1 1 1 +467 19 UiDrawShowNew -0.024 0.38 -0.029 10 305 -25 1 1 1 +468 20 UiDrawShowNew -0.032 0.789 -0.077 150 -82 0 1.3 1.3 1.3 +469 21 UiDrawShowNew 0.016 0.12 1.2 0 60 0 1 1 1 +470 22 UiDrawShowNew 0 0 1.15 6 180 0 1 1 1 +471 23 UiDrawShowNew -0.01 0.77 -0.13 -2.5 -9 -15 0.5 0.5 0.5 +472 24 UiDrawShowNew 0 0.72 0 -122 -76 0 1 1 1 +473 25 UiDrawShowNew -0.08 0.44 -0.02 -56.58 -259 -9.6 1.8 1.8 1.8 +474 26 UiDrawShowNew 0.015 0.2 0.149 28.4 102 -91.1 1 1 1 +475 27 UiDrawShowNew -0.688 0.7 -0.09 19.2 84 160 1 1 1 +476 28 UiDrawShowNew 0 0.86 -0.34 -125 75 -90 1 1 1 +477 29 UiDrawShowNew -0.29 0.8 0.68 0 -180 40 1 1 1 +478 30 UiDrawShowNew -0.01 1.54 0.03 -21.5 -250 89 1.2 1.2 1.2 +479 31 UiDrawShowNew 0.159 0.65 2.07 0 -10 0 1.2 1.2 1.2 +480 32 UiDrawShowNew 0.08 0.712 -0.027 -50 100 -85 1 1 1 +481 33 UiDrawShowNew 0 0.765 0 35 145 0 1 1 1 +482 34 UiDrawShowNew 0.17 0.7 -0.2 -70 300 -90 1 1 1 90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1 90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1 90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1 diff --git a/Resources/table/client/equip/EquipRes.tsv b/Resources/table/client/equip/EquipRes.tsv index 091b4f4b..ff98cf0a 100644 --- a/Resources/table/client/equip/EquipRes.tsv +++ b/Resources/table/client/equip/EquipRes.tsv @@ -126,6 +126,9 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3 2334001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd010011.png 13340111 Artist 123 2335001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd020011.png 13350111 Artist 124 2336001 Assets/Product/Texture/Image/IconTools/E3BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BeamlanceMd010011.png 13360111 13360121 13360131 13360141 Artist 125 +2344001 Assets/Product/Texture/Image/IconTools/E2AlphaMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2AlphaMd010011Sp.png Assets/Product/Texture/Image/Arms/E2AlphaMd010011.png 13440111 Artist 126 +2345001 Assets/Product/Texture/Image/IconTools/E2AlphaMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2AlphaMd020011Sp.png Assets/Product/Texture/Image/Arms/E2AlphaMd020011.png 13450111 Artist 127 +2346001 Assets/Product/Texture/Image/IconTools/E3AlphaMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3AlphaMd010011Sp.png Assets/Product/Texture/Image/Arms/E3AlphaMd010011.png 13460111 13460121 13460131 13460141 Artist 128 3011001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_ 3012001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri 3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri @@ -528,18 +531,30 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3 3046032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou 3056032 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Assets/Product/Texture/Image/IconToolsSp/EDiseerI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01002.png Cao Yao +3015060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI03001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01003.png Nan Chi Fan Tuan +3025060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI02001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01002.png Nan Chi Fan Tuan +3035060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI01001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01001.png Nan Chi Fan Tuan +3045060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI03001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01003.png Nan Chi Fan Tuan +3055060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI02001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01002.png Nan Chi Fan Tuan +3065060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI01001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01001.png Nan Chi Fan Tuan 3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming 3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming 3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming diff --git a/Resources/table/client/equip/EquipSkipId.tsv b/Resources/table/client/equip/EquipSkipId.tsv index c0b35960..2d6d43c0 100644 --- a/Resources/table/client/equip/EquipSkipId.tsv +++ b/Resources/table/client/equip/EquipSkipId.tsv @@ -14,4 +14,4 @@ Id Site EquipType EatType SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipId 13 5 1 4000 4002 14 6 1 4000 4002 15 1 7216 15007 4003 -16 2 4103 20153 10041 15007 +16 2 20153 4103 10041 15007 diff --git a/Resources/table/client/exhibition/Exhibition.tsv b/Resources/table/client/exhibition/Exhibition.tsv index 7e69c423..8cc31e96 100644 --- a/Resources/table/client/exhibition/Exhibition.tsv +++ b/Resources/table/client/exhibition/Exhibition.tsv @@ -46,7 +46,8 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat 45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1 46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1 47 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 47 1 -48 22 Iris Warbler Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon019.png Iris Warbler is a squad under the Babylonia's Task Force. Established under WGAA's support, the squad is in charge of highly difficult culture ruins missions and assisting Babylonia in its reconstruction project on the ground. 1091003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila3.png 48 1 +48 22 Iris Warbler Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon019.png Iris Warbler is a squad under the Babylonia's Task Force. Established under WGAA's support, the squad is in charge of challenging cultural legacy search missions and assisting Babylonia in its reconstruction project on Earth. 1091003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila3.png 48 1 +49 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png A group that can fully control the Punishing Virus. Further information is unknown. 1021005 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Luxiya3.png 49 1 101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1 102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1 103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1 @@ -89,6 +90,7 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat 141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1 142 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 2 1 143 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 2 1 +144 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 49 2 1 201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1 202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1 203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1 @@ -128,4 +130,5 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat 237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1 238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1 239 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 3 1 -240 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 3 1 \ No newline at end of file +240 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 3 1 +241 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 49 3 1 \ No newline at end of file diff --git a/Resources/table/client/exhibition/ExhibitionLevel.tsv b/Resources/table/client/exhibition/ExhibitionLevel.tsv index 3b624ca7..90bc030b 100644 --- a/Resources/table/client/exhibition/ExhibitionLevel.tsv +++ b/Resources/table/client/exhibition/ExhibitionLevel.tsv @@ -3,4 +3,4 @@ LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon 2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png 3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png 4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png -5 Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon4.png \ No newline at end of file +5 Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChaoJie.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangRad.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiRad.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon4.png \ No newline at end of file diff --git a/Resources/table/client/fight/CommonBall.tsv b/Resources/table/client/fight/CommonBall.tsv index 233d4413..1faccbfc 100644 --- a/Resources/table/client/fight/CommonBall.tsv +++ b/Resources/table/client/fight/CommonBall.tsv @@ -8,3 +8,6 @@ Id Icon ReleaseEffect ExEffect LinkEffect 749072 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li21.png FxUi009 749073 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li31.png FxUi009 749074 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li51.png FxUi009 +749200 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png FxUi009 +749201 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png FxUi009 +749202 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png FxUi009 diff --git a/Resources/table/client/fight/DefaultFightTipPrefabPath.tsv b/Resources/table/client/fight/DefaultFightTipPrefabPath.tsv index 9d080135..1e293c62 100644 --- a/Resources/table/client/fight/DefaultFightTipPrefabPath.tsv +++ b/Resources/table/client/fight/DefaultFightTipPrefabPath.tsv @@ -15,3 +15,4 @@ Type PrefabPath 14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab 15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab 16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab +17 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelProgressLucia.prefab diff --git a/Resources/table/client/fight/FightTips.tsv b/Resources/table/client/fight/FightTips.tsv index 7242d714..aebe7924 100644 --- a/Resources/table/client/fight/FightTips.tsv +++ b/Resources/table/client/fight/FightTips.tsv @@ -390,7 +390,7 @@ Id Type Title Desc Time PrefabPath SecondDesc 30161263 16 Mechanic Timer| Divine Impedance+ Roche's Limit Timer {0}s|Floating Icicles Timer {0}s||If you see this, report as a bug. 30161264 16 Mechanic Timer| Blazing Eruption Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. 30161265 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Still Trap Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161266 16 Mechanic Timer| Timer {0}s|Blazing Eruption Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. +30161266 16 Mechanic Timer|Divine Impedance Timer {1}s|Blazing Eruption Timer {2}s|Wrench Impact Timer {3}s|If you see this, report as a bug. 30161267 16 Mechanic Timer| Sand Storm + Floating Icicles Timer {0}s|Sand Storm + Roche's Limit Timer {0}s||If you see this, report as a bug. 30161268 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. 30161269 16 Mechanic Timer| Blazing Eruption Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. @@ -3918,6 +3918,9 @@ Id Type Title Desc Time PrefabPath SecondDesc 301010116 1 You may select another Active Skill for Rainbow. Switching to [Ripple Dash] now. 5 301010117 8 Current Skill: [Refraction Siphon] 9999 301010118 8 Current Skill: [Ripple Dash] 9999 +301010119 1 You may select another active skill for Motorbolt. Switching to [Wheel Drift] now. 5 +301010120 8 Current Skill: [Thunder Surge] 9999 +301010121 8 Current Skill: [Wheel Drift] 9999 301011001 8 Current Tutorial: [Shining Wings] (Common) 9999 301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999 301011003 8 Current Tutorial: [Raging Surge] (Core) 9999 @@ -4904,11 +4907,42 @@ Id Type Title Desc Time PrefabPath SecondDesc 316410001 2 Check on the remains of the Construct 316410002 1 Obtain Auxiliary Device [BN-2] 2 316410003 2 Try to find a way out -316410004 1 Obtain Auxiliary Device [BN-2] -316410005 1 Obtain Auxiliary Device [BN-2] -316410006 1 Obtain Auxiliary Device [BN-2] -316410007 1 Obtain Auxiliary Device [BN-2] -316410008 1 Obtain Auxiliary Device [BN-2] +316410004 2 Check the mechanoid remains. +316410005 1 Get the location of the area terminal. 2 +316410006 2 Check the sign. +316410007 2 Move to the supply depot. +316410008 2 Cover BN-2 while it hacks the entrance guard. +316410009 1 Get the protective gear. 2 +316410010 2 Defeat Nozzle +316410011 1 BPN-08 [Lux] simulation data recorded. 2 +316410012 2 Protect BN-2 while it collects the data. +316410013 2 Follow BN-2 to leave here. +316410014 8 Mechanoid HP ▉▉▉▉▉▉▉▉▉▉ Safe +316410015 8 Mechanoid HP ▉▉▉▉▉▉▉▉▉ Safe +316410016 8 Mechanoid HP ▉▉▉▉▉▉▉▉ Safe +316410017 8 Mechanoid HP ▉▉▉▉▉▉▉ Safe +316410018 8 Mechanoid HP ▉▉▉▉▉▉ Safe +316410019 8 Mechanoid HP ▉▉▉▉▉ Injured +316410020 8 Mechanoid HP ▉▉▉▉ Injured +316410021 8 Mechanoid HP ▉▉▉ Dangerous +316410022 8 Mechanoid HP ▉▉ Dangerous +316410023 8 Mechanoid HP Dangerous +316410024 1 BPD-72 [Blast] simulation data recorded. 2 +316410025 1 Mechanoid is already dead +316410026 1 Escort Ks-321 back to their camp. 3 +316410027 2 Find mechanoids that are still alive. +316410028 2 Eliminate all enemies +316410029 2 Talk to the mechanoid. +316410030 2 Defeat the mechanoid boss. +316410031 2 Defeat the Red Tide Source. +316410032 2 Go to the platform upstairs. +316410033 2 Ask someone about the situation. +316410034 2 Defeat all opponents. +316410035 2 Defeat the chaotic Data. +316410036 1 Lose Auxiliary Device [BN-2]. 2 +316410037 2 Find the Construct remains. +316410038 1 Mori finally fell asleep after a long time. 2 +316410039 8 History Restarts {0} 318070001 1 Boss arrived! 3 318070002 1 Kill the boss and get the reward! 3 318070003 1 An Elite Corrupted appeared!\nThe Elite Corrupted are more powerful and come with more points, but you don't have to kill them. 3 @@ -5290,8 +5324,8 @@ Id Type Title Desc Time PrefabPath SecondDesc 301605292 2 After pressing Dodge to activate Luminous Realm, pinging Afterglow Orbs adjacent to the orbs of the same color and Phase II Signature Move will grant Bianca a set of 3-Ping Orbs. 301605321 2 Upon entering the Solitary Dancer status, dodges an attack successfully and then obtains a random set of 3-Ping Orbs. 301605322 8 Hyperreal's Extra DMG increases by {0}% -301605323 8 Team deals more Extra DMG {0}% -301605324 2 After Kaleido activates Color Rendering, the enemy gains weaknesses in 4 directions. Using the Colorful Brushstroke to trigger the weaknesses will make the team deal more Extra DMG. +301605323 8 The team's Extra DMG increases by {0}% +301605324 2 After Kaleido activates Color Rendering, the enemy gains weaknesses in 4 directions. Using the Vibrant Brushstroke to trigger the weaknesses will make the team deal more Extra DMG. 500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 500002 2 Defeat Voodoo. 500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 @@ -5680,7 +5714,7 @@ Id Type Title Desc Time PrefabPath SecondDesc 1021011501 2 Eliminate the Corrupted 1021011502 2 Leave the subway station 1021011503 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder -1021011504 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder +1021011504 16 座標整合中|目標(100, 0.5)|現在({0}, {1})| |場所取り 1021011505 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder 1021011506 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder 1021011507 8 ({0},{1}) Current Coordinates @@ -5745,6 +5779,24 @@ Id Type Title Desc Time PrefabPath SecondDesc 301902002 8 Collab Core β: {0}/2 301902003 8 Solo Core α: {0}/6 301902004 8 Solo Core β: {0}/2 +301902005 1 Attack from a side\nto break the shield asap. 2 +301902006 8 Shield Time Remaining {0}s +301902007 1 Avoid attacks.\nCharge in the sanctuary after being hit by the enemy. 2 +301902008 8 Charging Time Remaining {0}s +301902009 1 Avoid attacks.\nThe enemy gains the blood-draining effect. 2 +301902010 2 The shield will be raised for defense at 70% and 30% HP. Attack from a side behind the target to break the shield faster. +301902011 1 Select a Boss..\nThe first Boss you fight will be weakened. 2 +301902012 1 Fight the Sanctuary Guard(s) 2 +301902013 2 Energy absorption starts at 50% HP. Avoid being hit by the enemy, so they don't get to restore HP. +301902014 1 Fight the Wheel of Fortune 2 +301902015 2 The shield will be raised for defense at 50% HP. Attack from a side behind the target to break the shield faster. +301902016 2 Energy absorption starts at 70% and 30% HP. Avoid being hit by the enemy, so they don't get to restore HP. +301902017 1 Fight the Wheel of Fortune 1 +301902018 1 Concentrate your attacks.\nThe enemy takes 100% more DMG. 2 +301902019 1 Guild War Phase III Placeholder 1 +301902020 1 Guild War Phase III Placeholder 1 +301902021 1 Guild War Phase III Placeholder 1 +301902022 1 Guild War Phase III Placeholder 1 1502032101 1 Open Eyes 1502032102 1 Stand Up 1502032103 1 Move Forward @@ -5880,7 +5932,7 @@ Id Type Title Desc Time PrefabPath SecondDesc 300603341 1 Defeat Acid Ant.\nChariot has joined the battle as reinforcements. 1 300603342 2 Defeat Acid Ant. Defeating marked enemies will charge Chariot. 300603351 1 Defeat Musashi IX.\nChariot has joined the battle as reinforcements. 1 -300603352 2 Defeat Musashi IX. Defeating marked enemies will charge Chariot. +300603352 2 Defeat Musashi IX. Execute the enemy to charge the chariot. 300603511 2 Weakness triggered! Matrix will deal DMG equal to 20% of HP once. 300603521 2 Weakness triggered! Using Extreme Dodge 3 times will interrupt the formation of phantoms. 300603522 8 Extreme Dodge: ●●● 0/3 @@ -6310,7 +6362,7 @@ Id Type Title Desc Time PrefabPath SecondDesc 1021012107 2 Find the intersection of different timelines 1021012108 2 Activate the node back to the tower 1021012109 2 Find clues to leave here -300613041 1 Target: Activate the "Tactical Mode" and check on the frame. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300613041 1 Target: Activate the "Tactical Mode" and check on the frame. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab 300613042 2 Target: Obtain energy from the broken machine. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613043 2 Target: Attack or slide and bump to break the gate open. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613044 2 Target: Go to the target location. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab @@ -6332,10 +6384,10 @@ Id Type Title Desc Time PrefabPath SecondDesc 300613073 1 Machine Facility Factory Core Device Factory 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613081 1 A Desert in the Eastern Hemisphere Abandoned Research Facility 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613111 1 Coastal City N71 Abandoned Dock 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT -300613121 2 Target: Eliminate the enemy in the way and go after the prototype. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613121 2 Target: Eliminate the enemies in the way and go after the prototype. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613122 1 Coastal City N71 Suburb 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613141 2 Target: Check on the lock device. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab -300613142 2 Target: Eliminate the enemy to lift the alarm. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613142 2 Target: Eliminate the enemies to lift the alarm. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab 300613143 1 A Desert in the Southern Hemisphere Running Train 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT 300613321 1 CT1-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK 300613341 1 CT1-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK @@ -6366,7 +6418,7 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022021404 8 Top Lane Progress {0}% 1022021405 8 Mid Lane Progress {0}% 1022021406 8 Bottom Lane Progress {0}% -1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports me in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park +1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports one in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park 1022021408 2 Scan the terrain. 1022021409 2 Observe the terrain. 1022021410 2 Observe the terrain again. @@ -6399,29 +6451,29 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022011305 1 Don Quixote: Illusion 1 1022011306 2 Help "Don Quixote" to eliminate the enemy. 1022011307 1 Stage Play Marius at Minturnae 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab STAGE PLAY 1 -1022021301 2 Help "Don Quixote" to defeat the Mirror Knight. +1022021301 2 Help "Don Quixote" to defeat the Knight of the Mirrors. 1022021302 1 Stage Play Ophelia 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab STAGE PLAY 2 -1022031301 2 Defeat the Whitemoon Knight's servant! -1022031302 2 Defeat the Whitemoon Knight! -1022031303 1 Don Quixote: Right, I failed.\nDon Quixote: Right, I failed.\nDon Quixote: Right, I failed.\nDon Quixote: Right, I failed.\nDon Quixote: Right, I failed. 2 +1022031301 2 Defeat the Knight of the White Moon's servants! +1022031302 2 Defeat the Knight of the White Moon! +1022031303 1 Don Quixote: Right, I have lost.\nDon Quixote: Right, I have lost.\nDon Quixote: Right, I have lost.\nDon Quixote: Right, I have lost.\nDon Quixote: Right, I have lost. 2 1022031304 1 Don Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion! 2 1022031305 1 Don Quixote: I can't deny the truth because of my powerlessness!\nDon Quixote: I can't deny the truth because of my powerlessness!\nDon Quixote: I can't deny the truth because of my powerlessness!\nDon Quixote: I can't deny the truth because of my powerlessness! 2 1022031306 1 Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see? 3 1022031307 1 Don Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this. 2 1022031308 1 Stage Play Knight, Death, and Demon 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab STAGE PLAY 3 1022010901 1 Constellia Kowloong Hall 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION -1022010902 5 Azure Dragon Scroll Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the east\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits east. -1022010903 5 White Tiger Scroll Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the west\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits west. -1022010904 5 Black Tortoise Scroll Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the north\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits north. -1022010905 5 Vermilion Bird Scroll Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the south\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits south. +1022010902 5 Azure Dragon Scroll Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the east among Kowloong's four spirit animals, who protects Kowloong on its east. +1022010903 5 White Tiger Scroll Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the west among Kowloong's four spirit animals, who protects Kowloong on its west. +1022010904 5 Black Tortoise Scroll Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the north among Kowloong's four spirit animals, who protects Kowloong on its north. +1022010905 5 Vermilion Bird Scroll Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the south among Kowloong's four spirit animals, who protects Kowloong on its south. 1022010906 5 Eight-Diagram-Shaped Mirror The Eight-Diagram-Shaped Mirror has been regarded as a Feng Shui lucky charm throughout Kowloong's long history.\n\nThe mirror consists of trigrams\n\nin the order of E - Thunder, SE - Wind,\n\nS - Fire, SW - Earth, W - River,\n\nNW - Heaven, N - Water, NE - Mountain. -1022010907 5 Dial Lock This dial lock for export is full of Kowloong's cultural elements. Arrange the elements on it in the correct order to open the door. +1022010907 5 Exit Dial Lock This dial lock at the exit is full of Kowloong's cultural elements. To open the door, rotate the elements and ensure they align correctly in their respective positions. 1022010908 5 Pottery A vessel made by shaping and then baking the clay.\n\nAccording to research, it is one of the daily utensils of the Stone-Age Kowloong.\n\nMostly seen in art collections today. 1022010909 5 Drum Kowloong's traditional musical instrument that was originally used in\n\nritual dances and battles.\n\nNow a part of Kowloong's traditional dance performance. -1022010910 5 Unknown: Halberd Weapon A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong. +1022010910 5 Unnamed: Halberd Weapon A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong. 1022010915 2 Learn about how to leave from the smart bot. -1022010916 2 Check the information of the cultural relics in the hall. Arrange the elements on the dial lock in the correct order to leave. -1022020901 2 Defeat the enemies. +1022010916 2 Check the information of the cultural relics in the hall. Rotate the elements to the correct positions on the dial lock to leave. +1022020901 2 Defeat the enemy. 1022020902 8 Huaxu: ■■■■■■■■■ Syncing 1022020903 8 Huaxu: ■■■■■■■■■ Syncing 1022020904 8 Huaxu: ■■■■■■■■■ Syncing @@ -6431,13 +6483,13 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022020908 8 Huaxu: ■■■■■■■■■ Syncing 1022020909 8 Huaxu: ■■■■■■■■■ Syncing 1022020910 8 Huaxu: ■■■■■■■■ Syncing -1022020911 8 Huaxu: ■■■■■■■■■ Death +1022020911 8 Huaxu: ■■■■■■■■■ Defeated 1022020912 2 Work with Sica to defeat Qu and Huaxu at the same time. 140290100 1 Sequence Slot 1 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Sleeping Soldier 140290600 1 Sequence Slot 2 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Record Under the Wall 140291100 1 Sequence Slot 3 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Terminal in the Universe 140291600 1 Sequence Slot 5 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Invitation Before the Door -140292100 1 Sequence Slot 4 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Ringtone Without Answer +140292100 1 Sequence Slot 4 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Call Without Answer 140292600 1 Sequence Slot 6 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Music on the Vehicle 140293000 1 Hidden target found!\nThe character restores HP and Signature Energy. Deals 15% more All DMG. Gains a shield of 100% of Max HP. 3 140290101 5 Construct Kane's Record I think you were right, sister. I should've given it more thought before taking the operation to become a Construct. But at that time months ago, I only wanted an escape from the fact that I could no longer paint. I'd rather choose another path than exist as a human who couldn't hold a pen properly due to hand disability. I don't regret my choice. But... There's something I do regret. If I hadn't left out of spite, I might have gotten WGAA's approval of my application. Although it was not my intention to become a soldier, the troop I'm in is mostly made up of rookies, so we are stationing safer areas in most cases. I also have time to paint every after the shift. (I haven't finished it, but I can bring it to you when you're free next time.)\nSorry for not writing to you for a long time. I know that you've been asking people about me.\n...It's my shift. I'll end it here. I promise to write more. Sorry. Miss you!\n...\n...\n(The rest of the audio is full of noise. Maybe someone accidentally pressed the record button in battle. Some information about the battle could be restored through analysis.) @@ -6454,7 +6506,7 @@ Id Type Title Desc Time PrefabPath SecondDesc 140292601 5 Squad Log Record 14\n\nArrived at the designated mission location and started to eliminate the enemy.\n...With that said, but I'm the only one in charge of vehicle management and temporary vehicle support... I know that captain and the two seniors don't want me to risk it on the frontline because I'm new, but I want to be useful! Damn! Snipping minions once in a while in the floating car is not the ground mission I expected.\n...\n\nRecord 18\n\nThe mission was carried out smoothly and was about to end. Captain and the others read my logs. They rubbed my hair and laughed a long time. Well, it seems there's no chance to make any great contribution this time...\n...\n\nRecord 26\n\nThey live under the ventilation duct! The number of enemies is twice, no, three times, as we expected! Captain is injured. We have to leave immediately!\n...\n\nRecord 30\n\nThey are coming from all directions. Did they deliberately hide themselves for us to reach the ventilation duct? No... They can't be this smart! It's impossible! Captain's injury seems serious... I just checked. There isn't much fuel left in the vehicle... We took a detour to break their siege. According to the plan, we should have been on our way back home at this time...\n\nRecord 31\n\nWe are now hiding between two solar panels. Everyone has run out of ammo. Guns have become clumsy cold weapons. Captain asked us to get rid of everything except medicine and fuel. Our chance to withdraw would be small if we fail to get our vehicle moving, so we have to reduce the load. Next, we are gonna rush out. Hope it will work... Damn... My hands... Just stop shaking...\n\nRecord 32\n\nThey found us. We spent a lot more fuel to get rid of them... Is there really nothing we can do this time?\n\nRecord 33\n\n...\n\nCaptain jumped... I saw him falling into the enemies with my own eyes...\n\nRecord 34\n\nWe sniped the illumination system with the vehicle and finally reached the exit as planned. But... There are too many of them... Zod seems lost ever since we lost captain. Now Lin is in charge.\n\nRecord 35\n\nThe sun is up... but Zod is not on the vehicle...\n...\nEven Lin fails to force a smile as he always managed to when he tried to encourage us.\n\nRecord 36\n\nWe decided to try if we can break the doom and leave from there. But... Is this transparent doom really as fragile and breakable as the glass?\n\nRecord 37\n\n...\nWould we all have lived if captain were still here?\nWould none of this have happened if I had treated the mission more seriously?\nIf only... I were the one who died... 301605381 8 DMG Bonus(es) gained: {0}% 301605382 2 Ayla has successfully moved Xm. All team gains a DMG Bonus! 2 -301605391 8 Extra DMG Bonus of Kaleido's Colorful Brushstroke and Ink Painting increases. {0}% +301605391 8 Vibrant Brushstroke&Finishing Touch's Extra DMG+ {0}% 301605392 2 Ayla gains a DMG Bonus! 2 1022020601 1 Use Sica's Support Skill to limit Rosetta's movement! 2 1022020602 1 Rosetta has been weakened! Defeat her to complete the challenge! 2 @@ -6463,15 +6515,15 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022010501 1 Constellia Central Art Museum Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022011701 1 Constellia Hall ??? 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION 1022010502 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age. -1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world. +1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nighter". It is one of the biggest four economic entities in the world. 1022010504 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots. 1022010505 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data) 1022010601 2 Follow the guide. -1022010602 5 Cyborg SO-79: Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Cyborg found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but... -1022010603 5 Cyborg SH27&28: Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Cyborg found after the huge "tide." The memory shell is completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia... -1022010604 5 Cyborg PB-03: Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military cyborg found among scrapped machines in the Arctic Route Union's abandoned Perm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification? -1022010605 5 Commandant ■■■■ The Babylonia Task Force Commandant who played a big role in the Arctic Route Union event.\nFace the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis a replica of the battle suit that human wore in the battle in the polar area. -1022010606 8 Cyborg Waves Defended: {0}WAVE +1022010602 5 Bionic SO-79: Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Bionic found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but... +1022010603 5 Bionic SH27 & 28: Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Bionics found after the huge "Tide". Their memory shells are completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia... +1022010604 5 Bionic PB-03: Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military bionic found among scrapped machines in the Arctic Route Union's abandoned Pehrm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification? +1022010605 5 Commandant ■■■■ The Babylonia Task Force Commandant who played a big role in the Arctic Route Union incident.\nFaced the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis is a replica of the combat suit that human wore during the battle in the Arctic area. +1022010606 8 Bionic Wave(s) Defended: {0}WAVE 1022010607 1 Hold on before the guide recovers! 2 1022010608 5 Narwhal - Derek Details unknown 1022010609 5 Moses-Class Icebreaker — Naval Production Date: 210■-01-2■, Service Time: ■■\nOne of the Arctic Route Union's biggest Moses-class icebreakers. Equipped with two RPNF-310 nuclear reactors. Capacity: 80 persons. Tonnage: 35550 tons. Load: 100k tons. @@ -6485,22 +6537,22 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022011104 8 Obtained: [Technician's ID Card] Success 2 1022011105 8 Obtained: [Cracking Device Remote Control] Success 2 1022011106 1 There's nothing useful in this pocket! 1 -1022011107 5 [Comms Record] [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions. +1022011107 5 [Comms Record] [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the mechanoids in the hall? We are short of hands. I didn't manage to get any combat Construct to come with me.\n[15:02; Sword 9] We have eliminated all the mechanoids. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions. 1022011108 5 [ID Card] Sword squad's external technician 013. Advanced technician. 1022011109 5 [Cracking Device Remote Control] ...Product Instructions: Capable of controlling the matched ground cracking device via various methods...\nFeature 1: Connection to the ground cracking device. Capable of fast reading and sending all cracked content...\nFeature 3: Capable of remote-controlling the cracking device to send EMP against Inver-Devices in emergent cases. The feature requires at least one person. The success rate is between 70% to 90% based on the actual elements...\n*This product is only available to mid-level internal data personnel. Please keep it a secret. Otherwise, there will be severe consequences!* -1022011110 2 Search the Kurono Constructs for useful things. +1022011110 2 Search the Kurono Construct for useful items. 1022011111 2 Use the ID card to gain access to the control panel. 1022011112 1 Access obtained! 3 1022011113 1 Use Spooner's Support Skill to defeat the enemy! 2 1022011114 1 Kurono's reinforcements are coming! 2 -1022011115 2 Holoscan to look for awakened machines and enter the cleaner. +1022011115 2 Holoscan to look for awakened machines and enter the cleansing program. 1022011116 8 Mechanoid A Virus Cleaning Success 2 1022011117 8 Mechanoid B Virus Cleaning Success 2 -1022011118 2 Stand by in the hall and wait for Spooner's order. +1022011118 2 Stand by in the hall and wait for Spooner's signal. 1022011119 1 There's no useful information on this soldier. 2 1022011199 1 Constellia Hall ?? 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION -1022011150 5 Comms Record [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again? -1022011151 5 Mission X1 Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any Construct who stands in the way, refer to Attachment 1 - Construct Virus to control it.\nAttachment 1 - Construct Virus +1022011150 5 Comms Record "[14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the mechanoids in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again?" +1022011151 5 Mission X1 Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any mechanoid who stands in the way, refer to Attachment 1 - Mechanoid Virus to control it.\nAttachment 1 - Mechanoid Virus 1022011152 5 Mission Record —Experiment base ■■■■ invaded by unidentified ■■■. Test subject ■■■ was lost.\n—Coordinates confirmed for test subject ■■■. Special team ■■■■ dispatched to the target location to recycle it.\n—Unexpected interference from ■■■. Mission delayed.\n—■■ is confimed to be on the move. Backup plan ■■■■ activated.\n(Record destroyed) 1022011153 5 Intel: Constellia (Old Site) A huge city constructed in the late Golden Age. Part of ■■■■.\nThe identity of the reconstructor is still unknown. Confirmed as an abnormal mechanoid.\nIntel sent back to ■■■■. Waiting for further instructions.\n(Record destroyed) 1022011400 1 Pulia Forest Park Hall Life thrives in the forest with or without visitors. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park @@ -6508,21 +6560,21 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022011402 2 Leave the hall. 1022011403 2 Defeat the Hetero-Creature projection. 1022011404 2 To "Courage" -1022011405 2 To "Defense" +1022011405 2 To "Perseverance" 1022031400 1 Pulia Forest Park Withdrawal We... did it... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park 1022031401 2 Explore 1022031402 2 Get more information. 1022031403 2 Get information and start calculation. -1022031404 2 Start calculation. +1022031404 2 Start simulation. 1022031405 8 Calculation Result: Success -1022031406 2 Explain the tactics to Jack. +1022031406 2 Explain the tactics to Jacqued. 1022031407 2 Advance to the destination. 1022031408 1 Pulia Forest Park Withdrawal Withdraw Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab 1246s 1022031409 2 Defense -1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022031411 8 Casualty Rate {0}% -1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion -1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete +1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022041400 1 Pulia Forest Park Ruins The end of the catastrophe. The light of the dawn. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Ending 1022041401 2 Reconstruct the past through the data port. 1022041402 2 Defeat the Corrupted. 3 @@ -6530,15 +6582,234 @@ Id Type Title Desc Time PrefabPath SecondDesc 1022041404 8 Remaining Time {0}s 1022041405 8 Captain Joyce's Remaining HP {0}% 1022041406 2 Protect Joyce. 3 -1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete 1022020500 5 Art Museum Hall - Theater This is the Constellia Theater. The next play is... 1022020501 5 Art Museum Hall - Forest Park A peaceful and quiet forest park. A habitat for life. 1022020502 5 Art Museum Hall - ■■■■ ■■■■■■■■■■■■ Encrypted Data 1022020503 5 Art Museum Hall - Moon Hall Back when humans were still unfamiliar with the world, the Moon channeled all their wildest stories of the night. 1022020504 5 Art Museum Hall Here it gathers the artistic crystallization of numerous cultures. 1022020505 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age. -1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world. +1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nighter". It is one of the biggest four economic entities in the world. 1022020507 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots. 1022020508 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data) 1022020509 5 Theater Hall The gate of the hall is wide open. All the lights in the ring theater are on as if it is welcoming you quietly. 1022020510 5 Airplane Mode Press and hold Dodge to activate the Airplane Mode.\nWith the Airplane Mode on, tap Dodge to go up and tap again to slow down and go down.\nWith the Airplane Mode on, press and hold Dodge to slow down and exit the Airplane Mode after going lower than a certain level. +1023011201 1 North Asian Research Institute of Life Science and Evolution Genetic Engineering Lab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Genetic Engineering +1023011202 2 Find a way to remove the entrance guard. +1023011203 2 Find the terminal corresponding to the key. +1023011204 2 Gain the access key. +1023011205 2 Use the terminal to remove the entrance guard. +1023011206 2 Leave the lab. +1023011251 1 The isolation door is locked. No passing! 3 +1023011252 1 Admin key obtained! 2 +1023011253 1 Already the uppermost directory! 2 +1023011254 1 Higher permissions required! 2 +1023011255 1 Locked! 2 +1023011256 1 Already locked! 2 +1023011257 1 Unlocked! 2 +1023011258 1 Already unlocked! 2 +1023011259 1 Switched! 2 +1023011260 1 Key verification required! 2 +1023011261 5 News Archive A21654211 Jul 13, the contract plan of human experiment on death-row prisoners has been terminated officially.\nThe plan approved by the World Government has been around for three years. Originally, it was a charity contract signed by the prisoner and their family voluntarily for the prisoner to assist in the medical experiment after receiving compensation.\nHowever, this year, it was revealed that the related institutes had "borrowed" the prisoners secretly to carry out inhuman experiments in the name of the World Government without their agreement.\nAfter that, people started a mass protest against the plan. Three days later, the plan was completely halted. Human experiments were once again listed as an illegal operation. +1023011262 5 M.I.N.D. Group Testing Record XX8798 "Group A Biological Brain Experiment List:\n■■■■, ■■■■, ■■■■, ■■■■\n■■■■...\nGroup B Memory Shell Experiment List:\n00237-00897\n33254-33278\n00178-02971\nGroup C Memory Shell Experiment List:\nAC5465\nVC1120\nMX3545." +1023011263 5 Lab Report 45551 ...\nnamed this symptom as M.I.N.D. deviation, the mismatch of individual Memory, perception of self, and the body with extremely low neural sync rate.\n94.1% of the subjects showed difficulty in controlling their body when the deviation occurred.\nMost of them also had symptoms of agitation or depression and a marked increase in the desire to destroy others and themselves.\n48.12% still experienced memory disorder even after treatment.\n(The data of the second half of the report were damaged...) +1023011264 5 Lab Report 49012 "—\nSubjects created by the replica M.I.N.D. have a shared cognition.\nWe named it "Shared Memory". It allows them to transmit information and share feelings between one another in a hardly noticeable way." +1023011265 5 Old Work Log 575446 "(The work log was created before the Punishing Virus and those experiment reports...)\nThe regular check is done. We've picked 8 out of the 103 subjects for the next round of cultivation.\nAmong them, subject CB103 is closest to the target state. Whether this is related to her relationship with ■■■■ remains to be seen in further experiments.\nCB107 has been confirmed dead after delivery. CB103 showed a high level of concern for the baby and requested to touch it." +1023011266 5 Old Work Log 575459 "All selected 8 subjects are dead except CB103. Please refer to the attachment for details.\nWe checked up on CB103 and found she was pregnant. Researcher ■■■■ confessed what he did.\nProfessor ■■■ believes that this is probably the reason why CB103 is still alive and proposed to let CB103 deliver before participating in the regular experiments again." +1023011267 5 Old Work Log 575518 "(The record here is incomplete...)\nIf..., CB103 will be our Cthylla and give birth to ■■■.\nThe success is around the corner..." +1023010901 1 Area D14 Temporary Shelter 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab D14 +1023010902 2 Stop the enemy from getting to you. +1023010903 1 A group of mechanoids are coming. 3 +1023010904 1 More mechanoids are coming. 3 +1023010905 1 A large number of mechanoids are coming. Fight until reinforcements arrive. 3 +1023011401 1 North Asian Research Institute of Life Science and Evolution Genetic Engineering Lab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Genetic Engineering +1023011402 1 Due to serious infection, both lost 20% ATK. 2 +1023011403 1 The two worked perfectly together. Character switch CD decreased significantly. 2 +1023011404 2 Eliminate all enemies in the way. +2100023100 1 Norman Hero 11 —Gear of the Fool— Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab NORMAN HERO 11 +2100023101 5 Nanami's Secret Game This time. it's not just a three-second tip but a simple line of game description.\nLet's finish this in one go—!\nb( ̄▽ ̄)d +2100023102 5 Nanami's Secret Game (Cracked Version) Now you're the Boss. Defeat all the players all at once!\nLet's finish this in one go—!\nb( ̄▽ ̄)d +2100023103 1 "World Egg" B11F Defeat the enemies hiding in the deepest part. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Hiranyagarbha 11F +2100023104 2 Press Jump again to perform a double jump. +2100023105 2 Use Red Orbs to launch melee attacks. +2100023106 2 Use Blue Orbs to perform jump firing. +2100023107 2 Use Red/Blue Orbs when dashing forward to get enhanced. +2100023108 2 Use Yellow Orbs to enter Matrix actively. +2100023109 2 Avoid the "lasers that kill on contact" and move on! +2100023110 8 Points: {0} +2100023111 1 Double jump to move forward by stepping on the boxes. 4 +2100023112 2 Wall jump to avoid the boss' skills. +2100023113 1 NEW! Congrats on being ranked! Score: {0} Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Congratulation! +2100023114 1 Game Over Damn... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab YOU LOSE +2100023500 1 The Last Challenger Protect the server. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab The Final Challenger +2100023501 1 New enemies have appeared! 3 +2100023502 1 Protect the server from the corruption and defeat the enemies. 3 +2100023503 2 Get close to the server terminal to gain bonuses. +2100023504 2 Defeat the enemies. +2100023505 8 Server HP: {0}% +2100023506 1 Server HP below 50%! 3 +2100022000 8 Starfarer Signature DMG Bonus {0}% +2100022001 1 [Starfarer] gains a Signature Extra DMG Bonus every time when she deals DMG through a Signature Move. 3 +301304121 1 Investigate the site with the Phantom Tracer. 3 +301304122 1 The virtual images are gone... 3 +301304123 1 Check the defector's shackles. 2 +301304124 1 The defectors' reinforcements are coming... 2 +301304125 1 Close to the target location. Move carefully. 2 +301304126 1 Strange noises came from the refugees... 2 +301304127 1 Emergency treatment started... 2 +301304128 1 Strange noises came from the refugees, but it's slow this time... 3 +301304129 2 Move along the path. +301304130 2 Defeat the Corrupted "Rennan". +301304131 2 Investigate Rennan +300603931 2 Deals 15% DMG when hit. Total DMG: {0} +300603932 8 DMG Down Time {0}s +300603941 2 Explodes when the enemy has 80% HP. Total DMG: {0} +300603942 8 Enemy Status Normal +300603943 8 Enemy Dying DMG Taken +100% +300603951 2 Character of the corresponding color deal +30% DMG. Total DMG: {0} +300603952 8 Color Switch Countdown {0}s +300603953 1 Characters in the red positions have been enhanced. 2 +300603954 1 Characters in the blue positions have been enhanced. 2 +300603955 1 Characters in the yellow positions have been enhanced. 2 +301605400 8 At full Blade Aura, press and hold Dodge to gain DMG Increase. {0}% +301605401 1 Casting Munen Moment at full Blade Aura (press and hold Dodge and then release) will grant an Extra DMG Bonus. 3 +301605402 2 When Crimson Abyss unleashes swordwaves, Crimson Weave's Base Swordwave DMG increases. +301605403 1 Casting Eternaflare at full Lightless Points will grant a 20% Extra DMG Bonus permanently. 3 +301605404 8 Crimson Weave Extra DMG Up {0}% +301614871 2 Defeat the enemies. {0} to go. +301614872 2 Defeat the remaining enemies. +301614873 2 Survive this or defeat the enemies. {0}s remaining. +301614874 2 Protect the device or defeat the enemies. {0}s remaining. +301614875 8 Remaining Device HP: {0} +301311541 2 Find the enemies' weaknesses with the scan mode to eliminate them faster! +301311542 2 Take the elevator to the bridge to assist! +301311543 2 Eliminate the incoming drones. +301311544 2 Talk to Liv and Lucia. +301311545 2 Eliminate the enemy! +301311546 2 Advance to the control panel and open the door. +301311547 2 Investigate the cabin! +301311548 2 Use the scan device to check the device. +301311549 2 Turn on the navigation feature. Fly to the Medic Bot and destroy it. +301311550 2 Advance to the designated location and get the memory data for the next fight! +1023010701 2 Seize the control over the transport craft. +1023010702 2 Alert: {0}% Seize the control over the transport craft. +1023010703 2 Alarm: {0}% Seize the control over the transport craft. +1023010704 1 Ground City Ruins Center Avenue 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1023011301 2 Go to the lab on that floor. +1023011302 1 North Asian Research Institute of Life Science and Evolution Memory Research Center 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1023011303 2 Move to the next area. +1023011304 2 Try to get to the elevator. +1023011305 2 Go through the lift bridge. +1023011306 2 Defeat all enemies. +1023011307 2 Talk to Lucia about what to do next. +1023011308 2 Control the device to get the lift bridge down. +1023011309 2 Find the IC card. +1023011310 2 Leave the storage room. +1023011311 2 Reactivate the Door Sensors: {0}/2 +1023011312 2 Go to the elevator of the next floor. +1023011601 2 Hitting an enemy will grant Signal Orbs. Being attacked will reduce Signal Orbs. +1017011271 8 Normal {0} +1017011272 8 Elite {0} +1017011273 8 Leader {0} +1017011274 8 Boss {0} +110101 1 Get close to Nozzle\nFollow the instructions to get the clues 3 +1000000001 2 Defeat all the Corrupted +11120301 1 Cut a path\nDefeat all of Rosetta's toys 2 +1013015201 2 Defeat all the Corrupted +1013010201 1 Reach the beach 3 +1013010202 2 Reach the beach +1013010203 1 Defeat all enemies 3 +1013010204 2 Defeat all enemies +1013010205 2 Check the broken robot +1013010206 2 Get parts from the nearby enemies +1013010207 2 Get more parts +1013010208 1 Get the second part 3 +1013010209 2 Go back and repair the robot +1013010210 1 Enter the theme park 3 +1013010211 2 Follow Cathy 6337 +1013010401 1 Defeat the enemies 3 +1013010402 2 Defeat the enemies +1013010403 1 Find a staff pass in the ruins 3 +1013010404 2 Attack the rubble to find the staff pass +1013010405 2 Defeat the enemies +1013010406 2 Attack the last rubble to find the staff pass +1013010407 1 Staff pass found 3 +1013010408 2 Give the staff pass back to Cathy +1013010501 1 Complete the first challenge 3 +1013010502 2 Defeat the enemies to complete the first challenge +1013010503 1 Complete the second challenge 3 +1013010504 2 Find the different Cathy within three attempts to complete the second challenge. +1013010505 2 Try again! Find the different Cathy to complete the second challenge. +1013010506 2 Last chance! Find the different Cathy to complete the second challenge. +1013010507 1 Complete the third challenge 3 +1013010508 2 Defeat Roland to complete the third challenge. +1013010509 2 Move to the designated location +1013010601 2 Defeat the Corrupted +1013010602 2 Go to the target point +1013010603 2 Ride the hot-air balloon +1013010604 2 Ride the roller coaster +1013010605 2 Find a way to open the gate +1013010606 2 Advance further into the theme park +1013010607 2 Get the crafted wine from the bar counter +1013010608 2 Open the smaller door that leads to the gate +1013010609 2 Give the crafted wine to Martini 2442 +1013010610 1 Received the key to the smaller door 2 +1013010611 1 Something dropped from Martini 2 +1013010612 2 Go through the park and keep tracking +1013010613 2 Check what's dropped +1013010701 2 Defeat the Corrupted +1013010702 2 Go to the target point +1013010703 2 Pick up the key +1013010704 2 Activate the control panel +1013010705 2 Take the elevator to the upper floor +1013010706 2 Take the elevator to the lower floor +1013010707 2 Go to the furnace +1013010708 2 Activate the central control +1013011001 2 Defeat the Corrupted +1013011002 2 Go to the target point +1013011003 2 Take the elevator to the lower floor +1013011004 2 Use the control panel +1013011201 2 Defeat the Corrupted +1013011202 2 Go to the target point +1013011203 2 Ride the hot-air balloon +1013011204 2 Ride the Ferris wheel +1013011205 1 Cathy 999 is about to start the first live! 2 +1013011206 1 Mr. White feels depressed after losing their idol 2 +1013011207 1 Without fans, Cathy 999 feels lost... 2 +1013011208 1 Cathy 999 is preparing for a comeback live! 2 +1013011209 2 Go through the park and keep tracking +1013011401 2 Defeat the Corrupted +1013011402 2 Go to the target point +1013011403 2 Ride the roller coaster +1013011404 2 Take the elevator to the upper floor +1013011405 2 Catch up with the suspicious mechanoid +1013011406 2 Leave the bar +10115209 8 Use emergency activation device {0} time(s) +10115210 1 Construct takes severe damage.\nUse an emergency activation device to heal the Construct. 2 +301502211 1 Project Babel\nCode name Sands of Infinity activated\nDefeat all Corrupted to complete the battle simulation 2 +10100101 2 Defend against the attack from the unknown Corrupted +10100102 2 Fight the unknown Corrupted +10100201 2 Keep pursuing +10100301 2 Defeat the Special Corrupted +10100401 2 Go to the rooftop +10100501 2 Defeat the Rail Heterozygote +10100601 2 Eliminate the Corrupted in the station +10100602 2 Find the gate switch +10100603 2 Take the elevator to the 2nd floor +10100701 2 Cleared the obstacles and relocated successfully +10100901 2 Destroy the limbs of the Rail Heterozygote +10101001 2 Destroy the Rail Heterozygote +300503011 1 The{0}st wave of enemies are coming 1 +300503012 2 Collected {0} Coin(s) +1301101701 2 Defeat another Lucia +1301101711 1 Defeat another Lucia! 3 +1301101712 1 This Lucia in front of you has fueled your rage! 3 +1502012980 2 Hello Miss cop, you think you're a God, mucking around dissing underground hip-hop. 7 +1502012981 2 Y'all roast me/diss me/grill me, kicking me around thinking I'ma gonna drop. 7 +1502012982 2 But you cannot destroy me, gonna tryna fight my destiny. 7 +1502012983 2 I'm hustling on a higher level, struggling 'n' battling all the devil. 7 +1502012984 2 Get lost you scums, traitors 'n' hypocrites; I've had enough of y'all haters' bulls**t. 7 +1502012985 2 This is my band, my tunes 'n' my house. My swag's cool, and it ain't your business. 7 +1502012986 2 I'ma biggest show; it's time for you to go. Call me DAILOU, I'm ya Skylord! 7 +1502012987 2 You go by Pulao? I laugh out loud! You're just a flop, now get the f*** out! 7 +1502012988 2 I'm no flop! It's Pulao! 3 \ No newline at end of file diff --git a/Resources/table/client/fight/PreloadPartnerSkill.tsv b/Resources/table/client/fight/PreloadPartnerSkill.tsv index d6e60950..de382a11 100644 --- a/Resources/table/client/fight/PreloadPartnerSkill.tsv +++ b/Resources/table/client/fight/PreloadPartnerSkill.tsv @@ -69,3 +69,8 @@ Npc Type Skills[0] Skills[1] Skills[2] Skills[3] Skills[4] Skills[5] Skills[6] 4214 2 421404 421409 4214 3 421405 421410 4214 4 421406 421411 +4215 0 421502 421507 +4215 1 421503 421508 +4215 2 421504 421509 +4215 3 421505 421510 +4215 4 421506 421511 diff --git a/Resources/table/client/fight/ScreenEffect.tsv b/Resources/table/client/fight/ScreenEffect.tsv index 238394ab..ba7abb1e 100644 --- a/Resources/table/client/fight/ScreenEffect.tsv +++ b/Resources/table/client/fight/ScreenEffect.tsv @@ -17,6 +17,9 @@ Id Type Name SortOrder PlayAlone 101201 1 FxR2LuxiyaAttack51pingmu 2 0 101202 1 FxR2LuxiyaAtk06JuhePingmu01 2 0 101203 1 FxR2LuxiyaAtk06JuhePingmu02 2 0 +105201 1 FxR5LuxiyaAtk44pingmu 2 1 +105202 1 FxR5LuxiyaAtk51pingmu 2 1 +105203 1 FxR5LuxiyaAtk52pingmu 2 1 101301 1 FxHeimuPingmu 2 0 101701 1 FxR3KalieninaExPingmu 2 0 100601 1 FxHeimuPingmu 2 0 @@ -64,12 +67,6 @@ Id Type Name SortOrder PlayAlone 130602 1 FxR2NuoanPingmu02 2 0 130603 1 FxR2NuoanPingmu03 2 0 103311 1 FxR4LifuDiePingmu 2 0 -200001 1 FxHeimuPingmu 2 1 -200002 1 FxDianyingPingmu00 2 1 -200003 1 FxHeimuPingmu 2 0 -200004 1 FxHeimuPingmu02 2 0 -200005 1 FxPingmuSneak 2 0 -200006 1 FxBaipingpingmu 2 0 110501 1 FxBingDuQuYu 2 0 110502 1 FxDubianFeijiBornPingmu 2 0 120001 1 FxQianxingPingmu 2 0 @@ -84,38 +81,16 @@ Id Type Name SortOrder PlayAlone 120010 1 FxR3AtwoAtk51Pingmu 2 0 120011 1 FxMb1XigeluenP2Atk42Pingmu 2 0 120012 1 FxR3AtwoAtk51PingmuHei 2 0 -200007 1 FxPingmuXuehua 2 0 -200008 1 FxZhandouStarPingmu 2 0 -200009 1 FxZhandouWinPingmu 2 0 -200010 1 FxZhandouLosePingmu 2 0 -200011 1 FxUiNier01 2 0 -200012 1 FxScene01801Pingmu 2 1 -200014 1 FxScene01801Pingmu02 2 1 710315 1 FxSpeedLine 2 0 843000 1 FxMb1SirenPingmu 2 0 843100 1 FxMb1Siren2Pingmu 2 0 846100 1 FxScene02106LvjingPingmu 2 0 846101 1 FxMb1Lamiya03Pingmu 2 0 -200013 1 FxScene01801PingmuXue 2 0 111201 1 FxR3KuluomuBeidongPingmu 2 0 -200015 1 FxHongchaoGanranLevel1 2 0 -200016 1 FxHongchaoGanranLevel2 2 0 -200017 1 FxHongchaoGanranLevel3 2 0 -200018 1 FxScene01905pmLevel2 2 0 -200019 1 FxScene01905pmLevel3 2 0 -200020 1 FxSpaceshiftin 2 0 -200021 1 FxSpaceshiftout 2 0 -200022 1 FxGlitchPingmu 2 0 847001 1 FxMb1OniisanJixianshanbiPingmu 2 0 847002 1 FxMb1OniisanCrossPingmu 2 0 847003 1 FxMb1OniisanJixianshanbiPingmuCharStart 2 0 847004 1 FxPunishingRuqinPingmu 2 0 -200023 1 FxUiS01302Start 2 1 -200024 1 FxUiS01302Finish 2 1 -200025 1 FxUiS01302Start 2 1 -200026 1 FxUiS01302NextRound5t1 2 1 -200027 1 FxUiS01302NextRound 2 1 -200028 1 FxUiS01302Finish 2 1 123201 1 FxR4LuxiyaPingmuLifu 2 0 848100 1 FxMb1PunishdataGRPm 2 0 848101 1 FxMb1PunishdataLJPm 2 0 @@ -158,12 +133,42 @@ Id Type Name SortOrder PlayAlone 102401 1 FxR4BiankaPingmu01 2 0 102402 1 FxR4BiankaPingmu02 2 0 102403 1 FxR4BiankaWinPingmu 2 0 +102404 1 FxR4BiankaAtk51Pingmu 2 0 933193 1 FxMe1TwofacerMd010001Pingmu 2 0 748408 1 FxMonitorScreen 2 0 748409 1 FxNoiseScreen 2 0 748170 1 FxSence03101PingmuNoise01 2 0 748171 1 FxSence03101PingmuNoise02 2 0 112101 1 FxR2BangbinataAtk5102 2 1 +200001 1 FxHeimuPingmu 2 1 +200002 1 FxDianyingPingmu00 2 1 +200003 1 FxHeimuPingmu 2 0 +200004 1 FxHeimuPingmu02 2 0 +200005 1 FxPingmuSneak 2 0 +200006 1 FxBaipingpingmu 2 0 +200007 1 FxPingmuXuehua 2 0 +200008 1 FxZhandouStarPingmu 2 0 +200009 1 FxZhandouWinPingmu 2 0 +200010 1 FxZhandouLosePingmu 2 0 +200011 1 FxUiNier01 2 0 +200012 1 FxScene01801Pingmu 2 1 +200013 1 FxScene01801PingmuXue 2 0 +200014 1 FxScene01801Pingmu02 2 1 +200015 1 FxHongchaoGanranLevel1 2 0 +200016 1 FxHongchaoGanranLevel2 2 0 +200017 1 FxHongchaoGanranLevel3 2 0 +200018 1 FxScene01905pmLevel2 2 0 +200019 1 FxScene01905pmLevel3 2 0 +200020 1 FxSpaceshiftin 2 0 +200021 1 FxSpaceshiftout 2 0 +200022 1 FxGlitchPingmu 2 0 +200023 1 FxUiS01302Start 2 1 +200024 1 FxUiS01302Finish 2 1 +200025 1 FxUiS01302Start 2 1 +200026 1 FxUiS01302NextRound5t1 2 1 +200027 1 FxUiS01302NextRound 2 1 +200028 1 FxUiS01302Finish 2 1 +200029 1 FxGanRanPingmu 1 0 748411 1 FxBlackBorderScreen 2 0 855522 1 FxMb1MaidmasterMd010001Suiping 2 0 855523 1 FxMb1MaidmasterMd010001Guzhang 2 0 @@ -195,3 +200,4 @@ Id Type Name SortOrder PlayAlone 785121 1 FxMb1Starknight2Atk50PingmuBoli 2 0 785122 1 FxMb1Starknight2Atk54Pingmu 2 0 785123 1 FxMb1Starknight2Atk53Pingmu01 2 0 +748721 1 FxScene03403Pingmu 2 1 diff --git a/Resources/table/client/fight/npc/NpcAffix.tsv b/Resources/table/client/fight/npc/NpcAffix.tsv index d511d678..e5110d64 100644 --- a/Resources/table/client/fight/npc/NpcAffix.tsv +++ b/Resources/table/client/fight/npc/NpcAffix.tsv @@ -460,6 +460,7 @@ Id Name Level Icon Description 712004 Frost Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s. 712005 Flame Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. A portion of the DMG dealt will be converted to HP. 712006 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m. +712007 Projection 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Generates 1 projection behind that will attack along with the character. 713011 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png A shield generated by Shadow Shield. When it disappears, it will deal explosion DMG. 715532 Stand Firm 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Enemies become more powerful with a complete formation. 715539 Break Formation 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png The formation is broken. Enemies receive 20% more DMG. @@ -593,20 +594,24 @@ Id Name Level Icon Description 746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills. 746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG. 776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases. -776413 Silence 1 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 15%. -776428 Silence 2 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 30%. -776429 Silence 3 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 45%. -776430 Silence 4 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 60%. -776431 Silence 5 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 75%. -776432 Silence 6 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 90%. -776433 Silence 7 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 105%. -776434 Silence 8 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 120%. -776435 Silence 9 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 135%. -776436 Silence 10 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 150%. -761530 Scorch 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s. +776413 Silence 1 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 15%. +776428 Silence 2 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 30%. +776429 Silence 3 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 45%. +776430 Silence 4 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 60%. +776431 Silence 5 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 75%. +776432 Silence 6 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 90%. +776433 Silence 7 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 105%. +776434 Silence 8 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 120%. +776435 Silence 9 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 135%. +776436 Silence 10 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 150%. +761530 Scorch 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png "Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s." 761534 Frost 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s. 761537 Lightning Strike 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s. 761540 Dark Corruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s. 748536 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 50%. 748517 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 100%. -748570 DMG Immunity 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 50%. \ No newline at end of file +748570 DMG Immunity 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 50%. +749209 Basic Attack Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconDuili1.png Receives more Basic Attack DMG. +749215 Red Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Extra DMG Reduction against Red Orb skills increases. +749216 Blue Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Extra DMG Reduction against Blue Orb skills increases. +749217 Yellow Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Extra DMG Reduction against Yellow Orb skills increases. \ No newline at end of file diff --git a/Resources/table/client/fight/npc/NpcAnimationEffectParams.tsv b/Resources/table/client/fight/npc/NpcAnimationEffectParams.tsv index 5c9875f9..7f9f96e5 100644 --- a/Resources/table/client/fight/npc/NpcAnimationEffectParams.tsv +++ b/Resources/table/client/fight/npc/NpcAnimationEffectParams.tsv @@ -1,2 +1,3 @@ Id EffectName JointName AbortRemove 111301 FxR3WeilaStandchange Root 1 +105201 FxR5LuxiyaStandchange BoneLForeArmTwist2 1 diff --git a/Resources/table/client/fight/npc/NpcCv.tsv b/Resources/table/client/fight/npc/NpcCv.tsv index 97bebc62..50257d38 100644 --- a/Resources/table/client/fight/npc/NpcCv.tsv +++ b/Resources/table/client/fight/npc/NpcCv.tsv @@ -148,6 +148,17 @@ Id NpcId Type ModelId CvId Desc 7008 1013 8 103168 7009 1013 9 103169 7010 1013 10 103170 +7100 5003 0 103160 Liv: Lux (Corrupted Battlefront) +7101 5003 1 103161 +7102 5003 2 103162 +7103 5003 3 103163 +7104 5003 4 103171 +7105 5003 5 103165 +7106 5003 6 103166 +7107 5003 7 103167 +7108 5003 8 103168 +7109 5003 9 103169 +7110 5003 10 103170 8000 1023 0 103160 Liv: Luminance 8001 1023 1 103161 8002 1023 2 103162 @@ -774,4 +785,59 @@ Id NpcId Type ModelId CvId Desc 50007 1019 7 137077 50008 1019 8 137079 50009 1019 9 137078 -50010 1019 10 137081 \ No newline at end of file +50010 1019 10 137081 +51000 5004 0 114070 Lone Lancer Rosetta: Rigor +51001 5004 1 114061 +51002 5004 2 114062 +51003 5004 3 114063 +51004 5004 4 114064 +51005 5004 5 114065 +51006 5004 6 114066 +51007 5004 7 114067 +51008 5004 8 114069 +51009 5004 9 114068 +51010 5004 10 114071 +52000 1052 0 138081 Alpha: Crimson Weave +52001 1052 1 +52002 1052 2 +52003 1052 3 +52004 1052 4 +52005 1052 5 138076 +52006 1052 6 138077 +52007 1052 7 138078 +52008 1052 8 138080 +52009 1052 9 138079 +52010 1052 10 138082 +53000 1052 0 R5LuxiyaMd019011 138081 Alpha: Crimson Weave: Alternative Coating +53001 1052 1 R5LuxiyaMd019011 +53002 1052 2 R5LuxiyaMd019011 +53003 1052 3 R5LuxiyaMd019011 +53004 1052 4 R5LuxiyaMd019011 +53005 1052 5 R5LuxiyaMd019011 138076 +53006 1052 6 R5LuxiyaMd019011 138077 +53007 1052 7 R5LuxiyaMd019011 138078 +53008 1052 8 R5LuxiyaMd019011 138080 +53009 1052 9 R5LuxiyaMd019011 138079 +53010 1052 10 R5LuxiyaMd019011 138116 +54000 1027 0 R4KalieninaMd019131 132077 Karenina: Scire: New Year Coating +54001 1027 1 R4KalieninaMd019131 132070 +54002 1027 2 R4KalieninaMd019131 132068 +54003 1027 3 R4KalieninaMd019131 132069 +54004 1027 4 R4KalieninaMd019131 132071 +54005 1027 5 R4KalieninaMd019131 132072 +54006 1027 6 R4KalieninaMd019131 132073 +54007 1027 7 R4KalieninaMd019131 132074 +54008 1027 8 R4KalieninaMd019131 132076 +54009 1027 9 R4KalieninaMd019131 132075 +54010 1027 10 R4KalieninaMd019131 132107 +55000 1024 0 R4BiankaMd019241 134117 Bianca: Stigmata: Knight Coating +55001 1024 1 R4BiankaMd019241 134068 +55002 1024 2 R4BiankaMd019241 134072 +55003 1024 3 R4BiankaMd019241 134076 +55004 1024 4 R4BiankaMd019241 134080 +55005 1024 5 R4BiankaMd019241 134084 +55006 1024 6 R4BiankaMd019241 134086 +55007 1024 7 R4BiankaMd019241 134088 +55008 1024 8 R4BiankaMd019241 134092 +55009 1024 9 R4BiankaMd019241 134090 +55010 1024 10 R4BiankaMd019241 134118 \ No newline at end of file diff --git a/Resources/table/client/fight/preloadtextures/UiFight.tsv b/Resources/table/client/fight/preloadtextures/UiFight.tsv index ccfb83a6..ff54d32c 100644 --- a/Resources/table/client/fight/preloadtextures/UiFight.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFight.tsv @@ -1,9 +1,9 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/FightDark.png 83 0 84 0 -Assets/Product/Texture/Image/UiFight/FightButtonSkip.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/ImgFightTimeLine.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Time.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightNumBg.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightNum.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Ping.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Maohao.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFight Assets/Product/Texture/Image/UiFight/FightDark.png 83 0 84 0 +UiFight Assets/Product/Texture/Image/UiFight/FightButtonSkip.png 0 0 0 0 +UiFight Assets/Product/Texture/Image/UiFight/ImgFightTimeLine.png 0 0 0 0 +UiFight Assets/Product/Texture/Image/UiFight/Time.png 0 0 0 0 +UiFight Assets/Product/Texture/Image/UiFight/UiFightNumBg.png 0 0 0 0 +UiFight Assets/Product/Texture/Image/UiFight/UiFightNum.png 0 0 0 0 +UiFight Assets/Product/Texture/Image/UiFight/Ping.png 0 0 0 0 +UiFight Assets/Product/Texture/Image/UiFight/Maohao.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightCapture.tsv b/Resources/table/client/fight/preloadtextures/UiFightCapture.tsv index eea8762b..73e2de05 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightCapture.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightCapture.tsv @@ -1,7 +1,7 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightCam.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightPhoto2.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightPhoto3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightPhoto5.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightPhoto.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightCapture Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 +UiFightCapture Assets/Product/Texture/Image/UiFight/FightCam.png 0 0 0 0 +UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto2.png 0 0 0 0 +UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto3.png 0 0 0 0 +UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto5.png 0 0 0 0 +UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightComponent.tsv b/Resources/table/client/fight/preloadtextures/UiFightComponent.tsv index 63ea2973..86c1de95 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightComponent.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightComponent.tsv @@ -1,25 +1,25 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/UiFightCritTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightFireTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/ImgIceTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightThunderTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightDarkTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightSuckBloodTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightCureTemplate.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightSelfHpBg.png 10 8 13 5 -Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightEnergyPoint.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightSelfSpBg.png 3 3 3 3 -Assets/Product/Texture/Image/UiFight/FightMonsterHpBg.png 2 0 2 0 -Assets/Product/Texture/Image/UiFight/FightMonsterSpBg.png 1 0 1 0 -Assets/Product/Texture/Image/UiFight/FightMonsterHp.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightjiuren2.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightjiuren1.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightjiuren3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBossHpBg1.png 3 3 3 3 -Assets/Product/Texture/Image/UiFight/FightBossSpBg.png 1 2 2 1 -Assets/Product/Texture/Image/UiFight/FightBossthretBg.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBossthret.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringBg.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightCritTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightFireTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/ImgIceTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightThunderTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightDarkTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightSuckBloodTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightCureTemplate.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightSelfHpBg.png 10 8 13 5 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightEnergyPoint.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightSelfSpBg.png 3 3 3 3 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightMonsterHpBg.png 2 0 2 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightMonsterSpBg.png 1 0 1 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightMonsterHp.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/Fightjiuren2.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/Fightjiuren1.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/Fightjiuren3.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossHpBg1.png 3 3 3 3 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossSpBg.png 1 2 2 1 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossthretBg.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossthret.png 0 0 0 0 +UiFightComponent Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringBg.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightJoystick.tsv b/Resources/table/client/fight/preloadtextures/UiFightJoystick.tsv index 57993184..da781920 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightJoystick.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightJoystick.tsv @@ -1,3 +1,3 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/steeringwheel3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/steeringwheel1.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightJoystick Assets/Product/Texture/Image/UiFight/steeringwheel3.png 0 0 0 0 +UiFightJoystick Assets/Product/Texture/Image/UiFight/steeringwheel1.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightMarkMoving.tsv b/Resources/table/client/fight/preloadtextures/UiFightMarkMoving.tsv index d05cd7f7..2604867e 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightMarkMoving.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightMarkMoving.tsv @@ -1,7 +1,7 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png 0 0 0 0 +UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png 0 0 0 0 +UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png 0 0 0 0 +UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png 0 0 0 0 +UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png 0 0 0 0 +UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightNpcPortrait.tsv b/Resources/table/client/fight/preloadtextures/UiFightNpcPortrait.tsv index 86a51b31..802ce9f2 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightNpcPortrait.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightNpcPortrait.tsv @@ -1,23 +1,23 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBtnSlid.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightDeng01.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightDeng02.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBtnInteractive.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightIconLocking.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBtnAttack.png 24 0 30 0 -Assets/Product/Texture/Image/UiFight/ImgFightSkillBalLinel.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/ImgFightNpcKuohao.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightIconSos.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBtnNpc1.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightNpcHp.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightNpcSp.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBtnNpcMask.png 0 0 0 0 \ No newline at end of file +UiName Url BorderX BorderY BorderZ BorderW +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnSlid.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightDeng01.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightDeng02.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnInteractive.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightIconLocking.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnAttack.png 24 0 30 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/ImgFightSkillBalLinel.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/ImgFightNpcKuohao.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/UiFightIconSos.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnNpc1.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightNpcHp.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightNpcSp.png 0 0 0 0 +UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnNpcMask.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightOnlineMsg.tsv b/Resources/table/client/fight/preloadtextures/UiFightOnlineMsg.tsv index f51a21ae..be03e1f4 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightOnlineMsg.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightOnlineMsg.tsv @@ -1,5 +1,5 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightQuickChat.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 +UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/FightQuickChat.png 0 0 0 0 +UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0 +UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightParkour.tsv b/Resources/table/client/fight/preloadtextures/UiFightParkour.tsv index 432eedfc..f1fd412d 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightParkour.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightParkour.tsv @@ -1,4 +1,4 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightParkourIcon1.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightParkourIcon2.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightParkour Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0 +UiFightParkour Assets/Product/Texture/Image/UiFight/FightParkourIcon1.png 0 0 0 0 +UiFightParkour Assets/Product/Texture/Image/UiFight/FightParkourIcon2.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiFightTaikoMaster.tsv b/Resources/table/client/fight/preloadtextures/UiFightTaikoMaster.tsv index 26f4d95d..519aeea4 100644 --- a/Resources/table/client/fight/preloadtextures/UiFightTaikoMaster.tsv +++ b/Resources/table/client/fight/preloadtextures/UiFightTaikoMaster.tsv @@ -1,3 +1,3 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiFightTaikoMaster Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0 +UiFightTaikoMaster Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0 diff --git a/Resources/table/client/fight/preloadtextures/UiMultiDimFight.tsv b/Resources/table/client/fight/preloadtextures/UiMultiDimFight.tsv index 159b5fdc..b3d47440 100644 --- a/Resources/table/client/fight/preloadtextures/UiMultiDimFight.tsv +++ b/Resources/table/client/fight/preloadtextures/UiMultiDimFight.tsv @@ -1,8 +1,8 @@ -Url BorderX BorderY BorderZ BorderW -Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0 -Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0 +UiName Url BorderX BorderY BorderZ BorderW +UiMultiDimFight Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0 +UiMultiDimFight Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0 +UiMultiDimFight Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0 +UiMultiDimFight Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0 +UiMultiDimFight Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0 +UiMultiDimFight Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0 +UiMultiDimFight Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0 diff --git a/Resources/table/client/fight/words/Words.tsv b/Resources/table/client/fight/words/Words.tsv index abb9cbd6..fcf97b96 100644 --- a/Resources/table/client/fight/words/Words.tsv +++ b/Resources/table/client/fight/words/Words.tsv @@ -1,35 +1,35 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1001 1 This frame has yet to receive its final calibrations. 3 3 3 3 100000002 -1001 2 "Even if you re-read the data afterwards, you would only experience it as the actions of another, not your own." 7 7 7 7 100000003 -1001 3 "That is to say, after this battle..." 4 4 4 4 100000004 +1001 2 Even if you re-read the data afterwards, you would only experience it as the actions of another, not your own. 7 7 7 7 100000003 +1001 3 That is to say, after this battle... 4 4 4 4 100000004 1001 4 ...I will no longer be myself. 2 2 2 2 100000005 1002 1 This frame has yet to receive its final calibrations. 3 3 3 3 100000002 -1002 2 "Even if you re-read the data afterwards, you would only experience it as the actions of another, not your own." 7 7 7 7 100000003 -1002 3 "That is to say, after this battle..." 4 4 4 4 100000004 +1002 2 Even if you re-read the data afterwards, you would only experience it as the actions of another, not your own. 7 7 7 7 100000003 +1002 3 That is to say, after this battle... 4 4 4 4 100000004 1002 4 ...I will no longer be myself. 2 2 2 2 100000005 112012501 1 This frame has yet to receive its final calibrations. 3 3 3 3 100000002 -112012501 2 "Even if you re-read the data afterwards, you would only experience it as the actions of another, not your own." 7 7 7 7 100000003 -112012501 3 "That is to say, after this battle..." 4 4 4 4 100000004 +112012501 2 Even if you re-read the data afterwards, you would only experience it as the actions of another, not your own. 7 7 7 7 100000003 +112012501 3 That is to say, after this battle... 4 4 4 4 100000004 112012501 4 ...I will no longer be myself. 2 2 2 2 100000005 112012502 1 You would go to such lengths? Then I'll give you my all. 7.5 7.5 7.5 7.5 100000059 112012502 2 3 3 3 3 112012502 3 You will never hurt... Commandant! 4 4 4 4 100000007 112012503 1 I still... remember... 4 4 4 4 100000008 -112012503 2 "The times we all spent together... The awakening machines, and the infected Tifa." 10 10 10 10 100000009 -112012503 3 "I feel grave sadness for them... But there was nothing I can do, but to defeat them." 6 6 6 6 100000010 +112012503 2 The times we all spent together... The awakening machines, and the infected Tifa. 10 10 10 10 100000009 +112012503 3 I feel grave sadness for them... But there was nothing I can do, but to defeat them. 6 6 6 6 100000010 112012504 1 5.7 5.7 5.7 5.7 112012504 2 Are you trying to take me with you?! 2 2 2 2 100000060 112012504 3 0.2 0.2 0.2 0.2 112012504 4 If this is the only way! 3.8 3.8 3.8 3.8 100000012 -112012504 5 "Commandant, please allow me...!" 6 6 6 6 100000013 -112012505 1 "I still remember... the sister who took care of me, and Camu who appeared after Kamui's corruption." 6 6 6 6 100000014 +112012504 5 Commandant, please allow me...! 6 6 6 6 100000013 +112012505 1 I still remember... the sister who took care of me, and Camu who appeared after Kamui's corruption. 6 6 6 6 100000014 112012505 2 They dread this world because of the madness the virus brings. 4 4 4 4 100000015 112012505 3 So I told them what I learnt from Commandant. 4 4 4 4 100000016 112012505 4 You can't survive alone. 5 5 5 5 100000017 -112012506 1 "No matter how this battle ends, ""you"" will fade from this world, ""you"" will no longer exist——" 8 8 8 8 100000062 +112012506 1 No matter how this battle ends, "you" will fade from this world, "you" will no longer exist—— 8 8 8 8 100000062 112012506 2 Is not ending it here the best possible outcome? 6 6 6 6 100000063 112012507 1 I won't fade. 2 2 2 2 100000018 -112012507 2 "No matter what happens, I will always, always be with you, Commandant!" 5 5 5 5 100000019 +112012507 2 No matter what happens, I will always, always be with you, Commandant! 5 5 5 5 100000019 112012508 1 Commandant— 2 2 2 2 100000023 112012508 2 1.5 1.5 1.5 1.5 112012508 3 I wanted to escort the commandant out of here. 7.5 7.5 7.5 7.5 100000021 @@ -37,12 +37,12 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 150201601 1 It matters not if the merging halts! 3.2 3.2 3.2 3.2 100000064 150201601 2 I'll destroy the ARU. I'll get to live! 5.8 5.8 5.8 5.8 100000065 150201602 1 ...Ugh! 1 1 1 1 100000074 -150201603 1 "Looks like that commandant is having some trouble in my M.I.N.D., ahahahaha!" 7.4 7.4 7.4 7.4 100000067 +150201603 1 Looks like that commandant is having some trouble in my M.I.N.D., ahahahaha! 7.4 7.4 7.4 7.4 100000067 150201603 2 End your pointless struggle. Then die! 4 4 4 4 100000068 150201603 3 0.8 0.8 0.8 0.8 150201603 4 I won't give up...! 1.3 1.3 1.3 1.3 100000075 150201604 1 Cough... Don't think I won't retaliate! 6 6 6 6 100000069 -150201604 2 "How, she's...!" 4 4 4 4 100000076 +150201604 2 How, she's...! 4 4 4 4 100000076 150201605 1 0.4 0.4 0.4 0.4 150201605 2 But if I follow what Commandant says... 3 3 3 3 100000077 150201605 3 0.45 0.45 0.45 0.45 @@ -59,7 +59,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 150201609 2 This is... within my striking range! 3.6 3.6 3.6 3.6 100000083 150201610 1 Stop that narwhal's wails! Stop! 7 7 7 7 100000066 150201611 1 It's not... OVER!!! 4 4 4 4 100000070 -150201612 1 "...Commandant, let's end this nightmare." 4.2 4.2 4.2 4.2 100000073 +150201612 1 ...Commandant, let's end this nightmare. 4.2 4.2 4.2 4.2 100000073 313271601 1 Lloyd 0.3 0.3 0.3 0.3 313271601 2 Lloyd the 0.3 0.3 0.3 0.3 313271601 3 Lloyd the Undying 0.3 0.3 0.3 0.3 @@ -89,20 +89,20 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 313271601 27 by Lloyd 9999 9999 9999 9999 15031701 1 ...Thanks. 1 1 1 1 15031701 2 I would like to think that... I made this decision myself. 2 2 2 2 -15031702 1 "Even if you refuse, I must end myself here." 1.5 1.5 1.5 1.5 +15031702 1 Even if you refuse, I must end myself here. 1.5 1.5 1.5 1.5 15031703 2 Because I'm... Kowloong City's... 1.5 1.5 1.5 1.5 1013012601 1 Even if I have to resort to violence... 2 2 2 2 1013012601 2 I must keep you here... 2 2 2 2 15041001 1 I am the Alpha and the Omega. I am the arbiter. I am everything. 11 11 11 11 100000106 15041002 1 I am the cunning fox. I am the dreadful lion. 7 7 7 7 100000107 15041003 1 I buried Father. I built his kingdom.\nI released blood and the beasts sealed in Heaven. I crowned the champion. 15 15 15 15 100000108 -15041004 1 "To bring Father back to Earth, I crown the champion." 8 8 8 8 100000109 -15041005 1 "However, there is no champion here." 7 7 7 7 100000110 -15041006 1 "There was no champion last time, or the time before." 10 10 10 10 100000111 -15041007 1 "Every time, I destroy Father's city and rebuild it again." 9 9 9 9 100000112 -15041008 1 "Every time, I release blood and the beasts sealed in Heaven. I crown the champion." 11 11 11 11 100000113 +15041004 1 To bring Father back to Earth, I crown the champion. 8 8 8 8 100000109 +15041005 1 However, there is no champion here. 7 7 7 7 100000110 +15041006 1 There was no champion last time, or the time before. 10 10 10 10 100000111 +15041007 1 Every time, I destroy Father's city and rebuild it again. 9 9 9 9 100000112 +15041008 1 Every time, I release blood and the beasts sealed in Heaven. I crown the champion. 11 11 11 11 100000113 1501061201 1 It hurts! It hurts! It huuuurts! 2 2 2 2 -1501061201 2 "Hehe... hehehe... You poor things, do you think that is it?!" 2 2 2 2 +1501061201 2 Hehe... hehehe... You poor things, do you think that is it?! 2 2 2 2 1501061201 3 I will crush you all! 2 2 2 2 1015011601 1 0.3 0.3 0.3 0.3 100000162 1015011601 2 Sink... till the bottom of this sea. 6.5 6.5 6.5 6.5 @@ -113,10 +113,10 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1015011604 1 0.1 0.1 0.1 0.1 100000165 1015011604 2 Let the ocean bury you! 5 5 5 5 1016011301 1 0.6 0.6 0.6 0.6 100000184 -1016011301 2 "They will seek, understand," 2.2 2.2 2.2 2.2 +1016011301 2 They will seek, understand, 2.2 2.2 2.2 2.2 1016011301 3 and possess sentiments once only known to humankind. 3.2 3.2 3.2 3.2 1016011302 1 0.7 0.7 0.7 0.7 100000185 -1016011302 2 "They will learn, abolish," 3 3 3 3 +1016011302 2 They will learn, abolish, 3 3 3 3 1016011302 3 and replace humanity's dated ideas of the world. 3.6 3.6 3.6 3.6 1017011201 1 After        \n         0.2 0.2 0.2 0.2 1017011201 1 After the       \n         0.2 0.2 0.2 0.2 @@ -136,54 +136,54 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1017011201 1 After the horde of Corrupted ravaged the entire world\n Day 55  08:30   2 2 2 2 1017012501 1 The will of the Punishing Virus has corrupted the Signal Orbs?! 3.5 3.5 3.5 3.5 100000243 1017012501 1 Torrent…… Hope … 3.5 3.5 3.5 3.5 100000261 -1017012501 1 "It's using the contaminated Signal Orbs as its power! Leave, Lucia!" 6 6 6 6 100000239 +1017012501 1 It's using the contaminated Signal Orbs as its power! Leave, Lucia! 6 6 6 6 100000239 1017012502 1 Garghhh—! 3 3 3 3 100000244 1017012503 1 Lucia! 1.5 1.5 1.5 1.5 100000240 1017012504 1 Embrace ... Annihilate ... 5 5 5 5 100000262 1017012505 1 The Punishing Virus is gathering. At this rate... 4.5 4.5 4.5 4.5 100000245 1017012505 1 4 4 4 4 100000263 1017012505 1 I can... stop it...! 5 5 5 5 100000241 -1017012506 1 "I entrust the hope to you, Lucia..." 4 4 4 4 100000242 +1017012506 1 I entrust the hope to you, Lucia... 4 4 4 4 100000242 1017012507 1 Give Liv back to us! 4 4 4 4 100000246 -301311220 1 "If only we could have peace soon, that'd be nice." 3.5 3.5 3.5 3.5 +301311220 1 If only peace would come faster... 3.5 3.5 3.5 3.5 301311220 2 Then we could go on a trip together. 5 5 5 5 -301311221 1 I will never change my decision no matter what. 4 4 4 4 +301311221 1 No matter how many times, I will always choose the same. 4 4 4 4 301311221 2 I'll be by your side. That is our promise. 4 4 4 4 301311222 1 Will you hold my hand? 2 2 2 2 -301311222 2 That is the most precious gift that I wish to have. 4.5 4.5 4.5 4.5 -301311223 1 "I am Lucia, and you're my commandant. That's all I need." 5 5 5 5 -301311223 2 "Let's walk forth together, Commandant." 3 3 3 3 -301311224 1 Everything that we've been through becomes our memories and stays in our M.I.N.D. 6 6 6 6 -301311225 1 I seem to start taking a liking of... 6 6 6 6 -301311226 1 "...If it's possible, I'd like to get mentally prepared for it..." 6 6 6 6 -301311227 1 "So you are the commandant, huh... Just don't do anything stupid." 6 6 6 6 -301311228 1 You don't have to cotton up to me. 4 4 4 4 +301311222 2 That's my most desired, most meaningful present. 4.5 4.5 4.5 4.5 +301311223 1 I am Lucia, and you're my commandant. That's all I need. 5 5 5 5 +301311223 2 Let's walk forth together, Commandant. 3 3 3 3 +301311224 1 Everything will become memories... within my M.I.N.D. 6 6 6 6 +301311225 1 I think I'm growing to like this… 6 6 6 6 +301311226 1 ...If it's possible, I'd like to get mentally prepared for it... 6 6 6 6 +301311227 1 So you are the commandant, huh... Just don't do anything stupid. 6 6 6 6 +301311228 1 I don't need to get close. 4 4 4 4 301311228 2 ...What are you looking at? 3 3 3 3 -301311229 1 Are you available? How about we have a friendly contest? 5 5 5 5 -301311210 1 I seem to have gotten used to you. 5 5 5 5 -301311211 1 It just happened to be my shift today. I wasn't here waiting for you to return. 6 6 6 6 -301311212 1 "If you are in trouble, make sure to tell me. Don't carry all the heavy burdens by yourself." 5 5 5 5 -301311213 1 I'm glad you are willing to learn more about me too... 5 5 5 5 -301311214 1 Commandant... I'm Liv... I'm here to help. 6 6 6 6 -301311215 1 "Good morning, Commandant. Make sure not to miss a meal., Otherwise, your blood sugar level will drop." 6 6 6 6 -301311216 1 "Commandant, could you tell me more about... yourself?" 6 6 6 6 -301311217 1 "I have been of use lately, am I not? I've been hard at work training my combat skills." 6 6 6 6 -301311218 1 "I'm glad to be so close to you, Commandant." 4 4 4 4 -301311219 1 Meeting you is the best thing that has happened to me. 4 4 4 4 -301311200 1 "Huh? Are you scared of the dark? Well... I guess I'll keep you company for a little longer, then!" 6 6 6 6 -301311201 1 "If it is possible, I hope I'll get to watch the sun rise and set with you sometime." 6 6 6 6 -301311202 1 "I have received more than enough precious gifts that I can treat as ""memories.""" 4.5 4.5 4.5 4.5 +301311229 1 You free? How about we play a few rounds at the range? 5 5 5 5 +301311210 1 I'm getting used to you, I guess. 5 5 5 5 +301311211 1 I just happened to be on duty today. I definitely was not waiting for you here. 6 6 6 6 +301311212 1 Tell me if you run into any trouble. Don't just keep it all to yourself. 5 5 5 5 +301311213 1 I'm not displeased that you want to get to know me better… 5 5 5 5 +301311214 1 Commandant... My name is Liv... I'll try to be of help. 6 6 6 6 +301311215 1 Good morning, Commandant. Make sure you eat at mealtimes, or else you'll have low blood sugar. 6 6 6 6 +301311216 1 Commandant, can you tell me a little more about yourself? 6 6 6 6 +301311217 1 Have I been of any help? I'm training myself to get better at fighting... 6 6 6 6 +301311218 1 It pleases me to be on such intimate terms with you. 4 4 4 4 +301311219 1 Meeting you is the best thing that has ever happened to me. 4 4 4 4 +301311200 1 Hm? You're afraid of the dark? In that case... I'll stay with you a bit longer. 6 6 6 6 +301311201 1 I-if it's possible, I'd love to watch the sunset and sunrise with you one day. 6 6 6 6 +301311202 1 I have received enough gifts that I can cherish as "memories." 4.5 4.5 4.5 4.5 301311202 2 Now it's my turn... 3.5 3.5 3.5 3.5 -301311202 3 "Now it's my turn to give everyone a ""future"" in return…" 5 5 5 5 +301311202 3 to give the gift of "future" to everybody in return… 5 5 5 5 710300150 1 Random Portrait Switch -1 -1 -1 -1 -710300156 1 "I'm Lucia, the captain of Gray Raven." 3 3 3 3 -710300157 1 "I'm Liv, from Gray Raven." 3 3 3 3 +710300156 1 I'm Lucia, the captain of Gray Raven. 3 3 3 3 +710300157 1 I'm Liv, from Gray Raven. 3 3 3 3 710300158 1 This is the climax! 3 3 3 3 710300159 1 I'm ready! 3 3 3 3 710300160 1 I don't know why I'm here either. 3 3 3 3 10181401 1 This poster is from a long time ago. 2 2 2 2 10181401 2 It seems to depict a character in a game. 2 2 2 2 -10181401 3 "For some reason, its colors have not faded over time." 2 2 2 2 +10181401 3 For some reason, its colors have not faded over time. 2 2 2 2 10181402 1 The trash can is empty. 2 2 2 2 10181403 1 In a corner set off by the warm light... 2 2 2 2 10181403 2 The tables and chairs are scattered on the floor. 2 2 2 2 @@ -201,7 +201,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 10181701 4 Muffled screams come from the messy radio channel. 3 3 3 3 10181701 5 The apocalypse has manifested through countless pale human figures with the smell of blood and the Red Tide in the air. 3 3 3 3 10181701 6 —There is no longer a place that is safe on this planet. 3 3 3 3 -10181400 1 "Nanami once thought Babylonia would always stay somewhere in the sky, and Nanami's friends there would always watch over Nanami." 3 3 3 3 +10181400 1 Nanami once thought Babylonia would always stay somewhere in the sky, and Nanami's friends there would always watch over Nanami. 3 3 3 3 10181400 2 ...But perhaps it is not inevitable. 3 3 3 3 10181500 1 The white bird stops before the destination that leads to a calamity. 3 3 3 3 10181500 2 The fire that once burnt up despair... 3 3 3 3 @@ -212,17 +212,17 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 10301303 1 Didn't you hear her calling for help? 3 3 3 3 100000895 1301301480 1 Let's go! 2 2 2 2 1301301481 1 Female Construct:Gargh... They just keep coming. 4 4 4 4 -1301301482 1 "Female Construct:Let me check the frame damage... Tsk, it needs some work done... Rookie, can you go ahead first? I'll be there soon." 14 14 14 14 +1301301482 1 Female Construct:Let me check the frame damage... Tsk, it needs some work done... Rookie, can you go ahead first? I'll be there soon. 14 14 14 14 1301301483 1 Construct Soldier:Roger that! 2 2 2 2 -1301301484 1 "Female Construct:...Ah! Dammit, how can I miss that...? Rookie! Rookie! Do you copy?! Dammit, the comms device is down." 13 13 13 13 +1301301484 1 Female Construct:...Ah! Dammit, how can I miss that...? Rookie! Rookie! Do you copy?! Dammit, the comms device is down. 13 13 13 13 1301301485 1 Female Construct:...I have to turn on the radar now. 4 4 4 4 -1301301486 1 "Female Construct:Gasp, I need to do my part too. Gotta keep the rookie alive." 6 6 6 6 +1301301486 1 Female Construct:Gasp, I need to do my part too. Gotta keep the rookie alive. 6 6 6 6 1301301487 1 Female Construct:Leave the rest to Uncle to decide. He'll figure it out. 5 5 5 5 1301301488 1 Construct Soldier:Gasp... I found a way. I must contact her... now... 6 6 6 6 1301301489 1 Construct Soldier:Hello? Hello? Do you copy? Why do I see radar signals over there? 7 7 7 7 -1301301490 1 "Construct Soldier:Dammit... Is her device broken? I must be faster than her! Right, the signal tower! I'm sure the signals will be stronger and wider there!" 10 10 10 10 +1301301490 1 Construct Soldier:Dammit... Is her device broken? I must be faster than her! Right, the signal tower! I'm sure the signals will be stronger and wider there! 10 10 10 10 1301301491 1 Construct Soldier:Gargh... Ahhhhh... 8 8 8 8 -1301301492 1 "Construct Soldier:Gargh, finally here... My voice module can't last any longer. I must turn on the signal tower to talk to her..." 13.5 13.5 13.5 13.5 +1301301492 1 Construct Soldier:Gargh, finally here... My voice module can't last any longer. I must turn on the signal tower to talk to her... 13.5 13.5 13.5 13.5 1301301493 1 Construct Soldier:Signal tower... To broadcast the signals... 5 5 5 5 1301301494 1 Construct Captain:Incoming comms? What is this...? 5 5 5 5 1301301495 1 Construct Captain:Report your situation! What's going on? Why do I see your signal on the signal tower?! 5 5 5 5 @@ -233,10 +233,10 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1301301470 1 Arrgh… 3 3 3 3 1301301471 1 And by a sleep to say we end the heart-ache and the thousand natural shocks that flesh is heir to… 13.5 13.5 13.5 13.5 1301301471 2 'Tis a consummation devoutly to be wish'd. 4.5 4.5 4.5 4.5 -1301301473 1 "Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing end them?" 14 14 14 14 -1301301474 1 "To be, or not to be, that is the question." 5.8 5.8 5.8 5.8 -1301301475 1 "All the world's a stage, and all the men and women merely players." 4.5 4.5 4.5 4.5 -1301301476 1 "'Tis now the very witching time of night, when churchyards yawn, and hell itself breathes out contagion to this world." 11 11 11 11 +1301301473 1 Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing end them? 14 14 14 14 +1301301474 1 To be, or not to be, that is the question. 5.8 5.8 5.8 5.8 +1301301475 1 All the world's a stage, and all the men and women merely players. 4.5 4.5 4.5 4.5 +1301301476 1 'Tis now the very witching time of night, when churchyards yawn, and hell itself breathes out contagion to this world. 11 11 11 11 1301301477 1 The rest is silence. 6.5 6.5 6.5 6.5 1502021400 1 REBOOTED 1.5 1.5 1.5 1.5 1502021400 2 RADAR SENSOR MALFUNCTIONING 1.5 1.5 1.5 1.5 @@ -245,7 +245,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502021400 5 CORRUPTED MEMORY DATA DETECTED 2 2 2 2 1502021410 1 Detected multiple bullet holes and human DNA. 3 3 3 3 1502021411 1 The gate was locked from the inside. 3 3 3 3 -1502021412 1 "Human blood and generic vital fluid are detected in the stain. Based on the amount, it doesn't appear to be fatal, and the trail seems to be traceable." 3 3 3 3 +1502021412 1 Human blood and generic vital fluid are detected in the stain. Based on the amount, it doesn't appear to be fatal, and the trail seems to be traceable. 3 3 3 3 1502021413 1 A rickety defensive facility. A large amount of vital fluid can be detected on the ground. 3 3 3 3 1502021414 1 Even more Corrupted are here. 3 3 3 3 1502021415 1 It looks like the graffiti before... Are they connected? 3 3 3 3 @@ -255,7 +255,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502021424 1 It appears to be barricaded from the inside to prevent Corrupted from entering. 3 3 3 3 1502021425 1 Analyzing composition of residual substances... Human trajectory confirmed. 3 3 3 3 1502021426 1 A mechanoid was defending against Corrupted here. 3 3 3 3 -1502021427 1 "Obstruction failed, but it bought the human enough time to evacuate." 3 3 3 3 +1502021427 1 Obstruction failed, but it bought the human enough time to evacuate. 3 3 3 3 1502021428 1 The human evacuated from here. 2 2 2 2 1502021428 2 This graffiti... only appeared after this occurrence. 2 2 2 2 999200023 1 Warning! Warning! 2 2 2 2 @@ -283,23 +283,23 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1019011109 1 System: All cabins authenticated. Allow use of the aisle cabin. 2 2 2 2 1019011110 1 System: Deploying cabins... 2 2 2 2 1019011901 1 I have long given up everything as a human the moment I became an Ascendant... except the indelible hate and pain. 2 2 2 2 -1019011902 1 "But actually this is another thing that I can't forget—your birthday. It's the proof of your birth, and I'll always remember it." 2 2 2 2 -1019011903 1 "Your birth made me your ""sister,"" which is lucky for me." 2 2 2 2 -1019011904 1 "Thank you for coming to this world, Luna." 2 2 2 2 +1019011902 1 But actually this is another thing that I can't forget—your birthday. It's the proof of your birth, and I'll always remember it. 2 2 2 2 +1019011903 1 Your birth made me your "sister," which is lucky for me. 2 2 2 2 +1019011904 1 Thank you for coming to this world, Luna. 2 2 2 2 999198000 1 3s subtitles 3 3 3 3 1502032101 1 Recalibrating Visual Module >>>>>> 58.21% 3 3 3 3 1502032101 2 Frame Damage >>>> 41.79% 1 1 1 1 1502032102 1 Mobility Module Initializing... 1 1 1 1 1502032103 1 Frame Emergency Reboot Completed 1 1 1 1 1502032301 1 You turned away from your mentor's teaching that day. You let her sacrifice be in vain. 6 6 6 6 100000386 -1502032302 1 "Yeah, but she told me not to make the mistakes she made." 4 4 4 4 100000356 -1502032303 1 "What about me? I saved you, and I've been watching over you." 5 5 5 5 100000387 +1502032302 1 Yeah, but she told me not to make the mistakes she made. 4 4 4 4 100000356 +1502032303 1 What about me? I saved you, and I've been watching over you. 5 5 5 5 100000387 1502032304 1 Are you going to betray me too? 4 4 4 4 100000388 1502032305 1 The door to the train has opened. I have to get out of here quickly. 3 3 3 3 100000357 1502032306 1 Have you always been running away from this powerlessness your whole life? 5 5 5 5 100000389 1502032307 1 You shouldn't have turned down my gift. 3 3 3 3 100000390 1502032307 2 Then give something better! 3 3 3 3 100000358 -1502032308 1 "We can use the attacks of Lithos to open the train's door, like it did just now." 4 4 4 4 +1502032308 1 We can use the attacks of Lithos to open the train's door, like it did just now. 4 4 4 4 1502032309 1 Thanks. This gift will come in handy. 4 4 4 4 1502032310 1 How much longer are you going to run before you are willing to face your crime? 5 5 5 5 100000391 1502032311 1 You no longer have a choice. There is only me here. You have to face me. 7 7 7 7 100000392 @@ -308,20 +308,20 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502032314 1 Mom? 2 2 2 2 1502032314 2 3 3 3 3 1502032314 3 Is she... pointing at the exit? 10 10 10 10 -1502032316 1 "Noan, I hope you get to grow up and survive the apocalypse..." 8 8 8 8 +1502032316 1 Noan, I hope you get to grow up and survive the apocalypse... 8 8 8 8 1502032316 2 I hope you get to become who you want to be. 5 5 5 5 1502032317 1 Captain Rachel... 3 3 3 3 -1502032318 1 "Whatever future you want, don't make the mistakes I've made." 5 5 5 5 +1502032318 1 Whatever future you want, don't make the mistakes I've made. 5 5 5 5 1502032319 1 It'll be quite tragic if this is what we've been working toward and looking forward to. 11 11 11 11 100000399 1502032320 1 Don't be afraid. People are still alive. 3 3 3 3 100000397 1502032321 1 You die because you lived; you rot because you were. 7 7 7 7 1502032321 2 Dying weeds often bear new lives. Why else would rotten grass bring about fireflies? 13 13 13 13 1502032322 1 Noan... Look... 4 4 4 4 100000372 1502032323 1 Spring will come. Snow will melt even if we don't use the books as fuel. 7 7 7 7 100000368 -1502032324 1 "Goodbye, Shrek." 3 3 3 3 100000369 -1502032325 1 "Goodbye... Goodbye! Noan, goodbye!" 8 8 8 8 100000402 -1502032326 1 "Live. Goodbye... Goodbye, Noan!" 6 6 6 6 100000396 -1502032327 1 "Goodbye... Goodbye! Noan, goodbye!" 7 7 7 7 100000370 +1502032324 1 Goodbye, Shrek. 3 3 3 3 100000369 +1502032325 1 Goodbye... Goodbye! Noan, goodbye! 8 8 8 8 100000402 +1502032326 1 Live. Goodbye... Goodbye, Noan! 6 6 6 6 100000396 +1502032327 1 Goodbye... Goodbye! Noan, goodbye! 7 7 7 7 100000370 1502032328 1 ...Yeah... Goodbye... 10 10 10 10 100000366 150203101 1 Help... Help... 2 2 2 2 150203101 2 Why did you do this? You could have passed the filtering! 4 4 4 4 @@ -342,7 +342,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502032209 2 Do you want to be like them? 4 4 4 4 100000384 1502032210 1 No! 2 2 2 2 100000383 1502032211 1 Naughty children need to be disciplined! 4 4 4 4 100000385 -999198140 1 "Now, it's the time for backstabbing." 3 3 3 3 +999198140 1 Now, it's the time for backstabbing. 3 3 3 3 999198141 1 Robert—! 3 3 3 3 150203091 1 System Alert: Large number of Hetero-Creatures and Corrupted detected ahead! 2 2 2 2 150203092 1 System Alert: Punishing Virus detected at 2 o'clock! 2 2 2 2 @@ -355,59 +355,59 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 301311360 1 Do you think this is how it ends? 3 3 3 3 301311361 1 I don't care what obsessions you have. I'll break every one of them. 3 3 3 3 301311362 1 I'm the guardian of this city. 3 3 3 3 -301311363 1 "Your arrogance will be your undoing, outsider." 3 3 3 3 +301311363 1 Your arrogance will be your undoing, outsider. 3 3 3 3 301311364 1 Why don't you forget this place and pretend it didn't happen? 3 3 3 3 301304101 1 The corruption has evoked the pain hidden in M.I.N.D. All previous compromises have turned into knives. 2.5 2.5 2.5 2.5 -301304101 2 "They pierce the depth of her heart, the dreams of yore too heavy to carry anymore... " 3 3 3 3 +301304101 2 They pierce the depth of her heart, the dreams of yore too heavy to carry anymore... 3 3 3 3 301304102 1 Well... 1.5 1.5 1.5 1.5 100000887 301304102 2 But you now have what it takes to press forward with your dreams and walk out of this shelter— 5 5 5 5 100000888 -301304102 3 "Not to mention that you have someone right next to you who's willing to go through it with you, too." 3 3 3 3 100000889 +301304102 3 Not to mention that you have someone right next to you who's willing to go through it with you, too. 3 3 3 3 100000889 301304103 1 This is... Commandant... It already worked. 8 8 8 8 100000672 301304103 2 Welcome back... 2.5 2.5 2.5 2.5 100000673 301304103 3 I'll end this nightmare once and for all. 4 4 4 4 100000674 1020010200 1 Welcome to the Copperfield Aquarium. We hope you have a wonderful time here. 7 7 7 7 100000403 -1020010300 1 "All ""residents"" at the Copperfield Aquarium have their own ""meal"" times." 6 6 6 6 +1020010300 1 All "residents" at the Copperfield Aquarium have their own "meal" times. 6 6 6 6 1020010300 2 You're welcome to share in those amazing moments. 6 6 6 6 -1020010301 1 "The show ""Cyborg Dolphins' Smiles"" is about to begin." 4.5 4.5 4.5 4.5 100000406 +1020010301 1 The show "Cyborg Dolphins' Smiles" is about to begin. 4.5 4.5 4.5 4.5 100000406 1020010301 2 Please take a seat and enjoy the show. 6 6 6 6 -1020010500 1 "All dear visitors, please be advised that we will be closing soon." 5 5 5 5 +1020010500 1 All dear visitors, please be advised that we will be closing soon. 5 5 5 5 1020010500 2 Thank you for your visit today. We look forward to seeing you again. 10 10 10 10 1020010201 1 System Alert: Unable to identify employee information. Connecting to AI Customer Service. 10 10 10 10 -1020010201 2 "Dear esteemed guests, welcome to the Copperfield Aquarium." 10 10 10 10 +1020010201 2 Dear esteemed guests, welcome to the Copperfield Aquarium. 10 10 10 10 1020010201 3 This area is currently closed for repair. Please accept our apologies. 10 10 10 10 1020010201 4 Our staff will enter the activation password as soon as the repair is complete. We appreciate your patience. 10 10 10 10 1020010201 5 Copperfield Aquarium wishes you a wonderful day. 10 10 10 10 -1020010202 1 "A yellowed poster was crumpled into a ball. It recorded the aquarium's completion date and a slogan ""The World's Largest Ecological Underwater Aquarium.""" 4 4 4 4 +1020010202 1 A yellowed poster was crumpled into a ball. It recorded the aquarium's completion date and a slogan "The World's Largest Ecological Underwater Aquarium." 4 4 4 4 1020010202 2 There is a phrase hastily written on the other side with a permanent marker: Ugh! There's not a single fish in here! They're all fake! 4 4 4 4 -1020010203 1 "A white paper was cut into long strips, which read: No pythons in the water tank! Beware of rabbits!" 3 3 3 3 +1020010203 1 A white paper was cut into long strips, which read: No pythons in the water tank! Beware of rabbits! 3 3 3 3 1020010203 2 On its back is written: I'm a rabbit. Rabbits are yum yum. 3 3 3 3 -1020010204 1 "A well-preserved voice recorder, but only gasps of fear were recorded." 3 3 3 3 +1020010204 1 A well-preserved voice recorder, but only gasps of fear were recorded. 3 3 3 3 1020010205 1 Scenes from the past have emerged in front. 3 3 3 3 1020010206 1 Help! Help me! 3 3 3 3 1020010207 1 No need to be sad. We have new lives now... 3.5 3.5 3.5 3.5 1020010208 1 This isn't what I wanted! 3.5 3.5 3.5 3.5 1020010209 1 Come closer... 3.5 3.5 3.5 3.5 -1020010210 1 "Run! Run as far as possible... No, Come! Come and kill me!" 3.5 3.5 3.5 3.5 +1020010210 1 Run! Run as far as possible... No, Come! Come and kill me! 3.5 3.5 3.5 3.5 1020010211 1 Sooner or later you'll become one of us... 3.5 3.5 3.5 3.5 1020010212 1 The water curtain opened. 3 3 3 3 -1020010302 1 "Illusions are not complete lies, behind which there is secret information." 3 3 3 3 -1020010303 1 "Reality is not necessarily the truth, while traps are concealed from view." 3 3 3 3 +1020010302 1 Illusions are not complete lies, behind which there is secret information. 3 3 3 3 +1020010303 1 Reality is not necessarily the truth, while traps are concealed from view. 3 3 3 3 1020010304 1 The lamp has absorbed and projected some memories! 3 3 3 3 1020010305 1 Gruff Voice: Leave! 3 3 3 3 1020010306 1 Scenes from the past have emerged in front. 3 3 3 3 1020010307 1 M.I.N.D. has been stabilized. 3 3 3 3 1020010308 1 Wel... come... 3 3 3 3 -1020010309 1 "Overlapping Voices: Run, run, run!" 5 5 5 5 -1020010310 1 "Run, run, run!" 3 3 3 3 +1020010309 1 Overlapping Voices: Run, run, run! 5 5 5 5 +1020010310 1 Run, run, run! 3 3 3 3 1020010400 1 I'm not your enemy. 3 3 3 3 1020010401 1 It's a guest. Welcome! 3 3 3 3 1020010401 2 Go! Back to where you came! 3 3 3 3 1020010401 3 I'm hungry... 3 3 3 3 -1020010402 1 "Mama ate me, Papa ate Mama, Mama didn't digest, I'm stuffed—" 3 3 3 3 +1020010402 1 Mama ate me, Papa ate Mama, Mama didn't digest, I'm stuffed— 3 3 3 3 1020010402 2 Help! Help! Let me out! 3 3 3 3 -1020010403 1 "Plushie, plushie, don't be sad—" 3 3 3 3 +1020010403 1 Plushie, plushie, don't be sad— 3 3 3 3 1020010404 1 Crying makes you beautiful. Let me give you a cut... 3 3 3 3 -1020010405 1 "A half for me, a half for her... Upper half or lower half? Left half or right half?" 3 3 3 3 +1020010405 1 A half for me, a half for her... Upper half or lower half? Left half or right half? 3 3 3 3 1020010406 1 Upper or lower? Left or right? Which half do you want to keep? 3 3 3 3 1020010407 1 Toss away all weaknesses and shortcomings. 3 3 3 3 1020010407 2 No one will hurt you. You'll be where you belong. 3 3 3 3 @@ -424,12 +424,12 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1020010417 1 ...You've broken your word? 3 3 3 3 1020010418 1 Your struggle is a waste of time. 3 3 3 3 1020010419 1 Need to... go deeper? 3 3 3 3 -1020010420 1 "As the whispers in darkness fade away, the vision is gradually brightening." 3 3 3 3 +1020010420 1 As the whispers in darkness fade away, the vision is gradually brightening. 3 3 3 3 1020010421 1 The food! The food has been stolen! 5 5 5 5 1020010421 2 Good job... I must kill the little mouse! 5 5 5 5 -1020010422 1 "I'm going to crush you, to kill you, to save you, to morn you!" 3 3 3 3 +1020010422 1 I'm going to crush you, to kill you, to save you, to morn you! 3 3 3 3 1020010423 1 ... 3 3 3 3 -1020010424 1 "Behold, the final light." 3 3 3 3 +1020010424 1 Behold, the final light. 3 3 3 3 1020010425 1 Impossible... Great! 3 3 3 3 1020010425 2 Let me go... Kill me! 3 3 3 3 1020010426 1 No... Thank you... 3 3 3 3 @@ -442,9 +442,9 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1020010431 1 I must escape... Don't let me escape! 3 3 3 3 1020010432 1 I still have things to do... Please end it now... 3 3 3 3 1020010433 1 Save me... Kill me... 3 3 3 3 -1020010501 1 "Miss, is everything okay?" 3 3 3 3 +1020010501 1 Miss, is everything okay? 3 3 3 3 1020010502 1 Why! Why I have to do this myself! 3 3 3 3 -1020010503 1 "Sorry, sorry, sorry!" 3 3 3 3 +1020010503 1 Sorry, sorry, sorry! 3 3 3 3 1020010504 1 Haha—Hahaha—Hahahaha! 3 3 3 3 1020010505 1 It's not my fault. Not my fault! Don't come back to me! 3 3 3 3 1020011401 1 I'm looking for you. 1.7 1.7 1.7 1.7 100000897 @@ -454,17 +454,17 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1020011405 1 My friend. 1.72 1.72 1.72 1.72 100000903 1020011406 1 The only one who understands me. 1.91 1.91 1.91 1.91 100000904 1020011407 1 The only one who knows my weaknesses. 3.19 3.19 3.19 3.19 100000905 -1020011408 1 "Together, we will..." 2.08 2.08 2.08 2.08 100000906 +1020011408 1 Together, we will... 2.08 2.08 2.08 2.08 100000906 1020011409 1 Destroy this despairing world! 2.82 2.82 2.82 2.82 100000907 1020011410 1 Restore this devastated world... 3.88 3.88 3.88 3.88 100000898 1020011411 1 Do you know which one is her true wish? 5.67 5.67 5.67 5.67 100000896 1020011412 1 I know. 1 1 1 1 100000890 1020011413 1 I know... These are all her wishes. 4 4 4 4 100000891 -1020011414 1 "Even at this point, her remnants of consciousness... are still protecting us!" 6.46 6.46 6.46 6.46 100000892 +1020011414 1 Even at this point, her remnants of consciousness... are still protecting us! 6.46 6.46 6.46 6.46 100000892 1020011415 1 Bianca... 1.23 1.23 1.23 1.23 100000899 1502040501 1 Vanessa: Something's off. 1.5 1.5 1.5 1.5 1502040501 2 0.5 0.5 0.5 0.5 -1502040501 3 "Vera: This is way too ""clean."" It's almost like... someone is still living here." 2.5 2.5 2.5 2.5 +1502040501 3 Vera: This is way too "clean." It's almost like... someone is still living here. 2.5 2.5 2.5 2.5 1502040501 4 0.5 0.5 0.5 0.5 1502040501 5 Vanessa: Could it be those experimental Constructs on the trees outside? 2 2 2 2 1502040501 6 0.5 0.5 0.5 0.5 @@ -479,62 +479,62 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040503 5 Vanessa: So they've hidden the tracks of their experiments. 2 2 2 2 1502040504 1 Vera: ...The door's here. Did you expect me to tell you this? 2 2 2 2 1502040505 1 Vera: Surveillance? So we've been monitored by someone behind the camera ever since we walked into this place? 3 3 3 3 -1502040506 1 "Vanessa: If there's surveillance equipment, there's a security room storing the footage. The data storage devices must still be running." 3 3 3 3 +1502040506 1 Vanessa: If there's surveillance equipment, there's a security room storing the footage. The data storage devices must still be running. 3 3 3 3 1502040506 2 0.5 0.5 0.5 0.5 1502040506 3 Vanessa: Let's see if there are any clues to the location of the security room. 2 2 2 2 -1502040507 1 "Vera: Hey, look." 2 2 2 2 +1502040507 1 Vera: Hey, look. 2 2 2 2 1502040508 1 Vera: These dolls have something in their bellies. 2 2 2 2 1502040509 1 Vera: The schedule here seems quite healthy. 2 2 2 2 1502040510 1 Vera: Over here. Has this bear... been here all the time? 2 2 2 2 1502040511 1 0.75 0.75 0.75 0.75 100000928 1502040511 2 ???: ...Come on. 2 2 2 2 -1502040512 1 "Vera: Hey, stop zoning out, dollface!" 2 2 2 2 +1502040512 1 Vera: Hey, stop zoning out, dollface! 2 2 2 2 1502040513 1 Bambinata: The security room is in there. 2 2 2 2 1502040514 1 Vera: Behind the shelf? How did you know that? 2 2 2 2 1502040515 1 Bambinata: There is a strange memory... in Bambinata's M.I.N.D. 2.5 2.5 2.5 2.5 1502040515 2 0.5 0.5 0.5 0.5 1502040515 3 Vanessa: When did it show up? 1.5 1.5 1.5 1.5 1502040515 4 0.5 0.5 0.5 0.5 -1502040515 5 "Bambinata: Just now... Bambinata has scanned her frame, and no anomaly is found. But... Bambinata can ""remember"" someone passing through here." 3 3 3 3 +1502040515 5 Bambinata: Just now... Bambinata has scanned her frame, and no anomaly is found. But... Bambinata can "remember" someone passing through here. 3 3 3 3 1502040515 6 0.5 0.5 0.5 0.5 1502040515 7 Vanessa: Let's see if there's anything unusual about this bookshelf first. 2 2 2 2 -1502040516 1 "Bambinata: Do we blow this place up, Mistress?" 2 2 2 2 +1502040516 1 Bambinata: Do we blow this place up, Mistress? 2 2 2 2 1502040516 2 0.5 0.5 0.5 0.5 1502040516 3 Vanessa: Let's avoid impacting the electronics and data with the explosions. We'll start with scanning it. 2 2 2 2 -1502040517 1 "Vera: The shelf has electrical reactions as expected, but the activation requires admin authentication." 2 2 2 2 +1502040517 1 Vera: The shelf has electrical reactions as expected, but the activation requires admin authentication. 2 2 2 2 1502040518 1 Vera: Can we find it in the memory? 2 2 2 2 1502040519 1 Bambinata: Hmm... The data is not complete. Let Bambinata try to fix it. 3 3 3 3 -1502040520 1 "Vanessa: Wait, let's be more careful. Establish a deep M.I.N.D. connection with me first, Bambinata." 3 3 3 3 -1502040521 1 "Vanessa: And Cerberus, you keep an eye on things and help out Bambinata." 2 2 2 2 +1502040520 1 Vanessa: Wait, let's be more careful. Establish a deep M.I.N.D. connection with me first, Bambinata. 3 3 3 3 +1502040521 1 Vanessa: And Cerberus, you keep an eye on things and help out Bambinata. 2 2 2 2 1502040523 1 Bambinata: Broken memory data... Should be able to make it more consistent if Bambinata can adjust the time perception. 3 3 3 3 1502040523 2 0.5 0.5 0.5 0.5 1502040523 3 Bambinata: The core data that appears to be the administrator is standing by the bed. Is it time to rest? 2 2 2 2 -1502040524 1 "Mother: Time, to rest. Sleep on time." 2 2 2 2 +1502040524 1 Mother: Time, to rest. Sleep on time. 2 2 2 2 1502040524 2 0.5 0.5 0.5 0.5 -1502040524 3 "Mother: Good girl, ▇▇▇, rewarded. Have a, good dream, tonight." 2 2 2 2 +1502040524 3 Mother: Good girl, ▇▇▇, rewarded. Have a, good dream, tonight. 2 2 2 2 1502040525 1 Bambinata: ... 2 2 2 2 -1502040526 1 "Bambinata: The same wooden horse... This memory must have taken place before the game time, I guess?" 3 3 3 3 +1502040526 1 Bambinata: The same wooden horse... This memory must have taken place before the game time, I guess? 3 3 3 3 1502040527 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3 1502040528 1 Bambinata: The time of the memory is not accurate enough. 3 3 3 3 1502040529 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3 -1502040530 1 "Mother: Good children, tidy up toys. Otherwise, you'll become, naughty children." 2 2 2 2 +1502040530 1 Mother: Good children, tidy up toys. Otherwise, you'll become, naughty children. 2 2 2 2 1502040530 2 0.5 0.5 0.5 0.5 -1502040530 3 "Mother: Naughty children, will be, punished." 2 2 2 2 +1502040530 3 Mother: Naughty children, will be, punished. 2 2 2 2 1502040531 1 Bambinata: These memories... Is this where Bambinata used to live? 2 2 2 2 -1502040532 1 "Mother: Game time, now. Good children, make use of, calculation module." 3 3 3 3 +1502040532 1 Mother: Game time, now. Good children, make use of, calculation module. 3 3 3 3 1502040533 1 Bambinata: Mistress never told Bambinata about her past. 3 3 3 3 1502040534 1 Vera: Hmm? Did I touch something by mistake? Sorry— 3 3 3 3 1502040534 2 0.5 0.5 0.5 0.5 1502040534 3 Vera: But you should stay lying down! 2 2 2 2 1502040535 1 Bambinata: Resume data recovery. 2 2 2 2 -1502040536 1 "Vera: Looks like someone's keeping a secret from you, dollface." 2 2 2 2 +1502040536 1 Vera: Looks like someone's keeping a secret from you, dollface. 2 2 2 2 1502040537 1 Vera: All eliminated. 2 2 2 2 1502040538 1 Vera: That's it? 1.5 1.5 1.5 1.5 1502040538 2 0.5 0.5 0.5 0.5 1502040538 3 Bambinata: Data recovery complete. 1.5 1.5 1.5 1.5 -1502040540 1 "Vanessa: Bambinata, investigate inside the building." 2 2 2 2 +1502040540 1 Vanessa: Bambinata, investigate inside the building. 2 2 2 2 1502040540 2 0.5 0.5 0.5 0.5 -1502040540 3 "Bambinata: Yes, Mistress." 1.5 1.5 1.5 1.5 +1502040540 3 Bambinata: Yes, Mistress. 1.5 1.5 1.5 1.5 1502040539 1 Vanessa: They look... more like they're running out from inside. 2 2 2 2 1502040539 2 0.5 0.5 0.5 0.5 1502040539 3 Vera: There seems to be something here that scares them. 1.5 1.5 1.5 1.5 @@ -543,8 +543,8 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040602 1 Vanessa: There has to be something related to the experiment. Look deeper. 2 2 2 2 1502040603 1 Bambinata: Bambinata can try to fix these data fragments like she did earlier. 3 3 3 3 1502040604 1 Vera: With your external memory module? 3 3 3 3 -1502040605 1 "Vanessa: Bambinata, stop if any error occurs." 3 3 3 3 -1502040606 1 "Bambinata: Yes, Mistress." 3 3 3 3 +1502040605 1 Vanessa: Bambinata, stop if any error occurs. 3 3 3 3 +1502040606 1 Bambinata: Yes, Mistress. 3 3 3 3 1502040607 1 2 2 2 2 1502040608 1 Vera: What? The data download panel is over there. 3 3 3 3 1502040609 1 Bambinata: I must not leave without Mistress' permission. 2 2 2 2 @@ -552,22 +552,22 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040611 1 Vanessa: Look for anything related to the experiment or architectural blueprints. 3 3 3 3 1502040612 1 Bambinata: Understood. 1.5 1.5 1.5 1.5 1502040613 1 Bambinata: Space recovery interrupted... Could there be a data deviation? 3 3 3 3 -1502040614 1 "Bambinata: The recovered security room might have the information you need, Mistress... It's straight ahead." 3 3 3 3 +1502040614 1 Bambinata: The recovered security room might have the information you need, Mistress... It's straight ahead. 3 3 3 3 1502040615 1 Bambinata: What just flashed before me...? 2 2 2 2 1502040616 1 3 3 3 3 1502040617 1 Bambinata: It shouldn't be here. Looks like the items have to be matched with the correct data. 3 3 3 3 1502040618 1 Bambinata: The data deviation is down. 2 2 2 2 -1502040619 1 "Bambinata: Data deviation corrected, Mistress. Bambinata is off to the next area." 3 3 3 3 +1502040619 1 Bambinata: Data deviation corrected, Mistress. Bambinata is off to the next area. 3 3 3 3 1502040620 1 Bambinata: ...Mistress? 2 2 2 2 1502040621 1 2 2 2 2 -1502040622 1 "Bambinata: There it is, an architectural blueprint. Bambinata will immediately sync it to your terminal, Mistress." 3 3 3 3 +1502040622 1 Bambinata: There it is, an architectural blueprint. Bambinata will immediately sync it to your terminal, Mistress. 3 3 3 3 1502040623 1 Bambinata: Forming data connection... 2 2 2 2 1502040624 1 Bambinata: Transmitting data... 2 2 2 2 1502040625 1 Bambinata: Data transmission completed... 2 2 2 2 1502040626 1 Vera: File transmission? It's the architectural blueprint. Your doll made it. 2 2 2 2 1502040626 2 0.5 0.5 0.5 0.5 -1502040626 3 "Vanessa: Good. Bambinata, you can stop for now." 2 2 2 2 -1502040627 1 "Bambinata?: ...Come here... Come to ""Mother""—" 3 3 3 3 +1502040626 3 Vanessa: Good. Bambinata, you can stop for now. 2 2 2 2 +1502040627 1 Bambinata?: ...Come here... Come to "Mother"— 3 3 3 3 1502040628 1 Vera: What did you say? 1.5 1.5 1.5 1.5 1502040628 2 0.5 0.5 0.5 0.5 1502040628 3 Bambinata?: There's a voice o-outside... outside. You should go c-check it out. 3 3 3 3 @@ -583,9 +583,9 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040635 1 Bambinata: Who are you? Did you interrupt the communication between Bambinata and Mistress? 2 2 2 2 1502040636 1 Bambinata: The words on the barque... Should be left by the friend of the constructor of this building. 3 3 3 3 1502040636 2 0.5 0.5 0.5 0.5 -1502040636 3 "Bambinata: Being on the sea, sail. Being on the land, settle..." 2 2 2 2 +1502040636 3 Bambinata: Being on the sea, sail. Being on the land, settle... 2 2 2 2 1502040637 1 Bambinata: The corridor has changed?! 2 2 2 2 -1502040638 1 "Bambinata: Being on the sea, sail. Being on the land, settle... Could the ship's bow indicate the direction to open the door?" 3 3 3 3 +1502040638 1 Bambinata: Being on the sea, sail. Being on the land, settle... Could the ship's bow indicate the direction to open the door? 3 3 3 3 1502040639 1 Bambinata: Wait... Did I see this corridor before? 2 2 2 2 1502040639 2 0.5 0.5 0.5 0.5 1502040639 3 Bambinata: Was there a data deviation during the space recovery? 2 2 2 2 @@ -603,71 +603,71 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040645 1 Bambinata: The security room... is not this way. 2 2 2 2 1502040646 1 Vera: Dollface said it was not this way. 2 2 2 2 1502040301 1 Vera: This is the best you can do? Useless. 2 2 2 2 -1502040302 1 "Vera: By the time you finish, I would have killed all the enemies here, dear." 2 2 2 2 +1502040302 1 Vera: By the time you finish, I would have killed all the enemies here, dear. 2 2 2 2 1502040303 1 Vanessa: Lower your voice. Don't draw other Corrupted here. They'll slow us down. 2 2 2 2 -1502040304 1 "Vera: Turns out that wherever I go, the battlefield always follows!" 2 2 2 2 -1502040305 1 "Vera: Hey, you can handle this, right? Little girl?" 2 2 2 2 +1502040304 1 Vera: Turns out that wherever I go, the battlefield always follows! 2 2 2 2 +1502040305 1 Vera: Hey, you can handle this, right? Little girl? 2 2 2 2 1502040306 1 Bambinata: Yes. Combat order received from Mistress. Ready to fight at any minute. 2 2 2 2 1502040307 1 Vera: You guys suck. 2 2 2 2 1502040308 1 Vera: You're acting like this is your first mission! 2 2 2 2 -1502040309 1 "Vera: Let me help you. Otherwise, I don't know when we can complete the mission." 2 2 2 2 +1502040309 1 Vera: Let me help you. Otherwise, I don't know when we can complete the mission. 2 2 2 2 1502040310 1 Vanessa: The mist is heavy. 2 2 2 2 -1502040311 1 "Bambinata: High percentage of sulfides, but lower than the harmful range." 3 3 3 3 -1502040312 1 "Vera: Something's on the tree. Is it a Corrupted? No, the degree of corrosion is not right..." 2 2 2 2 -1502040313 1 "Vanessa: Bambinata, check with the terminal." 2 2 2 2 -1502040314 1 "Bambinata: Yes, Mistress." 2 2 2 2 +1502040311 1 Bambinata: High percentage of sulfides, but lower than the harmful range. 3 3 3 3 +1502040312 1 Vera: Something's on the tree. Is it a Corrupted? No, the degree of corrosion is not right... 2 2 2 2 +1502040313 1 Vanessa: Bambinata, check with the terminal. 2 2 2 2 +1502040314 1 Bambinata: Yes, Mistress. 2 2 2 2 1502040315 1 Bambinata: ...It's a broken experimental Construct. The module is not available now. 3 3 3 3 1502040316 1 Vanessa: This place looks like their cemetery... 2 2 2 2 1502040317 1 Vanessa: Stay alert. We haven't finished all the enemies. 2 2 2 2 1502040318 1 Bambinata: ...Synchronizing kinetic module parameters... 2 2 2 2 1502040319 1 Bambinata: Synchronizing resimulated special attack moves... 2 2 2 2 -1502040801 1 "Vera: Hmph, a welcome party like this..." 2 2 2 2 +1502040801 1 Vera: Hmph, a welcome party like this... 2 2 2 2 1502040802 1 Vera: Trying to stall for time? 2 2 2 2 1502040803 1 Vera: Is this place constructed just to play them around? This is too narrow. 2 2 2 2 1502040804 1 Vera: Have to slow down. 2 2 2 2 1502040805 1 Vera: Footsteps... 3 3 3 3 -1502040806 1 "Vera: Let's have fun, shall we?" 3 3 3 3 +1502040806 1 Vera: Let's have fun, shall we? 3 3 3 3 1502040807 1 Vera: I hear footsteps. I'm not here to play this boring game with you. 2 2 2 2 1502041101 1 ???: ... 2 2 2 2 -1502041101 2 "???: Oh... Mother, give me one more chance..." 3 3 3 3 +1502041101 2 ???: Oh... Mother, give me one more chance... 3 3 3 3 1502041101 3 I will convince Doris to behave! 3 3 3 3 1502041110 1 Wake up— 1 1 1 1 1502041111 1 Bambinata... 1 1 1 1 1502041112 1 Bambi... nata... 1 1 1 1 1502041113 1 Bam... bi... 1 1 1 1 1502041114 1 Hurry up— 1 1 1 1 -1502041115 1 "Dottie: Doris, Mother's getting angry." 2 2 2 2 +1502041115 1 Dottie: Doris, Mother's getting angry. 2 2 2 2 1502041116 1 Stop being selfish. 4 4 4 4 1502041117 1 We can't let Mother down again. 4 4 4 4 1502041118 1 You must learn this immediately. 3 3 3 3 1502041119 1 Be a good girl! 4 4 4 4 -1502041120 1 "Doris, be good." 2 2 2 2 -1502041121 1 "Family, Dottie, family, Mother" 2 2 2 2 -1502041122 1 "Mother, Mother, Mother, Mother" 2 2 2 2 -1502041123 1 "Family, family, family, family" 2 2 2 2 -1502041124 1 "Doris, be good. Good girl." 2 2 2 2 -1502041125 1 "Good girl, be good." 2 2 2 2 -1502041126 1 "Behave, behave, behave, behave" 2 2 2 2 -1502041127 1 "...Yes, it's easy to follow orders." 8 8 8 8 100000908 +1502041120 1 Doris, be good. 2 2 2 2 +1502041121 1 Family, Dottie, family, Mother 2 2 2 2 +1502041122 1 Mother, Mother, Mother, Mother 2 2 2 2 +1502041123 1 Family, family, family, family 2 2 2 2 +1502041124 1 Doris, be good. Good girl. 2 2 2 2 +1502041125 1 Good girl, be good. 2 2 2 2 +1502041126 1 Behave, behave, behave, behave 2 2 2 2 +1502041127 1 ...Yes, it's easy to follow orders. 8 8 8 8 100000908 1502041128 1 No... Someone will hate Bambinata for this. 6.5 6.5 6.5 6.5 100000909 1502041129 1 Be a good kid. The researcher also said this to Bambinata... 5.5 5.5 5.5 5.5 100000910 -1502041130 1 "But, Bambinata also has something to say... May she?" 8.5 8.5 8.5 8.5 100000911 +1502041130 1 But, Bambinata also has something to say... May she? 8.5 8.5 8.5 8.5 100000911 1502041131 1 Wanting to do it does not make it right. 6 6 6 6 100000912 1502041132 1 ...Is that so? How can Bambinata tell right from wrong? 8 8 8 8 100000913 -1502041133 1 "If silence is the worst answer, then what is the correct answer?" 6 6 6 6 100000914 +1502041133 1 If silence is the worst answer, then what is the correct answer? 6 6 6 6 100000914 1502041134 1 The answer to what? 3 3 3 3 100000915 1502041135 1 The answer to... her expectation— 4 4 4 4 100000916 1502041136 1 Why didn't you say you like ballet? 5 5 5 5 100000925 1502041137 1 Bambinata... Will you support me? 5 5 5 5 100000926 -1502041138 1 "One day, I will make it so that no one disobeys me." 7 7 7 7 100000927 +1502041138 1 One day, I will make it so that no one disobeys me. 7 7 7 7 100000927 1502041139 1 Bambinata must tell Nessa... Mistress what she's been to say! 8 8 8 8 100000917 1502041140 1 Even against Mother and Father's order? 5 5 5 5 100000918 1502041141 1 Yes. This is what Bambinata wants to do. 7 7 7 7 100000919 1502041142 1 Understood. 4 4 4 4 100000920 -1502041143 1 "Then, Bambinata has to get back to Nessa (Mistress) now." 7 7 7 7 100000921 +1502041143 1 Then, Bambinata has to get back to Nessa (Mistress) now. 7 7 7 7 100000921 1502041144 1 Dottie: No! 3 3 3 3 1502041145 1 Dottie: Hahaha—Mother will punish you... 3 3 3 3 -1502041146 1 "Bambinata: Bambinata will be right back to you, Mistress." 3 3 3 3 +1502041146 1 Bambinata: Bambinata will be right back to you, Mistress. 3 3 3 3 1502041147 1 Mother: ... 4 4 4 4 1502041148 1 A black... butterfly? 5 5 5 5 1502041149 1 It flew away... Should Bambinata follow it? 5 5 5 5 @@ -679,23 +679,23 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1021011800 2 Strange sights are devouring the edges of the M.I.N.D. 6 6 6 6 1021011800 3 He must think of a way to tackle everything here. 6 6 6 6 1021011801 1 (Weird screams) 3 3 3 3 -1021011802 1 "Lee?: Since we don't belong to the same world, I can't share much with you." 3 3 3 3 +1021011802 1 Lee?: Since we don't belong to the same world, I can't share much with you. 3 3 3 3 1021011802 2 Lee?: I can't promise that what I've learned will apply to your situation. 3 3 3 3 1021011803 1 Lee?: Too much information may lead to more errors. 3 3 3 3 -1021011803 2 "Lee?: Trying to ""fix"" things arbitrarily might cause more problems. I'm sure you understand that." 3 3 3 3 -1021011804 1 "Lee?: You must find your own answer, the most important part." 3 3 3 3 +1021011803 2 Lee?: Trying to "fix" things arbitrarily might cause more problems. I'm sure you understand that. 3 3 3 3 +1021011804 1 Lee?: You must find your own answer, the most important part. 3 3 3 3 1021011804 2 Lee?: Its clues can be anywhere. 4 4 4 4 1021011805 1 Lee?: ...I'll leave the rest to you. Only you can do this. 5 5 5 5 1021021800 1 Back to this place again... 6 6 6 6 1021021800 2 But the answer to the unending corridor has been solved. 6 6 6 6 1021021800 3 The only thing remaining is to reach the top of the tower. 6 6 6 6 -1021012000 1 "The heavy fog is gone, and they finally reached the end of the river..." 6 6 6 6 +1021012000 1 The heavy fog is gone, and they finally reached the end of the river... 6 6 6 6 1021012001 1 Scarlet data is flowing slowly on the dense sharp crystal spikes. 6 6 6 6 1021012002 1 The platform broke into the weird space without invitation. 6 6 6 6 -1021022000 1 "Familiar place, strange barrier." 3 3 3 3 +1021022000 1 Familiar place, strange barrier. 3 3 3 3 1021022001 1 Lee stands here once again after going through countless difficulties... 5 5 5 5 1021022002 1 Possibilities from other timelines have entered Hyperreal's body... 5 5 5 5 -1021022003 1 "Attracted by the core, the guards of the ""tower"" are emerging from the time rifts." 3 3 3 3 +1021022003 1 Attracted by the core, the guards of the "tower" are emerging from the time rifts. 3 3 3 3 1021022004 1 Possibilities from other timelines have merged in Hyperreal's body. 5 5 5 5 1021022005 1 Lee is back to this place again... but will he be able to face the core this time? 6 6 6 6 1021011900 1 A few hours after saving Liv... 6 6 6 6 @@ -709,12 +709,12 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1021012201 2 And they will shatter your laughable imitations! 3 3 3 3 1021012202 1 Hmph. Your imitation ability is just as I calculated. 2 2 2 2 1021012203 1 0.75 0.75 0.75 0.75 100000929 -1021012203 2 "You've been learning, comprehending, and imitating us." 5 5 5 5 +1021012203 2 You've been learning, comprehending, and imitating us. 5 5 5 5 1021012203 3 Our response is to keep going and reach places you will never reach. 10 10 10 10 1021012100 1 A storm struck the M.I.N.D... 6 6 6 6 1021012101 1 But an area remains silent in the chaos. 6 6 6 6 -1021012102 1 "No other ""Lees"" can be found here..." 6 6 6 6 -1021012103 1 "The memory resonates with the ""Whirlpool"". The memory deep in the M.I.N.D. starts surging..." 6 6 6 6 +1021012102 1 No other "Lees" can be found here... 6 6 6 6 +1021012103 1 The memory resonates with the "Whirlpool". The memory deep in the M.I.N.D. starts surging... 6 6 6 6 1021012104 1 —The clock hands start to move backward. 5 5 5 5 1021012105 1 —The clock hands start to move forward. 5 5 5 5 1021012106 1 ???: The answer is not here. You failed. We all failed... 5 5 5 5 @@ -723,8 +723,8 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1021012109 1 ...Tell me your answer. 5 5 5 5 1021012110 1 The hidden memories resonate once more. 3 3 3 3 1021012111 1 The start of resolve. The desired future. Everything comes together once again. 6 6 6 6 -1021012112 1 "But we have no choice but to move on, right...?" 5 5 5 5 -1021012113 1 "Me on the other side, with the of a brand-new frame." 4 4 4 4 +1021012112 1 But we have no choice but to move on, right...? 5 5 5 5 +1021012113 1 Me on the other side, with the of a brand-new frame. 4 4 4 4 1021012114 1 Hold it tight and keep going... 4 4 4 4 1021012115 1 The future... is in your hand... 6 6 6 6 300613041 1 System: Low energy of the frame. Exiting flying mode and entering the lower-power mode. 3.5 3.5 3.5 3.5 @@ -741,7 +741,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 300613051 1 Patrol Robot: Unknown object detected. Execute the elimination order. 3 3 3 3 300613052 1 Trailblazer: That's the target. 2 2 2 2 300613053 1 Trailblazer: Execute the last recycle operation. 2 2 2 2 -300613060 1 Trailblazer: That is our target. 2 2 2 2 +300613060 1 Trailblazer: That is my target. 2 2 2 2 300613061 1 Trailblazer: Looks like it's a data transfer device for a prototype frame. 2 2 2 2 300613062 1 Trailblazer: Modify its command data and then turn it on to control it. 2 2 2 2 300613071 1 Trailblazer: It's locked by a device nearby. Data already backed up in the "Battle Mode" database. 3 3 3 3 @@ -750,7 +750,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 300613113 1 Trailblazer: And I'll be after it. 2 2 2 2 300613114 1 Trailblazer: At least there is still some left. 2 2 2 2 300613141 1 Trailblazer: I knew it. The locking alarm was triggered. 2 2 2 2 -300613142 1 Trailblazer: Operating device activated. Data already backed up in the "Battle Mode" database. 2 2 2 2 +300613142 1 Trailblazer: Operating device activated. Data already backed up in the "Tactical Mode" database. 2 2 2 2 300613143 1 System: Unauthorized operation detected! Executing warning protocol! 2 2 2 2 300613144 1 System: Unauthorized unlocking operation detected! Executing elimination protocol! 2 2 2 2 300613145 1 Trailblazer: Not this device! 2 2 2 2 @@ -759,26 +759,26 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022011302 1 When the actor becomes the character themselves, they can see the real world through other things and acquire the necessary experience as the character. 4 4 4 4 1022011303 1 However, when the bell toll comes and the play is over, the character has to remove the costume and back to the normal actor. 3 3 3 3 1022011304 1 If you were the character, how would you decide how the play starts and ends? 2 2 2 2 -1022011307 1 Oh, I guess that's the "giant's wings" in the knight. Huh? Is it spinning faster? 2 2 2 2 -1022011308 1 Ayla: Mask? It went through... 2 2 2 2 +1022011307 1 Oh, I guess that's the "giant's wings" in the knight's eyes. Huh? Is it spinning faster? 2 2 2 2 +1022011308 1 Ayla: Masks? They went through... 2 2 2 2 1022011310 1 Don Quixote: A true warrior will never surrender! 2 2 2 2 1022011311 1 Don Quixote: I can definitely defeat you! 2 2 2 2 -1022021301 1 Don Quixote: Did you defeat that Don Quixote, my lord? Unbelievable! 3 3 3 3 -1022021302 1 Mirror Knight: You'll understand soon! 2 2 2 2 +1022021301 1 Don Quixote: Did you defeat that Don Quixote, my lord? I don't believe it! 3 3 3 3 +1022021302 1 The Knight of the Mirrors: You'll understand soon! 2 2 2 2 1022021303 1 Don Quixote: The Don Quixote you mentioned is my best friend in this world. You could say that I'm just like him. 4 4 4 4 -1022021310 1 Mirror Knight: Cough... If I can defeat him, then I can defeat you! 2 2 2 2 -1022021311 1 Mirror Knight: Now it's your turn to feel hopeless. 2 2 2 2 -1022031301 1 Don Quixote: Whitemoon Knight, I've never heard of your achievements, but I decide to accept your challenge anyway. 2 2 2 2 +1022021310 1 The Knight of the Mirrors: Cough... If I can defeat him, then I can defeat you! 2 2 2 2 +1022021311 1 The Knight of the Mirrors: Now it's your turn to feel hopeless. 2 2 2 2 +1022031301 1 Don Quixote: The Knight of the White Moon, I've never heard of your achievements, but I decide to accept your challenge anyway. 2 2 2 2 1022031302 1 Don Quixote: But I don't want your achievements for I have mine. 2 2 2 2 -1022031303 1 Whitemoon Knight: Well then, let's start the challenge. 2 2 2 2 -1022031305 1 Whitemoon Knight: ... 2 2 2 2 -1022031306 1 Whitemoon Knight: The greatest knight in the world indeed! Now I'll break your sword myself! 2 2 2 2 +1022031303 1 The Knight of the White Moon: Well then, let's start the challenge. 2 2 2 2 +1022031305 1 The Knight of the White Moon: ... 2 2 2 2 +1022031306 1 The Knight of the White Moon: The greatest knight in the world indeed! Now I'll break your sword myself! 2 2 2 2 1022031307 1 Don Quixote: ...Is this the power of a wizard? 2 2 2 2 -1022031310 1 Whitemoon Knight: Our decisions are incompatible. 2 2 2 2 -1022031311 1 Whitemoon Knight: The world we see is different. 2 2 2 2 +1022031310 1 The Knight of the White Moon: Our decisions are incompatible. 2 2 2 2 +1022031311 1 The Knight of the White Moon: The world we see is different. 2 2 2 2 1022031312 1 Don Quixote: No. I just followed the truth as I saw it. 2 2 2 2 -1022031315 1 Whitemoon Knight: Truth? What truth? 2 2 2 2 -1022031316 1 Whitemoon Knight: If you continue to do this, you will fall in the abyss of your illusions. 2 2 2 2 +1022031315 1 The Knight of the White Moon: Truth? What truth? 2 2 2 2 +1022031316 1 The Knight of the White Moon: If you continue to do this, you will fall in the abyss of your illusions. 2 2 2 2 1022010901 1 Troian: Ayla, pay attention to the surroundings. No idea what kind of "design" will be waiting ahead for us in the hall. 2 2 2 2 1022010902 1 Ayla: "Design"...? Probably we are also part of it. 2 2 2 2 1022010903 1 Troian: ...I knew it! Be careful. This is not a simple "exhibition." 2 2 2 2 @@ -789,12 +789,12 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022010909 1 Troian: I'll continue to set up the turret. 2 2 2 2 1022020901 1 Ayla: There should be two lines! 2 2 2 2 1022020902 1 Ayla: Because Ayla seems to have participated in this! 2 2 2 2 -1022020905 1 Sica: ...Huh? Wait! Miss Ayla. Miss Troian. Can you hear me? 2 2 2 2 -1022020906 1 Sica: We just severely injured "Huaxu", and he is back to battle mode already? 2 2 2 2 +1022020905 1 Sica: ...Huh? Wait! Ayla, Trojan, can you hear me? 2 2 2 2 +1022020906 1 Sica: We just severely injured "Huaxu", and it is back to battle mode already? 2 2 2 2 1022020907 1 Sica & Ayla: ...Now! 2 2 2 2 1022020910 1 Sica: That's alright! Now that we know their tricks, we just need to play with it patiently... 3 3 3 3 1022020915 1 Sica: Yes! 3 3 3 3 -1022020601 1 Sica: The guy over there... 3 3 3 3 +1022020601 1 Sica: That person over there... 3 3 3 3 1022020602 1 Ayla: Speaking of the Arctic Route Union... 4 4 4 4 1022020603 1 Ayla: All right! Let's start the boss fight! 2 2 2 2 1022010601 1 Guide: Please follow me. 3 3 3 3 @@ -809,11 +809,11 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022010610 1 Squid Robot: Arctic Hall Cleaning Squad CL-07... is in charge of the halls. 3 3 3 3 1022010611 1 Ayla: A squid that squirts... It might get along with that kid. 3 3 3 3 1022010612 1 Sica: The mechanoid model is Naval 5 - Squid. Just the original model plus a cleaning module. Shouldn't be hard to deal with. 2 2 2 2 -1022010613 1 Guide: Understand. Have fun. 3 3 3 3 -1022010614 1 Guide: Understand. Please get ready. 3 3 3 3 +1022010613 1 Guide: Understood. May you have a delightful time. 3 3 3 3 +1022010614 1 Guide: Understood. Please get ready. 3 3 3 3 1022010615 1 Bear: I knew it would be more interesting to get moving than being an exhibit. 3 3 3 3 -1022011501 1 Ayla: It's the first time Ayla sees an art form like this. 3 3 3 3 -1022011502 1 Haicma: ...You're suggested to speak with the android to get information first. 3 3 3 3 +1022011501 1 Ayla: It's my first time seeing an art form like this. 3 3 3 3 +1022011502 1 Haicma: ...You're suggested to speak with the humanoid mechanoid to get information first. 3 3 3 3 1022011503 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 1022011504 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 1022011505 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 @@ -822,28 +822,28 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022011508 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 1022011509 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 1022011510 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 -1022011511 1 Ayla: Hey! Ayla hasn't said anything yet! 3 3 3 3 +1022011511 1 Ayla: Hey! I haven't said anything yet! 3 3 3 3 1022011511 2 0.5 0.5 0.5 0.5 1022011511 3 Haicma: They have lost the fundamental logical senses. Executing suppression with force is recommended. 3 3 3 3 -1022011512 1 Ayla: This performance art is way beyond Ayla, but Ayla is willing to take the challenge! 3 3 3 3 +1022011512 1 Ayla: This performance art is way advanced, but I'm willing to take the challenge! 3 3 3 3 1022011512 2 0.5 0.5 0.5 0.5 1022011512 3 Haicma: Ayla, please be cautious. I have detected a high-energy signal. 3 3 3 3 -1022021501 1 Haicma: The Trailblazer? 3 3 3 3 +1022021501 1 Haicma: Trailblazer? 3 3 3 3 1022021501 2 0.5 0.5 0.5 0.5 1022021501 3 Ayla: What a cool name! Now I'm curious about the one behind it. 3 3 3 3 -1022021502 1 Haicma: Miss Ayla. Please get ready to fight. 2 2 2 2 +1022021502 1 Haicma: Ayla, please get ready to fight. 2 2 2 2 1022021502 2 0.5 0.5 0.5 0.5 1022021502 3 Haicma: High-performance tactical circuit... activated. 2 2 2 2 1022021502 4 0.5 0.5 0.5 0.5 1022021502 5 Ayla: Haicma, are you angry? 3 3 3 3 -1022021503 1 Ayla: Phew... Powerful enemy, right? Ayla has gotten a new idea for the main character of her manga! 3 3 3 3 +1022021503 1 Ayla: Phew... Powerful enemy, right? I've gotten a new idea for the main character of my manga! 3 3 3 3 1022021503 2 0.5 0.5 0.5 0.5 1022021503 3 Haicma: ... 2 2 2 2 1022021503 4 0.5 0.5 0.5 0.5 1022021503 5 Haicma: Someone would be happy about that. 3 3 3 3 -1022010500 1 Ayla: So this is... the art gallery in the city center? 3 3 3 3 +1022010500 1 Ayla: So this is... the art museum in the city center? 3 3 3 3 1022010501 1 Ayla: Open sesame! 3 3 3 3 -1022010502 1 Ayla: An art gallery built by mechanoids... Everything from the decor to the layout feels... unique! 2 2 2 2 +1022010502 1 Ayla: An art museum built by mechanoids... Everything from the decor to the layout feels... unique! 2 2 2 2 1022010502 2 0.5 0.5 0.5 0.5 1022010502 3 Sica: What will show up in the hall...? 2 2 2 2 1022010503 1 Sica: Was that... a hologram? 2 2 2 2 @@ -869,7 +869,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022010507 3 Sica: Is this a bug? 3 3 3 3 1022010507 4 0.5 0.5 0.5 0.5 1022010507 5 Trojan: That gypsum statue surely doesn't seem smart... 3 3 3 3 -1022010508 1 Ayla: Can't believe the gallery is to rigid about the visiting route! 2 2 2 2 +1022010508 1 Ayla: Can't believe the museum is to rigid about the visiting route! 2 2 2 2 1022010508 2 0.5 0.5 0.5 0.5 1022010508 3 Trojan: Wait... I don't think we did anything wrong... 2 2 2 2 1022010509 1 Sica: What's happening? Did we trigger anything? 2 2 2 2 @@ -878,7 +878,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022010510 1 Sica: Anyways... Everyone, get ready for battle! 3 3 3 3 1022010510 2 0.5 0.5 0.5 0.5 1022010510 3 Ayla: Well then, let me go first! 3 3 3 3 -1022011701 1 Ayla: I have to get to Sica sa fast as possible... Haicma, Spooner, I'm counting on you! 3 3 3 3 +1022011701 1 Ayla: I have to get to Sica as fast as possible... Haicma, Spooner, I'm counting on you! 3 3 3 3 1022011701 2 0.5 0.5 0.5 0.5 1022011701 3 Haicma: Optimizing battle procedures with the objective of achieving the fastest breakthrough possible! 3 3 3 3 1022011701 4 0.5 0.5 0.5 0.5 @@ -895,26 +895,26 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022011901 2 Your story isn't over yet. 5 5 5 5 100001143 1022011902 1 Your story isn't over yet. 5 5 5 5 100001143 1022011903 1 Cervantes: ...What brought you here? 3 3 3 3 100001159 -1022011903 2 Cervantes: Are you helping her because you believe she will make it? 5 5 5 5 100001160 -1022011904 1 Cervantes: Are you helping her because you believe she will make it? 5 5 5 5 100001160 -1022011905 1 Cervantes: Or... you will help her... 4 4 4 4 100001161 -1022011905 2 Cervantes: ...Even though her failure is destined? 3 3 3 3 100001162 -1022011906 1 Cervantes: ...Even though her failure is destined? 3 3 3 3 100001162 +1022011903 2 Cervantes: Are you helping her because you believe she will make it? 5.6 5.6 5.6 5.6 100001160 +1022011904 1 Cervantes: Are you helping her because you believe she will make it? 5.6 5.6 5.6 5.6 100001160 +1022011905 1 Cervantes: Or... you will help her... 4.6 4.6 4.6 4.6 100001161 +1022011905 2 Cervantes: ...Even though her failure is destined? 4 4 4 4 100001162 +1022011906 1 Cervantes: ...Even though her failure is destined? 4 4 4 4 100001162 1022011907 1 No matter how many times the windmill struck the knight, the knight never gave up. 6 6 6 6 100001144 1022011908 1 It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. 9 9 9 9 100001145 1022011909 1 I can't help but stand by the knight and contribute to her poem. 9 9 9 9 100001146 -1022011910 1 The traveler has chosen her resting place the day she departed. 8 8 8 8 100001147 +1022011910 1 The traveler has chosen her destination the day she departed. 8 8 8 8 100001147 1022011911 1 There might be storms that last for nights or waves that cover the sky. 6 6 6 6 100001148 1022011912 1 There might be moments when she wasn't sure why she kept going. 5 5 5 5 100001149 1022011913 1 She was just a nameless traveler who walked this earth alone. 8 8 8 8 100001150 -1022011914 1 But... I think she was wrong. 6 6 6 6 100001151 +1022011914 1 But... maybe she was wrong. 6 6 6 6 100001151 1022011915 1 You're... Ayla? 4 4 4 4 100001152 1022011916 1 I'm... 2 2 2 2 100001153 1022011917 1 No... Let me first reclaim what that name represents... 7 7 7 7 100001154 1022011918 1 Then we'll meet again. 5 5 5 5 100001155 1022011919 1 Cervantes: You think your presence can change her destiny? 5 5 5 5 100001163 1022011920 1 I don't know. But a tragedy also deserves a grand finale, doesn't it? 8 8 8 8 100001156 -1022011921 1 Cervantes: Is that so...? Then, let me be the witness... No, let me keep you company to the end! 9 9 9 9 100001164 +1022011921 1 Cervantes: Is that so...? Then, let me be the witness... No, let me keep you company to the end! 10.5 10.5 10.5 10.5 100001164 1022011922 1 In that case, this symphony is reaching its end... 5 5 5 5 100001157 1022011923 1 Let me... hear your finale. 6 6 6 6 100001158 1022011400 1 Welcome to Pulia Forest Park Hall, a place for life. 4 4 4 4 @@ -928,16 +928,16 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022011407 1 Or, Hetero-Sapiens. 5 5 5 5 1022011408 1 ... 3 3 3 3 1022021400 1 Loading... Pulia Forest Park Encounter. 3 3 3 3 -1022021401 1 Sica: The mist is not blocking out sight but also limits our scouting devices' range. Please be careful. 6 6 6 6 +1022021401 1 Sica: The mist is not only blocking out sight but also limits our scouting devices' range. Please be careful. 6 6 6 6 1022021402 1 Sica: Perfect place for Lena to fight... Hmm... 4 4 4 4 1022021403 1 Sica: After the battle, many HQ seniors handed in the applications to get back to frontlines again... 5 5 5 5 1022031400 1 Loading... Pulia Forest Park Withdrawal. 3 3 3 3 1022031401 1 The damaged dam has guarded the last spark against the crimson current. 5 5 5 5 1022031402 1 Position 1 has changed hands five times in the past 378s... 5 5 5 5 1022031402 2 ...Captain Dasle sacrificed himself in a daring act, buying his squad an additional 17 seconds of evacuation time while successfully safeguarding the remaining force. 5 5 5 5 -1022031403 1 Hetero-Creature(s) appeared where the storm troop hides... 5 5 5 5 +1022031403 1 Hetero-Creature(s) appeared where the commando team hides... 5 5 5 5 1022031403 2 ...A support team member, Leonard, decided to divert the attention of the enemies by sacrificing himself in the process. His death was later confirmed. 5 5 5 5 -1022031404 1 All storm troop members down. Enemy stranded for 682s. 1 1 1 1 +1022031404 1 All commando team members down. Enemy stranded for 682s. 1 1 1 1 1022031404 2 All storm troop members down. Enemy stranded for 683s. 1 1 1 1 1022031404 3 All storm troop members down. Enemy stranded for 684s. 1 1 1 1 1022031404 4 All storm troop members down. Enemy stranded for 685s. 1 1 1 1 @@ -951,4 +951,126 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1022031404 12 All storm troop members down. Enemy stranded for 692s. 7 7 7 7 1022041400 1 Go away, you monster! 5 5 5 5 1022041401 1 I'll get going, Captain. 3 3 3 3 -1022041402 1 —Enemy luring mission completed. Help Hans to restart the Longinus Arsenal. 5 5 5 5 +1022041402 1 —Enemy luring mission completed. Helped Hans to restart the Longinus Arsenal. 5 5 5 5 +2100023100 1 Load 0.2 0.2 0.2 0.2 +2100023100 2 Load 0.1 0.1 0.1 0.1 +2100023100 3 Load 0.3 0.3 0.3 0.3 +2100023100 4 Load 0.1 0.1 0.1 0.1 +2100023100 5 Load 0.1 0.1 0.1 0.1 +2100023100 6 Load 0.3 0.3 0.3 0.3 +2100023100 7 Loading 0.1 0.1 0.1 0.1 +2100023100 8 Loading. 0.1 0.1 0.1 0.1 +2100023100 9 Loading.. 0.1 0.1 0.1 0.1 +2100023100 10 Loading. 0.1 0.1 0.1 0.1 +2100023100 11 Loading.. 0.3 0.3 0.3 0.3 +2100023100 12 Loading... 0.2 0.2 0.2 0.2 +2100023100 13 Loading. 0.1 0.1 0.1 0.1 +2100023100 14 Loading.. 0.2 0.2 0.2 0.2 +2100023100 15 Loading... 0.3 0.3 0.3 0.3 +2100023100 16 Loading. 0.1 0.1 0.1 0.1 +2100023100 17 Loading.. 0.1 0.1 0.1 0.1 +2100023100 18 Loading... 0.2 0.2 0.2 0.2 +2100023100 19 Loading. 0.1 0.1 0.1 0.1 +2100023100 20 Loading.. 0.2 0.2 0.2 0.2 +2100023100 21 Loading... 0.3 0.3 0.3 0.3 +2100023100 22 Loading. 0.1 0.1 0.1 0.1 +2100023100 23 Loading.. 0.1 0.1 0.1 0.1 +2100023100 24 Loading... 0.2 0.2 0.2 0.2 +2100023100 25 Loading. 0.1 0.1 0.1 0.1 +2100023100 26 Loading.. 0.2 0.2 0.2 0.2 +2100023100 27 Loading... 0.3 0.3 0.3 0.3 +2100023100 28 Loading. 0.1 0.1 0.1 0.1 +2100023100 29 Loading.. 0.1 0.1 0.1 0.1 +2100023100 30 Loading... 0.2 0.2 0.2 0.2 +2100023500 1 Arcana: Sage... I'm afraid the Corrupted have already broken into the underground area. 4 4 4 4 +2100023501 1 Nanami: Nanami is also a player! Don't let them get in the way of that mechanoid! 4 4 4 4 +2100023502 1 Arcana: You just need to eliminate the enemies, Sage. Leave the rest to me. 6 6 6 6 +301304121 1 Bianca: This figure looks familiar... 2 2 2 2 100001295 +301304122 1 Bianca: Gone? Who damaged the information here? 5 5 5 5 100001296 +301304122 2 Bianca: (Only the Ascendants can interfere with Punishing Virus, but how did they know where to look with the Phantom Tracer?) 7 7 7 7 100001297 +301304122 3 Bianca: (Such precise sabotage of the Phantom Tracer's required info... Could it be...) 6 6 6 6 100001298 +301304123 1 Bianca: The information here was sabotaged. 2 2 2 2 100001299 +301304123 2 Construct Soldier: Was it? Uh, I have no idea what happened. 4 4 4 4 100001300 +301304123 3 Bianca: Your team has been overseeing this area. 3 3 3 3 100001301 +301304123 4 Construct Soldier: Perhaps it was an... accidental mishap. 5 5 5 5 100001302 +301304123 5 Bianca: With the Spear of F.O.S., accidental damage could happen, but not with the Phantom Tracer. 8 8 8 8 100001303 +301304123 6 Bianca: Have you met... the Ascendants? 4 4 4 4 100001304 +301304124 1 Construct Soldier: Do it! 2 2 2 2 100001305 +301304125 1 Rennan: What are you doing? 2 2 2 2 100001306 +301304125 2 Renee: Captain! Let me help you! 3 3 3 3 100001307 +301304126 1 Rennan: Damn... I can't move! 5 5 5 5 100001308 +301304127 1 Construct Soldier: You two-faced hypocrite...! 3 3 3 3 100001309 +301304127 2 Construct Soldier: You talk about bringing deserters back for questioning, but you don't hesitate to strike down your own? 5 5 5 5 100001310 +301304127 3 Bianca: If you showed signs of surrendering, I would have stopped. 4 4 4 4 100001311 +301304127 4 Construct Soldier: Alright, alright! We surrender! 5 5 5 5 100001312 +301304127 5 Bianca: Drop your weapons and wear the collars. I know you carry them. 5 5 5 5 100001313 +301304127 6 Construct Soldier: ... 2 2 2 2 +301304128 1 Construct Soldier: Now! 2 2 2 2 100001314 +301304129 1 Construct Soldier: We've been compromised. She can't be allowed to leave alive! 3.2 3.2 3.2 3.2 100001315 +301304129 2 Construct Soldier: As long as the Purifying Force captain dies during the investigation, this will be covered up. 4.6 4.6 4.6 4.6 100001316 +301304129 3 Bianca: Why help the Ascendants? Who's pulling the strings? 3.7 3.7 3.7 3.7 100001317 +301304129 4 Construct Soldier: Ask Chiko in hell. She got her hands on some clues but never got the chance to follow through. 6.5 6.5 6.5 6.5 100001318 +301304129 5 Bianca: So her sudden reassignment was because of this? Her death is related to this?! 4.8 4.8 4.8 4.8 100001319 +301304129 6 Construct Soldier: Like I said, ask her in hell! 3.5 3.5 3.5 3.5 100001320 +301304130 1 Construct Soldier: Impressive... as expected of a captain... 5 5 5 5 100001321 +301304131 1 Construct Soldier: Were you just playing the rookie card? 4 4 4 4 100001322 +301304132 1 Construct Soldier: You will go to hell... witch... 3.8 3.8 3.8 3.8 100001323 +301304133 1 ???: Holy Maiden! Finally! Help! Help! 6.8 6.8 6.8 6.8 100001605 +301304133 2 ???: Help me!!! 3.4 3.4 3.4 3.4 100001606 +301304135 1 Bianca: Cough... 1.3 1.3 1.3 1.3 100001607 +301304135 2 Bianca: I can't believe those defectors did this to a living human being...! 3.2 3.2 3.2 3.2 100001608 +301304136 1 ???: You are the Holy Maiden she talked about? Please help me! 6.8 6.8 6.8 6.8 100001609 +301304137 1 Bianca: Leave it to me. 0.9 0.9 0.9 0.9 100001610 +301304138 1 ???: Thank you... Holy Maiden! 3.8 3.8 3.8 3.8 100001611 +301304138 2 Bianca: Who put that EMP collar on you? 3 3 3 3 100001612 +301304138 3 ???: The thing you just removed? I don't know... 4.8 4.8 4.8 4.8 100001613 +301304138 4 ???: Someone let us get out to find you. She said you were the only one who could save us. 6.2 6.2 6.2 6.2 100001614 +301304138 5 Bianca: Where is she? 1 1 1 1 100001615 +301304138 6 ???: She's at our altar. Please save our altar, Holy Maiden! 5.1 5.1 5.1 5.1 100001616 +301304138 7 Bianca: Your altar? Are you a Scarlet Revelation believer? 3.5 3.5 3.5 3.5 100001617 +301304138 8 ???: Yes. The Child of Revelation is gone. We are at a loss. Holy Maiden... Please help us... 7.5 7.5 7.5 7.5 100001618 +301304139 1 ???: The Holy Maiden is here! I'm no longer afraid of you! 4.5 4.5 4.5 4.5 100001619 +301304140 1 ???: Adeline! 4.5 4.5 4.5 4.5 100001620 +301304140 2 Adeline: Moony! Holy Maiden bless! 3.4 3.4 3.4 3.4 100001621 +301304140 3 Bianca: Let me help you remove the EMP collar first... 1.7 1.7 1.7 1.7 100001622 +301304140 4 Moony: Someone removed it for me already. She's at the altar. 4.8 4.8 4.8 4.8 100001623 +301304140 5 Bianca: Would it be Renee...? 1.3 1.3 1.3 1.3 100001624 +301304141 1 Bianca: This Corrupted is Rennan. Her Inver-Device was manually destroyed. 4.6 4.6 4.6 4.6 100001625 +301304141 2 Bianca: It seems you were also betrayed and abandoned. 2.7 2.7 2.7 2.7 100001626 +301304142 1 Bianca: The Inver-Device destruction damaged her M.I.N.D., causing the memory loss. This is familiar to what I've seen. 7.7 7.7 7.7 7.7 100001627 +301304142 2 Bianca: ...Let's start our investigation here while there are no interferences. 3.3 3.3 3.3 3.3 100001628 +301311501 1 Lee: Liv and Lucia? 3 3 3 3 +301311505 1 Karenina: Are they absorbing the zero-point energy? 3 3 3 3 +301311506 1 Karenina: I will kill them no matter how many times I have to try! 3 3 3 3 +301311510 1 Ayla: Allen is safe now. We won't get another chance like this. 2 2 2 2 +301311511 1 Ayla: An energy reaction. Is it because of the drones up there? 3 3 3 3 +301311512 1 Ayla: Let's take care of the drones first. 3 3 3 3 +1023010701 1 Air Force: Ground units, "Orca" is about to land. 3.5 3.5 3.5 3.5 +1023010702 1 Ground Force: Copy. Reception procedure executed. 2 2 2 2 +1023010703 1 Air Force: "Orca" arrived at the designated area. Air escort mission completed. 2 2 2 2 +1023010704 1 Ground Force: Thanks. We'll start the transfer. 2 2 2 2 +1023010705 1 Air Force: Handover of mission completed. Leaving for the next mission location. 2 2 2 2 +1023010706 1 Alpha: Babylonia's transport craft... It will take me to Fort Winter. 2.5 2.5 2.5 2.5 +1023010707 1 Alpha: The M.I.N.D... Tsk... 1.5 1.5 1.5 1.5 +1023010708 1 Alpha: To not overburden the frame, it's better to capture the transfer craft in a safer way. 2.5 2.5 2.5 2.5 +1023010709 1 Alpha: With that said... I don't have to go through so much trouble. This frame is enough to eliminate all theses enemies. 2.5 2.5 2.5 2.5 +1023011301 1 System: Decontamination completed. 2 2 2 2 +1023011302 1 Lucia: It seems that this floor is the research center of the brain and the M.I.N.D. 2.5 2.5 2.5 2.5 +1023011302 2 0.5 0.5 0.5 0.5 +1023011302 3 Alpha: There's no detailed information that can be found in the hall. Let's keep moving. 2.5 2.5 2.5 2.5 +1023011303 1 Alpha: Alright. Let's go. 1 1 1 1 +1023011304 1 Lucia: This elevator can take us to the next floor. 1.5 1.5 1.5 1.5 +1023011305 1 Alpha: It seems we also need to use another control panel. 2.5 2.5 2.5 2.5 +1023011305 2 0.5 0.5 0.5 0.5 +1023011305 3 Lucia: Leave it to me. 1 1 1 1 +1023011306 1 Alpha: What? 1.5 1.5 1.5 1.5 +1023011307 1 Lucia: Enemy! 1.5 1.5 1.5 1.5 +1023011308 1 Alpha: Enemy! 1.5 1.5 1.5 1.5 +1023011309 1 Lucia: I know. 1.5 1.5 1.5 1.5 +1023011310 1 Lucia: Looks like the sensor of the gate was turned off to stop the Corrupted. 3 3 3 3 +1023011310 2 0.5 0.5 0.5 0.5 +1023011310 3 Alpha: I can open the door for you from this side! 2.5 2.5 2.5 2.5 +1023011311 1 Lucia: It went well this time. 2 2 2 2 +1023011311 2 0.5 0.5 0.5 0.5 +1023011311 3 Alpha: This should be... Hold on, I think we've got company. 2.5 2.5 2.5 2.5 +1023011601 1 Lilith: Want to see some card tricks? 4 4 4 4 100001891 diff --git a/Resources/table/client/fuben/FubenActivityTimeTips.tsv b/Resources/table/client/fuben/FubenActivityTimeTips.tsv index 75c2f6eb..2f4e8e2a 100644 --- a/Resources/table/client/fuben/FubenActivityTimeTips.tsv +++ b/Resources/table/client/fuben/FubenActivityTimeTips.tsv @@ -1,5 +1,5 @@ Id TimeId Desc -1 2160231 Available: Palette Clash | Memory Rescue -2 2160232 Available: Blazing Trails | Palette Clash | Memory Rescue -3 2160233 Available: Babel Tower: Sidereal Impression | Blazing Trails | Palette Clash -4 2160234 Available: Memory Rescue \ No newline at end of file +1 2121069 Available: Arcade Anima: Starfarer | Corrupted Battlefront +2 2121070 Available: Sinister Craft | Arcade Anima: Starfarer | Corrupted Battlefront +3 2121071 Available: Ultimate Brawl: Deadlocked | Sinister Craft | Corrupted Battlefront +4 2121072 Available: Bonus Story: Daydream Believer | Deadlocked | Corrupted Battlefront \ No newline at end of file diff --git a/Resources/table/client/fuben/FubenClientConfig.tsv b/Resources/table/client/fuben/FubenClientConfig.tsv index 1defed12..ef2288cb 100644 --- a/Resources/table/client/fuben/FubenClientConfig.tsv +++ b/Resources/table/client/fuben/FubenClientConfig.tsv @@ -1,9 +1,9 @@ Key Desc Values[1] ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab -MainPanelTimeId 14901 +MainPanelTimeId 15015 MainPanelName Limited Event -MainPanelItemId 62725 +MainPanelItemId 62726 MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it) Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab -MianVideoBgUrl Mission Main Interface Video Background (No configs needed if not used. Format: External/Video/XXXXX.usm) External/Video/spine/ActivitySpine/Loop.usm \ No newline at end of file +MianVideoBgUrl Mission Main Interface Video Background (No configs needed if not used. Format: External/Video/XXXXX.usm) \ No newline at end of file diff --git a/Resources/table/client/fuben/FubenSecondTag.tsv b/Resources/table/client/fuben/FubenSecondTag.tsv index b6522c3f..2694be83 100644 --- a/Resources/table/client/fuben/FubenSecondTag.tsv +++ b/Resources/table/client/fuben/FubenSecondTag.tsv @@ -7,6 +7,6 @@ Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] Chapter 6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png 7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png 8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png -9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png +9 6 Special Challenge 2 71 9 28 11 86 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png 10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png 11 3 Arcade Anima 2 83 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png \ No newline at end of file diff --git a/Resources/table/client/fuben/SettleLoseTip.tsv b/Resources/table/client/fuben/SettleLoseTip.tsv index c7f6a769..d08f2c04 100644 --- a/Resources/table/client/fuben/SettleLoseTip.tsv +++ b/Resources/table/client/fuben/SettleLoseTip.tsv @@ -11,4 +11,6 @@ Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3] 9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs 10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster 11 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Hit the boss with bombs to earn points -12 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Adjust where the team members stand wisely accordingly to the teammates' bombs \ No newline at end of file +12 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Adjust where the team members stand wisely accordingly to the teammates' bombs +13 Chips that are insufficiently trained can be overlocked or enhanced for better stats. You're suggested to get familiar with the Boss' moves from the lowest difficulty and get more Chips. +14 Tap the corresponding Skill Orbs according to the order in display. The more combos, the higher the bonus score. Select a suitable skill to play it to your advantage. \ No newline at end of file diff --git a/Resources/table/client/fuben/StageFightEventDetails.tsv b/Resources/table/client/fuben/StageFightEventDetails.tsv index d8d23c79..7109e748 100644 --- a/Resources/table/client/fuben/StageFightEventDetails.tsv +++ b/Resources/table/client/fuben/StageFightEventDetails.tsv @@ -484,46 +484,46 @@ Id Name Icon Description 761194 Nyctophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%. 779156 Stop thinking Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20% 2240268 Expedition Security I Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, the higher HP of the Base, the more Guild Points will be rewarded, up to 19,000 points. -2240269 Open Fire Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png (Inactive) Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 5%. -2240270 Open Fire I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 5% (when the destruction progress is at 32%, the DMG Bonus will be increased to 10%). -2240271 Open Fire II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 10% (destroy the node, and the DMG Bonus will be increased to 20%). -2240272 Open Fire III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 20%. -2240273 Dangerous Conquest Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png (Inactive) It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 5% more damage. -2240274 Dangerous Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 5% more damage (when the destruction progress is at 32%, the damage taken will be increased to 10%). -2240275 Dangerous Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 10% more damage (destroy the node, and the damage taken will be increased to 20%). -2240276 Dangerous Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 20% more damage. +2240269 Ambusher Killer Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png (Not activated) For every 33% of the progress, 1 Ambusher closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 24h. +2240270 Ambusher Killer I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, 1 Ambusher closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 24h. +2240271 Ambusher Killer II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, 1 Ambusher closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 24h. +2240272 Ambusher Killer III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Success! 1 Ambusher closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 24h. +2240273 Ambusher Terminator Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png (Not activated) For every 33% of the progress, 2 Ambushers closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 48h. +2240274 Ambusher Terminator I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, 2 Ambushers closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 48h. +2240275 Ambusher Terminator II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, 2 Ambushers closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 48h. +2240276 Ambusher Terminator III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Success! 2 Ambushers closest to the base with the highest HP will be removed. The Ambusher refresh interval will be refreshed to 48h. 2240277 Uniframe Area Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Enemies have 30% less Physical Resistance. Upon casting the Signature Move, characters start dealing 40% more Physical DMG. -2240278 Dark Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Upon destruction, Dangerous Cliff is no longer Invincible. Dark Pass reduces the enemies' Dark Resistance by 30%. Try to deploy Dark characters. -2240279 Bomb the Base Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff04.png Shark-speare has been enraged and launched bombardments on the Base! Enemies' Physical Resistance decreases by 30%. Physical members are recommended for this battle. -2240280 Fire Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png Upon destruction, Dangerous Cliff is no longer Invincible. Fire Pass reduces enemies' Fire Resistance by 30%. Fire members are recommended for this battle. +2240278 Fire Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Beat the Fire Pass to remove the Invincibility status of the Dangerous Cliff. Fire Pass enemies have 30% less dark fire. You're suggested to deploy fire members. +2240279 Steel Courage Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff09.png After the merging, Steel Tango will use the special ability to restore 10% of Max HP to all Ambushers! +2240280 Icy Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png Beat the Fire Pass to remove the Invincibility status of the Dangerous Cliff. Icy Pass enemies have 30% less Ice Resistance. You're suggested to deploy ice members. 2240281 Uniframe Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Upon destruction, Dangerous Cliff is no longer Invincible. Uniframe Pass reduces enemies' Lightning Resistance by 30%. Enemies can now be executed. 2240282 Lightning Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Enemies' Lightning Resistance decreases by 30%. 2240283 Signature Move Boost Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Upon casting the Signature Move, starts dealing 40% more Physical DMG for 5s. -2240284 Dark Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Enemies' Dark Resistance decreases by 30%. +2240284 Ice Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Enemies' Ice Resistance decreases by 30%. 2240285 Phantom Amplification Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png For every character or phantom on the field, characters on the field deal 10% more Dark DMG, stacking up to 7 times and lasting 3s. 2240286 Fire Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Enemies' Fire Resistance decreases by 30%. 2240287 Single Overclock Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dealing more than 100k Lightning DMG with a single hit restores 3 Signal Orbs of the same random color. This effect has an 8s cooldown. -2240288 Physical Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Enemies' Physical Resistance decreases by 30%. +2240288 Special Operation Character Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Use the special operation character to clear the stage faster! 2240289 TBD Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png TBD -2240290 Energy Recovery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Recovers a set of random Signal Orbs after casting Signature Move. +2240290 Data Recovery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Recovers a set of random Signal Orbs after casting Signature Move. 2240291 DMG Up Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Upon matching a 3-Ping, for 5s, casting a Signature Move inflicts a 50% DMG Up effect on its target for 4s. -2240292 Firepower I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 5% (when the destruction progress is at 32%, the DMG Bonus will be increased to 10%). -2240293 Firepower II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 10% (destroy the node, and the DMG Bonus will be increased to 20%). -2240294 Firepower III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by 20%. -2240295 Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 5% more damage (when the destruction progress is at 32%, the damage taken will be increased to 10%). -2240296 Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 10% more damage (destroy the node, and the damage taken will be increased to 20%). -2240297 Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes 20% more damage. -2240307 Expedition Operation I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Physical DMG increases by 15%. -2240308 Expedition Operation II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Physical DMG increases by 30%. -2240309 Physical Operation Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png On this Expedition, Physical characters will surely outperform themselves. You should make the most of them. -2240310 Outpost Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png On this difficulty level, there are more Outposts. Proceed with caution. -2240311 Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Passes, and the Passes are enhanced. Proceed with caution. -2240319 Expedition Security II Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, the higher HP of the Base, the more Guild Points will be rewarded, up to 110,000 points. -2240320 Expedition Security III Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, the higher HP of the Base, the more Guild Points will be rewarded, up to 330,000 points. -2240392 Outpost Deviation Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff02.png Affected by Black and White Sharks, an Outpost is closer to the Base. -2240393 Outpost Deviation II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff03.png Affected by Black and White Sharks, 2 Outposts are closer to the Base. -2240394 Black and White Sharks Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff01.png 2 Shark-speare are waiting for you to challenge in Dangerous Cliff!\nSet! Special summon... Oh, not in this game. -2240395 Outpost/Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Outposts and Passes, and they will be enhanced. Proceed with caution. +2240292 Assassin I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Removes 1 Ambusher when triggered. +2240293 Assassin II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, removes 1 Ambusher with 2 Ambushers removed in total. +2240294 Assassin III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, removes 1 Ambusher and extends the Ambusher refresh interval to 24h, with 3 Ambushers removed in total. +2240295 Termination I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Removes 2 Ambushers when triggered. +2240296 Termination II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, removes 2 Ambushers with 4 Ambushers removed in total. +2240297 Termination III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, removes 2 Ambushers and extends the Ambusher refresh interval to 48h, with 6 Ambushers removed in total. +2240307 Expedition Operation I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Lightning DMG increases by 15%. +2240308 Expedition Operation II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Lightning DMG increases by 30%. +2240309 Operation Thunder Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png On this Expedition, Lightning characters will surely outperform themselves. You should make the most of them. +2240310 Outpost Boost I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff07.png On this difficulty level, there are more Outposts. Proceed with caution. +2240311 Outpost Boost II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff08.png On this difficulty level, there are significantly more Outposts. Proceed with caution. +2240319 Expedition Security II Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Protect the base! During result calculation, the higher the Base HP, the more Guild Points you'll get, up to 100,000 Points. +2240320 Expedition Security III Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Protect the base! During result calculation, the higher the Base HP, the more Guild Points you'll get, up to 340,000 Points. +2240392 Battalion Unseen Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff05.png Under the influence of the Yellow-Eyed Guard and Chaos Paladin, there will be more Ambushers. +2240393 Army Unseen Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff06.png Under the influence of the Yellow-Eyed Guard and Chaos Paladin, there will be even more Ambushers. +2240394 Merge! Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png When either of the Chaos Paladin or Yellow-Eyed Guard is defeated, the other mechanoid will refuse to accept the result and enter the battlefield to fight on! This is not fair! +2240395 Outpost Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff07.png There will be more outposts and assistance outposts in this difficulty. 712003 Shield Wall Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%. 742151 Messenger of the Last Words Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png Grants 30% DMG and HP to all allies upon death 742198 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 1% of max HP every second. The restoration effect drops from 1% to 0.4% during the 2s after the character receives damage. diff --git a/Resources/table/client/fuben/StageGamePlayDesc.tsv b/Resources/table/client/fuben/StageGamePlayDesc.tsv index 7dfbd39f..376c3a68 100644 --- a/Resources/table/client/fuben/StageGamePlayDesc.tsv +++ b/Resources/table/client/fuben/StageGamePlayDesc.tsv @@ -1,4 +1,5 @@ StageType Title BtnDefault BtnRestart BtnSave BtnRetreat 67 Mode Info 0 0 0 1 68 Speed Racer 0 0 0 1 -76 Mode Info 0 0 0 1 \ No newline at end of file +76 Mode Info 0 0 0 1 +61 Mode Info 0 0 0 1 \ No newline at end of file diff --git a/Resources/table/client/fuben/StageGamePlayDescSheet.tsv b/Resources/table/client/fuben/StageGamePlayDescSheet.tsv index 8ce8c3ac..6e3f5d14 100644 --- a/Resources/table/client/fuben/StageGamePlayDescSheet.tsv +++ b/Resources/table/client/fuben/StageGamePlayDescSheet.tsv @@ -8,4 +8,6 @@ Id StageType Title Image Desc1 Desc2 7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles 8 76 Green Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bomb All squares surrounding the character explode. (Characters are immune to their own bombs.) 9 76 Blue Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bomb All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.) -10 76 Yellow Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bomb All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.) \ No newline at end of file +10 76 Yellow Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bomb All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.) +11 61 Materials and Tools Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialYuanXiao.png Materials and Tools Materials and tools to make sweet dumplings, corresponding to the Material and Tool Skill Orbs in the orb bar. +12 61 Production Orb Bar Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialYuanXiao2.png Production Orb Bar Each bowl of sweet dumplings require different materials and tools and will generate combinations of random quantities and orders. Tap the Material and Tool Skill Orbs according to the order in display. \ No newline at end of file diff --git a/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv b/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv index 9c681587..33c5e959 100644 --- a/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv +++ b/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv @@ -16,4 +16,5 @@ Id Name BuffBg Desc Icon 4024 Blazing Radiance Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon14.png Basic Attack DMG increases by 15% for 8s upon a 3-Ping, stacking up to 4 times. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png 4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png 4026 Fire of Enlightenment Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon16.png 3-Pings performed within 8s after the character enters the battlefield deal 50% more Fire DMG. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png -4027 Astral Atlas Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon17.png The character deals 15% more Ice DMG after a 3-Ping. Stacks up to 4 times. Lasts 8s. Duration resets every time the effect is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png \ No newline at end of file +4027 Astral Atlas Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon17.png The character deals 15% more Ice DMG after a 3-Ping. Stacks up to 4 times. Lasts 8s. Duration resets every time the effect is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png +4029 Thunder Unbounded Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon18.png When the character pings a Signal Orb of the same color to their last ping, they will deal 60% more Lightning DMG for 8s. Triggering this effect again will renew its duration. Assets/Product/Texture/Image/IconAffix/IconAffixLeiDianUp.png \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv b/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv index b6d83b77..24fb18e2 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv @@ -355,9 +355,9 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 34461 Decision Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After Moon Eater's Super Armor is emptied in Phase I, front attacks will lure the enemy into using a counterattack that can have its arm severed, while back attacks will lure it into using a counterattack that can have its leg severed. text: After emptying Super Armor, front attacks will lure the enemy into using a counterattack that can have its arm severed, while back attacks will lure it into using a counterattack that can have its leg severed. 34471 Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time. 34481 Infection Spreading Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png The Corrupted will explode after being defeated. -34491 Elimination of Anomalies Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png There will also be a "Data" Jaspers at the beginning of the battle, who will also attack the commandant. -34501 Burning Method Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Jaspers gains "Radiation". His attacks will make Commandant Burn and lose HP over a certain period. -34511 Beyond Evolution Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Jaspers will not be affected by the Matrix. When "Jaspers'" HP drops below 50%, another "Jaspers" will appear and attack Commandant. +34491 Elimination of Anomalies Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png There will also be a "Data" Jaspers at the beginning of the battle, who will attack your team as well. +34501 Burning Method Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Jaspers gains "Radiation". His attacks will make Constructs Burn and lose HP over a certain period. +34511 Beyond Evolution Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Jaspers will not be affected by the Matrix. When Jaspers' HP drops below 50%, another Jaspers will appear and attack your team. 34521 Bravery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. 34531 Power Capture Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. 34541 Life Drain Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Character restore 15% of Max HP after performing the Uniframe's Finishing Move. @@ -387,7 +387,7 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 90025 Corrosion Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly. 90026 Play Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you. 90027 Injured Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves. -90028 Silence Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png 3-Ping Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Skill Attack. Stacks up to 8 times. +90028 Silence Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png 3-Ping Signal Orb Basic Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Signal Orb Basic Skill Attack. Stacks up to 8 times. 90029 Super Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Shark-speare is SUPER cute! 34551 Power Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will show off her new "Power". 34561 The True Power Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will unleash her "ultimate Power" at the critical moment. @@ -398,8 +398,8 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 34582 Soul Meltdown II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Your Constructs have a greatly higher chance to be controlled by the threads when attacked. 34611 The True Power Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will cast the new battle skill based on the selected Affix. Get ready for the new power from α! text: When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her. 34621 Soul Pull Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When attacked by Madorea, your Constructs have a chance to be pulled by threads. Madorea will control your Constructs when they have 3 threads on them. -34631 Pull Break Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After controlling your Constructs, Madorea will spend Control Energy and cast Puppet Skills to attack Commandant. When the Control Energy is used up, your Constructs will be back under your control. text: Attack Madorea's back in the Matrix to weaken her Control Energy. -40001 Bloodlust Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Enemies gain 15% more DMG for every 20% HP lost. +34631 Pull Break Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After gaining control of your Constructs, Madorea will spend Control Energy and cast Puppet Skills to attack your team. When the Control Energy is used up, your Constructs will be back under your control. text: Attack Madorea's back in the Matrix to weaken her Control Energy. +40001 Bloodlust Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Enemies gain 15% more DMG for every 20% HP lost. 34641 Shield I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn). 34642 Shield II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn). 34643 Shield III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn). diff --git a/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv b/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv index 12766566..f675a389 100644 --- a/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv +++ b/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv @@ -1,5 +1,7 @@ -Id RelatedChapterId ChapterName PreviewRewardId StoryPassedBg StoryUnPassedBg StorySpineBg ChapterRewardIcon TaskSceneUrl TaskModelUrl BattleBg -100111 100121 Path of Remembrance 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg03.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg04.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/DuBianTower/DuBianTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection102.png -100121 100111 Heart-Lock Trial 16449 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D02.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgTwo.png -100211 100221 On the Brink of Abyss 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg01.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg02.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/LuxiyaAlphaTower/LuxiyaAlphaTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection100.png -100221 100211 Heart-Lock Trial 16449 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower02.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgOne.png +Id RelatedChapterId ChapterName PreviewRewardId ShowRewardId StoryPassedBg StoryUnPassedBg StorySpineBg ChapterRewardIcon TaskSceneUrl TaskModelUrl BattleBg +100111 100121 Path of Remembrance 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg03.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg04.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/DuBianTower/DuBianTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection102.png +100121 100111 Heart-Lock Trial 17828 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D02.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgTwo.png +100211 100221 On the Brink of Abyss 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg01.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg02.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/LuxiyaAlphaTower/LuxiyaAlphaTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection100.png +100221 100211 Heart-Lock Trial 17827 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower02.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgOne.png +100311 100321 Come Play! 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg05.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg06.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/QishiTower/QishiTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection115.png +100321 100311 Heart-Lock Trial 17826 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D03.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower03.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgThree.png diff --git a/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv b/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv index ffb097bf..224099cb 100644 --- a/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv +++ b/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv @@ -1,3 +1,4 @@ -Id FettersPrefab FettersTitles[1] FettersTitles[2] FettersTitles[3] FettersTitles[4] FettersTitles[5] FettersTitles[6] FettersDescribes[1] FettersDescribes[2] FettersDescribes[3] FettersDescribes[4] FettersDescribes[5] FettersDescribes[6] ConditionTitles[1] ConditionTitles[2] ConditionTitles[3] ConditionTitles[4] ConditionTitles[5] ConditionTitles[6] -100121 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters2.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran -100221 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters1.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran +Id FettersPrefab FettersTitles[1] FettersTitles[2] FettersTitles[3] FettersTitles[4] FettersTitles[5] FettersTitles[6] FettersDescribes[1] FettersDescribes[2] FettersDescribes[3] FettersDescribes[4] FettersDescribes[5] FettersDescribes[6] ConditionTitles[1] ConditionTitles[2] ConditionTitles[3] ConditionTitles[4] ConditionTitles[5] ConditionTitles[6] ConditionSkipId[1] ConditionSkipId[2] ConditionSkipId[3] ConditionSkipId[4] ConditionSkipId[5] ConditionSkipId[6] +100121 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters2.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran 11778 11781 11784 11778 11778 11769 +100221 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters1.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran 11779 11782 11785 11779 11779 11771 +100321 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters3.prefab Contract: Stranger Contract: Cognition Contract: Feelings Contract: Acceptance Contract: Alignment Contract: Condensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran 11780 11783 11786 11780 11780 11777 diff --git a/Resources/table/client/fuben/experiment/BattleExperiment.tsv b/Resources/table/client/fuben/experiment/BattleExperiment.tsv index 11a69710..59329621 100644 --- a/Resources/table/client/fuben/experiment/BattleExperiment.tsv +++ b/Resources/table/client/fuben/experiment/BattleExperiment.tsv @@ -136,5 +136,10 @@ Id CharacterID Pic Title Description NextTrialID 135 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Mix: Clash of Concepts When the Secondary Color filled in is different from the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Extra DMG Bonus. 139 136 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Pure Color: Theme Emphasis When the Secondary Color filled in is same to the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Ice DMG Bonus. 135 137 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Rendering Spends 80 Signature Energy and expands the Painter's Realm. 136 -138 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Colorful Brushstroke In the Painter's Realm, perform a ping to trigger sliding and bumping to deal DMG. The character will spend Backup Pigment and gain the 3-Ping Orbs of the same color. 3-Pings will increase the DMG of Ink Painting. 137 -139 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Ink Painting Tap Signature in the Painter's Realm to trigger it. 138 \ No newline at end of file +138 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Vibrant Brushstroke In the Painter's Realm, perform a ping to trigger sliding and bumping to deal DMG. The character will spend Backup Paint and gain the 3-Ping Orbs of the same color. 3-Pings will increase the DMG of Finishing Touch. 137 +139 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Finishing Touch Tap Signature in the Painter's Realm to trigger it. 138 +140 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Captive Shadow: Thunder Flare Launches 1-Phase Signature and switches to the odachi. 144 +141 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Dazzling Slash After the fourth Basic Attack/Dodge, when the blade flashes, tap Basic Attack continuously to unleash swordwaves. 140 +142 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Munen Moment At full Blade Aura, press and hold Dodge and then release to cast Munen Moment, activating Munen Stance. 141 +143 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Eternaflare With the odachi in hand and activate Munen Stance, press and hold Basic Attack to cast Eternaflare. 142 +144 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Captive Shadow: Ephemeral Fire Spends 70 Signature Energy to cast 2-Phase Signature and switch to the kodachi. 143 \ No newline at end of file diff --git a/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv b/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv index 5cc5949f..5673a204 100644 --- a/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv +++ b/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv @@ -46,4 +46,5 @@ GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1 1041004 1041004 Stigmata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 11906 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab 1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab 1011004 1011004 Hyperreal Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 13805 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab -1091003 1091003 Kaleido Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 14301 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab \ No newline at end of file +1091003 1091003 Kaleido Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 14301 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab +1021005 1021005 Crimson Weave Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 15821 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab \ No newline at end of file diff --git a/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv b/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv index 54fbabd2..8f46e24a 100644 --- a/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv +++ b/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv @@ -80,4 +80,5 @@ StageId Title Description Icon PhaseDescription 30100940 Glowing Lanternlight While in Staff Form, pressing Dodge can unleash Luminous Realm, during which pinging orbs grants Afterglow Points. Sword Form will be activated upon gaining 60 Energy. While in Sword Form, Signal Orbs cannot be pinged, all attacks are followed by extra attacks as long as Afterglow Points exist, and a successful dodge/the 4th hit of Basic Attack grants Resolution (multiple hit attacks can be performed by pressing Basic Attack). Performing Signature with 60 Energy will trigger Sword Form's Finishing Move and switch back to Staff Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial 30100948 Puppet Theater Press and hold Basic Attack to enter the Strings On Me form to keep launching Basic Attacks. You will be pulled up when attacked or releasing Basic Attack. Perform a 3-Ping in the air to forget the color, and then deal damage based on the number of colors forgotten when launching the Signature Move. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Character Tutorial 30100954 Dimension Observer When the Hypermatrix Gauge is full, press and hold Basic Attack to enter the Hypermatrix. Perform 3-Pings to earn Sight Points and then tap Signature to deal damage based on the Sight Points consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Character Tutorial -30100962 My Heart'll Do My Painting! Perform a 3-Ping to fill in the Secondary Color. Press and hold Basic Attack based on the Main Color to trigger the Core Passive DMG Increase effect. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Character Tutorial \ No newline at end of file +30100962 My Heart'll Do My Painting! Perform a 3-Ping to fill in the Secondary Color. Press and hold Basic Attack based on the Main Color to trigger the Core Passive DMG Increase effect. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Character Tutorial +30100969 Wild Path Don't trigger the Eternaflare at full Lightless Points to trigger Captive Shadow: Ephemeral Fire. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Character Tutorial \ No newline at end of file diff --git a/Resources/table/client/fuben/supersmashbros/SuperSmashBrosMonsterInfo.tsv b/Resources/table/client/fuben/supersmashbros/SuperSmashBrosMonsterInfo.tsv index faf8eb8d..5a322b1a 100644 --- a/Resources/table/client/fuben/supersmashbros/SuperSmashBrosMonsterInfo.tsv +++ b/Resources/table/client/fuben/supersmashbros/SuperSmashBrosMonsterInfo.tsv @@ -114,4 +114,13 @@ Id Name ModelName 113 Raprap Mb1RapperMd000001UI 114 Trailblazer Mb1StarknightMd010001UI 115 Riot Mb1BraveMd010011SameColor -116 Gabriel - Starfall Mb1JiabailieMd000002 \ No newline at end of file +116 Gabriel - Starfall Mb1JiabailieMd000002 +117 Moon Eater Mb1MoonguyMd010001UI +118 Lithos Mb1HuoshaMd010001UI2 +119 Iron Maiden: Phantom Mb1TifaMd010001UI +120 Primal Projection Mb1MercyMd010001UI +121 Hetero-Consciousness Host (Basic) Me1TwofacerMd010001UI +122 "Dottie" Me1PuppetMd010001UI +123 "Good Child" Mo1GoodgirlMd010001UI +124 "Naughty Child" Mo1BadboyMd010001UI +125 Elite Construct Mo1GztcaptainMd010001UI \ No newline at end of file diff --git a/Resources/table/client/fuben/supersmashbros/SuperSmashBrosRewardShow.tsv b/Resources/table/client/fuben/supersmashbros/SuperSmashBrosRewardShow.tsv index 0c0f9005..877dd2ab 100644 --- a/Resources/table/client/fuben/supersmashbros/SuperSmashBrosRewardShow.tsv +++ b/Resources/table/client/fuben/supersmashbros/SuperSmashBrosRewardShow.tsv @@ -1,13 +1,13 @@ Id TaskId Order -1 15501 1 -2 15502 2 -3 15503 3 -4 15511 4 -5 15512 5 -6 15513 6 -7 15521 7 -8 15522 8 -9 15523 9 -10 15531 10 -11 15532 11 -12 15533 12 +1 15541 1 +2 15542 2 +3 15543 3 +4 15544 4 +5 15551 5 +6 15552 6 +7 15553 7 +8 15554 8 +9 15561 9 +10 15562 10 +11 15563 11 +12 15566 12 diff --git a/Resources/table/client/fuben/supersmashbros/SuperSmashEggRobot.tsv b/Resources/table/client/fuben/supersmashbros/SuperSmashEggRobot.tsv index eabfbc02..6e94425d 100644 --- a/Resources/table/client/fuben/supersmashbros/SuperSmashEggRobot.tsv +++ b/Resources/table/client/fuben/supersmashbros/SuperSmashEggRobot.tsv @@ -5,3 +5,6 @@ Id RoleHead Desc Name 150011 Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png I expected you would need my help. Explosive Robot 150012 Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png Burn the enemies to ashes! Flammable Robot 150013 Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Crush the enemies into pieces! Destructive Robot +150021 Assets/Product/Texture/Image/Role/RoleHeadluxiya3SSQ.png I will cut open all enemies! α Robot! +150019 Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2Q.png Stay away. Modified α Robot! +150020 Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2Q.png Stay away. Modified α Robot! \ No newline at end of file diff --git a/Resources/table/client/functional/FunctionalContents.tsv b/Resources/table/client/functional/FunctionalContents.tsv index 012c0bcc..f7021c32 100644 --- a/Resources/table/client/functional/FunctionalContents.tsv +++ b/Resources/table/client/functional/FunctionalContents.tsv @@ -751,4 +751,33 @@ Id GroupId Type NpcName NpcHalfIconPath Contents CueId ContentsSkip OptionTitle[ 9600032 2036 1 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Tis the time of the year when all flowers shine in bloom—save for the iris. 9600033 9600033 2036 1 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Warmth, sunlight, and rain dew—all these gifts help the seeds and plants get through the excruciating cold of the winter, beyond which they shine in beauty. 9600034 9600034 2036 1 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png I heard the day is all about "giving out of love", and I suppose we can't ask for better gifts from these flowers than their beauty and resilience. 9600035 -9600035 2036 1 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Do allow me to bring home some fresh flowers for you, Conductor. They might not be the most precious things in the world and they certainly won't last for long, but I hope you will like them all the same. \ No newline at end of file +9600035 2036 1 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Do allow me to bring home some fresh flowers for you, Conductor. They might not be the most precious things in the world and they certainly won't last for long, but I hope you will like them all the same. +9600036 96000030 1 Noan Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Since you have come to meet me today as promised, I'll hold up my end and give you the deleted footage. 9600037 +9600037 96000030 1 Noan Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png But... you looked tired when you arrived. Are you still this busy lately? 9600038 +9600038 96000030 1 Noan Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png This heap of problems isn't created by one person. Just because they are assigned to you doesn't mean they're your sole responsibility. 9600039 +9600039 96000030 1 Noan Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Growing up in solitude might bring you merits but also vices... Lean on the people around you a little more, Commandant. Rely on me a little more. +9600040 96000031 1 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Bambinata has received the gift and will pass it to Mistress safely, Commandant... Huh? It's for Bambinata? 9600041 +9600041 96000031 1 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Please wait, Commandant. Bambinata is checking the reminder module. 9600042 +9600042 96000031 1 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Ah... Today is the day people exchange gifts with those who are important to them. The notification module of Bambinata's reminder system was damaged, and… 9600043 +9600043 96000031 1 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png …Sincerest apologies, Commandant. Bambinata should have prepared a gift for you on this important day, but Bambinata has forgotten about the promise... 9600044 +9600044 96000031 1 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png I-if you don't mind, Commandant, Bambinata would love to make it up to you in other ways... +9600045 96000032 1 Bianca Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Thank you for your gift, Commandant. 9600046 +9600046 96000032 1 Bianca Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png I don't know why, but every time I watch this movie, it always reminds me of you, Commandant. 9600047 +9600047 96000032 1 Bianca Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png I'll let you have the soundtrack of the movie. And if possible... 9600048 +9600048 96000032 1 Bianca Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png May I ask you to watch the classic scenes in it with me today? +9600049 96000033 1 Lee Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Do you have time at the moment, Commandant? 9600050 +9600050 96000033 1 Lee Assets/Product/Texture/Image/RoleStory/V132lNormal01.png ... Nothing special. It's just I want you to have this tutorial CD. 9600051 +9600051 96000033 1 Lee Assets/Product/Texture/Image/RoleStory/V132lNormal01.png ... Do I know what day today is? Cough, I just randomly grabbed it. It's not something I specially prepared. 9600052 +9600052 96000033 1 Lee Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Of course this is to prevent you from imposing unreasonable demands on me. I can't conjure up anything out of thin air anytime and anywhere, Commandant. 9600053 +9600053 96000033 1 Lee Assets/Product/Texture/Image/RoleStory/V132lNormal01.png You didn't answer my question. Do you have time now? 9600054 +9600054 96000033 1 Lee Assets/Product/Texture/Image/RoleStory/V132lNormal01.png About the weapon extension add-on module you asked about... I researched on it a bit. Find me in the lounge if you still want it. +9600055 96000034 1 Ayla Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Happy White Day! Commandant! 9600056 +9600056 96000034 1 Ayla Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Of course I remember this special day! Didn't you take me to Venus Splash Park because of it? 9600057 +9600057 96000034 1 Ayla Assets/Product/Texture/Image/RoleStory/V200alNormal01.png I enjoyed spending the day with you, Commandant! The blue ocean, yellow sand, and white clouds... Thank you for gifting me so many colors and inspirations. 9600058 +9600058 96000034 1 Ayla Assets/Product/Texture/Image/RoleStory/V200alNormal01.png I've decided to paint everything I saw today on my canvas right now... Of course, the most essential color is you! 9600059 +9600059 96000034 1 Ayla Assets/Product/Texture/Image/RoleStory/V200alNormal01.png I wish you could become a color that only I can use all the time. It is said that artists who excel with a color can name it after themselves... 9600060 +9600060 96000034 1 Ayla Assets/Product/Texture/Image/RoleStory/V200alNormal01.png But I will give you that right instead. Then, you'll be able to stay on my easel... and with me. +9600061 96000035 1 α Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Another meaningless gift... You are hopeless. 9600062 +9600062 96000035 1 α Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Alright. I guess I'll have to give you something in return. 9600063 +9600063 96000035 1 α Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png I happened to have recorded something boring. Hmm... I think it's okay to let you have a look. 9600064 +9600064 96000035 1 α Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png I can get you down here from Babylonia if you want to see it with your own eyes. \ No newline at end of file diff --git a/Resources/table/client/functional/SkipFunctional.tsv b/Resources/table/client/functional/SkipFunctional.tsv index ab222d0f..30128dce 100644 --- a/Resources/table/client/functional/SkipFunctional.tsv +++ b/Resources/table/client/functional/SkipFunctional.tsv @@ -93,11 +93,16 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 40037 2 UiAutoWindow 38 1.32 Version Image 1 40038 2 UiAutoWindow 39 Ice Lucia Mermaid Dynamic Coating 1 40039 2 UiAutoWindow 40 Return Event 3 1 -40040 2 UiAutoWindow 41 V2.0 Version Close-up Image 2022/11/17 10:00 2022/11/24 5:00 1 -40041 2 UiAutoWindow 42 V2.0 Luna Effect Coating Close-up Image 2022/11/18 10:00 2022/12/12 9:59 1 -40042 2 UiAutoWindow 43 V2.0 Dark Selena Effect Coating Close-up Image 2022/11/18 10:00 2022/12/12 9:59 1 +40040 2 UiAutoWindow 41 V2.0 Version Close-up Image 1 +40041 2 UiAutoWindow 42 V2.0 Luna Effect Coating Close-up Image 1 +40042 2 UiAutoWindow 43 V2.0 Dark Selena Effect Coating Close-up Image 1 +40043 2 UiAutoWindow 44 V2.1 Bianca: Stigmata Top-standard Special Effect Coating 1 40044 2 UiAutoWindow 45 V2.1 Version Close-up Image 1 -40045 2 UiAutoWindow 46 Skip to Crimson Weave Short Animation 1 +40045 2 UiAutoWindow 46 V2.1 Alpha: Crimson Weave Effect Coating Close-up Image 1 +40046 2 UiAutoWindow 47 V2.1 Karenina Effect Coating Close-up Image 1 +40047 2 UiAutoWindow 48 V2.1 Guild Dormitory Spring Festival Event Close-up Image 1 +40048 2 UiAutoWindow 49 V2.2 Version Close-up Image 1 +40049 2 UiAutoWindow 50 深红囚影动画短片跳转 1 50000 2 UiSignBanner 1 1 50001 2 UiSignBanner 2 1 50004 2 UiSignBanner 3 1 @@ -119,7 +124,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 50021 2 UiSignBanner 15 Anniversary 7-day Sign-in 1 50022 2 UiSignBanner 16 Anniversary 3-day Sign-in 1 50023 2 UiSignBanner 17 Nier 7-day Sign-in 1 -50024 2 UiPurchase 4 Black Card Interface 1 0 0 1 +50024 2 UiPurchase 4 Black Card Exchange 1 0 0 1 50025 2 UiSignBanner 18 New Year Sign-in 1 50026 2 UiSignBanner 19 Spring Tribute Sign-in 1 50027 2 UiSignBanner 20 New Year Sign-in 1 @@ -151,6 +156,9 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 50054 2 UiSignBanner 46 Lee: Hyperreal Sign-in 1 50055 2 UiSignBanner 48 S Ayla Version Sign-in 1 50056 2 UiSignBanner 49 3rd Year Anniversary 3-day Sign-in 1 +50057 2 UiSignBanner 50 S Crimson Abyss Version 7-Day Sign-in 1 +50058 2 UiSignBanner 51 2.1 Lantern Festival 3-Day Sign-in 1 +50059 2 UiSignBanner 52 2.1 Spring Festival 3-Day Sign-in 1 50042 7 SkipToWeekChallenge Weekly Mission 1 500 1 UiMedalUnlock Go to Unlock Medals 1 11 2 UiDrawGroup 1 Research System 1 @@ -439,6 +447,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 502 7 OnOpenMainLineStage "Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter)" 10308 10200101 1 503 7 OnOpenMainLineStage Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10210101 1 504 7 OnOpenMainLineStage Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10220101 1 +505 7 OnOpenMainLineStage Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10230101 1 700 3 UiNewFuben 12010102 Go to Stronghold mode 10103 1 701 3 UiNewFuben 12010202 Go to Stronghold mode 10103 1 702 3 UiNewFuben 12010402 Go to Stronghold mode 10103 1 @@ -948,7 +957,8 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 7113 7 SkipToPartnerTeachingChapter To CUB tutorial trial - Chapter 6 1801 6 1 7114 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 7 1801 7 1 7115 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 8 1801 8 1 -7116 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 8 1801 9 1 +7116 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 9 1801 9 1 +7117 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 10 1801 10 1 7200 3 UiNewFuben 10030304 Go to Main Stage 1 7201 6 UiCharacter Go to Enhance Your Member 101 0 1 7202 6 UiCharacter Go to Upgrade Your Member 101 0 1 @@ -1215,7 +1225,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 10009 7 OnOpenUiFubenBossSingle Phantom Pain Cage 10203 1 10010 4 Recycle HQ Facility 901 1 10011 7 OnOpenMainlineSubtab Interlude 1701 2 1 -10012 1 UiNewDrawMain Research 401 1 +10012 7 SkipToNewDrawMain Research 401 1 10013 7 OnOpenUiFubenDaily Special Training 10406 1000 1 10014 7 OnOpenUiFubenDaily Military Hardware 2-4 10408 1002 1 10015 8 SkipDormShop Dormitory Shop 902 1 @@ -1301,6 +1311,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 19045 7 OnOpenExhibition Members - Omniframe 105 1231002 1 1 19046 7 OnOpenExhibition Members - Omniframe 105 1011004 1 1 19047 7 OnOpenExhibition Members - Omniframe 105 1091003 1 1 +19048 7 OnOpenExhibition Members - Omniframe 105 1021005 1 1 20000 1 UiNewFuben Event Quest 1 20001 7 OnOpenUiActivityBossSingle Gestalt 1 20002 7 OnOpenUiOnlineBoss Co-op 10302 1 @@ -1355,7 +1366,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20052 2 UiPhotograph Photo Mode 1 20053 7 OnOpenGacha Obtained from Backlight Matrix 403 1 1 20054 7 OnOpenGacha To Heavenly Gift 403 2 1 -20055 7 OnOpenActivityBriefShop Event Material Shop (Limited Tab) 1001 1246 1 +20055 7 OnOpenActivityBriefShop Event Material Shop (Limited Tab) 1001 1250 1 20056 2 UiActivityBase 1 Complete Christmas Event Mission 1 207 1 20057 2 UiActivityBase 1 Complete New Year Event Mission 1 204 1 20058 2 UiNierTask Abyssal Action 1305 1 @@ -1371,7 +1382,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20068 7 OnOpenFestivalActivity Go to April Fools instance 10306 20 1 20069 2 UiActivityBase 1 "Complete Event Mission of ""Fist of the Overlord""" 1 202 1 20070 6 UiPuzzleActivity To Puzzle 10324 3 1 -20071 7 OnOpenNewCharActivity New Character Theme Trial (CustomParams is the number of the current season) 10325 15 1 +20071 7 OnOpenNewCharActivity New Character Theme Trial (CustomParams is the number of the current season) 10325 16 1 20072 7 OnOpenGachaOrganize Moe War Card Draw Redirect 403 2021/4/8 10:00 2021/5/6 9:59 1 1 20073 7 OnOpenFestivalActivity To S-Rank Pet Event 10306 21 1 20074 6 UiMovieAssemble Go to Story Recollection 1 1 @@ -1393,9 +1404,9 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20090 7 OnOpenUiPrequel "(Example) Go to a specific Interlude, put the Interlude ID in CustomParams (Custom-1 = the first 4 digits of Custom-2; Custom-2 = Prequel ID)" 1701 1020 1012002 1 20091 6 UiLivWarmActivityPop Go to Super Liv Tile-matching Minigame 10347 1 1 20092 6 UiLivWarmSoundsActivity Go to Super Liv Audio Minigame 10348 1 1 -20093 2 UiActivityBase 1 "Complete ""Springtime Tavern"" event missions" 1 91 1 -20094 7 OnOpenUiPrequel "Roland Interlude: A Great Show (Example) Go to a specific Interlude, put the Interlude ID in CustomParams (Custom-1 = the first 4 digits of Custom-2; Custom-2 = Prequel ID)" 1701 1030 1021001 1 -20095 7 OnOpenMainLineStage "Main Story - Chapter 16 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter)" 10308 10160101 1 +20093 6 UiWelfare Complete the "Dark Winter Origin" event mission. 1 1 91 +20094 7 OnOpenUiPrequel Roland Interlude: A Great Show (Example) Go to a specific Interlude, put the Interlude ID in CustomParams (Custom-1 = the first 4 digits of Custom-2; Custom-2 = Prequel ID) 1701 1030 1021001 1 +20095 7 OnOpenMainLineStage Main Story - Chapter 16 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10160101 1 20096 7 OnOpenPassport Tactical Assessment Manual 10342 2021/8/13 5:00 2021/9/30 4:59 1 20097 1 UiLivWarmRaceMain To Racing Minigame 10414 1 20098 7 SkipToPickFlipRewardActivity Liv: Empyrea Coating Flip Event 1 1 @@ -1445,14 +1456,14 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20143 7 OnOpenMainLineStage "Main Story - Chapter 19 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter)" 10308 10190101 1 20144 7 OnOpenGachaOrganize Skip to Moe War Season 2 Draw 403 2022/3/1 10:00 2022/5/6 9:59 3 1 20145 7 OnOpenPassport Tactical Assessment Manual 10342 2022/4/21 5:00 2022/6/2 4:59 1 -20146 7 SkipToFavorabilityNew Advance to Communicate with Members 1400 9001 1 +20146 7 SkipToFavorabilityNew Advance to Communicate with Members 1400 2160247 1 20147 7 OnOpenFestivalActivity "Clear the story mission ""Dragon Boat Festical""" 10306 25 1 20148 2 UiActivityBase 1 "Complete ""Veiled Rift"" Event Mission" 1 91 1 20149 6 UiPuzzleActivity To Puzzle 10324 5 1 20150 7 OpenLotto To Departure 2.0 4 1 20151 7 ShortStoryChapter Go to Floating Record Chapter 2: Cinder Burns 10314 2002 1 20152 7 OnOpenPassport Tactical Assessment Manual 10342 2022/6/2 10:00 2022/7/8 4:59 1 -20153 7 SkipToRepeatChallengeActivityShop Go to Rerun Event - Shop 1001 1246 1 +20153 7 SkipToRepeatChallengeActivityShop Go to Rerun Event - Shop 1001 1250 1 20154 7 SkipToBodyCombineGame Go to A Covenant of Glass Minigame 10419 2 1 20155 2 UiActivityBase 1 "Complete ""A Covenant of Glass"" Event Missions" 1 92 1 20156 7 SkipToSummerSignInMain Go to 2022 Summer Sign-in 10434 1 @@ -1478,6 +1489,11 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20176 7 OpenLotto Obtain Coating 6 1 20177 7 SkipToGoldenMiner Go to the Cat Grab event. 10426 1 20178 7 OnOpenMainLineStage Main Story - Chapter 22 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10220100 1 +20179 7 OnOpenGacha Directed to Spring Festival Pool 403 14 1 +20180 6 UiWelfare Complete the "Homeward Season" event mission. 1 1 91 +20181 7 OnOpenGacha Skip to Spring Festival Coating Stage 403 14 1 1 +20184 7 OnOpenFestivalActivity Clear the "The Night Train on New Year's Eve" mission. 10306 29 1 +20185 7 OnOpenMainLineStage Main Story - Chapter 23 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10230101 1 11010101 3 UiNewFuben 11010101 困难1-1 1 11010102 3 UiNewFuben 11010102 困难1-2 1 11010103 3 UiNewFuben 11010103 困难1-3 1 @@ -1830,13 +1846,24 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 11766 6 UiFubenFashionStory Endless Summer Blue - Chapter 3 10341 1 30101018 1 11767 6 UiLivWarmExtActivity Jump to Super Liv Warm-up Event Interface 1 11768 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nightblade story (Parameter 1=Tower Sheet ID, Parameter 2=Chapter Type/1=Story/2=Challenge, Parameter 3=ChapterId) 10436 1001 100111 1 -11769 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nightblade challenge 10436 1001 100121 1 +11769 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nightblade challenge 10436 1001 100121 1 1 11770 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Crimson Abyss story 10436 1002 100211 1 -11771 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Crimson Abyss challenge 10436 1002 100221 1 +11771 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Crimson Abyss challenge 10436 1002 100221 1 1 11772 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima 10436 1 11773 7 SkipToFashionStory Rerun: Endless Summer Blue 10341 2 1 11774 7 SkipToFubenAssign Advance to Border Pact 10311 1 11775 7 SkipToFubenAwareness Advance to Sequence Pact 10440 1 +11776 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nanami Story 10436 1002 100311 1 +11777 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nanami Challenge 10436 1002 100321 1 1 +11778 6 UiCharacter Advance to Members - Nightblade 101 1081002 1 +11779 6 UiCharacter Advance to Members - Crimson Abyss 101 1021003 1 +11780 6 UiCharacter Advance to Members - Starfarer 101 1051004 1 +11781 3 UiNewFuben 10040203 Advance to Nightblade Story 1 +11782 3 UiNewFuben 11140105 Advance to Crimson Abyss Story 1 +11783 7 ShortStoryChapter Advance to Starfarer Story 10314 2001 15020222 1 +11784 7 SkipToFavorabilityNewParam Go to Featured Lines (Affection) 1400 1081002 1 +11785 7 SkipToFavorabilityNewParam Go to Featured Lines (Affection) 1400 1021003 1 +11786 7 SkipToFavorabilityNewParam Go to Featured Lines (Affection) 1400 1051004 1 60001 1 UiPartnerMain Partner System 5001 1 70001 7 SkipToStrongholdMain Norman Revival Plan 10205 1 70002 1 UiStrongholdPower Norman Revival Plan Power Station 10206 1 @@ -1923,6 +1950,14 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 80080 6 UiPurchase Purchase Coating Supply Pack 5 2024/1/18 2:00 2024/2/22 7:59 2 0 3 1 80081 6 UiShop 3 Coating Shop 1001 2024/2/23 2:00 1 0 502 1 80082 6 UiWelfare Advance to [Renaissance du Fantastique] Sign-in 7 2023/1/18 2:00 2023/2/1 6:59 1 +80083 6 UiPurchase Purchase Coating Supply Pack 5 2024/2/23 2:00 2024/4/7 7:59 2 0 3 1 +80084 6 UiShop 3 Coating Shop 1001 2024/4/8 2:00 1 0 502 1 +80085 7 OnOpenGacha Advance to event [Snow Petals]. 2024/2/29 8:00 2024/3/28 7:59 14 +80086 6 UiPurchase Purchase Coating Supply Pack 5 2024/2/23 2:00 2024/4/7 7:59 2 0 3 1 +80087 7 SkipToDlcHuntMain Advance to event [Anchor Realm]. 10441 2024/3/8 7:00 2024/4/5 6:59 +80088 7 OnOpenPassport Tactical Assessment Manual 10342 2024/2/23 7:00 2024/4/8 1:59 1 +80089 6 UiPurchase Purchase Coating Supply Pack 5 2024/2/23 2:00 2024/4/7 7:59 2 0 3 1 +80090 6 UiPurchase Purchase Coating Supply Pack 5 2024/2/23 2:00 2024/4/7 7:59 2 0 3 1 81001 7 SkipToSpringFestivalActivity Purchase Coating Supply Pack 1 81002 7 SkipToSpringFestivalCollectWord Card Collection Event 1308 1 81003 7 SkipToSpringFestivalSmashEggs Smash Eggs Event 1 @@ -1969,7 +2004,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 86012 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 7 136 1 86013 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 8 140 1 86014 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 9 144 1 -87001 7 SkipToDlcHuntMain DLC +87001 7 SkipToDlcHuntMain DLC 10441 2023/1/12 5:00 2023/2/9 5:00 88001 6 UiGuildSign Guild Dorm Music Box 1 88002 6 UiShop Guild Shop 1001 301 1 88003 7 SkipRift To the Mythic Paradise 10437 1 @@ -1979,8 +2014,13 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 89002 7 SkipToRegression3rdMovie Return Event 3 1 89003 6 UiFubenPracticeCharacterDetail Skip to Celica's tutorial 1800 1031003 30100923 1 89004 1 UiNewbieTaskMain For Beginning Player 10435 1 -89006 7 SkipToSkinVote Skip to the Coating Name Voting. 10442 89005 7 SkipToShopByShopTypeAndShopId Voucher — Rare Item Exchange Shop 1002 3 6002 1 +89006 7 SkipToSkinVote Skip to the Coating Name Voting. 10442 +89007 7 OnOpenUiSpecialTrainActivity Handmade Blessings Training Stage 10316 10 1 +89008 7 SkipToRestaurantMain Punishing: Gray Raven Restaurant 10443 1 +89009 7 OnOpenGacha Bianca Spring Festival Pool 14 +89011 7 SkipToMaverick2 Corrupted Battlefront 2 10444 1 +89012 7 OnOpenGacha Bianca Spring Festival Pool 14 1 1400001 2 UiActivityBase 3 deeplink公告跳转 1400001 1 1400002 6 UiNewDrawMain deeplink联动卡池跳转 401 1400002 1 19 1400003 1 UiActivityBriefBase deeplink尼尔活动主界面跳转 1400003 @@ -1995,7 +2035,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 1400012 2 UiActivityBase 3 超丽芙cg预热跳转 1 1 1400013 2 UiAutoWindow 19 JP1.22海之日活动打脸跳转 1400014 2 UiActivityBase 1 イベントタブ 17 -1000001 2 UiSet 9 7 7 +1000001 2 UiSet 10 7 7 1400015 2 UiActivityBase 3 夏日祭公告跳转 1 1 1400016 2 UiActivityBase 3 JP1.23超丽芙cg预热跳转 2 2002 1400017 2 UiAutoWindow 22 1 @@ -2021,6 +2061,9 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 1100133 6 UiNewDrawMain JP1.32Deeplink超刻卡池跳转 401 2121059 1 11 1 1100140 1 UiActivityBriefBase JP2.0版本deeplink创汇映想活动面板跳转 2121060 1100141 6 UiNewDrawMain JP2.0版本deeplink艾拉卡池跳转 401 2121061 1 11 1 +1100150 1 UiActivityBriefBase JP2.1版本deeplink凛桎鸣渊活动面板跳转 2121066 +1100151 6 UiNewDrawMain JP2.1版本deeplink超白毛卡池跳转 401 2121067 1 11 1 +1100152 7 OnOpenGacha JP2.1版本deeplink超比安卡涂装卡池跳转 2023/9/21 5:00 2023/11/2 5:00 14 8100 2 UiActivityBase 1 5th Sub Tab under Event Tab 5 1000002 2 UiSignBanner 1000002 1100001 2 UiSignBanner 12 Lucky Summer @@ -2152,4 +2195,8 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 1300503 2 UiSignBanner 1300260 EN1.32圣诞签到 1 1300504 2 UiSignBanner 1300270 EN2.0春节签到 1 1300510 1 UiActivityBriefBase EN2.0deeplink创绘映想活动面板 2160227 -1300511 6 UiNewDrawMain EN2.0deeplink艾拉卡池 401 2160228 1 11 1 \ No newline at end of file +1300511 6 UiNewDrawMain EN2.0deeplink艾拉卡池 401 2160228 1 11 1 +1300520 1 UiActivityBriefBase EN2.1Deeplink活动面板跳转 2160240 +1300521 6 UiNewDrawMain EN2.1Deeplink雷白毛卡池跳转 401 2160241 1 11 1 +1300522 7 OnOpenFestivalActivity EN2.1Deeplink春节剧情跳转 10306 2160242 29 1 +1300523 7 OnOpenGacha EN2.1Deeplink比安卡特效涂装卡池跳转 403 2160243 14 1 \ No newline at end of file diff --git a/Resources/table/client/gacha/GachaProbShow.tsv b/Resources/table/client/gacha/GachaProbShow.tsv index 6852b120..c0c6329b 100644 --- a/Resources/table/client/gacha/GachaProbShow.tsv +++ b/Resources/table/client/gacha/GachaProbShow.tsv @@ -1,13 +1,27 @@ -Id GachaId IsRare Name Type ProbShow[1] ProbShow[2] ProbShow[3] ProbShow[4] ProbShow[5] -1 11002 1 Grace 0.50% 0.80% 1.76% 4.34% 92.60% -2 11002 1 White Acclaim 40.00% 35.50% 18.73% 5.59% 0.18% -3 11002 1 Grace Portrait 40.00% 35.50% 18.73% 5.59% 0.18% -4 11002 1 Targeted Weapon R&D Ticket x2500 9.75% 14.10% 30.39% 42.24% 3.52% -5 11002 1 Event Construct R&D Ticket x2500 9.75% 14.10% 30.39% 42.24% 3.52% -6 11002 Memory Enhancer IV 28.57% -7 11002 Weapon Enhancer IV 28.57% -8 11002 EXP Pod (L) 14.29% -9 11002 Major Overclock Alloy 8.57% -10 11002 Memory Overclock Circuit II 8.57% -11 11002 Weapon Overclock Core II 8.57% -12 11002 Cog Pack (XL) 2.86% +Id GachaId IsRare TemplateId Name Type ProbShow[1] ProbShow[2] ProbShow[3] ProbShow[4] ProbShow[5] +1 11002 1 Grace 0.50% 0.80% 1.76% 4.34% 92.60% +2 11002 1 White Acclaim 40.00% 35.50% 18.73% 5.59% 0.18% +3 11002 1 Grace Portrait 40.00% 35.50% 18.73% 5.59% 0.18% +4 11002 1 Targeted Weapon R&D Ticket x2500 9.75% 14.10% 30.39% 42.24% 3.52% +5 11002 1 Event Construct R&D Ticket x2500 9.75% 14.10% 30.39% 42.24% 3.52% +6 11002 Memory Enhancer IV 28.57% +7 11002 Weapon Enhancer IV 28.57% +8 11002 EXP Pod (L) 14.29% +9 11002 Major Overclock Alloy 8.57% +10 11002 Memory Overclock Circuit II 8.57% +11 11002 Weapon Overclock Core II 8.57% +12 11002 Cog Pack (XL) 2.86% +13 14 1 14000005 Daydream Believer 0.50% 0.75% 1.35% 10.15% 87.25% +14 14 1 6002505 Snow Petals 3.50% 4.90% 8.83% 70.71% 12.06% +15 14 1 50005 Event Construct R&D Ticket x2500 32.00% 31.45% 29.94% 6.38% 0.23% +16 14 1 50003 Target Weapon R&D Ticket x2500 32.00% 31.45% 29.94% 6.38% 0.23% +17 14 1 3002 6★ Weapon Resonance Material 32.00% 31.45% 29.94% 6.38% 0.23% +18 14 31204 Memory Enhancer IV 18.92% +19 14 31104 Weapon Enhancer IV 18.92% +20 14 30013 EXP Pod (L) 10.81% +21 14 40110 Major Overclock Alloy 9.46% +22 14 40114 Memory Overclock Circuit II 9.46% +23 14 40113 Weapon Overclock Core II 9.46% +24 14 90014 Cog Pack (XL) 4.05% +25 14 40201 Support Overclock Bundle (L) 9.46% +26 14 40301 Support Skill Component 9.46% diff --git a/Resources/table/client/gacha/GachaRule.tsv b/Resources/table/client/gacha/GachaRule.tsv index 70918334..6270612f 100644 --- a/Resources/table/client/gacha/GachaRule.tsv +++ b/Resources/table/client/gacha/GachaRule.tsv @@ -4,6 +4,7 @@ Id GachaName GachaName2 UiType UiName SceneModelId RuleHint PreviewShowCount Ite 3 Tea Stall 1 UiGachaOrganize 4 After receiving the special rewards, the next mystery box will be unlocked 4 80017 Basic Mode Target Mode New constructs arrive Instructions A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Target Mode. In the Construct Target Pool, the guaranteed attempt of pulling A-Rank and S-Rank Constructs will not be affected when you change your targeted construct, which means the guarantee progress is inherited. 7 Tactical Supply TACTICAL SUPPLY 1 UiGachaOrganize 4 After receiving the special rewards, the next Supply Crate will be unlocked. 4 Basic Mode Targeted Mode New constructs arrive Instructions A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited. 10 Tea Stall 1 UiGachaOrganize 4 After receiving the special rewards, the next Mystery Box will be unlocked. 4 80017 Basic Mode Targeted Mode New Constructs arrive Instructions A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. In the targeted Construct pool, the guarantee value of A-Rank and S-Rank Constructs will not be affected when you change your selected Construct, which means the guarantee progress is inherited. +14 Snow Petals 2 UiEpicFashionGacha 5 One Special Reward (Only 5 Special Rewards) is guaranteed for every 20 researches. 6 20011 Reward Type Type Rates 20 Attempts 1 Special Reward Guaranteed Milestone Rewards Expiration Refund There are two types of rewards: Special Reward and Normal Reward. Each draw will be determined by the rates. Special Reward: 1%. Normal Reward: 99%. All special rewards have limited quantities. They will no longer be available once they are drawn. Reach the following numbers of researches to obtain the corresponding rewards:\n 50 Researches: Weapon Coating: Snow Oath\n 70 Researches: Portrait: Snow Petals\n 90 Researches: Portrait Frame: Snow Petals After the event, the unused Snowy Blossoms will be converted into Basic Construct R&D Tickets at a ratio of 1:175. 10001 Backlight Matrix 1 UiDrawActivity 4 Every R&D x20 for guaranteed 1 Special Reward 4 20055 Basic Mode Targeted Mode New constructs arrive Instructions A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above character is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank character when you get an A-Rank character. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited. 10002 [Volatile Priestess] 2 UiDrawActivity 100006 Guaranteed coating in 50 pulls 5 10008 Event Time Event Rule About Reward 2022/7/15 8:00-2022/8/5 08:00 1. Consume the Terminal Code to draw the pool for rewards.\n2. Every reward has a limit, and you will no longer receive the reward once its limit is reached. You are guaranteed to get all the rewards, including the coating [Volatile Priestess], within 50 draws!\n3. After the event ends, the remaining unused event token [Terminal Code] will be expired on 2022/8/5 8:01 (UTC) Items will be removed from the prize pool once their limit is reached, and the chance to get the other items will increase.\nCoating "Volatile Priestess" *1, limit: 1, chance on first draw: 0.8%\nEvent Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nBasic Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nTargeted Weapon R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nPortrait "Volatile Priestess" *1, limit: 1, chance on first draw: 1.51%\nCogs *100000, limit: 10, chance on first draw: 18.6%\nOverclock Material Box (β) *2, limit: 7, chance on first draw: 13.2%\nOverclock Material Box (α) *3, limit: 7, chance on first draw: 15.62%\nWeapon Enhancer IV *2, limit: 7, chance on first draw: 15.62%\nMemory Enhancer IV *2, limit: 7, chance on first draw: 15.62%\nEXP Pod (L) *2, limit: 7, chance on first draw: 15.62% -11002 [Volatile Priestess] 2 UiDrawActivity 5 Guaranteed coating in 50 pulls 5 10008 Event Time Event Rule About Reward 2023/7/15 8:00 (UTC) to 2023/8/12 07:59 (UTC) 1. Consume the Terminal Code to draw the pool for rewards.\n2. Every reward has a limit, and you will no longer receive the reward once its limit is reached. You are guaranteed to get all the rewards, including the coating [Volatile Priestess], within 50 draws!\n3. After the event ends, the remaining unused event token [Terminal Code] will be expired on 2023/8/12 8:01 (UTC) Items will be removed from the prize pool once their limit is reached, and the chance to get the other items will increase.\nCoating "Volatile Priestess" *1, limit: 1, chance on first draw: 0.8%\nEvent Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nBasic Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nTargeted Weapon R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nPortrait "Volatile Priestess" *1, limit: 1, chance on first draw: 1.51%\nCogs *100000, limit: 10, chance on first draw: 18.6%\nOverclock Material Box (β) *2, limit: 7, chance on first draw: 13.2%\nOverclock Material Box (α) *3, limit: 7, chance on first draw: 15.62%\nWeapon Enhancer IV *2, limit: 7, chance on first draw: 15.62%\nMemory Enhancer IV *2, limit: 7, chance on first draw: 15.62%\nEXP Pod (L) *2, limit: 7, chance on first draw: 15.62% \ No newline at end of file +11002 [Volatile Priestess] 2 UiDrawActivity 5 Guaranteed coating in 50 pulls 5 10008 Event Time Event Rule About Reward 2023/7/15 8:00 (UTC) to 2023/8/12 07:59 (UTC) 1. Consume the Terminal Code to draw the pool for rewards.\n2. Every reward has a limit, and you will no longer receive the reward once its limit is reached. You are guaranteed to get all the rewards, including the coating [Volatile Priestess], within 50 draws!\n3. After the event ends, the remaining unused event token [Terminal Code] will be expired on 2023/8/12 8:01 (UTC) Items will be removed from the prize pool once their limit is reached, and the chance to get the other items will increase.\nCoating "Volatile Priestess" *1, limit: 1, chance on first draw: 0.8%\nEvent Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nBasic Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nTargeted Weapon R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\nPortrait "Volatile Priestess" *1, limit: 1, chance on first draw: 1.51%\nCogs *100000, limit: 10, chance on first draw: 18.6%\nOverclock Material Box (β) *2, limit: 7, chance on first draw: 13.2%\nOverclock Material Box (α) *3, limit: 7, chance on first draw: 15.62%\nWeapon Enhancer IV *2, limit: 7, chance on first draw: 15.62%\nMemory Enhancer IV *2, limit: 7, chance on first draw: 15.62%\nEXP Pod (L) *2, limit: 7, chance on first draw: 15.62% \ No newline at end of file diff --git a/Resources/table/client/guilddorm/GuildDormClientConfig.tsv b/Resources/table/client/guilddorm/GuildDormClientConfig.tsv index 5fcba53d..37e3e143 100644 --- a/Resources/table/client/guilddorm/GuildDormClientConfig.tsv +++ b/Resources/table/client/guilddorm/GuildDormClientConfig.tsv @@ -5,7 +5,7 @@ SyncServerTime Server Sync Time for Location (s) 0.1 TalkHideTime Conversation Hide Time (ms) 3000 MaxPredictionTime Max estimated time moving in the same direction and max allowable delay time 0.2 ClosePredictionDistance Disable estimated distance and disable estimation when moving within a small range 0.1 -TalkSpiltLenght Chat Character Segmentation Length 10 +TalkSpiltLenght Chat Character Segmentation Length 37 IsOpenPrediction Turn on estimation? (1 on, 0 off) 1 AutoGCMemroy Auto GC Memory Increase (m) 200 SwitchRoleEffect Character Switch Effect Assets/Product/Effect/Prefab/FxSushe/FxQHuanRen.prefab @@ -19,5 +19,5 @@ WalkAnimationName Default Auto Play Animation While Moving Walk01 RoleInteracAngleSpeed Character Decor Interaction Spin Speed 30 ChannelMemberCountIcon Channel Size Icon Configuration 5 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel01.png 10 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel02.png 15 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel03.png 20 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel04.png RoleAlpha Character Transparency 0.05 -RoleAlphaSpeed Character transparency change distance 30 -RoleAlphaDistance Character transparency change speed 1.2 \ No newline at end of file +RoleAlphaSpeed Character transparency change speed 30 +RoleAlphaDistance Character transparency change distance 1.2 \ No newline at end of file diff --git a/Resources/table/client/guilddorm/GuildDormDialog.tsv b/Resources/table/client/guilddorm/GuildDormDialog.tsv index 112b06b3..e1b8416b 100644 --- a/Resources/table/client/guilddorm/GuildDormDialog.tsv +++ b/Resources/table/client/guilddorm/GuildDormDialog.tsv @@ -39,4 +39,4 @@ Id Content[1] Time[1] Content[2] Time[2] Content[3] Time[3] Content[4] Time[4] C 30603 Ah! It's already the time to return. 2000 30701 Hm... 2000 30702 Small portion. Easy to preserve. Nice specialty. 2000 -30703 I'll pass your best wishes to Jamilah. 2000 +30703 I'll pass your best wishes to Jamilah. 2000 \ No newline at end of file diff --git a/Resources/table/client/guilddorm/GuildDormEffect.tsv b/Resources/table/client/guilddorm/GuildDormEffect.tsv index 5474c70d..d66f43c8 100644 --- a/Resources/table/client/guilddorm/GuildDormEffect.tsv +++ b/Resources/table/client/guilddorm/GuildDormEffect.tsv @@ -11,7 +11,7 @@ Id Path 10 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua07Burst.prefab 11 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua08Burst.prefab 12 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua09Burst.prefab -13 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua05.prefab +13 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua01.prefab 14 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua02.prefab 15 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua03.prefab 16 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua04.prefab @@ -19,4 +19,4 @@ Id Path 18 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua06.prefab 19 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua07.prefab 20 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua08.prefab -21 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua09.prefab +21 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua09.prefab \ No newline at end of file diff --git a/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv b/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv index bf9d5e75..7d6a8f2d 100644 --- a/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv +++ b/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv @@ -7,4 +7,4 @@ Id GroupId Note ConditionType ConditionArg ConditionState ShowButtonName ButtonT 101 100 0 Simulated Siege 2 84040 1 102 200 0 Player 2 85014 1 103 300 3 CONDITION_GUILD_SIGN_REWARD 1 Get an Oracle 2 88001 1 -104 300 3 CONDITION_GUILD_SIGN_REWARD 0 Check Oracle 2 88001 1 +104 300 3 CONDITION_GUILD_SIGN_REWARD 0 Check Oracle 2 88001 1 \ No newline at end of file diff --git a/Resources/table/client/guildwar/GuildWarClientConfig.tsv b/Resources/table/client/guildwar/GuildWarClientConfig.tsv index b0dda96b..9dd09ba9 100644 --- a/Resources/table/client/guildwar/GuildWarClientConfig.tsv +++ b/Resources/table/client/guildwar/GuildWarClientConfig.tsv @@ -1,13 +1,13 @@ -Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] -StageMainCostItems Consumable slot for stage main interface. 96114 -DayRefreshTime Daily refresh (enemy movement, etc.) time unit: hours in the 24-hour clock format (e.g., 8 AM is 08:00 and 8 PM is 20:00). 20 -HourRefreshTime Regular Refresh Time (in minutes) 5 -PathMarkMaxCount Max Mark Points 2 -StageTypeName Stage type name Resource Security Area Juncture Land of Resources Ambush Outpost Dangerous Pass Dangerous Cliff Dangerous Cliff -StageTypeIcon Stage type icon Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon6.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon5.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png -LogCount Show the recent battle reports 30 -AutoSelectDifficultyTime Auto-select Difficulty Time (24-hour) 23 -EntryRewardId Entrance reward display 550600 -SpecialRoleIcon1 Operation Icon 1 Assets/Product/Texture/Image/UiGuildWar/UiGuildWarUpIcon1.png -SpecialRoleIcon2 Operation Icon 2 Assets/Product/Texture/Image/UiGuildWar/UiGuildWarUpIcon2.png -PassRewardShow Difficulty selection screen reward preview 15231 15232 15233 +Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] Values[8] Values[9] Values[10] Values[11] Values[12] Values[13] +StageMainCostItems Consumable slot for stage main interface. 96114 +DayRefreshTime Daily refresh (enemy movement, etc.) time unit: hours in the 24-hour clock format (e.g., 8 AM is 08:00 and 8 PM is 20:00). 20 +HourRefreshTime Regular Refresh Time (in minutes) 5 +PathMarkMaxCount Max Mark Points 2 +StageTypeName Stage type name Resource Security Area Juncture Land of Resources Ambush Outpost Dangerous Pass Dangerous Cliff Dangerous Cliff Dangerous Cliff Dangerous Cliff Dangerous Cliff Hidden Area Assistance Outpost Hidden Area +StageTypeIcon Stage type icon Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon6.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon5.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png +LogCount Show the recent battle reports 30 +AutoSelectDifficultyTime Auto-select Difficulty Time (24-hour) 23 +EntryRewardId Entrance reward display 550600 +SpecialRoleIcon1 Operation Icon 1 Assets/Product/Texture/Image/UiGuildWar/UiGuildWarUpIcon1.png +SpecialRoleIcon2 Operation Icon 2 Assets/Product/Texture/Image/UiGuildWar/UiGuildWarUpIcon2.png +PassRewardShow Difficulty selection screen reward preview 15231 15232 15233 diff --git a/Resources/table/client/guildwar/GuildWarRankingType.tsv b/Resources/table/client/guildwar/GuildWarRankingType.tsv index 4bb12fc8..4605435b 100644 --- a/Resources/table/client/guildwar/GuildWarRankingType.tsv +++ b/Resources/table/client/guildwar/GuildWarRankingType.tsv @@ -6,3 +6,7 @@ Id Name TabType FatherTab RankingTarget Params[1] Params[2] RoundId 5 First Round Report BtnSecond 3 2 2 1 1 6 Second Round Report BtnSecond 3 2 2 2 2 7 Third Round Report BtnSecondBottom 3 2 2 3 3 +8 Hidden Node BtnFirstHasSnd +9 First Round Report BtnSecondTop 8 3 6 1 1 +10 Second Round Report BtnSecond 8 3 6 2 2 +11 Third Round Report BtnSecondBottom 8 3 6 3 3 \ No newline at end of file diff --git a/Resources/table/client/helpcourse/HelpCourse.tsv b/Resources/table/client/helpcourse/HelpCourse.tsv index bb1146e9..94bbbdf7 100644 --- a/Resources/table/client/helpcourse/HelpCourse.tsv +++ b/Resources/table/client/helpcourse/HelpCourse.tsv @@ -127,8 +127,8 @@ Id Name Function Describe IsShowCourse ImageAsset[1] ImageAsset[2] ImageAsset[3] 10124 Flipbook Finder BodyCombineGame Guess-Who-I-AM Puzzle Image Article 1 Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide01.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide02.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide03.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide04.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide05.png 10125 Celica's Class - Member Stage Interface PracticeCharacterDetail 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpPractice1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice3.jpg 10126 Fortune's Favor ConsumeActivityMain 1. During [Fortune's Favor], commandants can spend various [R&D Tickets] or [Fortune Pouches] to get [Fortune]. The amount of [Fortune] you can earn is as below (this is the capacity list; for the amount of Fortune you can earn, check your missions for details):\n\nEvent Construct R&D Ticket: 18,450 Fortune, costing up to 150,000 R&D Tickets;\nFortune Pouch: 2,260 Fortune, costing a total of 400 Fortune Pouches;\nTargeted Weapon R&D Ticket: 2,250 Fortune, costing a total of 22,500 R&D Tickets;\nCUB R&D Ticket: 3,480 Fortune, costing a total of 30,000 R&D Tickets;\nBasic Construct R&D Ticket: 220 Fortune, costing a total of 5,000 R&D Tickets;\n\n 2. You can spend Fortune to exchange for Bianca: Veritas Special Effect Coating [Spring Huntress] from [Fortune Merchant] (Portrait included) and other numerous rewards;\n\n 3. By earning 2,000 Fortune, you can get Kamui: Tenebrion Special Effect Coating [Tiger Imperium] for free (Portrait included); by earning 8,888 Fortune, you'll additionally get the special Portrait Frame [Tiger Cloud Tail]! 2 -10127 Black Card Monthly Pass MonthcardBg02 After purchasing the [Black Card Monthly Pass], you'll instantly get 300 Black Cards. Starting from the day of purchase, you can claim Black Card x100 at 05:00 per day for 30 days.\nYou can purchase up to 2 of these Monthly Passes, which will extend the validity period automatically, but you are still entitled to only one claim per day. 2 -10128 Serum Monthly Pass MonthcardBg01 [Character Serum Monthly Pass] After purchasing this, you'll instantly get 680 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 05:00 per day for 30 days. The mail contains Event Construct R&D Ticket x50 and Serum Bundle β (M) x2. 2 +10127 Black Card Monthly Pass MonthcardBg02 After purchasing the [Black Card Monthly Pass], you'll instantly get 300 Black Cards. Starting from the day of purchase, you can claim Black Card x100 at 07:00 UTC per day for 30 days.\nYou can purchase up to 2 of these Monthly Passes, which will extend the validity period automatically, but you are still entitled to only one claim per day. 2 +10128 Serum Monthly Pass MonthcardBg01 [Character Serum Monthly Pass] After purchasing this, you'll instantly get 680 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 07:00 UTC per day for 30 days. The mail contains Event Construct R&D Ticket x50 and Serum Bundle β (M) x2. 2 10129 Weapon Monthly Pass MonthcardBg03 [Weapon Research Monthly Pass] After purchasing this, you'll instantly get 1190 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 07:00 UTC every day for 30 days. The mail contains Targeted Weapon R&D Ticket x90 and 6★ Weapon Resonance Shard x1. 2 10130 Winter Sequence DoubleTowerActivityHelp Winter Sequence Image Guide 1 Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp01.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp02.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp03.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp04.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp05.png 10131 Handmade Blessings YuanxiaoHelp Handmade Blessings Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao01.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao02.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao03.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao04.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao05.jpg @@ -145,7 +145,7 @@ Id Name Function Describe IsShowCourse ImageAsset[1] ImageAsset[2] ImageAsset[3] 10142 Inner World TwoSideTower Inner World Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower01.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower02.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower03.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower04.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower05.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower06.png 10143 Recommended Equipment Interface UiEquipGuideRecommend Recommended Equipment Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide03.png Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide04.png 10144 Equipment Goal Interface UiEquipGuideDetail Equipment Goal Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide01.png Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide02.png -10145 Gilded Snapshots SummerSignInMain Event Time: November 18, 2022–December 12, 2022 04:59 (UTC)\n\n1. During the event period, logging in every day rewards 1 postcard view attempt. Your view attempts reset at 05:00 (UTC) every day and cannot accumulate.\n\n2. You will get 1 limited-time free Research chance by opening a postcard. It will expire at 05:00 (UTC). Please use it before its expiration.\n\nReward Info: You can acquire up to 3 free Research that can be chosen from [Themed Character/Fate Themed Character], 3 free Research that can be chosen from [Arrival Target Character/Fate Arrival Target Character], 4 [Target Weapon] free Research, and 4 [Basic Character] free Research. 2 +10145 Gilded Snapshots SummerSignInMain Event Time: January 18, 2024–February 13, 2024 06:59 (UTC)\n\n1. During the event period, logging in every day rewards 1 postcard view attempt. Your view attempts reset at 07:00 (UTC) every day and cannot accumulate.\n\n2. You will get 1 limited-time free Research chance by opening a postcard. It will expire at 07:00 (UTC). Please use it before its expiration.\n\nReward Info: You can acquire up to 3 free Research that can be chosen from [Themed Character/Fate Themed Character], 3 free Research that can be chosen from [Arrival Target Character/Fate Arrival Target Character], 4 [Target Weapon] free Research, and 4 [Basic Character] free Research. 2 10146 Midsummer Memento SummerEpisodeHelp Midsummer Memento Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode201.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode202.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode203.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode204.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode205.png 10147 Exam System - Course Screen SpecialTrainHelp Exam System - Course Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpCourse5.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse1.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse2.png 10148 Exam System - Exam Screen MoeWarParkourMain Exam System - Exam Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpCourse6.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse3.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse4.png @@ -164,9 +164,16 @@ Id Name Function Describe IsShowCourse ImageAsset[1] ImageAsset[2] ImageAsset[3] 10161 Dormitory Commission Image Guide DormTerminalSystem Commission System Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal01.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal02.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal03.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal04.png 10162 Palette Clash ColortableHelp Palette Clash Image Guide 1 Assets/Product/Texture/Image/UiHelp/ColortableHelp01.png Assets/Product/Texture/Image/UiHelp/ColortableHelp02.png Assets/Product/Texture/Image/UiHelp/ColortableHelp03.png Assets/Product/Texture/Image/UiHelp/ColortableHelp04.png Assets/Product/Texture/Image/UiHelp/ColortableHelp05.png 10163 Dormitory File System Image Guide DormArchivesCenter Commission System Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal01.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal02.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal03.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal04.png +10164 Cooking Lulu UiRestaurantMain Cooking Lulu Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant1.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant2.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant3.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant4.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant5.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant6.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant7.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant8.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant9.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant10.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant11.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant12.png Assets/Product/Texture/Image/UiHelp/UiHelpRestaurant13.png +10165 Guild Expedition Dangerous Cliff GuildWarHelpTwins Guild Expedition Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpGuildWar11.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildWar12.png +10166 Corrupted Battlefront Maverick2Help Corrupted Battlefront Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpMaverick01.png Assets/Product/Texture/Image/UiHelp/UiHelpMaverick02.png Assets/Product/Texture/Image/UiHelp/UiHelpMaverick03.png Assets/Product/Texture/Image/UiHelp/UiHelpMaverick04.png +10167 Anchor Realm DlcHuntMain Anchor Realm Main Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt11.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt12.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt13.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt14.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt15.png +10168 Anchor Realm DlcHuntChipStrengthen Anchor Realm Training Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt01.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt02.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt03.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt04.png +10169 Anchor Realm DlcHuntChipEquip Anchor Realm Equipment Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt05.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt06.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt07.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt08.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt09.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDlcHunt10.png +10170 Joyous Wrappings YuanxiaoHelp Handmade Blessings Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiYuanXiao01.png Assets/Product/Texture/Image/UiHelp/UiYuanXiao02.png Assets/Product/Texture/Image/UiHelp/UiYuanXiao03.png Assets/Product/Texture/Image/UiHelp/UiYuanXiao04.png Assets/Product/Texture/Image/UiHelp/UiYuanXiao05.png 20001 Draw 2 20002 Strongholdone 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpBfrt1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpBfrt2.jpg 20003 Strongholdtwo 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpBfrt3.jpg -20004 Strongholdthree 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpBfrt4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpBfrt5.jpg +20004 Strongholdthree 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpBfrt4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpBfrt5.jpg 1000039 Autopoiesis Maze InfestorExplore2 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore5.jpg Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore6.jpg Assets/Product/Texture/Image/UiHelp/UiHelpInfestorExplore7.jpg 1010128 Black Card Monthly Pass C MonthcardBg04 1. Purchase the [Black Card Monthly Pass C] to claim 90 Black Cards at 07:00 UTC every day for 30 days.\n2. You may purchase up to 2 [Black Card Monthly Pass C] only. Cannot own [Black Card Monthly Pass A] and [Black Card Monthly Pass C] in a same period.\n3. Once you have purchased a [Black Card Monthly Pass C], you will receive 300 Black Cards immediately. 2 \ No newline at end of file diff --git a/Resources/table/client/hostel/FurnitureSuit.tsv b/Resources/table/client/hostel/FurnitureSuit.tsv index 25932823..588b1ea5 100644 --- a/Resources/table/client/hostel/FurnitureSuit.tsv +++ b/Resources/table/client/hostel/FurnitureSuit.tsv @@ -35,4 +35,5 @@ Id SuitName SuitIcon 34 Candy House Assets/Product/Texture/Image/UiDormTab/UiDormTab35.png 35 Snap Imaging Assets/Product/Texture/Image/UiDormTab/UiDormTab36.png 36 Archeology Base Assets/Product/Texture/Image/UiDormTab/UiDormTab37.png -37 Others Assets/Product/Texture/Image/UiDormTab/UiDormTab10.png \ No newline at end of file +37 Phoenix and Dragon Assets/Product/Texture/Image/UiDormTab/UiDormTab38.png +38 Others Assets/Product/Texture/Image/UiDormTab/UiDormTab10.png \ No newline at end of file diff --git a/Resources/table/client/keyset/ControllerMap.tsv b/Resources/table/client/keyset/ControllerMap.tsv index 299aedad..b28f45b7 100644 --- a/Resources/table/client/keyset/ControllerMap.tsv +++ b/Resources/table/client/keyset/ControllerMap.tsv @@ -100,3 +100,50 @@ Id Type OperationKey Title OperationType KeySetTypes[1] KeySetTypes[2] 99 2 5 Item Hotkey 2 5 100 2 6 Item Hotkey 3 5 101 2 7 Item Hotkey 4 5 +102 1 Movement Settings 9 +103 2 42 Character Movement: Forward 9 +104 2 43 Character Movement: Backward 9 +105 2 44 Character Movement: Left 9 +106 2 45 Character Movement: Right 9 +107 1 Camera Settings 9 +108 2 46 Camera Movement: Up 9 +109 2 47 Camera Movement: Down 9 +110 2 48 Camera Movement: Left 9 +111 2 49 Camera Movement: Right 9 +112 1 Combat Settings 9 +113 2 1 Attack 9 +114 2 2 Dodge 9 +115 2 3 Leap 9 +116 2 57 Help 9 +117 2 58 Reboot 9 +118 2 26 Positioning Anchor 9 +119 2 14 Skill Orb 1/Anchor Skill Orb 1 9 +120 2 15 Skill Orb 2/Anchor Skill Orb 2 9 +121 2 16 Skill Orb 3/Anchor Skill Orb 3 9 +122 2 17 Skill Orb 4/Anchor Skill Orb 4 9 +123 2 18 Skill Orb 5/Anchor Skill Orb 5 9 +124 2 19 Skill Orb 6/Anchor Skill Orb 6 9 +125 2 20 Skill Orb 7/Anchor Skill Orb 7 9 +126 2 21 Skill Orb 8/Anchor Skill Orb 8 9 +127 2 22 Anchor Skill Orb 9 9 +128 2 23 Anchor Skill Orb 10 9 +129 2 24 Anchor Skill Orb 11 9 +130 2 25 Anchor Skill Orb 12 9 +131 2 38 Exit Anchor Mode 9 +132 2 8 Lock-On 9 +133 2 30 Lock Body 9 3 +134 2 31 Lock Head 9 3 +135 2 32 Lock Left Arm 9 3 +136 2 33 Lock Right Arm 9 3 +137 2 34 Lock Tail 9 3 +138 2 37 Cancel Lock-On 9 3 +139 1 Other Settings 9 +140 2 27 Continue 9 +141 2 50 Quick Message 9 +142 2 51 Message 1 9 +143 2 52 Message 2 9 +144 2 53 Message 3 9 +145 2 54 Message 4 9 +146 2 55 Message 5 9 +147 2 56 Message 6 9 +148 2 141 Pause 9 diff --git a/Resources/table/client/keyset/DefaultKeyMap.tsv b/Resources/table/client/keyset/DefaultKeyMap.tsv index 1295e3b0..997051fb 100644 --- a/Resources/table/client/keyset/DefaultKeyMap.tsv +++ b/Resources/table/client/keyset/DefaultKeyMap.tsv @@ -87,3 +87,61 @@ Id OperationKey XboxKeyCode PsKeyCode KeyboardKeyCode OtherKeyCode OperationType 86 2 JoystickButton1 JoystickButton2 J 8 2 87 3 Axis2M Axis2M W 8 2 88 4 Axis2P Axis2P S 8 2 +6001 1 JoystickButton5 JoystickButton5 J 9 1 +6002 2 JoystickButton4 JoystickButton4 K|LeftShift 9 1 +6003 3 Axis7P Axis8P L 9 1 +6004 4 9 2 +6005 5 9 2 +6006 6 9 2 +6007 7 9 2 +6008 8 Axis3P JoystickButton7 Tab 9 2 +6009 9 9 2 +6010 10 9 2 +6011 11 9 2 +6012 12 9 2 +6013 13 9 2 +6014 14 JoystickButton1 JoystickButton2 Alpha1 9 1 +6015 15 JoystickButton0 JoystickButton1 Alpha2 9 1 +6016 16 JoystickButton2 JoystickButton0 Alpha3 9 1 +6017 17 JoystickButton3 JoystickButton3 Alpha4 9 1 +6018 18 Axis3M&JoystickButton1 JoystickButton6&JoystickButton2 Alpha5 9 1 +6019 19 Axis3M&JoystickButton0 JoystickButton6&JoystickButton1 Alpha6 9 1 +6020 20 Axis3M&JoystickButton2 JoystickButton6&JoystickButton0 Alpha7 9 1 +6021 21 Axis3M&JoystickButton3 JoystickButton6&JoystickButton3 Alpha8 9 1 +6022 22 Axis3M&Axis6P JoystickButton6&Axis7P U 9 2 +6023 23 Axis3M&Axis7M JoystickButton6&Axis8M I 9 2 +6024 24 Axis3M&Axis6M JoystickButton6&Axis7M O 9 2 +6025 25 Axis3M&Axis7P JoystickButton6&Axis8P P 9 2 +6026 26 Axis7M Axis8M Q 9 1 +6027 27 Axis6P Axis7P Space 9 1 +6028 28 9 2 +6029 29 9 2 +6030 30 Tab&Y 9 2 +6031 31 Tab&U 9 2 +6032 32 Tab&I 9 2 +6033 33 Tab&O 9 2 +6034 34 Tab&P 9 2 +6035 35 9 2 +6036 36 9 2 +6037 37 Tab&T 9 2 +6038 38 JoystickButton6 JoystickButton8 Z 9 2 +6039 39 9 2 +6040 40 9 2 +6041 141 JoystickButton7 JoystickButton9 Escape 9 2 +6042 42 Axis2M Axis2M W 9 2 +6043 43 Axis2P Axis2P S 9 2 +6044 44 Axis1M Axis1M A 9 2 +6045 45 Axis1P Axis1P D 9 2 +6046 46 Axis5M Axis6M UpArrow 9 2 +6047 47 Axis5P Axis6P DownArrow 9 2 +6048 48 Axis4M Axis3M LeftArrow 9 2 +6049 49 Axis4P Axis3P RightArrow 9 2 +6050 50 Axis6M Axis7M LeftControl 9 2 +6051 51 Axis6M&JoystickButton0 Axis7M&JoystickButton1 LeftControl&Q 9 2 +6052 52 Axis6M&JoystickButton3 Axis7M&JoystickButton3 LeftControl&E 9 2 +6053 53 Axis6M&JoystickButton1 Axis7M&JoystickButton2 LeftControl&Alpha1 9 2 +6054 54 Axis6M&JoystickButton2 Axis7M&JoystickButton0 LeftControl&Alpha2 9 2 +6055 55 Axis6M&JoystickButton4 Axis7M&JoystickButton4 LeftControl&Alpha3 9 2 +6056 56 Axis6M&JoystickButton5 Axis7M&JoystickButton5 LeftControl&Alpha4 9 2 +6057 57 Axis6P Axis7P F 9 1 +6058 58 Axis3M JoystickButton6 R 9 1 diff --git a/Resources/table/client/keyset/OperationTypeMap.tsv b/Resources/table/client/keyset/OperationTypeMap.tsv index cbc69326..3a45d4db 100644 --- a/Resources/table/client/keyset/OperationTypeMap.tsv +++ b/Resources/table/client/keyset/OperationTypeMap.tsv @@ -3,7 +3,8 @@ OperationType Str TimeId 2 Special Gameplay 2160120 3 Video 4 System -6 Event 2160120 +6 Event 15201 7 Event 2160120 8 Event 9120 -5 Cat Grab 13401 +5 Cat Grab 2160252 +9 Anchor Realm 15301 diff --git a/Resources/table/client/loading/Loading.tsv b/Resources/table/client/loading/Loading.tsv index e7c15e90..87051b8c 100644 --- a/Resources/table/client/loading/Loading.tsv +++ b/Resources/table/client/loading/Loading.tsv @@ -1,98 +1,100 @@ -Id Type Title Desc ImageUrl Weight -1 0 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 -2 902 Mood You can improve the Mood of members by increasing the Comfort of the Dormitory and interacting with them.\nMembers will send you gifts when they are happy. Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -3 902 Comfort Put Dormitory Members under their preferred Comfort\nto increase the speed at which their Stamina/Mood recovers Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -4 902 Mood Event Mood Events will occur randomly and reduce the Mood of Dormitory Members greatly\nSolve the events in the correct way to recover a great amount of Mood Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -5 902 Pat Tap Pat to go to the screen\nYou can recover a small amount of Mood by Patting Dormitory Members Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -6 10101 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 -7 10101 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 -8 10101 Punishing Virus The Punishing Virus first appeared in the Vacuum Chamber of the first Zero-Point Reactor at extremely high density.\nIts Mass Deployment process resulted in explosions and leakage. Eventually, it spread all over the globe through atmospheric circulation.\nThe Punishing Virus is able to damage the cellular structure of organisms and infest mechanoids by manipulating their logic circuits.\nIt shows a strong tendency to attack any individual that exhibits human consciousness and behaviors. Assets/Product/Texture/Image/BgUi/BgFightLoading4.jpg 30 -9 10101 Gray Raven Gray Raven is a legendary squad that belongs to the Task Force.\nTheir captain Lucia is a seasoned veteran.\nAll the members she has recruited into Gray Raven are the cream of the crop in their own professional fields.\nOn the other hand, there never ceases to be rumors and guesses in regard to how the Gray Raven squad was founded in the first place. Assets/Product/Texture/Image/BgUi/BgFightLoading6.jpg 30 -10 10101 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally, humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 -11 10101 International Space Station A cutting-edge experimental facility with a long history. It was mainly used to carry out experiments of Field Physics in the early Golden Age.\nShortly after the Grand Unified Theory was verified, the first gravity generation and manipulation experiment in human history was carried out.\nKorolev, the AI mascot of the ISS, was put in charge to explain the latest development in scientific theories to the public in simple terms.\nAfter the outbreak of the Punishing Virus, gravity went out of control around the ISS, and it begun to attract nearby Punishing Virus and spacecraft debris, growing bigger and bigger in the process. Assets/Product/Texture/Image/BgUi/BgFightLoading10.jpg 30 -12 10101 Inver-Device The Inver-Device is the first line of defense against the Punishing Virus for all Constructs.\nAccording to the upgrade plan made by humans, Constructs are allowed to receive the Mind Beacons of nearby Commandants through the Inver-Device.\nThis is also an important precondition for the current Construct/Commandant tactical system. Assets/Product/Texture/Image/BgUi/BgFightLoading15.jpg 30 -13 10101 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 -14 10101 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 -15 10101 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology had remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 -16 10101 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 -17 10101 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 -18 10101 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 -19 10101 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 -20 10101 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 -21 10101 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 -22 10101 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 -23 10101 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -24 10101 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together on the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -25 10101 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -26 10101 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -27 10101 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -28 10101 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -29 10101 WGAA I WGAA guides all aspects of the art field under Chairman Allen's leadership. Contemporary art under WGAA's lead is often high-tech, looking both artistic and technological.\nDuring this time of war, these "navigators" at the forefront use dynamic artwork to enrich humanity's waning spirits. \nJust like every artist, WGAA's journey is filled with controversy and praise.\nBut that does not stop them from upholding their idea that "art belongs to the public" and bringing art into all corners of people's lives. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 -30 10101 WGAA II Apart from leading the trend, WGAA is also the biggest advocate for restoring old art.\nIt is because of the work of WGAA's Archaeological Team that art from the Golden Age is not lost in a time of war.\nIt is a core tenet of WGAA to recover, restore, inherit, and promote all art from Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 -31 10101 Mechanical Awakening I When the deadly Punishing Virus was destroying everything, enlightened by Sagemachina, the awakening of machines became a flame that spread unnoticed.\nFrom those graffiti and scribblings originating from the machine language, the machines found a path to their sentients. Wisdom was forged within their iron shells.\nFree from the shackles they were born with, they now follow the footsteps of their Sagemachina and embark on their great journey. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 -32 10101 Mechanical Awakening II When the awakening tide rushes onto the land, complicated calculations depict a strange landscape. Gestalt lights up its beacon, observing, recording, and studying. The shimmer begins to guide the arrival of our future.\nMachines of various origins and designs turn their attention to their makers that once were. Is it obedience or transcendence? Perhaps their answer will be pretty much the same as that of humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 -33 10101 Church of Machina A secret organization composed entirely of mechanoids with the "Church of Machina" as their core movement.\nAfter the Punishing outbreak, a small number of uninfected mechanoids enlightened by "Sagemachina", gaining consciousness as individuals and as a group. Assets/Product/Texture/Image/BgUi/BgFightLoading40.png 30 -34 10101 Lunar Base A base located on the dark, silent surface of the moon, now managed by Norman Mining Corp—the biggest mining corporations of the Golden Age.\nTo test how zero-point energy would perform under low gravity in space, Babylonia's zero-point reactor and the manufacture of its engine were sent to the propulsion lab on the moon during Babylonia's production.\nUpon discovering the connection between zero-point reactors and the Punishing Virus, the reactor and the lunar base that housed it have been half-abandoned to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading41.png 30 -35 10101 Copperfield Aquarium A spacious aquarium located in the coastal area with great popularity back in the Golden Age. Its construction was solely funded by Copperfield. It applied cutting-edge bionic technology to realistically recreate the ecology and habits of marine life for visitors from around the globe.\nAs one of the leaders of the Transatlantic Economic Community, Copperfield was committed to pushing bionic technology forward. The Copperfield Aquarium stood not only as a museum for worldwide visitors, but also as a valuable contributor to bionic research. Assets/Product/Texture/Image/BgUi/BgFightLoading42.png 30 -36 10101 Phantom Tracer The Phantom Tracer is capable of amassing the Punishing Virus and preliminarily analyzing the information it contains. As it remains technically impossible to completely trace back the information recorded in the Punishing Virus, the Phantom Tracer's core was built upon the recycled tissue of "Hetero-Hive Mother" and performs visual restoration with the specialized Spear of F.O.S. System.\nBecause this is still not a fully mature device, it imposes a strenuous requirement for the user's M.I.N.D. stability. Assets/Product/Texture/Image/BgUi/BgFightLoading43.png 30 -37 10101 Constellia A city designed by WGAA's famous designer Michele Vasari in later Golden Age in memory of humans' achievements in this era, carrying the meaning of "star of gathering."\nThe construction plan was suspended due to the Punishing Virus outbreak. It was reconstructed by awakened machines who left the Church of Machina and became the city we see today. Assets/Product/Texture/Image/BgUi/BgFightLoading47.png 30 -38 20001 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 -39 20001 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 -40 20001 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 -41 20002 Hetero-Core Polymer Core is created when the polymers formed by the Punishing Virus under special environmental conditions assembles to a specific scale.\nDense and solid in texture, its behaviors are far more complicated than that of Punishing Virus.\nWith an extremely high density of Punishing Virus inside, it can create various heteromers by manipulating the Punishing Virus polymers around it.\nMany secrets of it remain unknown. The only one Polymer Core was discovered in the infected International Space Station. Assets/Product/Texture/Image/BgUi/BgFightLoading11.jpg 30 -42 20003 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading32.png 30 -43 20004 Asslam, the Eternal Engine A heavy nuclear fusion reactor drive, masterfully combined with Cosmos Industries' Central Purification Filter—this is Akdilek Commercial Alliance's very own moving castle.\nThis leviathan of a train is built in a procession of a locomotive, aristocrat carriages, functional carriages, passenger carriages, commoner carriages, cargo carriages, and industrial carriages. All carriages are detachable in an emergency.\nEarly on in the Golden Age, this train has already established a labyrinthine rail network on the Eurasian continent known as APUS. Assets/Product/Texture/Image/BgUi/BgFightLoading13.jpg 30 -44 20004 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 -45 20005 Kowloong Chamber of Commerce Assets/Product/Texture/Image/BgUi/BgFightLoading16.jpg 30 -46 20006 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 -47 20006 The Nighter of Nona Ouroboros The coastal location dictated trade and shipbuilding as the Kowloong Chamber of Commerce's birthright.\nA Kua-Er (A Chinese god of strength) grade dreadnought—the Nighter—was built during the Golden Age by the KCC.\nWhen dusk falls, the Kowloong vessels would all stay berthed near the port temporarily.\nCombined and linked, their lights upon the deck can outshine even the sun. Dancer puppets would perform intricate and alluring dances. The second day would begin in their markets before midnight even comes. Assets/Product/Texture/Image/BgUi/BgFightLoading18.jpg 30 -48 20007 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology has remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 -49 20008 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 -50 20008 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 -51 20008 Remote Link Technology The primary combat mode utilized by the early "Construct + Commandant" tactical system. Commandants used the link module to control Constructs remotely in battle. Later, this combat mode was discontinued by Babylonia due to special circumstances.\nAs the war continued to escalate, the Scientific Council restarted research on remote link technology\nAccording to the imitation "Collar" from The Nighter obtained by the Gray Raven Commandant, Asimov developed a portable remote link device belonging to Babylonia.\nDuring the war with Kowloong Metropolis, the Scientific Council allocated Asimov's research results to squads for experimentation in combat to some success. Assets/Product/Texture/Image/BgUi/BgFightLoading22.jpg 30 -52 20009 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 -53 20009 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 -54 20009 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 -55 20009 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 -56 20010 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 -57 20010 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 -58 20011 Hetero-Creature Hetero-Creature is a biomimetic form of Punishing Virus that evolved from the Red Tide in simulating the evolution of Earth creatures inside the Earth's ecosystem.\nHumans have yet to discover the Hetero-Creature's evolutionary method, whether they have biological traits similar to Earth organisms, or the reason for their biomization.\nThe only conclusion that can be drawn from their observations is that Hetero-Creature has exhibited the possibility of its own systemic development tree as well as the potential to awaken their consciousness. Assets/Product/Texture/Image/BgUi/BgFightLoading26.jpg 30 -59 20011 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 -60 20011 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 -61 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading27.jpg 30 1 -62 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading28.jpg 30 -63 20013 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -64 20013 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together in the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -65 20014 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -66 20014 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -67 20014 Agent I These senior level Ascendants process greater strength and higher access level compared with ordinary Ascendants.\nAgents have the power to "filter" Punishing-infected Constructs or mechanoids through the Ascension-Network, and grant those have passed the first round of filtering access to the Ascension-Network and power of Punishing. All information available so far suggests only agents have the authority to grant Transcendant the access to connect to Ascension-Network. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 -68 20014 Agent II Agents can be seen as the special Ascendants chosen by the Ascension-Network with a mission to "filter" possible Ascendant candidates. The battle logs against agents suggest they have significantly higher power, Punishing concentration and threat level than ordinary Ascendants.\nHumans have extremely limited knowledge on the exact number of agents, or why they were formed in the first place. Perhaps there are more agents hidden in the dark secretly running their own plans with purposes unknown. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 -69 20015 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 -70 20015 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 -71 20016 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -72 20016 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -73 20017 Unidentified Twins I A humanoid being given birth by the Hetero-Hive Mother.\nWith extraordinary individual performance and Intelligence Level.\nThe most evolved and purest Punishing Virus creature among the known Hetero-Creatures. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 -74 20017 Unidentified Twins II Their appearance is just a signal.\nA symbol that the trial presented by the Punishing Virus against human beings has gone up to a new level.\nA reminder that human beings are still living in the shadow of disasters as long as there is Punishing Virus on Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 -75 20018 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading39.png 30 -76 30001 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 -77 40001 Assets/Product/Texture/Image/BgUi/BgLamiya.png 30 -78 40002 Hetero Tower I The Hetero Tower is formed by a high concentration of Punishing Virus with its cause of formation and process unknown. No detectors can find out its interior structure. Even the exterior structure detected via optical observation might not be the reality. However, based on the result of the gravity wave detection, there might be numerous folded spaces in it, which becomes more pronounced as the tower rises until it peaks at the highest point. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 -79 40002 Hetero Tower II And at the supposed "top of the tower" electromagnetic radiations were once observed with a wavelength almost similar to red visible light, which would contaminate the Mind Beacon of any human it touches. Although the degree of contamination varies based on the strength of the target's Mind Beacon, the light would make all living humans immerse in endless madness when it covers the entire planet. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 1 -80 40002 Assets/Product/Texture/Image/BgUi/BgFightLoading46.png 30 -81 40003 Hetero Tower I The Hetero Tower is formed by a high concentration of Punishing Virus with its cause of formation and process unknown. No detectors can find out its interior structure. Even the exterior structure detected via optical observation might not be the reality. However, based on the result of the gravity wave detection, there might be numerous folded spaces in it, which becomes more pronounced as the tower rises until it peaks at the highest point. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 -82 40003 Hetero Tower II And at the supposed "top of the tower" electromagnetic radiations were once observed with a wavelength almost similar to red visible light, which would contaminate the Mind Beacon of any human it touches. Although the degree of contamination varies based on the strength of the target's Mind Beacon, the light would make all living humans immerse in endless madness when it covers the entire planet. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 -83 40003 Primal Projection Empty entities created by reflections from numerous dimensions. Shapeless and soulless, these entities were gathered together by the changing causality at the top of the Hetero Tower with a small part of their power projected here to question the race that attempts to knock on the door—humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading45.png 30 -84 40004 Winter Landscape Assets/Product/Texture/Image/BgUi/BgFightLoading48.png 30 -85 40005 The Hunters in the Snow Assets/Product/Texture/Image/BgUi/BgFightLoading49.png 30 -86 40006 Le Reve Assets/Product/Texture/Image/BgUi/BgFightLoading50.png 30 -87 40007 Marius at Minturnae Assets/Product/Texture/Image/BgUi/BgFightLoading51.png 30 -88 40008 Ophelia Assets/Product/Texture/Image/BgUi/BgFightLoading52.png 30 -89 40009 Knight, Death, and the Devil Assets/Product/Texture/Image/BgUi/BgFightLoading53.png 30 -90 40010 The Nightmare Assets/Product/Texture/Image/BgUi/BgFightLoading54.png 30 -91 40011 The Raft of the Medusa Assets/Product/Texture/Image/BgUi/BgFightLoading55.png 30 -92 40012 The Battle of San Romano Assets/Product/Texture/Image/BgUi/BgFightLoading56.png 30 -93 40013 Wanderer above the Sea of Fog Assets/Product/Texture/Image/BgUi/BgFightLoading57.png 30 -94 40014 The Realist Assets/Product/Texture/Image/BgUi/BgFightLoading58.png 30 -95 40015 The Persistence of Memory Assets/Product/Texture/Image/BgUi/BgFightLoading59.png 30 -96 40016 Lieder ohne Worte Assets/Product/Texture/Image/BgUi/BgFightLoading60.png 30 -99 1901 United Command Bureau To respond to the abnormal Punishing Virus signals, Babylonia has sent for multiple commandants to develop tactical strategies and carry out combat drills in the United Command Bureau. Assets/Product/Texture/Image/BgUi/BgFightLoadingUiGuildDorm01.png 30 +Id Type Title Desc ImageUrl Weight +1 0 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 +2 902 Mood You can improve the Mood of members by increasing the Comfort of the Dormitory and interacting with them.\nMembers will send you gifts when they are happy. Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +3 902 Comfort Put Dormitory Members under their preferred Comfort\nto increase the speed at which their Stamina/Mood recovers Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +4 902 Mood Event Mood Events will occur randomly and reduce the Mood of Dormitory Members greatly\nSolve the events in the correct way to recover a great amount of Mood Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +5 902 Pat Tap Pat to go to the screen\nYou can recover a small amount of Mood by Patting Dormitory Members Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +6 10101 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 +7 10101 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 +8 10101 Punishing Virus The Punishing Virus first appeared in the Vacuum Chamber of the first Zero-Point Reactor at extremely high density.\nIts Mass Deployment process resulted in explosions and leakage. Eventually, it spread all over the globe through atmospheric circulation.\nThe Punishing Virus is able to damage the cellular structure of organisms and infest mechanoids by manipulating their logic circuits.\nIt shows a strong tendency to attack any individual that exhibits human consciousness and behaviors. Assets/Product/Texture/Image/BgUi/BgFightLoading4.jpg 30 +9 10101 Gray Raven Gray Raven is a legendary squad that belongs to the Task Force.\nTheir captain Lucia is a seasoned veteran.\nAll the members she has recruited into Gray Raven are the cream of the crop in their own professional fields.\nOn the other hand, there never ceases to be rumors and guesses in regard to how the Gray Raven squad was founded in the first place. Assets/Product/Texture/Image/BgUi/BgFightLoading6.jpg 30 +10 10101 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally, humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 +11 10101 International Space Station A cutting-edge experimental facility with a long history. It was mainly used to carry out experiments of Field Physics in the early Golden Age.\nShortly after the Grand Unified Theory was verified, the first gravity generation and manipulation experiment in human history was carried out.\nKorolev, the AI mascot of the ISS, was put in charge to explain the latest development in scientific theories to the public in simple terms.\nAfter the outbreak of the Punishing Virus, gravity went out of control around the ISS, and it begun to attract nearby Punishing Virus and spacecraft debris, growing bigger and bigger in the process. Assets/Product/Texture/Image/BgUi/BgFightLoading10.jpg 30 +12 10101 Inver-Device The Inver-Device is the first line of defense against the Punishing Virus for all Constructs.\nAccording to the upgrade plan made by humans, Constructs are allowed to receive the Mind Beacons of nearby Commandants through the Inver-Device.\nThis is also an important precondition for the current Construct/Commandant tactical system. Assets/Product/Texture/Image/BgUi/BgFightLoading15.jpg 30 +13 10101 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 +14 10101 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 +15 10101 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology had remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 +16 10101 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 +17 10101 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 +18 10101 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 +19 10101 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 +20 10101 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 +21 10101 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 +22 10101 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 +23 10101 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +24 10101 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together on the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +25 10101 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +26 10101 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +27 10101 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +28 10101 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +29 10101 WGAA I WGAA guides all aspects of the art field under Chairman Allen's leadership. Contemporary art under WGAA's lead is often high-tech, looking both artistic and technological.\nDuring this time of war, these "navigators" at the forefront use dynamic artwork to enrich humanity's waning spirits. \nJust like every artist, WGAA's journey is filled with controversy and praise.\nBut that does not stop them from upholding their idea that "art belongs to the public" and bringing art into all corners of people's lives. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 +30 10101 WGAA II Apart from leading the trend, WGAA is also the biggest advocate for restoring old art.\nIt is because of the work of WGAA's Archaeological Team that art from the Golden Age is not lost in a time of war.\nIt is a core tenet of WGAA to recover, restore, inherit, and promote all art from Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 +31 10101 Mechanical Awakening I When the deadly Punishing Virus was destroying everything, enlightened by Sagemachina, the awakening of machines became a flame that spread unnoticed.\nFrom those graffiti and scribblings originating from the machine language, the machines found a path to their sentients. Wisdom was forged within their iron shells.\nFree from the shackles they were born with, they now follow the footsteps of their Sagemachina and embark on their great journey. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 +32 10101 Mechanical Awakening II When the awakening tide rushes onto the land, complicated calculations depict a strange landscape. Gestalt lights up its beacon, observing, recording, and studying. The shimmer begins to guide the arrival of our future.\nMachines of various origins and designs turn their attention to their makers that once were. Is it obedience or transcendence? Perhaps their answer will be pretty much the same as that of humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 +33 10101 Church of Machina A secret organization composed entirely of mechanoids with the "Church of Machina" as their core movement.\nAfter the Punishing outbreak, a small number of uninfected mechanoids enlightened by "Sagemachina", gaining consciousness as individuals and as a group. Assets/Product/Texture/Image/BgUi/BgFightLoading40.png 30 +34 10101 Lunar Base A base located on the dark, silent surface of the moon, now managed by Norman Mining Corp—the biggest mining corporations of the Golden Age.\nTo test how zero-point energy would perform under low gravity in space, Babylonia's zero-point reactor and the manufacture of its engine were sent to the propulsion lab on the moon during Babylonia's production.\nUpon discovering the connection between zero-point reactors and the Punishing Virus, the reactor and the lunar base that housed it have been half-abandoned to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading41.png 30 +35 10101 Copperfield Aquarium A spacious aquarium located in the coastal area with great popularity back in the Golden Age. Its construction was solely funded by Copperfield. It applied cutting-edge bionic technology to realistically recreate the ecology and habits of marine life for visitors from around the globe.\nAs one of the leaders of the Transatlantic Economic Community, Copperfield was committed to pushing bionic technology forward. The Copperfield Aquarium stood not only as a museum for worldwide visitors, but also as a valuable contributor to bionic research. Assets/Product/Texture/Image/BgUi/BgFightLoading42.png 30 +36 10101 Phantom Tracer The Phantom Tracer is capable of amassing the Punishing Virus and preliminarily analyzing the information it contains. As it remains technically impossible to completely trace back the information recorded in the Punishing Virus, the Phantom Tracer's core was built upon the recycled tissue of "Hetero-Hive Mother" and performs visual restoration with the specialized Spear of F.O.S. System.\nBecause this is still not a fully mature device, it imposes a strenuous requirement for the user's M.I.N.D. stability. Assets/Product/Texture/Image/BgUi/BgFightLoading43.png 30 +37 10101 Constellia A city designed by WGAA's famous designer Michele Vasari in later Golden Age in memory of humans' achievements in this era, carrying the meaning of "star of gathering."\nThe construction plan was suspended due to the Punishing Virus outbreak. It was reconstructed by awakened machines who left the Church of Machina and became the city we see today. Assets/Product/Texture/Image/BgUi/BgFightLoading47.png 30 +38 10101 Project Winter Mankind's longing for the universe cannot make it less harsh to themselves. In times before the zero-point energy theory came out, the universe was an insurmountable obstacle in time and space.\nIn order to overcome this obstacle before the limited resources run out, some people started to abandon their ethics and seek for ways to break the shackles. Assets/Product/Texture/Image/BgUi/BgFightLoading61.png 30 +39 10101 Fort Winter The core lab named after Project Winter and the first lab related to it. Although due to later expansion and changes,\nFort Winter is no longer in charge of all the experiment missions like it used to be, it is still one of the cores of Project Winter. Assets/Product/Texture/Image/BgUi/BgFightLoading62.png 30 +40 20001 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 +41 20001 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 +42 20001 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 +43 20002 Hetero-Core Polymer Core is created when the polymers formed by the Punishing Virus under special environmental conditions assembles to a specific scale.\nDense and solid in texture, its behaviors are far more complicated than that of Punishing Virus.\nWith an extremely high density of Punishing Virus inside, it can create various heteromers by manipulating the Punishing Virus polymers around it.\nMany secrets of it remain unknown. The only one Polymer Core was discovered in the infected International Space Station. Assets/Product/Texture/Image/BgUi/BgFightLoading11.jpg 30 +44 20003 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading32.png 30 +45 20004 Asslam, the Eternal Engine A heavy nuclear fusion reactor drive, masterfully combined with Cosmos Industries' Central Purification Filter—this is Akdilek Commercial Alliance's very own moving castle.\nThis leviathan of a train is built in a procession of a locomotive, aristocrat carriages, functional carriages, passenger carriages, commoner carriages, cargo carriages, and industrial carriages. All carriages are detachable in an emergency.\nEarly on in the Golden Age, this train has already established a labyrinthine rail network on the Eurasian continent known as APUS. Assets/Product/Texture/Image/BgUi/BgFightLoading13.jpg 30 +46 20004 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 +47 20005 The Nighter of Nona Ouroboros Assets/Product/Texture/Image/BgUi/BgFightLoading16.jpg 30 +48 20006 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 +49 20006 The Nighter of Nona Ouroboros The coastal location dictated trade and shipbuilding as the Kowloong Chamber of Commerce's birthright.\nA Kua-Er (A Chinese god of strength) grade dreadnought—the Nighter—was built during the Golden Age by the KCC.\nWhen dusk falls, the Kowloong vessels would all stay berthed near the port temporarily.\nCombined and linked, their lights upon the deck can outshine even the sun. Dancer puppets would perform intricate and alluring dances. The second day would begin in their markets before midnight even comes. Assets/Product/Texture/Image/BgUi/BgFightLoading18.jpg 30 +50 20007 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology has remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 +51 20008 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 +52 20008 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 +53 20008 Remote Connection Technology The primary combat mode utilized by the early "Construct + Commandant" tactical system. Commandants used the link module to control Constructs remotely in battle. Later, this combat mode was discontinued by Babylonia due to special circumstances.\nAs the war continued to escalate, the Science Council restarted research on remote link technology\nAccording to the imitation "Collar" from The Nighter obtained by the Gray Raven Commandant, Asimov developed a portable remote link device belonging to Babylonia.\nDuring the war with Kowloong Metropolis, the Science Council allocated Asimov's research results to squads for experimentation in combat to some success. Assets/Product/Texture/Image/BgUi/BgFightLoading22.jpg 30 +54 20009 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 +55 20009 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 +56 20009 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 +57 20009 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 +58 20010 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 +59 20010 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 +60 20011 Hetero-Creature Hetero-Creature is a biomimetic form of Punishing Virus that evolved from the Red Tide in simulating the evolution of Earth creatures inside the earth's ecosystem.\nHumans have yet to discover the Hetero-Creature's evolutionary method, whether they have biological traits similar to Earth organisms, or the reason for their biomization.\nThe only conclusion that can be drawn from their observations is that Hetero-Creature has exhibited the possibility of its own systemic development tree as well as the potential to awaken their consciousness. Assets/Product/Texture/Image/BgUi/BgFightLoading26.jpg 30 +61 20011 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 +62 20011 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 +63 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading27.jpg 30 +64 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading28.jpg 30 +65 20013 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +66 20013 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together in the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +67 20014 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +68 20014 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +69 20014 Agent I These senior level Ascendants process greater strength and higher access level compared with ordinary Ascendants.\nAgents have the power to "filter" Punishing-infected Constructs or mechanoids through the Ascension-Network, and grant those have passed the first round of filtering access to the Ascension-Network and power of Punishing. All information available so far suggests only agents have the authority to grant Transcendant the access to connect to Ascension-Network. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 +70 20014 Agent II Agents can be seen as the special Ascendants chosen by the Ascension-Network with a mission to "filter" possible Ascendant candidates. The battle logs against agents suggest they have significantly higher power, Punishing concentration and threat level than ordinary Ascendants.\nHumans have extremely limited knowledge on the exact number of agents, or why they were formed in the first place. Perhaps there are more agents hidden in the dark secretly running their own plans with purposes unknown. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 +71 20015 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 +72 20015 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 +73 20016 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +74 20016 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +75 20017 Unidentified Twins I A humanoid being given birth by the Hetero-Hive Mother.\nWith extraordinary individual performance and Intelligence Level.\nThe most evolved and purest Punishing Virus creature among the known Hetero-Creatures. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 +76 20017 Unidentified Twins II Their appearance is just a signal.\nA symbol that the trial presented by the Punishing Virus against human beings has gone up to a new level.\nA reminder that human beings are still living in the shadow of disasters as long as there is Punishing Virus on Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 +77 20018 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading39.png 30 +78 30001 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 +79 40001 Assets/Product/Texture/Image/BgUi/BgLamiya.png 30 +80 40002 Hetero Tower I The Hetero Tower is formed by a high concentration of Punishing Virus with its cause of formation and process unknown. No detectors can find out its interior structure. Even the exterior structure detected via optical observation might not be the reality. However, based on the result of the gravity wave detection, there might be numerous folded spaces in it, which becomes more pronounced as the tower rises until it peaks at the highest point. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +81 40002 Hetero Tower II And at the supposed "top of the tower" electromagnetic radiations were once observed with a wavelength almost similar to red visible light, which would contaminate the Mind Beacon of any human it touches. Although the degree of contamination varies based on the strength of the target's Mind Beacon, the light would make all living humans immerse in endless madness when it covers the entire planet. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +82 40002 Assets/Product/Texture/Image/BgUi/BgFightLoading46.png 30 +83 40003 Hetero Tower I The Hetero Tower is formed by a high concentration of Punishing Virus with its cause of formation and process unknown. No detectors can find out its interior structure. Even the exterior structure detected via optical observation might not be the reality. However, based on the result of the gravity wave detection, there might be numerous folded spaces in it, which becomes more pronounced as the tower rises until it peaks at the highest point. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +84 40003 Hetero Tower II And at the supposed "top of the tower" electromagnetic radiations were once observed with a wavelength almost similar to red visible light, which would contaminate the Mind Beacon of any human it touches. Although the degree of contamination varies based on the strength of the target's Mind Beacon, the light would make all living humans immerse in endless madness when it covers the entire planet. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +85 40003 Primal Projection Empty entities created by reflections from numerous dimensions. Shapeless and soulless, these entities were gathered together by the changing causality at the top of the Hetero Tower with a small part of their power projected here to question the race that attempts to knock on the door—humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading45.png 30 +86 40004 Winter Landscape Assets/Product/Texture/Image/BgUi/BgFightLoading48.png 30 +87 40005 The Hunters in the Snow Assets/Product/Texture/Image/BgUi/BgFightLoading49.png 30 +88 40006 Le Reve Assets/Product/Texture/Image/BgUi/BgFightLoading50.png 30 +89 40007 Marius at Minturnae Assets/Product/Texture/Image/BgUi/BgFightLoading51.png 30 +90 40008 Ophelia Assets/Product/Texture/Image/BgUi/BgFightLoading52.png 30 +91 40009 Knight, Death, and the Devil Assets/Product/Texture/Image/BgUi/BgFightLoading53.png 30 +92 40010 The Nightmare Assets/Product/Texture/Image/BgUi/BgFightLoading54.png 30 +93 40011 The Raft of the Medusa Assets/Product/Texture/Image/BgUi/BgFightLoading55.png 30 +94 40012 The Battle of San Romano Assets/Product/Texture/Image/BgUi/BgFightLoading56.png 30 +95 40013 Wanderer above the Sea of Fog Assets/Product/Texture/Image/BgUi/BgFightLoading57.png 30 +96 40014 The Realist Assets/Product/Texture/Image/BgUi/BgFightLoading58.png 30 +97 40015 The Persistence of Memory Assets/Product/Texture/Image/BgUi/BgFightLoading59.png 30 +98 903 Cooking Lulu Extra: Soft opening of Babylonia's Cooking Lulu. Delicacies at limited discount.\n*Special cooking of a mysterious chef. Don't miss out! Assets/Product/Texture/Image/BgUi/BgFightLoadingUiRestaurant.png 30 +99 1901 United Command Bureau To respond to the abnormal Punishing Virus signals, Babylonia has sent for multiple commandants to develop tactical strategies and carry out combat drills in the United Command Bureau. Assets/Product/Texture/Image/BgUi/BgFightLoadingUiGuildDorm01.png 30 diff --git a/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv b/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv index 664bbc4d..404867cf 100644 --- a/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv +++ b/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv @@ -5,7 +5,7 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 32111 Commander I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For each companion around, enemies' Extra DMG Bonus increases by 5%. Can be stacked up to 3 times. 32112 Commander II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For each companion around, enemies' Extra DMG Bonus increases by 10%. Can be stacked up to 3 times. 32113 Commander III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For each companion around, enemies' Extra DMG Bonus increases by 15%. Can be stacked up to 3 times. -32121 Penetration Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each hit of the enemies reduces the player's DEF by 3% for 10s. Stacks up to 10 times. +32121 Penetration Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each hit of the enemies reduces your team's DEF by 3% for 10s. Stacks up to 10 times. 32122 Penetration II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png 32123 Penetration III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png 32131 Lightning Shield Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Every time an enemy takes DMG, they have a 10% chance to call down a lightning strike upon the attacker. Cooldown: 5s. @@ -52,7 +52,7 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 32179 Mechanism Target Defeat the enemy and pick up all the small orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png 32180 Small Orb Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png 32181 Mechanism Target Avoid the Red Orbs and defeat the enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png -32182 Raging Player Appears on the edges of the field and keeps firing Red Orbs at commandants. Dashes to commandants at intervals. Break it to gain FEVER points. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png +32182 Raging Player Appears on the edges of the field and keeps firing Red Orbs at your team. Dashes to your team at intervals. Break it to gain FEVER points. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png 32183 Calm Player Converts after defeating the raging players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png 32184 Mechanism Target Defeat the enemy and light up the Star Lantern. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png 32185 Star Lantern Stand in it for 5s to light it up. The Star Lantern will exist for 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png diff --git a/Resources/table/client/movie/MovieActor.tsv b/Resources/table/client/movie/MovieActor.tsv index 1c897d1d..91585b9b 100644 --- a/Resources/table/client/movie/MovieActor.tsv +++ b/Resources/table/client/movie/MovieActor.tsv @@ -612,4 +612,23 @@ RoleId Name RoleIcon Race Age Height Weight Wepon Team FacePosX FacePosY 500607 希卡不举手压黑 Assets/Product/Texture/Image/RoleStory/V131xkNormal04.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 500608 光辉行进者压黑 Assets/Product/Texture/Image/RoleStory/HakamabossNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 500609 光辉行进者窄型压黑 Assets/Product/Texture/Image/RoleStory/V200ghNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500610 Alpha New S Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 521 -367.5 +500611 Alpha New S Gloomy Assets/Product/Texture/Image/RoleStory/V210aefNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 521 -367.5 +500612 Alpha New S Haywire Assets/Product/Texture/Image/RoleStory/V210aefNormal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 521 -367.5 +500613 Alpha New S Extremely Haywire Assets/Product/Texture/Image/RoleStory/V210aefNormal04.png Construct|23 18 160 45 Hand Cannon Purifying Force 521 -367.5 +500614 Brain Enemy Assets/Product/Texture/Image/RoleStory/V210jxNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 521 -367.5 +500615 Lilith Assets/Product/Texture/Image/RoleStory/V210llsNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500616 New Common Female Scavenger Assets/Product/Texture/Image/RoleStory/V210shzNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500617 Old Researcher Assets/Product/Texture/Image/RoleStory/V210yjyNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500618 Commandant Armor Assets/Product/Texture/Image/RoleStory/V210zjNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500619 Alpha New S Shaded Assets/Product/Texture/Image/RoleStory/V210aefNormal05.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500620 Alpha New S Haywire Shaded Assets/Product/Texture/Image/RoleStory/V210aefNormal06.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500621 Alpha New S Extremely Haywire Shaded Assets/Product/Texture/Image/RoleStory/V210aefNormal07.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500622 Brain Enemy Shaded Assets/Product/Texture/Image/RoleStory/V210jxNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500623 Lilith Shaded Assets/Product/Texture/Image/RoleStory/V210llsNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500624 New Common Female Scavenger Shaded Assets/Product/Texture/Image/RoleStory/V210shzNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500625 Old Researcher Shaded Assets/Product/Texture/Image/RoleStory/V210yjyNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500626 Commandant Armor Shaded Assets/Product/Texture/Image/RoleStory/V210zjNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500627 Discord Assets/Product/Texture/Image/RoleStory/V210xzNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 +500628 Nanami: Storm Shaded Assets/Product/Texture/Image/RoleStory/V210qsNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 650 -372.5 500203 Man in Suit 4 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5 \ No newline at end of file diff --git a/Resources/table/client/movie/MovieRoleFace.tsv b/Resources/table/client/movie/MovieRoleFace.tsv index 858cda1a..fb3abdae 100644 --- a/Resources/table/client/movie/MovieRoleFace.tsv +++ b/Resources/table/client/movie/MovieRoleFace.tsv @@ -167,8 +167,8 @@ RoleId FaceLook[1] FaceLook[2] FaceLook[3] FaceLook[4] FaceLook[5] FaceLook[6] F 500448 Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_01.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_04.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_04.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_04.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_16.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_16.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_16.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_16.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal07/PulaoNormal07_16.png 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Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_07.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_07.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_07.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_07.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_07.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal03/QishichaoNormal03_14.png 500475 Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_04.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_04.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_04.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_04.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png Assets/Product/Texture/Image/RoleStoryFace/QishichaoNormal05/QishichaoNormal05_05.png 500477 Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_01.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_01.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_03.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal02/HakamaNormal02_10.png 500478 Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_03.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_04.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png Assets/Product/Texture/Image/RoleStoryFace/HakamaNormal03/HakamaNormal03_10.png @@ -238,3 +238,5 @@ RoleId FaceLook[1] FaceLook[2] FaceLook[3] FaceLook[4] FaceLook[5] FaceLook[6] F 500588 Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_07.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V200yslsNormal01/V200yslsNormal01_13.png 500596 Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_01.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png Assets/Product/Texture/Image/RoleStoryFace/XiaonvhaiNormal03/XiaonvhaiNormal03_09.png 500600 Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_02.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_02.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png +500610 Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210aefNormal01/V210aefNormal01_13.png +500615 Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png Assets/Product/Texture/Image/RoleStoryFace/V210llsNormal01/V210llsNormal01_13.png diff --git a/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv b/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv index b5856cfc..3b61214b 100644 --- a/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv +++ b/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv @@ -28,4 +28,6 @@ Id Name Composer Cover Bg CueId Priority ConditionId 27 Exorcism Composer: Polyblue Assets/Product/Texture/Image/CdPlayer/CdFace37.png Assets/Product/Texture/Image/CdPlayer/BgCdFace37.png 170 71 28 Shattered Doll Composer:Tony Assets/Product/Texture/Image/CdPlayer/CdFace47.png Assets/Product/Texture/Image/CdPlayer/BgCdFace47.png 179 70 29 Under Dimension Composed by: CoyDe Vocal: Kinoko Assets/Product/Texture/Image/CdPlayer/CdFace49.png Assets/Product/Texture/Image/CdPlayer/BgCdFace49.png 182 69 -30 DIM LIGHT Composed by: Vanguard Sound Lyrics Editor: Kuroneko Vocal: Yoshitsugu Matsuoka Assets/Product/Texture/Image/CdPlayer/CdFace50.png Assets/Product/Texture/Image/CdPlayer/BgCdFace50.png 217 69 \ No newline at end of file +30 DIM LIGHT Composed by: Vanguard Sound Lyrics Editor: Kuroneko Vocal: Yoshitsugu Matsuoka Assets/Product/Texture/Image/CdPlayer/CdFace50.png Assets/Product/Texture/Image/CdPlayer/BgCdFace50.png 217 69 +31 Infinite Gallery Composed by GhostFinal Performed by Kinoko Assets/Product/Texture/Image/CdPlayer/CdFace54.png Assets/Product/Texture/Image/CdPlayer/BgCdFace54.png 183 68 +32 For you I pray Composed by Tony Yan Assets/Product/Texture/Image/CdPlayer/CdFace55.png Assets/Product/Texture/Image/CdPlayer/BgCdFace55.png 230 67 775900 diff --git a/Resources/table/client/partner/PartnerItemSkipId.tsv b/Resources/table/client/partner/PartnerItemSkipId.tsv index 607fffec..646de3e6 100644 --- a/Resources/table/client/partner/PartnerItemSkipId.tsv +++ b/Resources/table/client/partner/PartnerItemSkipId.tsv @@ -13,3 +13,4 @@ PartnerId LevelUpSkipIdParams[1] LevelUpSkipIdParams[2] ClipSkipIdParams[1] Clip 16120000 4100 7212 15006 7114 16130000 4100 7212 15006 7115 16140000 4100 7212 15006 7116 +16150000 4100 7212 15006 7117 diff --git a/Resources/table/client/partner/PartnerModel.tsv b/Resources/table/client/partner/PartnerModel.tsv index 08ef8540..c5ae844a 100644 --- a/Resources/table/client/partner/PartnerModel.tsv +++ b/Resources/table/client/partner/PartnerModel.tsv @@ -12,4 +12,5 @@ Id Name StandbyModel CombatModel SToCAnime StandbyBornAnime CToSAnime CombatBorn 16110000 Moonhopper Pet3TuoffMd010011 Pet3TuonMd010011 Change01 Change02 EfChange02 EfChange01 4111015 4111016 Assets/Product/Effect/Prefab/FxPet3TuonPrefab/Common/FxUiPet3TuonChange01.prefab Assets/Product/Effect/Prefab/FxPet3TuonPrefab/Common/FxUiPet3TuonChange02.prefab 16120000 Shimmer Pet3YuoffMd010011 Pet3YuonMd010011 Change01 Change02 EfChange02 EfChange01 4112008 4112009 Assets/Product/Effect/Prefab/FxPet3YuonPrefab/Common/FxUiPet3YuonChuxian.prefab Assets/Product/Effect/Prefab/FxPet3YuonPrefab/Common/FxUiPet3YuonXiaoshi.prefab 16130000 Punchy Pet3QuanoffMd010011 Pet3QuanonMd010011 Change01 Change02 EfChange02 EfChange01 4113013 4113014 Assets/Product/Effect/Prefab/FxPet3QuanonPrefab/Common/FxUiPet3QuanChange0102.prefab Assets/Product/Effect/Prefab/FxPet3QuanonPrefab/Common/FxUiPet3QuanXiaoshi.prefab -16140000 Rainbow Pet3WuzeioffMd010011 Pet3WuzeionMd010011 Change01 Change02 EfChange02 EfChange01 4114011 4114012 Assets/Product/Effect/Prefab/FxPet3WuzeionPrefab/FxUiPet3WuzeionChange01.prefab Assets/Product/Effect/Prefab/FxPet3WuzeionPrefab/FxUiPet3WuzeionChange02.prefab \ No newline at end of file +16140000 Rainbow Pet3WuzeioffMd010011 Pet3WuzeionMd010011 Change01 Change02 EfChange02 EfChange01 4114011 4114012 Assets/Product/Effect/Prefab/FxPet3WuzeionPrefab/FxUiPet3WuzeionChange01.prefab Assets/Product/Effect/Prefab/FxPet3WuzeionPrefab/FxUiPet3WuzeionChange02.prefab +16150000 Motorbolt Pet3MotoroffMd010011 Pet3MotoronMd010011 Change01 Change02 EfChange02 EfChange01 4115017 4115016 Assets/Product/Effect/Prefab/FxPet3MotoroffPrefab/Common/FxUiPet3MotoroffXiaoshi.prefab Assets/Product/Effect/Prefab/FxPet3MotoronPrefab/Common/FxUiPet3MotoronChuxian.prefab Assets/Product/Effect/Prefab/FxPet3MotoroffPrefab/Common/FxUiPet3MotoroffChuxian.prefab Assets/Product/Effect/Prefab/FxPet3MotoronPrefab/Common/FxUiPet3MotoronXiaoshi.prefab \ No newline at end of file diff --git a/Resources/table/client/partner/PartnerSkillInfo.tsv b/Resources/table/client/partner/PartnerSkillInfo.tsv index 15cd85a0..38452599 100644 --- a/Resources/table/client/partner/PartnerSkillInfo.tsv +++ b/Resources/table/client/partner/PartnerSkillInfo.tsv @@ -974,56 +974,56 @@ Id SkillId Level Name Icon Desc 973 62040 3 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 15%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. 974 62040 4 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 20%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. 975 62040 5 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 25%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. -976 1271 1 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Physical DMG to enemies in the area. -977 1271 2 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Physical DMG to enemies in the area. -978 1271 3 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Physical DMG to enemies in the area. -979 1271 4 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Physical DMG to enemies in the area. -980 1271 5 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Physical DMG to enemies in the area. -981 1272 1 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Fire DMG to enemies in the area. -982 1272 2 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Fire DMG to enemies in the area. -983 1272 3 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Fire DMG to enemies in the area. -984 1272 4 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Fire DMG to enemies in the area. -985 1272 5 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Fire DMG to enemies in the area. -986 1273 1 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Ice DMG to enemies in the area. -987 1273 2 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Ice DMG to enemies in the area. -988 1273 3 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Ice DMG to enemies in the area. -989 1273 4 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Ice DMG to enemies in the area. -990 1273 5 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Ice DMG to enemies in the area. -991 1274 1 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Lightning DMG to enemies in the area. -992 1274 2 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Lightning DMG to enemies in the area. -993 1274 3 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Lightning DMG to enemies in the area. -994 1274 4 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Lightning DMG to enemies in the area. -995 1274 5 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Lightning DMG to enemies in the area. -996 1275 1 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Dark DMG to enemies in the area. -997 1275 2 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Dark DMG to enemies in the area. -998 1275 3 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Dark DMG to enemies in the area. -999 1275 4 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Dark DMG to enemies in the area. -1000 1275 5 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Dark DMG to enemies in the area. -1001 1281 1 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Physical DMG to the enemies on the path 3 times. -1002 1281 2 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Physical DMG to the enemies on the path 3 times. -1003 1281 3 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Physical DMG to the enemies on the path 3 times. -1004 1281 4 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Physical DMG to the enemies on the path 3 times. -1005 1281 5 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Physical DMG to the enemies on the path 3 times. -1006 1282 1 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Fire DMG to the enemies on the path 3 times. -1007 1282 2 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Fire DMG to the enemies on the path 3 times. -1008 1282 3 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Fire DMG to the enemies on the path 3 times. -1009 1282 4 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Fire DMG to the enemies on the path 3 times. -1010 1282 5 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Fire DMG to the enemies on the path 3 times. -1011 1283 1 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Ice DMG to the enemies on the path 3 times. -1012 1283 2 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Ice DMG to the enemies on the path 3 times. -1013 1283 3 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Ice DMG to the enemies on the path 3 times. -1014 1283 4 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Ice DMG to the enemies on the path 3 times. -1015 1283 5 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Ice DMG to the enemies on the path 3 times. -1016 1284 1 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Lightning DMG to the enemies on the path 3 times. -1017 1284 2 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Lightning DMG to the enemies on the path 3 times. -1018 1284 3 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Lightning DMG to the enemies on the path 3 times. -1019 1284 4 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Lightning DMG to the enemies on the path 3 times. -1020 1284 5 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Lightning DMG to the enemies on the path 3 times. -1021 1285 1 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Dark DMG to the enemies on the path 3 times. -1022 1285 2 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Dark DMG to the enemies on the path 3 times. -1023 1285 3 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Dark DMG to the enemies on the path 3 times. -1024 1285 4 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Dark DMG to the enemies on the path 3 times. -1025 1285 5 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Dark DMG to the enemies on the path 3 times. +976 1271 1 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 100% Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 200% Physical DMG to enemies within range. +977 1271 2 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 200% Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 400% Physical DMG to enemies within range. +978 1271 3 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 300% Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 600% Physical DMG to enemies within range. +979 1271 4 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 400% Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 800% Physical DMG to enemies within range. +980 1271 5 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 500% Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 1000% Physical DMG to enemies within range. +981 1272 1 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 100% Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 200% Fire DMG to enemies within range. +982 1272 2 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 200% Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 400% Fire DMG to enemies within range. +983 1272 3 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 300% Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 600% Fire DMG to enemies within range. +984 1272 4 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 400% Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 800% Fire DMG to enemies within range. +985 1272 5 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 500% Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 1000% Fire DMG to enemies within range. +986 1273 1 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 100% Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 200% Ice DMG to enemies within range. +987 1273 2 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 200% Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 400% Ice DMG to enemies within range. +988 1273 3 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 300% Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 600% Ice DMG to enemies within range. +989 1273 4 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 400% Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 800% Ice DMG to enemies within range. +990 1273 5 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 500% Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 1000% Ice DMG to enemies within range. +991 1274 1 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 100% Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 200% Lightning DMG to enemies within range. +992 1274 2 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 200% Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 400% Lightning DMG to enemies within range. +993 1274 3 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 300% Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 600% Lightning DMG to enemies within range. +994 1274 4 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 400% Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 800% Lightning DMG to enemies within range. +995 1274 5 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 500% Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 1000% Lightning DMG to enemies within range. +996 1275 1 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 100% Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 200% Dark DMG to enemies within range. +997 1275 2 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 200% Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 400% Dark DMG to enemies within range. +998 1275 3 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 300% Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 600% Dark DMG to enemies within range. +999 1275 4 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 400% Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 800% Dark DMG to enemies within range. +1000 1275 5 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal 500% Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing 1000% Dark DMG to enemies within range. +1001 1281 1 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 65% Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 90% Physical DMG to the enemies on the path 3 times. +1002 1281 2 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 130% Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 180% Physical DMG to the enemies on the path 3 times. +1003 1281 3 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 195% Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 270% Physical DMG to the enemies on the path 3 times. +1004 1281 4 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 260% Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 360% Physical DMG to the enemies on the path 3 times. +1005 1281 5 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 325% Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 450% Physical DMG to the enemies on the path 3 times. +1006 1282 1 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 65% Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 90% Fire DMG to the enemies on the path 3 times. +1007 1282 2 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 130% Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 180% Fire DMG to the enemies on the path 3 times. +1008 1282 3 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 195% Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 270% Fire DMG to the enemies on the path 3 times. +1009 1282 4 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 260% Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 360% Fire DMG to the enemies on the path 3 times. +1010 1282 5 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 325% Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 450% Fire DMG to the enemies on the path 3 times. +1011 1283 1 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 65% Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 90% Ice DMG to the enemies on the path 3 times. +1012 1283 2 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 130% Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 180% Ice DMG to the enemies on the path 3 times. +1013 1283 3 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 195% Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 270% Ice DMG to the enemies on the path 3 times. +1014 1283 4 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 260% Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 360% Ice DMG to the enemies on the path 3 times. +1015 1283 5 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 325% Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 450% Ice DMG to the enemies on the path 3 times. +1016 1284 1 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 65% Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 90% Lightning DMG to the enemies on the path 3 times. +1017 1284 2 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 130% Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 180% Lightning DMG to the enemies on the path 3 times. +1018 1284 3 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 195% Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 270% Lightning DMG to the enemies on the path 3 times. +1019 1284 4 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 260% Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 360% Lightning DMG to the enemies on the path 3 times. +1020 1284 5 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 325% Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 450% Lightning DMG to the enemies on the path 3 times. +1021 1285 1 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 65% Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 90% Dark DMG to the enemies on the path 3 times. +1022 1285 2 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 130% Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 180% Dark DMG to the enemies on the path 3 times. +1023 1285 3 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 195% Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 270% Dark DMG to the enemies on the path 3 times. +1024 1285 4 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 260% Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 360% Dark DMG to the enemies on the path 3 times. +1025 1285 5 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal 325% Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal 450% Dark DMG to the enemies on the path 3 times. 1026 63000 1 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 14% more DMG. 1027 63000 2 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 28% more DMG. 1028 63000 3 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 42% more DMG. @@ -1044,8 +1044,83 @@ Id SkillId Level Name Icon Desc 1043 63030 3 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 6%. 1044 63030 4 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 8%. 1045 63030 5 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 10%. -1046 63040 1 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 6% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 20% Ice DMG 3 times. Colorful Brushstroke deals 6% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. -1047 63040 2 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 12% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 40% Ice DMG 3 times. Colorful Brushstroke deals 12% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. -1048 63040 3 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 18% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 60% Ice DMG 3 times. Colorful Brushstroke deals 18% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. -1049 63040 4 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 24% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 80% Ice DMG 3 times. Colorful Brushstroke deals 24% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. -1050 63040 5 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 30% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 100% Ice DMG 3 times. Colorful Brushstroke deals 30% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. \ No newline at end of file +1046 63040 1 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts with Rainbow equipped, Base DMG will increase by 6%, and Rainbow will pull nearby enemies and deal 20% Ice DMG 3 times. Casting Vibrant Brushstroke will increase her Base DMG by 6% and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s. +1047 63040 2 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts with Rainbow equipped, Base DMG will increase by 12%, and Rainbow will pull nearby enemies and deal 40% Ice DMG 3 times. Casting Vibrant Brushstroke will increase her Base DMG by 12% and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s. +1048 63040 3 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts with Rainbow equipped, Base DMG will increase by 18%, and Rainbow will pull nearby enemies and deal 60% Ice DMG 3 times. Casting Vibrant Brushstroke will increase her Base DMG by 18% and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s. +1049 63040 4 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts with Rainbow equipped, Base DMG will increase by 24%, and Rainbow will pull nearby enemies and deal 80% Ice DMG 3 times. Casting Vibrant Brushstroke will increase her Base DMG by 24% and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s. +1050 63040 5 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png When Ayla: Kaleido casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts with Rainbow equipped, Base DMG will increase by 30%, and Rainbow will pull nearby enemies and deal 100% Ice DMG 3 times. Casting Vibrant Brushstroke will increase her Base DMG by 30% and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s. +1051 1291 1 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 90% Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 70% Physical DMG 3 times. +1052 1291 2 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 180% Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 140% Physical DMG 3 times. +1053 1291 3 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 270% Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 210% Physical DMG 3 times. +1054 1291 4 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 360% Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 280% Physical DMG 3 times. +1055 1291 5 Thunder Surge: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 450% Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 350% Physical DMG 3 times. +1056 1292 1 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 90% Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 70% Fire DMG 3 times. +1057 1292 2 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 180% Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 140% Fire DMG 3 times. +1058 1292 3 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 270% Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 210% Fire DMG 3 times. +1059 1292 4 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 360% Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 280% Fire DMG 3 times. +1060 1292 5 Thunder Surge: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 450% Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 350% Fire DMG 3 times. +1061 1293 1 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 90% Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 70% Ice DMG 3 times. +1062 1293 2 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 180% Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 140% Ice DMG 3 times. +1063 1293 3 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 270% Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 210% Ice DMG 3 times. +1064 1293 4 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 360% Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 280% Ice DMG 3 times. +1065 1293 5 Thunder Surge: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 450% Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 350% Ice DMG 3 times. +1066 1294 1 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 90% Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 70% Lightning DMG 3 times. +1067 1294 2 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 180% Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 140% Lightning DMG 3 times. +1068 1294 3 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 270% Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 210% Lightning DMG 3 times. +1069 1294 4 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 360% Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 280% Lightning DMG 3 times. +1070 1294 5 Thunder Surge: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 450% Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 350% Lightning DMG 3 times. +1071 1295 1 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 90% Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 70% Dark DMG 3 times. +1072 1295 2 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 180% Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 140% Dark DMG 3 times. +1073 1295 3 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 270% Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 210% Dark DMG 3 times. +1074 1295 4 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 360% Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 280% Dark DMG 3 times. +1075 1295 5 Thunder Surge: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and bump the target, dealing 450% Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals 350% Dark DMG 3 times. +1076 1301 1 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 400% Physical DMG. +1077 1301 2 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 800% Physical DMG. +1078 1301 3 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1200% Physical DMG. +1079 1301 4 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1600% Physical DMG. +1080 1301 5 Wheel Drift: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 2000% Physical DMG. +1081 1302 1 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 400% Fire DMG. +1082 1302 2 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 800% Fire DMG. +1083 1302 3 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1200% Fire DMG. +1084 1302 4 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1600% Fire DMG. +1085 1302 5 Wheel Drift: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 2000% Fire DMG. +1086 1303 1 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 400% Ice DMG. +1087 1303 2 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 800% Ice DMG. +1088 1303 3 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1200% Ice DMG. +1089 1303 4 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1600% Ice DMG. +1090 1303 5 Wheel Drift: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 2000% Ice DMG. +1091 1304 1 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 400% Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting Munen Moment with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals 100% Lightning DMG to the enemies within range during so. +1092 1304 2 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 800% Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting Munen Moment with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals 200% Lightning DMG to the enemies within range during so. +1093 1304 3 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1200% Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting Munen Moment with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals 300% Lightning DMG to the enemies within range during so. +1094 1304 4 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1600% Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting Munen Moment with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals 400% Lightning DMG to the enemies within range during so. +1095 1304 5 Wheel Drift: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 2000% Lightning DMG. When Motorbolt is equipped by Alpha: Crimson Weave, it will enter Standby Mode after casting a skill. Afterward, Alpha: Crimson Weave will ride Motorbolt upon casting Munen Moment with the kodachi, sprinting to the target before pulling enemies within range and knocking them away. Motorbolt deals 500% Lightning DMG to the enemies within range during so. +1096 1305 1 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 400% Dark DMG. +1097 1305 2 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 800% Dark DMG. +1098 1305 3 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1200% Dark DMG. +1099 1305 4 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 1600% Dark DMG. +1100 1305 5 Wheel Drift: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking away enemies within range and dealing 2000% Dark DMG. +1101 64000 1 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals 14% more DMG. +1102 64000 2 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals 28% more DMG. +1103 64000 3 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals 42% more DMG. +1104 64000 4 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals 56% more DMG. +1105 64000 5 Blast Dash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong01.png Motorbolt's Active Skill deals 70% more DMG. +1106 64010 1 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by 20. +1107 64010 2 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by 40. +1108 64010 3 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by 60. +1109 64010 4 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by 80. +1110 64010 5 Viral Sensation Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png The carrier's ATK increases by 100. +1111 64020 1 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by 1% for 8s. Triggering this effect again will renew its duration. +1112 64020 2 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by 2% for 8s. Triggering this effect again will renew its duration. +1113 64020 3 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by 3% for 8s. Triggering this effect again will renew its duration. +1114 64020 4 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by 4% for 8s. Triggering this effect again will renew its duration. +1115 64020 5 Fire Spark Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong03.png Each time Motorbolt casts an Active Skill, the carrier's ATK increases by 5% for 8s. Triggering this effect again will renew its duration. +1116 64030 1 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals 2% more Lightning DMG. +1117 64030 2 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals 4% more Lightning DMG. +1118 64030 3 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals 6% more Lightning DMG. +1119 64030 4 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals 8% more Lightning DMG. +1120 64030 5 Thunder Flash Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong04.png The carrier deals 10% more Lightning DMG. +1121 64040 1 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts Eternaflare while she is equipped with Motorbolt, Base DMG increases by 20%. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s. +1122 64040 2 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts Eternaflare while she is equipped with Motorbolt, Base DMG increases by 40%. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s. +1123 64040 3 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts Eternaflare while she is equipped with Motorbolt, Base DMG increases by 60%. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s. +1124 64040 4 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts Eternaflare while she is equipped with Motorbolt, Base DMG increases by 80%. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s. +1125 64040 5 Undying Flow Assets/Product/Texture/Image/IconPetSkill/Pet3MotorSkillbeidong05.png When Alpha: Crimson Weave casts Eternaflare while she is equipped with Motorbolt, Base DMG increases by 100%. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s. \ No newline at end of file diff --git a/Resources/table/client/passport/PassportBuyFashionShow.tsv b/Resources/table/client/passport/PassportBuyFashionShow.tsv index 4b4b5b07..09cac0e4 100644 --- a/Resources/table/client/passport/PassportBuyFashionShow.tsv +++ b/Resources/table/client/passport/PassportBuyFashionShow.tsv @@ -34,4 +34,7 @@ PassportId Icon FashionId IsWeaponFahion 33 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12040004 1 34 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow03.png 35 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow02.png -36 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12320001 1 \ No newline at end of file +36 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12320001 1 +37 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow03.png +38 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow02.png +39 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12080001 1 \ No newline at end of file diff --git a/Resources/table/client/passport/PassportBuyRewardShow.tsv b/Resources/table/client/passport/PassportBuyRewardShow.tsv index 111be12b..20fb2ceb 100644 --- a/Resources/table/client/passport/PassportBuyRewardShow.tsv +++ b/Resources/table/client/passport/PassportBuyRewardShow.tsv @@ -288,3 +288,27 @@ Id PassportId Level RewardId ShowCount 287 36 823006 288 36 823007 289 36 833002 +290 37 821009 150 +291 37 831005 2000 +292 37 821012 +293 37 821001 +294 37 821011 +295 37 821016 +296 37 821017 +297 38 832049 2500 +298 38 833098 5 +299 38 832000 4500 +300 38 833048 +301 38 832036 +302 38 832071 +303 39 40 833100 +304 39 823049 2500 +305 39 833098 10 +306 39 833004 7500 +307 39 823008 +308 39 833057 +309 39 833058 +310 39 823005 +311 39 823006 +312 39 823007 +313 39 833002 diff --git a/Resources/table/client/purchase/PurchaseIconAssetPath.tsv b/Resources/table/client/purchase/PurchaseIconAssetPath.tsv index ac1fa8bf..d19ba88e 100644 --- a/Resources/table/client/purchase/PurchaseIconAssetPath.tsv +++ b/Resources/table/client/purchase/PurchaseIconAssetPath.tsv @@ -440,6 +440,27 @@ UIRenaissantleFantastique19 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay0 UIRenaissantleFantastique20 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay012.png UIRenaissantleFantastique21 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay013.png UIRenaissantleFantastique22 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay014.png +UIWintryShackles1 Assets/Product/Texture/Image/IconTools/Clo10210059011.png Assets/Product/Texture/Image/IconCoating/IconCoating1020504.png +UIWintryShackles2 Assets/Product/Texture/Image/IconTools/E3AlphaMd020011.png Assets/Product/Texture/Image/IconCoating/IconCoating12340001.png +UIWintryShackles3 Assets/Product/Texture/Image/IconTools/Clo10710049131.png Assets/Product/Texture/Image/IconCoating/IconCoating6002305.png +UIWintryShackles4 Assets/Product/Texture/Image/IconTools/E3HammerMd020011.png Assets/Product/Texture/Image/IconCoating/IconCoating12280001.png +UIWintryShackles5 Assets/Product/Texture/Image/UiPurchase/IconLionTheatre005.png +UIWintryShackles6 Assets/Product/Texture/Image/UiPurchase/IconLionTheatre007.png +UIWintryShackles7 Assets/Product/Texture/Image/UiPurchase/IconLionTheatre006.png +UIWintryShackles8 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay001.png +UIWintryShackles9 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay002.png +UIWintryShackles10 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay003.png +UIWintryShackles11 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay004.png +UIWintryShackles12 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay005.png +UIWintryShackles13 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay006.png +UIWintryShackles14 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay007.png +UIWintryShackles15 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay008.png +UIWintryShackles16 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay009.png +UIWintryShackles17 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay010.png +UIWintryShackles18 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay011.png +UIWintryShackles19 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay012.png +UIWintryShackles20 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay013.png +UIWintryShackles21 Assets/Product/Texture/Image/UiPurchase/IconEv27Pay014.png UIWhale25 Assets/Product/Texture/Image/IconTools/Clo10610039201.png Assets/Product/Texture/Image/IconCoating/IconCoating6610306.png UIWhale26 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd090011.png Assets/Product/Texture/Image/IconCoating/IconCoating12060001.png UIChantEcho11 Assets/Product/Texture/Image/IconTools/Clo10310039221.png Assets/Product/Texture/Image/IconCoating/IconCoating6903301.png @@ -924,6 +945,26 @@ JP_Libao1277 Assets/Product/Texture/Image/UiPurchase/JP_Libao1277.png JP_Libao1278 Assets/Product/Texture/Image/UiPurchase/JP_Libao1278.png JP_Libao1279 Assets/Product/Texture/Image/UiPurchase/JP_Libao1279.png JP_Libao1280 Assets/Product/Texture/Image/UiPurchase/JP_Libao1280.png +JP_Libao1290 Assets/Product/Texture/Image/UiPurchase/JP_Libao1290.png +JP_Libao1291 Assets/Product/Texture/Image/UiPurchase/JP_Libao1291.png +JP_Libao1292 Assets/Product/Texture/Image/UiPurchase/JP_Libao1292.png +JP_Libao1293 Assets/Product/Texture/Image/UiPurchase/JP_Libao1293.png +JP_Libao1294 Assets/Product/Texture/Image/UiPurchase/JP_Libao1294.png +JP_Libao1295 Assets/Product/Texture/Image/UiPurchase/JP_Libao1295.png +JP_Libao1296 Assets/Product/Texture/Image/UiPurchase/JP_Libao1296.png +JP_Libao1297 Assets/Product/Texture/Image/UiPurchase/JP_Libao1297.png +JP_Libao1298 Assets/Product/Texture/Image/UiPurchase/JP_Libao1298.png +JP_Libao1299 Assets/Product/Texture/Image/UiPurchase/JP_Libao1299.png +JP_Libao1300 Assets/Product/Texture/Image/UiPurchase/JP_Libao1300.png +JP_Libao1301 Assets/Product/Texture/Image/UiPurchase/JP_Libao1301.png +JP_Libao1302 Assets/Product/Texture/Image/UiPurchase/JP_Libao1302.png +JP_Libao1303 Assets/Product/Texture/Image/UiPurchase/JP_Libao1303.png +JP_Libao1304 Assets/Product/Texture/Image/UiPurchase/JP_Libao1304.png +JP_Libao1305 Assets/Product/Texture/Image/UiPurchase/JP_Libao1305.png +JP_Libao1306 Assets/Product/Texture/Image/UiPurchase/JP_Libao1306.png +JP_Libao1307 Assets/Product/Texture/Image/UiPurchase/JP_Libao1307.png +JP_Libao1308 Assets/Product/Texture/Image/UiPurchase/JP_Libao1308.png +JP_Libao1309 Assets/Product/Texture/Image/UiPurchase/JP_Libao1309.png CardC Assets/Product/Texture/Image/UiPurchase/IconLibaoEnMonthcardC.png UiCardMonthC Assets/Product/Texture/Image/UiPurchase/UiSignRechargeBannerBgEnYuekaC.png Pay34 Assets/Product/Texture/Image/UiPurchase/IconPay34.png @@ -1280,4 +1321,18 @@ En_Libao348 Assets/Product/Texture/Image/UiPurchase/En_Libao348.png En_Libao349 Assets/Product/Texture/Image/UiPurchase/En_Libao349.png En_Libao354 Assets/Product/Texture/Image/UiPurchase/En_Libao354.png En_Libao355 Assets/Product/Texture/Image/UiPurchase/En_Libao355.png -En_Libao356 Assets/Product/Texture/Image/UiPurchase/En_Libao356.png +En_Libao356 Assets/Product/Texture/Image/UiPurchase/En_Libao356.png +En_Libao360 Assets/Product/Texture/Image/UiPurchase/En_Libao360.png +En_Libao361 Assets/Product/Texture/Image/UiPurchase/En_Libao361.png +En_Libao362 Assets/Product/Texture/Image/UiPurchase/En_Libao362.png +En_Libao363 Assets/Product/Texture/Image/UiPurchase/En_Libao363.png +En_Libao364 Assets/Product/Texture/Image/UiPurchase/En_Libao364.png +En_Libao365 Assets/Product/Texture/Image/UiPurchase/En_Libao365.png +En_Libao366 Assets/Product/Texture/Image/UiPurchase/En_Libao366.png +En_Libao367 Assets/Product/Texture/Image/UiPurchase/En_Libao367.png +En_Libao368 Assets/Product/Texture/Image/UiPurchase/En_Libao368.png +En_Libao369 Assets/Product/Texture/Image/UiPurchase/En_Libao369.png +En_Libao370 Assets/Product/Texture/Image/UiPurchase/En_Libao370.png +En_Libao371 Assets/Product/Texture/Image/UiPurchase/En_Libao371.png +En_Libao372 Assets/Product/Texture/Image/UiPurchase/En_Libao372.png +En_Libao373 Assets/Product/Texture/Image/UiPurchase/En_Libao373.png diff --git a/Resources/table/client/purchase/PurchaseTagType.tsv b/Resources/table/client/purchase/PurchaseTagType.tsv index 89817769..1fe694f7 100644 --- a/Resources/table/client/purchase/PurchaseTagType.tsv +++ b/Resources/table/client/purchase/PurchaseTagType.tsv @@ -40,6 +40,6 @@ Tag Des Style Effect Type 39 75%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 40 77%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 41 72%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 -42 38%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +42 57%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 43 19%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 44 28%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 \ No newline at end of file diff --git a/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv b/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv index c23ad5e3..bfb40034 100644 --- a/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv +++ b/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv @@ -168,3 +168,8 @@ Id Url 167 Assets/Product/Camera/SceneCamera/167.prefab 168 Assets/Product/Camera/SceneCamera/168.prefab 169 Assets/Product/Camera/SceneCamera/169.prefab +170 Assets/Product/Camera/SceneCamera/170.prefab +171 Assets/Product/Camera/SceneCamera/171.prefab +172 Assets/Product/Camera/SceneCamera/172.prefab +173 Assets/Product/Camera/SceneCamera/173.prefab +174 Assets/Product/Camera/SceneCamera/174.prefab diff --git a/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv b/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv index 7b42f211..1c69f83d 100644 --- a/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv +++ b/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv @@ -109,6 +109,8 @@ Hash Url -2049115868 Assets/Product/Camera/Track/Mb1LamiyaMd010001/CTMb1LamiyaMd010001Born.prefab -2146933316 Assets/Product/Camera/Track/Mb1LamiyaMd010001/Mb1LamiyaMd010001Atk40.prefab -1817625092 Assets/Product/Camera/Track/Mb1LamiyaMd010002/Mb1LamiyaMd010002Attack01.prefab +-424390064 Assets/Product/Camera/Track/Mb1LilithMd010001/Mb1LilithMd010001Attack18.prefab +1141693885 Assets/Product/Camera/Track/Mb1LilithMd010001/Mb1LilithMd010001Attack20.prefab -1839213536 Assets/Product/Camera/Track/Mb1LunaMd010001/CTMb1LunaMd010001Attack37.prefab 188406887 Assets/Product/Camera/Track/Mb1LunaMd010001/CTMb1LunaMd010001Born.prefab 976734739 Assets/Product/Camera/Track/Mb1LuolanMd010001/CTLuolanMd010001.prefab @@ -328,6 +330,8 @@ Hash Url 602122194 Assets/Product/Camera/Track/R3LuosaitaMd010011/Common/CTLuosaita03Win.prefab 613149445 Assets/Product/Camera/Track/R3LuosaitaMd010011/R3LuosaitaMd019241/CTLuosaita03Win.prefab 761651977 Assets/Product/Camera/Track/R3LuosaitaMd010011/R3LuosaitaMd019351/CTLuosaita03Win.prefab +-205632880 Assets/Product/Camera/Track/R3LuxiyaMd010011/Common/CTAlphaCisha01.prefab +1360451061 Assets/Product/Camera/Track/R3LuxiyaMd010011/Common/CTAlphaCisha02.prefab -957417194 Assets/Product/Camera/Track/R3LuxiyaMd010011/Common/CTLuxiya03.prefab 2030440801 Assets/Product/Camera/Track/R3LuxiyaMd010011/Common/CTLuxiya03Born.prefab -499323839 Assets/Product/Camera/Track/R3LuxiyaMd010011/Common/CTLuxiya03SenceBegan.prefab @@ -367,9 +371,12 @@ Hash Url 913019641 Assets/Product/Camera/Track/R4BiankaMd019011/Common/CTBianka04Win.prefab 1261385659 Assets/Product/Camera/Track/R4BiankaMd019011/R4BiankaMd019011/CTBianka04Touch.prefab -727967520 Assets/Product/Camera/Track/R4BiankaMd019011/R4BiankaMd019011/CTBianka04Win.prefab --1013056571 Assets/Product/Camera/Track/R4KalieninaMd10031/Common/CTKalienina04.prefab -896387158 Assets/Product/Camera/Track/R4KalieninaMd10031/Common/CTKalienina04Born.prefab -181990241 Assets/Product/Camera/Track/R4KalieninaMd10031/Common/CTKalienina04Win.prefab +666472940 Assets/Product/Camera/Track/R4BiankaMd019011/R4BiankaMd019241/CTBianka04Born.prefab +-978319123 Assets/Product/Camera/Track/R4BiankaMd019011/R4BiankaMd019241/CTBianka04Win.prefab +-1013056571 Assets/Product/Camera/Track/R4KalieninaMd010031/Common/CTKalienina04.prefab +896387158 Assets/Product/Camera/Track/R4KalieninaMd010031/Common/CTKalienina04Born.prefab +181990241 Assets/Product/Camera/Track/R4KalieninaMd010031/Common/CTKalienina04Win.prefab +1251320975 Assets/Product/Camera/Track/R4KalieninaMd010031/R4KalieninaMd019131/CTKalienina04Win.prefab -1680582296 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Attack42.prefab -114498352 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Attack51.prefab -326116793 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Born.prefab @@ -397,6 +404,11 @@ Hash Url 822874529 Assets/Product/Camera/Track/R4YongyechaobotMd010031/Common/CTYongyech04Attack39.prefab 952408304 Assets/Product/Camera/Track/R4YongyechaobotMd010031/Common/CTYongyechao04Born.prefab -1197489983 Assets/Product/Camera/Track/R4YongyechaobotMd010031/Common/CTYongyechao04Win.prefab +1629186182 Assets/Product/Camera/Track/R5LuxiyaMd010031/Common/CTLuxiya05Attack51.prefab +63102241 Assets/Product/Camera/Track/R5LuxiyaMd010031/Common/CTLuxiya05Attack52.prefab +819812227 Assets/Product/Camera/Track/R5LuxiyaMd010031/Common/CTLuxiya05Born.prefab +-1208836974 Assets/Product/Camera/Track/R5LuxiyaMd010031/Common/CTLuxiya05Win.prefab +-1599285154 Assets/Product/Camera/Track/R5LuxiyaMd010031/R5LuxiyaMd019011/CTLuxiya05Win.prefab 555852458 Assets/Product/Camera/Track/Scene00903a/CTScene00903adadianqiu.prefab -330700582 Assets/Product/Camera/Track/Scene00903a/CTScene00903ahuan.prefab 2130505417 Assets/Product/Camera/Track/Scene00903a/CTScene00903azhu.prefab diff --git a/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv b/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv index 27f39968..a3a012c8 100644 --- a/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv +++ b/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv @@ -52,6 +52,8 @@ Beizou3 Assets/Product/Camera/VCamera/Beizou3.prefab Beizou4 Assets/Product/Camera/VCamera/Beizou4.prefab Beizou5 Assets/Product/Camera/VCamera/Beizou5.prefab Beizou6 Assets/Product/Camera/VCamera/Beizou6.prefab +BLBK1 Assets/Product/Camera/VCamera/BLBK1.prefab +BLBK2 Assets/Product/Camera/VCamera/BLBK2.prefab BR1 Assets/Product/Camera/VCamera/BR1.prefab BR2 Assets/Product/Camera/VCamera/BR2.prefab BrotherCam01 Assets/Product/Camera/VCamera/BrotherCam01.prefab @@ -165,8 +167,10 @@ MercyAtk1901 Assets/Product/Camera/VCamera/MercyAtk1901.prefab MercyAtk1902 Assets/Product/Camera/VCamera/MercyAtk1902.prefab MercyAtk1903 Assets/Product/Camera/VCamera/MercyAtk1903.prefab MercyAtk1904 Assets/Product/Camera/VCamera/MercyAtk1904.prefab +MiniBBB Assets/Product/Camera/VCamera/MiniBBB.prefab MotroVCamera04 Assets/Product/Camera/VCamera/MotroVCamera04.prefab MotroVCamera05 Assets/Product/Camera/VCamera/MotroVCamera05.prefab +Nlguancha1 Assets/Product/Camera/VCamera/Nlguancha1.prefab NpcPocket Assets/Product/Camera/VCamera/NpcPocket.prefab NuoanWalkShot Assets/Product/Camera/VCamera/NuoanWalkShot.prefab PuLaoTop Assets/Product/Camera/VCamera/PuLaoTop.prefab @@ -185,12 +189,15 @@ Scene01701b01 Assets/Product/Camera/VCamera/Scene01701b01.prefab Scene01701b02 Assets/Product/Camera/VCamera/Scene01701b02.prefab Scene0170401 Assets/Product/Camera/VCamera/Scene0170401.prefab Scene0170402 Assets/Product/Camera/VCamera/Scene0170402.prefab +Scene0180301 Assets/Product/Camera/VCamera/Scene0180301.prefab Scene0210101 Assets/Product/Camera/VCamera/Scene0210101.prefab Scene0210102 Assets/Product/Camera/VCamera/Scene0210102.prefab Scene0280201 Assets/Product/Camera/VCamera/Scene0280201.prefab Scene0280301 Assets/Product/Camera/VCamera/Scene0280301.prefab Scene0320101 Assets/Product/Camera/VCamera/Scene0320101.prefab Scene0320102 Assets/Product/Camera/VCamera/Scene0320102.prefab +Scene0340301 Assets/Product/Camera/VCamera/Scene0340301.prefab +Scene0340302 Assets/Product/Camera/VCamera/Scene0340302.prefab SH1 Assets/Product/Camera/VCamera/SH1.prefab SH2 Assets/Product/Camera/VCamera/SH2.prefab ShakeStrong Assets/Product/Camera/VCamera/ShakeStrong.prefab @@ -218,6 +225,7 @@ VC2006FOV80 Assets/Product/Camera/VCamera/VC2006FOV80.prefab VC2006FOV90 Assets/Product/Camera/VCamera/VC2006FOV90.prefab VCAirFlightFO40 Assets/Product/Camera/VCamera/VCAirFlightFO40.prefab VCAirFlightFO4001 Assets/Product/Camera/VCamera/VCAirFlightFO4001.prefab +VCAlphaSaveFov50 Assets/Product/Camera/VCamera/VCAlphaSaveFov50.prefab VCArmorAcceptFOV50 Assets/Product/Camera/VCamera/VCArmorAcceptFOV50.prefab VCBackFailFO40 Assets/Product/Camera/VCamera/VCBackFailFO40.prefab VCBackFailFOV40 Assets/Product/Camera/VCamera/VCBackFailFOV40.prefab @@ -305,14 +313,27 @@ WeiGuang03 Assets/Product/Camera/VCamera/WeiGuang03.prefab WeiGuang04 Assets/Product/Camera/VCamera/WeiGuang04.prefab Wurenji1 Assets/Product/Camera/VCamera/Wurenji1.prefab Wurenji2 Assets/Product/Camera/VCamera/Wurenji2.prefab +Xie01 Assets/Product/Camera/VCamera/Xie01.prefab YB2 Assets/Product/Camera/VCamera/YB2.prefab YB3 Assets/Product/Camera/VCamera/YB3.prefab YB4 Assets/Product/Camera/VCamera/YB4.prefab YB6 Assets/Product/Camera/VCamera/YB6.prefab YB7 Assets/Product/Camera/VCamera/YB7.prefab +YigouCam01 Assets/Product/Camera/VCamera/YigouCam01.prefab +YigouCam02 Assets/Product/Camera/VCamera/YigouCam02.prefab +YigouCam03 Assets/Product/Camera/VCamera/YigouCam03.prefab +YigouCam04 Assets/Product/Camera/VCamera/YigouCam04.prefab +YigouCam05 Assets/Product/Camera/VCamera/YigouCam05.prefab +YigouCam06 Assets/Product/Camera/VCamera/YigouCam06.prefab +YigouCam07 Assets/Product/Camera/VCamera/YigouCam07.prefab +YigouCam08 Assets/Product/Camera/VCamera/YigouCam08.prefab +YigouCam09 Assets/Product/Camera/VCamera/YigouCam09.prefab +YigouCam10 Assets/Product/Camera/VCamera/YigouCam10.prefab YSJFST Assets/Product/Camera/VCamera/YSJFST.prefab YueJian Assets/Product/Camera/VCamera/YueJian.prefab ZhenPing1 Assets/Product/Camera/VCamera/ZhenPing1.prefab ZhenPing2 Assets/Product/Camera/VCamera/ZhenPing2.prefab +ZiDan Assets/Product/Camera/VCamera/ZiDan.prefab +ZiDanLXY Assets/Product/Camera/VCamera/ZiDanLXY.prefab ZJUP Assets/Product/Camera/VCamera/ZJUP.prefab ZP1 Assets/Product/Camera/VCamera/ZP1.prefab diff --git a/Resources/table/client/resourcelut/effect/EffectLut.tsv b/Resources/table/client/resourcelut/effect/EffectLut.tsv index e8f9588f..83cbdd5d 100644 --- a/Resources/table/client/resourcelut/effect/EffectLut.tsv +++ b/Resources/table/client/resourcelut/effect/EffectLut.tsv @@ -124,6 +124,13 @@ Hash EffectNameHash Url UrlEx -40906018 -40906018 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiHuoliu.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiHuoliu.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiHuoliu.bytes 1301073221 1301073221 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiHuolizhiyuan.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiHuolizhiyuan.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiHuolizhiyuan.bytes -1667340548 -1667340548 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiHuoyan.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiHuoyan.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiHuoyan.bytes +-1357597191 -1357597191 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanBingdun.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanBingdun.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanBingdun.bytes +186313299 186313299 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanDaoren.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanDaoren.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanDaoren.bytes +-1332463217 -1332463217 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanHeidong01.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanHeidong01.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanHeidong01.bytes +-94432473 -94432473 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanHuoyunshi01.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanHuoyunshi01.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanHuoyunshi01.bytes +1213887647 1213887647 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanLuolei01.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanLuolei01.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanLuolei01.bytes +17386362 17386362 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanLuolei01Xiaosan.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanLuolei01Xiaosan.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanLuolei01Xiaosan.bytes +1213887650 1213887650 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJibanLuolei02.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJibanLuolei02.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJibanLuolei02.bytes 275401605 275401605 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJingu.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJingu.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJingu.bytes -913307646 -913307646 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJinliao.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJinliao.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJinliao.bytes 614371324 614371324 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiJinliaoShouji.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiJinliaoShouji.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiJinliaoShouji.bytes @@ -144,6 +151,8 @@ Hash EffectNameHash Url UrlEx 4968102 4968102 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiLeizhuShouji01.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiLeizhuShouji01.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiLeizhuShouji01.bytes -1561115839 -1561115839 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiLeizhuShouji02.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiLeizhuShouji02.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiLeizhuShouji02.bytes 1402768252 1402768252 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiliehua.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiliehua.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiliehua.bytes +-1632947475 -1632947475 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiluandougedang01.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiluandougedang01.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiluandougedang01.bytes +-1632947474 -1632947474 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiluandougedang02.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiluandougedang02.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiluandougedang02.bytes 545820611 545820611 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiMailei.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiMailei.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiMailei.bytes 714880546 714880546 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiMingyunlunpansheng.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiMingyunlunpansheng.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiMingyunlunpansheng.bytes 1275423919 1275423919 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiMingyunlunpansi.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiMingyunlunpansi.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiMingyunlunpansi.bytes @@ -187,6 +196,15 @@ Hash EffectNameHash Url UrlEx -2042158391 -2042158391 Assets/Product/Effect/Prefab/FxCizhui/FxDunQiang.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxDunQiang.prefab Assets/Product/EffectEx/Data/FxCizhui/FxDunQiang.bytes 465030569 465030569 Assets/Product/Effect/Prefab/FxCizhui/FxHuoQiu.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxHuoQiu.prefab Assets/Product/EffectEx/Data/FxCizhui/FxHuoQiu.bytes -1767767523 -1767767523 Assets/Product/Effect/Prefab/FxCizhui/FxR2ShenweiAttackLoop33.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxR2ShenweiAttackLoop33.prefab Assets/Product/EffectEx/Data/FxCizhui/FxR2ShenweiAttackLoop33.bytes +389991680 389991680 Assets/Product/Effect/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi01.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi01.prefab Assets/Product/EffectEx/Data/FxCizhui/FxR3Luxiyaluandoujianqi01.bytes +389991677 389991677 Assets/Product/Effect/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi02.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi02.prefab Assets/Product/EffectEx/Data/FxCizhui/FxR3Luxiyaluandoujianqi02.bytes +389991678 389991678 Assets/Product/Effect/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi03.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi03.prefab Assets/Product/EffectEx/Data/FxCizhui/FxR3Luxiyaluandoujianqi03.bytes +2142408476 2142408476 Assets/Product/Effect/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi0401.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi0401.prefab Assets/Product/EffectEx/Data/FxCizhui/FxR3Luxiyaluandoujianqi0401.bytes +2142408473 2142408473 Assets/Product/Effect/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi0402.prefab 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Assets/Product/EffectEx/Prefab/FxCizhui/FxR3Luxiyaluandoujianqi06.prefab Assets/Product/EffectEx/Data/FxCizhui/FxR3Luxiyaluandoujianqi06.bytes -271048513 -271048513 Assets/Product/Effect/Prefab/FxCizhui/FxShuangDun.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxShuangDun.prefab Assets/Product/EffectEx/Data/FxCizhui/FxShuangDun.bytes 2069734556 2069734556 Assets/Product/Effect/Prefab/FxCizhui/FxYingDun.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxYingDun.prefab Assets/Product/EffectEx/Data/FxCizhui/FxYingDun.bytes 635624150 635624150 Assets/Product/Effect/Prefab/FxCizhui/FxYingDunBao.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxYingDunBao.prefab Assets/Product/EffectEx/Data/FxCizhui/FxYingDunBao.bytes @@ -1367,6 +1385,130 @@ Hash EffectNameHash Url UrlEx 1945729103 1945729103 Assets/Product/Effect/Prefab/FxMb1Lamiya02Prefab/FxMb1Lamiya02BodyMat02Dao.prefab Assets/Product/EffectEx/Prefab/FxMb1Lamiya02Prefab/FxMb1Lamiya02BodyMat02Dao.prefab 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Assets/Product/Effect/Prefab/FxSceneEffect/Scene01902EffectPrefab/FxSceneS01902Pimu02Death.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene01902EffectPrefab/FxSceneS01902Pimu02Death.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene01902EffectPrefab/FxSceneS01902Pimu02Death.bytes @@ -13581,6 +14290,9 @@ Hash EffectNameHash Url UrlEx -348057787 -348057787 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxRogueFogEnd.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxRogueFogEnd.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxRogueFogEnd.bytes -1255040996 -1255040996 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxRogueFogLoop.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxRogueFogLoop.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxRogueFogLoop.bytes 370694426 370694426 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Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxRogueWaveEnd.bytes -1978586143 -1978586143 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxRogueWaveLoop.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxRogueWaveLoop.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxRogueWaveLoop.bytes @@ -13647,6 +14372,7 @@ Hash EffectNameHash Url UrlEx 1134173328 1134173328 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxSinDarkEnvironmentEnd5s.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxSinDarkEnvironmentEnd5s.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03101EffectPrefab/FxSinDarkEnvironmentEnd5s.bytes -660544133 -660544133 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxSinDarkEnvironmentStart.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxSinDarkEnvironmentStart.prefab 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Assets/Product/Effect/Prefab/FxYujing/FxYujingXian01.prefab Assets/Product/EffectEx/Prefab/FxYujing/FxYujingXian01.prefab Assets/Product/EffectEx/Data/FxYujing/FxYujingXian01.bytes -1755372874 -1755372874 Assets/Product/Effect/Prefab/FxYujing/FxYujingXian02.prefab Assets/Product/EffectEx/Prefab/FxYujing/FxYujingXian02.prefab Assets/Product/EffectEx/Data/FxYujing/FxYujingXian02.bytes 135366131 135366131 Assets/Product/Effect/Prefab/FxZhandou/FxAirWall1.prefab Assets/Product/EffectEx/Prefab/FxZhandou/FxAirWall1.prefab Assets/Product/EffectEx/Data/FxZhandou/FxAirWall1.bytes diff --git a/Resources/table/client/resourcelut/fillbar/FillBar.tsv b/Resources/table/client/resourcelut/fillbar/FillBar.tsv index ac59f433..8b1da9ff 100644 --- a/Resources/table/client/resourcelut/fillbar/FillBar.tsv +++ b/Resources/table/client/resourcelut/fillbar/FillBar.tsv @@ -1,3 +1,4 @@ Id Url PathFillBarType1 Assets/Product/Ui/UiFightPrefab/UiFightQteEnergy.prefab PathFillBarType2 Assets/Product/Ui/UiFightPrefab/UiFightQteCombat.prefab +PathProgressLucia Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelProgressLucia.prefab diff --git a/Resources/table/client/resourcelut/model/Model.tsv b/Resources/table/client/resourcelut/model/Model.tsv index 83fcee5e..29513771 100644 --- a/Resources/table/client/resourcelut/model/Model.tsv +++ b/Resources/table/client/resourcelut/model/Model.tsv @@ -9,6 +9,7 @@ Mb1AolajiangMd010002 Assets/Product/Role/CharaterPrefab/Mb1AolajiangMd010002.pre Mb1BaiyangnvMd010001 Assets/Product/Role/CharaterPrefab/Mb1BaiyangnvMd010001.prefab Assets/Product/Role/Animation/Mb1BaiyangnvMd010001/Mb1BaiyangnvMd010001/Mb1BaiyangnvMd010001.controller Assets/Product/Role/Animation/Mb1BaiyangnvMd010001/Mb1BaiyangnvMd010001Display/Mb1BaiyangnvMd010001Display.controller Assets/Product/Role/Animation/Mb1BaiyangnvMd010001/Mb1BaiyangnvMd010001Display/UiStand1.anim Mb1BaodongchibangMd000001 Assets/Product/Role/CharaterPrefab/Mb1BaodongchibangMd000001.prefab Assets/Product/Role/Animation/Mb1BaodongchibangMd000001/Mb1BaodongchibangMd000001/Mb1BaodongchibangMd000001.controller Mb1BraveMd010011 Assets/Product/Role/CharaterPrefab/Mb1BraveMd010011.prefab Assets/Product/Role/Animation/Mb1BraveMd010011/Mb1BraveMd010011/Mb1BraveMd010011.controller Assets/Product/Role/Animation/Mb1BraveMd010011/Mb1BraveMd010011Display/UiStand1.anim +Mb1BruceloongMd010001 Assets/Product/Role/CharaterPrefab/Mb1BruceloongMd010001.prefab Assets/Product/Role/Animation/Mb1BruceloongMd010001/Mb1BruceloongMd010001/Mb1BruceloongMd010001.controller Mb1CubebaifangkuaiMd000001 Assets/Product/Role/CharaterPrefab/Mb1CubebaifangkuaiMd000001.prefab Mb1CubedizuoMd000001 Assets/Product/Role/CharaterPrefab/Mb1CubedizuoMd000001.prefab Assets/Product/Role/Animation/Mb1CubedizuoMd000001/Mb1CubedizuoMd000001/Mb1CubedizuoMd000001.controller Mb1CubejiaoMd000001 Assets/Product/Role/CharaterPrefab/Mb1CubejiaoMd000001.prefab Assets/Product/Role/Animation/Mb1CubejiaoMd000001/Mb1CubejiaoMd000001/Mb1CubejiaoMd000001.controller Assets/Product/Role/Animation/Mb1CubejiaoMd000001/Mb1CubejiaoMd000001Display/UiStand1.anim @@ -33,6 +34,7 @@ Mb1LadybabyMd10001 Assets/Product/Role/CharaterPrefab/Mb1LadybabyMd10001.prefab Mb1LadyMd10001 Assets/Product/Role/CharaterPrefab/Mb1LadyMd10001.prefab Assets/Product/Role/Animation/Mb1LadyMd10001/Mb1LadyMd10001/Mb1LadyMd10001.controller Assets/Product/Role/Animation/Mb1LadyMd10001/Mb1LadyMd10001Display/Mb1LadyMd10001Display.controller Assets/Product/Role/Animation/Mb1LadyMd10001/Mb1LadyMd10001Display/UiStand1.anim Mb1LamiyaMd010001 Assets/Product/Role/CharaterPrefab/Mb1LamiyaMd010001.prefab Assets/Product/Role/Animation/Mb1LamiyaMd010001/Mb1LamiyaMd010001/Mb1LamiyaMd010001.controller Mb1LamiyaMd010002 Assets/Product/Role/CharaterPrefab/Mb1LamiyaMd010002.prefab Assets/Product/Role/Animation/Mb1LamiyaMd010002/Mb1LamiyaMd010002/Mb1LamiyaMd010002.controller +Mb1LilithMd010001 Assets/Product/Role/CharaterPrefab/Mb1LilithMd010001.prefab Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/Mb1LilithMd010001.controller Mb1LostbiankaMd010001 Assets/Product/Role/CharaterPrefab/Mb1LostbiankaMd010001.prefab Assets/Product/Role/Animation/Mb1LostbiankaMd010001/Mb1LostbiankaMd010001/Mb1LostbiankaMd010001.controller Mb1LostwomenMd010001 Assets/Product/Role/CharaterPrefab/Mb1LostwomenMd010001.prefab Assets/Product/Role/Animation/Mb1LostwomenMd010001/Mb1LostwomenMd010001/Mb1LostwomenMd010001.controller Mb1LunaMd010001 Assets/Product/Role/CharaterPrefab/Mb1LunaMd010001.prefab Assets/Product/Role/Animation/Mb1LunaMd010001/Mb1LunaMd010001/Mb1LunaMd010001.controller @@ -41,6 +43,7 @@ Mb1LuosaitamaMd000001 Assets/Product/Role/CharaterPrefab/Mb1LuosaitamaMd000001.p Mb1LuosaitaMd010011 Assets/Product/Role/CharaterPrefab/Mb1LuosaitaMd010011.prefab Mb1LuosaitarenMd000001 Assets/Product/Role/CharaterPrefab/Mb1LuosaitarenMd000001.prefab Assets/Product/Role/CharaterPrefab/Mb1LuosaitarenMd000001Low.prefab Assets/Product/Role/Animation/Mb1LuosaitarenMd000001/Mb1LuosaitarenMd000001/Mb1LuosaitarenMd000001.controller Assets/Product/Role/Animation/Mb1LuosaitarenMd000001/Mb1LuosaitarenMd000001Display/UiStand1.anim Mb1LuxiyaMd000003 Assets/Product/Role/CharaterPrefab/Mb1LuxiyaMd000003.prefab Assets/Product/Role/CharaterPrefab/Mb1LuxiyaMd000003Low.prefab Assets/Product/Role/Animation/Mb1LuxiyaMd000003/Mb1LuxiyaMd000003/Mb1LuxiyaMd000003.controller Assets/Product/Role/Animation/Mb1LuxiyaMd000003/Mb1LuxiyaMd000003Display/Mb1LuxiyaMd000003Display.controller Assets/Product/Role/Animation/Mb1LuxiyaMd000003/Mb1LuxiyaMd000003Display/UiStand1.anim +Mb1LuxiyaMd000005 Assets/Product/Role/CharaterPrefab/Mb1LuxiyaMd000005.prefab Assets/Product/Role/CharaterPrefab/Mb1LuxiyaMd000003Low.prefab Assets/Product/Role/Animation/Mb1LuxiyaMd000005/Mb1LuxiyaMd000005/Mb1LuxiyaMd000005.controller Mb1MaidmasterMd010001 Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010001.prefab Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010001Low.prefab Assets/Product/Role/Animation/Mb1MaidmasterMd010001/Mb1MaidmasterMd010001/Mb1MaidmasterMd010001.controller Mb1MaidmasterMd010002 Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010002.prefab Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010001Low.prefab Assets/Product/Role/Animation/Mb1MaidmasterMd010002/Mb1MaidmasterMd010002/Mb1MaidmasterMd010002.controller Mb1MajiyaweiliMd010001 Assets/Product/Role/CharaterPrefab/Mb1MajiyaweiliMd010001.prefab Assets/Product/Role/Animation/Mb1MajiyaweiliMd010001/Mb1MajiyaweiliMd010001/Mb1MajiyaweiliMd010001.controller @@ -195,6 +198,7 @@ Mo1LucunMd000001 Assets/Product/Role/CharaterPrefab/Mo1LucunMd000001.prefab Ass Mo1MifengMd010001 Assets/Product/Role/CharaterPrefab/Mo1MifengMd010001.prefab Assets/Product/Role/Animation/Mo1MifengMd010001/Mo1MifengMd010001/Mo1MifengMd010001.controller Mo1ModelmMd010001 Assets/Product/Role/CharaterPrefab/Mo1ModelmMd010001.prefab Assets/Product/Role/Animation/Mo1ModelmMd010001/Mo1ModelmMd010001/Mo1ModelmMd010001.controller Mo1MoonlighterMd010001 Assets/Product/Role/CharaterPrefab/Mo1MoonlighterMd010001.prefab Assets/Product/Role/Animation/Mo1MoonlighterMd010001/Mo1MoonlighterMd010001/Mo1MoonlighterMd010001.controller +Mo1NaohuaMd010001 Assets/Product/Role/CharaterPrefab/Mo1NaohuaMd010001.prefab Assets/Product/Role/Animation/Mo1NaohuaMd010001/Mo1NaohuaMd010001/Mo1NaohuaMd010001.controller Mo1QingjiejiqiMd010001 Assets/Product/Role/CharaterPrefab/Mo1QingjiejiqiMd010001.prefab Assets/Product/Role/Animation/Mo1QingjiejiqiMd010001/Mo1QingjiejiqiMd010001/Mo1QingjiejiqiMd010001.controller Mo1QiuqiujiaoMd010001 Assets/Product/Role/CharaterPrefab/Mo1QiuqiujiaoMd010001.prefab Assets/Product/Role/Animation/Mo1QiuqiujiaoMd010001/Mo1QiuqiujiaoMd010001/Mo1QiuqiujiaoMd010001.controller Mo1RefugeechlidMd000001 Assets/Product/Role/CharaterPrefab/Mo1RefugeechlidMd000001.prefab Assets/Product/Role/Animation/Mo1RefugeechlidMd000001/Mo1RefugeechlidMd000001/Mo1RefugeechlidMd000001.controller @@ -274,6 +278,7 @@ Mt1RedYoutongMd000001 Assets/Product/Role/CharaterPrefab/Mt1RedYoutongMd000001.p Mt1SailBoatMd000001 Assets/Product/Role/CharaterPrefab/Mt1SailBoatMd000001.prefab Mt1SpinesMd000001 Assets/Product/Role/CharaterPrefab/Mt1SpinesMd000001.prefab Assets/Product/Role/Animation/Mt1SpinesMd000001/Mt1SpinesMd000001/Mt1SpinesMd000001.controller Mt1TongMd000001 Assets/Product/Role/CharaterPrefab/Mt1TongMd000001.prefab Assets/Product/Role/Animation/Mt1TongMd000001/Mt1TongMd000001/Mt1TongMd000001.controller +Mt1TransporterMd000001 Assets/Product/Role/CharaterPrefab/Mt1TransporterMd000001.prefab Assets/Product/Role/Animation/Mt1TransporterMd000001/Mt1TransporterMd000001/Mt1TransporterMd000001.controller Mt1VaseMd000001 Assets/Product/Role/CharaterPrefab/Mt1VaseMd000001.prefab Mt1WanjiafeijiMd000001 Assets/Product/Role/CharaterPrefab/Mt1WanjiafeijiMd000001.prefab Assets/Product/Role/Animation/Mt1WanjiafeijiMd000001/Mt1WanjiafeijiMd000001/Mt1WanjiafeijiMd000001.controller Mt1WrenchMd000005 Assets/Product/Role/CharaterPrefab/Mt1WrenchMd000005.prefab Assets/Product/Role/Animation/Mt1WrenchMd000005/Mt1WrenchMd000005/Mt1WrenchMd000005.controller @@ -296,6 +301,9 @@ Pet3MaoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaoffMd010011.prefab A Pet3MaonMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaonMd010011.prefab Assets/Product/Role/Animation/Pet3MaonMd010011/Pet3MaonMd010011/Pet3MaonMd010011.controller Assets/Product/Role/Animation/Pet3MaonMd010011/Pet3MaonMd010011Display/Pet3MaonMd010011Display.controller Assets/Product/Role/Animation/Pet3MaonMdCommon/Pet3MaonMdCommonDisplay/UiStand1.anim Pet3MaooffMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaooffMd010011.prefab Assets/Product/Role/Animation/Pet3MaooffMd010011/Pet3MaooffMd010011/Pet3MaooffMd010011.controller 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Assets/Product/Role/Animation/Pet3QuanoffMd010011/Pet3QuanoffMd010011Display/Pet3QuanoffMd010011Display.controller Assets/Product/Role/Animation/Pet3QuanoffMdCommon/Pet3QuanoffMdCommonDisplay/UiStand1.anim Pet3QuanonMd010011 Assets/Product/Role/CharaterPrefab/Pet3QuanonMd010011.prefab Assets/Product/Role/Animation/Pet3QuanonMd010011/Pet3QuanonMd010011/Pet3QuanonMd010011.controller Assets/Product/Role/Animation/Pet3QuanonMd010011/Pet3QuanonMd010011Display/Pet3QuanonMd010011Display.controller Assets/Product/Role/Animation/Pet3QuanonMdCommon/Pet3QuanonMdCommonDisplay/UiStand1.anim Pet3TuoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3TuoffMd010011.prefab Assets/Product/Role/Animation/Pet3TuoffMd010011/Pet3TuoffMd010011/Pet3TuoffMd010011.controller Assets/Product/Role/Animation/Pet3TuoffMd010011/Pet3TuoffMd010011Display/Pet3TuoffMd010011Display.controller Assets/Product/Role/Animation/Pet3TuoffMdCommon/Pet3TuoffMdCommonDisplay/UiStand1.anim @@ -334,6 +342,7 @@ Q2TwentyoneMd010011 Assets/Product/Role/CharaterPrefab/Q2TwentyoneMd010011.prefa Q2WanshiMd010011 Assets/Product/Role/CharaterPrefab/Q2WanshiMd010011.prefab Assets/Product/Role/Animation/Q2WanshiMd010011/Q2WanshiMd010011/Q2WanshiMd010011.controller Q2WeilaMd010011 Assets/Product/Role/CharaterPrefab/Q2WeilaMd010011.prefab Assets/Product/Role/Animation/Q2WeilaMd010011/Q2WeilaMd010011/Q2WeilaMd010011.controller Q2YongyechaoMd010011 Assets/Product/Role/CharaterPrefab/Q2YongyechaoMd010011.prefab Assets/Product/Role/Animation/Q2YongyechaoMd010011/Q2YongyechaoMd010011/Q2YongyechaoMd010011.controller +Q3AilaMd010011 Assets/Product/Role/CharaterPrefab/Q3AilaMd010011.prefab Assets/Product/Role/Animation/Q3AilaMd010011/Q3AilaMd010011/Q3AilaMd010011.controller Q3BiankaMd010011 Assets/Product/Role/CharaterPrefab/Q3BiankaMd010011.prefab Assets/Product/Role/Animation/Q3BiankaMd010011/Q3BiankaMd010011/Q3BiankaMd010011.controller Q3DubianMd010011 Assets/Product/Role/CharaterPrefab/Q3DubianMd010011.prefab Assets/Product/Role/Animation/Q3DubianMd010011/Q3DubianMd010011/Q3DubianMd010011.controller Q3KalieninaMd010011 Assets/Product/Role/CharaterPrefab/Q3KalieninaMd010011.prefab Assets/Product/Role/Animation/Q3KalieninaMd010011/Q3KalieninaMd010011/Q3KalieninaMd010011.controller @@ -354,6 +363,7 @@ Q4LifuMd010011 Assets/Product/Role/CharaterPrefab/Q4LifuMd010011.prefab Assets/ Q4LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/Q4LuxiyaMd010011.prefab Assets/Product/Role/Animation/Q4LuxiyaMd010011/Q4LuxiyaMd010011/Q4LuxiyaMd010011.controller Q4SailinnaMd010011 Assets/Product/Role/CharaterPrefab/Q4SailinnaMd010011.prefab Assets/Product/Role/Animation/Q4SailinnaMd010011/Q4SailinnaMd010011/Q4SailinnaMd010011.controller Q4YongyechaoMd010011 Assets/Product/Role/CharaterPrefab/Q4YongyechaoMd010011.prefab Assets/Product/Role/Animation/Q4YongyechaoMd010011/Q4YongyechaoMd010011/Q4YongyechaoMd010011.controller +Q5LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/Q5LuxiyaMd010011.prefab Assets/Product/Role/Animation/Q5LuxiyaMd010011/Q5LuxiyaMd010011/Q5LuxiyaMd010011.controller R1LifuMd010011 Assets/Product/Role/CharaterPrefab/R1LifuMd010011.prefab Assets/Product/Role/Animation/R1LifuMd010011/R1LifuMd010011/R1LifuMd010011.controller Assets/Product/Role/Animation/R1LifuMd010011/R1LifuMd010011Display/R1LifuMd010011Display.controller Assets/Product/Role/Animation/R1LifuMdCommon/R1LifuMdCommonDisplay/UiStand1.anim R1LifuMd010013 Assets/Product/Role/CharaterPrefab/R1LifuMd010013.prefab Assets/Product/Role/Animation/R1LifuMd010013/R1LifuMd010013/R1LifuMd010013.controller Assets/Product/Role/Animation/R1LifuMd010013/R1LifuMd010013Display/R1LifuMd010013Display.controller Assets/Product/Role/Animation/R1LifuMdCommon/R1LifuMdCommonDisplay/UiStand1.anim R1LifuMd010021 Assets/Product/Role/CharaterPrefab/R1LifuMd010021.prefab Assets/Product/Role/Animation/R1LifuMd010021/R1LifuMd010021/R1LifuMd010021.controller Assets/Product/Role/Animation/R1LifuMd010021/R1LifuMd010021Display/R1LifuMd010021Display.controller Assets/Product/Role/Animation/R1LifuMdCommon/R1LifuMdCommonDisplay/UiStand1.anim @@ -363,13 +373,14 @@ R1LifuMd019091 Assets/Product/Role/CharaterPrefab/R1LifuMd019091.prefab Assets/ R1LifuMd019101 Assets/Product/Role/CharaterPrefab/R1LifuMd019101.prefab Assets/Product/Role/Animation/R1LifuMd019101/R1LifuMd019101/R1LifuMd019101.controller Assets/Product/Role/Animation/R1LifuMd019101/R1LifuMd019101Display/R1LifuMd019101Display.controller Assets/Product/Role/Animation/R1LifuMd019101/R1LifuMd019101Display/UiStand1.anim R1LifuMd019111 Assets/Product/Role/CharaterPrefab/R1LifuMd019111.prefab Assets/Product/Role/Animation/R1LifuMd019111/R1LifuMd019111/R1LifuMd019111.controller Assets/Product/Role/Animation/R1LifuMd019111/R1LifuMd019111Display/R1LifuMd019111Display.controller Assets/Product/Role/Animation/R1LifuMd019111/R1LifuMd019111Display/UiStand1.anim R1LifuMd019151 Assets/Product/Role/CharaterPrefab/R1LifuMd019151.prefab Assets/Product/Role/Animation/R1LifuMd019151/R1LifuMd019151/R1LifuMd019151.controller Assets/Product/Role/Animation/R1LifuMd019151/R1LifuMd019151Display/R1LifuMd019151Display.controller Assets/Product/Role/Animation/R1LifuMdCommon/R1LifuMdCommonDisplay/UiStand1.anim +R1LifuMd019341 Assets/Product/Role/CharaterPrefab/R1LifuMd019341.prefab Assets/Product/Role/Animation/R1LifuMd019341/R1LifuMd019341/R1LifuMd019341.controller Assets/Product/Role/Animation/R1LifuMd019341/R1LifuMd019341Display/R1LifuMd019341Display.controller Assets/Product/Role/Animation/R1LifuMd019341/R1LifuMd019341Display/UiStand1.anim R1LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011.prefab Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011Low.prefab Assets/Product/Role/Animation/R1LuxiyaMd010011/R1LuxiyaMd010011/R1LuxiyaMd010011.controller Assets/Product/Role/Animation/R1LuxiyaMd010011/R1LuxiyaMd010011Display/R1LuxiyaMd010011Display.controller Assets/Product/Role/Animation/R1LuxiyaMdCommon/R1LuxiyaMdCommonDisplay/UiStand1.anim R1LuxiyaMd010021 Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010021.prefab Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011Low.prefab Assets/Product/Role/Animation/R1LuxiyaMd010021/R1LuxiyaMd010021/R1LuxiyaMd010021.controller Assets/Product/Role/Animation/R1LuxiyaMd010021/R1LuxiyaMd010021Display/R1LuxiyaMd010021Display.controller Assets/Product/Role/Animation/R1LuxiyaMdCommon/R1LuxiyaMdCommonDisplay/UiStand1.anim R1LuxiyaMd010031 Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010031.prefab Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011Low.prefab Assets/Product/Role/Animation/R1LuxiyaMd010031/R1LuxiyaMd010031/R1LuxiyaMd010031.controller Assets/Product/Role/Animation/R1LuxiyaMd010031/R1LuxiyaMd010031Display/R1LuxiyaMd010031Display.controller Assets/Product/Role/Animation/R1LuxiyaMdCommon/R1LuxiyaMdCommonDisplay/UiStand1.anim R1LuxiyaMd019011 Assets/Product/Role/CharaterPrefab/R1LuxiyaMd019011.prefab Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011Low.prefab Assets/Product/Role/Animation/R1LuxiyaMd019011/R1LuxiyaMd019011/R1LuxiyaMd019011.controller Assets/Product/Role/Animation/R1LuxiyaMd019011/R1LuxiyaMd019011Display/R1LuxiyaMd019011Display.controller Assets/Product/Role/Animation/R1LuxiyaMd019011/R1LuxiyaMd019011Display/UiStand1.anim R1LuxiyaMd019031 Assets/Product/Role/CharaterPrefab/R1LuxiyaMd019031.prefab Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011Low.prefab Assets/Product/Role/Animation/R1LuxiyaMd019031/R1LuxiyaMd019031/R1LuxiyaMd019031.controller Assets/Product/Role/Animation/R1LuxiyaMd019031/R1LuxiyaMd019031Display/R1LuxiyaMd019031Display.controller Assets/Product/Role/Animation/R1LuxiyaMd019031/R1LuxiyaMd019031Display/UiStand1.anim R1LuxiyaMd019091 Assets/Product/Role/CharaterPrefab/R1LuxiyaMd019091.prefab Assets/Product/Role/CharaterPrefab/R1LuxiyaMd010011Low.prefab Assets/Product/Role/Animation/R1LuxiyaMd019091/R1LuxiyaMd019091/R1LuxiyaMd019091.controller Assets/Product/Role/Animation/R1LuxiyaMd019091/R1LuxiyaMd019091Display/R1LuxiyaMd019091Display.controller Assets/Product/Role/Animation/R1LuxiyaMd019091/R1LuxiyaMd019091Display/UiStand1.anim -R1ZhihuiguanMd010011 Assets/Product/Role/CharaterPrefab/R1ZhihuiguanMd010011.prefab +R1ZhihuiguanMd010011 Assets/Product/Role/CharaterPrefab/R1ZhihuiguanMd010011.prefab Assets/Product/Role/Animation/R1ZhihuiguanMd010011/R1ZhihuiguanMd010011/R1ZhihuiguanMd010011.controller R2AilaMd010011 Assets/Product/Role/CharaterPrefab/R2AilaMd010011.prefab Assets/Product/Role/CharaterPrefab/R2AilaMd010011Low.prefab Assets/Product/Role/Animation/R2AilaMd010011/R2AilaMd010011/R2AilaMd010011.controller Assets/Product/Role/Animation/R2AilaMd010011/R2AilaMd010011Display/R2AilaMd010011Display.controller Assets/Product/Role/Animation/R2AilaMdCommon/R2AilaMdCommonDisplay/UiStand1.anim R2AilaMd010021 Assets/Product/Role/CharaterPrefab/R2AilaMd010021.prefab Assets/Product/Role/CharaterPrefab/R2AilaMd010011Low.prefab Assets/Product/Role/Animation/R2AilaMd010021/R2AilaMd010021/R2AilaMd010021.controller Assets/Product/Role/Animation/R2AilaMd010021/R2AilaMd010021Display/R2AilaMd010021Display.controller Assets/Product/Role/Animation/R2AilaMdCommon/R2AilaMdCommonDisplay/UiStand1.anim R2AilaMd010031 Assets/Product/Role/CharaterPrefab/R2AilaMd010031.prefab Assets/Product/Role/CharaterPrefab/R2AilaMd010011Low.prefab Assets/Product/Role/Animation/R2AilaMd010031/R2AilaMd010031/R2AilaMd010031.controller Assets/Product/Role/Animation/R2AilaMd010031/R2AilaMd010031Display/R2AilaMd010031Display.controller Assets/Product/Role/Animation/R2AilaMdCommon/R2AilaMdCommonDisplay/UiStand1.anim @@ -592,10 +603,12 @@ R4BiankaMd010011 Assets/Product/Role/CharaterPrefab/R4BiankaMd010011.prefab Ass R4BiankaMd010021 Assets/Product/Role/CharaterPrefab/R4BiankaMd010021.prefab Assets/Product/Role/Animation/R4BiankaMd010021/R4BiankaMd010021/R4BiankaMd010021.controller Assets/Product/Role/Animation/R4BiankaMd010021/R4BiankaMd010021Display/R4BiankaMd010021Display.controller Assets/Product/Role/Animation/R4BiankaMdCommon/R4BiankaMdCommonDisplay/UiStand1.anim R4BiankaMd010031 Assets/Product/Role/CharaterPrefab/R4BiankaMd010031.prefab Assets/Product/Role/Animation/R4BiankaMd010031/R4BiankaMd010031/R4BiankaMd010031.controller Assets/Product/Role/Animation/R4BiankaMd010031/R4BiankaMd010031Display/R4BiankaMd010031Display.controller Assets/Product/Role/Animation/R4BiankaMdCommon/R4BiankaMdCommonDisplay/UiStand1.anim R4BiankaMd019011 Assets/Product/Role/CharaterPrefab/R4BiankaMd019011.prefab Assets/Product/Role/Animation/R4BiankaMd019011/R4BiankaMd019011/R4BiankaMd019011.controller Assets/Product/Role/Animation/R4BiankaMd019011/R4BiankaMd019011Display/R4BiankaMd019011Display.controller Assets/Product/Role/Animation/R4BiankaMd019011/R4BiankaMd019011Display/UiStand1.anim +R4BiankaMd019241 Assets/Product/Role/CharaterPrefab/R4BiankaMd019241.prefab Assets/Product/Role/Animation/R4BiankaMd019241/R4BiankaMd019241/R4BiankaMd019241.controller Assets/Product/Role/Animation/R4BiankaMd019241/R4BiankaMd019241Display/R4BiankaMd019241Display.controller Assets/Product/Role/Animation/R4BiankaMd019241/R4BiankaMd019241Display/UiStand1.anim R4KalieninaMd010011 Assets/Product/Role/CharaterPrefab/R4KalieninaMd010011.prefab Assets/Product/Role/Animation/R4KalieninaMd010011/R4KalieninaMd010011/R4KalieninaMd010011.controller Assets/Product/Role/Animation/R4KalieninaMd010011/R4KalieninaMd010011Display/R4KalieninaMd010011Display.controller Assets/Product/Role/Animation/R4KalieninaMdCommon/R4KalieninaMdCommonDisplay/UiStand1.anim R4KalieninaMd010021 Assets/Product/Role/CharaterPrefab/R4KalieninaMd010021.prefab Assets/Product/Role/Animation/R4KalieninaMd010021/R4KalieninaMd010021/R4KalieninaMd010021.controller Assets/Product/Role/Animation/R4KalieninaMd010021/R4KalieninaMd010021Display/R4KalieninaMd010021Display.controller Assets/Product/Role/Animation/R4KalieninaMdCommon/R4KalieninaMdCommonDisplay/UiStand1.anim R4KalieninaMd010031 Assets/Product/Role/CharaterPrefab/R4KalieninaMd010031.prefab Assets/Product/Role/Animation/R4KalieninaMd010031/R4KalieninaMd010031/R4KalieninaMd010031.controller Assets/Product/Role/Animation/R4KalieninaMd010031/R4KalieninaMd010031Display/R4KalieninaMd010031Display.controller Assets/Product/Role/Animation/R4KalieninaMdCommon/R4KalieninaMdCommonDisplay/UiStand1.anim R4KalieninaMd019011 Assets/Product/Role/CharaterPrefab/R4KalieninaMd019011.prefab Assets/Product/Role/Animation/R4KalieninaMd019011/R4KalieninaMd019011/R4KalieninaMd019011.controller Assets/Product/Role/Animation/R4KalieninaMd019011/R4KalieninaMd019011Display/R4KalieninaMd019011Display.controller Assets/Product/Role/Animation/R4KalieninaMd019011/R4KalieninaMd019011Display/UiStand1.anim +R4KalieninaMd019131 Assets/Product/Role/CharaterPrefab/R4KalieninaMd019131.prefab Assets/Product/Role/Animation/R4KalieninaMd019131/R4KalieninaMd019131/R4KalieninaMd019131.controller Assets/Product/Role/Animation/R4KalieninaMd019131/R4KalieninaMd019131Display/R4KalieninaMd019131Display.controller Assets/Product/Role/Animation/R4KalieninaMd019131/R4KalieninaMd019131Display/UiStand1.anim R4LiangMd010011 Assets/Product/Role/CharaterPrefab/R4LiangMd010011.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010011Low.prefab Assets/Product/Role/Animation/R4LiangMd010011/R4LiangMd010011/R4LiangMd010011.controller Assets/Product/Role/Animation/R4LiangMd010011/R4LiangMd010011Display/R4LiangMd010011Display.controller Assets/Product/Role/Animation/R4LiangMdCommon/R4LiangMdCommonDisplay/UiStand1.anim R4LiangMd010021 Assets/Product/Role/CharaterPrefab/R4LiangMd010021.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010011Low.prefab Assets/Product/Role/Animation/R4LiangMd010021/R4LiangMd010021/R4LiangMd010021.controller Assets/Product/Role/Animation/R4LiangMd010021/R4LiangMd010021Display/R4LiangMd010021Display.controller Assets/Product/Role/Animation/R4LiangMdCommon/R4LiangMdCommonDisplay/UiStand1.anim R4LiangMd010031 Assets/Product/Role/CharaterPrefab/R4LiangMd010031.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010031Low.prefab Assets/Product/Role/Animation/R4LiangMd010031/R4LiangMd010031/R4LiangMd010031.controller Assets/Product/Role/Animation/R4LiangMd010031/R4LiangMd010031Display/R4LiangMd010031Display.controller Assets/Product/Role/Animation/R4LiangMdCommon/R4LiangMdCommonDisplay/UiStand1.anim @@ -627,6 +640,10 @@ R4YongyechaoMd010011 Assets/Product/Role/CharaterPrefab/R4YongyechaoMd010011.pre R4YongyechaoMd010021 Assets/Product/Role/CharaterPrefab/R4YongyechaoMd010021.prefab Assets/Product/Role/Animation/R4YongyechaoMd010021/R4YongyechaoMd010021/R4YongyechaoMd010021.controller Assets/Product/Role/Animation/R4YongyechaoMd010021/R4YongyechaoMd010021Display/R4YongyechaoMd010021Display.controller Assets/Product/Role/Animation/R4YongyechaoMdCommon/R4YongyechaoMdCommonDisplay/UiStand1.anim R4YongyechaoMd010031 Assets/Product/Role/CharaterPrefab/R4YongyechaoMd010031.prefab Assets/Product/Role/Animation/R4YongyechaoMd010031/R4YongyechaoMd010031/R4YongyechaoMd010031.controller Assets/Product/Role/Animation/R4YongyechaoMd010031/R4YongyechaoMd010031Display/R4YongyechaoMd010031Display.controller Assets/Product/Role/Animation/R4YongyechaoMdCommon/R4YongyechaoMdCommonDisplay/UiStand1.anim R4YongyechaoMd019321 Assets/Product/Role/CharaterPrefab/R4YongyechaoMd019321.prefab Assets/Product/Role/Animation/R4YongyechaoMd019321/R4YongyechaoMd019321/R4YongyechaoMd019321.controller Assets/Product/Role/Animation/R4YongyechaoMd019321/R4YongyechaoMd019321Display/R4YongyechaoMd019321Display.controller Assets/Product/Role/Animation/R4YongyechaoMd019321/R4YongyechaoMd019321Display/UiStand1.anim +R5LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/R5LuxiyaMd010011.prefab Assets/Product/Role/Animation/R5LuxiyaMd010011/R5LuxiyaMd010011/R5LuxiyaMd010011.controller Assets/Product/Role/Animation/R5LuxiyaMd010011/R5LuxiyaMd010011Display/R5LuxiyaMd010011Display.controller Assets/Product/Role/Animation/R5LuxiyaMdCommon/R5LuxiyaMdCommonDisplay/UiStand1.anim +R5LuxiyaMd010021 Assets/Product/Role/CharaterPrefab/R5LuxiyaMd010021.prefab Assets/Product/Role/Animation/R5LuxiyaMd010021/R5LuxiyaMd010021/R5LuxiyaMd010021.controller Assets/Product/Role/Animation/R5LuxiyaMd010021/R5LuxiyaMd010021Display/R5LuxiyaMd010021Display.controller Assets/Product/Role/Animation/R5LuxiyaMdCommon/R5LuxiyaMdCommonDisplay/UiStand1.anim +R5LuxiyaMd010031 Assets/Product/Role/CharaterPrefab/R5LuxiyaMd010031.prefab Assets/Product/Role/Animation/R5LuxiyaMd010031/R5LuxiyaMd010031/R5LuxiyaMd010031.controller Assets/Product/Role/Animation/R5LuxiyaMd010031/R5LuxiyaMd010031Display/R5LuxiyaMd010031Display.controller Assets/Product/Role/Animation/R5LuxiyaMdCommon/R5LuxiyaMdCommonDisplay/UiStand1.anim +R5LuxiyaMd019011 Assets/Product/Role/CharaterPrefab/R5LuxiyaMd019011.prefab Assets/Product/Role/Animation/R5LuxiyaMd019011/R5LuxiyaMd019011/R5LuxiyaMd019011.controller Assets/Product/Role/Animation/R5LuxiyaMd019011/R5LuxiyaMd019011Display/R5LuxiyaMd019011Display.controller Assets/Product/Role/Animation/R5LuxiyaMd019011/R5LuxiyaMd019011Display/UiStand1.anim RE2SwordMd120111 Assets/Product/Role/CharaterPrefab/RE2SwordMd120111.prefab Assets/Product/Role/Animation/RE2SwordMd120111/RE2SwordMd120111/RE2SwordMd120111.controller S01405_01gelizhuangzhi Assets/Product/Role/CharaterPrefab/S01405_01gelizhuangzhi.prefab S02103_TuicheAni Assets/Product/Role/CharaterPrefab/S02103_TuicheAni.prefab diff --git a/Resources/table/client/resourcelut/model/SpecialUiModel.tsv b/Resources/table/client/resourcelut/model/SpecialUiModel.tsv index 83fd3804..60dcc2bf 100644 --- a/Resources/table/client/resourcelut/model/SpecialUiModel.tsv +++ b/Resources/table/client/resourcelut/model/SpecialUiModel.tsv @@ -27,3 +27,15 @@ Id ModelId UiName MainModelId MinorModelId 26 R4YongyechaobotMd010021 UiDrawShowNew R4YongyechaoMd010021 27 R4YongyechaobotMd010031 UiDrawShowNew R4YongyechaoMd010031 28 R4YongyechaobotMd019321 UiDrawShowNew R4YongyechaoMd019321 +29 R4YongyechaobotMd010011 UiFavorabilityNew R4YongyechaoMd010011 +30 R4YongyechaobotMd010021 UiFavorabilityNew R4YongyechaoMd010021 +31 R4YongyechaobotMd010031 UiFavorabilityNew R4YongyechaoMd010031 +32 R4YongyechaobotMd019321 UiFavorabilityNew R4YongyechaoMd019321 +33 R4YongyechaobotMd010011 UiCharacterTowerTask R4YongyechaoMd010011 +34 R4YongyechaobotMd010021 UiCharacterTowerTask R4YongyechaoMd010021 +35 R4YongyechaobotMd010031 UiCharacterTowerTask R4YongyechaoMd010031 +36 R4YongyechaobotMd019321 UiCharacterTowerTask R4YongyechaoMd019321 +37 R4YongyechaobotMd010011 UiCharacterTowerPhotograph R4YongyechaoMd010011 +38 R4YongyechaobotMd010021 UiCharacterTowerPhotograph R4YongyechaoMd010021 +39 R4YongyechaobotMd010031 UiCharacterTowerPhotograph R4YongyechaoMd010031 +40 R4YongyechaobotMd019321 UiCharacterTowerPhotograph R4YongyechaoMd019321 diff --git a/Resources/table/client/resourcelut/model/UIModel.tsv b/Resources/table/client/resourcelut/model/UIModel.tsv index ca4c44af..ba63285a 100644 --- a/Resources/table/client/resourcelut/model/UIModel.tsv +++ b/Resources/table/client/resourcelut/model/UIModel.tsv @@ -322,6 +322,8 @@ QR2NuoanMd010011TX Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Ass QR4BiankaMd010011TX Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Assets/Product/Role/Room/Animation/QR4BiankaMd010011/QR4BiankaMd010011/QR4BiankaMd010011TX.controller QR2BangbinataMd010011TX Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Assets/Product/Role/Room/Animation/QR2BangbinataMd010011/QR2BangbinataMd010011/QR2BangbinataMd010011TX.controller QR4LiangMd010011TX Assets/Product/Role/Room/Prefab/QR4LiangMd010011.prefab Assets/Product/Role/Room/Animation/QR4LiangMd010011/QR4LiangMd010011/QR4LiangMd010011TX.controller +QR5LuxiyaMd010011TX Assets/Product/Role/Room/Prefab/QR5LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR5LuxiyaMd010011/QR5LuxiyaMd010011/QR5LuxiyaMd010011TX.controller +QR3AilaMd010011TX Assets/Product/Role/Room/Prefab/QR3AilaMd010011.prefab Assets/Product/Role/Room/Animation/QR3AilaMd010011/QR3AilaMd010011/QR3AilaMd010011TX.controller Mo1MoonlighterMd010001UI Assets/Product/Role/CharaterPrefab/Mo1MoonlighterMd010001.prefab Assets/Product/Role/Animation/Mo1MoonlighterMd010001/Mo1MoonlighterMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001UI Assets/Product/Role/CharaterPrefab/Mb1MoonguyMd010001.prefab Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Me1LampmonsterMd000001UI Assets/Product/Role/CharaterPrefab/Me1LampmonsterMd000001.prefab Assets/Product/Role/Animation/Me1LampmonsterMd000001/Me1LampmonsterMd000001/BaseLayer/Stand1.anim @@ -331,6 +333,7 @@ Me1TwofacerMd010001UI Assets/Product/Role/CharaterPrefab/Me1TwofacerMd010001.pre Mb1HuoshaMd010001UI Assets/Product/Role/CharaterPrefab/Mb1HuoshaMd010001.prefab Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/BaseLayer/Stand2.anim Mb1LostwomenMd010001UI Assets/Product/Role/CharaterPrefab/Mb1LostwomenMd010001.prefab Assets/Product/Role/Animation/Mb1LostwomenMd010001/Mb1LostwomenMd010001/BaseLayer/Stand2.anim Mb1BengyuehtMd010001 Assets/Product/Role/DlcCharacterPrefab/Mb1BengyuehtMd010001.prefab Assets/Product/Role/Animation/Mb1BengyuehtMd010001/Mb1BengyuehtMd010001/Layer1/Stand2.anim +Mb1JueanhtMd010001 Assets/Product/Role/DlcCharacterPrefab/Mb1JueanhtMd010001.prefab Assets/Product/Role/Animation/Mb1JueanhtMd010001/Mb1JueanhtMd010001/BaseLayer/Stand2.anim Mo1BadboyMd010001UI Assets/Product/Role/CharaterPrefab/Mo1BadboyMd010001.prefab Assets/Product/Role/Animation/Mo1BadboyMd010001/Mo1BadboyMd010001/BaseLayer/Stand2.anim Mo1GoodgirlMd010001UI Assets/Product/Role/CharaterPrefab/Mo1GoodgirlMd010001.prefab Assets/Product/Role/Animation/Mo1GoodgirlMd010001/Mo1GoodgirlMd010001/BaseLayer/Stand2.anim Me1PuppetMd010001UI Assets/Product/Role/CharaterPrefab/Me1PuppetMd010001.prefab Assets/Product/Role/Animation/Me1PuppetMd010001/Me1PuppetMd010001/BaseLayer/Stand2.anim @@ -339,12 +342,12 @@ Mb1MaidmasterMd010002UI Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010002 R3BiankaMd010031RM Assets/Product/Role/DlcCharacterPrefab/R3BiankaMd010031RM.prefab Assets/Product/Role/Animation/R3BiankaMd010031RM/R3BiankaMd010031RM/R3BiankaMd010031RM.controller Assets/Product/Role/Animation/R3BiankaMd010031RM/R3BiankaMd010031RM/BaseLayer/Stand2.anim EcMainchipMd001 Assets/Product/Role/DlcChip/Prefab/EcMainchipMd001.prefab EcMainchipMd002 Assets/Product/Role/DlcChip/Prefab/EcMainchipMd002.prefab -EcSubchipMd001 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd001.prefab -EcSubchipMd002 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd002.prefab -EcSubchipMd003 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd003.prefab -EcSubchipMd004 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd004.prefab -EcSubchipMd005 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd005.prefab -EcSubchipMd006 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd006.prefab +EcSubchipMd001 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd001.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd002 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd002.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd003 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd003.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd004 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd004.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd005 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd005.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd006 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd006.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller Mo1GztcaptainMd010001UI Assets/Product/Role/CharaterPrefab/Mo1GztcaptainMd010001.prefab Assets/Product/Role/Animation/Mo1GztcaptainMd010001/Mo1GztcaptainMd010001/BaseLayer/Stand2.anim Mb1MercyMd010001UI Assets/Product/Role/CharaterPrefab/Mb1MercyMd010001.prefab Assets/Product/Role/Animation/Mb1MercyMd010001/Mb1MercyMd010001/BaseLayer/Stand2.anim Mb1MercyMd010002UI Assets/Product/Role/CharaterPrefab/Mb1MercyMd010002.prefab Assets/Product/Role/Animation/Mb1MercyMd010002/Mb1MercyMd010002/BaseLayer/Stand2.anim @@ -357,8 +360,16 @@ EcSubchipMd003 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd003.prefab Assets EcSubchipMd004 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd004.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller EcSubchipMd005 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd005.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller EcSubchipMd006 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd006.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd007 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd004.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd008 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd005.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller +EcSubchipMd009 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd006.prefab Assets/Product/Role/DlcChip/Animation/EcSubchipMd001.controller Mb1StarknightMd010002BW Assets/Product/Role/CharaterPrefab/Mb1StarknightMd010002.prefab Assets/Product/Role/Animation/Mb1StarknightMd010002/Mb1StarknightMd010002/Mb1StarknightMd010002BW.controller Mo1ShigaonanMd010001UI Assets/Product/Role/CharaterPrefab/Mo1ShigaonanMd010001.prefab Assets/Product/Role/Animation/Mo1ShigaonanMd010001/Mo1ShigaonanMd010001/BaseLayer/Stand1.anim Me1SimmoonguyMd010001UI Assets/Product/Role/CharaterPrefab/Me1SimmoonguyMd010001.prefab Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Mb1AliyaMd010001UI Assets/Product/Role/CharaterPrefab/Mb1AliyaMd010001.prefab Assets/Product/Role/Animation/Mb1AliyaMd010001/Mb1AliyaMd010001/BaseLayer/Stand2.anim -Mb1YalishaMd010001UI Assets/Product/Role/CharaterPrefab/Mb1YalishaMd010001.prefab Assets/Product/Role/Animation/Mb1YalishaMd010001/Mb1YalishaMd010001/Baselayer/Stand2.anim \ No newline at end of file +Mb1YalishaMd010001UI Assets/Product/Role/CharaterPrefab/Mb1YalishaMd010001.prefab Assets/Product/Role/Animation/Mb1YalishaMd010001/Mb1YalishaMd010001/Baselayer/Stand2.anim +Mb1HuoshaMd010001UI2 Assets/Product/Role/CharaterPrefab/Mb1HuoshaMd010001.prefab Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/BaseLayer/Stand2.anim +Mo1NaohuaMd010001UI1 Assets/Product/Role/CharaterPrefab/Mo1NaohuaMd010001.prefab Assets/Product/Role/Animation/Mo1NaohuaMd010001/Mo1NaohuaMd010001/Layer1/Stand1.anim +Mo1NaohuaMd010001UI2 Assets/Product/Role/CharaterPrefab/Mo1NaohuaMd010001.prefab Assets/Product/Role/Animation/Mo1NaohuaMd010001/Mo1NaohuaMd010001/BaseLayer/Stand1.anim +Mb1LuxiyaMd000005UI Assets/Product/Role/CharaterPrefab/Mb1LuxiyaMd000005.prefab Assets/Product/Role/Animation/Mb1LuxiyaMd000005/Mb1LuxiyaMd000005/BaseLayer/Stand1.anim +Mb1LilithMd010001UI Assets/Product/Role/CharaterPrefab/Mb1LilithMd010001.prefab Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/BaseLayer/Stand2.anim \ No newline at end of file diff --git a/Resources/table/client/scenemodel/SceneModel.tsv b/Resources/table/client/scenemodel/SceneModel.tsv index ea18117f..510b371c 100644 --- a/Resources/table/client/scenemodel/SceneModel.tsv +++ b/Resources/table/client/scenemodel/SceneModel.tsv @@ -5,4 +5,5 @@ Id ScenePath ModelPath 4 Assets/Product/Ui/Scene3DPrefab/DrawActivityBackGround02.prefab Assets/Product/Ui/UiModel/UiDrawActivity/UiDrawActivity.prefab 5 Assets/Product/Ui/Scene3DPrefab/UiDraw.prefab Assets/Product/Ui/Scene3DPrefab/DrawActivityBackGround03.prefab 6 Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab Assets/Product/Ui/UiModel/UiMain/UiModelPhotograph.prefab +7 Assets/Product/Ui/Scene3DPrefab/UiMain3dClock.prefab Assets/Product/Ui/UiModel/UiMain/UiModelPhotograph.prefab 100006 Assets/Product/Ui/Scene3DPrefab/UiDraw.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab \ No newline at end of file diff --git a/Resources/table/client/shop/CostHint.tsv b/Resources/table/client/shop/CostHint.tsv index 0b102b8d..2c6f1681 100644 --- a/Resources/table/client/shop/CostHint.tsv +++ b/Resources/table/client/shop/CostHint.tsv @@ -1,7 +1,9 @@ Id CostItemIds[0] CostItemIds[1] CostItemNum -1 1 100000 +1 1 1000000 2 2 3 100 3 39 1000 -4 200 100 -5 23 1000 -6 96002 500000 +4 200 200 +5 23 2001 +6 96002 1000000 +7 32000 450 +8 33000 450 diff --git a/Resources/table/client/shop/ScreenGroup.tsv b/Resources/table/client/shop/ScreenGroup.tsv index 4b0dff51..00a0c530 100644 --- a/Resources/table/client/shop/ScreenGroup.tsv +++ b/Resources/table/client/shop/ScreenGroup.tsv @@ -1,9 +1,9 @@ -Id GroupIcon GroupName ScreenName[0] ScreenID[0] ScreenName[1] ScreenID[1] ScreenName[2] ScreenID[2] ScreenName[3] ScreenID[3] ScreenName[4] ScreenID[4] ScreenName[5] ScreenID[5] ScreenName[6] ScreenID[6] ScreenName[7] ScreenID[7] ScreenName[8] ScreenID[8] ScreenName[9] ScreenID[9] ScreenName[10] ScreenID[10] ScreenName[11] ScreenID[11] ScreenName[12] ScreenID[12] ScreenName[13] ScreenID[13] ScreenName[14] ScreenID[14] ScreenName[15] ScreenID[15] ScreenName[16] ScreenID[16] ScreenName[17] ScreenID[17] ScreenName[18] ScreenID[18] ScreenName[19] ScreenID[19] ScreenName[20] ScreenID[20] ScreenName[21] ScreenID[21] ScreenName[22] ScreenID[22] ScreenName[23] ScreenID[23] ScreenName[24] ScreenID[24] ScreenName[25] ScreenID[25] ScreenName[26] ScreenID[26] ScreenName[27] ScreenID[27] ScreenName[28] ScreenID[28] ScreenName[29] ScreenID[29] ScreenName[30] ScreenID[30] ScreenName[31] ScreenID[31] ScreenName[32] ScreenID[32] ScreenName[33] ScreenID[33] ScreenName[34] ScreenID[34] ScreenName[35] ScreenID[35] ScreenName[36] ScreenID[36] ScreenName[37] ScreenID[37] ScreenName[38] ScreenID[38] ScreenName[39] ScreenID[39] ScreenName[40] ScreenID[40] ScreenName[41] ScreenID[41] ScreenName[42] ScreenID[42] ScreenName[43] ScreenID[43] ScreenName[44] ScreenID[44] ScreenName[45] ScreenID[45] ScreenName[46] ScreenID[46] ScreenName[47] ScreenID[47] ScreenName[48] ScreenID[48] ScreenName[49] ScreenID[49] ScreenName[50] ScreenID[50] -1 Assets/Product/Texture/Atlas/UiShop/IconWeizhi.png Grid Grid 1 1 Grid 2 2 Grid 3 3 Grid 4 4 Grid 5 5 Grid 6 6 -2 Assets/Product/Texture/Atlas/UiShop/IconTaozhuang.png Set Merli 1201 Pinoff 1301 Pavrey 1304 Archimedes 1401 Edison 1404 Alice 1407 Cunningham 1410 Anderia 1413 Nimitz: Uniframe 1416 Carrielynn 1501 Aife 1502 Ike 1503 Voltaire 1504 Gloria 1505 Richelieu 1506 Samantha 1507 Mozart 1508 Boudica: Transcend 1509 Liv: Reindeer 1550 Condelina 1601 Shakespeare 1602 Heisen 1603 Darwin 1604 Hanna 1605 Cottie 1606 Da Vinci 1607 Catherine 1608 Einsteina 1609 Philip II 1610 Guinevere 1611 Frederick 1612 Patton 1614 Bathlon 1613 New Year Fireworks 1551 Lantern Festival: Reunion 1552 Chen Jiyuan 1615 Koya: Uniframe 1616 Leeuwenhoek 1617 Wu'an: Uniframe 1618 Flamel 1619 Lucrezia: Uniframe 1620 Tifa 1622 Jack: Uniframe 1623 Elizabeth 1624 Seraphine 1625 Marco: Uniframe 1626 Unimate 1627 Isabel: Uniframe 1628 Boone 1629 Shelley: Uniframe 1630 Charlotte 1631 -3 Weapon Dual Guns 1 Katana 2 Levi-Gun 3 Bow 4 Saw 5 Greatsword 6 Cannon 7 Dagger 8 Scythe 9 Uniframe: Greatsword 10 Spear Shield 11 Uniframe: Glaive 13 Gauntlets 14 Amplifier 17 Gun Set 18 Uniframe: Cello Blade 19 Gunblade 20 Co-Bot 21 Uniframe: Chain Blade 22 Banner Spear 23 Scepter 24 Flute Sword 25 Uniframe: Dragon Axe 26 Mega Saw 27 Explosive Hammer 28 Rev Blade 29 Swordstaff 30 Mantis Blades 31 -4 Construct Palefire 1011002 Lotus 1021001 Eclipse 1031001 Zero 1041002 Storm 1051001 Bastion 1061002 Blast 1071002 Nightblade 1081002 Dawn 1021002 Lux 1031002 Entropy 1011003 Luminance 1031003 Tenebrion 1061003 Ember 1071003 Pulse 1051003 Crimson Abyss 1021003 Astral 1081003 Brilliance 1091002 Veritas 1041003 Silverfang 1111002 Arclight 1121002 Plume 1021004 Rozen 1131002 Crocotta 1511003 Rigor 1141003 Pavo 1521003 Qilin 1161002 Laurel 1171003 Hypnos 1211002 Tempest 1531003 Glory 1121003 XXI 1221002 Garnet 1131003 Flambeau 1541003 Empyrea 1031004 Capriccio 1531004 Starfarer 1051004 Dragontoll 1551003 Starveil 1561003 Scire 1071004 Arca 1571003 Stigmata 1041004 Vitrum 1231002 -5 Type Resources 1 Currency 3 Material 4 Shard 8 Pack 16 Character EXP 2052 Equipment EXP 4100 Modify Equipment 8196 Decor Blueprint 16388 -6 Set Merli 1201 Pinoff 1301 Pavrey 1304 Archimedes 1401 Edison 1404 Alice 1407 Cunningham 1410 Anderia 1413 Nimitz: Uniframe 1416 Carrielynn 1501 Aife 1502 Ike 1503 Voltaire 1504 Gloria 1505 Richelieu 1506 Samantha 1507 Mozart 1508 Boudica: Uniframe 1509 Liv: Reindeer 1550 Condelina 1601 Shakespeare 1602 Heisen 1603 Darwin 1604 Hanna 1605 Cottie 1606 Da Vinci 1607 Catherine 1608 Einsteina 1609 Philip II 1610 Guinevere 1611 Frederick 1612 Patton 1614 Bathlon 1613 New Year Fireworks 1551 Lantern Festival: Reunion 1552 Chen Jiyuan 1615 Koya: Uniframe 1616 Leeuwenhoek 1617 Wu'an: Uniframe 1618 Flamel 1619 Lucrezia: Uniframe 1620 Tifa 1622 Jack: Uniframe 1623 Elizabeth 1624 Seraphine 1625 Marco: Uniframe 1626 Unimate 1627 Isabel: Uniframe 1628 Boone 1629 Shelley: Uniframe 1630 Charlotte 1631 -7 Assets/Product/Texture/Atlas/UiShop/IconTaozhuang.png Set Shakespeare 1602 Heisen 1603 Hanna 1605 Einsteina 1609 Bathlon 1613 Patton 1614 Chen Jiyuan 1615 Koya 1616 Darwin 1604 Cottie 1606 Da Vinci 1607 Leeuwenhoek 1617 -8 Set Chen Jiyuan 1615 Patton 1614 Bathlon 1613 Einsteina 1609 Hanna 1605 Heisen 1603 Shakespeare 1602 Koya 1616 Darwin 1604 Cottie 1606 Da Vinci 1607 Leeuwenhoek 1617 \ No newline at end of file +Id GroupIcon GroupName ScreenName[0] ScreenID[0] ScreenName[1] ScreenID[1] ScreenName[2] ScreenID[2] ScreenName[3] ScreenID[3] ScreenName[4] ScreenID[4] ScreenName[5] ScreenID[5] ScreenName[6] ScreenID[6] ScreenName[7] ScreenID[7] ScreenName[8] ScreenID[8] ScreenName[9] ScreenID[9] ScreenName[10] ScreenID[10] ScreenName[11] ScreenID[11] ScreenName[12] ScreenID[12] ScreenName[13] ScreenID[13] ScreenName[14] ScreenID[14] ScreenName[15] ScreenID[15] ScreenName[16] ScreenID[16] ScreenName[17] ScreenID[17] ScreenName[18] ScreenID[18] ScreenName[19] ScreenID[19] ScreenName[20] ScreenID[20] ScreenName[21] ScreenID[21] ScreenName[22] ScreenID[22] ScreenName[23] ScreenID[23] ScreenName[24] ScreenID[24] ScreenName[25] ScreenID[25] ScreenName[26] ScreenID[26] ScreenName[27] ScreenID[27] ScreenName[28] ScreenID[28] ScreenName[29] ScreenID[29] ScreenName[30] ScreenID[30] ScreenName[31] ScreenID[31] ScreenName[32] ScreenID[32] ScreenName[33] ScreenID[33] ScreenName[34] ScreenID[34] ScreenName[35] ScreenID[35] ScreenName[36] ScreenID[36] ScreenName[37] ScreenID[37] ScreenName[38] ScreenID[38] ScreenName[39] ScreenID[39] ScreenName[40] ScreenID[40] ScreenName[41] ScreenID[41] ScreenName[42] ScreenID[42] ScreenName[43] ScreenID[43] ScreenName[44] ScreenID[44] ScreenName[45] ScreenID[45] ScreenName[46] ScreenID[46] ScreenName[47] ScreenID[47] ScreenName[48] ScreenID[48] ScreenName[49] ScreenID[49] ScreenName[50] ScreenID[50] ScreenName[51] ScreenID[51] ScreenName[52] ScreenID[52] ScreenName[53] ScreenID[53] ScreenName[54] ScreenID[54] ScreenName[55] ScreenID[55] ScreenName[56] ScreenID[56] ScreenName[57] ScreenID[57] +1 Assets/Product/Texture/Atlas/UiShop/IconWeizhi.png Grid Grid 1 1 Grid 2 2 Grid 3 3 Grid 4 4 Grid 5 5 Grid 6 6 +2 Assets/Product/Texture/Atlas/UiShop/IconTaozhuang.png Set Merli 1201 Pinoff 1301 Pavrey 1304 Archimedes 1401 Edison 1404 Alice 1407 Cunningham 1410 Anderia 1413 Nimitz: Uniframe 1416 Carrielynn 1501 Aife 1502 Ike 1503 Voltaire 1504 Gloria 1505 Richelieu 1506 Samantha 1507 Mozart 1508 Boudica: Transcend 1509 Liv: Reindeer 1550 Condelina 1601 Shakespeare 1602 Heisen 1603 Darwin 1604 Hanna 1605 Cottie 1606 Da Vinci 1607 Catherine 1608 Einsteina 1609 Philip II 1610 Guinevere 1611 Frederick 1612 Patton 1614 Bathlon 1613 New Year Fireworks 1551 Lantern Festival: Reunion 1552 Chen Jiyuan 1615 Koya: Uniframe 1616 Leeuwenhoek 1617 Wu'an: Uniframe 1618 Flamel 1619 Lucrezia: Uniframe 1620 Tifa 1622 Jack: Uniframe 1623 Elizabeth 1624 Seraphine 1625 Marco: Uniframe 1626 Unimate 1627 Isabel: Uniframe 1628 Boone 1629 Shelley: Uniframe 1630 Charlotte 1631 Turing 1632 Aline 1633 Diesel 1634 +3 Weapon Dual Guns 1 Katana 2 Levi-Gun 3 Bow 4 Saw 5 Greatsword 6 Cannon 7 Dagger 8 Scythe 9 Uniframe: Greatsword 10 Spear Shield 11 Uniframe: Glaive 13 Gauntlets 14 Amplifier 17 Gun Set 18 Uniframe: Cello Blade 19 Gunblade 20 Co-Bot 21 Uniframe: Chain Blade 22 Banner Spear 23 Scepter 24 Flute Sword 25 Uniframe: Dragon Axe 26 Mega Saw 27 Explosive Hammer 28 Rev Blade 29 Swordstaff 30 Mantis Blades 31 Composite Armaments 32 Beam Gunlance 33 Daisho 34 +4 Construct Palefire 1011002 Lotus 1021001 Eclipse 1031001 Zero 1041002 Storm 1051001 Bastion 1061002 Blast 1071002 Nightblade 1081002 Dawn 1021002 Lux 1031002 Entropy 1011003 Luminance 1031003 Tenebrion 1061003 Ember 1071003 Pulse 1051003 Crimson Abyss 1021003 Astral 1081003 Brilliance 1091002 Veritas 1041003 Silverfang 1111002 Arclight 1121002 Plume 1021004 Rozen 1131002 Crocotta 1511003 Rigor 1141003 Pavo 1521003 Qilin 1161002 Laurel 1171003 Hypnos 1211002 Tempest 1531003 Glory 1121003 XXI 1221002 Garnet 1131003 Flambeau 1541003 Empyrea 1031004 Capriccio 1531004 Starfarer 1051004 Dragontoll 1551003 Starveil 1561003 Scire 1071004 Arca 1571003 Stigmata 1041004 Vitrum 1231002 Hyperreal 1011004 Kaleido 1091003 Crimson Weave 1021005 +5 Type Resources 1 Currency 3 Material 4 Shard 8 Pack 16 Character EXP 2052 Equipment EXP 4100 Modify Equipment 8196 Decor Blueprint 16388 +6 Set Merli 1201 Pinoff 1301 Pavrey 1304 Archimedes 1401 Edison 1404 Alice 1407 Cunningham 1410 Anderia 1413 Nimitz: Uniframe 1416 Carrielynn 1501 Aife 1502 Ike 1503 Voltaire 1504 Gloria 1505 Richelieu 1506 Samantha 1507 Mozart 1508 Boudica: Uniframe 1509 Liv: Reindeer 1550 Condelina 1601 Shakespeare 1602 Heisen 1603 Darwin 1604 Hanna 1605 Cottie 1606 Da Vinci 1607 Catherine 1608 Einsteina 1609 Philip II 1610 Guinevere 1611 Frederick 1612 Patton 1614 Bathlon 1613 New Year Fireworks 1551 Lantern Festival: Reunion 1552 Chen Jiyuan 1615 Koya: Uniframe 1616 Leeuwenhoek 1617 Wu'an: Uniframe 1618 Flamel 1619 Lucrezia: Uniframe 1620 Tifa 1622 Jack: Uniframe 1623 Elizabeth 1624 Seraphine 1625 Marco: Uniframe 1626 Unimate 1627 Isabel: Uniframe 1628 Boone 1629 Shelley: Uniframe 1630 Charlotte 1631 Turing 1632 Aline 1633 Diesel 1634 +7 Assets/Product/Texture/Atlas/UiShop/IconTaozhuang.png Set Shakespeare 1602 Heisen 1603 Hanna 1605 Einsteina 1609 Bathlon 1613 Patton 1614 Chen Jiyuan 1615 Koya 1616 Darwin 1604 Cottie 1606 Da Vinci 1607 Leeuwenhoek 1617 +8 Set Chen Jiyuan 1615 Patton 1614 Bathlon 1613 Einsteina 1609 Hanna 1605 Heisen 1603 Shakespeare 1602 Koya 1616 Darwin 1604 Cottie 1606 Da Vinci 1607 Leeuwenhoek 1617 \ No newline at end of file diff --git a/Resources/table/client/shop/ShopGroup.tsv b/Resources/table/client/shop/ShopGroup.tsv index 39a55841..57e726aa 100644 --- a/Resources/table/client/shop/ShopGroup.tsv +++ b/Resources/table/client/shop/ShopGroup.tsv @@ -1,6 +1,7 @@ Id TagName 101 Decor Coin Shop 102 Black Card Shop +103 Dispatch Shop 200 Coating Shop 300 Exchange Shop 400 Recycle Shop diff --git a/Resources/table/client/shop/ShopShowType.tsv b/Resources/table/client/shop/ShopShowType.tsv index c19abd3c..b41ebb44 100644 --- a/Resources/table/client/shop/ShopShowType.tsv +++ b/Resources/table/client/shop/ShopShowType.tsv @@ -3,3 +3,5 @@ Id ShowType 502 1 503 1 504 1 +4005 2 +4006 2 diff --git a/Resources/table/client/shop/ShopTypeName.tsv b/Resources/table/client/shop/ShopTypeName.tsv index db01d910..92e26342 100644 --- a/Resources/table/client/shop/ShopTypeName.tsv +++ b/Resources/table/client/shop/ShopTypeName.tsv @@ -6,7 +6,7 @@ Id TypeName Desc 103 War Zone War Shop 104 HQ HQ Shop 101 Dormitory Dormitory Shop -301 +301 Command Bureau Bureau Shop 401 Resources Resource Shop 501 Event Elegy Of Nightmare Shop 601 Shop Circuit Connect Shop diff --git a/Resources/table/client/signboard/SignBoardFeedback.tsv b/Resources/table/client/signboard/SignBoardFeedback.tsv index 43f9910e..bfa9202d 100644 --- a/Resources/table/client/signboard/SignBoardFeedback.tsv +++ b/Resources/table/client/signboard/SignBoardFeedback.tsv @@ -1,576 +1,592 @@ -Id RoleId StandType ChangeToStandType ShowType ConditionId ConditionParam Content CvId FaceId ActionId Duration[1] Duration[2] Duration[3] Duration[4] Weight Validity CoolTime FavorLimit ShowButton ActivityId ShowTime IsShowHideUi SceneCamAnimPrefab IsUseSelfUiAnims[1] IsUseSelfUiAnims[2] IsUseSelfUiAnims[3] IsUseSelfUiAnims[4] -1010201 1011002 0 0 0 10001 1 Good. You came back alive. 101069 BoardAct0201 4.983 4.333 4.699 4.699 1 -1 -1 1|8 1|2 -1010202 1011002 0 0 0 10001 1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|8 1|2 -1010203 1011002 0 0 0 10001 1 Did that mission really have to take you so long? 101055 BoardAct0203 5.667 5.667 5.667 5.712 1 -1 -1 1|8 1|2 -1010204 1011002 0 0 0 120 -1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|8 1|2 -1010205 1011002 0 0 0 2 -1 I can't complain. You're easier to deal with than the last commandant. 101033 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 -1010206 1011002 0 0 0 10001 3 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 -1010207 1011002 0 0 0 10001 4 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 -1010208 1011002 0 0 0 10001 5 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 -1010301 1011003 0 0 0 10001 1 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 101072 BoardAct0201 6.333 6.333 6.333 6.339 1 -1 -1 1|8 1|2 -1010302 1011003 0 0 0 10001 1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 6 6 6 6.037 1 -1 -1 1|8 1|2 -1010303 1011003 0 0 0 10001 1 I remember everything you say. Orders, and everything else. 101081 BoardAct0203 9.667 9.667 9.667 9.659 1 -1 -1 1|8 1|2 -1010304 1011003 0 0 0 120 -1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 5.667 5.933 5.689 6.037 1 -1 -1 1|8 1|2 -1010305 1011003 0 0 0 2 -1 I didn't say I dislike it. 101087 BoardAct1001 4.334 6.13 4.334 4.365 1 -1 -1 1|8 -1010306 1011003 0 0 0 10001 3 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 -1010307 1011003 0 0 0 10001 4 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 -1010308 1011003 0 0 0 10001 5 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 -1010309 1011003 0 0 1 101 10 Great timing. There are issues with the experiment data. Get prepped to be holed up in the lab for the whole day. 101108 BoardAct1004 12.667 12.667 12.667 12.701 96 -1 -1 2|8 -1010310 1011003 0 0 1 111 3600 Relax. I'll take care of you. Don't be so hard on yourself. Rest awhile. 101104 BoardAct1007 13.033 13.033 13.033 13.033 98 -1 -1 3|8 -1010311 1011003 0 0 1 1 900 Any problems you can't solve? Don't beat yourself up. I can help. 101099 BoardAct1005 8 8 8.32 8.32 97 -1 -1 4|8 -1010312 1011003 0 0 0 10002 -1 You never get bored of this, do you? 101062 BoardAct1003 3.834 3.834 3.865 5 1 -1 -1 5|8 -1010313 1011003 0 0 2 102 2 I just happened to be on duty today. Not waiting for you here. 101111 BoardAct1006 9.667 9.667 9.667 9.659 99 -1 -1 6|8 -1020101 1021001 0 0 0 10001 1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|8 1|2 -1020102 1021001 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0201 7.511 6.305 6 6.305 1 -1 -1 1|8 1|2 -1020103 1021001 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0301 7.373 6.305 6.381 6.407 1 -1 -1 1|8 1|2 -1020104 1021001 0 0 0 120 -1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|8 1|2 -1020105 1021001 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 1|8 -1020106 1021001 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020107 1021001 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020108 1021001 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020109 1021001 0 0 1 101 10 I'm always ready, Commandant. 102070 BoardAct1004 5.334 5.334 5.334 5.334 96 -1 -1 2|8 -1020110 1021001 0 0 1 111 3600 Linking minds for an extended period of time is not advised. Please take care, Commandant. 102064 BoardAct1007 6.367 6.367 6.367 6.367 98 -1 -1 3|8 -1020111 1021001 0 0 1 1 900 Just staying like this is fine too. Just the two of us... 102062 BoardAct1005 9 9 9 9 97 -1 -1 4|8 -1020112 1021001 0 0 0 10002 -1 I-is this some new form of training? 102075 BoardAct1003 7 7 7 7 1 -1 -1 5|8 -1020113 1021001 0 0 2 102 2 Are you done with your other missions? Welcome back. 102071 BoardAct1006 7.667 7.667 7.667 7.667 99 -1 -1 6|8 -1020201 1021002 0 0 0 10001 1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1020202 1021002 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1020203 1021002 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0203 9 9 9 9 1 -1 -1 1|8 1|2 -1020204 1021002 0 0 0 120 -1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1020205 1021002 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 1|8 -1020206 1021002 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020207 1021002 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020208 1021002 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020301 1021003 0 0 0 10001 1 What are you expecting from me...? 1021009 BoardAct0201 6.5 6.5 6.5 6.5 1 -1 -1 1|8 1|2 -1020302 1021003 0 0 0 10001 1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|8 1|2 -1020303 1021003 0 0 0 10001 1 I'll give you one advice—perform your best. 1021011 BoardAct0203 5 5 5 5 1 -1 -1 1|8 1|2 -1020304 1021003 0 0 0 120 -1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|8 1|2 -1020305 1021003 0 0 0 10001 1 Being an Ascendant does not bind me. What about you? Must you be bound by being a commandant? 1021066 BoardAct0204 19.667 19.667 19.667 19.667 1 -1 -1 1|8 1|2 1 Assets/Product/Ui/UiModel/UiCameraAnimation/LuxiyaAlpha/LuxiyaAlphaBoardAct0204.prefab 1 1 0 1 -1020306 1021003 0 0 0 2 -1 I can take you away if you've had enough of this child play. Just say the word. 1021023 BoardAct1001 6 6 6.484 6.484 1 -1 -1 1|8 -1020307 1021003 0 0 0 10001 3 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 -1020308 1021003 0 0 0 10001 4 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 -1020309 1021003 0 0 0 10001 5 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 -1020310 1021003 0 0 1 101 10 I have plenty of time. So you're staying here with me, until I say you can go. 1021081 BoardAct1004 12.333 12.333 12.333 12.333 96 -1 -1 2|8 -1020311 1021003 0 0 1 111 3600 I'm tired. Let's call it for today. 1021074 BoardAct1007 7.333 7.333 7.333 7.333 98 -1 -1 3|8 -1020312 1021003 0 0 1 1 900 ...Not here? Fine. 1021070 BoardAct1005 5.667 5.667 5.667 5.667 97 -1 -1 4|8 -1020313 1021003 0 0 0 10002 -1 ...Try it again and you'll be in several pieces. 1021082 BoardAct1003 5.5 5.5 5.5 5.5 1 -1 -1 5|8 -1020314 1021003 0 0 2 102 2 I have completely corrupted this place while you were away... Just joking. 1021026 BoardAct1006 9.067 9.067 9.067 9.067 99 -1 -1 6|8 -1020401 1021004 0 0 0 10001 1 The thruster behind is quite hard to pilot. Would turning it into wings be better? 1022010 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1020402 1021004 0 0 0 10001 1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1020403 1021004 0 0 0 10001 1 My memories are a bit muddled... but it shouldn't affect the missions. 1022009 BoardAct0203 6.333 6.333 7.25 7.25 1 -1 -1 1|8 1|2 -1020404 1021004 0 0 0 120 -1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1020405 1021004 0 0 0 2 -1 Can you hold hands with me? That's my most desired, most meaningful present. 1022032 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 1|8 -1020406 1021004 0 0 0 10001 3 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1020407 1021004 0 0 0 10001 4 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1020408 1021004 0 0 0 10001 5 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1020409 1021004 0 0 1 101 10 I've been waiting, Commandant. Let's go. 1022043 BoardAct1004 6.833 6.833 6.833 6.833 96 -1 -1 2|8 -1020410 1021004 0 0 1 111 3600 Commandant, you should go rest. Handle the rest of your work after you get some sleep. 1022038 BoardAct1007 7.912 7.667 7.667 7.667 98 -1 -1 3|8 -1020411 1021004 0 0 1 1 900 Hide-and-seek? Commandant isn't one to do something so childish, I'll have to get the others for a search party... 1022035 BoardAct1005 12.333 12.333 12.333 12.333 97 -1 -1 4|8 -1020412 1021004 0 0 0 10002 -1 Um... The Plume model can actually fly, but it doesn't really do much. 1022049 BoardAct1003 9.167 9.167 9.167 9.218 1 -1 -1 5|8 -1020413 1021004 0 0 2 102 2 If you're going on a trip, can you bring me with you? I'll do anything, as long as I can be with you. 1022047 BoardAct1006 13.333 13.333 13.333 13.333 99 -1 -1 6|8 -1030101 1031001 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0401 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1030102 1031001 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030103 1031001 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030104 1031001 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 1|8 -1030105 1031001 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 -1030106 1031001 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 -1030107 1031001 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 -1030108 1031001 0 0 1 101 10 Ah! There you are... 103059 BoardAct1004 10.834 10.834 10.834 10.834 96 -1 -1 2|8 -1030109 1031001 0 0 1 111 3600 Please take more care of yourself. Being linked for so long isn't good for your health... 103054 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 3|8 -1030110 1031001 0 0 1 1 900 Pardon me, Commandant. Are you busy at the moment? 103047 BoardAct1005 8 8 8 8 97 -1 -1 4|8 -1030111 1031001 0 0 0 10002 -1 I... I'm feeling a bit queasy... 103065 BoardAct1003 9 9 9 9 1 -1 -1 5|8 -1030112 1031001 0 0 2 102 2 Next time... please... tell me if you're going to leave for so long... 103062 BoardAct1006 8 8 8 8 99 -1 -1 6|8 -1030201 1031002 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1030202 1031002 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030203 1031002 0 0 0 10001 1 Hm? You're afraid of the dark? In that case... I'll stay with you a bit longer. 103031 BoardAct0203 8.5 8.5 8.5 8.544 1 -1 -1 1|8 1|2 -1030204 1031002 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030205 1031002 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 1|8 -1030206 1031002 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 -1030207 1031002 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 -1030208 1031002 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 -1030301 1031003 0 0 0 10001 1 A world shrouded in darkness is not worth anything. That's why I wish to restore the light. 103082 BoardAct0201 11.167 11.167 11.167 11.238 1 -1 -1 1|8 1|2 -1030302 1031003 0 0 0 10001 1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1030303 1031003 0 0 0 10001 1 Do not fear to be in the darkness, for I shall lead you forward. 103087 BoardAct0203 10 10 10 10 1 -1 -1 1|8 1|2 -1030304 1031003 0 0 0 120 -1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1030305 1031003 0 0 0 2 -1 I could never hate you. 103092 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 1|8 -1030306 1031003 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1030307 1031003 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1030308 1031003 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1030309 1031003 0 0 1 101 10 Good day, Commandant. 103115 BoardAct1004 4 4 4 4.04 96 -1 -1 2|8 -1030310 1031003 0 0 1 111 3600 Don't take too long to connect. I'll always be here... 103114 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 3|8 -1030311 1031003 0 0 1 1 900 Don't be so quiet... I'd be worried. 103109 BoardAct1005 8.667 8.667 8.667 8.707 97 -1 -1 4|8 -1030312 1031003 0 0 0 10002 -1 Please... enough is enough. 103064 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 5|8 -1030313 1031003 0 0 2 102 2 I'm sure you'll be back. Thank you for coming back... 103122 BoardAct1006 10.667 10.667 10.667 10.727 99 -1 -1 6|8 -1040201 1041002 0 0 0 10001 1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|8 1|2 -1040202 1041002 0 0 0 10001 1 Faith? It all came naturally, please don't mind me. 104020 BoardAct0202 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1040203 1041002 0 0 0 10001 1 It's time to recharge, Commandant. Please recharge regularly. 104017 BoardAct0203 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1040204 1041002 0 0 0 120 -1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|8 1|2 -1040205 1041002 0 0 0 2 -1 I feel very comfortable working with you, Commandant. 104028 BoardAct1001 7.333 7.333 7.333 7.333 1 -1 -1 1|8 -1040206 1041002 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 -1040207 1041002 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 -1040208 1041002 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 -1040209 1041002 0 0 1 101 10 Good day, Commandant. 104048 BoardAct1004 6.834 6.834 6.834 6.834 96 -1 -1 2|8 -1040210 1041002 0 0 1 111 3600 Listen to me for once... Go and get some rest. 104047 BoardAct1007 13 13 13 13 98 -1 -1 3|8 -1040211 1041002 0 0 1 1 900 Commandant? Take a rest if you're feeling tired. 104040 BoardAct1005 10.167 10.167 10.167 10.167 97 -1 -1 4|8 -1040212 1041002 0 0 0 10002 -1 That's enough, Commandant. 104057 BoardAct1003 8.167 8.167 8.167 8.167 1 -1 -1 5|8 -1040213 1041002 0 0 2 102 2 It's been a while. Is everything okay, Commandant? 104052 BoardAct1006 8 8 8 8 99 -1 -1 6|8 -1040301 1041003 0 0 0 10001 1 During this time period, I recommend resting and replenishing energy and calories. 104069 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1040302 1041003 0 0 0 10001 1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 -1040303 1041003 0 0 0 10001 1 I will follow all your commands. 104073 BoardAct0203 5.333 5.333 5.333 5.333 1 -1 -1 1|8 1|2 -1040304 1041003 0 0 0 120 -1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 -1040305 1041003 0 0 0 2 -1 Hmm, I'm not against it. 104079 BoardAct1001 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040306 1041003 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040307 1041003 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040308 1041003 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040309 1041003 0 0 1 101 10 I don't know why but I'm a bit nervous seeing you. 104098 BoardAct1004 8.534 8.534 8.534 8.534 96 -1 -1 2|8 -1040310 1041003 0 0 1 111 3600 Now you won't even listen to me any more? 104094 BoardAct1007 6.5 6.5 6.5 6.5 98 -1 -1 3|8 -1040311 1041003 0 0 1 1 900 Am I not enough to have all your attention? 104092 BoardAct1005 6.834 6.834 6.834 6.834 97 -1 -1 4|8 -1040312 1041003 0 0 0 10002 -1 Well, feel free to do whatever you want. 104059 BoardAct1003 6 6 6 6 1 -1 -1 5|8 -1040313 1041003 0 0 2 102 2 It's been a long time since you've been to the base. What's wrong? 104099 BoardAct1006 9.834 9.834 9.834 9.834 99 -1 -1 6|8 -1050101 1051001 0 0 0 10001 1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1050102 1051001 0 0 0 10001 1 Gray Raven is Nanami's first squad! 105020 BoardAct0202 6.667 6.667 6.667 6.71 1 -1 -1 1|8 1|2 -1050103 1051001 0 0 0 10001 1 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 105026 BoardAct0203 10.667 10.667 10.667 10.704 1 -1 -1 1|8 1|2 -1050104 1051001 0 0 0 120 -1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1050105 1051001 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 1|8 -1050106 1051001 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 -1050107 1051001 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 -1050108 1051001 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 -1050301 1051003 0 0 0 10001 1 Stop eating in front of Nanami?! It makes me want to eat too... 105069 BoardAct0201 6.667 6.667 7.062 7.062 1 -1 -1 1|8 1|2 -1050302 1051003 0 0 0 10001 1 Humans are all mysterious creatures to me. That's why Nanami is striving to be mysterious to humans too! 105071 BoardAct0202 12 12 12 12 1 -1 -1 1|8 1|2 -1050303 1051003 0 0 0 10001 1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|8 1|2 -1050304 1051003 0 0 0 120 -1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|8 1|2 -1050305 1051003 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 1|8 -1050306 1051003 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 -1050307 1051003 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 -1050308 1051003 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 -1050309 1051003 0 0 1 101 10 Morning, meow! Is this how you humans like to greet each other? 105098 BoardAct1004 9.833 9.833 9.833 9.868 96 -1 -1 2|8 -1050310 1051003 0 0 1 111 3600 There are important memories of me in your mind! What if you lose them all? Go take a break! 105097 BoardAct1007 13.134 13.134 13.134 13.134 98 -1 -1 3|8 -1050311 1051003 0 0 1 1 900 Commandant, don't slack off during working hours, all right? 105090 BoardAct1005 6.7 6.7 6.7 6.756 97 -1 -1 4|8 -1050312 1051003 0 0 0 10002 -1 Huh, you wanna play this again? 105057 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 5|8 -1050313 1051003 0 0 2 102 2 Nanami thought you're lost... 105104 BoardAct1006 7.5 7.5 7.5 7.5 99 -1 -1 6|8 -1060201 1061002 0 0 0 10001 1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1060202 1061002 0 0 0 10001 1 The very thought of fighting next to you sends energy coursing through my body. 106022 BoardAct0202 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1060203 1061002 0 0 0 10001 1 I wouldn't mind knowing what hunger feels like... but just charging up like us is also pretty convenient, right? 106017 BoardAct0203 8.667 10.172 8.667 8.667 1 -1 -1 1|8 1|2 -1060204 1061002 0 0 0 120 -1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1060205 1061002 0 0 0 2 -1 Oh yeah, we're the best buds! 106028 BoardAct1001 4.167 4.167 4.167 4.167 1 -1 -1 1|8 -1060206 1061002 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 -1060207 1061002 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 -1060208 1061002 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 -1060301 1061003 0 0 0 10001 1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1060302 1061003 0 0 0 10001 1 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 106073 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 -1060303 1061003 0 0 0 10001 1 You can't see the stars on our current Earth. Better spend the time thinking about tomorrow's operations instead. 106071 BoardAct0203 8.667 8.819 8.667 8.667 1 -1 -1 1|8 1|2 -1060304 1061003 0 0 0 120 -1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1060305 1061003 0 0 0 2 -1 I once saw the term "besties" in a book. Are we besties? 106081 BoardAct1001 6.667 6.667 6.667 6.667 1 -1 -1 1|8 -1060306 1061003 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1060307 1061003 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1060308 1061003 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1060309 1061003 0 0 1 101 10 Well, I'm ready for a fight. 106099 BoardAct1004 5.334 5.334 5.334 5.363 96 -1 -1 2|8 -1060310 1061003 0 0 1 111 3600 As much as it's relieved to see you working so hard, there's no need to exhaust yourself. 106096 BoardAct1007 9.334 9.334 9.334 9.334 98 -1 -1 3|8 -1060311 1061003 0 0 1 1 900 If you're bored, come roam all over the world with me! Just kidding... 106094 BoardAct1005 8 8.033 8 8 97 -1 -1 4|8 -1060312 1061003 0 0 0 10002 -1 I... I'm a bit dizzy! 106058 BoardAct1003 6.5 6.5 6.5 6.5 1 -1 -1 5|8 -1060313 1061003 0 0 2 102 2 It's been a while. How have you been? 106104 BoardAct1006 6.5 6.5 6.5 6.501 99 -1 -1 6|8 -1070201 1071002 0 0 0 10001 1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|8 1|2 -1070202 1071002 0 0 0 10001 1 Will I ever find something in my life that's more important than battling? 107022 BoardAct0202 6.333 6.333 7.417 7.417 1 -1 -1 1|8 1|2 -1070203 1071002 0 0 0 10001 1 Why do I hate Lucia? Because she's strong... I mean, nothing! 107019 BoardAct0203 8.333 8.333 8.333 8.333 1 -1 -1 1|8 1|2 -1070204 1071002 0 0 0 120 -1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|8 1|2 -1070205 1071002 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 1|8 -1070206 1071002 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1070207 1071002 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1070208 1071002 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1070209 1071002 0 0 1 101 10 There you are, finally! Next time I'm not hanging around. 107050 BoardAct1004 7.667 7.667 7.667 7.667 96 -1 -1 2|8 -1070210 1071002 0 0 1 111 3600 If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! 107046 BoardAct1007 9.834 9.834 9.834 9.834 98 -1 -1 3|8 -1070211 1071002 0 0 1 1 900 I'm right here. You dare get distracted?! 107043 BoardAct1005 7.4 7.4 7.4 7.4 97 -1 -1 4|8 -1070212 1071002 0 0 0 10002 -1 WHA—?! 107056 BoardAct1003 6.667 6.667 6.667 6.667 1 -1 -1 5|8 -1070213 1071002 0 0 2 102 2 Too. Damn. Long. Try that again and I'll chain you up! 107055 BoardAct1006 10.667 10.667 10.667 10.667 99 -1 -1 6|8 -1070301 1071003 0 0 0 10001 1 Going to bed early will do you good. Ignore me at your peril. 107070 BoardAct0201 9.333 9.333 9.333 9.333 1 -1 -1 1|8 1|2 -1070302 1071003 0 0 0 10001 1 Is every team you lead this stupid? 107072 BoardAct0202 5 5 5 5 1 -1 -1 1|8 1|2 -1070303 1071003 0 0 0 10001 1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 -1070304 1071003 0 0 0 120 -1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 -1070305 1071003 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 1|8 -1070306 1071003 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 -1070307 1071003 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 -1070308 1071003 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 -1070309 1071003 0 0 1 101 10 Remember to let me know if you decide to sleep late next time... 107103 BoardAct1004 8.834 8.834 8.834 8.834 96 -1 -1 2|8 -1070310 1071003 0 0 1 111 3600 Do you think I'd like to see you sick and hurt? Go take a rest now! 107098 BoardAct1007 9.534 9.534 9.534 9.534 98 -1 -1 3|8 -1070311 1071003 0 0 1 1 900 I'll count to three and if you ignore me again, I... I'll never speak to you again! 107094 BoardAct1005 12.567 12.567 12.567 12.567 97 -1 -1 4|8 -1070312 1071003 0 0 0 10002 -1 Hmph, it doesn't work for me any more! 107059 BoardAct1003 6.234 6.234 6.234 6.234 1 -1 -1 5|8 -1070313 1071003 0 0 2 102 2 Mr. Commandant, it seems like you've connected to the wrong base. Hmph... 107106 BoardAct1006 7.834 7.834 7.834 7.871 99 -1 -1 6|8 -1080201 1081002 0 0 0 10001 1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|8 1|2 -1080202 1081002 0 0 0 10001 1 You have an immense power that can escape rules. 108025 BoardAct0202 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 -1080203 1081002 0 0 0 10001 1 The night is dark and long. I know. 108021 BoardAct0203 6 6 6.103 6.103 1 -1 -1 1|8 1|2 -1080204 1081002 0 0 0 120 -1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|8 1|2 -1080205 1081002 0 0 0 2 -1 The last Commandant didn't go so far... 108031 BoardAct1001 5 5 5.371 5.371 1 -1 -1 1|8 -1080206 1081002 0 0 0 2 -1 I've never felt this close to anyone before. 108111 BoardAct10011 29 29 29 29 1 -1 -1 1|8 -1080207 1081002 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1080208 1081002 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1080209 1081002 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1080301 1081003 0 0 0 10001 1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|8 1|2 -1080302 1081003 0 0 0 10001 1 At least the stars are worth looking at... Assuming there are no clouds. 108073 BoardAct0202 9 9 9 9.032 1 -1 -1 1|8 1|2 -1080303 1081003 0 0 0 10001 1 For the rules I made, naturally, I get to break them. 108076 BoardAct0203 5.333 6.205 5.442 5.442 1 -1 -1 1|8 1|2 -1080304 1081003 0 0 0 120 -1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|8 1|2 -1080305 1081003 0 0 0 2 -1 As long as you're happy. 108085 BoardAct1001 3.667 4.2 4.439 4.439 1 -1 -1 1|8 -1080306 1081003 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 -1080307 1081003 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 -1080308 1081003 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 -1080309 1081003 0 0 1 101 10 Another day, another battle. Let's get started. 108050 BoardAct1004 6.167 6.167 6.167 6.167 96 -1 -1 2|8 -1080310 1081003 0 0 1 111 3600 Don't worry, I'll be here. You go and rest. 108047 BoardAct1007 4 4 4 4 98 -1 -1 3|8 -1080311 1081003 0 0 1 1 900 Are you busy? 108041 BoardAct1005 3.834 3.834 3.834 3.834 97 -1 -1 4|8 -1080312 1081003 0 0 0 10002 -1 Don't you have anything better to do? 108057 BoardAct1003 8.734 8.734 8.734 8.734 1 -1 -1 5|8 -1080313 1081003 0 0 2 102 2 You were gone for a long time. Is everything okay? 108054 BoardAct1006 6.1 6.1 6.1 6.1 99 -1 -1 6|8 -1090201 1091002 0 0 0 10001 1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|8 1|2 -1090202 1091002 0 0 0 10001 1 How does it feel to create with me? It feels great, right? 109011 BoardAct0202 5 5 5 5.038 1 -1 -1 1|8 1|2 -1090203 1091002 0 0 0 10001 1 The world is my canvas! 109010 BoardAct0203 5.167 5.167 5.167 5.201 1 -1 -1 1|8 1|2 -1090204 1091002 0 0 0 120 -1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|8 1|2 -1090205 1091002 0 0 0 2 -1 I didn't know you were this smooth, Commandant. Now how should I repay you... 109022 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 -1090206 1091002 0 0 0 10001 3 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 -1090207 1091002 0 0 0 10001 4 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 -1090208 1091002 0 0 0 10001 5 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 -1090209 1091002 0 0 1 101 10 I'll start looking for inspiration from Commandant today. 109072 BoardAct1004 7.167 7.167 7.167 7.198 96 -1 -1 2|8 -1090210 1091002 0 0 1 111 3600 I'm also a bit tired, Commandant. Let's do some stretching together! 109069 BoardAct1007 9.534 9.534 9.534 9.566 98 -1 -1 3|8 -1090211 1091002 0 0 1 1 900 Commandant, it's not the time for posing. 109063 BoardAct1005 6.434 6.434 6.434 6.478 97 -1 -1 4|8 -1090212 1091002 0 0 0 10002 -1 Stop it... Commandant! 109086 BoardAct1003 7.367 7.367 7.367 7.407 1 -1 -1 5|8 -1090213 1091002 0 0 2 102 2 Long time no see, Commandant! Come and give me some inspiration! 109081 BoardAct1006 5.767 5.767 5.767 5.804 99 -1 -1 6|8 -1110201 1111002 0 0 0 10001 1 This place... is much bigger than a train carriage. 110010 BoardAct0201 5.333 5.333 5.333 5.34 1 -1 -1 1|8 1|2 -1110202 1111002 0 0 0 10001 1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|8 1|2 -1110203 1111002 0 0 0 10001 1 Gray Raven... I used to see vultures back on the train. 110009 BoardAct0203 5.667 5.667 5.667 5.667 1 -1 -1 1|8 1|2 -1110204 1111002 0 0 0 120 -1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|8 1|2 -1110205 1111002 0 0 0 2 -1 Thank you... I'll cherish it as much as I cherish my tools... 110023 BoardAct1001 9 9 9 9 1 -1 -1 1|8 -1110206 1111002 0 0 0 10001 3 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 -1110207 1111002 0 0 0 10001 4 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 -1110208 1111002 0 0 0 10001 5 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 -1120201 1121002 0 0 0 10001 1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1120202 1121002 0 0 0 10001 1 I have set up a special channel for us. You can now contact me anytime you want... Not just for work. 111017 BoardAct0202 11.333 11.333 11.333 11.377 1 -1 -1 1|8 1|2 -1120203 1121002 0 0 0 10001 1 I will give anything to bring you victory. 111019 BoardAct0203 3.833 3.833 3.833 3.877 1 -1 -1 1|8 1|2 -1120204 1121002 0 0 0 120 -1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1120205 1121002 0 0 0 2 -1 The present I want the most... is right before my eyes. 111032 BoardAct1001 5.167 5.262 5.167 5.167 1 -1 -1 1|8 -1120206 1121002 0 0 0 10001 3 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 -1120207 1121002 0 0 0 10001 4 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 -1120208 1121002 0 0 0 10001 5 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 -1120301 1121003 0 0 0 10001 1 There might be a more efficient way to execute this tactic... Commandant? When did you arrive? I was just recapping an earlier mission. 123010 BoardAct0201 17.277 12.667 12.667 12.678 1 -1 -1 1|8 1|2 -1120302 1121003 0 0 0 10001 1 The Chief of F.O.S. Military Command College... Brings back my past memories. It's okay, Commandant, I don't mind talking about the days when I was still a human. It is in fact a pleasure to talk to you... and discover what we have in common. 123015 BoardAct0202 34.175 28.467 28.467 28.467 1 -1 -1 1|8 1|2 -1120303 1121003 0 0 0 10001 1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|8 1|2 -1120304 1121003 0 0 0 120 -1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|8 1|2 -1120305 1121003 0 0 0 2 -1 I want to give all the good things in this world to you. 123095 BoardAct1001 8.567 8.567 8.567 8.568 1 -1 -1 1|8 -1120306 1121003 0 0 0 10001 3 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1120307 1121003 0 0 0 10001 4 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1120308 1121003 0 0 0 10001 5 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1120309 1121003 0 0 1 101 10 Here you are, Commandant. Please confirm the mission schedule. I have highlighted the sections with high priority. 123048 BoardAct1004 10.545 9.834 9.834 9.5 96 -1 -1 2|8 -1120310 1121003 0 0 1 111 3600 How can I make you take a rest that you really need? 123044 BoardAct1007 9.333 9.333 9.333 9.333 98 -1 -1 3|8 -1120311 1121003 0 0 1 1 900 Commandant. Commandant? At least find a better spot to sleep. You'll get sick. 123039 BoardAct1005 12.833 12.833 12.833 12.863 97 -1 -1 4|8 -1120312 1121003 0 0 0 10002 -1 Another unknown quake... Watch out, Commandant! 123055 BoardAct1003 7.6 7.6 7.6 8.772 1 -1 -1 5|8 -1120313 1121003 0 0 2 102 2 Welcome back. Give me a call next time you run into a difficult problem. I will try my best to help you. 123054 BoardAct1006 11.3 11.3 11.3 11.331 99 -1 -1 6|8 -1130201 1131002 0 0 0 10001 1 Commandant. Commandant. Commandant. You've been longing for this, haven't you? 112017 BoardAct0201 9.671 8.667 10.051 10.051 1 -1 -1 1|8 1|2 -1130202 1131002 0 0 0 10001 1 You want to know about Cerberus' commandant? Save it. You're not getting anything from me. 112010 BoardAct0202 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1130203 1131002 0 0 0 10001 1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|8 1|2 -1130204 1131002 0 0 0 120 -1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|8 1|2 -1130205 1131002 0 0 0 2 -1 I'll have this. And, would you kindly also hand in all the stuff you got for the others? 112030 BoardAct1001 8.667 8.667 8.667 8.667 1 -1 -1 1|8 -1130206 1131002 0 0 0 10001 3 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 -1130207 1131002 0 0 0 10001 4 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 -1130208 1131002 0 0 0 10001 5 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 -1510301 1511003 0 0 0 10001 1 I hate Kurono the most, the virus the second, and the third... What do you think it is? Of course, it's this world. 113014 BoardAct0201 15 15 15 15 1 -1 -1 1|8 1|2 -1510302 1511003 0 0 0 10001 1 "Ah, that felt so good..." That's what you've been wanting to hear, yeah? 113019 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1510303 1511003 0 0 0 10001 1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|8 1|2 -1510304 1511003 0 0 0 120 -1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|8 1|2 -1510305 1511003 0 0 0 2 -1 You're sending me gifts for a reason, trying to get something out of me, yeah? Just spill it. 113032 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 1|8 -1510306 1511003 0 0 0 10001 3 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 -1510307 1511003 0 0 0 10001 4 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 -1510308 1511003 0 0 0 10001 5 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 -1140301 1141003 0 0 0 10001 1 Forest Guards light bonfires, but not for warmth, but because the fire and the light dispels loneliness. Your room is bright, Commandant. I think that's nice. 114016 BoardAct0201 17.482 13.333 13.333 13.333 1 -1 -1 1|8 1|2 -1140302 1141003 0 0 0 10001 1 In the past, I had to play the leader. My footsteps must pave a path for the Forest Guard. But now, I'd like to walk with you, side by side. 114019 BoardAct0202 15.821 15.667 15.667 15.667 1 -1 -1 1|8 1|2 -1140303 1141003 0 0 0 10001 1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|8 1|2 -1140304 1141003 0 0 0 120 -1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|8 1|2 -1140305 1141003 0 0 0 2 -1 Why do we touch foreheads? This is the Forest Guard way of showing sincere thanks. 114032 BoardAct1001 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1140306 1141003 0 0 0 10001 3 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 -1140307 1141003 0 0 0 10001 4 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 -1140308 1141003 0 0 0 10001 5 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 -1140309 1141003 0 0 1 101 10 Nothing unusual has happened. Please relax. 114042 BoardAct1004 4.767 4.767 4.767 4.806 96 -1 -1 2|8 -1140310 1141003 0 0 1 111 3600 You don't have to take everything into your hands. Please rest. 114038 BoardAct1007 6 6 6 6 98 -1 -1 3|8 -1140311 1141003 0 0 1 1 900 You're too relaxed. Daydreaming can be dangerous... 114033 BoardAct1005 6 6 6 6 97 -1 -1 4|8 -1140312 1141003 0 0 0 10002 -1 An avalanche?! No, wait... This is the outer space... 114048 BoardAct1003 5.837 5.667 5.667 5.667 1 -1 -1 5|8 -1140313 1141003 0 0 2 102 2 Whatever the case, I'm glad that you're back. 114047 BoardAct1006 7.267 7.267 7.267 7.267 99 -1 -1 6|8 -1160201 1161002 0 0 0 10001 1 Let's see... Maintenance, snacks, mental health compensation... Well, seeing how we're good friends, I'll give you a discount. This should be nothing to you, yeah? 115009 BoardAct0201 11.733 11.733 11.733 11.772 1 -1 -1 1|8 1|2 -1160202 1161002 0 0 0 10001 1 Wanna play a game? I'll toss this coin and... Woop. Now guess, heads or tails? 115015 BoardAct0202 12.17 11.333 11.333 11.333 1 -1 -1 1|8 1|2 -1160203 1161002 0 0 0 10001 1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|8 1|2 -1160204 1161002 0 0 0 120 -1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|8 1|2 -1160205 1161002 0 0 0 2 -1 Got anything you want? I'm not the kind to just keep mooching presents off people... 115036 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 1|8 -1160206 1161002 0 0 0 10001 3 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 -1160207 1161002 0 0 0 10001 4 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 -1160208 1161002 0 0 0 10001 5 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 -1160209 1161002 0 0 1 101 10 Yaaawn... Waking early makes you a dummy... Let's just go to work later. 115054 BoardAct1004 10.279 7.333 8.301 8.301 96 -1 -1 2|8 -1160210 1161002 0 0 1 111 3600 I'll help you with your work. Uh, not the paperwork kind, yeah? The tiny scribbles give me headaches. 115049 BoardAct1007 9.766 8.8 8.856 8.856 98 -1 -1 3|8 -1160211 1161002 0 0 1 1 900 Yaaawn... Oh, nobody's around? Guess I can clock out. 115041 BoardAct1005 7.189 6.633 7.823 7.823 97 -1 -1 4|8 -1160212 1161002 0 0 0 10002 -1 Hah! As still as the mountains. 115064 BoardAct1003 4.9 4.9 4.9 4.9 1 -1 -1 5|8 -1160213 1161002 0 0 2 102 2 We promised before. Who leaves without notice gets a flick on the forehead. C'mon, I'll be gentle. 115061 BoardAct1006 12.367 12.367 12.367 12.367 99 -1 -1 6|8 -1520301 1521003 0 0 0 10001 1 I may have come to Babylonia, but that does not entail my subordination to you. Know your place. 116009 BoardAct0201 11.667 11.667 11.667 11.702 1 -1 -1 1|8 1|2 -1520302 1521003 0 0 0 10001 1 When the last ember of hope fades in this age... To leave traces that we've existed, for them to sail through endless aeons, ossifying into eternal perfection—Is that not the most beautiful thing? 116017 BoardAct0202 23.053 19.333 19.333 19.333 1 -1 -1 1|8 1|2 -1520303 1521003 0 0 0 10001 1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|8 1|2 -1520304 1521003 0 0 0 120 -1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|8 1|2 -1520305 1521003 0 0 0 2 -1 You might as well make yourself into a statue and hand yourself over to me. I will display it somewhere conspicuous in Kowloong... I jest. You are best teeming with life. 116104 BoardAct1001 18.777 17.333 17.333 17.368 1 -1 -1 1|8 -1520306 1521003 0 0 0 10001 3 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 -1520307 1521003 0 0 0 10001 4 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 -1520308 1521003 0 0 0 10001 5 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 -1520309 1521003 0 0 1 101 10 You are here. Have you eaten? What is it...? Do you find it strange that I engage in such pleasantries? 116054 BoardAct1004 11.809 11 11 11 96 -1 -1 2|8 -1520310 1521003 0 0 1 111 3600 I can handle the paperwork... What is it? You dare doubt the prowess of the leader of Kowloong...? You aren't? Then go rest! But remember, just this once. 116050 BoardAct1007 19 19 19 19.04 98 -1 -1 3|8 -1520311 1521003 0 0 1 1 900 Asleep...? Very well, you may have a ten-minute rest. 116042 BoardAct1005 10.667 10.667 10.667 10.667 97 -1 -1 4|8 -1520312 1521003 0 0 0 10002 -1 Ah... Not an issue. Keep your posture in mind. 116064 BoardAct1003 7 7 7 7.035 1 -1 -1 5|8 -1520313 1521003 0 0 2 102 2 I thought you were about to give up in your struggles... I can't tell if this is joy, or woe that I feel. 116061 BoardAct1006 13.088 12.533 12.533 12.538 99 -1 -1 6|8 -1170301 1171003 0 0 0 10001 1 Babylonia... I used to fantasize about this place as well. 120012 BoardAct0201 8.667 8.667 8.667 8.707 1 -1 -1 1|8 1|2 -1170302 1171003 0 0 0 10001 1 Truth about Ascension-Network? There are answers that you might not like. Just keep the way you are. That's enough. 120017 BoardAct0202 15.334 15.334 15.334 15.334 1 -1 -1 1|8 1|2 -1170303 1171003 0 0 0 10001 1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|8 1|2 -1170304 1171003 0 0 0 120 -1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|8 1|2 -1170305 1171003 0 0 0 2 -1 If you're capable of this, you must be willing to go against the history, right? 120026 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 -1170306 1171003 0 0 0 10001 3 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 -1170307 1171003 0 0 0 10001 4 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 -1170308 1171003 0 0 0 10001 5 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 -1170309 1171003 0 0 1 101 10 You always seem to have a question for me. That is the nature of human curiosity towards the unknown... Some are destroyed, while others are revived. What does the future hold for you? 120048 BoardAct1004 30.192 21.834 21.834 21.834 96 -1 -1 2|8 -1170310 1171003 0 0 1 111 3600 The world will not come to an end just because you take a break. I guarantee it. 120044 BoardAct1007 8.834 8.834 8.834 8.834 98 -1 -1 3|8 -1170311 1171003 0 0 1 1 900 Did a team member ever tell you that the way you sleep makes people want to play a prank on you? 120039 BoardAct1005 10.334 10.334 10.334 10.402 97 -1 -1 4|8 -1170312 1171003 0 0 0 10002 -1 ...Lucia. 120056 BoardAct1003 5 5 5 5 1 -1 -1 5|8 -1170313 1171003 0 0 2 102 2 If you, too, want to quit everything, humans have no place in this world. 120053 BoardAct1006 10.167 10.167 10.167 10.167 99 -1 -1 6|8 -1180301 1181003 0 0 0 10001 1 I need to know if you've seen any new trends or behaviors among the machines. 117014 BoardAct0201 9.934 9.934 9.934 9.934 1 -1 -1 1|8 1|2 -1180302 1181003 0 0 0 10001 1 Glory... to mankind. 117017 BoardAct0202 3.834 3.834 3.834 3.834 1 -1 -1 1|8 1|2 -1180303 1181003 0 0 0 10001 1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|8 1|2 -1180304 1181003 0 0 0 120 -1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|8 1|2 -1180305 1181003 0 0 0 2 -1 Human culture? 117021 BoardAct1001 5.734 5.734 5.734 5.734 1 -1 -1 1|8 -1180306 1181003 0 0 0 10001 3 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1180307 1181003 0 0 0 10001 4 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1180308 1181003 0 0 0 10001 5 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1180309 1181003 0 0 1 101 10 This is 2B. All going well. 117042 BoardAct1004 3.9 3.9 3.9 3.9 96 -1 -1 2|8 -1180310 1181003 0 0 1 111 3600 What a waste of time. 117036 BoardAct1007 4.934 4.934 4.934 4.934 98 -1 -1 3|8 -1180311 1181003 0 0 1 1 900 There's no point trying to work out unsolvable problems. 117034 BoardAct1005 5.3 5.3 5.3 5.3 97 -1 -1 4|8 -1180312 1181003 0 0 0 10002 -1 Yeah? 117047 BoardAct1003 3.334 3.334 3.334 3.334 1 -1 -1 5|8 -1180313 1181003 0 0 2 102 2 I'm glad you're okay... 117046 BoardAct1006 4.234 4.234 4.234 4.234 99 -1 -1 6|8 -1190301 1191003 0 0 0 10001 1 Do you think they even understand the concept of being scared? 118014 BoardAct0201 6 6 6 6 1 -1 -1 1|8 1|2 -1190302 1191003 0 0 0 10001 1 Oh, don't worry. We 9S models are the best around, you know. Though I suppose we're not exactly known for our modesty. 118016 BoardAct0202 11.834 11.834 11.834 11.834 1 -1 -1 1|8 1|2 -1190303 1191003 0 0 0 10001 1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|8 1|2 -1190304 1191003 0 0 0 120 -1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|8 1|2 -1190305 1191003 0 0 0 2 -1 Why are you talking to me like I'm a child? 118023 BoardAct1001 5.5 5.5 5.5 5.5 1 -1 -1 1|8 -1190306 1191003 0 0 0 10001 3 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1190307 1191003 0 0 0 10001 4 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1190308 1191003 0 0 0 10001 5 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1190309 1191003 0 0 1 101 10 Hm? What's up? 118038 BoardAct1004 2.733 2.733 2.733 2.733 96 -1 -1 2|8 -1190310 1191003 0 0 1 111 3600 Try not to act so recklessly, all right? 118036 BoardAct1007 6.067 6.067 6.067 6.067 98 -1 -1 3|8 -1190311 1191003 0 0 1 1 900 Uh, hellooo? Go ahead and adjust your settings so you can hear me, all right? 118032 BoardAct1005 8.167 8.167 8.167 8.167 97 -1 -1 4|8 -1190312 1191003 0 0 0 10002 -1 There's gotta be an easier way, right? 118046 BoardAct1003 2.667 2.667 2.667 2.667 1 -1 -1 5|8 -1190313 1191003 0 0 2 102 2 I take it you hate me, huh? 118043 BoardAct1006 5.167 5.167 5.167 5.167 99 -1 -1 6|8 -1200301 1201003 0 0 0 10001 1 My intention is to beat the hell out of every god damn machine I can find! Is that enough for you?! 119011 BoardAct0201 8.167 8.167 8.167 8.167 1 -1 -1 1|8 1|2 -1200302 1201003 0 0 0 10001 1 Some records on old humans... Damn it, this is useless. There's too many of them. 119013 BoardAct0202 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1200303 1201003 0 0 0 10001 1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1200304 1201003 0 0 0 120 -1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1200305 1201003 0 0 0 2 -1 Then I'll accept it. 119022 BoardAct1001 3 3 3 3 1 -1 -1 1|8 -1200306 1201003 0 0 0 10001 3 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1200307 1201003 0 0 0 10001 4 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1200308 1201003 0 0 0 10001 5 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1200309 1201003 0 0 1 101 10 Look, just stay out of my way. 119031 BoardAct1004 4.267 4.267 4.267 4.267 96 -1 -1 2|8 -1200310 1201003 0 0 1 111 3600 What's this guy like? 119029 BoardAct1007 4.667 4.667 4.667 4.667 98 -1 -1 3|8 -1200311 1201003 0 0 1 1 900 Well, aren't you helpful... 119026 BoardAct1005 3.167 3.167 3.167 3.167 97 -1 -1 4|8 -1200312 1201003 0 0 0 10002 -1 What the hell are you doing?! 119034 BoardAct1003 3.167 3.167 3.167 3.167 1 -1 -1 5|8 -1200313 1201003 0 0 2 102 2 Hey! Are you okay? 119033 BoardAct1006 4.4 4.4 4.4 4.4 99 -1 -1 6|8 -1210201 1211002 0 0 0 10001 1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|8 1|2 -1210202 1211002 0 0 0 10001 1 Here we are again, Commandant. Well, when is it you say? It was when I went to bed last night... Captain, stop knocking! It was a dream, a dream! 122017 BoardAct0202 18.473 16.667 16.667 16.718 1 -1 -1 1|8 1|2 -1210203 1211002 0 0 0 10001 1 Here you are... How weird that I don't wanna close my eyes. 122023 BoardAct0203 16 16 16 16.068 1 -1 -1 1|8 1|2 -1210204 1211002 0 0 0 120 -1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|8 1|2 -1210205 1211002 0 0 0 2 -1 Here's my gift for you in return. Well, it's tall and big, tell me you see it. (Referring to himself) 122097 BoardAct1001 12.934 12.934 12.934 12.934 1 -1 -1 1|8 -1210206 1211002 0 0 0 10001 3 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 -1210207 1211002 0 0 0 10001 4 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 -1210208 1211002 0 0 0 10001 5 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 -1210209 1211002 0 0 1 101 10 Good morning, good afternoon, good night... One of them has got to be right. 122048 BoardAct1004 12.067 12.067 12.067 12.067 96 -1 -1 2|8 -1210210 1211002 0 0 1 111 3600 It's mandatory sleeping time, good night. 122043 BoardAct1007 7.334 7.334 7.334 7.383 98 -1 -1 3|8 -1210211 1211002 0 0 1 1 900 A new discovery. It's an effective way to rest and charge by watching you in silence. 122040 BoardAct1005 12.234 12.234 12.234 12.234 97 -1 -1 4|8 -1210212 1211002 0 0 0 10002 -1 Commandant, have you ever heard of something as "waking up on the wrong side of the bed"? 122055 BoardAct1003 14.667 14.667 14.667 14.698 1 -1 -1 5|8 -1210213 1211002 0 0 2 102 2 It's weird how much it bothers me that I could only dream about you. 122054 BoardAct1006 7.334 7.334 7.334 7.334 99 -1 -1 6|8 -1530301 1531003 0 0 0 10001 1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|8 1|2 -1530302 1531003 0 0 0 10001 1 I had a long nightmare, wandering in solitude till I forgot what I was like at the beginning. Later I saw the light and followed it for quite a while, then I saw you. 121017 BoardAct0202 23.334 23.334 23.334 23.359 1 -1 -1 1|8 1|2 -1530303 1531003 0 0 0 10001 1 I can't picture the world after the war is over. But I can see the smile in your face in that peaceful world. I guess it's all I've been fighting for so far. 121023 BoardAct0203 29.2 29.2 29.2 29.2 1 -1 -1 1|8 1|2 -1530304 1531003 0 0 0 120 -1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|8 1|2 -1530305 1531003 0 0 0 2 -1 If it's an iris, could you pin it to my sideburns? Yeah, above the hairband. 121095 BoardAct1001 10.667 10.667 10.667 10.727 1 -1 -1 1|8 -1530306 1531003 0 0 0 10001 3 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 -1530307 1531003 0 0 0 10001 4 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 -1530308 1531003 0 0 0 10001 5 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 -1530309 1531003 0 0 1 101 10 The iris is stunning today, please take a look at her. 121053 BoardAct1004 9.334 9.334 9.334 9.357 96 -1 -1 2|8 -1530310 1531003 0 0 1 111 3600 Come and rest on my lap. Well, just like this, quietly... (Sound fading) 121045 BoardAct1007 9.434 9.434 9.434 9.473 98 -1 -1 3|8 -1530311 1531003 0 0 1 1 900 Are you asleep?... In that case, I guess you wouldn't notice if I nestle in your embrace for a while, right? 121038 BoardAct1005 16.234 16.234 16.234 16.277 97 -1 -1 4|8 -1530312 1531003 0 0 0 10002 -1 Ah! (soft and urgent). Will you hold my hands? 121057 BoardAct1003 4.434 4.434 4.434 4.458 1 -1 -1 5|8 -1530313 1531003 0 0 2 102 2 Commandant... where are you? I don't want to... be here alone... 121054 BoardAct1006 11.034 11.034 11.034 11.034 99 -1 -1 6|8 -1220201 1221002 0 0 0 10001 1 Sniff... It's the real commandant... Buddy, do not attack. 124020 BoardAct0201 12.677 12.677 12.677 12.677 1 -1 -1 1|8 1|2 -1220202 1221002 0 0 0 10001 1 Is the institute a quiet place, too? Not really. But here... I can hear your heartbeats. Thump-thump... Thump-thump... 124022 BoardAct0202 19.133 19.133 19.133 19.133 1 -1 -1 1|8 1|2 -1220203 1221002 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|8 1|2 -1220204 1221002 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|8 1|2 -1220205 1221002 0 0 0 2 -1 Munch... I've heard from the terminal that biting someone's cheek is a way of showing gratitude... I shouldn't do that to everyone casually? ...What's "casually"? 124095 BoardAct1001 19.767 19.767 19.767 19.767 1 -1 -1 1|8 -1220206 1221002 0 0 0 10001 3 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 -1220207 1221002 0 0 0 10001 4 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 -1220208 1221002 0 0 0 10001 5 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 -1220209 1221002 0 0 1 101 10 Hmph, Gray Raven Commandant. 124048 BoardAct1004 6.3 6.3 6.3 6.339 96 -1 -1 2|8 -1220210 1221002 0 0 1 111 3600 There were 20 of me before I was born... but they were all scrapped because of malfunctions. Commandant... please don't break down. 124044 BoardAct1007 16.233 16.233 16.233 17.368 98 -1 -1 3|8 -1220211 1221002 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 124040 BoardAct1005 16.567 16.567 16.567 16.602 97 -1 -1 4|8 -1220212 1221002 0 0 0 10002 -1 Experiment error... Frame unresponsive... 124056 BoardAct1003 11.1 11.1 11.1 11.145 1 -1 -1 5|8 -1220213 1221002 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 124054 BoardAct1006 9.5 9.5 9.5 9.543 99 -1 -1 6|8 -1130301 1131003 0 0 0 10001 1 (Sniffs) It's the real commandant... Easy now, Buddy. 125017 BoardAct0201 20.667 20.667 20.667 20.667 1 -1 -1 1|8 1|2 -1130302 1131003 0 0 0 10001 1 Is the institute a quiet place too? Yep, but here... I can hear your heartbeats. Thump-thump... Thump-thump... 125018 BoardAct0202 20.6 20.6 20.6 20.6 1 -1 -1 1|8 1|2 -1130303 1131003 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|8 1|2 -1130304 1131003 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|8 1|2 -1130305 1131003 0 0 0 2 -1 ...Om! (Bites the player's face) I've heard from a machine that biting your cheek is a way of showing gratitude... I shouldn't do...? Why? 125031 BoardAct1001 13.1 13.1 13.1 13.1 1 -1 -1 1|8 -1130306 1131003 0 0 0 10001 3 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 -1130307 1131003 0 0 0 10001 4 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 -1130308 1131003 0 0 0 10001 5 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 -1130309 1131003 0 0 1 101 10 Whee, Commandant of the Gray Raven. 125053 BoardAct1004 19 19 19 19 96 -1 -1 2|8 -1130310 1131003 0 0 1 111 3600 There were 20 of me before I was born... But they were all scrapped because of malfunctions. Commandant... please don't break down. 125044 BoardAct1007 11.1 11.1 11.1 11.168 98 -1 -1 3|8 -1130311 1131003 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 125040 BoardAct1005 20.867 20.867 20.867 20.867 97 -1 -1 4|8 -1130312 1131003 0 0 0 10002 -1 Errors occurred during the experiment. Ad-adverse responses from the frame... 125056 BoardAct1003 6.333 6.333 6.333 6.333 1 -1 -1 5|8 -1130313 1131003 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 125054 BoardAct1006 7.567 7.567 7.567 7.592 99 -1 -1 6|8 -1540301 1541003 0 0 0 10001 1 I talk too much? Don't worry, I'll be more careful in the future. Hm... I feel like someone said that to me a long time ago too, but he's... What do you think happened to him? 126010 BoardAct0201 21.8 21.8 21.8 21.8 1 -1 -1 1|8 1|2 -1540302 1541003 0 0 0 10001 1 Hola, amigo! Haha, I've been wearing this mask for so long that it's not even a mask anymore. The phrases I used to say behind it just slip out naturally now. How would you treat a jester like me? 126015 BoardAct0202 19.934 19.934 19.934 19.934 1 -1 -1 1|8 1|2 -1540303 1541003 0 0 0 10001 1 "If only we had met sooner..." Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|8 1|2 -1540304 1541003 0 0 0 120 -1 "If only we had met sooner..." Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|8 1|2 -1540305 1541003 0 0 0 2 -1 Maybe I should reciprocate your passion by being more honest. The gifts I want are love, justice, and dreams... Hahaha, just kidding. I don't need those because I've already found a replacement for them. 126095 BoardAct1001 23.834 23.834 23.834 23.834 1 -1 -1 1|8 -1540306 1541003 0 0 0 10001 3 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 -1540307 1541003 0 0 0 10001 4 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 -1540308 1541003 0 0 0 10001 5 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 -1540309 1541003 0 0 1 101 10 Good morning. Looks like I won't be wasting away today since you're here. So, is there something you had in mind for us to achieve together? Yes, the two of us together. 126053 BoardAct1004 17 17 17 17 96 -1 -1 2|8 -1540310 1541003 0 0 1 111 3600 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you to sleep... 126045 BoardAct1007 24.034 24.034 24.034 24.034 98 -1 -1 3|8 -1540311 1541003 0 0 1 1 900 Aw, look at you sleep. If you knew that I was holding your hand right now, what would you do in your dreams? What excuses should I make when you wake up? Or perhaps, you would allow me to continue holding your hand...? 126040 BoardAct1005 29.667 29.667 29.667 29.667 97 -1 -1 4|8 -1540312 1541003 0 0 0 10002 -1 Oh, dear me! I seem to have tripped and fallen. Now my frame is going to stop functioning, and there's nothing I can do other than wait for you to help me... Stop being ridiculous? Sigh, I thought you were looking forward to scenarios like this. 126055 BoardAct1003 20.567 20.567 20.567 20.567 1 -1 -1 5|8 -1540313 1541003 0 0 2 102 2 Everything becomes stagnant and unreal when you're not around... Who would mind wasting time that isn't real? 126054 BoardAct1006 17.467 17.467 17.467 17.507 99 -1 -1 6|8 -1030401 1031004 0 0 0 10001 1 Lucia rarely brings this up, but she actually cares about what you say. Lee is sometimes very blunt, but he cares about you as much as I do. As long as you and everyone are safe and sound, everything I've done will be worth it. 127017 BoardAct0201 27.411 23.334 23.334 23.334 1 -1 -1 1|8 1|2 -1030402 1031004 0 0 0 10001 1 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you still at this moment is the fierce wish I had in my heart. 127019 BoardAct0202 19.874 19.334 19.334 19.334 1 -1 -1 1|8 1|2 -1030403 1031004 0 0 0 10001 1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|8 1|2 -1030404 1031004 0 0 0 120 -1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|8 1|2 -1030405 1031004 0 0 0 2 -1 Yeah. I love it. The scenery full of the vitality of life. It makes me wonder what Earth will be like with all life restored... and how it feels to stand with you in that future. 127097 BoardAct1001 19.334 19.334 19.334 19.365 1 -1 -1 1|8 -1030406 1031004 0 0 0 10001 3 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 -1030407 1031004 0 0 0 10001 4 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 -1030408 1031004 0 0 0 10001 5 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 -1030409 1031004 0 0 1 101 10 Please stay a little longer before "daybreak" arrives. 127050 BoardAct1004 10 10 10 10 96 -1 -1 2|8 -1030410 1031004 0 0 1 111 3600 Sorry... You must be exhausted because I'm not good enough to share the burden. 127043 BoardAct1007 10.592 10 10 10 98 -1 -1 3|8 -1030411 1031004 0 0 1 1 900 Now that you're asleep, it should be fine if I get closer... Wah! Commandant...! Have you been awake all this time? 127039 BoardAct1005 15.093 13.834 13.834 13.834 97 -1 -1 4|8 -1030412 1031004 0 0 0 10002 -1 Emergency? Is it a prank, Commandant? 127055 BoardAct1003 12.267 12.267 12.267 12.267 1 -1 -1 5|8 -1030413 1031004 0 0 2 102 2 Long time no see, Commandant. All the nightmares came back here again while you were away. But I could only wait for you like the day you fell asleep... If possible, could you promise me that you won't leave me for so long? 127054 BoardAct1006 30.047 24.667 25.08 25.08 99 -1 -1 6|8 -1530401 1531004 0 0 0 10001 1 Lives are fated to be imperfect. I have stopped sighing or weeping for the mournful past. 128010 BoardAct0201 11 11 11 11.029 1 -1 -1 1|8 1|2 -1530402 1531004 0 0 0 10001 1 If there is an end to this war, what would you like to see? Farmlands, riverbanks, groves, seashore... We can go visit all the places we have yet to see together. 128019 BoardAct0202 27.667 27.667 27.667 27.667 1 -1 -1 1|8 1|2 -1530403 1531004 0 0 0 10001 1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|8 1|2 -1530404 1531004 0 0 0 120 -1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|8 1|2 -1530405 1531004 0 0 0 2 -1 Can you hear it? The echoing waves in my M.I.N.D... The more I touch you, the louder it is... the more wonderful it sounds. 128095 BoardAct1001 15 15 15 15 1 -1 -1 1|8 -1530406 1531004 0 0 0 10001 3 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 -1530407 1531004 0 0 0 10001 4 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 -1530408 1531004 0 0 0 10001 5 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 -1530409 1531004 0 0 1 101 10 Hmm-hmm... (Interrupted while humming/thinking, surprised) Oh, Conductor, my apologies. I was coming up with a new melody... Right, I was hoping that... you'd listen to it later. 128051 BoardAct1004 19.134 19.134 19.134 19.134 96 -1 -1 2|8 -1530410 1531004 0 0 1 111 3600 Let me wish you a good night. Good night, good night. As sweet repose and rest come to thy heart, as that within my breast. 128045 BoardAct1007 19 19 19 19 98 -1 -1 3|8 -1530411 1531004 0 0 1 1 900 Sleep. I'm by your side. May sleep dwell upon thine eyes, peace in thy breast... 128039 BoardAct1005 16 16 16 16.044 97 -1 -1 4|8 -1530412 1531004 0 0 0 10002 -1 A storm is coming. Please hold on to me... 128057 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 5|8 -1530413 1531004 0 0 2 102 2 Conductor... Conductor... I can finally hear your voice. Please don't leave me alone in the silence... 128054 BoardAct1006 19 19 19 19 99 -1 -1 6|8 -1550301 1551003 0 0 0 10001 1 Now I'm getting the hang of this job, even the maths that I used to hate so much... Oops, sorry, guess I was talking big... 129013 BoardAct0201 13.434 13.434 13.434 13.434 1 -1 -1 1|8 1|2 -1550302 1551003 0 0 0 10001 1 Commandant, let me know if you need anything, okay? I'm confident with my strength. 129014 BoardAct0202 9.756 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1550303 1551003 0 0 0 10001 1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|8 1|2 -1550304 1551003 0 0 0 120 -1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|8 1|2 -1550305 1551003 0 0 0 2 -1 I'll keep it safe... Shall I put it in a box made of fine rosewood? I'm just kidding... Well... I can't afford it... 129035 BoardAct1001 12.56 11.834 11.834 11.834 1 -1 -1 1|8 -1550306 1551003 0 0 0 10001 3 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 -1550307 1551003 0 0 0 10001 4 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 -1550308 1551003 0 0 0 10001 5 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 -1550309 1551003 0 0 1 101 10 Commandant, come and sit down over here! Ta-dah! Today is my 100th day as a secretary and we're going to have a special sale event to celebrate this big day! Commandant, just sit here and relax. Leave all the work to me... Huh? It's the wrong date?! Uh... It doesn't matter. Every day I'm here with you is a day to celebrate, right? 129053 BoardAct1004 34.255 30.667 30.667 30.667 96 -1 -1 2|8 -1550310 1551003 0 0 1 111 3600 This toy is an animal called a panda. I know it's cute... but Commandant, your eye circles are almost as dark as a panda's! Please take a break now! 129043 BoardAct1007 17.708 13.167 13.167 13.167 98 -1 -1 3|8 -1550311 1551003 0 0 1 1 900 Commandant, look at this... Commandant? Ahem... Comm—an—dant! 129036 BoardAct1005 17 17 17 17 97 -1 -1 4|8 -1550312 1551003 0 0 0 10002 -1 Commandant! Look at me! Do I look like a seaweed swimming in the sea? 129055 BoardAct1003 9.033 9 9 9.009 1 -1 -1 5|8 -1550313 1551003 0 0 2 102 2 Commandant, I was helping you protect everything here while you were away. No one is allowed to touch these things. 129054 BoardAct1006 9.183 8.667 8.667 8.707 99 -1 -1 6|8 -1050401 1051004 0 0 0 10001 1 Look, Commandant! There's a star that is particularly bright. Do you think there will be other human beings on it? Maybe there is another commandant secretly looking at Nanami, just like you. 130022 BoardAct0201 20 20 20 20 1 -1 -1 1|8 1|2 -1050402 1051004 0 0 0 10001 1 Commandant, do you know the ultimate answer to the universe? Pfff, wrong! It's 73, NA-NA-MI! 130015 BoardAct0202 13.334 13.334 13.334 13.334 1 -1 -1 1|8 1|2 -1050403 1051004 0 0 0 10001 1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|8 1|2 -1050404 1051004 0 0 0 120 -1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|8 1|2 -1050405 1051004 0 0 0 2 -1 I have received enough gifts that I can cherish as "memories." Now it's my turn to give "future" to everybody in return... 130097 BoardAct1001 16.334 16.334 16.334 16.334 1 -1 -1 1|8 -1050406 1051004 0 0 0 10001 3 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 -1050407 1051004 0 0 0 10001 4 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 -1050408 1051004 0 0 0 10001 5 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 -1050409 1051004 0 0 1 101 10 GOOD! MORNING! COMMANDANT! Watanabe told me that nothing is more stimulating than shouting in the morning! Do you want to join me, Commandant? 130050 BoardAct1004 17.167 17.167 17.167 17.167 96 -1 -1 2|8 -1050410 1051004 0 0 1 111 3600 Come on, take a break and look at Nanami! I'm a lot more fun than your work! 130045 BoardAct1007 12.667 12.667 12.667 12.678 98 -1 -1 3|8 -1050411 1051004 0 0 1 1 900 Commandant! I'm going to get angry if you keep ignoring me! Hmph—! 130039 BoardAct1005 13.067 13.067 13.067 13.067 97 -1 -1 4|8 -1050412 1051004 0 0 0 10002 -1 If I pass out, you have to carry me back! 130056 BoardAct1003 12.667 12.667 12.667 12.667 1 -1 -1 5|8 -1050413 1051004 0 0 2 102 2 Don't you ever forget me, Commandant. 130054 BoardAct1006 16 16 16 16 99 -1 -1 6|8 -1560301 1561003 0 0 0 10001 1 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. 131012 BoardAct0201 24 24 24 24 1 -1 -1 1|8 1|2 -1560302 1561003 0 0 0 10001 1 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? 131018 BoardAct0202 30.1 30.1 30.1 30.1 1 -1 -1 1|8 1|2 -1560303 1561003 0 0 0 10001 1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|8 1|2 -1560304 1561003 0 0 0 120 -1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|8 1|2 -1560305 1561003 0 0 0 2 -1 Emotional logic error. Self-test invalid. Question... What would humans call this strange feeling? 131035 BoardAct1001 15.5 15.5 15.5 17.113 1 -1 -1 1|8 -1560306 1561003 0 0 0 10001 3 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 -1560307 1561003 0 0 0 10001 4 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 -1560308 1561003 0 0 0 10001 5 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 -1560309 1561003 0 0 1 101 10 I'm here waiting for you today, and I will still be waiting tomorrow. Such repetitious tasks are supposed to be consistent and accurate, but I am attempting to cause errors in them, so each time we meet can be different. Is our encounter today special to you? 131052 BoardAct1004 33.633 33.633 33.633 33.633 96 -1 -1 2|8 -1560310 1561003 0 0 1 111 3600 Abnormal brain hormone level detected in Commandant. Immediate hibernation is recommended... N-no... Hmm... Please come this way... It's time for bed. 131045 BoardAct1007 23.834 23.834 23.834 23.834 98 -1 -1 3|8 -1560311 1561003 0 0 1 1 900 Commandant has fallen asleep in an inconducive environment and must be relocated. According to the manual, I need to lift the head before moving the arms... Commandant, why did you suddenly terminate your sleep...? Why are you running away? 131038 BoardAct1005 29.3 29.3 29.3 29.3 97 -1 -1 4|8 -1560312 1561003 0 0 0 10002 -1 The equal exchange of benefits is crucial in human interactions. Your action suggests that you desire to be treated in the same way. One moment please, I am loading data related to astronaut training programs... Commandant has escaped my vision. Data loading terminated. 131057 BoardAct1003 28.2 28.2 28.2 28.2 1 -1 -1 5|8 -1560313 1561003 0 0 2 102 2 You... have returned. The duration of your absence has exceeded my forecasted value by 2.718... No, more than that. Could you please advise as to why my forecast was inaccurate...? Please tell me. 131054 BoardAct1006 36.667 36.667 36.667 36.667 99 -1 -1 6|8 -1070401 1071004 0 0 0 10001 1 I have moved on from the little conflict with Lucia. Now I only focus on improving my own strength... Huh? I'm afraid of losing to her? No way! Where's Lucia? Get her over here now! 132017 BoardAct0201 17.334 17.334 17.334 17.334 1 -1 -1 1|8 1|2 -1070402 1071004 0 0 0 10001 1 Sigh, give me a break. Why are you always coming to me... Where are you going? Don't you dare ask anyone else! 132019 BoardAct0202 15.0034 15.0034 15.0034 15.023 1 -1 -1 1|8 1|2 -1070403 1071004 0 0 0 10001 1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|8 1|2 -1070404 1071004 0 0 0 120 -1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|8 1|2 -1070405 1071004 0 0 0 2 -1 When you go back to the lounge, remember to check the drawer on your left. Right, the second one from the top. Don't you ever forget! Promise me! 132097 BoardAct1001 17.2 17.2 17.2 17.2 1 -1 -1 1|8 -1070406 1071004 0 0 0 10001 3 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1070407 1071004 0 0 0 10001 4 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1070408 1071004 0 0 0 10001 5 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1070409 1071004 0 0 1 101 10 Technicians are crucial even on a battlefield, so I don't need to remind you who you should stay with... Do you really get it? 132051 BoardAct1004 15.667 15.667 15.667 15.667 96 -1 -1 2|8 -1070410 1071004 0 0 1 111 3600 (Unemotional) Chronic fatigue can cause the patient to look pale, lose hair and grow wrinkles... What am I reading? Here, let me translate for you: go take a break, fool! 132043 BoardAct1007 24.834 24.834 24.834 24.834 98 -1 -1 3|8 -1070411 1071004 0 0 1 1 900 (Humming a cheerful melody) Hmm-hmm-hmm! This sleeping face is quite fascinating... (Short pause) Whoa! How can you suddenly open your eyes while you sleep! Close them now! 132040 BoardAct1005 17.667 17.667 17.667 17.667 97 -1 -1 4|8 -1070412 1071004 0 0 0 10002 -1 Useless! It won't work on me now. 132055 BoardAct1003 10.6 10.6 10.6 10.634 1 -1 -1 5|8 -1070413 1071004 0 0 2 102 2 (Slightly reprimanding) You're back. Oh, I forgot to remind you that I set up 26 additional minefields nearby because of the poor defense system here. (Relaxed tone) Relax, they're magnetic. Humans won't trigger them. 132054 BoardAct1006 20.867 20.867 20.867 20.867 99 -1 -1 6|8 -1570301 1571003 0 0 0 10001 1 Recently, I always end up walking to the WGAA while taking a stroll. This kind of association appears on the Earth when we finally have peace, right? Will art lovers be able to make a living with their paintbrushes? ...I see. That's great. 133014 BoardAct0201 27.1 27.1 27.1 27.1 1 -1 -1 1|8 1|2 -1570302 1571003 0 0 0 10001 1 What do you think of the monument that commemorates the victims on the square? Um... Me? I think... anyone who can struggle to survive in this time is also great. I have witnessed too many deaths... That's why I think living itself is already a remarkable achievement. 133020 BoardAct0202 24.834 24.834 24.834 24.834 1 -1 -1 1|8 1|2 -1570303 1571003 0 0 0 10001 1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|8 1|2 -1570304 1571003 0 0 0 120 -1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|8 1|2 -1570305 1571003 0 0 0 2 -1 Will you turn me down... if I say I want to be one step closer to you? 133095 BoardAct1001 11.667 11.667 11.667 11.667 1 -1 -1 1|8 -1570306 1571003 0 0 0 10001 3 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1570307 1571003 0 0 0 10001 4 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1570308 1571003 0 0 0 10001 5 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1570309 1571003 0 0 1 101 10 Welcome back, Commandant. I've been waiting for you. 133051 BoardAct1004 10 10 10 10 96 -1 -1 2|8 -1570310 1571003 0 0 1 111 3600 Wait, let me see your eyes. Hmm... Open your mouth, please? When did you sleep last night? You're just... 133044 BoardAct1007 18.667 18.667 18.667 18.667 98 -1 -1 3|8 -1570311 1571003 0 0 1 1 900 I wonder whether you are asleep or are doing something else... But I enjoy looking at your back just like this. 133038 BoardAct1005 13.334 13.334 13.334 13.334 97 -1 -1 4|8 -1570312 1571003 0 0 0 10002 -1 What?! You alright? Did you fall? 133055 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 5|8 -1570313 1571003 0 0 2 102 2 It's been a long time. Did you sleep in? Dreamed about an ordinary, peaceful world? If you found happiness in that world... I too wish it could last longer. It's okay, I will be right here waiting for you until you are back. 133054 BoardAct1006 26.667 26.667 26.667 26.667 99 -1 -1 6|8 -1040401 1041004 0 0 0 10001 1 Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." 134014 BoardAct0201 11.667 11.667 11.667 11.667 1 -1 -1 1|8 1|2 -1040402 1041004 0 0 0 10001 1 If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. 134020 BoardAct0202 24.5 24.5 24.5 24.5 1 -1 -1 1|8 1|2 -1040403 1041004 0 0 0 10001 1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|8 1|2 -1040404 1041004 0 0 0 120 -1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|8 1|2 -1040405 1041004 0 0 0 2 -1 What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. 134033 BoardAct1001 19.334 19.334 19.334 19.334 1 -1 -1 1|8 -1040406 1041004 0 0 0 10001 3 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 -1040407 1041004 0 0 0 10001 4 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 -1040408 1041004 0 0 0 10001 5 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 -1040409 1041004 0 0 1 101 10 My Command... (Anxiously clears throat when realizing she isn't addressing the commandant in a respectful manner) Commandant! Please forgive my rudeness. I didn't realize you were already here. 134051 BoardAct1004 21 21 21 21 96 -1 -1 2|8 -1040410 1041004 0 0 1 111 3600 You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. 134042 BoardAct1007 17.167 17.167 17.167 17.167 98 -1 -1 3|8 -1040411 1041004 0 0 1 1 900 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. 134039 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 4|8 -1040412 1041004 0 0 0 10002 -1 Danger...! Commandant, stand next to me—Hmph (realizes it was just a trick)... (Slightly ashamed for her own behavior, while debating whether she should criticize Commandant's action) Forget about it... 134057 BoardAct1003 22.334 22.334 22.334 22.334 1 -1 -1 5|8 -1040413 1041004 0 0 2 102 2 You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. 134054 BoardAct1006 17 17 17 17 99 -1 -1 6|8 -1230201 1231002 0 0 0 10001 1 Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? 135015 BoardAct0201 17.667 17.667 17.667 17.667 1 -1 -1 1|8 1|2 -1230202 1231002 0 0 0 10001 1 Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... 135019 BoardAct0202 40.167 40.167 40.167 40.167 1 -1 -1 1|8 1|2 -1230203 1231002 0 0 0 10001 1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|8 1|2 -1230204 1231002 0 0 0 120 -1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|8 1|2 -1230205 1231002 0 0 0 2 -1 The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? 135033 BoardAct1001 14.234 14.234 14.234 14.234 1 -1 -1 1|8 -1230206 1231002 0 0 0 10001 3 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 -1230207 1231002 0 0 0 10001 4 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 -1230208 1231002 0 0 0 10001 5 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 -1230209 1231002 0 0 1 101 10 Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. 135051 BoardAct1004 22.334 22.334 22.334 22.334 96 -1 -1 2|8 -1230210 1231002 0 0 1 111 3600 Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? 135044 BoardAct1007 34.667 34.667 34.667 34.667 98 -1 -1 3|8 -1230211 1231002 0 0 1 1 900 Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? 135040 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 4|8 -1230212 1231002 0 0 0 10002 -1 ...? Do you want Bambinata to dance for you? 135055 BoardAct1003 17.667 17.667 17.667 17.667 1 -1 -1 5|8 -1230213 1231002 0 0 2 102 2 Did you leave Bambinata here because... Bambinata is no longer of use? 135054 BoardAct1006 15.667 15.667 15.667 15.667 99 -1 -1 6|8 -1010401 1011004 0 0 0 10001 1 Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. 136013 BoardAct0201 21.334 21.334 21.334 21.334 1 -1 -1 1|8 1|2 -1010402 1011004 0 0 0 10001 1 I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? 136018 BoardAct0202 29 29 29 29 1 -1 -1 1|8 1|2 -1010403 1011004 0 0 0 10001 1 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. 136020 BoardAct0203 34.334 34.334 34.334 34.334 1 -1 -1 1|8 1|2 -1010404 1011004 0 0 0 120 -1 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. 136020 BoardAct0203 34.334 34.334 34.334 34.334 1 -1 -1 1|8 1|2 -1010405 1011004 0 0 0 2 -1 Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. 136035 BoardAct1001 20.667 20.667 20.667 20.667 1 -1 -1 1|8 -1010406 1011004 0 0 0 10001 3 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 -1010407 1011004 0 0 0 10001 4 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 -1010408 1011004 0 0 0 10001 5 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 -1010409 1011004 0 0 1 101 10 You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? 136050 BoardAct1004 18.667 18.667 18.667 18.667 96 -1 -1 2|8 -1010410 1011004 0 0 1 111 3600 Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. 136044 BoardAct1007 18.734 18.734 18.734 18.734 98 -1 -1 3|8 -1010411 1011004 0 0 1 1 900 Commandant, Commandant! (Anxiously) ... (Relaxes after checking in, feeling resigned) You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. (Sighs, making the sounds of bending down and lifting the commandant) You feel even lighter now... How much work have you taken? 136040 BoardAct1005 33.334 33.334 33.334 33.334 97 -1 -1 4|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1005.prefab 1 1 0 1 -1010412 1011004 0 0 0 10002 -1 (Gasps as he cannot steady himself from the shaking) Urgh! Commandant! (Slightly nervous) ...(Smiles wryly after realizing the commandant is responsible) You never get bored of this, do you? 136056 BoardAct1003 18 18 18 18 1 -1 -1 5|8 -1010413 1011004 0 0 2 102 2 It's been a while. Where have you been? (Feels a little anxious at first, but he soon calms down) If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. 136054 BoardAct1006 22.834 22.834 22.834 22.834 99 -1 -1 6|8 -1090301 1091003 0 0 0 10001 1 Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! 137014 BoardAct0201 14.334 14.334 14.334 14.334 1 -1 -1 1|8 1|2 -1090302 1091003 0 0 0 10001 1 What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! 137020 BoardAct0202 30.5 30.5 30.5 30.5 1 -1 -1 1|8 1|2 -1090303 1091003 0 0 0 10001 1 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137023 BoardAct0203 28.534 28.534 28.534 28.534 1 -1 -1 1|8 1|2 -1090304 1091003 0 0 0 120 -1 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137023 BoardAct0203 28.534 28.534 28.534 28.534 1 -1 -1 1|8 1|2 -1090305 1091003 0 0 0 2 -1 How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! 137033 BoardAct1001 16.167 16.167 16.167 16.167 1 -1 -1 1|8 -1090306 1091003 0 0 0 10001 3 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 1|8 -1090307 1091003 0 0 0 10001 4 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 1|8 -1090308 1091003 0 0 0 10001 5 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 1|8 -1090309 1091003 0 0 1 101 10 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. 137050 BoardAct1004 18.5 18.5 18.5 18.5 96 -1 -1 2|8 -1090310 1091003 0 0 1 111 3600 Fweet-fweet—! (Whistling sound) Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! 137042 BoardAct1007 10.5 10.5 10.5 10.5 98 -1 -1 3|8 -1090311 1091003 0 0 1 1 900 Commandant... Commandant... Can you hear my voice? Then I can stay with you even when you're asleep. 137039 BoardAct1005 27.334 27.334 27.334 27.334 97 -1 -1 4|8 -1090312 1091003 0 0 0 10002 -1 No! The paints... are spilled on the canvas... (Heavy breathing. Tightens fists) COM—MAN—DANT?! (Forces a smile) 137057 BoardAct1003 16.167 16.167 16.167 16.167 1 -1 -1 5|8 -1090313 1091003 0 0 2 102 2 Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. 137054 BoardAct1006 18.834 18.834 18.834 18.834 99 -1 -1 6|8 +Id RoleId StandType ChangeToStandType ShowType UnlockCondition[1] UnlockCondition[2] ConditionId ConditionParam Content CvId FaceId ActionId Duration[1] Duration[2] Duration[3] Duration[4] Weight Validity CoolTime ShowButton ActivityId ShowTime IsShowHideUi SceneCamAnimPrefab IsUseSelfUiAnims[1] IsUseSelfUiAnims[2] IsUseSelfUiAnims[3] IsUseSelfUiAnims[4] +1010201 1011002 0 0 0 10001 1 Good. You came back alive. 101069 BoardAct0201 4.983 4.333 4.699 4.699 1 -1 -1 1|2 +1010202 1011002 0 0 0 10001 1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|2 +1010203 1011002 0 0 0 10001 1 Did that mission really have to take you so long? 101055 BoardAct0203 5.667 5.667 5.667 5.712 1 -1 -1 1|2 +1010204 1011002 0 0 0 120 -1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|2 +1010205 1011002 0 0 0 2 -1 I can't complain. You're easier to deal with than the last commandant. 101033 BoardAct1001 10 10 10 10.007 1 -1 -1 +1010206 1011002 0 0 0 10001 3 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 +1010207 1011002 0 0 0 10001 4 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 +1010208 1011002 0 0 0 10001 5 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 +1010301 1011003 0 0 0 10001 1 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 101072 BoardAct0201 6.333 6.333 6.333 6.339 1 -1 -1 1|2 +1010302 1011003 0 0 0 10001 1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 6 6 6 6.037 1 -1 -1 1|2 +1010303 1011003 0 0 0 10001 1 I remember everything you say. Orders, and everything else. 101081 BoardAct0203 9.667 9.667 9.667 9.659 1 -1 -1 1|2 +1010304 1011003 0 0 0 120 -1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 5.667 5.933 5.689 6.037 1 -1 -1 1|2 +1010305 1011003 0 0 0 2 -1 I didn't say I dislike it. 101087 BoardAct1001 4.334 6.13 4.334 4.365 1 -1 -1 +1010306 1011003 0 0 0 10001 3 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 +1010307 1011003 0 0 0 10001 4 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 +1010308 1011003 0 0 0 10001 5 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 +1010309 1011003 0 0 1 101 10 Great timing. There are issues with the experiment data. Get prepped to be holed up in the lab for the whole day. 101108 BoardAct1004 12.667 12.667 12.667 12.701 96 -1 -1 +1010310 1011003 0 0 1 111 3600 Relax. I'll take care of you. Don't be so hard on yourself. Rest awhile. 101104 BoardAct1007 13.033 13.033 13.033 13.033 98 -1 -1 +1010311 1011003 0 0 1 1 900 Any problems you can't solve? Don't beat yourself up. I can help. 101099 BoardAct1005 8 8 8.32 8.32 97 -1 -1 +1010312 1011003 0 0 0 10002 -1 You never get bored of this, do you? 101062 BoardAct1003 3.834 3.834 3.865 5 1 -1 -1 +1010313 1011003 0 0 2 102 2 I just happened to be on duty today. Not waiting for you here. 101111 BoardAct1006 9.667 9.667 9.667 9.659 99 -1 -1 +1020101 1021001 0 0 0 10001 1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|2 +1020102 1021001 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0201 7.511 6.305 6 6.305 1 -1 -1 1|2 +1020103 1021001 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0301 7.373 6.305 6.381 6.407 1 -1 -1 1|2 +1020104 1021001 0 0 0 120 -1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|2 +1020105 1021001 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 +1020106 1021001 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 +1020107 1021001 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 +1020108 1021001 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 +1020109 1021001 0 0 1 101 10 I'm always ready, Commandant. 102070 BoardAct1004 5.334 5.334 5.334 5.334 96 -1 -1 +1020110 1021001 0 0 1 111 3600 Linking minds for an extended period of time is not advised. Please take care, Commandant. 102064 BoardAct1007 6.367 6.367 6.367 6.367 98 -1 -1 +1020111 1021001 0 0 1 1 900 Just staying like this is fine too. Just the two of us... 102062 BoardAct1005 9 9 9 9 97 -1 -1 +1020112 1021001 0 0 0 10002 -1 I-is this some new form of training? 102075 BoardAct1003 7 7 7 7 1 -1 -1 +1020113 1021001 0 0 2 102 2 Are you done with your other missions? Welcome back. 102071 BoardAct1006 7.667 7.667 7.667 7.667 99 -1 -1 +1020201 1021002 0 0 0 10001 1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|2 +1020202 1021002 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|2 +1020203 1021002 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0203 9 9 9 9 1 -1 -1 1|2 +1020204 1021002 0 0 0 120 -1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|2 +1020205 1021002 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 +1020206 1021002 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 +1020207 1021002 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 +1020208 1021002 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 +1020301 1021003 0 0 0 10001 1 What are you expecting from me...? 1021009 BoardAct0201 6.5 6.5 6.5 6.5 1 -1 -1 1|2 +1020302 1021003 0 0 0 10001 1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|2 +1020303 1021003 0 0 0 10001 1 I'll give you one advice—perform your best. 1021011 BoardAct0203 5 5 5 5 1 -1 -1 1|2 +1020304 1021003 0 0 0 120 -1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|2 +1020305 1021003 0 0 0 10001 1 Being an Ascendant does not bind me. What about you? Must you be bound by being a commandant? 1021066 BoardAct0204 19.667 19.667 19.667 19.667 1 -1 -1 1|2 1 Assets/Product/Ui/UiModel/UiCameraAnimation/LuxiyaAlpha/LuxiyaAlphaBoardAct0204.prefab 1 1 0 1 +1020306 1021003 0 0 0 2 -1 I can take you away if you've had enough of this child play. Just say the word. 1021023 BoardAct1001 6 6 6.484 6.484 1 -1 -1 +1020307 1021003 0 0 0 10001 3 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 +1020308 1021003 0 0 0 10001 4 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 +1020309 1021003 0 0 0 10001 5 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 +1020310 1021003 0 0 1 101 10 I have plenty of time. So you're staying here with me, until I say you can go. 1021081 BoardAct1004 12.333 12.333 12.333 12.333 96 -1 -1 +1020311 1021003 0 0 1 111 3600 I'm tired. Let's call it for today. 1021074 BoardAct1007 7.333 7.333 7.333 7.333 98 -1 -1 +1020312 1021003 0 0 1 1 900 ...Not here? Fine. 1021070 BoardAct1005 5.667 5.667 5.667 5.667 97 -1 -1 +1020313 1021003 0 0 0 10002 -1 ...Try it again and you'll be in several pieces. 1021082 BoardAct1003 5.5 5.5 5.5 5.5 1 -1 -1 +1020314 1021003 0 0 2 102 2 I have completely corrupted this place while you were away... Just joking. 1021026 BoardAct1006 9.067 9.067 9.067 9.067 99 -1 -1 +1020401 1021004 0 0 0 10001 1 The thruster behind is quite hard to pilot. Would turning it into wings be better? 1022010 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|2 +1020402 1021004 0 0 0 10001 1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|2 +1020403 1021004 0 0 0 10001 1 My memories are a bit muddled... but it shouldn't affect the missions. 1022009 BoardAct0203 6.333 6.333 7.25 7.25 1 -1 -1 1|2 +1020404 1021004 0 0 0 120 -1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|2 +1020405 1021004 0 0 0 2 -1 Can you hold hands with me? That's my most desired, most meaningful present. 1022032 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 +1020406 1021004 0 0 0 10001 3 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 +1020407 1021004 0 0 0 10001 4 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 +1020408 1021004 0 0 0 10001 5 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 +1020409 1021004 0 0 1 101 10 I've been waiting, Commandant. Let's go. 1022043 BoardAct1004 6.833 6.833 6.833 6.833 96 -1 -1 +1020410 1021004 0 0 1 111 3600 Commandant, you should go rest. Handle the rest of your work after you get some sleep. 1022038 BoardAct1007 7.912 7.667 7.667 7.667 98 -1 -1 +1020411 1021004 0 0 1 1 900 Hide-and-seek? Commandant isn't one to do something so childish, I'll have to get the others for a search party... 1022035 BoardAct1005 12.333 12.333 12.333 12.333 97 -1 -1 +1020412 1021004 0 0 0 10002 -1 Um... The Plume model can actually fly, but it doesn't really do much. 1022049 BoardAct1003 9.167 9.167 9.167 9.218 1 -1 -1 +1020413 1021004 0 0 2 102 2 If you're going on a trip, can you bring me with you? I'll do anything, as long as I can be with you. 1022047 BoardAct1006 13.333 13.333 13.333 13.333 99 -1 -1 +1030101 1031001 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0401 7.333 7.333 7.333 7.333 1 -1 -1 1|2 +1030102 1031001 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|2 +1030103 1031001 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|2 +1030104 1031001 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 +1030105 1031001 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 +1030106 1031001 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 +1030107 1031001 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 +1030108 1031001 0 0 1 101 10 Ah! There you are... 103059 BoardAct1004 10.834 10.834 10.834 10.834 96 -1 -1 +1030109 1031001 0 0 1 111 3600 Please take more care of yourself. Being linked for so long isn't good for your health... 103054 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 +1030110 1031001 0 0 1 1 900 Pardon me, Commandant. Are you busy at the moment? 103047 BoardAct1005 8 8 8 8 97 -1 -1 +1030111 1031001 0 0 0 10002 -1 I... I'm feeling a bit queasy... 103065 BoardAct1003 9 9 9 9 1 -1 -1 +1030112 1031001 0 0 2 102 2 Next time... please... tell me if you're going to leave for so long... 103062 BoardAct1006 8 8 8 8 99 -1 -1 +1030201 1031002 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|2 +1030202 1031002 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|2 +1030203 1031002 0 0 0 10001 1 Hm? You're afraid of the dark? In that case... I'll stay with you a bit longer. 103031 BoardAct0203 8.5 8.5 8.5 8.544 1 -1 -1 1|2 +1030204 1031002 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|2 +1030205 1031002 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 +1030206 1031002 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 +1030207 1031002 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 +1030208 1031002 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 +1030301 1031003 0 0 0 10001 1 A world shrouded in darkness is not worth anything. That's why I wish to restore the light. 103082 BoardAct0201 11.167 11.167 11.167 11.238 1 -1 -1 1|2 +1030302 1031003 0 0 0 10001 1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|2 +1030303 1031003 0 0 0 10001 1 Do not fear to be in the darkness, for I shall lead you forward. 103087 BoardAct0203 10 10 10 10 1 -1 -1 1|2 +1030304 1031003 0 0 0 120 -1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|2 +1030305 1031003 0 0 0 2 -1 I could never hate you. 103092 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 +1030306 1031003 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 +1030307 1031003 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 +1030308 1031003 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 +1030309 1031003 0 0 1 101 10 Good day, Commandant. 103115 BoardAct1004 4 4 4 4.04 96 -1 -1 +1030310 1031003 0 0 1 111 3600 Don't take too long to connect. I'll always be here... 103114 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 +1030311 1031003 0 0 1 1 900 Don't be so quiet... I'd be worried. 103109 BoardAct1005 8.667 8.667 8.667 8.707 97 -1 -1 +1030312 1031003 0 0 0 10002 -1 Please... enough is enough. 103064 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 +1030313 1031003 0 0 2 102 2 I'm sure you'll be back. Thank you for coming back... 103122 BoardAct1006 10.667 10.667 10.667 10.727 99 -1 -1 +1040201 1041002 0 0 0 10001 1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|2 +1040202 1041002 0 0 0 10001 1 Faith? It all came naturally, please don't mind me. 104020 BoardAct0202 7.667 7.667 7.667 7.667 1 -1 -1 1|2 +1040203 1041002 0 0 0 10001 1 It's time to recharge, Commandant. Please recharge regularly. 104017 BoardAct0203 6.667 6.667 6.667 6.667 1 -1 -1 1|2 +1040204 1041002 0 0 0 120 -1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|2 +1040205 1041002 0 0 0 2 -1 I feel very comfortable working with you, Commandant. 104028 BoardAct1001 7.333 7.333 7.333 7.333 1 -1 -1 +1040206 1041002 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 +1040207 1041002 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 +1040208 1041002 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 +1040209 1041002 0 0 1 101 10 Good day, Commandant. 104048 BoardAct1004 6.834 6.834 6.834 6.834 96 -1 -1 +1040210 1041002 0 0 1 111 3600 Listen to me for once... Go and get some rest. 104047 BoardAct1007 13 13 13 13 98 -1 -1 +1040211 1041002 0 0 1 1 900 Commandant? Take a rest if you're feeling tired. 104040 BoardAct1005 10.167 10.167 10.167 10.167 97 -1 -1 +1040212 1041002 0 0 0 10002 -1 That's enough, Commandant. 104057 BoardAct1003 8.167 8.167 8.167 8.167 1 -1 -1 +1040213 1041002 0 0 2 102 2 It's been a while. Is everything okay, Commandant? 104052 BoardAct1006 8 8 8 8 99 -1 -1 +1040301 1041003 0 0 0 10001 1 During this time period, I recommend resting and replenishing energy and calories. 104069 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|2 +1040302 1041003 0 0 0 10001 1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|2 +1040303 1041003 0 0 0 10001 1 I will follow all your commands. 104073 BoardAct0203 5.333 5.333 5.333 5.333 1 -1 -1 1|2 +1040304 1041003 0 0 0 120 -1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|2 +1040305 1041003 0 0 0 2 -1 Hmm, I'm not against it. 104079 BoardAct1001 5.667 5.667 5.667 5.667 1 -1 -1 +1040306 1041003 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1040307 1041003 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1040308 1041003 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1040309 1041003 0 0 1 101 10 I don't know why but I'm a bit nervous seeing you. 104098 BoardAct1004 8.534 8.534 8.534 8.534 96 -1 -1 +1040310 1041003 0 0 1 111 3600 Now you won't even listen to me any more? 104094 BoardAct1007 6.5 6.5 6.5 6.5 98 -1 -1 +1040311 1041003 0 0 1 1 900 Am I not enough to have all your attention? 104092 BoardAct1005 6.834 6.834 6.834 6.834 97 -1 -1 +1040312 1041003 0 0 0 10002 -1 Well, feel free to do whatever you want. 104059 BoardAct1003 6 6 6 6 1 -1 -1 +1040313 1041003 0 0 2 102 2 It's been a long time since you've been to the base. What's wrong? 104099 BoardAct1006 9.834 9.834 9.834 9.834 99 -1 -1 +1050101 1051001 0 0 0 10001 1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|2 +1050102 1051001 0 0 0 10001 1 Gray Raven is Nanami's first squad! 105020 BoardAct0202 6.667 6.667 6.667 6.71 1 -1 -1 1|2 +1050103 1051001 0 0 0 10001 1 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 105026 BoardAct0203 10.667 10.667 10.667 10.704 1 -1 -1 1|2 +1050104 1051001 0 0 0 120 -1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|2 +1050105 1051001 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 +1050106 1051001 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 +1050107 1051001 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 +1050108 1051001 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 +1050301 1051003 0 0 0 10001 1 Stop eating in front of Nanami?! It makes me want to eat too... 105069 BoardAct0201 6.667 6.667 7.062 7.062 1 -1 -1 1|2 +1050302 1051003 0 0 0 10001 1 Humans are all mysterious creatures to me. That's why Nanami is striving to be mysterious to humans too! 105071 BoardAct0202 12 12 12 12 1 -1 -1 1|2 +1050303 1051003 0 0 0 10001 1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|2 +1050304 1051003 0 0 0 120 -1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|2 +1050305 1051003 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 +1050306 1051003 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 +1050307 1051003 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 +1050308 1051003 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 +1050309 1051003 0 0 1 101 10 Morning, meow! Is this how you humans like to greet each other? 105098 BoardAct1004 9.833 9.833 9.833 9.868 96 -1 -1 +1050310 1051003 0 0 1 111 3600 There are important memories of me in your mind! What if you lose them all? Go take a break! 105097 BoardAct1007 13.134 13.134 13.134 13.134 98 -1 -1 +1050311 1051003 0 0 1 1 900 Commandant, don't slack off during working hours, all right? 105090 BoardAct1005 6.7 6.7 6.7 6.756 97 -1 -1 +1050312 1051003 0 0 0 10002 -1 Huh, you wanna play this again? 105057 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 +1050313 1051003 0 0 2 102 2 Nanami thought you're lost... 105104 BoardAct1006 7.5 7.5 7.5 7.5 99 -1 -1 +1060201 1061002 0 0 0 10001 1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|2 +1060202 1061002 0 0 0 10001 1 The very thought of fighting next to you sends energy coursing through my body. 106022 BoardAct0202 7.333 7.333 7.333 7.333 1 -1 -1 1|2 +1060203 1061002 0 0 0 10001 1 I wouldn't mind knowing what hunger feels like... but just charging up like us is also pretty convenient, right? 106017 BoardAct0203 8.667 10.172 8.667 8.667 1 -1 -1 1|2 +1060204 1061002 0 0 0 120 -1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|2 +1060205 1061002 0 0 0 2 -1 Oh yeah, we're the best buds! 106028 BoardAct1001 4.167 4.167 4.167 4.167 1 -1 -1 +1060206 1061002 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 +1060207 1061002 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 +1060208 1061002 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 +1060301 1061003 0 0 0 10001 1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|2 +1060302 1061003 0 0 0 10001 1 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 106073 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|2 +1060303 1061003 0 0 0 10001 1 You can't see the stars on our current Earth. Better spend the time thinking about tomorrow's operations instead. 106071 BoardAct0203 8.667 8.819 8.667 8.667 1 -1 -1 1|2 +1060304 1061003 0 0 0 120 -1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|2 +1060305 1061003 0 0 0 2 -1 I once saw the term "besties" in a book. Are we besties? 106081 BoardAct1001 6.667 6.667 6.667 6.667 1 -1 -1 +1060306 1061003 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 +1060307 1061003 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 +1060308 1061003 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 +1060309 1061003 0 0 1 101 10 Well, I'm ready for a fight. 106099 BoardAct1004 5.334 5.334 5.334 5.363 96 -1 -1 +1060310 1061003 0 0 1 111 3600 As much as it's relieved to see you working so hard, there's no need to exhaust yourself. 106096 BoardAct1007 9.334 9.334 9.334 9.334 98 -1 -1 +1060311 1061003 0 0 1 1 900 If you're bored, come roam all over the world with me! Just kidding... 106094 BoardAct1005 8 8.033 8 8 97 -1 -1 +1060312 1061003 0 0 0 10002 -1 I... I'm a bit dizzy! 106058 BoardAct1003 6.5 6.5 6.5 6.5 1 -1 -1 +1060313 1061003 0 0 2 102 2 It's been a while. How have you been? 106104 BoardAct1006 6.5 6.5 6.5 6.501 99 -1 -1 +1070201 1071002 0 0 0 10001 1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|2 +1070202 1071002 0 0 0 10001 1 Will I ever find something in my life that's more important than battling? 107022 BoardAct0202 6.333 6.333 7.417 7.417 1 -1 -1 1|2 +1070203 1071002 0 0 0 10001 1 Why do I hate Lucia? Because she's strong... I mean, nothing! 107019 BoardAct0203 8.333 8.333 8.333 8.333 1 -1 -1 1|2 +1070204 1071002 0 0 0 120 -1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|2 +1070205 1071002 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 +1070206 1071002 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 +1070207 1071002 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 +1070208 1071002 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 +1070209 1071002 0 0 1 101 10 There you are, finally! Next time I'm not hanging around. 107050 BoardAct1004 7.667 7.667 7.667 7.667 96 -1 -1 +1070210 1071002 0 0 1 111 3600 If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! 107046 BoardAct1007 9.834 9.834 9.834 9.834 98 -1 -1 +1070211 1071002 0 0 1 1 900 I'm right here. You dare get distracted?! 107043 BoardAct1005 7.4 7.4 7.4 7.4 97 -1 -1 +1070212 1071002 0 0 0 10002 -1 WHA—?! 107056 BoardAct1003 6.667 6.667 6.667 6.667 1 -1 -1 +1070213 1071002 0 0 2 102 2 Too. Damn. Long. Try that again and I'll chain you up! 107055 BoardAct1006 10.667 10.667 10.667 10.667 99 -1 -1 +1070301 1071003 0 0 0 10001 1 Going to bed early will do you good. Ignore me at your peril. 107070 BoardAct0201 9.333 9.333 9.333 9.333 1 -1 -1 1|2 +1070302 1071003 0 0 0 10001 1 Is every team you lead this stupid? 107072 BoardAct0202 5 5 5 5 1 -1 -1 1|2 +1070303 1071003 0 0 0 10001 1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|2 +1070304 1071003 0 0 0 120 -1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|2 +1070305 1071003 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 +1070306 1071003 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 +1070307 1071003 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 +1070308 1071003 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 +1070309 1071003 0 0 1 101 10 Remember to let me know if you decide to sleep late next time... 107103 BoardAct1004 8.834 8.834 8.834 8.834 96 -1 -1 +1070310 1071003 0 0 1 111 3600 Do you think I'd like to see you sick and hurt? Go take a rest now! 107098 BoardAct1007 9.534 9.534 9.534 9.534 98 -1 -1 +1070311 1071003 0 0 1 1 900 I'll count to three and if you ignore me again, I... I'll never speak to you again! 107094 BoardAct1005 12.567 12.567 12.567 12.567 97 -1 -1 +1070312 1071003 0 0 0 10002 -1 Hmph, it doesn't work for me any more! 107059 BoardAct1003 6.234 6.234 6.234 6.234 1 -1 -1 +1070313 1071003 0 0 2 102 2 Mr. Commandant, it seems like you've connected to the wrong base. Hmph... 107106 BoardAct1006 7.834 7.834 7.834 7.871 99 -1 -1 +1080201 1081002 0 0 0 10001 1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|2 +1080202 1081002 0 0 0 10001 1 You have an immense power that can escape rules. 108025 BoardAct0202 8.333 8.333 8.333 8.359 1 -1 -1 1|2 +1080203 1081002 0 0 0 10001 1 The night is dark and long. I know. 108021 BoardAct0203 6 6 6.103 6.103 1 -1 -1 1|2 +1080204 1081002 0 0 0 120 -1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|2 +1080205 1081002 0 0 0 2 -1 The last Commandant didn't go so far... 108031 BoardAct1001 5 5 5.371 5.371 1 -1 -1 +1080206 1081002 0 0 0 2 -1 I've never felt this close to anyone before. 108111 BoardAct10011 29 29 29 29 1 -1 -1 +1080207 1081002 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1080208 1081002 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1080209 1081002 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1080301 1081003 0 0 0 10001 1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|2 +1080302 1081003 0 0 0 10001 1 At least the stars are worth looking at... Assuming there are no clouds. 108073 BoardAct0202 9 9 9 9.032 1 -1 -1 1|2 +1080303 1081003 0 0 0 10001 1 For the rules I made, naturally, I get to break them. 108076 BoardAct0203 5.333 6.205 5.442 5.442 1 -1 -1 1|2 +1080304 1081003 0 0 0 120 -1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|2 +1080305 1081003 0 0 0 2 -1 As long as you're happy. 108085 BoardAct1001 3.667 4.2 4.439 4.439 1 -1 -1 +1080306 1081003 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 +1080307 1081003 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 +1080308 1081003 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 +1080309 1081003 0 0 1 101 10 Another day, another battle. Let's get started. 108050 BoardAct1004 6.167 6.167 6.167 6.167 96 -1 -1 +1080310 1081003 0 0 1 111 3600 Don't worry, I'll be here. You go and rest. 108047 BoardAct1007 4 4 4 4 98 -1 -1 +1080311 1081003 0 0 1 1 900 Are you busy? 108041 BoardAct1005 3.834 3.834 3.834 3.834 97 -1 -1 +1080312 1081003 0 0 0 10002 -1 Don't you have anything better to do? 108057 BoardAct1003 8.734 8.734 8.734 8.734 1 -1 -1 +1080313 1081003 0 0 2 102 2 You were gone for a long time. Is everything okay? 108054 BoardAct1006 6.1 6.1 6.1 6.1 99 -1 -1 +1090201 1091002 0 0 0 10001 1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|2 +1090202 1091002 0 0 0 10001 1 How does it feel to create with me? It feels great, right? 109011 BoardAct0202 5 5 5 5.038 1 -1 -1 1|2 +1090203 1091002 0 0 0 10001 1 The world is my canvas! 109010 BoardAct0203 5.167 5.167 5.167 5.201 1 -1 -1 1|2 +1090204 1091002 0 0 0 120 -1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|2 +1090205 1091002 0 0 0 2 -1 I didn't know you were this smooth, Commandant. Now how should I repay you... 109022 BoardAct1001 10 10 10 10.007 1 -1 -1 +1090206 1091002 0 0 0 10001 3 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 +1090207 1091002 0 0 0 10001 4 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 +1090208 1091002 0 0 0 10001 5 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 +1090209 1091002 0 0 1 101 10 I'll start looking for inspiration from Commandant today. 109072 BoardAct1004 7.167 7.167 7.167 7.198 96 -1 -1 +1090210 1091002 0 0 1 111 3600 I'm also a bit tired, Commandant. Let's do some stretching together! 109069 BoardAct1007 9.534 9.534 9.534 9.566 98 -1 -1 +1090211 1091002 0 0 1 1 900 Commandant, it's not the time for posing. 109063 BoardAct1005 6.434 6.434 6.434 6.478 97 -1 -1 +1090212 1091002 0 0 0 10002 -1 Stop it... Commandant! 109086 BoardAct1003 7.367 7.367 7.367 7.407 1 -1 -1 +1090213 1091002 0 0 2 102 2 Long time no see, Commandant! Come and give me some inspiration! 109081 BoardAct1006 5.767 5.767 5.767 5.804 99 -1 -1 +1110201 1111002 0 0 0 10001 1 This place... is much bigger than a train carriage. 110010 BoardAct0201 5.333 5.333 5.333 5.34 1 -1 -1 1|2 +1110202 1111002 0 0 0 10001 1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|2 +1110203 1111002 0 0 0 10001 1 Gray Raven... I used to see vultures back on the train. 110009 BoardAct0203 5.667 5.667 5.667 5.667 1 -1 -1 1|2 +1110204 1111002 0 0 0 120 -1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|2 +1110205 1111002 0 0 0 2 -1 Thank you... I'll cherish it as much as I cherish my tools... 110023 BoardAct1001 9 9 9 9 1 -1 -1 +1110206 1111002 0 0 0 10001 3 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 +1110207 1111002 0 0 0 10001 4 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 +1110208 1111002 0 0 0 10001 5 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 +1120201 1121002 0 0 0 10001 1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|2 +1120202 1121002 0 0 0 10001 1 I have set up a special channel for us. You can now contact me anytime you want... Not just for work. 111017 BoardAct0202 11.333 11.333 11.333 11.377 1 -1 -1 1|2 +1120203 1121002 0 0 0 10001 1 I will give anything to bring you victory. 111019 BoardAct0203 3.833 3.833 3.833 3.877 1 -1 -1 1|2 +1120204 1121002 0 0 0 120 -1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|2 +1120205 1121002 0 0 0 2 -1 The present I want the most... is right before my eyes. 111032 BoardAct1001 5.167 5.262 5.167 5.167 1 -1 -1 +1120206 1121002 0 0 0 10001 3 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 +1120207 1121002 0 0 0 10001 4 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 +1120208 1121002 0 0 0 10001 5 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 +1120301 1121003 0 0 0 10001 1 There might be a more efficient way to execute this tactic... Commandant? When did you arrive? I was just recapping an earlier mission. 123010 BoardAct0201 17.277 12.667 12.667 12.678 1 -1 -1 1|2 +1120302 1121003 0 0 0 10001 1 The Chief of F.O.S. Military Command College... Brings back my past memories. It's okay, Commandant, I don't mind talking about the days when I was still a human. It is in fact a pleasure to talk to you... and discover what we have in common. 123015 BoardAct0202 34.175 28.467 28.467 28.467 1 -1 -1 1|2 +1120303 1121003 0 0 0 10001 1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|2 +1120304 1121003 0 0 0 120 -1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|2 +1120305 1121003 0 0 0 2 -1 I want to give all the good things in this world to you. 123095 BoardAct1001 8.567 8.567 8.567 8.568 1 -1 -1 +1120306 1121003 0 0 0 10001 3 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1120307 1121003 0 0 0 10001 4 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1120308 1121003 0 0 0 10001 5 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 +1120309 1121003 0 0 1 101 10 Here you are, Commandant. Please confirm the mission schedule. I have highlighted the sections with high priority. 123048 BoardAct1004 10.545 9.834 9.834 9.5 96 -1 -1 +1120310 1121003 0 0 1 111 3600 How can I make you take a rest that you really need? 123044 BoardAct1007 9.333 9.333 9.333 9.333 98 -1 -1 +1120311 1121003 0 0 1 1 900 Commandant. Commandant? At least find a better spot to sleep. You'll get sick. 123039 BoardAct1005 12.833 12.833 12.833 12.863 97 -1 -1 +1120312 1121003 0 0 0 10002 -1 Another unknown quake... Watch out, Commandant! 123055 BoardAct1003 7.6 7.6 7.6 8.772 1 -1 -1 +1120313 1121003 0 0 2 102 2 Welcome back. Give me a call next time you run into a difficult problem. I will try my best to help you. 123054 BoardAct1006 11.3 11.3 11.3 11.331 99 -1 -1 +1130201 1131002 0 0 0 10001 1 Commandant. Commandant. Commandant. You've been longing for this, haven't you? 112017 BoardAct0201 9.671 8.667 10.051 10.051 1 -1 -1 1|2 +1130202 1131002 0 0 0 10001 1 You want to know about Cerberus' commandant? Save it. You're not getting anything from me. 112010 BoardAct0202 9.667 9.667 9.667 9.667 1 -1 -1 1|2 +1130203 1131002 0 0 0 10001 1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|2 +1130204 1131002 0 0 0 120 -1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|2 +1130205 1131002 0 0 0 2 -1 I'll have this. And, would you kindly also hand in all the stuff you got for the others? 112030 BoardAct1001 8.667 8.667 8.667 8.667 1 -1 -1 +1130206 1131002 0 0 0 10001 3 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 +1130207 1131002 0 0 0 10001 4 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 +1130208 1131002 0 0 0 10001 5 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 +1510301 1511003 0 0 0 10001 1 I hate Kurono the most, the virus the second, and the third... What do you think it is? Of course, it's this world. 113014 BoardAct0201 15 15 15 15 1 -1 -1 1|2 +1510302 1511003 0 0 0 10001 1 Ah, that felt so good... That's what you've been wanting to hear, yeah? 113019 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|2 +1510303 1511003 0 0 0 10001 1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|2 +1510304 1511003 0 0 0 120 -1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|2 +1510305 1511003 0 0 0 2 -1 You're sending me gifts for a reason, trying to get something out of me, yeah? Just spill it. 113032 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 +1510306 1511003 0 0 0 10001 3 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 +1510307 1511003 0 0 0 10001 4 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 +1510308 1511003 0 0 0 10001 5 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 +1140301 1141003 0 0 0 10001 1 Forest Guards light bonfires, but not for warmth, but because the fire and the light dispels loneliness. Your room is bright, Commandant. I think that's nice. 114016 BoardAct0201 17.482 13.333 13.333 13.333 1 -1 -1 1|2 +1140302 1141003 0 0 0 10001 1 In the past, I had to play the leader. My footsteps must pave a path for the Forest Guard. But now, I'd like to walk with you, side by side. 114019 BoardAct0202 15.821 15.667 15.667 15.667 1 -1 -1 1|2 +1140303 1141003 0 0 0 10001 1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|2 +1140304 1141003 0 0 0 120 -1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|2 +1140305 1141003 0 0 0 2 -1 Why do we touch foreheads? This is the Forest Guard way of showing sincere thanks. 114032 BoardAct1001 9.833 9.833 9.833 9.833 1 -1 -1 +1140306 1141003 0 0 0 10001 3 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 +1140307 1141003 0 0 0 10001 4 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 +1140308 1141003 0 0 0 10001 5 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 +1140309 1141003 0 0 1 101 10 Nothing unusual has happened. Please relax. 114042 BoardAct1004 4.767 4.767 4.767 4.806 96 -1 -1 +1140310 1141003 0 0 1 111 3600 You don't have to take everything into your hands. Please rest. 114038 BoardAct1007 6 6 6 6 98 -1 -1 +1140311 1141003 0 0 1 1 900 You're too relaxed. Daydreaming can be dangerous... 114033 BoardAct1005 6 6 6 6 97 -1 -1 +1140312 1141003 0 0 0 10002 -1 An avalanche?! No, wait... This is the outer space... 114048 BoardAct1003 5.837 5.667 5.667 5.667 1 -1 -1 +1140313 1141003 0 0 2 102 2 Whatever the case, I'm glad that you're back. 114047 BoardAct1006 7.267 7.267 7.267 7.267 99 -1 -1 +1160201 1161002 0 0 0 10001 1 Let's see... Maintenance, snacks, mental health compensation... Well, seeing how we're good friends, I'll give you a discount. This should be nothing to you, yeah? 115009 BoardAct0201 11.733 11.733 11.733 11.772 1 -1 -1 1|2 +1160202 1161002 0 0 0 10001 1 Wanna play a game? I'll toss this coin and... Woop. Now guess, heads or tails? 115015 BoardAct0202 12.17 11.333 11.333 11.333 1 -1 -1 1|2 +1160203 1161002 0 0 0 10001 1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|2 +1160204 1161002 0 0 0 120 -1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|2 +1160205 1161002 0 0 0 2 -1 Got anything you want? I'm not the kind to just keep mooching presents off people... 115036 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 +1160206 1161002 0 0 0 10001 3 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 +1160207 1161002 0 0 0 10001 4 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 +1160208 1161002 0 0 0 10001 5 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 +1160209 1161002 0 0 1 101 10 Yaaawn... Waking early makes you a dummy... Let's just go to work later. 115054 BoardAct1004 10.279 7.333 8.301 8.301 96 -1 -1 +1160210 1161002 0 0 1 111 3600 I'll help you with your work. Uh, not the paperwork kind, yeah? The tiny scribbles give me headaches. 115049 BoardAct1007 9.766 8.8 8.856 8.856 98 -1 -1 +1160211 1161002 0 0 1 1 900 Yaaawn... Oh, nobody's around? Guess I can clock out. 115041 BoardAct1005 7.189 6.633 7.823 7.823 97 -1 -1 +1160212 1161002 0 0 0 10002 -1 Hah! As still as the mountains. 115064 BoardAct1003 4.9 4.9 4.9 4.9 1 -1 -1 +1160213 1161002 0 0 2 102 2 We promised before. Who leaves without notice gets a flick on the forehead. C'mon, I'll be gentle. 115061 BoardAct1006 12.367 12.367 12.367 12.367 99 -1 -1 +1520301 1521003 0 0 0 10001 1 I may have come to Babylonia, but that does not entail my subordination to you. Know your place. 116009 BoardAct0201 11.667 11.667 11.667 11.702 1 -1 -1 1|2 +1520302 1521003 0 0 0 10001 1 When the last ember of hope fades in this age... To leave traces that we've existed, for them to sail through endless aeons, ossifying into eternal perfection—Is that not the most beautiful thing? 116017 BoardAct0202 23.053 19.333 19.333 19.333 1 -1 -1 1|2 +1520303 1521003 0 0 0 10001 1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|2 +1520304 1521003 0 0 0 120 -1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|2 +1520305 1521003 0 0 0 2 -1 You might as well make yourself into a statue and hand yourself over to me. I will display it somewhere conspicuous in Kowloong... I jest. You are best teeming with life. 116104 BoardAct1001 18.777 17.333 17.333 17.368 1 -1 -1 +1520306 1521003 0 0 0 10001 3 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 +1520307 1521003 0 0 0 10001 4 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 +1520308 1521003 0 0 0 10001 5 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 +1520309 1521003 0 0 1 101 10 You are here. Have you eaten? What is it...? Do you find it strange that I engage in such pleasantries? 116054 BoardAct1004 11.809 11 11 11 96 -1 -1 +1520310 1521003 0 0 1 111 3600 I can handle the paperwork... What is it? You dare doubt the prowess of the leader of Kowloong...? You aren't? Then go rest! But remember, just this once. 116050 BoardAct1007 19 19 19 19.04 98 -1 -1 +1520311 1521003 0 0 1 1 900 Asleep...? Very well, you may have a ten-minute rest. 116042 BoardAct1005 10.667 10.667 10.667 10.667 97 -1 -1 +1520312 1521003 0 0 0 10002 -1 Ah... Not an issue. Keep your posture in mind. 116064 BoardAct1003 7 7 7 7.035 1 -1 -1 +1520313 1521003 0 0 2 102 2 I thought you were about to give up in your struggles... I can't tell if this is joy, or woe that I feel. 116061 BoardAct1006 13.088 12.533 12.533 12.538 99 -1 -1 +1170301 1171003 0 0 0 10001 1 Babylonia... I used to fantasize about this place as well. 120012 BoardAct0201 8.667 8.667 8.667 8.707 1 -1 -1 1|2 +1170302 1171003 0 0 0 10001 1 Truth about Ascension-Network? There are answers that you might not like. Just keep the way you are. That's enough. 120017 BoardAct0202 15.334 15.334 15.334 15.334 1 -1 -1 1|2 +1170303 1171003 0 0 0 10001 1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|2 +1170304 1171003 0 0 0 120 -1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|2 +1170305 1171003 0 0 0 2 -1 If you're capable of this, you must be willing to go against the history, right? 120026 BoardAct1001 10 10 10 10.007 1 -1 -1 +1170306 1171003 0 0 0 10001 3 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 +1170307 1171003 0 0 0 10001 4 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 +1170308 1171003 0 0 0 10001 5 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 +1170309 1171003 0 0 1 101 10 You always seem to have a question for me. That is the nature of human curiosity towards the unknown... Some are destroyed, while others are revived. What does the future hold for you? 120048 BoardAct1004 30.192 21.834 21.834 21.834 96 -1 -1 +1170310 1171003 0 0 1 111 3600 The world will not come to an end just because you take a break. I guarantee it. 120044 BoardAct1007 8.834 8.834 8.834 8.834 98 -1 -1 +1170311 1171003 0 0 1 1 900 Did a team member ever tell you that the way you sleep makes people want to play a prank on you? 120039 BoardAct1005 10.334 10.334 10.334 10.402 97 -1 -1 +1170312 1171003 0 0 0 10002 -1 ...Lucia. 120056 BoardAct1003 5 5 5 5 1 -1 -1 +1170313 1171003 0 0 2 102 2 If you, too, want to quit everything, humans have no place in this world. 120053 BoardAct1006 10.167 10.167 10.167 10.167 99 -1 -1 +1180301 1181003 0 0 0 10001 1 I need to know if you've seen any new trends or behaviors among the machines. 117014 BoardAct0201 9.934 9.934 9.934 9.934 1 -1 -1 1|2 +1180302 1181003 0 0 0 10001 1 Glory... to mankind. 117017 BoardAct0202 3.834 3.834 3.834 3.834 1 -1 -1 1|2 +1180303 1181003 0 0 0 10001 1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|2 +1180304 1181003 0 0 0 120 -1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|2 +1180305 1181003 0 0 0 2 -1 Human culture? 117021 BoardAct1001 5.734 5.734 5.734 5.734 1 -1 -1 +1180306 1181003 0 0 0 10001 3 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 +1180307 1181003 0 0 0 10001 4 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 +1180308 1181003 0 0 0 10001 5 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 +1180309 1181003 0 0 1 101 10 This is 2B. All going well. 117042 BoardAct1004 3.9 3.9 3.9 3.9 96 -1 -1 +1180310 1181003 0 0 1 111 3600 What a waste of time. 117036 BoardAct1007 4.934 4.934 4.934 4.934 98 -1 -1 +1180311 1181003 0 0 1 1 900 There's no point trying to work out unsolvable problems. 117034 BoardAct1005 5.3 5.3 5.3 5.3 97 -1 -1 +1180312 1181003 0 0 0 10002 -1 Yeah? 117047 BoardAct1003 3.334 3.334 3.334 3.334 1 -1 -1 +1180313 1181003 0 0 2 102 2 I'm glad you're okay... 117046 BoardAct1006 4.234 4.234 4.234 4.234 99 -1 -1 +1190301 1191003 0 0 0 10001 1 Do you think they even understand the concept of being scared? 118014 BoardAct0201 6 6 6 6 1 -1 -1 1|2 +1190302 1191003 0 0 0 10001 1 Oh, don't worry. We 9S models are the best around, you know. Though I suppose we're not exactly known for our modesty. 118016 BoardAct0202 11.834 11.834 11.834 11.834 1 -1 -1 1|2 +1190303 1191003 0 0 0 10001 1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|2 +1190304 1191003 0 0 0 120 -1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|2 +1190305 1191003 0 0 0 2 -1 Why are you talking to me like I'm a child? 118023 BoardAct1001 5.5 5.5 5.5 5.5 1 -1 -1 +1190306 1191003 0 0 0 10001 3 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 +1190307 1191003 0 0 0 10001 4 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 +1190308 1191003 0 0 0 10001 5 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 +1190309 1191003 0 0 1 101 10 Hm? What's up? 118038 BoardAct1004 2.733 2.733 2.733 2.733 96 -1 -1 +1190310 1191003 0 0 1 111 3600 Try not to act so recklessly, all right? 118036 BoardAct1007 6.067 6.067 6.067 6.067 98 -1 -1 +1190311 1191003 0 0 1 1 900 Uh, hellooo? Go ahead and adjust your settings so you can hear me, all right? 118032 BoardAct1005 8.167 8.167 8.167 8.167 97 -1 -1 +1190312 1191003 0 0 0 10002 -1 There's gotta be an easier way, right? 118046 BoardAct1003 2.667 2.667 2.667 2.667 1 -1 -1 +1190313 1191003 0 0 2 102 2 I take it you hate me, huh? 118043 BoardAct1006 5.167 5.167 5.167 5.167 99 -1 -1 +1200301 1201003 0 0 0 10001 1 My intention is to beat the hell out of every god damn machine I can find! Is that enough for you?! 119011 BoardAct0201 8.167 8.167 8.167 8.167 1 -1 -1 1|2 +1200302 1201003 0 0 0 10001 1 Some records on old humans... Damn it, this is useless. There's too many of them. 119013 BoardAct0202 6.667 6.667 6.667 6.667 1 -1 -1 1|2 +1200303 1201003 0 0 0 10001 1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|2 +1200304 1201003 0 0 0 120 -1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|2 +1200305 1201003 0 0 0 2 -1 Then I'll accept it. 119022 BoardAct1001 3 3 3 3 1 -1 -1 +1200306 1201003 0 0 0 10001 3 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 +1200307 1201003 0 0 0 10001 4 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 +1200308 1201003 0 0 0 10001 5 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 +1200309 1201003 0 0 1 101 10 Look, just stay out of my way. 119031 BoardAct1004 4.267 4.267 4.267 4.267 96 -1 -1 +1200310 1201003 0 0 1 111 3600 What's this guy like? 119029 BoardAct1007 4.667 4.667 4.667 4.667 98 -1 -1 +1200311 1201003 0 0 1 1 900 Well, aren't you helpful... 119026 BoardAct1005 3.167 3.167 3.167 3.167 97 -1 -1 +1200312 1201003 0 0 0 10002 -1 What the hell are you doing?! 119034 BoardAct1003 3.167 3.167 3.167 3.167 1 -1 -1 +1200313 1201003 0 0 2 102 2 Hey! Are you okay? 119033 BoardAct1006 4.4 4.4 4.4 4.4 99 -1 -1 +1210201 1211002 0 0 0 10001 1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|2 +1210202 1211002 0 0 0 10001 1 Here we are again, Commandant. Well, when is it you say? It was when I went to bed last night... Captain, stop knocking! It was a dream, a dream! 122017 BoardAct0202 18.473 16.667 16.667 16.718 1 -1 -1 1|2 +1210203 1211002 0 0 0 10001 1 Here you are... How weird that I don't wanna close my eyes. 122023 BoardAct0203 16 16 16 16.068 1 -1 -1 1|2 +1210204 1211002 0 0 0 120 -1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|2 +1210205 1211002 0 0 0 2 -1 Here's my gift for you in return. Well, it's tall and big, tell me you see it. (Referring to himself) 122097 BoardAct1001 12.934 12.934 12.934 12.934 1 -1 -1 +1210206 1211002 0 0 0 10001 3 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 +1210207 1211002 0 0 0 10001 4 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 +1210208 1211002 0 0 0 10001 5 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 +1210209 1211002 0 0 1 101 10 Good morning, good afternoon, good night... One of them has got to be right. 122048 BoardAct1004 12.067 12.067 12.067 12.067 96 -1 -1 +1210210 1211002 0 0 1 111 3600 It's mandatory sleeping time, good night. 122043 BoardAct1007 7.334 7.334 7.334 7.383 98 -1 -1 +1210211 1211002 0 0 1 1 900 A new discovery. It's an effective way to rest and charge by watching you in silence. 122040 BoardAct1005 12.234 12.234 12.234 12.234 97 -1 -1 +1210212 1211002 0 0 0 10002 -1 Commandant, have you ever heard of something as "waking up on the wrong side of the bed"? 122055 BoardAct1003 14.667 14.667 14.667 14.698 1 -1 -1 +1210213 1211002 0 0 2 102 2 It's weird how much it bothers me that I could only dream about you. 122054 BoardAct1006 7.334 7.334 7.334 7.334 99 -1 -1 +1530301 1531003 0 0 0 10001 1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|2 +1530302 1531003 0 0 0 10001 1 I had a long nightmare, wandering in solitude till I forgot what I was like at the beginning. Later I saw the light and followed it for quite a while, then I saw you. 121017 BoardAct0202 23.334 23.334 23.334 23.359 1 -1 -1 1|2 +1530303 1531003 0 0 0 10001 1 I can't picture the world after the war is over. But I can see the smile in your face in that peaceful world. I guess it's all I've been fighting for so far. 121023 BoardAct0203 29.2 29.2 29.2 29.2 1 -1 -1 1|2 +1530304 1531003 0 0 0 120 -1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|2 +1530305 1531003 0 0 0 2 -1 If it's an iris, could you pin it to my sideburns? Yeah, above the hairband. 121095 BoardAct1001 10.667 10.667 10.667 10.727 1 -1 -1 +1530306 1531003 0 0 0 10001 3 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 +1530307 1531003 0 0 0 10001 4 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 +1530308 1531003 0 0 0 10001 5 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 +1530309 1531003 0 0 1 101 10 The iris is stunning today, please take a look at her. 121053 BoardAct1004 9.334 9.334 9.334 9.357 96 -1 -1 +1530310 1531003 0 0 1 111 3600 Come and rest on my lap. Well, just like this, quietly... (Sound fading) 121045 BoardAct1007 9.434 9.434 9.434 9.473 98 -1 -1 +1530311 1531003 0 0 1 1 900 Are you asleep?... In that case, I guess you wouldn't notice if I nestle in your embrace for a while, right? 121038 BoardAct1005 16.234 16.234 16.234 16.277 97 -1 -1 +1530312 1531003 0 0 0 10002 -1 Ah! (soft and urgent). Will you hold my hands? 121057 BoardAct1003 4.434 4.434 4.434 4.458 1 -1 -1 +1530313 1531003 0 0 2 102 2 Commandant... where are you? I don't want to... be here alone... 121054 BoardAct1006 11.034 11.034 11.034 11.034 99 -1 -1 +1220201 1221002 0 0 0 10001 1 Sniff... It's the real commandant... Buddy, do not attack. 124020 BoardAct0201 12.677 12.677 12.677 12.677 1 -1 -1 1|2 +1220202 1221002 0 0 0 10001 1 Is the institute a quiet place, too? Not really. But here... I can hear your heartbeats. Thump-thump... Thump-thump... 124022 BoardAct0202 19.133 19.133 19.133 19.133 1 -1 -1 1|2 +1220203 1221002 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|2 +1220204 1221002 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|2 +1220205 1221002 0 0 0 2 -1 Munch... I've heard from the terminal that biting someone's cheek is a way of showing gratitude... I shouldn't do that to everyone casually? ...What's "casually"? 124095 BoardAct1001 19.767 19.767 19.767 19.767 1 -1 -1 +1220206 1221002 0 0 0 10001 3 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 +1220207 1221002 0 0 0 10001 4 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 +1220208 1221002 0 0 0 10001 5 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 +1220209 1221002 0 0 1 101 10 Hmph, Gray Raven Commandant. 124048 BoardAct1004 6.3 6.3 6.3 6.339 96 -1 -1 +1220210 1221002 0 0 1 111 3600 There were 20 of me before I was born... but they were all scrapped because of malfunctions. Commandant... please don't break down. 124044 BoardAct1007 16.233 16.233 16.233 17.368 98 -1 -1 +1220211 1221002 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 124040 BoardAct1005 16.567 16.567 16.567 16.602 97 -1 -1 +1220212 1221002 0 0 0 10002 -1 Experiment error... Frame unresponsive... 124056 BoardAct1003 11.1 11.1 11.1 11.145 1 -1 -1 +1220213 1221002 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 124054 BoardAct1006 9.5 9.5 9.5 9.543 99 -1 -1 +1130301 1131003 0 0 0 10001 1 (Sniffs) It's the real commandant... Easy now, Buddy. 125017 BoardAct0201 20.667 20.667 20.667 20.667 1 -1 -1 1|2 +1130302 1131003 0 0 0 10001 1 Is the institute a quiet place too? Yep, but here... I can hear your heartbeats. Thump-thump... Thump-thump... 125018 BoardAct0202 20.6 20.6 20.6 20.6 1 -1 -1 1|2 +1130303 1131003 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|2 +1130304 1131003 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|2 +1130305 1131003 0 0 0 2 -1 ...Om! (Bites the player's face) I've heard from a machine that biting your cheek is a way of showing gratitude... I shouldn't do...? Why? 125031 BoardAct1001 13.1 13.1 13.1 13.1 1 -1 -1 +1130306 1131003 0 0 0 10001 3 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 +1130307 1131003 0 0 0 10001 4 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 +1130308 1131003 0 0 0 10001 5 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 +1130309 1131003 0 0 1 101 10 Whee, Commandant of the Gray Raven. 125053 BoardAct1004 19 19 19 19 96 -1 -1 +1130310 1131003 0 0 1 111 3600 There were 20 of me before I was born... But they were all scrapped because of malfunctions. Commandant... please don't break down. 125044 BoardAct1007 11.1 11.1 11.1 11.168 98 -1 -1 +1130311 1131003 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 125040 BoardAct1005 20.867 20.867 20.867 20.867 97 -1 -1 +1130312 1131003 0 0 0 10002 -1 Errors occurred during the experiment. Ad-adverse responses from the frame... 125056 BoardAct1003 6.333 6.333 6.333 6.333 1 -1 -1 +1130313 1131003 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 125054 BoardAct1006 7.567 7.567 7.567 7.592 99 -1 -1 +1540301 1541003 0 0 0 10001 1 I talk too much? Don't worry, I'll be more careful in the future. Hm... I feel like someone said that to me a long time ago too, but he's... What do you think happened to him? 126010 BoardAct0201 21.8 21.8 21.8 21.8 1 -1 -1 1|2 +1540302 1541003 0 0 0 10001 1 Hola, amigo! Haha, I've been wearing this mask for so long that it's not even a mask anymore. The phrases I used to say behind it just slip out naturally now. How would you treat a jester like me? 126015 BoardAct0202 19.934 19.934 19.934 19.934 1 -1 -1 1|2 +1540303 1541003 0 0 0 10001 1 If only we had met sooner... Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|2 +1540304 1541003 0 0 0 120 -1 If only we had met sooner... Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|2 +1540305 1541003 0 0 0 2 -1 Maybe I should reciprocate your passion by being more honest. The gifts I want are love, justice, and dreams... Hahaha, just kidding. I don't need those because I've already found a replacement for them. 126095 BoardAct1001 23.834 23.834 23.834 23.834 1 -1 -1 +1540306 1541003 0 0 0 10001 3 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 +1540307 1541003 0 0 0 10001 4 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 +1540308 1541003 0 0 0 10001 5 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 +1540309 1541003 0 0 1 101 10 Good morning. Looks like I won't be wasting away today since you're here. So, is there something you had in mind for us to achieve together? Yes, the two of us together. 126053 BoardAct1004 17 17 17 17 96 -1 -1 +1540310 1541003 0 0 1 111 3600 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you to sleep... 126045 BoardAct1007 24.034 24.034 24.034 24.034 98 -1 -1 +1540311 1541003 0 0 1 1 900 Aw, look at you sleep. If you knew that I was holding your hand right now, what would you do in your dreams? What excuses should I make when you wake up? Or perhaps, you would allow me to continue holding your hand...? 126040 BoardAct1005 29.667 29.667 29.667 29.667 97 -1 -1 +1540312 1541003 0 0 0 10002 -1 Oh, dear me! I seem to have tripped and fallen. Now my frame is going to stop functioning, and there's nothing I can do other than wait for you to help me... Stop being ridiculous? Sigh, I thought you were looking forward to scenarios like this. 126055 BoardAct1003 20.567 20.567 20.567 20.567 1 -1 -1 +1540313 1541003 0 0 2 102 2 Everything becomes stagnant and unreal when you're not around... Who would mind wasting time that isn't real? 126054 BoardAct1006 17.467 17.467 17.467 17.507 99 -1 -1 +1030401 1031004 0 0 0 10001 1 Lucia rarely brings this up, but she actually cares about what you say. Lee is sometimes very blunt, but he cares about you as much as I do. As long as you and everyone are safe and sound, everything I've done will be worth it. 127017 BoardAct0201 27.411 23.334 23.334 23.334 1 -1 -1 1|2 +1030402 1031004 0 0 0 10001 1 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you still at this moment is the fierce wish I had in my heart. 127019 BoardAct0202 19.874 19.334 19.334 19.334 1 -1 -1 1|2 +1030403 1031004 0 0 0 10001 1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|2 +1030404 1031004 0 0 0 120 -1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|2 +1030405 1031004 0 0 0 2 -1 Yeah. I love it. The scenery full of the vitality of life. It makes me wonder what Earth will be like with all life restored... and how it feels to stand with you in that future. 127097 BoardAct1001 19.334 19.334 19.334 19.365 1 -1 -1 +1030406 1031004 0 0 0 10001 3 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 +1030407 1031004 0 0 0 10001 4 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 +1030408 1031004 0 0 0 10001 5 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 +1030409 1031004 0 0 1 101 10 Please stay a little longer before "daybreak" arrives. 127050 BoardAct1004 10 10 10 10 96 -1 -1 +1030410 1031004 0 0 1 111 3600 Sorry... You must be exhausted because I'm not good enough to share the burden. 127043 BoardAct1007 10.592 10 10 10 98 -1 -1 +1030411 1031004 0 0 1 1 900 Now that you're asleep, it should be fine if I get closer... Wah! Commandant...! Have you been awake all this time? 127039 BoardAct1005 15.093 13.834 13.834 13.834 97 -1 -1 +1030412 1031004 0 0 0 10002 -1 Emergency? Is it a prank, Commandant? 127055 BoardAct1003 12.267 12.267 12.267 12.267 1 -1 -1 +1030413 1031004 0 0 2 102 2 Long time no see, Commandant. All the nightmares came back here again while you were away. But I could only wait for you like the day you fell asleep... If possible, could you promise me that you won't leave me for so long? 127054 BoardAct1006 30.047 24.667 25.08 25.08 99 -1 -1 +1530401 1531004 0 0 0 10001 1 Lives are fated to be imperfect. I have stopped sighing or weeping for the mournful past. 128010 BoardAct0201 11 11 11 11.029 1 -1 -1 1|2 +1530402 1531004 0 0 0 10001 1 If there is an end to this war, what would you like to see? Farmlands, riverbanks, groves, seashore... We can go visit all the places we have yet to see together. 128019 BoardAct0202 27.667 27.667 27.667 27.667 1 -1 -1 1|2 +1530403 1531004 0 0 0 10001 1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|2 +1530404 1531004 0 0 0 120 -1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|2 +1530405 1531004 0 0 0 2 -1 Can you hear it? The echoing waves in my M.I.N.D... The more I touch you, the louder it is... the more wonderful it sounds. 128095 BoardAct1001 15 15 15 15 1 -1 -1 +1530406 1531004 0 0 0 10001 3 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 +1530407 1531004 0 0 0 10001 4 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 +1530408 1531004 0 0 0 10001 5 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 +1530409 1531004 0 0 1 101 10 Hmm-hmm... (Interrupted while humming/thinking, surprised) Oh, Conductor, my apologies. I was coming up with a new melody... Right, I was hoping that... you'd listen to it later. 128051 BoardAct1004 19.134 19.134 19.134 19.134 96 -1 -1 +1530410 1531004 0 0 1 111 3600 Let me wish you a good night. Good night, good night. As sweet repose and rest come to thy heart, as that within my breast. 128045 BoardAct1007 19 19 19 19 98 -1 -1 +1530411 1531004 0 0 1 1 900 Sleep. I'm by your side. May sleep dwell upon thine eyes, peace in thy breast... 128039 BoardAct1005 16 16 16 16.044 97 -1 -1 +1530412 1531004 0 0 0 10002 -1 A storm is coming. Please hold on to me... 128057 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 +1530413 1531004 0 0 2 102 2 Conductor... Conductor... I can finally hear your voice. Please don't leave me alone in the silence... 128054 BoardAct1006 19 19 19 19 99 -1 -1 +1550301 1551003 0 0 0 10001 1 Now I'm getting the hang of this job, even the maths that I used to hate so much... Oops, sorry, guess I was talking big... 129013 BoardAct0201 13.434 13.434 13.434 13.434 1 -1 -1 1|2 +1550302 1551003 0 0 0 10001 1 Commandant, let me know if you need anything, okay? I'm confident with my strength. 129014 BoardAct0202 9.756 9.667 9.667 9.667 1 -1 -1 1|2 +1550303 1551003 0 0 0 10001 1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|2 +1550304 1551003 0 0 0 120 -1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|2 +1550305 1551003 0 0 0 2 -1 I'll keep it safe... Shall I put it in a box made of fine rosewood? I'm just kidding... Well... I can't afford it... 129035 BoardAct1001 12.56 11.834 11.834 11.834 1 -1 -1 +1550306 1551003 0 0 0 10001 3 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 +1550307 1551003 0 0 0 10001 4 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 +1550308 1551003 0 0 0 10001 5 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 +1550309 1551003 0 0 1 101 10 Commandant, come and sit down over here! Ta-dah! Today is my 100th day as a secretary and we're going to have a special sale event to celebrate this big day! Commandant, just sit here and relax. Leave all the work to me... Huh? It's the wrong date?! Uh... It doesn't matter. Every day I'm here with you is a day to celebrate, right? 129053 BoardAct1004 34.255 30.667 30.667 30.667 96 -1 -1 +1550310 1551003 0 0 1 111 3600 This toy is an animal called a panda. I know it's cute... but Commandant, your eye circles are almost as dark as a panda's! Please take a break now! 129043 BoardAct1007 17.708 13.167 13.167 13.167 98 -1 -1 +1550311 1551003 0 0 1 1 900 Commandant, look at this... Commandant? Ahem... Comm—an—dant! 129036 BoardAct1005 17 17 17 17 97 -1 -1 +1550312 1551003 0 0 0 10002 -1 Commandant! Look at me! Do I look like a seaweed swimming in the sea? 129055 BoardAct1003 9.033 9 9 9.009 1 -1 -1 +1550313 1551003 0 0 2 102 2 Commandant, I was helping you protect everything here while you were away. No one is allowed to touch these things. 129054 BoardAct1006 9.183 8.667 8.667 8.707 99 -1 -1 +1050401 1051004 0 0 0 10001 1 Look, Commandant! There's a star that is particularly bright. Do you think there will be other human beings on it? Maybe there is another commandant secretly looking at Nanami, just like you. 130022 BoardAct0201 20 20 20 20 1 -1 -1 1|2 +1050402 1051004 0 0 0 10001 1 Commandant, do you know the ultimate answer to the universe? Pfff, wrong! It's 73, NA-NA-MI! 130015 BoardAct0202 13.334 13.334 13.334 13.334 1 -1 -1 1|2 +1050403 1051004 0 0 0 10001 1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|2 +1050404 1051004 0 0 0 120 -1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|2 +1050405 1051004 0 0 0 2 -1 I have received enough gifts that I can cherish as "memories." Now it's my turn to give "future" to everybody in return... 130097 BoardAct1001 16.334 16.334 16.334 16.334 1 -1 -1 +1050406 1051004 0 0 0 10001 3 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 +1050407 1051004 0 0 0 10001 4 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 +1050408 1051004 0 0 0 10001 5 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 +1050409 1051004 0 0 1 101 10 GOOD! MORNING! COMMANDANT! Watanabe told me that nothing is more stimulating than shouting in the morning! Do you want to join me, Commandant? 130050 BoardAct1004 17.167 17.167 17.167 17.167 96 -1 -1 +1050410 1051004 0 0 1 111 3600 Come on, take a break and look at Nanami! I'm a lot more fun than your work! 130045 BoardAct1007 12.667 12.667 12.667 12.678 98 -1 -1 +1050411 1051004 0 0 1 1 900 Commandant! I'm going to get angry if you keep ignoring me! Hmph—! 130039 BoardAct1005 13.067 13.067 13.067 13.067 97 -1 -1 +1050412 1051004 0 0 0 10002 -1 If I pass out, you have to carry me back! 130056 BoardAct1003 12.667 12.667 12.667 12.667 1 -1 -1 +1050413 1051004 0 0 2 102 2 Don't you ever forget me, Commandant. 130054 BoardAct1006 16 16 16 16 99 -1 -1 +1050414 1051004 0 0 0 10001 -1 Nanami, Nanami, powerful Nanami! Nanami, Nanami, invincible Nanami! (Singing a self composed song, out of tune) 130109 BoardAct0204 14.567 14.567 14.567 14.567 1 -1 -1 1|2 +1560301 1561003 0 0 0 10001 1 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. 131012 BoardAct0201 24 24 24 24 1 -1 -1 1|2 +1560302 1561003 0 0 0 10001 1 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? 131018 BoardAct0202 30.1 30.1 30.1 30.1 1 -1 -1 1|2 +1560303 1561003 0 0 0 10001 1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|2 +1560304 1561003 0 0 0 120 -1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|2 +1560305 1561003 0 0 0 2 -1 Emotional logic error. Self-test invalid. Question... What would humans call this strange feeling? 131035 BoardAct1001 15.5 15.5 15.5 17.113 1 -1 -1 +1560306 1561003 0 0 0 10001 3 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 +1560307 1561003 0 0 0 10001 4 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 +1560308 1561003 0 0 0 10001 5 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 +1560309 1561003 0 0 1 101 10 I'm here waiting for you today, and I will still be waiting tomorrow. Such repetitious tasks are supposed to be consistent and accurate, but I am attempting to cause errors in them, so each time we meet can be different. Is our encounter today special to you? 131052 BoardAct1004 33.633 33.633 33.633 33.633 96 -1 -1 +1560310 1561003 0 0 1 111 3600 Abnormal brain hormone level detected in Commandant. Immediate hibernation is recommended... N-no... Hmm... Please come this way... It's time for bed. 131045 BoardAct1007 23.834 23.834 23.834 23.834 98 -1 -1 +1560311 1561003 0 0 1 1 900 Commandant has fallen asleep in an inconducive environment and must be relocated. According to the manual, I need to lift the head before moving the arms... Commandant, why did you suddenly terminate your sleep...? Why are you running away? 131038 BoardAct1005 29.3 29.3 29.3 29.3 97 -1 -1 +1560312 1561003 0 0 0 10002 -1 The equal exchange of benefits is crucial in human interactions. Your action suggests that you desire to be treated in the same way. One moment please, I am loading data related to astronaut training programs... Commandant has escaped my vision. Data loading terminated. 131057 BoardAct1003 28.2 28.2 28.2 28.2 1 -1 -1 +1560313 1561003 0 0 2 102 2 You... have returned. The duration of your absence has exceeded my forecasted value by 2.718... No, more than that. Could you please advise as to why my forecast was inaccurate...? Please tell me. 131054 BoardAct1006 36.667 36.667 36.667 36.667 99 -1 -1 +1070401 1071004 0 0 0 10001 1 I have moved on from the little conflict with Lucia. Now I only focus on improving my own strength... Huh? I'm afraid of losing to her? No way! Where's Lucia? Get her over here now! 132017 BoardAct0201 17.334 17.334 17.334 17.334 1 -1 -1 1|2 +1070402 1071004 0 0 0 10001 1 Sigh, give me a break. Why are you always coming to me... Where are you going? Don't you dare ask anyone else! 132019 BoardAct0202 15.0034 15.0034 15.0034 15.023 1 -1 -1 1|2 +1070403 1071004 0 0 0 10001 1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|2 +1070404 1071004 0 0 0 120 -1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|2 +1070405 1071004 0 0 0 2 -1 When you go back to the lounge, remember to check the drawer on your left. Right, the second one from the top. Don't you ever forget! Promise me! 132097 BoardAct1001 17.2 17.2 17.2 17.2 1 -1 -1 +1070406 1071004 0 0 0 10001 3 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 +1070407 1071004 0 0 0 10001 4 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 +1070408 1071004 0 0 0 10001 5 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 +1070409 1071004 0 0 1 101 10 Technicians are crucial even on a battlefield, so I don't need to remind you who you should stay with... Do you really get it? 132051 BoardAct1004 15.667 15.667 15.667 15.667 96 -1 -1 +1070410 1071004 0 0 1 111 3600 (Unemotional) Chronic fatigue can cause the patient to look pale, lose hair and grow wrinkles... What am I reading? Here, let me translate for you: go take a break, fool! 132043 BoardAct1007 24.834 24.834 24.834 24.834 98 -1 -1 +1070411 1071004 0 0 1 1 900 (Humming a cheerful melody) Hmm-hmm-hmm! This sleeping face is quite fascinating... (Short pause) Whoa! How can you suddenly open your eyes while you sleep! Close them now! 132040 BoardAct1005 17.667 17.667 17.667 17.667 97 -1 -1 +1070412 1071004 0 0 0 10002 -1 Useless! It won't work on me now. 132055 BoardAct1003 10.6 10.6 10.6 10.634 1 -1 -1 +1070413 1071004 0 0 2 102 2 (Slightly reprimanding) You're back. Oh, I forgot to remind you that I set up 26 additional minefields nearby because of the poor defense system here. (Relaxed tone) Relax, they're magnetic. Humans won't trigger them. 132054 BoardAct1006 20.867 20.867 20.867 20.867 99 -1 -1 +1570301 1571003 0 0 0 10001 1 Recently, I always end up walking to the WGAA while taking a stroll. This kind of association appears on the Earth when we finally have peace, right? Will art lovers be able to make a living with their paintbrushes? ...I see. That's great. 133014 BoardAct0201 27.1 27.1 27.1 27.1 1 -1 -1 1|2 +1570302 1571003 0 0 0 10001 1 What do you think of the monument that commemorates the victims on the square? Um... Me? I think... anyone who can struggle to survive in this time is also great. I have witnessed too many deaths... That's why I think living itself is already a remarkable achievement. 133020 BoardAct0202 24.834 24.834 24.834 24.834 1 -1 -1 1|2 +1570303 1571003 0 0 0 10001 1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|2 +1570304 1571003 0 0 0 120 -1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|2 +1570305 1571003 0 0 0 2 -1 Will you turn me down... if I say I want to be one step closer to you? 133095 BoardAct1001 11.667 11.667 11.667 11.667 1 -1 -1 +1570306 1571003 0 0 0 10001 3 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 +1570307 1571003 0 0 0 10001 4 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 +1570308 1571003 0 0 0 10001 5 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 +1570309 1571003 0 0 1 101 10 Welcome back, Commandant. I've been waiting for you. 133051 BoardAct1004 10 10 10 10 96 -1 -1 +1570310 1571003 0 0 1 111 3600 Wait, let me see your eyes. Hmm... Open your mouth, please? When did you sleep last night? You're just... 133044 BoardAct1007 18.667 18.667 18.667 18.667 98 -1 -1 +1570311 1571003 0 0 1 1 900 I wonder whether you are asleep or are doing something else... But I enjoy looking at your back just like this. 133038 BoardAct1005 13.334 13.334 13.334 13.334 97 -1 -1 +1570312 1571003 0 0 0 10002 -1 What?! You alright? Did you fall? 133055 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 +1570313 1571003 0 0 2 102 2 It's been a long time. Did you sleep in? Dreamed about an ordinary, peaceful world? If you found happiness in that world... I too wish it could last longer. It's okay, I will be right here waiting for you until you are back. 133054 BoardAct1006 26.667 26.667 26.667 26.667 99 -1 -1 +1040401 1041004 0 0 0 10001 1 Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." 134014 BoardAct0201 11.667 11.667 11.667 11.667 1 -1 -1 1|2 +1040402 1041004 0 0 0 10001 1 If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. 134020 BoardAct0202 24.5 24.5 24.5 24.5 1 -1 -1 1|2 +1040403 1041004 0 0 0 10001 1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|2 +1040404 1041004 0 0 0 120 -1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|2 +1040405 1041004 0 0 0 2 -1 What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. 134033 BoardAct1001 19.334 19.334 19.334 19.334 1 -1 -1 +1040406 1041004 0 0 0 10001 3 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 +1040407 1041004 0 0 0 10001 4 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 +1040408 1041004 0 0 0 10001 5 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 +1040409 1041004 0 0 1 101 10 My Command... (Anxiously clears throat when realizing she isn't addressing the commandant in a respectful manner) Commandant! Please forgive my rudeness. I didn't realize you were already here. 134051 BoardAct1004 21 21 21 21 96 -1 -1 +1040410 1041004 0 0 1 111 3600 You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. 134042 BoardAct1007 17.167 17.167 17.167 17.167 98 -1 -1 +1040411 1041004 0 0 1 1 900 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. 134039 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 +1040412 1041004 0 0 0 10002 -1 Danger...! Commandant, stand next to me—Hmph (realizes it was just a trick)... (Slightly ashamed for her own behavior, while debating whether she should criticize Commandant's action) Forget about it... 134057 BoardAct1003 22.334 22.334 22.334 22.334 1 -1 -1 +1040413 1041004 0 0 2 102 2 You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. 134054 BoardAct1006 17 17 17 17 99 -1 -1 +1040414 1041004 0 0 0 812036 10001 1 This is where I was abandoned after birth, and where the dream ended. Now, the flowers and the sunshine have given me new memories about this place. When you are here, I always wish that... time could stop at this moment, making the one I care stay here, in this moment. 134115 BoardAct10021 46.734 46.734 46.734 46.734 1 -1 -1 1|2 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Bianka/BiankaBoardAct10021.prefab 1 1 0 1 +1040415 1041004 0 0 0 812034 101 10 I saw the dream weaved by those remaining data again when you were not here. The ending was changing gradually. Sometimes, it didn't end in the church. Sometimes, the enemy was not the defectors... The only thing that never changed... was our encounter. Perhaps it's no longer part of the simulation but a wish in my heart. 134116 BoardAct10022 40.934 40.934 40.934 40.934 96 -1 -1 +1230201 1231002 0 0 0 10001 1 Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? 135015 BoardAct0201 17.667 17.667 17.667 17.667 1 -1 -1 1|2 +1230202 1231002 0 0 0 10001 1 Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... 135019 BoardAct0202 40.167 40.167 40.167 40.167 1 -1 -1 1|2 +1230203 1231002 0 0 0 10001 1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|2 +1230204 1231002 0 0 0 120 -1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|2 +1230205 1231002 0 0 0 2 -1 The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? 135033 BoardAct1001 14.234 14.234 14.234 14.234 1 -1 -1 +1230206 1231002 0 0 0 10001 3 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 +1230207 1231002 0 0 0 10001 4 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 +1230208 1231002 0 0 0 10001 5 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 +1230209 1231002 0 0 1 101 10 Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. 135051 BoardAct1004 22.334 22.334 22.334 22.334 96 -1 -1 +1230210 1231002 0 0 1 111 3600 Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? 135044 BoardAct1007 34.667 34.667 34.667 34.667 98 -1 -1 +1230211 1231002 0 0 1 1 900 Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? 135040 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 +1230212 1231002 0 0 0 10002 -1 ...? Do you want Bambinata to dance for you? 135055 BoardAct1003 17.667 17.667 17.667 17.667 1 -1 -1 +1230213 1231002 0 0 2 102 2 Did you leave Bambinata here because... Bambinata is no longer of use? 135054 BoardAct1006 15.667 15.667 15.667 15.667 99 -1 -1 +1010401 1011004 0 0 0 10001 1 Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. 136013 BoardAct0201 21.334 21.334 21.334 21.334 1 -1 -1 1|2 +1010402 1011004 0 0 0 10001 1 I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? 136018 BoardAct0202 29 29 29 29 1 -1 -1 1|2 +1010403 1011004 0 0 0 10001 1 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. 136020 BoardAct0203 34.334 34.334 34.334 34.334 1 -1 -1 1|2 +1010404 1011004 0 0 0 120 -1 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. 136020 BoardAct0203 34.334 34.334 34.334 34.334 1 -1 -1 1|2 +1010405 1011004 0 0 0 2 -1 Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. 136035 BoardAct1001 20.667 20.667 20.667 20.667 1 -1 -1 +1010406 1011004 0 0 0 10001 3 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 +1010407 1011004 0 0 0 10001 4 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 +1010408 1011004 0 0 0 10001 5 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 +1010409 1011004 0 0 1 101 10 You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? 136050 BoardAct1004 18.667 18.667 18.667 18.667 96 -1 -1 +1010410 1011004 0 0 1 111 3600 Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. 136044 BoardAct1007 18.734 18.734 18.734 18.734 98 -1 -1 +1010411 1011004 0 0 1 1 900 Commandant, Commandant! (Anxiously) ... (Relaxes after checking in, feeling resigned) You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. (Sighs, making the sounds of bending down and lifting the commandant) You feel even lighter now... How much work have you taken? 136040 BoardAct1005 33.334 33.334 33.334 33.334 97 -1 -1 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1005.prefab 1 1 0 1 +1010412 1011004 0 0 0 10002 -1 (Gasps as he cannot steady himself from the shaking) Urgh! Commandant! (Slightly nervous) ...(Smiles wryly after realizing the commandant is responsible) You never get bored of this, do you? 136056 BoardAct1003 18 18 18 18 1 -1 -1 +1010413 1011004 0 0 2 102 2 It's been a while. Where have you been? (Feels a little anxious at first, but he soon calms down) If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. 136054 BoardAct1006 22.834 22.834 22.834 22.834 99 -1 -1 +1090301 1091003 0 0 0 10001 1 Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! 137014 BoardAct0201 14.334 14.334 14.334 14.334 1 -1 -1 1|2 +1090302 1091003 0 0 0 10001 1 What would I be doing if I hadn't taken up painting? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! 137020 BoardAct0202 30.5 30.5 30.5 30.5 1 -1 -1 1|2 +1090303 1091003 0 0 0 10001 1 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137023 BoardAct0203 28.534 28.534 28.534 28.534 1 -1 -1 1|2 +1090304 1091003 0 0 0 120 -1 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137023 BoardAct0203 28.534 28.534 28.534 28.534 1 -1 -1 1|2 +1090305 1091003 0 0 0 2 -1 How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! 137033 BoardAct1001 16.167 16.167 16.167 16.167 1 -1 -1 +1090306 1091003 0 0 0 10001 3 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 +1090307 1091003 0 0 0 10001 4 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 +1090308 1091003 0 0 0 10001 5 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 +1090309 1091003 0 0 1 101 10 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see a difference? Commandant, never say that to a lady. 137050 BoardAct1004 18.5 18.5 18.5 18.5 96 -1 -1 +1090310 1091003 0 0 1 111 3600 Fweet-fweet—! (Whistling sound) Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! 137042 BoardAct1007 10.5 10.5 10.5 10.5 98 -1 -1 +1090311 1091003 0 0 1 1 900 Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. 137039 BoardAct1005 27.334 27.334 27.334 27.334 97 -1 -1 +1090312 1091003 0 0 0 10002 -1 No! The paints... Spilled all over the canvas... (Heavy breathing. Tightens fists) COM—MAN—DANT?! (Forces a smile) 137057 BoardAct1003 16.167 16.167 16.167 16.167 1 -1 -1 +1090313 1091003 0 0 2 102 2 Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. 137054 BoardAct1006 18.834 18.834 18.834 18.834 99 -1 -1 +1020501 1021005 0 0 0 10001 1 You're keeping an eye on my left hand. Do you want to know what would happen if I untie it? I can show you if you want to level this place to the ground... Never mind. There's always next time. 138009 BoardAct0201 16.867 16.867 16.867 16.867 1 -1 -1 1|2 +1020502 1021005 0 0 0 10001 1 The secret of the Ascension-Network? Don't mind it too much. You won't find the path you've chosen there. I'll show you the consequence of your choices soon enough. But perhaps we are not so different after all...(Laughs) I meant the two of us—you and me, not Ascendants and Babylonia. 138016 BoardAct0202 38 38 38 38 1 -1 -1 1|2 +1020503 1021005 0 0 0 10001 1 If you're tired, give up everything and go away. Leave it all to me, whether you live, die by my hand, or just wander off... But... never surrender to me. 138021 BoardAct0203 28.2 28.2 28.2 28.2 1 -1 -1 1|2 +1020504 1021005 0 0 0 120 -1 If you're tired, give up everything and go away. Leave it all to me, whether you live, die by my hand, or just wander off... But... never surrender to me. 138021 BoardAct0203 28.2 28.2 28.2 28.2 1 -1 -1 1|2 +1020505 1021005 0 0 0 2 -1 I'm tired of this. When will you give me your most valuable thing... (Slightly speechless) Stop getting so close... (Slightly menacing) If you're no longer afraid of me, then let me get closer to you too... Hah, now you're running away? 138099 BoardAct1001 24.334 24.334 24.334 24.334 1 -1 -1 +1020506 1021005 0 0 0 10001 3 Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. 138060 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 +1020507 1021005 0 0 0 10001 4 Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. 138060 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 +1020508 1021005 0 0 0 10001 5 Hah, your petty tricks... I'm simply restraining my power right now. Don't think for a moment that you're getting stronger. 138060 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 +1020509 1021005 0 0 1 101 10 I never look up at the sky, even when this planet is scarred beyond recognition. I was born here, and my path forward is paved here. If you want to walk with me... then let's go. 138051 BoardAct1004 24.334 24.334 24.334 24.334 96 -1 -1 +1020510 1021005 0 0 1 111 3600 Sleep if you're tired. If you're brave enough to be in a room with an Ascendant, why would you be afraid of being reprimanded for slacking? Relax. No one will know what happens in this room apart from you and me. 138045 BoardAct1007 39.334 39.334 39.334 39.334 98 -1 -1 +1020511 1021005 0 0 1 1 900 If you're falling asleep, let me tell you a bedtime story—you won't be able to sleep after you hear it. Stop asking me why, unless you're not sleepy in the first place? 138038 BoardAct1005 26 26 26 26 97 -1 -1 +1020512 1021005 0 0 0 10002 -1 You're like a struggling caged bird, smashing and shaking your prison. 138056 BoardAct1003 12.167 12.167 12.167 12.167 1 -1 -1 +1020513 1021005 0 0 2 102 2 It's been a while. Perhaps I should put you on a leash in case you leave without a word... I'm kidding. No matter where you are, I'll still have my eyes on you. I won't let my most dangerous enemy out of my sight. I hope you're smart enough to do the same. 138054 BoardAct1006 28 28 28 28 99 -1 -1 diff --git a/Resources/table/client/signin/SignCard.tsv b/Resources/table/client/signin/SignCard.tsv index 0f577959..0e81eea7 100644 --- a/Resources/table/client/signin/SignCard.tsv +++ b/Resources/table/client/signin/SignCard.tsv @@ -1,4 +1,4 @@ Id Name PrefabPath FullScreenBg BtnBg CanBuyDay Description Param[1] Param[2] -1 Monthly Pass A Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMonthlyPass.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMonthlyPass.png 30 1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately. 2 83028 +1 Monthly Pass A Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMonthlyPass.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMonthlyPass.png 30 1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately. 2 83028 2 Season 2 Monthly Pass Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png 60 Test Discount Pack [Test Only] 0 0 -3 Monthly Pass C Assets/Product/Ui/ComponentPrefab/Sign/SignCard1.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMonthlyPass.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMonthlyPassC.png 30 1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately. 2 90032 +3 Monthly Pass C Assets/Product/Ui/ComponentPrefab/Sign/SignCard1.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMonthlyPass.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMonthlyPassC.png 30 1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately. 2 90032 diff --git a/Resources/table/client/signin/SubRound.tsv b/Resources/table/client/signin/SubRound.tsv index 6cfe74e3..b416dccc 100644 --- a/Resources/table/client/signin/SubRound.tsv +++ b/Resources/table/client/signin/SubRound.tsv @@ -49,6 +49,9 @@ Id SubRoundDays[1] SubRoundName[1] SubRoundIcon[1] SubRoundDays[2] SubRoundName[ 1047 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. 1048 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. 1049 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1050 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1051 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1052 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. 1000002 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Login everyday to claim the sign-in reward.\nYou can get generous rewards such as R&D Tickets, Enhance Materials, etc. 1100003 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Login everyday to claim the sign-in reward.\nClaim Black Cards by signing in for 7 days in total.\nWish all of you a happy Valentine's Day!!! 1200001 7 Xmas Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png 毎日ログインする度に報酬が手に入る。\n累計8日ログインすればスペシャルアイコンを獲得できる。 diff --git a/Resources/table/client/signin/Welfare.tsv b/Resources/table/client/signin/Welfare.tsv index 5be72340..d1cadaf0 100644 --- a/Resources/table/client/signin/Welfare.tsv +++ b/Resources/table/client/signin/Welfare.tsv @@ -48,6 +48,9 @@ Id FunctionType SubConfigId Sort 47 9 3 48 2 47 2 49 2 48 2 +50 2 49 2 +51 2 50 2 +52 2 51 2 1000002 2 1000002 13 1100003 2 1100003 12 1200001 2 1200001 12 diff --git a/Resources/table/client/signin/summersignin/SummerMessage.tsv b/Resources/table/client/signin/summersignin/SummerMessage.tsv index 19fe1c26..64e2ee82 100644 --- a/Resources/table/client/signin/summersignin/SummerMessage.tsv +++ b/Resources/table/client/signin/summersignin/SummerMessage.tsv @@ -14,12 +14,12 @@ Id Message CharacterHead[1] CharacterHead[2] CharacterHead[3] CharacterHead[4] C 113 Did you enjoy the show, Commandant? It really feels good to forget everything and enjoy the sea from time to time, doesn't it? Assets/Product/Texture/Image/Role/RoleHeadLuolanQnew.png Roland Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName13.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName13.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Roland Basic Character 114 When our squad was having a beach volleyball game, Lillian accidentally slammed the ball into Captain Palma's face. The anger in her eyes was... Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png Noan Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName14.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName14.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Dark Aries Arrival Target Character 201 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName18.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName18.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Gray Raven Themed Event / Fate Themed Construct Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLucia.png It's been another year already. With you alongside us, the Gray Ravens will keep on striving toward a new future. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLiv.png Another year that we've spent together has passed. I hope I can leave an anniversary message to you in each of the following years, Commandant. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLee.png It's good to see the Gray Raven, even after moving on to another new logbook, is still whole with everyone sticking together. -202 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName19.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName19.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Strike Hawk Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInChrome.png Thanks to you, the past year was deeply fulfilling for me. Let's strive for more in the new year, too! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInKamui.png I've just unlocked a trophy for spending a year with you, Commandant. Can't wait to earn even more trophies in the new year! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInWanshi.png It was a truly hectic year, wasn't it? Don't push yourself too hard, y'know. Watch over your sleep time, quality, hideout... Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInCamu.png No matter how many years have passed, there's only one thing I can do for you and them—destroy everything that gets in the way. +202 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName19.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName19.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Strike Hawk Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInChrome.png It has been a year brimming with cherished memories, Commandant. Let's continue this journey together in the times that lie ahead. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInKamui.png I've just unlocked a trophy for spending a year with you, Commandant. Can't wait to earn even more trophies in the new year! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInWanshi.png It was a truly hectic year, wasn't it? Don't push yourself too hard, y'know. Watch over your sleep time, quality, hideout... Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInCamu.png No matter how many years have passed, there's only one thing I can do for you and them—destroy everything that gets in the way. 203 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName23.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName23.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Ascendant Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLuna.png A year has passed, which means I've already observed you for a whole year... That said, time itself has no meaning to me. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInAlpha.png The only thing that matters is not how long we've been together, but what we want to achieve together. Hope you can find it to sustain our relationship. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInRoland.png A year's plays have ended. I wonder what plays are in store for the new year. How about you, Commandant? Want some... surprise? 204 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName28.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName28.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Engineering Force Arrival Target / Fate Arrival Target Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInKarenina.png This is specifically for you, so you gotta come over and say your thank you in person, got it? 205 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName21.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName21.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png World Government Association of Art Themed Event / Fate Themed Construct Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInAyla.png To commemorate our anniversary, I've drawn a portrait of you. What do you say we take a look at it together in my art studio? Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInSelena.png Even though I'm not here with you, I wish the wind of fortune will blow behind your sails, Commandant. 206 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName20.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName20.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Church of Machina Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInNanami.png Congratulations on getting my anniversary message, Commandant! Collect six more and you'll be able to summon Nanami! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInHaicma.png In return for your companionship over the past year, I shall accompany you through the new year. A reasonable exchange indeed. -207 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName27.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName27.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Purifying Force Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInBianca.png I must say over the past year, you often pushed yourself too much. Please remember I'm here for you whenever things stress you out. +207 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName27.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName27.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Purifying Force Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInBianca.png I must say over the past year, you often pushed yourself too much, Commandant. Please remember I'm here for you whenever things stress you out. 208 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName25.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName25.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Cerberus Arrival Target / Fate Arrival Target Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInVera.png Two questions: Any idea how many messes I cleaned up for you over the past year? How're you gonna repay me in the new year? Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInNo21.png Commandant, let's celebrate the anniversary with some card games. You, me, and Buddy... Perfect. 209 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName26.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName26.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Arctic Route Union Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInRosetta.png A year has gone by, yet my spear will remain at your service, ready to wipe out any obstacles in your path, Commandant. 210 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName24.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName24.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Kowloong Chamber of Commerce Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInQu.png As time flies by, everything changes. Though I often find this pleasurable, something should just stay as is. Don't you think so, Commandant? Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInPulao.png Wow, it's already been another year?! I was barely even aware of it! Let's make an anniversary cake together, Commandant! diff --git a/Resources/table/client/skinvote/SkinVoteActivityClient.tsv b/Resources/table/client/skinvote/SkinVoteActivityClient.tsv index e575e90d..36736a59 100644 --- a/Resources/table/client/skinvote/SkinVoteActivityClient.tsv +++ b/Resources/table/client/skinvote/SkinVoteActivityClient.tsv @@ -1,2 +1,2 @@ Id Desc VoteTips PrefabPath PreviewImgSmall[1] PreviewImgSmall[2] PreviewImgFull[1] PreviewImgFull[2] -1 Requirement: Commandant Lv.40\n\nEvent Info:\n1. The event's final voting result will determine the name of the Coating after implementation.\n2. The event only allows one round of voting per round. Each commandant can only vote once.\n3. The name with the highest votes will be the name of the Coating after implementation.\nIf there is a tie, the official will select one of the names as the official name.\n4. The Coating on display will be available in later versions. Please refer to the launched version for the final effects.\n5. This is a server event. Data is shared between Star in the Dark Server and Beacon Server. There is some delay in data display.\n\nEvent Time:\nVote TIme: 18/1/2024 2:00 - 23/1/2024 6:59.\nNotice Time: 23/1/2024 6:59 - 25/1/2024 6:59\nCannot vote after the voting time is over.\n\nEvent Reward:\nEvent rewards: Construct EXP Pod (L) x10, Weapon Enhancer IV x10, Memory Enhancer IV x30, Trade Voucher x200. Rewards will be automatically put in the Inventory after the vote. The voting result will determine the official name of the Coating.\nVote to obtain a reward. Assets/Product/Ui/ComponentPrefab/UiSkinVote/PanelSkinVote1.prefab Assets/Product/Texture/Image/UiSkinVote/SkinVoteBianca.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBianca2.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBig.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBig2.png +1 Requirement: Commandant Lv.40\n\nEvent Info:\n1. The event's final voting result will determine the name of the Coating after implementation.\n2. The event only allows one round of voting per round. Each commandant can only vote once.\n3. The name with the highest votes will be the name of the Coating after implementation.\nIf there is a tie, the official will select one of the names as the official name.\n4. The Coating on display will be available in later versions. Please refer to the launched version for the final effects.\n5. This is a server event. Data is shared between North America, Europe, and Asia-Pacific servers. There may be some delay in data display.\n\nEvent Time:\nVote Time: 2024/1/18 02:00 - 2024/1/23 06:59 (UTC).\nNotice Time: 2024/1/23 07:00 - 2024/1/25 06:59 (UTC).\nCannot vote after the voting time is over.\n\nEvent Reward:\nEvent rewards: Construct EXP Pod (L) x10, Weapon Enhancer IV x10, Memory Enhancer IV x30, Trade Voucher x200. Rewards will be automatically put in the Inventory after the vote. The voting result will determine the official name of the Coating.\nVote to obtain a reward. Assets/Product/Ui/ComponentPrefab/UiSkinVote/PanelSkinVote1.prefab Assets/Product/Texture/Image/UiSkinVote/SkinVoteBianca.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBianca2.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBig.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBig2.png diff --git a/Resources/table/client/sound/EffectsSound.tsv b/Resources/table/client/sound/EffectsSound.tsv index f00800fe..a2f25653 100644 --- a/Resources/table/client/sound/EffectsSound.tsv +++ b/Resources/table/client/sound/EffectsSound.tsv @@ -1,10151 +1,10848 @@ -Hash CueId Priority FixedInBornPos -912020050 673 0 0 --1812705198 3 0 0 --91906733 1001 0 0 -335688365 552 0 0 -883934566 552 0 0 --1071938207 552 0 0 --1835193205 552 0 0 --1283731732 551 0 0 --548851772 552 0 0 --1784686066 555 0 1 --1827111596 1080 0 0 -2136309895 1081 0 0 --1755372874 1082 0 0 -379023426 403 0 0 --582200985 404 0 0 -2146682370 405 0 0 -1490073016 406 0 0 -214138700 407 0 0 -200732592 557 0 0 --50934645 557 0 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-FxMbMsMd040011Attack0601 811008 0 -FxMbMsMd040011Attack0602 811009 0 -FxMbMsMd040011Attack0603 811010 0 -FxMbMsMd040011Attack07 811011 0 -FxMbMsMd040011Attack08 811012 0 -FxMbMsMd040011Attack0801 811013 0 -FxMbMsMd040011Attack09 811014 0 -FxMbMsMd040011Attack0901 811015 0 -FxMbMsMd040011Attack10 811016 0 -FxMbMsMd040011Attack11 811017 0 -FxMbMsMd040011Attack13 811018 0 -FxMbMsMd040011Attack14 811019 0 -FxMbMsMd040011Attack15 811020 0 -FxMbMsMd040011Attack17 811021 0 -FxMbMsMd040011Attack17Dandao4M 811022 0 -FxMbMsMd040011Attack17Dandao14M 811023 0 -FxMbMsMd040011Attack24 811024 0 -FxMbMsMd040011Attack24Dandao 811025 0 -FxMbMsMd040011Attack2406M 811026 0 -FxMbMsMd040011Attack240106M 811027 0 -FxMbMsMd040011Attack36 811028 0 -FxMbMsMd040011Death 811029 0 -FxMb1LuxiyaMd000003Attack01 819001 0 -FxMb1LuxiyaMd000003Attackshoudao01 819002 0 -FxMb1LuxiyaMd000003Attack01Shouji01 819003 0 -FxMb1LuxiyaMd000003Attack45 819004 0 -FxMb1LuxiyaMd000003Attack45Dilie 819005 0 -FxMb1LuxiyaMd000003Attack03Shouji 819006 0 -FxMb1LuxiyaMd000003Attack11 819007 0 -FxMb1LuxiyaMd000003Attack1101 819008 0 -FxMb1LuxiyaMd000003Attack11Dandao 819009 0 -FxMb1LuxiyaMd000003Attack11Shouji 819010 0 -FxMb1LuxiyaMd000003Attack41 819011 0 -FxMb1LuxiyaMd000003Attack41Dandao 819012 0 -FxMb1LuxiyaMd000003Attack41Shouji 819013 0 -FxMb1LuxiyaMd000003Attack42 819014 0 -FxMb1LuxiyaMd000003Attack42Dandao 819015 0 -FxMb1LuxiyaMd000003Attack43 819016 0 -FxMb1LuxiyaMd000003Attack43Dandao 819017 0 -FxMb1LuxiyaMd000003Attack44 819018 0 -FxMb1LuxiyaMd000003Attack44Dandao 819019 0 -FxMb1LuxiyaMd000003Attack05 819020 0 -FxMb1LuxiyaMd000003Attack05Shouji01 819021 0 -FxMb1LuxiyaMd000003Attack05Shouji02 819022 0 -FxMb1LuxiyaMd000003Move1 819023 0 -FxMb1LuxiyaMd000003Move2 819024 0 -FxMb1LuxiyaMd000003Attack46 819025 0 -FxMb1LuxiyaMd000003Attack46Dilie 819026 0 -FxMb1LuxiyaMd000003Attack02Shouji01 819027 0 -FxMb1LuxiyaMd000003Attack02Shouji02 819028 0 -FxMb1LuxiyaMd000003Attack47 819029 0 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-FxMb1LuosaitaMd010001Attack06Shouji01 832013 0 -FxMb1LuosaitaMd010001Attack06Shouji02 832014 0 -FxMb1LuosaitaMd010001Attack07Dandao 832015 0 -FxMb1LuosaitaMd010001Attack08GuadianBone007 832016 0 -FxMb1LuosaitaMd010001Attack08GuadianBone007mir -FxMb1LuosaitaMd010001Attack08GuadianBone011 -FxMb1LuosaitaMd010001Attack08GuadianBone011mir -FxMb1LuosaitaMd010001Attack08Shouji 832017 0 -FxMb1LuosaitaMd010001Attack09 832018 0 -FxMb1LuosaitaMd010001Attack09DandaoLJ 832019 0 -FxMb1LuosaitaMd010001Attack09LJ 832020 0 -FxMb1LuosaitaMd010001Attack09Shouji 832021 0 -FxMb1LuosaitaMd010001Attack09ZhaLJ 832022 0 -FxMb1LuosaitaMd010001Attack12 832023 0 -FxMb1LuosaitaMd010001Attack16 832024 0 -FxMb1LuosaitaMd010001Attack16Dandao 832025 0 -FxMb1LuosaitaMd010001Attack16Shouji 832026 0 -FxMb1LuosaitaMd010001Attack17 832027 0 -FxMb1LuosaitaMd010001Attack17LJ 832028 0 -FxMb1LuosaitaMd010001Attack17Shouji01 832029 0 -FxMb1LuosaitaMd010001Attack17Shouji02 832030 0 -FxMb1LuosaitaMd010001Attack18 832031 0 -FxMb1LuosaitaMd010001Attack18Shouji 832032 0 -FxMb1LuosaitaMd010001Attack19 832033 0 -FxMb1LuosaitaMd010001Attack19Shouji 832034 0 -FxMb1LuosaitaMd010001Attack0702 832035 0 -FxMb1LuosaitaMd010001Attack0801 832036 0 -FxMb1LuosaitaMd010001Attack0802 832037 0 -FxMb1LuosaitaMd010001Death 832038 0 -FxMb1LuosaitaMd010001Attack0701 832040 0 -FxMb1LuosaitaMd010001DeathLJ 832041 0 -FxMb1LuosaitaMd010001Attack35 832042 0 -FxMb1LuosaitaMd010001Attack35Hit 832043 0 -FxMb1LuosaitaMd010001Attack36 832044 0 -FxMb1LuosaitaMd010001Attack36Hit 832045 0 -FxMb1LuosaitaMd010001Attack37 832046 0 -FxMb1LuosaitaMd010001Attack37Hit 832047 0 -FxMb1LuosaitaMd010001Attack37Dandao 832048 0 -FxMb1LuosaitaMd010001Attack38 832049 0 -FxMb1LuosaitaMd010001Attack39 832050 0 -FxMb1LuosaitaMd010001Attack40 832051 0 -FxMb1LuosaitaMd010001Attack40Dandao 832052 0 -FxMb1LuosaitaMd010001Attack40Hit 832053 0 -FxMb1LuosaitaMd010002Attack01 832201 0 -FxMb1LuosaitaMd010002Attack01Shouji01 832202 0 -FxMb1LuosaitaMd010002Attack01Shouji02 832203 0 -FxMb1LuosaitaMd010002Attack02 832204 0 -FxMb1LuosaitaMd010002Attack02Shouji01 832205 0 -FxMb1LuosaitaMd010002Attack02Shouji02 832206 0 -FxMb1LuosaitaMd010002Attack03 832207 0 -FxMb1LuosaitaMd010002Attack03Shouji01 832208 0 -FxMb1LuosaitaMd010002Attack03Shouji02 832209 0 -FxMb1LuosaitaMd010002Attack04 832210 0 -FxMb1LuosaitaMd010002Attack04GuadianDummy005 832211 0 -FxMb1LuosaitaMd010002Attack04Shouji01 832212 0 -FxMb1LuosaitaMd010002Attack04Shouji02 832213 0 -FxMb1LuosaitaMd010002Attack04Shouji03 832214 0 -FxMb1LuosaitaMd010002Attack05 832215 0 -FxMb1LuosaitaMd010002Attack05Shouji01 832216 0 -FxMb1LuosaitaMd010002Attack05Shouji02 832217 0 -FxMb1LuosaitaMd010002Attack05Shouji03 832218 0 -FxMb1LuosaitaMd010002Attack06 832219 0 -FxMb1LuosaitaMd010002Attack06Dandao 832220 0 -FxMb1LuosaitaMd010002Attack06GuadianBip001 832221 0 -FxMb1LuosaitaMd010002Attack06Shouji 832222 0 -FxMb1LuosaitaMd010002Attack06Yujing01 832223 0 -FxMb1LuosaitaMd010002Attack06Yujing02 832224 0 -FxMb1LuosaitaMd010002Attack07 832225 0 -FxMb1LuosaitaMd010002Attack07Shouji01 832226 0 -FxMb1LuosaitaMd010002Attack07Shouji02 832227 0 -FxMb1LuosaitaMd010002Attack08 832228 0 -FxMb1LuosaitaMd010002Attack12 832229 0 -FxMb1LuosaitaMd010002Attack13 832230 0 -FxMb1LuosaitaMd010002Attack15 832231 0 -FxMb1LuosaitaMd010002Attack15GuadianDummy005 832232 0 -FxMb1LuosaitaMd010002Attack15Shouji 832233 0 -FxMb1LuosaitaMd010002Born 832234 0 -FxMb1LuosaitaMd010002BuffLJ 832235 0 -FxMb1LuosaitaMd010002Chibang01GuadianBone009 832236 0 -FxMb1LuosaitaMd010002Chibang01GuadianBone009mirrored -FxMb1LuosaitaMd010002Chibang02GuadianBone009 832237 0 -FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored -FxMb1LuosaitaMd010002Gandian 832238 0 -FxMb1LuosaitaMd010002Gandianbaozha 832239 0 -FxMb1LuosaitaMd010002QuanLJ 832240 0 -FxMb1LuosaitaMd010002QuanZhaLJ 832241 0 -FxMb1LuosaitaMd010002ZhaohuanLJ 832242 0 -FxMb1LuosaitaMd010002Attack0702 832244 0 -FxMb1LuosaitaMd010002Death 832245 0 -FxMb1LuosaitaMd010002GandianYujing 832246 0 -FxMb1LuosaitaMd010002Canying 832247 0 -FxMo1KuroMd1001Attack01 900201 0 -FxMo1ArmorMd010112Attack01 904701 0 -FxMo1ArmorMd010112Attack02 904702 0 -FxMo1ArmorMd010112Attack03 904703 0 -FxMo1ArmorMd010112Attack04 904704 0 -FxMo1ArmorMd010112Attack0501GuadianSpine3 904705 0 -FxMo1ArmorMd010112Attack0502 904706 0 -FxMo1ArmorMd010112Attack0503 904707 0 -FxMo1ArmorMd010112Attack01Shouji 904708 0 -FxMo1ArmorMd010112Attack02Shouji 904709 0 -FxMo1ArmorMd010112Attack04Shouji 904710 0 -FxMo1ArmorMd010112Attack05Shouji 904711 0 -FxMo1BioMd030052Attack01 904801 0 -FxMo1BioMd030052Attack01Shouji 904802 0 -FxMo1BioMd030052Attack02 904803 0 -FxMo1BioMd030052Attack02Shouji 904804 0 -FxMo1BioMd030052Attack03 904805 0 -FxMo1BioMd030052Attack03Dandao 904806 0 -FxMo1BioMd030052Attack03Baozha 904807 0 -FxMo1BioMd030052Dandao 904808 0 -FxMo1BioMd030052Attack03Shouji 904809 0 -FxMo1BioMd010042Attack01 904901 0 -FxMo1BioMd010042Attack01Shouji01 904902 0 -FxMo1BioMd010042Attack02 904903 0 -FxMo1BioMd010042Attack03 904904 0 -FxMo1BioMd010042Attack03Dandao 904905 0 -FxMo1BioMd010042Attack03shouji 904906 0 -FxMe1BioMd006010Attack01 905001 0 -FxMe1BioMd006010Attack01Shouji01 905002 0 -FxMe1BioMd006010Attack02 905003 0 -FxMe1BioMd006010Attack03 905004 0 -FxMe1BioMd006010Attack03Shouji01 905005 0 -FxMe1BioMd006010Attack04 905006 0 -FxMe1BioMd006010Attack04Shouji01 905007 0 -FxMe1BioMd006010Attack06 905008 0 -FxMe1BioMd006010Attack07 905009 0 -FxMe1BioMd006010Attack07Dandao01 905010 0 -FxMe1BioMd006010Attack07Dandao01Hit 905011 0 -FxMe1BioMd006010Attack09 905012 0 -FxMe1BioMd006010Attack09Loop 905013 0 -FxMe1BioMd006010Attack10 905014 0 -FxMe1BioMd006010Attack10Bianshen01 905015 0 -FxMe1BioMd006010Bianshen01 905016 0 -FxMe1BioMd006010Bianshen02 905017 0 -FxMe1BioMd006010Born 905018 0 -FxMe1BioMd006010Death 905019 0 -FxMe1BioMd006010Summon01 905020 0 -FxMe1BioMd006010Yinshen01 905021 0 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-FxMb1MelodyAttack23 835014 0 -FxMb1MelodyAttack23Dandao01 835015 0 -FxMb1MelodyAttack23Dandao02 835016 0 -FxMb1MelodyAttack23Dandao03 835017 0 -FxMb1MelodyAttack31 835018 0 -FxMb1MelodyAttack31Shouji 835002 0 -FxMb1MelodyAttack32 835019 0 -FxMb1MelodyAttack32Shouji01 835002 0 -FxMb1MelodyAttack32Shouji02 835002 0 -FxMb1MelodyAttack32Shouji03 835002 0 -FxMb1MelodyAttack33 835020 0 -FxMb1MelodyAttack33Shouji01 835002 0 -FxMb1MelodyAttack33Shouji02 835002 0 -FxMb1MelodyAttack33Shouji03 835002 0 -FxMb1MelodyAttack51 835021 0 -FxMb1MelodyAttack51Shouji01 835002 0 -FxMb1MelodyAttack51Shouji02 835002 0 -FxMb1MelodyAttack51Shouji03 835022 0 -FxMb1MelodyAttack52Shouji01 835002 0 -FxMb1MelodyAttack52Shouji02 835002 0 -FxMb1MelodyAttack52Shouji03 835002 0 -FxMb1MelodyAttack0101 835023 0 -FxMb1MelodyAttack0101Shouji 835002 0 -FxMb1MelodyAttack0102 835024 0 -FxMb1MelodyAttack0102Shouji 835002 0 -FxMb1MelodyAttack0103 835025 0 -FxMb1MelodyAttack0103Shouji 835002 0 -FxMb1MelodyAttack0104 835026 0 -FxMb1MelodyAttack0104Shouji 835027 0 -FxMb1MelodyAttack0105 835028 0 -FxMb1MelodyAttack0105Shouji 835029 0 -FxMb1MelodyAttack0201 835030 0 -FxMb1MelodyAttack0201Shouji01 835005 0 -FxMb1MelodyAttack0201Shouji02 835005 0 -FxMb1MelodyAttack0201Shouji03 835005 0 -FxMb1MelodyAttack0201Shouji04 835002 0 -FxMb1MelodyAttack0201Shouji05 835022 0 -FxMb1MelodyAttack0202 835031 0 -FxMb1MelodyAttack0202Shouji01 835002 0 -FxMb1MelodyAttack0202Shouji02 835002 0 -FxMb1MelodyAttack0203 835032 0 -FxMb1MelodyAttack0203Shouji 835033 0 -FxMb1MelodyAttack5201 835034 0 -FxMb1MelodyAttack5202 835035 0 -FxMb1MelodyAttack5203 835036 0 -FxMb1MelodyAttack14Bao 835037 0 -FxMb1MelodyAttack41 835038 0 -FxMb1MelodyAttack41Shouji01 835039 0 -FxMb1MelodyAttack41Shouji02 835040 0 -FxMb1MelodyAttack42 835041 0 -FxMb1MelodyAttack42Shouji01 835042 0 -FxMb1MelodyAttack42Shouji02 835043 0 -FxMb1MelodyAttack43 835044 0 -FxMb1MelodyAttack43Shouji 835045 0 -FxMb1MelodyAttack65 835046 0 -FxMb1MelodyAttack66 835047 0 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+FxMb1LadyMd10001Attack04 814004 0 +FxMb1LadyMd10001Attack04Dandao 814005 0 +FxMb1LadyMd10001Attack05 814006 0 +FxMb1LadyMd10001Attack05Zha50m 814007 0 +FxMb1LadyMd10001Attack05Zha70m 814007 0 +FxMb1LadyMd10001Attack06 814008 0 +FxMb1LadyMd10001Attack07 814009 0 +FxMb1LadyMd10001Attack08 814010 0 +FxMb1LadyMd10001Attack09 814011 0 +FxMb1LadyMd10001Attack08Zha 814012 0 +FxMb1LadyMd10001Attack11 814013 0 +FxMb1LadyMd10001Attack12 814014 0 +FxMb1LadyMd10001Shouji 814015 0 +FxMb1LadyMd10001Death 814016 0 +FxMb1LadyMd10001Attack01Shouji 814018 0 +FxMb1LadyMd10001Attack02Shouji 814019 0 +FxMb1LadyMd10001Attack03Shouji 814020 0 +FxMb1LadyMd10001Attack04Shouji 814021 0 +FxMb1LadyMd10001Attack05Shouji 814022 0 +FxMb1LadyMd10001Attack08Shouji 814023 0 +FxMb1LadyMd10001Attack11Shouji 814024 0 +FxMb1LadyMd10001Attack12Shouji 814025 0 +FxMb1VirginbioMd030001Attack02 817001 0 +FxMb1VirginbioMd030001Attack03 817002 0 +FxMb1VirginbioMd030001Attack04Baozha 817003 0 +FxMb1VirginbioMd030001Attack05Bone074 817004 0 +FxMb1VirginbioMd030001Attack14 817005 0 +FxMb1VirginbioMd030001Attack14baozha 817006 0 +FxMb1VirginbioMd030001Attack181s 817007 0 +FxMb1VirginbioMd030001Attack188s 817008 0 +FxMb1VirginbioMd030001Attack18Yujing 817009 0 +FxMb1VirginbioMd030001Buff 817010 0 +FxMb1VirginbioMd030001Attack11 817011 0 +FxMb1VirginbioMd030001Attack13 817012 0 +FxMb1VirginbioMd030001Death 817013 0 +FxMb1VirginbioMd030001Attack13Ch 817014 0 +FxMb1VirginbioMd030001Attack02Ch 817015 0 +FxMb1VirginbioMd030001Attack03Ch 817016 0 +FxMb1VirginbioMd030001Attack02Shouji 817019 0 +FxMb1VirginbioMd030001Attack03Shouji 817020 0 +FxMb1VirginbioMd030001Attack14Shouji 817021 0 +FxMb1VirginbioMd030001Attack13Shouji 817022 0 +FxMb1VirginbioMd030001Attack11Shouji 817023 +FxMb1XiuMd010001Attack01 831001 0 +FxMb1XiuMd010001Attack01Dilie 831002 0 +FxMb1XiuMd010001Attack01Dilie02 831003 0 +FxMb1XiuMd010001Attack01Shouji01 831004 0 +FxMb1XiuMd010001Attack01Shouji02 831005 0 +FxMb1XiuMd010001Attack01Shouji03 831006 0 +FxMb1XiuMd010001Attack01Shouji04 831007 0 +FxMb1XiuMd010001Attack01Shouji05 831008 0 +FxMb1XiuMd010001Attack02 831009 0 +FxMb1XiuMd010001Attack02Dilie 831010 0 +FxMb1XiuMd010001Attack02Shouji01 831011 0 +FxMb1XiuMd010001Attack02Shouji02 831012 0 +FxMb1XiuMd010001Attack02Shouji03 831013 0 +FxMb1XiuMd010001Attack02Shouji04 831014 0 +FxMb1XiuMd010001Attack02Shouji05 831015 0 +FxMb1XiuMd010001Attack03 831016 0 +FxMb1XiuMd010001Attack04 831017 0 +FxMb1XiuMd010001Attack04Dilie 831018 0 +FxMb1XiuMd010001Attack04Shouji01 831019 0 +FxMb1XiuMd010001Attack04Shouji02 831020 0 +FxMb1XiuMd010001Attack05 831021 0 +FxMb1XiuMd010001Attack05Dilie 831022 0 +FxMb1XiuMd010001Attack05Shouji01 831023 0 +FxMb1XiuMd010001Attack05Shouji02 831024 0 +FxMb1XiuMd010001Attack05Shouji03 831025 0 +FxMb1XiuMd010001Attack05Shouji04 831026 0 +FxMb1XiuMd010001Attack06 831027 0 +FxMb1XiuMd010001Attack06Dilie 831028 0 +FxMb1XiuMd010001Attack06Shouji 831029 0 +FxMb1XiuMd010001Attack07 831030 0 +FxMb1XiuMd010001Attack07Shouji 831031 0 +FxMb1XiuMd010001Attack08 831032 0 +FxMb1XiuMd010001Attack09 831033 0 +FxMb1XiuMd010001Attack11 831034 0 +FxMb1XiuMd010001Attack13 831035 0 +FxMb1XiuMd010001Attack13Bo 831036 0 +FxMb1XiuMd010001Attack14 831037 0 +FxMb1XiuMd010001Attack14Dilie 831038 0 +FxMb1XiuMd010001Attack15 831039 0 +FxMb1XiuMd010001Attack15Shouji01 831040 0 +FxMb1XiuMd010001Attack15Shouji02 831041 0 +FxMb1XiuMd010001Attack16Guozai 831042 0 +FxMb1XiuMd010001Death 831043 0 +FxMb1XiuMd010002Attack01 831101 0 +FxMb1XiuMd010002Attack01Dandao 831102 0 +FxMb1XiuMd010002Attack02 831103 0 +FxMb1XiuMd010002Attack02Dilie 831104 0 +FxMb1XiuMd010002Attack02Shouji 831105 0 +FxMb1XiuMd010002Attack03 831106 0 +FxMb1XiuMd010002Attack04 831107 0 +FxMb1XiuMd010002Attack04Shouji 831108 0 +FxMb1XiuMd010002Attack05 831109 0 +FxMb1XiuMd010002Attack06 831110 0 +FxMb1XiuMd010002Attack06Bip001LFoot 831111 0 +FxMb1XiuMd010002Attack07 831112 0 +FxMb1XiuMd010002Attack07Dilie 831113 0 +FxMb1XiuMd010002Attack08 831114 0 +FxMb1XiuMd010002Attack08Dilie 831115 0 +FxMb1XiuMd010002Attack09 831116 0 +FxMb1XiuMd010002Attack09Shouji01 831117 0 +FxMb1XiuMd010002Attack09Shouji02 831118 0 +FxMb1XiuMd010002Attack11 831119 0 +FxMb1XiuMd010002Attack12 831120 0 +FxMb1XiuMd010002Attack12Shouji01 831121 0 +FxMb1XiuMd010002Attack12Shouji02 831122 0 +FxMb1XiuMd010002Attack13 831123 0 +FxMb1XiuMd010002Attack13Dilie 831124 0 +FxMb1XiuMd010002Attack13Shouji01 831125 0 +FxMb1XiuMd010002Attack13Shouji02 831126 0 +FxMb1XiuMd010002Attack14 831127 0 +FxMb1XiuMd010002Attack14Bip001RHand 831128 0 +FxMb1XiuMd010002Attack14Dilie01 831129 0 +FxMb1XiuMd010002Attack14Dilie02 831130 0 +FxMb1XiuMd010002Attack14Shouji 831131 0 +FxMb1XiuMd010002Attack15 831132 0 +FxMb1XiuMd010002Attack16 831133 0 +FxMb1XiuMd010002Attack17 831134 0 +FxMb1XiuMd010002Attack18 831135 0 +FxMb1XiuMd010002Attack19 831136 0 +FxMb1XiuMd010002Attack19Shouji01 831137 0 +FxMb1XiuMd010002Attack19Shouji02 831138 0 +FxMb1XiuMd010002Attack21 831139 0 +FxMb1XiuMd010002Attack27 831140 0 +FxMb1XiuMd010002Attack28 831141 0 +FxMb1XiuMd010002Canying 831142 0 +FxMe1BioMd004010Attack01 903401 0 +FxMe1BioMd004010Attack02 903402 0 +FxMe1BioMd004010Attack03 903403 0 +FxMe1BioMd004010Attack04 903404 0 +FxMe1BioMd004010Attack05 903405 0 +FxMe1BioMd004010Attack06 903406 0 +FxMe1BioMd004010Attack07 903407 0 +FxMe1BioMd004020Attack01 903301 0 +FxMe1BioMd004020Attack01Shouji01 903302 0 +FxMe1BioMd004020Attack01Shouji02 903303 0 +FxMe1BioMd004020Attack02 903304 0 +FxMe1BioMd004020Attack02Shouji 903305 0 +FxMe1BioMd004020Attack03 903306 0 +FxMe1BioMd004020Attack03GuadianBip001RHand 903307 0 +FxMe1BioMd004020Attack03Shouji 903308 0 +FxMe1BioMd004020Attack0501 903309 0 +FxMe1BioMd004020Attack0502 903310 0 +FxMe1BioMd004020Attack05Shouji 903311 0 +FxMe1BioMd004020Attack07 903312 0 +FxMe1BioMd004020Attack07Shouji 903313 0 +FxMe1BioMd004050Attack01 903701 0 +FxMe1BioMd004050Attack02 903702 0 +FxMe1BioMd004050Attack03 903703 0 +FxMe1BioMd004050Attack03Zha 903704 0 +FxMe1BioMd004050Attack04 903705 0 +FxMe1BioMd004050Attack05 903706 0 +FxMe1BioMd004050Shouji 903707 0 +FxMe1BioMd004050Jian01 903708 0 +FxMe1BioMd004050Jian02 903709 0 +FxMo1JgrcMd000002Attack0102 902601 0 +FxMo1JgrcMd000002Attack0103 902602 0 +FxMo1JgrcMd000002Attack01GuadianEffectCase1 902603 0 +FxMo1JgrcMd000002Attack02 902604 0 +FxMo1JgrcMd000002Attack02GuadianEffectCase1 902605 0 +FxMo1JgrcMd000002Attack03 902606 0 +FxMo1JgrcMd000002Attack04Dandao 902607 0 +FxMo1JgrcMd000002Attack04GuadianEffectCase1 902608 0 +FxMo1JgrcMd000002Attack0601 902609 0 +FxMo1JgrcMd000002Attack0602 902610 0 +FxMo1JgrcMd000002Attack06Dandao 902611 0 +FxMo1JgrcMd000002Attack06GuadianEffectCase1 902612 0 +FxMo1JgrcMd000002Shouji 902613 0 +FxMe1BioMd004040Attack01B 903501 0 +FxMe1BioMd004040Attack01R 903502 0 +FxMe1BioMd004040Attack01Y 903503 0 +FxMe1BioMd004040Attack0201 903504 0 +FxMe1BioMd004040Attack0202 903505 0 +FxMe1BioMd004040Attack02Dandao 903506 0 +FxMe1BioMd004040Attack03 903507 0 +FxMe1BioMd004040Attack04 903508 0 +FxMe1BioMd004040Attack05 903509 0 +FxMe1BioMd004040Attack06 903510 0 +FxMe1BioMd004040Attack07GuandianBone027 903511 0 +FxMe1BioMd004040BuffB 903512 0 +FxMe1BioMd004040BuffR 903513 0 +FxMe1BioMd004040BuffY 903514 0 +FxMe1BioMd004040Attack02Shouji 903515 0 +FxMe1BioMd004040Attack03Shouji 903516 0 +FxMe1BioMd004040Attack04Shouji 903517 0 +FxMe1BioMd004040Attack05Shouji 903518 0 +FxMe1BioMd004040Attack06Shouji 903519 0 +FxMe1BioMd004040Attack07Shouji 903520 0 +FxMb1BraveMd010011Attack01 821501 0 +FxMb1BraveMd010011Attack02 821502 0 +FxMb1BraveMd010011Attack0302 821503 0 +FxMb1BraveMd010011Attack0303 821504 0 +FxMb1BraveMd010011Attack0304 821505 0 +FxMb1BraveMd010011Attack03EffectCase2 821506 0 +FxMb1BraveMd010011Attack0401Rhand2 821507 0 +FxMb1BraveMd010011Attack0401RLhand2 821508 0 +FxMb1BraveMd010011Attack0402 821509 0 +FxMb1BraveMd010011Attack05 821510 0 +FxMb1BraveMd010011Attack0601EffectCase1 821511 0 +FxMb1BraveMd010011Attack0603 821512 0 +FxMb1BraveMd010011Attack0604 821513 0 +FxMb1BraveMd010011Attack07 821514 0 +FxMb1BraveMd010011Attack0702 821515 0 +FxMb1BraveMd010011Attack0802 821516 0 +FxMb1BraveMd010011Attack08Body 821517 0 +FxMb1BraveMd010011Attack08Laser 821518 0 +FxMb1BraveMd010011Attack09Body +FxMb1BraveMd010011Attack09Fly01 +FxMb1BraveMd010011Attack09Laser 821521 0 +FxMb1BraveMd010011Attack09Zadi 821522 0 +FxMb1BraveMd010011Attack10 821523 0 +FxMb1BraveMd010011Attack11EffectCase2 821524 0 +FxMb1BraveMd010011Attack12Laser 821525 0 +FxMb1BraveMd010011Attack12Laserstart 821526 0 +FxMb1BraveMd010011Attack1301Fly01 821527 0 +FxMb1BraveMd010011Attack1303 821528 0 +FxMb1BraveMd010011Death 821529 0 +FxMb1BraveMd010011ShouJi 821530 0 +FxMb1BraveMd010011ShouJiFire 821531 0 +FxMb1BraveMd010011QiTiao 821532 0 +FxMb1BraveMd010011Attack0602 821533 0 +FxMb1BraveMd010011ShouJiAir 821534 0 +FxMb1BraveMd010011ShouJi2 821535 0 +FxMb1BraveMd010011Attack1201 821536 0 +FxMb1BraveMd010011PaokouHead 821537 0 +FxMb1BraveMd010011QiangKou +FxMb1OsirisMd000001Attack01 870101 0 +FxMb1OsirisMd000001Attack02 870102 0 +FxMb1OsirisMd000001Attack03 870103 0 +FxMb1OsirisMd000001Attack03Dandao 870104 0 +FxMb1OsirisMd000001Attack05 870105 0 +FxMb1OsirisMd000001Attack0601 870106 0 +FxMb1OsirisMd000001Attack0602Exit 870107 0 +FxMb1OsirisMd000001Attack0602Hold 870108 0 +FxMb1OsirisMd000001Attack0602Start 870109 0 +FxMb1OsirisMd000001Attack06Xian15 870110 0 +FxMb1OsirisMd000001Attack07 870112 0 +FxMb1OsirisMd000001Attack07DandaoExit 870113 0 +FxMb1OsirisMd000001Attack07DandaoStart 870115 0 +FxMb1OsirisMd000001Attack08 870116 0 +FxMb1OsirisMd000001Attack08Bone121 +FxMb1OsirisMd000001Attack11 870118 0 +FxMb1OsirisMd000001Attack1301 870119 0 +FxMb1OsirisMd000001Attack1302 870120 0 +FxMb1OsirisMd000001Attack14Bip001LHand 870121 0 +FxMb1OsirisMd000001Death 870122 0 +FxMb1OsirisMd000001DeathBone121 870123 0 +FxMb1OsirisMd000001Shouji 870124 0 +FxMb1OsirisMd000001Shouji2 870125 0 +FxMb1OsirisMd000002Attack101R 870201 0 +FxMb1OsirisMd000002Attack101RBaofa 870202 0 +FxMb1OsirisMd000002Attack101Y 870203 0 +FxMb1OsirisMd000002Attack101YBaofa 870204 0 +FxMb1OsirisMd000002Attack102R 870205 0 +FxMb1OsirisMd000002Stand1GuadianBone068 870206 0 +FxMb1OsirisMd000002Stand1GuadianBone070 +FxMb1OsirisMd000002Stand1GuadianBone072 +FxMb1OsirisMd000002Stand1GuadianBone074 +FxMb1OsirisMd000002Stand1GuadianBone076 +FxMb1OsirisMd000002Stand1GuadianBone078 +FxMb1OsirisMd000002Attack1GuadianBone086 870207 0 +FxMb1OsirisMd000002Death 870208 0 +FxMb1OsirisMd000002DeathGuadianBone068 +FxMb1OsirisMd000002DeathGuadianBone070 +FxMb1OsirisMd000002DeathGuadianBone078 +FxMb1OsirisMd000002DeathGuadianBone072 +FxMb1OsirisMd000002DeathGuadianBone074 +FxMb1OsirisMd000002DeathGuadianBone076 +FxMb1OsirisMd000002Born 870209 0 +FxMb1OsirisMd000002BornGuadianBone068 870210 0 +FxMb1OsirisMd000002BornGuadianBone070 +FxMb1OsirisMd000002BornGuadianBone072 +FxMb1OsirisMd000002BornGuadianBone074 +FxMb1OsirisMd000002BornGuadianBone076 +FxMb1OsirisMd000002BornGuadianBone078 +FxMb1OsirisMd000002DeathGuadianBone086 870211 0 +FxMb1OsirisMd000002Guajian +FxMb1OsirisMd000002GuajianRed +FxMb1OsirisMd000002Stand1GuadianDummy001 870214 0 +FxMb1OsirisMd000002Stand1GuadianRedDummy001 870215 0 +FxMb1OsirisMd000003Attack1 870301 0 +FxMb1OsirisMd000003Born 870302 0 +FxMb1OsirisMd000003Death 870303 0 +FxMb1OsirisMd000003Dun 870304 0 +FxMb1OsirisMd000003Stand1 870305 0 +FxMe1CattleMd000002Attack01 971601 0 +FxMe1CattleMd000002Attack02 971602 0 +FxMe1CattleMd000002Attack02GuadianBone03 971603 0 +FxMe1CattleMd000002Attack02GuadianBone09 971604 0 +FxMe1CattleMd000002Attack03 971605 0 +FxMe1CattleMd000002Attack04 971606 0 +FxMe1CattleMd000002Attack05Dandao 971607 0 +FxMe1CattleMd000002Attack05GuadianBone17 971608 0 +FxMe1CattleMd000002Attack05Shouji 971609 0 +FxMe1CattleMd000002Attack06 971610 0 +FxMe1CattleMd000002Shouji 971611 0 +FxMe1CattleMd000002GuadianBip001Spine 971612 0 +FxMe1RocketMd002002Attack01 971401 0 +FxMe1RocketMd002002Attack01GuadianBip001RFinger02 971402 0 +FxMe1RocketMd002002Attack02 971403 0 +FxMe1RocketMd002002Attack0202 971404 0 +FxMe1RocketMd002002Attack0203 971405 0 +FxMe1RocketMd002002Attack02Dandao 971406 0 +FxMe1RocketMd002002Attack02GuadianBip001RFinger02 971407 0 +FxMe1RocketMd002002Attack0301 971408 0 +FxMe1RocketMd002002Attack0302 971409 0 +FxMe1RocketMd002002Attack04GuadianBip001LForearm 971410 0 +FxMe1RocketMd002002Attack04GuadianRootCase 971411 0 +FxMe1RocketMd002002Attack04kuijiabaozha 971412 0 +FxMe1RocketMd002002Attack05 971413 0 +FxMe1RocketMd002002Attack0502 971414 0 +FxMe1RocketMd002002Attack0503 971415 0 +FxMe1RocketMd002002Attack05Dandao +FxMe1RocketMd002002Attack05GuadianBip001RFinger02 971416 0 +FxMe1RocketMd002002Attack06 971417 0 +FxMe1RocketMd002002Attack07 971418 0 +FxMe1RocketMd002002Shouji 971419 0 +FxMe1SpiderMd000001Attack01 970101 0 +FxMe1SpiderMd000001Attack01Effectcase 970102 0 +FxMe1SpiderMd000001Attack02 970103 0 +FxMe1SpiderMd000001Attack0303 970104 0 +FxMe1SpiderMd000001Attack0304 970105 0 +FxMe1SpiderMd000001Attack03Dandao 970106 0 +FxMe1SpiderMd000001Attack03Effectcase 970107 0 +FxMe1SpiderMd000001Attack04 970108 0 +FxMe1SpiderMd000001Attack04Effectcase 970109 0 +FxMe1SpiderMd000001Attack0502 970110 0 +FxMe1SpiderMd000001Attack0503 970111 0 +FxMe1SpiderMd000001Shouji 970112 0 +FxMe1BraveMd020021Attack01 901301 0 +FxMe1BraveMd020021Attack02 901302 0 +FxMe1BraveMd020021Attack03 901303 0 +FxMe1BraveMd020021Attack0301Shouji 901304 0 +FxMe1BraveMd020021Attack0302Shouji 901305 0 +FxMe1BraveMd020021AttackShouji 901306 0 +FxMe1BraveMd020021Death 901307 0 +FxMo1ArmorMd010071Attack01Shouji 901901 0 +FxMo1ArmorMd010071Attack02 901902 0 +FxMo1ArmorMd010071Attack02Shouji 901903 0 +FxMo1ArmorMd010071Attack04 901904 0 +FxMo1ArmorMd010071Attack05 901905 0 +FxMo1ArmorMd010071Attack09 901906 0 +FxMo1ArmorMd010071Attack11 901907 0 +FxMo1ArmorMd010071Attack01 901908 0 +FxMo1BioMd010121Attack0201 901801 0 +FxMo1BioMd010121Attack0202 901802 0 +FxMo1BioMd010121Attack03 901803 0 +FxMo1BioMd010121Run01 901804 0 +FxMo1BioMd010121Shouji 901805 0 +FxMo1BioMd010121Buff 901806 0 +FxMo1BioMd010141Attack01 901701 0 +FxMo1BioMd010141Attack02 901702 0 +FxMo1BioMd010141Attack03Dandao 901703 0 +FxMo1BioMd010141Attack03GuadianBip001Prop1 901704 0 +FxMo1BioMd010141Attack04 901705 0 +FxMo1BioMd010141Attack05 901706 0 +FxMo1BioMd010141Attack05Dandao 901707 0 +FxMo1BioMd010141Attack05GuadianBip001Prop1 901708 0 +FxMo1BioMd010141Attack0601 901709 0 +FxMo1BioMd010141Attack0602 901710 0 +FxMo1BioMd010141Shouji 901711 0 +FxMo1BraveMd010031Attack01 900301 0 +FxMo1BraveMd010031Attack01Shouji 900302 0 +FxMo1BraveMd010031Attack02 900303 0 +FxMo1BraveMd010031Attack02Shouji 900304 0 +FxMo1BraveMd010031Attack03 900305 0 +FxMo1BraveMd010031Attack03Shouji 900306 0 +FxDibingShouji 900307 0 +FxMo1BraveMd010101Attack01 901401 0 +FxMo1BraveMd010101Attack01GuadianHip 901402 0 +FxMo1BraveMd010101Attack01Shouji 901403 0 +FxMo1BraveMd010101Attack01Xuli 901404 0 +FxMo1BraveMd010131Attack01 902001 0 +FxMo1BraveMd010131Attack02 902002 0 +FxMo1BraveMd010131Attack02Shouji 902003 0 +FxMo1BraveMd010131Attack03 902004 0 +FxMo1SsjkMd000004Attack01 902501 0 +FxMo1SsjkMd000004Attack01Shouji 902502 0 +FxMo1SsjkMd000004Attack02 902503 0 +FxMo1SsjkMd000004Attack02Shouji01 902504 0 +FxMo1SsjkMd000004Attack02Shouji02 902505 0 +FxMo1SsjkMd000004Attack02Shouji03 902506 0 +FxMo1SsjkMd000004Attack03 902507 0 +FxMo1SsjkMd000004Attack04 902508 0 +FxMo1SsjkMd000004Attack04Shouji 902509 0 +FxMo1SsjkMd000004Attack05 902510 0 +FxMo1SsjkMd000004Attack05Shouji 902511 0 +FxMo1SsjkMd000004Attack06 902512 0 +FxMo1SsjkMd000004Attack06Shouji01 902513 0 +FxMo1SsjkMd000004Attack06Shouji02 902514 0 +FxMoActMd010010Attack01 901201 0 +FxMoActMd010010Attack01Shouji 901202 0 +FxMoActMd010010Attack02 901203 0 +FxMoActMd010010Attack03 901204 0 +FxMoActMd02Attack01 900901 0 +FxMoActMd02Attack01Shouji 900902 0 +FxMoActMd02Attack0201 900903 0 +FxMoActMd02Attack0202 900904 0 +FxMe1BioMd030061Attack0101 901101 0 +FxMe1BioMd030061Attack0102 901102 0 +FxMe1BioMd030061Attack0103 901103 0 +FxMe1BioMd030061Attack01Dandao 901104 0 +FxMe1BioMd030061Attack01Shouji 901105 0 +FxMe1BioMd030061Attack0201 901106 0 +FxMe1BioMd030061Attack02Dandao 901107 0 +FxMe1BioMd030061Attack02Shouji 901108 0 +FxMoActMd15Attack01 901501 0 +FxMoActMd15Attack02 901502 0 +FxMoActMd15Attack03 901503 0 +FxMoActMd15Attack04 901504 0 +FxMoActMd15AttackShouji 901505 0 +FxMo1BioMd030051Attack01 901601 0 +FxMo1BioMd030051Attack02 901602 0 +FxMo1BioMd030051Attack02Dandao 901603 0 +FxMo1BioMd030051Attack01Shouji 901604 0 +FxMo1BioMd030051Attack02Shouji 901605 0 +FxMoCaMd030010Attack01 901001 0 +FxMoCaMd030010Attack01Shouji 901002 0 +FxMoCaMd030010Attack02 901003 0 +FxMe1BioMd004030Attack01 903601 0 +FxMe1BioMd004030Attack01GuadianHead 903602 0 +FxMe1BioMd004030Attack01Shouji 903603 0 +FxMe1BioMd004030Attack02 903604 0 +FxMe1BioMd004030Attack02Shouji 903605 0 +FxMe1BioMd004030Attack03 903606 0 +FxMe1BioMd004030Attack03Shouji 903607 0 +FxMe1BioMd004030Attack04 903608 0 +FxMe1BioMd004030Attack04Ex 903609 0 +FxMe1BioMd004030Attack05Dandao 903610 0 +FxMe1BioMd004030Attack05Shouji 903611 0 +FxMe1BioMd004030Attack05 903612 0 +FxMe1ArmorMd010091Attack01 902101 0 +FxMe1ArmorMd010091Attack01GuadianChilun 902102 0 +FxMe1ArmorMd010091Attack01Shouji 902103 0 +FxMe1ArmorMd010091Attack02 902104 0 +FxMe1ArmorMd010091Attack02shouji 902105 0 +FxMe1ArmorMd010091Attack03 902106 0 +FxMe1ArmorMd010091Attack03GuadianChilun 902107 0 +FxMe1ArmorMd010091Attack03Shouji 902108 0 +FxMe1ArmorMd010091Attack04 902109 0 +FxMe1ArmorMd010091Attack04GuadianChilun 902110 0 +FxMe1ArmorMd010091Attack04Shouji 902111 0 +FxMe1ArmorMd010091Attack06 902112 0 +FxMe1ArmorMd010091Attack06GuadianChilun 902113 0 +FxMe1ArmorMd010091Attack06Shouji 902114 0 +FxMe1ArmorMd010091Attack07 902115 0 +FxMe1ArmorMd010091Attack07GuadianChilun 902116 0 +FxMb1OrphanMd030001Attack01 815001 0 +FxMb1OrphanMd030001Attack02Dandao 815002 0 +FxMb1OrphanMd030001Attack02Bao 815003 0 +FxMb1OrphanMd030001Attack03 815004 0 +FxMb1OrphanMd030001Attack04 815005 0 +FxMb1OrphanMd030001Attack05 815006 0 +FxMb1OrphanMd030001Attack06Dummy001 815007 0 +FxMb1OrphanMd030001Attack06Dimian 815008 0 +FxMb1OrphanMd030001Attack07Dimian 815009 0 +FxMb1OrphanMd030001Attack11 815010 0 +FxMb1OrphanMd030001Attack12Bip001LHand 815011 0 +FxMb1OrphanMd030001Attack06Dimian30s 815014 0 +FxMb1OrphanMd030001Attack08Dimian30s 815015 0 +FxMb1OrphanMd030001Death 815016 0 +FxMb1OrphanMd030001Attack07Dimian30s 815017 0 +FxMb1OrphanMd030001Attack01Shouji 815020 0 +FxMb1OrphanMd030001Attack02Shouji 815021 0 +FxMb1OrphanMd030001Attack03Shouji 815022 0 +FxMb1OrphanMd030001Attack04Shouji 815023 0 +FxMb1OrphanMd030001Attack05Shouji 815024 0 +FxMb1LuolanMd010001Attack01 816001 0 +FxMb1LuolanMd010001Attack01Dilie 816002 0 +FxMb1LuolanMd010001Attack02 816003 0 +FxMb1LuolanMd010001Attack03 816004 0 +FxMb1LuolanMd010001Attack04 816005 0 +FxMb1LuolanMd010001Attack06 816006 0 +FxMb1LuolanMd010001Attack07 816007 0 +FxMb1LuolanMd010001Attack08 816008 0 +FxMb1LuolanMd010001Attack08Dandao 816009 0 +FxMb1LuolanMd010001Attack09 816010 0 +FxMb1LuolanMd010001Attack11 816011 0 +FxMb1LuolanMd010001Attack1101Shouji 816012 0 +FxMb1LuolanMd010001Attack1102Shouji 816013 0 +FxMb1LuolanMd010001Attack1103Shouji 816014 0 +FxMb1LuolanMd010001Attack1201 816015 0 +FxMb1LuolanMd010001Attack12Shizhu 816016 0 +FxMb1LuolanMd010001Attack13 816017 0 +FxMb1LuolanMd010001Attack13Dilie 816018 0 +FxMb1LuolanMd010001Attack17 816019 0 +FxMb1LuolanMd010001Attack19 816020 0 +FxMb1LuolanMd010001Attack19Qiangkou 816021 0 +FxMb1LuolanMd010001Attack19Zha 816022 0 +FxMb1LuolanMd010001Attack01Shouji 816023 0 +FxMb1LuolanMd010001BianziShouji 816024 0 +FxMb1LuolanMd010001QiangkouShouji 816025 0 +FxMb1LuolanMd010001Death 816027 0 +FxMb1LuolanMd010001Attack02Shouji01 816028 0 +FxMb1LuolanMd010001Attack02Shouji02 816029 0 +FxMb1LuolanMd010001Attack03Shouji 816030 0 +FxMb1LuolanMd010001Attack1201Dilie 816031 0 +FxMb1LuolanMd010001Attack17Dummy005 816032 0 +FxMb1SandwormMd030001Attack01 818001 0 +FxMb1SandwormMd030001Attack02 818002 0 +FxMb1SandwormMd030001Attack02BoneZui 818003 0 +FxMb1SandwormMd030001Attack03 818004 0 +FxMb1SandwormMd030001Attack03Zha 818005 0 +FxMb1SandwormMd030001Attack06 818006 0 +FxMb1SandwormMd030001Attack08Head 818007 0 +FxMb1SandwormMd030001Attack09 818008 0 +FxMb1SandwormMd030001Attack11 818009 0 +FxMb1SandwormMd030001Attack12 818010 0 +FxMb1SandwormMd030001Shouji 818011 0 +FxMb1SandwormMd030001BuffStart 818012 0 +FxMb1SandwormMd030001BuffHold 818013 0 +FxMb1SandwormMd030001BuffEnd 818014 0 +FxMb1SandwormMd030001Born 818015 0 +FxMb1SandwormMd030001BornHead 818016 0 +FxMb1SandwormMd030001BoneHead2 818017 0 +FxMb1SandwormMd030001Death 818019 0 +FxMb1SandwormMd030001Attack01Shouji 818020 0 +FxMb1SandwormMd030001Attack02Shouji 818021 0 +FxMb1SandwormMd030001Attack03Shouji 818022 0 +FxMb1SandwormMd030001Attack09Shouji 818023 0 +FxMb1SandwormMd030001Attack12Shouji 818024 0 +FxMe1CamouflageMd001002Attack02GuadianEffectCase1 971101 0 +FxMe1CamouflageMd001002Attack02Dandao 971102 0 +FxMe1CamouflageMd001002Attack06Shouji 971103 0 +FxMe1CamouflageMd001002Attack05GuadianEffectCase1 971104 0 +FxMe1CamouflageMd001002Attack05Dandao 971105 0 +FxMe1CamouflageMd001002Attack05Shouji 971106 0 +FxMe1CamouflageMd001002Attack06 971107 0 +FxMe1CamouflageMd001002Attack05Zha 971108 0 +FxMe1BioMd004060Attack01 902201 0 +FxMe1BioMd004060Attack01Shouji01 902202 0 +FxMe1BioMd004060Attack01Shouji02 902203 0 +FxMe1BioMd004060Attack02 902204 0 +FxMe1BioMd004060Attack02Shouji 902205 0 +FxMe1BioMd004060Attack03 902206 0 +FxMe1BioMd004060Attack03Shouji 902207 0 +FxMe1BioMd004060Attack04 902208 0 +FxMe1BioMd004060Attack04Shouji 902209 0 +FxMe1BioMd004060Attack0501 902210 0 +FxMe1BioMd004060Attack0502 902211 0 +FxMe1BioMd004060Attack05Shouji 902212 0 +FxMe1BioMd004060Attack07 902213 0 +FxMe1BioMd004060Attack07Shouji 902214 0 +FxMe1BioMd004060Attack08 902215 0 +FxMe1BioMd004060Attack08Shouji 902216 0 +FxMe1GouzaotiMd10001Attack11 903801 0 +FxMe1GouzaotiMd10001Attack11Dandao +FxMe1GouzaotiMd10001Attack13 903802 0 +FxMe1GouzaotiMd10001Attack13Dandao +FxMe1GouzaotiMd10001Attack21 903803 0 +FxMe1GouzaotiMd10001Attack23 903804 0 +FxMe1GouzaotiMd10001Attack23Shouji01 903805 0 +FxMe1GouzaotiMd10001Attack23Shouji02 903806 0 +FxMe1GouzaotiMd10001Attack11Shouji 903808 0 +FxMe1GouzaotiMd10001Death 903809 0 +FxMb1RobotarmorMd030001Attack01Y 821001 0 +FxMb1RobotarmorMd030001Attack02Y01 821002 0 +FxMb1RobotarmorMd030001Attack02Y02 821003 0 +FxMb1RobotarmorMd030001Attack03Y01 821004 0 +FxMb1RobotarmorMd030001Attack03Y02 821005 0 +FxMb1RobotarmorMd030001Attack05Y01 821006 0 +FxMb1RobotarmorMd030001Attack05YGuadian01Bone002Bone005 821007 0 +FxMb1RobotarmorMd030001Attack05YGuadian01ExBone002Bone005 821008 0 +FxMb1RobotarmorMd030001Attack05YGuadian02Bone024 +FxMb1RobotarmorMd030001Attack05YGuadian02Bone026 +FxMb1RobotarmorMd030001Attack06Y01 821009 0 +FxMb1RobotarmorMd030001Attack06YGuadianBone024 821010 0 +FxMb1RobotarmorMd030001Attack07Y 821011 0 +FxMb1RobotarmorMd030001Attack07YGuadianBone024 821012 0 +FxMb1RobotarmorMd030001Attack08 821013 0 +FxMb1RobotarmorMd030001Attack08Dandao 821014 0 +FxMb1RobotarmorMd030001Attack09bao 821015 0 +FxMb1RobotarmorMd030001Attack09Dandao01 821016 0 +FxMb1RobotarmorMd030001Attack11R02 821017 0 +FxMb1RobotarmorMd030001Attack11Y01 821018 0 +FxMb1RobotarmorMd030001Attack11Y02 821019 0 +FxMb1RobotarmorMd030001Attack11Y03 821020 0 +FxMb1RobotarmorMd030001Attack11Y04 821021 0 +FxMb1RobotarmorMd030001Attack11Y05 821022 0 +FxMb1RobotarmorMd030001Attack16 821023 0 +FxMb1RobotarmorMd030001Attack17 821024 0 +FxMb1RobotarmorMd030001AttackDeath 821025 0 +FxMb1RobotarmorMd030001Attack01YShouji01 821026 0 +FxMb1RobotarmorMd030001Attack02YShouji01 821027 0 +FxMb1RobotarmorMd030001Attack03Yshouji01 821028 0 +FxMb1RobotarmorMd030001Attack07YShouji01 821029 0 +FxMb1RobotarmorMd030001Attack08Shouji01 821030 0 +FxMb1RobotarmorMd030001Attack09Shouji01 821031 0 +FxMb1RobotarmorMd030001Attack16Shouji01 821032 0 +FxMb1RobotarmorMd030001Attack17Shouji01 821033 0 +FxMb1RobotarmorMd030001Attack18Y 821034 0 +FxMb1RobotarmorMd030001Attack18Y02 821035 0 +FxMbMsMd040011Attack01 811001 0 +FxMbMsMd040011Attack02 811002 0 +FxMbMsMd040011Attack03 811003 0 +FxMbMsMd040011Attack0401 811004 0 +FxMbMsMd040011Attack04L 811005 0 +FxMbMsMd040011Attack04R 811006 0 +FxMbMsMd040011Attack05 811007 0 +FxMbMsMd040011Attack0601 811008 0 +FxMbMsMd040011Attack0602 811009 0 +FxMbMsMd040011Attack0603 811010 0 +FxMbMsMd040011Attack07 811011 0 +FxMbMsMd040011Attack08 811012 0 +FxMbMsMd040011Attack0801 811013 0 +FxMbMsMd040011Attack09 811014 0 +FxMbMsMd040011Attack0901 811015 0 +FxMbMsMd040011Attack10 811016 0 +FxMbMsMd040011Attack11 811017 0 +FxMbMsMd040011Attack13 811018 0 +FxMbMsMd040011Attack14 811019 0 +FxMbMsMd040011Attack15 811020 0 +FxMbMsMd040011Attack17 811021 0 +FxMbMsMd040011Attack17Dandao4M 811022 0 +FxMbMsMd040011Attack17Dandao14M 811023 0 +FxMbMsMd040011Attack24 811024 0 +FxMbMsMd040011Attack24Dandao 811025 0 +FxMbMsMd040011Attack2406M 811026 0 +FxMbMsMd040011Attack240106M 811027 0 +FxMbMsMd040011Attack36 811028 0 +FxMbMsMd040011Death 811029 0 +FxMb1LuxiyaMd000003Attack01 819001 0 +FxMb1LuxiyaMd000003Attackshoudao01 819002 0 +FxMb1LuxiyaMd000003Attack01Shouji01 819003 0 +FxMb1LuxiyaMd000003Attack45 819004 0 +FxMb1LuxiyaMd000003Attack45Dilie 819005 0 +FxMb1LuxiyaMd000003Attack03Shouji 819006 0 +FxMb1LuxiyaMd000003Attack11 819007 0 +FxMb1LuxiyaMd000003Attack1101 819008 0 +FxMb1LuxiyaMd000003Attack11Dandao 819009 0 +FxMb1LuxiyaMd000003Attack11Shouji 819010 0 +FxMb1LuxiyaMd000003Attack41 819011 0 +FxMb1LuxiyaMd000003Attack41Dandao 819012 0 +FxMb1LuxiyaMd000003Attack41Shouji 819013 0 +FxMb1LuxiyaMd000003Attack42 819014 0 +FxMb1LuxiyaMd000003Attack42Dandao 819015 0 +FxMb1LuxiyaMd000003Attack43 819016 0 +FxMb1LuxiyaMd000003Attack43Dandao 819017 0 +FxMb1LuxiyaMd000003Attack44 819018 0 +FxMb1LuxiyaMd000003Attack44Dandao 819019 0 +FxMb1LuxiyaMd000003Attack05 819020 0 +FxMb1LuxiyaMd000003Attack05Shouji01 819021 0 +FxMb1LuxiyaMd000003Attack05Shouji02 819022 0 +FxMb1LuxiyaMd000003Move1 819023 0 +FxMb1LuxiyaMd000003Move2 819024 0 +FxMb1LuxiyaMd000003Attack46 819025 0 +FxMb1LuxiyaMd000003Attack46Dilie 819026 0 +FxMb1LuxiyaMd000003Attack02Shouji01 819027 0 +FxMb1LuxiyaMd000003Attack02Shouji02 819028 0 +FxMb1LuxiyaMd000003Attack47 819029 0 +FxMb1LuxiyaMd000003Attack04Shouji 819030 0 +FxMb1LuxiyaMd000003Attack47Dilie 819031 0 +FxMb1LuxiyaMd000003Attack02 819032 0 +FxMb1LuxiyaMd000003Attack02Shouji03 819033 0 +FxMb1LuxiyaMd000003Shanbi 819034 0 +FxMb1LuxiyaMd000003iAttack55 819035 0 +FxMb1LuxiyaMd000003Death 819037 0 +FxMb1LuxiyaMd000003Attack2101 819038 0 +FxMe1BioMd005010Attack01 904501 0 +FxMe1BioMd005010Attack01Shouji01 904502 0 +FxMe1BioMd005010Attack02 904503 0 +FxMe1BioMd005010Attack02Shouji01 904504 0 +FxMe1BioMd005010Attack03 904505 0 +FxMe1BioMd005010Attack03Dandao 904506 0 +FxMe1BioMd005010Attack03Shouji01 904507 0 +FxMe1BioMd005010Attack03Shouji02 904508 0 +FxMe1BioMd005010Attack04 904509 0 +FxMe1BioMd005010Attack05 904510 0 +FxMe1BioMd005010Attack06 904511 0 +FxMe1BioMd005010Attack06Shouji01 904512 0 +FxMe1BioMd005010Attack07 904513 0 +FxMe1BioMd005010Attack08 904514 0 +FxMe1BioMd005010Attack09 904515 0 +FxMe1BioMd005010Attack12 904516 0 +FxMe1BioMd005010Attack12Di 904517 0 +FxMe1BioMd005010Attack14 904518 0 +FxMe1BioMd005010Death 904519 0 +FxMe1BioMd005020Attack01 904601 0 +FxMe1BioMd005020Attack01Dandao 904602 0 +FxMe1BioMd005020Attack01Shouji 904603 0 +FxMe1BioMd005020Attack04 904604 0 +FxMe1BioMd005020Attack09 904605 0 +FxMe1BioMd005020Attack10 904606 0 +FxMe1BioMd005020Attack12 904607 0 +FxMe1BioMd005020Attack12Dandao 904608 0 +FxMe1BioMd005020Attack12Shouji 904609 0 +FxMe1BioMd005020Attack13 904610 0 +FxMe1BioMd005020Attack13Di 904611 0 +FxMe1BioMd005020Death 904612 0 +FxMb1LuosaitaMd010001Attack01 832001 0 +FxMb1LuosaitaMd010001Attack01Shouji 832002 0 +FxMb1LuosaitaMd010001Attack02 832003 0 +FxMb1LuosaitaMd010001Attack02Shouji 832004 0 +FxMb1LuosaitaMd010001Attack03 832005 0 +FxMb1LuosaitaMd010001Attack03Shouji 832006 0 +FxMb1LuosaitaMd010001Attack04 832007 0 +FxMb1LuosaitaMd010001Attack04Shouji01 832008 0 +FxMb1LuosaitaMd010001Attack04Shouji02 832009 0 +FxMb1LuosaitaMd010001Attack05 832010 0 +FxMb1LuosaitaMd010001Attack05Shouji 832011 0 +FxMb1LuosaitaMd010001Attack06 832012 0 +FxMb1LuosaitaMd010001Attack06Shouji01 832013 0 +FxMb1LuosaitaMd010001Attack06Shouji02 832014 0 +FxMb1LuosaitaMd010001Attack07Dandao 832015 0 +FxMb1LuosaitaMd010001Attack08GuadianBone007 832016 0 +FxMb1LuosaitaMd010001Attack08GuadianBone007mir +FxMb1LuosaitaMd010001Attack08GuadianBone011 +FxMb1LuosaitaMd010001Attack08GuadianBone011mir +FxMb1LuosaitaMd010001Attack08Shouji 832017 0 +FxMb1LuosaitaMd010001Attack09 832018 0 +FxMb1LuosaitaMd010001Attack09DandaoLJ 832019 0 +FxMb1LuosaitaMd010001Attack09LJ 832020 0 +FxMb1LuosaitaMd010001Attack09Shouji 832021 0 +FxMb1LuosaitaMd010001Attack09ZhaLJ 832022 0 +FxMb1LuosaitaMd010001Attack12 832023 0 +FxMb1LuosaitaMd010001Attack16 832024 0 +FxMb1LuosaitaMd010001Attack16Dandao 832025 0 +FxMb1LuosaitaMd010001Attack16Shouji 832026 0 +FxMb1LuosaitaMd010001Attack17 832027 0 +FxMb1LuosaitaMd010001Attack17LJ 832028 0 +FxMb1LuosaitaMd010001Attack17Shouji01 832029 0 +FxMb1LuosaitaMd010001Attack17Shouji02 832030 0 +FxMb1LuosaitaMd010001Attack18 832031 0 +FxMb1LuosaitaMd010001Attack18Shouji 832032 0 +FxMb1LuosaitaMd010001Attack19 832033 0 +FxMb1LuosaitaMd010001Attack19Shouji 832034 0 +FxMb1LuosaitaMd010001Attack0702 832035 0 +FxMb1LuosaitaMd010001Attack0801 832036 0 +FxMb1LuosaitaMd010001Attack0802 832037 0 +FxMb1LuosaitaMd010001Death 832038 0 +FxMb1LuosaitaMd010001Attack0701 832040 0 +FxMb1LuosaitaMd010001DeathLJ 832041 0 +FxMb1LuosaitaMd010001Attack35 832042 0 +FxMb1LuosaitaMd010001Attack35Hit 832043 0 +FxMb1LuosaitaMd010001Attack36 832044 0 +FxMb1LuosaitaMd010001Attack36Hit 832045 0 +FxMb1LuosaitaMd010001Attack37 832046 0 +FxMb1LuosaitaMd010001Attack37Hit 832047 0 +FxMb1LuosaitaMd010001Attack37Dandao 832048 0 +FxMb1LuosaitaMd010001Attack38 832049 0 +FxMb1LuosaitaMd010001Attack39 832050 0 +FxMb1LuosaitaMd010001Attack40 832051 0 +FxMb1LuosaitaMd010001Attack40Dandao 832052 0 +FxMb1LuosaitaMd010001Attack40Hit 832053 0 +FxMb1LuosaitaMd010002Attack01 832201 0 +FxMb1LuosaitaMd010002Attack01Shouji01 832202 0 +FxMb1LuosaitaMd010002Attack01Shouji02 832203 0 +FxMb1LuosaitaMd010002Attack02 832204 0 +FxMb1LuosaitaMd010002Attack02Shouji01 832205 0 +FxMb1LuosaitaMd010002Attack02Shouji02 832206 0 +FxMb1LuosaitaMd010002Attack03 832207 0 +FxMb1LuosaitaMd010002Attack03Shouji01 832208 0 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832230 0 +FxMb1LuosaitaMd010002Attack15 832231 0 +FxMb1LuosaitaMd010002Attack15GuadianDummy005 832232 0 +FxMb1LuosaitaMd010002Attack15Shouji 832233 0 +FxMb1LuosaitaMd010002Born 832234 0 +FxMb1LuosaitaMd010002BuffLJ 832235 0 +FxMb1LuosaitaMd010002Chibang01GuadianBone009 832236 0 +FxMb1LuosaitaMd010002Chibang01GuadianBone009mirrored +FxMb1LuosaitaMd010002Chibang02GuadianBone009 832237 0 +FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored +FxMb1LuosaitaMd010002Gandian 832238 0 +FxMb1LuosaitaMd010002Gandianbaozha 832239 0 +FxMb1LuosaitaMd010002QuanLJ 832240 0 +FxMb1LuosaitaMd010002QuanZhaLJ 832241 0 +FxMb1LuosaitaMd010002ZhaohuanLJ 832242 0 +FxMb1LuosaitaMd010002Attack0702 832244 0 +FxMb1LuosaitaMd010002Death 832245 0 +FxMb1LuosaitaMd010002GandianYujing 832246 0 +FxMb1LuosaitaMd010002Canying 832247 0 +FxMo1KuroMd1001Attack01 900201 0 +FxMo1ArmorMd010112Attack01 904701 0 +FxMo1ArmorMd010112Attack02 904702 0 +FxMo1ArmorMd010112Attack03 904703 0 +FxMo1ArmorMd010112Attack04 904704 0 +FxMo1ArmorMd010112Attack0501GuadianSpine3 904705 0 +FxMo1ArmorMd010112Attack0502 904706 0 +FxMo1ArmorMd010112Attack0503 904707 0 +FxMo1ArmorMd010112Attack01Shouji 904708 0 +FxMo1ArmorMd010112Attack02Shouji 904709 0 +FxMo1ArmorMd010112Attack04Shouji 904710 0 +FxMo1ArmorMd010112Attack05Shouji 904711 0 +FxMo1BioMd030052Attack01 904801 0 +FxMo1BioMd030052Attack01Shouji 904802 0 +FxMo1BioMd030052Attack02 904803 0 +FxMo1BioMd030052Attack02Shouji 904804 0 +FxMo1BioMd030052Attack03 904805 0 +FxMo1BioMd030052Attack03Dandao 904806 0 +FxMo1BioMd030052Attack03Baozha 904807 0 +FxMo1BioMd030052Dandao 904808 0 +FxMo1BioMd030052Attack03Shouji 904809 0 +FxMo1BioMd010042Attack01 904901 0 +FxMo1BioMd010042Attack01Shouji01 904902 0 +FxMo1BioMd010042Attack02 904903 0 +FxMo1BioMd010042Attack03 904904 0 +FxMo1BioMd010042Attack03Dandao 904905 0 +FxMo1BioMd010042Attack03shouji 904906 0 +FxMe1BioMd006010Attack01 905001 0 +FxMe1BioMd006010Attack01Shouji01 905002 0 +FxMe1BioMd006010Attack02 905003 0 +FxMe1BioMd006010Attack03 905004 0 +FxMe1BioMd006010Attack03Shouji01 905005 0 +FxMe1BioMd006010Attack04 905006 0 +FxMe1BioMd006010Attack04Shouji01 905007 0 +FxMe1BioMd006010Attack06 905008 0 +FxMe1BioMd006010Attack07 905009 0 +FxMe1BioMd006010Attack07Dandao01 905010 0 +FxMe1BioMd006010Attack07Dandao01Hit 905011 0 +FxMe1BioMd006010Attack09 905012 0 +FxMe1BioMd006010Attack09Loop 905013 0 +FxMe1BioMd006010Attack10 905014 0 +FxMe1BioMd006010Attack10Bianshen01 905015 0 +FxMe1BioMd006010Bianshen01 905016 0 +FxMe1BioMd006010Bianshen02 905017 0 +FxMe1BioMd006010Born 905018 0 +FxMe1BioMd006010Death 905019 0 +FxMe1BioMd006010Summon01 905020 0 +FxMe1BioMd006010Yinshen01 905021 0 +FxMb1CubeMd050001Attack01Bone027 873601 0 +FxMb1CubeMd050001Attack01Dilie 873602 0 +FxMb1CubeMd050001Attack01Shouji 873603 0 +FxMb1CubeMd050001Attack02Bone027 873604 0 +FxMb1CubeMd050001Attack02Dilie 873605 0 +FxMb1CubeMd050001Attack03Bone027 873606 0 +FxMb1CubeMd050001Attack03Dilie 873607 0 +FxMb1CubeMd050001Attack04 873608 0 +FxMb1CubeMd050001Attack04Bone027 873609 0 +FxMb1CubeMd050001Attack04Dandao 873610 0 +FxMb1CubeMd050001Attack04Dimian 873611 0 +FxMb1CubeMd050001Attack04DimianShouji 873612 0 +FxMb1CubeMd050001Attack05 873613 0 +FxMb1CubeMd050001Attack05Bone027 873614 0 +FxMb1CubeMd050001Attack06 873615 0 +FxMb1CubeMd050001Attack06Bone027 873616 0 +FxMb1CubeMd050001Attack07 873617 0 +FxMb1CubeMd050001Attack07tx2 873618 0 +FxMb1CubeMd050001Attack08 873619 0 +FxMb1CubeMd050001Attack08Dilie 873620 0 +FxMb1CubeMd050001Attack08tx2 873621 0 +FxMb1CubeMd050001Attack11Dilie 873622 0 +FxMb1CubeMd050001Body 873623 0 +FxMb1CubeMd060005Attack01Kangti01 873901 0 +FxMb1CubeMd060005Attack01Kangti01Born 873902 0 +FxMb1CubeMd060005Attack01Kangti01Death 873903 0 +FxMb1CubeMd060005Attack01Kangti02 873904 0 +FxMb1CubeMd060005Attack01Kangti02Born 873905 0 +FxMb1CubeMd060005Attack01Kangti02Death 873906 0 +FxMb1CubeMd060005Attack01KangtiFankui 873907 0 +FxMb1CubeMd060005Attack01Shouji 873908 0 +FxMb1CubeMd060005Attack0101 873909 0 +FxMb1CubeMd060005Attack0101Ex 873910 0 +FxMb1CubeMd060005Attack0102 873911 0 +FxMb1CubeMd060005Attack0102Ex 873912 0 +FxMb1CubeMd060005Attack0103 873913 0 +FxMb1CubeMd060005Attack0103Ex 873914 0 +FxMb1CubeMd060005Attack0104 873915 0 +FxMb1CubeMd060005Attack0104Ex 873916 0 +FxMb1CubeMd060005Attack0201 873917 0 +FxMb1CubeMd060005Attack0201DandaoEx 873918 0 +FxMb1CubeMd060005Attack0201DandaoExShouji 873919 0 +FxMb1CubeMd060005Attack0201Ex 873920 0 +FxMb1CubeMd060005Attack0202 873921 0 +FxMb1CubeMd060005Attack0203 873922 0 +FxMb1CubeMd060005Attack0204 873923 0 +FxMb1CubeMd060005Attack0205 873924 0 +FxMb1CubeMd060005Attack0206 873925 0 +FxMb1CubeMd060005Attack0207 873926 0 +FxMb1CubeMd060005Attack0207Baozha 873927 0 +FxMb1CubeMd060005LineBorn 873928 0 +FxMb1CubeMd060005Attack0208 873929 0 +FxMb1CubeMd060005Death 873930 0 +FxMb1CubeMd060005LineBorn02 873931 0 +FxMb1CubeMd060005Born 873932 0 +FxMb1CubeMd010001Attack02 874101 0 +FxMb1CubeMd010001Attack03 874102 0 +FxMb1CubeMd010001Attack03Xiaoshi 874103 0 +FxMb1CubeMd010001Attack0101 874104 0 +FxMb1CubeMd010001Attack0102 874105 0 +FxMb1CubeMd010001Attack0102Dandao7 874106 0 +FxMb1CubeMd010001Attack0102Yujing 874107 0 +FxMb1CubeMd010001Attack0104 874108 0 +FxMb1CubeMd010001Attack0105 874109 0 +FxMb1CubeMd010001Attack0105Chixu 874110 0 +FxMb1CubeMd010001Attack0105Xiaoshi 874111 0 +FxMb1CubeMd010001Attack0106 874112 0 +FxMb1CubeMd010001Attack0106Chixu 874113 0 +FxMb1CubeMd010001Attack0106Xiaoshi 874114 0 +FxMb1CubeMd010001Born 874115 0 +FxMb1CubeMd010001Death 874116 0 +FxMb1CubeMd010001Attack04Luodi 874117 0 +FxMb1CubeMd010001Attack0105Yujing 874118 0 +FxMe1BioMd007010Attack11 906101 0 +FxMe1BioMd007010Attack11Shouji 906102 0 +FxMe1BioMd007010Attack11Weapon 906103 0 +FxMe1BioMd007010Attack12 906104 0 +FxMe1BioMd007010Attack12Dilie 906105 0 +FxMe1BioMd007010Attack12Shouji 906106 0 +FxMe1BioMd007010Attack13Weapon 906107 0 +FxMe1BioMd007010Death 906108 0 +FxMe1BioMd007010Idile 906109 0 +FxMe1BioMd007020Attack11 906001 0 +FxMe1BioMd007020Attack11Dilie 906002 0 +FxMe1BioMd007020Attack11Shouji 906003 0 +FxMe1BioMd007020Attack12 906004 0 +FxMe1BioMd007020Attack12Shouji 906005 0 +FxMe1BioMd007020Attack13Dilie 906006 0 +FxMe1BioMd007020Attack14Dilie 906007 0 +FxMe1BioMd007020Attack15Dilie 906008 0 +FxMe1BioMd007020Attack15Shouji 906009 0 +FxMe1BioMd007020Death 906010 0 +Me1BioMd007020Attack12Weapon 906011 0 +Me1BioMd007020Attack13Weapon 906011 0 +Me1BioMd007020Attack14Weapon 906011 0 +Me1BioMd007020Attack15Weapon 906011 0 +FxMe1BioMd007020Idile 906012 0 +FxMe1BioMd007030Attack11 906201 0 +FxMe1BioMd007030Attack11Dandao 906202 0 +FxMe1BioMd007030Attack11Shouji 906203 0 +FxMe1BioMd007030Attack12 906204 0 +FxMe1BioMd007030Attack12Dandao 906205 0 +FxMe1BioMd007030Attack12Dilie 906206 0 +FxMe1BioMd007030Attack12Shouji 906207 0 +FxMe1BioMd007030Death 906208 0 +FxMe1BioMd007030Idile +FxMe1BioMd007040Attack21 906301 0 +FxMe1BioMd007040Attack21Shouji 906302 0 +FxMe1BioMd007040Attack22 906303 0 +FxMe1BioMd007040Attack23 906304 0 +FxMe1BioMd007040Attack25 906305 0 +FxMe1BioMd007040Attack25Shouji 906306 0 +FxMe1BioMd007040Attack30 906307 0 +FxMe1BioMd007040Attack30Shouji 906308 0 +FxMe1BioMd007040Attack32 906309 0 +FxMe1BioMd007040Attack32Shouji 906310 0 +FxMe1BioMd007040Attack33 906311 0 +FxMe1BioMd007040Attack33Shouji 906312 0 +FxMe1BioMd007040Attack41 906313 0 +FxMe1BioMd007040Attack42Bao 906314 0 +FxMe1BioMd007040Attack42Bao2 906315 0 +FxMe1BioMd007040Attack42Faguang 906316 0 +FxMe1BioMd007040Attack42Shouji 906317 0 +FxMe1BioMd007040Attack52Luodi 906318 0 +FxMe1BioMd007040Attack62Yujing 906319 0 +FxMe1BioMd007040Attack63 906320 0 +FxMe1BioMd007040Attack63Shouji 906321 0 +FxMe1BioMd007040Attack65 906322 0 +FxMe1BioMd007040Attack65Shouji 906323 0 +FxMe1BioMd007040Attack68 906324 0 +FxMe1BioMd007040Attack72 906325 0 +FxMe1BioMd007040Attack74Dun 906326 0 +FxMe1BioMd007040Attack74Huohua 906327 0 +FxMe1BioMd007040Attack2601 906328 0 +FxMe1BioMd007040Attack2602 906329 0 +FxMe1BioMd007040Attack68Shouji 906331 0 +FxMb1TrackalienMd010001Attack0101 834001 0 +FxMb1TrackalienMd010001Attack0103 834002 0 +FxMb1TrackalienMd010001Attack0102 834003 0 +FxMb1TrackalienMd010001Attack07 834004 0 +FxMb1TrackalienMd010001Attack08 834005 0 +FxMb1TrackalienMd010001Attack08Dandao 834006 0 +FxMb1TrackalienMd010001Attack08Zha 834007 0 +FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha 834008 0 +FxMb1TrackalienMd010001Attack04GuadianLZhuai1 834009 0 +FxMb1TrackalienMd010001Attack04GuadianLZhuai2 834010 0 +FxMb1TrackalienMd010001Attack04GuadianLZhuai3 834011 0 +FxMb1TrackalienMd010001Attack04GuadianLZhuai4 834012 0 +FxMb1TrackalienMd010001Attack04GuadianLZhuai5 834013 0 +FxMb1TrackalienMd010001Attack05GuadianCZhuai1 834014 0 +FxMb1TrackalienMd010001Attack05GuadianCZhuai2 834015 0 +FxMb1TrackalienMd010001Attack05GuadianCZhuai3 834016 0 +FxMb1TrackalienMd010001Attack05GuadianCZhuai4 834017 0 +FxMb1TrackalienMd010001Attack05GuadianCZhuai5 834018 0 +FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha 834019 0 +FxMb1TrackalienMd010001Attack06GuadianRZhuai1 834020 0 +FxMb1TrackalienMd010001Attack06GuadianRZhuai2 834021 0 +FxMb1TrackalienMd010001Attack06GuadianRZhuai3 834022 0 +FxMb1TrackalienMd010001Attack06GuadianRZhuai4 834023 0 +FxMb1TrackalienMd010001Attack06GuadianRZhuai5 834024 0 +FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha 834025 0 +FxMb1TrackalienMd010001Attack09GuadianYanQiu1 834026 0 +FxMb1TrackalienMd010001Attack10GuadianYanQiu1 834027 0 +FxMb1TrackalienMd010001Attack11Xian 0 +FxMb1TrackalienMd010001Attack11GuadianYanQiu3 834028 0 +FxMb1TrackalienMd010001Attack1201 834029 0 +FxMb1TrackalienMd010001Attack1202 834030 0 +FxMb1TrackalienMd010001Attack14 834031 0 +FxMb1TrackalienMd010001Attack23Dimian 834032 0 +FxMb1TrackalienMd010001Attack2301GuadianYanQiu3 834033 0 +FxMb1TrackalienMd010001Attack2401 834034 0 +FxMb1TrackalienMd010001Attack2402 834035 0 +FxMb1TrackalienMd010001Attack2501 834036 0 +FxMb1TrackalienMd010001Attack2502 834037 0 +FxMb1TrackalienMd010001Attack2601 834038 0 +FxMb1TrackalienMd010001Attack2602 834039 0 +FxMb1TrackAlienZhuai01TishiGuadianLZhuai5 834040 0 +FxMb1TrackAlienZhuai02TishiGuadianCZhuai5 834041 0 +FxMb1TrackAlienZhuai03TishiGuadianRZhuai5 834042 0 +FxMb1TrackalienMd010001Shouji01 0 +FxMb1TrackalienMd010001Shouji02 0 +FxMb1TrackalienMd010001Light01 834043 0 +FxMb1TrackalienMd010001Light02 834044 0 +FxMb1TrackalienMd010001Light03 834045 0 +FxMb1TrackalienMd010001Light04 834046 0 +FxMb1TrackalienMd010001Light05 834047 0 +FxMb1TrackalienMd010001Light06 834048 0 +FxMb1TrackalienMd010001Light07 834049 0 +FxMb1TrackalienMd010001Attack20 834050 0 +FxMb1TrackalienMd010001Attack20GuadianRDangban3 834051 0 +FxMb1TrackalienMd010001Attack21GuadianLDangban2 834052 0 +FxMb1TrackalienMd010001Attack22GuadianRDangban3 834053 0 +FxMb1TrackalienMd010001Attack19 834054 0 +FxMb1TrackalienMd010001Attack19GuadianLDangban2 834055 0 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MailId MailCount DailyRewardId Dail 83708 黎明に重来す武器塗装パック 3450231 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique3 1 8 4947 3 31Goods800 83709 風寿ぐ祝音武器塗装パック 3450232 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique5 1 8 4948 3 32Goods800 83710 2400円パックU 3450176 2021/9/3 10:00 2021/10/13 4:59 1 0 Jp_Libao215 1 14 7 4949 3 26Skin2400 +83711 アプデ血清パック 3450000 2023/9/21 10:00 2023/11/2 5:00 2 0 JP_Libao1290 1 14 5 4880 3 3Goods800 +83712 アプデ特別パック 3450071 2023/9/21 10:00 2023/11/2 5:00 1 0 JP_Libao1291 1 14 5 4881 3 3Goods3000 +83713 アプデ武器パック 3450072 2023/9/21 10:00 2023/11/2 5:00 1 0 JP_Libao1292 1 14 5 4882 3 4Goods3000 +83714 武器共鳴特別パック 3450073 2023/9/21 10:00 2023/11/2 5:00 1 0 JP_Libao1293 1 14 5 4883 3 2Goods4900 +83715 構造体開発パック 3450074 2023/9/21 10:00 2023/11/2 5:00 1 0 JP_Libao1294 1 14 5 4884 3 3Goods2400 +83716 構造体開発お得パック 3450075 2023/9/21 10:00 2023/11/2 5:00 2 0 JP_Libao1295 1 14 5 4885 3 4Goods2400 +83717 補機開発支援パック 3450079 2023/9/21 10:00 2023/11/2 5:00 1 0 JP_Libao1017 1 14 5 4886 3 5Goods3000 +83718 周回構造体特典 3450007 2023/9/21 10:00 2023/11/2 5:00 2 1 10001 JP_Libao1296 1 14 5 4887 3 1Goods320 +83719 周回武器特典 3450008 2023/9/21 10:00 2023/11/2 5:00 2 1 10001 JP_Libao1297 1 14 5 4888 3 2Goods320 +83720 特売開発券セット 90206 2023/9/21 10:00 2023/11/2 5:00 2 0 JP_Libao1298 1 14 5 4889 3 8Goods160 +83721 割引開発券セット 90207 2023/9/21 10:00 2023/11/2 5:00 1 0 JP_Libao1299 1 14 5 4890 3 25Goods800 +83722 吉祥鳳凰龍家具図面パック 90341 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles5 1 14 7 4891 3 15Goods650 +83723 吉祥鳳凰龍家具フルパック 90342 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles6 1 14 7 4892 3 16Goods1600 +83724 吉祥鳳凰龍家具モデルパック 90343 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles7 1 14 7 4893 3 17Goods1600 +83725 商売上々パック 90345 2023/9/21 10:00 2023/10/9 5:00 1 0 JP_Libao1300 1 14 5 4894 3 18Goods1600 +83726 星光煌々パック 90346 2023/9/21 10:00 2023/10/9 5:00 1 0 JP_Libao1301 1 14 5 4895 3 5Goods3200 +83727 双星輝々パック 90347 2023/9/21 10:00 2023/10/9 5:00 1 0 JP_Libao1302 1 14 5 4896 3 9Goods4100 +83728 慶賀満々パック 1日1セット支給×10日間 13400536 10 2023/9/21 10:00 2023/10/9 5:00 1 0 JP_Libao1303 1 14 5 4897 3 19Goods1600 +83729 秋色明月パック 90348 2023/10/9 10:00 2023/11/2 5:00 2 0 JP_Libao1304 1 14 5 4898 3 34Goods800 +83730 懸天秋月パック 90349 2023/10/9 10:00 2023/11/2 5:00 2 0 JP_Libao1305 1 14 5 4899 3 31Goods2400 +83731 月桂芬々パック 90350 2023/10/9 10:00 2023/11/2 5:00 2 0 JP_Libao1306 1 14 5 4900 3 10Goods4100 +83732 黄金の彩りパック 1日1セット支給×15日間 90351 13400537 15 2023/10/9 10:00 2023/11/2 5:00 1 0 JP_Libao1307 1 14 5 4901 3 6Goods3200 +83733 誓いの雪コインパック(S) 3450233 2023/9/21 10:00 2023/11/2 5:00 10 0 JP_Libao1308 1 14 5 4902 3 12Goods160 +83734 誓いの雪コインパック(L) 3450234 2023/9/21 10:00 2023/11/2 5:00 10 0 JP_Libao1309 1 14 5 4903 3 7Goods1500 +83735 蛟竜雲雨塗装パック 3450235 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles1 1 8 4904 3 17Goods4900 +83736 暁のウサギ塗装パック 3450236 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles3 1 8 4905 3 18Goods4900 +83737 青き骸武器塗装パック 3450237 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles2 1 8 4906 3 35Goods800 +83738 爆兎杵武器塗装パック 3450238 2023/9/21 10:00 2023/11/2 5:00 1 0 UIWintryShackles4 1 14 8 4907 3 36Goods800 +83739 4900円パックO 3450187 2021/9/3 10:00 2021/10/13 4:59 1 0 Jp_Libao215 1 14 5 4908 3 13Skin4900 diff --git a/Resources/table/client/statussyncfight/FightConfig.tsv b/Resources/table/client/statussyncfight/FightConfig.tsv index b706a8f9..0f283ca4 100644 --- a/Resources/table/client/statussyncfight/FightConfig.tsv +++ b/Resources/table/client/statussyncfight/FightConfig.tsv @@ -8,11 +8,6 @@ FightRebornProgressTitle string Revive in FightOnlineMsgTime float 10 FightOnlineMsgSendCdTime float 5 FightOnlineMsgAutoCloseTime float 5 -PartIcon1 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png -PartIcon2 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon02.png -PartIcon3 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon03.png -PartIcon4 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png -PartIcon5 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon05.png MsgDefaultId int 1 FightlianjixinhaoHex0 string #FF3E23 FightlianjixinhaoHex1 string #65FF3C @@ -36,6 +31,17 @@ HpBarShowTime float 5 SpearPointProgressColorPoint1 float 0.3 SpearPointProgressColorPoint2 float 0.5 SpearPointProgressColorPoint3 float 1 -SpearPointProgressColorHex1 string #dbbb28 -SpearPointProgressColorHex2 string #e94f04 -SpearPointProgressColorHex3 string #e90904 \ No newline at end of file +SpearPointProgressColorHex1 string #807e7e +SpearPointProgressColorHex2 string #bfbdbd +SpearPointProgressColorHex3 string #fffcfc +FakeSettleUi string Assets/Product/Ui/ComponentPrefab/UiDlcHunt/UiFightDlcHuntSettlement.prefab +FakeSettleUiBg string Assets/Product/Ui/ComponentPrefab/UiDlcHunt/UiFightDlcHuntSettlementBg.prefab +FakeSettleEffect string FxUiFightDlcHuntSettlementEffect +FakeSettleLevels string 14 +NameScaleNormalDis float 4 +NameMinScale float 0.7 +NameMaxScale float 1.5 +NameHeightNormalDis float 4 +NameMinHeight float 0 +NameMaxHeight float 40 +NameHeightNormalRate float 3.5 \ No newline at end of file diff --git a/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv b/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv index 936ffdd8..9d24c6fe 100644 --- a/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv +++ b/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv @@ -1,7 +1,7 @@ Id IsMask MaskTargetWidget ClickKey Type MaskTargetUi OffsetY NeedSendCommonClick Icon Name DescriptionType Text Duration 101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let us move forward, Commandant. 102 0 ButtonAttack 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hit enemies continuously with Basic Attack to gain [Skill Orbs]. 5 -103 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Tap [Skill Orbs] to trigger the Exclusive Skill. +103 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Tap [Skill Orbs] to trigger the Exclusive Skill. 12001 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Identity authentication passed... Environment parameters setup complete... Battle data loaded... Guide tutorial activated. 12002 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Good afternoon. Welcome to the simulated training program. Please follow the guide and complete the training course. 12003 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Please note that the Matrix feature is not loaded in the data space due to poor compatibility. @@ -19,7 +19,6 @@ Id IsMask MaskTargetWidget ClickKey Type MaskTargetUi OffsetY NeedSendCommonClic 12033 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 When there is a connectable [Anchor Port] within the cast range of the [Data Hunt Positioning Anchors], 12034 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 [Pull] yourself to the [Anchor Port] with the Positioning Anchor. 12035 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Please adjust your vision to select the [Anchor Port]. -12036 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Adjust your vision and select the [Anchor Port] on the left√\nAdjust your vision and select the [Anchor Port] on the right√\nAdjust your vision and select the [Anchor Port] in the middle√ 12037 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the [Positioning Anchor] button to [Pull] yourself to the [Anchor Port]. 12040 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Some of the unactivated [Anchor Ports] also need to be activated with the [Instant Trigger]. 12041 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the [Attack] button to hit the [Instant Trigger] to activate the silent [Anchor Port]. @@ -29,29 +28,36 @@ Id IsMask MaskTargetWidget ClickKey Type MaskTargetUi OffsetY NeedSendCommonClic 12045 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 This is the end of the tutorial on [Explore]. Next up is the tutorial on Data [Hunting]. Please advance to the training field to complete the remaining content of the tutorial. 12050 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 You have arrived at the training field. 12051 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The target ahead is a large simulated [Data]. Don't worry. It will not attack you. -12052 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Use the [Pull] feature of the [Data Hunt Positioning Anchor] to pull yourself quickly to the locked [Data]. Use the [Lock] button to select the [Data]. -12053 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Target selected. Please use the [Data Hunt Positioning Anchor] to quickly get close to the target. -12060 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Certain parts of the [Data] will become fragile after receiving enough damage. -12061 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Keep attack the head or front limb of the [Data] to damage it. -12062 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Breaking a part will deal massive damage to the [Data]. -12063 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 And a Data Gap will appear on the broken part. Use the [Hunt] feature of the [Data Hunt Positioning Anchor] on the Data Gap. -12065 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Keep attack the head or front limb of the [Data] to damage it. +12052 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In the [Anchor Realm], the target enemy will be locked in battle. In this tutorial, only Auto Lock is allowed. Please set Manual Lock in other environments. +12053 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Use the [Pull] feature of the [Data Hunt Positioning Anchor] to pull yourself quickly to the locked [Data]. +12054 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Use the [Lock] button to select the [Data]. +12055 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Target selected. Please use the [Data Hunt Positioning Anchor] to quickly get close to the target. +12060 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In the [Anchor Realm], attacks on specific parts and using Core Passive can speed up the cracking process of their firewalls. +12061 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Certain parts of the [Data] will be hackable after their firewall has been completely cracked. +12062 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Please try to hack the head or fore limbs of the [Data]. +12063 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 After the [Data] is hit and becomes immobile, all characters on the battlefield can achieve the [3-Ping] effect once with one Skill Orb. +12064 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 A Data Gap will appear on the broken part. Use the [Hunt] feature of the [Data Hunt Positioning Anchor] on the Data Gap. 12070 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the Positioning Anchor and [Hunt] the Data Gap. 12071 1 ButtonAttack 1 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Enter the [Hunting] form to launch Basic [Attacks] and accumulate [Signal Orbs]. -12072 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Accumulate [Signal Orbs] via Basic [Attacks]. -12073 1 PanelHuntSpearQte/Ball1 14 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Ping [Signal Orbs] to deal greater damage. If you don't have enough [Signal Orbs], you can restore them via Basic [Attacks]. -12074 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 If there are [3 consecutive Signal Orbs] of the [same color] after the [Signal Orb] Ping, an [Auto Ping] will be triggered and deal massive damage. -12075 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The basic tutorial is over. Advanced tutorial started. +12072 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In actual combat, [Signal Orbs] are generated twice as fast as on the ground. +12073 1 PanelHuntSpearQte/Ball1 14 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Ping [Signal Orb] to deal greater DMG. Pinging an orb will ping the adjacent orbs of the same color. +12074 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 If there are [3 consecutive Signal Orbs] of the [same color] after the [Signal Orb] Ping, up to two [Auto Pings] will be triggered and deal massive damage. +12075 1 PanelHuntSpearQte/Ball6 19 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 After [Auto Ping] is activated, the skill bar will become a colorful orb bar, and an orb of different colors can be counted as an orb of the same color and [Auto Pinged]. This effect can be triggered twice, after that, the colorful orb bar will not be triggered again. +12076 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The basic tutorial is over. Advanced tutorial started. 12080 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The [Hunting] form will only last for a limited time in real battle against the [Data]. -12081 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Deal enough damage within the time limit to make the [Data Piercing Rate] displayed on the [top of the screen] reach 100. +12081 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Deal enough DMG within the time limit to make the [Data Piercing Rate] displayed on the [top of the screen] reach 100. 12082 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 [Data Hunt Positioning Anchor] will completely [Fix] the Data Gap part to the ground. 12083 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 When all the fragile parts have been [fixed], the Data will be completely located and [Orbital Buster] can be triggered to eliminate the [Data]. 12084 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Next up, the operational training. -12085 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 After the [Data] is partly damaged, you'll need a [Blue] Data Gap to [Hunt] with the Positioning Anchor. First, select the [Data]. -12086 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Move the left joystick to attack the [Data]'s broken head. -12087 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 a [Blue] Data Gap will appear. You can use the [Hunt] feature on it. +12086 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 With the target locked, damage the head or front limb of the [Data]. +12087 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Hackable part detected. You can use the [Hunt] feature on that part. 12090 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Incomplete [Fixing] requirement(s). Training data has been reset. You can now try again. 12091 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 You can also leave through the evacuation point in the back and end the tutorial. -12092 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In case you want to enter the [Hunting] form again, move the left joystick to attack the broken part to trigger the [Blue] Data Gap and then start the [Hunt]. +12092 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In case you want to enter the [Hunting] form again, move the left joystick to attack the broken part to trigger the Data Gap and then start the [Hunt]. 12990 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Combat training completed. Please advance to the evacuation point to exit the simulated training program. +13000 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 test\nGrimhorn is gathering strength to deal massive damage. When it finishes, it will cast Haven-Shaking Crash. +13001 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 test\nBut it is also off guard when charging, so you can climb up the columns rising up in the scene to deal DMG to it. 900200 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Nice Job +12036 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Adjust your vision and select the [Anchor Port] on the left√\nAdjust your vision and select the [Anchor Port] on the right√\nAdjust your vision and select the [Anchor Port] in the middle√ +12065 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Keep attack the head or front limb of the [Data] to damage it. +12085 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 After the [Data] is partly damaged, you'll need a [Blue] Data Gap to [Hunt] with the Positioning Anchor. First, select the [Data]. \ No newline at end of file diff --git a/Resources/table/client/statussyncfight/FightRollChar.tsv b/Resources/table/client/statussyncfight/FightRollChar.tsv index aa692e99..71d2f042 100644 --- a/Resources/table/client/statussyncfight/FightRollChar.tsv +++ b/Resources/table/client/statussyncfight/FightRollChar.tsv @@ -1,3 +1,21 @@ Key UiTemplate UiCotainer RollCharRandomRangeHorizontal RollCharRandomRangeVertical RollCharMinDir RollCharMaxDir RollCharSpeed RollCharLifeTime RollCharStayTime RollCharStayDuration RollCharBeginOpacity RollCharEndOpacity RollCharChangeOpacityTime RollCharOffsetX RollCharOffsetY Normal NormalTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65 +Crit CritTemplate NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65 +Fire FireTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65 +Electric ThunderTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65 +Ice IceTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65 +Dark DarkTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65 +Lifesteal SuckBloodTemplate NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65 +Cure CureTemplate NormalContainer 15 15 0 0 160 0.75 0.5 1.5 0 1 0.2 0 60 +Execute Execution NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65 +DoubleCrit Execution NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65 NormalMyself NormalToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20 +CritMyself CritToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20 +FireMyself FireToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20 +ElectricMyself ThunderToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20 +IceMyself IceToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20 +DarkMyself DarkToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20 +LifestealMyself SuckBloodToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20 +CureMyself CureToSelfTemplate NormalContainer 15 15 0 0 160 0.75 0.5 1.5 0 1 0.2 0 60 +ExecuteMyself Execution NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20 +DoubleCritMyself Execution NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20 diff --git a/Resources/table/client/statussyncfight/FightTips.tsv b/Resources/table/client/statussyncfight/FightTips.tsv index f87c1cdb..88d6d937 100644 --- a/Resources/table/client/statussyncfight/FightTips.tsv +++ b/Resources/table/client/statussyncfight/FightTips.tsv @@ -9,7 +9,7 @@ Id Type Title Desc Time PrefabPath 12035 2 Adjust your vision and select [Anchor Ports] in the middle ({0}/3) (Completed) 12040 2 Tap the [Attack] button to hit the [Instant Trigger]. 12041 2 Keep moving to complete the training. -12060 2 Damage the head or front limb of the [Data]. +12060 2 Hack the head or fore limbs of the [Data]. 12070 2 Launch 6 Basic Attacks ({0}/6) 12071 2 Launch 6 Basic Attacks ({0}/6) (Completed) 12072 2 Perform 3 pings ({0}/3) @@ -17,7 +17,15 @@ Id Type Title Desc Time PrefabPath 12074 2 Perform a manual ping to make the orbs on both sides collide and achieve one [Auto Ping] ({0}/1) 12075 2 Perform a manual ping to make the orbs on both sides collide and achieve one [Auto Ping] ({0}/1) (Completed) 12080 2 Deal enough damage before the countdown of [Hunt] ends to make the [Data Piercing Rate] reach 100. +13000 1 Target port captured. Deciphering is about to start. 1 +13001 1 {0} +13002 1 Due to interference, Spear failed to lock Grimhorn. 3 900200 1 Tips Type 1\nBanner Tip {0} 0 900201 2 Tips Type 2\nTop Left Corner {0} 0 900202 8 Tips Type 8\nMiddle Left Corner {0} 0 -900203 17 Tips Type 17\nMiddle Left Corner {0} 0 \ No newline at end of file +900203 17 Tips Type 17\nMiddle Left Corner {0} 0 +8001001 2 Enemy's [head] hacked successfully! 2 +8001003 2 Enemy's [left arm] hacked successfully! 2 +8001004 2 Enemy's [right arm] hacked successfully! 2 +8001 1 Tips [Spear of Damocles] is communicating: 1...2... 2 +800101 1 Tips [Spear of Damocles] connected... 1 \ No newline at end of file diff --git a/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv b/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv index 5ac11df8..38f1ca51 100644 --- a/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv +++ b/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv @@ -1,4 +1,2 @@ Id Msg[1] Msg[2] Msg[3] Msg[4] Msg[5] Msg[6] Msg[7] -1 机能停止,请求救援!! 请求回复生命! 注意躲避怪物技能 全力输出! 稳住,等我攒信号球 -2 我走左侧岔路 我走右侧岔路 机能停止,请求救援!! 请求回复血量 注意躲避怪物技能 全力输出! 稳住,等我攒信号球 -3 请把buff留给我~ 机能停止,请求救援!! 请求回复血量 注意躲避怪物技能 全力输出! 稳住,等我攒信号球 +1 Function stopped. Need aid! Focus?on?the?head Focus?on?the?front?left?claw Focus?on?the?front?right?claw Providing?aid.?Cover?me! Request [Hunt] assistance. diff --git a/Resources/table/client/statussyncfight/PreloadResources.tsv b/Resources/table/client/statussyncfight/PreloadResources.tsv index 5aaddabb..f6868b0f 100644 --- a/Resources/table/client/statussyncfight/PreloadResources.tsv +++ b/Resources/table/client/statussyncfight/PreloadResources.tsv @@ -3,6 +3,7 @@ Assets/Product/Effect/DlcPrefab/FxTongyong/FxTongyongDeath.prefab Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUi009.prefab Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR1LuxiyaDlc.prefab -Assets/Product/Effect/DlcPrefab/FxR3Bianka/Common/FxR3BiankaRMSpearjumpXuliLine.prefab Assets/Product/Effect/DlcPrefab/FxHit/FxHitPartFlashing.prefab Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR3BiankaDlc.prefab +Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR2KalieninaDlc.prefab +Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01Spearout3.prefab diff --git a/Resources/table/client/statussyncfight/SpriteTextAsset.tsv b/Resources/table/client/statussyncfight/SpriteTextAsset.tsv index bf858a39..9b8a2f16 100644 --- a/Resources/table/client/statussyncfight/SpriteTextAsset.tsv +++ b/Resources/table/client/statussyncfight/SpriteTextAsset.tsv @@ -1,3 +1,4 @@ Url Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAsset.asset Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetNanami.asset +Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetCombo.asset diff --git a/Resources/table/client/statussyncfight/resourcelut/camera/noise/CameraNoiseLut.tsv b/Resources/table/client/statussyncfight/resourcelut/camera/noise/CameraNoiseLut.tsv index 3ae2f529..04c68e3f 100644 --- a/Resources/table/client/statussyncfight/resourcelut/camera/noise/CameraNoiseLut.tsv +++ b/Resources/table/client/statussyncfight/resourcelut/camera/noise/CameraNoiseLut.tsv @@ -1,9 +1,26 @@ Id Url +10020001 Assets/Product/Camera/DLCNoise/Noise/10020001.asset +10020002 Assets/Product/Camera/DLCNoise/Noise/10020002.asset +1002164 Assets/Product/Camera/DLCNoise/Noise/1002164.asset +1002165 Assets/Product/Camera/DLCNoise/Noise/1002165.asset +1002166 Assets/Product/Camera/DLCNoise/Noise/1002166.asset +1002178 Assets/Product/Camera/DLCNoise/Noise/1002178.asset +1002179 Assets/Product/Camera/DLCNoise/Noise/1002179.asset +1002180 Assets/Product/Camera/DLCNoise/Noise/1002180.asset +1002181 Assets/Product/Camera/DLCNoise/Noise/1002181.asset +1002182 Assets/Product/Camera/DLCNoise/Noise/1002182.asset +1002190 Assets/Product/Camera/DLCNoise/Noise/1002190.asset +1002217 Assets/Product/Camera/DLCNoise/Noise/1002217.asset 10072701 Assets/Product/Camera/DLCNoise/Noise/10072701.asset +10072705 Assets/Product/Camera/DLCNoise/Noise/10072705.asset 10073100 Assets/Product/Camera/DLCNoise/Noise/10073100.asset 10073105 Assets/Product/Camera/DLCNoise/Noise/10073105.asset 10073200 Assets/Product/Camera/DLCNoise/Noise/10073200.asset 10073203 Assets/Product/Camera/DLCNoise/Noise/10073203.asset +10073204 Assets/Product/Camera/DLCNoise/Noise/10073204.asset +10140001 Assets/Product/Camera/DLCNoise/Noise/10140001.asset +8002930 Assets/Product/Camera/DLCNoise/Noise/8002930.asset +8002936 Assets/Product/Camera/DLCNoise/Noise/8002936.asset NoiseX- Assets/Product/Camera/DLCNoise/Noise/NoiseX-.asset NoiseX-_Rotate Assets/Product/Camera/DLCNoise/Noise/NoiseX-_Rotate.asset NoiseX Assets/Product/Camera/DLCNoise/Noise/NoiseX.asset @@ -16,3 +33,13 @@ NoiseZ- Assets/Product/Camera/DLCNoise/Noise/NoiseZ-.asset NoiseZ-_Rotate Assets/Product/Camera/DLCNoise/Noise/NoiseZ-_Rotate.asset NoiseZ Assets/Product/Camera/DLCNoise/Noise/NoiseZ.asset NoiseZ_Rotate Assets/Product/Camera/DLCNoise/Noise/NoiseZ_Rotate.asset +R1LuxiyaAttack01 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack01.asset +R1LuxiyaAttack0201 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack0201.asset +R1LuxiyaAttack0202 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack0202.asset +R1LuxiyaAttack04 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack04.asset +R1LuxiyaAttack05 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack05.asset +R1LuxiyaAttack06 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack06.asset +R1LuxiyaAttack41 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack41.asset +R1LuxiyaAttack42 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack42.asset +R1LuxiyaAttack43 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack43.asset +R1LuxiyaAttack44 Assets/Product/Camera/DLCNoise/Noise/R1LuxiyaAttack44.asset diff --git a/Resources/table/client/statussyncfight/resourcelut/camera/track/CameraTrackLut.tsv b/Resources/table/client/statussyncfight/resourcelut/camera/track/CameraTrackLut.tsv index 6cfa8309..4351ca5c 100644 --- a/Resources/table/client/statussyncfight/resourcelut/camera/track/CameraTrackLut.tsv +++ b/Resources/table/client/statussyncfight/resourcelut/camera/track/CameraTrackLut.tsv @@ -2,13 +2,19 @@ Hash Url 205382220 Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01.prefab 787862807 Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01Born.prefab 1139901675 Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01Spearout2.prefab +1139901676 Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01Spearout3.prefab 1110318000 Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01SpearQteIn.prefab -644186970 Assets/Product/Camera/DLCTrack/R1LuxiyaMd010011/Common/CTLuxiya01Win.prefab +896397532 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/CTKalienina02Born.prefab +181990567 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/CTKalienina02Win.prefab 1159604716 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/R2Kalienina03Attack61.prefab -1758998336 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/R2Kalienina03Spearout2.prefab 354634661 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/R2Kalienina03SpearQte10Loop.prefab --1877485997 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/R2Kalienina03SpearQteIn.prefab +538485657 Assets/Product/Camera/DLCTrack/R2KalieninaMd010031/Common/R2Kalienina03SpearQteIn2.prefab 1357270919 Assets/Product/Camera/DLCTrack/R3BiankaMd010031/Common/CTBianka03Born.prefab -1553741688 Assets/Product/Camera/DLCTrack/R3BiankaMd010031/Common/CTBianka03Win.prefab +-324958727 Assets/Product/Camera/DLCTrack/R3BiankaMd010031/Common/R3Bianka03Spearout2.prefab +-324958726 Assets/Product/Camera/DLCTrack/R3BiankaMd010031/Common/R3Bianka03Spearout3.prefab 2133974358 Assets/Product/Camera/DLCTrack/R3BiankaMd010031/Common/R3Bianka03SpearQte23.prefab 399876638 Assets/Product/Camera/DLCTrack/R3BiankaMd010031/Common/R3Bianka03SpearQteIn.prefab +-1521695922 Assets/Product/Camera/DLCTrack/SprearFatality01/SprearFatality01.prefab diff --git a/Resources/table/client/statussyncfight/resourcelut/effect/EffectLut.tsv b/Resources/table/client/statussyncfight/resourcelut/effect/EffectLut.tsv index 025cafeb..be29f430 100644 --- a/Resources/table/client/statussyncfight/resourcelut/effect/EffectLut.tsv +++ b/Resources/table/client/statussyncfight/resourcelut/effect/EffectLut.tsv @@ -1,5 +1,9 @@ Hash Url -1784686066 Assets/Product/Effect/DlcPrefab/FxBuff/FxBuffZhansha.prefab +1418105735 Assets/Product/Effect/DlcPrefab/FxCutscene/SceneHunt01CTBornIntro/FxSceneHunt01CTBornIntro01.prefab +-147978206 Assets/Product/Effect/DlcPrefab/FxCutscene/SceneHunt01CTBornIntro/FxSceneHunt01CTBornIntro02.prefab +-1714062147 Assets/Product/Effect/DlcPrefab/FxCutscene/SceneHunt01CTBornIntro/FxSceneHunt01CTBornIntro03.prefab +1014821208 Assets/Product/Effect/DlcPrefab/FxCutscene/SceneHunt01CTBornIntro/FxSceneHunt01CTBornIntro04.prefab 1447454243 Assets/Product/Effect/DlcPrefab/FxCutscene/SceneHunt01Movie/FxSceneHunt01Movie01.prefab 1415438527 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Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk215.prefab -1540866371 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk215Baozha.prefab -26110823 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk215Hand.prefab +760062369 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk215Sound.prefab -1767114472 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk215Xuli.prefab -2067260514 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk222.prefab -501176573 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk223.prefab @@ -125,16 +131,19 @@ Hash Url -1307745627 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk225.prefab -1540974180 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk225Baozha.prefab -26113958 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Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk244Dilie.prefab -1307745621 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk245.prefab -604281664 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk245Dilie.prefab +760311236 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk245Sound.prefab -904461093 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk250.prefab -334145665 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk25401Dilie.prefab -82478428 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk25402Dilie.prefab @@ -146,6 +155,7 @@ Hash Url -1338220278 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk25503Baozha.prefab -666171820 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Atk25503Dandao.prefab 2028265657 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Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Broken.prefab @@ -178,6 +190,10 @@ Hash Url 780999950 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Dilie01.prefab 780999953 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Dilie02.prefab 215223792 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01EyesTrail.prefab +-108036571 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01Miaozhun.prefab +6793675 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01SunhuaiHead.prefab +290391986 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01SunhuaiLhand.prefab +2130792668 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/FxMb1Bengyueht01SunhuaiRhand.prefab -2019825583 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800100101.prefab -151213664 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800103101.prefab -151213663 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800103102.prefab @@ -247,6 +263,7 @@ Hash Url -2019829939 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140101.prefab -2019829938 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140102.prefab -2019829937 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140103.prefab +-2019829936 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140104.prefab -2019829906 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140201.prefab -2019829907 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140202.prefab -2019829908 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/800140203.prefab @@ -287,7 +304,44 @@ Hash Url 487461989 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/weibaLbone07.prefab 1697315570 Assets/Product/Effect/DlcPrefab/FxMb1Bengyueht01Prefab/Collider/weibaLbone08.prefab 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Assets/Product/Effect/DlcPrefab/FxTongyong/FxDLCTongyongSelected.prefab 1016159896 Assets/Product/Effect/DlcPrefab/FxTongyong/FxDLCTongyongYunxuan.prefab +-1344269842 Assets/Product/Effect/DlcPrefab/FxTongyong/FxFuhuokuang01.prefab +221814099 Assets/Product/Effect/DlcPrefab/FxTongyong/FxFuhuokuang02.prefab -1484297312 Assets/Product/Effect/DlcPrefab/FxTongyong/FxHeipingpingmu.prefab 1523954324 Assets/Product/Effect/DlcPrefab/FxTongyong/FxJiantou02.prefab 1156909131 Assets/Product/Effect/DlcPrefab/FxTongyong/FxJindutiao1s.prefab @@ -836,6 +979,30 @@ Hash Url -26625966 Assets/Product/Effect/DlcPrefab/FxTongyongCollider/99910004.prefab -786140854 Assets/Product/Effect/DlcPrefab/FxTongyongCollider/99910013.prefab 779943090 Assets/Product/Effect/DlcPrefab/FxTongyongCollider/99910022.prefab +198163215 Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipDetailsShan01.prefab +1764247156 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Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcSceneHunt02/FxUiDlcSceneHunt02Qianghua.prefab +1768338514 Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcSceneHunt02/FxUiDlcSceneHunt02Switch.prefab +-1324032472 Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcSceneHunt02/FxUiDlcSceneHunt02Switch02.prefab +-200089850 Assets/Product/Effect/DlcPrefab/FxUi/FxUiFightDlcHuntSettlement/FxUiFightDlcHuntSettlementEffect.prefab -91906734 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUi008.prefab -91906733 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUi009.prefab -850609209 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiBallLinkBlue.prefab @@ -843,6 +1010,17 @@ Hash Url 795316793 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiBallLinkYellow.prefab 1832507235 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab -129032759 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiDeathMian.prefab +1457098081 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiEnergyR2KalieninaDlc.prefab +1389969463 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcBall01.prefab +-497288217 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcBall01Loop.prefab +-176114478 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcBall02.prefab +-1538611444 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcBall02Loop.prefab +-439855581 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcFragileLoop.prefab +1855008476 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcPingmuFly.prefab +-1707910630 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcSpear.prefab +-940573260 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcSpearLoop.prefab +-1707205027 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcTuBiao.prefab +-693889119 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightDlcTubiaoDie.prefab 250940788 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiFightFire.prefab -1831305282 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUijixianshanbi.prefab -1217859837 Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUiQTE01.prefab diff --git a/Resources/table/client/statussyncfight/resourcelut/model/EquipModel.tsv b/Resources/table/client/statussyncfight/resourcelut/model/EquipModel.tsv index 145001a8..f7a77288 100644 --- a/Resources/table/client/statussyncfight/resourcelut/model/EquipModel.tsv +++ b/Resources/table/client/statussyncfight/resourcelut/model/EquipModel.tsv @@ -10,4 +10,4 @@ S1LuxiyaMd010011RM Assets/Product/Role/DlcEquipPrefab/S1LuxiyaMd010011RM.prefab S1R2KalieninaMd010031RM Assets/Product/Role/DlcEquipPrefab/S1R2KalieninaMd010031RM.prefab Assets/Product/Role/DlcEquipAnimation/S1R2KalieninaMd010031RM/S1R2KalieninaMd010031RM/S1R2KalieninaMd010031RM.controller S1SpearMd010011RM Assets/Product/Role/DlcEquipPrefab/S1SpearMd010011RM.prefab Assets/Product/Role/DlcEquipAnimation/S1SpearMd010011RM/S1SpearMd010011RM/S1SpearMd010011RM.controller S1SpearMd010031RM Assets/Product/Role/DlcEquipPrefab/S1SpearMd010031RM.prefab Assets/Product/Role/DlcEquipAnimation/S1SpearMd010031RM/S1SpearMd010031RM/S1SpearMd010031RM.controller -S1SpearR2KalieninaMd010001 Assets/Product/Role/DlcEquipPrefab/S1SpearR2KalieninaMd010001.prefab +S1SpearR2KalieninaMd010001 Assets/Product/Role/DlcEquipPrefab/S1SpearR2KalieninaMd010001.prefab Assets/Product/Role/DlcEquipAnimation/S1SpearR2KalieninaMd010001/S1SpearR2KalieninaMd010001/S1SpearR2KalieninaMd010001.controller diff --git a/Resources/table/client/text/Text.tsv b/Resources/table/client/text/Text.tsv index da32b381..d56aca15 100644 --- a/Resources/table/client/text/Text.tsv +++ b/Resources/table/client/text/Text.tsv @@ -1001,6 +1001,9 @@ ActivityBossSingleNotOpen Event is not available yet ActivityBossSingleOver Event is over ActivityRepeatChallengeNotOpen Event is not available yet ActivityRepeatChallengeOver Event is over +ActivityRepeatChallengeDesc When the team has {0}, you can obtain Lv.{1} permission effects in advance upon starting the stage. +ActivityRepeatChallengeLevelTitle Authority Level: {0}/{1} +ActivityRepeatChallengeAutoOpen Auto Clear is on. ActivityBossOnlineOver Opens at 01:00-04:59, 09:00-12:59 and 17:00-20:59 from 2/7 - 2/20 (UTC) daily ActivityArenaOnlineOver "Regional Co-op Event time: 11:00-14:00 and 20:00-23:00 daily" BossOnlineOver Boss has been refreshed @@ -1777,7 +1780,7 @@ GuildSortByRankLevel Command Bureau Position GuildRecommendInCd Command Bureau refresh recommendation on cooldown. Please try again later. BuyAssetPanelTitle Use GuildSearchGuildNotFound Command Bureau not found -ActivityBossSingleSchedule {0}/{1} +ActivityBossSingleSchedule {0}/{1} GuildSettingLevelLessThanZero Application Settings level below 0 ArchiveStoryNpcLock Not enough data GuildBossRankPersonalTitle Change to Personal Ranking @@ -1928,7 +1931,7 @@ ExhibitionDefaultGroupDescription No information on this force can be found in B ExhibitionSelectAureoTitle Please select an Infinitas Awakening Wrist Band. ExhibitionSelectAureoDesc A Halo device for Infinitas Awakening frames. ExhibitionSelectBallColorTitle Please select a color for the Signal Orbs. -ExhibitionSelectBallColorDesc Gains 3 orbs of the same color after entering the battlefield for the first time. +ExhibitionSelectBallColorDesc Gains 3 Signal Orbs of the same color on debut. ExhibitionSuperLimit The Custom feature can only be unlocked after the Infinitas Awakening. HeadFrameUse Equip HeadFrameNonUse Unequip @@ -1961,7 +1964,7 @@ GuildBossChangePlayerRankStr Change to Personal Ranking GuildBossEnterWarningTitleStr Tips GuildBossEnterWarningStyleStr You can select more School Skills. They can be of great help to you in battle. It is suggested to reconsider before proceeding. GuildBossStyleWarningCountinue Proceed Anyway -GuildBossStyleWarningGoSelect Select School +GuildBossStyleWarningGoSelect Select a School GuildBossEnterLowWarningStr Each commandant can only select 1 [Regular Zone] stage to challenge each round of the event. Continue? GuildBossEnterHighWarningStr Each commandant can only select 1 [Special Dispatch Zone] stage to challenge each round of the event. Continue? GuildBossDamage Deal {0} DMG to the Siege Target @@ -2357,7 +2360,7 @@ NieRChapterPartStr PART.{0} NieRChapterPercentStr {0}% NieRChapterPhaseStr Phase {0} NieStageTitleStr STORY_{0} -ContributeScoreDesc Merits are proof of honor and effort that celebrate commandants' contributions in War Zone.\nMerits are distributed based on your ranking in every phase of War Zone. Different groups and rankings provide different Merits.\nOnce you reach 100 Merits, they will no longer increase and will become a demotion protection that exempts you from demotion (all Merits will be rest to 0 in such case).\nMerits are not affected by promotion/demotion in War Zone, yet they will be deducted for demotion protection.\nRegardless of your ranking, you will not receive any Merits when you have 0 War Zone points.\nYou must spend 100 Merits to advance from Hero Squad to Legend Squad. +ContributeScoreDesc Merits are proof of honor and effort that celebrate commandants' contributions in War Zone.\nMerits are distributed based on your ranking in every phase of War Zone. Different groups and rankings provide different Merits.\nOnce you reach 100 Merits, they will no longer increase and will become a demotion protection that exempts you from demotion (all Merits will be reset to 0 in such case).\nMerits are not affected by promotion/demotion in War Zone, yet they will be deducted for demotion protection.\nRegardless of your ranking, you will not receive any Merits when you have 0 War Zone points.\nYou must spend 100 Merits to advance from Hero Squad to Legend Squad. ContributeScoreNumberDesc Gain {0} points to offset demotion penalty ActivityNierShopLock Locked ActivityNierShopLeftTime (Shop Remaining: {0}) @@ -3127,7 +3130,7 @@ PokerGuessingActivityEnd Event is over PokerGuessingPlayStory Play Cutscene PokerGuessingUnlockStory Unlock Story PokerGuessingSendTitle Send Gift -PokerGuessingSendContent Sending {0} Astro-Mystery Box(es) can view the character's Double Seventh Festival story.\nConfirm to send? +PokerGuessingSendContent Sending {0} Astro-Mystery Box can view the character's Valentine's Day story.\nConfirm to send? PokerGuessingGameNotStart Game not started PokerGuessingTipsCountDeficiency Insufficient tip attempts PokerGuessingCharacterSwitch Character Switched @@ -3279,6 +3282,8 @@ STShopRefreshBtnText Refresh: {0}/{1} STCostPluginNumberOver Add-on equip limit exceeded STHonorNameText Data Track obtained: SuperTowerShopOwnerText Owned {0} +SuperSmashRollbackNothing Select the records you wish to withdraw. +SuperSmashRoleHasSelected P{0} selected SuperSmashProgressText First Opponent\n{0}/{1} SuperSmashTeamLevel Team Level: {0} SuperSmashModeLock Unlocks after [{0}] is available @@ -3575,7 +3580,7 @@ HiddenAchievementTips Congrats, you have unlocked a hidden achievement! ReviewActivityNoGuild N/A ReviewActivityDefaultFavorName Stranger ReviewActivityPanelName Career Record -DiceGameNoEnoughCoinHint {0} Enameled Plum Blossom(s) required +DiceGameNoEnoughCoinHint Canned Tea Leaves x{0} required to do this. DiceGameCostFlagHint {0} Markers have been converted into {1} points. DiceGameOperationTitleVerb Get DiceGameOperationTitleA Points equal to: Total number of dice with 1, 2 and 3 ×{0} @@ -3643,7 +3648,7 @@ TheatrePassReopen Remaining Returns TheatreNotSelectTokenTip Are you sure you do not want to select any work? Equipping a work can increase the chance of getting the corresponding School. MemorySaveTreasureTip Stages completed in current chapter TheatreDetailRoleMaxLevel /{0} -NotOwnCurRole You do not own this character +NotOwnCurRole You do not own this character TheatreRestartCount Restarts: {0} TheatreCurChapter Scene {0} TheatreRecruitRefreshNotEnough Insufficient refresh attempts @@ -3655,6 +3660,7 @@ TheatreRecruitComplete Member recruited TheatreRecruitRefreshComplete Members refreshed TheatreEndShopTip Would you like to end the trade? TheatreUpLevelSuccess Upgraded +TheatreNotSelectItem Please?select. DoomsdayActivityNotOpen Event not yet available DoomsdayActivityEnd Event is over DoomsdayStageStartLeftDay Available after Stage {0} @@ -3866,6 +3872,7 @@ YuanXiaoNextGrade Next Grade YuanXiaoHighestGrade Highest Grade YuanXiaoGradeScore {0}/{1} YuanXiaoGameIncrease (+{0}) +YuanXiaoGetReward The system will automatically claim Daily Mission Rewards for Commandant: SpecialTrainYuanXiaoMatchTipTitle Tips SpecialTrainYuanXiaoMatchTipContent Too many players in the matching queue. Create room directly? UpLevelSuccess Upgraded @@ -3948,6 +3955,10 @@ GuildDormMusicEditSaveSuccess Playlist saved. GuildDormMusicEditCloseTitle Exit GuildDormMusicEditCloseContent Save playlist changes? GuildDormThemeChanged Command Bureau Special Scene Expired +GuildDormBgmExperienceExpire Trial expired. Unable to select. +GuildDormBgmEditExperienceExpire Trial period for the songs of the list is over. +GuildDormSceneTrialTime Remaining time: {0} +GuildDormSpecialThemeIdTips Manual change of scenes is forbidden during special events. BabelTowerAffixLevelInadequateTitle Affix Level insufficient BabelTowerAffixLevelInadequateContent Strategy Target will not be increased by completing this challenge. Continue? BabelTowerAbilityWarningTitle Warning @@ -4118,6 +4129,7 @@ YuanXiaoText1 Ranking YuanXiaoText2 Completed YuanXiaoText3 Trophy YuanXiaoText4 Score +YuanXiaoText5 Training Star MoeWarGiftTipsDesc Sending can restore {0} Mood to the Helper.\nConfirm to proceed? MoeWarWinnerGroup Champions MoeWarFailGroup Underdogs @@ -4208,11 +4220,14 @@ SpecialTrainRandomMapTip Cannot create room after selecting a random map CurLevel Degraded successfully. DecreaseLevel Degrade DrawFreeTicketCoolDown Expire in {0} -SummerSignInDefault Please select to check an unopened postcard, Commandant. +SummerSignInDefault Please select to check an unopened postcard. SummerSignInFinishSign You have used up the check attempts today. Please come back tomorrow. SummerSignInChoseMessage Postcard from {0} and gifted Free Research SummerSignInViewCountFinishTip You have used up the check attempts today. Please come back tomorrow. BiancaTheatreRestartTipsDesc Insufficient Biomimetic Blood +BiancaTheatreLockRollCount Limited by Sight, you cannot deploy more than {0} characters. +BiancaTheatreAchievementLeft Already the first page +BiancaTheatreAchievementRight Already the last page NotOwn {0} Not Owned AssistOnlyOne Only 1 assistant in the assistant queue. Unable to randomize. PurchaseLBOwnAll You already have all the items in the pack @@ -4295,11 +4310,12 @@ DlcHuntChipLevel2 {0}/{1} DlcHuntTaskFinish All missions completed DlcHuntChipMaxLevel Max level reached DlcHuntChipBreakthrough Overclock {0} +DlcHuntChipBreakthrough0 N/A DlcHuntChipSelect Selected: {0}/{1} DlcHuntChipGroupPower Battle Power: {0} DlcHuntChipGroupLevel Lv{0} DlcHuntChipAmount ({0}/{1}) -DlcHuntChipGroupEquipAmount Equipped: 3/9 +DlcHuntChipGroupEquipAmount Equipped: {0}/{1} DlcHuntChipGroupAmount {0}/{1} DlcHuntChipAssistantZero Cannot be obtained DlcHuntChipLevel3 Lv:{0} @@ -4308,6 +4324,16 @@ DlcHuntReconnectFail2 Stage cleared. Reward will be mailed. DlcHuntReconnectFail3 Failed to clear the stage. Unable to reconnect. DlcHuntReconnectToRoom Resume to the battle in Artemis Anchor's Co-op room?\nTap "Cancel" to reconnect to the battle through the Co-op room later. DlcHuntFightingPower Battle Power: {0} +DlcHuntStrengthenSuccess Chip enhanced successfully. +DlcHuntBreakthroughSelectMaterial Please select Overclock Materials. +DlcHuntSelectAssistantChip Support Chip not selected. Battle preparation is not done. Select Support Chip? +DlcHuntWorldLock4Time Challenge Available in: {0} +DlcHuntWorldLock4PreWorld Unlocks after clearing Stage {0} +DlcHuntAssistPointReward Support Chip Borrow Reward +DlcHuntAssistCreateRoom Too few players for matching. Create a room instead? +DlcHuntReconnecting Conneting to battle. Unable to do this. +DlcHuntPopUpAttrPrefix {0} growth +DlcHuntChipEquiped Chip equipped. RiftAttributeTemplateName1 Default Plan RiftAttributeTemplateName2 A RiftAttributeTemplateName3 B @@ -4323,7 +4349,7 @@ ColorTableBreakFight {0} challenge in progress. The progress will be lost, and t ColorTableCurObtain Total: {0} ColorTableUnlockShopTips Collect {0} Badge to unlock. ColorTableRoundTxt Round {0} -ColorTableLvTxt Lv.: {0} +ColorTableLvTxt Lv. {0} ColorTableBurstSettleTip Master(s) over Lv.6! The age of masters is triggered! ColorTableNoEnoughCostTxt {0} ColorTableRollPointTxt Obtained: {0} Paint +{1} @@ -4332,7 +4358,7 @@ ColorTableStudyLevelMaxTip Reach the max level to point out a master's fatal fla ColorTableStudyLevelMaxMassage Can reduce the master's level to Lv.1. ColorTableTipActionPoint Obtain 5 Points each round to perform Actions. ColorTableTipEsayModeTitle After it is enabled, tap the building to advance to or execute the building feature. -ColorTableTipEsayMode Too many options for art evaluation. The building window will still be open. +ColorTableTipEsayMode The building window will still be open as there are multiple options for Art Criticism. ColorTableTipStudyData Three-Color Paint:\nCan store up to 7 Points. Can be obtained by consuming Action Points in the Paint Workshop. Use it to raise the Rating Level or reduce the percentage of a Painting School. ColorTableEndDialogTitle End ColorTableEndDialogContext Unused Action Points. End anyway? @@ -4342,7 +4368,7 @@ ColorTableRollBossExplodeTitle Burst of Inspiration ColorTableRollBossEpidemicTitle Clash of Schools ColorTableNewRoundTxt Round {0} ColorTableSettleWinTitle {1} -ColorTableSettleWinTip Tap Confirm to unlock the next phase. +ColorTableSettleWinTip Tap Continue to unlock the next phase. ColorTableSettleLoseTitle All masters have reached Lv.6. Challenge failed. ColorTableSettleLoseTip Bring the level of all masters down to Lv.4 and continue the challenge?\n(You will receive the same rewards by clearing the stage in Normal mode.) ColorTableSettleHardLoseTip Challenge failed.\n(You cannot revive in the Hard mode.) @@ -4390,6 +4416,8 @@ DormQuestTerminalMemberInWork Member doing chores. Unable to select. DormQuestTerminalQuestUpdate Today's commissions refreshed. DormQuestTerminalTeamRegress Team Returned DormQuestTerminalTeamFree Idle Team +DormQuestTerminalMainTeamRegress Dormitory Commission System: Teams Returned ({0}) +DormQuestTerminalMainTeamFree Dormitory Commission System: Idle Teams ({0}) DormQuestTerminalFinishQuestCount {0}/{1} DormQuestTerminalNextQuestRefreshTime Next Commission Refresh in: {0} EquipResonancedLimit Resonance is required to unlock the Hypertune feature. @@ -4417,8 +4445,58 @@ AssignOccupyOtherMember Stationing in another area AwarenessOccupyThisMember Currently Guarding AwarenessOccupyOtherMember Guarding in another area SuperAwareness Hypertune is only available when Memory is at max level and Resonnance Skill is unlocked -ColorTableStudyDataTxt {0} / {1} +SetKeyConflict This key is already used by another function. Would you like to swap them?\nCurrently used by: {0}\nKey selected: {1} +SetInputStartNoCombine Tap a button GuildBossOpenLimit Event is not available. Please try again later. +FightDlcSosTips Waiting for Rescue: {0} +ColorTableStudyDataTxt {0} / {1} +BuyItemCountLimit {0} purchase limit reached. +SuperSmashAssistance Backup +SuperSmashCareer Support/\nAmplifier +SuperSmashProgress2 Progress: {0} +SuperSmashRollBack Cancel [challenge record]?\nThis will clear the challenge record. +SuperSmashRollBackTitle Reset Notice +SuperSmashFinish Completed +SuperSmashNotRipe Progress must be over {0}. +SuperSmashCanNotSelect Cannot select +Maverick2RemainUnitCount Units to Be Allocated: {0} +Maverick2UnitCountUnlock Allocate {0} Mind Units to unlock. +Maverick2MentalLvUnlock Unlocked at Mind Lv.{0}. +Maverick2TalentLv Lv.{0} +Maverick2TalentLock Talent activation conditions not met. +Maverick2TalentUnEffect Talent locked. It cannot take effect. +Maverick2HelpSkillName {0}: Lv.{1} +Maverick2HelpSkillUnlock Support Skill unlocked +Maverick2RobotlUnlock New character unlocked. +Maverick2TalentLvUpNoEnough Insufficient Mind Units. Unable to upgrade. +Maverick2ChapterCompleteProgress {0}% +GuildWarEditPathCantLink Unable to connect to this node. Please try again. +GuildWarTwinsChildDetail Merge when defeated. The lower HP the Nodes have, the lower HP after the merge. +GuildWarTwinsRootDetail Boss can restore 10% of Max HP to Ambushers. +RedText {0} +GachaMinCount Special Rewards Guarantee: {0}/{1} +GuildWarTeamAreaResetDialogTitle The record is better than the previous one. Reset? +GuildWarTeamAreaMemberLocked Character is already locked in another team. Unable to deploy. +GuildWarTeamAreaSelfMemberChange Character already in team {0}. Deploy anyway? +GuildWarTeamAreaAssitantMemberChange You can only use up to 2 support characters for 3 battles. +GuildWarTeamNumber Team {0} +MovieSpeed {0}x Speed +EpicGachaLayer0 Core Layer +EpicGachaLayer1 Level 1 +EpicGachaLayer2 Level 2 +BuySpeedLimit Exchange action too fast. +GuildIsKickMemberInGuildWarTime Are you sure you want to dismiss the member during the Guild Expedition? +GuildDialogKickMemberTitle Dismissal of Member +DormSkipToNewDrawMainContent Leaving the Dormitory and jumping to the Research interface. Confirm to jump? +ClearMinimumGuarantee All Special Rewards obtained. +GuildWarTeamAreaSetMemberSuccess Deployed +GuildWarTeamAreaTitle Deployment Notice +GuildWarFormationTeamTitle Combat Team [{0}] +GuildWarTeamAreaFormationChangeError Support character(s) in team. Unable to switch. +GuildWarTeamAreaUploadSuccess Record uploaded. +GuildWarTeamAreaUploadError No better challenge record. Unable to upload. +StartFight Battle +StartPlay Play GWSelectDifficultyConfirmContentRecommend Recommended Activity for this Difficulty is {0}. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue? MultiDimFightExitTipTitle Dead Characters ActivityRepeatChallengeChapterLockBtn Unlock at Authority Lv.{0} @@ -4521,7 +4599,7 @@ JPBlackCardPurchaseGift 購入おまけ\n{0} JPReviewActivityButtonText 2nd Anniversary Review JPReviewActivityButton Claim JPBuyTicketSuccessTips 購入しました、{0}を{1}枚獲得 -JPNoticeTypeTitle3 外部サイト +JPNoticeTypeTitle3 External Site DoomsdayNumberUp (+{0}) DoomsdayNumberDown (-{0}) Draw01 Research drop chance as follows: @@ -4562,8 +4640,6 @@ EnKrFireworksLeveldonotenough Requirement: Commandant Lv.20 DeepLinkNotTime Event is not available EnKrNotSpecialTrainDailyTime Co-op opening Time: 01:00-04:59,09:00-12:59,17:00-20:59. BuyAssetHKNotEnoughTipsEN Insufficient Rainbow Card. Go to the recharge page to purchase more? -SetKeyConflict This key is already used by another function. Would you like to swap them?\nCurrently used by: {0}\nKey selected: {1} -SetInputStartNoCombine Press Key SetJoyStickNotSwap This button is already occupied and cannot be used. SetSingleKeyConflict One or more buttons selected in this combo are conflicting with another action. Please change the button of the conflicting action first.\nButton occupied: {0}\nConflict: {1} PcKeyBoardButtonNoCusTip Unable to modify this button in Keyboard & Mouse mode. Please configure in Button 2 instead. @@ -4582,8 +4658,6 @@ FavorabilityDropDownHKCV Cantonese: ThousandEN K MillionEN M FavorabilityCastEN CV:{0} -GuildDormBgmExperienceExpire Trial expired. Unable to select. -GuildDormBgmEditExperienceExpire Trial period for the songs of the list is over. -GuildDormSceneTrialTime Remaining time: {0} -GuildDormSpecialThemeIdTips Manual change of scenes is forbidden during special events. -skinvotetimeshowen 01.18 - 01.23(utc) \ No newline at end of file +skinvotetimevoteen 01.18 - 01.23(utc) +skinvotetimenoticeen 01.18 - 01.25(utc) +SceneTranslationEN Scene \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterAction.tsv b/Resources/table/client/trust/CharacterAction.tsv index 05551de8..b7d87bdd 100644 --- a/Resources/table/client/trust/CharacterAction.tsv +++ b/Resources/table/client/trust/CharacterAction.tsv @@ -1,432 +1,445 @@ -Id CharacterId Name SignBoardActionId UnlockLv UnlockCondition ConditionDescript -1010201 1011002 Display Pose 1 1010201 1 Affection 1 -1010202 1011002 Display Pose 2 1010202 1 Affection 1 -1010203 1011002 Display Pose 3 1010203 1 Affection 1 -1010205 1011002 Affection up 1010205 1 Affection 1 -1010206 1011002 Quick tap 1010206 1 Affection 1 -1010301 1011003 Display Pose 1 1010301 1 Affection 1 -1010302 1011003 Display Pose 2 1010302 1 Affection 1 -1010303 1011003 Display Pose 3 1010303 1 Affection 1 -1010305 1011003 Affection up 1010305 1 Affection 1 -1010306 1011003 Quick tap 1010306 1 Affection 1 -1010309 1011003 Connection made 1010309 2 Affection 2 -1010310 1011003 Excessive online time 1010310 3 Affection 3 -1010311 1011003 Idle 1010311 4 Affection 4 -1010312 1011003 Shake 1010312 5 Affection 5 -1010313 1011003 Extended offline time 1010313 6 Affection 6 -1020101 1021001 Display Pose 1 1020101 1 Affection 1 -1020102 1021001 Display Pose 2 1020102 1 Affection 1 -1020103 1021001 Display Pose 3 1020103 1 Affection 1 -1020104 1021001 Affection Up 1020105 1 Affection 1 -1020105 1021001 Quick Tap 1020106 1 Affection 1 -1020106 1021001 Connection Made 1020109 2 Affection 2 -1020107 1021001 Excessive Online Time 1020110 3 Affection 3 -1020108 1021001 Idle 1020111 4 Affection 4 -1020109 1021001 Shake 1020112 5 Affection 5 -1020110 1021001 Extended offline time 1020113 6 Affection 6 -1020201 1021002 Display Pose 1 1020201 1 Affection 1 -1020202 1021002 Display Pose 2 1020202 1 Affection 1 -1020203 1021002 Display Pose 3 1020203 1 Affection 1 -1020205 1021002 Affection up 1020205 1 Affection 1 -1020206 1021002 Quick tap 1020206 1 Affection 1 -1020301 1021003 Display Pose 1 1020301 1 Affection 1 -1020302 1021003 Display Pose 2 1020302 1 Affection 1 -1020303 1021003 Display Pose 3 1020303 1 Affection 1 -1020305 1021003 Display Pose 4 1020305 1 10436030 Reach 10★ in Arcade Anima - Heart-Lock Trial -1020306 1021003 Affection Up 1020306 1 Affection 1 -1020307 1021003 Quick Tap 1020307 1 Affection 1 -1020308 1021003 Connection Made 1020310 2 Affection 2 -1020309 1021003 Excessive Online Time 1020311 3 Affection 3 -1020310 1021003 Idle 1020312 4 Affection 4 -1020311 1021003 Shake 1020313 5 Affection 5 -1020312 1021003 Extended offline time 1020314 6 Affection 6 -1020401 1021004 Display Pose 1 1020401 1 Affection 1 -1020402 1021004 Display Pose 2 1020402 1 Affection 1 -1020403 1021004 Display Pose 3 1020403 1 Affection 1 -1020405 1021004 Affection up 1020405 1 Affection 1 -1020406 1021004 Quick tap 1020406 1 Affection 1 -1020409 1021004 Connection made 1020409 2 Affection 2 -1020410 1021004 Excessive online time 1020410 3 Affection 3 -1020411 1021004 Idle 1020411 4 Affection 4 -1020412 1021004 Shake 1020412 5 Affection 5 -1020413 1021004 Extended offline time 1020413 6 Affection 6 -1030101 1031001 Display Pose 1 1030101 1 Affection 1 -1030102 1031001 Display Pose 2 1030102 1 Affection 1 -1030103 1031001 Affection Up 1030104 1 Affection 1 -1030104 1031001 Quick Tap 1030107 1 Affection 1 -1030105 1031001 Connection Made 1030108 2 Affection 2 -1030106 1031001 Excessive Online Time 1030109 3 Affection 3 -1030107 1031001 Idle 1030110 4 Affection 4 -1030108 1031001 Shake 1030111 5 Affection 5 -1030109 1031001 Extended offline time 1030112 6 Affection 6 -1030201 1031002 Display Pose 1 1030201 1 Affection 1 -1030202 1031002 Display Pose 2 1030202 1 Affection 1 -1030203 1031002 Display Pose 3 1030203 1 Affection 1 -1030205 1031002 Affection up 1030205 1 Affection 1 -1030206 1031002 Quick tap 1030206 1 Affection 1 -1030301 1031003 Display Pose 1 1030301 1 Affection 1 -1030302 1031003 Display Pose 2 1030302 1 Affection 1 -1030303 1031003 Display Pose 3 1030303 1 Affection 1 -1030305 1031003 Affection up 1030305 1 Affection 1 -1030306 1031003 Quick tap 1030306 1 Affection 1 -1030309 1031003 Connection made 1030309 2 Affection 2 -1030310 1031003 Excessive online time 1030310 3 Affection 3 -1030311 1031003 Idle 1030311 4 Affection 4 -1030312 1031003 Shake 1030312 5 Affection 5 -1030313 1031003 Extended offline time 1030313 6 Affection 6 -1040201 1041002 Display Pose 1 1040201 1 Affection 1 -1040202 1041002 Display Pose 2 1040202 1 Affection 1 -1040203 1041002 Display Pose 3 1040203 1 Affection 1 -1040204 1041002 Affection Up 1040205 1 Affection 1 -1040205 1041002 Quick Tap 1040206 1 Affection 1 -1040206 1041002 Connection Made 1040209 2 Affection 2 -1040207 1041002 Excessive Online Time 1040210 3 Affection 3 -1040208 1041002 Idle 1040211 4 Affection 4 -1040209 1041002 Shake 1040212 5 Affection 5 -1040210 1041002 Extended offline time 1040213 6 Affection 6 -1040301 1041003 Display Pose 1 1040301 1 Affection 1 -1040302 1041003 Display Pose 2 1040302 1 Affection 1 -1040303 1041003 Display Pose 3 1040303 1 Affection 1 -1040305 1041003 Affection up 1040305 1 Affection 1 -1040306 1041003 Quick tap 1040306 1 Affection 1 -1040309 1041003 Connection made 1040309 2 Affection 2 -1040310 1041003 Excessive online time 1040310 3 Affection 3 -1040311 1041003 Idle 1040311 4 Affection 4 -1040312 1041003 Shake 1040312 5 Affection 5 -1040313 1041003 Extended offline time 1040313 6 Affection 6 -1050101 1051001 Display Pose 1 1050101 1 Affection 1 -1050102 1051001 Display Pose 2 1050102 1 Affection 1 -1050103 1051001 Display Pose 3 1050103 1 Affection 1 -1050105 1051001 Affection up 1050105 1 Affection 1 -1050106 1051001 Quick tap 1050106 1 Affection 1 -1050301 1051003 Display Pose 1 1050301 1 Affection 1 -1050302 1051003 Display Pose 2 1050302 1 Affection 1 -1050303 1051003 Display Pose 3 1050303 1 Affection 1 -1050305 1051003 Affection up 1050305 1 Affection 1 -1050306 1051003 Quick tap 1050306 1 Affection 1 -1050309 1051003 Connection made 1050309 2 Affection 2 -1050310 1051003 Excessive online time 1050310 3 Affection 3 -1050311 1051003 Idle 1050311 4 Affection 4 -1050312 1051003 Shake 1050312 5 Affection 5 -1050313 1051003 Extended offline time 1050313 6 Affection 6 -1060201 1061002 Display Pose 1 1060201 1 Affection 1 -1060202 1061002 Display Pose 2 1060202 1 Affection 1 -1060203 1061002 Display Pose 3 1060203 1 Affection 1 -1060205 1061002 Affection up 1060205 1 Affection 1 -1060206 1061002 Quick tap 1060206 1 Affection 1 -1060301 1061003 Display Pose 1 1060301 1 Affection 1 -1060302 1061003 Display Pose 2 1060302 1 Affection 1 -1060303 1061003 Display Pose 3 1060303 1 Affection 1 -1060305 1061003 Affection up 1060305 1 Affection 1 -1060306 1061003 Quick tap 1060306 1 Affection 1 -1060309 1061003 Connection made 1060309 2 Affection 2 -1060310 1061003 Excessive online time 1060310 3 Affection 3 -1060311 1061003 Idle 1060311 4 Affection 4 -1060312 1061003 Shake 1060312 5 Affection 5 -1060313 1061003 Extended offline time 1060313 6 Affection 6 -1070201 1071002 Display Pose 1 1070201 1 Affection 1 -1070202 1071002 Display Pose 2 1070202 1 Affection 1 -1070203 1071002 Display Pose 3 1070203 1 Affection 1 -1070204 1071002 Affection Up 1070205 1 Affection 1 -1070205 1071002 Quick Tap 1070206 1 Affection 1 -1070206 1071002 Connection Made 1070209 2 Affection 2 -1070207 1071002 Excessive Online Time 1070210 3 Affection 3 -1070208 1071002 Idle 1070211 4 Affection 4 -1070209 1071002 Shake 1070212 5 Affection 5 -1070210 1071002 Extended offline time 1070213 6 Affection 6 -1070301 1071003 Display Pose 1 1070301 1 Affection 1 -1070302 1071003 Display Pose 2 1070302 1 Affection 1 -1070303 1071003 Display Pose 3 1070303 1 Affection 1 -1070305 1071003 Affection up 1070305 1 Affection 1 -1070306 1071003 Quick tap 1070306 1 Affection 1 -1070309 1071003 Connection made 1070309 2 Affection 2 -1070310 1071003 Excessive online time 1070310 3 Affection 3 -1070311 1071003 Idle 1070311 4 Affection 4 -1070312 1071003 Shake 1070312 5 Affection 5 -1070313 1071003 Extended offline time 1070313 6 Affection 6 -1080201 1081002 Display Pose 1 1080201 1 Affection 1 -1080202 1081002 Display Pose 2 1080202 1 Affection 1 -1080203 1081002 Display Pose 3 1080203 1 Affection 1 -1080205 1081002 Affection Up 1 1080205 1 Affection 1 -1080206 1081002 Affection Up 2 1080206 1 10436020 Reach 10★ in Arcade Anima - Heart-Lock Trial -1080207 1081002 Quick Tap 1080207 1 Affection 1 -1080301 1081003 Display Pose 1 1080301 1 Affection 1 -1080302 1081003 Display Pose 2 1080302 1 Affection 1 -1080303 1081003 Display Pose 3 1080303 1 Affection 1 -1080304 1081003 Affection Up 1080305 1 Affection 1 -1080305 1081003 Quick Tap 1080306 1 Affection 1 -1080306 1081003 Connection Made 1080309 2 Affection 2 -1080307 1081003 Excessive Online Time 1080310 3 Affection 3 -1080308 1081003 Idle 1080311 4 Affection 4 -1080309 1081003 Shake 1080312 5 Affection 5 -1080310 1081003 Extended offline time 1080313 6 Affection 6 -1090201 1091002 Display Pose 1 1090201 1 Affection 1 -1090202 1091002 Display Pose 2 1090202 1 Affection 1 -1090203 1091002 Display Pose 3 1090203 1 Affection 1 -1090205 1091002 Affection up 1090205 1 Affection 1 -1090206 1091002 Quick tap 1090206 1 Affection 1 -1090207 1091002 Connection Made 1090209 2 Affection 2 -1090208 1091002 Excessive Online Time 1090210 3 Affection 3 -1090209 1091002 Idle 1090211 4 Affection 4 -1090210 1091002 Shake 1090212 5 Affection 5 -1090211 1091002 Extended Offline Time 1090213 6 Affection 6 -1110201 1111002 Display Pose 1 1110201 1 Affection 1 -1110202 1111002 Display Pose 2 1110202 1 Affection 1 -1110203 1111002 Display Pose 3 1110203 1 Affection 1 -1110205 1111002 Affection up 1110205 1 Affection 1 -1110206 1111002 Quick tap 1110206 1 Affection 1 -1120201 1121002 Display Pose 1 1120201 1 Affection 1 -1120202 1121002 Display Pose 2 1120202 1 Affection 1 -1120203 1121002 Display Pose 3 1120203 1 Affection 1 -1120205 1121002 Affection up 1120205 1 Affection 1 -1120206 1121002 Quick tap 1120206 1 Affection 1 -1120301 1121003 Display Pose 1 1120301 1 Affection 1 -1120302 1121003 Display Pose 2 1120302 1 Affection 1 -1120303 1121003 Display Pose 3 1120303 1 Affection 1 -1120305 1121003 Affection up 1120305 1 Affection 1 -1120306 1121003 Quick tap 1120306 1 Affection 1 -1120309 1121003 Connection made 1120309 2 Affection 2 -1120310 1121003 Excessive online time 1120310 3 Affection 3 -1120311 1121003 Idle 1120311 4 Affection 4 -1120312 1121003 Shake 1120312 5 Affection 5 -1120313 1121003 Extended offline time 1120313 6 Affection 6 -1130201 1131002 Display Pose 1 1130201 1 Affection 1 -1130202 1131002 Display Pose 2 1130202 1 Affection 1 -1130203 1131002 Display Pose 3 1130203 1 Affection 1 -1130205 1131002 Affection up 1130205 1 Affection 1 -1130206 1131002 Quick tap 1130206 1 Affection 1 -1510301 1511003 Display Pose 1 1510301 1 Affection 1 -1510302 1511003 Display Pose 2 1510302 1 Affection 1 -1510303 1511003 Display Pose 3 1510303 1 Affection 1 -1510305 1511003 Affection up 1510305 1 Affection 1 -1510306 1511003 Quick tap 1510306 1 Affection 1 -1140301 1141003 Display Pose 1 1140301 1 Affection 1 -1140302 1141003 Display Pose 2 1140302 1 Affection 1 -1140303 1141003 Display Pose 3 1140303 1 Affection 1 -1140305 1141003 Affection up 1140305 1 Affection 1 -1140306 1141003 Quick tap 1140306 1 Affection 1 -1140309 1141003 Connection made 1140309 2 Affection 2 -1140310 1141003 Excessive online time 1140310 3 Affection 3 -1140311 1141003 Idle 1140311 4 Affection 4 -1140312 1141003 Shake 1140312 5 Affection 5 -1140313 1141003 Extended offline time 1140313 6 Affection 6 -1160201 1161002 Display Pose 1 1160201 1 Affection 1 -1160202 1161002 Display Pose 2 1160202 1 Affection 1 -1160203 1161002 Display Pose 3 1160203 1 Affection 1 -1160205 1161002 Affection up 1160205 1 Affection 1 -1160206 1161002 Quick tap 1160206 1 Affection 1 -1160209 1161002 Connection made 1160209 2 Affection 2 -1160210 1161002 Excessive online time 1160210 3 Affection 3 -1160211 1161002 Idle 1160211 4 Affection 4 -1160212 1161002 Shake 1160212 5 Affection 5 -1160213 1161002 Extended offline time 1160213 6 Affection 6 -1520301 1521003 Display Pose 1 1520301 1 Affection 1 -1520302 1521003 Display Pose 2 1520302 1 Affection 1 -1520303 1521003 Display Pose 3 1520303 1 Affection 1 -1520305 1521003 Affection up 1520305 1 Affection 1 -1520306 1521003 Quick tap 1520306 1 Affection 1 -1520309 1521003 Connection made 1520309 2 Affection 2 -1520310 1521003 Excessive online time 1520310 3 Affection 3 -1520311 1521003 Idle 1520311 4 Affection 4 -1520312 1521003 Shake 1520312 5 Affection 5 -1520313 1521003 Extended offline time 1520313 6 Affection 6 -1170301 1171003 Display Pose 1 1170301 1 Affection 1 -1170302 1171003 Display Pose 2 1170302 1 Affection 1 -1170303 1171003 Display Pose 3 1170303 1 Affection 1 -1170305 1171003 Affection up 1170305 1 Affection 1 -1170306 1171003 Quick tap 1170306 1 Affection 1 -1170309 1171003 Connection made 1170309 2 Affection 2 -1170310 1171003 Excessive online time 1170310 3 Affection 3 -1170311 1171003 Idle 1170311 4 Affection 4 -1170312 1171003 Shake 1170312 5 Affection 5 -1170313 1171003 Extended offline time 1170313 6 Affection 6 -1180301 1181003 Display Pose 1 1180301 1 Affection 1 -1180302 1181003 Display Pose 2 1180302 1 Affection 1 -1180303 1181003 Display Pose 3 1180303 1 Affection 1 -1180305 1181003 Affection up 1180305 1 Affection 1 -1180306 1181003 Quick tap 1180306 1 Affection 1 -1180309 1181003 Connection made 1180309 2 Affection 2 -1180310 1181003 Excessive online time 1180310 3 Affection 3 -1180311 1181003 Idle 1180311 4 Affection 4 -1180312 1181003 Shake 1180312 5 Affection 5 -1180313 1181003 Extended offline time 1180313 6 Affection 6 -1190301 1191003 Display Pose 1 1190301 1 Affection 1 -1190302 1191003 Display Pose 2 1190302 1 Affection 1 -1190303 1191003 Display Pose 3 1190303 1 Affection 1 -1190305 1191003 Affection up 1190305 1 Affection 1 -1190306 1191003 Quick tap 1190306 1 Affection 1 -1190309 1191003 Connection made 1190309 2 Affection 2 -1190310 1191003 Excessive online time 1190310 3 Affection 3 -1190311 1191003 Idle 1190311 4 Affection 4 -1190312 1191003 Shake 1190312 5 Affection 5 -1190313 1191003 Extended offline time 1190313 6 Affection 6 -1200301 1201003 Display Pose 1 1200301 1 Affection 1 -1200302 1201003 Display Pose 2 1200302 1 Affection 1 -1200303 1201003 Display Pose 3 1200303 1 Affection 1 -1200305 1201003 Affection up 1200305 1 Affection 1 -1200306 1201003 Quick tap 1200306 1 Affection 1 -1200309 1201003 Connection made 1200309 2 Affection 2 -1200310 1201003 Excessive online time 1200310 3 Affection 3 -1200311 1201003 Idle 1200311 4 Affection 4 -1200312 1201003 Shake 1200312 5 Affection 5 -1200313 1201003 Extended offline time 1200313 6 Affection 6 -1210201 1211002 Display Pose 1 1210201 1 Affection 1 -1210202 1211002 Display Pose 2 1210202 1 Affection 1 -1210203 1211002 Display Pose 3 1210203 1 Affection 1 -1210204 1211002 Affection up 1210205 1 Affection 1 -1210205 1211002 Quick tap 1210206 1 Affection 1 -1210206 1211002 Connection made 1210209 2 Affection 2 -1210207 1211002 Excessive online time 1210210 3 Affection 3 -1210208 1211002 Idle 1210211 4 Affection 4 -1210209 1211002 Shake 1210212 5 Affection 5 -1210210 1211002 Extended offline time 1210213 6 Affection 6 -1530301 1531003 Display Pose 1 1530301 1 Affection 1 -1530302 1531003 Display Pose 2 1530302 1 Affection 1 -1530303 1531003 Display Pose 3 1530303 1 Affection 1 -1530304 1531003 Affection up 1530305 1 Affection 1 -1530305 1531003 Quick tap 1530306 1 Affection 1 -1530306 1531003 Connection made 1530309 2 Affection 2 -1530307 1531003 Excessive online time 1530310 3 Affection 3 -1530308 1531003 Idle 1530311 4 Affection 4 -1530309 1531003 Shake 1530312 5 Affection 5 -1530310 1531003 Extended offline time 1530313 6 Affection 6 -1220201 1221002 Display Pose 1 1220201 1 Affection 1 -1220202 1221002 Display Pose 2 1220202 1 Affection 1 -1220203 1221002 Display Pose 3 1220203 1 Affection 1 -1220204 1221002 Affection up 1220205 1 Affection 1 -1220205 1221002 Quick tap 1220206 1 Affection 1 -1220206 1221002 Connection made 1220209 2 Affection 2 -1220207 1221002 Excessive online time 1220210 3 Affection 3 -1220208 1221002 Idle 1220211 4 Affection 4 -1220209 1221002 Shake 1220212 5 Affection 5 -1220210 1221002 Extended offline time 1220213 6 Affection 6 -1130301 1131003 Display Pose 1 1130301 1 Affection 1 -1130302 1131003 Display Pose 2 1130302 1 Affection 1 -1130303 1131003 Display Pose 3 1130303 1 Affection 1 -1130304 1131003 Affection up 1130305 1 Affection 1 -1130305 1131003 Quick tap 1130306 1 Affection 1 -1130306 1131003 Connection made 1130309 2 Affection 2 -1130307 1131003 Excessive online time 1130310 3 Affection 3 -1130308 1131003 Idle 1130311 4 Affection 4 -1130309 1131003 Shake 1130312 5 Affection 5 -1130310 1131003 Extended offline time 1130313 6 Affection 6 -1540301 1541003 Display Pose 1 1540301 1 Affection 1 -1540302 1541003 Display Pose 2 1540302 1 Affection 1 -1540303 1541003 Display Pose 3 1540303 1 Affection 1 -1540304 1541003 Affection up 1540305 1 Affection 1 -1540305 1541003 Quick tap 1540306 1 Affection 1 -1540306 1541003 Connection made 1540309 2 Affection 2 -1540307 1541003 Excessive online time 1540310 3 Affection 3 -1540308 1541003 Idle 1540311 4 Affection 4 -1540309 1541003 Shake 1540312 5 Affection 5 -1540310 1541003 Extended offline time 1540313 6 Affection 6 -1030401 1031004 Display Pose 1 1030401 1 Affection 1 -1030402 1031004 Display Pose 2 1030402 1 Affection 1 -1030403 1031004 Display Pose 3 1030403 1 Affection 1 -1030404 1031004 Affection up 1030405 1 Affection 1 -1030405 1031004 Quick tap 1030406 1 Affection 1 -1030406 1031004 Connection made 1030409 2 Affection 2 -1030407 1031004 Excessive online time 1030410 3 Affection 3 -1030408 1031004 Idle 1030411 4 Affection 4 -1030409 1031004 Shake 1030412 5 Affection 5 -1030410 1031004 Extended offline time 1030413 6 Affection 6 -1530401 1531004 Display Pose 1 1530401 1 Affection 1 -1530402 1531004 Display Pose 2 1530402 1 Affection 1 -1530403 1531004 Display Pose 3 1530403 1 Affection 1 -1530404 1531004 Affection up 1530405 1 Affection 1 -1530405 1531004 Quick tap 1530406 1 Affection 1 -1530406 1531004 Connection made 1530409 2 Affection 2 -1530407 1531004 Excessive online time 1530410 3 Affection 3 -1530408 1531004 Idle 1530411 4 Affection 4 -1530409 1531004 Shake 1530412 5 Affection 5 -1530410 1531004 Extended offline time 1530413 6 Affection 6 -1550301 1551003 Display Pose 1 1550301 1 Affection 1 -1550302 1551003 Display Pose 2 1550302 1 Affection 1 -1550303 1551003 Display Pose 3 1550303 1 Affection 1 -1550304 1551003 Affection up 1550305 1 Affection 1 -1550305 1551003 Quick tap 1550306 1 Affection 1 -1550306 1551003 Connection made 1550309 2 Affection 2 -1550307 1551003 Excessive online time 1550310 3 Affection 3 -1550308 1551003 Idle 1550311 4 Affection 4 -1550309 1551003 Shake 1550312 5 Affection 5 -1550310 1551003 Extended offline time 1550313 6 Affection 6 -1050401 1051004 Display Pose 1 1050401 1 Affection 1 -1050402 1051004 Display Pose 2 1050402 1 Affection 1 -1050403 1051004 Display Pose 3 1050403 1 Affection 1 -1050404 1051004 Affection Up 1050405 1 Affection 1 -1050405 1051004 Quick Tap 1050406 1 Affection 1 -1050406 1051004 Connection made 1050409 2 Affection 2 -1050407 1051004 Excessive online time 1050410 3 Affection 3 -1050408 1051004 Idle 1050411 4 Affection 4 -1050409 1051004 Shake 1050412 5 Affection 5 -1050410 1051004 Extended offline time 1050413 6 Affection 6 -1560301 1561003 Display Pose 1 1560301 1 Affection 1 -1560302 1561003 Display Pose 2 1560302 1 Affection 1 -1560303 1561003 Display Pose 3 1560303 1 Affection 1 -1560304 1561003 Affection Up 1560305 1 Affection 1 -1560305 1561003 Quick Tap 1560306 1 Affection 1 -1560306 1561003 Connection Made 1560309 2 Affection 2 -1560307 1561003 Excessive Online Time 1560310 3 Affection 3 -1560308 1561003 Idle 1560311 4 Affection 4 -1560309 1561003 Shake 1560312 5 Affection 5 -1560310 1561003 Extended Offline Time 1560313 6 Affection 6 -1070401 1071004 Display Pose 1 1070401 1 Affection 1 -1070402 1071004 Display Pose 2 1070402 1 Affection 1 -1070403 1071004 Display Pose 3 1070403 1 Affection 1 -1070404 1071004 Affection Up 1070405 1 Affection 1 -1070405 1071004 Quick Tap 1070406 1 Affection 1 -1070406 1071004 Connection Made 1070409 2 Affection 2 -1070407 1071004 Excessive Online Time 1070410 3 Affection 3 -1070408 1071004 Idle 1070411 4 Affection 4 -1070409 1071004 Shake 1070412 5 Affection 5 -1070410 1071004 Extended Offline Time 1070413 6 Affection 6 -1570301 1571003 Display Pose 1 1570301 1 Affection 1 -1570302 1571003 Display Pose 2 1570302 1 Affection 1 -1570303 1571003 Display Pose 3 1570303 1 Affection 1 -1570304 1571003 Affection Up 1570305 1 Affection 1 -1570305 1571003 Quick Tap 1570306 1 Affection 1 -1570306 1571003 Connection Made 1570309 2 Affection 2 -1570307 1571003 Excessive Online Time 1570310 3 Affection 3 -1570308 1571003 Idle 1570311 4 Affection 4 -1570309 1571003 Shake 1570312 5 Affection 5 -1570310 1571003 Extended Offline Time 1570313 6 Affection 6 -1040401 1041004 Display Pose 1 1040401 1 Affection 1 -1040402 1041004 Display Pose 2 1040402 1 Affection 1 -1040403 1041004 Display Pose 3 1040403 1 Affection 1 -1040404 1041004 Affection Up 1040405 1 Affection 1 -1040405 1041004 Quick Tap 1040406 1 Affection 1 -1040406 1041004 Connection Made 1040409 2 Affection 2 -1040407 1041004 Excessive Online Time 1040410 3 Affection 3 -1040408 1041004 Idle 1040411 4 Affection 4 -1040409 1041004 Shake 1040412 5 Affection 5 -1040410 1041004 Extended Offline Time 1040413 6 Affection 6 -1230201 1231002 Display Pose 1 1230201 1 Affection 1 -1230202 1231002 Display Pose 2 1230202 1 Affection 1 -1230203 1231002 Display Pose 3 1230203 1 Affection 1 -1230204 1231002 Affection Up 1230205 1 Affection 1 -1230205 1231002 Quick Tap 1230206 1 Affection 1 -1230206 1231002 Connection Made 1230209 2 Affection 2 -1230207 1231002 Excessive Online Time 1230210 3 Affection 3 -1230208 1231002 Idle 1230211 4 Affection 4 -1230209 1231002 Shake 1230212 5 Affection 5 -1230210 1231002 Extended offline time 1230213 6 Affection 6 -1010401 1011004 Display Pose 1 1010401 1 Affection 1 -1010402 1011004 Display Pose 2 1010402 1 Affection 1 -1010403 1011004 Display Pose 3 1010403 1 Affection 1 -1010404 1011004 Affection Up 1010405 1 Affection 1 -1010405 1011004 Quick Tap 1010406 1 Affection 1 -1010406 1011004 Connection Made 1010409 2 Affection 2 -1010407 1011004 Excessive Online Time 1010410 3 Affection 3 -1010408 1011004 Idle 1010411 4 Affection 4 -1010409 1011004 Shake 1010412 5 Affection 5 -1010410 1011004 Extended offline time 1010413 6 Affection 6 -1090301 1091003 Display Pose 1 1090301 1 Affection 1 -1090302 1091003 Display Pose 2 1090302 1 Affection 1 -1090303 1091003 Display Pose 3 1090303 1 Affection 1 -1090304 1091003 Affection Up 1090305 1 Affection 1 -1090305 1091003 Quick Tap 1090306 1 Affection 1 -1090306 1091003 Connection Made 1090309 2 Affection 2 -1090307 1091003 Excessive Online Time 1090310 3 Affection 3 -1090308 1091003 Idle 1090311 4 Affection 4 -1090309 1091003 Shake 1090312 5 Affection 5 -1090310 1091003 Extended offline time 1090313 6 Affection 6 \ No newline at end of file +Id CharacterId Name SignBoardActionId UnlockLv UnlockCondition[1] UnlockCondition[2] ConditionDescript +1010201 1011002 Display Pose 1 1010201 1 Affection 1 +1010202 1011002 Display Pose 2 1010202 1 Affection 1 +1010203 1011002 Display Pose 3 1010203 1 Affection 1 +1010205 1011002 Affection up 1010205 1 Affection 1 +1010206 1011002 Quick tap 1010206 1 Affection 1 +1010301 1011003 Display Pose 1 1010301 1 Affection 1 +1010302 1011003 Display Pose 2 1010302 1 Affection 1 +1010303 1011003 Display Pose 3 1010303 1 Affection 1 +1010305 1011003 Affection up 1010305 1 Affection 1 +1010306 1011003 Quick tap 1010306 1 Affection 1 +1010309 1011003 Connection made 1010309 2 Affection 2 +1010310 1011003 Excessive online time 1010310 3 Affection 3 +1010311 1011003 Idle 1010311 4 Affection 4 +1010312 1011003 Shake 1010312 5 Affection 5 +1010313 1011003 Extended Offline Time 1010313 6 Affection 6 +1020101 1021001 Display Pose 1 1020101 1 Affection 1 +1020102 1021001 Display Pose 2 1020102 1 Affection 1 +1020103 1021001 Display Pose 3 1020103 1 Affection 1 +1020104 1021001 Affection Up 1020105 1 Affection 1 +1020105 1021001 Quick Tap 1020106 1 Affection 1 +1020106 1021001 Connection Made 1020109 2 Affection 2 +1020107 1021001 Excessive Online Time 1020110 3 Affection 3 +1020108 1021001 Idle 1020111 4 Affection 4 +1020109 1021001 Shake 1020112 5 Affection 5 +1020110 1021001 Extended Offline Time 1020113 6 Affection 6 +1020201 1021002 Display Pose 1 1020201 1 Affection 1 +1020202 1021002 Display Pose 2 1020202 1 Affection 1 +1020203 1021002 Display Pose 3 1020203 1 Affection 1 +1020205 1021002 Affection up 1020205 1 Affection 1 +1020206 1021002 Quick tap 1020206 1 Affection 1 +1020301 1021003 Display Pose 1 1020301 1 Affection 1 +1020302 1021003 Display Pose 2 1020302 1 Affection 1 +1020303 1021003 Display Pose 3 1020303 1 Affection 1 +1020305 1021003 Display Pose 4 1020305 1 10436030 Reach 10★ in Arcade Anima - Heart-Lock Trial +1020306 1021003 Affection Up 1020306 1 Affection 1 +1020307 1021003 Quick Tap 1020307 1 Affection 1 +1020308 1021003 Connection Made 1020310 2 Affection 2 +1020309 1021003 Excessive Online Time 1020311 3 Affection 3 +1020310 1021003 Idle 1020312 4 Affection 4 +1020311 1021003 Shake 1020313 5 Affection 5 +1020312 1021003 Extended Offline Time 1020314 6 Affection 6 +1020401 1021004 Display Pose 1 1020401 1 Affection 1 +1020402 1021004 Display Pose 2 1020402 1 Affection 1 +1020403 1021004 Display Pose 3 1020403 1 Affection 1 +1020405 1021004 Affection up 1020405 1 Affection 1 +1020406 1021004 Quick tap 1020406 1 Affection 1 +1020409 1021004 Connection made 1020409 2 Affection 2 +1020410 1021004 Excessive online time 1020410 3 Affection 3 +1020411 1021004 Idle 1020411 4 Affection 4 +1020412 1021004 Shake 1020412 5 Affection 5 +1020413 1021004 Extended Offline Time 1020413 6 Affection 6 +1030101 1031001 Display Pose 1 1030101 1 Affection 1 +1030102 1031001 Display Pose 2 1030102 1 Affection 1 +1030103 1031001 Affection Up 1030104 1 Affection 1 +1030104 1031001 Quick Tap 1030107 1 Affection 1 +1030105 1031001 Connection Made 1030108 2 Affection 2 +1030106 1031001 Excessive Online Time 1030109 3 Affection 3 +1030107 1031001 Idle 1030110 4 Affection 4 +1030108 1031001 Shake 1030111 5 Affection 5 +1030109 1031001 Extended Offline Time 1030112 6 Affection 6 +1030201 1031002 Display Pose 1 1030201 1 Affection 1 +1030202 1031002 Display Pose 2 1030202 1 Affection 1 +1030203 1031002 Display Pose 3 1030203 1 Affection 1 +1030205 1031002 Affection up 1030205 1 Affection 1 +1030206 1031002 Quick tap 1030206 1 Affection 1 +1030301 1031003 Display Pose 1 1030301 1 Affection 1 +1030302 1031003 Display Pose 2 1030302 1 Affection 1 +1030303 1031003 Display Pose 3 1030303 1 Affection 1 +1030305 1031003 Affection up 1030305 1 Affection 1 +1030306 1031003 Quick tap 1030306 1 Affection 1 +1030309 1031003 Connection made 1030309 2 Affection 2 +1030310 1031003 Excessive online time 1030310 3 Affection 3 +1030311 1031003 Idle 1030311 4 Affection 4 +1030312 1031003 Shake 1030312 5 Affection 5 +1030313 1031003 Extended Offline Time 1030313 6 Affection 6 +1040201 1041002 Display Pose 1 1040201 1 Affection 1 +1040202 1041002 Display Pose 2 1040202 1 Affection 1 +1040203 1041002 Display Pose 3 1040203 1 Affection 1 +1040204 1041002 Affection Up 1040205 1 Affection 1 +1040205 1041002 Quick Tap 1040206 1 Affection 1 +1040206 1041002 Connection Made 1040209 2 Affection 2 +1040207 1041002 Excessive Online Time 1040210 3 Affection 3 +1040208 1041002 Idle 1040211 4 Affection 4 +1040209 1041002 Shake 1040212 5 Affection 5 +1040210 1041002 Extended Offline Time 1040213 6 Affection 6 +1040301 1041003 Display Pose 1 1040301 1 Affection 1 +1040302 1041003 Display Pose 2 1040302 1 Affection 1 +1040303 1041003 Display Pose 3 1040303 1 Affection 1 +1040305 1041003 Affection up 1040305 1 Affection 1 +1040306 1041003 Quick tap 1040306 1 Affection 1 +1040309 1041003 Connection made 1040309 2 Affection 2 +1040310 1041003 Excessive online time 1040310 3 Affection 3 +1040311 1041003 Idle 1040311 4 Affection 4 +1040312 1041003 Shake 1040312 5 Affection 5 +1040313 1041003 Extended Offline Time 1040313 6 Affection 6 +1050101 1051001 Display Pose 1 1050101 1 Affection 1 +1050102 1051001 Display Pose 2 1050102 1 Affection 1 +1050103 1051001 Display Pose 3 1050103 1 Affection 1 +1050105 1051001 Affection up 1050105 1 Affection 1 +1050106 1051001 Quick tap 1050106 1 Affection 1 +1050301 1051003 Display Pose 1 1050301 1 Affection 1 +1050302 1051003 Display Pose 2 1050302 1 Affection 1 +1050303 1051003 Display Pose 3 1050303 1 Affection 1 +1050305 1051003 Affection up 1050305 1 Affection 1 +1050306 1051003 Quick tap 1050306 1 Affection 1 +1050309 1051003 Connection made 1050309 2 Affection 2 +1050310 1051003 Excessive online time 1050310 3 Affection 3 +1050311 1051003 Idle 1050311 4 Affection 4 +1050312 1051003 Shake 1050312 5 Affection 5 +1050313 1051003 Extended Offline Time 1050313 6 Affection 6 +1060201 1061002 Display Pose 1 1060201 1 Affection 1 +1060202 1061002 Display Pose 2 1060202 1 Affection 1 +1060203 1061002 Display Pose 3 1060203 1 Affection 1 +1060205 1061002 Affection up 1060205 1 Affection 1 +1060206 1061002 Quick tap 1060206 1 Affection 1 +1060301 1061003 Display Pose 1 1060301 1 Affection 1 +1060302 1061003 Display Pose 2 1060302 1 Affection 1 +1060303 1061003 Display Pose 3 1060303 1 Affection 1 +1060305 1061003 Affection up 1060305 1 Affection 1 +1060306 1061003 Quick tap 1060306 1 Affection 1 +1060309 1061003 Connection made 1060309 2 Affection 2 +1060310 1061003 Excessive online time 1060310 3 Affection 3 +1060311 1061003 Idle 1060311 4 Affection 4 +1060312 1061003 Shake 1060312 5 Affection 5 +1060313 1061003 Extended Offline Time 1060313 6 Affection 6 +1070201 1071002 Display Pose 1 1070201 1 Affection 1 +1070202 1071002 Display Pose 2 1070202 1 Affection 1 +1070203 1071002 Display Pose 3 1070203 1 Affection 1 +1070204 1071002 Affection Up 1070205 1 Affection 1 +1070205 1071002 Quick Tap 1070206 1 Affection 1 +1070206 1071002 Connection Made 1070209 2 Affection 2 +1070207 1071002 Excessive Online Time 1070210 3 Affection 3 +1070208 1071002 Idle 1070211 4 Affection 4 +1070209 1071002 Shake 1070212 5 Affection 5 +1070210 1071002 Extended Offline Time 1070213 6 Affection 6 +1070301 1071003 Display Pose 1 1070301 1 Affection 1 +1070302 1071003 Display Pose 2 1070302 1 Affection 1 +1070303 1071003 Display Pose 3 1070303 1 Affection 1 +1070305 1071003 Affection up 1070305 1 Affection 1 +1070306 1071003 Quick tap 1070306 1 Affection 1 +1070309 1071003 Connection made 1070309 2 Affection 2 +1070310 1071003 Excessive online time 1070310 3 Affection 3 +1070311 1071003 Idle 1070311 4 Affection 4 +1070312 1071003 Shake 1070312 5 Affection 5 +1070313 1071003 Extended Offline Time 1070313 6 Affection 6 +1080201 1081002 Display Pose 1 1080201 1 Affection 1 +1080202 1081002 Display Pose 2 1080202 1 Affection 1 +1080203 1081002 Display Pose 3 1080203 1 Affection 1 +1080205 1081002 Affection Up 1 1080205 1 Affection 1 +1080206 1081002 Affection Up 2 1080206 1 10436020 Reach 10★ in Arcade Anima - Heart-Lock Trial +1080207 1081002 Quick Tap 1080207 1 Affection 1 +1080301 1081003 Display Pose 1 1080301 1 Affection 1 +1080302 1081003 Display Pose 2 1080302 1 Affection 1 +1080303 1081003 Display Pose 3 1080303 1 Affection 1 +1080304 1081003 Affection Up 1080305 1 Affection 1 +1080305 1081003 Quick Tap 1080306 1 Affection 1 +1080306 1081003 Connection Made 1080309 2 Affection 2 +1080307 1081003 Excessive Online Time 1080310 3 Affection 3 +1080308 1081003 Idle 1080311 4 Affection 4 +1080309 1081003 Shake 1080312 5 Affection 5 +1080310 1081003 Extended Offline Time 1080313 6 Affection 6 +1090201 1091002 Display Pose 1 1090201 1 Affection 1 +1090202 1091002 Display Pose 2 1090202 1 Affection 1 +1090203 1091002 Display Pose 3 1090203 1 Affection 1 +1090205 1091002 Affection up 1090205 1 Affection 1 +1090206 1091002 Quick tap 1090206 1 Affection 1 +1090207 1091002 Connection Made 1090209 2 Affection 2 +1090208 1091002 Excessive Online Time 1090210 3 Affection 3 +1090209 1091002 Idle 1090211 4 Affection 4 +1090210 1091002 Shake 1090212 5 Affection 5 +1090211 1091002 Extended Offline Time 1090213 6 Affection 6 +1110201 1111002 Display Pose 1 1110201 1 Affection 1 +1110202 1111002 Display Pose 2 1110202 1 Affection 1 +1110203 1111002 Display Pose 3 1110203 1 Affection 1 +1110205 1111002 Affection up 1110205 1 Affection 1 +1110206 1111002 Quick tap 1110206 1 Affection 1 +1120201 1121002 Display Pose 1 1120201 1 Affection 1 +1120202 1121002 Display Pose 2 1120202 1 Affection 1 +1120203 1121002 Display Pose 3 1120203 1 Affection 1 +1120205 1121002 Affection up 1120205 1 Affection 1 +1120206 1121002 Quick tap 1120206 1 Affection 1 +1120301 1121003 Display Pose 1 1120301 1 Affection 1 +1120302 1121003 Display Pose 2 1120302 1 Affection 1 +1120303 1121003 Display Pose 3 1120303 1 Affection 1 +1120305 1121003 Affection up 1120305 1 Affection 1 +1120306 1121003 Quick tap 1120306 1 Affection 1 +1120309 1121003 Connection made 1120309 2 Affection 2 +1120310 1121003 Excessive online time 1120310 3 Affection 3 +1120311 1121003 Idle 1120311 4 Affection 4 +1120312 1121003 Shake 1120312 5 Affection 5 +1120313 1121003 Extended Offline Time 1120313 6 Affection 6 +1130201 1131002 Display Pose 1 1130201 1 Affection 1 +1130202 1131002 Display Pose 2 1130202 1 Affection 1 +1130203 1131002 Display Pose 3 1130203 1 Affection 1 +1130205 1131002 Affection up 1130205 1 Affection 1 +1130206 1131002 Quick tap 1130206 1 Affection 1 +1510301 1511003 Display Pose 1 1510301 1 Affection 1 +1510302 1511003 Display Pose 2 1510302 1 Affection 1 +1510303 1511003 Display Pose 3 1510303 1 Affection 1 +1510305 1511003 Affection up 1510305 1 Affection 1 +1510306 1511003 Quick tap 1510306 1 Affection 1 +1140301 1141003 Display Pose 1 1140301 1 Affection 1 +1140302 1141003 Display Pose 2 1140302 1 Affection 1 +1140303 1141003 Display Pose 3 1140303 1 Affection 1 +1140305 1141003 Affection up 1140305 1 Affection 1 +1140306 1141003 Quick tap 1140306 1 Affection 1 +1140309 1141003 Connection made 1140309 2 Affection 2 +1140310 1141003 Excessive online time 1140310 3 Affection 3 +1140311 1141003 Idle 1140311 4 Affection 4 +1140312 1141003 Shake 1140312 5 Affection 5 +1140313 1141003 Extended Offline Time 1140313 6 Affection 6 +1160201 1161002 Display Pose 1 1160201 1 Affection 1 +1160202 1161002 Display Pose 2 1160202 1 Affection 1 +1160203 1161002 Display Pose 3 1160203 1 Affection 1 +1160205 1161002 Affection up 1160205 1 Affection 1 +1160206 1161002 Quick tap 1160206 1 Affection 1 +1160209 1161002 Connection made 1160209 2 Affection 2 +1160210 1161002 Excessive online time 1160210 3 Affection 3 +1160211 1161002 Idle 1160211 4 Affection 4 +1160212 1161002 Shake 1160212 5 Affection 5 +1160213 1161002 Extended Offline Time 1160213 6 Affection 6 +1520301 1521003 Display Pose 1 1520301 1 Affection 1 +1520302 1521003 Display Pose 2 1520302 1 Affection 1 +1520303 1521003 Display Pose 3 1520303 1 Affection 1 +1520305 1521003 Affection up 1520305 1 Affection 1 +1520306 1521003 Quick tap 1520306 1 Affection 1 +1520309 1521003 Connection made 1520309 2 Affection 2 +1520310 1521003 Excessive online time 1520310 3 Affection 3 +1520311 1521003 Idle 1520311 4 Affection 4 +1520312 1521003 Shake 1520312 5 Affection 5 +1520313 1521003 Extended Offline Time 1520313 6 Affection 6 +1170301 1171003 Display Pose 1 1170301 1 Affection 1 +1170302 1171003 Display Pose 2 1170302 1 Affection 1 +1170303 1171003 Display Pose 3 1170303 1 Affection 1 +1170305 1171003 Affection up 1170305 1 Affection 1 +1170306 1171003 Quick tap 1170306 1 Affection 1 +1170309 1171003 Connection made 1170309 2 Affection 2 +1170310 1171003 Excessive online time 1170310 3 Affection 3 +1170311 1171003 Idle 1170311 4 Affection 4 +1170312 1171003 Shake 1170312 5 Affection 5 +1170313 1171003 Extended Offline Time 1170313 6 Affection 6 +1180301 1181003 Display Pose 1 1180301 1 Affection 1 +1180302 1181003 Display Pose 2 1180302 1 Affection 1 +1180303 1181003 Display Pose 3 1180303 1 Affection 1 +1180305 1181003 Affection up 1180305 1 Affection 1 +1180306 1181003 Quick tap 1180306 1 Affection 1 +1180309 1181003 Connection made 1180309 2 Affection 2 +1180310 1181003 Excessive online time 1180310 3 Affection 3 +1180311 1181003 Idle 1180311 4 Affection 4 +1180312 1181003 Shake 1180312 5 Affection 5 +1180313 1181003 Extended Offline Time 1180313 6 Affection 6 +1190301 1191003 Display Pose 1 1190301 1 Affection 1 +1190302 1191003 Display Pose 2 1190302 1 Affection 1 +1190303 1191003 Display Pose 3 1190303 1 Affection 1 +1190305 1191003 Affection up 1190305 1 Affection 1 +1190306 1191003 Quick tap 1190306 1 Affection 1 +1190309 1191003 Connection made 1190309 2 Affection 2 +1190310 1191003 Excessive online time 1190310 3 Affection 3 +1190311 1191003 Idle 1190311 4 Affection 4 +1190312 1191003 Shake 1190312 5 Affection 5 +1190313 1191003 Extended Offline Time 1190313 6 Affection 6 +1200301 1201003 Display Pose 1 1200301 1 Affection 1 +1200302 1201003 Display Pose 2 1200302 1 Affection 1 +1200303 1201003 Display Pose 3 1200303 1 Affection 1 +1200305 1201003 Affection up 1200305 1 Affection 1 +1200306 1201003 Quick tap 1200306 1 Affection 1 +1200309 1201003 Connection made 1200309 2 Affection 2 +1200310 1201003 Excessive online time 1200310 3 Affection 3 +1200311 1201003 Idle 1200311 4 Affection 4 +1200312 1201003 Shake 1200312 5 Affection 5 +1200313 1201003 Extended Offline Time 1200313 6 Affection 6 +1210201 1211002 Display Pose 1 1210201 1 Affection 1 +1210202 1211002 Display Pose 2 1210202 1 Affection 1 +1210203 1211002 Display Pose 3 1210203 1 Affection 1 +1210204 1211002 Affection up 1210205 1 Affection 1 +1210205 1211002 Quick tap 1210206 1 Affection 1 +1210206 1211002 Connection made 1210209 2 Affection 2 +1210207 1211002 Excessive online time 1210210 3 Affection 3 +1210208 1211002 Idle 1210211 4 Affection 4 +1210209 1211002 Shake 1210212 5 Affection 5 +1210210 1211002 Extended Offline Time 1210213 6 Affection 6 +1530301 1531003 Display Pose 1 1530301 1 Affection 1 +1530302 1531003 Display Pose 2 1530302 1 Affection 1 +1530303 1531003 Display Pose 3 1530303 1 Affection 1 +1530304 1531003 Affection up 1530305 1 Affection 1 +1530305 1531003 Quick tap 1530306 1 Affection 1 +1530306 1531003 Connection made 1530309 2 Affection 2 +1530307 1531003 Excessive online time 1530310 3 Affection 3 +1530308 1531003 Idle 1530311 4 Affection 4 +1530309 1531003 Shake 1530312 5 Affection 5 +1530310 1531003 Extended Offline Time 1530313 6 Affection 6 +1220201 1221002 Display Pose 1 1220201 1 Affection 1 +1220202 1221002 Display Pose 2 1220202 1 Affection 1 +1220203 1221002 Display Pose 3 1220203 1 Affection 1 +1220204 1221002 Affection up 1220205 1 Affection 1 +1220205 1221002 Quick tap 1220206 1 Affection 1 +1220206 1221002 Connection made 1220209 2 Affection 2 +1220207 1221002 Excessive online time 1220210 3 Affection 3 +1220208 1221002 Idle 1220211 4 Affection 4 +1220209 1221002 Shake 1220212 5 Affection 5 +1220210 1221002 Extended Offline Time 1220213 6 Affection 6 +1130301 1131003 Display Pose 1 1130301 1 Affection 1 +1130302 1131003 Display Pose 2 1130302 1 Affection 1 +1130303 1131003 Display Pose 3 1130303 1 Affection 1 +1130304 1131003 Affection up 1130305 1 Affection 1 +1130305 1131003 Quick tap 1130306 1 Affection 1 +1130306 1131003 Connection made 1130309 2 Affection 2 +1130307 1131003 Excessive online time 1130310 3 Affection 3 +1130308 1131003 Idle 1130311 4 Affection 4 +1130309 1131003 Shake 1130312 5 Affection 5 +1130310 1131003 Extended Offline Time 1130313 6 Affection 6 +1540301 1541003 Display Pose 1 1540301 1 Affection 1 +1540302 1541003 Display Pose 2 1540302 1 Affection 1 +1540303 1541003 Display Pose 3 1540303 1 Affection 1 +1540304 1541003 Affection up 1540305 1 Affection 1 +1540305 1541003 Quick tap 1540306 1 Affection 1 +1540306 1541003 Connection made 1540309 2 Affection 2 +1540307 1541003 Excessive online time 1540310 3 Affection 3 +1540308 1541003 Idle 1540311 4 Affection 4 +1540309 1541003 Shake 1540312 5 Affection 5 +1540310 1541003 Extended Offline Time 1540313 6 Affection 6 +1030401 1031004 Display Pose 1 1030401 1 Affection 1 +1030402 1031004 Display Pose 2 1030402 1 Affection 1 +1030403 1031004 Display Pose 3 1030403 1 Affection 1 +1030404 1031004 Affection up 1030405 1 Affection 1 +1030405 1031004 Quick tap 1030406 1 Affection 1 +1030406 1031004 Connection made 1030409 2 Affection 2 +1030407 1031004 Excessive online time 1030410 3 Affection 3 +1030408 1031004 Idle 1030411 4 Affection 4 +1030409 1031004 Shake 1030412 5 Affection 5 +1030410 1031004 Extended Offline Time 1030413 6 Affection 6 +1530401 1531004 Display Pose 1 1530401 1 Affection 1 +1530402 1531004 Display Pose 2 1530402 1 Affection 1 +1530403 1531004 Display Pose 3 1530403 1 Affection 1 +1530404 1531004 Affection up 1530405 1 Affection 1 +1530405 1531004 Quick tap 1530406 1 Affection 1 +1530406 1531004 Connection made 1530409 2 Affection 2 +1530407 1531004 Excessive online time 1530410 3 Affection 3 +1530408 1531004 Idle 1530411 4 Affection 4 +1530409 1531004 Shake 1530412 5 Affection 5 +1530410 1531004 Extended Offline Time 1530413 6 Affection 6 +1550301 1551003 Display Pose 1 1550301 1 Affection 1 +1550302 1551003 Display Pose 2 1550302 1 Affection 1 +1550303 1551003 Display Pose 3 1550303 1 Affection 1 +1550304 1551003 Affection up 1550305 1 Affection 1 +1550305 1551003 Quick tap 1550306 1 Affection 1 +1550306 1551003 Connection made 1550309 2 Affection 2 +1550307 1551003 Excessive online time 1550310 3 Affection 3 +1550308 1551003 Idle 1550311 4 Affection 4 +1550309 1551003 Shake 1550312 5 Affection 5 +1550310 1551003 Extended Offline Time 1550313 6 Affection 6 +1050401 1051004 Display Pose 1 1050401 1 Affection 1 +1050402 1051004 Display Pose 2 1050402 1 Affection 1 +1050403 1051004 Display Pose 3 1050403 1 Affection 1 +1050404 1051004 Display Pose 4 1050414 1 10436040 Arcade Anima - Heart-Lock Trial Reach 10 stars to clear the stage of the mode +1050405 1051004 Affection Up 1050405 1 Affection 1 +1050406 1051004 Quick Tap 1050406 1 Affection 1 +1050407 1051004 Connection Made 1050409 2 Affection 2 +1050408 1051004 Excessive online time 1050410 3 Affection 3 +1050409 1051004 Idle 1050411 4 Affection 4 +1050410 1051004 Shake 1050412 5 Affection 5 +1050411 1051004 Extended Offline Time 1050413 6 Affection 6 +1560301 1561003 Display Pose 1 1560301 1 Affection 1 +1560302 1561003 Display Pose 2 1560302 1 Affection 1 +1560303 1561003 Display Pose 3 1560303 1 Affection 1 +1560304 1561003 Affection Up 1560305 1 Affection 1 +1560305 1561003 Quick Tap 1560306 1 Affection 1 +1560306 1561003 Connection Made 1560309 2 Affection 2 +1560307 1561003 Excessive Online Time 1560310 3 Affection 3 +1560308 1561003 Idle 1560311 4 Affection 4 +1560309 1561003 Shake 1560312 5 Affection 5 +1560310 1561003 Extended Offline Time 1560313 6 Affection 6 +1070401 1071004 Display Pose 1 1070401 1 Affection 1 +1070402 1071004 Display Pose 2 1070402 1 Affection 1 +1070403 1071004 Display Pose 3 1070403 1 Affection 1 +1070404 1071004 Affection Up 1070405 1 Affection 1 +1070405 1071004 Quick Tap 1070406 1 Affection 1 +1070406 1071004 Connection Made 1070409 2 Affection 2 +1070407 1071004 Excessive Online Time 1070410 3 Affection 3 +1070408 1071004 Idle 1070411 4 Affection 4 +1070409 1071004 Shake 1070412 5 Affection 5 +1070410 1071004 Extended Offline Time 1070413 6 Affection 6 +1570301 1571003 Display Pose 1 1570301 1 Affection 1 +1570302 1571003 Display Pose 2 1570302 1 Affection 1 +1570303 1571003 Display Pose 3 1570303 1 Affection 1 +1570304 1571003 Affection Up 1570305 1 Affection 1 +1570305 1571003 Quick Tap 1570306 1 Affection 1 +1570306 1571003 Connection Made 1570309 2 Affection 2 +1570307 1571003 Excessive Online Time 1570310 3 Affection 3 +1570308 1571003 Idle 1570311 4 Affection 4 +1570309 1571003 Shake 1570312 5 Affection 5 +1570310 1571003 Extended Offline Time 1570313 6 Affection 6 +1040401 1041004 Display Pose 1 1040401 1 Affection 1 +1040402 1041004 Display Pose 2 1040402 1 Affection 1 +1040403 1041004 Display Pose 3 1040403 1 Affection 1 +1040404 1041004 Display Pose 4 1040414 1 812036 Use the Coating Snow Petals and the scene Daydream Believer to unlock. +1040405 1041004 Affection Up 1040405 1 Affection 1 +1040406 1041004 Quick Tap 1040406 1 Affection 1 +1040407 1041004 Connection Made 1 1040409 2 Affection 2 +1040408 1041004 Connection Made 2 1040415 1 812034 Unlocks by using the Coating Snow Petals +1040409 1041004 Excessive online time 1040410 3 Affection 3 +1040410 1041004 Idle 1040411 4 Affection 4 +1040411 1041004 Shake 1040412 5 Affection 5 +1040412 1041004 Extended Offline Time 1040413 6 Affection 6 +1230201 1231002 Display Pose 1 1230201 1 Affection 1 +1230202 1231002 Display Pose 2 1230202 1 Affection 1 +1230203 1231002 Display Pose 3 1230203 1 Affection 1 +1230204 1231002 Affection Up 1230205 1 Affection 1 +1230205 1231002 Quick Tap 1230206 1 Affection 1 +1230206 1231002 Connection Made 1230209 2 Affection 2 +1230207 1231002 Excessive Online Time 1230210 3 Affection 3 +1230208 1231002 Idle 1230211 4 Affection 4 +1230209 1231002 Shake 1230212 5 Affection 5 +1230210 1231002 Extended Offline Time 1230213 6 Affection 6 +1010401 1011004 Display Pose 1 1010401 1 Affection 1 +1010402 1011004 Display Pose 2 1010402 1 Affection 1 +1010403 1011004 Display Pose 3 1010403 1 Affection 1 +1010404 1011004 Affection Up 1010405 1 Affection 1 +1010405 1011004 Quick Tap 1010406 1 Affection 1 +1010406 1011004 Connection Made 1010409 2 Affection 2 +1010407 1011004 Excessive Online Time 1010410 3 Affection 3 +1010408 1011004 Idle 1010411 4 Affection 4 +1010409 1011004 Shake 1010412 5 Affection 5 +1010410 1011004 Extended Offline Time 1010413 6 Affection 6 +1090301 1091003 Display Pose 1 1090301 1 Affection 1 +1090302 1091003 Display Pose 2 1090302 1 Affection 1 +1090303 1091003 Display Pose 3 1090303 1 Affection 1 +1090304 1091003 Affection Up 1090305 1 Affection 1 +1090305 1091003 Quick Tap 1090306 1 Affection 1 +1090306 1091003 Connection Made 1090309 2 Affection 2 +1090307 1091003 Excessive Online Time 1090310 3 Affection 3 +1090308 1091003 Idle 1090311 4 Affection 4 +1090309 1091003 Shake 1090312 5 Affection 5 +1090310 1091003 Extended Offline Time 1090313 6 Affection 6 +1020501 1021005 Display Pose 1 1020501 1 Affection 1 +1020502 1021005 Display Pose 2 1020502 1 Affection 1 +1020503 1021005 Display Pose 3 1020503 1 Affection 1 +1020504 1021005 Affection Up 1020505 1 Affection 1 +1020505 1021005 Quick Tap 1020506 1 Affection 1 +1020506 1021005 Connection Made 1020509 2 Affection 2 +1020507 1021005 Excessive online time 1020510 3 Affection 3 +1020508 1021005 Idle 1020511 4 Affection 4 +1020509 1021005 Shake 1020512 5 Affection 5 +1020510 1021005 Extended Offline Time 1020513 6 Affection 6 diff --git a/Resources/table/client/trust/CharacterBaseData.tsv b/Resources/table/client/trust/CharacterBaseData.tsv index 62971456..32c50350 100644 --- a/Resources/table/client/trust/CharacterBaseData.tsv +++ b/Resources/table/client/trust/CharacterBaseData.tsv @@ -1,49 +1,50 @@ -Id CharacterId ShapId BaseDataTitle[1] BaseData[1] BaseDataTitle[2] BaseData[2] BaseDataTitle[3] BaseData[3] BaseDataTitle[4] BaseData[4] BaseDataTitle[5] BaseData[5] BaseDataTitle[6] BaseData[6] Cast[1] Cast[2] Cast[3] Cast[4] -1 1011002 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney -2 1021001 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -3 1031001 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker -4 1041002 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport -5 1051001 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng -6 1061002 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia -7 1071002 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez -8 1081002 1 Activation Date April 12 Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills -9 1021002 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -10 1031002 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker -11 1071003 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez -12 1031003 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker -13 1061003 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia -14 1011003 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney -15 1051003 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng -16 1021003 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -17 1081003 1 Activation Date April 12 Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills -18 1091002 1 Activation Date December 15 Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Mental Age 18 Shizuka Itō Gong Dafang Cute Berry Kelsey Jaffer -19 1041003 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport -20 1111002 1 Activation Date October 3 Height 153cm Weight 36kg Vital Fluid Type Type A Mental Age 15 Mental Age 15 Koshimizu Ami Cai Na Xiao Xiao Christina Costello -21 1121002 1 Activation Date July 31 Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo -22 1021004 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -23 1131002 1 Activation Date October 31 Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett -24 1511003 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia -25 1141003 1 Activation Date December 25 Height 177cm Weight 65kg Vital Fluid Type Type A Mental Age 18 Mental Age 18 Miyuki Sawashiro He Wenxiao Shixin Sam Slade -26 1521003 1 Activation Date January 3 Height 162cm Weight 43kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Sayaka Ohara Ye Zhiqiu Ling San Stephanie Novak -27 1161002 1 Activation Date April 7 Height 157cm Weight 51kg Vital Fluid Type Type A Mental Age 16 Mental Age 16 Natsuki Hanae kinsen Bao Shaoye Caleb Yen -28 1171003 1 Activation Date October 26 Height 159cm Weight 41kg Vital Fluid Type AB Mental Age 16 Mental Age 16 Rie Kugimiya Si Bai Zhou Haixian Suzie Yeung -29 1181003 1 Activation Date Unknown Height 168cm (with boots) Weight 148.8kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Yui Ishikawa Yui Ishikawa Yui Ishikawa Yui Ishikawa -30 1191003 1 Activation Date January 30 Height 160cm (with boots) Weight 129.9kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Natsuki Hanae Natsuki Hanae Natsuki Hanae Natsuki Hanae -31 1201003 1 Activation Date Unknown Height 168cm (with heels) Weight 139.2kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Ayaka Suwa Ayaka Suwa Ayaka Suwa Ayaka Suwa -32 1211002 1 Activation Date May 21 Height 178cm Weight 64kg Vital Fluid Type B Mental Age 20 Mental Age 20 Akira Ishida Sun Peng Mielu Jun Corey Wilder -33 1531003 1 Activation Date September 27 Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Mental Age 20 Satomi Satō Liu Zhixiao Yi Yuan Judy Lee -34 1121003 1 Activation Date July 31 Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo -35 1221002 1 Activation Date January 21 Height 154cm Weight 42kg Vital Fluid Type O Mental Age 22 Mental Age 22 Inori Minase Qian Chen P Sarah Williams -36 1131003 1 Activation Date October 31 Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett -37 1541003 1 Activation Date May 2 Height 178cm Weight 70kg Vital Fluid Type AB Mental Age 19 Mental Age 19 Koji Yusa Leng Quan Ye Yue Lu Bin Alan Lee -38 1031004 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xianta Wutong Brianna Knickerbocker -39 1531004 1 Activation Date September 27 Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Mental Age 20 Satomi Sato Liu Zhixiao Yi Yuan Judy Lee -40 1551003 1 Activation Date August 15 Height 140cm Weight 32kg Vital Fluid Type Type A Mental Age 14 Mental Age 14 Maria Naganawa Yan Ning Riko Liana Bdewi -41 1051004 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Arashi Honey Green Tea Melody Peng -42 1561003 1 Activation Date Unknown Height 166cm Weight 50kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Rie Tanaka Hou Xiaofei Shi Yang Brittany Cox -43 1071004 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez -44 1571003 1 Activation Date August 8 Height 182cm Weight 69kg Vital Fluid Type Type A Mental Age 21 Mental Age 21 Kaito Ishikawa Sun Lulu Qiutian Maximilian Reid -45 1041004 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport -46 1231002 1 Activation Date December 5 Height 135.5cm Weight 29kg Vital Fluid Type AB Mental Age 9 Mental Age 9 Rina Hidaka Long Xiao Li Xue Fei Lan Lan Lexi Fontaine -47 1011004 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney -48 1091003 1 Activation Date December 15 Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Mental Age 18 Shizuka Itō Dafang Gong Cute Berry Kelsey Jaffer +Id CharacterId ShapId BaseDataTitle[1] BaseData[1] BaseDataTitle[2] BaseData[2] BaseDataTitle[3] BaseData[3] BaseDataTitle[4] BaseData[4] BaseDataTitle[5] BaseData[5] Cast[1] Cast[2] Cast[3] Cast[4] +1 1011002 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney +2 1021001 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +3 1031001 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker +4 1041002 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport +5 1051001 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng +6 1061002 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia +7 1071002 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez +8 1081002 1 Activation Date April 12 Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills +9 1021002 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +10 1031002 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker +11 1071003 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez +12 1031003 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker +13 1061003 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia +14 1011003 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney +15 1051003 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng +16 1021003 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +17 1081003 1 Activation Date April 12 Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills +18 1091002 1 Activation Date December 15 Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Shizuka Itō Gong Dafang Cute Berry Kelsey Jaffer +19 1041003 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport +20 1111002 1 Activation Date October 3 Height 153cm Weight 36kg Vital Fluid Type Type A Mental Age 15 Koshimizu Ami Cai Na Xiao Xiao Christina Costello +21 1121002 1 Activation Date July 31 Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo +22 1021004 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +23 1131002 1 Activation Date October 31 Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett +24 1511003 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia +25 1141003 1 Activation Date December 25 Height 177cm Weight 65kg Vital Fluid Type Type A Mental Age 18 Miyuki Sawashiro He Wenxiao Shixin Sam Slade +26 1521003 1 Activation Date January 3 Height 162cm Weight 43kg Vital Fluid Type AB Mental Age 18 Sayaka Ohara Ye Zhiqiu Ling San Stephanie Novak +27 1161002 1 Activation Date April 7 Height 157cm Weight 51kg Vital Fluid Type Type A Mental Age 16 Natsuki Hanae kinsen Bao Shaoye Caleb Yen +28 1171003 1 Activation Date October 26 Height 159cm Weight 41kg Vital Fluid Type AB Mental Age 16 Rie Kugimiya Si Bai Zhou Haixian Suzie Yeung +29 1181003 1 Activation Date Unknown Height 168cm (with boots) Weight 148.8kg Vital Fluid Type Unknown Mental Age Unknown Yui Ishikawa Yui Ishikawa Yui Ishikawa Yui Ishikawa +30 1191003 1 Activation Date January 30 Height 160cm (with boots) Weight 129.9kg Vital Fluid Type Unknown Mental Age Unknown Natsuki Hanae Natsuki Hanae Natsuki Hanae Natsuki Hanae +31 1201003 1 Activation Date Unknown Height 168cm (with heels) Weight 139.2kg Vital Fluid Type Unknown Mental Age Unknown Ayaka Suwa Ayaka Suwa Ayaka Suwa Ayaka Suwa +32 1211002 1 Activation Date May 21 Height 178cm Weight 64kg Vital Fluid Type B Mental Age 20 Akira Ishida Sun Peng Mielu Jun Corey Wilder +33 1531003 1 Activation Date September 27 Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Satomi Satō Liu Zhixiao Yi Yuan Judy Lee +34 1121003 1 Activation Date July 31 Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo +35 1221002 1 Activation Date January 21 Height 154cm Weight 42kg Vital Fluid Type O Mental Age 22 Inori Minase Qian Chen P Sarah Williams +36 1131003 1 Activation Date October 31 Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett +37 1541003 1 Activation Date May 2 Height 178cm Weight 70kg Vital Fluid Type AB Mental Age 19 Koji Yusa Leng Quan Ye Yue Lu Bin Alan Lee +38 1031004 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xianta Wutong Brianna Knickerbocker +39 1531004 1 Activation Date September 27 Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Satomi Sato Liu Zhixiao Yi Yuan Judy Lee +40 1551003 1 Activation Date August 15 Height 140cm Weight 32kg Vital Fluid Type Type A Mental Age 14 Maria Naganawa Yan Ning Riko Liana Bdewi +41 1051004 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Arashi Honey Green Tea Melody Peng +42 1561003 1 Activation Date Unknown Height 166cm Weight 50kg Vital Fluid Type Unknown Mental Age Unknown Rie Tanaka Hou Xiaofei Shi Yang Brittany Cox +43 1071004 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez +44 1571003 1 Activation Date August 8 Height 182cm Weight 69kg Vital Fluid Type Type A Mental Age 21 Kaito Ishikawa Sun Lulu Qiutian Maximilian Reid +45 1041004 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport +46 1231002 1 Activation Date December 5 Height 135.5cm Weight 29kg Vital Fluid Type AB Mental Age 9 Rina Hidaka Long Xiao Li Xue Fei Lan Lan Lexi Fontaine +47 1011004 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney +48 1091003 1 Activation Date December 15 Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Shizuka Itō Gong Dafang Cute Berry Kelsey Jaffer +49 1021005 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu diff --git a/Resources/table/client/trust/CharacterInformation.tsv b/Resources/table/client/trust/CharacterInformation.tsv index 489f5fb9..0ec02519 100644 --- a/Resources/table/client/trust/CharacterInformation.tsv +++ b/Resources/table/client/trust/CharacterInformation.tsv @@ -279,8 +279,14 @@ Id CharacterId UnlockLv Title Content ConditionDescript 278 1011004 5 No.005 Lee volunteered to participate in the extensive experiment of the Omega specialized frame instead of Liv because he believed that his M.I.N.D. was more stable than Liv's as hers had suffered damage during the development of Empyrea. However, after he started to follow up with the experiment, he realized that he was supposed to be the first candidate for the development of the Omega specialized frame. Affection 5 279 1011004 6 No.006 Lee can't remember the whispers and scenes in his dream, but when asked if he feels scared or insecure about fighting alone, he would give a negative answer calmly, because he knows that no matter how far he goes, someone behind will always light a beacon for him to find the way home. Affection 6 280 1091003 1 No.001 The latest Omniframe co-developed by Leonie and Ayla. All frame data specially customized for Ayla. Has greatly enhanced combat capability compared to "Brilliance". Suitable for most ground battles. Affection 1 -281 1091003 2 No.002 Kaleido was initially designed to have Hamlet's features to automatically detect Selena's Whale Song signals. However, the idea was eventually abandoned due to many unsolved technical barriers. Affection 2 +281 1091003 2 No.002 Kaleido was initially designed to have Hamlet's features to automatically detect Selena's Whale Song signals. However, the idea was later suspended due to many unsolved technical barriers. Affection 2 282 1091003 3 No.003 The initial design didn't have many ornaments and was more in line with how a "combat frame" normally looked like. However, Ayla abandoned it immediately after seeing it, because it wasn't "Ayla" enough. Affection 3 283 1091003 4 No.004 Ayla asked Constructs and technicians from various departments for advice and ideas during the development process. These ideas were more or less kept in Kaleido's final design with the overall performance balance of the frame considered. However, there are still opposite opinions such as "This part is not powerful enough!" or "Isn't it overly powerful?" Affection 4 -284 1091003 5 No.005 Ayla named this black frame "Kaleido" because the color black is a mixture of all colors. The stars look bright because of the black night sky. Black doesn't represent rejection but the warmth of tolerance. Affection 5 -285 1091003 6 No.006 After Constellia's mission, Iris Warbler members left for various reasons. But Ayla believes that they all be here again one day as long as she is still using Iris Warbler's Kaleido frame. Affection 6 \ No newline at end of file +284 1091003 5 No.005 Ayla named this frame "Kaleido" because black, its main color theme, is a mixture of all colors. The stars look bright because of the black night sky. Black doesn't represent rejection but the warmth of tolerance. Affection 5 +285 1091003 6 No.006 After Constellia's mission, Iris Warbler members left for various reasons. But Ayla believes that they will be together again one day as long as she is still using Iris Warbler's Kaleido frame. Affection 6 +286 1021005 1 No.001 A Punishing Virus heteromer frame. However, if you could analyze its energy flow, you'll find two Punishing energies in it. The two balance each other to keep the frame in a stable state. Affection 1 +287 1021005 2 No.002 "Immortality... First, those who pursue immortality have no idea of the worth of life." She said this not just because of her experience but because she sincerely believes the desire for immortality is meaningless and those willing to commit crimes are unforgivable. Affection 2 +288 1021005 3 No.003 Having gone through "another trial" of the Punishing Virus, the frame has its performance significantly enhanced. Different from the previous frame that slightly "accepted" the Punishing enhancement for hating to be controlled by energy, this frame is more powerful and can even further break through in extreme situations—It all depends on how much it can suppress the Punishing Virus. Affection 3 +289 1021005 4 No.004 "Excessive desire is a restraint. A handy blade is the key to the desired effects." It is not impossible for the frame to fight with three blades, but in fact, the combination of the kodachi and odachi was selected after numerous tests. Affection 4 +290 1021005 5 No.005 With the hair tied up, two old scars can be seen on the frame's back. They have been there for a very long time, but few have noticed them. There are many ways to fix them, but the one who carries them is more willing to keep them to remember the person who did this to her. Affection 5 +291 1021005 6 No.006 To stay in a stable state, she can't relax—the fight against the Punishing Virus, or in other words, the Ascension-Network, never stops. Limit breakthrough practices are necessary to balance the ever-changing energies in her body. Perhaps in outsiders' eyes, she is just practicing swordsmanship, but wise people would know that "isolation" is a choice she made under pressure. Affection 6 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterStory.tsv b/Resources/table/client/trust/CharacterStory.tsv index bdff9f1a..a4366bca 100644 --- a/Resources/table/client/trust/CharacterStory.tsv +++ b/Resources/table/client/trust/CharacterStory.tsv @@ -272,4 +272,10 @@ Id CharacterId Name Icon StoryId UnlockLv ConditionDescript SectionNumber 271 1091003 Ayla: Kaleido III Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13403BA 3 Affection 3 3 272 1091003 Ayla: Kaleido IV Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13404BA 4 Affection 4 4 273 1091003 Ayla: Kaleido V Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13405BA 5 Affection 5 5 -274 1091003 Ayla: Kaleido VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13406BA 6 Affection 6 6 \ No newline at end of file +274 1091003 Ayla: Kaleido VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13406BA 6 Affection 6 6 +275 1021005 Alpha: Crimson Weave I Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13501BA 1 Affection 1 1 +276 1021005 Alpha: Crimson Weave II Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13502BA 2 Affection 2 2 +277 1021005 Alpha: Crimson Weave III Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13503BA 3 Affection 3 3 +278 1021005 Alpha: Crimson Weave IV Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13504BA 4 Affection 4 4 +279 1021005 Alpha: Crimson Weave V Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13505BA 5 Affection 5 5 +280 1021005 Alpha: Crimson Weave VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13506BA 6 Affection 6 6 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterStrangeNews.tsv b/Resources/table/client/trust/CharacterStrangeNews.tsv index d3acd46c..c2858a85 100644 --- a/Resources/table/client/trust/CharacterStrangeNews.tsv +++ b/Resources/table/client/trust/CharacterStrangeNews.tsv @@ -544,13 +544,25 @@ Id CharacterId Type UnlockType UnlockPara Title Content Picture ConditionDescrip 1010412 1011004 1 1 8 Hyperreal's Secret 12 Lee rarely cooks, for he will turn the kitchen into a lab by measuring everything to the milligram the minute he walks in and picks up a seasoning box. Although not good at cooking, Lee is surprisingly good at making coffee because some commandant loves drinking coffee for breakfast. Affection 8 1090301 1091003 1 1 2 Kaleido's Secret 1 The frame keeps Ayla's favorite beret since Brilliance. She is on the "work mode" once she puts it on. Affection 2 1090302 1091003 1 1 2 Kaleido's Secret 2 Ayla releases her stress by painting. She once painted 37 oil paintings, 86 sketches, and 3 120-page manga in one month—the record still stands to this day. Affection 2 -1090303 1091003 1 1 3 Kaleido's Secret 3 Some WGAA members have noticed Kaleido's potential after she attempted to create manga. Soon afterward, WGAA established its own manga magazine and made Allen as its editor-in-chief. The magazine was once one of the best-selling cultural products in Babylonia. Affection 3 +1090303 1091003 1 1 3 Kaleido's Secret 3 Ayla's manga creation drew the attention of several WGAA members to the potential of this art form. Soon afterward, WGAA established its own manga magazine and made Allen as its editor-in-chief. The magazine was once one of the best-selling cultural products in Babylonia. Affection 3 1090304 1091003 1 1 3 Kaleido's Secret 4 Before the Beam Gunlance was adopted, the new frame was once designed to fight with three Scythes—one in each hand, and one in the CUB's alloy arm. The Science Council's weapon designers were impressed by the unique combat plan before they denied it immediately afterward. Affection 3 -1090305 1091003 1 1 4 Kaleido's Secret 5 A mysterious frame named "Nanami" kept participating in painting competitions and losing them because her paintings were judged as "a real mess" by WGAA. But Ayla feels an unspeakable type of uniqueness that can't be measured by the traditional standards in Nanami's works. Affection 4 -1090306 1091003 1 1 4 Kaleido's Secret 6 Ayla has designed many Coatings for Babylonia's Constructs. Her schedule is fully booked until three years later. An obsessed Support Construct once hacked into WGAA's system just to jump the line. The Construct ended up being blacklisted for life by Ayla. Affection 4 +1090305 1091003 1 1 4 Kaleido's Secret 5 A mysterious Construct named "Nanami" kept challenging Ayla in painting competitions and losing them because her paintings were judged as "a real mess" by WGAA. But Ayla feels an unspeakable sense of uniqueness that can't be measured by the traditional standards in Nanami's works. Affection 4 +1090306 1091003 1 1 4 Kaleido's Secret 6 Ayla has designed many coatings for Babylonia's Constructs. Her schedule is fully booked until three years later. An obsessed Support Construct once hacked into WGAA's system just to jump the line. The Construct ended up being blacklisted for life by Ayla. Affection 4 1090307 1091003 1 1 5 Kaleido's Secret 7 Ayla once held free Construct art classes in Babylonia. She found many painting talents in the process but also learned about what "someone without a shred of art talent" looked like. Affection 5 1090308 1091003 1 1 5 Kaleido's Secret 8 Ayla started to acquire financial knowledge after realizing her assets were growing. She bought an empty entertainment area Babylonia newly developed for the rich at the lowest price and transferred it to the Center of Basic Public Education for free to build new facilities. Affection 5 -1090309 1091003 1 1 6 Kaleido's Secret 9 In between archaeological missions, Ayla prints out her manga, gives them to the children in conservation areas for free, and asks for their opinions. She was once immediately surrounded by the kids after entering a conservation area. Affection 6 +1090309 1091003 1 1 6 Kaleido's Secret 9 In between archaeological missions, Ayla prints out her manga, gives them to the children in conservation areas for free, and asks for their opinions. She was once immediately surrounded by the kids eagerly requesting the next manga release after entering a conservation area. Affection 6 1090310 1091003 1 1 6 Kaleido's Secret 10 The Archaeological Team held a grand farewell party for Ayla before she joined Iris Warbler. However, after they bid farewell to Ayla with tears, they saw her name again on the list of persons for an archaeological mission right the next day—as the Task Force's retinue and external technician. Affection 6 1090311 1091003 1 1 7 Kaleido's Secret 11 Ayla is not a born optimist. She decided to hide her setbacks and struggles away from others just because she realized that everyone loved "Ayla's smile." This is not a disguise, because she believes that a forever happy Ayla is the ideal self she wants. Affection 7 -1090312 1091003 1 1 8 Kaleido's Secret 12 Practicing more than dozens of signatures, she's been waiting for someone special to ask for her autograph. Affection 8 \ No newline at end of file +1090312 1091003 1 1 8 Kaleido's Secret 12 Practicing more than dozens of signatures, she's been waiting for someone special to ask for her autograph. Affection 8 +1020501 1021005 1 1 2 Crimson Weave's Secret 1 Even though Crimson Weave's related modules and materials haven't been deliberately improved, the frame's cold and embrittlement resistance seems to be better than before. Affection 2 +1020502 1021005 1 1 2 Crimson Weave's Secret 2 At first, she thought the energy overflowing from the frame's left eye was an eye module failure. Affection 2 +1020503 1021005 1 1 3 Crimson Weave's Secret 3 Lucia is happy with the high ponytail, because it's neat. Affection 3 +1020504 1021005 1 1 3 Crimson Weave's Secret 4 The frame can use energy to create an effect similar to the magnetic force, therefore the way it carries the weapon is more flexible than the previous frames. Affection 3 +1020505 1021005 1 1 4 Crimson Weave's Secret 5 As it's quick and easy for the frame to pull out the kodachi, the kodachi itself is sometimes used as a climbing pick, a can opener, a wood-carving knife, etc. Affection 4 +1020506 1021005 1 1 4 Crimson Weave's Secret 6 Crimson Weave can let Motorbolt use her energy in an emergency. Affection 4 +1020507 1021005 1 1 5 Crimson Weave's Secret 7 The metal restraints on the left arm and wrist can only provide limited support. However, anyone who mistakes it as the frame's weakness, they'll probably have to face up to a tough fight. Affection 5 +1020508 1021005 1 1 5 Crimson Weave's Secret 8 She suppresses the Punishing power with her own strength and concentrates it in the left arm. Affection 5 +1020509 1021005 1 1 6 Crimson Weave's Secret 9 No one knows when she started to love climbing mountains, especially the moment of standing on the top of the mountain after a trek. Affection 6 +1020510 1021005 1 1 6 Crimson Weave's Secret 10 Somehow her hair end became red. She wanted to cut it off but felt it's better to have some difference. Affection 6 +1020511 1021005 1 1 7 Crimson Weave's Secret 11 She realized that what happened to her and Luna was not just physical change. There were times that she wanted to talk about it with Luna but ended up deciding to just go with the flow. Affection 7 +1020512 1021005 1 1 8 Crimson Weave's Secret 12 She is not as interested in powerful pets and rivals. Perhaps because she has noticed someone who is not a pet nor a rival but can always stimulate her curiosity. Affection 8 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterVoice.tsv b/Resources/table/client/trust/CharacterVoice.tsv index 9c6ad330..ef6863fb 100644 --- a/Resources/table/client/trust/CharacterVoice.tsv +++ b/Resources/table/client/trust/CharacterVoice.tsv @@ -48,10 +48,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 47 1011002 Connection made 2 101052 3 Affection 3 1 48 1011002 Connection made 3 101053 5 Affection 5 1 49 1011002 Connection made 4 101054 6 Affection 6 1 -50 1011002 Extended offline time 1 101055 1 Affection 1 1 -51 1011002 Extended offline time 2 101056 3 Affection 3 1 -52 1011002 Extended offline time 3 101057 5 Affection 5 1 -53 1011002 Extended offline time 4 101058 6 Affection 6 1 +50 1011002 Extended Offline Time 1 101055 1 Affection 1 1 +51 1011002 Extended Offline Time 2 101056 3 Affection 3 1 +52 1011002 Extended Offline Time 3 101057 5 Affection 5 1 +53 1011002 Extended Offline Time 4 101058 6 Affection 6 1 54 1011002 Shake 1 101059 1 Affection 1 1 55 1011002 Shake 2 101060 3 Affection 3 1 56 1011002 Shake 3 101061 5 Affection 5 1 @@ -137,10 +137,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 136 1021001 Connection made 2 102068 2 Affection 2 1 137 1021001 Connection made 3 102069 4 Affection 4 1 138 1021001 Connection made 4 102070 6 Affection 6 1 -139 1021001 Extended offline time 1 102071 1 Affection 1 1 -140 1021001 Extended offline time 2 102072 3 Affection 3 1 -141 1021001 Extended offline time 3 102073 5 Affection 5 1 -142 1021001 Extended offline time 4 102074 6 Affection 6 1 +139 1021001 Extended Offline Time 1 102071 1 Affection 1 1 +140 1021001 Extended Offline Time 2 102072 3 Affection 3 1 +141 1021001 Extended Offline Time 3 102073 5 Affection 5 1 +142 1021001 Extended Offline Time 4 102074 6 Affection 6 1 143 1021001 Shake 1 102075 1 Affection 1 1 144 1021001 Shake 2 102076 3 Affection 3 1 145 1021001 Shake 3 102077 5 Affection 5 1 @@ -216,10 +216,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 215 1031001 Connection made 2 103057 3 Affection 3 1 216 1031001 Connection made 3 103058 5 Affection 5 1 217 1031001 Connection made 4 103059 6 Affection 6 1 -218 1031001 Extended offline time 1 103060 1 Affection 1 1 -219 1031001 Extended offline time 2 103061 3 Affection 3 1 -220 1031001 Extended offline time 3 103062 5 Affection 5 1 -221 1031001 Extended offline time 4 103063 6 Affection 6 1 +218 1031001 Extended Offline Time 1 103060 1 Affection 1 1 +219 1031001 Extended Offline Time 2 103061 3 Affection 3 1 +220 1031001 Extended Offline Time 3 103062 5 Affection 5 1 +221 1031001 Extended Offline Time 4 103063 6 Affection 6 1 222 1031001 Shake 1 103064 1 Affection 1 1 223 1031001 Shake 2 103065 3 Affection 3 1 224 1031001 Shake 3 103066 5 Affection 5 1 @@ -286,10 +286,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 285 1041002 Connection made 2 104049 3 Affection 3 1 286 1041002 Connection made 3 104050 5 Affection 5 1 287 1041002 Connection made 4 104051 6 Affection 6 1 -288 1041002 Extended offline time 1 104052 1 Affection 1 1 -289 1041002 Extended offline time 2 104053 3 Affection 3 1 -290 1041002 Extended offline time 3 104054 5 Affection 5 1 -291 1041002 Extended offline time 4 104055 6 Affection 6 1 +288 1041002 Extended Offline Time 1 104052 1 Affection 1 1 +289 1041002 Extended Offline Time 2 104053 3 Affection 3 1 +290 1041002 Extended Offline Time 3 104054 5 Affection 5 1 +291 1041002 Extended Offline Time 4 104055 6 Affection 6 1 292 1041002 Shake 1 104056 1 Affection 1 1 293 1041002 Shake 2 104057 3 Affection 3 1 294 1041002 Shake 3 104058 5 Affection 5 1 @@ -357,10 +357,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 356 1051001 Connection made 2 105049 3 Affection 3 1 357 1051001 Connection made 3 105050 5 Affection 5 1 358 1051001 Connection made 4 105051 6 Affection 6 1 -359 1051001 Extended offline time 1 105052 1 Affection 1 1 -360 1051001 Extended offline time 2 105053 3 Affection 3 1 -361 1051001 Extended offline time 3 105054 5 Affection 5 1 -362 1051001 Extended offline time 4 105055 6 Affection 6 1 +359 1051001 Extended Offline Time 1 105052 1 Affection 1 1 +360 1051001 Extended Offline Time 2 105053 3 Affection 3 1 +361 1051001 Extended Offline Time 3 105054 5 Affection 5 1 +362 1051001 Extended Offline Time 4 105055 6 Affection 6 1 363 1051001 Shake 1 105056 1 Affection 1 1 364 1051001 Shake 2 105057 3 Affection 3 1 365 1051001 Shake 3 105058 5 Affection 5 1 @@ -428,10 +428,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 427 1061002 Connection made 2 106050 3 Affection 3 1 428 1061002 Connection made 3 106051 5 Affection 5 1 429 1061002 Connection made 4 106052 6 Affection 6 1 -430 1061002 Extended offline time 1 106053 1 Affection 1 1 -431 1061002 Extended offline time 2 106054 3 Affection 3 1 -432 1061002 Extended offline time 3 106055 5 Affection 5 1 -433 1061002 Extended offline time 4 106056 6 Affection 6 1 +430 1061002 Extended Offline Time 1 106053 1 Affection 1 1 +431 1061002 Extended Offline Time 2 106054 3 Affection 3 1 +432 1061002 Extended Offline Time 3 106055 5 Affection 5 1 +433 1061002 Extended Offline Time 4 106056 6 Affection 6 1 434 1061002 Shake 1 106057 1 Affection 1 1 435 1061002 Shake 2 106058 3 Affection 3 1 436 1061002 Shake 3 106059 5 Affection 5 1 @@ -499,10 +499,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 498 1071002 Connection made 2 107049 3 Affection 3 1 499 1071002 Connection made 3 107050 5 Affection 5 1 500 1071002 Connection made 4 107051 6 Affection 6 1 -501 1071002 Extended offline time 1 107052 1 Affection 1 1 -502 1071002 Extended offline time 2 107053 3 Affection 3 1 -503 1071002 Extended offline time 3 107054 5 Affection 5 1 -504 1071002 Extended offline time 4 107055 6 Affection 6 1 +501 1071002 Extended Offline Time 1 107052 1 Affection 1 1 +502 1071002 Extended Offline Time 2 107053 3 Affection 3 1 +503 1071002 Extended Offline Time 3 107054 5 Affection 5 1 +504 1071002 Extended Offline Time 4 107055 6 Affection 6 1 505 1071002 Shake 1 107056 1 Affection 1 1 506 1071002 Shake 2 107057 3 Affection 3 1 507 1071002 Shake 3 107058 5 Affection 5 1 @@ -571,10 +571,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 570 1081002 Connection made 2 108049 3 Affection 3 1 571 1081002 Connection made 3 108050 5 Affection 5 1 572 1081002 Connection made 4 108051 6 Affection 6 1 -573 1081002 Extended offline time 1 108052 1 Affection 1 1 -574 1081002 Extended offline time 2 108053 3 Affection 3 1 -575 1081002 Extended offline time 3 108054 5 Affection 5 1 -576 1081002 Extended offline time 4 108055 6 Affection 6 1 +573 1081002 Extended Offline Time 1 108052 1 Affection 1 1 +574 1081002 Extended Offline Time 2 108053 3 Affection 3 1 +575 1081002 Extended Offline Time 3 108054 5 Affection 5 1 +576 1081002 Extended Offline Time 4 108055 6 Affection 6 1 577 1081002 Shake 1 108056 1 Affection 1 1 578 1081002 Shake 2 108057 3 Affection 3 1 579 1081002 Shake 3 108058 5 Affection 5 1 @@ -660,10 +660,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 659 1021002 Connection made 2 102068 2 Affection 2 1 660 1021002 Connection made 3 102069 4 Affection 4 1 661 1021002 Connection made 4 102070 6 Affection 6 1 -662 1021002 Extended offline time 1 102071 1 Affection 1 1 -663 1021002 Extended offline time 2 102072 3 Affection 3 1 -664 1021002 Extended offline time 3 102073 5 Affection 5 1 -665 1021002 Extended offline time 4 102074 6 Affection 6 1 +662 1021002 Extended Offline Time 1 102071 1 Affection 1 1 +663 1021002 Extended Offline Time 2 102072 3 Affection 3 1 +664 1021002 Extended Offline Time 3 102073 5 Affection 5 1 +665 1021002 Extended Offline Time 4 102074 6 Affection 6 1 666 1021002 Shake 1 102075 1 Affection 1 1 667 1021002 Shake 2 102076 3 Affection 3 1 668 1021002 Shake 3 102077 5 Affection 5 1 @@ -740,10 +740,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 739 1031002 Connection made 2 103057 3 Affection 3 1 740 1031002 Connection made 3 103058 5 Affection 5 1 741 1031002 Connection made 4 103059 6 Affection 6 1 -742 1031002 Extended offline time 1 103060 1 Affection 1 1 -743 1031002 Extended offline time 2 103061 3 Affection 3 1 -744 1031002 Extended offline time 3 103062 5 Affection 5 1 -745 1031002 Extended offline time 4 103063 6 Affection 6 1 +742 1031002 Extended Offline Time 1 103060 1 Affection 1 1 +743 1031002 Extended Offline Time 2 103061 3 Affection 3 1 +744 1031002 Extended Offline Time 3 103062 5 Affection 5 1 +745 1031002 Extended Offline Time 4 103063 6 Affection 6 1 746 1031002 Shake 1 103064 1 Affection 1 1 747 1031002 Shake 2 103065 3 Affection 3 1 748 1031002 Shake 3 103066 5 Affection 5 1 @@ -811,10 +811,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 810 1071003 Connection made 2 107101 3 Affection 3 1 811 1071003 Connection made 3 107102 5 Affection 5 1 812 1071003 Connection made 4 107103 6 Affection 6 1 -813 1071003 Extended offline time 1 107104 1 Affection 1 1 -814 1071003 Extended offline time 2 107105 3 Affection 3 1 -815 1071003 Extended offline time 3 107106 5 Affection 5 1 -816 1071003 Extended offline time 4 107107 6 Affection 6 1 +813 1071003 Extended Offline Time 1 107104 1 Affection 1 1 +814 1071003 Extended Offline Time 2 107105 3 Affection 3 1 +815 1071003 Extended Offline Time 3 107106 5 Affection 5 1 +816 1071003 Extended Offline Time 4 107107 6 Affection 6 1 817 1071003 Shake 1 107056 1 Affection 1 1 818 1071003 Shake 2 107057 3 Affection 3 1 819 1071003 Shake 3 107058 5 Affection 5 1 @@ -883,10 +883,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 882 1031003 Connection made 2 103116 3 Affection 3 1 883 1031003 Connection made 3 103117 5 Affection 5 1 884 1031003 Connection made 4 103118 6 Affection 6 1 -885 1031003 Extended offline time 1 103119 1 Affection 1 1 -886 1031003 Extended offline time 2 103120 3 Affection 3 1 -887 1031003 Extended offline time 3 103121 5 Affection 5 1 -888 1031003 Extended offline time 4 103122 6 Affection 6 1 +885 1031003 Extended Offline Time 1 103119 1 Affection 1 1 +886 1031003 Extended Offline Time 2 103120 3 Affection 3 1 +887 1031003 Extended Offline Time 3 103121 5 Affection 5 1 +888 1031003 Extended Offline Time 4 103122 6 Affection 6 1 889 1031003 Shake 1 103064 1 Affection 1 1 890 1031003 Shake 2 103065 3 Affection 3 1 891 1031003 Shake 3 103066 5 Affection 5 1 @@ -972,10 +972,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 971 1061003 Connection made 2 106100 3 Affection 3 1 972 1061003 Connection made 3 106101 5 Affection 5 1 973 1061003 Connection made 4 106102 6 Affection 6 1 -974 1061003 Extended offline time 1 106103 1 Affection 1 1 -975 1061003 Extended offline time 2 106104 3 Affection 3 1 -976 1061003 Extended offline time 3 106105 5 Affection 5 1 -977 1061003 Extended offline time 4 106106 6 Affection 6 1 +974 1061003 Extended Offline Time 1 106103 1 Affection 1 1 +975 1061003 Extended Offline Time 2 106104 3 Affection 3 1 +976 1061003 Extended Offline Time 3 106105 5 Affection 5 1 +977 1061003 Extended Offline Time 4 106106 6 Affection 6 1 978 1061003 Shake 1 106057 1 Affection 1 1 979 1061003 Shake 2 106058 3 Affection 3 1 980 1061003 Shake 3 106059 5 Affection 5 1 @@ -1045,10 +1045,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1044 1011003 Connection made 2 101052 3 Affection 3 1 1045 1011003 Connection made 3 101107 5 Affection 5 1 1046 1011003 Connection made 4 101108 6 Affection 6 1 -1047 1011003 Extended offline time 1 101109 1 Affection 1 1 -1048 1011003 Extended offline time 2 101110 3 Affection 3 1 -1049 1011003 Extended offline time 3 101111 5 Affection 5 1 -1050 1011003 Extended offline time 4 101112 6 Affection 6 1 +1047 1011003 Extended Offline Time 1 101109 1 Affection 1 1 +1048 1011003 Extended Offline Time 2 101110 3 Affection 3 1 +1049 1011003 Extended Offline Time 3 101111 5 Affection 5 1 +1050 1011003 Extended Offline Time 4 101112 6 Affection 6 1 1051 1011003 Shake 1 101059 1 Affection 1 1 1052 1011003 Shake 2 101060 3 Affection 3 1 1053 1011003 Shake 3 101061 5 Affection 5 1 @@ -1115,10 +1115,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1114 1051003 Connection made 2 105099 3 Affection 3 1 1115 1051003 Connection made 3 105100 5 Affection 5 1 1116 1051003 Connection made 4 105101 6 Affection 6 1 -1117 1051003 Extended offline time 1 105052 1 Affection 1 1 -1118 1051003 Extended offline time 2 105102 3 Affection 3 1 -1119 1051003 Extended offline time 3 105103 5 Affection 5 1 -1120 1051003 Extended offline time 4 105104 6 Affection 6 1 +1117 1051003 Extended Offline Time 1 105052 1 Affection 1 1 +1118 1051003 Extended Offline Time 2 105102 3 Affection 3 1 +1119 1051003 Extended Offline Time 3 105103 5 Affection 5 1 +1120 1051003 Extended Offline Time 4 105104 6 Affection 6 1 1121 1051003 Shake 1 105056 1 Affection 1 1 1122 1051003 Shake 2 105057 3 Affection 3 1 1123 1051003 Shake 3 105058 5 Affection 5 1 @@ -1192,7 +1192,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1756 1021003 Connection made 4 (new) 1021079 4 Affection 4 1 1757 1021003 Connection made 5 (new) 1021080 5 Affection 5 1 1758 1021003 Connection made 6 (new) 1021081 6 Affection 6 1 -1759 1021003 Extended offline time 1 (new) 1021026 1 Affection 1 1 +1759 1021003 Extended Offline Time 1 (new) 1021026 1 Affection 1 1 1760 1021003 Shake 1 (new) 1021082 1 Affection 1 1 1761 1021003 Shake 2 (new) 1021083 3 Affection 3 1 1762 1021003 Shake 3 (new) 1021084 5 Affection 5 1 @@ -1243,9 +1243,9 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1807 1021003 Connection made 1 102129 1 Affection 1 1 1808 1021003 Connection made 2 102130 2 Affection 2 1 1809 1021003 Connection made 3 102131 4 Affection 4 1 -1810 1021003 Extended offline time 1 102133 1 Affection 1 1 -1811 1021003 Extended offline time 2 102134 3 Affection 3 1 -1812 1021003 Extended offline time 3 102135 5 Affection 5 1 +1810 1021003 Extended Offline Time 1 102133 1 Affection 1 1 +1811 1021003 Extended Offline Time 2 102134 3 Affection 3 1 +1812 1021003 Extended Offline Time 3 102135 5 Affection 5 1 1813 1021003 Shake 1 102075 1 Affection 1 1 1814 1021003 Shake 2 102076 3 Affection 3 1 1815 1021003 Shake 3 102077 5 Affection 5 1 @@ -1307,10 +1307,10 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1871 1081003 Connection made 2 108049 2 Affection 2 1 1872 1081003 Connection made 3 108050 4 Affection 4 1 1873 1081003 Connection made 4 108051 6 Affection 6 1 -1874 1081003 Extended offline time 1 108052 1 Affection 1 1 -1875 1081003 Extended offline time 2 108053 3 Affection 3 1 -1876 1081003 Extended offline time 3 108054 5 Affection 5 1 -1877 1081003 Extended offline time 4 108055 6 Affection 6 1 +1874 1081003 Extended Offline Time 1 108052 1 Affection 1 1 +1875 1081003 Extended Offline Time 2 108053 3 Affection 3 1 +1876 1081003 Extended Offline Time 3 108054 5 Affection 5 1 +1877 1081003 Extended Offline Time 4 108055 6 Affection 6 1 1878 1081003 Shake 1 108056 1 Affection 1 1 1879 1081003 Shake 2 108057 3 Affection 3 1 1880 1081003 Shake 3 108058 5 Affection 5 1 @@ -1373,9 +1373,9 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1937 1091002 Connection made 2 109071 2 Affection 2 1 1938 1091002 Connection made 3 109072 4 Affection 4 1 1939 1091002 Connection made 4 109073 6 Affection 6 1 -1940 1091002 Extended offline time 1 109081 1 Affection 1 1 -1941 1091002 Extended offline time 2 109082 3 Affection 3 1 -1942 1091002 Extended offline time 3 109083 5 Affection 5 1 +1940 1091002 Extended Offline Time 1 109081 1 Affection 1 1 +1941 1091002 Extended Offline Time 2 109082 3 Affection 3 1 +1942 1091002 Extended Offline Time 3 109083 5 Affection 5 1 1943 1091002 Shake 1 109084 1 Affection 1 1 1944 1091002 Shake 2 109085 3 Affection 3 1 1945 1091002 Shake 3 109086 5 Affection 5 1 @@ -1432,9 +1432,9 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 1996 1041003 Connection made 2 104096 2 Affection 2 1 1997 1041003 Connection made 3 104097 4 Affection 4 1 1998 1041003 Connection made 4 104098 6 Affection 6 1 -1999 1041003 Extended offline time 1 104099 1 Affection 1 1 -2000 1041003 Extended offline time 2 104100 3 Affection 3 1 -2001 1041003 Extended offline time 3 104101 5 Affection 5 1 +1999 1041003 Extended Offline Time 1 104099 1 Affection 1 1 +2000 1041003 Extended Offline Time 2 104100 3 Affection 3 1 +2001 1041003 Extended Offline Time 3 104101 5 Affection 5 1 2002 1041003 Shake 1 104056 1 Affection 1 1 2003 1041003 Shake 2 104057 3 Affection 3 1 2004 1041003 Shake 3 104058 5 Affection 5 1 @@ -1497,9 +1497,9 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2061 1111002 Connection made 2 110071 2 Affection 2 1 2062 1111002 Connection made 3 110072 4 Affection 4 1 2063 1111002 Connection made 4 110073 6 Affection 6 1 -2064 1111002 Extended offline time 1 110081 1 Affection 1 1 -2065 1111002 Extended offline time 2 110082 3 Affection 3 1 -2066 1111002 Extended offline time 3 110083 5 Affection 5 1 +2064 1111002 Extended Offline Time 1 110081 1 Affection 1 1 +2065 1111002 Extended Offline Time 2 110082 3 Affection 3 1 +2066 1111002 Extended Offline Time 3 110083 5 Affection 5 1 2067 1111002 Shake 1 110084 1 Affection 1 1 2068 1111002 Shake 2 110085 3 Affection 3 1 2069 1111002 Shake 3 110086 5 Affection 5 1 @@ -1573,7 +1573,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2137 1121002 Connection made 4 111044 4 Affection 4 1 2138 1121002 Connection made 5 111045 5 Affection 5 1 2139 1121002 Connection made 6 111046 6 Affection 6 1 -2140 1121002 Extended offline time 1 111047 1 Affection 1 1 +2140 1121002 Extended Offline Time 1 111047 1 Affection 1 1 2141 1121002 Shake 1 111048 1 Affection 1 1 2142 1121002 Shake 2 111049 3 Affection 3 1 2143 1121002 Shake 3 111050 5 Affection 5 1 @@ -1644,7 +1644,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2208 1021004 Connection made 4 1022044 4 Affection 4 1 2209 1021004 Connection made 5 1022045 5 Affection 5 1 2210 1021004 Connection made 6 1022046 6 Affection 6 1 -2211 1021004 Extended offline time 1 1022047 1 Affection 1 1 +2211 1021004 Extended Offline Time 1 1022047 1 Affection 1 1 2212 1021004 Shake 1 1022048 1 Affection 1 1 2213 1021004 Shake 2 1022049 3 Affection 3 1 2214 1021004 Shake 3 1022050 5 Affection 5 1 @@ -1715,7 +1715,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2279 1131002 Connection made 4 112044 4 Affection 4 1 2280 1131002 Connection made 5 112045 5 Affection 5 1 2281 1131002 Connection made 6 112046 6 Affection 6 1 -2282 1131002 Extended offline time 1 112047 1 Affection 1 1 +2282 1131002 Extended Offline Time 1 112047 1 Affection 1 1 2283 1131002 Shake 1 112048 1 Affection 1 1 2284 1131002 Shake 2 112049 3 Affection 3 1 2285 1131002 Shake 3 112050 5 Affection 5 1 @@ -1786,7 +1786,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2350 1511003 Connection made 4 113044 4 Affection 4 1 2351 1511003 Connection made 5 113045 5 Affection 5 1 2352 1511003 Connection made 6 113046 6 Affection 6 1 -2353 1511003 Extended offline time 1 113047 1 Affection 1 1 +2353 1511003 Extended Offline Time 1 113047 1 Affection 1 1 2354 1511003 Shake 1 113048 1 Affection 1 1 2355 1511003 Shake 2 113049 3 Affection 3 1 2356 1511003 Shake 3 113050 5 Affection 5 1 @@ -1857,7 +1857,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2421 1141003 Connection made 4 114044 4 Affection 4 1 2422 1141003 Connection made 5 114045 5 Affection 5 1 2423 1141003 Connection made 6 114046 6 Affection 6 1 -2424 1141003 Extended offline time 1 114047 1 Affection 1 1 +2424 1141003 Extended Offline Time 1 114047 1 Affection 1 1 2425 1141003 Shake 1 114048 1 Affection 1 1 2426 1141003 Shake 2 114049 3 Affection 3 1 2427 1141003 Shake 3 114050 5 Affection 5 1 @@ -1928,7 +1928,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2492 1521003 Connection made 4 116054 4 Affection 4 1 2493 1521003 Connection made 5 116055 5 Affection 5 1 2494 1521003 Connection made 6 116057 6 Affection 6 1 -2495 1521003 Extended offline time 1 116061 1 Affection 1 1 +2495 1521003 Extended Offline Time 1 116061 1 Affection 1 1 2496 1521003 Shake 1 116062 1 Affection 1 1 2497 1521003 Shake 2 116063 3 Affection 3 1 2498 1521003 Shake 3 116064 5 Affection 5 1 @@ -1999,7 +1999,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2563 1161002 Connection made 4 115054 4 Affection 4 1 2564 1161002 Connection made 5 115055 5 Affection 5 1 2565 1161002 Connection made 6 115056 6 Affection 6 1 -2566 1161002 Extended offline time 1 115061 1 Affection 1 1 +2566 1161002 Extended Offline Time 1 115061 1 Affection 1 1 2567 1161002 Shake 1 115062 1 Affection 1 1 2568 1161002 Shake 2 115063 3 Affection 3 1 2569 1161002 Shake 3 115064 5 Affection 5 1 @@ -2070,7 +2070,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2634 1171003 Connection made 4 120048 4 Affection 4 1 2635 1171003 Connection made 5 120049 5 Affection 5 1 2636 1171003 Connection made 6 120050 6 Affection 6 1 -2637 1171003 Extended offline time 1 120053 1 Affection 1 1 +2637 1171003 Extended Offline Time 1 120053 1 Affection 1 1 2638 1171003 Shake 1 120054 1 Affection 1 1 2639 1171003 Shake 2 120055 3 Affection 3 1 2640 1171003 Shake 3 120056 5 Affection 5 1 @@ -2140,7 +2140,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2704 1181003 Connection made 4 117043 4 Affection 4 1 2705 1181003 Connection made 5 117044 5 Affection 5 1 2706 1181003 Connection made 6 117045 6 Affection 6 1 -2707 1181003 Extended offline time 1 117046 1 Affection 1 1 +2707 1181003 Extended Offline Time 1 117046 1 Affection 1 1 2708 1181003 Shake 1 117047 1 Affection 1 1 2709 1181003 Shake 2 117048 3 Affection 3 1 2710 1181003 Quick tap 1 117049 1 Affection 1 1 @@ -2205,7 +2205,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2769 1191003 Connection made 3 118040 4 Affection 4 1 2770 1191003 Connection made 4 118041 5 Affection 5 1 2771 1191003 Connection made 5 118042 6 Affection 6 1 -2772 1191003 Extended offline time 1 118043 1 Affection 1 1 +2772 1191003 Extended Offline Time 1 118043 1 Affection 1 1 2773 1191003 Shake 1 118044 1 Affection 1 1 2774 1191003 Shake 2 118046 3 Affection 3 1 2775 1191003 Quick tap 1 118045 1 Affection 1 1 @@ -2256,7 +2256,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2820 1201003 Connection made 1 119030 1 Affection 1 1 2821 1201003 Connection made 2 119031 4 Affection 4 1 2822 1201003 Connection made 3 119032 6 Affection 6 1 -2823 1201003 Extended offline time 1 119033 1 Affection 1 1 +2823 1201003 Extended Offline Time 1 119033 1 Affection 1 1 2824 1201003 Shake 1 119034 1 Affection 1 1 2825 1201003 Quick tap 1 119035 1 Affection 1 1 2826 1201003 Activity at max 119072 1 Affection 1 1 @@ -2334,7 +2334,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2898 1531003 Connection made 6 121051 5 Affection 5 1 2899 1531003 Connection made 7 121052 6 Affection 6 1 2900 1531003 Connection made 8 121053 6 Affection 6 1 -2901 1531003 Extended offline time 1 121054 1 Affection 1 1 +2901 1531003 Extended Offline Time 1 121054 1 Affection 1 1 2902 1531003 Shake 1 121055 1 Affection 1 1 2903 1531003 Shake 2 121056 3 Affection 3 1 2904 1531003 Shake 3 121057 5 Affection 5 1 @@ -2416,7 +2416,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 2980 1211002 Connection made 6 122051 5 Affection 5 1 2981 1211002 Connection made 7 122052 6 Affection 6 1 2982 1211002 Connection made 8 122053 6 Affection 6 1 -2983 1211002 Extended offline time 1 122054 1 Affection 1 1 +2983 1211002 Extended Offline Time 1 122054 1 Affection 1 1 2984 1211002 Shake 1 122055 1 Affection 1 1 2985 1211002 Shake 2 122056 3 Affection 3 1 2986 1211002 Shake 3 122057 5 Affection 5 1 @@ -2498,7 +2498,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3062 1121003 Connection made 6 123051 5 Affection 5 1 3063 1121003 Connection made 7 123052 6 Affection 6 1 3064 1121003 Connection made 8 123053 6 Affection 6 1 -3065 1121003 Extended offline time 1 123054 1 Affection 1 1 +3065 1121003 Extended Offline Time 1 123054 1 Affection 1 1 3066 1121003 Shake 1 123055 1 Affection 1 1 3067 1121003 Shake 2 123056 3 Affection 3 1 3068 1121003 Shake 3 123057 5 Affection 5 1 @@ -2580,7 +2580,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3144 1221002 Connection made 6 124051 5 Affection 5 1 3145 1221002 Connection made 7 124052 6 Affection 6 1 3146 1221002 Connection made 8 124053 6 Affection 6 1 -3147 1221002 Extended offline time 1 124054 1 Affection 1 1 +3147 1221002 Extended Offline Time 1 124054 1 Affection 1 1 3148 1221002 Shake 1 124055 1 Affection 1 1 3149 1221002 Shake 2 124056 3 Affection 3 1 3150 1221002 Shake 3 124057 5 Affection 5 1 @@ -2662,7 +2662,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3226 1131003 Connection made 6 125051 5 Affection 5 1 3227 1131003 Connection made 7 125052 6 Affection 6 1 3228 1131003 Connection made 8 125053 6 Affection 6 1 -3229 1131003 Extended offline time 1 125054 1 Affection 1 1 +3229 1131003 Extended Offline Time 1 125054 1 Affection 1 1 3230 1131003 Shake 1 125055 1 Affection 1 1 3231 1131003 Shake 2 125056 3 Affection 3 1 3232 1131003 Shake 3 125057 5 Affection 5 1 @@ -2744,7 +2744,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3308 1541003 Connection made 6 126051 5 Affection 5 1 3309 1541003 Connection made 7 126052 6 Affection 6 1 3310 1541003 Connection made 8 126053 6 Affection 6 1 -3311 1541003 Extended offline time 1 126054 1 Affection 1 1 +3311 1541003 Extended Offline Time 1 126054 1 Affection 1 1 3312 1541003 Shake 1 126055 1 Affection 1 1 3313 1541003 Shake 2 126056 3 Affection 3 1 3314 1541003 Shake 3 126057 5 Affection 5 1 @@ -2826,7 +2826,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3390 1031004 Connection made 6 127051 5 Affection 5 1 3391 1031004 Connection made 7 127052 6 Affection 6 1 3392 1031004 Connection made 8 127053 6 Affection 6 1 -3393 1031004 Extended offline time 1 127054 1 Affection 1 1 +3393 1031004 Extended Offline Time 1 127054 1 Affection 1 1 3394 1031004 Shake 1 127055 1 Affection 1 1 3395 1031004 Shake 2 127056 3 Affection 3 1 3396 1031004 Shake 3 127057 5 Affection 5 1 @@ -2909,7 +2909,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3473 1531004 Connection made 6 128051 5 Affection 5 1 3474 1531004 Connection made 7 128052 6 Affection 6 1 3475 1531004 Connection made 8 128053 6 Affection 6 1 -3476 1531004 Extended offline time 1 128054 1 Affection 1 1 +3476 1531004 Extended Offline Time 1 128054 1 Affection 1 1 3477 1531004 Shake 1 128055 1 Affection 1 1 3478 1531004 Shake 2 128056 3 Affection 3 1 3479 1531004 Shake 3 128057 5 Affection 5 1 @@ -2991,7 +2991,7 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3555 1551003 Connection made 6 129051 5 Affection 5 1 3556 1551003 Connection made 7 129052 6 Affection 6 1 3557 1551003 Connection made 8 129053 6 Affection 6 1 -3558 1551003 Extended offline time 1 129054 1 Affection 1 1 +3558 1551003 Extended Offline Time 1 129054 1 Affection 1 1 3559 1551003 Shake 1 129055 1 Affection 1 1 3560 1551003 Shake 2 129056 3 Affection 3 1 3561 1551003 Shake 3 129057 5 Affection 5 1 @@ -3369,311 +3369,401 @@ Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType Is 3933 1041004 General Greeting 13 134021 6 Affection 6 1 3934 1041004 General Greeting 14 134022 6 Affection 6 1 3935 1041004 General Greeting 15 134023 6 Affection 6 1 -3936 1041004 Affection Up 1 134024 1 Affection 1 1 -3937 1041004 Affection Up 2 134026 1 Affection 1 1 -3938 1041004 Affection Up 3 134028 1 Affection 1 1 -3939 1041004 Affection Up 4 134030 2 Affection 2 1 -3940 1041004 Affection Up 5 134032 2 Affection 2 1 -3941 1041004 Affection Up 6 134034 3 Affection 3 1 -3942 1041004 Affection Up 7 134111 3 Affection 3 1 -3943 1041004 Affection Up 8 134113 4 Affection 4 1 -3944 1041004 Affection Up 9 134025 4 Affection 4 1 -3945 1041004 Affection Up 10 134027 4 Affection 4 1 -3946 1041004 Affection Up 11 134029 5 Affection 5 1 -3947 1041004 Affection Up 12 134031 5 Affection 5 1 -3948 1041004 Affection Up 13 134033 5 Affection 5 1 -3949 1041004 Affection Up 14 134035 6 Affection 6 1 -3950 1041004 Affection Up 15 134112 6 Affection 6 1 -3951 1041004 Affection Up 16 134114 6 Affection 6 1 -3952 1041004 Idle 1 134036 1 Affection 1 1 -3953 1041004 Idle 2 134037 2 Affection 2 1 -3954 1041004 Idle 3 134038 3 Affection 3 1 -3955 1041004 Idle 4 134039 4 Affection 4 1 -3956 1041004 Idle 5 134040 5 Affection 5 1 -3957 1041004 Extended Connection 1 134041 1 Affection 1 1 -3958 1041004 Extended Connection 2 134042 2 Affection 2 1 -3959 1041004 Extended Connection 3 134043 3 Affection 3 1 -3960 1041004 Extended Connection 4 134044 4 Affection 4 1 -3961 1041004 Extended Connection 5 134045 5 Affection 5 1 -3962 1041004 Connection Made 1 134046 1 Affection 1 1 -3963 1041004 Connection Made 2 134047 2 Affection 2 1 -3964 1041004 Connection Made 3 134048 3 Affection 3 1 -3965 1041004 Connection Made 4 134049 4 Affection 4 1 -3966 1041004 Connection Made 5 134050 5 Affection 5 1 -3967 1041004 Connection Made 6 134051 5 Affection 5 1 -3968 1041004 Connection Made 7 134052 6 Affection 6 1 -3969 1041004 Connection Made 8 134053 6 Affection 6 1 -3970 1041004 Extended Offline Time 134054 1 Affection 1 1 -3971 1041004 Shake 1 134055 1 Affection 1 1 -3972 1041004 Shake 2 134056 3 Affection 3 1 -3973 1041004 Shake 3 134057 5 Affection 5 1 -3974 1041004 Quick Tap 1 134058 1 Affection 1 1 -3975 1041004 Quick Tap 2 134059 3 Affection 3 1 -3976 1041004 Quick Tap 3 134060 5 Affection 5 1 -3977 1041004 Activity at Max 134062 1 Affection 1 1 -3978 1041004 Battle Starts 134094 1 Affection 1 1 -3979 1041004 Battle 1 134069 1 Affection 1 1 -3980 1041004 Battle 2 134071 1 Affection 1 1 -3981 1041004 Battle 3 134073 1 Affection 1 1 -3982 1041004 Battle 4 134075 1 Affection 1 1 -3983 1041004 Battle 5 134077 1 Affection 1 1 -3984 1041004 Battle 6 134079 1 Affection 1 1 -3985 1041004 Signature 1 134081 1 Affection 1 1 -3986 1041004 Signature 2 134083 1 Affection 1 1 -3987 1041004 Injured 134085 1 Affection 1 1 -3988 1041004 Danger 134087 1 Affection 1 1 -3989 1041004 Knocked Out 134089 1 Affection 1 1 -3990 1041004 Assist 134093 1 Affection 1 1 -3991 1041004 QTE 134091 1 Affection 1 1 -3992 1041004 Battle Over 134095 1 Affection 1 1 -3993 1231002 Construct Joins 135001 1 Affection 1 1 -3994 1231002 Level Up 135002 1 Affection 1 1 -3995 1231002 Promotion 135003 1 Affection 1 1 -3996 1231002 Evolution 135004 1 Affection 1 1 -3997 1231002 Improve Skill 135005 1 Affection 1 1 -3998 1231002 Equip Weapon 135006 1 Affection 1 1 -3999 1231002 Level Up 135002 1 Affection 1 2 0 -4000 1231002 Promotion 135003 1 Affection 1 4 0 -4001 1231002 Evolution 135004 1 Affection 1 3 0 -4002 1231002 Improve Skill 135005 1 Affection 1 5 0 -4003 1231002 Equip Weapon 135006 1 Affection 1 6 0 -4004 1231002 Add to Team 135007 1 Affection 1 7 1 -4005 1231002 Set as Leader 135008 1 Affection 1 8 1 -4006 1231002 Mission Complete 135061 1 Affection 1 1 -4007 1231002 General Greeting 1 135009 1 Affection 1 1 -4008 1231002 General Greeting 2 135010 1 Affection 1 1 -4009 1231002 General Greeting 3 135011 1 Affection 1 1 -4010 1231002 General Greeting 4 135012 2 Affection 2 1 -4011 1231002 General Greeting 5 135013 2 Affection 2 1 -4012 1231002 General Greeting 6 135014 3 Affection 3 1 -4013 1231002 General Greeting 7 135015 3 Affection 3 1 -4014 1231002 General Greeting 8 135016 4 Affection 4 1 -4015 1231002 General Greeting 9 135017 4 Affection 4 1 -4016 1231002 General Greeting 10 135018 5 Affection 5 1 -4017 1231002 General Greeting 11 135019 5 Affection 5 1 -4018 1231002 General Greeting 12 135020 5 Affection 5 1 -4019 1231002 General Greeting 13 135021 6 Affection 6 1 -4020 1231002 General Greeting 14 135022 6 Affection 6 1 -4021 1231002 General Greeting 15 135023 6 Affection 6 1 -4022 1231002 Affection Up 1 135024 1 Affection 1 1 -4023 1231002 Affection Up 2 135025 1 Affection 1 1 -4024 1231002 Affection Up 3 135026 1 Affection 1 1 -4025 1231002 Affection Up 4 135027 2 Affection 2 1 -4026 1231002 Affection Up 5 135028 2 Affection 2 1 -4027 1231002 Affection Up 6 135029 3 Affection 3 1 -4028 1231002 Affection Up 7 135030 3 Affection 3 1 -4029 1231002 Affection Up 8 135031 4 Affection 4 1 -4030 1231002 Affection Up 9 135032 4 Affection 4 1 -4031 1231002 Affection Up 10 135033 4 Affection 4 1 -4032 1231002 Affection Up 11 135034 5 Affection 5 1 -4033 1231002 Affection Up 12 135035 5 Affection 5 1 -4034 1231002 Affection Up 13 135094 5 Affection 5 1 -4035 1231002 Affection Up 14 135095 6 Affection 6 1 -4036 1231002 Affection Up 15 135096 6 Affection 6 1 -4037 1231002 Affection Up 16 135097 6 Affection 6 1 -4038 1231002 Idle 1 135036 1 Affection 1 1 -4039 1231002 Idle 2 135037 2 Affection 2 1 -4040 1231002 Idle 3 135038 3 Affection 3 1 -4041 1231002 Idle 4 135039 4 Affection 4 1 -4042 1231002 Idle 5 135040 5 Affection 5 1 -4043 1231002 Extended Connection 1 135041 1 Affection 1 1 -4044 1231002 Extended Connection 2 135042 2 Affection 2 1 -4045 1231002 Extended Connection 3 135043 3 Affection 3 1 -4046 1231002 Extended Connection 4 135044 4 Affection 4 1 -4047 1231002 Extended Connection 5 135045 5 Affection 5 1 -4048 1231002 Connection Made 1 135046 1 Affection 1 1 -4049 1231002 Connection Made 2 135047 2 Affection 2 1 -4050 1231002 Connection Made 3 135048 3 Affection 3 1 -4051 1231002 Connection Made 4 135049 4 Affection 4 1 -4052 1231002 Connection Made 5 135050 5 Affection 5 1 -4053 1231002 Connection Made 6 135051 5 Affection 5 1 -4054 1231002 Connection Made 7 135052 6 Affection 6 1 -4055 1231002 Connection Made 8 135053 6 Affection 6 1 -4056 1231002 Extended Offline Time 1 135054 1 Affection 1 1 -4057 1231002 Shake 1 135055 1 Affection 1 1 -4058 1231002 Shake 2 135056 3 Affection 3 1 -4059 1231002 Shake 3 135057 5 Affection 5 1 -4060 1231002 Quick Tap 1 135058 1 Affection 1 1 -4061 1231002 Quick Tap 2 135059 3 Affection 3 1 -4062 1231002 Quick Tap 3 135060 5 Affection 5 1 -4063 1231002 Activity at Max 135062 1 Affection 1 1 -4064 1231002 Battle Starts 135077 1 Affection 1 1 -4065 1231002 Battle 1 135098 1 Affection 1 1 -4066 1231002 Battle 2 135099 1 Affection 1 1 -4067 1231002 Battle 3 135100 1 Affection 1 1 -4068 1231002 Signature 135101 1 Affection 1 1 -4069 1231002 Injured 135102 1 Affection 1 1 -4070 1231002 Danger 135103 1 Affection 1 1 -4071 1231002 Knocked Out 135104 1 Affection 1 1 -4072 1231002 Assist 135106 1 Affection 1 1 -4073 1231002 QTE 135105 1 Affection 1 1 -4074 1231002 Battle Over 135078 1 Affection 1 1 -4075 1011004 Construct Joins 136001 1 Affection 1 1 -4076 1011004 Level Up 136002 1 Affection 1 1 -4077 1011004 Promote 136003 1 Affection 1 1 -4078 1011004 Evolve 136004 1 Affection 1 1 -4079 1011004 Improve Skill 136005 1 Affection 1 1 -4080 1011004 Equip Weapon 136006 1 Affection 1 1 -4081 1011004 Level Up 136002 1 Affection 1 2 0 -4082 1011004 Promote 136003 1 Affection 1 4 0 -4083 1011004 Evolve 136004 1 Affection 1 3 0 -4084 1011004 Improve Skill 136005 1 Affection 1 5 0 -4085 1011004 Equip Weapon 136006 1 Affection 1 6 0 -4086 1011004 Add to Team 136007 1 Affection 1 7 1 -4087 1011004 Set as Leader 136008 1 Affection 1 8 1 -4088 1011004 Mission Complete 136061 1 Affection 1 1 -4089 1011004 General Greeting 1 136009 1 Affection 1 1 -4090 1011004 General Greeting 2 136010 1 Affection 1 1 -4091 1011004 General Greeting 3 136011 1 Affection 1 1 -4092 1011004 General Greeting 4 136012 2 Affection 2 1 -4093 1011004 General Greeting 5 136013 2 Affection 2 1 -4094 1011004 General Greeting 6 136014 3 Affection 3 1 -4095 1011004 General Greeting 7 136015 3 Affection 3 1 -4096 1011004 General Greeting 8 136016 4 Affection 4 1 -4097 1011004 General Greeting 9 136017 4 Affection 4 1 -4098 1011004 General Greeting 10 136018 5 Affection 5 1 -4099 1011004 General Greeting 11 136019 5 Affection 5 1 -4100 1011004 General Greeting 12 136020 5 Affection 5 1 -4101 1011004 General Greeting 13 136021 6 Affection 6 1 -4102 1011004 General Greeting 14 136022 6 Affection 6 1 -4103 1011004 General Greeting 15 136023 6 Affection 6 1 -4104 1011004 Affection Up 1 136024 1 Affection 1 1 -4105 1011004 Affection Up 2 136025 1 Affection 1 1 -4106 1011004 Affection Up 3 136026 1 Affection 1 1 -4107 1011004 Affection Up 4 136027 2 Affection 2 1 -4108 1011004 Affection Up 5 136028 2 Affection 2 1 -4109 1011004 Affection Up 6 136029 3 Affection 3 1 -4110 1011004 Affection Up 7 136030 3 Affection 3 1 -4111 1011004 Affection Up 8 136031 4 Affection 4 1 -4112 1011004 Affection Up 9 136032 4 Affection 4 1 -4113 1011004 Affection Up 10 136033 4 Affection 4 1 -4114 1011004 Affection Up 11 136034 5 Affection 5 1 -4115 1011004 Affection Up 12 136035 5 Affection 5 1 -4116 1011004 Affection Up 13 136096 5 Affection 5 1 -4117 1011004 Affection Up 14 136097 6 Affection 6 1 -4118 1011004 Affection Up 15 136098 6 Affection 6 1 -4119 1011004 Affection Up 16 136099 6 Affection 6 1 -4120 1011004 Idle 1 136036 1 Affection 1 1 -4121 1011004 Idle 2 136037 2 Affection 2 1 -4122 1011004 Idle 3 136038 3 Affection 3 1 -4123 1011004 Idle 4 136039 4 Affection 4 1 -4124 1011004 Idle 5 136040 5 Affection 5 1 -4125 1011004 Extended Connection 1 136041 1 Affection 1 1 -4126 1011004 Extended Connection 2 136042 2 Affection 2 1 -4127 1011004 Extended Connection 3 136043 3 Affection 3 1 -4128 1011004 Extended Connection 4 136044 4 Affection 4 1 -4129 1011004 Extended Connection 5 136045 5 Affection 5 1 -4130 1011004 Connection Made 1 136046 1 Affection 1 1 -4131 1011004 Connection Made 2 136047 2 Affection 2 1 -4132 1011004 Connection Made 3 136048 3 Affection 3 1 -4133 1011004 Connection Made 4 136049 4 Affection 4 1 -4134 1011004 Connection Made 5 136050 5 Affection 5 1 -4135 1011004 Connection Made 6 136051 5 Affection 5 1 -4136 1011004 Connection Made 7 136052 6 Affection 6 1 -4137 1011004 Connection Made 8 136053 6 Affection 6 1 -4138 1011004 Extended Offline Time 1 136054 1 Affection 1 1 -4139 1011004 Shake 1 136055 1 Affection 1 1 -4140 1011004 Shake 2 136056 3 Affection 3 1 -4141 1011004 Shake 3 136057 5 Affection 5 1 -4142 1011004 Quick Tap 1 136058 1 Affection 1 1 -4143 1011004 Quick Tap 2 136059 3 Affection 3 1 -4144 1011004 Quick Tap 3 136060 5 Affection 5 1 -4145 1011004 Activity at Max 136062 1 Affection 1 1 -4146 1011004 Battle Starts 136079 1 Affection 1 1 -4147 1011004 Battle 1 136100 1 Affection 1 1 -4148 1011004 Battle 2 136101 1 Affection 1 1 -4149 1011004 Battle 3 136102 1 Affection 1 1 -4150 1011004 Battle 4 136103 1 Affection 1 1 -4151 1011004 Battle 5 136104 1 Affection 1 1 -4152 1011004 Signature 136105 1 Affection 1 1 -4153 1011004 Injured 136106 1 Affection 1 1 -4154 1011004 Danger 136107 1 Affection 1 1 -4155 1011004 Knocked Out 136108 1 Affection 1 1 -4156 1011004 Assist 136110 1 Affection 1 1 -4157 1011004 QTE 136109 1 Affection 1 1 -4158 1011004 Battle Over 136080 1 Affection 1 1 -4159 1091003 Construct Joins 137001 1 Affection 1 1 -4160 1091003 Level Up 137002 1 Affection 1 1 -4161 1091003 Promotion 137003 1 Affection 1 1 -4162 1091003 Evolution 137004 1 Affection 1 1 -4163 1091003 Skill Upgrade 137005 1 Affection 1 1 -4164 1091003 Equip Weapon 137006 1 Affection 1 1 -4165 1091003 Level Up 137002 1 Affection 1 2 0 -4166 1091003 Promotion 137003 1 Affection 1 4 0 -4167 1091003 Evolution 137004 1 Affection 1 3 0 -4168 1091003 Skill Upgrade 137005 1 Affection 1 5 0 -4169 1091003 Equip Weapon 137006 1 Affection 1 6 0 -4170 1091003 Add to Team 137007 1 Affection 1 7 1 -4171 1091003 Set as Leader 137008 1 Affection 1 8 1 -4172 1091003 Mission Complete 137061 1 Affection 1 1 -4173 1091003 General Greeting 1 137009 1 Affection 1 1 -4174 1091003 General Greeting 2 137010 1 Affection 1 1 -4175 1091003 General Greeting 3 137011 1 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3 1 -4194 1091003 Affection Up 7 137030 3 Affection 3 1 -4195 1091003 Affection Up 8 137031 4 Affection 4 1 -4196 1091003 Affection Up 9 137032 4 Affection 4 1 -4197 1091003 Affection Up 10 137033 4 Affection 4 1 -4198 1091003 Affection Up 11 137034 5 Affection 5 1 -4199 1091003 Affection Up 12 137035 5 Affection 5 1 -4200 1091003 Affection Up 13 137097 5 Affection 5 1 -4201 1091003 Affection Up 14 137098 6 Affection 6 1 -4202 1091003 Affection Up 15 137099 6 Affection 6 1 -4203 1091003 Affection Up 16 137100 6 Affection 6 1 -4204 1091003 Idle 1 137036 1 Affection 1 1 -4205 1091003 Idle 2 137037 2 Affection 2 1 -4206 1091003 Idle 3 137038 3 Affection 3 1 -4207 1091003 Idle 4 137039 4 Affection 4 1 -4208 1091003 Idle 5 137040 5 Affection 5 1 -4209 1091003 Extended Connection 1 137041 1 Affection 1 1 -4210 1091003 Extended Connection 2 137042 2 Affection 2 1 -4211 1091003 Extended Connection 3 137043 3 Affection 3 1 -4212 1091003 Extended Connection 4 137044 4 Affection 4 1 -4213 1091003 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2 137069 1 Affection 1 1 -4233 1091003 Battle 3 137070 1 Affection 1 1 -4234 1091003 Battle 4 137071 1 Affection 1 1 -4235 1091003 Battle 5 137072 1 Affection 1 1 -4236 1091003 Signature 1 137073 1 Affection 1 1 -4237 1091003 Signature 2 137074 1 Affection 1 1 -4238 1091003 Injured 137075 1 Affection 1 1 -4239 1091003 Danger 137076 1 Affection 1 1 -4240 1091003 Knocked out 137077 1 Affection 1 1 -4241 1091003 Assist 137079 1 Affection 1 1 -4242 1091003 QTE 137078 1 Affection 1 1 -4243 1091003 Battle Over 137081 1 Affection 1 1 \ No newline at end of file +3936 1041004 General Greeting 16 134115 1 1009104 Unlocks from owning the Coating Snow Petals 1 +3937 1041004 Affection Up 1 134024 1 Affection 1 1 +3938 1041004 Affection Up 2 134026 1 Affection 1 1 +3939 1041004 Affection Up 3 134028 1 Affection 1 1 +3940 1041004 Affection Up 4 134030 2 Affection 2 1 +3941 1041004 Affection Up 5 134032 2 Affection 2 1 +3942 1041004 Affection Up 6 134034 3 Affection 3 1 +3943 1041004 Affection Up 7 134111 3 Affection 3 1 +3944 1041004 Affection Up 8 134113 4 Affection 4 1 +3945 1041004 Affection Up 9 134025 4 Affection 4 1 +3946 1041004 Affection Up 10 134027 4 Affection 4 1 +3947 1041004 Affection Up 11 134029 5 Affection 5 1 +3948 1041004 Affection Up 12 134031 5 Affection 5 1 +3949 1041004 Affection Up 13 134033 5 Affection 5 1 +3950 1041004 Affection Up 14 134035 6 Affection 6 1 +3951 1041004 Affection Up 15 134112 6 Affection 6 1 +3952 1041004 Affection Up 16 134114 6 Affection 6 1 +3953 1041004 Idle 1 134036 1 Affection 1 1 +3954 1041004 Idle 2 134037 2 Affection 2 1 +3955 1041004 Idle 3 134038 3 Affection 3 1 +3956 1041004 Idle 4 134039 4 Affection 4 1 +3957 1041004 Idle 5 134040 5 Affection 5 1 +3958 1041004 Extended Connection 1 134041 1 Affection 1 1 +3959 1041004 Extended Connection 2 134042 2 Affection 2 1 +3960 1041004 Extended Connection 3 134043 3 Affection 3 1 +3961 1041004 Extended Connection 4 134044 4 Affection 4 1 +3962 1041004 Extended Connection 5 134045 5 Affection 5 1 +3963 1041004 Connection Made 1 134046 1 Affection 1 1 +3964 1041004 Connection Made 2 134047 2 Affection 2 1 +3965 1041004 Connection Made 3 134048 3 Affection 3 1 +3966 1041004 Connection Made 4 134049 4 Affection 4 1 +3967 1041004 Connection Made 5 134050 5 Affection 5 1 +3968 1041004 Connection Made 6 134051 5 Affection 5 1 +3969 1041004 Connection Made 7 134052 6 Affection 6 1 +3970 1041004 Connection Made 8 134053 6 Affection 6 1 +3971 1041004 Connection Made 9 134116 1 1009104 Unlocks from owning the Coating Snow Petals 1 +3972 1041004 Extended Offline Time 134054 1 Affection 1 1 +3973 1041004 Shake 1 134055 1 Affection 1 1 +3974 1041004 Shake 2 134056 3 Affection 3 1 +3975 1041004 Shake 3 134057 5 Affection 5 1 +3976 1041004 Quick Tap 1 134058 1 Affection 1 1 +3977 1041004 Quick Tap 2 134059 3 Affection 3 1 +3978 1041004 Quick Tap 3 134060 5 Affection 5 1 +3979 1041004 Activity Is Full 134062 1 Affection 1 1 +3980 1041004 Battle Starts 1 134094 1 Affection 1 1 +3981 1041004 Battle Starts 2 134117 1 1009104 Unlocks from owning the Coating Snow Petals 1 +3982 1041004 Battle 1 134069 1 Affection 1 1 +3983 1041004 Battle 2 134071 1 Affection 1 1 +3984 1041004 Battle 3 134073 1 Affection 1 1 +3985 1041004 Battle 4 134075 1 Affection 1 1 +3986 1041004 Battle 5 134077 1 Affection 1 1 +3987 1041004 Battle 6 134079 1 Affection 1 1 +3988 1041004 Signature 1 134081 1 Affection 1 1 +3989 1041004 Signature 2 134083 1 Affection 1 1 +3990 1041004 Injured 134085 1 Affection 1 1 +3991 1041004 Danger 134087 1 Affection 1 1 +3992 1041004 Knocked out 134089 1 Affection 1 1 +3993 1041004 Assist 134093 1 Affection 1 1 +3994 1041004 QTE 134091 1 Affection 1 1 +3995 1041004 Battle Over 1 134095 1 Affection 1 1 +3996 1041004 Battle Over 2 134118 1009104 Unlocks from owning the Coating Snow Petals 1 +3997 1231002 Construct Joins 135001 1 Affection 1 1 +3998 1231002 Level Up 135002 1 Affection 1 1 +3999 1231002 Promote 135003 1 Affection 1 1 +4000 1231002 Evolve 135004 1 Affection 1 1 +4001 1231002 Skill Upgrade 135005 1 Affection 1 1 +4002 1231002 Equip Weapon 135006 1 Affection 1 1 +4003 1231002 Level Up 135002 1 Affection 1 2 0 +4004 1231002 Promote 135003 1 Affection 1 4 0 +4005 1231002 Evolve 135004 1 Affection 1 3 0 +4006 1231002 Skill Upgrade 135005 1 Affection 1 5 0 +4007 1231002 Equip Weapon 135006 1 Affection 1 6 0 +4008 1231002 Add to Team 135007 1 Affection 1 7 1 +4009 1231002 Set as Leader 135008 1 Affection 1 8 1 +4010 1231002 Mission Complete 135061 1 Affection 1 1 +4011 1231002 General Greeting 1 135009 1 Affection 1 1 +4012 1231002 General Greeting 2 135010 1 Affection 1 1 +4013 1231002 General Greeting 3 135011 1 Affection 1 1 +4014 1231002 General Greeting 4 135012 2 Affection 2 1 +4015 1231002 General Greeting 5 135013 2 Affection 2 1 +4016 1231002 General Greeting 6 135014 3 Affection 3 1 +4017 1231002 General Greeting 7 135015 3 Affection 3 1 +4018 1231002 General Greeting 8 135016 4 Affection 4 1 +4019 1231002 General Greeting 9 135017 4 Affection 4 1 +4020 1231002 General Greeting 10 135018 5 Affection 5 1 +4021 1231002 General Greeting 11 135019 5 Affection 5 1 +4022 1231002 General Greeting 12 135020 5 Affection 5 1 +4023 1231002 General Greeting 13 135021 6 Affection 6 1 +4024 1231002 General Greeting 14 135022 6 Affection 6 1 +4025 1231002 General Greeting 15 135023 6 Affection 6 1 +4026 1231002 Affection Up 1 135024 1 Affection 1 1 +4027 1231002 Affection Up 2 135025 1 Affection 1 1 +4028 1231002 Affection Up 3 135026 1 Affection 1 1 +4029 1231002 Affection Up 4 135027 2 Affection 2 1 +4030 1231002 Affection Up 5 135028 2 Affection 2 1 +4031 1231002 Affection Up 6 135029 3 Affection 3 1 +4032 1231002 Affection Up 7 135030 3 Affection 3 1 +4033 1231002 Affection Up 8 135031 4 Affection 4 1 +4034 1231002 Affection Up 9 135032 4 Affection 4 1 +4035 1231002 Affection Up 10 135033 4 Affection 4 1 +4036 1231002 Affection Up 11 135034 5 Affection 5 1 +4037 1231002 Affection Up 12 135035 5 Affection 5 1 +4038 1231002 Affection Up 13 135094 5 Affection 5 1 +4039 1231002 Affection Up 14 135095 6 Affection 6 1 +4040 1231002 Affection Up 15 135096 6 Affection 6 1 +4041 1231002 Affection Up 16 135097 6 Affection 6 1 +4042 1231002 Idle 1 135036 1 Affection 1 1 +4043 1231002 Idle 2 135037 2 Affection 2 1 +4044 1231002 Idle 3 135038 3 Affection 3 1 +4045 1231002 Idle 4 135039 4 Affection 4 1 +4046 1231002 Idle 5 135040 5 Affection 5 1 +4047 1231002 Extended Connection 1 135041 1 Affection 1 1 +4048 1231002 Extended Connection 2 135042 2 Affection 2 1 +4049 1231002 Extended Connection 3 135043 3 Affection 3 1 +4050 1231002 Extended Connection 4 135044 4 Affection 4 1 +4051 1231002 Extended Connection 5 135045 5 Affection 5 1 +4052 1231002 Connection Made 1 135046 1 Affection 1 1 +4053 1231002 Connection Made 2 135047 2 Affection 2 1 +4054 1231002 Connection Made 3 135048 3 Affection 3 1 +4055 1231002 Connection Made 4 135049 4 Affection 4 1 +4056 1231002 Connection Made 5 135050 5 Affection 5 1 +4057 1231002 Connection Made 6 135051 5 Affection 5 1 +4058 1231002 Connection Made 7 135052 6 Affection 6 1 +4059 1231002 Connection Made 8 135053 6 Affection 6 1 +4060 1231002 Extended Offline Time 1 135054 1 Affection 1 1 +4061 1231002 Shake 1 135055 1 Affection 1 1 +4062 1231002 Shake 2 135056 3 Affection 3 1 +4063 1231002 Shake 3 135057 5 Affection 5 1 +4064 1231002 Quick Tap 1 135058 1 Affection 1 1 +4065 1231002 Quick Tap 2 135059 3 Affection 3 1 +4066 1231002 Quick Tap 3 135060 5 Affection 5 1 +4067 1231002 Activity Is Full 135062 1 Affection 1 1 +4068 1231002 Battle Starts 135077 1 Affection 1 1 +4069 1231002 Battle 1 135098 1 Affection 1 1 +4070 1231002 Battle 2 135099 1 Affection 1 1 +4071 1231002 Battle 3 135100 1 Affection 1 1 +4072 1231002 Signature 135101 1 Affection 1 1 +4073 1231002 Injured 135102 1 Affection 1 1 +4074 1231002 Danger 135103 1 Affection 1 1 +4075 1231002 Knocked out 135104 1 Affection 1 1 +4076 1231002 Assist 135106 1 Affection 1 1 +4077 1231002 QTE 135105 1 Affection 1 1 +4078 1231002 Battle Over 135078 1 Affection 1 1 +4079 1011004 Construct Joins 136001 1 Affection 1 1 +4080 1011004 Level Up 136002 1 Affection 1 1 +4081 1011004 Promote 136003 1 Affection 1 1 +4082 1011004 Evolve 136004 1 Affection 1 1 +4083 1011004 Skill Upgrade 136005 1 Affection 1 1 +4084 1011004 Equip Weapon 136006 1 Affection 1 1 +4085 1011004 Level Up 136002 1 Affection 1 2 0 +4086 1011004 Promote 136003 1 Affection 1 4 0 +4087 1011004 Evolve 136004 1 Affection 1 3 0 +4088 1011004 Skill Upgrade 136005 1 Affection 1 5 0 +4089 1011004 Equip Weapon 136006 1 Affection 1 6 0 +4090 1011004 Add to Team 136007 1 Affection 1 7 1 +4091 1011004 Set as Leader 136008 1 Affection 1 8 1 +4092 1011004 Mission Complete 136061 1 Affection 1 1 +4093 1011004 General Greeting 1 136009 1 Affection 1 1 +4094 1011004 General Greeting 2 136010 1 Affection 1 1 +4095 1011004 General Greeting 3 136011 1 Affection 1 1 +4096 1011004 General Greeting 4 136012 2 Affection 2 1 +4097 1011004 General Greeting 5 136013 2 Affection 2 1 +4098 1011004 General Greeting 6 136014 3 Affection 3 1 +4099 1011004 General Greeting 7 136015 3 Affection 3 1 +4100 1011004 General Greeting 8 136016 4 Affection 4 1 +4101 1011004 General Greeting 9 136017 4 Affection 4 1 +4102 1011004 General Greeting 10 136018 5 Affection 5 1 +4103 1011004 General Greeting 11 136019 5 Affection 5 1 +4104 1011004 General Greeting 12 136020 5 Affection 5 1 +4105 1011004 General Greeting 13 136021 6 Affection 6 1 +4106 1011004 General Greeting 14 136022 6 Affection 6 1 +4107 1011004 General Greeting 15 136023 6 Affection 6 1 +4108 1011004 Affection Up 1 136024 1 Affection 1 1 +4109 1011004 Affection Up 2 136025 1 Affection 1 1 +4110 1011004 Affection Up 3 136026 1 Affection 1 1 +4111 1011004 Affection Up 4 136027 2 Affection 2 1 +4112 1011004 Affection Up 5 136028 2 Affection 2 1 +4113 1011004 Affection Up 6 136029 3 Affection 3 1 +4114 1011004 Affection Up 7 136030 3 Affection 3 1 +4115 1011004 Affection Up 8 136031 4 Affection 4 1 +4116 1011004 Affection Up 9 136032 4 Affection 4 1 +4117 1011004 Affection Up 10 136033 4 Affection 4 1 +4118 1011004 Affection Up 11 136034 5 Affection 5 1 +4119 1011004 Affection Up 12 136035 5 Affection 5 1 +4120 1011004 Affection Up 13 136096 5 Affection 5 1 +4121 1011004 Affection Up 14 136097 6 Affection 6 1 +4122 1011004 Affection Up 15 136098 6 Affection 6 1 +4123 1011004 Affection Up 16 136099 6 Affection 6 1 +4124 1011004 Idle 1 136036 1 Affection 1 1 +4125 1011004 Idle 2 136037 2 Affection 2 1 +4126 1011004 Idle 3 136038 3 Affection 3 1 +4127 1011004 Idle 4 136039 4 Affection 4 1 +4128 1011004 Idle 5 136040 5 Affection 5 1 +4129 1011004 Extended Connection 1 136041 1 Affection 1 1 +4130 1011004 Extended Connection 2 136042 2 Affection 2 1 +4131 1011004 Extended Connection 3 136043 3 Affection 3 1 +4132 1011004 Extended Connection 4 136044 4 Affection 4 1 +4133 1011004 Extended Connection 5 136045 5 Affection 5 1 +4134 1011004 Connection Made 1 136046 1 Affection 1 1 +4135 1011004 Connection Made 2 136047 2 Affection 2 1 +4136 1011004 Connection Made 3 136048 3 Affection 3 1 +4137 1011004 Connection Made 4 136049 4 Affection 4 1 +4138 1011004 Connection Made 5 136050 5 Affection 5 1 +4139 1011004 Connection Made 6 136051 5 Affection 5 1 +4140 1011004 Connection Made 7 136052 6 Affection 6 1 +4141 1011004 Connection Made 8 136053 6 Affection 6 1 +4142 1011004 Extended Offline Time 1 136054 1 Affection 1 1 +4143 1011004 Shake 1 136055 1 Affection 1 1 +4144 1011004 Shake 2 136056 3 Affection 3 1 +4145 1011004 Shake 3 136057 5 Affection 5 1 +4146 1011004 Quick Tap 1 136058 1 Affection 1 1 +4147 1011004 Quick Tap 2 136059 3 Affection 3 1 +4148 1011004 Quick Tap 3 136060 5 Affection 5 1 +4149 1011004 Activity Is Full 136062 1 Affection 1 1 +4150 1011004 Battle Starts 136079 1 Affection 1 1 +4151 1011004 Battle 1 136100 1 Affection 1 1 +4152 1011004 Battle 2 136101 1 Affection 1 1 +4153 1011004 Battle 3 136102 1 Affection 1 1 +4154 1011004 Battle 4 136103 1 Affection 1 1 +4155 1011004 Battle 5 136104 1 Affection 1 1 +4156 1011004 Signature 136105 1 Affection 1 1 +4157 1011004 Injured 136106 1 Affection 1 1 +4158 1011004 Danger 136107 1 Affection 1 1 +4159 1011004 Knocked out 136108 1 Affection 1 1 +4160 1011004 Assist 136110 1 Affection 1 1 +4161 1011004 QTE 136109 1 Affection 1 1 +4162 1011004 Battle Over 136080 1 Affection 1 1 +4163 1091003 Construct Joins 137001 1 Affection 1 1 +4164 1091003 Level Up 137002 1 Affection 1 1 +4165 1091003 Promote 137003 1 Affection 1 1 +4166 1091003 Evolve 137004 1 Affection 1 1 +4167 1091003 Skill Upgrade 137005 1 Affection 1 1 +4168 1091003 Equip Weapon 137006 1 Affection 1 1 +4169 1091003 Level Up 137002 1 Affection 1 2 0 +4170 1091003 Promote 137003 1 Affection 1 4 0 +4171 1091003 Evolve 137004 1 Affection 1 3 0 +4172 1091003 Skill Upgrade 137005 1 Affection 1 5 0 +4173 1091003 Equip Weapon 137006 1 Affection 1 6 0 +4174 1091003 Add to Team 137007 1 Affection 1 7 1 +4175 1091003 Set as Leader 137008 1 Affection 1 8 1 +4176 1091003 Mission Complete 137061 1 Affection 1 1 +4177 1091003 General Greeting 1 137009 1 Affection 1 1 +4178 1091003 General Greeting 2 137010 1 Affection 1 1 +4179 1091003 General Greeting 3 137011 1 Affection 1 1 +4180 1091003 General Greeting 4 137012 2 Affection 2 1 +4181 1091003 General Greeting 5 137013 2 Affection 2 1 +4182 1091003 General Greeting 6 137014 3 Affection 3 1 +4183 1091003 General Greeting 7 137015 3 Affection 3 1 +4184 1091003 General Greeting 8 137016 4 Affection 4 1 +4185 1091003 General Greeting 9 137017 4 Affection 4 1 +4186 1091003 General Greeting 10 137018 5 Affection 5 1 +4187 1091003 General Greeting 11 137019 5 Affection 5 1 +4188 1091003 General Greeting 12 137020 5 Affection 5 1 +4189 1091003 General Greeting 13 137021 6 Affection 6 1 +4190 1091003 General Greeting 14 137022 6 Affection 6 1 +4191 1091003 General Greeting 15 137023 6 Affection 6 1 +4192 1091003 Affection Up 1 137024 1 Affection 1 1 +4193 1091003 Affection Up 2 137025 1 Affection 1 1 +4194 1091003 Affection Up 3 137026 1 Affection 1 1 +4195 1091003 Affection Up 4 137027 2 Affection 2 1 +4196 1091003 Affection Up 5 137028 2 Affection 2 1 +4197 1091003 Affection Up 6 137029 3 Affection 3 1 +4198 1091003 Affection Up 7 137030 3 Affection 3 1 +4199 1091003 Affection Up 8 137031 4 Affection 4 1 +4200 1091003 Affection Up 9 137032 4 Affection 4 1 +4201 1091003 Affection Up 10 137033 4 Affection 4 1 +4202 1091003 Affection Up 11 137034 5 Affection 5 1 +4203 1091003 Affection Up 12 137035 5 Affection 5 1 +4204 1091003 Affection Up 13 137097 5 Affection 5 1 +4205 1091003 Affection Up 14 137098 6 Affection 6 1 +4206 1091003 Affection Up 15 137099 6 Affection 6 1 +4207 1091003 Affection Up 16 137100 6 Affection 6 1 +4208 1091003 Idle 1 137036 1 Affection 1 1 +4209 1091003 Idle 2 137037 2 Affection 2 1 +4210 1091003 Idle 3 137038 3 Affection 3 1 +4211 1091003 Idle 4 137039 4 Affection 4 1 +4212 1091003 Idle 5 137040 5 Affection 5 1 +4213 1091003 Extended Connection 1 137041 1 Affection 1 1 +4214 1091003 Extended Connection 2 137042 2 Affection 2 1 +4215 1091003 Extended Connection 3 137043 3 Affection 3 1 +4216 1091003 Extended Connection 4 137044 4 Affection 4 1 +4217 1091003 Extended Connection 5 137045 5 Affection 5 1 +4218 1091003 Connection Made 1 137046 1 Affection 1 1 +4219 1091003 Connection Made 2 137047 2 Affection 2 1 +4220 1091003 Connection Made 3 137048 3 Affection 3 1 +4221 1091003 Connection Made 4 137049 4 Affection 4 1 +4222 1091003 Connection Made 5 137050 5 Affection 5 1 +4223 1091003 Connection Made 6 137051 5 Affection 5 1 +4224 1091003 Connection Made 7 137052 6 Affection 6 1 +4225 1091003 Connection Made 8 137053 6 Affection 6 1 +4226 1091003 Extended Offline Time 1 137054 1 Affection 1 1 +4227 1091003 Shake 1 137055 1 Affection 1 1 +4228 1091003 Shake 2 137056 3 Affection 3 1 +4229 1091003 Shake 3 137057 5 Affection 5 1 +4230 1091003 Quick Tap 1 137058 1 Affection 1 1 +4231 1091003 Quick Tap 2 137059 3 Affection 3 1 +4232 1091003 Quick Tap 3 137060 5 Affection 5 1 +4233 1091003 Activity Is Full 137062 1 Affection 1 1 +4234 1091003 Battle Starts 137080 1 Affection 1 1 +4235 1091003 Battle 1 137068 1 Affection 1 1 +4236 1091003 Battle 2 137069 1 Affection 1 1 +4237 1091003 Battle 3 137070 1 Affection 1 1 +4238 1091003 Battle 4 137071 1 Affection 1 1 +4239 1091003 Battle 5 137072 1 Affection 1 1 +4240 1091003 Signature 1 137073 1 Affection 1 1 +4241 1091003 Signature 2 137074 1 Affection 1 1 +4242 1091003 Injured 137075 1 Affection 1 1 +4243 1091003 Danger 137076 1 Affection 1 1 +4244 1091003 Knocked out 137077 1 Affection 1 1 +4245 1091003 Assist 137079 1 Affection 1 1 +4246 1091003 QTE 137078 1 Affection 1 1 +4247 1091003 Battle Over 137081 1 Affection 1 1 +4248 1021005 Construct Joins 138001 1 Affection 1 1 +4249 1021005 Level Up 138002 1 Affection 1 1 +4250 1021005 Promote 138003 1 Affection 1 1 +4251 1021005 Evolve 138004 1 Affection 1 1 +4252 1021005 Skill Upgrade 138005 1 Affection 1 1 +4253 1021005 Equip Weapon 138006 1 Affection 1 1 +4254 1021005 Level Up 138002 1 Affection 1 2 0 +4255 1021005 Promote 138003 1 Affection 1 4 0 +4256 1021005 Evolve 138004 1 Affection 1 3 0 +4257 1021005 Skill Upgrade 138005 1 Affection 1 5 0 +4258 1021005 Equip Weapon 138006 1 Affection 1 6 0 +4259 1021005 Add to Team 138007 1 Affection 1 7 1 +4260 1021005 Set as Leader 138008 1 Affection 1 8 1 +4261 1021005 Mission Complete 138061 1 Affection 1 1 +4262 1021005 General Greeting 1 138009 1 Affection 1 1 +4263 1021005 General Greeting 2 138010 1 Affection 1 1 +4264 1021005 General Greeting 3 138011 1 Affection 1 1 +4265 1021005 General Greeting 4 138012 2 Affection 2 1 +4266 1021005 General Greeting 5 138013 2 Affection 2 1 +4267 1021005 General Greeting 6 138014 3 Affection 3 1 +4268 1021005 General Greeting 7 138015 3 Affection 3 1 +4269 1021005 General Greeting 8 138016 4 Affection 4 1 +4270 1021005 General Greeting 9 138017 4 Affection 4 1 +4271 1021005 General Greeting 10 138018 5 Affection 5 1 +4272 1021005 General Greeting 11 138019 5 Affection 5 1 +4273 1021005 General Greeting 12 138020 5 Affection 5 1 +4274 1021005 General Greeting 13 138021 6 Affection 6 1 +4275 1021005 General Greeting 14 138022 6 Affection 6 1 +4276 1021005 General Greeting 15 138023 6 Affection 6 1 +4277 1021005 Affection Up 1 138024 1 Affection 1 1 +4278 1021005 Affection Up 2 138025 1 Affection 1 1 +4279 1021005 Affection Up 3 138026 1 Affection 1 1 +4280 1021005 Affection Up 4 138027 2 Affection 2 1 +4281 1021005 Affection Up 5 138028 2 Affection 2 1 +4282 1021005 Affection Up 6 138029 3 Affection 3 1 +4283 1021005 Affection Up 7 138030 3 Affection 3 1 +4284 1021005 Affection Up 8 138031 4 Affection 4 1 +4285 1021005 Affection Up 9 138032 4 Affection 4 1 +4286 1021005 Affection Up 10 138033 4 Affection 4 1 +4287 1021005 Affection Up 11 138034 5 Affection 5 1 +4288 1021005 Affection Up 12 138035 5 Affection 5 1 +4289 1021005 Affection Up 13 138098 5 Affection 5 1 +4290 1021005 Affection Up 14 138099 6 Affection 6 1 +4291 1021005 Affection Up 15 138100 6 Affection 6 1 +4292 1021005 Affection Up 16 138101 6 Affection 6 1 +4293 1021005 Idle 1 138036 1 Affection 1 1 +4294 1021005 Idle 2 138037 2 Affection 2 1 +4295 1021005 Idle 3 138038 3 Affection 3 1 +4296 1021005 Idle 4 138039 4 Affection 4 1 +4297 1021005 Idle 5 138040 5 Affection 5 1 +4298 1021005 Extended Connection 1 138041 1 Affection 1 1 +4299 1021005 Extended Connection 2 138042 2 Affection 2 1 +4300 1021005 Extended Connection 3 138043 3 Affection 3 1 +4301 1021005 Extended Connection 4 138044 4 Affection 4 1 +4302 1021005 Extended Connection 5 138045 5 Affection 5 1 +4303 1021005 Connection Made 1 138046 1 Affection 1 1 +4304 1021005 Connection Made 2 138047 2 Affection 2 1 +4305 1021005 Connection Made 3 138048 3 Affection 3 1 +4306 1021005 Connection Made 4 138049 4 Affection 4 1 +4307 1021005 Connection Made 5 138050 5 Affection 5 1 +4308 1021005 Connection Made 6 138051 5 Affection 5 1 +4309 1021005 Connection Made 7 138052 6 Affection 6 1 +4310 1021005 Connection Made 8 138053 6 Affection 6 1 +4311 1021005 Extended Offline Time 1 138054 1 Affection 1 1 +4312 1021005 Shake 1 138055 1 Affection 1 1 +4313 1021005 Shake 2 138056 3 Affection 3 1 +4314 1021005 Shake 3 138057 5 Affection 5 1 +4315 1021005 Quick Tap 1 138058 1 Affection 1 1 +4316 1021005 Quick Tap 2 138059 3 Affection 3 1 +4317 1021005 Quick Tap 3 138060 5 Affection 5 1 +4318 1021005 Activity Is Full 138062 1 Affection 1 1 +4319 1021005 Battle Starts 138081 1 Affection 1 1 +4320 1021005 Battle 1 138102 1 Affection 1 1 +4321 1021005 Battle 2 138103 1 Affection 1 1 +4322 1021005 Battle 3 138104 1 Affection 1 1 +4323 1021005 Battle 4 138105 1 Affection 1 1 +4324 1021005 Battle 5 138106 1 Affection 1 1 +4325 1021005 Battle 6 138107 1 Affection 1 1 +4326 1021005 Signature 1 138108 1 Affection 1 1 +4327 1021005 Signature 2 138109 1 Affection 1 1 +4328 1021005 Injured 138110 1 Affection 1 1 +4329 1021005 Danger 138111 1 Affection 1 1 +4330 1021005 Knocked out 138112 1 Affection 1 1 +4331 1021005 Assist 138114 1 Affection 1 1 +4332 1021005 QTE 138113 1 Affection 1 1 +4333 1021005 Battle Over 138082 1 Affection 1 1 \ No newline at end of file diff --git a/Resources/table/client/ui/Ui.tsv b/Resources/table/client/ui/Ui.tsv index 97423e92..635c0913 100644 --- a/Resources/table/client/ui/Ui.tsv +++ b/Resources/table/client/ui/Ui.tsv @@ -59,7 +59,7 @@ UiFightPassword UiFight Bundle Assets/Product/Ui/Prefab/UiFightPassword.prefab UiFightPassword2 UiFight Bundle Assets/Product/Ui/Prefab/UiFightPassword2.prefab 30000 0 UiHacker UiFight Bundle Assets/Product/Ui/Prefab/UiHacker.prefab 30000 0 UiFightDLC Normal Bundle Assets/Product/Ui/Prefab/UiFightDLC.prefab -UiFightRebornDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightReboot.prefab 30000 0 +UiFightRebornDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightRebootDLC.prefab 30000 0 UiFightTipsDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightTipsDLC.prefab 30000 0 UiFightGuideDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightGuideDLC.prefab UiFightSuperTowerEnhancerSelect UiFight Bundle Assets/Product/Ui/Prefab/UiFightSuperTowerEnhancerSelect.prefab 30000 0 @@ -104,7 +104,6 @@ UiPracticeSingleDetail UiFubenPractice 1 Bundle Assets/Product/Ui/Prefab/UiPrac UiPracticeBossDetail UiFubenPractice 1 Bundle Assets/Product/Ui/Prefab/UiPracticeBossDetail.prefab 5000 0 UiFubenPracticeCharacterDetail Normal Bundle Assets/Product/Ui/Prefab/UiFubenPracticeCharacterDetail.prefab 5000 0 UiPracticeCharacterDetail UiFubenPracticeCharacterDetail 1 Bundle Assets/Product/Ui/Prefab/UiPracticeCharacterDetail.prefab 5000 0 -UiFubenRepeatChallengeStageDetail UiFubenRepeatchallenge Bundle Assets/Product/Ui/Prefab/UiFubenRepeatChallengeStageDetail.prefab 5000 0 UiFubenSpringFestivalStageDetail UiFubenSpringFestivalChapter Normal Bundle Assets/Product/Ui/Prefab/UiFubenSpringFestivalStageDetail.prefab 5000 0 UiStorySpringFestivalStageDetail UiFubenSpringFestivalChapter Normal Bundle Assets/Product/Ui/Prefab/UiStorySpringFestivalStageDetail.prefab 5000 0 UiFunbenKoroTutoriaTeachingDetail UiFunbenWeiLaTutorial Bundle Assets/Product/Ui/Prefab/UiFunbenKoroTutoriaTeachingDetail.prefab 5000 0 @@ -156,10 +155,9 @@ UiActivityBossSingle Normal Bundle Assets/Product/Ui/Prefab/UiActivityBossSing UiActivityBossSingleDetail Normal Bundle Assets/Product/Ui/Prefab/UiActivityBossSingleDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiActivityBossSingle3d.prefab Assets/Product/Ui/UiModel/UiActivityBossSingle3d/UiActivityBossSingleDetail.prefab 5000 0 UiActivityBranch Normal Bundle Assets/Product/Ui/Prefab/UiActivityBranch.prefab 5000 0 UiActivityBranchReward NormalPopup Bundle Assets/Product/Ui/Prefab/UiActivityBranchReward.prefab 5000 0 +UiRepeatChallengeEnter NormalPopup Bundle Assets/Product/Ui/Prefab/UiRepeatChallengeEnter.prefab 5000 0 UiFubenRepeatchallenge Normal Bundle Assets/Product/Ui/Prefab/UiFubenRepeatchallenge.prefab 5000 0 UiFubenRepeatchallengeLevelDes NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenRepeatchallengeLevelDes.prefab 5000 0 -UiRepeatChallengeEnter NormalPopup Bundle Assets/Product/Ui/Prefab/UiRepeatChallengeEnter.prefab 5000 0 -UiFubenRepeatChallengeNewChapter NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenRepeatChallengeNewChapter.prefab 5000 0 UiArena Normal Bundle Assets/Product/Ui/Prefab/UiArena.prefab 5000 0 UiArenaContributeTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiArenaContributeTips.prefab 5000 0 UiArenaRank Normal Bundle Assets/Product/Ui/Prefab/UiArenaRank.prefab 5000 0 @@ -349,7 +347,7 @@ UiMedalUnlock Popup Bundle Assets/Product/Ui/Prefab/UiMedalUnlock.prefab 500 UiGuildMain Normal Bundle Assets/Product/Ui/Prefab/UiGuildMain.prefab Assets/Product/Ui/Scene3DPrefab/UiGuild3D01.prefab Assets/Product/Ui/UiModel/UiGuild3D/UiGuildMain.prefab 5000 0 UiFightButtonSettings Normal Bundle Assets/Product/Ui/Prefab/UiFightButtonSettings.prefab 5000 0 UiActivityBriefBase Normal Bundle Assets/Product/Ui/Prefab/UiActivityBriefBase.prefab 5000 0 -UiActivityBriefShop NormalPopup Bundle Assets/Product/Ui/Prefab/UiActivityBriefShop.prefab 5000 0 +UiActivityBriefShop Normal Bundle Assets/Product/Ui/Prefab/UiActivityBriefShop.prefab 5000 0 UiFurnitureCreate NormalPopup Bundle Assets/Product/Ui/Prefab/UiFurnitureCreate.prefab 5000 0 UiDrawLog NormalPopup Bundle Assets/Product/Ui/Prefab/UiDrawLog.prefab 5000 0 UiSystemDialog System Bundle Assets/Product/Ui/Prefab/UiDialog.prefab 5000 0 @@ -809,10 +807,11 @@ UiSuperTowerDeploy Normal Bundle Assets/Product/Ui/Prefab/UiSuperTowerDeploy.p UiSuperTowerPlugUp NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperTowerPlugUp.prefab 5000 0 UiSupertowerUpTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiSupertowerUpTips.prefab 5000 0 UiSuperTowerUnlockTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperTowerUnlockTips.prefab 5000 0 -UiFunbenWeiLaTutorial Normal Bundle Assets/Product/Ui/Prefab/UiAylaActivityMain.prefab 5000 0 +UiFunbenWeiLaTutorial Normal Bundle Assets/Product/Ui/Prefab/UiLuciaActivityMain.prefab 5000 0 UiSkipTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiEquipStrengthenSkip.prefab 5000 0 UiPassportTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiPassportTips.prefab 5000 0 UiDownload Dialog Bundle Assets/Product/Ui/Prefab/UiDownload.prefab 5000 0 +UiDownLoadMain Normal Bundle Assets/Product/Ui/Prefab/UiDownLoadMain.prefab 5000 0 UiSummerEpisodeSettle Normal Bundle Assets/Product/Ui/Prefab/UiMultiplayerFightGrade.prefab 5000 0 UiDlcTest Normal Bundle Assets/Product/Ui/Prefab/PanelDlcTest.prefab 5000 0 UiSameColorGameBossMain Normal Bundle Assets/Product/Ui/Prefab/UiSameColorGameBossMain.prefab Assets/Product/Ui/Scene3DPrefab/UiSameColorGame3D.prefab Assets/Product/Ui/UiModel/UiSameColorGame/UiSameColorGame3D.prefab 5000 @@ -851,6 +850,8 @@ UiSuperSmashBrosOrder NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperSmash UiSuperSmashBrosClearTime NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperSmashBrosClearTime.prefab 5000 0 UiSuperSmashBrosDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperSmashBrosDialog.prefab 5000 0 UiSuperSmashBrosObtain NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperSmashBrosObtain.prefab 5000 0 +UiSuperSmashBrosRoleSelection Normal Bundle Assets/Product/Ui/Prefab/UiSuperSmashBrosRoleSelection.prefab 5000 0 +UiSuperSmashBrosVictoryList Normal Bundle Assets/Product/Ui/Prefab/UiSuperSmashBrosVictoryList.prefab 5000 0 UiReformPreview2 Normal Bundle Assets/Product/Ui/Prefab/UiReformPreview2.prefab 5000 UiLivWarmExtActivity NormalPopup Bundle Assets/Product/Ui/Prefab/UiLivWarmExtActivity.prefab 5000 0 UiLivWarmRaceMain Normal Bundle Assets/Product/Ui/Prefab/UiLivWarmRaceMain.prefab Assets/Product/Ui/Scene3DPrefab/UiLivWarmRace3D.prefab Assets/Product/Ui/UiModel/UiLivWarmRace/UiLivWarmRaceMain.prefab 5000 0 @@ -998,10 +999,6 @@ UiFubenYuanXiaoMapTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenYuan UiFubenYuanXiaoMedalTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenYuanxiaoMedalTips.prefab 5000 0 UiFubenYuanXiaoFight Normal Bundle Assets/Product/Ui/Prefab/UiFubenYuanxiaoFight.prefab 5000 0 UiGuildWarStageMain Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarStageMain.prefab 5000 0 -UiBodyCombineGameMain Normal Bundle Assets/Product/Ui/Prefab/UiBodyCombineGameMain.prefab 5000 0 -UiBodyCombineGameTask NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenMaverickTask.prefab 5000 0 -UiBodyCombineGamePlay Normal Bundle Assets/Product/Ui/Prefab/UiBodyCombineGamePlay.prefab 5000 0 -UiBodyCombineGameSuccess NormalPopup Bundle Assets/Product/Ui/Prefab/UiBodyCombineGameSuccess.prefab 5000 0 UiGuildWarBossReaults NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarBossReaults.prefab 5000 0 UiGuildWarLastResults NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarLastResults.prefab 5000 0 UiGuildWarStageResults NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarStageResults.prefab 5000 0 @@ -1010,6 +1007,23 @@ UiGuildWarUpCharacter NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarUp UiGuildWarRank Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarRank.prefab 5000 0 UiGuildWarStageRank Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarStageRank.prefab 5000 0 UiGuildWarMap Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarMap.prefab 5000 0 +UiGuildWarSelect Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarSelect.prefab 5000 0 +UiGuildWarAssistantSelect Normal Bundle Assets/Product/Ui/Prefab/UiBattleRoomRoleDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiRoomCharacter.prefab 5000 0 +UiGuildWarSupport Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarSupport.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiDoubleTowersRoom.prefab 5000 0 +UiGuildWarInformation NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarInformation.prefab 5000 0 +UiGuildWarStageDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarStageDetail.prefab 5000 0 +UiGuildWarStageTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarStageTips.prefab 5000 0 +UiGuildWarPandaStageDetail Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarBossStageDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiGuildWarBoss3d.prefab Assets/Product/Ui/UiModel/UiGuildWarBoss3d/UiGuildWarBossStageDetailCam.prefab 5000 0 +UiGuildWarTwinsPanel Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarBossStageDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiGuildWarBoss3d02.prefab Assets/Product/Ui/UiModel/UiGuildWarBoss3d/UiGuildWarBossStageDetailCam02.prefab 5000 0 +UiGuildWarConcealStageDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarConcealStageDetail.prefab 5000 0 +UiGuildWarCharacterSelect Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiStrongholdRoomCharacter.prefab 5000 0 +UiGuildWarDeploy Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarDeploy.prefab 5000 0 +UiGuildWarDeployCharacterSelect Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiStrongholdRoomCharacter.prefab 5000 0 +UiGuildWarRankStage NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarRankStage.prefab 5000 0 +UiBodyCombineGameMain Normal Bundle Assets/Product/Ui/Prefab/UiBodyCombineGameMain.prefab 5000 0 +UiBodyCombineGameTask NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenMaverickTask.prefab 5000 0 +UiBodyCombineGamePlay Normal Bundle Assets/Product/Ui/Prefab/UiBodyCombineGamePlay.prefab 5000 0 +UiBodyCombineGameSuccess NormalPopup Bundle Assets/Product/Ui/Prefab/UiBodyCombineGameSuccess.prefab 5000 0 UiCommonBuffDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiCommonBuffDetail.prefab 5000 0 UiGoldenMinerMain Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerMain.prefab Assets/Product/Ui/Scene3DPrefab/UiGoldenMiner3D.prefab Assets/Product/Ui/UiModel/UiGoldenMiner/UiGoldenMiner3D.prefab 5000 0 UiGoldenMinerChange UiGoldenMinerMain Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerChange.prefab 5000 0 @@ -1019,8 +1033,6 @@ UiGoldenMinerReport NormalPopup Bundle Assets/Product/Ui/Prefab/UiGoldenMinerR UiGoldenMinerShop Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerShop.prefab 5000 0 UiGoldenMinerDialog Dialog Bundle Assets/Product/Ui/Prefab/UiGoldenMinerDialog.prefab 5000 0 UiGoldenMinerTask Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerTask.prefab 5000 0 -UiGuildWarStageDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarStageDetail.prefab 5000 0 -UiGuildWarStageTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarStageTips.prefab 5000 0 SignWeeklyChallenge Normal Bundle Assets/Product/Ui/ComponentPrefab/Sign/SignWeeklyChallenge.prefab 5000 0 UiDoubleTowers Normal Bundle Assets/Product/Ui/Prefab/UiDoubleTowers.prefab 5000 0 UiDoubleTowersDetail UiDoubleTowers 1 Bundle Assets/Product/Ui/Prefab/UiDoubleTowersDetail.prefab 5000 0 @@ -1031,7 +1043,6 @@ UiDoubleTowersChoose NormalPopup Bundle Assets/Product/Ui/Prefab/UiDoubleTower UiDoubleTowersSettlement Normal Bundle Assets/Product/Ui/Prefab/UiDoubleTowersSettlement.prefab 5000 0 UiDoubleTowersSkillDetails NormalPopup Bundle Assets/Product/Ui/Prefab/UiDoubleTowersSkillDetails.prefab 5000 0 UiFubenRpgMakerGameTanChuang NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenRpgMakerGameTanChuang.prefab 5000 0 -UiGuildWarInformation NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildWarInformation.prefab 5000 0 UiConsumeActivityMain Normal Bundle Assets/Product/Ui/Prefab/UiConsumeActivityMain.prefab 5000 0 UiConsumeActivityShop Normal Bundle Assets/Product/Ui/Prefab/UiConsumeActivityShop.prefab 5000 0 UiConsumeActivityLuckyBag Normal Bundle Assets/Product/Ui/Prefab/UiConsumeActivityLuckyBag01.prefab Assets/Product/Ui/Scene3DPrefab/UiConsumeActivity3D.prefab Assets/Product/Ui/UiModel/UiReviewActivity/UiConsumeActivityLuckyBag.prefab 5000 0 @@ -1125,11 +1136,6 @@ UiCoursePrepare UiCourseManagement NormalPopup Bundle Assets/Product/Ui/Prefab/ UiCourseCombatlicense Normal Bundle Assets/Product/Ui/Prefab/UiCourseCombatlicense.prefab 5000 0 UiCourseLiveWell NormalPopup Bundle Assets/Product/Ui/Prefab/UiCourseLiveWell.prefab 5000 0 UiCourseB4Tips NormalPopup Bundle Assets/Product/Ui/Prefab/UiCourseB4Tips.prefab 5000 0 -UiGuildWarSelect Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarSelect.prefab 5000 0 -UiGuildWarAssistantSelect Normal Bundle Assets/Product/Ui/Prefab/UiBattleRoomRoleDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiRoomCharacter.prefab 5000 0 -UiGuildWarCharacter Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiStrongholdRoomCharacter.prefab 5000 0 -UiGuildWarSupport Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarSupport.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiDoubleTowersRoom.prefab 5000 0 -UiGuildWarBossStageDetail Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarBossStageDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiGuildWarBoss3d.prefab Assets/Product/Ui/UiModel/UiGuildWarBoss3d/UiGuildWarBossStageDetailCam.prefab 5000 0 UiCourseMain Normal Bundle Assets/Product/Ui/Prefab/UiCourseMain.prefab 5000 0 UiGuildMovie NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildMovie.prefab 5000 0 UiNewbieTaskMain Normal Bundle Assets/Product/Ui/Prefab/UiNewbieTask.prefab 5000 0 @@ -1143,6 +1149,8 @@ UiBiancaTheatreLoading Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreL UiBiancaTheatreOutpost Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreOutpost.prefab 5000 0 UiBiancaTheatrePlayMain Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatrePlayMain.prefab 5000 0 UiBiancaTheatreTask Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreTask.prefab 5000 0 +UiBiancaTheatreAchievement Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreAchievement.prefab 5000 0 +UiBiancaTheatrePreviewTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiBiancaTheatrePreviewTips.prefab 5000 0 UiBiancaTheatreTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreTips.prefab 5000 0 UiBiancaTheatreBureauTeam Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreBureauTeam.prefab 5000 0 UiBiancaTheatreChoice Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreChoice.prefab 5000 0 @@ -1162,6 +1170,7 @@ UiBiancaTheatreEndLoading Normal Bundle Assets/Product/Ui/Prefab/UiBiancaTheat UiBiancaTheatreUnlockTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreUnlockTips.prefab 5000 0 UiBiancaTheatreItemUnlockTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreTipReward.prefab 5000 0 UiBiancaTheatreLvTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiBiancaTheatreLvTips.prefab 5000 0 +UiBiancaTheatrePsionicVision NormalPopup Bundle Assets/Product/Ui/Prefab/UiBiancaTheatrePsionicVision.prefab 5000 0 UiBuySecondConfirm NormalPopup Bundle Assets/Product/Ui/Prefab/UiBuySecondConfirm.prefab 5000 0 UiBiancaTheatreBlack Normal Bundle Assets/Product/Ui/Prefab/UiBlackScreen.prefab 5000 0 UiFavorabilityLineRoomCharacterSelect NormalPopup Bundle Assets/Product/Ui/Prefab/UiFavorabilityLineRoomCharacterSelect.prefab 5000 0 @@ -1173,7 +1182,6 @@ UiDlcHuntMatching NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcHuntMatchin UiDlcHuntPlayerRoom Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerRoom.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiMultiplayerRoom.prefab 5000 0 UiDlcHuntRoleDetail Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntRoleDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiRoomCharacter.prefab 5000 0 UiGuildSign NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildSign.prefab 5000 0 -UiDlcHuntSettleLose Normal Bundle Assets/Product/Ui/Prefab/UiSettleLose.prefab 5000 0 UiDlcHuntFightGrade Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntFightGrade.prefab 5000 0 UiGuildDormSceneChoice NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildroomsceneChoice.prefab 5000 0 UiGuildRoomSceneTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildroomsceneTips01.prefab 5000 0 @@ -1261,6 +1269,8 @@ UiDlcHuntAttrDialog Dialog Bundle Assets/Product/Ui/Prefab/UiDlcHuntAttrDialog UiDlcHuntCharacter Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntCharacter.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntPlayerRoom.prefab 5000 0 UiDlcHuntSkillDetails Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntSkillDetails.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 UiDlcHuntChipUp Dialog Bundle Assets/Product/Ui/Prefab/UiDlcHuntChipUp.prefab 5000 0 +UiDlcShopTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcShopTip.prefab 5000 0 +UiDlcRwlTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcRwlTip.prefab 5000 0 UiFurnitureCreateDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiFurnitureCreateDetail.prefab 5000 0 UiDormTerminalSystem Normal Bundle Assets/Product/Ui/Prefab/UiDormTerminalSystem.prefab 5000 0 UiDormTerminalLineDetail UiDormTerminalSystem NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormTerminalLineDetail.prefab 5000 0 @@ -1268,10 +1278,10 @@ UiDormTerminalUpgradeDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiDorm UiDormTerminalCompleteDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormTerminalCompleteDetail.prefab 5000 0 UiDormArchivesCenter Normal Bundle Assets/Product/Ui/Prefab/UiDormArchivesCenter.prefab 5000 0 UiDormArchivesCenterDetails NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormArchivesCenterDetails.prefab 5000 0 -UiDlcHuntBoss Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBoss2.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntMain.prefab 5000 0 -UiDlcHuntBossLevel Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBossLevel.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntMain.prefab 5000 0 +UiDlcHuntBoss UiDlcHuntMain Bundle Assets/Product/Ui/Prefab/UiDlcHuntBoss2.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntMain.prefab 5000 0 +UiDlcHuntBossLevel UiDlcHuntMain Bundle Assets/Product/Ui/Prefab/UiDlcHuntBossLevel.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntMain.prefab 5000 0 UiDlcHuntPlayerRoom2 Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerRoom2.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntPlayerRoom.prefab 5000 0 -UiDlcHuntBossDetails Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBossDetails.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntBossDetails Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBossDetails.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntBoss.prefab 5000 0 UiDlcHuntPlayerInviteFriend Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerInviteFriend.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 UiFightComponentDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightComponentDLC.prefab UiDlcHuntPersonalSupport Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPersonalSupport.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntChipDetails.prefab 5000 0 @@ -1280,9 +1290,61 @@ UiDlcHuntShop Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntShop.prefab Asse UiDlcHuntPersonalChoice Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPersonalChoice.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 UiDlcHuntChipHelp Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntChipHelp.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 UiFightBrilliantwalk UiFight Bundle Assets/Product/Ui/UiFightPrefab/UiFightBrilliantwalk.prefab 30000 0 +UiDlcHuntTeamRank Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntTeamRank.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntSettlement Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntSettlement.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntPersonalSettlement Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPersonalSettlement.prefab 5000 0 +UiDlcHuntSettleLose Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntSettleLose.prefab 5000 0 +UiDlcHuntPowerSettleLose Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPowerSettleLose.prefab 5000 0 +UiFightOnlineMsgDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightOnlineMsgDLC.prefab +UiDlcHuntDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcHuntDialog.prefab 5000 0 +UiDlcHuntTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcHuntTip.prefab 5000 0 UiFightMovieBagua UiFight Bundle Assets/Product/Ui/Prefab/UiFightMovieBagua.prefab 30000 0 +UiDlcHuntBattleDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcHuntBattleDialog.prefab 5000 0 +UiDlcHuntPlayerInfo NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerInfo.prefab 5000 0 UiSkinVoteMain Normal Bundle Assets/Product/Ui/Prefab/UiSkinVoteMain.prefab 5000 0 UiSkinVoteSee Normal Bundle Assets/Product/Ui/Prefab/UiSkinVoteSee.prefab 5000 0 +UiRestaurantMain Normal Bundle Assets/Product/Ui/Prefab/UiRestaurantMain.prefab 5000 0 +UiRestaurantCommon NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantCommon.prefab 5000 0 +UiRestaurantRadio Tips Bundle Assets/Product/Ui/Prefab/UiRestaurantRadio.prefab 5000 0 +UiRestaurantCashierDesk NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantCashierDesk.prefab 5000 0 +UiRestaurantBill NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantBill.prefab 5000 0 +UiRestaurantPopup NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantPopup.prefab 5000 0 +UiRestaurantExamine NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantExamine.prefab 5000 0 +UiRestaurantWork NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantWork.prefab 5000 0 +UiRestaurantCook NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantCook.prefab 5000 0 +UiRestaurantHire NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantHire.prefab 5000 0 +UiRestaurantRecommend NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantRecommend.prefab 5000 0 +UiEpicFashionGacha Normal Bundle Assets/Product/Ui/Prefab/UiEpicFashionGacha.prefab Assets/Product/Ui/Scene3DPrefab/UiMain3dClock.prefab Assets/Product/Ui/UiModel/UiGacha/UiEpicFashionGacha.prefab 5000 0 +UiRestaurantSignIn NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantSignIn.prefab 5000 0 +UiRestaurantTask NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantTask.prefab 5000 0 +UiRestaurantShop NormalPopup Bundle Assets/Product/Ui/Prefab/UiRestaurantShop.prefab 5000 0 +UiRestaurantOpening Normal Bundle Assets/Product/Ui/Prefab/UiRestaurantOpening.prefab 5000 0 +UiEpicFashionGachaBuyTicket NormalPopup Bundle Assets/Product/Ui/Prefab/UiEpicFashionGachaBuyTicket.prefab 5000 0 +UiEpicFashionGachaStageLine UiEpicFashionGacha Normal Bundle Assets/Product/Ui/Prefab/UiEpicFashionGachaStageLine.prefab 5000 0 +UiEpicFashionGachaStageDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiEpicFashionGachaStageDetail.prefab 5000 0 +UiEpicFashionGachaLog NormalPopup Bundle Assets/Product/Ui/Prefab/UiEpicFashionGachaLog.prefab 5000 0 +UiEpicFashionGachaShow Normal Bundle Assets/Product/Ui/Prefab/UiDrawShowNew.prefab Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_02.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawShow1.prefab 5000 0 +UiEpicFashionGachaResult Normal Bundle Assets/Product/Ui/Prefab/UiDrawResult.prefab 5000 0 +UiEpicFashionGachaQuickWear NormalPopup Bundle Assets/Product/Ui/Prefab/UiEpicFashionGachaQuickWear.prefab 5000 0 +UiMaverick2Main Normal Bundle Assets/Product/Ui/Prefab/UiMaverick2Main.prefab 5000 0 +UiMaverick2Task Normal Bundle Assets/Product/Ui/Prefab/UiMaverick2Task.prefab 5000 0 +UiMaverick2Shop Normal Bundle Assets/Product/Ui/Prefab/UiMaverick2Shop.prefab 5000 0 +UiMaverick2Rank Normal Bundle Assets/Product/Ui/Prefab/UiFubenMaverickRank.prefab 5000 0 +UiMaverick2Explore Normal Bundle Assets/Product/Ui/Prefab/UiMaverick2Explore.prefab 5000 0 +UiMaverick2StageDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiMaverick2StageDetail.prefab 5000 0 +UiMaverick2Character Normal Bundle Assets/Product/Ui/Prefab/UiMaverick2Character.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiMaverick2.prefab 5000 0 +UiMaverick2ScoreResult Normal Bundle Assets/Product/Ui/Prefab/UiFubenMaverickFight.prefab 5000 0 +UiMaverick2Talent Normal Bundle Assets/Product/Ui/Prefab/UiMaverick2Talent.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiMaverick2.prefab 5000 0 +UiMaverick2CharacterExchange UiMaverick2Talent Bundle Assets/Product/Ui/Prefab/UiMaverick2CharacterExchange.prefab 5000 0 +UiMaverick2LevelUp NormalPopup Bundle Assets/Product/Ui/Prefab/UiMaverick2LevelUp.prefab 5000 0 +UiMaverick2Details NormalPopup Bundle Assets/Product/Ui/Prefab/UiMaverick2Details.prefab 5000 0 +UiMaverick2Unlock NormalPopup Bundle Assets/Product/Ui/Prefab/UiMaverick2Unlock.prefab 5000 0 +UiMaverick2Lose Normal Bundle Assets/Product/Ui/Prefab/UiFubenMaverickLose.prefab 5000 0 +UiFuben2023YuanXiao Normal Bundle Assets/Product/Ui/Prefab/UiFuben2023YuanXiao.prefab 5000 0 +Ui2023YuanXiaoRoomsceneChoice NormalPopup Bundle Assets/Product/Ui/Prefab/Ui2023YuanXiaoRoomsceneChoice.prefab 5000 0 +UiGuildDormPhotoSet NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildDormPhotoSet.prefab 5000 0 +UiCharacterTowerLeftTip Popup Bundle Assets/Product/Ui/Prefab/UiCharacterTowerLeftTip.prefab 5000 0 +UiCharacterTowerPhotograph Normal Bundle Assets/Product/Ui/Prefab/UiCharacterTowerPhotograph.prefab 5000 0 UiLoginDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiLoginDialog.prefab 5000 0 UiAccountSign NormalPopup Bundle Assets/Product/Ui/Prefab/UiAccountSign.prefab 5000 0 UiSetAccount NormalPopup Bundle Assets/Product/Ui/Prefab/UiSetAccount.prefab 5000 0 @@ -1297,6 +1359,5 @@ UiBubbleTip Tips Bundle Assets/Product/Ui/Prefab/UiBubbleTip.prefab 5000 0 UiSlotmachine Normal Bundle Assets/Product/Ui/Prefab/UiSlotmachine.prefab 5000 UiSlotmachineTask UiSlotmachine Bundle Assets/Product/Ui/Prefab/UiSlotmachineTask.prefab 5000 UiSlotmachineRules UiSlotmachine Bundle Assets/Product/Ui/Prefab/UiSlotmachineRules.prefab 5000 -UiSpecialRegulationShow Normal Bundle Assets/Product/Ui/Prefab/UiSpecialRegulationShow.prefab 5000 -UiMouseButtonConfig NormalPopup Bundle Assets/Product/Ui/Prefab/UiMouseButtonConfig.prefab 5000 -UiGuildDormPhotoSet NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildDormPhotoSet.prefab 5000 0 \ No newline at end of file +UiSpecialRegulationShow Normal Bundle Assets/Product/Ui/Prefab/UiSpecialRegulationShow.prefab 5000 +UiMouseButtonConfig NormalPopup Bundle Assets/Product/Ui/Prefab/UiMouseButtonConfig.prefab 5000 \ No newline at end of file diff --git a/Resources/table/client/ui/UiComponent.tsv b/Resources/table/client/ui/UiComponent.tsv index 06d03269..9d651dd4 100644 --- a/Resources/table/client/ui/UiComponent.tsv +++ b/Resources/table/client/ui/UiComponent.tsv @@ -64,12 +64,16 @@ PanelReformBattleRoomDetail Assets/Product/Ui/ComponentPrefab/FubenReform/PanelR PanelReformBattleRoom Assets/Product/Ui/ComponentPrefab/FubenReform/PanelReformBattleRoom.prefab DoomsdayFxUiTansuoluxian Assets/Product/Effect/Prefab/FxUi/FxUiFunben/FxUiTansuoluxian.prefab UiFxPanelEffect Assets/Product/Ui/ComponentPrefab/GridStage/PanelEffect.prefab -UiSetPanelAccount Assets/Product/Ui/ComponentPrefab/Set/PanelAccountSwich.prefab -UiGachaNewYearSteap1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxPre.prefab -UiSetPanelAccountPC Assets/Product/Ui/ComponentPrefab/Set/PanelAccountSwichPC.prefab +PanelDlcBoss Assets/Product/Ui/ComponentPrefab/Set/PanelDlcBoss.prefab UiSetPanelFightSetPC Assets/Product/Ui/ComponentPrefab/Set/PanelFightSetPC.prefab UiSetPanelGraphicsSetPC Assets/Product/Ui/ComponentPrefab/Set/PanelGraphicsSetPC.prefab UiSetPanelOtherPC Assets/Product/Ui/ComponentPrefab/Set/PanelOtherPC.prefab +UiSetPanelAccount Assets/Product/Ui/ComponentPrefab/Set/PanelAccountSwich.prefab +UiGachaNewYearSteap1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxPre.prefab +BtnNetworkMode Assets/Product/Ui/ComponentPrefab/UiLogin/BtnNetworkMode.prefab +BtnServer Assets/Product/Ui/ComponentPrefab/UiLogin/BtnServer.prefab +PanelNetworkModeTip Assets/Product/Ui/ComponentPrefab/UiLogin/PanelNetworkModeTip.prefab +UiSetPanelAccountPC Assets/Product/Ui/ComponentPrefab/Set/PanelAccountSwichPC.prefab BtnAutoPC Assets/Product/Ui/ComponentPrefab/UiPc/BtnAutoPC.prefab BtnClosePC Assets/Product/Ui/ComponentPrefab/UiPc/BtnClosePC.prefab BtnConfirmPC Assets/Product/Ui/ComponentPrefab/UiPc/BtnConfirmPC.prefab diff --git a/Resources/table/client/ui/UiMainThemeMatching.tsv b/Resources/table/client/ui/UiMainThemeMatching.tsv index a5ddeecd..019ab9f4 100644 --- a/Resources/table/client/ui/UiMainThemeMatching.tsv +++ b/Resources/table/client/ui/UiMainThemeMatching.tsv @@ -3,3 +3,4 @@ Id Color[1] Color[2] Color[3] Color[4] Color[5] Background[1] Background[2] Back 14000002 FF9D07 DEA700 FBC037 6F6340 7B7B7B Assets/Product/Texture/Atlas/UiMain/UiMainBp02.png Assets/Product/Texture/Image/UiMain/UiMainFightBg02.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg02.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg02.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp02.prefab 14000003 ff729a 842538 D08045 950941 CECECE Assets/Product/Texture/Atlas/UiMain/UiMainBp03.png Assets/Product/Texture/Image/UiMain/UiMainFightBg03.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg03.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg03.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp03.prefab 14000004 67F3FF 3BC5E2 70FFDC 0B788C CECECE Assets/Product/Texture/Atlas/UiMain/UiMainBp04.png Assets/Product/Texture/Image/UiMain/UiMainFightBg04.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg04.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg04.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp04.prefab +14000005 C6A657 B49c54 ffffff 9a9a90 CECECE Assets/Product/Texture/Atlas/UiMain/UiMainBp05.png Assets/Product/Texture/Image/UiMain/UiMainFightBg05.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg05.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg05.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp02.prefab diff --git a/Resources/table/client/ui/UiModelTransform.tsv b/Resources/table/client/ui/UiModelTransform.tsv index dd56ece5..e683210e 100644 --- a/Resources/table/client/ui/UiModelTransform.tsv +++ b/Resources/table/client/ui/UiModelTransform.tsv @@ -451,311 +451,395 @@ Id UiName ModelName PositionX PositionY PositionZ RotationX RotationY RotationZ 450 UiFashion R4BiankaMd010021 -0.13 0 0 0 0 0 1 1 1 451 UiFashion R4BiankaMd010031 -0.13 0 0 0 0 0 1 1 1 452 UiFashion R4BiankaMd019011 -0.15 0 0 0 0 0 1 1 1 -453 UiArchiveMonsterDetail Mo1CoralerMd010001UI 0 0 0 0 0 0 1 1 1 -454 UiArchiveMonsterDetail Mo1YssutiMd010001UI 0 0 0 0 0 0 1.6 1.6 1.6 -455 UiArchiveMonsterDetail Me1TwofacerMd010001UI 0.6 0 -1.5 0 -35 0 0.7 0.7 0.7 -456 UiSameColorGameBoss Mb1LamiyaMd010001SameColor -0.077 -0.182 -0.1456 0 -8.851 0 0.6 0.6 0.6 -457 UiSameColorGameBoss Mb1AolajiangMd010001SameColor -0.127 0.57 0 0 -12.92 0 0.45 0.45 0.45 -458 UiSameColorGameBoss Mb1RapperMd000001SameColor 0 0.02 0.046 0 -3.662 0 0.7 0.7 0.7 -459 UiSameColorGameBoss Mb1StarknightMd010001SameColor 0 -0.128 -0.04 -9 0 0 0.6 0.6 0.6 -460 UiSameColorGameBoss Mb1MoonguyMd010001SameColor -0.08 0.37 -0.09 0 0 0 0.38 0.38 0.38 -461 UiSameColorGameBoss R3KalieninaMd010011SameColor 0 0.08 0 0 0 0 1 1 1 -462 UiSameColorGameBoss R2PulaoMd010011SameColor 0 0.35 0 0 0 0 0.96 0.96 0.96 -463 UiSameColorGameBoss R3KuluomuMd010011SameColor 0.078 0.189 -0.025 0 -6.588 1.4 0.9 0.9 0.9 -464 UiSameColorGameBoss R3BiankaMd010011SameColor 0 0.23 0 0 0 0 0.86 0.86 0.86 -465 UiSameColorGameBoss R2NuoanMd010011SameColor 0.018 0.23 0.001 0 -14.48 0 0.86 0.86 0.86 -466 UiSameColorGameBattle Mb1LamiyaMd010001 0 0 0 0 0 0 1 1 1 -467 UiSameColorGameBattle Mb1RapperMd000001 0 0 0 0 0 0 1 1 1 -468 UiSameColorGameBattle Mb1StarknightMd010001 0 0 0 0 0 0 1 1 1 -469 UiSameColorGameBattle Mb1MoonguyMd010001 0 0 0 0 0 0 1 1 1 -470 UiSameColorGameBattle R3KalieninaMd010011 0.19 0 0.87 0 0 0 1 1 1 -471 UiSameColorGameBattle R2PulaoMd010011 0.27 -0.044 0.93 0 -27.32 0 1.15 1.15 1.15 -472 UiSameColorGameBattle R3KuluomuMd010011 0 0 0 0 0 0 1 1 1 -473 UiSameColorGameBattle R3BiankaMd010011 0 0 0 0 0 0 1 1 1 -474 UiSameColorGameBattle R4LuxiyaMd010011 0.153 0 -0.034 0 0 0 1 1 1 -475 UiSameColorGameBattle R2NuoanMd010011 0 0 0 0 0 0 1 1 1 -476 UiArchiveMonsterDetail Mb1HuoshaMd010001UI 0 0.3 0 0 0 0 0.3 0.3 0.3 -477 UiArchiveMonsterDetail Mb1LostwomenMd010001UI 0 0 0 0 0 0 0.11 0.11 0.11 -478 UiFavorabilityLineRoomCharacter R3LuosaitaMd019351 0 -0.04 0 0 0 0 0.96 0.96 0.96 -479 UiBattleRoomRoleDetail R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -480 UiBabelTowerRoomCharacter R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -481 UiRoomCharacter R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -482 UiBfrtRoomCharacter R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -483 UiMainLineRoomCharacter R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -484 UiCharacter R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -485 UiFashion R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -486 UiFashionDetail R3LuosaitaMd019351 0 0 0 0 0 0 0.96 0.96 0.96 -487 UiPhotographPortrait R3KuluomuMd010031 0.06 0 0 0 0 0 1 1 1 -488 UiPhotographPortrait R3KuluomuMd010011 0.06 0 0 0 0 0 1 1 1 -489 UiPhotographPortrait R3KuluomuMd010021 0.06 0 0 0 0 0 1 1 1 -490 UiPhotographPortrait R3KuluomuMd019091 0.06 0 0 0 0 0 1 1 1 -491 UiPhotographPortrait R3KuluomuMd019011 0.06 0 0 0 0 0 1 1 1 -492 UiPhotographPortrait R2PulaoMd010011 0 0.14 0 0 0 0 1 1 1 -493 UiPhotographPortrait R2PulaoMd010021 0 0.14 0 0 0 0 1 1 1 -494 UiPhotographPortrait R2PulaoMd010031 0 0.14 0 0 0 0 1 1 1 -495 UiPhotographPortrait R2PulaoMd019311 0 0.14 0 0 0 0 1 1 1 -496 UiPhotographPortrait R2PulaoMd019091 0 0.14 0 0 0 0 1 1 1 -497 UiPhotographPortrait R2SufeiyaMd010011 0 0.07 0 0 0 0 1 1 1 -498 UiPhotographPortrait R2SufeiyaMd010021 0 0.07 0 0 0 0 1 1 1 -499 UiPhotographPortrait R2SufeiyaMd010031 0 0.07 0 0 0 0 1 1 1 -500 UiPhotographPortrait R2SufeiyaMd019011 0 0.07 0 0 0 0 1 1 1 -501 UiPhotographPortrait R2SufeiyaMd019231 0 0.07 0 0 0 0 1 1 1 -502 UiPhotographPortrait R2SufeiyaMd019031 0 0.07 0 0 0 0 1 1 1 -503 UiPhotographPortrait R3WeilaMd010011 0.04 0 0 0 0 0 1 1 1 -504 UiPhotographPortrait R3WeilaMd010021 0.04 0 0 0 0 0 1 1 1 -505 UiPhotographPortrait R3WeilaMd010031 0.04 0 0 0 0 0 1 1 1 -506 UiPhotographPortrait R3WeilaMd019091 0.04 0 0 0 0 0 1 1 1 -507 UiPhotographPortrait R3WeilaMd019331 0.04 0 0 0 0 0 1 1 1 -508 UiPhotographPortrait R3LunaMd010011 0 0.12 -1.26 0 0 0 1 1 1 -509 UiPhotographPortrait R3LunaMd010021 0 0.12 -1.26 0 0 0 1 1 1 -510 UiPhotographPortrait R3LunaMd010031 0 0.12 -1.26 0 0 0 1 1 1 -511 UiPhotographPortrait R3LunaMd019071 0 0.12 -1.26 0 0 0 1 1 1 -512 UiPhotographPortrait R3LunaMd019091 0 0.12 -1.26 0 0 0 1 1 1 -513 UiPhotographPortrait R2KuluomuMd010021 -0.03 0 0 0 0 0 1 1 1 -514 UiPhotographPortrait R2KuluomuMd010011 -0.03 0 0 0 0 0 1 1 1 -515 UiPhotographPortrait R2KuluomuMd010031 -0.03 0 0 0 0 0 1 1 1 -516 UiPhotographPortrait R2KuluomuMd019071 -0.03 0 0 0 0 0 1 1 1 -517 UiPhotographPortrait R2KuluomuMd019101 -0.03 0 0 0 0 0 1 1 1 -518 UiPhotographPortrait R4LifuMd010021 0 0.12 0 0 0 0 1 1 1 -519 UiPhotographPortrait R4LifuMd010031 0 0.12 0 0 0 0 1 1 1 -520 UiPhotographPortrait R4LifuMd019291 0 0.12 0 0 0 0 1 1 1 -521 UiPhotographPortrait R4LifuMd019331 0 0.12 0 0 0 0 1 1 1 -522 UiPhotographPortrait R4LifuMd010011 0 0.12 0 0 0 0 1 1 1 -523 UiPhotographPortrait R4LiangMd010011 0.04 0 0 0 0 0 1 1 1 -524 UiPhotographPortrait R4LiangMd010021 0.04 0 0 0 0 0 1 1 1 -525 UiPhotographPortrait R4LiangMd010031 0.04 0 0 0 0 0 1 1 1 -526 UiPhotographPortrait R4LiangMd019011 0.04 0 0 0 0 0 1 1 1 -527 UiMain R2BangbinataMd010011 0 0 0 0 0 0 1.07 1.07 1.07 -528 UiFavorabilityNew R2BangbinataMd010011 0 0 0 0 0 0 1.07 1.07 1.07 -529 UiCharacter R2BangbinataMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -530 UiFashion R2BangbinataMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -531 UiBattleRoleRoom R2BangbinataMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -532 UiFashionDetail R2BangbinataMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -533 UiPhotographPortrait R2BangbinataMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -534 UiFavorabilityLineRoomCharacter R2BangbinataMd010011 0 0 0 0 0 0 1.05 1.05 1.05 -535 UiBattleRoomRoleDetail R2BangbinataMd010011 0 0.08 0 0 0 0 1.1 1.1 1.1 -536 UiBabelTowerRoomCharacter R2BangbinataMd010011 0 0.08 0 0 0 0 1.1 1.1 1.1 -537 UiRoomCharacter R2BangbinataMd010011 0 0.08 0 0 0 0 1.1 1.1 1.1 -538 UiBfrtRoomCharacter R2BangbinataMd010011 0 0.08 0 0 0 0 1.1 1.1 1.1 -539 UiMainLineRoomCharacter R2BangbinataMd010011 0 0.08 0 0 0 0 1.1 1.1 1.1 -540 UiMain R2BangbinataMd010021 0 0 0 0 0 0 1.07 1.07 1.07 -541 UiFavorabilityNew R2BangbinataMd010021 0 0 0 0 0 0 1.07 1.07 1.07 -542 UiCharacter R2BangbinataMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -543 UiFashion R2BangbinataMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -544 UiBattleRoleRoom R2BangbinataMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -545 UiFashionDetail R2BangbinataMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -546 UiPhotographPortrait R2BangbinataMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -547 UiFavorabilityLineRoomCharacter R2BangbinataMd010021 0 0 0 0 0 0 1.05 1.05 1.05 -548 UiBattleRoomRoleDetail R2BangbinataMd010021 0 0.08 0 0 0 0 1.1 1.1 1.1 -549 UiBabelTowerRoomCharacter R2BangbinataMd010021 0 0.08 0 0 0 0 1.1 1.1 1.1 -550 UiRoomCharacter R2BangbinataMd010021 0 0.08 0 0 0 0 1.1 1.1 1.1 -551 UiBfrtRoomCharacter R2BangbinataMd010021 0 0.08 0 0 0 0 1.1 1.1 1.1 -552 UiMainLineRoomCharacter R2BangbinataMd010021 0 0.08 0 0 0 0 1.1 1.1 1.1 -553 UiMain R2BangbinataMd010031 0 0 0 0 0 0 1.07 1.07 1.07 -554 UiFavorabilityNew R2BangbinataMd010031 0 0 0 0 0 0 1.07 1.07 1.07 -555 UiCharacter R2BangbinataMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -556 UiFashion R2BangbinataMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -557 UiBattleRoleRoom R2BangbinataMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -558 UiFashionDetail R2BangbinataMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -559 UiPhotographPortrait R2BangbinataMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -560 UiFavorabilityLineRoomCharacter R2BangbinataMd010031 0 0 0 0 0 0 1.05 1.05 1.05 -561 UiBattleRoomRoleDetail R2BangbinataMd010031 0 0.08 0 0 0 0 1.1 1.1 1.1 -562 UiBabelTowerRoomCharacter R2BangbinataMd010031 0 0.08 0 0 0 0 1.1 1.1 1.1 -563 UiRoomCharacter R2BangbinataMd010031 0 0.08 0 0 0 0 1.1 1.1 1.1 -564 UiBfrtRoomCharacter R2BangbinataMd010031 0 0.08 0 0 0 0 1.1 1.1 1.1 -565 UiMainLineRoomCharacter R2BangbinataMd010031 0 0.08 0 0 0 0 1.1 1.1 1.1 -566 UiMain R2BangbinataMd019011 0 0 0 0 0 0 1.07 1.07 1.07 -567 UiFavorabilityNew R2BangbinataMd019011 0 0 0 0 0 0 1.07 1.07 1.07 -568 UiCharacter R2BangbinataMd019011 0 0 0 0 0 0 1.1 1.1 1.1 -569 UiFashion R2BangbinataMd019011 0 0 0 0 0 0 1.1 1.1 1.1 -570 UiBattleRoleRoom R2BangbinataMd019011 0 0 0 0 0 0 1.1 1.1 1.1 -571 UiFashionDetail R2BangbinataMd019011 0 0 0 0 0 0 1.1 1.1 1.1 -572 UiPhotographPortrait R2BangbinataMd019011 0 0 0 0 0 0 1.1 1.1 1.1 -573 UiFavorabilityLineRoomCharacter R2BangbinataMd019011 0 0 0 0 0 0 1.05 1.05 1.05 -574 UiBattleRoomRoleDetail R2BangbinataMd019011 0 0.08 0 0 0 0 1.1 1.1 1.1 -575 UiBabelTowerRoomCharacter R2BangbinataMd019011 0 0.08 0 0 0 0 1.1 1.1 1.1 -576 UiRoomCharacter R2BangbinataMd019011 0 0.08 0 0 0 0 1.1 1.1 1.1 -577 UiBfrtRoomCharacter R2BangbinataMd019011 0 0.08 0 0 0 0 1.1 1.1 1.1 -578 UiMainLineRoomCharacter R2BangbinataMd019011 0 0.08 0 0 0 0 1.1 1.1 1.1 -579 UiArchiveMonsterDetail Mo1BadboyMd010001UI 0 0 0 0 0 0 1.5 1.5 1.5 -580 UiArchiveMonsterDetail Mo1GoodgirlMd010001UI 0 0 0 0 0 0 1.5 1.5 1.5 -581 UiArchiveMonsterDetail Me1PuppetMd010001UI 0 0 0 0 0 0 1.2 1.2 1.2 -582 UiArchiveMonsterDetail Mb1MaidmasterMd010001UI 0 0 0 0 0 0 0.8 0.8 0.8 -583 UiArchiveMonsterDetail Mb1MaidmasterMd010002UI 0 0 0 0 0 0 0.7 0.7 0.7 -584 UiPanelBossDetail Mb1HamuleiteMd010001UI 0.2 0 0 0 0 0 0.4 0.4 0.4 -585 UiPanelBossDetail Mb1MoonguyMd010001UI 0.2 0 0 0 0 0 0.4 0.4 0.4 -586 UiPanelBossDetail Mb1AolajiangMd010002 0.3 0 0 0 0 0 0.6 0.6 0.6 -587 UiArchiveMonsterDetail Mb1MercyMd010002UI 0 0 0 0 0 0 0.6 0.6 0.6 -588 UiArchiveMonsterDetail Mb1MercyMd010001UI 0 0 0 0 0 0 0.8 0.8 0.8 -589 UiArchiveMonsterDetail Mb1TifaMd010001UI 0 0 0 0 0 0 0.8 0.8 0.8 -590 UiReviewActivityAnniversary R3WeilaMd019331 -0.06 0.88 -0.12 14.309 -3.37 -0.84 0.84 0.84 0.84 -591 UiReviewActivityAnniversary R3LuosaitaMd010012 0 -0.12 0 0 0 0 0.96 0.96 0.96 -592 UiReviewActivityAnniversary R3LuosaitaMd010021 0 -0.12 0 0 0 0 0.96 0.96 0.96 -593 UiReviewActivityAnniversary R3LuosaitaMd010031 0 -0.12 0 0 0 0 0.96 0.96 0.96 -594 UiReviewActivityAnniversary R3LuosaitaMd019031 0 -0.12 0 0 0 0 0.96 0.96 0.96 -595 UiReviewActivityAnniversary R3LuosaitaMd019241 0 -0.12 0 0 0 0 0.96 0.96 0.96 -596 UiReviewActivityAnniversary R3LuosaitaMd019351 0 -0.12 0 0 0 0 0.96 0.96 0.96 -597 UiReviewActivityAnniversary R3KuluomuMd019011 0.09 0.42 0 0 0 0 1 1 1 -598 UiReviewActivityAnniversary R2BangbinataMd010011 0 0.35 0 0 0 0 1 1 1 -599 UiReviewActivityAnniversary R2BangbinataMd010021 0 0.35 0 0 0 0 1 1 1 -600 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0.032 0 0 0 0 0 1 1 1 +841 UiPhotographPortrait R4BiankaMd010031 0.032 0 0 0 0 0 1 1 1 +842 UiPhotographPortrait R4BiankaMd019011 0.032 0 0 0 0 0 1 1 1 +843 UiPhotographPortrait R4BiankaMd019241 0.02 0 0 0 0 0 1 1 1 +844 UiDrawShowNew Pet3MotoronMd010011 -0.15 0 0 0 15 0 1 1 1 diff --git a/Resources/table/client/video/VideoConfig.tsv b/Resources/table/client/video/VideoConfig.tsv index dd13afd1..b7a4c76b 100644 --- a/Resources/table/client/video/VideoConfig.tsv +++ b/Resources/table/client/video/VideoConfig.tsv @@ -2,6 +2,7 @@ Id Title Width Height VideoUrl VideoUrlPc 100 Login Interface 1920 1080 External/Video/MovieLogin.usm External/Video/MovieLogin.usm 1003401 Ultimate Zone Hamlet Enters 1920 1080 External/Video/Movie1003401.usm External/Video/Movie1003401.usm 1005301 Ultimate Zone Moon Eater Enters 1920 960 External/Video/Movie1005301.usm External/Video/Movie1005301.usm +1006601 Ultimate Zone Madorea Deployed to the Battlefield 1920 960 External/Video/Movie1006601.usm External/Video/Movie1006601.usm 10001 Eternal Engine 1920 1080 External/Video/Movie10001.usm External/Video/Movie10001PcEn.usm 10002 Qu Appears 1920 1080 External/Video/Movie10002.usm External/Video/Movie10002PcEn.usm 10003 Final Battle 1920 1080 External/Video/Movie10003.usm External/Video/Movie10003PcEn.usm @@ -65,5 +66,10 @@ Id Title Width Height VideoUrl VideoUrlPc 10070 Lee: Hyperreal_Battle_The Merciful One Phase Change 1920 960 External/Video/Movie10070.usm External/Video/Movie10070.usm 10071 Lee: Hyperreal_Story_Lee Calculation & Navigation 1920 804 External/Video/Movie10071.usm External/Video/Movie10071.usm 10072 3rd Year Anniversary S Ayla Version_Story Cutscene 1920 804 External/Video/Movie10072.usm External/Video/Movie10072.usm +10073 Alpha: Crimson Weave Version_Boss Entering 1920 960 External/Video/Movie10073.usm External/Video/Movie10073.usm +10074 Alpha: Crimson Weave Version_Boss Phase Change 1920 960 External/Video/Movie10074.usm External/Video/Movie10074PcEn.usm +10075 Alpha: Crimson Weave Version_Execution of Boss 1920 960 External/Video/Movie10075.usm External/Video/Movie10075.usm +10076 Alpha: Crimson Weave Version_Story Cutscene 1920 804 External/Video/Movie10076.usm External/Video/Movie10076.usm +10077 Alpha: Crimson Weave Version LoginPV 1920 804 External/Video/MovieCGV210.usm External/Video/MovieCGV210.usm 20001 Bianca Version Prologue Cutscene 1 1920 1080 External/Video/Movie20001.usm External/Video/Movie20001PcEn.usm -20002 Bianca Version Prologue Cutscene 2 1920 1080 External/Video/Movie20002.usm External/Video/Movie20002PcEn.usm +20002 Bianca Version Prologue Cutscene 2 1920 1080 External/Video/Movie20002.usm External/Video/Movie20002PcEn.usm \ No newline at end of file diff --git a/Resources/table/client/weaponfashion/WeaponFashionRes.tsv b/Resources/table/client/weaponfashion/WeaponFashionRes.tsv index 31b61c93..19a62f0a 100644 --- a/Resources/table/client/weaponfashion/WeaponFashionRes.tsv +++ b/Resources/table/client/weaponfashion/WeaponFashionRes.tsv @@ -20,8 +20,9 @@ Id Quality Priority Name Description WorldDescription Icon BigIcon SkipIdParams[ 12070001 5 701 Firecrackers Spring Festival — Cannon Its design is inspired by firecrackers. The firecrackers on the tail can be loaded into the barrel as a projectile. It has a several second downtime after every shot. Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png 10030 10760111 Assets/Product/Texture/Image/IconCoating/IconCoating80003.png 12070002 5 702 Palm Snow Oathbound — Cannon Snowflakes melt in the palm of your hands, and passion raises the temperature between your fingers. Together, you will no longer be afraid of the cold winter. Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SleeveMd090011.png 80014 20770111 Assets/Product/Texture/Image/IconCoating/IconCoating12070001.png 12070003 5 703 Flame Beast Operation Zero — Cannon Although the user always complains that the designer misunderstood their requirements and that they want a feline beast who devours food, not a cute beast who holds a knife and fork, the user has never raised the appeal or asked for adjustment. Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3SleeveMd100011.png 80045 20770211 Assets/Product/Texture/Image/IconCoating/IconCoating12070003.png +12080001 5 801 World Drifter Fairy Garment — Dagger Not joyous for external gains, not saddened for personal losses. Even if heavens crumble, become the stream that weaves through the ruins. Just like these twin daggers, undeterred by the world's change. They carry the legacy of Kowloong, enduring until the day they're needed once more. Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3DaggerMd020011.png 80088 20870111 20870112 12100001 5 1001 Dragonboat Dragon Boat Festival — Uniframe Greatsword A greatsword created with the theme of an ancient Dragon Boat Festival celebration ceremony. A tester complains that a sword with this design can only be an exhibit and then raises the sword, which immediately breaks the wall of the testing room. Assets/Product/Texture/Image/IconToolsSp/E3KamuMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3KamuMd030011.png 80062 21060111 -12110001 5 1101 Yggdrasil Legend — Spear Shield As the hero protects this world, the sacred world tree comes to its guardian's aid. Taking a branch from Yggdrasil, the hero turns it into the eternal divine spear—a deadly weapon, as well as a living part of Yggdrasil. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd030011.png 80010 21170211 21170212 +12110001 5 1101 Yggdrasil Legend — Spear Shield As the hero protects this world, the sacred world tree comes to its guardian's aid. Taking a branch from Yggdrasil, the hero turns it into the eternal divine spear—a deadly weapon, as well as a living part of Yggdrasil. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd030011.png 80010 21170211 21170212 Assets/Product/Texture/Image/IconCoating/IconCoating12110001.png 12110002 5 1102 Crimson Banner Horizon — Spear Shield The knight rides on her track at dawn. She will share her victory with you. Let the glory of triumph burn on the flag high above the podium. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd040011.png 80069 21170311 21170312 Assets/Product/Texture/Image/IconCoating/IconCoating12110002.png 12130001 5 1301 Starry Clouds Spring Festival — Uniframe Glaive "The stars have been witnessing mankind for an eternity. The human history is like ever-changing clouds." The patterns on the heavy glaive are delicate and give an antique feel. According to the Kowloong history, this glaive was once given to its owner as a gift. There is a small "Yuan" signed at the end of the letter found in the package. Assets/Product/Texture/Image/IconToolsSp/E3SabreMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3SabreMd020011.png 80005 21370111 Assets/Product/Texture/Image/IconCoating/IconCoating12130001.png 12130002 5 1302 Birth at Silent Night New Life — Uniframe Glaive A loyal white dog builds the path between life and death. An elegant black cat chases away the evil serpent. She wields the scepter in her hand and prays for all her people to have hope in life. Assets/Product/Texture/Image/IconToolsSp/E3QuMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3QuMd030011.png 80042 21370211 Assets/Product/Texture/Image/IconCoating/IconCoating12130002.png @@ -40,9 +41,12 @@ Id Quality Priority Name Description WorldDescription Icon BigIcon SkipIdParams[ 12240001 5 2401 Firmament Wandering Ballad — Scepter In the vast cold sky, this is the only thing that never leaves the deity's side. What is she waiting and wishing for? It seems that only the ones who can reach her will know the truth. Assets/Product/Texture/Image/IconToolsSp/E3WandMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd020011.png 80033 22470111 12240002 5 2402 Spring's Rising Spring Festival — Scepter Set off the firecrackers to chase away the evil and welcome the spring. In the light of the firecrackers, people wish one other a happy, prosperous new year. Assets/Product/Texture/Image/IconToolsSp/E3WandMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd030011.png 80050 22470211 Assets/Product/Texture/Image/IconCoating/IconCoating12240002.png 12240003 5 2403 Titania Wandering Ballad — Scepter Butterfly wings carry dreams and give off a jade-colored luminescence. As long as the traces of memory do not fade, the light of the scepter will not grow dim, and the magic of realizing dreams will last forever. Assets/Product/Texture/Image/IconToolsSp/E3WandMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd040011.png 80063 22470311 -12250001 5 2501 Wind Wisher Ephemeral Euphony — Flute Sword I pray for you and may the gods hear my prayer. The girl sitting quietly in the courtyard blows her flute softly. May all the happiness in the world always be with the one she has been missing in a faraway place. The flute music. The sound of the fallen leaves. A gaze through the dancing snow into the mist. "Can I see you again even just for a moment...?" Assets/Product/Texture/Image/IconToolsSp/E3FluntMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png 80078 22570111 Assets/Product/Texture/Image/IconCoating/IconCoating12250001.png +12250001 5 2501 Wind Wisher Ephemeral Euphony — Flute Sword As she prays, she imparts her wishes to the gods. Quietly seated in the courtyard, the girl softly plays her flute. May boundless happiness forever accompany the one she yearns for, distant and beyond her grasp. The melody of the flute intertwines with rustling leaves, and her gaze pierces through swirling snow into the mist. "Can I see you once more, even if only for a moment...?" Assets/Product/Texture/Image/IconToolsSp/E3FluntMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png 80078 22570111 Assets/Product/Texture/Image/IconCoating/IconCoating12250001.png 12260001 5 2601 Red Blossom New Life — Uniframe Dragon Axe The girl on the stage nervously holds her hands before her chest, while the audience eagerly anticipates hearing her singing. She makes up her mind and draws an arc with two fingers. Just when the audience is about to imitate her gesture, a red, sharp blade appears and starts dancing in sync with the girl. After a short silence, the audience bursts into cheers—Being good at singing is not the only standard for the new generation of idols. Assets/Product/Texture/Image/IconToolsSp/E3BoomerangMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3BoomerangMd020011.png 80060 22660111 Assets/Product/Texture/Image/IconCoating/IconCoatin12260001.png +12280001 5 2801 Rabbit Fire Spring Festival — Blast Hammer The first weapon released this year by the Engineering Force. With a little support from the deputy captain, it found its way to the World Government Association of Art for a fresh coat of paint. Now, it sports a "Welcoming Spring" rabbit motif, because, well, "a weapon should reflect its master." Swing it down hard, and the whoosh of air is like the booming thunder of spring. Who would have thought that it was merely a mechanical mortar for pounding rice cakes before it was modified by Karenina? Assets/Product/Texture/Image/IconToolsSp/E3HammerMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3HammerMd020011.png 80089 22870111 Assets/Product/Texture/Image/IconCoating/IconCoating12280001.png 12300001 5 3001 Southern Cross Mistletoe — Swordstaff As the daylight fades, the stars of the cross appear in the night sky, leading those who have been lost back to the right path. Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3BigswordMd020011.png 80068 23070111 Assets/Product/Texture/Image/IconCoating/IconCoatin12300001.png +12300002 5 3002 Snow Oath Stellar Isles Series — Swordstaff Two souls exchange vows amidst the relentless snow, their wounds overlapped. A testament to bonds forged and promises kept. Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3BigswordMd030011.png 80085 23070211 12320001 5 3201 Woe's Wonder Paradise Lost — Composite Armaments Though covered in the dark blood of the past, the hunter still holds the weapon in his hand tight. No one needs to know what he sacrificed. He steps on the path of bodies and will bring the silver lining as promised at the end of the night. Assets/Product/Texture/Image/IconToolsSp/E3SuperliboxMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SuperliboxMd030011.png 80079 23270111 23270112 23270113 +12340001 5 3401 Cobalt Soul Fairy Garment — Daisho Crafted from green beast bones, this daisho gleams with an eerie chill light, even in the abyss. For the seafarers, it's not just proof of their freedom from captivity; it's a reminder of the burdens they must bear. Assets/Product/Texture/Image/IconToolsSp/E3AlphaMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3AlphaMd020011.png 80090 23470111 Assets/Product/Texture/Image/IconCoating/IconCoating12340001.png 12021001 5 801 Floranum Festivals — Katana The blade itself is delicately glossy, gleaming even in pitch-black darkness. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd170011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd170011.png 30270111 -12051001 5 802 Hymn of Stars Christmas — Saw "A Christmas elf is said to come with cheery tintinnabulations in snow, and at this time, snowflakes fly as if they are celebrating her arrival—Shh... You heard that? Here she is!" Assets/Product/Texture/Image/IconToolsSp/E3SawMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd090011.png 30570111 +12051001 5 802 Hymn of Stars Christmas — Saw "A Christmas elf is said to come with cheery tintinnabulations in snow, and at this time, snowflakes fly as if they are celebrating her arrival—Shh... You heard that? Here she is!" Assets/Product/Texture/Image/IconToolsSp/E3SawMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd090011.png 30570111 \ No newline at end of file diff --git a/Resources/table/share/achievement/Achievement.tsv b/Resources/table/share/achievement/Achievement.tsv index 597d2bfe..24a2548e 100644 --- a/Resources/table/share/achievement/Achievement.tsv +++ b/Resources/table/share/achievement/Achievement.tsv @@ -102,6 +102,16 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 11061903 2 11061903 1 11061904 2 11061904 2 11061905 2 11061905 2 +11062001 2 11062001 1 +11062002 2 11062002 1 +11062003 2 11062003 1 +11062004 2 11062004 2 +11062005 2 11062005 2 +11062101 2 11062101 1 +11062102 2 11062102 1 +11062103 2 11062103 1 +11062104 2 11062104 2 +11062105 2 11062105 2 11110001 3 3050 1 11110002 3 3051 2 11110003 3 3052 2 @@ -512,6 +522,14 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 21014806 5 4237 1 21014807 5 4238 1 21014808 5 4239 2 +21014901 5 4240 1 +21014902 5 4241 1 +21014903 5 4242 1 +21014904 5 4243 1 +21014905 5 4244 1 +21014906 5 4245 1 +21014907 5 4246 1 +21014908 5 4247 2 21020001 5 3130 2 21020002 5 3131 2 21020003 5 3132 2 @@ -636,6 +654,8 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 21054702 5 21054702 4 1 21054801 5 21054801 3 1 21054802 5 21054802 4 1 +21054901 5 21054901 3 1 +21054902 5 21054902 4 1 21060001 5 3500 1 21060002 5 3501 1 21060003 5 3502 1 @@ -694,6 +714,7 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 21074601 5 21074601 3 21074701 5 21074701 3 21074801 5 21074801 3 +21074901 5 21074901 3 21080101 5 21080101 3 21080201 5 21080201 3 21080301 5 21080301 3 @@ -742,6 +763,7 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 21084601 5 21084601 3 21084701 5 21084701 3 21084801 5 21084801 3 +21084901 5 21084901 3 22010001 6 3170 1 22010002 6 3171 1 22010003 6 3172 1 @@ -865,6 +887,10 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 23011402 7 23011402 2 23011403 7 23011403 2 23011404 7 23011404 2 +23011501 7 23011501 1 +23011502 7 23011502 2 +23011503 7 23011503 2 +23011504 7 23011504 2 23020001 7 23020001 3 23020002 7 23020002 3 23020003 7 23020003 3 @@ -911,6 +937,8 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 23041302 7 23041302 4 1 23041401 7 23041401 3 1 23041402 7 23041402 4 1 +23041501 7 23041501 3 1 +23041502 7 23041502 4 1 23050001 7 23050001 2 23050002 7 23050002 2 23050003 7 23050003 2 @@ -1027,3 +1055,4 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 31094601 9 31094601 3 1 31094701 9 31094701 3 1 31094801 9 31094801 3 1 +31094901 9 31094901 3 1 diff --git a/Resources/table/share/archive/Archive.tsv b/Resources/table/share/archive/Archive.tsv index cc0ae188..bc52e2e8 100644 --- a/Resources/table/share/archive/Archive.tsv +++ b/Resources/table/share/archive/Archive.tsv @@ -5,6 +5,6 @@ Id Order Name UnLockBg LockBg SkipId TagText ShowTag 4 4 Story Replay Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 11081 Open Rate 1 5 5 Gallery Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 11083 Unlocked 1 6 6 Profiles Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 11084 Unlocked 1 -7 7 Mail Notification Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 11085 0 +7 7 Comms Record Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 11085 0 8 8 CUB Base Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 11086 1 -9 9 Recollections Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 84030 1 \ No newline at end of file +9 9 Recollections Assets/Product/Texture/Image/UiArchive/UiArchive3.png Assets/Product/Texture/Image/UiArchive/UiArchive3.png 84030 1 diff --git a/Resources/table/share/archive/ArchiveMail.tsv b/Resources/table/share/archive/ArchiveMail.tsv index 24d4447c..e010fc21 100644 --- a/Resources/table/share/archive/ArchiveMail.tsv +++ b/Resources/table/share/archive/ArchiveMail.tsv @@ -37,30 +37,30 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon 148 8 48 Gift from Qu: Pavo Qu: Pavo Heterochromatic Rose: With colors like no others, this rose is stored in an antique box, possibly a previously undiscovered variant. You have no idea how many of them remain. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 149 8 49 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 150 4 1002015 2024/2/22 0:00 50 Thank you for everything, Commandant. Celica Commandant, Ayla has completed the photo album! Who knows that we have already had so many memorable moments together! Anyways, let me wish you a happy birthday on behalf of everyone! Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png -151 3 84602101 2024/2/24 10:00 51 Gift from Lee Lee "Fundamentals of Electronic Circuits - Video": An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png -152 3 84602102 2024/2/24 10:00 52 Gift from Lucia Lucia "Blank Memory": Lucia bought a blank CD from the video store in Babylonia and is waiting for the owner of the gift to record a unique memory on it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png -153 3 84602103 2024/2/24 10:00 54 Gift from Liv Liv "Young Pigeon": A CD recorded by Liv of her practicing singing alone in the lounge while she was still on the Star of Life. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png -154 3 84602104 2024/2/24 10:00 55 Gift from Bianca Bianca "My Heart Goes Together": It includes the soundtrack of a famous romance movie during the Golden Age, from which you can feel Bianca's affection. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png -155 3 84602105 2024/2/24 10:00 56 Gift from Nanami Nanami "Nanami ☆ Full Speed Ahead!": A short feature film shot by Nanami and members of the WGAA in which a gray-haired girl pilots a mech to crush her enemies! The innocent and romantic smile of the young girl is moving under the setting sun. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png -156 3 84602106 2024/2/24 10:00 57 Gift from Kamui Kamui "Punishing Panini: Classic Edition": A physical copy of Kamui's favorite game and priceless item given the state of Babylonia's gaming industry. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png -157 3 84602107 2024/2/24 10:00 58 Gift from Karenina Karenina "Karenina's Favorite Music": The label on the case is handwritten—or rather carved into it. You heard a disconcerting explosion when speaking with her, but it appears to be safe. Much like the label states, "Fresh out of the oven", there's a faint burnt smell emitting from it. Is it really safe to put in the CD player...? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png -158 3 84602108 2024/2/24 10:00 59 Gift from Watanabe Watanabe CD Key for "Ace Wingman": An air combat simulator from the Golden Age selected by the military for pilot training due to due to its outstanding effects. Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png -159 3 84602109 2024/2/24 10:00 60 Gift from Ayla Ayla "Earl Golden Age Aesthetics": Produced by the WGAA. The first—and best selling—chapter is narrated by Ayla. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png -160 3 84602110 2024/2/24 10:00 61 Gift from Sophia Sophia "Akdilek Tour Guide": An internal version of the Akdilek Eternal Engine intro Video narrated by Sophia. Sophia appears uncomfortable in front of the camera, but you can see she's giving 110%. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png -161 3 84602111 2024/2/24 10:00 62 Gift from Chrome Chrome "Royal Gambit": A CD recording of world-class chess matches during the Golden Age, showing the gift giver's desire to challenge you in a match. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png -162 3 84602112 2024/2/24 10:00 63 Gift from Vera Vera "Dog Obedience Training": A highly playful and exaggerated recording of Vera referencing dog training videos of the Golden Age. The audio was full of phrases such as "Good Doggy!", "Sit!", "Shake!" and "Lay down!". But after a half an hour of white noise, you are met with a surprise. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png -163 3 84602113 2024/2/24 10:00 64 Gift from Rosetta Rosetta "Endanger Fishing Guide: Enhanced Edition": A spontaneous gift prepared by the Forest Guard for Rosetta. It features an expressive slogan of "If used correctly, you can even catch fish in a newly dug ditch." But you can't help think that you'll be more likely to catch a giant bionic bear... Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png -164 3 84602114 2024/2/24 10:00 65 Gift from Changyu Changyu "Kowloong Drama Collection": Perhaps it's of great value to the WGAA, but likely only owned by the elderly. It's unclear if the label "Traces of Time" is accurate, but it's at least well-preserved. Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png -165 3 84602115 2024/2/24 10:00 66 Gift from Luna Luna "Anderson's Fairy Tales" E-Book: Lucia used to buy books for Luna when they were children. This is a more comprehensive anthology. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png -166 3 84602116 2024/2/24 10:00 67 Gift from Wanshi Wanshi "Fall Asleep in 3 Minutes": A large collection of various ASMR recordings. There's a challenge to stay awake while listening to this for 1 hour, but there are no recorded winners. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png -167 3 84602117 2024/2/24 10:00 68 Gift from No. 21 No. 21 "Animal Kingdom": A famous documentary film and educational film for children in Babylonia. The engaging narration is sure to captivate the audience. Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png -168 3 84602118 2024/2/24 10:00 69 Gift from Camu Camu "Rock & Roll": A CD of heavy metal and rock music. You can't help but hear Camu's unbridled spirit when listening to the heart-pounding beats. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -169 3 84602119 2024/2/24 10:00 70 Gift from Qu Qu "Metropolis Rising - Kowloong": A documentary on the history and customs of Kowloong. You can see many sights, scenery, and cuisine from the city. But to your surprise, there's also many scenes about local music. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png -170 3 84602120 2024/2/24 10:00 71 Gift from Selena Selena "Ode to Narcissus": A poem from a great poet Pre-Golden Age adapted by Selena. It contains the girl's overflowing emotions. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png -171 3 84602121 2024/2/24 10:00 72 Gift from Roland Roland "Dante's Redemption": A classic film about a person's step-by-step plan and eventual escape from Hell. You can't help be recall a similar experience helping someone escape from prison. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png -172 3 84602122 2024/2/24 10:00 73 Gift from Pulao Pulao "Kowloong Magician Girl: The Complete Collection": An animated series from the Golden Age given to you by Pulao. Each episode takes a while to watch, but time flies when enjoying it with someone. Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png -173 3 84602123 2024/2/24 10:00 74 Gift from Haicma Haicma "Humans and Nature": A nature documentary from the Golden Age. Unfortunately, most of the beautiful scenery was lost in the disaster. "Beauty is only yesterday." Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png -174 3 84602124 2024/2/24 10:00 53 Gift from α α "Freedom": A landscape photo taken by Alpha somewhere on Earth. The pure white waterfall collides between the emerald green mountain streams, like an unknown paradise. It's amazing that such a beautiful scene can still be found on Earth today. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png +151 5 84602101 2024/4/8 2:00 51 Gift from Lee Lee "Fundamentals of Electronic Circuits - Video": An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png +152 5 84602102 2024/4/8 2:00 52 Gift from Lucia Lucia "Blank Memory": Lucia bought a blank CD from the video store in Babylonia and is waiting for the owner of the gift to record a unique memory on it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png +153 5 84602103 2024/4/8 2:00 54 Gift from Liv Liv "Young Pigeon": A CD recorded by Liv of her practicing singing alone in the lounge while she was still on the Star of Life. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png +154 5 84602104 2024/4/8 2:00 55 Gift from Bianca Bianca "My Heart Goes Together": It includes the soundtrack of a famous romance movie during the Golden Age, from which you can feel Bianca's affection. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png +155 5 84602105 2024/4/8 2:00 56 Gift from Nanami Nanami "Nanami ☆ Full Speed Ahead!": A short feature film shot by Nanami and members of the WGAA in which a gray-haired girl pilots a mech to crush her enemies! The innocent and romantic smile of the young girl is moving under the setting sun. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png +156 5 84602106 2024/4/8 2:00 57 Gift from Kamui Kamui "Punishing Panini: Classic Edition": A physical copy of Kamui's favorite game and priceless item given the state of Babylonia's gaming industry. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png +157 5 84602107 2024/4/8 2:00 58 Gift from Karenina Karenina "Karenina's Favorite Music": The label on the case is handwritten—or rather carved into it. You heard a disconcerting explosion when speaking with her, but it appears to be safe. Much like the label states, "Fresh out of the oven", there's a faint burnt smell emitting from it. Is it really safe to put in the CD player...? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +158 5 84602108 2024/4/8 2:00 59 Gift from Watanabe Watanabe CD Key for "Ace Wingman": An air combat simulator from the Golden Age selected by the military for pilot training due to due to its outstanding effects. Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png +159 5 84602109 2024/4/8 2:00 60 Gift from Ayla Ayla "Earl Golden Age Aesthetics": Produced by the WGAA. The first—and best selling—chapter is narrated by Ayla. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png +160 5 84602110 2024/4/8 2:00 61 Gift from Sophia Sophia "Akdilek Tour Guide": An internal version of the Akdilek Eternal Engine intro Video narrated by Sophia. Sophia appears uncomfortable in front of the camera, but you can see she's giving 110%. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png +161 5 84602111 2024/4/8 2:00 62 Gift from Chrome Chrome "Royal Gambit": A CD recording of world-class chess matches during the Golden Age, showing the gift giver's desire to challenge you in a match. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png +162 5 84602112 2024/4/8 2:00 63 Gift from Vera Vera "Dog Obedience Training": A highly playful and exaggerated recording of Vera referencing dog training videos of the Golden Age. The audio was full of phrases such as "Good Doggy!", "Sit!", "Shake!" and "Lay down!". But after a half an hour of white noise, you are met with a surprise. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png +163 5 84602113 2024/4/8 2:00 64 Gift from Rosetta Rosetta "Endanger Fishing Guide: Enhanced Edition": A spontaneous gift prepared by the Forest Guard for Rosetta. It features an expressive slogan of "If used correctly, you can even catch fish in a newly dug ditch." But you can't help think that you'll be more likely to catch a giant bionic bear... Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png +164 5 84602114 2024/4/8 2:00 65 Gift from Changyu Changyu "Kowloong Drama Collection": Perhaps it's of great value to the WGAA, but likely only owned by the elderly. It's unclear if the label "Traces of Time" is accurate, but it's at least well-preserved. Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png +165 5 84602115 2024/4/8 2:00 66 Gift from Luna Luna "Anderson's Fairy Tales" E-Book: Lucia used to buy books for Luna when they were children. This is a more comprehensive anthology. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png +166 5 84602116 2024/4/8 2:00 67 Gift from Wanshi Wanshi "Fall Asleep in 3 Minutes": A large collection of various ASMR recordings. There's a challenge to stay awake while listening to this for 1 hour, but there are no recorded winners. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png +167 5 84602117 2024/4/8 2:00 68 Gift from No. 21 No. 21 "Animal Kingdom": A famous documentary film and educational film for children in Babylonia. The engaging narration is sure to captivate the audience. Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png +168 5 84602118 2024/4/8 2:00 69 Gift from Camu Camu "Rock & Roll": A CD of heavy metal and rock music. You can't help but hear Camu's unbridled spirit when listening to the heart-pounding beats. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png +169 5 84602119 2024/4/8 2:00 70 Gift from Qu Qu "Metropolis Rising - Kowloong": A documentary on the history and customs of Kowloong. You can see many sights, scenery, and cuisine from the city. But to your surprise, there's also many scenes about local music. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png +170 5 84602120 2024/4/8 2:00 71 Gift from Selena Selena "Ode to Narcissus": A poem from a great poet Pre-Golden Age adapted by Selena. It contains the girl's overflowing emotions. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png +171 5 84602121 2024/4/8 2:00 72 Gift from Roland Roland "Dante's Redemption": A classic film about a person's step-by-step plan and eventual escape from Hell. You can't help be recall a similar experience helping someone escape from prison. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png +172 5 84602122 2024/4/8 2:00 73 Gift from Pulao Pulao "Kowloong Magician Girl: The Complete Collection": An animated series from the Golden Age given to you by Pulao. Each episode takes a while to watch, but time flies when enjoying it with someone. Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png +173 5 84602123 2024/4/8 2:00 74 Gift from Haicma Haicma "Humans and Nature": A nature documentary from the Golden Age. Unfortunately, most of the beautiful scenery was lost in the disaster. "Beauty is only yesterday." Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png +174 5 84602124 2024/4/8 2:00 53 Gift from α α "Freedom": A landscape photo taken by Alpha somewhere on Earth. The pure white waterfall collides between the emerald green mountain streams, like an unknown paradise. It's amazing that such a beautiful scene can still be found on Earth today. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 175 6 84602125 2023/10/18 7:00 75 Postcard From Gray Raven Lucia Even though pleasure won't last forever, as long as Commandant is here, we'll surely have much more pleasure again! Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png 176 6 84602126 2023/10/18 7:00 76 Postcard From ACA Sophia It was so fun hanging around with Commandant, but I felt there weren't enough kinds of drinks. Next time, we'll handle the drinks for you. Speech input ended. Oh, Is it this button? Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png 177 6 84602127 2023/10/18 7:00 77 Postcard From Strike Hawk Chrome Commandant, after the event ends, please don't push yourself too hard and take rest days whenever you need to... Well then, I'll go to look for other members. Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png @@ -81,7 +81,7 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon 192 7 2024/2/13 7:00 92 Postcard from Liv Liv Another year that we've spent together has passed. I hope I can leave an anniversary message to you in each of the following years, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png 193 7 2024/2/13 7:00 93 Postcard from Sophia Sophia I'm looking forward to continuing the pursuit of the goals left undone from last year with you, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya1.png 194 7 2024/2/13 7:00 94 Postcard from Changyu Changyu Into the new year we go! Let me know anytime you need backup. All the bills've been sent to Nikola's office, don't worry! Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu1.png -195 7 2024/2/13 7:00 95 Postcard from Chrome Chrome Thanks to you, the past year was deeply fulfilling for me. Let's strive for more in the new year, too! Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png +195 7 2024/2/13 7:00 95 Postcard from Chrome Chrome It has been a year brimming with cherished memories, Commandant. Let's continue this journey together in the times that lie ahead. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png 196 7 2024/2/13 7:00 96 Postcard from Kamui Kamui I've just unlocked a trophy for spending a year with you, Commandant. Can't wait to earn even more trophies in the new year! Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png 197 7 2024/2/13 7:00 97 Postcard from Wanshi Wanshi It was a truly hectic year, wasn't it? Don't push yourself too hard, y'know. Watch over your sleep time, quality, hideout... Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png 198 7 2024/2/13 7:00 98 Postcard from Camu Camu No matter how many years have passed, there's only one thing I can do for you and them—destroy everything that gets in the way. Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu1.png @@ -94,7 +94,7 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon 205 7 2024/2/13 7:00 105 Postcard from Selena Selena Even though I'm not here with you, I wish the wind of fortune will blow behind your sails, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna1.png 206 7 2024/2/13 7:00 106 Postcard from Nanami Nanami Congratulations on getting my anniversary message, Commandant! Collect six more and you'll be able to summon Nanami! Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao1.png 207 7 2024/2/13 7:00 107 Postcard from Haicma Haicma In return for your companionship over the past year, I shall accompany you through the new year. A reasonable exchange indeed. Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama1.png -208 7 2024/2/13 7:00 108 Postcard from Bianca Bianca I must say over the past year, you often pushed yourself too much. Please remember I'm here for you whenever things stress you out. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png +208 7 2024/2/13 7:00 108 Postcard from Bianca Bianca I must say over the past year, you often pushed yourself too much, Commandant. Please remember I'm here for you whenever things stress you out. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png 209 7 2024/2/13 7:00 109 Postcard from Rosetta Rosetta A year has gone by, yet my spear will remain at your service, ready to wipe out any obstacles in your path, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png 210 7 2024/2/13 7:00 110 Postcard from Vera Vera Two questions: Any idea how many messes I cleaned up for you over the past year? How're you gonna repay me in the new year? Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png 211 7 2024/2/13 7:00 111 Postcard from No. 21 No. 21 Commandant, let's celebrate the anniversary with some card games. You, me, and Buddy... Perfect. Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png @@ -109,4 +109,10 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon 960000021 3 2022/4/13 7:01 22 Gift from Lucia: Plume Lucia: Plume Beautiful Rose: An ordinary rose adorned with simple decor. Without lavish colors, the modest red petals reveal the grace of simplicity and the soul who pursuits it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 960000022 3 2022/4/13 7:01 23 Gift from Vera: Rozen Vera: Rozen Thorny Rose: A thorn-covered rose, one must approach it with the utmost caution lest getting hurt by its prickles. Its stem, however, is intensely delicate, as intense as the piercing red of its petals. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 960000023 3 2022/4/13 7:01 24 Gift from Camu: Crocotta Camu: Crocotta Edible Rose: It appears to be a giant bag of snacks stacked as a tower, ready to be opened and enjoyed. Once emptied, a metal wire frame shaped like a rose can be found inside. Camu might want you to keep it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -960000024 3 2022/4/13 7:01 25 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png \ No newline at end of file +960000024 3 2022/4/13 7:01 25 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png +960000025 5 3000002 2024/4/8 2:00 75 Gift from Noan Noan "Dark Aries Interview": An interview conducted by the WGAA news department regarding Dark Aries' third iteration. It was meant to put an end to the misconception about the "deserter squad"... but the results suggest that some things are better left unsaid. Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png +960000026 5 3000003 2024/4/8 2:00 76 Gift from Bambinata Bambinata "Babylonia's Swan Lake": A new interpretation of the classic Golden Age ballet created by Bambinata and you. Dancing in front of the camera, Bambinata holds an immense sincerity with her tender imitation. This experience will perhaps become a beautiful memory that stays forever in your hearts, not easily lost. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png +960000027 5 3000004 2024/4/8 2:00 77 Gift from Bianca Bianca My Heart Goes Together: It includes the soundtrack of a famous romance movie during the Golden Age, from which you can feel Bianca's affection. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png +960000028 5 3000005 2024/4/8 2:00 78 Gift from Lee Lee Fundamentals of Electronic Circuits - Video: An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +960000029 5 3000006 2024/4/8 2:00 79 Gift from Ayla Ayla Earl Golden Age Aesthetics: Produced by the WGAA. The first—and best selling—chapter is narrated by Ayla. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +960000030 5 3000007 2024/4/8 2:00 80 Gift from α α Freedom: A landscape photo taken by Alpha somewhere on Earth. The pure white waterfall collides between the emerald green mountain streams, like an unknown paradise. It's amazing that such a beautiful scene can still be found on Earth today. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png \ No newline at end of file diff --git a/Resources/table/share/archive/AwarenessSetting.tsv b/Resources/table/share/archive/AwarenessSetting.tsv index a103129b..64b2b89e 100644 --- a/Resources/table/share/archive/AwarenessSetting.tsv +++ b/Resources/table/share/archive/AwarenessSetting.tsv @@ -114,12 +114,15 @@ Id SuitId Order Type Title Text Condition 163211 1632 1 2 Story I Born before the Golden Age, Turing had been through the long night before mankind embraced the radiant era of Golden Age. He displayed astonishing mathematical talent from a young age. During his time in scientific research, he published multiple deeply influential papers and research findings. During the Golden Age, Turing devoted himself to the computer artificial intelligence (AI) industry and further developed the relevant conjectures he previously proposed. Every advancement in computer AI during the early days of the Golden Age could not have been accomplished without Turing, making him a global leader in the relevant fields of research. 811003 163212 1632 2 2 Story II However, the fall of this genius was as unexpected as the sudden dimming of stars. On a sunny morning, when Turing's assistant pushed open the door of his personal lab, he did not hear the familiar greetings; only Turing's lifeless body awaited him. To others, the death of this genius puzzle-solver itself was an impenetrable mystery. The World Government blocked all the information regarding his death. Over the years, two relatively reasonable speculations emerged. The first suggests that Turing's experiments had in fact achieved more than satisfactory results, but he refused to submit them for his own consideration or other "ethical" reasons, leading to his "disposal." The second is that Turing's death itself was a well-designed "experiment." In order to explore the future of computer AI and human intelligence, this genius chose to use himself as the subject. Regardless of the true cause, even in his demise, Turing's memory data continues to influence the cutting-edge research in relevant fields. 811006 163311 1633 1 2 Story I Aline was a prodigious painter born during the Golden Age. Despite being raised under the wings of an eminent banker from the Transatlantic Economic Community, she was enamored of the idyllic life in a hamlet that existed before the Golden Age. With such aspiration she eventually left behind her wealthy family. She used the money earned from her creative works to rent a cabin in an obscure hamlet, immersing herself in a warm, bright, and innocent artistic world. 811003 -163312 1633 2 2 Story II After the Punishing Virus broke out, everything changed. Aline watched her beloved grain field and many scenes in her paintings burn to ashes. As the world was telling her she could not be the Aline living in her own bubble anymore, she decided to put down her paintbrushes and pick up a weapon, fighting against the devastating virus. Still, Aline's fight came to an end like any other one. She took her last breath just before the sun broke out. The WGAA found her body alongside an empty shotgun and an unfinished drawing—a light that dispelled the night, that Aline could not see again. To realize the girl's last wish the other way, the WGAA sent her memory data back to Babylonia and reformed it into a tactical memory. Not before long, her will has been inherited by the ones with the same conviction. 811006 +163312 1633 2 2 Story II After the Punishing Virus broke out, everything changed. Aline watched her beloved grain field and many scenes in her paintings burn to ashes. As the world was telling her she could not be the Aline living in her own bubble anymore, she decided to put down her paintbrushes and pick up a weapon, fighting against the devastating virus. Still, Aline's fight came to an end like any other one. She took her last breath just before the sun broke out. The WGAA found her body alongside an empty shotgun and an unfinished drawing—a light that dispelled the night, that Aline could not see again. To realize the girl's last wish the other way, the WGAA sent her memory data back to Babylonia and reformed it into a Tactical Memory. Not before long, her will has been inherited by the ones with the same conviction. 811006 +163411 1634 1 2 Story I Diesel was known as a top physicist from the early Golden Age and an iconic unlimited off-road bike racer. Her life's ambition was to break humanity's speed constraints, and she was always gazing beyond the fourth cosmic velocity into the vast expanse of space. However, upon discovering her research was used in the development of long-range lethal weapons, she destroyed her life's work. Leaving the world of science, she opened a vintage car shop in her hometown, making a living fixing diesel engines that time had left behind. 811003 +163412 1634 2 2 Story II After repeatedly rejecting offers to rejoin leading tech corporations, Diesel decided to go off the grid. She set off on a journey with no end on a bike she'd modified herself. From that point on, Diesel's name disappeared from public view. Until one day, after the Punishing outbreak, a traveler stumbled upon her body at a nameless strait. The traveler took Diesel's preserved consciousness data and, understanding her last wishes, continued the final journey they'd both started. 811006 155911 1559 1 2 Story I "Is it really that surprising that I can make dessert? As long as you make sure you do everything as the recipe says, even a novice like me can do it... This is for you helping me move, Commandant." Bianca with an apron alone is an unforgettable scene already, yet seeing her in a kitchen like this is even more mesmerizing. "Commandant... It may sound a bit abrupt. There's a ball coming up tonight. Would you mind... accompanying me?" 811002 155912 1559 2 2 Story II "You came... as promised, Commandant." Leaning over the balcony, Bianca waves at you with a gentle smile, unaware of everyone's eyes fixated on her. "The ball is about to begin. I need to... change. I'll see you in a minute." To her, this is the ball of a lifetime. She hopes with her most beautiful appearance, she can become a never-fading memory for her dancing partner tonight. 811004 155913 1559 3 2 Story III "Commandant, I seem to have got a bit tipsy... Could you let me lean on your shoulder for a while?" The alcohol-flavor electrolyte has a mild anesthesia effect on a Construct's M.I.N.D. Bianca is fairly acquainted with wine as a wine named "water of life" was commonly used for warming up cold nights and disinfection in the snowfield, but even so, her cheeks are already slightly flushed. At this moment, she hopes wine can give her the courage she needs. "Commandant, I..." 811006 -156011 1560 1 2 Story I TBD 811003 -156012 1560 2 2 Story II TBD 811006 +156011 1560 1 2 Story I She always radiated a cool, aloof aura. She seemed so close yet so distant. She is ever-changing, adopting countless forms. 811002 +156012 1560 2 2 Story II No one knew her wishes. No one understood her confusion. 811004 +156013 1560 3 2 Story III If you could grasp that beam of white moonlight once more... crown her with it and let her know your true feelings. 811006 2000121 20001 1 2 Story I "Commandant... Do you like this outfit?" 811003 2000122 20001 2 2 Story II Dressed in new clothes and elaborate makeup, she blushes shyly. But her acute gaze looks at you in anticipation. 811006 2000123 20002 1 2 Story I The blue sea. The golden beach. The bright sunlight. And a quiet place that should be used for resting, which has been turned into a fierce "battlefield." "Commandant, that was far from getting me excited..." 811003 diff --git a/Resources/table/share/archive/CGDetail.tsv b/Resources/table/share/archive/CGDetail.tsv index 94daf1b7..b6da0b06 100644 --- a/Resources/table/share/archive/CGDetail.tsv +++ b/Resources/table/share/archive/CGDetail.tsv @@ -104,6 +104,15 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 101103 1 103 Lunar Rainbow A rainbow in the starry sky. Assets/Product/Texture/Image/BgCg/Cg3301_11.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102528 0 1280 720 0 0 101104 1 104 Her Response She'll create a drawing titled "future." Assets/Product/Texture/Image/BgCg/Cg3301_06.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102529 0 1280 720 0 0 101105 1 105 First Steps The two of them have taken their first steps. Assets/Product/Texture/Image/BgCg/Cg3301_01.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102529 0 1280 720 0 0 +101106 1 106 Beyond the Illusionary Sun Alpha approaches Luna on the stone path, like she did so many years ago. Assets/Product/Texture/Image/BgCg/Cg3401_15.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102532 0 1280 720 0 0 +101107 1 107 "Non-zero-sum Game" "It's a scenario where everybody wins." Assets/Product/Texture/Image/BgCg/Cg3401_12.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102538 0 1280 720 0 0 +101108 1 108 The Fourth Duel Opposing each other, yet with the same objective. Assets/Product/Texture/Image/BgCg/Cg3401_10.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102540 0 1280 720 0 0 +101109 1 109 Winter's Reflection Through the rippling water of the cultivation tank, Alpha sees Lucia's reflection merge with her own. Assets/Product/Texture/Image/BgCg/Cg3401_18.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102541 0 1280 720 0 0 +101110 1 110 Lightning Frost In unspoken understanding, they become each other's light and shadow. Assets/Product/Texture/Image/BgCg/Cg3401_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102542 0 1280 720 0 0 +101111 1 111 Lost Paradise It's just a temporary parting. Assets/Product/Texture/Image/BgCg/Cg3401_14.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102544 0 1280 720 0 0 +101112 1 112 Shackles and Cage The shattered mirror reflects Alpha's real-world image. All eyes turn to her. Assets/Product/Texture/Image/BgCg/Cg3401_17.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102544 0 1280 720 0 0 +101113 1 113 Divine Clash The outcome is decided. Assets/Product/Texture/Image/BgCg/Cg3401_13.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102545 0 1280 720 0 0 +101114 1 114 Homecoming They chose different paths, some going home, some wandering. Assets/Product/Texture/Image/BgCg/Cg3401_11.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102546 0 1280 720 0 0 102001 2 1 Tifa Good work, Tifa. Assets/Product/Texture/Image/BgCg/Cg215_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84200203 0 1280 720 0 0 102002 2 2 Vanguard Let's end it all! Assets/Product/Texture/Image/BgCg/Cg1101_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84201105 0 1280 720 0 0 102003 2 3 Gold & Centaur We all know how to win a losing battle. Assets/Product/Texture/Image/BgCg/Cg1201_3.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84201203 0 1280 720 0 0 @@ -231,10 +240,14 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 105009 5 9 Night Drive The dark blue sky makes it difficult to tell whether it is day or night. The world outside the window does not look desolate, but gives a vast feel instead. Assets/Product/Texture/Image/BgCg/Cg1701_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 105010 5 10 Dance of Ripplets Yeah. It's a really romantic but heart-wrenching story. Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 105011 5 11 Overflowing Feelings This is a special day... Happy birthday, Commandant! Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1002901 0 1280 720 0 0 -105012 5 13 Farewell and Entrustment She bids the fearless fledgling bird with her last word of advice. Assets/Product/Texture/Image/BgCg/Cg3001_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102216 0 1280 720 0 0 -105013 5 14 End of the Long Night With their similar lights that shine through their souls and even outshine the dark of the night. Assets/Product/Texture/Image/BgCg/Cg3001_15.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102217 0 1280 720 0 0 -105014 5 15 Sea of Flowers With the petals swirling up to the breeze, the girl raises a question. Assets/Product/Texture/Image/BgCg/Cg3001_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102217 0 1280 720 0 0 +105012 5 13 Farewell and Entrustment She bids the fearless fledgling bird with her last word of advice. Assets/Product/Texture/Image/BgCg/Cg3001_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 +105013 5 14 End of the Long Night With their similar lights that shine through their souls and even outshine the dark of the night. Assets/Product/Texture/Image/BgCg/Cg3001_15.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 +105014 5 15 Sea of Flowers With the petals swirling up to the breeze, the girl raises a question. Assets/Product/Texture/Image/BgCg/Cg3001_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 105016 5 12 Operation Happy-Go-Lucky Praise the miracle that brought us together and every day from now onward. Assets/Product/Texture/Image/BgCg/Cg3201_20.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2025/3/1 2:00 1002903 0 1920 1080 0 0 +105017 5 19 Oath to Death The icy, pure Holy Maiden flashes a gentle smile, firmly gripping those hands. Assets/Product/Texture/Image/BgCg/Cg3401_03.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84602414 0 1280 720 0 0 +105018 5 20 Shadowy Dream This is where the dream ends. Assets/Product/Texture/Image/BgCg/Cg3401_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84602415 0 1280 720 0 0 +105019 5 21 Dreamy Flowers Never abandon hope, never walk toward that end... Look, even in a snowfield, flowers can bloom. Assets/Product/Texture/Image/BgCg/Cg3401_04.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84602415 0 1280 720 0 0 +105020 5 18 Snowy Prophecy She gazes upward to the sky, where delicate snowflakes gracefully descend from above. Assets/Product/Texture/Image/BgCg/Cg3401_16.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84602413 0 1280 720 0 0 107001 7 1 Clash The angry Camu slams his greatsword at Roland. Assets/Product/Texture/Image/BgCg/Cg1301_3.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84800105 0 1280 720 0 0 107002 7 2 Rozen Thorns The long sought for battle finally begins. Assets/Product/Texture/Image/BgCg/Cg1301_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84800116 0 1280 720 0 0 107003 7 3 Response Now a Transcendant, what is Camu's answer? Assets/Product/Texture/Image/BgCg/Cg1301_7.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84800120 0 1280 720 0 0 @@ -293,6 +306,9 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 106031 6 31 Radiant Respite Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/BgCg/Cghb031.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812031 1 1280 720 0 0 106032 6 32 Fiery Moon Can the traveler back to the world see the fleeting light in her eyes? Assets/Product/Texture/Image/BgCg/Cghb032.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812032 1 1280 720 0 0 106033 6 33 Vox Solaris No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. Assets/Product/Texture/Image/BgCg/Cghb033.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812033 1 1280 720 0 0 +106034 6 34 Zhuolu's Rain As history turns to legends and myths get passed down, what kind of world now reflects in the eyes of this lone wanderer? Assets/Product/Texture/Image/BgCg/Cghb036.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812037 1 1280 720 0 0 +106035 6 35 March Hare Amidst a blossoming field and under the brilliant nightscape, a fleeting light graces the window ledge. What dreams is this pensive rabbit quietly weaving? Assets/Product/Texture/Image/BgCg/Cghb034.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812038 1 1280 720 0 0 +106036 6 36 Snow Petals When the forgotten loves and flowers bloom once more, she will return to this place, waiting with a smile for the one who swore an oath to her. Assets/Product/Texture/Image/BgCg/Cghb035.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812039 1 1280 720 0 0 109001 9 1 Assets/Product/Texture/Image/BgUi/BgFightLoading27.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 109002 9 2 Assets/Product/Texture/Image/BgUi/BgFightLoading28.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 110000 10 1 Eternal Engine Assets/Product/Texture/Image/UiArchiveStoryBanner/login3.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 @@ -318,6 +334,7 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 110020 10 21 Across the Ruined Sea Assets/Product/Texture/Image/UiArchiveStoryBanner/Login23.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 110021 10 22 Left Unsaid Assets/Product/Texture/Image/UiArchiveStoryBanner/Login24.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 110022 10 23 Spiral of Chronos Assets/Product/Texture/Image/UiArchiveStoryBanner/Login25.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 +110023 10 24 Renaissance du Fantastique Assets/Product/Texture/Image/UiArchiveStoryBanner/Login26.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 111001 11 1 End of Calamity The curse on the girl will be lifted one day, but where will you be when that happens...? Assets/Product/Texture/Image/BgCg/Cg2401_3.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84101750 1 1280 720 0 0 111002 11 2 Nice to Meet You—In the Future I finally see you, the strange and familiar you, in the future when irises are in full blossom. "If I may... Have we met before?" Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84101751 1 1280 720 0 0 111003 11 3 Little Dream World A fictional splendid world born in each other's imagination. Assets/Product/Texture/Image/BgCg/Cg2401_5.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84101752 1 1280 720 0 0 @@ -355,5 +372,7 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 120030 12 30 A Dream of a Puppet Bambinata had a very, very long dream, Mistress. Assets/Product/Texture/Image/BgCg/Cg3101_06.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102313 0 1280 720 0 0 130001 13 1 On the Brink of Abyss Holding a katana in hand, she stands on the brink of an abyss. Assets/Product/Texture/Image/BgCg/Cg3201_17.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102468 0 1920 1080 0 0 130002 13 2 Path of Remembrance He travelled a long journey before becoming a "Forsaken". Assets/Product/Texture/Image/BgCg/Cg3201_18.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102463 0 1920 1080 0 0 +130003 13 3 Come Play! Games are always more fun with friends, right? Assets/Product/Texture/Image/BgCg/Cg3401_21.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102551 0 1920 1080 0 0 +140001 14 1 Crimson Contract This is the ending you've chosen, the contract you've signed with me. We'll journey forever in this world you've envisioned. Assets/Product/Texture/Image/BgCg/Cg3401_01.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1004048 0 1920 1080 0 0 +106900 6 99 Volatile Priestess The crimson revenant chases flame; the burning flower blazes radiance. Assets/Product/Texture/Image/BgCg/Cghb001_OS.png Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/LuxiyaSkinHuangJiYongYi.prefab Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 900000013 1 1920 1080 0 0 106012 6 12 Scarlet Spring When spring returns to the garden, flowers would blossom brilliantly. Assets/Product/Texture/Image/BgCg/Cghb012.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812013 1 1920 1080 0 0 -106900 6 99 Volatile Priestess The crimson revenant chases flame; the burning flower blazes radiance. Assets/Product/Texture/Image/BgCg/Cghb001_OS.png Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/LuxiyaSkinHuangJiYongYi.prefab Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 900000013 1 1920 1080 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/CGGroup.tsv b/Resources/table/share/archive/CGGroup.tsv index b5edba89..09ffc1a5 100644 --- a/Resources/table/share/archive/CGGroup.tsv +++ b/Resources/table/share/archive/CGGroup.tsv @@ -7,8 +7,9 @@ Id Order Name 6 10 Coating 7 5 Extra Story 8 6 Extra Hidden -9 13 Collab +9 14 Collab 10 11 Login Interface 11 12 Recitativo di Fantasia 12 3 Floating Record 13 4 Arcade Anima +14 13 Cursed Waves diff --git a/Resources/table/share/archive/Communication.tsv b/Resources/table/share/archive/Communication.tsv index c2eb2a26..2d9e5666 100644 --- a/Resources/table/share/archive/Communication.tsv +++ b/Resources/table/share/archive/Communication.tsv @@ -41,7 +41,31 @@ Id CommunicationId CommunicationType CommunicationIcon GroupId Name Condition Un 1061 2029 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 1004 White Day Transmission - Selena: Tempest 770200 61 We'll be together all summer long. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 2029 2 1062 2030 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 1004 White Day Transmission - Wanshi: Hypnos 770200 62 Sweet dreams, Wanshi. Wanshi Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 2030 2 100063 2031 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 1004 White Day Transmission - Chrome: Glory 770200 63 So will I. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 2031 2 -96000010 96000010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1001 Valentine's Message: Chrome 770200 11 Happy Valentine's Day, Chrome. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 96000010 2 +1063 3002 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1006 520 Comm - Lee 84602101 2024/4/8 2:00 63 "Coming, Lee!" Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 3002 2 +1064 3006 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1006 520 Comm - Lucia 84602102 2024/4/8 2:00 64 "Of course, Lucia." Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 3006 2 +1065 3010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 1006 520 Comm - Liv 84602103 2024/4/8 2:00 66 "Thank you, Liv." Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 3010 2 +1066 3012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1006 520 Comm - Bianca 84602104 2024/4/8 2:00 67 "With pleasure, Bianca." Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 3012 2 +1067 3015 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png 1006 520 Comm - Nanami 84602105 2024/4/8 2:00 68 Argh... What time is it...? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png 3015 2 +1068 3017 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1006 520 Comm - Kamui 84602106 2024/4/8 2:00 69 I won't make you wait long. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 3017 2 +1069 3019 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png 1006 520 Comm - Karenina 84602107 2024/4/8 2:00 70 What gift have you prepared...? Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png 3043 2 +1070 3021 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1006 520 Comm - Watanabe 84602108 2024/4/8 2:00 71 Of course. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 3021 2 +1071 3022 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1006 520 Comm - Ayla 84602109 2024/4/8 2:00 72 I can't wait! Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 3022 2 +1072 3023 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1006 520 Comm - Sophia 84602110 2024/4/8 2:00 73 "Then it's settled, Sophia." Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 3023 2 +1073 3025 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 1006 520 Comm - Chrome 84602111 2024/4/8 2:00 74 "Of course, Chrome." Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 3025 2 +1074 3027 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 1006 520 Comm - Vera 84602112 2024/4/8 2:00 75 "Anyway, thank you?" Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 3027 2 +1075 3028 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1006 520 Comm - Rosetta 84602113 2024/4/8 2:00 76 We can go fishing for salmon. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 3028 2 +1076 3032 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 1006 520 Comm - Changyu 84602114 2024/4/8 2:00 77 Relax. I came prepared. Changyu Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 3032 2 +1077 3033 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 1006 520 Comm - Luna 84602115 2024/4/8 2:00 78 "Relax, Luna." Luna Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 3033 2 +1078 3034 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 1006 520 Comm - Wanshi 84602116 2024/4/8 2:00 79 "You're so thoughtful, Wanshi." Wanshi Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 3034 2 +1079 3035 2 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png 1006 520 Comm - No. 21 84602117 2024/4/8 2:00 80 "Thank you, No. 21. I really like it." No. 21 Assets/Product/Texture/Image/RoleCharacter/21haoNormal01.png 3035 2 +1080 3036 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1006 520 Comm - Camu 84602118 2024/4/8 2:00 81 I see... Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 3036 2 +1081 3037 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 1006 520 Comm - Qu 84602119 2024/4/8 2:00 82 I'll be sure to see all the sights in Kowloong. Qu Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 3037 2 +1082 3039 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 1006 520 Comm - Selena 84602120 2024/4/8 2:00 83 "I understand how you feel, Selena." Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 3039 2 +1083 3040 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 1006 520 Comm - Roland 84602121 2024/4/8 2:00 84 "Alright, alright. Enough, Roland..." Roland Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 3040 2 +1084 3041 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png 1006 520 Comm - Pulao 84602122 2024/4/8 2:00 85 "Let's watch it all night, Pulao." Pulao Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png 3041 2 +1085 3042 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png 1006 520 Comm - Haicma 84602123 2024/4/8 2:00 86 "Do what you truly want to do, Haicma." Haicma Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png 3042 2 +1086 3005 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1006 520 Comm - α 84602124 2024/4/8 2:00 65 You aren't serious. Are you...? α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 3005 2 +96000010 96000010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1001 Valentine's Message: Chrome 770200 11 "Happy Valentine's Day, Chrome." Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 96000010 2 96000011 96000011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1001 Valentine's Message: Sophia 770200 12 Thanks. I like it a lot. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 96000011 2 96000012 96000012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1001 Valentine's Message: Vera 770200 13 Will... do. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 96000012 2 96000013 96000013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1001 Valentine's Message: Camu 770200 14 Thank you. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 96000013 2 @@ -74,4 +98,10 @@ Id CommunicationId CommunicationType CommunicationIcon GroupId Name Condition Un 96000026 2033 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 1004 White Day Transmission - Vera: Garnet 770200 65 You bet I will. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 2033 2 96000027 2034 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 1004 White Day Transmission - Roland: Flambeau 770200 66 I was about to say the same. Roland Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 2034 2 96000028 2035 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 1004 White Day Transmission - Liv: Empyrea 770200 67 Take me with you next time. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 2035 2 -96000029 2036 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 1004 White Day Transmission - Selena: Capriccio 770200 68 Thank you, Iris. I like them a lot. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 2036 2 \ No newline at end of file +96000029 2036 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 1004 White Day Transmission - Selena: Capriccio 770200 68 Thank you, Iris. I like them a lot. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 2036 2 +96000030 96000030 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png 1006 520 Comm - Noan 3000002 2024/4/8 2:00 87 "I will, Noan." Noan Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png 96000030 2 +96000031 96000031 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png 1006 520 Comm - Bambinata 3000003 2024/4/8 2:00 88 "I'll be happy with anything you do, Bambinata." Bambinata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png 96000031 2 +96000032 96000032 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png 1006 520 Comm - Bianca 3000004 2024/4/8 2:00 89 With pleasure, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png 96000032 2 +96000033 96000033 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png 1006 520 Comm - Lee 3000005 2024/4/8 2:00 90 Coming, Lee! Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png 96000033 2 +96000034 96000034 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png 1006 520 Comm - Ayla 3000006 2024/4/8 2:00 91 I can't wait! Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png 96000034 2 +96000035 96000035 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png 1006 520 Comm - α 3000007 2024/4/8 2:00 92 You aren't serious. Are you...? α Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png 96000035 2 \ No newline at end of file diff --git a/Resources/table/share/archive/EventDateGroup.tsv b/Resources/table/share/archive/EventDateGroup.tsv index a6754021..4fb97787 100644 --- a/Resources/table/share/archive/EventDateGroup.tsv +++ b/Resources/table/share/archive/EventDateGroup.tsv @@ -2,8 +2,10 @@ Id Order Name GroupType ShowTime 2 2 2022 Valentine's Day 1 3 3 2022 White Day 1 4 4 Happy Birthday 1 -7 7 Gilded Snapshots 2023 1 2024/2/13 7:00 +7 7 Gilded Snapshots 2024 1 2024/2/13 7:00 1001 1 2022 Valentine's Day 2 1002 2 2022 White Day 2 1004 4 2023 White Day 2 -6 6 2023·Summer Thoughts 1 \ No newline at end of file +6 6 2023·Summer Thoughts 1 +5 5 love letter 2024 1 2024/3/14 7:00 +1006 6 love letter 2024 2 2024/3/14 7:00 \ No newline at end of file diff --git a/Resources/table/share/archive/Monster.tsv b/Resources/table/share/archive/Monster.tsv index 357e3069..797a325d 100644 --- a/Resources/table/share/archive/Monster.tsv +++ b/Resources/table/share/archive/Monster.tsv @@ -61,6 +61,8 @@ Id Order Author Name Icon Pic LockPic Type UnlockType TagGroupId TagIds[0] TagId 1061 1061 "Naughty Child" Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BadboyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BadboyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10021 10022 93331 1062 1062 "Good Child" Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1GoodgirlMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1GoodgirlMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10023 10024 93341 1063 1063 Statue Guardian Assets/Product/Texture/Image/UiArchiveMonsterHead/Mo1ShigaonanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mo1ShigaonanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10037 10038 10043 93371 +1064 1064 Consciousness Test Subject Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1NaohuaMd010001UI2.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1NaohuaMd010001UI2.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10044 10051 10052 93381 +1065 1065 Consciousness Test Subject Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1NaohuaMd010001UI1.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1NaohuaMd010001UI1.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10045 10053 10054 93391 2001 2001 Ronin IV Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SsjkMd000004.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SsjkMd000004.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 9901 9905 9904 92250 2002 2002 Bio-Salamander Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 9902 9904 92260 2003 2003 Envoy Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 9901 9910 92330 @@ -141,4 +143,6 @@ Id Order Author Name Icon Pic LockPic Type UnlockType TagGroupId TagIds[0] TagId 3043 3044 Mutated Mechanoid: Madorea Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MaidmasterMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MaidmasterMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10028 10029 10030 85550 85560 3044 3045 Primal Projection Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1MercyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1MercyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10033 10034 85350 85360 3045 3009 Iron Maiden: Phantom Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TifaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TifaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10035 10036 81720 -3046 3046 "Echo" Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1YalishaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1YalishaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10041 10042 85460 85470 \ No newline at end of file +3046 3046 "Echo" Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1YalishaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1YalishaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10041 10042 85460 85470 +3047 3047 α Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LuxiyaMd000005.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LuxiyaMd000005.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10046 10047 81920 +3048 3048 Lilith Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LilithMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LilithMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10048 10049 10050 85570 \ No newline at end of file diff --git a/Resources/table/share/archive/MonsterInfo.tsv b/Resources/table/share/archive/MonsterInfo.tsv index 4cebe360..aa77d4a5 100644 --- a/Resources/table/share/archive/MonsterInfo.tsv +++ b/Resources/table/share/archive/MonsterInfo.tsv @@ -922,4 +922,28 @@ Id GroupId Order Type Title Text Condition 8547013 85470 3 1 Use ■■■■ 800000 8547014 85470 4 1 Type ■■■■ 800000 8547015 85470 1 2 Production Time ■■■■ 800001 -8547016 85470 2 2 Intelligence ■■■■ 800001 \ No newline at end of file +8547016 85470 2 2 Intelligence ■■■■ 800001 +9338111 93381 1 1 Battle Design Silverbox Elf 800000 +9338112 93381 2 1 Version ■■■■ 800000 +9338113 93381 3 1 Use ■■■■ 800000 +9338114 93381 4 1 Type ■■■■ 800000 +9338115 93381 1 2 Production Time ■■■■ 800001 +9338116 93381 2 2 Intelligence Level ■■■■ 800001 +9339111 93391 1 1 Battle Design Silverbox Elf 800000 +9339112 93391 2 1 Version ■■■■ 800000 +9339113 93391 3 1 Use ■■■■ 800000 +9339114 93391 4 1 Type ■■■■ 800000 +9339115 93391 1 2 Production Time ■■■■ 800001 +9339116 93391 2 2 Intelligence Level ■■■■ 800001 +8557011 85570 1 1 Battle Design Mist 800000 +8557012 85570 2 1 Version ■■■■ 800000 +8557013 85570 3 1 Use ■■■■ 800000 +8557014 85570 4 1 Type ■■■■ 800000 +8557015 85570 1 2 Production Time ■■■■ 800001 +8557016 85570 2 2 Intelligence Level ■■■■ 800001 +8192011 81920 1 1 Battle Design D4C 800000 +8192012 81920 2 1 Version ■■■■ 800000 +8192013 81920 3 1 Use ■■■■ 800000 +8192014 81920 4 1 Type ■■■■ 800000 +8192015 81920 1 2 Production Time ■■■■ 800001 +8192016 81920 2 2 Intelligence Level ■■■■ 800001 \ No newline at end of file diff --git a/Resources/table/share/archive/MonsterSetting.tsv b/Resources/table/share/archive/MonsterSetting.tsv index 9bc9cff7..67b2331b 100644 --- a/Resources/table/share/archive/MonsterSetting.tsv +++ b/Resources/table/share/archive/MonsterSetting.tsv @@ -418,4 +418,12 @@ Id GroupId Order Type Title Text Condition 9336111 93361 1 1 Data ■■■■ 800009 9336112 93361 1 2 Story ■■■■ 800009 9337111 93371 1 1 Data ■■■■ 800009 -9337112 93371 1 2 Story ■■■■ 800009 \ No newline at end of file +9337112 93371 1 2 Story ■■■■ 800009 +8557011 85570 1 1 Data ■■■■ 800009 +8557012 85570 1 2 Story ■■■■ 800009 +8192011 81920 1 1 Data ■■■■ 800009 +8192012 81920 1 2 Story ■■■■ 800009 +9338111 93381 1 1 Data ■■■■ 800009 +9338112 93381 1 2 Story ■■■■ 800009 +9339111 93391 1 1 Data ■■■■ 800009 +9339112 93391 1 2 Story ■■■■ 800009 \ No newline at end of file diff --git a/Resources/table/share/archive/PVDetail.tsv b/Resources/table/share/archive/PVDetail.tsv index a45b43a7..122703f6 100644 --- a/Resources/table/share/archive/PVDetail.tsv +++ b/Resources/table/share/archive/PVDetail.tsv @@ -50,4 +50,8 @@ Id StageId GroupId Order Name Bg LockBg Pv UnLockTime Condition BgWidth BgHigh B 102048 10210122 2 48 Contact Assets/Product/Texture/Image/UiArchivePv/UiArchivePv48.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10068 84102482 1280 720 0 0 102049 10210123 2 49 Apocalypse Assets/Product/Texture/Image/UiArchivePv/UiArchivePv49.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10069 84102483 1280 720 0 0 102050 10210123 2 50 Projection Assets/Product/Texture/Image/UiArchivePv/UiArchivePv50.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10070 84102483 1280 720 0 0 -102051 10220121 2 51 Another Journey Begins Assets/Product/Texture/Image/UiArchivePv/UiArchivePv51.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10072 84102529 1280 720 0 0 \ No newline at end of file +102051 10220121 2 51 Another Journey Begins Assets/Product/Texture/Image/UiArchivePv/UiArchivePv51.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10072 84102529 1280 720 0 0 +102052 10230110 2 52 Wicked Smiler Assets/Product/Texture/Image/UiArchivePv/UiArchivePv52.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10073 84102539 1280 720 0 0 +102053 10230110 2 53 Shiver Assets/Product/Texture/Image/UiArchivePv/UiArchivePv53.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10074 84102539 1280 720 0 0 +102054 10230110 2 54 Big Gamble Assets/Product/Texture/Image/UiArchivePv/UiArchivePv54.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10075 84102539 1280 720 0 0 +102055 10230111 2 55 The Fourth Duel Assets/Product/Texture/Image/UiArchivePv/UiArchivePv55.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10076 84102540 1280 720 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/PartnerSetting.tsv b/Resources/table/share/archive/PartnerSetting.tsv index 785952e9..acd654b3 100644 --- a/Resources/table/share/archive/PartnerSetting.tsv +++ b/Resources/table/share/archive/PartnerSetting.tsv @@ -54,8 +54,13 @@ Id GroupId Order Type Title Text Condition 53 16130000 3 2 No.003 I recently found something: When connected, Punchy's screen will display irregular emotes. The root cause is yet to be identified, but given this has no clear impact on the collection of combat data, no repairs have been planned.\nUpdate: I figured it out! It will synchronize with the emotions of the Constructs that link to it, and show them in these emotes!\nUpdate: The emotion synchronization does not seem to apply on Lee. He always has a poker face when Punchy's screen is rapidly changing... I'll just keep the record here. Attachment: Below are the emotes of Punchy during a joint operation between Gray Raven and Strike Hawk: ( `д′) [twice] (ー`′ー) [twice] (?_?) [3 times] (/////) [once] ╰(*°▽°*)╯ [once]\n—An abstract from the personal diary of a Science Council technician. 1000037 54 16130000 1 1 Background I Punchy's calm, quiet characteristics often give others a misunderstanding that it is not equipped with an autonomous emotion simulation system. It always watches everything around itself in silence. 55 16130000 2 1 Background II The designer has not put an absolute limit on Punchy's transformation mechanism while it is on standby, so don't be shocked when you see a fist next to you. Maybe it only wants to give you a thumbs-up, or a cup of coffee. -56 16140000 1 2 No.001 Originally a robotic artistic education assistant at the Center of Basic Public Education, Rainbow is equipped with 127 pigments, 28 types of paintbrushes, and 7 types of paint guns. After being modified into a Combat Unit Booster, Rainbow is able to sweep the battlefield with splashes of color alongside Kaleido's Beam Gunlance. 1000038 -57 16140000 2 2 No.002 Rainbow's bowknot was a gift from the kids at the Center of Basic Public Education when it left there, making it its most treasured ornament that it refuses to take off even on the battlefield. However kind and pleasant Rainbow is, if any enemy dares dirty its bowknot, it will end battles like a devastating hurricane. 1000039 -58 16140000 3 2 No.003 Presumably affected by its owner, among all the CUBs Rainbow is the one most into "making friends." To the staff of the Science Council, it is common to see Rainbow building bridges with other CUBs in the maintenance room. And one day, when the staff of the Science Council returned to the maintenance room after a vacation, they immediately realized that they had forgotten to enable hibernate mode on the CUBs before they left for home. The maintenance room was turned into a "party room" with every inch splashed with colors by Rainbow. All the CUBs were so high that they were parading around the room, celebrating. This merrymaking lasted until the Science Council called in the CUBs' owners to calm them down. 1000040 +56 16140000 1 2 No.001 Originally a robotic artistic education assistant at the Center of Basic Public Education, Rainbow is equipped with 127 pigments, 28 types of paintbrushes, and 7 types of paint sprayers. After being modified into a Combat Unit Booster by Leonie, Rainbow is able to sweep the battlefield with splashes of color alongside Kaleido's Beam Gunlance. 1000038 +57 16140000 2 2 No.002 Rainbow's bowknot was a gift from the kids at the Center of Basic Public Education when it left there, now its most treasured ornament that it refuses to take off even on the battlefield. However kind and pleasant Rainbow is, if any enemy dares dirty its bowknot, it will end battles like a devastating hurricane. 1000039 +58 16140000 3 2 No.003 Presumably affected by its owner, among all the CUBs Rainbow is the one most into "making friends." To the staff of the Science Council, it is common to see Rainbow building bridges with other CUBs in the maintenance room. And one day, when the staff of the Science Council returned to the maintenance room after a vacation, they immediately realized that they had forgotten to enable hibernate mode on the CUBs before they left. The maintenance room was turned into a "party room" with every inch splashed with colors by Rainbow. All the CUBs were so high that they were parading around the room, celebrating. This merrymaking lasted until the Science Council called in the CUBs' owners to calm them down. 1000040 59 16140000 1 1 Background I In most cases, Rainbow is delightful and enjoys jokes and pranks, but you should never take this for granted. Once it feels you have gone too far, it will squirt a shower of special pigment that will not come off for a whole month. -60 16140000 2 1 Background II As Rainbow is a CUB inspired by a marine species like Shimmer and Seeshell, it makes the three of them become a close trio of friends among all CUBs. Rainbow would give Shimmer a new coating once in a while and relax lying on Seeshell in leisure time. \ No newline at end of file +60 16140000 2 1 Background II As Rainbow is a CUB inspired by a marine species like Shimmer and Seeshell, it makes the three of them become a close trio of friends among all CUBs. Rainbow would give Shimmer a new coating once in a while and relax lying on Seeshell in leisure time. +61 16150000 1 2 No.001 Motorbolt was originally designed as Alpha's main motorbike. Alpha couldn't always have the bike by her side due to the challenges of diverse terrains. To make her rides more convenient, Alpha continually modified Motorbolt. After adding some combat modules, Alpha managed to reduce it to the current portable mechanical form. As for this design… perhaps it was inspired by some offhand suggestions from Luna? 1000041 +62 16150000 2 2 No.002 Motorbolt's compact form is equipped with a high-powered turbo engine and stealth radar technology, coupled with enhanced communication channels. These features ensure maximum stealth and safety for its rider on the ground. However, with that powerful engine comes louder noise levels. Despite Alpha equipping it with the best available air filters and silencers, Motorbolt was taken aback by its own roar during its initial run. 1000042 +63 16150000 3 2 No.003 Motorbolt doesn't seem entirely pleased with its shrunken state. It appears to prefer its original form and often sneaks out for high-speed joyrides with Alpha during downtime. The fiery-red bike, carrying its master, blazes across the wastelands like a bolt of crimson lightning. Fortunately, Alpha has no qualms about this little indulgence. 1000043 +64 16150000 1 1 Background I Motorbolt doesn't like to use its speaker system much, but it's got a temperament as fiery as its engine. Don't test its patience, ever. +65 16150000 2 1 Background II After transformation, the jagged parts at the front aren't Motorbolt's "mouth." But unless necessary, never place your hand near those jagged parts unsupervised. Or you'll regret it. \ No newline at end of file diff --git a/Resources/table/share/archive/SameNpcGroup.tsv b/Resources/table/share/archive/SameNpcGroup.tsv index 9086cac9..a4ccad90 100644 --- a/Resources/table/share/archive/SameNpcGroup.tsv +++ b/Resources/table/share/archive/SameNpcGroup.tsv @@ -74,11 +74,11 @@ Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 83800 Amberia 83801 83802 83803 83804 83809 83810 83220 Rosetta (Doll) 83229 83230 837000 Shark-speare 837009 837021 837001 837011 837012 837013 -837100 Shark-speare 837111 837112 837113 837114 +837100 Shark-speare 837111 837112 837113 837114 837115 92790 Guardian I 91790 90790 93790 94790 95790 92800 Yunlu 91800 90800 92810 Tai'E I 91810 90810 -83900 Luna 839000 +83900 Luna 839000 83902 84007 Hades 84000 92860 Popper 92861 92862 92863 92864 92865 91860 92860 90860 90880 Nian 91880 92880 90881 91881 @@ -110,7 +110,7 @@ Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 93110 Fairy 93114 93112 93081 Dragon 93080 93069 93082 93083 93084 93088 93068 93067 93101 Treant 93102 93103 -84900 Hamlet 84901 84902 +84900 Hamlet 84901 84902 84903 93130 God Slayer 93131 93132 93160 Gung-hoer 93161 93162 93140 Heaven Breaker 93141 93142 @@ -122,7 +122,7 @@ Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 93230 Courier-M 93231 93232 93221 Deporter-R 93222 93223 93240 Moon Morpher 93241 93242 -85300 Moon Eater 85310 +85300 Moon Eater 85310 85301 93251 Signal Light Phantom 93252 93253 93291 Redcoral Host 93292 93293 93294 93295 93296 93297 93301 Chela Host 93302 93303 93304 93305 93306 93307 93308 93309 @@ -133,12 +133,18 @@ Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 93341 "Good Child" 93341 93342 93343 93344 93345 93346 93321 "Dottie" 93321 93322 93323 93327 93324 93325 93326 85550 Mutated Mechanoid: Madorea 85480 -85560 Mutated Mechanoid: Madorea 85490 +85560 Mutated Mechanoid: Madorea 85490 85491 93351 Elite Construct 93352 93353 85350 Primal Projection 85360 Primal Projection -81720 Iron Maiden: Phantom +81720 Iron Maiden: Phantom 81721 93361 Mechanoid Moon Eater 93362 93363 93364 93371 Statue Guardian 93372 93373 85460 "Echo" -85470 "Echo" \ No newline at end of file +85470 "Echo" +846000 Lamia 846001 +848100 Unknown Data Cluster 848300 +845000 Voodoo 845002 845001 +848200 Unknown Data Cluster 848400 +93381 Two-Legged Brain 93382 93383 +93391 Four-Legged Brain 93392 93393 \ No newline at end of file diff --git a/Resources/table/share/archive/StoryChapter.tsv b/Resources/table/share/archive/StoryChapter.tsv index e0d5869d..3e3dfdde 100644 --- a/Resources/table/share/archive/StoryChapter.tsv +++ b/Resources/table/share/archive/StoryChapter.tsv @@ -22,6 +22,7 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 1020 1 21 20 Across the Ruined Sea Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic20.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 1021 1 22 21 Spiral of Chronos Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic21.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 1022 1 23 22 Renaissance du Fantastique Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic22.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 +1023 1 24 23 Wintry Shackles Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic23.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 2001 2 1 01 Graffiti Art Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 2002 2 2 02 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 2003 2 3 03 Final Exhibition Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 @@ -117,8 +118,10 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 6026 11 10 Endless Summer Blue Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 6027 11 11 Commandant's Day Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 6028 11 12 Fortune of Spring Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr07.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +6029 11 13 White Wishes Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr08.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 6031 11 15 Slumberland Assets/Product/Texture/Image/BgCg/Cghb028.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 6033 11 17 Operation Happy-Go-Lucky Assets/Product/Texture/Image/BgCg/Cg3201_20.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +6035 11 19 Daydream Believer Assets/Product/Texture/Image/BgCg/Cghb035.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 12001 12 1 Toniris Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 12002 12 2 Frost Oath Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 13001 13 1 Recitativo di Fantasia Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 @@ -129,9 +132,10 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 14004 14 4 ER03 Left Unsaid Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0 15001 15 1 Path of Remembrance Assets/Product/Texture/Image/BgCg/Cg3201_18.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 15002 15 2 On the Brink of Abyss Assets/Product/Texture/Image/BgCg/Cg3201_19.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +15003 15 3 Come Play! Assets/Product/Texture/Image/BgCg/Cg3401_21.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 16001 16 1 Travel with Vera Assets/Product/Texture/Image/BgStory/BgStory667.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 16002 16 2 Travel with Lee Assets/Product/Texture/Image/BgStory/BgStory671.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 16003 16 3 Travel with Ayla Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 16004 16 4 Travel with Karenina Assets/Product/Texture/Image/BgStory/BgStory675.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 16005 16 5 Overture of Future Assets/Product/Texture/Image/BgStory/BgStory677.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 -6016 11 8 Moonlit Night Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiBg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 \ No newline at end of file +6016 11 8 Moonlit Night Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiBg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 diff --git a/Resources/table/share/archive/StoryDetail.tsv b/Resources/table/share/archive/StoryDetail.tsv index 50c3bff3..6c3aef8b 100644 --- a/Resources/table/share/archive/StoryDetail.tsv +++ b/Resources/table/share/archive/StoryDetail.tsv @@ -415,34 +415,51 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 132121 1021 21 Hourglass of Time 21_16 He has caught up with his own steps. 84102481 ZX03216EC 132122 1021 22 The Pulse of Dawn 21_17 Our response is to keep going and reach places you will never reach. 84102482 ZX03217BA ZX03217EA 132123 1021 23 The End of Time 21_18 Instead of being trapped in the unchangeable past, I will embrace the future with my important ones. 84102483 ZX03218BA ZX03218EA -132124 1021 24 The Time Continues to Tick 21_19 "I'm back." 84102484 ZX03219BA -132201 1022 1 The Day Dream 22_0 The young girl still dreams. 84102503 ZX03300BA -132202 1022 2 Bal du moulin de la Galette 22_1 A new generation of actors going on the stage. 84102504 ZX03301BA -132203 1022 3 The Art of Painting 22_2 The story starts from a librettist's caprice. 84102505 ZX03302BA -132204 1022 4 An Experiment on a Bird in the Air Pump 22_3 Drawings reflect the part of us that we don't want to see. 84102506 ZX03303BA -132205 1022 5 The Boulevard Montmartre at Night 22_4 Adventurers are marching into a new world. 84102507 ZX03304BA -132206 1022 6 Composition 8 22_5 84102508 ZX03305BA ZX03305EA -132207 1022 7 Winter Landscape 22_6 84102509 ZX03306BA -132208 1022 8 The Hunters in the Snow 22_7 84102510 ZX03307EA -132209 1022 9 The Rooks Have Returned 22_8 What can be seen in his eyes? 84102511 ZX03308BA -132210 1022 10 Isle of the Dead 22_9 His exploration leads him to a dead island. 84102512 ZX03309BA -132211 1022 11 Las Meninas 22_10 84102513 ZX03310BA -132212 1022 12 Le Reve 22_11 84102514 ZX03311EA -132213 1022 13 Moonlit Night on the Dnieper 22_12 What he longs for is not merely a happy ending. 84102515 ZX03312BA -132214 1022 14 The Night Watch 22_13 84102516 ZX03313BA -132215 1022 15 The Ambassadors 22_14 The chess players are starting to line up their pieces. 84102517 ZX03314BA -132216 1022 16 Marius at Minturnae 22_16 84102518 ZX03316BA -132217 1022 17 Knight, Death, and the Devil 22_18 84102519 ZX03318EA -132218 1022 18 The Nightmare 22_19 84102520 ZX03319BA -132219 1022 19 Wanderer above the Sea of Fog 22_20 84102521 ZX03320BA ZX03320EA -132220 1022 20 The Realist 22_21 84102522 ZX03321BA -132221 1022 21 The Persistence of Memory 22_22 84102523 ZX03322EA -132222 1022 22 The Light of the World 22_23 He believes he will bring the light to the world. 84102524 ZX03323BA -132223 1022 23 Lieder ohne Worte 22_24 84102525 ZX03324BA ZX03324EA -132224 1022 24 The Last Judgment 22_25 Now, the story needs a final enemy. 84102526 ZX03325BA -132225 1022 25 Irises 22_26 84102527 ZX03326BA -132226 1022 26 Starry Night 22_27 84102528 ZX03327BA ZX03327EA -132227 1022 27 First Steps 22_28 It is time for them to take the first step of their own. 84102529 ZX03328BA +132124 1021 24 The Time Continues to Tick 21_19 I'm back. 84102484 ZX03219BA +132201 1022 1 The Day Dream 22_0 The young girl still dreams. 84102503 ZX03300BA +132202 1022 2 Bal du moulin de la Galette 22_1 A new generation of actors going on the stage. 84102504 ZX03301BA +132203 1022 3 The Art of Painting 22_2 The story starts from a librettist's caprice. 84102505 ZX03302BA +132204 1022 4 An Experiment on a Bird in the Air Pump 22_3 Drawings reflect the part of us that we don't want to see. 84102506 ZX03303BA +132205 1022 5 The Boulevard Montmartre at Night 22_4 Adventurers are marching into a new world. 84102507 ZX03304BA +132206 1022 6 Composition 8 22_5 84102508 ZX03305BA ZX03305EA +132207 1022 7 Winter Landscape 22_6 84102509 ZX03306BA +132208 1022 8 The Hunters in the Snow 22_7 84102510 ZX03307EA +132209 1022 9 The Rooks Have Returned 22_8 What can be seen in his eyes? 84102511 ZX03308BA +132210 1022 10 Isle of the Dead 22_9 His exploration leads him to a dead island. 84102512 ZX03309BA +132211 1022 11 Las Meninas 22_10 84102513 ZX03310BA +132212 1022 12 Le Reve 22_11 84102514 ZX03311EA +132213 1022 13 Moonlit Night on the Dnieper 22_12 What he longs for is not merely a happy ending. 84102515 ZX03312BA +132214 1022 14 The Night Watch 22_13 84102516 ZX03313BA +132215 1022 15 The Ambassadors 22_14 The chess players are starting to line up their pieces. 84102517 ZX03314BA +132216 1022 16 Marius at Minturnae 22_16 84102518 ZX03316BA +132217 1022 17 Knight, Death, and the Devil 22_18 84102519 ZX03318EA +132218 1022 18 The Nightmare 22_19 84102520 ZX03319BA +132219 1022 19 Wanderer above the Sea of Fog 22_20 84102521 ZX03320BA ZX03320EA +132220 1022 20 The Realist 22_21 84102522 ZX03321BA +132221 1022 21 The Persistence of Memory 22_22 84102523 ZX03322EA +132222 1022 22 The Light of the World 22_23 He believes he will bring the light to the world. 84102524 ZX03323BA +132223 1022 23 Lieder ohne Worte 22_24 84102525 ZX03324BA ZX03324EA +132224 1022 24 The Last Judgment 22_25 Now, the story needs a final enemy. 84102526 ZX03325BA +132225 1022 25 Irises 22_26 84102527 ZX03326BA +132226 1022 26 Starry Night 22_27 84102528 ZX03327BA ZX03327EA +132227 1022 27 First Steps 22_28 It is time for them to take the first step of their own. 84102529 ZX03328BA +132301 1023 1 Her Marks 23_1 The crimson figure, eerily reminiscent of a demon from the abyss, sheathes its long blade and casts a provocative gaze her way. 84102530 ZX03401BA +132302 1023 2 Undercurrents and Omens 23_2 Though our brief partnership has been pleasant, our fundamental goals are irreconcilable. Perhaps our "honeymoon" phase with the Parliament is coming to an end. 84102531 ZX03402BA +132303 1023 3 Reunion 23_3 Between the earth and sky lies a distance of 6400 kilometers. The tail of the meteor has faded from the horizon. Even though they no longer have the same blood flowing inside them, an inseparable bond still connects them tightly. 84102532 ZX03403BA +132304 1023 4 New Possibilities 23_4 Nothing remains constant, be it Ascendants, humans, or machines. Now, even Hetero-Creatures exhibit unexpected changes. 84102533 ZX03404BA +132305 1023 5 Hetero Anomaly 23_5 84102534 ZX03405BA ZX03405EA +132306 1023 6 New Filtering 23_6 The evolution-seeking Ascension-Network starts a new round of filtering for agents and Ascendants. 84102535 ZX03406BA +132307 1023 7 Sad Cry 23_7 84102536 ZX03407BA ZX03407EA +132308 1023 8 Choices 23_8 Let her fade from view as a hero. Under no circumstances can she fall into Kurono's hands. 84102537 ZX03408BA +132309 1023 9 Win-Win 23_9 84102538 ZX03409BA ZX03409EA +132310 1023 10 Interwoven Fate 23_10 In a sense, she's transforming into an Ascendant. That's why the Plume frame is starting to absorb the Punishing Virus. 84102539 ZX03410BA +132311 1023 11 Their Determination 23_11 84102540 ZX03411BA ZX03411EA +132312 1023 12 The Beginning 23_12 84102541 ZX03412BA ZX03412EA +132313 1023 13 Imprisonment 23_13 84102542 ZX03413BA ZX03413EA +132314 1023 14 Abyss 23_14 84102543 ZX03414BA ZX03414EA +132315 1023 15 Captive Shadow 23_15 Now, I am your cage. 84102544 ZX03415BA +132316 1023 16 Bet-on Agreement 23_16 84102545 ZX03416BA ZX03416EA +132317 1023 17 Snowstorm's Pause 23_17 But knowing the truth also means peering into the abyss. Are you truly ready? 84102546 ZX03417BA 200101 2001 1 Patched Memories 1_1 Start by... collecting Nozzle's memory chips, right? 84200101 YC00101BA 200102 2001 2 Hello World 1_2 This world... what happened to it... 84200102 YC00102BA 200106 2001 3 Initial Inspiration 1_6 This way... he will... understand me... 84200106 YC00106BA @@ -975,14 +992,14 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 602809 6028 9 Ringing Out the Old Year 84601909 2024/2/23 7:02 HD01209BA HD01209EA 602810 6028 10 Ringing in the New Year 84601910 2024/2/23 7:02 HD01210BA HD01210EA 602811 6028 11 Happy Spring Festival 84601911 2024/2/23 7:02 HD01211BA -602901 6029 1 Celebration 84602001 2022/4/21 5:02 HD01301BA -602902 6029 2 Star Ticket 84602002 2022/4/21 5:02 HD01302BA -602903 6029 3 Treasure Hunter 84602003 2022/4/21 5:02 HD01303BA HD01303EA -602904 6029 4 Sound of Flowers 84602004 2022/4/21 5:02 HD01304BA -602905 6029 5 Parent-Child Game 84602005 2022/4/21 5:02 HD01305BA -602906 6029 6 The Orphan 84602006 2022/4/21 5:02 HD01306BA -602907 6029 7 Aroma of the Moment 84602007 2022/4/21 5:02 HD01307BA -602908 6029 8 A Bite of Warmth 84602008 2022/4/21 5:02 HD01308BA HD01308EA +602901 6029 1 Celebration 84602001 2024/3/24 7:02 HD01301BA +602902 6029 2 Star Ticket 84602002 2024/3/24 7:02 HD01302BA +602903 6029 3 Treasure Hunter 84602003 2024/3/24 7:02 HD01303BA HD01303EA +602904 6029 4 Sound of Flowers 84602004 2024/3/24 7:02 HD01304BA +602905 6029 5 Parent-Child Game 84602005 2024/3/24 7:02 HD01305BA +602906 6029 6 The Orphan 84602006 2024/3/24 7:02 HD01306BA +602907 6029 7 Aroma of the Moment 84602007 2024/3/24 7:02 HD01307BA +602908 6029 8 A Bite of Warmth 84602008 2024/3/24 7:02 HD01308BA HD01308EA 603001 6030 1 Demon's Screenplay The demon and the brave meet in the sea of flowers. Will the result of this battle put an end to her play...? 84602201 2022/7/8 5:02 HD01501BA 603002 6030 2 World of the Brave When the world restarts, the brave will descend from the sky. 84602202 2022/7/8 5:02 HD01502BA 603004 6030 4 Sorcerer's Plan Having collected raw materials way beyond what's needed, Gray Raven embarks on a journey back. 84602204 2022/7/8 5:02 HD01504BA @@ -1008,6 +1025,21 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 603206 6032 6 Beloved World Inside its envelope, the engraved message will be carried far away. 84602306 HD01706BA 603207 6032 7 Converging Streams One way or the other, a celebration always bonds people together even before anyone is aware of it. 84602307 HD01707BA 603301 6033 1 Operation Happy-Go-Lucky Praise the miracle that brought us together and every day from now onward. 1002904 2025/3/1 2:00 HD01102BA +603401 6034 1 Festive Lanterns These tastes, perceptions, and emotions together form Kowloong's memories of this festival. 84602401 2023/2/6 5:02 HD01801BA +603402 6034 2 Lantern-Lit New Year's Eve The tram is starting. Passengers, please hold on tight. 84602402 2023/2/6 5:02 HD01802EA +603403 6034 3 A Journey's End If only we could go back to yesterday... right? 84602403 2023/2/6 5:02 HD01803BA HD01803EA +603404 6034 4 The Show Goes On You're all going to "play" the part of your former selves too, aren't you? 84602404 2023/2/6 5:02 HD01804BA +603405 6034 5 Past Relived This is the reason why we are, or were once, humans, and you are a program. 84602405 2023/2/6 5:02 HD01805BA +603406 6034 6 Festive Spring The things on the table, as Noctis says, are "hotpot" and "dumplings." 84602406 2023/2/6 5:02 HD01806BA +603407 6034 7 New Day, Old Dreams Hmph, history can't be changed? What makes you think so...? 84602407 2023/2/6 5:02 HD01807BA +603408 6034 8 Candle Vigil Not that it's going to change anything, but I guess that will do. 84602408 2023/2/6 5:02 HD01808BA +603409 6034 9 Dawn of Spring While I may not understand your choice, I respect it all the same. 84602409 2023/2/6 5:02 HD01809BA HD01809EA +603410 6034 10 Let's Eat With everything that's happened, let's just eat first. 84602410 2023/2/6 5:02 HD01810BA +603501 6035 1 Winter Wanderer If gods never existed, then why do humans pray? 84602411 2024/3/28 8:02 HD017301BA +603502 6035 2 Hidden Scars Some scars are just covered by snow—they're never truly gone. 84602412 2024/3/28 8:02 HD017302BA HD017302EA +603503 6035 3 Snowy Prophecy Everything is leading up to that prophecy of lonely death. 84602413 2024/3/28 8:02 HD017303BA +603504 6035 4 Oath to Death Would you make a promise to me? 84602414 2024/3/28 8:02 HD017304BA HD017304EA +603505 6035 5 Shadowy Dream Look, it's not just snow here, but also flowers. 84602415 2024/3/28 8:02 HD017305BA 630101 6301 3 Aurora Sky Information saved 84600501 2020/9/24 5:02 HD00201BB 630102 6301 4 Bai Ze Chamber Information saved 84600501 2022/5/9 7:01 HD00201BC 650101 6501 1 Wendigo - 1 Information saved 84600130 2020/10/8 5:02 RG00401BA @@ -1309,6 +1341,7 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 1300202 13002 2 Farewell The girl bids you a farewell in the world without the sound of the tides. 1004045 RG00602BA 1300203 13002 3 Reincarnation In the abandoned courtyard, the girl smiles again to you, who has become a blank canvas. 1004046 RG00603BA 1300204 13002 4 Story Our lonely protagonist needs a new companion—time to add something new to this story. 1004028 RG00604BA +1300205 13002 5 Contract The new pact is sealed. The girl will continue her journey in the "New World" with you. 1004048 RG00605BA 1400101 14001 1 Reasonable Nonsense ER00_1 What comes around goes around. The only thing that is constant is change. 84101771 ZX02501BA ZX02501EA 1400102 14001 2 The Celestial Being ER00_2 When she calms her mind to listen, there are still faint sounds of bells and chanting from long ago. 84101772 ZX02502BA ZX02502EA 1400103 14001 3 Please "Like" Me ER00_3 Um... Why do they seem angry? 84101773 ZX02503BA ZX02503EA @@ -1373,4 +1406,9 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 1500202 15002 2 Between the Acts Only those with absolute power can shape the new world to their likings. 84102465 JS00202BA 1500203 15002 3 Hesitation Is everything she has ever done just a futile effort in this meaningless whirlpool of fate? 84102466 JS00203BA 1500204 15002 4 Lone Boat The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. 84102467 JS00204EA -1500205 15002 5 The Path Chosen Even those who know her can hardly recognize her now. Still, her wishes have never changed. 84102468 JS00205BA \ No newline at end of file +1500205 15002 5 The Path Chosen Even those who know her can hardly recognize her now. Still, her wishes have never changed. 84102468 JS00205BA +1500301 15003 1 Mysterious Challenger?! An old game from the Golden Age has a new name on the leaderboard?! Who could they be...? 84102547 JS00301BA JS00301EA +1500302 15003 2 Unexpected Duo To find the mysterious mechanoid named Oryx, Nanami teams up with Arcana and sets off to where he is. 84102548 JS00302BA +1500303 15003 3 Challenger and Challenged Nanami finally comes face-to-face with the mysterious mechanoid. What sparks will fly between the challenger and the challenged? 84102549 JS00303BA +1500304 15003 4 Born for the Game Born because of a game, and perhaps doomed by it. What really happened in the past between the mechanoid and its master, Oryx? 84102550 JS00304BA +1500305 15003 5 Let's Play Together! Whatever the game, it's always the most fun when you play with friends! 84102551 JS00305BA JS00305EA \ No newline at end of file diff --git a/Resources/table/share/archive/Tag.tsv b/Resources/table/share/archive/Tag.tsv index 5762844b..12f8c662 100644 --- a/Resources/table/share/archive/Tag.tsv +++ b/Resources/table/share/archive/Tag.tsv @@ -157,10 +157,21 @@ Id Order Color Bg Name IsNotShow TagGroupId[0] TagGroupId[1] TagGroupId[2] TagGr 10034 1134 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Dominator 0 99 0 0 0 10035 1135 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Reborn 0 99 0 0 0 10036 1136 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Thorn Queen 0 99 0 0 0 -10037 1137 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Pure White 0 99 0 0 0 +10037 1137 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Deep White 0 99 0 0 0 10038 1138 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag6.png ♂ 0 99 0 0 0 10039 1139 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Archimedes 0 99 0 0 0 10040 1140 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Savage 0 99 0 0 0 10041 1141 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Come at Me 0 99 0 0 0 10042 1142 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Sis Complex 0 99 0 0 0 -10043 1142 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Muscular 0 99 0 0 0 \ No newline at end of file +10043 1142 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Muscular 0 99 0 0 0 +10044 1144 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Sweet Brain 0 99 0 0 0 +10045 1145 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Salty Brain 0 99 0 0 0 +10046 1146 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Conductive 0 99 0 0 0 +10047 1147 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Change Move 0 99 0 0 0 +10048 1148 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Admire Power 0 99 0 0 0 +10049 1149 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Scheming 0 99 0 0 0 +10050 1150 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Fell For You 0 99 0 0 0 +10051 1151 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Brainy 0 99 0 0 0 +10052 1152 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Trembling 0 99 0 0 0 +10053 1153 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Pleased 0 99 0 0 0 +10054 1154 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Sparky 0 99 0 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/WeaponSetting.tsv b/Resources/table/share/archive/WeaponSetting.tsv index 766626c7..6d3987d1 100644 --- a/Resources/table/share/archive/WeaponSetting.tsv +++ b/Resources/table/share/archive/WeaponSetting.tsv @@ -296,4 +296,10 @@ Id EquipId Order Type Title Text Condition 233500111 2335001 1 1 Data To accommodate the WGAA's newest frame's specifications, this Beam Gunlance has been modified for the finest adjustments on each parameter. As strongly required by Ayla, it also retains a painting function, which makes it one of Ayla's favorite paintbrushes. 810000 233500121 2335001 1 2 Story "With this special module added, the light blade will create a rainbow-colored trail when wielded... What's the point of it? For looking even more gorgeous!"—Ayla 810000 233600111 2336001 1 1 Data A Beam Gunlance made exclusively for Ayla after undergoing a meticulous final adjustment. It is, in fact, her dream weapon as it absorbs different suggestions and inspirations from many Constructs, which means it is a work involving all her friends. 810000 -233600121 2336001 1 2 Story One day, she is going to cross the sea of clouds and wander on the river of stars with her yet-to-fulfill wish. 810004 \ No newline at end of file +233600121 2336001 1 2 Story One day, she is going to cross the sea of clouds and wander on the river of stars with her yet-to-fulfill wish. 810004 +234400111 2344001 1 1 Data A custom weapon made of an odachi and a kodachi. It merges a nimble style with beast-like sharpness. 810000 +234400121 2344001 1 2 Story "A weapon is but a tool to project power, and power... is just an extension of one's will."— Alpha. 810000 +234500111 2345001 1 1 Data Infused with the power of Ascension-Network, this legendary blade has the power to cleave through thunder. It strikes like red lightning, obliterating all enemies in its path. 810000 +234500121 2345001 1 2 Story "Taste the divine dragon's..." —The weapon designer, upon obtaining this precious replica, was on the verge of spouting this catchphrase, but his peers quickly silenced him. 810000 +234600111 2346001 1 1 Data Forged from an unknown material, this daisho is meant for sole wielders. When drawn, the stored energy gets unleashed, piercing the darkness like the first light of dawn. 810000 +234600121 2346001 1 2 Story Winter approaches with the moon riding high. The sword slices through the swirling night wind, illuminating a scarlet trail in the profound darkness. Catching a glimpse of the first light signaling night's end, the girl changes her course, dashing toward the dawn she has chosen. 810004 \ No newline at end of file diff --git a/Resources/table/share/attrib/attribpromoted/AttribPromotedNpc.tsv b/Resources/table/share/attrib/attribpromoted/AttribPromotedNpc.tsv index dbe12316..34ae2a16 100644 --- a/Resources/table/share/attrib/attribpromoted/AttribPromotedNpc.tsv +++ b/Resources/table/share/attrib/attribpromoted/AttribPromotedNpc.tsv @@ -37,6 +37,7 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 8181 0 0 0 0 0 720 2 5 0 1.875 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8190 0 0 0 0 0 300 2 5 0 1.875 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8191 0 0 0 0 0 900 2 5 0 1.875 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8192 0 0 0 0 0 300 2 5 0 1.875 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8210 0 0 0 0 0 3000 10 10 0 5 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8211 0 0 0 0 0 900 5 5 0 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8214 0 0 0 0 0 1000 5 5 2.5 2.5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -85,6 +86,8 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 8512 0 0 0 0 0 15000 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8555 0 0 0 0 0 125 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8556 0 0 0 0 0 125 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8557 0 0 0 0 0 15000 10 0 0 0 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8558 0 0 0 0 0 15000 4 0 0 0 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8701 0 0 0 0 0 8000 7.5 10 0 5 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8703 0 0 0 0 0 100 7.5 10 0 5 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8731 0 0 0 0 0 6000 7.5 10 0 5 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -174,6 +177,7 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 9399 0 0 0 0 0 125 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9400 0 0 0 0 0 300 6.25 5 0 3.75 6.25 6.25 6.25 6.25 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9401 0 0 0 0 0 125 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +9402 0 0 0 0 0 125 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9410 0 0 0 0 0 100 1.25 5 0 1 1.25 1.25 1.25 1.25 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9420 0 0 0 0 0 220 3.5 5 0 3.75 3.5 3.5 3.5 3.5 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9497 0 0 0 0 0 256 7.5 0 0 0 7.5 7.5 7.5 7.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 256 0 0 0 0 @@ -595,3 +599,9 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 109034 0 0 0 0 0 23.55 4.8 3.4 2.26 0 4.8 4.8 4.8 4.8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 109035 0 0 0 0 0 27.5 5.61 3.97 2.64 0 5.61 5.61 5.61 5.61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 109036 0 0 0 0 0 31.44 6.41 4.54 3.02 0 6.41 6.41 6.41 6.41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +102051 0 0 0 0 0 11.81 2.48 1.77 1.02 0 2.48 2.48 2.48 2.48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +102052 0 0 0 0 0 15.8 3.31 2.37 1.35 0 3.31 3.31 3.31 3.31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +102053 0 0 0 0 0 19.78 4.15 2.97 1.69 0 4.15 4.15 4.15 4.15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +102054 0 0 0 0 0 23.77 4.98 3.57 2.03 0 4.98 4.98 4.98 4.98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +102055 0 0 0 0 0 27.76 5.82 4.17 2.38 0 5.82 5.82 5.82 5.82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +102056 0 0 0 0 0 31.74 6.66 4.77 2.72 0 6.66 6.66 6.66 6.66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv b/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv index 410f6390..c46928a8 100644 --- a/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv +++ b/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv @@ -55,3 +55,7 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 514032 0 0 0 0 0 0 6 0 0 0 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 514033 0 0 0 0 0 0 7 0 0 0 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 514034 0 0 0 0 0 0 8 0 0 0 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +515031 0 0 0 0 0 0 5 0 0 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +515032 0 0 0 0 0 0 6 0 0 0 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +515033 0 0 0 0 0 0 7 0 0 0 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +515034 0 0 0 0 0 0 8 0 0 0 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv b/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv index b42eb80f..a9793f33 100644 --- a/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv +++ b/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv @@ -2358,6 +2358,50 @@ Id Life AttackNormal DefenseNormal Crit CritP AntiDefenseNormal AttackMagic1 Att 30650602 0 0.55 0.93 0 0 0 0.55 0.55 0.55 0.55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30650603 0 0.57 0.96 0 0 0 0.57 0.57 0.57 0.57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30650604 0 0.59 0.99 0 0 0 0.59 0.59 0.59 0.59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +23440010 0 0.9324 0 0.8148 0 0 0.9324 0.9324 0.9324 0.9324 0 0 0 0 0 0 0 0 0 0 0 0 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30660342 0 0.69 1.16 0 0 0 0.69 0.69 0.69 0.69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30660343 0 0.71 1.2 0 0 0 0.71 0.71 0.71 0.71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30660344 0 0.73 1.24 0 0 0 0.73 0.73 0.73 0.73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30155010 5.4 0 0 0.24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30155011 5.85 0 0 0.26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30155012 6.17 0 0 0.27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreActivity.tsv b/Resources/table/share/biancatheatre/BiancaTheatreActivity.tsv index 571225b4..a4406453 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreActivity.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreActivity.tsv @@ -1,2 +1,2 @@ -Id Name TimeId -1 Roguelike 2.0 28 +Id Name TimeId NeedCounts[1] RewardIds[1] NeedCounts[2] RewardIds[2] NeedCounts[3] RewardIds[3] NeedCounts[4] RewardIds[4] +2 Roguelike 2.0 28 6 550225 12 550226 18 550227 25 550228 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv b/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv index fdc24324..9b3dab68 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv @@ -43,4 +43,5 @@ Id CharacterId Career ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3 42 1041004 1 101 208 308 Bianca: Stigmata 43 1231002 1 105 211 Bambinata: Vitrum 44 1011004 1 102 212 304 Lee: Hyperreal -45 1091003 5 105 209 303 Ayla: Kaleido \ No newline at end of file +45 1091003 5 105 209 303 Ayla: Kaleido +46 1021005 1 103 213 302 Alpha: Crimson Weave \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreChapter.tsv b/Resources/table/share/biancatheatre/BiancaTheatreChapter.tsv index 1d474d9d..7a810704 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreChapter.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreChapter.tsv @@ -1,13 +1,15 @@ -Id GroupId Name ConditionId ExtraRewardConditionId ExtraRewardItemBoxId DefaultRecruitTicketId FloorFightGroupId FloorEventGroupId FloorShopGroupId OpenIndexIcon OpenTitleIcon SceneUrl BgA BgB ModelUrl OtherBg BgmCueId OpenBg -1 1 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png -2 1 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png -3 1 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png -4 1 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png -5 1 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png -6 1 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png -7 2 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png -8 2 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png -9 2 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png -10 2 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png -11 2 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png -12 2 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png +Id GroupId Name NextChapterIds[1] NextChapterIds[2] ConditionId ExtraRewardConditionId ExtraRewardItemBoxId ExtraRewardDesc DefaultRecruitTicketId FloorFightGroupId FloorEventGroupId FloorShopGroupId OpenIndexIcon OpenTitleIcon SceneUrl BgA BgB ModelUrl OtherBg BgmCueId OpenBg +1 1 Chapter I - Courtyard 2 1006039 1 Must reach Chapter 3 in the previous adventure 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png +2 1 Chapter II - Town 3 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png +3 1 Chapter III - Fortress 4 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png +4 1 Chapter IV - Tunnel 5 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png +5 1 Chapter V - Deep Sea 6 13 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png +6 1 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png +7 2 Chapter I - Courtyard 8 1006039 1 Must reach Chapter 3 in the previous adventure 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png +8 2 Chapter II - Town 9 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png +9 2 Chapter III - Fortress 10 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png +10 2 Chapter IV - Tunnel 11 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png +11 2 Chapter V - Deep Sea 12 14 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png +12 2 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png +13 1 Chapter 7: "Rebirth" 1005047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle7.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt12.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D07.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg07.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt07.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit07.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg07.png 158 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg07.png +14 2 Chapter 7: "Rebirth" 1005047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle7.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt12.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D07.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg07.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt07.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit07.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg07.png 158 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg07.png diff --git a/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv b/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv index 80b18965..40d53139 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv @@ -1,91 +1,231 @@ -Id CharacterId Level RobotId FightAbility FightEventIds[1] FightEventIds[2] -1 1011002 1 126001 -2 1011002 2 126002 2000 2250602 -3 1021001 1 126003 -4 1021001 2 126004 2000 2250602 -5 1031001 1 126005 -6 1031001 2 126006 2000 2250602 -7 1041002 1 126007 -8 1041002 2 126008 2000 2250602 -9 1051001 1 126009 -10 1051001 2 126010 2000 2250602 -11 1061002 1 126011 -12 1061002 2 126012 2000 2250602 -13 1071002 1 126013 -14 1071002 2 126014 2000 2250602 -15 1081002 1 126015 -16 1081002 2 126016 2000 2250602 -17 1021002 1 126017 -18 1021002 2 126018 2000 2250602 -19 1031002 1 126019 -20 1031002 2 126020 2000 2250602 -21 1011003 1 126021 -22 1011003 2 126022 2000 2250602 -23 1031003 1 126023 -24 1031003 2 126024 2000 2250602 -25 1061003 1 126025 -26 1061003 2 126026 2000 2250602 -27 1071003 1 126027 -28 1071003 2 126028 2000 2250602 -29 1051003 1 126029 -30 1051003 2 126030 2000 2250602 -31 1021003 1 126031 -32 1021003 2 126032 2000 2250602 -33 1081003 1 126033 -34 1081003 2 126034 2000 2250602 -35 1091002 1 126035 -36 1091002 2 126036 2000 2250602 -37 1041003 1 126037 -38 1041003 2 126038 2000 2250602 -39 1111002 1 126039 -40 1111002 2 126040 2000 2250602 -41 1121002 1 126041 -42 1121002 2 126042 2000 2250602 -43 1021004 1 126043 -44 1021004 2 126044 2000 2250602 -45 1131002 1 126045 -46 1131002 2 126046 2000 2250602 -47 1511003 1 126047 -48 1511003 2 126048 2000 2250602 -49 1141003 1 126049 -50 1141003 2 126050 2000 2250602 -51 1521003 1 126051 -52 1521003 2 126052 2000 2250602 -53 1161002 1 126053 -54 1161002 2 126054 2000 2250602 -55 1171003 1 126055 -56 1171003 2 126056 2000 2250602 -57 1041004 1 126057 -58 1041004 2 126058 2000 2250602 -59 1211002 1 126059 -60 1211002 2 126060 2000 2250602 -61 1531003 1 126061 -62 1531003 2 126062 2000 2250602 -63 1121003 1 126063 -64 1121003 2 126064 2000 2250602 -65 1221002 1 126065 -66 1221002 2 126066 2000 2250602 -67 1131003 1 126067 -68 1131003 2 126068 2000 2250602 -69 1541003 1 126069 -70 1541003 2 126070 2000 2250602 -71 1031004 1 126071 -72 1031004 2 126072 2000 2250602 -73 1531004 1 126073 -74 1531004 2 126074 2000 2250602 -75 1551003 1 126075 -76 1551003 2 126076 2000 2250602 -77 1051004 1 126077 -78 1051004 2 126078 2000 2250602 -79 1561003 1 126079 -80 1561003 2 126080 2000 2250602 -81 1071004 1 126081 -82 1071004 2 126082 2000 2250602 -83 1571003 1 126083 -84 1571003 2 126084 2000 2250602 -85 1231002 1 126085 -86 1231002 2 126086 2000 2250602 -87 1011004 1 126087 -88 1011004 2 126088 2000 2250602 -89 1091003 1 126089 -90 1091003 2 126090 2000 2250602 +Id Type CharacterId Level RobotId FightAbility FightEventIds[1] FightEventIds[2] +1 1 1011002 1 126001 +2 1 1011002 2 126002 2000 2250602 +3 1 1021001 1 126003 +4 1 1021001 2 126004 2000 2250602 +5 1 1031001 1 126005 +6 1 1031001 2 126006 2000 2250602 +7 1 1041002 1 126007 +8 1 1041002 2 126008 2000 2250602 +9 1 1051001 1 126009 +10 1 1051001 2 126010 2000 2250602 +11 1 1061002 1 126011 +12 1 1061002 2 126012 2000 2250602 +13 1 1071002 1 126013 +14 1 1071002 2 126014 2000 2250602 +15 1 1081002 1 126015 +16 1 1081002 2 126016 2000 2250602 +17 1 1021002 1 126017 +18 1 1021002 2 126018 2000 2250602 +19 1 1031002 1 126019 +20 1 1031002 2 126020 2000 2250602 +21 1 1011003 1 126021 +22 1 1011003 2 126022 2000 2250602 +23 1 1031003 1 126023 +24 1 1031003 2 126024 2000 2250602 +25 1 1061003 1 126025 +26 1 1061003 2 126026 2000 2250602 +27 1 1071003 1 126027 +28 1 1071003 2 126028 2000 2250602 +29 1 1051003 1 126029 +30 1 1051003 2 126030 2000 2250602 +31 1 1021003 1 126031 +32 1 1021003 2 126032 2000 2250602 +33 1 1081003 1 126033 +34 1 1081003 2 126034 2000 2250602 +35 1 1091002 1 126035 +36 1 1091002 2 126036 2000 2250602 +37 1 1041003 1 126037 +38 1 1041003 2 126038 2000 2250602 +39 1 1111002 1 126039 +40 1 1111002 2 126040 2000 2250602 +41 1 1121002 1 126041 +42 1 1121002 2 126042 2000 2250602 +43 1 1021004 1 126043 +44 1 1021004 2 126044 2000 2250602 +45 1 1131002 1 126045 +46 1 1131002 2 126046 2000 2250602 +47 1 1511003 1 126047 +48 1 1511003 2 126048 2000 2250602 +49 1 1141003 1 126049 +50 1 1141003 2 126050 2000 2250602 +51 1 1521003 1 126051 +52 1 1521003 2 126052 2000 2250602 +53 1 1161002 1 126053 +54 1 1161002 2 126054 2000 2250602 +55 1 1171003 1 126055 +56 1 1171003 2 126056 2000 2250602 +57 1 1041004 1 126057 +58 1 1041004 2 126058 2000 2250602 +59 1 1211002 1 126059 +60 1 1211002 2 126060 2000 2250602 +61 1 1531003 1 126061 +62 1 1531003 2 126062 2000 2250602 +63 1 1121003 1 126063 +64 1 1121003 2 126064 2000 2250602 +65 1 1221002 1 126065 +66 1 1221002 2 126066 2000 2250602 +67 1 1131003 1 126067 +68 1 1131003 2 126068 2000 2250602 +69 1 1541003 1 126069 +70 1 1541003 2 126070 2000 2250602 +71 1 1031004 1 126071 +72 1 1031004 2 126072 2000 2250602 +73 1 1531004 1 126073 +74 1 1531004 2 126074 2000 2250602 +75 1 1551003 1 126075 +76 1 1551003 2 126076 2000 2250602 +77 1 1051004 1 126077 +78 1 1051004 2 126078 2000 2250602 +79 1 1561003 1 126079 +80 1 1561003 2 126080 2000 2250602 +81 1 1071004 1 126081 +82 1 1071004 2 126082 2000 2250602 +83 1 1571003 1 126083 +84 1 1571003 2 126084 2000 2250602 +85 1 1231002 1 126085 +86 1 1231002 2 126086 2000 2250602 +87 1 1011004 1 126087 +88 1 1011004 2 126088 2000 2250602 +89 1 1091003 1 126089 +90 1 1091003 2 126090 2000 2250602 +91 2 1011002 1 126001 +92 2 1011002 2 126002 2000 2250602 +93 2 1011002 3 126002 4000 2250602 2250603 +94 2 1021001 1 126003 +95 2 1021001 2 126004 2000 2250602 +96 2 1021001 3 126004 4000 2250602 2250603 +97 2 1031001 1 126005 +98 2 1031001 2 126006 2000 2250602 +99 2 1031001 3 126006 4000 2250602 2250603 +100 2 1041002 1 126007 +101 2 1041002 2 126008 2000 2250602 +102 2 1041002 3 126008 4000 2250602 2250603 +103 2 1051001 1 126009 +104 2 1051001 2 126010 2000 2250602 +105 2 1051001 3 126008 4000 2250602 2250603 +106 2 1061002 1 126011 +107 2 1061002 2 126012 2000 2250602 +108 2 1061002 3 126012 4000 2250602 2250603 +109 2 1071002 1 126013 +110 2 1071002 2 126014 2000 2250602 +111 2 1071002 3 126014 4000 2250602 2250603 +112 2 1081002 1 126015 +113 2 1081002 2 126016 2000 2250602 +114 2 1081002 3 126016 4000 2250602 2250603 +115 2 1021002 1 126017 +116 2 1021002 2 126018 2000 2250602 +117 2 1021002 3 126018 4000 2250602 2250603 +118 2 1031002 1 126019 +119 2 1031002 2 126020 2000 2250602 +120 2 1031002 3 126020 4000 2250602 2250603 +121 2 1011003 1 126021 +122 2 1011003 2 126022 2000 2250602 +123 2 1011003 3 126022 4000 2250602 2250603 +124 2 1031003 1 126023 +125 2 1031003 2 126024 2000 2250602 +126 2 1031003 3 126024 4000 2250602 2250603 +127 2 1061003 1 126025 +128 2 1061003 2 126026 2000 2250602 +129 2 1061003 3 126026 4000 2250602 2250603 +130 2 1071003 1 126027 +131 2 1071003 2 126028 2000 2250602 +132 2 1071003 3 126028 4000 2250602 2250603 +133 2 1051003 1 126029 +134 2 1051003 2 126030 2000 2250602 +135 2 1051003 3 126030 4000 2250602 2250603 +136 2 1021003 1 126031 +137 2 1021003 2 126032 2000 2250602 +138 2 1021003 3 126032 4000 2250602 2250603 +139 2 1081003 1 126033 +140 2 1081003 2 126034 2000 2250602 +141 2 1081003 3 126034 4000 2250602 2250603 +142 2 1091002 1 126035 +143 2 1091002 2 126036 2000 2250602 +144 2 1091002 3 126036 4000 2250602 2250603 +145 2 1041003 1 126037 +146 2 1041003 2 126038 2000 2250602 +147 2 1041003 3 126038 4000 2250602 2250603 +148 2 1111002 1 126039 +149 2 1111002 2 126040 2000 2250602 +150 2 1111002 3 126040 4000 2250602 2250603 +151 2 1121002 1 126041 +152 2 1121002 2 126042 2000 2250602 +153 2 1121002 3 126042 4000 2250602 2250603 +154 2 1021004 1 126043 +155 2 1021004 2 126044 2000 2250602 +156 2 1021004 3 126044 4000 2250602 2250603 +157 2 1131002 1 126045 +158 2 1131002 2 126046 2000 2250602 +159 2 1131002 3 126046 4000 2250602 2250603 +160 2 1511003 1 126047 +161 2 1511003 2 126048 2000 2250602 +162 2 1511003 3 126048 4000 2250602 2250603 +163 2 1141003 1 126049 +164 2 1141003 2 126050 2000 2250602 +165 2 1141003 3 126050 4000 2250602 2250603 +166 2 1521003 1 126051 +167 2 1521003 2 126052 2000 2250602 +168 2 1521003 3 126052 4000 2250602 2250603 +169 2 1161002 1 126053 +170 2 1161002 2 126054 2000 2250602 +171 2 1161002 3 126054 4000 2250602 2250603 +172 2 1171003 1 126055 +173 2 1171003 2 126056 2000 2250602 +174 2 1171003 3 126056 4000 2250602 2250603 +175 2 1041004 1 126057 +176 2 1041004 2 126058 2000 2250602 +177 2 1041004 3 126058 4000 2250602 2250603 +178 2 1211002 1 126059 +179 2 1211002 2 126060 2000 2250602 +180 2 1211002 3 126060 4000 2250602 2250603 +181 2 1531003 1 126061 +182 2 1531003 2 126062 2000 2250602 +183 2 1531003 3 126062 4000 2250602 2250603 +184 2 1121003 1 126063 +185 2 1121003 2 126064 2000 2250602 +186 2 1121003 3 126064 4000 2250602 2250603 +187 2 1221002 1 126065 +188 2 1221002 2 126066 2000 2250602 +189 2 1221002 3 126066 4000 2250602 2250603 +190 2 1131003 1 126067 +191 2 1131003 2 126068 2000 2250602 +192 2 1131003 3 126068 4000 2250602 2250603 +193 2 1541003 1 126069 +194 2 1541003 2 126070 2000 2250602 +195 2 1541003 3 126070 4000 2250602 2250603 +196 2 1031004 1 126071 +197 2 1031004 2 126072 2000 2250602 +198 2 1031004 3 126072 4000 2250602 2250603 +199 2 1531004 1 126073 +200 2 1531004 2 126074 2000 2250602 +201 2 1531004 3 126074 4000 2250602 2250603 +202 2 1551003 1 126075 +203 2 1551003 2 126076 2000 2250602 +204 2 1551003 3 126076 4000 2250602 2250603 +205 2 1051004 1 126077 +206 2 1051004 2 126078 2000 2250602 +207 2 1051004 3 126078 4000 2250602 2250603 +208 2 1561003 1 126079 +209 2 1561003 2 126080 2000 2250602 +210 2 1561003 3 126080 4000 2250602 2250603 +211 2 1071004 1 126081 +212 2 1071004 2 126082 2000 2250602 +213 2 1071004 3 126082 4000 2250602 2250603 +214 2 1571003 1 126083 +215 2 1571003 2 126084 2000 2250602 +216 2 1571003 3 126084 4000 2250602 2250603 +217 2 1231002 1 126085 +218 2 1231002 2 126086 2000 2250602 +219 2 1231002 3 126086 4000 2250602 2250603 +220 2 1011004 1 126087 +221 2 1011004 2 126088 2000 2250602 +222 2 1011004 3 126088 4000 2250602 2250603 +223 2 1091003 1 126089 +224 2 1091003 2 126090 2000 2250602 +225 2 1091003 3 126090 4000 2250602 2250603 +226 1 1021005 1 126091 +227 1 1021005 2 126092 2000 2250602 +228 2 1021005 1 126091 +229 2 1021005 2 126092 2000 2250602 +230 2 1021005 3 126092 4000 2250602 2250603 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv b/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv index 8ed70b51..56823d6c 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv @@ -24,4 +24,5 @@ Id Name ComboTypeId IconPath ConditionDescription ActivationType 308 Cyclone 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill03.png Cyclone 2 309 Outlier 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill04.png Outlier 2 211 Yesterday's Egrets 2 Assets/Product/Texture/Image/UiBiancaTheatre/BailujibanIcon.png Yesterday's Egrets 2 -212 Aliasing Resonance 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatrechaolijiban.png Aliasing Resonance 2 \ No newline at end of file +212 Aliasing Resonance 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatrechaolijiban.png Aliasing Resonance 2 +213 Thunderclap Blade 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatrechaoaerfajiban.png Thunderclap Blade 2 \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv b/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv index b12dfc11..e7c9190e 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv @@ -1,79 +1,86 @@ -Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectId[11] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectValid[11] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10] EffectTarget[11] -1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★ 2 1 3 10011 1011 1 -1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of War Blade members reach 4★ 4 1 4 10011 10012 1011 1011 1 1 -1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively.\nAll Phase 2 Bond effects will be inherited. Total Stars of War Blade members reach 6★ 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1 -1014 Matrix - War Blade - Phase 4 101 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of War Blade members reach 8★ 8 1 6 10011 10012 10013 10014 1011 1011 1011 1011 1 1 1 1 -1021 Matrix - Fire - Phase 1 102 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★ 2 1 3 10021 1021 1 -1022 Matrix - Fire - Phase 2 102 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 4★ 4 1 4 10021 10022 1021 1021 1 1 -1023 Matrix - Fire - Phase 3 102 Upon dealing DMG, reduces the enemy's Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 6★ 6 1 5 10021 10022 10023 1021 1021 1021 1 1 1 -1024 Matrix - Fire - Phase 4 102 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 8★ 8 1 6 10021 10022 10023 10024 1021 1021 1021 1021 1 1 1 1 -1031 Matrix - Lightning - Phase 1 103 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★ 2 1 3 10031 1031 1 -1032 Matrix - Lightning - Phase 2 103 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 4★ 4 1 4 10031 10032 1031 1031 1 1 -1033 Matrix - Lightning - Phase 3 103 Upon dealing DMG, reduces the enemy's Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 6★ 6 1 5 10031 10032 10033 1031 1031 1031 1 1 1 -1034 Matrix - Lightning - Phase 4 103 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 8★ 8 1 6 10031 10032 10033 10034 1031 1031 1031 1031 1 1 1 1 -1041 Matrix - Dark - Phase 1 104 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★ 2 1 3 10041 1041 1 -1042 Matrix - Dark - Phase 2 104 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 4★ 4 1 4 10041 10042 1041 1041 1 1 -1043 Matrix - Dark - Phase 3 104 Upon dealing DMG, reduces the enemy's Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 6★ 6 1 5 10041 10042 10043 1041 1041 1041 1 1 1 -1044 Matrix - Dark - Phase 4 104 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 8★ 8 1 6 10041 10042 10043 10044 1041 1041 1041 1041 1 1 1 1 -1051 Matrix - Ice - Phase 1 105 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★ 2 1 3 10051 1051 1 -1052 Matrix - Ice - Phase 2 105 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 4★ 4 1 4 10051 10052 1051 1051 1 1 -1053 Matrix - Ice - Phase 3 105 Upon dealing DMG, reduces the enemy's Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 6★ 6 1 5 10051 10052 10053 1051 1051 1051 1 1 1 -1054 Matrix - Ice - Phase 4 105 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 8★ 8 1 6 10051 10052 10053 10054 1051 1051 1051 1051 1 1 1 1 -2011 Gaze Realm - Phase 1 201 In Matrix, all characters have 50% more Extra DMG Bonus for 3s. Total Stars of Gaze Realm members reach 2★ 2 1 3 20011 2011 1 -2012 Gaze Realm - Phase 2 201 Reduces Matrix cooldown by 50%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Gaze Realm members reach 4★ 4 1 4 20011 20012 2011 2011 1 1 -2021 Pure Mercy - Phase 1 202 All characters' overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m. Total Stars of Pure Mercy members reach 2★ 2 1 3 20021 2021 1 -2022 Pure Mercy - Phase 2 202 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.\nAll Phase 1 Bond effects will be inherited. Total Stars of Pure Mercy members reach 4★ 4 1 4 20021 20022 2021 2021 1 1 -2023 Pure Mercy - Phase 3 202 All characters (including standby characters) restore 10% max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll Phase 2 Bond effects will be inherited. Total Stars of Pure Mercy members reach 6★ 6 1 5 20021 20022 20023 2021 2021 2021 1 1 1 -2031 Extreme Calculation - Phase 1 203 All characters will deal 2,000 Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach 2★ 2 1 3 20031 2031 1 -2032 Extreme Calculation - Phase 2 203 All characters will deal Extra DMG equal to number of combos ×100. This will not be triggered repeatedly.\nAll Phase 1 Bond effects will be inherited. Total Stars of Extreme Calculation members reach 4★ 4 1 4 20031 20032 2031 2031 1 1 -2041 Fighter's Wings - Phase 1 204 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★ 2 1 3 20041 2041 1 -2042 Fighter's Wings - Phase 2 204 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.\nAll Phase 1 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 4★ 4 1 4 20041 20042 2041 2041 1 1 -2043 Fighter's Wings - Phase 3 204 Every time when receiving DMG, all characters will deal DMG equal to 15× max HP to enemies within 12m.\nAll Phase 2 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 6★ 6 1 5 20041 20042 20043 2041 2041 2041 1 1 1 -2051 Little League - Phase 1 205 Upon entering battle, summons Polar Bear Martin with a random one of the following effects:\nMartin deals DMG equal to 5% max HP every 10s to all enemies.\nMartin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s. Total Stars of Little League members reach 2★ 2 1 3 20052 2051 1 -2052 Little League - Phase 2 205 Upon entering battle, a random one of the following effects will be granted:\nRestores 1 Signature Energy every second for each 5 Tinbread Cookies.\nAll members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.\nAll Phase 1 Bond effects will be inherited. Total Stars of Little League members reach 4★ 4 1 4 20052 20051 2051 2051 1 1 -2053 Little League - Phase 3 205 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by 100%. Total Stars of Little League members reach 6★ 6 1 5 20052 20051 20053 2051 2051 2051 1 1 1 -2061 Hell Guards - Phase 1 206 For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach 2★ 2 1 3 20061 2061 1 -2062 Hell Guards - Phase 2 206 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.\nAll Phase 1 Bond effects will be inherited. Total Stars of Hell Guards members reach 4★ 4 1 4 20061 20062 2061 2061 1 1 -2071 Sin Reverb - Phase 1 207 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★ 2 1 3 20071 2071 1 -2072 Sin Reverb - Phase 2 207 Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).\nAll Phase 1 Bond effects will be inherited. Total Stars of Sin Reverb members reach 4★ 4 1 4 20071 20072 2071 2071 1 1 -2081 Final Judgement - Phase 1 208 Upon attacking an enemy with HP above 40%, gains a 10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%. Total Stars of Final Judgement members reach 2★ 2 1 3 20081 2081 1 -2082 Final Judgement - Phase 2 208 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.\nAll Phase 1 Bond effects will be inherited. Total Stars of Final Judgement members reach 4★ 4 1 4 20081 20082 2081 2081 1 1 -2083 Final Judgement - Phase 3 208 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Final Judgement members reach 6★ 6 1 5 20081 20082 20083 2081 2081 2081 1 1 1 -2091 Phantom Capriccio - Phase 1 209 For each different class in the team recruited, all deployed characters gain a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★ 2 1 3 20091 20092 20093 20094 20095 2091 2092 2093 2094 2095 1 1 1 1 1 -2092 Phantom Capriccio - Phase 2 209 For each different type in the team recruited, all deployed characters' HP and ATK increase by 10%.\nAll Bond effects activated previously will be inherited. Total Stars of Phantom Capriccio members reach 4★ 4 1 4 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 1 1 1 1 1 1 1 1 1 1 -2093 Phantom Capriccio - Rank 3 209 For each different weapon type in the team recruited, all deployed characters gain a 25% Extra DMG Bonus. All Bond effects activated previously will be inherited. Total Stars of Phantom Capriccio members reach 6★ 6 1 5 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 20104 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 1 1 1 1 1 1 1 1 1 1 2131 -2101 Creator-Destroyer - Phase 1 210 Upon entering battle, launches a cannon attack, with each shell dealing 30,000 Fire DMG:\nHas an 80% chance to succeed. 1 cannon attack in total.\nHas a 20% chance to succeed. 5 cannon attacks in total. Total Stars of Creator-Destroyers members reach 2★ 2 1 3 20101 2101 1 -2102 Creator-Destroyer - Phase 2 210 Upon entering battle, launches a laser beam attack at the enemy. The laser beam will automatically pursue the enemy and deal 10,000 Ture DMG every second to nearby enemies:\nHas a 80% chance to succeed. Summons 1 laser beam with a moderate speed.\nHas a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.\nAll Phase 1 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 4★ 4 1 4 20101 20102 2101 2101 1 1 -2103 Creator-Destroyer - Phase 3 210 Upon entering battle, launches a bomb attack every 5s:\nHas a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.\nHas a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.\nAll Phase 2 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 6★ 6 1 5 20101 20102 20103 2101 2101 2101 1 1 1 -3011 Overclock - Phase 1 301 Signature's Extra DMG Bonus increases by 50%. Total Stars of Overclock members reach 2★ 2 1 3 30011 3011 1 -3012 Overclock - Phase 2 301 After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Overclock members reach 3★ 3 1 4 30011 30012 3011 3011 1 1 -3013 Overclock - Phase 3 301 Upon casting a Signature, reduces the enemy's Extra DMG Reduction by 20% on hit. Lasts forever. Stacks up to 120%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Overclock members reach 4★ 4 1 5 30011 30012 30013 3011 3011 3011 1 1 1 -3021 Escalation - Phase 1 302 When deployed at the same time, activates the extra skill:\nUse special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.\nAfter the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.\nWhen the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield. Total Stars of Escalation members reach 2★ 2 2 3 30021 3021 1 -3022 Escalation - Phase 2 302 For each Blade Will Orb/Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Escalation members reach 3★ 3 2 4 30021 30022 3021 3022 1 1 -3023 Escalation - Phase 3 302 Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.\nAll Phase 2 Bond effects will be inherited. Total Stars of Escalation members reach 4★ 4 2 5 30021 30022 30023 3021 3022 3022 1 1 1 -3031 Oblivion - Phase 1 303 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★ 2 2 3 30031 3031 1 -3032 Oblivion - Phase 2 303 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Oblivion members reach 3★ 3 2 4 30031 30032 3031 3031 1 1 -3033 Oblivion - Phase 3 303 When deployed at the same time, activates the extra skill:\nEvery Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature cast will not charge the special skill.)\nAll Phase 2 Bond effects will be inherited. Total Stars of Oblivion members reach 4★ 4 2 5 30031 30032 30033 3031 3031 3032 1 1 1 -3041 Elimination - Phase 1 304 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★ 2 1 3 30041 3041 1 -3042 Elimination - Phase 2 304 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.\nAll Phase 1 Bonds will be inherited. Total Stars of Elimination members reach 3★ 3 1 4 30041 30042 3041 3041 1 1 -3043 Elimination - Phase 3 304 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll Phase 2 Bond effects will be inherited. Total Stars of Elimination members reach 4★ 4 1 5 30041 30042 30043 3041 3041 3041 1 1 1 -3051 Divine Judgment - Phase 1 305 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★ 2 1 3 30051 3051 1 -3052 Divine Judgment - Phase 2 305 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy's current HP. Cooldown: 0.5s\nAll Phase 1 Bond effects will be inherited. Total Stars of Divine Judgment members reach 3★ 3 1 4 30051 30052 3051 3051 1 1 -3053 Divine Judgment - Phase 3 305 Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration.\nAll Phase 2 Bond effects will be inherited. Total Stars of Divine Judgment members reach 4★ 4 1 5 30051 30052 30053 3051 3051 3051 1 1 1 -3061 Fortress - Phase 1 306 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% max HP. Total Stars of Fortress members reach 2★ 2 1 3 30061 3061 1 -3062 Fortress - Phase 2 306 Upon dealing Basic Attack, deals Extra DMG equal to 10× current Shield. Cooldown: 1s\nAll Phase 1 Bond effects will be inherited. Total Stars of Fortress members reach 3★ 3 1 4 30061 30062 3061 3061 1 1 -3063 Fortress - Phase 3 306 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s\nAll Phase 2 Bond effects will be inherited. Total Stars of Fortress members reach 4★ 4 1 5 30061 30062 30063 3061 3061 3061 1 1 1 -3071 Sudden Rain - Phase 1 307 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★ 2 1 3 30071 3071 1 -3072 Sudden Rain - Phase 2 307 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Sudden Rain members reach 3★ 3 1 4 30071 30072 3071 3071 1 1 -3073 Sudden Rain - Phase 3 307 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.\nAll Phase 2 Bond effects will be inherited. Total Stars of Sudden Rain members reach 4★ 4 1 5 30071 30072 30073 3071 3071 3071 1 1 1 -3081 Cyclone - Phase 1 308 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs Total Stars of Cyclone members reach 2★ 2 1 3 30081 3081 1 -3082 Cyclone - Phase 2 308 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.\nAll Phase 1 Bond effects. Total Stars of Cyclone members reach 3★ 3 1 4 30081 30082 3081 3081 1 1 -3083 Cyclone - Phase 3 308 1-Pings and 2-Pings will be regarded as 3-Pings.\nAll Phase 2 Bond effects will be inherited. Total Stars of Cyclone members reach 4★ 4 1 5 30081 30082 30083 3081 3081 3081 1 1 1 -3091 Outlier - Phase 1 309 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★ 2 1 3 30091 3091 1 -3092 Outlier - Phase 2 309 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.\nAll Phase 1 Bond effects will be inherited. Total Stars of Outlier members reach 4★ 4 1 4 30091 30092 3091 3091 1 1 -3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Outlier members reach 6★ 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1 -3094 Outlier - Phase 4 309 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs.\nAll Lv.3 Bond effects will be inherited. Total Stars of Outlier members reach 8★ 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1 -2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★ 2 1 3 20111 2111 1 -2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach 4★ 4 1 4 20111 20112 2111 2111 1 1 -2121 Aliasing Resonance - Rank 1 212 After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach 1★ 1 1 3 20121 2121 1 -2122 Aliasing Resonance - Rank 2 212 After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach 2★ 2 1 4 20122 2121 1 +Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum IsDecay Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectId[11] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectValid[11] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10] EffectTarget[11] +1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★ 2 1 3 10011 1011 1 +1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of War Blade members reach 4★ 4 1 4 10011 10012 1011 1011 1 1 +1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively.\nAll Phase 2 Bond effects will be inherited. Total Stars of War Blade members reach 6★ 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1 +1014 Matrix - War Blade - Phase 4 101 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of War Blade members reach 8★ 8 1 6 10011 10012 10013 10014 1011 1011 1011 1011 1 1 1 1 +1015 Crimson - War Blade - Phase 5 101 Upon dealing DMG, summons floating blades to attack the enemy, dealing a total of 1,500% Physical DMG with a 30% Blood Draining effect; cooldown: 10s.\nWhen dealing Physical DMG, the final DMG increases by 50%.\nAll Lv.4 Bond effects will be inherited. Total Stars of War Blade members reach 10★ 10 1 1 6 10011 10012 10013 10014 10015 1011 1011 1011 1011 1011 1 1 1 1 1 +1021 Matrix - Fire - Phase 1 102 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★ 2 1 3 10021 1021 1 +1022 Matrix - Fire - Phase 2 102 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 4★ 4 1 4 10021 10022 1021 1021 1 1 +1023 Matrix - Fire - Phase 3 102 Upon dealing DMG, reduces the enemy's Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 6★ 6 1 5 10021 10022 10023 1021 1021 1021 1 1 1 +1024 Matrix - Fire - Phase 4 102 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 8★ 8 1 6 10021 10022 10023 10024 1021 1021 1021 1021 1 1 1 1 +1025 Crimson - Fire - Phase 5 102 Upon dealing DMG, summons a meteor to strike a wide area, dealing 3,000% Fire DMG to all enemies within range. Afflicted enemies have their Extra DMG Bonus reduced by 50% for 5s; cooldown: 10s.\nWhen dealing Fire DMG, the final DMG increases by 50%.\nAll Lv.4 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 10★ 10 1 1 6 10021 10022 10023 10024 10025 1021 1021 1021 1021 1021 1 1 1 1 1 +1031 Matrix - Lightning - Phase 1 103 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★ 2 1 3 10031 1031 1 +1032 Matrix - Lightning - Phase 2 103 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 4★ 4 1 4 10031 10032 1031 1031 1 1 +1033 Matrix - Lightning - Phase 3 103 Upon dealing DMG, reduces the enemy's Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 6★ 6 1 5 10031 10032 10033 1031 1031 1031 1 1 1 +1034 Matrix - Lightning - Phase 4 103 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 8★ 8 1 6 10031 10032 10033 10034 1031 1031 1031 1031 1 1 1 1 +1035 Crimson - Lightning - Phase 5 103 Dealing DMG creates a lightning formation around yourself, striking random enemies 5 times, each dealing 1,000% Lightning DMG, with a 30% chance to stun enemies; cooldown: 10s.\nWhen dealing Lightning DMG, the final DMG increases by 50%.\nAll Lv.4 Bond effects are inherited. Total Stars of Matrix - Lightning members reach 10★ 10 1 1 6 10031 10032 10033 10034 10035 1031 1031 1031 1031 1031 1 1 1 1 1 +1041 Matrix - Dark - Phase 1 104 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★ 2 1 3 10041 1041 1 +1042 Matrix - Dark - Phase 2 104 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 4★ 4 1 4 10041 10042 1041 1041 1 1 +1043 Matrix - Dark - Phase 3 104 Upon dealing DMG, reduces the enemy's Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 6★ 6 1 5 10041 10042 10043 1041 1041 1041 1 1 1 +1044 Matrix - Dark - Phase 4 104 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 8★ 8 1 6 10041 10042 10043 10044 1041 1041 1041 1041 1 1 1 1 +1045 Crimson - Dark - Phase 5 104 Upon dealing DMG, creates a black hole that deals 3,000% Dark DMG to all enemies within a wide area, pulling them in after a brief delay; cooldown: 10s.\nWhen dealing Dark DMG, the final DMG increases by 50%.\nAll Lv.4 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 10★ 10 1 1 6 10041 10042 10043 10044 10045 1041 1041 1041 1041 1041 1 1 1 1 1 +1051 Matrix - Ice - Phase 1 105 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★ 2 1 3 10051 1051 1 +1052 Matrix - Ice - Phase 2 105 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 4★ 4 1 4 10051 10052 1051 1051 1 1 +1053 Matrix - Ice - Phase 3 105 Upon dealing DMG, reduces the enemy's Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 6★ 6 1 5 10051 10052 10053 1051 1051 1051 1 1 1 +1054 Matrix - Ice - Phase 4 105 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 8★ 8 1 6 10051 10052 10053 10054 1051 1051 1051 1051 1 1 1 1 +1055 Matrix - Ice - Phase 5 105 When taking DMG from enemies, gains immunity to that DMG and deals 3,000% Ice DMG to the attacker, briefly freezing them; cooldown: 10s per enemy.\nWhen dealing Ice DMG, the final DMG increases by 50%.\nAll Lv.4 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 10★ 10 1 1 6 10051 10052 10053 10054 10055 1051 1051 1051 1051 1051 1 1 1 1 1 +2011 Gaze Realm - Phase 1 201 In Matrix, all characters have 50% more Extra DMG Bonus for 3s. Total Stars of Gaze Realm members reach 2★ 2 1 3 20011 2011 1 +2012 Gaze Realm - Phase 2 201 Reduces Matrix cooldown by 50%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Gaze Realm members reach 4★ 4 1 4 20011 20012 2011 2011 1 1 +2021 Pure Mercy - Phase 1 202 Excess healing for all characters is converted into True DMG equal to 2,000% of the healing amount in a radius of 12 meters. Total Stars of Pure Mercy members reach 2★ 2 1 3 20021 2021 1 +2022 Pure Mercy - Phase 2 202 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.\nAll Phase 1 Bond effects will be inherited. Total Stars of Pure Mercy members reach 4★ 4 1 4 20021 20022 2021 2021 1 1 +2023 Pure Mercy - Phase 3 202 All characters (including standby characters) restore 10% max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll Phase 2 Bond effects will be inherited. Total Stars of Pure Mercy members reach 6★ 6 1 5 20021 20022 20023 2021 2021 2021 1 1 1 +2031 Extreme Calculation - Phase 1 203 Every time any character deals DMG, adds an additional 5,000 True DMG; won't trigger recursively. Total Stars of Extreme Calculation members reach 2★ 2 1 3 20031 2031 1 +2032 Extreme Calculation - Phase 2 203 Every time any character deals DMG, adds an additional combo count x250 True DMG; won't trigger recursively\nAll Lv.1 Bond effects will be inherited. Total Stars of Extreme Calculation members reach 4★ 4 1 4 20031 20032 2031 2031 1 1 +2041 Fighter's Wings - Phase 1 204 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★ 2 1 3 20041 2041 1 +2042 Fighter's Wings - Phase 2 204 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.\nAll Phase 1 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 4★ 4 1 4 20041 20042 2041 2041 1 1 +2043 Fighter's Wings - Phase 3 204 Every time any character takes DMG, inflicts True DMG equal to 15x of their max HP to all enemies within 12 meters.\nAll Lv.2 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 6★ 6 1 5 20041 20042 20043 2041 2041 2041 1 1 1 +2051 Little League - Phase 1 205 Upon entering battle, summons Polar Bear Martin with a random one of the following effects:\nMartin deals DMG equal to 5% max HP every 10s to all enemies.\nMartin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s. Total Stars of Little League members reach 2★ 2 1 3 20052 2051 1 +2052 Little League - Phase 2 205 Upon entering battle, a random one of the following effects will be granted:\nRestores 1 Signature Energy every second for each 5 Tinbread Cookies.\nAll members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.\nAll Phase 1 Bond effects will be inherited. Total Stars of Little League members reach 4★ 4 1 4 20052 20051 2051 2051 1 1 +2053 Little League - Phase 3 205 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by 100%. Total Stars of Little League members reach 6★ 6 1 5 20052 20051 20053 2051 2051 2051 1 1 1 +2061 Hell Guards - Phase 1 206 Every 5s, consumes 250 Dodge Gauge to gain a 30% Extra DMG Bonus for 5s. Total Stars of Hell Guards members reach 2★ 2 1 3 20061 2061 1 +2062 Hell Guards - Phase 2 206 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.\nAll Phase 1 Bond effects will be inherited. Total Stars of Hell Guards members reach 4★ 4 1 4 20061 20062 2061 2061 1 1 +2071 Sin Reverb - Phase 1 207 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★ 2 1 3 20071 2071 1 +2072 Sin Reverb - Phase 2 207 Within 1s, dodging 2 times in a row or holding Dodge for over 0.5s triggers Matrix; cooldown: 15s (independent from Matrix triggered by successful dodges).\nAll Lv.1 Bond effects will be inherited. Total Stars of Sin Reverb members reach 4★ 4 1 4 20071 20072 2071 2071 1 1 +2081 Final Judgement - Phase 1 208 Upon attacking an enemy with HP above 40%, gains a 10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%. Total Stars of Final Judgement members reach 2★ 2 1 3 20081 2081 1 +2082 Final Judgement - Phase 2 208 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.\nAll Phase 1 Bond effects will be inherited. Total Stars of Final Judgement members reach 4★ 4 1 4 20081 20082 2081 2081 1 1 +2083 Final Judgement - Phase 3 208 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Final Judgement members reach 6★ 6 1 5 20081 20082 20083 2081 2081 2081 1 1 1 +2091 Phantom Capriccio - Phase 1 209 For each different class in the team recruited, all deployed characters gain a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★ 2 1 3 20091 20092 20093 20094 20095 2091 2092 2093 2094 2095 1 1 1 1 1 +2092 Phantom Capriccio - Phase 2 209 For each different energy type in the team recruited, all deployed characters' HP and ATK increase by 10%.\nAll Bond effects activated previously will be inherited. Total Stars of Phantom Capriccio members reach 4★ 4 1 4 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 1 1 1 1 1 1 1 1 1 1 +2093 Phantom Capriccio - Rank 3 209 For each different weapon type in the team recruited, all deployed characters gain a 25% Extra DMG Bonus. All Bond effects activated previously will be inherited. Total Stars of Phantom Capriccio members reach 6★ 6 1 5 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 20104 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 1 1 1 1 1 1 1 1 1 1 2131 +2101 Creator-Destroyer - Phase 1 210 Upon entering battle, fires a cannon shot every 3s that deals 100k True DMG:\n 80% chance to successfully fire 1 shot;\n20% chance to successfully fire 5 shots. Total Stars of Creator-Destroyers members reach 2★ 2 1 3 20101 2101 1 +2102 Creator-Destroyer - Phase 2 210 Upon entering battle, summons laser beams to attack enemies. The laser beams automatically lock onto enemies and deal 50k True DMG every second:\n80% chance to successfully summon 1 beam with medium speed;\n20% chance to successfully summon 2 beams with increased speed.\nAll Lv.1 Bond effects are inherited. Total Stars of Creator-Destroyers members reach 4★ 4 1 4 20101 20102 2101 2101 1 1 +2103 Creator-Destroyer - Phase 3 210 Upon entering battle, unleashes an explosion every 5s:\n95% chance to successfully deploy a Gravity Bomb that deals 400k True DMG in a wide area;\n5% chance to successfully launch a Tactical Strike that deals 1M True DMG in a wide area.\nAll Lv.2 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 6★ 6 1 5 20101 20102 20103 2101 2101 2101 1 1 1 +3011 Overclock - Phase 1 301 After casting a Signature Move, gains a 100%Extra DMG Bonus for the next Signature Move within 15s, stacking up to 3 times. Upon reaching 3 stacks, triggers Hypertune, preventing Signature Move use for 15s. Total Stars of Overclock members reach 2★ 2 1 3 30011 3011 1 +3012 Overclock - Phase 2 301 After casting a Signature Move, reduces the target enemy's Extra DMG Reduction by 20% indefinitely, stacking up to 120%.\nAll Lv.1 Bond effects will be inherited. Total Stars of Overclock members reach 3★ 3 1 4 30011 30012 3011 3011 1 1 +3013 Overclock - Phase 3 301 Energy cost -50%; the stacking limit of Lv.1 Bond effects is increased to 5 stacks.\nAll Lv.2 Bond effects will be inherited. Total Stars of Overclock members reach 4★ 4 1 5 30011 30012 30013 3011 3011 3011 1 1 1 +3021 Escalation - Phase 1 302 When 2 or more members from the same Bond are deployed at the same time, activates an extra skill:\nEvery Signal Orb used grants 5 Charge Points, capped at 100. Upon reaching 100, the skill is activated.\nAfter activating the skill, summons a random backup character from the Bond to assist in battle. This assisting character is invincible, and during their time on the field, the deployed characters cannot be swapped out.\nOnce the assisting character uses their Signature Move, they leave and trigger Matrix.\nAfter they leave, the skill can be recharged.\nAfter each active skill use, all team members gain an extra a 50% Extra DMG Bonus, capped at 150%. Total Stars of Escalation members reach 2★ 2 2 3 30021 3021 1 +3022 Escalation - Phase 2 302 For every Signal Orb used, if the ping color matches the previous one, gains a 20% Ping Extra DMG Bonus per ping for 6s, stacking up to 200%.\nAll Lv.1 Bond effects are inherited. Total Stars of Escalation members reach 3★ 3 2 4 30021 30022 3021 3022 1 1 +3023 Escalation - Phase 3 302 In Lv.1 Bond: Charge Points gained from pings increase to 10;\n2In Lv.2 Bond: Each stack of Ping Extra DMG Bonus is increased to 40%, with the cap raised to 600%;\nAnd each Signal Orb use has a 80% chance of producing a matching orb (including special ones).\nAll Lv.2 Bond effects are inherited. Total Stars of Escalation members reach 4★ 4 2 5 30021 30022 30023 3021 3022 3022 1 1 1 +3031 Oblivion - Phase 1 303 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★ 2 2 3 30031 3031 1 +3032 Oblivion - Phase 2 303 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Oblivion members reach 3★ 3 2 4 30031 30032 3031 3031 1 1 +3033 Oblivion - Phase 3 303 When deployed at the same time, activates the extra skill:\nEvery Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature cast will not charge the special skill.)\nAll Phase 2 Bond effects will be inherited. Total Stars of Oblivion members reach 4★ 4 2 5 30031 30032 30033 3031 3031 3032 1 1 1 +3041 Elimination - Phase 1 304 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★ 2 1 3 30041 3041 1 +3042 Elimination - Phase 2 304 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.\nAll Phase 1 Bonds will be inherited. Total Stars of Elimination members reach 3★ 3 1 4 30041 30042 3041 3041 1 1 +3043 Elimination - Phase 3 304 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll Phase 2 Bond effects will be inherited. Total Stars of Elimination members reach 4★ 4 1 5 30041 30042 30043 3041 3041 3041 1 1 1 +3051 Divine Judgment - Phase 1 305 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★ 2 1 3 30051 3051 1 +3052 Divine Judgment - Phase 2 305 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy's current HP. Cooldown: 0.5s\nAll Phase 1 Bond effects will be inherited. Total Stars of Divine Judgment members reach 3★ 3 1 4 30051 30052 3051 3051 1 1 +3053 Divine Judgment - Phase 3 305 Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration.\nAll Phase 2 Bond effects will be inherited. Total Stars of Divine Judgment members reach 4★ 4 1 5 30051 30052 30053 3051 3051 3051 1 1 1 +3061 Fortress - Phase 1 306 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% max HP. Total Stars of Fortress members reach 2★ 2 1 3 30061 3061 1 +3062 Fortress - Phase 2 306 When dealing Basic Attack DMG, adds additional True DMG equal to the current shield points x20. Cooldown: 1s.\nAll Lv.1 Bond effects are inherited. Total Stars of Fortress members reach 3★ 3 1 4 30061 30062 3061 3061 1 1 +3063 Fortress - Phase 3 306 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s\nAll Phase 2 Bond effects will be inherited. Total Stars of Fortress members reach 4★ 4 1 5 30061 30062 30063 3061 3061 3061 1 1 1 +3071 Sudden Rain - Phase 1 307 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★ 2 1 3 30071 3071 1 +3072 Sudden Rain - Phase 2 307 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Sudden Rain members reach 3★ 3 1 4 30071 30072 3071 3071 1 1 +3073 Sudden Rain - Phase 3 307 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.\nAll Phase 2 Bond effects will be inherited. Total Stars of Sudden Rain members reach 4★ 4 1 5 30071 30072 30073 3071 3071 3071 1 1 1 +3081 Cyclone - Phase 1 308 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs Total Stars of Cyclone members reach 2★ 2 1 3 30081 3081 1 +3082 Cyclone - Phase 2 308 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.\nAll Phase 1 Bond effects. Total Stars of Cyclone members reach 3★ 3 1 4 30081 30082 3081 3081 1 1 +3083 Cyclone - Phase 3 308 1-Pings and 2-Pings will be regarded as 3-Pings.\nAll Phase 2 Bond effects will be inherited. Total Stars of Cyclone members reach 4★ 4 1 5 30081 30082 30083 3081 3081 3081 1 1 1 +3091 Outlier - Phase 1 309 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★ 2 1 3 30091 3091 1 +3092 Outlier - Phase 2 309 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.\nAll Phase 1 Bond effects will be inherited. Total Stars of Outlier members reach 4★ 4 1 4 30091 30092 3091 3091 1 1 +3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Outlier members reach 6★ 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1 +3094 Outlier - Phase 4 309 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs.\nAll Lv.3 Bond effects will be inherited. Total Stars of Outlier members reach 8★ 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1 +2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★ 2 1 3 20111 2111 1 +2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach 4★ 4 1 4 20111 20112 2111 2111 1 1 +2121 Aliasing Resonance - Rank 1 212 After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach 1★ 1 1 3 20121 2121 1 +2122 Aliasing Resonance - Rank 2 212 After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach 2★ 2 1 4 20122 2121 1 +2131 Thunderclap Blade - Phase 1 213 After dodging, Crimson Weave casts a Swordwave Attack Support, dealing True DMG at 2,000% of the current character's multiplier, and then gains a 50% Extra Basic Attack DMG Bonus for 6s. Cooldown: 12s. Total Stars of Thunderclap Blade members reach 1★ 1 1 3 20131 2132 1 +2132 Thunderclap Blade - Phase 2 213 Cooldown of Lv. Bond Swordwave is reduced to 8s.\nEach Swordwave Attack Support use grants a 20% Extra DMG Bonus, stacking infinitely up to 100%.\nAll Lv.1 Bond effects are inherited. Total Stars of Thunderclap Blade members reach 2★ 2 1 4 20131 20132 2132 2132 1 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv b/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv index 24e3a5c0..4eda6c53 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv @@ -1,5 +1,6 @@ Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4] 1 2 1 +2131 2 4 1011 1 1 1021 1 1 1031 1 1 @@ -25,10 +26,10 @@ Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4] 2100 1 6 5 2101 1 1 3011 1 1 -3021 1 3 1021003 1171003 +3021 1 4 2 302 3022 1 1 3031 1 1 -3032 1 4 303 +3032 1 4 2 303 3041 1 1 3051 1 1 3061 1 1 @@ -37,4 +38,4 @@ Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4] 3091 1 1 2111 1 1 2121 1 1 -2131 2 4 +2132 1 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreConfig.tsv b/Resources/table/share/biancatheatre/BiancaTheatreConfig.tsv index 685e8880..1395a29c 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreConfig.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreConfig.tsv @@ -5,3 +5,6 @@ FloorCharacterGroupId Character Draw Guaranteed Set ID 10000 OpenCloseCheck Enable Force Exit Detection 1 CloseCheckCount Fault-Tolerant Guaranteed Attempts 1 CloseCheckCost Serum Deducted Upon Crashing 3 +VisionConditionId Second Sight System Available Conditions 1004045 +AchievementConditionId Achievement Sight System Available Conditions 1005051 +DecayMaxCharacterLevel Max Stars for Corrupted Characters 3 \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv index 5fe830fa..e74cf5b4 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv 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2250403 +70001 2250404 141 142 +70002 131 132 141 142 +70003 133 134 141 142 +70004 135 136 137 138 139 141 142 +70005 2250601 141 142 +70006 140 141 142 +100001 +100002 +100003 +100004 +110001 151 155 156 157 158 159 160 161 162 163 164 +110002 152 155 156 157 158 159 160 161 162 163 164 176 +110003 153 155 156 157 158 159 160 161 162 163 164 173 176 +110004 154 155 156 157 158 159 160 161 162 163 164 173 116 176 +150001 +150002 165 +150003 166 +150004 167 +150005 168 +150006 169 +150007 170 +150008 171 +150009 172 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreEnding.tsv b/Resources/table/share/biancatheatre/BiancaTheatreEnding.tsv index 0137bd4d..3b5d5400 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreEnding.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreEnding.tsv @@ -1,5 +1,6 @@ -Id PassType Priority Factor Type[1] Param[1] Type[2] Param[2] Name Desc StoryId RImgDesc Bg RImgTitle Icon IconBg RecordIndex -1 1 1 1 1 0 Devoured by Tide The surging waves swallow you again. Fortunately, you have the chance to embark on your journey again... Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt7.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiLoseSp.png -2 2 2 1.1 1 0 Farewell The girl bids you farewell in the world without the sound of the tide. RG00602BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt8.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi01Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 1 -3 2 3 1.1 4 30062647 Reincarnation In the abandoned courtyard, the girl smiles again to you, who has become a blank canvas. RG00603BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding7.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt9.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi02Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 2 -4 2 4 1.2 4 30062648 Story Our lonely protagonist needs a new companion. Then, please add something new to his story. RG00604BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding8.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt10.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi04Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 4 +Id PassType Priority Factor Type[1] Param[1] Type[2] Param[2] Name Desc StoryId RImgDesc Bg RImgTitle Icon IconBg RecordIndex BgmCueId +1 1 1 1 1 0 Devoured by Tide The surging waves swallow you again. Fortunately, you have the chance to embark on your journey again... Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt7.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiLoseSp.png 66 +2 2 2 1.1 1 0 Farewell The girl bids you farewell in the world without the sound of the tide. RG00602BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt8.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi01Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 1 148 +3 2 3 1.1 4 30062647 Reincarnation In the abandoned courtyard, the girl smiles again to you, who has become a blank canvas. RG00603BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding7.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt9.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi02Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 2 119 +4 2 4 1.2 4 30062648 Story Our lonely protagonist needs a new companion. Then, please add something new to his story. RG00604BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding8.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt10.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi04Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 4 146 +5 2 5 1.2 4 30062649 Contract The new pact is sealed. The girl will continue her journey in the "New World" with you. RG00605BA Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLoding9.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreEndLodingBg5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt11.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDi03Sp.png Assets/Product/Texture/Atlas/UiBiancaTheatre/BiancaTheatreIconJjDiSp.png 3 69 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreEvent.tsv b/Resources/table/share/biancatheatre/BiancaTheatreEvent.tsv index bbf32b6b..d74ba189 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreEvent.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreEvent.tsv @@ -1,183 +1,261 @@ -Id EventId StepId NextStepId Type FightNodeId EffectGroupId StepRewardItemType StepRewardItemId[1] StepRewardItemCount[1] StepRewardItemId[2] StepRewardItemCount[2] StepRewardItemId[3] StepRewardItemCount[3] StoryId OptionDesc[1] OptionDownDesc[1] OptionIcon[1] OptionType[1] OptionItemType[1] OptionItemId[1] OptionItemCount[1] OptionNextStepGroupId[1] OptionDesc[2] OptionDownDesc[2] OptionIcon[2] OptionType[2] OptionItemType[2] OptionItemId[2] OptionItemCount[2] OptionNextStepGroupId[2] OptionDesc[3] OptionDownDesc[3] OptionIcon[3] OptionType[3] OptionItemType[3] OptionItemId[3] OptionItemCount[3] OptionNextStepGroupId[3] OptionDesc[4] OptionDownDesc[4] OptionIcon[4] OptionType[4] OptionItemType[4] OptionItemId[4] OptionItemCount[4] OptionNextStepGroupId[4] Title TitleContent RoleIcon RoleName RoleContent EventDesc ConfirmContent BgAsset -1 101 1011 2 Explore Bedroom Go Deeper 3 0 0 0 10111 Explore Storage Go Deeper 3 0 0 0 10112 Abandoned Yard You entered the abandoned yard. Abandoned Yard It's been deserted for a long time, but you may still find something useful. You are back at the manor where you woke up. The inside reeks of rot and mildew. You itch to leave but a voice in your head urges you to explore this foreboding manor. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory388.png -2 101 1012 3 3 1 1 Abandoned Yard You enter the manor's bedroom. Abandoned Yard Manor's Bedroom You enter the bedroom of the manor and notice that someone has left an Artifact box for you on the table beside the bed where you woke up. Open the box Assets/Product/Texture/Image/BgStory/Bgstory372.png -3 101 1013 3 1 96119 8 Abandoned Yard You enter the manor's storage. Abandoned Yard Manor's Storage You are in the manor's storage. After waving away the dust in your face, you find some Tinbread Cookies in a box. Keep them Assets/Product/Texture/Image/BgStory/Bgstory387.png -4 102 1021 2 Take the gift Take the gift 3 0 0 0 10211 Cradle's gift You met Cradle. Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Here's a small gift for you... Please take it... For you, who follow the sound of the tide down the Path of the Curse Quellers, the girl has prepared a tiny gift that may help you on your journey. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory373.png -5 102 1022 3 3 1 1 Cradle's gift You accept the gift. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Hopefully, it'll be helpful on your journey. A tiny gift may not be enough to clear all that stand in your way, but it carries the thoughts of Cradle. Accept the gift Assets/Product/Texture/Image/BgStory/Bgstory373.png -6 103 1031 2 Why not Why not 3 0 0 0 10311 Rest up Rest up 3 0 0 0 10312 Everlasting Song A ballad echoes here. Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal02.png Bard Oh, honored companion, would you care to lend your ear for a piece? After setting up camp somewhere remote, a bard with ragged clothes sits next to the fire you just started and asks to play you a song about heroes. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory359.png -7 103 1032 3 4 9001 1 Everlasting Song You listen carefully. Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal01.png Bard It's based on an ancient legend... In the era of the blood-red moon, Crimson devoured the land, forcing heroes to leave their homeland for the sky before waging war against those that took their home—that is the ancient legend, but the bard seems to be hinting that you'll find like-minded companions at locations mentioned in the song. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory359.png -8 103 1033 3 1 96119 9 Everlasting Song You take a break. Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal02.png Without a soul Something is flickering You filter out the bard's mumbling as you drift into sleep from fatigue. By the time you wake up, there is no trace of the bard except the few coins he left as gratitude for sharing your shelter. Keep the money Assets/Product/Texture/Image/BgStory/Bgstory359.png -9 104 1041 2 Drink like there's no tomorrow Drink like there's no tomorrow 3 0 0 0 10411 Get a few drinks Get a few drinks 3 0 0 0 10412 Happy times You walked into Bar Small Town Bar Small Town ...Very lively with shouts and music... Bar Small Town is having an exuberant celebration tonight. The Normans, a family of brewers for generations, are providing their townsfolks with this feast. This joyous occasion might be a rare opportunity on this journey for you to find some comfort. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory423.jpg -10 104 1042 3 4 9001 1 Happy times You down a few pints in a heartbeat. Bar Small Town ...Shouts of excitement resonate through the crowd... Your feat has caught the attention of the crowd. A few guests revere your spirit and invite you to join them on their journey. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory423.jpg -11 104 1043 3 1 96120 3 Happy times Take a few sips Bar Small Town ...Lively as always... You only drink occasionally for a little uplift and you must keep your head straight at all times for the long journey ahead. Obtained supplies Assets/Product/Texture/Image/BgStory/Bgstory423.jpg -12 105 1051 2 Choose Biomimetic Blood Choose Biomimetic Blood 3 0 0 0 10511 Claim the Tinbread Cookies Claim the Tinbread Cookies 3 0 0 0 10512 Refuse the nun's help Refuse the nun's help 3 0 0 0 10513 Missionary A nun walks toward you. Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Are you a Curse Queller? Please take our... When the kingdom, once so glorious, fell to calamity, doors to understanding ancient wisdom closed upon the world once more. Seekers of knowledge assemble from far and wide in an attempt to unearth the truth buried under the sands of time. After patiently listening to the history of the church, you sense there is something to be gained even for a non-believer like yourself as the nuns hand out supplies to passersby. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory364.png -13 105 1052 3 1 96120 3 Missionary You collect supplies given by the church. Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Thank you for supporting our church. Please take this as a token of our gratitude. You accept the nun's kind gesture. They make a prayer for your journey ahead. Accept supplies Assets/Product/Texture/Image/BgStory/Bgstory364.png -14 105 1053 3 1 96119 10 Missionary You collect supplies given by the church. Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Thank you for supporting our church. Please take this as a token of our gratitude. You accept the nun's kind gesture. They make a prayer for your journey ahead. Accept supplies Assets/Product/Texture/Image/BgStory/Bgstory364.png -15 105 1054 1 Missionary Exit Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Oh... Are you leaving already? You find it difficult to forget the prayer you heard even though you did not accept the supplies given by the church... Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory364.png -16 106 1061 2 Try pouring in 3 bottles of Biomimetic Blood Biomimetic Blood x3 1 1 96120 3 10611 Drop 8 Tinbread Cookies Tinbread Cookie x8 1 1 96119 8 10612 Like anyone is going to believe this Leave 3 0 0 0 10613 Wishing Well You stroll among the woods. A deserted well Bottomless A rotten old well out of nowhere attracts your attention. It reminds you of a myth that doesn't hurt to try—dropping coins into dried-up wells for good luck, that is. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory374.png -17 106 1062 3 4 9002 1 Wishing Well The storm is howling... A deserted well The howling winds The idea of dropping a few drops of Biomimetic Blood into the well suddenly comes to you. Before you know it, winds pick up dust and swerve around you. When you open your eyes again, a crumpled letter lands at your feet. It contains the location of the outliers yearning for companions. Open the letter Assets/Product/Texture/Image/BgStory/Bgstory374.png -18 106 1063 3 3 2 1 Wishing Well Nothing's happening? A deserted well Not a single sound. You throw a few Tinbread Cookies into the well in anticipation, but nothing happens. Just as you're about to leave, you notice a supply crate behind the rundown well. Open the box Assets/Product/Texture/Image/BgStory/Bgstory374.png -19 106 1064 1 Wishing Well Better not waste it A deserted well Bottomless You realize that these myths have no basis so it's better not to waste your money on them. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory377.png -20 107 1071 2 Offer 6 Tinbread Cookies for the deal 6 Tinbread Cookies 1 1 96119 6 10711 Bid him farewell Bid him farewell 3 0 0 0 10712 Homebound Traveler A chance meeting on the journey Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png An exhausted man Greetings... Mind if I borrow you for a minute? You cross paths with a tattered man, an archaeologist who made his way here looking for what rumors say are traces of the crimson creatures. Yet years of pursuit have led to nothing, and the yearning in his heart urges him to sell all that he has so he can finally go home. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory377.png -21 107 1072 3 1 96120 6 Homebound Traveler You trade supplies. Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png An exhausted man Thank you so much for your help. May God be with you on your journey. You trade some Tinbread Cookies for a few of his items. Hopefully, that will keep him alive on his way to the next village. Accept supplies Assets/Product/Texture/Image/BgStory/Bgstory377.png -22 107 1073 1 Homebound Traveler Bid him farewell Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png An exhausted man Stay safe. You bid farewell to the man you probably will never cross paths with again and wish that he will soon find a way back to his beloved homeland. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory377.png -23 108 1081 2 Buy information with 12 Tinbread Cookies 12 Tinbread Cookies 1 1 96119 12 10811 Buy supplies with 6 Tinbread Cookies 6 Tinbread Cookies 1 1 96119 6 10812 Buy antiques with 6 Tinbread Cookies 6 Tinbread Cookies 1 1 96119 6 10813 Leave and continue your journey 3 0 0 0 10814 Market You arrive at a busy market. Rowdy crowd ...Busy with the sounds of hawkers and shoppers... There is a busy market in town. After the demise of civilization, these large markets were the key to the economic recovery. This is where you can get items that will be useful during your journey. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory554.jpg -24 108 1082 3 4 9002 1 Market You meet an informant. Informant This is all I have. Follow the lead and see what you'll find. You manage to reel some information out of the informant. There are a few interesting characters in this little town with the potential to become your travel companion. Go to recruitment Assets/Product/Texture/Image/BgStory/BgStory554.jpg -25 108 1083 3 1 96120 6 Market You meet a merchant. Merchant Thank you for your business. Best of luck on your journey. You manage to get your hands on a good amount of supplies. They will certainly be useful on your journey. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory554.jpg -26 108 1084 3 3 2 1 Market You meet an antique dealer. Antique Dealer Mark my word. There are treasures in here! You found a battered chest at an antique stall. The owner claims that the contents are worth a fortune. Open the box Assets/Product/Texture/Image/BgStory/BgStory554.jpg -27 108 1085 1 Market I should focus. Rowdy crowd ...Quiets down... You think there are better uses for your funds and leave without purchasing anything. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory554.jpg -28 109 1091 2 Watch using 8 Tinbread Cookies 1 1 96119 8 10911 Not interested in the plays at all Leave 3 0 0 0 10912 Traveling Troupe You meet a traveling troupe. Traveling Troupe ...Busy with the sounds of hawkers and shoppers... A traveling troupe is setting up a stage in this little town to put on their most famous show, The Horizon Blue Sun and the Red Moon. This play is an interpretation of a famous battle in the Mythical Age, where believers holding scepters light themselves up in flames to cleanse the world of disease and death. An admission fee is of course required. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory368.png -29 109 1092 3 4 9002 1 Traveling Troupe You watch the show. Traveling Troupe Actress: She's holding a scepter, even though the scepter is... The play was a big success. After the curtain closes, you sit for a minute to take it all in, while recalling the faces of the actors with adventure gleaming in their eyes. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory368.png -30 109 1093 1 Traveling Troupe Exit Traveling Troupe ...Quiets down... You're not interested in the play and leave the enthusiastic crowd behind. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory368.png -31 110 1101 2 Fulfill his requirements (Enter a difficult battle) 3 0 0 0 11011 Keep your distance and leave quickly. Leave 3 0 0 0 11012 The last warrior Hatred fills the air Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Warrior Come, come and join me in the craziest dance you can ever imagine! A once-famous swordsman is blinded by resentment and asks for nothing but a final dual. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory360.png -32 110 1102 5 70011 The last warrior You step into the deep bog of hate. Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Warrior Hahahahahahahahahahahahahaha... Hahahahahahaha! You decide to end his hatred once in for all and walk straight into him... and into an inevitable and arduous battle. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory360.png -33 110 1103 1 The last warrior You free yourself from the hate. Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Warrior No! Don't go, please... You decide to quickly get yourself out of here. One filled with hatred only spells trouble. Leave quickly Assets/Product/Texture/Image/BgStory/Bgstory360.png -34 111 1111 2 A Gospel to End All Evil (Enter an arduous battle) 3 0 0 0 11111 Keep your distance from her and leave swiftly Leave 3 0 0 0 11112 Gospel of Death You hear about the legend of this land. Assets/Product/Texture/Image/RoleStory/XiunvNomal04.png The Nun of Death ...Stay silent... In the abandoned church on the fringe of town, a nun who embraced the forbidden faith lingers eternally. She seeks to bring to all living souls in this world the final gospel—death. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory358.png -35 111 1112 5 70021 Gospel of Death Sever the unknown Assets/Product/Texture/Image/RoleStory/XiunvNomal04.png The Nun of Death As punishment for your blasphemy, turn to dust! It is time to end such a malicious gospel. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory358.png -36 111 1113 1 Gospel of Death Leave Assets/Product/Texture/Image/RoleStory/XiunvNomal04.png The Nun of Death ...Stay silent... Shouldn't have come this close to someone so foreboding. Let's leave at once! Leave quickly Assets/Product/Texture/Image/BgStory/Bgstory358.png -37 112 1121 2 Enter to search in the dense forest (Consume 2 Biomimetic Blood) Consume 2 Biomimetic Blood 1 1 96120 2 11211 Dismiss and leave Leave quickly 3 0 0 0 11212 Lost Child You meet a blind old woman. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman My child... where are you... You were wandering the outskirts of town when you met a blind old woman by the roadside. She lost her direction while looking for her son Grey and is offering all of her possessions in exchange for your help, but the forest she points to seems to be crawling with beasts and bandits. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory373.png -38 112 1122 2 Tell the truth Tell the truth 3 0 0 0 11221 Tell her that you've found traces of her son Lie to her 3 0 0 0 11222 Lost Child You did not find Grey. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman You're back... Anything...? After a long search, you find no trace of Grey in the forest. What do you tell the old lady when you see her? Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory373.png -39 112 1123 1 Lost Child The forest is too dangerous. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman My child... Help! Somebody, please help... You sense a malicious aura coming from the forest and finally made the difficult decision to leave without answering the old lady's plea for help. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory373.png -40 112 1124 3 2 96 1 Lost Child You inform her. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman Thank you... gracious stranger... Seems like I'll have to look elsewhere... After hearing your explanation, the heartbroken old lady thanks you for your kindness, gifts you the ring she kept for her beloved son, and heads back into town. Accept the gift Assets/Product/Texture/Image/BgStory/Bgstory373.png -41 112 1125 3 1 96119 6 96120 3 Lost Child You lied to her. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman God bless... I'm coming... I'm coming, my child... The old lady believes your words and hands over everything she has before hurrying into the forest alone. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory373.png -42 113 1131 2 Treat him to a meal with 6 Tinbread Cookies. 1 1 96119 6 11311 Give him 2 bottles of Biomimetic Blood 2 bottles of Biomimetic Blood 1 1 96120 2 11312 Dismiss and leave Leave 3 0 0 0 11313 A curse called "knowledge" You meet a young academic. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic What should I do... I've been lost here for far too long... A starving young lad sits on the side of the road with a troubled expression, which makes him seem out of place in this lively little town. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory381.png -43 113 1132 2 Share your experiences of feeling lost with him 3 0 0 0 11321 Encourage him to do more research Encourage him 3 0 0 0 11322 A curse called "knowledge" You helped the young academic. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic Thank you, kind-hearted stranger. Thank you so much. Inspired by your passion, the young academic enjoys a pleasant time with you. He reveals that looking for the lost knowledge was an ambition he inherited from his mentor, but he has never felt qualified for this endeavor and is looking for guidance. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory381.png -44 113 1133 1 A curse called "knowledge" You ignore the young academic. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic ...I guess I have no choice... but to go home now... It's too much work to deal with people like this so you choose to ignore him. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory381.png -45 113 1134 3 2 104 1 A curse called "knowledge" You accept the young lad's gift. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic Please accept this. I am certain you are the only one who can grasp the wisdom contained in this antique book. The academic is shocked at the extent of your knowledge. After a moment of thought, he hands you an antique book. It contains ancient wisdom from his school of thought that's been passed down for generations. He laments that someone as dull as he himself will never be able to comprehend the text's wisdom and wishes to pass it on to someone who can. Accept the Antique Book Assets/Product/Texture/Image/BgStory/Bgstory381.png -46 113 1135 3 2 105 1 A curse called "knowledge" You accept the young lad's gift. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic Thank you so much for your encouragement. Please take these. I am certain that these notes will be of use to you. You encourage the scholar to continue his own journey. He bids you a sorrowful farewell and gives you his notebook with records of his journey, hoping it'll be helpful to you. Accept the Notebook Assets/Product/Texture/Image/BgStory/Bgstory381.png -47 114 1141 2 Support his pursuit of dreams with 3 bottles of Biomimetic Blood 1 1 96120 3 11411 Give him 6 Tinbread Cookies to move on 6 Tinbread Cookies 1 1 96119 6 11412 Dismiss and leave Exit 3 0 0 0 11413 Full of "potential"! You spot an artisan. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan Hello there, Traveler! Care to learn about some long-lost ancient robotics technology? All you have to do... An artisan is tirelessly selling his dreams to you on the street of a tiny village. Incomplete knowledge of ancient technology has stalled the advancement of robotics, but this man believes that he has found the key to restoring its past glory. All he needs is some funds to help him build his "groundbreaking invention," or you can choose to pay him to stock up your armory. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory383.png -48 114 1142 3 2 109 1 Full of "potential"! The artisan "rebuilt" the robot fighter for you. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan I did it! It's not perfect, but that's OK! With every ounce of his being, the artisan came up with what he thinks is the work of a lifetime. It looks like a fighter robot of the ancient world. Accept the item Assets/Product/Texture/Image/BgStory/Bgstory383.png -49 114 1143 3 2 110 1 Full of "potential"! The engineer builds you something confusing. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan Fine, fine. I'll make you something because you seem sincere enough. The engineer is disappointed but still makes an effort to build you an automatic cannon for fire support. Accept the item Assets/Product/Texture/Image/BgStory/Bgstory383.png -50 114 1144 1 Full of "potential"! The engineer leaves in disappointment. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan No...? OK... You believe in your skills and don't think you need the help of robots. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory383.png -51 115 1151 2 Trade 2 bottles of Biomimetic Blood for useful Artifacts 2 bottles of Biomimetic Blood 1 1 96120 2 11511 Buy some Biomimetic Blood using 6 Tinbread Cookies Tinbread Cookies x6 1 1 96119 6 11512 Actually, never mind Leave 3 0 0 0 11513 Scavengers Party You meet a group of Scavengers. Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers Hey buddy, I've got loads of treasures here. Wanna take a look? In a tiny room inside the fortress, a group of trespassing Scavengers is going through what they've collected after a day of scavenging. A myriad of ancient mechanical parts and supplies of all shapes and sizes scatter across the floor. They offer to sell you some of the items at prices much lower than the market prices. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory419.jpg -52 115 1152 3 3 2 1 Scavengers Party You reach a deal with them. Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers You've got a sharp eye. We haven't even had a chance to open this one yet. You trade for some useful "stuff" with the Scavengers. They swear that these will be of great use in the fortress. Open the box Assets/Product/Texture/Image/BgStory/Bgstory419.jpg -53 115 1153 3 1 96120 3 Scavengers Party You reach a deal with them. Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers This stuff saves lives. You certainly are a sharp one. You trade for some extra reserves of Biomimetic Blood with the Scavengers. These may be useful in the adventure ahead. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory419.jpg -54 115 1154 1 Scavengers Party Ignore them Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers Then get lost... You can't trust these money-thirsty Scavengers. Ignoring their invitation, you carry on into the fortress. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory419.jpg -55 116 1161 2 Take the Scepter Scepter 3 0 0 0 11611 Take the Banner Spear Banner Spear 3 0 0 0 11612 Solved Puzzle You enter... a strange room... Strange room Filled with a solemn atmosphere This is a room that resembles a chessboard with all sorts of sculptures. It seems to be reenacting a battle while being part of a complex puzzle. One legendary hero stands on either end of the room—one a divine messenger holding a purifying flame, the other a female warrior holding a banner spear. Which would you choose? Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory416.jpg -56 116 1162 3 2 111 1 Solved Puzzle Take down the scepter Strange room You feel your resolve strengthened You give it a moment's thought before taking the prize, a scepter. You don't know who solved the puzzle, but you thank them in your heart. Take the relic Assets/Product/Texture/Image/BgStory/Bgstory416.jpg -57 116 1163 3 2 112 1 Solved Puzzle Taken down the banner spear Strange room You feel more agile now You give it a moment's thought before taking the prize, a banner spear. You don't know who solved the puzzle, but you thank them in your heart. Take the relic Assets/Product/Texture/Image/BgStory/Bgstory416.jpg -58 117 1171 2 Accept his chattels Accept the chattels 3 0 0 0 11711 Failure An adventurer who has passed Deep in the Fortress Even the air has grown heavy An adventurer from long ago lies dead in the depths of the fortress. He leaves one last line of warning in blood as it runs dry—at the deepest end of the fortress, a Guardian stands watch by the entrance to the sea since the beginning of time. His final wish is for a successor to take his place and seek the truth that lies buried at the bottom of this world. Inherited will Assets/Product/Texture/Image/BgStory/Bgstory408.jpg -59 117 1172 3 3 1 1 Failure Inherit his will Deep in the Fortress Keep moving You give the adventurer a proper burial, etch his resolution to your heart, carefully pack his belongings and continue your journey with new motivation. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory408.jpg -60 118 1181 2 Choose to plunder Artifacts Plunder the Artifacts 3 0 0 0 11811 Choose to plunder Biomimetic Blood Plunder Biomimetic Blood 3 0 0 0 11812 Choose to plunder Tinbread Cookies Plunder Tinbread Cookies 3 0 0 0 11813 Armory You enter an unguarded armory. Armory An armory sealed long ago. You barge into one of the armories in the fortress and try to figure out an illegible symbol on a sealed supply crate. It seems to be a coat of arms designed around the runic letter "G". Fortunately, the guards are nowhere to be seen for now. Hurry and look for the supplies you need. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory411.jpg -61 118 1182 3 3 1 1 Armory You decide to... Armory An armory sealed long ago. You decide to open this Artifact box. It might help you on the battlefield. Open the box Assets/Product/Texture/Image/BgStory/Bgstory411.jpg -62 118 1183 3 1 96120 3 Armory You decide to... Armory An armory sealed long ago. You decide to rummage the place for leftover Biomimetic Blood in case of emergency. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/Bgstory411.jpg -63 118 1184 3 1 96119 8 Armory You decide to... Armory An armory sealed long ago. One can never have too much money. Gathering Tinbread Cookies seems like an intelligent choice. Collect Tinbread Cookies Assets/Product/Texture/Image/BgStory/Bgstory411.jpg -64 119 1191 1192 1 Heed the advice You meet a survivor. Deep in the Fortress Danger inches closer. Deep inside the fortress, in a safe house without patrolling robots, someone is here before you. A man with ragged clothes slumps by the wall with an empty and hopeless expression, as if he has lost his purpose. Continue Assets/Product/Texture/Image/BgStory/Bgstory409.jpg -65 119 1192 1193 1 Heed the advice You meet a survivor. Deep in the Fortress Danger inches closer. When he realizes that you're a newcomer, he begins to recount to you the history of this fortress. It is part of the remains of a major battle in the Mythical Age and carries traces of advanced ancient technology. Countless secrets are hidden behind secure mechanisms while lost intelligent machines wander the empty halls. Continue Assets/Product/Texture/Image/BgStory/Bgstory409.jpg -66 119 1193 2 Obtain more Tinbread Cookies 5 Tinbread Cookies 3 0 0 0 11931 Recruit more companions Recruit companion 3 0 0 0 11932 Heed the advice You meet a survivor. Deep in the Fortress Danger inches closer. He came here on the church's wishes to uncover secrets buried in this fortress, but the expedition was hit with many perils from which he is the lone survivor. He no longer has the strength to go further into the fortress but stays to provide relentless seekers after him with supplies to help them on their quest. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory409.jpg -67 119 1194 3 1 96119 9 Heed the advice Accept his help Deep in the Fortress Danger inches closer. You accept a few Tinbread Cookies the man took from his stash and head toward the depths of the fortress. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory409.jpg -68 119 1195 3 4 9001 1 Heed the advice Accept his help Deep in the Fortress Danger inches closer. The man gives you information on the other adventurers in the fortress that will help you expand your team. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory409.jpg -69 120 1201 2 Purchase the "Red Teardrop Pendant" using 10 Tinbread Cookies. 10 Tinbread Cookies 1 1 96119 10 12011 Purchase the "Blue Teardrop Pendant" using 10 Tinbread Cookies. 10 Tinbread Cookies 1 1 96119 10 12012 State that you have "Merlin's Jewel" Merlin's Jewel 2 2 96 1 12013 State that you don't have the gem Leave 3 0 0 0 12014 Jewel Hunter You meet a jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Hey there, I happen to have some precious treasures. Want to have a look? Inside the fort, you meet a man covered from head to toe in black. He claims to be a passionate jewel collector on his way to the ocean floor to look for rare treasures and would be happy to exchange information with you. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -70 120 1202 3 2 101 1 Jewel Hunter You reach a deal with the jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Thank you. Thank you very much. It was a pleasure doing business with you. You reach a good deal with the man in black and take the Red Teardrop Pendant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -71 120 1203 3 2 102 1 Jewel Hunter You reach a deal with the jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Thank you. Thank you very much. It was a pleasure doing business with you. You reach a good deal with the man in black and take the Blue Teardrop Pendant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -72 120 1204 3 2 101 1 102 1 Jewel Hunter You reach a deal with the jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Thank you. Thank you very much. It was a pleasure doing business with you. You reach a good deal with the man in black and take the Red and the Blue Teardrop Pendant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -73 120 1205 1 Jewel Hunter You don't have anything to offer. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Nothing...? That's unfortunate... Well, I'll be on my way, then... You state that you don't have any treasure to offer for this deal and the jewel hunter leaves in disappointment. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -74 120 1206 2 Agree to the trade Proceed with the trade 1 2 96 1 12061 Decline the trade Turn him down 3 0 0 0 12062 Jewel Hunter The jewel hunter's eyes glimmer. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Wait... This... I will offer you everything I have for this! The man shows immense interest in your ring and states that he is willing to trade all of his gems (Red and Blue Teardrop Pendant) for your Merlin's Jewel. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -75 120 1207 2 Agree to the trade Proceed with the trade 1 2 96 1 12071 Decline the trade Turn him down 3 0 0 0 12072 Jewel Hunter The jewel hunter is trying to change your mind. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Still no? What if I add one more? I swear this is all the gems I have! He frantically stops you as he sees that you are not pleased with his offer and declares that he can add in another Yellow Teardrop Pendant. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -76 120 1208 3 2 101 1 102 1 103 1 Jewel Hunter The jewel hunter is delighted. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Great. Wonderful. I'm glad you are up for the deal. Thank you very much. The man in black reached a deal with you even though he is a little reluctant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -77 120 1209 1 Jewel Hunter The jewel hunter breaks into a bawl. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter No, wait... Please give it another thought... Wait... Please... You decide to turn down the man's solicitation and keep the gem. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory405.jpg -78 121 1211 2 Take the Cursed Antique Book Take the Antique Book 3 0 0 0 12111 Examine the undeciphered antique book Use Biomimetic Blood 1 2 104 1 12112 Dismiss and leave Leave 3 0 0 0 12113 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon Only the sound of dripping water You discover a carefully hidden dungeon deep within the tunnel. Inside, a decomposed corpse sits with its hands cuffed to the wall and an antique book—that's giving off an ominous, cursed aura—next to its feet. The text looks like a learning tool for a language long-lost. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory437.jpg -79 121 1212 3 2 99 1 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon You bring with you the Cursed Power. You grab the Cursed Antique Book, but the power that the Forbidden Knowledge brings comes with a price. Accept the Antique Book Assets/Product/Texture/Image/BgStory/Bgstory437.jpg -80 121 1213 3 2 100 1 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon You convert the Cursed Power You clear your mind before you pore through the antique book until daybreak. To your surprise, the forgotten language is needed to understand the antique book the young academic has given you. You uncover its wisdom and got a glimpse of the ultimate enlightenment. Convert the Antique Book Assets/Product/Texture/Image/BgStory/Bgstory437.jpg -81 121 1214 1 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon Only the sound of dripping water You leave quickly, knowing all too well that there is a price to pay for stealing a peek at the Forbidden Knowledge. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory437.jpg -82 122 1221 2 Confront it (Enter a difficult battle) 3 0 0 0 12211 Avoid it 3 0 0 0 12212 Executioner You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Al Grey Von the Executioner ...Searching... Creations from the ancient civilization wander the halls of the fortress. Wielding its heavy greatsword, an intelligent machine with self-consciousness will cut down every intruder. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory417.jpg -83 122 1222 5 70031 Executioner You decide to start a challenge. Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Al Grey Von the Executioner ...Unidentified device approaching... Ready for battle... Such a dangerous machine should not be left unchecked. It's time to put it to an end. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory417.jpg -84 122 1223 1 Executioner You decide to avoid the fight. Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Al Grey Von the Executioner ...Searching... No sign of life detected... Best to avoid a machine as dangerous as this. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory417.jpg -85 123 1231 2 Use 3 Biomimetic Blood to treat him Heal him 1 1 96120 3 12311 Dismiss and leave Leave quickly 3 0 0 0 12312 Warrior Who Survived You found a dying warrior. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior Please... help me... A badly wounded soldier lies motionless in a room at the end of the tunnel. Judging from his state and attire, he must be part of the religious expedition and will not last long if he does not get treated in time. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory516.jpg -86 123 1232 2 Encourage him to join you Proceed to recruitment 3 0 0 0 12321 He goes back to the ground for recovery. Let him go back 3 0 0 0 12322 Warrior Who Survived You saved him. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior Thank you for saving my life. I will tell you what happened earlier. You patch up the lucky survivor and stop his bleeding. As his condition stabilizes, he begins to tell you his story. His expedition was wiped out during a battle with the Guardian, leaving him wandering alone in the tunnel. He searched continuously for a way to the core of the fortress, but to no avail. He advises you to abandon your quest because the other side of the deep sea is not what a mortal can bear. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory516.jpg -87 123 1233 1 Warrior Who Survived There's nothing you can do. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior I understand that you don't have extra supplies. Go. Don't worry about me. The horrible state that the warrior is in shakes you to the core, but sadly, without any extra supplies, there's nothing you can do for him but leave. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory516.jpg -88 123 1234 3 4 9002 1 Warrior Who Survived You chose him. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior Thank you for having faith in me. I will fight 'til my last breath. You gather that an experienced warrior can provide you with a wealth of knowledge down the road and attempt once more to persuade him to follow you into the sea. He agrees without hesitation. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory516.jpg -89 123 1235 3 3 2 1 Warrior Who Survived You chose the supplies. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior You should choose an item from the box if you insist on going. It'll come in handy. You thank the warrior for his advice but tell him that you will not stop here. He hands you all of his equipment, hoping that it will turn the odds in your favor. Open the box Assets/Product/Texture/Image/BgStory/Bgstory516.jpg -90 124 1241 2 Medical supplies obtained Biomimetic Blood obtained 3 0 0 0 12411 Disassemble this robot Disassemble it 3 0 0 0 12412 Final Treatment You meet a medic bot. Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Med Bot MK-1 Hi... Do you... require... m-medical attention. A commercial medic bot from the last century wanders up and down the tunnel. It seems to still be carrying a few sets of medical supplies. You can also disassemble and see what you can find. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory570.jpg -91 124 1242 3 1 96120 3 Final Treatment You accept its treatment. Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Med Bot MK-1 B-b-b-bat-battery... low. Shutting... down. As the medic bot takes out medical supplies, it uses up the last bit of its power. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory570.jpg -92 124 1243 3 3 1 1 Final Treatment You disassemble the robot. Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Med Bot MK-1 ... After spending quite some time taking the robot apart, you discover its storage space. Open the storage space Assets/Product/Texture/Image/BgStory/BgStory570.jpg -93 125 1251 2 Pick up the invitation letter Proceed to recruitment 3 0 0 0 12511 Discarded Roundtable You barge in somewhere you don't belong. Roundtable Lobby Intense and heavy atmosphere You accidentally open a secret door in the tunnel and enter a completely different world. An elegant roundtable stands in the middle of the majestic, solemn room. This is a place every outlier dreams of for their beginning and end. On the table, the final invitation awaits. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory529.jpg -94 125 1252 3 4 9001 1 Discarded Roundtable You depart from where you don't belong. Roundtable Lobby Intense and heavy atmosphere Neither you nor I have ever been alone, Curse Queller—reads the line on the letter. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory529.jpg -95 126 1261 2 Take the Tinbread Cookies Tinbread Cookies obtained 3 0 0 0 12611 Take an Artifact Obtain an Artifact 3 0 0 0 12612 Burnt-Out Campfire You found a camp of another Curse Queller. Abandoned Campground Not even a dying ember left in the campfire. A burnt-out campfire comes into view at one end of the tunnel. It looks abandoned, but neatly arranged in a pile beside it are some Artifacts, Tinbread Cookies, and a simple note that reads, "For the one after me, and the one after." Made up your mind Assets/Product/Texture/Image/BgStory/BgStory568.jpg -96 126 1262 3 1 96119 12 Burnt-Out Campfire You take the supplies. Abandoned Campground You feel a trace of warmth. You respect the intention of the writer and take the supplies, but leave the Artifacts for whoever might come next. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory568.jpg -97 126 1263 3 3 1 1 Burnt-Out Campfire You take an Artifact. Abandoned Campground You feel a trace of warmth. You respect the intention of the writer and take an Artifact, but leave the supplies for whoever might come next. Select Artifacts Assets/Product/Texture/Image/BgStory/BgStory568.jpg -98 127 1271 2 Take the Biomimetic Blood offered as a sacrifice Biomimetic Blood obtained 3 0 0 0 12711 Take the blade offered a as sacrifice Relic obtained 3 0 0 0 12712 Crumbled Religious Monument You discover some mysterious ruins. Mysterious Ruins Mysterious and Somber A crumbling monument stands alone deep inside the tunnel, the letters on it illegible from years of corrosion. Those who would pray to it have long been lost to time, and all that remains is a few relics hidden away in this lightless corner. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory571.jpg -99 127 1272 3 1 96120 5 Crumbled Religious Monument You take the offerings at the altar. Mysterious Ruins It's time to leave. You take the Biomimetic Blood that was there as an offering as a gift from thousand years past. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory571.jpg -100 127 1273 3 2 108 1 Crumbled Religious Monument You take the blade from the altar. Mysterious Ruins It's time to leave. You take the blade that was there as an offering. Works of bladesmiths from eons ago must be unlike those from the present. Surely this blade will have its unique uses. Select Relic Assets/Product/Texture/Image/BgStory/BgStory571.jpg -101 128 1281 2 Accept Branding Curse obtained 3 0 0 0 12811 Refuse and leave Leave quickly 3 0 0 0 12812 The Brand of Void You discover a bizarre palace. Bizarre Palace A Statue of the Devil stands erect At the end of a tunnel that's different from the one leading to the bottom of the ocean is a battered Statue of the Devil. In the Devil's hand is a branding iron, burning eternally as it awaits its next victim who will inherit the Forbidden Brand. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory425.jpg -102 128 1282 3 2 94 1 The Brand of Void You accept branding. Bizarre Palace The statue turns crimson red. You extend your left arm to let the ancient curse course into your body. The indelible marks that will follow you to your grave burn in your body without a moment's rest. You struggle your way out as you hold in the pain. Absorb the Brand Assets/Product/Texture/Image/BgStory/Bgstory425.jpg -103 128 1283 1 The Brand of Void You refuse to be branded. Bizarre Palace It is unwise to stay here for long. Cradle stops you in your tracks. This curse is much more than what someone like you can bear. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory425.jpg -104 129 1291 2 Use 3 bottles of Biomimetic Blood to forcefully take the gem. Consume Biomimetic Blood 1 1 96120 3 12911 Embed Merlin's Jewel into your right eye Embed the Gem 2 2 96 1 12912 Leave without doing anything Leave quickly 3 0 0 0 12913 Statue of the Crowned You observed the Statue. Statue of the Crowned Stands unwavering At the very end of a long and bleak tunnel, a statue of someone about to be crowned stands firm in front of you. Embedded in its left eye is a diamond emitting bright, violet shimmers, while the right eye looks strangely empty. After a closer look, you are certain that there are hidden mechanisms. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory579.jpg -105 129 1292 3 2 98 1 Statue of the Crowned You destroyed the statue Statue of the Crowned Stands unwavering You smash through the statue's secret mechanisms with brute force, damaging the gem in the process. Remove the Gem Assets/Product/Texture/Image/BgStory/BgStory579.jpg -106 129 1293 1 Statue of the Crowned Exit Statue of the Crowned Stands unwavering You are not interested in the statue and decide to carry on with your journey. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory579.jpg -107 129 1294 2 Retrieve Merlin's Jewel Retrieve the gem 3 0 0 0 12941 Take the Amethyst of the Indigo Waves Gem obtained 1 2 96 1 12942 Statue of the Crowned A hidden compartment of the statue pops out Statue of the Crowned A crackling noise is coming out of the hidden compartment. After a few low rumbles, a hidden compartment on the statue pops out. You figure out the mechanisms in the statue and realize that you need to choose between the gem embedded in the right and left eye sockets. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory579.jpg -108 129 1295 1 Statue of the Crowned A hidden compartment of the statue pops back in Statue of the Crowned A crackling noise is coming out of the hidden compartment. There is something about this gem that speaks to you and you decide to keep it. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory579.jpg -109 129 1296 3 2 97 1 Statue of the Crowned A hidden compartment of the statue pops back in Statue of the Crowned A crackling noise is coming out of the hidden compartment. The glimmering purple gem is more to your liking and you decide to take it. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory579.jpg -110 130 1301 2 Confront it (Enter a difficult battle) Enter the Challenge 3 0 0 0 13011 Avoid it Leave quickly 3 0 0 0 13012 An end named "Lunacy" You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Beelzebub the Ludicrous Knowledge... I must find more knowledge... Countless have fallen and lost their souls on the way in their endless search for the origin of the world. The crazed young man in front of you is only but one. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory568.jpg -111 130 1302 5 70041 An end named "Lunacy" You decide to start a challenge. Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Beelzebub the Ludicrous You... Do you wish to become my knowledge...? It is time to put these vile sins to an end. Prepare for battle! Assets/Product/Texture/Image/BgStory/BgStory568.jpg -112 130 1303 1 An end named "Lunacy" You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Beelzebub the Ludicrous Knowledge... Knowledge... The future might hold many unknown dangers. It's better not to risk it all now. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory568.jpg -113 131 1311 2 Place 10 Tinbread Cookies on the altar. Consume Tinbread Cookies 1 1 96119 10 13111 You are not interested in these altars. Leave quickly 3 0 0 0 13112 Crimson Altar You discover a strange altar. Blood-red Altar It demands an offering. A mahogany altar sits quietly in the corner of the aquarium, its surfaces a relief showing various legendary crimson creatures. The bottom of the altar is rigged with hidden mechanisms and requires a sacrifice to activate. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory625.jpg -114 131 1312 3 3 2 1 Crimson Altar You present it with an offering. Blood-red Altar It is satisfied. You lay a few coins onto the altar and the mechanism on the bottom pops open, showing sacrifices that were hidden out of your sight earlier. Accept the sacrifices Assets/Product/Texture/Image/BgStory/Bgstory625.jpg -115 131 1313 1 Crimson Altar Exit Blood-red Altar It is empty. You ignore this eerie altar and turn to leave. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory625.jpg -116 132 1321 2 Use 3 bottles of Biomimetic Blood to complete the painting Consume Biomimetic Blood 1 1 96120 3 13211 Leave silently Leave quickly 3 0 0 0 13212 Another starry sky You notice a starry sky that is missing a piece. Starry Wall She is incomplete. In an open space inside the aquarium, giant murals fill the entire dome. Luminous star clusters gleam in a tranquil night sky, but the giant painting seems to be missing a piece. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory590.jpg -117 132 1322 3 2 118 1 Another starry sky Refill with Biomimetic Blood Starry Wall She is complete. As you finish filling the missing part of the sky with Biomimetic Blood instead of paint, all the stars on the screen explode in rainbow colors. The sky cracks in half before the remains of a meteor fall from it. It is a product not of the civilizations of this world. Relic obtained Assets/Product/Texture/Image/BgStory/BgStory590.jpg -118 132 1323 1 Another starry sky Exit Starry Wall She is wailing. You don't feel qualified to participate in the restoration of such a masterpiece and leave silently. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory590.jpg -119 133 1331 2 Take the remaining Tinbread Cookies Tinbread Cookies obtained 3 0 0 0 13311 Take the last invitation letter Proceed to recruitment 3 0 0 0 13312 Crimson Saint You discover a mysterious hall. Mysterious Hall Eerily silent and desolate Deep in the aquarium is a tiny hall built by believers of an ancient forbidden faith to worship the crimson creatures. Inside the abandoned hall, a girl in a deep crimson robe rests motionlessly on a chair. This is where the last successor of this forbidden faith took her last breath. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory622.jpg -120 133 1332 3 1 96119 9 Crimson Saint Inheritance obtained Mysterious Hall Eerily silent and desolate The church left behind a considerable amount of wealth. Though it is not rightfully yours, you can probably put it to better use. Accept the Tinbread Cookies Assets/Product/Texture/Image/BgStory/Bgstory622.jpg -121 133 1333 3 4 9001 1 Crimson Saint Take the secret scripture Mysterious Hall Eerily silent and desolate You take the scripture left by the church that contains a thorough map of the deep sea. The aquarium has a lot more passages than you thought and footsteps of the Roundtable echo through the walls. Perhaps you will be lucky enough to find survivors of the Crimson Corrosion. Proceed to recruitment Assets/Product/Texture/Image/BgStory/Bgstory622.jpg -122 134 1341 2 Clean up the battlefield Search for Artifacts 3 0 0 0 13411 Scan your surroundings Look for your companions 3 0 0 0 13412 Remnants of Gunfire You discover a historic battlefield. A historic battlefield Scarred and wasted At the end of a narrow passage is a vast expanse of space. It looks to be a historic battle site littered with countless remains of crimson creatures and bits of machines piled into heaps. Thousands of years have not washed away any signs of the ghastly, bleak devastation. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory341.jpg -123 134 1342 3 3 1 1 Remnants of Gunfire You cleaned up the battlefield. A historic battlefield Scarred and wasted You explore the remnants of this battle. The sky has been silent for thousands of dawns and dusks, but many of the supplies are still usable. Choose Artifacts Assets/Product/Texture/Image/BgStory/Bgstory341.jpg -124 134 1343 3 4 9001 1 Remnants of Gunfire You try to search for traces of others. A historic battlefield Scarred and wasted You explore the area around the ancient battlefield. You meet a few adventurers from the Ancient Roundtable who have set up camp near the ruins, but after decades of wandering, they are happy to join your cause. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory341.jpg -125 135 1351 2 Explore the area to see if you can find anything Look for supplies 3 0 0 0 13511 Dusty Memories You discovered gigantic remains. Hall of Remains Filled with despair Deep inside the aquarium, in an unusually spacy area, stand the remains of a mechanical structure built using ancient technology. It looks to be part of a giant building, but its appearance is a reminder of the ship named "Eden" in the Mythical Age that once carried the heroes. Now, however, it lies at the bottom of the world as if to seal away with it all the legends from the beginning of time. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory610.jpg -126 135 1352 3 1 96120 4 Dusty Memories There is nothing you can do. Hall of Remains Filled with despair Unfortunately, you failed to find a way into the remains, as if it were trying to reject the visits of those after its time. You search for supplies around the remains and leave disappointed. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory610.jpg -127 136 1361 2 Accept the gift Accept the gift 3 0 0 0 13611 Before the journey ends... She returns. Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Curse Queller... your journey's end is within your reach... Please accept my gift... The long, arduous journey is coming to an end and the girl's duty will end with it, but she still wishes to be of service to you while it lasts. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory624.jpg -128 136 1362 3 3 1 1 Before the journey ends... She leaves for a short while. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Thank you... Curse Queller... No matter where you end up, she will be there to witness your destiny. Accept the gift Assets/Product/Texture/Image/BgStory/Bgstory624.jpg -129 137 1371 2 Be ready and leave no regrets Look carefully 3 0 0 0 13711 Approaching Tide With determination in your eyes Somber Tunnel Water that hits the curtains over and over sounds like the rise and fall of the waves. The end of your journey is near as the low rumbles of the tide get louder. You check your equipment to make sure you are ready for what's to come. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory623.jpg -130 137 1372 3 4 9001 1 Approaching Tide You are ready. Somber Tunnel Water that hits the curtains over and over sounds like the rise and fall of the waves. You clear out the entire perimeter, taking anything that might be of use for what's coming. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory623.jpg -131 138 1381 2 Accept Branding Blessing obtained 3 0 0 0 13811 Refuse and leave Leave 3 0 0 0 13812 The Brand of Infinity You discover a sacred palace. Pristine Palace A Statue of the Angle stands erect At an eerie corner of the ocean bottom, you discover a sacred palace, where an ivory white angle stands in the center. With a branding iron that burns eternally in its hand, it's ready to bless the next believer with its divine prayers. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory506.jpg -132 138 1382 3 2 95 1 The Brand of Infinity You accept branding. Pristine Palace The statue turns pure white. You extend your right arm to let the ancient blessing trickle into your body. Golden marks that shine eternally purify every inch of your body. You enjoy feeling as light as air as you gently float out. Absorb the Brand Assets/Product/Texture/Image/BgStory/Bgstory506.jpg -133 138 1383 1 The Brand of Infinity You refuse to be branded. Pristine Palace It's time to leave. Cradle stops you in your tracks. This blessing may not be what it seems. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory506.jpg -134 139 1391 2 Help him escape (Enter a difficult battle) Enter the Challenge 3 0 0 0 13911 Avoid it Leave 3 0 0 0 13912 Seduced by the Abyss You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/KamuNomal01.png Grey ...Who did this... In the deep depths of the sea, wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory626.jpg -135 139 1392 5 70051 Seduced by the Abyss You decide to start a challenge. Assets/Product/Texture/Image/RoleStory/KamuNomal01.png Grey You... It's you... It's gotta be you! You can't bear to leave him to suffer alone and decides to set him free. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory626.jpg -136 139 1393 1 Seduced by the Abyss You decide to avoid the fight. Assets/Product/Texture/Image/RoleStory/KamuNomal01.png Grey I want to go back home... my real home... Such agonizing wails must spell danger. Better make a detour. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory626.jpg -137 140 1401 1402 1 Ocean Guardian The Ocean Guardian glares at you from atop a watch tower. Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Entrance to the Sea You arrive at the end of the fortress where the underwater tunnel begins. The Guardian has been waiting for you. Face her Assets/Product/Texture/Image/BgStory/Bgstory399.jpg -138 140 1402 1403 1 Ocean Guardian The Ocean Guardian raises its spear. Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Ocean Guardian Guardian of the Ocean. Gatekeeper of Forbiddance. The unfortunate soul destined to be trapped by ignorance. Continue Assets/Product/Texture/Image/BgStory/Bgstory399.jpg -139 140 1403 1404 1 Ocean Guardian The Ocean Guardian gives a warning. Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Ocean Guardian Guardian of the Ocean. Gatekeeper of Forbiddance. Your wishful thinking must be quenched. Continue Assets/Product/Texture/Image/BgStory/Bgstory399.jpg -140 140 1404 1405 1 Ocean Guardian The Ocean Guardian leaps down from its towering lookout as the sky churns and dims. Assets/Product/Texture/Image/RoleStory/V130mlnNormal06.png Cradle Guide ... Continue Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -141 140 1405 5 30081 Ocean Guardian The Ocean Guardian prepares for battle. Assets/Product/Texture/Image/RoleStory/V130mlnNormal03.png Cradle Guide The only way through is to defeat her. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -142 141 1411 1412 1 After Clash The Tree Guardian has been defeated. Entrance to the Sea Opening slowly The last trace of the Guardian fades as the entrance to the ocean depths opens. Continue Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -143 141 1412 2 Enter the tunnel (Continue with journey) Continue Joruney 3 0 0 0 14121 Look around (Future choice) Look around 3 0 0 0 14122 After Clash The entrance to the sea is opening up slowly. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Guide Let's go. We're now one step closer to our goal. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -144 141 1413 2 Pick up the dagger (Future choice) Pick up the dagger 3 0 0 0 14131 Leave the dagger as is (Continue with journey) Leave the dagger as is 3 0 0 0 14132 After Clash Something is flickering Entrance to the Sea Nor too far away on the ground You carefully scan your surroundings and notice that an exquisite dagger sits where the Guardian last took her breath. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -145 141 1414 1 After Clash Tunnel Entrance Entrance to the Sea The entrance to the sea is now completely open. You shake off any second thoughts and enter the underwater tunnel with Cradle. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -146 141 1415 3 2 93 1 After Clash You pick it up. Entrance to the Sea You walk over. You recall the words of the Guardian. She seems to hold an intense animosity toward Cradle. You pick up the dagger and head down the underwater tunnel as you contemplate these thoughts. Pick up the dagger Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -147 141 1416 1 After Clash You ignore it. Entrance to the Sea The entrance to the sea is now completely open. You pick up the dagger without a second thought and enter the tunnel with Cradle. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -148 142 1421 1422 1 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Cradle A girl who guides Curse Quellers You have arrived at the bottom of the deep ocean, the origin of the world. A spot of eerie light shines bright. You know all too well that it is the source of all evils of the world, the instigator of the sound of the tide. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg -149 142 1422 2 Follow Cradle's instructions Obey 3 0 0 0 14221 Reject Cradle Decline 2 2 93 1 14222 But I have not learned the truth of this world. Inquire the truth 2 2 94 1 14223 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers Shattered lights and shadows gather into a bouquet—the cycle of doom is at its end... Touch it, for our duty ends here. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg -150 142 1423 5 50071 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers You do as Cradle says and touch the ball of light with your hand. It is clear that this will be the last battle. Prepare for battle! Assets/Product/Texture/Image/BgStory/BgStory627.jpg -151 142 1424 1425 1 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers Why was she entrusted with this duty? What is the truth of the sound of the tide? After a long and arduous journey, you have received no answer. Suspicion bubbles in your heart. It is time to take your destiny back into your hands. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory627.jpg -152 142 1425 5 50072 Cursed Waves Let's begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Cradle You... Why...? You thrust your dagger into Cradle. Her blood drips from the sheath... and flows a distance before changing, evolving, and turning into another shape. Prepare for battle! Assets/Product/Texture/Image/BgStory/BgStory627.jpg -153 142 1426 2 "I don't think so." Continue 2 2 95 1 14261 "Think again." Reselect 3 0 0 0 14262 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal06.png Cradle A girl who guides Curse Quellers The truth of the world...? There is no truth, only meaningless struggles. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg -154 142 1427 2 Keep moving on Continue 3 0 0 0 14271 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Your arms... why are they flickering. The burning sensation on your arms is telling a different story. You now know very well that Cradle did not tell the truth and you have acquired the qualifications to go further and deeper. Keep moving on Assets/Product/Texture/Image/BgStory/BgStory627.jpg -155 142 1428 1 Cursed Waves Enter "Reality" Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Curse Queller... you...? You pass by Cradle and thrust your hands deeper into the dark. The two brands shine with light so bright it seems to light up the entire world. When you open your eyes, a whole new world lies in front of you. Enter reality Assets/Product/Texture/Image/BgStory/BgStory00.png -156 143 1431 1432 1 Named "Reality" Face "Reality" Assets/Product/Texture/Image/RoleStory/KaliebossNomal02.png Dawn Swallower ... The barren world away from land. Look up slightly to see the sapphire planet. Continue Assets/Product/Texture/Image/BgStory/BgStory594.jpg -157 143 1432 1433 1 Named "Reality" Face "Reality" Assets/Product/Texture/Image/RoleStory/KaliebossNomal02.png Dawn Swallower ... You know that this is not "real." It's nothing but a passing nightmare. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory594.jpg -158 143 1433 5 60031 Named "Reality" Face "Reality" Assets/Product/Texture/Image/RoleStory/KaliebossNomal02.png Dawn Swallower ...!... The final trial is not far ahead. To reach "Reality", this is the last step. Defeat it to reach the real destination! Prepare for battle! Assets/Product/Texture/Image/BgStory/BgStory594.jpg -159 144 1441 2 Explore after drinking 2 bottles of Biomimetic Blood Use Biomimetic Blood 1 1 96120 2 14411 Stay put without doing anything Try to wake up 3 0 0 0 14412 Dream of Mist Should you continue forward? You are surrounded by mist. ... Hit by unusual fatigue, you end your travels early. You find somewhere to rest up for the day and fall deeply asleep. When you next open your eyes, you are deep in a mist and feel nauseous. If nothing is done you will be unable to move. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory439.jpg -160 144 1442 1448 3 1 96120 3 Dream of Mist Should you continue forward? Withered Tree ... You find a large withered tree—from whose rotten core is oozing silver-white liquid. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/Bgstory446.jpg -161 144 1443 1448 3 1 96119 10 Dream of Mist Should you continue forward? Tattered Shed ... You walk into a tattered shed. It is empty except for the few coins left in a box. Collect coins Assets/Product/Texture/Image/BgStory/Bgstory352.jpg -162 144 1444 1448 3 3 2 1 Dream of Mist Should you continue forward? Bloody Hill ... You arrive at a hill that has witnessed harrowing battles. Among the whitened bones scattered across the field, you find some items that can still be of use. Collect Artifacts Assets/Product/Texture/Image/BgStory/Bgstory346.jpg -163 144 1445 1448 3 4 9002 1 Dream of Mist Should you continue forward? Cracked Tombstone ... You stop in front of a tombstone cracked in half with the top missing. The writing on it seems to state the location of friends of the deceased. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory359.png -164 144 1446 3 1 96120 6 Dream of Mist It's time to wake up. You are swallowed by mist. It's time to wake up. You make it through the mist only to find yourself deep within more. One slip and you are in a pool of Biomimetic Blood. You jolt awake before realizing that it was only a nightmare and that all your empty bottles have been filled with Biomimetic Blood... Wake up Assets/Product/Texture/Image/BgStory/BgStory00.png -165 144 1447 1448 1 Dream of Mist Should you continue forward? Mist is still thick ... You are unable to find anything useful for the mist is too thick. Not your lucky day. Assets/Product/Texture/Image/BgStory/Bgstory439.jpg -166 144 1448 2 Explore after drinking 2 bottles of Biomimetic Blood Use Biomimetic Blood 1 1 96120 2 14411 Stay put without doing anything Try to wake up 3 0 0 0 14412 Dream of Mist Should you continue forward? Mist is still thick ... The mist has yet to disperse, but it looks like you can continue forward. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory439.jpg -167 144 1449 1 Dream of Mist Time to continue your journey. Mist disperses It's time to wake up. Violent winds pick up and disperse the mist. You realize you're back where you were resting earlier and it was all a bizarre dream. Wake up Assets/Product/Texture/Image/BgStory/BgStory00.png -168 145 1451 2 Drop 7 Tinbread Cookies Consume Tinbread Cookies 1 1 96119 7 14511 Not worth it. Time to go Leave 3 0 0 0 14512 Sharky Box Should you continue forward? Odd Storage Box ...It might be waiting for Tinbread Cookies... A shark-shaped box is left on the side of the road. It is a mechanism made with ancient technologies. With its mouth wide open, the shark seems to take coins in exchange for supplies. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory627.jpg -169 145 1452 1458 3 1 96119 10 Sharky Box Should you continue forward? Odd Storage Box Rumbling noises You drop some coins into the box and close it. To your surprise, the shark spits out more coins. Collect coins Assets/Product/Texture/Image/BgStory/BgStory627.jpg -170 145 1453 1458 3 1 96120 3 Sharky Box Should you continue forward? Odd Storage Box Rumbling noises You drop some coins into the box and close it. To your surprise, the shark spits out bottles of Biomimetic Blood. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/BgStory627.jpg -171 145 1454 1458 3 3 2 1 Sharky Box Should you continue forward? Odd Storage Box Loud rumbling noises You drop some coins into the box and close it. After some violent trembles, the shark spits out a few Artifacts. Collect Artifacts Assets/Product/Texture/Image/BgStory/BgStory627.jpg -172 145 1455 1458 3 4 9002 1 Sharky Box Should you continue forward? Odd Storage Box Loud rumbling noises You drop some coins into the box and close it. After some violent trembles, the shark spits out an invitation letter. Recruit companion Assets/Product/Texture/Image/BgStory/BgStory627.jpg -173 145 1456 3 1 96119 20 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. You drop some coins into the box and close it. The shark spits out a pile of Tinbread Cookies but moves no more. You leave in disappointment. Lucky! Assets/Product/Texture/Image/BgStory/BgStory627.jpg -174 145 1457 1458 1 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. You drop some coins into the box and close it but nothing comes out of the shark's mouth... Darn! Assets/Product/Texture/Image/BgStory/BgStory627.jpg -175 145 1458 2 Drop 7 more Tinbread Cookies Consume Tinbread Cookies 1 1 96119 7 14511 Not worth it. Time to go Leave 3 0 0 0 14512 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. Looks like you can drop more coins into this box. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory627.jpg -176 145 1459 1 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. You put down the weird box and leave. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory627.jpg -177 146 1461 1462 1 After Clash The Tree Guardian has been defeated. Entrance to the Sea Opening slowly The last trace of the Guardian fades as the entrance to the ocean depths opens. Continue Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -178 146 1462 2 Enter the tunnel (Continue with journey) Continue Joruney 3 0 0 0 14621 After Clash The entrance to the sea is opening up slowly. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Guide Let's go. We're now one step closer to our goal. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -179 146 1463 1 After Clash Tunnel Entrance Entrance to the Sea The entrance to the sea is now completely open. You shake off any second thoughts and enter the underwater tunnel with Cradle. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory398.jpg -180 147 1471 1472 1 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Cradle Guide You have arrived at the bottom of the deep ocean, the origin of the world. A spot of eerie light shines bright. You know all too well that it is the source of all evils of the world, the instigator of the sound of the tide. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg -181 147 1472 2 Follow Cradle's instructions Obey 3 0 0 0 14721 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle Guide Shattered lights and shadows gather into a bouquet—the cycle of doom is at its end... Touch it, for our duty ends here. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg -182 147 1473 5 50071 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle Guide You do as Cradle says and touch the ball of light with your hand. It is clear that this will be the last battle. Prepare for battle! Assets/Product/Texture/Image/BgStory/BgStory627.jpg +Id EventId StepId NextStepId Type FightNodeId EffectGroupId StepRewardItemType StepRewardItemId[1] StepRewardItemCount[1] StepRewardItemId[2] StepRewardItemCount[2] StepRewardItemId[3] StepRewardItemCount[3] StoryId OptionDesc[1] OptionDownDesc[1] OptionIcon[1] OptionType[1] OptionItemType[1] OptionItemId[1] OptionItemCount[1] OptionNextStepGroupId[1] OptionCondition[1] OptionDesc[2] OptionDownDesc[2] OptionIcon[2] OptionType[2] OptionItemType[2] OptionItemId[2] OptionItemCount[2] OptionNextStepGroupId[2] OptionCondition[2] OptionDesc[3] OptionDownDesc[3] OptionIcon[3] OptionType[3] OptionItemType[3] OptionItemId[3] OptionItemCount[3] OptionNextStepGroupId[3] OptionCondition[3] OptionDesc[4] OptionDownDesc[4] OptionIcon[4] OptionType[4] OptionItemType[4] OptionItemId[4] OptionItemCount[4] OptionNextStepGroupId[4] OptionCondition[4] Title TitleContent RoleIcon RoleName RoleContent EventDesc ConfirmContent BgAsset +1 101 1011 2 Explore Bedroom Go Deeper 3 0 0 0 10111 Explore Storage Go Deeper 3 0 0 0 10112 Abandoned Yard You entered the abandoned yard. Abandoned Yard It's been deserted for a long time, but you may still find something useful. You are back at the manor where you woke up. The inside reeks of rot and mildew. You itch to leave but a voice in your head urges you to explore this foreboding manor. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory388.png +2 101 1012 3 3 1 1 Abandoned Yard You enter the manor's bedroom. Abandoned Yard Manor's Bedroom You enter the bedroom of the manor and notice that someone has left an Artifact box for you on the table beside the bed where you woke up. Open the box Assets/Product/Texture/Image/BgStory/Bgstory372.png +3 101 1013 3 1 96119 8 Abandoned Yard You enter the manor's storage. Abandoned Yard Manor's Storage You are in the manor's storage. After waving away the dust in your face, you find some Tinbread Cookies in a box. Keep them Assets/Product/Texture/Image/BgStory/Bgstory387.png +4 102 1021 2 Take the gift Take the gift 3 0 0 0 10211 Cradle's gift You met Cradle. Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Here's a small gift for you... Please take it... For you, who follow the sound of the tide down the Path of the Curse Quellers, the girl has prepared a tiny gift that may help you on your journey. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory373.png +5 102 1022 3 3 1 1 Cradle's gift You accept the gift. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Hopefully, it'll be helpful on your journey. A tiny gift may not be enough to clear all that stand in your way, but it carries the thoughts of Cradle. Accept the gift Assets/Product/Texture/Image/BgStory/Bgstory373.png +6 103 1031 2 Why not Why not 3 0 0 0 10311 Rest up Rest up 3 0 0 0 10312 Everlasting Song A ballad echoes here. Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal02.png Bard Oh, honored companion, would you care to lend your ear for a piece? After setting up camp somewhere remote, a bard with ragged clothes sits next to the fire you just started and asks to play you a song about heroes. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory359.png +7 103 1032 3 4 9001 1 Everlasting Song You listen carefully. Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal01.png Bard It's based on an ancient legend... In the era of the blood-red moon, Crimson devoured the land, forcing heroes to leave their homeland for the sky before waging war against those that took their home—that is the ancient legend, but the bard seems to be hinting that you'll find like-minded companions at locations mentioned in the song. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory359.png +8 103 1033 3 1 96119 9 Everlasting Song You take a break. Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal02.png Without a soul Something is flickering You filter out the bard's mumbling as you drift into sleep from fatigue. By the time you wake up, there is no trace of the bard except the few coins he left as gratitude for sharing your shelter. Keep the money Assets/Product/Texture/Image/BgStory/Bgstory359.png +9 104 1041 2 Drink like there's no tomorrow Drink like there's no tomorrow 3 0 0 0 10411 Get a few drinks Get a few drinks 3 0 0 0 10412 Happy times You walked into Bar Small Town Bar Small Town ...Very lively with shouts and music... Bar Small Town is having an exuberant celebration tonight. The Normans, a family of brewers for generations, are providing their townsfolks with this feast. This joyous occasion might be a rare opportunity on this journey for you to find some comfort. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory423.jpg +10 104 1042 3 4 9001 1 Happy times You down a few pints in a heartbeat. Bar Small Town ...Shouts of excitement resonate through the crowd... Your feat has caught the attention of the crowd. A few guests revere your spirit and invite you to join them on their journey. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory423.jpg +11 104 1043 3 1 96120 3 Happy times Take a few sips Bar Small Town ...Lively as always... You only drink occasionally for a little uplift and you must keep your head straight at all times for the long journey ahead. Obtained supplies Assets/Product/Texture/Image/BgStory/Bgstory423.jpg +12 105 1051 2 Choose Biomimetic Blood Choose Biomimetic Blood 3 0 0 0 10511 Claim the Tinbread Cookies Claim the Tinbread Cookies 3 0 0 0 10512 Refuse the nun's help (requires activation of Insight) Refuse the nun's help 3 0 0 0 10513 1005046 Missionary A nun walks toward you. Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Are you a Curse Queller? Please take our... When the kingdom, once so glorious, fell to calamity, doors to understanding ancient wisdom closed upon the world once more. Seekers of knowledge assemble from far and wide in an attempt to unearth the truth buried under the sands of time. After patiently listening to the history of the church, you sense there is something to be gained even for a non-believer like yourself as the nuns hand out supplies to passersby. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory364.png +13 105 1052 3 1 96120 3 Missionary You collect supplies given by the church. Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Thank you for supporting our church. Please take this as a token of our gratitude. You accept the nun's kind gesture. They make a prayer for your journey ahead. Accept supplies Assets/Product/Texture/Image/BgStory/Bgstory364.png +14 105 1053 3 1 96119 10 Missionary You collect supplies given by the church. Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Thank you for supporting our church. Please take this as a token of our gratitude. You accept the nun's kind gesture. They make a prayer for your journey ahead. Accept supplies Assets/Product/Texture/Image/BgStory/Bgstory364.png +15 105 1054 3 7 6 1 Missionary Exit Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Nun Oh... Are you leaving already? You find it difficult to forget the prayer you heard even though you did not accept the supplies given by the church... Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory364.png +16 106 1061 2 Try pouring in 3 bottles of Biomimetic Blood Biomimetic Blood x3 1 1 96120 3 10611 Drop 8 Tinbread Cookies Tinbread Cookie x8 1 1 96119 8 10612 Like anyone is going to believe this Leave 3 0 0 0 10613 Wishing Well You stroll among the woods. A deserted well Bottomless A rotten old well out of nowhere attracts your attention. It reminds you of a myth that doesn't hurt to try—dropping coins into dried-up wells for good luck, that is. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory374.png +17 106 1062 3 4 9002 1 Wishing Well The storm is howling... A deserted well The howling winds The idea of dropping a few drops of Biomimetic Blood into the well suddenly comes to you. Before you know it, winds pick up dust and swerve around you. When you open your eyes again, a crumpled letter lands at your feet. It contains the location of the outliers yearning for companions. Open the letter Assets/Product/Texture/Image/BgStory/Bgstory374.png +18 106 1063 3 3 2 1 Wishing Well Nothing's happening? A deserted well Not a single sound. You throw a few Tinbread Cookies into the well in anticipation, but nothing happens. Just as you're about to leave, you notice a supply crate behind the rundown well. Open the box Assets/Product/Texture/Image/BgStory/Bgstory374.png +19 106 1064 1 Wishing Well Better not waste it A deserted well Bottomless You realize that these myths have no basis so it's better not to waste your money on them. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory377.png +20 107 1071 2 Offer 6 Tinbread Cookies for the deal 6 Tinbread Cookies 1 1 96119 6 10711 Bid him farewell Bid him farewell 3 0 0 0 10712 Homebound Traveler A chance meeting on the journey Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png An exhausted man Greetings... Mind if I borrow you for a minute? You cross paths with a tattered man, an archaeologist who made his way here looking for what rumors say are traces of the crimson creatures. Yet years of pursuit have led to nothing, and the yearning in his heart urges him to sell all that he has so he can finally go home. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory377.png +21 107 1072 3 1 96120 6 Homebound Traveler You trade supplies. Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png An exhausted man Thank you so much for your help. May God be with you on your journey. You trade some Tinbread Cookies for a few of his items. Hopefully, that will keep him alive on his way to the next village. Accept supplies Assets/Product/Texture/Image/BgStory/Bgstory377.png +22 107 1073 1 Homebound Traveler Bid him farewell Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png An exhausted man Stay safe. You bid farewell to the man you probably will never cross paths with again and wish that he will soon find a way back to his beloved homeland. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory377.png +23 108 1081 2 Buy information with 12 Tinbread Cookies 12 Tinbread Cookies 1 1 96119 12 10811 Buy supplies with 6 Tinbread Cookies 6 Tinbread Cookies 1 1 96119 6 10812 Buy antiques with 6 Tinbread Cookies 6 Tinbread Cookies 1 1 96119 6 10813 Leave and continue your journey 3 0 0 0 10814 Market You arrive at a busy market. Rowdy crowd ...Busy with the sounds of hawkers and shoppers... There is a busy market in town. After the demise of civilization, these large markets were the key to the economic recovery. This is where you can get items that will be useful during your journey. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory554.jpg +24 108 1082 3 4 9002 1 Market You meet an informant. Informant This is all I have. Follow the lead and see what you'll find. You manage to reel some information out of the informant. There are a few interesting characters in this little town with the potential to become your travel companion. Go to recruitment Assets/Product/Texture/Image/BgStory/BgStory554.jpg +25 108 1083 3 1 96120 6 Market You meet a merchant. Merchant Thank you for your business. Best of luck on your journey. You manage to get your hands on a good amount of supplies. They will certainly be useful on your journey. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory554.jpg +26 108 1084 3 3 2 1 Market You meet an antique dealer. Antique Dealer Mark my word. There are treasures in here! You found a battered chest at an antique stall. The owner claims that the contents are worth a fortune. Open the box Assets/Product/Texture/Image/BgStory/BgStory554.jpg +27 108 1085 1 Market I should focus. Rowdy crowd ...Quiets down... You think there are better uses for your funds and leave without purchasing anything. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory554.jpg +28 109 1091 2 Watch using 8 Tinbread Cookies Use 8 Tinbread Cookies 1 1 96119 8 10911 Not interested in the plays at all Leave 3 0 0 0 10912 Traveling Troupe You meet a traveling troupe. Traveling Troupe ...Busy with the sounds of hawkers and shoppers... A traveling troupe is setting up a stage in this little town to put on their most famous show, The Horizon Blue Sun and the Red Moon. This play is an interpretation of a famous battle in the Mythical Age, where believers holding scepters light themselves up in flames to cleanse the world of disease and death. An admission fee is of course required. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory368.png +29 109 1092 3 4 9002 1 Traveling Troupe You watch the show. Traveling Troupe Actress: She's holding a scepter, even though the scepter is... The play was a big success. After the curtain closes, you sit for a minute to take it all in, while recalling the faces of the actors with adventure gleaming in their eyes. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory368.png +30 109 1093 1 Traveling Troupe Exit Traveling Troupe ...Quiets down... You're not interested in the play and leave the enthusiastic crowd behind. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory368.png +31 110 1101 2 Fulfill his requirements (Enter a difficult battle) 3 0 0 0 11011 Keep your distance and leave quickly. Leave 3 0 0 0 11012 The last warrior Hatred fills the air Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Warrior Come, come and join me in the craziest dance you can ever imagine! A once-famous swordsman is blinded by resentment and asks for nothing but a final dual. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory360.png +32 110 1102 5 70011 The last warrior You step into the deep bog of hate. Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Warrior Hahahahahahahahahahahahahaha... Hahahahahahaha! You decide to end his hatred once in for all and walk straight into him... and into an inevitable and arduous battle. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory360.png +33 110 1103 1 The last warrior You free yourself from the hate. Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Warrior No! Don't go, please... You decide to quickly get yourself out of here. One filled with hatred only spells trouble. Leave quickly Assets/Product/Texture/Image/BgStory/Bgstory360.png +34 111 1111 2 A Gospel to End All Evil (Enter an arduous battle) 3 0 0 0 11111 Keep your distance from her and leave swiftly Leave 3 0 0 0 11112 Gospel of Death You hear about the legend of this land. Assets/Product/Texture/Image/RoleStory/XiunvNomal04.png The Nun of Death ...Stay silent... In the abandoned church on the fringe of town, a nun who embraced the forbidden faith lingers eternally. She seeks to bring to all living souls in this world the final gospel—death. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory358.png +35 111 1112 5 70021 Gospel of Death Sever the unknown Assets/Product/Texture/Image/RoleStory/XiunvNomal04.png The Nun of Death As punishment for your blasphemy, turn to dust! It is time to end such a malicious gospel. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory358.png +36 111 1113 1 Gospel of Death Leave Assets/Product/Texture/Image/RoleStory/XiunvNomal04.png The Nun of Death ...Stay silent... Shouldn't have come this close to someone so foreboding. Let's leave at once! Leave quickly Assets/Product/Texture/Image/BgStory/Bgstory358.png +37 112 1121 2 Enter to search in the dense forest (Consume 2 Biomimetic Blood) Consume 2 Biomimetic Blood 1 1 96120 2 11211 Dismiss and leave Leave quickly 3 0 0 0 11212 Lost Child You meet a blind old woman. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman My child... where are you... You were wandering the outskirts of town when you met a blind old woman by the roadside. She lost her direction while looking for her son Grey and is offering all of her possessions in exchange for your help, but the forest she points to seems to be crawling with beasts and bandits. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory373.png +38 112 1122 2 Tell the truth Tell the truth 3 0 0 0 11221 Tell her that you've found traces of her son Lie to her 3 0 0 0 11222 Lost Child You did not find Grey. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman You're back... Anything...? After a long search, you find no trace of Grey in the forest. What do you tell the old lady when you see her? Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory373.png +39 112 1123 1 Lost Child The forest is too dangerous. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman My child... Help! Somebody, please help... You sense a malicious aura coming from the forest and finally made the difficult decision to leave without answering the old lady's plea for help. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory373.png +40 112 1124 3 150002 2 96 1 Lost Child You inform her. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman Thank you... gracious stranger... Seems like I'll have to look elsewhere... After hearing your explanation, the heartbroken old lady thanks you for your kindness, gifts you the ring she kept for her beloved son, and heads back into town. Accept the gift Assets/Product/Texture/Image/BgStory/Bgstory373.png +41 112 1125 3 1 96119 6 96120 3 Lost Child You lied to her. Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Blind Old Woman God bless... I'm coming... I'm coming, my child... The old lady believes your words and hands over everything she has before hurrying into the forest alone. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory373.png +42 113 1131 2 Treat him to a meal with 6 Tinbread Cookies. Consume Tinbread Cookies x6 1 1 96119 6 11311 Give him 2 bottles of Biomimetic Blood 2 bottles of Biomimetic Blood 1 1 96120 2 11312 Dismiss and leave Leave 3 0 0 0 11313 A curse called "knowledge" You meet a young academic. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic What should I do... I've been lost here for far too long... A starving young lad sits on the side of the road with a troubled expression, which makes him seem out of place in this lively little town. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory381.png +43 113 1132 2 Share your experiences of feeling lost with him Interact 3 0 0 0 11321 Encourage him to do more research Encourage him 3 0 0 0 11322 A curse called "knowledge" You helped the young academic. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic Thank you, kind-hearted stranger. Thank you so much. Inspired by your passion, the young academic enjoys a pleasant time with you. He reveals that looking for the lost knowledge was an ambition he inherited from his mentor, but he has never felt qualified for this endeavor and is looking for guidance. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory381.png +44 113 1133 1 A curse called "knowledge" You ignore the young academic. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic ...I guess I have no choice... but to go home now... It's too much work to deal with people like this so you choose to ignore him. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory381.png +45 113 1134 3 150003 2 104 1 A curse called "knowledge" You accept the young lad's gift. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic Please accept this. I am certain you are the only one who can grasp the wisdom contained in this antique book. The academic is shocked at the extent of your knowledge. After a moment of thought, he hands you an antique book. It contains ancient wisdom from his school of thought that's been passed down for generations. He laments that someone as dull as he himself will never be able to comprehend the text's wisdom and wishes to pass it on to someone who can. Accept the Antique Book Assets/Product/Texture/Image/BgStory/Bgstory381.png +46 113 1135 3 2 105 1 A curse called "knowledge" You accept the young lad's gift. Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Young Academic Thank you so much for your encouragement. Please take these. I am certain that these notes will be of use to you. You encourage the scholar to continue his own journey. He bids you a sorrowful farewell and gives you his notebook with records of his journey, hoping it'll be helpful to you. Accept the Notebook Assets/Product/Texture/Image/BgStory/Bgstory381.png +47 114 1141 2 Support his pursuit of dreams with 3 bottles of Biomimetic Blood 1 1 96120 3 11411 Give him 6 Tinbread Cookies to move on 6 Tinbread Cookies 1 1 96119 6 11412 Dismiss and leave Exit 3 0 0 0 11413 Full of "potential"! You spot an artisan. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan Hello there, Traveler! Care to learn about some long-lost ancient robotics technology? All you have to do... An artisan is tirelessly selling his dreams to you on the street of a tiny village. Incomplete knowledge of ancient technology has stalled the advancement of robotics, but this man believes that he has found the key to restoring its past glory. All he needs is some funds to help him build his "groundbreaking invention," or you can choose to pay him to stock up your armory. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory383.png +48 114 1142 3 150004 2 109 1 Full of "potential"! The artisan "rebuilt" the robot fighter for you. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan I did it! It's not perfect, but that's OK! With every ounce of his being, the artisan came up with what he thinks is the work of a lifetime. It looks like a fighter robot of the ancient world. Accept the item Assets/Product/Texture/Image/BgStory/Bgstory383.png +49 114 1143 3 2 110 1 Full of "potential"! The engineer builds you something confusing. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan Fine, fine. I'll make you something because you seem sincere enough. The engineer is disappointed but still makes an effort to build you an automatic cannon for fire support. Accept the item Assets/Product/Texture/Image/BgStory/Bgstory383.png +50 114 1144 1 Full of "potential"! The engineer leaves in disappointment. Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Robotics Artisan No...? OK... You believe in your skills and don't think you need the help of robots. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory383.png +51 115 1151 2 Trade 2 bottles of Biomimetic Blood for useful Artifacts 2 bottles of Biomimetic Blood 1 1 96120 2 11511 Buy some Biomimetic Blood using 6 Tinbread Cookies Tinbread Cookies x6 1 1 96119 6 11512 Actually, never mind Leave 3 0 0 0 11513 Scavengers Party You meet a group of Scavengers. Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers Hey buddy, I've got loads of treasures here. Wanna take a look? In a tiny room inside the fortress, a group of trespassing Scavengers is going through what they've collected after a day of scavenging. A myriad of ancient mechanical parts and supplies of all shapes and sizes scatter across the floor. They offer to sell you some of the items at prices much lower than the market prices. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory419.jpg +52 115 1152 3 3 2 1 Scavengers Party You reach a deal with them. Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers You've got a sharp eye. We haven't even had a chance to open this one yet. You trade for some useful "stuff" with the Scavengers. They swear that these will be of great use in the fortress. Open the box Assets/Product/Texture/Image/BgStory/Bgstory419.jpg +53 115 1153 3 1 96120 3 Scavengers Party You reach a deal with them. Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers This stuff saves lives. You certainly are a sharp one. You trade for some extra reserves of Biomimetic Blood with the Scavengers. These may be useful in the adventure ahead. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory419.jpg +54 115 1154 1 Scavengers Party Ignore them Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Group of Scavengers Then get lost... You can't trust these money-thirsty Scavengers. Ignoring their invitation, you carry on into the fortress. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory419.jpg +55 116 1161 2 Take the Scepter Scepter 3 0 0 0 11611 Take the Banner Spear Banner Spear 3 0 0 0 11612 Solved Puzzle You enter... a strange room... Strange room Filled with a solemn atmosphere This is a room that resembles a chessboard with all sorts of sculptures. It seems to be reenacting a battle while being part of a complex puzzle. One legendary hero stands on either end of the room—one a divine messenger holding a purifying flame, the other a female warrior holding a banner spear. Which would you choose? Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory416.jpg +56 116 1162 3 2 111 1 Solved Puzzle Take down the scepter Strange room You feel your resolve strengthened You give it a moment's thought before taking the prize, a scepter. You don't know who solved the puzzle, but you thank them in your heart. Take the relic Assets/Product/Texture/Image/BgStory/Bgstory416.jpg +57 116 1163 3 2 112 1 Solved Puzzle Taken down the banner spear Strange room You feel more agile now You give it a moment's thought before taking the prize, a banner spear. You don't know who solved the puzzle, but you thank them in your heart. Take the relic Assets/Product/Texture/Image/BgStory/Bgstory416.jpg +58 117 1171 2 Accept his chattels Accept the chattels 3 0 0 0 11711 Failure An adventurer who has passed Deep in the Fortress Even the air has grown heavy An adventurer from long ago lies dead in the depths of the fortress. He leaves one last line of warning in blood as it runs dry—at the deepest end of the fortress, a Guardian stands watch by the entrance to the sea since the beginning of time. His final wish is for a successor to take his place and seek the truth that lies buried at the bottom of this world. Inherited will Assets/Product/Texture/Image/BgStory/Bgstory408.jpg +59 117 1172 3 3 1 1 Failure Inherit his will Deep in the Fortress Keep moving You give the adventurer a proper burial, etch his resolution to your heart, carefully pack his belongings and continue your journey with new motivation. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory408.jpg +60 118 1181 2 Choose to plunder Artifacts Plunder the Artifacts 3 0 0 0 11811 Choose to plunder Biomimetic Blood Plunder Biomimetic Blood 3 0 0 0 11812 Choose to plunder Tinbread Cookies Plunder Tinbread Cookies 3 0 0 0 11813 Armory You enter an unguarded armory. Armory An armory sealed long ago. You barge into one of the armories in the fortress and try to figure out an illegible symbol on a sealed supply crate. It seems to be a coat of arms designed around the runic letter "G". Fortunately, the guards are nowhere to be seen for now. Hurry and look for the supplies you need. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory411.jpg +61 118 1182 3 3 1 1 Armory You decide to... Armory An armory sealed long ago. You decide to open this Artifact box. It might help you on the battlefield. Open the box Assets/Product/Texture/Image/BgStory/Bgstory411.jpg +62 118 1183 3 1 96120 3 Armory You decide to... Armory An armory sealed long ago. You decide to rummage the place for leftover Biomimetic Blood in case of emergency. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/Bgstory411.jpg +63 118 1184 3 1 96119 8 Armory You decide to... Armory An armory sealed long ago. One can never have too much money. Gathering Tinbread Cookies seems like an intelligent choice. Collect Tinbread Cookies Assets/Product/Texture/Image/BgStory/Bgstory411.jpg +64 119 1191 1192 1 Heed the advice You meet a survivor. Deep in the Fortress Danger inches closer. Deep inside the fortress, in a safe house without patrolling robots, someone is here before you. A man with ragged clothes slumps by the wall with an empty and hopeless expression, as if he has lost his purpose. Continue Assets/Product/Texture/Image/BgStory/Bgstory409.jpg +65 119 1192 1193 1 Heed the advice You meet a survivor. Deep in the Fortress Danger inches closer. When he realizes that you're a newcomer, he begins to recount to you the history of this fortress. It is part of the remains of a major battle in the Mythical Age and carries traces of advanced ancient technology. Countless secrets are hidden behind secure mechanisms while lost intelligent machines wander the empty halls. Continue Assets/Product/Texture/Image/BgStory/Bgstory409.jpg +66 119 1193 2 Obtain more Tinbread Cookies 5 Tinbread Cookies 3 0 0 0 11931 Recruit more companions Recruit companion 3 0 0 0 11932 Heed the advice You meet a survivor. Deep in the Fortress Danger inches closer. He came here on the church's wishes to uncover secrets buried in this fortress, but the expedition was hit with many perils from which he is the lone survivor. He no longer has the strength to go further into the fortress but stays to provide relentless seekers after him with supplies to help them on their quest. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory409.jpg +67 119 1194 3 1 96119 9 Heed the advice Accept his help Deep in the Fortress Danger inches closer. You accept a few Tinbread Cookies the man took from his stash and head toward the depths of the fortress. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory409.jpg +68 119 1195 3 4 9001 1 Heed the advice Accept his help Deep in the Fortress Danger inches closer. The man gives you information on the other adventurers in the fortress that will help you expand your team. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory409.jpg +69 120 1201 2 Purchase the "Red Teardrop Pendant" using 10 Tinbread Cookies. 10 Tinbread Cookies 1 1 96119 10 12011 Purchase the "Blue Teardrop Pendant" using 10 Tinbread Cookies. 10 Tinbread Cookies 1 1 96119 10 12012 State that you have "Merlin's Jewel" Merlin's Jewel 2 2 96 1 12013 State that you don't have the gem Leave 3 0 0 0 12014 Jewel Hunter You meet a jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Hey there, I happen to have some precious treasures. Want to have a look? Inside the fort, you meet a man covered from head to toe in black. He claims to be a passionate jewel collector on his way to the ocean floor to look for rare treasures and would be happy to exchange information with you. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +70 120 1202 3 2 101 1 Jewel Hunter You reach a deal with the jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Thank you. Thank you very much. It was a pleasure doing business with you. You reach a good deal with the man in black and take the Red Teardrop Pendant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +71 120 1203 3 2 102 1 Jewel Hunter You reach a deal with the jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Thank you. Thank you very much. It was a pleasure doing business with you. You reach a good deal with the man in black and take the Blue Teardrop Pendant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +72 120 1204 3 2 101 1 102 1 Jewel Hunter You reach a deal with the jewel hunter. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Thank you. Thank you very much. It was a pleasure doing business with you. You reach a good deal with the man in black and take the Red and the Blue Teardrop Pendant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +73 120 1205 1 150005 Jewel Hunter You don't have anything to offer. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Nothing...? That's unfortunate... Well, I'll be on my way, then... You state that you don't have any treasure to offer for this deal and the jewel hunter leaves in disappointment. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +74 120 1206 2 Agree to the trade Proceed with the trade 1 2 96 1 12061 Decline the trade Turn him down 3 0 0 0 12062 Jewel Hunter The jewel hunter's eyes glimmer. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Wait... This... I will offer you everything I have for this! The man shows immense interest in your ring and states that he is willing to trade all of his gems (Red and Blue Teardrop Pendant) for your Merlin's Jewel. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +75 120 1207 2 Agree to the trade Proceed with the trade 1 2 96 1 12071 Decline the trade Turn him down 3 0 0 0 12072 Jewel Hunter The jewel hunter is trying to change your mind. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Still no? What if I add one more? I swear this is all the gems I have! He frantically stops you as he sees that you are not pleased with his offer and declares that he can add in another Yellow Teardrop Pendant. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +76 120 1208 3 2 101 1 102 1 103 1 Jewel Hunter The jewel hunter is delighted. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter Great. Wonderful. I'm glad you are up for the deal. Thank you very much. The man in black reached a deal with you even though he is a little reluctant. Take the Pendant Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +77 120 1209 1 150005 Jewel Hunter The jewel hunter breaks into a bawl. Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Jewel Hunter No, wait... Please give it another thought... Wait... Please... You decide to turn down the man's solicitation and keep the gem. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory405.jpg +78 121 1211 2 Take the Cursed Antique Book Take the Antique Book 3 0 0 0 12111 Examine the undeciphered antique book Use Biomimetic Blood 1 2 104 1 12112 Dismiss and leave Leave 3 0 0 0 12113 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon Only the sound of dripping water You discover a carefully hidden dungeon deep within the tunnel. Inside, a decomposed corpse sits with its hands cuffed to the wall and an antique book—that's giving off an ominous, cursed aura—next to its feet. The text looks like a learning tool for a language long-lost. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory437.jpg +79 121 1212 3 150006 2 99 1 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon You bring with you the Cursed Power. You grab the Cursed Antique Book, but the power that the Forbidden Knowledge brings comes with a price. Accept the Antique Book Assets/Product/Texture/Image/BgStory/Bgstory437.jpg +80 121 1213 3 150006 2 100 1 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon You convert the Cursed Power You clear your mind before you pore through the antique book until daybreak. To your surprise, the forgotten language is needed to understand the antique book the young academic has given you. You uncover its wisdom and got a glimpse of the ultimate enlightenment. Convert the Antique Book Assets/Product/Texture/Image/BgStory/Bgstory437.jpg +81 121 1214 1 The wisdom named "Forbiddance" You enter the hidden dungeon. Hidden Dungeon Only the sound of dripping water You leave quickly, knowing all too well that there is a price to pay for stealing a peek at the Forbidden Knowledge. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory437.jpg +82 122 1221 2 Confront it (Enter a difficult battle) 3 0 0 0 12211 Avoid it 3 0 0 0 12212 Executioner You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Al Grey Von the Executioner ...Searching... Creations from the ancient civilization wander the halls of the fortress. Wielding its heavy greatsword, an intelligent machine with self-consciousness will cut down every intruder. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory417.jpg +83 122 1222 5 70031 Executioner You decide to start a challenge. Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Al Grey Von the Executioner ...Unidentified device approaching... Ready for battle... Such a dangerous machine should not be left unchecked. It's time to put it to an end. Prepare for battle! Assets/Product/Texture/Image/BgStory/Bgstory417.jpg +84 122 1223 1 Executioner You decide to avoid the fight. Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Al Grey Von the Executioner ...Searching... No sign of life detected... Best to avoid a machine as dangerous as this. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory417.jpg +85 123 1231 2 Use 3 Biomimetic Blood to treat him Heal him 1 1 96120 3 12311 Dismiss and leave Leave quickly 3 0 0 0 12312 Warrior Who Survived You found a dying warrior. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior Please... help me... A badly wounded soldier lies motionless in a room at the end of the tunnel. Judging from his state and attire, he must be part of the religious expedition and will not last long if he does not get treated in time. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory516.jpg +86 123 1232 2 Encourage him to join you Proceed to recruitment 3 0 0 0 12321 He goes back to the ground for recovery. Let him go back 3 0 0 0 12322 Warrior Who Survived You saved him. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior Thank you for saving my life. I will tell you what happened earlier. You patch up the lucky survivor and stop his bleeding. As his condition stabilizes, he begins to tell you his story. His expedition was wiped out during a battle with the Guardian, leaving him wandering alone in the tunnel. He searched continuously for a way to the core of the fortress, but to no avail. He advises you to abandon your quest because the other side of the deep sea is not what a mortal can bear. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory516.jpg +87 123 1233 1 Warrior Who Survived There's nothing you can do. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior I understand that you don't have extra supplies. Go. Don't worry about me. The horrible state that the warrior is in shakes you to the core, but sadly, without any extra supplies, there's nothing you can do for him but leave. Continue Joruney Assets/Product/Texture/Image/BgStory/Bgstory516.jpg +88 123 1234 3 4 9002 1 Warrior Who Survived You chose him. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior Thank you for having faith in me. I will fight 'til my last breath. You gather that an experienced warrior can provide you with a wealth of knowledge down the road and attempt once more to persuade him to follow you into the sea. He agrees without hesitation. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory516.jpg +89 123 1235 3 3 2 1 Warrior Who Survived You chose the supplies. Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Wounded Warrior You should choose an item from the box if you insist on going. It'll come in handy. You thank the warrior for his advice but tell him that you will not stop here. He hands you all of his equipment, hoping that it will turn the odds in your favor. Open the box Assets/Product/Texture/Image/BgStory/Bgstory516.jpg +90 124 1241 2 Medical supplies obtained Biomimetic Blood obtained 3 0 0 0 12411 Disassemble this robot Disassemble it 3 0 0 0 12412 Final Treatment You meet a medic bot. Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Med Bot MK-1 Hi... Do you... require... m-medical attention. A commercial medic bot from the last century wanders up and down the tunnel. It seems to still be carrying a few sets of medical supplies. You can also disassemble and see what you can find. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory570.jpg +91 124 1242 3 1 96120 3 Final Treatment You accept its treatment. Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Med Bot MK-1 B-b-b-bat-battery... low. Shutting... down. As the medic bot takes out medical supplies, it uses up the last bit of its power. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory570.jpg +92 124 1243 3 3 1 1 Final Treatment You disassemble the robot. Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Med Bot MK-1 ... After spending quite some time taking the robot apart, you discover its storage space. Open the storage space Assets/Product/Texture/Image/BgStory/BgStory570.jpg +93 125 1251 2 Pick up the invitation letter Proceed to recruitment 3 0 0 0 12511 Discarded Roundtable You barge in somewhere you don't belong. Roundtable Lobby Intense and heavy atmosphere You accidentally open a secret door in the tunnel and enter a completely different world. An elegant roundtable stands in the middle of the majestic, solemn room. This is a place every outlier dreams of for their beginning and end. On the table, the final invitation awaits. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory529.jpg +94 125 1252 3 4 9001 1 Discarded Roundtable You depart from where you don't belong. Roundtable Lobby Intense and heavy atmosphere Neither you nor I have ever been alone, Curse Queller—reads the line on the letter. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory529.jpg +95 126 1261 2 Take the Tinbread Cookies Tinbread Cookies obtained 3 0 0 0 12611 Take an Artifact Obtain an Artifact 3 0 0 0 12612 Burnt-Out Campfire You found a camp of another Curse Queller. Abandoned Campground Not even a dying ember left in the campfire. A burnt-out campfire comes into view at one end of the tunnel. It looks abandoned, but neatly arranged in a pile beside it are some Artifacts, Tinbread Cookies, and a simple note that reads, "For the one after me, and the one after." Made up your mind Assets/Product/Texture/Image/BgStory/BgStory568.jpg +96 126 1262 3 1 96119 12 Burnt-Out Campfire You take the supplies. Abandoned Campground You feel a trace of warmth. You respect the intention of the writer and take the supplies, but leave the Artifacts for whoever might come next. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory568.jpg +97 126 1263 3 3 1 1 Burnt-Out Campfire You take an Artifact. Abandoned Campground You feel a trace of warmth. You respect the intention of the writer and take an Artifact, but leave the supplies for whoever might come next. Select Artifacts Assets/Product/Texture/Image/BgStory/BgStory568.jpg +98 127 1271 2 Take the Biomimetic Blood offered as a sacrifice Biomimetic Blood obtained 3 0 0 0 12711 Take the blade offered a as sacrifice Relic obtained 3 0 0 0 12712 Attempt to interpret the inscriptions (requires activation of Insight) Relic obtained 3 0 0 0 12713 1005046 Crumbled Religious Monument You discover some mysterious ruins. Mysterious Ruins Mysterious and Somber A crumbling monument stands alone deep inside the tunnel, the letters on it illegible from years of corrosion. Those who would pray to it have long been lost to time, and all that remains is a few relics hidden away in this lightless corner. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory571.jpg +99 127 1272 3 1 96120 5 Crumbled Religious Monument You take the offerings at the altar. Mysterious Ruins It's time to leave. You take the Biomimetic Blood that was there as an offering as a gift from thousand years past. Accept supplies Assets/Product/Texture/Image/BgStory/BgStory571.jpg +100 127 1273 3 2 108 1 Crumbled Religious Monument You take the blade from the altar. Mysterious Ruins It's time to leave. You take the blade that was there as an offering. Works of bladesmiths from eons ago must be unlike those from the present. Surely this blade will have its unique uses. Select Relic Assets/Product/Texture/Image/BgStory/BgStory571.jpg +101 127 1274 3 7 6 1 Crumbling Religious Monument You take the blade from the altar. Mysterious Ruins It's time to leave. You try to decipher the ancient inscriptions on the monument. The texts tell of a once-magnificent civilization brought down by a sudden catastrophe. As you read, fragmented tales of bygone eras come alive before you, and you seem to gain some insight. Gain Insight Assets/Product/Texture/Image/BgStory/BgStory571.jpg +102 128 1281 2 Accept Branding Curse obtained 3 0 0 0 12811 Refuse and leave Leave quickly 3 0 0 0 12812 The Brand of Void You discover a bizarre palace. Bizarre Palace A Statue of the Devil stands erect At the end of a tunnel that's different from the one leading to the bottom of the ocean is a battered Statue of the Devil. In the Devil's hand is a branding iron, burning eternally as it awaits its next victim who will inherit the Forbidden Brand. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory425.jpg +103 128 1282 3 2 94 1 The Brand of Void You accept branding. Bizarre Palace The statue turns crimson red. You extend your left arm to let the ancient curse course into your body. The indelible marks that will follow you to your grave burn in your body without a moment's rest. You struggle your way out as you hold in the pain. Absorb the Brand Assets/Product/Texture/Image/BgStory/Bgstory425.jpg +104 128 1283 1 The Brand of Void You refuse to be branded. Bizarre Palace It is unwise to stay here for long. Cradle stops you in your tracks. This curse is much more than what someone like you can bear. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory425.jpg +105 129 1291 2 Use 3 bottles of Biomimetic Blood to forcefully take the gem. Consume Biomimetic Blood 1 1 96120 3 12911 Embed Merlin's Jewel into your right eye Embed the Gem 2 2 96 1 12912 Leave without doing anything Leave quickly 3 0 0 0 12913 Statue of the Crowned You observed the Statue. Statue of the Crowned Stands unwavering At the very end of a long and bleak tunnel, a statue of someone about to be crowned stands firm in front of you. Embedded in its left eye is a diamond emitting bright, violet shimmers, while the right eye looks strangely empty. After a closer look, you are certain that there are hidden mechanisms. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory579.jpg +106 129 1292 3 2 98 1 Statue of the Crowned You destroyed the statue Statue of the Crowned Stands unwavering You smash through the statue's secret mechanisms with brute force, damaging the gem in the process. Remove the Gem Assets/Product/Texture/Image/BgStory/BgStory579.jpg +107 129 1293 1 Statue of the Crowned You leave the place Statue of the Crowned Stands unwavering You are not interested in the statue and decide to carry on with your journey. Continue Journey Assets/Product/Texture/Image/BgStory/BgStory579.jpg +108 129 1294 2 Retrieve Merlin's Jewel Retrieve the gem 3 0 0 0 12941 Take the Amethyst of the Indigo Waves Gem obtained 1 2 96 1 12942 Statue of the Crowned A hidden compartment of the statue pops out Statue of the Crowned A crackling noise is coming out of the hidden compartment. After a few low rumbles, a hidden compartment on the statue pops out. You figure out the mechanisms in the statue and realize that you need to choose between the gem embedded in the right and left eye sockets. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory579.jpg +109 129 1295 1 150009 Statue of the Crowned A hidden compartment of the statue pops back in Statue of the Crowned A crackling noise is coming out of the hidden compartment. There is something about this gem that speaks to you and you decide to keep it. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory579.jpg +110 129 1296 3 2 97 1 Statue of the Crowned A hidden compartment of the statue pops back in Statue of the Crowned A crackling noise is coming out of the hidden compartment. The glimmering purple gem is more to your liking and you decide to take it. Continue Journey Assets/Product/Texture/Image/BgStory/BgStory579.jpg +111 130 1301 2 Confront it (Enter a difficult battle) Enter the Challenge 3 0 0 0 13011 Avoid it Leave quickly 3 0 0 0 13012 An end named "Lunacy" You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Beelzebub the Ludicrous Knowledge... I must find more knowledge... Countless have fallen and lost their souls on the way in their endless search for the origin of the world. The crazed young man in front of you is only but one. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory568.jpg +112 130 1302 5 70041 An end named "Lunacy" You decide to start a challenge. Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Beelzebub the Ludicrous You... Do you wish to become my knowledge...? It is time to put these vile sins to an end. Get ready for engagement! Assets/Product/Texture/Image/BgStory/BgStory568.jpg +113 130 1303 1 An End Named "Lunacy" You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Beelzebub the Ludicrous Knowledge... Knowledge... The future might hold many unknown dangers. It's better not to risk it all now. Continue Journey Assets/Product/Texture/Image/BgStory/BgStory568.jpg +114 131 1311 2 Place 10 Tinbread Cookies on the altar. Consume Tinbread Cookies 1 1 96119 10 13111 You are not interested in these altars. Leave quickly 3 0 0 0 13112 Crimson Altar You discover a strange altar. Blood-red Altar It demands an offering. A mahogany altar sits quietly in the corner of the aquarium, its surfaces a relief showing various legendary crimson creatures. The bottom of the altar is rigged with hidden mechanisms and requires a sacrifice to activate. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory625.jpg +115 131 1312 3 3 2 1 Crimson Altar You present it with an offering. Blood-red Altar It is satisfied. You lay a few coins onto the altar and the mechanism on the bottom pops open, showing sacrifices that were hidden out of your sight earlier. Accept the sacrifices Assets/Product/Texture/Image/BgStory/Bgstory625.jpg +116 131 1313 1 Crimson Altar You leave the place Blood-red Altar It is empty. You ignore this eerie altar and turn to leave. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory625.jpg +117 132 1321 2 Use 3 bottles of Biomimetic Blood to complete the painting Consume Biomimetic Blood 1 1 96120 3 13211 Leave silently Leave quickly 3 0 0 0 13212 Another starry sky You notice a starry sky that is missing a piece. Starry Wall She is incomplete. In an open space inside the aquarium, giant murals fill the entire dome. Luminous star clusters gleam in a tranquil night sky, but the giant painting seems to be missing a piece. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory590.jpg +118 132 1322 3 2 118 1 Another starry sky Refill with Biomimetic Blood Starry Wall She is complete. As you finish filling the missing part of the sky with Biomimetic Blood instead of paint, all the stars on the screen explode in rainbow colors. The sky cracks in half before the remains of a meteor fall from it. It is a product not of the civilizations of this world. Relic obtained Assets/Product/Texture/Image/BgStory/BgStory590.jpg +119 132 1323 1 Another starry sky You leave the place Starry Wall She is wailing. You don't feel qualified to participate in the restoration of such a masterpiece and leave silently. Continue Journey Assets/Product/Texture/Image/BgStory/BgStory590.jpg +120 133 1331 2 Take the remaining Tinbread Cookies Tinbread Cookies obtained 3 0 0 0 13311 Take the last invitation letter Proceed to recruitment 3 0 0 0 13312 Crimson Saint You discover a mysterious hall. Mysterious Hall Eerily silent and desolate Deep in the aquarium is a tiny hall built by believers of an ancient forbidden faith to worship the crimson creatures. Inside the abandoned hall, a girl in a deep crimson robe rests motionlessly on a chair. This is where the last successor of this forbidden faith took her last breath. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory622.jpg +121 133 1332 3 1 96119 9 Crimson Saint Inheritance obtained Mysterious Hall Eerily silent and desolate The church left behind a considerable amount of wealth. Though it is not rightfully yours, you can probably put it to better use. Accept the Tinbread Cookies Assets/Product/Texture/Image/BgStory/Bgstory622.jpg +122 133 1333 3 4 9001 1 Crimson Saint Take the secret scripture Mysterious Hall Eerily silent and desolate You take the scripture left by the church that contains a thorough map of the deep sea. The aquarium has a lot more passages than you thought and footsteps of the Roundtable echo through the walls. Perhaps you will be lucky enough to find survivors of the Crimson Corrosion. Proceed to recruitment Assets/Product/Texture/Image/BgStory/Bgstory622.jpg +123 134 1341 2 Clean up the battlefield Search for Artifacts 3 0 0 0 13411 Scan your surroundings Look for your companions 3 0 0 0 13412 Remnants of Gunfire You discover a historic battlefield. A historic battlefield Scarred and wasted At the end of a narrow passage is a vast expanse of space. It looks to be a historic battle site littered with countless remains of crimson creatures and bits of machines piled into heaps. Thousands of years have not washed away any signs of the ghastly, bleak devastation. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory341.jpg +124 134 1342 3 3 1 1 Remnants of Gunfire You cleaned up the battlefield. A historic battlefield Scarred and wasted You explore the remnants of this battle. The sky has been silent for thousands of dawns and dusks, but many of the supplies are still usable. Choose Artifacts Assets/Product/Texture/Image/BgStory/Bgstory341.jpg +125 134 1343 3 4 9001 1 Remnants of Gunfire You try to search for traces of others. A historic battlefield Scarred and wasted You explore the area around the ancient battlefield. You meet a few adventurers from the Ancient Roundtable who have set up camp near the ruins, but after decades of wandering, they are happy to join your cause. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory341.jpg +126 135 1351 2 Explore the area to see if you can find anything Look for supplies 3 0 0 0 13511 Dusty Memories You discovered gigantic remains. Hall of Remains Filled with despair Deep inside the aquarium, in an unusually spacy area, stand the remains of a mechanical structure built using ancient technology. It looks to be part of a giant building, but its appearance is a reminder of the ship named "Eden" in the Mythical Age that once carried the heroes. Now, however, it lies at the bottom of the world as if to seal away with it all the legends from the beginning of time. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory610.jpg +127 135 1352 3 1 96120 4 Dusty Memories There is nothing you can do. Hall of Remains Filled with despair Unfortunately, you failed to find a way into the remains, as if it were trying to reject the visits of those after its time. You search for supplies around the remains and leave disappointed. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory610.jpg +128 136 1361 2 Accept the gift Accept the gift 3 0 0 0 13611 Before the journey ends... She returns. Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Curse Queller... your journey's end is within your reach... Please accept my gift... The long, arduous journey is coming to an end and the girl's duty will end with it, but she still wishes to be of service to you while it lasts. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory624.jpg +129 136 1362 3 3 1 1 Before the journey ends... She leaves for a short while. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Thank you... Curse Queller... No matter where you end up, she will be there to witness your destiny. Accept the gift Assets/Product/Texture/Image/BgStory/Bgstory624.jpg +130 137 1371 2 Be ready and leave no regrets Look carefully 3 0 0 0 13711 Approaching Tide With determination in your eyes Somber Tunnel Water that hits the curtains over and over sounds like the rise and fall of the waves. The end of your journey is near as the low rumbles of the tide get louder. You check your equipment to make sure you are ready for what's to come. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory623.jpg +131 137 1372 3 4 9001 1 Approaching Tide You are ready. Somber Tunnel Water that hits the curtains over and over sounds like the rise and fall of the waves. You clear out the entire perimeter, taking anything that might be of use for what's coming. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory623.jpg +132 138 1381 2 Accept Branding Blessing obtained 3 0 0 0 13811 Refuse and leave Leave 3 0 0 0 13812 The Brand of Infinity You discover a sacred palace. Pristine Palace A Statue of the Angle stands erect At an eerie corner of the ocean bottom, you discover a sacred palace, where an ivory white angle stands in the center. With a branding iron that burns eternally in its hand, it's ready to bless the next believer with its divine prayers. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory506.jpg +133 138 1382 3 2 95 1 The Brand of Infinity You accept branding. Pristine Palace The statue turns pure white. You extend your right arm to let the ancient blessing trickle into your body. Golden marks that shine eternally purify every inch of your body. You enjoy feeling as light as air as you gently float out. Absorb the Brand Assets/Product/Texture/Image/BgStory/Bgstory506.jpg +134 138 1383 1 The Brand of Infinity You refuse to be branded. Pristine Palace It's time to leave. Cradle stops you in your tracks. This blessing may not be what it seems. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory506.jpg +135 139 1391 2 Help him escape (Enter a difficult battle) Enter the Challenge 3 0 0 0 13911 Avoid it Leave 3 0 0 0 13912 Seduced by the Abyss You notice danger approaching from afar. Assets/Product/Texture/Image/RoleStory/KamuNomal01.png Grey ...Who did this... In the deep depths of the sea, wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory626.jpg +136 139 1392 5 70051 Seduced by the Abyss You decide to start a challenge. Assets/Product/Texture/Image/RoleStory/KamuNomal01.png Grey You... It's you... It's gotta be you! You can't bear to leave him to suffer alone and decides to set him free. Get ready for engagement! Assets/Product/Texture/Image/BgStory/Bgstory626.jpg +137 139 1393 1 Abyssal Captive You decide to avoid the fight. Assets/Product/Texture/Image/RoleStory/KamuNomal01.png Grey I want to go back home... my real home... Such agonizing wails must spell danger. Better make a detour. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory626.jpg +138 140 1401 1402 1 Ocean Guardian The Ocean Guardian glares at you from atop a watch tower. Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Entrance to the Sea You arrive at the end of the fortress where the underwater tunnel begins. The Guardian has been waiting for you. Face her Assets/Product/Texture/Image/BgStory/Bgstory399.jpg +139 140 1402 1403 1 Ocean Guardian The Ocean Guardian raises its spear. Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Ocean Guardian Guardian of the Ocean. Gatekeeper of Forbiddance. The unfortunate soul destined to be trapped by ignorance. Continue Assets/Product/Texture/Image/BgStory/Bgstory399.jpg +140 140 1403 1404 1 Ocean Guardian The Ocean Guardian gives a warning. Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Ocean Guardian Guardian of the Ocean. Gatekeeper of Forbiddance. Your wishful thinking must be quenched. Continue Assets/Product/Texture/Image/BgStory/Bgstory399.jpg +141 140 1404 1405 1 Ocean Guardian The Ocean Guardian leaps down from its towering lookout as the sky churns and dims. Assets/Product/Texture/Image/RoleStory/V130mlnNormal06.png Cradle Guide ... Continue Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +142 140 1405 5 30081 Ocean Guardian The Ocean Guardian prepares for battle. Assets/Product/Texture/Image/RoleStory/V130mlnNormal03.png Cradle Guide The only way through is to defeat her. Get ready for engagement! Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +143 141 1411 1412 1 After Clash The Tree Guardian has been defeated. Entrance to the Sea Opening slowly The last trace of the Guardian fades as the entrance to the ocean depths opens. Continue Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +144 141 1412 2 Enter the tunnel (Continue with journey) Continue Journey 3 0 0 0 14121 Look around (Future choice) Look around 3 0 0 0 14122 After Clash The entrance to the sea is opening up slowly. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Guide Let's go. We're now one step closer to our goal. Made up your mind Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +145 141 1413 2 Pick up the dagger (Future choice) Pick up the dagger 3 0 0 0 14131 Leave the dagger as is (Continue with journey) Leave the dagger as is 3 0 0 0 14132 After Clash Something is flickering Entrance to the Sea Nor too far away on the ground You carefully scan your surroundings and notice that an exquisite dagger sits where the Guardian last took her breath. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +146 141 1414 1 After Clash Tunnel Entrance Entrance to the Sea The entrance to the sea is now completely open. You shake off any second thoughts and enter the underwater tunnel with Cradle. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +147 141 1415 3 2 93 1 After Clash You pick it up. Entrance to the Sea You walk over. You recall the words of the Guardian. She seems to hold an intense animosity toward Cradle. You pick up the dagger and head down the underwater tunnel as you contemplate these thoughts. Pick up the dagger Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +148 141 1416 1 After Clash You ignore it. Entrance to the Sea The entrance to the sea is now completely open. You pick up the dagger without a second thought and enter the tunnel with Cradle. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +149 142 1421 1422 1 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Cradle A girl who guides Curse Quellers You have arrived at the bottom of the deep ocean, the origin of the world. A spot of eerie light shines bright. You know all too well that it is the source of all evils of the world, the instigator of the sound of the tide. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg +150 142 1422 2 Follow Cradle's instructions Obey 3 0 0 0 14221 Reject Cradle Decline 2 2 93 1 14222 But I have not learned the truth of this world. Inquire the truth 2 2 94 1 14223 I want to keep exploring (requires activation of Insight) Explore 2 2 139 1 14224 1005046 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers Shattered lights and shadows gather into a bouquet—the cycle of doom is at its end... Touch it, for our duty ends here. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg +151 142 1423 5 50071 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers You do as Cradle says and touch the ball of light with your hand. It is clear that this will be the last battle. Get ready for engagement! Assets/Product/Texture/Image/BgStory/BgStory627.jpg +152 142 1424 1425 1 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers Why was she entrusted with this duty? What is the truth of the sound of the tide? After a long and arduous journey, you have received no answer. Suspicion bubbles in your heart. It is time to take your destiny back into your hands. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory627.jpg +153 142 1425 5 50072 Cursed Waves Let's begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Cradle You... Why...? You thrust your dagger into Cradle. Her blood drips from the sheath... and flows a distance before changing, evolving, and turning into another shape. Get ready for engagement! Assets/Product/Texture/Image/BgStory/BgStory627.jpg +154 142 1426 2 I don't think so. Continue 2 2 95 1 14261 Think again. Reselect 3 0 0 0 14262 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal06.png Cradle A girl who guides Curse Quellers The truth of the world...? There is no truth, only meaningless struggles. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg +155 142 1427 2 Keep moving. Continue 3 0 0 0 14271 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Your arms... why are they flickering. The burning sensation on your arms is telling a different story. You now know very well that Cradle did not tell the truth and you have acquired the qualifications to go further and deeper. Keep moving. Assets/Product/Texture/Image/BgStory/BgStory627.jpg +156 142 1428 1 Cursed Waves Enter "Reality" Assets/Product/Texture/Image/RoleStory/V130mlnNormal05.png Cradle Curse Queller... you...? You pass by Cradle and thrust your hands deeper into the dark. The two brands shine with light so bright it seems to light up the entire world. When you open your eyes, a whole new world lies in front of you. Enter reality Assets/Product/Texture/Image/BgStory/BgStory00.png +157 142 1429 2 I've decided Continue 3 0 0 0 14291 Cursed Waves Feel the "Insight" Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers So... you've finally decided to take this step? Keep moving. Assets/Product/Texture/Image/BgStory/BgStory627.jpg +158 142 14210 1 Cursed Waves Feel the "Insight" Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle A girl who guides Curse Quellers You take Cradle's hand, letting her guide you to the very heart of this world. Keep moving. Assets/Product/Texture/Image/BgStory/BgStory00.png +159 143 1431 1432 1 What's Called "Reality" Face "Reality" Assets/Product/Texture/Image/RoleStory/KaliebossNomal02.png Dawn Swallower ... The barren world away from land. Look up slightly to see the sapphire planet. Continue Assets/Product/Texture/Image/BgStory/BgStory594.jpg +160 143 1432 1433 1 What's Called "Reality" Face "Reality" Assets/Product/Texture/Image/RoleStory/KaliebossNomal02.png Dawn Swallower ...? You know that this is not "real." It's nothing but a passing nightmare. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory594.jpg +161 143 1433 5 60031 What's Called "Reality" Face "Reality" Assets/Product/Texture/Image/RoleStory/KaliebossNomal02.png Dawn Swallower ... The final trial is not far ahead. To reach "Reality", this is the last step. Defeat it to reach the real destination! Get ready for engagement! Assets/Product/Texture/Image/BgStory/BgStory594.jpg +162 144 1441 2 Explore after drinking 2 bottles of Biomimetic Blood Use Biomimetic Blood 1 1 96120 2 14411 Stay put without doing anything Try to wake up 3 0 0 0 14412 Dream of Mist Should you continue forward? You are surrounded by mist. ... Hit by unusual fatigue, you end your travels early. You find somewhere to rest up for the day and fall deeply asleep. When you next open your eyes, you are deep in a mist and feel nauseous. If nothing is done you will be unable to move. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory439.jpg +163 144 1442 1448 3 1 96120 3 Dream of Mist Should you continue forward? Withered Tree ... You find a large withered tree—from whose rotten core is oozing silver-white liquid. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/Bgstory446.jpg +164 144 1443 1448 3 1 96119 10 Dream of Mist Should you continue forward? Tattered Shed ... You walk into a tattered shed. It is empty except for the few coins left in a box. Collect coins Assets/Product/Texture/Image/BgStory/Bgstory352.jpg +165 144 1444 1448 3 3 2 1 Dream of Mist Should you continue forward? Bloody Hill ... You arrive at a hill that has witnessed harrowing battles. Among the whitened bones scattered across the field, you find some items that can still be of use. Collect Artifacts Assets/Product/Texture/Image/BgStory/Bgstory346.jpg +166 144 1445 1448 3 4 9002 1 Dream of Mist Should you continue forward? Cracked Tombstone ... You stop in front of a tombstone cracked in half with the top missing. The writing on it seems to state the location of friends of the deceased. Recruit companion Assets/Product/Texture/Image/BgStory/Bgstory359.png +167 144 1446 3 1 96120 6 Dream of Mist It's time to wake up. You are swallowed by mist. It's time to wake up. You make it through the mist only to find yourself deep within more. One slip and you are in a pool of Biomimetic Blood. You jolt awake before realizing that it was only a nightmare and that all your empty bottles have been filled with Biomimetic Blood... Wake up Assets/Product/Texture/Image/BgStory/BgStory00.png +168 144 1447 1448 1 Dream of Mist Should you continue forward? Mist is still thick ... You are unable to find anything useful for the mist is too thick. Not your lucky day. Assets/Product/Texture/Image/BgStory/Bgstory439.jpg +169 144 1448 2 Explore after drinking 2 bottles of Biomimetic Blood Use Biomimetic Blood 1 1 96120 2 14411 Stay put without doing anything Try to wake up 3 0 0 0 14412 Dream of Mist Should you continue forward? Mist is still thick ... The mist has yet to disperse, but it looks like you can continue forward. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory439.jpg +170 144 1449 1 Dream of Mist Time to continue your journey. Mist disperses It's time to wake up. Violent winds pick up and disperse the mist. You realize you're back where you were resting earlier and it was all a bizarre dream. Wake up Assets/Product/Texture/Image/BgStory/BgStory00.png +171 145 1451 2 Drop 7 Tinbread Cookies Consume Tinbread Cookies 1 1 96119 7 14511 Not worth it. Time to go Leave 3 0 0 0 14512 Sharky Box Should you continue forward? Odd Storage Box ...It might be waiting for Tinbread Cookies... A shark-shaped box is left on the side of the road. It is a mechanism made with ancient technologies. With its mouth wide open, the shark seems to take coins in exchange for supplies. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory627.jpg +172 145 1452 1458 3 1 96119 10 Sharky Box Should you continue forward? Odd Storage Box Rumbling noises You drop some coins into the box and close it. To your surprise, the shark spits out more coins. Collect coins Assets/Product/Texture/Image/BgStory/BgStory627.jpg +173 145 1453 1458 3 1 96120 3 Sharky Box Should you continue forward? Odd Storage Box Rumbling noises You drop some coins into the box and close it. To your surprise, the shark spits out bottles of Biomimetic Blood. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/BgStory627.jpg +174 145 1454 1458 3 3 2 1 Sharky Box Should you continue forward? Odd Storage Box Loud rumbling noises You drop some coins into the box and close it. After some violent trembles, the shark spits out a few Artifacts. Collect Artifacts Assets/Product/Texture/Image/BgStory/BgStory627.jpg +175 145 1455 1458 3 4 9002 1 Sharky Box Should you continue forward? Odd Storage Box Loud rumbling noises You drop some coins into the box and close it. After some violent trembles, the shark spits out an invitation letter. Recruit companion Assets/Product/Texture/Image/BgStory/BgStory627.jpg +176 145 1456 3 1 96119 20 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. You drop some coins into the box and close it. The shark spits out a pile of Tinbread Cookies but moves no more. You leave in disappointment. Lucky! Assets/Product/Texture/Image/BgStory/BgStory627.jpg +177 145 1457 1458 1 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. You drop some coins into the box and close it but nothing comes out of the shark's mouth... Darn! Assets/Product/Texture/Image/BgStory/BgStory627.jpg +178 145 1458 2 Drop 7 more Tinbread Cookies Consume Tinbread Cookies 1 1 96119 7 14511 Not worth it. Time to go Leave 3 0 0 0 14512 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. Looks like you can drop more coins into this box. Made up your mind Assets/Product/Texture/Image/BgStory/BgStory627.jpg +179 145 1459 1 Sharky Box Should you continue forward? Odd Storage Box It's time to wake up. You put down the weird box and leave. Continue Joruney Assets/Product/Texture/Image/BgStory/BgStory627.jpg +180 146 1461 1462 1 After Clash The Tree Guardian has been defeated. Entrance to the Sea Opening slowly The last trace of the Guardian fades as the entrance to the ocean depths opens. Continue Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +181 146 1462 2 Enter the tunnel (Continue with journey) Continue Journey 3 0 0 0 14621 After Clash The entrance to the sea is opening up slowly. Assets/Product/Texture/Image/RoleStory/V130mlnNormal04.png Cradle Guide Let's go. We're now one step closer to our goal. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +182 146 1463 1 After Clash Tunnel Entrance Entrance to the Sea The entrance to the sea is now completely open. You shake off any second thoughts and enter the underwater tunnel with Cradle. Continue Journey Assets/Product/Texture/Image/BgStory/Bgstory398.jpg +183 147 1471 1472 1 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Cradle Guide You have arrived at the bottom of the deep ocean, the origin of the world. A spot of eerie light shines bright. You know all too well that it is the source of all evils of the world, the instigator of the sound of the tide. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg +184 147 1472 2 Follow Cradle's instructions Obey 3 0 0 0 14721 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle Guide Shattered lights and shadows gather into a bouquet—the cycle of doom is at its end... Touch it, for our duty ends here. Continue Assets/Product/Texture/Image/BgStory/BgStory627.jpg +185 147 1473 5 50071 Cursed Waves The ending is about to begin. Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Cradle Guide You do as Cradle says and touch the ball of light with your hand. It is clear that this will be the last battle. Get ready for engagement! Assets/Product/Texture/Image/BgStory/BgStory627.jpg +186 148 1481 2 Investigate the surroundings. Confirm action 3 0 0 0 14811 Lost Remains You walk deep into the forest. Forest Depths The serene depths of the forest. Deep within the forest lies a murky swamp, a grave for countless outcasts banished by the church. Those thieves and rogues that once formed a formidable syndicate are now forgotten by time. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory444.jpg +187 148 1482 3 3 1 1 Lost Remains You walk deep into the swamp. Corrupted Swamp Relics and skeletons are scattered everywhere. In the depths of the swamp, you find materials that might just be useful for your journey. Collect supplies Assets/Product/Texture/Image/BgStory/Bgstory444.jpg +188 149 1491 2 Step forward and give it a try Confirm action 3 0 0 0 14911 Not interested in guessing games Leave 3 0 0 0 14912 Street Performer You approach the town street. Assets/Product/Texture/Image/RoleStory/RuritianNormal01.png Code Name: MC Solar Step right up! I'm the riddle master. Who dares to challenge me? A street performer from the next town over is setting up a stall. It seems you can spend Tinbread Cookies to play a card guessing game with him for rewards. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory361.png +189 149 1492 2 Bet Big Confirm action 3 0 0 0 14921 Bet Small Confirm action 3 0 0 0 14922 Think calmly (requires Insight at 30) Inquire the truth 3 0 0 0 14923 1005046 Street Performer You take a seat at the gaming table. Assets/Product/Texture/Image/RoleStory/RuritianNormal01.png Code Name: MC Solar You have a special aura about you. Today, you will be my opponent. You eagerly sit across from the performer. After paying the entrance fee, you're asked to choose a card from the spread before you and guess its rank. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory361.png +190 149 1493 1 Street Performer You leave the place Town Street A corner of the town street. You've no time for tricksters and their games, so you walk away. Leave Assets/Product/Texture/Image/BgStory/Bgstory361.png +191 149 1494 3 3 1 1 Street Performer Luck's not on your side. Assets/Product/Texture/Image/RoleStory/RuritianNormal01.png Code Name: MC Solar Win some, lose some—that's how it goes! Feel free to come back for a rematch! The cards aren't playing nice. After many losses and few wins, the performer, perhaps pitying you, hands over some finely crafted souvenirs. Leave Assets/Product/Texture/Image/BgStory/Bgstory361.png +192 149 1495 2 Win the money back Confirm action 3 0 0 0 14951 Call out his deceit loudly Confirm action 3 0 0 0 14952 Street Performer You sense something's amiss. Assets/Product/Texture/Image/RoleStory/RuritianNormal01.png Code Name: MC Solar "He seems to be staring hard at the backs of your cards." Your sharp wits catch details others might miss—the performer's cheating! What are you going to do? Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory361.png +193 149 1496 3 3 1 1 Street Performer You counter his trickery Assets/Product/Texture/Image/RoleStory/RuritianNormal02.png Code Name: MC Solar Blast it, I'm broke! Can't pay her protection money now. Time to skip town! You counter the performer's cheats and win round after round, pocketing a day's earnings. The performer packs up and slinks away, defeated. Leave Assets/Product/Texture/Image/BgStory/Bgstory361.png +194 149 1497 3 3 1 1 Street Performer You loudly explose him. Assets/Product/Texture/Image/RoleStory/RuritianNormal02.png Code Name: MC Solar Woah, woah, woah, buddy! Take this, just take it. Let's pretend none of this ever happened, alright? Seeing you're about to expose his tricks, the performer hastily tries to stop you. He offers you a treasured item he's always kept, hoping you'll keep his secret. Leave Assets/Product/Texture/Image/BgStory/Bgstory361.png +195 150 1501 2 Breach the blockade and investigate Confirm action 3 0 0 0 15011 Looks too sinister, better not Confirm action 3 0 0 0 15012 Forbidden Church You approach the sealed-off church. Forbidden Church A sealed-off church. An abandoned church lies at the town's edge, its doors sealed. Here, heretics studying Crimson creatures once gathered. Now, their knowledge is lost, precluding any research on the subject. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory710.jpg +196 150 1502 1503 3 5 Forbidden Church A wave of dizziness washes over you. Forbidden Church A sealed-off church. Driven by intense curiosity, you step into the abandoned church. Here, you discover an untouched fragment of a scroll. Read the scroll fragment Assets/Product/Texture/Image/BgStory/BgStory710.jpg +197 150 1503 3 2 138 1 Forbidden Church You... feel even more... Forbidden Church A sealed-off church. The words on the scroll fragment beckon you to explore the essence of the world. It seems you're now one step closer to understanding the world you're in. Take the scroll fragment Assets/Product/Texture/Image/BgStory/BgStory710.jpg +198 150 1504 1 Forbidden Church You quickly leave the place. Forbidden Church A sealed-off church. Repelled by the forbidden knowledge, you decide to leave. Leave Assets/Product/Texture/Image/BgStory/BgStory710.jpg +199 151 1511 2 Land on the coast and start the cleansing Engage in battle 3 0 0 0 15111 Trial of Nothingness The necessary path to rebirth. Harbor with Surviving Humans Prepare for the cleansing Before true rebirth can begin, you must face the trials of the Crimson. Accept the trial Assets/Product/Texture/Image/BgStory/Bgstory612.jpg +200 151 1512 5 86411 Trial of Nothingness The necessary path to rebirth. Harbor with Surviving Humans Begin cleansing The first trial is "Nothingness". All wisdom gained will return to its original form, becoming the foundation to reshape all. Begin the trial Assets/Product/Texture/Image/BgStory/Bgstory612.jpg +201 152 1521 2 Break the obstacles and start the cleansing Engage in battle 3 0 0 0 15211 Trial of Infinity The necessary path to rebirth. City with Surviving Humans Prepare for the cleansing Eradicate all remnants of will. Let the Crimson consume this doomed world. Accept the trial Assets/Product/Texture/Image/BgStory/Bgstory301.png +202 152 1522 5 86421 Trial of Infinity The necessary path to rebirth. City with Surviving Humans Begin cleansing The second trial is "Infinity". A new life is about to emerge, and everything from the old world will meet its end. Begin the trial Assets/Product/Texture/Image/BgStory/Bgstory301.png +203 153 1531 2 Leave no trace, wipe it all Engage in battle 3 0 0 0 15311 Trial of Eternal Darkness The necessary path to rebirth. The Last Human Haven Prepare for the cleansing The birth of the new world is just one step away. All that's left to do is eliminate the remaining obstacles. Accept the trial Assets/Product/Texture/Image/BgStory/Bgstory317.png +204 153 1532 5 86431 Trial of Eternal Darkness The necessary path to rebirth. The Last Human Haven Begin cleansing The third trial is "Eternal Darkness". Embrace the Crimson and become a part of the new world. Begin the trial Assets/Product/Texture/Image/BgStory/Bgstory317.png +205 154 1541 2 Engage in battle Engage in battle 3 0 0 0 15411 "New World" Be reborn Crimson Source ... As the harbinger of the new world, you will draw the final curtain on this fabricated reality. Brace yourself Assets/Product/Texture/Image/BgStory/Bgstory425.jpg +206 154 1542 5 80011 "New World" Be reborn Crimson Source ...? The only obstacle left is the Crimson itself. You turn the blade, pointing it at the Crimson. The final cleansing Assets/Product/Texture/Image/BgStory/Bgstory425.jpg +207 155 1551 2 Begin the Declension (requires Insight Perception) Confirm 3 0 0 0 15511 1005048 Reject the Declension Confirm 3 0 0 0 15512 The Other Round Table Make your choice Ominous Secluded Nook Make your choice In the deepest, most concealed corner of the fortress, a round table, corroded by the Crimson, lies toppled. It appears to be a ritual prop used by the Crimson Order to summon its followers. Beside the table, an invitation imbued with the Crimson aura waits to be opened. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory658.jpg +208 155 1552 3 6 1 1 The Other Round Table You accept it. Ominous Secluded Nook You accept it. You pick up the crimson invitation. It grants you the power to invite your allies to join you on the quest for truth. Undergo Declension Assets/Product/Texture/Image/BgStory/BgStory658.jpg +209 155 1553 3 3 2 1 The Other Round Table You reject it. Ominous Secluded Nook You reject it. Feeling it's beyond your current capabilities to accept such a perilous invitation, you decide it's safer to collect more artifacts. Leave Assets/Product/Texture/Image/BgStory/BgStory658.jpg +210 156 1561 2 Reject the Declension Confirm 3 0 0 0 15611 The Other Round Table Make your choice Ominous Secluded Nook Make your choice In the deepest, most concealed corner of the fortress, a round table, corroded by the Crimson, lies toppled. It appears to be a ritual prop used by the Crimson Order to summon its followers. Beside the table, an invitation imbued with the Crimson aura waits to be opened. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory658.jpg +211 156 1562 3 6 1 1 The Other Round Table You accept it. Ominous Secluded Nook You accept it. You pick up the crimson invitation. It grants you the power to invite your allies to join you on the quest for truth. Undergo Declension Assets/Product/Texture/Image/BgStory/BgStory658.jpg +212 156 1563 3 3 2 1 The Other Round Table You reject it. Ominous Secluded Nook You reject it. Feeling it's beyond your current capabilities to accept such a perilous invitation, you decide it's safer to collect more artifacts. Leave Assets/Product/Texture/Image/BgStory/BgStory658.jpg +213 157 1571 2 Accept the divination Confirm 3 0 0 0 15711 Path of Fate You approach the town street. Assets/Product/Texture/Image/RoleStory/V200slnNormal02.png Mysterious Fortune Teller I bet you're eager to know your fate. A mysterious fortune teller blocks your path. She seems quite intrigued by you and offers a complimentary glimpse into your future. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory380.png +214 157 1572 2 Draw at random Confirm 3 0 0 0 15721 Draw the "Traveler" card (requires activation of Insight) Confirm 3 0 0 0 15722 1005048 Draw the "Chariot" card (requires activation of Insight) Confirm 3 0 0 0 15723 1005048 Draw the "Hanged Man" card (requires activation of Insight) Confirm 3 0 0 0 15724 1005048 Path of Fate Time to make a choice Assets/Product/Texture/Image/RoleStory/V200slnNormal02.png Mysterious Fortune Teller Come, choose from these cards Time to reveal your fate... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory380.png +215 157 1573 2 Draw at random Confirm 3 0 0 0 15731 Draw the "Chariot" card (requires activation of Insight) Confirm 3 0 0 0 15732 1005048 Draw the "Hanged Man" card (requires activation of Insight) Confirm 3 0 0 0 15733 1005048 Draw the "Demon" card (requires activation of Insight) Confirm 3 0 0 0 15734 1005048 Path of Fate Time to make a choice Assets/Product/Texture/Image/RoleStory/V200slnNormal02.png Mysterious Fortune Teller Come, choose from these cards Time to reveal your fate... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory380.png +216 157 1574 2 Draw at random Confirm 3 0 0 0 15741 Draw the "Hanged Man" card (requires activation of Insight) Confirm 3 0 0 0 15742 1005048 Draw the "Demon" card (requires activation of Insight) Confirm 3 0 0 0 15743 1005048 Draw the "Traveler" card (requires activation of Insight) Confirm 3 0 0 0 15744 1005048 Path of Fate Time to make a choice Assets/Product/Texture/Image/RoleStory/V200slnNormal02.png Mysterious Fortune Teller Come, choose from these cards Time to reveal your fate... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory380.png +217 157 1575 2 Draw at random Confirm 3 0 0 0 15751 Draw the "Demon" card (requires activation of Insight) Confirm 3 0 0 0 15752 1005048 Draw the "Traveler" card (requires activation of Insight) Confirm 3 0 0 0 15753 1005048 Draw the "Chariot" card (requires activation of Insight) Confirm 3 0 0 0 15754 1005048 Path of Fate Time to make a choice Assets/Product/Texture/Image/RoleStory/V200slnNormal02.png Mysterious Fortune Teller Come, choose from these cards Time to reveal your fate... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory380.png +218 157 1576 3 4 9002 1 Path of Fate "You've gained 'Fate'" Mysterious Fortune Teller Vanished without a trace You flip the card, revealing a traveler crowned with laurel, a staff on his shoulder. As you set down the card, the fortune teller is nowhere to be found, but there seem to be additional items on the table. Collect the items Assets/Product/Texture/Image/BgStory/Bgstory380.png +219 157 1577 3 3 2 1 Path of Fate "You've gained 'Fate'" Mysterious Fortune Teller Vanished without a trace You flip the card, revealing an unstoppable, glittering Chariot that symbolizes "victory." As you set down the card, the fortune teller is nowhere to be found, but there seem to be additional items on the table. Collect the items Assets/Product/Texture/Image/BgStory/Bgstory380.png +220 157 1578 3 1 96120 3 Path of Fate "You've gained 'Fate'" Mysterious Fortune Teller Vanished without a trace You flip the card, revealing a prisoner hanged upside down on the gallows. As you set down the card, the fortune teller is nowhere to be found, but there seem to be additional items on the table. Collect the items Assets/Product/Texture/Image/BgStory/Bgstory380.png +221 157 1579 3 1 96119 10 Path of Fate "You've gained 'Fate'" Mysterious Fortune Teller Vanished without a trace You flip the card, revealing a demon so hideous as if ready to devour all that exist. As you set down the card, the fortune teller is nowhere to be found, but there seem to be additional items on the table. Collect the items Assets/Product/Texture/Image/BgStory/Bgstory380.png +222 158 1581 2 Help the church Confirm 1 1 96120 2 15811 Help the heretic (requires activation of Insight) Confirm 1 1 96120 2 15812 1005048 Leave Leave 3 0 0 0 15813 Faction Conflict What will you choose? Deep in the Fortress A corner in the depths of the fortress. Somewhere in the fortress, a church executioner is in pursuit of a heretic, vowing to hang the remnants of the malevolent Crimson Order in the town square. The executioner, seeing you pass by, asks for your assistance. What do you choose? Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory410.jpg +223 158 1582 3 4 9002 1 Faction Conflict You choose to assist the executioner. Deep in the Fortress A corner in the depths of the fortress. You help the executioner capture the frenzied heretic. The executioner expresses his gratitude and assures you that you can count on the church's support on your journey. Accept the items Assets/Product/Texture/Image/BgStory/Bgstory410.jpg +224 158 1583 3 3 3 1 Faction Conflict You choose to help the heretic. Deep in the Fortress A corner in the depths of the fortress. You help the heretic escape the pursuit of the executioner. Although their sanity is frayed, they still offer you a treasure they've been safeguarding as a token of thanks. Accept the items Assets/Product/Texture/Image/BgStory/Bgstory410.jpg +225 158 1584 1 Faction Conflict You leave in silence Deep in the Fortress A corner in the depths of the fortress. Wanting no part in their conflict, you respond to neither party's request and quickly leave the place. Leave Assets/Product/Texture/Image/BgStory/Bgstory410.jpg +226 159 1591 2 Read ancient folk fairy tales Confirm 3 0 0 0 15911 Read the debunked dark history books Confirm 3 0 0 0 15912 Read the incomprehensible theological debates (requires activation of Insight) Confirm 3 0 0 0 15913 1005048 The Library You decide to... Fortress Library The hidden library within the fortress. Tucked away in the fortress is a library, a trove of materials and precious antique books unreachable to the outside world. With limited time, what do you choose to read? Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory415.jpg +227 159 1592 3 1 96119 10 The Library You open a book of fairy tales Fortress Library The hidden library within the fortress. You flip through several fairy tales popular centuries ago, and the intricate fables seem to hide clues. These clues lead you to a hidden treasure within the fortress. Accept the items Assets/Product/Texture/Image/BgStory/Bgstory415.jpg +228 159 1593 3 4 9002 1 The Library You open the fabricated history book. Fortress Library The hidden library within the fortress. You flip through a history book that's long proven to be a fabrication. It narrates an alternative side of the Mythic War, in which "the Chosen Ones" manipulating Crimson creatures to fight against the heroes seem to be the very entities worshipped by the Crimson Order. Accept the items Assets/Product/Texture/Image/BgStory/Bgstory415.jpg +229 159 1594 3 7 6 1 The Library You open a book containing heretic's debates. Fortress Library The hidden library within the fortress. You peruse the debates left by a heretical philosopher. Within these seemingly illogical texts, there appears to be a wisdom you've yet to fathom. Accept the items Assets/Product/Texture/Image/BgStory/Bgstory415.jpg +230 160 1601 2 Advance deeper (requires activation of Insight) Confirm 1 1 96120 2 16011 1005048 Explore the perimeter Confirm 3 0 0 0 16012 Sword Tomb You decide to... Scattered Remains You discover the lost expedition. The church's expedition team lies buried at the deepest part of the tunnels, their rusty silver swords and lances standing as their tombstones. This place has been corroded by the Crimson creatures, and it seems you can't venture any further. Make up your mind Assets/Product/Texture/Image/BgStory/BgStory659.jpg +231 160 1602 3 2 142 1 Sword Tomb You stumble upon something unusual. Scattered Remains You avoid the Crimson and find a path. Drawing on your knowledge of the Crimson creatures, you skillfully evade their corrosion. In the heart of the Sword Tomb, a silver lance is plunged into an expedition member's corpse. You remove the ornament on the lance as proof of witnessing their end. Remove the lance ornament Assets/Product/Texture/Image/BgStory/BgStory659.jpg +232 160 1603 3 1 96119 10 Sword Tomb You have gathered supplies in the perimeter. Scattered Remains You search the perimeter for supplies. You cautiously scout the perimeter, scraping together some potentially useful supplies. Collect supplies Assets/Product/Texture/Image/BgStory/BgStory659.jpg +233 161 1611 2 Examine the astronomical telescope (requires activation of Insight) Confirm 3 0 0 0 16111 1005048 Scavenge for remaining supplies here Confirm 3 0 0 0 16112 Astronomical Wonder You decide to... Abandoned Observatory You come across an abandoned observatory. An abandoned observatory resides in a corner of the tunnels. Perhaps before the world was ravaged, this place was not submerged deep underwater, but a spot where the starry sky was visible? Make up your mind Assets/Product/Texture/Image/BgStory/BgStory688.jpg +234 161 1612 3 7 6 1 Astronomical Wonder You've grasped something profound. Abandoned Observatory You try to use the battered telescope. You approach the telescope with curiosity, only to find strange symbols engraved on the lens. You feel as though you've grasped something profound... Gain Insight Assets/Product/Texture/Image/BgStory/BgStory688.jpg +235 161 1613 3 3 1 1 Astronomical Wonder You've scavenged some supplies. Abandoned Observatory You try to gather supplies around. You scavenge around the observatory and find some supplies before leaving the place. Collect supplies Assets/Product/Texture/Image/BgStory/BgStory688.jpg +236 164 1641 2 Draw hidden lines with Biomimetic Blood (requires activation of Insight) Confirm 1 1 96120 2 16411 1005048 Gently caress this wall Confirm 3 0 0 0 16412 Mysterious Wall What do you decide to do? Tunnel Wall A strange wall. In a corner deep within the tunnels, a wall with an indented outline catches your attention. It seems there's a way to open it, and you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory275.png +237 164 1642 2 Choose the "Mark of Pride" Confirm 3 0 0 0 16421 Choose the "Mark of Sloth" Confirm 3 0 0 0 16422 Choose the "Mark of Greed" Confirm 3 0 0 0 16423 Choose the "Mark of Wrath" Confirm 3 0 0 0 16424 Mysterious Wall You see the hidden lines. Tunnel Wall Numerous marks emerge. With the aid of your Insight, you discern the hidden line patterns on the door. After smearing the lines with Biomimetic Blood, the wall dissolves... Before you, numerous mysterious emblems emerge, and you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory275.png +238 164 1643 2 Choose the "Mark of Sloth" Confirm 3 0 0 0 16431 Choose the "Mark of Greed" Confirm 3 0 0 0 16432 Choose the "Mark of Wrath" Confirm 3 0 0 0 16433 Choose the "Mark of Gluttony" Confirm 3 0 0 0 16434 Mysterious Wall You see the hidden lines. Tunnel Wall Numerous marks emerge. With the aid of your Insight, you discern the hidden line patterns on the door. After smearing the lines with Biomimetic Blood, the wall dissolves... Before you, numerous mysterious emblems emerge, and you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory275.png +239 164 1644 2 Choose the "Mark of Greed" Confirm 3 0 0 0 16441 Choose the "Mark of Wrath" Confirm 3 0 0 0 16442 Choose the "Mark of Gluttony" Confirm 3 0 0 0 16443 Choose the "Mark of Pride" Confirm 3 0 0 0 16444 Mysterious Wall You see the hidden lines. Tunnel Wall Numerous marks emerge. With the aid of your Insight, you discern the hidden line patterns on the door. After smearing the lines with Biomimetic Blood, the wall dissolves... Before you, numerous mysterious emblems emerge, and you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory275.png +240 164 1645 2 Choose the "Mark of Wrath" Confirm 3 0 0 0 16451 Choose the "Mark of Gluttony" Confirm 3 0 0 0 16452 Choose the "Mark of Pride" Confirm 3 0 0 0 16453 Choose the "Mark of Sloth" Confirm 3 0 0 0 16454 Mysterious Wall You see the hidden lines. Tunnel Wall Numerous marks emerge. With the aid of your Insight, you discern the hidden line patterns on the door. After smearing the lines with Biomimetic Blood, the wall dissolves... Before you, numerous mysterious emblems emerge, and you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory275.png +241 164 1646 2 Choose the "Mark of Gluttony" Confirm 3 0 0 0 16461 Choose the "Mark of Pride" Confirm 3 0 0 0 16462 Choose the "Mark of Sloth" Confirm 3 0 0 0 16463 Choose the "Mark of Greed" Confirm 3 0 0 0 16464 Mysterious Wall You see the hidden lines. Tunnel Wall Numerous marks emerge. With the aid of your Insight, you discern the hidden line patterns on the door. After smearing the lines with Biomimetic Blood, the wall dissolves... Before you, numerous mysterious emblems emerge, and you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory275.png +242 164 1647 3 2 122 1 Mysterious Wall You take it. Tunnel Wall The wall returns to normal. The moment you hold the emblem, everything else begins to dissolve. When you come back to your senses, the hidden wall has vanished without a trace, but the emblem remains in your hand. Take the emblem. Assets/Product/Texture/Image/BgStory/Bgstory275.png +243 164 1648 3 2 123 1 Mysterious Wall You take it. Tunnel Wall The wall returns to normal. The moment you hold the emblem, everything else begins to dissolve. When you come back to your senses, the hidden wall has vanished without a trace, but the emblem remains in your hand. Take the emblem. Assets/Product/Texture/Image/BgStory/Bgstory275.png +244 164 1649 3 2 124 1 Mysterious Wall You take it. Tunnel Wall The wall returns to normal. The moment you hold the emblem, everything else begins to dissolve. When you come back to your senses, the hidden wall has vanished without a trace, but the emblem remains in your hand. Take the emblem. Assets/Product/Texture/Image/BgStory/Bgstory275.png +245 164 16410 3 2 125 1 Mysterious Wall You take it. Tunnel Wall The wall returns to normal. The moment you hold the emblem, everything else begins to dissolve. When you come back to your senses, the hidden wall has vanished without a trace, but the emblem remains in your hand. Take the emblem. Assets/Product/Texture/Image/BgStory/Bgstory275.png +246 164 16411 3 2 126 1 Mysterious Wall You take it. Tunnel Wall The wall returns to normal. The moment you hold the emblem, everything else begins to dissolve. When you come back to your senses, the hidden wall has vanished without a trace, but the emblem remains in your hand. Take the emblem. Assets/Product/Texture/Image/BgStory/Bgstory275.png +247 164 16412 3 3 1 1 Mysterious Wall You pick up the wooden crate. Tunnel Wall The wall collapses As you gently touch the wall, it crumbles loudly, leaving behind only a wooden crate buried under rubble. Open the crate Assets/Product/Texture/Image/BgStory/Bgstory275.png +248 165 1651 2 Follow the moonlight (requires activation of Insight) Confirm 3 0 0 0 16511 1005048 Turn away from the moonlight Confirm 3 0 0 0 16512 Crimson Moon A chilling sensation. Within the Undersea Fog Rays of eerie moonlight emerge. You find yourself enveloped in a dense fog, which seems to be an illusion created by a congregation of Crimson creatures. Above, a vague silhouette of a red moon shines down. Gazing at the eerie moonlight, you decide to... Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory523.jpg +249 165 1652 3 3 2 1 Crimson Moon You and it become one. Within the Undersea Fog You continue toward the moonlight. Following the moonlight, the crimson moon seems to whisper to you. Acknowledging your wisdom, it decides to offer its assistance. Accept the assistance Assets/Product/Texture/Image/BgStory/Bgstory523.jpg +250 165 1653 3 1 96120 3 Crimson Moon You reject it. Within the Undersea Fog You resist the moonlight and leave the place. You turn away from the moonlight, using your strong will to break free from the illusion and collecting some Biomimetic Blood. Collect Biomimetic Blood Assets/Product/Texture/Image/BgStory/Bgstory523.jpg +251 166 1661 2 Why not Confirm 1 1 96119 6 16611 Take note of the story silently Confirm 3 0 0 0 16612 The Legend of the "Demon" A storyteller hollers. Assets/Product/Texture/Image/RoleStory/CaifaNormal01.png Storyteller Just defeated that demon, and who would've thought it... Want to know what happens next? Support me with a Tinbread Cookie! Inside the tavern, a storyteller weaves a tale about a sea demon. It seems you can spare a few coins to hear him spin the yarn just for you. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory204.png +252 166 1662 3 150007 3 2 1 The Legend of the "Demon" The storyteller shares the story with you. Assets/Product/Texture/Image/RoleStory/CaifaNormal01.png Storyteller Let me tell ya, there might be more than one of those demons. Be careful out there, very careful! Grateful for your generosity, the storyteller shares the story of the "demon"—a mythical creature lurking in the ocean depths. The demon resembles a fierce shark and seems to be fixated on a mysterious item. Perhaps the sea fortress holds some clues, so the storyteller hopes you can accept this collectible and help prove the legend. Bid him farewell Assets/Product/Texture/Image/BgStory/Bgstory204.png +253 166 1663 3 1 96119 10 The Legend of the "Demon" You leave the place Inside the Roadside Tavern You leave the place Feigning indifference to these stories, you turn and retell them to others in the same manner. Soon, you've earned yourself a lot of Tinbread Cookies. Fruitful gains Assets/Product/Texture/Image/BgStory/Bgstory204.png +254 167 1671 2 Craft the potion Confirm 1 1 96120 5 16711 Take the antique book Confirm 3 0 0 0 16712 The "Demon" Recipe An antique book lies there silently. In the Fortress's Dark Room An antique book lies there silently. Hidden in a room in the fortress is an antique book about the legends of a demon. The book mentions a mysterious potion that can lure the "demon" out. You could try crafting the potion using some materials, or perhaps take this seemingly valuable book. Make up your mind Assets/Product/Texture/Image/BgStory/Bgstory189.png +255 167 1672 3 150008 2 140 1 The "Demon" Recipe You've successfully concocted the "potion." In the Fortress's Dark Room You've successfully concocted the "potion." You've used some materials and successfully concocted... the "potion." The weird thing is, it looks... incredibly tasty? Carefully preserve Assets/Product/Texture/Image/BgStory/Bgstory189.png +256 167 1673 3 1 96119 10 The "Demon" Recipe You manage to sell off this antique book. In the Fortress's Dark Room You manage to sell off this antique book. You have no interest in legends, but you know this book will fetch a good price. Fruitful gains Assets/Product/Texture/Image/BgStory/Bgstory189.png +257 168 1681 2 Set up the milkshake to attract the real demon Confirm 2 2 140 1 16811 Hunker down and wait here. Maybe there's a surprise. Confirm 3 0 0 0 16812 Not my concern. Gotta focus on the journey. Confirm 3 0 0 0 16813 The "Demon" Appears A strange hunting ground. Tunnel Square A strange hunting ground. You seem to have stumbled upon a hunting ground. The smell of milkshake fills the air. This seems to be where the legendary "demon" was sighted. You decide to... Make up your mind Assets/Product/Texture/Image/BgStory/BgStory570.jpg +258 168 1682 5 70061 The "Demon" Appears They emerge from the shadows. Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png "The True Demon" Hungry... milkshake... milkshake!! The moment you set the milkshakes down, two demons appear beside you—Shark-speare, no less! They're eyeing your milkshake with a fierce hunger. Looks like you can't escape. Prepare for battle Assets/Product/Texture/Image/BgStory/BgStory570.jpg +259 168 1683 5 70071 The "Demon" Appears Face-to-face with the demon. Assets/Product/Texture/Image/RoleStory/ShashibierNormal04.png "The False Demon" Shark-speare is waiting for prey. What are you waiting for? While scouting for an ambush spot, you bump into a demon in hiding. It seems different from the legendary one, but there's no backing down from this encounter. Take it down Assets/Product/Texture/Image/BgStory/BgStory570.jpg +260 168 1684 1 The "Demon" Appears Better to just leave this place. Tunnel Square Better to just leave this place. You couldn't care less about the stuff of legends and press on toward your journey's end. Leave Assets/Product/Texture/Image/BgStory/BgStory570.jpg diff --git a/Resources/table/share/biancatheatre/BiancaTheatreEventGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreEventGroup.tsv index 3acaf3d6..cd484b71 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreEventGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreEventGroup.tsv @@ -1,66 +1,88 @@ Id GroupId EventId Weight NodeRepeatable GameRepeatable ConditionId -1 1001 101 1400 0 0 -2 1001 102 1400 0 0 -3 1001 103 1400 0 0 -4 1001 104 1400 0 0 -5 1001 105 1400 0 0 -6 1001 106 280 0 0 -7 1001 107 280 0 0 -8 1001 108 280 0 0 -9 1001 109 280 0 0 -10 1001 110 800 0 0 1004028 -11 1001 112 280 0 0 1004046 +1 1001 101 617 0 0 +2 1001 102 617 0 0 +3 1001 103 617 0 0 +4 1001 104 617 0 0 +5 1001 105 617 0 0 +6 1001 106 300 0 0 +7 1001 107 300 0 0 +8 1001 108 300 0 0 +9 1001 109 300 0 0 +10 1001 110 1000 0 0 1004047 +11 1001 112 300 0 0 1004046 12 1001 144 400 0 1 13 1001 145 400 0 1 -14 1002 101 1400 0 0 -15 1002 102 1400 0 0 -16 1002 103 1400 0 0 -17 1002 104 1400 0 0 -18 1002 105 1400 0 0 -19 1002 106 233 0 0 -20 1002 107 233 0 0 -21 1002 108 233 0 0 -22 1002 109 233 0 0 -23 1002 111 800 0 0 1004028 -24 1002 112 280 0 0 1004046 -25 1002 144 400 0 1 -26 1002 145 400 0 1 -27 1002 113 233 0 0 1004045 -28 1002 114 233 0 0 1004028 -29 1003 115 700 0 0 -30 1003 116 1750 0 0 -31 1003 117 1750 0 0 -32 1003 118 1750 0 0 -33 1003 119 1750 0 0 -34 1003 120 700 0 0 1004046 -35 1003 121 800 0 0 1004045 -36 1003 122 800 0 0 1004028 -37 1003 144 400 0 1 -38 1003 145 400 0 1 -39 1004 123 700 0 0 -40 1004 124 1750 0 0 -41 1004 125 1750 0 0 -42 1004 126 1750 0 0 -43 1004 127 1750 0 0 -44 1004 128 2800 0 0 1004046 -45 1004 129 700 0 0 1004046 -46 1004 130 800 0 0 1004045 -47 1004 144 400 0 1 -48 1004 145 400 0 1 -49 1005 131 700 0 0 -50 1005 132 700 0 0 -51 1005 133 1400 0 0 -52 1005 134 1400 0 0 -53 1005 135 1400 0 0 -54 1005 136 1400 0 0 -55 1005 137 1400 0 0 -56 1005 138 2800 0 0 1004046 -57 1005 139 800 0 0 1004046 -58 1005 144 400 0 1 -59 1005 145 400 0 1 -60 1006 143 200 0 0 -61 3001 140 200 0 0 -62 3002 141 999999999 0 0 1004045 -63 3002 146 1 0 0 -64 5001 142 999999999 0 0 1004045 -65 5001 147 1 0 0 +14 1001 150 5000 0 0 1004045 +15 1001 148 617 0 0 +16 1002 101 617 0 0 +17 1002 102 617 0 0 +18 1002 103 617 0 0 +19 1002 104 617 0 0 +20 1002 105 617 0 0 +21 1002 106 300 0 0 +22 1002 107 300 0 0 +23 1002 108 300 0 0 +24 1002 109 300 0 0 +25 1002 111 1000 0 0 1004047 +26 1002 112 750 0 0 1004046 +27 1002 144 400 0 1 +28 1002 145 400 0 1 +29 1002 113 750 0 0 1004045 +30 1002 114 750 0 0 1004047 +31 1002 150 5000 0 0 1004045 +32 1002 149 300 0 0 +33 1002 157 617 0 0 +34 1002 166 750 0 0 +35 1003 115 750 0 0 +36 1003 116 740 0 0 +37 1003 117 740 0 0 +38 1003 118 740 0 0 +39 1003 119 740 0 0 +40 1003 120 750 0 0 1004046 +41 1003 121 750 0 0 1004045 +42 1003 122 750 0 0 1004047 +43 1003 144 400 0 1 +44 1003 145 400 0 1 +45 1003 158 750 0 0 +46 1003 159 740 0 0 +47 1003 167 750 0 0 +48 1004 123 750 0 0 +49 1004 124 617 0 0 +50 1004 125 617 0 0 +51 1004 126 617 0 0 +52 1004 127 617 0 0 +53 1004 128 4000 0 0 1004046 +54 1004 129 750 0 0 1004046 +55 1004 130 750 0 0 1004045 +56 1004 144 400 0 1 +57 1004 145 400 0 1 +58 1004 160 750 0 0 +59 1004 161 617 0 0 +60 1004 164 617 0 0 +61 1004 168 750 0 0 +62 1005 131 750 0 0 +63 1005 132 750 0 0 +64 1005 133 617 0 0 +65 1005 134 617 0 0 +66 1005 135 617 0 0 +67 1005 136 617 0 0 +68 1005 137 617 0 0 +69 1005 138 4000 0 0 1004046 +70 1005 139 1500 0 0 1004046 +71 1005 144 400 0 1 +72 1005 145 400 0 1 +73 1005 165 617 0 0 +74 1006 143 200 0 0 +75 3001 140 200 0 0 +76 3002 141 999999999 0 0 1004045 +77 3002 146 1 0 0 +78 5001 142 999999999 0 0 1004045 +79 5001 147 1 0 0 +80 10071 144 10000 0 1 +81 10071 145 10000 0 1 +82 10072 151 10000 0 0 +83 10073 152 10000 0 0 +84 10074 153 10000 0 0 +85 10075 154 10000 0 0 +86 20001 155 999999999 0 0 1004045 +87 20001 156 1 0 0 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreEventStepGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreEventStepGroup.tsv index ae26be33..4fca4d73 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreEventStepGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreEventStepGroup.tsv @@ -73,53 +73,150 @@ Id GroupId StepId Weight 72 12612 1263 100 73 12711 1272 100 74 12712 1273 100 -75 12811 1282 100 -76 12812 1283 100 -77 12911 1292 100 -78 12912 1294 100 -79 12913 1293 100 -80 12941 1295 100 -81 12942 1296 100 -82 13011 1302 100 -83 13012 1303 100 -84 13111 1312 100 -85 13112 1313 100 -86 13211 1322 100 -87 13212 1323 100 -88 13311 1332 100 -89 13312 1333 100 -90 13411 1342 100 -91 13412 1343 100 -92 13511 1352 100 -93 13611 1362 100 -94 13711 1372 100 -95 13811 1382 100 -96 13812 1383 100 -97 13911 1392 100 -98 13912 1393 100 -99 14121 1414 100 -100 14122 1413 100 -101 14131 1415 100 -102 14132 1416 100 -103 14221 1423 100 -104 14222 1424 100 -105 14223 1426 100 -106 14261 1427 100 -107 14262 1422 100 -108 14271 1428 100 -109 14411 1442 500 -110 14411 1443 3000 -111 14411 1444 1800 -112 14411 1445 1000 -113 14411 1446 700 -114 14411 1447 3000 -115 14412 1449 100 -116 14511 1452 500 -117 14511 1453 3000 -118 14511 1454 1800 -119 14511 1455 1000 -120 14511 1456 700 -121 14511 1457 3000 -122 14512 1459 100 -123 14621 1463 100 -124 14721 1473 100 +75 12713 1274 100 +76 12811 1282 100 +77 12812 1283 100 +78 12911 1292 100 +79 12912 1294 100 +80 12913 1293 100 +81 12941 1295 100 +82 12942 1296 100 +83 13011 1302 100 +84 13012 1303 100 +85 13111 1312 100 +86 13112 1313 100 +87 13211 1322 100 +88 13212 1323 100 +89 13311 1332 100 +90 13312 1333 100 +91 13411 1342 100 +92 13412 1343 100 +93 13511 1352 100 +94 13611 1362 100 +95 13711 1372 100 +96 13811 1382 100 +97 13812 1383 100 +98 13911 1392 100 +99 13912 1393 100 +100 14121 1414 100 +101 14122 1413 100 +102 14131 1415 100 +103 14132 1416 100 +104 14221 1423 100 +105 14222 1424 100 +106 14223 1426 100 +107 14224 1429 100 +108 14261 1427 100 +109 14262 1422 100 +110 14291 14210 100 +111 14271 1428 100 +112 14411 1442 500 +113 14411 1443 3000 +114 14411 1444 1800 +115 14411 1445 1000 +116 14411 1446 700 +117 14411 1447 3000 +118 14412 1449 100 +119 14511 1452 500 +120 14511 1453 3000 +121 14511 1454 1800 +122 14511 1455 1000 +123 14511 1456 700 +124 14511 1457 3000 +125 14512 1459 100 +126 14621 1463 100 +127 14721 1473 100 +128 14811 1482 100 +129 14911 1492 100 +130 14912 1493 100 +131 14921 1494 100 +132 14922 1494 100 +133 14923 1495 100 +134 14951 1496 100 +135 14952 1497 100 +136 15011 1502 100 +137 15012 1504 100 +138 15111 1512 100 +139 15211 1522 100 +140 15311 1532 100 +141 15411 1542 100 +142 15511 1552 100 +143 15512 1553 100 +144 15611 1563 100 +145 15711 1572 100 +146 15711 1573 100 +147 15711 1574 100 +148 15711 1575 100 +149 15721 1576 100 +150 15721 1577 100 +151 15721 1578 100 +152 15721 1579 100 +153 15722 1576 100 +154 15723 1577 100 +155 15724 1578 100 +156 15731 1576 100 +157 15731 1577 100 +158 15731 1578 100 +159 15731 1579 100 +160 15732 1577 100 +161 15733 1578 100 +162 15734 1579 100 +163 15741 1576 100 +164 15741 1577 100 +165 15741 1578 100 +166 15741 1579 100 +167 15742 1578 100 +168 15743 1579 100 +169 15744 1576 100 +170 15751 1576 100 +171 15751 1577 100 +172 15751 1578 100 +173 15751 1579 100 +174 15752 1578 100 +175 15753 1576 100 +176 15754 1577 100 +177 15811 1582 100 +178 15812 1583 100 +179 15813 1584 100 +180 15911 1592 100 +181 15912 1593 100 +182 15913 1594 100 +183 16011 1602 100 +184 16012 1603 100 +185 16111 1612 100 +186 16112 1613 100 +187 16411 1642 100 +188 16411 1643 100 +189 16411 1644 100 +190 16411 1645 100 +191 16411 1646 100 +192 16412 16412 100 +193 16421 1647 100 +194 16422 1648 100 +195 16423 1649 100 +196 16424 16410 100 +197 16431 1648 100 +198 16432 1649 100 +199 16433 16410 100 +200 16434 16411 100 +201 16441 1649 100 +202 16442 16410 100 +203 16443 16411 100 +204 16444 1647 100 +205 16451 16410 100 +206 16452 16411 100 +207 16453 1647 100 +208 16454 1648 100 +209 16461 16411 100 +210 16462 1647 100 +211 16463 1648 100 +212 16464 1649 100 +213 16511 1652 100 +214 16512 1653 100 +215 16611 1662 100 +216 16612 1663 100 +217 16711 1672 100 +218 16712 1673 100 +219 16811 1682 100 +220 16812 1683 100 +221 16813 1684 100 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreFightLib.tsv b/Resources/table/share/biancatheatre/BiancaTheatreFightLib.tsv index d0cc6744..b5286112 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreFightLib.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreFightLib.tsv @@ -4,204 +4,265 @@ Id GroupId FightId Weight NodeRepeatable GameRepeatable ConditionId 3 1002 10021 3750 0 1 4 1002 10022 3750 0 1 5 1002 10023 2500 0 1 -6 1003 10031 4500 0 1 -7 1003 10032 4500 0 1 -8 1003 10033 500 0 1 -9 1003 10034 500 0 1 +6 1003 10031 4000 0 1 +7 1003 10032 4000 0 1 +8 1003 10033 1000 0 1 +9 1003 10034 1000 0 1 1005048 10 1004 10041 5000 0 1 -11 1004 10042 5000 0 1 +11 1004 10042 5000 0 1 1005048 12 2001 20011 5000 0 1 13 2001 20012 5000 0 1 14 2002 20021 3000 0 1 -15 2002 20022 3000 0 1 -16 2002 20023 2000 0 1 -17 2002 20024 2000 0 1 -18 2003 20031 2700 0 1 -19 2003 20032 2700 0 1 -20 2003 20033 2700 0 1 -21 2003 20034 900 0 1 -22 2003 20035 250 0 1 -23 2003 20036 250 0 1 -24 2003 20037 300 0 1 -25 2003 20038 200 0 1 -26 2004 20041 2700 0 1 -27 2004 20042 2700 0 1 -28 2004 20043 2700 0 1 -29 2004 20044 900 0 1 -30 2004 20045 250 0 1 -31 2004 20046 250 0 1 -32 2004 20047 300 0 1 -33 2004 20048 200 0 1 -34 2005 20051 2700 0 1 -35 2005 20052 2700 0 1 -36 2005 20053 2700 0 1 -37 2005 20054 900 0 1 -38 2005 20055 250 0 1 -39 2005 20056 250 0 1 -40 2005 20057 300 0 1 -41 2005 20058 200 0 1 -42 3001 30011 1800 0 1 -43 3001 30012 1800 0 1 -44 3001 30013 1800 0 1 -45 3001 30014 2700 0 1 -46 3001 30015 900 0 1 -47 3001 30016 500 0 1 -48 3001 30017 300 0 1 -49 3001 30018 200 0 1 -50 3002 30021 1800 0 1 -51 3002 30022 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204 50071 5001 10000 1 19 3 50072 5002 10000 1 19 3 60011 6641 5000 2 17 2 @@ -188,6 +249,16 @@ Id TemplateId Note Difficulty GoldId ItemBoxId RecruitTicketId 70031 7003 10000 1 18 203 70041 7004 10000 1 18 202 70051 7005 10000 1 18 201 +70061 7006 10000 1 18 205 +70071 7007 10000 1 18 3 +86411 8641 10000 2 17 2 +86421 8642 10000 2 17 2 +86431 8643 10000 2 17 2 +86461 8646 10000 2 17 2 +86471 8647 10000 2 17 2 +86481 8648 10000 2 17 2 +80011 8001 10000 1 18 201 +80021 8002 10000 1 18 201 11011 1111 5000 1 15 11012 1112 5000 1 16 11021 1121 3750 1 15 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreFightStageTemplate.tsv b/Resources/table/share/biancatheatre/BiancaTheatreFightStageTemplate.tsv index 9ef906ba..40feb89d 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreFightStageTemplate.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreFightStageTemplate.tsv @@ -1,197 +1,242 @@ -Id Note TemplateId StageId Weight Mode ModeParams[1] ModeParams[2] ModeParams[3] ModeParams[4] ModeParams[5] TimeLimit MonsterGroupId[1] MonsterGroupId[2] MonsterGroupId[3] MonsterGroupId[4] MonsterGroupId[5] FightEventIds[1] FightEventIds[2] FightEventIds[3] SuggestAbility -11111 templateID: 1111 30062615 100 1 0 90 111111 1800 -11112 Thousand Digit = Chapter 1111 30062615 100 1 0 90 111121 1800 -11113 Hundreds Digit = Mode, +5 = Hard Mode 1111 30062615 100 1 0 90 111131 2250501 1800 -11121 Tens Digit = Enemy Wave 1112 30062615 100 1 0 90 111211 1800 -11122 Units Digit = Running ID 1112 30062615 100 1 0 90 111221 1800 -11123 Chapter 1 - Node 1 Simple Guaranteed 1112 30062615 100 1 0 90 111231 2250501 1800 -11211 Chapter 1 - Normal Enemy Grinding 1121 30062612 100 1 0 30 90 112111 112112 3300 -11212 Chapter 1 - Normal Enemy Grinding 1121 30062612 100 1 0 30 90 112121 112122 3300 -11213 Chapter 1 - Normal Enemy Grinding 1121 30062612 100 1 0 30 90 112131 112132 2250501 3300 -11221 Chapter 1 - Normal Enemy Grinding 1122 30062612 100 1 0 30 90 112211 112212 3300 -11222 Chapter 1 - Normal Enemy Grinding 1122 30062612 100 1 0 30 90 112221 112222 3300 -11223 Chapter 1 - Normal Enemy Grinding 1122 30062612 100 1 0 30 90 112231 112232 2250501 3300 -13111 Chapter 1 - Normal Enemy Elimination 1311 30062612 100 3 20 90 131111 3300 -13112 Chapter 1 - Normal Enemy Elimination 1311 30062612 100 3 20 90 131121 3300 -13113 Chapter 1 - Normal Enemy Elimination 1311 30062612 100 3 20 90 131131 3300 -16211 Chapter 1 - Hard Enemy Grinding 1621 30062602 100 1 0 30 90 162111 162112 3300 -16212 Chapter 1 - Hard Enemy Grinding 1621 30062602 100 1 0 30 90 162121 162122 2250501 3300 -16213 Chapter 1 - Hard Enemy Grinding 1621 30062602 100 1 0 30 90 162131 162132 2250501 3300 -16221 Chapter 1 - Hard Enemy Grinding 1622 30062602 100 1 0 30 90 162211 162212 3300 -16222 Chapter 1 - Hard Enemy Grinding 1622 30062602 100 1 0 30 90 162221 162222 2250501 3300 -16223 Chapter 1 - Hard Enemy Grinding 1622 30062602 100 1 0 30 90 162231 162232 2250501 3300 -21211 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212111 212112 3300 -21212 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212121 212122 3300 -21213 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212131 212132 2250501 3300 -21214 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212141 212142 3300 -21221 Chapter 2 - Normal Enemy Grinding 2122 30062609 100 1 0 30 90 212211 212212 3300 -21222 Chapter 2 - Normal Enemy Grinding 2122 30062609 100 1 0 30 90 212221 212222 2250501 3300 -21223 Chapter 2 - Normal Enemy Grinding 2122 30062603 100 1 0 30 90 212231 212232 3300 -21224 Chapter 2 - Normal Enemy Grinding 2122 30062603 100 1 0 30 90 212241 212242 3300 -21225 Chapter 2 - Normal Enemy Grinding 2122 30062603 100 1 0 30 90 212251 212252 2250501 3300 -23111 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231111 3300 -23112 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231121 3300 -23113 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231131 3300 -23114 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231141 3300 -23115 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231151 3300 -24111 Chapter 2 - Normal Strike DMG 2411 30062616 100 4 1400000 90 241111 2250405 3300 -24112 Chapter 2 - Normal Strike DMG 2412 30062616 100 4 1900000 90 241121 2250405 3300 -24113 Chapter 2 - Normal Strike DMG 2413 30062616 100 4 2500000 90 241111 2250405 3300 -24114 Chapter 2 - Normal Strike DMG 2414 30062616 100 4 3100000 90 241121 2250405 3300 -24115 Chapter 2 - Normal Strike DMG 2415 30062616 100 4 3700000 90 241111 2250405 3300 -26211 Chapter 2 - Hard Enemy Grinding 2621 30062601 100 1 0 30 90 262111 262112 2250501 3300 -26212 Chapter 2 - Hard Enemy Grinding 2621 30062601 100 1 0 30 90 262121 262122 2250501 3300 -26221 Chapter 2 - Hard Enemy Grinding 2622 30062601 100 1 0 30 90 262211 262212 2250501 3300 -26222 Chapter 2 - Hard Enemy Grinding 2622 30062601 100 1 0 30 90 262221 262222 2250501 3300 -26223 Chapter 2 - Hard Enemy Grinding 2622 30062601 100 1 0 30 90 262231 262232 2250501 3300 -27111 Chapter 2 - Hard Survival 2711 30062601 100 2 100 90 271111 3300 -29111 Chapter 2 - Hard Strike DMG 2911 30062616 100 4 1400000 90 291111 2250405 3300 -29112 Chapter 2 - Hard Strike DMG 2912 30062616 100 4 1900000 90 291121 2250405 3300 -29113 Chapter 2 - Hard Strike DMG 2913 30062616 100 4 2500000 90 291111 2250501 2250405 3300 -29114 Chapter 2 - Hard Strike DMG 2914 30062616 100 4 3100000 90 291121 2250405 3300 -29115 Chapter 2 - Hard Strike DMG 2915 30062616 100 4 3700000 90 291111 2250501 2250405 3300 -31211 Chapter 3 - Normal Enemy Grinding 3121 30062617 100 1 0 30 90 312111 312112 3300 -31212 Chapter 3 - Normal Enemy Grinding 3121 30062617 100 1 0 30 90 312121 312122 2250506 3300 -31213 Chapter 3 - Normal Enemy Grinding 3121 30062617 100 1 0 30 90 312131 312132 2250507 3300 -31221 Chapter 3 - Normal Enemy Grinding 3122 30062617 100 1 0 30 90 312211 312212 3300 -31222 Chapter 3 - Normal Enemy Grinding 3122 30062617 100 1 0 30 90 312221 312222 2250506 3300 -31223 Chapter 3 - Normal Enemy Grinding 3122 30062617 100 1 0 30 90 312231 312232 2250507 3300 -31231 Chapter 3 - Normal Enemy Grinding 3123 30062608 100 1 0 30 90 312311 312312 3300 -31232 Chapter 3 - Normal Enemy Grinding 3123 30062608 100 1 0 30 90 312321 312322 2250506 3300 -31233 Chapter 3 - Normal Enemy Grinding 3123 30062608 100 1 0 30 90 312331 312332 2250507 3300 -31311 Chapter 3 - Normal Enemy Grinding 3131 30062608 100 1 0 30 60 90 313111 313112 313113 3300 -31312 Chapter 3 - Normal Enemy Grinding 3131 30062608 100 1 0 30 60 90 313121 313122 313123 2250506 3300 -31313 Chapter 3 - Normal Enemy Grinding 3131 30062608 100 1 0 30 60 90 313131 313132 313133 2250507 3300 -31321 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313211 313212 313213 3300 -31322 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313221 313222 313223 2250506 3300 -31323 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313231 313232 313233 2250507 3300 -31324 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313241 313242 313243 3300 -33111 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331111 3300 -33112 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331121 2250506 3300 -33113 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331131 2250507 3300 -33114 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331141 3300 -33121 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331211 2250506 3300 -33122 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331221 2250507 3300 -33123 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331231 2250506 3300 -33124 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331241 2250507 3300 -34111 Chapter 3 - Normal DMG 3411 30062617 100 4 3300000 90 341111 2250405 3300 -34112 Chapter 3 - Normal DMG 3412 30062617 100 4 4000000 90 341121 2250405 3300 -34113 Chapter 3 - Normal DMG 3413 30062608 100 4 4700000 90 341131 2250405 3300 -34114 Chapter 3 - Normal DMG 3414 30062608 100 4 5500000 90 341111 2250405 3300 -34115 Chapter 3 - Normal DMG 3415 30062618 100 4 6300000 90 341121 2250405 3300 -34116 Chapter 3 - Normal DMG 3416 30062618 100 4 7200000 90 341131 2250405 3300 -34117 Chapter 3 - Normal DMG 3417 30062618 100 4 8100000 90 341111 2250405 3300 -36311 Chapter 3 - Hard Enemy Grinding 3631 30062608 100 1 0 30 60 90 363111 363112 363113 2250506 3300 -36312 Chapter 3 - Hard Enemy Grinding 3631 30062608 100 1 0 30 60 90 363121 363122 363123 2250507 3300 -36321 Chapter 3 - Hard Enemy Grinding 3632 30062618 100 1 0 30 60 90 363211 363212 363213 2250506 2250507 3300 -36322 Chapter 3 - Hard Enemy Grinding 3632 30062618 100 1 0 30 60 90 363221 363222 363223 2250506 3300 -36323 Chapter 3 - Hard Enemy Grinding 3632 30062618 100 1 0 30 60 90 363231 363232 363233 2250507 3300 -37111 Chapter 3 - Hard Living On 3711 30062622 100 2 100 90 371111 2250506 2250507 3300 -37112 Chapter 3 - Hard Living On 3711 30062622 100 2 100 90 371121 2250506 2250507 3300 -39111 Chapter 3 - Hard DMG 3911 30062617 100 4 3300000 90 391111 2250506 2250405 3300 -39112 Chapter 3 - Hard DMG 3912 30062617 100 4 4000000 90 391121 2250507 2250405 3300 -39113 Chapter 3 - Hard DMG 3913 30062608 100 4 4700000 90 391111 2250506 2250507 2250405 3300 -39114 Chapter 3 - Hard DMG 3914 30062608 100 4 5500000 90 391121 2250506 2250405 3300 -39115 Chapter 3 - Hard DMG 3915 30062618 100 4 6300000 90 391111 2250507 2250405 3300 -39116 Chapter 3 - Hard DMG 3916 30062618 100 4 7200000 90 391121 2250506 2250507 2250405 3300 -39117 Chapter 3 - Hard DMG 3917 30062622 100 4 8100000 90 391111 2250506 2250405 3300 -41211 Chapter 4 - Normal Enemy Grinding 4121 30062619 100 1 0 30 90 412111 412112 2250504 3300 -41212 Chapter 4 - Normal Enemy Grinding 4121 30062619 100 1 0 30 90 412121 412122 2250505 3300 -41213 Chapter 4 - Normal Enemy Grinding 4121 30062619 100 1 0 30 90 412131 412132 3300 -41221 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412211 412212 2250504 3300 -41222 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412221 412222 2250505 3300 -41223 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412231 412232 3300 -41224 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412241 412242 2250504 3300 -41311 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413111 413112 413113 2250505 3300 -41312 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413121 413122 413123 3300 -41313 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413131 413132 413133 2250504 3300 -41314 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413141 413142 413143 2250505 3300 -43111 Chapter 4 - Normal Enemy Elimination 4311 30062619 100 3 20 90 431111 3300 -43112 Chapter 4 - Normal Enemy Elimination 4311 30062619 100 3 20 90 431121 2250504 3300 -43113 Chapter 4 - Normal Enemy Elimination 4311 30062619 100 3 20 90 431131 2250505 3300 -43114 Chapter 4 - Normal Enemy Elimination 4311 30062606 100 3 20 90 431141 3300 -43115 Chapter 4 - Normal Enemy Elimination 4311 30062606 100 3 20 90 431151 2250504 3300 -44111 Chapter 4 - Normal DMG 4411 30062619 100 4 7300000 90 441111 2250405 3300 -44112 Chapter 4 - Normal DMG 4412 30062619 100 4 8900000 90 441121 2250405 3300 -44113 Chapter 4 - Normal DMG 4413 30062606 100 4 10500000 90 441111 2250405 3300 -44114 Chapter 4 - Normal DMG 4414 30062606 100 4 12100000 90 441121 2250405 3300 -44115 Chapter 4 - Normal DMG 4415 30062610 100 4 13700000 90 441111 2250405 3300 -44116 Chapter 4 - Normal DMG 4416 30062610 100 4 15300000 90 441121 2250405 3300 -46311 Chapter 4 - Hard Enemy Grinding 4631 30062619 100 1 0 30 60 90 463111 463112 463113 2250504 3300 -46312 Chapter 4 - Hard Enemy Grinding 4631 30062606 100 1 0 30 60 90 463121 463122 463123 2250505 3300 -46313 Chapter 4 - Hard Enemy Grinding 4631 30062610 100 1 0 30 60 90 463131 463132 463133 2250504 2250505 3300 -47111 Chapter 4 - Hard Living On 4711 30062619 100 2 100 90 471111 2250504 2250505 3300 -47112 Chapter 4 - Hard Living On 4711 30062606 100 2 100 90 471121 2250504 2250505 3300 -49111 Chapter 4 - Hard DMG 4911 30062619 100 4 7300000 90 491111 2250504 2250405 3300 -49112 Chapter 4 - Hard DMG 4912 30062619 100 4 8900000 90 491111 2250505 2250405 3300 -49113 Chapter 4 - Hard DMG 4913 30062606 100 4 10500000 90 491111 2250504 2250505 2250405 3300 -49114 Chapter 4 - Hard DMG 4914 30062606 100 4 12100000 90 491111 2250504 2250405 3300 -49115 Chapter 4 - Hard DMG 4915 30062610 100 4 13700000 90 491111 2250505 2250405 3300 -49116 Chapter 4 - Hard DMG 4916 30062610 100 4 15300000 90 491111 2250504 2250505 2250405 3300 -51311 Chapter 5 - Normal Enemy Grinding 5131 30062620 100 1 0 30 60 90 513111 513112 513113 2250502 3300 -51312 Chapter 5 - Normal Enemy Grinding 5131 30062620 100 1 0 30 60 90 513121 513122 513123 2250503 3300 -51313 Chapter 5 - Normal Enemy Grinding 5131 30062620 100 1 0 30 60 90 513131 513132 513133 3300 -51321 Chapter 5 - Normal Enemy Grinding 5132 30062620 100 1 0 30 60 90 513211 513212 513213 2250502 3300 -51322 Chapter 5 - Normal Enemy Grinding 5132 30062620 100 1 0 30 60 90 513221 513222 513223 2250503 3300 -51323 Chapter 5 - Normal Enemy Grinding 5132 30062620 100 1 0 30 60 90 513231 513232 513233 3300 -51411 Chapter 5 - Normal Enemy Grinding 5141 30062620 100 1 0 20 40 60 90 514111 514112 514113 514114 2250502 3300 -51412 Chapter 5 - Normal Enemy Grinding 5141 30062620 100 1 0 20 40 60 90 514121 514122 514123 514124 2250503 3300 -51413 Chapter 5 - Normal Enemy Grinding 5141 30062620 100 1 0 20 40 60 90 514131 514132 514133 514134 3300 -51421 Chapter 5 - Normal Enemy Grinding 5142 30062620 100 1 0 20 40 60 90 514211 514212 514213 514214 2250502 3300 -51422 Chapter 5 - Normal Enemy Grinding 5142 30062620 100 1 0 20 40 60 90 514221 514222 514223 514224 2250503 3300 -51423 Chapter 5 - Normal Enemy Grinding 5142 30062620 100 1 0 20 40 60 90 514231 514232 514233 514234 3300 -51431 Chapter 5 - Normal Enemy Grinding 5143 30062607 100 1 0 20 40 60 90 514311 514312 514313 514314 2250502 3300 -51432 Chapter 5 - Normal Enemy Grinding 5143 30062607 100 1 0 20 40 60 90 514321 514322 514323 514324 2250503 3300 -51433 Chapter 5 - Normal Enemy Grinding 5143 30062607 100 1 0 20 40 60 90 514331 514332 514333 514334 3300 -51441 Chapter 5 - Normal Enemy Grinding 5144 30062607 100 1 0 20 40 60 90 514411 514412 514413 514414 2250502 3300 -51442 Chapter 5 - Normal Enemy Grinding 5144 30062607 100 1 0 20 40 60 90 514421 514422 514423 514424 2250503 3300 -51443 Chapter 5 - Normal Enemy Grinding 5144 30062607 100 1 0 20 40 60 90 514431 514432 514433 514434 3300 -51451 Chapter 5 - Normal Enemy Grinding 5145 30062607 100 1 0 20 40 60 90 514511 514512 514513 514514 2250502 3300 -51452 Chapter 5 - Normal Enemy Grinding 5145 30062607 100 1 0 20 40 60 90 514521 514522 514523 514524 2250503 3300 -51453 Chapter 5 - Normal Enemy Grinding 5145 30062607 100 1 0 20 40 60 90 514531 514532 514533 514534 3300 -53111 Chapter 5 - Normal Enemy Elimination 5311 30062620 100 3 20 90 531111 3300 -53112 Chapter 5 - Normal Enemy Elimination 5311 30062620 100 3 20 90 531121 3300 -53113 Chapter 5 - Normal Enemy Elimination 5311 30062620 100 3 20 90 531131 3300 -53121 Chapter 5 - Normal Enemy Elimination 5312 30062607 100 3 20 90 531211 3300 -53122 Chapter 5 - Normal Enemy Elimination 5312 30062607 100 3 20 90 531221 3300 -53123 Chapter 5 - Normal Enemy Elimination 5312 30062607 100 3 20 90 531231 3300 -53131 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531311 3300 -53132 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531321 3300 -53133 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531331 3300 -53134 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531341 3300 -54111 Chapter 5 - Normal DMG 5411 30062620 100 4 11100000 90 541111 2250502 2250405 3300 -54112 Chapter 5 - Normal DMG 5412 30062620 100 4 13500000 90 541121 2250503 2250405 3300 -54113 Chapter 5 - Normal DMG 5413 30062620 100 4 15900000 90 541131 2250405 3300 -54114 Chapter 5 - Normal DMG 5414 30062607 100 4 18200000 90 541111 2250502 2250405 3300 -54115 Chapter 5 - Normal DMG 5415 30062607 100 4 20600000 90 541121 2250503 2250405 3300 -54116 Chapter 5 - Normal DMG 5416 30062607 100 4 22900000 90 541131 2250405 3300 -56411 Chapter 5 - Hard Enemy Grinding 5641 30062620 100 1 0 20 40 60 90 564111 564112 564113 564114 2250502 3300 -56412 Chapter 5 - Hard Enemy Grinding 5641 30062620 100 1 0 20 40 60 90 564121 564122 564123 564124 2250503 3300 -56413 Chapter 5 - Hard Enemy Grinding 5641 30062620 100 1 0 20 40 60 90 564131 564132 564133 564134 2250502 2250503 3300 -56421 Chapter 5 - Hard Enemy Grinding 5642 30062607 100 1 0 20 40 60 90 564211 564212 564213 564214 2250502 3300 -56422 Chapter 5 - Hard Enemy Grinding 5642 30062607 100 1 0 20 40 60 90 564221 564222 564223 564224 2250503 3300 -56423 Chapter 5 - Hard Enemy Grinding 5642 30062607 100 1 0 20 40 60 90 564231 564232 564233 564234 2250502 2250503 3300 -57111 Chapter 5 - Hard Living On 5711 30062620 100 2 100 90 571111 2250502 2250503 3300 -57112 Chapter 5 - Hard Living On 5711 30062607 100 2 100 90 571121 2250502 2250503 3300 -57113 Chapter 5 - Hard Living On 5711 30062607 100 2 100 90 571131 2250502 2250503 3300 -59111 Chapter 5 - Hard DMG 5911 30062620 100 4 11100000 90 591111 2250502 2250405 3300 -59112 Chapter 5 - Hard DMG 5912 30062620 100 4 13500000 90 591121 2250503 2250405 3300 -59113 Chapter 5 - Hard DMG 5913 30062620 100 4 15900000 90 591111 2250502 2250503 2250405 3300 -59114 Chapter 5 - Hard DMG 5914 30062607 100 4 18200000 90 591121 2250502 2250405 3300 -59115 Chapter 5 - Hard DMG 5915 30062607 100 4 20600000 90 591111 2250503 2250405 3300 -59116 Chapter 5 - Hard DMG 5916 30062607 100 4 22900000 90 591121 2250502 2250503 2250405 3300 -66411 Chapter 6 - Hard Enemy Grinding 6641 30062621 100 1 0 20 40 60 90 664111 664112 664113 3300 -66412 Chapter 6 - Hard Enemy Grinding 6641 30062621 100 1 0 20 40 60 90 664121 664122 664123 3300 -66413 Chapter 6 - Hard Enemy Grinding 6641 30062621 100 1 0 20 40 60 90 664131 664132 664133 3300 -66421 Chapter 6 - Hard Enemy Grinding 6642 30062621 100 1 0 20 40 60 90 664211 664212 664213 3300 -66422 Chapter 6 - Hard Enemy Grinding 6642 30062621 100 1 0 20 40 60 90 664221 664222 664223 3300 -66423 Chapter 6 - Hard Enemy Grinding 6642 30062621 100 1 0 20 40 60 90 664231 664232 664233 3300 -30081 Chapter 3 Boss Fight - Lamia 3001 30062645 100 1 0 90 514531 2250706 2250406 3300 -50071 Chapter 5 Boss Fight 1 - Siren 5001 30062646 100 1 0 90 514531 2250707 3300 -50072 Chapter 5 Boss Fight 1 - Red Tide's Daughter 5002 30062647 100 1 0 90 514531 2250708 3300 -60001 Chapter 6 Boss Fight - Moon Eater 6001 30062648 100 1 0 90 514531 2250709 3300 -70011 Event Elite Battle - Butler - Chapter 1 7001 30062640 100 1 0 90 514531 2250701 3300 -70021 Event Elite Battle - Sister - Chapter 2 7002 30062641 100 1 0 90 514531 2250702 3300 -70031 Event Elite Battle - Musashi - Chapter 3 7003 30062642 100 1 0 90 514531 2250703 3300 -70041 Event Elite Battle - Gabriel - Chapter 4 7004 30062643 100 1 0 90 514531 2250704 3300 -70051 Event Elite Battle - Camu - Chapter 5 7005 30062644 100 1 0 90 514531 2250705 3300 +Id Note TemplateId StageId Weight Mode ModeParams[1] ModeParams[2] ModeParams[3] ModeParams[4] ModeParams[5] TimeLimit MonsterGroupId[1] MonsterGroupId[2] MonsterGroupId[3] MonsterGroupId[4] MonsterGroupId[5] FightEventIds[1] FightEventIds[2] FightEventIds[3] FightEventIds[4] FightEventIds[5] SuggestAbility +11111 templateID: 1111 30062615 100 1 0 90 111111 2250508 1800 +11112 Thousand Digit = Chapter 1111 30062615 100 1 0 90 111121 2250508 1800 +11113 Hundreds Digit = Mode, +5 = Hard Mode 1111 30062615 100 1 0 90 111131 2250508 2250501 1800 +11121 Tens Digit = Enemy Wave 1112 30062615 100 1 0 90 111211 2250508 1800 +11122 Units Digit = Running ID 1112 30062615 100 1 0 90 111221 2250508 1800 +11123 Chapter 1 - Node 1 Simple Guaranteed 1112 30062615 100 1 0 90 111231 2250508 2250501 1800 +11211 Chapter 1 - Normal Enemy Grinding 1121 30062612 100 1 0 30 90 112111 112112 2250508 3300 +11212 Chapter 1 - Normal Enemy Grinding 1121 30062612 100 1 0 30 90 112121 112122 2250508 3300 +11213 Chapter 1 - Normal Enemy Grinding 1121 30062612 100 1 0 30 90 112131 112132 2250508 2250501 3300 +11221 Chapter 1 - Normal Enemy Grinding 1122 30062612 100 1 0 30 90 112211 112212 2250508 3300 +11222 Chapter 1 - Normal Enemy Grinding 1122 30062612 100 1 0 30 90 112221 112222 2250508 3300 +11223 Chapter 1 - Normal Enemy Grinding 1122 30062612 100 1 0 30 90 112231 112232 2250508 2250501 3300 +13111 Chapter 1 - Normal Enemy Elimination 1311 30062612 100 3 20 90 131111 2250508 3300 +13112 Chapter 1 - Normal Enemy Elimination 1311 30062612 100 3 20 90 131121 2250508 3300 +13113 Chapter 1 - Normal Enemy Elimination 1311 30062612 100 3 20 90 131131 2250508 3300 +16211 Chapter 1 - Hard Enemy Grinding 1621 30062602 100 1 0 30 90 162111 162112 2250508 3300 +16212 Chapter 1 - Hard Enemy Grinding 1621 30062602 100 1 0 30 90 162121 162122 2250508 2250501 3300 +16213 Chapter 1 - Hard Enemy Grinding 1621 30062602 100 1 0 30 90 162131 162132 2250508 2250501 3300 +16221 Chapter 1 - Hard Enemy Grinding 1622 30062602 100 1 0 30 90 162211 162212 2250509 2250501 2250508 3300 +16222 Chapter 1 - Hard Enemy Grinding 1622 30062602 100 1 0 30 90 162221 162222 2250509 2250501 2250508 3300 +16223 Chapter 1 - Hard Enemy Grinding 1622 30062602 100 1 0 30 90 162231 162232 2250509 2250501 2250508 3300 +21211 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212111 212112 2250508 3300 +21212 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212121 212122 2250508 3300 +21213 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212131 212132 2250508 2250501 3300 +21214 Chapter 2 - Normal Enemy Grinding 2121 30062609 100 1 0 30 90 212141 212142 2250508 3300 +21221 Chapter 2 - Normal Enemy Grinding 2122 30062609 100 1 0 30 90 212211 212212 2250508 3300 +21222 Chapter 2 - Normal Enemy Grinding 2122 30062609 100 1 0 30 90 212221 212222 2250508 2250501 3300 +21223 Chapter 2 - Normal Enemy Grinding 2122 30062603 100 1 0 30 90 212231 212232 2250508 3300 +21224 Chapter 2 - Normal Enemy Grinding 2122 30062603 100 1 0 30 90 212241 212242 2250508 3300 +21225 Chapter 2 - Normal Enemy Grinding 2122 30062603 100 1 0 30 90 212251 212252 2250508 2250501 3300 +23111 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231111 2250508 3300 +23112 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231121 2250508 3300 +23113 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231131 2250508 3300 +23114 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231141 2250508 3300 +23115 Chapter 2 - Normal Enemy Elimination 2311 30062603 100 3 20 90 231151 2250508 3300 +24111 Chapter 2 - Normal Strike DMG 2411 30062616 100 4 1400000 90 241111 2250508 2250405 3300 +24112 Chapter 2 - Normal Strike DMG 2412 30062616 100 4 1900000 90 241121 2250508 2250405 3300 +24113 Chapter 2 - Normal Strike DMG 2413 30062616 100 4 2500000 90 241111 2250508 2250405 3300 +24114 Chapter 2 - Normal Strike DMG 2414 30062616 100 4 3100000 90 241121 2250508 2250405 3300 +24115 Chapter 2 - Normal Strike DMG 2415 30062616 100 4 3700000 90 241111 2250508 2250405 3300 +26211 Chapter 2 - Hard Enemy Grinding 2621 30062601 100 1 0 30 90 262111 262112 2250508 2250501 3300 +26212 Chapter 2 - Hard Enemy Grinding 2621 30062601 100 1 0 30 90 262121 262122 2250508 2250501 3300 +26221 Chapter 2 - Hard Enemy Grinding 2622 30062601 100 1 0 30 90 262211 262212 2250509 2250501 2250508 3300 +26222 Chapter 2 - Hard Enemy Grinding 2622 30062601 100 1 0 30 90 262221 262222 2250509 2250501 2250508 3300 +26223 Chapter 2 - Hard Enemy Grinding 2622 30062601 100 1 0 30 90 262231 262232 2250509 2250501 2250508 3300 +27111 Chapter 2 - Hard Survival 2711 30062601 100 2 100 90 271111 2250508 3300 +27211 Chapter 2 - Hard Survival - Second Sight Guaranteed 2721 30062601 100 2 100 90 271111 2250509 2250508 3300 +29111 Chapter 2 - Hard Strike DMG 2911 30062616 100 4 1400000 90 291111 2250508 2250405 3300 +29112 Chapter 2 - Hard Strike DMG 2912 30062616 100 4 1900000 90 291121 2250508 2250405 3300 +29113 Chapter 2 - Hard Strike DMG 2913 30062616 100 4 2500000 90 291111 2250508 2250501 2250405 3300 +29114 Chapter 2 - Hard Strike DMG 2914 30062616 100 4 3100000 90 291121 2250508 2250405 3300 +29115 Chapter 2 - Hard Strike DMG 2915 30062616 100 4 3700000 90 291111 2250508 2250501 2250405 3300 +29211 Chapter 2 - Hard Strike DMG - Second Sight Guaranteed 2921 30062616 100 4 1400000 90 291111 2250509 2250405 2250508 3300 +29212 Chapter 2 - Hard Strike DMG - Second Sight Guaranteed 2922 30062616 100 4 1900000 90 291121 2250509 2250405 2250508 3300 +29213 Chapter 2 - Hard Strike DMG - Second Sight Guaranteed 2923 30062616 100 4 2500000 90 291111 2250509 2250501 2250405 2250508 3300 +29214 Chapter 2 - Hard Strike DMG - Second Sight Guaranteed 2924 30062616 100 4 3100000 90 291121 2250509 2250405 2250508 3300 +29215 Chapter 2 - Hard Strike DMG - Second Sight Guaranteed 2925 30062616 100 4 3700000 90 291111 2250509 2250501 2250405 2250508 3300 +31211 Chapter 3 - Normal Enemy Grinding 3121 30062617 100 1 0 30 90 312111 312112 2250508 3300 +31212 Chapter 3 - Normal Enemy Grinding 3121 30062617 100 1 0 30 90 312121 312122 2250508 2250506 3300 +31213 Chapter 3 - Normal Enemy Grinding 3121 30062617 100 1 0 30 90 312131 312132 2250508 2250507 3300 +31221 Chapter 3 - Normal Enemy Grinding 3122 30062617 100 1 0 30 90 312211 312212 2250508 3300 +31222 Chapter 3 - Normal Enemy Grinding 3122 30062617 100 1 0 30 90 312221 312222 2250508 2250506 3300 +31223 Chapter 3 - Normal Enemy Grinding 3122 30062617 100 1 0 30 90 312231 312232 2250508 2250507 3300 +31231 Chapter 3 - Normal Enemy Grinding 3123 30062608 100 1 0 30 90 312311 312312 2250508 3300 +31232 Chapter 3 - Normal Enemy Grinding 3123 30062608 100 1 0 30 90 312321 312322 2250508 2250506 3300 +31233 Chapter 3 - Normal Enemy Grinding 3123 30062608 100 1 0 30 90 312331 312332 2250508 2250507 3300 +31311 Chapter 3 - Normal Enemy Grinding 3131 30062608 100 1 0 30 60 90 313111 313112 313113 2250508 3300 +31312 Chapter 3 - Normal Enemy Grinding 3131 30062608 100 1 0 30 60 90 313121 313122 313123 2250508 2250506 3300 +31313 Chapter 3 - Normal Enemy Grinding 3131 30062608 100 1 0 30 60 90 313131 313132 313133 2250508 2250507 3300 +31321 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313211 313212 313213 2250508 3300 +31322 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313221 313222 313223 2250508 2250506 3300 +31323 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313231 313232 313233 2250508 2250507 3300 +31324 Chapter 3 - Normal Enemy Grinding 3132 30062618 100 1 0 30 60 90 313241 313242 313243 2250508 3300 +33111 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331111 2250508 3300 +33112 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331121 2250508 2250506 3300 +33113 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331131 2250508 2250507 3300 +33114 Chapter 3 - Normal Enemy Elimination 3311 30062617 100 3 20 90 331141 2250508 3300 +33121 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331211 2250508 2250506 3300 +33122 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331221 2250508 2250507 3300 +33123 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331231 2250508 2250506 3300 +33124 Chapter 3 - Normal Enemy Elimination 3312 30062608 100 3 20 90 331241 2250508 2250507 3300 +34111 Chapter 3 - Normal DMG 3411 30062617 100 4 3300000 90 341111 2250508 2250405 3300 +34112 Chapter 3 - Normal DMG 3412 30062617 100 4 4000000 90 341121 2250508 2250405 3300 +34113 Chapter 3 - Normal DMG 3413 30062608 100 4 4700000 90 341131 2250508 2250405 3300 +34114 Chapter 3 - Normal DMG 3414 30062608 100 4 5500000 90 341111 2250508 2250405 3300 +34115 Chapter 3 - Normal DMG 3415 30062618 100 4 6300000 90 341121 2250508 2250405 3300 +34116 Chapter 3 - Normal DMG 3416 30062618 100 4 7200000 90 341131 2250508 2250405 3300 +34117 Chapter 3 - Normal DMG 3417 30062618 100 4 8100000 90 341111 2250508 2250405 3300 +36311 Chapter 3 - Hard Enemy Grinding 3631 30062608 100 1 0 30 60 90 363111 363112 363113 2250508 2250506 3300 +36312 Chapter 3 - Hard Enemy Grinding 3631 30062608 100 1 0 30 60 90 363121 363122 363123 2250508 2250507 3300 +36321 Chapter 3 - Hard Enemy Grinding 3632 30062622 100 1 0 30 60 90 363211 363212 363213 2250509 2250506 2250507 2250508 3300 +36322 Chapter 3 - Hard Enemy Grinding 3632 30062622 100 1 0 30 60 90 363221 363222 363223 2250509 2250506 2250508 3300 +36323 Chapter 3 - Hard Enemy Grinding 3632 30062622 100 1 0 30 60 90 363231 363232 363233 2250509 2250507 2250508 3300 +37111 Chapter 3 - Hard Living On 3711 30062622 100 2 100 90 371111 2250508 2250506 2250507 3300 +37112 Chapter 3 - Hard Living On 3711 30062622 100 2 100 90 371121 2250508 2250506 2250507 3300 +37211 Chapter 3 - Hard Living On - Second Sight Guaranteed 3721 30062622 100 2 100 90 371111 2250509 2250506 2250507 2250508 3300 +37212 Chapter 3 - Hard Living On - Second Sight Guaranteed 3721 30062622 100 2 100 90 371121 2250509 2250506 2250507 2250508 3300 +39111 Chapter 3 - Hard DMG 3911 30062617 100 4 3300000 90 391111 2250508 2250506 2250405 3300 +39112 Chapter 3 - Hard DMG 3912 30062617 100 4 4000000 90 391121 2250508 2250507 2250405 3300 +39113 Chapter 3 - Hard DMG 3913 30062608 100 4 4700000 90 391111 2250508 2250506 2250507 2250405 3300 +39114 Chapter 3 - Hard DMG 3914 30062608 100 4 5500000 90 391121 2250508 2250506 2250405 3300 +39115 Chapter 3 - Hard DMG 3915 30062618 100 4 6300000 90 391111 2250508 2250507 2250405 3300 +39116 Chapter 3 - Hard DMG 3916 30062618 100 4 7200000 90 391121 2250508 2250506 2250507 2250405 3300 +39117 Chapter 3 - Hard DMG 3917 30062622 100 4 8100000 90 391111 2250508 2250506 2250405 3300 +39211 Chapter 3 - Hard DMG - Second Sight Guaranteed 3921 30062622 100 4 3300000 90 391111 2250509 2250506 2250405 2250508 3300 +39212 Chapter 3 - Hard DMG - Second Sight Guaranteed 3922 30062622 100 4 4000000 90 391121 2250509 2250507 2250405 2250508 3300 +39213 Chapter 3 - Hard DMG - Second Sight Guaranteed 3923 30062622 100 4 4700000 90 391111 2250509 2250506 2250507 2250405 2250508 3300 +39214 Chapter 3 - Hard DMG - Second Sight Guaranteed 3924 30062622 100 4 5500000 90 391121 2250509 2250506 2250405 2250508 3300 +39215 Chapter 3 - Hard DMG - Second Sight Guaranteed 3925 30062622 100 4 6300000 90 391111 2250509 2250507 2250405 2250508 3300 +39216 Chapter 3 - Hard DMG - Second Sight Guaranteed 3926 30062622 100 4 7200000 90 391121 2250509 2250506 2250507 2250405 2250508 3300 +39217 Chapter 3 - Hard DMG - Second Sight Guaranteed 3927 30062622 100 4 8100000 90 391111 2250509 2250506 2250405 2250508 3300 +41211 Chapter 4 - Normal Enemy Grinding 4121 30062619 100 1 0 30 90 412111 412112 2250508 2250502 3300 +41212 Chapter 4 - Normal Enemy Grinding 4121 30062619 100 1 0 30 90 412121 412122 2250508 2250503 3300 +41213 Chapter 4 - Normal Enemy Grinding 4121 30062619 100 1 0 30 90 412131 412132 2250508 3300 +41221 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412211 412212 2250508 2250502 3300 +41222 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412221 412222 2250508 2250503 3300 +41223 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412231 412232 2250508 3300 +41224 Chapter 4 - Normal Enemy Grinding 4122 30062606 100 1 0 30 90 412241 412242 2250508 2250502 3300 +41311 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413111 413112 413113 2250508 2250503 3300 +41312 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413121 413122 413123 2250508 3300 +41313 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413131 413132 413133 2250508 2250502 3300 +41314 Chapter 4 - Normal Enemy Grinding 4131 30062610 100 1 0 30 60 90 413141 413142 413143 2250508 2250503 3300 +43111 Chapter 4 - Normal Enemy Elimination 4311 30062619 100 3 20 90 431111 2250508 3300 +43112 Chapter 4 - Normal Enemy Elimination 4311 30062619 100 3 20 90 431121 2250508 2250502 3300 +43113 Chapter 4 - Normal Enemy Elimination 4311 30062619 100 3 20 90 431131 2250508 2250503 3300 +43114 Chapter 4 - Normal Enemy Elimination 4311 30062606 100 3 20 90 431141 2250508 3300 +43115 Chapter 4 - Normal Enemy Elimination 4311 30062606 100 3 20 90 431151 2250508 2250502 3300 +44111 Chapter 4 - Normal DMG 4411 30062619 100 4 7300000 90 441111 2250508 2250405 3300 +44112 Chapter 4 - Normal DMG 4412 30062619 100 4 8900000 90 441121 2250508 2250405 3300 +44113 Chapter 4 - Normal DMG 4413 30062606 100 4 10500000 90 441111 2250508 2250405 3300 +44114 Chapter 4 - Normal DMG 4414 30062606 100 4 12100000 90 441121 2250508 2250405 3300 +44115 Chapter 4 - Normal DMG 4415 30062610 100 4 13700000 90 441111 2250508 2250405 3300 +44116 Chapter 4 - Normal DMG 4416 30062610 100 4 15300000 90 441121 2250508 2250405 3300 +46311 Chapter 4 - Hard Enemy Grinding 4631 30062619 100 1 0 30 60 90 463111 463112 463113 2250508 2250502 3300 +46312 Chapter 4 - Hard Enemy Grinding 4631 30062606 100 1 0 30 60 90 463121 463122 463123 2250508 2250503 3300 +46313 Chapter 4 - Hard Enemy Grinding 4631 30062610 100 1 0 30 60 90 463131 463132 463133 2250508 2250502 2250503 3300 +46321 Chapter 4 - Hard Enemy Grinding - Second Sight Guaranteed 4632 30062619 100 1 0 30 60 90 463111 463112 463113 2250509 2250502 2250508 3300 +46322 Chapter 4 - Hard Enemy Grinding - Second Sight Guaranteed 4632 30062606 100 1 0 30 60 90 463121 463122 463123 2250509 2250503 2250508 3300 +46323 Chapter 4 - Hard Enemy Grinding - Second Sight Guaranteed 4632 30062610 100 1 0 30 60 90 463131 463132 463133 2250509 2250502 2250503 2250508 3300 +47111 Chapter 4 - Hard Living On 4711 30062619 100 2 100 90 471111 2250508 2250502 2250503 3300 +47112 Chapter 4 - Hard Living On 4711 30062606 100 2 100 90 471121 2250508 2250502 2250503 3300 +47211 Chapter 4 - Hard Living On - Second Sight Guaranteed 4721 30062619 100 2 100 90 471111 2250509 2250502 2250503 2250508 3300 +47212 Chapter 4 - Hard Living On - Second Sight Guaranteed 4721 30062606 100 2 100 90 471121 2250509 2250502 2250503 2250508 3300 +49111 Chapter 4 - Hard DMG 4911 30062619 100 4 7300000 90 491111 2250508 2250502 2250405 3300 +49112 Chapter 4 - Hard DMG 4912 30062619 100 4 8900000 90 491111 2250508 2250503 2250405 3300 +49113 Chapter 4 - Hard DMG 4913 30062606 100 4 10500000 90 491111 2250508 2250502 2250503 2250405 3300 +49114 Chapter 4 - Hard DMG 4914 30062606 100 4 12100000 90 491111 2250508 2250502 2250405 3300 +49115 Chapter 4 - Hard DMG 4915 30062610 100 4 13700000 90 491111 2250508 2250503 2250405 3300 +49116 Chapter 4 - Hard DMG 4916 30062610 100 4 15300000 90 491111 2250508 2250502 2250503 2250405 3300 +49211 Chapter 4 - Hard DMG - Second Sight Guaranteed 4921 30062619 100 4 7300000 90 491111 2250509 2250502 2250405 2250508 3300 +49212 Chapter 4 - Hard DMG - Second Sight Guaranteed 4922 30062619 100 4 8900000 90 491111 2250509 2250503 2250405 2250508 3300 +49213 Chapter 4 - Hard DMG - Second Sight Guaranteed 4923 30062606 100 4 10500000 90 491111 2250509 2250502 2250503 2250405 2250508 3300 +49214 Chapter 4 - Hard DMG - Second Sight Guaranteed 4924 30062606 100 4 12100000 90 491111 2250509 2250502 2250405 2250508 3300 +49215 Chapter 4 - Hard DMG - Second Sight Guaranteed 4925 30062610 100 4 13700000 90 491111 2250509 2250503 2250405 2250508 3300 +49216 Chapter 4 - Hard DMG - Second Sight Guaranteed 4926 30062610 100 4 15300000 90 491111 2250509 2250502 2250503 2250405 2250508 3300 +51311 Chapter 5 - Normal Enemy Grinding 5131 30062620 100 1 0 30 60 90 513111 513112 513113 2250508 2250504 3300 +51312 Chapter 5 - Normal Enemy Grinding 5131 30062620 100 1 0 30 60 90 513121 513122 513123 2250508 2250505 3300 +51313 Chapter 5 - Normal Enemy Grinding 5131 30062620 100 1 0 30 60 90 513131 513132 513133 2250508 3300 +51321 Chapter 5 - Normal Enemy Grinding 5132 30062620 100 1 0 30 60 90 513211 513212 513213 2250508 2250504 3300 +51322 Chapter 5 - Normal Enemy Grinding 5132 30062620 100 1 0 30 60 90 513221 513222 513223 2250508 2250505 3300 +51323 Chapter 5 - Normal Enemy Grinding 5132 30062620 100 1 0 30 60 90 513231 513232 513233 2250508 3300 +51411 Chapter 5 - Normal Enemy Grinding 5141 30062620 100 1 0 20 40 60 90 514111 514112 514113 514114 2250508 2250504 3300 +51412 Chapter 5 - Normal Enemy Grinding 5141 30062620 100 1 0 20 40 60 90 514121 514122 514123 514124 2250508 2250505 3300 +51413 Chapter 5 - Normal Enemy Grinding 5141 30062620 100 1 0 20 40 60 90 514131 514132 514133 514134 2250508 3300 +51421 Chapter 5 - Normal Enemy Grinding 5142 30062620 100 1 0 20 40 60 90 514211 514212 514213 514214 2250508 2250504 3300 +51422 Chapter 5 - Normal Enemy Grinding 5142 30062620 100 1 0 20 40 60 90 514221 514222 514223 514224 2250508 2250505 3300 +51423 Chapter 5 - Normal Enemy Grinding 5142 30062620 100 1 0 20 40 60 90 514231 514232 514233 514234 2250508 3300 +51431 Chapter 5 - Normal Enemy Grinding 5143 30062607 100 1 0 20 40 60 90 514311 514312 514313 514314 2250508 2250504 3300 +51432 Chapter 5 - Normal Enemy Grinding 5143 30062607 100 1 0 20 40 60 90 514321 514322 514323 514324 2250508 2250505 3300 +51433 Chapter 5 - Normal Enemy Grinding 5143 30062607 100 1 0 20 40 60 90 514331 514332 514333 514334 2250508 3300 +51441 Chapter 5 - Normal Enemy Grinding 5144 30062607 100 1 0 20 40 60 90 514411 514412 514413 514414 2250508 2250504 3300 +51442 Chapter 5 - Normal Enemy Grinding 5144 30062607 100 1 0 20 40 60 90 514421 514422 514423 514424 2250508 2250505 3300 +51443 Chapter 5 - Normal Enemy Grinding 5144 30062607 100 1 0 20 40 60 90 514431 514432 514433 514434 2250508 3300 +51451 Chapter 5 - Normal Enemy Grinding 5145 30062607 100 1 0 20 40 60 90 514511 514512 514513 514514 2250508 2250504 3300 +51452 Chapter 5 - Normal Enemy Grinding 5145 30062607 100 1 0 20 40 60 90 514521 514522 514523 514524 2250508 2250505 3300 +51453 Chapter 5 - Normal Enemy Grinding 5145 30062607 100 1 0 20 40 60 90 514531 514532 514533 514534 2250508 3300 +53111 Chapter 5 - Normal Enemy Elimination 5311 30062620 100 3 20 90 531111 2250508 3300 +53112 Chapter 5 - Normal Enemy Elimination 5311 30062620 100 3 20 90 531121 2250508 3300 +53113 Chapter 5 - Normal Enemy Elimination 5311 30062620 100 3 20 90 531131 2250508 3300 +53121 Chapter 5 - Normal Enemy Elimination 5312 30062607 100 3 20 90 531211 2250508 3300 +53122 Chapter 5 - Normal Enemy Elimination 5312 30062607 100 3 20 90 531221 2250508 3300 +53123 Chapter 5 - Normal Enemy Elimination 5312 30062607 100 3 20 90 531231 2250508 3300 +53131 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531311 2250508 3300 +53132 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531321 2250508 3300 +53133 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531331 2250508 3300 +53134 Chapter 5 - Normal Enemy Elimination 5313 30062607 100 3 20 90 531341 2250508 3300 +54111 Chapter 5 - Normal DMG 5411 30062620 100 4 11100000 90 541111 2250508 2250504 2250405 3300 +54112 Chapter 5 - Normal DMG 5412 30062620 100 4 13500000 90 541121 2250508 2250505 2250405 3300 +54113 Chapter 5 - Normal DMG 5413 30062620 100 4 15900000 90 541131 2250508 2250405 3300 +54114 Chapter 5 - Normal DMG 5414 30062607 100 4 18200000 90 541111 2250508 2250504 2250405 3300 +54115 Chapter 5 - Normal DMG 5415 30062607 100 4 20600000 90 541121 2250508 2250505 2250405 3300 +54116 Chapter 5 - Normal DMG 5416 30062607 100 4 22900000 90 541131 2250508 2250405 3300 +56411 Chapter 5 - Hard Enemy Grinding 5641 30062620 100 1 0 20 40 60 90 564111 564112 564113 564114 2250508 2250504 3300 +56412 Chapter 5 - Hard Enemy Grinding 5641 30062620 100 1 0 20 40 60 90 564121 564122 564123 564124 2250508 2250505 3300 +56413 Chapter 5 - Hard Enemy Grinding 5641 30062620 100 1 0 20 40 60 90 564131 564132 564133 564134 2250508 2250504 2250505 3300 +56421 Chapter 5 - Hard Enemy Grinding 5642 30062607 100 1 0 20 40 60 90 564211 564212 564213 564214 2250509 2250504 2250508 3300 +56422 Chapter 5 - Hard Enemy Grinding 5642 30062607 100 1 0 20 40 60 90 564221 564222 564223 564224 2250509 2250505 2250508 3300 +56423 Chapter 5 - Hard Enemy Grinding 5642 30062607 100 1 0 20 40 60 90 564231 564232 564233 564234 2250509 2250504 2250505 2250508 3300 +57111 Chapter 5 - Hard Living On 5711 30062620 100 2 100 90 571111 2250508 2250504 2250505 3300 +57112 Chapter 5 - Hard Living On 5711 30062607 100 2 100 90 571121 2250508 2250504 2250505 3300 +57113 Chapter 5 - Hard Living On 5711 30062607 100 2 100 90 571131 2250508 2250504 2250505 3300 +57211 Chapter 5 - Hard Living On - Second Sight Guaranteed 5721 30062620 100 2 100 90 571111 2250509 2250504 2250505 2250508 3300 +57212 Chapter 5 - Hard Living On - Second Sight Guaranteed 5721 30062607 100 2 100 90 571121 2250509 2250504 2250505 2250508 3300 +57213 Chapter 5 - Hard Living On - Second Sight Guaranteed 5721 30062607 100 2 100 90 571131 2250509 2250504 2250505 2250508 3300 +59111 Chapter 5 - Hard DMG 5911 30062620 100 4 11100000 90 591111 2250508 2250504 2250405 3300 +59112 Chapter 5 - Hard DMG 5912 30062620 100 4 13500000 90 591121 2250508 2250505 2250405 3300 +59113 Chapter 5 - Hard DMG 5913 30062620 100 4 15900000 90 591111 2250508 2250504 2250505 2250405 3300 +59114 Chapter 5 - Hard DMG 5914 30062607 100 4 18200000 90 591121 2250508 2250504 2250405 3300 +59115 Chapter 5 - Hard DMG 5915 30062607 100 4 20600000 90 591111 2250508 2250505 2250405 3300 +59116 Chapter 5 - Hard DMG 5916 30062607 100 4 22900000 90 591121 2250508 2250504 2250505 2250405 3300 +59211 Chapter 5 - Hard DMG - Second Sight Guaranteed 5921 30062620 100 4 11100000 90 591111 2250509 2250504 2250405 2250508 3300 +59212 Chapter 5 - Hard DMG - Second Sight Guaranteed 5922 30062620 100 4 13500000 90 591121 2250509 2250505 2250405 2250508 3300 +59213 Chapter 5 - Hard DMG - Second Sight Guaranteed 5923 30062620 100 4 15900000 90 591111 2250509 2250504 2250505 2250405 2250508 3300 +59214 Chapter 5 - Hard DMG - Second Sight Guaranteed 5924 30062607 100 4 18200000 90 591121 2250509 2250504 2250405 2250508 3300 +59215 Chapter 5 - Hard DMG - Second Sight Guaranteed 5925 30062607 100 4 20600000 90 591111 2250509 2250505 2250405 2250508 3300 +59216 Chapter 5 - Hard DMG - Second Sight Guaranteed 5926 30062607 100 4 22900000 90 591121 2250509 2250504 2250505 2250405 2250508 3300 +66411 Chapter 6 - Hard Enemy Grinding 6641 30062621 100 1 0 20 40 90 664111 664112 664113 2250508 3300 +66412 Chapter 6 - Hard Enemy Grinding 6641 30062621 100 1 0 20 40 90 664121 664122 664123 2250508 3300 +66413 Chapter 6 - Hard Enemy Grinding 6641 30062621 100 1 0 20 40 90 664131 664132 664133 2250508 3300 +66421 Chapter 6 - Hard Enemy Grinding 6642 30062621 100 1 0 20 40 90 664211 664212 664213 2250508 3300 +66422 Chapter 6 - Hard Enemy Grinding 6642 30062621 100 1 0 20 40 90 664221 664222 664223 2250508 3300 +66423 Chapter 6 - Hard Enemy Grinding 6642 30062621 100 1 0 20 40 90 664231 664232 664233 2250508 3300 +30081 Chapter 3 Boss Fight - Lamia 3001 30062645 100 1 0 90 514531 2250508 2250706 2250406 2250764 3300 +50071 Chapter 5 Boss Fight 1 - Siren 5001 30062646 100 1 0 90 514531 2250508 2250707 2250767 3300 +50072 Chapter 5 Boss Fight 1 - Red Tide's Daughter 5002 30062647 100 1 0 90 514531 2250508 2250708 2250767 3300 +60001 Chapter 6 Boss Fight - Moon Eater 6001 30062648 100 1 0 90 514531 2250508 2250709 2250768 3300 +70011 Event Elite Battle - Butler - Chapter 1 7001 30062640 100 1 0 90 514531 2250508 2250701 2250761 3300 +70021 Event Elite Battle - Sister - Chapter 2 7002 30062641 100 1 0 90 514531 2250508 2250702 2250762 3300 +70031 Event Elite Battle - Musashi - Chapter 3 7003 30062642 100 1 0 90 514531 2250508 2250703 2250763 3300 +70041 Event Elite Battle - Gabriel - Chapter 4 7004 30062643 100 1 0 90 514531 2250508 2250704 2250765 3300 +70051 Event Elite Battle - Camu - Chapter 5 7005 30062644 100 1 0 90 514531 2250508 2250705 2250766 3300 +70061 Event Elite Battle - Twin Shark - Chapter 4 7006 30062650 100 1 0 90 514531 2250508 2250719 2250770 3300 +70071 Event Elite Battle - White Shark - Chapter 4 7007 30062651 100 1 0 90 514531 2250508 2250720 2250771 3300 +86411 DLC New Ending - Chapter 6 - Destruction 1 - Enemy Grinding Template Used 8641 30062660 100 1 0 30 60 90 864111 864112 864113 2250509 2250716 2250506 2250507 2250508 3300 +86421 DLC New Ending - Chapter 6 - Destruction 2 - Enemy Grinding Template Used 8642 30062661 100 1 0 30 60 90 864211 864212 864213 2250509 2250717 2250506 2250507 2250508 3300 +86431 DLC New Ending - Chapter 6 - Destruction 3 - Enemy Grinding Template Used 8643 30062662 100 1 0 30 60 90 864311 864312 864313 2250509 2250718 2250506 2250507 2250508 3300 +86461 DLC New Ending - Chapter 6 - Rebellion 1 - Enemy Grinding Template Used 8646 30062663 100 1 0 30 60 90 864611 864612 864613 2250509 2250712 2250504 2250505 2250508 3300 +86471 DLC New Ending - Chapter 6 - Rebellion 2 - Enemy Grinding Template Used 8647 30062664 100 1 0 30 60 90 864711 864712 864713 2250509 2250713 2250504 2250505 2250508 3300 +86481 DLC New Ending - Chapter 6 - Rebellion 3 - Enemy Grinding Template Used 8648 30062665 100 1 0 30 60 90 864811 864812 864813 2250509 2250714 2250504 2250505 2250508 3300 +80011 DLC New Ending - Chapter 6 - Destruction - New Punishment Boss Battle 8001 30062649 100 1 0 90 514531 2250509 2250715 2250769 2250508 3300 +80021 DLC New Ending - Chapter 6 - Rebellion - Infinite Stage 8002 30062666 100 1 0 90 514531 2250509 2250711 2250508 3300 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreItem.tsv b/Resources/table/share/biancatheatre/BiancaTheatreItem.tsv index 1708d1a7..189c40dd 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreItem.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreItem.tsv @@ -1,118 +1,142 @@ -Id Name Repeatable Type Quality UnlockConditionId EffectGroupId Description WorldDesc Icon -1 ATK Up Lv.1 0 1 3 40001 ATK +10%. A broken emblem made in ancient style. Can slightly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png -2 ATK Up Lv.2 0 1 4 40002 ATK +20%. A small emblem made in ancient style. Can mildly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png -3 ATK Up Lv.3 0 1 5 1006001 40003 ATK +50%. A big emblem made in ancient style. Can significantly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png -4 HP Up Lv.1 0 1 3 40004 Max HP +10%. A broken emblem made in ancient style. Can slightly increase HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png -5 HP Up Lv.2 0 1 4 40005 Max HP +20%. A small emblem made in ancient style. Can mildly increase HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png -6 HP Recovery Lv.1 0 1 3 40006 Recovers 1% of max HP per second. A broken emblem made in ancient style. Can slightly restore HP over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip015.png -7 HP Recovery Lv.2 0 1 4 40007 Recovers 2% of max HP per second. A small emblem made in ancient style. Can mildly restore HP over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip015.png -8 Dodge Recovery Lv.1 0 1 3 40008 Dodge Recovery Speed +20%. A broken emblem made in ancient style. Can slightly increase Dodge Recovery Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png -9 Dodge Recovery Lv.2 0 1 4 40009 Dodge Recovery Speed +40%. An emblem made in ancient style. Can mildly increase Dodge Recovery Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png -10 Energy Recovery Lv.1 0 1 3 40010 Restores 1 Signature Energy every second. A broken emblem made in ancient style. Can slightly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip003.png -11 Energy Recovery Lv.2 0 1 4 40011 Restores 2 Signature Energy every second. A small emblem made in ancient style. Can mildly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip003.png -12 Energy Recovery Lv.3 0 1 5 40012 Restores 3 Signature Energy every second. A big emblem made in ancient style. Can significantly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip003.png -13 Capacity Expansion Lv.1 0 1 3 40013 Max Signature Energy +50. A broken emblem made in ancient style. Can slightly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png -14 Capacity Expansion Lv.2 0 1 4 40014 Max Signature Energy +100. A small emblem made in ancient style. Can mildly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png -15 Capacity Expansion Lv.3 0 1 5 40015 Max Signature Energy +200. A big emblem made in ancient style. Can significantly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png -16 Quick Charge Lv.1 0 1 3 40016 Obtains 1 set of 3-Ping Orbs every 20s. A broken emblem made in ancient style. Can slowly grant 3-Ping Signal Orbs over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png -17 Quick Charge Lv.2 0 1 4 40017 Obtains 1 set of 3-Ping Orbs every 15s. A small emblem made in ancient style. Can grant 3-Ping Signal Orbs over time. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png -18 Steel Fiber Lv.1 0 1 3 40018 Extra DMG Reduction +10%. A broken emblem made in ancient style. Can slightly increase DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip021.png -19 Steel Fiber Lv.2 0 1 4 40019 Extra DMG Reduction +20%. A small emblem made in ancient style. Can mildly increase DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip021.png -20 Fatigue Projection Lv.1 0 1 3 40020 Enemy's HP -10%. A broken emblem made in ancient style. Can slightly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip042.png -21 Fatigue Projection Lv.2 0 1 4 1004002 40021 Enemy's HP -15%. A small emblem made in ancient style. Can mildly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip042.png -22 Fatigue Projection Lv.3 0 1 5 1004003 40022 Enemy's HP -20%. A big emblem made in ancient style. Can significantly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/Equip042.png -23 Corruption Projection Lv.1 0 1 3 40023 Enemy's Extra DMG Reduction -10%. A broken emblem made in ancient style. Can slightly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip034.png -24 Corruption Projection Lv.2 0 1 4 1004004 40024 Enemy's Extra DMG Reduction -20%. A small emblem made in ancient style. Can mildly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip034.png -25 Corruption Projection Lv.3 0 1 5 1004005 40025 Enemy's Extra DMG Reduction -30%. A big emblem made in ancient style. Can significantly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/Equip034.png -26 Loop Overload Lv.1 0 1 3 1006006 40026 Recovery speed of Signal Orbs by Basic Attack +25%. A broken emblem made in ancient style. Can slightly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/Equip045.png -27 Loop Overload Lv.2 0 1 4 1006006 40027 Recovery speed of Signal Orbs by Basic Attack +50%. A small emblem made in ancient style. Can mildly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/Equip045.png -28 Loop Overload Lv.3 0 1 5 1004024 40028 Recovery speed of Signal Orbs by Basic Attack +100%. A big emblem made in ancient style. Can significantly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/Equip045.png -29 Kinetic Overload Lv.1 0 1 3 40029 Movement Speed +50%. A broken emblem made in ancient style. Can slightly increase Movement Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip053.png -30 Kinetic Overload Lv.2 0 1 4 40030 Movement Speed +100%. A small emblem made in ancient style. Can mildly increase Movement Speed. Assets/Product/Texture/Image/UiInfestorExplore/Equip053.png -31 Agility Modification Lv.2 0 1 4 1006007 40031 Switch Cooldown -15%. A small emblem made in ancient style. Can mildly reduce Character Switch Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip046.png -32 Agility Modification Lv.3 0 1 5 40032 Switch Cooldown -25%. A big emblem made in ancient style. Can significantly reduce Character Switch Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip046.png -33 Deeper Assistance Lv.2 0 1 4 1006007 40033 QTE Cooldown -15%. A small emblem made in ancient style. Can mildly reduce QTE Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip033.png -34 Deeper Assistance Lv.3 0 1 5 40034 QTE Cooldown -25%. A big emblem made in ancient style. Can significantly reduce QTE Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip033.png -35 Simplified Matrix Lv.2 0 1 4 1006007 40035 Matrix Cooldown -15%. A small emblem made in ancient style. Can mildly reduce Matrix Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png -36 Simplified Matrix Lv.3 0 1 5 40036 Matrix Cooldown -25%. A big emblem made in ancient style. Can significantly reduce Matrix Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png -37 Accelerated Start Lv.1 0 1 3 1004008 40037 Gains 1 additional set of 3-Ping Orbs at the beginning of the battle. A broken emblem made in ancient style. Can grant 1 set of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png -38 Accelerated Start Lv.2 0 1 4 1004008 40038 Gains 2 additional sets of 3-Ping Orbs at the beginning of the battle. A small emblem made in ancient style. Can grant 2 sets of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png -39 Accelerated Start Lv.3 0 1 5 1004026 40039 Gains 3 additional sets of 3-Ping Orbs at the beginning of the battle. A big emblem made in ancient style. Can grant 3 sets of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png -40 Overload Feedback Lv.2 0 1 4 1006006 40040 Obtains 2 sets of 3-Ping Orbs upon casting a Signature Move. A small emblem made in ancient style. Can grant 2 sets of 3-Ping Signal Orbs upon casting a Signature Move. Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png -41 Overload Feedback Lv.3 0 1 5 1004029 40041 Obtains three sets of 3-Ping Orbs upon casting a Signature Move. A big emblem made in ancient style. Can grant 3 sets of 3-Ping Signal Orbs upon casting a Signature Move. Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png -42 Flame Storm Lv.2 0 1 4 40042 Fire Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Fire DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png -43 Flame Storm Lv.3 0 1 5 1004009 40043 Fire Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Fire DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png -44 High-voltage Current Lv.2 0 1 4 40044 Lightning Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Lightning DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png -45 High-voltage Current Lv.3 0 1 5 1004010 40045 Lightning Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Lightning DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png -46 Freezing Ice Lv.2 0 1 4 40046 Ice Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Ice DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png -47 Freezing Ice Lv.3 0 1 5 1004011 40047 Ice Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Ice DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png -48 Lurking Darkness Lv.2 0 1 4 40048 Dark Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Dark DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png -49 Lurking Darkness Lv.3 0 1 5 1004012 40049 Dark Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Dark DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png -50 Concentration Lv.2 0 1 4 40050 Physical Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Physical DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png -51 Concentration Lv.3 0 1 5 1004013 40051 Physical Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Physical DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png -52 Vitality Recovery Lv.1 0 1 3 40052 Healing Received +50%. A broken emblem made in ancient style. Can slightly increase the healing effect. Assets/Product/Texture/Image/UiInfestorExplore/Equip048.png -53 Vitality Recovery Lv.2 0 1 4 40053 Healing Received +100%. A small emblem made in ancient style. Can mildly increase the healing effect. Assets/Product/Texture/Image/UiInfestorExplore/Equip048.png -54 Signal Overload Lv.1 0 1 3 40054 Skill Orb Extra DMG Bonus +15%. A broken emblem made in ancient style. Can slightly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip027.png -55 Signal Overload Lv.2 0 1 4 1006014 40055 Skill Orb Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip027.png -56 Signal Overload Lv.3 0 1 5 1004015 40056 Skill Orb Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip027.png -57 Burst Overload Lv.1 0 1 3 40057 Signature Move Extra DMG Bonus +15%. A broken emblem made in ancient style. Can slightly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip55.png -58 Burst Overload Lv.2 0 1 4 1006014 40058 Signature Move Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip55.png -59 Burst Overload Lv.3 0 1 5 1004016 40059 Signature Move Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/Equip55.png -60 Loose-Packed Tinbread Cookies 1 2 3 40060 Gives 10 Tinbread Cookies directly. A few Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/Equip61.png -61 Small Tinbread Cookie Bag 0 2 4 40061 Gives 20 Tinbread Cookies directly. A small bag of Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/Equip61.png -62 Large Tinbread Cookie Bag 0 2 5 40062 Gives 30 Tinbread Cookies directly. A large bag of Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/Equip61.png -63 Battle Recycle Lv.1 0 2 3 40063 Battle victory grants 2 extra Tinbread Cookies. A broken emblem made in ancient style. Can slightly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip62.png -64 Battle Recycle Lv.2 0 2 4 1004017 40064 Battle victory grants 4 extra Tinbread Cookies. A small emblem made in ancient style. Can mildly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip62.png -65 Battle Recycle Lv.3 0 2 5 1004017 40065 Battle victory grants 6 extra Tinbread Cookies. A big emblem made in ancient style. Can significantly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/Equip62.png -66 Desire of Wealth Lv.2 0 2 4 40066 Each node cleared grants 2 extra Tinbread Cookies. A small emblem made in ancient style. Can mildly increase the Tinbread Cookies obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/Equip63.png -67 Desire of Wealth Lv.3 0 2 5 1004017 40067 Each node cleared grants 3 extra Tinbread Cookies. A big emblem made in ancient style. Can significantly increase the Tinbread Cookies obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/Equip63.png -68 Small Biomimetic Blood 0 2 3 40068 Gives 3 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A small bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -69 Medium Biomimetic Blood 0 2 4 40069 Gives 6 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A medium bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -70 Large Biomimetic Blood 0 2 5 40070 Gives 9 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A big bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -71 Special Biomimetic Blood 0 2 5 1004018 40071 Gives 12 bottles of Biomimetic Blood directly (For team resurrection/stage restart). Biomimetic Blood made in a special method. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -72 Desire to Survive 0 2 5 1004018 40072 Each node cleared grants 1 extra bottle of Biomimetic Blood (For team resurrection/stage restart). A broken emblem made in ancient style. Can slightly increase the Biomimetic Blood obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/Equip65.png -73 Master Inviter 0 2 4 1004019 40073 Bonus Recruitment Voucher Refresh Attempts +1. A proof of friendship with the outlier. Use it to gain bonus Recruitment Voucher Refresh Attempts. Assets/Product/Texture/Image/UiInfestorExplore/Equip66.png -74 Negotiation Skills 0 2 4 1004020 40074 Shop Discount Slots +2. A proof of friendship with merchants. Use it to gain more discount slots in the shop. Assets/Product/Texture/Image/UiInfestorExplore/Equip56.png -75 Assistance Resonance 0 3 5 1004021 40075 Upon triggering a QTE, triggers the QTE of another character. Cooldown: 5s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png -76 Polarized Strength 0 3 5 1004022 40076 Basic Attack Extra DMG Bonus +100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip020.png -77 Diverted Strength 0 3 5 1004023 40077 Basic Attack Extra DMG Bonus decreases by 50%. Gains one Signal Orb every 2s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip016.png -78 Diverted Kinetic 0 3 5 1004023 40078 Dodges consume double the Dodge Gauge value. Gains one Signal Orb every 2s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip57.png -79 Be Decisive 0 3 5 1004024 40079 Extra DMG Bonus +80%. Each existing Signal Orb reduces the bonus effect by 5%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip039.png -80 Extra Help 0 3 5 1004025 40080 Each existing Signal Orb increases the Extra DMG Bonus by 5%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip010.png -81 Auto Power 0 3 5 1004026 40081 Restores Signature Energy equal to 1% of the Energy (which is not full). A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip58.png -82 Specialized Shield 0 3 5 1004027 40082 All Shield Acquired +100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip023.png -83 Last Resort 0 3 5 1004028 40083 Every 5s, gains 5% Extra DMG Bonus and loses 5% Extra DMG Reduction, up to 100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip028.png -84 Extra Signal 0 3 5 1004029 40084 Each 3-Ping grants 1 orb of the same color. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png -85 Computing Power Overflow 0 3 5 1004030 40085 Upon casting a Signature, triggers an extra Matrix. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip59.png -86 Energy Cycle 0 3 5 1004031 40086 Upon casting a Signature, restores half of the Signature Energy consumed. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip60.png -87 Superconductive Energy Lv.2 0 3 4 1004032 40087 3-Pings give 5 extra Energy. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png -88 Superconductive Energy Lv.3 0 3 5 1004032 40088 3-Pings give 10 extra Energy. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png -89 Deployment Blast 0 3 4 40089 Upon switching to a new character, deals DMG equal to 500% of the new character's ATK to all enemies within 6m. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip036.png -90 Master Recruiter 0 3 5 1004033 40090 All Recruitment Vouchers' Bonus Recruitment Attempts +1. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip67.png -91 Artifact Hunter 0 3 5 1004034 40091 All Item Boxes have a bigger chance to give a Rare/Legendary item. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip024.png -92 Artifact Energy 0 3 5 1004035 40092 Each Artifact grants 10% Extra DMG Bonus. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/Equip049.png -93 The Returner's Blade 0 4 5 1004045 40093 It doesn't seem to have any special effects... A blade dropped after defeating the Ocean Guardian. It was crafted by artisans of ancient times and passed a long time. It's likely to be useful on some important occasion... Assets/Product/Texture/Image/IconTools/IconRougeItem014.png -94 The Brand of Void 0 4 5 1004046 40094 Extra DMG Reduction -50%. A mark that does not belong to the world, carrying the will that seems to have come from another world. Assets/Product/Texture/Image/IconTools/IconRougeItem019.png -95 The Brand of Infinity 0 4 5 1004046 40095 Dodge Recovery Speed increases by 80%. A mark that does not belong to the world, carrying the will that seems to have come from another world. Assets/Product/Texture/Image/IconTools/IconRougeItem020.png -96 Merlin's Jewel 0 4 5 1004046 40096 Recovers 5% of max HP per second. A gem that gives off a dim blue light. Crafted with an ancient technique that was long lost, this gem named "Merlin" is a treasure that has been passed on through generations in a family. Assets/Product/Texture/Image/IconTools/IconRougeItem016.png -97 Indigo Wave Amethyst 0 4 5 1004046 40097 CRIT Rate and CRIT DMG increase by 40% and 100% respectively. A gem that gives off a dim indigo light and was crafted with an ancient technique that was long lost. When you put it next to your ear, you could hear the faint sound of waves coming from the gem. Assets/Product/Texture/Image/IconTools/IconRougeItem018.png -98 Broken Indigo Wave Amethyst 0 4 4 1004046 40098 CRIT Rate increases by 20%. A gem shard obtained by violently disassembling a mechanism. There is still some power left in it. Assets/Product/Texture/Image/IconTools/IconRougeItem017.png -99 Clyphas Black Codex 0 4 5 1004045 40099 Restores 3 Energy every second. Takes DMG equal to 5% max HP every second. And gain a 30% Signature Extra DMG Bonus. A black codex with knowledge of ancient taboos. Although it might contain some wisdom, it's better to be buried in the distant past. Assets/Product/Texture/Image/IconTools/IconRougeItem010.png -100 Saphorus White Codex 0 4 5 1004045 40100 Restores 3 Energy every second. Restores 2% max HP every second. And gain a 30% Signature Extra DMG Bonus. A white codex with ancient knowledge. The first disciples should have been the ones who were closest to the ancient wisdom, but unfortunately, even their knowledge was lost in the long process of history. Assets/Product/Texture/Image/IconTools/IconRougeItem09.png -101 Red Teardrop Pendant 0 4 4 1004046 40101 Extra DMG Bonus +20%. A pendant with a red teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem011.png -102 Blue Teardrop Pendant 0 4 4 1004046 40102 Dodge Recovery Speed increases by 50%. A pendant with a blue teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem012.png -103 Yellow Teardrop Pendant 0 4 4 1004046 40103 Obtains 1 set of 3-Ping Orbs every 12s. A pendant with a yellow teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem013.png -104 Unstudied Antique Book 0 4 4 1004045 40104 Gains 6 random Signal Orbs at the beginning of the battle. The antique book that has been passed on through generations in an ancient school, whose founder seems to be the heir of a mythological hero. The knowledge passed on through a single bloodline failed to bring happiness to the world and eventually met its end. Assets/Product/Texture/Image/IconTools/IconRougeItem015.png -105 Scholar's Notes 0 4 4 1004045 40105 Gains 3 random Signal Orbs at the beginning of the battle. The notes left by a young scholar. It records what he saw and heard while traveling the world. Although he was not talented enough, he wished to make up for it by hard work. Assets/Product/Texture/Image/IconTools/IconRougeItem022.png -106 Note of the Ludicrous 0 4 5 1004045 40106 Gains 3 random sets of 3-Ping Orbs at the beginning of the battle. A note left by a certain ludicrous man who was still writing before until the last minute of his life. Pursuing something out of reach will eventually lead to madness. Assets/Product/Texture/Image/IconTools/IconRougeItem021.png -108 Sword of the Nameless 0 4 5 40108 Extra DMG Bonus +50%. Recovery speed of Signal Orbs by Basic Attack -50%. A sword left by someone unknown. Crafted with the lost forging technology, it is still as sharp as a new blade even after numerous battles. Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png -109 Black Nat 0 4 4 1004028 40109 Extra DMG Bonus +20%. A battle bot made by imitating the lost mechanical technology. It could play a important role on the battlefield. Assets/Product/Texture/Image/IconTools/IconSpecialTrainConsume01.png -110 Auto Cannon Omega 0 4 4 1004028 40110 Obtains 1 set of 3-Ping Orbs every 9s. An auto cannon made with modern mechanical technology. It can offer fire support. Assets/Product/Texture/Image/IconTools/E2BallrobotMd010011.png -111 Vista 0 4 4 40111 Characters' ATK increases by 7% ATK every 10s when they are on the field. Stacks up to 3 times. A well crafted scepter that seems to be a replica of the weapon wielded by a hero from the Mythical Age. Assets/Product/Texture/Image/IconTools/E3WandMd010011.png -112 Sun Bird 0 4 4 40112 When switched in, characters' ATK increases by 7% for 10s. Stacks up to 3 times. A worn-out banner spear that seems to be a replica of the weapon wielded by a hero from the Mythical Age. Assets/Product/Texture/Image/IconTools/E3LanceMd010011.png -113 The Defector's Family Crest 0 4 5 1004046 40113 ATK, Max HP, Critical, DEF +20%. A family crest owned by a defector who ran away at some point. The defector will eventually return to the sea and be buried deep under it. Assets/Product/Texture/Image/IconTools/IconActivityRPG02.png -114 Heavy Blade of the Executioner 0 4 5 40114 ATK +30%. The heavy blade dropped after defeating the mechanoid left by an ancient civilization. It is not a weapon that anyone can wield. In the war of the Mythical Age, mechanoids were the main force on the battlefield. Assets/Product/Texture/Image/IconTools/E2ClaymoreMd060011.png -115 Retail Biomimetic Blood (S) 1 5 3 40068 Gives 3 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A small bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -116 Retail Biomimetic Blood (M) 1 5 4 40069 Gives 6 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A medium bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -117 Retail Biomimetic Blood (L) 1 5 5 40070 Gives 9 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A large bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/Equip64.png -118 Star Core 0 4 5 40115 Gains 3 sets of 3-Ping Orbs at the beginning of the battle. The shard of a meteorite that fell from the fake night sky. During the Mythical Age, unsung heroes used to be drifting under the starry night, exploring the unknown possibilities in the lonely universe. Assets/Product/Texture/Image/IconTools/IconActivityConsume2017001.png +Id Name Repeatable Type Quality VisionId UnlockConditionId EffectGroupId Description WorldDesc Icon +1 Replica: Glyph of Might Lv.1 0 1 3 40001 ATK +10%. A broken emblem made in ancient style. Can slightly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip002.png +2 Replica: Glyph of Might Lv.2 0 1 4 40002 ATK +20%. A small emblem made in ancient style. Can mildly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip002.png +3 Replica: Glyph of Might Lv.3 0 1 5 1006001 40003 ATK +50%. A big emblem made in ancient style. Can significantly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip002.png +4 Replica: Glyph of Health Lv.1 0 1 3 40004 Max HP +10%. A broken emblem made in ancient style. Can slightly increase HP. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip012.png +5 Replica: Glyph of Health Lv.2 0 1 4 40005 Max HP +20%. A small emblem made in ancient style. Can mildly increase HP. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip012.png +6 Replica: Glyph of Recovery Lv.1 0 1 3 40006 Recovers 1% of max HP per second. A broken emblem made in ancient style. Can slightly restore HP over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip015.png +7 Replica: Glyph of Recovery Lv.2 0 1 4 40007 Recovers 2% of max HP per second. A small emblem made in ancient style. Can mildly restore HP over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip015.png +8 Replica: Glyph of Agility Lv.1 0 1 3 40008 Dodge Recovery Speed +20%. A broken emblem made in ancient style. Can slightly increase Dodge Recovery Speed. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip019.png +9 Replica: Glyph of Agility Lv.2 0 1 4 40009 Dodge Recovery Speed +40%. An emblem made in ancient style. Can mildly increase Dodge Recovery Speed. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip019.png +10 Replica: Glyph of Energy Lv.1 0 1 3 40010 Restores 1 Signature Energy every second. A broken emblem made in ancient style. Can slightly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip003.png +11 Replica: Glyph of Energy Lv.2 0 1 4 40011 Restores 2 Signature Energy every second. A small emblem made in ancient style. Can mildly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip003.png +12 Replica: Glyph of Energy Lv.3 0 1 5 40012 Restores 3 Signature Energy every second. A big emblem made in ancient style. Can significantly restore Signature Energy over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip003.png +13 Replica: Glyph of Capacity Lv.1 0 1 3 40013 Max Signature Energy +50. A broken emblem made in ancient style. Can slightly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip018.png +14 Replica: Glyph of Capacity Lv.2 0 1 4 40014 Max Signature Energy +100. A small emblem made in ancient style. Can mildly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip018.png +15 Replica: Glyph of Capacity Lv.3 0 1 5 40015 Max Signature Energy +200. A big emblem made in ancient style. Can significantly increase Max Signature Energy. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip018.png +16 Replica: Glyph of Breath Lv.1 0 1 3 40016 Obtains 1 set of 3-Ping Orbs every 20s. A broken emblem made in ancient style. Can slowly grant 3-Ping Signal Orbs over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip025.png +17 Replica: Glyph of Breath Lv.2 0 1 4 40017 Obtains 1 set of 3-Ping Orbs every 15s. A small emblem made in ancient style. Can grant 3-Ping Signal Orbs over time. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip025.png +18 Replica: Glyph of Defense Lv.1 0 1 3 40018 Extra DMG Reduction +10%. A broken emblem made in ancient style. Can slightly increase DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip021.png +19 Replica: Glyph of Defense Lv.2 0 1 4 40019 Extra DMG Reduction +20%. A small emblem made in ancient style. Can mildly increase DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip021.png +20 Replica: Glyph of Coercion Lv.1 0 1 3 40020 Enemy's HP -10%. A broken emblem made in ancient style. Can slightly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip042.png +21 Replica: Glyph of Coercion Lv.2 0 1 4 1004002 40021 Enemy's HP -15%. A small emblem made in ancient style. Can mildly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip042.png +22 Replica: Glyph of Coercion Lv.3 0 1 5 1004003 40022 Enemy's HP -20%. A big emblem made in ancient style. Can significantly reduce the enemy's HP. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip042.png +23 Replica: Glyph of Corruption Lv.1 0 1 3 40023 Enemy's Extra DMG Reduction -10%. A broken emblem made in ancient style. Can slightly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip034.png +24 Replica: Glyph of Corruption Lv.2 0 1 4 1004004 40024 Enemy's Extra DMG Reduction -20%. A small emblem made in ancient style. Can mildly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip034.png +25 Replica: Glyph of Corruption Lv.3 0 1 5 1004005 40025 Enemy's Extra DMG Reduction -30%. A big emblem made in ancient style. Can significantly reduce the enemy's DMG Reduction. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip034.png +26 Replica: Glyph of Absorption Lv.1 0 1 3 1006006 40026 Recovery speed of Signal Orbs by Basic Attack +25%. A broken emblem made in ancient style. Can slightly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip045.png +27 Replica: Glyph of Absorption Lv.2 0 1 4 1006006 40027 Recovery speed of Signal Orbs by Basic Attack +50%. A small emblem made in ancient style. Can mildly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip045.png +28 Replica: Glyph of Absorption Lv.3 0 1 5 1004024 40028 Recovery speed of Signal Orbs by Basic Attack +100%. A big emblem made in ancient style. Can significantly increase Signal Orb Production Efficiency. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip045.png +29 Replica: Glyph of Speed Lv.1 0 1 3 40029 Movement Speed +50%. A broken emblem made in ancient style. Can slightly increase Movement Speed. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip053.png +30 Replica: Glyph of Speed Lv.2 0 1 4 40030 Movement Speed +100%. A small emblem made in ancient style. Can mildly increase Movement Speed. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip053.png +31 Replica: Glyph of Switch Lv.2 0 1 4 1006007 40031 Switch Cooldown -15%. A small emblem made in ancient style. Can mildly reduce Character Switch Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip046.png +32 Replica: Glyph of Switch Lv.3 0 1 5 40032 Switch Cooldown -25%. A big emblem made in ancient style. Can significantly reduce Character Switch Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip046.png +33 Replica: Glyph of Synergy Lv.2 0 1 4 1006007 40033 QTE Cooldown -15%. A small emblem made in ancient style. Can mildly reduce QTE Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip033.png +34 Replica: Glyph of Synergy Lv.3 0 1 5 40034 QTE Cooldown -25%. A big emblem made in ancient style. Can significantly reduce QTE Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip033.png +35 Replica: Glyph of Matrix Lv.2 0 1 4 1006007 40035 Matrix Cooldown -15%. A small emblem made in ancient style. Can mildly reduce Matrix Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip043.png +36 Replica: Glyph of Matrix Lv.3 0 1 5 40036 Matrix Cooldown -25%. A big emblem made in ancient style. Can significantly reduce Matrix Cooldown. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip043.png +37 Replica: Glyph of Advantage Lv.1 0 1 3 1004008 40037 Gains 1 additional set of 3-Ping Orbs at the beginning of the battle. A broken emblem made in ancient style. Can grant 1 set of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip025.png +38 Replica: Glyph of Advantage Lv.2 0 1 4 1004008 40038 Gains 2 additional sets of 3-Ping Orbs at the beginning of the battle. A small emblem made in ancient style. Can grant 2 sets of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip025.png +39 Replica: Glyph of Advantage Lv.3 0 1 5 1004026 40039 Gains 3 additional sets of 3-Ping Orbs at the beginning of the battle. A big emblem made in ancient style. Can grant 3 sets of 3-Ping Signal Orbs at the beginning of the battle. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip025.png +40 Replica: Glyph of Aftershocks Lv.2 0 1 4 1006006 40040 Obtains 2 sets of 3-Ping Orbs upon casting a Signature Move. A small emblem made in ancient style. Can grant 2 sets of 3-Ping Signal Orbs upon casting a Signature Move. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip054.png +41 Replica: Glyph of Aftershocks Lv.3 0 1 5 1004029 40041 Obtains 3 sets of 3-Ping Orbs upon casting a Signature Move. A big emblem made in ancient style. Can grant 3 sets of 3-Ping Signal Orbs upon casting a Signature Move. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip054.png +42 Replica: Glyph of Flames Lv.2 0 1 4 40042 Fire Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Fire DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip005.png +43 Replica: Glyph of Flames Lv.3 0 1 5 1004009 40043 Fire Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Fire DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip005.png +44 Replica: Glyph of Lightning Lv.2 0 1 4 40044 Lightning Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Lightning DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip006.png +45 Replica: Glyph of Lightning Lv.3 0 1 5 1004010 40045 Lightning Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Lightning DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip006.png +46 Replica: Glyph of Ice Lv.2 0 1 4 40046 Ice Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Ice DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip007.png +47 Replica: Glyph of Ice Lv.3 0 1 5 1004011 40047 Ice Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Ice DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip007.png +48 Replica: Glyph of Darkness Lv.2 0 1 4 40048 Dark Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Dark DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip008.png +49 Replica: Glyph of Darkness Lv.3 0 1 5 1004012 40049 Dark Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Dark DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip008.png +50 Replica: Glyph of Blades Lv.2 0 1 4 40050 Physical Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Physical DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip009.png +51 Replica: Glyph of Blades Lv.3 0 1 5 1004013 40051 Physical Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Physical DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip009.png +52 Replica: Glyph of Healing Lv.1 0 1 3 40052 Healing Received +50%. A broken emblem made in ancient style. Can slightly increase the healing effect. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip048.png +53 Replica: Glyph of Healing Lv.2 0 1 4 40053 Healing Received +100%. A small emblem made in ancient style. Can mildly increase the healing effect. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip048.png +54 Replica: Glyph of Passion Lv.1 0 1 3 40054 Skill Orb Extra DMG Bonus +15%. A broken emblem made in ancient style. Can slightly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip027.png +55 Replica: Glyph of Passion Lv.2 0 1 4 1006014 40055 Skill Orb Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip027.png +56 Replica: Glyph of Passion Lv.3 0 1 5 1004015 40056 Skill Orb Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Skill Orb DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip027.png +57 Replica: Glyph of Carnage Lv.1 0 1 3 40057 Signature Move Extra DMG Bonus +15%. A broken emblem made in ancient style. Can slightly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip055.png +58 Replica: Glyph of Carnage Lv.2 0 1 4 1006014 40058 Signature Move Extra DMG Bonus +30%. A small emblem made in ancient style. Can mildly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip055.png +59 Replica: Glyph of Carnage Lv.3 0 1 5 1004016 40059 Signature Move Extra DMG Bonus +50%. A big emblem made in ancient style. Can significantly increase Signature DMG. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip055.png +60 Loose-Packed Tinbread Cookies 1 2 3 40060 Gives 10 Tinbread Cookies directly. A few Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip061.png +61 Small Tinbread Cookie Bag 0 2 4 40061 Gives 20 Tinbread Cookies directly. A small bag of Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip061.png +62 Large Tinbread Cookie Bag 0 2 5 40062 Gives 30 Tinbread Cookies directly. A large bag of Tinbread Cookies. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip061.png +63 Replica: Glyph of Gluttony Lv.1 0 2 3 40063 Battle victory grants 2 extra Tinbread Cookies. A broken emblem made in ancient style. Can slightly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip062.png +64 Replica: Glyph of Gluttony Lv.2 0 2 4 1004017 40064 Battle victory grants 4 extra Tinbread Cookies. A small emblem made in ancient style. Can mildly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip062.png +65 Replica: Glyph of Gluttony Lv.3 0 2 5 1004017 40065 Battle victory grants 6 extra Tinbread Cookies. A big emblem made in ancient style. Can significantly increase the Tinbread Cookies obtained in battle. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip062.png +66 Replica: Glyph of Grace Lv.2 0 2 4 40066 Each node cleared grants 2 extra Tinbread Cookies. A small emblem made in ancient style. Can mildly increase the Tinbread Cookies obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip063.png +67 Replica: Glyph of Grace Lv.3 0 2 5 1004017 40067 Each node cleared grants 3 extra Tinbread Cookies. A big emblem made in ancient style. Can significantly increase the Tinbread Cookies obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip063.png +68 Small Biomimetic Blood 0 2 3 40068 Gives 3 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A small bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +69 Medium Biomimetic Blood 0 2 4 40069 Gives 6 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A medium bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +70 Large Biomimetic Blood 0 2 5 40070 Gives 9 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A big bottle of Biomimetic Blood. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +71 Special Biomimetic Blood 0 2 5 1004018 40071 Gives 12 bottles of Biomimetic Blood directly (For team resurrection/stage restart). Biomimetic Blood made in a special method. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +72 Glyph of Survival 0 2 5 1004018 40072 Each node cleared grants 1 extra bottle of Biomimetic Blood (For team resurrection/stage restart). A broken emblem made in ancient style. Can slightly increase the Biomimetic Blood obtained after clearing a node. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip065.png +73 Glyph of Recruitment 0 2 4 1004019 40073 Bonus Recruitment Voucher Refresh Attempts +1. A proof of friendship with the outlier. Use it to gain bonus Recruitment Voucher Refresh Attempts. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip066.png +74 Glyph of Greed 0 2 4 1004020 40074 Shop Discount Slots +2. A proof of friendship with merchants. Use it to gain more discount slots in the shop. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip056.png +75 Glyph of Resonance 0 3 5 1004021 40075 Upon triggering a QTE, triggers the QTE of another character. Cooldown: 5s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip032.png +76 Glyph of Swordsaint 0 3 5 1004022 40076 Basic Attack Extra DMG Bonus +100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip020.png +77 Glyph of Broken Blade 0 3 5 1004023 40077 Basic Attack Extra DMG Bonus -50%. Gains one Signal Orb every 2s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip0016.png +78 Glyph of Bind 0 3 5 1004023 40078 Dodges consume double Dodge Gauge. Gains one Signal Orb every 2s. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip057.png +79 Glyph of Severance 0 3 5 1004024 40079 Extra DMG Bonus +80%. Each existing Signal Orb reduces the bonus effect by 5%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip039.png +80 Glyph of Onslaught 0 3 5 1004025 40080 Each existing Signal Orb increases the Extra DMG Bonus by 5%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip010.png +81 Glyph of Power Surge 0 3 5 1004026 40081 Restores Signature Energy equal to 1% of the Energy (which is not full). A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip058.png +82 Glyph of Shield 0 3 5 1004027 40082 All Shield Acquired +100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip023.png +83 Glyph of Brawl 0 3 5 1004028 40083 Every 5s, gains 5% Extra DMG Bonus and loses 5% Extra DMG Reduction, up to 100%. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip028.png +84 Glyph of Abundance 0 3 5 1004029 40084 Each 3-Ping grants 1 orb of the same color. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip026.png +85 Glyph of Horizon 0 3 5 1004030 40085 Upon casting a Signature, triggers an extra Matrix. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip059.png +86 Glyph of Charge 0 3 5 1004031 40086 Upon casting a Signature, restores 50% of the Signature Energy consumed. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip060.png +87 Replica: Glyph of Charge Lv.2 0 3 4 1004032 40087 3-Pings give 5 extra Energy. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip037.png +88 Replica: Glyph of Charge Lv.3 0 3 5 1004032 40088 3-Pings give 10 extra Energy. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip037.png +89 Glyph of Instakill 0 3 4 40089 Upon switching to a new character, deals DMG equal to 500% of the new character's ATK to all enemies within 6m. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip036.png +90 Glyph of Leadership 0 3 5 1004033 40090 All Recruitment Vouchers' Bonus Recruitment Attempts +1. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip067.png +91 Glyph of Treasure 0 3 5 1004034 40091 All Item Boxes have a bigger chance to give a Rare/Legendary item. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip024.png +92 Glyph of Source 0 3 5 1004035 40092 Each Artifact grants +10% Extra DMG Bonus. A special ancient emblem that possesses some kind of special power. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip049.png +93 The Returner's Blade 0 4 5 1004045 40093 It doesn't seem to have any special effects... A blade dropped after defeating the Ocean Guardian. It was crafted by artisans of ancient times and passed a long time. It's likely to be useful on some important occasion... Assets/Product/Texture/Image/IconTools/IconRougeItem014.png +94 The Brand of Void 0 4 5 1004046 40094 Extra DMG Reduction -50%. A mark that does not belong to the world, carrying the will that seems to have come from another world. Assets/Product/Texture/Image/IconTools/IconRougeItem019.png +95 The Brand of Infinity 0 4 5 1004046 40095 Dodge Recovery Speed increases by +80%. A mark that does not belong to the world, carrying the will that seems to have come from another world. Assets/Product/Texture/Image/IconTools/IconRougeItem020.png +96 Merlin's Jewel 0 4 5 1004046 40096 Recovers 5% of max HP per second. A gem that gives off a dim blue light. Crafted with an ancient technique that was long lost, this gem named "Merlin" is a treasure that has been passed on through generations in a family. Assets/Product/Texture/Image/IconTools/IconRougeItem016.png +97 Indigo Wave Amethyst 0 4 5 1004046 40097 CRIT Rate and CRIT DMG increase by +40% and +100% respectively. A gem that gives off a dim indigo light and was crafted with an ancient technique that was long lost. When you put it next to your ear, you could hear the faint sound of waves coming from the gem. Assets/Product/Texture/Image/IconTools/IconRougeItem018.png +98 Broken Indigo Wave Amethyst 0 4 4 1004046 40098 CRIT Rate +20% A gem shard obtained by violently disassembling a mechanism. There is still some power left in it. Assets/Product/Texture/Image/IconTools/IconRougeItem017.png +99 Clyphas Black Codex 0 4 5 1004045 40099 Restores 3 Energy every second. Takes DMG equal to 5% max HP every second. And gains a 30% Signature Extra DMG Bonus. A black codex with knowledge of ancient taboos. Although it might contain some wisdom, it's better to be buried in the distant past. Assets/Product/Texture/Image/IconTools/IconRougeItem010.png +100 Saphorus White Codex 0 4 5 1004045 40100 Restores 3 Energy every second. Restores 2% max HP every second. And gains a 30% Signature Extra DMG Bonus. A white codex with ancient knowledge. The first disciples should have been the ones who were closest to the ancient wisdom, but unfortunately, even their knowledge was lost in the long process of history. Assets/Product/Texture/Image/IconTools/IconRougeItem09.png +101 Red Teardrop Pendant 0 4 4 1004046 40101 Extra DMG Bonus +20%. A pendant with a red teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem011.png +102 Blue Teardrop Pendant 0 4 4 1004046 40102 Dodge Recovery Speed +50%. A pendant with a blue teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem012.png +103 Yellow Teardrop Pendant 0 4 4 1004046 40103 Obtains 1 set of 3-Ping Orbs every 12s. A pendant with a yellow teardrop gem from a famous collector. Many are attracted by the various treasures lying deep under the sea and would even risk their lives to get them. Assets/Product/Texture/Image/IconTools/IconRougeItem013.png +104 Unstudied Antique Book 0 4 4 1004045 40104 Gains 6 random Signal Orbs at the beginning of the battle. The antique book that has been passed on through generations in an ancient school, whose founder seems to be the heir of a mythological hero. The knowledge passed on through a single bloodline failed to bring happiness to the world and eventually met its end. Assets/Product/Texture/Image/IconTools/IconRougeItem015.png +105 Scholar's Notes 0 4 4 1004045 40105 Gains 3 random Signal Orbs at the beginning of the battle. The notes left by a young scholar. It records what he saw and heard while traveling the world. Although he was not talented enough, he wished to make up for it by hard work. Assets/Product/Texture/Image/IconTools/IconRougeItem022.png +106 Note of the Ludicrous 0 4 5 1004045 40106 Gains 3 random sets of 3-Ping Orbs at the beginning of the battle. A note left by a certain ludicrous man who was still writing before until the last minute of his life. Pursuing something out of reach will eventually lead to madness. Assets/Product/Texture/Image/IconTools/IconRougeItem021.png +108 Sword of the Nameless 0 4 5 40108 Extra DMG Bonus +50%. Recovery speed of Signal Orbs by Basic Attack -50%. A sword left by someone unknown. Crafted with the lost forging technology, it is still as sharp as a new blade even after numerous battles. Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png +109 Black Nat 0 4 4 1004028 40109 Extra DMG Bonus +20%. A battle bot made by imitating the lost mechanical technology. It could play a important role on the battlefield. Assets/Product/Texture/Image/IconTools/IconSpecialTrainConsume01.png +110 Auto Cannon Omega 0 4 4 1004028 40110 Obtains 1 set of 3-Ping Orbs every 9s. An auto cannon made with modern mechanical technology. It can offer fire support. Assets/Product/Texture/Image/IconTools/E2BallrobotMd010011.png +111 Vista 0 4 4 40111 Characters' ATK increases by 7% ATK every 10s when they are on the field. Stacks up to 3 times. A well crafted scepter that seems to be a replica of the weapon wielded by a hero from the Mythical Age. Assets/Product/Texture/Image/IconTools/E3WandMd010011.png +112 Sun Bird 0 4 4 40112 When switched in, characters' ATK increases by +7% for 10s. Stacks up to 3 times. A worn-out banner spear that seems to be a replica of the weapon wielded by a hero from the Mythical Age. Assets/Product/Texture/Image/IconTools/E3LanceMd010011.png +113 The Defector's Family Crest 0 4 5 1004046 40113 ATK, Max HP, Critical, DEF +20%. A family crest owned by a defector who ran away at some point. The defector will eventually return to the sea and be buried deep under it. Assets/Product/Texture/Image/IconTools/IconActivityRPG02.png +114 Heavy Blade of the Executioner 0 4 5 40114 ATK +30%. The heavy blade dropped after defeating the mechanoid left by an ancient civilization. It is not a weapon that anyone can wield. In the war of the Mythical Age, mechanoids were the main force on the battlefield. Assets/Product/Texture/Image/IconTools/E2ClaymoreMd060011.png +115 Retail Biomimetic Blood (S) 1 5 3 40068 Gives 3 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A small bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +116 Retail Biomimetic Blood (M) 1 5 4 40069 Gives 6 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A medium bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +117 Retail Biomimetic Blood (L) 1 5 5 40070 Gives 9 bottles of Biomimetic Blood directly (For team resurrection/stage restart). A large bottle of Biomimetic Blood. It's a Shark-speare Sale exclusive retail version and can be obtained repeatedly. Assets/Product/Texture/Image/UiInfestorExplore/NewEquip064.png +118 Star Core 0 4 5 40115 Gains 3 sets of 3-Ping Orbs at the beginning of the battle. The shard of a meteorite that fell from the fake night sky. During the Mythical Age, unsung heroes used to be drifting under the starry night, exploring the unknown possibilities in the lonely universe. Assets/Product/Texture/Image/IconTools/IconActivityConsume2017001.png +119 Elixir of Knowledge 1 6 3 1 Crimson Insight +8. A forbidden elixir that deepens your connection with the world upon consumption. Assets/Product/Texture/Image/IconTools/IconRougeItem035.png +120 Book of Answers 1 6 4 2 Crimson Insight +12. A forbidden antique book that deepens your connection with the world upon reading. Assets/Product/Texture/Image/IconTools/IconRougeItem036.png +121 Statue of Transcendence 1 6 5 3 Crimson Insight +18. A forbidden statue that deepens your connection with the world upon possession. Assets/Product/Texture/Image/IconTools/IconRougeItem037.png +122 Mark of Pride 0 7 5 1004045 40116 Switch cooldown -50%, All DMG Bonus +30% for 10s after switching; deployment positions -1. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip001.png +123 Mark of Sloth 0 7 5 1004045 40117 All DMG Bonus +100%; gains 1 orb per second and recovers 5% HP. Cannot manually switch characters. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip002.png +124 Mark of Greed 0 7 5 1004045 40118 Grants an extra random collectible chest after every battle; no longer able to acquire Tinbread Cookies. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip003.png +125 Mark of Wrath 0 7 5 1004045 40119 Extra DMG Bonus +60%, max HP +50%; no longer able to acquire Biomimetic Blood. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip004.png +126 Mark of Gluttony 0 7 5 1004045 40120 Recruitment Vouchers' recruitment attempts +1; cannot refresh during recruitment. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip005.png +127 Blade of Frailty 0 7 4 1004045 40121 Extra DMG Bonus +50%; all enemies take +30% Extra DMG. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip006.png +128 Blood Transfusion 0 7 4 1004045 40122 Every 7s, randomly gains 1 set of 3-Ping orbs; loses 3% of max HP per second. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip007.png +129 Power Shift 0 7 4 1004045 40123 Gains 3 Energy per second; Basic Attacks recover half as many Signal Orbs. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip008.png +130 Immovable Fortress 0 7 4 1004045 40124 Extra DMG Reduction +50%; Movement Speed and Dodge Recovery Speed -50%. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip009.png +131 Lone Wolf 0 7 4 1004045 40125 Extra DMG Bonus +80%; QTE and switch cooldown +50%. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip010.png +132 Fiery Red 0 7 3 1004045 40126 Basic Attack Extra DMG Bonus +40%; Orb Extra DMG Bonus -20%; collecting all three triples positive bonuses. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip011.png +133 Serene Blue 0 7 3 1004045 40127 Ping Extra DMG Bonus +40%; Signature Extra DMG Bonus -20%; collecting all three triples positive bonuses. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip012.png +134 Dark Shadow 0 7 3 1004045 40128 Signature Extra DMG Bonus +40%; Basic Attack Extra DMG Bonus -20%; collecting all three triples positive bonuses. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip013.png +135 Polarized First Strike 0 7 3 1004045 40129 Attacker and Vanguard DMG Bonus +40%; Tank DMG Bonus -20%; collecting all three triples positive bonuses. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip014.png +136 Polarized Shield 0 7 3 1004045 40130 Tank DMG Bonus +40%; Support and Amplifier DMG Bonus -20%; collecting all three triples positive bonuses. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip015.png +137 Polarized Backup 0 7 3 1004045 40131 Support and Amplifier DMG Bonus +40%; Attacker and Vanguard DMG Bonus -20%; collecting all three triples positive bonuses. An evil emblem of unknown origin, granting you power at the cost of your sanity. Assets/Product/Texture/Image/UiInfestorExplore/TBnewEquip016.png +138 Crimson Scroll Fragment 0 7 5 5 1004045 Lets you perceive Crimson Insight. Forbidden knowledge passed down through generations of the elusive Crimson Church. Now only fragments of it remain. Since its inception, the Crimson Church has been dedicated to studying Crimson creatures, believing they reveal the true nature of the world. Assets/Product/Texture/Image/IconTools/IconRougeItem030.png +139 Brand of Eternal Darkness 0 7 5 1004045 You have received the Girl's approval. A brand stamped by the Girl, carrying some form of wisdom. Assets/Product/Texture/Image/IconTools/IconRougeItem031.png +140 Tasty Milkshake 0 7 4 Can be used to attract the legendary monster. A beverage made using a secret recipe, rumored to attract a creature from myths. Assets/Product/Texture/Image/IconTools/IconRougeItem032.png +141 Proof of Friendship! 0 7 5 40141 All items in the Shark-speare Sale will be offered at a 100% discount! Given after a battle with a certain legendary creature. As they say, you don't really know someone until you fight them. A fistfight is the most profound way to understand each other. Assets/Product/Texture/Image/IconTools/IconRougeItem033.png +142 Church Lance Ornament 0 7 4 40142 ATK +20%; All Elemental DMG Bonus +40%. An ornament that once adorned the weapons of church knights. The church knights were the pioneers who explored the world after the cataclysm, and this lance ornament symbolizes the honors they once earned. Assets/Product/Texture/Image/IconTools/IconRougeItem034.png diff --git a/Resources/table/share/biancatheatre/BiancaTheatreItemBox.tsv b/Resources/table/share/biancatheatre/BiancaTheatreItemBox.tsv index 3cecf7d9..2edf2ca1 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreItemBox.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreItemBox.tsv @@ -8,3 +8,5 @@ Id GroupId[1] GroupId[2] GroupId[3] SafeGroupId Name Desc Icon 201 201 4 Treasure of the Lost An Artifact box belongs to Grey the Lost Assets/Product/Texture/Image/IconTools/IconRougeItem029.png 202 202 4 Treasure of the Ludicrous An Artifact box belongs to Beelzebub the Ludicrous. Assets/Product/Texture/Image/IconTools/IconRougeItem029.png 203 203 4 Treasure of the Executioner An Artifact box belongs to Al Grey Von the Executioner Assets/Product/Texture/Image/IconTools/IconRougeItem029.png +204 204 4 Crimson Box Carries the essence of unknown spiritual wisdom. Once accepted, there's no turning back. Assets/Product/Texture/Image/IconTools/IconRougeItem029.png +205 205 4 Demon's Artifact A special treasure box given to you by the Shark Demon as an apology. Assets/Product/Texture/Image/IconTools/IconRougeItem029.png \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreItemGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreItemGroup.tsv index 34ef9306..ade9ec78 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreItemGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreItemGroup.tsv @@ -18,39 +18,39 @@ Id GroupId ItemId Weight 17 1 60 200 18 1 63 200 19 1 68 600 -20 1 2 22 -21 1 5 22 -22 1 7 22 -23 1 9 22 -24 1 11 22 -25 1 14 22 -26 1 17 22 -27 1 19 22 -28 1 21 22 -29 1 24 22 -30 1 27 22 -31 1 30 22 -32 1 31 22 -33 1 33 22 -34 1 35 22 -35 1 38 22 -36 1 40 22 -37 1 42 22 -38 1 44 22 -39 1 46 22 -40 1 48 22 -41 1 50 22 -42 1 53 22 -43 1 55 22 -44 1 58 22 -45 1 61 7 -46 1 64 7 -47 1 66 7 -48 1 69 22 -49 1 73 22 -50 1 74 22 -51 1 87 22 -52 1 89 22 +20 1 2 17 +21 1 5 17 +22 1 7 17 +23 1 9 17 +24 1 11 17 +25 1 14 17 +26 1 17 17 +27 1 19 17 +28 1 21 17 +29 1 24 17 +30 1 27 17 +31 1 30 17 +32 1 31 17 +33 1 33 17 +34 1 35 17 +35 1 38 17 +36 1 40 17 +37 1 42 17 +38 1 44 17 +39 1 46 17 +40 1 48 17 +41 1 50 17 +42 1 53 17 +43 1 55 17 +44 1 58 17 +45 1 61 5 +46 1 64 5 +47 1 66 5 +48 1 69 17 +49 1 73 17 +50 1 74 17 +51 1 87 17 +52 1 89 17 53 1 3 6 54 1 12 6 55 1 15 6 @@ -89,124 +89,150 @@ Id GroupId ItemId Weight 88 1 86 6 89 1 88 6 90 1 92 6 -93 2 2 300 -94 2 5 300 -95 2 7 300 -96 2 9 300 -97 2 11 300 -98 2 14 300 -99 2 17 300 -100 2 19 300 -101 2 21 300 -102 2 24 300 -103 2 27 300 -104 2 30 300 -105 2 31 300 -106 2 33 300 -107 2 35 300 -108 2 38 300 -109 2 40 300 -110 2 42 300 -111 2 44 300 -112 2 46 300 -113 2 48 300 -114 2 50 300 -115 2 53 300 -116 2 55 300 -117 2 58 300 -118 2 61 100 -119 2 64 100 -120 2 66 100 -121 2 69 300 -122 2 73 300 -123 2 74 300 -124 2 87 300 -125 2 89 300 -126 2 3 20 -127 2 12 20 -128 2 15 20 -129 2 22 20 -130 2 25 20 -131 2 28 20 -132 2 32 20 -133 2 34 20 -134 2 36 20 -135 2 39 20 -136 2 41 20 -137 2 43 20 -138 2 45 20 -139 2 47 20 -140 2 49 20 -141 2 51 20 -142 2 56 20 -143 2 59 20 -144 2 62 7 -145 2 65 7 -146 2 67 7 -147 2 70 20 -148 2 71 20 -149 2 72 20 -150 2 75 20 -151 2 76 20 -152 2 77 20 -153 2 78 20 -154 2 79 20 -155 2 80 20 -156 2 81 20 -157 2 82 20 -158 2 83 20 -159 2 84 20 -160 2 85 20 -161 2 86 20 -162 2 88 20 -163 2 92 20 -166 3 3 100 -167 3 12 100 -168 3 15 100 -169 3 22 100 -170 3 25 100 -171 3 28 100 -172 3 32 100 -173 3 34 100 -174 3 36 100 -175 3 39 100 -176 3 41 100 -177 3 43 100 -178 3 45 100 -179 3 47 100 -180 3 49 100 -181 3 51 100 -182 3 56 100 -183 3 59 100 -184 3 62 33 -185 3 65 33 -186 3 67 33 -187 3 70 100 -188 3 71 100 -189 3 72 100 -190 3 75 100 -191 3 76 100 -192 3 77 100 -193 3 78 100 -194 3 79 100 -195 3 80 100 -196 3 81 100 -197 3 82 100 -198 3 83 100 -199 3 84 100 -200 3 85 100 -201 3 86 100 -202 3 88 100 -203 3 92 100 -206 4 115 100 -207 4 116 100 -208 4 117 100 -209 201 113 100 -210 202 106 100 -211 203 114 100 -301 1 90 6 -302 1 91 6 -311 2 90 20 -312 2 91 20 -321 3 90 100 -322 3 91 100 +91 1 127 6 +92 1 128 6 +93 1 129 17 +94 1 130 17 +95 1 131 17 +96 1 132 17 +97 1 133 17 +98 1 134 17 +99 1 135 17 +100 1 136 17 +101 1 137 17 +102 2 2 300 +103 2 5 300 +104 2 7 300 +105 2 9 300 +106 2 11 300 +107 2 14 300 +108 2 17 300 +109 2 19 300 +110 2 21 300 +111 2 24 300 +112 2 27 300 +113 2 30 300 +114 2 31 300 +115 2 33 300 +116 2 35 300 +117 2 38 300 +118 2 40 300 +119 2 42 300 +120 2 44 300 +121 2 46 300 +122 2 48 300 +123 2 50 300 +124 2 53 300 +125 2 55 300 +126 2 58 300 +127 2 61 100 +128 2 64 100 +129 2 66 100 +130 2 69 300 +131 2 73 300 +132 2 74 300 +133 2 87 300 +134 2 89 300 +135 2 3 27 +136 2 12 27 +137 2 15 27 +138 2 22 27 +139 2 25 27 +140 2 28 27 +141 2 32 27 +142 2 34 27 +143 2 36 27 +144 2 39 27 +145 2 41 27 +146 2 43 27 +147 2 45 27 +148 2 47 27 +149 2 49 27 +150 2 51 27 +151 2 56 27 +152 2 59 27 +153 2 62 9 +154 2 65 9 +155 2 67 9 +156 2 70 27 +157 2 71 27 +158 2 72 27 +159 2 75 27 +160 2 76 27 +161 2 77 27 +162 2 78 27 +163 2 79 27 +164 2 80 27 +165 2 81 27 +166 2 82 27 +167 2 83 27 +168 2 84 27 +169 2 85 27 +170 2 86 27 +171 2 88 27 +172 2 92 27 +173 2 127 27 +174 2 128 27 +175 2 129 300 +176 2 130 300 +177 2 131 300 +178 2 132 300 +179 2 133 300 +180 2 134 300 +181 2 135 300 +182 2 136 300 +183 2 137 300 +184 3 3 100 +185 3 12 100 +186 3 15 100 +187 3 22 100 +188 3 25 100 +189 3 28 100 +190 3 32 100 +191 3 34 100 +192 3 36 100 +193 3 39 100 +194 3 41 100 +195 3 43 100 +196 3 45 100 +197 3 47 100 +198 3 49 100 +199 3 51 100 +200 3 56 100 +201 3 59 100 +202 3 62 33 +203 3 65 33 +204 3 67 33 +205 3 70 100 +206 3 71 100 +207 3 72 100 +208 3 75 100 +209 3 76 100 +210 3 77 100 +211 3 78 100 +212 3 79 100 +213 3 80 100 +214 3 81 100 +215 3 82 100 +216 3 83 100 +217 3 84 100 +218 3 85 100 +219 3 86 100 +220 3 88 100 +221 3 92 100 +222 4 115 100 +223 4 116 100 +224 4 117 100 +225 201 113 100 +226 202 106 100 +227 203 114 100 +228 1 90 6 +229 1 91 6 +230 2 90 20 +231 2 91 20 +232 3 90 100 +233 3 91 100 +234 204 119 100 +235 204 120 100 +236 204 121 100 +237 205 141 100 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv b/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv index 72753ad6..f7876c2b 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv @@ -89,3 +89,33 @@ Id UnlockScore RewardId Desc DisplayType 88 280 550190 1 89 280 550191 90 280 550192 1 +91 290 550194 +92 290 550195 +93 290 550196 +94 290 550197 +95 290 550198 1 +96 290 550199 +97 290 550200 +98 290 550201 1 +99 290 550202 +100 290 550203 1 +101 300 550204 +102 300 550205 +103 300 550206 +104 300 550207 +105 300 550208 1 +106 300 550209 +107 300 550210 +108 300 550211 1 +109 300 550212 +110 300 550213 1 +111 310 550214 +112 310 550215 +113 310 550216 +114 310 550217 +115 310 550218 1 +116 310 550219 +117 310 550220 +118 310 550221 1 +119 310 550222 +120 310 550223 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreMonster.tsv b/Resources/table/share/biancatheatre/BiancaTheatreMonster.tsv index ec027691..3e4a9fb9 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreMonster.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreMonster.tsv @@ -2,7 +2,7 @@ Id NpcId Level BuffLevel[1] BuffLevel[2] BuffLevel[3] BuffLevel[4] BuffLevel[5] 1101 90030 265 1 763621 Thousand Digit: Chapter ID 1102 90090 365 1 763621 Hundreds Digit: Mode ID: 1=Enemy Grinding, 3=Enemy Elimination, 4=Piling DMG; 1103 90100 310 1 763621 6=Hard Enemy Grinding, 7=Hard Survival, 9=Hard Piling DMG -1104 90110 380 1 763621 +1104 90110 380 1 763621 The first 5 enemies: Repairer, Ground Monitor, Aerial Monitor, Pilgrim, and Protector (Extreme) 1105 90120 265 1 763621 The first 5 enemies: Repairer, Ground Monitor, Aerial Monitor, Pilgrim, and Protector (Extreme) 1106 90130 225 1 763621 Tamer (Extreme) 1107 90150 345 1 763621 Hydraulic (Extreme) @@ -283,3 +283,21 @@ Id NpcId Level BuffLevel[1] BuffLevel[2] BuffLevel[3] BuffLevel[4] BuffLevel[5] 6616 83600 485 1 763663 Gabriel 6617 83600 485 1 763663 Gabriel 6618 90910 1040 1 763663 Gear (Extreme) +8601 90380 1150 1 763664 Construct (Extreme) +8602 93050 930 1 763664 Construct Soldier (Female) (Extreme) +8603 93063 640 1 763664 Construct Captain (Female) (Extreme) +8604 93353 845 1 763664 Elite Construct (Extreme) +8605 90810 760 1 763664 Tai'E I (Extreme) +8606 90440 1165 1 763664 Terrapod (Extreme) +8607 90420 740 1 763664 Musashi VI (Extreme) +8608 81200 1310 1 763665 Musashi IX +8609 82151 800 1 763665 Riot +8651 90830 985 1 763664 Beetle (Extreme) +8652 90850 920 1 763664 Chomper (Extreme) +8653 90900 1610 1 763664 Sea Squirt (Extreme) +8654 90940 795 1 763664 Buthus (Extreme) +8655 90930 3400 1 763664 Monkfish (Extreme) +8656 93030 1000 1 763664 Hetero-Sapien (Extreme) +8657 93293 850 1 763664 Redcoral Host (Extreme) +8658 93303 880 1 763664 Chela Host (Extreme) +8659 93313 875 1 763665 Hetero-Consciousness Host (Extreme) \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreMonsterGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreMonsterGroup.tsv index 355d19d2..91a67009 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreMonsterGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreMonsterGroup.tsv @@ -322,3 +322,21 @@ Id MonsterIds[1] MonsterIds[2] MonsterIds[3] MonsterIds[4] MonsterIds[5] Monster 664231 6612 6606 6606 664232 6612 6606 6606 664233 6618 6612 6612 +864111 8605 8605 8601 8601 +864112 8605 8605 8606 8606 +864113 8601 8601 8606 8606 +864211 8602 8602 8602 8602 +864212 8602 8602 8603 8603 +864213 8603 8603 8604 +864311 8607 8607 8607 8607 +864312 8608 8608 +864313 8608 8608 8607 8607 +864611 8651 8651 8652 8652 +864612 8652 8652 8653 8653 +864613 8651 8651 8652 8653 +864711 8654 8654 8655 8655 +864712 8657 8657 8658 8658 +864713 8654 8655 8658 8657 +864811 8656 8656 8656 8656 +864812 8656 8656 8656 8656 +864813 8659 8659 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreNode.tsv b/Resources/table/share/biancatheatre/BiancaTheatreNode.tsv index 2ac8c7c1..8792cb36 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreNode.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreNode.tsv @@ -1,67 +1,81 @@ -Id ChapterId CountWeight[1] CountWeight[2] CountWeight[3] FightWeight FightWeightFactor FightFactor EventWeight ShopWeight FightFloor FightTop EventFloor EventTop ShopFloor ShopTop FightLibId EventLibId ShopLibId RewardProbability[1] ItemBoxWeight[1] RecruitTicketWeight[1] GoldWeight[1] ItemBoxGroupId[1] RecruitTicketGroupId[1] GoldGroupId[1] RewardProbability[2] ItemBoxWeight[2] RecruitTicketWeight[2] GoldWeight[2] ItemBoxGroupId[2] RecruitTicketGroupId[2] GoldGroupId[2] -1 1 10000 0 0 10000 0 10000 0 0 1 1 0 3 0 1 1001 1001 1011 100 0 10000 0 1 1 1 5 1000 0 0 3 1 1 -2 1 0 8000 2000 7000 0 12200 3000 0 0 3 0 3 0 1 1002 1001 1011 100 2000 6000 2000 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5 1000 0 0 3 1 1 +79 14 10000 0 0 0 0 221110 262531 308754 360180 416808 479239 547673 10000 0 0 0 1 1 0 0 6002 10074 1071 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1 +80 14 10000 0 0 0 0 221110 262531 308754 360180 416808 479239 547673 10000 0 0 0 1 1 0 0 6002 10075 1071 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreNodeShop.tsv b/Resources/table/share/biancatheatre/BiancaTheatreNodeShop.tsv index 2ff65944..6ef32e96 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreNodeShop.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreNodeShop.tsv @@ -29,3 +29,4 @@ Id DiscountNum DiscountRate GroupId[1] ConditionId[1] GroupId[2] ConditionId[2] 45 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg 55 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg 65 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg +71 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Journey Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare I know... I know what you're planning to do... Before you set out... why not buy some... supplies first... Assets/Product/Texture/Image/BgStory/Bgstory614.jpg diff --git a/Resources/table/share/biancatheatre/BiancaTheatreNodeShopGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreNodeShopGroup.tsv index ab4c6038..0b580c8f 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreNodeShopGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreNodeShopGroup.tsv @@ -29,3 +29,4 @@ Id GroupId ShopId Weight NodeRepeatable GameRepeatable ConditionId 28 1045 45 100 0 1 29 1055 55 100 0 1 30 1065 65 100 0 1 +31 1071 71 100 0 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv index 64b87abb..a5d9680c 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv @@ -1,1119 +1,1145 @@ Id GroupId CharacterId Weight -1 1001 1031004 100 -2 1001 1071003 100 -3 1001 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1541003 365 +1107 10000 1021004 25 +1108 10000 1121003 25 +1109 10000 1091003 25 +1110 10000 1211002 365 +1111 10000 1161002 365 +1112 10000 1561003 365 +1113 10000 1231002 365 +1114 10000 1061003 25 +1115 10000 1071004 25 +1116 10000 1531004 25 +1117 10000 1171003 25 +1118 10000 1081003 365 +1119 10000 1131002 365 +1120 10000 1221002 365 +1121 10000 1511003 365 +1122 10000 1041003 25 +1123 10000 1131003 25 +1124 10000 1021005 50 +1125 10000 1021002 365 +1126 10000 1031002 365 +1127 10000 1121002 365 +1128 10000 1531003 365 +1129 10000 1571003 365 +1130 10000 1011003 25 +1131 10000 1031003 25 +1132 10000 1021003 25 +1133 10000 1141003 25 +1134 10000 1041004 25 +1135 10000 1041002 365 +1136 10000 1081002 365 +1137 10000 1061002 365 +1138 10000 1091002 365 +1139 10000 1071002 365 +1140 10000 1021001 365 +1141 10000 1031001 365 +1142 10000 1051001 365 +1143 10000 1521003 365 +1144 10000 1551003 365 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreRecruitTicket.tsv b/Resources/table/share/biancatheatre/BiancaTheatreRecruitTicket.tsv index 3710cc79..a33136aa 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreRecruitTicket.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreRecruitTicket.tsv @@ -9,15 +9,15 @@ Id Quality RefreshCount RecruitCount LeastRecruitCount GroupId[1] GroupId[2] Gro 3002 5 1 1 1 3004 3005 3006 Invitation of Dark Lv.2 S-Rank Dark Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png 1 4002 5 1 1 1 4004 4005 4006 Invitation of Lightning Lv.2 S-Rank Lightning Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png 1 5002 5 1 1 1 5004 5005 5006 Invitation of Blade Lv.2 S-Rank Physical Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png 1 -1003 4 1 1 0 1001 1002 1003 Invitation of Fire Lv.1 Fire frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png -2003 4 1 1 0 2001 2002 2003 Invitation of Ice Lv.1 Ice frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png -3003 4 1 1 0 3001 3002 3003 Invitation of Dark Lv.1 Dark frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png -4003 4 1 1 0 4001 4002 4003 Invitation of Lightning Lv.1 Lightning frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png -5003 4 1 1 0 5001 5002 5003 Invitation of Blade Lv.1 Physical frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png -9001 4 1 1 0 9001 9001 9001 Mysterious Invitation Lv.1 All types of frames will appear randomly in the recruitment slots Assets/Product/Texture/Image/IconTools/IconRougeItem028.png -1004 5 1 1 0 1004 1005 1006 Invitation of Fire Lv.2 S-Rank Fire Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png -2004 5 1 1 0 2004 2005 2006 Invitation of Ice Lv.2 S-Rank Ice Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png -3004 5 1 1 0 3004 3005 3006 Invitation of Dark Lv.2 S-Rank Dark Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png -4004 5 1 1 0 4004 4005 4006 Invitation of Lightning Lv.2 S-Rank Lightning Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png -5004 5 1 1 0 5004 5005 5006 Invitation of Blade Lv.2 S-Rank Physical Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png -9002 5 1 1 0 9002 9003 9003 Mysterious Invitation Lv.2 All types of frames will appear randomly in the recruitment slots. But an S-Rank Omniframe is guaranteed in the first slot. Assets/Product/Texture/Image/IconTools/IconRougeItem028.png +1003 4 1 1 1 1001 1002 1003 Invitation of Fire Lv.1 Fire frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png +2003 4 1 1 1 2001 2002 2003 Invitation of Ice Lv.1 Ice frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png +3003 4 1 1 1 3001 3002 3003 Invitation of Dark Lv.1 Dark frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png +4003 4 1 1 1 4001 4002 4003 Invitation of Lightning Lv.1 Lightning frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png +5003 4 1 1 1 5001 5002 5003 Invitation of Blade Lv.1 Physical frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png +9001 4 1 1 1 9001 9001 9001 Mysterious Invitation Lv.1 All types of frames will appear randomly in the recruitment slots Assets/Product/Texture/Image/IconTools/IconRougeItem028.png +1004 5 1 1 1 1004 1005 1006 Invitation of Fire Lv.2 S-Rank Fire Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png +2004 5 1 1 1 2004 2005 2006 Invitation of Ice Lv.2 S-Rank Ice Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png +3004 5 1 1 1 3004 3005 3006 Invitation of Dark Lv.2 S-Rank Dark Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png +4004 5 1 1 1 4004 4005 4006 Invitation of Lightning Lv.2 S-Rank Lightning Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem024.png +5004 5 1 1 1 5004 5005 5006 Invitation of Blade Lv.2 S-Rank Physical Omniframe guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem027.png +9002 5 1 1 1 9002 9003 9003 Mysterious Invitation Lv.2 All types of frames will appear randomly in the recruitment slots. But an S-Rank Omniframe is guaranteed in the first slot. Assets/Product/Texture/Image/IconTools/IconRougeItem028.png diff --git a/Resources/table/share/biancatheatre/BiancaTheatreSystemEffect.tsv b/Resources/table/share/biancatheatre/BiancaTheatreSystemEffect.tsv index 9f7a4a63..ebf1530d 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreSystemEffect.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreSystemEffect.tsv @@ -42,3 +42,36 @@ Id Desc ResetType Type Params[1] Params[2] Params[3] Params[4] 141 Default Tinbread Cookie ×5 1 1 96119 5 142 Default Biomimetic Blood ×3 1 1 96120 3 143 Each Artifact grants 10% Extra DMG Bonus (Pass Value) 1 9 +144 Number of deployed team members -1 for this battle 1 20 2 +145 All battles yield one additional random collectible 1 21 1 +146 Clears Tinbread Cookies 1 22 96119 0 +147 Clears Biomimetic Blood 1 22 96120 0 +148 No longer able to obtain Tinbread Cookies 1 23 +149 No longer able to obtain Biomimetic Blood 1 24 +150 No longer able to refresh recruitment attempts 1 25 +151 Extra reward drop rate increased by 30% 1 18 30 +152 Extra reward drop rate increased by 50% 1 18 50 +153 Extra reward drop rate increased by 70% 1 18 70 +154 Extra reward drop rate increased by 100% 1 18 100 +155 Insight Phase up, weight x150% 1 17 149 1.5 +156 Insight Phase up, weight x150% 1 17 157 1.5 +157 Insight Phase up, weight x150% 1 17 158 1.5 +158 Insight Phase up, weight x150% 1 17 159 1.5 +159 Special: Insight weight x200% 1 17 128 2 +160 Insight Phase up, weight x150% 1 17 160 1.5 +161 Insight Phase up, weight x150% 1 17 161 1.5 +162 Insight Phase up, weight x150% 1 17 164 1.5 +163 Special: Insight weight x200% 1 17 138 2 +164 Insight Phase up, weight x150% 1 17 165 1.5 +165 Sets Event 120's weight to x400% 1 17 120 4 +166 Sets Event 121's weight to x400% 1 17 121 4 +167 Sets Event 122's weight to x400% 1 17 122 4 +168 Sets 129's weight to x400% 1 17 129 4 +169 Sets 130's weight to x400% 1 17 130 4 +170 Sets 167's weight to x400% 1 17 167 4 +171 Sets 168's weight to x400% 1 17 168 4 +172 Sets 139's weight to x400% 1 17 139 4 +173 All battle slots now have a 50% increased chance of dropping Recruitment Vouchers 1 19 1000 +174 Shop Discount Slots +6 1 7 6 +175 Discount of Discount Shop Products +100% permanently 2 11 0 +176 Significantly increases the chance of recruiting S-Rank characters 1 13 1.5 \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreTeam.tsv b/Resources/table/share/biancatheatre/BiancaTheatreTeam.tsv index a1b192b3..e6391a29 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreTeam.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreTeam.tsv @@ -4,4 +4,4 @@ Id Name Type TimeId ConditionId EffectGroupId Desc Icon 3 Traveling Troupe 1 1004040 70003 Recruitment Refresh Attempts +1. Slightly increases the chance of recruiting S-Rank Omniframes. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreRecruit.png 4 Survival Expert 1 1004041 70004 Immediately gives a random Artifact. Gives another random Artifact every two chapters. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreProp.png 5 Expedition Team 1 1004042 70005 Each battle node cleared will increase all members' Extra DMG Bonus by 5% Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBattle.png -6 Curse Queller 1 1004043 70006 Doubles the Artifact Box rewards in Hard battles Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreHunter.png +6 Curse Queller 1 1004043 70006 Doubles the rewards from hard battles Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreHunter.png diff --git a/Resources/table/share/birthdayplot/BirthdayPlot.tsv b/Resources/table/share/birthdayplot/BirthdayPlot.tsv index eff430b0..a6e60e9f 100644 --- a/Resources/table/share/birthdayplot/BirthdayPlot.tsv +++ b/Resources/table/share/birthdayplot/BirthdayPlot.tsv @@ -1,2 +1,3 @@ Id StoryChapterId MailId TimeId -6027 6027 101001 511 \ No newline at end of file +6027 6027 101001 511 +6033 6033 101002 512 \ No newline at end of file diff --git a/Resources/table/share/character/Character.tsv b/Resources/table/share/character/Character.tsv index b80b9ac8..5592635e 100644 --- a/Resources/table/share/character/Character.tsv +++ b/Resources/table/share/character/Character.tsv @@ -46,4 +46,5 @@ Id Name TradeName LogName EnName Type Sex Intro StoryChapterId ItemId LevelUpTem 1041004 Bianca Stigmata Bianca: Stigmata Bianca 1 1 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 556 1 2220 30 2304001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002501 104422 Unnamed 0 BPO-87 1 1231002 Bambinata Vitrum Bambinata: Vitrum Bombinata 1 1 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 557 1 2230 31 2314001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002601 123222 Unnamed 0 BPM-11 3 1011004 Lee Hyperreal Lee: Hyperreal Lee 1 2 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 558 1 2240 32 2324001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002701 101422 Unnamed 0 BPN-06 2 -1091003 Ayla Kaleido Ayla: Kaleido Ayla 1 1 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 1 559 1 2250 33 2334001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002801 109322 Unnamed 0 BPF-22 3 \ No newline at end of file +1091003 Ayla Kaleido Ayla: Kaleido Ayla 1 1 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 1 559 1 2250 33 2334001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002801 109322 Unnamed 0 BPF-22 3 +1021005 Lucia Crimson Weave Alpha: Crimson Weave Lucia 1 1 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 560 1 2260 34 2344001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002901 102522 Unnamed 0 BPL-01 4 \ No newline at end of file diff --git a/Resources/table/share/character/CharacterShowScore.tsv b/Resources/table/share/character/CharacterShowScore.tsv index ae72db1f..4bad3056 100644 --- a/Resources/table/share/character/CharacterShowScore.tsv +++ b/Resources/table/share/character/CharacterShowScore.tsv @@ -47,3 +47,4 @@ CharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6] 1231002 0 1300 1400 1575 1820 2100 1011004 0 0 2000 2250 2600 3000 1091003 0 0 2000 2250 2600 3000 +1021005 0 0 2000 2250 2600 3000 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv index 24931744..494f79d1 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv @@ -47,3 +47,4 @@ CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] 1231002 1011004 1091003 +1021005 diff --git a/Resources/table/share/character/grade/CharacterGrade.tsv b/Resources/table/share/character/grade/CharacterGrade.tsv index 680ccc41..73b8be44 100644 --- a/Resources/table/share/character/grade/CharacterGrade.tsv +++ b/Resources/table/share/character/grade/CharacterGrade.tsv @@ -670,4 +670,18 @@ Id CharacterId Grade UseItemKey UseItemCount AttrId ConditionId[1] ConditionId[2 669 1091003 11 1 70000 109311 100110 110009 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace II 670 1091003 12 1 80000 109312 100111 110010 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace III 671 1091003 13 1 100000 109313 100112 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace IV -672 1091003 14 109314 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero \ No newline at end of file +672 1091003 14 109314 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero +673 1021005 1 1 5000 102501 100000 109000 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconXinbing.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconXinbing1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconXinbing1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconXinbing0.png Private I +674 1021005 2 1 10000 102502 100001 110000 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui1.png Sergeant I +675 1021005 3 1 15000 102503 100102 110001 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui1.png Sergeant II +676 1021005 4 1 20000 102504 100103 110002 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite I +677 1021005 5 1 25000 102505 100104 110003 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite II +678 1021005 6 1 30000 102506 100105 110004 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite III +679 1021005 7 1 35000 102507 100106 110005 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force I +680 1021005 8 1 42500 102508 100107 110006 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force II +681 1021005 9 1 50000 102509 100108 110007 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force III +682 1021005 10 1 60000 102510 100109 110008 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace I +683 1021005 11 1 70000 102511 100110 110009 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace II +684 1021005 12 1 80000 102512 100111 110010 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace III +685 1021005 13 1 100000 102513 100112 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace IV +686 1021005 14 102514 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero \ No newline at end of file diff --git a/Resources/table/share/character/quality/CharacterQuality.tsv b/Resources/table/share/character/quality/CharacterQuality.tsv index b434f7db..299f8540 100644 --- a/Resources/table/share/character/quality/CharacterQuality.tsv +++ b/Resources/table/share/character/quality/CharacterQuality.tsv @@ -213,3 +213,7 @@ Id CharacterId Quality NpcId AttrId[1] AttrId[2] AttrId[3] AttrId[4] AttrId[5] A 212 1091003 4 10910034 1090340 1090341 1090342 1090343 1090344 1090345 1090346 1090347 1090348 1090349 213 1091003 5 10910035 1090350 1090351 1090352 1090353 1090354 1090355 1090356 1090357 1090358 1090359 214 1091003 6 10910036 +215 1021005 3 10210053 1020530 1020531 1020532 1020533 1020534 1020535 1020536 1020537 1020538 1020539 +216 1021005 4 10210054 1020540 1020541 1020542 1020543 1020544 1020545 1020546 1020547 1020548 1020549 +217 1021005 5 10210055 1020550 1020551 1020552 1020553 1020554 1020555 1020556 1020557 1020558 1020559 +218 1021005 6 10210056 diff --git a/Resources/table/share/character/skill/CharacterSkill.tsv b/Resources/table/share/character/skill/CharacterSkill.tsv index f745496b..4389d681 100644 --- a/Resources/table/share/character/skill/CharacterSkill.tsv +++ b/Resources/table/share/character/skill/CharacterSkill.tsv @@ -47,3 +47,4 @@ CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] 1231002 1232010 1 1232060 1 1232110 1 1232160 1 1232210 2 1232170 2 1232180 2 1232220 3 1232230 3 1232240 4 1232250 4 1232260 4 1232270 3 1011004 1014010 1 1014060 1 1014110 1 1014160 1 1014210 2 1014170 2 1014180 2 1014220 3 1014230 3 1014240 4 1014250 4 1014260 4 1014270 3 1091003 1093010 1 1093060 1 1093110 1 1093160 1 1093210 2 1093170 2 1093180 2 1093220 3 1093230 3 1093240 4 1093250 4 1093260 4 1093270 3 +1021005 1025010 1 1025060 1 1025110 1 1025160 1 1025210 2 1025170 2 1025180 2 1025220 3 1025230 3 1025240 4 1025250 4 1025260 4 1025270 3 diff --git a/Resources/table/share/character/skill/CharacterSkillGroup.tsv b/Resources/table/share/character/skill/CharacterSkillGroup.tsv index 8809902f..3d45f5d0 100644 --- a/Resources/table/share/character/skill/CharacterSkillGroup.tsv +++ b/Resources/table/share/character/skill/CharacterSkillGroup.tsv @@ -623,3 +623,16 @@ Id SkillId[0] SkillId[1] SkillId[2] 1093250 109325 1093260 109326 1093270 109327 +1025010 102501 +1025060 102506 +1025110 102511 +1025160 102516 +1025210 102521 +1025170 102517 +1025180 102518 +1025220 102522 +1025230 102523 +1025240 102524 +1025250 102525 +1025260 102526 +1025270 102527 diff --git a/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv b/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv index 4ad14b46..8cd1c857 100644 --- a/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv +++ b/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv @@ -1,13846 +1,14135 @@ -Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubSkillId[15] SubSkillId[16] SubSkillId[17] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] SubMagicId[15] SubMagicId[16] SubMagicId[17] SubMagicId[18] SubMagicId[19] SubMagicId[20] SubMagicId[21] SubMagicId[22] SubMagicId[23] SubMagicId[24] SubMagicId[25] SubMagicId[26] SubMagicId[27] SubMagicId[28] SubMagicId[29] SubMagicId[30] Ability ResonanceAbility PlusAbility -1 101201 1 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 0 25 25 -2 101201 2 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 5 50 50 -3 101201 3 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 10 75 75 -4 101201 4 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 15 100 100 -5 101201 5 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 20 125 125 -6 101201 6 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 25 150 150 -7 101201 7 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 30 175 175 -8 101201 8 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 35 200 200 -9 101201 9 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 40 225 225 -10 101201 10 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 45 250 250 -11 101201 11 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 52 275 275 -12 101201 12 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 60 300 300 -13 101201 13 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 67 0 0 -14 101201 14 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 75 0 0 -15 101201 15 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 82 0 0 -16 101201 16 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 90 0 0 -17 101201 17 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 97 0 0 -18 101201 18 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 105 0 0 -19 101201 19 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 110 0 0 -20 101201 20 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 115 0 0 -21 101201 21 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 120 0 0 -22 101201 22 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 125 0 0 -23 101201 23 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 130 0 0 -24 101201 24 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 135 0 0 -25 101201 25 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 140 0 0 -26 101201 26 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 145 0 0 -27 101201 27 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 150 0 0 -28 101201 28 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 155 0 0 -29 101201 29 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 160 0 0 -30 101201 30 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 165 0 0 -31 101201 31 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 170 0 0 -32 101201 32 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 175 0 0 -33 101201 33 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 180 0 0 -34 101201 34 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 185 0 0 -35 101201 35 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 190 0 0 -36 101206 1 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 0 25 25 -37 101206 2 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 5 50 50 -38 101206 3 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 10 75 75 -39 101206 4 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 15 100 100 -40 101206 5 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 20 125 125 -41 101206 6 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 25 150 150 -42 101206 7 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 30 175 175 -43 101206 8 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 35 200 200 -44 101206 9 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 40 225 225 -45 101206 10 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 45 250 250 -46 101206 11 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 52 275 275 -47 101206 12 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 60 300 300 -48 101206 13 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 67 0 0 -49 101206 14 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 75 0 0 -50 101206 15 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 82 0 0 -51 101206 16 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 90 0 0 -52 101206 17 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 97 0 0 -53 101206 18 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 105 0 0 -54 101206 19 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 110 0 0 -55 101206 20 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 115 0 0 -56 101206 21 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 120 0 0 -57 101206 22 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 125 0 0 -58 101206 23 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 130 0 0 -59 101206 24 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 135 0 0 -60 101206 25 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 140 0 0 -61 101206 26 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 145 0 0 -62 101206 27 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 150 0 0 -63 101206 28 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 155 0 0 -64 101206 29 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 160 0 0 -65 101206 30 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 165 0 0 -66 101206 31 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 170 0 0 -67 101206 32 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 175 0 0 -68 101206 33 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 180 0 0 -69 101206 34 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 185 0 0 -70 101206 35 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 190 0 0 -71 101211 1 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 0 25 25 -72 101211 2 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 5 50 50 -73 101211 3 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 10 75 75 -74 101211 4 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 15 100 100 -75 101211 5 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 20 125 125 -76 101211 6 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 25 150 150 -77 101211 7 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 30 175 175 -78 101211 8 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 35 200 200 -79 101211 9 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 40 225 225 -80 101211 10 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 45 250 250 -81 101211 11 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 52 275 275 -82 101211 12 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 60 300 300 -83 101211 13 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 67 0 0 -84 101211 14 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 75 0 0 -85 101211 15 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 82 0 0 -86 101211 16 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 90 0 0 -87 101211 17 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 97 0 0 -88 101211 18 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 105 0 0 -89 101211 19 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 110 0 0 -90 101211 20 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 115 0 0 -91 101211 21 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 120 0 0 -92 101211 22 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 125 0 0 -93 101211 23 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 130 0 0 -94 101211 24 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 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100846 100847 100848 100849 100867 60 300 300 -2218 108221 13 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 67 0 0 -2219 108221 14 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 75 0 0 -2220 108221 15 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 82 0 0 -2221 108221 16 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 90 0 0 -2222 108221 17 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 97 0 0 -2223 108221 18 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 105 0 0 -2224 108221 19 100860 100824 100825 100826 100827 100828 100829 100831 100844 100845 100846 100847 100848 100849 100867 110 0 0 -2225 108221 20 100860 100824 100825 100826 100827 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101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 30 175 175 -2323 102206 8 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 35 200 200 -2324 102206 9 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 40 225 225 -2325 102206 10 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 45 250 250 -2326 102206 11 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 52 275 275 -2327 102206 12 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 60 300 300 -2328 102206 13 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 67 0 0 -2329 102206 14 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 75 0 0 -2330 102206 15 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 82 0 0 -2331 102206 16 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 90 0 0 -2332 102206 17 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 97 0 0 -2333 102206 18 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 105 0 0 -2334 102206 19 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 110 0 0 -2335 102206 20 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 115 0 0 -2336 102206 21 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 120 0 0 -2337 102206 22 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 125 0 0 -2338 102206 23 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 130 0 0 -2339 102206 24 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 135 0 0 -2340 102206 25 101213 101214 101215 101237 101238 101239 101230 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102211 9 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 40 225 225 -2360 102211 10 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 45 250 250 -2361 102211 11 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 52 275 275 -2362 102211 12 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 60 300 300 -2363 102211 13 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 67 0 0 -2364 102211 14 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 75 0 0 -2365 102211 15 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 82 0 0 -2366 102211 16 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 90 0 0 -2367 102211 17 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 97 0 0 -2368 102211 18 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 105 0 0 -2369 102211 19 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 110 0 0 -2370 102211 20 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 115 0 0 -2371 102211 21 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 120 0 0 -2372 102211 22 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 125 0 0 -2373 102211 23 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 130 0 0 -2374 102211 24 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 135 0 0 -2375 102211 25 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 140 0 0 -2376 102211 26 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 145 0 0 -2377 102211 27 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 150 0 0 -2378 102211 28 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 155 0 0 -2379 102211 29 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 160 0 0 -2380 102211 30 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 165 0 0 -2381 102211 31 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 170 0 0 -2382 102211 32 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 175 0 0 -2383 102211 33 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 180 0 0 -2384 102211 34 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 185 0 0 -2385 102211 35 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 190 0 0 -2386 102216 1 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 0 25 25 -2387 102216 2 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 5 50 50 -2388 102216 3 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 10 75 75 -2389 102216 4 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 15 100 100 -2390 102216 5 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 20 125 125 -2391 102216 6 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 25 150 150 -2392 102216 7 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 30 175 175 -2393 102216 8 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 35 200 200 -2394 102216 9 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 40 225 225 -2395 102216 10 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 45 250 250 -2396 102216 11 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 52 275 275 -2397 102216 12 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 60 300 300 -2398 102216 13 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 67 0 0 -2399 102216 14 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 75 0 0 -2400 102216 15 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 82 0 0 -2401 102216 16 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 90 0 0 -2402 102216 17 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 97 0 0 -2403 102216 18 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 105 0 0 -2404 102216 19 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 110 0 0 -2405 102216 20 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 115 0 0 -2406 102216 21 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 120 0 0 -2407 102216 22 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 125 0 0 -2408 102216 23 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 130 0 0 -2409 102216 24 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 135 0 0 -2410 102216 25 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 140 0 0 -2411 102216 26 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 145 0 0 -2412 102216 27 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 150 0 0 -2413 102216 28 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 155 0 0 -2414 102216 29 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 160 0 0 -2415 102216 30 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 165 0 0 -2416 102216 31 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 170 0 0 -2417 102216 32 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 175 0 0 -2418 102216 33 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 180 0 0 -2419 102216 34 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 185 0 0 -2420 102216 35 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 190 0 0 -2421 102217 1 101221 101242 101253 101254 101255 101256 0 25 25 -2422 102217 2 101221 101242 101253 101254 101255 101256 5 50 50 -2423 102217 3 101221 101242 101253 101254 101255 101256 10 75 75 -2424 102217 4 101221 101242 101253 101254 101255 101256 15 100 100 -2425 102217 5 101221 101242 101253 101254 101255 101256 20 125 125 -2426 102217 6 101221 101242 101253 101254 101255 101256 25 150 150 -2427 102217 7 101221 101242 101253 101254 101255 101256 30 175 175 -2428 102217 8 101221 101242 101253 101254 101255 101256 35 200 200 -2429 102217 9 101221 101242 101253 101254 101255 101256 40 225 225 -2430 102217 10 101221 101242 101253 101254 101255 101256 45 250 250 -2431 102217 11 101221 101242 101253 101254 101255 101256 52 275 275 -2432 102217 12 101221 101242 101253 101254 101255 101256 60 300 300 -2433 102217 13 101221 101242 101253 101254 101255 101256 67 0 0 -2434 102217 14 101221 101242 101253 101254 101255 101256 75 0 0 -2435 102217 15 101221 101242 101253 101254 101255 101256 82 0 0 -2436 102217 16 101221 101242 101253 101254 101255 101256 90 0 0 -2437 102217 17 101221 101242 101253 101254 101255 101256 97 0 0 -2438 102217 18 101221 101242 101253 101254 101255 101256 105 0 0 -2439 102217 19 101221 101242 101253 101254 101255 101256 110 0 0 -2440 102217 20 101221 101242 101253 101254 101255 101256 115 0 0 -2441 102217 21 101221 101242 101253 101254 101255 101256 120 0 0 -2442 102217 22 101221 101242 101253 101254 101255 101256 125 0 0 -2443 102217 23 101221 101242 101253 101254 101255 101256 130 0 0 -2444 102217 24 101221 101242 101253 101254 101255 101256 135 0 0 -2445 102217 25 101221 101242 101253 101254 101255 101256 140 0 0 -2446 102217 26 101221 101242 101253 101254 101255 101256 145 0 0 -2447 102217 27 101221 101242 101253 101254 101255 101256 150 0 0 -2448 102217 28 101221 101242 101253 101254 101255 101256 155 0 0 -2449 102217 29 101221 101242 101253 101254 101255 101256 160 0 0 -2450 102217 30 101221 101242 101253 101254 101255 101256 165 0 0 -2451 102217 31 101221 101242 101253 101254 101255 101256 170 0 0 -2452 102217 32 101221 101242 101253 101254 101255 101256 175 0 0 -2453 102217 33 101221 101242 101253 101254 101255 101256 180 0 0 -2454 102217 34 101221 101242 101253 101254 101255 101256 185 0 0 -2455 102217 35 101221 101242 101253 101254 101255 101256 190 0 0 -2456 102218 1 101218 101247 101248 0 25 25 -2457 102218 2 101218 101247 101248 5 50 50 -2458 102218 3 101218 101247 101248 10 75 75 -2459 102218 4 101218 101247 101248 15 100 100 -2460 102218 5 101218 101247 101248 20 125 125 -2461 102218 6 101218 101247 101248 25 150 150 -2462 102218 7 101218 101247 101248 30 175 175 -2463 102218 8 101218 101247 101248 35 200 200 -2464 102218 9 101218 101247 101248 40 225 225 -2465 102218 10 101218 101247 101248 45 250 250 -2466 102218 11 101218 101247 101248 52 275 275 -2467 102218 12 101218 101247 101248 60 300 300 -2468 102218 13 101218 101247 101248 67 0 0 -2469 102218 14 101218 101247 101248 75 0 0 -2470 102218 15 101218 101247 101248 82 0 0 -2471 102218 16 101218 101247 101248 90 0 0 -2472 102218 17 101218 101247 101248 97 0 0 -2473 102218 18 101218 101247 101248 105 0 0 -2474 102218 19 101218 101247 101248 110 0 0 -2475 102218 20 101218 101247 101248 115 0 0 -2476 102218 21 101218 101247 101248 120 0 0 -2477 102218 22 101218 101247 101248 125 0 0 -2478 102218 23 101218 101247 101248 130 0 0 -2479 102218 24 101218 101247 101248 135 0 0 -2480 102218 25 101218 101247 101248 140 0 0 -2481 102218 26 101218 101247 101248 145 0 0 -2482 102218 27 101218 101247 101248 150 0 0 -2483 102218 28 101218 101247 101248 155 0 0 -2484 102218 29 101218 101247 101248 160 0 0 -2485 102218 30 101218 101247 101248 165 0 0 -2486 102218 31 101218 101247 101248 170 0 0 -2487 102218 32 101218 101247 101248 175 0 0 -2488 102218 33 101218 101247 101248 180 0 0 -2489 102218 34 101218 101247 101248 185 0 0 -2490 102218 35 101218 101247 101248 190 0 0 -2491 102221 1 101240 101244 101245 0 25 25 -2492 102221 2 101240 101244 101245 5 50 50 -2493 102221 3 101240 101244 101245 10 75 75 -2494 102221 4 101240 101244 101245 15 100 100 -2495 102221 5 101240 101244 101245 20 125 125 -2496 102221 6 101240 101244 101245 25 150 150 -2497 102221 7 101240 101244 101245 30 175 175 -2498 102221 8 101240 101244 101245 35 200 200 -2499 102221 9 101240 101244 101245 40 225 225 -2500 102221 10 101240 101244 101245 45 250 250 -2501 102221 11 101240 101244 101245 52 275 275 -2502 102221 12 101240 101244 101245 60 300 300 -2503 102221 13 101240 101244 101245 67 0 0 -2504 102221 14 101240 101244 101245 75 0 0 -2505 102221 15 101240 101244 101245 82 0 0 -2506 102221 16 101240 101244 101245 90 0 0 -2507 102221 17 101240 101244 101245 97 0 0 -2508 102221 18 101240 101244 101245 105 0 0 -2509 102221 19 101240 101244 101245 110 0 0 -2510 102221 20 101240 101244 101245 115 0 0 -2511 102221 21 101240 101244 101245 120 0 0 -2512 102221 22 101240 101244 101245 125 0 0 -2513 102221 23 101240 101244 101245 130 0 0 -2514 102221 24 101240 101244 101245 135 0 0 -2515 102221 25 101240 101244 101245 140 0 0 -2516 102221 26 101240 101244 101245 145 0 0 -2517 102221 27 101240 101244 101245 150 0 0 -2518 102221 28 101240 101244 101245 155 0 0 -2519 102221 29 101240 101244 101245 160 0 0 -2520 102221 30 101240 101244 101245 165 0 0 -2521 102221 31 101240 101244 101245 170 0 0 -2522 102221 32 101240 101244 101245 175 0 0 -2523 102221 33 101240 101244 101245 180 0 0 -2524 102221 34 101240 101244 101245 185 0 0 -2525 102221 35 101240 101244 101245 190 0 0 -2526 102222 1 101262 25 0 0 -2527 102223 1 100085 0 25 25 -2528 102223 2 100085 5 50 50 -2529 102223 3 100085 10 75 75 -2530 102223 4 100085 15 100 100 -2531 102223 5 100085 20 125 125 -2532 102223 6 100085 25 150 150 -2533 102223 7 100085 30 175 175 -2534 102223 8 100085 35 200 200 -2535 102223 9 100085 40 225 225 -2536 102223 10 100085 45 250 250 -2537 102223 11 100085 52 275 275 -2538 102223 12 100085 60 300 300 -2539 102223 13 100085 67 0 0 -2540 102223 14 100085 75 0 0 -2541 102223 15 100085 82 0 0 -2542 102223 16 100085 90 0 0 -2543 102223 17 100085 97 0 0 -2544 102223 18 100085 105 0 0 -2545 102223 19 100085 110 0 0 -2546 102223 20 100085 115 0 0 -2547 102223 21 100085 120 0 0 -2548 102223 22 100085 125 0 0 -2549 102223 23 100085 130 0 0 -2550 102223 24 100085 135 0 0 -2551 102223 25 100085 140 0 0 -2552 102223 26 100085 145 0 0 -2553 102223 27 100085 150 0 0 -2554 102223 28 100085 155 0 0 -2555 102223 29 100085 160 0 0 -2556 102223 30 100085 165 0 0 -2557 102223 31 100085 170 0 0 -2558 102223 32 100085 175 0 0 -2559 102223 33 100085 180 0 0 -2560 102223 34 100085 185 0 0 -2561 102223 35 100085 190 0 0 -2562 102227 1 101296 25 0 0 -2563 102224 1 101290 50 0 0 -2564 102225 1 101292 100 0 0 -2565 102226 1 101294 100 0 0 -2566 103201 1 101306 101307 101308 101310 101311 101312 0 25 25 -2567 103201 2 101306 101307 101308 101310 101311 101312 5 50 50 -2568 103201 3 101306 101307 101308 101310 101311 101312 10 75 75 -2569 103201 4 101306 101307 101308 101310 101311 101312 15 100 100 -2570 103201 5 101306 101307 101308 101310 101311 101312 20 125 125 -2571 103201 6 101306 101307 101308 101310 101311 101312 25 150 150 -2572 103201 7 101306 101307 101308 101310 101311 101312 30 175 175 -2573 103201 8 101306 101307 101308 101310 101311 101312 35 200 200 -2574 103201 9 101306 101307 101308 101310 101311 101312 40 225 225 -2575 103201 10 101306 101307 101308 101310 101311 101312 45 250 250 -2576 103201 11 101306 101307 101308 101310 101311 101312 52 275 275 -2577 103201 12 101306 101307 101308 101310 101311 101312 60 300 300 -2578 103201 13 101306 101307 101308 101310 101311 101312 67 0 0 -2579 103201 14 101306 101307 101308 101310 101311 101312 75 0 0 -2580 103201 15 101306 101307 101308 101310 101311 101312 82 0 0 -2581 103201 16 101306 101307 101308 101310 101311 101312 90 0 0 -2582 103201 17 101306 101307 101308 101310 101311 101312 97 0 0 -2583 103201 18 101306 101307 101308 101310 101311 101312 105 0 0 -2584 103201 19 101306 101307 101308 101310 101311 101312 110 0 0 -2585 103201 20 101306 101307 101308 101310 101311 101312 115 0 0 -2586 103201 21 101306 101307 101308 101310 101311 101312 120 0 0 -2587 103201 22 101306 101307 101308 101310 101311 101312 125 0 0 -2588 103201 23 101306 101307 101308 101310 101311 101312 130 0 0 -2589 103201 24 101306 101307 101308 101310 101311 101312 135 0 0 -2590 103201 25 101306 101307 101308 101310 101311 101312 140 0 0 -2591 103201 26 101306 101307 101308 101310 101311 101312 145 0 0 -2592 103201 27 101306 101307 101308 101310 101311 101312 150 0 0 -2593 103201 28 101306 101307 101308 101310 101311 101312 155 0 0 -2594 103201 29 101306 101307 101308 101310 101311 101312 160 0 0 -2595 103201 30 101306 101307 101308 101310 101311 101312 165 0 0 -2596 103201 31 101306 101307 101308 101310 101311 101312 170 0 0 -2597 103201 32 101306 101307 101308 101310 101311 101312 175 0 0 -2598 103201 33 101306 101307 101308 101310 101311 101312 180 0 0 -2599 103201 34 101306 101307 101308 101310 101311 101312 185 0 0 -2600 103201 35 101306 101307 101308 101310 101311 101312 190 0 0 -2601 103206 1 101312 101313 101314 101330 101331 101332 101333 101334 101335 0 25 25 -2602 103206 2 101312 101313 101314 101330 101331 101332 101333 101334 101335 5 50 50 -2603 103206 3 101312 101313 101314 101330 101331 101332 101333 101334 101335 10 75 75 -2604 103206 4 101312 101313 101314 101330 101331 101332 101333 101334 101335 15 100 100 -2605 103206 5 101312 101313 101314 101330 101331 101332 101333 101334 101335 20 125 125 -2606 103206 6 101312 101313 101314 101330 101331 101332 101333 101334 101335 25 150 150 -2607 103206 7 101312 101313 101314 101330 101331 101332 101333 101334 101335 30 175 175 -2608 103206 8 101312 101313 101314 101330 101331 101332 101333 101334 101335 35 200 200 -2609 103206 9 101312 101313 101314 101330 101331 101332 101333 101334 101335 40 225 225 -2610 103206 10 101312 101313 101314 101330 101331 101332 101333 101334 101335 45 250 250 -2611 103206 11 101312 101313 101314 101330 101331 101332 101333 101334 101335 52 275 275 -2612 103206 12 101312 101313 101314 101330 101331 101332 101333 101334 101335 60 300 300 -2613 103206 13 101312 101313 101314 101330 101331 101332 101333 101334 101335 67 0 0 -2614 103206 14 101312 101313 101314 101330 101331 101332 101333 101334 101335 75 0 0 -2615 103206 15 101312 101313 101314 101330 101331 101332 101333 101334 101335 82 0 0 -2616 103206 16 101312 101313 101314 101330 101331 101332 101333 101334 101335 90 0 0 -2617 103206 17 101312 101313 101314 101330 101331 101332 101333 101334 101335 97 0 0 -2618 103206 18 101312 101313 101314 101330 101331 101332 101333 101334 101335 105 0 0 -2619 103206 19 101312 101313 101314 101330 101331 101332 101333 101334 101335 110 0 0 -2620 103206 20 101312 101313 101314 101330 101331 101332 101333 101334 101335 115 0 0 -2621 103206 21 101312 101313 101314 101330 101331 101332 101333 101334 101335 120 0 0 -2622 103206 22 101312 101313 101314 101330 101331 101332 101333 101334 101335 125 0 0 -2623 103206 23 101312 101313 101314 101330 101331 101332 101333 101334 101335 130 0 0 -2624 103206 24 101312 101313 101314 101330 101331 101332 101333 101334 101335 135 0 0 -2625 103206 25 101312 101313 101314 101330 101331 101332 101333 101334 101335 140 0 0 -2626 103206 26 101312 101313 101314 101330 101331 101332 101333 101334 101335 145 0 0 -2627 103206 27 101312 101313 101314 101330 101331 101332 101333 101334 101335 150 0 0 -2628 103206 28 101312 101313 101314 101330 101331 101332 101333 101334 101335 155 0 0 -2629 103206 29 101312 101313 101314 101330 101331 101332 101333 101334 101335 160 0 0 -2630 103206 30 101312 101313 101314 101330 101331 101332 101333 101334 101335 165 0 0 -2631 103206 31 101312 101313 101314 101330 101331 101332 101333 101334 101335 170 0 0 -2632 103206 32 101312 101313 101314 101330 101331 101332 101333 101334 101335 175 0 0 -2633 103206 33 101312 101313 101314 101330 101331 101332 101333 101334 101335 180 0 0 -2634 103206 34 101312 101313 101314 101330 101331 101332 101333 101334 101335 185 0 0 -2635 103206 35 101312 101313 101314 101330 101331 101332 101333 101334 101335 190 0 0 -2636 103211 1 101309 101310 101311 101320 101321 101322 0 25 25 -2637 103211 2 101309 101310 101311 101320 101321 101322 5 50 50 -2638 103211 3 101309 101310 101311 101320 101321 101322 10 75 75 -2639 103211 4 101309 101310 101311 101320 101321 101322 15 100 100 -2640 103211 5 101309 101310 101311 101320 101321 101322 20 125 125 -2641 103211 6 101309 101310 101311 101320 101321 101322 25 150 150 -2642 103211 7 101309 101310 101311 101320 101321 101322 30 175 175 -2643 103211 8 101309 101310 101311 101320 101321 101322 35 200 200 -2644 103211 9 101309 101310 101311 101320 101321 101322 40 225 225 -2645 103211 10 101309 101310 101311 101320 101321 101322 45 250 250 -2646 103211 11 101309 101310 101311 101320 101321 101322 52 275 275 -2647 103211 12 101309 101310 101311 101320 101321 101322 60 300 300 -2648 103211 13 101309 101310 101311 101320 101321 101322 67 0 0 -2649 103211 14 101309 101310 101311 101320 101321 101322 75 0 0 -2650 103211 15 101309 101310 101311 101320 101321 101322 82 0 0 -2651 103211 16 101309 101310 101311 101320 101321 101322 90 0 0 -2652 103211 17 101309 101310 101311 101320 101321 101322 97 0 0 -2653 103211 18 101309 101310 101311 101320 101321 101322 105 0 0 -2654 103211 19 101309 101310 101311 101320 101321 101322 110 0 0 -2655 103211 20 101309 101310 101311 101320 101321 101322 115 0 0 -2656 103211 21 101309 101310 101311 101320 101321 101322 120 0 0 -2657 103211 22 101309 101310 101311 101320 101321 101322 125 0 0 -2658 103211 23 101309 101310 101311 101320 101321 101322 130 0 0 -2659 103211 24 101309 101310 101311 101320 101321 101322 135 0 0 -2660 103211 25 101309 101310 101311 101320 101321 101322 140 0 0 -2661 103211 26 101309 101310 101311 101320 101321 101322 145 0 0 -2662 103211 27 101309 101310 101311 101320 101321 101322 150 0 0 -2663 103211 28 101309 101310 101311 101320 101321 101322 155 0 0 -2664 103211 29 101309 101310 101311 101320 101321 101322 160 0 0 -2665 103211 30 101309 101310 101311 101320 101321 101322 165 0 0 -2666 103211 31 101309 101310 101311 101320 101321 101322 170 0 0 -2667 103211 32 101309 101310 101311 101320 101321 101322 175 0 0 -2668 103211 33 101309 101310 101311 101320 101321 101322 180 0 0 -2669 103211 34 101309 101310 101311 101320 101321 101322 185 0 0 -2670 103211 35 101309 101310 101311 101320 101321 101322 190 0 0 -2671 103216 1 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 0 25 25 -2672 103216 2 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 5 50 50 -2673 103216 3 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 10 75 75 -2674 103216 4 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 15 100 100 -2675 103216 5 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 20 125 125 -2676 103216 6 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 25 150 150 -2677 103216 7 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 30 175 175 -2678 103216 8 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 35 200 200 -2679 103216 9 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 40 225 225 -2680 103216 10 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 45 250 250 -2681 103216 11 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 52 275 275 -2682 103216 12 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 60 300 300 -2683 103216 13 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 67 0 0 -2684 103216 14 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 75 0 0 -2685 103216 15 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 82 0 0 -2686 103216 16 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 90 0 0 -2687 103216 17 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 97 0 0 -2688 103216 18 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 105 0 0 -2689 103216 19 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 110 0 0 -2690 103216 20 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 115 0 0 -2691 103216 21 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 120 0 0 -2692 103216 22 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 125 0 0 -2693 103216 23 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 130 0 0 -2694 103216 24 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 135 0 0 -2695 103216 25 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 140 0 0 -2696 103216 26 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 145 0 0 -2697 103216 27 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 150 0 0 -2698 103216 28 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 155 0 0 -2699 103216 29 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 160 0 0 -2700 103216 30 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 165 0 0 -2701 103216 31 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 170 0 0 -2702 103216 32 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 175 0 0 -2703 103216 33 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 180 0 0 -2704 103216 34 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 185 0 0 -2705 103216 35 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 190 0 0 -2706 103217 1 101317 101351 0 25 25 -2707 103217 2 101317 101351 5 50 50 -2708 103217 3 101317 101351 10 75 75 -2709 103217 4 101317 101351 15 100 100 -2710 103217 5 101317 101351 20 125 125 -2711 103217 6 101317 101351 25 150 150 -2712 103217 7 101317 101351 30 175 175 -2713 103217 8 101317 101351 35 200 200 -2714 103217 9 101317 101351 40 225 225 -2715 103217 10 101317 101351 45 250 250 -2716 103217 11 101317 101351 52 275 275 -2717 103217 12 101317 101351 60 300 300 -2718 103217 13 101317 101351 67 0 0 -2719 103217 14 101317 101351 75 0 0 -2720 103217 15 101317 101351 82 0 0 -2721 103217 16 101317 101351 90 0 0 -2722 103217 17 101317 101351 97 0 0 -2723 103217 18 101317 101351 105 0 0 -2724 103217 19 101317 101351 110 0 0 -2725 103217 20 101317 101351 115 0 0 -2726 103217 21 101317 101351 120 0 0 -2727 103217 22 101317 101351 125 0 0 -2728 103217 23 101317 101351 130 0 0 -2729 103217 24 101317 101351 135 0 0 -2730 103217 25 101317 101351 140 0 0 -2731 103217 26 101317 101351 145 0 0 -2732 103217 27 101317 101351 150 0 0 -2733 103217 28 101317 101351 155 0 0 -2734 103217 29 101317 101351 160 0 0 -2735 103217 30 101317 101351 165 0 0 -2736 103217 31 101317 101351 170 0 0 -2737 103217 32 101317 101351 175 0 0 -2738 103217 33 101317 101351 180 0 0 -2739 103217 34 101317 101351 185 0 0 -2740 103217 35 101317 101351 190 0 0 -2741 103218 1 101320 101355 101357 0 25 25 -2742 103218 2 101320 101355 101357 5 50 50 -2743 103218 3 101320 101355 101357 10 75 75 -2744 103218 4 101320 101355 101357 15 100 100 -2745 103218 5 101320 101355 101357 20 125 125 -2746 103218 6 101320 101355 101357 25 150 150 -2747 103218 7 101320 101355 101357 30 175 175 -2748 103218 8 101320 101355 101357 35 200 200 -2749 103218 9 101320 101355 101357 40 225 225 -2750 103218 10 101320 101355 101357 45 250 250 -2751 103218 11 101320 101355 101357 52 275 275 -2752 103218 12 101320 101355 101357 60 300 300 -2753 103218 13 101320 101355 101357 67 0 0 -2754 103218 14 101320 101355 101357 75 0 0 -2755 103218 15 101320 101355 101357 82 0 0 -2756 103218 16 101320 101355 101357 90 0 0 -2757 103218 17 101320 101355 101357 97 0 0 -2758 103218 18 101320 101355 101357 105 0 0 -2759 103218 19 101320 101355 101357 110 0 0 -2760 103218 20 101320 101355 101357 115 0 0 -2761 103218 21 101320 101355 101357 120 0 0 -2762 103218 22 101320 101355 101357 125 0 0 -2763 103218 23 101320 101355 101357 130 0 0 -2764 103218 24 101320 101355 101357 135 0 0 -2765 103218 25 101320 101355 101357 140 0 0 -2766 103218 26 101320 101355 101357 145 0 0 -2767 103218 27 101320 101355 101357 150 0 0 -2768 103218 28 101320 101355 101357 155 0 0 -2769 103218 29 101320 101355 101357 160 0 0 -2770 103218 30 101320 101355 101357 165 0 0 -2771 103218 31 101320 101355 101357 170 0 0 -2772 103218 32 101320 101355 101357 175 0 0 -2773 103218 33 101320 101355 101357 180 0 0 -2774 103218 34 101320 101355 101357 185 0 0 -2775 103218 35 101320 101355 101357 190 0 0 -2776 103221 1 101340 101323 101341 101342 101344 0 25 25 -2777 103221 2 101340 101323 101341 101342 101344 5 50 50 -2778 103221 3 101340 101323 101341 101342 101344 10 75 75 -2779 103221 4 101340 101323 101341 101342 101344 15 100 100 -2780 103221 5 101340 101323 101341 101342 101344 20 125 125 -2781 103221 6 101340 101323 101341 101342 101344 25 150 150 -2782 103221 7 101340 101323 101341 101342 101344 30 175 175 -2783 103221 8 101340 101323 101341 101342 101344 35 200 200 -2784 103221 9 101340 101323 101341 101342 101344 40 225 225 -2785 103221 10 101340 101323 101341 101342 101344 45 250 250 -2786 103221 11 101340 101323 101341 101342 101344 52 275 275 -2787 103221 12 101340 101323 101341 101342 101344 60 300 300 -2788 103221 13 101340 101323 101341 101342 101344 67 0 0 -2789 103221 14 101340 101323 101341 101342 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113211 7 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 30 175 175 -6349 113211 8 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 35 200 200 -6350 113211 9 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 40 225 225 -6351 113211 10 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 45 250 250 -6352 113211 11 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 52 275 275 -6353 113211 12 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 60 300 300 -6354 113211 13 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 67 0 0 -6355 113211 14 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 75 0 0 -6356 113211 15 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 82 0 0 -6357 113211 16 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 90 0 0 -6358 113211 17 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 97 0 0 -6359 113211 18 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 105 0 0 -6360 113211 19 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 110 0 0 -6361 113211 20 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 115 0 0 -6362 113211 21 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 120 0 0 -6363 113211 22 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 125 0 0 -6364 113211 23 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 130 0 0 -6365 113211 24 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 135 0 0 -6366 113211 25 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 140 0 0 -6367 113211 26 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 145 0 0 -6368 113211 27 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 150 0 0 -6369 113211 28 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 155 0 0 -6370 113211 29 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 160 0 0 -6371 113211 30 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 165 0 0 -6372 113211 31 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 170 0 0 -6373 113211 32 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 175 0 0 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130332 139317 130341 130342 170 0 0 -9863 122216 32 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 175 0 0 -9864 122216 33 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 180 0 0 -9865 122216 34 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 185 0 0 -9866 122216 35 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 190 0 0 -9867 122217 1 130324 130327 130306 130307 130308 130309 130308 130319 139318 130392 0 25 25 -9868 122217 2 130324 130327 130306 130307 130308 130309 130308 130319 139318 130392 5 50 50 -9869 122217 3 130324 130327 130306 130307 130308 130309 130308 130319 139318 130392 10 75 75 -9870 122217 4 130324 130327 130306 130307 130308 130309 130308 130319 139318 130392 15 100 100 -9871 122217 5 130324 130327 130306 130307 130308 130309 130308 130319 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137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 40 225 225 -9946 122221 10 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 45 250 250 -9947 122221 11 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 52 275 275 -9948 122221 12 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 60 300 300 -9949 122221 13 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 67 0 0 -9950 122221 14 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 75 0 0 -9951 122221 15 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 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112118 180 0 0 -13187 123218 34 112123 112118 185 0 0 -13188 123218 35 112123 112118 190 0 0 -13189 123221 1 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 0 25 25 -13190 123221 2 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 5 50 50 -13191 123221 3 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 10 75 75 -13192 123221 4 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 15 100 100 -13193 123221 5 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 20 125 125 -13194 123221 6 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 25 150 150 -13195 123221 7 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 30 175 175 -13196 123221 8 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 35 200 200 -13197 123221 9 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 40 225 225 -13198 123221 10 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 45 250 250 -13199 123221 11 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 52 275 275 -13200 123221 12 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 60 300 300 -13201 123221 13 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 67 0 0 -13202 123221 14 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 75 0 0 -13203 123221 15 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 82 0 0 -13204 123221 16 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 90 0 0 -13205 123221 17 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 97 0 0 -13206 123221 18 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 105 0 0 -13207 123221 19 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 110 0 0 -13208 123221 20 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 115 0 0 -13209 123221 21 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 120 0 0 -13210 123221 22 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 125 0 0 -13211 123221 23 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 130 0 0 -13212 123221 24 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 135 0 0 -13213 123221 25 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 140 0 0 -13214 123221 26 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 145 0 0 -13215 123221 27 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 150 0 0 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185 0 0 -13223 123221 35 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 190 0 0 -13224 123222 1 112168 25 0 0 -13225 123223 1 100085 0 25 25 -13226 123223 2 100085 5 50 50 -13227 123223 3 100085 10 75 75 -13228 123223 4 100085 15 100 100 -13229 123223 5 100085 20 125 125 -13230 123223 6 100085 25 150 150 -13231 123223 7 100085 30 175 175 -13232 123223 8 100085 35 200 200 -13233 123223 9 100085 40 225 225 -13234 123223 10 100085 45 250 250 -13235 123223 11 100085 52 275 275 -13236 123223 12 100085 60 300 300 -13237 123223 13 100085 67 0 0 -13238 123223 14 100085 75 0 0 -13239 123223 15 100085 82 0 0 -13240 123223 16 100085 90 0 0 -13241 123223 17 100085 97 0 0 -13242 123223 18 100085 105 0 0 -13243 123223 19 100085 110 0 0 -13244 123223 20 100085 115 0 0 -13245 123223 21 100085 120 0 0 -13246 123223 22 100085 125 0 0 -13247 123223 23 100085 130 0 0 -13248 123223 24 100085 135 0 0 -13249 123223 25 100085 140 0 0 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102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 10 75 75 -13271 101401 4 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 15 100 100 -13272 101401 5 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 20 125 125 -13273 101401 6 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 25 150 150 -13274 101401 7 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 30 175 175 -13275 101401 8 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 35 200 200 -13276 101401 9 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 40 225 225 -13277 101401 10 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 45 250 250 -13278 101401 11 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 52 275 275 -13279 101401 12 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 60 300 300 -13280 101401 13 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 67 0 0 -13281 101401 14 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 75 0 0 -13282 101401 15 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 82 0 0 -13283 101401 16 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 90 0 0 -13284 101401 17 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 97 0 0 -13285 101401 18 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 105 0 0 -13286 101401 19 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 110 0 0 -13287 101401 20 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 115 0 0 -13288 101401 21 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 120 0 0 -13289 101401 22 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 125 0 0 -13290 101401 23 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 130 0 0 -13291 101401 24 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 135 0 0 -13292 101401 25 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 140 0 0 -13293 101401 26 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 145 0 0 -13294 101401 27 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 150 0 0 -13295 101401 28 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 155 0 0 -13296 101401 29 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 160 0 0 -13297 101401 30 102143 102144 102145 102146 102147 102149 102150 102151 102110 102173 102174 102175 102176 102177 102179 102180 102181 102172 102173 102174 102175 102187 165 0 0 -13298 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102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 25 150 150 -13344 101406 7 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 30 175 175 -13345 101406 8 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 35 200 200 -13346 101406 9 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 40 225 225 -13347 101406 10 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 45 250 250 -13348 101406 11 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 52 275 275 -13349 101406 12 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 60 300 300 -13350 101406 13 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 67 0 0 -13351 101406 14 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 75 0 0 -13352 101406 15 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 82 0 0 -13353 101406 16 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 90 0 0 -13354 101406 17 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 97 0 0 -13355 101406 18 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 105 0 0 -13356 101406 19 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 110 0 0 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145 0 0 -13364 101406 27 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 150 0 0 -13365 101406 28 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 155 0 0 -13366 101406 29 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 160 0 0 -13367 101406 30 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 165 0 0 -13368 101406 31 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 170 0 0 -13369 101406 32 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 102179 175 0 0 -13370 101406 33 102152 102153 102154 102155 102156 102157 102182 102183 102184 102185 102186 102187 102108 102176 102177 102178 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165 0 0 -13692 109316 31 101901 101902 101903 101904 101905 101906 101929 101961 101962 101963 101964 101965 102197 170 0 0 -13693 109316 32 101901 101902 101903 101904 101905 101906 101929 101961 101962 101963 101964 101965 102197 175 0 0 -13694 109316 33 101901 101902 101903 101904 101905 101906 101929 101961 101962 101963 101964 101965 102197 180 0 0 -13695 109316 34 101901 101902 101903 101904 101905 101906 101929 101961 101962 101963 101964 101965 102197 185 0 0 -13696 109316 35 101901 101902 101903 101904 101905 101906 101929 101961 101962 101963 101964 101965 102197 190 0 0 -13697 109317 1 101919 101920 101933 101982 109954 0 25 25 -13698 109317 2 101919 101920 101933 101982 109954 5 50 50 -13699 109317 3 101919 101920 101933 101982 109954 10 75 75 -13700 109317 4 101919 101920 101933 101982 109954 15 100 100 -13701 109317 5 101919 101920 101933 101982 109954 20 125 125 -13702 109317 6 101919 101920 101933 101982 109954 25 150 150 -13703 109317 7 101919 101920 101933 101982 109954 30 175 175 -13704 109317 8 101919 101920 101933 101982 109954 35 200 200 -13705 109317 9 101919 101920 101933 101982 109954 40 225 225 -13706 109317 10 101919 101920 101933 101982 109954 45 250 250 -13707 109317 11 101919 101920 101933 101982 109954 52 275 275 -13708 109317 12 101919 101920 101933 101982 109954 60 300 300 -13709 109317 13 101919 101920 101933 101982 109954 67 0 0 -13710 109317 14 101919 101920 101933 101982 109954 75 0 0 -13711 109317 15 101919 101920 101933 101982 109954 82 0 0 -13712 109317 16 101919 101920 101933 101982 109954 90 0 0 -13713 109317 17 101919 101920 101933 101982 109954 97 0 0 -13714 109317 18 101919 101920 101933 101982 109954 105 0 0 -13715 109317 19 101919 101920 101933 101982 109954 110 0 0 -13716 109317 20 101919 101920 101933 101982 109954 115 0 0 -13717 109317 21 101919 101920 101933 101982 109954 120 0 0 -13718 109317 22 101919 101920 101933 101982 109954 125 0 0 -13719 109317 23 101919 101920 101933 101982 109954 130 0 0 -13720 109317 24 101919 101920 101933 101982 109954 135 0 0 -13721 109317 25 101919 101920 101933 101982 109954 140 0 0 -13722 109317 26 101919 101920 101933 101982 109954 145 0 0 -13723 109317 27 101919 101920 101933 101982 109954 150 0 0 -13724 109317 28 101919 101920 101933 101982 109954 155 0 0 -13725 109317 29 101919 101920 101933 101982 109954 160 0 0 -13726 109317 30 101919 101920 101933 101982 109954 165 0 0 -13727 109317 31 101919 101920 101933 101982 109954 170 0 0 -13728 109317 32 101919 101920 101933 101982 109954 175 0 0 -13729 109317 33 101919 101920 101933 101982 109954 180 0 0 -13730 109317 34 101919 101920 101933 101982 109954 185 0 0 -13731 109317 35 101919 101920 101933 101982 109954 190 0 0 -13732 109318 1 101927 101983 109955 0 25 25 -13733 109318 2 101927 101983 109955 5 50 50 -13734 109318 3 101927 101983 109955 10 75 75 -13735 109318 4 101927 101983 109955 15 100 100 -13736 109318 5 101927 101983 109955 20 125 125 -13737 109318 6 101927 101983 109955 25 150 150 -13738 109318 7 101927 101983 109955 30 175 175 -13739 109318 8 101927 101983 109955 35 200 200 -13740 109318 9 101927 101983 109955 40 225 225 -13741 109318 10 101927 101983 109955 45 250 250 -13742 109318 11 101927 101983 109955 52 275 275 -13743 109318 12 101927 101983 109955 60 300 300 -13744 109318 13 101927 101983 109955 67 0 0 -13745 109318 14 101927 101983 109955 75 0 0 -13746 109318 15 101927 101983 109955 82 0 0 -13747 109318 16 101927 101983 109955 90 0 0 -13748 109318 17 101927 101983 109955 97 0 0 -13749 109318 18 101927 101983 109955 105 0 0 -13750 109318 19 101927 101983 109955 110 0 0 -13751 109318 20 101927 101983 109955 115 0 0 -13752 109318 21 101927 101983 109955 120 0 0 -13753 109318 22 101927 101983 109955 125 0 0 -13754 109318 23 101927 101983 109955 130 0 0 -13755 109318 24 101927 101983 109955 135 0 0 -13756 109318 25 101927 101983 109955 140 0 0 -13757 109318 26 101927 101983 109955 145 0 0 -13758 109318 27 101927 101983 109955 150 0 0 -13759 109318 28 101927 101983 109955 155 0 0 -13760 109318 29 101927 101983 109955 160 0 0 -13761 109318 30 101927 101983 109955 165 0 0 -13762 109318 31 101927 101983 109955 170 0 0 -13763 109318 32 101927 101983 109955 175 0 0 -13764 109318 33 101927 101983 109955 180 0 0 -13765 109318 34 101927 101983 109955 185 0 0 -13766 109318 35 101927 101983 109955 190 0 0 -13767 109321 1 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 0 25 25 -13768 109321 2 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 5 50 50 -13769 109321 3 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 10 75 75 -13770 109321 4 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 15 100 100 -13771 109321 5 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 20 125 125 -13772 109321 6 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 25 150 150 -13773 109321 7 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 30 175 175 -13774 109321 8 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 35 200 200 -13775 109321 9 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 40 225 225 -13776 109321 10 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 45 250 250 -13777 109321 11 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 52 275 275 -13778 109321 12 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 60 300 300 -13779 109321 13 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 67 0 0 -13780 109321 14 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 75 0 0 -13781 109321 15 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 82 0 0 -13782 109321 16 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 90 0 0 -13783 109321 17 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 97 0 0 -13784 109321 18 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 105 0 0 -13785 109321 19 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 110 0 0 -13786 109321 20 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 115 0 0 -13787 109321 21 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 120 0 0 -13788 109321 22 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 125 0 0 -13789 109321 23 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 130 0 0 -13790 109321 24 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 135 0 0 -13791 109321 25 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 140 0 0 -13792 109321 26 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 145 0 0 -13793 109321 27 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 150 0 0 -13794 109321 28 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 155 0 0 -13795 109321 29 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 160 0 0 -13796 109321 30 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 165 0 0 -13797 109321 31 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 170 0 0 -13798 109321 32 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 175 0 0 -13799 109321 33 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 180 0 0 -13800 109321 34 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 185 0 0 -13801 109321 35 101916 101917 101918 101930 101931 101932 101934 101935 101936 101937 101944 101975 101976 101977 101978 101979 101980 101981 190 0 0 -13802 109322 1 109907 25 0 0 -13803 109323 1 109910 0 25 25 -13804 109323 2 109910 5 50 50 -13805 109323 3 109910 10 75 75 -13806 109323 4 109910 15 100 100 -13807 109323 5 109910 20 125 125 -13808 109323 6 109910 25 150 150 -13809 109323 7 109910 30 175 175 -13810 109323 8 109910 35 200 200 -13811 109323 9 109910 40 225 225 -13812 109323 10 109910 45 250 250 -13813 109323 11 109910 52 275 275 -13814 109323 12 109910 60 300 300 -13815 109323 13 109910 67 0 0 -13816 109323 14 109910 75 0 0 -13817 109323 15 109910 82 0 0 -13818 109323 16 109910 90 0 0 -13819 109323 17 109910 97 0 0 -13820 109323 18 109910 105 0 0 -13821 109323 19 109910 110 0 0 -13822 109323 20 109910 115 0 0 -13823 109323 21 109910 120 0 0 -13824 109323 22 109910 125 0 0 -13825 109323 23 109910 130 0 0 -13826 109323 24 109910 135 0 0 -13827 109323 25 109910 140 0 0 -13828 109323 26 109910 145 0 0 -13829 109323 27 109910 150 0 0 -13830 109323 28 109910 155 0 0 -13831 109323 29 109910 160 0 0 -13832 109323 30 109910 165 0 0 -13833 109323 31 109910 170 0 0 -13834 109323 32 109910 175 0 0 -13835 109323 33 109910 180 0 0 -13836 109323 34 109910 185 0 0 -13837 109323 35 109910 190 0 0 -13838 109327 1 109932 25 0 0 -13839 109324 1 101984 50 0 0 -13840 109324 2 101987 101984 50 0 0 -13841 109325 1 101993 100 0 0 -13842 109325 2 101996 101993 100 0 0 -13843 109326 1 101997 100 0 0 -13844 109326 2 109901 101997 100 0 0 -13845 109326 3 109904 109901 101997 100 0 0 +Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubSkillId[15] SubSkillId[16] SubSkillId[17] SubSkillId[18] SubSkillId[19] SubSkillId[20] SubSkillId[21] SubSkillId[22] SubSkillId[23] SubSkillId[24] SubSkillId[25] SubSkillId[26] SubSkillId[27] SubSkillId[28] SubSkillId[29] SubSkillId[30] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] SubMagicId[15] SubMagicId[16] SubMagicId[17] SubMagicId[18] SubMagicId[19] SubMagicId[20] SubMagicId[21] SubMagicId[22] SubMagicId[23] SubMagicId[24] SubMagicId[25] SubMagicId[26] SubMagicId[27] SubMagicId[28] SubMagicId[29] SubMagicId[30] Ability ResonanceAbility PlusAbility +1 101201 1 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 0 25 25 +2 101201 2 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 5 50 50 +3 101201 3 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 10 75 75 +4 101201 4 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 15 100 100 +5 101201 5 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 20 125 125 +6 101201 6 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 25 150 150 +7 101201 7 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 30 175 175 +8 101201 8 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 35 200 200 +9 101201 9 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 40 225 225 +10 101201 10 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 45 250 250 +11 101201 11 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 52 275 275 +12 101201 12 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 60 300 300 +13 101201 13 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 67 0 0 +14 101201 14 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 75 0 0 +15 101201 15 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 82 0 0 +16 101201 16 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 90 0 0 +17 101201 17 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 97 0 0 +18 101201 18 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 105 0 0 +19 101201 19 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 110 0 0 +20 101201 20 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 115 0 0 +21 101201 21 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 120 0 0 +22 101201 22 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 125 0 0 +23 101201 23 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 130 0 0 +24 101201 24 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 135 0 0 +25 101201 25 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 140 0 0 +26 101201 26 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 145 0 0 +27 101201 27 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 150 0 0 +28 101201 28 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 155 0 0 +29 101201 29 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 160 0 0 +30 101201 30 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 165 0 0 +31 101201 31 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 170 0 0 +32 101201 32 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 175 0 0 +33 101201 33 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 180 0 0 +34 101201 34 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 185 0 0 +35 101201 35 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 190 0 0 +36 101206 1 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 0 25 25 +37 101206 2 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 5 50 50 +38 101206 3 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 10 75 75 +39 101206 4 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 15 100 100 +40 101206 5 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 20 125 125 +41 101206 6 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 25 150 150 +42 101206 7 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 30 175 175 +43 101206 8 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 35 200 200 +44 101206 9 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 40 225 225 +45 101206 10 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 45 250 250 +46 101206 11 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 52 275 275 +47 101206 12 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 60 300 300 +48 101206 13 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 67 0 0 +49 101206 14 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 75 0 0 +50 101206 15 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 82 0 0 +51 101206 16 100100 100107 100108 100109 100131 100132 100133 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105223 105263 35 200 200 +14029 102518 9 105223 105263 40 225 225 +14030 102518 10 105223 105263 45 250 250 +14031 102518 11 105223 105263 52 275 275 +14032 102518 12 105223 105263 60 300 300 +14033 102518 13 105223 105263 67 0 0 +14034 102518 14 105223 105263 75 0 0 +14035 102518 15 105223 105263 82 0 0 +14036 102518 16 105223 105263 90 0 0 +14037 102518 17 105223 105263 97 0 0 +14038 102518 18 105223 105263 105 0 0 +14039 102518 19 105223 105263 110 0 0 +14040 102518 20 105223 105263 115 0 0 +14041 102518 21 105223 105263 120 0 0 +14042 102518 22 105223 105263 125 0 0 +14043 102518 23 105223 105263 130 0 0 +14044 102518 24 105223 105263 135 0 0 +14045 102518 25 105223 105263 140 0 0 +14046 102518 26 105223 105263 145 0 0 +14047 102518 27 105223 105263 150 0 0 +14048 102518 28 105223 105263 155 0 0 +14049 102518 29 105223 105263 160 0 0 +14050 102518 30 105223 105263 165 0 0 +14051 102518 31 105223 105263 170 0 0 +14052 102518 32 105223 105263 175 0 0 +14053 102518 33 105223 105263 180 0 0 +14054 102518 34 105223 105263 185 0 0 +14055 102518 35 105223 105263 190 0 0 +14056 102521 1 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 0 25 25 +14057 102521 2 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 5 50 50 +14058 102521 3 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 10 75 75 +14059 102521 4 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 15 100 100 +14060 102521 5 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 20 125 125 +14061 102521 6 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 25 150 150 +14062 102521 7 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 30 175 175 +14063 102521 8 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 35 200 200 +14064 102521 9 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 40 225 225 +14065 102521 10 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 45 250 250 +14066 102521 11 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 52 275 275 +14067 102521 12 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 60 300 300 +14068 102521 13 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 67 0 0 +14069 102521 14 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 75 0 0 +14070 102521 15 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 82 0 0 +14071 102521 16 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 90 0 0 +14072 102521 17 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 97 0 0 +14073 102521 18 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 105 0 0 +14074 102521 19 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 110 0 0 +14075 102521 20 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 115 0 0 +14076 102521 21 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 120 0 0 +14077 102521 22 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 125 0 0 +14078 102521 23 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 130 0 0 +14079 102521 24 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 135 0 0 +14080 102521 25 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 140 0 0 +14081 102521 26 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 145 0 0 +14082 102521 27 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 150 0 0 +14083 102521 28 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 155 0 0 +14084 102521 29 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 160 0 0 +14085 102521 30 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 165 0 0 +14086 102521 31 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 170 0 0 +14087 102521 32 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 175 0 0 +14088 102521 33 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 180 0 0 +14089 102521 34 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 185 0 0 +14090 102521 35 105230 105231 105232 105233 105234 105235 105237 105238 105239 105240 105241 105242 105286 105287 105288 105289 105290 190 0 0 +14091 102522 1 185289 25 0 0 +14092 102523 1 100085 0 25 25 +14093 102523 2 100085 5 50 50 +14094 102523 3 100085 10 75 75 +14095 102523 4 100085 15 100 100 +14096 102523 5 100085 20 125 125 +14097 102523 6 100085 25 150 150 +14098 102523 7 100085 30 175 175 +14099 102523 8 100085 35 200 200 +14100 102523 9 100085 40 225 225 +14101 102523 10 100085 45 250 250 +14102 102523 11 100085 52 275 275 +14103 102523 12 100085 60 300 300 +14104 102523 13 100085 67 0 0 +14105 102523 14 100085 75 0 0 +14106 102523 15 100085 82 0 0 +14107 102523 16 100085 90 0 0 +14108 102523 17 100085 97 0 0 +14109 102523 18 100085 105 0 0 +14110 102523 19 100085 110 0 0 +14111 102523 20 100085 115 0 0 +14112 102523 21 100085 120 0 0 +14113 102523 22 100085 125 0 0 +14114 102523 23 100085 130 0 0 +14115 102523 24 100085 135 0 0 +14116 102523 25 100085 140 0 0 +14117 102523 26 100085 145 0 0 +14118 102523 27 100085 150 0 0 +14119 102523 28 100085 155 0 0 +14120 102523 29 100085 160 0 0 +14121 102523 30 100085 165 0 0 +14122 102523 31 100085 170 0 0 +14123 102523 32 100085 175 0 0 +14124 102523 33 100085 180 0 0 +14125 102523 34 100085 185 0 0 +14126 102523 35 100085 190 0 0 +14127 102527 1 185290 25 0 0 +14128 102524 1 185279 50 0 0 +14129 102524 2 185280 185279 50 0 0 +14130 102525 1 185281 100 0 0 +14131 102525 2 185282 185281 100 0 0 +14132 102526 1 185283 100 0 0 +14133 102526 2 185284 185283 100 0 0 +14134 102526 3 185285 185284 185283 100 0 0 diff --git a/Resources/table/share/character/skill/CharacterSkillPool.tsv b/Resources/table/share/character/skill/CharacterSkillPool.tsv index c8b29bec..4a838e80 100644 --- a/Resources/table/share/character/skill/CharacterSkillPool.tsv +++ b/Resources/table/share/character/skill/CharacterSkillPool.tsv @@ -376,10 +376,18 @@ Id PoolId Weight SkillId Icon Description Name 378 2 100 101421 Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive +1 Dimensional Observer 379 2 100 101423 Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Level +1 Attacker 380 1 100 109301 Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Level +1 Scarlet Impression -381 1 100 109306 Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Level +1 Yellowish Splash +381 1 100 109306 Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Level +1 Yellowish Strike 382 1 100 109311 Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Level +1 Ultramarine Dynamo -383 1 100 109316 Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Level +1 The Ayla School of Painting +383 1 100 109316 Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Level +1 Aylaism Sketch 384 2 100 109317 Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png Signature Move Level +1 Omnichromatic World! 385 2 100 109318 Assets/Product/Texture/Image/IconSkill/QTE1.png QTE Level +1 Prismatic Ribbon 386 2 100 109321 Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Core Passive +1 My Heart'll Do My Painting! -387 2 100 109323 Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill Level +1 Amplifier \ No newline at end of file +387 2 100 109323 Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill Level +1 Amplifier +388 1 100 102501 Assets/Product/Texture/Image/IconSkill/R5Luxiyahong1.png Red Orb Level +1 Thunder Rush +389 1 100 102506 Assets/Product/Texture/Image/IconSkill/R5Luxiyahuang1.png Yellow Orb Level +1 Slash Fall +390 1 100 102511 Assets/Product/Texture/Image/IconSkill/R5Luxiyalan1.png Blue Orb Level +1 Wheel Strike +391 1 100 102516 Assets/Product/Texture/Image/IconSkill/R5Luxiyapugong1.png Basic Attack Level +1 Crimson Blow +392 2 100 102517 Assets/Product/Texture/Image/IconSkill/R5Luxiyadazhao1.png Signature Move Level + 1 Captive Void +393 2 100 102518 Assets/Product/Texture/Image/IconSkill/QTE1.png QTE Level +1 Gleaming Raid +394 2 100 102521 Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Core Passive +1 Wild Path +395 2 100 102523 Assets/Product/Texture/Image/IconSkill/R5Luxiyahexin1.png Class Skill Level +1 Attacker \ No newline at end of file diff --git a/Resources/table/share/character/skill/CharacterSkillPos.tsv b/Resources/table/share/character/skill/CharacterSkillPos.tsv index d3353e2d..bc232397 100644 --- a/Resources/table/share/character/skill/CharacterSkillPos.tsv +++ b/Resources/table/share/character/skill/CharacterSkillPos.tsv @@ -46,4 +46,5 @@ CharacterId MainSkillIcon[1] MainSkillIcon[2] MainSkillIcon[3] MainSkillIcon[4] 1041004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive 1231002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive 1011004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive -1091003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive \ No newline at end of file +1091003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive +1021005 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive \ No newline at end of file diff --git a/Resources/table/share/character/skill/CharacterSkillType.tsv b/Resources/table/share/character/skill/CharacterSkillType.tsv index 0fca50cd..4adefaa6 100644 --- a/Resources/table/share/character/skill/CharacterSkillType.tsv +++ b/Resources/table/share/character/skill/CharacterSkillType.tsv @@ -628,3 +628,16 @@ Id Type 109324 11 109325 12 109326 13 +102501 1 +102506 2 +102511 3 +102516 4 +102517 5 +102518 6 +102521 7 +102522 8 +102523 9 +102527 10 +102524 11 +102525 12 +102526 13 diff --git a/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv b/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv index 9a96622d..9975e0cf 100644 --- a/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv +++ b/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv @@ -7489,3 +7489,161 @@ Id SkillId Level ConditionId[1] ConditionId[2] ConditionId[3] UseSkillPoint UseC 7488 109326 1 62009 3 30000 7489 109326 2 62010 4 40000 7490 109326 3 62010 10 100000 +7491 102501 1 60001 1 2000 +7492 102501 2 60002 1 3000 +7493 102501 3 60003 1 4000 +7494 102501 4 60004 1 5000 +7495 102501 5 60005 2 6000 +7496 102501 6 60006 2 7000 +7497 102501 7 60007 2 8000 +7498 102501 8 60008 2 9000 +7499 102501 9 60009 2 10000 +7500 102501 10 60010 3 12000 +7501 102501 11 60011 3 14000 +7502 102501 12 60012 3 16000 +7503 102501 13 60013 3 18000 +7504 102501 14 60014 3 20000 +7505 102501 15 60015 5 22000 +7506 102501 16 60016 5 24000 +7507 102501 17 60017 5 26000 +7508 102501 18 0 0 +7509 102506 1 60101 1 2000 +7510 102506 2 60102 1 3000 +7511 102506 3 60103 1 4000 +7512 102506 4 60104 1 5000 +7513 102506 5 60105 2 6000 +7514 102506 6 60106 2 7000 +7515 102506 7 60107 2 8000 +7516 102506 8 60108 2 9000 +7517 102506 9 60109 2 10000 +7518 102506 10 60110 3 12000 +7519 102506 11 60111 3 14000 +7520 102506 12 60112 3 16000 +7521 102506 13 60113 3 18000 +7522 102506 14 60114 3 20000 +7523 102506 15 60115 5 22000 +7524 102506 16 60116 5 24000 +7525 102506 17 60117 5 26000 +7526 102506 18 0 0 +7527 102511 1 60201 1 2000 +7528 102511 2 60202 1 3000 +7529 102511 3 60203 1 4000 +7530 102511 4 60204 1 5000 +7531 102511 5 60205 2 6000 +7532 102511 6 60206 2 7000 +7533 102511 7 60207 2 8000 +7534 102511 8 60208 2 9000 +7535 102511 9 60209 2 10000 +7536 102511 10 60210 3 12000 +7537 102511 11 60211 3 14000 +7538 102511 12 60212 3 16000 +7539 102511 13 60213 3 18000 +7540 102511 14 60214 3 20000 +7541 102511 15 60215 5 22000 +7542 102511 16 60216 5 24000 +7543 102511 17 60217 5 26000 +7544 102511 18 0 0 +7545 102516 1 60001 1 2000 +7546 102516 2 60002 1 3000 +7547 102516 3 60003 1 4000 +7548 102516 4 60004 1 5000 +7549 102516 5 60005 2 6000 +7550 102516 6 60006 2 7000 +7551 102516 7 60007 2 8000 +7552 102516 8 60008 2 9000 +7553 102516 9 60009 2 10000 +7554 102516 10 60010 3 12000 +7555 102516 11 60011 3 14000 +7556 102516 12 60012 3 16000 +7557 102516 13 60013 3 18000 +7558 102516 14 60014 3 20000 +7559 102516 15 60015 5 22000 +7560 102516 16 60016 5 24000 +7561 102516 17 60017 5 26000 +7562 102516 18 0 0 +7563 102517 1 60101 1 2000 +7564 102517 2 60102 1 3000 +7565 102517 3 60103 1 4000 +7566 102517 4 60104 1 5000 +7567 102517 5 60105 2 6000 +7568 102517 6 60106 2 7000 +7569 102517 7 60107 2 8000 +7570 102517 8 60108 2 9000 +7571 102517 9 60109 2 10000 +7572 102517 10 60110 3 12000 +7573 102517 11 60111 3 14000 +7574 102517 12 60112 3 16000 +7575 102517 13 60113 3 18000 +7576 102517 14 60114 3 20000 +7577 102517 15 60115 5 22000 +7578 102517 16 60116 5 24000 +7579 102517 17 60117 5 26000 +7580 102517 18 0 0 +7581 102518 1 60501 1 2000 +7582 102518 2 60502 1 3000 +7583 102518 3 60503 1 4000 +7584 102518 4 60504 1 5000 +7585 102518 5 60505 2 6000 +7586 102518 6 60506 2 7000 +7587 102518 7 60507 2 8000 +7588 102518 8 60508 2 9000 +7589 102518 9 60509 2 10000 +7590 102518 10 60510 3 12000 +7591 102518 11 60511 3 14000 +7592 102518 12 60512 3 16000 +7593 102518 13 60513 3 18000 +7594 102518 14 60514 3 20000 +7595 102518 15 60515 5 22000 +7596 102518 16 60516 5 24000 +7597 102518 17 60517 5 26000 +7598 102518 18 0 0 +7599 102521 1 60201 1 2000 +7600 102521 2 60202 1 3000 +7601 102521 3 60203 1 4000 +7602 102521 4 60204 1 5000 +7603 102521 5 60205 2 6000 +7604 102521 6 60206 2 7000 +7605 102521 7 60207 2 8000 +7606 102521 8 60208 2 9000 +7607 102521 9 60209 2 10000 +7608 102521 10 60210 3 12000 +7609 102521 11 60211 3 14000 +7610 102521 12 60212 3 16000 +7611 102521 13 60213 3 18000 +7612 102521 14 60214 3 20000 +7613 102521 15 60215 5 22000 +7614 102521 16 60216 5 24000 +7615 102521 17 60217 5 26000 +7616 102521 18 0 0 +7617 102522 61002 3 25000 +7618 102522 1 61002 3 25000 +7619 102523 1 60301 61301 1 2000 +7620 102523 2 60302 61302 1 3000 +7621 102523 3 60303 61303 1 4000 +7622 102523 4 60304 61304 1 5000 +7623 102523 5 60305 61305 2 6000 +7624 102523 6 60306 61306 2 7000 +7625 102523 7 60307 61307 2 8000 +7626 102523 8 60308 61308 2 9000 +7627 102523 9 60309 61309 2 10000 +7628 102523 10 60310 61310 3 12000 +7629 102523 11 60311 61311 3 14000 +7630 102523 12 60312 61312 3 16000 +7631 102523 13 60313 61313 3 18000 +7632 102523 14 60314 61314 3 20000 +7633 102523 15 60315 61315 5 22000 +7634 102523 16 60316 61316 5 24000 +7635 102523 17 60317 61317 5 26000 +7636 102523 18 0 0 +7637 102527 60448 0 0 +7638 102527 1 60448 0 0 +7639 102524 62004 2 20000 +7640 102524 1 62005 3 30000 +7641 102524 2 62005 5 50000 +7642 102525 62006 3 35000 +7643 102525 1 62007 4 40000 +7644 102525 2 62007 7 75000 +7645 102526 62008 3 30000 +7646 102526 1 62009 3 30000 +7647 102526 2 62010 4 40000 +7648 102526 3 62010 10 100000 diff --git a/Resources/table/share/chat/Emoji.tsv b/Resources/table/share/chat/Emoji.tsv index fa57726c..4df05cbe 100644 --- a/Resources/table/share/chat/Emoji.tsv +++ b/Resources/table/share/chat/Emoji.tsv @@ -114,5 +114,16 @@ Id Order Name BigIcon Path Description WorldDesc IsFree ConvertItemId ConvertIte 11000113 113 Stamp - Talk Up Failed Assets/Product/Texture/Image/IconExpression/IconExpressA111.png Assets/Product/Texture/Image/IconExpression/IconExpressA111.png Obtained from the event "Blazing Trails". Talk Up Failed 1 10000 1 1000 11000114 114 Stamp - The Real Chief Assets/Product/Texture/Image/IconExpression/IconExpressA115.png Assets/Product/Texture/Image/IconExpression/IconExpressA115.png Evolve Achievement Stamp - Kaleido to SSS Kaleido - The Real Chief! 1 10000 1 1001 11000115 115 Achievement Stamp - Wake Up Assets/Product/Texture/Image/IconExpression/IconExpressA108.png Assets/Product/Texture/Image/IconExpression/IconExpressA108.png Evolve Achievement Stamp - Rainbow to SSS Achievement - Rainbow 1 10000 1 1001 +11000116 116 Achievement Stamp - Trolls! Assets/Product/Texture/Image/IconExpression/IconExpressA123.png Assets/Product/Texture/Image/IconExpression/IconExpressA123.png Evolve Achievement Stamp - Motorbolt to SSS Achievement - Trolls! 1 10000 1 1001 +11000117 117 Achievement Stamp - Mmgh… Luna… Assets/Product/Texture/Image/IconExpression/IconExpressA125.png Assets/Product/Texture/Image/IconExpression/IconExpressA125.png Evolve Achievement Stamp - Crimson Weave to SSS Achievement - Mmgh… Luna… 1 10000 1 1001 +11000118 118 Stamp - Chef Lu Assets/Product/Texture/Image/IconExpression/IconExpressA126.png Assets/Product/Texture/Image/IconExpression/IconExpressA126.png Awarded to participants of the event "Cooking Lulu" Chef Lu 1 10000 1 1000 +11000119 119 Stamp - YOU LOSE Assets/Product/Texture/Image/IconExpression/IconExpressA124.png Assets/Product/Texture/Image/IconExpression/IconExpressA124.png Chat Stamp - Obtained by clearing all challenge stages in Arcade Anima - Starfarer's Heart-Lock Trial with 3 stars. Starfarer - YOU LOSE 1 10000 1 1000 +11000120 120 Stamp - ??? Assets/Product/Texture/Image/IconExpression/IconExpressA122.png Assets/Product/Texture/Image/IconExpression/IconExpressA122.png Awarded to participants of the event "Corrupted Battlefront" ??? 1 10000 1 1000 +11000121 121 Stamp - Storm Assets/Product/Texture/Image/IconExpression/IconExpressA118.png Assets/Product/Texture/Image/IconExpression/IconExpressA118.png Awarded to participants of the event "Deadlocked" Storm 1 10000 1 1000 +11000122 122 Stamp - Stop Generating Power Here Assets/Product/Texture/Image/IconExpression/IconExpressA117.png Assets/Product/Texture/Image/IconExpression/IconExpressA117.png Awarded to participants of the event "Cursed Waves" Stop Generating Power Here 1 10000 1 1000 +11000123 123 Stamp - Give You a 5m Head Start Assets/Product/Texture/Image/IconExpression/IconExpressA119.png Assets/Product/Texture/Image/IconExpression/IconExpressA119.png Obtained by clearing the Flat difficulty of the Guild Expedition III Give You a 5m Head Start 1 10000 1 +11000124 124 Stamp - Give You a 10m Head Start Assets/Product/Texture/Image/IconExpression/IconExpressA120.png Assets/Product/Texture/Image/IconExpression/IconExpressA120.png Obtained by clearing the Dangerous difficulty of the Guild Expedition III Give You a 10m Head Start 1 10000 1 +11000125 125 Stamp - Give You a 99m Head Start Assets/Product/Texture/Image/IconExpression/IconExpressA121.png Assets/Product/Texture/Image/IconExpression/IconExpressA121.png Obtained by clearing the Rugged difficulty of the Guild Expedition III Give You a 99m Head Start 1 10000 1 +11000126 126 Stamp - Good Fortune Assets/Product/Texture/Image/IconExpression/IconExpressA116.png Assets/Product/Texture/Image/IconExpression/IconExpressA116.png Obtained from the 2023 Spring Festival Event - Happy New Year. Good Fortune 1 10000 1 11800000 900 Stamp - Lighting Fireworks Assets/Product/Texture/Image/IconExpression/IconExpressA167.png Assets/Product/Texture/Image/IconExpression/IconExpressA167.png Obtained from the 2024 New Year Sign-in Event. Lighting Fireworks 1 10000 1 -11900000 901 Stamp - Round and Round Assets/Product/Texture/Image/IconExpression/IconExpressAen2024newyear.png Assets/Product/Texture/Image/IconExpression/IconExpressAen2024newyear.png Obtained from the 2024 Spring Festival Sign-in Event. Come have fun with us! 1 10000 1 \ No newline at end of file +11900000 901 Stamp - Round and Round Assets/Product/Texture/Image/IconExpression/IconExpressAen2024newyear.png Assets/Product/Texture/Image/IconExpression/IconExpressAen2024newyear.png Obtained from the 2024 Spring Festival Sign-in Event. Come have fun with us! 1 10000 1 \ No newline at end of file diff --git a/Resources/table/share/condition/Condition.tsv b/Resources/table/share/condition/Condition.tsv index 3f6469fe..267a3fcf 100644 --- a/Resources/table/share/condition/Condition.tsv +++ b/Resources/table/share/condition/Condition.tsv @@ -57,6 +57,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 346 10102 1231002 Own Omniframe Bambinata: Vitrum 347 10102 1011004 Own Omniframe Lee: Hyperreal 348 10102 1091003 Own Omniframe Ayla: Kaleido +349 10102 1021005 Own Omniframe Alpha: Crimson Weave 401 11105 6210204 Coating owned 7001 10105 13010116 Complete all Lucia Interludes 7002 10105 13010216 Complete all Liv Interludes @@ -92,8 +93,19 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 10436028 17117 15 21000200 21000201 21000202 21000203 21000204 Complete [Heart-Lock Trial] with a 3-star rating 10436029 10105 21000214 Unlocks after clearing all stages of [Fragmented Memories] 10436030 11101 1202 1 Unlocks Display Poses +10436031 10101 40 Reach Commandant Level 40 +10436032 10102 1051004 Own Omniframe Nanami: Starfarer +10436033 13103 80 Nanami: Starfarer reaches Lv.80 +10436034 10105 15020222 Clear Floating Record ER01-13 once +10436035 13117 5 Nanami: Starfarer reaches Affection 5 +10436036 13114 4 Nanami: Starfarer reaches Ultima +10436037 13108 6200 Nanami: Starfarer reaches 6200 in Battle Power +10436038 17117 15 21000220 21000221 21000222 21000223 21000224 Complete all 3★ objectives in [Heart-Lock Trial] +10436039 10105 21000235 Unlocks after clearing all stages of [Fragmented Memories] +10436040 11101 1203 1 Unlocks Display Poses 21000100 18103 1 1081002 Watanabe: Nightblade required 21000200 18103 1 1021003 Lucia: Crimson Abyss required +21000300 18103 1 1051004 Nanami: Starfarer must be depoyed 8000 10101 25 Reach Commandant Level 25 8001 10101 35 Reach Commandant Level 35 8002 10101 45 Reach Commandant Level 45 @@ -891,6 +903,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 60445 11102 1231002 4 Awaken Vitrum's Ultima Rank 60446 11102 1011004 4 Awaken Hyperreal's Ultima Rank 60447 11102 1091003 4 Awaken Kaleido's Ultima Rank +60448 11102 1021005 4 Awaken Crimson Weave's Ultima Rank 60600 11102 1011002 5 60601 11102 1021001 5 60602 11102 1031001 5 @@ -968,16 +981,16 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 61315 13105 3 0 Construct reaches Lv.72 and evolves to S-rank 61316 13105 3 0 Construct reaches Lv.76 and evolves to S-rank 61317 13105 3 0 Construct reaches Lv.80 and evolves to S-rank -62001 13105 1 0 0 Evolve quality to B -62002 13105 2 0 0 Evolve quality to A -62003 13105 3 0 0 Evolve quality to S -62004 13105 3 0 5 Evolve quality to S5 -62005 13105 4 0 0 Evolve quality to SS -62006 13105 4 0 3 Evolve quality to S3 -62007 13105 5 0 0 Evolve quality to SSS -62008 13105 5 0 3 Evolve quality to SSS3 -62009 13105 5 0 6 Evolve quality to SSS6 -62010 13105 6 0 0 Evolve quality to SSS+ +62001 13105 1 0 0 Evolve to Rank B +62002 13105 2 0 0 Evolve to Rank A +62003 13105 3 0 0 Evolve to Rank S +62004 13105 3 0 5 Evolve to Rank S5 +62005 13105 4 0 0 Evolve to Rank SS +62006 13105 4 0 3 Evolve to Rank S3 +62007 13105 5 0 0 Evolve to Rank SSS +62008 13105 5 0 3 Evolve to Rank SSS3 +62009 13105 5 0 6 Evolve to Rank SSS6 +62010 13105 6 0 0 Evolve to Rank SSS+ 70000 10101 200 Not available yet 70001 10105 10010203 Complete Normal Story 1-7 70002 10105 10010302 Complete Normal Story 1-10 @@ -1303,6 +1316,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 775600 10101 52 Unlocked when Commandant reaches Lv.52 775700 10101 52 Unlocked at Commandant Lv.52 775800 10105 11080106 Complete Hidden Story 8-6 to unlock +775900 11117 14000005 Must unlock the scene [Daydream Believer] 850000 10101 1 Unlocked when Commandant reaches Lv.1 850101 10105 10010102 Complete Normal Story 1-2 to unlock 850102 10105 10010102 Complete Normal Story 1-2 to unlock @@ -2132,54 +2146,54 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 40062298 13108 3500 Member reaches 3500 BP 40062299 13108 5000 Member reaches 5000 BP 40062300 13108 6500 Member reaches 6500 BP -40063001 13109 6 12 Equip 6★ Resonance Skills * 12 -40063002 13109 6 12 Equip 6★ Resonance Skills * 12 -40063003 13109 6 12 Equip 6★ Resonance Skills * 12 -40063004 13109 6 12 Equip 6★ Resonance Skills * 12 -40063005 13109 6 12 Equip 6★ Resonance Skills * 12 -40063006 13109 6 12 Equip 6★ Resonance Skills * 12 -40063007 13109 6 12 Equip 6★ Resonance Skills * 12 -40063008 13109 6 12 Equip 6★ Resonance Skills * 12 -40063009 13109 6 12 Equip 6★ Resonance Skills * 12 -40063010 13109 6 12 Equip 6★ Resonance Skills * 12 -40063011 13109 6 12 Equip 6★ Resonance Skills * 12 -40063012 13109 6 12 Equip 6★ Resonance Skills * 12 -40063013 13109 6 12 Equip 6★ Resonance Skills * 12 -40063014 13109 6 12 Equip 6★ Resonance Skills * 12 -40063015 13109 6 12 Equip 6★ Resonance Skills * 12 -40063016 13109 6 12 Equip 6★ Resonance Skills * 12 -40063017 13109 6 12 Equip 6★ Resonance Skills * 12 -40063018 13109 6 12 Equip 6★ Resonance Skills * 12 -40063019 13109 6 12 Equip 6★ Resonance Skills * 12 -40063020 13109 6 12 Equip 6★ Resonance Skills * 12 -40063021 13109 6 12 Equip 6★ Resonance Skills * 12 -40063022 13109 6 12 Equip 6★ Resonance Skills * 12 -40063023 13109 6 12 Equip 6★ Resonance Skills * 12 -40063024 13109 6 12 Equip 6★ Resonance Skills * 12 -40063025 13109 6 12 Equip 6★ Resonance Skills * 12 -40063026 13109 6 12 Equip 6★ Resonance Skills * 12 -40063027 13109 6 12 Equip 6★ Resonance Skills * 12 -40063028 13109 6 12 Equip 6★ Resonance Skills * 12 -40063029 13109 6 12 Equip 6★ Resonance Skills * 12 -40063030 13109 6 12 Equip 6★ Resonance Skills * 12 -40063031 13109 6 12 Equip 6★ Resonance Skills * 12 -40063032 13109 6 12 Equip 6★ Resonance Skills * 12 -40063033 13109 6 12 Equip 6★ Resonance Skills * 12 -40063034 13109 6 12 Equip 6★ Resonance Skills * 12 -40063035 13109 6 12 Equip 6★ Resonance Skills x12 -40063036 13109 6 12 Equip 6★ Resonance Skills x12 -40063037 13109 6 12 Equip 6★ Resonance Skills x12 -40063038 13109 6 12 Equip 6★ Resonance Skills * 12 -40063039 13109 6 12 Equip 6★ Resonance Skills x12 -40063040 13109 6 12 Equip 6★ Resonance Skill x12 -40063041 13109 6 12 Equip 6★ Resonance Skill x12 -40063042 13109 6 12 Equip 6★ Resonance Skill x12 -40063043 13109 6 12 Equip 6★ Resonance Skill x12 -40063044 13109 6 12 Equip 6★ Resonance Skill x12 -40063045 13109 6 12 Equip 6★ Resonance Skills x12 -40063046 13109 6 12 Equip 6★ Resonance Skills x12 -40063047 13109 6 12 Equip 6★ Resonance Skills x12 -40063048 13109 6 12 Equip 6★ Resonance Skill x12 +40063001 13109 6 12 Equip 6★ Resonance Skills x12 +40063002 13109 6 12 Equip 6★ Resonance Skills x12 +40063003 13109 6 12 Equip 6★ Resonance Skills x12 +40063004 13109 6 12 Equip 6★ Resonance Skills x12 +40063005 13109 6 12 Equip 6★ Resonance Skills x12 +40063006 13109 6 12 Equip 6★ Resonance Skills x12 +40063007 13109 6 12 Equip 6★ Resonance Skills x12 +40063008 13109 6 12 Equip 6★ Resonance Skills x12 +40063009 13109 6 12 Equip 6★ Resonance Skills x12 +40063010 13109 6 12 Equip 6★ Resonance Skills x12 +40063011 13109 6 12 Equip 6★ Resonance Skills x12 +40063012 13109 6 12 Equip 6★ Resonance Skills x12 +40063013 13109 6 12 Equip 6★ Resonance Skills x12 +40063014 13109 6 12 Equip 6★ Resonance Skills x12 +40063015 13109 6 12 Equip 6★ Resonance Skills x12 +40063016 13109 6 12 Equip 6★ Resonance Skills x12 +40063017 13109 6 12 Equip 6★ Resonance Skills x12 +40063018 13109 6 12 Equip 6★ Resonance Skills x12 +40063019 13109 6 12 Equip 6★ Resonance Skills x12 +40063020 13109 6 12 Equip 6★ Resonance Skills x12 +40063021 13109 6 12 Equip 6★ Resonance Skills x12 +40063022 13109 6 12 Equip 6★ Resonance Skills x12 +40063023 13109 6 12 Equip 6★ Resonance Skills x12 +40063024 13109 6 12 Equip 6★ Resonance Skills x12 +40063025 13109 6 12 Equip 6★ Resonance Skills x12 +40063026 13109 6 12 Equip 6★ Resonance Skills x12 +40063027 13109 6 12 Equip 6★ Resonance Skills x12 +40063028 13109 6 12 Equip 6★ Resonance Skills x12 +40063029 13109 6 12 Equip 6★ Resonance Skills x12 +40063030 13109 6 12 Equip 6★ Resonance Skills x12 +40063031 13109 6 12 Equip 6★ Resonance Skills x12 +40063032 13109 6 12 Equip 6★ Resonance Skills x12 +40063033 13109 6 12 Equip 6★ Resonance Skills x12 +40063034 13109 6 12 Equip 6★ Resonance Skills x12 +40063035 13109 6 12 Equip 6★ Resonance Skills x12 +40063036 13109 6 12 Equip 6★ Resonance Skills x12 +40063037 13109 6 12 Equip 6★ Resonance Skills x12 +40063038 13109 6 12 Equip 6★ Resonance Skills x12 +40063039 13109 6 12 Equip 6★ Resonance Skills x12 +40063040 13109 6 12 Equip 6★ Resonance Skills x12 +40063041 13109 6 12 Equip 6★ Resonance Skills x12 +40063042 13109 6 12 Equip 6★ Resonance Skills x12 +40063043 13109 6 12 Equip 6★ Resonance Skills x12 +40063044 13109 6 12 Equip 6★ Resonance Skills x12 +40063045 13109 6 12 Equip 6★ Resonance Skills x12 +40063046 13109 6 12 Equip 6★ Resonance Skills x12 +40063047 13109 6 12 Equip 6★ Resonance Skills x12 +40063048 13109 6 12 Equip 6★ Resonance Skills x12 40064001 13118 12 Equip Hypertuned Resonance Skill x12 40064002 13118 12 Equip Hypertuned Resonance Skill x12 40064003 13118 12 Equip Hypertuned Resonance Skill x12 @@ -2458,6 +2472,9 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 6002804 11105 6002804 Coating owned 6000806 11105 6000806 Coating owned 6001905 11105 6001905 Coating owned +6002904 11105 6002904 Coating owned +6002505 11105 6002505 Coating owned +6002305 11105 6002305 Coating owned 6002005 11105 6002005 Coating owned 6310206 11105 6310206 Coating owned 30499 10101 50 Reach Commandant Level 50 @@ -2545,11 +2562,11 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 301004 11108 17 Reach Authority Lv.17 301005 11108 20 Reach Authority Lv.20 301006 10105 30090541 Clear Abyss Mode stage once -301101 11108 2 Reach Authority Lv.2 -301102 11108 8 Reach Authority Lv.8 -301103 11108 13 Reach Authority Lv.13 -301104 11108 17 Reach Authority Lv.17 -301105 11108 20 Reach Authority Lv.20 +301101 11108 5 Lv.5 +301102 11108 10 Lv.10 +301103 11108 15 Lv.15 +301104 11108 20 Lv.20 +301105 11108 25 Lv.25 301201 11108 25 Upgrade to Lv.25 800000 30101 1 Kill more than 1 enemy 800001 30101 3 Kill more than 5 enemies @@ -2627,6 +2644,12 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 812031 11104 6001406 Unlocks after owning the Coating "Radiant Respite" 812032 11104 6000806 Unlocks from owning the Coating "Fiery Moon" 812033 11104 6001905 Unlocks from owning the Coating "Vox Solaris" +812034 13119 6002505 Must use the Coating Snow Petals +812035 10182 14000005 Must use the scene Daydream Believer +812036 13120 6002505 14000005 Must use the Coating Snow Petals and the scene Daydream Believer at the same time +812037 11104 6002904 Unlocks from owning the Coating "Zhuolu's Rain" +812038 11104 6002305 Unlocks from owning the Coating "March Hare" +812039 11104 6002505 Unlocks from owning the Coating "Snow Petals" 841001 10105 14010133 Clear all stages 841002 10101 80 Commandant reaches Lv.80 841003 15102 2001 Clear all stages in this area @@ -2895,6 +2918,17 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 990109 15103 13019304 2 Obtain 2 990110 15103 13019304 3 Obtain 3 990111 15103 13019304 4 Obtain 4 +990112 15103 13019403 2 Obtain 2 +990113 15103 13019403 3 Obtain 3 +990114 15103 13019403 5 Obtain 5 +990115 15103 13019407 2 Obtain 2 +990116 15103 13019407 3 Obtain 3 +990117 15103 13019407 4 Obtain 4 +990118 15103 13019406 2 Obtain 2 +990119 15103 13019406 3 Obtain 3 +990120 15103 13019406 4 Obtain 4 +990121 15103 13019405 2 Obtain 2 +990122 15103 13019405 3 Obtain 3 84100101 10105 10010101 Unlocks after clearing Main Story 1-1 84100102 10105 10010102 Unlocks after clearing Main Story 1-2 84100103 10105 10010103 Unlocks after clearing Main Story 1-3 @@ -3383,6 +3417,28 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 84102527 10105 10220119 Unlocks after clearing Main Story (Normal) 22-26 84102528 10105 10220120 Unlocks after clearing Main Story (Normal) 22-27 84102529 10105 10220121 Unlocks after clearing Main Story (Normal) 22-28 +84102530 10105 10230101 Unlocks after clearing Main Story (Normal) 23-01 +84102531 10105 10230102 Unlocks after clearing Main Story (Normal) 23-02 +84102532 10105 10230103 Unlocks after clearing Main Story (Normal) 23-03 +84102533 10105 10230104 Unlocks after clearing Main Story (Normal) 23-04 +84102534 10105 10230105 Unlocks after clearing Main Story (Normal) 23-05 +84102535 10105 10230106 Unlocks after clearing Main Story (Normal) 23-06 +84102536 10105 10230107 Unlocks after clearing Main Story (Normal) 23-07 +84102537 10105 10230108 Unlocks after clearing Main Story (Normal) 23-08 +84102538 10105 10230109 Unlocks after clearing Main Story (Normal) 23-09 +84102539 10105 10230110 Unlocks after clearing Main Story (Normal) 23-10 +84102540 10105 10230111 Unlocks after clearing Main Story (Normal) 23-11 +84102541 10105 10230112 Unlocks after clearing Main Story (Normal) 23-12 +84102542 10105 10230113 Unlocks after clearing Main Story (Normal) 23-13 +84102543 10105 10230114 Unlocks after clearing Main Story (Normal) 23-14 +84102544 10105 10230115 Unlocks after clearing Main Story (Normal) 23-15 +84102545 10105 10230116 Unlocks after clearing Main Story (Normal) 23-16 +84102546 10105 10230117 Unlocks after clearing Main Story (Normal) 23-17 +84102547 10105 21000231 Unlocks after clearing Side Story Arcade Anima: Nanami No.1 +84102548 10105 21000232 Unlocks after clearing Side Story Arcade Anima: Nanami No.2 +84102549 10105 21000233 Unlocks after clearing Side Story Arcade Anima: Nanami No.3 +84102550 10105 21000234 Unlocks after clearing Side Story Arcade Anima: Nanami No.4 +84102551 10105 21000235 Unlocks after clearing Side Story Arcade Anima: Nanami No.5 84200101 10105 11010101 Unlocks after clearing Main Hidden Story 1-1 84200102 10105 11010102 Unlocks after clearing Main Hidden Story 1-2 84200106 10105 11010106 Unlocks after clearing Main Hidden Story 1-6 @@ -4216,6 +4272,21 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 84602314 10105 30061352 Unlocks after clearing [Blazing Trails] Turning Back - 9 84602315 10105 30061353 Unlocks after clearing [Blazing Trails] Companion - 7 84602400 10101 200 Unlocks after the event [Palette Clash] +84602401 10105 30131155 Unlocks after clearing Festive Lanterns in [The Night Train on New Year's Eve] +84602402 10105 30131150 Unlocks after clearing Lantern-Lit New Year's Eve in [The Night Train on New Year's Eve] +84602403 10105 30131151 Unlocks after clearing A Journey's End in [The Night Train on New Year's Eve] +84602404 10105 30131152 Unlocks after clearing The Show Goes On in [The Night Train on New Year's Eve] +84602405 10105 30131156 Unlocks after clearing Past Relived in [The Night Train on New Year's Eve] +84602406 10105 30131157 Unlocks after clearing Festive Spring in [The Night Train on New Year's Eve] +84602407 10105 30131153 Unlocks after clearing New Day, Old Dreams in [The Night Train on New Year's Eve] +84602408 10105 30131158 Unlocks after clearing Candle Vigil in [The Night Train on New Year's Eve] +84602409 10105 30131154 Unlocks after clearing Dawn of Spring in [The Night Train on New Year's Eve] +84602410 10105 30131159 Unlocks after clearing Let's Eat in [The Night Train on New Year's Eve] +84602411 10105 30130411 Unlocks after clearing Winter Wanderer in [Daydream Believer] +84602412 10105 30130412 Unlocks after clearing Hidden Scars in [Daydream Believer] +84602413 10105 30130413 Unlocks after clearing Snowy Prophecy in [Daydream Believer] +84602414 10105 30130414 Unlocks after clearing Oath to Death in [Daydream Believer] +84602415 10105 30130415 Unlocks after clearing Shadowy Dream in [Daydream Believer] 84700101 15104 1 Help other to clear Joint Warfare once 84700102 15104 10 Help other to clear Joint Warfare 10 times 84700103 15104 50 Help other to clear Joint Warfare 50 times @@ -4491,6 +4562,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 96006 10105 30100953 Clear all tutorial stages 96007 10105 30100961 Clear all tutorial stages 96008 10105 30100967 Clear all tutorial stages +96009 10105 30100974 Clear all tutorial stages 999999 10136 16010000 0 10 Have any Yuan Ye reach Lv.10 (no Overclock) 1000000 10136 16020000 0 10 Have any Noctua reach Lv.10 (no Overclock) 1000001 10137 16010000 3 Have any Yuan Ye reach S-Rank @@ -4533,6 +4605,9 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1000038 10136 16140000 0 10 Have any Rainbow reach Lv.10 (no Overclock) 1000039 10137 16140000 4 Have any Rainbow reach SS-Rank 1000040 10138 16140000 10 Total skill level of any Rainbow reaches Lv.10 +1000041 10136 16150000 0 10 Have any Motorbolt reach Lv.10 (no Overclock) +1000042 10137 16150000 4 Have any Motorbolt reach SS-Rank +1000043 10138 16150000 10 Total skill level of any Motorbolt reaches Lv.10 1001001 10142 16010000 Unlock Yuan Ye 1001002 10142 16020000 Unlock Noctua 1001003 10142 16030000 Unlock Toniris @@ -4547,6 +4622,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1001012 10142 16120000 Unlock Shimmer 1001013 10142 16130000 Unlock Punchy 1001014 10142 16140000 Unlock Rainbow +1001015 10142 16150000 Unlock Motorbolt 1002001 10142 16010000 Combine CUB "Yuan Ye" unlocked 1002002 10142 16020000 Combine CUB "Noctua" unlocked 1002003 10142 16030000 Combine CUB "Toniris" unlocked @@ -4561,6 +4637,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1002121 10142 16120000 Combine CUB "Shimmer" unlocked 1002122 10142 16130000 Combine CUB "Punchy" to unlock 1002123 10142 16140000 Combine CUB "Rainbow" to unlock +1002124 10142 16150000 Combine CUB "Motorbolt" to unlock 94031 10131 101 Clear NA-01 in Norman Revival Plan 94032 10135 104 Have never cleared NA-01 in Norman Revival Plan 94033 10131 104 Clear SP-01 in Norman Revival Plan @@ -4579,7 +4656,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1002901 0 2120000|2120001 Unlock the story replay of the 1st birthday 1002902 10150 6027 Unlock the story replay of the 1st birthday 1002903 10150 6033 Unlock Phase II Birthday Story Replay -1002904 10150 6033 Phase II Story Unlocked +1002904 10150 6033 Phase II Birthday Unlocked 1002027 17003 2 Clear Chapter 3 Ending A - Pay attention to changes 1002018 17003 3 Clear Chapter 5 Ending B 1002019 23001 801 The roguelike event enters the 2nd week @@ -4674,6 +4751,11 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1002104 0 1002101|1002102|1002103 Reach the entrance of one of the Guild War rounds 1002105 23001 11202 Reach the entrance of the Guild War that unlocks on Jul 8, 2022 1002106 17119 4 Clear Regular Battle EASY 4 +1002107 23001 15602 Phase III Guild War Round 1 Combat Duration +1002108 23001 15603 Phase III Guild War Round 2 Combat Duration +1002109 23001 15604 Phase III Guild War Round 3 Combat Duration +1002110 0 1002107|1002108|1002109 Phase III Guild War Total Combat Duration +1002111 59002 Hidden node appearance condition - Currently in testing, needs to be finalized 410 10101 80 Reach Commandant Level 80 411 10101 52 Reach Commandant Level 52. 1003001 10148 2 388888 Obtain the designated number of Cogs from the Lucky Chests @@ -4759,6 +4841,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1004045 17107 2 Achieve the "Farewell" ending for the first time 1004046 17107 3 Achieve the "Cycle" ending for the first time 1004047 17111 1428 Reach chapter 6 of any adventure +1004048 17107 5 Achieve the "Contract" ending for the first time 1005001 17100 8 Clear chapter 2 of any adventure 1005006 17100 9 Clear chapter 3 of any adventure 1005007 17100 10 Clear chapter 4 of any adventure @@ -4767,6 +4850,12 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1005039 17116 8 Clear chapter 2 in the previous adventure 1005044 17100 7 Clear chapter 1 of any adventure 1005045 10101 70 Reach Commandant Lv.70 +1005046 17122 2 Insight reaches Phase 2 +1005047 17111 1429 Unlocked after first encounter with "Crimson Insight" +1005048 17122 1 Insight reaches Phase 1 +1005049 17122 3 Insight reaches Phase 3 +1005050 17122 4 Insight reaches Phase 4 +1005051 17111 1502 Unlocked after first encounter with "Crimson Insight" 1006001 0 1004001|1005001 Clear chapter 2 of any adventure 1006006 0 1004006|1005006 Clear chapter 3 of any adventure 1006007 0 1004007|1005007 Clear chapter 4 of any adventure @@ -4839,27 +4928,27 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 890019 16100 7 Unlocked at Command Bureau Lv.7 890020 16100 9 Unlocked at Command Bureau Lv.9 890021 16100 1 -1500001 34101 8001 1000 -1500002 34101 8001 3000 -1500003 34101 8001 5000 -1500004 34102 8001 1000 -1500005 34102 8001 3000 -1500006 34102 8001 5000 -1500007 34103 1 -1500008 34103 3 -1500009 34103 5 +1500001 34101 2000000 +1500002 34101 5000000 +1500003 34101 10000000 +1500004 34102 1000 +1500005 34102 3000 +1500006 34102 5000 +1500007 34103 2 +1500008 34103 5 +1500009 34103 10 1500010 34104 1 1500011 34104 3 1500012 34104 5 1500013 34105 1000 -1500014 34105 1000 -1500015 34105 1000 -1500016 34106 8001 -1500017 34107 -1500018 34108 1 -1500019 34108 5 +1500014 34105 3000 +1500015 34105 5000 +1500016 34106 1 +1500017 34107 1 +1500018 34108 50 +1500019 34108 20 1500020 34108 10 -1500021 34109 +1500021 34109 1 1008001 12201 12000 Unlocks after accumulating 12000 tokens in Welcome Back Shop 1009001 17118 1200 Unlocks after obtaining 1200 City Art Badge 1009002 17119 1 Clear Palette Clash Stage 1 @@ -4867,6 +4956,7 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 1009004 17120 2 Palette Clash Stage 2 1009005 17120 3 Palette Clash Stage 3 1009006 17121 5 Palette Clash Encounter Entrance +860407 17123 1 860700 10153 1668654000 1 Register before 11:00 (UTC) on 11/17/2022 860701 10101 40 Commandant reaches Lv.40 860721 10101 65 Commandant reaches Lv.65 @@ -4875,11 +4965,37 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 860740 10101 20 Commandant reaches Lv.20 860741 11117 14000004 Unlock the beach home screen 860742 0 774800&771000 Available after reaching Commandant Lv.40 and clearing Normal Story 2-3 +860743 10181 3 2 +860744 10180 6 [Unlocks at Restaurant Lv.6] +860745 20110 Concurrent data download available +860800 10105 30161460 Prerequisite: Normal Story 5-12 +860801 10105 30161465 Prerequisite: Normal Story 5-12 +860802 10105 30161453 Prerequisite: Normal Story 5-12 +860803 10105 30161441 Prerequisite: Normal Story 5-12 +860804 10105 30161450 +860805 10105 30161458 +860806 10105 30161459 +860807 10105 30161464 +860808 10105 30161466 +860746 10180 3 [Unlocks at Restaurant Lv.3] +860747 10180 5 [Unlocks at Restaurant Lv.5] +860810 10186 6 Ultimate Brawl Unlocks Emergency Dispatch +860811 10188 6 +860813 10105 30161441 +860814 10105 30161442 +860823 10183 DLC - Own any main chip +860824 10184 DLC - Player has not upgraded any chip +860825 10185 DLC - Player's all chip groups are empty +1009101 10105 30161465 Clear normal mode [4-1] +1009102 10105 30161469 Clear normal mode [4-5] +1009103 10105 30161472 Clear normal mode [5-3] +1009104 11104 6002505 Unlocks from owning the Coating "Snow Petals" 900000001 10105 10020101 900000002 10101 20 Unlocked when Commandant reaches Lv.20 1400000 10105 10010103 2120000 10150 6217 第1期誕生日をアンロック 2120001 10150 1 第1期誕生日をアンロック +2084602133 11104 6902301 塗装「荒魂神祭」を所持でアンロック 1002208 10105 30010401 PV Codex Test Configuration - Memory Drop Stage 1 1002209 10105 30010402 PV Codex Test Configuration - Memory Drop Stage 2 1002210 10105 30010403 PV Codex Test Configuration - Memory Drop Stage 3 @@ -4915,3 +5031,9 @@ Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Para 900000013 11104 6902301 Unlocks from owning the Coating "Volatile Priestess" 3000000 10153 1695693600 1 EN1.30PC端引导触发条件注册时间早于版更时间 3000001 10155 1 EN1.30PC端引导触发条件开启键盘模式 +3000002 10152 960000025 +3000003 10152 960000026 +3000004 10152 960000027 +3000005 10152 960000028 +3000006 10152 960000029 +3000007 10152 960000030 diff --git a/Resources/table/share/config/Config.tsv b/Resources/table/share/config/Config.tsv index c3e8046a..7c2485a9 100644 --- a/Resources/table/share/config/Config.tsv +++ b/Resources/table/share/config/Config.tsv @@ -347,6 +347,6 @@ SpecialTrainCubeTeamRankMax int 5910003 BrilliantWalkInitEnergy int 5 CharacterSuperLiberateLv int 5 HigherLiberateLvMagicId string 199954|199956|199955 -AnniversaryScoreTitleCharacterLiberateLv int 4 GuildBossTempBanTimeId int 14903 +AnniversaryScoreTitleCharacterLiberateLv int 4 PurchasePayLockGoodsTime float 15 \ No newline at end of file diff --git a/Resources/table/share/dlchunt/DlcHuntActivity.tsv b/Resources/table/share/dlchunt/DlcHuntActivity.tsv index 61d8ce01..61ee799e 100644 --- a/Resources/table/share/dlchunt/DlcHuntActivity.tsv +++ b/Resources/table/share/dlchunt/DlcHuntActivity.tsv @@ -1,2 +1,2 @@ Id TimeId BaseRankNum -1 14009 10000 +1 15301 10000 diff --git a/Resources/table/share/dlchunt/DlcHuntBadge.tsv b/Resources/table/share/dlchunt/DlcHuntBadge.tsv index 5acee9af..c6a5034e 100644 --- a/Resources/table/share/dlchunt/DlcHuntBadge.tsv +++ b/Resources/table/share/dlchunt/DlcHuntBadge.tsv @@ -1,11 +1,11 @@ Id GroupId Level Name Des Icon Condition -1 1 1 Hunting Dragon I Deal 1000 DMG to a boss 1500001 -2 1 2 Hunting Dragon II Deal 3000 DMG to a boss 1500002 -3 1 3 Hunting Dragon III Deal 5000 DMG to a boss 1500003 -4 2 1 Striking Parts I Deal 1000 DMG to a boss's part 1500004 -5 2 2 Striking Parts II Deal 3000 DMG to a boss's part 1500005 -6 2 3 Striking Parts III Deal 5000 DMG to a boss's part 1500006 -7 3 1 Spear Control I Perform Spear QTE once 1500007 +1 1 1 Butcher I Deals massive DMG to data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge5.png 1500001 +2 1 2 Butcher II Deals massive DMG to data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge6.png 1500002 +3 1 3 Butcher III Deals massive DMG to data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge4.png 1500003 +4 2 1 Hunter I Successfully [hunts] down data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge2.png 1500007 +5 2 2 Hunter II Successfully [hunts] down data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge3.png 1500008 +6 2 3 Hunter III Successfully [hunts] down data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge1.png 1500009 +7 3 1 Finisher Successfully kills data. Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntBadge7.png 1500016 8 3 2 Spear Control II Perform Spear QTE 3 times 1500008 9 3 3 Spear Control III Perform Spear QTE 5 times 1500009 10 4 1 Lifesaver I Help teammates once 1500010 diff --git a/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv b/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv index 48a8f30e..faab658d 100644 --- a/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv +++ b/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv @@ -1,40 +1,35 @@ -Key IntValues[1] IntValues[2] IntValues[3] FloatValues[1] FloatValues[2] FloatValues[3] StringValues[1] StringValues[2] StringValues[3] StringValues[4] Comment -ChipMaxCount 1000 Max number of chips reached -ChipFormCount 9 Number of chip groups -ChipFormNameMaxLength 8 Max length of chip group name -LostTipId 1 Insufficient BP, failed -RoomTipId 2 Room disbanded, failed -WeekTaskGroupId 5 Weekly Mission -TaskGroupId 6 Mode Mission -WeekGainAssistLimit 1000 Max Support Points obtainable every week -WeekGainSocialAssistLimit 1000 Max Friend Support Points obtainable every week -BorrowSocialAssist 1 1 Borrow a friend's chip to get Support Points for yourself and your friend -BorrowTeammateAssist 1 1 Borrow a teammate's chip to get Support Points for yourself and your teammate -BorrowRandomAssist 1 Borrow a player's chip to get Support Points for yourself and the player -AssistPointItemId 1 Support Point ItemId -RandAssistChipCount 5 Max random Support Shards provided by players -HelpKey lalalal Help button -IconBreakthrough0 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak01.png Overclock icon attempt 0 -IconBreakthrough1 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak02.png Overclock icon attempt 1 -IconBreakthrough2 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak03.png Overclock icon attempt 2 -SortGroup Star Lv Overclock Recent Filter frame of batch equipment screen -EmptyChipGroup Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntIconMain01.png empty chip group icon -MatchTimeoutSec 300 Match timeout (seconds), 0 means no limit -ReJoinWorldDuration 300 Duration of reconnection after disconnection -ModelMainUi Mb1BengyuehtMd010001 Home screen model -CharacterAttr Life Attack Defense Stats displayed on the character screen -DurationRequestFriendAssistantChipClient 300 Request interval for client friend chip support list -AssistantChipAmount 10 2 2 2 Number of client chip support lists, the corresponding order is: friends, teammates, random, planned configuration -MemberSystemCondition Member Requirement -TalentSystemCondition Talent Requirement -BaseSystemCondition Base Requirement -MissionSystemCondition Mission Requirement -HuntingCondition Hunting Requirement -RucksackMaxCount 4 Max Inventory Slot -OnlineMinMemberCount 1 Minimum Requirement -ChatacterDefaultLevel 1 Default Member Level -ChatacterPowerDefaultLevel 0 Default Member Ability Level -ChatacterSkillDefaultLevel 1 Default Member Skill Level -HuntingLevelExpId 152 Hunting EXP Item ID -HuntingTalentsId 1 Hunting Talent Item ID -ChipFormDefaultNameAffix Chip group \ No newline at end of file +Key IntValues[1] IntValues[2] IntValues[3] IntValues[4] FloatValues[1] FloatValues[2] FloatValues[3] StringValues[1] StringValues[2] StringValues[3] StringValues[4] StringValues[5] Comment +ChipMaxCount 1000 Max number of chips reached +ChipFormCount 6 Number of chip groups +ChipFormNameMaxLength 8 Max length of chip group name +LostTipId 1 Insufficient BP, failed +RoomTipId 2 Room disbanded, failed +WeekTaskGroupId 5 Weekly Mission +TaskGroupId 6 Mode Mission +WeekGainAssistLimit 10000 Max Support Points obtainable every week +WeekGainSocialAssistLimit 10000 Max Friend Support Points obtainable every week +BorrowSocialAssist 15 15 Borrow a friend's chip to get Support Points for yourself and your friend +BorrowTeammateAssist 10 10 Borrow a teammate's chip to get Support Points for yourself and your teammate +BorrowRandomAssist 5 5 Borrow a player's chip to get Support Points for yourself and the player +AssistPointItemId 97002 Support Point ItemId +RandAssistChipCount 5 Max random Support Shards provided by players +HelpKey lalalal Help button +IconBreakthrough0 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak01.png Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak3D01.png Overclock icon attempt 0 +IconBreakthrough1 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak02.png Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak3D02.png Overclock icon attempt 1 +IconBreakthrough2 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak03.png Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak3D03.png Overclock icon attempt 2 +SortGroup Star Level Overclock Recent Filter frame of batch equipment screen +EmptyChipGroup Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntIconMain00.png empty chip group icon +MatchTimeoutSec 300 Match timeout (seconds), 0 means no limit +ReJoinWorldDuration 300 Duration of reconnection after disconnection +ModelMainUi Mb1BengyuehtMd010001 Home screen model +CharacterAttr Defense Life Attack Stats displayed on the character screen +DurationRequestFriendAssistantChipClient 300 Request interval for client friend chip support list +AssistantChipAmount 10 2 2 2 Number of client chip support lists, the corresponding order is: friends, teammates, random, planned configuration +RoomKickCountDownTime 30 Once everyone in the room is ready, the countdown to kick the host begins. +RoomKickCountDownShowTime 10 Once everyone in the room is ready, the countdown to kick the host begins. No time alerts. +ChipEffect 0 0 Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcSceneHunt02/FxUiDlcSceneHunt02Blue.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcSceneHunt02/FxUiDlcSceneHunt02Purple.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcSceneHunt02/FxUiDlcSceneHunt02Golden.prefab Chip model special effect +ChipSubEffect 0 0 Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipMainCongBlue.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipMainCongPurple.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipMainCongGolden.prefab Secondary chip main interface model special effect +ChipMainEffect 0 0 Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipMainZhuBlue.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipMainZhuPurple.prefab Assets/Product/Effect/DlcPrefab/FxUi/FxUiDlcHuntChipDetails/FxUiDlcHuntChipMainZhuGolden.prefab Main chip main interface model special effect +TimeOutSettleMailId 67001 +RankNumber Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntNoOne.png Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntNoTwo.png Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntNoThree.png Ranking Images 123 +ChipFormDefaultNameAffix Chip group diff --git a/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv b/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv index 66715a5c..9ed83db8 100644 --- a/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv +++ b/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv @@ -1,45 +1,53 @@ -Id Name Type Des Power IsPercent -1 Life 1 HP 1 0 -2 Attack 1 ATK 1 0 -3 Defense 1 DEF 1 0 -4 Pierce 1 Pierce 1 0 -5 PhysicalAmp 2 Physical DMG Up 1 1 -6 Element1Amp 3 Fire DMG Up 1 1 -7 Element2Amp 4 Ice DMG Up 1 1 -8 Element3Amp 5 Lightning DMG Up 1 1 -9 Element4Amp 6 Dark DMG Up 1 1 -10 PhysicalReduction 2 Physical DMG Reduction 1 1 -11 Element1Reduction 3 Fire DMG Reduction 1 1 -12 Element2Reduction 4 Ice DMG Reduction 1 1 -13 Element3Reduction 5 Lightning DMG Reduction 1 1 -14 Element4Reduction 6 Dark DMG Reduction 1 1 -15 PhysicalPierce 2 Piercing Physical DMG 1 1 -16 Element1Pierce 3 Piercing Fire DMG 1 1 -17 Element2Pierce 4 Piercing Ice DMG 1 1 -18 Element3Pierce 5 Piercing Lightning DMG 1 1 -19 Element4Pierce 6 Piercing Dark DMG 1 1 -20 PhysicalResistance 2 Physical DMG Resistance 1 1 -21 Element1Resistance 3 Fire DMG Resistance 1 1 -22 Element2Resistance 4 Ice DMG Resistance 1 1 -23 Element3Resistance 5 Lightning DMG Resistance 1 1 -24 Element4Resistance 6 Dark DMG Resistance 1 1 -25 DamageBonus 7 Extra DMG 1 1 -26 DamageReduction 7 DMG Reduction 1 1 -27 Crit 8 Critical 1 1 -28 CritResistance 8 Crit DMG Resistance 1 1 -29 CritDamage 8 CRIT DMG 1 1 -30 PartDamageBonus 7 Extra Part DMG 1 1 -31 PartDamageReduction 7 Part DMG Reduction 1 1 -32 ThreatRate 7 Aggro converted from DMG 1 1 -33 CharacterValue 9 Character Value 1 0 -34 Sp 9 Signature Points 1 0 -35 IdleSpinningSpeed 9 Standby Turn Rate 1 0 -36 RunSpinningSpeed 9 Running Turn Rate 1 0 -37 DodgeEnergy 9 Dodge Energy 1 0 -38 JumpEnergy 9 Jump Energy 1 0 -39 DodgeEnergyRegen 9 Dodge Energy Regeneration 1 0 -40 JumpEnergyRegen 9 Jump Energy Regeneration 1 0 -41 CustomEnergyGroup1 10 Custom Energy Set 1 1 0 -42 CustomEnergyGroup2 10 Custom Energy Set 2 1 0 -43 CustomEnergyGroup3 10 Custom Energy Set 3 1 0 -44 CustomEnergyGroup4 10 Custom Energy Set 4 1 0 +Id Name Type Des Power IsPercent DescEn +1001 Life 1 HP 0.2 0 HEALTH +1002 Attack 1 Attack 1 0 DAMAGE +1003 AttackIntensity 1 Attack Boost 0 0 +1004 Defense 1 DEF 0.5 0 DEFENCE +1005 DefensePierceP 1 Defense Piercing 0 1 +2001 CritP 2 CRIT Rate 0 1 +2002 CritResistanceP 2 CRIT Resistance 0 1 +2003 CritDmgRateP 2 CRIT DMG Rate 0 1 +2004 CritDmgRateReductionP 2 CRIT DMG Rate Reduction 0 1 +3001 ShieldEfficiencyP 3 Shield Efficiency 0 1 +3002 ShieldAmpP 3 Shield Bonus 0 1 +3003 ShieldReductionP 3 Shield Reduction 0 1 +3004 ShieldGainBonusP 3 Shield Bonus Received 0 1 +3005 ShieldGainReductionP 3 Shield Reduction Received 0 1 +4001 PhysicalAmpP 4 Physical DMG Increase 0 1 +4002 Element1AmpP 4 Fire DMG Increase 0 1 +4003 Element2AmpP 4 Lightning DMG Increase 0 1 +4004 Element3AmpP 4 Ice DMG Increase 0 1 +4005 Element4AmpP 4 Dark DMG Increase 0 1 +4006 PhysicalReductionP 4 Physical DMG Reduction 0 1 +4007 Element1ReductionP 4 Fire DMG Reduction 0 1 +4008 Element2ReductionP 4 Lightning DMG Reduction 0 1 +4009 Element3ReductionP 4 Ice DMG Reduction 0 1 +4010 Element4ReductionP 4 Dark DMG Reduction 0 1 +4011 PhysicalPierceP 4 Piercing Physical DMG 0 1 +4012 Element1PierceP 4 Piercing Fire DMG 0 1 +4013 Element2PierceP 4 Piercing Lightning DMG 0 1 +4014 Element3PierceP 4 Piercing Ice DMG 0 1 +4015 Element4PierceP 4 Piercing Dark DMG 0 1 +5001 SignalSkillDmgAmpP 5 Signal Orb Skill DMG Bonus 0 1 +5002 SpecialSkillDmgAmpP 5 Special Skill DMG Bonus 0 1 +5003 NormalAtkDmgAmpP 5 Basic Attack Skill DMG Bonus 0 1 +5004 ExSkillDmgAmpP 5 Signature Move DMG Bonus 0 1 +5005 HuntSkillDmgAmpP 5 Spear Skill DMG Bonus 0 1 +5006 SignalSkillDmgReductionP 5 Signal Orb Skill DMG Reduction 0 1 +5007 SpecialSkillDmgReductionP 5 Special Skill DMG Reduction 0 1 +5008 NormalAtkDmgReductionP 5 Basic Attack Skill DMG Reduction 0 1 +5009 ExSkillDmgReductionP 5 Signature Move DMG Reduction 0 1 +5010 HuntSkillDmgReductionP 5 Spear Skill DMG Reduction 0 1 +6001 ThreatRate 6 Aggro converted from DMG 0 1 +6002 CharacterValue 6 Character Value 0 0 +6003 ExSkillPoint 6 Signature Points 0 0 +6004 IdleSpinningSpeed 6 Standby Turn Rate 0 0 +6005 RunSpinningSpeed 6 Running Turn Rate 0 0 +6006 DodgeEnergy 6 Dodge Energy 0 0 +6007 JumpEnergy 6 Jump Energy 0 0 +6008 DodgeEnergyRegen 6 Dodge Energy Regeneration 0 0 +6009 JumpEnergyRegen 6 Jump Energy Regeneration 0 0 +6010 CustomEnergyGroup1 6 Custom Energy Set 1 0 0 +6011 CustomEnergyGroup2 6 Custom Energy Set 2 0 0 +6012 CustomEnergyGroup3 6 Custom Energy Set 3 0 0 +6013 CustomEnergyGroup4 6 Custom Energy Set 4 0 0 diff --git a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv index f3c99959..00ffb78b 100644 --- a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv +++ b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv @@ -1,19 +1,11 @@ -Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 -100101 30 30 -100102 50 50 -100103 70 70 -100201 30 30 -100202 50 50 -100203 70 70 -100301 100 100 -100401 200 200 -100402 300 300 -200101 10 10 -200102 20 20 -200103 30 30 -200201 10 10 -200202 20 20 -200203 30 30 -200301 10 10 -200401 10 10 -200402 20 20 +Id Life Attack AttackIntensity Defense DefensePierceP CritP CritResistanceP CritDmgRateP CritDmgRateReductionP ShieldEfficiencyP ShieldAmpP ShieldReductionP ShieldGainBonusP ShieldGainReductionP PhysicalAmpP Element1AmpP Element2AmpP Element3AmpP Element4AmpP PhysicalReductionP Element1ReductionP Element2ReductionP Element3ReductionP Element4ReductionP PhysicalPierceP Element1PierceP Element2PierceP Element3PierceP Element4PierceP SignalSkillDmgAmpP SpecialSkillDmgAmpP NormalAtkDmgAmpP ExSkillDmgAmpP HuntSkillDmgAmpP SignalSkillDmgReductionP SpecialSkillDmgReductionP NormalAtkDmgReductionP ExSkillDmgReductionP HuntSkillDmgReductionP ThreatRate CharacterValue ExSkillPoint IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +400101 168 201 +400102 217 260 +400201 378 34 +400202 488 44 +500101 174 210 +500102 232 280 +500103 365 441 +500201 394 35 +500202 525 46 +500203 826 73 diff --git a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv index bff813ac..c9b97244 100644 --- a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv +++ b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv @@ -1,19 +1,11 @@ -Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 -10011 10 10 -10012 20 20 -10013 30 30 -10021 10 10 -10022 20 20 -10023 30 30 -10031 50 50 -10041 50 50 -10042 100 100 -20011 10 10 -20012 20 20 -20013 30 30 -20021 10 10 -20022 20 20 -20023 30 30 -20031 50 50 -20041 50 50 -20042 100 100 +Id Life Attack AttackIntensity Defense DefensePierceP CritP CritResistanceP CritDmgRateP CritDmgRateReductionP ShieldEfficiencyP ShieldAmpP ShieldReductionP ShieldGainBonusP ShieldGainReductionP PhysicalAmpP Element1AmpP Element2AmpP Element3AmpP Element4AmpP PhysicalReductionP Element1ReductionP Element2ReductionP Element3ReductionP Element4ReductionP PhysicalPierceP Element1PierceP Element2PierceP Element3PierceP Element4PierceP SignalSkillDmgAmpP SpecialSkillDmgAmpP NormalAtkDmgAmpP ExSkillDmgAmpP HuntSkillDmgAmpP SignalSkillDmgReductionP SpecialSkillDmgReductionP NormalAtkDmgReductionP ExSkillDmgReductionP HuntSkillDmgReductionP ThreatRate CharacterValue ExSkillPoint IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +410101 12.25 14.75 +410102 14.78 17.79 +410201 27.5 2.5 +410202 33.23 2.9 +510101 14.5 17.5 +510102 14.82 17.89 +510103 15.33 18.5 +510201 32.8 2.9 +510202 33.53 2.96 +510203 34.67 3.07 diff --git a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv index f2f94358..0a11a92a 100644 --- a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv +++ b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv @@ -1,4 +1,31 @@ -Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 -1002 10000 750 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 -1014 7000 850 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 -1007 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 1000 1000 100 100 +Id Life Attack AttackIntensity Defense DefensePierceP CritP CritResistanceP CritDmgRateP CritDmgRateReductionP ShieldEfficiencyP ShieldAmpP ShieldReductionP ShieldGainBonusP ShieldGainReductionP PhysicalAmpP Element1AmpP Element2AmpP Element3AmpP Element4AmpP PhysicalReductionP Element1ReductionP Element2ReductionP Element3ReductionP Element4ReductionP PhysicalPierceP Element1PierceP Element2PierceP Element3PierceP Element4PierceP SignalSkillDmgAmpP SpecialSkillDmgAmpP NormalAtkDmgAmpP ExSkillDmgAmpP HuntSkillDmgAmpP SignalSkillDmgReductionP SpecialSkillDmgReductionP NormalAtkDmgReductionP ExSkillDmgReductionP HuntSkillDmgReductionP ThreatRate CharacterValue ExSkillPoint IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +1002 5500 950 0 650 0 500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 4 1.05 1.05 1000 1000 5 5 110 80 100 100 +1003 100000 100 0 100 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 4 1.05 1.05 1000 1000 5 5 100 100 100 100 +1006 100000 100 0 100 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 4 1.05 1.05 1000 1000 5 5 100 100 100 100 +9003 99999999 100 0 100 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +9536 2000 100 0 100 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +8001 350000 1500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +8002 350000 1500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +8004 999999 100 0 100 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +1014 4200 700 0 400 0 3000 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 +1007 5000 850 0 500 0 1500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 4 1.05 1.05 1000 1000 5 5 1000 1000 100 100 +8101 1800000 2000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8102 3240000 4500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8103 6400000 6500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8104 11250000 9000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8105 27216000 20000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8106 900000 2000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8107 1620000 4500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8108 3200000 6500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8109 5625000 9000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8110 13608000 20000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8201 1800000 2000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8202 3240000 4500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8203 6400000 6500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8204 11250000 9000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8205 27216000 20000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8206 900000 2000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8207 1620000 4500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8208 3200000 6500 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8209 5625000 9000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8210 13608000 20000 0 5000 0 2500 0 15000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv b/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv index 81323947..9d21c0b0 100644 --- a/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv +++ b/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv @@ -1,4 +1,4 @@ -Id NpcId AttribId Name TradeName LogName EnName Icon Sex Priority EquipId DefaultNpcFashionId Code Element[1] Element[2] -1021001 1002 1002 露西亚 红莲 露西亚·红莲 Lucia Assets/Product/Texture/Image/Role/RoleHeadluxiya.png 1 100 2022001 6210101 BPL-01 1 -1041003 1014 1014 比安卡 真理 比安卡·真理 Bianca Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png 1 80 2046002 6410303 BPO-87 4 -1071002 1007 1007 Karenina Blast Karenina: Blast Karenina Assets/Product/Texture/Image/Role/RoleHeadKalie.png 1 70 2073001 6710101 BPD-72 2 +Id NpcId AttribId Name TradeName LogName EnName Icon HalfBodyImage Sex Priority EquipId DefaultNpcFashionId Code Element[1] Element[2] +1021001 1002 1002 Lucia Lotus Lucia: Lotus Lucia Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntSettlementXxRw4.png 1 10 2022001 6210101 1 1 +1041003 1014 1014 Bianca Veritas Bianca: Veritas Bianca Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntSettlementXxRw2.png 1 20 2046002 6410303 2 1 +1071002 1007 1007 Karenina Blast Karenina: Blast Karenina Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntSettlementXxRw3.png 1 30 2073001 6710101 3 1 diff --git a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv index 6c4973bb..7f8f4b9c 100644 --- a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv +++ b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv @@ -1,4 +1,4 @@ -CharacterId SkillIds[1] Pos[1] SkillIds[2] Pos[2] SkillIds[3] Pos[3] SkillIds[4] Pos[4] SkillIds[5] Pos[5] SkillIds[6] Pos[6] SkillIds[7] Pos[7] -1021001 102106 1 102111 1 102116 1 102101 1 102121 2 102117 2 102117 2 -1041003 104201 1 104206 1 104211 1 104216 1 104221 2 104217 2 104217 2 -1071002 107201 1 107206 1 107211 1 107216 1 107221 2 107217 2 107217 2 +CharacterId SkillIds[1] Pos[1] SkillIds[2] Pos[2] SkillIds[3] Pos[3] SkillIds[4] Pos[4] SkillIds[5] Pos[5] SkillIds[6] Pos[6] SkillIds[7] Pos[7] SkillIds[8] Pos[8] SkillIds[9] Pos[9] +1021001 102101 1 102102 1 102103 1 102104 1 102105 1 102106 2 102107 2 102109 2 +1041003 104301 1 104302 1 104303 1 104304 1 104305 1 104306 2 104307 2 104308 2 104309 2 +1071002 107201 1 107202 1 107203 1 107204 1 107205 1 107206 2 107207 2 107209 2 diff --git a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv index 7b83c613..629a5266 100644 --- a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv +++ b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv @@ -1,12140 +1,26 @@ Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] SubMagicId[15] SubMagicId[16] SubMagicId[17] SubMagicId[18] SubMagicId[19] SubMagicId[20] SubMagicId[21] SubMagicId[22] SubMagicId[23] SubMagicId[24] SubMagicId[25] SubMagicId[26] SubMagicId[27] SubMagicId[28] SubMagicId[29] SubMagicId[30] Ability ResonanceAbility PlusAbility -1 102106 1 100204 100205 100206 100230 100231 100232 0 25 25 -2 102111 1 100243 100220 100221 100222 100237 100238 100239 100244 100246 100247 0 25 25 -3 102116 1 100208 100209 100210 100211 100212 100213 100231 100232 100205 100206 100207 100208 100209 100210 0 25 25 -4 102117 1 100207 100262 100263 0 25 25 -5 102121 1 100201 100219 100214 100215 100216 100217 100211 100212 100213 100214 0 25 25 -6 102101 1 100201 100202 100203 100220 100221 100222 0 25 25 -7 104201 1 100405 100406 100407 100410 100411 100412 0 25 25 -8 104206 1 100411 100412 100413 100430 100431 100432 0 25 25 -9 104211 1 100408 100409 100410 100420 100421 100422 0 25 25 -10 104216 1 100401 100402 100403 100404 100401 100402 100403 100404 0 25 25 -11 104217 1 100420 100452 0 25 25 -12 104221 1 100440 100422 100453 0 25 25 -13 105101 1 100501 100502 100503 100511 100512 100513 0 25 25 -14 105101 2 100501 100502 100503 100511 100512 100513 5 50 50 -15 105101 3 100501 100502 100503 100511 100512 100513 10 75 75 -16 105101 4 100501 100502 100503 100511 100512 100513 15 100 100 -17 105101 5 100501 100502 100503 100511 100512 100513 20 125 125 -18 105101 6 100501 100502 100503 100511 100512 100513 25 150 150 -19 105101 7 100501 100502 100503 100511 100512 100513 30 175 175 -20 105101 8 100501 100502 100503 100511 100512 100513 35 200 200 -21 105101 9 100501 100502 100503 100511 100512 100513 40 225 225 -22 105101 10 100501 100502 100503 100511 100512 100513 45 250 250 -23 105101 11 100501 100502 100503 100511 100512 100513 52 275 275 -24 105101 12 100501 100502 100503 100511 100512 100513 60 300 300 -25 105101 13 100501 100502 100503 100511 100512 100513 67 0 0 -26 105101 14 100501 100502 100503 100511 100512 100513 75 0 0 -27 105101 15 100501 100502 100503 100511 100512 100513 82 0 0 -28 105101 16 100501 100502 100503 100511 100512 100513 90 0 0 -29 105101 17 100501 100502 100503 100511 100512 100513 97 0 0 -30 105101 18 100501 100502 100503 100511 100512 100513 105 0 0 -31 105101 19 100501 100502 100503 100511 100512 100513 110 0 0 -32 105101 20 100501 100502 100503 100511 100512 100513 115 0 0 -33 105101 21 100501 100502 100503 100511 100512 100513 120 0 0 -34 105101 22 100501 100502 100503 100511 100512 100513 125 0 0 -35 105101 23 100501 100502 100503 100511 100512 100513 130 0 0 -36 105101 24 100501 100502 100503 100511 100512 100513 135 0 0 -37 105101 25 100501 100502 100503 100511 100512 100513 140 0 0 -38 105101 26 100501 100502 100503 100511 100512 100513 145 0 0 -39 105101 27 100501 100502 100503 100511 100512 100513 150 0 0 -40 105101 28 100501 100502 100503 100511 100512 100513 155 0 0 -41 105101 29 100501 100502 100503 100511 100512 100513 160 0 0 -42 105101 30 100501 100502 100503 100511 100512 100513 165 0 0 -43 105101 31 100501 100502 100503 100511 100512 100513 170 0 0 -44 105101 32 100501 100502 100503 100511 100512 100513 175 0 0 -45 105101 33 100501 100502 100503 100511 100512 100513 180 0 0 -46 105101 34 100501 100502 100503 100511 100512 100513 185 0 0 -47 105101 35 100501 100502 100503 100511 100512 100513 190 0 0 -48 105106 1 100507 100508 100509 100531 100532 100533 0 25 25 -49 105106 2 100507 100508 100509 100531 100532 100533 5 50 50 -50 105106 3 100507 100508 100509 100531 100532 100533 10 75 75 -51 105106 4 100507 100508 100509 100531 100532 100533 15 100 100 -52 105106 5 100507 100508 100509 100531 100532 100533 20 125 125 -53 105106 6 100507 100508 100509 100531 100532 100533 25 150 150 -54 105106 7 100507 100508 100509 100531 100532 100533 30 175 175 -55 105106 8 100507 100508 100509 100531 100532 100533 35 200 200 -56 105106 9 100507 100508 100509 100531 100532 100533 40 225 225 -57 105106 10 100507 100508 100509 100531 100532 100533 45 250 250 -58 105106 11 100507 100508 100509 100531 100532 100533 52 275 275 -59 105106 12 100507 100508 100509 100531 100532 100533 60 300 300 -60 105106 13 100507 100508 100509 100531 100532 100533 67 0 0 -61 105106 14 100507 100508 100509 100531 100532 100533 75 0 0 -62 105106 15 100507 100508 100509 100531 100532 100533 82 0 0 -63 105106 16 100507 100508 100509 100531 100532 100533 90 0 0 -64 105106 17 100507 100508 100509 100531 100532 100533 97 0 0 -65 105106 18 100507 100508 100509 100531 100532 100533 105 0 0 -66 105106 19 100507 100508 100509 100531 100532 100533 110 0 0 -67 105106 20 100507 100508 100509 100531 100532 100533 115 0 0 -68 105106 21 100507 100508 100509 100531 100532 100533 120 0 0 -69 105106 22 100507 100508 100509 100531 100532 100533 125 0 0 -70 105106 23 100507 100508 100509 100531 100532 100533 130 0 0 -71 105106 24 100507 100508 100509 100531 100532 100533 135 0 0 -72 105106 25 100507 100508 100509 100531 100532 100533 140 0 0 -73 105106 26 100507 100508 100509 100531 100532 100533 145 0 0 -74 105106 27 100507 100508 100509 100531 100532 100533 150 0 0 -75 105106 28 100507 100508 100509 100531 100532 100533 155 0 0 -76 105106 29 100507 100508 100509 100531 100532 100533 160 0 0 -77 105106 30 100507 100508 100509 100531 100532 100533 165 0 0 -78 105106 31 100507 100508 100509 100531 100532 100533 170 0 0 -79 105106 32 100507 100508 100509 100531 100532 100533 175 0 0 -80 105106 33 100507 100508 100509 100531 100532 100533 180 0 0 -81 105106 34 100507 100508 100509 100531 100532 100533 185 0 0 -82 105106 35 100507 100508 100509 100531 100532 100533 190 0 0 -83 105111 1 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 0 25 25 -84 105111 2 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 5 50 50 -85 105111 3 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 10 75 75 -86 105111 4 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 15 100 100 -87 105111 5 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 20 125 125 -88 105111 6 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 25 150 150 -89 105111 7 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 30 175 175 -90 105111 8 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 35 200 200 -91 105111 9 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 40 225 225 -92 105111 10 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 45 250 250 -93 105111 11 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 52 275 275 -94 105111 12 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 60 300 300 -95 105111 13 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 67 0 0 -96 105111 14 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 75 0 0 -97 105111 15 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 82 0 0 -98 105111 16 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 90 0 0 -99 105111 17 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 97 0 0 -100 105111 18 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 105 0 0 -101 105111 19 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 110 0 0 -102 105111 20 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 115 0 0 -103 105111 21 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 120 0 0 -104 105111 22 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 125 0 0 -105 105111 23 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 130 0 0 -106 105111 24 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 135 0 0 -107 105111 25 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 140 0 0 -108 105111 26 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 145 0 0 -109 105111 27 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 150 0 0 -110 105111 28 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 155 0 0 -111 105111 29 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 160 0 0 -112 105111 30 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 165 0 0 -113 105111 31 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 170 0 0 -114 105111 32 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 175 0 0 -115 105111 33 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 180 0 0 -116 105111 34 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 185 0 0 -117 105111 35 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 190 0 0 -118 105116 1 100510 100511 100512 100513 100524 100501 100502 100503 100504 0 25 25 -119 105116 2 100510 100511 100512 100513 100524 100501 100502 100503 100504 5 50 50 -120 105116 3 100510 100511 100512 100513 100524 100501 100502 100503 100504 10 75 75 -121 105116 4 100510 100511 100512 100513 100524 100501 100502 100503 100504 15 100 100 -122 105116 5 100510 100511 100512 100513 100524 100501 100502 100503 100504 20 125 125 -123 105116 6 100510 100511 100512 100513 100524 100501 100502 100503 100504 25 150 150 -124 105116 7 100510 100511 100512 100513 100524 100501 100502 100503 100504 30 175 175 -125 105116 8 100510 100511 100512 100513 100524 100501 100502 100503 100504 35 200 200 -126 105116 9 100510 100511 100512 100513 100524 100501 100502 100503 100504 40 225 225 -127 105116 10 100510 100511 100512 100513 100524 100501 100502 100503 100504 45 250 250 -128 105116 11 100510 100511 100512 100513 100524 100501 100502 100503 100504 52 275 275 -129 105116 12 100510 100511 100512 100513 100524 100501 100502 100503 100504 60 300 300 -130 105116 13 100510 100511 100512 100513 100524 100501 100502 100503 100504 67 0 0 -131 105116 14 100510 100511 100512 100513 100524 100501 100502 100503 100504 75 0 0 -132 105116 15 100510 100511 100512 100513 100524 100501 100502 100503 100504 82 0 0 -133 105116 16 100510 100511 100512 100513 100524 100501 100502 100503 100504 90 0 0 -134 105116 17 100510 100511 100512 100513 100524 100501 100502 100503 100504 97 0 0 -135 105116 18 100510 100511 100512 100513 100524 100501 100502 100503 100504 105 0 0 -136 105116 19 100510 100511 100512 100513 100524 100501 100502 100503 100504 110 0 0 -137 105116 20 100510 100511 100512 100513 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101209 101231 101232 101233 101210 101211 101212 160 0 0 -1182 102201 30 101207 101208 101209 101231 101232 101233 101210 101211 101212 165 0 0 -1183 102201 31 101207 101208 101209 101231 101232 101233 101210 101211 101212 170 0 0 -1184 102201 32 101207 101208 101209 101231 101232 101233 101210 101211 101212 175 0 0 -1185 102201 33 101207 101208 101209 101231 101232 101233 101210 101211 101212 180 0 0 -1186 102201 34 101207 101208 101209 101231 101232 101233 101210 101211 101212 185 0 0 -1187 102201 35 101207 101208 101209 101231 101232 101233 101210 101211 101212 190 0 0 -1188 102206 1 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 0 25 25 -1189 102206 2 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 5 50 50 -1190 102206 3 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 10 75 75 -1191 102206 4 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 15 100 100 -1192 102206 5 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 20 125 125 -1193 102206 6 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 25 150 150 -1194 102206 7 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 30 175 175 -1195 102206 8 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 35 200 200 -1196 102206 9 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 40 225 225 -1197 102206 10 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 45 250 250 -1198 102206 11 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 52 275 275 -1199 102206 12 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 60 300 300 -1200 102206 13 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 67 0 0 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101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 130 0 0 -1211 102206 24 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 135 0 0 -1212 102206 25 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 140 0 0 -1213 102206 26 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 145 0 0 -1214 102206 27 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 150 0 0 -1215 102206 28 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 155 0 0 -1216 102206 29 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 160 0 0 -1217 102206 30 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 165 0 0 -1218 102206 31 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 170 0 0 -1219 102206 32 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 175 0 0 -1220 102206 33 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 180 0 0 -1221 102206 34 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 185 0 0 -1222 102206 35 101213 101214 101215 101237 101238 101239 101230 101231 101232 101233 101234 101235 190 0 0 -1223 102211 1 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 0 25 25 -1224 102211 2 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 5 50 50 -1225 102211 3 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 10 75 75 -1226 102211 4 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 15 100 100 -1227 102211 5 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 20 125 125 -1228 102211 6 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 25 150 150 -1229 102211 7 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 30 175 175 -1230 102211 8 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 35 200 200 -1231 102211 9 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 40 225 225 -1232 102211 10 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 45 250 250 -1233 102211 11 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 52 275 275 -1234 102211 12 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 60 300 300 -1235 102211 13 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 67 0 0 -1236 102211 14 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 75 0 0 -1237 102211 15 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 82 0 0 -1238 102211 16 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 90 0 0 -1239 102211 17 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 97 0 0 -1240 102211 18 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 105 0 0 -1241 102211 19 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 110 0 0 -1242 102211 20 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 115 0 0 -1243 102211 21 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 120 0 0 -1244 102211 22 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 125 0 0 -1245 102211 23 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 130 0 0 -1246 102211 24 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 135 0 0 -1247 102211 25 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 140 0 0 -1248 102211 26 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 145 0 0 -1249 102211 27 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 150 0 0 -1250 102211 28 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 155 0 0 -1251 102211 29 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 160 0 0 -1252 102211 30 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 165 0 0 -1253 102211 31 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 170 0 0 -1254 102211 32 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 175 0 0 -1255 102211 33 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 180 0 0 -1256 102211 34 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 185 0 0 -1257 102211 35 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 190 0 0 -1258 102216 1 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 0 25 25 -1259 102216 2 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 5 50 50 -1260 102216 3 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 10 75 75 -1261 102216 4 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 15 100 100 -1262 102216 5 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 20 125 125 -1263 102216 6 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 25 150 150 -1264 102216 7 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 30 175 175 -1265 102216 8 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 35 200 200 -1266 102216 9 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 40 225 225 -1267 102216 10 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 45 250 250 -1268 102216 11 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 52 275 275 -1269 102216 12 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 60 300 300 -1270 102216 13 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 67 0 0 -1271 102216 14 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 75 0 0 -1272 102216 15 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 82 0 0 -1273 102216 16 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 90 0 0 -1274 102216 17 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 97 0 0 -1275 102216 18 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 105 0 0 -1276 102216 19 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 110 0 0 -1277 102216 20 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 115 0 0 -1278 102216 21 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 120 0 0 -1279 102216 22 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 125 0 0 -1280 102216 23 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 130 0 0 -1281 102216 24 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 135 0 0 -1282 102216 25 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 140 0 0 -1283 102216 26 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 145 0 0 -1284 102216 27 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 150 0 0 -1285 102216 28 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 155 0 0 -1286 102216 29 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 160 0 0 -1287 102216 30 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 165 0 0 -1288 102216 31 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 170 0 0 -1289 102216 32 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 175 0 0 -1290 102216 33 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 180 0 0 -1291 102216 34 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 185 0 0 -1292 102216 35 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 190 0 0 -1293 102217 1 101221 101242 101253 101254 101255 101256 0 25 25 -1294 102217 2 101221 101242 101253 101254 101255 101256 5 50 50 -1295 102217 3 101221 101242 101253 101254 101255 101256 10 75 75 -1296 102217 4 101221 101242 101253 101254 101255 101256 15 100 100 -1297 102217 5 101221 101242 101253 101254 101255 101256 20 125 125 -1298 102217 6 101221 101242 101253 101254 101255 101256 25 150 150 -1299 102217 7 101221 101242 101253 101254 101255 101256 30 175 175 -1300 102217 8 101221 101242 101253 101254 101255 101256 35 200 200 -1301 102217 9 101221 101242 101253 101254 101255 101256 40 225 225 -1302 102217 10 101221 101242 101253 101254 101255 101256 45 250 250 -1303 102217 11 101221 101242 101253 101254 101255 101256 52 275 275 -1304 102217 12 101221 101242 101253 101254 101255 101256 60 300 300 -1305 102217 13 101221 101242 101253 101254 101255 101256 67 0 0 -1306 102217 14 101221 101242 101253 101254 101255 101256 75 0 0 -1307 102217 15 101221 101242 101253 101254 101255 101256 82 0 0 -1308 102217 16 101221 101242 101253 101254 101255 101256 90 0 0 -1309 102217 17 101221 101242 101253 101254 101255 101256 97 0 0 -1310 102217 18 101221 101242 101253 101254 101255 101256 105 0 0 -1311 102217 19 101221 101242 101253 101254 101255 101256 110 0 0 -1312 102217 20 101221 101242 101253 101254 101255 101256 115 0 0 -1313 102217 21 101221 101242 101253 101254 101255 101256 120 0 0 -1314 102217 22 101221 101242 101253 101254 101255 101256 125 0 0 -1315 102217 23 101221 101242 101253 101254 101255 101256 130 0 0 -1316 102217 24 101221 101242 101253 101254 101255 101256 135 0 0 -1317 102217 25 101221 101242 101253 101254 101255 101256 140 0 0 -1318 102217 26 101221 101242 101253 101254 101255 101256 145 0 0 -1319 102217 27 101221 101242 101253 101254 101255 101256 150 0 0 -1320 102217 28 101221 101242 101253 101254 101255 101256 155 0 0 -1321 102217 29 101221 101242 101253 101254 101255 101256 160 0 0 -1322 102217 30 101221 101242 101253 101254 101255 101256 165 0 0 -1323 102217 31 101221 101242 101253 101254 101255 101256 170 0 0 -1324 102217 32 101221 101242 101253 101254 101255 101256 175 0 0 -1325 102217 33 101221 101242 101253 101254 101255 101256 180 0 0 -1326 102217 34 101221 101242 101253 101254 101255 101256 185 0 0 -1327 102217 35 101221 101242 101253 101254 101255 101256 190 0 0 -1328 102218 1 101218 101247 101248 0 25 25 -1329 102218 2 101218 101247 101248 5 50 50 -1330 102218 3 101218 101247 101248 10 75 75 -1331 102218 4 101218 101247 101248 15 100 100 -1332 102218 5 101218 101247 101248 20 125 125 -1333 102218 6 101218 101247 101248 25 150 150 -1334 102218 7 101218 101247 101248 30 175 175 -1335 102218 8 101218 101247 101248 35 200 200 -1336 102218 9 101218 101247 101248 40 225 225 -1337 102218 10 101218 101247 101248 45 250 250 -1338 102218 11 101218 101247 101248 52 275 275 -1339 102218 12 101218 101247 101248 60 300 300 -1340 102218 13 101218 101247 101248 67 0 0 -1341 102218 14 101218 101247 101248 75 0 0 -1342 102218 15 101218 101247 101248 82 0 0 -1343 102218 16 101218 101247 101248 90 0 0 -1344 102218 17 101218 101247 101248 97 0 0 -1345 102218 18 101218 101247 101248 105 0 0 -1346 102218 19 101218 101247 101248 110 0 0 -1347 102218 20 101218 101247 101248 115 0 0 -1348 102218 21 101218 101247 101248 120 0 0 -1349 102218 22 101218 101247 101248 125 0 0 -1350 102218 23 101218 101247 101248 130 0 0 -1351 102218 24 101218 101247 101248 135 0 0 -1352 102218 25 101218 101247 101248 140 0 0 -1353 102218 26 101218 101247 101248 145 0 0 -1354 102218 27 101218 101247 101248 150 0 0 -1355 102218 28 101218 101247 101248 155 0 0 -1356 102218 29 101218 101247 101248 160 0 0 -1357 102218 30 101218 101247 101248 165 0 0 -1358 102218 31 101218 101247 101248 170 0 0 -1359 102218 32 101218 101247 101248 175 0 0 -1360 102218 33 101218 101247 101248 180 0 0 -1361 102218 34 101218 101247 101248 185 0 0 -1362 102218 35 101218 101247 101248 190 0 0 -1363 102221 1 101240 101244 101245 0 25 25 -1364 102221 2 101240 101244 101245 5 50 50 -1365 102221 3 101240 101244 101245 10 75 75 -1366 102221 4 101240 101244 101245 15 100 100 -1367 102221 5 101240 101244 101245 20 125 125 -1368 102221 6 101240 101244 101245 25 150 150 -1369 102221 7 101240 101244 101245 30 175 175 -1370 102221 8 101240 101244 101245 35 200 200 -1371 102221 9 101240 101244 101245 40 225 225 -1372 102221 10 101240 101244 101245 45 250 250 -1373 102221 11 101240 101244 101245 52 275 275 -1374 102221 12 101240 101244 101245 60 300 300 -1375 102221 13 101240 101244 101245 67 0 0 -1376 102221 14 101240 101244 101245 75 0 0 -1377 102221 15 101240 101244 101245 82 0 0 -1378 102221 16 101240 101244 101245 90 0 0 -1379 102221 17 101240 101244 101245 97 0 0 -1380 102221 18 101240 101244 101245 105 0 0 -1381 102221 19 101240 101244 101245 110 0 0 -1382 102221 20 101240 101244 101245 115 0 0 -1383 102221 21 101240 101244 101245 120 0 0 -1384 102221 22 101240 101244 101245 125 0 0 -1385 102221 23 101240 101244 101245 130 0 0 -1386 102221 24 101240 101244 101245 135 0 0 -1387 102221 25 101240 101244 101245 140 0 0 -1388 102221 26 101240 101244 101245 145 0 0 -1389 102221 27 101240 101244 101245 150 0 0 -1390 102221 28 101240 101244 101245 155 0 0 -1391 102221 29 101240 101244 101245 160 0 0 -1392 102221 30 101240 101244 101245 165 0 0 -1393 102221 31 101240 101244 101245 170 0 0 -1394 102221 32 101240 101244 101245 175 0 0 -1395 102221 33 101240 101244 101245 180 0 0 -1396 102221 34 101240 101244 101245 185 0 0 -1397 102221 35 101240 101244 101245 190 0 0 -1398 102222 1 101262 25 0 0 -1399 102223 1 100085 0 25 25 -1400 102223 2 100085 5 50 50 -1401 102223 3 100085 10 75 75 -1402 102223 4 100085 15 100 100 -1403 102223 5 100085 20 125 125 -1404 102223 6 100085 25 150 150 -1405 102223 7 100085 30 175 175 -1406 102223 8 100085 35 200 200 -1407 102223 9 100085 40 225 225 -1408 102223 10 100085 45 250 250 -1409 102223 11 100085 52 275 275 -1410 102223 12 100085 60 300 300 -1411 102223 13 100085 67 0 0 -1412 102223 14 100085 75 0 0 -1413 102223 15 100085 82 0 0 -1414 102223 16 100085 90 0 0 -1415 102223 17 100085 97 0 0 -1416 102223 18 100085 105 0 0 -1417 102223 19 100085 110 0 0 -1418 102223 20 100085 115 0 0 -1419 102223 21 100085 120 0 0 -1420 102223 22 100085 125 0 0 -1421 102223 23 100085 130 0 0 -1422 102223 24 100085 135 0 0 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103201 9 101306 101307 101308 101310 101311 101312 40 225 225 -1447 103201 10 101306 101307 101308 101310 101311 101312 45 250 250 -1448 103201 11 101306 101307 101308 101310 101311 101312 52 275 275 -1449 103201 12 101306 101307 101308 101310 101311 101312 60 300 300 -1450 103201 13 101306 101307 101308 101310 101311 101312 67 0 0 -1451 103201 14 101306 101307 101308 101310 101311 101312 75 0 0 -1452 103201 15 101306 101307 101308 101310 101311 101312 82 0 0 -1453 103201 16 101306 101307 101308 101310 101311 101312 90 0 0 -1454 103201 17 101306 101307 101308 101310 101311 101312 97 0 0 -1455 103201 18 101306 101307 101308 101310 101311 101312 105 0 0 -1456 103201 19 101306 101307 101308 101310 101311 101312 110 0 0 -1457 103201 20 101306 101307 101308 101310 101311 101312 115 0 0 -1458 103201 21 101306 101307 101308 101310 101311 101312 120 0 0 -1459 103201 22 101306 101307 101308 101310 101311 101312 125 0 0 -1460 103201 23 101306 101307 101308 101310 101311 101312 130 0 0 -1461 103201 24 101306 101307 101308 101310 101311 101312 135 0 0 -1462 103201 25 101306 101307 101308 101310 101311 101312 140 0 0 -1463 103201 26 101306 101307 101308 101310 101311 101312 145 0 0 -1464 103201 27 101306 101307 101308 101310 101311 101312 150 0 0 -1465 103201 28 101306 101307 101308 101310 101311 101312 155 0 0 -1466 103201 29 101306 101307 101308 101310 101311 101312 160 0 0 -1467 103201 30 101306 101307 101308 101310 101311 101312 165 0 0 -1468 103201 31 101306 101307 101308 101310 101311 101312 170 0 0 -1469 103201 32 101306 101307 101308 101310 101311 101312 175 0 0 -1470 103201 33 101306 101307 101308 101310 101311 101312 180 0 0 -1471 103201 34 101306 101307 101308 101310 101311 101312 185 0 0 -1472 103201 35 101306 101307 101308 101310 101311 101312 190 0 0 -1473 103206 1 101312 101313 101314 101330 101331 101332 101333 101334 101335 0 25 25 -1474 103206 2 101312 101313 101314 101330 101331 101332 101333 101334 101335 5 50 50 -1475 103206 3 101312 101313 101314 101330 101331 101332 101333 101334 101335 10 75 75 -1476 103206 4 101312 101313 101314 101330 101331 101332 101333 101334 101335 15 100 100 -1477 103206 5 101312 101313 101314 101330 101331 101332 101333 101334 101335 20 125 125 -1478 103206 6 101312 101313 101314 101330 101331 101332 101333 101334 101335 25 150 150 -1479 103206 7 101312 101313 101314 101330 101331 101332 101333 101334 101335 30 175 175 -1480 103206 8 101312 101313 101314 101330 101331 101332 101333 101334 101335 35 200 200 -1481 103206 9 101312 101313 101314 101330 101331 101332 101333 101334 101335 40 225 225 -1482 103206 10 101312 101313 101314 101330 101331 101332 101333 101334 101335 45 250 250 -1483 103206 11 101312 101313 101314 101330 101331 101332 101333 101334 101335 52 275 275 -1484 103206 12 101312 101313 101314 101330 101331 101332 101333 101334 101335 60 300 300 -1485 103206 13 101312 101313 101314 101330 101331 101332 101333 101334 101335 67 0 0 -1486 103206 14 101312 101313 101314 101330 101331 101332 101333 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225 -3227 102311 10 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 45 250 250 -3228 102311 11 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 52 275 275 -3229 102311 12 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 60 300 300 -3230 102311 13 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 67 0 0 -3231 102311 14 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 75 0 0 -3232 102311 15 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 82 0 0 -3233 102311 16 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 90 0 0 -3234 102311 17 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 97 0 0 -3235 102311 18 102210 102211 102212 102220 102221 102222 102223 102224 102225 102247 102248 102249 105 0 0 -3236 102311 19 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101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 20 125 125 -3933 108321 6 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 25 150 150 -3934 108321 7 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 30 175 175 -3935 108321 8 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 35 200 200 -3936 108321 9 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 40 225 225 -3937 108321 10 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 45 250 250 -3938 108321 11 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 52 275 275 -3939 108321 12 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 60 300 300 -3940 108321 13 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 67 0 0 -3941 108321 14 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 75 0 0 -3942 108321 15 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 82 0 0 -3943 108321 16 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 90 0 0 -3944 108321 17 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 97 0 0 -3945 108321 18 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 105 0 0 -3946 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108321 26 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 145 0 0 -3954 108321 27 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 150 0 0 -3955 108321 28 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 155 0 0 -3956 108321 29 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 160 0 0 -3957 108321 30 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 165 0 0 -3958 108321 31 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 170 0 0 -3959 108321 32 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 175 0 0 -3960 108321 33 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 180 0 0 -3961 108321 34 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 185 0 0 -3962 108321 35 101809 101810 101811 101812 101813 101814 101815 101816 101820 101814 101840 101841 101842 101843 101844 101845 101846 190 0 0 -3963 108322 1 101880 25 0 0 -3964 108323 1 100085 0 25 25 -3965 108323 2 100085 5 50 50 -3966 108323 3 100085 10 75 75 -3967 108323 4 100085 15 100 100 -3968 108323 5 100085 20 125 125 -3969 108323 6 100085 25 150 150 -3970 108323 7 100085 30 175 175 -3971 108323 8 100085 35 200 200 -3972 108323 9 100085 40 225 225 -3973 108323 10 100085 45 250 250 -3974 108323 11 100085 52 275 275 -3975 108323 12 100085 60 300 300 -3976 108323 13 100085 67 0 0 -3977 108323 14 100085 75 0 0 -3978 108323 15 100085 82 0 0 -3979 108323 16 100085 90 0 0 -3980 108323 17 100085 97 0 0 -3981 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20 125 125 -4113 104316 6 101401 101402 101403 101404 101400 101401 101402 101403 25 150 150 -4114 104316 7 101401 101402 101403 101404 101400 101401 101402 101403 30 175 175 -4115 104316 8 101401 101402 101403 101404 101400 101401 101402 101403 35 200 200 -4116 104316 9 101401 101402 101403 101404 101400 101401 101402 101403 40 225 225 -4117 104316 10 101401 101402 101403 101404 101400 101401 101402 101403 45 250 250 -4118 104316 11 101401 101402 101403 101404 101400 101401 101402 101403 52 275 275 -4119 104316 12 101401 101402 101403 101404 101400 101401 101402 101403 60 300 300 -4120 104316 13 101401 101402 101403 101404 101400 101401 101402 101403 67 0 0 -4121 104316 14 101401 101402 101403 101404 101400 101401 101402 101403 75 0 0 -4122 104316 15 101401 101402 101403 101404 101400 101401 101402 101403 82 0 0 -4123 104316 16 101401 101402 101403 101404 101400 101401 101402 101403 90 0 0 -4124 104316 17 101401 101402 101403 101404 101400 101401 101402 101403 97 0 0 -4125 104316 18 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110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 170 0 0 -5245 113211 32 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 175 0 0 -5246 113211 33 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 180 0 0 -5247 113211 34 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 185 0 0 -5248 113211 35 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 190 0 0 -5249 113216 1 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 0 25 25 -5250 113216 2 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 5 50 50 -5251 113216 3 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 10 75 75 -5252 113216 4 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 15 100 100 -5253 113216 5 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 20 125 125 -5254 113216 6 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 25 150 150 -5255 113216 7 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 30 175 175 -5256 113216 8 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 35 200 200 -5257 113216 9 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 40 225 225 -5258 113216 10 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 45 250 250 -5259 113216 11 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 52 275 275 -5260 113216 12 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 60 300 300 -5261 113216 13 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 67 0 0 -5262 113216 14 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0 -5348 113218 30 110315 110360 110361 165 0 0 -5349 113218 31 110315 110360 110361 170 0 0 -5350 113218 32 110315 110360 110361 175 0 0 -5351 113218 33 110315 110360 110361 180 0 0 -5352 113218 34 110315 110360 110361 185 0 0 -5353 113218 35 110315 110360 110361 190 0 0 -5354 113221 1 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 0 25 25 -5355 113221 2 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 5 50 50 -5356 113221 3 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 10 75 75 -5357 113221 4 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 15 100 100 -5358 113221 5 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 20 125 125 -5359 113221 6 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 25 150 150 -5360 113221 7 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 30 175 175 -5361 113221 8 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 35 200 200 -5362 113221 9 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 40 225 225 -5363 113221 10 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 45 250 250 -5364 113221 11 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 52 275 275 -5365 113221 12 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 60 300 300 -5366 113221 13 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 67 0 0 -5367 113221 14 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 75 0 0 -5368 113221 15 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 82 0 0 -5369 113221 16 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 90 0 0 -5370 113221 17 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 97 0 0 -5371 113221 18 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 105 0 0 -5372 113221 19 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 110 0 0 -5373 113221 20 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 115 0 0 -5374 113221 21 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 120 0 0 -5375 113221 22 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 125 0 0 -5376 113221 23 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 130 0 0 -5377 113221 24 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 135 0 0 -5378 113221 25 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 140 0 0 -5379 113221 26 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 145 0 0 -5380 113221 27 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 150 0 0 -5381 113221 28 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 155 0 0 -5382 113221 29 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 160 0 0 -5383 113221 30 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 165 0 0 -5384 113221 31 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 170 0 0 -5385 113221 32 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 175 0 0 -5386 113221 33 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 180 0 0 -5387 113221 34 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 185 0 0 -5388 113221 35 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 190 0 0 -5389 113222 1 110380 25 0 0 -5390 113223 1 100088 0 25 25 -5391 113223 2 100088 5 50 50 -5392 113223 3 100088 10 75 75 -5393 113223 4 100088 15 100 100 -5394 113223 5 100088 20 125 125 -5395 113223 6 100088 25 150 150 -5396 113223 7 100088 30 175 175 -5397 113223 8 100088 35 200 200 -5398 113223 9 100088 40 225 225 -5399 113223 10 100088 45 250 250 -5400 113223 11 100088 52 275 275 -5401 113223 12 100088 60 300 300 -5402 113223 13 100088 67 0 0 -5403 113223 14 100088 75 0 0 -5404 113223 15 100088 82 0 0 -5405 113223 16 100088 90 0 0 -5406 113223 17 100088 97 0 0 -5407 113223 18 100088 105 0 0 -5408 113223 19 100088 110 0 0 -5409 113223 20 100088 115 0 0 -5410 113223 21 100088 120 0 0 -5411 113223 22 100088 125 0 0 -5412 113223 23 100088 130 0 0 -5413 113223 24 100088 135 0 0 -5414 113223 25 100088 140 0 0 -5415 113223 26 100088 145 0 0 -5416 113223 27 100088 150 0 0 -5417 113223 28 100088 155 0 0 -5418 113223 29 100088 160 0 0 -5419 113223 30 100088 165 0 0 -5420 113223 31 100088 170 0 0 -5421 113223 32 100088 175 0 0 -5422 113223 33 100088 180 0 0 -5423 113223 34 100088 185 0 0 -5424 113223 35 100088 190 0 0 -5425 113227 1 110396 25 0 0 -5426 113224 1 110390 50 0 0 -5427 113225 1 110393 100 0 0 -5428 113226 1 110395 100 0 0 -5429 115201 1 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 0 25 25 -5430 115201 2 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 5 50 50 -5431 115201 3 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 10 75 75 -5432 115201 4 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 15 100 100 -5433 115201 5 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 20 125 125 -5434 115201 6 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 25 150 150 -5435 115201 7 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 30 175 175 -5436 115201 8 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 35 200 200 -5437 115201 9 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 40 225 225 -5438 115201 10 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 45 250 250 -5439 115201 11 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 52 275 275 -5440 115201 12 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 60 300 300 -5441 115201 13 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 67 0 0 -5442 115201 14 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 75 0 0 -5443 115201 15 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 82 0 0 -5444 115201 16 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 90 0 0 -5445 115201 17 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 97 0 0 -5446 115201 18 110407 110408 110409 110433 110434 110405 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110408 110409 110433 110434 110405 110406 110407 110421 110422 160 0 0 -5458 115201 30 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 165 0 0 -5459 115201 31 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 170 0 0 -5460 115201 32 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 175 0 0 -5461 115201 33 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 180 0 0 -5462 115201 34 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 185 0 0 -5463 115201 35 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 190 0 0 -5464 115211 1 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 0 25 25 -5465 115211 2 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 5 50 50 -5466 115211 3 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 10 75 75 -5467 115211 4 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 15 100 100 -5468 115211 5 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 20 125 125 -5469 115211 6 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 25 150 150 -5470 115211 7 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 30 175 175 -5471 115211 8 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 35 200 200 -5472 115211 9 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 40 225 225 -5473 115211 10 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 45 250 250 -5474 115211 11 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 52 275 275 -5475 115211 12 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 60 300 300 -5476 115211 13 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 67 0 0 -5477 115211 14 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 75 0 0 -5478 115211 15 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 82 0 0 -5479 115211 16 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 90 0 0 -5480 115211 17 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 97 0 0 -5481 115211 18 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 105 0 0 -5482 115211 19 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 110 0 0 -5483 115211 20 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 115 0 0 -5484 115211 21 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 120 0 0 -5485 115211 22 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 125 0 0 -5486 115211 23 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 130 0 0 -5487 115211 24 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 135 0 0 -5488 115211 25 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 140 0 0 -5489 115211 26 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 145 0 0 -5490 115211 27 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 150 0 0 -5491 115211 28 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 155 0 0 -5492 115211 29 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 160 0 0 -5493 115211 30 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 165 0 0 -5494 115211 31 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 170 0 0 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-5505 115206 7 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 30 175 175 -5506 115206 8 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 35 200 200 -5507 115206 9 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 40 225 225 -5508 115206 10 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 45 250 250 -5509 115206 11 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 52 275 275 -5510 115206 12 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 60 300 300 -5511 115206 13 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 67 0 0 -5512 115206 14 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 75 0 0 -5513 115206 15 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 82 0 0 -5514 115206 16 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 90 0 0 -5515 115206 17 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 97 0 0 -5516 115206 18 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 105 0 0 -5517 115206 19 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 110 0 0 -5518 115206 20 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 115 0 0 -5519 115206 21 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 120 0 0 -5520 115206 22 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 125 0 0 -5521 115206 23 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 130 0 0 -5522 115206 24 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 135 0 0 -5523 115206 25 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 140 0 0 -5524 115206 26 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 145 0 0 -5525 115206 27 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 150 0 0 -5526 115206 28 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 155 0 0 -5527 115206 29 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 160 0 0 -5528 115206 30 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 165 0 0 -5529 115206 31 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 170 0 0 -5530 115206 32 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 175 0 0 -5531 115206 33 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 180 0 0 -5532 115206 34 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 185 0 0 -5533 115206 35 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 190 0 0 -5534 115216 1 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 0 25 25 -5535 115216 2 110401 110402 110403 110404 110405 110425 110426 110427 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130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 25 150 150 -8605 122201 7 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 30 175 175 -8606 122201 8 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 35 200 200 -8607 122201 9 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 40 225 225 -8608 122201 10 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 45 250 250 -8609 122201 11 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 52 275 275 -8610 122201 12 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 60 300 300 -8611 122201 13 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 67 0 0 -8612 122201 14 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 75 0 0 -8613 122201 15 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 82 0 0 -8614 122201 16 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 90 0 0 -8615 122201 17 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 97 0 0 -8616 122201 18 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 105 0 0 -8617 122201 19 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 110 0 0 -8618 122201 20 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 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130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 155 0 0 -8627 122201 29 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 160 0 0 -8628 122201 30 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 165 0 0 -8629 122201 31 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 170 0 0 -8630 122201 32 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 175 0 0 -8631 122201 33 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 180 0 0 -8632 122201 34 130311 130312 130313 130338 130339 130340 138301 138302 138303 130309 130310 130311 130318 139371 139372 139375 185 0 0 -8633 122201 35 130311 130312 130313 130338 130339 130340 138301 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130313 130314 130315 130316 130317 180 0 0 -8702 122206 34 130317 130318 130319 130312 130313 130314 130315 130316 130317 185 0 0 -8703 122206 35 130317 130318 130319 130312 130313 130314 130315 130316 130317 190 0 0 -8704 122216 1 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 0 25 25 -8705 122216 2 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 5 50 50 -8706 122216 3 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 10 75 75 -8707 122216 4 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 15 100 100 -8708 122216 5 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 20 125 125 -8709 122216 6 130301 130302 130303 130304 139301 130301 130302 130303 130304 130305 130306 130332 139317 130341 130342 25 150 150 -8710 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1014177 1014176 0 25 25 +19 107201 1 100707 100708 100709 10070700 10070800 10070900 0 25 25 +20 107202 1 100713 100714 100715 10071300 10071400 10071500 10071302 10071402 10071502 0 25 25 +21 107203 1 100710 100711 100712 10071000 10071100 10071200 10071001 10071101 10071201 0 25 25 +22 107204 1 100701 100702 100703 100704 10070102 10070202 10070405 10070503 10070303 10070406 10070504 0 25 25 +23 107205 1 100706 10070601 10070602 0 25 25 +24 107206 1 100726 100727 100728 100733 100721 10072704 10073407 10073407 0 25 25 +25 107207 1 100730 100731 100732 10073001 10073101 10073201 10073202 0 25 25 +27 107209 1 100738 10073809 0 25 25 diff --git a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillType.tsv b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillType.tsv index a33c7825..b239d6ec 100644 --- a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillType.tsv +++ b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillType.tsv @@ -1,604 +1,26 @@ Id Type -101201 1 -101206 2 -101211 3 -101216 4 -101217 5 -101218 6 -101221 7 -101222 8 -101223 9 -101227 10 -101224 11 -101225 12 -101226 13 102101 1 -102106 2 -102111 3 -102116 4 -102117 5 -102118 6 -102121 7 -102122 8 -102123 9 -102127 10 -102124 11 -102125 12 -102126 13 -103101 1 -103106 2 -103111 3 -103116 4 -103117 5 -103118 6 -103121 7 -103122 8 -103123 9 -103127 10 -103124 11 -103125 12 -103126 13 -104201 1 -104206 2 -104211 3 -104216 4 -104217 5 -104218 6 -104221 7 -104222 8 -104223 9 -104227 10 -104224 11 -104225 12 -104226 13 -105101 1 -105106 2 -105111 3 -105116 4 -105117 5 -105118 6 -105121 7 -105122 8 -105123 9 -105127 10 -105124 11 -105125 12 -105126 13 -106201 1 -106206 2 -106211 3 -106216 4 -106217 5 -106218 6 -106221 7 -106222 8 -106223 9 -106227 10 -106224 11 -106225 12 -106226 13 -107201 1 -107206 2 -107211 3 -107216 4 -107217 5 -107218 6 -107221 7 -107222 8 -107223 9 -107227 10 -107224 11 -107225 12 -107226 13 -108201 1 -108206 2 -108211 3 -108216 4 -108217 5 -108218 6 -108221 7 -108222 8 -108223 9 -108227 10 -108224 11 -108225 12 -108226 13 -102201 1 -102206 2 -102211 3 -102216 4 -102217 5 -102218 6 -102221 7 -102222 8 -102223 9 -102227 10 -102224 11 -102225 12 -102226 13 -103201 1 -103206 2 -103211 3 -103216 4 -103217 5 -103218 6 -103221 7 -103222 8 -103223 9 -103227 10 -103224 11 -103225 12 -103226 13 -103301 1 -103306 2 -103311 3 -103316 4 -103317 5 -103318 6 -103321 7 -103322 8 -103323 9 -103327 10 -103324 11 -103325 12 -103326 13 -106301 1 -106306 2 -106311 3 -106316 4 -106317 5 -106318 6 -106321 7 -106322 8 -106323 9 -106327 10 -106324 11 -106325 12 -106326 13 -101301 1 -101306 2 -101311 3 -101316 4 -101317 5 -101318 6 -101321 7 -101322 8 -101323 9 -101327 10 -101324 11 -101325 12 -101326 13 -107301 1 -107306 2 -107311 3 -107316 4 -107317 5 -107318 6 -107321 7 -107322 8 -107323 9 -107327 10 -107324 11 -107325 12 -107326 13 -105301 1 -105306 2 -105311 3 -105316 4 -105317 5 -105318 6 -105321 7 -105322 8 -105323 9 -105327 10 -105324 11 -105325 12 -105326 13 -102301 1 -102306 2 -102311 3 -102316 4 -102317 5 -102318 6 -102321 7 -102322 8 -102323 9 -102327 10 -102324 11 -102325 12 -102326 13 -109201 1 -109206 2 -109211 3 -109216 4 -109217 5 -109218 6 -109221 7 -109222 8 -109223 9 -109227 10 -109224 11 -109225 12 -109226 13 -108301 1 -108306 2 -108311 3 -108316 4 -108317 5 -108318 6 -108321 7 -108322 8 -108323 9 -108327 10 -108324 11 -108325 12 -108326 13 -111201 1 -111206 2 -111211 3 -111216 4 -111217 5 -111218 6 -111221 7 -111222 8 -111223 9 -111227 10 -111224 11 -111225 12 -111226 13 +102102 2 +102103 3 +102104 4 +102105 5 +102106 6 +102107 7 +102109 9 104301 1 -104306 2 -104311 3 -104316 4 -104317 5 -104318 6 -104321 7 -104322 8 -104323 9 -104327 10 -104324 11 -104325 12 -104326 13 -112201 1 -112206 2 -112211 3 -112216 4 -112217 5 -112218 6 -112221 7 -112222 8 -112223 9 -112227 10 -112224 11 -112225 12 -112226 13 -102401 1 -102406 2 -102411 3 -102416 4 -102417 5 -102418 6 -102421 7 -102422 8 -102423 9 -102427 10 -102424 11 -102425 12 -102426 13 -102428 12 -113201 1 -113206 2 -113211 3 -113216 4 -113217 5 -113218 6 -113221 7 -113222 8 -113223 9 -113227 10 -113224 11 -113225 12 -113226 13 -115201 1 -115206 2 -115211 3 -115216 4 -115217 5 -115218 6 -115221 7 -115222 8 -115223 9 -115227 10 -115224 11 -115225 12 -115226 13 -114301 1 -114306 2 -114311 3 -114316 4 -114317 5 -114318 6 -114321 7 -114322 8 -114323 9 -114327 10 -114324 11 -114325 12 -114326 13 -152301 1 -152306 2 -152311 3 -152316 4 -152317 5 -152318 6 -152321 7 -152322 8 -152323 9 -152327 10 -152324 11 -152325 12 -152326 13 -116201 1 -116206 2 -116211 3 -116216 4 -116217 5 -116218 6 -116221 7 -116222 8 -116223 9 -116227 10 -116224 11 -116225 12 -116226 13 -117301 1 -117306 2 -117311 3 -117316 4 -117317 5 -117318 6 -117321 7 -117322 8 -117323 9 -117327 10 -117324 11 -117325 12 -117326 13 -118301 1 -118306 2 -118311 3 -118316 4 -118317 5 -118318 6 -118321 7 -118322 8 -118323 9 -118327 10 -118324 11 -118325 12 -118326 13 -119301 1 -119306 2 -119311 3 -119316 4 -119317 5 -119318 5 -119321 6 -119322 7 -119323 8 -119327 9 -119324 10 -119325 11 -119326 12 -119329 13 -120301 1 -120306 2 -120311 3 -120316 4 -120317 5 -120318 6 -120321 7 -120322 8 -120323 9 -120327 10 -120324 11 -120325 12 -120326 13 -121201 1 -121206 2 -121211 3 -121216 4 -121217 5 -121218 6 -121221 7 -121222 8 -121223 9 -121227 10 -121224 11 -121225 12 -121226 13 -153301 1 -153306 2 -153311 3 -153316 4 -153317 5 -153318 6 -153321 7 -153322 8 -153323 9 -153327 10 -153324 11 -153325 12 -153326 13 -112301 1 -112306 2 -112311 3 -112316 4 -112317 5 -112318 6 -112321 7 -112322 8 -112323 9 -112327 10 -112324 11 -112325 12 -112326 13 -122201 1 -122206 2 -122211 3 -122216 4 -122217 5 -122218 6 -122221 7 -122222 8 -122223 9 -122227 10 -122224 11 -122225 12 -122226 13 -113301 1 -113306 2 -113311 3 -113316 4 -113317 5 -113318 6 -113321 7 -113322 8 -113323 9 -113327 10 -113324 11 -113325 12 -113326 13 -154301 1 -154306 2 -154311 3 -154316 4 -154317 5 -154318 6 -154321 7 -154322 8 -154323 9 -154327 10 -154324 11 -154325 12 -154326 13 -103401 1 -103406 2 -103411 3 -103416 4 -103417 5 -103418 6 -103421 7 -103428 7 -103422 8 -103423 9 -103427 10 -103424 11 -103425 12 -103426 13 -153401 1 -153428 1 -153406 2 -153429 2 -153411 3 -153416 4 -153417 5 -153418 6 -153421 7 -153422 8 -153423 9 -153427 10 -153424 11 -153425 12 -153426 13 -155301 1 -155306 2 -155311 3 -155316 4 -155317 5 -155318 6 -155321 7 -155322 8 -155323 9 -155327 10 -155324 11 -155325 12 -155326 13 -105401 1 -105406 2 -105411 3 -105416 4 -105417 5 -105418 6 -105421 7 -105422 8 -105423 9 -105427 10 -105424 11 -105425 12 -105426 13 -156301 1 -156306 2 -156311 3 -156316 4 -156317 5 -156318 6 -156321 7 -156322 8 -156323 9 -156327 10 -156324 11 -156325 12 -156326 13 -107401 1 -107406 2 -107411 3 -107416 4 -107417 5 -107418 6 -107421 7 -107422 8 -107423 9 -107427 10 -107424 11 -107425 12 -107426 13 -157301 1 -157306 2 -157311 3 -157316 4 -157317 5 -157318 6 -157321 7 -157322 8 -157323 9 -157327 10 -157324 11 -157325 12 -157326 13 -104401 1 -104406 2 -104411 3 -104416 4 -104417 5 -104418 6 -104421 7 -104422 8 -104423 9 -104427 10 -104424 11 -104425 12 -104426 13 -123201 1 -123206 2 -123211 3 -123216 4 -123217 5 -123218 6 -123221 7 -123222 8 -123223 9 -123227 10 -123224 11 -123225 12 -123226 13 +104302 2 +104303 3 +104304 4 +104305 5 +104306 6 +104307 7 +104308 8 +104309 9 +107201 1 +107202 2 +107203 3 +107204 4 +107205 5 +107206 6 +107207 7 +107209 9 diff --git a/Resources/table/share/dlchunt/chip/DlcHuntChip.tsv b/Resources/table/share/dlchunt/chip/DlcHuntChip.tsv index 82562d15..faf7e351 100644 --- a/Resources/table/share/dlchunt/chip/DlcHuntChip.tsv +++ b/Resources/table/share/dlchunt/chip/DlcHuntChip.tsv @@ -1,9 +1,9 @@ Id Type Quality -23001001 1 5 -23001002 1 5 -23001003 1 3 -23001004 1 4 -23002001 2 5 -23002002 2 5 -23002003 2 3 -23002004 2 4 +23015001 1 5 +23015002 1 5 +23014001 1 4 +23014002 1 4 +23025001 2 5 +23025002 2 5 +23025003 2 5 +23024001 2 4 diff --git a/Resources/table/share/dlchunt/chip/DlcHuntChipAssist.tsv b/Resources/table/share/dlchunt/chip/DlcHuntChipAssist.tsv index a2f21184..5717f936 100644 --- a/Resources/table/share/dlchunt/chip/DlcHuntChipAssist.tsv +++ b/Resources/table/share/dlchunt/chip/DlcHuntChipAssist.tsv @@ -1,9 +1,5 @@ Id ChipId BreakTimes Level -1 23001001 0 1 -2 23001002 1 1 -3 23001003 0 2 -4 23001004 0 3 -5 23002001 0 1 -6 23002002 0 1 -7 23002003 0 2 -8 23002004 0 1 +1 23015001 1 5 +2 23015002 1 5 +3 23014001 0 0 +4 23014002 0 0 diff --git a/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv b/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv index b446c8e9..2dc628a9 100644 --- a/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv +++ b/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv @@ -1,19 +1,22 @@ -Id ChipId BreakTimes LevelLimit AttribId AttribPromotedId MagicEventIds[1] MagicEventIds[2] LevelUpTemplateId CostType CostChipBreakTime CostChipQuality CostCount OfferExp ResolveItem ResolveItemCount ConsumeDes -1 23001001 0 10 100101 10011 1 1 0 5 1 1000 96125 10 Master chips of the same quality and overclock rank -2 23001001 1 15 100102 10012 111 2 1 1 5 2 2000 96125 20 Master chips of the same quality and overclock rank -3 23001001 2 20 100103 10013 111 112 3 1 2 5 3 3000 96125 30 Master chips of the same quality and overclock rank -4 23001002 0 10 100201 10021 1 1 0 5 1 1000 96125 10 Master chips of the same quality and overclock rank -5 23001002 1 15 100202 10022 113 2 1 1 5 2 2000 96125 20 Master chips of the same quality and overclock rank -6 23001002 2 20 100203 10023 113 114 3 1 2 5 3 3000 96125 30 Master chips of the same quality and overclock rank -7 23001003 0 10 100301 10031 1 1 0 3 1 500 96127 10 Master chips of the same quality and overclock rank -8 23001004 0 10 100401 10041 1 1 0 3 1 500 96126 10 Master chips of the same quality and overclock rank -9 23001004 1 15 100402 10042 115 2 1 0 3 2 1000 96126 20 Master chips of the same quality and overclock rank -10 23002001 0 10 200101 20011 1 1 0 5 1 1000 96128 10 Subordinate chips of the same quality and overclock rank -11 23002001 1 15 200102 20012 116 2 1 1 5 2 2000 96128 20 Subordinate chips of the same quality and overclock rank -12 23002001 2 20 200103 20013 116 117 3 1 2 5 3 3000 96128 30 Subordinate chips of the same quality and overclock rank -13 23002002 0 10 200201 20021 1 1 0 5 1 1000 96128 10 Subordinate chips of the same quality and overclock rank -14 23002002 1 15 200202 20022 118 2 1 1 5 2 2000 96128 20 Subordinate chips of the same quality and overclock rank -15 23002002 2 20 200203 20023 118 119 3 1 2 5 3 3000 96128 30 Subordinate chips of the same quality and overclock rank -16 23002003 0 10 200301 20031 1 1 0 3 1 500 96130 10 Subordinate chips of the same quality and overclock rank -17 23002004 0 10 200401 20041 1 1 0 3 1 500 96129 10 Subordinate chips of the same quality and overclock rank -18 23002004 1 15 200402 20042 119 2 1 0 3 2 1000 96129 20 Subordinate chips of the same quality and overclock rank +Id ChipId BreakTimes LevelLimit AttribId AttribPromotedId MagicEventIds[1] MagicEventIds[2] MagicLevel[1] MagicLevel[2] LevelUpTemplateId CostType CostChipBreakTime CostChipQuality CostCount OfferExp ResolveItem ResolveItemCount ConsumeDes +1 23014002 0 5 400101 410101 4001000 1 401 1 0 4 1 100 96126 10 Main chips of the same quality +2 23014002 1 10 400102 410102 4001000 1 402 1 0 4 1 300 96126 10 Main chips of the same quality +3 23014001 0 5 400101 410101 4002000 1 401 1 0 4 1 100 96126 10 Main chips of the same quality +4 23014001 1 10 400102 410102 4002000 1 402 1 0 4 1 300 96126 10 Main chips of the same quality +5 23024001 0 5 400201 410201 4003000 1 401 2 0 4 1 100 96129 10 Secondary chips of the same quality +6 23024001 1 10 400202 410202 4003000 1 402 2 0 4 1 300 96129 10 Secondary chips of the same quality +7 23015002 0 5 500101 510101 5001001 1 501 1 0 5 1 200 96125 10 Main chips of the same quality +8 23015002 1 10 500102 510102 5001001 1 502 1 0 5 1 500 96125 10 Main chips of the same quality +9 23015002 2 15 500103 510103 5001001 5001002 1 1 503 1 0 5 1 1000 96125 10 Main chips of the same quality +10 23015001 0 5 500101 510101 5002001 1 501 1 0 5 1 200 96125 10 Main chips of the same quality +11 23015001 1 10 500102 510102 5002001 1 502 1 0 5 1 500 96125 10 Main chips of the same quality +12 23015001 2 15 500103 510103 5002001 5002002 1 1 503 1 0 5 1 1000 96125 10 Main chips of the same quality +13 23025001 0 5 500201 510201 5003001 1 501 2 0 5 1 200 96128 10 Secondary chips of the same quality +14 23025001 1 10 500202 510202 5003001 1 502 2 0 5 1 500 96128 10 Secondary chips of the same quality +15 23025001 2 15 500203 510203 5003001 5003002 1 1 503 2 0 5 1 1000 96128 10 Secondary chips of the same quality +16 23025002 0 5 500201 510201 5004001 1 501 2 0 5 1 200 96128 10 Secondary chips of the same quality +17 23025002 1 10 500202 510202 5004001 1 502 2 0 5 1 500 96128 10 Secondary chips of the same quality +18 23025002 2 15 500203 510203 5004001 5004002 1 1 503 2 0 5 1 1000 96128 10 Secondary chips of the same quality +19 23025003 0 5 500201 510201 5005001 1 501 2 0 5 1 200 96128 10 Secondary chips of the same quality +20 23025003 1 10 500202 510202 5005001 1 502 2 0 5 1 500 96128 10 Secondary chips of the same quality +21 23025003 2 15 500203 510203 5005001 5005002 1 1 503 2 0 5 1 1000 96128 10 Secondary chips of the same quality diff --git a/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv b/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv index 0915e96b..af8796de 100644 --- a/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv +++ b/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv @@ -1,46 +1,46 @@ Id TemplateId Level Exp AllExp -1 1 1 30 0 -2 1 2 30 30 -3 1 3 30 60 -4 1 4 30 90 -5 1 5 30 120 -6 1 6 40 150 -7 1 7 40 190 -8 1 8 40 230 -9 1 9 40 270 -10 1 10 40 310 -11 2 1 40 0 -12 2 2 40 40 -13 2 3 40 80 -14 2 4 40 120 -15 2 5 40 160 -16 2 6 50 200 -17 2 7 50 250 -18 2 8 50 300 -19 2 9 50 350 -20 2 10 50 400 -21 2 11 60 450 -22 2 12 60 510 -23 2 13 60 570 -24 2 14 60 630 -25 2 15 60 690 -26 3 1 70 0 -27 3 2 70 70 -28 3 3 70 140 -29 3 4 70 210 -30 3 5 70 280 -31 3 6 80 360 -32 3 7 80 440 -33 3 8 80 520 -34 3 9 80 600 -35 3 10 80 680 -36 3 11 90 770 -37 3 12 90 860 -38 3 13 90 950 -39 3 14 90 1040 -40 3 15 90 1130 -41 3 16 100 1230 -42 3 17 100 1330 -43 3 18 100 1430 -44 3 19 100 1530 -45 3 20 100 1630 +1 401 1 15 0 +2 401 2 15 15 +3 401 3 15 30 +4 401 4 15 45 +5 401 5 15 60 +6 402 1 20 0 +7 402 2 20 20 +8 402 3 20 40 +9 402 4 20 60 +10 402 5 20 80 +11 402 6 20 100 +12 402 7 20 120 +13 402 8 20 140 +14 402 9 20 160 +15 402 10 20 180 +16 501 1 15 0 +17 501 2 15 15 +18 501 3 15 30 +19 501 4 15 45 +20 501 5 15 60 +21 502 1 30 0 +22 502 2 30 30 +23 502 3 30 60 +24 502 4 30 90 +25 502 5 30 120 +26 502 6 30 150 +27 502 7 30 180 +28 502 8 30 210 +29 502 9 30 240 +30 502 10 30 270 +31 503 1 40 0 +32 503 2 40 40 +33 503 3 40 80 +34 503 4 40 120 +35 503 5 40 160 +36 503 6 40 200 +37 503 7 40 240 +38 503 8 40 280 +39 503 9 40 320 +40 503 10 40 360 +41 503 11 40 400 +42 503 12 40 440 +43 503 13 40 480 +44 503 14 40 520 +45 503 15 40 560 diff --git a/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv b/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv index 95d45fea..17c74edf 100644 --- a/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv +++ b/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv @@ -1,3 +1,5 @@ -ChapterId Name Icon TimeId PreWorldId WorldIds[1] WorldIds[2] Desc Index ModelId -100001 Chapter 1 0 0 2 1 This is the description of Chapter 1 1 Mb1BengyuehtMd010001 -100002 Chapter 2 0 0 3 4 This is the description of Chapter 1 2 Mb1TifaMd010001UI +ChapterId Name NameEn Icon TimeId PreWorldId WorldIds[1] WorldIds[2] WorldIds[3] WorldIds[4] WorldIds[5] Desc Index ModelId ModelId2 +100001 Anomaly Invasion Story Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBoss02.png 15302 2 1 Mb1BengyuehtMd010001 +100002 Folded Edge Black Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBoss03.png 15302 2 3 4 5 6 7 2 Mb1BengyuehtMd010001 +100003 Severed Light White Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBoss01.png 15302 3 8 9 10 11 12 3 Mb1JueanhtMd010001 +100004 Binary Array Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBoss04.png 15302 8 13 14 15 16 17 4 Mb1BengyuehtMd010001 Mb1JueanhtMd010001 diff --git a/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv b/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv index 0b3745d4..f64c77c5 100644 --- a/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv +++ b/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv @@ -1,5 +1,18 @@ -WorldId ChapterId PreWorldId Name BgmId EventId LoadingType FinishRewardShow FinishDropId FirstRewardId OnlinePlayerLimit SettleLoseTipId MatchPlayerCountThreshold -1 Description 1 3 -2 Description 2 3 -3 Description 1 3 -4 Description 2 3 +WorldId ChapterId PreWorldId Name BgmId EventId LoadingType FinishRewardShow FinishDropId FirstRewardId OnlinePlayerLimit SettleLoseTipId MatchPlayerCountThreshold NeedFightPower IsRank DifficultyId RebootId TeachingCharacterId +1 Tutorial Stage 37 10101 1 13 1 101 1021001 +2 100001 Anomaly Invasion 37 10101 3 13 15 1 101 1 +3 100002 Folded Edge - Facade 37 10101 591000 172001 3 13 15 2000 102 1 +4 100002 Folded Edge - Surface 37 10101 591001 172002 3 13 15 3000 103 1 +5 100002 Folded Edge - Derivative 37 10101 591002 172003 3 13 15 4000 104 1 +6 100002 Folded Edge - Bottom 37 10101 591003 172004 3 13 15 5000 1 105 1 +7 100002 Folded Edge - Source 37 10101 3 13 15 6000 1 106 2 +8 100003 Severed Light - Facade 37 10101 591000 171001 3 13 15 2000 107 1 +9 100003 Severed Light - Surface 37 10101 591001 171002 3 13 15 3000 108 1 +10 100003 Severed Light - Derivative 37 10101 591002 171003 3 13 15 4000 109 1 +11 100003 Severed Light - Bottom 37 10101 591003 171004 3 13 15 5000 1 110 1 +12 100003 Severed Light - Source 37 10101 3 13 15 6000 1 111 2 +13 100004 Binary Array - Facade 37 10101 591000 173001 3 13 15 2000 112 1 +14 100004 Binary Array - Surface 37 10101 591001 173002 3 13 15 3000 113 1 +15 100004 Binary Array - Derivative 37 10101 591002 173003 3 13 15 4000 114 1 +16 100004 Binary Array - Bottom 37 10101 591003 173004 3 13 15 5000 1 115 1 +17 100004 Binary Array - Source 37 10101 3 13 15 6000 1 116 2 diff --git a/Resources/table/share/dormitory/DormTemplate.tsv b/Resources/table/share/dormitory/DormTemplate.tsv index 1ba24f46..819070c9 100644 --- a/Resources/table/share/dormitory/DormTemplate.tsv +++ b/Resources/table/share/dormitory/DormTemplate.tsv @@ -19,4 +19,5 @@ Id Name Order IsShow PicturePath FurnitureId[1] FurniturePos[1] FurnitureId[2] F 217 Memory Lane 217 1 Assets/Product/Texture/Image/IconDorm/217.png 8981409 23|19|0 8981411 31|13|3 8981415 2|18|1 8981416 22|3|3 8981417 14|4|3 8981418 6|15|0 8981419 26|3|1 8981407 6|26|0 8981408 22|22|0 8981409 19|23|1 8981412 1|32|1 8981413 27|0|0 8981415 25|1|0 8981401 0|0|0 8981402 0|0|0 8981419 24|3|3 8981404 1|22|1 8981405 6|9|1 8981406 6|0|0 8981407 6|21|0 8981404 5|17|0 8981409 23|27|0 8981410 0|4|1 8981412 3|0|2 8981413 32|0|2 8981414 28|29|0 8981415 12|1|0 8981416 4|3|1 8981418 3|15|0 8981419 5|3|3 8981416 32|3|3 8981418 9|15|0 8981419 6|3|1 8981415 32|26|3 8981409 19|31|1 8981404 5|32|2 8981403 0|0|0 8981417 3|4|2 8981418 12|15|0 8981408 22|30|0 218 Vapor Tide 218 1 Assets/Product/Texture/Image/IconDorm/218.png 8981809 28|32|1 8981810 11|16|3 8981811 17|0|0 8981812 4|11|1 8981813 4|5|0 8981814 32|6|3 8981815 31|8|3 8981816 2|6|3 8981804 2|32|3 8981805 13|32|3 8981809 9|32|1 8981810 11|19|3 8981813 17|5|0 8981813 28|5|0 8981813 16|6|2 8981813 4|6|2 8981815 17|7|1 8981816 18|2|1 8981801 0|0|0 8981802 0|0|0 8981803 0|0|0 8981804 21|32|3 8981805 32|32|3 8981806 28|0|1 8981807 0|11|1 8981808 0|3|1 219 Snap Imaging 219 1 Assets/Product/Texture/Image/IconDorm/219.png 8982009 16|29|0 8982010 31|0|3 8982006 30|35|2 8982013 0|10|1 8982014 7|5|1 8982015 8|9|2 8982017 7|5|2 8982015 14|9|2 8982016 18|6|0 8982006 11|0|0 8982018 33|0|0 8982019 16|0|2 8982011 18|1|0 8982012 14|18|1 8982016 16|6|1 8982008 27|15|1 8982002 0|0|0 8982003 0|0|0 8982004 17|33|2 8982005 31|25|0 8982001 0|0|0 8982007 0|34|2 8982006 25|35|2 -220 Archeology Base 220 1 Assets/Product/Texture/Image/IconDorm/220.png 8982111 27|33|1 8982106 19|1|0 8982101 0|0|0 8982102 0|0|0 8982103 0|0|0 8982104 6|33|2 8982105 30|0|1 8982106 13|1|0 8982113 19|35|2 8982108 10|34|0 8982109 30|30|2 8982110 30|15|1 8982112 0|29|1 8982113 1|11|1 8982114 12|10|1 8982116 22|3|3 8982117 31|3|1 8982118 1|0|0 8982118 23|0|2 8982118 15|0|0 8982118 9|0|2 8982118 30|0|2 8982118 8|0|0 8982118 22|0|0 8982118 16|0|2 8982116 5|2|1 8982116 2|4|1 8982116 20|4|3 8982115 35|6|0 8982115 1|6|2 8982115 7|6|2 8982115 29|6|0 8982117 15|3|3 8982107 0|31|1 8982104 14|33|2 8982112 25|1|0 8982111 34|18|3 8982111 32|27|0 \ No newline at end of file +220 Archeology Base 220 1 Assets/Product/Texture/Image/IconDorm/220.png 8982111 27|33|1 8982106 19|1|0 8982101 0|0|0 8982102 0|0|0 8982103 0|0|0 8982104 6|33|2 8982105 30|0|1 8982106 13|1|0 8982113 19|35|2 8982108 10|34|0 8982109 30|30|2 8982110 30|15|1 8982112 0|29|1 8982113 1|11|1 8982114 12|10|1 8982116 22|3|3 8982117 31|3|1 8982118 1|0|0 8982118 23|0|2 8982118 15|0|0 8982118 9|0|2 8982118 30|0|2 8982118 8|0|0 8982118 22|0|0 8982118 16|0|2 8982116 5|2|1 8982116 2|4|1 8982116 20|4|3 8982115 35|6|0 8982115 1|6|2 8982115 7|6|2 8982115 29|6|0 8982117 15|3|3 8982107 0|31|1 8982104 14|33|2 8982112 25|1|0 8982111 34|18|3 8982111 32|27|0 +221 Phoenix and Dragon 221 1 Assets/Product/Texture/Image/IconDorm/221.png 8982207 19|23|0 8982214 14|4|0 8982214 14|4|2 8982214 22|4|2 8982212 18|1|0 8982211 14|2|0 8982211 24|35|2 8982211 14|35|2 8982210 2|28|1 8982208 22|20|2 8982208 18|17|0 8982208 21|13|1 8982208 25|24|1 8982201 0|0|0 8982208 22|28|0 8982203 0|0|0 8982204 15|34|2 8982205 26|1|0 8982206 26|35|2 8982207 15|12|0 8982208 18|9|2 8982209 5|1|0 8982210 2|7|1 8982211 24|2|0 8982217 16|2|0 8982213 0|11|1 8982214 22|4|0 8982215 5|4|0 8982216 2|2|3 8982218 9|4|2 8982219 24|5|1 8982218 5|4|2 8982218 26|4|2 8982218 30|4|0 8982218 30|4|2 8982218 26|4|0 8982212 11|35|0 8982219 28|16|3 8982217 16|2|2 8982218 9|4|0 8982202 0|0|0 \ No newline at end of file diff --git a/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv b/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv index c8aca116..4680e793 100644 --- a/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv @@ -2304,3 +2304,161 @@ Id CharacterId State BehaviorId CanClick StateMachine 33038 1091003 RESTAURANT D109100340 0 INTERACT 33039 1091003 GOTAKEPHOTO D109100341 0 INTERACT 33040 1091003 TAKEPHOTO D109100342 0 INTERACT +34001 1021005 IDLE D102100501 1 IDLE +34002 1021005 GRAB_UP D102100502 0 CONTROL +34003 1021005 SELECTED D102100503 1 CONTROL +34004 1021005 RELATIOM D102100505 1 INTERACT +34005 1021005 ATTRACT D102100505 1 INTERACT +34006 1021005 SIT D102100506 0 INTERACT +34007 1021005 SLEEP D102100507 0 INTERACT +34008 1021005 TIRED D102100508 1 MOOD +34009 1021005 LAZY D102100509 1 MOOD +34010 1021005 ANNOY D102100510 1 MOOD +34011 1021005 BORING D102100511 1 MOOD +34012 1021005 LOVE D102100512 1 MOOD +34013 1021005 REWAWRD D102100513 1 IDLE +34014 1021005 FONDLE D102100514 0 CONTROL +34015 1021005 GOSOFA D102100515 1 INTERACT +34016 1021005 GOCHAIR D102100516 1 INTERACT +34017 1021005 GOBENCH D102100517 1 INTERACT +34018 1021005 GOCABINET D102100518 1 INTERACT +34019 1021005 CABINET D102100519 0 INTERACT +34020 1021005 CHAIR D102100520 0 INTERACT +34021 1021005 BENCH D102100521 0 INTERACT +34022 1021005 WANTTOUCH D102100522 1 MOOD +34023 1021005 HATE D102100523 0 MOOD +34024 1021005 WAIT D102100524 1 CONTROL +34025 1021005 GODING D102100525 0 INTERACT +34026 1021005 PUTDING D102100526 1 INTERACT +34027 1021005 GOSWIM D102100527 0 INTERACT +34028 1021005 PUTSWIM D102100528 1 INTERACT +34029 1021005 GOMAGIC D102100529 0 INTERACT +34030 1021005 PUTMAGIC D102100530 0 INTERACT +34031 1021005 GOPlAYING D102100531 0 INTERACT +34032 1021005 PlAYING D102100532 0 INTERACT +34033 1021005 GOOPERA D102100533 0 INTERACT +34034 1021005 OPERA D102100534 0 INTERACT +34035 1021005 GOVALENTINE D102100535 0 INTERACT +34036 1021005 VALENTINE D102100536 0 INTERACT +34037 1021005 GORESTAURANT D102100539 0 INTERACT +34038 1021005 RESTAURANT D102100540 0 INTERACT +34039 1021005 GOTAKEPHOTO D102100541 0 INTERACT +34040 1021005 TAKEPHOTO D102100542 0 INTERACT +35001 81500 GOLIONDANCING D8150043 0 INTERACT +35002 81500 LIONDANCING D8150044 0 INTERACT +35003 81600 GOLIONDANCING D8160043 0 INTERACT +35004 81600 LIONDANCING D8160044 0 INTERACT +35005 90220 GOLIONDANCING D9022043 0 INTERACT +35006 90220 LIONDANCING D9022044 0 INTERACT +35007 90370 GOLIONDANCING D9037043 0 INTERACT +35008 90370 LIONDANCING D9037044 0 INTERACT +35009 92030 GOLIONDANCING D9203043 0 INTERACT +35010 92030 LIONDANCING D9203044 0 INTERACT +35011 92670 GOLIONDANCING D9267043 0 INTERACT +35012 92670 LIONDANCING D9267044 0 INTERACT +35013 813000 GOLIONDANCING D81300043 0 INTERACT +35014 813000 LIONDANCING D81300044 0 INTERACT +35015 837000 GOLIONDANCING D83700043 0 INTERACT +35016 837000 LIONDANCING D83700044 0 INTERACT +35017 1000000 GOLIONDANCING D100000043 0 INTERACT +35018 1000000 LIONDANCING D100000044 0 INTERACT +35019 1011002 GOLIONDANCING D101100243 0 INTERACT +35020 1011002 LIONDANCING D101100244 0 INTERACT +35021 1011003 GOLIONDANCING D101100343 0 INTERACT +35022 1011003 LIONDANCING D101100344 0 INTERACT +35023 1021001 GOLIONDANCING D102100143 0 INTERACT +35024 1021001 LIONDANCING D102100144 0 INTERACT +35025 1021002 GOLIONDANCING D102100243 0 INTERACT +35026 1021002 LIONDANCING D102100244 0 INTERACT +35027 1021003 GOLIONDANCING D102100343 0 INTERACT +35028 1021003 LIONDANCING D102100344 0 INTERACT +35029 1021004 GOLIONDANCING D102100443 0 INTERACT +35030 1021004 LIONDANCING D102100444 0 INTERACT +35031 1031001 GOLIONDANCING D103100143 0 INTERACT +35032 1031001 LIONDANCING D103100144 0 INTERACT +35033 1031002 GOLIONDANCING D103100243 0 INTERACT +35034 1031002 LIONDANCING D103100244 0 INTERACT +35035 1031003 GOLIONDANCING D103100343 0 INTERACT +35036 1031003 LIONDANCING D103100344 0 INTERACT +35037 1041002 GOLIONDANCING D104100243 0 INTERACT +35038 1041002 LIONDANCING D104100244 0 INTERACT +35039 1041003 GOLIONDANCING D104100343 0 INTERACT +35040 1041003 LIONDANCING D104100344 0 INTERACT +35041 1051001 GOLIONDANCING D105100143 0 INTERACT +35042 1051001 LIONDANCING D105100144 0 INTERACT +35043 1051003 GOLIONDANCING D105100343 0 INTERACT +35044 1051003 LIONDANCING D105100344 0 INTERACT +35045 1061002 GOLIONDANCING D106100243 0 INTERACT +35046 1061002 LIONDANCING D106100244 0 INTERACT +35047 1061003 GOLIONDANCING D106100343 0 INTERACT +35048 1061003 LIONDANCING D106100344 0 INTERACT +35049 1071002 GOLIONDANCING D107100243 0 INTERACT +35050 1071002 LIONDANCING D107100244 0 INTERACT +35051 1071003 GOLIONDANCING D107100343 0 INTERACT +35052 1071003 LIONDANCING D107100344 0 INTERACT +35053 1081002 GOLIONDANCING D108100243 0 INTERACT +35054 1081002 LIONDANCING D108100244 0 INTERACT +35055 1081003 GOLIONDANCING D108100343 0 INTERACT +35056 1081003 LIONDANCING D108100344 0 INTERACT +35057 1091002 GOLIONDANCING D109100243 0 INTERACT +35058 1091002 LIONDANCING D109100244 0 INTERACT +35059 1111002 GOLIONDANCING D111100243 0 INTERACT +35060 1111002 LIONDANCING D111100244 0 INTERACT +35061 1121002 GOLIONDANCING D112100243 0 INTERACT +35062 1121002 LIONDANCING D112100244 0 INTERACT +35063 1131002 GOLIONDANCING D113100243 0 INTERACT +35064 1131002 LIONDANCING D113100244 0 INTERACT +35065 1141003 GOLIONDANCING D114100343 0 INTERACT +35066 1141003 LIONDANCING D114100344 0 INTERACT +35067 1161002 GOLIONDANCING D116100243 0 INTERACT +35068 1161002 LIONDANCING D116100244 0 INTERACT +35069 1171003 GOLIONDANCING D117100343 0 INTERACT +35070 1171003 LIONDANCING D117100344 0 INTERACT +35071 1181003 GOLIONDANCING D118100343 0 INTERACT +35072 1181003 LIONDANCING D118100344 0 INTERACT +35073 1191003 GOLIONDANCING D119100343 0 INTERACT +35074 1191003 LIONDANCING D119100344 0 INTERACT +35075 1201003 GOLIONDANCING D120100343 0 INTERACT +35076 1201003 LIONDANCING D120100344 0 INTERACT +35077 1511003 GOLIONDANCING D151100343 0 INTERACT +35078 1511003 LIONDANCING D151100344 0 INTERACT +35079 1521003 GOLIONDANCING D152100343 0 INTERACT +35080 1521003 LIONDANCING D152100344 0 INTERACT +35081 1211002 GOLIONDANCING D121100243 0 INTERACT +35082 1211002 LIONDANCING D121100244 0 INTERACT +35083 1531003 GOLIONDANCING D153100343 0 INTERACT +35084 1531003 LIONDANCING D153100344 0 INTERACT +35085 1121003 GOLIONDANCING D112100343 0 INTERACT +35086 1121003 LIONDANCING D112100344 0 INTERACT +35087 1221002 GOLIONDANCING D122100243 0 INTERACT +35088 1221002 LIONDANCING D122100244 0 INTERACT +35089 1131003 GOLIONDANCING D113100343 0 INTERACT +35090 1131003 LIONDANCING D113100344 0 INTERACT +35091 1541003 GOLIONDANCING D154100343 0 INTERACT +35092 1541003 LIONDANCING D154100344 0 INTERACT +35093 1031004 GOLIONDANCING D103100443 0 INTERACT +35094 1031004 LIONDANCING D103100444 0 INTERACT +35095 1531004 GOLIONDANCING D153100443 0 INTERACT +35096 1531004 LIONDANCING D153100444 0 INTERACT +35097 1551003 GOLIONDANCING D155100343 0 INTERACT +35098 1551003 LIONDANCING D155100344 0 INTERACT +35099 1051004 GOLIONDANCING D105100443 0 INTERACT +35100 1051004 LIONDANCING D105100444 0 INTERACT +35101 1561003 GOLIONDANCING D156100343 0 INTERACT +35102 1561003 LIONDANCING D156100344 0 INTERACT +35103 1071004 GOLIONDANCING D107100443 0 INTERACT +35104 1071004 LIONDANCING D107100444 0 INTERACT +35105 1571003 GOLIONDANCING D157100343 0 INTERACT +35106 1571003 LIONDANCING D157100344 0 INTERACT +35107 1041004 GOLIONDANCING D104100443 0 INTERACT +35108 1041004 LIONDANCING D104100444 0 INTERACT +35109 1231002 GOLIONDANCING D123100243 0 INTERACT +35110 1231002 LIONDANCING D123100244 0 INTERACT +35111 1011004 GOLIONDANCING D101100443 0 INTERACT +35112 1011004 LIONDANCING D101100444 0 INTERACT +35113 1091003 GOLIONDANCING D109100343 0 INTERACT +35114 1091003 LIONDANCING D109100344 0 INTERACT +35115 1021005 GOLIONDANCING D102100543 0 INTERACT +35116 1021005 LIONDANCING D102100544 0 INTERACT +35117 1021003 GOKENDO D102100345 0 INTERACT +35118 1021003 KENDO D102100346 0 INTERACT diff --git a/Resources/table/share/dormitory/character/DormCharacterEvent.tsv b/Resources/table/share/dormitory/character/DormCharacterEvent.tsv index b6ecd5b8..04ec52b7 100644 --- a/Resources/table/share/dormitory/character/DormCharacterEvent.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterEvent.tsv @@ -455,3 +455,11 @@ EventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionLi 5606 1091003 2 10 BORING 601 602 101006 102006 5 5607 1091003 2 10 LAZY 701 702 101007 102007 3 5608 1091003 2 10 WANTTOUCH 801 802 101008 102008 8 +5701 1021005 1 350 REWAWRD 101 102 101001 102001 107001 4 +5702 1021005 2 10 TIRED 201 202 101002 102002 2 +5703 1021005 3 50 REWAWRD 301 302 101003 102003 6 +5704 1021005 4 50 REWAWRD 401 402 101004 102004 107004 7 +5705 1021005 2 10 ANNOY 501 502 101005 102005 1 +5706 1021005 2 10 BORING 601 602 101006 102006 5 +5707 1021005 2 10 LAZY 701 702 101007 102007 3 +5708 1021005 2 10 WANTTOUCH 801 802 101008 102008 8 diff --git a/Resources/table/share/dormitory/character/DormCharacterFondle.tsv b/Resources/table/share/dormitory/character/DormCharacterFondle.tsv index db125a9d..ab91c7a9 100644 --- a/Resources/table/share/dormitory/character/DormCharacterFondle.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterFondle.tsv @@ -56,3 +56,4 @@ CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] U 1231002 3 14400 600 1000 600 1000 600 1000 1011004 3 14400 600 1000 600 1000 600 1000 1091003 3 14400 600 1000 600 1000 600 1000 +1021005 3 14400 600 1000 600 1000 600 1000 diff --git a/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv b/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv index 7e84768c..2a0dcc3e 100644 --- a/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv @@ -283,4 +283,9 @@ Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecove 282 1091003 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." 283 1091003 0 400 0 100 3 1 3500 0 0 0 "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." 284 1091003 0 500 0 200 4 1 5500 3500 2000 0 "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." -285 1091003 0 600 0 500 5 1 10000 6500 3500 0 "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." \ No newline at end of file +285 1091003 0 600 0 500 5 1 10000 6500 3500 0 "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." +286 1021005 1 100 1 100 1 1 0 0 0 0 "When the total score of Dormitory is below 1,200, Constructs will lose 1 Stamina and 1 Mood per hour." +287 1021005 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." +288 1021005 0 400 0 100 3 1 3500 0 0 0 "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." +289 1021005 0 500 0 200 4 1 5500 3500 0 2000 "When the Dormitory has reached 3500 Beauty and 2,000 Utility, Constructs will recover 5 Stamina and 2 Mood per hour." +290 1021005 0 600 0 500 5 1 10000 6500 0 3500 "When the Dormitory has reached 6500 Beauty and 3500 Utility, Constructs will recover 6 Stamina and 5 Mood per hour." \ No newline at end of file diff --git a/Resources/table/share/dormitory/character/DormCharacterStyle.tsv b/Resources/table/share/dormitory/character/DormCharacterStyle.tsv index fd8425da..cde38b93 100644 --- a/Resources/table/share/dormitory/character/DormCharacterStyle.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterStyle.tsv @@ -56,3 +56,4 @@ Id Type Model Name NameFrist NameLast HeadRoundIcon HeadIcon ExpFondleWidgetHeig 1231002 2 Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Bambinata: Vitrum Bambinata Vitrum Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1 6 1011004 1 Assets/Product/Role/Room/Prefab/QR4LiangMd010011.prefab Lee: Hyperreal Lee Hyperreal Assets/Product/Texture/Image/Role/RoleHeadR4Li2Q.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021004 1031001 1 3 6 1091003 2 Assets/Product/Role/Room/Prefab/QR3AilaMd010011.prefab Ayla: Kaleido Ayla Kaleido Assets/Product/Texture/Image/Role/RoleHeadR3Aila2Q.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1531003 1531004 1051004 5 6 7 +1021005 2 Assets/Product/Role/Room/Prefab/QR5LuxiyaMd010011.prefab Alpha: Crimson Weave Lucia Crimson Weave Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2Q.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1171003 1 2 4 \ No newline at end of file diff --git a/Resources/table/share/dormitory/furniture/Furniture.tsv b/Resources/table/share/dormitory/furniture/Furniture.tsv index 01ab3dfa..62226fea 100644 --- a/Resources/table/share/dormitory/furniture/Furniture.tsv +++ b/Resources/table/share/dormitory/furniture/Furniture.tsv @@ -91,12 +91,12 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8101007 Tile Floor Assets/Product/Texture/Image/IconTools/IconDormShengdanfloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormShengdanfloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Shengdan/Shengdanfloor001/Shengdanfloor001.prefab Dark tile floor with a wave pattern that prevents slipping. 25001 0 6 2 1800 1 2100 1 2 1 1 8201007 Christmas Wall Assets/Product/Texture/Image/IconTools/IconDormShengdanwall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormShengdanwall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Shengdan/Shengdanwall001/Shengdanwall001.prefab Decorated with mistletoe, bells and ribbons. There is even a tiny fireplace built into the wall. 25002 0 6 2 1800 1 2101 1 2 1 1 8301007 Chandelier Beam Assets/Product/Texture/Image/IconTools/IconDormShengdanceiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormShengdanceiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Shengdan/Shengdanceiling001/Shengdanceiling001.prefab Classy wooden beam adorned with chandelier, lightning up even the largest rooms. 25003 0 6 2 1800 1 2102 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOshengdan.asset 1 1 -8511031 3 3 Floating Kuroro Assets/Product/Texture/Image/IconTools/IconDormQudaokuro001.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro001/Qudaokuro001.prefab Kuroro floats above a bonsai. Is it a model or the real thing? 25011 1 1 37 2 1800 1 2108 1 2 1 1 1 -8511033 3 4 Trash Cans Assets/Product/Texture/Image/IconTools/IconDormQudaokuro002.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro002/Qudaokuro002.prefab Waste separation is crucial to keep the base's intricate recycling system running at max efficiency. 25011 1 1 37 2 1800 1 2110 1 2 1 1 1 -8404007 3 6 Triple Toilet Assets/Product/Texture/Image/IconTools/IconDormQudaokuro006.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro006Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro006/Qudaokuro006.prefab The result of cutting-edge research across many different fields. The perfect industrial design is intended to help Constructs establish bonds with each other and become comfortable with communal life. 25004 1 1 37 2 1800 1 2 3 2111 1 2 SIT GOSOFA 1 1 1 -8511034 2 4 Recharge Station Assets/Product/Texture/Image/IconTools/IconDormQudaokuro005.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro005Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro005/Qudaokuro005.prefab Allows for quick recharging of Constructs and vehicles. Despite the high endurance of fusion batteries, it never hurts to have a backup plan. 25011 1 1 37 2 1800 1 2112 1 2 1 1 1 -8511035 5 2 Camera Assets/Product/Texture/Image/IconTools/IconDormQudaokuro003.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro003Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro003/Qudaokuro003.prefab High-performance camera that can record high-definition videos. It can be used on a tripod or handheld. 25011 1 1 37 2 1800 1 2113 1 2 1 1 1 -8511036 4 8 Motorcycle Assets/Product/Texture/Image/IconTools/IconDormQudaokuro004.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro004Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro004/Qudaokuro004.prefab Standard one-seater bike that Constructs use to navigate the vast wasteland, moving from stronghold to stronghold. 25011 1 1 37 2 1800 1 2114 1 2 1 1 1 +8511031 3 3 Floating Kuroro Assets/Product/Texture/Image/IconTools/IconDormQudaokuro001.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro001/Qudaokuro001.prefab Kuroro floats above a bonsai. Is it a model or the real thing? 25011 1 1 38 2 1800 1 2108 1 2 1 1 1 +8511033 3 4 Trash Cans Assets/Product/Texture/Image/IconTools/IconDormQudaokuro002.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro002/Qudaokuro002.prefab Waste separation is crucial to keep the base's intricate recycling system running at max efficiency. 25011 1 1 38 2 1800 1 2110 1 2 1 1 1 +8404007 3 6 Triple Toilet Assets/Product/Texture/Image/IconTools/IconDormQudaokuro006.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro006Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro006/Qudaokuro006.prefab The result of cutting-edge research across many different fields. The perfect industrial design is intended to help Constructs establish bonds with each other and become comfortable with communal life. 25004 1 1 38 2 1800 1 2 3 2111 1 2 SIT GOSOFA 1 1 1 +8511034 2 4 Recharge Station Assets/Product/Texture/Image/IconTools/IconDormQudaokuro005.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro005Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro005/Qudaokuro005.prefab Allows for quick recharging of Constructs and vehicles. Despite the high endurance of fusion batteries, it never hurts to have a backup plan. 25011 1 1 38 2 1800 1 2112 1 2 1 1 1 +8511035 5 2 Camera Assets/Product/Texture/Image/IconTools/IconDormQudaokuro003.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro003Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro003/Qudaokuro003.prefab High-performance camera that can record high-definition videos. It can be used on a tripod or handheld. 25011 1 1 38 2 1800 1 2113 1 2 1 1 1 +8511036 4 8 Motorcycle Assets/Product/Texture/Image/IconTools/IconDormQudaokuro004.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro004Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro004/Qudaokuro004.prefab Standard one-seater bike that Constructs use to navigate the vast wasteland, moving from stronghold to stronghold. 25011 1 1 38 2 1800 1 2114 1 2 1 1 1 8513001 1 2 Divider Assets/Product/Texture/Image/IconTools/IconDormBasiswall2.png Assets/Product/Texture/Image/IconToolsSp/IconDormBasiswall2Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Basiswall2/Basiswall2.prefab Want a private space? Order the newly-launched divider! 25013 1 1 4 1 0 1 1 2 1 1 8612027 1 13 Lantern Pole Assets/Product/Texture/Image/IconTools/IconDormTeahousepillar001.png Assets/Product/Texture/Image/IconToolsSp/IconDormTeahousepillar001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/chaguan/Teahousepillar001/Teahousepillar001.prefab A pole that has small lanterns hanging on it. Remember not to let Nanami take any one of them. 25012 2 7 2 1800 1 2116 1 2 1 1 8407012 4 4 Chinese Tea Table Assets/Product/Texture/Image/IconTools/IconDormTeahousetable001.png Assets/Product/Texture/Image/IconToolsSp/IconDormTeahousetable001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/chaguan/Teahousetable001/Teahousetable001.prefab One pot of tea, two lots of dim sum, and a few friends playing chess with you. These are all you need to enjoy your time. 25007 1 1 7 2 1800 1 2117 1 2 1 1 @@ -189,7 +189,7 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8900014 8 6 Winter Bed Assets/Product/Texture/Image/IconTools/IconDormWoodenBed001.png Assets/Product/Texture/Image/IconToolsSp/IconDormWoodenBed001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Wooden/WoodenBed001/WoodenBed001.prefab A very warm and cozy wooden bed. The blanket is made from self-heating fiber. 25005 1 1 11 2 1800 1 2 1 2208 1 2 SLEEP ATTRACT 1 1 8900015 4 9 Snowy Night Window Assets/Product/Texture/Image/IconTools/IconDormWoodenWindow002.png Assets/Product/Texture/Image/IconToolsSp/IconDormWoodenWindow002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Wooden/WoodenWindow002/WoodenWindow002.prefab Outside the chilling window is the quiet snow. 25012 2 11 2 1800 1 2209 1 2 1 1 8900016 4 3 Winter Hunting Assets/Product/Texture/Image/IconTools/IconDormWoodenPendant001.png Assets/Product/Texture/Image/IconToolsSp/IconDormWoodenPendant001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Wooden/WoodenPendant001/WoodenPendant001.prefab The trophy from a hunting trip. 25012 2 11 2 1800 1 2210 1 2 1 1 -8400010 3 5 Throne of Redemption Assets/Product/Texture/Image/IconTools/IconDormBoss001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBoss001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Activity/Baiyangnvthrone/Baiyangnvthrone.prefab Once Amberia's seat, it is filled with prayers and confessions. 25004 1 1 37 2 1800 1 2 1 2211 1 2 SIT GOSOFA 1 1 1 +8400010 3 5 Throne of Redemption Assets/Product/Texture/Image/IconTools/IconDormBoss001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBoss001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Activity/Baiyangnvthrone/Baiyangnvthrone.prefab Once Amberia's seat, it is filled with prayers and confessions. 25004 1 1 38 2 1800 1 2 1 2211 1 2 SIT GOSOFA 1 1 1 8910001 Laughing Attic Assets/Product/Texture/Image/IconTools/IconDormHalloweenCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHalloweenCeiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Halloween/HalloweenCeiling001/HalloweenCeiling001.prefab The pumpkin lamps light up the European style attic structure, make a laughing sound in the wind. 25003 0 12 2 1800 1 2212 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOHalloween.asset 1 1 8910002 Astrology Tiles Assets/Product/Texture/Image/IconTools/IconDormHalloweenFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHalloweenFloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Halloween/HalloweenFloor001/HalloweenFloor.prefab These ordinary-looking checkered tiles seem to contain some secret underneath. 25001 0 12 2 1800 1 2213 1 2 1 1 8910003 Astrology Curtain Assets/Product/Texture/Image/IconTools/IconDormHalloweenWall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHalloweenWall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Halloween/HalloweenWall001/HalloweenWall001.prefab The wall has the night view of city printed on it, resembling the look of a curtain. 25002 0 12 2 1800 1 2214 1 2 1 1 @@ -447,6 +447,7 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8981815 6 2 Sunset Light Assets/Product/Texture/Image/IconTools/IconDormBiankaNeonlights001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBiankaNeonlights001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Bianka/BiankaNeonlights001/BiankaNeonlights001.prefab A light board made with numerous light bulbs. The light golden light is just like the lingering light of the setting sun. 25012 2 32 2 1800 1 2474 1 2 1 1 1 8981816 4 4 Golden Age Assets/Product/Texture/Image/IconTools/IconDormBiankaPhotoframe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBiankaPhotoframe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Bianka/BiankaPhotoframe001/BiankaPhotoframe001.prefab The frame holds a memory that one will cherish forever. 25012 2 32 2 1800 1 2475 1 2 1 1 1 8981817 8 8 Starless Night Assets/Product/Texture/Image/IconTools/IconDormBiankasushe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBiankasushe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Bianka/Biankasushe001/Biankasushe001.prefab She will guard your dream even in the darkest starless night. 25005 1 1 18 2 1800 1 2 1 2476 1 2 SLEEP ATTRACT 1 1 1 +8981818 10 1 Magnificence Assets/Product/Texture/Image/IconTools/IconDormBiankaScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBiankaScreen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Bianka/BiankaScreen001/BiankaScreen001.prefab "The sun rises in the sky to shine on the magnificent view below. The dews descend upon the land, reflecting glamorous colors under the sunlight." 25013 1 1 18 2 1800 1 2477 1 2 1 1 1 8981901 8 6 Dream of Ginkgos Assets/Product/Texture/Image/IconTools/IconDormAutumnBed001.png Assets/Product/Texture/Image/IconToolsSp/IconDormAutumnBed001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/AutumnBed001/AutumnBed001.prefab A bed decorated with golden ginkgo leaves. Will their delicate fragrance appear even in a dream? 25005 1 1 33 2 1800 1 2 1 2478 1 2 SLEEP ATTRACT 1 1 1 8981902 5 5 Feast Under the Moon Assets/Product/Texture/Image/IconTools/IconDormAutumnTable001.png Assets/Product/Texture/Image/IconToolsSp/IconDormAutumnTable001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/AutumnTable001/AutumnTable001.prefab A feast of mooncakes and hairy crabs foreshadows the next reunion under the full moon. 25007 1 1 33 2 1800 1 2479 1 2 1 1 1 8981903 2 2 Moon Drumstool Assets/Product/Texture/Image/IconTools/IconDormAutumnChair001.png Assets/Product/Texture/Image/IconToolsSp/IconDormAutumnChair001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/AutumnChair001/AutumnChair001.prefab A drumstool with a soft bamboo mat. Comfortable to sit on, necessary for a nice, long chat. 25008 1 1 33 2 1800 1 2 1 2480 1 2 CHAIR GOCHAIR 1 1 1 @@ -500,7 +501,27 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8982117 5 5 "Watchman" Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalPlant002.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalPlant002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalPlant001/ArchaeologicalPlant002.prefab Before anyone set foot on the ruins, it was the only life watching over them. 25012 2 36 2 1800 1 2528 1 2 1 1 8982118 7 9 Vintage Arch Window Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalWindow001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalWindow001/ArchaeologicalWindow001.prefab It feels good to have a cup of coffee next to a vintage window like this. 25012 2 36 2 1800 1 2529 1 2 1 1 8982119 8 8 Atelier Assets/Product/Texture/Image/IconTools/IconDormAilaSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormAilaSushe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/AilaSushe001/AilaSushe001.prefab A top-notch atelier with all varieties of art tools available provided to Ayla by "Montpellier", the most popular art supply brand in Babylonia. 25011 1 1 18 2 1800 1 2530 1 2 1 1 -8981818 10 1 Magnificence Assets/Product/Texture/Image/IconTools/IconDormBiankaScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBiankaScreen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Bianka/BiankaScreen001/BiankaScreen001.prefab "The sun rises in the sky to shine on the magnificent view below. The dews descend upon the land, reflecting glamorous colors under the sunlight." 25013 1 1 18 2 1800 1 2477 1 2 1 1 1 +8982201 Gold-Inlaid Tiles Assets/Product/Texture/Image/IconTools/IconDormLionTheaterFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterFloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterFloor001/LionTheaterFloor001.prefab Tiles inlaid with gold, exuding an aura of antiquity and opulence. 25001 37 2 1800 1 2533 1 2 1 1 +8982202 Lacquered Woodcarving Wall Assets/Product/Texture/Image/IconTools/IconDormLionTheaterWall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterWall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterWall001/LionTheaterWall001.prefab Carved from solid wood, this wall glistens with a warm, lingering glow. 25002 37 2 1800 1 2534 1 2 1 1 +8982203 Decorative Lanterns Assets/Product/Texture/Image/IconTools/IconDormLionTheaterCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterCeiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterCeiling001/LionTheaterCeiling001.prefab A string of decorative lanterns enhances the celebratory mood of this special occasion. 25003 37 2 1800 1 2535 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOLionTheater.asset 1 1 +8982204 9 3 Arhat Couch Assets/Product/Texture/Image/IconTools/IconDormLionTheaterSofa001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterSofa001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterSofa001/LionTheaterSofa001.prefab An ancient classical furniture piece for relaxation, both comfortable and stable. 25004 1 1 37 2 1800 1 2 2 2536 1 2 SIT GOSOFA 1 1 +8982205 6 8 Silken Wooden Bed Assets/Product/Texture/Image/IconTools/IconDormLionTheaterBed001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterBed001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterBed001/LionTheaterBed001.prefab A wooden bed cushioned with soft silk ensures utmost relaxation for both body and mind. 25005 1 1 37 2 1800 1 2 1 2537 1 2 SLEEP ATTRACT 1 1 +8982206 7 2 Cypress Bookcase Assets/Product/Texture/Image/IconTools/IconDormLionTheaterCabinet001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterCabinet001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterCabinet001/LionTheaterCabinet001.prefab A bookcase that contains antique books, bearing the weight of immense knowledge. 25006 1 1 37 2 1800 1 2 1 2538 1 2 CABINET GOCABINET 1 1 +8982207 5 5 New Year's Eve Feast Assets/Product/Texture/Image/IconTools/IconDormLionTheaterTable001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterTable001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterTable001/LionTheaterTable001.prefab A table laden with exquisite dishes, symbolizing the warmth of family reunions. 25007 1 1 37 2 1800 1 2539 1 2 1 1 +8982208 3 3 Solid Wooden Stool Assets/Product/Texture/Image/IconTools/IconDormLionTheaterChair001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterChair001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterChair001/LionTheaterChair001.prefab A sturdy, reliable round stool crafted from solid wood. 25008 1 1 37 2 1800 1 2 1 2540 1 2 CHAIR GOCHAIR 1 1 +8982209 7 3 Lion Dance Costume Rack Assets/Product/Texture/Image/IconTools/IconDormLionTheaterCabinet002.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterCabinet002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterCabinet002/LionTheaterCabinet002.prefab A rack displaying a set of lion dance costumes, representing an art form passed down through the millennia. 25011 1 1 37 2 1800 1 2541 1 2 1 1 +8982210 3 1 Embroidered Satin Banner Assets/Product/Texture/Image/IconTools/IconDormLionTheaterFlag001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterFlag001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterFlag001/LionTheaterFlag001.prefab A banner woven from golden satin. Very precious. 25011 1 1 37 2 1800 1 2542 1 2 1 1 +8982211 1 1 Light of Renewal Assets/Product/Texture/Image/IconTools/IconDormLionTheaterLamp001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterLamp001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterLamp001/LionTheaterLamp001.prefab A lamp emitting a warm light, dispelling the gloom of the past and heralding the start of the new year. 25011 1 1 37 2 1800 1 2543 1 2 1 1 +8982212 3 2 Evergreen Vitality Assets/Product/Texture/Image/IconTools/IconDormLionTheaterPotted001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterPotted001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterPotted001/LionTheaterPotted001.prefab A potted tree that remains verdant through all seasons, unyielding to time or weather. 25011 1 1 37 2 1800 1 2544 1 2 1 1 +8982213 17 13 Lion Awakening Stage Assets/Product/Texture/Image/IconTools/IconDormLionTheaterStage001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterStage001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterStage001/LionTheaterStage001.prefab A stage set for the lion's awakening performance, a much-anticipated show that promises new blessings. 25011 1 1 37 2 1800 1 2 1 2545 1 2 LIONDANCING GOLIONDANCING 1 1 +8982214 2 6 Cloud of Good Fortune Assets/Product/Texture/Image/IconTools/IconDormLionTheaterFlag002.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterFlag002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterFlag002/LionTheaterFlag002.prefab Cloud-shaped ornamentation symbolizing prosperity and good fortune. 25012 2 37 2 1800 1 2546 1 2 1 1 +8982215 3 5 Happy Lunar New Year Assets/Product/Texture/Image/IconTools/IconDormLionTheaterFlag002_01.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterFlag002_01Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterFlag002/LionTheaterFlag002_01.prefab Happy Lunar New Year, Commandants! 25012 2 37 2 1800 1 2547 1 2 1 1 +8982216 3 10 Lion Painting Assets/Product/Texture/Image/IconTools/IconDormLionTheaterFlag002_02.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterFlag002_02Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterFlag002/LionTheaterFlag002_02.prefab A hung painting depicting the lion dance, inspiring courage and hope. 25012 2 37 2 1800 1 2548 1 2 1 1 +8982217 6 8 Window of Dawn Assets/Product/Texture/Image/IconTools/IconDormLionTheaterWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterWindow001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterWindow001/LionTheaterWindow001.prefab A window that frames the morning's first light. Every day is a fresh start. 25012 2 37 2 1800 1 2549 1 2 1 1 +8982218 3 7 Window of Dusk Assets/Product/Texture/Image/IconTools/IconDormLionTheaterWindow002.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterWindow002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterWindow001/LionTheaterWindow002.prefab A window capturing the evening's soft glow. It's another fruitful day. 25012 2 37 2 1800 1 2550 1 2 1 1 +8982219 7 1 Patterned Screen Assets/Product/Texture/Image/IconTools/IconDormLionTheaterScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormLionTheaterScreen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/LionTheaterScreen001/LionTheaterScreen001.prefab A screen printed with traditional designs, modest yet sophisticated. 25013 1 1 37 2 1800 1 2551 1 2 1 1 +8982220 12 9 Red Cherry Blossoms Assets/Product/Texture/Image/IconTools/IconDormChaoBaimaoSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormChaoBaimaoSushe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/ChaoBaimaoSushe001/ChaoBaimaoSushe001.prefab Calm as a still pond, the red cherry blossoms wilt as they dance alone through winter's chill. 25011 1 1 18 2 1800 1 2552 1 2 1 1 +8982221 9 3 Kuroro Vending Machine Assets/Product/Texture/Image/IconTools/IconDormKuroVendingMachine001.png Assets/Product/Texture/Image/IconToolsSp/IconDormKuroVendingMachine001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/LionTheater/KuroVendingMachine001/KuroVendingMachine001.prefab An automatic vending machine from Kuroro, offering an extensive range of products. 25006 1 1 38 2 1800 1 2 1 2553 1 2 CABINET GOCABINET 1 1 8010102 2 2 クロロトーテムポール Assets/Product/Texture/Image/IconTools/IconDormHaiwaiTotempoles001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiTotempoles001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Totempoles001/Totempoles001.prefab 世界政府芸術協会が発掘した遺物。古代の人類はこれをある種のシンボルや祈祷に用いた 25011 1 1 0 2 1800 1 270010 1 2 1 1 8010103 8 8 クロロオペラハウス Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSydney001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSydney001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Sydney001/Sydney001.prefab 地球上の某所に存在する帆船や貝殻を模した歌劇場…のはずだが何か別の要素が混ざっているようだ。 25011 1 1 0 2 1800 1 270011 1 2 1 1 8010108 8 8 クロロ·イッツァ Assets/Product/Texture/Image/IconTools/IconDormHaiwaimayanTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaimayanTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/mayanTemple001/mayanTemple001.prefab 地球上の某古代文明の遺跡を模した置物。不思議なトーテムのホログラムが浮かび上がる。 25011 1 1 0 2 1800 1 270012 1 2 1 1 @@ -511,12 +532,12 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8980003 3 1 Moondew Lantern Assets/Product/Texture/Image/IconTools/IconDormMagpieLantern001.png Assets/Product/Texture/Image/IconToolsSp/IconDormMagpieLantern001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Magpie/MagpieLantern001/MagpieLantern001.prefab A floor lamp with dim light. Hope it can guide people to their true love. 25011 1 1 0 2 1800 1 2342 1 2 1 1 8980004 6 6 Magpie Window Assets/Product/Texture/Image/IconTools/IconDormMagpieWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconDormMagpieWindow001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Magpie/MagpieWindow001/MagpieWindow001.prefab A paper window with magpie patterns. One could hear the sound of the night breeze and the chirps of the magpies when standing close to it. 25012 2 0 2 1800 1 2343 1 2 1 1 8040101 11 5 Kuroro Thunder Gate Assets/Product/Texture/Image/IconTools/IconDormHaiwaiRaydoor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiRaydoor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Raydoor001/Raydoor001.prefab Designed based on a famous tourism spot on the earth, there is a huge red Kuroro lantern hanging in the middle. 25011 1 1 0 2 1800 1 93001 1 2 1 1 -8040102 2 2 Kuroro Totem Assets/Product/Texture/Image/IconTools/IconDormHaiwaiTotempoles001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiTotempoles001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Totempoles001/Totempoles001.prefab It is found that humans in ancient times built such totems as serve to symbols and blessings, according to a research from the Association of Art. 25011 1 1 37 2 1800 1 93002 1 2 1 1 +8040102 2 2 Kuroro Totem Assets/Product/Texture/Image/IconTools/IconDormHaiwaiTotempoles001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiTotempoles001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Totempoles001/Totempoles001.prefab It is found that humans in ancient times built such totems as serve to symbols and blessings, according to a research from the Association of Art. 25011 1 1 38 2 1800 1 93002 1 2 1 1 8040103 8 8 Kuroro Opera House Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSydney001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSydney001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Sydney001/Sydney001.prefab A sail-shaped theater building on the earth. But for some reason, there seems to be a Kuroro standing there. 25011 1 1 0 2 1800 1 93003 1 2 1 1 -8040104 4 4 Kuroro Temple Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBaliTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBaliTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BaliTemple001/BaliTemple001.prefab A model based on a temple building on Earth. 25011 1 1 37 2 1800 1 93004 1 2 1 1 -8040105 3 3 Kuroro Needle Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSeattleTVTower001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSeattleTVTower001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/SeattleTVTower001/SeattleTVTower001.prefab A model based on a landmark building on Earth. 25011 1 1 37 2 1800 1 93005 1 2 1 1 +8040104 4 4 Kuroro Temple Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBaliTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBaliTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BaliTemple001/BaliTemple001.prefab A model based on a temple building on Earth. 25011 1 1 38 2 1800 1 93004 1 2 1 1 +8040105 3 3 Kuroro Needle Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSeattleTVTower001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSeattleTVTower001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/SeattleTVTower001/SeattleTVTower001.prefab A model based on a landmark building on Earth. 25011 1 1 38 2 1800 1 93005 1 2 1 1 8040106 4 7 Great Kuroro Sphinx Assets/Product/Texture/Image/IconTools/IconDormHaiwaiGreatSphinx001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiGreatSphinx001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/GreatSphinx001/GreatSphinx001.prefab A golden model made according to historical and archaeological records, but its face looks a bit familiar… 25011 1 1 0 2 1800 1 93006 1 2 1 1 -8040107 3 3 Big Kuroro Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBigBen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBigBen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BigBen001/BigBen001.prefab Ding-dong, ding-dong. Kuroro chimes for you. 25011 1 1 37 2 1800 1 93007 1 2 1 1 -8040108 8 8 Kuroro City Ruins Assets/Product/Texture/Image/IconTools/IconDormHaiwaimayanTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaimayanTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/mayanTemple001/mayanTemple001.prefab An ornament made in accordance with an archeological site on Earth. A mysterious image will be projected on it. 25011 1 1 37 2 1800 1 93008 1 2 1 1 -8040109 3 4 Celica with Pearl Earrings Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture001/Picture001.prefab The painting depicts a woman wearing a pearl earring. 25012 2 1 37 2 1800 1 93009 1 2 1 1 -8040110 3 4 Mona Celica Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture002.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture002/Picture002.prefab It can be called the most beautiful painting of E-02 'Babylonia' so far. (Warning! The description data has been maliciously modified) 25012 2 1 37 2 1800 1 93010 1 2 1 1 \ No newline at end of file +8040107 3 3 Big Kuroro Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBigBen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBigBen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BigBen001/BigBen001.prefab Ding-dong, ding-dong. Kuroro chimes for you. 25011 1 1 38 2 1800 1 93007 1 2 1 1 +8040108 8 8 Kuroro City Ruins Assets/Product/Texture/Image/IconTools/IconDormHaiwaimayanTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaimayanTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/mayanTemple001/mayanTemple001.prefab An ornament made in accordance with an archeological site on Earth. A mysterious image will be projected on it. 25011 1 1 38 2 1800 1 93008 1 2 1 1 +8040109 3 4 Celica with Pearl Earrings Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture001/Picture001.prefab The painting depicts a woman wearing a pearl earring. 25012 2 1 38 2 1800 1 93009 1 2 1 1 +8040110 3 4 Mona Celica Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture002.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture002/Picture002.prefab It can be called the most beautiful painting of E-02 'Babylonia' so far. (Warning! The description data has been maliciously modified) 25012 2 1 38 2 1800 1 93010 1 2 1 1 \ No newline at end of file diff --git a/Resources/table/share/dormitory/furniture/FurnitureReward.tsv b/Resources/table/share/dormitory/furniture/FurnitureReward.tsv index c03d9fb8..192da770 100644 --- a/Resources/table/share/dormitory/furniture/FurnitureReward.tsv +++ b/Resources/table/share/dormitory/furniture/FurnitureReward.tsv @@ -454,6 +454,7 @@ Id FurnitureId ExtraAttrId AdditionId Quality Name 8981815 8981815 100004 114 Bar Light Board 8981816 8981816 100004 114 Bar Wall Ornament 8981817 8981817 100001 114 Bianca Exclusive Decor +8981818 8981818 100004 114 Qu Featured Decor 8981901 8981901 100001 114 Mid-Autumn Bed 8981902 8981902 100001 114 Mid-Autumn Table 8981903 8981903 100003 114 Mid-Autumn Chair @@ -507,12 +508,32 @@ Id FurnitureId ExtraAttrId AdditionId Quality Name 8982117 8982117 100004 114 Archaeological Set Specimen Big Accessory 8982118 8982118 100004 114 Archaeological Set Window 8982119 8982119 100003 114 Ayla Exclusive Decor +8982201 8982201 100001 114 Lion Dance Set Floor +8982202 8982202 100001 114 Lion Dance Set Wall +8982203 8982203 100001 114 Lion Dance Set Ceiling +8982204 8982204 100001 114 Lion Dance Set Sofa +8982205 8982205 100001 114 Lion Dance Set Bed +8982206 8982206 100001 114 Lion Dance Set Shelf +8982207 8982207 100001 114 Lion Dance Set Table +8982208 8982208 100003 114 Lion Dance Set Stool +8982209 8982209 100003 114 Lion Dance Set Rack +8982210 8982210 100003 114 Lion Dance Set Banner +8982211 8982211 100003 114 Lion Dance Set Floor Lamp +8982212 8982212 100003 114 Lion Dance Set Potted Pine +8982213 8982213 100003 114 Lion Dance Set Stage +8982214 8982214 100004 114 Lion Dance Set Cloud Painting +8982215 8982215 100004 114 Lion Dance Set Calligraphy +8982216 8982216 100004 114 Lion Dance Set Lion Painting +8982217 8982217 100004 114 Lion Dance Set Window +8982218 8982218 100004 114 Lion Dance Set Window 2 +8982219 8982219 100004 114 Lion Dance Set Screen +8982220 8982220 100003 114 Crimson Abyss Exclusive Decor +8982221 8982221 100001 114 Operational Sales Counter 8110102 8010102 100002 320 Kuroro Totem 8110103 8010103 100002 320 库洛洛悉尼歌剧院 8110108 8010108 100002 320 库洛洛遗迹 8110109 8010109 100004 320 赛利卡珍珠少女 8110110 8010110 100004 320 Mona Celica -8981818 8981818 100004 114 Qu Featured Decor 8980001 8980001 100002 114 Milky Way Bridge 8980002 8980002 100001 114 Cloud Beam 8980003 8980003 100002 114 Moondew Lantern @@ -526,4 +547,4 @@ Id FurnitureId ExtraAttrId AdditionId Quality Name 8140107 8040107 100002 320 Big Kuroro 8140108 8040108 100002 320 Kuroro City Ruins 8140109 8040109 100004 320 Celica with Pearl Earrings -8140110 8040110 100004 320 Mona Celica \ No newline at end of file +8140110 8040110 100004 320 Mona Celica diff --git a/Resources/table/share/dormitory/quest/Quest.tsv b/Resources/table/share/dormitory/quest/Quest.tsv index 94db9c8f..2fca3536 100644 --- a/Resources/table/share/dormitory/quest/Quest.tsv +++ b/Resources/table/share/dormitory/quest/Quest.tsv @@ -106,7 +106,7 @@ Id Name Type Content Quality Announcer MemberCount NeedTime RecommendAttrib[1] R 4010 Assist with Conservation Area Reconstruction 5 As the conservation area has been recovered, its reconstruction is set to commence shortly. Constructs are requested for assistance in this reconstruction project. 4 1 4 21600 1 3 5 6 8506 8540 1 4011 Urgent Reinforcements to the Conservation Area 3 The Corrupted have breached the defense line of a conservation area on Earth. Urgent reinforcements are requested. 4 1 4 21600 1 3 5 7 8506 8541 10301 1 4012 Eliminate All Threats in the Kowloong Ruins 1 A scientific research team from Kowloong is preparing to initiate an investigation into a newly discovered ruins site. Due to technical and personnel constraints, the Kowloong Corp has requested Babylonia to join forces in eliminating the threats inside. All data retrieved will be shared between the research institutes of both parties. 4 12 4 21600 1 3 6 7 8506 8542 1 -4013 Urgent Treatment for Structural Collapses 4 SOS! A station along a goods transportation route to Akdilek has collapsed. Babylonia is requested to deploy Constructs for assistance in the transporting the goods and rebuild the station. 4 4 4 21600 1 4 5 6 8506 8537 1 +4013 Urgent Treatment for Structural Collapses 4 SOS! A station along a goods transportation route to Akdilek has collapsed. Babylonia is requested to deploy Constructs for assistance in the transportation of goods and the reconstruction of the station. 4 4 4 21600 1 4 5 6 8506 8537 1 4014 Trade with Kowloong 4 The Arctic Route Union and Kowloong are going to exchange a batch of goods. Due to the exceptional distance between the two ports, the Arctic Route Union has requested Babylonia, with rewards offered, to deploy Constructs as escorts to ensure smooth sailing. 4 9 4 21600 1 4 5 7 8506 8538 1 4015 Goods Transshipment Notice 6 A research center on Earth has hit a bottleneck and requires a batch of devices for further investigation. As the transportation route traverses multiple dangerous regions, Babylonia is requested to deploy Constructs to escort the goods transportation. 4 6 4 21600 1 4 6 7 8506 8539 1 4016 Ruins Reconstruction 6 Recently, a new ruins site has been discovered in the Arctic Route Union region. Preliminary analysis indicates that it is possible to rebuild the ruins into a base.\nAs the reconstruction is planned to be conducted jointly by Babylonia and the Arctic Route Union, Constructs are requested to undertake missions in the designated region. 4 5 4 21600 1 5 6 7 8506 8540 1 diff --git a/Resources/table/share/equip/Equip.tsv b/Resources/table/share/equip/Equip.tsv index 2c39c1e3..8fa648de 100644 --- a/Resources/table/share/equip/Equip.tsv +++ b/Resources/table/share/equip/Equip.tsv @@ -126,6 +126,9 @@ Id Type Site Quality Star WeaponSkillId Priority DefaultLock CharacterId SuitId 2334001 33 0 4 4 2334001 2334001 0 0 "Paintbrush" Prototype 4★ Beam Gunlance: "Paintbrush" Prototype It was originally designed to be a multipurpose painting tool, but after a range of features were added for convenience's sake, it achieved an unexpectedly high score in the Science Council's weapon testing session. 0 2335001 33 0 5 5 2335001 2335001 0 0 Dual Rainbows 5★ Beam Gunlance: Dual Rainbows To accommodate the WGAA's newest frame's specifications, this Beam Gunlance has been modified for the finest adjustments on each parameter. As strongly required by Ayla, it also retains a painting function, which makes it one of Ayla's favorite paintbrushes. 0 2336001 33 0 6 6 2336001 2336001 0 0 Star Voyager 6★ Beam Gunlance: Star Voyager A Beam Gunlance made exclusively for Ayla after undergoing a meticulous final adjustment. It is, in fact, her dream weapon as it absorbs different suggestions and inspirations from many Constructs, which means it is a work involving all her friends. 0 +2344001 34 0 4 4 2344001 2344001 0 0 Swiftplume 4★ Daisho: Swiftplume A custom weapon made of an odachi and a kodachi. It merges a nimble style with beast-like sharpness. 0 +2345001 34 0 5 5 2345001 2345001 0 0 Red Sprite 5★ Daisho: Red Sprite Infused with the power of Ascension-Network, this legendary blade has the power to cleave through thunder. It strikes like red lightning, obliterating all enemies in its path. 0 +2346001 34 0 6 6 2346001 2346001 0 0 Nightblaze 6★ Daisho: Nightblaze Forged from an unknown material, this daisho is meant for sole wielders. When drawn, the stored energy gets unleashed, piercing the darkness like the first light of dawn. 0 2980201 2 0 4 4 2013001 100 0 0 Vera Katana Display weapon - Sariel 0 2980202 2 0 4 4 2013001 100 0 0 Lupercalia Display weapon - Lupercalia 0 2981101 11 0 4 4 2013001 100 0 0 Gungnir Display Gungnir 0 @@ -538,12 +541,24 @@ Id Type Site Quality Star WeaponSkillId Priority DefaultLock CharacterId SuitId 3046033 0 4 6 6 1633003 0 1633 1 Aline 6★ Memory Aline Grid 4 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 3056033 0 5 6 6 1633002 0 1633 1 Aline 6★ Memory Aline Grid 5 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 3066033 0 6 6 6 1633001 0 1633 1 Aline 6★ Memory Aline Grid 6 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3016034 0 1 6 6 1634006 0 1634 1 Diesel 6★ Memory Diesel Grid 1 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3026034 0 2 6 6 1634005 0 1634 1 Diesel 6★ Memory Diesel Grid 2 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3036034 0 3 6 6 1634004 0 1634 1 Diesel 6★ Memory Diesel Grid 3 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3046034 0 4 6 6 1634003 0 1634 1 Diesel 6★ Memory Diesel Grid 4 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3056034 0 5 6 6 1634002 0 1634 1 Diesel 6★ Memory Diesel Grid 5 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3066034 0 6 6 6 1634001 0 1634 1 Diesel 6★ Memory Diesel Grid 6 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 3015059 0 1 5 5 1559006 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 1 0 3025059 0 2 5 5 1559005 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 2 0 3035059 0 3 5 5 1559004 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 3 0 3045059 0 4 5 5 1559003 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 4 0 3055059 0 5 5 5 1559002 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 5 0 3065059 0 6 5 5 1559001 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 6 0 +3015060 0 1 5 5 1560006 1 1560 1 Luna: Fullmoon Laurel 5★ Memory Luna: Fullmoon Laurel Grid 1 0 +3025060 0 2 5 5 1560005 1 1560 1 Luna: Fullmoon Laurel 5★ Memory Luna: Fullmoon Laurel Grid 2 0 +3035060 0 3 5 5 1560004 1 1560 1 Luna: Fullmoon Laurel 5★ Memory Luna: Fullmoon Laurel Grid 3 0 +3045060 0 4 5 5 1560003 1 1560 1 Luna: Fullmoon Laurel 5★ Memory Luna: Fullmoon Laurel Grid 4 0 +3055060 0 5 5 5 1560002 1 1560 1 Luna: Fullmoon Laurel 5★ Memory Luna: Fullmoon Laurel Grid 5 0 +3065060 0 6 5 5 1560001 1 1560 1 Luna: Fullmoon Laurel 5★ Memory Luna: Fullmoon Laurel Grid 6 0 3015501 0 1 5 5 14512 1 20000 1 Straylight Terminal 0 3025501 0 2 5 5 14513 1 20000 1 Straylight Terminal 0 3035501 0 3 5 5 14514 1 20000 1 Straylight Terminal 0 diff --git a/Resources/table/share/equip/EquipAwake.tsv b/Resources/table/share/equip/EquipAwake.tsv index 6a9131a7..526f4bfe 100644 --- a/Resources/table/share/equip/EquipAwake.tsv +++ b/Resources/table/share/equip/EquipAwake.tsv @@ -197,3 +197,9 @@ Id AttribId[1] AttribId[2] AttribDes1[1] AttribDes1[2] AttribDes2[1] AttribDes2[ 3046033 40460334 40460335 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 3056033 40560334 40560335 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 3066033 40660334 40660335 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016034 40160344 40160345 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026034 40260344 40260345 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036034 40360344 40360345 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046034 40460344 40460345 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056034 40560344 40560345 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066034 40660344 40660345 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 \ No newline at end of file diff --git a/Resources/table/share/equip/EquipBreakThrough.tsv b/Resources/table/share/equip/EquipBreakThrough.tsv index f6da877d..f4661eea 100644 --- a/Resources/table/share/equip/EquipBreakThrough.tsv +++ b/Resources/table/share/equip/EquipBreakThrough.tsv @@ -577,1851 +577,1925 @@ Id EquipId Times LevelLimit AttribId AttribPromotedId Exp LevelUpTemplateId UseI 576 2336001 2 35 23360012 23360012 5090 603 1 30000 40110 6 40113 6 40100 6 40103 6 5000 2336001 577 2336001 3 40 23360013 23360013 9140 604 1 40000 40110 10 40113 10 40100 6 40103 6 5000 2336001 578 2336001 4 45 23360014 23360014 15280 605 2336001 -579 2980201 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2980201 -580 2980202 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2980202 -581 2981101 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2981101 -582 2981102 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2981102 -583 2982001 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2982001 -584 2981301 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2981301 -585 2981401 0 25 20260040 20260040 700 601 1 10000 40103 8 5000 2981401 -586 2980301 0 25 21660010 21660010 700 601 1 10000 40103 8 5000 2980301 -587 2980301 1 30 21660011 21660011 2360 602 1 20000 40100 8 40103 8 5000 2980301 -588 2980301 2 35 21660012 21660012 5090 603 1 30000 40110 6 40113 6 40100 6 40103 6 5000 2980301 -589 2980301 3 40 21660013 21660013 9140 604 1 40000 40110 10 40113 10 40100 6 40103 6 5000 2980301 -590 2980301 4 45 21660014 21660014 15280 605 2980301 -591 2980401 0 25 21660010 21660010 700 601 1 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30360341 30360341 2360 602 1 20000 40100 4 40104 4 5000 3036034 +2420 3036034 2 35 30360342 30360342 5090 603 1 30000 40110 3 40114 3 40100 3 40104 3 5000 3036034 +2421 3036034 3 40 30360343 30360343 9140 604 1 40000 40110 5 40114 5 40100 3 40104 3 5000 3036034 +2422 3036034 4 45 30360344 30360344 15280 605 3036034 +2423 3046034 0 25 30460340 30460340 700 601 1 10000 40104 4 5000 3046034 +2424 3046034 1 30 30460341 30460341 2360 602 1 20000 40100 4 40104 4 5000 3046034 +2425 3046034 2 35 30460342 30460342 5090 603 1 30000 40110 3 40114 3 40100 3 40104 3 5000 3046034 +2426 3046034 3 40 30460343 30460343 9140 604 1 40000 40110 5 40114 5 40100 3 40104 3 5000 3046034 +2427 3046034 4 45 30460344 30460344 15280 605 3046034 +2428 3056034 0 25 30560340 30560340 700 601 1 10000 40104 4 5000 3056034 +2429 3056034 1 30 30560341 30560341 2360 602 1 20000 40100 4 40104 4 5000 3056034 +2430 3056034 2 35 30560342 30560342 5090 603 1 30000 40110 3 40114 3 40100 3 40104 3 5000 3056034 +2431 3056034 3 40 30560343 30560343 9140 604 1 40000 40110 5 40114 5 40100 3 40104 3 5000 3056034 +2432 3056034 4 45 30560344 30560344 15280 605 3056034 +2433 3066034 0 25 30660340 30660340 700 601 1 10000 40104 4 5000 3066034 +2434 3066034 1 30 30660341 30660341 2360 602 1 20000 40100 4 40104 4 5000 3066034 +2435 3066034 2 35 30660342 30660342 5090 603 1 30000 40110 3 40114 3 40100 3 40104 3 5000 3066034 +2436 3066034 3 40 30660343 30660343 9140 604 1 40000 40110 5 40114 5 40100 3 40104 3 5000 3066034 +2437 3066034 4 45 30660344 30660344 15280 605 3066034 +2498 3015059 0 25 30150590 30150590 500 501 1 10000 40104 3 5000 3015059 +2499 3015059 1 30 30150591 30150591 1680 502 1 20000 40100 3 40104 3 5000 3015059 +2500 3015059 2 35 30150592 30150592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3015059 +2501 3015059 3 40 30150593 30150593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3015059 +2502 3015059 4 45 30150594 30150594 11050 505 3015059 +2503 3025059 0 25 30250590 30250590 500 501 1 10000 40104 3 5000 3025059 +2504 3025059 1 30 30250591 30250591 1680 502 1 20000 40100 3 40104 3 5000 3025059 +2505 3025059 2 35 30250592 30250592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3025059 +2506 3025059 3 40 30250593 30250593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3025059 +2507 3025059 4 45 30250594 30250594 11050 505 3025059 +2508 3035059 0 25 30350590 30350590 500 501 1 10000 40104 3 5000 3035059 +2509 3035059 1 30 30350591 30350591 1680 502 1 20000 40100 3 40104 3 5000 3035059 +2510 3035059 2 35 30350592 30350592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3035059 +2511 3035059 3 40 30350593 30350593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3035059 +2512 3035059 4 45 30350594 30350594 11050 505 3035059 +2513 3045059 0 25 30450590 30450590 500 501 1 10000 40104 3 5000 3045059 +2514 3045059 1 30 30450591 30450591 1680 502 1 20000 40100 3 40104 3 5000 3045059 +2515 3045059 2 35 30450592 30450592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3045059 +2516 3045059 3 40 30450593 30450593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3045059 +2517 3045059 4 45 30450594 30450594 11050 505 3045059 +2518 3055059 0 25 30550590 30550590 500 501 1 10000 40104 3 5000 3055059 +2519 3055059 1 30 30550591 30550591 1680 502 1 20000 40100 3 40104 3 5000 3055059 +2520 3055059 2 35 30550592 30550592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3055059 +2521 3055059 3 40 30550593 30550593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3055059 +2522 3055059 4 45 30550594 30550594 11050 505 3055059 +2523 3065059 0 25 30650590 30650590 500 501 1 10000 40104 3 5000 3065059 +2524 3065059 1 30 30650591 30650591 1680 502 1 20000 40100 3 40104 3 5000 3065059 +2525 3065059 2 35 30650592 30650592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3065059 +2526 3065059 3 40 30650593 30650593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3065059 +2527 3065059 4 45 30650594 30650594 11050 505 3065059 +2528 3015060 0 25 30150600 30150600 500 501 1 10000 40104 3 5000 3015060 +2529 3015060 1 30 30150601 30150601 1680 502 1 20000 40100 3 40104 3 5000 3015060 +2530 3015060 2 35 30150602 30150602 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3015060 +2531 3015060 3 40 30150603 30150603 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3015060 +2532 3015060 4 45 30150604 30150604 11050 505 3015060 +2533 3025060 0 25 30250600 30250600 500 501 1 10000 40104 3 5000 3025060 +2534 3025060 1 30 30250601 30250601 1680 502 1 20000 40100 3 40104 3 5000 3025060 +2535 3025060 2 35 30250602 30250602 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3025060 +2536 3025060 3 40 30250603 30250603 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3025060 +2537 3025060 4 45 30250604 30250604 11050 505 3025060 +2538 3035060 0 25 30350600 30350600 500 501 1 10000 40104 3 5000 3035060 +2539 3035060 1 30 30350601 30350601 1680 502 1 20000 40100 3 40104 3 5000 3035060 +2540 3035060 2 35 30350602 30350602 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3035060 +2541 3035060 3 40 30350603 30350603 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3035060 +2542 3035060 4 45 30350604 30350604 11050 505 3035060 +2543 3045060 0 25 30450600 30450600 500 501 1 10000 40104 3 5000 3045060 +2544 3045060 1 30 30450601 30450601 1680 502 1 20000 40100 3 40104 3 5000 3045060 +2545 3045060 2 35 30450602 30450602 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3045060 +2546 3045060 3 40 30450603 30450603 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3045060 +2547 3045060 4 45 30450604 30450604 11050 505 3045060 +2548 3055060 0 25 30550600 30550600 500 501 1 10000 40104 3 5000 3055060 +2549 3055060 1 30 30550601 30550601 1680 502 1 20000 40100 3 40104 3 5000 3055060 +2550 3055060 2 35 30550602 30550602 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3055060 +2551 3055060 3 40 30550603 30550603 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3055060 +2552 3055060 4 45 30550604 30550604 11050 505 3055060 +2553 3065060 0 25 30650600 30650600 500 501 1 10000 40104 3 5000 3065060 +2554 3065060 1 30 30650601 30650601 1680 502 1 20000 40100 3 40104 3 5000 3065060 +2555 3065060 2 35 30650602 30650602 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3065060 +2556 3065060 3 40 30650603 30650603 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3065060 +2557 3065060 4 45 30650604 30650604 11050 505 3065060 20000 3015501 0 25 30155010 30155010 500 501 1 10000 40104 3 5000 3015501 20001 3015501 1 30 30155011 30155011 1680 502 1 20000 40100 3 40104 3 5000 3015501 20002 3015501 2 35 30155012 30155012 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3015501 diff --git a/Resources/table/share/equip/EquipResonance.tsv b/Resources/table/share/equip/EquipResonance.tsv index 711ac55d..92159fdd 100644 --- a/Resources/table/share/equip/EquipResonance.tsv +++ b/Resources/table/share/equip/EquipResonance.tsv @@ -84,6 +84,8 @@ Id AttribPoolId[1] AttribPoolWeight[1] AttribPoolId[2] AttribPoolWeight[2] Attri 2326001 1 100 2 100 3 100 2335001 5 100 8 100 9 100 2336001 1 100 2 100 3 100 +2345001 5 100 8 100 9 100 +2346001 1 100 2 100 3 100 3015001 6 100 6 100 3015002 6 100 6 100 3015003 6 100 6 100 @@ -384,6 +386,12 @@ Id AttribPoolId[1] AttribPoolWeight[1] AttribPoolId[2] AttribPoolWeight[2] Attri 3046033 7 100 7 100 1 100 2 100 3056033 7 100 7 100 1 100 2 100 3066033 7 100 7 100 1 100 2 100 +3016034 7 100 7 100 1 100 2 100 +3026034 7 100 7 100 1 100 2 100 +3036034 7 100 7 100 1 100 2 100 +3046034 7 100 7 100 1 100 2 100 +3056034 7 100 7 100 1 100 2 100 +3066034 7 100 7 100 1 100 2 100 3018053 6 100 6 100 3028053 6 100 6 100 3038053 6 100 6 100 @@ -402,6 +410,12 @@ Id AttribPoolId[1] AttribPoolWeight[1] AttribPoolId[2] AttribPoolWeight[2] Attri 3045059 6 100 6 100 3055059 6 100 6 100 3065059 6 100 6 100 +3015060 6 100 6 100 +3025060 6 100 6 100 +3035060 6 100 6 100 +3045060 6 100 6 100 +3055060 6 100 6 100 +3065060 6 100 6 100 3015501 6 100 6 100 3025501 6 100 6 100 3035501 6 100 6 100 diff --git a/Resources/table/share/equip/EquipResonanceUseItem.tsv b/Resources/table/share/equip/EquipResonanceUseItem.tsv index 1d940ae8..b8972d5b 100644 --- a/Resources/table/share/equip/EquipResonanceUseItem.tsv +++ b/Resources/table/share/equip/EquipResonanceUseItem.tsv @@ -84,6 +84,8 @@ Id ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] SelectSk 2326001 3002 1 2335001 3001 1 2336001 3002 1 +2345001 3001 1 +2346001 3002 1 3015001 3003 1 3015002 3003 1 3015003 3003 1 @@ -384,6 +386,12 @@ Id ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] SelectSk 3046033 3004 1 3005 1 3056033 3004 1 3005 1 3066033 3004 1 3005 1 +3016034 3004 1 3005 1 +3026034 3004 1 3005 1 +3036034 3004 1 3005 1 +3046034 3004 1 3005 1 +3056034 3004 1 3005 1 +3066034 3004 1 3005 1 3018053 3003 1 3028053 3003 1 3038053 3003 1 @@ -402,6 +410,12 @@ Id ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] SelectSk 3045059 3003 1 3055059 3003 1 3065059 3003 1 +3015060 3003 1 +3025060 3003 1 +3035060 3003 1 +3045060 3003 1 +3055060 3003 1 +3065060 3003 1 3015501 3003 1 3025501 3003 1 3035501 3003 1 diff --git a/Resources/table/share/equip/EquipSuit.tsv b/Resources/table/share/equip/EquipSuit.tsv index aa234868..eccc25db 100644 --- a/Resources/table/share/equip/EquipSuit.tsv +++ b/Resources/table/share/equip/EquipSuit.tsv @@ -28,6 +28,7 @@ Id IconPath BigIconPath Name Description SkillEffect[1] SkillEffect[2] SkillEffe 1557 Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ELifuZhongqiuI01002.png Liv: United Survival Boost 155062 155064 Movement speed increases by 10% After a 3-Ping, increases healing by 10% and gains a shield of 10% max HP for 5s. 1558 Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EKuluomuI01002.png Chrome: Banquet 2nd Anniversary Memory 155072 155074 DEF increases by 10%. After a 3-Ping, gain a shield of 15% max HP for 8s. Can be triggered once per 8s. 1559 Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EBiankaZhounianI01002.png Bianca: Tipsy Night 3rd Year Anniversary Memory 155902 155904 Movement speed increases by 10% After a 3-Ping, DEF increases by 10% for 5s. +1560 Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ELunaMengzhanI01002.png Luna: Fullmoon Laurel Eden Festival 156002 156004 Every 20s, receives a healing effect equal to 10% of max HP. Every 30s, when taking DMG, gains a shield equal to 25% of max HP, lasting for 5s. 1601 Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EKangdelinaI01002.png Condelina Basic Attack Boost 160102 160104 Basic Attack's Extra DMG Bonus increases by 15%. Basic Attacks have a 25% chance to go berserk, increasing the Extra Damage of Basic Attack by 15% and CRIT Rate by 5% for 5s. 8s cooldown. 1602 Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EShashibiyaI01002.png Shakespeare Fire Boost 160202 160204 All ATK increases by 3% and Fire DMG increases by 7%. Attacks have a 50% chance to inflict Burn for 5s. When attacking a burning enemy, there is a 20% chance to cause an explosion, dealing 100% Fire DMG. 5s cooldown. Burn: Reduces the target's Fire Resistance by 8% and deals 12% Fire DMG per second. Can be stacked up to 3 times. Duration resets every time it is triggered. 1603 Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EHaisenbaoI01002.png Heisen Lightning Boost 160302 160304 All ATK increases by 3% and Lightning DMG increases by 7%. Attacks have a 25% chance to trigger Thunderstorm within 3.5m. Thunderstorm electrocutes the target for 5s. 5s cooldown. Attacking an electrocuted enemy has a 20% chance to trigger lightning chain damage. 8s cooldown. Lightning Chain: All electrocuted targets take 250% Lightning DMG. Thunderstorm: 100% Lightning DMG. Electrocute: Lightning Resistance is reduced by 8%. @@ -60,7 +61,8 @@ Id IconPath BigIconPath Name Description SkillEffect[1] SkillEffect[2] SkillEffe 1630 Assets/Product/Texture/Image/IconToolsSp/EXueLaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EXueLaiI01002.png Shelley Lightning Boost 163002 163004 163006 Lightning DMG increases by 10%. Gains Super Armor when casting a 3-Ping and Combo Strike. Whenever taking DMG during a 3-Ping, Gear-Break Combo, or Assault-Rising Combo, loses Dodge Gauge instead of HP until the DMG taken exceeds the available Dodge Gauge. The Base DMG multiplier of Gear-Break Combo and Assault-Rising Combo doubles. 1631 Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EXialuodiI01002.png Charlotte Physical Boost 163102 163104 Basic Attacks deal 5% more DMG. ATK increases by 7%. Glowing Lanternlight deals 50% more Base DMG. Afterglow Shadow deals 100% more Base DMG. Every time upon entering Luminous Realm, rearranges the Signal Orbs when casting Glowing Lanternlight. 1632 Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ETulingI01002.png Turing Fire Boost 163202 163204 Fire DMG increases by 10%. Hypermatrix Strike and Signature - Collapsing Realm's Base DMG increases by 100%. Casting Hypermatrix Strike in Hypermatrix increases the duration of Hypermatrix by 1s. -1633 Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EYileinuoyaI01002.png Aline Ice Boost 163302 163304 Extra DMG Bonus increases by 5% and Ice DMG increases by 5%. Base DMG of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts increases by 50%. Base DMG of Colorful Brushstroke increases by 80%. +1633 Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EYileinuoyaI01002.png Aline Ice Boost 163302 163304 Extra DMG Bonus increases by 5% and Ice DMG increases by 5%. Base DMG of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts increases by 50%. Base DMG of Vibrant Brushstroke increases by 80%. +1634 Assets/Product/Texture/Image/IconToolsSp/EDiseerI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EDiseerI01002.png Diesel Lightning Boost 163402 163404 Lightning DMG increases by 10% The efficiency of acquiring Blade Aura is increased by 50%. The base DMG of Eternaflare's Thrust Attack is increased by 50%, and the base DMG of Signature - Captive shadow: Ephemeral Fire is increased by 80%. 20001 Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EJpLivlizhuangB01001.png Ceremony - Liv Survival Boost 3000002 3000004 Gain a shield equal to 20% Max HP for 5s every 30s after taking DMG. Gain a Heal effect equal to 15% Max HP every 20s. 1901 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGouliangI01002.png Memory Enhancer Enhance Material I N/A N/A 1902 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGouliangI01002.png Memory Enhancer Enhance Material II N/A N/A diff --git a/Resources/table/share/equip/EquipSuitEffect.tsv b/Resources/table/share/equip/EquipSuitEffect.tsv index a2f7ca48..19c36934 100644 --- a/Resources/table/share/equip/EquipSuitEffect.tsv +++ b/Resources/table/share/equip/EquipSuitEffect.tsv @@ -87,6 +87,8 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] 155074 632006 0 155902 620962 0 155904 620963 0 +156002 620960 0 +156004 620961 0 161702 631601 631602 0 161704 631603 0 161802 512037 0 @@ -128,6 +130,8 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] 163204 512192 0 163302 512206 0 163304 512209 0 +163402 512229 0 +163404 512232 0 3000002 620948 0 3000004 620951 0 3000006 620954 0 diff --git a/Resources/table/share/equip/WeaponSkill.tsv b/Resources/table/share/equip/WeaponSkill.tsv index a9228a29..02f6e124 100644 --- a/Resources/table/share/equip/WeaponSkill.tsv +++ b/Resources/table/share/equip/WeaponSkill.tsv @@ -169,4 +169,7 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] SubSkillId[1] SubSkillId[2] SubSkillId 2326001 512180 0 Reverse Dimension ATK increases by 10%. Casting Realm Travel will trigger Matrix if it is not on cooldown. The first Hypermatrix Strike launched upon entering battle will generate 1 extra Sight Point. ATK Boost 2334001 512200 0 Heart of Kaleidoscope ATK increases by 5%. 2335001 512202 0 Parhelion Halo Ice DMG increases by 10%. Beginner Transition -2336001 512204 0 All of Nature ATK increases by 10%. Doubles the Base DMG increase effect of Ayla: Kaleido's Colorful Brushstroke for Signature - Ink Painting. The Ice DMG Bonus of Frost Crystal increases to 20%. ATK Boost \ No newline at end of file +2336001 512204 0 All of Nature ATK increases by 10%. Doubles the Base DMG increase effect of Ayla: Kaleido's Vibrant Brushstroke for Signature - Finishing Touch. The Ice DMG Bonus of Frost Crystal increases to 20%. ATK Boost +2344001 512227 0 Bladevore ATK increases by 5%. +2345001 512224 0 Thundict Lightning DMG increases by 10%. Beginner Transition +2346001 512220 0 Shadebloom Increases ATK by 10%. When Alpha: Crimson Weave holds an odachi, her Extra DMG Bonus is increased by 15%. The efficiency of acquiring Lightless is increased by 40%. ATK Boost \ No newline at end of file diff --git a/Resources/table/share/equip/WeaponSkillPool.tsv b/Resources/table/share/equip/WeaponSkillPool.tsv index 6f5280ad..3634e60c 100644 --- a/Resources/table/share/equip/WeaponSkillPool.tsv +++ b/Resources/table/share/equip/WeaponSkillPool.tsv @@ -143,3 +143,6 @@ Id PoolId Weight CharacterId SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId 142 1 100 1091003 101 102 103 201 202 203 501 502 503 504 505 143 2 100 1091003 101 102 103 201 202 203 501 502 503 504 505 144 3 100 1091003 101 102 103 201 202 203 501 502 503 504 505 +145 1 100 1021005 101 102 103 201 202 203 500 +146 2 100 1021005 101 102 103 201 202 203 500 +147 3 100 1021005 101 102 103 201 202 203 500 diff --git a/Resources/table/share/equip/equipguide/EquipRecommend.tsv b/Resources/table/share/equip/equipguide/EquipRecommend.tsv index 7243c414..b0d3a7f6 100644 --- a/Resources/table/share/equip/equipguide/EquipRecommend.tsv +++ b/Resources/table/share/equip/equipguide/EquipRecommend.tsv @@ -147,6 +147,10 @@ Id EquipRecomend ChipRecomend[1] ChipRecomend[2] ChipRecomend[3] ChipRecomend[4] 3441 2305001 3016031 3026031 3036031 3046031 3056004 3066004 3450 2316001 3016015 3026015 3036015 3046015 3056004 3066004 3451 2315001 3016015 3026015 3036015 3046015 3056004 3066004 +3460 2326001 3016032 3026032 3036032 3046032 3056027 3066027 +3461 2325001 3016032 3026032 3036032 3046032 3056027 3066027 +3470 2336001 3016033 3026033 3036033 3046033 3056004 3066004 +3471 2335001 3016033 3026033 3036033 3046033 3056004 3066004 4010 2016001 3016004 3026004 3036002 3046002 3056002 3066002 4011 2015001 3015003 3025003 3035003 3045003 3055002 3065002 4012 2016001 3016004 3026004 3036014 3046014 3056014 3066014 @@ -295,6 +299,10 @@ Id EquipRecomend ChipRecomend[1] ChipRecomend[2] ChipRecomend[3] ChipRecomend[4] 4441 2305001 3016031 3026031 3036031 3046031 3056004 3066004 4450 2316001 3016015 3026015 3036015 3046015 3056004 3066004 4451 2315001 3016015 3026015 3036015 3046015 3056004 3066004 +4460 2326001 3016032 3026032 3036032 3046032 3056027 3066027 +4461 2325001 3016032 3026032 3036032 3046032 3056027 3066027 +4470 2336001 3016033 3026033 3036033 3046033 3056004 3066004 +4471 2335001 3016033 3026033 3036033 3046033 3056004 3066004 30100 2016001 3016004 3026004 3036005 3046005 3056005 3066005 30110 2015001 3015002 3025002 3035002 3045002 3055008 3065008 30120 2016001 3016004 3026004 3036002 3046002 3056002 3066002 @@ -453,6 +461,12 @@ Id EquipRecomend ChipRecomend[1] ChipRecomend[2] ChipRecomend[3] ChipRecomend[4] 34510 2305001 3016031 3026031 3036031 3046031 3056004 3066004 34600 2316001 3016015 3026015 3036015 3046015 3056004 3066004 34610 2315001 3016015 3026015 3036015 3046015 3056004 3066004 +34700 2326001 3016032 3026032 3036032 3046032 3056027 3066027 +34710 2325001 3016032 3026032 3036032 3046032 3056027 3066027 +34800 2336001 3016033 3026033 3036033 3046033 3056004 3066004 +34810 2335001 3016033 3026033 3036033 3046033 3056004 3066004 +34900 2346001 3016034 3026034 3036034 3046034 3056022 3066022 +34910 2345001 3016034 3026034 3036034 3046034 3056022 3066022 40100 2016001 3016004 3026004 3036002 3046002 3056002 3066002 40110 2015001 3015003 3025003 3035003 3045003 3055002 3065002 40120 2016001 3016004 3026004 3036014 3046014 3056014 3066014 @@ -611,6 +625,12 @@ Id EquipRecomend ChipRecomend[1] ChipRecomend[2] ChipRecomend[3] ChipRecomend[4] 44510 2305001 3016031 3026031 3036031 3046031 3056004 3066004 44600 2316001 3016015 3026015 3036015 3046015 3056004 3066004 44610 2315001 3016015 3026015 3036015 3046015 3056004 3066004 +44700 2326001 3016032 3026032 3036032 3046032 3056027 3066027 +44710 2325001 3016032 3026032 3036032 3046032 3056027 3066027 +44800 2336001 3016033 3026033 3036033 3046033 3056004 3066004 +44810 2335001 3016033 3026033 3036033 3046033 3056004 3066004 +44900 2346001 3016034 3026034 3036034 3046034 3056022 3066022 +44910 2345001 3016034 3026034 3036034 3046034 3056022 3066022 50010 2016001 3016005 3026005 3036005 3046005 3056004 3066004 1605 4 1604 2 50020 2015001 3016005 3026005 3036005 3046005 3056004 3066004 1605 4 1604 2 50110 2026001 3016012 3026012 3036014 3046014 3056014 3066014 1614 4 1612 2 @@ -703,3 +723,13 @@ Id EquipRecomend ChipRecomend[1] ChipRecomend[2] ChipRecomend[3] ChipRecomend[4] 54420 2305001 3016031 3026031 3036031 3046031 3056004 3066004 1631 4 1604 2 54510 2316001 3016015 3026015 3036015 3046015 3056004 3066004 1615 4 1604 2 54520 2315001 3016015 3026015 3036015 3046015 3056004 3066004 1615 4 1604 2 +54610 2326001 3016032 3026032 3036032 3046032 3056027 3066027 1632 4 1627 2 +54620 2325001 3016032 3026032 3036032 3046032 3056027 3066027 1632 4 1627 2 +54511 2306001 3016031 3026031 3036031 3046031 3056017 3066017 1631 4 1617 2 +54521 2305001 3016031 3026031 3036031 3046031 3056017 3066017 1631 4 1617 2 +54512 2316001 3016005 3026005 3036005 3046005 3056004 3066004 1605 4 1604 2 +54522 2315001 3016005 3026005 3036005 3046005 3056004 3066004 1605 4 1604 2 +54710 2336001 3016033 3026033 3036033 3046033 3056004 3066004 1633 4 1604 2 +54720 2335001 3016033 3026033 3036033 3046033 3056004 3066004 1633 4 1604 2 +54810 2346001 3016034 3026034 3036034 3046034 3056022 3066022 1634 4 1622 2 +54820 2345001 3016034 3026034 3036034 3046034 3056022 3066022 1634 4 1622 2 diff --git a/Resources/table/share/equip/equipguide/EquipTarget.tsv b/Resources/table/share/equip/equipguide/EquipTarget.tsv index 833c75a3..e7e2f13c 100644 --- a/Resources/table/share/equip/equipguide/EquipTarget.tsv +++ b/Resources/table/share/equip/equipguide/EquipTarget.tsv @@ -90,4 +90,14 @@ Id CharacterId EquipRecommendId Description 89 1041004 54410 For Advanced Player 90 1041004 54420 For Beginning Player 91 1231002 54510 For Advanced Player -92 1231002 54520 For Beginning Player \ No newline at end of file +92 1231002 54520 For Beginning Player +93 1011004 54610 For Advanced Player +94 1011004 54620 For Beginning Player +95 1041004 54511 Physical Boost +96 1041004 54521 Physical Boost Basics +97 1231002 54512 3-Ping Boost +98 1231002 54522 3-Ping Boost Basics +99 1091003 54710 For Advanced Player +100 1091003 54720 For Beginning Player +101 1021005 54810 For Advanced Player +102 1021005 54820 For Beginning Player \ No newline at end of file diff --git a/Resources/table/share/exhibition/ExhibitionLimit.tsv b/Resources/table/share/exhibition/ExhibitionLimit.tsv index bca6d735..346a56a4 100644 --- a/Resources/table/share/exhibition/ExhibitionLimit.tsv +++ b/Resources/table/share/exhibition/ExhibitionLimit.tsv @@ -47,3 +47,4 @@ CharacterId SetAureoleId SetBallColor AureoleIds[1] AureoleIds[2] AureoleIds[3] 1231002 0 1 46 21 22 1011004 0 1 47 23 11 1091003 0 1 48 21 22 +1021005 0 1 48 21 22 diff --git a/Resources/table/share/exhibition/ExhibitionReward.tsv b/Resources/table/share/exhibition/ExhibitionReward.tsv index e1326f83..94eb9744 100644 --- a/Resources/table/share/exhibition/ExhibitionReward.tsv +++ b/Resources/table/share/exhibition/ExhibitionReward.tsv @@ -239,3 +239,8 @@ Id CharacterId RewardId HeadPortrait LevelId ConditionIds[0] ConditionIds[1] Con 238 1041004 9000003 5 40061105 40062288 40064045 239 1231002 9000003 5 40061105 40062292 40064046 240 1011004 9000003 5 40061105 40062296 40064047 +241 1021005 9000001 1 +242 1021005 10210050 9000001 2 40061156 40062297 +243 1021005 10210051 9000002 3 40061103 40062298 +244 1021005 10210052 9000003 4 40061104 40062299 40063048 1025270 +245 1021005 9000003 5 40061105 40062300 40064048 diff --git a/Resources/table/share/fashion/Fashion.tsv b/Resources/table/share/fashion/Fashion.tsv index 407c3f65..c676b172 100644 --- a/Resources/table/share/fashion/Fashion.tsv +++ b/Resources/table/share/fashion/Fashion.tsv @@ -1,251 +1,258 @@ -Id CharacterId ResourcesId Name Quality Series Description WorldDescription Icon BigIcon SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] Priority ItemKey ItemCount SmallHeadIcon SmallHeadIconFashion BigHeadIcon BigHeadIconFashion RoundnessNotItemHeadIcon RoundnessHeadIcon BigRoundnessHeadIcon HalfBodyImage RoleCharacterBigImage RoundnessNotItemHeadIconLiberation SmallHeadIconLiberation BigHeadIconLiberation CharacterIcon ShowTimeStr SceneModelId EffectRootName EffectPath AureoleId SubItem[1] SubItem[2] SubItem[3] -6110101 1011002 1010101 Generic 1 9000 Default — Lee: Palefire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10110010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010101.png 19000 101299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 -6110102 1011002 1010102 Generic - Modified 2 9000 Default — Lee: Palefire The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010102.png 19000 101298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 -6110103 1011002 1010103 Generic - Final 2 9000 Default — Lee: Palefire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010103.png 19000 101297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 -6110104 1011002 1010104 Gray Feathers: Palefire 5 1001 Uniform — Lee: Palefire The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110090102.png 10016 80004 101296 32 21 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 -6110105 1011002 1010105 Ivy 5 1009 New Life — Lee: Palefire A spring fashion Coating designed by WGAA that blends together academic elements and current fashion trends, reminding people of their student days. Assets/Product/Texture/Image/IconToolsSp/Clo10110019091Sp.png Assets/Product/Texture/Image/IconTools/Clo10110019091.png 80004 101295 32 14 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 -6210101 1021001 1020101 Generic 1 9000 Default — Lucia: Lotus The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010101.png 19001 102199 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 -6210102 1021001 1020102 Generic - Modified 2 9000 Default — Lucia: Lotus The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010102.png 19001 102198 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 -6210103 1021001 1020103 Generic - Final 2 9000 Default — Lucia: Lotus The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010103.png 19001 102197 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 -6210104 1021001 1020104 Daybreak 5 1003 Horizon — Lucia: Lotus The smooth design significantly reduces friction, while the stealth but passionate cut and colors help to transform Lucia into a daybreaking light. Assets/Product/Texture/Image/IconToolsSp/Clo10210090301Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090301.png 102196 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 -6210105 1021001 1020105 Gray Feathers: Lotus 5 1001 Uniform — Lucia: Lotus The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210090302Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090302.png 10016 102195 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 -6210106 1021001 1020106 Rain Walking 5 1009 New Life — Lucia: Lotus As Lucia strolls on the streets after a refreshing rain, the waterproof and transparent macromolecular surface of her outfit reflects the mesmerizing light from the windows of shops nearby. Assets/Product/Texture/Image/IconToolsSp/Clo10210090303Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090303.png 10019 102194 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 -6310101 1031001 1030101 Generic 1 9000 Default — Liv: Eclipse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010101.png 19002 103199 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310102 1031001 1030102 Generic - Modified 2 9000 Default — Liv: Eclipse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010102.png 19002 103198 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310103 1031001 1030103 Generic - Final 2 9000 Default — Liv: Eclipse The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010103.png 19002 103197 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310104 1031001 1030104 Tiara 5 1009 New Life — Liv: Eclipse As the manager of the Center of Ecological Research, Liv is able to control the ecosystem within Babylonia. Assets/Product/Texture/Image/IconToolsSp/Clo10310090101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090101.png 10008 103196 32 7 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310105 1031001 1030105 Gray Feathers: Eclipse 5 1001 Uniform — Liv: Eclipse The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090102.png 10016 80004 103195 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310106 1031001 1030106 Maid of Time 5 1010 Operation Zero — Liv: Eclipse 7:00, good morning. 9:00, saying goodbye. 11:00, a morning tea alone. 13:00, ironing clothes. 15:00, cleaning the room. 17:00, preparing for dinner. 18:00, eagerly awaiting. 20:00, welcome back. Assets/Product/Texture/Image/IconToolsSp/Clo10310019101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019101.png 10016 80004 103194 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310106.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310107 1031001 1030107 Christmas Promise 5 1011 Christmas — Liv: Eclipse An outfit made from mechanical parts and special fabrics that perfectly blends lovely Christmas elements and excellent defense. Assets/Product/Texture/Image/IconToolsSp/Clo10310019111Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019111.png 10016 103193 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310107.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6310108 1031001 1030108 Generic 5 1015 Meaning — Liv: Eclipse 精鋭医療部隊の作業用制服。医療箱や緊急時の血清注射器を装備し、前線で奮闘する兵士達の後方支援を行う。 Assets/Product/Texture/Image/IconToolsSp/Clo10310019151Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019151.png 103192 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310108.png 2025/3/11 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 -6410101 1041002 1040101 Generic 1 9000 Default — Bianca: Zero The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010101.png 19003 104299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 -6410102 1041002 1040102 Generic - Modified 2 9000 Default — Bianca: Zero The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010102.png 19003 104298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 -6410103 1041002 1040103 Generic - Final 2 9000 Default — Bianca: Zero The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010103.png 19003 104297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 -6410104 1041002 1040104 Thistle 5 1007 Corrosion — Bianca: Zero This elegant outfit borrows elements from the special crystal structure of refined ores found in regions of deep corrosion. Assets/Product/Texture/Image/IconToolsSp/Clo10410070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070101.png 10016 80004 104296 32 33 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6410104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 -6410105 1041002 1040105 Gray Feathers: Zero 5 1001 Uniform — Bianca: Zero The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10410070102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070102.png 10018 104295 32 21 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 -6510101 1051001 1050101 Generic 1 9000 Default — Nanami: Storm The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010101.png 19004 105299 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 -6510102 1051001 1050102 Generic - Modified 2 9000 Default — Nanami: Storm The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010102.png 19004 105298 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 -6510103 1051001 1050103 Generic - Final 2 9000 Default — Nanami: Storm The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010103.png 19004 105297 32 9 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 -6510104 1051001 1050104 Gray Feathers: Storm 5 1001 Uniform — Nanami: Storm The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510090102.png 10016 105296 32 27 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6510104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 -6610101 1061002 1060101 Generic 1 9000 Default — Kamui: Bastion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010101.png 19005 106299 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 -6610102 1061002 1060102 Generic - Modified 2 9000 Default — Kamui: Bastion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010102.png 19005 106298 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 -6610103 1061002 1060103 Generic - Final 2 9000 Default — Kamui: Bastion The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010103.png 19005 106297 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 -6610104 1061002 1060104 End Messenger 5 1007 Corrosion — Kamui: Bastion The enhanced lower-body structure allows the wearer of this outfit to quickly dash across cities full of obstacles. Also has a low-level filter installed. Assets/Product/Texture/Image/IconToolsSp/Clo10610010701Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010701.png 10016 80004 106296 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 -6610105 1061002 1060105 Gray Feathers: Bastion 5 1001 Uniform — Kamui: Bastion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10610010702Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010702.png 10016 80004 106295 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 -6710101 1071002 1070101 Generic 1 9000 Default — Karenina: Blast The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010101.png 19006 107299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 -6710102 1071002 1070102 Generic - Modified 2 9000 Default — Karenina: Blast The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010102.png 19006 107298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 -6710103 1071002 1070103 Generic - Final 2 9000 Default — Karenina: Blast The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010103.png 19006 107297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 -6710104 1071002 1070104 Gray Feathers: Blast 5 1001 Uniform — Karenina: Blast The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710020201.png 10016 80004 107296 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 -6710105 1071002 1070105 Crack 'n Blast 5 1013 Spring Festival — Karenina: Blast This limited-edition Spring Festival outfit was designed for female Constructs specifically by Babylonia. Its design refers to traditional clothing of the Golden Age, and highlights the cheerful yet vintage fashion without hindering combat function. Assets/Product/Texture/Image/IconToolsSp/Clo10710029131Sp.png Assets/Product/Texture/Image/IconTools/Clo10710029131.png 80004 107295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710105.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 -6810101 1081002 1080101 Generic 1 9000 Default — Watanabe: Nightblade The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010101.png 19007 108299 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 -6810102 1081002 1080102 Generic - Modified 2 9000 Default — Watanabe: Nightblade The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010102.png 19007 108298 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 -6810103 1081002 1080103 Generic - Final 2 9000 Default — Watanabe: Nightblade The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010103.png 19007 108297 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 -6810104 1081002 1080104 Gray Feathers: Nightblade 5 1001 Uniform — Watanabe: Nightblade The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10810020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10810020201.png 10016 80004 108296 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6810104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 -6310201 1031002 1030201 Generic 1 9000 Default — Liv: Lux The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020101.png 19009 103299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6310202 1031002 1030202 Generic - Modified 2 9000 Default — Liv: Lux The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020102.png 19009 103298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6310203 1031002 1030203 Generic - Final 2 9000 Default — Liv: Lux The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020103.png 19009 103297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6310204 1031002 1030204 Gray Feathers: Lux 5 1001 Uniform — Liv: Lux The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020201.png 10016 80004 103296 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6310205 1031002 1030205 Florescence 6 1019 Oathbound — Liv: Lux The glare is softened, all look like dust. She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/IconToolsSp/Clo10310029191Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029191.png 103295 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6310206 1031002 1030206 Lingering Fragrance 5 1002 Fragrance — Liv: Lux A lily-themed coating. Holy, elegant, benedictory, and innocent... People have many praises for lilies, but lilies grown on the battlefield show the tenacity of the warriors. Assets/Product/Texture/Image/IconToolsSp/Clo10310019021Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019021.png 80035 103294 32 14 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310206.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6210201 1021002 1020201 Generic 1 9000 Default — Lucia: Dawn The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020101.png 19008 102299 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 -6210202 1021002 1020202 Generic - Modified 2 9000 Default — Lucia: Dawn The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020102.png 19008 102298 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 -6210203 1021002 1020203 Generic - Final 2 9000 Default — Lucia: Dawn The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020103.png 19008 102297 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 -6210204 1021002 1020204 Gothic 5 1004 Underground Arena — Lucia: Dawn Cruel yet elegant; she is one of the most formidable candidates in the ring. Still, many dream of becoming her new owner and taking her away. Assets/Product/Texture/Image/IconToolsSp/Clo10210020701Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020701.png 10016 80004 102296 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 -6210205 1021002 1020205 Gray Feathers: Dawn 5 1001 Uniform — Lucia: Dawn The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020201.png 10016 80004 102295 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210205.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 -6210206 1021002 1020206 Holiday of Eden 5 1017 Endearment — Lucia: Dawn A casual outfit launched by a fashion brand that is popular with young people in Babylonia. It is specially prepared by Lucia for the days off with the Commandant. This outfit comes with tiny accessories and a retro digital camera that can record your favorite moments at any time. 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Assets/Product/Texture/Image/IconToolsSp/Clo10310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030101.png 19011 103399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 -6310302 1031003 1030302 Generic - Modified 2 9000 Default — Liv: Luminance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030102.png 19011 103398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 -6310303 1031003 1030303 Generic - Final 2 9000 Default — Liv: Luminance The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. 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But no one could turn away from those enchanting eyes beneath the veil. Assets/Product/Texture/Image/IconToolsSp/Clo10310070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310070101.png 10025 103396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 -6310305 1031003 1030305 Gray Feathers: Luminance 5 1001 Uniform — Liv: Luminance The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. 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Assets/Product/Texture/Image/IconToolsSp/Clo10310039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039161.png 80004 103394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310306.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310306.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 -6610301 1061003 1060301 Generic 1 9000 Default — Kamui: Tenebrion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010201.png 19012 106399 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 -6610302 1061003 1060302 Generic - Modified 2 9000 Default — Kamui: Tenebrion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010202Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010202.png 19012 106398 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 -6610303 1061003 1060303 Generic - Final 2 9000 Default — Kamui: Tenebrion The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010203Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010203.png 19012 106397 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 -6610304 1061003 1060304 Gray Feathers: Tenebrion 5 1001 Uniform — Kamui: Tenebrion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. 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The annual day of the saints is a festival where you can forget your troubles. Constructs see death lightly—anchor him in your mind, and he will cross the underworld to return to you. Assets/Product/Texture/Image/IconToolsSp/Clo10610039201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039201.png 106394 32 84 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6610306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6610306.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 -6610307 1061003 1060307 Tiger Imperium 6 1013 Spring Festival — Kamui: Tenebrion A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. 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Assets/Product/Texture/Image/IconToolsSp/Clo10110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030101.png 19010 101399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6110302 1011003 1010302 Generic - Modified 2 9000 Default — Lee: Entropy The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030102.png 19010 101398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6110303 1011003 1010303 Generic - Final 2 9000 Default — Lee: Entropy The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030103.png 19010 101397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6110304 1011003 1010304 Gray Feathers: Entropy 5 1001 Uniform — Lee: Entropy The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030201.png 10016 80004 101396 32 21 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6110305 1011003 1010305 Ashen End 5 1007 Corrosion — Lee: Entropy Equipped with built-in virus filter at the neck, enhanced alloy arms and converging leg armor, as well as independent bionic eyes. No prey could ever run away from the wearer of this outfit. Assets/Product/Texture/Image/IconToolsSp/Clo10110030301Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030301.png 10016 80004 101395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6110306 1011003 1010306 Oceanic Blues 6 1016 True Blue — Lee: Entropy The streamlined design can effectively reduce the friction during diving for better deep-sea combat performance. The decorative hood comes with the set as a free gift. Assets/Product/Texture/Image/IconToolsSp/Clo10110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039161.png 80004 101394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6110306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6110306.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6110307 1011003 1010307 Illusionist 6 1009 New Life — Lee: Entropy The magician hides the special gift he prepared in advance with magic and pulls out a red heart with a brilliant magic skill. Even though the audience is already impressed, the magician's eyes only land on one person. Now, he has put his answer in your hand. Assets/Product/Texture/Image/IconToolsSp/Clo10110039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039101.png 80051 101393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Li8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Li8.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110307.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 -6710301 1071003 1070301 Generic 1 9000 Default — Karenina: Ember The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030101.png 19013 107399 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710302 1071003 1070302 Generic - Modified 2 9000 Default — Karenina: Ember The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030102.png 19013 107398 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710303 1071003 1070303 Generic - Final 2 9000 Default — Karenina: Ember The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030103.png 19013 107397 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710304 1071003 1070304 Gray Feathers: Ember 5 1001 Uniform — Karenina: Ember The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030201.png 10016 80004 107396 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710305 1071003 1070305 Machina 5 1003 Horizon — Karenina: Ember The special ports on this outfit keep Karenina in sync with her action-support system, so she can adapt to fast-accelerating, intensive combat situations. Assets/Product/Texture/Image/IconToolsSp/Clo10710030401Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030401.png 10016 80004 107395 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710306 1071003 1070306 Tulle Redbud 6 1016 True Blue — Karenina: Ember A coating exclusively made for island holidays, featuring a piece of ethereal tulle that can dissipate heat and protect the frame as well. It enhances Karenina's combat ability in the summer heat, turning her into a glamorous fairy on the battlefield. Assets/Product/Texture/Image/IconToolsSp/Clo10710039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039161.png 107394 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6710306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6710306.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710306.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019161/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710307 1071003 1070307 Silver White 5 1019 Oathbound — Karenina: Ember A dress as white as silver snow, as the love of Winter Sonata. The pure white figure chuckles in the snow and the faint flush on her cheeks dispels the cold winter altogether. It jogs the memories of summer days when lavender was in full bloom, recording the everlasting ripples of this moment. Assets/Product/Texture/Image/IconToolsSp/Clo10710039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039191.png 80014 107393 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6710308 1071003 1070308 Deed of Snow Leopard 6 1010 Operation Zero — Karenina: Ember "What can I do for you, Commandant...? Wait! Why am I still doing this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important away from her. Assets/Product/Texture/Image/IconToolsSp/Clo10710039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039101.png 80045 107392 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Kalienina8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kalienina8.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710308.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019101/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 -6510301 1051003 1050301 Generic 1 9000 Default — Nanami: Pulse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030101.png 19014 105399 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6510302 1051003 1050302 Generic - Modified 2 9000 Default — Nanami: Pulse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030102.png 19014 105398 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6510303 1051003 1050303 Generic - Final 2 9000 Default — Nanami: Pulse The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030103.png 19014 105397 32 9 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6510304 1051003 1050304 Gray Feathers: Pulse 5 1001 Uniform — Nanami: Pulse The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039011.png 10016 80004 105396 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6510305 1051003 1050305 Shooting Star 5 1007 Corrosion — Nanami: Pulse Each time this unit is deployed, soldiers could see a shooting star falling into the battlefield. The brilliant light is a result of burning armor under high-powered propulsion. Assets/Product/Texture/Image/IconToolsSp/Clo10510039071Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039071.png 10016 80004 105395 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6510306 1051003 1050306 Summer Triangle 6 1009 New Life — Nanami: Pulse The light skirt highlights the girl's vivid energy. Her hair is decorated by hot summer vibes. Can you feel this ice-melting passion? Assets/Product/Texture/Image/IconToolsSp/Clo10510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039091.png 80004 105394 32 84 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6510306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6510306.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510306.png 2030/11/18 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6510307 1051003 1050307 Beach Frolics 6 1027 Ocean Secret — Nanami: Pulse On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/IconToolsSp/Clo10510039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039271.png 80025 105393 32 84 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6510307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6510307.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6210301 1021003 1020301 Generic 1 9000 Default — Lucia: Crimson Abyss The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030101.png 19015 102399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6210302 1021003 1020302 Generic - Modified 2 9000 Default — Lucia: Crimson Abyss The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030102.png 19015 102398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6210303 1021003 1020303 Generic - Final 2 9000 Default — Lucia: Crimson Abyss The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030103.png 19015 102397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6210304 1021003 1020304 Gray Feathers: Crimson Abyss 5 1001 Uniform — Lucia: Crimson Abyss The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039011.png 10016 80004 102396 32 33 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6210305 1021003 1020305 Final Journey 5 1007 Corrosion — Lucia: Crimson Abyss The hardened coating allows its wearers to move with ease in the wilderness. The simplistic design keeps energy consumption at a minimum, ensuring immediate response for any emergencies. Assets/Product/Texture/Image/IconToolsSp/Clo10210039071Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039071.png 10016 80004 102395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6210306 1021003 1020306 Seaside Sunbath 6 1016 True Blue — Lucia: Crimson Abyss Inspired by the designs in the Golden Age, Luna made this coating herself for her sister. The cute rabbit plushie and tan lines are her treasurable memories of this summer. Assets/Product/Texture/Image/IconToolsSp/Clo10210039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039161.png 102394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210306.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6210307 1021003 1020307 Azure Apocalypse 6 1035 Mistletoe — Lucia: Crimson Abyss Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/IconToolsSp/Clo10210039171Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039171.png 80003 102393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210307.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png 2030/11/18 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6810301 1081003 1080301 Generic 1 9000 Default — Watanabe: Astral The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030101.png 19016 108399 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 -6810302 1081003 1080302 Generic - Modified 2 9000 Default — Watanabe: Astral The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030102.png 19016 108398 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 -6810303 1081003 1080303 Generic - Final 2 9000 Default — Watanabe: Astral The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030103.png 19016 108397 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 -6810304 1081003 1080304 Field Training 5 1001 Remembrance: Forsaken HQ Attire - Watanabe: Astral The outfit that the Forsaken wear. Its tight-fitting design is perfect for outdoor actions in different environments, and its details with functional designs customized by the user achieve practicality to the fullest. Assets/Product/Texture/Image/IconToolsSp/Clo10810039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039011.png 10016 80004 108396 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 -6810305 1081003 1080305 Skyline Trial 5 1003 Horizon — Watanabe: Astral Coating of the streamlined design, colors matched by optical principles, equipped with real-time positioning module and a set of driving joints, all of these have greatly improved the practicality of the vehicle. Assets/Product/Texture/Image/IconToolsSp/Clo10810039031Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039031.png 10016 80004 108395 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 -6810306 1081003 1080306 Captain Hook 5 1027 Ocean Secret — Watanabe: Astral Cannons, fleets, pirates. Watanabe was not unhappy when he learned about the coating, but he disliked the term "Plunderer of Children's Dreams". "The children of Neverland can be carefree only because they don't know the ocean's wrath. The real guardian of dreams would face the storm with them and guard them until they grow up!" Assets/Product/Texture/Image/IconToolsSp/Clo10810039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039271.png 80022 108394 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 -6910101 1091002 1090101 Generic 1 9000 Default — Ayla: Brilliance The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020101.png 19017 109299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 -6910102 1091002 1090102 Generic - Modified 2 9000 Default — Ayla: Brilliance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10910020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020102.png 19017 109298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 -6910103 1091002 1090103 Generic - Final 2 9000 Default — Ayla: Brilliance The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020103.png 19017 109297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 -6910104 1091002 1090104 Adventurous Spirit 5 1001 Ancient Visit: Archaeological Team HQ Attire — Ayla: Brilliance The smart design of this costume allows the wearer to move comfortably in different environments, and its practical exploration tools can provide an Archaeological Team member with the best help in the search of historical sites. Assets/Product/Texture/Image/IconToolsSp/Clo10910029011Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029011.png 10016 80004 109296 32 21 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 -6910105 1091002 1090105 Aster Hare 5 1003 Horizon — Ayla: Brilliance Designed by Ayla herself and in her favorite colors, this cute driving costume also enhances the frame's protection ability against impacts. Assets/Product/Texture/Image/IconToolsSp/Clo10910029031Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029031.png 10016 80004 109295 32 27 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 -6910106 1091002 1090106 Lost Butterfly 5 1030 Fantasy Harmony — Ayla: Brilliance Parsley, sage, rosemary, and thyme... The witch picks colors from the forest and blends them into her magic along with the undying melody, the eternal hope, and the rainbow-color fantasy. Therefore, the winged fairies leave traces of dancing on the paper and travel beyond the raging storms to lead the seekers to where the melody of the magic pipe comes from. Assets/Product/Texture/Image/IconToolsSp/Clo10910029301Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029301.png 80040 109294 32 14 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 -6410301 1041003 1040301 Generic 1 9000 Default — Bianca: Veritas The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030101.png 19018 104399 32 3 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 -6410302 1041003 1040302 Generic - Modified 2 9000 Default — Bianca: Veritas The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030102.png 19018 104398 32 6 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 -6410303 1041003 1040303 Generic - Final 2 9000 Default — Bianca: Veritas The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030103.png 19018 104397 32 9 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 -6410304 1041003 1040304 Pact of Zero 5 1010 Operation Zero — Bianca: Veritas Under the pact, Commandant, I shall be the one in charge of your daily routine. Please wait, your collar is popped a bit. Assets/Product/Texture/Image/IconToolsSp/Clo10410039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039101.png 10016 80004 104396 32 21 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410304.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 -6410305 1041003 1040305 Ink-lit Hermit 6 1014 Fairy Garment — Bianca: Veritas A Kowloong-styled special coating created from the data restored from the KCC ship. Equipped with special expansion "Illusion", it can create a simulacrum of the Construct with similar energy level and physical form, which can come in handy in many situations as a special tactical module. The fluorescent components are said to be proud works of WGAA. Assets/Product/Texture/Image/IconToolsSp/Clo10410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039141.png 80021 104395 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410305.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410307.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/R3BiankaMd019141/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 49 -6410306 1041003 1040306 Grace 6 1019 Oathbound — Bianca: Veritas Amazing Grace, how sweet the sound. She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/IconToolsSp/Clo10410039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039191.png 104394 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410306.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410305.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 -6410307 1041003 1040307 Spring Huntress 6 1013 Spring Festival — Bianca: Veritas Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/IconToolsSp/Clo10410039131Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039131.png 80048 80049 104393 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating64103072.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 -6000101 1111002 1110201 Generic 1 9000 Default — Sophia: Silverfang The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11010010011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010011.png 19019 111299 32 3 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 -6000102 1111002 1110202 Generic - Modified 2 9000 Default — Sophia: Silverfang The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo11010010012Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010012.png 19019 111298 32 6 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 -6000103 1111002 1110203 Generic - Final 2 9000 Default — Sophia: Silverfang The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11010010013Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010013.png 19019 111297 32 9 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 -6000104 1111002 1110204 Chief Mechanic 5 1001 Advance of Akdilek HQ Attire — Sophia: Silverfang 6 rivet nuts and 2 bottles of milling cutter lubricant... Hm, right, sandpaper and files too. It's showtime for Akdilek's greatest mechanic. Assets/Product/Texture/Image/IconToolsSp/Clo11010019011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019011.png 10016 80004 111296 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 -6000105 1111002 1110205 Starry Desert 5 1003 Horizon — Sophia: Silverfang A coating inspired by Sophia's memories of Akdilek. It gives a feeling of the sand sea and the clear starry night outside the train, making Sophia feel like being at Akdilek. Assets/Product/Texture/Image/IconToolsSp/Clo11010019031Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019031.png 10016 80004 111295 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 -6000106 1111002 1110206 Mandala Dance 5 1025 Gilded Glamor — Sophia: Silverfang A coating design based on the traditional Akdilek costumes that wraps Sophia's body in gossamer with gold ornaments rustling at each moment and a six-petalled camellia slowly blossoming at her waist. With her reposed visage, the audience watches in stunned splendor at her elegant and just manner. Assets/Product/Texture/Image/IconToolsSp/Clo11010029231Sp.png Assets/Product/Texture/Image/IconTools/Clo11010029231.png 80059 111294 32 14 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 -6000201 1121002 1120201 Generic 1 9000 Default — Chrome: Arclight The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020101.png 19020 112299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 -6000202 1121002 1120202 Generic - Modified 2 9000 Default — Chrome: Arclight The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020102.png 19020 112298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 -6000203 1121002 1120203 Generic - Final 2 9000 Default — Chrome: Arclight The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020103.png 19020 112297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 -6000204 1121002 1120204 Dream Eater 5 1007 Corrosion — Chrome: Arclight Contrary to the usual style of its user, this coating has a wild and aggressive design that exposes some of his rarely seen characteristics. It is equipped with high-density creature filters, and the special boosters installed in its arms and legs provide formidable burst power and dexterity. Assets/Product/Texture/Image/IconToolsSp/Clo11210029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029071.png 10016 80004 112296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 -6000205 1121002 1120205 Golden Days 6 1010 Operation Zero — Chrome: Arclight A dress-like Coating made for commercial infiltration missions. The suitcase has weapons hidden within, and the inner layer is made from bullet-proof materials using a special technique. It has maintained a glamorous and agile look without compromising on defense. Assets/Product/Texture/Image/IconToolsSp/Clo11210029101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029101.png 112295 32 84 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000205.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 -6210401 1021004 1020401 Generic 1 9000 Default — Lucia: Plume The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040101.png 19021 102499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 -6210402 1021004 1020402 Generic - Modified 2 9000 Default — Lucia: Plume The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10210040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040102.png 19021 102498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 -6210403 1021004 1020403 Generic - Final 2 9000 Default — Lucia: Plume The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040103.png 19021 102497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 -6210404 1021004 1020404 Eventide Glow 6 1014 Fairy Garment — Lucia: Plume This Coating features classic eastern elements by using crimson tassels, a bronze mirror, and cloud patterns. It is also equipped with the special expansion "Illusion", but modified specifically to Lucia's energy form. Assets/Product/Texture/Image/IconToolsSp/Clo10210049141Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049141.png 80001 80004 102496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210404.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 -6210405 1021004 1020405 Dance of Ripplets 6 1027 Ocean Secret — Lucia: Plume Hiding her scales and leaving the ocean, she has sacrificed much, and she has finally met that person. Right now, with her feet on the ground, her arms move with her dress, dancing before the figure. Even knowing that it might all turn into bubbles and disappear in the end, she just wishes to dance for the one she cares deeply about, whose heart she is hoping to touch—the same way hers was touched when they first met. Assets/Product/Texture/Image/IconToolsSp/Clo10210049271Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049271.png 80026 102495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210405.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210405.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 -6000301 1131002 1130201 Generic 1 9000 Default — Vera: Rozen The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020101.png 19022 113299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 -6000302 1131002 1130202 Generic - Modified 2 9000 Default — Vera: Rozen The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020102.png 19022 113298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 -6000303 1131002 1130203 Generic - Final 2 9000 Default — Vera: Rozen The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020103.png 19022 113297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 -6000304 1131002 1130204 Night Fever 5 1009 New Life — Vera: Rozen Themed around the punk fashion in the Golden Age, it is merely a decorative coating that will not improve the combat ability. However, it does give you an impulse to jump on the stage, sing your lungs out, and smash a guitar. Assets/Product/Texture/Image/IconToolsSp/Clo11310029181Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029181.png 10016 80004 113296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 -6000305 1131002 1130205 Agony Break 5 1004 Underground Arena — Vera: Rozen Blooming in a cage where mercy is not allowed to exist, a flower of solitude colors her enemies who are afraid of even meeting her gaze in a sweet, scarlet red. Before she bestows a release of death, she takes in the pain that will linger on within her forever. "Fleeting salvation is but a pale illusion, only pain sustains an everlasting vividness." Assets/Product/Texture/Image/IconToolsSp/Clo11310029041Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029041.png 80082 113295 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png 2022/11/17 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 -6000401 1511003 1511301 Generic 1 9000 Default — Camu: Crocotta The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030101.png 19023 151299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 -6000402 1511003 1511302 Generic - Modified 2 9000 Default — Camu: Crocotta The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030102.png 19023 151298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 -6000403 1511003 1511303 Generic - Final 2 9000 Default — Camu: Crocotta The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030103.png 19023 151297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 -6000404 1511003 1511304 Yaksha Undertow 5 1009 New Life — Camu: Crocotta An oriental style coating that resembles the traditional garment people usually wear for ceremonies. Together with his unusual Inver-Device, Camu looks quite like a ghoul, an intimidating creature in the legends of the Golden Age. Assets/Product/Texture/Image/IconToolsSp/Clo15110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039161.png 10016 80004 151296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 -6000405 1511003 1511305 Guard of Hell 5 1020 Hallow — Camu: Crocotta Guarding the burning door of hell, he is often seen as an ominous sign of death. The living are scared to look at him when passing by, and he also gives them a fierce look in return. But the living never know how dedicated he is to his post and how many times he has escorted those who haven't reached the time of death out of the hell before Halloween night. Assets/Product/Texture/Image/IconToolsSp/Clo15110039201Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039201.png 80032 151295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png 2099/10/29 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 -6000501 1141003 1140301 Generic 1 9000 Default — Rosetta: Rigor The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030101.png 19024 114399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 -6000502 1141003 1140302 Generic - Modified 2 9000 Default — Rosetta: Rigor The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030102.png 19024 114398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 -6000503 1141003 1140303 Generic - Final 2 9000 Default — Rosetta: Rigor The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030103.png 19024 114397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 -6000504 1141003 1140304 Einherjar 5 1003 Horizon — Rosetta: Rigor The noble and glorious Forest Guard holds her shining spear like a banner, bringing courage for her fellow soldiers and stunning everyone with her valiant heroism. Assets/Product/Texture/Image/IconToolsSp/Clo11410039031Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039031.png 10016 80004 114396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000504.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 -6000505 1141003 1140305 Howling Crown 6 1024 Legend — Rosetta: Rigor When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/IconToolsSp/Clo11410039241Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039241.png 80010 114395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000505.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000505.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000505.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/R3LuosaitaMd019241/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 50 -6000506 1141003 1140306 Niki US1000 6 1003 Horizon — Rosetta: Rigor "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/IconToolsSp/Clo11410039351Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039351.png 80069 114396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadR3Luosaita7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Luosaita3.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000506.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 -6000601 1161002 1160201 Generic 1 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020101.png 19025 116299 32 3 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 -6000602 1161002 1160202 Generic - Modified 2 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020102.png 19025 116298 32 6 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 -6000603 1161002 1160203 Generic - Final 2 9000 Default — Changyu: Qilin The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11610020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020103.png 19025 116297 32 9 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 -6000604 1161002 1160204 Winter Hunter 5 1007 Corrosion — Changyu: Qilin A special Coating inspired by bionic wolves that significantly increases Changyu's attack and mobility. Has bonus constraints around the ankles due to excessive leaping power. Assets/Product/Texture/Image/IconToolsSp/Clo11610029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11610029071.png 10016 116296 32 14 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000604.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 -6000701 1521003 1520301 Generic 1 9000 Default — Qu: Pavo The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030101.png 19026 152399 32 3 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 -6000702 1521003 1520302 Generic - Modified 2 9000 Default — Qu: Pavo The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030102.png 19026 152398 32 6 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 -6000703 1521003 1520303 Generic - Final 2 9000 Default — Qu: Pavo The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030103.png 19026 152397 32 9 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 -6000704 1521003 1520304 Flawless Tempo 5 1009 New Life — Qu: Pavo Inspired by the royal guards in the old world, this light Coating is decorated by complicated patterns made from precious metals. Whenever she waves her baton, all soldiers would march toward the dawn. Assets/Product/Texture/Image/IconToolsSp/Clo15210039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039091.png 10016 152396 32 14 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 -6000705 1521003 1520305 Scarlet Spring 6 1013 Fairy Garment — Qu: Pavo When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/IconToolsSp/Clo15210039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039141.png 80002 80005 152395 32 84 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000705.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000705.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000705.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 -6000801 1171003 1170301 Generic 1 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030101.png 19027 117399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 -6000802 1171003 1170302 Generic - Modified 2 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030102.png 19027 117398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 -6000803 1171003 1170303 Generic - Final 2 9000 Default — Luna: Laurel The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030103.png 19027 117397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 -6000804 1171003 1170304 Wispthorn 6 1007 Corrosion — Luna: Laurel No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/IconToolsSp/Clo11710039071Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039071.png 80001 117396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000804.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000804.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000804.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 -6000805 1171003 1170305 Street Rebellion 6 1009 New Life — Luna: Laurel With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/IconToolsSp/Clo11710039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039091.png 80020 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000805.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000805.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000805.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 -6000806 1171003 1170306 Fiery Moon 6 1025 Gilded Glamor — Luna: Laurel The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/IconToolsSp/Clo11710039251Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039251.png 80077 117394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna7.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000806.png 2024/1/18 2:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/R3LunaMd019251/FxR3LunaPinzhiGuadianBip001LForearm.prefab 51 -6000901 1181003 1180301 YoRHa No.2 Type B 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11810030101.png 19028 118399 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab 29 -6000902 1181003 1180302 Revealing Outfit 5 1021 A highly revealing piece of clothing for 2B that includes bandages for some reason. Assets/Product/Texture/Image/IconToolsSp/Clo11810039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11810039211.png 20062 118398 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000902.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab 29 -6001001 1191003 1190301 YoRHa No.9 Type S 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11910030101.png 19029 119399 32 3 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab 30 -6001002 1191003 1190302 Young Man's Outfit 5 1021 A simple piece of clothing for 9S that used to belong to a young man in the old world. Assets/Product/Texture/Image/IconToolsSp/Clo11910039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11910039211.png 119398 32 14 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001002.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab 30 -6001101 1201003 1200301 YoRHa Type A No.2 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo12010030101Sp.png Assets/Product/Texture/Image/IconTools/Clo12010030101.png 19030 120399 32 3 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab 31 -6001102 1201003 1200302 Destroyer Outfit 5 1021 An outfit for A2 that may or may not have belonged to the man who destroyed the world. Assets/Product/Texture/Image/IconToolsSp/Clo12010039211Sp.png Assets/Product/Texture/Image/IconTools/Clo12010039211.png 120398 32 14 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6001102.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab 31 -6001201 1211002 1210201 Generic 1 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020101.png 19031 121299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 -6001202 1211002 1210202 Generic - Modified 2 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020102.png 19031 121298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 -6001203 1211002 1210203 Generic - Final 2 9000 Default — Wanshi: Hypnos The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12110020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020103.png 19031 121297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 -6001204 1211002 1210204 Hawk Scout 5 1001 Strike Hawk HQ Attire — Wanshi: Hypnos Modified from Strike Hawk's uniform Coating to adapt to Wanshi's flexible combat style. The hawk is always on standby, both as a medic and as a warrior. Assets/Product/Texture/Image/IconToolsSp/Clo12110029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12110029011.png 80008 80009 121296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 -6001301 1531003 1530301 Generic 1 9000 Default — Selena: Tempest The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030101.png 19032 153399 32 3 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 -6001302 1531003 1530302 Generic - Modified 2 9000 Default — Selena: Tempest The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030102.png 19032 153398 32 6 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 -6001303 1531003 1530303 Generic - Final 2 9000 Default — Selena: Tempest The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030103.png 19032 153397 32 9 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 -6001304 1531003 1530304 Nightingale and Rose 5 1023 Yesterday Once More — Selena: Tempest The nightingale thought you were the lover in her songs, so she pierced her chest with thorn, then handed you a rose bred from her blood... What happened after? You gilded the rose and put it behind her ear. Assets/Product/Texture/Image/IconToolsSp/Clo15310039231Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039231.png 80006 80007 153396 32 14 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 -6001305 1531003 1530305 Aria of Nymph 6 1027 Ocean Secret — Selena: Tempest A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/IconToolsSp/Clo15310039271Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039271.png 80027 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001305.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 -6001401 1121003 1120301 Generic 1 9000 Default — Chrome: Glory Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo11210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030101.png 19033 112399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 -6001402 1121003 1120302 Generic - Modified 2 9000 Default — Chrome: Glory The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030102.png 19033 112398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 -6001403 1121003 1120303 Generic - Final 2 9000 Default — Chrome: Glory The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030103.png 19033 112397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 -6001404 1121003 1120304 Honor Model 6 1023 Yesterday Once More — Chrome: Glory The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo11210039231Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039231.png 80012 80013 112396 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001404.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 -6001405 1121003 1120305 Nosferatu 6 1028 Paradise Lost — Chrome: Glory Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/IconToolsSp/Clo11210039281Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039281.png 80039 112395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001405.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 -6001406 1121003 1120306 Radiant Respite 6 1009 New Life — Chrome: Glory Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/IconToolsSp/Clo10410049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049011.png 80074 112394 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu9.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu9.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001406.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 -6001501 1221002 1220201 Generic 1 9000 Default — No. 21·XXI Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020101.png 19038 122299 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 -6001502 1221002 1220202 Generic - Modified 2 9000 Default — No. 21·XXI The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020102.png 19038 122298 32 6 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 -6001503 1221002 1220203 Generic - Final 2 9000 Default — No. 21·XXI The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020103.png 19038 122297 32 9 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 -6001504 1221002 1220204 Red Hoodie 5 1009 New Life — No. 21·XXI The coating was designed based on a fairy tale. Short skirts, bows, petite red hood. The naive girl doesn't know the meaning of this dress, nor has she considered why she needs to "dress up." However, when she sees others smile at her, she always feels "warm." Assets/Product/Texture/Image/IconToolsSp/Clo12210029091Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029091.png 80018 80019 122296 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 -6001505 1221002 1220205 Solar Frost 5 1033 Beats & Beach — No. 21: XXI Her white figure is surrounded by wild drum beats like the snow in the scorching summer. Amid the waves, she sings gently. It seems as if the nursery rhyme is going to calm the waves of the rock music and flow straight ahead. Skills, thoughts, and the soul she infuses into her singing are as ethereal as the snow in the summer. Nevertheless, the audience is still cheering for this petite snowflake. Assets/Product/Texture/Image/IconToolsSp/Clo12210029331Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029331.png 80064 122295 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 -6001601 1131003 1130301 Generic 1 9000 Default — Vera: Garnet The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030101.png 19034 113399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 -6001602 1131003 1130302 Generic - Modified 2 9000 Default — Vera: Garnet The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030102.png 19034 113398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 -6001603 1131003 1130303 Generic - Final 2 9000 Default — Vera: Garnet The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030103.png 19034 113397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 -6001604 1131003 1130304 Sorrowful Rose 5 1028 Paradise Lost — Vera: Garnet The black veil is for hiding her deadly intent, concealing her in the night. The thorns are there to remind her of her pain, a penance to her sins. The brand is to imprint her with the promise she must keep. "May her soul rest in slaughter..." Assets/Product/Texture/Image/IconToolsSp/Clo11310039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039091.png 80023 80024 113396 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 -6001605 1131003 1130305 Wavebender 6 1033 Beats & Beach — Vera: Garnet She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/IconToolsSp/Clo11310039331Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039331.png 80065 113395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001605.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 -6001701 1541003 1540301 Generic 1 9000 Default — Roland: Flambeau The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030101.png 19035 154399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 -6001702 1541003 1540302 Generic - Modified 2 9000 Default — Roland: Flambeau The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030102.png 19035 154398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 -6001703 1541003 1540303 Generic - Final 2 9000 Default — Roland: Flambeau The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030103.png 19035 154397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 -6001704 1541003 1540304 Fool's Fables 5 1028 Paradise Lost — Roland: Flambeau Clapping! Whistle! Bravo! The clown hears loud noises. He jumps through fire, escapes from the beast, dances on the border of danger, hoping that his audience can be amazed and give him a round of applause. The next moment, the show has ended and the curtain falls. —There is no audience. Assets/Product/Texture/Image/IconToolsSp/Clo15410039261Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039261.png 80029 80030 154396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 -6001705 1541003 1540305 Billowing Indigo 5 1014 Fairy Garment — Roland: Flambeau Plain clothes partly dyed in cloudy ink, an indigo sash, and a tuft of tied hair dangling in the wind. Having lived half his life in a cage, plumes of smoke break him from his confines. Thoughts of good and evil torment his heart. Gratitude, resentment, love, and hatred—all bear witness to laughter. Casting aside conflicting interests, his pursuits begin to bear fruit. Assets/Product/Texture/Image/IconToolsSp/Clo15410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039141.png 80056 154395 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001705.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 -6001801 1031004 1030401 Generic 1 9000 Default — Liv: Empyrea The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040101.png 19036 103499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 -6001802 1031004 1030402 Generic - Modified 2 9000 Default — Liv: Empyrea The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040102.png 19036 103498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 -6001803 1031004 1030403 Generic - Final 2 9000 Default — Liv: Empyrea The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040103.png 19036 103497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 -6001804 1031004 1030404 Wings of Dawn 6 1029 Wandering Ballad — Liv: Empyrea Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/IconToolsSp/Clo10310049291Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049291.png 80033 103496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu8.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 -6001805 1031004 1030405 Dreamcatcher 6 1029 Wandering Ballad — Liv: Empyrea The fairytale dream hidden in the corner of the spire is watching over the child in sleep. Though far away from the child it once guards, the forest itself will still be the first to pick up the child when she gets lost. The green fluorescence indicates where the wind comes from, and wings spread in the sea of flowers. She takes a nap here without going anywhere. Assets/Product/Texture/Image/IconToolsSp/Clo10310049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049331.png 80063 103495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 -6001901 1531004 1530401 Generic 1 9000 Default — Selena: Capriccio The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040101.png 19037 153499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 -6001902 1531004 1530402 Generic - Modified 2 9000 Default — Selena: Capriccio The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040102.png 19037 153498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 -6001903 1531004 1530403 Generic - Final 2 9000 Default — Selena: Capriccio The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040103.png 19037 153497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 -6001904 1531004 1530404 Irisfall Ballad 5 1030 Fantasy Harmony — Selena: Capriccio Not knowing how many years she has been waiting and entangled in thorns, Iris is finally bathed in the bright sunlight and bloom in front of the one that she has been missing for so long. However, when that person reaches the flower, the pedals suddenly fall and become dust, leaving only a faint singing lingering in the dream. Assets/Product/Texture/Image/IconToolsSp/Clo15310049301Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049301.png 80038 80039 153496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001904.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 -6001905 1531004 1530405 Vox Solaris 6 1036 Ephemeral Euphony — Selena: Capriccio She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals. On rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again. Accompanies by the sky and four seasons, she grasps the remaining fragments. No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. The rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too. When the sky clears, flowers will bloom again. Assets/Product/Texture/Image/IconToolsSp/Clo15310049261Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049261.png 80078 153495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna7.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001905.png 2024/1/18 2:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/R4SailinnaMd019261/FxR4SailinnaBip001RForearm.prefab 52 -6002001 1551003 1550301 Generic 1 9000 Default — Pulao: Dragontoll The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030101.png 19039 155399 32 3 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 -6002002 1551003 1550302 Generic - Modified 2 9000 Default — Pulao: Dragontoll The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030102.png 19039 155398 32 6 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 -6002003 1551003 1550303 Generic - Final 2 9000 Default — Pulao: Dragontoll The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15510030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030103.png 19039 155397 32 9 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 -6002004 1551003 1550304 Dragonwood 5 1014 Fairy Garment — Pulao: Dragontoll A jade green dress that brings out the vitality of a girl with the vigor of nature and Tao by replacing intricate patterns with elegant calligraphy. Assets/Product/Texture/Image/IconToolsSp/Clo15510039311Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039311.png 80043 80044 155396 32 14 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002004.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 -6002005 1551003 1550305 Dreamweaver 6 1009 New Life — Pulao: Dragontoll A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/IconToolsSp/Clo15510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039091.png 80060 155395 32 84 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadR2Pulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao6.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002005.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 -6002101 1051004 1050401 Generic 1 9000 Default — Nanami: Starfarer The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040101.png 19040 105499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 -6002102 1051004 1050402 Generic - Modified 2 9000 Default — Nanami: Starfarer The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10510040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040102.png 19040 105498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 -6002103 1051004 1050403 Generic - Final 2 9000 Default — Nanami: Starfarer The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040103.png 19040 105497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 -6002104 1051004 1050404 Night Navigator 5 1003 Horizon — Nanami: Starfarer Featuring the design style of aviation devices in the Golden Age, it commemorates humanity's glorious journey from starting to know the universe to conquering the future and regeneration. When the girl ventures into the universe in this "coat armor," her determination goes without saying. Assets/Product/Texture/Image/IconToolsSp/Clo10510049321Sp.png Assets/Product/Texture/Image/IconTools/Clo10510049321.png 80047 80046 105496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002104.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 -6002201 1561003 1560301 Generic 1 9000 Default — Haicma: Starveil The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15610030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030101.png 19041 156399 32 3 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 -6002202 1561003 1560302 Generic - Modified 2 9000 Default — Haicma: Starveil The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15610030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030102.png 19041 156498 32 6 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 -6002203 1561003 1560303 Generic - Final 2 9000 Default — Haicma: Starveil The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15610030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030103.png 19041 156597 32 9 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 -6002204 1561003 1560304 Fantastical Fellowship 5 1009 New Life — Haicma: Starveil Drink some tea and get some rest. Journey in the rabbit hole is full of danger. Singing won't waste your time, as the clock will stop at 6 o'clock. Why is a raven like a writing desk? Because I'll be with you no matter what. Assets/Product/Texture/Image/IconToolsSp/Clo15610039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15610039011.png 80052 80051 156696 32 14 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002204.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 -6002301 1071004 1070401 Generic 1 9000 Default — Karenina: Scire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040101.png 19042 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 -6002302 1071004 1070402 Generic - Modified 2 9000 Default — Karenina: Scire The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10710040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040102.png 19042 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 -6002303 1071004 1070403 Generic - Final 2 9000 Default — Karenina: Scire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040103.png 19042 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 -6002304 1071004 1070404 Maleficent 5 1007 Corrosion — Karenina: Scire Though she is the dark dragon that rules over the night sky, it is in this darkness that she lost everything. No one dares approach her deadly thorns, yet she long awaits their embrace. Assets/Product/Texture/Image/IconToolsSp/Clo10710049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10710049011.png 80055 80054 107496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 -6002401 1571003 1570301 Generic 1 9000 Default — Noan: Arca The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030101.png 19043 107495 32 3 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 -6002402 1571003 1570302 Generic - Modified 2 9000 Default — Noan: Arca The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030102.png 19043 107494 32 6 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 -6002403 1571003 1570303 Generic - Final 2 9000 Default — Noan: Arca The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030103.png 19043 107493 32 9 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 -6002404 1571003 1570304 Homecoming 5 1009 New Life — Noan: Arca A mass-produced coating designed for daily life. The simple ornament reminds people of a librarian or a waiter. Although it's not costumed, it allows the user to adjust to the new life and the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo15710039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15710039011.png 80061 80060 107492 32 14 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 -6002501 1041004 1040401 Generic 1 9000 Default — Bianca: Stigmata Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10410040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040101.png 19044 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 -6002502 1041004 1040402 Generic - Modified 2 9000 Default — Bianca: Stigmata The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10410040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040102.png 19044 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 -6002503 1041004 1040403 Generic - Final 2 9000 Default — Bianca: Stigmata The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040103.png 19044 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 -6002504 1041004 1040404 Exorcist 6 1035 Mistletoe — Bianca: Stigmata The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/IconToolsSp/Clo10410049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049331.png 80067 80068 107496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002504.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 -6002601 1231002 1230201 Generic 1 9000 Default — Bambinata: Vitrum Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020101.png 19045 123299 32 3 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 -6002602 1231002 1230202 Generic - Modified 2 9000 Default — Bambinata: Vitrum The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020102.png 19045 123298 32 6 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 -6002603 1231002 1230203 Generic - Final 2 9000 Default — Bambinata: Vitrum The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020103.png 19045 123297 32 9 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 -6002604 1231002 1230204 Swan Lake 5 1023 Yesterday Once More — Bambinata: Vitrum Inspired by Bambinata's ballet dress back from her childhood, it is a coating Vanessa specially made for Bambinata. The little swan in the dream has eventually responded to echoes from the past, rising up onto her toes and dancing in the new castle once again. Bambinata might not know why she was given such an exquisite coating, but in a certain corner of her M.I.N.D., a shard of shattered glass has melted away without a trace. Assets/Product/Texture/Image/IconToolsSp/Clo12310029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12310029011.png 80070 80072 123296 32 14 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 -6002701 1011004 1010401 Generic 1 9000 Default — Lee: Hyperreal Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10110040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040101.png 19046 101499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 -6002702 1011004 1010402 Generic - Modified 2 9000 Default — Lee: Hyperreal The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10110040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040102.png 19046 101498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 -6002703 1011004 1010403 Generic - Final 2 9000 Default — Lee: Hyperreal The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040103.png 19046 101497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 -6002704 1011004 1010404 Scarlet Redeemer 5 1009 Paradise Lost — Lee: Hyperreal Soaked in the blood of his prey, he wanders in the rift between time and space. Mountains of bounties lie on the end of the burning night, but they cannot satisfy him. The hunter ticks the names on his list one after another. He has paid numerous prices, and will continue to do so. "Point me another possible solution before you accuse me." Assets/Product/Texture/Image/IconToolsSp/Clo10110049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10110049011.png 80075 80073 101496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 -6002801 1091003 1090301 Generic 1 9000 Default — Ayla: Kaleido The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030101.png 19047 109399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 -6002802 1091003 1090302 Generic - Modified 2 9000 Default — Ayla: Kaleido The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10910030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030102.png 19047 109398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 -6002803 1091003 1090303 Generic - Final 2 9000 Default — Ayla: Kaleido The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030103.png 19047 109397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 -6002804 1091003 1090304 Morningstar 5 1009 New Life — Ayla: Kaleido Artist, fighter, commandant... with her paintbrush, she paints a myriad of her possible futures, each glimmering as brightly as the morning stars. It doesn't matter if her pace is hectic or not as long as each step she takes will carry her toward what she believes in. A colorful trail is left in her wake. She'll embrace each tomorrow with her best cheeky grin anywhere, anytime. Assets/Product/Texture/Image/IconToolsSp/Clo10910039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10910039011.png 80081 80080 109396 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002804.png 2024/1/18 2:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 -6905301 1051003 11050301 Jolly Santanami 5 Christmas — Nanami: Pulse A classic red and white combination with cute accessories, obviously associated to its user's preference. As for the unnecessary woolen collar... "To make Commandant warm, of course!" Said the girl with her arms wide open. Assets/Product/Texture/Image/IconToolsSp/Clo10510039111Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039111.png 750 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 -6902301 1021003 11020301 Volatile Priestess 5 Ephemeral Euphony — Lucia: Crimson Abyss This coating was recreated based on ancient legends from the database, where gods were calmed and worshipped by humans. Perhaps the wearer of this outfit would also make a suited choice in the post-apocalyptic world corrupted by Punishing. Assets/Product/Texture/Image/IconToolsSp/Clo10310029221Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029221.png 715 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210308.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210308.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 -6903201 1031002 11030201 Spring Breeze 5 Festivals — Liv: Lux Orioles sing in the bamboos, the wind cuts the Spring, cherry blossoms on the tree. Assets/Product/Texture/Image/IconToolsSp/Clo10210039221Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039221.png 705 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 -6903301 1031003 11030301 Snowbreak Bloom 5 Operation Zero — Liv: Luminance Her gentle whispers accompany the flowers as they sprout from the thawed earth, channeling her unspoken love. Liv has secretly prepared this outfit for the day she can enjoy flower-viewing with you. Although it is still early, she wants you to be the first person to witness the scenery of springtime, snow freshly melted. Assets/Product/Texture/Image/IconToolsSp/Clo10310039221Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039221.png 628 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 -6907301 1071003 11070301 Bloody Love 5 Underground Arena — Karenina: Ember Afraid of needles? But you won’t get better without a little jab... C’mon, trust your nurse on this. It won’t hurt a bit. Pain, pain, blow away! Til the ends of milky way! Assets/Product/Texture/Image/IconToolsSp/Clo10710039251Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039251.png 755 32 21 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png 2022/4/6 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +Id CharacterId ResourcesId Name Quality Series Description WorldDescription Icon BigIcon SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] Priority ItemKey ItemCount SmallHeadIcon SmallHeadIconFashion BigHeadIcon BigHeadIconFashion RoundnessNotItemHeadIcon RoundnessHeadIcon BigRoundnessHeadIcon HalfBodyImage RoleCharacterBigImage RoundnessNotItemHeadIconLiberation SmallHeadIconLiberation BigHeadIconLiberation CharacterIcon GachaIcon ShowTimeStr SceneModelId EffectRootName EffectPath AureoleId SubItem[1] SubItem[2] SubItem[3] +6110101 1011002 1010101 Generic 1 9000 Default — Lee: Palefire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10110010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010101.png 19000 101299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110102 1011002 1010102 Generic - Modified 2 9000 Default — Lee: Palefire The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010102.png 19000 101298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110103 1011002 1010103 Generic - Final 2 9000 Default — Lee: Palefire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010103.png 19000 101297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110104 1011002 1010104 Gray Feathers: Palefire 5 1001 Uniform — Lee: Palefire The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110090102.png 10016 80004 101296 32 21 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110105 1011002 1010105 Ivy 5 1009 New Life — Lee: Palefire A spring fashion Coating designed by WGAA that blends together academic elements and current fashion trends, reminding people of their student days. Assets/Product/Texture/Image/IconToolsSp/Clo10110019091Sp.png Assets/Product/Texture/Image/IconTools/Clo10110019091.png 80004 101295 32 14 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6210101 1021001 1020101 Generic 1 9000 Default — Lucia: Lotus The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010101.png 19001 102199 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210102 1021001 1020102 Generic - Modified 2 9000 Default — Lucia: Lotus The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010102.png 19001 102198 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210103 1021001 1020103 Generic - Final 2 9000 Default — Lucia: Lotus The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010103.png 19001 102197 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210104 1021001 1020104 Daybreak 5 1003 Horizon — Lucia: Lotus The smooth design significantly reduces friction, while the stealth but passionate cut and colors help to transform Lucia into a daybreaking light. Assets/Product/Texture/Image/IconToolsSp/Clo10210090301Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090301.png 102196 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210105 1021001 1020105 Gray Feathers: Lotus 5 1001 Uniform — Lucia: Lotus The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210090302Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090302.png 10016 102195 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210106 1021001 1020106 Rain Walking 5 1009 New Life — Lucia: Lotus As Lucia strolls on the streets after a refreshing rain, the waterproof and transparent macromolecular surface of her outfit reflects the mesmerizing light from the windows of shops nearby. Assets/Product/Texture/Image/IconToolsSp/Clo10210090303Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090303.png 10019 102194 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6310101 1031001 1030101 Generic 1 9000 Default — Liv: Eclipse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010101.png 19002 103199 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310102 1031001 1030102 Generic - Modified 2 9000 Default — Liv: Eclipse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010102.png 19002 103198 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310103 1031001 1030103 Generic - Final 2 9000 Default — Liv: Eclipse The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010103.png 19002 103197 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310104 1031001 1030104 Tiara 5 1009 New Life — Liv: Eclipse As the manager of the Center of Ecological Research, Liv is able to control the ecosystem within Babylonia. Assets/Product/Texture/Image/IconToolsSp/Clo10310090101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090101.png 10008 103196 32 7 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310105 1031001 1030105 Gray Feathers: Eclipse 5 1001 Uniform — Liv: Eclipse The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090102.png 10016 80004 103195 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310106 1031001 1030106 Maid of Time 5 1010 Operation Zero — Liv: Eclipse 7:00, good morning. 9:00, saying goodbye. 11:00, a morning tea alone. 13:00, ironing clothes. 15:00, cleaning the room. 17:00, preparing for dinner. 18:00, eagerly awaiting. 20:00, welcome back. Assets/Product/Texture/Image/IconToolsSp/Clo10310019101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019101.png 10016 80004 103194 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310106.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310107 1031001 1030107 Christmas Promise 5 1011 Christmas — Liv: Eclipse An outfit made from mechanical parts and special fabrics that perfectly blends lovely Christmas elements and excellent defense. Assets/Product/Texture/Image/IconToolsSp/Clo10310019111Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019111.png 10016 103193 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310107.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310108 1031001 1030108 Generic 5 1015 Meaning — Liv: Eclipse 精鋭医療部隊の作業用制服。医療箱や緊急時の血清注射器を装備し、前線で奮闘する兵士達の後方支援を行う。 Assets/Product/Texture/Image/IconToolsSp/Clo10310019151Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019151.png 103192 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310108.png 2025/3/11 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310109 1031001 1030109 Agent Peacock 5 1010 Operation Zero — Liv: Eclipse She leaps over neon reflections, vaults walls that divide, and zips across unknown rooftops. Chains, wires, grates, and flickering crimson lights never slow her down. She weaves through the sealed-off zones, visiting her targets one by one. After tending to the wounds of a disarmed guard, she points to the display case and asks with utmost seriousness, "May I borrow that, please?" Assets/Product/Texture/Image/IconToolsSp/Clo10310019341Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019341.png 80087 103191 32 14 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png 2024/3/8 7:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6410101 1041002 1040101 Generic 1 9000 Default — Bianca: Zero The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010101.png 19003 104299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410102 1041002 1040102 Generic - Modified 2 9000 Default — Bianca: Zero The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010102.png 19003 104298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410103 1041002 1040103 Generic - Final 2 9000 Default — Bianca: Zero The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010103.png 19003 104297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410104 1041002 1040104 Thistle 5 1007 Corrosion — Bianca: Zero This elegant outfit borrows elements from the special crystal structure of refined ores found in regions of deep corrosion. Assets/Product/Texture/Image/IconToolsSp/Clo10410070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070101.png 10016 80004 104296 32 33 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6410104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410105 1041002 1040105 Gray Feathers: Zero 5 1001 Uniform — Bianca: Zero The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10410070102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070102.png 10018 104295 32 21 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6510101 1051001 1050101 Generic 1 9000 Default — Nanami: Storm The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010101.png 19004 105299 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6510102 1051001 1050102 Generic - Modified 2 9000 Default — Nanami: Storm The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010102.png 19004 105298 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6510103 1051001 1050103 Generic - Final 2 9000 Default — Nanami: Storm The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010103.png 19004 105297 32 9 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6510104 1051001 1050104 Gray Feathers: Storm 5 1001 Uniform — Nanami: Storm The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510090102.png 10016 105296 32 27 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6510104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6610101 1061002 1060101 Generic 1 9000 Default — Kamui: Bastion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010101.png 19005 106299 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610102 1061002 1060102 Generic - Modified 2 9000 Default — Kamui: Bastion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010102.png 19005 106298 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610103 1061002 1060103 Generic - Final 2 9000 Default — Kamui: Bastion The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010103.png 19005 106297 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610104 1061002 1060104 End Messenger 5 1007 Corrosion — Kamui: Bastion The enhanced lower-body structure allows the wearer of this outfit to quickly dash across cities full of obstacles. Also has a low-level filter installed. Assets/Product/Texture/Image/IconToolsSp/Clo10610010701Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010701.png 10016 80004 106296 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610105 1061002 1060105 Gray Feathers: Bastion 5 1001 Uniform — Kamui: Bastion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10610010702Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010702.png 10016 80004 106295 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6710101 1071002 1070101 Generic 1 9000 Default — Karenina: Blast The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010101.png 19006 107299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710102 1071002 1070102 Generic - Modified 2 9000 Default — Karenina: Blast The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010102.png 19006 107298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710103 1071002 1070103 Generic - Final 2 9000 Default — Karenina: Blast The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010103.png 19006 107297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710104 1071002 1070104 Gray Feathers: Blast 5 1001 Uniform — Karenina: Blast The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710020201.png 10016 80004 107296 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710105 1071002 1070105 Crack 'n Blast 5 1013 Spring Festival — Karenina: Blast This limited-edition Spring Festival outfit was designed for female Constructs specifically by Babylonia. Its design refers to traditional clothing of the Golden Age, and highlights the cheerful yet vintage fashion without hindering combat function. Assets/Product/Texture/Image/IconToolsSp/Clo10710029131Sp.png Assets/Product/Texture/Image/IconTools/Clo10710029131.png 80004 107295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710105.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6810101 1081002 1080101 Generic 1 9000 Default — Watanabe: Nightblade The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010101.png 19007 108299 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6810102 1081002 1080102 Generic - Modified 2 9000 Default — Watanabe: Nightblade The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010102.png 19007 108298 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6810103 1081002 1080103 Generic - Final 2 9000 Default — Watanabe: Nightblade The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010103.png 19007 108297 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6810104 1081002 1080104 Gray Feathers: Nightblade 5 1001 Uniform — Watanabe: Nightblade The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10810020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10810020201.png 10016 80004 108296 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6810104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6310201 1031002 1030201 Generic 1 9000 Default — Liv: Lux The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020101.png 19009 103299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310202 1031002 1030202 Generic - Modified 2 9000 Default — Liv: Lux The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020102.png 19009 103298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310203 1031002 1030203 Generic - Final 2 9000 Default — Liv: Lux The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020103.png 19009 103297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310204 1031002 1030204 Gray Feathers: Lux 5 1001 Uniform — Liv: Lux The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020201.png 10016 80004 103296 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310205 1031002 1030205 Florescence 6 1019 Oathbound — Liv: Lux The glare is softened, all look like dust. She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/IconToolsSp/Clo10310029191Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029191.png 103295 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310206 1031002 1030206 Lingering Fragrance 5 1002 Efflorescence — Liv: Lux A lily-themed coating. Holy, elegant, benedictory, and innocent... People have many praises for lilies, but lilies grown on the battlefield show the tenacity of the warriors. Assets/Product/Texture/Image/IconToolsSp/Clo10310019021Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019021.png 80035 103294 32 14 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310206.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6210201 1021002 1020201 Generic 1 9000 Default — Lucia: Dawn The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020101.png 19008 102299 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210202 1021002 1020202 Generic - Modified 2 9000 Default — Lucia: Dawn The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020102.png 19008 102298 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210203 1021002 1020203 Generic - Final 2 9000 Default — Lucia: Dawn The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020103.png 19008 102297 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210204 1021002 1020204 Gothic 5 1004 Underground Arena — Lucia: Dawn Cruel yet elegant; she is one of the most formidable candidates in the ring. Still, many dream of becoming her new owner and taking her away. Assets/Product/Texture/Image/IconToolsSp/Clo10210020701Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020701.png 10016 80004 102296 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210205 1021002 1020205 Gray Feathers: Dawn 5 1001 Uniform — Lucia: Dawn The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020201.png 10016 80004 102295 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210205.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210206 1021002 1020206 Holiday of Eden 5 1017 Endearment — Lucia: Dawn A casual outfit launched by a fashion brand that is popular with young people in Babylonia. It is specially prepared by Lucia for the days off with the Commandant. This outfit comes with tiny accessories and a retro digital camera that can record your favorite moments at any time. 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Assets/Product/Texture/Image/IconToolsSp/Clo10310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030101.png 19011 103399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310302 1031003 1030302 Generic - Modified 2 9000 Default — Liv: Luminance The outfit designed by awakened Constructs to their liking after gaining the permission. 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Perfectly resembles the characteristics of their M.I.N.D. 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But no one could turn away from those enchanting eyes beneath the veil. Assets/Product/Texture/Image/IconToolsSp/Clo10310070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310070101.png 10025 103396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310305 1031003 1030305 Gray Feathers: Luminance 5 1001 Uniform — Liv: Luminance The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. 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Assets/Product/Texture/Image/IconToolsSp/Clo10310039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039161.png 80004 103394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310306.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310306.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6610301 1061003 1060301 Generic 1 9000 Default — Kamui: Tenebrion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010201.png 19012 106399 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610302 1061003 1060302 Generic - Modified 2 9000 Default — Kamui: Tenebrion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010202Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010202.png 19012 106398 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610303 1061003 1060303 Generic - Final 2 9000 Default — Kamui: Tenebrion The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010203Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010203.png 19012 106397 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610304 1061003 1060304 Gray Feathers: Tenebrion 5 1001 Uniform — Kamui: Tenebrion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10610030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610030201.png 10016 80004 106396 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610305 1061003 1060305 Shadow Vanguard 5 1003 Horizon — Kamui: Tenebrion Designed with the cutting-edge technology of overlay exoskeleton armor, its real-time data interpretation eyepiece and the arm-embedded blade ejector allow Kamui to be superior in any driving combat operation. 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The annual day of the saints is a festival where you can forget your troubles. Constructs see death lightly—anchor him in your mind, and he will cross the underworld to return to you. Assets/Product/Texture/Image/IconToolsSp/Clo10610039201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039201.png 106394 32 84 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6610306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6610306.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610307 1061003 1060307 Tiger Imperium 6 1013 Spring Festival — Kamui: Tenebrion A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. 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Assets/Product/Texture/Image/IconToolsSp/Clo10110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030101.png 19010 101399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110302 1011003 1010302 Generic - Modified 2 9000 Default — Lee: Entropy The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030102.png 19010 101398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110303 1011003 1010303 Generic - Final 2 9000 Default — Lee: Entropy The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030103.png 19010 101397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110304 1011003 1010304 Gray Feathers: Entropy 5 1001 Uniform — Lee: Entropy The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030201.png 10016 80004 101396 32 21 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110305 1011003 1010305 Ashen End 5 1007 Corrosion — Lee: Entropy Equipped with built-in virus filter at the neck, enhanced alloy arms and converging leg armor, as well as independent bionic eyes. No prey could ever run away from the wearer of this outfit. Assets/Product/Texture/Image/IconToolsSp/Clo10110030301Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030301.png 10016 80004 101395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110306 1011003 1010306 Oceanic Blues 6 1016 True Blue — Lee: Entropy The streamlined design can effectively reduce the friction during diving for better deep-sea combat performance. The decorative hood comes with the set as a free gift. Assets/Product/Texture/Image/IconToolsSp/Clo10110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039161.png 80004 101394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6110306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6110306.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110307 1011003 1010307 Illusionist 6 1009 New Life — Lee: Entropy The magician hides the special gift he prepared in advance with magic and pulls out a red heart with a brilliant magic skill. Even though the audience is already impressed, the magician's eyes only land on one person. Now, he has put his answer in your hand. Assets/Product/Texture/Image/IconToolsSp/Clo10110039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039101.png 80051 101393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Li8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Li8.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110307.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6710301 1071003 1070301 Generic 1 9000 Default — Karenina: Ember The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030101.png 19013 107399 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710302 1071003 1070302 Generic - Modified 2 9000 Default — Karenina: Ember The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030102.png 19013 107398 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710303 1071003 1070303 Generic - Final 2 9000 Default — Karenina: Ember The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030103.png 19013 107397 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710304 1071003 1070304 Gray Feathers: Ember 5 1001 Uniform — Karenina: Ember The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030201.png 10016 80004 107396 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710305 1071003 1070305 Machina 5 1003 Horizon — Karenina: Ember The special ports on this outfit keep Karenina in sync with her action-support system, so she can adapt to fast-accelerating, intensive combat situations. Assets/Product/Texture/Image/IconToolsSp/Clo10710030401Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030401.png 10016 80004 107395 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710306 1071003 1070306 Tulle Redbud 6 1016 True Blue — Karenina: Ember A coating exclusively made for island holidays, featuring a piece of ethereal tulle that can dissipate heat and protect the frame as well. It enhances Karenina's combat ability in the summer heat, turning her into a glamorous fairy on the battlefield. Assets/Product/Texture/Image/IconToolsSp/Clo10710039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039161.png 107394 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6710306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6710306.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710306.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019161/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710307 1071003 1070307 Silver White 5 1019 Oathbound — Karenina: Ember A dress as white as silver snow, as the love of Winter Sonata. The pure white figure chuckles in the snow and the faint flush on her cheeks dispels the cold winter altogether. It jogs the memories of summer days when lavender was in full bloom, recording the everlasting ripples of this moment. Assets/Product/Texture/Image/IconToolsSp/Clo10710039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039191.png 80014 107393 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710308 1071003 1070308 Deed of Snow Leopard 6 1010 Operation Zero — Karenina: Ember "What can I do for you, Commandant...? Wait! Why am I still doing this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important away from her. Assets/Product/Texture/Image/IconToolsSp/Clo10710039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039101.png 80045 107392 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Kalienina8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kalienina8.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710308.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019101/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6510301 1051003 1050301 Generic 1 9000 Default — Nanami: Pulse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030101.png 19014 105399 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510302 1051003 1050302 Generic - Modified 2 9000 Default — Nanami: Pulse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030102.png 19014 105398 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510303 1051003 1050303 Generic - Final 2 9000 Default — Nanami: Pulse The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030103.png 19014 105397 32 9 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510304 1051003 1050304 Gray Feathers: Pulse 5 1001 Uniform — Nanami: Pulse The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039011.png 10016 80004 105396 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510305 1051003 1050305 Shooting Star 5 1007 Corrosion — Nanami: Pulse Each time this unit is deployed, soldiers could see a shooting star falling into the battlefield. The brilliant light is a result of burning armor under high-powered propulsion. Assets/Product/Texture/Image/IconToolsSp/Clo10510039071Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039071.png 10016 80004 105395 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510306 1051003 1050306 Summer Triangle 6 1009 New Life — Nanami: Pulse The light skirt highlights the girl's vivid energy. Her hair is decorated by hot summer vibes. Can you feel this ice-melting passion? Assets/Product/Texture/Image/IconToolsSp/Clo10510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039091.png 80004 105394 32 84 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6510306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6510306.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510306.png 2030/11/18 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510307 1051003 1050307 Beach Frolics 6 1027 Ocean Secret — Nanami: Pulse On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/IconToolsSp/Clo10510039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039271.png 80025 105393 32 84 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6510307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6510307.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6210301 1021003 1020301 Generic 1 9000 Default — Lucia: Crimson Abyss The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030101.png 19015 102399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210302 1021003 1020302 Generic - Modified 2 9000 Default — Lucia: Crimson Abyss The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030102.png 19015 102398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210303 1021003 1020303 Generic - Final 2 9000 Default — Lucia: Crimson Abyss The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030103.png 19015 102397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210304 1021003 1020304 Gray Feathers: Crimson Abyss 5 1001 Uniform — Lucia: Crimson Abyss The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039011.png 10016 80004 102396 32 33 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210305 1021003 1020305 Final Journey 5 1007 Corrosion — Lucia: Crimson Abyss The hardened coating allows its wearers to move with ease in the wilderness. The simplistic design keeps energy consumption at a minimum, ensuring immediate response for any emergencies. Assets/Product/Texture/Image/IconToolsSp/Clo10210039071Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039071.png 10016 80004 102395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210306 1021003 1020306 Seaside Sunbath 6 1016 True Blue — Lucia: Crimson Abyss Inspired by the designs in the Golden Age, Luna made this coating herself for her sister. The cute rabbit plushie and tan lines are her treasurable memories of this summer. Assets/Product/Texture/Image/IconToolsSp/Clo10210039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039161.png 102394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210306.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210307 1021003 1020307 Azure Apocalypse 6 1035 Mistletoe — Lucia: Crimson Abyss Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/IconToolsSp/Clo10210039171Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039171.png 80003 102393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210307.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png 2030/11/18 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6810301 1081003 1080301 Generic 1 9000 Default — Watanabe: Astral The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030101.png 19016 108399 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810302 1081003 1080302 Generic - Modified 2 9000 Default — Watanabe: Astral The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030102.png 19016 108398 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810303 1081003 1080303 Generic - Final 2 9000 Default — Watanabe: Astral The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030103.png 19016 108397 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810304 1081003 1080304 Field Training 5 1001 Remembrance: Forsaken HQ Attire - Watanabe: Astral The outfit that the Forsaken wear. Its tight-fitting design is perfect for outdoor actions in different environments, and its details with functional designs customized by the user achieve practicality to the fullest. Assets/Product/Texture/Image/IconToolsSp/Clo10810039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039011.png 10016 80004 108396 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810305 1081003 1080305 Skyline Trial 5 1003 Horizon — Watanabe: Astral Coating of the streamlined design, colors matched by optical principles, equipped with real-time positioning module and a set of driving joints, all of these have greatly improved the practicality of the vehicle. Assets/Product/Texture/Image/IconToolsSp/Clo10810039031Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039031.png 10016 80004 108395 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810306 1081003 1080306 Captain Hook 5 1027 Ocean Secret — Watanabe: Astral Cannons, fleets, pirates. Watanabe was not unhappy when he learned about the coating, but he disliked the term "Plunderer of Children's Dreams". "The children of Neverland can be carefree only because they don't know the ocean's wrath. The real guardian of dreams would face the storm with them and guard them until they grow up!" Assets/Product/Texture/Image/IconToolsSp/Clo10810039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039271.png 80022 108394 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6910101 1091002 1090101 Generic 1 9000 Default — Ayla: Brilliance The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020101.png 19017 109299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910102 1091002 1090102 Generic - Modified 2 9000 Default — Ayla: Brilliance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10910020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020102.png 19017 109298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910103 1091002 1090103 Generic - Final 2 9000 Default — Ayla: Brilliance The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020103.png 19017 109297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910104 1091002 1090104 Adventurous Spirit 5 1001 Ancient Visit: Archaeological Team HQ Attire — Ayla: Brilliance The smart design of this costume allows the wearer to move comfortably in different environments, and its practical exploration tools can provide an Archaeological Team member with the best help in the search of historical sites. Assets/Product/Texture/Image/IconToolsSp/Clo10910029011Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029011.png 10016 80004 109296 32 21 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910105 1091002 1090105 Aster Hare 5 1003 Horizon — Ayla: Brilliance Designed by Ayla herself and in her favorite colors, this cute driving costume also enhances the frame's protection ability against impacts. Assets/Product/Texture/Image/IconToolsSp/Clo10910029031Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029031.png 10016 80004 109295 32 27 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910106 1091002 1090106 Lost Butterfly 5 1030 Fantasy Harmony — Ayla: Brilliance Parsley, sage, rosemary, and thyme... The witch picks colors from the forest and blends them into her magic along with the undying melody, the eternal hope, and the rainbow-color fantasy. Therefore, the winged fairies leave traces of dancing on the paper and travel beyond the raging storms to lead the seekers to where the melody of the magic pipe comes from. Assets/Product/Texture/Image/IconToolsSp/Clo10910029301Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029301.png 80040 109294 32 14 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6410301 1041003 1040301 Generic 1 9000 Default — Bianca: Veritas The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030101.png 19018 104399 32 3 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410302 1041003 1040302 Generic - Modified 2 9000 Default — Bianca: Veritas The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030102.png 19018 104398 32 6 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410303 1041003 1040303 Generic - Final 2 9000 Default — Bianca: Veritas The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030103.png 19018 104397 32 9 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410304 1041003 1040304 Pact of Zero 5 1010 Operation Zero — Bianca: Veritas Under the pact, Commandant, I shall be the one in charge of your daily routine. Please wait, your collar is popped a bit. Assets/Product/Texture/Image/IconToolsSp/Clo10410039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039101.png 10016 80004 104396 32 21 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410304.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410305 1041003 1040305 Ink-lit Hermit 6 1014 Fairy Garment — Bianca: Veritas A Kowloong-styled special coating created from the data restored from the KCC ship. Equipped with special expansion "Illusion", it can create a simulacrum of the Construct with similar energy level and physical form, which can come in handy in many situations as a special tactical module. The fluorescent components are said to be proud works of WGAA. Assets/Product/Texture/Image/IconToolsSp/Clo10410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039141.png 80021 104395 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410305.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410307.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/R3BiankaMd019141/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 49 +6410306 1041003 1040306 Grace 6 1019 Oathbound — Bianca: Veritas Amazing Grace, how sweet the sound. She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/IconToolsSp/Clo10410039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039191.png 104394 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410306.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410305.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410307 1041003 1040307 Spring Huntress 6 1013 Spring Festival — Bianca: Veritas Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/IconToolsSp/Clo10410039131Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039131.png 80048 80049 104393 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating64103072.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6000101 1111002 1110201 Generic 1 9000 Default — Sophia: Silverfang The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11010010011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010011.png 19019 111299 32 3 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000102 1111002 1110202 Generic - Modified 2 9000 Default — Sophia: Silverfang The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo11010010012Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010012.png 19019 111298 32 6 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000103 1111002 1110203 Generic - Final 2 9000 Default — Sophia: Silverfang The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11010010013Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010013.png 19019 111297 32 9 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000104 1111002 1110204 Chief Mechanic 5 1001 Advance of Akdilek HQ Attire — Sophia: Silverfang 6 rivet nuts and 2 bottles of milling cutter lubricant... Hm, right, sandpaper and files too. It's showtime for Akdilek's greatest mechanic. Assets/Product/Texture/Image/IconToolsSp/Clo11010019011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019011.png 10016 80004 111296 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000105 1111002 1110205 Starry Desert 5 1003 Horizon — Sophia: Silverfang A coating inspired by Sophia's memories of Akdilek. It gives a feeling of the sand sea and the clear starry night outside the train, making Sophia feel like being at Akdilek. Assets/Product/Texture/Image/IconToolsSp/Clo11010019031Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019031.png 10016 80004 111295 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000106 1111002 1110206 Mandala Dance 5 1025 Gilded Glamor — Sophia: Silverfang A coating design based on the traditional Akdilek costumes that wraps Sophia's body in gossamer with gold ornaments rustling at each moment and a six-petalled camellia slowly blossoming at her waist. With her reposed visage, the audience watches in stunned splendor at her elegant and just manner. Assets/Product/Texture/Image/IconToolsSp/Clo11010029231Sp.png Assets/Product/Texture/Image/IconTools/Clo11010029231.png 80059 111294 32 14 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000201 1121002 1120201 Generic 1 9000 Default — Chrome: Arclight The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020101.png 19020 112299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000202 1121002 1120202 Generic - Modified 2 9000 Default — Chrome: Arclight The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020102.png 19020 112298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000203 1121002 1120203 Generic - Final 2 9000 Default — Chrome: Arclight The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020103.png 19020 112297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000204 1121002 1120204 Dream Eater 5 1007 Corrosion — Chrome: Arclight Contrary to the usual style of its user, this coating has a wild and aggressive design that exposes some of his rarely seen characteristics. It is equipped with high-density creature filters, and the special boosters installed in its arms and legs provide formidable burst power and dexterity. Assets/Product/Texture/Image/IconToolsSp/Clo11210029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029071.png 10016 80004 112296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000205 1121002 1120205 Golden Days 6 1010 Operation Zero — Chrome: Arclight A dress-like Coating made for commercial infiltration missions. The suitcase has weapons hidden within, and the inner layer is made from bullet-proof materials using a special technique. It has maintained a glamorous and agile look without compromising on defense. Assets/Product/Texture/Image/IconToolsSp/Clo11210029101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029101.png 112295 32 84 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000205.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6210401 1021004 1020401 Generic 1 9000 Default — Lucia: Plume The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040101.png 19021 102499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210402 1021004 1020402 Generic - Modified 2 9000 Default — Lucia: Plume The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10210040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040102.png 19021 102498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210403 1021004 1020403 Generic - Final 2 9000 Default — Lucia: Plume The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040103.png 19021 102497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210404 1021004 1020404 Eventide Glow 6 1014 Fairy Garment — Lucia: Plume This Coating features classic eastern elements by using crimson tassels, a bronze mirror, and cloud patterns. It is also equipped with the special expansion "Illusion", but modified specifically to Lucia's energy form. Assets/Product/Texture/Image/IconToolsSp/Clo10210049141Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049141.png 80001 80004 102496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210404.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210405 1021004 1020405 Dance of Ripplets 6 1027 Ocean Secret — Lucia: Plume Hiding her scales and leaving the ocean, she has sacrificed much, and she has finally met that person. Right now, with her feet on the ground, her arms move with her dress, dancing before the figure. Even knowing that it might all turn into bubbles and disappear in the end, she just wishes to dance for the one she cares deeply about, whose heart she is hoping to touch—the same way hers was touched when they first met. Assets/Product/Texture/Image/IconToolsSp/Clo10210049271Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049271.png 80026 102495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210405.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210405.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6000301 1131002 1130201 Generic 1 9000 Default — Vera: Rozen The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020101.png 19022 113299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000302 1131002 1130202 Generic - Modified 2 9000 Default — Vera: Rozen The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020102.png 19022 113298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000303 1131002 1130203 Generic - Final 2 9000 Default — Vera: Rozen The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020103.png 19022 113297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000304 1131002 1130204 Night Fever 5 1009 New Life — Vera: Rozen Themed around the punk fashion in the Golden Age, it is merely a decorative coating that will not improve the combat ability. However, it does give you an impulse to jump on the stage, sing your lungs out, and smash a guitar. Assets/Product/Texture/Image/IconToolsSp/Clo11310029181Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029181.png 10016 80004 113296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000305 1131002 1130205 Agony Break 5 1004 Underground Arena — Vera: Rozen Blooming in a cage where mercy is not allowed to exist, a flower of solitude colors her enemies who are afraid of even meeting her gaze in a sweet, scarlet red. Before she bestows a release of death, she takes in the pain that will linger on within her forever. "Fleeting salvation is but a pale illusion, only pain sustains an everlasting vividness." Assets/Product/Texture/Image/IconToolsSp/Clo11310029041Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029041.png 80082 113295 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000401 1511003 1511301 Generic 1 9000 Default — Camu: Crocotta The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030101.png 19023 151299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000402 1511003 1511302 Generic - Modified 2 9000 Default — Camu: Crocotta The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030102.png 19023 151298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000403 1511003 1511303 Generic - Final 2 9000 Default — Camu: Crocotta The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030103.png 19023 151297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000404 1511003 1511304 Yaksha Undertow 5 1009 New Life — Camu: Crocotta An oriental style coating that resembles the traditional garment people usually wear for ceremonies. Together with his unusual Inver-Device, Camu looks quite like a ghoul, an intimidating creature in the legends of the Golden Age. Assets/Product/Texture/Image/IconToolsSp/Clo15110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039161.png 10016 80004 151296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000405 1511003 1511305 Guard of Hell 5 1020 Hallow — Camu: Crocotta Guarding the burning door of hell, he is often seen as an ominous sign of death. The living are scared to look at him when passing by, and he also gives them a fierce look in return. But the living never know how dedicated he is to his post and how many times he has escorted those who haven't reached the time of death out of the hell before Halloween night. Assets/Product/Texture/Image/IconToolsSp/Clo15110039201Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039201.png 80032 151295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png 2099/10/29 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000501 1141003 1140301 Generic 1 9000 Default — Rosetta: Rigor The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030101.png 19024 114399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000502 1141003 1140302 Generic - Modified 2 9000 Default — Rosetta: Rigor The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030102.png 19024 114398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000503 1141003 1140303 Generic - Final 2 9000 Default — Rosetta: Rigor The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030103.png 19024 114397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000504 1141003 1140304 Einherjar 5 1003 Horizon — Rosetta: Rigor The noble and glorious Forest Guard holds her shining spear like a banner, bringing courage for her fellow soldiers and stunning everyone with her valiant heroism. Assets/Product/Texture/Image/IconToolsSp/Clo11410039031Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039031.png 10016 80004 114396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000504.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000505 1141003 1140305 Howling Crown 6 1024 Legend — Rosetta: Rigor When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/IconToolsSp/Clo11410039241Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039241.png 80010 114395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000505.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000505.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000505.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/R3LuosaitaMd019241/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 50 +6000506 1141003 1140306 Niki US1000 6 1003 Horizon — Rosetta: Rigor "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/IconToolsSp/Clo11410039351Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039351.png 80069 114396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadR3Luosaita7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Luosaita3.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000506.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000601 1161002 1160201 Generic 1 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020101.png 19025 116299 32 3 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000602 1161002 1160202 Generic - Modified 2 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020102.png 19025 116298 32 6 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000603 1161002 1160203 Generic - Final 2 9000 Default — Changyu: Qilin The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11610020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020103.png 19025 116297 32 9 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000604 1161002 1160204 Winter Hunter 5 1007 Corrosion — Changyu: Qilin A special Coating inspired by bionic wolves that significantly increases Changyu's attack and mobility. Has bonus constraints around the ankles due to excessive leaping power. Assets/Product/Texture/Image/IconToolsSp/Clo11610029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11610029071.png 10016 116296 32 14 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000604.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000701 1521003 1520301 Generic 1 9000 Default — Qu: Pavo The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030101.png 19026 152399 32 3 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000702 1521003 1520302 Generic - Modified 2 9000 Default — Qu: Pavo The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030102.png 19026 152398 32 6 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000703 1521003 1520303 Generic - Final 2 9000 Default — Qu: Pavo The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030103.png 19026 152397 32 9 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000704 1521003 1520304 Flawless Tempo 5 1009 New Life — Qu: Pavo Inspired by the royal guards in the old world, this light Coating is decorated by complicated patterns made from precious metals. Whenever she waves her baton, all soldiers would march toward the dawn. Assets/Product/Texture/Image/IconToolsSp/Clo15210039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039091.png 10016 152396 32 14 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000705 1521003 1520305 Scarlet Spring 6 1014 Fairy Garment — Qu: Pavo When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/IconToolsSp/Clo15210039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039141.png 80002 80005 152395 32 84 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000705.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000705.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000705.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000801 1171003 1170301 Generic 1 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030101.png 19027 117399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000802 1171003 1170302 Generic - Modified 2 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030102.png 19027 117398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000803 1171003 1170303 Generic - Final 2 9000 Default — Luna: Laurel The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030103.png 19027 117397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000804 1171003 1170304 Wispthorn 6 1007 Corrosion — Luna: Laurel No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/IconToolsSp/Clo11710039071Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039071.png 80001 117396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000804.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000804.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000804.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000805 1171003 1170305 Street Rebellion 6 1009 New Life — Luna: Laurel With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/IconToolsSp/Clo11710039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039091.png 80020 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000805.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000805.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000805.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000806 1171003 1170306 Fiery Moon 6 1025 Gilded Glamor — Luna: Laurel The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/IconToolsSp/Clo11710039251Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039251.png 80077 117394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna7.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000806.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/R3LunaMd019251/FxR3LunaPinzhiGuadianBip001LForearm.prefab 51 +6000901 1181003 1180301 YoRHa No.2 Type B 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11810030101.png 19028 118399 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab 29 +6000902 1181003 1180302 Revealing Outfit 5 1021 A highly revealing piece of clothing for 2B that includes bandages for some reason. Assets/Product/Texture/Image/IconToolsSp/Clo11810039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11810039211.png 20062 118398 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000902.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab 29 +6001001 1191003 1190301 YoRHa No.9 Type S 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11910030101.png 19029 119399 32 3 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab 30 +6001002 1191003 1190302 Young Man's Outfit 5 1021 A simple piece of clothing for 9S that used to belong to a young man in the old world. Assets/Product/Texture/Image/IconToolsSp/Clo11910039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11910039211.png 119398 32 14 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001002.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab 30 +6001101 1201003 1200301 YoRHa Type A No.2 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo12010030101Sp.png Assets/Product/Texture/Image/IconTools/Clo12010030101.png 19030 120399 32 3 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab 31 +6001102 1201003 1200302 Destroyer Outfit 5 1021 An outfit for A2 that may or may not have belonged to the man who destroyed the world. Assets/Product/Texture/Image/IconToolsSp/Clo12010039211Sp.png Assets/Product/Texture/Image/IconTools/Clo12010039211.png 120398 32 14 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6001102.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab 31 +6001201 1211002 1210201 Generic 1 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020101.png 19031 121299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001202 1211002 1210202 Generic - Modified 2 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020102.png 19031 121298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001203 1211002 1210203 Generic - Final 2 9000 Default — Wanshi: Hypnos The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12110020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020103.png 19031 121297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001204 1211002 1210204 Hawk Scout 5 1001 Strike Hawk HQ Attire — Wanshi: Hypnos Modified from Strike Hawk's uniform Coating to adapt to Wanshi's flexible combat style. The hawk is always on standby, both as a medic and as a warrior. Assets/Product/Texture/Image/IconToolsSp/Clo12110029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12110029011.png 80008 80009 121296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001301 1531003 1530301 Generic 1 9000 Default — Selena: Tempest The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030101.png 19032 153399 32 3 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001302 1531003 1530302 Generic - Modified 2 9000 Default — Selena: Tempest The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030102.png 19032 153398 32 6 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001303 1531003 1530303 Generic - Final 2 9000 Default — Selena: Tempest The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030103.png 19032 153397 32 9 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001304 1531003 1530304 Nightingale and Rose 5 1023 Yesterday Once More — Selena: Tempest The nightingale thought you were the lover in her songs, so she pierced her chest with thorn, then handed you a rose bred from her blood... What happened after? You gilded the rose and put it behind her ear. Assets/Product/Texture/Image/IconToolsSp/Clo15310039231Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039231.png 80006 80007 153396 32 14 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001305 1531003 1530305 Aria of Nymph 6 1027 Ocean Secret — Selena: Tempest A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/IconToolsSp/Clo15310039271Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039271.png 80027 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001305.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001401 1121003 1120301 Generic 1 9000 Default — Chrome: Glory Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo11210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030101.png 19033 112399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001402 1121003 1120302 Generic - Modified 2 9000 Default — Chrome: Glory The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030102.png 19033 112398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001403 1121003 1120303 Generic - Final 2 9000 Default — Chrome: Glory The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030103.png 19033 112397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001404 1121003 1120304 Honor Model 6 1023 Yesterday Once More — Chrome: Glory The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo11210039231Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039231.png 80012 80013 112396 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001404.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001405 1121003 1120305 Nosferatu 6 1028 Paradise Lost — Chrome: Glory Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/IconToolsSp/Clo11210039281Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039281.png 80039 112395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001405.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001406 1121003 1120306 Radiant Respite 6 1009 New Life — Chrome: Glory Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/IconToolsSp/Clo10410049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049011.png 80074 112394 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu9.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu9.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001406.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001501 1221002 1220201 Generic 1 9000 Default — No. 21·XXI Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020101.png 19038 122299 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001502 1221002 1220202 Generic - Modified 2 9000 Default — No. 21·XXI The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020102.png 19038 122298 32 6 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001503 1221002 1220203 Generic - Final 2 9000 Default — No. 21·XXI The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020103.png 19038 122297 32 9 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001504 1221002 1220204 Red Hoodie 5 1009 New Life — No. 21·XXI The coating was designed based on a fairy tale. Short skirts, bows, petite red hood. The naive girl doesn't know the meaning of this dress, nor has she considered why she needs to "dress up." However, when she sees others smile at her, she always feels "warm." Assets/Product/Texture/Image/IconToolsSp/Clo12210029091Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029091.png 80018 80019 122296 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001505 1221002 1220205 Solar Frost 5 1033 Beats & Beach — No. 21: XXI Her white figure is surrounded by wild drum beats like the snow in the scorching summer. Amid the waves, she sings gently. It seems as if the nursery rhyme is going to calm the waves of the rock music and flow straight ahead. Skills, thoughts, and the soul she infuses into her singing are as ethereal as the snow in the summer. Nevertheless, the audience is still cheering for this petite snowflake. Assets/Product/Texture/Image/IconToolsSp/Clo12210029331Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029331.png 80064 122295 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001601 1131003 1130301 Generic 1 9000 Default — Vera: Garnet The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030101.png 19034 113399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001602 1131003 1130302 Generic - Modified 2 9000 Default — Vera: Garnet The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030102.png 19034 113398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001603 1131003 1130303 Generic - Final 2 9000 Default — Vera: Garnet The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030103.png 19034 113397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001604 1131003 1130304 Sorrowful Rose 5 1028 Paradise Lost — Vera: Garnet The black veil is for hiding her deadly intent, concealing her in the night. The thorns are there to remind her of her pain, a penance to her sins. The brand is to imprint her with the promise she must keep. "May her soul rest in slaughter..." Assets/Product/Texture/Image/IconToolsSp/Clo11310039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039091.png 80023 80024 113396 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001605 1131003 1130305 Wavebender 6 1033 Beats & Beach — Vera: Garnet She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/IconToolsSp/Clo11310039331Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039331.png 80065 113395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001605.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001701 1541003 1540301 Generic 1 9000 Default — Roland: Flambeau The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030101.png 19035 154399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001702 1541003 1540302 Generic - Modified 2 9000 Default — Roland: Flambeau The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030102.png 19035 154398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001703 1541003 1540303 Generic - Final 2 9000 Default — Roland: Flambeau The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030103.png 19035 154397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001704 1541003 1540304 Fool's Fables 5 1028 Paradise Lost — Roland: Flambeau Clapping! Whistle! Bravo! The clown hears loud noises. He jumps through fire, escapes from the beast, dances on the border of danger, hoping that his audience can be amazed and give him a round of applause. The next moment, the show has ended and the curtain falls. —There is no audience. Assets/Product/Texture/Image/IconToolsSp/Clo15410039261Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039261.png 80029 80030 154396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001705 1541003 1540305 Billowing Indigo 5 1014 Fairy Garment — Roland: Flambeau Plain clothes partly dyed in cloudy ink, an indigo sash, and a tuft of tied hair dangling in the wind. Having lived half his life in a cage, plumes of smoke break him from his confines. Thoughts of good and evil torment his heart. Gratitude, resentment, love, and hatred—all bear witness to laughter. Casting aside conflicting interests, his pursuits begin to bear fruit. Assets/Product/Texture/Image/IconToolsSp/Clo15410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039141.png 80056 154395 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001705.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001801 1031004 1030401 Generic 1 9000 Default — Liv: Empyrea The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040101.png 19036 103499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal02.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001802 1031004 1030402 Generic - Modified 2 9000 Default — Liv: Empyrea The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040102.png 19036 103498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal02.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001803 1031004 1030403 Generic - Final 2 9000 Default — Liv: Empyrea The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040103.png 19036 103497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal02.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001804 1031004 1030404 Wings of Dawn 6 1029 Wandering Ballad — Liv: Empyrea Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/IconToolsSp/Clo10310049291Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049291.png 80033 103496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu8.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal02.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001805 1031004 1030405 Dreamcatcher 6 1029 Wandering Ballad — Liv: Empyrea The fairytale dream hidden in the corner of the spire is watching over the child in sleep. Though far away from the child it once guards, the forest itself will still be the first to pick up the child when she gets lost. The green fluorescence indicates where the wind comes from, and wings spread in the sea of flowers. She takes a nap here without going anywhere. Assets/Product/Texture/Image/IconToolsSp/Clo10310049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049331.png 80063 103495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal02.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001901 1531004 1530401 Generic 1 9000 Default — Selena: Capriccio The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040101.png 19037 153499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001902 1531004 1530402 Generic - Modified 2 9000 Default — Selena: Capriccio The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040102.png 19037 153498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001903 1531004 1530403 Generic - Final 2 9000 Default — Selena: Capriccio The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040103.png 19037 153497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001904 1531004 1530404 Irisfall Ballad 5 1030 Fantasy Harmony — Selena: Capriccio Not knowing how many years she has been waiting and entangled in thorns, Iris is finally bathed in the bright sunlight and bloom in front of the one that she has been missing for so long. However, when that person reaches the flower, the pedals suddenly fall and become dust, leaving only a faint singing lingering in the dream. Assets/Product/Texture/Image/IconToolsSp/Clo15310049301Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049301.png 80038 80039 153496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001904.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001905 1531004 1530405 Vox Solaris 6 1036 Ephemeral Euphony — Selena: Capriccio She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals. On rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again. Accompanied by the sky and four seasons, she grasps the remaining fragments. No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. The rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too. When the sky clears, flowers will bloom again. Assets/Product/Texture/Image/IconToolsSp/Clo15310049261Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049261.png 80078 153495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna7.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001905.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/R4SailinnaMd019261/FxR4SailinnaBip001RForearm.prefab 52 +6002001 1551003 1550301 Generic 1 9000 Default — Pulao: Dragontoll The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030101.png 19039 155399 32 3 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002002 1551003 1550302 Generic - Modified 2 9000 Default — Pulao: Dragontoll The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030102.png 19039 155398 32 6 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002003 1551003 1550303 Generic - Final 2 9000 Default — Pulao: Dragontoll The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15510030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030103.png 19039 155397 32 9 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002004 1551003 1550304 Dragonwood 5 1014 Fairy Garment — Pulao: Dragontoll A jade green dress that brings out the vitality of a girl with the vigor of nature and Tao by replacing intricate patterns with elegant calligraphy. Assets/Product/Texture/Image/IconToolsSp/Clo15510039311Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039311.png 80043 80044 155396 32 14 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002004.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002005 1551003 1550305 Dreamweaver 6 1009 New Life — Pulao: Dragontoll A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/IconToolsSp/Clo15510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039091.png 80060 155395 32 84 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadR2Pulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao6.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002005.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002101 1051004 1050401 Generic 1 9000 Default — Nanami: Starfarer The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040101.png 19040 105499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002102 1051004 1050402 Generic - Modified 2 9000 Default — Nanami: Starfarer The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10510040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040102.png 19040 105498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002103 1051004 1050403 Generic - Final 2 9000 Default — Nanami: Starfarer The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040103.png 19040 105497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002104 1051004 1050404 Night Navigator 5 1003 Horizon — Nanami: Starfarer Featuring the design style of aviation devices in the Golden Age, it commemorates humanity's glorious journey from starting to know the universe to conquering the future and regeneration. When the girl ventures into the universe in this "coat armor," her determination goes without saying. Assets/Product/Texture/Image/IconToolsSp/Clo10510049321Sp.png Assets/Product/Texture/Image/IconTools/Clo10510049321.png 80047 80046 105496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002104.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002201 1561003 1560301 Generic 1 9000 Default — Haicma: Starveil The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15610030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030101.png 19041 156399 32 3 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002202 1561003 1560302 Generic - Modified 2 9000 Default — Haicma: Starveil The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15610030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030102.png 19041 156498 32 6 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002203 1561003 1560303 Generic - Final 2 9000 Default — Haicma: Starveil The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15610030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030103.png 19041 156597 32 9 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002204 1561003 1560304 Fantastical Fellowship 5 1009 New Life — Haicma: Starveil Drink some tea and get some rest. Journey in the rabbit hole is full of danger. Singing won't waste your time, as the clock will stop at 6 o'clock. Why is a raven like a writing desk? Because I'll be with you no matter what. Assets/Product/Texture/Image/IconToolsSp/Clo15610039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15610039011.png 80052 80051 156696 32 14 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002204.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002301 1071004 1070401 Generic 1 9000 Default — Karenina: Scire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040101.png 19042 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002302 1071004 1070402 Generic - Modified 2 9000 Default — Karenina: Scire The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10710040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040102.png 19042 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002303 1071004 1070403 Generic - Final 2 9000 Default — Karenina: Scire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040103.png 19042 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002304 1071004 1070404 Maleficent 5 1007 Corrosion — Karenina: Scire Though she is the dark dragon that rules over the night sky, it is in this darkness that she lost everything. No one dares approach her deadly thorns, yet she long awaits their embrace. Assets/Product/Texture/Image/IconToolsSp/Clo10710049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10710049011.png 80055 80054 107496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002305 1071004 1070405 March Hare 6 1013 Spring Festival — Karenina: Scire Out with the old, in with the new—the Year of Rabbit brings spring back. With her launcher gone, the girl stuffs "ammo" into her weapon, aims at the sky, and pulls the trigger to announce the arrival of spring. Wishes shoot across the sky; blessings boom through the air. Amidst a blossoming field and under the brilliant nightscape, a fleeting light graces the window ledge. What dreams is this pensive rabbit quietly weaving? Assets/Product/Texture/Image/IconToolsSp/Clo10710049131Sp.png Assets/Product/Texture/Image/IconTools/Clo10710049131.png 80086 107495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina6.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002305.png 2024/2/23 2:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002401 1571003 1570301 Generic 1 9000 Default — Noan: Arca The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030101.png 19043 107495 32 3 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002402 1571003 1570302 Generic - Modified 2 9000 Default — Noan: Arca The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030102.png 19043 107494 32 6 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002403 1571003 1570303 Generic - Final 2 9000 Default — Noan: Arca The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030103.png 19043 107493 32 9 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002404 1571003 1570304 Homecoming 5 1009 New Life — Noan: Arca A mass-produced coating designed for daily life. The simple ornament reminds people of a librarian or a waiter. Although it's not costumed, it allows the user to adjust to the new life and the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo15710039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15710039011.png 80061 80060 107492 32 14 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002501 1041004 1040401 Generic 1 9000 Default — Bianca: Stigmata Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10410040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040101.png 19044 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002502 1041004 1040402 Generic - Modified 2 9000 Default — Bianca: Stigmata The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10410040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040102.png 19044 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002503 1041004 1040403 Generic - Final 2 9000 Default — Bianca: Stigmata The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040103.png 19044 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002504 1041004 1040404 Exorcist 6 1035 Mistletoe — Bianca: Stigmata The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/IconToolsSp/Clo10410049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049331.png 80067 80068 107496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002504.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002505 1041004 1040405 Snow Petals 6 1019 Starlit Saga — Bianca: Stigmata Dreams stir; snowflakes bloom. Sighs awaken sleeping shards, leading dreamers to a snow-kissed church. Saints pray here—even if the gods silent, just having you listen is enough. When the forgotten loves and flowers bloom once more, she will return to this place, waiting with a smile for the one who swore an oath to her. Assets/Product/Texture/Image/IconToolsSp/Clo10410049241Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049241.png 80085 107495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka8.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaKnightNormal01.png 2024/2/29 8:00 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 54 50109 +6002601 1231002 1230201 Generic 1 9000 Default — Bambinata: Vitrum Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020101.png 19045 123299 32 3 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002602 1231002 1230202 Generic - Modified 2 9000 Default — Bambinata: Vitrum The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020102.png 19045 123298 32 6 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002603 1231002 1230203 Generic - Final 2 9000 Default — Bambinata: Vitrum The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020103.png 19045 123297 32 9 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002604 1231002 1230204 Swan Lake 5 1023 Yesterday Once More — Bambinata: Vitrum Inspired by Bambinata's ballet dress back from her childhood, it is a coating Vanessa specially made for Bambinata. The little swan in the dream has eventually responded to echoes from the past, rising up onto her toes and dancing in the new castle once again. Bambinata might not know why she was given such an exquisite coating, but in a certain corner of her M.I.N.D., a shard of shattered glass has melted away without a trace. Assets/Product/Texture/Image/IconToolsSp/Clo12310029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12310029011.png 80070 80072 123296 32 14 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002701 1011004 1010401 Generic 1 9000 Default — Lee: Hyperreal Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10110040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040101.png 19046 101499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002702 1011004 1010402 Generic - Modified 2 9000 Default — Lee: Hyperreal The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10110040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040102.png 19046 101498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002703 1011004 1010403 Generic - Final 2 9000 Default — Lee: Hyperreal The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040103.png 19046 101497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002704 1011004 1010404 Scarlet Redeemer 5 1028 Paradise Lost — Lee: Hyperreal Soaked in the blood of his prey, he wanders in the rift between time and space. Mountains of bounties lie on the end of the burning night, but they cannot satisfy him. The hunter ticks the names on his list one after another. He has paid numerous prices, and will continue to do so. "Point me another possible solution before you accuse me." Assets/Product/Texture/Image/IconToolsSp/Clo10110049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10110049011.png 80075 80073 101496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002801 1091003 1090301 Generic 1 9000 Default — Ayla: Kaleido The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030101.png 19047 109399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002802 1091003 1090302 Generic - Modified 2 9000 Default — Ayla: Kaleido The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10910030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030102.png 19047 109398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002803 1091003 1090303 Generic - Final 2 9000 Default — Ayla: Kaleido The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030103.png 19047 109397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002804 1091003 1090304 Morningstar 5 1009 New Life — Ayla: Kaleido An artist, a fighter, or a commandant... with her paintbrush, she paints a myriad of her possible futures, each glimmering as brightly as the morning stars. It doesn't matter if her pace is hectic or not as long as each step she takes will carry her toward what she believes in. A colorful trail is left in her wake. She'll embrace each tomorrow with her best cheeky grin anywhere, anytime. Assets/Product/Texture/Image/IconToolsSp/Clo10910039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10910039011.png 80081 80080 109396 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002804.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002901 1021005 1020501 Generic 1 9000 Default — Alpha: Crimson Weave The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210050101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210050101.png 19048 109399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR5LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya4.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab 55 +6002902 1021005 1020502 Generic - Modified 2 9000 Default — Alpha: Crimson Weave The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10210050102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210050102.png 19048 109398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR5LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya4.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab 55 +6002903 1021005 1020503 Generic - Final 2 9000 Default — Alpha: Crimson Weave The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210050103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210050103.png 19048 109397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR5LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya4.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab 55 +6002904 1021005 1020504 Zhuolu's Rain 6 1014 Fairy Garment — Alpha: Crimson Weave Lightning rips the day; dark stars fall at night. Friendship, sacrifices, betrayals—she's ditched a lot but carries memories etched in her skin, a tapestry of ancient battles. It's her proof "they" were real. As history turns to legends and myths get passed down, what kind of world now reflects in the eyes of this lone wanderer? Assets/Product/Texture/Image/IconToolsSp/Clo10210059011Sp.png Assets/Product/Texture/Image/IconTools/Clo10210059011.png 80083 80084 109396 32 84 Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya5.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Luxiya2.png Assets/Product/Texture/Image/RoleStory/V210aefNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR5LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya4.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya3.png Assets/Product/Texture/Image/IconCoating/IconCoating1020504.png 2024/2/23 2:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/R5LuxiyaMd019011/FxR5LuxiyaBip001RForearm.prefab 56 +6905301 1051003 11050301 Jolly Santanami 5 Christmas — Nanami: Pulse A classic red and white combination with cute accessories, obviously associated to its user's preference. As for the unnecessary woolen collar... "To make Commandant warm, of course!" Said the girl with her arms wide open. Assets/Product/Texture/Image/IconToolsSp/Clo10510039111Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039111.png 750 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6902301 1021003 11020301 Volatile Priestess 6 Ephemeral Euphony — Lucia: Crimson Abyss This coating was recreated based on ancient legends from the database, where gods were calmed and worshipped by humans. Perhaps the wearer of this outfit would also make a suited choice in the post-apocalyptic world corrupted by Punishing. Assets/Product/Texture/Image/IconToolsSp/Clo10310029221Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029221.png 715 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210308.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210308.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6903201 1031002 11030201 Spring Breeze 5 Festivals — Liv: Lux Orioles sing in the bamboos, the wind cuts the Spring, cherry blossoms on the tree. Assets/Product/Texture/Image/IconToolsSp/Clo10210039221Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039221.png 705 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6903301 1031003 11030301 Snowbreak Bloom 5 1010 Operation Zero — Liv: Luminance Her gentle whispers accompany the flowers as they sprout from the thawed earth, channeling her unspoken love. Liv has secretly prepared this outfit for the day she can enjoy flower-viewing with you. Although it is still early, she wants you to be the first person to witness the scenery of springtime, snow freshly melted. Assets/Product/Texture/Image/IconToolsSp/Clo10310039221Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039221.png 628 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6907301 1071003 11070301 Bloody Love 5 Underground Arena — Karenina: Ember Afraid of needles? But you won’t get better without a little jab... C’mon, trust your nurse on this. It won’t hurt a bit. Pain, pain, blow away! Til the ends of milky way! Assets/Product/Texture/Image/IconToolsSp/Clo10710039251Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039251.png 755 32 21 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png 2022/4/6 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 diff --git a/Resources/table/share/fashion/FashionAureole.tsv b/Resources/table/share/fashion/FashionAureole.tsv index a5378ab4..eaea03fc 100644 --- a/Resources/table/share/fashion/FashionAureole.tsv +++ b/Resources/table/share/fashion/FashionAureole.tsv @@ -51,3 +51,7 @@ Id Order EffectPath Icon Condition[1] Condition[2] 50 Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/R3LuosaitaMd019241/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png 51 Assets/Product/Effect/Prefab/FxR3LunaPrefab/R3LunaMd019251/FxR3LunaPinzhiGuadianBip001LForearm.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png 52 Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/R4SailinnaMd019261/FxR4SailinnaBip001RForearm.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png +53 Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/R4SailinnaMd019261/FxR4SailinnaBip001RForearm.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png +54 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png +55 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease28.png +56 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/R5LuxiyaMd019011/FxR5LuxiyaBip001RForearm.prefab Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png diff --git a/Resources/table/share/festivalmail/Festival.tsv b/Resources/table/share/festivalmail/Festival.tsv index 51a8fabf..e8cba129 100644 --- a/Resources/table/share/festivalmail/Festival.tsv +++ b/Resources/table/share/festivalmail/Festival.tsv @@ -1,4 +1,4 @@ Id SendMailType TimeId MailId Note 1 Valentine's Day 2 520 Comm Mail -3 2 9001 102000 2023 520 Comm Mail +3 2 2160247 102000 2023 520 Comm Mail diff --git a/Resources/table/share/festivalmail/FestivalCharacterGroup.tsv b/Resources/table/share/festivalmail/FestivalCharacterGroup.tsv index 3b9acdcc..4fb5a3a7 100644 --- a/Resources/table/share/festivalmail/FestivalCharacterGroup.tsv +++ b/Resources/table/share/festivalmail/FestivalCharacterGroup.tsv @@ -39,3 +39,9 @@ Id GroupId CharacterId MailId ArchiveMailId CommunicationId 38 23 1561003 102023 173 1085 39 24 1021003 102024 174 1086 40 7 1071004 102007 157 1069 +41 25 1571003 14000084 960000025 96000030 +42 26 1231002 14000085 960000026 96000031 +43 4 1041004 14000088 960000027 96000032 +44 1 1011004 14000089 960000028 96000033 +45 9 1091003 14000090 960000029 96000034 +46 24 1021005 14000091 960000030 96000035 diff --git a/Resources/table/share/fight/FightEvent.tsv b/Resources/table/share/fight/FightEvent.tsv index 23f798be..06dda675 100644 --- a/Resources/table/share/fight/FightEvent.tsv +++ b/Resources/table/share/fight/FightEvent.tsv @@ -65,7 +65,9 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 4024 (Placeholder) 778801 4025 Increases CRIT Rate and CRIT DMG every time upon entering Matrix 778805 4026 Lee: Hyperreal Placeholder 763833 -4027 Ayla War Zone 763859 +4027 The character deals X% more Core Passive DMG after a 3-Ping. Stacks up to Y times. Lasts Zs. Duration resets every time the effect is triggered. 763859 +4028 Ultimate Brawl Positions 763840 +4029 Alpha: Crimson Weave War Zone 763866 11001 During Simulation, HP of enemies increases by 15%. 770000 11002 During Simulation, HP of enemies increases by 30%. 770001 11003 During Simulation, HP of enemies increases by 45%. 770002 @@ -3288,10 +3290,14 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2200503 Imaginary Exchange Field III 470750 470799 2200504 Imaginary Exchange Field IV 470750 470800 2200505 Imaginary Exchange Field V 470750 470801 -2200601 Ultimate Brawl Support Balance 776150 -2200602 Ultimate Brawl Amplifier Balance 776153 -2200603 Ultimate Brawl Attacker Balance 776156 -2200604 Ultimate Brawl Tank Balance 776159 +2200506 Heal 776037 +2200507 Dodge 776053 +2200508 Reflect 776047 +2200509 Beta 776168 +2200601 Ultimate Brawl Support Balance 776150 763835 763864 +2200602 Ultimate Brawl Amplifier Balance 776153 763835 763864 +2200603 Ultimate Brawl Attacker Balance 776156 763835 763864 +2200604 Ultimate Brawl Tank Balance 776159 763835 763864 2200605 Co-op Buff 199910 2200701 Ultimate Brawl Environment 1 776107 2200702 Ultimate Brawl Environment 2 776109 776110 @@ -3339,6 +3345,10 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2201603 Map Environment - True DMG 776139 2201604 Map Environment - Arena 746181 746180 2201605 Map Environment - Musashi Super Armor 751100 +2201606 For all support enemies 763840 763865 +2201607 For all support characters 763835 763865 +2201608 Support characters themselves 763839 740778 778863 +2201609 For all Easter Egg characters 763864 2210101 "Gain a shield equal to 10% HP at the start of battle. Ultimate Brawl Test Environment 1" 761358 2210102 "Gain a shield equal to 20% HP at the start of battle. Ultimate Brawl Test Environment 2" 761359 2210103 "Gain a shield equal to 30% HP at the start of battle. Ultimate Brawl Test Environment 3" 761360 @@ -3387,6 +3397,85 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2230016 Punishing Shooting Blast Kill ATK Up 779052 2230017 Punishing Shooting Blast the More Enemies the Tougher 779053 2230018 Punishing Shooting Blast Dodge Burst HP Recovery 779060 +2230020 Shoot 2.0 Blast: Hit Delay 761550 +2230021 Shoot 2.0 Blast: Attack Slowdown 761554 +2230022 Shoot 2.0 Blast: CD Dodge 761558 +2230023 Shoot 2.0 Blast: Dodge DMG Stacking 761561 +2230024 Shoot 2.0 Blast: Ranged and Close DMG 761564 +2230025 Shoot 2.0 Blast: Dodge Signature 761567 +2230026 Shoot 2.0 Rigor: Kill to Restore Energy 761570 +2230027 Shoot 2.0 Rigor: Matrix Shield 761572 +2230028 Shoot 2.0 Rigor: Signature Refresh 761574 +2230029 Shoot 2.0 Rigor: Low HP Slowness 761575 +2230030 Shoot 2.0 Rigor: Basic Attack DMG Boost 761579 +2230031 Shoot 2.0 Rigor: Infinite Dodge 761583 +2230032 Shoot 2.0 Rigor: Basic Attack Modification 500481 +2230033 Shoot 2.0 Rigor: Red Orb Modification 500482 +2230034 Shoot 2.0 Rigor: Yellow Orb Modification 500484 +2230035 Shoot 2.0 Rigor: Blue Orb Modification 500483 +2230036 Shoot 2.0 Rigor: Signature Modification 500480 +2230037 Shoot 2.0 Blast: ATK 761590 +2230038 Shoot 2.0 Blast: HP 761591 +2230039 Shoot 2.0 Blast: Critical 761592 +2230040 Shoot 2.0 Blast: Dodge Gauge 761593 +2230041 Shoot 2.0 Blast: Critical DMG 761594 +2230042 Corrupted Battlefront 2.0: Lee's ATK 1 742647 +2230043 Corrupted Battlefront - Lee's ATK 1 742647 +2230044 Corrupted Battlefront - Lee's HP 1 742648 +2230045 Corrupted Battlefront - Lee's ATK 1 742649 +2230046 Corrupted Battlefront - Lee's Dodge 1 742650 +2230047 Corrupted Battlefront - Lee's Critical 1 742651 +2230048 Corrupted Battlefront - Lee's ATK 2 742652 +2230049 Corrupted Battlefront - Lee's HP 2 742653 +2230050 Corrupted Battlefront - Lee's ATK 2 742654 +2230051 Corrupted Battlefront - Lee's Dodge 2 742655 +2230052 Corrupted Battlefront - Lee's Critical 2 742656 +2230053 Corrupted Battlefront - Lee's ATK 3 742657 +2230054 Corrupted Battlefront - Lee's HP 3 742658 +2230055 Corrupted Battlefront - Lee's ATK 3 742659 +2230056 Corrupted Battlefront - Lee's Dodge 3 742660 +2230057 Corrupted Battlefront - Lee's Critical 3 742661 +2230058 Corrupted Battlefront - Lee's Effect 2: Dodge Shield 742677 +2230059 Corrupted Battlefront - Lee's Effect 1: Combo DMG Increase 742681 +2230060 Corrupted Battlefront - Lee's Effect 5: Resurrection Armor 742685 +2230061 Corrupted Battlefront - Lee's Effect 3: Kill to Increase DMG 742849 +2230062 Corrupted Battlefront - Lee's Effect 4: Press and hold Dodge 742800 +2230063 Corrupted Battlefront - Lee's Effect 6: Max HP 742806 +2230064 Corrupted Battlefront - Liv's ATK 1 742662 +2230065 Corrupted Battlefront - Liv's HP 1 742663 +2230066 Corrupted Battlefront - Liv's DMG Reduction 1 742664 +2230067 Corrupted Battlefront - Liv's Dodge 1 742665 +2230068 Corrupted Battlefront - Liv's Critical 1 742666 +2230069 Corrupted Battlefront - Liv's ATK 2 742667 +2230070 Corrupted Battlefront - Liv's HP 2 742668 +2230071 Corrupted Battlefront - Liv's DMG Reduction 2 742669 +2230072 Corrupted Battlefront - Liv's Dodge 2 742670 +2230073 Corrupted Battlefront - Liv's Critical 2 742671 +2230074 Corrupted Battlefront - Liv's ATK 3 742672 +2230075 Corrupted Battlefront - Liv's HP 3 742673 +2230076 Corrupted Battlefront - Liv's DMG Reduction 3 742674 +2230077 Corrupted Battlefront - Liv's Dodge 3 742675 +2230078 Corrupted Battlefront - Liv's Critical 3 742676 +2230079 Corrupted Battlefront - Liv's Effect 1: Dodge to Apply Shield 742816 +2230080 Corrupted Battlefront - Liv's Effect 2: Shield Increases DMG 742820 +2230081 Corrupted Battlefront - Liv's Effect 3: Basic Attacks Increase DMG 742809 +2230082 Corrupted Battlefront - Liv's Effect 5: Dodge to Increase DMG 742844 742848 +2230083 Corrupted Battlefront - Liv's Effect 6: Signature Recovery 742859 +2230084 Corrupted Battlefront - Liv's Effect 4 Chance: 30% 742861 742862 742863 +2230085 Corrupted Battlefront - Liv's Effect 4 Chance: 50% 742824 +2230086 Corrupted Battlefront - Liv's Effect 4 Chance: 70% 742825 +2230087 Corrupted Battlefront - Liv's Basic Attack Modification 501056 +2230088 Corrupted Battlefront - Liv's Red Orb Modification 501057 +2230089 Corrupted Battlefront - Liv's Blue Orb Modification 501058 +2230090 Corrupted Battlefront - Liv's Yellow Orb Modification 501059 +2230091 Corrupted Battlefront - Liv's Signature Modification 501055 +2230092 Shoot 2.0 Rosetta: ATK 761595 +2230093 Shoot 2.0 Rosetta: HP 761596 +2230094 Shoot 2.0 Rosetta: Critical 761597 +2230095 Shoot 2.0 Rosetta: Dodge Gauge 761598 +2230096 Shoot 2.0 Rosetta: CRIT Rate 761599 +2230097 Corrupted Battlefront - Liv's Effect 6 +2230098 Corrupted Battlefront - Liv's Effect 6 2230100 Modification 3.0 Down to One 746563 2230101 Modification 3.0 Four Trials 746564 2230102 Modification 3.0 Quick Battle 746565 746565 @@ -3595,6 +3684,16 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2230513 The Mythic Paradise - Charged Environment 716137 2230514 The Mythic Paradise - Night-blind Environment 716138 2230515 The Mythic Paradise - Character Signature Immune to Slow 761547 +2230600 Shoot 2.0 Stage: Base Stats Settings 746350 +2230601 Shoot 2.0 Stage: HP Bonus 761603 +2230602 Shoot 2.0 Healing Support 746351 +2230603 Shoot 2.0 Super Armor Support 746339 +2230604 Shoot 2.0 Aircraft Support 746343 +2230605 Shoot 2.0 Adrenaline Boost 746355 +2230606 Shoot 2.0 Freeze 746358 +2230607 Shoot 2.0 Matrix 746360 +2230608 Shoot 2.0 Blazing Stage Skill 761604 +2230609 Shoot 2.0 Daily Stage Enemy HP 761605 2240001 2-Year Anniversary Roguelike - Sky Fire Lineup - Basic Attack Skill Lv.1 778301 2240002 2-Year Anniversary Roguelike - Sky Fire Lineup - Basic Attack Skill Lv.2 778302 2240003 2-Year Anniversary Roguelike - Sky Fire Lineup - Basic Attack Skill Lv.3 778303 @@ -3877,11 +3976,11 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2240281 Uniframe Pass 2240282 Lightning Resistance Down 778701 2240283 Signature Move Boost 778702 -2240284 Dark Resistance Down 778703 +2240284 Ice Resistance Down 778703 2240285 Phantom Amplification 778704 2240286 Fire Resistance Down 778705 2240287 Single Overclock 778706 -2240288 Physical Resistance Down 779881 778707 +2240288 DMG Increases Over Time 779881 2240289 TBD 778708 2240290 Signature Move Boost 779882 2240291 DMG Up 778714 @@ -3985,10 +4084,10 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2240389 Frontline - Time Extension 746529 2240390 Frontline - Transformational Skill (Stacks) 746530 2240391 Frontline - Transformational Skill (Response) 746531 -2240392 Outpost Deviation -2240393 Outpost Deviation II -2240394 Black and White Sharks -2240395 Outpost/Pass Boost +2240392 Battalion Unseen +2240393 Army Unseen +2240394 Merge! +2240395 Outpost Boost 2240396 Guild Expedition - Weakness Mark 746600 2250001 Roguelike 2.0 - Bond - Stat Bond - Physical Lv.1 - Reduces 100% DEF Upon Dealing DMG 763453 2250002 Roguelike 2.0 - Bond - Stat Bond - Physical Lv.2 - Reduces 50% Anti-Amplify Upon Dealing DMG 763451 @@ -4023,8 +4122,8 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250041 Roguelike 2.0 - Bond - Faction Bond - Little League Lv.1 - Coins: Signature Energy or DMG Bonus 747970 2250042 Roguelike 2.0 - Bond - Faction Bond - Little League Lv.2 - Summon: Percentage DMG or Enemy-Pulling Resistance Reduction 747971 2250043 Roguelike 2.0 - Bond - Faction Bond - Little League Lv.3 - Guaranteed to Have All Enhancement Effects and Enhanced Coin Effects 747972 -2250044 Roguelike 2.0 - Bond - Faction Bond - Cerberus Lv.1 - Consumes 1 Energy Orb and Restores 20 Energy 747850 -2250045 Roguelike 2.0 - Bond - Faction Bond - Cerberus Lv.2 - Loses 1% Max HP and Deals AOE DMG Equal to 1% of Current HP 747852 +2250044 Roguelike 2.0 - Bond - Faction Bond - Cerberus Lv.1 - Consumes 1 Energy Orb and Restores 20 Energy 762280 +2250045 Roguelike 2.0 - Bond - Faction Bond - Cerberus Lv.2 - Loses 1% Max HP and Deals AOE DMG Equal to 1% of Current HP 762282 2250046 Roguelike 2.0 - Bond - Faction Bond - Survivor Lv.1 - Press and Hold Basic Attack for 1s. Gains a 100% DMG Bonus After 3s. 747835 2250047 Roguelike 2.0 - Bond - Faction Bond - Survivor Lv.2 - Enters Matrix After Multiple Dodges in a Row 747837 2250048 Roguelike 2.0 - Bond - Faction Bond - Purifying Force Lv.1 - Deals More DMG to Units With HP Above 70% 747955 @@ -4035,9 +4134,9 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250053 Roguelike 2.0 - Bond - Faction Bond - Engineering Force Lv.1 - Summons a barrage. Increases projectiles upon great success. 747862 2250054 Roguelike 2.0 - Bond - Faction Bond - Engineering Force Lv.2 - Summons a laser. Summons an extra laser upon great success. 747865 2250055 Roguelike 2.0 - Bond - Faction Bond - Engineering Force Lv.3 - Summons an air strike. Fires great Ivan upon great success 747871 -2250056 Roguelike 2.0 - Bond - Faction Bond - Pulse Garnet Lv.1 - Signature DMG +50% (Signature DMG Taken by Enemies +50%. Let them take more DMG!) 763474 -2250057 Roguelike 2.0 - Bond - Faction Bond - Pulse Garnet Lv.2 - Each Signature Move Launched Within 5s After the Previous One Deals 50% More DMG, up to 200% 747832 -2250058 Roguelike 2.0 - Bond - Faction Bond - Pulse Garnet Lv.3 - Reduces Anti-Amplify by 20% Upon Launching a Signature Move. Stacks up to 120%. 747827 +2250056 Roguelike 2.0 - Bond - Faction Bond - Pulse Garnet Lv.1 - Each Signature Move Launched Within 15s After the Previous One Deals 100% More DMG; Stacks Up to 3 Times 762269 +2250057 Roguelike 2.0 - Bond - Faction Bond - Pulse Garnet Lv.2 - Reduces Anti-Amplify by 20% Upon Launching a Signature Move; Stacks Up to 120% 762274 +2250058 Roguelike 2.0 - Bond - Faction Bond - Pulse Garnet Lv.3 - Each Signature Move Consumes 50% less Energy. Lv.1 Effect Stacks Up to 5 Times 762278 2250059 Roguelike 2.0 - Bond - Faction Bond - Crimson Abyss Luna Lv.1 - Extra Skill 747819 2250060 Roguelike 2.0 - Bond - Faction Bond - Crimson Abyss Luna Lv.2 - Pinging Multiple Special Orbs in a Row Increases DMG by 20%, up to 200% 747823 2250061 Roguelike 2.0 - Bond - Faction Bond - Crimson Abyss Luna Lv.3 - Has a 80% Chance to Obtain One Extra Special Orb 747826 @@ -4063,6 +4162,20 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250081 Roguelike 2.0 - Bond - Faction Bond - SP Character Lv.2 - Halves Character Switch Cooldown and Gains a 30% Shield 747804 2250082 Roguelike 2.0 - Bond - Faction Bond - SP Character Lv.3 - Gains a 40% DMG Bonus Upon Character Switch, up to 200% 747802 2250083 Roguelike 2.0 - Bond - Faction Bond - SP Character Lv.4 - Enters Matrix and Gains 100 Signature Energy and 3 Sets of Orbs Upon Character Switch 747806 +2250084 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 1 - 200 Dodge Gauge + Dodge triggers Healing Aura 747919 +2250085 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 2 - 400 Dodge Gauge + Healing Aura boosts the DMG Bonus effect 747923 +2250086 Roguelike 2.0 - Bond - Faction Bond - Lee: Hyperreal - Rank 1 - Single Hyper Space Strike 930778 +2250087 Roguelike 2.0 - Bond - Faction Bond - Lee: Hyperreal - Rank 2 - 3 Hyper Space Strikes 930779 +2250088 Spectroscopic Binary Star Phase 4 Attacker Skill 199910 763449 776372 715275 +2250089 Spectroscopic Binary Star Phase 4 Tank Skill 199910 763449 776375 715275 +2250090 Spectroscopic Binary Star Phase 4 Support Skill 199910 763449 776382 715275 +2250091 Roguelike 2.0 - Bond - Stat Bond - Physical Lv.5 - Summons Blood Blade Upon Dealing DMG. Final Physical DMG +50% 762467 +2250092 Roguelike 2.0 - Bond - Stat Bond - Ice Lv.5 - Enemy Freezes Upon Taking DMG; Final Ice DMG +50% 762472 +2250093 Roguelike 2.0 - Bond - Stat Bond - Lightning Lv.5 - Summons Lightning Formation Upon Dealing DMG; Final Lightning DMG +50% 762479 +2250094 Roguelike 2.0 - Bond - Stat Bond - Fire Lv.5 - Summons Meteorites Upon Dealing DMG; Final Fire DMG +50% 762484 +2250095 Roguelike 2.0 - Bond - Stat Bond - Dark Lv.5 - Summons Black Holes Upon Dealing DMG; Final Dark DMG +50% 762490 +2250096 Roguelike 2.0 DLC - Bond - Faction Bond - Alpha: Crimson Weave - Rank 1 - Launching Swordwave Increases Basic Attack Bonus 762489 +2250097 Roguelike 2.0 DLC - Bond - Faction Bond - Alpha: Crimson Weave - Rank 2 - Increases All DMG Bonus 762498 2250101 Roguelike 2.0 - Item - 10% ATK 763481 2250102 Roguelike 2.0 - Item - 20% ATK 763482 2250103 Roguelike 2.0 - Item - 30% ATK 763483 @@ -4144,6 +4257,21 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250179 Roguelike 2.0 - Item - Shield Acquisition Doubles 747889 2250180 Roguelike 2.0 - Item - Deals AOE DMG Equal to 500% Within 5m Around the Character Upon Entering the Battlefield 747990 2250181 Roguelike 2.0 - Item - Each Item Provides 10% DMG Bonus 747991 +2250182 Roguelike DLC - Special Item - Switch Cooldown -50%; Extra DMG Bonus +30% Within 10s of Character Switch 763717 +2250183 Roguelike DLC - Special Item - Recovers 1 Orb and 5% of Max HP Per Second, and Extra DMG Bonus +100% 763719 +2250184 Roguelike DLC - Special Item - Max HP +50%, Extra DMG Bonus +60% 763721 763722 +2250185 Roguelike DLC - Advanced Item - Allies Receive 50% Extra DMG Bonus, Enemies Receive 30% Extra DMG Bonus 763723 763724 +2250186 Roguelike DLC - Advanced Item - Recovers 1 Set of 3-Ping Orbs Every 7s, Loses 3% HP Per Second 763725 +2250187 Roguelike DLC - Advanced Item - Recovers 3 Energy Per Second, Basic Attack Orb Recovery Efficiency -50% 763727 772222 +2250188 Roguelike DLC - Advanced Item - Extra DMG Reduction +50%, Speed & Dodge Recovery -50% 763728 763729 763730 +2250189 Roguelike DLC - Advanced Item - Extra DMG Bonus +80%, QTE & Switch Cooldown +50% 763731 763732 763733 +2250190 Roguelike DLC - Normal Item - Basic Attack DMG +40%, Ping DMG -20% 763734 +2250191 Roguelike DLC - Normal Item - Ping DMG +40%, Signature DMG -20% 763735 +2250192 Roguelike DLC - Normal Item - Signature DMG +40%, Basic Attack DMG -20% 763736 +2250193 Roguelike DLC - Normal Item - Attacker & Vanguard DMG +40%, Armor DMG -20% 763738 +2250194 Roguelike DLC - Normal Item - Armor DMG +40%, Support & Amplifier DMG -20% 763739 +2250195 Roguelike DLC - Normal Item - Support & Amplifier DMG +40%, Attacker & Vanguard DMG -20% 763740 +2250196 Roguelike DLC - Event Item - Attack +20%, Elemental Extra DMG Bonus +40% 764632 764633 2250201 Roguelike 2.0 - Event Item - The Brand of Void - Receives 10% More DMG 763571 2250202 Roguelike 2.0 - Event Item - The Brand of Infinity - Dodge Recovery +25% 763572 2250203 Roguelike 2.0 - Event Item - Merlin's Jewel - Auto Restores 1.5% Every Second 763573 @@ -4158,7 +4286,7 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250212 Roguelike 2.0 - Event Item - Scholar's Notes - Gains 1 Orb Upon Entering Battle 763585 2250213 Roguelike 2.0 - Event Item - Notes of the Fool - Gains 2 Sets of 3-Pings Upon Entering Battle 763586 2250214 Roguelike 2.0 - Event Item - Proof of the Nameless +30% Extra DMG+DMG Taken 763587 763588 -2250215 Roguelike 2.0 - Event Item - Sword of the Nameless +30% Extra DMG -30% Recovery speed of Signal Orbs by Basic Attack 763589 763590 +2250215 Roguelike 2.0 - Event Item - Sword of the Nameless +30% Extra DMG -30% Recovery speed of Signal Orbs by Basic Attack 763589 772222 2250216 Roguelike 2.0 - Event Item - Black Nat -20% Extra DMG 763591 2250217 Roguelike 2.0 - Event Item - Auto Cannon - 1 Orb Every 5s 763592 2250218 Roguelike 2.0 - Event Item - Vista - Gains 10% ATK Every 10s at the Frontline, up to 30%. Resets Upon Character Switch. 763593 @@ -4187,13 +4315,16 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250406 Roguelike 2.0 - Difficulty Mark - Hard Difficulty Lamia - ATK Decrease 763690 2250501 Roguelike 2.0 - Environment - Light Tower 744270 2250502 Roguelike 2.0 - Environment - Abyss 744264 -2250503 Roguelike 2.0 - Environment - Ghost Fish 744265 +2250503 Roguelike 2.0 - Environment - Mist 744265 2250504 Roguelike 2.0 - Environment - Small Fish 744266 2250505 Roguelike 2.0 - Environment - Tentacle 744267 2250506 Roguelike 2.0 - Environment - Sea Wave 744268 2250507 Roguelike 2.0 - Environment - Lightning 744269 +2250508 Roguelike 2.0 DLC - Added Environment Marks - Second Sight Control - Tornado/Red Tide/Fissure Mark 763716 +2250509 Roguelike 2.0 DLC - Added Environment Marks - Guaranteed Trigger - Tornado/Red Tide/Fissure Mark 763743 2250601 Roguelike 2.0 - Team - Battle Team - Each Team Provides 5% Extra DMG Bonus 763681 2250602 Roguelike 2.0 - Star Up - Star Up +300 ATK 763683 +2250603 Roguelike 2.0 DLC - Corruption - Corruption +500 ATK 764631 2250701 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Swordsman 763701 2250702 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Sister 763702 2250703 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Musashi 763703 @@ -4204,22 +4335,36 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250708 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Cradle 763708 2250709 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Moon Eater 763709 2250710 Roguelike 2.0 - Bond - Faction Bond - WGAA Lv.3 - Character Deals 25% Extra DMG for Each Different Weapon 747994 +2250711 Roguelike DLC - Rivalry Ending - Infinite Stage Lines 764601 +2250712 Roguelike DLC - Rivalry Ending - Battle Stage 1 Lines 764602 +2250713 Roguelike DLC - Rivalry Ending - Battle Stage 2 Lines 764603 +2250714 Roguelike DLC - Rivalry Ending - Battle Stage 3 Lines 764604 +2250715 Roguelike DLC - Red Tide Ending - Punishment Boss Lines 764605 +2250716 Roguelike DLC - Red Tide Ending - Battle Stage 1 Lines 764606 +2250717 Roguelike DLC - Red Tide Ending - Battle Stage 2 Lines 764607 +2250718 Roguelike DLC - Red Tide Ending - Battle Stage 3 Lines 764608 +2250719 Roguelike DLC - Red Tide Ending - Twin Shark Lines 764609 +2250720 Roguelike DLC - Red Tide Ending - White Shark Lines 764610 +2250761 Second Sight Influences Boss Stage Stats - Event Stage - Chapters 1, 2: Rose 764611 +2250762 Second Sight Influences Boss Stage Stats - Event Stage - Chapters 1, 2: Nun 764612 +2250763 Second Sight Influences Boss Stage Stats - Event Stage - Chapter 3: Musashi 764613 +2250764 Second Sight Influences Boss Stage Stats - Boss Stage - Chapter 3: Lamia 764614 +2250765 Second Sight Influences Boss Stage Stats - Event Stage - Chapter 4: Gabriel 764615 +2250766 Second Sight Influences Boss Stage Stats - Event Stage - Chapter 5: Camu 764616 +2250767 Second Sight Influences Boss Stage Stats - Boss Stage - Chapter 5: Siren, Red Tide Girl 764617 +2250768 Second Sight Influences Boss Stage Stats - Boss Stage - Chapter 6: Moon Eater 764618 +2250769 Second Sight Influences Boss Stage Stats - Boss Stage - New Ending: Red Tide Girl 764619 +2250770 Second Sight Influences Boss Stage Stats - Boss Stage - Twin Shark 764620 +2250771 Second Sight Influences Boss Stage Stats - Boss Stage - White Shark 764621 2260101 Nightblade enters Matrix upon a successful backstab. 10s cooldown (unlocked at Origins Contract Lv.1). 763751 2260102 Nightblade's backstab deals 50% more DMG (unlocked at Origins Contract Lv.3). 763752 2260103 Nightblade gains a set of Blue Orbs after a Yellow Orb 3-Ping, and a set of Red Orbs after a Blue Orb 3-Ping (unlocked at Origins Contract Lv.5). 763754 2260201 Crimson Abyss recovers orbs 100% faster from Basic Attacks (unlocked at Origins Contract Lv.1). 763755 2260202 Crimson Abyss enters Matrix upon leaving Blade Will Form (unlocked at Origins Contract Lv.3). 763756 2260203 When Crimson Abyss uses a Blade Will Orb, she has a 50% chance to gain another Blade Will Orb (unlocked at Origins Contract Lv.5). 763757 -2260301 Gigabyte Star Strike will trigger Matrix and realign Signal Orbs (unlocked at Origins Contract Lv.1). 763755 -2260302 Each "Perfect!" and "Oops! Missed It!" will generate 3 and 1 Signal Orb respectively (unlocked at Origins Contract Lv.2). 763756 -2260303 Gigabyte Star Strike will grant 9 Signature Energy for each orb (unlocked at Origins Contract Lv.3). 763757 -2250084 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 1 - 200 Dodge Gauge + Dodge triggers Healing Aura 747919 -2250085 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 2 - 400 Dodge Gauge + Healing Aura boosts the DMG Bonus effect 747923 -2250086 Roguelike 2.0 - Bond - Faction Bond - Lee: Hyperreal - Rank 1 - Single Hyper Space Strike 930778 -2250087 Roguelike 2.0 - Bond - Faction Bond - Lee: Hyperreal - Rank 2 - 3 Hyper Space Strikes 930779 -2250088 Spectroscopic Binary Star Phase 4 Attacker Skill 199910 763449 776372 715275 -2250089 Spectroscopic Binary Star Phase 4 Tank Skill 199910 763449 776375 715275 -2250090 Spectroscopic Binary Star Phase 4 Support Skill 199910 763449 776382 715275 +2260301 Gigabyte Star Strike will trigger Matrix and realign Signal Orbs (unlocked at Origins Contract Lv.1). 763759 +2260302 Each "Perfect!" and "Oops! Missed It!" will generate 3 and 1 Red Orb respectively (unlocked at Origins Contract Lv.2). 763760 +2260303 Gigabyte Star Strike will grant 9 Signature Energy for each orb (unlocked at Origins Contract Lv.3). 763761 2270101 For each [Hypertuned Memory] equipped in Grid 1 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763745 2270102 For each [Hypertuned Memory] equipped in Grid 2 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763746 2270103 For each [Hypertuned Memory] equipped in Grid 3 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763747 @@ -4283,4 +4428,27 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2270162 Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m. 777147 2270163 Enemies' Extra DMG Reduction increases by 45% when taking DMG farther than 4m. 777148 2270164 Enemies' Extra DMG Reduction increases by 60% when taking DMG farther than 4m. 777149 -2270165 Babel Tower New Domination 777156 \ No newline at end of file +2270165 Babel Tower New Domination 777156 +2270170 Joyous Wrappings - Lil' Lu's Exclusive Stove 747553 +2270171 Joyous Wrappings - Rabbit's Tasty Trick 747554 +2270172 Joyous Wrappings - Vitality Stick 747555 +2270173 Joyous Wrappings - Freshness Boost Sauce 747556 +2270174 Joyous Wrappings - Lil' Lu's Summoning Magic 747557 +2270175 Wheel of Fortune Difficulty 1 779881 779796 +2270176 Sanctuary Guard Difficulty 1 779881 779795 +2270177 Wheel of Sanctuary Difficulty 1 779881 779797 +2270178 Hidden 1 Difficulty 1 779799 +2270179 Hidden 2 Difficulty 1 779800 +2270180 Hidden 3 Difficulty 1 779801 +2270181 Wheel of Fortune Difficulty 2 779881 779821 +2270182 Sanctuary Guard Difficulty 2 779881 779820 +2270183 Wheel of Sanctuary Difficulty 2 779881 779822 +2270184 Hidden 1 Difficulty 2 779824 +2270185 Hidden 2 Difficulty 2 779786 +2270186 Hidden 3 Difficulty 2 779814 +2270187 Wheel of Fortune Difficulty 3 779881 779836 +2270188 Sanctuary Guard Difficulty 3 779881 779835 +2270189 Wheel of Sanctuary Difficulty 3 779881 779837 +2270190 Hidden 1 Difficulty 3 779838 +2270191 Hidden 2 Difficulty 3 779819 +2270192 Hidden 3 Difficulty 3 779815 diff --git a/Resources/table/share/fight/behavior/behavior/BehaviorMapC.tsv b/Resources/table/share/fight/behavior/behavior/BehaviorMapC.tsv index 70443cc4..16c45099 100644 --- a/Resources/table/share/fight/behavior/behavior/BehaviorMapC.tsv +++ b/Resources/table/share/fight/behavior/behavior/BehaviorMapC.tsv @@ -260,3 +260,6 @@ Id Type Priority PrefixRoot Root PreLoadRoot 99993340 OnFrame 1 380002000 380002005 99981720 OnFrame 1 380002015 380002020 99993350 OnFrame 1 380002022 380002027 +99985570 OnFrame 1 380002029 380002034 +99993360 OnFrame 1 380002036 380002041 +99985620 OnFrame 1 380002043 380002048 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectA.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectA.tsv index f75787eb..703de425 100644 --- a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectA.tsv +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectA.tsv @@ -2053,7 +2053,7 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 620001968 0 1 CheckPassTime 2#9990|1 620001969 0 CheckNpc 1#2001 620001970 0 CheckActivate 1#2001 -620001971 1 620001972 620002263 620002453 620001975 +620001971 1 620001972 620002263 620002453 620003464 620001975 620001972 2 620001973 620001974 620001973 0 CheckExistBuffByKind 1#2001|1022620 620001974 0 DoMagic 1#2001|1#2001|0|102265 @@ -2063,6 +2063,17 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 620002453 2 620002454 620002456 620002454 0 CheckInt 2#9991|0|1 620002456 0 DoReturnTrue +620003464 2 620003465 620003466 620003467 +620003465 0 DoGetNpcKind 1#2001|1#105201 +620003466 0 CheckInt 1#105201|1052|1 +620003467 1 620003468 620003473 +620003468 2 620003469 620003470 +620003469 0 CheckExistBuffByKind 1#2001|1052000 +620003470 4 620003471 620003472 +620003471 0 DoMagic 1#2001|1#2001|0|100023 +620003472 0 DoMagic 1#2001|1#2001|0|100025 +620003473 2 620003474 +620003474 0 DoAddBallWithLayer 1#2001|1|2|1 620001975 2 620001976 620001976 0 DoMagic 1#2001|1#2001|0|100035 620001977 2 620001978 620001979 @@ -2095,7 +2106,7 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 620002018 0 DoMagic 1#2001|1#2001|0|100056 620002019 0 DoMagic 1#2001|1#2001|0|100057 620002020 0 DoMagic 1#2001|1#2001|0|100058 -620002001 1 620002003 620002497 620002500 620002503 620002506 620002509 620002512 620002515 620002130 620002518 620002521 620002524 620002527 620002530 620002533 620002257 620002536 620002539 620002542 620002545 620002594 620002408 620002260 620002266 620002444 620002465 620002707 620002710 620002713 620002721 620002724 620002736 620002728 620002735 620002745 620001843 620002761 620002494 620003028 620003135 620003031 620003149 620003165 620003217 620003220 620002752 620003226 620003251 620003216 620003255 620003258 620003267 620003325 620003411 620003433 620003460 620002968 +620002001 1 620002003 620002497 620002500 620002503 620002506 620002509 620002512 620002515 620002130 620002518 620002521 620002524 620002527 620002530 620002533 620002257 620002536 620002539 620002542 620002545 620002594 620002408 620002260 620002266 620002444 620002465 620002707 620002710 620002713 620002721 620002724 620002736 620002728 620002735 620002745 620001843 620002761 620002494 620003028 620003135 620003031 620003149 620003165 620003217 620003220 620003475 620003481 620002752 620003226 620003251 620003216 620003255 620003258 620003267 620003325 620003411 620003433 620003460 620003478 620002968 620002003 2 620002004 620002005 620002004 0 CheckInt 1#2|1001|1 620002005 0 DoSetInt 1#100054|220100 @@ -2231,6 +2242,12 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 620003220 2 620003221 620003222 620003221 0 CheckInt 1#2|5002|1 620003222 0 DoSetInt 1#100054|220700 +620003475 2 620003476 620003477 +620003476 0 CheckInt 1#2|5003|1 +620003477 0 DoSetInt 1#100054|220300 +620003481 2 620003482 620003483 +620003482 0 CheckInt 1#2|5004|1 +620003483 0 DoSetInt 1#100054|221400 620002752 2 620003223 620003224 620003223 0 CheckInt 1#2|1311|1 620003224 0 DoSetInt 1#100054|222800 @@ -2264,6 +2281,9 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 620003460 2 620003461 620003462 620003461 0 CheckInt 1#2|1019|1 620003462 0 DoSetInt 1#100054|223700 +620003478 2 620003479 620003480 +620003479 0 CheckInt 1#2|1052|1 +620003480 0 DoSetInt 1#100054|230200 620002968 2 620002495 620002495 0 1 DoReturnTrue 620002006 0 DoAddIntEx 2#160|1#100054|0 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv index e8ed3a7c..7589cbcb 100644 --- a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv @@ -218,11 +218,12 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 680000152 0 CheckCanCastSkill 1#2001 680000153 0 DoCastSkill 1#2001|901910 680000154 0 DoRemoveCurrentBehavior -680000155 2 680000156 680000157 680000158 680000159 680000160 +680000155 2 680000156 680000157 680000158 680000159 680000696 680000160 680000156 0 DoSetInt 1#1001|0 680000157 0 DoSetInt 1#1004|9019250 680000158 0 DoGetNpc 1#2001 680000159 0 DoGetTime 1#40001|0 +680000696 0 CheckNpc 1#2001 680000160 0 DoMagic 1#2001|1#2001|0|901925 680000161 3 680000162 680000163 680000169 680000162 0 DoGetRoleActivateNpc 1#2002|1 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv index 0f54f68c..a16ae4bb 100644 --- a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv @@ -1514,3 +1514,18 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 380002024 0 DoSetInt 1#2|93350 380002026 0 DoSetInt 1#4|5 380002027 2 200107 +380002029 2 380002030 380002031 200105 380002033 +380002030 0 DoSetNpcId 1#1|8557 +380002031 0 DoSetInt 1#2|8557 +380002033 0 DoSetInt 1#4|5 +380002034 2 200107 +380002036 2 380002037 380002038 200105 380002040 +380002037 0 DoSetNpcId 1#1|9336 +380002038 0 DoSetInt 1#2|93360 +380002040 0 DoSetInt 1#4|5 +380002041 2 200107 +380002043 2 380002044 380002045 200105 380002047 +380002044 0 DoSetNpcId 1#1|8562 +380002045 0 DoSetInt 1#2|85620 +380002047 0 DoSetInt 1#4|5 +380002048 2 200107 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv index b9098819..784c4b00 100644 --- a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv @@ -246,7 +246,7 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100003503 1 100003494 100003501 100003494 2 100003495 100003496 100003500 100003495 0 DoGetNpcKind 1#2001|2#4709999 -100003496 1 100003618 100003498 100003499 100003599 100003788 100004803 100004804 +100003496 1 100003618 100003498 100003499 100003599 100003788 100004803 100004804 100002371 100003618 0 CheckInt 2#4709999|1311|1 100003498 0 CheckInt 2#4709999|1033|1 100003499 0 CheckInt 2#4709999|1054|1 @@ -254,6 +254,7 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100003788 0 CheckInt 2#4709999|1024|1 100004803 0 CheckInt 2#4709999|1021|1 100004804 0 CheckInt 2#4709999|1019|1 +100002371 0 CheckInt 2#4709999|1052|1 100003500 0 DoSetInt 2#4709998|1 100003501 2 100003502 100003502 0 DoSetInt 2#4709998|0 @@ -515,15 +516,13 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100000518 0 CheckIntCompareInt 1#2001|3#2043|1 100000519 0 CheckInt 3#2023|2|1 100000520 1 100000521 100002602 100002605 -100000521 2 100000522 100000523 100004726 100002601 +100000521 2 100000522 100000523 100002601 100000522 0 CheckNote 3#2002 100000523 0 CheckNpc 3#2002 -100004726 0 Debug 111|1 100002601 0 DoSetInt 2#2002|3#2002 -100002602 2 100002603 100002604 100004727 +100002602 2 100002603 100002604 100002603 0 1 CheckNote 3#2002 100002604 0 DoSearchNpc 1#2001|2#2002|4|30|0|-55|45 -100004727 0 Debug 111|1 100002605 0 DoReturnTrue 100000524 1 100000525 100000535 100000542 100000525 2 100000526 100000527 100000528 100000529 100000530 100000531 100000532 100000533 100000534 @@ -1090,14 +1089,12 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100003793 0 DoUpdateNpcSearcher 3#20021 100003834 0 DoGetNpcSearcherResult 1#205|3#20021 100004378 1 100004379 100004383 -100004379 2 100004380 100004381 100004728 100004382 +100004379 2 100004380 100004381 100004728 100004380 0 CheckInt 1#205|2#2002|1 100004381 0 DoUpdateNpcSearcher 3#20021 100004728 0 DoGetNpcSearcherResult 2#2002|3#20021 -100004382 0 Debug 333|1 -100004383 2 100004384 100004730 +100004383 2 100004384 100004384 0 DoSetInt 2#2002|1#205 -100004730 0 Debug 444|1 100004729 0 DoRemoveNote 1#205 100003794 0 DoSetInt 1#203|1 100004204 2 100003835 100004205 @@ -1389,9 +1386,8 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100003399 0 CheckInt 1#22|1|1 100003400 0 DoUpdateNpcSearcher 3#20021 100003401 0 DoGetNpcSearcherResult 2#2002|3#20021 -100003402 2 100003403 100004805 100003404 100003405 +100003402 2 100003403 100003404 100003405 100003403 0 1 CheckNote 2#2002 -100004805 0 CheckNote 3#20021 100003404 0 DoUpdateNpcSearcher 3#20021 100003405 0 DoGetNpcSearcherResult 2#2002|3#20021 100003406 2 100002612 @@ -4108,9 +4104,17 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100003271 0 DoMagic 1#2001|1#2001|0|410000 100000196 0 DoGetNpcAttribType 1#2001|2#4100000 100003388 0 DoMagic 1#2001|1#2001|0|199931 -100003782 3 100003778 100003779 -100003778 0 DoGetNpcKind 1#2001|1#202253001 -100003779 0 DoGetNpcSettleTime 1#2001|1#202253001|1#202253002 +100003782 3 100003778 +100003778 2 100003779 100004382 +100003779 0 DoGetNpcKind 1#2001|1#202253001 +100004382 1 100004726 100004807 +100004726 2 100004727 100004730 100004805 100004806 +100004727 0 1 CheckInt 1#202253001|1|1 +100004730 0 1 CheckInt 1#202253001|2|1 +100004805 0 1 CheckInt 1#202253001|3|1 +100004806 0 DoGetNpcSettleTime 1#2001|1#202253001|1#202253002 +100004807 2 100004808 +100004808 0 DoSetInt 1#202253002|6 100002093 3 100002094 100002095 100002096 100002097 100002098 100002094 0 DoSetInt 1#1003|0 100002095 0 DoSetInt 1#1012|1 @@ -4479,11 +4483,13 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 100030 3 100002369 100002369 2 100002370 100004195 100002372 100002370 0 CheckExistBuffByKind 1#2001|300 -100004195 1 100004196 100002371 +100004195 1 100004196 100004809 100004196 2 100004197 100004198 100004197 0 CheckInt 2#6|4|3 100004198 0 DoSetInt 2#6|6 -100002371 0 DoSetInt 2#6|3 +100004809 2 100004810 100004811 +100004810 0 DoSetInt 2#1052851|2#6 +100004811 0 DoSetInt 2#6|3 100002372 0 DoMagic 1#2001|1#2001|0|100073 100031 3 100002373 100002373 1 100002374 100002382 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv index 958fa675..7929c0dc 100644 --- a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv @@ -760,7 +760,7 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 350003682 0 DoSetInt 1#37768|0 350003683 0 DoSetInt 1#37769|0 350000629 0 DoSetNpcId 1#37770|20060 -350000116 3 350003875 350000630 350000631 350000632 350000633 350000634 350000635 350000636 350000637 350000638 350000639 350000640 350000641 350000642 350000643 350000644 350000645 350000646 350000647 350000648 350000649 350000650 350000651 350000652 350000653 350000654 350000655 350000656 350000657 350000658 350004725 350003603 350000175 350000659 350000660 350000661 350000662 350000663 350000664 350000665 350000666 350000667 350000668 350000669 350000670 350000671 350000672 350000673 350000674 350000675 350000676 350004735 350004739 350003542 350003657 350003779 350003849 350000677 350000678 350000679 350000680 350000681 350000682 350004111 350004162 350004164 350000683 350004768 350004172 350004173 350003475 +350000116 3 350003875 350000630 350000631 350000632 350000633 350000634 350000635 350000636 350000637 350000638 350000639 350000640 350000641 350000642 350000643 350000644 350000645 350000646 350000647 350000648 350000649 350000650 350000651 350000652 350000653 350000654 350000655 350000656 350000657 350000658 350004725 350003603 350000175 350000659 350000660 350000661 350000662 350000663 350000664 350000665 350000666 350000667 350000668 350000669 350000670 350000671 350000672 350000673 350000674 350000675 350000676 350004735 350004739 350003542 350003657 350003779 350003849 350000677 350000678 350000679 350000680 350000681 350000682 350004111 350004162 350004164 350000683 350004768 350004172 350004173 350003475 350004437 350004746 350005398 350005399 350006804 350007603 350007604 350007605 350007606 350007607 350003875 0 DoSetInt 1#1005|0 350000630 0 DoSetInt 1#39001|0 350000631 0 DoSetInt 1#39002|0 @@ -832,6 +832,16 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 350004172 0 DoSetInt 1#39118|0 350004173 0 DoSetInt 1#39189|0 350003475 0 DoSetInt 1#39190|0 +350004437 0 DoSetInt 1#39191|0 +350004746 0 DoSetInt 1#39192|0 +350005398 0 DoSetInt 1#39193|0 +350005399 0 DoSetInt 1#39194|0 +350006804 0 DoSetInt 1#39195|0 +350007603 0 DoSetInt 1#39196|0 +350007604 0 DoSetInt 1#39197|0 +350007605 0 DoSetInt 1#39198|0 +350007606 0 DoSetInt 1#39199|0 +350007607 0 DoSetInt 1#39200|0 350003611 3 350000684 350000685 350000686 350000687 350000688 350000689 350000684 0 DoSetInt 1#40001|0 350000685 0 DoSetInt 1#40002|0 @@ -3926,7 +3936,7 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 350004469 0 DoGetTime 1#39000|0.2 200022 2 350004470 350004470 0 DoReturnTrue -200023 3 200001 200002 200003 200024 200050 200020 200036 200026 200033 200021 200043 200022 210040 200034 +200023 3 200001 200002 200003 200005 200024 200050 200020 200036 200026 200033 200021 200043 200022 210040 200034 200024 2 350004481 350004482 350004483 350004484 350004485 350004486 350004487 350004488 350004489 350004481 0 DoReturnTrue 350004482 0 CheckMapPosition CCJT1 @@ -5143,10 +5153,12 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 350005335 0 DoReturnTrue 200104 2 350005336 350005336 3 350005337 350005343 -350005337 2 350005338 350005339 350005340 350005341 350005342 +350005337 2 350005338 350005339 350005340 350005358 350007919 350005341 350005342 350005338 0 CheckInt 1#30001|0|1 350005339 0 DoAddNpc 0|1#3002|1#1|3|2|PB1|0|0|PB1|0|0|0 350005340 0 DoMagic 1#3002|1#3002|1|800000 +350005358 0 DoMagic 1#3002|1#3002|1|1#5001 +350007919 0 DoMagic 1#3002|1#3002|1|1#5002 350005341 0 DoGetMapPosition 1#99|1#97|PB1 350005342 0 DoSetInt 1#30001|1 350005343 2 350005344 350005345 350005346 350005353 @@ -5160,12 +5172,13 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 350005351 2 350005352 350005352 0 DoCastSkillByPosition 1#3002|1#99|1#97|1#2 350005353 0 DoGetTime 1#3|1#4 -200105 2 350005354 350005355 350005356 350005357 350005358 +200105 2 350005354 350005355 350005356 350005357 350007918 350007920 350005354 0 DoSetInt 1#3|60 350005355 0 DoSetInt 0|0 350005356 0 DoSetInt 1#30001|0 350005357 0 DoSetInt 4#94001|0 -350005358 0 DoSetInt 4#93015|1 +350007918 0 DoSetMagicId 1#5001|800000 +350007920 0 DoSetMagicId 1#5002|800000 200106 3 350005359 350005360 350005363 350005366 350005369 350005372 350005375 350005378 350005381 350005384 350005387 350005359 0 DoGetNpc 1#2001 350005360 1 350005361 350005362 @@ -6725,3 +6738,1053 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 350006864 0 DebugNote 1#60001|1 350006865 0 DebugNote 1#60002|1 350006645 0 1 DoReturnTrue +290028 3 350006806 350006920 350006959 350007001 350007053 350007231 350007425 350007631 350007721 350007805 +350006806 2 350006807 350006808 350006809 350006893 350006894 350006895 350007658 350006896 350006897 350006954 350006955 350006958 350007673 350006898 350006899 350006998 350006999 350007000 350007688 350006901 350006902 350007630 350007629 350007703 350006903 350006904 350007704 350007705 350007706 350006905 350006906 350006907 350006908 350006952 350007921 350007040 350007041 350007042 350006909 350006910 350006911 350006913 350007043 350007922 350007046 350007047 350007048 350006914 350006915 350006916 350006917 350007049 350007923 350007050 350007051 350007052 350006919 350007913 350007914 350007915 350007804 +350006807 0 CheckInt 1#39191|0|1 +350006808 0 DoSetSceneObjectAnimatorEnabled 1|0|1 +350006809 0 DoSetSceneObjectAnimatorEnabled 1|1|1 +350006893 0 DoCreateObstacle 1#39191001|0|127|13.73175|40.263|0 +350006894 0 DoCreateObstacle 1#39191002|0|127|18.46482|40.263|0 +350006895 0 DoSetInt 1#39192001|0 +350007658 0 DoSetInt 1#39192101|1 +350006896 0 DoSetSceneObjectAnimatorEnabled 1|2|1 +350006897 0 DoSetSceneObjectAnimatorEnabled 1|3|1 +350006954 0 DoCreateObstacle 1#39191003|0|128|23.42|56.855|0 +350006955 0 DoCreateObstacle 1#39191004|0|128|23.42|53.605|0 +350006958 0 DoSetInt 1#39193001|0 +350007673 0 DoSetInt 1#39193101|1 +350006898 0 DoSetSceneObjectAnimatorEnabled 1|4|1 +350006899 0 DoSetSceneObjectAnimatorEnabled 1|5|1 +350006998 0 DoCreateObstacle 1#39191005|0|128|65.28001|56.805|0 +350006999 0 DoCreateObstacle 1#39191006|0|128|65.28001|53.555|0 +350007000 0 DoSetInt 1#39194001|0 +350007688 0 DoSetInt 1#39194101|1 +350006901 0 DoSetSceneObjectAnimatorEnabled 1|6|1 +350006902 0 DoSetSceneObjectAnimatorEnabled 1|7|1 +350007630 0 DoSetAreaToObstacle ObservatoryDoorLLock|1 +350007629 0 DoSetInt 1#39198001|0 +350007703 0 DoSetInt 1#39198101|1 +350006903 0 DoSetSceneObjectAnimatorEnabled 1|8|1 +350006904 0 DoSetSceneObjectAnimatorEnabled 1|9|1 +350007704 0 DoSetAreaToObstacle ObservatoryDoorRLock|1 +350007705 0 DoSetInt 1#39199001|0 +350007706 0 DoSetInt 1#39199101|1 +350006905 0 DoSetSceneObjectAnimatorEnabled 1|10|1 +350006906 0 DoSetSceneObjectAnimatorEnabled 1|11|1 +350006907 0 DoSetSceneObjectAnimatorEnabled 1|12|1 +350006908 0 DoSetSceneObjectAnimatorEnabled 1|13|1 +350006952 0 DoSetInt 1#39195001|0 +350007921 0 DoAddNpcByNoteEx 1#39195002|1#2001|33.23|55.26|33.23|55.26|2006|99|3|1 +350007040 0 DoSetInt 1#39195101|1 +350007041 0 DoGetTime 1#39195201|0 +350007042 0 DoSetInt 1#39195301|0 +350006909 0 DoSetSceneObjectAnimatorEnabled 1|14|1 +350006910 0 DoSetSceneObjectAnimatorEnabled 1|15|1 +350006911 0 DoSetSceneObjectAnimatorEnabled 1|16|1 +350006913 0 DoSetSceneObjectAnimatorEnabled 1|17|1 +350007043 0 DoSetInt 1#39196001|0 +350007922 0 DoAddNpcByNoteEx 1#39196002|1#2001|43.087|55.26|43.087|55.26|2006|99|3|1 +350007046 0 DoSetInt 1#39196101|1 +350007047 0 DoGetTime 1#39196201|0 +350007048 0 DoSetInt 1#39196301|0 +350006914 0 DoSetSceneObjectAnimatorEnabled 1|18|1 +350006915 0 DoSetSceneObjectAnimatorEnabled 1|19|1 +350006916 0 DoSetSceneObjectAnimatorEnabled 1|20|1 +350006917 0 DoSetSceneObjectAnimatorEnabled 1|21|1 +350007049 0 DoSetInt 1#39197001|0 +350007923 0 DoAddNpcByNoteEx 1#39197002|1#2001|52.95|55.26|52.95|55.26|2006|99|3|1 +350007050 0 DoSetInt 1#39197101|1 +350007051 0 DoGetTime 1#39197201|0 +350007052 0 DoSetInt 1#39197301|0 +350006919 1 350007762 350007783 +350007762 2 350007763 350007778 350007779 350007780 350007851 350007852 350007781 350007782 +350007763 1 350007764 350007766 350007770 350007774 +350007764 2 350007765 +350007765 0 CheckArea 1#2001|SecondFloor +350007766 2 350007767 350007768 350007769 +350007767 0 CheckArea 1#2001|BridgeA +350007768 0 CheckInt 1#39195|0|1 +350007769 0 CheckInt 1#39195101|3|1 +350007770 2 350007771 350007772 350007773 +350007771 0 CheckArea 1#2001|BridgeB +350007772 0 CheckInt 1#39196|0|1 +350007773 0 CheckInt 1#39196101|3|1 +350007774 2 350007775 350007776 350007777 +350007775 0 CheckArea 1#2001|BridgeC +350007776 0 CheckInt 1#39197|0|1 +350007777 0 CheckInt 1#39197101|3|1 +350007778 0 DoSetAreaToObstacle UnderPlatform_Border|0 +350007779 0 DoSetAreaToObstacle Platform_Border|1 +350007780 0 DoShowSceneEffect Platform_WalkingGrid|1 +350007851 0 DoSetAreaToObstacle BridgeABorderL|1 +350007852 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007781 0 DoSetInt 1#39200101|2 +350007782 0 DoSetInt 1#39200|1 +350007783 2 350007784 350007799 350007800 350007801 350007802 350007803 +350007784 1 350007785 350007787 350007791 350007795 +350007785 2 350007786 +350007786 0 CheckArea 1#2001|FirstFloor +350007787 2 350007788 350007789 350007790 +350007788 0 CheckArea 1#2001|BridgeA +350007789 0 CheckInt 1#39195|0|1 +350007790 0 CheckInt 1#39195101|1|1 +350007791 2 350007792 350007793 350007794 +350007792 0 CheckArea 1#2001|BridgeB +350007793 0 CheckInt 1#39196|0|1 +350007794 0 CheckInt 1#39196101|1|1 +350007795 2 350007796 350007797 350007798 +350007796 0 CheckArea 1#2001|BridgeC +350007797 0 CheckInt 1#39197|0|1 +350007798 0 CheckInt 1#39197101|1|1 +350007799 0 DoSetAreaToObstacle Platform_Border|0 +350007800 0 DoSetAreaToObstacle UnderPlatform_Border|1 +350007801 0 DoShowSceneEffect Platform_WalkingGrid|0 +350007802 0 DoSetInt 1#39200101|1 +350007803 0 DoSetInt 1#39200|1 +350007913 0 DoSetAreaToObstacle PipeLocK01|1 +350007914 0 DoSetAreaToObstacle PipeLocK02|1 +350007915 0 DoCreateObstacle 1#39191007|0|129|16.172|55.247|0 +350007804 0 DoSetInt 1#39191|1 +350006920 3 350006921 350006933 350006940 350006944 350006950 +350006921 2 350006922 350006923 +350006922 0 CheckInt 1#39192001|0|1 +350006923 1 350006924 350006929 +350006924 2 350006925 350007663 +350006925 0 CheckInt 1#39192|1|1 +350007663 1 350007664 350007665 +350007664 2 350007659 350006926 350006927 350006928 +350007659 0 CheckInt 1#39192101|1|1 +350006926 0 DoPlaySceneObjectAnimation 1|1 +350006927 0 DoGetTime 1#39192002|1.5 +350006928 0 DoSetInt 1#39192001|1 +350007665 2 350007666 350006957 +350007666 0 1 CheckInt 1#39192101|1|1 +350006957 0 DoSetInt 1#39192|0 +350006929 2 350006930 350007667 +350006930 0 CheckInt 1#39192|2|1 +350007667 1 350007668 350007669 +350007668 2 350007660 350006918 350006994 350006931 350007044 350006932 +350007660 0 CheckInt 1#39192101|2|1 +350006918 0 1 CheckArea 1#2001|AisleDoorLock +350006994 0 DoSetSceneObjectActive 1|TriggerGather|AisleDoor|1|1 +350006931 0 DoPlaySceneObjectAnimation 1|0 +350007044 0 DoGetTime 1#39192002|0.01 +350006932 0 DoSetInt 1#39192001|10 +350007669 2 350007670 350007671 +350007670 0 1 CheckInt 1#39192101|2|1 +350007671 0 DoSetInt 1#39192|0 +350006933 2 350006934 350006935 350006936 350006937 350006938 350006939 +350006934 0 CheckInt 1#39192001|1|1 +350006935 0 CheckPassTime 1#39192002|0 +350006936 0 ObstacleMoveToPosition 1#39191001|9.416731|40.263|2.8766793|0 +350006937 0 ObstacleMoveToPosition 1#39191002|23.12007|40.263|2.8766793|0 +350006938 0 DoGetTime 1#39192002|1.5 +350006939 0 DoSetInt 1#39192001|2 +350006940 2 350006941 350006942 350006996 350007661 350006956 350006943 +350006941 0 CheckInt 1#39192001|2|1 +350006942 0 CheckPassTime 1#39192002|0 +350006996 0 DoSetSceneObjectActive 1|TriggerGather|AisleDoor|1|0 +350007661 0 DoSetInt 1#39192101|2 +350006956 0 DoSetInt 1#39192|0 +350006943 0 DoSetInt 1#39192001|0 +350006944 2 350006945 350006946 350006947 350006948 350006949 +350006945 0 CheckInt 1#39192001|10|1 +350006946 0 ObstacleMoveToPosition 1#39191001|13.73175|40.263|2.1575095|0 +350006947 0 ObstacleMoveToPosition 1#39191002|18.46482|40.263|2.1575095|0 +350006948 0 DoGetTime 1#39192002|3 +350006949 0 DoSetInt 1#39192001|11 +350006950 2 350006951 350007045 350007662 350007672 350006953 +350006951 0 CheckInt 1#39192001|11|1 +350007045 0 CheckPassTime 1#39192002|0 +350007662 0 DoSetInt 1#39192101|1 +350007672 0 DoSetInt 1#39192|0 +350006953 0 DoSetInt 1#39192001|0 +350006959 3 350006960 350006972 350006978 350006983 350006989 +350006960 2 350006961 350006962 +350006961 0 CheckInt 1#39193001|0|1 +350006962 1 350006963 350006967 +350006963 2 350006964 350007674 +350006964 0 CheckInt 1#39193|1|1 +350007674 1 350007675 350007677 +350007675 2 350007676 350006965 350006997 350007916 350006966 +350007676 0 CheckInt 1#39193101|1|1 +350006965 0 DoPlaySceneObjectAnimation 1|3 +350006997 0 DoSetSceneObjectActive 1|TriggerGather|Trigger01|1|0 +350007916 0 DoSetSceneObjectActive 1|TriggerGather|Trigger03|1|0 +350006966 0 DoSetInt 1#39193001|1 +350007677 2 350007678 350007679 +350007678 0 1 CheckInt 1#39193101|1|1 +350007679 0 DoSetInt 1#39193|0 +350006967 2 350006968 350007680 +350006968 0 CheckInt 1#39193|2|1 +350007680 1 350007681 350007683 +350007681 2 350007682 350006969 350006970 350006971 +350007682 0 CheckInt 1#39193101|2|1 +350006969 0 1 CheckArea 1#2001|HallDoorLock +350006970 0 DoPlaySceneObjectAnimation 1|2 +350006971 0 DoSetInt 1#39193001|10 +350007683 2 350007684 350007685 +350007684 0 1 CheckInt 1#39193101|2|1 +350007685 0 DoSetInt 1#39193|0 +350006972 2 350006973 350006974 350006975 350006976 350006977 +350006973 0 CheckInt 1#39193001|1|1 +350006974 0 ObstacleMoveToPosition 1#39191003|23.42|58.285|0.4205|0 +350006975 0 ObstacleMoveToPosition 1#39191004|23.42|52.175|0.4205|0 +350006976 0 DoGetTime 1#39193002|3.3 +350006977 0 DoSetInt 1#39193001|2 +350006978 2 350006979 350006980 350007686 350006981 350006982 +350006979 0 CheckInt 1#39193001|2|1 +350006980 0 CheckPassTime 1#39193002|0 +350007686 0 DoSetInt 1#39193101|2 +350006981 0 DoSetInt 1#39193|0 +350006982 0 DoSetInt 1#39193001|0 +350006983 2 350006984 350006985 350006986 350006987 350006988 +350006984 0 CheckInt 1#39193001|10|1 +350006985 0 ObstacleMoveToPosition 1#39191003|23.42|56.855|0.4205|0 +350006986 0 ObstacleMoveToPosition 1#39191004|23.42|53.605|0.4205|0 +350006987 0 DoGetTime 1#39193002|3.3 +350006988 0 DoSetInt 1#39193001|11 +350006989 2 350006990 350006991 350006995 350007917 350007687 350006992 350006993 +350006990 0 CheckInt 1#39193001|11|1 +350006991 0 CheckPassTime 1#39193002|0 +350006995 0 DoSetSceneObjectActive 1|TriggerGather|Trigger03|1|1 +350007917 0 DoSetSceneObjectActive 1|TriggerGather|Trigger01|1|1 +350007687 0 DoSetInt 1#39193101|1 +350006992 0 DoSetInt 1#39193|0 +350006993 0 DoSetInt 1#39193001|0 +350007001 3 350007002 350007016 350007022 350007027 350007033 +350007002 2 350007003 350007004 +350007003 0 CheckInt 1#39194001|0|1 +350007004 1 350007005 350007011 +350007005 2 350007006 350007689 +350007006 0 CheckInt 1#39194|1|1 +350007689 1 350007690 350007692 +350007690 2 350007691 350007007 350007008 350007009 350007010 +350007691 0 CheckInt 1#39194101|1|1 +350007007 0 DoPlaySceneObjectAnimation 1|5 +350007008 0 DoSetSceneObjectActive 1|TriggerGather|Trigger03|1|0 +350007009 0 DoSetSceneObjectActive 1|TriggerGather|Trigger05|1|0 +350007010 0 DoSetInt 1#39194001|1 +350007692 2 350007693 350007694 +350007693 0 1 CheckInt 1#39194101|1|1 +350007694 0 DoSetInt 1#39194|0 +350007011 2 350007012 350007695 +350007012 0 CheckInt 1#39194|2|1 +350007695 1 350007696 350007698 +350007696 2 350007697 350007013 350007014 350007015 +350007697 0 CheckInt 1#39194101|2|1 +350007013 0 1 CheckArea 1#2001|StorageDoorLock +350007014 0 DoPlaySceneObjectAnimation 1|4 +350007015 0 DoSetInt 1#39194001|10 +350007698 2 350007699 350007700 +350007699 0 1 CheckInt 1#39194101|2|1 +350007700 0 DoSetInt 1#39194|0 +350007016 2 350007017 350007018 350007019 350007020 350007021 +350007017 0 CheckInt 1#39194001|1|1 +350007018 0 ObstacleMoveToPosition 1#39191005|65.28001|58.235|0.4205|0 +350007019 0 ObstacleMoveToPosition 1#39191006|65.28|52.125|0.4205|0 +350007020 0 DoGetTime 1#39194002|3.3 +350007021 0 DoSetInt 1#39194001|2 +350007022 2 350007023 350007024 350007701 350007025 350007026 +350007023 0 CheckInt 1#39194001|2|1 +350007024 0 CheckPassTime 1#39194002|0 +350007701 0 DoSetInt 1#39194101|2 +350007025 0 DoSetInt 1#39194|0 +350007026 0 DoSetInt 1#39194001|0 +350007027 2 350007028 350007029 350007030 350007031 350007032 +350007028 0 CheckInt 1#39194001|10|1 +350007029 0 ObstacleMoveToPosition 1#39191005|65.28001|56.805|0.4205|0 +350007030 0 ObstacleMoveToPosition 1#39191006|65.28001|53.555|0.4205|0 +350007031 0 DoGetTime 1#39194002|3.3 +350007032 0 DoSetInt 1#39194001|11 +350007033 2 350007034 350007035 350007036 350007037 350007702 350007038 350007039 +350007034 0 CheckInt 1#39194001|11|1 +350007035 0 CheckPassTime 1#39194002|0 +350007036 0 DoSetSceneObjectActive 1|TriggerGather|Trigger03|1|1 +350007037 0 DoSetSceneObjectActive 1|TriggerGather|Trigger05|1|1 +350007702 0 DoSetInt 1#39194101|1 +350007038 0 DoSetInt 1#39194|0 +350007039 0 DoSetInt 1#39194001|0 +350007053 3 350007054 350007144 350007149 350007155 350007160 350007176 350007181 350007186 350007200 350007206 350007211 350007216 +350007054 2 350007055 350007056 +350007055 0 CheckInt 1#39195001|0|1 +350007056 1 350007057 350007086 350007115 +350007057 2 350007058 350007059 +350007058 0 CheckInt 1#39195|1|1 +350007059 1 350007060 350007062 350007074 +350007060 2 350007061 350007608 +350007061 0 CheckInt 1#39195101|1|1 +350007608 0 DoSetInt 1#39195|0 +350007062 2 350007063 350007064 350007065 350007066 350007067 350007068 350007069 350007070 350007924 350007071 350007072 350007073 +350007063 0 CheckInt 1#39195101|2|1 +350007064 0 1 CheckArea 1#2001|BridgeABorder +350007065 0 1 CheckArea 1#2001|BridgeABorderL +350007066 0 1 CheckArea 1#2001|BridgeABorderR +350007067 0 DoSetAreaToObstacle BridgeABorder|1 +350007068 0 DoSetAreaToObstacle BridgeABorderL|1 +350007069 0 DoSetAreaToObstacle BridgeABorderR|1 +350007070 0 DoPlaySceneObjectAnimation 1|13 +350007924 0 DoMagic 1#39195002|1#39195002|0|748752 +350007071 0 DoSetInt 1#39195301|1 +350007072 0 DoGetTime 1#39195201|2 +350007073 0 DoSetInt 1#39195001|1 +350007074 2 350007075 350007076 350007077 350007078 350007079 350007080 350007081 350007082 350007925 350007083 350007084 350007085 +350007075 0 CheckInt 1#39195101|3|1 +350007076 0 1 CheckArea 1#2001|BridgeABorder +350007077 0 1 CheckArea 1#2001|BridgeABorderL +350007078 0 1 CheckArea 1#2001|BridgeABorderR +350007079 0 DoSetAreaToObstacle BridgeABorder|1 +350007080 0 DoSetAreaToObstacle BridgeABorderL|1 +350007081 0 DoSetAreaToObstacle BridgeABorderR|1 +350007082 0 DoPlaySceneObjectAnimation 1|12 +350007925 0 DoMagic 1#39195002|1#39195002|0|748751 +350007083 0 DoSetInt 1#39195301|1 +350007084 0 DoGetTime 1#39195201|2 +350007085 0 DoSetInt 1#39195001|10 +350007086 2 350007087 350007088 +350007087 0 CheckInt 1#39195|2|1 +350007088 1 350007089 350007101 350007103 +350007089 2 350007090 350007091 350007092 350007093 350007094 350007095 350007096 350007097 350007926 350007098 350007099 350007100 +350007090 0 CheckInt 1#39195101|1|1 +350007091 0 1 CheckArea 1#2001|BridgeABorder +350007092 0 1 CheckArea 1#2001|BridgeABorderL +350007093 0 1 CheckArea 1#2001|BridgeABorderR +350007094 0 DoSetAreaToObstacle BridgeABorder|1 +350007095 0 DoSetAreaToObstacle BridgeABorderL|1 +350007096 0 DoSetAreaToObstacle BridgeABorderR|1 +350007097 0 DoPlaySceneObjectAnimation 1|10 +350007926 0 DoMagic 1#39195002|1#39195002|0|748749 +350007098 0 DoSetInt 1#39195301|1 +350007099 0 DoGetTime 1#39195201|2 +350007100 0 DoSetInt 1#39195001|20 +350007101 2 350007102 350007609 +350007102 0 CheckInt 1#39195101|2|1 +350007609 0 DoSetInt 1#39195|0 +350007103 2 350007104 350007105 350007106 350007107 350007108 350007109 350007110 350007111 350007927 350007112 350007113 350007114 +350007104 0 CheckInt 1#39195101|3|1 +350007105 0 1 CheckArea 1#2001|BridgeABorder +350007106 0 1 CheckArea 1#2001|BridgeABorderL +350007107 0 1 CheckArea 1#2001|BridgeABorderR +350007108 0 DoSetAreaToObstacle BridgeABorder|1 +350007109 0 DoSetAreaToObstacle BridgeABorderL|1 +350007110 0 DoSetAreaToObstacle BridgeABorderR|1 +350007111 0 DoPlaySceneObjectAnimation 1|12 +350007927 0 DoMagic 1#39195002|1#39195002|0|748751 +350007112 0 DoSetInt 1#39195301|1 +350007113 0 DoGetTime 1#39195201|2 +350007114 0 DoSetInt 1#39195001|30 +350007115 2 350007116 350007117 +350007116 0 CheckInt 1#39195|3|1 +350007117 1 350007118 350007130 350007142 +350007118 2 350007119 350007120 350007121 350007122 350007123 350007124 350007125 350007126 350007928 350007127 350007128 350007129 +350007119 0 CheckInt 1#39195101|1|1 +350007120 0 1 CheckArea 1#2001|BridgeABorder +350007121 0 1 CheckArea 1#2001|BridgeABorderL +350007122 0 1 CheckArea 1#2001|BridgeABorderR +350007123 0 DoSetAreaToObstacle BridgeABorder|1 +350007124 0 DoSetAreaToObstacle BridgeABorderL|1 +350007125 0 DoSetAreaToObstacle BridgeABorderR|1 +350007126 0 DoPlaySceneObjectAnimation 1|10 +350007928 0 DoMagic 1#39195002|1#39195002|0|748749 +350007127 0 DoSetInt 1#39195301|1 +350007128 0 DoGetTime 1#39195201|2 +350007129 0 DoSetInt 1#39195001|40 +350007130 2 350007131 350007132 350007133 350007134 350007135 350007136 350007137 350007138 350007929 350007139 350007140 350007141 +350007131 0 CheckInt 1#39195101|2|1 +350007132 0 1 CheckArea 1#2001|BridgeABorder +350007133 0 1 CheckArea 1#2001|BridgeABorderL +350007134 0 1 CheckArea 1#2001|BridgeABorderR +350007135 0 DoSetAreaToObstacle BridgeABorder|1 +350007136 0 DoSetAreaToObstacle BridgeABorderL|1 +350007137 0 DoSetAreaToObstacle BridgeABorderR|1 +350007138 0 DoPlaySceneObjectAnimation 1|11 +350007929 0 DoMagic 1#39195002|1#39195002|0|748750 +350007139 0 DoSetInt 1#39195301|1 +350007140 0 DoGetTime 1#39195201|2 +350007141 0 DoSetInt 1#39195001|50 +350007142 2 350007143 350007610 +350007143 0 CheckInt 1#39195101|3|1 +350007610 0 DoSetInt 1#39195|0 +350007144 2 350007145 350007146 350007147 350007148 +350007145 0 CheckInt 1#39195001|1|1 +350007146 0 CheckPassTime 1#39195201|0 +350007147 0 DoSetInt 1#39195301|0 +350007148 0 DoSetInt 1#39195001|100 +350007149 2 350007150 350007151 350007152 350007930 350007153 350007154 +350007150 0 CheckInt 1#39195001|10|1 +350007151 0 CheckPassTime 1#39195201|0 +350007152 0 DoPlaySceneObjectAnimation 1|13 +350007930 0 DoMagic 1#39195002|1#39195002|0|748752 +350007153 0 DoGetTime 1#39195201|2 +350007154 0 DoSetInt 1#39195001|11 +350007155 2 350007156 350007157 350007158 350007159 +350007156 0 CheckInt 1#39195001|11|1 +350007157 0 CheckPassTime 1#39195201|0 +350007158 0 DoSetInt 1#39195301|0 +350007159 0 DoSetInt 1#39195001|100 +350007160 2 350007161 350007162 350007163 350007164 350007165 350007593 350007167 350007173 350007174 350007175 +350007161 0 CheckInt 1#39195001|100|1 +350007162 0 CheckInt 1#39195301|0|1 +350007163 0 CheckInt 1#39196301|0|1 +350007164 0 CheckInt 1#39197301|0|1 +350007165 0 DoSetAreaToObstacle BridgeABorder|0 +350007593 1 350007853 350007855 +350007853 2 350007854 350007166 +350007854 0 CheckInt 1#39200101|1|1 +350007166 0 DoSetAreaToObstacle BridgeABorderL|0 +350007855 2 350007856 +350007856 0 CheckInt 1#39200101|2|1 +350007167 1 350007168 350007170 +350007168 2 350007169 +350007169 0 1 CheckInt 1#39196101|1|1 +350007170 2 350007171 350007172 350007617 +350007171 0 CheckInt 1#39196101|1|1 +350007172 0 DoSetAreaToObstacle BridgeABorderR|0 +350007617 0 DoSetAreaToObstacle BridgeBBorderL|0 +350007173 0 DoSetInt 1#39195101|1 +350007174 0 DoSetInt 1#39195|0 +350007175 0 DoSetInt 1#39195001|0 +350007176 2 350007177 350007178 350007179 350007180 +350007177 0 CheckInt 1#39195001|20|1 +350007178 0 CheckPassTime 1#39195201|0 +350007179 0 DoSetInt 1#39195301|0 +350007180 0 DoSetInt 1#39195001|101 +350007181 2 350007182 350007183 350007184 350007185 +350007182 0 CheckInt 1#39195001|30|1 +350007183 0 CheckPassTime 1#39195201|0 +350007184 0 DoSetInt 1#39195301|0 +350007185 0 DoSetInt 1#39195001|101 +350007186 2 350007187 350007188 350007189 350007190 350007191 350007197 350007198 350007199 +350007187 0 CheckInt 1#39195001|101|1 +350007188 0 CheckInt 1#39195301|0|1 +350007189 0 CheckInt 1#39196301|0|1 +350007190 0 CheckInt 1#39197301|0|1 +350007191 1 350007192 350007194 +350007192 2 350007193 +350007193 0 1 CheckInt 1#39196101|2|1 +350007194 2 350007195 350007196 350007618 +350007195 0 CheckInt 1#39196101|2|1 +350007196 0 DoSetAreaToObstacle BridgeABorderR|0 +350007618 0 DoSetAreaToObstacle BridgeBBorderL|0 +350007197 0 DoSetInt 1#39195101|2 +350007198 0 DoSetInt 1#39195|0 +350007199 0 DoSetInt 1#39195001|0 +350007200 2 350007201 350007202 350007203 350007931 350007204 350007205 +350007201 0 CheckInt 1#39195001|40|1 +350007202 0 CheckPassTime 1#39195201|0 +350007203 0 DoPlaySceneObjectAnimation 1|11 +350007931 0 DoMagic 1#39195002|1#39195002|0|748750 +350007204 0 DoGetTime 1#39195201|2 +350007205 0 DoSetInt 1#39195001|41 +350007206 2 350007207 350007208 350007209 350007210 +350007207 0 CheckInt 1#39195001|41|1 +350007208 0 CheckPassTime 1#39195201|0 +350007209 0 DoSetInt 1#39195301|0 +350007210 0 DoSetInt 1#39195001|102 +350007211 2 350007212 350007213 350007214 350007215 +350007212 0 CheckInt 1#39195001|50|1 +350007213 0 CheckPassTime 1#39195201|0 +350007214 0 DoSetInt 1#39195301|0 +350007215 0 DoSetInt 1#39195001|102 +350007216 2 350007217 350007218 350007219 350007220 350007857 350007222 350007228 350007229 350007230 +350007217 0 CheckInt 1#39195001|102|1 +350007218 0 CheckInt 1#39195301|0|1 +350007219 0 CheckInt 1#39196301|0|1 +350007220 0 CheckInt 1#39197301|0|1 +350007857 1 350007858 350007860 +350007858 2 350007859 +350007859 0 CheckInt 1#39200101|1|1 +350007860 2 350007861 350007221 +350007861 0 CheckInt 1#39200101|2|1 +350007221 0 DoSetAreaToObstacle BridgeABorderL|0 +350007222 1 350007223 350007225 +350007223 2 350007224 +350007224 0 1 CheckInt 1#39196101|3|1 +350007225 2 350007226 350007227 350007619 +350007226 0 CheckInt 1#39196101|3|1 +350007227 0 DoSetAreaToObstacle BridgeABorderR|0 +350007619 0 DoSetAreaToObstacle BridgeBBorderL|0 +350007228 0 DoSetInt 1#39195101|3 +350007229 0 DoSetInt 1#39195|0 +350007230 0 DoSetInt 1#39195001|0 +350007231 3 350007232 350007322 350007327 350007333 350007338 350007359 350007364 350007369 350007389 350007395 350007400 350007405 +350007232 2 350007233 350007234 +350007233 0 CheckInt 1#39196001|0|1 +350007234 1 350007235 350007264 350007293 +350007235 2 350007236 350007237 +350007236 0 CheckInt 1#39196|1|1 +350007237 1 350007238 350007240 350007252 +350007238 2 350007239 350007611 +350007239 0 CheckInt 1#39196101|1|1 +350007611 0 DoSetInt 1#39196|0 +350007240 2 350007241 350007242 350007243 350007244 350007245 350007246 350007247 350007248 350007932 350007249 350007250 350007251 +350007241 0 CheckInt 1#39196101|2|1 +350007242 0 1 CheckArea 1#2001|BridgeBBorder +350007243 0 1 CheckArea 1#2001|BridgeBBorderL +350007244 0 1 CheckArea 1#2001|BridgeBBorderR +350007245 0 DoSetAreaToObstacle BridgeBBorder|1 +350007246 0 DoSetAreaToObstacle BridgeBBorderL|1 +350007247 0 DoSetAreaToObstacle BridgeBBorderR|1 +350007248 0 DoPlaySceneObjectAnimation 1|17 +350007932 0 DoMagic 1#39196002|1#39196002|0|748752 +350007249 0 DoSetInt 1#39196301|1 +350007250 0 DoGetTime 1#39196201|2 +350007251 0 DoSetInt 1#39196001|1 +350007252 2 350007253 350007254 350007255 350007256 350007257 350007258 350007259 350007260 350007933 350007261 350007262 350007263 +350007253 0 CheckInt 1#39196101|3|1 +350007254 0 1 CheckArea 1#2001|BridgeBBorder +350007255 0 1 CheckArea 1#2001|BridgeBBorderL +350007256 0 1 CheckArea 1#2001|BridgeBBorderR +350007257 0 DoSetAreaToObstacle BridgeBBorder|1 +350007258 0 DoSetAreaToObstacle BridgeBBorderL|1 +350007259 0 DoSetAreaToObstacle BridgeBBorderR|1 +350007260 0 DoPlaySceneObjectAnimation 1|16 +350007933 0 DoMagic 1#39196002|1#39196002|0|748751 +350007261 0 DoSetInt 1#39196301|1 +350007262 0 DoGetTime 1#39196201|2 +350007263 0 DoSetInt 1#39196001|10 +350007264 2 350007265 350007266 +350007265 0 CheckInt 1#39196|2|1 +350007266 1 350007267 350007279 350007281 +350007267 2 350007268 350007269 350007270 350007271 350007272 350007273 350007274 350007275 350007934 350007276 350007277 350007278 +350007268 0 CheckInt 1#39196101|1|1 +350007269 0 1 CheckArea 1#2001|BridgeBBorder +350007270 0 1 CheckArea 1#2001|BridgeBBorderL +350007271 0 1 CheckArea 1#2001|BridgeBBorderR +350007272 0 DoSetAreaToObstacle BridgeBBorder|1 +350007273 0 DoSetAreaToObstacle BridgeBBorderL|1 +350007274 0 DoSetAreaToObstacle BridgeBBorderR|1 +350007275 0 DoPlaySceneObjectAnimation 1|14 +350007934 0 DoMagic 1#39196002|1#39196002|0|748749 +350007276 0 DoSetInt 1#39196301|1 +350007277 0 DoGetTime 1#39196201|2 +350007278 0 DoSetInt 1#39196001|20 +350007279 2 350007280 350007612 +350007280 0 CheckInt 1#39196101|2|1 +350007612 0 DoSetInt 1#39196|0 +350007281 2 350007282 350007283 350007284 350007285 350007286 350007287 350007288 350007289 350007935 350007290 350007291 350007292 +350007282 0 CheckInt 1#39196101|3|1 +350007283 0 1 CheckArea 1#2001|BridgeBBorder +350007284 0 1 CheckArea 1#2001|BridgeBBorderL +350007285 0 1 CheckArea 1#2001|BridgeBBorderR +350007286 0 DoSetAreaToObstacle BridgeBBorder|1 +350007287 0 DoSetAreaToObstacle BridgeBBorderL|1 +350007288 0 DoSetAreaToObstacle BridgeBBorderR|1 +350007289 0 DoPlaySceneObjectAnimation 1|16 +350007935 0 DoMagic 1#39196002|1#39196002|0|748751 +350007290 0 DoSetInt 1#39196301|1 +350007291 0 DoGetTime 1#39196201|2 +350007292 0 DoSetInt 1#39196001|30 +350007293 2 350007294 350007295 +350007294 0 CheckInt 1#39196|3|1 +350007295 1 350007296 350007308 350007320 +350007296 2 350007297 350007298 350007299 350007300 350007301 350007302 350007303 350007304 350007936 350007305 350007306 350007307 +350007297 0 CheckInt 1#39196101|1|1 +350007298 0 1 CheckArea 1#2001|BridgeBBorder +350007299 0 1 CheckArea 1#2001|BridgeBBorderL +350007300 0 1 CheckArea 1#2001|BridgeBBorderR +350007301 0 DoSetAreaToObstacle BridgeBBorder|1 +350007302 0 DoSetAreaToObstacle BridgeBBorderL|1 +350007303 0 DoSetAreaToObstacle BridgeBBorderR|1 +350007304 0 DoPlaySceneObjectAnimation 1|14 +350007936 0 DoMagic 1#39196002|1#39196002|0|748749 +350007305 0 DoSetInt 1#39196301|1 +350007306 0 DoGetTime 1#39196201|2 +350007307 0 DoSetInt 1#39196001|40 +350007308 2 350007309 350007310 350007311 350007312 350007313 350007314 350007315 350007316 350007937 350007317 350007318 350007319 +350007309 0 CheckInt 1#39196101|2|1 +350007310 0 1 CheckArea 1#2001|BridgeBBorder +350007311 0 1 CheckArea 1#2001|BridgeBBorderL +350007312 0 1 CheckArea 1#2001|BridgeBBorderR +350007313 0 DoSetAreaToObstacle BridgeBBorder|1 +350007314 0 DoSetAreaToObstacle BridgeBBorderL|1 +350007315 0 DoSetAreaToObstacle BridgeBBorderR|1 +350007316 0 DoPlaySceneObjectAnimation 1|15 +350007937 0 DoMagic 1#39196002|1#39196002|0|748750 +350007317 0 DoSetInt 1#39196301|1 +350007318 0 DoGetTime 1#39196201|2 +350007319 0 DoSetInt 1#39196001|50 +350007320 2 350007321 350007613 +350007321 0 CheckInt 1#39196101|3|1 +350007613 0 DoSetInt 1#39196|0 +350007322 2 350007323 350007324 350007325 350007326 +350007323 0 CheckInt 1#39196001|1|1 +350007324 0 CheckPassTime 1#39196201|0 +350007325 0 DoSetInt 1#39196301|0 +350007326 0 DoSetInt 1#39196001|100 +350007327 2 350007328 350007329 350007330 350007938 350007331 350007332 +350007328 0 CheckInt 1#39196001|10|1 +350007329 0 CheckPassTime 1#39196201|0 +350007330 0 DoPlaySceneObjectAnimation 1|17 +350007938 0 DoMagic 1#39196002|1#39196002|0|748752 +350007331 0 DoGetTime 1#39196201|2 +350007332 0 DoSetInt 1#39196001|11 +350007333 2 350007334 350007335 350007336 350007337 +350007334 0 CheckInt 1#39196001|11|1 +350007335 0 CheckPassTime 1#39196201|0 +350007336 0 DoSetInt 1#39196301|0 +350007337 0 DoSetInt 1#39196001|100 +350007338 2 350007339 350007340 350007341 350007342 350007343 350007344 350007350 350007356 350007357 350007358 +350007339 0 CheckInt 1#39196001|100|1 +350007340 0 CheckInt 1#39195301|0|1 +350007341 0 CheckInt 1#39196301|0|1 +350007342 0 CheckInt 1#39197301|0|1 +350007343 0 DoSetAreaToObstacle BridgeBBorder|0 +350007344 1 350007345 350007347 +350007345 2 350007346 +350007346 0 1 CheckInt 1#39195101|1|1 +350007347 2 350007348 350007349 350007620 +350007348 0 CheckInt 1#39195101|1|1 +350007349 0 DoSetAreaToObstacle BridgeBBorderL|0 +350007620 0 DoSetAreaToObstacle BridgeABorderR|0 +350007350 1 350007351 350007353 +350007351 2 350007352 +350007352 0 1 CheckInt 1#39197101|1|1 +350007353 2 350007354 350007355 350007621 +350007354 0 CheckInt 1#39197101|1|1 +350007355 0 DoSetAreaToObstacle BridgeBBorderR|0 +350007621 0 DoSetAreaToObstacle BridgeCBorderL|0 +350007356 0 DoSetInt 1#39196101|1 +350007357 0 DoSetInt 1#39196|0 +350007358 0 DoSetInt 1#39196001|0 +350007359 2 350007360 350007361 350007362 350007363 +350007360 0 CheckInt 1#39196001|20|1 +350007361 0 CheckPassTime 1#39196201|0 +350007362 0 DoSetInt 1#39196301|0 +350007363 0 DoSetInt 1#39196001|101 +350007364 2 350007365 350007366 350007367 350007368 +350007365 0 CheckInt 1#39196001|30|1 +350007366 0 CheckPassTime 1#39196201|0 +350007367 0 DoSetInt 1#39196301|0 +350007368 0 DoSetInt 1#39196001|101 +350007369 2 350007370 350007371 350007372 350007373 350007374 350007380 350007386 350007387 350007388 +350007370 0 CheckInt 1#39196001|101|1 +350007371 0 CheckInt 1#39195301|0|1 +350007372 0 CheckInt 1#39196301|0|1 +350007373 0 CheckInt 1#39197301|0|1 +350007374 1 350007375 350007377 +350007375 2 350007376 +350007376 0 1 CheckInt 1#39195101|2|1 +350007377 2 350007378 350007379 350007622 +350007378 0 CheckInt 1#39195101|2|1 +350007379 0 DoSetAreaToObstacle BridgeBBorderL|0 +350007622 0 DoSetAreaToObstacle BridgeABorderR|0 +350007380 1 350007381 350007383 +350007381 2 350007382 +350007382 0 1 CheckInt 1#39197101|2|1 +350007383 2 350007384 350007385 350007623 +350007384 0 CheckInt 1#39197101|2|1 +350007385 0 DoSetAreaToObstacle BridgeBBorderR|0 +350007623 0 DoSetAreaToObstacle BridgeCBorderL|0 +350007386 0 DoSetInt 1#39196101|2 +350007387 0 DoSetInt 1#39196|0 +350007388 0 DoSetInt 1#39196001|0 +350007389 2 350007390 350007391 350007392 350007939 350007393 350007394 +350007390 0 CheckInt 1#39196001|40|1 +350007391 0 CheckPassTime 1#39196201|0 +350007392 0 DoPlaySceneObjectAnimation 1|15 +350007939 0 DoMagic 1#39196002|1#39196002|0|748750 +350007393 0 DoGetTime 1#39196201|2 +350007394 0 DoSetInt 1#39196001|41 +350007395 2 350007396 350007397 350007398 350007399 +350007396 0 CheckInt 1#39196001|41|1 +350007397 0 CheckPassTime 1#39196201|0 +350007398 0 DoSetInt 1#39196301|0 +350007399 0 DoSetInt 1#39196001|102 +350007400 2 350007401 350007402 350007403 350007404 +350007401 0 CheckInt 1#39196001|50|1 +350007402 0 CheckPassTime 1#39196201|0 +350007403 0 DoSetInt 1#39196301|0 +350007404 0 DoSetInt 1#39196001|102 +350007405 2 350007406 350007407 350007408 350007409 350007410 350007416 350007422 350007423 350007424 +350007406 0 CheckInt 1#39196001|102|1 +350007407 0 CheckInt 1#39195301|0|1 +350007408 0 CheckInt 1#39196301|0|1 +350007409 0 CheckInt 1#39197301|0|1 +350007410 1 350007411 350007413 +350007411 2 350007412 +350007412 0 1 CheckInt 1#39195101|3|1 +350007413 2 350007414 350007415 350007624 +350007414 0 CheckInt 1#39195101|3|1 +350007415 0 DoSetAreaToObstacle BridgeBBorderL|0 +350007624 0 DoSetAreaToObstacle BridgeABorderR|0 +350007416 1 350007417 350007419 +350007417 2 350007418 +350007418 0 1 CheckInt 1#39197101|3|1 +350007419 2 350007420 350007421 350007625 +350007420 0 CheckInt 1#39197101|3|1 +350007421 0 DoSetAreaToObstacle BridgeBBorderR|0 +350007625 0 DoSetAreaToObstacle BridgeCBorderL|0 +350007422 0 DoSetInt 1#39196101|3 +350007423 0 DoSetInt 1#39196|0 +350007424 0 DoSetInt 1#39196001|0 +350007425 3 350007426 350007516 350007521 350007527 350007532 350007548 350007553 350007558 350007572 350007578 350007583 350007588 +350007426 2 350007427 350007428 +350007427 0 CheckInt 1#39197001|0|1 +350007428 1 350007429 350007458 350007487 +350007429 2 350007430 350007431 +350007430 0 CheckInt 1#39197|1|1 +350007431 1 350007432 350007434 350007446 +350007432 2 350007433 350007614 +350007433 0 CheckInt 1#39197101|1|1 +350007614 0 DoSetInt 1#39197|0 +350007434 2 350007435 350007436 350007437 350007438 350007439 350007440 350007441 350007442 350007940 350007443 350007444 350007445 +350007435 0 CheckInt 1#39197101|2|1 +350007436 0 1 CheckArea 1#2001|BridgeCBorder +350007437 0 1 CheckArea 1#2001|BridgeCBorderL +350007438 0 1 CheckArea 1#2001|BridgeCBorderR +350007439 0 DoSetAreaToObstacle BridgeCBorder|1 +350007440 0 DoSetAreaToObstacle BridgeCBorderL|1 +350007441 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007442 0 DoPlaySceneObjectAnimation 1|21 +350007940 0 DoMagic 1#39197002|1#39197002|0|748752 +350007443 0 DoSetInt 1#39197301|1 +350007444 0 DoGetTime 1#39197201|2 +350007445 0 DoSetInt 1#39197001|1 +350007446 2 350007447 350007448 350007449 350007450 350007451 350007452 350007453 350007454 350007941 350007455 350007456 350007457 +350007447 0 CheckInt 1#39197101|3|1 +350007448 0 1 CheckArea 1#2001|BridgeCBorder +350007449 0 1 CheckArea 1#2001|BridgeCBorderL +350007450 0 1 CheckArea 1#2001|BridgeCBorderR +350007451 0 DoSetAreaToObstacle BridgeCBorder|1 +350007452 0 DoSetAreaToObstacle BridgeCBorderL|1 +350007453 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007454 0 DoPlaySceneObjectAnimation 1|20 +350007941 0 DoMagic 1#39197002|1#39197002|0|748751 +350007455 0 DoSetInt 1#39197301|1 +350007456 0 DoGetTime 1#39197201|2 +350007457 0 DoSetInt 1#39197001|10 +350007458 2 350007459 350007460 +350007459 0 CheckInt 1#39197|2|1 +350007460 1 350007461 350007473 350007475 +350007461 2 350007462 350007463 350007464 350007465 350007466 350007467 350007468 350007469 350007942 350007470 350007471 350007472 +350007462 0 CheckInt 1#39197101|1|1 +350007463 0 1 CheckArea 1#2001|BridgeCBorder +350007464 0 1 CheckArea 1#2001|BridgeCBorderL +350007465 0 1 CheckArea 1#2001|BridgeCBorderR +350007466 0 DoSetAreaToObstacle BridgeCBorder|1 +350007467 0 DoSetAreaToObstacle BridgeCBorderL|1 +350007468 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007469 0 DoPlaySceneObjectAnimation 1|18 +350007942 0 DoMagic 1#39197002|1#39197002|0|748749 +350007470 0 DoSetInt 1#39197301|1 +350007471 0 DoGetTime 1#39197201|2 +350007472 0 DoSetInt 1#39197001|20 +350007473 2 350007474 350007615 +350007474 0 CheckInt 1#39197101|2|1 +350007615 0 DoSetInt 1#39197|0 +350007475 2 350007476 350007477 350007478 350007479 350007480 350007481 350007482 350007483 350007943 350007484 350007485 350007486 +350007476 0 CheckInt 1#39197101|3|1 +350007477 0 1 CheckArea 1#2001|BridgeCBorder +350007478 0 1 CheckArea 1#2001|BridgeCBorderL +350007479 0 1 CheckArea 1#2001|BridgeCBorderR +350007480 0 DoSetAreaToObstacle BridgeCBorder|1 +350007481 0 DoSetAreaToObstacle BridgeCBorderL|1 +350007482 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007483 0 DoPlaySceneObjectAnimation 1|20 +350007943 0 DoMagic 1#39197002|1#39197002|0|748751 +350007484 0 DoSetInt 1#39197301|1 +350007485 0 DoGetTime 1#39197201|2 +350007486 0 DoSetInt 1#39197001|30 +350007487 2 350007488 350007489 +350007488 0 CheckInt 1#39197|3|1 +350007489 1 350007490 350007502 350007514 +350007490 2 350007491 350007492 350007493 350007494 350007495 350007496 350007497 350007498 350007944 350007499 350007500 350007501 +350007491 0 CheckInt 1#39197101|1|1 +350007492 0 1 CheckArea 1#2001|BridgeCBorder +350007493 0 1 CheckArea 1#2001|BridgeCBorderL +350007494 0 1 CheckArea 1#2001|BridgeCBorderR +350007495 0 DoSetAreaToObstacle BridgeCBorder|1 +350007496 0 DoSetAreaToObstacle BridgeCBorderL|1 +350007497 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007498 0 DoPlaySceneObjectAnimation 1|18 +350007944 0 DoMagic 1#39197002|1#39197002|0|748749 +350007499 0 DoSetInt 1#39197301|1 +350007500 0 DoGetTime 1#39197201|2 +350007501 0 DoSetInt 1#39197001|40 +350007502 2 350007503 350007504 350007505 350007506 350007507 350007508 350007509 350007510 350007945 350007511 350007512 350007513 +350007503 0 CheckInt 1#39197101|2|1 +350007504 0 1 CheckArea 1#2001|BridgeCBorder +350007505 0 1 CheckArea 1#2001|BridgeCBorderL +350007506 0 1 CheckArea 1#2001|BridgeCBorderR +350007507 0 DoSetAreaToObstacle BridgeCBorder|1 +350007508 0 DoSetAreaToObstacle BridgeCBorderL|1 +350007509 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007510 0 DoPlaySceneObjectAnimation 1|19 +350007945 0 DoMagic 1#39197002|1#39197002|0|748750 +350007511 0 DoSetInt 1#39197301|1 +350007512 0 DoGetTime 1#39197201|2 +350007513 0 DoSetInt 1#39197001|50 +350007514 2 350007515 350007616 +350007515 0 CheckInt 1#39197101|3|1 +350007616 0 DoSetInt 1#39197|0 +350007516 2 350007517 350007518 350007519 350007520 +350007517 0 CheckInt 1#39197001|1|1 +350007518 0 CheckPassTime 1#39197201|0 +350007519 0 DoSetInt 1#39197301|0 +350007520 0 DoSetInt 1#39197001|100 +350007521 2 350007522 350007523 350007524 350007946 350007525 350007526 +350007522 0 CheckInt 1#39197001|10|1 +350007523 0 CheckPassTime 1#39197201|0 +350007524 0 DoPlaySceneObjectAnimation 1|21 +350007946 0 DoMagic 1#39197002|1#39197002|0|748752 +350007525 0 DoGetTime 1#39197201|2 +350007526 0 DoSetInt 1#39197001|11 +350007527 2 350007528 350007529 350007530 350007531 +350007528 0 CheckInt 1#39197001|11|1 +350007529 0 CheckPassTime 1#39197201|0 +350007530 0 DoSetInt 1#39197301|0 +350007531 0 DoSetInt 1#39197001|100 +350007532 2 350007533 350007534 350007535 350007536 350007537 350007862 350007539 350007545 350007546 350007547 +350007533 0 CheckInt 1#39197001|100|1 +350007534 0 CheckInt 1#39195301|0|1 +350007535 0 CheckInt 1#39196301|0|1 +350007536 0 CheckInt 1#39197301|0|1 +350007537 0 DoSetAreaToObstacle BridgeCBorder|0 +350007862 1 350007863 350007865 +350007863 2 350007864 350007538 +350007864 0 CheckInt 1#39200101|1|1 +350007538 0 DoSetAreaToObstacle BridgeCBorderR|0 +350007865 2 350007866 +350007866 0 CheckInt 1#39200101|2|1 +350007539 1 350007540 350007542 +350007540 2 350007541 +350007541 0 1 CheckInt 1#39196101|1|1 +350007542 2 350007543 350007544 350007626 +350007543 0 CheckInt 1#39196101|1|1 +350007544 0 DoSetAreaToObstacle BridgeCBorderL|0 +350007626 0 DoSetAreaToObstacle BridgeBBorderR|0 +350007545 0 DoSetInt 1#39197101|1 +350007546 0 DoSetInt 1#39197|0 +350007547 0 DoSetInt 1#39197001|0 +350007548 2 350007549 350007550 350007551 350007552 +350007549 0 CheckInt 1#39197001|20|1 +350007550 0 CheckPassTime 1#39197201|0 +350007551 0 DoSetInt 1#39197301|0 +350007552 0 DoSetInt 1#39197001|101 +350007553 2 350007554 350007555 350007556 350007557 +350007554 0 CheckInt 1#39197001|30|1 +350007555 0 CheckPassTime 1#39197201|0 +350007556 0 DoSetInt 1#39197301|0 +350007557 0 DoSetInt 1#39197001|101 +350007558 2 350007559 350007560 350007561 350007562 350007563 350007569 350007570 350007571 +350007559 0 CheckInt 1#39197001|101|1 +350007560 0 CheckInt 1#39195301|0|1 +350007561 0 CheckInt 1#39196301|0|1 +350007562 0 CheckInt 1#39197301|0|1 +350007563 1 350007564 350007566 +350007564 2 350007565 +350007565 0 1 CheckInt 1#39196101|2|1 +350007566 2 350007567 350007568 350007627 +350007567 0 CheckInt 1#39196101|2|1 +350007568 0 DoSetAreaToObstacle BridgeCBorderL|0 +350007627 0 DoSetAreaToObstacle BridgeBBorderR|0 +350007569 0 DoSetInt 1#39197101|2 +350007570 0 DoSetInt 1#39197|0 +350007571 0 DoSetInt 1#39197001|0 +350007572 2 350007573 350007574 350007575 350007947 350007576 350007577 +350007573 0 CheckInt 1#39197001|40|1 +350007574 0 CheckPassTime 1#39197201|0 +350007575 0 DoPlaySceneObjectAnimation 1|19 +350007947 0 DoMagic 1#39197002|1#39197002|0|748750 +350007576 0 DoGetTime 1#39197201|2 +350007577 0 DoSetInt 1#39197001|41 +350007578 2 350007579 350007580 350007581 350007582 +350007579 0 CheckInt 1#39197001|41|1 +350007580 0 CheckPassTime 1#39197201|0 +350007581 0 DoSetInt 1#39197301|0 +350007582 0 DoSetInt 1#39197001|102 +350007583 2 350007584 350007585 350007586 350007587 +350007584 0 CheckInt 1#39197001|50|1 +350007585 0 CheckPassTime 1#39197201|0 +350007586 0 DoSetInt 1#39197301|0 +350007587 0 DoSetInt 1#39197001|102 +350007588 2 350007589 350007590 350007591 350007592 350007867 350007594 350007600 350007601 350007602 +350007589 0 CheckInt 1#39197001|102|1 +350007590 0 CheckInt 1#39195301|0|1 +350007591 0 CheckInt 1#39196301|0|1 +350007592 0 CheckInt 1#39197301|0|1 +350007867 1 350007868 350007870 +350007868 2 350007869 +350007869 0 CheckInt 1#39200101|1|1 +350007870 2 350007871 350007872 +350007871 0 CheckInt 1#39200101|2|1 +350007872 0 DoSetAreaToObstacle BridgeCBorderR|0 +350007594 1 350007595 350007597 +350007595 2 350007596 +350007596 0 1 CheckInt 1#39196101|3|1 +350007597 2 350007598 350007599 350007628 +350007598 0 CheckInt 1#39196101|3|1 +350007599 0 DoSetAreaToObstacle BridgeCBorderL|0 +350007628 0 DoSetAreaToObstacle BridgeBBorderR|0 +350007600 0 DoSetInt 1#39197101|3 +350007601 0 DoSetInt 1#39197|0 +350007602 0 DoSetInt 1#39197001|0 +350007631 3 350007632 350007647 350007653 +350007632 2 350007633 350007634 +350007633 0 CheckInt 1#39198001|0|1 +350007634 1 350007635 350007640 +350007635 2 350007636 350007707 +350007636 0 CheckInt 1#39198|1|1 +350007707 1 350007708 350007710 +350007708 2 350007709 350007637 350007638 350007639 +350007709 0 CheckInt 1#39198101|1|1 +350007637 0 DoPlaySceneObjectAnimation 1|7 +350007638 0 DoGetTime 1#39198002|2.7 +350007639 0 DoSetInt 1#39198001|1 +350007710 2 350007711 350007712 +350007711 0 1 CheckInt 1#39198101|1|1 +350007712 0 DoSetInt 1#39198|0 +350007640 2 350007641 350007713 +350007641 0 CheckInt 1#39198|2|1 +350007713 1 350007714 350007716 +350007714 2 350007715 350007642 350007643 350007644 350007645 350007646 +350007715 0 CheckInt 1#39198101|2|1 +350007642 0 1 CheckArea 1#2001|ObservatoryDoorLLock +350007643 0 DoSetAreaToObstacle ObservatoryDoorLLock|1 +350007644 0 DoPlaySceneObjectAnimation 1|6 +350007645 0 DoGetTime 1#39198002|2 +350007646 0 DoSetInt 1#39198001|10 +350007716 2 350007717 350007718 +350007717 0 1 CheckInt 1#39198101|2|1 +350007718 0 DoSetInt 1#39198|0 +350007647 2 350007648 350007649 350007650 350007719 350007651 350007652 +350007648 0 CheckInt 1#39198001|1|1 +350007649 0 CheckPassTime 1#39198002|0 +350007650 0 DoSetAreaToObstacle ObservatoryDoorLLock|0 +350007719 0 DoSetInt 1#39198101|2 +350007651 0 DoSetInt 1#39198|0 +350007652 0 DoSetInt 1#39198001|0 +350007653 2 350007654 350007655 350007720 350007656 350007657 +350007654 0 CheckInt 1#39198001|10|1 +350007655 0 CheckPassTime 1#39198002|0 +350007720 0 DoSetInt 1#39198101|1 +350007656 0 DoSetInt 1#39198|0 +350007657 0 DoSetInt 1#39198001|0 +350007721 3 350007722 350007749 350007756 +350007722 2 350007723 350007724 +350007723 0 CheckInt 1#39199001|0|1 +350007724 1 350007725 350007736 +350007725 2 350007726 350007727 +350007726 0 CheckInt 1#39199|1|1 +350007727 1 350007728 350007733 +350007728 2 350007729 350007730 350007731 350007732 +350007729 0 CheckInt 1#39199101|1|1 +350007730 0 DoPlaySceneObjectAnimation 1|9 +350007731 0 DoGetTime 1#39199002|2.7 +350007732 0 DoSetInt 1#39199001|1 +350007733 2 350007734 350007735 +350007734 0 1 CheckInt 1#39199101|1|1 +350007735 0 DoSetInt 1#39199|0 +350007736 2 350007737 350007738 +350007737 0 CheckInt 1#39199|2|1 +350007738 1 350007739 350007746 +350007739 2 350007740 350007741 350007742 350007743 350007744 350007745 +350007740 0 CheckInt 1#39199101|2|1 +350007741 0 1 CheckArea 1#2001|ObservatoryDoorRLock +350007742 0 DoSetAreaToObstacle ObservatoryDoorRLock|1 +350007743 0 DoPlaySceneObjectAnimation 1|8 +350007744 0 DoGetTime 1#39199002|2 +350007745 0 DoSetInt 1#39199001|10 +350007746 2 350007747 350007748 +350007747 0 1 CheckInt 1#39199101|2|1 +350007748 0 DoSetInt 1#39199|0 +350007749 2 350007750 350007751 350007752 350007753 350007754 350007755 +350007750 0 CheckInt 1#39199001|1|1 +350007751 0 CheckPassTime 1#39199002|0 +350007752 0 DoSetAreaToObstacle ObservatoryDoorRLock|0 +350007753 0 DoSetInt 1#39199101|2 +350007754 0 DoSetInt 1#39199|0 +350007755 0 DoSetInt 1#39199001|0 +350007756 2 350007757 350007758 350007759 350007760 350007761 +350007757 0 CheckInt 1#39199001|10|1 +350007758 0 CheckPassTime 1#39199002|0 +350007759 0 DoSetInt 1#39199101|1 +350007760 0 DoSetInt 1#39199|0 +350007761 0 DoSetInt 1#39199001|0 +350007805 3 350007806 +350007806 2 350007807 350007808 +350007807 0 CheckInt 1#39200|1|1 +350007808 1 350007809 350007830 +350007809 2 350007810 350007811 350007826 350007827 350007828 350007873 350007883 350007829 +350007810 0 CheckInt 1#39200101|1|1 +350007811 1 350007812 350007814 350007818 350007822 +350007812 2 350007813 +350007813 0 CheckArea 1#2001|SecondFloor +350007814 2 350007815 350007816 350007817 +350007815 0 CheckArea 1#2001|BridgeA +350007816 0 CheckInt 1#39195|0|1 +350007817 0 CheckInt 1#39195101|3|1 +350007818 2 350007819 350007820 350007821 +350007819 0 CheckArea 1#2001|BridgeB +350007820 0 CheckInt 1#39196|0|1 +350007821 0 CheckInt 1#39196101|3|1 +350007822 2 350007823 350007824 350007825 +350007823 0 CheckArea 1#2001|BridgeC +350007824 0 CheckInt 1#39197|0|1 +350007825 0 CheckInt 1#39197101|3|1 +350007826 0 DoSetAreaToObstacle UnderPlatform_Border|0 +350007827 0 DoSetAreaToObstacle Platform_Border|1 +350007828 0 DoShowSceneEffect Platform_WalkingGrid|1 +350007873 1 350007874 350007877 350007880 +350007874 2 350007875 350007876 +350007875 0 CheckInt 1#39195101|1|1 +350007876 0 DoSetAreaToObstacle BridgeABorderL|1 +350007877 2 350007878 350007879 +350007878 0 CheckInt 1#39195101|2|1 +350007879 0 DoSetAreaToObstacle BridgeABorderL|1 +350007880 2 350007881 350007882 +350007881 0 CheckInt 1#39195101|3|1 +350007882 0 DoSetAreaToObstacle BridgeABorderL|0 +350007883 1 350007884 350007887 350007890 +350007884 2 350007885 350007886 +350007885 0 CheckInt 1#39197101|1|1 +350007886 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007887 2 350007888 350007889 +350007888 0 CheckInt 1#39197101|2|1 +350007889 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007890 2 350007891 350007892 +350007891 0 CheckInt 1#39197101|3|1 +350007892 0 DoSetAreaToObstacle BridgeCBorderR|0 +350007829 0 DoSetInt 1#39200101|2 +350007830 2 350007831 350007832 350007847 350007848 350007849 350007893 350007903 350007850 +350007831 0 CheckInt 1#39200101|2|1 +350007832 1 350007833 350007835 350007839 350007843 +350007833 2 350007834 +350007834 0 CheckArea 1#2001|FirstFloor +350007835 2 350007836 350007837 350007838 +350007836 0 CheckArea 1#2001|BridgeA +350007837 0 CheckInt 1#39195|0|1 +350007838 0 CheckInt 1#39195101|1|1 +350007839 2 350007840 350007841 350007842 +350007840 0 CheckArea 1#2001|BridgeB +350007841 0 CheckInt 1#39196|0|1 +350007842 0 CheckInt 1#39196101|1|1 +350007843 2 350007844 350007845 350007846 +350007844 0 CheckArea 1#2001|BridgeC +350007845 0 CheckInt 1#39197|0|1 +350007846 0 CheckInt 1#39197101|1|1 +350007847 0 DoSetAreaToObstacle Platform_Border|0 +350007848 0 DoSetAreaToObstacle UnderPlatform_Border|1 +350007849 0 DoShowSceneEffect Platform_WalkingGrid|0 +350007893 1 350007894 350007897 350007900 +350007894 2 350007895 350007896 +350007895 0 CheckInt 1#39195101|1|1 +350007896 0 DoSetAreaToObstacle BridgeABorderL|0 +350007897 2 350007898 350007899 +350007898 0 CheckInt 1#39195101|2|1 +350007899 0 DoSetAreaToObstacle BridgeABorderL|1 +350007900 2 350007901 350007902 +350007901 0 CheckInt 1#39195101|3|1 +350007902 0 DoSetAreaToObstacle BridgeABorderL|1 +350007903 1 350007904 350007907 350007910 +350007904 2 350007905 350007906 +350007905 0 CheckInt 1#39197101|1|1 +350007906 0 DoSetAreaToObstacle BridgeCBorderR|0 +350007907 2 350007908 350007909 +350007908 0 CheckInt 1#39197101|2|1 +350007909 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007910 2 350007911 350007912 +350007911 0 CheckInt 1#39197101|3|1 +350007912 0 DoSetAreaToObstacle BridgeCBorderR|1 +350007850 0 DoSetInt 1#39200101|1 diff --git a/Resources/table/share/fight/buff/buff/BuffA.tsv b/Resources/table/share/fight/buff/buff/BuffA.tsv index e3b50594..0193da04 100644 --- a/Resources/table/share/fight/buff/buff/BuffA.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA.tsv @@ -676,6 +676,17 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 223708 0 0 1 0 2237080|22000000 223708000 223709 0 0 1 0 2237090|22000000 223709000 223710 0 0 1 0 2237100|22000000 223710000 +223900 0 0 1 0 2239000|22000000 223900000 +223901 0 0 1 0 2239010|22000000 223901000 +223902 0 0 1 0 2239020|22000000 223902000 +223903 0 0 1 0 2239030|22000000 223903000 +223904 0 0 1 0 2239040|22000000 223904000 +223905 0 0 1 0 2239050|22000000 223905000 +223906 0 0 1 0 2239060|22000000 223906000 +223907 0 0 1 0 2239070|22000000 223907000 +223908 0 0 1 0 2239080|22000000 223908000 +223909 0 0 1 0 2239090|22000000 223909000 +223910 0 0 1 0 2239100|22000000 223910000 100200 0 5 1 0 1002000 1002000 FxR1LuxiyaBuff Root 100201 0 -1 1 0 1002010 100201000 100202 0 -1 1 0 1002020 100202000 diff --git a/Resources/table/share/fight/buff/buff/BuffA001.tsv b/Resources/table/share/fight/buff/buff/BuffA001.tsv index 49617636..fb0a739b 100644 --- a/Resources/table/share/fight/buff/buff/BuffA001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA001.tsv @@ -43,9 +43,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 101893 0 0 1 0 1018930 1018920 101894 0 4 1 0 1018940 1018940 FxTongyongJianfang HitCase 101895 0 4 1 0 1018950 1018950 FxTongyongJianfang HitCase -101823 0 -1 1 0 1018230 101823000 101817 0 -1 1 0 1018170 101817000 101819 0.25 -1 1 0 1018190 101819000 1 +101823 0 -1 1 0 1018230 101823000 101824 0 -1 1 0 1018240 101824000 101825 0 -1 1 0 1018250 101825000 101826 0 -1 1 0 1018260 101826000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffA005.tsv b/Resources/table/share/fight/buff/buff/BuffA005.tsv index 965b6619..0efc50c1 100644 --- a/Resources/table/share/fight/buff/buff/BuffA005.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA005.tsv @@ -175,6 +175,64 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 110397 0 0 1 0 1103970 110398 0 0 1 0 1103980 110399 0 0 1 0 1103990 +117399 0 -1 1 0 1173990 1 +117398 0.15 0.5 1 0 1173980 117398000 1 +117396 0 0.5 1 0 1173960 117396000 1 +117394 0 0 1 0 1173940 1 +117392 0 -1 1 0 1173920 117392000 1 +117391 0 -1 1 0 1173910 117391000 1 +117390 0 -1 1 0 1173900 117390000 1 +117389 0 -1 1 0 1173890 1 +117388 0 -1 1 0 1173880 117388000 1 +117386 0 -1 1 0 1173860 1 +117385 0 -1 1 0 1173850 117385000 1 +117383 0 -1 1 0 1173830 +117382 0 -1 1 0 1173820 117382000 1 +117381 0 7.4 1 0 1173810 1 117374 +117380 0 -1 1 0 1173800 +117379 0 -1 1 0 1173790 117379000 1 +117378 0 0 1 0 1173780 117378000 1 +117376 0 -1 1 0 1173760 +117375 0 0.2 1 0 1173750 117375000 1 +117374 0 0.2 1 0 1173740 117374000 1 +117373 0.5 0.8 1 0 1173730 117373000 1 +117369 0 5.9 1 0 1173690 117369000 1 +117366 0 1 1 0 1173660 117366000 +117364 0 0.2 1 0 1173640 117364000 1 +117363 0 5.9 1 0 1173630 117363000 1 +117361 1.45 2.5 1 0 1173610 117361000 +117360 0 -1 1 0 1173600 117360000 1 +117359 0 -1 1 0 1173590 117359000 1 +117357 0 -1 1 0 1173570 117357000 1 +117355 0 -1 1 0 1173550 +117354 0 9.9 1 0 1173540 117354000 1 +117353 0 -1 1 0 1173530 +117352 0 -1 1 0 1173520 117352000 1 +117350 0 0.4 1 0 1173500 117350000 1 +117349 0 0.2 1 0 1173490 117349000 +117348 0 0.2 1 0 1173480 117348000 1 +117347 0 0.2 1 0 1173470 1 +117346 0 7.4 1 0 1173460 117346000 1 +117342 0 5.9 1 0 1173420 FxR2WeilaAttack52Buff Root 1 +117341 0 0.4 1 0 1173410 117341000 1 117339 +117340 0 0.4 1 0 1173400 117340000 1 117338 +117339 0 0.5 1 0 1173390 117339000 1 +117338 0 0.5 1 0 1173380 117338000 1 +117337 0 0.4 1 0 1173370 117337000 1 117335 +117336 0 0.4 1 0 1173360 117336000 1 117334 +117335 0 0.5 1 0 1173350 117335000 1 +117334 0 0.5 1 0 1173340 117334000 1 +117333 0 0.2 1 0 1173330 117333000 1 +117329 0 0.1 1 0 1173290 117329000 1 +117328 0 0.85 1 0 1173280 1 +117325 0 -1 1 0 1173250 1 +117324 0 6 1 0 1173240 1000720 1000720 1 +117323 0 0.5 1 0 1173230 1173230 117323000 1 +117322 0 0.8 1 0 1173220 1173230|1173220 117322000 1 +117321 0 1 1 0 1173210 1173220|1173230|1173240 117321000 +117320 0 0 1 0 1173200 117320000 1 +117319 0 0 1 0 1173190 117319000 1 +117318 0 0.5 1 0 1173180 1 110356 110608 0 -1 1 0 1106080 110608000 110609 0 0 1 0 1106090 110613 0 1 1 0 1106130|8 1106130 10|15 110613000 FxTongyongBati HitCase diff --git a/Resources/table/share/fight/buff/buff/BuffA006.tsv b/Resources/table/share/fight/buff/buff/BuffA006.tsv index 1c784d70..1920edfd 100644 --- a/Resources/table/share/fight/buff/buff/BuffA006.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA006.tsv @@ -1,117 +1,117 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -102206 0 0 1 0 1022060 -102207 0 0 1 0 1022070 -102215 0 0.8 1 0 1022150|3 1022150 102215000 -102223 0 5.6 1 0 1022230 1022230|1022240|1022250 102223000 FxR3LuxiyaCanying Root -102224 0 5.6 1 0 1022240 1022230|1022240|1022250 102224000 FxR3LuxiyaCanying Root -102225 0 5.6 1 0 1022250 1022230|1022240|1022250 102225000 FxR3LuxiyaCanying Root -102226 0 5.6 1 0 1022260 1022260|1022270|1022280 102226000 -102227 0 5.6 1 0 1022270 1022260|1022270|1022280 102227000 -102228 0 5.6 1 0 1022280 1022260|1022270|1022280 102228000 -102242 0 -1 1 0 1022420 102242000 -102243 0 6 1 0 1022430|3 102243000 -102244 0 6 1 0 1022440|3 102244000 -102245 0 0 1 0 1022450 1022430|1022440 -102246 0 6.1 1 0 1022460 102246000 -102250 0 5.8 1 0 1022500 102250000 1 -102253 0 5.9 1 0 1022530|1 1022530 102253000 -102255 0 0 1 0 1022550 1022530|1022560 -102256 0 5.9 1 0 1022560 1022560 102256000 -102257 0 0 1 0 1022570 1022570 102257000 -102258 0 0 1 0 1022580 1022580 102258000 -102259 0 3.7 1 0 1022590|401 102259000 1 -102260 0 -1 1 0 1022600|403 102260000 1 -102261 0 -1 1 0 1022610 102261000 -102262 0 6.1 1 0 1022620 102262000 -102263 0 1 1 0 1022630 102263000 -102264 0 1 1 0 1022640 102264000 -102267 0 -1 1 0 1022670 1022670 FxR3LuxiyaBuff01 Root -102268 0 0 1 0 1022680 1022670 102268000 -102269 0 6.1 1 0 1022690|3 1022690 102269000 -102270 0 2 1 0 1022700 1022700 102270000 -102271 0 0 1 0 1022710 1022700 -102272 0 2 1 0 1022720 1022720 102272000 -102273 0 0 1 0 1022730 1022720 -102274 0 2 1 0 1022740 1022740 102274000 -102275 0 2 1 0 1022750 1022750 102275000 -102276 0 0 1 0 1022760 1022740|1022750 -102277 0 2 8 1 0 1022770|8 1022770 10|15 102277000 FxTongyongBati Root -102278 0 0 1 0 1022780 1022770 -102279 0 2 1 0 1022790 1022790 FxR3LuxiyaCanying Root -102280 0 0 1 0 1022800 1022790 -102281 0 0 1 0 1022810 -102282 0 0 1 0 1022820 -102283 0 -1 1 0 1022830 102283000 -102285 0 -1 1 0 1022850 102285000 -102286 0 -1 1 0 1022860 102286000 -102287 0 -1 1 0 1022870 102287000 -102288 0 -1 1 0 1022880 102288000 -102289 0 -1 1 0 1022890 102289000 -102290 0 -1 1 0 1022900 102290000 -102291 0 -1 1 0 1022910 102291000 -102292 0 -1 1 0 1022920 102292000 -102293 0 4 202 1 0 1022930|202|200|5 1022930 102293000 1 -102294 0 -1 1 0 1022940 -102295 0 -1 1 0 1022950 102295000 -102296 0 -1 1 0 1022960 1022960 102296000 1 -102297 0 0 1 0 1022970 1022960 1 -102298 0 -1 1 0 1022980|411 102298000 FxR3LuxiyaPinzhiGuadianBip001LForearm Bip001LForearm -102299 0 12 1 0 1022990 102299000 -102208 0 -1 1 0 1022080 1022080 102208000 1 -101514 0 0.4 1 0 1015140|8 10|15 101514000 -101515 0 0 1 0 1015150 1015140 -101516 0 0 1 0 1015160 101516000 1 -101523 0 5 1 0 1015230|111|110|100|6 1015230 101523000 FxTongyongBati Root -101524 0 5 1 0 1015240|111|110|100|6 1015230|1015240 101524000 FxTongyongBati Root -101525 0 5 1 0 1015250|111|110|100|6 1015230|1015240|1015250 101525000 FxTongyongBati Root -101526 0 -1 1 0 1015260|8 10|15 101526000 1 -101527 0 0 1 0 1015270 1015260 -101528 0 -1 1 0 1015280 101528000 -101533 0 0 1 0 1015330 101533000 1 -101535 0 -1 1 0 1015350|411 101535000 FxR3YongyechaoPinzhiGuadianBip001RForearm Bip001RForearm -101537 0 0 1 0 1015370 -101538 0 0 1 0 1015380 -101542 0 -1 1 0 1015420 101542000 -101543 0 0.3 1 0 1015430 101543000 -101544 0 0 1 0 1015440 1015430 -101545 0 0.3 1 0 1015450 101545000 -101546 0 0 1 0 1015460 1015450 -101547 0 -1 1 0 1015470 1015470 FxR3YongyechaoBorn HitCase 1 -101548 0 0 1 0 1015480 1015470 1 -101550 0 1.9 1 0 1015500|402 101550000 1 -101552 0 -1 1 0 1015520 1015520 101552000 FxR3YongyechaoAttack51Wuqi Root 1 -101553 0 -1 1 0 1015530 1015530 101553000 1 -101556 0 0 1 0 1015560 101556000 1 -101558 0 5 1 0 1015580 101558000 1 -101559 0 3.6 1 0 1015590|401 101559000 1 -101560 0 -1 1 0 1015600|403 101560000 1 -101561 0 -1 1 0 1015610 FxR3YongyechaoFootL Bip001LFoot -101562 0 -1 1 0 1015620 FxR3YongyechaoFootR Bip001RFoot -101564 0 0 1 0 1015640 101564000 1 -101565 0 0 1 0 1015650 101565000 1 -101566 0 0 1 0 1015660 101566000 1 -101567 0 1 1 0 1015670 101567000 1 -101568 0 1 1 0 1015680 101568000 1 -101569 0 5 1 0 1015690 101569000 -101570 0 0 1 0 1015700 1015690 1 -101571 0 5 1 0 1015710 101571000 -101572 0 0 1 0 1015720 1015710 1 -101573 0 0 1 0 1015730 1015670|1015680|1015770|1015780 1 -101574 0 1.1 1 0 1015740|1 1015740 101574000 -101575 0 -1 1 0 1015750 1015750 FxR3YongyechaoCanying HitCase 1 -101576 0 0 1 0 1015760 1015750 1 -101577 0 1.5 1 0 1015770 101577000 1 -101578 0 1.5 1 0 1015780 101578000 1 -101579 0 6 202 216 1 0 1015790|202|216|200|5|200|5|210 1015790 101579000 FxTongyongJianfang HitCase 1 -101586 0 8 202 1 0 1015860|202|200|5 1015860 101586000 FxTongyongJianfang HitCase 1 -101587 0 8 1 0 1015870 1015870 101587000 FxTongyongBati Root -101590 0 -1 1 0 1015900 101590000 -101591 0 -1 1 0 1015910 101591000 -101592 0 -1 1 0 1015920 101592000 -101593 0 -1 1 0 1015930 101593000 -101595 0 -1 1 0 1015950 101595000 -101596 0 8 1 0 1015960 1015960 101596000 -101597 0 -1 1 0 1015970 101597000 -101598 0 8 1 0 1015980 1015980 101598000 -101599 0 8 1 0 1015990 1015990 101599000 -101506 0 -1 1 0 1015060 FxR3YongyechaoAttack51Wuqi02 Bip001Prop1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +102206 0 2.2 1 0 1022060 1022090 102206000 1 +102207 0 2 1 0 1022070 1022100 102207000 1 +102215 0 0.8 1 0 1022150|3 1022150 102215000 +102223 0 5.6 1 0 1022230 1022230|1022240|1022250 102223000 FxR3LuxiyaCanying Root +102224 0 5.6 1 0 1022240 1022230|1022240|1022250 102224000 FxR3LuxiyaCanying Root +102225 0 5.6 1 0 1022250 1022230|1022240|1022250 102225000 FxR3LuxiyaCanying Root +102226 0 5.6 1 0 1022260 1022260|1022270|1022280 102226000 +102227 0 5.6 1 0 1022270 1022260|1022270|1022280 102227000 +102228 0 5.6 1 0 1022280 1022260|1022270|1022280 102228000 +102242 0 -1 1 0 1022420 102242000 +102243 0 6 1 0 1022430|3 102243000 +102244 0 6 1 0 1022440|3 102244000 +102245 0 0 1 0 1022450 1022430|1022440 +102246 0 6.1 1 0 1022460 102246000 +102250 0 5.8 1 0 1022500 102250000 1 +102253 0 5.9 1 0 1022530|1 1022530 102253000 +102255 0 0 1 0 1022550 1022530|1022560 +102256 0 5.9 1 0 1022560 1022560 102256000 +102257 0 0 1 0 1022570 1022570 102257000 +102258 0 0 1 0 1022580 1022580 102258000 +102259 0 3.7 1 0 1022590|401 102259000 1 +102260 0 -1 1 0 1022600|403 102260000 1 +102261 0 -1 1 0 1022610 102261000 +102262 0 6.1 1 0 1022620 102262000 +102263 0 1 1 0 1022630 102263000 +102264 0 1 1 0 1022640 102264000 +102267 0 -1 1 0 1022670 1022670 FxR3LuxiyaBuff01 Root +102268 0 0 1 0 1022680 1022670 102268000 +102269 0 6.1 1 0 1022690|3 1022690 102269000 +102270 0 2 1 0 1022700 1022700 102270000 +102271 0 0 1 0 1022710 1022700 +102272 0 2 1 0 1022720 1022720 102272000 +102273 0 0 1 0 1022730 1022720 +102274 0 2 1 0 1022740 1022740 102274000 +102275 0 2 1 0 1022750 1022750 102275000 +102276 0 0 1 0 1022760 1022740|1022750 +102277 0 2 8 1 0 1022770|8 1022770 10|15 102277000 FxTongyongBati Root +102278 0 0 1 0 1022780 1022770 +102279 0 2 1 0 1022790 1022790 FxR3LuxiyaCanying Root +102280 0 0 1 0 1022800 1022790 +102281 0 0 1 0 1022810 +102282 0 0 1 0 1022820 +102283 0 -1 1 0 1022830 102283000 +102285 0 -1 1 0 1022850 102285000 +102286 0 -1 1 0 1022860 102286000 +102287 0 -1 1 0 1022870 102287000 +102288 0 -1 1 0 1022880 102288000 +102289 0 -1 1 0 1022890 102289000 +102290 0 -1 1 0 1022900 102290000 +102291 0 -1 1 0 1022910 102291000 +102292 0 -1 1 0 1022920 102292000 +102293 0 4 202 1 0 1022930|202|200|5 1022930 102293000 1 +102294 0 -1 1 0 1022940 +102295 0 -1 1 0 1022950 102295000 +102296 0 -1 1 0 1022960 1022960 102296000 1 +102297 0 0 1 0 1022970 1022960 1 +102298 0 -1 1 0 1022980|411 102298000 FxR3LuxiyaPinzhiGuadianBip001LForearm Bip001LForearm +102299 0 12 1 0 1022990 102299000 +102208 0 -1 1 0 1022080 1022080 102208000 1 +101514 0 0.4 1 0 1015140|8 10|15 101514000 +101515 0 0 1 0 1015150 1015140 +101516 0 0 1 0 1015160 101516000 1 +101523 0 5 1 0 1015230|111|110|100|6 1015230 101523000 FxTongyongBati Root +101524 0 5 1 0 1015240|111|110|100|6 1015230|1015240 101524000 FxTongyongBati Root +101525 0 5 1 0 1015250|111|110|100|6 1015230|1015240|1015250 101525000 FxTongyongBati Root +101526 0 -1 1 0 1015260|8 10|15 101526000 1 +101527 0 0 1 0 1015270 1015260 +101528 0 -1 1 0 1015280 101528000 +101533 0 0 1 0 1015330 101533000 1 +101535 0 -1 1 0 1015350|411 101535000 FxR3YongyechaoPinzhiGuadianBip001RForearm Bip001RForearm +101537 0 0 1 0 1015370 +101538 0 0 1 0 1015380 +101542 0 -1 1 0 1015420 101542000 +101543 0 0.3 1 0 1015430 101543000 +101544 0 0 1 0 1015440 1015430 +101545 0 0.3 1 0 1015450 101545000 +101546 0 0 1 0 1015460 1015450 +101547 0 -1 1 0 1015470 1015470 FxR3YongyechaoBorn HitCase 1 +101548 0 0 1 0 1015480 1015470 1 +101550 0 1.9 1 0 1015500|402 101550000 1 +101552 0 -1 1 0 1015520 1015520 101552000 FxR3YongyechaoAttack51Wuqi Root 1 +101553 0 -1 1 0 1015530 1015530 101553000 1 +101556 0 0 1 0 1015560 101556000 1 +101558 0 5 1 0 1015580 101558000 1 +101559 0 3.6 1 0 1015590|401 101559000 1 +101560 0 -1 1 0 1015600|403 101560000 1 +101561 0 -1 1 0 1015610 FxR3YongyechaoFootL Bip001LFoot +101562 0 -1 1 0 1015620 FxR3YongyechaoFootR Bip001RFoot +101564 0 0 1 0 1015640 101564000 1 +101565 0 0 1 0 1015650 101565000 1 +101566 0 0 1 0 1015660 101566000 1 +101567 0 1 1 0 1015670 101567000 1 +101568 0 1 1 0 1015680 101568000 1 +101569 0 5 1 0 1015690 101569000 +101570 0 0 1 0 1015700 1015690 1 +101571 0 5 1 0 1015710 101571000 +101572 0 0 1 0 1015720 1015710 1 +101573 0 0 1 0 1015730 1015670|1015680|1015770|1015780 1 +101574 0 1.1 1 0 1015740|1 1015740 101574000 +101575 0 -1 1 0 1015750 1015750 FxR3YongyechaoCanying HitCase 1 +101576 0 0 1 0 1015760 1015750 1 +101577 0 1.5 1 0 1015770 101577000 1 +101578 0 1.5 1 0 1015780 101578000 1 +101579 0 6 202 216 1 0 1015790|202|216|200|5|200|5|210 1015790 101579000 FxTongyongJianfang HitCase 1 +101586 0 8 202 1 0 1015860|202|200|5 1015860 101586000 FxTongyongJianfang HitCase 1 +101587 0 8 1 0 1015870 1015870 101587000 FxTongyongBati Root +101590 0 -1 1 0 1015900 101590000 +101591 0 -1 1 0 1015910 101591000 +101592 0 -1 1 0 1015920 101592000 +101593 0 -1 1 0 1015930 101593000 +101595 0 -1 1 0 1015950 101595000 +101596 0 8 1 0 1015960 1015960 101596000 +101597 0 -1 1 0 1015970 101597000 +101598 0 8 1 0 1015980 1015980 101598000 +101599 0 8 1 0 1015990 1015990 101599000 +101506 0 -1 1 0 1015060 FxR3YongyechaoAttack51Wuqi02 Bip001Prop1 diff --git a/Resources/table/share/fight/buff/buff/BuffA009.tsv b/Resources/table/share/fight/buff/buff/BuffA009.tsv index 5fae0288..cd1ec12e 100644 --- a/Resources/table/share/fight/buff/buff/BuffA009.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA009.tsv @@ -1,53 +1,53 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -103206 0 0 1 0 1032060 103206000 1 -103207 0 0 1 0 1032070 103207000 1 -103208 0 0 1 0 1032080 103208000 1 -103209 0 0 1 0 1032090 103209000 1 -103222 0 0 1 0 1032220 103222000 1 -103223 0 0.15 1 0 1032230|8 1032230 10|15 103223000 1 -103247 0 -1 1 0 1032470 103247000 -103256 0 0.15 1 0 1032560 1032560 103256000 -103257 0 -1 1 0 1032570 1032730 103257000 FxTongyongJiagong HitCase 1 -103258 0 -1 1 0 1032580 1032990 103258000 FxTongyongJiagong HitCase 1 -103259 0 3.4 1 0 1032590|1 1032590 103259000 -103260 0 -1 1 0 1032600|411 103260000 FxR4LuxiyaPinzhiGuadianBip001RForearm Bip001RForearm -103261 0 -1 1 0 1032610 FxR4LuxiyaSanreqi Root 1 -103262 0 0 1 0 1032620 1032610|1032880 1 -103263 0 1 1 0 1032630 103263000 1 -103264 0 1 1 0 1032640 103264000 1 -103265 0 0 1 0 1032650 1032230|1032630|1032640 1 -103266 0 0.9 1 0 1032660 1032660 103266000 -103267 0 -1 1 0 1032670 1032670 103267000 1 -103268 0 -1 1 0 1032680 1032680 1 -103269 0 0 1 0 1032690 1032680|1032570|1032580 1 -103270 0 -1 1 0 1032700 1032700 103270000 1 -103271 0 -1 1 0 1032710 1032710 1 -103272 0 -1 1 0 1032720 1032720 103272000 1 -103273 0 -1 1 0 1032730 1032730 103273000 FxTongyongJiagong HitCase 1 -103275 0 -1 1 0 1032750 1032750 103275000 1 -103276 0 -1 1 0 1032760 1032760 1 -103277 0 -1 1 0 1032770 103277000 1 -103278 0 0.3 1 0 1032780 1032780 FxR4LuxiyaWuqiBEnd WeaponCase2 1 -103279 0 -1 1 0 1032790 103279000 -103280 0 3.8 1 0 1032800|402 103280000 1 -103281 0 -1 1 0 1032810|403 103281000 1 -103282 0 2.2 1 0 1032820|401 103282000 1 -103283 0 -1 1 0 1032830 1032830 FxR4LuxiyaWuqiB WeaponCase2 1 -103284 0 0.3 1 0 1032840 1032830 1 -103285 0 1.1 1 0 1032850 FxR4LuxiyaAttack51WuqiB WeaponCase2 1 -103286 0 1.5 1 0 1032860|18|5|10 1032860 103286000 FxR4LuxiyaAttackBingdong 1 -103287 0 -1 1 0 1032870 1032870 103287000 1 -103288 0 -1 1 0 1032880 1032880 FxR4LuxiyaSanreqiB WeaponCase2 1 -103289 0 0.35 1 0 1032890|3 103289000 -103290 0 0 1 0 1032900 1032870 1 -103291 0 -1 1 0 1032910 103291000 -103292 0 -1 1 0 1032920|101|100|6 103292000 -103293 0 -1 1 0 1032930|101|100|6 103293000 -103294 0 -1 1 0 1032940 1032940 103294000 1 -103296 0 8 1 0 1032960 1032960 FxTongyongJianfang HitCase -103297 0 -1 1 0 1032970 1032970 103297000 1 -103298 0 0 1 0 1032980 1032980 103298000 1 -103299 0 -1 1 0 1032990 1032990 103299000 FxTongyongJiagong HitCase 1 -103200 0 -1 1 0 1032000 -113267 0 -1 1 0 1132670 113267000 -113268 0 0 1 0 1132680 1132670 1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +103206 0 0 1 0 1032060 103206000 1 +103207 0 0 1 0 1032070 103207000 1 +103208 0 0 1 0 1032080 103208000 1 +103209 0 0 1 0 1032090 103209000 1 +103222 0 0 1 0 1032220 103222000 1 +103223 0 0.15 1 0 1032230|8 1032230 10|15 103223000 1 +103247 0 -1 1 0 1032470 103247000 +103256 0 0.15 1 0 1032560 1032560 103256000 +103257 0 -1 1 0 1032570 1032730 103257000 FxTongyongJiagong HitCase 1 +103258 0 -1 1 0 1032580 1032990 103258000 FxTongyongJiagong HitCase 1 +103259 0 3.4 1 0 1032590|1 1032590 103259000 +103260 0 -1 1 0 1032600|411 103260000 FxR4LuxiyaPinzhiGuadianBip001RForearm Bip001RForearm +103261 0 -1 1 0 1032610 FxR4LuxiyaSanreqi Root 1 +103262 0 0 1 0 1032620 1032610|1032880 1 +103263 0 1 1 0 1032630 103263000 1 +103264 0 1 1 0 1032640 103264000 1 +103265 0 0 1 0 1032650 1032230|1032630|1032640 1 +103266 0 0.9 1 0 1032660 1032660 103266000 +103267 0 -1 1 0 1032670 1032670 103267000 1 +103268 0 -1 1 0 1032680 1032680 1 +103269 0 0 1 0 1032690 1032680|1032570|1032580 1 +103270 0 -1 1 0 1032700 1032700 103270000 1 +103271 0 -1 1 0 1032710 1032710 1 +103272 0 -1 1 0 1032720 1032720 103272000 1 +103273 0 -1 1 0 1032730 1032730 103273000 FxTongyongJiagong HitCase 1 +103275 0 -1 1 0 1032750 1032750 103275000 1 +103276 0 -1 1 0 1032760 1032760 1 +103277 0 -1 1 0 1032770 103277000 1 +103278 0 0.3 1 0 1032780 1032780 FxR4LuxiyaWuqiBEnd WeaponCase2 1 +103279 0 -1 1 0 1032790 103279000 +103280 0 3.8 1 0 1032800|402 103280000 1 +103281 0 -1 1 0 1032810|403 103281000 1 +103282 0 2.2 1 0 1032820|401 103282000 1 +103283 0 -1 1 0 1032830 1032830 FxR4LuxiyaWuqiB WeaponCase2 1 +103284 0 0.3 1 0 1032840 1032830 1 +103285 0 1.1 1 0 1032850 FxR4LuxiyaAttack51WuqiB WeaponCase2 1 +103286 0 1.5 1 0 1032860|18|5|10 1032860 103286000 FxR4LuxiyaAttackBingdong 1 +103287 0 -1 1 0 1032870 1032870 103287000 1 +103288 0 -1 1 0 1032880 1032880 FxR4LuxiyaSanreqiB WeaponCase2 1 +103289 0 0.35 1 0 1032890|3 103289000 +103290 0 0 1 0 1032900 1032870 1 +103291 0 -1 1 0 1032910 103291000 +103292 0 -1 1 0 1032920|101|100|6 103292000 +103293 0 -1 1 0 1032930|101|100|6 103293000 +103294 0 -1 1 0 1032940 1032940 103294000 1 +103296 0 8 1 0 1032960 1032960 FxTongyongJianfang HitCase +103297 0 -1 1 0 1032970 1032970 103297000 1 +103298 0 0 1 0 1032980 1032980 103298000 1 +103299 0 -1 1 0 1032990 1032990 103299000 FxTongyongJiagong HitCase 1 +103200 0 -1 1 0 1032000 +113267 0 -1 1 0 1132670 113267000 +113268 0 0 1 0 1132680 1132670 1 diff --git a/Resources/table/share/fight/buff/buff/BuffA015.tsv b/Resources/table/share/fight/buff/buff/BuffA015.tsv index af912870..c792a703 100644 --- a/Resources/table/share/fight/buff/buff/BuffA015.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA015.tsv @@ -1,69 +1,69 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -110908 0 0.35 1 0 1109080|3 110908000 -110909 0 0.3 1 0 1109090|3 110909000 -110913 0 -1 1 0 1109130 110913000 1 -110914 0 -1 1 0 1109140 110914000 1 -110915 0 0 1 0 1109150 1109130|1109140 1 -110922 0 0.4 1 0 1109220|15|18|5|5|10 1109220 110922000 FxR2WanshiBingdong 1 -110926 0 0.25 1 0 1109260|3 1109270 110926000 1 -110927 0 0.1 1 0 1109270|3 110927000 1 -110931 0 0 1 0 1109310 110931000 1 -110932 0 0.3 1 0 1109320|15|18|5|5|10 1109320 110932000 1 -110933 0 0 1 0 1109330 1109330 FxR2WanshiBingdong 1 -110937 0 2 1 0 1109370 1109370|1109380|1109390 110937000 1 -110938 0 2 1 0 1109380 1109370|1109380|1109390 110938000 1 -110939 0 2 1 0 1109390 1109370|1109380|1109390 110939000 1 -110940 0 0 1 0 1109400 110940000 1 -110941 0 -1 1 0 1109410 110941000 1 -110942 0 -1 1 0 1109420 110942000 1 -110943 0 -1 1 0 1109430 110943000 1 -110944 0 -1 1 0 1109440 1 -110945 0 0 1 0 1109450 1109440 1 -110946 0 0 1 0 1109460 1109410 1 -110947 0 0 1 0 1109470 1109420 1109420 1 -110948 0 -1 1 0 1109480|3 110948000 1 -110949 0 -1 1 0 1109490|3 110949000 FxR2WanshiAtk41Sound 1 -110950 0 1 1 0 1109500 FxR2WanshiAtk41Shanbi WeaponCase2 1 -110951 0 0.3 1 0 1109510|3 110951000 -110952 0 0 1 0 1109520 1109080|1109480|1109490 110952000 1 -110953 0 0.9 1 0 1109530|1 110953000 1 -110954 0 0 1 0 1109540 1109530 1 -110956 0 2.1 1 0 1109560|402 110956000 -110957 0 0.3 1 0 1109570|3 110957000 -110958 0 -1 1 0 1109580 110958000 -110959 0 0 1 0 1109590 1109580 -110960 0 2.2 1 0 1109600|1 1109600 110960000 -110961 0 0 1 0 1109610 -110962 0 3.67 1 0 1109620|401 110962000 1 -110963 0 -1 1 0 1109630|403 110963000 1 -110964 0 0 1 0 1109640 110964000 1 -110965 0 0 1 0 1109650 110965000 1 -110966 0 0 1 0 1109660 110966000 1 -110967 0 -1 1 0 1109670 1109670 110967000 FxTongyongBati HitCase 1 -110968 0 0 1 0 1109680 1109670 1 -110969 0 -1 1 0 1109690 1109690 110969000 1 -110970 0 -1 1 0 1109700 1109700 110970000 1 -110971 0 -1 1 0 1109710 110971000 -110972 0 0 1 0 1109720 1109690|1109700 110972000 1 -110973 0 0 1 0 1109730 1109710 -110974 0 2 1 0 1109740 FxR2WanshiAtkWpShow04 WeaponCase2 -110975 0 2 1 0 1109750 FxR2WanshiAtkWpHide04 WeaponCase2 1 -110976 0 -1 1 0 1109760 1109760 110976000 1 -110977 0 -1 1 0 1109770 110977000 1 -110978 0 -1 1 0 1109780 1 -110979 0 0 1 0 1109790 1109780 1 -110980 0 1.5 1 0 1109800 110980000 -110981 0 0 1 0 1109810 1109800 -110982 0 -1 1 0 1109820 110982000 -110983 0 -1 1 0 1109830|105|100|6 110983000 -110984 0 -1 1 0 1109840|101|100|6 110984000 -110985 0 -1 1 0 1109850 110985000 -110986 0 -1 1 0 1109860 110986000 -110989 0 -1 1 0 1109890 -110990 0 8 1 0 1109900|101|100|6 1109900|1109910 110990000 FxTongyongJiagong HitCase -110991 0 8 1 0 1109910|101|100|6 1109910|1109900 110991000 FxTongyongJiagong HitCase -110992 0 -1 1 0 1109920 110992000 -110995 0 -1 1 0 1109950|411 110995000 FxR2WanshiPinzhiGuadianBip001LForearm Bip001RUpperArm -110997 0 0.1 1 0 1109970|3 110997000 1 -110998 0 -1 1 0 1109980 110998000 1 -110999 0 -1 1 0 1109990 110999000 1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +110908 0 0.35 1 0 1109080|3 110908000 +110909 0 0.3 1 0 1109090|3 110909000 +110913 0 -1 1 0 1109130 110913000 1 +110914 0 -1 1 0 1109140 110914000 1 +110915 0 0 1 0 1109150 1109130|1109140 1 +110922 0 0.4 1 0 1109220|15|18|5|5|10 1109220 110922000 FxR2WanshiBingdong 1 +110926 0 0.25 1 0 1109260|3 1109270 110926000 1 +110927 0 0.1 1 0 1109270|3 110927000 1 +110931 0 0 1 0 1109310 110931000 1 +110932 0 0.3 1 0 1109320|15|18|5|5|10 1109320 110932000 1 +110933 0 0 1 0 1109330 1109330 FxR2WanshiBingdong 1 +110937 0 2 1 0 1109370 1109370|1109380|1109390 110937000 1 +110938 0 2 1 0 1109380 1109370|1109380|1109390 110938000 1 +110939 0 2 1 0 1109390 1109370|1109380|1109390 110939000 1 +110940 0 0 1 0 1109400 110940000 1 +110941 0 -1 1 0 1109410 110941000 1 +110942 0 -1 1 0 1109420 110942000 1 +110943 0 -1 1 0 1109430 110943000 1 +110944 0 -1 1 0 1109440 1 +110945 0 0 1 0 1109450 1109440 1 +110946 0 0 1 0 1109460 1109410 1 +110947 0 0 1 0 1109470 1109420 1109420 1 +110948 0 -1 1 0 1109480|3 110948000 1 +110949 0 -1 1 0 1109490|3 110949000 FxR2WanshiAtk41Sound 1 +110950 0 1 1 0 1109500 FxR2WanshiAtk41Shanbi WeaponCase2 1 +110951 0 0.3 1 0 1109510|3 110951000 +110952 0 0 1 0 1109520 1109080|1109480|1109490 110952000 1 +110953 0 0.9 1 0 1109530|1 110953000 1 +110954 0 0 1 0 1109540 1109530 1 +110956 0 2.1 1 0 1109560|402 110956000 +110957 0 0.3 1 0 1109570|3 110957000 +110958 0 -1 1 0 1109580 110958000 +110959 0 0 1 0 1109590 1109580 +110960 0 2.2 1 0 1109600|1 1109600 110960000 +110961 0 0 1 0 1109610 +110962 0 3.67 1 0 1109620|401 110962000 1 +110963 0 -1 1 0 1109630|403 110963000 1 +110964 0 0 1 0 1109640 110964000 1 +110965 0 0 1 0 1109650 110965000 1 +110966 0 0 1 0 1109660 110966000 1 +110967 0 -1 1 0 1109670 1109670 110967000 FxTongyongBati HitCase 1 +110968 0 0 1 0 1109680 1109670 1 +110969 0 -1 1 0 1109690 1109690 110969000 1 +110970 0 -1 1 0 1109700 1109700 110970000 1 +110971 0 -1 1 0 1109710 110971000 +110972 0 0 1 0 1109720 1109690|1109700 110972000 1 +110973 0 0 1 0 1109730 1109710 +110974 0 2 1 0 1109740 FxR2WanshiAtkWpShow04 WeaponCase2 +110975 0 2 1 0 1109750 FxR2WanshiAtkWpHide04 WeaponCase2 1 +110976 0 -1 1 0 1109760 1109760 110976000 1 +110977 0 -1 1 0 1109770 110977000 1 +110978 0 -1 1 0 1109780 1 +110979 0 0 1 0 1109790 1109780 1 +110980 0 1.5 1 0 1109800 110980000 +110981 0 0 1 0 1109810 1109800 +110982 0 -1 1 0 1109820 110982000 +110983 0 -1 1 0 1109830|105|100|6 110983000 +110984 0 -1 1 0 1109840|101|100|6 110984000 +110985 0 -1 1 0 1109850 110985000 +110986 0 -1 1 0 1109860 110986000 +110989 0 -1 1 0 1109890 +110990 0 8 131 1 0 1109900|131|100|6|120|101 1109900|1109910 110990000 FxTongyongJiagong HitCase +110991 0 8 131 1 0 1109910|131|100|6|120|101 1109910|1109900 110991000 FxTongyongJiagong HitCase +110992 0 -1 1 0 1109920 110992000 +110995 0 -1 1 0 1109950|411 110995000 FxR2WanshiPinzhiGuadianBip001LForearm Bip001RUpperArm +110997 0 0.1 1 0 1109970|3 110997000 1 +110998 0 -1 1 0 1109980 110998000 1 +110999 0 -1 1 0 1109990 110999000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffA016.tsv b/Resources/table/share/fight/buff/buff/BuffA016.tsv index c152143a..c475b44c 100644 --- a/Resources/table/share/fight/buff/buff/BuffA016.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA016.tsv @@ -78,15 +78,6 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 138181 0 2 1 0 1381810|13818700 138181000 1 138141 138180 0 2 1 0 1381800|13818700 138180000 1 138140 138179 0 2 1 0 1381790|13818700 138179000 1 138139 -138147 0 0 1 0 1381470 13818700 1 -138146 0 0.7 1 0 1381460 1381860 138146000 1 -138145 0 0.7 1 0 1381450 1381850 138145000 1 -138144 0 0.7 1 0 1381440 1381840 138144000 1 -138143 0 0.7 1 0 1381430 1381830 138143000 1 -138142 0 0.7 1 0 1381420 1381820 138142000 1 -138141 0 0.7 1 0 1381410 1381810 138141000 1 -138140 0 0.7 1 0 1381400 1381800 138140000 1 -138139 0 0.7 1 0 1381390 1381790 138139000 1 138177 0 1.5 1 0 1381770 138177000 1 138176 0 0.9 1 0 1381760|401 138176000 1 138174 0 0.1 1 0 1381740 138174000 1 @@ -113,6 +104,15 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 138151 0 -1 1 0 1381510 138151000 1 138149 0 2 1 0 1381490|13818700 138149000 1 138148 0 -1 1 0 1381480 138148000 1 +138147 0 0 1 0 1381470 13818700 1 +138146 0 0.7 1 0 1381460 1381860 138146000 1 +138145 0 0.7 1 0 1381450 1381850 138145000 1 +138144 0 0.7 1 0 1381440 1381840 138144000 1 +138143 0 0.7 1 0 1381430 1381830 138143000 1 +138142 0 0.7 1 0 1381420 1381820 138142000 1 +138141 0 0.7 1 0 1381410 1381810 138141000 1 +138140 0 0.7 1 0 1381400 1381800 138140000 1 +138139 0 0.7 1 0 1381390 1381790 138139000 1 138138 0 -1 1 0 1381380 138138000 138137 0 -1 1 0 1381370 138137000 138136 0 -1 1 0 1381360 138136000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffA021.tsv b/Resources/table/share/fight/buff/buff/BuffA021.tsv index 1d82e06e..e267650c 100644 --- a/Resources/table/share/fight/buff/buff/BuffA021.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA021.tsv @@ -96,7 +96,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 139148 0 8 134 1 0 1391480|134|100|6|120|101 1391480 139148000 FxR4SailinnaQTEQianghua HitCase 1 139149 0 -1 1 0 1391490 139149000 1 139150 0 -1 1 0 1391500 139150000 1 -139152 0 -1 1 0 1391520|411 139152000 FxR4SailinnaBip001RForearm Bip001RForearm +139152 0 -1 1 0 1391520|411 139152000 FxR4SailinnaBip001RForearm Bip001LForearm 139153 0 -1 1 0 1391530|401 139153000 139154 0 -1 1 0 1391540 139154000 139156 0 1.8 1 0 1391560 1391560 139156000 diff --git a/Resources/table/share/fight/buff/buff/BuffA023.tsv b/Resources/table/share/fight/buff/buff/BuffA023.tsv index 5d292da0..e22ef99a 100644 --- a/Resources/table/share/fight/buff/buff/BuffA023.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA023.tsv @@ -118,6 +118,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 138545 0 0.3 1 0 1385450 1 138546 0 0 1 0 1385460 138546000 1 138547 0 0.1 1 0 1385470 138547000 1 +138548 0.05 0 1 0 1385480 138548000 139500 0 0.1 1 0 1395000 139500000 1 139501 0 -1 1 0 1395010 139501000 1 139502 0 0 1 0 1395020 1395000 1395000 1 @@ -203,3 +204,4 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 139597 0 4.5 1 0 1395970 139598 0 5 1 0 1395980 139599 0 5.5 1 0 1395990 +137501 1 0.2 1 0 1375010 137501000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffA024.tsv b/Resources/table/share/fight/buff/buff/BuffA024.tsv index a11c44f9..496a7b59 100644 --- a/Resources/table/share/fight/buff/buff/BuffA024.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA024.tsv @@ -66,9 +66,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 105464 0 -1 1 0 1054640 105464000 105467 0 -1 1 0 1054670 105467000 105468 0 -1 1 0 1054680 1054680 1054680 105468000 -105469 0 5.2 1 0 1054690|402 1054690 105469000 1 105452 +105469 0 5.2 1 0 1054690|402 1054690 105469000 105452 105471 0 -1 1 0 1054710 105471000 -105472 0 0 1 0 1054720 105472000 +105472 0 0.15 1 0 1054720 105472000 1 105473 0 8 202 216 1 0 1054730|202|216|200|5|200|5|210 1054730 105473000 1 105474 0 0 1 0 1054740 105474000 1 105475 0 0 1 0 1054750 105475000 @@ -106,20 +106,20 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 105521 0 0.1 99 0 1055210 105521000 105522 0 0.1 99 0 1055220 105522000 105523 0 0.1 99 0 1055230 105523000 -105524 0 0.1 99 0 1055240 105524000 1 +105524 0 0.1 99 0 1055240 1 105525 0 1 1 0 1055250 1055260|1055270|1055280 105526 0 0.1 1 0 1055260 1055250|1055270|1055280 105527 0 1.2 1 0 1055270 1055250|1055260|1055280 105528 0 0.1 1 0 1055280 1055250|1055260|1055270 105529 0 6 1 0 1055290|402 -105530 0 6 1 0 1055300|402 105530000 +105530 0 6 1 0 1055300|402 105531 0 0 1 0 1055310 1055290|1055300 105531000 105532 0 -1 1 0 1055320 1055320 105532000 105533 0 13 1 0 1055330 1055320 105533000 105534 0 13 1 0 1055340 1055320 105534000 105535 0 12 1 0 1055350 1055350 105535000 105536 0 12 1 0 1055360 105536000 -105537 0 0.1 1 0 1055370 105537000 1 +105537 0 0.1 1 0 1055370 1 105538 0 8 202 216 1 0 1055380|202|216|200|5|200|5|210 105538000 FxTongyongJianfang HitCase 1 105539 0 0 1 0 1055390 105540 0 0 1 0 1055400 105540000 1 @@ -143,8 +143,8 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 105608 0 -1 1 0 1056080 1056080 105608000 105609 0 0 1 0 1056090 1056080 105610 0 1 1 0 1056100 105610000 -105611 0 1 1 0 1056110 105611000 -105612 0 -1 1 0 1056120 105612000 FxR4YongyechaobotBip002RUpperArm Bip002RUpperArm +105611 0 -1 1 0 1056110|411 105611000 +105612 0 -1 1 0 1056120|411 FxR4YongyechaobotBip002RUpperArm Bip002RUpperArm 105613 0 5 1 0 1056130 FxR4YongyechaobotFireBuff HitCase 105614 0 0.1 1 0 1056140 105615 0 0.3 1 0 1056150 1056150 1056150 105615000 diff --git a/Resources/table/share/fight/buff/buff/BuffA025.tsv b/Resources/table/share/fight/buff/buff/BuffA025.tsv index 05232721..d7c8848f 100644 --- a/Resources/table/share/fight/buff/buff/BuffA025.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA025.tsv @@ -56,7 +56,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 102754 0 -1 1 0 1027540 1027540 FxR4KalieninaAtk1102WeaponCase1 WeaponCase1 102755 0 0 1 0 1027550 1027540|1027550 102756 0 5.5 1 0 1027560 102756000 1 -102757 0 6 1 0 1027570 102757000 +102757 0 -1 1 0 1027570 102757000 102758 0.1 0.15 1 0 1027580 102758000 102759 0 -1 1 0 1027590 FxR4KalieninaWuqiGlow 102760 0 -1 1 0 1027600 FxR4KalieninaHudu @@ -98,7 +98,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 103747 0 0.8 1 0 1037470 1037470 FxR4KalieninaAtk4101Shan WeaponCase1 103748 0 4 1 0 1037480 1037480 FxR4KalieninaAtk4102Qilang HitCase 103749 0 -1 1 0 1037490 FxR4KalieninaAtk4103XunHuan 1 -103750 0 -1 1 0 1037500 103750000 FxR4KalieninaAtkBip001RHand Bip001RHand +103750 0 -1 1 0 1037500|411 103750000 FxR4KalieninaAtkBip001RForearm Bip001RForearm 103751 0 -1 1 0 1037510 103751000 103752 0 -1 1 0 1037520 103752000 103753 0 -1 1 0 1037530 103753000 @@ -143,12 +143,12 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 104708 0 0 1 0 1047080 1047070 104713 0 0 1 0 1047130 1047130 104713000 104714 0 0 1 0 1047140 104714000 -104715 0 0.6 1 0 1047150 104715000 -104716 0 0.6 1 0 1047160 104716000 1 -104717 0 0.6 1 0 1047170 104717000 -104718 0 0.6 1 0 1047180 104718000 1 -104719 0 0.6 1 0 1047190 104719000 -104720 0 0.6 1 0 1047200 104720000 1 +104715 0 0.8 1 0 1047150 104715000 +104716 0 0.8 1 0 1047160 104716000 1 +104717 0 0.8 1 0 1047170 104717000 +104718 0 0.8 1 0 1047180 104718000 1 +104719 0 0.8 1 0 1047190 104719000 +104720 0 0.8 1 0 1047200 104720000 1 104721 0 1 1 0 1047210 104721000 1 104722 0 1 1 0 1047220 1047210 104722000 104723 0 5 1 0 1047230 104723000 @@ -169,7 +169,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 104741 0 0.2 1 0 1047410 104741000 104742 0 0.2 1 0 1047420 104742000 104743 0 0 1 0 1047430 104743000 -104747 0 -1 1 0 1047470|1 1000410 1000410 104747000 +104747 0 -1 1 0 1047470|1 1000410|1999500|1999510 1000410|1999500|1999510 104747000 104748 0 0 1 0 1047480 1047470 104749 0 0 1 0 1047490 104749000 104750 0 -1 1 0 1047500 @@ -221,6 +221,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 104797 0 1 1 0 1047970 FxR4KalieninaAtk03WpBurst WeaponCase1 104798 0 1 1 0 1047980 1047970 FxR4KalieninaAtk1102WeaponCase1 WeaponCase1 104799 0 1 1 0 1047990 FxR4KalieninaAtk1102WeaponCase1 WeaponCase1 +104800 0 3 1 0 1048000 104800000 1 747900 0 -1 1 0 7479000 747900000 747901 0 -1 1 0 7479010 747901000 747902 0 -1 1 0 7479020 747902000 diff --git a/Resources/table/share/fight/buff/buff/BuffA027.tsv b/Resources/table/share/fight/buff/buff/BuffA027.tsv index 4b7e3a6b..0d7d9bce 100644 --- a/Resources/table/share/fight/buff/buff/BuffA027.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA027.tsv @@ -69,6 +69,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 109426 0 -1 2 0 1094260|109401 109427 0 -1 2 0 1094270|109401 109428 0 0 1 0 1094280 +109429 0 0 1 0 1094290 +109430 0 0 1 0 1094300 +109432 0 0 1 0 1094320 109433 0 0 1 0 1094330 109434 0 1.8 1 0 1094340 102456 109435 0 1.4 1 0 1094350 108409 @@ -213,3 +216,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 108497 0 0.15 1 0 1084970|402 108497000 1 108498 0 -1 1 0 1084980 108498000 1 108499 0 -1 1 0 1084990 108499000 1 +108500 0 0.5 1 0 1085000 108500000 +108501 0 6 1 0 1085010|401 108501000 1 +108502 0 0 1 0 1085020 108502000 1 +108503 0 1 1 0 1085030 108503000 1 +108504 0 1 1 0 1085040 108504000 1 +108505 0 0.5 1 0 1085050 108505000 diff --git a/Resources/table/share/fight/buff/buff/BuffA040.tsv b/Resources/table/share/fight/buff/buff/BuffA040.tsv index 87cd655e..f0e3fa7b 100644 --- a/Resources/table/share/fight/buff/buff/BuffA040.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA040.tsv @@ -64,15 +64,15 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 420135 0 -1 1 0 4201350 FxPet2NiuonAtk11An Root 420136 0 0 1 0 4201360 4201310|4201320|4201330|4201340|4201350 420140 0 5 17 1 0 4201400|17|10|5|5 4201400 420140000 FxTongyongYunxuan MarkCase -410181 0 -1 1 0 4101810 410181000 +410181 0 -1 1 0 4101810|101|100|6 410181000 410182 0 2 1 0 4101820 4101820 410182000 1 -410184 0 -1 1 0 4101840 410184000 -410187 0 -1 3 0 4101870 410187000 +410184 0 -1 1 0 4101840|101|100|6 410184000 +410187 0 -1 3 0 4101870|101|100|6 410187000 410188 0 5 1 0 4101880 4101880 410188000 1 410192 0 -1 1 0 4101920 410193 0 -1 1 0 4101930 410194 0 -1 1 0 4101940 -410195 0 -1 1 0 4101950 410195000 +410195 0 -1 1 0 4101950|101|100|6 410195000 410196 0 -1 1 0 4101960 410196000 410197 0 -1 1 0 4101970 410197000 410198 0 -1 1 0 4101980 410198000 diff --git a/Resources/table/share/fight/buff/buff/BuffA041.tsv b/Resources/table/share/fight/buff/buff/BuffA041.tsv index 700c2020..b4ab2ec8 100644 --- a/Resources/table/share/fight/buff/buff/BuffA041.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA041.tsv @@ -1,87 +1,87 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -430101 0 -1 1 0 4301010 430101000 -430126 0 -1 1 0 4301260|4100120 FxPet3xiaooffBuff06 Dummy001 -440101 0 -1 1 0 4401010 440101000 -440102 0 -1 1 0 4401020 440102000 -440104 0 0 1 0 4401040 440104000 -440120 0 2 17 1 0 4401200|17|5|10 4201200 440120000 FxTongyongYunxuan MarkCase -440126 0 10 1 0 4401260|110|100|6 4401260|4401270|4401280|4401290|4401300 440126000 FxPet3XiaoonDunwuli Root -440127 0 10 1 0 4401270|110|100|6 4401260|4401270|4401280|4401290|4401300 440127000 FxPet3XiaoonDunHuo Root -440128 0 10 1 0 4401280|110|100|6 4401260|4401270|4401280|4401290|4401300 440128000 FxPet3XiaoonDunLei Root -440129 0 10 1 0 4401290|110|100|6 4401260|4401270|4401280|4401290|4401300 440129000 FxPet3XiaoonDunBing Root -440130 0 10 1 0 4401300|110|100|6 4401260|4401270|4401280|4401290|4401300 440130000 FxPet3XiaoonDunAn Root -440131 0 -1 1 0 4401310 FxPet3XiaoonAtk11Wuli Root -440132 0 -1 1 0 4401320 FxPet3XiaoonAtk11Huo Root -440133 0 -1 1 0 4401330 FxPet3XiaoonAtk11Lei Root -440134 0 -1 1 0 4401340 FxPet3XiaoonAtk11Bing Root -440135 0 -1 1 0 4401350 FxPet3XiaoonAtk11An Root -440136 0 0 1 0 4401360 4201310|4201320|4201330|4201340|4201350 -440137 0 3 1 0 4401370 4401370 440137000 FxTongyongBati HitCase -440138 0 5 1 0 4401380 4401380 440138000 FxTongyongBati HitCase -440140 0 5 17 1 0 4401400|17|5|10 4201400 440140000 FxTongyongYunxuan MarkCase -440141 0 0 1 0 4401410 FxPet3XiaoonDunwuliXiaoshi Root -440142 0 0 1 0 4401420 FxPet3XiaoonDunHuoXiaoshi Root -440143 0 0 1 0 4401430 FxPet3XiaoonDunLeiXiaoshi Root -440144 0 0 1 0 4401440 FxPet3XiaoonDunBingXiaoshi Root -440145 0 0 1 0 4401450 FxPet3XiaoonDunAnXiaoshi Root -440151 0 -1 1 0 4401510 440151000 -440152 0 -1 1 0 4401520 FxPet3XiaoonBiaojiAn Root -440153 0 -1 1 0 4401530 440153000 -440154 0 0 1 0 4401540 440154000 FxPet3XiaoonBiaojiAnOut Root -430181 0 -1 1 0 4301810 430181000 -430182 0 -1 1 0 4301820 4301820 430182000 -430183 0 5 4 0 4301830 430183000 -430184 0 -1 1 0 4301840 430184000 -430187 0 5 1 0 4301870 4301870 430187000 -430192 0 -1 1 0 4301920 -430193 0 -1 1 0 4301930 -430195 0 -1 1 0 4301950 430195000 -430196 0 -1 1 0 4301960 430196000 -430197 0 -1 1 0 4301970 430197000 -430198 0 -1 1 0 4301980 430198000 -430199 0 -1 1 0 4301990 430199000 -410500 0 -1 1 0 4105000 410500000 -420500 0 0 1 0 4205000 420500000 -420501 0 -1 1 0 4205010 4205020 420501000 -420502 0 -1 1 0 4205020 4205010 420502000 -420503 0 -1 1 0 4205030 4205030 420503000 -420504 0 -1 1 0 4205040 4205050|4205060|4205070 420504000 -420505 0 -1 1 0 4205050 4205040|4205060|4205070 420505000 -420506 0 -1 1 0 4205060 4205040|4205050|4205070 420506000 -420507 0 -1 1 0 4205070 4205040|4205050|4205060 420507000 -420508 0 -1 1 0 4205080 4205080 420508000 -420509 0 -1 1 0 4205090 420509000 -420510 0 -1 1 0 4205100 420510000 -420521 0 1.25 1 0 4205210 4205210 420521000 FxR2WanshiBingdong 1 -420522 0 5 1 0 4205220 420522000 FxR2WanshiBingdong 1 -410523 0 -1 1 0 4105230 410523000 -410524 0 -1 1 0 4105240 410524000 -410525 0 -1 1 0 4105250 410525000 -410526 0 -1 1 0 4105260 410526000 -410527 0 -1 1 0 4105270 410527000 -410528 0 -1 1 0 4105280 410528000 -410529 0 5 3 0 4105290 410529000 -410530 0 -1 1 0 4105300 410530000 -410531 0 -1 1 0 4105310 4105310 410531000 1 -410533 0 -1 1 0 4105330 4105340|4105350|4105360|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi1 Bip002 -410534 0 -1 1 0 4105340 4105330|4105350|4105360|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi2 Bip002 -410535 0 -1 1 0 4105350 4105330|4105340|4105360|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi3 Bip002 -410536 0 -1 1 0 4105360 4105340|4105350|4105330|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi4 Bip002 -410537 0 -1 1 0 4105370 4105340|4105350|4105360|4105330|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi5 Bip002 -410538 0 -1 1 0 4105380 4105340|4105350|4105360|4105370|4105330|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi6 Bip002 -410539 0 -1 1 0 4105390 4105340|4105350|4105360|4105370|4105380|4105330|4105400|4105410 FxPet2BeionAtk12Shuzi7 Bip002 -410540 0 -1 1 0 4105400 4105340|4105350|4105360|4105370|4105380|4105390|4105330|4105410 FxPet2BeionAtk12Shuzi8 Bip002 -410541 0 -1 1 0 4105410 4105340|4105350|4105360|4105370|4105380|4105390|4105400|4105330 FxPet2BeionAtk12Shuzi9 Bip002 -410542 0 -1 1 0 4105420 4105430 410542000 -410543 0 -1 1 0 4105430 4105330|4105340|4105350|4105360|4105370|4105380|4105390|4105400|4105410|4105420 -410544 0 -1 1 0 4105440 4105540 410544000 -410545 0 3 1 0 4105450 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi1San Bip002 -410546 0 3 1 0 4105460 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi2San Bip002 -410547 0 3 1 0 4105470 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi3San Bip002 -410548 0 3 1 0 4105480 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi4San Bip002 -410549 0 3 1 0 4105490 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi5San Bip002 -410550 0 3 1 0 4105500 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi6San Bip002 -410551 0 3 1 0 4105510 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi7San Bip002 -410552 0 3 1 0 4105520 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi8San Bip002 -410553 0 3 1 0 4105530 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi9San Bip002 -410554 0 -1 1 0 4105540 4105440 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +430101 0 -1 1 0 4301010 430101000 +430126 0 -1 1 0 4301260|4100120 FxPet3xiaooffBuff06 Dummy001 +440101 0 -1 1 0 4401010 440101000 +440102 0 -1 1 0 4401020 440102000 +440104 0 0 1 0 4401040 440104000 +440120 0 2 17 1 0 4401200|17|5|10 4201200 440120000 FxTongyongYunxuan MarkCase +440126 0 10 1 0 4401260|110|100|6 4401260|4401270|4401280|4401290|4401300 440126000 FxPet3XiaoonDunwuli Root +440127 0 10 1 0 4401270|110|100|6 4401260|4401270|4401280|4401290|4401300 440127000 FxPet3XiaoonDunHuo Root +440128 0 10 1 0 4401280|110|100|6 4401260|4401270|4401280|4401290|4401300 440128000 FxPet3XiaoonDunLei Root +440129 0 10 1 0 4401290|110|100|6 4401260|4401270|4401280|4401290|4401300 440129000 FxPet3XiaoonDunBing Root +440130 0 10 1 0 4401300|110|100|6 4401260|4401270|4401280|4401290|4401300 440130000 FxPet3XiaoonDunAn Root +440131 0 -1 1 0 4401310 FxPet3XiaoonAtk11Wuli Root +440132 0 -1 1 0 4401320 FxPet3XiaoonAtk11Huo Root +440133 0 -1 1 0 4401330 FxPet3XiaoonAtk11Lei Root +440134 0 -1 1 0 4401340 FxPet3XiaoonAtk11Bing Root +440135 0 -1 1 0 4401350 FxPet3XiaoonAtk11An Root +440136 0 0 1 0 4401360 4201310|4201320|4201330|4201340|4201350 +440137 0 3 1 0 4401370 4401370 440137000 FxTongyongBati HitCase +440138 0 5 1 0 4401380 4401380 440138000 FxTongyongBati HitCase +440140 0 5 17 1 0 4401400|17|5|10 4201400 440140000 FxTongyongYunxuan MarkCase +440141 0 0 1 0 4401410 FxPet3XiaoonDunwuliXiaoshi Root +440142 0 0 1 0 4401420 FxPet3XiaoonDunHuoXiaoshi Root +440143 0 0 1 0 4401430 FxPet3XiaoonDunLeiXiaoshi Root +440144 0 0 1 0 4401440 FxPet3XiaoonDunBingXiaoshi Root +440145 0 0 1 0 4401450 FxPet3XiaoonDunAnXiaoshi Root +440151 0 -1 1 0 4401510 440151000 +440152 0 -1 1 0 4401520 FxPet3XiaoonBiaojiAn Root +440153 0 -1 1 0 4401530 440153000 +440154 0 0 1 0 4401540 440154000 FxPet3XiaoonBiaojiAnOut Root +430181 0 -1 1 0 4301810|101|100|6 430181000 +430182 0 -1 1 0 4301820 4301820 430182000 +430183 0 5 4 0 4301830|101|100|6 430183000 +430184 0 -1 1 0 4301840|101|100|6 430184000 +430187 0 5 1 0 4301870|101|100|6 4301870 430187000 +430192 0 -1 1 0 4301920 +430193 0 -1 1 0 4301930 +430195 0 -1 1 0 4301950|101|100|6 430195000 +430196 0 -1 1 0 4301960 430196000 +430197 0 -1 1 0 4301970 430197000 +430198 0 -1 1 0 4301980 430198000 +430199 0 -1 1 0 4301990 430199000 +410500 0 -1 1 0 4105000 410500000 +420500 0 0 1 0 4205000 420500000 +420501 0 -1 1 0 4205010 4205020 420501000 +420502 0 -1 1 0 4205020 4205010 420502000 +420503 0 -1 1 0 4205030 4205030 420503000 +420504 0 -1 1 0 4205040 4205050|4205060|4205070 420504000 +420505 0 -1 1 0 4205050 4205040|4205060|4205070 420505000 +420506 0 -1 1 0 4205060 4205040|4205050|4205070 420506000 +420507 0 -1 1 0 4205070 4205040|4205050|4205060 420507000 +420508 0 -1 1 0 4205080 4205080 420508000 +420509 0 -1 1 0 4205090 420509000 +420510 0 -1 1 0 4205100 420510000 +420521 0 1.25 1 0 4205210 4205210 420521000 FxR2WanshiBingdong 1 +420522 0 5 1 0 4205220 420522000 FxR2WanshiBingdong 1 +410523 0 -1 1 0 4105230|101|100|6 410523000 +410524 0 -1 1 0 4105240 410524000 +410525 0 -1 1 0 4105250 410525000 +410526 0 -1 1 0 4105260 410526000 +410527 0 -1 1 0 4105270 410527000 +410528 0 -1 1 0 4105280|101|100|6 410528000 +410529 0 5 3 0 4105290|101|100|6 410529000 +410530 0 -1 1 0 4105300|101|100|6 410530000 +410531 0 -1 1 0 4105310 4105310 410531000 1 +410533 0 -1 1 0 4105330 4105340|4105350|4105360|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi1 Bip002 +410534 0 -1 1 0 4105340 4105330|4105350|4105360|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi2 Bip002 +410535 0 -1 1 0 4105350 4105330|4105340|4105360|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi3 Bip002 +410536 0 -1 1 0 4105360 4105340|4105350|4105330|4105370|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi4 Bip002 +410537 0 -1 1 0 4105370 4105340|4105350|4105360|4105330|4105380|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi5 Bip002 +410538 0 -1 1 0 4105380 4105340|4105350|4105360|4105370|4105330|4105390|4105400|4105410 FxPet2BeionAtk12Shuzi6 Bip002 +410539 0 -1 1 0 4105390 4105340|4105350|4105360|4105370|4105380|4105330|4105400|4105410 FxPet2BeionAtk12Shuzi7 Bip002 +410540 0 -1 1 0 4105400 4105340|4105350|4105360|4105370|4105380|4105390|4105330|4105410 FxPet2BeionAtk12Shuzi8 Bip002 +410541 0 -1 1 0 4105410 4105340|4105350|4105360|4105370|4105380|4105390|4105400|4105330 FxPet2BeionAtk12Shuzi9 Bip002 +410542 0 -1 1 0 4105420 4105430 410542000 +410543 0 -1 1 0 4105430 4105330|4105340|4105350|4105360|4105370|4105380|4105390|4105400|4105410|4105420 +410544 0 -1 1 0 4105440 4105540 410544000 +410545 0 3 1 0 4105450 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi1San Bip002 +410546 0 3 1 0 4105460 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi2San Bip002 +410547 0 3 1 0 4105470 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi3San Bip002 +410548 0 3 1 0 4105480 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi4San Bip002 +410549 0 3 1 0 4105490 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi5San Bip002 +410550 0 3 1 0 4105500 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi6San Bip002 +410551 0 3 1 0 4105510 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi7San Bip002 +410552 0 3 1 0 4105520 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi8San Bip002 +410553 0 3 1 0 4105530 4105450|4105460|4105470|4105480|4105490|4105500|4105510|4105520|4105530 FxPet2BeionAtk12Shuzi9San Bip002 +410554 0 -1 1 0 4105540 4105440 diff --git a/Resources/table/share/fight/buff/buff/BuffA042.tsv b/Resources/table/share/fight/buff/buff/BuffA042.tsv index 227341be..160ec1fb 100644 --- a/Resources/table/share/fight/buff/buff/BuffA042.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA042.tsv @@ -14,17 +14,17 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 420373 0.1 1.1 1 0 4203730 420373000 420374 0.1 1.1 1 0 4203740 420374000 420378 0 2 1 0 4203780|19|5|10 420378000 FxPet3HeonAtk11Mabi HitCase -410391 0 -1 1 0 4103910 410391000 +410391 0 -1 1 0 4103910|101|100|6 410391000 410392 0 -1 1 0 4103920 410392000 410393 0 -1 1 0 4103930 410393000 410394 0 -1 1 0 4103940 410394000 410395 0 -1 1 0 4103950 410395000 410396 0 -1 1 0 4103960 4103970 410396000 410397 0 -1 1 0 4103970 4103960 410397000 -420391 0 -1 1 0 4203910 420391000 -420392 0 -1 3 0 4203920 420392000 +420391 0 -1 1 0 4203910|101|100|6 420391000 +420392 0 -1 3 0 4203920|101|100|6 420392000 420393 0 -1 1 0 4203930 420393000 -420394 0 8 2 0 4203940 420394000 1 +420394 0 8 2 0 4203940|101|100|6 420394000 1 420395 0 -1 1 0 4203950 420395000 420410 0 -1 1 0 4204100 4204200 420410000 420411 0 0 1 0 4204110 420411000 1 @@ -71,13 +71,13 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 410401 0 0 1 0 4104010 410401000 410406 0 -1 1 0 4104060|4100120 FxPet3MaoffBuffRoot Bip001 410463 0 0.5 1 0 4104630|203|200|5 4104630 410463000 FxTongyongJiansu Root -410491 0 -1 1 0 4104910 410491000 +410491 0 -1 1 0 4104910|101|100|6 410491000 410492 0 -1 1 0 4104920 410492000 410493 0 -1 1 0 4104930 410493000 410494 0 -1 1 0 4104940 410495 0 -1 1 0 4104950 410495000 -420491 0 -1 1 0 4204910 420491000 -420492 0 8 1 0 4204920 4204920 420492000 +420491 0 -1 1 0 4204910|101|100|6 420491000 +420492 0 8 1 0 4204920|101|100|6 4204920 420492000 420494 0 0 1 0 4204940 420494000 1 420496 0 -1 1 0 4204960 420496000 420497 0 2 1 0 4204970 420497000 diff --git a/Resources/table/share/fight/buff/buff/BuffA043.tsv b/Resources/table/share/fight/buff/buff/BuffA043.tsv index 3c61b661..3f28d7cc 100644 --- a/Resources/table/share/fight/buff/buff/BuffA043.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA043.tsv @@ -1,34 +1,34 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -410606 0 -1 1 0 4106060|4100120 -410611 0 -1 1 0 4106110 410611000 -420612 0 0 1 0 4206120 420612000 -420622 0 0 1 0 4206220 420622000 -420630 0 -1 1 0 4206300 420630000 1 -420631 0 0 1 0 4206310 420631000 1 -420632 0 0 1 0 4206320 420632000 1 -420633 0 -1 1 0 4206330 420633000 1 -420634 0 0 1 0 4206340 420634000 -420636 0 0 1 0 4206360 420636000 -420638 0 -1 1 0 4206380 420638000 1 -420639 0 -1 1 0 4206390|8 10|15 1 -420640 0 -1 1 0 4206400 420640000 1 -420641 0 -1 1 0 4206410 420641000 1 -420642 0 -1 1 0 4206420 420642000 1 -420643 0 -1 1 0 4206430 420643000 1 -420644 0 1.35 1 0 4206440 420644000 1 -420645 0 0 1 0 4206450 420645000 -420646 1.3 0 1 0 4206460 420646000 -420647 0 0.5 1 0 4206470 420647000 1 -420648 0 1.8 1 0 4206480 420648000 -410691 0 -1 1 0 4106910 410691000 -410692 0 -1 1 0 4106920 410692000 -410693 0 -1 1 0 4106930 410693000 -410694 0 -1 1 0 4106940 410694000 -410695 0 -1 1 0 4106950 410695000 -410696 0 -1 1 0 4106960 4106970 410696000 -410697 0 -1 1 0 4106970 4106960 410697000 -420691 0 -1 1 0 4206910 420691000 -420692 0 -1 3 0 4206920 420692000 -420693 0 -1 1 0 4206930 420693000 -420694 0 8 2 0 4206940 420694000 1 -420695 0 -1 1 0 4206950 420695000 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +410606 0 -1 1 0 4106060|4100120 +410611 0 -1 1 0 4106110 410611000 +420612 0 0 1 0 4206120 420612000 +420622 0 0 1 0 4206220 420622000 +420630 0 -1 1 0 4206300 420630000 1 +420631 0 0 1 0 4206310 420631000 1 +420632 0 0 1 0 4206320 420632000 1 +420633 0 -1 1 0 4206330 420633000 1 +420634 0 0 1 0 4206340 420634000 +420636 0 0 1 0 4206360 420636000 +420638 0 -1 1 0 4206380 420638000 1 +420639 0 -1 1 0 4206390|8 10|15 1 +420640 0 -1 1 0 4206400 420640000 1 +420641 0 -1 1 0 4206410 420641000 1 +420642 0 -1 1 0 4206420 420642000 1 +420643 0 -1 1 0 4206430 420643000 1 +420644 0 1.35 1 0 4206440 420644000 1 +420645 0 0 1 0 4206450 420645000 +420646 1.3 0 1 0 4206460 420646000 +420647 0 0.5 1 0 4206470 420647000 1 +420648 0 1.8 1 0 4206480 420648000 +410691 0 -1 1 0 4106910|101|100|6 410691000 +410692 0 -1 1 0 4106920 410692000 +410693 0 -1 1 0 4106930 410693000 +410694 0 -1 1 0 4106940 410694000 +410695 0 -1 1 0 4106950 410695000 +410696 0 -1 1 0 4106960 4106970 410696000 +410697 0 -1 1 0 4106970 4106960 410697000 +420691 0 -1 1 0 4206910|101|100|6 420691000 +420692 0 -1 3 0 4206920|101|100|6 420692000 +420693 0 -1 1 0 4206930 420693000 +420694 0 8 2 0 4206940|101|100|6 420694000 1 +420695 0 -1 1 0 4206950 420695000 diff --git a/Resources/table/share/fight/buff/buff/BuffA044.tsv b/Resources/table/share/fight/buff/buff/BuffA044.tsv index 033ab6ee..650eccee 100644 --- a/Resources/table/share/fight/buff/buff/BuffA044.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA044.tsv @@ -6,9 +6,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 420702 0 -1 1 0 4207020 420702000 410714 0 5.1 410714 1 0 4107140 4107140|410714 4107140|410714 410714000 FxPet2YangonAtk11Biaoji02 Root 410715 0 5.1 410714 1 0 4107150 4107150 4107150 410715000 FxPet2YangonAtk11Biaoji02 Root -410719 0 -1 1 0 4107190 410719000 +410719 0 -1 1 0 4107190|101|100|6 410719000 410720 0 -1 1 0 4107200 410720000 -410721 0 -1 1 0 4107210 410721000 +410721 0 -1 1 0 4107210|101|100|6 410721000 410723 0 -1 1 0 4107230 410723000 1 410724 0 8 101 1 0 4107240|101|100|6 410724000 FxTongyongJiagong HitCase 410726 0 -1 1 0 4107260 410726000 1 @@ -16,7 +16,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 410728 0 -1 1 0 4107280 410728000 410729 0 -1 1 0 4107290 410729000 1 410730 0 -1 1 0 4107300 410730000 -410731 0 -1 1 0 4107310 410731000 +410731 0 -1 1 0 4107310|101|100|6 410731000 410740 0 5.1 410740 1 0 4107400|4107400 FxPet2YangonAtk11Biaoji Root 1 410750 0 0 1 0 4107500 410750000 410751 0.6 0 1 0 4107510 410751000 @@ -24,7 +24,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 410760 0 1 410760 1 0 4107600|4107600 FxPet2YangonAtk11Luolei Root 1 410761 0 5.1 1 0 4107610 410761000 410762 0 1 1 0 4107620 410762000 -410770 0 5 2 0 4107700 410770000 +410770 0 5 2 0 4107700|101|100|6 410770000 410801 0 -1 1 0 4108010|4100120 FxPet3YingAtk51 Bip001 410802 0 -1 1 0 4108020 410802000 410803 0.75 0 1 0 4108030 410803000 @@ -43,13 +43,13 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 410825 0 -1 1 0 4108250|8 10|15 410826 0 -1 1 0 4108260 410826000 410827 0 8 1 0 4108270 4108270 410827000 Fxpet3YingRuodianbiaoji MarkCase -410829 0 -1 1 0 4108290 410829000 +410829 0 -1 1 0 4108290|101|100|6 410829000 410830 0 -1 1 0 4108300 410830000 -410831 0 -1 1 0 4108310 410831000 +410831 0 -1 1 0 4108310|101|100|6 410831000 410832 0 -1 1 0 4108320 410832000 1 410833 0 8 1 0 4108330|101|100|6 4108330 410833000 FxTongyongJiagong HitCase 410835 0 -1 1 0 4108350 410835000 -410836 0 -1 1 0 4108360 4108360 410836000 +410836 0 -1 1 0 4108360|101|100|6 4108360 410836000 410837 0 -1 1 0 4108370 410837000 410838 0 -1 1 0 4108380 410838000 410839 0 -1 1 0 4108390 410839000 @@ -75,17 +75,17 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 411004 0 -1 1 0 4110040 411004000 411005 0 -1 1 0 4110050 411005000 411016 0 0 1 0 4110160 411016000 -411018 0 -1 1 0 4110180 411018000 +411018 0 -1 1 0 4110180|101|100|6 411018000 411019 0 -1 1 0 4110190 411019000 -411020 0 -1 1 0 4110200 411020000 +411020 0 -1 1 0 4110200|101|100|6 411020000 411021 0 -1 1 0 4110210 411021000 1 411022 0 8 1 0 4110220|101|100|6 4110220 411022000 FxTongyongJiagong HitCase 411024 0 -1 1 0 4110240 411024000 -411025 0 -1 1 0 4110250 4110250 411025000 +411025 0 -1 1 0 4110250|101|100|6 4110250 411025000 411026 0 -1 1 0 4110260 411026000 411027 0 -1 1 0 4110270 411027000 411029 0 -1 1 0 4110290 411029000 -411030 0 -1 1 0 4110300 411030000 1 +411030 0 -1 1 0 4110300|101|100|6 411030000 1 411031 0 0 1 0 4110310 4110300 1 411032 0 -1 1 0 4110320 411032000 411033 0 -1 1 0 4110330 411033000 1 @@ -104,16 +104,16 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 411103 0 0 1 0 4111030 411103000 411104 0 -1 1 0 4111040 411104000 411105 0 -1 1 0 4111050 411105000 -411116 0 -1 1 0 4111160 411116000 +411116 0 -1 1 0 4111160|101|100|6 411116000 411117 0 -1 1 0 4111170 411117000 -411118 0 -1 1 0 4111180 411118000 +411118 0 -1 1 0 4111180|101|100|6 411118000 411119 0 -1 1 0 4111190 411119000 1 411120 0 0 1 0 4111200 4111250 1 411121 0 -1 1 0 4111210 411121000 411122 0 -1 1 0 4111220 411122000 -411123 0 -1 1 0 4111230 4111230 411123000 +411123 0 -1 1 0 4111230|101|100|6 4111230 411123000 411124 0 -1 1 0 4111240 411124000 -411125 0 -1 3 0 4111250 411125000 1 +411125 0 -1 3 0 4111250|101|100|6 411125000 1 411126 0 0 1 0 4111260 411126000 1 411127 0 0.3 1 0 4111270 411127000 1 411128 0 0.1 1 0 4111280 4111280 411128000 1 @@ -134,3 +134,28 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 411159 0 0.1 1 0 4111590 4111590 411159000 1 411160 0 0.1 1 0 4111600 4111600 411160000 1 411161 0 0 1 0 4111610 411161000 1 +411301 0 -1 1 0 4113010|4100120 FxPet3QuanoffAtk51Loop +411302 0 -1 1 0 4113020 411302000 +411303 0 0 1 0 4113030 411303000 +411304 0 -1 1 0 4113040 411304000 +411305 0 -1 1 0 4113050 411305000 +411316 0 -1 1 0 4113160|101|100|6 411316000 +411317 0 -1 1 0 4113170 411317000 +411318 0 -1 1 0 4113180|101|100|6 411318000 +411319 0 -1 1 0 4113190 411319000 1 +411320 0 8 1 0 4113200|101|100|6 4113200 411320000 +411322 0 -1 1 0 4113220 411322000 +411323 0 -1 1 0 4113230|101|100|6 4113230 411323000 +411324 0 -1 1 0 4113240 411324000 +411325 0 -1 1 0 4113250 411325000 +411326 0 -1 1 0 4113260 411326000 +411327 0 0 1 0 4113270 411327000 1 +411328 0 0.65 1 0 4113280 411328000 1 411330 +411330 0 0.2 1 0 4113300 4113280 4113280 411330000 1 +411331 0 0 1 0 4113310 +411332 0 0 1 0 4113320 411332000 1 +411333 0 0.5 1 0 4113330 411333000 1 +411335 0 0.65 1 0 4113350 411335000 1 411330 +411336 0 0.7 1 0 4113360 411336000 1 +411337 0 -1 1 0 4113370 411337000 +411340 0.7 0 1 0 4113400 411340000 diff --git a/Resources/table/share/fight/buff/buff/BuffA045.tsv b/Resources/table/share/fight/buff/buff/BuffA045.tsv index 5dc2166d..41bdbbb3 100644 --- a/Resources/table/share/fight/buff/buff/BuffA045.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA045.tsv @@ -12,6 +12,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 420912 0 0.1 1 0 4209120 420912000 1 420914 0 0 1 0 4209140 420914000 1 420915 0 1 1 0 4209150 420915000 +420917 0 0 1 0 4209170 420919 0 -1 1 0 4209190 420919000 420920 0 -1 1 0 4209200 420920000 420921 0 -1 99 0 4209210 @@ -24,15 +25,15 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 420929 0 0.1 1 0 4209290 420929000 1 410910 0 -1 1 0 4109100 410910000 410911 0 -1 1 0 4109110 410911000 -410912 0 -1 1 0 4109120 410912000 +410912 0 -1 1 0 4109120|101|100|6 410912000 410913 0 -1 1 0 4109130 410913000 1 410914 0 5 1 0 4109140|101|100|6 4109140 410914000 FxTongyongJiagong HitCase 410920 0 -1 1 0 4109200 410920000 -410921 0 -1 1 0 4109210 4109210 410921000 +410921 0 -1 1 0 4109210|101|100|6 4109210 410921000 410930 0 -1 1 0 4109300 410930000 410931 0 -1 1 0 4109310 410931000 410932 0 -1 1 0 4109320 410932000 410933 0 2 1 0 4109330 4109340 4109340 410934 0 -1 2 0 4109340 FxPet2CiweionBiaoji MarkCase -410940 0 -1 1 0 4109400 410940000 +410940 0 -1 1 0 4109400|101|100|6 410940000 410941 0 -1 1 0 4109410 diff --git a/Resources/table/share/fight/buff/buff/BuffA061.tsv b/Resources/table/share/fight/buff/buff/BuffA061.tsv index 237abb3a..4a5a1159 100644 --- a/Resources/table/share/fight/buff/buff/BuffA061.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA061.tsv @@ -25,3 +25,4 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 400110 0 -1 1 0 4001100 400110000 400111 0 -1 1 0 4001110 400111000 400112 0 -1 1 0 4001120 400112000 +400113 0 0 1 0 4001130 400113000 diff --git a/Resources/table/share/fight/buff/buff/BuffA062.tsv b/Resources/table/share/fight/buff/buff/BuffA062.tsv index 9884b4a6..d64d007e 100644 --- a/Resources/table/share/fight/buff/buff/BuffA062.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA062.tsv @@ -60,3 +60,63 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 502043 0 1.5 1 0 5020430|203|200|5 5020430 502043000 FxTongyongJianfang HitCase 1 502047 0 -1 1 0 5020470 502047000 1 502048 0 0 1 0 5020480 5020470 +501055 0 -1 1 0 5010550 +501056 0 -1 1 0 5010560 +501057 0 -1 1 0 5010570 +501058 0 -1 1 0 5010580 +501059 0 -1 1 0 5010590 +501060 0 3 1 0 5010600|1 501060000 +501062 0 0.5 1 0 5010620 5010620 +501066 0 0 1 0 5010660 501066000 1 +501063 0 0 1 0 5010630|104|100|6 501063000 +501064 0 3 1 0 5010640|15|5 5010640 501064000 +501065 0 0 1 0 5010650 1000760 1000760 501065000 +501091 0 0.4 1 0 5010910 5010910 1 +501085 0 0.2 1 0 5010850 1 +501086 0 0.15 1 0 5010860 1 +501088 0 0.3 1 0 5010880 1 +501089 0 0 1 0 5010890|104|100|6 501089000 +500401 0 0 1 0 5004010 500401000 +500403 0 0.4 1 0 5004030 500403000 1 +500404 0 4 1 0 5004040 500404000 FxYGZXluosaitaXuanyun +500405 0 0.3 1 0 5004050 500405000 1 +500406 0 0.2 1 0 5004060 500406000 +500407 0 0.2 1 0 5004070 500407000 +500408 0 0 1 0 5004080 500408000 1 +500410 0 0.3 1 0 5004100 500410000 +500411 0 -1 1 0 5004110 500411000 +500412 0 -1 1 0 5004120 FxYGZXluosaitaAtk23Weapon2 +500413 0 -1 1 0 5004130 500413000 +500414 0.1 0 1 0 5004140 500414000 +500415 0 10 1 0 5004150 500415000 +500416 0 0 1 0 5004160 500416000 +500417 0 0.25 1 0 5004170 1105460|5004170 500417000 1 +500418 0 0.55 1 0 5004180 500418000 1 +500419 0 0.7 1 0 5004190 1105420 500419000 1 +500420 0 0.75 1 0 5004200 1105430 500420000 1 +500422 0 -1 1 0 5004220 5004220 500422000 1 +500423 0 -1 1 0 5004230 500423000 +500425 0 0.2 1 0 5004250 5004250 FxYGZXluosaitaHit +500426 0 0.2 1 0 5004260 5004260 FxYGZXluosaitaHitYellow +500427 0 0.2 1 0 5004270 5004270 FxYGZXluosaitaHitYellowDark +500428 0 0.2 1 0 5004280 5004280 FxYGZXluosaitaHitRed +500429 0 0 1 0 5004290 5004290 500429000 1 +500430 0 -1 1 0 5004300 500430000 +500431 0.1 -1 1 0 5004310 500431000 1 +500432 0 0 1 0 5004320 5004310 1 +500433 0 1 1 0 5004330 5004090 5004090 +500434 0 0.2 1 0 5004340 500434000 +500437 0 0 1 0 5004370 500437000 1 +500438 0 0 1 0 5004380 500438000 +500439 0 0 1 0 5004390 500439000 +500440 0 -1 1 0 5004400 500440000 +500470 0 2 1 0 5004700 FxYGZXluosaitaAtk23Weapon2 +500471 0 0.2 1 0 5004710 5004710 FxYGZXluosaitaHit +500472 0 2 1 0 5004720 FxYGZXluosaitaXuanyun +500473 0 1 1 0 5004730 FxYGZXluosaitaZhuangqiang +500480 0 -1 1 0 5004800 +500481 0 -1 1 0 5004810 +500482 0 -1 1 0 5004820 +500483 0 -1 1 0 5004830 +500484 0 -1 1 0 5004840 +500485 0 0 1 0 5004850 500485000 diff --git a/Resources/table/share/fight/buff/buff/BuffA063.tsv b/Resources/table/share/fight/buff/buff/BuffA063.tsv index f5cac522..37364368 100644 --- a/Resources/table/share/fight/buff/buff/BuffA063.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA063.tsv @@ -65,7 +65,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 200830 0 -1 1 0 2008300 2008300|2008310 FxTongyongExecutionableTips01 1 200831 0 -1 1 0 2008310 2008300|2008310 FxTongyongExecutionableTips02 1 200832 0 -1 1 0 2008320 200832000 -200833 0 -1 1 0 2008330 2008070|2008280|2008300|2008310|2008330|1000680 2008070|2008280|2008300|2008310|2008330|1000680 1 +200833 0 -1 1 0 2008330 2008070|2008280|2008300|2008310|2008330|1000680 2008070|2008280|2008300|2008310|2008330|1000680 200833000 1 200834 0 0 1 0 2008340 2008330 1 200835 0 -1 1 0 2008350 200835000 1 200836 0 0 1 0 2008360 2008130|2008160|2008170|2008250|2008390 1 @@ -110,3 +110,4 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 200880 0 -1 1 0 2008800|100 2008790 2008790 200880000 200881 0 -1 1 0 2008810|100 200881000 200882 0 -1 1 0 2008820|100 2008810 2008810 200882000 +200883 0 0 1 0 2008830 1395320|1395220 200883000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffA064.tsv b/Resources/table/share/fight/buff/buff/BuffA064.tsv index c516277d..d22e64d2 100644 --- a/Resources/table/share/fight/buff/buff/BuffA064.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA064.tsv @@ -4,13 +4,13 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 411203 0 0 1 0 4112030 411203000 411204 0 -1 1 0 4112040 411204000 411205 0 -1 1 0 4112050 411205000 -411216 0 -1 1 0 4112160 411216000 +411216 0 -1 1 0 4112160|101|100|6 411216000 411217 0 -1 1 0 4112170 411217000 -411218 0 -1 1 0 4112180 411218000 +411218 0 -1 1 0 4112180|101|100|6 411218000 411219 0 -1 1 0 4112190 411219000 1 -411220 0 -1 2 0 4112200 411220000 1 +411220 0 -1 2 0 4112200|101|100|6 411220000 1 411221 0 -1 1 0 4112210 411221000 -411222 0 -1 1 0 4112220 4111230 411222000 +411222 0 -1 1 0 4112220|101|100|6 4111230 411222000 411223 0 -1 1 0 4112230 FxPet3YuoffPenqiDummy001 Dummy001 411224 0 -1 1 0 4112240|411224 4112240|4112250|4112260|4112270 FxPet3YuoffStand02Dummy001 Dummy001 411225 0 -1 1 0 4112250|411224 4112240|4112250|4112260|4112270 FxPet3YuoffStand03Dummy001 Dummy001 @@ -45,7 +45,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 411269 0 -1 1 0 4112690 411269000 411270 0 -1 1 0 4112700 411270000 411271 0 -1 1 0 4112710 411271000 -411272 0 -1 1 0 4112720 4112720 411272000 +411272 0 -1 1 0 4112720|101|100|6 4112720 411272000 411273 0 0.3 1 0 4112730 411273000 1 411274 0 -1 1 0 4112740 411274000 1 411275 0 0 1 0 4112750 4112740 1 @@ -53,3 +53,172 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 411277 0 0 1 0 4112770 4112760 1 411279 0 -1 1 0 4112790 411279000 411280 0 -1 1 0 4112800 411280000 +411401 0 -1 1 0 4114010|4100120 FxPet3WuzeioffAtk51Loop SmallWhiskerBoneRoot +411402 0 -1 1 0 4114020 411402000 +411403 0 0 1 0 4114030 411403000 +411404 0 -1 1 0 4114040 411404000 +411405 0 -1 1 0 4114050 411405000 +411406 0 -1 1 0 4114060 4100210 4100210 411406000 +411407 0 -1 1 0 4114070 411407000 +411408 0 0 1 0 4114080 +411409 0 2 1 0 4114090 411409000 +411430 0 0.8 1 0 4114300|3 411430000 1 +411432 0 0 1 0 4114320 411432000 +411433 0 0 1 0 4114330 4114760|4114840 4114760|4114840 411433000 1 +411434 0 0.3 1 0 4114340 411434000 1 +411435 0 -1 1 0 4114350 411435000 +411436 0 -1 1 0 4114360 411436000 +411437 0 0.8 1 0 4114370 411437000 1 +411439 0 0 1 0 4114390 411439000 +411441 0.5 0.4 1 0 4114410|3 411441000 +411442 0 1 1 0 4114420 411442000 1 +411443 0 -1 1 0 4114430 411443000 +411446 0 1 1 0 4114460 4114760|4114840 4114760|4114840 411446000 1 +411447 0 1 1 0 4114470 4114760|4114840 4114760|4114840 411447000 1 +411448 0 1 1 0 4114480 4114760|4114840 4114760|4114840 411448000 1 +411449 0 1 1 0 4114490 4114760|4114840 4114760|4114840 411449000 1 +411450 0 0.7 1 0 4114500 FxPet3WuzeionAtk12 BigSquidBoneHead00 +411451 0 1.2 1 0 4114510|3 411451000 1 +411454 0 0 1 0 4114540 411454000 +411455 0 0 1 0 4114550 411455000 +411457 0 -1 1 0 4114570 411457000 +411458 0 -1 1 0 4114580 411458000 +411459 0 0.2 1 0 4114590 411459000 +411460 0 -1 1 0 4114600|101|100|6 411460000 +411461 0 -1 1 0 4114610 411461000 +411462 0 -1 1 0 4114620|101|100|6 411462000 +411463 0 -1 1 0 4114630 411463000 1 +411464 0 -1 3 0 4114640|101|100|6 411464000 1 +411465 0 -1 1 0 4114650 411465000 +411466 0 -1 1 0 4114660|101|100|6 4111230 411466000 +411467 0 -1 1 0 4114670 411467000 +411468 0 -1 1 0 4114680 411468000 +411470 0 0 1 0 4114700 411470000 1 +411471 0 0.5 1 0 4114710 411471000 +411472 0 0.6 1 0 4114720 411472000 +411473 0 1 1 0 4114730 411473000 +411474 0 1 1 0 4114740 411474000 +411475 0 0 1 0 4114750 +411476 0 0.2 1 0 4114760 411476000 +411480 0 2 1 0 4114800 411480000 +411481 0 -1 1 0 4114810 4114810 411481000 1 +411482 0 0 1 0 4114820 4114810 4114810 +411483 0 0.6 1 0 4114830 FxPet3WuzeionAtk12 BigSquidBoneHead00 +411484 0 0.2 1 0 4114840 411484000 +411485 0 0 1 0 4114850 4114760|4114840 4114760|4114840 1 +411486 0 -1 1 0 4114860 4114860 411486000 1 +411487 0 0 1 0 4114870 4114860 4114860 +411488 0 1 1 0 4114880 411488000 1 +411489 0 0.4 1 0 4114890 FxPet3WuzeionAtk12 BigSquidBoneHead00 +411490 0 0.4 1 0 4114900 411490000 +411491 0 0 1 0 4114910 411491000 +411492 0 0.2 1 0 4114920 411492000 +411501 0 -1 1 0 4115010|4100120 FxPet3MotoroffStartLoop +411502 0 -1 1 0 4115020 411502000 +411503 0 0 1 0 4115030 411503000 +411504 0 -1 1 0 4115040 411504000 +411505 0 -1 1 0 4115050 411505000 +411506 0 1 1 0 4115060 411506000 1 +411507 0 0 1 0 4115070 4100310 4100310 +411508 0 0 1 0 4115080 411508000 +411509 0 0.3 1 0 4115090 411509000 +411510 0 0.2 1 0 4115100 4115090 4115090 411510000 +411511 0 0.3 1 0 4115110 411511000 1 +411512 0 0.3 1 0 4115120 411512000 1 +411513 0 0.5 1 0 4115130 411513000 1 +411514 0 0.95 1 0 4115140|3 411514000 1 +411515 0 0.15 1 0 4115150|3 4115140 411515000 1 +411518 0 0 1 0 4115180 411518000 +411519 0 0 1 0 4115190 411519000 +411521 0 0 1 0 4115210 411521000 +411523 0 0 1 0 4115230 411523000 +411524 0 0 1 0 4115240 411524000 +411525 0 0 1 0 4115250 411525000 +411526 0 0 1 0 4115260 411526000 +411527 0 0 1 0 4115270 411527000 +411528 0 -1 1 0 4115280 411528000 +411529 0 -1 1 0 4115290|3 411529000 1 +411530 0 1 1 0 4115300|3 411530000 +411531 0 2.7 1 0 4115310|3 4115330|4115340|4115350|4115360 4115330|4115340|4115350|4115360 411531000 1 +411532 0 2.7 1 0 4115320|3 4115330|4115340|4115350|4115360 4115330|4115340|4115350|4115360 411532000 1 +411533 0 1 1 0 4115330|3 411533000 1 +411534 0 1 1 0 4115340|3 411534000 1 +411535 0 1 1 0 4115350|3 411535000 1 +411536 0 1 1 0 4115360|3 411536000 1 +411537 0 2.7 1 0 4115370|3 4115330|4115340|4115350|4115360 4115330|4115340|4115350|4115360 411537000 1 +411538 0 2.7 1 0 4115380|3 4115330|4115340|4115350|4115360 4115330|4115340|4115350|4115360 411538000 1 +411539 0 -1 1 0 4115390 FxPet3MotoroffStartLoop +411540 0 0.1 1 0 4115400|3 4115290 411540000 1 +411571 0 -1 1 0 4115710|101|100|6 411571000 +411572 0 -1 1 0 4115720 411572000 +411573 0 -1 1 0 4115730|101|100|6 411573000 +411574 0 -1 1 0 4115740 411574000 1 +411575 0 8 1 0 4115750|101|100|6 411575000 1 +411576 0 -1 1 0 4115760 411576000 +411577 0 -1 1 0 4115770|101|100|6 4111230 411577000 +411578 0 -1 1 0 4115780 411578000 +411581 0 -1 1 0 4115810 411581000 +411582 0 1 1 0 4115820 +411583 0 5 1 0 4115830 1999450|4115830|1000 411583000 +411584 0 0.1 1 0 4115840|3 4115290 411584000 1 +411587 0 -1 1 0 4115870 4115870 +411599 0 0 1 0 4115990 411599000 1 +411598 0 0 1 0 4115980 411598000 1 +411597 0 0 1 0 4115970 411597000 1 +411596 0 0 1 0 4115960 411596000 1 +411595 0 0 1 0 4115950 411595000 +411594 0 -1 1 0 4115940 4100280|4100290 +411593 0 2.7 1 0 4115930 411593000 +411592 0 1 1 0 4115920 411592000 1 +411591 0 1.6 1 0 4115910 411591000 +411590 0 0 1 0 4115900 411590000 1 +421502 0 0 1 0 4215020 421502000 1 +421503 0 0.7 1 0 4215030 +421504 0 0 1 0 4215040 +421505 0 -1 1 0 4215050 421505000 +421507 0 0.3 1 0 4215070 421507000 1 +421508 0 0 1 0 4215080 421508000 1 +421510 0 0.3 1 0 4215100 421510000 +421511 0 0 1 0 4215110 +421512 0 1 1 0 4215120 421512000 1 +421513 0 0.1 1 0 4215130|3 4115370|4115380|4115310|4115320 421513000 1 +421514 0 0.1 1 0 4215140|3 4115370|4115380|4115310|4115320 421514000 1 +421515 0 0.1 1 0 4215150|3 4115370|4115380|4115310|4115320 421515000 1 +421516 0 0.1 1 0 4215160|3 4115370|4115380|4115310|4115320 421516000 1 +421517 0 0.35 1 0 4215170|3 4215180 421517000 1 +421518 0 0.4 1 0 4215180|3 421518000 1 +421519 0 -1 1 0 4215190 421519000 +421520 0 0 1 0 4215200 4215190 4215190 +421521 0 0.3 1 0 4215210 421521000 1 +421522 0 0 1 0 4215220 421522000 1 +421523 0 0.2 1 0 4215230 421523000 1 +421524 0 0.1 1 0 4215240 421524000 1 +421525 0 0 1 0 4215250 421525000 1 +421526 0 -1 1 0 4215260 421526000 1 +421527 0 0.1 1 0 4215270 421527000 FxPet3MotoronAtk86Hudun root 1 +421528 0 0 1 0 4215280 4215260 4215260 +421529 0 0 1 0 4215290 421529000 1 +421530 0 -1 1 0 4215300 FxPet3MotoroffGlow +421531 0 0.1 1 0 4215310 FxPet3MotoronAtk86Hudun root +421532 0 -1 1 0 4215320 421532000 +421533 0 0 1 0 4215330 4215300 4215300 +421534 0 0 1 0 4215340 421534000 1 +421535 0 0 1 0 4215350 421535000 1 +421536 0 0.2 1 0 4215360|3 4115150 421536000 1 +421537 0 0 1 0 4215370 421537000 1 +421538 0 0 1 0 4215380 421538000 1 +421539 0 0.3 1 0 4215390|3 4115290 421539000 1 +421540 0 0 1 0 4215400 4115290|4115370|4115380|4115310|4115320|4215180|4215170|4215880 +421541 0 0 1 0 4215410 4115370|4115380|4115310|4115320 +421542 0 -1 1 0 4215420 4215420 FxPet3MotoronAtk86Xuli root 1 +421543 0 0 1 0 4215430 421543000 1 +421544 0 2 1 0 4215440 421544000 1 +421545 0 10 1 0 4215450 +421546 0 0.95 1 0 4215460 +421547 0 0 1 0 4215470 421547000 1 +421548 0 1 1 0 4215480 FxPet3MotoronChuxian root +421549 0 1 1 0 4215490 421549000 1 +421550 0 0.4 1 0 4215500 421550000 1 +421551 0 4 1 0 4215510 421551000 1 +421552 0 0 1 0 4215520 421552000 +421553 0 0 1 0 4215530 421553000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffC.tsv b/Resources/table/share/fight/buff/buff/BuffC.tsv index 4dbc29ed..66477b42 100644 --- a/Resources/table/share/fight/buff/buff/BuffC.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC.tsv @@ -34,7 +34,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 700036 0 -1 1 0 7000360 700036000 700037 0 2 1 0 7000370 700038 0 2 1 0 7000380 700038000 -700039 0 -1 1 0 7000390 FxFaxianQianxing MarkCase +700039 0 2 -1 0 7000390 FxFaxianQianxing MarkCase 700041 0 -1 1 0 7000410 700041000 700044 0 -1 1 0 7000440 700044000 700045 0 1 1 0 7000450 1 diff --git a/Resources/table/share/fight/buff/buff/BuffC001.tsv b/Resources/table/share/fight/buff/buff/BuffC001.tsv index 487d6399..ce2c5efa 100644 --- a/Resources/table/share/fight/buff/buff/BuffC001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC001.tsv @@ -115,7 +115,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 710225 0 -1 1 0 7102250 710225000 710227 0 -1 1 0 7102270 710227000 710229 0 -1 1 0 7102290 710229000 -710231 0 -1 1 0 7102310 710231000 +710231 0 -1 1 0 7102310 710231000 1 710233 0 -1 1 0 7102330 710233000 710235 0 -1 1 0 7102350 710235000 710237 0 5 -1 0 7102370 FxTongyongDarkShouji HitCase @@ -161,6 +161,8 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 710290 0 -1 1 0 7102900 710290000 1 710291 0 0 1 0 7102910 710291000 1 710292 0 0 1 0 7102920 710292000 1 +710293 0 -1 1 0 7102930 710293000 1 +710294 0 -1 1 0 7102940 710294000 1 710295 0 -1 1 0 7102950 710295000 1 710296 0 -1 1 0 7102960 710296000 1 710297 0 0 1 0 7102970 710297000 1 @@ -185,6 +187,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 710316 0 -1 1 0 7103160 710316000 1 710317 0 -1 1 0 7103170 710317000 1 710318 0 -1 1 0 7103180 710318000 1 +710319 0 -1 1 0 7103190 710319000 1 710321 0 -1 1 0 7103210 710321000 1 710322 0 -1 1 0 7103220 710322000 1 710331 0 -1 1 0 7103310 710331000 1 @@ -193,6 +196,14 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 710334 0 -1 1 0 7103340 710334000 1 710335 0 -1 1 0 7103350 710335000 710337 0 -1 1 0 7103370 710337000 +710341 0 -1 1 0 7103410 FxChaJianDiaoLuoBlueTrail +710342 0 -1 1 0 7103420 FxChaJianDiaoLuoVioletTrail +710343 0 -1 1 0 7103430 FxChaJianDiaoLuoOrangeTrail +710344 0 -1 1 0 7103440 FxChaJianDiaoLuoRedTrail +710345 0 -1 1 0 7103450 FxChaJianGuangZhuBule +710346 0 -1 1 0 7103460 FxChaJianGuangZhuViolet +710347 0 -1 1 0 7103470 FxChaJianGuangZhuOrange +710348 0 -1 1 0 7103480 FxChaJianGuangZhuRed 711101 0 -1 1 0 7111010 711101000 711102 0 -1 1 0 7111020 711102000 1 711103 0 -1 1 0 7111030 @@ -223,7 +234,10 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 712004 0 -1 712004 1 0 7120040 712004000 FxShuangDun HitCase 712005 0 -1 712005 1 0 7120050 712005000 712006 0 -1 712006 1 0 7120060 712006000 +712007 0 -1 712007 1 0 7120070 712007000 713004 0 2 1 0 7130040|15|5 713004000 FxR4LuxiyaAttackBingdong HitCase 713005 0 2 1 0 7130050|15|5 713005000 713006 0 2 1 0 7130060|15|5 713006000 713011 0 8 713011 1 0 7130110|110|100|6 713011000 FxYingDun HitCase 1 +713014 0 -1 1 0 7130140 713014000 +713015 0 -1 1 0 7130150 713015000 diff --git a/Resources/table/share/fight/buff/buff/BuffC002.tsv b/Resources/table/share/fight/buff/buff/BuffC002.tsv index f42c9858..36edaec8 100644 --- a/Resources/table/share/fight/buff/buff/BuffC002.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC002.tsv @@ -155,8 +155,6 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 720355 0 -1 -1 0 7203550 720355000 1 720356 0 -1 1 0 7203560 720356000 720357 0 -1 1 0 7203570 720357000 -720358 0 -1 1 0 7203580 -720359 0 -1 1 0 7203590 720360 0 -1 1 0 7203600 720361 0 -1 1 0 7203610 720362 0 -1 1 0 7203620 diff --git a/Resources/table/share/fight/buff/buff/BuffC005.tsv b/Resources/table/share/fight/buff/buff/BuffC005.tsv index 964d948b..19899569 100644 --- a/Resources/table/share/fight/buff/buff/BuffC005.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC005.tsv @@ -50,6 +50,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 750055 0 -1 1 0 7500550 750055000 750056 0 2 1 0 7500560 FxMe1ShengtangAtk02Sound 750057 0 -1 1 0 7500570 750057000 +750058 0 -1 1 0 7500580 750058000 750061 0 -1 -1 0 7500610 9000070 9000070 750062 0 -1 1 0 7500620 750062000 750063 0 -1 1 0 7500630 9959050 9959050 diff --git a/Resources/table/share/fight/buff/buff/BuffC007.tsv b/Resources/table/share/fight/buff/buff/BuffC007.tsv index 2271b9b7..437d4796 100644 --- a/Resources/table/share/fight/buff/buff/BuffC007.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC007.tsv @@ -131,3 +131,69 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 743173 0 -1 1 0 7431730 8481520|8481510 8481520|8481510 743174 0 -1 1 0 7431740 743174000 743175 0 -1 1 0 7431750 FxGreenHudie Root +743176 0 -1 1 0 7431760 743176000 +743177 0 -1 1 0 7431770 743177000 +743178 0 -1 1 0 7431780 743178000 +743179 0 0.3 1 0 7431790 743179000 FxMb1CubeMd050001Attack04DimianShouji HitCase +743180 0 -1 1 0 7431800 743180000 +743181 0 -1 1 0 7431810 743181000 +743182 0 -1 1 0 7431820 743182000 +743183 0 -1 1 0 7431830 8215250|8213280 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7433370 +743338 0 5 1 0 7433380 743338000 FxBasicSceneFire +743339 0 0 1 0 7433390 +743340 0 3 1 0 7433400 743340000 FxTongyongBingdong HitCase +743341 0 3 1 0 7433410 FxScene01803Chuxian +743342 0 -1 1 0 7433420 7433420|7433430|7433440 743342000 +743343 0 -1 1 0 7433430 7433420|7433430|7433440 743343000 +743344 0 -1 1 0 7433440 7433420|7433430|7433440 743344000 +743345 0 -1 1 0 7433450 7433420|7433430|7433440 7433420|7433430|7433440 743345000 +743346 0 0 1 0 7433460 +743352 0 -1 1 0 7433520 743352000 +743353 0 -1 1 0 7433530 743353000 diff --git a/Resources/table/share/fight/buff/buff/BuffC008.tsv b/Resources/table/share/fight/buff/buff/BuffC008.tsv index 3cb1054b..49fdd3fc 100644 --- a/Resources/table/share/fight/buff/buff/BuffC008.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC008.tsv @@ -150,7 +150,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 740162 0 -1 1 0 7401620 740162000 1 740163 0 -1 1 0 7401630 740163000 740164 0 1 1 0 7401640 7401610|7401620|7401630|7402570 7401610|7401620|7401630|7402570 1 -740165 0 1 1 0 7401650 5010320|1007830 5010320|1007830 1 +740165 0 1 1 0 7401650 5010320|1007830|1013650|1105640 5010320|1007830|1013650|1105640 1 740166 0 0.2 1 0 7401660 740166000 740167 0 1 1 0 7401670 740167000 740173 0 4 1 0 7401730 740173000 1 @@ -262,7 +262,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 740284 0 -1 1 0 7402840 740284000 740285 0 -1 1 0 7402850 740285000 740286 0 -1 1 0 7402860 740286000 -740287 0 -1 -1 0 7402870 FxQianxing001Shader +740287 0 -1 1 0 7402870 FxQianxing001Shader 740288 0 -1 1 0 7402880 740288000 740290 0 -1 1 0 7402900 740290000 1 740291 0 -1 1 0 7402910 FxScene01405Hudun 1 diff --git a/Resources/table/share/fight/buff/buff/BuffC009.tsv b/Resources/table/share/fight/buff/buff/BuffC009.tsv index fdc54b40..e7e9a8aa 100644 --- a/Resources/table/share/fight/buff/buff/BuffC009.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC009.tsv @@ -185,3 +185,136 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 748200 0 1 1 0 7482000 748200000 748201 0 -1 1 0 7482010 748201000 FXScene02302DeBuff01 748202 0 1 1 0 7482020 748202000 +748204 0 16 1 0 7482040 7482050|7482060 FxScene02706Green MarkCase +748205 0 16 1 0 7482050 7482040|7482060 FxScene02706Yellow MarkCase +748206 0 16 1 0 7482060 7482040|7482050 FxScene02706Blue MarkCase +748207 0 0 1 0 7482070 7482040|7482050|7482060 7482040|7482050|7482060 +748208 0.5 2 1 0 7482080 7482040|7482050|7482060 7482040|7482050|7482060 FxScene02706GreenBloom MarkCase +748209 0.5 2 1 0 7482090 7482040|7482050|7482060 7482040|7482050|7482060 FxScene02706YellowBloom MarkCase +748210 0.5 2 1 0 7482100 7482040|7482050|7482060 7482040|7482050|7482060 FxScene02706BuleBloom MarkCase +748211 0 16 1 0 7482110 FxBossScene02706Tilted MarkCase +748212 0 16 1 0 7482120 FxBossScene02706Cruc MarkCase +748213 0 16 1 0 7482130 FxBossScene02706Quad MarkCase +748214 0 16 1 0 7482140 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7483320 748332000 +748333 0 1 -1 0 7483330 7485960 7485960 FxEnergyCoreBoxDeath 1 +748334 0 -1 1 0 7483340 748334000 +748335 0 -1 1 0 7483350 748335000 +748336 0 -1 1 0 7483360 748336000 +748337 0 -1 1 0 7483370 748337000 +748338 0 -1 1 0 7483380 748338000 +748339 0 -1 1 0 7483390 748339000 +748340 0 0 1 0 7483400 748340000 +748341 0 0 1 0 7483410 748341000 diff --git a/Resources/table/share/fight/buff/buff/BuffC010.tsv b/Resources/table/share/fight/buff/buff/BuffC010.tsv index 136bbf6c..e4b9e3ba 100644 --- a/Resources/table/share/fight/buff/buff/BuffC010.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC010.tsv @@ -208,7 +208,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 742546 0 -1 -1 0 7425460 742546000 742547 0 -1 1 0 7425470 742547000 742548 0 -1 1 0 7425480 742548000 -742549 0 -1 1 0 7425490 742549000 +742549 0 0 1 0 7425490 742550 0 -1 1 0 7425500 742550000 742551 0 -1 1 0 7425510 742551000 742599 0 -1 1 0 7425990 @@ -294,3 +294,102 @@ 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a/Resources/table/share/fight/buff/buff/BuffC019.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC019.tsv @@ -235,3 +235,141 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 748502 0 2 1 0 7485020 748502000 1 748503 0 -1 1 0 7485030 748503000 1 748504 0 0 1 0 7485040 748504000 +748505 0 -1 1 0 7485050 748505000 1 +748506 0 -1 101 760131 5 0 7485060|101|100|6 748506000 FxTongyongJiagong HitCase +748507 0 15 202 760071 1 0 7485070|202|200|5 748507000 FxTongyongJianfang HitCase +748508 0 -1 -1 0 7485080 7485080 FxTongYongMarkBlue +748509 0 -1 -1 0 7485090 7485090 FxTongYongMarkRed +748510 0 -1 1 0 7485100 7485100 FxMb1HadisiShield +748511 0 1 -1 0 7485110 7485110 FxMb1HadisiShieldShouji +748512 0 -1 1 0 7485120 7485100|7485120 FxMb1HadisiShieldXiaoshi +748513 0 -1 1 0 7485130 748513000 1 +748514 0 -1 1 0 7485140|111|110|100|6 7485140 748514000 HitCase +748515 0 -1 1 0 7485150 748515000 1 +748516 0 -1 1 0 7485160 748516000 1 +748517 0 -1 202 748517 -1 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a/Resources/table/share/fight/buff/buff/BuffC020.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC020.tsv @@ -264,15 +264,15 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 744252 0 2 1 0 7442520 7442520 744252000 1 744253 0 7 1 0 7442530 7442530 744253000 1 744254 0 -1 1 0 7442540 744254000 1 -744255 0 0 1 0 7442550 7602530 1 -744256 0 0 1 0 7442560 7603430|7603490 1 -744257 0 0 1 0 7442570 7606520 1 -744258 0 0 1 0 7442580 7604530 1 -744259 0 0 1 0 7442590 7603530|7603590 1 +744255 0 0 1 0 7442550 7602530|7606420|7606450|7157130 1 +744256 0 0 1 0 7442560 7603430|7603490|7602530|7603820|7603860 1 +744257 0 0 1 0 7442570 7606520|7606720|7606750 1 +744258 0 0 1 0 7442580 7604530|7120040|7130030 1 +744259 0 0 1 0 7442590 7603530|7603590|7604930|7605020 1 744260 0 -1 1 0 7442600 744260000 1 744261 0 -1 1 0 7442610 7442610 744261000 1 744262 0 0 1 0 7442620 7600030|7600130|7600230|7600330|7600430|7600830 1 -744263 0 0 1 0 7442630 7603920|7604720|7602520|7600730 1 +744263 0 0 1 0 7442630 7603920|7604720|7602520|7600730|7603910|7604710|7602510 1 744264 0 -1 1 0 7442640 1 744265 0 -1 1 0 7442650 1 744266 0 -1 1 0 7442660 1 @@ -380,3 +380,42 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 744376 0 0.1 1 0 7443760 7443760 744376000 1 744377 0 -1 1 0 7443770 7443770 744377000 1 744378 0 -1 1 0 7443780 744378000 1 +744379 0 -1 1 0 7443790 744379000 1 +744381 0 -1 1 0 7443810 7443820 FxCiZhuiR2DubianBiaoji01 1 +744382 0 -1 1 0 7443820 7443810 FxCiZhuiR2DubianBiaoji02 1 +744383 0 0.5 1 0 7443830 7443810|7443820 FxCiZhuiR2DubianBiaoji03 1 +744384 0 -1 1 0 7443840 744384000 1 +744385 0 -1 1 0 7443850 4201200|4201400 4201200|4201400 744385000 1 +744386 0 -1 1 0 7443860 4201200|4201400 4201200|4201400 744386000 1 +744387 0 1 1 0 7443870 744387000 1 +744388 0 -1 1 0 7443880 4201200|4201400 4201200|4201400 1 +744389 0 -1 712003 1 0 7443890 744389000 1 +744390 0 -1 1 0 7443900 FxDunQiang 1 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744410000 1 +744411 0 -1 1 0 7444110 FxTongyongWudi 1 diff --git a/Resources/table/share/fight/buff/buff/BuffC021.tsv b/Resources/table/share/fight/buff/buff/BuffC021.tsv index 26aa2e78..f67fd0d6 100644 --- a/Resources/table/share/fight/buff/buff/BuffC021.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC021.tsv @@ -100,3 +100,84 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 777896 0 -1 1 0 7778960 777896000 777897 0 0.1 1 0 7778970 7779280 7779280 777898 0 10 1 0 7778980 7779280 7779280 +762299 0 -1 1 0 7622990 762299000 +762298 0 -1 1 0 7622980 762298000 +762297 0 -1 1 0 7622970 762297000 +762296 0 -1 1 0 7622960 762296000 +762295 0 -1 1 0 7622950 762295000 +762294 0 -1 1 0 7622940 762294000 +762293 0 -1 1 0 7622930 762293000 +762292 0 -1 1 0 7622920 762292000 +762291 0 -1 1 0 7622910 762291000 +762290 0 -1 1 0 7622900 762290000 +762289 0 -1 1 0 7622890 762289000 +762288 0 -1 1 0 7622880 762288000 +763999 0 -1 20 0 7639990 763999000 +763998 0 -1 20 0 7639980 763998000 +763997 0 -1 20 0 7639970 763997000 +763996 0 -1 20 0 7639960 763996000 +763995 0 6 20 0 7639950 763995000 +763994 0 6 20 0 7639940 763994000 +763993 0 6 20 0 7639930 763993000 +763992 0 6 20 0 7639920 763992000 +763979 0 -1 1 0 7639790 763979000 +763978 0 -1 1 0 7639780 763978000 +763977 0 -1 1 0 7639770 763977000 +763976 0 -1 1 0 7639760 763976000 +763975 0 -1 1 0 7639750 763975000 +763974 0 -1 1 0 7639740 763974000 +763973 0 -1 1 0 7639730 763973000 +763972 0 -1 1 0 7639720 763972000 +763971 0 -1 20 0 7639710 763971000 +763970 0 -1 20 0 7639700 763970000 +763969 0 -1 20 0 7639690 763969000 +763968 0 -1 20 0 7639680 763968000 +763967 0 -1 20 0 7639670 763967000 +763966 0 -1 20 0 7639660 763966000 +763965 0 -1 20 0 7639650 763965000 +763964 0 -1 20 0 7639640 763964000 +763963 0 -1 20 0 7639630 763963000 +763962 0 -1 20 0 7639620 763962000 +763951 0 -1 10 0 7639510 763951000 +763950 0 -1 10 0 7639500 763950000 +763949 0 -1 10 0 7639490 763949000 +763948 0 -1 10 0 7639480 763948000 +763947 0 -1 10 0 7639470 763947000 +763946 0 -1 10 0 7639460 763946000 +763945 0 -1 10 0 7639450 763945000 +763944 0 -1 10 0 7639440 763944000 +763943 0 -1 10 0 7639430 763943000 +763942 0 -1 10 0 7639420 763942000 +763941 0 -1 10 0 7639410 763941000 +763940 0 -1 10 0 7639400 763940000 +763939 0 -1 10 0 7639390 763939000 +763938 0 -1 10 0 7639380 763938000 +763937 0 -1 10 0 7639370 763937000 +763936 0 -1 10 0 7639360 763936000 +763935 0 -1 10 0 7639350 763935000 +763934 0 -1 10 0 7639340 763934000 +763933 0 -1 20 0 7639330 763933000 +763932 0 -1 1 0 7639320 763932000 +763931 0 -1 1 0 7639310 763931000 +763930 0 -1 1 0 7639300 763930000 +763929 0 -1 1 0 7639290 763929000 +763928 0 -1 1 0 7639280 763928000 +763927 0 -1 1 0 7639270 763927000 +763926 0 -1 1 0 7639260 763926000 +763925 0 -1 1 0 7639250 763925000 +763924 0 -1 1 0 7639240 763924000 +763923 0 -1 1 0 7639230 763923000 +763922 0 -1 1 0 7639220 763922000 +763921 0 -1 1 0 7639210 763921000 +763920 0 -1 1 0 7639200 763920000 +763919 0 -1 1 0 7639190 763919000 +763918 0 -1 1 0 7639180 763918000 +763917 0 -1 1 0 7639170 763917000 +763916 0 -1 1 0 7639160 763916000 +763915 0 -1 1 0 7639150 763915000 +763914 0 -1 10 0 7639140 763914000 +763913 0 -1 10 0 7639130 763913000 +763912 0 -1 10 0 7639120 763912000 +763911 0 -1 10 0 7639110 763911000 +763910 0 -1 10 0 7639100 763910000 +763909 0 -1 10 0 7639090 763909000 diff --git a/Resources/table/share/fight/buff/buff/BuffC022.tsv b/Resources/table/share/fight/buff/buff/BuffC022.tsv index e98da0f7..78e4e982 100644 --- a/Resources/table/share/fight/buff/buff/BuffC022.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC022.tsv @@ -11,3 +11,60 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 747510 0 -1 1 0 7475100 747510000 747511 0 -1 1 0 7475110 747511000 747512 0 -1 1 0 7475120 747512000 +747513 0 -1 1 0 7475130 747513000 +747514 0 -1 1 0 7475140 7475150 747514000 +747515 0 -1 1 0 7475150 7475140 +747516 0 -1 1 0 7475160 747516000 +747517 0 -1 1 0 7475170 7475310 747517000 +747518 0 -1 1 0 7475180 747518000 +747519 0 -1 1 0 7475190 747519000 +747520 0 -1 1 0 7475200 747520000 +747521 0 -1 1 0 7475210 747521000 +747523 0 -1 1 0 7475230 7475230|7475260|7475270|7475280|7475290 747523000 +747524 0 -1 1 0 7475240 747524000 +747525 0 5 101 10 0 7475250|101|100|6 747525000 +747526 0 -1 1 0 7475260 7475260|7475270|7475280|7475290 747526000 +747527 0 -1 1 0 7475270 7475260|7475270|7475280|7475290 747527000 +747528 0 -1 1 0 7475280 7475260|7475270|7475280|7475290 747528000 +747529 0 -1 1 0 7475290 7475260|7475270|7475280|7475290 747529000 +747530 0 10 101 10 0 7475300|101|100|6 747530000 FxTongyongJiagong HitCase +747531 0 0 1 0 7475310 7475170 747531000 +747532 0 0 -1 0 7475320 747532000 +747533 0 -1 1 0 7475330 747533000 +747534 0 -1 1 0 7475340 747534000 +747535 0 0 1 0 7475350 747535000 +747536 0 -1 1 0 7475360 747536000 +747537 0 3 1 0 7475370 747537000 +747538 0 -1 1 0 7475380 747538000 +747539 0 -1 1 0 7475390 747539000 +747540 0 -1 1 0 7475400 747540000 +747541 0 -1 1 0 7475410 7475420 Fxdianciwangshufu +747542 0 -1 1 0 7475420 7475410 Fxdianciwangxiaosan +747543 0 -1 1 0 7475430 747543000 +747544 0 -1 1 0 7475440 747544000 +747545 0 -1 1 0 7475450 747545000 +747546 0 -1 1 0 7475460 747546000 +747547 0 10 1 0 7475470 747547000 +747548 0 4 3 0 7475480 747548000 +747549 0 4 1 0 7475490 747549000 +747550 0 5 1 0 7475500 747550000 +747551 0 4 3 0 7475510 747551000 +747552 0 0 1 0 7475520 747552000 +747553 0 -1 1 0 7475530 +747554 0 -1 1 0 7475540 +747555 0 -1 1 0 7475550 FxsusheYuanxiaoHuanrao +747556 0 -1 1 0 7475560 FxQLoveLoop +747557 0 -1 1 0 7475570 +747558 0 -1 1 0 7475580 747558000 +747559 0 0 -1 0 7475590 747559000 +747560 0 -1 1 0 7475600 747560000 +747561 0 -1 -1 0 7475610 747561000 +747562 0 10 1 0 7475620 747562000 +747563 0 -1 1 0 7475630 FxsusheYuanxiaoYanwuStart +747564 0 -1 1 0 7475640 FxsusheYuanxiaoYanwuEnd +747565 0 -1 1 0 7475650 747565000 +747567 0 -1 1 0 7475670 747567000 +747568 0 -1 1 0 7475680 747568000 +747569 0 -1 1 0 7475690 747569000 +747570 0 -1 1 0 7475700 747570000 +747571 0 -1 1 0 7475710 747571000 diff --git a/Resources/table/share/fight/buff/buff/BuffC023.tsv b/Resources/table/share/fight/buff/buff/BuffC023.tsv index ee4e7aac..44eac614 100644 --- a/Resources/table/share/fight/buff/buff/BuffC023.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC023.tsv @@ -12,3 +12,29 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 742710 0 -1 1 0 7427100 742710000 742711 0 -1 1 0 7427110 742711000 742712 0 -1 1 0 7427120 742712000 +742713 0 -1 1 0 7427130 742713000 +742714 0 -1 1 0 7427140 742714000 +742715 0 -1 1 0 7427150 742715000 +742716 0 -1 1 0 7427160 742716000 +742717 0 -1 1 0 7427170 742717000 +742718 0 -1 1 0 7427180 742718000 +742719 0 -1 1 0 7427190 742719000 +742720 0 -1 1 0 7427200 742720000 +742721 0 -1 101 -1 0 7427210|101|100|6 742721000 FxTongyongJiagong HitCase +742722 0 -1 1 0 7427220 742722000 +742723 0 -1 720011 1 0 7427230 742723000 +742724 0 -1 1 0 7427240 742724000 +742725 0 1.5 1 0 7427250 +742726 0 1.5 1 0 7427260 +742727 0 1.5 1 0 7427270 +742728 0 1.5 1 0 7427280 +742729 0 -1 1 0 7427290 FxRuodianShang2 Root +742731 0 1 1 0 7427310 FxRuodianjipoShang2 Root +742732 0 -1 1 0 7427320 FxRuodianXia2 Root +742734 0 1 1 0 7427340 FxRuodianjipoXia2 Root +742735 0 -1 1 0 7427350 FxRuodianZuo2 Root +742737 0 1 1 0 7427370 FxRuodianjipoZuo2 Root +742738 0 -1 1 0 7427380 FxRuodianYou2 Root +742740 0 1 1 0 7427400 FxRuodianjipoYou2 Root +742741 0 -1 100 0 7427410 742741000 +742742 0 0 1 0 7427420 742742000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffD001.tsv b/Resources/table/share/fight/buff/buff/BuffD001.tsv index d40a7f45..b915916c 100644 --- a/Resources/table/share/fight/buff/buff/BuffD001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD001.tsv @@ -486,14 +486,54 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 512159 0 -1 1 0 5121590 512160 0 0 1 0 5121600 512161 0 0 1 0 5121610 +512180 0 -1 1 0 5121800 512180000 +512181 0 -1 1 0 5121810|101|100|6 512181000 +512182 0 -1 1 0 5121820 +512183 0 0 1 0 5121830 +512184 0 -1 1 0 5121840 512184000 +512185 0 -1 1 0 5121850|101|100|6 512185000 +512186 0 -1 1 0 5121860|101|100|6 512186000 +512187 0 -1 1 0 5121870 512187000 +512188 0 -1 1 0 5121880|101|100|6 512188000 +512189 0 -1 1 0 5121890 512189000 +512191 0 0 1 0 5121910 +512192 0 -1 1 0 5121920 512192000 +512195 0 -1 1 0 5121950 +512196 0 0 1 0 5121960 +512197 0 0 1 0 5121970 512162 0 -1 1 0 5121620 512162000 1 512163 0 -1 1 0 5121630|101|100|6 512163000 512165 0 -1 1 0 5121650 512165000 -512170 0.3 -1 1 0 5121700 512170000 512166 0 -1 1 0 5121660 512166000 512167 0 -1 1 0 5121670|101|100|6 512167000 512168 0 -1 1 0 5121680 512168000 512169 0 -1 1 0 5121690|101|100|6 512169000 +512170 0.3 -1 1 0 5121700 512170000 +512200 0 -1 1 0 5122000 512200000 +512201 0 -1 1 0 5122010|101|100|6 512201000 +512202 0 -1 1 0 5122020 512202000 +512203 0 -1 1 0 5122030|101|100|6 512203000 +512204 0 -1 1 0 5122040 512204000 +512205 0 -1 1 0 5122050|101|100|6 512205000 +512206 0 -1 1 0 5122060 512206000 +512207 0 -1 1 0 5122070|101|100|6 512207000 +512208 0 -1 1 0 5122080|101|100|6 512208000 +512209 0 -1 1 0 5122090 512209000 +512210 0 -1 1 0 5122100 512210000 +512220 0 -1 1 0 5122200 512220000 +512221 0 -1 1 0 5122210|101|100|6 512221000 +512223 0 0 1 0 5122230 +512224 0 -1 1 0 5122240 512224000 +512225 0 -1 1 0 5122250|101|100|6 512225000 +512226 0 -1 1 0 5122260|101|100|6 512226000 +512227 0 -1 1 0 5122270 512227000 +512228 0 -1 1 0 5122280|101|100|6 512228000 +512229 0 -1 1 0 5122290 512229000 +512231 0 0 1 0 5122310 +512232 0 -1 1 0 5122320 512232000 +512235 0 -1 1 0 5122350 +512236 0 0 1 0 5122360 +512237 0 0 1 0 5122370 509001 0 -1 1 0 5090010 509001000 509002 0 -1 1 0 5090020 509002000 509003 0 8 101 1 0 5090030|101|100|6 5090030 509003000 FxTongyongJiagong HitCase @@ -783,6 +823,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 620926 0 -1 1 0 6209260|103|100|6 620926000 620927 0 -1 1 0 6209270|101|100|6 620927000 620928 0 -1 1 0 6209280|101|100|6 620928000 +620940 0 -1 1 0 6209400 620940000 +620941 0 5 104 1 0 6209410|104|100|6 620941000 FxCizhuiFusu HitCase +620942 0 5 1 0 6209420 FxEquipMMBaozha 621001 0 -1 1 0 6210010 621001000 621002 0 -1 1 0 6210020 621002000 621003 0 -1 1 0 6210030 621003000 @@ -1025,6 +1068,13 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 620956 0 -1 1 0 6209560 620956000 620957 0 3 1 0 6209570 620957000 620959 0 1.2 1 0 6209590 FxTongyongCureshouji Root +620960 0 -1 1 0 6209600 620960000 +620961 0 -1 1 0 6209610 620961000 +620962 0 -1 1 0 6209620 620962000 FxTongyongJiasu Root +620963 0 -1 1 0 6209630 620963000 +620964 0 0 1 0 6209640|101|100|6 620964000 +620965 0 5 1 0 6209650|111|110|100|6 620965000 1 +620966 0 5 1 0 6209660|102|100|6 6209660 620966000 620930 0 -1 1 0 6209300 620930000 620931 0 -1 1 0 6209310 620931000 620932 0 8 101 1 0 6209320|101|100|6 620932000 FxTongyongJiagong HitCase @@ -1037,8 +1087,3 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 620945 0 -1 1 0 6209450 620945000 620946 0 3 1 0 6209460|101|100|6 620946000 FxEquipNormalAtk64Baonu 620947 0 -1 1 0 6209470|111|110|100|6 6209470 620947000 FxEquipPhyTank64Hudun HitCase -620960 0 -1 1 0 6209600 -620961 0 -1 1 0 6209610 -620962 0 -1 1 0 6209620 -620963 0 -1 1 0 6209630 620963000 1 -620964 0 -1 1 0 6209640 620964000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffD002.tsv b/Resources/table/share/fight/buff/buff/BuffD002.tsv index 9f2be643..a76fc90f 100644 --- a/Resources/table/share/fight/buff/buff/BuffD002.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD002.tsv @@ -979,10 +979,6 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 762863 0 -1 1 0 7628630 762863000 762864 0 -1 1 0 7628640 762864000 762865 0 -1 1 0 7628650 762865000 -762871 0 -1 1 0 7628710 762871000 -762872 0 -1 1 0 7628720 762872000 -762873 0 -1 1 0 7628730 762873000 -762874 0 -1 1 0 7628740 762874000 762875 0 0 1 0 7628750 762875000 762876 0 0 1 0 7628760 762876000 762877 0 0 1 0 7628770 762877000 @@ -1046,10 +1042,6 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 762937 0 -1 1 0 7629370 762937000 762938 0 -1 1 0 7629380 762938000 762939 0 5 1 0 7629390 7629390 762939000 -762940 0 -1 1 0 7629400 762940000 -762941 0 -1 1 0 7629410 762941000 -762942 0 -1 1 0 7629420 762942000 -762943 0 -1 1 0 7629430 762943000 762944 0 -1 1 0 7629440 762944000 762945 0 -1 1 0 7629450 762945000 762946 0 -1 1 0 7629460 762946000 diff --git a/Resources/table/share/fight/buff/buff/BuffD003.tsv b/Resources/table/share/fight/buff/buff/BuffD003.tsv index 3ab34f35..6dcc5bed 100644 --- a/Resources/table/share/fight/buff/buff/BuffD003.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD003.tsv @@ -481,7 +481,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 770542 0 -1 1 0 7705420|7700000 770542000 770543 0 -1 1 0 7705430|7700000 770543000 770544 0 -1 1 0 7705440|7700000 770544000 -770545 0 -1 1 0 7705450|7700000 1000610|1000620|9000300 1000610|1000620|9000300 +770545 0 -1 1 0 7705450|7700000 1000610|1000620|9000300 1000610|1000620|9000300 FxTongyongZhuZai 770546 0 -1 1 0 7705460|7700000 770547 0 -1 1 0 7705470|7700000 770548 0 -1 1 0 7705480|7700000 diff --git a/Resources/table/share/fight/buff/buff/BuffD004.tsv b/Resources/table/share/fight/buff/buff/BuffD004.tsv index f009b8cd..02423ec5 100644 --- a/Resources/table/share/fight/buff/buff/BuffD004.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD004.tsv @@ -131,9 +131,9 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 780293 0 -1 780293 1 0 7802930|7700000 780293000 FxCizhuiFushe Root 780297 0 -1 1 0 7802970 FxCizhuiFusheShouji HitCase 780298 0 -1 1 0 7802980 780298000 -780301 0 -1 780301 1 0 7803010|7700000 780301000 FxCizhuiBihuan Root -780302 0 -1 780302 1 0 7803020|7700000 780302000 FxCizhuiBihuan Root -780303 0 -1 780303 1 0 7803030|7700000 780303000 FxCizhuiBihuan Root +780301 0 -1 780301 1 0 7803010|7700000 780301000 Root +780302 0 -1 780302 1 0 7803020|7700000 780302000 Root +780303 0 -1 780303 1 0 7803030|7700000 780303000 Root 780307 0 -1 1 0 7803070 780307000 780308 0 -1 1 0 7803080 780308000 780309 0 -1 1 0 7803090 780309000 @@ -568,4 +568,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 780904 0 -1 1 0 7809040 7809040 7809040 780904000 780905 0 -1 1 0 7809050 7809050 7809050 780905000 780907 0 -1 1 0 7809070 7809070 FxTongyongDianjiHua HitCase -780908 0 -1 1 0 7809080 FxTongyongFuShe Root +780908 0 -1 1 0 7809080 FxTongyongFuShe +780909 0 -1 1 0 7809090 7809090 780909000 +780910 0 -1 1 0 7809100 7809100|7809110 FxCizhuiBihuan3 Root +780911 0 -1 1 0 7809110 7809100|7809110 FxCizhuiBihuan2 Root diff --git a/Resources/table/share/fight/buff/buff/BuffD005.tsv b/Resources/table/share/fight/buff/buff/BuffD005.tsv index 5d7b2808..d500e224 100644 --- a/Resources/table/share/fight/buff/buff/BuffD005.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD005.tsv @@ -1,823 +1,823 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -773000 0 -1 1 0 7730000|7700000 773000000 -773001 0 -1 1 0 7730010|7700000 773001000 -773002 0 -1 1 0 7730020|7700000 773002000 -773006 0 -1 1 0 7730060|7700000 773006000 -773007 0 -1 1 0 7730070|7700000 773007000 -773008 0 -1 1 0 7730080|7700000 773008000 -773012 0 -1 1 0 7730120|7700000 773012000 -773013 0 -1 1 0 7730130|7700000 773013000 -773014 0 -1 1 0 7730140|7700000 773014000 -773015 0 5 202 1 0 7730150|202|200|5 7730150 773015000 FxTongyongJianfang HitCase -773016 0 5 202 1 0 7730160|202|200|5 7730160 773016000 FxTongyongJianfang 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b/Resources/table/share/fight/buff/buff/BuffD006.tsv @@ -360,3 +360,5 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 763393 0 10 1 0 7633930 7633810 7633810 1 763447 0 -1 1 0 7634470|101|100|6 7634470 7634470 763447000 763448 0 -1 1 0 7634480 763448000 +763449 1 -1 1 0 7634490 763449000 +763450 0 -1 1 0 7634500 763450000 diff --git a/Resources/table/share/fight/buff/buff/BuffD011.tsv b/Resources/table/share/fight/buff/buff/BuffD011.tsv index 0a198a3d..7d5f3b65 100644 --- a/Resources/table/share/fight/buff/buff/BuffD011.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD011.tsv @@ -507,3 +507,31 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 776406 0 15 1 0 7764060 776406000 776407 0 2 1 0 7764070 776407000 1 776408 0 5 1 0 7764080 776408000 1 +776409 0 -1 1 0 7764090 776409000 1 +776410 0 -1 1 0 7764100 8490240|8490030 8490240|8490030 +776411 0 1.4 1 0 7764110 776411000 1 +776412 0 -1 1 0 7764120 776412000 1 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a/Resources/table/share/fight/buff/buff/BuffD015.tsv b/Resources/table/share/fight/buff/buff/BuffD015.tsv index 15300d3d..cf1b7513 100644 --- a/Resources/table/share/fight/buff/buff/BuffD015.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD015.tsv @@ -65,6 +65,129 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 771197 0 -1 1 0 7711970 771198 0 -1 1 0 7711980 771199 0 -1 1 0 7711990 +771211 0 -1 1 0 7712110 +771212 0 -1 1 0 7712120 +771213 0 -1 1 0 7712130 +771214 0 -1 1 0 7712140 771214000 +771215 0 -1 1 0 7712150 771215000 +771216 0 -1 1 0 7712160 771216000 +771217 0 -1 1 0 7712170 771217000 +771218 0 -1 1 0 7712180 771218000 +771219 0 -1 1 0 7712190 771219000 +771220 0 -1 1 0 7712200 771220000 +771221 0 -1 1 0 7712210 771221000 +771222 0 -1 1 0 7712220 771222000 +771223 0 -1 1 0 7712230 771223000 +771224 0 -1 1 0 7712240 771224000 +771225 0 -1 1 0 7712250 771225000 +771226 0 -1 1 0 7712260 771226000 +771227 0 -1 1 0 7712270 771227000 +771228 0 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a/Resources/table/share/fight/buff/buff/BuffD017.tsv +++ b/Resources/table/share/fight/buff/buff/BuffD017.tsv @@ -215,10 +215,10 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 776137 0 -1 1 0 7761370 776137000 776138 0 -1 1 0 7761380 776138000 776139 0 -1 1 0 7761390 776139000 -776140 0 -1 1 0 7761400 776140000 -776141 0 -1 1 0 7761410 776141000 -776142 0 -1 1 0 7761420 776142000 -776143 0 -1 1 0 7761430 776143000 +776140 0.1 -1 1 0 7761400 776140000 +776141 0.1 -1 1 0 7761410 776141000 +776142 0.1 -1 1 0 7761420 776142000 +776143 0.1 -1 1 0 7761430 776143000 776144 0 0 1 0 7761440 776144000 776145 0 0 1 0 7761450 776145000 776146 0 0 1 0 7761460 776146000 @@ -229,6 +229,27 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 776164 0 -1 1 0 7761640 776164000 776165 0 5 1 0 7761650 7761650 776165000 FxTongyongJianfang HitCase 776166 0 3 1 0 7761660 776166000 -776167 0 0 1 0 7761670 -776168 0 0 1 0 7761680 -776169 0 0 1 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EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +99110096 -1 99110097 1 +99110098 -1 99110099 1 +99110094 -1 99110095 1 +99110092 -1 99110093 1 +991680096 -1 991680097 1 +991680098 -1 991680099 1 +991680094 -1 991680095 1 +991680092 -1 991680093 1 +991690096 -1 991690097 1 +991690098 -1 991690099 1 +991690094 -1 991690095 1 +991690092 -1 991690093 1 diff --git a/Resources/table/share/fight/buff/buff/BuffDeathG016.tsv b/Resources/table/share/fight/buff/buff/BuffDeathG016.tsv index 657dd46c..2cfde6d0 100644 --- a/Resources/table/share/fight/buff/buff/BuffDeathG016.tsv +++ b/Resources/table/share/fight/buff/buff/BuffDeathG016.tsv @@ -1,5 +1,9 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -99610096 1.6 -1 99610097 1 -99610098 1.6 -1 99610099 1 -99610094 1.6 -1 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a/Resources/table/share/fight/buff/buff/BuffDeathG026.tsv +++ b/Resources/table/share/fight/buff/buff/BuffDeathG026.tsv @@ -1,9 +1,21 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -84900096 2.5 -1 84900097 1 -84900098 2.5 -1 84900099 1 -84900094 2.5 -1 84900095 1 -84900092 2.5 -1 84900093 1 -97630096 -1 97630097 1 -97630098 -1 97630099 1 -97630094 -1 97630095 1 -97630092 -1 97630093 1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +84900096 2.5 -1 84900097 1 +84900098 2.5 -1 84900099 1 +84900094 2.5 -1 84900095 1 +84900092 2.5 -1 84900093 1 +97630096 -1 97630097 1 +97630098 -1 97630099 1 +97630094 -1 97630095 1 +97630092 -1 97630093 1 +93370096 1.47 -1 93370097 1 +93370098 1.47 -1 93370099 1 +93370094 1.47 -1 93370095 1 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-1,21 +1,37 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -97640096 2 -1 97640097 1 -97640098 2 -1 97640099 1 -97640094 2 -1 97640095 1 -97640092 2 -1 97640093 1 -97650096 2 -1 97650097 1 -97650098 2 -1 97650099 1 -97650094 2 -1 97650095 1 -97650092 2 -1 97650093 1 -93300096 2 -1 93300097 1 -93300098 2 -1 93300099 1 -93300094 2 -1 93300095 1 -93300092 2 -1 93300093 1 -93320096 2.1 -1 93320097 1 -93320098 2.1 -1 93320099 1 -93320094 2.1 -1 93320095 1 -93320092 2.1 -1 93320093 1 -93340096 2 -1 93340097 1 -93340098 2 -1 93340099 1 -93340094 2 -1 93340095 1 -93340092 2 -1 93340093 1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +97640096 2 -1 97640097 1 +97640098 2 -1 97640099 1 +97640094 2 -1 97640095 1 +97640092 2 -1 97640093 1 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a/Resources/table/share/fight/buff/buff/BuffDeathG033.tsv +++ b/Resources/table/share/fight/buff/buff/BuffDeathG033.tsv @@ -1,9 +1,17 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -85550096 2.5 -1 85550097 1 -85550098 2.5 -1 85550099 1 -85550094 2.5 -1 85550095 1 -85550092 2.5 -1 85550093 1 -85560096 2.5 -1 85560097 1 -85560098 2.5 -1 85560099 1 -85560094 2.5 -1 85560095 1 -85560092 2.5 -1 85560093 1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +85550096 2.5 -1 85550097 1 +85550098 2.5 -1 85550099 1 +85550094 2.5 -1 85550095 1 +85550092 2.5 -1 85550093 1 +85560096 2.5 -1 85560097 1 +85560098 2.5 -1 85560099 1 +85560094 2.5 -1 85560095 1 +85560092 2.5 -1 85560093 1 +85480096 2.5 -1 85480097 1 +85480098 2.5 -1 85480099 1 +85480094 2.5 -1 85480095 1 +85480092 2.5 -1 85480093 1 +85490096 2.5 -1 85490097 1 +85490098 2.5 -1 85490099 1 +85490094 2.5 -1 85490095 1 +85490092 2.5 -1 85490093 1 diff --git a/Resources/table/share/fight/buff/buff/BuffDeathK001.tsv b/Resources/table/share/fight/buff/buff/BuffDeathK001.tsv index 827e1f5d..5cde0235 100644 --- a/Resources/table/share/fight/buff/buff/BuffDeathK001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffDeathK001.tsv @@ -1,33 +1,33 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -81500096 -1 81500097 1 -81500098 2 -1 81500099 1 -81500094 2 -1 81500095 1 -81500092 2 -1 81500093 1 -81600096 -1 81600097 1 -81600098 4.3 -1 81600099 1 -81600094 4.3 -1 81600095 1 -81600092 4.3 -1 81600093 1 -81700096 -1 81700097 1 -81700098 2.4 -1 81700099 1 -81700094 2.4 -1 81700095 1 -81700092 2.4 -1 81700093 1 -81800096 -1 81800097 1 -81800098 3.3 -1 81800099 1 -81800094 3.3 -1 81800095 1 -81800092 3.3 -1 81800093 1 -81900096 -1 81900097 1 -81900098 1.2 -1 81900099 1 -81900094 1.2 -1 81900095 1 -81900092 1.2 -1 81900093 1 -83100096 -1 83100097 1 -83100098 0.05 -1 83100099 1 -83100094 0.05 -1 83100095 1 -83100092 0.05 -1 83100093 1 -83110096 4.17 -1 83110097 1 -83110098 4.17 -1 83110099 1 -83110094 4.17 -1 83110095 1 -83110092 4.17 -1 83110093 1 -90020096 2.17 -1 90020097 1 -90020098 2.17 -1 90020099 1 -90020094 2.17 -1 90020095 1 -90020092 2.17 -1 90020093 1 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +81500096 -1 81500097 1 +81500098 2 -1 81500099 1 +81500094 2 -1 81500095 1 +81500092 2 -1 81500093 1 +81600096 -1 81600097 1 +81600098 4.3 -1 81600099 1 +81600094 4.3 -1 81600095 1 +81600092 4.3 -1 81600093 1 +81700096 -1 81700097 1 +81700098 2.4 -1 81700099 1 +81700094 2.4 -1 81700095 1 +81700092 2.4 -1 81700093 1 +81800096 -1 81800097 1 +81800098 3.3 -1 81800099 1 +81800094 3.3 -1 81800095 1 +81800092 3.3 -1 81800093 1 +81900096 -1 81900097 1 +81900098 1.2 -1 81900099 1 +81900094 1.2 -1 81900095 1 +81900092 1.2 -1 81900093 1 +83100096 -1 83100097 1 +83100098 0.05 -1 83100099 1 +83100094 0.05 -1 83100095 1 +83100092 0.05 -1 83100093 1 +83110096 4.17 -1 83110097 1 +83110098 4.17 -1 83110099 1 +83110094 4.17 -1 83110095 1 +83110092 4.17 -1 83110093 1 +90020096 2.17 -1 90020097 1 +90020098 2.17 -1 90020099 1 +90020094 2.17 -1 90020095 1 +90020092 2.17 -1 90020093 1 diff --git a/Resources/table/share/fight/buff/buff/BuffG006.tsv b/Resources/table/share/fight/buff/buff/BuffG006.tsv index 2f40401a..0b9a4104 100644 --- a/Resources/table/share/fight/buff/buff/BuffG006.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG006.tsv @@ -572,6 +572,8 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 843139 0 28 1 0 8431390 843139000 843140 0 28 1 0 8431400 843140000 843141 0 0 1 0 8431410 8431370|8431380|8431390|8431400 +843142 0 -1 1 0 8431420 843142000 1 +843143 0 0 1 0 8431430 8431420 1 843181 0 1 -1 0 8431810 8431810 843181000 1 843191 0 -1 -1 0 8431910 843191000 1 843192 0 0.2 1 0 8431920 843192000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffG020.tsv b/Resources/table/share/fight/buff/buff/BuffG020.tsv index 4c9eeb82..7b7c1feb 100644 --- a/Resources/table/share/fight/buff/buff/BuffG020.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG020.tsv @@ -119,6 +119,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 845117 0 0 1 0 8451170 8451130 8451130 845117000 1 845118 0 0 1 0 8451180 8451140 8451140 845118000 1 845119 0 -1 1 0 8451190 +845120 0 0 1 0 8451200 845120000 1 845190 0 -1 1 0 8451900 845190000 1 845191 0 5 1 0 8451910 845191000 1 845192 0 0 -1 0 8451920 845192000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffG023.tsv b/Resources/table/share/fight/buff/buff/BuffG023.tsv index a2356c2f..86859560 100644 --- a/Resources/table/share/fight/buff/buff/BuffG023.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG023.tsv @@ -201,7 +201,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 850357 0 -1 1 0 8503570 850357000 850358 0 -1 1 0 8503580 850358000 1 850359 0 -1 1 0 8503590 850359000 1 -850360 0 1 1 0 8503600 850360000 1 +850360 0 0 1 0 8503600 850360000 1 850361 0 5 1 0 8503610 8503610 850361000 850362 0 0 1 0 8503620 8503620 850362000 1 850363 0 5 1 0 8503630 1303560|1303840 1303560|1303840 1 diff --git a/Resources/table/share/fight/buff/buff/BuffG024.tsv b/Resources/table/share/fight/buff/buff/BuffG024.tsv index dd539ebd..dab62fc5 100644 --- a/Resources/table/share/fight/buff/buff/BuffG024.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG024.tsv @@ -411,3 +411,14 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 930772 0 0.1 1 0 9307720 930771 0.05 1 930773 0 0 1 0 9307730 930774 0 1.5 1 0 9307740 930774000 +930777 0 0 1 0 9307770 930777000 +930778 0 -1 1 0 9307780 930778000 +930779 0 -1 1 0 9307790 930779000 +930780 0 0.5 1 0 9307800 930780000 +930781 0 0.5 1 0 9307810 930781000 +930782 0 0.5 1 0 9307820 930782000 +930783 0 0 1 0 9307830 930783000 +930784 0 5 1 0 9307840 930784000 +930785 0 0.5 1 0 9307850 930785000 +930786 0 -1 2 0 9307860 930786000 FxMe1WutailongBodyAnLei +930787 0 -1 6 0 9307870 930787000 FxMe1WutailongBodyAnLei diff --git a/Resources/table/share/fight/buff/buff/BuffG027.tsv b/Resources/table/share/fight/buff/buff/BuffG027.tsv index fdbc878f..ca0bac27 100644 --- a/Resources/table/share/fight/buff/buff/BuffG027.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG027.tsv @@ -96,6 +96,10 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 930621 0 0.4 1 0 9306210 930621000 930622 0 0.5 1 0 9306220 930622000 930623 0 -1 1 0 9306230 930623000 +930624 0 1 2 0 9306240 FxYubei02 Bip001Head 1 +930625 0 -1 1 0 9306250 9306240 9306240 1 +930626 0 -1 1 0 9306260 930626000 1 +930627 0 0.1 1 0 9306270 930627000 1 976001 0 -1 1 0 9760010 976001000 976004 0 -1 1 0 9760040 FxZhanJianHuDun 976005 0 -1 1 0 9760050 FxZhanJianHuDunPo diff --git a/Resources/table/share/fight/buff/buff/BuffG029.tsv b/Resources/table/share/fight/buff/buff/BuffG029.tsv index fc0cc6f1..e2850851 100644 --- a/Resources/table/share/fight/buff/buff/BuffG029.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG029.tsv @@ -155,4 +155,52 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 849161 0 -1 1 0 8491610 849162 0 3 -1 0 8491620 849162000 849163 0 -1 1 0 8491630 849163000 +933700 0 0.15 1 0 9337000 933700000 +933704 0 3 1 0 9337040 FxMo1ShigaonanBorn 1 +933705 0 2 1 0 9337050 1 +933706 0 0 1 0 9337060 933706000 1 +933707 0 3 1 0 9337070 FxMo1ShigaonanRose Bip001RHand 1 +933708 0 0 1 0 9337080 933708000 1 +933709 0 0 1 0 9337090 933709000 1 +933710 0 -1 1 0 9337100 933710000 +933711 0 1.8 1 0 9337110 9337110|9337120 FxMo1ShigaonanHit1 HitCase +933712 0 1.8 1 0 9337120 9337110|9337120 FxMo1ShigaonanHit2 HitCase +933800 0 3 1 0 9338000 FxMo1NaohuaBorn Bip001Spine1 1 +933801 0 3 1 0 9338010 FxMo1NaohuaBornGround 1 +933802 0 0.1 1 0 9338020 933802000 1 +933803 0 0 1 0 9338030 933803000 1 +933804 0 0 1 0 9338040 933804000 1 +933805 0 0 1 0 9338050 933805000 1 +933806 0 0 1 0 9338060 933806000 1 +933807 0 2.5 1 0 9338070 933807000 1 +933808 0 4.5 1 0 9338080 933808000 1 +933809 0 0 1 0 9338090|104|100|6 933809000 1 +933810 0 0 1 0 9338100 933810000 1 +933811 0 0.15 1 0 9338110 933811000 1 +933812 0 0 1 0 9338120 933812000 1 +933813 0 0.4 1 0 9338130 933813000 1 +933814 0 0 1 0 9338140 933814000 1 +933815 0 0.1 1 0 9338150 933815000 1 +933817 0 0 1 0 9338170 933817000 1 +933820 0 -1 1 0 9338200 933820000 1 +933821 0 1.8 1 0 9338210 933821000 1 +933822 0 0.4 1 0 9338220 933822000 1 +933823 0 0 1 0 9338230 933823000 1 +933824 0 0.1 1 0 9338240 933824000 1 +933826 0 -1 1 0 9338260 933826000 1 +933827 0 0.7 1 0 9338270 9338270|9338280 FxMo1NaohuaHt1 HitCase 1 +933828 0 1 1 0 9338280 9338270|9338280 FxMo1NaohuaHt2 HitCase 1 +933829 0 0.2 1 0 9338290 933829000 1 +933830 0 30 1 0 9338300 1 +933831 0 0.6 1 0 9338310 933831000 1 +933832 0 2 1 0 9338320 FxCizhuiFusu Bip001Neck +933833 0 0.4 1 0 9338330 933833000 1 +933900 0 3 1 0 9339000 933900000 1 +933901 0 0.1 1 0 9339010 933901000 1 +933902 0 0 1 0 9339020 933902000 1 +933903 0 0 1 0 9339030 933903000 1 +933904 0 0 1 0 9339040 933904000 1 +933906 0 0 1 0 9339060 933906000 1 +933910 0 4 1 0 9339100 9339100 FxMo1Naohua2Born Bip001Spine1 1 +933911 0 0 1 0 9339110 933911000 1 849164 0 -1 1 0 8491640 849164000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffG032.tsv b/Resources/table/share/fight/buff/buff/BuffG032.tsv index 53d47358..1fa84a44 100644 --- a/Resources/table/share/fight/buff/buff/BuffG032.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG032.tsv @@ -56,6 +56,25 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 853058 0 2.2 1 0 8530580 853058000 853059 0 -1 1 0 8530590 853059000 853060 1 -1 1 0 8530600 853060000 +853061 0 -1 1 0 8530610 1 +853062 0 30 1 0 8530620 1 +853063 0 1 1 0 8530630 853063000 1 +853064 0 -1 1 0 8530640 853064000 1 +853065 0 -1 1 0 8530650 853065000 +853066 0 0.6 1 0 8530660 853066000 1 +853067 0 -1 1 0 8530670 853067000 1 +853068 0 2 1 0 8530680 853068000 1 +853069 0 0.1 1 0 8530690 853069000 1 +853070 0 1.7 1 0 8530700 853070000 1 +853071 0 1.7 1 0 8530710 853071000 1 +853072 0 1.7 1 0 8530720 853072000 1 +853073 0 1.7 1 0 8530730 853073000 1 +853074 0 1.7 1 0 8530740 853074000 1 +853075 0 2 1 0 8530750 853075000 1 +853076 0 1.7 1 0 8530760 853076000 1 +853077 0 4.6 1 0 8530770 853077000 1 +853078 0 0 1 0 8530780 8530770|8530790 8530770|8530790 1 +853079 0 4.6 1 0 8530790 853079000 1 853101 0 -1 1 0 8531010 FxMb1MoonguyHEADeyeballBonesM3 eyeballBonesM3 1 853102 0 -1 1 0 8531020 FxMb1MoonguyWPweaponBoneZadd weaponBoneZadd 1 853103 0 -1 1 0 8531030 853103000 1 @@ -159,6 +178,28 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 853965 0 0.1 1 0 8539650 853965000 853966 0 3 1 0 8539660 FxMo1MoonlighterAtk07 rootBone 853967 0 3 1 0 8539670 FxMo1MoonlighterAtk0702 rootBone +853968 0 0.25 1 0 8539680 853968000 +853969 0 0.3 1 0 8539690 FxMb1LilithAAtk10A HitCase 1 +853970 0 0.7 1 0 8539700 853970000 1 +853971 0.1 -1 1 0 8539710 853971000 1 +853972 0.1 -1 1 0 8539720 853972000 1 +853973 0.1 -1 1 0 8539730 853973000 1 +853974 0.1 -1 1 0 8539740 853974000 1 +853975 0.1 -1 1 0 8539750 853975000 1 +853976 0 -1 1 0 8539760 1 +853978 0 0 1 0 8539780 853978000 1 +853980 0 -1 1 0 8539800 853980000 1 +853981 0 -1 1 0 8539810 853981000 1 +853982 0 0 1 0 8539820 8539810 8539810 1 +853983 0 1 1 0 8539830 853983000 1 +853984 0.3 0 1 0 8539840 853984000 1 +853985 1 0 1 0 8539850 853985000 1 +853986 0 1 1 0 8539860 853986000 1 +853987 0.3 1 1 0 8539870 853987000 1 +853989 0 0.2 1 0 8539890 853989000 1 +853990 0 -1 1 0 8539900 853990000 1 +853993 0 4 1 0 8539930 853993000 1 +853994 0 0.3 1 0 8539940 853994000 1 855001 0 -1 1 0 8550010 855001000 855002 0 -1 1 0 8550020 855002000 855003 0 -1 1 0 8550030 855003000 @@ -233,6 +274,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 855083 0 2 1 0 8550830 FxMb1LostwomenAtk08SoundHit 855084 0 2 1 0 8550840 FxMb1LostwomenAtk08SoundExp 855085 0 3 1 0 8550850 FxMb1LostwomenShuipoSound +855086 0 -1 1 0 8550860 855086000 855901 0 -1 1 0 8559010 855901000 855902 0 -1 1 0 8559020 855902000 855903 0 -1 1 0 8559030 855903000 @@ -318,3 +360,434 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 855985 0 -1 1 0 8559850 855985000 855986 0 0.1 1 0 8559860 855986000 855987 0 -1 1 0 8559870 855987000 +855988 0 0.1 1 0 8559880 855988000 +853501 0 -1 1 0 8535010 853501000 1 +853502 0 -1 1 0 8535020 853502000 1 +853503 0 -1 1 0 8535030 853503000 1 +853504 0 -1 1 0 8535040 853504000 1 +853505 0 -1 1 0 8535050 FxMb1MercyWeaglow2 weaponBone01 +853507 0 -1 1 0 8535070 853507000 +853508 0 0.1 1 0 8535080 853508000 1 +853509 0 -1 1 0 8535090 853509000 +853510 0 0.1 1 0 8535100 853510000 1 +853511 0 0.2 1 0 8535110 FxMb1MercyChuxian 1 +853512 0 0.1 1 0 8535120 853512000 1 +853513 0 -1 1 0 8535130 FxMb1MercyAtk02wea weaponBone01 1 +853514 0 0 1 0 8535140 853514000 1 +853515 0 -1 1 0 8535150 853515000 1 +853516 0 -1 1 0 8535160 853516000 1 +853517 0 0.1 1 0 8535170 1 +853518 0 -1 5 0 8535180 1 +853519 0 0.5 1 0 8535190 853519000 1 +853520 0 0.5 1 0 8535200 853520000 1 +853521 0 -1 1 0 8535210 17|10|15|16|18 17|10|15|16|18 853521000 1 +853522 0 0.1 1 0 8535220 853522000 1 +853523 0 -1 1 0 8535230 853523000 1 +853524 0 0 1 0 8535240 853524000 1 +853525 0 -1 1 0 8535250 853525000 1 +853526 0 0.1 1 0 8535260 853526000 1 +853527 0 -1 1 0 8535270 853527000 1 +853528 0 1 1 0 8535280 FxMb1MercyPindaoHit HitCase +853529 0 -1 1 0 8535290 853529000 +853531 0 0.1 1 0 8535310 853531000 1 +853532 0 0.1 1 0 8535320 853532000 +853533 0 0.1 1 0 8535330 853533000 +853534 0 0.1 1 0 8535340 853534000 1 +853535 0 -1 1 0 8535350 853535000 +853537 0 0.1 1 0 8535370 853537000 1 +853538 0 -1 1 0 8535380 853538000 1 +853539 0 -1 10 0 8535390 1 +853540 0 -1 1 0 8535400 1 +853541 0 0.1 1 0 8535410 1 +853542 0 1 1 0 8535420 853542000 1 +853543 0 1 1 0 8535430 FxMb1MercyShanxian 1 +853544 0 -1 1 0 8535440 853544000 1 +853545 0 0.05 1 0 8535450 853545000 FxMb1MercyChuxian 1 +853546 0 -1 1 0 8535460 1021540|1021550|1021560|1021570|1021580|1021590|1221010|1000680 1021540|1021550|1021560|1021570|1021580|1021590|1221010|1000680 1 +853547 0 0.5 1 0 8535470 853547000 1 +853548 0 0.5 1 0 8535480 853548000 1 +853549 0 0.1 1 0 8535490 853549000 1 +853550 0 5 1 0 8535500 1 +853551 0 5 1 0 8535510 1 +853552 0 0.1 1 0 8535520 853552000 1 +853553 0 0 1 0 8535530 853553000 1 +853554 0 1 1 0 8535540 FxMb1MercyHudunHit HitCase 1 +853555 0 -1 1 0 8535550 FxMb1MercyAtk37Chibang 1 +853556 0 0.1 1 0 8535560 853556000 1 +853557 0 0.1 1 0 8535570 853557000 1 +853558 0 0 1 0 8535580 853558000 1 +853559 0 0 1 0 8535590 853559000 1 +853560 0 -1 1 0 8535600 FxMb1MercyWeaglow weaponBone01 +853562 0 0.3 1 0 8535620 853562000 1 +853563 0 0.5 1 0 8535630 853563000 1 +853565 0 10 1 0 8535650 8535650|1021540|1021550|1021560|1021570|1021580|1021590|1221010|1000680 1 +853566 0 0 1 0 8535660 853566000 1 +853567 0 1 2 0 8535670 FxMb1MercyWeaDie weaponBone01 1 +853568 0 -1 1 0 8535680 1021540|1021550|1021560|1021570|1021580|1021590|1221010|1000680 1021540|1021550|1021560|1021570|1021580|1021590|1221010|1000680 1 +853569 0 0 1 0 8535690 853569000 1 +853570 0 0.4 1 0 8535700 853570000 1 +853571 0 3 1 0 8535710 1021050|1021040|3 1021050|1021040|3 1 +853572 0 -1 1 0 8535720 853572000 1 +853573 0 1.9 1 0 8535730 853573000 1 +853574 0 0.3 1 0 8535740 FxMb1MercyShanxian 1 853596 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853598000 1 +853599 0 -1 1 0 8535990 853599000 1 +853601 0 -1 1 0 8536010 853601000 1 +853602 0 -1 1 0 8536020 FxMb1Mercy2Atk05Weapon 1 +853605 0 -1 1 0 8536050 853605000 +853606 0 0.1 1 0 8536060 853606000 +853607 0 -1 1 0 8536070 853607000 1 +853608 0 -1 1 0 8536080 853608000 +853609 0 -1 1 0 8536090 853609000 +853610 0 1 1 0 8536100 853610000 1 853612 +853611 0.5 1.6 1 0 8536110 853611000 1 +853612 0 -1 1 0 8536120 853612000 1 +853613 0 -1 1 0 8536130 853613000 1 +853614 0 0.1 1 0 8536140 8536050|8536080|8536090|8536120 8536050|8536080|8536090|8536120 1 +853615 1.2 1 1 0 8536150 853615000 1 +853616 0 -1 1 0 8536160 853616000 +853617 0 -1 1 0 8536170 853617000 +853618 0 0.1 1 0 8536180 853618000 1 +853619 0 -1 1 0 8536190 853619000 1 +853620 0 2 1 0 8536200 FxMb1Mercy2Atk11Hit HitCase 1 +853621 0 -1 1 0 8536210 FxMb1Mercy2AtkHuanXiang 1 +853622 0 -1 1 0 8536220 853622000 1 +853623 0 -1 1 0 8536230 853623000 1 +853624 0 5 1 0 8536240 853624000 1 +853625 0 0 1 0 8536250 853625000 1 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Bip001Spine1 1 +855880 0 0.2 1 0 8558800 855880000 1 +855881 0 0 1 0 8558810 855881000 1 +855882 0 0.1 1 0 8558820 855882000 1 +855883 0 0.1 1 0 8558830 855883000 1 +855884 0 1.5 1 0 8558840 855884000 1 +855885 0 0.5 1 0 8558850 855885000 1 +855886 0 -1 1 0 8558860 855886000 1 +855887 0 -1 1 0 8558870 FxMb1LilithBAtk13 1 +855888 0 0.1 1 0 8558880 855888000 +855889 0 0.1 1 0 8558890 855889000 +855890 0 -1 1 0 8558900 855890000 1 +855891 0 0.3 1 0 8558910 FxMb1LilithBAtk10Hit Bip001Spine1 1 +855892 0 0.2 1 0 8558920 855892000 1 +855894 1.2 0 1 0 8558940 855894000 1 +855895 0 -1 1 0 8558950 855895000 1 +855896 0 0 1 0 8558960 855896000 1 +855897 0 -1 1 0 8558970 FxMb1LilithAAtk12Mat 1 +855898 0 0 1 0 8558980 8558970 8558970 1 +855899 0 -1 1 0 8558990 1 diff --git a/Resources/table/share/fight/buff/buff/BuffG034.tsv b/Resources/table/share/fight/buff/buff/BuffG034.tsv index cf21b234..788d4b0e 100644 --- a/Resources/table/share/fight/buff/buff/BuffG034.tsv +++ b/Resources/table/share/fight/buff/buff/BuffG034.tsv @@ -40,7 +40,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 933222 0 0 1 0 9332220 933222000 933223 0 2.5 1 0 9332230 933223000 933224 0 0 1 0 9332240 933224000 -933225 0 -1 1 0 9332250 9332250 933225000 +933225 0 -1 1 0 9332250 9332250 933225000 933226 0 0 1 0 9332260 933226000 1 933227 0 0 1 0 9332270 933228 0 0.2 1 0 9332280 933228000 1 @@ -51,7 +51,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 933233 0 -1 1 0 9332330 933233000 933234 0 -1 1 0 9332340 9332340 933234000 1 933235 0 -1 1 0 9332350 9332350 933235000 1 -933236 0 -1 1 0 9332360 9332360 933236000 +933236 0 -1 1 0 9332360 9332360 933236000 933237 0 -1 1 0 9332370 9332370 933237000 933238 0 0 1 0 9332380 933238000 1 933239 0 0 1 0 9332390 933239000 1 @@ -89,3 +89,245 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 933401 0 2 1 0 9334010 933401000 933402 0 6.1 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+854887 0 0.1 1 0 8548870 8548840|8548850|8548860|8548870|8548880|8548890 8548840|8548850|8548860|8548870|8548880|8548890 854887000 1 +854888 0 0.2 1 0 8548880 8548840|8548850|8548860|8548870|8548880|8548890 8548840|8548850|8548860|8548870|8548880|8548890 854888000 1 +854889 0 0.1 1 0 8548890 8548840|8548850|8548860|8548870|8548880|8548890 8548840|8548850|8548860|8548870|8548880|8548890 854889000 1 +854890 0 0.2 1 0 8548900 FxPet2YangonAtk11Chuxian 1 +854891 0 0.3 1 0 8548910 FxPet2YangonAtk11Luolei 1 +854892 0 -1 1 0 8548920 854892000 diff --git a/Resources/table/share/fight/buff/buff/BuffK001.tsv b/Resources/table/share/fight/buff/buff/BuffK001.tsv index f7f393bd..9c6d20f5 100644 --- a/Resources/table/share/fight/buff/buff/BuffK001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffK001.tsv @@ -68,13 +68,13 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 819000 0 3.5 99 0 8190000|8150000 819000000 1 819001 0 -1 1 0 8190010|8190013 819001000 819002 0 5 1 0 8190020|8190023 819002000 -819003 0 5 1 0 8190030|8190033|8 10|15 819003000 +819003 0 5 -1 0 8190030|8190033|8 10|15 819003000 819004 0 5 99 0 8190040|8190043 8190040 FxMb1LuxiyaMd000003iAttack55 819005 0 0 1 0 8190050|8190053 819005000 819006 0 -1 99 0 8190060|8190063 819006000 819007 0 5 1 0 8190070|8190073 819007000 1 819008 0 0.2 1 0 8190080 FxMb1LuxiyaMd000003Attack2101 Root -819009 0 0 1 0 8190090 8190030|8190070 +819009 0 0 1 0 8190090 8190030|8190070|8190850|8190660 819011 0 -1 1 0 8190110|8190113 819011000 819012 0 0 99 0 8190120 8000040|8000440|8000450|8000460|8000410|8000560 819013 0 -1 1 0 8190130 FxMb1LuxiyaMd000003Attack2101 Root @@ -87,6 +87,38 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 819047 0 3.5 1 0 8190470 819047000 819048 0 10 1 0 8190480 819048000 819049 0 -1 1 0 8190490 819049000 +819071 0 -1 1 0 8190710 819071000 1 +819072 0 0.2 1 0 8190720 +819073 0 2 1 0 8190730 819073000 +819075 0 1 1 0 8190750 819075000 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8190660 819066000 1 +819067 0 1 1 0 8190670 819067000 1 900299 0 -1 99 0 9002990 900298 0 2 1 0 9002980 900298000 900297 0 1.8 1 0 9002970 900297000 diff --git a/Resources/table/share/fight/buff/buff/BuffK002.tsv b/Resources/table/share/fight/buff/buff/BuffK002.tsv index d326d3be..9c2367d0 100644 --- a/Resources/table/share/fight/buff/buff/BuffK002.tsv +++ b/Resources/table/share/fight/buff/buff/BuffK002.tsv @@ -44,7 +44,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 835067 0 0 1 0 8350670 835068 0 0 1 0 8350680 835069 0 10 1 0 8350690 835069000 -835083 0 -1 -1 0 8350830 835083000 1 +835083 0 6 -1 0 8350830 835083000 1 835084 0 -1 1 0 8350840 835084000 835085 0 2 1 0 8350850 FxYubei03 Bip001Head 1 835086 0 0.2 1 0 8350860 1 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA001.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA001.tsv index 31ef0edb..2a9c2490 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA001.tsv @@ -1,3 +1,3 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1018 -1 10180 -1009 -1 10090 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1018 -1 10180 +1009 -1 10090 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA005.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA005.tsv index af9c7fbe..d950a11f 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA005.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA005.tsv @@ -1,6 +1,6 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1014 -1 10140 -1102 -1 11020 -1103 -1 11030 -1106 -1 11060 -1116 -1 11160 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1014 -1 10140 +1102 -1 11020 +1103 -1 11030 +1106 -1 11060 +1116 -1 11160 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA006.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA006.tsv index ca48e29d..96bce02b 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA006.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA006.tsv @@ -1,3 +1,3 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1022 -1 10220 -1015 -1 10150 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1022 -1 10220 +1015 -1 10150 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA019.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA019.tsv index 528aff88..fda1152a 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA019.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA019.tsv @@ -1,3 +1,3 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1113 -1 11130 -1193 -1 11930 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1113 -1 11130 +1193 -1 11930 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA025.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA025.tsv index 55f160c5..9bc81dfa 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA025.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA025.tsv @@ -1,2 +1,2 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1027 -1 10270 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1027 -1 10270 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA027.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA027.tsv index 7032705f..ce4e7630 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA027.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA027.tsv @@ -1,2 +1,2 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1024 -1 10240 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1024 -1 10240 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA029.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA029.tsv index 84b913d5..b5d5e260 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA029.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA029.tsv @@ -1,2 +1,2 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1121 -1 11210 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1121 -1 11210 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA040.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA040.tsv index 76ed8f3e..ae2cdc27 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA040.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA040.tsv @@ -1,5 +1,9 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -4101 -1 41010 -4201 -1 42010 -4112 -1 41120 -4212 -1 42120 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +4101 -1 41010 +4201 -1 42010 +4112 -1 41120 +4212 -1 42120 +4114 -1 41140 +4214 -1 42140 +4215 -1 42150 +4115 -1 41150 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA044.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA044.tsv index a8845bfc..5127c54a 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA044.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA044.tsv @@ -1,9 +1,11 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -4107 -1 41070 -4207 -1 42070 -4108 -1 41080 -4208 -1 42080 -4110 -1 41100 -4210 -1 42100 -4111 -1 41110 -4211 -1 42110 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +4107 -1 41070 +4207 -1 42070 +4108 -1 41080 +4208 -1 42080 +4110 -1 41100 +4210 -1 42100 +4111 -1 41110 +4211 -1 42110 +4113 -1 41130 +4213 -1 42130 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA052.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA052.tsv index 56ae401f..f7713032 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA052.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA052.tsv @@ -1,3 +1,3 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1203 -1 12030 -1205 -1 12050 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +1203 -1 12030 +1205 -1 12050 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA060.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA060.tsv index 51b91616..55516366 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA060.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA060.tsv @@ -1,6 +1,6 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -4705 -1 47050 -4706 -1 47060 -4707 -1 47070 -1054 -1 10540 -1055 -1 10550 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +4705 -1 47050 +4706 -1 47060 +4707 -1 47070 +1054 -1 10540 +1055 -1 10550 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA061.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA061.tsv index 74c3641e..9c1b06cf 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA061.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA061.tsv @@ -1,38 +1,49 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -4001 -1 40010 -4002 -1 40020 -4003 -1 40030 -4004 -1 40040 -4005 -1 40050 -4006 -1 40060 -4007 -1 40070 -4008 -1 40080 -4009 -1 40090 -4010 -1 40100 -4011 -1 40110 -4012 -1 40120 -4013 -1 40130 -4014 -1 40140 -4015 -1 40150 -4016 -1 40160 -4017 -1 40170 -4018 -1 40180 -4019 -1 40190 -4020 -1 40200 -4021 -1 40210 -4022 -1 40220 -4023 -1 40230 -4024 -1 40240 -4025 -1 40250 -4026 -1 40260 -4027 -1 40270 -4028 -1 40280 -4029 -1 40290 -4030 -1 40300 -4031 -1 40310 -4032 -1 40320 -4033 -1 40330 -4034 -1 40340 -4035 -1 40350 -4036 -1 40360 -4037 -1 40370 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +4001 -1 40010 +4002 -1 40020 +4003 -1 40030 +4004 -1 40040 +4005 -1 40050 +4006 -1 40060 +4007 -1 40070 +4008 -1 40080 +4009 -1 40090 +4010 -1 40100 +4011 -1 40110 +4012 -1 40120 +4013 -1 40130 +4014 -1 40140 +4015 -1 40150 +4016 -1 40160 +4017 -1 40170 +4018 -1 40180 +4019 -1 40190 +4020 -1 40200 +4021 -1 40210 +4022 -1 40220 +4023 -1 40230 +4024 -1 40240 +4025 -1 40250 +4026 -1 40260 +4027 -1 40270 +4028 -1 40280 +4029 -1 40290 +4030 -1 40300 +4031 -1 40310 +4032 -1 40320 +4033 -1 40330 +4034 -1 40340 +4035 -1 40350 +4036 -1 40360 +4037 -1 40370 +4038 -1 40380 +4039 -1 40390 +4040 -1 40400 +4041 -1 40410 +4042 -1 40420 +4043 -1 40430 +4044 -1 40440 +4045 -1 40450 +4046 -1 40460 +4047 -1 40470 +4048 -1 40480 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcA062.tsv b/Resources/table/share/fight/buff/buff/BuffNpcA062.tsv index 57ab0f29..b4c88636 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcA062.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcA062.tsv @@ -1,4 +1,5 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -5001 -1 50010 -5002 -1 50020 -5003 -1 50030 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +5001 -1 50010 +5002 -1 50020 +5003 -1 50030 +5004 -1 50040 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG002.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG002.tsv index 1e882d68..8706e60c 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG002.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG002.tsv @@ -1,23 +1,23 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9951 -1 99510 -9952 -1 99520 -9044 -1 90440 -9026 -1 90260 -9033 -1 90330 -9960 -1 99600 -9958 -1 99580 -9954 -1 99540 -9955 -1 99550 -9037 -1 90370 -9034 -1 90340 -9022 -1 90220 -9043 -1 90430 -9751 -1 97510 -9758 -1 97580 -9957 -1 99570 -9752 -1 97520 -9753 -1 97530 -9754 -1 97540 -9755 -1 97550 -9756 -1 97560 -9757 -1 97570 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9951 -1 99510 +9952 -1 99520 +9044 -1 90440 +9026 -1 90260 +9033 -1 90330 +9960 -1 99600 +9958 -1 99580 +9954 -1 99540 +9955 -1 99550 +9037 -1 90370 +9034 -1 90340 +9022 -1 90220 +9043 -1 90430 +9751 -1 97510 +9758 -1 97580 +9957 -1 99570 +9752 -1 97520 +9753 -1 97530 +9754 -1 97540 +9755 -1 97550 +9756 -1 97560 +9757 -1 97570 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG004.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG004.tsv index 10d0a15a..f24a2f1d 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG004.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG004.tsv @@ -1,3 +1,3 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9913 -1 99130 -9038 -1 90380 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9913 -1 99130 +9038 -1 90380 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG005.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG005.tsv index cbce5dc0..2d217b35 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG005.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG005.tsv @@ -1,25 +1,25 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9981 -1 99810 -9983 -1 99830 -9984 -1 99840 -8340 -1 83400 -8341 -1 83410 -8342 -1 83420 -8343 -1 83430 -8345 -1 83450 -9066 -1 90660 -9069 -1 90690 -8370 -1 83700 -8371 -1 83710 -9074 -1 90740 -9076 -1 90760 -9077 -1 90770 -9078 -1 90780 -9079 -1 90790 -9081 -1 90810 -9080 -1 90800 -9082 -1 90820 -8410 -1 84100 -8411 -1 84110 -9070 -1 90700 -8380 -1 83800 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9981 -1 99810 +9983 -1 99830 +9984 -1 99840 +8340 -1 83400 +8341 -1 83410 +8342 -1 83420 +8343 -1 83430 +8345 -1 83450 +9066 -1 90660 +9069 -1 90690 +8370 -1 83700 +8371 -1 83710 +9074 -1 90740 +9076 -1 90760 +9077 -1 90770 +9078 -1 90780 +9079 -1 90790 +9081 -1 90810 +9080 -1 90800 +9082 -1 90820 +8410 -1 84100 +8411 -1 84110 +9070 -1 90700 +8380 -1 83800 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG006.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG006.tsv index c1b4825a..dcd0c420 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG006.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG006.tsv @@ -1,28 +1,28 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9988 -1 99880 -9971 -1 99710 -9972 -1 99720 -9050 -1 90500 -9047 -1 90470 -9048 -1 90480 -9049 -1 90490 -9060 -1 90600 -9061 -1 90610 -9062 -1 90620 -9063 -1 90630 -9064 -1 90640 -9065 -1 90650 -9067 -1 90670 -9068 -1 90680 -8360 -1 83600 -9071 -1 90710 -9072 -1 90720 -9073 -1 90730 -9075 -1 90750 -8390 -1 83900 -8400 -1 84000 -8420 -1 84200 -8421 -1 84210 -8430 -1 84300 -8431 -1 84310 -9095 -1 90950 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9988 -1 99880 +9971 -1 99710 +9972 -1 99720 +9050 -1 90500 +9047 -1 90470 +9048 -1 90480 +9049 -1 90490 +9060 -1 90600 +9061 -1 90610 +9062 -1 90620 +9063 -1 90630 +9064 -1 90640 +9065 -1 90650 +9067 -1 90670 +9068 -1 90680 +8360 -1 83600 +9071 -1 90710 +9072 -1 90720 +9073 -1 90730 +9075 -1 90750 +8390 -1 83900 +8400 -1 84000 +8420 -1 84200 +8421 -1 84210 +8430 -1 84300 +8431 -1 84310 +9095 -1 90950 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG017.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG017.tsv index ea1f8352..86fd31c3 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG017.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG017.tsv @@ -1,20 +1,20 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9093 -1 90930 -9094 -1 90940 -8450 -1 84500 -8451 -1 84510 -8452 -1 84520 -8481 -1 84810 -8480 -1 84800 -8488 -1 84880 -8220 -1 82200 -8221 -1 82210 -8222 -1 82220 -8223 -1 82230 -8229 -1 82290 -8540 -1 85400 -8541 -1 85410 -8542 -1 85420 -8543 -1 85430 -8544 -1 85440 -8545 -1 85450 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9093 -1 90930 +9094 -1 90940 +8450 -1 84500 +8451 -1 84510 +8452 -1 84520 +8481 -1 84810 +8480 -1 84800 +8488 -1 84880 +8220 -1 82200 +8221 -1 82210 +8222 -1 82220 +8223 -1 82230 +8229 -1 82290 +8540 -1 85400 +8541 -1 85410 +8542 -1 85420 +8543 -1 85430 +8544 -1 85440 +8545 -1 85450 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG024.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG024.tsv index 9b3a258e..c019b458 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG024.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG024.tsv @@ -1,11 +1,11 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9305 -1 93050 -9306 -1 93060 -9760 -1 97600 -9761 -1 97610 -9762 -1 97620 -9308 -1 93080 -9309 -1 93090 -9312 -1 93120 -9317 -1 93170 -8532 -1 85320 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9305 -1 93050 +9306 -1 93060 +9760 -1 97600 +9761 -1 97610 +9762 -1 97620 +9308 -1 93080 +9309 -1 93090 +9312 -1 93120 +9317 -1 93170 +8532 -1 85320 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG025.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG025.tsv index 44e87c90..1cb9b0de 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG025.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG025.tsv @@ -1,7 +1,7 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -8482 -1 84820 -8483 -1 84830 -8486 -1 84860 -8487 -1 84870 -8485 -1 84850 -8489 -1 84890 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +8482 -1 84820 +8483 -1 84830 +8486 -1 84860 +8487 -1 84870 +8485 -1 84850 +8489 -1 84890 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG026.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG026.tsv index 59911934..2e3616fd 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG026.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG026.tsv @@ -1,2 +1,5 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -8490 -1 84900 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +8490 -1 84900 +9337 -1 93370 +9338 -1 93380 +9339 -1 93390 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG027.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG027.tsv index 6aa23ad2..15b07d6d 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG027.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG027.tsv @@ -1,2 +1,2 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -8510 -1 85100 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +8510 -1 85100 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG028.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG028.tsv index 1e8fda4d..38859eb8 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG028.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG028.tsv @@ -1,7 +1,11 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -8530 -1 85300 -8531 -1 85310 -8534 -1 85340 -8550 -1 85500 -8551 -1 85510 -8553 -1 85530 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +8530 -1 85300 +8531 -1 85310 +8534 -1 85340 +8550 -1 85500 +8551 -1 85510 +8553 -1 85530 +8535 -1 85350 +8536 -1 85360 +8557 -1 85570 +8558 -1 85580 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG032.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG032.tsv index 0491b3c1..a2b5aa6b 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG032.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG032.tsv @@ -1,4 +1,8 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9330 -1 93300 -9332 -1 93320 -9334 -1 93340 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9330 -1 93300 +9332 -1 93320 +9334 -1 93340 +9335 -1 93350 +8172 -1 81720 +9336 -1 93360 +8175 -1 81750 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcG033.tsv b/Resources/table/share/fight/buff/buff/BuffNpcG033.tsv index b2518cd7..2c8e4de7 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcG033.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcG033.tsv @@ -1,3 +1,5 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -8555 -1 85550 -8556 -1 85560 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +8555 -1 85550 +8556 -1 85560 +8548 -1 85480 +8549 -1 85490 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcK001.tsv b/Resources/table/share/fight/buff/buff/BuffNpcK001.tsv index 1cfe4cbc..d0da1469 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcK001.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcK001.tsv @@ -1,9 +1,9 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -8150 -1 81500 -8160 -1 81600 -8170 -1 81700 -8180 -1 81800 -9002 -1 90020 -8190 -1 81900 -8310 -1 83100 -8311 -1 83110 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +8150 -1 81500 +8160 -1 81600 +8170 -1 81700 +8180 -1 81800 +9002 -1 90020 +8190 -1 81900 +8310 -1 83100 +8311 -1 83110 diff --git a/Resources/table/share/fight/intstringmap/TipText.tsv b/Resources/table/share/fight/intstringmap/TipText.tsv index ee7d82f3..4a2f465a 100644 --- a/Resources/table/share/fight/intstringmap/TipText.tsv +++ b/Resources/table/share/fight/intstringmap/TipText.tsv @@ -213,7 +213,7 @@ Id Content 300613351 ID: Bio-Salamander 300613352 ID: Acid Ant 300613353 ID: Buthus -300613354 ID: SSG-Meanderer +300613354 ID: Musashi IX 300613355 ID: Popper 300613356 ID: Jaspers 300613357 ID: Terrapod @@ -224,17 +224,64 @@ Id Content 300613362 ID: Wheel of Fortune 300613363 ID: Sanctuary Guard 300613364 ID: Shark-speare -300613365 Bonus Data: Haywire +300613365 Additional Data: Haywire 300613366 ID: Moon Eater -300613367 Bonus Data: Basic Form +300613367 Additional Data: Basic Form 300613368 HP: {0}% 300613369 HP: {0}% -300613370 Bonus Data: Burst Form +300613370 Additional Data: Burst Form 300613371 ID: Gabriel -300613372 Bonus Data: Dangerous Target +300613372 Additional Data: Dangerous Target 300613373 ID: Voodoo -300613374 Bonus Data: Dangerous Target +300613374 Additional Data: Dangerous Target 300613375 ID: Mr. White 300613376 ID: Shieldbearer 300613377 ID: Excavator -300613378 ID: Explorer \ No newline at end of file +300613378 ID: Explorer +7445781 Clearance Progress: {0}% +7445782 Attacks More Effective from Behind +7445841 Charging: {0}% +7445842 Attack with Charge +7445843 Releasing charge: {0}% +7445844 Attack with Blood Draining +74830101 Enemy Traits +74830102 Red Orb DMG Up +74830103 Immune to Blue Orb DMG +74830201 Enemy Traits +74830202 Blue Orb DMG Up +74830203 Immune to Yellow Orb DMG +74830301 Enemy Traits +74830302 Yellow Orb DMG Up +74830303 Immune to Red Orb DMG +74830304 Immune to Blue Orb DMG +74830401 Enemy Traits +74830402 Basic Attack DMG Up +74830403 Immune to Signal Orb DMG +74830501 Enemy Traits +74830502 Signature DMG Up +74830503 Immune to Basic Attack and Signal Orb DMG +74830601 Enemy Traits +74830602 Signal Orb DMG Up +74830603 Immune to Basic Attack and Signature DMG +74830701 Enemy Traits +74830702 Signature and Basic Attack DMG Up +74830703 Immune to Signal Orb DMG +74830801 Enemy Traits +74830802 Red and Yellow Orb DMG Up +74830803 Immune to Signature DMG +74829001 Test Chamber +74829002 Chamber Integrity Intact +74829101 Test Subject +74829102 No Test Subject Detected +74829201 Test Subject: Hetero-Sapien +74829202 Danger Level: Extremely High +74873301 Press to Assassinate +1023010701 Information: Blockade Control Device +1023010702 Objective: Seize Control +1023010703 Information: "Orca" Transport Aircraft +74873101 All clear, alarm disengaged, over. +74873102 Am I seeing things? +74873103 Was that just my imagination? +74873104 Alarm disengaged. +1023011601 ● Seize the opportunity to counterattack after dodging an attack +1023011602 ● Successful dodges reset Matrix cooldown and restore some Dodge Gauge diff --git a/Resources/table/share/fight/magic/magic/MagicEffectA.tsv b/Resources/table/share/fight/magic/magic/MagicEffectA.tsv index 7288cbc9..d060bdb9 100644 --- a/Resources/table/share/fight/magic/magic/MagicEffectA.tsv +++ b/Resources/table/share/fight/magic/magic/MagicEffectA.tsv @@ -1302,6 +1302,28 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 223709000 PlayCV 137078|1 223710 AddBuff 223710 223710000 PlayCV 137081|1 +223900 AddBuff 223900 +223900000 PlayCV 138081|0 +223901 AddBuff 223901 +223901000 PlayCV 138068|0 +223902 AddBuff 223902 +223902000 PlayCV 138070|0 +223903 AddBuff 223903 +223903000 PlayCV 138072|0 +223904 AddBuff 223904 +223904000 PlayCV |0 +223905 AddBuff 223905 +223905000 PlayCV 138076|0 +223906 AddBuff 223906 +223906000 PlayCV 138077|0 +223907 AddBuff 223907 +223907000 PlayCV 138078|0 +223908 AddBuff 223908 +223908000 PlayCV 138080|0 +223909 AddBuff 223909 +223909000 PlayCV 138079|1 +223910 AddBuff 223910 +223910000 PlayCV 138082|1 200001 ChangeTimeScale 1|1|0|0 200002 ChangeTimeScale 0.5|2|0|0 200003 ChangeTimeScale 0.3|3|0|0 diff --git a/Resources/table/share/fight/magic/magic/MagicMissileG.tsv b/Resources/table/share/fight/magic/magic/MagicMissileG.tsv index 76913a0a..fd31dc52 100644 --- a/Resources/table/share/fight/magic/magic/MagicMissileG.tsv +++ b/Resources/table/share/fight/magic/magic/MagicMissileG.tsv @@ -14,3 +14,13 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 904215512 ShakeCamera 5|00.15|-1|10|00.1|0 904215522 ShakeCamera 5|00.15|-1|10|00.1|0 904215532 ShakeCamera 5|00.15|-1|10|00.1|0 +904216912 ShakeCamera 5|00.15|-1|10|00.1|0 +904216922 ShakeCamera 5|00.15|-1|10|00.1|0 +904216932 ShakeCamera 5|00.15|-1|10|00.1|0 +904216942 ShakeCamera 5|00.15|-1|10|00.1|0 +904217072 ShakeCamera 5|00.15|-1|10|00.1|0 +904217082 ShakeCamera 5|00.15|-1|10|00.1|0 +904217092 ShakeCamera 5|00.15|-1|10|00.1|0 +904217102 ShakeCamera 5|00.15|-1|10|00.1|0 +904217112 ShakeCamera 5|00.15|-1|10|00.1|0 +904217122 ShakeCamera 5|00.15|-1|10|00.1|0 diff --git a/Resources/table/share/fight/map/CameraModify.tsv b/Resources/table/share/fight/map/CameraModify.tsv index 1b7999ab..d257ec4b 100644 --- a/Resources/table/share/fight/map/CameraModify.tsv +++ b/Resources/table/share/fight/map/CameraModify.tsv @@ -2,3 +2,8 @@ Id Names[1] Values[1] Names[2] Values[2] Names[3] Values[3] Names[4] Values[4] 1 FocusMaxAngle 15 FocusMinDistance 3 FocusMaxDistance 4 DefaultToFocusDuration 0.15 2 MinVerticalAngle 17 3 FocusMaxAngle 15 +4 MaxHeight 10 +5 MaxHeight 2.5 +6 FocusMaxAngle 45 +7 FocusMaxAngle 60 +8 FocusMaxDistance 4 diff --git a/Resources/table/share/fight/map/TerrainLut.tsv b/Resources/table/share/fight/map/TerrainLut.tsv index fae75bb7..f1ea2cc5 100644 --- a/Resources/table/share/fight/map/TerrainLut.tsv +++ b/Resources/table/share/fight/map/TerrainLut.tsv @@ -323,5 +323,8 @@ Scene03305 Assets/Product/Scene/ScenePrefab/Scene03305.prefab Share/Fight/Map/In Scene03306 Assets/Product/Scene/ScenePrefab/Scene03306.prefab Share/Fight/Map/Info/Scene03306/Size.tab Share/Fight/Map/Info/Scene03306/Area.tab Share/Fight/Map/Info/Scene03306/Position.tab Share/Fight/Map/Info/Scene03306/PathArea.tab Share/Fight/Map/Info/Scene03306/PathPosition.tab Share/Fight/Map/Info/Scene03306/PathLink.tab 0 Scene03307 Assets/Product/Scene/ScenePrefab/Scene03307.prefab Share/Fight/Map/Info/Scene03307/Size.tab Share/Fight/Map/Info/Scene03307/Area.tab Share/Fight/Map/Info/Scene03307/Position.tab Share/Fight/Map/Info/Scene03307/PathArea.tab Share/Fight/Map/Info/Scene03307/PathPosition.tab Share/Fight/Map/Info/Scene03307/PathLink.tab 0 Scene03401 Assets/Product/Scene/ScenePrefab/Scene03401.prefab Share/Fight/Map/Info/Scene03401/Size.tab Share/Fight/Map/Info/Scene03401/Area.tab Share/Fight/Map/Info/Scene03401/Position.tab Share/Fight/Map/Info/Scene03401/PathArea.tab Share/Fight/Map/Info/Scene03401/PathPosition.tab Share/Fight/Map/Info/Scene03401/PathLink.tab 0 -Scene03403 Assets/Product/Scene/ScenePrefab/Scene03403.prefab Share/Fight/Map/Info/Scene03403/Size.tab Share/Fight/Map/Info/Scene03403/Area.tab Share/Fight/Map/Info/Scene03403/Position.tab Share/Fight/Map/Info/Scene03403/PathArea.tab Share/Fight/Map/Info/Scene03403/PathPosition.tab Share/Fight/Map/Info/Scene03403/PathLink.tab 0 Scene03402 Assets/Product/Scene/ScenePrefab/Scene03402.prefab Share/Fight/Map/Info/Scene03402/Size.tab Share/Fight/Map/Info/Scene03402/Area.tab Share/Fight/Map/Info/Scene03402/Position.tab Share/Fight/Map/Info/Scene03402/PathArea.tab Share/Fight/Map/Info/Scene03402/PathPosition.tab Share/Fight/Map/Info/Scene03402/PathLink.tab 0 +Scene03403 Assets/Product/Scene/ScenePrefab/Scene03403.prefab Share/Fight/Map/Info/Scene03403/Size.tab Share/Fight/Map/Info/Scene03403/Area.tab Share/Fight/Map/Info/Scene03403/Position.tab Share/Fight/Map/Info/Scene03403/PathArea.tab Share/Fight/Map/Info/Scene03403/PathPosition.tab Share/Fight/Map/Info/Scene03403/PathLink.tab 0 +Scene03404 Assets/Product/Scene/ScenePrefab/Scene03404.prefab Share/Fight/Map/Info/Scene03404/Size.tab Share/Fight/Map/Info/Scene03404/Area.tab Share/Fight/Map/Info/Scene03404/Position.tab Share/Fight/Map/Info/Scene03404/PathArea.tab Share/Fight/Map/Info/Scene03404/PathPosition.tab Share/Fight/Map/Info/Scene03404/PathLink.tab 0 +Scene03602 Assets/Product/Scene/ScenePrefab/Scene03602.prefab Share/Fight/Map/Info/Scene03602/Size.tab Share/Fight/Map/Info/Scene03602/Area.tab Share/Fight/Map/Info/Scene03602/Position.tab Share/Fight/Map/Info/Scene03602/PathArea.tab Share/Fight/Map/Info/Scene03602/PathPosition.tab Share/Fight/Map/Info/Scene03602/PathLink.tab 0 +susheYuanxiao Assets/Product/Scene/ScenePrefab/susheYuanxiao.prefab Share/Fight/Map/Info/susheYuanxiao/Size.tab Share/Fight/Map/Info/susheYuanxiao/Area.tab Share/Fight/Map/Info/susheYuanxiao/Position.tab Share/Fight/Map/Info/susheYuanxiao/PathArea.tab Share/Fight/Map/Info/susheYuanxiao/PathPosition.tab Share/Fight/Map/Info/susheYuanxiao/PathLink.tab 0 diff --git a/Resources/table/share/fight/map/map/MapC.tsv b/Resources/table/share/fight/map/map/MapC.tsv index 35a0c8ac..dcebb0ed 100644 --- a/Resources/table/share/fight/map/map/MapC.tsv +++ b/Resources/table/share/fight/map/map/MapC.tsv @@ -260,3 +260,6 @@ Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc Switch 99993340 99993340 悪い子 0.15 15 25 9 999933400 0|0|0 0|0|0 99981720 99981720 ティファ 0.15 15 163 9 999817200 0|0|0 0|0|0 99993350 99993350 大剑构造体 0.15 15 25 9 999933500 0|0|0 0|0|0 +99985570 99985570 莉莉丝-1 0.15 15 25 9 999855700 0|0|0 0|0|0 +99993360 99993360 亚种 0.15 15 155 9 999933600 0|0|0 0|0|0 +99985620 99985620 2.2版本BOSS 泷 0.15 15 25 9 999856200 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/terrain/TerrainC.tsv b/Resources/table/share/fight/map/terrain/TerrainC.tsv index 48f73e38..f9f43b91 100644 --- a/Resources/table/share/fight/map/terrain/TerrainC.tsv +++ b/Resources/table/share/fight/map/terrain/TerrainC.tsv @@ -260,3 +260,6 @@ Id Name Info BornPosition[1] BornPosition[2] BornPosition[3] BornPosition[4] Bor 999933400 Scene07005 90090001 PB1 B101 999817200 Scene03003a 99960001 PB1 B101 999933500 Scene07005 90090001 PB1 B101 +999855700 Scene07005 90090001 PB1 B101 +999933600 Scene03305 99920006 PB1 B101 +999856200 Scene07005 90090001 PB1 B101 diff --git a/Resources/table/share/fight/missile/missile/MissileA001.tsv b/Resources/table/share/fight/missile/missile/MissileA001.tsv index 7fbd59a3..c3f8bfb0 100644 --- a/Resources/table/share/fight/missile/missile/MissileA001.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA001.tsv @@ -1,152 +1,152 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10180101 普攻1-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101801011 101800 1.2 0 0 1 101801012 -10180201 普攻2-伤害 1 3.2 2.5 1 0 4 0.1 -1 FxR3DubianAttack02Shouji01 -1 1 0 0 3 0.2 0.1 101802011 101801 0.9 0 0 1 101802012 -10180202 普攻2-伤害 1 3.2 2.5 1 0 4 0.1 -1 FxR3DubianAttack02Shouji02 -1 1 0 0 3 0.2 0.1 101802021 101801 0.6 0 0 1 101802022 -10180301 普攻3-伤害 2 2.2 0.5 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101803011 101802 1.2 0 0 1 101803012 -10180302 普攻3-伤害 2 2.2 0.5 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101803021 101802 1.2 0 0 1 101803022 -10180303 普攻3-伤害 2 2.2 0.5 0 4 0.1 -1 FxR3DubianAttack03Shouji02 -1 1 0 0 3 0.2 0.1 101803031 101802 1.2 0 0 1 101803032 -10180401 普攻4-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack04Shouji01 -1 1 0 0 3 0.2 0.1 101804011 101803 101849 101808 1.3 0 0 1 101804012 -10180402 普攻4-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack04Shouji02 -1 1 0 0 3 0.2 0.1 101804021 101803 101809 0.5 0 0 1 101804022 -10180501 普攻5-伤害 2 2 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji01 -1 1 0 0 3 0.2 0.1 101805011 101804 0.7 1 0 1 101805012 -10180502 普攻5-伤害 2 2 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji02 -1 1 0 0 3 0.2 0.1 101805021 101804 101807 1 1 0 1 101805022 -10180601 普攻6-伤害 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101806011 101805 101848 101848 0.7 0 0 1 101806012 -10180701 突进普攻-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101807011 101800 1.2 0 0 1 101807012 -10180801 突进普攻分支-伤害 1 2 2.5 1.2 0 4 0.1 -1 FxR3DubianAttack07Shouji01 -1 1 0 0 3 30 0.2 0.1 101808011 101806 200004 109815 101847 101828 1 0 0 1 101808012 -10180802 突进普攻分支-伤害 1 2 2.5 1.2 0 4 0.1 -1 FxR3DubianAttack07Shouji02 -1 1 0 0 3 270 0.2 0.1 101808021 101806 1 0 0 1 101808022 -10180803 突进普攻分支-拉扯 1 2 2.5 1.2 0 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 101807 0 HitCase 0 0 1 -10180901 普攻1(强化)-伤害 1 3.5 3 0.5 1.5 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101809011 101800 101840 1.2 0 0 1 101809012 -10181001 普攻2(强化)-伤害 1 5 3 1.5 0 4 0.1 -1 FxR3DubianAttack02Shouji01 -1 1 0 0 3 0.2 0.1 101810011 101801 101841 0.9 0 0 1 101810012 -10181002 普攻2(强化)-伤害 1 5 3 1.5 0 4 0.1 -1 FxR3DubianAttack02Shouji02 -1 1 0 0 3 0.2 0.1 101810021 101801 101841 0.6 0 0 1 101810022 -10181101 普攻3(强化)-伤害 2 3 1 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101811011 101802 101842 1.2 0 0 1 101811012 -10181102 普攻3(强化)-伤害 2 3 1 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101811021 101802 101842 1.2 0 0 1 101811022 -10181103 普攻3(强化)-伤害 2 3 1 0 4 0.1 -1 FxR3DubianAttack03Shouji02 -1 1 0 0 3 0.2 0.1 101811031 101802 101842 1.2 0 0 1 101811032 -10181201 普攻4(强化)-伤害 1 2.5 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack04Shouji01 -1 1 0 0 3 0.2 0.1 101812011 101803 101843 101849 101808 1.3 0 0 1 101812012 -10181202 普攻4(强化)-伤害 1 2.5 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack04Shouji02 -1 1 0 0 3 0.2 0.1 101812021 101803 101843 101809 0.5 0 0 1 101812022 -10181301 普攻5(强化)-伤害 2 2.7 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji01 -1 1 0 0 3 0.2 0.1 101813011 101804 101844 0.7 1 0 1 101813012 -10181302 普攻5(强化)-伤害 2 2.7 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji02 -1 1 0 0 3 0.2 0.1 101813021 101804 101844 101807 101807 1 1 0 1 101813022 -10181401 普攻6(强化)-伤害 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101814011 101805 101845 101848 0.7 0 0 1 101814012 -10181501 突进普攻(强化)-伤害 1 3.5 3 0.5 1.5 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101815011 101800 101840 1.2 0 0 1 101815012 -10181601 突进普攻分支(强化)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3DubianAttack07Shouji01 -1 1 0 0 3 30 0.2 0.1 101816011 101806 101846 200004 109815 101847 101828 1 0 0 1 101816012 -10181602 突进普攻分支(强化)-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack07Shouji02 -1 1 0 0 3 270 0.2 0.1 101816021 101806 101846 1 0 0 1 101816022 -10181603 突进普攻分支(强化)-拉扯 1 2 3.5 1.5 0 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 101807 0 HitCase 0 0 1 -10181701 红球1消-伤害 3 12 50 0 4 0.1 -1 FxR3DubianAttack11Shouji -1 1 0 0 3 0.2 0.1 101817011 101810 0 HitCase 0 0 1 -10181801 红球2消-伤害 3 12 50 0 4 0.1 -1 FxR3DubianAttack11Shouji -1 1 0 0 3 0.2 0.1 101818011 101811 0 HitCase 0 0 1 -10181901 红球3消-伤害 3 12 70 0 4 0.1 -1 FxR3DubianAttack11Shouji -1 1 0 0 3 0.2 0.1 101819011 101812 0 HitCase 0 0 1 -10182008 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji01 -1 1 0 0.1 1 10182009 0 3 0.2 0.1 101820081 101814 1 0 0 1 -10182009 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji02 -1 1 2 0.1 1 10182010 2 3 0.2 0.1 101820091 101814 1 0 0 1 -10182010 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji03 -1 1 2 0.1 1 10182011 2 3 0.2 0.1 101820101 101814 1 0 0 1 -10182011 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji04 -1 1 2 0.1 1 10182012 2 3 0.2 0.1 101820111 101814 1 0 0 1 -10182012 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji05 -1 1 2 0.1 1 10182013 2 3 0.2 0.1 101820121 101814 1 0 0 1 -10182013 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji06 -1 1 2 0.1 1 10182014 2 3 0.2 0.1 101820131 101814 1 0 0 1 -10182014 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji07 -1 1 2 0.1 1 10182015 2 3 0.2 0.1 101820141 101814 1 0 0 1 -10182015 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji08 -1 1 2 0.1 1 10182016 2 3 0.2 0.1 101820151 101814 1 0 0 1 -10182016 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji09 -1 1 2 0.1 1 10182017 2 3 0.2 0.1 101820161 101814 1 0 0 1 -10182017 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji10 -1 1 2 0.1 1 2 3 0.2 0.1 101820171 101814 1 0 0 1 -10182101 蓝球1消-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack21Shouji -1 1 0 0 3 0.2 0.1 101821011 101820 200104 200004 200002 101847 1 0 0 1 -10182201 蓝球2消-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack21Shouji -1 1 0 0 3 0.2 0.1 101822011 101821 200104 200004 200002 101847 1 0 0 1 -10182301 蓝球3消-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack21Shouji -1 1 0 0 3 0.2 0.1 101823011 101822 200104 200004 200002 101847 1 0 0 1 -10182319 蓝球3消-聚怪 2 3 3.2 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0.2 0.1 101818 0 HitCase 0 0 1 -10182401 黄球1消-伤害 2 3 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101824011 101830 101836 1.2 1 1 0 1 -10182402 黄球1消-伤害 2 3.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101824021 101833 1 0 0 1 -10182501 黄球2消-伤害 2 3 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101825011 101831 101836 1.2 1 1 0 1 -10182502 黄球2消-伤害 2 3.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101825021 101834 1 0 0 1 -10182602 黄球3消-伤害 2 4 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101826021 101832 101836 1.2 1 1 0 1 -10182603 黄球3消-伤害 2 4.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101826031 101835 1 0 0 1 -10182723 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827231 101852 1.2 0 0 1 -10182724 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827241 101852 1.2 0 0 1 -10182725 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827251 101852 1.2 0 0 1 -10182726 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827261 101852 1.2 0 0 1 -10182727 大招-静止行为树 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0 101854 101853 0 HitCase 0 0 1 -10183102 出场技-伤害 2 4 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101831021 101832 101836 1 1 1 0 1 -10183103 出场技-伤害 2 4.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101831031 101835 1 0 0 1 -10183404 援助技能-伤害 2 3.5 0 4 0.1 -1 FxR3DubianQteShouji -1 1 0 0 3 0.2 0.1 101834041 101860 200005 1 0 0 1 -10183405 援助技能-伤害 2 4 4.25 0 4 0.3 -1 FxR3DubianQteShouji -1 1 0 0 3 0.2 0.1 101834051 101860 1 0 0 1 -10183602 冽刃-2 2 2 0 4 2 -1 -1 1 3 0.1 1 10183704 0 3 0.2 0.1 0 HitCase 0 0 1 -10183603 冽刃-3大刀光 2 2 0 4 2 -1 FxR3DubianAttack09Dandao05 -1 1 3 0.1 1 10183704 0 3 0.2 0.1 0 HitCase 0 0 1 -10183604 冽刃-4小刀光1 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao01 -1 1 3 0 3 0.2 0.1 101836041 101827 1 0 0 1 101836042 -10183605 冽刃-5小刀光2 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao02 -1 1 3 0 3 0.2 0.1 101836051 101827 1 0 0 1 101836052 -10183606 冽刃-6小刀光3 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao03 -1 1 3 0 3 0.2 0.1 101836061 101827 1 0 0 1 101836062 -10183607 冽刃-7小刀光4 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao04 -1 1 3 0 3 0.2 0.1 101836071 101827 1 0 0 1 101836072 -10183608 冽刃-8小刀光5 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao01 -1 1 3 0 3 0.2 0.1 101836081 101827 1 0 0 1 101836082 -10183609 冽刃-9特效子弹 2 0.3 0.9 0 4 3 -1 FxR3DubianAttack08 -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 1 0 1 -10183610 冽刃-10拉扯 1 2 3.5 1.5 0 4 0.3 -1 1 0.1 -1 1 0 0 3 0.2 0.1 109836 1 0 0 1 -10183611 冽刃-11拔匕首伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack08Shouji02 -1 1 0 0 3 270 0.2 0.1 101836111 101806 101846 1 0 0 1 101836112 -10183615 冽刃-15拔匕首顿帧 1 2 3.5 1.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 101836151 109823 109808 109826 0 HitCase 0 0 1 -10183703 冽刃(核心)-3 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183707 2 3 0.2 0.1 101837031 101827 109826 0 HitCase 0 0 1 101837032 -10183704 冽刃(核心)-4 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183705 2 3 0.2 0.1 101837041 101827 0 HitCase 0 0 1 101837042 -10183705 冽刃(核心)-5 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183706 2 3 0.2 0.1 101837051 101827 0 HitCase 0 0 1 101837052 -10183706 冽刃(核心)-6 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183703 2 3 0.2 0.1 101837061 101827 1 0 0 1 101837062 -10183707 冽刃(核心)-7 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.25 1 10183708 2 3 0.2 0.1 101837071 101827 0 HitCase 0 0 1 101837072 -10183708 冽刃(核心)-8 2 2.5 0 4 0.5 -1 FxR3DubianAttack09Shouji -1 1 2 1 2 3 0.2 0.1 101837081 109839 109838 1 0 0 1 101837082 -10183709 冽刃(核心)-9 2 0.3 0.9 0 4 3 -1 FxR3DubianAttack08 -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 1 0 1 -10183710 冽刃(核心)-10 1 2 3.5 1.5 0 4 0.3 -1 1 0.1 -1 1 0 0 3 0.2 0.1 109836 1 0 0 1 -10183711 冽刃(核心)-11 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack08Shouji02 -1 1 0 0 3 270 0.2 0.1 101837111 101806 109826 101846 1 0 0 1 101837112 -10183715 冽刃(核心)-15 1 2 3.5 1.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 109823 109837 109814 0 HitCase 0 0 1 -10183720 冽刃(核心)-20 1 2 3.5 1.5 0 4 0.1 -1 -1 1 0 0 3 270 0.3 0.1 0 HitCase 0 0 1 -10183801 普攻6(突进)-1 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101838011 101805 101848 101848 0.7 0 0 1 101838012 -10183901 普攻6(强化突进)-1 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101839011 101805 101845 101848 101848 0.7 0 0 1 101839012 -10090101 普攻1-伤害 3 2 180 0.5 0.75 0 4 0.1 -1 FxR2AilaAttack01Shouji -1 1 0 0 3 315 0.2 0.12 100901011 100900 1.3 0 1 1 100901012 -10090201 普攻2-伤害 2 3 1 0 4 0.1 -1 FxR2AilaAttack02Shouji01 -1 1 0 0 3 45 0.2 0.08 100902011 100901 100963 100963 1.3 0 1 1 100902012 -10090202 普攻2-伤害 2 3 0.5 0 4 0.1 -1 FxR2AilaAttack02Shouji01 -1 1 0 0 3 45 0.2 0.08 100902021 100901 100963 100963 1.3 0 1 1 100902022 -10090203 普攻2-伤害 2 3 0.75 0 4 0.1 -1 FxR2AilaAttack02Shouji02 -1 1 0 0 3 90 0.2 0.15 100902031 100901 100964 100964 0.8 0 1 1 100902032 -10090301 普攻3-伤害 2 3 0.5 0 4 0.1 -1 FxR2AilaAttack03Shouji01 -1 1 0 0 3 315 0.2 0.08 100903011 100902 1 0 1 1 100903012 -10090302 普攻3-伤害 2 3 0.5 0 4 0.1 -1 FxR2AilaAttack03Shouji02 -1 1 0 0 3 270 0.2 0.08 100903021 100902 1 0 1 1 100903022 -10090401 普攻4-伤害 2 3 1 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 330 0.1 0.05 100904011 100903 200002 200002 1 0 1 1 100904012 -10090402 普攻4-伤害 2 3 1 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 270 0.1 0.1 100904021 100903 1.5 0 1 1 100904022 -10090403 普攻4-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 270 0.1 0.05 100904031 100903 100909 1.5 0 1 1 100904032 -10090404 普攻4-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 270 0.1 0.05 100904041 100903 100909 1.5 0 1 1 100904042 -10090405 普攻4-伤害 2 3.5 0 4 0.1 -1 FxR2AilaAttack04Shouji02 -1 1 0 1 3 270 0.2 0.1 100904051 100904 100965 100965 0.5 0 1 1 100904052 -10090501 红球1消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji01 -1 1 0 0 3 315 0.2 0.05 100905011 100910 1.3 0 1 1 100905012 -10090502 红球1消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji02 -1 1 0 0 3 45 0.2 0.05 100905021 100910 1.3 0 1 1 100905022 -10090503 红球1消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji03 -1 1 0 0 3 315 0.2 1.2 100905031 100910 200104 200104 1.3 0 1 1 100905032 -10090601 红球2消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji01 -1 1 0 0 3 315 0.2 0.05 100906011 100911 1.3 0 1 1 100906012 -10090602 红球2消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji02 -1 1 0 0 3 45 0.2 0.05 100906021 100911 1.3 0 1 1 100906022 -10090603 红球2消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji03 -1 1 0 0 3 315 0.2 1.2 100906031 100911 200104 200104 1.3 0 1 1 100906032 -10090701 红球3消-伤害 2 3.5 1.5 0 4 0.15 -1 1 FxR2AilaAttack13Shouji01 0.1 -1 1 0 0 3 315 0.2 0.05 100907011 100912 1.3 0 1 1 100907012 -10090702 红球3消-伤害 2 3.5 1.5 0 4 0.2 -1 1 FxR2AilaAttack13Shouji02 0.1 -1 1 0 0 3 45 0.2 0.05 100907021 100912 1.3 0 1 1 100907022 -10090703 红球3消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack13Shouji03 -1 1 0 0 3 315 0.2 1.2 100907031 100912 200104 200104 1.3 0 1 1 100907032 -10090801 蓝球1消-伤害 2 2.5 60 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 -200 0 0 1 0.2 0.1 100908011 100920 200008 1 0 1 1 1 -10090802 蓝球1消-伤害 2 2.5 6 0 4 0.45 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 0 0 1 0.2 0.08 100908021 100920 200008 1 0 1 0 1 -10090803 蓝球1消-伤害 2 2.5 6 -50 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 200 0 0 1 0.2 0.1 100908031 100920 1 0 1 0 1 -10090804 蓝球1消-聚怪 2 2.5 60 4 0.2 -1 1 0.05 -1 1 -200 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 -10090805 蓝球1消-聚怪 2 2.5 6 0 4 0.45 -1 1 0.05 -1 1 0 0 1 0 0.08 100923 0 HitCase 0 1 0 1 -10090806 蓝球1消-聚怪 2 2.5 6 -50 4 0.3 -1 1 0.05 -1 1 150 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 -10090901 蓝球2消-伤害 2 2.5 60 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 -200 0 0 1 0.2 0.1 100909011 100921 200008 1 0 1 1 1 -10090902 蓝球2消-伤害 2 2.5 6 0 4 0.45 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 0 0 1 0.2 0.08 100909021 100921 200008 1 0 1 0 1 -10090903 蓝球2消-伤害 2 2.5 6 -50 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 200 0 0 1 0.2 0.1 100909031 100921 1 0 1 0 1 -10090904 蓝球2消-聚怪 2 2.5 60 4 0.2 -1 1 0.05 -1 1 -200 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 -10090905 蓝球2消-聚怪 2 2.5 6 0 4 0.45 -1 1 0.05 -1 1 0 0 1 0 0.08 100923 0 HitCase 0 1 0 1 -10090906 蓝球2消-聚怪 2 2.5 6 -50 4 0.3 -1 1 0.05 -1 1 150 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 -10091001 蓝球3消-伤害 2 2.5 60 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 -200 0 0 1 0.2 0.1 100910011 100922 200008 1 0 1 1 1 -10091002 蓝球3消-伤害 2 2.5 6 0 4 0.45 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 0 0 1 0.2 0.08 100910021 100922 200008 1 0 1 0 1 -10091003 蓝球3消-伤害 2 2.5 6 -50 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 200 0 0 1 0.2 0.1 100910031 100922 1 0 1 0 1 -10091004 蓝球3消-聚怪 2 2.5 60 4 0.2 -1 1 0.05 -1 1 -200 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 -10091005 蓝球3消-聚怪 2 2.5 6 0 4 0.45 -1 1 0.05 -1 1 0 0 1 0 0.08 100923 0 HitCase 0 1 0 1 -10091006 蓝球3消-聚怪 2 2.5 6 -50 4 0.3 -1 1 0.05 -1 1 150 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 -10091101 黄球1消-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100911011 100930 200005 1.3 1 1 1 100911012 -10091102 黄球1消-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100911021 100930 100933 100933 1.3 0 1 1 -10091106 黄球1消-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 -10091201 黄球2消-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100912011 100931 200005 1.3 1 1 1 100912012 -10091202 黄球2消-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100912021 100931 100933 100933 1.3 0 1 1 -10091206 黄球2消-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 -10091301 黄球3消-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100913011 100932 200005 1.3 1 1 1 100913012 -10091302 黄球3消-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100913021 100932 100933 100933 1.3 0 1 1 -10091306 黄球3消-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 -10091401 大招-伤害 1 5 3 1.5 0 4 0.2 -1 1 FxR2AilaAttack51Shouji01 0.1 -1 1 0 0 3 45 0.05 0.1 100914011 100950 1.3 1 1 1 100914012 -10091402 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji02 -1 1 0 0 3 90 0.2 0.1 100914021 100950 1.3 1 1 1 100914022 -10091403 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji02 -1 1 0 0 3 90 0.05 0.1 100914031 100950 1.3 1 1 1 100914032 -10091404 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji03 -1 1 0 0 3 90 0.05 0.1 100914041 100950 1.3 1 1 1 100914042 -10091405 大招-伤害 2 3 0 4 0.2 -1 1 FxR2AilaAttack51Shouji03 0.05 -1 1 0 0 3 30 0.2 0.08 100914051 100950 1.3 1 1 1 100914052 -10091406 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji03 -1 1 0 0 3 90 0.05 0.1 100914061 100950 200005 1.3 1 1 1 100914062 -10091407 大招-伤害(斩杀) 3 3 270 0 4 0.1 -1 FxR2AilaAttack51Shouji04 -1 1 0 0 3 30 0.2 0.15 100914071 100951 1.5 1 1 1 -10091413 大招-时停 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0 100952 0 HitCase 0 0 1 -10091416 大招-强制位移 1 2 1 0.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100953 0 HitCase 1 0 1 -10091801 出场技-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100918011 100932 200005 1.3 1 1 1 100918012 -10091802 出场技-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100918021 100932 100933 100933 1.3 0 1 1 -10091806 出场技-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 -10092101 援助技能-伤害 1 3 6 0 4 0.5 -1 1 FxR2AilaAttackQteShouji01 0.05 -1 1 0 0 3 0.2 0.1 100921011 100962 100967 1.3 0 0 1 -10092102 援助技能-伤害 2 3 2 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 100921021 100962 100967 0 HitCase 0 0 1 -10092301 普攻1(追击)-伤害 3 2 180 0.5 0.75 0 4 0.1 -1 FxR2AilaAttack01Shouji -1 1 0 0 3 315 0.2 0.12 100923011 100900 1.3 0 1 1 100923012 -10092401 蓝球EX-伤害 2 5 1 0 4 0.1 -1 FxR2AilaAttack41Shouji01 -1 1 0 0 3 0.2 0.1 100924011 100940 200107 200003 200107 200003 1.3 0 0 1 -10092406 蓝球EX-聚怪 2 10 1 0 4 1 -1 1 0.05 -1 1 0 0 1 0 0.1 100944 0 HitCase 0 0 1 -10092407 蓝球EX-修改速率 2 10 1 0 4 1 -1 -1 1 0 0 1 0 0.1 100924071 100945 0 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10180101 普攻1-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101801011 101800 1.2 0 1 1 101801012 +10180201 普攻2-伤害 1 3.2 2.5 1 0 4 0.1 -1 FxR3DubianAttack02Shouji01 -1 1 0 0 3 0.2 0.1 101802011 101801 0.9 0 1 1 101802012 +10180202 普攻2-伤害 1 3.2 2.5 1 0 4 0.1 -1 FxR3DubianAttack02Shouji02 -1 1 0 0 3 0.2 0.1 101802021 101801 0.6 0 1 1 101802022 +10180301 普攻3-伤害 2 2.2 0.5 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101803011 101802 1.2 0 1 1 101803012 +10180302 普攻3-伤害 2 2.2 0.5 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101803021 101802 1.2 0 1 1 101803022 +10180303 普攻3-伤害 2 2.2 0.5 0 4 0.1 -1 FxR3DubianAttack03Shouji02 -1 1 0 0 3 0.2 0.1 101803031 101802 1.2 0 1 1 101803032 +10180401 普攻4-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack04Shouji01 -1 1 0 0 3 0.2 0.1 101804011 101803 101849 101808 1.3 0 1 1 101804012 +10180402 普攻4-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack04Shouji02 -1 1 0 0 3 0.2 0.1 101804021 101803 101809 0.5 0 1 1 101804022 +10180501 普攻5-伤害 2 2 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji01 -1 1 0 0 3 0.2 0.1 101805011 101804 0.7 1 1 1 101805012 +10180502 普攻5-伤害 2 2 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji02 -1 1 0 0 3 0.2 0.1 101805021 101804 101807 1 1 1 1 101805022 +10180601 普攻6-伤害 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101806011 101805 101848 101848 0.7 0 1 1 101806012 +10180701 突进普攻-伤害 1 2 2.5 1 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101807011 101800 1.2 0 1 1 101807012 +10180801 突进普攻分支-伤害 1 2 2.5 1.2 0 4 0.1 -1 FxR3DubianAttack07Shouji01 -1 1 0 0 3 30 0.2 0.1 101808011 101806 200004 109815 101847 101828 1 0 1 1 101808012 +10180802 突进普攻分支-伤害 1 2 2.5 1.2 0 4 0.1 -1 FxR3DubianAttack07Shouji02 -1 1 0 0 3 270 0.2 0.1 101808021 101806 1 0 1 1 101808022 +10180803 突进普攻分支-拉扯 1 2 2.5 1.2 0 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 101807 0 HitCase 0 0 1 +10180901 普攻1(强化)-伤害 1 3.5 3 0.5 1.5 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101809011 101800 101840 1.2 0 1 1 101809012 +10181001 普攻2(强化)-伤害 1 5 3 1.5 0 4 0.1 -1 FxR3DubianAttack02Shouji01 -1 1 0 0 3 0.2 0.1 101810011 101801 101841 0.9 0 1 1 101810012 +10181002 普攻2(强化)-伤害 1 5 3 1.5 0 4 0.1 -1 FxR3DubianAttack02Shouji02 -1 1 0 0 3 0.2 0.1 101810021 101801 101841 0.6 0 1 1 101810022 +10181101 普攻3(强化)-伤害 2 3 1 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101811011 101802 101842 1.2 0 1 1 101811012 +10181102 普攻3(强化)-伤害 2 3 1 0 4 0.1 -1 FxR3DubianAttack03Shouji01 -1 1 0 0 3 0.2 0.1 101811021 101802 101842 1.2 0 1 1 101811022 +10181103 普攻3(强化)-伤害 2 3 1 0 4 0.1 -1 FxR3DubianAttack03Shouji02 -1 1 0 0 3 0.2 0.1 101811031 101802 101842 1.2 0 1 1 101811032 +10181201 普攻4(强化)-伤害 1 2.5 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack04Shouji01 -1 1 0 0 3 0.2 0.1 101812011 101803 101843 101849 101808 1.3 0 1 1 101812012 +10181202 普攻4(强化)-伤害 1 2.5 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack04Shouji02 -1 1 0 0 3 0.2 0.1 101812021 101803 101843 101809 0.5 0 1 1 101812022 +10181301 普攻5(强化)-伤害 2 2.7 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji01 -1 1 0 0 3 0.2 0.1 101813011 101804 101844 0.7 1 1 1 101813012 +10181302 普攻5(强化)-伤害 2 2.7 0.5 0 4 0.1 -1 FxR3DubianAttack05Shouji02 -1 1 0 0 3 0.2 0.1 101813021 101804 101844 101807 101807 1 1 1 1 101813022 +10181401 普攻6(强化)-伤害 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101814011 101805 101845 101848 0.7 0 1 1 101814012 +10181501 突进普攻(强化)-伤害 1 3.5 3 0.5 1.5 0 4 0.1 -1 FxR3DubianAttack01Shouji -1 1 0 0 3 0.2 0.1 101815011 101800 101840 1.2 0 1 1 101815012 +10181601 突进普攻分支(强化)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3DubianAttack07Shouji01 -1 1 0 0 3 30 0.2 0.1 101816011 101806 101846 200004 109815 101847 101828 1 0 1 1 101816012 +10181602 突进普攻分支(强化)-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack07Shouji02 -1 1 0 0 3 270 0.2 0.1 101816021 101806 101846 1 0 1 1 101816022 +10181603 突进普攻分支(强化)-拉扯 1 2 3.5 1.5 0 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 101807 0 HitCase 0 0 1 +10181701 红球1消-伤害 3 12 50 0 4 0.1 -1 FxR3DubianAttack11Shouji -1 1 0 0 3 0.2 0.1 101817011 101810 0 HitCase 0 1 1 +10181801 红球2消-伤害 3 12 50 0 4 0.1 -1 FxR3DubianAttack11Shouji -1 1 0 0 3 0.2 0.1 101818011 101811 0 HitCase 0 1 1 +10181901 红球3消-伤害 3 12 70 0 4 0.1 -1 FxR3DubianAttack11Shouji -1 1 0 0 3 0.2 0.1 101819011 101812 0 HitCase 0 1 1 +10182008 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji01 -1 1 0 0.1 1 10182009 0 3 0.2 0.1 101820081 101814 1 0 1 1 +10182009 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji02 -1 1 2 0.1 1 10182010 2 3 0.2 0.1 101820091 101814 1 0 0 1 +10182010 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji03 -1 1 2 0.1 1 10182011 2 3 0.2 0.1 101820101 101814 1 0 0 1 +10182011 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji04 -1 1 2 0.1 1 10182012 2 3 0.2 0.1 101820111 101814 1 0 0 1 +10182012 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji05 -1 1 2 0.1 1 10182013 2 3 0.2 0.1 101820121 101814 1 0 0 1 +10182013 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji06 -1 1 2 0.1 1 10182014 2 3 0.2 0.1 101820131 101814 1 0 0 1 +10182014 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji07 -1 1 2 0.1 1 10182015 2 3 0.2 0.1 101820141 101814 1 0 0 1 +10182015 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji08 -1 1 2 0.1 1 10182016 2 3 0.2 0.1 101820151 101814 1 0 0 1 +10182016 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji09 -1 1 2 0.1 1 10182017 2 3 0.2 0.1 101820161 101814 1 0 0 1 +10182017 红球EX-伤害 2 5 0 4 0.1 -1 FxR3DubianAttack13ExShouji10 -1 1 2 0.1 1 2 3 0.2 0.1 101820171 101814 1 0 0 1 +10182101 蓝球1消-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack21Shouji -1 1 0 0 3 0.2 0.1 101821011 101820 200104 200004 200002 101847 1 0 1 1 +10182201 蓝球2消-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack21Shouji -1 1 0 0 3 0.2 0.1 101822011 101821 200104 200004 200002 101847 1 0 1 1 +10182301 蓝球3消-伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack21Shouji -1 1 0 0 3 0.2 0.1 101823011 101822 200104 200004 200002 101847 1 0 1 1 +10182319 蓝球3消-聚怪 2 3 3.2 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0.2 0.1 101818 0 HitCase 0 0 1 +10182401 黄球1消-伤害 2 3 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101824011 101830 101836 1.2 1 1 1 1 +10182402 黄球1消-伤害 2 3.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101824021 101833 1 0 1 1 +10182501 黄球2消-伤害 2 3 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101825011 101831 101836 1.2 1 1 1 1 +10182502 黄球2消-伤害 2 3.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101825021 101834 1 0 1 1 +10182602 黄球3消-伤害 2 4 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101826021 101832 101836 1.2 1 1 1 1 +10182603 黄球3消-伤害 2 4.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101826031 101835 1 0 1 1 +10182723 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827231 101852 1.2 0 1 1 +10182724 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827241 101852 1.2 0 1 1 +10182725 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827251 101852 1.2 0 1 1 +10182726 大招-伤害 2 10 0 4 0.1 -1 FxR3DubianAttack51Shouji -1 1 0 0 3 0.2 0.1 101827261 101852 1.2 0 1 1 +10182727 大招-静止行为树 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0 101854 101853 0 HitCase 0 0 1 +10183102 出场技-伤害 2 4 0 4 0.7 -1 1 FxR3DubianAttack31Shouji01 0.15 -1 1 0 0 3 0.2 0.1 101831021 101832 101836 1 1 1 1 1 +10183103 出场技-伤害 2 4.5 0 4 0.1 -1 FxR3DubianAttack31Shouji02 -1 1 0 0 3 0.2 0.1 101831031 101835 1 0 1 1 +10183404 援助技能-伤害 2 3.5 0 4 0.1 -1 FxR3DubianQteShouji -1 1 0 0 3 0.2 0.1 101834041 101860 200005 1 0 1 1 +10183405 援助技能-伤害 2 4 4.25 0 4 0.3 -1 FxR3DubianQteShouji -1 1 0 0 3 0.2 0.1 101834051 101860 1 0 1 1 +10183602 冽刃-2 2 2 0 4 2 -1 -1 1 3 0.1 1 10183704 0 3 0.2 0.1 0 HitCase 0 0 1 +10183603 冽刃-3大刀光 2 2 0 4 2 -1 FxR3DubianAttack09Dandao05 -1 1 3 0.1 1 10183704 0 3 0.2 0.1 0 HitCase 0 0 1 +10183604 冽刃-4小刀光1 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao01 -1 1 3 0 3 0.2 0.1 101836041 101827 1 0 1 1 101836042 +10183605 冽刃-5小刀光2 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao02 -1 1 3 0 3 0.2 0.1 101836051 101827 1 0 1 1 101836052 +10183606 冽刃-6小刀光3 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao03 -1 1 3 0 3 0.2 0.1 101836061 101827 1 0 1 1 101836062 +10183607 冽刃-7小刀光4 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao04 -1 1 3 0 3 0.2 0.1 101836071 101827 1 0 1 1 101836072 +10183608 冽刃-8小刀光5 2 0.5 0 4 2 -1 FxR3DubianAttack51Shouji FxR3DubianAttack09Dandao01 -1 1 3 0 3 0.2 0.1 101836081 101827 1 0 1 1 101836082 +10183609 冽刃-9特效子弹 2 0.3 0.9 0 4 3 -1 FxR3DubianAttack08 -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 1 0 1 +10183610 冽刃-10拉扯 1 2 3.5 1.5 0 4 0.3 -1 1 0.1 -1 1 0 0 3 0.2 0.1 109836 1 0 0 1 +10183611 冽刃-11拔匕首伤害 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack08Shouji02 -1 1 0 0 3 270 0.2 0.1 101836111 101806 101846 1 0 1 1 101836112 +10183615 冽刃-15拔匕首顿帧 1 2 3.5 1.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 101836151 109823 109808 109826 0 HitCase 0 0 1 +10183703 冽刃(核心)-3 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183707 2 3 0.2 0.1 101837031 101827 109826 0 HitCase 0 1 1 101837032 +10183704 冽刃(核心)-4 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183705 2 3 0.2 0.1 101837041 101827 0 HitCase 0 1 1 101837042 +10183705 冽刃(核心)-5 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183706 2 3 0.2 0.1 101837051 101827 0 HitCase 0 1 1 101837052 +10183706 冽刃(核心)-6 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.05 1 10183703 2 3 0.2 0.1 101837061 101827 1 0 1 1 101837062 +10183707 冽刃(核心)-7 2 2.5 0 4 0.5 -1 FxR3DubianAttack51Shouji -1 1 2 0.25 1 10183708 2 3 0.2 0.1 101837071 101827 0 HitCase 0 1 1 101837072 +10183708 冽刃(核心)-8 2 2.5 0 4 0.5 -1 FxR3DubianAttack09Shouji -1 1 2 1 2 3 0.2 0.1 101837081 109839 109838 1 0 1 1 101837082 +10183709 冽刃(核心)-9 2 0.3 0.9 0 4 3 -1 FxR3DubianAttack08 -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 1 0 1 +10183710 冽刃(核心)-10 1 2 3.5 1.5 0 4 0.3 -1 1 0.1 -1 1 0 0 3 0.2 0.1 109836 1 0 0 1 +10183711 冽刃(核心)-11 1 2 3.5 1.5 0 4 0.1 -1 FxR3DubianAttack08Shouji02 -1 1 0 0 3 270 0.2 0.1 101837111 101806 109826 101846 1 0 1 1 101837112 +10183715 冽刃(核心)-15 1 2 3.5 1.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 109823 109837 109814 0 HitCase 0 0 1 +10183720 冽刃(核心)-20 1 2 3.5 1.5 0 4 0.1 -1 -1 1 0 0 3 270 0.3 0.1 0 HitCase 0 0 1 +10183801 普攻6(突进)-1 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101838011 101805 101848 101848 0.7 0 1 1 101838012 +10183901 普攻6(强化突进)-1 1 4 4 2 0 4 0.1 -1 FxR3DubianAttack06Shouji -1 1 0 0 3 0.2 0.1 101839011 101805 101845 101848 101848 0.7 0 1 1 101839012 +10090101 普攻1-伤害 3 2 180 0.5 0.75 0 4 0.1 -1 FxR2AilaAttack01Shouji -1 1 0 0 3 315 0.2 0.12 100901011 100900 1.3 0 1 1 100901012 +10090201 普攻2-伤害 2 3 1 0 4 0.1 -1 FxR2AilaAttack02Shouji01 -1 1 0 0 3 45 0.2 0.08 100902011 100901 100963 100963 1.3 0 1 1 100902012 +10090202 普攻2-伤害 2 3 0.5 0 4 0.1 -1 FxR2AilaAttack02Shouji01 -1 1 0 0 3 45 0.2 0.08 100902021 100901 100963 100963 1.3 0 1 1 100902022 +10090203 普攻2-伤害 2 3 0.75 0 4 0.1 -1 FxR2AilaAttack02Shouji02 -1 1 0 0 3 90 0.2 0.15 100902031 100901 100964 100964 0.8 0 1 1 100902032 +10090301 普攻3-伤害 2 3 0.5 0 4 0.1 -1 FxR2AilaAttack03Shouji01 -1 1 0 0 3 315 0.2 0.08 100903011 100902 1 0 1 1 100903012 +10090302 普攻3-伤害 2 3 0.5 0 4 0.1 -1 FxR2AilaAttack03Shouji02 -1 1 0 0 3 270 0.2 0.08 100903021 100902 1 0 1 1 100903022 +10090401 普攻4-伤害 2 3 1 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 330 0.1 0.05 100904011 100903 200002 200002 1 0 1 1 100904012 +10090402 普攻4-伤害 2 3 1 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 270 0.1 0.1 100904021 100903 1.5 0 1 1 100904022 +10090403 普攻4-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 270 0.1 0.05 100904031 100903 100909 1.5 0 1 1 100904032 +10090404 普攻4-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack04Shouji01 -1 1 0 0 3 270 0.1 0.05 100904041 100903 100909 1.5 0 1 1 100904042 +10090405 普攻4-伤害 2 3.5 0 4 0.1 -1 FxR2AilaAttack04Shouji02 -1 1 0 1 3 270 0.2 0.1 100904051 100904 100965 100965 0.5 0 1 1 100904052 +10090501 红球1消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji01 -1 1 0 0 3 315 0.2 0.05 100905011 100910 1.3 0 1 1 100905012 +10090502 红球1消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji02 -1 1 0 0 3 45 0.2 0.05 100905021 100910 1.3 0 1 1 100905022 +10090503 红球1消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji03 -1 1 0 0 3 315 0.2 1.2 100905031 100910 200104 200104 1.3 0 1 1 100905032 +10090601 红球2消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji01 -1 1 0 0 3 315 0.2 0.05 100906011 100911 1.3 0 1 1 100906012 +10090602 红球2消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji02 -1 1 0 0 3 45 0.2 0.05 100906021 100911 1.3 0 1 1 100906022 +10090603 红球2消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack11Shouji03 -1 1 0 0 3 315 0.2 1.2 100906031 100911 200104 200104 1.3 0 1 1 100906032 +10090701 红球3消-伤害 2 3.5 1.5 0 4 0.15 -1 1 FxR2AilaAttack13Shouji01 0.1 -1 1 0 0 3 315 0.2 0.05 100907011 100912 1.3 0 1 1 100907012 +10090702 红球3消-伤害 2 3.5 1.5 0 4 0.2 -1 1 FxR2AilaAttack13Shouji02 0.1 -1 1 0 0 3 45 0.2 0.05 100907021 100912 1.3 0 1 1 100907022 +10090703 红球3消-伤害 2 3.5 1.5 0 4 0.1 -1 FxR2AilaAttack13Shouji03 -1 1 0 0 3 315 0.2 1.2 100907031 100912 200104 200104 1.3 0 1 1 100907032 +10090801 蓝球1消-伤害 2 2.5 60 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 -200 0 0 1 0.2 0.1 100908011 100920 200008 1 0 1 1 1 +10090802 蓝球1消-伤害 2 2.5 6 0 4 0.45 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 0 0 1 0.2 0.08 100908021 100920 200008 1 0 1 1 1 +10090803 蓝球1消-伤害 2 2.5 6 -50 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 200 0 0 1 0.2 0.1 100908031 100920 1 0 1 1 1 +10090804 蓝球1消-聚怪 2 2.5 60 4 0.2 -1 1 0.05 -1 1 -200 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 +10090805 蓝球1消-聚怪 2 2.5 6 0 4 0.45 -1 1 0.05 -1 1 0 0 1 0 0.08 100923 0 HitCase 0 1 0 1 +10090806 蓝球1消-聚怪 2 2.5 6 -50 4 0.3 -1 1 0.05 -1 1 150 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 +10090901 蓝球2消-伤害 2 2.5 60 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 -200 0 0 1 0.2 0.1 100909011 100921 200008 1 0 1 1 1 +10090902 蓝球2消-伤害 2 2.5 6 0 4 0.45 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 0 0 1 0.2 0.08 100909021 100921 200008 1 0 1 1 1 +10090903 蓝球2消-伤害 2 2.5 6 -50 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 200 0 0 1 0.2 0.1 100909031 100921 1 0 1 1 1 +10090904 蓝球2消-聚怪 2 2.5 60 4 0.2 -1 1 0.05 -1 1 -200 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 +10090905 蓝球2消-聚怪 2 2.5 6 0 4 0.45 -1 1 0.05 -1 1 0 0 1 0 0.08 100923 0 HitCase 0 1 0 1 +10090906 蓝球2消-聚怪 2 2.5 6 -50 4 0.3 -1 1 0.05 -1 1 150 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 +10091001 蓝球3消-伤害 2 2.5 60 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 -200 0 0 1 0.2 0.1 100910011 100922 200008 1 0 1 1 1 +10091002 蓝球3消-伤害 2 2.5 6 0 4 0.45 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 0 0 1 0.2 0.08 100910021 100922 200008 1 0 1 1 1 +10091003 蓝球3消-伤害 2 2.5 6 -50 4 0.2 -1 1 FxR2AilaAttack21Shouji01 0.1 -1 1 200 0 0 1 0.2 0.1 100910031 100922 1 0 1 1 1 +10091004 蓝球3消-聚怪 2 2.5 60 4 0.2 -1 1 0.05 -1 1 -200 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 +10091005 蓝球3消-聚怪 2 2.5 6 0 4 0.45 -1 1 0.05 -1 1 0 0 1 0 0.08 100923 0 HitCase 0 1 0 1 +10091006 蓝球3消-聚怪 2 2.5 6 -50 4 0.3 -1 1 0.05 -1 1 150 0 0 1 0 0.1 100923 0 HitCase 0 1 0 1 +10091101 黄球1消-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100911011 100930 200005 1.3 1 1 1 100911012 +10091102 黄球1消-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100911021 100930 100933 100933 1.3 0 1 1 +10091106 黄球1消-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 +10091201 黄球2消-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100912011 100931 200005 1.3 1 1 1 100912012 +10091202 黄球2消-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100912021 100931 100933 100933 1.3 0 1 1 +10091206 黄球2消-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 +10091301 黄球3消-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100913011 100932 200005 1.3 1 1 1 100913012 +10091302 黄球3消-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100913021 100932 100933 100933 1.3 0 1 1 +10091306 黄球3消-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 +10091401 大招-伤害 1 5 3 1.5 0 4 0.2 -1 1 FxR2AilaAttack51Shouji01 0.1 -1 1 0 0 3 45 0.05 0.1 100914011 100950 1.3 1 1 1 100914012 +10091402 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji02 -1 1 0 0 3 90 0.2 0.1 100914021 100950 1.3 1 1 1 100914022 +10091403 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji02 -1 1 0 0 3 90 0.05 0.1 100914031 100950 1.3 1 1 1 100914032 +10091404 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji03 -1 1 0 0 3 90 0.05 0.1 100914041 100950 1.3 1 1 1 100914042 +10091405 大招-伤害 2 3 0 4 0.2 -1 1 FxR2AilaAttack51Shouji03 0.05 -1 1 0 0 3 30 0.2 0.08 100914051 100950 1.3 1 1 1 100914052 +10091406 大招-伤害 2 3 0 4 0.1 -1 FxR2AilaAttack51Shouji03 -1 1 0 0 3 90 0.05 0.1 100914061 100950 200005 1.3 1 1 1 100914062 +10091407 大招-伤害(斩杀) 3 3 270 0 4 0.1 -1 FxR2AilaAttack51Shouji04 -1 1 0 0 3 30 0.2 0.15 100914071 100951 1.5 1 1 1 +10091413 大招-时停 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0 100952 0 HitCase 0 0 1 +10091416 大招-强制位移 1 2 1 0.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100953 0 HitCase 1 0 1 +10091801 出场技-伤害 1 2 2.5 0 4 0.2 -1 FxR2AilaAttack31Shouji01 -1 1 0 0 3 0.2 0.1 100918011 100932 200005 1.3 1 1 1 100918012 +10091802 出场技-伤害 1 3.5 4 2 0 4 0.1 -1 FxR2AilaAttack31Shouji02 -1 1 0 0 3 0 0.2 0.1 100918021 100932 100933 100933 1.3 0 1 1 +10091806 出场技-强制位移 1 2 1 0.5 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 100934 0 HitCase 1 0 1 +10092101 援助技能-伤害 1 3 6 0 4 0.5 -1 1 FxR2AilaAttackQteShouji01 0.05 -1 1 0 0 3 0.2 0.1 100921011 100962 100967 1.3 0 1 1 +10092102 援助技能-伤害 2 3 2 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 100921021 100962 100967 0 HitCase 0 1 1 +10092301 普攻1(追击)-伤害 3 2 180 0.5 0.75 0 4 0.1 -1 FxR2AilaAttack01Shouji -1 1 0 0 3 315 0.2 0.12 100923011 100900 1.3 0 1 1 100923012 +10092401 蓝球EX-伤害 2 5 1 0 4 0.1 -1 FxR2AilaAttack41Shouji01 -1 1 0 0 3 0.2 0.1 100924011 100940 200107 200003 200107 200003 1.3 0 1 1 +10092406 蓝球EX-聚怪 2 10 1 0 4 1 -1 1 0.05 -1 1 0 0 1 0 0.1 100944 0 HitCase 0 0 1 +10092407 蓝球EX-修改速率 2 10 1 0 4 1 -1 -1 1 0 0 1 0 0.1 100924071 100945 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA004.tsv b/Resources/table/share/fight/missile/missile/MissileA004.tsv index 960ec77f..b2cd9ac0 100644 --- a/Resources/table/share/fight/missile/missile/MissileA004.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA004.tsv @@ -1,474 +1,489 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10010101 红球1消-1 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101011 100101 1.2 0 1 1 100101012 -10010102 红球1消-2 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101021 100101 1.2 0 1 1 100101022 -10010103 红球1消-3 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101031 100101 1.2 0 1 1 100101032 -10010104 红球1消-4 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101041 100101 1.2 0 1 1 100101042 -10010105 红球1消-5 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101051 100101 1.2 0 1 1 100101052 -10010106 红球1消-6 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101061 100101 1.2 0 1 1 100101062 -10010107 红球1消-7 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101071 100101 1.2 0 1 1 100101072 -10010108 红球1消-8 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101081 100101 1.2 0 1 1 100101082 -10010109 红球1消-9 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101091 100101 1.2 0 1 1 100101092 -10010110 红球1消-10 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101101 100101 1.2 0 1 1 100101102 -10010111 红球1消-11 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101111 100101 1.2 0 1 1 100101112 -10010112 红球1消-12 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101121 100101 1.2 0 1 1 100101122 -10010113 红球1消-13 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101131 100101 1.2 0 1 1 100101132 -10010114 红球1消-14 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101141 100101 1.2 0 1 1 100101142 -10010115 红球1消-15 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101151 100101 1.2 0 1 1 100101152 -10010201 红球2消-1 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102011 100102 1.2 0 1 1 100102012 -10010202 红球2消-2 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102021 100102 1.2 0 1 1 100102022 -10010203 红球2消-3 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102031 100102 1.2 0 1 1 100102032 -10010204 红球2消-4 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102041 100102 1.2 0 1 1 100102042 -10010205 红球2消-5 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102051 100102 1.2 0 1 1 100102052 -10010206 红球2消-6 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102061 100102 1.2 0 1 1 100102062 -10010207 红球2消-7 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102071 100102 1.2 0 1 1 100102072 -10010208 红球2消-8 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102081 100102 1.2 0 1 1 100102082 -10010209 红球2消-9 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102091 100102 1.2 0 1 1 100102092 -10010210 红球2消-10 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102101 100102 1.2 0 1 1 100102102 -10010211 红球2消-11 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102111 100102 1.2 0 1 1 100102112 -10010212 红球2消-12 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102121 100102 1.2 0 1 1 100102122 -10010213 红球2消-13 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102131 100102 1.2 0 1 1 100102132 -10010214 红球2消-14 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102141 100102 1.2 0 1 1 100102142 -10010215 红球2消-15 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102151 100102 1.2 0 1 1 100102152 -10010301 红球3消-1 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103011 100103 1.2 0 1 1 100103012 -10010302 红球3消-2 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103021 100103 1.2 0 1 1 100103022 -10010303 红球3消-3 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103031 100103 1.2 0 1 1 100103032 -10010304 红球3消-4 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103041 100103 1.2 0 1 1 100103042 -10010305 红球3消-5 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103051 100103 1.2 0 1 1 100103052 -10010306 红球3消-6 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103061 100103 1.2 0 1 1 100103062 -10010307 红球3消-7 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103071 100103 1.2 0 1 1 100103072 -10010308 红球3消-8 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103081 100103 1.2 0 1 1 100103082 -10010309 红球3消-9 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103091 100103 1.2 0 1 1 100103092 -10010310 红球3消-10 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103101 100103 1.2 0 1 1 100103102 -10010311 红球3消-11 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103111 100103 1.2 0 1 1 100103112 -10010312 红球3消-12 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103121 100103 1.2 0 1 1 100103122 -10010313 红球3消-13 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103131 100103 1.2 0 1 1 100103132 -10010314 红球3消-14 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103141 100103 1.2 0 1 1 100103142 -10010315 红球3消-15 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103151 100103 1.2 0 1 1 100103152 -10010401 蓝球1消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack21Zha 1 0 0 0 0 999 1 10010402 1 0 3 0.2 0.1 1.2 0 1 1 1 -10010402 蓝球1消-2 2 2 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100104021 100111 0 HitCase 0 0 1 100104022 -10010501 蓝球2消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack22Zha 1 0 0 0 0 999 1 10010502 1 0 3 0.2 0.1 1.2 0 1 1 1 -10010502 蓝球2消-2 2 3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100105021 100112 0 HitCase 0 0 1 100105022 -10010601 蓝球3消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10010602 1 0 3 0.2 0.1 1.2 0 1 1 1 -10010602 蓝球3消-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100106021 100113 0 HitCase 0 0 1 100106022 -10010701 黄球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 10010702 1 0 3 0.2 0.1 1.2 0 1 1 1 -10010702 黄球1消-2 2 3 0 4 1 -1 -1 1 0 0 0 2 1 10010703 2 3 30 0.2 0.1 100107021 100124 0 HitCase 0 0 1 100107022 -10010703 黄球1消-3 2 3 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100121 100120 100127 109128 109129 0 HitCase 0 0 1 -10010801 黄球2消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack32Zha 1 0 0 0 0 999 1 10010802 1 0 3 0.2 0.1 1.2 0 1 1 1 -10010802 黄球2消-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10010803 2 3 30 0.2 0.1 100108021 100125 0 HitCase 0 0 1 100108022 -10010803 黄球2消-3 2 4 0 4 4 -1 1 0.5 FxR2LiangAttack32Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100122 100120 100127 109128 109129 0 HitCase 0 0 1 -10010901 黄球3消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10010902 1 0 3 0.2 0.1 1.2 0 1 1 1 -10010902 黄球3消-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 10010903 2 3 30 0.2 0.1 100109021 100126 0 HitCase 0 0 1 100109022 -10010903 黄球3消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 -10011001 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100110011 100162 1.2 1 1 1 100110012 -10011002 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100110021 100162 1.2 1 1 1 100110022 -10011003 大招-2 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 100110031 100163 1.2 0 1 1 -10011006 大招-5 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100168 0 HitCase 0 1 1 -10011201 强化红球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112011 100144 1.2 0 1 1 100112012 -10011202 强化红球1消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112021 100144 1.2 0 1 1 100112022 -10011203 强化红球1消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 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0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112091 100144 1.2 0 1 1 100112092 -10011210 强化红球1消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112101 100144 1.2 0 1 1 100112102 -10011211 强化红球1消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112111 100144 1.2 0 1 1 100112112 -10011212 强化红球1消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112121 100144 1.2 0 1 1 100112122 -10011213 强化红球1消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112131 100144 1.2 0 1 1 100112132 -10011214 强化红球1消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112141 100144 1.2 0 1 1 100112142 -10011215 强化红球1消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112151 100144 1.2 0 1 1 100112152 -10011216 强化红球1消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10011217 1 3 0.2 0.1 1.2 0 0 1 -10011217 强化红球1消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100104 0 HitCase 0 0 1 -10011301 强化红球2消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113011 100145 1.2 0 1 1 100113012 -10011302 强化红球2消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113021 100145 1.2 0 1 1 100113022 -10011303 强化红球2消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113031 100145 1.2 0 1 1 100113032 -10011304 强化红球2消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113041 100145 1.2 0 1 1 100113042 -10011305 强化红球2消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113051 100145 1.2 0 1 1 100113052 -10011306 强化红球2消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113061 100145 1.2 0 1 1 100113062 -10011307 强化红球2消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113071 100145 1.2 0 1 1 100113072 -10011308 强化红球2消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113081 100145 1.2 0 1 1 100113082 -10011309 强化红球2消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113091 100145 1.2 0 1 1 100113092 -10011310 强化红球2消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113101 100145 1.2 0 1 1 100113102 -10011311 强化红球2消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113111 100145 1.2 0 1 1 100113112 -10011312 强化红球2消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113121 100145 1.2 0 1 1 100113122 -10011313 强化红球2消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113131 100145 1.2 0 1 1 100113132 -10011314 强化红球2消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113141 100145 1.2 0 1 1 100113142 -10011315 强化红球2消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113151 100145 1.2 0 1 1 100113152 -10011316 强化红球2消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10011317 1 3 0.2 0.1 1.2 0 0 1 -10011317 强化红球2消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100105 0 HitCase 0 0 1 -10011401 强化红球3消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114011 100146 1.2 0 1 1 100114012 -10011402 强化红球3消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114021 100146 1.2 0 1 1 100114022 -10011403 强化红球3消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114031 100146 1.2 0 1 1 100114032 -10011404 强化红球3消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114041 100146 1.2 0 1 1 100114042 -10011405 强化红球3消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114051 100146 1.2 0 1 1 100114052 -10011406 强化红球3消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114061 100146 1.2 0 1 1 100114062 -10011407 强化红球3消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114071 100146 1.2 0 1 1 100114072 -10011408 强化红球3消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114081 100146 1.2 0 1 1 100114082 -10011409 强化红球3消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114091 100146 1.2 0 1 1 100114092 -10011410 强化红球3消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114101 100146 1.2 0 1 1 100114102 -10011411 强化红球3消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114111 100146 1.2 0 1 1 100114112 -10011412 强化红球3消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114121 100146 1.2 0 1 1 100114122 -10011413 强化红球3消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114131 100146 1.2 0 1 1 100114132 -10011414 强化红球3消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114141 100146 1.2 0 1 1 100114142 -10011415 强化红球3消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114151 100146 1.2 0 1 1 100114152 -10011416 强化红球3消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10011417 1 3 0.2 0.1 1.2 0 0 1 -10011417 强化红球3消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100106 0 HitCase 0 0 1 -10011501 出场技-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10011502 1 0 3 0.2 0.1 1.2 0 1 1 1 -10011502 出场技-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10011503 0 3 30 0.2 0.1 100115021 100126 0 HitCase 0 0 1 100115022 -10011503 出场技-3 2 4 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 0 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 -10011801 援助技能-1 2 5 0 4 0.5 -1 1 FxR2LiangAttack01Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100118011 100164 100165 0 HitCase 1 1 1 -10012101 普攻1-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100121011 100131 1.23 0 1 1 -10012201 普攻2-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122011 100132 1.04 0 1 1 -10012202 普攻2-2 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122021 100132 1.04 0 1 1 -10012203 普攻2-3 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122031 100132 1.04 0 1 1 -10012204 普攻2-4 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122041 100132 1.04 0 1 1 -10012301 普攻3-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123011 100133 1.3 0 1 1 -10012302 普攻3-2 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123021 100133 0.9 0 1 1 -10012303 普攻3-3 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123031 100133 0.8 0 1 1 -10012304 普攻3-4 2 0.5 0.2 130 40 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123041 100133 0.8 0 1 1 -10012305 普攻3-5 2 0.5 0.2 130 320 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123051 100133 0.8 0 1 1 -10012306 普攻3-6 2 0.5 0.2 130 80 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123061 100133 0.8 0 1 1 -10012307 普攻3-7 2 0.5 0.2 130 280 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123071 100133 0.8 0 1 1 -10012401 普攻4-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100124011 100134 1 0 1 1 -10012402 普攻4-2 2 0.5 0.2 0.1 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100124021 100134 0.8 0 1 1 -10012403 普攻4-3 2 0.5 0.2 -0.1 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100124031 100134 0.8 0 1 1 -10012404 普攻4-4 2 0.5 0.2 0.1 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100124041 100134 0.75 0 1 1 -10012405 普攻4-5 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100124051 100134 0.8 0 1 1 -10012501 普攻5-1 2 0.5 0.2 130 4 0.1 1 1 FxR2LiangAttack05Shouji 1 1 0 0 0 0 999 1 10012502 1 0 3 330 0.15 0.1 100125011 100135 200006 1.2 0 1 1 100125012 -10012502 普攻5-2 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012503 1 1 3 30 0.15 0.1 100135 1.2 0 0 1 100125022 -10012503 普攻5-3 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012504 1 1 3 330 0.15 0.1 100135 1.2 0 0 1 100125032 -10012504 普攻5-4 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012505 1 1 3 30 0.15 0.1 100135 1.2 0 0 1 100125042 -10012505 普攻5-5 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012506 1 1 3 330 0.15 0.1 100135 1.2 0 0 1 100125052 -10012506 普攻5-6 2 0.5 0.5 0.2 0 4 0.1 1 0.05 1 1 0 0 0 1 1 3 30 0.2 0.15 100125061 100135 1.2 0 0 1 100125062 -10012701 闪避射击-1 2 8 0 4 0.5 -1 1 FxR2LiangAttack43Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100127011 109120 0 HitCase 1 1 1 -10012801 特殊蓝球1消-1(左) 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10012802 1 0 3 0.2 0.1 1.2 0 1 1 1 -10012802 特殊蓝球1消-2 2 4 0.3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100128021 109101 0 HitCase 0 0 1 100128022 -10012901 特殊蓝球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10012902 1 0 3 0.2 0.1 1.2 0 1 1 1 -10012902 特殊蓝球2消-2 2 4 0.3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100129021 109102 0 HitCase 0 0 1 100129022 -10013001 特殊蓝球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013002 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013002 特殊蓝球3消-2 2 4 0.3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100130021 109103 0 HitCase 0 0 1 100130022 -10013101 特殊黄球1消-1(右) 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 10013102 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013102 特殊黄球1消-2 2 3 0 4 1 -1 -1 1 0 0 0 2 1 10013103 2 3 30 0.2 0.1 100131021 100124 0 HitCase 0 0 1 100131022 -10013103 特殊黄球1消-3 2 3 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100121 100120 100127 109128 109129 0 HitCase 0 0 1 -10013201 特殊黄球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack32Zha 1 0 0 0 0 999 1 10013202 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013202 特殊黄球2消-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10013203 2 3 30 0.2 0.1 100132021 100125 0 HitCase 0 0 1 100132022 -10013203 特殊黄球2消-3 2 4 0 4 4 -1 1 0.5 FxR2LiangAttack32Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100122 100120 100127 109128 109129 0 HitCase 0 0 1 -10013301 特殊黄球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10013302 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013302 特殊黄球3消-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 10013303 2 3 30 0.2 0.1 100133021 100126 0 HitCase 0 0 1 100133022 -10013303 特殊黄球3消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 -10013401 循环强化红球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134011 100157 1.2 0 1 1 100134012 -10013402 循环强化红球1消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134021 100157 1.2 0 1 1 100134022 -10013403 循环强化红球1消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134031 100157 1.2 0 1 1 100134032 -10013404 循环强化红球1消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134041 100157 1.2 0 1 1 100134042 -10013405 循环强化红球1消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134051 100157 1.2 0 1 1 100134052 -10013406 循环强化红球1消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134061 100157 1.2 0 1 1 100134062 -10013407 循环强化红球1消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134071 100157 1.2 0 1 1 100134072 -10013408 循环强化红球1消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134081 100157 1.2 0 1 1 100134082 -10013409 循环强化红球1消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134091 100157 1.2 0 1 1 100134092 -10013410 循环强化红球1消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134101 100157 1.2 0 1 1 100134102 -10013411 循环强化红球1消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134111 100157 1.2 0 1 1 100134112 -10013412 循环强化红球1消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134121 100157 1.2 0 1 1 100134122 -10013413 循环强化红球1消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134131 100157 1.2 0 1 1 100134132 -10013414 循环强化红球1消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134141 100157 1.2 0 1 1 100134142 -10013415 循环强化红球1消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134151 100157 1.2 0 1 1 100134152 -10013416 循环强化红球1消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10013417 1 3 0.2 0.1 1.2 0 0 1 -10013417 循环强化红球1消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100104 0 HitCase 0 0 1 -10013501 循环强化红球2消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135011 100158 1.2 0 1 1 100135012 -10013502 循环强化红球2消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135021 100158 1.2 0 1 1 100135022 -10013503 循环强化红球2消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135031 100158 1.2 0 1 1 100135032 -10013504 循环强化红球2消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135041 100158 1.2 0 1 1 100135042 -10013505 循环强化红球2消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135051 100158 1.2 0 1 1 100135052 -10013506 循环强化红球2消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135061 100158 1.2 0 1 1 100135062 -10013507 循环强化红球2消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135071 100158 1.2 0 1 1 100135072 -10013508 循环强化红球2消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135081 100158 1.2 0 1 1 100135082 -10013509 循环强化红球2消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135091 100158 1.2 0 1 1 100135092 -10013510 循环强化红球2消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135101 100158 1.2 0 1 1 100135102 -10013511 循环强化红球2消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135111 100158 1.2 0 1 1 100135112 -10013512 循环强化红球2消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135121 100158 1.2 0 1 1 100135122 -10013513 循环强化红球2消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135131 100158 1.2 0 1 1 100135132 -10013514 循环强化红球2消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135141 100158 1.2 0 1 1 100135142 -10013515 循环强化红球2消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135151 100158 1.2 0 1 1 100135152 -10013516 循环强化红球2消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10013517 1 3 0.2 0.1 1.2 0 0 1 -10013517 循环强化红球2消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100105 0 HitCase 0 0 1 -10013601 循环强化红球3消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136011 100159 1.2 0 1 1 100136012 -10013602 循环强化红球3消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136021 100159 1.2 0 1 1 100136022 -10013603 循环强化红球3消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136031 100159 1.2 0 1 1 100136032 -10013604 循环强化红球3消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136041 100159 1.2 0 1 1 100136042 -10013605 循环强化红球3消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136051 100159 1.2 0 1 1 100136052 -10013606 循环强化红球3消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136061 100159 1.2 0 1 1 100136062 -10013607 循环强化红球3消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136071 100159 1.2 0 1 1 100136072 -10013608 循环强化红球3消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136081 100159 1.2 0 1 1 100136082 -10013609 循环强化红球3消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136091 100159 1.2 0 1 1 100136092 -10013610 循环强化红球3消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136101 100159 1.2 0 1 1 100136102 -10013611 循环强化红球3消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136111 100159 1.2 0 1 1 100136112 -10013612 循环强化红球3消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136121 100159 1.2 0 1 1 100136122 -10013613 循环强化红球3消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136131 100159 1.2 0 1 1 100136132 -10013614 循环强化红球3消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136141 100159 1.2 0 1 1 100136142 -10013615 循环强化红球3消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136151 100159 1.2 0 1 1 100136152 -10013616 循环强化红球3消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10013617 1 3 0.2 0.1 1.2 0 0 1 -10013617 循环强化红球3消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100106 0 HitCase 0 0 1 -10013701 特殊蓝球1消(右)-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013702 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013702 特殊蓝球1消(右)-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100137021 109101 0 HitCase 0 0 1 100137022 -10013801 特殊蓝球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013802 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013802 特殊蓝球2消-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100138021 109102 0 HitCase 0 0 1 100138022 -10013901 特殊蓝球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013902 1 0 3 0.2 0.1 1.2 0 1 1 1 -10013902 特殊蓝球3消-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100139021 109103 0 HitCase 0 0 1 100139022 -10014001 特殊黄球1消(左)-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 10014002 1 0 3 0.2 0.1 1.2 0 1 1 1 -10014002 特殊黄球1消(左)-2 2 3 0 4 1 -1 -1 1 0 0 0 2 1 10014003 2 3 30 0.2 0.1 100140021 100124 0 HitCase 0 0 1 100140022 -10014003 特殊黄球1消(左)-3 2 3 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100121 100120 100127 109128 109129 0 HitCase 0 0 1 -10014101 特殊黄球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack31Dandao 1 FxR2LiangAttack32Zha 1 0 0 0 0 999 1 10014102 1 0 3 0.2 0.1 1.2 0 1 1 1 -10014102 特殊黄球2消-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10014103 2 3 30 0.2 0.1 100141021 100125 0 HitCase 0 0 1 100141022 -10014103 特殊黄球2消-3 2 4 0 4 4 -1 1 0.5 FxR2LiangAttack32Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100122 100120 100127 109128 109129 0 HitCase 0 0 1 -10014201 特殊黄球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10014202 1 0 3 0.2 0.1 1.2 0 1 1 1 -10014202 特殊黄球3消-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 10014203 2 3 30 0.2 0.1 100142021 100126 0 HitCase 0 0 1 100142022 -10014203 特殊黄球3消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 -10014301 强化大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100143011 109115 1.2 1 1 1 100143012 -10014302 强化大招-2 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100143021 109115 1.2 1 1 1 100143022 -10014303 强化大招-3 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 100143031 109116 1.2 0 1 1 -10014306 强化大招-6 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100168 0 HitCase 0 1 1 -10014308 强化大招-8 2 8 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 109118 0.1 HitCase 1 0 1 -10014401 闪避射击默认向后-1 2 8 0 4 0.4 -1 1 FxR2LiangAttack43Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100144011 109120 0 HitCase 1 1 1 -10050101 永夜抄红球1-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100501011 100511 1.1 1 1 1 100501012 -10050102 永夜抄红球1-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100501021 100511 1.1 1 1 1 -10050201 永夜抄红球2-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100502011 100512 1.1 1 1 1 100502012 -10050202 永夜抄红球2-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100502021 100512 1.1 1 1 1 -10050301 永夜抄红球3-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100503011 100513 1.1 1 1 1 100503012 -10050302 永夜抄红球3-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100503021 100513 1.1 1 1 1 -10050404 永夜抄蓝球1-4 2 5 0 4 0.35 -1 1 FxR2YongyechaoAttack21Shouji 0.1 -1 1 0 0 0 0 0.35 1 10050407 0 2 0.2 0.1 100504041 100527 100535 1.1 0 1 1 100504042 -10050407 永夜抄蓝球1-7 2 5 0 4 0.1 -1 FxR2YongyechaoAttack21Shouji 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 100504071 100520 100535 200102 1.1 0 0 1 100504072 -10050504 永夜抄蓝球2-4 2 5 0 4 0.35 -1 1 FxR2YongyechaoAttack21Shouji 0.1 -1 1 0 0 0 0 0.35 1 10050507 0 2 0.2 0.1 100505041 100528 100536 1.1 0 1 1 100505042 -10050507 永夜抄蓝球2-7 2 5 0 4 0.1 -1 FxR2YongyechaoAttack21Shouji 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 100505071 100520 100536 200102 1.1 0 0 1 100505072 -10050604 永夜抄蓝球3-4 2 5 0 4 0.35 -1 1 FxR2YongyechaoAttack21Shouji 0.1 -1 1 0 0 0 0 0.35 1 10050607 0 2 0.2 0.1 100506041 100529 100537 1.1 0 1 1 100506042 -10050607 永夜抄蓝球3-7 2 5 0 4 0.1 -1 FxR2YongyechaoAttack21Shouji 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 100506071 100520 100537 200102 1.1 0 0 1 100506072 -10050701 永夜抄黄球1-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100507011 100531 1.1 1 1 1 -10050702 永夜抄黄球1-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100507021 100531 1.1 1 1 1 -10050801 永夜抄黄球2-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100508011 100532 1.1 1 1 1 -10050802 永夜抄黄球2-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100508021 100532 1.1 1 1 1 -10050803 永夜抄黄球2-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100508031 100532 1.1 1 1 1 -10050804 永夜抄黄球2-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100508041 100532 1.1 1 1 1 -10050901 永夜抄黄球3-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509011 100533 1.1 1 1 1 -10050902 永夜抄黄球3-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509021 100533 1.1 1 1 1 -10050903 永夜抄黄球3-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509031 100533 1.1 1 1 1 -10050904 永夜抄黄球3-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509041 100533 1.1 1 1 1 -10050905 永夜抄黄球3-5 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509051 100533 1.1 1 1 1 -10050906 永夜抄黄球3-6 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100509061 100533 1.1 1 1 1 -10051002 永夜抄普攻1-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100510021 100501 1.1 0 1 1 100510022 -10051102 永夜抄普攻2-2 1 2 2 1 0 4 0.4 -1 1 FxR2YongyechaoAttack02Shouji 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 100511021 100502 1.1 0 1 1 100511022 -10051202 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512021 100503 1.1 0 1 1 100512022 -10051203 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512031 100503 1.1 0 1 1 100512032 -10051204 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512041 100503 1.1 0 1 1 100512042 -10051205 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512051 100503 1.1 0 1 1 100512052 -10051302 永夜抄普攻4-2 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513021 100504 1.4 1 1 1 100513022 -10051303 永夜抄普攻4-一次性伤害帧 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513031 100504 1.5 1 1 1 100513032 -10051304 永夜抄普攻4-4 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513041 100504 1.6 1 1 1 100513042 -10051305 永夜抄普攻4-5 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513051 100504 1.6 1 1 1 100513052 -10051306 永夜抄普攻4-6 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.15 100513061 100504 200103 200103 1.2 1 1 1 100513062 -10051501 永夜抄黄球3+1-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515011 100534 1.1 1 1 1 -10051502 永夜抄黄球3+1-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515021 100534 1.1 1 1 1 -10051503 永夜抄黄球3+1-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515031 100534 1.1 1 1 1 -10051504 永夜抄黄球3+1-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515041 100534 1.1 1 1 1 -10051505 永夜抄黄球3+1-5 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515051 100534 1.1 1 1 1 -10051506 永夜抄黄球3+1-6 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515061 100534 1.1 1 1 1 -10051507 永夜抄黄球3+1-7 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515071 100534 1.1 1 1 1 -10051508 永夜抄黄球3+1-8 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100515081 100534 1.1 1 1 1 -10051601 出场技-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100516011 100513 1.1 1 1 1 100516012 -10051602 出场技-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100516021 100513 1.1 1 1 1 -10051901 援助技-1 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519011 100542 1.1 0 1 1 -10051902 援助技-2 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519021 100542 1.1 0 1 1 -10051903 援助技-3 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519031 100542 1.1 0 1 1 -10051904 援助技-4 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519041 100542 1.1 0 1 1 -10051905 援助技-5 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519051 100542 1.1 0 1 1 -10051906 援助技-6 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519061 100542 1.1 0 1 1 -10051907 援助技-7 2 2.5 2.5 0 4 0.4 -1 1 FxR2YongyechaoQteShouji02 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100519071 100543 1.1 0 1 1 -10052001 大招-1 2 3.5 0 3 5 -1 1 0.05 -1 1 0 0 0 0 5 1 10052003 0 3 0.2 0.1 100551 100550 100556 0 HitCase 0 0 1 1 -10052002 大招-2 2 3.5 0 1 5 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100553 100557 0 HitCase 0 0 1 1 -10052003 大招-3 2 3.5 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 2 0.2 0.15 100520031 100554 1.1 0 1 1 100520032 -10052009 大招-9 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100558 0 HitCase 0 0 1 -10052402 普攻1(突进)-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100524021 100501 1.1 0 1 1 100524022 -10052501 永夜抄黄球3+1循环-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525011 100534 1.1 1 1 1 1 -10052502 永夜抄黄球3+1循环-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525021 100534 1.1 1 1 1 1 -10052503 永夜抄黄球3+1循环-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525031 100534 1.1 1 1 1 1 -10052504 永夜抄黄球3+1循环-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525041 100534 1.1 1 1 1 1 -10052505 永夜抄黄球3+1循环-5 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525051 100534 1.1 1 1 1 1 -10052506 永夜抄黄球3+1循环-6 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525061 100534 1.1 1 1 1 1 -10052507 永夜抄黄球3+1循环-7 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525071 100534 1.1 1 1 1 1 -10052508 永夜抄黄球3+1循环-8 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100525081 100534 1.1 1 1 1 1 -10052601 永夜抄黄球3+1停止-1聚怪 2 7 0 4 0.2 -1 1 0.02 FxCizhuiShengbo -1 1 0 0 0 0 4 3 0.2 0.1 776344 0.1 HitCase 1 0 1 -10052602 永夜抄黄球3+1停止-2龙卷风 2 2 10 4 3 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 3 3 1 10052603 1 4 3 0.2 0.1 776343 0.1 HitCase 0 0 1 -10052603 永夜抄黄球3+1停止-3 2 2 10 4 5 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 2 5 1 10052604 1 3 3 0.2 0.1 776343 0.1 HitCase 0 0 1 -10052604 永夜抄黄球3+1停止-4 2 2 10 4 7 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 2 3 3 0.2 0.1 776343 0.1 HitCase 0 0 1 -10052605 永夜抄黄球3+1停止-5全场冰冻 2 50 0 4 1.1 -1 FxCizhuiBingLiu -1 1 0 0 0 3 4 3 0.2 0.1 776346 776347 0.1 HitCase 0 0.9 0 1 -10052606 永夜抄黄球3+1停止-6离场龙卷 2 3 0 4 7 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 3 4 3 0.2 0.1 776343 776349 776350 0.1 HitCase 0 0 1 -10052607 永夜抄黄球3+1停止-7聚怪 2 7 0 4 7 -1 1 0.02 -1 1 0 0 0 3 4 3 0.2 0.1 776344 0.1 HitCase 0 0 1 -10070102 普通攻击1-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100701021 100700 1.2 1 0 1 1 100701022 -10070202 普通攻击2-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack02Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100702021 100701 1.2 1 0 1 1 100702022 -10070203 普通攻击2-3 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100702031 100701 100705 100705 1.2 1 0 1 1 100702032 -10070302 普通攻击3-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack03Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100703021 100702 100706 100706 1.2 1 0 1 1 100703022 -10070303 普通攻击3-3 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack03Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100703031 100702 200102 200102 1.2 1 0 1 1 100703032 -10070403 普通攻击4-3 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack04Shouji -1 1 0 0 0 0 0 3 30 0.2 0.15 100704031 100703 100707 100707 1.2 1 0 1 1 -10070501 红球1消-1 1 1 8 4 0 7 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705011 100710 1.2 0 1 1 -10070502 红球1消-2 1 1 8 4 0 16 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705021 100710 1.2 0 1 1 -10070503 红球1消-3 1 1 8 4 0 30 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705031 100710 1.2 0 1 1 -10070504 红球1消-4 1 1 8 4 0 353 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705041 100710 1.2 0 1 1 -10070505 红球1消-5 1 1 8 4 0 344 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705051 100710 1.2 0 1 1 -10070506 红球1消-6 1 1 8 4 0 330 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705061 100710 1.2 0 1 1 -10070601 红球2消-1 1 1 8 4 0 7 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706011 100711 1.2 0 1 1 -10070602 红球2消-2 1 1 8 4 0 16 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706021 100711 1.2 0 1 1 -10070603 红球2消-3 1 1 8 4 0 30 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706031 100711 1.2 0 1 1 -10070604 红球2消-4 1 1 8 4 0 353 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706041 100711 1.2 0 1 1 -10070605 红球2消-5 1 1 8 4 0 344 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706051 100711 1.2 0 1 1 -10070606 红球2消-6 1 1 8 4 0 330 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706061 100711 1.2 0 1 1 -10070701 红球3消-1 1 1 8 4 0 7 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707011 100712 1.2 0 1 1 -10070702 红球3消-2 1 1 8 4 0 16 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707021 100712 1.2 0 1 1 -10070703 红球3消-3 1 1 8 4 0 30 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707031 100712 1.2 0 1 1 -10070704 红球3消-4 1 1 8 4 0 353 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707041 100712 1.2 0 1 1 -10070705 红球3消-5 1 1 8 4 0 344 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707051 100712 1.2 0 1 1 -10070706 红球3消-6 1 1 8 4 0 330 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707061 100712 1.2 0 1 1 -10070802 蓝球1消-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10070803 0 3 0.2 0.1 100708021 100720 200003 200003 1.2 0 1 1 -10070803 蓝球1消-3 2 5 0 4 1 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10070804 1 3 0.2 0.1 100708031 100723 1.2 0 0 1 100708032 -10070804 蓝球1消-4 2 5 1.3 0 4 1 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100726 0 HitCase 0 0 1 -10070902 蓝球2消-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10070903 0 3 0.2 0.1 100709021 100721 200003 200003 1.2 0 1 1 -10070903 蓝球2消-3 2 5 0 4 2 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10070904 1 3 0.2 0.1 100709031 100724 1.2 0 0 1 100709032 -10070904 蓝球2消-4 2 5 1.3 0 4 2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100727 0 HitCase 0 0 1 -10071002 蓝球3消-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10071003 0 3 0.2 0.1 100710021 100722 200003 200003 1.2 0 1 1 -10071003 蓝球3消-3 2 5 0 4 3 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10071004 1 3 0.2 0.1 100710031 100725 1.2 0 0 1 100710032 -10071004 蓝球3消-4 2 5 1.3 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 -10071102 黄球1消-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100711021 100740 100743 200002 200002 1.2 0 1 1 -10071202 黄球2消-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100712021 100741 100744 200002 200002 1.2 0 1 1 -10071302 黄球3消-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100713021 100742 100745 200002 200002 1.2 0 1 1 -10071502 出场技-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100715021 100742 100745 200002 200002 1.2 0 1 1 -10071601 大招-一次性伤害帧 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 10071602 4 3 0.2 0.1 0 HitCase 0 1 1 -10071602 大招-2 2 2 0 4 0.3 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 2 2 0.2 0.1 100716021 100751 1.2 0 1 1 100716022 -10071610 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100758 0 HitCase 0 0 1 -10071902 援助技能-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10071903 0 3 0.2 0.1 100719021 100756 200003 200003 1.2 0 1 1 -10071903 援助技能-3 2 5 0 4 3 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10071904 1 3 0.2 0.1 100719031 100757 1.2 0 0 1 -10071904 援助技能-4 2 5 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 -10072202 加特林普攻-2 2 2 0.5 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 100722021 100704 0 HitCase 0 1 1 100722022 -10072209 加特林普攻-9 2 0.1 0 4 0.45 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 -10072210 加特林普攻-10 2 0.1 0 4 0.4 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 -10072211 加特林普攻-11 2 0.1 0 4 0.35 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack41Baozha 4 80 65 0.35 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 -10072212 加特林普攻-12 2 0.1 0 4 0.55 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 -10072213 加特林普攻-13 2 0.1 0 4 0.5 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 -10072302 加特林普攻2-2 2 2 0.5 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 100723021 100704 0 HitCase 0 1 1 100723022 -10072309 加特林普攻2-9 2 0.1 0 4 0.45 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 -10072310 加特林普攻2-10 2 0.1 0 4 0.4 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 -10072311 加特林普攻2-11 2 0.1 0 4 0.35 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack41Baozha 4 80 65 0.35 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 -10072312 加特林普攻2-12 2 0.1 0 4 0.55 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 -10072313 加特林普攻2-13 2 0.1 0 4 0.5 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 -10072502 普通攻击1(突进版)-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100725021 100700 1.2 1 0 1 1 100725022 -10080101 普通攻击1-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100801011 100800 1.3 0 1 1 100801012 -10080201 普通攻击2-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100802011 100801 1.3 0 1 1 100802012 -10080202 普通攻击2-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100802021 100801 1.3 0 1 1 100802022 -10080301 普通攻击3-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack03Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100803011 100802 1.3 0 1 1 100803012 -10080401 普通攻击4-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100804011 100803 100806 100806 1.3 0 1 1 100804012 -10080501 普通攻击5-1 1 2 3 1.5 0 4 0.15 -1 1 FxR2DubianAttack11Shouji 0.05 -1 1 0 0 0 0 0 3 300 0.2 0.1 100805011 100804 1.3 0 1 1 100805012 -10080502 普通攻击5-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack05Shouji -1 1 0 0 0 0 0 3 60 0.2 0.15 100805021 100805 100807 100807 1.3 0 1 1 100805022 -10080601 普通攻击1(突进版)-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100806011 100800 1.3 0 1 1 100806012 -10080701 红球1消-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100807011 100810 1.3 0 1 1 100807012 -10080702 红球1消-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100807021 100810 1.3 0 1 1 100807022 -10080703 红球1消-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100807031 100810 1.3 0 1 1 100807032 -10080704 红球1消-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100807041 100810 100814 100814 1.3 0 1 1 100807042 -10080801 红球2消-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100808011 100811 1.3 0 1 1 100808012 -10080802 红球2消-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100808021 100811 1.3 0 1 1 100808022 -10080803 红球2消-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100808031 100811 1.3 0 1 1 100808032 -10080804 红球2消-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100808041 100811 100814 100814 1.3 0 1 1 100808042 -10080901 红球3消-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100809011 100812 1.3 0 1 1 100809012 -10080902 红球3消-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100809021 100812 1.3 0 1 1 100809022 -10080903 红球3消-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100809031 100812 1.3 0 1 1 100809032 -10080904 红球3消-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100809041 100812 100814 100814 1.3 0 1 1 100809042 -10080905 红球3消-5 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.15 100809051 100813 100815 100863 100815 1.3 0 1 1 100809052 -10081001 蓝球1消-1 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji -1 1 0 0 0 0 0 3 60 0.2 0.1 100820 200102 1.3 1 1 1 100810012 -10081002 蓝球1消-2 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 100810021 100823 100827 100827 1.3 1 1 1 100810022 -10081101 蓝球2消-1 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji -1 1 0 0 0 0 0 3 60 0.2 0.1 100821 200102 1.3 1 1 1 100811012 -10081102 蓝球2消-2 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 100811021 100824 100827 100827 1.3 1 1 1 100811022 -10081201 蓝球3消-1 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji -1 1 0 0 0 0 0 3 60 0.2 0.1 100822 200102 1.3 1 1 1 100812012 -10081202 蓝球3消-2 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 100812021 100825 100827 100863 100827 1.3 1 1 1 100812022 -10081301 黄球1消-1 1 2 5 1 0 4 0.3 -1 1 FxR2DubianAttack31Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100813011 100830 1.3 0 1 1 100813012 -10081401 黄球2消-1 1 2 5 1 0 4 0.3 -1 1 FxR2DubianAttack31Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100814011 100831 1.3 0 1 1 100814012 -10081501 黄球3消-1 1 2 5 1 0 4 0.3 -1 1 FxR2DubianAttack31Shouji 0.1 -1 1 0 0 0 0 0.3 1 10081506 0 3 0.2 0.1 100815011 100832 1.3 0 1 1 100815012 -10081506 黄球3消-6 2 0.3 0 4 0.1 -1 FxR2DubianAttack3302 0.3 -1 1 0 0 0 2 1 10081507 2 3 0.2 0.1 0 HitCase 0 0 1 -10081507 黄球3消-7 1 2 5 0 4 0.1 -1 FxR2DubianAttack31Shouji -1 1 0 0 0 2 2 3 60 0.2 0.13 100815071 100835 200103 100863 200103 1.3 0 0 1 100815072 -10081701 出场技-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100817011 100812 1.3 0 1 1 100817012 -10081702 出场技-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100817021 100812 1.3 0 1 1 100817022 -10081703 出场技-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100817031 100812 1.3 0 1 1 100817032 -10081704 出场技-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100817041 100812 100814 100814 1.3 0 1 1 100817042 -10081705 出场技-5 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.15 100817051 100813 100815 100863 100815 1.3 0 1 1 100817052 -10081801 援助技能-1 2 3 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100818011 100868 1.3 0 1 1 -10082101 大招-1 1 4 6 2 0 4 0.1 -1 FxR2DubianAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100821011 100851 1.3 0 0 1 -10082102 大招-2 1 4 6 2 0 4 0.1 -1 FxR2DubianAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100821021 100851 1.3 0 0 1 -10082103 大招-3 2 4 0 4 1.6 -1 1 FxR2DubianAttack51Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100821031 100853 1.3 0 0 1 -10082104 大招-4 1 4 6 2 0 4 0.1 -1 1 FxR2DubianAttack51Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100821041 100854 1.3 0 0 1 -10082111 大招-11 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100857 0 HitCase 0 0 1 -10082401 被动弹道存放-1 2 0.3 0 4 2 -1 FxR2DubianAttackBD05 0.2 -1 1 0 0 0 3 1 10082402 1 3 0.2 0.1 0 HitCase 0 1 1 -10082402 被动弹道存放-2 1 2 6 0 72 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082403 1 3 0.2 0.1 100824021 100867 1.3 0 1 1 100824022 -10082403 被动弹道存放-3 2 0.3 0 4 2 -1 FxR2DubianAttackBD04 0.2 -1 1 0 0 0 3 1 10082404 1 3 0.2 0.1 0 HitCase 0 1 1 -10082404 被动弹道存放-4 1 2 6 0 144 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082405 1 3 0.2 0.1 100824041 100867 1.3 0 1 1 100824042 -10082405 被动弹道存放-5 2 0.3 0 4 2 -1 FxR2DubianAttackBD03 0.2 -1 1 0 0 0 3 1 10082406 1 3 0.2 0.1 0 HitCase 0 1 1 -10082406 被动弹道存放-6 1 2 6 0 216 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082407 1 3 0.2 0.1 100824061 100867 1.3 0 1 1 100824062 -10082407 被动弹道存放-7 2 0.3 0 4 2 -1 FxR2DubianAttackBD02 0.2 -1 1 0 0 0 3 1 10082408 1 3 0.2 0.1 0 HitCase 0 1 1 -10082408 被动弹道存放-8 1 2 6 0 288 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082409 1 3 0.2 0.1 100824081 100867 1.3 0 1 1 100824082 -10082409 被动弹道存放-9 2 0.3 0 4 2 -1 FxR2DubianAttackBD01 0.2 -1 1 0 0 0 3 1 10082410 1 3 0.2 0.1 0 HitCase 0 1 1 -10082410 被动弹道存放-10 1 2 6 0 360 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 1 3 0.2 0.1 100824101 100867 1.3 0 1 1 100824102 -10082501 普通攻击1-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100825011 100800 1.3 0 1 1 100825012 -10082504 普通攻击1-4 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100825041 100844 1.3 0 1 1 100825042 -10082601 普通攻击2-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100826011 100801 1.3 0 1 1 100826012 -10082602 普通攻击2-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100826021 100801 1.3 0 1 1 100826022 -10082604 普通攻击2-4 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 300 0.2 0.13 100826041 100845 200102 1.3 0 1 1 100826042 -10082701 普通攻击3-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack03Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100827011 100802 1.3 0 1 1 100827012 -10082703 普通攻击3-3 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack03Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100827031 100846 1.3 0 1 1 100827032 -10082801 普通攻击4-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100828011 100803 200102 200102 1.3 0 1 1 100828012 -10082803 普通攻击4-3 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100828031 100847 1.3 0 1 1 100828032 -10082901 普通攻击5-1 1 2 3 1.5 0 4 0.15 -1 1 FxR2DubianAttack11Shouji 0.05 -1 1 0 0 0 0 0 3 300 0.2 0.1 100829011 100804 1.3 0 1 1 100829012 -10082902 普通攻击5-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack05Shouji -1 1 0 0 0 0 0 3 60 0.2 0.15 100829021 100805 200103 200103 1.3 0 1 1 100829022 -10082906 普通攻击5-6 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack05Shouji -1 1 0 0 0 0 0 3 60 0.2 0.15 100829061 100849 200104 1.3 0 1 1 100829062 -10083101 强化攻击1(突进版)-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100831011 100800 1.3 0 1 1 100831012 -10083104 强化攻击1(突进版)-4 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100831041 100844 1.3 0 1 1 100831042 -10130101 普通攻击1-1 1 3 10 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101301011 101300 1.3 0 1 1 -10130201 普通攻击2-1 1 3 10 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101302011 101301 1.3 0 1 1 -10130301 普通攻击3-1 1 3 3 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 60 0.2 0.1 101303011 101302 1.3 0 1 1 -10130302 普通攻击3-2 1 3 3 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 300 0.2 0.1 101303021 101302 1.3 0 1 1 -10130401 普通攻击4-1 1 3 10 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0 0.2 0.12 101304011 101303 1.3 0 1 1 -10130501 普通攻击5-1 1 4 4 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 0 0.2 0.13 101305011 101304 1.3 0 1 1 -10130603 红球1消-3 2 0.1 0.5 20 4 3 1 1 FxR2LifuAttack11Dandao 1 FxR2LifuAttack11Zha 1 0 0 0 0 999 1 10130604 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10130604 红球1消-4 2 3 1 0 4 0.3 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0 3 60 0.2 0.15 101306041 101310 1.3 0 1 1 101306042 -10130703 红球2消-3 2 0.1 0.5 20 4 3 1 1 FxR2LifuAttack12Dandao 1 FxR2LifuAttack12Zha 1 0 0 0 0 999 1 10130704 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10130704 红球2消-4 2 4 1 0 4 0.3 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0 3 60 0.2 0.15 101307041 101311 1.3 0 1 1 101307042 -10130803 红球3消-3 2 0.1 0.5 20 4 3 1 1 FxR2LifuAttack13Dandao 1 FxR2LifuAttack13Zha 1 0 0 0 0 999 1 10130804 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10130804 红球3消-4 2 5 1 0 4 0.3 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0 3 60 0.2 0.15 101308041 101312 1.3 0 1 1 101308042 -10130904 蓝球1消-4 1 6 1 0 4 2 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 101320 1.3 0 1 1 -10130905 蓝球1消-5 1 6 1 0 4 2 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101323 101326 101329 0 HitCase 0 0 1 -10131004 蓝球2消-4 1 6 1 0 4 4 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 101321 1.3 0 1 1 -10131005 蓝球2消-5 1 6 1 0 4 4 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101324 101327 101329 0 HitCase 0 0 1 -10131104 蓝球3消-4 1 6 1 0 4 6 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 101322 1.3 0 1 1 -10131105 蓝球3消-5 1 6 1 0 4 6 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101325 101328 101329 0 HitCase 0 0 1 -10131204 黄球1消-4 1 3 3 0 4 1 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 1 1 10131205 0 2 0.2 0.08 101330 101338 101396 1.3 0 1 1 -10131205 黄球1消-5 1 3 3 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101312051 101333 101399 1.3 0 0 1 101312052 -10131206 黄球1消-6 1 3 3 0 4 0.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 -10131208 黄球1消-8 1 3 3 0 4 1.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101396 0 HitCase 0 0 1 -10131304 黄球2消-4 1 4 4 0 4 2 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2 1 10131305 0 2 0.2 0.08 101331 101338 101397 1.3 0 1 1 -10131305 黄球2消-5 1 4 4 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101313051 101334 101399 1.3 0 0 1 101313052 -10131306 黄球2消-6 1 4 4 0 4 1.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 -10131308 黄球2消-8 1 4 4 0 4 2.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101397 0 HitCase 0 0 1 -10131404 黄球3消-4 1 5 5 0 4 3 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2.95 1 10131405 0 2 0.2 0.08 101332 101338 101398 1.3 0 1 1 -10131405 黄球3消-5 1 5 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101314051 101335 101399 1.3 0 0 1 101314052 -10131406 黄球3消-6 1 5 5 0 4 2.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 -10131408 黄球3消-8 1 5 5 0 4 3.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101398 0 HitCase 0 0 1 -10131603 出场技-3 1 5 5 0 4 3 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2.95 1 10131405 0 2 0.2 0.08 101332 101338 101398 1.3 0 1 1 -10131604 出场技-4 1 5 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101316041 101335 101399 1.3 0 0 1 101316042 -10131605 出场技-5 1 5 5 0 4 2.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 -10131607 出场技-7 1 5 5 0 4 3.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101398 0 HitCase 0 0 1 -10131701 大招-1 2 5 0 4 7 -1 1 0.2 -1 1 0 0 0 0 0 3 0 0 101350 101358 0 HitCase 0 0 1 -10131702 大招-2 2 5 0 3 7 -1 1 0.2 -1 1 0 0 0 0 0 3 0 0 101351 101353 101359 0 HitCase 0 0 1 -10131704 大招-3 2 5 0 3 6.95 -1 1 1 -1 1 0 0 0 0 0 3 0 0 101352 0 HitCase 0 0 1 -10131710 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101380 0 HitCase 0 0 1 -10132003 援助技能-3 2 6 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 1 10132004 0 3 0.2 0.15 101320031 101355 0 HitCase 0 1 1 101320032 -10132004 援助技能-4 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 2 3 0.2 0.1 101357 0 HitCase 0 0 1 -10132007 援助技能-7 2 6 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 1 10132008 0 3 0.2 0.15 101320071 101355 0 HitCase 0 1 1 101320072 -10132008 援助技能-8 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 2 3 0.2 0.1 101357 101391 0 HitCase 0 0 1 -10132301 被动技能雷电招来-1 2 0.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 3 1 10132302 4 2 0.2 0.1 101323011 101341 0 HitCase 0 0 1 101323012 -10132302 被动技能雷电招来-2 2 0.3 0 4 5 -1 FxR2LifuLuolei -1 1 0 0 0 2 1 3 0.2 0.1 0 HitCase 0 0 1 -10132303 被动技能雷电招来-3 2 1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 3 1 10132304 4 2 0.2 0.15 101323031 101342 0 HitCase 0 0 1 101323032 -10132304 被动技能雷电招来-4 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 1 3 0.2 0.1 101343 101344 0 HitCase 0 0 1 -10132305 被动技能雷电招来-5 2 1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 3 1 10132306 4 2 0.2 0.15 101323051 101342 0 HitCase 0 0 1 101323052 -10132306 被动技能雷电招来-6 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 1 3 0.2 0.1 101343 101344 101391 101379 0 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10010101 红球1消-1 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101011 100101 1.2 0 1 1 100101012 +10010102 红球1消-2 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101021 100101 1.2 0 1 1 100101022 +10010103 红球1消-3 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101031 100101 1.2 0 1 1 100101032 +10010104 红球1消-4 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101041 100101 1.2 0 1 1 100101042 +10010105 红球1消-5 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101051 100101 1.2 0 1 1 100101052 +10010106 红球1消-6 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101061 100101 1.2 0 1 1 100101062 +10010107 红球1消-7 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101071 100101 1.2 0 1 1 100101072 +10010108 红球1消-8 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101081 100101 1.2 0 1 1 100101082 +10010109 红球1消-9 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101091 100101 1.2 0 1 1 100101092 +10010110 红球1消-10 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101101 100101 1.2 0 1 1 100101102 +10010111 红球1消-11 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101111 100101 1.2 0 1 1 100101112 +10010112 红球1消-12 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101121 100101 1.2 0 1 1 100101122 +10010113 红球1消-13 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101131 100101 1.2 0 1 1 100101132 +10010114 红球1消-14 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100101141 100101 1.2 0 1 1 100101142 +10010115 红球1消-15 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100101151 100101 1.2 0 1 1 100101152 +10010201 红球2消-1 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102011 100102 1.2 0 1 1 100102012 +10010202 红球2消-2 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102021 100102 1.2 0 1 1 100102022 +10010203 红球2消-3 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102031 100102 1.2 0 1 1 100102032 +10010204 红球2消-4 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102041 100102 1.2 0 1 1 100102042 +10010205 红球2消-5 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102051 100102 1.2 0 1 1 100102052 +10010206 红球2消-6 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102061 100102 1.2 0 1 1 100102062 +10010207 红球2消-7 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102071 100102 1.2 0 1 1 100102072 +10010208 红球2消-8 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102081 100102 1.2 0 1 1 100102082 +10010209 红球2消-9 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102091 100102 1.2 0 1 1 100102092 +10010210 红球2消-10 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102101 100102 1.2 0 1 1 100102102 +10010211 红球2消-11 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102111 100102 1.2 0 1 1 100102112 +10010212 红球2消-12 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102121 100102 1.2 0 1 1 100102122 +10010213 红球2消-13 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102131 100102 1.2 0 1 1 100102132 +10010214 红球2消-14 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100102141 100102 1.2 0 1 1 100102142 +10010215 红球2消-15 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100102151 100102 1.2 0 1 1 100102152 +10010301 红球3消-1 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103011 100103 1.2 0 1 1 100103012 +10010302 红球3消-2 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103021 100103 1.2 0 1 1 100103022 +10010303 红球3消-3 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103031 100103 1.2 0 1 1 100103032 +10010304 红球3消-4 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103041 100103 1.2 0 1 1 100103042 +10010305 红球3消-5 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103051 100103 1.2 0 1 1 100103052 +10010306 红球3消-6 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103061 100103 1.2 0 1 1 100103062 +10010307 红球3消-7 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103071 100103 1.2 0 1 1 100103072 +10010308 红球3消-8 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103081 100103 1.2 0 1 1 100103082 +10010309 红球3消-9 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103091 100103 1.2 0 1 1 100103092 +10010310 红球3消-10 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103101 100103 1.2 0 1 1 100103102 +10010311 红球3消-11 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103111 100103 1.2 0 1 1 100103112 +10010312 红球3消-12 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103121 100103 1.2 0 1 1 100103122 +10010313 红球3消-13 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103131 100103 1.2 0 1 1 100103132 +10010314 红球3消-14 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 30 0.2 0.1 100103141 100103 1.2 0 1 1 100103142 +10010315 红球3消-15 2 0.3 0.2 65 4 0.2 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 330 0.2 0.1 100103151 100103 1.2 0 1 1 100103152 +10010401 蓝球1消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack21Zha 1 0 0 0 0 999 1 10010402 1 0 3 0.2 0.1 1.2 0 1 1 1 +10010402 蓝球1消-2 2 2 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100104021 100111 0 HitCase 0 0 1 100104022 +10010501 蓝球2消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack22Zha 1 0 0 0 0 999 1 10010502 1 0 3 0.2 0.1 1.2 0 1 1 1 +10010502 蓝球2消-2 2 3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100105021 100112 0 HitCase 0 0 1 100105022 +10010601 蓝球3消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10010602 1 0 3 0.2 0.1 1.2 0 1 1 1 +10010602 蓝球3消-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100106021 100113 0 HitCase 0 0 1 100106022 +10010701 黄球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 10010702 1 0 3 0.2 0.1 1.2 0 1 1 1 +10010702 黄球1消-2 2 3 0 4 1 -1 -1 1 0 0 0 2 1 10010703 2 3 30 0.2 0.1 100107021 100124 0 HitCase 0 0 1 100107022 +10010703 黄球1消-3 2 3 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100121 100120 100127 109128 109129 0 HitCase 0 0 1 +10010801 黄球2消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack32Zha 1 0 0 0 0 999 1 10010802 1 0 3 0.2 0.1 1.2 0 1 1 1 +10010802 黄球2消-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10010803 2 3 30 0.2 0.1 100108021 100125 0 HitCase 0 0 1 100108022 +10010803 黄球2消-3 2 4 0 4 4 -1 1 0.5 FxR2LiangAttack32Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100122 100120 100127 109128 109129 0 HitCase 0 0 1 +10010901 黄球3消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10010902 1 0 3 0.2 0.1 1.2 0 1 1 1 +10010902 黄球3消-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 10010903 2 3 30 0.2 0.1 100109021 100126 0 HitCase 0 0 1 100109022 +10010903 黄球3消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 +10011001 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100110011 100162 1.2 1 1 1 100110012 +10011002 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100110021 100162 1.2 1 1 1 100110022 +10011003 大招-2 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 100110031 100163 1.2 0 1 1 +10011006 大招-5 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100168 0 HitCase 0 1 1 +10011201 强化红球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112011 100144 1.2 0 1 1 100112012 +10011202 强化红球1消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112021 100144 1.2 0 1 1 100112022 +10011203 强化红球1消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112031 100144 1.2 0 1 1 100112032 +10011204 强化红球1消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112041 100144 1.2 0 1 1 100112042 +10011205 强化红球1消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112051 100144 1.2 0 1 1 100112052 +10011206 强化红球1消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112061 100144 1.2 0 1 1 100112062 +10011207 强化红球1消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112071 100144 1.2 0 1 1 100112072 +10011208 强化红球1消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112081 100144 1.2 0 1 1 100112082 +10011209 强化红球1消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112091 100144 1.2 0 1 1 100112092 +10011210 强化红球1消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112101 100144 1.2 0 1 1 100112102 +10011211 强化红球1消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112111 100144 1.2 0 1 1 100112112 +10011212 强化红球1消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112121 100144 1.2 0 1 1 100112122 +10011213 强化红球1消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112131 100144 1.2 0 1 1 100112132 +10011214 强化红球1消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 30 0.2 0.1 100112141 100144 1.2 0 1 1 100112142 +10011215 强化红球1消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011216 1 0 3 330 0.2 0.1 100112151 100144 1.2 0 1 1 100112152 +10011216 强化红球1消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10011217 1 3 0.2 0.1 1.2 0 0 1 +10011217 强化红球1消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100104 0 HitCase 0 0 1 +10011301 强化红球2消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113011 100145 1.2 0 1 1 100113012 +10011302 强化红球2消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113021 100145 1.2 0 1 1 100113022 +10011303 强化红球2消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113031 100145 1.2 0 1 1 100113032 +10011304 强化红球2消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113041 100145 1.2 0 1 1 100113042 +10011305 强化红球2消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113051 100145 1.2 0 1 1 100113052 +10011306 强化红球2消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113061 100145 1.2 0 1 1 100113062 +10011307 强化红球2消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113071 100145 1.2 0 1 1 100113072 +10011308 强化红球2消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113081 100145 1.2 0 1 1 100113082 +10011309 强化红球2消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113091 100145 1.2 0 1 1 100113092 +10011310 强化红球2消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113101 100145 1.2 0 1 1 100113102 +10011311 强化红球2消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113111 100145 1.2 0 1 1 100113112 +10011312 强化红球2消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113121 100145 1.2 0 1 1 100113122 +10011313 强化红球2消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113131 100145 1.2 0 1 1 100113132 +10011314 强化红球2消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 30 0.2 0.1 100113141 100145 1.2 0 1 1 100113142 +10011315 强化红球2消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011316 1 0 3 330 0.2 0.1 100113151 100145 1.2 0 1 1 100113152 +10011316 强化红球2消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10011317 1 3 0.2 0.1 1.2 0 0 1 +10011317 强化红球2消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100105 0 HitCase 0 0 1 +10011401 强化红球3消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114011 100146 1.2 0 1 1 100114012 +10011402 强化红球3消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114021 100146 1.2 0 1 1 100114022 +10011403 强化红球3消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114031 100146 1.2 0 1 1 100114032 +10011404 强化红球3消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114041 100146 1.2 0 1 1 100114042 +10011405 强化红球3消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114051 100146 1.2 0 1 1 100114052 +10011406 强化红球3消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114061 100146 1.2 0 1 1 100114062 +10011407 强化红球3消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114071 100146 1.2 0 1 1 100114072 +10011408 强化红球3消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114081 100146 1.2 0 1 1 100114082 +10011409 强化红球3消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114091 100146 1.2 0 1 1 100114092 +10011410 强化红球3消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114101 100146 1.2 0 1 1 100114102 +10011411 强化红球3消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114111 100146 1.2 0 1 1 100114112 +10011412 强化红球3消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114121 100146 1.2 0 1 1 100114122 +10011413 强化红球3消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114131 100146 1.2 0 1 1 100114132 +10011414 强化红球3消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 30 0.2 0.1 100114141 100146 1.2 0 1 1 100114142 +10011415 强化红球3消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10011416 1 0 3 330 0.2 0.1 100114151 100146 1.2 0 1 1 100114152 +10011416 强化红球3消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10011417 1 3 0.2 0.1 1.2 0 0 1 +10011417 强化红球3消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100106 0 HitCase 0 0 1 +10011501 出场技-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10011502 1 0 3 0.2 0.1 1.2 0 1 1 1 +10011502 出场技-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10011503 0 3 30 0.2 0.1 100115021 100126 0 HitCase 0 0 1 100115022 +10011503 出场技-3 2 4 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 0 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 +10011801 援助技能-1 2 5 0 4 0.5 -1 1 FxR2LiangAttack01Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100118011 100164 100165 0 HitCase 1 1 1 +10012101 普攻1-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100121011 100131 1.23 0 1 1 +10012201 普攻2-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122011 100132 1.04 0 1 1 +10012202 普攻2-2 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122021 100132 1.04 0 1 1 +10012203 普攻2-3 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122031 100132 1.04 0 1 1 +10012204 普攻2-4 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100122041 100132 1.04 0 1 1 +10012301 普攻3-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123011 100133 1.3 0 1 1 +10012302 普攻3-2 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123021 100133 0.9 0 1 1 +10012303 普攻3-3 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123031 100133 0.8 0 1 1 +10012304 普攻3-4 2 0.5 0.2 130 40 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123041 100133 0.8 0 1 1 +10012305 普攻3-5 2 0.5 0.2 130 320 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123051 100133 0.8 0 1 1 +10012306 普攻3-6 2 0.5 0.2 130 80 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123061 100133 0.8 0 1 1 +10012307 普攻3-7 2 0.5 0.2 130 280 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100123071 100133 0.8 0 1 1 +10012401 普攻4-1 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100124011 100134 1 0 1 1 +10012402 普攻4-2 2 0.5 0.2 0.1 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100124021 100134 0.8 0 1 1 +10012403 普攻4-3 2 0.5 0.2 -0.1 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100124031 100134 0.8 0 1 1 +10012404 普攻4-4 2 0.5 0.2 0.1 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 30 0.2 0.1 100124041 100134 0.75 0 1 1 +10012405 普攻4-5 2 0.5 0.2 130 4 0.1 1 FxR2LiangAttack01Shouji 1 1 0 0 0 0 0 3 330 0.2 0.1 100124051 100134 0.8 0 1 1 +10012501 普攻5-1 2 0.5 0.2 130 4 0.1 1 1 FxR2LiangAttack05Shouji 1 1 0 0 0 0 999 1 10012502 1 0 3 330 0.15 0.1 100125011 100135 200006 1.2 0 1 1 100125012 +10012502 普攻5-2 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012503 1 1 3 30 0.15 0.1 100135 1.2 0 0 1 100125022 +10012503 普攻5-3 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012504 1 1 3 330 0.15 0.1 100135 1.2 0 0 1 100125032 +10012504 普攻5-4 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012505 1 1 3 30 0.15 0.1 100135 1.2 0 0 1 100125042 +10012505 普攻5-5 2 0.5 0.5 0.2 0 4 0.1 1 1 0.05 1 1 0 0 0 1 999 1 10012506 1 1 3 330 0.15 0.1 100135 1.2 0 0 1 100125052 +10012506 普攻5-6 2 0.5 0.5 0.2 0 4 0.1 1 0.05 1 1 0 0 0 1 1 3 30 0.2 0.15 100125061 100135 1.2 0 0 1 100125062 +10012701 闪避射击-1 2 8 0 4 0.5 -1 1 FxR2LiangAttack43Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100127011 109120 0 HitCase 1 1 1 +10012801 特殊蓝球1消-1(左) 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10012802 1 0 3 0.2 0.1 1.2 0 1 1 1 +10012802 特殊蓝球1消-2 2 4 0.3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100128021 109101 0 HitCase 0 0 1 100128022 +10012901 特殊蓝球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10012902 1 0 3 0.2 0.1 1.2 0 1 1 1 +10012902 特殊蓝球2消-2 2 4 0.3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100129021 109102 0 HitCase 0 0 1 100129022 +10013001 特殊蓝球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013002 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013002 特殊蓝球3消-2 2 4 0.3 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100130021 109103 0 HitCase 0 0 1 100130022 +10013101 特殊黄球1消-1(右) 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 10013102 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013102 特殊黄球1消-2 2 3 0 4 1 -1 -1 1 0 0 0 2 1 10013103 2 3 30 0.2 0.1 100131021 100124 0 HitCase 0 0 1 100131022 +10013103 特殊黄球1消-3 2 3 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100121 100120 100127 109128 109129 0 HitCase 0 0 1 +10013201 特殊黄球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack32Zha 1 0 0 0 0 999 1 10013202 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013202 特殊黄球2消-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10013203 2 3 30 0.2 0.1 100132021 100125 0 HitCase 0 0 1 100132022 +10013203 特殊黄球2消-3 2 4 0 4 4 -1 1 0.5 FxR2LiangAttack32Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100122 100120 100127 109128 109129 0 HitCase 0 0 1 +10013301 特殊黄球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10013302 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013302 特殊黄球3消-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 10013303 2 3 30 0.2 0.1 100133021 100126 0 HitCase 0 0 1 100133022 +10013303 特殊黄球3消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 +10013401 循环强化红球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134011 100157 1.2 0 1 1 100134012 +10013402 循环强化红球1消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134021 100157 1.2 0 1 1 100134022 +10013403 循环强化红球1消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134031 100157 1.2 0 1 1 100134032 +10013404 循环强化红球1消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134041 100157 1.2 0 1 1 100134042 +10013405 循环强化红球1消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134051 100157 1.2 0 1 1 100134052 +10013406 循环强化红球1消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134061 100157 1.2 0 1 1 100134062 +10013407 循环强化红球1消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134071 100157 1.2 0 1 1 100134072 +10013408 循环强化红球1消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134081 100157 1.2 0 1 1 100134082 +10013409 循环强化红球1消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134091 100157 1.2 0 1 1 100134092 +10013410 循环强化红球1消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134101 100157 1.2 0 1 1 100134102 +10013411 循环强化红球1消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134111 100157 1.2 0 1 1 100134112 +10013412 循环强化红球1消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134121 100157 1.2 0 1 1 100134122 +10013413 循环强化红球1消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134131 100157 1.2 0 1 1 100134132 +10013414 循环强化红球1消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 30 0.2 0.1 100134141 100157 1.2 0 1 1 100134142 +10013415 循环强化红球1消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013416 1 0 3 330 0.2 0.1 100134151 100157 1.2 0 1 1 100134152 +10013416 循环强化红球1消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10013417 1 3 0.2 0.1 1.2 0 0 1 +10013417 循环强化红球1消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100104 0 HitCase 0 0 1 +10013501 循环强化红球2消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135011 100158 1.2 0 1 1 100135012 +10013502 循环强化红球2消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135021 100158 1.2 0 1 1 100135022 +10013503 循环强化红球2消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135031 100158 1.2 0 1 1 100135032 +10013504 循环强化红球2消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135041 100158 1.2 0 1 1 100135042 +10013505 循环强化红球2消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135051 100158 1.2 0 1 1 100135052 +10013506 循环强化红球2消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135061 100158 1.2 0 1 1 100135062 +10013507 循环强化红球2消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135071 100158 1.2 0 1 1 100135072 +10013508 循环强化红球2消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135081 100158 1.2 0 1 1 100135082 +10013509 循环强化红球2消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135091 100158 1.2 0 1 1 100135092 +10013510 循环强化红球2消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135101 100158 1.2 0 1 1 100135102 +10013511 循环强化红球2消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135111 100158 1.2 0 1 1 100135112 +10013512 循环强化红球2消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135121 100158 1.2 0 1 1 100135122 +10013513 循环强化红球2消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135131 100158 1.2 0 1 1 100135132 +10013514 循环强化红球2消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 30 0.2 0.1 100135141 100158 1.2 0 1 1 100135142 +10013515 循环强化红球2消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013516 1 0 3 330 0.2 0.1 100135151 100158 1.2 0 1 1 100135152 +10013516 循环强化红球2消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10013517 1 3 0.2 0.1 1.2 0 0 1 +10013517 循环强化红球2消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100105 0 HitCase 0 0 1 +10013601 循环强化红球3消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136011 100159 1.2 0 1 1 100136012 +10013602 循环强化红球3消-2 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136021 100159 1.2 0 1 1 100136022 +10013603 循环强化红球3消-3 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136031 100159 1.2 0 1 1 100136032 +10013604 循环强化红球3消-4 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136041 100159 1.2 0 1 1 100136042 +10013605 循环强化红球3消-5 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136051 100159 1.2 0 1 1 100136052 +10013606 循环强化红球3消-6 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136061 100159 1.2 0 1 1 100136062 +10013607 循环强化红球3消-7 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136071 100159 1.2 0 1 1 100136072 +10013608 循环强化红球3消-8 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136081 100159 1.2 0 1 1 100136082 +10013609 循环强化红球3消-9 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136091 100159 1.2 0 1 1 100136092 +10013610 循环强化红球3消-10 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136101 100159 1.2 0 1 1 100136102 +10013611 循环强化红球3消-11 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136111 100159 1.2 0 1 1 100136112 +10013612 循环强化红球3消-12 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136121 100159 1.2 0 1 1 100136122 +10013613 循环强化红球3消-13 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136131 100159 1.2 0 1 1 100136132 +10013614 循环强化红球3消-14 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 30 0.2 0.1 100136141 100159 1.2 0 1 1 100136142 +10013615 循环强化红球3消-15 2 0.3 0.2 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 10013616 1 0 3 330 0.2 0.1 100136151 100159 1.2 0 1 1 100136152 +10013616 循环强化红球3消-16 2 0.3 0 4 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 10013617 1 3 0.2 0.1 1.2 0 0 1 +10013617 循环强化红球3消-17 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 100106 0 HitCase 0 0 1 +10013701 特殊蓝球1消(右)-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013702 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013702 特殊蓝球1消(右)-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100137021 109101 0 HitCase 0 0 1 100137022 +10013801 特殊蓝球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013802 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013802 特殊蓝球2消-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100138021 109102 0 HitCase 0 0 1 100138022 +10013901 特殊蓝球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack21Dandao 1 FxR2LiangAttack23Zha 1 0 0 0 0 999 1 10013902 1 0 3 0.2 0.1 1.2 0 1 1 1 +10013902 特殊蓝球3消-2 2 4 0 4 1.1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 100139021 109103 0 HitCase 0 0 1 100139022 +10014001 特殊黄球1消(左)-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 10014002 1 0 3 0.2 0.1 1.2 0 1 1 1 +10014002 特殊黄球1消(左)-2 2 3 0 4 1 -1 -1 1 0 0 0 2 1 10014003 2 3 30 0.2 0.1 100140021 100124 0 HitCase 0 0 1 100140022 +10014003 特殊黄球1消(左)-3 2 3 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100121 100120 100127 109128 109129 0 HitCase 0 0 1 +10014101 特殊黄球2消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack31Dandao 1 FxR2LiangAttack32Zha 1 0 0 0 0 999 1 10014102 1 0 3 0.2 0.1 1.2 0 1 1 1 +10014102 特殊黄球2消-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 10014103 2 3 30 0.2 0.1 100141021 100125 0 HitCase 0 0 1 100141022 +10014103 特殊黄球2消-3 2 4 0 4 4 -1 1 0.5 FxR2LiangAttack32Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100122 100120 100127 109128 109129 0 HitCase 0 0 1 +10014201 特殊黄球3消-1 2 0.3 0.5 65 4 0.2 1 1 WeaponCase1 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10014202 1 0 3 0.2 0.1 1.2 0 1 1 1 +10014202 特殊黄球3消-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 10014203 2 3 30 0.2 0.1 100142021 100126 0 HitCase 0 0 1 100142022 +10014203 特殊黄球3消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 100123 100120 100127 109128 109129 0 HitCase 0 0 1 +10014301 强化大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100143011 109115 1.2 1 1 1 100143012 +10014302 强化大招-2 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100143021 109115 1.2 1 1 1 100143022 +10014303 强化大招-3 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 100143031 109116 1.2 0 1 1 +10014306 强化大招-6 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100168 0 HitCase 0 1 1 +10014308 强化大招-8 2 8 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 109118 0.1 HitCase 1 0 1 +10014401 闪避射击默认向后-1 2 8 0 4 0.4 -1 1 FxR2LiangAttack43Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100144011 109120 0 HitCase 1 1 1 +10014501 关卡用·时空炸弹-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 10014502 1 0 3 0.2 0.1 749079 1.2 0 1 0 1 +10014502 关卡用·时空炸弹-2 2 5 0 4 1 -1 -1 1 0 0 0 2 1 2 3 30 0.2 0.1 100145021 749070 0 HitCase 0 0 1 1 100145022 +10014503 关卡用·时空炸弹-3 2 5 0 4 6 -1 0 -1 1 0 0 0 2 1 2 3 0.2 0.1 100145031 749068 0 HitCase 0 0 1 +10014601 关卡用·时空分身大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100146011 100162 1.2 1 1 1 100146012 +10014602 关卡用·时空分身大招-2 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 100146021 100162 1.2 1 1 1 100146022 +10014603 关卡用·时空分身大招-3 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 100146031 100163 1.2 0 1 1 +10014604 关卡用·时空分身大招-4 2 0.3 0 4 1 -1 FxR2LiangAttack5102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10014606 关卡用·时空分身大招-6 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100168 0 HitCase 0 1 1 +10014607 关卡用·时空分身大招-7 2 8 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 109118 0.1 HitCase 1 0 1 +10014613 关卡用·时空分身大招-13 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +10014614 关卡用·时空分身大招-14 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +10014615 关卡用·时空分身大招-15 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +10014616 关卡用·时空分身大招-16 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +10014617 关卡用·时空分身大招-17 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +10014618 关卡用·时空分身大招-18 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +10050101 永夜抄红球1-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100501011 100511 1.1 1 1 1 100501012 +10050102 永夜抄红球1-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100501021 100511 1.1 1 1 1 +10050201 永夜抄红球2-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100502011 100512 1.1 1 1 1 100502012 +10050202 永夜抄红球2-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100502021 100512 1.1 1 1 1 +10050301 永夜抄红球3-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100503011 100513 1.1 1 1 1 100503012 +10050302 永夜抄红球3-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100503021 100513 1.1 1 1 1 +10050404 永夜抄蓝球1-4 2 5 0 4 0.35 -1 1 FxR2YongyechaoAttack21Shouji 0.1 -1 1 0 0 0 0 0.35 1 10050407 0 2 0.2 0.1 100504041 100527 100535 1.1 0 1 1 100504042 +10050407 永夜抄蓝球1-7 2 5 0 4 0.1 -1 FxR2YongyechaoAttack21Shouji 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 100504071 100520 100535 200102 1.1 0 0 1 100504072 +10050504 永夜抄蓝球2-4 2 5 0 4 0.35 -1 1 FxR2YongyechaoAttack21Shouji 0.1 -1 1 0 0 0 0 0.35 1 10050507 0 2 0.2 0.1 100505041 100528 100536 1.1 0 1 1 100505042 +10050507 永夜抄蓝球2-7 2 5 0 4 0.1 -1 FxR2YongyechaoAttack21Shouji 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 100505071 100520 100536 200102 1.1 0 0 1 100505072 +10050604 永夜抄蓝球3-4 2 5 0 4 0.35 -1 1 FxR2YongyechaoAttack21Shouji 0.1 -1 1 0 0 0 0 0.35 1 10050607 0 2 0.2 0.1 100506041 100529 100537 1.1 0 1 1 100506042 +10050607 永夜抄蓝球3-7 2 5 0 4 0.1 -1 FxR2YongyechaoAttack21Shouji 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 100506071 100520 100537 200102 1.1 0 0 1 100506072 +10050701 永夜抄黄球1-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100507011 100531 1.1 1 1 1 +10050702 永夜抄黄球1-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100507021 100531 1.1 1 1 1 +10050801 永夜抄黄球2-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100508011 100532 1.1 1 1 1 +10050802 永夜抄黄球2-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100508021 100532 1.1 1 1 1 +10050803 永夜抄黄球2-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100508031 100532 1.1 1 1 1 +10050804 永夜抄黄球2-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100508041 100532 1.1 1 1 1 +10050901 永夜抄黄球3-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509011 100533 1.1 1 1 1 +10050902 永夜抄黄球3-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509021 100533 1.1 1 1 1 +10050903 永夜抄黄球3-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509031 100533 1.1 1 1 1 +10050904 永夜抄黄球3-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509041 100533 1.1 1 1 1 +10050905 永夜抄黄球3-5 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100509051 100533 1.1 1 1 1 +10050906 永夜抄黄球3-6 2 3 0 4 0.2 -1 FxR2YongyechaoAttack31Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100509061 100533 1.1 1 1 1 +10051002 永夜抄普攻1-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100510021 100501 1.1 0 1 1 100510022 +10051102 永夜抄普攻2-2 1 2 2 1 0 4 0.4 -1 1 FxR2YongyechaoAttack02Shouji 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 100511021 100502 1.1 0 1 1 100511022 +10051202 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512021 100503 1.1 0 1 1 100512022 +10051203 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512031 100503 1.1 0 1 1 100512032 +10051204 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512041 100503 1.1 0 1 1 100512042 +10051205 永夜抄普攻3-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack03Shouji -1 1 0 0 0 0 0 3 250 0.2 0.1 100512051 100503 1.1 0 1 1 100512052 +10051302 永夜抄普攻4-2 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513021 100504 1.4 1 1 1 100513022 +10051303 永夜抄普攻4-一次性伤害帧 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513031 100504 1.5 1 1 1 100513032 +10051304 永夜抄普攻4-4 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513041 100504 1.6 1 1 1 100513042 +10051305 永夜抄普攻4-5 2 3 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 100513051 100504 1.6 1 1 1 100513052 +10051306 永夜抄普攻4-6 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack04Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.15 100513061 100504 200103 200103 1.2 1 1 1 100513062 +10051501 永夜抄黄球3+1-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515011 100534 1.1 1 1 1 +10051502 永夜抄黄球3+1-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515021 100534 1.1 1 1 1 +10051503 永夜抄黄球3+1-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515031 100534 1.1 1 1 1 +10051504 永夜抄黄球3+1-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515041 100534 1.1 1 1 1 +10051505 永夜抄黄球3+1-5 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515051 100534 1.1 1 1 1 +10051506 永夜抄黄球3+1-6 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515061 100534 1.1 1 1 1 +10051507 永夜抄黄球3+1-7 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100515071 100534 1.1 1 1 1 +10051508 永夜抄黄球3+1-8 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100515081 100534 1.1 1 1 1 +10051601 出场技-1 1 3 4 2 0 4 0.4 -1 1 FxR2YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100516011 100513 1.1 1 1 1 100516012 +10051602 出场技-2 1 3 4 2 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 100516021 100513 1.1 1 1 1 +10051901 援助技-1 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519011 100542 1.1 0 1 1 +10051902 援助技-2 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519021 100542 1.1 0 1 1 +10051903 援助技-3 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519031 100542 1.1 0 1 1 +10051904 援助技-4 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519041 100542 1.1 0 1 1 +10051905 援助技-5 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519051 100542 1.1 0 1 1 +10051906 援助技-6 1 2.5 5 0 4 0.15 -1 FxR2YongyechaoQteShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100519061 100542 1.1 0 1 1 +10051907 援助技-7 2 2.5 2.5 0 4 0.4 -1 1 FxR2YongyechaoQteShouji02 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100519071 100543 1.1 0 1 1 +10052001 大招-1 2 3.5 0 3 5 -1 1 0.05 -1 1 0 0 0 0 5 1 10052003 0 3 0.2 0.1 100551 100550 100556 0 HitCase 0 0 1 1 +10052002 大招-2 2 3.5 0 1 5 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100553 100557 0 HitCase 0 0 1 1 +10052003 大招-3 2 3.5 0 4 0.1 -1 FxR2YongyechaoAttack11Shouji02 -1 1 0 0 0 0 0 2 0.2 0.15 100520031 100554 1.1 0 1 1 100520032 +10052009 大招-9 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100558 0 HitCase 0 0 1 +10052402 普攻1(突进)-2 1 2 2 1 0 4 0.1 -1 FxR2YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100524021 100501 1.1 0 1 1 100524022 +10052501 永夜抄黄球3+1循环-1 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525011 100534 1.1 1 1 1 1 +10052502 永夜抄黄球3+1循环-2 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525021 100534 1.1 1 1 1 1 +10052503 永夜抄黄球3+1循环-3 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525031 100534 1.1 1 1 1 1 +10052504 永夜抄黄球3+1循环-4 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525041 100534 1.1 1 1 1 1 +10052505 永夜抄黄球3+1循环-5 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525051 100534 1.1 1 1 1 1 +10052506 永夜抄黄球3+1循环-6 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525061 100534 1.1 1 1 1 1 +10052507 永夜抄黄球3+1循环-7 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.1 100525071 100534 1.1 1 1 1 1 +10052508 永夜抄黄球3+1循环-8 2 3 0 4 0.2 -1 FxR2YongyechaoAttack41Shouji -1 1 0 0 0 0 0 1 270 0.2 0.15 100525081 100534 1.1 1 1 1 1 +10052601 永夜抄黄球3+1停止-1聚怪 2 7 0 4 0.2 -1 1 0.02 FxCizhuiShengbo -1 1 0 0 0 0 4 3 0.2 0.1 776344 0.1 HitCase 1 0 1 +10052602 永夜抄黄球3+1停止-2龙卷风 2 2 10 4 3 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 3 3 1 10052603 1 4 3 0.2 0.1 776343 0.1 HitCase 0 0 1 +10052603 永夜抄黄球3+1停止-3 2 2 10 4 5 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 2 5 1 10052604 1 3 3 0.2 0.1 776343 0.1 HitCase 0 0 1 +10052604 永夜抄黄球3+1停止-4 2 2 10 4 7 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 2 3 3 0.2 0.1 776343 0.1 HitCase 0 0 1 +10052605 永夜抄黄球3+1停止-5全场冰冻 2 50 0 4 1.1 -1 FxCizhuiBingLiu -1 1 0 0 0 3 4 3 0.2 0.1 776346 776347 0.1 HitCase 0 0.9 0 1 +10052606 永夜抄黄球3+1停止-6离场龙卷 2 3 0 4 7 -1 1 1 FxMb1OsirisMd000001Attack07DandaoHold -1 1 0 0 0 3 4 3 0.2 0.1 776343 776349 776350 0.1 HitCase 0 0 1 +10052607 永夜抄黄球3+1停止-7聚怪 2 7 0 4 7 -1 1 0.02 -1 1 0 0 0 3 4 3 0.2 0.1 776344 0.1 HitCase 0 0 1 +10070102 普通攻击1-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100701021 100700 1.2 1 0 1 1 100701022 +10070202 普通攻击2-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack02Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100702021 100701 1.2 1 0 1 1 100702022 +10070203 普通攻击2-3 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100702031 100701 100705 100705 1.2 1 0 1 1 100702032 +10070302 普通攻击3-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack03Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100703021 100702 100706 100706 1.2 1 0 1 1 100703022 +10070303 普通攻击3-3 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack03Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100703031 100702 200102 200102 1.2 1 0 1 1 100703032 +10070403 普通攻击4-3 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack04Shouji -1 1 0 0 0 0 0 3 30 0.2 0.15 100704031 100703 100707 100707 1.2 1 0 1 1 +10070501 红球1消-1 1 1 8 4 0 7 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705011 100710 1.2 0 1 1 +10070502 红球1消-2 1 1 8 4 0 16 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705021 100710 1.2 0 1 1 +10070503 红球1消-3 1 1 8 4 0 30 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705031 100710 1.2 0 1 1 +10070504 红球1消-4 1 1 8 4 0 353 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705041 100710 1.2 0 1 1 +10070505 红球1消-5 1 1 8 4 0 344 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705051 100710 1.2 0 1 1 +10070506 红球1消-6 1 1 8 4 0 330 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100705061 100710 1.2 0 1 1 +10070601 红球2消-1 1 1 8 4 0 7 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706011 100711 1.2 0 1 1 +10070602 红球2消-2 1 1 8 4 0 16 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706021 100711 1.2 0 1 1 +10070603 红球2消-3 1 1 8 4 0 30 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706031 100711 1.2 0 1 1 +10070604 红球2消-4 1 1 8 4 0 353 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706041 100711 1.2 0 1 1 +10070605 红球2消-5 1 1 8 4 0 344 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706051 100711 1.2 0 1 1 +10070606 红球2消-6 1 1 8 4 0 330 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100706061 100711 1.2 0 1 1 +10070701 红球3消-1 1 1 8 4 0 7 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707011 100712 1.2 0 1 1 +10070702 红球3消-2 1 1 8 4 0 16 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707021 100712 1.2 0 1 1 +10070703 红球3消-3 1 1 8 4 0 30 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707031 100712 1.2 0 1 1 +10070704 红球3消-4 1 1 8 4 0 353 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707041 100712 1.2 0 1 1 +10070705 红球3消-5 1 1 8 4 0 344 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707051 100712 1.2 0 1 1 +10070706 红球3消-6 1 1 8 4 0 330 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100707061 100712 1.2 0 1 1 +10070802 蓝球1消-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10070803 0 3 0.2 0.1 100708021 100720 200003 200003 1.2 0 1 1 +10070803 蓝球1消-3 2 5 0 4 1 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10070804 1 3 0.2 0.1 100708031 100723 1.2 0 0 1 100708032 +10070804 蓝球1消-4 2 5 1.3 0 4 1 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100726 0 HitCase 0 0 1 +10070902 蓝球2消-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10070903 0 3 0.2 0.1 100709021 100721 200003 200003 1.2 0 1 1 +10070903 蓝球2消-3 2 5 0 4 2 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10070904 1 3 0.2 0.1 100709031 100724 1.2 0 0 1 100709032 +10070904 蓝球2消-4 2 5 1.3 0 4 2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100727 0 HitCase 0 0 1 +10071002 蓝球3消-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10071003 0 3 0.2 0.1 100710021 100722 200003 200003 1.2 0 1 1 +10071003 蓝球3消-3 2 5 0 4 3 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10071004 1 3 0.2 0.1 100710031 100725 1.2 0 0 1 100710032 +10071004 蓝球3消-4 2 5 1.3 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 +10071102 黄球1消-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100711021 100740 100743 200002 200002 1.2 0 1 1 +10071202 黄球2消-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100712021 100741 100744 200002 200002 1.2 0 1 1 +10071302 黄球3消-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100713021 100742 100745 200002 200002 1.2 0 1 1 +10071502 出场技-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100715021 100742 100745 200002 200002 1.2 0 1 1 +10071601 大招-一次性伤害帧 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 10071602 4 3 0.2 0.1 0 HitCase 0 1 1 +10071602 大招-2 2 2 0 4 0.3 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 2 2 0.2 0.1 100716021 100751 1.2 0 1 1 100716022 +10071610 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100758 0 HitCase 0 0 1 +10071902 援助技能-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 10071903 0 3 0.2 0.1 100719021 100756 200003 200003 1.2 0 1 1 +10071903 援助技能-3 2 5 0 4 3 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 10071904 1 3 0.2 0.1 100719031 100757 1.2 0 0 1 +10071904 援助技能-4 2 5 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 +10072202 加特林普攻-2 2 2 0.5 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 100722021 100704 0 HitCase 0 1 1 100722022 +10072209 加特林普攻-9 2 0.1 0 4 0.45 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 +10072210 加特林普攻-10 2 0.1 0 4 0.4 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 +10072211 加特林普攻-11 2 0.1 0 4 0.35 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack41Baozha 4 80 65 0.35 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 +10072212 加特林普攻-12 2 0.1 0 4 0.55 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 +10072213 加特林普攻-13 2 0.1 0 4 0.5 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 10072202 1 0 3 0.2 0.1 1.2 0 0 1 +10072302 加特林普攻2-2 2 2 0.5 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 100723021 100704 0 HitCase 0 1 1 100723022 +10072309 加特林普攻2-9 2 0.1 0 4 0.45 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 +10072310 加特林普攻2-10 2 0.1 0 4 0.4 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 +10072311 加特林普攻2-11 2 0.1 0 4 0.35 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack41Baozha 4 80 65 0.35 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 +10072312 加特林普攻2-12 2 0.1 0 4 0.55 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 +10072313 加特林普攻2-13 2 0.1 0 4 0.5 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 10072302 1 0 3 0.2 0.1 1.2 0 0 1 +10072502 普通攻击1(突进版)-2 1 3 3 1.5 0 4 0.1 -1 FxR2KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100725021 100700 1.2 1 0 1 1 100725022 +10080101 普通攻击1-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100801011 100800 1.3 0 1 1 100801012 +10080201 普通攻击2-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100802011 100801 1.3 0 1 1 100802012 +10080202 普通攻击2-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100802021 100801 1.3 0 1 1 100802022 +10080301 普通攻击3-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack03Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100803011 100802 1.3 0 1 1 100803012 +10080401 普通攻击4-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100804011 100803 100806 100806 1.3 0 1 1 100804012 +10080501 普通攻击5-1 1 2 3 1.5 0 4 0.15 -1 1 FxR2DubianAttack11Shouji 0.05 -1 1 0 0 0 0 0 3 300 0.2 0.1 100805011 100804 1.3 0 1 1 100805012 +10080502 普通攻击5-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack05Shouji -1 1 0 0 0 0 0 3 60 0.2 0.15 100805021 100805 100807 100807 1.3 0 1 1 100805022 +10080601 普通攻击1(突进版)-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100806011 100800 1.3 0 1 1 100806012 +10080701 红球1消-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100807011 100810 1.3 0 1 1 100807012 +10080702 红球1消-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100807021 100810 1.3 0 1 1 100807022 +10080703 红球1消-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100807031 100810 1.3 0 1 1 100807032 +10080704 红球1消-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100807041 100810 100814 100814 1.3 0 1 1 100807042 +10080801 红球2消-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100808011 100811 1.3 0 1 1 100808012 +10080802 红球2消-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100808021 100811 1.3 0 1 1 100808022 +10080803 红球2消-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100808031 100811 1.3 0 1 1 100808032 +10080804 红球2消-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100808041 100811 100814 100814 1.3 0 1 1 100808042 +10080901 红球3消-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100809011 100812 1.3 0 1 1 100809012 +10080902 红球3消-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100809021 100812 1.3 0 1 1 100809022 +10080903 红球3消-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100809031 100812 1.3 0 1 1 100809032 +10080904 红球3消-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100809041 100812 100814 100814 1.3 0 1 1 100809042 +10080905 红球3消-5 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.15 100809051 100813 100815 100863 100815 1.3 0 1 1 100809052 +10081001 蓝球1消-1 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji -1 1 0 0 0 0 0 3 60 0.2 0.1 100820 200102 1.3 1 1 1 100810012 +10081002 蓝球1消-2 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 100810021 100823 100827 100827 1.3 1 1 1 100810022 +10081101 蓝球2消-1 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji -1 1 0 0 0 0 0 3 60 0.2 0.1 100821 200102 1.3 1 1 1 100811012 +10081102 蓝球2消-2 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 100811021 100824 100827 100827 1.3 1 1 1 100811022 +10081201 蓝球3消-1 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji -1 1 0 0 0 0 0 3 60 0.2 0.1 100822 200102 1.3 1 1 1 100812012 +10081202 蓝球3消-2 1 2 3 1.5 0 4 0.3 -1 FxR2DubianAttack21Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 100812021 100825 100827 100863 100827 1.3 1 1 1 100812022 +10081301 黄球1消-1 1 2 5 1 0 4 0.3 -1 1 FxR2DubianAttack31Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100813011 100830 1.3 0 1 1 100813012 +10081401 黄球2消-1 1 2 5 1 0 4 0.3 -1 1 FxR2DubianAttack31Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100814011 100831 1.3 0 1 1 100814012 +10081501 黄球3消-1 1 2 5 1 0 4 0.3 -1 1 FxR2DubianAttack31Shouji 0.1 -1 1 0 0 0 0 0.3 1 10081506 0 3 0.2 0.1 100815011 100832 1.3 0 1 1 100815012 +10081506 黄球3消-6 2 0.3 0 4 0.1 -1 FxR2DubianAttack3302 0.3 -1 1 0 0 0 2 1 10081507 2 3 0.2 0.1 0 HitCase 0 0 1 +10081507 黄球3消-7 1 2 5 0 4 0.1 -1 FxR2DubianAttack31Shouji -1 1 0 0 0 2 2 3 60 0.2 0.13 100815071 100835 200103 100863 200103 1.3 0 0 1 100815072 +10081701 出场技-1 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100817011 100812 1.3 0 1 1 100817012 +10081702 出场技-2 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100817021 100812 1.3 0 1 1 100817022 +10081703 出场技-3 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100817031 100812 1.3 0 1 1 100817032 +10081704 出场技-4 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100817041 100812 100814 100814 1.3 0 1 1 100817042 +10081705 出场技-5 1 3 4 1 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 270 0.2 0.15 100817051 100813 100815 100863 100815 1.3 0 1 1 100817052 +10081801 援助技能-1 2 3 0 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100818011 100868 1.3 0 1 1 +10082101 大招-1 1 4 6 2 0 4 0.1 -1 FxR2DubianAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100821011 100851 1.3 0 0 1 +10082102 大招-2 1 4 6 2 0 4 0.1 -1 FxR2DubianAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100821021 100851 1.3 0 0 1 +10082103 大招-3 2 4 0 4 1.6 -1 1 FxR2DubianAttack51Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 100821031 100853 1.3 0 0 1 +10082104 大招-4 1 4 6 2 0 4 0.1 -1 1 FxR2DubianAttack51Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100821041 100854 1.3 0 0 1 +10082111 大招-11 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100857 0 HitCase 0 0 1 +10082401 被动弹道存放-1 2 0.3 0 4 2 -1 FxR2DubianAttackBD05 0.2 -1 1 0 0 0 3 1 10082402 1 3 0.2 0.1 0 HitCase 0 1 1 +10082402 被动弹道存放-2 1 2 6 0 72 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082403 1 3 0.2 0.1 100824021 100867 1.3 0 1 1 100824022 +10082403 被动弹道存放-3 2 0.3 0 4 2 -1 FxR2DubianAttackBD04 0.2 -1 1 0 0 0 3 1 10082404 1 3 0.2 0.1 0 HitCase 0 1 1 +10082404 被动弹道存放-4 1 2 6 0 144 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082405 1 3 0.2 0.1 100824041 100867 1.3 0 1 1 100824042 +10082405 被动弹道存放-5 2 0.3 0 4 2 -1 FxR2DubianAttackBD03 0.2 -1 1 0 0 0 3 1 10082406 1 3 0.2 0.1 0 HitCase 0 1 1 +10082406 被动弹道存放-6 1 2 6 0 216 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082407 1 3 0.2 0.1 100824061 100867 1.3 0 1 1 100824062 +10082407 被动弹道存放-7 2 0.3 0 4 2 -1 FxR2DubianAttackBD02 0.2 -1 1 0 0 0 3 1 10082408 1 3 0.2 0.1 0 HitCase 0 1 1 +10082408 被动弹道存放-8 1 2 6 0 288 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 10082409 1 3 0.2 0.1 100824081 100867 1.3 0 1 1 100824082 +10082409 被动弹道存放-9 2 0.3 0 4 2 -1 FxR2DubianAttackBD01 0.2 -1 1 0 0 0 3 1 10082410 1 3 0.2 0.1 0 HitCase 0 1 1 +10082410 被动弹道存放-10 1 2 6 0 360 4 0.1 -1 FxR2DubianAttack11Shouji -1 1 0 0 0 2 1 1 3 0.2 0.1 100824101 100867 1.3 0 1 1 100824102 +10082501 普通攻击1-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100825011 100800 1.3 0 1 1 100825012 +10082504 普通攻击1-4 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100825041 100844 1.3 0 1 1 100825042 +10082601 普通攻击2-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100826011 100801 1.3 0 1 1 100826012 +10082602 普通攻击2-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 100826021 100801 1.3 0 1 1 100826022 +10082604 普通攻击2-4 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack02Shouji -1 1 0 0 0 0 0 3 300 0.2 0.13 100826041 100845 200102 1.3 0 1 1 100826042 +10082701 普通攻击3-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack03Shouji -1 1 0 0 0 0 0 3 90 0.2 0.1 100827011 100802 1.3 0 1 1 100827012 +10082703 普通攻击3-3 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack03Shouji -1 1 0 0 0 0 0 3 90 0.2 0.13 100827031 100846 1.3 0 1 1 100827032 +10082801 普通攻击4-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100828011 100803 200102 200102 1.3 0 1 1 100828012 +10082803 普通攻击4-3 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack04Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100828031 100847 1.3 0 1 1 100828032 +10082901 普通攻击5-1 1 2 3 1.5 0 4 0.15 -1 1 FxR2DubianAttack11Shouji 0.05 -1 1 0 0 0 0 0 3 300 0.2 0.1 100829011 100804 1.3 0 1 1 100829012 +10082902 普通攻击5-2 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack05Shouji -1 1 0 0 0 0 0 3 60 0.2 0.15 100829021 100805 200103 200103 1.3 0 1 1 100829022 +10082906 普通攻击5-6 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack05Shouji -1 1 0 0 0 0 0 3 60 0.2 0.15 100829061 100849 200104 1.3 0 1 1 100829062 +10083101 强化攻击1(突进版)-1 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.1 100831011 100800 1.3 0 1 1 100831012 +10083104 强化攻击1(突进版)-4 1 2 3 1.5 0 4 0.1 -1 FxR2DubianAttack01Shouji -1 1 0 0 0 0 0 3 270 0.2 0.13 100831041 100844 1.3 0 1 1 100831042 +10130101 普通攻击1-1 1 3 10 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101301011 101300 1.3 0 1 1 +10130201 普通攻击2-1 1 3 10 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101302011 101301 1.3 0 1 1 +10130301 普通攻击3-1 1 3 3 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 60 0.2 0.1 101303011 101302 1.3 0 1 1 +10130302 普通攻击3-2 1 3 3 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 300 0.2 0.1 101303021 101302 1.3 0 1 1 +10130401 普通攻击4-1 1 3 10 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0 0.2 0.12 101304011 101303 1.3 0 1 1 +10130501 普通攻击5-1 1 4 4 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 0 0.2 0.13 101305011 101304 1.3 0 1 1 +10130603 红球1消-3 2 0.1 0.5 20 4 3 1 1 FxR2LifuAttack11Dandao 1 FxR2LifuAttack11Zha 1 0 0 0 0 999 1 10130604 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10130604 红球1消-4 2 3 1 0 4 0.3 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0 3 60 0.2 0.15 101306041 101310 1.3 0 1 1 101306042 +10130703 红球2消-3 2 0.1 0.5 20 4 3 1 1 FxR2LifuAttack12Dandao 1 FxR2LifuAttack12Zha 1 0 0 0 0 999 1 10130704 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10130704 红球2消-4 2 4 1 0 4 0.3 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0 3 60 0.2 0.15 101307041 101311 1.3 0 1 1 101307042 +10130803 红球3消-3 2 0.1 0.5 20 4 3 1 1 FxR2LifuAttack13Dandao 1 FxR2LifuAttack13Zha 1 0 0 0 0 999 1 10130804 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10130804 红球3消-4 2 5 1 0 4 0.3 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0 3 60 0.2 0.15 101308041 101312 1.3 0 1 1 101308042 +10130904 蓝球1消-4 1 6 1 0 4 2 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 101320 1.3 0 1 1 +10130905 蓝球1消-5 1 6 1 0 4 2 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101323 101326 101329 0 HitCase 0 0 1 +10131004 蓝球2消-4 1 6 1 0 4 4 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 101321 1.3 0 1 1 +10131005 蓝球2消-5 1 6 1 0 4 4 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101324 101327 101329 0 HitCase 0 0 1 +10131104 蓝球3消-4 1 6 1 0 4 6 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 101322 1.3 0 1 1 +10131105 蓝球3消-5 1 6 1 0 4 6 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101325 101328 101329 0 HitCase 0 0 1 +10131204 黄球1消-4 1 3 3 0 4 1 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 1 1 10131205 0 2 0.2 0.08 101330 101338 101396 1.3 0 1 1 +10131205 黄球1消-5 1 3 3 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101312051 101333 101399 1.3 0 0 1 101312052 +10131206 黄球1消-6 1 3 3 0 4 0.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 +10131208 黄球1消-8 1 3 3 0 4 1.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101396 0 HitCase 0 0 1 +10131304 黄球2消-4 1 4 4 0 4 2 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2 1 10131305 0 2 0.2 0.08 101331 101338 101397 1.3 0 1 1 +10131305 黄球2消-5 1 4 4 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101313051 101334 101399 1.3 0 0 1 101313052 +10131306 黄球2消-6 1 4 4 0 4 1.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 +10131308 黄球2消-8 1 4 4 0 4 2.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101397 0 HitCase 0 0 1 +10131404 黄球3消-4 1 5 5 0 4 3 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2.95 1 10131405 0 2 0.2 0.08 101332 101338 101398 1.3 0 1 1 +10131405 黄球3消-5 1 5 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101314051 101335 101399 1.3 0 0 1 101314052 +10131406 黄球3消-6 1 5 5 0 4 2.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 +10131408 黄球3消-8 1 5 5 0 4 3.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101398 0 HitCase 0 0 1 +10131603 出场技-3 1 5 5 0 4 3 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2.95 1 10131405 0 2 0.2 0.08 101332 101338 101398 1.3 0 1 1 +10131604 出场技-4 1 5 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 101316041 101335 101399 1.3 0 0 1 101316042 +10131605 出场技-5 1 5 5 0 4 2.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 +10131607 出场技-7 1 5 5 0 4 3.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 101398 0 HitCase 0 0 1 +10131701 大招-1 2 5 0 4 7 -1 1 0.2 -1 1 0 0 0 0 0 3 0 0 101350 101358 0 HitCase 0 0 1 +10131702 大招-2 2 5 0 3 7 -1 1 0.2 -1 1 0 0 0 0 0 3 0 0 101351 101353 101359 0 HitCase 0 0 1 +10131704 大招-3 2 5 0 3 6.95 -1 1 1 -1 1 0 0 0 0 0 3 0 0 101352 0 HitCase 0 0 1 +10131710 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101380 0 HitCase 0 0 1 +10132003 援助技能-3 2 6 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 1 10132004 0 3 0.2 0.15 101320031 101355 0 HitCase 0 1 1 101320032 +10132004 援助技能-4 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 2 3 0.2 0.1 101357 0 HitCase 0 0 1 +10132007 援助技能-7 2 6 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 1 10132008 0 3 0.2 0.15 101320071 101355 0 HitCase 0 1 1 101320072 +10132008 援助技能-8 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 2 3 0.2 0.1 101357 101391 0 HitCase 0 0 1 +10132301 被动技能雷电招来-1 2 0.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 3 1 10132302 4 2 0.2 0.1 101323011 101341 0 HitCase 0 0 1 101323012 +10132302 被动技能雷电招来-2 2 0.3 0 4 5 -1 FxR2LifuLuolei -1 1 0 0 0 2 1 3 0.2 0.1 0 HitCase 0 0 1 +10132303 被动技能雷电招来-3 2 1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 3 1 10132304 4 2 0.2 0.15 101323031 101342 0 HitCase 0 0 1 101323032 +10132304 被动技能雷电招来-4 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 1 3 0.2 0.1 101343 101344 0 HitCase 0 0 1 +10132305 被动技能雷电招来-5 2 1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 3 1 10132306 4 2 0.2 0.15 101323051 101342 0 HitCase 0 0 1 101323052 +10132306 被动技能雷电招来-6 2 6 0 3 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 2 1 3 0.2 0.1 101343 101344 101391 101379 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA005.tsv b/Resources/table/share/fight/missile/missile/MissileA005.tsv index 07d38f15..09ab38cf 100644 --- a/Resources/table/share/fight/missile/missile/MissileA005.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA005.tsv @@ -1,472 +1,522 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10140102 普攻1-2 1 0.4 1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101401021 101400 1.35 0 0 1 -10140108 普攻1-8 1 0.4 1 -0.5 -1 80 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101401081 101420 1.7 HitCase 0 0 0 1 -10140203 普攻2-3 1 0.4 1 -0.1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101402031 101401 0.95 0 0 1 -10140301 普攻3-1 1 0.4 1 -0.3 0 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403011 101402 1.7 0 0 1 -10140302 普攻3-2 1 0.4 1 -0.25 0.1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403021 101402 1.5 0 0 1 -10140303 普攻3-3 1 0.4 1 -0.2 0.1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403031 101402 1.3 0 0 1 -10140304 普攻3-4 1 0.4 1 -0.15 0.2 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403041 101402 1.1 0 0 1 -10140305 普攻3-5 1 0.4 1 -0.1 0.2 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403051 101402 0.9 0 0 1 -10140402 普攻4-2 1 0.4 1 0.1 85 4 0.8 -1 FxR3BiankaAttack04Shouji FxR3BiankaAttack04Dandao -1 1 0 0 0 0 0 3 0.2 0.1 101404021 101403 0.75 0 0 1 -10140602 红球1消-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101406021 101410 1 0 0 1 -10140702 红球2消-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101407021 101411 1 0 0 1 -10140802 红球3消-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101408021 101412 1 0 0 1 -10140905 蓝球1消-扩散伤害 2 3 0 4 0.1 -1 FxR3BiankaAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 101409051 101467 0.5 HitCase 0 0 0 1 -10140906 蓝球1消-一般子弹 1 0.2 0.5 -0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409061 101420 1.7 HitCase 0 0 0 1 101409062 -10140907 蓝球1消-一般子弹 1 0.4 1 -0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409071 101420 1.2 HitCase 0 0 0 1 101409072 -10140908 蓝球1消-一般子弹 1 0.4 1 -1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409081 101420 0.7 HitCase 0 0 0 1 101409082 -10140909 蓝球1消-一般子弹 1 0.4 1 0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409091 101420 1.7 HitCase 0 0 0 1 101409092 -10140910 蓝球1消-一般子弹 1 0.4 1 0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409101 101420 1.2 HitCase 0 0 0 1 101409102 -10140911 蓝球1消-一般子弹 1 0.4 1 1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409111 101420 0.7 HitCase 0 0 0 1 101409112 -10140912 蓝球子弹地面特效1 1 0.4 1 -0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 -10140913 蓝球子弹地面特效2 1 0.4 1 -0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 -10140914 蓝球子弹地面特效3 1 0.4 1 -1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 -10140915 蓝球子弹地面特效4 1 0.4 1 0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 -10140916 蓝球子弹地面特效5 1 0.4 1 0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 -10140917 蓝球子弹地面特效6 1 0.4 1 1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 -10140918 蓝球子弹地面特效1 1 0.4 1 -0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 -10140919 蓝球子弹地面特效2 1 0.4 1 -0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 -10140920 蓝球子弹地面特效3 1 0.4 1 -1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 -10140921 蓝球子弹地面特效4 1 0.4 1 0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 -10140922 蓝球子弹地面特效5 1 0.4 1 0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 -10140923 蓝球子弹地面特效6 1 0.4 1 1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 -10140924 蓝球1消-红球被动子弹1 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409241 101405 1.7 HitCase 0 0 0 1 -10140925 蓝球1消-红球被动子弹1 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409251 101405 1.2 HitCase 0 0 0 1 -10140926 蓝球1消-红球被动子弹1 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409261 101405 0.7 HitCase 0 0 0 1 -10140927 蓝球1消-红球被动子弹1 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409271 101405 1.7 HitCase 0 0 0 1 -10140928 蓝球1消-红球被动子弹1 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409281 101405 1.2 HitCase 0 0 0 1 -10140929 蓝球1消-红球被动子弹1 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409291 101405 0.7 HitCase 0 0 0 1 -10140930 蓝球1消-红球被动子弹2 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409301 101405 1.7 HitCase 0 0 0 1 -10140931 蓝球1消-红球被动子弹2 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409311 101405 1.2 HitCase 0 0 0 1 -10140932 蓝球1消-红球被动子弹2 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409321 101405 0.7 HitCase 0 0 0 1 -10140933 蓝球1消-红球被动子弹2 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409331 101405 1.7 HitCase 0 0 0 1 -10140934 蓝球1消-红球被动子弹2 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409341 101405 1.2 HitCase 0 0 0 1 -10140935 蓝球1消-红球被动子弹2 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409351 101405 0.7 HitCase 0 0 0 1 -10141005 蓝球2消-扩散伤害 2 3 0 4 0.1 -1 FxR3BiankaAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 101410051 101468 0.5 HitCase 0 0 0 1 -10141006 蓝球2消-一般子弹 1 0.4 1 -0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410061 101421 1.7 HitCase 0 0 0 1 101410062 -10141007 蓝球2消-一般子弹 1 0.4 1 -0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410071 101421 1.2 HitCase 0 0 0 1 101410072 -10141008 蓝球2消-一般子弹 1 0.4 1 -1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410081 101421 0.7 HitCase 0 0 0 1 101410082 -10141009 蓝球2消-一般子弹 1 0.4 1 0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410091 101421 1.7 HitCase 0 0 0 1 101410092 -10141010 蓝球2消-一般子弹 1 0.4 1 0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410101 101421 1.2 HitCase 0 0 0 1 101410102 -10141011 蓝球2消-一般子弹 1 0.4 1 1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410111 101421 0.7 HitCase 0 0 0 1 101410112 -10141012 蓝球2消-红球被动子弹1 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410121 101408 1.7 HitCase 0 0 0 1 -10141013 蓝球2消-红球被动子弹1 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410131 101408 1.2 HitCase 0 0 0 1 -10141014 蓝球2消-红球被动子弹1 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410141 101408 0.7 HitCase 0 0 0 1 -10141015 蓝球2消-红球被动子弹1 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410151 101408 1.7 HitCase 0 0 0 1 -10141016 蓝球2消-红球被动子弹1 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410161 101408 1.2 HitCase 0 0 0 1 -10141017 蓝球2消-红球被动子弹1 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410171 101408 0.7 HitCase 0 0 0 1 -10141018 蓝球2消-红球被动子弹2 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410181 101408 1.7 HitCase 0 0 0 1 -10141019 蓝球2消-红球被动子弹2 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410191 101408 1.2 HitCase 0 0 0 1 -10141020 蓝球2消-红球被动子弹2 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410201 101408 0.7 HitCase 0 0 0 1 -10141021 蓝球2消-红球被动子弹2 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410211 101408 1.7 HitCase 0 0 0 1 -10141022 蓝球2消-红球被动子弹2 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410221 101408 1.2 HitCase 0 0 0 1 -10141023 蓝球2消-红球被动子弹2 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410231 101408 0.7 HitCase 0 0 0 1 -10141105 蓝球3消-扩散伤害 2 3 0 4 0.1 -1 FxR3BiankaAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 101411051 101469 0.5 HitCase 0 0 0 1 -10141106 蓝球3消-一般子弹 1 0.4 1 -0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411061 101422 1.7 HitCase 0 0 0 1 101411062 -10141107 蓝球3消-一般子弹 1 0.4 1 -0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411071 101422 1.2 HitCase 0 0 0 1 101411072 -10141108 蓝球3消-一般子弹 1 0.4 1 -1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411081 101422 0.7 HitCase 0 0 0 1 101411082 -10141109 蓝球3消-一般子弹 1 0.4 1 0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411091 101422 1.7 HitCase 0 0 0 1 101411092 -10141110 蓝球3消-一般子弹 1 0.4 1 0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411101 101422 1.2 HitCase 0 0 0 1 101411102 -10141111 蓝球3消-一般子弹 1 0.4 1 1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411111 101422 0.7 HitCase 0 0 0 1 101411112 -10141112 蓝球3消-红球被动子弹1 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411121 101409 1.7 HitCase 0 0 0 1 -10141113 蓝球3消-红球被动子弹1 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411131 101409 1.2 HitCase 0 0 0 1 -10141114 蓝球3消-红球被动子弹1 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411141 101409 0.7 HitCase 0 0 0 1 -10141115 蓝球3消-红球被动子弹1 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411151 101409 1.7 HitCase 0 0 0 1 -10141116 蓝球3消-红球被动子弹1 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411161 101409 1.2 HitCase 0 0 0 1 -10141117 蓝球3消-红球被动子弹1 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411171 101409 0.7 HitCase 0 0 0 1 -10141118 蓝球3消-红球被动子弹2 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411181 101409 1.7 HitCase 0 0 0 1 -10141119 蓝球3消-红球被动子弹2 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411191 101409 1.2 HitCase 0 0 0 1 -10141120 蓝球3消-红球被动子弹2 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411201 101409 0.7 HitCase 0 0 0 1 -10141121 蓝球3消-红球被动子弹2 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411211 101409 1.7 HitCase 0 0 0 1 -10141122 蓝球3消-红球被动子弹2 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411221 101409 1.2 HitCase 0 0 0 1 -10141123 蓝球3消-红球被动子弹2 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411231 101409 0.7 HitCase 0 0 0 1 -10141201 黄球1消-箭矢子弹 2 0.2 -2.5 0 4 0.2 1 1 FxR3BiankaAttack31Shouji FxR3BiankaAttack31Dandao 1 4 0 110 0 2.7 0 0 0 3 9999 9999 1 10141208 1 4 3 0 0 101412011 0 0 0 1 -10141202 黄球1消-爆炸伤害 2 6 0 4 0.2 -1 FxR3BiankaAttack31Shouji -1 1 0 0 0 2 0 9999 1 10141209 2 3 0.2 0.1 101412021 101430 1.25 0 0 1 -10141203 黄球1消-减速子弹 2 6 0 4 3 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101433 101434 101491 101461 0 HitCase 0 0 0 1 -10141205 黄球1消-地面圈特效 2 0.3 0 4 3 -1 FxR3BiankaAttack31Dimian -1 1 0 0 0 2 0 9999 1 10141203 2 3 0.2 0.1 0 HitCase 0 0 1 -10141206 黄球1消-爆炸特效 2 0.3 0 4 1.3 -1 FxR3BiankaAttack31Baozha -1 1 0 0 0 2 0 9999 1 10141202 2 3 0.2 0.1 0 HitCase 0 0 1 -10141208 黄球1消-爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 2 0 9999 1 10141206 2 0 0 0 0 HitCase 0 0 1 101412082 -10141209 黄球1消-持续伤害子弹 2 6 0 4 3 -1 1 FxR3BiankaAttack31Shouji 1 -1 1 0 0 0 2 0.05 9999 1 10141205 2 2 0.2 0.1 101464 1.25 0 0 1 -10141301 黄球2消-箭矢子弹 2 0.2 -2.5 0 4 0.2 1 1 FxR3BiankaAttack31Shouji FxR3BiankaAttack31Dandao 1 4 0 110 0 2.7 0 0 0 3 9999 9999 1 10141308 1 4 3 0 0 101413011 0 0 0 1 -10141302 黄球2消-爆炸伤害 2 6 0 4 0.2 -1 FxR3BiankaAttack31Shouji -1 1 0 0 0 2 0 9999 1 10141309 2 3 0.2 0.1 101413021 101431 1.25 0 0 1 -10141303 黄球2消-减速子弹 2 6 0 4 5 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101435 101436 101491 101461 0 HitCase 0 0 0 1 -10141305 黄球2消-地面圈特效 2 0.3 0 4 5 -1 FxR3BiankaAttack32Dimian -1 1 0 0 0 2 0 9999 1 10141303 2 3 0.2 0.1 0 HitCase 0 0 1 -10141306 黄球2消-爆炸特效 2 0.3 0 4 1.3 -1 FxR3BiankaAttack31Baozha -1 1 0 0 0 2 0 9999 1 10141302 2 3 0.2 0.1 0 HitCase 0 0 1 -10141308 黄球2消-爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 2 0 9999 1 10141306 2 0 0 0 0 HitCase 0 0 1 101413082 -10141309 黄球2消-持续伤害子弹 2 6 0 4 5 -1 1 FxR3BiankaAttack31Shouji 1 -1 1 0 0 0 2 0.05 9999 1 10141305 2 2 0.2 0.1 101465 1.25 0 0 1 -10141401 黄球3消-箭矢子弹 2 0.2 -2.5 0 4 0.2 1 1 FxR3BiankaAttack31Shouji FxR3BiankaAttack31Dandao 1 4 0 110 0 2.7 0 0 0 3 9999 9999 1 10141408 1 4 3 0 0 101414011 0 0 0 1 -10141402 黄球3消-爆炸伤害 2 6 0 4 0.2 -1 FxR3BiankaAttack31Shouji -1 1 0 0 0 2 0 9999 1 10141409 2 3 0.2 0.1 101414021 101432 1.25 0 0 1 -10141403 黄球3消-减速子弹 2 6 0 4 7 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101437 101438 101491 101461 0 HitCase 0 0 0 1 -10141405 黄球3消-地面圈特效 2 0.3 0 4 7 -1 FxR3BiankaAttack33Dimian -1 1 0 0 0 2 0 9999 1 10141403 2 3 0.2 0.1 0 HitCase 0 0 1 -10141406 黄球3消-爆炸特效 2 0.3 0 4 1.3 -1 FxR3BiankaAttack31Baozha -1 1 0 0 0 2 0 9999 1 10141402 2 3 0.2 0.1 0 HitCase 0 0 1 -10141408 黄球3消-爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 2 0 9999 1 10141406 2 0 0 0 0 HitCase 0 0 1 101414082 -10141409 黄球3消-持续伤害子弹 2 6 0 4 7 -1 1 FxR3BiankaAttack31Shouji 1 -1 1 0 0 0 2 0.05 9999 1 10141405 2 2 0.2 0.1 101466 1.25 0 0 1 -10141504 qte技能-4 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 30 0.2 0.1 101415041 101456 1.35 0 0 1 -10141505 qte技能-5 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 330 0.2 0.1 101415051 101456 1.35 0 0 1 -10141506 qte技能-6 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 30 0.2 0.1 101415061 101456 1.35 0 0 1 -10141507 qte技能-7 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 330 0.2 0.1 101415071 101456 1.35 0 0 1 -10141802 大招-特效子弹 2 0.3 0 4 4 -1 FxR3BiankaAttack51Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -10141803 大招-下落伤害1 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji 0.1 -1 1 0 0 0 3 0.1 9999 1 10141805 4 3 0.2 0.1 101418031 101450 0 HitCase 0 0 1 -10141804 大招-爆发伤害 2 5 0 4 0.35 -1 1 FxR3BiankaAttack51Shouji 0.05 1.65 -1 1 0 0 0 3 4 3 0.2 0.1 101418041 101455 0 HitCase 0 0 1 -10141805 大招-下落伤害2 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141806 2 3 0.2 0.1 101418051 101450 0 HitCase 0 0 1 -10141806 大招-下落伤害3 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141807 2 3 0.2 0.1 101418061 101450 0 HitCase 0 0 1 -10141807 大招-下落伤害4 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141808 2 3 0.2 0.1 101418071 101450 0 HitCase 0 0 1 -10141808 大招-下落伤害5 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141809 2 3 0.2 0.1 101418081 101450 0 HitCase 0 0 1 -10141809 大招-下落伤害6 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141810 2 3 0.2 0.1 101418091 101450 0 HitCase 0 0 1 -10141810 大招-下落伤害7 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141811 2 3 0.2 0.1 101418101 101450 0 HitCase 0 0 1 -10141811 大招-下落伤害8 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 2 3 0.2 0.1 101418111 101450 0 HitCase 0 0 1 -10141816 大招-落雷震屏子弹 2 99 0 1 0.7 -1 1 0.05 0.05 -1 1 0 0 0 1 1 3 0 0 101452 0 HitCase 0 0 1 101418162 -10141817 大招-爆发震屏子弹1 2 99 0 1 0.35 -1 1 0.05 1.65 -1 1 0 0 0 1 1 3 0 0 101452 0 HitCase 0 0 1 101418172 -10141818 大招-爆发震屏子弹2 2 99 0 1 0.35 -1 1 0.05 1.65 -1 1 0 0 0 1 1 3 0 0 101452 0 HitCase 0 0 1 101418182 -10141819 大招-敌人超算空间 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 101454 0 HitCase 0 0 1 -10142202 被动蓄力攻击-2 1 3 1 100 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101422021 101446 0.9 0 0 1 1 0.6 2 -10142302 被动蓄力攻击2-2 1 3 1 100 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101423021 101446 0.9 0 0 1 1 0.6 2 -10142502 出场技-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101425021 101412 1 0 0 1 101425022 -10142802 被动闪避后攻击-2 1 2 2 100 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101428021 101446 0.9 0 0 1 1 0.6 2 -11020101 普攻1-左下1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110201011 110200 1.1 0 0 1 110201012 -11020201 普攻2-右上1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack02Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110202011 110201 1 0 0 1 110202012 -11020202 普攻2-右下1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack02Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110202021 110201 0.6 0 0 1 110202022 -11020301 普攻3-上挑1段伤害 1 4 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack03Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110203011 110202 110247 1 0 0 1 110203012 -11020302 普攻3-上挑拉扯 1 4 4 2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 1 0.2 0.1 110209 0 HitCase 0 1 0 1 -11020304 普攻3-后劈1段伤害 2 3 0 4 0.1 -1 FxR2KuluomuAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110203041 110202 1.3 0 0 1 110203042 -11020305 普攻3-后摆1段伤害 2 3 0 4 0.1 -1 FxR2KuluomuAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110203051 110202 110248 110248 1.3 0 0 1 110203052 -11020401 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110204011 110203 110249 110249 1.1 0 0 1 110204012 -11020402 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110204021 110203 1.2 0 0 1 -11020403 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110204031 110203 1.1 0 0 1 110204032 -11020404 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110204041 110203 110249 110249 1.2 0 0 1 -11020405 普攻4-左下1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110204051 110203 110214 110214 1.1 0 0 1 110204052 -11020501 红球1消-1 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji01 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110205011 110210 0.9 0 0 1 110205012 -11020502 红球1消-2 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji02 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110205021 110210 0.8 0 0 1 110205022 -11020503 红球1消-3 1 6 4 1 0 4 0.19 -1 1 FxR2KuluomuAttack11Shouji03 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110205031 110210 0.8 0 0 1 110205032 -11020511 红球1消-11 1 4 4 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110209 0 HitCase 0 1 0 1 -11020601 红球2消-1 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji01 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110206011 110211 0.9 0 0 1 110206012 -11020602 红球2消-2 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji02 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110206021 110211 0.8 0 0 1 110206022 -11020603 红球2消-3 1 6 4 1 0 4 0.19 -1 1 FxR2KuluomuAttack11Shouji03 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110206031 110211 0.8 0 0 1 110206032 -11020611 红球2消-11 1 4 4 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110209 0 HitCase 0 1 0 1 -11020701 红球3消-1 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack13Shouji01 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110207011 110212 0.9 0 0 1 110207012 -11020702 红球3消-2 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack13Shouji02 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110207021 110212 0.8 0 0 1 110207022 -11020703 红球3消-3 1 6 4 1 0 4 0.19 -1 1 FxR2KuluomuAttack13Shouji03 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110207031 110212 0.8 0 0 1 110207032 -11020711 红球3消-11 1 4 4 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110209 0 HitCase 0 1 0 1 -11020801 蓝球1消-1 2 5 0 4 0.2 -1 FxR2KuluomuAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 110208011 110220 110225 110223 110223 0.8 1 0 1 -11020901 蓝球2消-1 2 5 0 4 0.2 -1 FxR2KuluomuAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 110209011 110221 110226 110223 110223 0.8 1 0 1 -11021001 蓝球3消-1 2 5 0 4 0.2 -1 FxR2KuluomuAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 110210011 110222 110227 110223 110223 0.8 1 0 1 -11021101 黄球1消-旋转伤害 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack31Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110211011 110230 1.3 1 0 1 110211012 -11021102 黄球1消-挥砍伤害 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack31Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110211021 110230 0 HitCase 0 0 1 -11021103 黄球1消-地面伤害 2 3 2 0 4 0.3 -1 FxR2KuluomuAttack31Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110211031 110233 0 HitCase 0 0 1 -11021107 黄球1消-拉扯子弹 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 1 0 1 -11021108 黄球1消-击退子弹1 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110211081 0 HitCase 0 0 1 -11021109 黄球1消-击退子弹2 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110211091 0 HitCase 0 0 1 -11021110 黄球1消-击退子弹3 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110211101 0 HitCase 0 0 1 -11021201 黄球2消-旋转伤害 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack31Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110212011 110231 1.3 1 0 1 110212012 -11021202 黄球2消-挥砍伤害 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack31Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110212021 110231 0 HitCase 0 0 1 -11021203 黄球2消-地面伤害 2 3 2 0 4 0.3 -1 FxR2KuluomuAttack31Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110212031 110234 0 HitCase 0 0 1 -11021207 黄球2消-拉扯子弹 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 1 0 1 -11021208 黄球2消-击退子弹1 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110212081 0 HitCase 0 0 1 -11021209 黄球2消-击退子弹2 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110212091 0 HitCase 0 0 1 -11021210 黄球2消-击退子弹3 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110212101 0 HitCase 0 0 1 -11021301 黄球3消-旋转伤害 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack33Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110213011 110232 1.3 1 0 1 110213012 -11021302 黄球3消-挥砍伤害 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack33Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110213021 110232 0 HitCase 0 0 1 -11021303 黄球3消-地面伤害 2 3 2 0 4 0.3 -1 FxR2KuluomuAttack33Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110213031 110235 0 HitCase 0 0 1 -11021307 黄球3消-拉扯子弹 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 1 0 1 -11021308 黄球3消-击退子弹1 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110213081 0 HitCase 0 0 1 -11021309 黄球3消-击退子弹2 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110213091 0 HitCase 0 0 1 -11021310 黄球3消-击退子弹3 3 5 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 0 110213101 0 HitCase 0 0 1 -11021401 QTE技能-1 2 4 2 0 4 0.1 -1 FxR2KuluomuAttackQteShouji -1 1 0 0 0 0 0 3 0.2 0.1 110214011 110280 0.5 0 0 1 -11021403 QTE技能-3 2 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110214031 110280 110281 0 HitCase 0 0 1 -11021705 大招动作-超算子弹 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110266 0 HitCase 0 0 1 -11021707 大招动作-拉怪子弹 2 5 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110224 0 HitCase 0 0 1 -11021801 被动弹道存放-护盾爆炸子弹 2 0.3 0 4 5 -1 FxR2KuluomuBeidongHudunChufa -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11021802 被动弹道存放-左爆炸子弹 2 5 0 4 0.1 -1 FxR2KuluomuAttack21Shouji 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 110218021 110243 0.8 0 0 1 -11021803 被动弹道存放-右爆炸子弹 2 5 0 4 0.1 -1 FxR2KuluomuAttack21Shouji 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 110218031 110243 0.8 0 0 1 -11021804 被动弹道存放-护盾爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110299 0 HitCase 0 0 1 -11021805 被动弹道存放-清除所有顿帧子弹 2 999 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0 0 0 900440 0 HitCase 0 0 1 -11021806 被动弹道存放-添加顿帧子弹 2 999 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0 0 0 900439 0 HitCase 0 0 1 -11022301 出场技-1 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack33Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110223011 110232 110239 1.3 1 0 1 110223012 -11022302 出场技-2 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack33Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110223021 110232 110239 0 HitCase 0 0 1 -11022303 出场技-3 2 3 0.5 0 4 0.3 -1 FxR2KuluomuAttack33Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110223031 110235 0 HitCase 0 0 1 -11022307 出场技-7 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 0 1 -11022308 出场技-8 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110223081 0 HitCase 0 0 1 -11022309 出场技-9 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110223091 0 HitCase 0 0 1 -11022310 出场技-10 3 5 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 0 110223101 0 HitCase 0 0 1 -11022404 大招闪电攻击1-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0.7 1 0 1 -11022409 大招闪电攻击1-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 -11022425 大招闪电攻击1-挥砍伤害1 1 6 4 0.5 1 0 4 0.1 -1 FxR2KuluomuAttack41Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110224251 110250 0.7 0 0 1 110224252 -11022504 大招闪电攻击2-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0 HitCase 1 0 1 -11022509 大招闪电攻击2-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 -11022525 大招闪电攻击2-挥砍伤害1 1 4 4 1 0 4 0.1 -1 FxR2KuluomuAttack42Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110225251 110250 0.7 0 0 1 110225252 -11022526 大招闪电攻击2-挥砍伤害2 1 4 4 1 0 4 0.1 -1 FxR2KuluomuAttack42Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110225261 110250 0.7 0 0 1 110225262 -11022604 大招闪电攻击3-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0.7 1 0 1 -11022609 大招闪电攻击3-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 -11022625 大招闪电攻击3-挥砍伤害1 1 6 4 1 0 4 0.1 -1 FxR2KuluomuAttack43Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110226251 110250 0.7 0 0 1 110226252 -11022626 大招闪电攻击3-挥砍伤害2 1 4 4 1 0 4 0.1 -1 FxR2KuluomuAttack43Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110226261 110250 0.7 0 0 1 110226262 -11022704 大招闪电攻击4-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0.7 1 0 1 -11022709 大招闪电攻击4-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 -11022725 大招闪电攻击4-挥砍伤害1 1 6 4 1 0 4 0.1 -1 FxR2KuluomuAttack44Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110227251 110250 0.7 0 0 1 110227252 -11022726 大招闪电攻击4-挥砍伤害2 1 6 4 1 0 4 0.1 -1 FxR2KuluomuAttack44Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110227261 110250 0.7 0 0 1 110227262 -11022901 普攻1(冲刺版)-1 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110229011 110200 1.1 0 0 1 110229012 -11030101 普攻1-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110301011 110300 1.2 0 0 1 110301012 -11030102 普攻1-2 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110301021 110300 1.2 0 0 1 -11030201 普攻2-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack0201Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110302011 110301 0.8 0 0 1 110302012 -11030202 普攻2-2 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack0202Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110302021 110301 1.1 0 0 1 110302022 -11030302 普攻3-2 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0301Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303021 110302 1.6 0 0 1 110303022 -11030303 普攻3-3 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0301Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303031 110302 1.6 0 0 1 -11030304 普攻3-4 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0302Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303041 110302 200002 200002 1.2 0 0 1 -11030305 普攻3-5 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0302Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303051 110302 1.2 0 0 1 110303052 -11030401 普攻4-1 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110304011 110303 0.9 0 0 1 110304012 -11030402 普攻4-2 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110304021 110303 0.9 0 0 1 110304022 -11030403 普攻4-3 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110304031 110303 0.9 0 0 1 110304032 -11030404 普攻4-4 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110304041 110303 0.9 0 0 1 110304042 -11030405 普攻4-5 1 3 4 1 50 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 30 0.2 0.2 110304051 110303 0.9 1 0 1 110304052 -11030406 普攻4-6 1 3 4 1.5 50 4 0.1 -1 FxR2WeilaAttack0403Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110304061 110303 0.9 1 0 1 110304062 -11030411 普攻4-11 1 3 5 2 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110305 0 HitCase 1 0 1 -11030501 普攻5-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack0501Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110305011 110304 1.2 0 0 1 110305012 -11030502 普攻5-2 2 2.5 0 4 0.1 -1 FxR2WeilaAttack0502Shouji -1 1 0 0 0 0 0 3 30 0.2 0.2 110305021 110304 200003 200003 0.8 0 0 1 110305022 -11030601 红球1消-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306011 110310 0.8 1 0 1 110306012 -11030602 红球1消-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306021 110310 0.8 0 0 1 110306022 -11030603 红球1消-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110306031 110310 0.8 1 0 1 110306032 -11030604 红球1消-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110306041 110310 0.8 0 0 1 110306042 -11030605 红球1消-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306051 110310 0.8 1 0 1 110306052 -11030606 红球1消-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306061 110310 0.8 0 0 1 110306062 -11030607 红球1消-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110306071 110310 0.8 1 0 1 110306072 -11030608 红球1消-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110306081 110310 0.8 0 0 1 110306082 -11030610 红球1消-10 1 4 3 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11030611 红球1消-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11030701 红球2消-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307011 110311 0.8 1 0 1 110307012 -11030702 红球2消-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307021 110311 0.8 0 0 1 110307022 -11030703 红球2消-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110307031 110311 0.8 1 0 1 110307032 -11030704 红球2消-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110307041 110311 0.8 0 0 1 110307042 -11030705 红球2消-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307051 110311 0.8 1 0 1 110307052 -11030706 红球2消-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307061 110311 0.8 0 0 1 110307062 -11030707 红球2消-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110307071 110311 0.8 1 0 1 110307072 -11030708 红球2消-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110307081 110311 0.8 0 0 1 110307082 -11030710 红球2消-10 1 4 4 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11030711 红球2消-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11030801 红球3消-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308011 110312 0.8 1 0 1 110308012 -11030802 红球3消-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308021 110312 0.8 0 0 1 110308022 -11030803 红球3消-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110308031 110312 0.8 1 0 1 110308032 -11030804 红球3消-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110308041 110312 0.8 0 0 1 110308042 -11030805 红球3消-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308051 110312 0.8 1 0 1 110308052 -11030806 红球3消-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308061 110312 0.8 0 0 1 110308062 -11030807 红球3消-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110308071 110312 0.8 1 0 1 110308072 -11030808 红球3消-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110308081 110312 0.8 0 0 1 110308082 -11030810 红球3消-10 1 4 4 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11030811 红球3消-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11030901 蓝球1消-1 1 4 2 0.5 18 4 0.2 -1 FxR2WeilaAttack21Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110309011 110320 200002 200002 0.8 0 0 1 110309012 -11030907 蓝球1消-印记消除子弹 2 99 0 6 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110318 0 HitCase 0 0 1 -11030908 蓝球1消-范围特效 2 4 0 3 0.8 -1 FxR2WeilaAttack21Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11030909 蓝球1消-治疗 2 4 0 3 0.8 -1 FxTongyongCureshouji -1 1 0 0 0 3 4 3 0.2 0.1 110336 0 HitCase 0 0 1 -11030910 蓝球1消-伤害 2 4 0 4 0.8 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110327 0 HitCase 0 0 1 -11031001 蓝球2消-1 1 4 2 0.5 18 4 0.1 -1 FxR2WeilaAttack21Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110310011 110321 200002 200002 0.8 0 0 1 110310012 -11031008 蓝球2消-范围特效 2 4 0 3 0.8 -1 FxR2WeilaAttack21Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11031009 蓝球2消-治疗 2 4 0 3 0.8 -1 FxTongyongCureshouji -1 1 0 0 0 3 4 3 0.2 0.1 110337 0 HitCase 0 0 1 -11031010 蓝球2消-伤害 2 4 0 4 0.8 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110328 0 0 0 1 -11031101 蓝球3消-1 1 4 2 0.5 18 4 0.1 -1 FxR2WeilaAttack21Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110311011 110322 200002 200002 0.8 0 1 1 110311012 -11031108 蓝球3消-范围特效 2 4 0 3 0.8 -1 FxR2WeilaAttack21Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11031109 蓝球3消-治疗 2 4 0 3 0.8 -1 FxTongyongCureshouji -1 1 0 0 0 3 4 3 0.2 0.1 110338 0 HitCase 0 0 1 -11031110 蓝球3消-伤害 2 4 0 4 0.8 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110329 0 0 0 1 -11031201 黄球1消-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110312011 110330 1.1 1 0 1 110312012 -11031202 黄球1消-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110312021 110330 1.1 1 0 1 110312022 -11031203 黄球1消-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110312031 110330 1.1 1 0 1 110312032 -11031204 黄球1消-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110312041 110330 1.1 1 0 1 110312042 -11031205 黄球1消-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110312051 110330 1.1 1 0 1 110312052 -11031211 黄球1消-11 1 4 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110312111 110333 0.9 0 0 1 110312112 -11031301 黄球2消-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110313011 110331 1.1 0 0 1 110313012 -11031302 黄球2消-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110313021 110331 1.1 0 0 1 110313022 -11031303 黄球2消-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110313031 110331 1.1 0 0 1 110313032 -11031304 黄球2消-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110313041 110331 1.1 0 0 1 110313042 -11031305 黄球2消-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110313051 110331 1.1 0 0 1 110313052 -11031311 黄球2消-11 1 4 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110313111 110334 0.9 0 0 1 110313112 -11031401 黄球3消-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110314011 110332 1.1 0 1 1 110314012 -11031402 黄球3消-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110314021 110332 1.1 0 1 1 110314022 -11031403 黄球3消-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110314031 110332 1.1 0 1 1 110314032 -11031404 黄球3消-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110314041 110332 1.1 0 1 1 110314042 -11031405 黄球3消-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110314051 110332 1.1 0 1 1 110314052 -11031411 黄球3消-11 1 4 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110314111 110335 0.9 0 0 1 110314112 -11031501 QTE技能-1 2 4 0.5 2.4 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110360 0 HitCase 0 0 1 -11031502 QTE技能-2 2 4 0.5 2.4 0 4 0.1 -1 -1 1 0 0 0 0 0 2 0.2 0.1 110315021 110361 0.8 0 0 1 -11031508 QTE技能-一般效果 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110373 110374 0 HitCase 0 0 1 -11031509 QTE技能-SSS效果 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110394 110374 0 HitCase 0 0 1 -11031801 大招动作-爆发伤害 2 5 0 4 0.1 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110318011 110350 0.8 1 0 0 1 -11031802 大招动作-非天赋伤害子弹 2 5 50 4 1 5.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 -11031803 大招动作-非天赋增益子弹 2 5 50 3 1 5.9 -1 1 0.1 FxR2WeilaAttack51Dandao 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110353 110354 110373 110355 0 HitCase 0 0 1 -11031804 大招动作-非天赋治疗子弹 2 5 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 -11031806 大招动作-SSS天赋伤害子弹 2 5 50 4 1 5.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 -11031807 大招动作-SSS天赋增益子弹 2 5 50 3 1 5.9 -1 1 0.1 FxR2WeilaAttack51Dandao 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110353 110354 110394 110355 0 HitCase 0 0 1 -11031808 大招动作-SSS天赋治疗子弹 2 5 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 -11031809 大招-敌人超算空间 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110358 0 HitCase 0 0 1 -11031810 大招动作-SSS+天赋伤害子弹 2 5 50 4 1 9.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 -11031811 大招动作-SSS+天赋增益子弹 2 5 50 3 1 9.9 -1 1 0.1 FxR2WeilaAttack51DandaoEx 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110353 110354 110373 110355 0 HitCase 0 0 1 -11031812 大招动作-SSS+天赋治疗子弹 2 5 50 3 1 9.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 -11031814 大招动作-SSS和SSS+天赋伤害子弹 2 5 50 4 1 9.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 -11031815 大招动作-SSS和SSS+天赋增益子弹 2 5 50 3 1 9.9 -1 1 0.1 FxR2WeilaAttack51DandaoEx 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110353 110354 110394 110355 0 HitCase 0 0 1 -11031816 大招动作-SSS和SSS+天赋治疗子弹 2 5 50 3 1 9.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 -11032401 出场技-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324011 110312 0.8 1 0 1 110324012 -11032402 出场技-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324021 110312 0.8 0 0 1 110324022 -11032403 出场技-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324031 110312 0.8 1 0 1 110324032 -11032404 出场技-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324041 110312 0.8 0 0 1 110324042 -11032405 出场技-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324051 110312 0.8 1 0 1 110324052 -11032406 出场技-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324061 110312 0.8 0 0 1 110324062 -11032407 出场技-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324071 110312 0.8 1 0 1 110324072 -11032408 出场技-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324081 110312 0.8 0 0 1 110324082 -11032410 出场技-10 1 4 4 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11032411 出场技-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -11032501 被动蓄力攻击1-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack41Shouji -1 1 0 0 0 0 0 3 330 0.2 0.12 110325011 110349 0.8 0 1 1 110325012 -11032511 被动蓄力攻击1-远程伤害 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110325111 110343 110348 0.8 0 1 1 110325112 -11032512 被动蓄力攻击1-远程特效 2 0.3 0 4 2 -1 FxR2WeilaAttack41Dandao -1 1 0 0 0 1 1 3 0.2 0.1 1.2 HitCase 0 0 1 -11032516 被动蓄力攻击1-减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110348 0 HitCase 0 0 1 -11032517 被动蓄力攻击1-消除减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110375 0 HitCase 0 0 1 -11032601 被动蓄力攻击2-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack42Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 110326011 110349 0.8 0 1 1 110326012 -11032602 被动蓄力攻击2-2 2 2.5 0 4 0.1 -1 FxR2WeilaAttack42Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.12 110326021 110349 0.8 0 1 1 110326022 -11032606 被动蓄力攻击2-6 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110326061 110344 110348 0.8 0 1 1 110326062 -11032607 被动蓄力攻击2-7 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110326071 110344 110348 0.8 0 1 1 110326072 -11032608 被动蓄力攻击2-8 2 0.3 0 4 2 -1 FxR2WeilaAttack42Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.3 HitCase 0 0 1 -11032609 被动蓄力攻击2-9 2 0.3 0 4 2 -1 FxR2WeilaAttack42Dandao02 -1 1 0 0 0 1 1 3 0.2 0.1 0.4 HitCase 0 0 1 -11032701 被动蓄力攻击3-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack43Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110327011 110349 0.8 0 1 1 110327012 -11032705 被动蓄力攻击3-5 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110327051 110345 110348 0.8 0 1 1 110327052 -11032706 被动蓄力攻击3-6 2 0.3 0 4 2 -1 FxR2WeilaAttack43Dandao -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 -11032801 被动蓄力攻击4-1 1 3 4 0 4 0.1 -1 FxR2WeilaAttack44Shouji -1 1 0 0 0 0 0 3 330 0.2 0.12 110328011 110349 0.8 0 0 1 110328012 -11032805 被动蓄力攻击4-5 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110328051 110346 110348 0.8 0 0 1 110328052 -11032806 被动蓄力攻击4-6 2 0.3 0 4 2 -1 FxR2WeilaAttack44Dandao -1 1 0 0 0 1 1 3 0.2 0.1 1 HitCase 0 0 1 -11032901 被动蓄力攻击5-1 1 3 4 1 0 4 0.1 -1 FxR2WeilaAttack45Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 110329011 110349 0.8 0 0 1 110329012 -11032902 被动蓄力攻击5-2 1 3 4 1 0 4 0.1 -1 FxR2WeilaAttack45Shouji02 -1 1 0 0 0 0 0 3 330 0.2 0.15 110329021 110349 0.8 0 0 1 110329022 -11032906 被动蓄力攻击5-6 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110329061 110347 110348 0.8 0 0 1 110329062 -11032907 被动蓄力攻击5-7 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110329071 110347 110348 0.8 0 0 1 110329072 -11032908 被动蓄力攻击5-8 2 0.3 0 4 2 -1 FxR2WeilaAttack45Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 -11032909 被动蓄力攻击5-9 2 0.3 0 4 2 -1 FxR2WeilaAttack45Dandao02 -1 1 0 0 0 1 1 3 0.2 0.1 1.8 HitCase 0 0 1 -11033001 普攻1(位移)-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110330011 110300 1 0 0 1 110330012 -11033002 普攻1(位移)-2 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110330021 110300 1 0 0 1 -11033201 普攻1(闪避后)-1 1 3 4 1.5 50 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110332011 110303 0.9 1 0 1 110332012 -11033202 普攻1(闪避后)-2 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110332021 110303 0.8 0 0 1 110332022 -11033203 普攻1(闪避后)-3 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110332031 110303 0.8 0 0 1 110332032 -11033204 普攻1(闪避后)-4 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110332041 110303 0.8 0 0 1 110332042 -11033205 普攻1(闪避后)-5 1 3 4 1 50 4 0.1 -1 FxR2WeilaAttack0403Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110332051 110303 0.8 1 0 1 110332052 -11033210 普攻1(闪避后)-10 1 3 5 2 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110305 0 HitCase 1 0 1 -11033401 黄球3消(被控版)-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110334011 110332 1.1 0 1 1 110334012 -11033402 黄球3消(被控版)-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110334021 110332 1.1 0 1 1 110334022 -11033403 黄球3消(被控版)-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110334031 110332 1.1 0 1 1 110334032 -11033404 黄球3消(被控版)-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110334041 110332 1.1 0 1 1 110334042 -11033405 黄球3消(被控版)-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110334051 110332 1.1 0 1 1 110334052 -11060101 普攻1-1 1 6 3 1.5 0 4 0.1 -1 FxR2QuAtk01Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110601011 110600 0.8 0 0 1 110601012 -11060201 普攻2-1 1 3 3 1.5 0 4 0.1 -1 FxR2QuAtk0201Hit -1 1 0 0 0 0 0 3 300 0.1 0.1 110602011 110601 1.3 0 0 1 110602012 -11060202 普攻2-2 1 3 4 2 0 4 0.1 -1 FxR2QuAtk0202Hit -1 1 0 0 0 0 0 3 300 0.2 0.1 110602021 110601 1.1 0 0 1 110602022 -11060301 普攻3-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk03Hit -1 1 0 0 0 0 0 3 300 0.2 0.1 110603011 110602 0.9 0 0 1 110603012 -11060401 普攻4-1 1 3 4 2 0 4 0.1 -1 FxR2QuAtk0401Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110604011 110603 1 0 0 1 110604012 -11060402 普攻4-2 1 3 4 2 0 4 0.1 -1 FxR2QuAtk0402Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110604021 110603 1 0 0 1 110604022 -11060501 普攻5-1 1 2 3 2 30 4 0.3 -1 FxR2QuAtk0501Hit -1 1 0 0 0 0 0 3 330 0.1 0.06 110605011 110604 1 0 0 1 110605012 -11060502 普攻5-2 1 2 3 2 30 4 0.3 -1 FxR2QuAtk0502Hit -1 1 0 0 0 0 0 3 30 0.1 0.06 110605021 110604 1 0 0 1 110605022 -11060503 普攻5-3 1 6 4 2 50 4 0.2 -1 FxR2QuAtk0503Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110605031 110604 1 1 0 1 110605032 -11060601 红球1消-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110606011 110610 0.8 0 0 1 110606012 -11060602 红球1消-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110606021 110615 0.8 0 0 1 110606022 -11060701 红球2消-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110607011 110611 0.8 0 0 1 110607012 -11060702 红球2消-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110607021 110616 0.8 0 0 1 110607022 -11060801 红球3消-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110608011 110612 0.8 0 0 1 110608012 -11060802 红球3消-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110608021 110617 0.8 0 0 1 110608022 -11060901 蓝球1消-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110609011 110620 1.3 1 0 1 110609012 -11060902 蓝球1消-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110609021 110620 1.1 1 0 1 110609022 -11061001 蓝球2消-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110610011 110621 1.3 1 0 1 110610012 -11061002 蓝球2消-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110610021 110621 1.1 1 0 1 110610022 -11061101 蓝球3消-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110611011 110622 1.3 1 0 1 110611012 -11061102 蓝球3消-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110611021 110622 1.1 1 0 1 110611022 -11061201 黄球1消-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110612011 110630 0.9 1 0 1 110612012 -11061202 黄球1消-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110612021 110630 1 1 0 1 110612022 -11061203 黄球1消-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110612031 110630 0.8 0 0 1 110612032 -11061301 黄球2消-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110613011 110631 0.9 1 0 1 110613012 -11061302 黄球2消-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110613021 110631 1 1 0 1 110613022 -11061303 黄球2消-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110613031 110631 0.8 0 0 1 110613032 -11061401 黄球3消-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110614011 110632 0.9 1 0 1 110614012 -11061402 黄球3消-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110614021 110632 1 1 0 1 110614022 -11061403 黄球3消-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110614031 110632 0.8 0 0 1 110614032 -11061501 QTE技能-1 1 5 3 1.7 30 4 0.3 -1 FxR2QuAtkQteDandao01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110615011 110660 0.8 0 0 1 -11061502 QTE技能-2 1 5 3 1.7 30 4 0.3 -1 FxR2QuAtkQteDandao02Hit -1 1 0 0 0 0 0 3 0.2 0.1 110615021 110660 0.8 0 0 1 -11061803 大招-敌人超算空间 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110664 0 HitCase 0 0 1 -11062301 出场技-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110623011 110612 0.8 0 0 1 110623012 -11062302 出场技-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110623021 110617 0.8 0 0 1 110623022 -11062401 普攻1(突进)-1 1 6 3 1.5 0 4 0.1 -1 FxR2QuAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110624011 110600 0.8 0 0 1 110624012 -11062801 被动弹道存放-玉石地裂 1 2 2 -0.3 1 23 4 0.3 -1 FxR2QuAtk11ExHit -1 1 0 0 0 3 4 3 330 0.2 0.1 110628011 110645 0.8 0 0 1 110628012 -11062802 被动弹道存放-玉石爆炸 1 2 8 -0.3 5 0 4 0.1 -1 FxR2QuAtk11ExHit 0.55 -1 1 0 0 0 3 4 3 330 0.2 0.1 110628021 110646 0.8 0 0 1 -11062803 被动弹道存放-玉石特效 2 0.3 0 4 3 -1 FxR2QuAtk11Ex -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11062804 被动弹道存放-玉石爆裂震屏 2 10 0 1 0.1 -1 0.55 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 110628042 -11062805 被动弹道存放-羽毛飞旋 2 3 50 4 0.6 -1 1 0.3 -1 1 0 0 0 0 0 3 0.1 0.05 110647 0.8 1 0 1 -11062806 被动弹道存放-羽毛特效 2 3 50 4 1 -1 FxR2QuAtk21Ex -1 1 0 0 0 0 0 3 0 0 0 HitCase 1 0 1 -11062808 被动弹道存放-戳刺回旋 1 3 5 2.5 30 4 0.3 -1 FxR2QuAtk3103ExHit -1 1 0 0 0 0 0 3 330 0.2 0.1 110628081 110648 0.8 0 0 1 110628082 -11062809 被动弹道存放-戳刺特效 2 0.3 0 4 1 -1 FxR2QuAtk3103Ex -1 1 0 0 0 0 0 3 0 0 0 HitCase 0 0 1 -11062901 黄球1消(站立版)-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110629011 110630 0.9 1 0 1 110629012 -11062902 黄球1消(站立版)-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110629021 110630 1 1 0 1 110629022 -11062903 黄球1消(站立版)-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110629031 110630 0.8 0 0 1 110629032 -11063001 黄球2消(站立版)-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110630011 110631 0.9 1 0 1 110630012 -11063002 黄球2消(站立版)-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110630021 110631 1 1 0 1 110630022 -11063003 黄球2消(站立版)-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110630031 110631 0.8 0 0 1 110630032 -11063101 黄球3消(站立版)-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110631011 110632 0.9 1 0 1 110631012 -11063102 黄球3消(站立版)-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110631021 110632 1 1 0 1 110631022 -11063103 黄球3消(站立版)-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110631031 110632 0.8 0 0 1 110631032 -11063201 闪避后普攻-1 1 4 3 1 50 4 0.2 -1 FxR2QuAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 110632011 110600 0.8 1 0 1 110632012 -11063301 大招组合技-冲击波 1 8 3 1 33 4 1 -1 FxR2QuAtk52Hit -1 1 0 0 0 0 0 3 0.2 0.1 110633011 110659 0.8 0 0 1 -11063302 大招组合技-转刀 1 6 4 2 50 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110633021 0 HitCase 1 0 1 -11063304 大招组合技-敌人超算空间1 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110668 0 HitCase 0 0 1 -11063307 大招组合技-敌人超算空间2 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110683 0 HitCase 0 0 1 -11063401 蓝球1消(被动版)-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110634011 110620 1.3 1 0 1 110634012 -11063402 蓝球1消(被动版)-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110634021 110620 1.1 1 0 1 110634022 -11063406 蓝球1消(被动版)-6 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit01 0.2 -1 1 0 0 0 0 0 3 0.1 0.05 110634061 110647 0.8 1 0 1 -11063407 蓝球1消(被动版)-7 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit02 0.4 -1 1 0 0 0 0 0 3 0.1 0.05 110634071 110647 0.8 1 0 1 -11063501 蓝球2消(被动版)-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110635011 110621 1.3 1 0 1 110635012 -11063502 蓝球2消(被动版)-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110635021 110621 1.1 1 0 1 110635022 -11063506 蓝球2消(被动版)-6 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit01 0.2 -1 1 0 0 0 0 0 3 0.1 0.05 110635061 110647 0.8 1 0 1 -11063507 蓝球2消(被动版)-7 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit02 0.4 -1 1 0 0 0 0 0 3 0.1 0.05 110635071 110647 0.8 1 0 1 -11063601 蓝球3消(被动版)-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110636011 110622 1.3 1 0 1 110636012 -11063602 蓝球3消(被动版)-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110636021 110622 1.1 1 0 1 110636022 -11063606 蓝球3消(被动版)-6 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit01 0.2 -1 1 0 0 0 0 0 3 0.1 0.05 110636061 110647 0.8 1 0 1 -11063607 蓝球3消(被动版)-7 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit02 0.4 -1 1 0 0 0 0 0 3 0.1 0.05 110636071 110647 0.8 1 0 1 -11063909 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 -11063912 音效 2 0.3 0 4 2 -1 FxR2QuExecutioner01Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 0 1 -11064009 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 -11064012 音效 2 0.3 0 4 2 -1 FxR2QuExecutioner01Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 0 1 -11064104 劈空中的抓取怪 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110641041 0 HitCase 0 0 1 1 -11064105 砸地上的怪 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110641051 119652 119671 119602 119603 0 HitCase 0 0 1 0 -11064109 清除周围怪的顿帧 2 8 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119406 119660 0 HitCase 0 0 1 -11064110 劈空中的其他怪 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110641101 0 HitCase 0 0 1 2 -11064114 地裂范围特效 2 0.3 0 4 2 -1 FxR2QuExecutioner04Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064123 地面消失闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutionerShanxian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064124 空中出现闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutioner01Baodian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064130 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 -11064204 劈空中的抓取怪 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110642041 0 HitCase 0 0 1 1 -11064205 砸地上的怪 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110642051 119652 119671 119602 119603 0 HitCase 0 0 1 0 -11064209 清除周围怪的顿帧 2 8 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119406 119660 0 HitCase 0 0 1 -11064210 劈空中的其他怪 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110642101 0 HitCase 0 0 1 2 -11064214 地裂范围特效 2 0.3 0 4 2 -1 FxR2QuExecutioner04Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064223 地面消失闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutionerShanxian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064224 空中出现闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutioner01Baodian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064230 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 -11064305 杀死被处决怪物 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110643051 0 HitCase 0 0 1 1 -11064306 去除受击特效、骨骼抖动 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119662 119663 0 HitCase 0 0 1 1 -11064307 处决范围伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110643071 119673 0 HitCase 0 0 1 2 -11064324 挑飞刀光 2 0.3 1.8 0 4 1 -1 FxR2QuExecutioner06 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11064330 开始的扫倒 2 1.5 1.5 0 4 0.1 -1 FxR2QuExecutioner05Baodian -1 1 0 0 0 0 0 3 0.2 0.1 110643301 200311 119617 110678 110679 200313 0.5 0 0 1 1 -11064333 最后一刀大顿帧 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119659 119658 0 HitCase 0 0 1 -11064340 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119667 0 HitCase 0 0 1 1 -11160113 孔雀地面冲撞-震屏子弹 2 7 0 1 0.1 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111601132 -11160114 孔雀地面冲撞-撞击子弹 2 2.5 0 4 0.2 -1 FxR2QuflyAtk01DilieHit -1 1 0 0 0 0 0 3 0.2 0.1 111601141 110656 0.8 0 0 1 -11160213 孔雀水平回旋-震屏子弹 1 4.5 8 -2 18 1 0.35 -1 1 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 111602132 -11160214 孔雀水平回旋-回旋子弹 1 3 8 -2 60 4 0.3 -1 1 FxR2QuflyAtk02Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111602141 110657 0.8 1 0 1 -11160313 孔雀羽翼风暴-震屏子弹 2 3.5 1.2 3.9 1 1.15 -1 1 0.1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111603132 -11160314 孔雀羽翼风暴-风暴子弹 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.15 110658 110684 0.8 0 0 1 -11160701 孔雀无目标消失-通用攻击闪现特效 2 0.3 0 4 0.8 -1 FxR2QuAtk51Shanxian -1 1 0 0 0 3 4 3 0.2 0.1 0.8 HitCase 0 0 1 -11160802 孔雀退场-2 2 99 0 4 2.8 -1 1 0.2 -1 1 0 0 0 0 0 3 0 0 110688 0 HitCase 0 0 1 -11160906 孔雀专武符咒-震屏子弹 2 5 0 1 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 111609062 -11160907 孔雀专武符咒-符咒子弹 2 1.5 300 4 1 0.6 -1 1 FxR2QuflyAtk0401Hit 0.1 -1 1 0 0 0 1 1 11160908 1 3 0.2 0.1 110674 0.8 0 0 1 -11160908 孔雀专武符咒-扩散子弹 2 3 0 4 0.3 -1 FxR2QuflyAtk0402Hit 0.7 -1 1 0 0 0 2 2 3 0.2 0.1 111609081 110675 0.8 0 0 1 -11160909 孔雀专武符咒-符咒 2 1 300 4 1 2.3 -1 FxR2QuflyAtk0401 -1 1 0 0 0 1 0.75 1 11160910 1 3 0.2 0.1 0 HitCase 0 0 1 -11160910 孔雀专武符咒-扩散 2 1 0 4 0.7 -1 FxR2QuflyAtk0402 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -11161313 孔雀羽翼风暴2-13 2 3.5 1.2 3.9 1 1.15 -1 1 0.1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111613132 -11161314 孔雀羽翼风暴2-14 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.15 110618 110684 0.8 0 0 1 -11161413 孔雀羽翼风暴3-13 2 3.5 1.2 3.9 1 1.15 -1 1 0.1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111614132 -11161414 孔雀羽翼风暴3-14 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.15 110658 110684 0.8 0 0 1 -11161510 普通龙卷风 2 6 0 4 0.8 -1 1 0.1 FxR2QuExecutioner01 -1 1 0 0 0 0 0 1 11161511 0 3 0.2 0.1 0 HitCase 0 0 1 2 -11161511 大范围聚怪子弹 2 25 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0.8 1 11161512 0 3 0.2 0.1 111615111 119650 119651 119649 119406 119660 0 HitCase 2 0 1 -11161512 移除聚怪给的不碰撞 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119652 0 HitCase 0 0 1 -11161517 打处决条伤害 2 100 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119665 0 HitCase 0 0 1 0 1 -11161518 打普通伤害 2 25 0 4 0.4 -1 1 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 119670 0 HitCase 0 0 1 0 2 -11161610 强化龙卷风 2 6 0 4 0.8 -1 1 0.1 FxR2QuExecutioner03 -1 1 0 0 0 0 0 1 11161611 0 3 0.2 0.1 0 HitCase 0 0 1 2 -11161611 大范围聚怪子弹 2 25 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0.8 1 11161612 0 3 0.2 0.1 111616111 119650 119651 119649 119406 119660 0 HitCase 2 0 1 -11161612 移除聚怪给的不碰撞 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119652 0 HitCase 0 0 1 -11161617 打处决条伤害 2 100 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119665 0 HitCase 0 0 1 0 1 -11161618 打普通伤害 2 25 0 4 0.4 -1 1 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 119670 0 HitCase 0 0 1 0 2 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10140102 普攻1-2 1 0.4 1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101401021 101400 1.35 0 1 1 +10140108 普攻1-8 1 0.4 1 -0.5 -1 80 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101401081 101420 1.7 HitCase 0 0 1 1 +10140203 普攻2-3 1 0.4 1 -0.1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101402031 101401 0.95 0 1 1 +10140301 普攻3-1 1 0.4 1 -0.3 0 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403011 101402 1.7 0 1 1 +10140302 普攻3-2 1 0.4 1 -0.25 0.1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403021 101402 1.5 0 1 1 +10140303 普攻3-3 1 0.4 1 -0.2 0.1 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403031 101402 1.3 0 1 1 +10140304 普攻3-4 1 0.4 1 -0.15 0.2 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403041 101402 1.1 0 1 1 +10140305 普攻3-5 1 0.4 1 -0.1 0.2 65 4 0.2 1 FxR3BiankaAttack01Shouji FxR3BiankaAttack01Dandao 1 1 0 0 0 0 0 3 0.2 0.1 101403051 101402 0.9 0 1 1 +10140402 普攻4-2 1 0.4 1 0.1 85 4 0.8 -1 FxR3BiankaAttack04Shouji FxR3BiankaAttack04Dandao -1 1 0 0 0 0 0 3 0.2 0.1 101404021 101403 0.75 0 1 1 +10140602 红球1消-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101406021 101410 1 0 1 1 +10140702 红球2消-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101407021 101411 1 0 1 1 +10140802 红球3消-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101408021 101412 1 0 1 1 +10140905 蓝球1消-扩散伤害 2 3 0 4 0.1 -1 FxR3BiankaAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 101409051 101467 0.5 HitCase 0 0 1 1 +10140906 蓝球1消-一般子弹 1 0.2 0.5 -0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409061 101420 1.7 HitCase 0 0 1 1 101409062 +10140907 蓝球1消-一般子弹 1 0.4 1 -0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409071 101420 1.2 HitCase 0 0 1 1 101409072 +10140908 蓝球1消-一般子弹 1 0.4 1 -1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409081 101420 0.7 HitCase 0 0 1 1 101409082 +10140909 蓝球1消-一般子弹 1 0.4 1 0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409091 101420 1.7 HitCase 0 0 1 1 101409092 +10140910 蓝球1消-一般子弹 1 0.4 1 0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409101 101420 1.2 HitCase 0 0 1 1 101409102 +10140911 蓝球1消-一般子弹 1 0.4 1 1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101409111 101420 0.7 HitCase 0 0 1 1 101409112 +10140912 蓝球子弹地面特效1 1 0.4 1 -0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 +10140913 蓝球子弹地面特效2 1 0.4 1 -0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 +10140914 蓝球子弹地面特效3 1 0.4 1 -1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 +10140915 蓝球子弹地面特效4 1 0.4 1 0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 +10140916 蓝球子弹地面特效5 1 0.4 1 0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 +10140917 蓝球子弹地面特效6 1 0.4 1 1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 +10140918 蓝球子弹地面特效1 1 0.4 1 -0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 +10140919 蓝球子弹地面特效2 1 0.4 1 -0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 +10140920 蓝球子弹地面特效3 1 0.4 1 -1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 +10140921 蓝球子弹地面特效4 1 0.4 1 0.3 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.7 HitCase 0 0 0 1 +10140922 蓝球子弹地面特效5 1 0.4 1 0.7 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0 0 1.2 HitCase 0 0 0 1 +10140923 蓝球子弹地面特效6 1 0.4 1 1.1 -0.5 0 4 1 0.1 1 FxR3BiankaAttack21DandaoBorn 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0 0 0.7 HitCase 0 0 0 1 +10140924 蓝球1消-红球被动子弹1 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409241 101405 1.7 HitCase 0 0 1 1 +10140925 蓝球1消-红球被动子弹1 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409251 101405 1.2 HitCase 0 0 1 1 +10140926 蓝球1消-红球被动子弹1 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409261 101405 0.7 HitCase 0 0 1 1 +10140927 蓝球1消-红球被动子弹1 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409271 101405 1.7 HitCase 0 0 1 1 +10140928 蓝球1消-红球被动子弹1 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409281 101405 1.2 HitCase 0 0 1 1 +10140929 蓝球1消-红球被动子弹1 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409291 101405 0.7 HitCase 0 0 1 1 +10140930 蓝球1消-红球被动子弹2 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409301 101405 1.7 HitCase 0 0 1 1 +10140931 蓝球1消-红球被动子弹2 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409311 101405 1.2 HitCase 0 0 1 1 +10140932 蓝球1消-红球被动子弹2 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409321 101405 0.7 HitCase 0 0 1 1 +10140933 蓝球1消-红球被动子弹2 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409331 101405 1.7 HitCase 0 0 1 1 +10140934 蓝球1消-红球被动子弹2 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409341 101405 1.2 HitCase 0 0 1 1 +10140935 蓝球1消-红球被动子弹2 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 0.1 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101409351 101405 0.7 HitCase 0 0 1 1 +10141005 蓝球2消-扩散伤害 2 3 0 4 0.1 -1 FxR3BiankaAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 101410051 101468 0.5 HitCase 0 0 1 1 +10141006 蓝球2消-一般子弹 1 0.4 1 -0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410061 101421 1.7 HitCase 0 0 1 1 101410062 +10141007 蓝球2消-一般子弹 1 0.4 1 -0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410071 101421 1.2 HitCase 0 0 1 1 101410072 +10141008 蓝球2消-一般子弹 1 0.4 1 -1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410081 101421 0.7 HitCase 0 0 1 1 101410082 +10141009 蓝球2消-一般子弹 1 0.4 1 0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410091 101421 1.7 HitCase 0 0 1 1 101410092 +10141010 蓝球2消-一般子弹 1 0.4 1 0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410101 101421 1.2 HitCase 0 0 1 1 101410102 +10141011 蓝球2消-一般子弹 1 0.4 1 1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101410111 101421 0.7 HitCase 0 0 1 1 101410112 +10141012 蓝球2消-红球被动子弹1 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410121 101408 1.7 HitCase 0 0 1 1 +10141013 蓝球2消-红球被动子弹1 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410131 101408 1.2 HitCase 0 0 1 1 +10141014 蓝球2消-红球被动子弹1 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410141 101408 0.7 HitCase 0 0 1 1 +10141015 蓝球2消-红球被动子弹1 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410151 101408 1.7 HitCase 0 0 1 1 +10141016 蓝球2消-红球被动子弹1 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410161 101408 1.2 HitCase 0 0 1 1 +10141017 蓝球2消-红球被动子弹1 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410171 101408 0.7 HitCase 0 0 1 1 +10141018 蓝球2消-红球被动子弹2 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410181 101408 1.7 HitCase 0 0 1 1 +10141019 蓝球2消-红球被动子弹2 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410191 101408 1.2 HitCase 0 0 1 1 +10141020 蓝球2消-红球被动子弹2 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410201 101408 0.7 HitCase 0 0 1 1 +10141021 蓝球2消-红球被动子弹2 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410211 101408 1.7 HitCase 0 0 1 1 +10141022 蓝球2消-红球被动子弹2 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410221 101408 1.2 HitCase 0 0 1 1 +10141023 蓝球2消-红球被动子弹2 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101410231 101408 0.7 HitCase 0 0 1 1 +10141105 蓝球3消-扩散伤害 2 3 0 4 0.1 -1 FxR3BiankaAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 101411051 101469 0.5 HitCase 0 0 1 1 +10141106 蓝球3消-一般子弹 1 0.4 1 -0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 310 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411061 101422 1.7 HitCase 0 0 1 1 101411062 +10141107 蓝球3消-一般子弹 1 0.4 1 -0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 290 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411071 101422 1.2 HitCase 0 0 1 1 101411072 +10141108 蓝球3消-一般子弹 1 0.4 1 -1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 270 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411081 101422 0.7 HitCase 0 0 1 1 101411082 +10141109 蓝球3消-一般子弹 1 0.4 1 0.3 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 50 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411091 101422 1.7 HitCase 0 0 1 1 101411092 +10141110 蓝球3消-一般子弹 1 0.4 1 0.7 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 70 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411101 101422 1.2 HitCase 0 0 1 1 101411102 +10141111 蓝球3消-一般子弹 1 0.4 1 1.1 -0.5 44 4 1 2 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21Dandao 1 5 90 -50 0 4 26.17991667 -3 0 3 4 3 0.2 0.1 101411111 101422 0.7 HitCase 0 0 1 1 101411112 +10141112 蓝球3消-红球被动子弹1 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411121 101409 1.7 HitCase 0 0 1 1 +10141113 蓝球3消-红球被动子弹1 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411131 101409 1.2 HitCase 0 0 1 1 +10141114 蓝球3消-红球被动子弹1 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411141 101409 0.7 HitCase 0 0 1 1 +10141115 蓝球3消-红球被动子弹1 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411151 101409 1.7 HitCase 0 0 1 1 +10141116 蓝球3消-红球被动子弹1 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411161 101409 1.2 HitCase 0 0 1 1 +10141117 蓝球3消-红球被动子弹1 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411171 101409 0.7 HitCase 0 0 1 1 +10141118 蓝球3消-红球被动子弹2 1 0.4 1 -0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 310 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411181 101409 1.7 HitCase 0 0 1 1 +10141119 蓝球3消-红球被动子弹2 1 0.4 1 -0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 290 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411191 101409 1.2 HitCase 0 0 1 1 +10141120 蓝球3消-红球被动子弹2 1 0.4 1 -1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 270 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411201 101409 0.7 HitCase 0 0 1 1 +10141121 蓝球3消-红球被动子弹2 1 0.4 1 0.3 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 50 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411211 101409 1.7 HitCase 0 0 1 1 +10141122 蓝球3消-红球被动子弹2 1 0.4 1 0.7 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 70 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411221 101409 1.2 HitCase 0 0 1 1 +10141123 蓝球3消-红球被动子弹2 1 0.4 1 1.1 -0.5 44 4 1 3 1 FxR3BiankaAttack21Shouji FxR3BiankaAttack21DandaoEx 1 5 90 -50 0 6 34.90655556 -3 0 3 4 3 0.2 0.1 101411231 101409 0.7 HitCase 0 0 1 1 +10141201 黄球1消-箭矢子弹 2 0.2 -2.5 0 4 0.2 1 1 FxR3BiankaAttack31Shouji FxR3BiankaAttack31Dandao 1 4 0 110 0 2.7 0 0 0 3 9999 9999 1 10141208 1 4 3 0 0 101412011 0 0 1 1 +10141202 黄球1消-爆炸伤害 2 6 0 4 0.2 -1 FxR3BiankaAttack31Shouji -1 1 0 0 0 2 0 9999 1 10141209 2 3 0.2 0.1 101412021 101430 1.25 0 1 1 +10141203 黄球1消-减速子弹 2 6 0 4 3 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101433 101434 101491 101461 0 HitCase 0 0 0 1 +10141205 黄球1消-地面圈特效 2 0.3 0 4 3 -1 FxR3BiankaAttack31Dimian -1 1 0 0 0 2 0 9999 1 10141203 2 3 0.2 0.1 0 HitCase 0 0 1 +10141206 黄球1消-爆炸特效 2 0.3 0 4 1.3 -1 FxR3BiankaAttack31Baozha -1 1 0 0 0 2 0 9999 1 10141202 2 3 0.2 0.1 0 HitCase 0 0 1 +10141208 黄球1消-爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 2 0 9999 1 10141206 2 0 0 0 0 HitCase 0 0 1 101412082 +10141209 黄球1消-持续伤害子弹 2 6 0 4 3 -1 1 FxR3BiankaAttack31Shouji 1 -1 1 0 0 0 2 0.05 9999 1 10141205 2 2 0.2 0.1 101464 1.25 0 0 1 +10141301 黄球2消-箭矢子弹 2 0.2 -2.5 0 4 0.2 1 1 FxR3BiankaAttack31Shouji FxR3BiankaAttack31Dandao 1 4 0 110 0 2.7 0 0 0 3 9999 9999 1 10141308 1 4 3 0 0 101413011 0 0 1 1 +10141302 黄球2消-爆炸伤害 2 6 0 4 0.2 -1 FxR3BiankaAttack31Shouji -1 1 0 0 0 2 0 9999 1 10141309 2 3 0.2 0.1 101413021 101431 1.25 0 1 1 +10141303 黄球2消-减速子弹 2 6 0 4 5 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101435 101436 101491 101461 0 HitCase 0 0 0 1 +10141305 黄球2消-地面圈特效 2 0.3 0 4 5 -1 FxR3BiankaAttack32Dimian -1 1 0 0 0 2 0 9999 1 10141303 2 3 0.2 0.1 0 HitCase 0 0 1 +10141306 黄球2消-爆炸特效 2 0.3 0 4 1.3 -1 FxR3BiankaAttack31Baozha -1 1 0 0 0 2 0 9999 1 10141302 2 3 0.2 0.1 0 HitCase 0 0 1 +10141308 黄球2消-爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 2 0 9999 1 10141306 2 0 0 0 0 HitCase 0 0 1 101413082 +10141309 黄球2消-持续伤害子弹 2 6 0 4 5 -1 1 FxR3BiankaAttack31Shouji 1 -1 1 0 0 0 2 0.05 9999 1 10141305 2 2 0.2 0.1 101465 1.25 0 0 1 +10141401 黄球3消-箭矢子弹 2 0.2 -2.5 0 4 0.2 1 1 FxR3BiankaAttack31Shouji FxR3BiankaAttack31Dandao 1 4 0 110 0 2.7 0 0 0 3 9999 9999 1 10141408 1 4 3 0 0 101414011 0 0 1 1 +10141402 黄球3消-爆炸伤害 2 6 0 4 0.2 -1 FxR3BiankaAttack31Shouji -1 1 0 0 0 2 0 9999 1 10141409 2 3 0.2 0.1 101414021 101432 1.25 0 1 1 +10141403 黄球3消-减速子弹 2 6 0 4 7 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101437 101438 101491 101461 0 HitCase 0 0 0 1 +10141405 黄球3消-地面圈特效 2 0.3 0 4 7 -1 FxR3BiankaAttack33Dimian -1 1 0 0 0 2 0 9999 1 10141403 2 3 0.2 0.1 0 HitCase 0 0 1 +10141406 黄球3消-爆炸特效 2 0.3 0 4 1.3 -1 FxR3BiankaAttack31Baozha -1 1 0 0 0 2 0 9999 1 10141402 2 3 0.2 0.1 0 HitCase 0 0 1 +10141408 黄球3消-爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 2 0 9999 1 10141406 2 0 0 0 0 HitCase 0 0 1 101414082 +10141409 黄球3消-持续伤害子弹 2 6 0 4 7 -1 1 FxR3BiankaAttack31Shouji 1 -1 1 0 0 0 2 0.05 9999 1 10141405 2 2 0.2 0.1 101466 1.25 0 0 1 +10141504 qte技能-4 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 30 0.2 0.1 101415041 101456 1.35 0 1 1 +10141505 qte技能-5 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 330 0.2 0.1 101415051 101456 1.35 0 1 1 +10141506 qte技能-6 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 30 0.2 0.1 101415061 101456 1.35 0 1 1 +10141507 qte技能-7 2 3 3 0 4 1.1 -1 -1 1 0 0 0 0 1 3 330 0.2 0.1 101415071 101456 1.35 0 1 1 +10141802 大招-特效子弹 2 0.3 0 4 4 -1 FxR3BiankaAttack51Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +10141803 大招-下落伤害1 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji 0.1 -1 1 0 0 0 3 0.1 9999 1 10141805 4 3 0.2 0.1 101418031 101450 0 HitCase 0 1 1 +10141804 大招-爆发伤害 2 5 0 4 0.35 -1 1 FxR3BiankaAttack51Shouji 0.05 1.65 -1 1 0 0 0 3 4 3 0.2 0.1 101418041 101455 0 HitCase 0 1 1 +10141805 大招-下落伤害2 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141806 2 3 0.2 0.1 101418051 101450 0 HitCase 0 1 1 +10141806 大招-下落伤害3 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141807 2 3 0.2 0.1 101418061 101450 0 HitCase 0 1 1 +10141807 大招-下落伤害4 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141808 2 3 0.2 0.1 101418071 101450 0 HitCase 0 1 1 +10141808 大招-下落伤害5 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141809 2 3 0.2 0.1 101418081 101450 0 HitCase 0 1 1 +10141809 大招-下落伤害6 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141810 2 3 0.2 0.1 101418091 101450 0 HitCase 0 1 1 +10141810 大招-下落伤害7 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 0.1 9999 1 10141811 2 3 0.2 0.1 101418101 101450 0 HitCase 0 1 1 +10141811 大招-下落伤害8 2 5 0 4 0.1 -1 FxR3BiankaAttack51Shouji -1 1 0 0 0 2 2 3 0.2 0.1 101418111 101450 0 HitCase 0 1 1 +10141816 大招-落雷震屏子弹 2 99 0 1 0.7 -1 1 0.05 0.05 -1 1 0 0 0 1 1 3 0 0 101452 0 HitCase 0 0 1 101418162 +10141817 大招-爆发震屏子弹1 2 99 0 1 0.35 -1 1 0.05 1.65 -1 1 0 0 0 1 1 3 0 0 101452 0 HitCase 0 0 1 101418172 +10141818 大招-爆发震屏子弹2 2 99 0 1 0.35 -1 1 0.05 1.65 -1 1 0 0 0 1 1 3 0 0 101452 0 HitCase 0 0 1 101418182 +10141819 大招-敌人超算空间 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 101454 0 HitCase 0 0 1 +10142202 被动蓄力攻击-2 1 3 1 100 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101422021 101446 0.9 0 1 1 1 0.6 2 +10142302 被动蓄力攻击2-2 1 3 1 100 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101423021 101446 0.9 0 1 1 1 0.6 2 +10142502 出场技-2 1 3 1 0.2 106 4 1 -1 FxR3BiankaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101425021 101412 1 0 1 1 101425022 +10142802 被动闪避后攻击-2 1 2 2 100 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 3 0.2 0.1 101428021 101446 0.9 0 1 1 1 0.6 2 +11020101 普攻1-左下1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110201011 110200 1.1 0 1 1 110201012 +11020201 普攻2-右上1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack02Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110202011 110201 1 0 1 1 110202012 +11020202 普攻2-右下1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack02Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110202021 110201 0.6 0 1 1 110202022 +11020301 普攻3-上挑1段伤害 1 4 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack03Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110203011 110202 110247 1 0 1 1 110203012 +11020302 普攻3-上挑拉扯 1 4 4 2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 1 0.2 0.1 110209 0 HitCase 0 1 0 1 +11020304 普攻3-后劈1段伤害 2 3 0 4 0.1 -1 FxR2KuluomuAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110203041 110202 1.3 0 1 1 110203042 +11020305 普攻3-后摆1段伤害 2 3 0 4 0.1 -1 FxR2KuluomuAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110203051 110202 110248 110248 1.3 0 1 1 110203052 +11020401 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110204011 110203 110249 110249 1.1 0 1 1 110204012 +11020402 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110204021 110203 1.2 0 1 1 +11020403 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110204031 110203 1.1 0 1 1 110204032 +11020404 普攻4-上挑1段伤害 1 6 5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110204041 110203 110249 110249 1.2 0 1 1 +11020405 普攻4-左下1段伤害 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack04Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110204051 110203 110214 110214 1.1 0 1 1 110204052 +11020501 红球1消-1 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji01 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110205011 110210 0.9 0 1 1 110205012 +11020502 红球1消-2 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji02 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110205021 110210 0.8 0 1 1 110205022 +11020503 红球1消-3 1 6 4 1 0 4 0.19 -1 1 FxR2KuluomuAttack11Shouji03 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110205031 110210 0.8 0 1 1 110205032 +11020511 红球1消-11 1 4 4 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110209 0 HitCase 0 1 0 1 +11020601 红球2消-1 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji01 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110206011 110211 0.9 0 1 1 110206012 +11020602 红球2消-2 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack11Shouji02 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110206021 110211 0.8 0 1 1 110206022 +11020603 红球2消-3 1 6 4 1 0 4 0.19 -1 1 FxR2KuluomuAttack11Shouji03 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110206031 110211 0.8 0 1 1 110206032 +11020611 红球2消-11 1 4 4 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110209 0 HitCase 0 1 0 1 +11020701 红球3消-1 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack13Shouji01 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110207011 110212 0.9 0 1 1 110207012 +11020702 红球3消-2 1 6 4 1 0 4 0.14 -1 1 FxR2KuluomuAttack13Shouji02 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110207021 110212 0.8 0 1 1 110207022 +11020703 红球3消-3 1 6 4 1 0 4 0.19 -1 1 FxR2KuluomuAttack13Shouji03 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110207031 110212 0.8 0 1 1 110207032 +11020711 红球3消-11 1 4 4 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110209 0 HitCase 0 1 0 1 +11020801 蓝球1消-1 2 5 0 4 0.2 -1 FxR2KuluomuAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 110208011 110220 110225 110223 110223 0.8 1 1 1 +11020901 蓝球2消-1 2 5 0 4 0.2 -1 FxR2KuluomuAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 110209011 110221 110226 110223 110223 0.8 1 1 1 +11021001 蓝球3消-1 2 5 0 4 0.2 -1 FxR2KuluomuAttack21Shouji -1 1 0 0 0 0 0 1 0.2 0.1 110210011 110222 110227 110223 110223 0.8 1 1 1 +11021101 黄球1消-旋转伤害 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack31Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110211011 110230 1.3 1 1 1 110211012 +11021102 黄球1消-挥砍伤害 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack31Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110211021 110230 0 HitCase 0 1 1 +11021103 黄球1消-地面伤害 2 3 2 0 4 0.3 -1 FxR2KuluomuAttack31Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110211031 110233 0 HitCase 0 1 1 +11021107 黄球1消-拉扯子弹 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 1 0 1 +11021108 黄球1消-击退子弹1 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110211081 0 HitCase 0 1 1 +11021109 黄球1消-击退子弹2 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110211091 0 HitCase 0 1 1 +11021110 黄球1消-击退子弹3 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110211101 0 HitCase 0 1 1 +11021201 黄球2消-旋转伤害 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack31Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110212011 110231 1.3 1 1 1 110212012 +11021202 黄球2消-挥砍伤害 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack31Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110212021 110231 0 HitCase 0 1 1 +11021203 黄球2消-地面伤害 2 3 2 0 4 0.3 -1 FxR2KuluomuAttack31Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110212031 110234 0 HitCase 0 1 1 +11021207 黄球2消-拉扯子弹 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 1 0 1 +11021208 黄球2消-击退子弹1 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110212081 0 HitCase 0 1 1 +11021209 黄球2消-击退子弹2 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110212091 0 HitCase 0 1 1 +11021210 黄球2消-击退子弹3 3 4 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110212101 0 HitCase 0 1 1 +11021301 黄球3消-旋转伤害 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack33Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110213011 110232 1.3 1 1 1 110213012 +11021302 黄球3消-挥砍伤害 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack33Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110213021 110232 0 HitCase 0 1 1 +11021303 黄球3消-地面伤害 2 3 2 0 4 0.3 -1 FxR2KuluomuAttack33Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110213031 110235 0 HitCase 0 1 1 +11021307 黄球3消-拉扯子弹 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 1 0 1 +11021308 黄球3消-击退子弹1 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110213081 0 HitCase 0 1 1 +11021309 黄球3消-击退子弹2 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110213091 0 HitCase 0 1 1 +11021310 黄球3消-击退子弹3 3 5 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 0 110213101 0 HitCase 0 1 1 +11021401 QTE技能-1 2 4 2 0 4 0.1 -1 FxR2KuluomuAttackQteShouji -1 1 0 0 0 0 0 3 0.2 0.1 110214011 110280 0.5 0 1 1 +11021403 QTE技能-3 2 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110214031 110280 110281 0 HitCase 0 1 1 +11021705 大招动作-超算子弹 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110266 0 HitCase 0 0 1 +11021707 大招动作-拉怪子弹 2 5 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110224 0 HitCase 0 0 1 +11021801 被动弹道存放-护盾爆炸子弹 2 0.3 0 4 5 -1 FxR2KuluomuBeidongHudunChufa -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11021802 被动弹道存放-左爆炸子弹 2 5 0 4 0.1 -1 FxR2KuluomuAttack21Shouji 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 110218021 110243 0.8 0 1 1 +11021803 被动弹道存放-右爆炸子弹 2 5 0 4 0.1 -1 FxR2KuluomuAttack21Shouji 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 110218031 110243 0.8 0 1 1 +11021804 被动弹道存放-护盾爆炸震屏子弹 2 99 0 1 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110299 0 HitCase 0 0 1 +11021805 被动弹道存放-清除所有顿帧子弹 2 999 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0 0 0 900440 0 HitCase 0 0 1 +11021806 被动弹道存放-添加顿帧子弹 2 999 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0 0 0 900439 0 HitCase 0 0 1 +11022301 出场技-1 2 3 50 4 0.4 -1 1 FxR2KuluomuAttack33Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110223011 110232 110239 1.3 1 1 1 110223012 +11022302 出场技-2 1 3 6 0 4 0.1 -1 FxR2KuluomuAttack33Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110223021 110232 110239 0 HitCase 0 1 1 +11022303 出场技-3 2 3 0.5 0 4 0.3 -1 FxR2KuluomuAttack33Shouji03 -1 1 0 0 0 0 0 3 0.2 0.1 110223031 110235 0 HitCase 0 1 1 +11022307 出场技-7 2 3.5 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110236 0 HitCase 1 1 0 1 +11022308 出场技-8 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110223081 0 HitCase 0 1 1 +11022309 出场技-9 3 5 30 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 0 0 110223091 0 HitCase 0 1 1 +11022310 出场技-10 3 5 30 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 0 110223101 0 HitCase 0 1 1 +11022404 大招闪电攻击1-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0.7 1 0 1 +11022409 大招闪电攻击1-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 +11022425 大招闪电攻击1-挥砍伤害1 1 6 4 0.5 1 0 4 0.1 -1 FxR2KuluomuAttack41Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110224251 110250 0.7 0 1 1 110224252 +11022504 大招闪电攻击2-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0 HitCase 1 0 1 +11022509 大招闪电攻击2-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 +11022525 大招闪电攻击2-挥砍伤害1 1 4 4 1 0 4 0.1 -1 FxR2KuluomuAttack42Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110225251 110250 0.7 0 1 1 110225252 +11022526 大招闪电攻击2-挥砍伤害2 1 4 4 1 0 4 0.1 -1 FxR2KuluomuAttack42Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110225261 110250 0.7 0 1 1 110225262 +11022604 大招闪电攻击3-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0.7 1 0 1 +11022609 大招闪电攻击3-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 +11022625 大招闪电攻击3-挥砍伤害1 1 6 4 1 0 4 0.1 -1 FxR2KuluomuAttack43Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110226251 110250 0.7 0 1 1 110226252 +11022626 大招闪电攻击3-挥砍伤害2 1 4 4 1 0 4 0.1 -1 FxR2KuluomuAttack43Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110226261 110250 0.7 0 1 1 110226262 +11022704 大招闪电攻击4-冲撞伤害 1 4 5 -0.5 0 4 0.25 -1 1 FxR2KuluomuAttack51MoveShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110255 0.7 1 0 1 +11022709 大招闪电攻击4-拉扯子弹 1 4 5 -0.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110267 0 HitCase 1 1 0 1 +11022725 大招闪电攻击4-挥砍伤害1 1 6 4 1 0 4 0.1 -1 FxR2KuluomuAttack44Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 110227251 110250 0.7 0 1 1 110227252 +11022726 大招闪电攻击4-挥砍伤害2 1 6 4 1 0 4 0.1 -1 FxR2KuluomuAttack44Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 110227261 110250 0.7 0 1 1 110227262 +11022901 普攻1(冲刺版)-1 1 6 3 1.5 0 4 0.1 -1 FxR2KuluomuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110229011 110200 1.1 0 1 1 110229012 +11030101 普攻1-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110301011 110300 1.2 0 1 1 110301012 +11030102 普攻1-2 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110301021 110300 1.2 0 1 1 +11030201 普攻2-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack0201Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110302011 110301 0.8 0 1 1 110302012 +11030202 普攻2-2 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack0202Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110302021 110301 1.1 0 1 1 110302022 +11030302 普攻3-2 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0301Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303021 110302 1.6 0 1 1 110303022 +11030303 普攻3-3 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0301Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303031 110302 1.6 0 1 1 +11030304 普攻3-4 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0302Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303041 110302 200002 200002 1.2 0 1 1 +11030305 普攻3-5 1 3 3 1 0 4 0.1 -1 FxR2WeilaAttack0302Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110303051 110302 1.2 0 1 1 110303052 +11030401 普攻4-1 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110304011 110303 0.9 0 1 1 110304012 +11030402 普攻4-2 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110304021 110303 0.9 0 1 1 110304022 +11030403 普攻4-3 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110304031 110303 0.9 0 1 1 110304032 +11030404 普攻4-4 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110304041 110303 0.9 0 1 1 110304042 +11030405 普攻4-5 1 3 4 1 50 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 30 0.2 0.2 110304051 110303 0.9 1 1 1 110304052 +11030406 普攻4-6 1 3 4 1.5 50 4 0.1 -1 FxR2WeilaAttack0403Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110304061 110303 0.9 1 1 1 110304062 +11030411 普攻4-11 1 3 5 2 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110305 0 HitCase 1 0 1 +11030501 普攻5-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack0501Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110305011 110304 1.2 0 1 1 110305012 +11030502 普攻5-2 2 2.5 0 4 0.1 -1 FxR2WeilaAttack0502Shouji -1 1 0 0 0 0 0 3 30 0.2 0.2 110305021 110304 200003 200003 0.8 0 1 1 110305022 +11030601 红球1消-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306011 110310 0.8 1 1 1 110306012 +11030602 红球1消-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306021 110310 0.8 0 1 1 110306022 +11030603 红球1消-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110306031 110310 0.8 1 1 1 110306032 +11030604 红球1消-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110306041 110310 0.8 0 1 1 110306042 +11030605 红球1消-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306051 110310 0.8 1 1 1 110306052 +11030606 红球1消-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110306061 110310 0.8 0 1 1 110306062 +11030607 红球1消-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110306071 110310 0.8 1 1 1 110306072 +11030608 红球1消-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110306081 110310 0.8 0 1 1 110306082 +11030610 红球1消-10 1 4 3 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11030611 红球1消-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11030701 红球2消-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307011 110311 0.8 1 1 1 110307012 +11030702 红球2消-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307021 110311 0.8 0 1 1 110307022 +11030703 红球2消-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110307031 110311 0.8 1 1 1 110307032 +11030704 红球2消-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110307041 110311 0.8 0 1 1 110307042 +11030705 红球2消-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307051 110311 0.8 1 1 1 110307052 +11030706 红球2消-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110307061 110311 0.8 0 1 1 110307062 +11030707 红球2消-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110307071 110311 0.8 1 1 1 110307072 +11030708 红球2消-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110307081 110311 0.8 0 1 1 110307082 +11030710 红球2消-10 1 4 4 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11030711 红球2消-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11030801 红球3消-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308011 110312 0.8 1 1 1 110308012 +11030802 红球3消-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308021 110312 0.8 0 1 1 110308022 +11030803 红球3消-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110308031 110312 0.8 1 1 1 110308032 +11030804 红球3消-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110308041 110312 0.8 0 1 1 110308042 +11030805 红球3消-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308051 110312 0.8 1 1 1 110308052 +11030806 红球3消-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110308061 110312 0.8 0 1 1 110308062 +11030807 红球3消-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110308071 110312 0.8 1 1 1 110308072 +11030808 红球3消-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110308081 110312 0.8 0 1 1 110308082 +11030810 红球3消-10 1 4 4 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11030811 红球3消-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11030901 蓝球1消-1 1 4 2 0.5 18 4 0.2 -1 FxR2WeilaAttack21Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110309011 110320 200002 200002 0.8 0 1 1 110309012 +11030907 蓝球1消-印记消除子弹 2 99 0 6 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110318 0 HitCase 0 0 1 +11030908 蓝球1消-范围特效 2 4 0 3 0.8 -1 FxR2WeilaAttack21Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11030909 蓝球1消-治疗 2 4 0 3 0.8 -1 FxTongyongCureshouji -1 1 0 0 0 3 4 3 0.2 0.1 110336 0 HitCase 0 0 1 +11030910 蓝球1消-伤害 2 4 0 4 0.8 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110327 0 HitCase 0 0 1 +11031001 蓝球2消-1 1 4 2 0.5 18 4 0.1 -1 FxR2WeilaAttack21Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110310011 110321 200002 200002 0.8 0 1 1 110310012 +11031008 蓝球2消-范围特效 2 4 0 3 0.8 -1 FxR2WeilaAttack21Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11031009 蓝球2消-治疗 2 4 0 3 0.8 -1 FxTongyongCureshouji -1 1 0 0 0 3 4 3 0.2 0.1 110337 0 HitCase 0 0 1 +11031010 蓝球2消-伤害 2 4 0 4 0.8 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110328 0 0 0 1 +11031101 蓝球3消-1 1 4 2 0.5 18 4 0.1 -1 FxR2WeilaAttack21Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110311011 110322 200002 200002 0.8 0 1 1 110311012 +11031108 蓝球3消-范围特效 2 4 0 3 0.8 -1 FxR2WeilaAttack21Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11031109 蓝球3消-治疗 2 4 0 3 0.8 -1 FxTongyongCureshouji -1 1 0 0 0 3 4 3 0.2 0.1 110338 0 HitCase 0 0 1 +11031110 蓝球3消-伤害 2 4 0 4 0.8 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110329 0 0 0 1 +11031111 蓝球跃升标记扩散子弹 2 4 0 4 3 -1 FxR2WeilaAttack21Kuosan -1 1 0 0 0 3 4 3 0.2 0.1 -0.5 HitCase 0 0 1 1 +11031112 1消蓝球跃升回复满额血量子弹 2 5 0 3 0.2 1 FxTongyongCureshouji 1 1 0 0 0 3 4 3 0.2 0.1 117351 0 HitCase 0 0 1 +11031113 2消蓝球跃升回复满额血量子弹 2 5 0 3 0.2 1 FxTongyongCureshouji 1 1 0 0 0 3 4 3 0.2 0.1 117344 0 HitCase 0 0 1 +11031114 3消蓝球跃升回复满额血量子弹 2 5 0 3 0.2 1 FxTongyongCureshouji 1 1 0 0 0 3 4 3 0.2 0.1 117343 0 HitCase 0 0 1 +11031115 蓝球跃升清除扩散标记子弹 2 999 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 117348 -0.5 HitCase 0 0 1 1 +11031201 黄球1消-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110312011 110330 1.1 1 1 1 110312012 +11031202 黄球1消-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110312021 110330 1.1 1 1 1 110312022 +11031203 黄球1消-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110312031 110330 1.1 1 1 1 110312032 +11031204 黄球1消-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110312041 110330 1.1 1 1 1 110312042 +11031205 黄球1消-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110312051 110330 1.1 1 1 1 110312052 +11031211 黄球1消-11 1 4 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110312111 110333 0.9 0 1 1 110312112 +11031301 黄球2消-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110313011 110331 1.1 0 1 1 110313012 +11031302 黄球2消-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110313021 110331 1.1 0 1 1 110313022 +11031303 黄球2消-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110313031 110331 1.1 0 1 1 110313032 +11031304 黄球2消-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110313041 110331 1.1 0 1 1 110313042 +11031305 黄球2消-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110313051 110331 1.1 0 1 1 110313052 +11031311 黄球2消-11 1 4 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110313111 110334 0.9 0 1 1 110313112 +11031401 黄球3消-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110314011 110332 1.1 0 1 1 110314012 +11031402 黄球3消-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110314021 110332 1.1 0 1 1 110314022 +11031403 黄球3消-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110314031 110332 1.1 0 1 1 110314032 +11031404 黄球3消-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110314041 110332 1.1 0 1 1 110314042 +11031405 黄球3消-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110314051 110332 1.1 0 1 1 110314052 +11031411 黄球3消-11 1 4 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110314111 110335 0.9 0 1 1 110314112 +11031501 QTE技能-1 2 4 0.5 2.4 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110360 0 HitCase 0 0 1 +11031502 QTE技能-2 2 4 0.5 2.4 0 4 0.1 -1 -1 1 0 0 0 0 0 2 0.2 0.1 110315021 110361 0.8 0 1 1 +11031508 QTE技能-一般效果 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110373 110374 0 HitCase 0 0 1 +11031509 QTE技能-SSS效果 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 3 0 0 110394 110374 0 HitCase 0 0 1 +11031801 大招动作-爆发伤害 2 5 0 4 0.1 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0.2 0.1 110318011 110350 0.8 1 0 1 1 +11031802 大招动作-非天赋伤害子弹 2 5 50 4 1 5.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 +11031803 大招动作-非天赋增益子弹 2 5 50 3 1 5.9 -1 1 0.1 FxR2WeilaAttack51Dandao 0.3 -1 7 1 1 0 0 0 3 5.9 1 11031826 4 3 0 0 110353 110354 110373 110355 0 HitCase 0 0 1 +11031804 大招动作-非天赋治疗子弹 2 5 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 +11031806 大招动作-SSS天赋伤害子弹 2 5 50 4 1 5.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 +11031807 大招动作-SSS天赋增益子弹 2 5 50 3 1 5.9 -1 1 0.1 FxR2WeilaAttack51Dandao 0.3 -1 7 1 1 0 0 0 3 5.9 1 11031826 4 3 0 0 110353 110354 110394 110355 0 HitCase 0 0 1 +11031808 大招动作-SSS天赋治疗子弹 2 5 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 +11031809 大招-敌人超算空间 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110358 0 HitCase 0 0 1 +11031810 大招动作-SSS+天赋伤害子弹 2 5 50 4 1 9.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 +11031811 大招动作-SSS+天赋增益子弹 2 5 50 3 1 9.9 -1 1 0.1 FxR2WeilaAttack51DandaoEx 0.3 -1 7 1 1 0 0 0 3 9.9 1 11031826 4 3 0 0 110353 110354 110373 110355 0 HitCase 0 0 1 +11031812 大招动作-SSS+天赋治疗子弹 2 5 50 3 1 9.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 +11031814 大招动作-SSS和SSS+天赋伤害子弹 2 5 50 4 1 9.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 110351 0.8 1 0 0 1 +11031815 大招动作-SSS和SSS+天赋增益子弹 2 5 50 3 1 9.9 -1 1 0.1 FxR2WeilaAttack51DandaoEx 0.3 -1 7 1 1 0 0 0 3 9.9 1 11031826 4 3 0 0 110353 110354 110394 110355 0 HitCase 0 0 1 +11031816 大招动作-SSS和SSS+天赋治疗子弹 2 5 50 3 1 9.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 +11031821 大招结束时清空大招附带增益 2 999 0 3 0.1 1 1 1 0 0 0 3 4 3 0.2 0.1 117329 117329 0 HitCase 0 0 1 +11031822 大招动作-跃升大招1级赤魔伤害子弹 2 5 50 4 1 5.9 -1 1 FxR2WeilaAttack51Shouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0.2 0.1 117370 0.8 1 0 0 1 +11031823 大招动作-跃升大招1级赤魔增益子弹 2 5 50 3 1 5.9 -1 1 0.1 FxR2WeilaAttack52DandaoEx 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110353 110354 110394 110355 0 HitCase 0 0 1 +11031824 大招动作-跃升大招1级赤魔治疗子弹 2 5 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 +11031825 跃升赤魔爆发伤害 2 5 0 4 0.1 -1 FxR2WeilaAttack51Shouji -1 1 0 0 0 3 4 3 0 0 110318251 117371 0.8 1 0 0 1 +11031826 大招结束时清空大招附带增益2 2 999 0 3 0.1 1 1 1 0 0 0 2 2 3 0.2 0.1 117329 117329 0 HitCase 0 0 1 +11032401 出场技-1 1 8 4 -2 50 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324011 110312 0.8 1 1 1 110324012 +11032402 出场技-2 1 6 4 -1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324021 110312 0.8 0 1 1 110324022 +11032403 出场技-3 1 8 4 2 50 4 0.15 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324031 110312 0.8 1 1 1 110324032 +11032404 出场技-4 1 6 4 1 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324041 110312 0.8 0 1 1 110324042 +11032405 出场技-5 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324051 110312 0.8 1 1 1 110324052 +11032406 出场技-6 1 4 4 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324061 110312 0.8 0 1 1 110324062 +11032407 出场技-7 1 4 4 50 4 0.2 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324071 110312 0.8 1 1 1 110324072 +11032408 出场技-8 1 8 3 1.5 0 4 0.1 -1 FxR2WeilaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110324081 110312 0.8 0 1 1 110324082 +11032410 出场技-10 1 4 4 50 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11032411 出场技-11 1 4 6 2 50 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +11032501 被动蓄力攻击1-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack41Shouji -1 1 0 0 0 0 0 3 330 0.2 0.12 110325011 110349 0.8 0 1 1 110325012 +11032511 被动蓄力攻击1-远程伤害 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110325111 110343 110348 0.8 0 1 1 110325112 +11032512 被动蓄力攻击1-远程特效 2 0.3 0 4 2 -1 FxR2WeilaAttack41Dandao -1 1 0 0 0 1 1 3 0.2 0.1 1.2 HitCase 0 0 1 +11032516 被动蓄力攻击1-减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110348 0 HitCase 0 0 1 +11032517 被动蓄力攻击1-消除减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110375 0 HitCase 0 0 1 +11032601 被动蓄力攻击2-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack42Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 110326011 110349 0.8 0 1 1 110326012 +11032602 被动蓄力攻击2-2 2 2.5 0 4 0.1 -1 FxR2WeilaAttack42Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.12 110326021 110349 0.8 0 1 1 110326022 +11032606 被动蓄力攻击2-6 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110326061 110344 110348 0.8 0 1 1 110326062 +11032607 被动蓄力攻击2-7 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110326071 110344 110348 0.8 0 1 1 110326072 +11032608 被动蓄力攻击2-8 2 0.3 0 4 2 -1 FxR2WeilaAttack42Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.3 HitCase 0 0 1 +11032609 被动蓄力攻击2-9 2 0.3 0 4 2 -1 FxR2WeilaAttack42Dandao02 -1 1 0 0 0 1 1 3 0.2 0.1 0.4 HitCase 0 0 1 +11032701 被动蓄力攻击3-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack43Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110327011 110349 0.8 0 1 1 110327012 +11032705 被动蓄力攻击3-5 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110327051 110345 110348 0.8 0 1 1 110327052 +11032706 被动蓄力攻击3-6 2 0.3 0 4 2 -1 FxR2WeilaAttack43Dandao -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 +11032801 被动蓄力攻击4-1 1 3 4 0 4 0.1 -1 FxR2WeilaAttack44Shouji -1 1 0 0 0 0 0 3 330 0.2 0.12 110328011 110349 0.8 0 1 1 110328012 +11032805 被动蓄力攻击4-5 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110328051 110346 110348 0.8 0 1 1 110328052 +11032806 被动蓄力攻击4-6 2 0.3 0 4 2 -1 FxR2WeilaAttack44Dandao -1 1 0 0 0 1 1 3 0.2 0.1 1 HitCase 0 0 1 +11032901 被动蓄力攻击5-1 1 3 4 1 0 4 0.1 -1 FxR2WeilaAttack45Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 110329011 110349 0.8 0 1 1 110329012 +11032902 被动蓄力攻击5-2 1 3 4 1 0 4 0.1 -1 FxR2WeilaAttack45Shouji02 -1 1 0 0 0 0 0 3 330 0.2 0.15 110329021 110349 0.8 0 1 1 110329022 +11032906 被动蓄力攻击5-6 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110329061 110347 110348 0.8 0 1 1 110329062 +11032907 被动蓄力攻击5-7 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110329071 110347 110348 0.8 0 1 1 110329072 +11032908 被动蓄力攻击5-8 2 0.3 0 4 2 -1 FxR2WeilaAttack45Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 +11032909 被动蓄力攻击5-9 2 0.3 0 4 2 -1 FxR2WeilaAttack45Dandao02 -1 1 0 0 0 1 1 3 0.2 0.1 1.8 HitCase 0 0 1 +11032926 蓝球跃升自动刀波 2 2.5 0 4 2 1 FxR2WeilaAttack45Dandao02 1 1 0 0 0 1 1 3 0.2 0.1 110347 1.8 HitCase 0 0 1 +11033001 普攻1(位移)-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110330011 110300 1 0 1 1 110330012 +11033002 普攻1(位移)-2 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110330021 110300 1 0 1 1 +11033201 普攻1(闪避后)-1 1 3 4 1.5 50 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110332011 110303 0.9 1 1 1 110332012 +11033202 普攻1(闪避后)-2 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110332021 110303 0.8 0 1 1 110332022 +11033203 普攻1(闪避后)-3 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110332031 110303 0.8 0 1 1 110332032 +11033204 普攻1(闪避后)-4 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110332041 110303 0.8 0 1 1 110332042 +11033205 普攻1(闪避后)-5 1 3 4 1 50 4 0.1 -1 FxR2WeilaAttack0403Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110332051 110303 0.8 1 1 1 110332052 +11033210 普攻1(闪避后)-10 1 3 5 2 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110305 0 HitCase 1 0 1 +11033401 黄球3消(被控版)-1 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110334011 110332 1.1 0 1 1 110334012 +11033402 黄球3消(被控版)-2 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110334021 110332 1.1 0 1 1 110334022 +11033403 黄球3消(被控版)-3 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110334031 110332 1.1 0 1 1 110334032 +11033404 黄球3消(被控版)-4 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110334041 110332 1.1 0 1 1 110334042 +11033405 黄球3消(被控版)-5 1 4 4 0 4 0.1 -1 FxR2WeilaAttack31Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110334051 110332 1.1 0 1 1 110334052 +11033503 薇拉跃升核心强化第五段-3 2 0.3 0 4 2 -1 FxR2WeilaAttack46Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 +11033504 薇拉跃升核心强化第五段-4 2 0.3 0 4 2 -1 FxR2WeilaAttack46Dandao02 -1 1 0 0 0 1 1 3 0.2 0.1 1.8 HitCase 0 0 1 +11033505 被动蓄力攻击5-6 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110335051 117393 110348 0.8 0 1 1 110335052 +11033506 被动蓄力攻击5-7 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110335061 117393 110348 0.8 0 1 1 110335062 +11033603 薇拉跃升核心极核心斩无拼接-4 1 10 3 -2 30 4 1.2 -1 FxR2WeilaAttack47Dandao -1 1 0 0 0 0 0 3 0.2 0.1 1.2 HitCase 0 0 1 +11033604 薇拉跃升核心极核心斩无拼接-4 1 10 3 1 30 4 1.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110336041 117365 1.2 HitCase 0 0 1 +11033605 无拼接核心斩第一刀 1 10 6 0 15 4 1.2 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110336051 110345 110348 0.8 0 1 1 110336052 +11033606 无拼接核心斩第二刀 1 10 3 0 15 4 1.2 -1 FxR2WeilaAttack46Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 +11033703 薇拉跃升核心极核心斩有拼接特效子弹 1 10 3 -2 30 4 1.2 -1 FxR2WeilaAttack47Dandao -1 1 0 0 0 0 0 3 0.2 0.1 1.2 HitCase 0 0 1 +11033704 薇拉跃升核心极核心斩有拼接伤害子弹 1 10 3 1 30 4 1.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110337041 117365 1.2 HitCase 0 0 1 +11033705 无拼接核心斩第一刀 1 10 6 0 15 4 1.2 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110337051 110345 110348 0.8 0 1 1 110337052 +11033706 无拼接核心斩第二刀 1 10 3 0 15 4 1.2 -1 FxR2WeilaAttack46Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 +11033801 被动蓄力攻击1(跃升见切)-1 1 4 3 1 0 4 0.1 -1 FxR2WeilaAttack41Shouji -1 1 0 0 0 0 0 3 330 0.2 0.12 110338011 110349 0.8 0 1 1 110338012 +11033811 被动蓄力攻击1(跃升见切)-远程伤害 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110338111 110343 110348 0.8 0 1 1 110338112 +11033812 被动蓄力攻击1(跃升见切)-远程特效 2 0.3 0 4 2 -1 FxR2WeilaAttack41Dandao -1 1 0 0 0 1 1 3 0.2 0.1 1.2 HitCase 0 0 1 +11033816 被动蓄力攻击1(跃升见切)-减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110348 0 HitCase 0 0 1 +11033817 被动蓄力攻击1(跃升见切)-消除减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110375 0 HitCase 0 0 1 +11033901 被动蓄力攻击2-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack42Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 110339011 110349 0.8 0 1 1 110339012 +11033902 被动蓄力攻击2-2 2 2.5 0 4 0.1 -1 FxR2WeilaAttack42Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.12 110339021 110349 0.8 0 1 1 110339022 +11033906 被动蓄力攻击2-6 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110339061 117393 110348 0.8 0 1 1 110339062 +11033907 被动蓄力攻击2-7 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110339071 117393 110348 0.8 0 1 1 110339072 +11033908 被动蓄力攻击2-8 2 0.3 0 4 2 -1 FxR2WeilaAttack42Dandao01 -1 1 0 0 0 1 1 3 0.2 0.1 0.3 HitCase 0 0 1 +11033909 被动蓄力攻击2-9 2 0.3 0 4 2 -1 FxR2WeilaAttack42Dandao02 -1 1 0 0 0 1 1 3 0.2 0.1 0.4 HitCase 0 0 1 +11034001 被动蓄力攻击3-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack43Shouji -1 1 0 0 0 0 0 3 30 0.2 0.12 110340011 110349 0.8 0 1 1 110340012 +11034005 被动蓄力攻击3-5 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 30 0.2 0.2 110340051 117393 110348 0.8 0 1 1 110340052 +11034006 被动蓄力攻击3-6 2 0.3 0 4 2 -1 FxR2WeilaAttack43Dandao -1 1 0 0 0 1 1 3 0.2 0.1 0.8 HitCase 0 0 1 +11034101 被动蓄力攻击4-1 1 3 4 0 4 0.1 -1 FxR2WeilaAttack44Shouji -1 1 0 0 0 0 0 3 330 0.2 0.12 110341011 110349 0.8 0 1 1 110341012 +11034105 被动蓄力攻击4-5 2 2.5 0 4 0.1 -1 FxR2WeilaBeidongShouji -1 1 0 0 0 1 1 3 330 0.2 0.2 110341051 117393 110348 0.8 0 1 1 110341052 +11034106 被动蓄力攻击4-6 2 0.3 0 4 2 -1 FxR2WeilaAttack44Dandao -1 1 0 0 0 1 1 3 0.2 0.1 1 HitCase 0 0 1 +11034201 普攻4-1 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110342011 0.9 0 1 1 110342012 +11034202 普攻4-2 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110342021 0.9 0 1 1 110342022 +11034203 普攻4-3 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110342031 0.9 0 1 1 110342032 +11034204 普攻4-4 1 3 4 1.5 0 4 0.1 -1 FxR2WeilaAttack0401Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 110342041 0.9 0 1 1 110342042 +11034205 普攻4-5 1 3 4 1 50 4 0.1 -1 FxR2WeilaAttack0402Shouji -1 1 0 0 0 0 0 3 30 0.2 0.2 110342051 0.9 1 1 1 110342052 +11034206 普攻4-6 1 3 4 1.5 50 4 0.1 -1 FxR2WeilaAttack0403Shouji -1 1 0 0 0 0 0 3 330 0.2 0.2 110342061 0.9 1 1 1 110342062 +11034211 普攻4-11 1 3 5 2 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110305 0 HitCase 1 0 1 +11034301 普攻5-1 2 2.5 0 4 0.1 -1 FxR2WeilaAttack0501Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110343011 1.2 0 1 1 110343012 +11034302 普攻5-2 2 2.5 0 4 0.1 -1 FxR2WeilaAttack0502Shouji -1 1 0 0 0 0 0 3 30 0.2 0.2 110343021 200003 200003 0.8 0 1 1 110343022 +11060101 普攻1-1 1 6 3 1.5 0 4 0.1 -1 FxR2QuAtk01Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110601011 110600 0.8 0 1 1 110601012 +11060201 普攻2-1 1 3 3 1.5 0 4 0.1 -1 FxR2QuAtk0201Hit -1 1 0 0 0 0 0 3 300 0.1 0.1 110602011 110601 1.3 0 1 1 110602012 +11060202 普攻2-2 1 3 4 2 0 4 0.1 -1 FxR2QuAtk0202Hit -1 1 0 0 0 0 0 3 300 0.2 0.1 110602021 110601 1.1 0 1 1 110602022 +11060301 普攻3-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk03Hit -1 1 0 0 0 0 0 3 300 0.2 0.1 110603011 110602 0.9 0 1 1 110603012 +11060401 普攻4-1 1 3 4 2 0 4 0.1 -1 FxR2QuAtk0401Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110604011 110603 1 0 1 1 110604012 +11060402 普攻4-2 1 3 4 2 0 4 0.1 -1 FxR2QuAtk0402Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110604021 110603 1 0 1 1 110604022 +11060501 普攻5-1 1 2 3 2 30 4 0.3 -1 FxR2QuAtk0501Hit -1 1 0 0 0 0 0 3 330 0.1 0.06 110605011 110604 1 0 1 1 110605012 +11060502 普攻5-2 1 2 3 2 30 4 0.3 -1 FxR2QuAtk0502Hit -1 1 0 0 0 0 0 3 30 0.1 0.06 110605021 110604 1 0 1 1 110605022 +11060503 普攻5-3 1 6 4 2 50 4 0.2 -1 FxR2QuAtk0503Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110605031 110604 1 1 1 1 110605032 +11060601 红球1消-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110606011 110610 0.8 0 1 1 110606012 +11060602 红球1消-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110606021 110615 0.8 0 1 1 110606022 +11060701 红球2消-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110607011 110611 0.8 0 1 1 110607012 +11060702 红球2消-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110607021 110616 0.8 0 1 1 110607022 +11060801 红球3消-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110608011 110612 0.8 0 1 1 110608012 +11060802 红球3消-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110608021 110617 0.8 0 1 1 110608022 +11060901 蓝球1消-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110609011 110620 1.3 1 1 1 110609012 +11060902 蓝球1消-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110609021 110620 1.1 1 1 1 110609022 +11061001 蓝球2消-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110610011 110621 1.3 1 1 1 110610012 +11061002 蓝球2消-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110610021 110621 1.1 1 1 1 110610022 +11061101 蓝球3消-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110611011 110622 1.3 1 1 1 110611012 +11061102 蓝球3消-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110611021 110622 1.1 1 1 1 110611022 +11061201 黄球1消-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110612011 110630 0.9 1 1 1 110612012 +11061202 黄球1消-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110612021 110630 1 1 1 1 110612022 +11061203 黄球1消-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110612031 110630 0.8 0 1 1 110612032 +11061301 黄球2消-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110613011 110631 0.9 1 1 1 110613012 +11061302 黄球2消-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110613021 110631 1 1 1 1 110613022 +11061303 黄球2消-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110613031 110631 0.8 0 1 1 110613032 +11061401 黄球3消-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110614011 110632 0.9 1 1 1 110614012 +11061402 黄球3消-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110614021 110632 1 1 1 1 110614022 +11061403 黄球3消-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110614031 110632 0.8 0 1 1 110614032 +11061501 QTE技能-1 1 5 3 1.7 30 4 0.3 -1 FxR2QuAtkQteDandao01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110615011 110660 0.8 0 1 1 +11061502 QTE技能-2 1 5 3 1.7 30 4 0.3 -1 FxR2QuAtkQteDandao02Hit -1 1 0 0 0 0 0 3 0.2 0.1 110615021 110660 0.8 0 1 1 +11061803 大招-敌人超算空间 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110664 0 HitCase 0 0 1 +11062301 出场技-1 1 4 4 2 0 4 0.1 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110623011 110612 0.8 0 1 1 110623012 +11062302 出场技-2 1 2.5 2 -0.3 23 4 0.3 -1 FxR2QuAtk11Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110623021 110617 0.8 0 1 1 110623022 +11062401 普攻1(突进)-1 1 6 3 1.5 0 4 0.1 -1 FxR2QuAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110624011 110600 0.8 0 1 1 110624012 +11062801 被动弹道存放-玉石地裂 1 2 2 -0.3 1 23 4 0.3 -1 FxR2QuAtk11ExHit -1 1 0 0 0 3 4 3 330 0.2 0.1 110628011 110645 0.8 0 1 1 110628012 +11062802 被动弹道存放-玉石爆炸 1 2 8 -0.3 5 0 4 0.1 -1 FxR2QuAtk11ExHit 0.55 -1 1 0 0 0 3 4 3 330 0.2 0.1 110628021 110646 0.8 0 1 1 +11062803 被动弹道存放-玉石特效 2 0.3 0 4 3 -1 FxR2QuAtk11Ex -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11062804 被动弹道存放-玉石爆裂震屏 2 10 0 1 0.1 -1 0.55 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 110628042 +11062805 被动弹道存放-羽毛飞旋 2 3 50 4 0.6 -1 1 0.3 -1 1 0 0 0 0 0 3 0.1 0.05 110647 0.8 1 0 1 +11062806 被动弹道存放-羽毛特效 2 3 50 4 1 -1 FxR2QuAtk21Ex -1 1 0 0 0 0 0 3 0 0 0 HitCase 1 0 1 +11062808 被动弹道存放-戳刺回旋 1 3 5 2.5 30 4 0.3 -1 FxR2QuAtk3103ExHit -1 1 0 0 0 0 0 3 330 0.2 0.1 110628081 110648 0.8 0 1 1 110628082 +11062809 被动弹道存放-戳刺特效 2 0.3 0 4 1 -1 FxR2QuAtk3103Ex -1 1 0 0 0 0 0 3 0 0 0 HitCase 0 0 1 +11062901 黄球1消(站立版)-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110629011 110630 0.9 1 1 1 110629012 +11062902 黄球1消(站立版)-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110629021 110630 1 1 1 1 110629022 +11062903 黄球1消(站立版)-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110629031 110630 0.8 0 1 1 110629032 +11063001 黄球2消(站立版)-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110630011 110631 0.9 1 1 1 110630012 +11063002 黄球2消(站立版)-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110630021 110631 1 1 1 1 110630022 +11063003 黄球2消(站立版)-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110630031 110631 0.8 0 1 1 110630032 +11063101 黄球3消(站立版)-1 1 4 3 1.5 50 4 0.1 -1 FxR2QuAtk3301Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 110631011 110632 0.9 1 1 1 110631012 +11063102 黄球3消(站立版)-2 1 6 3 2 50 4 0.1 -1 FxR2QuAtk3302Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 110631021 110632 1 1 1 1 110631022 +11063103 黄球3消(站立版)-3 1 3 5 2.5 0 4 0.1 -1 FxR2QuAtk3303Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 110631031 110632 0.8 0 1 1 110631032 +11063201 闪避后普攻-1 1 4 3 1 50 4 0.2 -1 FxR2QuAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 110632011 110600 0.8 1 1 1 110632012 +11063301 大招组合技-冲击波 1 8 3 1 33 4 1 -1 FxR2QuAtk52Hit -1 1 0 0 0 0 0 3 0.2 0.1 110633011 110659 0.8 0 1 1 +11063302 大招组合技-转刀 1 6 4 2 50 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110633021 0 HitCase 1 1 1 +11063304 大招组合技-敌人超算空间1 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110668 0 HitCase 0 0 1 +11063307 大招组合技-敌人超算空间2 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 110683 0 HitCase 0 0 1 +11063401 蓝球1消(被动版)-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110634011 110620 1.3 1 1 1 110634012 +11063402 蓝球1消(被动版)-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110634021 110620 1.1 1 1 1 110634022 +11063406 蓝球1消(被动版)-6 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit01 0.2 -1 1 0 0 0 0 0 3 0.1 0.05 110634061 110647 0.8 1 1 1 +11063407 蓝球1消(被动版)-7 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit02 0.4 -1 1 0 0 0 0 0 3 0.1 0.05 110634071 110647 0.8 1 1 1 +11063501 蓝球2消(被动版)-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110635011 110621 1.3 1 1 1 110635012 +11063502 蓝球2消(被动版)-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110635021 110621 1.1 1 1 1 110635022 +11063506 蓝球2消(被动版)-6 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit01 0.2 -1 1 0 0 0 0 0 3 0.1 0.05 110635061 110647 0.8 1 1 1 +11063507 蓝球2消(被动版)-7 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit02 0.4 -1 1 0 0 0 0 0 3 0.1 0.05 110635071 110647 0.8 1 1 1 +11063601 蓝球3消(被动版)-1 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110636011 110622 1.3 1 1 1 110636012 +11063602 蓝球3消(被动版)-2 1 6 3 1.5 50 4 0.1 -1 FxR2QuAtk23Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110636021 110622 1.1 1 1 1 110636022 +11063606 蓝球3消(被动版)-6 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit01 0.2 -1 1 0 0 0 0 0 3 0.1 0.05 110636061 110647 0.8 1 1 1 +11063607 蓝球3消(被动版)-7 2 3 50 4 0.3 -1 FxR2QuAtk21ExHit02 0.4 -1 1 0 0 0 0 0 3 0.1 0.05 110636071 110647 0.8 1 1 1 +11063909 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 +11063912 音效 2 0.3 0 4 2 -1 FxR2QuExecutioner01Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 0 1 +11064009 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 +11064012 音效 2 0.3 0 4 2 -1 FxR2QuExecutioner01Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 0 1 +11064104 劈空中的抓取怪 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110641041 0 HitCase 0 1 1 1 +11064105 砸地上的怪 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110641051 119652 119671 119602 119603 0 HitCase 0 1 1 0 +11064109 清除周围怪的顿帧 2 8 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119406 119660 0 HitCase 0 0 1 +11064110 劈空中的其他怪 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110641101 0 HitCase 0 1 1 2 +11064114 地裂范围特效 2 0.3 0 4 2 -1 FxR2QuExecutioner04Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064123 地面消失闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutionerShanxian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064124 空中出现闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutioner01Baodian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064130 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 +11064204 劈空中的抓取怪 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110642041 0 HitCase 0 1 1 1 +11064205 砸地上的怪 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110642051 119652 119671 119602 119603 0 HitCase 0 1 1 0 +11064209 清除周围怪的顿帧 2 8 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119406 119660 0 HitCase 0 0 1 +11064210 劈空中的其他怪 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110642101 0 HitCase 0 1 1 2 +11064214 地裂范围特效 2 0.3 0 4 2 -1 FxR2QuExecutioner04Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064223 地面消失闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutionerShanxian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064224 空中出现闪现 2 0.3 0 4 0.8 -1 HitCase FxR2QuExecutioner01Baodian -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064230 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119666 0 HitCase 0 0 1 1 +11064305 杀死被处决怪物 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110643051 0 HitCase 0 1 1 1 +11064306 去除受击特效、骨骼抖动 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119662 119663 0 HitCase 0 0 1 1 +11064307 处决范围伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110643071 119673 0 HitCase 0 1 1 2 +11064324 挑飞刀光 2 0.3 1.8 0 4 1 -1 FxR2QuExecutioner06 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11064330 开始的扫倒 2 1.5 1.5 0 4 0.1 -1 FxR2QuExecutioner05Baodian -1 1 0 0 0 0 0 3 0.2 0.1 110643301 200311 119617 110678 110679 200313 0.5 0 1 1 1 +11064333 最后一刀大顿帧 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119659 119658 0 HitCase 0 0 1 +11064340 显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119667 0 HitCase 0 0 1 1 +11160113 孔雀地面冲撞-震屏子弹 2 7 0 1 0.1 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111601132 +11160114 孔雀地面冲撞-撞击子弹 2 2.5 0 4 0.2 -1 FxR2QuflyAtk01DilieHit -1 1 0 0 0 0 0 3 0.2 0.1 111601141 110656 0.8 0 1 1 +11160213 孔雀水平回旋-震屏子弹 1 4.5 8 -2 18 1 0.35 -1 1 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 111602132 +11160214 孔雀水平回旋-回旋子弹 1 3 8 -2 60 4 0.3 -1 1 FxR2QuflyAtk02Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111602141 110657 0.8 1 1 1 +11160313 孔雀羽翼风暴-震屏子弹 2 3.5 1.2 3.9 1 1.15 -1 1 0.1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111603132 +11160314 孔雀羽翼风暴-风暴子弹 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.15 110658 110684 0.8 0 0 1 +11160701 孔雀无目标消失-通用攻击闪现特效 2 0.3 0 4 0.8 -1 FxR2QuAtk51Shanxian -1 1 0 0 0 3 4 3 0.2 0.1 0.8 HitCase 0 0 1 +11160802 孔雀退场-2 2 99 0 4 2.8 -1 1 0.2 -1 1 0 0 0 0 0 3 0 0 110688 0 HitCase 0 0 1 +11160906 孔雀专武符咒-震屏子弹 2 5 0 1 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 111609062 +11160907 孔雀专武符咒-符咒子弹 2 1.5 300 4 1 0.6 -1 1 FxR2QuflyAtk0401Hit 0.1 -1 1 0 0 0 1 1 11160908 1 3 0.2 0.1 110674 0.8 0 0 1 +11160908 孔雀专武符咒-扩散子弹 2 3 0 4 0.3 -1 FxR2QuflyAtk0402Hit 0.7 -1 1 0 0 0 2 2 3 0.2 0.1 111609081 110675 0.8 0 1 1 +11160909 孔雀专武符咒-符咒 2 1 300 4 1 2.3 -1 FxR2QuflyAtk0401 -1 1 0 0 0 1 0.75 1 11160910 1 3 0.2 0.1 0 HitCase 0 0 1 +11160910 孔雀专武符咒-扩散 2 1 0 4 0.7 -1 FxR2QuflyAtk0402 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +11161313 孔雀羽翼风暴2-13 2 3.5 1.2 3.9 1 1.15 -1 1 0.1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111613132 +11161314 孔雀羽翼风暴2-14 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.15 110618 110684 0.8 0 0 1 +11161413 孔雀羽翼风暴3-13 2 3.5 1.2 3.9 1 1.15 -1 1 0.1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0 1 111614132 +11161414 孔雀羽翼风暴3-14 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.15 110658 110684 0.8 0 0 1 +11161510 普通龙卷风 2 6 0 4 0.8 -1 1 0.1 FxR2QuExecutioner01 -1 1 0 0 0 0 0 1 11161511 0 3 0.2 0.1 0 HitCase 0 0 1 2 +11161511 大范围聚怪子弹 2 25 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0.8 1 11161512 0 3 0.2 0.1 111615111 119650 119651 119649 119406 119660 0 HitCase 2 1 1 +11161512 移除聚怪给的不碰撞 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119652 0 HitCase 0 0 1 +11161517 打处决条伤害 2 100 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119665 0 HitCase 0 0 1 0 1 +11161518 打普通伤害 2 25 0 4 0.4 -1 1 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 119670 0 HitCase 0 0 1 0 2 +11161610 强化龙卷风 2 6 0 4 0.8 -1 1 0.1 FxR2QuExecutioner03 -1 1 0 0 0 0 0 1 11161611 0 3 0.2 0.1 0 HitCase 0 0 1 2 +11161611 大范围聚怪子弹 2 25 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0.8 1 11161612 0 3 0.2 0.1 111616111 119650 119651 119649 119406 119660 0 HitCase 2 1 1 +11161612 移除聚怪给的不碰撞 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119652 0 HitCase 0 0 1 +11161617 打处决条伤害 2 100 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119665 0 HitCase 0 0 1 0 1 +11161618 打普通伤害 2 25 0 4 0.4 -1 1 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 119670 0 HitCase 0 0 1 0 2 diff --git a/Resources/table/share/fight/missile/missile/MissileA006.tsv b/Resources/table/share/fight/missile/missile/MissileA006.tsv index 1a5dd14f..8bf7f3c8 100644 --- a/Resources/table/share/fight/missile/missile/MissileA006.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA006.tsv @@ -1,205 +1,207 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10220101 普攻1-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102201011 102200 1.2 0 0 1 102201012 -10220201 普攻2-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack02Shouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102202011 102201 1.2 0 0 1 102202012 -10220202 普攻2-2 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack02Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.08 102202021 102201 1.2 0 0 1 102202022 -10220301 普攻3-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji01 -1 1 0 0 0 0 0 3 240 0.2 0.08 102203011 102202 0.8 0 0 1 -10220302 普攻3-2 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 240 0.2 0.08 102203021 102202 0.8 0 0 1 102203022 -10220303 普攻3-3 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji03 -1 1 0 0 0 0 0 3 270 0.2 0.08 102203031 102202 200102 200102 0.8 0 0 1 102203032 -10220401 普攻4-1 1 3 4 2 0 4 0.2 -1 1 FxR3LuxiyaAttack04Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 102204011 102203 102205 1 0 0 1 102204012 -10220402 普攻4-2 1 3 4 2 0 4 0.2 -1 1 FxR3LuxiyaAttack04Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 102204021 102203 102205 1 0 0 1 102204022 -10220403 普攻4-3 1 3 4 2 0 4 0.2 -1 1 FxR3LuxiyaAttack04Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 102204031 102203 102205 1 0 0 1 102204032 -10220501 普攻5-1 2 3 0 4 0.2 -1 1 FxR3LuxiyaAttack05Shouji01 0.1 -1 1 0 0 0 0 0 3 90 0.2 0.1 102205011 102204 0.8 1 0 1 102205012 -10220502 普攻5-2 2 3 0 4 0.2 -1 1 FxR3LuxiyaAttack05Shouji01 0.1 -1 1 0 0 0 0 0 3 90 0.2 0.1 102205021 102204 200108 0.8 1 0 1 102205022 -10220503 普攻5-3 2 4 0 4 0.1 -1 FxR3LuxiyaAttack05Shouji02 -1 1 0 0 0 0 0 2 90 0.2 0.1 102205031 102204 200102 200102 0.8 1 0 1 102205032 -10220601 普攻1(突进版)-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102206011 102200 1.2 0 0 1 102206012 -10220701 红球1消-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10220703 红球1消-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10220704 0 3 270 0.2 0.1 102207031 102210 102214 1 0 1 0 1 102207032 -10220704 红球1消-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10220705 2 3 90 0.2 0.1 102207041 102210 102214 1 0 1 0 1 102207042 -10220705 红球1消-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 2 3 270 0.2 0.1 102207051 102210 102214 1 0 1 0 1 102207052 -10220801 红球2消-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10220803 红球2消-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10220804 0 3 270 0.2 0.1 102208031 102211 102214 1 0 1 0 1 102208032 -10220804 红球2消-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10220805 2 3 90 0.2 0.1 102208041 102211 102214 1 0 1 0 1 102208042 -10220805 红球2消-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 2 3 270 0.2 0.1 102208051 102211 102214 1 0 1 0 1 102208052 -10220901 红球3消-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10220903 红球3消-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10220904 0 3 270 0.2 0.1 102209031 102212 102214 1 0 1 0 1 102209032 -10220904 红球3消-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10220905 2 3 90 0.2 0.1 102209041 102212 102214 1 0 1 0 1 102209042 -10220905 红球3消-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 0.15 1 10220919 2 3 270 0.2 0.1 102209051 102212 102214 1 0 1 0 1 102209052 -10220919 红球3消-19 2 0.3 0 4 1 -1 FxR3LuxiyaAttack13Zha 0.2 -1 1 0 0 0 2 1 10220920 2 3 0.2 0.1 0 HitCase 0 0 1 -10220920 红球3消-20 1 8 6 0 4 0.1 -1 FxR3LuxiyaAttack11Shouji02 -1 1 0 0 0 2 2 3 270 0.2 0.1 102209201 102212 1 0 0 1 102209202 -10221002 蓝球1消-2 2 3 0 4 0.1 -1 FxR3LuxiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102210021 102220 1 0 0 1 102210022 -10221010 蓝球1消-10 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.1 1 1 0 0 0 1 1 3 0.1 0.05 102220 1.2 0 0 1 102210102 -10221011 蓝球1消-11 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.2 1 1 0 0 0 1 1 3 0.1 0.05 102220 1.2 0 0 1 102210112 -10221012 蓝球1消-12 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.3 1 10221013 0 3 0.2 0.1 0 HitCase 0 0 1 -10221013 蓝球1消-13 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0.1 1 10221014 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210132 -10221014 蓝球1消-14 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210142 -10221015 蓝球1消-15 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221016 0 3 0.2 0.1 0 HitCase 0 0 1 -10221016 蓝球1消-16 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0.1 1 10221017 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210162 -10221017 蓝球1消-17 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210172 -10221018 蓝球1消-18 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221019 0 3 0.2 0.1 0 HitCase 0 0 1 -10221019 蓝球1消-19 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0.1 1 10221020 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210192 -10221020 蓝球1消-20 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210202 -10221021 蓝球1消-21 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221022 0 3 0.2 0.1 0 HitCase 0 0 1 -10221022 蓝球1消-22 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0.1 1 10221023 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210222 -10221023 蓝球1消-23 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210232 -10221102 蓝球2消-2 2 3 0 4 0.1 -1 FxR3LuxiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102211021 102221 1 0 0 1 102211022 -10221110 蓝球2消-10 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.1 1 1 0 0 0 1 1 3 0.1 0.05 102221 1.2 0 0 1 -10221111 蓝球2消-11 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.2 1 1 0 0 0 1 1 3 0.1 0.05 102221 1.2 0 0 1 -10221112 蓝球2消-12 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.3 1 10221113 0 3 0.2 0.1 0 HitCase 0 0 1 -10221113 蓝球2消-13 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0.1 1 10221114 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211132 -10221114 蓝球2消-14 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211142 -10221115 蓝球2消-15 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221116 0 3 0.2 0.1 0 HitCase 0 0 1 -10221116 蓝球2消-16 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0.1 1 10221117 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211162 -10221117 蓝球2消-17 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211172 -10221118 蓝球2消-18 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221119 0 3 0.2 0.1 0 HitCase 0 0 1 -10221119 蓝球2消-19 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0.1 1 10221120 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211192 -10221120 蓝球2消-20 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211202 -10221121 蓝球2消-21 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221122 0 3 0.2 0.1 0 HitCase 0 0 1 -10221122 蓝球2消-22 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0.1 1 10221123 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211222 -10221123 蓝球2消-23 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211232 -10221202 蓝球3消-2 2 3 0 4 0.1 -1 FxR3LuxiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102212021 102222 1 0 0 1 102212022 -10221210 蓝球3消-10 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.1 1 1 0 0 0 1 1 3 0.1 0.05 102222 1.2 0 0 1 -10221211 蓝球3消-11 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.2 1 1 0 0 0 1 1 3 0.1 0.05 102222 1.2 0 0 1 -10221212 蓝球3消-12 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.3 1 10221213 0 3 0.2 0.1 0 HitCase 0 0 1 -10221213 蓝球3消-13 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0.1 1 10221214 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212132 -10221214 蓝球3消-14 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212142 -10221215 蓝球3消-15 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221216 0 3 0.2 0.1 0 HitCase 0 0 1 -10221216 蓝球3消-16 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0.1 1 10221217 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212162 -10221217 蓝球3消-17 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212172 -10221218 蓝球3消-18 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221219 0 3 0.2 0.1 0 HitCase 0 0 1 -10221219 蓝球3消-19 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0.1 1 10221220 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212192 -10221220 蓝球3消-20 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212202 -10221221 蓝球3消-21 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221222 0 3 0.2 0.1 0 HitCase 0 0 1 -10221222 蓝球3消-22 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0.1 1 10221223 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212222 -10221223 蓝球3消-23 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212232 -10221301 黄球1消-1 1 4 7 0 4 2 -1 FxR3LuxiyaAttack31 -1 1 0 0 0 0 0.2 1 10221302 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10221302 黄球1消-2 1 4 7 3.5 0 4 0.3 -1 1 FxR3LuxiyaAttack31Shouji01 0.1 -1 1 0 0 0 2 0.3 1 10221303 2 3 270 0.2 0.1 102213021 102230 0.8 0 0 1 -10221303 黄球1消-3 1 4 7 0 4 0.1 -1 FxR3LuxiyaAttack31Shouji02 -1 1 0 0 0 2 2 3 90 0.2 0.1 102213031 102230 200103 200103 0.8 0 0 1 102213032 -10221401 黄球2消-1 1 4 7 0 4 2 -1 FxR3LuxiyaAttack31 -1 1 0 0 0 0 0.2 1 10221402 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10221402 黄球2消-2 1 4 7 3.5 0 4 0.3 -1 1 FxR3LuxiyaAttack31Shouji01 0.1 -1 1 0 0 0 2 0.3 1 10221403 2 3 270 0.2 0.1 102214021 102231 0.8 0 0 1 -10221403 黄球2消-3 1 4 7 0 4 0.1 -1 FxR3LuxiyaAttack31Shouji02 -1 1 0 0 0 2 2 3 90 0.2 0.1 102214031 102231 200103 200103 0.8 0 0 1 102214032 -10221501 黄球3消-1 1 4 7 0 4 2 -1 FxR3LuxiyaAttack33 -1 1 0 0 0 0 0.2 1 10221502 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10221502 黄球3消-2 1 4 7 3.5 0 4 0.3 -1 1 FxR3LuxiyaAttack31Shouji01 0.1 -1 1 0 0 0 2 0.3 1 10221503 2 3 270 0.2 0.1 102215021 102232 0.8 0 0 1 -10221503 黄球3消-3 1 4 7 0 4 0.1 -1 FxR3LuxiyaAttack31Shouji02 -1 1 0 0 0 2 2 3 90 0.2 0.1 102215031 102232 200103 200103 0.8 0 0 1 102215032 -10221607 大招-7 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102253 102256 0 HitCase 0 0 1 -10221608 大招-8 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.1 102216081 102251 1.2 0 0 1 -10221609 大招-9 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 102216091 102251 1.2 0 0 1 -10221610 大招-10 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216101 102251 1.2 0 0 1 -10221611 大招-11 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 102216111 102251 1.2 0 0 1 -10221612 大招-12 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216121 102251 1.2 0 0 1 -10221613 大招-13 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216131 102251 1.2 0 0 1 -10221614 大招-14 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216141 102251 1.2 0 0 1 -10221615 大招-15 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.15 102216151 102252 102255 1.2 0 0 1 -10222001 出场技-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10222003 出场技-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10222004 0 3 270 0.2 0.1 102220031 102212 102214 1 0 1 0 1 102220032 -10222004 出场技-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10222005 2 3 90 0.2 0.1 102220041 102212 102214 1 0 1 0 1 102220042 -10222005 出场技-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 0.15 1 10222019 2 3 270 0.2 0.1 102220051 102212 102214 1 0 1 0 1 102220052 -10222019 出场技-19 2 0.3 0 4 1 -1 FxR3LuxiyaAttack13Zha 0.2 -1 1 0 0 0 2 1 10222020 2 3 0.2 0.1 0 HitCase 0 0 1 -10222020 出场技-20 1 8 6 0 4 0.1 -1 FxR3LuxiyaAttack11Shouji02 -1 1 0 0 0 2 2 3 270 0.2 0.1 102220201 102212 1 0 0 1 102220202 -10222304 援助技能-4 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 102223041 102241 0.8 0 0 1 102223042 -10222305 援助技能-5 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223051 102241 0.8 0 0 1 102223052 -10222306 援助技能-6 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223061 102241 0.8 0 0 1 102223062 -10222307 援助技能-7 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223071 102241 0.8 0 0 1 102223072 -10222308 援助技能-8 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223081 102241 0.8 0 0 1 102223082 -10222309 援助技能-9 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.12 102223091 102241 200105 200105 0.8 0 0 1 102223092 -10222310 援助技能-10 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.12 102223101 102241 200103 200103 1 0 0 1 102223102 -10222311 援助技能-11 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.15 102223111 102241 200003 200003 1.2 0 0 1 102223112 -10222401 特殊攻击1-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 102224011 102240 200102 1.2 0 0 1 1 1 0 2 102224012 -10222501 特殊攻击2-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao -1 1 0 0 0 0 0 3 330 0.2 0.1 102225011 102240 200102 1.2 0 0 1 1 1 0 2 102225012 -10222601 特殊攻击3-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 102226011 102240 200102 1.2 0 0 1 1 1 0 2 102226012 -10222701 特殊攻击4-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao -1 1 0 0 0 0 0 3 330 0.2 0.1 102227011 102240 200102 1.2 0 0 1 1 1 0 2 102227012 -10222802 闪避后普攻-2 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 240 0.2 0.08 102228021 102202 0.8 0 0 1 102228022 -10222803 闪避后普攻-3 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji03 -1 1 0 0 0 0 0 3 270 0.2 0.08 102228031 102202 200102 200102 0.8 0 0 1 102228032 -10150101 普攻1-伤害 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101501011 101500 1.6 1 0 0 1 101501012 -10150201 普攻2-伤害 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack02Shouji -1 1 0 0 0 0 0 3 270 0.2 0.15 101502011 101501 1 1 0 0 1 101502012 -10150301 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101503011 101502 1.2 1 0 0 1 -10150302 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01B -1 1 0 0 0 0 0 3 270 0.2 0.1 101503021 101502 1.2 1 0 0 1 -10150303 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01C -1 1 0 0 0 0 0 3 30 0.2 0.1 101503031 101502 1.3 1 0 0 1 -10150304 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01D -1 1 0 0 0 0 0 3 270 0.2 0.1 101503041 101502 1.4 1 0 0 1 -10150305 普攻3-伤害2 1 2 3.5 2 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 101503051 101503 101564 1.2 1 0 0 1 101503052 -10150306 普攻3-拉扯 1 2 3.5 2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101563 0 HitCase 0 0 1 -10150401 普攻4-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101504011 101504 101565 101565 1.4 1 1 0 1 101504012 -10150402 普攻4-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101504021 101504 101565 101565 1.4 1 1 0 1 101504022 -10150403 普攻4-伤害2 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.15 101504031 101505 101566 0.4 1 0 0 1 101504032 -10150404 普攻4-伤害(飞盘) 2 1.5 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02 -1 1 0 0 0 0 999 1 10150405 1 0 3 60 0.2 0.1 101504041 101504 0.1 0 0 1 -10150405 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02B -1 1 0 0 0 2 999 1 10150406 1 0 3 60 0.2 0.1 101504051 101504 0.1 0 0 1 -10150406 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02C -1 1 0 0 0 2 999 1 10150407 1 0 3 60 0.2 0.1 101504061 101504 0.1 0 0 1 -10150407 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02D -1 1 0 0 0 2 999 1 10150408 1 0 3 60 0.2 0.1 101504071 101504 0.1 0 0 1 -10150408 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02 -1 1 0 0 0 2 999 1 10150409 1 0 3 60 0.2 0.1 101504081 101504 0.1 0 0 1 -10150409 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02B -1 1 0 0 0 2 999 1 10150410 1 0 3 60 0.2 0.1 101504091 101504 0.1 0 0 1 -10150410 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02C -1 1 0 0 0 2 999 1 10150411 1 0 3 60 0.2 0.1 101504101 101504 0.1 0 0 1 -10150411 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02D -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504111 101504 0.1 0 0 1 -10150412 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504121 101504 0.1 0 0 1 -10150413 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02B -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504131 101504 0.1 0 0 1 -10150414 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02C -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504141 101504 0.1 0 0 1 -10150415 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02D -1 1 0 0 0 2 0 3 60 0.2 0.1 101504151 101504 0.1 0 0 1 -10150501 红球1消-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101505011 101510 1.1 1 1 0 1 -10150502 红球1消-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 -10150503 红球1消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101505031 101510 1.1 1 0 0 1 101505032 -10150504 红球1消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101505041 101510 1.1 1 0 0 1 101505042 -10150505 红球1消-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101505051 101510 1.1 1 0 0 1 101505052 -10150506 红球1消-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101505061 101510 101516 101516 1.1 1 0 0 1 101505062 -10150511 红球1消-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 -10150601 红球2消-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101506011 101511 1.1 1 1 0 1 -10150602 红球2消-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 -10150603 红球2消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101506031 101511 1.1 1 0 0 1 101506032 -10150604 红球2消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101506041 101511 1.1 1 0 0 1 101506042 -10150605 红球2消-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101506051 101511 1.1 1 0 0 1 101506052 -10150606 红球2消-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101506061 101511 101516 101516 1.1 1 0 0 1 101506062 -10150611 红球2消-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 -10150701 红球3消-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101507011 101512 1.1 1 1 0 1 -10150702 红球3消-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 -10150703 红球3消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101507031 101512 1.1 1 0 0 1 101507032 -10150704 红球3消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101507041 101512 1.1 1 0 0 1 101507042 -10150705 红球3消-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101507051 101512 1.1 1 0 0 1 101507052 -10150706 红球3消-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101507061 101512 101516 101516 1.1 1 0 0 1 101507062 -10150711 红球3消-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 -10150803 蓝球1消-伤害 2 2 0 4 0.4 -1 1 FxR3YongyechaoAttack21Shouji 0.2 -1 1 0 0 0 0 0 3 90 0.2 0.1 101508031 101520 1.1 1 1 0 1 101508032 -10150903 蓝球2消-伤害 2 2 0 4 0.4 -1 1 FxR3YongyechaoAttack21Shouji 0.2 -1 1 0 0 0 0 0 3 90 0.2 0.1 101509031 101521 1.1 1 1 0 1 101509032 -10151003 蓝球3消-伤害 2 2 0 4 0.4 -1 1 FxR3YongyechaoAttack21Shouji 0.2 -1 1 0 0 0 0 0 3 90 0.2 0.1 101510031 101522 1.1 1 1 0 1 101510032 -10151101 黄球1消-伤害 1 2 4 1 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 101511011 101530 1.1 1 1 0 1 -10151102 黄球1消-伤害 1 2 5 0.5 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 315 0.2 0.1 101511021 101530 101533 101533 1.1 1 1 0 1 -10151201 黄球2消-伤害 1 2 4 1 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 101512011 101531 1.1 1 1 0 1 -10151202 黄球2消-伤害 1 2 5 0.5 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 315 0.2 0.1 101512021 101531 101533 101533 1.1 1 1 0 1 -10151301 黄球3消-伤害 1 2 4 1 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 101513011 101532 1.1 1 1 0 1 -10151302 黄球3消-伤害 1 2 5 0.5 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 315 0.2 0.1 101513021 101532 101533 101533 1.1 1 1 0 1 -10151307 黄球3消-伤害(飞轮) 1 2 5 0.5 10 4 0.35 1 -1 1 FxR3YongyechaoAttack31Shouji 0.1 -1 1 0 0 0 0 999 1 10151308 1 0 3 0.2 0.1 101513071 101539 1.1 1 0 0 1 -10151308 黄球3消-伤害(飞轮) 1 2 5 0 4 0.35 1 -1 1 FxR3YongyechaoAttack31Shouji 0.1 -1 1 0 0 0 2 999 1 10151309 1 2 3 0.2 0.1 101513081 101539 1.1 1 0 0 1 -10151309 黄球3消-伤害(飞轮) 1 2 7 0 4 0.1 -1 1 FxR3YongyechaoAttack31Shouji 0.1 -1 1 0 0 0 2 1 10151310 2 3 0.2 0.1 101513091 101539 1.1 1 0 0 1 -10151310 黄球3消-震屏(飞轮) 2 2 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101534 1.1 1 0 0 1 -10151410 大招-超算空间 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101574 0 HitCase 0 0 1 -10151412 大招-伤害 2 1 0 4 0.3 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101514121 101551 0.3 1 1 0 1 -10151801 出场技-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101518011 101512 1.1 1 1 0 1 -10151802 出场技-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 -10151803 出场技-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101518031 101512 1.1 1 0 0 1 101518032 -10151804 出场技-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101518041 101512 1.1 1 0 0 1 101518042 -10151805 出场技-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101518051 101512 1.1 1 0 0 1 101518052 -10151806 出场技-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101518061 101512 101516 101516 1.1 1 0 0 1 101518062 -10151811 出场技-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 -10152105 援助技能-伤害 2 4 2 0 4 1.1 -1 1 FxR3YongyechaoQteShouji 0.2 -1 1 0 0 0 0 0 3 45 0.2 0.1 101521051 101541 101579 1 1 0 0 1 -10152301 普攻1(大招)-伤害 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01ExShouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101523011 101580 101586 1.6 1 0 0 1 101523012 -10152401 普攻2(大招)-伤害 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack02ExShouji -1 1 0 0 0 0 0 3 270 0.2 0.15 101524011 101581 101586 1 1 0 0 1 101524012 -10152501 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101525011 101582 101586 0.9 1 0 0 1 -10152502 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 101525021 101582 101586 0.9 1 0 0 1 -10152503 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101525031 101582 101586 0.9 1 0 0 1 -10152504 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 101525041 101582 101586 0.9 1 0 0 1 -10152505 普攻3(大招)-伤害2 1 2 3.5 2 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 101525051 101583 101564 101586 0.9 1 0 0 1 101525052 -10152506 普攻3(大招)-拉扯 1 2 3.5 2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101563 0 HitCase 0 0 1 -10152601 普攻4(大招)-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101526011 101584 101565 101586 101565 1.4 1 1 0 1 101526012 -10152602 普攻4(大招)-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04ExShouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101526021 101584 101565 101586 101565 1.4 1 1 0 1 101526022 -10152603 普攻4(大招)-伤害 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack04ExShouji01 -1 1 0 0 0 0 0 3 90 0.2 0.15 101526031 101585 101566 101586 0.4 1 0 0 1 101526032 -10152604 普攻4(大招)-伤害(飞盘) 2 1.5 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 0 999 1 10152605 1 0 3 60 0.2 0.1 101526041 101584 101586 0.6 0 0 1 -10152605 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152606 1 0 3 60 0.2 0.1 101526051 101584 101586 0.6 0 0 1 -10152606 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152607 1 0 3 60 0.2 0.1 101526061 101584 101586 0.6 0 0 1 -10152607 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152608 1 0 3 60 0.2 0.1 101526071 101584 101586 0.6 0 0 1 -10152608 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152609 1 0 3 60 0.2 0.1 101526081 101584 101586 0.6 0 0 1 -10152609 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152610 1 0 3 60 0.2 0.1 101526091 101584 101586 0.6 0 0 1 -10152610 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152611 1 0 3 60 0.2 0.1 101526101 101584 101586 0.6 0 0 1 -10152611 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526111 101584 101586 0.6 0 0 1 -10152612 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526121 101584 101586 0.6 0 0 1 -10152613 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526131 101584 101586 0.6 0 0 1 -10152614 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526141 101584 101586 0.6 0 0 1 -10152615 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 0 3 60 0.2 0.1 101526151 101584 101586 0.6 0 0 1 -10152701 突进-普攻1-1 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101527011 101500 1.6 1 0 0 1 101527012 -10152801 突进-普攻1(大招)-1 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01ExShouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101528011 101580 101586 1.6 1 0 0 1 101528012 -10159901 SS被动爆炸-伤害 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 3 0.2 0.1 101599011 101594 0 HitCase 0 0 1 -10159902 SS被动爆炸-特效 2 0.3 0 4 1.25 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 3 0 0 1 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10220101 普攻1-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102201011 102200 1.2 0 1 1 102201012 +10220201 普攻2-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack02Shouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102202011 102201 1.2 0 1 1 102202012 +10220202 普攻2-2 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack02Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.08 102202021 102201 1.2 0 1 1 102202022 +10220301 普攻3-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji01 -1 1 0 0 0 0 0 3 240 0.2 0.08 102203011 102202 0.8 0 1 1 +10220302 普攻3-2 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 240 0.2 0.08 102203021 102202 0.8 0 1 1 102203022 +10220303 普攻3-3 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji03 -1 1 0 0 0 0 0 3 270 0.2 0.08 102203031 102202 200102 200102 0.8 0 1 1 102203032 +10220401 普攻4-1 1 3 4 2 0 4 0.2 -1 1 FxR3LuxiyaAttack04Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 102204011 102203 102205 1 0 1 1 102204012 +10220402 普攻4-2 1 3 4 2 0 4 0.2 -1 1 FxR3LuxiyaAttack04Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 102204021 102203 102205 1 0 1 1 102204022 +10220403 普攻4-3 1 3 4 2 0 4 0.2 -1 1 FxR3LuxiyaAttack04Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 102204031 102203 102205 1 0 1 1 102204032 +10220501 普攻5-1 2 3 0 4 0.2 -1 1 FxR3LuxiyaAttack05Shouji01 0.1 -1 1 0 0 0 0 0 3 90 0.2 0.1 102205011 102204 0.8 1 1 1 102205012 +10220502 普攻5-2 2 3 0 4 0.2 -1 1 FxR3LuxiyaAttack05Shouji01 0.1 -1 1 0 0 0 0 0 3 90 0.2 0.1 102205021 102204 200108 0.8 1 1 1 102205022 +10220503 普攻5-3 2 4 0 4 0.1 -1 FxR3LuxiyaAttack05Shouji02 -1 1 0 0 0 0 0 2 90 0.2 0.1 102205031 102204 200102 200102 0.8 1 1 1 102205032 +10220601 普攻1(突进版)-1 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102206011 102200 1.2 0 1 1 102206012 +10220701 红球1消-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10220703 红球1消-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10220704 0 3 270 0.2 0.1 102207031 102210 102214 1 0 1 1 1 102207032 +10220704 红球1消-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10220705 2 3 90 0.2 0.1 102207041 102210 102214 1 0 1 1 1 102207042 +10220705 红球1消-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 2 3 270 0.2 0.1 102207051 102210 102214 1 0 1 1 1 102207052 +10220801 红球2消-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10220803 红球2消-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10220804 0 3 270 0.2 0.1 102208031 102211 102214 1 0 1 1 1 102208032 +10220804 红球2消-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10220805 2 3 90 0.2 0.1 102208041 102211 102214 1 0 1 1 1 102208042 +10220805 红球2消-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 2 3 270 0.2 0.1 102208051 102211 102214 1 0 1 1 1 102208052 +10220901 红球3消-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10220903 红球3消-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10220904 0 3 270 0.2 0.1 102209031 102212 102214 1 0 1 1 1 102209032 +10220904 红球3消-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10220905 2 3 90 0.2 0.1 102209041 102212 102214 1 0 1 1 1 102209042 +10220905 红球3消-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 0.15 1 10220919 2 3 270 0.2 0.1 102209051 102212 102214 1 0 1 1 1 102209052 +10220919 红球3消-19 2 0.3 0 4 1 -1 FxR3LuxiyaAttack13Zha 0.2 -1 1 0 0 0 2 1 10220920 2 3 0.2 0.1 0 HitCase 0 0 1 +10220920 红球3消-20 1 8 6 0 4 0.1 -1 FxR3LuxiyaAttack11Shouji02 -1 1 0 0 0 2 2 3 270 0.2 0.1 102209201 102212 1 0 1 1 102209202 +10221002 蓝球1消-2 2 3 0 4 0.1 -1 FxR3LuxiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102210021 102220 1 0 1 1 102210022 +10221010 蓝球1消-10 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.1 1 1 0 0 0 1 1 3 0.1 0.05 102220 1.2 0 0 1 102210102 +10221011 蓝球1消-11 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.2 1 1 0 0 0 1 1 3 0.1 0.05 102220 1.2 0 0 1 102210112 +10221012 蓝球1消-12 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.3 1 10221013 0 3 0.2 0.1 0 HitCase 0 0 1 +10221013 蓝球1消-13 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0.1 1 10221014 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210132 +10221014 蓝球1消-14 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210142 +10221015 蓝球1消-15 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221016 0 3 0.2 0.1 0 HitCase 0 0 1 +10221016 蓝球1消-16 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0.1 1 10221017 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210162 +10221017 蓝球1消-17 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210172 +10221018 蓝球1消-18 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221019 0 3 0.2 0.1 0 HitCase 0 0 1 +10221019 蓝球1消-19 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0.1 1 10221020 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210192 +10221020 蓝球1消-20 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210202 +10221021 蓝球1消-21 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221022 0 3 0.2 0.1 0 HitCase 0 0 1 +10221022 蓝球1消-22 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0.1 1 10221023 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210222 +10221023 蓝球1消-23 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102247 1.2 0 0 1 1 1 0 2 102210232 +10221102 蓝球2消-2 2 3 0 4 0.1 -1 FxR3LuxiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102211021 102221 1 0 1 1 102211022 +10221110 蓝球2消-10 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.1 1 1 0 0 0 1 1 3 0.1 0.05 102221 1.2 0 0 1 +10221111 蓝球2消-11 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.2 1 1 0 0 0 1 1 3 0.1 0.05 102221 1.2 0 0 1 +10221112 蓝球2消-12 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.3 1 10221113 0 3 0.2 0.1 0 HitCase 0 0 1 +10221113 蓝球2消-13 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0.1 1 10221114 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211132 +10221114 蓝球2消-14 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211142 +10221115 蓝球2消-15 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221116 0 3 0.2 0.1 0 HitCase 0 0 1 +10221116 蓝球2消-16 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0.1 1 10221117 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211162 +10221117 蓝球2消-17 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211172 +10221118 蓝球2消-18 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221119 0 3 0.2 0.1 0 HitCase 0 0 1 +10221119 蓝球2消-19 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0.1 1 10221120 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211192 +10221120 蓝球2消-20 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211202 +10221121 蓝球2消-21 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221122 0 3 0.2 0.1 0 HitCase 0 0 1 +10221122 蓝球2消-22 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0.1 1 10221123 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211222 +10221123 蓝球2消-23 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102248 1.2 0 0 1 1 1 0 2 102211232 +10221202 蓝球3消-2 2 3 0 4 0.1 -1 FxR3LuxiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102212021 102222 1 0 1 1 102212022 +10221210 蓝球3消-10 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.1 1 1 0 0 0 1 1 3 0.1 0.05 102222 1.2 0 0 1 +10221211 蓝球3消-11 2 0.3 0 4 0.1 1 FxR3LuxiyaAttack21Shouji 0.2 1 1 0 0 0 1 1 3 0.1 0.05 102222 1.2 0 0 1 +10221212 蓝球3消-12 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.3 1 10221213 0 3 0.2 0.1 0 HitCase 0 0 1 +10221213 蓝球3消-13 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0.1 1 10221214 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212132 +10221214 蓝球3消-14 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212142 +10221215 蓝球3消-15 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221216 0 3 0.2 0.1 0 HitCase 0 0 1 +10221216 蓝球3消-16 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0.1 1 10221217 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212162 +10221217 蓝球3消-17 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212172 +10221218 蓝球3消-18 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221219 0 3 0.2 0.1 0 HitCase 0 0 1 +10221219 蓝球3消-19 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0.1 1 10221220 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212192 +10221220 蓝球3消-20 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao01 -1 1 0 0 0 0 0 3 30 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212202 +10221221 蓝球3消-21 2 0.3 0 4 1 -1 -1 1 0 0 0 0 0.25 1 10221222 0 3 0.2 0.1 0 HitCase 0 0 1 +10221222 蓝球3消-22 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0.1 1 10221223 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212222 +10221223 蓝球3消-23 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao01 -1 1 0 0 0 0 0 3 330 0.1 0.05 102249 1.2 0 0 1 1 1 0 2 102212232 +10221301 黄球1消-1 1 4 7 0 4 2 -1 FxR3LuxiyaAttack31 -1 1 0 0 0 0 0.2 1 10221302 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10221302 黄球1消-2 1 4 7 3.5 0 4 0.3 -1 1 FxR3LuxiyaAttack31Shouji01 0.1 -1 1 0 0 0 2 0.3 1 10221303 2 3 270 0.2 0.1 102213021 102230 0.8 0 1 1 +10221303 黄球1消-3 1 4 7 0 4 0.1 -1 FxR3LuxiyaAttack31Shouji02 -1 1 0 0 0 2 2 3 90 0.2 0.1 102213031 102230 200103 200103 0.8 0 1 1 102213032 +10221401 黄球2消-1 1 4 7 0 4 2 -1 FxR3LuxiyaAttack31 -1 1 0 0 0 0 0.2 1 10221402 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10221402 黄球2消-2 1 4 7 3.5 0 4 0.3 -1 1 FxR3LuxiyaAttack31Shouji01 0.1 -1 1 0 0 0 2 0.3 1 10221403 2 3 270 0.2 0.1 102214021 102231 0.8 0 1 1 +10221403 黄球2消-3 1 4 7 0 4 0.1 -1 FxR3LuxiyaAttack31Shouji02 -1 1 0 0 0 2 2 3 90 0.2 0.1 102214031 102231 200103 200103 0.8 0 1 1 102214032 +10221501 黄球3消-1 1 4 7 0 4 2 -1 FxR3LuxiyaAttack33 -1 1 0 0 0 0 0.2 1 10221502 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10221502 黄球3消-2 1 4 7 3.5 0 4 0.3 -1 1 FxR3LuxiyaAttack31Shouji01 0.1 -1 1 0 0 0 2 0.3 1 10221503 2 3 270 0.2 0.1 102215021 102232 0.8 0 1 1 +10221503 黄球3消-3 1 4 7 0 4 0.1 -1 FxR3LuxiyaAttack31Shouji02 -1 1 0 0 0 2 2 3 90 0.2 0.1 102215031 102232 200103 200103 0.8 0 1 1 102215032 +10221607 大招-7 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102253 102256 0 HitCase 0 0 1 +10221608 大招-8 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.1 102216081 102251 1.2 0 1 1 +10221609 大招-9 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 102216091 102251 1.2 0 1 1 +10221610 大招-10 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216101 102251 1.2 0 1 1 +10221611 大招-11 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 102216111 102251 1.2 0 1 1 +10221612 大招-12 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216121 102251 1.2 0 1 1 +10221613 大招-13 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216131 102251 1.2 0 1 1 +10221614 大招-14 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.1 102216141 102251 1.2 0 1 1 +10221615 大招-15 1 10 20 10 0 4 0.1 -1 FxR3LuxiyaAttack51Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.15 102216151 102252 102255 1.2 0 1 1 +10222001 出场技-1 2 0.3 0 4 3 -1 FxR3LuxiyaAttack13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10222003 出场技-3 1 8 6 3 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0.2 1 10222004 0 3 270 0.2 0.1 102220031 102212 102214 1 0 1 1 1 102220032 +10222004 出场技-4 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.1 -1 1 0 0 0 2 0.2 1 10222005 2 3 90 0.2 0.1 102220041 102212 102214 1 0 1 1 1 102220042 +10222005 出场技-5 1 8 6 0 4 0.2 -1 1 FxR3LuxiyaAttack11Shouji01 0.1 0.25 -1 1 0 0 0 2 0.15 1 10222019 2 3 270 0.2 0.1 102220051 102212 102214 1 0 1 1 1 102220052 +10222019 出场技-19 2 0.3 0 4 1 -1 FxR3LuxiyaAttack13Zha 0.2 -1 1 0 0 0 2 1 10222020 2 3 0.2 0.1 0 HitCase 0 0 1 +10222020 出场技-20 1 8 6 0 4 0.1 -1 FxR3LuxiyaAttack11Shouji02 -1 1 0 0 0 2 2 3 270 0.2 0.1 102220201 102212 1 0 1 1 102220202 +10222304 援助技能-4 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.12 102223041 102241 0.8 0 1 1 102223042 +10222305 援助技能-5 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223051 102241 0.8 0 1 1 102223052 +10222306 援助技能-6 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223061 102241 0.8 0 1 1 102223062 +10222307 援助技能-7 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223071 102241 0.8 0 1 1 102223072 +10222308 援助技能-8 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102223081 102241 0.8 0 1 1 102223082 +10222309 援助技能-9 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.12 102223091 102241 200105 200105 0.8 0 1 1 102223092 +10222310 援助技能-10 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.12 102223101 102241 200103 200103 1 0 1 1 102223102 +10222311 援助技能-11 1 3 6 2 0 4 0.1 -1 FxR3LuxiyaQteShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.15 102223111 102241 200003 200003 1.2 0 1 1 102223112 +10222401 特殊攻击1-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 102224011 102240 200102 1.2 0 1 1 1 1 0 2 102224012 +10222501 特殊攻击2-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao -1 1 0 0 0 0 0 3 330 0.2 0.1 102225011 102240 200102 1.2 0 1 1 1 1 0 2 102225012 +10222601 特殊攻击3-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 102226011 102240 200102 1.2 0 1 1 1 1 0 2 102226012 +10222701 特殊攻击4-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao -1 1 0 0 0 0 0 3 330 0.2 0.1 102227011 102240 200102 1.2 0 1 1 1 1 0 2 102227012 +10222802 闪避后普攻-2 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 240 0.2 0.08 102228021 102202 0.8 0 1 1 102228022 +10222803 闪避后普攻-3 1 3 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji03 -1 1 0 0 0 0 0 3 270 0.2 0.08 102228031 102202 200102 200102 0.8 0 1 1 102228032 +10223003 刺杀动作1-3 1 1.5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102230031 1.2 0 0 1 102230032 +10223004 刺杀动作1-4 1 1.5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 270 0.2 0.1 102230041 1.2 0 0 1 102230042 +10150101 普攻1-伤害 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101501011 101500 1.6 1 0 1 1 101501012 +10150201 普攻2-伤害 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack02Shouji -1 1 0 0 0 0 0 3 270 0.2 0.15 101502011 101501 1 1 0 1 1 101502012 +10150301 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101503011 101502 1.2 1 0 1 1 +10150302 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01B -1 1 0 0 0 0 0 3 270 0.2 0.1 101503021 101502 1.2 1 0 1 1 +10150303 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01C -1 1 0 0 0 0 0 3 30 0.2 0.1 101503031 101502 1.3 1 0 1 1 +10150304 普攻3-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji01D -1 1 0 0 0 0 0 3 270 0.2 0.1 101503041 101502 1.4 1 0 1 1 +10150305 普攻3-伤害2 1 2 3.5 2 0 4 0.1 -1 FxR3YongyechaoAttack03Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 101503051 101503 101564 1.2 1 0 1 1 101503052 +10150306 普攻3-拉扯 1 2 3.5 2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101563 0 HitCase 0 0 1 +10150401 普攻4-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101504011 101504 101565 101565 1.4 1 1 1 1 101504012 +10150402 普攻4-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101504021 101504 101565 101565 1.4 1 1 1 1 101504022 +10150403 普攻4-伤害2 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.15 101504031 101505 101566 0.4 1 0 1 1 101504032 +10150404 普攻4-伤害(飞盘) 2 1.5 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02 -1 1 0 0 0 0 999 1 10150405 1 0 3 60 0.2 0.1 101504041 101504 0.1 0 1 1 +10150405 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02B -1 1 0 0 0 2 999 1 10150406 1 0 3 60 0.2 0.1 101504051 101504 0.1 0 1 1 +10150406 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02C -1 1 0 0 0 2 999 1 10150407 1 0 3 60 0.2 0.1 101504061 101504 0.1 0 1 1 +10150407 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02D -1 1 0 0 0 2 999 1 10150408 1 0 3 60 0.2 0.1 101504071 101504 0.1 0 1 1 +10150408 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02 -1 1 0 0 0 2 999 1 10150409 1 0 3 60 0.2 0.1 101504081 101504 0.1 0 1 1 +10150409 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02B -1 1 0 0 0 2 999 1 10150410 1 0 3 60 0.2 0.1 101504091 101504 0.1 0 1 1 +10150410 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02C -1 1 0 0 0 2 999 1 10150411 1 0 3 60 0.2 0.1 101504101 101504 0.1 0 1 1 +10150411 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02D -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504111 101504 0.1 0 1 1 +10150412 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504121 101504 0.1 0 1 1 +10150413 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02B -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504131 101504 0.1 0 1 1 +10150414 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02C -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101504141 101504 0.1 0 1 1 +10150415 普攻4-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04Shouji02D -1 1 0 0 0 2 0 3 60 0.2 0.1 101504151 101504 0.1 0 1 1 +10150501 红球1消-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101505011 101510 1.1 1 1 1 1 +10150502 红球1消-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 +10150503 红球1消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101505031 101510 1.1 1 0 1 1 101505032 +10150504 红球1消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101505041 101510 1.1 1 0 1 1 101505042 +10150505 红球1消-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101505051 101510 1.1 1 0 1 1 101505052 +10150506 红球1消-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101505061 101510 101516 101516 1.1 1 0 1 1 101505062 +10150511 红球1消-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 +10150601 红球2消-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101506011 101511 1.1 1 1 1 1 +10150602 红球2消-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 +10150603 红球2消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101506031 101511 1.1 1 0 1 1 101506032 +10150604 红球2消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101506041 101511 1.1 1 0 1 1 101506042 +10150605 红球2消-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101506051 101511 1.1 1 0 1 1 101506052 +10150606 红球2消-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101506061 101511 101516 101516 1.1 1 0 1 1 101506062 +10150611 红球2消-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 +10150701 红球3消-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101507011 101512 1.1 1 1 1 1 +10150702 红球3消-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 +10150703 红球3消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101507031 101512 1.1 1 0 1 1 101507032 +10150704 红球3消-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101507041 101512 1.1 1 0 1 1 101507042 +10150705 红球3消-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101507051 101512 1.1 1 0 1 1 101507052 +10150706 红球3消-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101507061 101512 101516 101516 1.1 1 0 1 1 101507062 +10150711 红球3消-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 +10150803 蓝球1消-伤害 2 2 0 4 0.4 -1 1 FxR3YongyechaoAttack21Shouji 0.2 -1 1 0 0 0 0 0 3 90 0.2 0.1 101508031 101520 1.1 1 1 1 1 101508032 +10150903 蓝球2消-伤害 2 2 0 4 0.4 -1 1 FxR3YongyechaoAttack21Shouji 0.2 -1 1 0 0 0 0 0 3 90 0.2 0.1 101509031 101521 1.1 1 1 1 1 101509032 +10151003 蓝球3消-伤害 2 2 0 4 0.4 -1 1 FxR3YongyechaoAttack21Shouji 0.2 -1 1 0 0 0 0 0 3 90 0.2 0.1 101510031 101522 1.1 1 1 1 1 101510032 +10151101 黄球1消-伤害 1 2 4 1 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 101511011 101530 1.1 1 1 1 1 +10151102 黄球1消-伤害 1 2 5 0.5 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 315 0.2 0.1 101511021 101530 101533 101533 1.1 1 1 1 1 +10151201 黄球2消-伤害 1 2 4 1 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 101512011 101531 1.1 1 1 1 1 +10151202 黄球2消-伤害 1 2 5 0.5 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 315 0.2 0.1 101512021 101531 101533 101533 1.1 1 1 1 1 +10151301 黄球3消-伤害 1 2 4 1 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 45 0.2 0.1 101513011 101532 1.1 1 1 1 1 +10151302 黄球3消-伤害 1 2 5 0.5 0 4 0.1 -1 FxR3YongyechaoAttack31Shouji -1 1 0 0 0 0 0 3 315 0.2 0.1 101513021 101532 101533 101533 1.1 1 1 1 1 +10151307 黄球3消-伤害(飞轮) 1 2 5 0.5 10 4 0.35 1 -1 1 FxR3YongyechaoAttack31Shouji 0.1 -1 1 0 0 0 0 999 1 10151308 1 0 3 0.2 0.1 101513071 101539 1.1 1 0 1 1 +10151308 黄球3消-伤害(飞轮) 1 2 5 0 4 0.35 1 -1 1 FxR3YongyechaoAttack31Shouji 0.1 -1 1 0 0 0 2 999 1 10151309 1 2 3 0.2 0.1 101513081 101539 1.1 1 0 1 1 +10151309 黄球3消-伤害(飞轮) 1 2 7 0 4 0.1 -1 1 FxR3YongyechaoAttack31Shouji 0.1 -1 1 0 0 0 2 1 10151310 2 3 0.2 0.1 101513091 101539 1.1 1 0 1 1 +10151310 黄球3消-震屏(飞轮) 2 2 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101534 1.1 1 0 0 1 +10151410 大招-超算空间 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101574 0 HitCase 0 0 1 +10151412 大招-伤害 2 1 0 4 0.3 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101514121 101551 0.3 1 1 1 1 +10151801 出场技-伤害 1 2 2 1.5 0 4 0.2 -1 FxR3YongyechaoAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101518011 101512 1.1 1 1 1 1 +10151802 出场技-强制位移 1 2 1 0.5 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101513 0 HitCase 1 0 1 +10151803 出场技-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101518031 101512 1.1 1 0 1 1 101518032 +10151804 出场技-伤害 1 2 2 1.5 0 4 0.2 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101518041 101512 1.1 1 0 1 1 101518042 +10151805 出场技-伤害 1 2 2 1.5 0 4 0.3 -1 1 FxR3YongyechaoAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 101518051 101512 1.1 1 0 1 1 101518052 +10151806 出场技-伤害 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101518061 101512 101516 101516 1.1 1 0 1 1 101518062 +10151811 出场技-聚怪 2 1.5 1.5 0 4 0.8 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101517 1.1 1 1 0 1 +10152105 援助技能-伤害 2 4 2 0 4 1.1 -1 1 FxR3YongyechaoQteShouji 0.2 -1 1 0 0 0 0 0 3 45 0.2 0.1 101521051 101541 101579 1 1 0 1 1 +10152301 普攻1(大招)-伤害 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01ExShouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101523011 101580 101586 1.6 1 0 1 1 101523012 +10152401 普攻2(大招)-伤害 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack02ExShouji -1 1 0 0 0 0 0 3 270 0.2 0.15 101524011 101581 101586 1 1 0 1 1 101524012 +10152501 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101525011 101582 101586 0.9 1 0 1 1 +10152502 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 101525021 101582 101586 0.9 1 0 1 1 +10152503 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101525031 101582 101586 0.9 1 0 1 1 +10152504 普攻3(大招)-伤害 1 2 3 1.5 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 101525041 101582 101586 0.9 1 0 1 1 +10152505 普攻3(大招)-伤害2 1 2 3.5 2 0 4 0.1 -1 FxR3YongyechaoAttack03ExShouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 101525051 101583 101564 101586 0.9 1 0 1 1 101525052 +10152506 普攻3(大招)-拉扯 1 2 3.5 2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101563 0 HitCase 0 0 1 +10152601 普攻4(大招)-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101526011 101584 101565 101586 101565 1.4 1 1 1 1 101526012 +10152602 普攻4(大招)-伤害 2 2.5 0 4 0.3 -1 FxR3YongyechaoAttack04ExShouji01 -1 1 0 0 0 0 0 3 60 0.2 0.12 101526021 101584 101565 101586 101565 1.4 1 1 1 1 101526022 +10152603 普攻4(大招)-伤害 2 2.5 0 4 0.1 -1 FxR3YongyechaoAttack04ExShouji01 -1 1 0 0 0 0 0 3 90 0.2 0.15 101526031 101585 101566 101586 0.4 1 0 1 1 101526032 +10152604 普攻4(大招)-伤害(飞盘) 2 1.5 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 0 999 1 10152605 1 0 3 60 0.2 0.1 101526041 101584 101586 0.6 0 1 1 +10152605 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152606 1 0 3 60 0.2 0.1 101526051 101584 101586 0.6 0 1 1 +10152606 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152607 1 0 3 60 0.2 0.1 101526061 101584 101586 0.6 0 1 1 +10152607 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152608 1 0 3 60 0.2 0.1 101526071 101584 101586 0.6 0 1 1 +10152608 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152609 1 0 3 60 0.2 0.1 101526081 101584 101586 0.6 0 1 1 +10152609 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152610 1 0 3 60 0.2 0.1 101526091 101584 101586 0.6 0 1 1 +10152610 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 10152611 1 0 3 60 0.2 0.1 101526101 101584 101586 0.6 0 1 1 +10152611 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526111 101584 101586 0.6 0 1 1 +10152612 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526121 101584 101586 0.6 0 1 1 +10152613 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526131 101584 101586 0.6 0 1 1 +10152614 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 999 1 1 0 3 60 0.2 0.1 101526141 101584 101586 0.6 0 1 1 +10152615 普攻4(大招)-伤害(飞盘) 2 1.5 0 4 0.05 1 -1 FxR3YongyechaoAttack04ExShouji02 -1 1 0 0 0 2 0 3 60 0.2 0.1 101526151 101584 101586 0.6 0 1 1 +10152701 突进-普攻1-1 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101527011 101500 1.6 1 0 1 1 101527012 +10152801 突进-普攻1(大招)-1 1 2 2.5 2 0 4 0.1 -1 FxR3YongyechaoAttack01ExShouji -1 1 0 0 0 0 0 3 30 0.2 0.1 101528011 101580 101586 1.6 1 0 1 1 101528012 +10159901 SS被动爆炸-伤害 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 3 0.2 0.1 101599011 101594 0 HitCase 0 1 1 +10159902 SS被动爆炸-特效 2 0.3 0 4 1.25 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 3 0 0 1 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA007.tsv b/Resources/table/share/fight/missile/missile/MissileA007.tsv index 3d5a7100..ce685bea 100644 --- a/Resources/table/share/fight/missile/missile/MissileA007.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA007.tsv @@ -1,239 +1,239 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11010101 普攻1-1 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110101011 110101 1 0 1 1 -11010201 普攻2-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110102011 110102 0.7 0 1 1 -11010202 普攻2-2 1 0.4 1 -0.2 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 0 90 0.4 1.5 6.28318 -1.5 0 0 0 3 0.2 0.1 110102021 110103 0.7 0 1 1 -11010301 普攻3-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110103011 110104 0.8 0 1 1 -11010302 普攻3-2 1 0.4 1 0.05 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 1 0 0 0 0 0 3 0.2 0.1 110103021 110105 0.8 0 0 1 -11010401 普攻4-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110104011 110106 1 0 1 1 -11010402 普攻4-2 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110104021 110106 1 0 1 1 -11010403 普攻4-3 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110104031 110106 1 0 1 1 -11010501 普攻5-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105011 110107 1 0 1 1 -11010502 普攻5-2 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105021 110107 1 0 1 1 -11010503 普攻5-3 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105031 110107 1 0 1 1 -11010504 普攻5-4 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105041 110107 1 0 1 1 -11010601 普攻6-1 1 0.4 1 0.15 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 120 0 120 6.28318 -1.8 0 0 0 3 0.2 0.1 110106011 110108 1.8 0 0 1 -11010602 普攻6-2 1 0.4 1 -0.15 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 120 0 120 6.28318 -1.8 0 0 0 3 0.2 0.1 110106021 110108 1.8 0 0 1 -11010701 红球1消-1 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107011 110110 0.6 0 1 1 -11010702 红球1消-2 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107021 110110 0.6 0 1 1 -11010703 红球1消-3 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107031 110110 0.6 0 1 1 -11010704 红球1消-4 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107041 110110 0.6 0 1 1 -11010705 红球1消-5 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107051 110110 0.6 0 1 1 -11010706 红球1消-6 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107061 110110 0.6 0 1 1 -11010707 红球1消-7 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107071 110110 0.6 0 1 1 -11010708 红球1消-8 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107081 110110 0.6 0 1 1 -11010709 红球1消-9 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107091 110110 0.6 0 1 1 -11010710 红球1消-10 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107101 110110 0.6 0 1 1 -11010711 红球1消-11 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107111 110110 0.6 0 1 1 -11010712 红球1消-12 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107121 110110 0.6 0 1 1 -11010713 红球1消-13 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107131 110110 0.6 0 1 1 -11010714 红球1消-14 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107141 110110 0.6 0 1 1 -11010715 红球1消-15 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107151 110110 0.6 0 1 1 -11010716 红球1消-16 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107161 110110 0.6 0 1 1 -11010717 红球1消-17 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107171 110110 0.6 0 1 1 -11010718 红球1消-18 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107181 110110 0.6 0 1 1 -11010719 红球1消-19 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107191 110110 0.6 0 1 1 -11010720 红球1消-20 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107201 110110 0.6 0 1 1 -11010801 红球2消-1 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108011 110111 0.6 0 1 1 -11010802 红球2消-2 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108021 110111 0.6 0 1 1 -11010803 红球2消-3 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108031 110111 0.6 0 1 1 -11010804 红球2消-4 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108041 110111 0.6 0 1 1 -11010805 红球2消-5 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108051 110111 0.6 0 1 1 -11010806 红球2消-6 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108061 110111 0.6 0 1 1 -11010807 红球2消-7 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108071 110111 0.6 0 1 1 -11010808 红球2消-8 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108081 110111 0.6 0 1 1 -11010809 红球2消-9 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108091 110111 0.6 0 1 1 -11010810 红球2消-10 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108101 110111 0.6 0 1 1 -11010811 红球2消-11 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108111 110111 0.6 0 1 1 -11010812 红球2消-12 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108121 110111 0.6 0 1 1 -11010813 红球2消-13 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108131 110111 0.6 0 1 1 -11010814 红球2消-14 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108141 110111 0.6 0 1 1 -11010815 红球2消-15 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108151 110111 0.6 0 1 1 -11010816 红球2消-16 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108161 110111 0.6 0 1 1 -11010817 红球2消-17 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108171 110111 0.6 0 1 1 -11010818 红球2消-18 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108181 110111 0.6 0 1 1 -11010819 红球2消-19 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108191 110111 0.6 0 1 1 -11010820 红球2消-20 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108201 110111 0.6 0 1 1 -11010901 红球3消-1 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109011 110112 0.6 0 1 1 -11010902 红球3消-2 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109021 110112 0.6 0 1 1 -11010903 红球3消-3 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109031 110112 0.6 0 1 1 -11010904 红球3消-4 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109041 110112 0.6 0 1 1 -11010905 红球3消-5 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109051 110112 0.6 0 1 1 -11010906 红球3消-6 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109061 110112 0.6 0 1 1 -11010907 红球3消-7 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109071 110112 0.6 0 1 1 -11010908 红球3消-8 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109081 110112 0.6 0 1 1 -11010909 红球3消-9 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109091 110112 0.6 0 1 1 -11010910 红球3消-10 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109101 110112 0.6 0 1 1 -11010911 红球3消-11 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109111 110112 0.6 0 1 1 -11010912 红球3消-12 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109121 110112 0.6 0 1 1 -11010913 红球3消-13 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109131 110112 0.6 0 1 1 -11010914 红球3消-14 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109141 110112 0.6 0 1 1 -11010915 红球3消-15 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109151 110112 0.6 0 1 1 -11010916 红球3消-16 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109161 110112 0.6 0 1 1 -11010917 红球3消-17 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109171 110112 0.6 0 1 1 -11010918 红球3消-18 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109181 110112 0.6 0 1 1 -11010919 红球3消-19 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109191 110112 0.6 0 1 1 -11010920 红球3消-20 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109201 110112 0.6 0 1 1 -11011001 蓝球1消-1 3 6 150 0.3 0 4 0.1 -1 FxR2SufeiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110110011 110120 1 0 1 1 -11011101 蓝球2消-1 3 6 150 0.3 0 4 0.1 -1 FxR2SufeiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110111011 110121 1 0 1 1 -11011201 蓝球3消-1 3 6 150 0.3 0 4 0.1 -1 FxR2SufeiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110112011 110122 1 0 1 1 -11011301 黄球1消-1 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113011 110130 0 HitCase 0 0 1 -11011302 黄球1消-2 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113021 110130 0 HitCase 0 0 1 -11011303 黄球1消-3 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113031 110130 0 HitCase 0 0 1 -11011304 黄球1消-4 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113041 110130 0 HitCase 0 0 1 -11011305 黄球1消-5 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113051 110130 0 HitCase 0 0 1 -11011401 黄球2消-1 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114011 110131 0 HitCase 0 0 1 -11011402 黄球2消-2 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114021 110131 0 HitCase 0 0 1 -11011403 黄球2消-3 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114031 110131 0 HitCase 0 0 1 -11011404 黄球2消-4 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114041 110131 0 HitCase 0 0 1 -11011405 黄球2消-5 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114051 110131 0 HitCase 0 0 1 -11011501 黄球3消-1 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115011 110132 0 HitCase 0 0 1 -11011502 黄球3消-2 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115021 110132 0 HitCase 0 0 1 -11011503 黄球3消-3 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115031 110132 0 HitCase 0 0 1 -11011504 黄球3消-4 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115041 110132 0 HitCase 0 0 1 -11011505 黄球3消-5 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115051 110132 0 HitCase 0 0 1 -11011601 大招-推怪 2 2 0 4 0.25 1 -1 1 0.05 -1 1 0 0 0 0 999 0 1 11011602 1 0 3 0.2 0.1 110116011 110152 0.6 1 1 1 -11011602 大招-伤害1 2 4 0 4 0.1 -1 FxR2SufeiyaAttack51Shouji -1 1 0 0 0 0 0 1 11011604 0 3 0.2 0.1 110116021 110153 0.6 1 1 1 -11011603 大招-聚怪1 2 6 0 4 4.4 -1 1 0.05 -1 1 0 0 0 0 0 1 0 3 0.2 0.1 110154 0.6 1 0 1 -11011604 大招-伤害2 2 4 0 4 2.5 1 -1 1 FxR2SufeiyaAttack51Shouji 0.25 -1 1 0 0 0 0 999 0 1 11011606 1 0 3 0.2 0.1 110116041 110155 0.6 1 0 1 -11011605 大招-聚怪2 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 3 0.2 0.1 110156 0.6 1 0 1 -11011606 大招-伤害3 2 4 0 4 0.1 -1 FxR2SufeiyaAttack51Shouji -1 1 0 0 0 0 0 1 0 3 0.2 0.1 110116061 110157 0.6 1 0 1 -11011613 大招-13 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 110158 0 HitCase 0 0 1 -11012001 出场技-1 1 2 3.5 0.5 0 4 0.4 -1 1 FxR2SufeiyaAttack31Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110120011 110132 0 HitCase 1 0 1 -11012306 援助技能-6 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123061 110170 1 0 1 1 -11012307 援助技能-7 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123071 110170 1 0 1 1 -11012308 援助技能-8 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123081 110170 1 0 1 1 -11012309 援助技能-9 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123091 110170 1 0 1 1 -11019001 能量球-出生 2 0.3 20 8 1 1 -1 FxR2SufeiyaBallStart -1 3 0 0 7 0 0 0 0 3 999 1 11019002|11019003 1 4 3 0.2 0.1 0.5 0 0 1 -11019002 能量球-球 2 3 0 8 1 5 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 2 3 0.2 0.1 0 0 0 1 -11019003 能量球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 11019004 1 1 2 3 0.2 0.1 0 0 0 1 -11019004 能量球-跟踪移动 2 0.1 20 8 11019004 1 3 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 11019005 1 1 2 3 0.2 0.1 0.17 0 0 1 -11019005 能量球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 3 0.2 0.1 110162 110163 110185 110191 777306 110165 110166 0 HitCase 0 0 1 -11019011 能量球-出生 2 0.3 20 8 1 1 -1 FxR2SufeiyaBallStart -1 3 0 0 7 0 0 0 0 3 999 1 11019012|11019013 1 4 3 0.2 0.1 0.5 0 0 1 -11019012 能量球-球 2 3 0 8 1 5 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 2 3 0.2 0.1 0 0 0 1 -11019013 能量球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 11019014 1 1 2 3 0.2 0.1 0 0 0 1 -11019014 能量球-跟踪移动 2 0.1 20 8 11019014 1 3 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 11019015 1 1 2 3 0.2 0.1 0.17 0 0 1 -11019015 能量球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 3 0.2 0.1 110162 110186 110185 110191 777306 110165 110166 0 HitCase 0 0 1 -11012501 能量球-出生(关卡) 2 0.5 1 20 2 0.5 1 1 1 FxR2SufeiyaDandao 1 1 0 0 0 0 999 1 11012502 1 1 0 3 0.2 0.1 1 0 1 1 -11012502 能量球-治疗(关卡) 2 2 0 2 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 3 0.2 0.1 110193 750053 750054 0 HitCase 0 0 1 -10170101 普通攻击1-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101701011 101701 0.9 1 0 1 1 1 101701012 -10170201 普通攻击2-1 1 5 2.5 1.75 0 4 0.4 -1 FxR3KalieninaAttack02Shouji 4 1 0 0 0 0 0 3 30 0.2 0.1 101702011 101702 1.1 1 0 1 1 101702012 -10170301 普通攻击3-1 2 3.6 0 4 0.1 -1 FxR3KalieninaAttack03Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101703011 101703 0.6 1 0 1 1 101703012 -10170302 普通攻击3-2 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.13 101703021 101703 0.8 1 0 1 1 101703022 -10170303 普通攻击3-3 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03Shouji03 -1 1 0 0 0 0 0 3 90 0.2 0.13 101703031 101703 101760 101760 1.3 1 0 1 1 101703032 -10170401 普通攻击4-1 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101704011 101704 1.3 1 0 1 1 101704012 -10170402 普通攻击4-2 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101704021 101704 1.3 0 1 1 -10170403 普通攻击4-3 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101704031 101704 1.3 1 0 1 1 101704032 -10170404 普通攻击4-4 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101704041 101704 1.3 0 1 1 -10170405 普通攻击4-5 1 6.5 3 2 0 4 0.1 -1 FxR3KalieninaAttack04Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 101704051 101704 101761 101761 1.1 1 0 1 1 101704052 -10170501 红球1消-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101705011 101710 1.2 1 0 1 1 101705012 -10170502 红球1消-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101705021 101710 1.3 1 0 1 1 -10170601 红球2消-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101706011 101711 1.2 1 0 1 1 101706012 -10170602 红球2消-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101706021 101711 1.3 1 0 1 1 -10170701 红球3消-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101707011 101712 1.2 1 0 1 1 101707012 -10170702 红球3消-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101707021 101712 1.3 1 0 1 1 -10170807 蓝球1消-7 2 4 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.3 -1 1 0 0 0 0 1 10170808 0 3 0.2 0.1 101708071 101736 1.5 0 1 1 101708072 -10170808 蓝球1消-8 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170809 0 3 0.2 0.1 101708081 101736 1.5 0 1 1 101708082 -10170809 蓝球1消-9 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170810 0 3 0.2 0.1 101708091 101736 1.5 0 1 1 101708092 -10170810 蓝球1消-10 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170811 0 3 0.2 0.1 101708101 101736 1.5 0 1 1 101708102 -10170811 蓝球1消-11 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170812 0 3 0.2 0.1 101708111 101736 1.5 0 1 1 101708112 -10170812 蓝球1消-12 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101708121 101736 1.5 0 1 1 101708122 -10170906 蓝球2消-6 2 4 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.3 -1 1 0 0 0 0 1 10170907 0 3 0.2 0.1 101709061 101737 1.5 0 1 1 101709062 -10170907 蓝球2消-7 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170908 0 3 0.2 0.1 101709071 101737 1.5 0 1 1 101709072 -10170908 蓝球2消-8 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170909 0 3 0.2 0.1 101709081 101737 1.5 0 1 1 101709082 -10170909 蓝球2消-9 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170910 0 3 0.2 0.1 101709091 101737 1.5 0 1 1 101709092 -10170910 蓝球2消-10 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170911 0 3 0.2 0.1 101709101 101737 1.5 0 1 1 101709102 -10170911 蓝球2消-11 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101709111 101737 1.5 0 1 1 101709112 -10171006 蓝球3消-6 2 4 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.3 -1 1 0 0 0 0 1 10171007 0 3 0.2 0.1 101710061 101738 1.5 0 1 1 101710062 -10171007 蓝球3消-7 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171008 0 3 0.2 0.1 101710071 101738 1.5 0 1 1 101710072 -10171008 蓝球3消-8 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171009 0 3 0.2 0.1 101710081 101738 1.5 0 1 1 101710082 -10171009 蓝球3消-9 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171010 0 3 0.2 0.1 101710091 101738 1.5 0 1 1 101710092 -10171010 蓝球3消-10 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171011 0 3 0.2 0.1 101710101 101738 1.5 0 1 1 101710102 -10171011 蓝球3消-11 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101710111 101738 1.5 0 1 1 101710112 -10171101 黄球1消-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10171102 0 3 0.2 0.1 101711011 101730 0 1 0 0 1 -10171102 黄球1消-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10171103 0 3 0.2 0.1 101711021 101730 0 1 0 0 1 -10171103 黄球1消-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171104 0 3 0.2 0.1 101711031 101730 0 1 0 0 1 -10171104 黄球1消-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171105 0 3 0.2 0.1 101711041 101730 0 1 0 0 1 -10171105 黄球1消-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171106 0 3 0.2 0.1 101711051 101730 0 1 0 0 1 -10171106 黄球1消-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101711061 101730 0 1 0 0 1 -10171201 黄球2消-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10171202 0 3 0.2 0.1 101712011 101731 200003 0 1 0 0 1 -10171202 黄球2消-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10171203 0 3 0.2 0.1 101712021 101731 0 1 0 0 1 -10171203 黄球2消-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171204 0 3 0.2 0.1 101712031 101731 0 1 0 0 1 -10171204 黄球2消-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171205 0 3 0.2 0.1 101712041 101731 0 1 0 0 1 -10171205 黄球2消-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171206 0 3 0.2 0.1 101712051 101731 0 1 0 0 1 -10171206 黄球2消-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101712061 101731 0 1 0 0 1 -10171301 黄球3消-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10171302 0 3 0.2 0.1 101713011 101732 0 1 0 0 1 -10171302 黄球3消-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10171303 0 3 0.2 0.1 101713021 101732 0 1 0 0 1 -10171303 黄球3消-3 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171304 0 3 0.2 0.1 101713031 101732 0 1 0 0 1 -10171304 黄球3消-4 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171305 0 3 0.2 0.1 101713041 101732 0 1 0 0 1 -10171305 黄球3消-5 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171306 0 3 0.2 0.1 101713051 101732 0 1 0 0 1 -10171306 黄球3消-6 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101713061 101732 0 1 0 0 1 -10171501 出场技-1 3 3.5 180 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101715011 101712 1.3 1 0 1 1 101715012 -10171502 出场技-2 1 5 5 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101715021 101712 1.3 1 0 1 1 -10171601 大招-激光路径 2 2 0.5 0.75 1 4 1.5 -1 1 0.2 -1 1 5 0 0 0 0 0 3 0.2 0.1 101716011 101750 0 HitCase 1 0 1 1 -10171602 大招-灼烧地面1 1 3 1.35 0.5 1 0 4 6.5 -1 1 0.05 -1 1 0 0 0 0 0.65 1 10171603 0 3 0 0 101792 101749 0.1 1 0 0 1 -10171603 大招-灼烧地面2 1 3 0.75 1 0 4 6.3 -1 1 0.05 -1 1 0 0 0 2 0.2 1 10171604 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171604 大招-灼烧地面3 1 3 0.75 0.75 0 4 6.1 -1 1 0.05 -1 1 0 0 0 2 0.2 1 10171605 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171605 大招-灼烧地面4 1 3 0.75 0.75 0 4 5.85 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171606 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171606 大招-灼烧地面5 1 3 0.75 0.75 0 4 5.8 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171607 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171607 大招-灼烧地面6 1 3 0.75 0.75 0 4 5.75 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171608 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171608 大招-灼烧地面7 1 3 0.75 0.75 0 4 5.7 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171609 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171609 大招-灼烧地面8 1 3 0.75 0.75 0 4 5.65 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171610 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171610 大招-灼烧地面9 1 3 0.75 0.75 0 4 5.6 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171611 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171611 大招-灼烧地面10 1 3 0.75 0.75 0 4 5.55 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171612 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171612 大招-灼烧地面11 1 3 0.75 0.75 0 4 5.5 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101792 101749 0.1 1 0 0 1 -10171619 大招-19 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101755 101744 0 HitCase 0 0 1 -10171901 QTE-1 1 3 1.35 0.5 1.4 0 4 3 -1 1 0.05 -1 1 0 0 0 0 0.05 1 10171902 0 3 0 0 101791 101748 0.1 1 0 0 1 -10171902 QTE-2 1 3 0.75 1 0 4 2.95 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171903 2 3 0 0 101791 101748 0.1 1 0 0 1 -10171903 QTE-3 1 3 0.75 0.75 0 4 2.9 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171904 2 3 0 0 101791 101748 0.1 1 0 0 1 -10171904 QTE-4 1 3 0.75 0.75 0 4 2.85 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171905 2 3 0 0 101791 101748 0.1 1 0 0 1 -10171905 QTE-5 1 3 0.75 0.75 0 4 2.8 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171906 2 3 0 0 101791 101748 0.1 1 0 0 1 -10171906 QTE-6 1 3 0.75 0.75 0 4 2.75 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101791 101748 0.1 1 0 0 1 -10171909 QTE-9 1 4 2 1.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101719091 101762 0 1 0 1 -10172301 激光普攻1-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01ExShouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101723011 101705 0.9 1 0 1 1 1 101723012 -10172401 激光普攻2-1 1 5 2.5 1.75 0 4 0.4 -1 FxR3KalieninaAttack02ExShouji 4 1 0 0 0 0 0 3 30 0.2 0.1 101724011 101706 1.1 1 0 1 1 101724012 -10172501 激光普攻3-1 2 3.6 0 4 0.1 -1 FxR3KalieninaAttack03ExShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101725011 101707 0.6 1 0 1 1 101725012 -10172502 激光普攻3-2 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03ExShouji02 -1 1 0 0 0 0 0 3 90 0.2 0.13 101725021 101707 0.8 1 0 1 1 101725022 -10172503 激光普攻3-2 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03ExShouji03 -1 1 0 0 0 0 0 3 90 0.2 0.13 101725031 101707 101760 101760 1.3 1 0 1 1 101725032 -10172601 激光普攻4-1 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101726011 101708 1.3 1 0 1 1 101726012 -10172602 激光普攻4-2 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101726021 101708 1.3 1 0 1 1 -10172603 激光普攻4-3 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101726031 101708 1.3 1 0 1 1 101726032 -10172604 激光普攻4-4 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101726041 101708 1.3 1 0 1 1 -10172605 激光普攻4-5 1 6.5 3 2 0 4 0.1 -1 FxR3KalieninaAttack04ExShouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 101726051 101708 101761 101761 1.1 1 0 1 1 101726052 -10172701 激光红球1-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101727011 101713 1.2 1 0 1 1 101727012 -10172702 激光红球1-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101727021 101713 1.3 1 0 1 1 -10172801 激光红球2-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101728011 101714 1.2 1 0 1 1 101728012 -10172802 激光红球2-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101728021 101714 1.3 1 0 1 1 -10172901 激光红球3-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack13ExShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101729011 101715 1.2 1 0 1 1 101729012 -10172902 激光红球3-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack13ExShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101729021 101715 1.3 1 0 1 1 -10173001 激光黄球1-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10173002 0 3 0.2 0.1 101730011 101733 0 1 0 0 1 -10173002 激光黄球1-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10173003 0 3 0.2 0.1 101730021 101733 0 1 0 0 1 -10173003 激光黄球1-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173004 0 3 0.2 0.1 101730031 101733 0 1 0 0 1 -10173004 激光黄球1-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173005 0 3 0.2 0.1 101730041 101733 0 1 0 0 1 -10173005 激光黄球1-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173006 0 3 0.2 0.1 101730051 101733 0 1 0 0 1 -10173006 激光黄球1-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101730061 101733 0 1 0 0 1 -10173101 激光黄球2-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10173102 0 3 0.2 0.1 101731011 101734 0 1 0 0 1 -10173102 激光黄球2-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10173103 0 3 0.2 0.1 101731021 101734 0 1 0 0 1 -10173103 激光黄球2-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173104 0 3 0.2 0.1 101731031 101734 0 1 0 0 1 -10173104 激光黄球2-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173105 0 3 0.2 0.1 101731041 101734 0 1 0 0 1 -10173105 激光黄球2-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173106 0 3 0.2 0.1 101731051 101734 0 1 0 0 1 -10173106 激光黄球2-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101731061 101734 0 1 0 0 1 -10173201 激光黄球3-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10173202 0 3 0.2 0.1 101732011 101735 0 1 0 0 1 -10173202 激光黄球3-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10173203 0 3 0.2 0.1 101732021 101735 0 1 0 0 1 -10173203 激光黄球3-3 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173204 0 3 0.2 0.1 101732031 101735 0 1 0 0 1 -10173204 激光黄球3-4 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173205 0 3 0.2 0.1 101732041 101735 0 1 0 0 1 -10173205 激光黄球3-5 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173206 0 3 0.2 0.1 101732051 101735 0 1 0 0 1 -10173206 激光黄球3-6 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101732061 101735 0 1 0 0 1 -10173301 普通攻击1(突进版)-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101733011 101701 0.9 1 0 1 1 1 101733012 -10173401 激光普攻1(突进版)-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01ExShouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101734011 101705 0.9 1 0 1 1 1 101734012 -11170101 快速激光1-1 1 1.5 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111701011 101720 1.3 1 0 1 1 1 111701012 -11170201 快速激光2-1 1 1.5 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111702011 101721 1.3 1 0 1 1 1 -11170301 快速激光3-1 1 1.5 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111703011 101722 1.3 1 0 1 1 1 -11170402 蓄能激光1-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111704021 101720 1.3 1 0 1 1 1 -11170502 蓄能激光2-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111705021 101721 1.3 1 0 1 1 1 -11170602 蓄能激光3-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111706021 101722 1.3 1 0 1 1 1 -11170901 强化快速激光1-1 1 2 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111709011 101720 101716 1.3 1 0 1 1 111709012 -11171001 强化快速激光2-1 1 2 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111710011 101721 101717 1.3 1 0 1 1 -11171101 强化快速激光3-1 1 2 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111711011 101722 101718 1.3 1 0 1 1 -11171202 强化蓄能激光1-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111712021 101716 1.3 1 0 1 1 1 -11171302 强化蓄能激光2-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111713021 101717 1.3 1 0 1 1 1 -11171402 强化蓄能激光3-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111714021 101718 1.3 1 0 1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11010101 普攻1-1 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110101011 110101 1 0 1 1 +11010201 普攻2-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110102011 110102 0.7 0 1 1 +11010202 普攻2-2 1 0.4 1 -0.2 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 0 90 0.4 1.5 6.28318 -1.5 0 0 0 3 0.2 0.1 110102021 110103 0.7 0 1 1 +11010301 普攻3-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110103011 110104 0.8 0 1 1 +11010302 普攻3-2 1 0.4 1 0.05 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 1 0 0 0 0 0 3 0.2 0.1 110103021 110105 0.8 0 0 1 +11010401 普攻4-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110104011 110106 1 0 1 1 +11010402 普攻4-2 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110104021 110106 1 0 1 1 +11010403 普攻4-3 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110104031 110106 1 0 1 1 +11010501 普攻5-1 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105011 110107 1 0 1 1 +11010502 普攻5-2 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105021 110107 1 0 1 1 +11010503 普攻5-3 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105031 110107 1 0 1 1 +11010504 普攻5-4 2 0.5 70 4 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 0 3 0.2 0.1 110105041 110107 1 0 1 1 +11010601 普攻6-1 1 0.4 1 0.15 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 120 0 120 6.28318 -1.8 0 0 0 3 0.2 0.1 110106011 110108 1.8 0 1 1 +11010602 普攻6-2 1 0.4 1 -0.15 1 35 4 0.2 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 120 0 120 6.28318 -1.8 0 0 0 3 0.2 0.1 110106021 110108 1.8 0 1 1 +11010701 红球1消-1 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107011 110110 0.6 0 1 1 +11010702 红球1消-2 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107021 110110 0.6 0 1 1 +11010703 红球1消-3 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107031 110110 0.6 0 1 1 +11010704 红球1消-4 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107041 110110 0.6 0 1 1 +11010705 红球1消-5 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107051 110110 0.6 0 1 1 +11010706 红球1消-6 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107061 110110 0.6 0 1 1 +11010707 红球1消-7 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107071 110110 0.6 0 1 1 +11010708 红球1消-8 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107081 110110 0.6 0 1 1 +11010709 红球1消-9 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107091 110110 0.6 0 1 1 +11010710 红球1消-10 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107101 110110 0.6 0 1 1 +11010711 红球1消-11 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107111 110110 0.6 0 1 1 +11010712 红球1消-12 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107121 110110 0.6 0 1 1 +11010713 红球1消-13 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107131 110110 0.6 0 1 1 +11010714 红球1消-14 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107141 110110 0.6 0 1 1 +11010715 红球1消-15 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107151 110110 0.6 0 1 1 +11010716 红球1消-16 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107161 110110 0.6 0 1 1 +11010717 红球1消-17 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107171 110110 0.6 0 1 1 +11010718 红球1消-18 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107181 110110 0.6 0 1 1 +11010719 红球1消-19 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107191 110110 0.6 0 1 1 +11010720 红球1消-20 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110107201 110110 0.6 0 1 1 +11010801 红球2消-1 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108011 110111 0.6 0 1 1 +11010802 红球2消-2 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108021 110111 0.6 0 1 1 +11010803 红球2消-3 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108031 110111 0.6 0 1 1 +11010804 红球2消-4 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108041 110111 0.6 0 1 1 +11010805 红球2消-5 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108051 110111 0.6 0 1 1 +11010806 红球2消-6 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108061 110111 0.6 0 1 1 +11010807 红球2消-7 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108071 110111 0.6 0 1 1 +11010808 红球2消-8 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108081 110111 0.6 0 1 1 +11010809 红球2消-9 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108091 110111 0.6 0 1 1 +11010810 红球2消-10 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108101 110111 0.6 0 1 1 +11010811 红球2消-11 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108111 110111 0.6 0 1 1 +11010812 红球2消-12 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108121 110111 0.6 0 1 1 +11010813 红球2消-13 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108131 110111 0.6 0 1 1 +11010814 红球2消-14 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108141 110111 0.6 0 1 1 +11010815 红球2消-15 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108151 110111 0.6 0 1 1 +11010816 红球2消-16 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108161 110111 0.6 0 1 1 +11010817 红球2消-17 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108171 110111 0.6 0 1 1 +11010818 红球2消-18 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108181 110111 0.6 0 1 1 +11010819 红球2消-19 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108191 110111 0.6 0 1 1 +11010820 红球2消-20 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110108201 110111 0.6 0 1 1 +11010901 红球3消-1 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109011 110112 0.6 0 1 1 +11010902 红球3消-2 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109021 110112 0.6 0 1 1 +11010903 红球3消-3 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109031 110112 0.6 0 1 1 +11010904 红球3消-4 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109041 110112 0.6 0 1 1 +11010905 红球3消-5 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109051 110112 0.6 0 1 1 +11010906 红球3消-6 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109061 110112 0.6 0 1 1 +11010907 红球3消-7 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109071 110112 0.6 0 1 1 +11010908 红球3消-8 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109081 110112 0.6 0 1 1 +11010909 红球3消-9 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109091 110112 0.6 0 1 1 +11010910 红球3消-10 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109101 110112 0.6 0 1 1 +11010911 红球3消-11 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109111 110112 0.6 0 1 1 +11010912 红球3消-12 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109121 110112 0.6 0 1 1 +11010913 红球3消-13 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109131 110112 0.6 0 1 1 +11010914 红球3消-14 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109141 110112 0.6 0 1 1 +11010915 红球3消-15 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109151 110112 0.6 0 1 1 +11010916 红球3消-16 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109161 110112 0.6 0 1 1 +11010917 红球3消-17 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 90 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109171 110112 0.6 0 1 1 +11010918 红球3消-18 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -45 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109181 110112 0.6 0 1 1 +11010919 红球3消-19 2 0.5 -0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 60 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109191 110112 0.6 0 1 1 +11010920 红球3消-20 2 0.5 0.3 0.5 35 4 1 1 1 FxR2SufeiyaDandaoShouji FxR2SufeiyaDandao 1 5 -30 30 0.3 1.3 125.6636 -4 0 0 0 3 0.2 0.1 110109201 110112 0.6 0 1 1 +11011001 蓝球1消-1 3 6 150 0.3 0 4 0.1 -1 FxR2SufeiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110110011 110120 1 0 1 1 +11011101 蓝球2消-1 3 6 150 0.3 0 4 0.1 -1 FxR2SufeiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110111011 110121 1 0 1 1 +11011201 蓝球3消-1 3 6 150 0.3 0 4 0.1 -1 FxR2SufeiyaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110112011 110122 1 0 1 1 +11011301 黄球1消-1 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113011 110130 0 HitCase 0 1 1 +11011302 黄球1消-2 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113021 110130 0 HitCase 0 1 1 +11011303 黄球1消-3 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113031 110130 0 HitCase 0 1 1 +11011304 黄球1消-4 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113041 110130 0 HitCase 0 1 1 +11011305 黄球1消-5 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110113051 110130 0 HitCase 0 1 1 +11011401 黄球2消-1 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114011 110131 0 HitCase 0 1 1 +11011402 黄球2消-2 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114021 110131 0 HitCase 0 1 1 +11011403 黄球2消-3 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114031 110131 0 HitCase 0 1 1 +11011404 黄球2消-4 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114041 110131 0 HitCase 0 1 1 +11011405 黄球2消-5 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110114051 110131 0 HitCase 0 1 1 +11011501 黄球3消-1 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115011 110132 0 HitCase 0 1 1 +11011502 黄球3消-2 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115021 110132 0 HitCase 0 1 1 +11011503 黄球3消-3 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115031 110132 0 HitCase 0 1 1 +11011504 黄球3消-4 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115041 110132 0 HitCase 0 1 1 +11011505 黄球3消-5 1 2 5.5 3.5 0 4 0.4 -1 FxR2SufeiyaAttack31Shouji -1 1 0 0 0 0 0 3 0.2 0.1 110115051 110132 0 HitCase 0 1 1 +11011601 大招-推怪 2 2 0 4 0.25 1 -1 1 0.05 -1 1 0 0 0 0 999 0 1 11011602 1 0 3 0.2 0.1 110116011 110152 0.6 1 1 1 +11011602 大招-伤害1 2 4 0 4 0.1 -1 FxR2SufeiyaAttack51Shouji -1 1 0 0 0 0 0 1 11011604 0 3 0.2 0.1 110116021 110153 0.6 1 1 1 +11011603 大招-聚怪1 2 6 0 4 4.4 -1 1 0.05 -1 1 0 0 0 0 0 1 0 3 0.2 0.1 110154 0.6 1 0 1 +11011604 大招-伤害2 2 4 0 4 2.5 1 -1 1 FxR2SufeiyaAttack51Shouji 0.25 -1 1 0 0 0 0 999 0 1 11011606 1 0 3 0.2 0.1 110116041 110155 0.6 1 1 1 +11011605 大招-聚怪2 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 3 0.2 0.1 110156 0.6 1 0 1 +11011606 大招-伤害3 2 4 0 4 0.1 -1 FxR2SufeiyaAttack51Shouji -1 1 0 0 0 0 0 1 0 3 0.2 0.1 110116061 110157 0.6 1 1 1 +11011613 大招-13 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 110158 0 HitCase 0 0 1 +11012001 出场技-1 1 2 3.5 0.5 0 4 0.4 -1 1 FxR2SufeiyaAttack31Shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110120011 110132 0 HitCase 1 1 1 +11012306 援助技能-6 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123061 110170 1 0 1 1 +11012307 援助技能-7 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123071 110170 1 0 1 1 +11012308 援助技能-8 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123081 110170 1 0 1 1 +11012309 援助技能-9 2 0.5 70 4 1 0.1 1 FxR2SufeiyaAttack01Shouji 1 1 0 0 0 0 1 0 3 330 0.2 0.1 110123091 110170 1 0 1 1 +11019001 能量球-出生 2 0.3 20 8 1 1 -1 FxR2SufeiyaBallStart -1 3 0 0 7 0 0 0 0 3 999 1 11019002|11019003 1 4 3 0.2 0.1 0.5 0 0 1 +11019002 能量球-球 2 3 0 8 1 5 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 2 3 0.2 0.1 0 0 0 1 +11019003 能量球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 11019004 1 1 2 3 0.2 0.1 0 0 0 1 +11019004 能量球-跟踪移动 2 0.1 20 8 11019004 1 3 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 11019005 1 1 2 3 0.2 0.1 0.17 0 0 1 +11019005 能量球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 3 0.2 0.1 110162 110163 110185 110191 777306 110165 110166 0 HitCase 0 0 1 +11019011 能量球-出生 2 0.3 20 8 1 1 -1 FxR2SufeiyaBallStart -1 3 0 0 7 0 0 0 0 3 999 1 11019012|11019013 1 4 3 0.2 0.1 0.5 0 0 1 +11019012 能量球-球 2 3 0 8 1 5 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 2 3 0.2 0.1 0 0 0 1 +11019013 能量球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 11019014 1 1 2 3 0.2 0.1 0 0 0 1 +11019014 能量球-跟踪移动 2 0.1 20 8 11019014 1 3 1 1 FxR2SufeiyaBall 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 11019015 1 1 2 3 0.2 0.1 0.17 0 0 1 +11019015 能量球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 3 0.2 0.1 110162 110186 110185 110191 777306 110165 110166 0 HitCase 0 0 1 +11012501 能量球-出生(关卡) 2 0.5 1 20 2 0.5 1 1 1 FxR2SufeiyaDandao 1 1 0 0 0 0 999 1 11012502 1 1 0 3 0.2 0.1 1 0 1 1 +11012502 能量球-治疗(关卡) 2 2 0 2 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 3 0.2 0.1 110193 750053 750054 0 HitCase 0 0 1 +10170101 普通攻击1-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101701011 101701 0.9 1 0 1 1 1 101701012 +10170201 普通攻击2-1 1 5 2.5 1.75 0 4 0.4 -1 FxR3KalieninaAttack02Shouji 4 1 0 0 0 0 0 3 30 0.2 0.1 101702011 101702 1.1 1 0 1 1 101702012 +10170301 普通攻击3-1 2 3.6 0 4 0.1 -1 FxR3KalieninaAttack03Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101703011 101703 0.6 1 0 1 1 101703012 +10170302 普通攻击3-2 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.13 101703021 101703 0.8 1 0 1 1 101703022 +10170303 普通攻击3-3 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03Shouji03 -1 1 0 0 0 0 0 3 90 0.2 0.13 101703031 101703 101760 101760 1.3 1 0 1 1 101703032 +10170401 普通攻击4-1 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101704011 101704 1.3 1 0 1 1 101704012 +10170402 普通攻击4-2 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101704021 101704 1.3 0 1 1 +10170403 普通攻击4-3 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101704031 101704 1.3 1 0 1 1 101704032 +10170404 普通攻击4-4 2 3 0 4 0.05 -1 FxR3KalieninaAttack04Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101704041 101704 1.3 0 1 1 +10170405 普通攻击4-5 1 6.5 3 2 0 4 0.1 -1 FxR3KalieninaAttack04Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 101704051 101704 101761 101761 1.1 1 0 1 1 101704052 +10170501 红球1消-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101705011 101710 1.2 1 0 1 1 101705012 +10170502 红球1消-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101705021 101710 1.3 1 0 1 1 +10170601 红球2消-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101706011 101711 1.2 1 0 1 1 101706012 +10170602 红球2消-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101706021 101711 1.3 1 0 1 1 +10170701 红球3消-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101707011 101712 1.2 1 0 1 1 101707012 +10170702 红球3消-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101707021 101712 1.3 1 0 1 1 +10170807 蓝球1消-7 2 4 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.3 -1 1 0 0 0 0 1 10170808 0 3 0.2 0.1 101708071 101736 1.5 0 1 1 101708072 +10170808 蓝球1消-8 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170809 0 3 0.2 0.1 101708081 101736 1.5 0 1 1 101708082 +10170809 蓝球1消-9 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170810 0 3 0.2 0.1 101708091 101736 1.5 0 1 1 101708092 +10170810 蓝球1消-10 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170811 0 3 0.2 0.1 101708101 101736 1.5 0 1 1 101708102 +10170811 蓝球1消-11 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170812 0 3 0.2 0.1 101708111 101736 1.5 0 1 1 101708112 +10170812 蓝球1消-12 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101708121 101736 1.5 0 1 1 101708122 +10170906 蓝球2消-6 2 4 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.3 -1 1 0 0 0 0 1 10170907 0 3 0.2 0.1 101709061 101737 1.5 0 1 1 101709062 +10170907 蓝球2消-7 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170908 0 3 0.2 0.1 101709071 101737 1.5 0 1 1 101709072 +10170908 蓝球2消-8 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170909 0 3 0.2 0.1 101709081 101737 1.5 0 1 1 101709082 +10170909 蓝球2消-9 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170910 0 3 0.2 0.1 101709091 101737 1.5 0 1 1 101709092 +10170910 蓝球2消-10 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10170911 0 3 0.2 0.1 101709101 101737 1.5 0 1 1 101709102 +10170911 蓝球2消-11 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101709111 101737 1.5 0 1 1 101709112 +10171006 蓝球3消-6 2 4 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.3 -1 1 0 0 0 0 1 10171007 0 3 0.2 0.1 101710061 101738 1.5 0 1 1 101710062 +10171007 蓝球3消-7 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171008 0 3 0.2 0.1 101710071 101738 1.5 0 1 1 101710072 +10171008 蓝球3消-8 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171009 0 3 0.2 0.1 101710081 101738 1.5 0 1 1 101710082 +10171009 蓝球3消-9 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171010 0 3 0.2 0.1 101710091 101738 1.5 0 1 1 101710092 +10171010 蓝球3消-10 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 1 10171011 0 3 0.2 0.1 101710101 101738 1.5 0 1 1 101710102 +10171011 蓝球3消-11 2 4 0 4 0.05 -1 FxR3KalieninaAttack21Shouji 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101710111 101738 1.5 0 1 1 101710112 +10171101 黄球1消-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10171102 0 3 0.2 0.1 101711011 101730 0 1 0 1 1 +10171102 黄球1消-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10171103 0 3 0.2 0.1 101711021 101730 0 1 0 1 1 +10171103 黄球1消-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171104 0 3 0.2 0.1 101711031 101730 0 1 0 1 1 +10171104 黄球1消-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171105 0 3 0.2 0.1 101711041 101730 0 1 0 1 1 +10171105 黄球1消-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171106 0 3 0.2 0.1 101711051 101730 0 1 0 1 1 +10171106 黄球1消-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101711061 101730 0 1 0 1 1 +10171201 黄球2消-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10171202 0 3 0.2 0.1 101712011 101731 200003 0 1 0 1 1 +10171202 黄球2消-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10171203 0 3 0.2 0.1 101712021 101731 0 1 0 1 1 +10171203 黄球2消-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171204 0 3 0.2 0.1 101712031 101731 0 1 0 1 1 +10171204 黄球2消-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171205 0 3 0.2 0.1 101712041 101731 0 1 0 1 1 +10171205 黄球2消-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171206 0 3 0.2 0.1 101712051 101731 0 1 0 1 1 +10171206 黄球2消-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101712061 101731 0 1 0 1 1 +10171301 黄球3消-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10171302 0 3 0.2 0.1 101713011 101732 0 1 0 1 1 +10171302 黄球3消-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10171303 0 3 0.2 0.1 101713021 101732 0 1 0 1 1 +10171303 黄球3消-3 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171304 0 3 0.2 0.1 101713031 101732 0 1 0 1 1 +10171304 黄球3消-4 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171305 0 3 0.2 0.1 101713041 101732 0 1 0 1 1 +10171305 黄球3消-5 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10171306 0 3 0.2 0.1 101713051 101732 0 1 0 1 1 +10171306 黄球3消-6 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101713061 101732 0 1 0 1 1 +10171501 出场技-1 3 3.5 180 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101715011 101712 1.3 1 0 1 1 101715012 +10171502 出场技-2 1 5 5 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 101715021 101712 1.3 1 0 1 1 +10171601 大招-激光路径 2 2 0.5 0.75 1 4 1.5 -1 1 0.2 -1 1 5 0 0 0 0 0 3 0.2 0.1 101716011 101750 0 HitCase 1 0 1 1 +10171602 大招-灼烧地面1 1 3 1.35 0.5 1 0 4 6.5 -1 1 0.05 -1 1 0 0 0 0 0.65 1 10171603 0 3 0 0 101792 101749 0.1 1 0 0 1 +10171603 大招-灼烧地面2 1 3 0.75 1 0 4 6.3 -1 1 0.05 -1 1 0 0 0 2 0.2 1 10171604 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171604 大招-灼烧地面3 1 3 0.75 0.75 0 4 6.1 -1 1 0.05 -1 1 0 0 0 2 0.2 1 10171605 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171605 大招-灼烧地面4 1 3 0.75 0.75 0 4 5.85 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171606 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171606 大招-灼烧地面5 1 3 0.75 0.75 0 4 5.8 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171607 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171607 大招-灼烧地面6 1 3 0.75 0.75 0 4 5.75 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171608 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171608 大招-灼烧地面7 1 3 0.75 0.75 0 4 5.7 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171609 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171609 大招-灼烧地面8 1 3 0.75 0.75 0 4 5.65 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171610 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171610 大招-灼烧地面9 1 3 0.75 0.75 0 4 5.6 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171611 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171611 大招-灼烧地面10 1 3 0.75 0.75 0 4 5.55 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171612 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171612 大招-灼烧地面11 1 3 0.75 0.75 0 4 5.5 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101792 101749 0.1 1 0 0 1 +10171619 大招-19 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101755 101744 0 HitCase 0 0 1 +10171901 QTE-1 1 3 1.35 0.5 1.4 0 4 3 -1 1 0.05 -1 1 0 0 0 0 0.05 1 10171902 0 3 0 0 101791 101748 0.1 1 0 0 1 +10171902 QTE-2 1 3 0.75 1 0 4 2.95 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171903 2 3 0 0 101791 101748 0.1 1 0 0 1 +10171903 QTE-3 1 3 0.75 0.75 0 4 2.9 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171904 2 3 0 0 101791 101748 0.1 1 0 0 1 +10171904 QTE-4 1 3 0.75 0.75 0 4 2.85 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171905 2 3 0 0 101791 101748 0.1 1 0 0 1 +10171905 QTE-5 1 3 0.75 0.75 0 4 2.8 -1 1 0.05 -1 1 0 0 0 2 0.05 1 10171906 2 3 0 0 101791 101748 0.1 1 0 0 1 +10171906 QTE-6 1 3 0.75 0.75 0 4 2.75 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 101791 101748 0.1 1 0 0 1 +10171909 QTE-9 1 4 2 1.5 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 101719091 101762 0 1 1 1 +10172301 激光普攻1-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01ExShouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101723011 101705 0.9 1 0 1 1 1 101723012 +10172401 激光普攻2-1 1 5 2.5 1.75 0 4 0.4 -1 FxR3KalieninaAttack02ExShouji 4 1 0 0 0 0 0 3 30 0.2 0.1 101724011 101706 1.1 1 0 1 1 101724012 +10172501 激光普攻3-1 2 3.6 0 4 0.1 -1 FxR3KalieninaAttack03ExShouji01 -1 1 0 0 0 0 0 3 30 0.2 0.1 101725011 101707 0.6 1 0 1 1 101725012 +10172502 激光普攻3-2 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03ExShouji02 -1 1 0 0 0 0 0 3 90 0.2 0.13 101725021 101707 0.8 1 0 1 1 101725022 +10172503 激光普攻3-2 1 6 3 2 0 4 0.1 -1 FxR3KalieninaAttack03ExShouji03 -1 1 0 0 0 0 0 3 90 0.2 0.13 101725031 101707 101760 101760 1.3 1 0 1 1 101725032 +10172601 激光普攻4-1 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101726011 101708 1.3 1 0 1 1 101726012 +10172602 激光普攻4-2 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101726021 101708 1.3 1 0 1 1 +10172603 激光普攻4-3 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 330 0.2 0.1 101726031 101708 1.3 1 0 1 1 101726032 +10172604 激光普攻4-4 2 3 0 4 0.05 -1 FxR3KalieninaAttack04ExShouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 101726041 101708 1.3 1 0 1 1 +10172605 激光普攻4-5 1 6.5 3 2 0 4 0.1 -1 FxR3KalieninaAttack04ExShouji02 -1 1 0 0 0 0 0 3 270 0.2 0.15 101726051 101708 101761 101761 1.1 1 0 1 1 101726052 +10172701 激光红球1-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101727011 101713 1.2 1 0 1 1 101727012 +10172702 激光红球1-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101727021 101713 1.3 1 0 1 1 +10172801 激光红球2-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack11Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101728011 101714 1.2 1 0 1 1 101728012 +10172802 激光红球2-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack11Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101728021 101714 1.3 1 0 1 1 +10172901 激光红球3-1 3 3.5 180 0 0 4 0.1 -1 FxR3KalieninaAttack13ExShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 101729011 101715 1.2 1 0 1 1 101729012 +10172902 激光红球3-2 1 5 5 2 0 4 0.1 -1 FxR3KalieninaAttack13ExShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 101729021 101715 1.3 1 0 1 1 +10173001 激光黄球1-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10173002 0 3 0.2 0.1 101730011 101733 0 1 0 1 1 +10173002 激光黄球1-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10173003 0 3 0.2 0.1 101730021 101733 0 1 0 1 1 +10173003 激光黄球1-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173004 0 3 0.2 0.1 101730031 101733 0 1 0 1 1 +10173004 激光黄球1-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173005 0 3 0.2 0.1 101730041 101733 0 1 0 1 1 +10173005 激光黄球1-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173006 0 3 0.2 0.1 101730051 101733 0 1 0 1 1 +10173006 激光黄球1-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101730061 101733 0 1 0 1 1 +10173101 激光黄球2-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10173102 0 3 0.2 0.1 101731011 101734 0 1 0 1 1 +10173102 激光黄球2-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10173103 0 3 0.2 0.1 101731021 101734 0 1 0 1 1 +10173103 激光黄球2-3 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173104 0 3 0.2 0.1 101731031 101734 0 1 0 1 1 +10173104 激光黄球2-4 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173105 0 3 0.2 0.1 101731041 101734 0 1 0 1 1 +10173105 激光黄球2-5 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173106 0 3 0.2 0.1 101731051 101734 0 1 0 1 1 +10173106 激光黄球2-6 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101731061 101734 0 1 0 1 1 +10173201 激光黄球3-1 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji01 -1 1 0 0 0 0 1 10173202 0 3 0.2 0.1 101732011 101735 0 1 0 1 1 +10173202 激光黄球3-2 2 2 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.25 -1 1 0 0 0 2 1 10173203 0 3 0.2 0.1 101732021 101735 0 1 0 1 1 +10173203 激光黄球3-3 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173204 0 3 0.2 0.1 101732031 101735 0 1 0 1 1 +10173204 激光黄球3-4 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173205 0 3 0.2 0.1 101732041 101735 0 1 0 1 1 +10173205 激光黄球3-5 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 1 10173206 0 3 0.2 0.1 101732051 101735 0 1 0 1 1 +10173206 激光黄球3-6 2 3 0 4 0.1 -1 FxR3KalieninaAttack31Shouji02 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 101732061 101735 0 1 0 1 1 +10173301 普通攻击1(突进版)-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101733011 101701 0.9 1 0 1 1 1 101733012 +10173401 激光普攻1(突进版)-1 1 5 2.5 1.75 0 4 0.1 -1 FxR3KalieninaAttack01ExShouji -1 1 0 0 0 0 0 3 330 0.2 0.1 101734011 101705 0.9 1 0 1 1 1 101734012 +11170101 快速激光1-1 1 1.5 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111701011 101720 1.3 1 0 1 1 1 111701012 +11170201 快速激光2-1 1 1.5 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111702011 101721 1.3 1 0 1 1 1 +11170301 快速激光3-1 1 1.5 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111703011 101722 1.3 1 0 1 1 1 +11170402 蓄能激光1-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111704021 101720 1.3 1 0 1 1 1 +11170502 蓄能激光2-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111705021 101721 1.3 1 0 1 1 1 +11170602 蓄能激光3-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111706021 101722 1.3 1 0 1 1 1 +11170901 强化快速激光1-1 1 2 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111709011 101720 101716 1.3 1 0 1 1 111709012 +11171001 强化快速激光2-1 1 2 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111710011 101721 101717 1.3 1 0 1 1 +11171101 强化快速激光3-1 1 2 10 5 0 4 0.1 -1 FxR3KalieninaflyAttackShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 111711011 101722 101718 1.3 1 0 1 1 +11171202 强化蓄能激光1-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111712021 101716 1.3 1 0 1 1 1 +11171302 强化蓄能激光2-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111713021 101717 1.3 1 0 1 1 1 +11171402 强化蓄能激光3-2 1 2 12 6 0 4 0.1 -1 FxR3KalieninaflyAttackShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 111714021 101718 1.3 1 0 1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA008.tsv b/Resources/table/share/fight/missile/missile/MissileA008.tsv index 35098f27..9e3745c0 100644 --- a/Resources/table/share/fight/missile/missile/MissileA008.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA008.tsv @@ -1,104 +1,104 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11080101 普攻1-1 1 2.5 5 2.5 0 4 0.4 -1 1 FxR3LunaAtk01Hit 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110801011 110800 0.8 0 0 1 -11080201 普攻2-1 1 3 5 2.5 0 4 0.2 -1 1 FxR3LunaAtk02shouji 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 110802011 110801 0.8 0 0 1 -11080302 普攻3-2 1 2.5 5 1.5 0 4 0.4 -1 1 FxR3LunaAtk03shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110803021 110802 0.8 1 1 0 1 110803022 -11080401 普攻4-1 2 4 0 4 0.1 -1 FxR3LunaAtk0401shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110804011 110803 1.1 0 0 1 110804012 -11080402 普攻4-2 2 4 0 4 0.1 -1 FxR3LunaAtk0401shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110804021 110803 1.1 0 0 1 110804022 -11080403 普攻4-3 2 4 0 4 0.1 -1 FxR3LunaAtk0401shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110804031 110803 1.1 0 0 1 110804032 -11080405 普攻4-5 1 3 5 2.5 0 4 0.2 -1 1 FxR3LunaAtk0402shouji 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 110804051 110803 0.8 0 0 1 -11080501 普攻5-1 1 4 6 3 0 4 0.55 -1 1 FxR3LunaAtk05shouji 0.15 -1 1 0 0 0 0 0 3 30 0.2 0.1 110805011 110804 1 1 1 0 1 -11080601 普攻6-1 2 3.5 3.5 0 4 0.25 -1 FxR3LunaAtk06shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110806011 110805 1.2 0 0 1 -11080701 红球1消-1 1 2 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110818 0 HitCase 0 0 1 -11080704 红球1消-4 2 4.5 4.5 50 4 0.6 -1 1 FxR3LunaAtk11shouji 0.1 -1 1 0 0 0 0 0 1 0.2 0.1 110807041 110810 0.8 1 0 1 110807042 -11080705 红球1消-5 1 2 6 3 0 4 0.2 -1 FxR3LunaAtk11shouji -1 1 0 0 0 0 0 3 0.2 0.1 110807051 110810 0.8 0 0 1 110807052 -11080801 红球2消-1 1 2 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110818 0 HitCase 0 0 1 -11080804 红球2消-4 2 4.5 4.5 50 4 0.6 -1 1 FxR3LunaAtk11shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110808041 110811 0.8 1 0 1 110808042 -11080805 红球2消-5 1 2 6 3 0 4 0.2 -1 FxR3LunaAtk11shouji -1 1 0 0 0 0 0 3 0.2 0.1 110808051 110811 0.8 0 0 1 110808052 -11080901 红球3消-1 1 2 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110818 0 HitCase 0 0 1 -11080904 红球3消-4 2 4.5 4.5 50 4 0.6 -1 1 FxR3LunaAtk11shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110809041 110812 0.8 1 0 1 110809042 -11080905 红球3消-5 1 2 6 3 0 4 0.2 -1 FxR3LunaAtk11shouji -1 1 0 0 0 0 0 3 0.2 0.1 110809051 110812 0.8 0 0 1 110809052 -11081003 蓝球1消-3 2 4 50 4 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk21 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110820 0 HitCase 0 0 1 -11081103 蓝球2消-3 2 4 50 4 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk21 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110821 0 HitCase 0 0 1 -11081203 蓝球3消-3 2 4 50 4 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk23 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110822 0 HitCase 0 0 1 -11081303 黄球1消-伤害子弹1 2 2 -1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813031 110830 0 HitCase 0 0.1 0 1 110813032 -11081304 黄球1消-伤害子弹2 2 2 1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813041 110830 0 HitCase 0 0.1 0 1 110813042 -11081305 黄球1消-伤害子弹3 2 2 0.7 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813051 110830 0 HitCase 0 0.1 0 1 110813052 -11081306 黄球1消-伤害子弹4 2 2.5 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813061 110833 0 HitCase 0 0.1 0 1 110813062 -11081311 黄球1消-特效子弹1 2 0.3 1 0 4 3 -1 FxR3LunaAtk3101 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081312 黄球1消-特效子弹2 2 0.3 -1 0 4 3 -1 FxR3LunaAtk3102 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081313 黄球1消-特效子弹3 2 0.3 0.5 -1 0 4 3 -1 FxR3LunaAtk3103 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081314 黄球1消-特效子弹4 2 0.3 0 4 3 -1 FxR3LunaAtk3104 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081403 黄球2消-伤害子弹1 2 2 -1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814031 110831 0 HitCase 0 0.1 0 1 -11081404 黄球2消-伤害子弹2 2 2 1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814041 110831 0 HitCase 0 0.1 0 1 -11081405 黄球2消-伤害子弹3 2 2 0.7 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814051 110831 0 HitCase 0 0.1 0 1 -11081406 黄球2消-伤害子弹4 2 2.5 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814061 110834 0 HitCase 0 0.1 0 1 -11081411 黄球2消-特效子弹1 2 0.3 1 0 4 3 -1 FxR3LunaAtk3101 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081412 黄球2消-特效子弹2 2 0.3 -1 0 4 3 -1 FxR3LunaAtk3102 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081413 黄球2消-特效子弹3 2 0.3 0.5 -1 0 4 3 -1 FxR3LunaAtk3103 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081414 黄球2消-特效子弹4 2 0.3 0 4 3 -1 FxR3LunaAtk3104 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081503 黄球3消-伤害子弹1 2 2 -1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815031 110832 0 HitCase 0 0.1 0 1 110815032 -11081504 黄球3消-伤害子弹2 2 2 1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815041 110832 0 HitCase 0 0.1 0 1 110815042 -11081505 黄球3消-伤害子弹3 2 2 0.7 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815051 110832 0 HitCase 0 0.1 0 1 110815052 -11081506 黄球3消-伤害子弹4 2 2.5 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815061 110835 0 HitCase 0 0.1 0 1 110815062 -11081511 黄球3消-特效子弹1 2 0.3 1 0 4 3 -1 FxR3LunaAtk3301 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081512 黄球3消-特效子弹2 2 0.3 -1 0 4 3 -1 FxR3LunaAtk3302 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081513 黄球3消-特效子弹3 2 0.3 0.5 -1 0 4 3 -1 FxR3LunaAtk3303 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081514 黄球3消-特效子弹4 2 0.3 0 4 3 -1 FxR3LunaAtk3304 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 -11081604 QTE技能-4 2 2.5 0.5 0 4 0.2 -1 FxR3LunaAtkQTEshouji -1 1 0 0 0 0 0 3 0.2 0.1 110816041 110860 0 HitCase 0 0 1 -11081904 大招-4 2 99 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110858 0 HitCase 0 0 1 -11081905 大招-5 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819051 0 HitCase 0 0 1 -11081906 大招-6 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819061 0 HitCase 0 0 1 -11081907 大招-7 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819071 0 HitCase 0 0 1 -11081908 大招-8 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819081 0 HitCase 0 0 1 -11081909 大招-9 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819091 0 HitCase 0 0 1 -11081910 大招-10 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819101 0 HitCase 0 0 1 -11081911 大招-11 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819111 0 HitCase 0 0 1 -11081912 大招-12 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819121 0 HitCase 0 0 1 -11081913 大招-13 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819131 0 HitCase 0 0 1 -11081914 大招-14 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819141 0 HitCase 0 0 1 -11081915 大招-15 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819151 0 HitCase 0 0 1 -11081916 大招-16 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819161 0 HitCase 0 0 1 -11081917 大招-17 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819171 0 HitCase 0 0 1 -11081919 大招-19 2 6.5 6 0 4 1.1 -1 1 0.1 Root -1 1 0 0 0 0 0 3 0.2 0.1 110819191 110850 0 HitCase 0 0 1 -11081920 大招-20 2 6.5 6 0 4 1.1 -1 1 0.1 Root -1 1 0 0 0 0 0 3 0 0 110852 0 HitCase 0 0 1 -11081924 大招-24 2 99 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110858 0 HitCase 0 0 1 -11081926 大招-26 2 9 6 0 4 0.7 -1 1 0.05 Root -1 1 0 0 0 0 0 3 0 0 110878 0 HitCase 0 0 1 -11082503 出场技-3 2 4 25 4 1 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk23 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110822 0 HitCase 0 0 1 -11082601 被动攻击1-1 1 5 3 1.5 50 4 0.1 -1 FxR3LunaAtk4101shouji -1 1 0 0 0 0 0 3 0.2 0.1 110826011 110806 1.1 1 0 1 110826012 -11082705 被动攻击2-5 1 5 3 1.5 50 4 0.1 -1 FxR3LunaAtk4203shouji -1 1 0 0 0 0 0 3 0.2 0.1 110827051 110807 110855 110855 0.8 1 0 1 110827052 -11082802 被动攻击3-2 1 4 3 1.5 50 4 0.1 -1 FxR3LunaAtk4301shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828021 110808 110856 110856 1 1 0 1 110828022 -11082803 被动攻击3-3 1 4 3 1.5 50 4 0.1 -1 FxR3LunaAtk4302shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828031 110808 1.4 1 0 1 110828032 -11082804 被动攻击3-4 1 4 3 1.5 50 4 0.1 -1 FxR3LunaAtk4303shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828041 110808 1 1 0 1 110828042 -11082805 被动攻击3-5 1 5 4 2 50 4 0.2 -1 FxR3LunaAtk4304shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828051 110808 1.2 1 0 1 110828052 -11082904 被动攻击4-4 1 8 5 2.5 50 4 0.2 -1 FxR3LunaAtk4402shouji -1 1 0 0 0 0 0 3 0.2 0.1 110829041 110809 110859 110859 1.2 1 0 1 110829042 -11083003 进入被动-升格超算对怪 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0 0 0 110844 110845 900030 0 HitCase 0 0 1 -11083004 进入被动-范围伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110830041 110851 0.8 0 0 1 -11083005 进入被动-减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110861 0 HitCase 0 0 1 -11083006 进入被动-被打断时移除减速1 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110864 0 HitCase 0 0 1 -11083007 进入被动-被打断时移除减速2 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110865 0 HitCase 0 0 1 -11083101 普攻1(位移)-1 1 2.5 5 2.5 0 4 0.4 -1 1 FxR3LunaAtk01Hit 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110831011 110800 0.8 0 0 1 -11083202 普攻1(闪避后)-2 1 2.5 4 1 0 4 0.4 -1 1 FxR3LunaAtk03shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110832021 110802 0.8 1 1 0 1 110832022 -11083301 被动一般红球-1 1 2.5 4 1 60 4 0.3 -1 1 FxR3LunaAtk03shouji 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 110833011 110813 0.8 1 0 1 110833012 -11083302 被动一般红球-2 1 3 2 -1 30 4 0.3 -1 FxR3LunaAtk14shouji -1 1 0 0 0 0 0 3 0.2 0.1 110833021 110814 0.8 0 0 1 -11083405 被动爆发红球-5 2 0.3 0 4 3 -1 FxR3LunaAtk1504 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083406 被动爆发红球-6 2 0.3 0 4 3 -1 FxR3LunaAtk1509 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083407 被动爆发红球-7 2 0.3 0 4 3 -1 FxR3LunaAtk1510 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083411 被动爆发红球-11 2 0.3 0 4 5 -1 FxR3LunaAtk1505 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083412 被动爆发红球-12 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834121 110816 0.3 0 0.15 1 1 110834122 -11083413 被动爆发红球-震屏1 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834132 -11083414 被动爆发红球-14 2 0.3 0 4 5 -1 FxR3LunaAtk1506 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083415 被动爆发红球-15 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834151 110816 0.3 0 0.15 1 1 110834152 -11083416 被动爆发红球-震屏2 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834162 -11083417 被动爆发红球-17 2 0.3 0 4 5 -1 FxR3LunaAtk1507 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083418 被动爆发红球-18 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834181 110816 0.3 0 0.15 1 1 110834182 -11083419 被动爆发红球-震屏3 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834192 -11083420 被动爆发红球-20 2 0.3 0 4 5 -1 FxR3LunaAtk1508 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083421 被动爆发红球-21 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834211 110816 0.3 0 0.15 1 1 110834212 -11083422 被动爆发红球-震屏4 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834222 -11083425 被动爆发红球-专武 2 0.3 0 4 3 -1 FxR3LunaEquiphit -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -11083426 被动爆发红球-26 2 4 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834261 515203 1.3 0 0.05 1 1 110834262 -11083427 被动爆发红球-27 2 8 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.05 0 1 110834272 -11083501 被动攻击5-1 1 5 4 2 0 4 0.1 -1 FxR3LunaAtk1501shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110835011 110838 110855 110855 1.3 0 0 1 110835012 -11083502 被动攻击5-2 1 5 4 2 0 4 0.2 -1 FxR3LunaAtk1502shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110835021 110838 1.2 0 0 1 110835022 -11083601 被动攻击6-1 1 5 4 2 0 4 0.18 -1 1 FxR3LunaAtk1503shouji1 0.15 -1 1 0 0 0 0 0 3 30 0.2 0.1 110836011 110839 1 0 0 1 110836012 -11083602 被动攻击6-2 1 7 4 2 0 4 0.2 -1 FxR3LunaAtk1503shouji2 -1 1 0 0 0 0 0 3 30 0.2 0.1 110836021 110839 110856 110856 1.3 0 0 1 110836022 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11080101 普攻1-1 1 2.5 5 2.5 0 4 0.4 -1 1 FxR3LunaAtk01Hit 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110801011 110800 0.8 0 1 1 +11080201 普攻2-1 1 3 5 2.5 0 4 0.2 -1 1 FxR3LunaAtk02shouji 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 110802011 110801 0.8 0 1 1 +11080302 普攻3-2 1 2.5 5 1.5 0 4 0.4 -1 1 FxR3LunaAtk03shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110803021 110802 0.8 1 1 1 1 110803022 +11080401 普攻4-1 2 4 0 4 0.1 -1 FxR3LunaAtk0401shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110804011 110803 1.1 0 1 1 110804012 +11080402 普攻4-2 2 4 0 4 0.1 -1 FxR3LunaAtk0401shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110804021 110803 1.1 0 1 1 110804022 +11080403 普攻4-3 2 4 0 4 0.1 -1 FxR3LunaAtk0401shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110804031 110803 1.1 0 1 1 110804032 +11080405 普攻4-5 1 3 5 2.5 0 4 0.2 -1 1 FxR3LunaAtk0402shouji 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 110804051 110803 0.8 0 1 1 +11080501 普攻5-1 1 4 6 3 0 4 0.55 -1 1 FxR3LunaAtk05shouji 0.15 -1 1 0 0 0 0 0 3 30 0.2 0.1 110805011 110804 1 1 1 1 1 +11080601 普攻6-1 2 3.5 3.5 0 4 0.25 -1 FxR3LunaAtk06shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110806011 110805 1.2 0 1 1 +11080701 红球1消-1 1 2 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110818 0 HitCase 0 0 1 +11080704 红球1消-4 2 4.5 4.5 50 4 0.6 -1 1 FxR3LunaAtk11shouji 0.1 -1 1 0 0 0 0 0 1 0.2 0.1 110807041 110810 0.8 1 1 1 110807042 +11080705 红球1消-5 1 2 6 3 0 4 0.2 -1 FxR3LunaAtk11shouji -1 1 0 0 0 0 0 3 0.2 0.1 110807051 110810 0.8 0 1 1 110807052 +11080801 红球2消-1 1 2 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110818 0 HitCase 0 0 1 +11080804 红球2消-4 2 4.5 4.5 50 4 0.6 -1 1 FxR3LunaAtk11shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110808041 110811 0.8 1 1 1 110808042 +11080805 红球2消-5 1 2 6 3 0 4 0.2 -1 FxR3LunaAtk11shouji -1 1 0 0 0 0 0 3 0.2 0.1 110808051 110811 0.8 0 1 1 110808052 +11080901 红球3消-1 1 2 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0 0 110818 0 HitCase 0 0 1 +11080904 红球3消-4 2 4.5 4.5 50 4 0.6 -1 1 FxR3LunaAtk11shouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110809041 110812 0.8 1 1 1 110809042 +11080905 红球3消-5 1 2 6 3 0 4 0.2 -1 FxR3LunaAtk11shouji -1 1 0 0 0 0 0 3 0.2 0.1 110809051 110812 0.8 0 1 1 110809052 +11081003 蓝球1消-3 2 4 50 4 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk21 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110820 0 HitCase 0 0 1 +11081103 蓝球2消-3 2 4 50 4 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk21 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110821 0 HitCase 0 0 1 +11081203 蓝球3消-3 2 4 50 4 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk23 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110822 0 HitCase 0 0 1 +11081303 黄球1消-伤害子弹1 2 2 -1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813031 110830 0 HitCase 0 0.1 1 1 110813032 +11081304 黄球1消-伤害子弹2 2 2 1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813041 110830 0 HitCase 0 0.1 1 1 110813042 +11081305 黄球1消-伤害子弹3 2 2 0.7 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813051 110830 0 HitCase 0 0.1 1 1 110813052 +11081306 黄球1消-伤害子弹4 2 2.5 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110813061 110833 0 HitCase 0 0.1 1 1 110813062 +11081311 黄球1消-特效子弹1 2 0.3 1 0 4 3 -1 FxR3LunaAtk3101 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081312 黄球1消-特效子弹2 2 0.3 -1 0 4 3 -1 FxR3LunaAtk3102 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081313 黄球1消-特效子弹3 2 0.3 0.5 -1 0 4 3 -1 FxR3LunaAtk3103 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081314 黄球1消-特效子弹4 2 0.3 0 4 3 -1 FxR3LunaAtk3104 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081403 黄球2消-伤害子弹1 2 2 -1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814031 110831 0 HitCase 0 0.1 1 1 +11081404 黄球2消-伤害子弹2 2 2 1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814041 110831 0 HitCase 0 0.1 1 1 +11081405 黄球2消-伤害子弹3 2 2 0.7 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814051 110831 0 HitCase 0 0.1 1 1 +11081406 黄球2消-伤害子弹4 2 2.5 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110814061 110834 0 HitCase 0 0.1 1 1 +11081411 黄球2消-特效子弹1 2 0.3 1 0 4 3 -1 FxR3LunaAtk3101 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081412 黄球2消-特效子弹2 2 0.3 -1 0 4 3 -1 FxR3LunaAtk3102 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081413 黄球2消-特效子弹3 2 0.3 0.5 -1 0 4 3 -1 FxR3LunaAtk3103 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081414 黄球2消-特效子弹4 2 0.3 0 4 3 -1 FxR3LunaAtk3104 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081503 黄球3消-伤害子弹1 2 2 -1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815031 110832 0 HitCase 0 0.1 1 1 110815032 +11081504 黄球3消-伤害子弹2 2 2 1 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815041 110832 0 HitCase 0 0.1 1 1 110815042 +11081505 黄球3消-伤害子弹3 2 2 0.7 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815051 110832 0 HitCase 0 0.1 1 1 110815052 +11081506 黄球3消-伤害子弹4 2 2.5 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110815061 110835 0 HitCase 0 0.1 1 1 110815062 +11081511 黄球3消-特效子弹1 2 0.3 1 0 4 3 -1 FxR3LunaAtk3301 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081512 黄球3消-特效子弹2 2 0.3 -1 0 4 3 -1 FxR3LunaAtk3302 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081513 黄球3消-特效子弹3 2 0.3 0.5 -1 0 4 3 -1 FxR3LunaAtk3303 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081514 黄球3消-特效子弹4 2 0.3 0 4 3 -1 FxR3LunaAtk3304 -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +11081604 QTE技能-4 2 2.5 0.5 0 4 0.2 -1 FxR3LunaAtkQTEshouji -1 1 0 0 0 0 0 3 0.2 0.1 110816041 110860 0 HitCase 0 1 1 +11081904 大招-4 2 99 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110858 0 HitCase 0 0 1 +11081905 大招-5 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819051 0 HitCase 0 1 1 +11081906 大招-6 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819061 0 HitCase 0 1 1 +11081907 大招-7 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819071 0 HitCase 0 1 1 +11081908 大招-8 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819081 0 HitCase 0 1 1 +11081909 大招-9 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819091 0 HitCase 0 1 1 +11081910 大招-10 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819101 0 HitCase 0 1 1 +11081911 大招-11 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819111 0 HitCase 0 1 1 +11081912 大招-12 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819121 0 HitCase 0 1 1 +11081913 大招-13 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819131 0 HitCase 0 1 1 +11081914 大招-14 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819141 0 HitCase 0 1 1 +11081915 大招-15 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819151 0 HitCase 0 1 1 +11081916 大招-16 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819161 0 HitCase 0 1 1 +11081917 大招-17 2 6 6 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110819171 0 HitCase 0 1 1 +11081919 大招-19 2 6.5 6 0 4 1.1 -1 1 0.1 Root -1 1 0 0 0 0 0 3 0.2 0.1 110819191 110850 0 HitCase 0 1 1 +11081920 大招-20 2 6.5 6 0 4 1.1 -1 1 0.1 Root -1 1 0 0 0 0 0 3 0 0 110852 0 HitCase 0 0 1 +11081924 大招-24 2 99 0 4 0.1 -1 Root -1 1 0 0 0 0 0 3 0 0 110858 0 HitCase 0 0 1 +11081926 大招-26 2 9 6 0 4 0.7 -1 1 0.05 Root -1 1 0 0 0 0 0 3 0 0 110878 0 HitCase 0 0 1 +11082503 出场技-3 2 4 25 4 1 3 -1 1 FxR3LunaAtk21shouji 0.2 FxR3LunaAtk23 -1 7 1 1022 0 0 0 3 4 3 0.2 0.1 110822 0 HitCase 0 0 1 +11082601 被动攻击1-1 1 5 3 1.5 50 4 0.1 -1 FxR3LunaAtk4101shouji -1 1 0 0 0 0 0 3 0.2 0.1 110826011 110806 1.1 1 1 1 110826012 +11082705 被动攻击2-5 1 5 3 1.5 50 4 0.1 -1 FxR3LunaAtk4203shouji -1 1 0 0 0 0 0 3 0.2 0.1 110827051 110807 110855 110855 0.8 1 1 1 110827052 +11082802 被动攻击3-2 1 4 3 1.5 50 4 0.1 -1 FxR3LunaAtk4301shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828021 110808 110856 110856 1 1 1 1 110828022 +11082803 被动攻击3-3 1 4 3 1.5 50 4 0.1 -1 FxR3LunaAtk4302shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828031 110808 1.4 1 1 1 110828032 +11082804 被动攻击3-4 1 4 3 1.5 50 4 0.1 -1 FxR3LunaAtk4303shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828041 110808 1 1 1 1 110828042 +11082805 被动攻击3-5 1 5 4 2 50 4 0.2 -1 FxR3LunaAtk4304shouji -1 1 0 0 0 0 0 3 0.2 0.1 110828051 110808 1.2 1 1 1 110828052 +11082904 被动攻击4-4 1 8 5 2.5 50 4 0.2 -1 FxR3LunaAtk4402shouji -1 1 0 0 0 0 0 3 0.2 0.1 110829041 110809 110859 110859 1.2 1 1 1 110829042 +11083003 进入被动-升格超算对怪 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0 0 0 110844 110845 900030 0 HitCase 0 0 1 +11083004 进入被动-范围伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110830041 110851 0.8 0 1 1 +11083005 进入被动-减速子弹 2 99 0 5 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110861 0 HitCase 0 0 1 +11083006 进入被动-被打断时移除减速1 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110864 0 HitCase 0 0 1 +11083007 进入被动-被打断时移除减速2 2 99 0 5 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110865 0 HitCase 0 0 1 +11083101 普攻1(位移)-1 1 2.5 5 2.5 0 4 0.4 -1 1 FxR3LunaAtk01Hit 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110831011 110800 0.8 0 1 1 +11083202 普攻1(闪避后)-2 1 2.5 4 1 0 4 0.4 -1 1 FxR3LunaAtk03shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 110832021 110802 0.8 1 1 1 1 110832022 +11083301 被动一般红球-1 1 2.5 4 1 60 4 0.3 -1 1 FxR3LunaAtk03shouji 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 110833011 110813 0.8 1 1 1 110833012 +11083302 被动一般红球-2 1 3 2 -1 30 4 0.3 -1 FxR3LunaAtk14shouji -1 1 0 0 0 0 0 3 0.2 0.1 110833021 110814 0.8 0 1 1 +11083405 被动爆发红球-5 2 0.3 0 4 3 -1 FxR3LunaAtk1504 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083406 被动爆发红球-6 2 0.3 0 4 3 -1 FxR3LunaAtk1509 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083407 被动爆发红球-7 2 0.3 0 4 3 -1 FxR3LunaAtk1510 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083411 被动爆发红球-11 2 0.3 0 4 5 -1 FxR3LunaAtk1505 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083412 被动爆发红球-12 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834121 110816 0.3 0 0.15 1 1 110834122 +11083413 被动爆发红球-震屏1 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834132 +11083414 被动爆发红球-14 2 0.3 0 4 5 -1 FxR3LunaAtk1506 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083415 被动爆发红球-15 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834151 110816 0.3 0 0.15 1 1 110834152 +11083416 被动爆发红球-震屏2 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834162 +11083417 被动爆发红球-17 2 0.3 0 4 5 -1 FxR3LunaAtk1507 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083418 被动爆发红球-18 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834181 110816 0.3 0 0.15 1 1 110834182 +11083419 被动爆发红球-震屏3 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834192 +11083420 被动爆发红球-20 2 0.3 0 4 5 -1 FxR3LunaAtk1508 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083421 被动爆发红球-21 2 2 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834211 110816 0.3 0 0.15 1 1 110834212 +11083422 被动爆发红球-震屏4 2 6 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.15 0 1 110834222 +11083425 被动爆发红球-专武 2 0.3 0 4 3 -1 FxR3LunaEquiphit -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +11083426 被动爆发红球-26 2 4 0 4 0.25 -1 -1 1 0 0 0 3 4 3 0.2 0.1 110834261 515203 1.3 0 0.05 1 1 110834262 +11083427 被动爆发红球-27 2 8 0 1 0.25 -1 -1 1 0 0 0 3 4 3 0 0 0 0 HitCase 0 0.05 0 1 110834272 +11083501 被动攻击5-1 1 5 4 2 0 4 0.1 -1 FxR3LunaAtk1501shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110835011 110838 110855 110855 1.3 0 1 1 110835012 +11083502 被动攻击5-2 1 5 4 2 0 4 0.2 -1 FxR3LunaAtk1502shouji -1 1 0 0 0 0 0 3 30 0.2 0.1 110835021 110838 1.2 0 1 1 110835022 +11083601 被动攻击6-1 1 5 4 2 0 4 0.18 -1 1 FxR3LunaAtk1503shouji1 0.15 -1 1 0 0 0 0 0 3 30 0.2 0.1 110836011 110839 1 0 1 1 110836012 +11083602 被动攻击6-2 1 7 4 2 0 4 0.2 -1 FxR3LunaAtk1503shouji2 -1 1 0 0 0 0 0 3 30 0.2 0.1 110836021 110839 110856 110856 1.3 0 1 1 110836022 diff --git a/Resources/table/share/fight/missile/missile/MissileA009.tsv b/Resources/table/share/fight/missile/missile/MissileA009.tsv index 1a40d7dc..75b4c5f9 100644 --- a/Resources/table/share/fight/missile/missile/MissileA009.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA009.tsv @@ -1,111 +1,111 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10320101 普攻1-1 3 2.25 180 0.3 0 4 0.1 -1 FxR4LuxiyaAttack01AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103201011 103201 1 0 0 1 103201012 -10320201 普攻2-1 1 3 2.75 1.25 0 4 0.1 -1 FxR4LuxiyaAttack02AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103202011 103202 1.2 0 0 1 103202012 -10320301 普攻3-1 1 3 2.75 1 0 4 0.1 -1 FxR4LuxiyaAttack03AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103203011 103203 103207 103206 1.2 0 0 1 -10320401 普攻4-1 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103204011 103204 0.9 0 0 1 103204012 -10320402 普攻4-2 3 2.25 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103204021 103204 1.2 0 0 1 103204022 -10320403 普攻4-3 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103204031 103204 1 0 0 1 103204032 -10320404 普攻4-4 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103204041 103204 0.8 0 0 1 103204042 -10320501 普攻5-1 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103205011 103205 1.2 0 0 1 103205012 -10320502 普攻5-2 3 3.5 240 1 0 4 0.1 -1 FxR4LuxiyaAttack05AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103205021 103205 103207 103208 1.1 0 0 1 103205022 -10320601 红球1消-1 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103206011 103210 1 0 0 1 103206012 -10320602 红球1消-2 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103206021 103210 1.1 0 0 1 103206022 -10320603 红球1消-3 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103206031 103210 1 0 0 1 103206032 -10320604 红球1消-4 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103206041 103210 1 0 0 1 -10320701 红球2消-1 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103207011 103211 1 0 0 1 103207012 -10320702 红球2消-2 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103207021 103211 1.1 0 0 1 103207022 -10320703 红球2消-3 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103207031 103211 1 0 0 1 103207032 -10320704 红球2消-4 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103207041 103211 1 0 0 1 -10320801 红球3消-1 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103208011 103212 1 0 0 1 103208012 -10320802 红球3消-2 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103208021 103212 1.1 0 0 1 103208022 -10320803 红球3消-3 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103208031 103212 1 0 0 1 103208032 -10320804 红球3消-4 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103208041 103212 1 0 0 1 -10320811 红球3消-11 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji05 -1 1 0 0 0 0 0 3 0.2 0.1 103208111 103212 1 0 0 1 -10320812 红球3消-12 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji06 -1 1 0 0 0 0 0 3 0.2 0.1 103208121 103212 1.1 0 0 1 -10320813 红球3消-13 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji07 -1 1 0 0 0 0 0 3 0.2 0.1 103208131 103212 1 0 0 1 -10320814 红球3消-14 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji08 -1 1 0 0 0 0 0 3 0.2 0.1 103208141 103212 1 0 0 1 -10320901 蓝球1消-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103209011 103213 1 1 0 1 -10320902 蓝球1消-2 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103209021 103214 1 1 0 1 -10321001 蓝球2消-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103210011 103215 1 1 0 1 -10321002 蓝球2消-2 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103210021 103216 1 1 0 1 -10321101 蓝球3消-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103211011 103217 1 1 0 1 -10321102 蓝球3消-2 1 2 6 4 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103211021 103218 1 1 0 1 -10321201 黄球1消-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103212011 103219 103222 103222 0.2 0 0 1 103212012 -10321202 黄球1消-2 1 2.5 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103212021 103219 103222 103222 1 0 0 1 -10321301 黄球2消-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103213011 103220 103222 103222 0.2 0 0 1 103213012 -10321302 黄球2消-2 1 2.5 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103213021 103220 103222 103222 1 0 0 1 -10321401 黄球3消-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103214011 103221 103222 103222 0.2 0 0 1 103214012 -10321402 黄球3消-2 1 2.5 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103214021 103221 103222 103222 1 0 0 1 -10321502 QTE技能-2 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103215021 103249 0.9 1 0 1 -10321503 QTE技能-3 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103215031 103250 0.9 1 0 1 -10321504 QTE技能-4 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103215041 103249 0.9 1 0 1 -10321505 QTE技能-5 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103215051 103250 0.9 1 0 1 -10322301 出场技-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103223011 103217 1 1 0 1 -10322302 出场技-2 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103223021 103218 1 1 0 1 -10322401 普攻1(突进)-1 3 2.25 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack01AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103224011 103201 1 0 0 1 103224012 -10322501 普攻3(突进)-1 1 3 2.75 1 0 4 0.1 -1 FxR4LuxiyaAttack03AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103225011 103203 103207 103206 1.2 0 0 1 -10325101 普攻1(冰)-1 3 3.2 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack01BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103251011 103224 0.9 0 0 1 -10325201 普攻2(冰)-1 3 2.5 210 0.3 0 4 0.1 -1 FxR4LuxiyaAttack02BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103252011 103225 0.9 0 0 1 103252012 -10325202 普攻2(冰)-2 3 2.5 210 0.3 0 4 0.1 -1 FxR4LuxiyaAttack02BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103252021 103225 0.9 0 0 1 103252022 -10325301 普攻3(冰)-1 1 2 3.5 1.75 0 4 0.45 -1 1 FxR4LuxiyaAttack03BShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103253011 103226 1 0 0 1 103253012 -10325402 普攻4(冰)-2 2 2.5 0.3 0 4 0.1 -1 FxR4LuxiyaAttack04BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103254021 103227 1.1 0 0 1 103254022 -10325403 普攻4(冰)-3 2 2.5 0.3 0 4 0.1 -1 FxR4LuxiyaAttack04BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103254031 103227 1 0 0 1 103254032 -10325501 普攻5(冰)-1 3 3 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103255011 103228 1.1 0 0 1 103255012 -10325502 普攻5(冰)-2 3 4.25 240 0.25 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05BShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103255021 103229 103208 1 0 0 1 -10325503 普攻5(冰)-3 3 4.25 240 -0.25 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05BShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103255031 103230 103208 1 0 0 1 -10325601 红球1消(冰)-1 2 2.5 6.5 4 0.8 -1 1 FxR4LuxiyaAttack11BShouji 0.1 -1 1 -1.5 0 0 0 0 0.8 1 10325602 0 3 0.2 0.1 103256011 103231 1 0 0 1 -10325602 红球1消(冰)-2 2 5 0 4 0.1 -1 FxR4LuxiyaAttack11BShouji 0.15 -1 1 0 0 0 2 2 2 0.2 0.1 103256021 103232 1 0 0 1 -10325603 红球1消(冰)-3 2 0.3 6.5 4 1.5 -1 FxR4LuxiyaAttack11B -1 1 -1.5 0 0 0 0 0.95 1 10325604 0 3 0.2 0.1 0 HitCase 0 0 1 -10325604 红球1消(冰)-4 2 99 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 103246 0 HitCase 0 0 1 -10325701 红球2消(冰)-1 2 2.5 6.5 4 0.8 -1 1 FxR4LuxiyaAttack11BShouji 0.1 -1 1 -1.5 0 0 0 0 0.8 1 10325702 0 3 0.2 0.1 103257011 103233 1 0 0 1 -10325702 红球2消(冰)-2 2 5 0 4 0.1 -1 FxR4LuxiyaAttack11BShouji 0.15 -1 1 0 0 0 2 2 2 0.2 0.1 103257021 103234 1 0 0 1 -10325703 红球2消(冰)-3 2 0.3 6.5 4 1.5 -1 FxR4LuxiyaAttack11B -1 1 -1.5 0 0 0 0 0.95 1 10325704 0 3 0.2 0.1 0 HitCase 0 0 1 -10325704 红球2消(冰)-4 2 99 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 103246 0 HitCase 0 0 1 -10325801 红球3消(冰)-1 2 2.5 6.5 4 0.8 -1 1 FxR4LuxiyaAttack11BShouji 0.1 -1 1 -1.5 0 0 0 0 0.8 1 10325802 0 3 0.2 0.1 103258011 103235 1 0 0 1 -10325802 红球3消(冰)-2 2 5 0 4 0.1 -1 FxR4LuxiyaAttack11BShouji 0.15 -1 1 0 0 0 2 2 2 0.2 0.1 103258021 103236 1 0 0 1 -10325803 红球3消(冰)-3 2 0.3 6.5 4 1.5 -1 FxR4LuxiyaAttack13B -1 1 -1.5 0 0 0 0 0.95 1 10325804 0 3 0.2 0.1 0 HitCase 0 0 1 -10325804 红球3消(冰)-4 2 99 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 103246 0 HitCase 0 0 1 -10325904 蓝球1消(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259041 103237 1 0 0 1 103259042 -10325905 蓝球1消(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259051 103237 1 0 0 1 103259052 -10325906 蓝球1消(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259061 103237 1 0 0 1 103259062 -10325907 蓝球1消(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259071 103237 1 0 0 1 103259072 -10325908 蓝球1消(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259081 103237 1 0 0 1 103259082 -10325909 蓝球1消(冰)-9 1 3 5.5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103259091 103238 103255 1 0 0 1 103259092 -10326004 蓝球2消(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260041 103239 1 0 0 1 103260042 -10326005 蓝球2消(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260051 103239 1 0 0 1 103260052 -10326006 蓝球2消(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260061 103239 1 0 0 1 103260062 -10326007 蓝球2消(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260071 103239 1 0 0 1 103260072 -10326008 蓝球2消(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260081 103239 1 0 0 1 103260082 -10326009 蓝球2消(冰)-9 1 3 6 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103260091 103240 103255 1 0 0 1 103260092 -10326104 蓝球3消(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261041 103241 1 0 0 1 103261042 -10326105 蓝球3消(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261051 103241 1 0 0 1 103261052 -10326106 蓝球3消(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261061 103241 1 0 0 1 103261062 -10326107 蓝球3消(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261071 103241 1 0 0 1 103261072 -10326108 蓝球3消(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261081 103241 1 0 0 1 103261082 -10326109 蓝球3消(冰)-9 1 3 6 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103261091 103242 103255 1 0 0 1 103261092 -10326201 黄球1消(冰)-1 2 2 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji -1 1 0 0 0 0 1 10326202 0 3 0.2 0.1 103262011 103243 0.5 0 0 1 103262012 -10326202 黄球1消(冰)-2 2 3 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji 0.35 -1 1 0 0 0 2 1 10326203 2 3 0.2 0.1 103262021 103243 0.5 0 0 1 -10326203 黄球1消(冰)-3 2 99 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103246 0 HitCase 0 0 1 -10326301 黄球2消(冰)-1 2 2 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji -1 1 0 0 0 0 1 10326302 0 3 0.2 0.1 103263011 103244 0.5 0 0 1 103263012 -10326302 黄球2消(冰)-2 2 3 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji 0.35 -1 1 0 0 0 2 1 10326303 2 3 0.2 0.1 103263021 103244 0.5 0 0 1 -10326303 黄球2消(冰)-3 2 99 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103246 0 HitCase 0 0 1 -10326401 黄球3消(冰)-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji -1 1 0 0 0 0 1 10326402 0 3 0.2 0.1 103264011 103245 0.5 0 0 1 103264012 -10326402 黄球3消(冰)-2 2 6 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji 0.35 -1 1 0 0 0 2 1 10326403 2 3 0.2 0.1 103264021 103245 0.5 0 0 1 103264022 -10326403 黄球3消(冰)-3 2 99 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103246 0 HitCase 0 0 1 -10326705 大招(冰)-5 2 14 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103267051 103286 103254 0 HitCase 0 0 1 -10326713 大招(冰)-13 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103259 0 HitCase 0 0 1 -10326804 出场技(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268041 103241 1 0 0 1 103268042 -10326805 出场技(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268051 103241 1 0 0 1 103268052 -10326806 出场技(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268061 103241 1 0 0 1 103268062 -10326807 出场技(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268071 103241 1 0 0 1 103268072 -10326808 出场技(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268081 103241 1 0 0 1 103268082 -10326809 出场技(冰)-9 1 3 5.5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103268091 103242 103255 1 0 0 1 103268092 -10326901 普攻1(突进)(冰)-1 3 3.2 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack01BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103269011 103224 0.9 0 0 1 103269012 -10327004 小大招1(冰)-4 2 7 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103270041 103286 103251 0 HitCase 0 0 1 -10327104 小大招2(冰)-4 2 7 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103271041 103286 103252 0 HitCase 0 0 1 -10327204 小大招3(冰)-4 2 7 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103272041 103286 103253 0 HitCase 0 0 1 -10327602 QTE技能-2 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103276021 103249 0.9 1 0 1 -10327603 QTE技能-3 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103276031 103250 0.9 1 0 1 -10327604 QTE技能-4 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103276041 103249 0.9 1 0 1 -10327605 QTE技能-5 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103276051 103250 0.9 1 0 1 -10327701 普攻3(突进)(冰)-1 1 2 3.5 1.75 0 4 0.45 -1 1 FxR4LuxiyaAttack03BShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103277011 103226 1 0 0 1 103277012 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10320101 普攻1-1 3 2.25 180 0.3 0 4 0.1 -1 FxR4LuxiyaAttack01AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103201011 103201 1 0 1 1 103201012 +10320201 普攻2-1 1 3 2.75 1.25 0 4 0.1 -1 FxR4LuxiyaAttack02AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103202011 103202 1.2 0 1 1 103202012 +10320301 普攻3-1 1 3 2.75 1 0 4 0.1 -1 FxR4LuxiyaAttack03AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103203011 103203 103207 103206 1.2 0 1 1 +10320401 普攻4-1 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103204011 103204 0.9 0 1 1 103204012 +10320402 普攻4-2 3 2.25 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103204021 103204 1.2 0 1 1 103204022 +10320403 普攻4-3 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103204031 103204 1 0 1 1 103204032 +10320404 普攻4-4 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack04AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103204041 103204 0.8 0 1 1 103204042 +10320501 普攻5-1 3 2.5 210 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103205011 103205 1.2 0 1 1 103205012 +10320502 普攻5-2 3 3.5 240 1 0 4 0.1 -1 FxR4LuxiyaAttack05AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103205021 103205 103207 103208 1.1 0 1 1 103205022 +10320601 红球1消-1 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103206011 103210 1 0 1 1 103206012 +10320602 红球1消-2 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103206021 103210 1.1 0 1 1 103206022 +10320603 红球1消-3 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103206031 103210 1 0 1 1 103206032 +10320604 红球1消-4 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103206041 103210 1 0 1 1 +10320701 红球2消-1 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103207011 103211 1 0 1 1 103207012 +10320702 红球2消-2 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103207021 103211 1.1 0 1 1 103207022 +10320703 红球2消-3 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103207031 103211 1 0 1 1 103207032 +10320704 红球2消-4 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103207041 103211 1 0 1 1 +10320801 红球3消-1 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103208011 103212 1 0 1 1 103208012 +10320802 红球3消-2 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103208021 103212 1.1 0 1 1 103208022 +10320803 红球3消-3 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103208031 103212 1 0 1 1 103208032 +10320804 红球3消-4 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji04 -1 1 0 0 0 0 0 3 0.2 0.1 103208041 103212 1 0 1 1 +10320811 红球3消-11 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji05 -1 1 0 0 0 0 0 3 0.2 0.1 103208111 103212 1 0 1 1 +10320812 红球3消-12 3 2.5 210 0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji06 -1 1 0 0 0 0 0 3 0.2 0.1 103208121 103212 1.1 0 1 1 +10320813 红球3消-13 3 2.5 210 -0.75 0.5 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji07 -1 1 0 0 0 0 0 3 0.2 0.1 103208131 103212 1 0 1 1 +10320814 红球3消-14 1 3 4.5 0.5 2.25 0 4 0.1 -1 FxR4LuxiyaAttack11AShouji08 -1 1 0 0 0 0 0 3 0.2 0.1 103208141 103212 1 0 1 1 +10320901 蓝球1消-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103209011 103213 1 1 1 1 +10320902 蓝球1消-2 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103209021 103214 1 1 1 1 +10321001 蓝球2消-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103210011 103215 1 1 1 1 +10321002 蓝球2消-2 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103210021 103216 1 1 1 1 +10321101 蓝球3消-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103211011 103217 1 1 1 1 +10321102 蓝球3消-2 1 2 6 4 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103211021 103218 1 1 1 1 +10321201 黄球1消-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103212011 103219 103222 103222 0.2 0 1 1 103212012 +10321202 黄球1消-2 1 2.5 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103212021 103219 103222 103222 1 0 1 1 +10321301 黄球2消-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103213011 103220 103222 103222 0.2 0 1 1 103213012 +10321302 黄球2消-2 1 2.5 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103213021 103220 103222 103222 1 0 1 1 +10321401 黄球3消-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103214011 103221 103222 103222 0.2 0 1 1 103214012 +10321402 黄球3消-2 1 2.5 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103214021 103221 103222 103222 1 0 1 1 +10321502 QTE技能-2 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103215021 103249 0.9 1 1 1 +10321503 QTE技能-3 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103215031 103250 0.9 1 1 1 +10321504 QTE技能-4 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103215041 103249 0.9 1 1 1 +10321505 QTE技能-5 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103215051 103250 0.9 1 1 1 +10322301 出场技-1 1 2 3.75 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103223011 103217 1 1 1 1 +10322302 出场技-2 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103223021 103218 1 1 1 1 +10322401 普攻1(突进)-1 3 2.25 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack01AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103224011 103201 1 0 1 1 103224012 +10322501 普攻3(突进)-1 1 3 2.75 1 0 4 0.1 -1 FxR4LuxiyaAttack03AShouji -1 1 0 0 0 0 0 3 0.2 0.1 103225011 103203 103207 103206 1.2 0 1 1 +10325101 普攻1(冰)-1 3 3.2 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack01BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103251011 103224 0.9 0 1 1 +10325201 普攻2(冰)-1 3 2.5 210 0.3 0 4 0.1 -1 FxR4LuxiyaAttack02BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103252011 103225 0.9 0 1 1 103252012 +10325202 普攻2(冰)-2 3 2.5 210 0.3 0 4 0.1 -1 FxR4LuxiyaAttack02BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103252021 103225 0.9 0 1 1 103252022 +10325301 普攻3(冰)-1 1 2 3.5 1.75 0 4 0.45 -1 1 FxR4LuxiyaAttack03BShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103253011 103226 1 0 1 1 103253012 +10325402 普攻4(冰)-2 2 2.5 0.3 0 4 0.1 -1 FxR4LuxiyaAttack04BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103254021 103227 1.1 0 1 1 103254022 +10325403 普攻4(冰)-3 2 2.5 0.3 0 4 0.1 -1 FxR4LuxiyaAttack04BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103254031 103227 1 0 1 1 103254032 +10325501 普攻5(冰)-1 3 3 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05BShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103255011 103228 1.1 0 1 1 103255012 +10325502 普攻5(冰)-2 3 4.25 240 0.25 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05BShouji02 -1 1 0 0 0 0 0 3 0.2 0.1 103255021 103229 103208 1 0 1 1 +10325503 普攻5(冰)-3 3 4.25 240 -0.25 0.5 0 4 0.1 -1 FxR4LuxiyaAttack05BShouji03 -1 1 0 0 0 0 0 3 0.2 0.1 103255031 103230 103208 1 0 1 1 +10325601 红球1消(冰)-1 2 2.5 6.5 4 0.8 -1 1 FxR4LuxiyaAttack11BShouji 0.1 -1 1 -1.5 0 0 0 0 0.8 1 10325602 0 3 0.2 0.1 103256011 103231 1 0 1 1 +10325602 红球1消(冰)-2 2 5 0 4 0.1 -1 FxR4LuxiyaAttack11BShouji 0.15 -1 1 0 0 0 2 2 2 0.2 0.1 103256021 103232 1 0 1 1 +10325603 红球1消(冰)-3 2 0.3 6.5 4 1.5 -1 FxR4LuxiyaAttack11B -1 1 -1.5 0 0 0 0 0.95 1 10325604 0 3 0.2 0.1 0 HitCase 0 0 1 +10325604 红球1消(冰)-4 2 99 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 103246 0 HitCase 0 0 1 +10325701 红球2消(冰)-1 2 2.5 6.5 4 0.8 -1 1 FxR4LuxiyaAttack11BShouji 0.1 -1 1 -1.5 0 0 0 0 0.8 1 10325702 0 3 0.2 0.1 103257011 103233 1 0 1 1 +10325702 红球2消(冰)-2 2 5 0 4 0.1 -1 FxR4LuxiyaAttack11BShouji 0.15 -1 1 0 0 0 2 2 2 0.2 0.1 103257021 103234 1 0 1 1 +10325703 红球2消(冰)-3 2 0.3 6.5 4 1.5 -1 FxR4LuxiyaAttack11B -1 1 -1.5 0 0 0 0 0.95 1 10325704 0 3 0.2 0.1 0 HitCase 0 0 1 +10325704 红球2消(冰)-4 2 99 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 103246 0 HitCase 0 0 1 +10325801 红球3消(冰)-1 2 2.5 6.5 4 0.8 -1 1 FxR4LuxiyaAttack11BShouji 0.1 -1 1 -1.5 0 0 0 0 0.8 1 10325802 0 3 0.2 0.1 103258011 103235 1 0 1 1 +10325802 红球3消(冰)-2 2 5 0 4 0.1 -1 FxR4LuxiyaAttack11BShouji 0.15 -1 1 0 0 0 2 2 2 0.2 0.1 103258021 103236 1 0 1 1 +10325803 红球3消(冰)-3 2 0.3 6.5 4 1.5 -1 FxR4LuxiyaAttack13B -1 1 -1.5 0 0 0 0 0.95 1 10325804 0 3 0.2 0.1 0 HitCase 0 0 1 +10325804 红球3消(冰)-4 2 99 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 103246 0 HitCase 0 0 1 +10325904 蓝球1消(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259041 103237 1 0 1 1 103259042 +10325905 蓝球1消(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259051 103237 1 0 1 1 103259052 +10325906 蓝球1消(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259061 103237 1 0 1 1 103259062 +10325907 蓝球1消(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259071 103237 1 0 1 1 103259072 +10325908 蓝球1消(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103259081 103237 1 0 1 1 103259082 +10325909 蓝球1消(冰)-9 1 3 5.5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103259091 103238 103255 1 0 1 1 103259092 +10326004 蓝球2消(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260041 103239 1 0 1 1 103260042 +10326005 蓝球2消(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260051 103239 1 0 1 1 103260052 +10326006 蓝球2消(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260061 103239 1 0 1 1 103260062 +10326007 蓝球2消(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260071 103239 1 0 1 1 103260072 +10326008 蓝球2消(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103260081 103239 1 0 1 1 103260082 +10326009 蓝球2消(冰)-9 1 3 6 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103260091 103240 103255 1 0 1 1 103260092 +10326104 蓝球3消(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261041 103241 1 0 1 1 103261042 +10326105 蓝球3消(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261051 103241 1 0 1 1 103261052 +10326106 蓝球3消(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261061 103241 1 0 1 1 103261062 +10326107 蓝球3消(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261071 103241 1 0 1 1 103261072 +10326108 蓝球3消(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103261081 103241 1 0 1 1 103261082 +10326109 蓝球3消(冰)-9 1 3 6 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103261091 103242 103255 1 0 1 1 103261092 +10326201 黄球1消(冰)-1 2 2 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji -1 1 0 0 0 0 1 10326202 0 3 0.2 0.1 103262011 103243 0.5 0 1 1 103262012 +10326202 黄球1消(冰)-2 2 3 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji 0.35 -1 1 0 0 0 2 1 10326203 2 3 0.2 0.1 103262021 103243 0.5 0 1 1 +10326203 黄球1消(冰)-3 2 99 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103246 0 HitCase 0 0 1 +10326301 黄球2消(冰)-1 2 2 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji -1 1 0 0 0 0 1 10326302 0 3 0.2 0.1 103263011 103244 0.5 0 1 1 103263012 +10326302 黄球2消(冰)-2 2 3 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji 0.35 -1 1 0 0 0 2 1 10326303 2 3 0.2 0.1 103263021 103244 0.5 0 1 1 +10326303 黄球2消(冰)-3 2 99 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103246 0 HitCase 0 0 1 +10326401 黄球3消(冰)-1 2 3 0.5 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji -1 1 0 0 0 0 1 10326402 0 3 0.2 0.1 103264011 103245 0.5 0 1 1 103264012 +10326402 黄球3消(冰)-2 2 6 0 4 0.1 -1 FxR4LuxiyaAttack31BShouji 0.35 -1 1 0 0 0 2 1 10326403 2 3 0.2 0.1 103264021 103245 0.5 0 1 1 103264022 +10326403 黄球3消(冰)-3 2 99 0 1 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103246 0 HitCase 0 0 1 +10326705 大招(冰)-5 2 14 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103267051 103286 103254 0 HitCase 0 1 1 +10326713 大招(冰)-13 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103259 0 HitCase 0 0 1 +10326804 出场技(冰)-4 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268041 103241 1 0 1 1 103268042 +10326805 出场技(冰)-5 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268051 103241 1 0 1 1 103268052 +10326806 出场技(冰)-6 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268061 103241 1 0 1 1 103268062 +10326807 出场技(冰)-7 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268071 103241 1 0 1 1 103268072 +10326808 出场技(冰)-8 1 3 5 2.5 0 4 0.1 -1 FxR4LuxiyaAttack21BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103268081 103241 1 0 1 1 103268082 +10326809 出场技(冰)-9 1 3 5.5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103268091 103242 103255 1 0 1 1 103268092 +10326901 普攻1(突进)(冰)-1 3 3.2 180 0.5 0 4 0.1 -1 FxR4LuxiyaAttack01BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103269011 103224 0.9 0 1 1 103269012 +10327004 小大招1(冰)-4 2 7 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103270041 103286 103251 0 HitCase 0 1 1 +10327104 小大招2(冰)-4 2 7 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103271041 103286 103252 0 HitCase 0 1 1 +10327204 小大招3(冰)-4 2 7 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 103272041 103286 103253 0 HitCase 0 1 1 +10327602 QTE技能-2 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103276021 103249 0.9 1 1 1 +10327603 QTE技能-3 2 2.5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103276031 103250 0.9 1 1 1 +10327604 QTE技能-4 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack31AShouji01 -1 1 0 0 0 0 0 3 0.2 0.1 103276041 103249 0.9 1 1 1 +10327605 QTE技能-5 1 2 5 0 4 0.1 -1 FxR4LuxiyaAttack03BShouji -1 1 0 0 0 0 0 3 0.2 0.1 103276051 103250 0.9 1 1 1 +10327701 普攻3(突进)(冰)-1 1 2 3.5 1.75 0 4 0.45 -1 1 FxR4LuxiyaAttack03BShouji 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 103277011 103226 1 0 1 1 103277012 diff --git a/Resources/table/share/fight/missile/missile/MissileA011.tsv b/Resources/table/share/fight/missile/missile/MissileA011.tsv index 416bf225..5663f576 100644 --- a/Resources/table/share/fight/missile/missile/MissileA011.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA011.tsv @@ -1,151 +1,151 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -13020101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 130201011 130200 0.9 0 0 1 130201012 -13020201 普攻2-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk02Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130202011 130201 1 0 0 1 130202012 -13020301 普攻3-1 1 2.5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk03Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130203011 130202 1.3 0 0 1 130203012 -13020401 普攻4-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk04Hit -1 1 0 0 0 0 0 3 90 0.2 0.15 130204011 130203 0.9 0 0 1 130204012 -13020402 普攻4-2 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 2 0 0 0 0 HitCase 0 0 1 -13020501 连段技1-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk0501Hit -1 1 0 0 0 0 0 3 90 0.1 0.15 130205011 130210 1.2 1 0 1 -13020502 连段技1-2 1 3 3 1.5 0 4 0.1 -1 FxR2LuolanAtk0502Hit -1 1 0 0 0 0 0 3 30 0.1 0.15 130205021 130210 1.3 1 0 1 130205022 -13020602 连段技2-2 2 3 50 4 0.1 -1 FxR2LuolanAtk0601Hit -1 1 0 0 0 0 0 1 90 0.1 0.1 130206021 130211 1 1 0 1 130206022 -13020603 连段技2-3 2 3 50 4 0.1 -1 FxR2LuolanAtk0602Hit -1 1 0 0 0 0 0 1 270 0.1 0.1 130206031 130211 1 1 0 1 130206032 -13020604 连段技2-4 2 3 50 4 0.1 -1 FxR2LuolanAtk0603Hit -1 1 0 0 0 0 0 1 90 0.1 0.15 130206041 130211 0.9 1 0 1 130206042 -13020701 连段技3-1 1 3 3 50 180 4 0.25 -1 FxR2LuolanAtk0701Hit -1 2 -1200 0 1.5 1.5 0 0 0 0 0 1 270 0.15 0.1 130207011 130212 0.8 1 0 1 -13020702 连段技3-2 1 3 6 3 0 4 0.1 -1 FxR2LuolanAtk0702Hit -1 1 0 0 0 0 0 1 330 0.2 0.15 130207021 130212 1.2 0 0 1 -13020703 连段技3-3 1 3.5 7 3.5 50 4 0.15 -1 FxR2LuolanAtk0703Hit -1 1 0 0 0 0 0 1 30 0.05 0.15 130207031 130212 1.2 1 0 1 -13020704 连段技3-4 1 3.5 7 3.5 50 4 0.15 -1 FxR2LuolanAtk07DilieHit -1 1 0 0 0 0 0 1 30 0.2 0.2 130207041 130212 1.2 1 0 1 -13020801 常态球(红球)-1 1 3.5 3 1.5 50 4 0.3 -1 FxR2LuolanAtk11Hit -1 1 0 0 0 0 0 1 330 0.2 0.1 130208011 130220 1 1 0 1 -13020802 常态球(红球)-2 1 5 3 1.5 50 4 0.15 -1 FxR2LuolanAtk1102Hit 0.05 -1 1 0 0 0 0 0 1 270 0.2 0.15 130208021 130220 0.7 1 0.05 0 1 130208022 -13020902 常态球(蓝球)-2 2 0.5 1.3 65 0 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13020903|13020904|13020905 1 1 0 3 30 0.2 0.1 130209021 1.2 0 0 1 1 -13020903 常态球(蓝球)-3 2 3 0 4 0.2 -1 -1 1 0 0 0 1 1 2 330 0.2 0.15 130209031 130222 0 HitCase 0 0 1 1 -13020904 常态球(蓝球)-4 2 0.3 0 4 4 -1 FxR2LuolanAtk21Baozha -1 1 0 0 0 1 1 2 0 0 0 1.3 0 0 1 1 -13020905 常态球(蓝球)-震屏子弹 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 2 0 0 0 0 HitCase 0 0 1 1 130209052 -13021001 常态球(黄球)-1 1 3 3 1 0 4 0.3 -1 1 FxR2LuolanAtk31Hit 0.1 -1 1 0 0 0 0 0 1 330 0.1 0.1 130210011 130224 1.2 1 0 1 130210012 -13021102 大招-2 2 3 0 180 4 0.3 -1 FxR2LuolanAtk51StarHit01 -1 2 -1000 0 3 3 0 0 0 0 0 1 270 0.2 0.2 130211021 130236 1.2 1 0 1 -13021103 大招-3 2 3 0 210 4 0.3 -1 FxR2LuolanAtk51StarHit02 -1 2 -800 0 3 3 0 0 0 0 0 1 270 0.2 0.2 130211031 130236 1.2 1 0 1 -13021104 大招-4 2 3 0 300 4 0.3 -1 FxR2LuolanAtk51StarHit03 -1 2 -1400 0 3 3 0 0 0 0 0 1 270 0.2 0.2 130211041 130236 1.2 1 0 1 -13021105 大招-5 2 3 0 210 4 0.2 -1 FxR2LuolanAtk51StarHit04 -1 2 1500 0 3 3 0 0 0 0 0 1 90 0.2 0.25 130211051 130236 1.2 1 0 1 -13021122 大招-减速子弹 2 99 0 5 0.3 -1 -1 1 0 0 0 0 0 3 0 0 0 130237 0 HitCase 0 0 1 -13021201 大招普攻1-1 2 3 0 90 4 0.15 -1 FxR2LuolanAtk41Hit -1 2 -800 0 3 3 0 0 0 0 0 3 270 0.2 0.25 130212011 130251 1.2 1 1 0 1 -13021301 大招普攻2-1 2 3 0 225 4 0.3 -1 FxR2LuolanAtk42Hit -1 2 1000 0 3 3 0 0 0 0 0 3 90 0.2 0.2 130213011 130252 1.2 1 1 0 1 -13021401 大招普攻3-1 2 3 0 180 4 0.3 -1 FxR2LuolanAtk43Hit01 -1 2 -1000 0 3 3 0 0 0 0 0 3 270 0.2 0.2 130214011 130253 0.9 1 1 0 1 -13021402 大招普攻3-2 2 3 0 90 4 0.2 -1 FxR2LuolanAtk43Hit02 -1 2 -800 0 3 3 0 0 0 0 0 3 270 0.2 0.2 130214021 130253 1.2 1 1 0 1 -13021501 大招普攻4-1 1 4 8 4 50 4 0.1 -1 FxR2LuolanAtk44Hit -1 1 0 0 0 0 0 3 330 0.2 0.25 130215011 130254 1.2 1 1 0 1 -13021601 大招球(红球)-1 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit01 -1 1 0 0 0 0 0 1 30 0.1 0.15 130216011 130230 1 1 1 0 1 -13021602 大招球(红球)-2 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.15 130216021 130230 1.2 1 1 0 1 -13021603 大招球(红球)-3 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.15 130216031 130230 0.8 1 1 0 1 -13021604 大招球(红球)-4 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.2 130216041 130230 0.9 1 1 0 1 -13021605 大招球(红球)-5 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.2 130216051 130230 1.3 1 1 0 1 -13021606 大招球(红球)-6 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.2 130216061 130230 1.1 1 1 0 1 -13021607 大招球(红球)-7 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.2 130216071 130230 0.9 1 1 0 1 -13021608 大招球(红球)-8 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.2 130216081 130230 1.2 1 1 0 1 -13021609 大招球(红球)-9 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.25 130216091 130230 1 1 1 0 1 -13021610 大招球(红球)-10 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit03 -1 1 0 0 0 0 0 1 330 0.1 0.25 130216101 130230 0.8 1 1 0 1 -13021701 大招球(蓝球)-1 2 3 0 180 4 0.2 -1 FxR2LuolanAtk23Hit01 -1 2 -1300 0 3 3 0 0 0 0 0 1 270 0.2 0.15 130217011 130231 1.2 1 1 0 1 -13021702 大招球(蓝球)-2 2 3 0 245 4 0.25 -1 FxR2LuolanAtk23Hit02 -1 2 -1100 0 3.5 3 0 0 0 0 0 1 270 0.2 0.15 130217021 130231 1.3 1 1 0 1 -13021703 大招球(蓝球)-3 2 3 0 300 4 0.25 -1 FxR2LuolanAtk23Hit03 -1 2 -1400 0 3.5 3 0 0 0 0 0 1 270 0.2 0.2 130217031 130231 1.1 1 1 0 1 -13021704 大招球(蓝球)-4 2 3 0 210 4 0.15 -1 FxR2LuolanAtk23Hit04 -1 2 1100 0 3.5 3 0 0 0 0 0 1 90 0.25 0.25 130217041 130231 1.2 1 1 0 1 -13021801 大招球(黄球)-1 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk33Hit01 -1 1 0 0 0 0 0 1 270 0.2 0.2 130218011 130232 130226 1.2 1 0 1 130218012 -13021802 大招球(黄球)-2 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk33Hit02 -1 1 0 0 0 0 0 1 270 0.2 0.2 130218021 130232 130226 1.2 1 0 1 130218022 -13021805 大招球(黄球)-5 2 1 0.5 50 4 10 -1 FxR2LuolanAtk33DandaoHit FxR2LuolanAtk33HQDandao -1 8 99 99 0 15 0 0 0 0 0 1 30 0.2 0.15 130218051 130232 130226 1.4 0 0 1 130218052 -13021806 大招球(黄球)-6 2 1 0.5 50 4 10 -1 FxR2LuolanAtk33DandaoHit FxR2LuolanAtk33HQDandao -1 8 99 99 0 15 0 0 0 0 0 1 330 0.2 0.15 130218061 130232 130226 1.4 0 0 1 130218062 -13022201 出场技-1 1 3 3 1 0 4 0.3 -1 1 FxR2LuolanAtk31Hit 0.1 -1 1 0 0 0 0 0 1 30 0.2 0.1 130222011 130224 1.2 1 0 1 130222012 -13022301 QTE-1 2 2.5 -0.5 -0.3 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130223011 130277 0.8 0 0 1 -13022302 QTE-2 2 2.5 0.4 0.4 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130223021 130277 0.8 0 0 1 -13022303 QTE-3 2 2.5 -0.9 0 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130223031 130277 0.8 0 0 1 -13022304 QTE-4 2 2.5 -0.1 0.5 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130223041 130277 0.8 0 0 1 -13022701 普攻1(突进)-1 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 1 270 0.2 0.1 130227011 130200 0.9 1 0 1 130227012 -13022801 大招普攻1(突进)-1 2 3 0 90 4 0.15 -1 FxR2LuolanAtk41Hit -1 2 -800 0 3 3 0 0 0 0 0 3 270 0.2 0.15 130228011 130251 1.2 1 1 0 1 -13023202 连段技(闪避后)-2 2 3 50 4 0.1 -1 FxR2LuolanAtk0601Hit -1 1 0 0 0 0 0 1 90 0.1 0.1 130232021 130211 1.2 1 0 1 130232022 -13023203 连段技(闪避后)-3 2 3 50 4 0.1 -1 FxR2LuolanAtk0602Hit -1 1 0 0 0 0 0 1 270 0.1 0.1 130232031 130211 1.2 1 0 1 130232032 -13023204 连段技(闪避后)-4 2 3 50 4 0.1 -1 FxR2LuolanAtk0603Hit -1 1 0 0 0 0 0 1 90 0.1 0.15 130232041 130211 1.2 1 0 1 130232042 -13023301 常态球(红球)连段-1 1 4 3 0 0 4 0.3 -1 FxR2LuolanAtk12Hit -1 2 750 0 1.5 1.5 0 0 0 0 0 1 90 0.2 0.1 130233011 130221 0.5 0 0 1 130233012 -13023302 常态球(红球)连段-2 1 7 4 2.5 50 4 0.2 -1 FxR2LuolanAtk1201Hit -1 1 0 0 0 0 0 1 270 0.2 0.15 130233021 130221 1 1 0 1 130233022 -13023402 常态球(蓝球)连段-2 2 0.5 1.3 65 0 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13023403|13023404|13023405|13023407|13023408|13023409 1 1 0 3 30 0.2 0.1 130234021 1 0 0 1 -13023403 常态球(蓝球)连段-伤害子弹1 2 3 0 4 0.2 -1 -1 1 0 0 0 1 1 2 30 0.2 0.15 130234031 130223 0 HitCase 0 0 1 1 -13023404 常态球(蓝球)连段-爆炸特效 2 0.3 0 4 4 -1 FxR2LuolanAtk22Baozha -1 1 0 0 0 1 1 3 0.2 0.1 1.4 0 0 1 1 -13023405 常态球(蓝球)连段-震屏子弹1 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0 1 1 130234052 -13023407 常态球(蓝球)连段-伤害子弹2 2 3.5 0 4 0.55 -1 -1 1 0 0 0 1 1 2 330 0.2 0.15 130234071 130223 0 HitCase 0 0.4 0 1 1 -13023408 常态球(蓝球)连段-震屏子弹2 2 10 0 1 0.55 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0.4 0 1 1 130234082 -13023409 常态球(蓝球)连段-拉扯子弹1 2 5 0 4 0.4 -1 1 0.05 -1 1 0 0 0 1 1 3 0 0 0 130229 0 HitCase 1 0 0.2 0 1 1 -13023501 常态球(黄球)连段-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk32Hit -1 1 0 0 0 0 0 1 270 0.2 0.15 130235011 130225 130226 1.2 0 0 1 130235012 -13023502 常态球(黄球)连段-飞行子弹 1 5 2 1 45 4 4 -1 FxR2LuolanAtk32DandaoHit FxR2LuolanAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.15 130235021 130225 130226 1.4 0 0 1 130235022 -13023603 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 130236031 0 HitCase 0 0 1 -13023604 罗兰处决1-4 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130236041 801030 0 HitCase 0 0 1 -13023606 罗兰处决1-6 2 0.3 1 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13023703 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 130237031 0 HitCase 0 0 1 -13023704 罗兰处决1-4 2 3 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 130237041 801030 0 HitCase 0 0 1 -13023706 罗兰处决1-6 2 0.3 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13023801 大招普攻5-1 2 3 0 0 4 0.3 -1 FxR2LuolanAtk45Hit -1 2 1000 0 3 3 0 0 0 0 0 3 90 0.2 0.25 130255 1.4 1 1 0 1 130238012 -13023901 焚烈球 2 3 0 4.5 0 4 0.4 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239011 130276 0.7 0 0.25 0 1 -13023902 2 3 0.2 4.7 0 4 0.5 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239021 130276 0.8 0 0.35 0 1 -13023903 2 3 -0.1 4.6 0 4 0.6 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239031 130276 0.8 0 0.45 0 1 -13023904 2 3 0 4.5 0 4 0.7 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239041 130276 0.9 0 0.55 0 1 -13023905 2 3 0.1 4.5 0 4 0.8 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239051 130276 0.7 0 0.65 0 1 -13023906 2 3 -0.2 4.5 0 4 0.9 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239061 130276 0.6 0 0.75 0 1 -13023907 2 3 0 5.1 0 4 1 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239071 130276 0.9 0 0.85 0 1 -13023909 大招闪避特殊技-震屏子弹1 2 10 0 4.5 0 1 0.35 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.2 0 1 130239092 -13023910 大招闪避特殊技-震屏子弹2 2 10 0.2 4.7 0 1 0.45 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.3 0 1 130239102 -13023911 大招闪避特殊技-震屏子弹3 2 10 -0.1 4.6 0 1 0.55 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.4 0 1 130239112 -13023912 大招闪避特殊技-震屏子弹4 2 10 0 4.5 0 1 0.65 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.5 0 1 130239122 -13023913 大招闪避特殊技-震屏子弹5 2 10 0.1 4.5 0 1 0.75 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.6 0 1 130239132 -13023914 大招闪避特殊技-震屏子弹6 2 10 -0.2 4.5 0 1 0.85 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.7 0 1 130239142 -13023915 大招闪避特殊技-震屏子弹7 2 10 0 5.1 0 1 0.95 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.8 0 1 130239152 -13023917 大招闪避特殊技-击退子弹 1 3 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 130239171 0 HitCase 0 0 1 -13023918 大招闪避特殊技-攻击子弹 1 3 4 2 0 4 0.1 -1 FxR2LuolanAtk46Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.15 130239181 130276 0.7 0 0 1 130239182 -13024004 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130240041 200307 0 HitCase 0 0 1 2 -13024006 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 -13024104 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130241041 200307 0 HitCase 0 0 1 2 -13024106 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 -13024213 只挑飞被处决者 2 1.5 1.5 0 4 0.1 -1 FxR2LuolanAtk07DilieHit -1 1 0 0 0 0 0 3 0.2 0.1 130242131 200311 200313 200310 0.5 0 0 1 1 -13024214 踩踏怪物子弹 2 4 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130242141 200321 0 HitCase 0 0 1 -13024215 踏射爆炸子弹 2 4 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130242151 200322 0 HitCase 0 0 1 2 -13024217 提前取消见切或处决期间减速其他怪物 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200808 0 HitCase 0 0 1 -13024219 处决死亡子弹 2 0.3 0 4 5 -1 FxHeiBangDeath -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0.7 0 1 -13024224 见切或处决期间减速其他怪物 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200807 0 HitCase 0 0 1 -13024225 取消见切或处决期间减速其他怪物 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200808 0 HitCase 0 0 1 -13024226 破怪物处决槽让怪物受击 2 0.5 0 4 0.1 -1 -1 1 0 0 0 3 1 3 0.2 0.3 130242261 200803 200803 0 HitCase 0 0 1 -13024227 破怪物处决槽全场顿帧 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200803 0 HitCase 0 0 1 -13024304 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130243041 200307 0 HitCase 0 0 1 2 -13024306 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 -13024404 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130244041 200307 0 HitCase 0 0 1 2 -13024406 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 -13024501 来回荡秋千1 2 2.5 -0.5 -0.3 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130245011 200340 0.8 0 0 1 -13024502 2 2.5 0.4 0.4 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130245021 200340 0.8 0 0 1 -13024503 2 2.5 -0.9 0 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130245031 200340 0.8 0 0 1 -13024504 2 2.5 -0.1 0.5 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130245041 200340 0.8 0 0 1 -13024601 来回荡秋千2 2 2.5 -0.5 -0.3 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130246011 200340 0.8 0 0 1 -13024602 2 2.5 0.4 0.4 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130246021 200340 0.8 0 0 1 -13024603 2 2.5 -0.9 0 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130246031 200340 0.8 0 0 1 -13024604 2 2.5 -0.1 0.5 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130246041 200340 0.8 0 0 1 -13120101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 131201011 131200 0.9 0 0 1 131201012 -13120201 普攻2-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk02Hit -1 1 0 0 0 0 0 3 90 0.2 0.08 131202011 131201 200101 200101 0.8 0 0 1 131202012 -13120301 普攻3-1 1 2.5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk03Hit -1 1 0 0 0 0 0 3 300 0.2 0.1 131203011 131202 1.2 0 0 1 131203012 -13120401 普攻4-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk04Hit -1 1 0 0 0 0 0 3 60 0.2 0.1 131204011 131203 0.8 0 0 1 131204012 -13120402 普攻4-2 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 200101 200101 0 HitCase 0 0 1 -13120801 常态球(红球)-1 1 3 3 1.5 0 4 0.3 -1 FxR2LuolanAtk11Hit -1 1 0 0 0 0 0 3 20 0.1 0.08 131208011 131220 1 0 0 1 -13120803 常态球(红球)-3 1 5 3 1.5 0 4 0.15 -1 FxR2LuolanAtk1102Hit 0.05 -1 1 0 0 0 0 0 3 20 0.1 0.08 131208031 131220 0.7 0 0.05 0 1 131208032 -13120902 常态球(蓝球)-2 2 0.5 1.3 65 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13120903|13120904|13120905 1 0 3 0.2 0.1 131209021 1.2 0 0 1 1 -13120903 常态球(蓝球)-3 2 2.5 0 4 0.2 -1 -1 1 0 0 0 1 1 1 0.2 0.1 131209031 131222 0 HitCase 0 0 1 1 -13120904 常态球(蓝球)-4 2 0.3 0 4 4 -1 FxR2LuolanAtk21Baozha -1 1 0 0 0 1 1 3 0 0 0 1.3 0 0 1 1 -13120905 常态球(蓝球)-5 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0 1 1 131209052 -13121001 常态球(黄球)-1 1 3 3 1 0 4 0.2 -1 1 FxR2LuolanAtk31Hit 0.1 -1 1 0 0 0 0 0 3 0 0.2 0.15 131210011 131224 1.2 1 0 1 131210012 -13122701 普攻1(突进)-1 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 131227011 131200 0.9 1 0 1 131227012 -13123301 常态球(红球)连段-1 1 4 3 0 0 4 0.3 -1 FxR2LuolanAtk12Hit -1 2 750 0 1.5 1.5 0 0 0 0 0 3 20 0.1 0.08 131233011 131221 0.5 0 0 1 131233012 -13123302 常态球(红球)连段-2 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200101 200101 0 HitCase 0 0 1 -13123303 常态球(红球)连段-3 1 6 4 2 0 4 0.2 -1 FxR2LuolanAtk1201Hit -1 1 0 0 0 0 0 3 20 0.1 0.08 131233031 131221 1 0 0 1 131233032 -13123402 常态球(蓝球)连段-2 2 0.5 1.3 65 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13123403|13123404|13123405|13123407|13123408 1 0 3 0.2 0.1 131234021 1 0 0 1 1 -13123403 常态球(蓝球)连段-3 2 2.5 0 4 0.2 -1 -1 1 0 0 0 1 1 1 0.2 0.1 131234031 131223 0 HitCase 0 0 1 1 -13123404 常态球(蓝球)连段-4 2 0.3 0 4 4 -1 FxR2LuolanAtk22Baozha -1 1 0 0 0 1 1 3 0.2 0.1 1.4 0 0 1 1 -13123405 常态球(蓝球)连段-5 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0 1 1 131234052 -13123407 常态球(蓝球)连段-7 2 3.5 0 4 0.55 -1 -1 1 0 0 0 1 1 1 0.2 0.1 131234071 131223 0 HitCase 0 0.4 0 1 1 -13123408 常态球(蓝球)连段-8 2 10 0 1 0.55 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0.4 0 1 1 131234082 -13123501 常态球(黄球)连段-1 1 4 2 1 35 4 4 -1 FxR2LuolanAtk32DandaoHit FxR2LuolanAtk32Dandao -1 1 0 0 0 0 0 3 0 0.2 0.15 131235011 131225 1.4 0 0 1 131235012 -13123502 常态球(黄球)连段-2 1 4 3 1.5 0 4 0.1 -1 FxR2LuolanAtk32Hit -1 1 0 0 0 0 0 3 0 0.2 0.15 131235021 131225 1.2 0 0 1 131235022 -13123603 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 131236031 0 HitCase 0 0 1 -13123604 罗兰处决1-4 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131236041 801030 0 HitCase 0 0 1 -13123606 罗兰处决1-6 2 0.3 1 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13123607 罗兰处决1-7 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 900116 0 HitCase 0 0 1 -13123703 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 131237031 0 HitCase 0 0 1 -13123704 罗兰处决1-4 2 3 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 131237041 801030 0 HitCase 0 0 1 -13123706 罗兰处决1-6 2 0.3 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13123707 罗兰处决1-7 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 900116 0 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13020101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 130201011 130200 0.9 0 1 1 130201012 +13020201 普攻2-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk02Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130202011 130201 1 0 1 1 130202012 +13020301 普攻3-1 1 2.5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk03Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130203011 130202 1.3 0 1 1 130203012 +13020401 普攻4-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk04Hit -1 1 0 0 0 0 0 3 90 0.2 0.15 130204011 130203 0.9 0 1 1 130204012 +13020402 普攻4-2 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 2 0 0 0 0 HitCase 0 0 1 +13020501 连段技1-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk0501Hit -1 1 0 0 0 0 0 3 90 0.1 0.15 130205011 130210 1.2 1 1 1 +13020502 连段技1-2 1 3 3 1.5 0 4 0.1 -1 FxR2LuolanAtk0502Hit -1 1 0 0 0 0 0 3 30 0.1 0.15 130205021 130210 1.3 1 1 1 130205022 +13020602 连段技2-2 2 3 50 4 0.1 -1 FxR2LuolanAtk0601Hit -1 1 0 0 0 0 0 1 90 0.1 0.1 130206021 130211 1 1 1 1 130206022 +13020603 连段技2-3 2 3 50 4 0.1 -1 FxR2LuolanAtk0602Hit -1 1 0 0 0 0 0 1 270 0.1 0.1 130206031 130211 1 1 1 1 130206032 +13020604 连段技2-4 2 3 50 4 0.1 -1 FxR2LuolanAtk0603Hit -1 1 0 0 0 0 0 1 90 0.1 0.15 130206041 130211 0.9 1 1 1 130206042 +13020701 连段技3-1 1 3 3 50 180 4 0.25 -1 FxR2LuolanAtk0701Hit -1 2 -1200 0 1.5 1.5 0 0 0 0 0 1 270 0.15 0.1 130207011 130212 0.8 1 1 1 +13020702 连段技3-2 1 3 6 3 0 4 0.1 -1 FxR2LuolanAtk0702Hit -1 1 0 0 0 0 0 1 330 0.2 0.15 130207021 130212 1.2 0 1 1 +13020703 连段技3-3 1 3.5 7 3.5 50 4 0.15 -1 FxR2LuolanAtk0703Hit -1 1 0 0 0 0 0 1 30 0.05 0.15 130207031 130212 1.2 1 1 1 +13020704 连段技3-4 1 3.5 7 3.5 50 4 0.15 -1 FxR2LuolanAtk07DilieHit -1 1 0 0 0 0 0 1 30 0.2 0.2 130207041 130212 1.2 1 1 1 +13020801 常态球(红球)-1 1 3.5 3 1.5 50 4 0.3 -1 FxR2LuolanAtk11Hit -1 1 0 0 0 0 0 1 330 0.2 0.1 130208011 130220 1 1 1 1 +13020802 常态球(红球)-2 1 5 3 1.5 50 4 0.15 -1 FxR2LuolanAtk1102Hit 0.05 -1 1 0 0 0 0 0 1 270 0.2 0.15 130208021 130220 0.7 1 0.05 1 1 130208022 +13020902 常态球(蓝球)-2 2 0.5 1.3 65 0 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13020903|13020904|13020905 1 1 0 3 30 0.2 0.1 130209021 1.2 0 1 1 1 +13020903 常态球(蓝球)-3 2 3 0 4 0.2 -1 -1 1 0 0 0 1 1 2 330 0.2 0.15 130209031 130222 0 HitCase 0 1 1 1 +13020904 常态球(蓝球)-4 2 0.3 0 4 4 -1 FxR2LuolanAtk21Baozha -1 1 0 0 0 1 1 2 0 0 0 1.3 0 0 1 1 +13020905 常态球(蓝球)-震屏子弹 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 2 0 0 0 0 HitCase 0 0 1 1 130209052 +13021001 常态球(黄球)-1 1 3 3 1 0 4 0.3 -1 1 FxR2LuolanAtk31Hit 0.1 -1 1 0 0 0 0 0 1 330 0.1 0.1 130210011 130224 1.2 1 1 1 130210012 +13021102 大招-2 2 3 0 180 4 0.3 -1 FxR2LuolanAtk51StarHit01 -1 2 -1000 0 3 3 0 0 0 0 0 1 270 0.2 0.2 130211021 130236 1.2 1 1 1 +13021103 大招-3 2 3 0 210 4 0.3 -1 FxR2LuolanAtk51StarHit02 -1 2 -800 0 3 3 0 0 0 0 0 1 270 0.2 0.2 130211031 130236 1.2 1 1 1 +13021104 大招-4 2 3 0 300 4 0.3 -1 FxR2LuolanAtk51StarHit03 -1 2 -1400 0 3 3 0 0 0 0 0 1 270 0.2 0.2 130211041 130236 1.2 1 1 1 +13021105 大招-5 2 3 0 210 4 0.2 -1 FxR2LuolanAtk51StarHit04 -1 2 1500 0 3 3 0 0 0 0 0 1 90 0.2 0.25 130211051 130236 1.2 1 1 1 +13021122 大招-减速子弹 2 99 0 5 0.3 -1 -1 1 0 0 0 0 0 3 0 0 0 130237 0 HitCase 0 0 1 +13021201 大招普攻1-1 2 3 0 90 4 0.15 -1 FxR2LuolanAtk41Hit -1 2 -800 0 3 3 0 0 0 0 0 3 270 0.2 0.25 130212011 130251 1.2 1 1 1 1 +13021301 大招普攻2-1 2 3 0 225 4 0.3 -1 FxR2LuolanAtk42Hit -1 2 1000 0 3 3 0 0 0 0 0 3 90 0.2 0.2 130213011 130252 1.2 1 1 1 1 +13021401 大招普攻3-1 2 3 0 180 4 0.3 -1 FxR2LuolanAtk43Hit01 -1 2 -1000 0 3 3 0 0 0 0 0 3 270 0.2 0.2 130214011 130253 0.9 1 1 1 1 +13021402 大招普攻3-2 2 3 0 90 4 0.2 -1 FxR2LuolanAtk43Hit02 -1 2 -800 0 3 3 0 0 0 0 0 3 270 0.2 0.2 130214021 130253 1.2 1 1 1 1 +13021501 大招普攻4-1 1 4 8 4 50 4 0.1 -1 FxR2LuolanAtk44Hit -1 1 0 0 0 0 0 3 330 0.2 0.25 130215011 130254 1.2 1 1 1 1 +13021601 大招球(红球)-1 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit01 -1 1 0 0 0 0 0 1 30 0.1 0.15 130216011 130230 1 1 1 1 1 +13021602 大招球(红球)-2 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.15 130216021 130230 1.2 1 1 1 1 +13021603 大招球(红球)-3 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.15 130216031 130230 0.8 1 1 1 1 +13021604 大招球(红球)-4 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.2 130216041 130230 0.9 1 1 1 1 +13021605 大招球(红球)-5 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.2 130216051 130230 1.3 1 1 1 1 +13021606 大招球(红球)-6 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.2 130216061 130230 1.1 1 1 1 1 +13021607 大招球(红球)-7 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.2 130216071 130230 0.9 1 1 1 1 +13021608 大招球(红球)-8 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 330 0.1 0.2 130216081 130230 1.2 1 1 1 1 +13021609 大招球(红球)-9 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit02 -1 1 0 0 0 0 0 1 30 0.1 0.25 130216091 130230 1 1 1 1 1 +13021610 大招球(红球)-10 1 7 10 5 0 4 0.1 -1 FxR2LuolanAtk13Hit03 -1 1 0 0 0 0 0 1 330 0.1 0.25 130216101 130230 0.8 1 1 1 1 +13021701 大招球(蓝球)-1 2 3 0 180 4 0.2 -1 FxR2LuolanAtk23Hit01 -1 2 -1300 0 3 3 0 0 0 0 0 1 270 0.2 0.15 130217011 130231 1.2 1 1 1 1 +13021702 大招球(蓝球)-2 2 3 0 245 4 0.25 -1 FxR2LuolanAtk23Hit02 -1 2 -1100 0 3.5 3 0 0 0 0 0 1 270 0.2 0.15 130217021 130231 1.3 1 1 1 1 +13021703 大招球(蓝球)-3 2 3 0 300 4 0.25 -1 FxR2LuolanAtk23Hit03 -1 2 -1400 0 3.5 3 0 0 0 0 0 1 270 0.2 0.2 130217031 130231 1.1 1 1 1 1 +13021704 大招球(蓝球)-4 2 3 0 210 4 0.15 -1 FxR2LuolanAtk23Hit04 -1 2 1100 0 3.5 3 0 0 0 0 0 1 90 0.25 0.25 130217041 130231 1.2 1 1 1 1 +13021801 大招球(黄球)-1 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk33Hit01 -1 1 0 0 0 0 0 1 270 0.2 0.2 130218011 130232 130226 1.2 1 1 1 130218012 +13021802 大招球(黄球)-2 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk33Hit02 -1 1 0 0 0 0 0 1 270 0.2 0.2 130218021 130232 130226 1.2 1 1 1 130218022 +13021805 大招球(黄球)-5 2 1 0.5 50 4 10 -1 FxR2LuolanAtk33DandaoHit FxR2LuolanAtk33HQDandao -1 8 99 99 0 15 0 0 0 0 0 1 30 0.2 0.15 130218051 130232 130226 1.4 0 1 1 130218052 +13021806 大招球(黄球)-6 2 1 0.5 50 4 10 -1 FxR2LuolanAtk33DandaoHit FxR2LuolanAtk33HQDandao -1 8 99 99 0 15 0 0 0 0 0 1 330 0.2 0.15 130218061 130232 130226 1.4 0 1 1 130218062 +13022201 出场技-1 1 3 3 1 0 4 0.3 -1 1 FxR2LuolanAtk31Hit 0.1 -1 1 0 0 0 0 0 1 30 0.2 0.1 130222011 130224 1.2 1 1 1 130222012 +13022301 QTE-1 2 2.5 -0.5 -0.3 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130223011 130277 0.8 0 1 1 +13022302 QTE-2 2 2.5 0.4 0.4 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130223021 130277 0.8 0 1 1 +13022303 QTE-3 2 2.5 -0.9 0 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130223031 130277 0.8 0 1 1 +13022304 QTE-4 2 2.5 -0.1 0.5 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130223041 130277 0.8 0 1 1 +13022701 普攻1(突进)-1 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 1 270 0.2 0.1 130227011 130200 0.9 1 1 1 130227012 +13022801 大招普攻1(突进)-1 2 3 0 90 4 0.15 -1 FxR2LuolanAtk41Hit -1 2 -800 0 3 3 0 0 0 0 0 3 270 0.2 0.15 130228011 130251 1.2 1 1 1 1 +13023202 连段技(闪避后)-2 2 3 50 4 0.1 -1 FxR2LuolanAtk0601Hit -1 1 0 0 0 0 0 1 90 0.1 0.1 130232021 130211 1.2 1 1 1 130232022 +13023203 连段技(闪避后)-3 2 3 50 4 0.1 -1 FxR2LuolanAtk0602Hit -1 1 0 0 0 0 0 1 270 0.1 0.1 130232031 130211 1.2 1 1 1 130232032 +13023204 连段技(闪避后)-4 2 3 50 4 0.1 -1 FxR2LuolanAtk0603Hit -1 1 0 0 0 0 0 1 90 0.1 0.15 130232041 130211 1.2 1 1 1 130232042 +13023301 常态球(红球)连段-1 1 4 3 0 0 4 0.3 -1 FxR2LuolanAtk12Hit -1 2 750 0 1.5 1.5 0 0 0 0 0 1 90 0.2 0.1 130233011 130221 0.5 0 1 1 130233012 +13023302 常态球(红球)连段-2 1 7 4 2.5 50 4 0.2 -1 FxR2LuolanAtk1201Hit -1 1 0 0 0 0 0 1 270 0.2 0.15 130233021 130221 1 1 1 1 130233022 +13023402 常态球(蓝球)连段-2 2 0.5 1.3 65 0 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13023403|13023404|13023405|13023407|13023408|13023409 1 1 0 3 30 0.2 0.1 130234021 1 0 1 1 +13023403 常态球(蓝球)连段-伤害子弹1 2 3 0 4 0.2 -1 -1 1 0 0 0 1 1 2 30 0.2 0.15 130234031 130223 0 HitCase 0 1 1 1 +13023404 常态球(蓝球)连段-爆炸特效 2 0.3 0 4 4 -1 FxR2LuolanAtk22Baozha -1 1 0 0 0 1 1 3 0.2 0.1 1.4 0 0 1 1 +13023405 常态球(蓝球)连段-震屏子弹1 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0 1 1 130234052 +13023407 常态球(蓝球)连段-伤害子弹2 2 3.5 0 4 0.55 -1 -1 1 0 0 0 1 1 2 330 0.2 0.15 130234071 130223 0 HitCase 0 0.4 1 1 1 +13023408 常态球(蓝球)连段-震屏子弹2 2 10 0 1 0.55 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0.4 0 1 1 130234082 +13023409 常态球(蓝球)连段-拉扯子弹1 2 5 0 4 0.4 -1 1 0.05 -1 1 0 0 0 1 1 3 0 0 0 130229 0 HitCase 1 0 0.2 0 1 1 +13023501 常态球(黄球)连段-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk32Hit -1 1 0 0 0 0 0 1 270 0.2 0.15 130235011 130225 130226 1.2 0 1 1 130235012 +13023502 常态球(黄球)连段-飞行子弹 1 5 2 1 45 4 4 -1 FxR2LuolanAtk32DandaoHit FxR2LuolanAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.15 130235021 130225 130226 1.4 0 1 1 130235022 +13023603 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 130236031 0 HitCase 0 1 1 +13023604 罗兰处决1-4 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130236041 801030 0 HitCase 0 1 1 +13023606 罗兰处决1-6 2 0.3 1 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13023703 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 130237031 0 HitCase 0 1 1 +13023704 罗兰处决1-4 2 3 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 130237041 801030 0 HitCase 0 1 1 +13023706 罗兰处决1-6 2 0.3 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13023801 大招普攻5-1 2 3 0 0 4 0.3 -1 FxR2LuolanAtk45Hit -1 2 1000 0 3 3 0 0 0 0 0 3 90 0.2 0.25 130255 1.4 1 1 0 1 130238012 +13023901 焚烈球 2 3 0 4.5 0 4 0.4 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239011 130276 0.7 0 0.25 1 1 +13023902 2 3 0.2 4.7 0 4 0.5 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239021 130276 0.8 0 0.35 1 1 +13023903 2 3 -0.1 4.6 0 4 0.6 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239031 130276 0.8 0 0.45 1 1 +13023904 2 3 0 4.5 0 4 0.7 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239041 130276 0.9 0 0.55 1 1 +13023905 2 3 0.1 4.5 0 4 0.8 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239051 130276 0.7 0 0.65 1 1 +13023906 2 3 -0.2 4.5 0 4 0.9 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239061 130276 0.6 0 0.75 1 1 +13023907 2 3 0 5.1 0 4 1 -1 FxR2LuolanAtk46Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.15 130239071 130276 0.9 0 0.85 1 1 +13023909 大招闪避特殊技-震屏子弹1 2 10 0 4.5 0 1 0.35 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.2 0 1 130239092 +13023910 大招闪避特殊技-震屏子弹2 2 10 0.2 4.7 0 1 0.45 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.3 0 1 130239102 +13023911 大招闪避特殊技-震屏子弹3 2 10 -0.1 4.6 0 1 0.55 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.4 0 1 130239112 +13023912 大招闪避特殊技-震屏子弹4 2 10 0 4.5 0 1 0.65 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.5 0 1 130239122 +13023913 大招闪避特殊技-震屏子弹5 2 10 0.1 4.5 0 1 0.75 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.6 0 1 130239132 +13023914 大招闪避特殊技-震屏子弹6 2 10 -0.2 4.5 0 1 0.85 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.7 0 1 130239142 +13023915 大招闪避特殊技-震屏子弹7 2 10 0 5.1 0 1 0.95 -1 -1 1 0 0 0 0 0 3 0 0 0 0 HitCase 0 0.8 0 1 130239152 +13023917 大招闪避特殊技-击退子弹 1 3 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 130239171 0 HitCase 0 1 1 +13023918 大招闪避特殊技-攻击子弹 1 3 4 2 0 4 0.1 -1 FxR2LuolanAtk46Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.15 130239181 130276 0.7 0 1 1 130239182 +13024004 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130240041 200307 0 HitCase 0 1 1 2 +13024006 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 +13024104 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130241041 200307 0 HitCase 0 1 1 2 +13024106 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 +13024213 只挑飞被处决者 2 1.5 1.5 0 4 0.1 -1 FxR2LuolanAtk07DilieHit -1 1 0 0 0 0 0 3 0.2 0.1 130242131 200311 200313 200310 0.5 0 1 1 1 +13024214 踩踏怪物子弹 2 4 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130242141 200321 0 HitCase 0 1 1 +13024215 踏射爆炸子弹 2 4 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130242151 200322 0 HitCase 0 1 1 2 +13024217 提前取消见切或处决期间减速其他怪物 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200808 0 HitCase 0 0 1 +13024219 处决死亡子弹 2 0.3 0 4 5 -1 FxHeiBangDeath -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0.7 0 1 +13024224 见切或处决期间减速其他怪物 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200807 0 HitCase 0 0 1 +13024225 取消见切或处决期间减速其他怪物 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200808 0 HitCase 0 0 1 +13024226 破怪物处决槽让怪物受击 2 0.5 0 4 0.1 -1 -1 1 0 0 0 3 1 3 0.2 0.3 130242261 200803 200803 0 HitCase 0 1 1 +13024227 破怪物处决槽全场顿帧 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 200803 0 HitCase 0 0 1 +13024304 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130243041 200307 0 HitCase 0 1 1 2 +13024306 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 +13024404 释放时的砸地子弹 2 5.5 -2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 130244041 200307 0 HitCase 0 1 1 2 +13024406 链刃上挑子弹 2 2 30 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200303 0 HitCase 0 0 1 +13024501 来回荡秋千1 2 2.5 -0.5 -0.3 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130245011 200340 0.8 0 1 1 +13024502 2 2.5 0.4 0.4 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130245021 200340 0.8 0 1 1 +13024503 2 2.5 -0.9 0 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130245031 200340 0.8 0 1 1 +13024504 2 2.5 -0.1 0.5 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130245041 200340 0.8 0 1 1 +13024601 来回荡秋千2 2 2.5 -0.5 -0.3 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130246011 200340 0.8 0 1 1 +13024602 2 2.5 0.4 0.4 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130246021 200340 0.8 0 1 1 +13024603 2 2.5 -0.9 0 0 4 0.2 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 130246031 200340 0.8 0 1 1 +13024604 2 2.5 -0.1 0.5 0 4 0.2 -1 -1 1 0 0 0 0 0 2 330 0.2 0.15 130246041 200340 0.8 0 1 1 +13120101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 131201011 131200 0.9 0 1 1 131201012 +13120201 普攻2-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk02Hit -1 1 0 0 0 0 0 3 90 0.2 0.08 131202011 131201 200101 200101 0.8 0 1 1 131202012 +13120301 普攻3-1 1 2.5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk03Hit -1 1 0 0 0 0 0 3 300 0.2 0.1 131203011 131202 1.2 0 1 1 131203012 +13120401 普攻4-1 1 5 3 1.5 0 4 0.1 -1 FxR2LuolanAtk04Hit -1 1 0 0 0 0 0 3 60 0.2 0.1 131204011 131203 0.8 0 1 1 131204012 +13120402 普攻4-2 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 200101 200101 0 HitCase 0 0 1 +13120801 常态球(红球)-1 1 3 3 1.5 0 4 0.3 -1 FxR2LuolanAtk11Hit -1 1 0 0 0 0 0 3 20 0.1 0.08 131208011 131220 1 0 1 1 +13120803 常态球(红球)-3 1 5 3 1.5 0 4 0.15 -1 FxR2LuolanAtk1102Hit 0.05 -1 1 0 0 0 0 0 3 20 0.1 0.08 131208031 131220 0.7 0 0.05 1 1 131208032 +13120902 常态球(蓝球)-2 2 0.5 1.3 65 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13120903|13120904|13120905 1 0 3 0.2 0.1 131209021 1.2 0 1 1 1 +13120903 常态球(蓝球)-3 2 2.5 0 4 0.2 -1 -1 1 0 0 0 1 1 1 0.2 0.1 131209031 131222 0 HitCase 0 1 1 1 +13120904 常态球(蓝球)-4 2 0.3 0 4 4 -1 FxR2LuolanAtk21Baozha -1 1 0 0 0 1 1 3 0 0 0 1.3 0 0 1 1 +13120905 常态球(蓝球)-5 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0 1 1 131209052 +13121001 常态球(黄球)-1 1 3 3 1 0 4 0.2 -1 1 FxR2LuolanAtk31Hit 0.1 -1 1 0 0 0 0 0 3 0 0.2 0.15 131210011 131224 1.2 1 1 1 131210012 +13122701 普攻1(突进)-1 1 4 3 1.5 50 4 0.1 -1 FxR2LuolanAtk01Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 131227011 131200 0.9 1 1 1 131227012 +13123301 常态球(红球)连段-1 1 4 3 0 0 4 0.3 -1 FxR2LuolanAtk12Hit -1 2 750 0 1.5 1.5 0 0 0 0 0 3 20 0.1 0.08 131233011 131221 0.5 0 1 1 131233012 +13123302 常态球(红球)连段-2 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 200101 200101 0 HitCase 0 0 1 +13123303 常态球(红球)连段-3 1 6 4 2 0 4 0.2 -1 FxR2LuolanAtk1201Hit -1 1 0 0 0 0 0 3 20 0.1 0.08 131233031 131221 1 0 1 1 131233032 +13123402 常态球(蓝球)连段-2 2 0.5 1.3 65 4 999 1 1 FxR2LuolanAtk21Shouji FxR2LuolanAtk21Dandao 1 1 0 0 0 0 999 1 13123403|13123404|13123405|13123407|13123408 1 0 3 0.2 0.1 131234021 1 0 1 1 1 +13123403 常态球(蓝球)连段-3 2 2.5 0 4 0.2 -1 -1 1 0 0 0 1 1 1 0.2 0.1 131234031 131223 0 HitCase 0 1 1 1 +13123404 常态球(蓝球)连段-4 2 0.3 0 4 4 -1 FxR2LuolanAtk22Baozha -1 1 0 0 0 1 1 3 0.2 0.1 1.4 0 0 1 1 +13123405 常态球(蓝球)连段-5 2 8 0 1 0.15 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0 1 1 131234052 +13123407 常态球(蓝球)连段-7 2 3.5 0 4 0.55 -1 -1 1 0 0 0 1 1 1 0.2 0.1 131234071 131223 0 HitCase 0 0.4 1 1 1 +13123408 常态球(蓝球)连段-8 2 10 0 1 0.55 -1 -1 1 0 0 0 1 1 3 0 0 0 0 HitCase 0 0.4 0 1 1 131234082 +13123501 常态球(黄球)连段-1 1 4 2 1 35 4 4 -1 FxR2LuolanAtk32DandaoHit FxR2LuolanAtk32Dandao -1 1 0 0 0 0 0 3 0 0.2 0.15 131235011 131225 1.4 0 1 1 131235012 +13123502 常态球(黄球)连段-2 1 4 3 1.5 0 4 0.1 -1 FxR2LuolanAtk32Hit -1 1 0 0 0 0 0 3 0 0.2 0.15 131235021 131225 1.2 0 1 1 131235022 +13123603 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 131236031 0 HitCase 0 1 1 +13123604 罗兰处决1-4 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131236041 801030 0 HitCase 0 1 1 +13123606 罗兰处决1-6 2 0.3 1 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13123607 罗兰处决1-7 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 900116 0 HitCase 0 0 1 +13123703 罗兰处决1-3 2 1 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 131237031 0 HitCase 0 1 1 +13123704 罗兰处决1-4 2 3 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 131237041 801030 0 HitCase 0 1 1 +13123706 罗兰处决1-6 2 0.3 0 4 2 -1 FxR2LuolanAtk61Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13123707 罗兰处决1-7 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 900116 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA012.tsv b/Resources/table/share/fight/missile/missile/MissileA012.tsv index a480eb6b..60a89d74 100644 --- a/Resources/table/share/fight/missile/missile/MissileA012.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA012.tsv @@ -1,120 +1,120 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11040101 普攻1-1 3 2.5 180 1 0 4 0.1 -1 FxR2KamuAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110401011 110400 1.3 1 0 1 1 1 -11040201 普攻2-1 1 2 4 2 0 4 0.1 -1 FxR2KamuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 110402011 110401 110471 110471 1.3 1 0 1 1 1 -11040301 普攻3-1 1 2 4 2 0 4 0.1 -1 FxR2KamuAtk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110403011 110402 1.3 1 0 1 1 1 110403012 -11040302 普攻3-2 3 3 180 1 0 4 0.1 -1 FxR2KamuAtk03Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110403021 110402 1.3 1 0 1 1 1 110403022 -11040401 普攻4-1 2 3.5 0.5 0 4 0.1 -1 FxR2KamuAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110404011 110403 1.3 1 0 1 1 110404012 -11040402 普攻4-2 3 3 180 1 0 4 0.1 -1 FxR2KamuAtk04Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110404021 110403 110472 110472 1.3 1 0 1 1 110404022 -11040501 普攻5-1 1 3 6 3 0 4 0.1 -1 FxR2KamuAtk05Hit -1 1 0 0 0 0 0 3 0.2 0.1 110405011 110404 1.3 1 0 1 1 -11040601 普攻突进-1 3 2.5 180 1 0 4 0.1 -1 FxR2KamuAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110406011 110400 1.3 1 0 1 1 1 -11040701 红球1消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110407011 110405 200002 200002 1 1 0 1 1 110407012 -11040702 红球1消-2 1 2.5 5.5 2.5 0 4 0.1 -1 FxR2KamuAtk11Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110407021 110405 110474 110474 1.3 1 0 1 1 -11040801 红球2消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110408011 110406 200002 200002 1 1 0 1 1 110408012 -11040802 红球2消-2 1 2.5 5.5 2.5 0 4 0.1 -1 FxR2KamuAtk11Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110408021 110406 110474 110474 1.3 1 0 1 1 -11040901 红球3消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110409011 110407 200002 200002 1 1 0 1 1 110409012 -11040902 红球3消-2 1 2.5 5.5 2.5 0 4 0.1 -1 FxR2KamuAtk11Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110409021 110407 110474 110474 1.3 1 0 1 1 -11041001 蓝球1消-1 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110410011 110408 0 HitCase 0 1 1 -11041101 蓝球2消-1 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110411011 110409 0 HitCase 0 1 1 -11041201 蓝球3消-1 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110412011 110410 0 HitCase 0 1 1 -11041301 黄球1消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110413011 110411 110469 200002 200002 1.3 1 1 1 1 1 110413012 -11041302 黄球1消-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110413021 110411 200102 110475 1.3 1 0 1 1 -11041401 黄球2消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110414011 110412 110469 200002 200002 1.3 1 1 1 1 1 110414012 -11041402 黄球2消-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110414021 110412 200102 110475 1.3 1 0 1 1 -11041501 黄球3消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110415011 110413 110469 200002 200002 1.3 1 1 1 1 1 110415012 -11041502 黄球3消-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110415021 110413 200102 110475 1.3 1 0 1 1 -11041601 出场技-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110416011 110413 110469 1.3 1 0 1 1 1 110416012 -11041602 出场技-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110416021 110413 110475 110475 1.3 1 0 1 1 1 110416022 -11041701 QTE技能-1 3 3 180 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417011 110426 0 HitCase 0 0 1 -11041702 QTE技能-2 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417021 110426 0 HitCase 0 0 1 -11041703 QTE技能-3 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417031 110426 0 HitCase 0 0 1 -11041704 QTE技能-4 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417041 110426 0 HitCase 0 0 1 -11041705 QTE技能-5 3 3.5 270 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417051 110426 0 HitCase 0 0 1 -11042501 普攻1(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110425011 110414 1.1 1 0 1 1 1 110425012 -11042601 普攻2(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk02Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110426011 110415 1.3 1 0 1 1 1 110426012 -11042602 普攻2(爪)-2 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk02Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110426021 110415 1.3 1 0 1 1 1 110426022 -11042701 普攻3(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110427011 110416 1.3 1 0 1 1 1 110427012 -11042702 普攻3(爪)-2 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk03Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110427021 110416 1.3 1 0 1 1 1 110427022 -11042801 普攻4(爪)-1 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 110428011 110417 101849 101808 1.3 1 0 1 1 1 110428012 -11042901 普攻5(爪)-1 2 3 0 4 0.1 -1 FxR2KamuP2Atk05Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110429011 110418 1.3 1 0 1 1 1 110429012 -11042902 普攻5(爪)-2 2 3 0.3 0 4 0.1 -1 FxR2KamuP2Atk05Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110429021 110418 1.3 1 0 1 1 1 110429022 -11042903 普攻5(爪)-3 2 3 0 4 0.1 -1 FxR2KamuP2Atk05Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110429031 110419 1.3 1 0 1 1 1 110429032 -11043001 普攻6(爪)-1 3 3.5 270 0.5 0 4 0.2 -1 FxR2KamuP2Atk06Hit -1 1 0 0 0 0 0 3 0.2 0.1 110430011 110420 1.3 1 0 1 1 1 -11043101 普攻突进(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110431011 110414 1.1 1 0 1 1 1 110431012 -11043201 普攻突进Ex(爪)-1 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 110432011 110417 101849 101808 1.3 1 0 1 1 1 110432012 -11043301 红球1消(爪)-1 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1101Hit -1 1 0 0 0 2 2 3 0.2 0.1 110433011 110421 1.3 1 0 1 1 110433012 -11043302 红球1消(爪)-2 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1102Hit -1 1 0 0 0 2 2 3 0.2 0.1 110433021 110421 1.3 1 0 1 1 110433022 -11043303 红球1消(爪)-3 3 4.5 270 0.7 0 4 0.1 -1 FxR2KamuP2Atk1103Hit -1 1 0 0 0 2 2 3 0.2 0.1 110433031 110422 1.3 1 0 1 1 -11043304 红球1消(爪)-4 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1101 -1 1 0 0 0 0 0 1 11043301 0 3 0.2 0.1 0 HitCase 0 0 1 -11043305 红球1消(爪)-5 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1102 -1 1 0 0 0 0 0 1 11043302 0 3 0.2 0.1 0 HitCase 0 0 1 -11043306 红球1消(爪)-6 2 0.3 0 4 10 -1 FxR2KamuP2Atk1103 -1 1 0 0 0 0 0.05 0 1 11043303 0 3 0.2 0.1 0 HitCase 0 0 1 -11043401 红球3消(爪)-1 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1101Hit -1 1 0 0 0 2 2 3 0.2 0.1 110434011 110421 1.3 1 0 1 1 110434012 -11043402 红球3消(爪)-2 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1102Hit -1 1 0 0 0 2 2 3 0.2 0.1 110434021 110421 1.3 1 0 1 1 110434022 -11043403 红球3消(爪)-3 3 4.5 270 0.7 0 4 0.1 -1 FxR2KamuP2Atk1103Hit -1 1 0 0 0 2 2 3 0.2 0.1 110434031 110422 1.3 1 0 1 1 -11043404 红球3消(爪)-4 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1101 -1 1 0 0 0 0 0 1 11043301 0 3 0.2 0.1 0 HitCase 0 0 1 -11043405 红球3消(爪)-5 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1102 -1 1 0 0 0 0 0 1 11043302 0 3 0.2 0.1 0 HitCase 0 0 1 -11043406 红球3消(爪)-6 2 0.3 0 4 10 -1 FxR2KamuP2Atk1103 -1 1 0 0 0 0 0.05 0 1 11043303 0 3 0.2 0.1 0 HitCase 0 0 1 -11043501 蓝球1消(爪)-1 1 3 5 2 0 4 0.16 1 -1 -1 1 400 0 0 0 0 0.15 0 1 11043502 0 3 0.2 0.1 110435011 110423 0 HitCase 0 0 1 -11043502 蓝球1消(爪)-2 1 3 7 5 0 4 0.18 -1 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110435021 110423 0 HitCase 0 0 1 -11043503 蓝球1消(爪)-3 1 3 5 2 0 4 0.16 1 -1 1 0.05 -1 1 400 0 0 0 0 0.15 0 1 11043504 0 3 0.2 0.1 110464 0 HitCase 0 0 1 -11043504 蓝球1消(爪)-4 1 3 7 5 0 4 0.18 -1 1 0.05 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110465 0 HitCase 0 0 1 -11043601 蓝球3消(爪)-1 1 3 5 2 0 4 0.16 1 -1 -1 1 400 0 0 0 0 0.15 0 1 11043502 0 3 0.2 0.1 110436011 110423 0 HitCase 0 0 1 -11043602 蓝球3消(爪)-2 1 3 7 5 0 4 0.18 -1 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110436021 110423 0 HitCase 0 0 1 -11043603 蓝球3消(爪)-3 1 3 5 2 0 4 0.16 1 -1 1 0.05 -1 1 400 0 0 0 0 0.15 0 1 11043504 0 3 0.2 0.1 110464 0 HitCase 0 0 1 -11043604 蓝球3消(爪)-4 1 3 7 5 0 4 0.18 -1 1 0.05 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110465 0 HitCase 0 0 1 -11043701 黄球1消(爪)-砸地伤害 1 3 4.5 0.7 0 4 0.1 -1 -1 1 0 0 0 0 1 11043702 0 3 0.2 0.1 110437011 110424 0 HitCase 0 0 1 -11043702 黄球1消(爪)-地刺伤害 2 4 2.5 0 4 0.2 -1 0.3 -1 1 0 0 0 2 1 11043703 2 2 0.2 0.1 110437021 110425 110474 0 HitCase 0 0 1 -11043703 黄球1消(爪)-地刺特效 2 0.3 0 4 2.1 -1 FxR2KamuP2Atk31Dilie02 -1 1 0 0 0 2 1 11043704 2 3 0.2 0.1 0 HitCase 0 0 1 -11043704 黄球1消(爪)-地刺震屏 2 99 0 1 0.05 -1 -1 1 0 0 0 2 2 3 0.2 0.1 110463 0 HitCase 0 0 1 -11043801 黄球3消(爪)-1 1 3 4.5 0.7 0 4 0.1 -1 -1 1 0 0 0 0 1 11043702 0 3 0.2 0.1 110438011 110424 0 HitCase 0 0 1 -11043802 黄球3消(爪)-2 2 4 2.5 0 4 0.2 -1 0.3 -1 1 0 0 0 2 1 11043703 2 2 0.2 0.1 110438021 110425 110474 0 HitCase 0 0 1 -11043803 黄球3消(爪)-3 2 0.3 0 4 2.1 -1 FxR2KamuP2Atk31Dilie02 -1 1 0 0 0 2 1 11043704 2 3 0.2 0.1 0 HitCase 0 0 1 -11043804 黄球3消(爪)-4 2 99 0 1 0.05 -1 -1 1 0 0 0 2 2 3 0.2 0.1 110463 0 HitCase 0 0 1 -11043901 出场技-1 1 3 4.5 0.7 0 4 0.1 -1 -1 1 0 0 0 0 1 11043702 0 3 0.2 0.1 110439011 110424 0 HitCase 0 0 1 -11043902 出场技-2 2 3 2.5 0 4 0.2 -1 0.3 -1 1 0 0 0 2 1 11043703 2 2 0.2 0.1 110439021 110425 110474 0 HitCase 0 0 1 -11043903 出场技-3 2 0.3 0 4 2.1 -1 FxR2KamuP2Atk31Dilie02 -1 1 0 0 0 2 1 11043704 2 3 0.2 0.1 0 HitCase 0 0 1 -11043904 出场技-4 2 99 0 1 0.05 -1 -1 1 0 0 0 2 2 3 0.2 0.1 110463 0 HitCase 0 0 1 -11044001 QTE技能-1 3 3 180 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440011 110426 0 HitCase 0 0 1 -11044002 QTE技能-2 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440021 110426 0 HitCase 0 0 1 -11044003 QTE技能-3 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440031 110426 0 HitCase 0 0 1 -11044004 QTE技能-4 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440041 110426 0 HitCase 0 0 1 -11044005 QTE技能-5 3 3.5 270 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440051 110426 0 HitCase 0 0 1 -11044303 大招(爪)-3 2 999 0 7 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110476 0 HitCase 0 0 1 -11044908 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110449081 200808 119441 0 HitCase 0 0 1 2 -11044909 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 -11044911 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 -11044926 拖拽过程中持续吸人 2 8 3 0 4 0.75 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119407 119406 930159 930161 0 HitCase 1 0 1 2 -11044927 拖拽过程中持续受击 1 8 5 2.5 0 4 0.75 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 110449271 119440 0 HitCase 1 0 1 2 -11044934 冲出去特效 2 0.3 -1.5 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11044935 拖拽地面 2 0.3 0 4 1.2 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -11044939 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11044944 按倒伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110449441 119439 0 HitCase 0 1 1 2 -11045008 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110450081 200808 119441 0 HitCase 0 0 1 2 -11045009 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 -11045011 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 -11045026 拖拽过程中持续吸人 2 8 3 0 4 0.75 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119407 119406 930159 930161 0 HitCase 1 0 1 2 -11045027 拖拽过程中持续受击 1 8 5 2.5 0 4 0.75 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 110450271 119440 0 HitCase 1 0 1 2 -11045033 强制受击子弹 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110450331 0 HitCase 0 0 1 1 -11045034 冲出去特效 2 0.3 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11045035 拖拽地面 2 0.3 0 4 1 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -11045039 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11045044 按倒伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110450441 119439 0 HitCase 0 1 1 2 -11045116 击倒怪物 2 1.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110451161 119406 119406 0 HitCase 0 0 1 1 -11045117 怪物特效 2 0.3 0.5 1.5 0 4 3 -1 FxR2KamuExecutioner0302 -1 1 0 0 0 0 0 3 0.2 0.1 2 HitCase 0 0 1 -11045128 强化处决范围伤害 2 20 0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110451281 119442 119453 0 HitCase 0 0 1 2 -11045208 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110452081 200808 119441 0 HitCase 0 0 1 2 -11045209 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 -11045211 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 -11045234 冲出去特效 2 0.3 -1.5 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11045235 拖拽地面 2 0.3 0 4 1.2 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -11045239 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11045244 按倒伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110452441 119439 0 HitCase 0 1 1 2 -11045308 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110453081 200808 119441 0 HitCase 0 0 1 2 -11045309 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 -11045311 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 -11045334 冲出去特效 2 0.3 -1.5 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11045335 拖拽地面 2 0.3 0 4 1 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -11045339 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -11045344 按倒伤害 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110453441 119439 0 HitCase 0 1 1 2 -11045416 击倒怪物 2 1.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110454161 119406 119406 0 HitCase 0 0 1 1 -11045417 怪物特效 2 0.3 1.5 0 4 3 -1 FxR2KamuExecutioner0302 -1 1 0 0 0 0 0 3 0.2 0.1 2 HitCase 0 0 1 -11045429 处决范围伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110454291 119453 0 HitCase 0 0 1 2 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11040101 普攻1-1 3 2.5 180 1 0 4 0.1 -1 FxR2KamuAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110401011 110400 1.3 1 0 1 1 1 +11040201 普攻2-1 1 2 4 2 0 4 0.1 -1 FxR2KamuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 110402011 110401 110471 110471 1.3 1 0 1 1 1 +11040301 普攻3-1 1 2 4 2 0 4 0.1 -1 FxR2KamuAtk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110403011 110402 1.3 1 0 1 1 1 110403012 +11040302 普攻3-2 3 3 180 1 0 4 0.1 -1 FxR2KamuAtk03Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110403021 110402 1.3 1 0 1 1 1 110403022 +11040401 普攻4-1 2 3.5 0.5 0 4 0.1 -1 FxR2KamuAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110404011 110403 1.3 1 0 1 1 110404012 +11040402 普攻4-2 3 3 180 1 0 4 0.1 -1 FxR2KamuAtk04Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110404021 110403 110472 110472 1.3 1 0 1 1 110404022 +11040501 普攻5-1 1 3 6 3 0 4 0.1 -1 FxR2KamuAtk05Hit -1 1 0 0 0 0 0 3 0.2 0.1 110405011 110404 1.3 1 0 1 1 +11040601 普攻突进-1 3 2.5 180 1 0 4 0.1 -1 FxR2KamuAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110406011 110400 1.3 1 0 1 1 1 +11040701 红球1消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110407011 110405 200002 200002 1 1 0 1 1 110407012 +11040702 红球1消-2 1 2.5 5.5 2.5 0 4 0.1 -1 FxR2KamuAtk11Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110407021 110405 110474 110474 1.3 1 0 1 1 +11040801 红球2消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110408011 110406 200002 200002 1 1 0 1 1 110408012 +11040802 红球2消-2 1 2.5 5.5 2.5 0 4 0.1 -1 FxR2KamuAtk11Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110408021 110406 110474 110474 1.3 1 0 1 1 +11040901 红球3消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110409011 110407 200002 200002 1 1 0 1 1 110409012 +11040902 红球3消-2 1 2.5 5.5 2.5 0 4 0.1 -1 FxR2KamuAtk11Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110409021 110407 110474 110474 1.3 1 0 1 1 +11041001 蓝球1消-1 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110410011 110408 0 HitCase 0 1 1 +11041101 蓝球2消-1 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110411011 110409 0 HitCase 0 1 1 +11041201 蓝球3消-1 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110412011 110410 0 HitCase 0 1 1 +11041301 黄球1消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110413011 110411 110469 200002 200002 1.3 1 1 1 1 1 110413012 +11041302 黄球1消-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110413021 110411 200102 110475 1.3 1 0 1 1 +11041401 黄球2消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110414011 110412 110469 200002 200002 1.3 1 1 1 1 1 110414012 +11041402 黄球2消-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110414021 110412 200102 110475 1.3 1 0 1 1 +11041501 黄球3消-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110415011 110413 110469 200002 200002 1.3 1 1 1 1 1 110415012 +11041502 黄球3消-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110415021 110413 200102 110475 1.3 1 0 1 1 +11041601 出场技-1 2 3 0.2 0 4 0.1 -1 FxR2KamuAtk31Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110416011 110413 110469 1.3 1 0 1 1 1 110416012 +11041602 出场技-2 2 4 0.5 0 4 0.1 -1 FxR2KamuAtk31Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110416021 110413 110475 110475 1.3 1 0 1 1 1 110416022 +11041701 QTE技能-1 3 3 180 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417011 110426 0 HitCase 0 1 1 +11041702 QTE技能-2 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417021 110426 0 HitCase 0 1 1 +11041703 QTE技能-3 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417031 110426 0 HitCase 0 1 1 +11041704 QTE技能-4 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417041 110426 0 HitCase 0 1 1 +11041705 QTE技能-5 3 3.5 270 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110417051 110426 0 HitCase 0 1 1 +11042501 普攻1(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110425011 110414 1.1 1 0 1 1 1 110425012 +11042601 普攻2(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk02Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110426011 110415 1.3 1 0 1 1 1 110426012 +11042602 普攻2(爪)-2 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk02Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110426021 110415 1.3 1 0 1 1 1 110426022 +11042701 普攻3(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110427011 110416 1.3 1 0 1 1 1 110427012 +11042702 普攻3(爪)-2 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk03Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110427021 110416 1.3 1 0 1 1 1 110427022 +11042801 普攻4(爪)-1 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 110428011 110417 101849 101808 1.3 1 0 1 1 1 110428012 +11042901 普攻5(爪)-1 2 3 0 4 0.1 -1 FxR2KamuP2Atk05Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110429011 110418 1.3 1 0 1 1 1 110429012 +11042902 普攻5(爪)-2 2 3 0.3 0 4 0.1 -1 FxR2KamuP2Atk05Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110429021 110418 1.3 1 0 1 1 1 110429022 +11042903 普攻5(爪)-3 2 3 0 4 0.1 -1 FxR2KamuP2Atk05Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 110429031 110419 1.3 1 0 1 1 1 110429032 +11043001 普攻6(爪)-1 3 3.5 270 0.5 0 4 0.2 -1 FxR2KamuP2Atk06Hit -1 1 0 0 0 0 0 3 0.2 0.1 110430011 110420 1.3 1 0 1 1 1 +11043101 普攻突进(爪)-1 3 2.5 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 110431011 110414 1.1 1 0 1 1 1 110431012 +11043201 普攻突进Ex(爪)-1 3 3 180 0.5 0 4 0.1 -1 FxR2KamuP2Atk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 110432011 110417 101849 101808 1.3 1 0 1 1 1 110432012 +11043301 红球1消(爪)-1 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1101Hit -1 1 0 0 0 2 2 3 0.2 0.1 110433011 110421 1.3 1 0 1 1 110433012 +11043302 红球1消(爪)-2 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1102Hit -1 1 0 0 0 2 2 3 0.2 0.1 110433021 110421 1.3 1 0 1 1 110433022 +11043303 红球1消(爪)-3 3 4.5 270 0.7 0 4 0.1 -1 FxR2KamuP2Atk1103Hit -1 1 0 0 0 2 2 3 0.2 0.1 110433031 110422 1.3 1 0 1 1 +11043304 红球1消(爪)-4 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1101 -1 1 0 0 0 0 0 1 11043301 0 3 0.2 0.1 0 HitCase 0 0 1 +11043305 红球1消(爪)-5 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1102 -1 1 0 0 0 0 0 1 11043302 0 3 0.2 0.1 0 HitCase 0 0 1 +11043306 红球1消(爪)-6 2 0.3 0 4 10 -1 FxR2KamuP2Atk1103 -1 1 0 0 0 0 0.05 0 1 11043303 0 3 0.2 0.1 0 HitCase 0 0 1 +11043401 红球3消(爪)-1 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1101Hit -1 1 0 0 0 2 2 3 0.2 0.1 110434011 110421 1.3 1 0 1 1 110434012 +11043402 红球3消(爪)-2 1 4 5.5 0.75 0 4 0.1 -1 FxR2KamuP2Atk1102Hit -1 1 0 0 0 2 2 3 0.2 0.1 110434021 110421 1.3 1 0 1 1 110434022 +11043403 红球3消(爪)-3 3 4.5 270 0.7 0 4 0.1 -1 FxR2KamuP2Atk1103Hit -1 1 0 0 0 2 2 3 0.2 0.1 110434031 110422 1.3 1 0 1 1 +11043404 红球3消(爪)-4 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1101 -1 1 0 0 0 0 0 1 11043301 0 3 0.2 0.1 0 HitCase 0 0 1 +11043405 红球3消(爪)-5 2 0.3 0.7 0 4 10 -1 FxR2KamuP2Atk1102 -1 1 0 0 0 0 0 1 11043302 0 3 0.2 0.1 0 HitCase 0 0 1 +11043406 红球3消(爪)-6 2 0.3 0 4 10 -1 FxR2KamuP2Atk1103 -1 1 0 0 0 0 0.05 0 1 11043303 0 3 0.2 0.1 0 HitCase 0 0 1 +11043501 蓝球1消(爪)-1 1 3 5 2 0 4 0.16 1 -1 -1 1 400 0 0 0 0 0.15 0 1 11043502 0 3 0.2 0.1 110435011 110423 0 HitCase 0 1 1 +11043502 蓝球1消(爪)-2 1 3 7 5 0 4 0.18 -1 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110435021 110423 0 HitCase 0 1 1 +11043503 蓝球1消(爪)-3 1 3 5 2 0 4 0.16 1 -1 1 0.05 -1 1 400 0 0 0 0 0.15 0 1 11043504 0 3 0.2 0.1 110464 0 HitCase 0 0 1 +11043504 蓝球1消(爪)-4 1 3 7 5 0 4 0.18 -1 1 0.05 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110465 0 HitCase 0 0 1 +11043601 蓝球3消(爪)-1 1 3 5 2 0 4 0.16 1 -1 -1 1 400 0 0 0 0 0.15 0 1 11043502 0 3 0.2 0.1 110436011 110423 0 HitCase 0 1 1 +11043602 蓝球3消(爪)-2 1 3 7 5 0 4 0.18 -1 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110436021 110423 0 HitCase 0 1 1 +11043603 蓝球3消(爪)-3 1 3 5 2 0 4 0.16 1 -1 1 0.05 -1 1 400 0 0 0 0 0.15 0 1 11043504 0 3 0.2 0.1 110464 0 HitCase 0 0 1 +11043604 蓝球3消(爪)-4 1 3 7 5 0 4 0.18 -1 1 0.05 -1 1 -350 0 0 0 2 2 3 0.2 0.1 110465 0 HitCase 0 0 1 +11043701 黄球1消(爪)-砸地伤害 1 3 4.5 0.7 0 4 0.1 -1 -1 1 0 0 0 0 1 11043702 0 3 0.2 0.1 110437011 110424 0 HitCase 0 1 1 +11043702 黄球1消(爪)-地刺伤害 2 4 2.5 0 4 0.2 -1 0.3 -1 1 0 0 0 2 1 11043703 2 2 0.2 0.1 110437021 110425 110474 0 HitCase 0 1 1 +11043703 黄球1消(爪)-地刺特效 2 0.3 0 4 2.1 -1 FxR2KamuP2Atk31Dilie02 -1 1 0 0 0 2 1 11043704 2 3 0.2 0.1 0 HitCase 0 0 1 +11043704 黄球1消(爪)-地刺震屏 2 99 0 1 0.05 -1 -1 1 0 0 0 2 2 3 0.2 0.1 110463 0 HitCase 0 0 1 +11043801 黄球3消(爪)-1 1 3 4.5 0.7 0 4 0.1 -1 -1 1 0 0 0 0 1 11043702 0 3 0.2 0.1 110438011 110424 0 HitCase 0 1 1 +11043802 黄球3消(爪)-2 2 4 2.5 0 4 0.2 -1 0.3 -1 1 0 0 0 2 1 11043703 2 2 0.2 0.1 110438021 110425 110474 0 HitCase 0 1 1 +11043803 黄球3消(爪)-3 2 0.3 0 4 2.1 -1 FxR2KamuP2Atk31Dilie02 -1 1 0 0 0 2 1 11043704 2 3 0.2 0.1 0 HitCase 0 0 1 +11043804 黄球3消(爪)-4 2 99 0 1 0.05 -1 -1 1 0 0 0 2 2 3 0.2 0.1 110463 0 HitCase 0 0 1 +11043901 出场技-1 1 3 4.5 0.7 0 4 0.1 -1 -1 1 0 0 0 0 1 11043702 0 3 0.2 0.1 110439011 110424 0 HitCase 0 1 1 +11043902 出场技-2 2 3 2.5 0 4 0.2 -1 0.3 -1 1 0 0 0 2 1 11043703 2 2 0.2 0.1 110439021 110425 110474 0 HitCase 0 1 1 +11043903 出场技-3 2 0.3 0 4 2.1 -1 FxR2KamuP2Atk31Dilie02 -1 1 0 0 0 2 1 11043704 2 3 0.2 0.1 0 HitCase 0 0 1 +11043904 出场技-4 2 99 0 1 0.05 -1 -1 1 0 0 0 2 2 3 0.2 0.1 110463 0 HitCase 0 0 1 +11044001 QTE技能-1 3 3 180 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440011 110426 0 HitCase 0 1 1 +11044002 QTE技能-2 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440021 110426 0 HitCase 0 1 1 +11044003 QTE技能-3 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440031 110426 0 HitCase 0 1 1 +11044004 QTE技能-4 2 3 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440041 110426 0 HitCase 0 1 1 +11044005 QTE技能-5 3 3.5 270 0 4 0.1 -1 FxR2KamuAtkQteHit -1 1 0 0 0 0 0 3 0.2 0.1 110440051 110426 0 HitCase 0 1 1 +11044303 大招(爪)-3 2 999 0 7 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110476 0 HitCase 0 0 1 +11044908 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110449081 200808 119441 0 HitCase 0 1 1 2 +11044909 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 +11044911 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 +11044926 拖拽过程中持续吸人 2 8 3 0 4 0.75 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119407 119406 930159 930161 0 HitCase 1 0 1 2 +11044927 拖拽过程中持续受击 1 8 5 2.5 0 4 0.75 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 110449271 119440 0 HitCase 1 1 1 2 +11044934 冲出去特效 2 0.3 -1.5 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11044935 拖拽地面 2 0.3 0 4 1.2 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +11044939 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11044944 按倒伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110449441 119439 0 HitCase 0 1 1 2 +11045008 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110450081 200808 119441 0 HitCase 0 1 1 2 +11045009 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 +11045011 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 +11045026 拖拽过程中持续吸人 2 8 3 0 4 0.75 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119407 119406 930159 930161 0 HitCase 1 0 1 2 +11045027 拖拽过程中持续受击 1 8 5 2.5 0 4 0.75 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 110450271 119440 0 HitCase 1 1 1 2 +11045033 强制受击子弹 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110450331 0 HitCase 0 1 1 1 +11045034 冲出去特效 2 0.3 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11045035 拖拽地面 2 0.3 0 4 1 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +11045039 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11045044 按倒伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110450441 119439 0 HitCase 0 1 1 2 +11045116 击倒怪物 2 1.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110451161 119406 119406 0 HitCase 0 1 1 1 +11045117 怪物特效 2 0.3 0.5 1.5 0 4 3 -1 FxR2KamuExecutioner0302 -1 1 0 0 0 0 0 3 0.2 0.1 2 HitCase 0 0 1 +11045128 强化处决范围伤害 2 20 0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110451281 119442 119453 0 HitCase 0 1 1 2 +11045208 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110452081 200808 119441 0 HitCase 0 1 1 2 +11045209 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 +11045211 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 +11045234 冲出去特效 2 0.3 -1.5 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11045235 拖拽地面 2 0.3 0 4 1.2 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +11045239 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11045244 按倒伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110452441 119439 0 HitCase 0 1 1 2 +11045308 释放时的砸地子弹 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110453081 200808 119441 0 HitCase 0 1 1 2 +11045309 释放一个清除顿帧的子弹 2 5.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119406 930160 930162 0 HitCase 0 0 1 +11045311 上挑打到怪顿帧 1 8 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119424 119424 0 HitCase 0 0 1 +11045334 冲出去特效 2 0.3 -1.5 0 4 1 -1 FxR2KamuExecutioner0201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11045335 拖拽地面 2 0.3 0 4 1 -1 FxR2KamuExecutioner0202Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +11045339 按倒地裂 2 0.3 1.5 0 4 1 -1 FxR2KamuExecutioner0201Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +11045344 按倒伤害 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110453441 119439 0 HitCase 0 1 1 2 +11045416 击倒怪物 2 1.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110454161 119406 119406 0 HitCase 0 1 1 1 +11045417 怪物特效 2 0.3 1.5 0 4 3 -1 FxR2KamuExecutioner0302 -1 1 0 0 0 0 0 3 0.2 0.1 2 HitCase 0 0 1 +11045429 处决范围伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0.2 0.1 110454291 119453 0 HitCase 0 1 1 2 diff --git a/Resources/table/share/fight/missile/missile/MissileA013.tsv b/Resources/table/share/fight/missile/missile/MissileA013.tsv index 1306446e..88309f80 100644 --- a/Resources/table/share/fight/missile/missile/MissileA013.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA013.tsv @@ -1,100 +1,100 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -11050102 普攻1-伤害 3 3 240 1 0 4 0.1 -1 FxR3LuosaitaAtk01Hit -1 1 0 0 3 0.2 0.1 110501021 110501 1.2 0 0 1 110501022 -11050203 普攻2-伤害 1 3 4.5 2.25 0 4 0.1 -1 FxR3LuosaitaAtk02Hit -1 1 0 0 3 0.2 0.1 110502031 110502 110507 1.5 0 0 1 -11050302 普攻3-伤害 1 3 8 0.5 0 4 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 3 0.2 0.1 110503021 110503 1.5 0 0 1 110503022 -11050303 普攻3-伤害 1 3 8 0.5 0 4 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 3 0.2 0.1 110503031 110503 1.5 0 0 1 110503032 -11050402 普攻4-伤害 2 3 1.5 0 4 0.1 -1 FxR3LuosaitaAtk04Hit01 -1 1 0 0 3 0.2 0.1 110504021 110504 1.3 0 0 1 -11050501 普攻5-伤害 1 3 6 1.5 0 4 0.3 -1 1 FxR3LuosaitaAtk05Hit 0.15 -1 1 0 0 3 0.2 0.1 110505011 110505 1.2 1 0 1 110505012 -11050601 普攻6-伤害 3 3.5 240 0 4 0.3 -1 FxR3LuosaitaAtk0601Hit -1 1 0 0 3 0.2 0.1 110506011 110506 1.2 0 0 1 110506012 -11050602 普攻6-伤害 3 4.5 240 -0.5 0 4 0.3 -1 FxR3LuosaitaAtk0602Hit -1 1 0 0 3 0.2 0.1 110506021 110506 110508 110508 1.2 0 0 1 -11050702 红球1消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110507021 110511 0 HitCase 0 0 1 -11050703 红球1消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110507031 110511 0 HitCase 0 0 1 -11050704 红球1消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110507041 110511 0 HitCase 0 0 1 -11050802 红球2消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110508021 110512 0 HitCase 0 0 1 -11050803 红球2消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110508031 110512 0 HitCase 0 0 1 -11050804 红球2消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110508041 110512 0 HitCase 0 0 1 -11050902 红球3消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110509021 110513 0 HitCase 0 0 1 -11050903 红球3消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110509031 110513 0 HitCase 0 0 1 -11050904 红球3消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110509041 110513 0 HitCase 0 0 1 -11051002 蓝球1消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110510021 110521 1.2 0 0 1 110510022 -11051004 蓝球1消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110510041 110525 1.3 0 0 1 -11051005 蓝球1消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110510051 110525 1.3 0 0 1 -11051006 蓝球1消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110510061 110525 1.3 0 0 1 -11051007 蓝球1消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11051008 蓝球1消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11051102 蓝球2消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110511021 110522 1.2 0 0 1 110511022 -11051104 蓝球2消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110511041 110526 1.3 0 0 1 -11051105 蓝球2消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110511051 110526 1.3 0 0 1 -11051106 蓝球2消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110511061 110526 1.3 0 0 1 -11051107 蓝球2消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11051108 蓝球2消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11051202 蓝球3消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110512021 110523 1.2 0 0 1 110512022 -11051204 蓝球3消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110512041 110527 1.3 0 0 1 -11051205 蓝球3消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110512051 110527 1.3 0 0 1 -11051206 蓝球3消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110512061 110527 1.3 0 0 1 -11051207 蓝球3消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11051208 蓝球3消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11051304 黄球1消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110513041 110531 110508 1.2 1 0 1 110513042 -11051305 黄球1消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110513051 110531 1.2 0 0 1 110513052 -11051404 黄球2消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110514041 110532 110508 1.2 1 0 1 110514042 -11051405 黄球2消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110514051 110532 1.2 0 0 1 110514052 -11051504 黄球3消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110515041 110533 110508 1.2 1 0 1 110515042 -11051505 黄球3消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110515051 110533 1.2 0 0 1 110515052 -11051604 QTE技能-4 2 3 0 4 0.1 -1 FxR3LuosaitaQteHit -1 1 0 0 3 30 0.2 0.1 110516041 110562 0 HitCase 0 0 1 -11051605 QTE技能-5 2 4 0 4 0.35 -1 1 FxR3LuosaitaQteHit 0.05 -1 1 0 0 3 30 0.2 0.1 110516051 110562 0 HitCase 1 0 1 -11051607 QTE聚怪 2 4 0 4 1.8 -1 1 0.05 -1 1 0 0 2 0.2 0.1 100316 0 HitCase 0 0 1 -11051909 大招-聚怪34 2 15 5 0 4 2.2 -1 1 0.05 -1 1 0 0 2 0.2 0.1 100316 0 HitCase 0 0 1 -11051910 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 110566 0 HitCase 0 0 1 -11051911 大招-聚怪伤害 2 15 5 0 4 2.2 -1 1 0.15 -1 1 0 0 2 0.2 0.1 110550 0 HitCase 0 0 1 -11051912 大招-炸伤害 2 25 5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 110519121 110551 0 HitCase 0 0 1 -11052402 出场技-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110524021 110523 1.2 0 0 1 110524022 -11052404 出场技-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110524041 110527 1.3 0 0 1 -11052405 出场技-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110524051 110527 1.3 0 0 1 -11052406 出场技-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110524061 110527 1.3 0 0 1 -11052407 出场技-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11052408 出场技-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11052502 普攻1(突进)-2 3 3 240 1 0 4 0.1 -1 FxR3LuosaitaAtk01Hit -1 1 0 0 3 0.2 0.1 110525021 110501 1.2 0 0 1 110525022 -11052903 电磁炮-3 1 1 50 25 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110529031 110535 0 HitCase 0 0 1 -11053004 超电磁炮-4 1 1 50 25 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110530041 110536 0 HitCase 0 0 1 -11053102 红球3消EX-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110531021 110514 0 HitCase 0 0 1 -11053103 红球3消EX-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110531031 110514 0 HitCase 0 0 1 -11053104 红球3消EX-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110531041 110514 0 HitCase 0 0 1 -11053202 蓝球3消EX-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110532021 110524 1.2 0 0 1 110532022 -11053204 蓝球3消EX-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110532041 110528 1.3 0 0 1 -11053205 蓝球3消EX-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110532051 110528 1.3 0 0 1 -11053206 蓝球3消EX-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110532061 110528 1.3 0 0 1 -11053207 蓝球3消EX-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11053208 蓝球3消EX-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11053304 黄球3消EX-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110533041 110534 110508 1.2 1 0 1 110533042 -11053305 黄球3消EX-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110533051 110534 1.2 0 0 1 110533052 -11053404 超电磁炮EX-4 1 1.8 50 25 0 4 0.55 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110534041 110537 0 HitCase 0 0 1 -11053417 QTE聚怪 1 18 5 2 0 4 0.4 -1 1 0.05 -1 1 0 0 999 1 11053419|11053420|11053421|11053422 0 2 0.2 0.1 118531 0 HitCase 0 0 1 -11053419 QTE聚怪 1 18 4 6 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 -11053420 QTE聚怪 1 18 4 10 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 -11053421 QTE聚怪 1 18 4 14 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 -11053422 QTE聚怪 1 18 4 18 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 -11053502 出场技EX-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110535021 110524 1.2 0 0 1 110535022 -11053504 出场技EX-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110535041 110528 1.3 0 0 1 -11053505 出场技EX-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110535051 110528 1.3 0 0 1 -11053506 出场技EX-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110535061 110528 1.3 0 0 1 -11053507 出场技EX-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11053508 出场技EX-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 -11053603 电磁炮-3 2 6 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110536031 110535 0 HitCase 0 0 1 -11053605 超电磁炮_降雷2-4 1 0.3 0.3 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053606 超电磁炮_降雷2-4 1 0.2 0.2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053607 超电磁炮_降雷2-4 1 0.4 0.4 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053608 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk52Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -11053610 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 118538 0 HitCase 0 0 1 -11053703 超电磁炮-4 2 6 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110537031 110536 0 HitCase 0 0 1 -11053708 超电磁炮_降雷2-4 1 0.4 0.4 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053709 超电磁炮_降雷2-4 1 0.2 0.2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053710 超电磁炮_降雷2-4 1 0.5 0.5 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053711 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk52Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -11053713 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 118538 0 HitCase 0 0 1 -11053803 超电磁炮EX-4 2 8 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110538031 110537 0 HitCase 0 0 1 -11053809 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk53Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -11053810 超电磁炮_降雷26 1 1.5 1.5 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053811 超电磁炮_降雷14 1 2 2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053812 超电磁炮_降雷19 1 2 2 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 -11053814 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 118541 0 HitCase 0 0 1 -11053815 QTE聚怪 2 10 1 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11050102 普攻1-伤害 3 3 240 1 0 4 0.1 -1 FxR3LuosaitaAtk01Hit -1 1 0 0 3 0.2 0.1 110501021 110501 1.2 0 1 1 110501022 +11050203 普攻2-伤害 1 3 4.5 2.25 0 4 0.1 -1 FxR3LuosaitaAtk02Hit -1 1 0 0 3 0.2 0.1 110502031 110502 110507 1.5 0 0 1 +11050302 普攻3-伤害 1 3 8 0.5 0 4 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 3 0.2 0.1 110503021 110503 1.5 0 1 1 110503022 +11050303 普攻3-伤害 1 3 8 0.5 0 4 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 3 0.2 0.1 110503031 110503 1.5 0 1 1 110503032 +11050402 普攻4-伤害 2 3 1.5 0 4 0.1 -1 FxR3LuosaitaAtk04Hit01 -1 1 0 0 3 0.2 0.1 110504021 110504 1.3 0 1 1 +11050501 普攻5-伤害 1 3 6 1.5 0 4 0.3 -1 1 FxR3LuosaitaAtk05Hit 0.15 -1 1 0 0 3 0.2 0.1 110505011 110505 1.2 1 1 1 110505012 +11050601 普攻6-伤害 3 3.5 240 0 4 0.3 -1 FxR3LuosaitaAtk0601Hit -1 1 0 0 3 0.2 0.1 110506011 110506 1.2 0 1 1 110506012 +11050602 普攻6-伤害 3 4.5 240 -0.5 0 4 0.3 -1 FxR3LuosaitaAtk0602Hit -1 1 0 0 3 0.2 0.1 110506021 110506 110508 110508 1.2 0 1 1 +11050702 红球1消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110507021 110511 0 HitCase 0 1 1 +11050703 红球1消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110507031 110511 0 HitCase 0 1 1 +11050704 红球1消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110507041 110511 0 HitCase 0 1 1 +11050802 红球2消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110508021 110512 0 HitCase 0 1 1 +11050803 红球2消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110508031 110512 0 HitCase 0 1 1 +11050804 红球2消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk11Dandao -1 1 0 0 3 30 0.2 0.1 110508041 110512 0 HitCase 0 1 1 +11050902 红球3消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110509021 110513 0 HitCase 0 1 1 +11050903 红球3消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110509031 110513 0 HitCase 0 1 1 +11050904 红球3消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110509041 110513 0 HitCase 0 1 1 +11051002 蓝球1消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110510021 110521 1.2 0 1 1 110510022 +11051004 蓝球1消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110510041 110525 1.3 0 1 1 +11051005 蓝球1消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110510051 110525 1.3 0 1 1 +11051006 蓝球1消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110510061 110525 1.3 0 1 1 +11051007 蓝球1消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11051008 蓝球1消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11051102 蓝球2消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110511021 110522 1.2 0 1 1 110511022 +11051104 蓝球2消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110511041 110526 1.3 0 1 1 +11051105 蓝球2消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110511051 110526 1.3 0 1 1 +11051106 蓝球2消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110511061 110526 1.3 0 1 1 +11051107 蓝球2消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11051108 蓝球2消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11051202 蓝球3消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110512021 110523 1.2 0 1 1 110512022 +11051204 蓝球3消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110512041 110527 1.3 0 1 1 +11051205 蓝球3消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110512051 110527 1.3 0 1 1 +11051206 蓝球3消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110512061 110527 1.3 0 1 1 +11051207 蓝球3消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11051208 蓝球3消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11051304 黄球1消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110513041 110531 110508 1.2 1 1 1 110513042 +11051305 黄球1消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110513051 110531 1.2 0 1 1 110513052 +11051404 黄球2消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110514041 110532 110508 1.2 1 1 1 110514042 +11051405 黄球2消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110514051 110532 1.2 0 1 1 110514052 +11051504 黄球3消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110515041 110533 110508 1.2 1 1 1 110515042 +11051505 黄球3消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110515051 110533 1.2 0 1 1 110515052 +11051604 QTE技能-4 2 3 0 4 0.1 -1 FxR3LuosaitaQteHit -1 1 0 0 3 30 0.2 0.1 110516041 110562 0 HitCase 0 1 1 +11051605 QTE技能-5 2 4 0 4 0.35 -1 1 FxR3LuosaitaQteHit 0.05 -1 1 0 0 3 30 0.2 0.1 110516051 110562 0 HitCase 1 1 1 +11051607 QTE聚怪 2 4 0 4 1.8 -1 1 0.05 -1 1 0 0 2 0.2 0.1 100316 0 HitCase 0 0 1 +11051909 大招-聚怪34 2 15 5 0 4 2.2 -1 1 0.05 -1 1 0 0 2 0.2 0.1 100316 0 HitCase 0 0 1 +11051910 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 110566 0 HitCase 0 0 1 +11051911 大招-聚怪伤害 2 15 5 0 4 2.2 -1 1 0.15 -1 1 0 0 2 0.2 0.1 110550 0 HitCase 0 0 1 +11051912 大招-炸伤害 2 25 5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 110519121 110551 0 HitCase 0 1 1 +11052402 出场技-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110524021 110523 1.2 0 1 1 110524022 +11052404 出场技-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110524041 110527 1.3 0 1 1 +11052405 出场技-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110524051 110527 1.3 0 1 1 +11052406 出场技-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110524061 110527 1.3 0 1 1 +11052407 出场技-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11052408 出场技-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11052502 普攻1(突进)-2 3 3 240 1 0 4 0.1 -1 FxR3LuosaitaAtk01Hit -1 1 0 0 3 0.2 0.1 110525021 110501 1.2 0 1 1 110525022 +11052903 电磁炮-3 1 1 50 25 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110529031 110535 0 HitCase 0 1 1 +11053004 超电磁炮-4 1 1 50 25 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110530041 110536 0 HitCase 0 1 1 +11053102 红球3消EX-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110531021 110514 0 HitCase 0 1 1 +11053103 红球3消EX-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110531031 110514 0 HitCase 0 1 1 +11053104 红球3消EX-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 3 30 0.2 0.1 110531041 110514 0 HitCase 0 1 1 +11053202 蓝球3消EX-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110532021 110524 1.2 0 1 1 110532022 +11053204 蓝球3消EX-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110532041 110528 1.3 0 1 1 +11053205 蓝球3消EX-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110532051 110528 1.3 0 1 1 +11053206 蓝球3消EX-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110532061 110528 1.3 0 1 1 +11053207 蓝球3消EX-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11053208 蓝球3消EX-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11053304 黄球3消EX-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 3 0.2 0.1 110533041 110534 110508 1.2 1 1 1 110533042 +11053305 黄球3消EX-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 3 0.2 0.1 110533051 110534 1.2 0 1 1 110533052 +11053404 超电磁炮EX-4 1 1.8 50 25 0 4 0.55 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110534041 110537 0 HitCase 0 1 1 +11053417 QTE聚怪 1 18 5 2 0 4 0.4 -1 1 0.05 -1 1 0 0 999 1 11053419|11053420|11053421|11053422 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +11053419 QTE聚怪 1 18 4 6 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +11053420 QTE聚怪 1 18 4 10 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +11053421 QTE聚怪 1 18 4 14 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +11053422 QTE聚怪 1 18 4 18 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +11053502 出场技EX-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 3 0.2 0.1 110535021 110524 1.2 0 1 1 110535022 +11053504 出场技EX-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110535041 110528 1.3 0 1 1 +11053505 出场技EX-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110535051 110528 1.3 0 1 1 +11053506 出场技EX-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 3 0.2 0.1 110535061 110528 1.3 0 1 1 +11053507 出场技EX-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11053508 出场技EX-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +11053603 电磁炮-3 2 6 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110536031 110535 0 HitCase 0 1 1 +11053605 超电磁炮_降雷2-4 1 0.3 0.3 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053606 超电磁炮_降雷2-4 1 0.2 0.2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053607 超电磁炮_降雷2-4 1 0.4 0.4 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053608 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk52Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +11053610 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 118538 0 HitCase 0 0 1 +11053703 超电磁炮-4 2 6 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110537031 110536 0 HitCase 0 1 1 +11053708 超电磁炮_降雷2-4 1 0.4 0.4 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053709 超电磁炮_降雷2-4 1 0.2 0.2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053710 超电磁炮_降雷2-4 1 0.5 0.5 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053711 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk52Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +11053713 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 118538 0 HitCase 0 0 1 +11053803 超电磁炮EX-4 2 8 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 3 0.2 0.1 110538031 110537 0 HitCase 0 1 1 +11053809 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk53Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +11053810 超电磁炮_降雷26 1 1.5 1.5 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053811 超电磁炮_降雷14 1 2 2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053812 超电磁炮_降雷19 1 2 2 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +11053814 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 118541 0 HitCase 0 0 1 +11053815 QTE聚怪 2 10 1 0 4 0.4 -1 1 0.05 -1 1 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA015.tsv b/Resources/table/share/fight/missile/missile/MissileA015.tsv index aad0c37c..8fbd04c0 100644 --- a/Resources/table/share/fight/missile/missile/MissileA015.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA015.tsv @@ -1,43 +1,43 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11090101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR2WanshiAtk01Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110901011 110901 1 0 0 1 110901012 -11090201 普攻2-1 1 4 3 1.5 0 4 0.1 -1 FxR2WanshiAtk02Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110902011 110902 1.2 0 0 1 110902012 -11090301 普攻3-1 2 4 0 4 0.1 -1 FxR2WanshiAtk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.35 110903011 110903 110965 110965 0.6 1 0 1 110903012 -11090401 普攻4-1 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110904011 110904 0.75 0 0 1 -11090402 普攻4-2 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110904021 110904 0.77 0 0 1 -11090501 普攻5-1 1 5 3 1.5 0 4 0.1 -1 FxR2WanshiAtk05Hit01 -1 1 0 0 0 0 0 3 180 0.2 0.35 110905011 110905 110965 110965 1.25 0 0 1 110905012 -11090601 普攻6-1 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk06Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110906011 110906 0.8 0 0 1 -11090602 普攻6-2 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk06Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110906021 110906 1.1 0 0 1 -11090603 普攻6-3 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk06Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110906031 110906 1.6 0 0 1 -11090701 普攻7-1 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk07Hit01 -1 1 0 0 0 0 0 3 0.35 0.5 110907011 110907 110964 1 0 0 1 -11090801 红球1消-1 1 4 2 0 0 4 0.2 -1 FxR2WanshiAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110908011 110910 1.1 1 0 1 110908012 -11090901 红球2消-1 1 4 2 0 0 4 0.2 -1 FxR2WanshiAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110909011 110911 1.1 1 0 1 110909012 -11091001 红球3消-1 1 4 2 0 0 4 0.2 -1 FxR2WanshiAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110910011 110912 1.1 1 0 1 110910012 -11091102 蓝球1消-伤害和减速 2 5 0 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110911021 110916 110922 0 HitCase 0 0 1 -11091103 蓝球1消-治疗 2 20 0 5 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110919 1 0 0 1 -11091202 蓝球2消-伤害和减速 2 5 0 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110912021 110917 110922 0 HitCase 0 0 1 -11091203 蓝球2消-治疗 2 20 0 5 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110920 1 0 0 1 -11091302 蓝球3消-伤害和减速 2 5 0 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110913021 110918 110922 0 HitCase 0 0 1 -11091303 蓝球3消-治疗 2 20 0 5 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110921 1 0 0 1 -11091401 黄球1消-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110914011 110923 110966 110966 0 HitCase 1 0 1 110914012 -11091501 黄球2消-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110915011 110924 110966 110966 0 HitCase 1 0 1 110915012 -11091601 黄球3消-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110916011 110925 110966 110966 0 HitCase 1 0 1 110916012 -11091701 QTE-1 2 3.8 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 11091702 0 3 0.2 0.1 110917011 110928 0 HitCase 0 0 1 -11091702 QTE-2 2 3.8 0 4 2.9 -1 1 FxR2WanshiAtkQteHit01 0.6 -1 1 0 0 0 2 0 3 0.2 0.1 110929 110932 110933 0.9 0 0 1 -11091703 QTE-3 2 20 0 2 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110930 1 0 0 1 -11091705 QTE-默认版加冰攻 2 20 0 3 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110990 0 HitCase 0 0 1 -11091706 QTE-SSS强化版加冰攻 2 20 0 3 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110991 0 HitCase 0 0 1 -11092301 狙击终结技-1 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk42Hit -1 1 0 0 0 0 0 3 0.35 0.5 110923011 110935 110964 1 0 0 1 -11092401 真·狙击终结技-1 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk43Hit -1 1 0 0 0 0 0 3 0.35 0.5 110924011 110936 1 0 0 1 -11092420 真·狙击终结技-20 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0 0 0 110954 0 HitCase 0 0 1 -11092501 普攻1(突进)-1 1 4 3 1.5 0 4 0.1 -1 FxR2WanshiAtk01Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110925011 110901 1 0 0 1 110925012 -11092601 必杀-1 1 8 25 0 12.5 0 4 0.2 -1 FxR2WanshiAtk51Hit -1 1 0 0 0 0 0 3 0.35 0.5 110926011 110955 1 0 1 0 1 -11092606 必杀-大招超算 2 666 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110960 0 HitCase 0 0 1 -11092705 撤步-见切成功超算 2 666 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110953 0 HitCase 0 0 1 -11092706 撤步-见切成功镜头 2 666 0 1 0.1 1 1 1 0 0 0 0 0 3 0 0 0 110949 110950 0 HitCase 0 0 1 -11092708 撤步-8 2 666 0 1 0.1 1 1 1 0 0 0 0 0 3 0 0 0 110990 0 HitCase 0 0 1 -11092709 撤步-9 2 666 0 1 0.1 1 1 1 0 0 0 0 0 3 0 0 0 110991 0 HitCase 0 0 1 -11092801 闪避后普攻-1 2 3 0 4 0.1 -1 FxR2WanshiAtk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.35 110928011 110903 110965 110965 0.6 1 0 1 110928012 -11093001 出场技-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110930011 110925 110966 110966 0 HitCase 1 0 1 110930012 -11093401 红球追加射击循环-1 1 2 15 0 7.5 0 4 0.53 -1 1 FxR2WanshiAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110934 0.8 1 1 0 1 -11093501 蓝球追加射击循环-1 1 2 15 0 7.5 0 4 0.53 -1 1 FxR2WanshiAtk22Hit01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110934 1.3 1 1 0 1 -11093601 黄球追加射击循环-1 1 2 15 0 7.5 0 4 0.53 -1 1 FxR2WanshiAtk32Hit01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110934 1 1 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11090101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR2WanshiAtk01Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110901011 110901 1 0 1 1 110901012 +11090201 普攻2-1 1 4 3 1.5 0 4 0.1 -1 FxR2WanshiAtk02Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110902011 110902 1.2 0 1 1 110902012 +11090301 普攻3-1 2 4 0 4 0.1 -1 FxR2WanshiAtk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.35 110903011 110903 110965 110965 0.6 1 1 1 110903012 +11090401 普攻4-1 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110904011 110904 0.75 0 1 1 +11090402 普攻4-2 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110904021 110904 0.77 0 1 1 +11090501 普攻5-1 1 5 3 1.5 0 4 0.1 -1 FxR2WanshiAtk05Hit01 -1 1 0 0 0 0 0 3 180 0.2 0.35 110905011 110905 110965 110965 1.25 0 1 1 110905012 +11090601 普攻6-1 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk06Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110906011 110906 0.8 0 1 1 +11090602 普攻6-2 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk06Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110906021 110906 1.1 0 1 1 +11090603 普攻6-3 1 2 15 7.5 0 4 0.1 -1 FxR2WanshiAtk06Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110906031 110906 1.6 0 1 1 +11090701 普攻7-1 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk07Hit01 -1 1 0 0 0 0 0 3 0.35 0.5 110907011 110907 110964 1 0 1 1 +11090801 红球1消-1 1 4 2 0 0 4 0.2 -1 FxR2WanshiAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110908011 110910 1.1 1 1 1 110908012 +11090901 红球2消-1 1 4 2 0 0 4 0.2 -1 FxR2WanshiAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110909011 110911 1.1 1 1 1 110909012 +11091001 红球3消-1 1 4 2 0 0 4 0.2 -1 FxR2WanshiAtk11Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110910011 110912 1.1 1 1 1 110910012 +11091102 蓝球1消-伤害和减速 2 5 0 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110911021 110916 110922 0 HitCase 0 1 1 +11091103 蓝球1消-治疗 2 20 0 5 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110919 1 0 0 1 +11091202 蓝球2消-伤害和减速 2 5 0 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110912021 110917 110922 0 HitCase 0 1 1 +11091203 蓝球2消-治疗 2 20 0 5 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110920 1 0 0 1 +11091302 蓝球3消-伤害和减速 2 5 0 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110913021 110918 110922 0 HitCase 0 1 1 +11091303 蓝球3消-治疗 2 20 0 5 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110921 1 0 0 1 +11091401 黄球1消-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110914011 110923 110966 110966 0 HitCase 1 1 1 110914012 +11091501 黄球2消-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110915011 110924 110966 110966 0 HitCase 1 1 1 110915012 +11091601 黄球3消-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110916011 110925 110966 110966 0 HitCase 1 1 1 110916012 +11091701 QTE-1 2 3.8 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 11091702 0 3 0.2 0.1 110917011 110928 0 HitCase 0 1 1 +11091702 QTE-2 2 3.8 0 4 2.9 -1 1 FxR2WanshiAtkQteHit01 0.6 -1 1 0 0 0 2 0 3 0.2 0.1 110929 110932 110933 0.9 0 0 1 +11091703 QTE-3 2 20 0 2 0 3 0.1 -1 FxTongyongCureshouji -1 1 0 0 0 0 0 3 0.2 0.1 110930 1 0 0 1 +11091705 QTE-默认版加冰攻 2 20 0 3 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110990 0 HitCase 0 0 1 +11091706 QTE-SSS强化版加冰攻 2 20 0 3 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110991 0 HitCase 0 0 1 +11092301 狙击终结技-1 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk42Hit -1 1 0 0 0 0 0 3 0.35 0.5 110923011 110935 110964 1 0 1 1 +11092401 真·狙击终结技-1 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk43Hit -1 1 0 0 0 0 0 3 0.35 0.5 110924011 110936 1 0 1 1 +11092420 真·狙击终结技-20 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0 0 0 110954 0 HitCase 0 0 1 +11092501 普攻1(突进)-1 1 4 3 1.5 0 4 0.1 -1 FxR2WanshiAtk01Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110925011 110901 1 0 1 1 110925012 +11092601 必杀-1 1 8 25 0 12.5 0 4 0.2 -1 FxR2WanshiAtk51Hit -1 1 0 0 0 0 0 3 0.35 0.5 110926011 110955 1 0 1 1 1 +11092606 必杀-大招超算 2 666 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110960 0 HitCase 0 0 1 +11092705 撤步-见切成功超算 2 666 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 0 110953 0 HitCase 0 0 1 +11092706 撤步-见切成功镜头 2 666 0 1 0.1 1 1 1 0 0 0 0 0 3 0 0 0 110949 110950 0 HitCase 0 0 1 +11092708 撤步-8 2 666 0 1 0.1 1 1 1 0 0 0 0 0 3 0 0 0 110990 0 HitCase 0 0 1 +11092709 撤步-9 2 666 0 1 0.1 1 1 1 0 0 0 0 0 3 0 0 0 110991 0 HitCase 0 0 1 +11092801 闪避后普攻-1 2 3 0 4 0.1 -1 FxR2WanshiAtk03Hit01 -1 1 0 0 0 0 0 3 0.2 0.35 110928011 110903 110965 110965 0.6 1 1 1 110928012 +11093001 出场技-1 1 3 3 0 1.5 0 4 0.1 -1 FxR2WanshiAtk31Hit -1 1 0 0 0 0 0 3 0.2 0.4 110930011 110925 110966 110966 0 HitCase 1 1 1 110930012 +11093401 红球追加射击循环-1 1 2 15 0 7.5 0 4 0.53 -1 1 FxR2WanshiAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110934 0.8 1 1 0 1 +11093501 蓝球追加射击循环-1 1 2 15 0 7.5 0 4 0.53 -1 1 FxR2WanshiAtk22Hit01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110934 1.3 1 1 0 1 +11093601 黄球追加射击循环-1 1 2 15 0 7.5 0 4 0.53 -1 1 FxR2WanshiAtk32Hit01 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 110934 1 1 1 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA016.tsv b/Resources/table/share/fight/missile/missile/MissileA016.tsv index 8380e35d..cc926f88 100644 --- a/Resources/table/share/fight/missile/missile/MissileA016.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA016.tsv @@ -1,129 +1,129 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -13010101 普攻1-1 3 2 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk01Hit -1 1 0 0 3 30 0.2 0.1 130101011 130100 1.2 1 0 0 1 130101012 -13010201 普攻2-1 3 2 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 30 0.2 0.1 130102011 130101 1.2 1 0 0 1 130102012 -13010202 普攻2-2 3 2.5 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk02Hit2 -1 1 0 0 3 30 0.2 0.1 130102021 130101 130106 130106 1.2 1 0 0 1 130102022 -13010301 普攻3-1 1 2.5 4 1.5 0 4 0.1 -1 FxR3SailinnaAtk03Hit -1 1 0 0 3 30 0.2 0.1 130103011 130102 130107 130107 1 1 1 0 1 130103012 -13010402 普攻4-2 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104021 130103 0.5 1 0 0 1 -13010404 普攻4-4 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104041 130104 1.2 1 0 0 1 130104042 -13010405 普攻4-5 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104051 130104 130109 1.2 1 0 0 1 130104052 -13010406 普攻4-6 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104061 130104 130109 1.2 1 0 0 1 130104062 -13010407 普攻4-7 3 2.5 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk04Hit -1 1 0 0 3 30 0.2 0.1 130104071 130103 130108 130108 1.2 1 0 0 1 130104072 -13010501 普攻5-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk05Hit -1 1 0 0 3 30 0.2 0.1 130105011 130105 1.2 1 0 0 1 130105012 -13010602 普攻突进-2 3 2 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk01Hit -1 1 0 0 3 30 0.2 0.1 130106021 130100 1.2 1 0 0 1 130106022 -13010701 红球1消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13010702 1 3 0.2 0.1 130107011 130110 0 HitCase 0 0 1 130107012 -13010702 红球1消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13010703 2 3 0.2 0.1 0 HitCase 0 0 1 -13010703 红球1消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13010704 2 3 0.2 0.1 130107031 130111 0 HitCase 0 0 1 130107032 -13010704 红球1消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13010801 红球2消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13010802 1 3 0.2 0.1 130108011 130112 0 HitCase 0 0 1 130108012 -13010802 红球2消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13010803 2 3 0.2 0.1 0 HitCase 0 0 1 -13010803 红球2消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13010804 2 3 0.2 0.1 130108031 130113 0 HitCase 0 0 1 130108032 -13010804 红球2消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13010901 红球3消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13010902 1 3 0.2 0.1 130109011 130114 0 HitCase 0 0 1 130109012 -13010902 红球3消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13010903 2 3 0.2 0.1 0 HitCase 0 0 1 -13010903 红球3消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13010904 2 3 0.2 0.1 130109031 130115 0 HitCase 0 0 1 130109032 -13010904 红球3消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13011001 蓝球1消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13011002 1 3 0.2 0.1 0 HitCase 0 0 1 -13011002 蓝球1消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13011003 1 2 3 0.2 0.1 130110021 130119 130122 0 HitCase 0 0 1 -13011003 蓝球1消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13011004 1 2 3 0.2 0.1 130119 130122 0 HitCase 0 0 1 -13011004 蓝球1消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13011005 2 3 0.2 0.1 130110041 130119 130122 0 HitCase 0 0 1 -13011005 蓝球1消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 -13011101 蓝球2消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13011102 1 3 0.2 0.1 0 HitCase 0 0 1 -13011102 蓝球2消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13011103 1 2 3 0.2 0.1 130111021 130120 130122 0 HitCase 0 0 1 -13011103 蓝球2消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13011104 1 2 3 0.2 0.1 130120 130122 0 HitCase 0 0 1 -13011104 蓝球2消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13011105 2 3 0.2 0.1 130111041 130120 130122 0 HitCase 0 0 1 -13011105 蓝球2消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 -13011201 蓝球3消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13011202 1 3 0.2 0.1 0 HitCase 0 0 1 -13011202 蓝球3消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13011203 1 2 3 0.2 0.1 130112021 130121 130122 0 HitCase 0 0 1 -13011203 蓝球3消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13011204 1 2 3 0.2 0.1 130121 130122 0 HitCase 0 0 1 -13011204 蓝球3消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13011205 2 3 0.2 0.1 130112041 130121 130122 0 HitCase 0 0 1 -13011205 蓝球3消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 -13011301 黄球1消-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk31Hit -1 1 0 0 3 0.2 0.1 130113011 130123 0 HitCase 0 0 1 130113012 -13011302 黄球1消-2 2 2 0 4 0.3 -1 1 FxR3SailinnaAtk31Hit2 0.1 WeaponCase2 -1 6 0 0 3 0.2 0.1 130113021 130124 0 HitCase 0 0 1 130113022 -13011401 黄球2消-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk31Hit -1 1 0 0 3 0.2 0.1 130114011 130125 0 HitCase 0 0 1 130114012 -13011402 黄球2消-2 2 2 0 4 0.3 -1 1 FxR3SailinnaAtk31Hit2 0.1 WeaponCase2 -1 6 0 0 3 0.2 0.1 130114021 130126 0 HitCase 0 0 1 130114022 -13011501 黄球3消-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk31Hit -1 1 0 0 3 0.2 0.1 130115011 130127 0 HitCase 0 0 1 130115012 -13011502 黄球3消-2 2 2 0 4 0.3 -1 1 FxR3SailinnaAtk31Hit2 0.1 WeaponCase2 -1 6 0 0 3 0.2 0.1 130115021 130128 0 HitCase 0 0 1 130115022 -13011609 大招-9 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130159 0 HitCase 0 0 1 -13012001 出场技-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13012002 1 3 0.2 0.1 130120011 130114 0 HitCase 0 0 1 130120012 -13012002 出场技-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13012003 2 3 0.2 0.1 0 HitCase 0 0 1 -13012003 出场技-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13012004 2 3 0.2 0.1 130120031 130115 0 HitCase 0 0 1 130120032 -13012004 出场技-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13012304 援助技能-4 3 4 180 0.5 0 4 0.1 -1 FxR3SailinnaAtkQteHit -1 1 0 0 3 30 0.2 0.1 130123041 130132 1.2 0 0 1 -13012501 和谐之音-1 2 0.1 0 4 0.6 -1 FxR3SailinnaAtkBdTypeA -1 1 1 1 3 0.2 0.1 130125011 130147 130144 0 0 0 1 -13012502 和谐之音-2 2 12 0 4 0.05 -1 -1 1 0 0 3 0.2 0.1 130194 0 HitCase 0 0 1 -13012705 特殊1-5 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit -1 1 0 1 13012706 0 2 0.2 0.1 130127051 130133 0 HitCase 1 0 1 -13012706 特殊1-6 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit 0.25 -1 1 0 0 2 0.2 0.1 130127061 130133 0 HitCase 1 0 1 -13012707 特殊1-7 2 99 0 1 0.1 -1 -1 1 0 1 13012708 0 3 0.2 0.1 130160 0 HitCase 1 0 1 -13012708 特殊1-8 2 99 0 1 0.1 -1 0.25 -1 1 0 0 3 0.2 0.1 130161 0 HitCase 1 0 1 -13012805 特殊2-5 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit -1 1 0 1 13012806 0 2 0.2 0.1 130128051 130133 0 HitCase 1 0 1 -13012806 特殊2-6 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit 0.25 -1 1 0 0 2 0.2 0.1 130128061 130133 0 HitCase 1 0 1 -13012807 特殊2-7 2 99 0 1 0.1 -1 -1 1 0 1 13012808 0 3 0.2 0.1 130160 0 HitCase 1 0 1 -13012808 特殊2-8 2 99 0 1 0.1 -1 0.25 -1 1 0 0 3 0.2 0.1 130161 0 HitCase 1 0 1 -13013101 特殊红球1消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13013102 1 3 0.2 0.1 130131011 130110 0 HitCase 0 0 1 130131012 -13013102 特殊红球1消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13013103 2 3 0.2 0.1 0 HitCase 0 0 1 -13013103 特殊红球1消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13013104 2 3 0.2 0.1 130131031 130111 0 HitCase 0 0 1 130131032 -13013104 特殊红球1消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13013201 特殊红球2消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13013202 1 3 0.2 0.1 130132011 130112 0 HitCase 0 0 1 130132012 -13013202 特殊红球2消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13013203 2 3 0.2 0.1 0 HitCase 0 0 1 -13013203 特殊红球2消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13013204 2 3 0.2 0.1 130132031 130113 0 HitCase 0 0 1 130132032 -13013204 特殊红球2消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13013301 特殊红球3消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13013302 1 3 0.2 0.1 130133011 130114 0 HitCase 0 0 1 130133012 -13013302 特殊红球3消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13013303 2 3 0.2 0.1 0 HitCase 0 0 1 -13013303 特殊红球3消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13013304 2 3 0.2 0.1 130133031 130115 0 HitCase 0 0 1 130133032 -13013304 特殊红球3消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 -13013401 特殊蓝球1消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13013402 1 3 0.2 0.1 0 HitCase 0 0 1 -13013402 特殊蓝球1消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13013403 1 2 3 0.2 0.1 130134021 130119 0 HitCase 0 0 1 -13013403 特殊蓝球1消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13013404 1 2 3 0.2 0.1 130119 0 HitCase 0 0 1 -13013404 特殊蓝球1消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13013405 2 3 0.2 0.1 130134041 130119 130122 0 HitCase 0 0 1 -13013405 特殊蓝球1消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 -13013501 特殊蓝球2消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13013502 1 3 0.2 0.1 0 HitCase 0 0 1 -13013502 特殊蓝球2消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13013503 1 2 3 0.2 0.1 130135021 130120 0 HitCase 0 0 1 -13013503 特殊蓝球2消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13013504 1 2 3 0.2 0.1 130120 0 HitCase 0 0 1 -13013504 特殊蓝球2消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13013505 2 3 0.2 0.1 130135041 130120 130122 0 HitCase 0 0 1 -13013505 特殊蓝球2消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 -13013601 特殊蓝球3消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13013602 1 3 0.2 0.1 0 HitCase 0 0 1 -13013602 特殊蓝球3消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13013603 1 2 3 0.2 0.1 130136021 130121 0 HitCase 0 0 1 -13013603 特殊蓝球3消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13013604 1 2 3 0.2 0.1 130121 0 HitCase 0 0 1 -13013604 特殊蓝球3消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13013605 2 3 0.2 0.1 130136041 130121 130122 0 HitCase 0 0 1 -13013605 特殊蓝球3消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 -13013701 前闪见切-1全场顿帧 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 200807 138163 138162 0 HitCase 0 0 1 2 -13013702 前闪见切-2见切伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130137021 138198 138197 138170 0 HitCase 0 0 1 2 130137022 -13013709 前闪见切-9特效 2 0.3 0 4 5 -1 FxR3SailinnaExecutioner01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13013715 前闪见切-15 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130137151 138130 138197 138170 0 HitCase 0 0 1 1 130137152 -13013724 前闪见切-24 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 138177 138163 138162 0 HitCase 0 0 1 1 -13013801 后闪见切-1全场顿帧 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 200807 138163 138162 0 HitCase 0 0 1 2 -13013802 后闪见切-2见切伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130138021 138198 138197 138170 0 HitCase 0 0 1 2 130138022 -13013809 后闪见切-9特效 2 0.3 0 4 5 -1 FxR3SailinnaExecutioner01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13013815 后闪见切-15处决条伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130138151 138130 138197 138170 0 HitCase 0 0 1 1 130138152 -13013825 后闪见切-25 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 138177 138163 138162 0 HitCase 0 0 1 1 -13013901 处决-1显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200106 0 HitCase 0 0 1 1 -13013902 处决-2击飞怪物 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130139021 200311 119617 138131 138125 138199 200313 0 HitCase 0 0 1 130139022 -13013907 处决-7处决特效子弹 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13013908 处决-8处决杀死 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130139082 -13013909 处决-9处决范围伤害子弹 2 10 5 2 0 4 0.1 -1 -1 1 0 1 1 0.2 0.1 130139091 138150 138197 138124 0 HitCase 0 0 1 2 -13013910 处决-10挪到构图位置 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 -13014001 大招见切-1全场顿帧 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 200807 138163 138162 0 HitCase 0 0 1 2 -13014002 大招见切-2见切伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130140021 138198 138197 138170 0 HitCase 0 0 1 2 130140022 -13014009 大招见切-9特效 2 0.3 0 4 5 -1 FxR3SailinnaExecutioner01Ex -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13014015 大招中见切-15 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130140151 138130 138197 138170 0 HitCase 0 0 1 1 130140152 -13014025 大招中见切-25 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 138177 138163 138162 0 HitCase 0 0 1 1 -13014101 大招中处决-1 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200106 0 HitCase 0 0 1 1 -13014102 大招中处决-2 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130141021 200311 119617 138131 138199 138125 200313 0 HitCase 0 0 1 130141022 -13014107 大招中处决-7 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03Ex -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13014108 大招中处决-8 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130141082 -13014109 大招中处决-9 2 10 5 2 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130141091 138150 138197 138124 0 HitCase 0 0 1 2 -13014110 大招中处决-10 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 -13014201 强化处决多个-1 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200104 0 HitCase 0 0 1 1 -13014202 强化处决多个-2 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130142021 200311 119617 138131 138199 138125 200313 0 HitCase 0 0 1 130142022 -13014207 强化处决多个-7 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13014208 强化处决多个-8 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130142082 -13014209 强化处决多个-9 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 130142091 138150 138197 138124 0 HitCase 0 0 1 4 200878 -13014210 强化处决多个-10 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 -13014216 强化处决多个-16 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138169 138129 0 HitCase 0 0 1 2 -13014301 强化大招中处决多个-1 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200106 0 HitCase 0 0 1 1 -13014302 强化大招中处决多个-2 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130143021 200311 119617 138131 138199 138125 200313 0 HitCase 0 0 1 130143022 -13014307 强化大招中处决多个-7 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03Ex -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13014308 强化大招中处决多个-8 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130143082 -13014309 强化大招中处决多个-9 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 130143091 138150 138197 138124 0 HitCase 0 0 1 4 200878 -13014310 强化大招中处决多个-10 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 -13014316 强化大招中处决多个-16 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138169 138129 0 HitCase 0 0 1 2 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13010101 普攻1-1 3 2 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk01Hit -1 1 0 0 3 30 0.2 0.1 130101011 130100 1.2 1 0 1 1 130101012 +13010201 普攻2-1 3 2 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 30 0.2 0.1 130102011 130101 1.2 1 0 1 1 130102012 +13010202 普攻2-2 3 2.5 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk02Hit2 -1 1 0 0 3 30 0.2 0.1 130102021 130101 130106 130106 1.2 1 0 1 1 130102022 +13010301 普攻3-1 1 2.5 4 1.5 0 4 0.1 -1 FxR3SailinnaAtk03Hit -1 1 0 0 3 30 0.2 0.1 130103011 130102 130107 130107 1 1 1 1 1 130103012 +13010402 普攻4-2 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104021 130103 0.5 1 0 1 1 +13010404 普攻4-4 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104041 130104 1.2 1 0 1 1 130104042 +13010405 普攻4-5 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104051 130104 130109 1.2 1 0 1 1 130104052 +13010406 普攻4-6 2 3 0 4 0.1 -1 FxR3SailinnaAtk04Hit WeaponCase1 -1 6 0 0 3 30 0.2 0.1 130104061 130104 130109 1.2 1 0 1 1 130104062 +13010407 普攻4-7 3 2.5 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk04Hit -1 1 0 0 3 30 0.2 0.1 130104071 130103 130108 130108 1.2 1 0 1 1 130104072 +13010501 普攻5-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk05Hit -1 1 0 0 3 30 0.2 0.1 130105011 130105 1.2 1 0 1 1 130105012 +13010602 普攻突进-2 3 2 180 0.5 0 4 0.1 -1 FxR3SailinnaAtk01Hit -1 1 0 0 3 30 0.2 0.1 130106021 130100 1.2 1 0 1 1 130106022 +13010701 红球1消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13010702 1 3 0.2 0.1 130107011 130110 0 HitCase 0 1 1 130107012 +13010702 红球1消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13010703 2 3 0.2 0.1 0 HitCase 0 0 1 +13010703 红球1消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13010704 2 3 0.2 0.1 130107031 130111 0 HitCase 0 1 1 130107032 +13010704 红球1消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13010801 红球2消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13010802 1 3 0.2 0.1 130108011 130112 0 HitCase 0 1 1 130108012 +13010802 红球2消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13010803 2 3 0.2 0.1 0 HitCase 0 0 1 +13010803 红球2消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13010804 2 3 0.2 0.1 130108031 130113 0 HitCase 0 1 1 130108032 +13010804 红球2消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13010901 红球3消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13010902 1 3 0.2 0.1 130109011 130114 0 HitCase 0 1 1 130109012 +13010902 红球3消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13010903 2 3 0.2 0.1 0 HitCase 0 0 1 +13010903 红球3消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13010904 2 3 0.2 0.1 130109031 130115 0 HitCase 0 1 1 130109032 +13010904 红球3消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13011001 蓝球1消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13011002 1 3 0.2 0.1 0 HitCase 0 0 1 +13011002 蓝球1消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13011003 1 2 3 0.2 0.1 130110021 130119 130122 0 HitCase 0 1 1 +13011003 蓝球1消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13011004 1 2 3 0.2 0.1 130119 130122 0 HitCase 0 0 1 +13011004 蓝球1消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13011005 2 3 0.2 0.1 130110041 130119 130122 0 HitCase 0 1 1 +13011005 蓝球1消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 +13011101 蓝球2消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13011102 1 3 0.2 0.1 0 HitCase 0 0 1 +13011102 蓝球2消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13011103 1 2 3 0.2 0.1 130111021 130120 130122 0 HitCase 0 1 1 +13011103 蓝球2消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13011104 1 2 3 0.2 0.1 130120 130122 0 HitCase 0 0 1 +13011104 蓝球2消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13011105 2 3 0.2 0.1 130111041 130120 130122 0 HitCase 0 1 1 +13011105 蓝球2消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 +13011201 蓝球3消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13011202 1 3 0.2 0.1 0 HitCase 0 0 1 +13011202 蓝球3消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13011203 1 2 3 0.2 0.1 130112021 130121 130122 0 HitCase 0 1 1 +13011203 蓝球3消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13011204 1 2 3 0.2 0.1 130121 130122 0 HitCase 0 0 1 +13011204 蓝球3消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13011205 2 3 0.2 0.1 130112041 130121 130122 0 HitCase 0 1 1 +13011205 蓝球3消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 +13011301 黄球1消-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk31Hit -1 1 0 0 3 0.2 0.1 130113011 130123 0 HitCase 0 1 1 130113012 +13011302 黄球1消-2 2 2 0 4 0.3 -1 1 FxR3SailinnaAtk31Hit2 0.1 WeaponCase2 -1 6 0 0 3 0.2 0.1 130113021 130124 0 HitCase 0 1 1 130113022 +13011401 黄球2消-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk31Hit -1 1 0 0 3 0.2 0.1 130114011 130125 0 HitCase 0 1 1 130114012 +13011402 黄球2消-2 2 2 0 4 0.3 -1 1 FxR3SailinnaAtk31Hit2 0.1 WeaponCase2 -1 6 0 0 3 0.2 0.1 130114021 130126 0 HitCase 0 1 1 130114022 +13011501 黄球3消-1 2 3 0 4 0.1 -1 FxR3SailinnaAtk31Hit -1 1 0 0 3 0.2 0.1 130115011 130127 0 HitCase 0 1 1 130115012 +13011502 黄球3消-2 2 2 0 4 0.3 -1 1 FxR3SailinnaAtk31Hit2 0.1 WeaponCase2 -1 6 0 0 3 0.2 0.1 130115021 130128 0 HitCase 0 1 1 130115022 +13011609 大招-9 2 99 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130159 0 HitCase 0 0 1 +13012001 出场技-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13012002 1 3 0.2 0.1 130120011 130114 0 HitCase 0 1 1 130120012 +13012002 出场技-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13012003 2 3 0.2 0.1 0 HitCase 0 0 1 +13012003 出场技-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13012004 2 3 0.2 0.1 130120031 130115 0 HitCase 0 1 1 130120032 +13012004 出场技-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13012304 援助技能-4 3 4 180 0.5 0 4 0.1 -1 FxR3SailinnaAtkQteHit -1 1 0 0 3 30 0.2 0.1 130123041 130132 1.2 0 1 1 +13012501 和谐之音-1 2 0.1 0 4 0.6 -1 FxR3SailinnaAtkBdTypeA -1 1 1 1 3 0.2 0.1 130125011 130147 130144 0 0 1 1 +13012502 和谐之音-2 2 12 0 4 0.05 -1 -1 1 0 0 3 0.2 0.1 130194 0 HitCase 0 0 1 +13012705 特殊1-5 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit -1 1 0 1 13012706 0 2 0.2 0.1 130127051 130133 0 HitCase 1 1 1 +13012706 特殊1-6 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit 0.25 -1 1 0 0 2 0.2 0.1 130127061 130133 0 HitCase 1 1 1 +13012707 特殊1-7 2 99 0 1 0.1 -1 -1 1 0 1 13012708 0 3 0.2 0.1 130160 0 HitCase 1 0 1 +13012708 特殊1-8 2 99 0 1 0.1 -1 0.25 -1 1 0 0 3 0.2 0.1 130161 0 HitCase 1 0 1 +13012805 特殊2-5 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit -1 1 0 1 13012806 0 2 0.2 0.1 130128051 130133 0 HitCase 1 1 1 +13012806 特殊2-6 2 5 0 4 0.1 -1 FxR3SailinnaAtk45Hit 0.25 -1 1 0 0 2 0.2 0.1 130128061 130133 0 HitCase 1 1 1 +13012807 特殊2-7 2 99 0 1 0.1 -1 -1 1 0 1 13012808 0 3 0.2 0.1 130160 0 HitCase 1 0 1 +13012808 特殊2-8 2 99 0 1 0.1 -1 0.25 -1 1 0 0 3 0.2 0.1 130161 0 HitCase 1 0 1 +13013101 特殊红球1消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13013102 1 3 0.2 0.1 130131011 130110 0 HitCase 0 1 1 130131012 +13013102 特殊红球1消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13013103 2 3 0.2 0.1 0 HitCase 0 0 1 +13013103 特殊红球1消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13013104 2 3 0.2 0.1 130131031 130111 0 HitCase 0 1 1 130131032 +13013104 特殊红球1消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13013201 特殊红球2消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13013202 1 3 0.2 0.1 130132011 130112 0 HitCase 0 1 1 130132012 +13013202 特殊红球2消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13013203 2 3 0.2 0.1 0 HitCase 0 0 1 +13013203 特殊红球2消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13013204 2 3 0.2 0.1 130132031 130113 0 HitCase 0 1 1 130132032 +13013204 特殊红球2消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13013301 特殊红球3消-1 2 3 0 4 0.6 -1 1 FxR3SailinnaAtk11Hit 0.3 -1 1 1 1 13013302 1 3 0.2 0.1 130133011 130114 0 HitCase 0 1 1 130133012 +13013302 特殊红球3消-2 2 0.3 0 4 1.2 -1 FxR3SailinnaAtk11Zha -1 1 2 1 13013303 2 3 0.2 0.1 0 HitCase 0 0 1 +13013303 特殊红球3消-3 2 4 0 4 0.1 -1 0.6 -1 1 2 13013304 2 3 0.2 0.1 130133031 130115 0 HitCase 0 1 1 130133032 +13013304 特殊红球3消-4 2 999 0 1 0.1 -1 -1 1 0 0 3 0.2 0.1 130116 0 HitCase 0 0 1 +13013401 特殊蓝球1消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13013402 1 3 0.2 0.1 0 HitCase 0 0 1 +13013402 特殊蓝球1消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13013403 1 2 3 0.2 0.1 130134021 130119 0 HitCase 0 1 1 +13013403 特殊蓝球1消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13013404 1 2 3 0.2 0.1 130119 0 HitCase 0 0 1 +13013404 特殊蓝球1消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13013405 2 3 0.2 0.1 130134041 130119 130122 0 HitCase 0 1 1 +13013405 特殊蓝球1消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 +13013501 特殊蓝球2消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13013502 1 3 0.2 0.1 0 HitCase 0 0 1 +13013502 特殊蓝球2消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13013503 1 2 3 0.2 0.1 130135021 130120 0 HitCase 0 1 1 +13013503 特殊蓝球2消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13013504 1 2 3 0.2 0.1 130120 0 HitCase 0 0 1 +13013504 特殊蓝球2消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13013505 2 3 0.2 0.1 130135041 130120 130122 0 HitCase 0 1 1 +13013505 特殊蓝球2消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 +13013601 特殊蓝球3消-1 2 0.3 0 4 10 -1 FxR3SailinnaAtk21 -1 1 1 1 13013602 1 3 0.2 0.1 0 HitCase 0 0 1 +13013602 特殊蓝球3消-2 2 0.5 0 4 0.2 1 -1 FxR3SailinnaAtk21Hit -1 1 2 999 1 13013603 1 2 3 0.2 0.1 130136021 130121 0 HitCase 0 1 1 +13013603 特殊蓝球3消-3 2 4.5 0 4 0.35 1 -1 1 FxR3SailinnaAtk21Hit 0.1 -1 1 2 999 1 13013604 1 2 3 0.2 0.1 130121 0 HitCase 0 0 1 +13013604 特殊蓝球3消-4 2 4.5 0 4 0.1 -1 FxR3SailinnaAtk21Hit -1 1 2 1 13013605 2 3 0.2 0.1 130136041 130121 130122 0 HitCase 0 1 1 +13013605 特殊蓝球3消-5 2 999 0 1 0.1 -1 -1 1 2 2 3 0.2 0.1 130131 0 HitCase 0 0 1 +13013701 前闪见切-1全场顿帧 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 200807 138163 138162 0 HitCase 0 0 1 2 +13013702 前闪见切-2见切伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130137021 138198 138197 138170 0 HitCase 0 1 1 2 130137022 +13013709 前闪见切-9特效 2 0.3 0 4 5 -1 FxR3SailinnaExecutioner01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13013715 前闪见切-15 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130137151 138130 138197 138170 0 HitCase 0 1 1 1 130137152 +13013724 前闪见切-24 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 138177 138163 138162 0 HitCase 0 0 1 1 +13013801 后闪见切-1全场顿帧 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 200807 138163 138162 0 HitCase 0 0 1 2 +13013802 后闪见切-2见切伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130138021 138198 138197 138170 0 HitCase 0 1 1 2 130138022 +13013809 后闪见切-9特效 2 0.3 0 4 5 -1 FxR3SailinnaExecutioner01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13013815 后闪见切-15处决条伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130138151 138130 138197 138170 0 HitCase 0 1 1 1 130138152 +13013825 后闪见切-25 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 138177 138163 138162 0 HitCase 0 0 1 1 +13013901 处决-1显示目标血条 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200106 0 HitCase 0 0 1 1 +13013902 处决-2击飞怪物 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130139021 200311 119617 138131 138125 138199 200313 0 HitCase 0 1 1 130139022 +13013907 处决-7处决特效子弹 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13013908 处决-8处决杀死 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130139082 +13013909 处决-9处决范围伤害子弹 2 10 5 2 0 4 0.1 -1 -1 1 0 1 1 0.2 0.1 130139091 138150 138197 138124 0 HitCase 0 1 1 2 +13013910 处决-10挪到构图位置 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 +13014001 大招见切-1全场顿帧 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 200807 138163 138162 0 HitCase 0 0 1 2 +13014002 大招见切-2见切伤害 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130140021 138198 138197 138170 0 HitCase 0 1 1 2 130140022 +13014009 大招见切-9特效 2 0.3 0 4 5 -1 FxR3SailinnaExecutioner01Ex -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13014015 大招中见切-15 1 8 12 6 0 4 0.1 -1 FxR3SailinnaAtk02Hit -1 1 0 0 3 0.2 0.1 130140151 138130 138197 138170 0 HitCase 0 1 1 1 130140152 +13014025 大招中见切-25 2 999 0 4 1 -1 -1 1 0 0 3 0.2 0.1 138177 138163 138162 0 HitCase 0 0 1 1 +13014101 大招中处决-1 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200106 0 HitCase 0 0 1 1 +13014102 大招中处决-2 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130141021 200311 119617 138131 138199 138125 200313 0 HitCase 0 1 1 130141022 +13014107 大招中处决-7 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03Ex -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13014108 大招中处决-8 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130141082 +13014109 大招中处决-9 2 10 5 2 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130141091 138150 138197 138124 0 HitCase 0 1 1 2 +13014110 大招中处决-10 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 +13014201 强化处决多个-1 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200104 0 HitCase 0 0 1 1 +13014202 强化处决多个-2 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130142021 200311 119617 138131 138199 138125 200313 0 HitCase 0 1 1 130142022 +13014207 强化处决多个-7 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13014208 强化处决多个-8 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130142082 +13014209 强化处决多个-9 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 130142091 138150 138197 138124 0 HitCase 0 1 1 4 200878 +13014210 强化处决多个-10 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 +13014216 强化处决多个-16 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138169 138129 0 HitCase 0 0 1 2 +13014301 强化大招中处决多个-1 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 119667 200106 0 HitCase 0 0 1 1 +13014302 强化大招中处决多个-2 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0 0 130143021 200311 119617 138131 138199 138125 200313 0 HitCase 0 1 1 130143022 +13014307 强化大招中处决多个-7 2 10 5 2 0 4 5 -1 FxR3SailinnaExecutioner03Ex -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13014308 强化大招中处决多个-8 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138129 0 HitCase 0 0 1 1 130143082 +13014309 强化大招中处决多个-9 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 130143091 138150 138197 138124 0 HitCase 0 1 1 4 200878 +13014310 强化大招中处决多个-10 2 10 5 2 0 4 0.5 -1 1 0.1 -1 1 0 0 1 0.2 0.1 138132 200808 0 HitCase 0 0 1 +13014316 强化大招中处决多个-16 2 10 5 2 0 4 0.1 -1 -1 1 0 0 1 0.2 0.1 138169 138129 0 HitCase 0 0 1 2 diff --git a/Resources/table/share/fight/missile/missile/MissileA017.tsv b/Resources/table/share/fight/missile/missile/MissileA017.tsv index 33200187..4bd047aa 100644 --- a/Resources/table/share/fight/missile/missile/MissileA017.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA017.tsv @@ -1,53 +1,53 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -11120101 普攻1攻击盒 1 2 4 2 0 4 0.4 -1 1 FxR3KuluomuAtk01Hit 0.1 -1 1 0 0 3 1 0.2 0.1 111201011 111230 1.2 ### 0 1 1 0 1 111201012 -11120201 普攻2攻击盒1 3 3 135 0 4 0.1 -1 FxR3KuluomuAtk0201Hit -1 1 0 0 3 1 0.2 0.1 111202011 111231 1.2 ### 0 1 1 0 1 111202012 -11120202 普攻2攻击盒2 3 3 135 0 4 0.1 -1 FxR3KuluomuAtk0202Hit -1 1 0 0 3 1 0.2 0.1 111202021 111299 111231 111299 1.2 ### 0 1 1 0 1 111202022 -11120301 普攻3攻击盒 1 2 4 2 0 4 0.1 -1 FxR3KuluomuAtk03Hit -1 1 0 0 3 1 0.2 0.1 111203011 111298 111232 111298 1.2 ### 0 0 1 111203012 -11120401 普攻4攻击盒1 3 6 60 0 4 0.1 -1 FxR3KuluomuAtk04Hit -1 1 0 0 3 1 0.2 0.1 111204011 111299 111233 111299 1.2 ### 0 0 1 111204012 -11120402 普攻4攻击盒2 3 6 60 0 4 0.1 -1 FxR3KuluomuAtk04Hit -1 1 0 0 3 1 0.2 0.1 111204021 111299 111233 111299 1.2 ### 0 0 1 111204022 -11120501 普攻5攻击盒 1 2 4 2 0 4 0.1 -1 FxR3KuluomuAtk05Hit -1 1 0 0 3 1 0.2 0.1 111205011 111296 111234 111299 1.2 ### 0 0 1 111205012 -11120502 普攻5攻击盒2 1 2 4 2 0 4 0.1 -1 FxR3KuluomuAtk05Hit -1 1 0 0 3 1 0.2 0.1 111205021 111296 111234 111299 1.2 ### 0 0 1 111205022 -11120601 普攻6攻击盒 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk06Hit -1 1 0 0 3 1 0.2 0.1 111206011 111297 111235 111297 2 ### 0 0 1 111206012 -11129101 普攻1突进版攻击盒 1 2 4 2 0 4 0.4 -1 1 FxR3KuluomuAtk01Hit 0.1 -1 1 0 0 3 1 0.2 0.1 111291011 111230 1.2 ### 0 0 1 111291012 -11120701 红球1攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk12Hit -1 1 0 0 3 1 0.2 0.1 111207011 111292 111236 111292 1.2 ### 0 0 1 111207012 -11120702 红球1攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk12Hit02 -1 1 0 0 3 1 0.2 0.1 111207021 111293 111237 111293 1.2 ### 0 0 1 111207022 -11120801 红球2攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk12Hit -1 1 0 0 3 1 0.2 0.1 111208011 111292 111238 111292 1.2 ### 0 0 1 111208012 -11120802 红球2攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk12Hit02 -1 1 0 0 3 1 0.2 0.1 111208021 111293 111239 111293 1.2 ### 0 0 1 111208022 -11120901 红球3攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk11Hit -1 1 0 0 3 1 0.2 0.1 111209011 111292 111240 111292 1.2 ### 0 0 1 111209012 -11120902 红球3攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk11Hit02 -1 1 0 0 3 1 0.2 0.1 111209021 111294 111241 111293 1.2 ### 0 0 1 111209022 -11120903 红球3攻击盒3 3 4 180 1 0 4 0.1 -1 FxR3KuluomuAtk11Hit02 0.6 -1 1 0 0 3 0.2 0.1 111241 1.2 ### 0 0 1 -11122301 红球3无盾攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk12Hit -1 1 0 0 3 1 0.2 0.1 111223011 111292 111242 111292 1.2 ### 0 0 1 111223012 -11122302 红球3无盾攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk12Hit02 -1 1 0 0 3 1 0.2 0.1 111223021 111293 111243 111293 1.2 ### 0 0 1 111223022 -11121001 蓝球1攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk22Hit -1 1 0 0 3 1 0.2 0.1 111210011 111295 111244 111295 1.2 ### 1 0 1 -11121101 蓝球2攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk22Hit -1 1 0 0 3 1 0.2 0.1 111211011 111295 111245 111295 1.2 ### 1 0 1 -11121201 蓝球3攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk21Hit -1 1 0 0 3 1 0.2 0.1 111212011 111294 111246 111295 1.2 ### 1 0 1 -11121202 蓝球3攻击盒2 2 2 1.5 0 4 0.7 -1 -1 1 0 0 3 1 0.2 0.1 111212021 111247 1.2 ### 0 0.6 0 1 -11122401 蓝球3无盾攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk22Hit -1 1 0 0 3 1 0.2 0.1 111224011 111295 111248 111295 1.2 ### 1 0 1 -11121303 黄球1攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111213031 111220 111249 1.2 ### 1 0 1 -11121304 黄球1攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111213041 111293 111250 1.2 ### 1 0 1 -11121403 黄球2攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111214031 111220 111251 1.2 ### 1 0 1 -11121404 黄球2攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111214041 111293 111252 1.2 ### 1 0 1 -11121503 黄球3攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111215031 111220 111253 1.2 ### 1 0 1 -11121504 黄球3攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111215041 111294 111254 1.2 ### 1 0 1 -11121505 黄球3攻击盒3 2 6 0 4 1.1 -1 -1 1 0 0 3 0.2 0.1 111215051 111254 1.2 ### 0 1 0 1 -11122503 黄球3无盾攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111225031 111220 111255 1.2 ### 1 0 1 -11122504 黄球3无盾攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111225041 111293 111256 1.2 ### 1 0 1 -11121601 重击1攻击盒 3 3.5 120 0 4 0.1 -1 FxR3KuluomuAtk41Hit -1 1 0 0 3 0.2 0.1 111216011 111257 1.2 ### 1 0 1 111216012 -11121701 重击2攻击盒 3 3.5 150 0 4 0.1 -1 FxR3KuluomuAtk42Hit -1 1 0 0 3 0.2 0.1 111217011 111258 1.2 ### 1 0 1 111217012 -11121801 重击3攻击盒 3 3.5 150 0 4 0.1 -1 FxR3KuluomuAtk43Hit -1 1 0 0 3 0.2 0.1 111218011 111259 1.2 ### 1 0 1 111218012 -11121802 重击3攻击盒2 2 2 1.5 0 4 0.6 -1 FxR3KuluomuAtk43Hit -1 1 0 0 3 0.2 0.1 111218021 111260 1.2 ### 0 0.5 0 1 111218022 -11122202 大招斥退 2 15 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0.2 0.1 1.2 ### 0 0 1 -11122203 大招冰冻 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 111227 1.2 ### 0 0 1 -11122204 大招伤害 2 15 0 4 0.1 -1 FxR3KuluomuAtk51DilieHit -1 1 0 0 3 1 0.2 0.1 111222041 111262 1.2 ### 0 0 1 -11122206 大招全冻结 2 50 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 111214 1.2 ### 0 0 1 -11122703 出场技攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111227031 111220 111255 1.2 ### 1 0 1 -11122704 出场技攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111227041 111293 111256 1.2 ### 1 0 1 -11123101 QTE3攻击盒 2 3 2.5 0 4 0.1 -1 FxR3KuluomuAtk21Hit -1 1 0 0 3 1 0.2 0.1 111231011 111294 111263 111295 1.2 ### 1 0 1 -11123102 QTE3攻击盒2 2 3 2.5 0 4 0.6 -1 1 0.2 -1 1 0 0 3 1 0.2 0.1 111231021 111280 1.2 ### 0 0 1 -11129901 核心被动暴风雪伤害 2 5.2 50 4 8 -1 1 FxR3KuluomuBeidongHit 0.5 FxR3KuluomuBeidong -1 1 0 0 3 1 0.2 0.02 111261 0 HitCase 2 2 0 1 -11129903 防御判定特效 2 0.3 0 4 1 -1 FxR3KuluomuBeidongHudunChufa -1 1 2 2 3 0.2 0.1 0 ### 0 0 1 -11129905 减抗子弹5% 2 10 0 4 0.4 -1 -1 1 3 4 3 0.2 0.1 111285 1.2 ### 0 0.3 0 1 -11129906 减抗子弹10% 2 10 0 4 0.4 -1 -1 1 3 4 3 0.2 0.1 111286 1.2 ### 0 0.3 0 1 -11129907 防御判定减速2秒 2 6 0 4 0.1 -1 -1 1 3 4 3 0.2 0.1 111222 1.2 ### 0 0 1 -11129908 防御判定冻2秒 2 6 0 4 0.1 -1 -1 1 3 4 3 0.2 0.1 111268 1.2 ### 0 0 1 -11129909 防御判定冰冻3秒 2 6 0 4 0.1 -1 -1 1 3 4 3 0.2 0.1 111278 1.2 ### 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11120101 普攻1攻击盒 1 2 4 2 0 4 0.4 -1 1 FxR3KuluomuAtk01Hit 0.1 -1 1 0 0 3 1 0.2 0.1 111201011 111230 1.2 ### 0 1 1 1 1 111201012 +11120201 普攻2攻击盒1 3 3 135 0 4 0.1 -1 FxR3KuluomuAtk0201Hit -1 1 0 0 3 1 0.2 0.1 111202011 111231 1.2 ### 0 1 1 1 1 111202012 +11120202 普攻2攻击盒2 3 3 135 0 4 0.1 -1 FxR3KuluomuAtk0202Hit -1 1 0 0 3 1 0.2 0.1 111202021 111299 111231 111299 1.2 ### 0 1 1 1 1 111202022 +11120301 普攻3攻击盒 1 2 4 2 0 4 0.1 -1 FxR3KuluomuAtk03Hit -1 1 0 0 3 1 0.2 0.1 111203011 111298 111232 111298 1.2 ### 0 1 1 111203012 +11120401 普攻4攻击盒1 3 6 60 0 4 0.1 -1 FxR3KuluomuAtk04Hit -1 1 0 0 3 1 0.2 0.1 111204011 111299 111233 111299 1.2 ### 0 1 1 111204012 +11120402 普攻4攻击盒2 3 6 60 0 4 0.1 -1 FxR3KuluomuAtk04Hit -1 1 0 0 3 1 0.2 0.1 111204021 111299 111233 111299 1.2 ### 0 1 1 111204022 +11120501 普攻5攻击盒 1 2 4 2 0 4 0.1 -1 FxR3KuluomuAtk05Hit -1 1 0 0 3 1 0.2 0.1 111205011 111296 111234 111299 1.2 ### 0 1 1 111205012 +11120502 普攻5攻击盒2 1 2 4 2 0 4 0.1 -1 FxR3KuluomuAtk05Hit -1 1 0 0 3 1 0.2 0.1 111205021 111296 111234 111299 1.2 ### 0 1 1 111205022 +11120601 普攻6攻击盒 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk06Hit -1 1 0 0 3 1 0.2 0.1 111206011 111297 111235 111297 2 ### 0 1 1 111206012 +11129101 普攻1突进版攻击盒 1 2 4 2 0 4 0.4 -1 1 FxR3KuluomuAtk01Hit 0.1 -1 1 0 0 3 1 0.2 0.1 111291011 111230 1.2 ### 0 1 1 111291012 +11120701 红球1攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk12Hit -1 1 0 0 3 1 0.2 0.1 111207011 111292 111236 111292 1.2 ### 0 1 1 111207012 +11120702 红球1攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk12Hit02 -1 1 0 0 3 1 0.2 0.1 111207021 111293 111237 111293 1.2 ### 0 1 1 111207022 +11120801 红球2攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk12Hit -1 1 0 0 3 1 0.2 0.1 111208011 111292 111238 111292 1.2 ### 0 1 1 111208012 +11120802 红球2攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk12Hit02 -1 1 0 0 3 1 0.2 0.1 111208021 111293 111239 111293 1.2 ### 0 1 1 111208022 +11120901 红球3攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk11Hit -1 1 0 0 3 1 0.2 0.1 111209011 111292 111240 111292 1.2 ### 0 1 1 111209012 +11120902 红球3攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk11Hit02 -1 1 0 0 3 1 0.2 0.1 111209021 111294 111241 111293 1.2 ### 0 1 1 111209022 +11120903 红球3攻击盒3 3 4 180 1 0 4 0.1 -1 FxR3KuluomuAtk11Hit02 0.6 -1 1 0 0 3 0.2 0.1 111241 1.2 ### 0 0 1 +11122301 红球3无盾攻击盒1 3 3 120 0 4 0.1 -1 FxR3KuluomuAtk12Hit -1 1 0 0 3 1 0.2 0.1 111223011 111292 111242 111292 1.2 ### 0 1 1 111223012 +11122302 红球3无盾攻击盒2 3 4 180 0 4 0.1 -1 FxR3KuluomuAtk12Hit02 -1 1 0 0 3 1 0.2 0.1 111223021 111293 111243 111293 1.2 ### 0 1 1 111223022 +11121001 蓝球1攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk22Hit -1 1 0 0 3 1 0.2 0.1 111210011 111295 111244 111295 1.2 ### 1 1 1 +11121101 蓝球2攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk22Hit -1 1 0 0 3 1 0.2 0.1 111211011 111295 111245 111295 1.2 ### 1 1 1 +11121201 蓝球3攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk21Hit -1 1 0 0 3 1 0.2 0.1 111212011 111294 111246 111295 1.2 ### 1 1 1 +11121202 蓝球3攻击盒2 2 2 1.5 0 4 0.7 -1 -1 1 0 0 3 1 0.2 0.1 111212021 111247 1.2 ### 0 0.6 1 1 +11122401 蓝球3无盾攻击盒 1 2 3 1.5 0 4 0.1 -1 FxR3KuluomuAtk22Hit -1 1 0 0 3 1 0.2 0.1 111224011 111295 111248 111295 1.2 ### 1 1 1 +11121303 黄球1攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111213031 111220 111249 1.2 ### 1 1 1 +11121304 黄球1攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111213041 111293 111250 1.2 ### 1 1 1 +11121403 黄球2攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111214031 111220 111251 1.2 ### 1 1 1 +11121404 黄球2攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111214041 111293 111252 1.2 ### 1 1 1 +11121503 黄球3攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111215031 111220 111253 1.2 ### 1 1 1 +11121504 黄球3攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111215041 111294 111254 1.2 ### 1 1 1 +11121505 黄球3攻击盒3 2 6 0 4 1.1 -1 -1 1 0 0 3 0.2 0.1 111215051 111254 1.2 ### 0 1 1 1 +11122503 黄球3无盾攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111225031 111220 111255 1.2 ### 1 1 1 +11122504 黄球3无盾攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111225041 111293 111256 1.2 ### 1 1 1 +11121601 重击1攻击盒 3 3.5 120 0 4 0.1 -1 FxR3KuluomuAtk41Hit -1 1 0 0 3 0.2 0.1 111216011 111257 1.2 ### 1 1 1 111216012 +11121701 重击2攻击盒 3 3.5 150 0 4 0.1 -1 FxR3KuluomuAtk42Hit -1 1 0 0 3 0.2 0.1 111217011 111258 1.2 ### 1 1 1 111217012 +11121801 重击3攻击盒 3 3.5 150 0 4 0.1 -1 FxR3KuluomuAtk43Hit -1 1 0 0 3 0.2 0.1 111218011 111259 1.2 ### 1 1 1 111218012 +11121802 重击3攻击盒2 2 2 1.5 0 4 0.6 -1 FxR3KuluomuAtk43Hit -1 1 0 0 3 0.2 0.1 111218021 111260 1.2 ### 0 0.5 1 1 111218022 +11122202 大招斥退 2 15 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0.2 0.1 1.2 ### 0 0 1 +11122203 大招冰冻 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 111227 1.2 ### 0 0 1 +11122204 大招伤害 2 15 0 4 0.1 -1 FxR3KuluomuAtk51DilieHit -1 1 0 0 3 1 0.2 0.1 111222041 111262 1.2 ### 0 1 1 +11122206 大招全冻结 2 50 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 111214 1.2 ### 0 0 1 +11122703 出场技攻击盒1 2 6 0 4 0.3 -1 1 FxR3KuluomuAtk31Hit2 0.1 -1 1 0 0 3 0.2 0 111227031 111220 111255 1.2 ### 1 1 1 +11122704 出场技攻击盒2 2 6 0 4 0.1 -1 FxR3KuluomuAtk31Hit -1 1 0 0 3 1 0.2 0.1 111227041 111293 111256 1.2 ### 1 1 1 +11123101 QTE3攻击盒 2 3 2.5 0 4 0.1 -1 FxR3KuluomuAtk21Hit -1 1 0 0 3 1 0.2 0.1 111231011 111294 111263 111295 1.2 ### 1 1 1 +11123102 QTE3攻击盒2 2 3 2.5 0 4 0.6 -1 1 0.2 -1 1 0 0 3 1 0.2 0.1 111231021 111280 1.2 ### 0 1 1 +11129901 核心被动暴风雪伤害 2 5.2 50 4 8 -1 1 FxR3KuluomuBeidongHit 0.5 FxR3KuluomuBeidong -1 1 0 0 3 1 0.2 0.02 111261 0 HitCase 2 2 0 1 +11129903 防御判定特效 2 0.3 0 4 1 -1 FxR3KuluomuBeidongHudunChufa -1 1 2 2 3 0.2 0.1 0 ### 0 0 1 +11129905 减抗子弹5% 2 10 0 4 0.4 -1 -1 1 3 4 3 0.2 0.1 111285 1.2 ### 0 0.3 0 1 +11129906 减抗子弹10% 2 10 0 4 0.4 -1 -1 1 3 4 3 0.2 0.1 111286 1.2 ### 0 0.3 0 1 +11129907 防御判定减速2秒 2 6 0 4 0.1 -1 -1 1 3 4 3 0.2 0.1 111222 1.2 ### 0 0 1 +11129908 防御判定冻2秒 2 6 0 4 0.1 -1 -1 1 3 4 3 0.2 0.1 111268 1.2 ### 0 0 1 +11129909 防御判定冰冻3秒 2 6 0 4 0.1 -1 -1 1 3 4 3 0.2 0.1 111278 1.2 ### 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA018.tsv b/Resources/table/share/fight/missile/missile/MissileA018.tsv index c11d2ccf..a282ee6a 100644 --- a/Resources/table/share/fight/missile/missile/MissileA018.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA018.tsv @@ -1,140 +1,140 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13030101 普攻1 -1 子弹 1 1.5 15 0.1 7.5 0 4 0.3 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.1 130301011 130301 1.1 0 0 1 130301012 -13030104 普攻1 -4 复制攻击子弹 1 1.5 15 0.1 7.5 0 4 0.3 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.07 130301041 130301 1.1 0 0 1 130301042 -13030105 普攻1 -5 复制攻击特效 2 0.3 0.3 0.1 0 4 0.3 -1 Weaponcase1 FxR2TwentyoneAtk01 -1 1 0 0 3 0.2 0.1 1.1 HitCase 0 0 1 -13030201 普攻2 -1 子弹 1 2.5 1.5 24 4 0.38 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.1 130302011 130302 130342 1 0 0 1 -13030204 普攻2 -4 复制攻击子弹 1 2.5 1.5 24 4 0.36 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.1 130302041 130302 130342 1 0 0 1 -13030205 普攻2 -5 复制攻击特效 2 0.3 0 4 0.7 -1 FxR2TwentyoneAtk02 -1 1 0 0.15 1 13030204 0 3 0 0 0 HitCase 0 0 1 -13030207 普攻2 -7 切割伤害 2 0.4 0 4 0.1 1 FxR2TwentyoneAtk01Hit -1 1 1 0 3 0.1 0.05 130302071 130303 1 1 0 1 -13030217 普攻2 -17 吸引框1 1 0.8 1 23 4 0.16 -1 1 0.05 -1 1 0 1 3 0 0 130302171 130337 0 HitCase 0 0 1 -13030218 普攻2 -18 吸引框2 1 0.8 1 -0.8 23 4 0.16 -1 1 0.05 -1 1 0 1 3 0 0 130302181 130337 0 HitCase 0 0 1 -13030219 普攻2 -19 吸引框3 1 0.8 1 0.8 23 4 0.16 -1 1 0.05 -1 1 0 1 3 0 0 130302191 130337 0 HitCase 0 0 1 -13030301 普攻3 -1 子弹 1 3 1 28 4 0.3 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.1 130303011 130304 1.1 0 0 1 -13030303 普攻3 -3 近距离击退子弹 1 3 1 28 4 0.15 -1 -1 1 0 0 1 0.2 0.1 130303031 0 HitCase 0 0 1 -13030310 普攻3 复制攻击子弹 1 3 1 28 4 0.3 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.1 130303101 130304 1.1 0 0 1 -13030311 普攻3 复制攻击子弹特效 2 0.3 -0.5 0 4 1 -1 FxR2TwentyoneAtk03 -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13030401 普攻4 -1 子弹 1 3 2 -10 33 180 4 0.35 -1 FxR2TwentyoneAtk01Hit -1 1 0 0 1 0.2 0.1 130304011 130305 130341 1 0 0 1 -13030404 普攻4 -4 复制攻击子弹 1 3 1 -10 30 180 4 0.35 -1 FxR2TwentyoneAtk01Hit -1 1 0 0 3 0.2 0.1 130304041 130305 130341 1 0 0 1 -13030405 普攻4 -5 复制攻击特效 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13030407 普攻4 -7 切割伤害 2 0.4 0 4 0.1 -1 FxR2TwentyoneAtk01Hit -1 1 1 0 1 0.1 0.05 130304071 130306 1 0 0 1 -13030412 普攻4 -12 吸附框1 1 0.8 1 -10 23 180 4 0.25 -1 1 0.05 -1 1 0 0 3 0 0 130304121 130338 0 HitCase 0 0 1 -13030413 普攻4 -13 吸附框2 1 0.8 1 -0.8 -10 23 180 4 0.25 -1 1 0.05 -1 1 0 0 3 0 0 130304131 130338 0 HitCase 0 0 1 -13030414 普攻4 -14 吸附框3 1 0.8 1 0.8 -10 23 180 4 0.25 -1 1 0.05 -1 1 0 0 3 0 0 130304141 130338 0 HitCase 0 0 1 -13030604 速攻1 - 4 伤害子弹 2 4 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 3 0 3 0.2 0.1 130306041 130308 138303 1.3 0 0 1 130306042 -13030605 速攻1 - 3 特效方向 2 0.3 0 0 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030606 速攻1 - 4 特效方向 2 0.3 0 30 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030607 速攻1 - 5 特效方向 2 0.3 0 60 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030608 速攻1 - 6 特效方向 2 0.3 0 90 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030609 速攻1 - 7 特效方向 2 0.3 0 120 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030610 速攻1 - 8 特效方向 2 0.3 0 150 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030611 速攻1 - 9 特效方向 2 0.3 0 180 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030612 速攻1 - 10 特效方向 2 0.3 0 210 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030613 速攻1 - 11 特效方向 2 0.3 0 240 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030614 速攻1 - 12 特效方向 2 0.3 0 270 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030615 速攻1 - 13 特效方向 2 0.3 0 300 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030616 速攻1 - 14 特效方向 2 0.3 0 330 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030617 速攻1 - 15 特效方向 2 0.3 0 360 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13030702 速攻2 - 2 1 1 1 0 4 0.6 -1 FxR2TwentyoneAtk51HideDazhao 0.5 -1 1 3 4 3 0 0 3.5 HitCase 0 0 1 -13030703 速攻2 - 3 1 1 1 0 4 0.6 -1 FxR2TwentyoneAtk51ShowDazhao -1 1 3 4 3 0 0 3.5 HitCase 0 0 1 -13030704 速攻2 - 4 21号残影1 1 1 1 0 4 0.6 -1 FxR2TwentyoneAtk52 -1 1 3 4 3 0 0 3.5 HitCase 0 0 1 -13031002 速攻强化 - 2 2 2.5 0 4 0.2 -1 -1 1 3 0 3 0.2 0.13 130310021 130307 139327 1.3 0 0 1 -13031003 速攻强化 - 3 2 0.3 0 4 3 -1 FxR2TwentyoneAtk05Dazhao -1 1 3 0 3 0 0 0 HitCase 0 0 1 -13031102 红球1-2 落地大吸 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13031104 红球1-4 落地击飞 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.2 130311041 1.3 0 0 1 130311042 -13031107 红球1-7 滞空顿正 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 -13031108 红球1-8 清除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13031114 宝宝红色模块重力波 2 5 0 60 4 0.5 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk11Qh 0.15 -1 1 0 0 3 0.2 0.1 130318 0 HitCase 0 0.15 0 1 -13031115 重力波吸怪 2 10 0 4 0.2 -1 0.15 -1 1 0 0 3 0 0 139354 0 HitCase 0 0.15 0 1 -13031202 红球2-2 落地大吸 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13031204 红球2-4 落地击飞 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.2 130312041 1.3 0 0 1 130312042 -13031207 红球2-7 滞空顿帧 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 -13031208 红球2-8 清除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13031302 红球3消-2 落地吸怪 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13031304 红球3消-4 落地击飞 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130313041 1.3 0 0 1 130313042 -13031307 红球3消-7 击飞滞空顿帧 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 -13031308 红球3消-8 删除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13031399 红球特效子弹 2 0.3 0 60 4 10 -1 FxR2TwentyoneAtk11 -1 1 0 0 3 0 0 0 HitCase 0 1 0 1 -13031705 黄球3-5 2 2 50 4 0.2 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk3102 -1 1 0 0 0 3 0.2 0.1 130317051 130312 1.3 0 0 1 130317052 -13031706 黄球3-6 转盘切割 2 3.6 1.5 4 2 -1 1 FxR2TwentyoneAtk3103Hit01 0.2 -1 1 1 1 3 0.2 0.2 130317061 130313 1.3 0 0 1 130317062 -13031707 黄球3-7 闪现出现 0 0.3 1.5 4 2 -1 FxR2TwentyoneAtk3103 -1 1 1 1 3 0.2 0 0 HitCase 0 0 1 -13031710 黄球3-10 跟踪假子弹 2 0.1 0 4 0.3 1 -1 -1 1 1 0.3 1 13031706|13031707 1 0 3 0 0 0 HitCase 1 0 1 -13031805 黄球3-5 2 2 50 4 0.2 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk3102 -1 1 0 0 0 3 0.2 0.1 130318051 130314 1.3 0 0 1 130318052 -13031806 黄球3-6 转盘切割 2 3.6 0 4 2 -1 1 FxR2TwentyoneAtk3103Hit01 0.2 -1 1 1 0 3 0.2 0.2 130318061 130315 1.3 0 0 1 130318062 -13031807 黄球3-7 闪现出现 0 0.3 0 4 2 -1 FxR2TwentyoneAtk3103 -1 1 1 0 3 0.2 0 0 HitCase 0 0 1 -13031810 黄球3-10 跟踪假子弹 2 0.1 0 4 0.3 1 -1 -1 1 1 0.3 1 13031806|13031807 1 0 3 0 0 0 HitCase 1 0 1 -13031905 黄球3-5 2 2 50 4 0.2 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk3102 -1 1 0 0 0 3 0.2 0.1 130319051 130316 1.3 0 0 1 130319052 -13031906 黄球3-6 转盘切割 2 3.6 0 4 2 -1 1 FxR2TwentyoneAtk3103Hit01 0.2 -1 1 1 0 3 0.2 0.2 130319061 130317 1.3 0 0 1 130319062 -13031907 黄球3-7 闪现出现 0 0.3 0 4 2 -1 FxR2TwentyoneAtk3303 -1 1 1 0 3 0.2 0 0 HitCase 0 0 1 -13031910 黄球3-10 跟踪假子弹 2 0.1 0 4 0.3 1 -1 -1 1 1 0.3 1 13031906|13031907 1 0 3 0 0 0 HitCase 1 0 1 -13032311 受击强闪 默认向后-11 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13032402 大招爆炸 - 2 特效 2 0.3 0 4 5 -1 FxR2TwentyoneAtk5102 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 -13032403 大招爆炸 - 3 伤害 2 6 0 4 0.2 -1 FxR2TwentyoneAtk05Hit 0.1 -1 1 3 0 3 0.2 0.2 130324031 130319 1 0 0.1 0 1 -13032409 大招爆炸 - 9 区域删除 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13032410 大招爆炸 - 10 删除全局超算 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139388 0 HitCase 0 0 1 -13032411 大招爆炸 - 11 蓄力特效 2 0.3 0 4 5 -1 FxR2TwentyoneAtk5101Xuli -1 1 3 0.1 13032403 0 3 0.2 0.1 0 HitCase 0 0 1 -13032414 大招爆炸 - 刷新装甲型被动 2 6 0 4 3 -1 1 0.1 -1 1 3 0 3 0.2 0.1 100087 1 0 0 1 -13032501 闪避 - 1 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13032601 后闪避 - 1 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13032701 大招开启-1 初始大吸 2 8 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13032703 大招开启-3 全局静止 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139387 0 HitCase 0 0 1 -13032705 大招开启-5 柱子特效 2 0.3 0 4 5.8 -1 FxR2TwentyoneAtk5101 -1 1 1 0 3 0 0 0 HitCase 0 0 1 -13032707 大招开启-7 删除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13033802 红球1-2 2 8 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13033804 红球1-4 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130338041 1.3 0 0 1 -13033807 红球1-7 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 -13033808 红球1-8 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13033902 红球2-2 2 8 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13033904 红球2-4 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130339041 1.3 0 0 1 -13033907 红球2-7 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 -13033908 红球2-8 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13034002 红球3消-2 落地吸怪 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13034004 红球3消-4 打击3 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130340041 1.3 0 0 1 -13034007 红球3消-7 击飞滞空顿帧 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 0 HitCase 0 0 1 -13034008 红球3消-8 删除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13034099 红球特效子弹 2 0.3 0 60 4 10 -1 FxR2TwentyoneAtk11 -1 1 0 0 3 0 0 0 HitCase 0 1 0 1 -13034211 qte技能-11 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13034302 换人 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 -13034304 换人 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130343041 1.3 0 0 1 -13034307 换人 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 -13034308 换人 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 -13034399 换人 2 0.3 0 60 4 10 -1 FxR2TwentyoneAtk11 -1 1 0 0 3 0 0 0 HitCase 0 1 0 1 -13930101 普攻-1 特效 1 1 4 2 0 4 0.1 -1 FxR2TwentyoneAtk01Hit -1 1 0 0 3 0.2 0.1 130332 0 HitCase 0 0 1 139301012 -13930102 普攻-2 2 0.1 0 4 3 -1 FxR2TwentyoneRbtDandao02 0.8 -1 1 1 0 3 0 0 0 HitCase 1 0.8 0 1 -13930103 立场波伤害 2 8.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit 0.3 -1 1 0 0 3 0.2 0.2 139301031 130321 139398 0.8 1 0 1 139301032 -13930104 立场波特效 2 0.3 0 4 2 -1 FxR2TwentyoneRbtRing02 0.3 -1 1 0 0 3 0.2 0.1 0.8 HitCase 1 0 1 -13930105 立场波全范围顿帧 2 666 0 4 0.1 -1 0.1 -1 1 0 0 3 0.2 0.1 139361 139362 900030 0 HitCase 1 0 1 -13930106 立场波对友军子弹 2 8.5 0 2 0.1 -1 0.5 -1 1 0 0 3 0 0 139353 139348 139374 0 HitCase 1 0 1 -13930107 红色模块激光-7 特效 2 0.3 0 4 0.5 -1 FxR2TwentyoneRbt01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13930108 S+护盾子弹 2 666 0 3 0.1 -1 -1 1 1 0 3 0 0 138309 0 HitCase 1 0 1 -13930301 蓝色模块-1 2 2 0 4 0.7 -1 1 FxR2TwentyoneAtk3103Hit01 0.1 -1 1 0 0 3 0.2 0.1 130322 139352 0.45 1 1 1 0 1 -13930304 蓝色模块-4 2 0.3 0 180 4 3 -1 FxR2TwentyoneRbt04 -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13930305 蓝色模块-5 2 0.3 0 4 2 -1 FxR2TwentyoneRbt05Trail -1 1 0 0 3 0 0 0.4 1 0 1 -13930402 6星行星炮-2 伤害子弹 1 4 100 48 0 4 2 -1 1 FxR2TwentyoneRbt02Hit 0.1 -1 1 0 0 3 0.2 0.2 139304021 130323 0.8 1 1 1 0 1 -13930403 6星行星炮-3 吸怪子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13931003 回到21号怀抱-3 2 0.3 0 180 4 3 -1 FxR2TwentyoneRbt04 -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13931004 回到21号怀抱-4 2 0.3 0 4 2 -1 -1 1 0 0 3 0 0 0.4 1 0 1 -13931101 立场波1 2 4 0 4 4 -1 FxR2TwentyoneRbtRing01 -1 1 1 0 3 0 0 0 0.3 HitCase 1 0 1 -13931102 立场波2 2 4 0 4 4 -1 1 0.05 -1 1 1 0 3 0 0 0 0 HitCase 1 0 1 -13931404 宝宝冲锋4 2 0.3 0 180 4 3 -1 FxR2TwentyoneRbt04 -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13931405 宝宝冲锋5 2 0.3 0 4 2 -1 FxR2TwentyoneRbt05Trail -1 1 0 0 3 0 0 0.4 1 0 1 -13931501 宝宝卡死传送 2 0.3 0 4 2 -1 FxQte -1 1 3 0 3 0 0 0 HitCase 0 0 1 -13830102 信标区域1.5S-2 2 4.5 0 4 2 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 -13830103 信标区域1.5S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130309 1 0 0 1 138301032 -13830202 信标区域3S-2 2 4.5 0 4 4 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 -13830203 信标区域3S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130310 1 0 0 1 138302032 -13830302 信标区域6S-2 2 4.5 0 4 6.5 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 -13830303 信标区域6S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130311 1 0 0 1 138303032 -13830307 信标区域6S-7 2 0.3 0 60 4 1 -1 FxR2TwentyoneAtk11Hide -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13830402 QTE区域8S-2 吸引 2 4.5 0 4 8 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 -13830403 QTE区域8S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130333 1 0 0 1 138304032 -13730101 能量矩阵伤害子弹 2 2.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 137301011 130307 139327 1.3 0 1 0 1 -13730102 能量矩阵下落特效 2 0.3 0 4 6 -1 FxR2TwentyoneAtk05Long -1 1 0 0.1 1 13730101 0 3 0 0 0 HitCase 0 1 0 1 -13730103 能量矩阵死亡特效 2 0.1 0 4 2 -1 FxR2TwentyoneAtk05Hide -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13730201 能量矩阵共鸣立场波伤害 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 137302011 130320 1.2 0 0 1 -13730202 能量矩阵共鸣立场波特效 2 0.3 0 4 1 -1 FxR2TwentyoneAtk05Bao -1 1 0 0.1 1 13730201 0 3 0 0 1.9 HitCase 0 0 1 -13730203 喷发能量特效 2 0.1 0 4 1 -1 FxR2TwentyoneRbtDandao01 -1 1 0 0 3 0 0 0 HitCase 0 0 1 -13730204 能量吸收三角特效 2 0.1 0 4 1 -1 -1 1 0 0 3 0 0 1 HitCase 0 0 1 -13730205 能量矩阵3S 减速场 2 4 0 4 3 -1 1 0.1 -1 1 0 0 3 0 0 1.2 HitCase 0 1 0 1 -13730206 能量矩阵3S buff子弹 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 139396 139397 0 HitCase 0 0 1 -13730301 大招能量矩阵伤害 2 2.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 137303011 130307 139327 1.3 0 1 0 1 -13730302 大招能量矩阵特效 2 0.3 0 4 6 -1 FxR2TwentyoneAtk05Dazhao -1 1 0 0.1 1 13730101 0 3 0 0 0 HitCase 0 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +13030101 普攻1 -1 子弹 1 1.5 15 0.1 7.5 0 4 0.3 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.1 130301011 130301 1.1 0 1 1 130301012 +13030104 普攻1 -4 复制攻击子弹 1 1.5 15 0.1 7.5 0 4 0.3 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.07 130301041 130301 1.1 0 1 1 130301042 +13030105 普攻1 -5 复制攻击特效 2 0.3 0.3 0.1 0 4 0.3 -1 Weaponcase1 FxR2TwentyoneAtk01 -1 1 0 0 3 0.2 0.1 1.1 HitCase 0 0 1 +13030201 普攻2 -1 子弹 1 2.5 1.5 24 4 0.38 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.1 130302011 130302 130342 1 0 1 1 +13030204 普攻2 -4 复制攻击子弹 1 2.5 1.5 24 4 0.36 -1 FxR2TwentyoneAtk01Hit -1 1 0 1 3 0.2 0.1 130302041 130302 130342 1 0 1 1 +13030205 普攻2 -5 复制攻击特效 2 0.3 0 4 0.7 -1 FxR2TwentyoneAtk02 -1 1 0 0.15 1 13030204 0 3 0 0 0 HitCase 0 0 1 +13030207 普攻2 -7 切割伤害 2 0.4 0 4 0.1 1 FxR2TwentyoneAtk01Hit -1 1 1 0 3 0.1 0.05 130302071 130303 1 1 1 1 +13030217 普攻2 -17 吸引框1 1 0.8 1 23 4 0.16 -1 1 0.05 -1 1 0 1 3 0 0 130302171 130337 0 HitCase 0 0 1 +13030218 普攻2 -18 吸引框2 1 0.8 1 -0.8 23 4 0.16 -1 1 0.05 -1 1 0 1 3 0 0 130302181 130337 0 HitCase 0 0 1 +13030219 普攻2 -19 吸引框3 1 0.8 1 0.8 23 4 0.16 -1 1 0.05 -1 1 0 1 3 0 0 130302191 130337 0 HitCase 0 0 1 +13030301 普攻3 -1 子弹 1 3 1 28 4 0.3 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.1 130303011 130304 1.1 0 1 1 +13030303 普攻3 -3 近距离击退子弹 1 3 1 28 4 0.15 -1 -1 1 0 0 1 0.2 0.1 130303031 0 HitCase 0 1 1 +13030310 普攻3 复制攻击子弹 1 3 1 28 4 0.3 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.1 130303101 130304 1.1 0 1 1 +13030311 普攻3 复制攻击子弹特效 2 0.3 -0.5 0 4 1 -1 FxR2TwentyoneAtk03 -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13030401 普攻4 -1 子弹 1 3 2 -10 33 180 4 0.35 -1 FxR2TwentyoneAtk01Hit -1 1 0 0 1 0.2 0.1 130304011 130305 130341 1 0 1 1 +13030404 普攻4 -4 复制攻击子弹 1 3 1 -10 30 180 4 0.35 -1 FxR2TwentyoneAtk01Hit -1 1 0 0 3 0.2 0.1 130304041 130305 130341 1 0 1 1 +13030405 普攻4 -5 复制攻击特效 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13030407 普攻4 -7 切割伤害 2 0.4 0 4 0.1 -1 FxR2TwentyoneAtk01Hit -1 1 1 0 1 0.1 0.05 130304071 130306 1 0 1 1 +13030412 普攻4 -12 吸附框1 1 0.8 1 -10 23 180 4 0.25 -1 1 0.05 -1 1 0 0 3 0 0 130304121 130338 0 HitCase 0 0 1 +13030413 普攻4 -13 吸附框2 1 0.8 1 -0.8 -10 23 180 4 0.25 -1 1 0.05 -1 1 0 0 3 0 0 130304131 130338 0 HitCase 0 0 1 +13030414 普攻4 -14 吸附框3 1 0.8 1 0.8 -10 23 180 4 0.25 -1 1 0.05 -1 1 0 0 3 0 0 130304141 130338 0 HitCase 0 0 1 +13030604 速攻1 - 4 伤害子弹 2 4 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 3 0 3 0.2 0.1 130306041 130308 138303 1.3 0 1 1 130306042 +13030605 速攻1 - 3 特效方向 2 0.3 0 0 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030606 速攻1 - 4 特效方向 2 0.3 0 30 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030607 速攻1 - 5 特效方向 2 0.3 0 60 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030608 速攻1 - 6 特效方向 2 0.3 0 90 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030609 速攻1 - 7 特效方向 2 0.3 0 120 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030610 速攻1 - 8 特效方向 2 0.3 0 150 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030611 速攻1 - 9 特效方向 2 0.3 0 180 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030612 速攻1 - 10 特效方向 2 0.3 0 210 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030613 速攻1 - 11 特效方向 2 0.3 0 240 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030614 速攻1 - 12 特效方向 2 0.3 0 270 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030615 速攻1 - 13 特效方向 2 0.3 0 300 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030616 速攻1 - 14 特效方向 2 0.3 0 330 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030617 速攻1 - 15 特效方向 2 0.3 0 360 4 5 -1 FxR2TwentyoneAtk5103 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13030702 速攻2 - 2 1 1 1 0 4 0.6 -1 FxR2TwentyoneAtk51HideDazhao 0.5 -1 1 3 4 3 0 0 3.5 HitCase 0 0 1 +13030703 速攻2 - 3 1 1 1 0 4 0.6 -1 FxR2TwentyoneAtk51ShowDazhao -1 1 3 4 3 0 0 3.5 HitCase 0 0 1 +13030704 速攻2 - 4 21号残影1 1 1 1 0 4 0.6 -1 FxR2TwentyoneAtk52 -1 1 3 4 3 0 0 3.5 HitCase 0 0 1 +13031002 速攻强化 - 2 2 2.5 0 4 0.2 -1 -1 1 3 0 3 0.2 0.13 130310021 130307 139327 1.3 0 1 1 +13031003 速攻强化 - 3 2 0.3 0 4 3 -1 FxR2TwentyoneAtk05Dazhao -1 1 3 0 3 0 0 0 HitCase 0 0 1 +13031102 红球1-2 落地大吸 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13031104 红球1-4 落地击飞 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.2 130311041 1.3 0 1 1 130311042 +13031107 红球1-7 滞空顿正 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 +13031108 红球1-8 清除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13031114 宝宝红色模块重力波 2 5 0 60 4 0.5 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk11Qh 0.15 -1 1 0 0 3 0.2 0.1 130318 0 HitCase 0 0.15 0 1 +13031115 重力波吸怪 2 10 0 4 0.2 -1 0.15 -1 1 0 0 3 0 0 139354 0 HitCase 0 0.15 0 1 +13031202 红球2-2 落地大吸 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13031204 红球2-4 落地击飞 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.2 130312041 1.3 0 1 1 130312042 +13031207 红球2-7 滞空顿帧 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 +13031208 红球2-8 清除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13031302 红球3消-2 落地吸怪 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13031304 红球3消-4 落地击飞 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130313041 1.3 0 1 1 130313042 +13031307 红球3消-7 击飞滞空顿帧 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 +13031308 红球3消-8 删除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13031399 红球特效子弹 2 0.3 0 60 4 10 -1 FxR2TwentyoneAtk11 -1 1 0 0 3 0 0 0 HitCase 0 1 0 1 +13031705 黄球3-5 2 2 50 4 0.2 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk3102 -1 1 0 0 0 3 0.2 0.1 130317051 130312 1.3 0 1 1 130317052 +13031706 黄球3-6 转盘切割 2 3.6 1.5 4 2 -1 1 FxR2TwentyoneAtk3103Hit01 0.2 -1 1 1 1 3 0.2 0.2 130317061 130313 1.3 0 1 1 130317062 +13031707 黄球3-7 闪现出现 0 0.3 1.5 4 2 -1 FxR2TwentyoneAtk3103 -1 1 1 1 3 0.2 0 0 HitCase 0 0 1 +13031710 黄球3-10 跟踪假子弹 2 0.1 0 4 0.3 1 -1 -1 1 1 0.3 1 13031706|13031707 1 0 3 0 0 0 HitCase 1 0 1 +13031805 黄球3-5 2 2 50 4 0.2 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk3102 -1 1 0 0 0 3 0.2 0.1 130318051 130314 1.3 0 1 1 130318052 +13031806 黄球3-6 转盘切割 2 3.6 0 4 2 -1 1 FxR2TwentyoneAtk3103Hit01 0.2 -1 1 1 0 3 0.2 0.2 130318061 130315 1.3 0 1 1 130318062 +13031807 黄球3-7 闪现出现 0 0.3 0 4 2 -1 FxR2TwentyoneAtk3103 -1 1 1 0 3 0.2 0 0 HitCase 0 0 1 +13031810 黄球3-10 跟踪假子弹 2 0.1 0 4 0.3 1 -1 -1 1 1 0.3 1 13031806|13031807 1 0 3 0 0 0 HitCase 1 0 1 +13031905 黄球3-5 2 2 50 4 0.2 -1 FxR2TwentyoneAtk05Hit FxR2TwentyoneAtk3102 -1 1 0 0 0 3 0.2 0.1 130319051 130316 1.3 0 1 1 130319052 +13031906 黄球3-6 转盘切割 2 3.6 0 4 2 -1 1 FxR2TwentyoneAtk3103Hit01 0.2 -1 1 1 0 3 0.2 0.2 130319061 130317 1.3 0 1 1 130319062 +13031907 黄球3-7 闪现出现 0 0.3 0 4 2 -1 FxR2TwentyoneAtk3303 -1 1 1 0 3 0.2 0 0 HitCase 0 0 1 +13031910 黄球3-10 跟踪假子弹 2 0.1 0 4 0.3 1 -1 -1 1 1 0.3 1 13031906|13031907 1 0 3 0 0 0 HitCase 1 0 1 +13032311 受击强闪 默认向后-11 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13032402 大招爆炸 - 2 特效 2 0.3 0 4 5 -1 FxR2TwentyoneAtk5102 -1 1 3 0 3 0.2 0.1 0 HitCase 0 0 1 +13032403 大招爆炸 - 3 伤害 2 6 0 4 0.2 -1 FxR2TwentyoneAtk05Hit 0.1 -1 1 3 0 3 0.2 0.2 130324031 130319 1 0 0.1 1 1 +13032409 大招爆炸 - 9 区域删除 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13032410 大招爆炸 - 10 删除全局超算 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139388 0 HitCase 0 0 1 +13032411 大招爆炸 - 11 蓄力特效 2 0.3 0 4 5 -1 FxR2TwentyoneAtk5101Xuli -1 1 3 0.1 13032403 0 3 0.2 0.1 0 HitCase 0 0 1 +13032414 大招爆炸 - 刷新装甲型被动 2 6 0 4 3 -1 1 0.1 -1 1 3 0 3 0.2 0.1 100087 1 0 0 1 +13032501 闪避 - 1 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13032601 后闪避 - 1 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13032701 大招开启-1 初始大吸 2 8 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13032703 大招开启-3 全局静止 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139387 0 HitCase 0 0 1 +13032705 大招开启-5 柱子特效 2 0.3 0 4 5.8 -1 FxR2TwentyoneAtk5101 -1 1 1 0 3 0 0 0 HitCase 0 0 1 +13032707 大招开启-7 删除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13033802 红球1-2 2 8 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13033804 红球1-4 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130338041 1.3 0 1 1 +13033807 红球1-7 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 +13033808 红球1-8 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13033902 红球2-2 2 8 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13033904 红球2-4 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130339041 1.3 0 1 1 +13033907 红球2-7 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 +13033908 红球2-8 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13034002 红球3消-2 落地吸怪 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13034004 红球3消-4 打击3 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130340041 1.3 0 1 1 +13034007 红球3消-7 击飞滞空顿帧 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 0 HitCase 0 0 1 +13034008 红球3消-8 删除其他区域 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13034099 红球特效子弹 2 0.3 0 60 4 10 -1 FxR2TwentyoneAtk11 -1 1 0 0 3 0 0 0 HitCase 0 1 0 1 +13034211 qte技能-11 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13034302 换人 2 10 0 4 0.1 -1 -1 1 1 0 3 0 0 139354 0 HitCase 0 0 1 +13034304 换人 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 1 0 3 0.2 0.1 130343041 1.3 0 1 1 +13034307 换人 2 5 0 4 0.5 -1 1 0.05 -1 1 1 0 3 0 0 836043 0 HitCase 0 0 1 +13034308 换人 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 130343 0 HitCase 0 0 1 +13034399 换人 2 0.3 0 60 4 10 -1 FxR2TwentyoneAtk11 -1 1 0 0 3 0 0 0 HitCase 0 1 0 1 +13930101 普攻-1 特效 1 1 4 2 0 4 0.1 -1 FxR2TwentyoneAtk01Hit -1 1 0 0 3 0.2 0.1 130332 0 HitCase 0 0 1 139301012 +13930102 普攻-2 2 0.1 0 4 3 -1 FxR2TwentyoneRbtDandao02 0.8 -1 1 1 0 3 0 0 0 HitCase 1 0.8 0 1 +13930103 立场波伤害 2 8.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit 0.3 -1 1 0 0 3 0.2 0.2 139301031 130321 139398 0.8 1 1 1 139301032 +13930104 立场波特效 2 0.3 0 4 2 -1 FxR2TwentyoneRbtRing02 0.3 -1 1 0 0 3 0.2 0.1 0.8 HitCase 1 0 1 +13930105 立场波全范围顿帧 2 666 0 4 0.1 -1 0.1 -1 1 0 0 3 0.2 0.1 139361 139362 900030 0 HitCase 1 0 1 +13930106 立场波对友军子弹 2 8.5 0 2 0.1 -1 0.5 -1 1 0 0 3 0 0 139353 139348 139374 0 HitCase 1 0 1 +13930107 红色模块激光-7 特效 2 0.3 0 4 0.5 -1 FxR2TwentyoneRbt01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13930108 S+护盾子弹 2 666 0 3 0.1 -1 -1 1 1 0 3 0 0 138309 0 HitCase 1 0 1 +13930301 蓝色模块-1 2 2 0 4 0.7 -1 1 FxR2TwentyoneAtk3103Hit01 0.1 -1 1 0 0 3 0.2 0.1 130322 139352 0.45 1 1 1 0 1 +13930304 蓝色模块-4 2 0.3 0 180 4 3 -1 FxR2TwentyoneRbt04 -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13930305 蓝色模块-5 2 0.3 0 4 2 -1 FxR2TwentyoneRbt05Trail -1 1 0 0 3 0 0 0.4 1 0 1 +13930402 6星行星炮-2 伤害子弹 1 4 100 48 0 4 2 -1 1 FxR2TwentyoneRbt02Hit 0.1 -1 1 0 0 3 0.2 0.2 139304021 130323 0.8 1 1 1 1 1 +13930403 6星行星炮-3 吸怪子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13931003 回到21号怀抱-3 2 0.3 0 180 4 3 -1 FxR2TwentyoneRbt04 -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13931004 回到21号怀抱-4 2 0.3 0 4 2 -1 -1 1 0 0 3 0 0 0.4 1 0 1 +13931101 立场波1 2 4 0 4 4 -1 FxR2TwentyoneRbtRing01 -1 1 1 0 3 0 0 0 0.3 HitCase 1 0 1 +13931102 立场波2 2 4 0 4 4 -1 1 0.05 -1 1 1 0 3 0 0 0 0 HitCase 1 0 1 +13931404 宝宝冲锋4 2 0.3 0 180 4 3 -1 FxR2TwentyoneRbt04 -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13931405 宝宝冲锋5 2 0.3 0 4 2 -1 FxR2TwentyoneRbt05Trail -1 1 0 0 3 0 0 0.4 1 0 1 +13931501 宝宝卡死传送 2 0.3 0 4 2 -1 FxQte -1 1 3 0 3 0 0 0 HitCase 0 0 1 +13830102 信标区域1.5S-2 2 4.5 0 4 2 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 +13830103 信标区域1.5S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130309 1 0 0 1 138301032 +13830202 信标区域3S-2 2 4.5 0 4 4 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 +13830203 信标区域3S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130310 1 0 0 1 138302032 +13830302 信标区域6S-2 2 4.5 0 4 6.5 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 +13830303 信标区域6S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130311 1 0 0 1 138303032 +13830307 信标区域6S-7 2 0.3 0 60 4 1 -1 FxR2TwentyoneAtk11Hide -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13830402 QTE区域8S-2 吸引 2 4.5 0 4 8 -1 1 0.05 -1 1 0 0 3 0 0 130346 130339 139360 0 HitCase 0 1 0 1 +13830403 QTE区域8S-3 2 4.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 130333 1 0 0 1 138304032 +13730101 能量矩阵伤害子弹 2 2.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 137301011 130307 139327 1.3 0 1 1 1 +13730102 能量矩阵下落特效 2 0.3 0 4 6 -1 FxR2TwentyoneAtk05Long -1 1 0 0.1 1 13730101 0 3 0 0 0 HitCase 0 1 0 1 +13730103 能量矩阵死亡特效 2 0.1 0 4 2 -1 FxR2TwentyoneAtk05Hide -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13730201 能量矩阵共鸣立场波伤害 2 5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 137302011 130320 1.2 0 1 1 +13730202 能量矩阵共鸣立场波特效 2 0.3 0 4 1 -1 FxR2TwentyoneAtk05Bao -1 1 0 0.1 1 13730201 0 3 0 0 1.9 HitCase 0 0 1 +13730203 喷发能量特效 2 0.1 0 4 1 -1 FxR2TwentyoneRbtDandao01 -1 1 0 0 3 0 0 0 HitCase 0 0 1 +13730204 能量吸收三角特效 2 0.1 0 4 1 -1 -1 1 0 0 3 0 0 1 HitCase 0 0 1 +13730205 能量矩阵3S 减速场 2 4 0 4 3 -1 1 0.1 -1 1 0 0 3 0 0 1.2 HitCase 0 1 0 1 +13730206 能量矩阵3S buff子弹 2 999 0 2 0.1 -1 -1 1 0 0 3 0 0 139396 139397 0 HitCase 0 0 1 +13730301 大招能量矩阵伤害 2 2.5 0 4 0.1 -1 FxR2TwentyoneAtk05Hit -1 1 0 0 3 0.2 0.2 137303011 130307 139327 1.3 0 1 1 1 +13730302 大招能量矩阵特效 2 0.3 0 4 6 -1 FxR2TwentyoneAtk05Dazhao -1 1 0 0.1 1 13730101 0 3 0 0 0 HitCase 0 1 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA019.tsv b/Resources/table/share/fight/missile/missile/MissileA019.tsv index 6f7d2150..d196e023 100644 --- a/Resources/table/share/fight/missile/missile/MissileA019.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA019.tsv @@ -1,98 +1,98 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -11130101 普攻1-1 2 3 0 4 0.1 -1 FxR3WeilaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 111301011 111301 1 0 0 1 111301012 -11130201 普攻2-戳刺 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk0201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111302011 111302 111374 111374 1 1 0 1 111302012 -11130203 普攻2-拽 1 4 5 1.5 50 4 0.1 -1 FxR3WeilaAtk0202Hit -1 1 0 0 0 0 0 3 0.3 0.2 111302031 111302 1 1 0 1 111302032 -11130204 普攻2-拽吸怪 1 4 5 1.5 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111307 0 HitCase 1 1 0 1 -11130205 普攻2-戳推怪 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111308 0 HitCase 1 1 0 1 -11130301 普攻3-1 1 4 5 1.5 0 4 0.1 -1 FxR3WeilaAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 111303011 111303 111376 111376 1 0 0 1 -11130401 普攻4-1 1 4 3 1.5 0 4 0.1 -1 FxR3WeilaAtk0401Hit -1 1 0 0 0 0 0 3 0.2 0.1 111304011 111304 1 0 0 1 111304012 -11130402 2 2 0 4 0.1 -1 1 FxR3WeilaAtk0402Hit 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111304021 111304 1 1 0 1 111304022 -11130405 2 3 0 4 0.1 -1 FxR3WeilaAtk0403Hit -1 1 0 0 0 0 0 3 0.2 0.1 111304051 111304 119334 119334 1 1 0 1 111304052 -11130501 普攻5-1 2 2.5 0 4 0.1 -1 FxR3WeilaAtk0501Hit -1 1 0 0 0 0 0 3 0.2 0.1 111305011 111305 1 1 0 1 -11130506 1 4 5 0 0 4 0.3 -1 1 FxR3WeilaAtk0502Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111305061 111305 1 1 0 1 -11130601 普攻6-1 2 3 0 4 0.1 -1 FxR3WeilaAtk06Hit -1 1 0 0 0 0 0 3 0.2 0.1 111306011 111306 1 0 0.15 0 1 -11130701 红球1消-1 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307011 111315 1 1 0 1 111307012 -11130702 2 3.5 0 4 0.25 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307021 111315 1 1 0 1 111307022 -11130703 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307031 111315 1 1 0 1 111307032 -11130704 1 4 6 1.5 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307041 111315 1 0 0 1 111307042 -11130801 红球2消-1 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308011 111316 1 1 0 1 111308012 -11130802 2 3.5 0 4 0.25 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308021 111316 1 1 0 1 111308022 -11130803 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308031 111316 1 1 0 1 111308032 -11130804 1 4 6 1.5 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308041 111316 1 0 0 1 111308042 -11130901 红球3消-1 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309011 111317 1 1 0 1 111309012 -11130902 2 3.5 0 4 0.25 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309021 111317 1 1 0 1 111309022 -11130903 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309031 111317 1 1 0 1 111309032 -11130904 1 4 6 1.5 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309041 111317 1 0 0 1 111309042 -11131001 蓝球1消-1 1 4 4 1.5 0 4 0.15 -1 1 FxR3WeilaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111310011 111313 1 1 0 1 -11131002 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk2102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111310021 111320 1 1 0 1 111310022 -11131004 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111326 0 HitCase 1 1 0 1 -11131101 蓝球2消-1 1 4 4 1.5 0 4 0.15 -1 1 FxR3WeilaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111311011 111314 1 1 0 1 -11131102 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk2102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111311021 111321 1 1 0 1 111311022 -11131104 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111326 0 HitCase 1 1 0 1 -11131201 蓝球3消-1 1 4 4 1.5 0 4 0.15 -1 1 FxR3WeilaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111312011 111319 1 1 0 1 -11131202 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk2102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111312021 111322 1 1 0 1 111312022 -11131204 蓝球3消-大戳推怪 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111326 0 HitCase 1 1 0 1 -11131301 黄球1消-1 2 6 0 4 0.1 -1 1 FxR3WeilaAtk3101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111313011 111330 1 1 1 0 1 111313012 -11131302 2 3 0 4 0.1 -1 FxR3WeilaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111313021 111330 111374 111374 1 1 0 1 111313022 -11131303 2 4 0 4 0.1 -1 FxR3WeilaAtk3103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111313031 111330 1 1 0 1 111313032 -11131304 2 1 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111336 0 HitCase 1 1 0 1 -11131306 2 8 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111335 0 HitCase 1 1 0 1 -11131401 黄球2消-1 2 6 0 4 0.1 -1 1 FxR3WeilaAtk3101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111314011 111331 1 1 1 0 1 111314012 -11131402 2 3 0 4 0.1 -1 FxR3WeilaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111314021 111331 111374 111374 1 1 0 1 111314022 -11131403 2 4 0 4 0.1 -1 FxR3WeilaAtk3103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111314031 111331 1 1 0 1 111314032 -11131404 2 1 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111336 0 HitCase 1 1 0 1 -11131406 2 8 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111335 0 HitCase 1 1 0 1 -11131501 黄球3消-1 2 6 0 4 0.1 -1 1 FxR3WeilaAtk3101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111315011 111332 1 1 1 0 1 111315012 -11131502 2 3 0 4 0.1 -1 FxR3WeilaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111315021 111332 111374 111374 1 1 0 1 111315022 -11131503 2 4 0 4 0.1 -1 FxR3WeilaAtk3103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111315031 111332 1 1 0 1 111315032 -11131504 黄球3消-推怪 2 1 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111336 0 HitCase 1 1 0 1 -11131506 黄球3消-拉怪 2 8 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111335 0 HitCase 1 1 0 1 -11131601 红球派生-1 1 5.5 10 4 0 4 0.1 -1 1 FxR3WeilaAtk1202Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111316011 111318 1 0 0 1 111316012 -11131602 1 5.5 10 4 0 4 0.35 -1 FxR3WeilaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111316021 111318 1 0 0.25 0 1 111316022 -11131603 1 5.5 6 -2.8 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119348 0 HitCase 1 1 0 1 -11131701 蓝球派生-1 1 4 4 0.5 0 4 0.1 -1 FxR3WeilaAtk2201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111317011 111323 111375 111375 1 1 0 1 111317012 -11131702 1 4 5 1.5 50 4 0.1 -1 FxR3WeilaAtk2202Hit -1 1 0 0 0 0 0 3 0.3 0.2 111317021 111323 1 1 0 1 111317022 -11131703 蓝球派生-拉怪 1 4 5 1.5 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111327 0 HitCase 1 1 0 1 -11132002 1 4 5 1.5 0 4 0.1 -1 FxR3WeilaAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 111320021 111303 111376 111376 1 0 0 1 -11132101 普攻1(突进版)-1 2 3 0 4 0.1 -1 FxR3WeilaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 111321011 111301 1 0 0 1 111321012 -11132203 2 40 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111353 0 HitCase 1 1 0 1 -11132204 2 4 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111352 0 HitCase 1 1 0 1 -11132205 超算 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119317 0 HitCase 0 0 1 -11132301 黄球派生-1 2 2.5 0 4 0.1 -1 1 FxR3WeilaAtk32Hit 0.1 -1 1 0 0 0 1 0 3 0.2 0.1 111323011 111333 1.5 0 0 1 -11132306 1 5 5 2 0 4 0.1 -1 FxR3WeilaAtk32Hit -1 1 0 0 0 0 0 3 0.2 0.1 111323061 111333 1.5 0 0 1 -11132501 雷枪爆发-原版爆发伤害 2 5.5 0 4 0.1 -1 FxR3WeilaAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111325011 111338 111374 1 0 0 1 111325012 -11132502 雷枪爆发-原版持续伤害 2 20 0 4 0.3 -1 1 FxR3WeilaAtk4102Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111325021 111337 1 1 0 1 -11132503 雷枪爆发-拉怪 2 20 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111353 0 HitCase 1 1 0 1 -11132504 雷枪爆发-推怪 2 4 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111352 0 HitCase 1 1 0 1 -11132523 2 5.5 0 4 0.1 -1 FxR3WeilaAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111325231 119399 111374 1 0 0 1 111325232 -11132524 2 20 0 4 0.3 -1 1 FxR3WeilaAtk4102Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111325241 119398 1 1 0 1 -11132601 大招-1 1 8 40 18 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 111326011 111360 1 0 0 1 -11132602 大招-大招超算、隐藏敌人 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 111362 111359 119310 0 HitCase 0 0 1 -11132701 出场技-1 2 3 0 4 0.1 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327011 111317 1 0 0 1 111327012 -11132702 2 3 0 4 0.1 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327021 111317 1 0 0 1 111327022 -11132703 2 3 0 4 0.1 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327031 111317 1 0 0 1 111327032 -11132704 2 3 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327041 111317 1 0 0 1 111327042 -11133201 关卡用踢怪2-1 2 3 0 4 0.1 -1 FxR3WeilaAtk0401Hit -1 1 0 0 0 0 0 3 0.2 0.1 111332011 1 0 0 1 111332012 -11133403 2 40 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111353 0 HitCase 1 1 0 1 -11133404 2 4 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111352 0 HitCase 1 1 0 1 -11133501 蓝球派生(突进版)-1 1 4 4 0.5 0 4 0.1 -1 FxR3WeilaAtk2201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111335011 111323 111375 111375 1 1 0 1 111335012 -11133502 1 4 5 1.5 50 4 0.1 -1 FxR3WeilaAtk2202Hit -1 1 0 0 0 0 0 3 0.3 0.2 111335021 111323 1 1 0 1 111335022 -11133503 1 4 5 1.5 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111327 0 HitCase 1 1 0 1 -11930101 QTE(SS-退场用)-1 2 0.3 0 4 10 -1 FxR3WeilaAtkQte -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930104 2 5 0 4 0.1 -1 FxR3WeilaAtkQteHit -1 1 0 0 0 1 0 3 0.2 0.1 119301041 119307 1 0 1 0 1 -11930105 2 5 0 4 9 -1 1 FxR3WeilaAtkQteHit 1 -1 1 0 0 0 1 0 3 0.2 0.1 119308 1 0 1 1 0 1 -11930106 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi06 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930107 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi05 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930108 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930201 QTE(SS-退场用)-1 2 0.3 0 4 10 -1 FxR3WeilaAtkQte -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930204 2 5 0 4 0.1 -1 FxR3WeilaAtkQteHit -1 1 0 0 0 1 0 3 0.2 0.1 119302041 119307 1 0 1 0 1 -11930205 2 5 0 4 9 -1 1 FxR3WeilaAtkQteHit 1 -1 1 0 0 0 1 0 3 0.2 0.1 119308 1 0 1 1 0 1 -11930206 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi06Md020011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930207 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi06Md020011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930208 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi06Md020011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930301 QTE(SS-夏活武器退场用)-1 2 0.3 0 4 10 -1 FxR3WeilaAtkQteMd030011 -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930304 QTE(SS-夏活武器退场用)-4 2 5 0 4 0.1 -1 FxR3WeilaAtkQteHitMd030011 -1 1 0 0 0 1 0 3 0.2 0.1 119303041 119307 1 0 1 0 1 -11930305 QTE(SS-夏活武器退场用)-5 2 5 0 4 9 -1 1 FxR3WeilaAtkQteHitMd030011 1 -1 1 0 0 0 1 0 3 0.2 0.1 119308 1 0 1 1 0 1 -11930306 QTE(SS-夏活武器退场用)-6 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi06Md030011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930307 QTE(SS-夏活武器退场用)-7 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi05Md030011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -11930308 QTE(SS-夏活武器退场用)-8 2 0.3 0 4 15 -1 FxR3WeilaAtkQteqizi04Md030011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +11130101 普攻1-1 2 3 0 4 0.1 -1 FxR3WeilaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 111301011 111301 1 0 1 1 111301012 +11130201 普攻2-戳刺 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk0201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111302011 111302 111374 111374 1 1 1 1 111302012 +11130203 普攻2-拽 1 4 5 1.5 50 4 0.1 -1 FxR3WeilaAtk0202Hit -1 1 0 0 0 0 0 3 0.3 0.2 111302031 111302 1 1 1 1 111302032 +11130204 普攻2-拽吸怪 1 4 5 1.5 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111307 0 HitCase 1 1 0 1 +11130205 普攻2-戳推怪 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111308 0 HitCase 1 1 0 1 +11130301 普攻3-1 1 4 5 1.5 0 4 0.1 -1 FxR3WeilaAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 111303011 111303 111376 111376 1 0 1 1 +11130401 普攻4-1 1 4 3 1.5 0 4 0.1 -1 FxR3WeilaAtk0401Hit -1 1 0 0 0 0 0 3 0.2 0.1 111304011 111304 1 0 1 1 111304012 +11130402 2 2 0 4 0.1 -1 1 FxR3WeilaAtk0402Hit 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111304021 111304 1 1 1 1 111304022 +11130405 2 3 0 4 0.1 -1 FxR3WeilaAtk0403Hit -1 1 0 0 0 0 0 3 0.2 0.1 111304051 111304 119334 119334 1 1 1 1 111304052 +11130501 普攻5-1 2 2.5 0 4 0.1 -1 FxR3WeilaAtk0501Hit -1 1 0 0 0 0 0 3 0.2 0.1 111305011 111305 1 1 1 1 +11130506 1 4 5 0 0 4 0.3 -1 1 FxR3WeilaAtk0502Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111305061 111305 1 1 1 1 +11130601 普攻6-1 2 3 0 4 0.1 -1 FxR3WeilaAtk06Hit -1 1 0 0 0 0 0 3 0.2 0.1 111306011 111306 1 0 0.15 1 1 +11130701 红球1消-1 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307011 111315 1 1 1 1 111307012 +11130702 2 3.5 0 4 0.25 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307021 111315 1 1 1 1 111307022 +11130703 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307031 111315 1 1 1 1 111307032 +11130704 1 4 6 1.5 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111307041 111315 1 0 1 1 111307042 +11130801 红球2消-1 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308011 111316 1 1 1 1 111308012 +11130802 2 3.5 0 4 0.25 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308021 111316 1 1 1 1 111308022 +11130803 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308031 111316 1 1 1 1 111308032 +11130804 1 4 6 1.5 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111308041 111316 1 0 1 1 111308042 +11130901 红球3消-1 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309011 111317 1 1 1 1 111309012 +11130902 2 3.5 0 4 0.25 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309021 111317 1 1 1 1 111309022 +11130903 2 3.5 0 4 0.2 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309031 111317 1 1 1 1 111309032 +11130904 1 4 6 1.5 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111309041 111317 1 0 1 1 111309042 +11131001 蓝球1消-1 1 4 4 1.5 0 4 0.15 -1 1 FxR3WeilaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111310011 111313 1 1 1 1 +11131002 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk2102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111310021 111320 1 1 1 1 111310022 +11131004 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111326 0 HitCase 1 1 0 1 +11131101 蓝球2消-1 1 4 4 1.5 0 4 0.15 -1 1 FxR3WeilaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111311011 111314 1 1 1 1 +11131102 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk2102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111311021 111321 1 1 1 1 111311022 +11131104 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111326 0 HitCase 1 1 0 1 +11131201 蓝球3消-1 1 4 4 1.5 0 4 0.15 -1 1 FxR3WeilaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111312011 111319 1 1 1 1 +11131202 1 4 4 1.5 0 4 0.1 -1 FxR3WeilaAtk2102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111312021 111322 1 1 1 1 111312022 +11131204 蓝球3消-大戳推怪 1 4 4 1.5 50 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111326 0 HitCase 1 1 0 1 +11131301 黄球1消-1 2 6 0 4 0.1 -1 1 FxR3WeilaAtk3101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111313011 111330 1 1 1 1 1 111313012 +11131302 2 3 0 4 0.1 -1 FxR3WeilaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111313021 111330 111374 111374 1 1 1 1 111313022 +11131303 2 4 0 4 0.1 -1 FxR3WeilaAtk3103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111313031 111330 1 1 1 1 111313032 +11131304 2 1 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111336 0 HitCase 1 1 0 1 +11131306 2 8 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111335 0 HitCase 1 1 0 1 +11131401 黄球2消-1 2 6 0 4 0.1 -1 1 FxR3WeilaAtk3101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111314011 111331 1 1 1 1 1 111314012 +11131402 2 3 0 4 0.1 -1 FxR3WeilaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111314021 111331 111374 111374 1 1 1 1 111314022 +11131403 2 4 0 4 0.1 -1 FxR3WeilaAtk3103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111314031 111331 1 1 1 1 111314032 +11131404 2 1 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111336 0 HitCase 1 1 0 1 +11131406 2 8 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111335 0 HitCase 1 1 0 1 +11131501 黄球3消-1 2 6 0 4 0.1 -1 1 FxR3WeilaAtk3101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111315011 111332 1 1 1 1 1 111315012 +11131502 2 3 0 4 0.1 -1 FxR3WeilaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111315021 111332 111374 111374 1 1 1 1 111315022 +11131503 2 4 0 4 0.1 -1 FxR3WeilaAtk3103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111315031 111332 1 1 1 1 111315032 +11131504 黄球3消-推怪 2 1 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111336 0 HitCase 1 1 0 1 +11131506 黄球3消-拉怪 2 8 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111335 0 HitCase 1 1 0 1 +11131601 红球派生-1 1 5.5 10 4 0 4 0.1 -1 1 FxR3WeilaAtk1202Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111316011 111318 1 0 1 1 111316012 +11131602 1 5.5 10 4 0 4 0.35 -1 FxR3WeilaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111316021 111318 1 0 0.25 1 1 111316022 +11131603 1 5.5 6 -2.8 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 119348 0 HitCase 1 1 0 1 +11131701 蓝球派生-1 1 4 4 0.5 0 4 0.1 -1 FxR3WeilaAtk2201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111317011 111323 111375 111375 1 1 1 1 111317012 +11131702 1 4 5 1.5 50 4 0.1 -1 FxR3WeilaAtk2202Hit -1 1 0 0 0 0 0 3 0.3 0.2 111317021 111323 1 1 1 1 111317022 +11131703 蓝球派生-拉怪 1 4 5 1.5 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111327 0 HitCase 1 1 0 1 +11132002 1 4 5 1.5 0 4 0.1 -1 FxR3WeilaAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 111320021 111303 111376 111376 1 0 1 1 +11132101 普攻1(突进版)-1 2 3 0 4 0.1 -1 FxR3WeilaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 111321011 111301 1 0 1 1 111321012 +11132203 2 40 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111353 0 HitCase 1 1 0 1 +11132204 2 4 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111352 0 HitCase 1 1 0 1 +11132205 超算 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 119317 0 HitCase 0 0 1 +11132301 黄球派生-1 2 2.5 0 4 0.1 -1 1 FxR3WeilaAtk32Hit 0.1 -1 1 0 0 0 1 0 3 0.2 0.1 111323011 111333 1.5 0 1 1 +11132306 1 5 5 2 0 4 0.1 -1 FxR3WeilaAtk32Hit -1 1 0 0 0 0 0 3 0.2 0.1 111323061 111333 1.5 0 1 1 +11132501 雷枪爆发-原版爆发伤害 2 5.5 0 4 0.1 -1 FxR3WeilaAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111325011 111338 111374 1 0 1 1 111325012 +11132502 雷枪爆发-原版持续伤害 2 20 0 4 0.3 -1 1 FxR3WeilaAtk4102Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111325021 111337 1 1 1 1 +11132503 雷枪爆发-拉怪 2 20 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111353 0 HitCase 1 1 0 1 +11132504 雷枪爆发-推怪 2 4 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111352 0 HitCase 1 1 0 1 +11132523 2 5.5 0 4 0.1 -1 FxR3WeilaAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111325231 119399 111374 1 0 1 1 111325232 +11132524 2 20 0 4 0.3 -1 1 FxR3WeilaAtk4102Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 111325241 119398 1 1 1 1 +11132601 大招-1 1 8 40 18 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 111326011 111360 1 0 1 1 +11132602 大招-大招超算、隐藏敌人 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 111362 111359 119310 0 HitCase 0 0 1 +11132701 出场技-1 2 3 0 4 0.1 -1 FxR3WeilaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327011 111317 1 0 1 1 111327012 +11132702 2 3 0 4 0.1 -1 FxR3WeilaAtk1102Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327021 111317 1 0 1 1 111327022 +11132703 2 3 0 4 0.1 -1 FxR3WeilaAtk1103Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327031 111317 1 0 1 1 111327032 +11132704 2 3 0 4 0.1 -1 FxR3WeilaAtk1104Hit -1 1 0 0 0 0 0 3 0.2 0.1 111327041 111317 1 0 1 1 111327042 +11133201 关卡用踢怪2-1 2 3 0 4 0.1 -1 FxR3WeilaAtk0401Hit -1 1 0 0 0 0 0 3 0.2 0.1 111332011 1 0 1 1 111332012 +11133403 2 40 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111353 0 HitCase 1 1 0 1 +11133404 2 4 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111352 0 HitCase 1 1 0 1 +11133501 蓝球派生(突进版)-1 1 4 4 0.5 0 4 0.1 -1 FxR3WeilaAtk2201Hit -1 1 0 0 0 0 0 3 0.2 0.1 111335011 111323 111375 111375 1 1 1 1 111335012 +11133502 1 4 5 1.5 50 4 0.1 -1 FxR3WeilaAtk2202Hit -1 1 0 0 0 0 0 3 0.3 0.2 111335021 111323 1 1 1 1 111335022 +11133503 1 4 5 1.5 50 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 111327 0 HitCase 1 1 0 1 +11930101 QTE(SS-退场用)-1 2 0.3 0 4 9999 -1 FxR3WeilaAtkQte -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930104 2 5 0 4 0.1 -1 FxR3WeilaAtkQteHit -1 1 0 0 0 1 0 3 0.2 0.1 119301041 119307 1 0 1 1 1 +11930105 2 5 0 4 9999 -1 1 FxR3WeilaAtkQteHit 1 -1 1 0 0 0 1 0 3 0.2 0.1 119308 1 0 1 1 0 1 1 +11930106 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi06 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930107 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi05 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930108 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930201 QTE(SS-退场用)-1 2 0.3 0 4 9999 -1 FxR3WeilaAtkQte -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930204 2 5 0 4 0.1 -1 FxR3WeilaAtkQteHit -1 1 0 0 0 1 0 3 0.2 0.1 119302041 119307 1 0 1 1 1 +11930205 2 5 0 4 9999 -1 1 FxR3WeilaAtkQteHit 1 -1 1 0 0 0 1 0 3 0.2 0.1 119308 1 0 1 1 0 1 +11930206 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi06Md020011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930207 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi06Md020011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930208 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi06Md020011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930301 QTE(SS-夏活武器退场用)-1 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteMd030011 -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930304 QTE(SS-夏活武器退场用)-4 2 5 0 4 0.1 -1 FxR3WeilaAtkQteHitMd030011 -1 1 0 0 0 1 0 3 0.2 0.1 119303041 119307 1 0 1 1 1 +11930305 QTE(SS-夏活武器退场用)-5 2 5 0 4 9999 -1 1 FxR3WeilaAtkQteHitMd030011 1 -1 1 0 0 0 1 0 3 0.2 0.1 119308 1 0 1 1 0 1 1 +11930306 QTE(SS-夏活武器退场用)-6 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi06Md030011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930307 QTE(SS-夏活武器退场用)-7 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi05Md030011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +11930308 QTE(SS-夏活武器退场用)-8 2 0.3 0 4 9999 -1 FxR3WeilaAtkQteqizi04Md030011 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA020.tsv b/Resources/table/share/fight/missile/missile/MissileA020.tsv index e302e0dc..11067978 100644 --- a/Resources/table/share/fight/missile/missile/MissileA020.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA020.tsv @@ -1,248 +1,248 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10330103 伤害子弹 1 3.5 20 10 0 4 0.1 -1 FxR4LifuAtk0101Hit -1 1 0 0 3 0.2 0.15 103301031 103301 1.2 0 1 0 1 -10330108 意识用子子弹 2 5 0 4 0.1 -1 -1 1 1 0 3 0.2 0.1 521016 521027 0 HitCase 0 0 1 -10330203 伤害子弹 1 4.5 20 10 0 4 0.1 -1 FxR4LifuAtk0101Hit -1 1 0 0 3 0.2 0.15 103302031 103302 1.2 0 1 0 1 -10330305 伤害子弹 1 4.5 2 0.5 33 4 0.55 -1 1 FxR4LifuAtk0101Hit 0.05 -1 1 0 0 3 0.2 0.1 103303051 103303 1.2 0 0 1 -10330306 伤害子弹吸引 1 4.5 2 0.5 33 4 0.55 -1 1 0.05 -1 1 0 0 3 0.2 0.1 130337 0 HitCase 0 0 1 -10330404 伤害 1 12 4 0 4 0.25 -1 FxR4LifuAtk0401Hit -1 1 1 0 3 0.2 0.1 103304041 103304 1.2 0 0 1 -10330505 伤害+吸怪子弹 2 5 0 4 0.4 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 1 0 3 0.2 0.35 103305051 103305 103330 1.2 0 0 1 -10330604 伤害特效 2 5 0 4 0.1 -1 FxR4LifuAtk0401Hit -1 1 1 0 3 0.4 0.45 103306041 103306 0 HitCase 0 0 1 -10330803 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10330805 0 3 0.2 0.1 0 HitCase 2 0 1 1 -10330804 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 -10330805 持续伤害子弹 2 5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103308051 103307 0 HitCase 1 0 1 1 103308052 -10330903 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10330905 0 3 0.2 0.1 0 HitCase 2 0 1 1 -10330904 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 -10330905 持续伤害子弹 2 5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103309051 103308 0 HitCase 1 0 1 1 103309052 -10331003 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10331005 0 3 0.2 0.1 0 HitCase 2 0 1 1 -10331004 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 -10331005 持续伤害子弹 2 5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103310051 103309 0 HitCase 1 0 1 1 103310052 -10331102 推墙特效 2 0.3 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.35 0 1 10331103|10331104 0 3 0.2 0.1 0 HitCase 0 0 1 -10331103 推墙伤害 1 10 1 -7 70 -180 4 0.1 1 -1 -1 1 2 999 0 1 10331105 1 0 3 0.2 0.1 103310 103333 0 HitCase 0 0 1 -10331104 推墙伤害2 1 10 1 -7 70 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 103310 103333 0 HitCase 0 0 1 -10331105 1 10 6 0 4 0.15 -1 -1 1 2 2 3 0.2 0.1 103311 103333 0 HitCase 0 0 1 -10331202 推墙特效 2 0.3 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.35 0 1 10331203|10331204 0 3 0.2 0.1 0 HitCase 0 0 1 -10331203 推墙伤害 1 10 1 -7 70 -180 4 0.1 1 -1 -1 1 2 999 0 1 10331205 1 0 3 0.2 0.1 103312 103334 0 HitCase 0 0 1 -10331204 推墙伤害2 1 10 1 -7 70 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 103312 103334 0 HitCase 0 0 1 -10331205 1 10 6 0 4 0.15 -1 -1 1 2 2 3 0.2 0.1 103313 103334 0 HitCase 0 0 1 -10331302 推墙特效 2 0.3 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.35 0 1 10331303|10331304 0 3 0.2 0.1 0 HitCase 0 0 1 -10331303 推墙伤害 1 10 1 -7 70 -180 4 0.1 1 -1 -1 1 2 999 0 1 10331305 1 0 3 0.2 0.1 103314 103335 0 HitCase 0 0 1 -10331304 推墙伤害2 1 10 1 -7 70 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 103314 103335 0 HitCase 0 0 1 -10331305 1 10 6 0 4 0.15 -1 -1 1 2 2 3 0.2 0.1 103315 103335 0 HitCase 0 0 1 -10331412 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331413 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331414 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331415 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331416 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331417 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331418 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331419 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331420 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331421 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331512 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331513 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331514 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331515 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331516 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331517 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331518 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331519 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331520 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331521 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331612 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331613 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331614 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331615 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331616 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331617 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331618 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331619 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331620 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331621 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10331910 新加特效 2 0.3 0 4 5 -1 FxR4LifuAtk4001Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 1 0 1 -10332012 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 -10332013 涟漪护盾 2 13 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 -10332112 涟漪伤害 2 18 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 -10332113 涟漪护盾 2 18 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 -10332208 特效主体 2 0.9 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332209 0 3 0.2 0.1 0 HitCase 0 0 1 -10332209 伤害子弹 2 8.5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103322091 103327 0 HitCase 0 0 1 103322092 -10332312 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 1 0.2 0.1 103323121 103325 103334 0 HitCase 1 0 1 -10332313 涟漪护盾 2 13 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 -10332412 涟漪伤害 2 18 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 -10332413 涟漪护盾 2 18 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 -10332508 特效主体 2 0.3 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332209 0 3 0.2 0.1 0 HitCase 0 0 1 -10332509 伤害子弹 2 8.5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103325091 103327 0 HitCase 0 0 1 103325092 -10332612 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 1 0.2 0.1 103326121 103325 103334 0 HitCase 1 0 1 -10332613 涟漪护盾 2 13 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 -10332712 涟漪伤害 2 18 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 -10332713 涟漪护盾 2 18 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 -10332808 特效主体 2 0.3 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332209 0 3 0.2 0.1 0 HitCase 0 0 1 -10332809 伤害子弹 2 8.5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103328091 103327 0 HitCase 0 0 1 103328092 -10333203 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10331005 0 3 0.2 0.1 0 HitCase 2 0 1 1 -10333204 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 -10333205 持续伤害子弹 2 5 0 4 3 -1 1 0.15 -1 1 2 0 1 0.2 0.1 103332051 103309 0 HitCase 1 0 1 1 103332052 -10333404 大招进入 空间特效 2 0.3 0 4 30 -1 FxR4LifuAtk5101Scene -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 3 -10333409 大招进入 时停 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 109339 0 HitCase 0 0 1 -10333411 大招进入 对敌材质 2 999 0 4 6 -1 1 0.1 -1 1 0 0 3 0 0 109342 109357 0 HitCase 0 0 1 -10333503 QTE伤害 2 4 0 4 0.3 -1 -1 1 0 0 3 0.2 0.1 103329 0 HitCase 1 0 1 -10333504 QTE加血1 2 6 0 3 0.3 -1 -1 1 0 0 3 0.2 0.1 103336 109382 0 HitCase 0 0 1 -10333505 QTE加血2 2 20 0 3 0.15 -1 -1 1 0 0 3 0.2 0.1 103336 109382 0 HitCase 0 0 1 -10333506 QTE伤害2 2 10 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 103329 0 HitCase 1 0 1 -10333509 聚怪子弹1 1 6 2 1 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 -10333510 聚怪子弹2 1 6 2 3 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 -10333511 聚怪子弹3 1 6 2 5 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 -10333512 聚怪子弹4 1 6 2 7 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 -10333612 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333613 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333614 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333615 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333616 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333617 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333618 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333619 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333620 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333621 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333622 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103336221 103319 0 HitCase 0 0 1 -10333623 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333624 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333625 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333626 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333712 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333713 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333714 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333715 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333716 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333717 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333718 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333719 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333720 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333721 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333722 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103337221 103320 0 HitCase 0 0 1 -10333723 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333724 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333725 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333726 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333812 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333813 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333814 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333815 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333816 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333817 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333818 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333819 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333820 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333821 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333822 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103338221 103321 0 HitCase 0 0 1 -10333823 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333824 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333825 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333826 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333912 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333913 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333914 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333915 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333916 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333917 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333918 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333919 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333920 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333921 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10333922 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103339221 103319 0 HitCase 0 0 1 -10333923 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333924 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333925 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10333926 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334012 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334013 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334014 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334015 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334016 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334017 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334018 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334019 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334020 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334021 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334022 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103340221 103320 0 HitCase 0 0 1 -10334023 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334024 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334025 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334026 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334112 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334113 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334114 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334115 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334116 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334117 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334118 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334119 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334120 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334121 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10334122 光羽爆炸伤害 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103341221 103321 0 HitCase 0 0 1 -10334123 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334124 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334125 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334126 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 -10334201 混沌攻击 特效 2 0.3 0 4 10 -1 FxR4LifuAtk4103 -1 1 0 0 3 0 0 0 HitCase 0 0 1 1 -10334202 混沌攻击 吸怪飞行子弹 2 6 30 4 0.28 1 -1 1 FxR4LifuAtk4101Hit 0.1 -1 1 0 0.28 0 1 10334203|10334214 0 2 0.2 0.3 103342021 103322 103332 0 HitCase 0 0 1 1 -10334203 混沌攻击 原地吸怪子弹 2 15 0 4 0.6 1 -1 1 FxR4LifuAtk4101Hit 0.1 -1 1 2 0 2 0.2 0.3 103342031 103322 103332 0 HitCase 0 0 1 1 -10334204 混沌攻击 爆炸子弹 对丽芙 2 30 0 1 0.1 -1 -1 1 2 0 2 0.2 0.1 103324 0 HitCase 0 1 1 1 -10334205 混沌攻击 假爆炸飞行子弹 2 2 4.3 4 1.8 -1 -1 1 0 1.8 0 1 10334204|10334206 0 3 0.2 0.1 0 HitCase 0 0 1 1 -10334206 混沌攻击 爆炸子弹 对怪物 2 10 0 4 0.1 -1 FxR4LifuAtk4101Hit -1 1 2 0 2 0.2 0.3 103342061 103323 0 HitCase 0 0 1 1 -10334214 混沌攻击 吸怪子弹对丽芙 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334215 0 2 0.2 0.1 103324 0 HitCase 0 1 1 1 -10334215 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334216 0 2 0.2 0.1 103324 0 HitCase 0 1 1 1 -10334216 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334217 0 2 0.2 0.1 103324 0 HitCase 0 1 1 -10334217 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334218 0 2 0.2 0.1 103324 0 HitCase 0 1 1 -10334218 2 30 0 1 0.3 -1 -1 1 0 0 2 0.2 0.1 103324 0 HitCase 0 1 1 -10334315 地面法阵 2 0.3 0 4 4 -1 FxR4LifuAtk51Fazhen01 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 -10334317 涟漪伤害 2 20 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103335 0 HitCase 1 1 0 1 -10334318 涟漪护盾 2 20 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 1 0 1 -10334416 地面法阵 2 0.3 0 4 2.5 -1 FxR4LifuAtk51Fazhen02 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 -10334418 打击法阵跟随目标 2 0.3 0 4 2.5 -1 FxR4LifuAtk51Fazhen0201 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 1 -10334419 涟漪伤害 2 20 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103335 0 HitCase 1 1 0 1 -10334420 涟漪护盾 2 20 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 1 0 1 -10334508 地面法阵 2 0.3 0 4 1.5 -1 FxR4LifuAtk51Fazhen03 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 -10334510 打击法阵跟随目标 2 0.3 7 0 4 1.5 -1 FxR4LifuAtk51Fazhen0301 -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 -10334511 涟漪伤害 2 20 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103335 0 HitCase 1 1 0 1 -10334512 涟漪护盾 2 20 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 1 0 1 -10334606 爆炸特效主体 2 0.3 0 4 5 -1 FxR4LifuAtk5403Baozha -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10334610 必杀吸怪 2 20 2 13 0 4 1.45 -1 1 0.05 -1 1 0 0 3 0 0 103330 0 HitCase 0 0 1 -10334611 爆炸伤害 2 12 2 13 0 4 1.5 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 0 0 3 0.2 0.35 103346111 103328 0 HitCase 0 0 1 -10334612 大招结束 时停 2 999 0 4 0.5 -1 1 0.05 -1 1 0 0 3 0 0 109340 0 HitCase 0 0 1 -10334622 大招末尾清除特效 2 999 0 7 0.3 -1 1 0.05 -1 1 0 0 3 0.2 0.1 109343 0 HitCase 0 0 1 -10334624 特效皮大招爆炸前淡入特效 2 0.3 0 4 1.6 -1 FxR4LifuAtk5403Start -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10930101 右边光羽 case2 2 1.4 -1 0.3 0 3 4.5 -1 -1 1 0 0 3 0.2 0.1 1.1 HitCase 1 0 0 1 -10930102 治疗环 2 8 -1 0.3 0 3 3 -1 1 1 -1 1 0 0 3 0.2 0.1 103337 109382 1.1 HitCase 0 0 1 1 -10830102 治疗环 2 8 -1 0.3 0 3 3 -1 1 1 -1 1 0 0 3 0.2 0.1 103337 109382 1.1 HitCase 0 0 1 -10331098 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10331097 0 3 0.2 0.1 0 HitCase 0 1 1 1 1 -10331097 持续伤害子弹 2 4.8 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103310971 741048 0 HitCase 0 1 1 1 1 103310972 -10331399 推墙特效 2 0.3 0 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.375 0 1 10331398|10331397 0 3 0 0 0 HitCase 0 1 1 1 -10331398 推墙伤害 1 7.8 1 -4.25 42.5 0 4 0.1 1 -1 -1 1 2 0 3 0.2 0.1 741048 741049 0 HitCase 0 1 1 1 -10331397 推墙伤害2 1 7.8 1 -4.25 42.5 180 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 741048 741049 0 HitCase 0 1 1 1 -10334198 光羽1 2 0.05 -2 21 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334197 光羽2 2 0.05 2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334196 光羽3 2 0.05 -2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334195 光羽4 2 0.05 2 20 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334194 光羽5 2 0.05 -2 18 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334193 光羽6 2 0.05 2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334192 光羽7 2 0.05 -2 19 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334191 光羽8 2 0.05 2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334190 光羽9 2 0.05 -2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334189 光羽10 2 0.05 2 19 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 -10334187 光羽1 2 0.05 -2 21 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334186 光羽2 2 0.05 2 21 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334185 光羽3 2 0.05 -2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334184 光羽4 2 0.05 2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334183 光羽5 2 0.05 -2 20 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334182 光羽6 2 0.05 2 18 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334181 光羽7 2 0.05 -2 28 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334180 光羽8 2 0.05 2 19 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334179 光羽9 2 0.05 -2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334178 光羽10 2 0.05 2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 -10334188 光羽爆炸伤害 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103341881 741048 0 HitCase 0 0 1 -10330599 地面地裂特效伤害特效 2 5 0 4 1 -1 FxR4LifuAtk0501Dilie -1 1 1 0 3 0.2 0.1 0 HitCase 0 1 1 1 -10330598 伤害+吸怪子弹 2 5 0 4 0.4 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 1 0 3 0.2 0.35 103305981 741048 1.2 0 1 1 1 -10330699 伤害特效 2 5 0 4 0.1 -1 FxR4LifuAtk0601Dilie -1 1 1 0 3 0.2 0.1 0 HitCase 0 1 1 1 -10330698 伤害特效 2 5 0 180 4 0.1 -1 FxR4LifuAtk0401Hit -1 1 1 0 3 0.4 0.45 103306981 741048 0 HitCase 0 1 1 1 -10332899 特效主体 2 0.3 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332898 0 3 0.2 0.1 0 HitCase 0 1 1 1 -10332898 伤害子弹 2 7.2 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103328981 741048 0 HitCase 0 1 1 1 103328982 -10332699 涟漪特效 2 0.3 0 4 0.1 -1 FxR4LifuAtk1201Bo -1 1 1 0 3 0.2 0.1 1.3 HitCase 0 1 1 1 -10332698 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 1 0 1 0.2 0.1 103326981 741048 0 HitCase 0 1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10330103 伤害子弹 1 3.5 20 10 0 4 0.1 -1 FxR4LifuAtk0101Hit -1 1 0 0 3 0.2 0.15 103301031 103301 1.2 0 1 1 1 +10330108 意识用子子弹 2 5 0 4 0.1 -1 -1 1 1 0 3 0.2 0.1 521016 521027 0 HitCase 0 0 1 +10330203 伤害子弹 1 4.5 20 10 0 4 0.1 -1 FxR4LifuAtk0101Hit -1 1 0 0 3 0.2 0.15 103302031 103302 1.2 0 1 1 1 +10330305 伤害子弹 1 4.5 2 0.5 33 4 0.55 -1 1 FxR4LifuAtk0101Hit 0.05 -1 1 0 0 3 0.2 0.1 103303051 103303 1.2 0 1 1 +10330306 伤害子弹吸引 1 4.5 2 0.5 33 4 0.55 -1 1 0.05 -1 1 0 0 3 0.2 0.1 130337 0 HitCase 0 0 1 +10330404 伤害 1 12 4 0 4 0.25 -1 FxR4LifuAtk0401Hit -1 1 1 0 3 0.2 0.1 103304041 103304 1.2 0 1 1 +10330505 伤害+吸怪子弹 2 5 0 4 0.4 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 1 0 3 0.2 0.35 103305051 103305 103330 1.2 0 1 1 +10330604 伤害特效 2 5 0 4 0.1 -1 FxR4LifuAtk0401Hit -1 1 1 0 3 0.4 0.45 103306041 103306 0 HitCase 0 1 1 +10330803 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10330805 0 3 0.2 0.1 0 HitCase 2 0 1 1 +10330804 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 +10330805 持续伤害子弹 2 5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103308051 103307 0 HitCase 1 1 1 1 103308052 +10330903 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10330905 0 3 0.2 0.1 0 HitCase 2 0 1 1 +10330904 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 +10330905 持续伤害子弹 2 5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103309051 103308 0 HitCase 1 1 1 1 103309052 +10331003 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10331005 0 3 0.2 0.1 0 HitCase 2 0 1 1 +10331004 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 +10331005 持续伤害子弹 2 5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103310051 103309 0 HitCase 1 1 1 1 103310052 +10331102 推墙特效 2 0.3 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.35 0 1 10331103|10331104 0 3 0.2 0.1 0 HitCase 0 0 1 +10331103 推墙伤害 1 10 1 -7 70 -180 4 0.1 1 -1 -1 1 2 999 0 1 10331105 1 0 3 0.2 0.1 103310 103333 0 HitCase 0 0 1 +10331104 推墙伤害2 1 10 1 -7 70 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 103310 103333 0 HitCase 0 0 1 +10331105 1 10 6 0 4 0.15 -1 -1 1 2 2 3 0.2 0.1 103311 103333 0 HitCase 0 0 1 +10331202 推墙特效 2 0.3 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.35 0 1 10331203|10331204 0 3 0.2 0.1 0 HitCase 0 0 1 +10331203 推墙伤害 1 10 1 -7 70 -180 4 0.1 1 -1 -1 1 2 999 0 1 10331205 1 0 3 0.2 0.1 103312 103334 0 HitCase 0 0 1 +10331204 推墙伤害2 1 10 1 -7 70 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 103312 103334 0 HitCase 0 0 1 +10331205 1 10 6 0 4 0.15 -1 -1 1 2 2 3 0.2 0.1 103313 103334 0 HitCase 0 0 1 +10331302 推墙特效 2 0.3 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.35 0 1 10331303|10331304 0 3 0.2 0.1 0 HitCase 0 0 1 +10331303 推墙伤害 1 10 1 -7 70 -180 4 0.1 1 -1 -1 1 2 999 0 1 10331305 1 0 3 0.2 0.1 103314 103335 0 HitCase 0 0 1 +10331304 推墙伤害2 1 10 1 -7 70 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 103314 103335 0 HitCase 0 0 1 +10331305 1 10 6 0 4 0.15 -1 -1 1 2 2 3 0.2 0.1 103315 103335 0 HitCase 0 0 1 +10331412 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331413 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331414 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331415 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331416 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331417 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331418 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331419 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331420 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331421 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331512 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331513 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331514 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331515 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331516 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331517 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331518 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331519 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331520 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331521 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331612 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331613 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331614 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331615 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331616 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331617 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331618 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331619 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331620 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331621 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10331910 新加特效 2 0.3 0 4 5 -1 FxR4LifuAtk4001Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 1 0 1 +10332012 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 +10332013 涟漪护盾 2 13 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 +10332112 涟漪伤害 2 18 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 +10332113 涟漪护盾 2 18 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 +10332208 特效主体 2 0.9 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332209 0 3 0.2 0.1 0 HitCase 0 0 1 +10332209 伤害子弹 2 8.5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103322091 103327 0 HitCase 0 1 1 103322092 +10332312 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 1 0.2 0.1 103323121 103325 103334 0 HitCase 1 1 1 +10332313 涟漪护盾 2 13 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 +10332412 涟漪伤害 2 18 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 +10332413 涟漪护盾 2 18 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 +10332508 特效主体 2 0.3 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332209 0 3 0.2 0.1 0 HitCase 0 0 1 +10332509 伤害子弹 2 8.5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103325091 103327 0 HitCase 0 1 1 103325092 +10332612 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 1 0.2 0.1 103326121 103325 103334 0 HitCase 1 1 1 +10332613 涟漪护盾 2 13 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 +10332712 涟漪伤害 2 18 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103334 0 HitCase 1 0 1 +10332713 涟漪护盾 2 18 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 0 1 +10332808 特效主体 2 0.3 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332209 0 3 0.2 0.1 0 HitCase 0 0 1 +10332809 伤害子弹 2 8.5 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103328091 103327 0 HitCase 0 1 1 103328092 +10333203 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10331005 0 3 0.2 0.1 0 HitCase 2 0 1 1 +10333204 初始大吸怪 2 6.5 0 4 0.3 -1 1 0.05 -1 1 1 0 3 0.2 0.1 103331 0 HitCase 1 0 1 1 +10333205 持续伤害子弹 2 5 0 4 3 -1 1 0.15 -1 1 2 0 1 0.2 0.1 103332051 103309 0 HitCase 1 1 1 1 103332052 +10333404 大招进入 空间特效 2 0.3 0 4 30 -1 FxR4LifuAtk5101Scene -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 3 +10333409 大招进入 时停 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 109339 0 HitCase 0 0 1 +10333411 大招进入 对敌材质 2 999 0 4 6 -1 1 0.1 -1 1 0 0 3 0 0 109342 109357 0 HitCase 0 0 1 +10333503 QTE伤害 2 4 0 4 0.3 -1 -1 1 0 0 3 0.2 0.1 103329 0 HitCase 1 0 1 +10333504 QTE加血1 2 6 0 3 0.3 -1 -1 1 0 0 3 0.2 0.1 103336 109382 0 HitCase 0 0 1 +10333505 QTE加血2 2 20 0 3 0.15 -1 -1 1 0 0 3 0.2 0.1 103336 109382 0 HitCase 0 0 1 +10333506 QTE伤害2 2 10 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 103329 0 HitCase 1 0 1 +10333509 聚怪子弹1 1 6 2 1 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 +10333510 聚怪子弹2 1 6 2 3 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 +10333511 聚怪子弹3 1 6 2 5 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 +10333512 聚怪子弹4 1 6 2 7 0 4 2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 103330 0 HitCase 0 0 1 +10333612 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333613 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333614 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333615 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333616 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333617 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333618 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333619 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333620 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333621 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333622 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333622 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103336221 103319 0 HitCase 0 1 1 +10333623 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333624 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333625 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333626 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333712 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333713 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333714 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333715 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333716 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333717 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333718 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333719 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333720 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333721 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333722 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333722 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103337221 103320 0 HitCase 0 1 1 +10333723 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333724 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333725 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333726 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333812 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333813 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333814 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333815 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333816 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333817 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333818 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333819 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333820 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333821 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333822 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333822 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103338221 103321 0 HitCase 0 1 1 +10333823 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333824 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333825 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333826 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333912 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333913 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333914 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333915 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333916 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333917 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333918 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333919 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333920 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333921 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10333922 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10333922 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103339221 103319 0 HitCase 0 1 1 +10333923 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333924 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333925 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10333926 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334012 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334013 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334014 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334015 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334016 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334017 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334018 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334019 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334020 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334021 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334022 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334022 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103340221 103320 0 HitCase 0 1 1 +10334023 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334024 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334025 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334026 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334112 光羽1 2 0.05 -2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334113 光羽2 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334114 光羽3 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334115 光羽4 2 0.05 2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334116 光羽5 2 0.05 -2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334117 光羽6 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334118 光羽7 2 0.05 -2 29 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334119 光羽8 2 0.05 2 30 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334120 光羽9 2 0.05 -2 31 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334121 光羽10 2 0.05 2 32 4 1 2 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334122 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10334122 光羽爆炸伤害 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103341221 103321 0 HitCase 0 1 1 +10334123 左法阵 2 0.3 -2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334124 左开火 2 0.3 -2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334125 右法阵 2 0.3 2 0 4 0.5 -1 FxR4LifuAtk3101BotFazhen01 -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334126 右开火 2 0.3 2 0 4 0.4 -1 FxR4LifuAtk3101BotFire -1 1 0 0 3 0.2 0.1 1.5 HitCase 1 0 1 +10334201 混沌攻击 特效 2 0.3 0 4 10 -1 FxR4LifuAtk4103 -1 1 0 0 3 0 0 0 HitCase 0 0 1 1 +10334202 混沌攻击 吸怪飞行子弹 2 6 30 4 0.28 1 -1 1 FxR4LifuAtk4101Hit 0.1 -1 1 0 0.28 0 1 10334203|10334214 0 2 0.2 0.3 103342021 103322 103332 0 HitCase 0 1 1 1 +10334203 混沌攻击 原地吸怪子弹 2 15 0 4 0.6 1 -1 1 FxR4LifuAtk4101Hit 0.1 -1 1 2 0 2 0.2 0.3 103342031 103322 103332 0 HitCase 0 1 1 1 +10334204 混沌攻击 爆炸子弹 对丽芙 2 30 0 1 0.1 -1 -1 1 2 0 2 0.2 0.1 103324 0 HitCase 0 1 1 1 +10334205 混沌攻击 假爆炸飞行子弹 2 2 4.3 4 1.8 -1 -1 1 0 1.8 0 1 10334204|10334206 0 3 0.2 0.1 0 HitCase 0 0 1 1 +10334206 混沌攻击 爆炸子弹 对怪物 2 10 0 4 0.1 -1 FxR4LifuAtk4101Hit -1 1 2 0 2 0.2 0.3 103342061 103323 0 HitCase 0 1 1 1 +10334214 混沌攻击 吸怪子弹对丽芙 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334215 0 2 0.2 0.1 103324 0 HitCase 0 1 1 1 +10334215 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334216 0 2 0.2 0.1 103324 0 HitCase 0 1 1 1 +10334216 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334217 0 2 0.2 0.1 103324 0 HitCase 0 1 1 +10334217 2 30 0 1 0.3 -1 -1 1 0 0.2 0 1 10334218 0 2 0.2 0.1 103324 0 HitCase 0 1 1 +10334218 2 30 0 1 0.3 -1 -1 1 0 0 2 0.2 0.1 103324 0 HitCase 0 1 1 +10334315 地面法阵 2 0.3 0 4 4 -1 FxR4LifuAtk51Fazhen01 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 +10334317 涟漪伤害 2 20 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103335 0 HitCase 1 1 0 1 +10334318 涟漪护盾 2 20 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 1 0 1 +10334416 地面法阵 2 0.3 0 4 2.5 -1 FxR4LifuAtk51Fazhen02 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 +10334418 打击法阵跟随目标 2 0.3 0 4 2.5 -1 FxR4LifuAtk51Fazhen0201 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 1 +10334419 涟漪伤害 2 20 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103335 0 HitCase 1 1 0 1 +10334420 涟漪护盾 2 20 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 1 0 1 +10334508 地面法阵 2 0.3 0 4 1.5 -1 FxR4LifuAtk51Fazhen03 -1 1 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 +10334510 打击法阵跟随目标 2 0.3 7 0 4 1.5 -1 FxR4LifuAtk51Fazhen0301 -1 1 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 1 +10334511 涟漪伤害 2 20 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 0 0 3 0.2 0.1 103325 103335 0 HitCase 1 1 0 1 +10334512 涟漪护盾 2 20 0 3 0.1 -1 -1 1 0 0 3 0.2 0.1 103326 109382 0 HitCase 1 1 0 1 +10334606 爆炸特效主体 2 0.3 0 4 5 -1 FxR4LifuAtk5403Baozha -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10334610 必杀吸怪 2 20 2 13 0 4 1.45 -1 1 0.05 -1 1 0 0 3 0 0 103330 0 HitCase 0 0 1 +10334611 爆炸伤害 2 12 2 13 0 4 1.5 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 0 0 3 0.2 0.35 103346111 103328 0 HitCase 0 1 1 +10334612 大招结束 时停 2 999 0 4 0.5 -1 1 0.05 -1 1 0 0 3 0 0 109340 0 HitCase 0 0 1 +10334622 大招末尾清除特效 2 999 0 7 0.3 -1 1 0.05 -1 1 0 0 3 0.2 0.1 109343 0 HitCase 0 0 1 +10334624 特效皮大招爆炸前淡入特效 2 0.3 0 4 1.6 -1 FxR4LifuAtk5403Start -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10930101 右边光羽 case2 2 1.4 -1 0.3 0 3 4.5 -1 -1 1 0 0 3 0.2 0.1 1.1 HitCase 1 0 0 1 +10930102 治疗环 2 8 -1 0.3 0 3 3 -1 1 1 -1 1 0 0 3 0.2 0.1 103337 109382 1.1 HitCase 0 0 1 1 +10830102 治疗环 2 8 -1 0.3 0 3 3 -1 1 1 -1 1 0 0 3 0.2 0.1 103337 109382 1.1 HitCase 0 0 1 +10331098 特效整体 2 0.3 0 4 5 -1 FxR4LifuAtk1101Dilie -1 1 1 0.5 1 10331097 0 3 0.2 0.1 0 HitCase 0 1 1 1 1 +10331097 持续伤害子弹 2 4.8 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 1 0.2 0.1 103310971 741048 0 HitCase 0 1 1 1 1 103310972 +10331399 推墙特效 2 0.3 0 0 4 3 -1 FxR4LifuAtk2101 -1 1 1 0.375 0 1 10331398|10331397 0 3 0 0 0 HitCase 0 1 1 1 +10331398 推墙伤害 1 7.8 1 -4.25 42.5 0 4 0.1 1 -1 -1 1 2 0 3 0.2 0.1 741048 741049 0 HitCase 0 1 1 1 +10331397 推墙伤害2 1 7.8 1 -4.25 42.5 180 4 0.1 1 -1 FxR4LifuAtk0401Hit -1 1 2 0 3 0.2 0.1 741048 741049 0 HitCase 0 1 1 1 +10334198 光羽1 2 0.05 -2 21 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334197 光羽2 2 0.05 2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334196 光羽3 2 0.05 -2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334195 光羽4 2 0.05 2 20 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334194 光羽5 2 0.05 -2 18 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334193 光羽6 2 0.05 2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334192 光羽7 2 0.05 -2 19 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334191 光羽8 2 0.05 2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334190 光羽9 2 0.05 -2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334189 光羽10 2 0.05 2 19 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 1.3 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 741048 1 HitCase 0 1 1 1 +10334187 光羽1 2 0.05 -2 21 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334186 光羽2 2 0.05 2 21 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334185 光羽3 2 0.05 -2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334184 光羽4 2 0.05 2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334183 光羽5 2 0.05 -2 20 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334182 光羽6 2 0.05 2 18 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 90 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334181 光羽7 2 0.05 -2 28 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -30 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334180 光羽8 2 0.05 2 19 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 60 40 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334179 光羽9 2 0.05 -2 22 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 -45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334178 光羽10 2 0.05 2 26 4 1 1.5 1 1 FxR4LifuAtk3101BotZidan 1 5 45 60 0.2 2 62.8318 -4 5 0.8 -0.5 0 999 1 10334188 1 0 3 0.2 0.1 1 HitCase 0 1 1 1 +10334188 光羽爆炸伤害 2 3 0 4 0.1 -1 FxR4LifuAtk3101Hit -1 1 2 0 3 0.2 0.1 103341881 741048 0 HitCase 0 0 1 +10330599 地面地裂特效伤害特效 2 5 0 4 1 -1 FxR4LifuAtk0501Dilie -1 1 1 0 3 0.2 0.1 0 HitCase 0 1 1 1 +10330598 伤害+吸怪子弹 2 5 0 4 0.4 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 1 0 3 0.2 0.35 103305981 741048 1.2 0 1 1 1 +10330699 伤害特效 2 5 0 4 0.1 -1 FxR4LifuAtk0601Dilie -1 1 1 0 3 0.2 0.1 0 HitCase 0 1 1 1 +10330698 伤害特效 2 5 0 180 4 0.1 -1 FxR4LifuAtk0401Hit -1 1 1 0 3 0.4 0.45 103306981 741048 0 HitCase 0 1 1 1 +10332899 特效主体 2 0.3 0 4 3 -1 FxR4LifuAtk2201 -1 1 1 0.7 0 1 10332898 0 3 0.2 0.1 0 HitCase 0 1 1 1 +10332898 伤害子弹 2 7.2 0 4 2 -1 1 FxR4LifuAtk1101Hit 0.1 -1 1 2 0 3 0.3 0.5 103328981 741048 0 HitCase 0 1 1 1 103328982 +10332699 涟漪特效 2 0.3 0 4 0.1 -1 FxR4LifuAtk1201Bo -1 1 1 0 3 0.2 0.1 1.3 HitCase 0 1 1 1 +10332698 涟漪伤害 2 13 0 4 0.1 -1 FxR4LifuAtk1201Hit -1 1 1 0 1 0.2 0.1 103326981 741048 0 HitCase 0 1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA021.tsv b/Resources/table/share/fight/missile/missile/MissileA021.tsv index d9decb6f..fe5add6e 100644 --- a/Resources/table/share/fight/missile/missile/MissileA021.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA021.tsv @@ -1,115 +1,115 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13110101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 131101011 131155 1.1 0 0 1 131101012 -13110201 普攻2-1 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131102011 131156 1 0 0 1 131102012 -13110202 普攻2-2 1 3 4 1.5 0 4 0.1 -1 FxR4SailinnaAtk0202Hit -1 1 0 0 0 0 0 3 0.2 0.1 131102021 131156 131160 131160 1.5 0 0 1 131102022 -13110301 普攻3-1 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0301Hit -1 1 0 0 0 0 0 3 0.2 0.1 131103011 131157 131160 1 0 0 1 131103012 -13110302 普攻3-2 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0302Hit -1 1 0 0 0 0 0 3 0.2 0.1 131103021 131157 131160 1 0 0 1 131103022 -13110303 普攻3-3 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0303Hit -1 1 0 0 0 0 0 1 0.2 0.1 131103031 131157 131160 1.5 0 0 1 131103032 -13110401 普攻4-1 吹笛子弹1 2 3.5 0.5 0 4 0.3 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104011 131158 131160 1 0 0 1 131104012 -13110402 普攻4-2 初始子弹1 2 3.5 0.5 0 4 0.3 -1 FxR4SailinnaAtk0401HitSound -1 1 0 0 0 0 0 1 0.2 0.1 131104021 131158 131160 1 0 0 1 131104022 -13110405 普攻4-5 吹笛子弹2 2 3.5 0.5 0 4 0.3 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104051 131158 131160 1 0 0 1 131104052 -13110406 普攻4-6 吹笛子弹3 2 3.5 0.5 0 4 0.4 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104061 131158 131160 1 0 0 1 131104062 -13110413 普攻4-13 吹笛子弹4 2 3.5 0.5 0 4 0.5 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104131 131158 131160 1 0 0 1 131104132 -13110501 普攻5-1 1 5 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0501HitSound -1 1 0 0 0 0 0 3 0.2 0.1 131105011 131159 131162 1.1 0 0 1 131105012 -13110601 普攻突进-1 1 6 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk06Hit -1 1 0 0 0 0 0 3 0.2 0.1 131106011 131155 131160 131160 1.5 1 0 1 131106012 -13111105 红球1消-5 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111106 0 1 0.2 0.1 131111051 131166 131174 0.7 0 0 1 131111052 -13111106 红球1消-6 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111107 2 1 0.2 0.1 131111061 131166 131174 0.7 0 0 1 131111062 -13111107 红球1消-7 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111108 2 1 0.2 0.1 131111071 131166 131174 0.7 0 0 1 131111072 -13111108 红球1消-8 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.2 1 13111110 2 1 0.2 0.1 131111081 131166 131174 0.7 0 0 1 131111082 -13111110 红球1消-10 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131111101 131167 131174 131175 1.1 1 0 1 131111102 -13111205 红球2消-5 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111206 0 1 0.2 0.1 131112051 131168 131174 0.7 0 0 1 131112052 -13111206 红球2消-6 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111207 2 1 0.2 0.1 131112061 131168 131174 0.7 0 0 1 131112062 -13111207 红球2消-7 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111208 2 1 0.2 0.1 131112071 131168 131174 0.7 0 0 1 131112072 -13111208 红球2消-8 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.2 1 13111210 2 1 0.2 0.1 131112081 131168 131174 0.7 0 0 1 131112082 -13111210 红球2消-10 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131112101 131169 131174 131175 1.1 1 0 1 131112102 -13111307 红球3消-7 1 4 5 -0.5 0 4 0.25 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131113071 131170 0.7 1 0 1 131113072 -13111308 红球3消-8 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111309 0 1 0.2 0.1 131113081 131170 131174 0.7 0 0 1 131113082 -13111309 红球3消-9 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111310 2 1 0.2 0.1 131113091 131170 131174 0.7 0 0 1 131113092 -13111310 红球3消-10 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111311 2 1 0.2 0.1 131113101 131170 131174 0.7 0 0 1 131113102 -13111311 红球3消-11 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111313 2 1 0.2 0.1 131113111 131170 131174 0.7 0 0 1 131113112 -13111313 红球3消-13 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131113131 131171 131174 131175 1.1 1 0 1 131113132 -13111407 红球3消派生-7 1 4 5 -0.5 0 4 0.25 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131114071 131172 0.7 1 0 1 131114072 -13111408 红球3消派生-8 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111409 0 1 0.2 0.1 131114081 131172 131174 0.7 0 0 1 131114082 -13111409 红球3消派生-9 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111410 2 1 0.2 0.1 131114091 131172 131174 0.7 0 0 1 131114092 -13111410 红球3消派生-10 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111411 2 1 0.2 0.1 131114101 131172 131174 0.7 0 0 1 131114102 -13111411 红球3消派生-11 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111413 2 1 0.2 0.1 131114111 131172 131174 0.7 0 0 1 131114112 -13111413 红球3消派生-13 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131114131 131173 131174 131175 1.1 1 0 1 131114132 -13112107 蓝球1消-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112108 1 3 0.2 0.1 0 HitCase 0 0 1 -13112108 蓝球1消-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112109 1 2 3 0.2 0.1 131121081 131177 131181 0 HitCase 0 0 1 -13112109 蓝球1消-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131177 131181 0 HitCase 0 0 1 -13112110 蓝球1消-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131121101 131177 131181 0 HitCase 0 0 1 -13112111 蓝球1消-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 -13112207 蓝球2消-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112208 1 3 0.2 0.1 0 HitCase 0 0 1 -13112208 蓝球2消-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112209 1 2 3 0.2 0.1 131122081 131178 131181 0 HitCase 0 0 1 -13112209 蓝球2消-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131178 131181 0 HitCase 0 0 1 -13112210 蓝球2消-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131122101 131178 131181 0 HitCase 0 0 1 -13112211 蓝球2消-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 -13112307 蓝球3消-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112308 1 3 0.2 0.1 0 HitCase 0 0 1 -13112308 蓝球3消-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112309 1 2 3 0.2 0.1 131123081 131179 131181 0 HitCase 0 0 1 -13112309 蓝球3消-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131179 131181 0 HitCase 0 0 1 -13112310 蓝球3消-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131123101 131179 131181 0 HitCase 0 0 1 -13112311 蓝球3消-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 -13112407 蓝球3消派生-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112408 1 3 0.2 0.1 0 HitCase 0 0.6 0 1 -13112408 蓝球3消派生-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112409 1 2 3 0.2 0.1 131124081 131180 131181 0 HitCase 0 0 1 -13112409 蓝球3消派生-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131180 131181 0 HitCase 0 0 1 -13112410 蓝球3消派生-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131124101 131180 131181 0 HitCase 0 0 1 -13112411 蓝球3消派生1-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 -13113103 黄球1消-3 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131131031 131183 131192 0.7 0 0 1 131131032 -13113104 黄球1消-4 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131131041 131184 131192 0 0 0 1 1 1 0 2 131131042 -13113203 黄球2消-3 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131132031 131185 131192 0.7 0 0 1 131132032 -13113204 黄球2消-4 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131132041 131186 131192 0 0 0 1 1 1 0 2 131132042 -13113307 黄球3消-7 1 4 3 -0.5 0 4 0.25 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131133071 131187 131191 0.7 1 0 1 -13113308 黄球3消-8 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131133081 131187 131191 0.7 0 0 1 131133082 -13113309 黄球3消-9 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131133091 131188 131192 0 0 0 1 1 1 0 2 131133092 -13113407 黄球3消派生-7 1 4 3 -0.5 0 4 0.25 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131134071 131189 131191 0.7 1 0 1 -13113408 黄球3消派生-8 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131134081 131189 131191 0.7 0 0 1 131134082 -13113409 黄球3消派生-9 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131134091 131190 131192 0 0 0 1 1 1 0 2 131134092 -13113903 QTE技能-3 2 5 0 4 0.95 -1 1 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 131139031 139125 0.7 1 0 1 -13113904 QTE技能-4 2 999 0 3 2 -1 FxR4SailinnaHuixue FxR4SailinnaZhiliao -1 1 0 0 0 0 0 3 0.2 0.1 139129 0 HitCase 0 0 1 -13113906 QTE技能-6入场恢复专用子弹 2 999 0 1 2 -1 FxR4SailinnaHuixue -1 1 0 0 0 0 0 3 0.2 0.1 139129 0 HitCase 0 0 1 -13114201 大招进入-1 2 99 0 0 4 5 -1 -1 1 0 0 0 1 0 3 0.2 0.1 139124 0 0 0 0 1 -13114302 大招残影攻击动作1-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5203Hit -1 1 0 0 0 0 0 3 0.2 0.1 131143021 139111 0.7 1 0 1 -13114402 大招残影攻击动作2-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5205Hit -1 1 0 0 0 0 0 3 0.2 0.1 131144021 139111 0.7 1 0 1 -13114502 大招残影攻击动作3-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5202Hit -1 1 0 0 0 0 0 3 0.2 0.1 131145021 139111 0.7 1 0 1 -13114602 大招残影攻击动作4-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5206Hit -1 1 0 0 0 0 0 3 0.2 0.1 131146021 139111 0.7 1 0 1 -13114702 大招残影攻击动作5-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5204Hit -1 1 0 0 0 0 0 3 0.2 0.1 131147021 139111 0.7 1 0 1 -13115007 大招攻击动作1-7 1 4 15 5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131150071 131193 139109 131191 0.7 1 0 1 -13115104 大招攻击动作1派生-4 1 4 15 5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131151041 131194 139109 131191 0.7 1 0 1 -13115407 大招攻击动作3-7 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131154071 131197 139109 139107 0.7 1 0 1 131154072 -13115504 大招攻击动作3派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131155041 131198 139109 139108 0.7 1 0 1 131155042 -13115606 大招攻击动作4-6 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131156061 131197 139109 139107 0.7 1 0 1 131156062 -13115704 大招攻击动作4派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131157041 131198 139109 139108 0.7 1 0 1 131157042 -13115806 大招攻击动作5-6 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131158061 131197 139109 139107 0.7 1 0 1 131158062 -13115904 大招攻击动作5派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131159041 131198 139109 139108 0.7 1 0 1 131159042 -13116006 大招攻击动作6-6 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131160061 131197 139109 139107 0.7 1 0 1 131160062 -13116104 大招攻击动作6派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131161041 131198 139109 139108 0.7 1 0 1 131161042 -13116207 大招攻击动作7-7 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131162071 131197 139109 139107 0.7 1 0 1 131162072 -13116305 大招攻击动作7派生-5 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131163051 131198 139109 139108 0.7 1 0 1 131163052 -13116402 大招结束镜头-2大招治疗子弹 2 999 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 -13116403 大招结束镜头-3 2 7 7 0 4 1.1 -1 1 FxR4SailinnaAtk51BaoHit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 131164031 139121 0 0 0 0 1 131164032 -13116404 大招结束镜头-4大招时停子弹 2 99 0 0 4 5 -1 -1 1 0 0 0 1 0 3 0.2 0.1 139123 0 0 0 0 1 -13116410 大招结束镜头-10 2 9 6 0 4 0.7 -1 1 0.05 Root -1 1 0 0 0 0 0 3 0 0 139165 0 HitCase 0 0 1 -13116901 大招动作-非天赋治疗子弹 2 999 50 3 1 5 -1 1 FxR4SailinnaHuixue 1 FxR4SailinnaZhiliao -1 7 1 1 0 0 0 3 4 3 0 0 139130 0 HitCase 0 0 1 -13116902 大招动作-SS治疗子弹 2 999 50 3 1 5 -1 1 FxR4SailinnaHuixue 1 FxR4SailinnaZhiliao -1 7 1 1 0 0 0 3 4 3 0 0 139130 0 HitCase 0 0 1 -13116903 大招动作-SS治疗溢出转护盾子弹 2 999 50 3 1 5 -1 1 1 -1 7 1 1 0 0 0 3 4 3 0 0 139131 0 HitCase 0 0 1 -13116904 大招动作-SSS+治疗子弹 2 999 50 3 1 10 -1 1 FxR4SailinnaHuixue 1 FxR4SailinnaZhiliao -1 7 1 1 0 0 0 3 4 3 0 0 139130 0 HitCase 0 0 1 -13116905 大招动作-SSS+治疗溢出转护盾子弹 2 999 50 3 1 10 -1 1 1 -1 7 1 1 0 0 0 3 4 3 0 0 139131 0 HitCase 0 0 1 -13117007 出场技-7 1 4 5 -0.5 0 4 0.25 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131170071 131170 0.7 1 0 1 131170072 -13117008 出场技-8 1 4 6 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111309 0 1 0.2 0.1 131170081 131170 131174 0.7 0 0 1 131170082 -13117009 出场技-9 1 4 6 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111310 2 1 0.2 0.1 131170091 131170 131174 0.7 0 0 1 131170092 -13117010 出场技-10 1 4 6 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111311 2 1 0.2 0.1 131170101 131170 131174 0.7 0 0 1 131170102 -13117011 出场技-11 1 4 6 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111313 2 1 0.2 0.1 131170111 131170 131174 0.7 0 0 1 131170112 -13117013 出场技-13 1 4 5 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131170131 131171 131174 131175 1.1 1 0 1 131170132 -13117107 红球3消派生-7 1 4 5 -0.5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0.7 1 0 1 131171072 -13117108 红球3消派生-8 1 4 6 0 1 0 4 0.25 -1 -1 1 0 0 0 0 0.2 1 13117109 0 3 0.2 0.1 131174 0.7 0 0 1 131171082 -13117109 红球3消派生-9 1 4 6 0 0 4 0.25 -1 -1 1 0 0 0 2 0.15 1 13117110 2 3 0.2 0.1 131174 0.7 0 0 1 131171092 -13117110 红球3消派生-10 1 4 6 0 0 4 0.2 -1 -1 1 0 0 0 2 0.2 1 13117111 2 3 0.2 0.1 131174 0.7 0 0 1 131171102 -13117111 红球3消派生-11 1 4 6 0 0 4 0.2 -1 -1 1 0 0 0 2 0.15 1 13117113 2 3 0.2 0.1 131174 0.7 0 0 1 131171112 -13117113 红球3消派生-13 1 4 5 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131174 131175 1.1 1 0 1 131171132 -13117207 蓝球3消派生-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112408 1 3 0.2 0.1 0 HitCase 0 0 1 -13117208 蓝球3消派生-8 2 4.5 0 4 0.2 1 -1 -1 1 0 0 0 2 999 1 13112409 1 2 3 0.2 0.1 131172081 0 HitCase 0 0 1 -13117209 蓝球3消派生-9 2 4.5 0 4 0.75 1 -1 1 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -13117210 蓝球3消派生-10 2 4.5 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131172101 0 HitCase 0 0 1 -13117211 蓝球3消派生1-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 -13117307 黄球3消派生-7 1 4 3 -0.5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131173071 131191 0.7 1 0 1 -13117308 黄球3消派生-8 1 4 3 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131173081 131191 0.7 0 0 1 131173082 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13110101 普攻1-1 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 131101011 131155 1.1 0 1 1 131101012 +13110201 普攻2-1 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131102011 131156 1 0 1 1 131102012 +13110202 普攻2-2 1 3 4 1.5 0 4 0.1 -1 FxR4SailinnaAtk0202Hit -1 1 0 0 0 0 0 3 0.2 0.1 131102021 131156 131160 131160 1.5 0 1 1 131102022 +13110301 普攻3-1 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0301Hit -1 1 0 0 0 0 0 3 0.2 0.1 131103011 131157 131160 1 0 1 1 131103012 +13110302 普攻3-2 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0302Hit -1 1 0 0 0 0 0 3 0.2 0.1 131103021 131157 131160 1 0 1 1 131103022 +13110303 普攻3-3 1 4 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0303Hit -1 1 0 0 0 0 0 1 0.2 0.1 131103031 131157 131160 1.5 0 1 1 131103032 +13110401 普攻4-1 吹笛子弹1 2 3.5 0.5 0 4 0.3 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104011 131158 131160 1 0 1 1 131104012 +13110402 普攻4-2 初始子弹1 2 3.5 0.5 0 4 0.3 -1 FxR4SailinnaAtk0401HitSound -1 1 0 0 0 0 0 1 0.2 0.1 131104021 131158 131160 1 0 1 1 131104022 +13110405 普攻4-5 吹笛子弹2 2 3.5 0.5 0 4 0.3 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104051 131158 131160 1 0 1 1 131104052 +13110406 普攻4-6 吹笛子弹3 2 3.5 0.5 0 4 0.4 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104061 131158 131160 1 0 1 1 131104062 +13110413 普攻4-13 吹笛子弹4 2 3.5 0.5 0 4 0.5 -1 -1 1 0 0 0 1 0 1 0.2 0.1 131104131 131158 131160 1 0 1 1 131104132 +13110501 普攻5-1 1 5 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk0501HitSound -1 1 0 0 0 0 0 3 0.2 0.1 131105011 131159 131162 1.1 0 1 1 131105012 +13110601 普攻突进-1 1 6 3 1.5 0 4 0.1 -1 FxR4SailinnaAtk06Hit -1 1 0 0 0 0 0 3 0.2 0.1 131106011 131155 131160 131160 1.5 1 1 1 131106012 +13111105 红球1消-5 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111106 0 1 0.2 0.1 131111051 131166 131174 0.7 0 1 1 131111052 +13111106 红球1消-6 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111107 2 1 0.2 0.1 131111061 131166 131174 0.7 0 1 1 131111062 +13111107 红球1消-7 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111108 2 1 0.2 0.1 131111071 131166 131174 0.7 0 1 1 131111072 +13111108 红球1消-8 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.2 1 13111110 2 1 0.2 0.1 131111081 131166 131174 0.7 0 1 1 131111082 +13111110 红球1消-10 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131111101 131167 131174 131175 1.1 1 1 1 131111102 +13111205 红球2消-5 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111206 0 1 0.2 0.1 131112051 131168 131174 0.7 0 1 1 131112052 +13111206 红球2消-6 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111207 2 1 0.2 0.1 131112061 131168 131174 0.7 0 1 1 131112062 +13111207 红球2消-7 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111208 2 1 0.2 0.1 131112071 131168 131174 0.7 0 1 1 131112072 +13111208 红球2消-8 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.2 1 13111210 2 1 0.2 0.1 131112081 131168 131174 0.7 0 1 1 131112082 +13111210 红球2消-10 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131112101 131169 131174 131175 1.1 1 1 1 131112102 +13111307 红球3消-7 1 4 5 -0.5 0 4 0.25 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131113071 131170 0.7 1 1 1 131113072 +13111308 红球3消-8 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111309 0 1 0.2 0.1 131113081 131170 131174 0.7 0 1 1 131113082 +13111309 红球3消-9 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111310 2 1 0.2 0.1 131113091 131170 131174 0.7 0 1 1 131113092 +13111310 红球3消-10 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111311 2 1 0.2 0.1 131113101 131170 131174 0.7 0 1 1 131113102 +13111311 红球3消-11 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111313 2 1 0.2 0.1 131113111 131170 131174 0.7 0 1 1 131113112 +13111313 红球3消-13 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131113131 131171 131174 131175 1.1 1 1 1 131113132 +13111407 红球3消派生-7 1 4 5 -0.5 0 4 0.25 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131114071 131172 0.7 1 1 1 131114072 +13111408 红球3消派生-8 1 4 8 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111409 0 1 0.2 0.1 131114081 131172 131174 0.7 0 1 1 131114082 +13111409 红球3消派生-9 1 4 8 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111410 2 1 0.2 0.1 131114091 131172 131174 0.7 0 1 1 131114092 +13111410 红球3消派生-10 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111411 2 1 0.2 0.1 131114101 131172 131174 0.7 0 1 1 131114102 +13111411 红球3消派生-11 1 4 8 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111413 2 1 0.2 0.1 131114111 131172 131174 0.7 0 1 1 131114112 +13111413 红球3消派生-13 1 4 8 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131114131 131173 131174 131175 1.1 1 1 1 131114132 +13112107 蓝球1消-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112108 1 3 0.2 0.1 0 HitCase 0 0 1 +13112108 蓝球1消-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112109 1 2 3 0.2 0.1 131121081 131177 131181 0 HitCase 0 1 1 +13112109 蓝球1消-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131177 131181 0 HitCase 0 0 1 +13112110 蓝球1消-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131121101 131177 131181 0 HitCase 0 1 1 +13112111 蓝球1消-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 +13112207 蓝球2消-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112208 1 3 0.2 0.1 0 HitCase 0 0 1 +13112208 蓝球2消-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112209 1 2 3 0.2 0.1 131122081 131178 131181 0 HitCase 0 1 1 +13112209 蓝球2消-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131178 131181 0 HitCase 0 0 1 +13112210 蓝球2消-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131122101 131178 131181 0 HitCase 0 1 1 +13112211 蓝球2消-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 +13112307 蓝球3消-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112308 1 3 0.2 0.1 0 HitCase 0 0 1 +13112308 蓝球3消-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112309 1 2 3 0.2 0.1 131123081 131179 131181 0 HitCase 0 1 1 +13112309 蓝球3消-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131179 131181 0 HitCase 0 0 1 +13112310 蓝球3消-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131123101 131179 131181 0 HitCase 0 1 1 +13112311 蓝球3消-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 +13112407 蓝球3消派生-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112408 1 3 0.2 0.1 0 HitCase 0 0.6 0 1 +13112408 蓝球3消派生-8 2 4.5 0 4 0.2 1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 999 1 13112409 1 2 3 0.2 0.1 131124081 131180 131181 0 HitCase 0 1 1 +13112409 蓝球3消派生-9 2 4.5 0 4 0.75 1 -1 1 FxR4SailinnaAtk22Hit01 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 131180 131181 0 HitCase 0 0 1 +13112410 蓝球3消派生-10 2 4.5 0 4 0.1 -1 FxR4SailinnaAtk22Hit01 -1 1 0 0 0 2 2 3 0.2 0.1 131124101 131180 131181 0 HitCase 0 1 1 +13112411 蓝球3消派生1-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 +13113103 黄球1消-3 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131131031 131183 131192 0.7 0 1 1 131131032 +13113104 黄球1消-4 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131131041 131184 131192 0 0 1 1 1 1 0 2 131131042 +13113203 黄球2消-3 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131132031 131185 131192 0.7 0 1 1 131132032 +13113204 黄球2消-4 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131132041 131186 131192 0 0 1 1 1 1 0 2 131132042 +13113307 黄球3消-7 1 4 3 -0.5 0 4 0.25 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131133071 131187 131191 0.7 1 1 1 +13113308 黄球3消-8 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131133081 131187 131191 0.7 0 1 1 131133082 +13113309 黄球3消-9 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131133091 131188 131192 0 0 1 1 1 1 0 2 131133092 +13113407 黄球3消派生-7 1 4 3 -0.5 0 4 0.25 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131134071 131189 131191 0.7 1 1 1 +13113408 黄球3消派生-8 1 4 10 0 4 0 4 0.1 -1 FxR4SailinnaAtk3201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131134081 131189 131191 0.7 0 1 1 131134082 +13113409 黄球3消派生-9 1 2 1 30 4 3 -1 FxR4SailinnaAtk3202Hit FxR4SailinnaAtk32Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 131134091 131190 131192 0 0 1 1 1 1 0 2 131134092 +13113903 QTE技能-3 2 5 0 4 0.95 -1 1 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 131139031 139125 0.7 1 1 1 +13113904 QTE技能-4 2 999 0 3 2 -1 FxR4SailinnaHuixue FxR4SailinnaZhiliao -1 1 0 0 0 0 0 3 0.2 0.1 139129 0 HitCase 0 0 1 +13113906 QTE技能-6入场恢复专用子弹 2 999 0 1 2 -1 FxR4SailinnaHuixue -1 1 0 0 0 0 0 3 0.2 0.1 139129 0 HitCase 0 0 1 +13114201 大招进入-1 2 99 0 0 4 5 -1 -1 1 0 0 0 1 0 3 0.2 0.1 139124 0 0 0 0 1 +13114302 大招残影攻击动作1-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5203Hit -1 1 0 0 0 0 0 3 0.2 0.1 131143021 139111 0.7 1 1 1 +13114402 大招残影攻击动作2-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5205Hit -1 1 0 0 0 0 0 3 0.2 0.1 131144021 139111 0.7 1 1 1 +13114502 大招残影攻击动作3-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5202Hit -1 1 0 0 0 0 0 3 0.2 0.1 131145021 139111 0.7 1 1 1 +13114602 大招残影攻击动作4-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5206Hit -1 1 0 0 0 0 0 3 0.2 0.1 131146021 139111 0.7 1 1 1 +13114702 大招残影攻击动作5-2 1 4 5 -0.5 0 4 0.2 -1 FxR4SailinnaAtk5204Hit -1 1 0 0 0 0 0 3 0.2 0.1 131147021 139111 0.7 1 1 1 +13115007 大招攻击动作1-7 1 4 15 5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131150071 131193 139109 131191 0.7 1 1 1 +13115104 大招攻击动作1派生-4 1 4 15 5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131151041 131194 139109 131191 0.7 1 1 1 +13115407 大招攻击动作3-7 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131154071 131197 139109 139107 0.7 1 1 1 131154072 +13115504 大招攻击动作3派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131155041 131198 139109 139108 0.7 1 1 1 131155042 +13115606 大招攻击动作4-6 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131156061 131197 139109 139107 0.7 1 1 1 131156062 +13115704 大招攻击动作4派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131157041 131198 139109 139108 0.7 1 1 1 131157042 +13115806 大招攻击动作5-6 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131158061 131197 139109 139107 0.7 1 1 1 131158062 +13115904 大招攻击动作5派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131159041 131198 139109 139108 0.7 1 1 1 131159042 +13116006 大招攻击动作6-6 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131160061 131197 139109 139107 0.7 1 1 1 131160062 +13116104 大招攻击动作6派生-4 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131161041 131198 139109 139108 0.7 1 1 1 131161042 +13116207 大招攻击动作7-7 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131162071 131197 139109 139107 0.7 1 1 1 131162072 +13116305 大招攻击动作7派生-5 1 4 15 5 0 4 0.25 -1 FxR4SailinnaAtk5201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131163051 131198 139109 139108 0.7 1 1 1 131163052 +13116402 大招结束镜头-2大招治疗子弹 2 999 50 3 1 5.9 -1 1 FxTongyongCureshouji 1 0.3 -1 7 1 1 0 0 0 3 4 3 0 0 110352 0 HitCase 1 0 0 1 +13116403 大招结束镜头-3 2 7 7 0 4 1.1 -1 1 FxR4SailinnaAtk51BaoHit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 131164031 139121 0 0 0 1 1 131164032 +13116404 大招结束镜头-4大招时停子弹 2 99 0 0 4 5 -1 -1 1 0 0 0 1 0 3 0.2 0.1 139123 0 0 0 0 1 +13116410 大招结束镜头-10 2 9 6 0 4 0.7 -1 1 0.05 Root -1 1 0 0 0 0 0 3 0 0 139165 0 HitCase 0 0 1 +13116901 大招动作-非天赋治疗子弹 2 999 50 3 1 5 -1 1 FxR4SailinnaHuixue 1 FxR4SailinnaZhiliao -1 7 1 1 0 0 0 3 4 3 0 0 139130 0 HitCase 0 0 1 +13116902 大招动作-SS治疗子弹 2 999 50 3 1 5 -1 1 FxR4SailinnaHuixue 1 FxR4SailinnaZhiliao -1 7 1 1 0 0 0 3 4 3 0 0 139130 0 HitCase 0 0 1 +13116903 大招动作-SS治疗溢出转护盾子弹 2 999 50 3 1 5 -1 1 1 -1 7 1 1 0 0 0 3 4 3 0 0 139131 0 HitCase 0 0 1 +13116904 大招动作-SSS+治疗子弹 2 999 50 3 1 10 -1 1 FxR4SailinnaHuixue 1 FxR4SailinnaZhiliao -1 7 1 1 0 0 0 3 4 3 0 0 139130 0 HitCase 0 0 1 +13116905 大招动作-SSS+治疗溢出转护盾子弹 2 999 50 3 1 10 -1 1 1 -1 7 1 1 0 0 0 3 4 3 0 0 139131 0 HitCase 0 0 1 +13117007 出场技-7 1 4 5 -0.5 0 4 0.25 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131170071 131170 0.7 1 1 1 131170072 +13117008 出场技-8 1 4 6 0 1 0 4 0.25 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 0 0.2 1 13111309 0 1 0.2 0.1 131170081 131170 131174 0.7 0 1 1 131170082 +13117009 出场技-9 1 4 6 0 0 4 0.25 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111310 2 1 0.2 0.1 131170091 131170 131174 0.7 0 1 1 131170092 +13117010 出场技-10 1 4 6 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit01 -1 1 0 0 0 2 0.2 1 13111311 2 1 0.2 0.1 131170101 131170 131174 0.7 0 1 1 131170102 +13117011 出场技-11 1 4 6 0 0 4 0.2 -1 FxR4SailinnaAtk1202Hit02 -1 1 0 0 0 2 0.15 1 13111313 2 1 0.2 0.1 131170111 131170 131174 0.7 0 1 1 131170112 +13117013 出场技-13 1 4 5 0 0 4 0.1 -1 FxR4SailinnaAtk1201Hit -1 1 0 0 0 0 0 3 0.2 0.1 131170131 131171 131174 131175 1.1 1 1 1 131170132 +13117107 红球3消派生-7 1 4 5 -0.5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0.7 1 0 1 131171072 +13117108 红球3消派生-8 1 4 6 0 1 0 4 0.25 -1 -1 1 0 0 0 0 0.2 1 13117109 0 3 0.2 0.1 131174 0.7 0 0 1 131171082 +13117109 红球3消派生-9 1 4 6 0 0 4 0.25 -1 -1 1 0 0 0 2 0.15 1 13117110 2 3 0.2 0.1 131174 0.7 0 0 1 131171092 +13117110 红球3消派生-10 1 4 6 0 0 4 0.2 -1 -1 1 0 0 0 2 0.2 1 13117111 2 3 0.2 0.1 131174 0.7 0 0 1 131171102 +13117111 红球3消派生-11 1 4 6 0 0 4 0.2 -1 -1 1 0 0 0 2 0.15 1 13117113 2 3 0.2 0.1 131174 0.7 0 0 1 131171112 +13117113 红球3消派生-13 1 4 5 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131174 131175 1.1 1 0 1 131171132 +13117207 蓝球3消派生-7 2 0.3 0 4 3 -1 FxR4SailinnaAtk2201 -1 1 0 0 0 1 1 13112408 1 3 0.2 0.1 0 HitCase 0 0 1 +13117208 蓝球3消派生-8 2 4.5 0 4 0.2 1 -1 -1 1 0 0 0 2 999 1 13112409 1 2 3 0.2 0.1 131172081 0 HitCase 0 1 1 +13117209 蓝球3消派生-9 2 4.5 0 4 0.75 1 -1 1 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +13117210 蓝球3消派生-10 2 4.5 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131172101 0 HitCase 0 1 1 +13117211 蓝球3消派生1-11 2 999 0 1 0.1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 131182 0 HitCase 0 0 1 +13117307 黄球3消派生-7 1 4 3 -0.5 0 4 0.25 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131173071 131191 0.7 1 1 1 +13117308 黄球3消派生-8 1 4 3 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 131173081 131191 0.7 0 1 1 131173082 diff --git a/Resources/table/share/fight/missile/missile/MissileA022.tsv b/Resources/table/share/fight/missile/missile/MissileA022.tsv index f5aa2d70..8cace073 100644 --- a/Resources/table/share/fight/missile/missile/MissileA022.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA022.tsv @@ -1,138 +1,138 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13040101 普攻1 1 2 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130401011 130410 1 0 1 1 1 130401012 -13040201 普攻2 1 3 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130402011 130411 139481 139480 1 0 1 1 1 130402012 -13040202 1 3 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130402021 130411 1 0 1 1 1 130402022 -13040204 地裂特效 2 0.3 0.5 0 4 10 -1 FxR2PulaoAtk02Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13040301 普攻3 1 4 6 2.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130403011 130412 110796 110797 838272 1 0 1 1 1 130403012 -13040302 地裂特效 2 0.3 0.5 0 4 10 -1 FxR2PulaoAtk03Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13040401 普攻4 2 4 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130404011 130413 1 0 1 1 1 130404012 -13040402 2 4 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130404021 130413 1 0 1 1 1 130404022 -13040403 2 4 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130404031 130413 1 0 1 1 1 130404032 -13040404 拉回怪 3 8 120 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130433 0 HitCase 0 0 1 -13040407 地裂特效 2 0.3 1 0 4 10 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13040501 普攻5 3 6 120 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130405011 130414 1 0 0 1 130405012 -13040601 普攻6 2 4 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130406011 130415 110795 110795 838275 1 0 1 1 1 130406012 -13040603 地裂特效 2 0.3 0 4 10 -1 FxR2PulaoAtk07Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13040801 普攻追击 1 2.2 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130408011 130410 1 0 1 1 1 130408012 -13041403 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414031 130417 0 HitCase 0 0 1 130414032 -13041404 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414041 130417 0 HitCase 0 0 1 130414042 -13041405 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414051 130417 0 HitCase 0 0 1 130414052 -13041406 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414061 130417 0 HitCase 0 0 1 130414062 -13041407 撞龙用攻击盒 2 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130414071 130452 0 HitCase 0 0 1 -13041503 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415031 130418 0 HitCase 0 0 1 130415032 -13041504 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415041 130418 0 HitCase 0 0 1 130415042 -13041505 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415051 130418 0 HitCase 0 0 1 130415052 -13041506 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415061 130418 0 HitCase 0 0 1 130415062 -13041507 撞龙用攻击盒 2 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130415071 130452 0 HitCase 0 0 1 -13041603 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416031 130419 0 HitCase 0 0 1 130416032 -13041604 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416041 130419 0 HitCase 0 0 1 130416042 -13041605 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416051 130419 0 HitCase 0 0 1 130416052 -13041606 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416061 130419 0 HitCase 0 0 1 130416062 -13041609 撞龙用攻击盒 2 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130416091 130452 0 HitCase 0 0 1 -13041702 伤害子弹2 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130417021 130420 0 HitCase 0 0 1 130417022 -13041708 伤害子弹1 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130417081 130420 0 HitCase 0 0 1 130417082 -13041803 伤害子弹1 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130418031 130420 0 HitCase 0 0 1 130418032 -13041804 伤害子弹2 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130418041 130420 0 HitCase 0 0 1 130418042 -13041805 伤害子弹3 2 3.5 0 4 0.1 -1 FxR2PulaoAtk14Hit -1 1 0 0 3 0.2 0.1 130418051 130420 0 HitCase 0 0 1 130418052 -13041904 伤害子弹 2 3.5 0 4 0.1 -1 FxR2PulaoAtk14Hit -1 1 0 0 3 0.2 0.1 130419041 130421 139483 139483 0 HitCase 0 0 1 130419042 -13042001 蓝球1 1 3 4 1.5 0 4 0.15 -1 FxR2PulaoAtk0601Hit -1 1 0 0 3 0.2 0.1 130420011 130422 110796 110797 838272 0 HitCase 1 0 1 130420012 -13042002 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130420021 130422 0 HitCase 0 0 1 130420022 -13042003 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130420031 130422 0 HitCase 0 0 1 130420032 -13042004 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130420041 130422 0 HitCase 0 0 1 130420042 -13042005 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130420051 130422 0 HitCase 0 0 1 130420052 -13042009 地裂特效2 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13042010 地裂特效1 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13042011 蓝球撞龙用攻击盒 2 2.5 0 4 0.4 -1 1 0.05 -1 1 0 0 3 0 0 130420111 130452 0 HitCase 1 0 1 -13042012 蓝球撞龙用攻击盒 2 2.5 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130420121 130452 0 HitCase 1 0 1 -13042101 蓝球2 1 3 4 1.5 0 4 0.15 -1 FxR2PulaoAtk0601Hit -1 1 0 0 3 0.2 0.1 130421011 130423 110796 110797 838272 0 HitCase 1 0 1 130421012 -13042102 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130421021 130423 0 HitCase 0 0 1 130421022 -13042103 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130421031 130423 0 HitCase 0 0 1 130421032 -13042104 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130421041 130423 0 HitCase 0 0 1 130421042 -13042105 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130421051 130423 0 HitCase 0 0 1 130421052 -13042109 地裂特效2 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13042110 地裂特效1 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13042111 蓝球撞龙用攻击盒 2 2.5 0 4 0.4 -1 1 0.05 -1 1 0 0 3 0 0 130421111 130452 0 HitCase 1 0 1 -13042112 蓝球撞龙用攻击盒 2 2.5 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130421121 130452 0 HitCase 1 0 1 -13042201 蓝球3 1 3 4 1.5 0 4 0.15 -1 FxR2PulaoAtk0601Hit -1 1 0 0 3 0.2 0.1 130422011 130424 110796 110797 838272 0 HitCase 1 0 1 130422012 -13042202 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130422021 130424 0 HitCase 0 0 1 130422022 -13042203 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130422031 130424 0 HitCase 0 0 1 130422032 -13042204 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130422041 130424 0 HitCase 0 0 1 130422042 -13042205 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130422051 130424 0 HitCase 0 0 1 130422052 -13042209 地裂特效2 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13042210 地裂特效1 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13042213 蓝球撞龙用攻击盒 2 2.5 0 4 0.4 -1 1 0.05 -1 1 0 0 3 0 0 130422131 130452 0 HitCase 1 0 1 -13042214 蓝球撞龙用攻击盒 2 2.5 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130422141 130452 0 HitCase 1 0 1 -13042306 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423061 130425 0 HitCase 0 0 1 130423062 -13042307 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423071 130425 0 HitCase 0 0 1 130423072 -13042308 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423081 130425 0 HitCase 0 0 1 130423082 -13042309 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423091 130425 0 HitCase 0 0 1 130423092 -13042310 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423101 130425 0 HitCase 0 0 1 130423102 -13042402 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424021 130425 0 HitCase 0 0 1 130424022 -13042403 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424031 130425 0 HitCase 0 0 1 130424032 -13042404 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424041 130425 0 HitCase 0 0 1 130424042 -13042405 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424051 130425 0 HitCase 0 0 1 130424052 -13042406 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424061 130425 0 HitCase 0 0 1 130424062 -13042502 伤害子弹空中 2 2 4 1.6 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130425021 130425 0 HitCase 1 0 1 130425022 -13042503 伤害子弹落地 2 5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130425031 130426 0 HitCase 0 0 1 130425032 -13042603 伤害子弹 2 6 2 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 1 0.2 0.1 130426031 130427 130485 1 0 0 1 130426032 -13042605 黄球撞龙用攻击盒 2 7 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130426051 130452 0 HitCase 1 0 1 -13042606 黄球吸怪用盒 2 12 2 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 -13042703 伤害子弹 2 6 2 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 1 0.2 0.1 130427031 130428 130486 1 0 0 1 130427032 -13042705 黄球撞龙用攻击盒 2 7 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130427051 130452 0 HitCase 1 0 1 -13042706 黄球吸怪用盒 2 12 2 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 -13042803 伤害子弹 2 6 2 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130428031 130429 130487 1 0 0 1 130428032 -13042805 黄球撞龙用攻击盒 2 7 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130428051 130452 0 HitCase 1 0 1 -13042807 黄球吸怪用盒 2 12 2 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 -13042904 第一笔子弹 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3101Hit -1 1 0 0 3 0.2 0.1 130429041 130430 130453 0 HitCase 0 0 1 130429042 -13043003 第二笔伤害1 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3102Hit -1 1 0 0 3 0.2 0.1 130430031 130430 130453 0 HitCase 0 0 1 130430032 -13043004 第二笔伤害2 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3103Hit -1 1 0 0 3 0.2 0.1 130430041 130430 130453 0 HitCase 0 0 1 130430042 -13043005 第二笔伤害3 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3104Hit -1 1 0 0 3 0.2 0.1 130430051 130430 130453 0 HitCase 0 0 1 130430052 -13043104 冲刺伤害 1 4 6 1 0 4 0.2 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130431041 130431 0 HitCase 1 0 1 130431042 -13043206 必杀开启超算 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130448 0 HitCase 0 0 1 -13043207 特效地裂 2 0.3 0 4 5 -1 FxR2PulaoAtk51Dilie -1 1 0 0 3 0.2 0 0 HitCase 0 0 1 -13043407 特效地裂 2 0.3 0 4 5 -1 FxR2PulaoAtk53Dilie -1 1 0 0 3 0.2 0 0 HitCase 0 0 1 -13043408 伤害子弹 2 10 1 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 1 0.2 0.5 130434081 130436 0 HitCase 0 0 1 -13043410 必杀开启超算 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130449 0 HitCase 0 0 1 -13043412 黄球吸怪用盒 2 20 1 0 4 0.3 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 -13043509 地裂特效 2 0.3 0 4 5 -1 FxR2PulaoExecute01Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13043515 见切伤害对目标1 2 4 3 0 4 0.1 -1 FxR2PulaoAtk0601Hit -1 1 0 1 2 0.2 0.1 130435151 138401 0 HitCase 0 0 1 1 130435152 -13043516 见切伤害溅射周围SSP版本 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130435161 138413 0 HitCase 0 0 1 1 -13043517 见切伤害溅射周围2 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130435171 138404 0 HitCase 0 0 1 2 -13043519 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 -13043609 地裂特效 2 0.3 0 4 5 -1 FxR2PulaoExecute01Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13043615 见切伤害对目标1 2 4 3 0 4 0.1 -1 FxR2PulaoAtk0601Hit -1 1 0 1 2 0.2 0.1 130436151 138401 0 HitCase 0 0 1 1 130436152 -13043616 见切伤害溅射周围SSP版本 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130436161 138413 0 HitCase 0 0 1 2 -13043617 见切伤害溅射周围2 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130436171 138404 0 HitCase 0 0 1 2 -13043619 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 -13043708 龙 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dragon -1 1 0 0 3 0.2 0.1 0 HitCase 1 0 1 -13043709 山 2 0.3 0 4 10 -1 FxR2PulaoExecute03 -1 1 0 0 3 0.2 0.1 0 HitCase 2 0 1 -13043710 地裂特效 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13043711 下落击倒+伤害 2 5 0 4 0.1 -1 -1 1 0 0 3 0.5 0.5 130437111 138405 0 HitCase 0 0 1 130437112 -13043712 骨骼抖动 2 5 0 4 0.1 -1 -1 1 0 0 3 3 0.5 0 HitCase 0 0 1 1 -13043715 吸怪 2 3 0.3 0 4 0.1 -1 1 0.1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 1 -13043718 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 -13045108 龙 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dragon -1 1 0 0 3 0.2 0.1 0 HitCase 1 0 1 -13045109 山 2 0.3 0 4 10 -1 FxR2PulaoExecute03 -1 1 0 0 3 0.2 0.1 0 HitCase 2 0 1 -13045110 地裂特效 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13045111 下落击倒+伤害 2 5 0 4 0.1 -1 -1 1 0 0 3 0.5 0.5 130451111 138405 0 HitCase 0 0 1 130451112 -13045112 骨骼抖动 2 5 0 4 0.1 -1 -1 1 0 0 3 3 0.5 0 HitCase 0 0 1 1 -13045115 吸怪 2 6 0.5 0 4 0.1 -1 1 0.1 -1 1 0 0 3 0.2 0.1 139485 139486 139487 0 HitCase 0 0 1 1 -13045121 群体抓取 1 2 6 8 0 4 0.9 -1 -1 2 725 0 2.5 2.5 0 0 3 0.2 0.1 138406 0 HitCase 1 0 1 2 -13045122 群体斩杀 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 138418 0 HitCase 0 0 1 2 -13045124 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 -13044203 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442031 130419 0 HitCase 0 0 1 130442032 -13044204 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442041 130419 0 HitCase 0 0 1 130442042 -13044205 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442051 130419 0 HitCase 0 0 1 130442052 -13044206 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442061 130419 0 HitCase 0 0 1 130442062 -13940101 特效持续回旋 2 0.3 0 4 99999 -1 FxR2AilaAttack23Dandao -1 1 0 0 3 0.2 0.1 0.5 HitCase 1 1 0 1 -13940102 回旋伤害子弹 2 1.4 0.7 0 4 99999 -1 1 0.2 -1 1 0 0 3 0.2 0.1 0.5 HitCase 1 1 999 1 -13940103 回旋闪避判定子弹 2 1.4 0.7 0 4 99999 -1 1 0.05 -1 1 0 0 3 0.2 0.1 0.5 HitCase 1 1 999 1 -13940104 触碰蒲劳标记 2 1.4 0.7 0 6 99999 -1 1 0.05 -1 1 0 0 3 0.2 0.1 130447 0.5 HitCase 1 1 0 1 -13940105 专武撞龙效果 2 50 0 4 0.1 -1 -1 1 0 0 3 0.3 0.3 139401051 130441 130433 0 HitCase 0 0 1 -13940106 S+效果云间 2 666 0 3 10.5 -1 1 0.05 FxR2PulaoAtkSSSS -1 1 0 0 3 0.2 0.1 139447 0 HitCase 0 0 1 1 -13940107 处决斩杀特效子弹 2 1 15 0 4 3 -1 FxR2PulaoExecteStar -1 1 0 0 3 0 0 4.5 HitCase 0 0 1 1 -13940303 伤害子弹 2 3 0.7 0 2 0.7 -1 1 FxR2PulaoAtk40WpHit 0.1 -1 1 0 0 3 0.2 0.2 139403031 130435 0.5 HitCase 1 1 1 0 1 139403032 -13940304 聚怪子弹 2 3.5 0.7 0 2 0.7 -1 1 0.05 -1 1 0 0 3 0.2 0.2 139403041 139415 0.5 HitCase 1 1 1 0 1 -13940603 伤害子弹 2 1.8 0.7 0 2 0.7 -1 1 FxR2PulaoAtk40WpHit 0.1 -1 1 0 0 3 0.2 0.2 139406031 130435 0.5 HitCase 1 1 1 0 1 -13940803 伤害子弹 2 3 0.7 0 2 0.7 -1 1 FxR2PulaoAtk40WpHit 0.1 -1 1 0 0 3 0.2 0.2 139408031 130437 0.5 HitCase 1 1 1 0 1 -13940804 聚怪子弹 2 3.5 0.7 0 2 0.7 -1 1 0.05 -1 1 0 0 3 0.2 0.2 139408041 139415 0.5 HitCase 1 1 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +13040101 普攻1 1 2 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130401011 130410 1 0 1 1 1 130401012 +13040201 普攻2 1 3 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130402011 130411 139481 139480 1 0 1 1 1 130402012 +13040202 1 3 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130402021 130411 1 0 1 1 1 130402022 +13040204 地裂特效 2 0.3 0.5 0 4 10 -1 FxR2PulaoAtk02Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13040301 普攻3 1 4 6 2.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130403011 130412 110796 110797 838272 1 0 1 1 1 130403012 +13040302 地裂特效 2 0.3 0.5 0 4 10 -1 FxR2PulaoAtk03Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13040401 普攻4 2 4 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130404011 130413 1 0 1 1 1 130404012 +13040402 2 4 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130404021 130413 1 0 1 1 1 130404022 +13040403 2 4 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130404031 130413 1 0 1 1 1 130404032 +13040404 拉回怪 3 8 120 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130433 0 HitCase 0 0 1 +13040407 地裂特效 2 0.3 1 0 4 10 -1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13040501 普攻5 3 6 120 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130405011 130414 1 0 1 1 130405012 +13040601 普攻6 2 4 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130406011 130415 110795 110795 838275 1 0 1 1 1 130406012 +13040603 地裂特效 2 0.3 0 4 10 -1 FxR2PulaoAtk07Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13040801 普攻追击 1 2.2 4 1.8 0 4 0.1 -1 FxR2PulaoAtk01Hit -1 1 0 0 3 0.2 0.1 130408011 130410 1 0 1 1 1 130408012 +13041403 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414031 130417 0 HitCase 0 1 1 130414032 +13041404 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414041 130417 0 HitCase 0 1 1 130414042 +13041405 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414051 130417 0 HitCase 0 1 1 130414052 +13041406 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130414061 130417 0 HitCase 0 1 1 130414062 +13041407 撞龙用攻击盒 2 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130414071 130452 0 HitCase 0 1 1 +13041503 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415031 130418 0 HitCase 0 1 1 130415032 +13041504 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415041 130418 0 HitCase 0 1 1 130415042 +13041505 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415051 130418 0 HitCase 0 1 1 130415052 +13041506 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130415061 130418 0 HitCase 0 1 1 130415062 +13041507 撞龙用攻击盒 2 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130415071 130452 0 HitCase 0 1 1 +13041603 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416031 130419 0 HitCase 0 1 1 130416032 +13041604 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416041 130419 0 HitCase 0 1 1 130416042 +13041605 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416051 130419 0 HitCase 0 1 1 130416052 +13041606 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130416061 130419 0 HitCase 0 1 1 130416062 +13041609 撞龙用攻击盒 2 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130416091 130452 0 HitCase 0 1 1 +13041702 伤害子弹2 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130417021 130420 0 HitCase 0 1 1 130417022 +13041708 伤害子弹1 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130417081 130420 0 HitCase 0 0 1 130417082 +13041803 伤害子弹1 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130418031 130420 0 HitCase 0 1 1 130418032 +13041804 伤害子弹2 2 3.5 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130418041 130420 0 HitCase 0 1 1 130418042 +13041805 伤害子弹3 2 3.5 0 4 0.1 -1 FxR2PulaoAtk14Hit -1 1 0 0 3 0.2 0.1 130418051 130420 0 HitCase 0 1 1 130418052 +13041904 伤害子弹 2 3.5 0 4 0.1 -1 FxR2PulaoAtk14Hit -1 1 0 0 3 0.2 0.1 130419041 130421 139483 139483 0 HitCase 0 1 1 130419042 +13042001 蓝球1 1 3 4 1.5 0 4 0.15 -1 FxR2PulaoAtk0601Hit -1 1 0 0 3 0.2 0.1 130420011 130422 110796 110797 838272 0 HitCase 1 1 1 130420012 +13042002 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130420021 130422 0 HitCase 0 1 1 130420022 +13042003 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130420031 130422 0 HitCase 0 1 1 130420032 +13042004 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130420041 130422 0 HitCase 0 1 1 130420042 +13042005 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130420051 130422 0 HitCase 0 1 1 130420052 +13042009 地裂特效2 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13042010 地裂特效1 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13042011 蓝球撞龙用攻击盒 2 2.5 0 4 0.4 -1 1 0.05 -1 1 0 0 3 0 0 130420111 130452 0 HitCase 1 1 1 +13042012 蓝球撞龙用攻击盒 2 2.5 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130420121 130452 0 HitCase 1 1 1 +13042101 蓝球2 1 3 4 1.5 0 4 0.15 -1 FxR2PulaoAtk0601Hit -1 1 0 0 3 0.2 0.1 130421011 130423 110796 110797 838272 0 HitCase 1 1 1 130421012 +13042102 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130421021 130423 0 HitCase 0 1 1 130421022 +13042103 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130421031 130423 0 HitCase 0 1 1 130421032 +13042104 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130421041 130423 0 HitCase 0 1 1 130421042 +13042105 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130421051 130423 0 HitCase 0 1 1 130421052 +13042109 地裂特效2 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13042110 地裂特效1 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13042111 蓝球撞龙用攻击盒 2 2.5 0 4 0.4 -1 1 0.05 -1 1 0 0 3 0 0 130421111 130452 0 HitCase 1 1 1 +13042112 蓝球撞龙用攻击盒 2 2.5 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130421121 130452 0 HitCase 1 1 1 +13042201 蓝球3 1 3 4 1.5 0 4 0.15 -1 FxR2PulaoAtk0601Hit -1 1 0 0 3 0.2 0.1 130422011 130424 110796 110797 838272 0 HitCase 1 1 1 130422012 +13042202 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130422021 130424 0 HitCase 0 1 1 130422022 +13042203 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130422031 130424 0 HitCase 0 1 1 130422032 +13042204 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130422041 130424 0 HitCase 0 1 1 130422042 +13042205 1 3 4 1.5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130422051 130424 0 HitCase 0 1 1 130422052 +13042209 地裂特效2 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13042210 地裂特效1 2 0.3 0 4 10 -1 FxR2PulaoAtk06Dilie1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13042213 蓝球撞龙用攻击盒 2 2.5 0 4 0.4 -1 1 0.05 -1 1 0 0 3 0 0 130422131 130452 0 HitCase 1 1 1 +13042214 蓝球撞龙用攻击盒 2 2.5 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130422141 130452 0 HitCase 1 1 1 +13042306 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423061 130425 0 HitCase 0 1 1 130423062 +13042307 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423071 130425 0 HitCase 0 1 1 130423072 +13042308 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423081 130425 0 HitCase 0 1 1 130423082 +13042309 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423091 130425 0 HitCase 0 1 1 130423092 +13042310 伤害子弹 2 4 0.5 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130423101 130425 0 HitCase 0 1 1 130423102 +13042402 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424021 130425 0 HitCase 0 1 1 130424022 +13042403 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424031 130425 0 HitCase 0 1 1 130424032 +13042404 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424041 130425 0 HitCase 0 1 1 130424042 +13042405 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424051 130425 0 HitCase 0 1 1 130424052 +13042406 伤害子弹 1 2 3 0.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130424061 130425 0 HitCase 0 1 1 130424062 +13042502 伤害子弹空中 2 2 4 1.6 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130425021 130425 0 HitCase 1 1 1 130425022 +13042503 伤害子弹落地 2 5 0 4 0.1 -1 FxR2PulaoAtk0602Hit -1 1 0 0 3 0.2 0.1 130425031 130426 0 HitCase 0 1 1 130425032 +13042603 伤害子弹 2 6 2 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 1 0.2 0.1 130426031 130427 130485 1 0 1 1 130426032 +13042605 黄球撞龙用攻击盒 2 7 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130426051 130452 0 HitCase 1 1 1 +13042606 黄球吸怪用盒 2 12 2 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 +13042703 伤害子弹 2 6 2 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 1 0.2 0.1 130427031 130428 130486 1 0 1 1 130427032 +13042705 黄球撞龙用攻击盒 2 7 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130427051 130452 0 HitCase 1 1 1 +13042706 黄球吸怪用盒 2 12 2 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 +13042803 伤害子弹 2 6 2 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130428031 130429 130487 1 0 1 1 130428032 +13042805 黄球撞龙用攻击盒 2 7 3 0 4 0.1 -1 1 0.05 -1 1 0 0 3 0 0 130428051 130452 0 HitCase 1 1 1 +13042807 黄球吸怪用盒 2 12 2 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 +13042904 第一笔子弹 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3101Hit -1 1 0 0 3 0.2 0.1 130429041 130430 130453 0 HitCase 0 1 1 130429042 +13043003 第二笔伤害1 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3102Hit -1 1 0 0 3 0.2 0.1 130430031 130430 130453 0 HitCase 0 1 1 130430032 +13043004 第二笔伤害2 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3103Hit -1 1 0 0 3 0.2 0.1 130430041 130430 130453 0 HitCase 0 1 1 130430042 +13043005 第二笔伤害3 2 5 3 0 4 0.1 -1 FxR2PulaoAtk3104Hit -1 1 0 0 3 0.2 0.1 130430051 130430 130453 0 HitCase 0 1 1 130430052 +13043104 冲刺伤害 1 4 6 1 0 4 0.2 -1 FxR2PulaoAtk04Hit -1 1 0 0 3 0.2 0.1 130431041 130431 0 HitCase 1 1 1 130431042 +13043206 必杀开启超算 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130448 0 HitCase 0 0 1 +13043207 特效地裂 2 0.3 0 4 5 -1 FxR2PulaoAtk51Dilie -1 1 0 0 3 0.2 0 0 HitCase 0 0 1 +13043407 特效地裂 2 0.3 0 4 5 -1 FxR2PulaoAtk53Dilie -1 1 0 0 3 0.2 0 0 HitCase 0 0 1 +13043408 伤害子弹 2 10 1 0 4 0.1 -1 FxR2PulaoAtk04Hit -1 1 0 0 1 0.2 0.5 130434081 130436 0 HitCase 0 1 1 +13043410 必杀开启超算 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130449 0 HitCase 0 0 1 +13043412 黄球吸怪用盒 2 20 1 0 4 0.3 -1 1 0.05 -1 1 0 0 3 0.2 0.1 139488 0 HitCase 0 0 1 +13043509 地裂特效 2 0.3 0 4 5 -1 FxR2PulaoExecute01Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13043515 见切伤害对目标1 2 4 3 0 4 0.1 -1 FxR2PulaoAtk0601Hit -1 1 0 1 2 0.2 0.1 130435151 138401 0 HitCase 0 1 1 1 130435152 +13043516 见切伤害溅射周围SSP版本 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130435161 138413 0 HitCase 0 0 1 1 +13043517 见切伤害溅射周围2 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130435171 138404 0 HitCase 0 0 1 2 +13043519 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 +13043609 地裂特效 2 0.3 0 4 5 -1 FxR2PulaoExecute01Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13043615 见切伤害对目标1 2 4 3 0 4 0.1 -1 FxR2PulaoAtk0601Hit -1 1 0 1 2 0.2 0.1 130436151 138401 0 HitCase 0 1 1 1 130436152 +13043616 见切伤害溅射周围SSP版本 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130436161 138413 0 HitCase 0 1 1 2 +13043617 见切伤害溅射周围2 2 5 0.5 0 4 0.1 -1 FxR2PulaoAtk07Hit -1 1 0 0 3 0.2 0.1 130436171 138404 0 HitCase 0 1 1 2 +13043619 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 +13043708 龙 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dragon -1 1 0 0 3 0.2 0.1 0 HitCase 1 0 1 +13043709 山 2 0.3 0 4 10 -1 FxR2PulaoExecute03 -1 1 0 0 3 0.2 0.1 0 HitCase 2 0 1 +13043710 地裂特效 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13043711 下落击倒+伤害 2 5 0 4 0.1 -1 -1 1 0 0 3 0.5 0.5 130437111 138405 0 HitCase 0 1 1 130437112 +13043712 骨骼抖动 2 5 0 4 0.1 -1 -1 1 0 0 3 3 0.5 0 HitCase 0 0 1 1 +13043715 吸怪 2 3 0.3 0 4 0.1 -1 1 0.1 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 1 +13043718 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 +13045108 龙 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dragon -1 1 0 0 3 0.2 0.1 0 HitCase 1 0 1 +13045109 山 2 0.3 0 4 10 -1 FxR2PulaoExecute03 -1 1 0 0 3 0.2 0.1 0 HitCase 2 0 1 +13045110 地裂特效 2 0.3 0 4 10 -1 FxR2PulaoExecute03Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13045111 下落击倒+伤害 2 5 0 4 0.1 -1 -1 1 0 0 3 0.5 0.5 130451111 138405 0 HitCase 0 1 1 130451112 +13045112 骨骼抖动 2 5 0 4 0.1 -1 -1 1 0 0 3 3 0.5 0 HitCase 0 0 1 1 +13045115 吸怪 2 6 0.5 0 4 0.1 -1 1 0.1 -1 1 0 0 3 0.2 0.1 139485 139486 139487 0 HitCase 0 0 1 1 +13045121 群体抓取 1 2 6 8 0 4 0.9 -1 -1 2 725 0 2.5 2.5 0 0 3 0.2 0.1 138406 0 HitCase 1 0 1 2 +13045122 群体斩杀 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 138418 0 HitCase 0 0 1 2 +13045124 显示血条用子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0 0 139468 0 HitCase 0 0 1 1 +13044203 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442031 130419 0 HitCase 0 1 1 130442032 +13044204 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442041 130419 0 HitCase 0 1 1 130442042 +13044205 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442051 130419 0 HitCase 0 1 1 130442052 +13044206 2 3 0 4 0.1 -1 FxR2PulaoAtk11Hit -1 1 0 0 3 0.2 0.1 130442061 130419 0 HitCase 0 1 1 130442062 +13940101 特效持续回旋 2 0.3 0 4 99999 -1 FxR2AilaAttack23Dandao -1 1 0 0 3 0.2 0.1 0.5 HitCase 1 1 0 1 +13940102 回旋伤害子弹 2 1.4 0.7 0 4 99999 -1 1 0.2 -1 1 0 0 3 0.2 0.1 0.5 HitCase 1 1 999 1 +13940103 回旋闪避判定子弹 2 1.4 0.7 0 4 99999 -1 1 0.05 -1 1 0 0 3 0.2 0.1 0.5 HitCase 1 1 999 1 +13940104 触碰蒲劳标记 2 1.4 0.7 0 6 99999 -1 1 0.05 -1 1 0 0 3 0.2 0.1 130447 0.5 HitCase 1 1 0 1 +13940105 专武撞龙效果 2 50 0 4 0.1 -1 -1 1 0 0 3 0.3 0.3 139401051 130441 130433 0 HitCase 0 0 1 +13940106 S+效果云间 2 666 0 3 10.5 -1 1 0.05 FxR2PulaoAtkSSSS -1 1 0 0 3 0.2 0.1 139447 0 HitCase 0 0 1 1 +13940107 处决斩杀特效子弹 2 1 15 0 4 3 -1 FxR2PulaoExecteStar -1 1 0 0 3 0 0 4.5 HitCase 0 0 1 1 +13940303 伤害子弹 2 3 0.7 0 2 0.7 -1 1 FxR2PulaoAtk40WpHit 0.1 -1 1 0 0 3 0.2 0.2 139403031 130435 0.5 HitCase 1 1 1 1 1 139403032 +13940304 聚怪子弹 2 3.5 0.7 0 2 0.7 -1 1 0.05 -1 1 0 0 3 0.2 0.2 139403041 139415 0.5 HitCase 1 1 1 1 1 +13940603 伤害子弹 2 1.8 0.7 0 2 0.7 -1 1 FxR2PulaoAtk40WpHit 0.1 -1 1 0 0 3 0.2 0.2 139406031 130435 0.5 HitCase 1 1 1 1 1 +13940803 伤害子弹 2 3 0.7 0 2 0.7 -1 1 FxR2PulaoAtk40WpHit 0.1 -1 1 0 0 3 0.2 0.2 139408031 130437 0.5 HitCase 1 1 1 1 1 +13940804 聚怪子弹 2 3.5 0.7 0 2 0.7 -1 1 0.05 -1 1 0 0 3 0.2 0.2 139408041 139415 0.5 HitCase 1 1 1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA023.tsv b/Resources/table/share/fight/missile/missile/MissileA023.tsv index 87bacbdd..0c4265e9 100644 --- a/Resources/table/share/fight/missile/missile/MissileA023.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA023.tsv @@ -1,109 +1,110 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13050103 普攻1-物伤 3 3 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130501031 130501 139538 139538 0 HitCase 1 0 1 130501032 -13050104 普攻1-冰伤 3 3 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130501041 139562 139538 139538 0 HitCase 1 0 1 130501042 -13050204 普攻2-物伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502041 130502 0 HitCase 0 0 1 -13050205 普攻2-冰伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502051 139563 0 HitCase 0 0 1 -13050206 普攻2-物伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502061 130502 0 HitCase 0 0 1 -13050207 普攻2-冰伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502071 139563 0 HitCase 0 0 1 -13050302 普攻3-吸附 1 4 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.3 0.2 130534 0 HitCase 1 0 1 -13050305 普攻3-拉人对怪顿帧 1 4 6 3 0 4 0.05 -1 -1 1 0 0 3 0.3 0.2 130535 0 HitCase 1 0 1 -13050309 普攻3-物伤 1 4 6 3 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130503091 130503 0 HitCase 1 0 1 130503092 -13050310 普攻3-冰伤 1 4 6 3 0 4 0.1 -1 FxR2HakamaAtk0301Hit -1 1 0 0 3 0.2 0.1 130503101 139564 0 HitCase 1 0 1 130503102 -13050408 普攻4-起跳特效 2 0.3 0 4 2 -1 FxR2HakamaAtk0402 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13050412 普攻4-物伤 1 3 4.5 2.25 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130504121 130504 0 HitCase 1 0 1 -13050413 普攻4-冰伤 1 3 4.5 2.25 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130504131 139565 0 HitCase 1 0 1 -13050508 普攻5-物伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 1 0.2 0.1 130505081 130505 139535 139534 0 HitCase 1 0 1 -13050509 普攻5-冰伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 1 0.2 0.1 130505091 139566 139535 139534 0 HitCase 1 0 1 -13050510 普攻5-剑气物伤 3 3.5 180 1 30 4 2 -1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0502 -1 1 0 0 3 1 0.2 0.1 130505101 130536 0 HitCase 0 0 1 -13050511 普攻5-剑气冰伤 3 3.5 180 1 30 4 2 -1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0502 -1 1 0 0 3 1 0.2 0.1 130505111 139586 0 HitCase 0 0 1 -13050706 红球1消-物伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130507061 130511 130508 130509 130508 0 HitCase 1 0 1 -13050707 红球1消-冰伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130507071 139567 130508 130509 130508 0 HitCase 1 0 1 -13050806 红球2消-物伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130508061 130512 130508 130509 130508 0 HitCase 1 0 1 -13050807 红球2消-冰伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130508071 139568 130508 130509 130508 0 HitCase 1 0 1 -13050902 红球3消-2 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130509021 130513 130508 130509 130508 0 HitCase 1 0 1 -13050903 红球3消-3 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130509031 130513 139543 130509 139543 0 HitCase 1 0 1 -13050904 红球3消-4 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130509041 130513 139544 130509 139544 0 HitCase 1 0 1 -13051003 蓝球1消-3 3 13 15 0 0 4 2 -1 FxR2HakamaAtk0301Hit 0.05 -1 1 0 0 3 0.2 0.1 130510031 130524 139537 139537 0 HitCase 0 0 0 1 -13051006 蓝球1消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtk2102 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 0 1 -13051010 蓝球1消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130510101 130521 139538 139538 0 HitCase 1 0 1 -13051011 蓝球1消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130510111 139569 139538 139538 0 HitCase 1 0 1 -13051103 蓝球2消-3 3 13 15 0 0 4 2 -1 FxR2HakamaAtk0301Hit 0.05 -1 1 0 0 3 0.2 0.1 130511031 130525 139537 139537 0 HitCase 0 0 0 1 -13051106 蓝球2消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtk2102 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 0 1 -13051110 蓝球2消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130511101 130522 139538 139538 0 HitCase 1 0 1 -13051111 蓝球2消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130511111 139570 139538 139538 0 HitCase 1 0 1 -13051202 蓝球3消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130512021 130523 139538 139538 0 HitCase 1 0 1 -13051203 蓝球3消-3 3 15 35 0 0 4 2 -1 FxR2HakamaAtk0301Hit 0.05 -1 1 0 0 3 0.2 0.1 130512031 130526 139537 139537 0 HitCase 0 0 0 1 -13051206 蓝球3消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtk2202 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 0 1 -13051302 黄球1消-残影1 2 0.3 0 4 1 -1 FxR2HakamaAtk3103 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13051307 黄球1消-闪现特效 2 0.3 0 4 1 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13051310 黄球1消-物伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130513101 130531 130508 130529 130529 1.2 HitCase 1 0 1 130513102 -13051311 黄球1消-冰伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130513111 139571 130508 130529 130529 1.2 HitCase 1 0 1 130513112 -13051402 黄球2消-2 2 0.3 0 4 1 -1 FxR2HakamaAtk3103 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13051407 黄球2消-闪现特效 2 0.3 0 4 1 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13051410 黄球2消-物伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130514101 130532 130508 130529 130529 1.2 HitCase 1 0 1 130514102 -13051411 黄球2消-冰伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130514111 139572 130508 130529 130529 1.2 HitCase 1 0 1 130514112 -13051502 黄球3消-2 2 0.3 0 4 1 -1 FxR2HakamaAtk3103 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13051504 黄球3消-4 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130515041 130533 130508 130529 130529 1.2 HitCase 1 0 1 130515042 -13051507 黄球3消-闪现特效 2 0.3 0 4 1 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13051603 蓝球3消-3 3 15 35 0 4 0.1 -1 FxR2HakamaAtk0301Hit -1 1 0 0 3 0.2 0.1 130516031 130562 0 HitCase 0 0 0 1 -13051606 蓝球3消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtkQte -1 1 0 0 3 0.2 0.1 0.2 HitCase 1 0 0 1 -13051902 减速子弹 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130568 0 HitCase 0 0 1 -13051903 领域展开特效 2 0.3 0.5 0 4 1 -1 FxR2HakamaAtk5101 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13052403 红球3消-3 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130524031 130513 130508 130509 130508 0 HitCase 1 0 1 -13052404 红球3消-4 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130524041 130513 139543 130509 139543 0 HitCase 1 0 1 -13052405 红球3消-5 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130524051 130513 139544 130509 139544 0 HitCase 1 0 1 -13052601 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5604 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13052602 减速子弹 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130566 0 HitCase 0 0 1 -13052603 对点伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130526031 0 HitCase 0 0 1 1 130526032 -13052605 爆炸伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130526051 139511 0 HitCase 0 0 1 2 130526052 -13052701 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5604 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13052702 减速子弹 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130566 0 HitCase 0 0 1 -13052703 对点伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130527031 0 HitCase 0 0 1 1 130527032 -13052705 爆炸伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130527051 139511 0 HitCase 0 0 1 2 130527052 -13052802 处决-只击倒被处决者 2 5 6 0 4 0.1 -1 -1 1 0 0 2 0.2 0.1 130528021 139538 139541 139542 138544 139538 0 HitCase 0 0 1 1 -13052816 处决-溅射伤害 2 10 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130528161 139525 130507 0 HitCase 0 0 1 130528162 -13052901 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5604 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13052902 减速子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130566 0 HitCase 0 0 1 -13052903 大聚怪 2 999 0 4 0.65 -1 1 0.05 -1 1 0 0 3 0.3 0.2 130534 0 HitCase 0 0 1 -13052904 解除顿帧 2 50 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139526 0 HitCase 0 0 1 -13052906 爆炸伤害 2 50 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130529061 130550 0 HitCase 0 0 1 -13053001 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5802 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 1 -13053005 爆炸伤害 2 25 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130530051 130550 138512 138512 0 HitCase 0 0 1 -13053006 解除顿帧 2 999 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139526 0 HitCase 0 0 1 -13053012 起跳烟尘特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5803 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13053013 刀光特效 2 0.3 0 -90 4 2 -1 FxR2HakamaAtk5805 -1 1 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -13053307 闪现特效 2 0.3 0 4 3 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13053308 顿帧 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 138521 138521 0 HitCase 0 0 1 -13053404 冰龙卷拉怪 2 1.5 0 4 1.5 -1 -1 1 0 0 3 0.2 0.1 130534041 130509 200861 0 HitCase 1 0 1 -13053405 冰龙卷区域伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 139511 139532 130506 0 HitCase 1 0 1 2 -13053406 冰风暴 2 0.5 0 4 2 -1 FxR2HakamaAtkLongjuan -1 1 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -13053410 冰龙卷锁定目标伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 130551 139532 130506 0 HitCase 1 0 1 1 -13053411 爆炸特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtkBingHitAoe -1 1 3 4 3 0.2 0.1 0 HitCase 0 0 1 -13053414 解冻子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 -13053415 爆炸伤害子弹 2 10 0 4 0.1 -1 FxR2HakamaAtkBingHit -1 1 3 4 3 0.2 0.1 130534151 138535 138541 0 HitCase 0 0 1 130534152 -13053416 现身特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13053417 解冻子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 -13053504 冰龙卷拉怪 2 1.5 0 4 1.5 -1 -1 1 0 0 3 0.2 0.1 130535041 130509 200861 0 HitCase 1 0 1 -13053505 冰龙卷区域伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 139511 139532 130506 0 HitCase 1 0 1 2 -13053506 冰风暴 2 0.5 0 4 2 -1 FxR2HakamaAtkLongjuan -1 1 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -13053510 冰龙卷锁定目标伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 130551 139532 130506 0 HitCase 1 0 1 1 -13053511 爆炸特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtkBingHitAoe -1 1 3 4 3 0.2 0.1 0 HitCase 0 0 1 -13053514 解冻特效子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 -13053515 爆炸伤害子弹 2 10 0 4 0.1 -1 FxR2HakamaAtkBingHit -1 1 3 4 3 0.2 0.1 130535151 138535 138541 0 HitCase 0 0 1 130535152 -13053516 现身特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13053517 解冻子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 -13959901 狩猎领域定时冻结 2 999 0.5 0 4 5.5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 -13959902 狩猎领域定时冻结 2 999 0.5 0 4 5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 -13959903 狩猎领域定时冻结 2 999 0.5 0 4 4.5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 -13959904 狩猎领域定时冻结 2 999 0.5 0 4 4 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 -13959905 狩猎领域定时冻结 2 999 0.5 0 4 3.5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 -13959906 狩猎领域定时冻结 2 999 0.5 0 4 3 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 -13959907 狩猎领域消失特效 2 0.3 0.5 0 4 2 -1 FxR2HakamaAtk5103 -1 1 3 4 3 0.2 0.1 139506 0.2 HitCase 0 0 1 -13959908 狩猎领域展开特效(小) 2 0.3 0.5 0 4 1 -1 FxR2HakamaAtk5101 -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 -13959909 领域完成特效 2 0.3 0.5 0 4 999 -1 FxR2HakamaAtk5102 -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 -13959910 狩猎领域消失特效(小) 2 0.3 0.5 0 4 0.5 -1 FxR2HakamaAtk5103 -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 -13959911 测试能量条特效 2 0.3 0.5 0 4 0.5 -1 FxR2HakamaAtk3105Shanxian FxR2HakamaAtk3104 FxUiEnergyR2Hakama -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 -13959912 狩猎领域长冻特效子弹 2 999 0 4 0.1 -1 FxR2HakamaAtkBingHit -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 -13959913 狩猎领域爆炸子弹 2 50 0.5 0 4 1 -1 FxR2HakamaAtk5104 -1 1 3 4 3 0.2 0.1 139505 130552 138541 0.2 HitCase 0 0 1 139599132 -13959914 狩猎领域解冻特效子弹 2 999 0 4 0.2 -1 1 0.05 -1 1 3 4 3 0.2 0.1 139506 0.2 HitCase 0 0 0 1 -13959915 测试能量条特效 2 0.3 0.5 0 4 0.5 -1 FxUiEnergyR2HakamaShan -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13050103 普攻1-物伤 3 3 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130501031 130501 139538 139538 0 HitCase 1 1 1 130501032 +13050104 普攻1-冰伤 3 3 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130501041 139562 139538 139538 0 HitCase 1 1 1 130501042 +13050204 普攻2-物伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502041 130502 0 HitCase 0 1 1 +13050205 普攻2-冰伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502051 139563 0 HitCase 0 1 1 +13050206 普攻2-物伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502061 130502 0 HitCase 0 1 1 +13050207 普攻2-冰伤 2 3.5 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130502071 139563 0 HitCase 0 1 1 +13050302 普攻3-吸附 1 4 6 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.3 0.2 130534 0 HitCase 1 0 1 +13050305 普攻3-拉人对怪顿帧 1 4 6 3 0 4 0.05 -1 -1 1 0 0 3 0.3 0.2 130535 0 HitCase 1 0 1 +13050309 普攻3-物伤 1 4 6 3 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130503091 130503 0 HitCase 1 1 1 130503092 +13050310 普攻3-冰伤 1 4 6 3 0 4 0.1 -1 FxR2HakamaAtk0301Hit -1 1 0 0 3 0.2 0.1 130503101 139564 0 HitCase 1 1 1 130503102 +13050408 普攻4-起跳特效 2 0.3 0 4 2 -1 FxR2HakamaAtk0402 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13050412 普攻4-物伤 1 3 4.5 2.25 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130504121 130504 0 HitCase 1 1 1 +13050413 普攻4-冰伤 1 3 4.5 2.25 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 0.2 0.1 130504131 139565 0 HitCase 1 1 1 +13050508 普攻5-物伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 1 0.2 0.1 130505081 130505 139535 139534 0 HitCase 1 1 1 +13050509 普攻5-冰伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk0101Hit -1 1 0 0 3 1 0.2 0.1 130505091 139566 139535 139534 0 HitCase 1 1 1 +13050510 普攻5-剑气物伤 3 3.5 180 1 30 4 2 -1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0502 -1 1 0 0 3 1 0.2 0.1 130505101 130536 0 HitCase 0 1 1 +13050511 普攻5-剑气冰伤 3 3.5 180 1 30 4 2 -1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0502 -1 1 0 0 3 1 0.2 0.1 130505111 139586 0 HitCase 0 1 1 +13050706 红球1消-物伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130507061 130511 130508 130509 130508 0 HitCase 1 1 1 +13050707 红球1消-冰伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130507071 139567 130508 130509 130508 0 HitCase 1 1 1 +13050806 红球2消-物伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130508061 130512 130508 130509 130508 0 HitCase 1 1 1 +13050807 红球2消-冰伤 2 3.6 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130508071 139568 130508 130509 130508 0 HitCase 1 1 1 +13050902 红球3消-2 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130509021 130513 130508 130509 130508 0 HitCase 1 1 1 +13050903 红球3消-3 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130509031 130513 139543 130509 139543 0 HitCase 1 1 1 +13050904 红球3消-4 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130509041 130513 139544 130509 139544 0 HitCase 1 1 1 +13051003 蓝球1消-3 3 13 15 0 0 4 2 -1 FxR2HakamaAtk0301Hit 0.05 -1 1 0 0 3 0.2 0.1 130510031 130524 139537 139537 0 HitCase 0 0 1 1 +13051006 蓝球1消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtk2102 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 0 1 +13051010 蓝球1消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130510101 130521 139538 139538 0 HitCase 1 1 1 +13051011 蓝球1消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130510111 139569 139538 139538 0 HitCase 1 1 1 +13051103 蓝球2消-3 3 13 15 0 0 4 2 -1 FxR2HakamaAtk0301Hit 0.05 -1 1 0 0 3 0.2 0.1 130511031 130525 139537 139537 0 HitCase 0 0 1 1 +13051106 蓝球2消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtk2102 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 0 1 +13051110 蓝球2消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130511101 130522 139538 139538 0 HitCase 1 1 1 +13051111 蓝球2消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130511111 139570 139538 139538 0 HitCase 1 1 1 +13051202 蓝球3消-2 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk2101Hit -1 1 0 0 3 0.2 0.1 130512021 130523 139538 139538 0 HitCase 1 1 1 +13051203 蓝球3消-3 3 15 35 0 0 4 2 -1 FxR2HakamaAtk0301Hit 0.05 -1 1 0 0 3 0.2 0.1 130512031 130526 139537 139537 0 HitCase 0 0 1 1 +13051206 蓝球3消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtk2202 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 0 1 +13051302 黄球1消-残影1 2 0.3 0 4 1 -1 FxR2HakamaAtk3103 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13051307 黄球1消-闪现特效 2 0.3 0 4 1 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13051310 黄球1消-物伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130513101 130531 130508 130529 130529 1.2 HitCase 1 1 1 130513102 +13051311 黄球1消-冰伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130513111 139571 130508 130529 130529 1.2 HitCase 1 1 1 130513112 +13051402 黄球2消-2 2 0.3 0 4 1 -1 FxR2HakamaAtk3103 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13051407 黄球2消-闪现特效 2 0.3 0 4 1 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13051410 黄球2消-物伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130514101 130532 130508 130529 130529 1.2 HitCase 1 1 1 130514102 +13051411 黄球2消-冰伤 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130514111 139572 130508 130529 130529 1.2 HitCase 1 1 1 130514112 +13051502 黄球3消-2 2 0.3 0 4 1 -1 FxR2HakamaAtk3103 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13051504 黄球3消-4 3 3.5 300 1 0 4 0.1 -1 FxR2HakamaAtk3101Hit -1 1 0 0 3 0.2 0.1 130515041 130533 130508 130529 130529 1.2 HitCase 1 1 1 130515042 +13051507 黄球3消-闪现特效 2 0.3 0 4 1 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13051603 蓝球3消-3 3 15 35 0 4 0.1 -1 FxR2HakamaAtk0301Hit -1 1 0 0 3 0.2 0.1 130516031 130562 0 HitCase 0 0 1 1 +13051606 蓝球3消-铺冰特效 2 0.3 0 4 2 -1 FxR2HakamaAtkQte -1 1 0 0 3 0.2 0.1 0.2 HitCase 1 0 0 1 +13051902 减速子弹 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130568 0 HitCase 0 0 1 +13051903 领域展开特效 2 0.3 0.5 0 4 1 -1 FxR2HakamaAtk5101 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13052403 红球3消-3 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130524031 130513 130508 130509 130508 0 HitCase 1 1 1 +13052404 红球3消-4 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130524041 130513 139543 130509 139543 0 HitCase 1 1 1 +13052405 红球3消-5 2 4 0 4 0.1 -1 FxR2HakamaAtk1101Hit -1 1 0 0 3 0.2 0.1 130524051 130513 139544 130509 139544 0 HitCase 1 1 1 +13052601 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5604 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13052602 减速子弹 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130566 0 HitCase 0 0 1 +13052603 对点伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130526031 0 HitCase 0 1 1 1 130526032 +13052605 爆炸伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130526051 139511 0 HitCase 0 1 1 2 130526052 +13052701 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5604 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13052702 减速子弹 2 15 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130566 0 HitCase 0 0 1 +13052703 对点伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130527031 0 HitCase 0 1 1 1 130527032 +13052705 爆炸伤害 2 15 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130527051 139511 0 HitCase 0 1 1 2 130527052 +13052802 处决-只击倒被处决者 2 5 6 0 4 0.1 -1 -1 1 0 0 2 0.2 0.1 130528021 139538 139541 139542 138544 139538 0 HitCase 0 1 1 1 +13052816 处决-溅射伤害 2 10 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130528161 139525 130507 0 HitCase 0 1 1 130528162 +13052901 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5604 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13052902 减速子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130566 0 HitCase 0 0 1 +13052903 大聚怪 2 999 0 4 0.65 -1 1 0.05 -1 1 0 0 3 0.3 0.2 130534 0 HitCase 0 0 1 +13052904 解除顿帧 2 50 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139526 0 HitCase 0 0 1 +13052906 爆炸伤害 2 50 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130529061 130550 0 HitCase 0 1 1 +13053001 大招收割特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5802 -1 1 0 0 3 0.2 0.1 0.2 HitCase 0 0 1 +13053005 爆炸伤害 2 25 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 130530051 130550 138512 138512 0 HitCase 0 1 1 +13053006 解除顿帧 2 999 2.5 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139526 0 HitCase 0 0 1 +13053012 起跳烟尘特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk5803 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13053013 刀光特效 2 0.3 0 -90 4 2 -1 FxR2HakamaAtk5805 -1 1 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +13053307 闪现特效 2 0.3 0 4 3 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13053308 顿帧 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 138521 138521 0 HitCase 0 0 1 +13053404 冰龙卷拉怪 2 1.5 0 4 1.5 -1 -1 1 0 0 3 0.2 0.1 130534041 130509 200861 0 HitCase 1 1 1 +13053405 冰龙卷区域伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 139511 139532 130506 0 HitCase 1 0 1 2 +13053406 冰风暴 2 0.5 0 4 2 -1 FxR2HakamaAtkLongjuan -1 1 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +13053410 冰龙卷锁定目标伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 130551 139532 130506 0 HitCase 1 0 1 1 +13053411 爆炸特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtkBingHitAoe -1 1 3 4 3 0.2 0.1 0 HitCase 0 0 1 +13053414 解冻子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 +13053415 爆炸伤害子弹 2 10 0 4 0.1 -1 FxR2HakamaAtkBingHit -1 1 3 4 3 0.2 0.1 130534151 138535 138541 0 HitCase 0 1 1 130534152 +13053416 现身特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13053417 解冻子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 +13053504 冰龙卷拉怪 2 1.5 0 4 1.5 -1 -1 1 0 0 3 0.2 0.1 130535041 130509 200861 0 HitCase 1 1 1 +13053505 冰龙卷区域伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 139511 139532 130506 0 HitCase 1 0 1 2 +13053506 冰风暴 2 0.5 0 4 2 -1 FxR2HakamaAtkLongjuan -1 1 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +13053510 冰龙卷锁定目标伤害子弹 2 1.5 0 4 1.5 -1 FxR2HakamaAtkBingHit -1 1 0 0 3 0.2 0.1 130551 139532 130506 0 HitCase 1 0 1 1 +13053511 爆炸特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtkBingHitAoe -1 1 3 4 3 0.2 0.1 0 HitCase 0 0 1 +13053514 解冻特效子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 +13053515 爆炸伤害子弹 2 10 0 4 0.1 -1 FxR2HakamaAtkBingHit -1 1 3 4 3 0.2 0.1 130535151 138535 138541 0 HitCase 0 1 1 130535152 +13053516 现身特效子弹 2 0.3 0 4 5 -1 FxR2HakamaAtk3105Shanxian -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13053517 解冻子弹 2 999 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 139506 0 HitCase 0 0 1 +13959901 狩猎领域定时冻结 2 999 0.5 0 4 5.5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 +13959902 狩猎领域定时冻结 2 999 0.5 0 4 5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 +13959903 狩猎领域定时冻结 2 999 0.5 0 4 4.5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 +13959904 狩猎领域定时冻结 2 999 0.5 0 4 4 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 +13959905 狩猎领域定时冻结 2 999 0.5 0 4 3.5 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 +13959906 狩猎领域定时冻结 2 999 0.5 0 4 3 -1 1 0.02 -1 1 3 4 3 0 0 139505 139532 0.2 HitCase 0 0 1 +13959907 狩猎领域消失特效 2 0.3 0.5 0 4 2 -1 FxR2HakamaAtk5103 -1 1 3 4 3 0.2 0.1 139506 0.2 HitCase 0 0 1 +13959908 狩猎领域展开特效(小) 2 0.3 0.5 0 4 1 -1 FxR2HakamaAtk5101 -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +13959909 领域完成特效 2 0.3 0.5 0 4 999 -1 FxR2HakamaAtk5102 -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +13959910 狩猎领域消失特效(小) 2 0.3 0.5 0 4 0.5 -1 FxR2HakamaAtk5103 -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +13959911 测试能量条特效 2 0.3 0.5 0 4 0.5 -1 FxR2HakamaAtk3105Shanxian FxR2HakamaAtk3104 FxUiEnergyR2Hakama -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +13959912 狩猎领域长冻特效子弹 2 999 0 4 0.1 -1 FxR2HakamaAtkBingHit -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +13959913 狩猎领域爆炸子弹 2 50 0.5 0 4 1 -1 FxR2HakamaAtk5104 -1 1 3 4 3 0.2 0.1 139505 130552 138541 0.2 HitCase 0 0 1 139599132 +13959914 狩猎领域解冻特效子弹 2 999 0 4 0.2 -1 1 0.05 -1 1 3 4 3 0.2 0.1 139506 0.2 HitCase 0 0 0 1 +13959915 测试能量条特效 2 0.3 0.5 0 4 0.5 -1 FxUiEnergyR2HakamaShan -1 1 3 4 3 0.2 0.1 0.2 HitCase 0 0 1 +13959916 深蓝秘境-聚怪子弹 2 15 0 4 0.1 1 -1 1 HitCase -1 0.02 FxCizhuiHeidong 1 0 0 3 0.2 0.1 780416 0 HitCase 0 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA025.tsv b/Resources/table/share/fight/missile/missile/MissileA025.tsv index d8317a99..53755de1 100644 --- a/Resources/table/share/fight/missile/missile/MissileA025.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA025.tsv @@ -1,168 +1,170 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10270102 普通攻击1-2伤害 1 5 4 1.5 0 4 0.1 -1 FxR4KalieninaAtk01Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 102701021 103701 1.2 1 0 1 1 102701022 -10270103 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270202 普通攻击2-2伤害 1 6 7 1.5 0 4 0.1 -1 FxR4KalieninaAtk02Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 102702021 103702 1.2 1 0 1 1 102702022 -10270203 普通攻击2-3伤害 1 6 7 1.5 0 4 0.1 -1 FxR4KalieninaAtk02Hit -1 1 0 0 0 0 0 3 270 0.2 0.13 102702031 103702 100706 100706 1.2 1 0 1 1 102702032 -10270204 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270205 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 -10270302 普通攻击3-2伤害 1 5 8 -0.5 0 180 4 0.1 -1 FxR4KalieninaAtk03Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 102703021 103703 100705 100705 1.2 1 0 1 1 102703022 -10270303 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270304 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 -10270305 普通攻击1-2冲刺特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Burst -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270308 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Dilie1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 -10270309 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 1 0 1 -10270403 普通攻击4-3伤害 1 5 4 0 4 0.15 -1 FxR4KalieninaAtk04Hit -1 1 0 0 0 0 0 3 270 0.3 0.2 102704031 103704 1.2 1 0 1 1 102704032 -10270404 普通攻击4-4伤害 2 2 4 0.88 0.55 0 -60 4 0.1 -1 FxR4KalieninaAtk04Hit2 -1 1 0 0 0 0 0 3 270 0.2 0.1 102704041 103704 100706 100706 1.2 1 0 1 1 102704042 -10270406 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270407 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk04Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 -10270408 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk04Sc -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 1 0 1 -10270409 普通攻击1-2冲刺特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Burst -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270410 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Dilie2 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270412 普通攻击1-2冲刺结束 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03DilieEnd -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10270415 黄球1消-9聚怪子弹 2 3 2 0.8 0 4 0.1 -1 1 0.05 0.1 -1 1 0 0 0 0 0 3 0 0 104710 0 HitCase 0 0 1 -10270501 红球1消伤害 1 5 6 1.5 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102705011 103707 100705 100705 1.2 0 1 1 -10270513 普通攻击1-2地面特效 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 -10270601 红球2消伤害 1 5 6 1.5 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102706011 103708 100705 100705 1.2 0 1 1 -10270701 红球3消伤害 1 7 8 2 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102707011 103709 102736 102736 104792 104791 1.2 0 1 1 -10270802 蓝球1消-2 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 1 10270803 0 3 0.2 0.1 102708021 100720 200003 200003 1.2 0 1 1 -10270803 蓝球1消-3 2 5 0 4 1 -1 1 1 -1 1 0 0 0 2 1 10270804 1 3 0 0 1.2 0 0 1 102708032 -10270804 蓝球1消-4 2 5 1.3 0 4 1 -1 1 0.05 -1 1 0 0 0 2 1 3 0 0 100726 0 HitCase 0 0 1 -10270809 蓝球1消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 102708091 103710 200002 1.2 0 1 1 3 -10270815 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10270816 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270816 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270817 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270817 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270818 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270818 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270819 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270820 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270821 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270902 蓝球2消-2 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10270903 0 3 0.2 0.1 102709021 100721 200003 200003 1.2 0 1 1 -10270903 蓝球2消-3 2 5 0 4 2 -1 1 FxR4KalieninaAtk2101Hit 1 -1 1 0 0 0 2 1 10270904 1 3 0.2 0.1 102709031 100724 1.2 0 0 1 102709032 -10270904 蓝球2消-4 2 5 1.3 0 4 2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100727 0 HitCase 0 0 1 -10270909 蓝球2消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 102709091 103711 200002 1.2 0 1 1 3 -10270915 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10270916 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270916 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270917 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270917 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270918 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270918 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270919 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270920 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10270921 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271002 蓝球3消-9伤害2 1 8 15 -2 0 4 1.5 -1 1 FxR4KalieninaAtk2101Hit 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 102710021 103713 200002 1.2 0 0.2 1 1 3 -10271003 蓝球3消-3 2 5 0 4 3 -1 1 FxR4KalieninaAtk2101Hit 1 -1 1 0 0 0 2 1 10271004 1 3 0.2 0.1 102710031 100725 1.2 0 0 1 102710032 -10271004 蓝球3消-4 2 5 1.3 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 -10271009 蓝球2消-9伤害 1 8 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 0 0.4 1 10271002 0 3 0.2 0.1 102710091 103712 200002 1.2 0 1 1 3 -10271015 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10271016 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271016 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10271017 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271017 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10271018 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271018 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271019 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271020 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271021 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10271101 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk2101 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10271107 黄球1消-7父子弹 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10271108 0 3 0.2 0.1 102711071 103714 200003 1.2 0 1 1 -10271108 黄球1消-8 2 5 0 4 1 -1 1 FxR4KalieninaAtk2101Hit 1 FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10271109 1 3 0.2 0.1 1.2 0 0 1 102711082 -10271109 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 -10271207 黄球1消-7父子弹 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10271208 0 3 0.2 0.1 102712071 103715 200003 1.2 0 1 1 -10271208 黄球2消-8 2 5 0 4 1 -1 1 FxR4KalieninaAtk2101Hit 1 FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10271209 1 3 0.2 0.1 102712081 1.2 0 0 1 102712082 -10271209 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 -10271307 黄球1消-7父子弹 2 3 2 0 40 4 2 1 1 FxR4KalieninaAtk2101Hit 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10271308 1 0 3 0.2 0.1 102713071 200003 1.2 0 1 1 -10271308 黄球2消-8 2 5 0 4 1 -1 FxR4KalieninaAtk2101Hit FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10271309 1 3 0.2 0.1 102713081 103716 1.2 0 0 1 102713082 -10271309 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104Ex -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 -10271501 红球3消伤害 1 6 8 2 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102715011 103709 1.2 0 1 1 -10271514 出场技-2 2 4 2 0 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102715141 100742 1.2 0 1 1 -10271601 大招伤害-1 3 20 160 -4 0 4 0.2 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102716011 103727 1.2 0 1 1 -10271602 大招伤害-2*3 3 24 160 -8 0 4 0.8 -1 1 FxR4KalieninaAtk2101Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 102716021 103728 1.2 0 1 1 3 102716022 -10271610 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 104775 104747 102742 0 HitCase 0 0 1 -10271618 去除隐藏 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 104748 0 HitCase 0 0 1 -10271901 援助技能-1 1 2 2 -3 0 4 3 -1 FxR4KalieninaAtkQte -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -10271902 援助技能-2 2 6 2 0 4 0.25 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 0 0.2 1 10271903 0 3 0.2 0.1 102719021 103729 1.2 0 1 1 3 -10271903 援助技能-3 2 3 0 4 0.25 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 2 1 3 0.2 0.1 102719031 103729 1.2 0 0 1 3 -10271911 黄球1消-9聚怪子弹 2 6 2 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 103731 0 HitCase 0 0 1 -10272502 普通攻击1-2伤害 1 5 4 2 0 4 0.1 -1 FxR4KalieninaAtk01Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 102725021 103701 1.2 1 0 1 1 102725022 -10272503 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 -10272803 攻击1——弹道ID禁止更改 1 7 8 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 90 0.2 0.1 102728031 102747 103748 102747 104734 102746 1.2 1 0 1 1 102728032 -10272804 攻击2——伤害由行为树触发 1 7 8 2 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102728041 3.2 1 0 1 1 -10272805 攻击3 1 7 8 2 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102728051 102748 102748 4.8 1 0 1 1 102728052 -10272806 全体减抗 2 99 99 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 1.2 1 0 1 1 102728062 -10272808 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 104714 1.2 1 0 1 1 102728082 -10272810 升龙刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 -10272814 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 104714 104743 1.2 1 0 1 1 102728142 -10272824 升龙hit特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 -10272902 普通攻击1-2 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 102729021 0 HitCase 1 0 0 1 1 102729022 -10273002 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.3 0.3 102730021 0 HitCase 1 0 1 1 102730022 -10273003 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101HitSound -1 1 0 0 0 0 0 3 90 0.3 0.3 102730031 0 HitCase 1 0 1 1 102730032 -10273005 黄球1消-9聚怪子弹 1 5 8 0.8 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 104709 0 HitCase 6 1 0 1 -10273006 对自己子弹 1 1 1 0 0 180 1 0.1 -1 -1 1 0 0 0 0 0 3 90 0.3 0.3 102730061 0 HitCase 1 0 1 1 -10273103 攻击2 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102731031 103724 104754 104754 1.2 1 0 1 1 102731032 -10273105 落地反冲刀光特效 2 0.3 1 0 4 3 -1 FxR4KalieninaAtk4104 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10273106 黄球1消-9聚怪子弹 2 6 2 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 103731 0 HitCase 0 0 1 -10273202 攻击2 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102732021 103724 104754 104754 1.2 1 0 1 1 102732022 -10273204 落地反冲刀光特效 2 0.3 1 0 4 3 -1 FxR4KalieninaAtk4104 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10273205 黄球1消-9聚怪子弹 2 6 2 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 103731 0 HitCase 0 0 1 -10273602 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.3 0.2 102736021 0 HitCase 1 0 1 1 102736022 -10273603 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.3 0.2 102736031 0 HitCase 1 0 1 1 102736032 -10273605 黄球1消-9聚怪子弹 1 5 8 0.8 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 104709 0 HitCase 6 1 0 1 -10273803 攻击1 1 7 9 1.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102738031 103725 1.2 1 0 1 1 102738032 -10273804 攻击2 1 7 9 1.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102738041 103725 100706 100706 1.2 1 0 1 1 102738042 -10273805 落地反冲刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4105 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 1 0 1 -10273808 黄球1消-9聚怪子弹 2 8 14 2.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 104712 0 HitCase 0 1 0 1 -10273809 黄球1消-9聚怪子弹 2 4 8 1.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 104712 0 HitCase 6 1 0 1 -10273901 闪反攻击1 1 7 12 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102739011 103726 104760 104760 1.2 1 0 1 1 102739012 -10273902 攻击2 1 7 12 -1.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102739021 103726 1.2 1 0 1 1 102739022 -10273903 攻击3 1 7 12 -3 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102739031 103726 104761 104761 1.2 1 0 1 1 102739032 -10273904 攻击3 1 7 12 -4.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.3 0.2 102739041 103726 104762 104762 1.2 1 0 1 1 102739042 -10273908 黄球1消-9聚怪子弹 2 4 8 1.5 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 104712 0 HitCase 6 1 0 1 -10273909 落地反冲刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4106 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 6 1 1 0 1 -10273925 落地反冲刀光特效 1 2.5 2.5 0 4 5 -1 FxR4KalieninaAtk4106Bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 0 1 -10274105 蓝球1消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0.1 0.1 5 10274111 0 3 0.2 0.1 102741051 103710 200002 1.2 0 1 1 -10274111 黄球1消-9聚怪子弹 1 5 1 0 4 0.15 -1 1 0.05 -1 1 0 0 0 2 2 3 0.2 0.1 103731 0 HitCase 0 0 1 -10274112 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10274113 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274113 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274114 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274114 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274115 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274115 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274116 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274117 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274118 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274205 蓝球1消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 102742051 103711 200002 1.2 0 1 1 -10274211 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 -10274212 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10274213 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274213 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274214 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274214 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274215 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274215 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274216 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274217 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274218 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274305 蓝球2消-9伤害 1 8 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 0 0.4 1 10271002 0 3 0.2 0.1 102743051 103712 200002 1.2 0 1 1 -10274311 黄球1消-9聚怪子弹 1 8 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10274312 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274312 黄球1消-9聚怪子弹 1 8 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274313 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274313 黄球1消-9聚怪子弹 1 8 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274314 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274314 黄球1消-9聚怪子弹 1 8 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274315 黄球1消-9聚怪子弹 1 8 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274316 黄球1消-9聚怪子弹 1 8 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274317 黄球1消-9聚怪子弹 1 8 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 -10274404 黄球1消-7父子弹 2 3.5 4 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102744041 103714 200003 200003 0.3 0 1 1 -10274405 黄球1消-8 2 3.5 4 0 4 2 -1 FxR4KalieninaAtk2103 -1 1 0 0 0 0 1 3 0.2 0.1 0 0 0 1 102744052 -10274406 黄球1消-9聚怪子弹 2 3.5 4 0 4 2 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 0 1 3 0.2 0.1 103731 104782 104783 0 HitCase 0 0 1 -10274504 黄球1消-7父子弹 2 3.5 4 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 0 3 0.2 0.1 102745041 103715 200003 200003 0.3 0 1 1 -10274505 黄球1消-8 2 3.5 4 0 4 2 -1 FxR4KalieninaAtk2103 -1 1 0 0 0 0 1 3 0.2 0.1 0 0 0 1 102745052 -10274506 黄球1消-9聚怪子弹 2 3.5 4 0 4 2 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 0 1 3 0.2 0.1 103731 104782 104783 0 HitCase 0 0 1 -10274604 黄球1消-7父子弹 2 5 4 0 4 0.1 1 1 FxR2KalieninaAttack21Shouji 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 1 0 3 0.2 0.1 102746041 103716 200003 200003 0.3 0 1 1 -10274605 黄球1消-8 2 5 4 0 4 2 -1 FxR4KalieninaAtk2103 -1 1 0 0 0 0 1 3 0.2 0.1 0 0 0 1 102746052 -10274606 黄球1消-9聚怪子弹 2 5 4 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104Ex -1 1 0 0 0 0 1 3 0.2 0.1 103731 104782 104784 0 HitCase 0 0 1 -10274803 普通攻击4-3 2 3 3 1 0 4 0.1 -1 FxR4KalieninaAtk05Hit -1 1 0 0 0 0 0 2 30 0.2 0.15 102748031 103705 100707 100707 1.2 1 0 1 1 -10274806 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 -10274807 普通攻击4-3 2 3 3 1 0 4 0.1 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 102748071 0 HitCase 0 1 1 -10275507 反重力光环 2 8 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0 0 0 HitCase 2 0 1 -10276301 关卡——砸地-1 2 3 0 0 4 0.1 -1 -1 1 0 0 0 0 1 3 0.2 0.1 102763011 743135 1.2 0 1 1 -10276303 关卡——砸地-3 2 0.3 0 4 4 -1 FxR4KalieninaAtk05Hit FxR4KalieninaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10276502 普通攻击3-2伤害 1 5 4 2 0 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 102765021 103703 100706 100706 1.2 1 0 1 1 102765022 -10276602 黄球2消-2 2 4 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102766021 100741 200002 1.2 0 1 1 -10276607 黄球1消-7父子弹 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10276608 0 3 0.2 0.1 102766071 103716 200003 1.2 0 1 1 -10276608 黄球2消-8 2 5 0 4 1 -1 1 FxR4KalieninaAtk2101Hit 1 FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10276609 1 3 0.2 0.1 102766081 1.2 0 0 1 102766082 -10276609 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104Ex -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 -10276703 攻击1——弹道ID禁止更改 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 2 90 0.2 0.1 102767031 102736 102736 104734 102746 1.2 1 0 1 1 102767032 -10276704 攻击2——伤害由行为树触发 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102767041 102748 102748 3.1 1 0 1 1 -10276705 攻击3 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102767051 102736 102736 4.3 1 0 1 1 102767052 -10276706 全体减抗 2 99 99 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 1.2 1 0 1 1 102767062 -10276708 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102752 102753 1.2 1 0 1 1 102767082 -10276710 升龙刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 -10276714 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102752 102753 1.2 1 0 1 1 102767142 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10270102 普通攻击1-2伤害 1 5 4 1.5 0 4 0.1 -1 FxR4KalieninaAtk01Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 102701021 103701 1.2 1 0 1 1 102701022 +10270103 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270202 普通攻击2-2伤害 1 6 7 1.5 0 4 0.1 -1 FxR4KalieninaAtk02Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 102702021 103702 1.2 1 0 1 1 102702022 +10270203 普通攻击2-3伤害 1 6 7 1.5 0 4 0.1 -1 FxR4KalieninaAtk02Hit -1 1 0 0 0 0 0 3 270 0.2 0.13 102702031 103702 100706 100706 1.2 1 0 1 1 102702032 +10270204 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270205 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 +10270302 普通攻击3-2伤害 1 5 8 -0.5 0 180 4 0.1 -1 FxR4KalieninaAtk03Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 102703021 103703 100705 100705 1.2 1 0 1 1 102703022 +10270303 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270304 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 +10270305 普通攻击1-2冲刺特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Burst -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270308 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Dilie1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 +10270309 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 1 0 1 +10270403 普通攻击4-3伤害 1 5 4 0 4 0.15 -1 FxR4KalieninaAtk04Hit -1 1 0 0 0 0 0 3 270 0.3 0.2 102704031 103704 1.2 1 0 1 1 102704032 +10270404 普通攻击4-4伤害 2 2 4 0.88 0.55 0 -60 4 0.1 -1 FxR4KalieninaAtk04Hit2 -1 1 0 0 0 0 0 3 270 0.2 0.1 102704041 103704 100706 100706 1.2 1 0 1 1 102704042 +10270406 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270407 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk04Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 +10270408 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk04Sc -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 1 0 1 +10270409 普通攻击1-2冲刺特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Burst -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270410 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03Dilie2 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270412 普通攻击1-2冲刺结束 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk03DilieEnd -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10270415 黄球1消-9聚怪子弹 2 3 2 0.8 0 4 0.1 -1 1 0.05 0.1 -1 1 0 0 0 0 0 3 0 0 104710 0 HitCase 0 0 1 +10270501 红球1消伤害 1 5 6 1.5 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102705011 103707 100705 100705 1.2 0 1 1 +10270513 普通攻击1-2地面特效 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 +10270601 红球2消伤害 1 5 6 1.5 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102706011 103708 100705 100705 1.2 0 1 1 +10270701 红球3消伤害 1 7 8 2 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102707011 103709 102736 102736 104792 104791 1.2 0 1 1 +10270802 蓝球1消-2 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 1 10270803 0 3 0.2 0.1 102708021 100720 200003 200003 1.2 0 1 1 +10270803 蓝球1消-3 2 5 0 4 1 -1 1 1 -1 1 0 0 0 2 1 10270804 1 3 0 0 1.2 0 0 1 102708032 +10270804 蓝球1消-4 2 5 1.3 0 4 1 -1 1 0.05 -1 1 0 0 0 2 1 3 0 0 100726 0 HitCase 0 0 1 +10270809 蓝球1消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 102708091 103710 200002 1.2 0 1 1 3 +10270815 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10270816 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270816 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270817 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270817 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270818 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270818 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270819 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270820 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270821 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270902 蓝球2消-2 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10270903 0 3 0.2 0.1 102709021 100721 200003 200003 1.2 0 1 1 +10270903 蓝球2消-3 2 5 0 4 2 -1 1 FxR4KalieninaAtk2101Hit 1 -1 1 0 0 0 2 1 10270904 1 3 0.2 0.1 102709031 100724 1.2 0 1 1 102709032 +10270904 蓝球2消-4 2 5 1.3 0 4 2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100727 0 HitCase 0 0 1 +10270909 蓝球2消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 102709091 103711 200002 1.2 0 1 1 3 +10270915 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10270916 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270916 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270917 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270917 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10270918 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270918 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270919 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270920 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10270921 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271002 蓝球3消-9伤害2 1 8 15 -2 0 4 1.5 -1 1 FxR4KalieninaAtk2101Hit 0.2 -1 1 0 0 0 2 2 3 0.2 0.1 102710021 103713 200002 1.2 0 0.2 1 1 3 +10271003 蓝球3消-3 2 5 0 4 3 -1 1 FxR4KalieninaAtk2101Hit 1 -1 1 0 0 0 2 1 10271004 1 3 0.2 0.1 102710031 100725 1.2 0 1 1 102710032 +10271004 蓝球3消-4 2 5 1.3 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 +10271009 蓝球2消-9伤害 1 8 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 0 0.4 1 10271002 0 3 0.2 0.1 102710091 103712 200002 1.2 0 1 1 3 +10271015 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10271016 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271016 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10271017 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271017 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10271018 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271018 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271019 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271020 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271021 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10271101 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk2101 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10271107 黄球1消-7父子弹 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10271108 0 3 0.2 0.1 102711071 103714 200003 1.2 0 1 1 +10271108 黄球1消-8 2 5 0 4 1 -1 1 FxR4KalieninaAtk2101Hit 1 FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10271109 1 3 0.2 0.1 1.2 0 0 1 102711082 +10271109 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 +10271207 黄球1消-7父子弹 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10271208 0 3 0.2 0.1 102712071 103715 200003 1.2 0 1 1 +10271208 黄球2消-8 2 5 0 4 1 -1 1 FxR4KalieninaAtk2101Hit 1 FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10271209 1 3 0.2 0.1 102712081 1.2 0 1 1 102712082 +10271209 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 +10271307 黄球1消-7父子弹 2 3 2 0 40 4 2 1 1 FxR4KalieninaAtk2101Hit 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10271308 1 0 3 0.2 0.1 102713071 200003 1.2 0 1 1 +10271308 黄球2消-8 2 5 0 4 1 -1 FxR4KalieninaAtk2101Hit FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10271309 1 3 0.2 0.1 102713081 103716 1.2 0 1 1 102713082 +10271309 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104Ex -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 +10271501 红球3消伤害 1 6 8 2 0 7 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102715011 103709 1.2 0 1 1 +10271514 出场技-2 2 4 2 0 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102715141 100742 1.2 0 1 1 +10271601 大招伤害-1 3 20 160 -4 0 4 0.2 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102716011 103727 1.2 0 1 1 +10271602 大招伤害-2*3 3 24 160 -8 0 4 0.8 -1 1 FxR4KalieninaAtk2101Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 102716021 103728 1.2 0 1 1 3 102716022 +10271610 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 104775 104747 102742 0 HitCase 0 0 1 +10271618 去除隐藏 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 104748 0 HitCase 0 0 1 +10271901 援助技能-1 1 2 2 -3 0 4 3 -1 FxR4KalieninaAtkQte -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10271902 援助技能-2 2 6 2 0 4 0.25 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 0 0.2 1 10271903 0 3 0.2 0.1 102719021 103729 1.2 0 1 1 3 +10271903 援助技能-3 2 3 0 4 0.25 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 2 1 3 0.2 0.1 102719031 103729 1.2 0 1 1 3 +10271911 黄球1消-9聚怪子弹 2 6 2 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 103731 0 HitCase 0 0 1 +10272502 普通攻击1-2伤害 1 5 4 2 0 4 0.1 -1 FxR4KalieninaAtk01Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 102725021 103701 1.2 1 0 1 1 102725022 +10272503 普通攻击1-2特效 2 0.3 0 4 1.5 -1 FxR4KalieninaAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 1 0 1 +10272803 攻击1——弹道ID禁止更改 1 7 8 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 90 0.2 0.1 102728031 102747 103748 102747 104734 102746 1.2 1 0 1 1 102728032 +10272804 攻击2——伤害由行为树触发 1 7 8 2 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102728041 3.2 1 0 1 1 +10272805 攻击3 1 7 8 2 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102728051 102748 102748 4.8 1 0 1 1 102728052 +10272806 全体减抗 2 99 99 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 1.2 1 0 0 1 102728062 +10272808 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 104714 1.2 1 0 0 1 102728082 +10272810 升龙刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 +10272814 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 104714 104743 1.2 1 0 0 1 102728142 +10272824 升龙hit特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 +10272902 普通攻击1-2 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 102729021 0 HitCase 1 0 0 1 1 102729022 +10273002 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.3 0.3 102730021 0 HitCase 1 0 1 1 102730022 +10273003 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101HitSound -1 1 0 0 0 0 0 3 90 0.3 0.3 102730031 0 HitCase 1 0 1 1 102730032 +10273005 黄球1消-9聚怪子弹 1 5 8 0.8 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 104709 0 HitCase 6 1 0 1 +10273006 对自己子弹 1 1 1 0 0 180 1 0.1 -1 -1 1 0 0 0 0 0 3 90 0.3 0.3 102730061 0 HitCase 1 0 0 1 +10273103 攻击2 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102731031 103724 104754 104754 1.2 1 0 1 1 102731032 +10273105 落地反冲刀光特效 2 0.3 1 0 4 3 -1 FxR4KalieninaAtk4104 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10273106 黄球1消-9聚怪子弹 2 6 2 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 103731 0 HitCase 0 0 1 +10273202 攻击2 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102732021 103724 104754 104754 1.2 1 0 1 1 102732022 +10273204 落地反冲刀光特效 2 0.3 1 0 4 3 -1 FxR4KalieninaAtk4104 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10273205 黄球1消-9聚怪子弹 2 6 2 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 103731 0 HitCase 0 0 1 +10273602 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.3 0.2 102736021 0 HitCase 1 0 1 1 102736022 +10273603 普通攻击1-2 1 4 6 0 0 4 0.05 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 3 90 0.3 0.2 102736031 0 HitCase 1 0 1 1 102736032 +10273605 黄球1消-9聚怪子弹 1 5 8 0.8 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 104709 0 HitCase 6 1 0 1 +10273803 攻击1 1 7 9 1.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102738031 103725 1.2 1 0 1 1 102738032 +10273804 攻击2 1 7 9 1.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102738041 103725 100706 100706 1.2 1 0 1 1 102738042 +10273805 落地反冲刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4105 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 1 0 1 +10273808 黄球1消-9聚怪子弹 2 8 14 2.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 104712 0 HitCase 0 1 0 1 +10273809 黄球1消-9聚怪子弹 2 4 8 1.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 104712 0 HitCase 6 1 0 1 +10273901 闪反攻击1 1 7 12 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102739011 103726 104760 104760 1.2 1 0 1 1 102739012 +10273902 攻击2 1 7 12 -1.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102739021 103726 1.2 1 0 1 1 102739022 +10273903 攻击3 1 7 12 -3 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102739031 103726 104761 104761 1.2 1 0 1 1 102739032 +10273904 攻击3 1 7 12 -4.5 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.3 0.2 102739041 103726 104762 104762 1.2 1 0 1 1 102739042 +10273908 黄球1消-9聚怪子弹 2 4 8 1.5 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 104712 0 HitCase 6 1 0 1 +10273909 落地反冲刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4106 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 6 1 1 0 1 +10273925 落地反冲刀光特效 1 2.5 2.5 0 4 5 -1 FxR4KalieninaAtk4106Bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 0 1 +10274105 蓝球1消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0.1 0.1 5 10274111 0 3 0.2 0.1 102741051 103710 200002 1.2 0 1 1 +10274111 黄球1消-9聚怪子弹 1 5 1 0 4 0.15 -1 1 0.05 -1 1 0 0 0 2 2 3 0.2 0.1 103731 0 HitCase 0 0 1 +10274112 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10274113 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274113 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274114 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274114 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274115 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274115 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274116 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274117 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274118 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274205 蓝球1消-9伤害 1 5 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 102742051 103711 200002 1.2 0 1 1 +10274211 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 +10274212 黄球1消-9聚怪子弹 1 5 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10274213 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274213 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274214 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274214 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274215 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274215 黄球1消-9聚怪子弹 1 5 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274216 黄球1消-9聚怪子弹 1 5 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274217 黄球1消-9聚怪子弹 1 5 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274218 黄球1消-9聚怪子弹 1 5 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274305 蓝球2消-9伤害 1 8 7 3 18 4 0.4 -1 1 FxR4KalieninaAtk2101Hit 0.08 -1 1 0 0 0 0 0.4 1 10271002 0 3 0.2 0.1 102743051 103712 200002 1.2 0 1 1 +10274311 黄球1消-9聚怪子弹 1 8 2 5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0.1 1 10274312 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274312 黄球1消-9聚怪子弹 1 8 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274313 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274313 黄球1消-9聚怪子弹 1 8 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 0.1 1 10274314 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274314 黄球1消-9聚怪子弹 1 8 2.3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274315 黄球1消-9聚怪子弹 1 8 2.3 7.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274316 黄球1消-9聚怪子弹 1 8 2 3 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274317 黄球1消-9聚怪子弹 1 8 2 1 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 1 3 0.2 0.1 103730 0 HitCase 0 0 1 +10274404 黄球1消-7父子弹 2 3.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102744041 103714 200003 200003 0.3 0 1 1 +10274405 黄球1消-8 2 3.5 4 0 4 2 -1 FxR4KalieninaAtk2103 -1 1 0 0 0 0 1 3 0.2 0.1 0 0 0 1 102744052 +10274406 黄球1消-9聚怪子弹 2 3.5 4 0 4 2 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 0 1 3 0.2 0.1 103731 104782 104783 0 HitCase 0 0 1 +10274504 黄球1消-7父子弹 2 3.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102745041 103715 200003 200003 0.3 0 1 1 +10274505 黄球1消-8 2 3.5 4 0 4 2 -1 FxR4KalieninaAtk2103 -1 1 0 0 0 0 1 3 0.2 0.1 0 0 0 1 102745052 +10274506 黄球1消-9聚怪子弹 2 3.5 4 0 4 2 -1 1 0.05 FxR4KalieninaAtk2104 -1 1 0 0 0 0 1 3 0.2 0.1 103731 104782 104783 0 HitCase 0 0 1 +10274604 黄球1消-7父子弹 2 5 4 0 4 0.1 1 1 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 1 0 3 0.2 0.1 102746041 103716 200003 200003 0.3 0 1 1 +10274605 黄球1消-8 2 5 4 0 4 2 -1 FxR4KalieninaAtk2103 -1 1 0 0 0 0 1 3 0.2 0.1 0 0 0 1 102746052 +10274606 黄球1消-9聚怪子弹 2 5 4 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104Ex -1 1 0 0 0 0 1 3 0.2 0.1 103731 104782 104784 0 HitCase 0 0 1 +10274803 普通攻击4-3 2 3 3 1 0 4 0.1 -1 FxR4KalieninaAtk05Hit -1 1 0 0 0 0 0 2 30 0.2 0.15 102748031 103705 100707 100707 1.2 1 0 1 1 +10274806 普通攻击1-2地面特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 0 1 +10274807 普通攻击4-3 2 3 3 1 0 4 0.1 -1 -1 1 0 0 0 0 0 2 30 0.2 0.15 102748071 0 HitCase 0 1 1 +10275507 反重力光环 2 8 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0 0 0 HitCase 2 0 1 +10276301 关卡——砸地-1 2 3 0 0 4 0.1 -1 -1 1 0 0 0 0 1 3 0.2 0.1 102763011 743135 1.2 0 1 1 +10276303 关卡——砸地-3 2 0.3 0 4 4 -1 FxR4KalieninaAtk05Hit FxR4KalieninaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10276502 普通攻击3-2伤害 1 5 4 2 0 4 0.1 -1 FxR4KalieninaAtk1101Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 102765021 103703 100706 100706 1.2 1 0 1 1 102765022 +10276602 黄球2消-2 2 4 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 0 3 0.2 0.1 102766021 100741 200002 1.2 0 1 1 +10276607 黄球1消-7父子弹 2 3 2 0 4 0.1 -1 FxR4KalieninaAtk2101Hit -1 1 0 0 0 0 1 10276608 0 3 0.2 0.1 102766071 103716 200003 1.2 0 1 1 +10276608 黄球2消-8 2 5 0 4 1 -1 1 FxR4KalieninaAtk2101Hit 1 FxR4KalieninaAtk2103 -1 1 0 0 0 2 1 10276609 1 3 0.2 0.1 102766081 1.2 0 0 1 102766082 +10276609 黄球1消-9聚怪子弹 2 5 1.3 0 4 3 -1 1 0.05 FxR4KalieninaAtk2104Ex -1 1 0 0 0 2 1 3 0.2 0.1 103731 0 HitCase 0 0 1 +10276703 攻击1——弹道ID禁止更改 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 2 90 0.2 0.1 102767031 102736 102736 104734 102746 1.2 1 0 1 1 102767032 +10276704 攻击2——伤害由行为树触发 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102767041 102748 102748 3.1 1 0 1 1 +10276705 攻击3 1 4 6 0 0 4 0.1 -1 FxR4KalieninaAtk4101Hit -1 1 0 0 0 0 0 2 90 0.2 0.1 102767051 102736 102736 4.3 1 0 1 1 102767052 +10276706 全体减抗 2 99 99 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 1.2 1 0 0 1 102767062 +10276708 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102752 102753 1.2 1 0 0 1 102767082 +10276710 升龙刀光特效 2 0.3 0 4 3 -1 FxR4KalieninaAtk4102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 1 0 1 +10276714 攻击1 1 4 6 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 102752 102753 1.2 1 0 0 1 102767142 +10279901 深蓝秘境-重力喷泉 2 0.3 1.05 0 4 5 -1 FxR4KalieninaAtk2101Hit FxCizhuiR4KalieninaBaofa -1 1 0 0 0 0 2 9999 1 10279902 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10279902 深蓝秘境-重力喷泉伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 1 3 90 0.2 0.1 102799021 760725 1.2 HitCase 1 0 0 1 102799022 diff --git a/Resources/table/share/fight/missile/missile/MissileA026.tsv b/Resources/table/share/fight/missile/missile/MissileA026.tsv index f243b44b..613b9ab8 100644 --- a/Resources/table/share/fight/missile/missile/MissileA026.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA026.tsv @@ -1,83 +1,83 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13060102 1 5 4 1.5 0 4 0.1 -1 FxR2NuoanAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 130601021 130601 0 HitCase 0 0 1 130601022 -13060202 1 5 4 1.5 0 4 0.1 -1 FxR2NuoanAtk0201Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130602021 130602 0 HitCase 0 0 1 130602022 -13060203 1 5 4 1.5 0 4 0.1 -1 FxR2NuoanAtk0202Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130602031 130602 0 HitCase 0 0 1 130602032 -13060302 1 4 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 30 0.2 0.1 130603021 130603 200004 130607 1 0 0 1 130603022 -13060403 1 4 5 1.5 0 4 0.1 -1 FxR2NuoanAtk0302Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130604031 130603 200004 130607 1 0 0 1 130604032 -13060412 喷溅特效 2 0.3 0 0 4 1 -1 FxR2NuoanAtk0402 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -13060413 喷溅特效 1 4 5 1.2 0 4 999 1 1 1 1 0 0 0 0 999 1 13060412 1 0 3 0.2 0.1 0 HitCase 0 1 1 0 1 0 -13060414 伤害 1 4 5 1.2 0 4 0.1 -1 FxR2NuoanAtk04Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 130604141 130604 1 1 0 1 130604142 -13060415 扯怪 1 5 7 1.2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 930463 0 HitCase 1 0 1 -13060502 1 4 5 2 0 4 0.3 -1 1 FxR2NuoanAtk0501Hit 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 130605021 130614 130605 1 1 0 1 130605022 -13060503 3 4.5 240 -1 0 4 0.1 -1 FxR2NuoanAtk0502Hit -1 1 0 0 0 0 0 3 0.2 0.1 130605031 130620 130612 130612 1.1 0 0 1 130605032 -13060509 2 6 1.5 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 930486 0 HitCase 0 0 1 -13060602 1 4 6 2.8 0 4 0.1 -1 FxR2NuoanAtk06Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 130606021 130621 200102 200102 0.8 1 0 1 130606022 -13060713 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 -13060714 攻击盒 2 6 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130607141 130622 130609 1 HitCase 1 1 0 0 130607142 -13060813 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 -13060814 攻击盒 2 6 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130608141 130623 130609 1 1 1 0 1 130608142 -13060913 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 -13060914 攻击盒 2 6 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130609141 130624 130609 1 1 1 0 1 130609142 -13061009 上挑伤害 1 5 10 5 0 4 0.1 -1 FxR2NuoanAtk22Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130610091 130625 0 HitCase 0 0 1 -13061010 地裂伤害1 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610101 130625 0 HitCase 0 0 1 -13061011 地裂伤害2 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610111 130625 0 HitCase 0 0 1 -13061012 地裂伤害3 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610121 130625 0 HitCase 0 0 1 -13061013 地裂伤害4 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610131 130625 0 HitCase 0 0 1 -13061109 上挑伤害 1 5 10 5 0 4 0.1 -1 FxR2NuoanAtk22Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130611091 130626 0 HitCase 0 0 1 -13061110 地裂伤害1 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611101 130626 0 HitCase 0 0 1 -13061111 地裂伤害2 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611111 130626 0 HitCase 0 0 1 -13061112 地裂伤害3 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611121 130626 0 HitCase 0 0 1 -13061113 地裂伤害4 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611131 130626 0 HitCase 0 0 1 -13061208 上挑伤害 1 5 10 5 0 4 0.1 -1 FxR2NuoanAtk22Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130612081 130627 0 HitCase 0 0 1 -13061209 地裂伤害1 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612091 130627 0 HitCase 0 0 1 -13061210 地裂伤害2 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612101 130627 0 HitCase 0 0 1 -13061211 地裂伤害3 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612111 130627 0 HitCase 0 0 1 -13061212 地裂伤害4 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612121 130627 0 HitCase 0 0 1 -13061302 2 0.01 0.5 5 4 1 2 1 1 FxR2NuoanAtk32DandaoHit FxR2NuoanAtk32Dandao02 1 5 -75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 999 1 13061305|13061306|13061307 1 0 3 0.2 0.1 1 HitCase 0 0 1 -13061303 2 0.01 0.5 5 4 1 2 1 1 FxR2NuoanAtk32Dandao02 1 5 75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 0 3 0.2 0.1 1 HitCase 0 0 1 -13061305 特效 2 0.3 0 4 2 -1 FxR2NuoanAtk32Dandao -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 -13061306 dot伤害 2 4 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130613061 130633 0 HitCase 0 1 1 -13061307 聚怪 2 8 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130605 0 HitCase 0 0 1 -13061308 爆炸伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 2 0 3 0.2 0.1 130613081 0 HitCase 0 1 1 -13061402 2 0.05 0.5 5 4 1 2 1 1 FxR2NuoanAtk32DandaoHit FxR2NuoanAtk32Dandao02 1 5 -75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 999 1 13061405|13061406|13061407 1 0 3 0.2 0.1 1 HitCase 0 0 1 -13061403 2 0.05 5 4 1 2 1 1 FxR2NuoanAtk32Dandao02 1 5 75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 0 3 0.2 0.1 1 HitCase 0 0 1 -13061405 特效 2 0.3 0 4 2 -1 FxR2NuoanAtk32Dandao -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 -13061406 dot伤害 2 4 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130614061 130634 0 HitCase 0 1 1 -13061407 聚怪 2 8 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130605 0 HitCase 0 0 1 -13061408 爆炸伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 2 0 3 0.2 0.1 130614081 0 HitCase 0 1 1 -13061502 2 0.05 0.5 5 4 1 2 1 1 FxR2NuoanAtk32DandaoHit FxR2NuoanAtk32Dandao02 1 5 -75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 999 1 13061505|13061506|13061507 1 0 3 0.2 0.1 1 HitCase 0 0 1 -13061503 2 0.05 5 4 1 2 1 1 FxR2NuoanAtk32Dandao02 1 5 75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 0 3 0.2 0.1 1 HitCase 0 0 1 -13061505 特效 2 0.3 0 4 2 -1 FxR2NuoanAtk32Dandao -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 -13061506 dot伤害 2 4 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130615061 130635 0 HitCase 0 1 1 -13061507 聚怪 2 8 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130605 0 HitCase 0 0 1 -13061508 爆炸伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 2 0 3 0.2 0.1 130615081 0 HitCase 0 1 1 -13061806 伤害2 3 8 200 -2.5 0 4 0.1 -1 FxR2NuoanAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 130618061 930354 130617 130618 1.1 HitCase 0 0 1 -13061807 聚怪 2 8 3 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130605 1 HitCase 1 1 0 1 130618072 -13061808 伤害1 2 4.5 0 0 4 0.1 -1 FxR2NuoanAtk4101Hit -1 1 0 0 0 0 0 3 0.2 0.1 130618081 930353 1 HitCase 1 1 0 1 130618082 -13061904 2 8 -0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130619041 930354 0 0 0 1 -13061908 1 3 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 330 0.2 0.1 130619081 1.2 0 0 1 130619082 -13061909 1 7 8 2 0 4 0.1 -1 FxR2NuoanAtk42Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130619091 930353 1.2 0 0 1 130619092 -13062003 3 8 240 -1.5 0 4 0.3 -1 FxR2NuoanAtk4301Hit -1 1 0 0 0 0 0 3 0.2 0.1 930353 130636 130636 1.2 0 0 1 -13062015 3 8 240 -1.5 0 4 0.3 -1 FxR2NuoanAtk4302Hit -1 1 0 0 0 0 0 3 0.2 0.1 130620151 930354 130636 130636 1.2 0 0 1 -13062031 点击派生反馈子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -13062102 2 5 0.5 0 4 0.3 -1 1 FxR2NuoanAtkQteHit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 130621021 130676 1.2 0 0 1 -13062203 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130660 130663 130664 0 HitCase 0 0 1 -13062213 伤害 2 999 0 4 0.1 -1 FxR2NuoanAtk51Hit -1 1 0 0 0 0 0 3 0.2 0.1 130622131 130661 0 HitCase 0 0 1 -13062313 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 -13062314 攻击盒 2 4 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130623141 130624 130609 1 1 1 0 1 130623142 -13062802 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628021 0 HitCase 0 0 1 1 -13062804 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628041 0 HitCase 0 0 1 1 -13062828 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628281 1.3 0 0 1 -13062841 撞飞+聚怪第一段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130628411 930463 119406 0 HitCase 1 0 1 2 -13062842 撞飞+聚怪第二段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130628421 930463 119406 0 HitCase 1 0 1 2 -13062844 打处决条伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 930462 0 HitCase 0 0 1 1 -13062845 打普通伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628451 930464 930491 0 HitCase 0 0 1 2 -13062902 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629021 930460 0 HitCase 0 0 1 1 -13062904 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629041 0 HitCase 0 0 1 1 -13062928 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629281 1.3 0 0 1 -13062941 撞飞+聚怪第一段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130629411 930463 119406 0 HitCase 1 0 1 2 -13062942 撞飞+聚怪第二段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130629421 930463 119406 0 HitCase 1 0 1 2 -13062944 打处决条伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 930462 0 HitCase 0 0 1 1 -13062945 打普通伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629451 930464 930491 0 HitCase 0 0 1 2 -13063004 2 1.5 1.5 0 4 0.1 -1 FxR2NuoanAtk0302Hit -1 1 0 0 0 0 0 3 0.2 0.1 130630041 200311 200313 0.5 0 0 1 1 -13063024 打处决范围伤害 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 2 0.2 0.1 130630241 930466 119406 0 HitCase 0 0 1 2 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +13060102 1 5 4 1.5 0 4 0.1 -1 FxR2NuoanAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 130601021 130601 0 HitCase 0 1 1 130601022 +13060202 1 5 4 1.5 0 4 0.1 -1 FxR2NuoanAtk0201Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130602021 130602 0 HitCase 0 1 1 130602022 +13060203 1 5 4 1.5 0 4 0.1 -1 FxR2NuoanAtk0202Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130602031 130602 0 HitCase 0 1 1 130602032 +13060302 1 4 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 30 0.2 0.1 130603021 130603 200004 130607 1 0 1 1 130603022 +13060403 1 4 5 1.5 0 4 0.1 -1 FxR2NuoanAtk0302Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130604031 130603 200004 130607 1 0 1 1 130604032 +13060412 喷溅特效 2 0.3 0 0 4 1 -1 FxR2NuoanAtk0402 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +13060413 喷溅特效 1 4 5 1.2 0 4 999 1 1 1 1 0 0 0 0 999 1 13060412 1 0 3 0.2 0.1 0 HitCase 0 1 1 0 1 0 +13060414 伤害 1 4 5 1.2 0 4 0.1 -1 FxR2NuoanAtk04Hit -1 1 0 0 0 0 0 3 270 0.2 0.1 130604141 130604 1 1 1 1 130604142 +13060415 扯怪 1 5 7 1.2 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 930463 0 HitCase 1 0 1 +13060502 1 4 5 2 0 4 0.3 -1 1 FxR2NuoanAtk0501Hit 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.12 130605021 130614 130605 1 1 1 1 130605022 +13060503 3 4.5 240 -1 0 4 0.1 -1 FxR2NuoanAtk0502Hit -1 1 0 0 0 0 0 3 0.2 0.1 130605031 130620 130612 130612 1.1 0 1 1 130605032 +13060509 2 6 1.5 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 930486 0 HitCase 0 0 1 +13060602 1 4 6 2.8 0 4 0.1 -1 FxR2NuoanAtk06Hit -1 1 0 0 0 0 0 3 90 0.2 0.1 130606021 130621 200102 200102 0.8 1 1 1 130606022 +13060713 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 +13060714 攻击盒 2 6 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130607141 130622 130609 1 HitCase 1 1 1 0 130607142 +13060813 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 +13060814 攻击盒 2 6 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130608141 130623 130609 1 1 1 1 1 130608142 +13060913 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 +13060914 攻击盒 2 6 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130609141 130624 130609 1 1 1 1 1 130609142 +13061009 上挑伤害 1 5 10 5 0 4 0.1 -1 FxR2NuoanAtk22Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130610091 130625 0 HitCase 0 1 1 +13061010 地裂伤害1 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610101 130625 0 HitCase 0 1 1 +13061011 地裂伤害2 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610111 130625 0 HitCase 0 1 1 +13061012 地裂伤害3 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610121 130625 0 HitCase 0 1 1 +13061013 地裂伤害4 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130610131 130625 0 HitCase 0 1 1 +13061109 上挑伤害 1 5 10 5 0 4 0.1 -1 FxR2NuoanAtk22Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130611091 130626 0 HitCase 0 1 1 +13061110 地裂伤害1 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611101 130626 0 HitCase 0 1 1 +13061111 地裂伤害2 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611111 130626 0 HitCase 0 1 1 +13061112 地裂伤害3 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611121 130626 0 HitCase 0 1 1 +13061113 地裂伤害4 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130611131 130626 0 HitCase 0 1 1 +13061208 上挑伤害 1 5 10 5 0 4 0.1 -1 FxR2NuoanAtk22Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 130612081 130627 0 HitCase 0 1 1 +13061209 地裂伤害1 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612091 130627 0 HitCase 0 1 1 +13061210 地裂伤害2 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612101 130627 0 HitCase 0 1 1 +13061211 地裂伤害3 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612111 130627 0 HitCase 0 1 1 +13061212 地裂伤害4 1 5 10 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130612121 130627 0 HitCase 0 1 1 +13061302 2 0.01 0.5 5 4 1 2 1 1 FxR2NuoanAtk32DandaoHit FxR2NuoanAtk32Dandao02 1 5 -75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 999 1 13061305|13061306|13061307 1 0 3 0.2 0.1 1 HitCase 0 0 1 +13061303 2 0.01 0.5 5 4 1 2 1 1 FxR2NuoanAtk32Dandao02 1 5 75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 0 3 0.2 0.1 1 HitCase 0 0 1 +13061305 特效 2 0.3 0 4 2 -1 FxR2NuoanAtk32Dandao -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 +13061306 dot伤害 2 4 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130613061 130633 0 HitCase 0 1 1 +13061307 聚怪 2 8 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130605 0 HitCase 0 0 1 +13061308 爆炸伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 2 0 3 0.2 0.1 130613081 0 HitCase 0 1 1 +13061402 2 0.05 0.5 5 4 1 2 1 1 FxR2NuoanAtk32DandaoHit FxR2NuoanAtk32Dandao02 1 5 -75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 999 1 13061405|13061406|13061407 1 0 3 0.2 0.1 1 HitCase 0 0 1 +13061403 2 0.05 5 4 1 2 1 1 FxR2NuoanAtk32Dandao02 1 5 75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 0 3 0.2 0.1 1 HitCase 0 0 1 +13061405 特效 2 0.3 0 4 2 -1 FxR2NuoanAtk32Dandao -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 +13061406 dot伤害 2 4 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130614061 130634 0 HitCase 0 1 1 +13061407 聚怪 2 8 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130605 0 HitCase 0 0 1 +13061408 爆炸伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 2 0 3 0.2 0.1 130614081 0 HitCase 0 1 1 +13061502 2 0.05 0.5 5 4 1 2 1 1 FxR2NuoanAtk32DandaoHit FxR2NuoanAtk32Dandao02 1 5 -75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 999 1 13061505|13061506|13061507 1 0 3 0.2 0.1 1 HitCase 0 0 1 +13061503 2 0.05 5 4 1 2 1 1 FxR2NuoanAtk32Dandao02 1 5 75 30 0.1 1.3 62.8318 -4 80 0.8 -0.5 0 0 3 0.2 0.1 1 HitCase 0 0 1 +13061505 特效 2 0.3 0 4 2 -1 FxR2NuoanAtk32Dandao -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 +13061506 dot伤害 2 4 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130615061 130635 0 HitCase 0 1 1 +13061507 聚怪 2 8 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 0 3 0.2 0.1 130605 0 HitCase 0 0 1 +13061508 爆炸伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 2 0 3 0.2 0.1 130615081 0 HitCase 0 1 1 +13061806 伤害2 3 8 200 -2.5 0 4 0.1 -1 FxR2NuoanAtk4102Hit -1 1 0 0 0 0 0 3 0.2 0.1 130618061 930354 130617 130618 1.1 HitCase 0 1 1 +13061807 聚怪 2 8 3 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130605 1 HitCase 1 1 0 1 130618072 +13061808 伤害1 2 4.5 0 0 4 0.1 -1 FxR2NuoanAtk4101Hit -1 1 0 0 0 0 0 3 0.2 0.1 130618081 930353 1 HitCase 1 1 1 1 130618082 +13061904 2 8 -0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130619041 930354 0 0 1 1 +13061908 1 3 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 330 0.2 0.1 130619081 1.2 0 1 1 130619082 +13061909 1 7 8 2 0 4 0.1 -1 FxR2NuoanAtk42Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 130619091 930353 1.2 0 1 1 130619092 +13062003 3 8 240 -1.5 0 4 0.3 -1 FxR2NuoanAtk4301Hit -1 1 0 0 0 0 0 3 0.2 0.1 930353 130636 130636 1.2 0 1 1 +13062015 3 8 240 -1.5 0 4 0.3 -1 FxR2NuoanAtk4302Hit -1 1 0 0 0 0 0 3 0.2 0.1 130620151 930354 130636 130636 1.2 0 1 1 +13062031 点击派生反馈子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +13062102 2 5 0.5 0 4 0.3 -1 1 FxR2NuoanAtkQteHit 0.1 -1 1 0 0 0 0 0 3 30 0.2 0.1 130621021 130676 1.2 0 1 1 +13062203 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130660 130663 130664 0 HitCase 0 0 1 +13062213 伤害 2 999 0 4 0.1 -1 FxR2NuoanAtk51Hit -1 1 0 0 0 0 0 3 0.2 0.1 130622131 130661 0 HitCase 0 1 1 +13062313 起始吸附攻击盒 2 8 -2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130609 0 HitCase 1 1 0 1 +13062314 攻击盒 2 4 0 4 0.3 -1 1 FxR2NuoanAtk1201Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 130623141 130624 130609 1 1 1 1 1 130623142 +13062802 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628021 0 HitCase 0 1 1 1 +13062804 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628041 0 HitCase 0 1 1 1 +13062828 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628281 1.3 0 1 1 +13062841 撞飞+聚怪第一段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130628411 930463 119406 0 HitCase 1 1 1 2 +13062842 撞飞+聚怪第二段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130628421 930463 119406 0 HitCase 1 1 1 2 +13062844 打处决条伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 930462 0 HitCase 0 0 1 1 +13062845 打普通伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130628451 930464 930491 0 HitCase 0 1 1 2 +13062902 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629021 930460 0 HitCase 0 1 1 1 +13062904 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629041 0 HitCase 0 1 1 1 +13062928 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629281 1.3 0 1 1 +13062941 撞飞+聚怪第一段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130629411 930463 119406 0 HitCase 1 1 1 2 +13062942 撞飞+聚怪第二段 2 10 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 130629421 930463 119406 0 HitCase 1 1 1 2 +13062944 打处决条伤害 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 930462 0 HitCase 0 0 1 1 +13062945 打普通伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 130629451 930464 930491 0 HitCase 0 1 1 2 +13063004 2 1.5 1.5 0 4 0.1 -1 FxR2NuoanAtk0302Hit -1 1 0 0 0 0 0 3 0.2 0.1 130630041 200311 200313 0.5 0 1 1 1 +13063024 打处决范围伤害 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 2 0.2 0.1 130630241 930466 119406 0 HitCase 0 1 1 2 diff --git a/Resources/table/share/fight/missile/missile/MissileA027.tsv b/Resources/table/share/fight/missile/missile/MissileA027.tsv index 4d305cfa..25bf568c 100644 --- a/Resources/table/share/fight/missile/missile/MissileA027.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA027.tsv @@ -1,319 +1,319 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10240102 伤害子弹 1 3 5 2 0 4 0.1 -1 FxR4BiankaAtk01Hit -1 1 0 0 0 0 0 3 30 0.1 0.08 102401021 102402 102401022 1 0 0 1 -10240105 闪现 2 0.3 0 4 5 -1 FxR4BiankaHide02 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 0 0 1 -10240202 横斩子弹 3 4 180 0 4 0.1 -1 FxR4BiankaAtk02Hit001 -1 1 0 0 0 0 0 3 330 0.2 0.1 102402021 102403 102402022 1.25 0 0 1 -10240203 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk02Slash01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240204 假受击 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240302 迅斩1子弹 3 4 180 0 4 0.1 -1 FxR4BiankaAtk03Hit001 -1 1 0 0 0 0 0 3 30 0.2 0.1 102403021 102404 102403022 1 0 0 1 -10240303 迅斩2子弹 3 4 180 0 4 0.1 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 330 0.2 0.1 102403031 102404 102403032 1.3 0 0 1 -10240304 回斩子弹 3 6 180 0 4 0.1 -1 FxR4BiankaAtk03Hit003 -1 1 0 0 0 0 0 3 30 0.2 0.1 102403041 102405 102403042 1.1 0 0 1 -10240305 特效2 2 0.3 0 4 3 -1 FxR4BiankaAtk03Slash01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240306 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk03Slash02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240307 特效3 2 0.3 1.3 0 4 3 -1 FxR4BiankaAtk03Slash03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240315 闪现消时 2 0.3 0 4 0.15 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 1 -10240316 闪现消时 2 0.3 0 4 0.15 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 1 -10240317 6消用隐身 2 0.3 0 4 3 -1 FxR4BiankaHide02 -1 1 0 0 0 1 0 3 0.2 0.1 1 HitCase 0 0 1 -10240318 2 0.3 0 4 0.3 -1 FxR4BiankaHide02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -10240319 闪现出现 2 0.3 0 4 1 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 1 -10240401 杖普攻4 1 3 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 330 0.2 0.1 102404011 0 HitCase 1 0 1 -10240402 旋转子弹伤害 1 3 7 3.5 0 4 1 -1 1 FxR4BiankaAtk04Hit 0.15 -1 1 0 0 0 0 0 3 30 0.2 0.05 102404021 102406 102404022 0.8 1 1 0 1 -10240403 旋转子弹伤害 1 3 7 3.5 0 4 1 -1 1 0.15 -1 1 0 0 0 0 0 3 330 0.2 0.05 102404031 102406 0.8 1 1 0 1 -10240406 特效 2 0.3 0 4 5 -1 FxR4BiankaAtk04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10240407 占位特效 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240502 拿到武器伤害 2 4 0 4 0.1 -1 FxR4BiankaAtk0501Hit -1 1 0 0 0 0 0 3 30 0.2 0.08 102405021 102407 102405022 1 1 0 1 -10240503 拿到武器伤害 2 4 0 4 0.1 -1 FxR4BiankaAtk0502Hit -1 1 0 0 0 0 0 3 330 0.2 0.08 102405031 102407 200102 200102 102405032 1.3 1 0 1 -10240504 砸地伤害 2 4 2 0 4 0.1 -1 FxR4BiankaAtk05DilieHit -1 1 0 0 0 0 0 3 30 0.2 0.1 102405041 102408 1 0 0 1 -10240511 特效残影 2 0.3 0 4 3 -1 FxR4BiankaAtk05Canying -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240512 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk05sword -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240516 地裂特效 2 0.3 0 4 5 -1 FxR4BiankaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240518 闪现 2 0.3 0 4 5 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 0 0 1 -10240603 攻击盒 1 3 5 1.5 0 4 0.15 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 360 0.2 0.2 102406031 102409 102406032 1 1 0 1 -10240607 强化攻击盒 1 4 6 2 0 4 0.1 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 0.2 0.1 102406071 102415 102406072 1 0 0 1 -10240609 计数用攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240610 计数用强化攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240612 强化攻击特效子弹 2 0.3 0 4 5 -1 FxR4BiankaAtk06CiEx -1 1 0 0 0 0 0 0 1 10240607|10240610 0 3 0.2 0.1 0 HitCase 0 0 1 1 -10240614 特效占位用 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240703 攻击盒1 3 4 180 0 4 0.1 -1 FxR4BiankaAtk07Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102407031 102410 200102 200102 102407032 1.2 1 0 1 -10240704 攻击盒2 1 4 8 3 0 4 0.1 -1 FxR4BiankaAtk07Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102407041 102410 1.2 1 0 1 -10240709 强化攻击盒1 3 5 180 0 4 0.1 -1 FxR4BiankaAtk07Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102407091 102415 0 HitCase 0 0 1 -10240710 强化攻击盒2 1 4 8 3 0 4 0.1 -1 FxR4BiankaAtk07Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.1 102407101 102415 0 HitCase 0 0 1 -10240711 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240712 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240713 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240714 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240715 第一刀特效 2 0.3 1.2 0 4 5 -1 FxR4BiankaAtk07Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240716 第一刀强化特效 2 0.3 0 4 5 -1 FxR4BiankaAtk07Slash001Ex -1 1 0 0 0 0 0 0 1 10240709|10240717|10240713 0 3 0.2 0.1 0 HitCase 0 0 1 -10240717 第一刀强化特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk07Cut01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240719 第二刀特效 2 0.3 0.3 0 4 5 -1 FxR4BiankaAtk07Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240720 第二刀强化特效 2 0.3 0 4 5 -1 FxR4BiankaAtk07Slash002Ex -1 1 0 0 0 0 0 0 1 10240710|10240721|10240714 0 3 0.2 0.1 0 HitCase 0 0 1 -10240721 第二刀强化特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk07Cut02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240723 地面效果 2 0.3 0 4 5 -1 FxR4BiankaAtk07Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240803 攻击盒1 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408031 102411 108469 102408032 1.2 0 0 1 -10240804 攻击盒2 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102408041 102411 108469 102408042 1.2 0 0 1 -10240805 攻击盒3 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408051 102411 108469 102408052 1.2 0 0 1 -10240811 强化攻击盒1 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408111 102415 102408112 1.3 0 0 1 -10240812 强化攻击盒2 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102408121 102415 102408122 1.3 0 0 1 -10240813 强化攻击盒3 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408131 102415 102408132 1.3 0 0 1 -10240815 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240816 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240817 计数用攻击盒3 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240819 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240820 第一刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash001Ex -1 1 0 0 0 0 0 0 1 10240811|10240826 0 3 0.2 0.1 0 HitCase 0 0 1 -10240821 第二刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240822 第二刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash002Ex -1 1 0 0 0 0 0 0 1 10240812|10240827 0 3 0.2 0.1 0 HitCase 0 0 1 -10240823 第三刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash003 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240824 第三刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash003Ex -1 1 0 0 0 0 0 0 1 10240813|10240828 0 3 0.2 0.1 0 HitCase 0 0 1 -10240826 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240827 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240828 计数用攻击盒ex3 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240904 攻击盒1 3 6 180 0 4 0.1 -1 FxR4BiankaAtk09Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102409041 102412 0 HitCase 0 0 1 -10240908 强化攻击盒1 3 8 180 0 4 0.1 -1 FxR4BiankaAtk09Hit01 -1 1 0 0 0 0 0.1 0 1 10240909|10240920|10240921|10240922|10240923|10240924 0 3 0.2 0.1 102415 102409082 1.2 0 0 1 -10240909 强化攻击盒1b 1 15 5 3 0 4 0.45 -1 1 FxR4BiankaTongyongHit02 0.15 -1 1 0 0 0 2 0 0.15 4 10240912 2 3 0.2 0.1 102415 102409092 1.2 0 0 1 -10240910 攻击盒1计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10240911 强化攻击1计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240912 强化攻击1b计数 2 99 0 7 0.1 3 3 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10240913 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk09Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240914 第一刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk09Slash001Ex -1 1 0 0 0 0 0 0 1 10240908|10240915|10240911 0 3 0.2 0.1 0 HitCase 0 0 1 -10240915 空间裂缝特效 2 0.3 0 4 5 -1 FxR4BiankaAtk09Cut -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10240920 吸怪盒1 1 3 15 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 -10240921 吸怪盒2 1 3 15 -3 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 -10240922 吸怪盒3 1 3 15 -6 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 -10240923 吸怪盒4 1 3 15 3 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 -10240924 吸怪盒5 1 3 15 6 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 -10241002 攻击盒1 2 5 2 0 4 0.1 -1 FxR4BiankaAtk10Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102410021 102413 109465 1.2 0 0 1 -10241003 计数用攻击盒1 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10241004 攻击盒2 2 5 2 0 4 0.1 -1 FxR4BiankaAtk10Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 102410041 102414 1.2 0 0 1 -10241005 计数用攻击盒2 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10241010 强化攻击盒1 2 5 2 0 4 0.1 -1 FxR4BiankaTongyongHit02 -1 1 0 0 0 0 0 0 1 10241022 0 3 0.2 0.1 102415 1.2 0 0 1 -10241011 强化攻击2a盒 1 6 3 1 20 4 1 -1 FxR4BiankaTongyongHit02 -1 1 0 0 0 0 0.2 0 1 10241023 0 3 0.2 0.1 102415 102410112 1.2 0 0 1 -10241012 强化攻击2b盒 1 6 3 1 20 4 1 -1 FxR4BiankaTongyongHit02 -1 1 0 0 0 0 0.3 0 1 10241024 0 3 0.2 0.1 102415 102410122 1.2 0 0 1 -10241013 第一刀特效 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10241014 第一刀特效EX 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10DilieEx -1 1 0 0 0 0 0 0 1 10241010 0 3 0.2 0.1 0 HitCase 0 0 1 -10241015 第二刀特效 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241016 第二刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk10slash00Dandao -1 1 0 0 0 0 0 0 1 10241011|10241012 0 3 0.2 0.1 0 HitCase 0 0 1 -10241017 第一刀地裂特效 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241018 第二刀地裂特效 2 0.3 0 4 5 -1 FxR4BiankaAtk10Dilie02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241022 强化攻击1计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10241023 强化攻击2a计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10241024 强化攻击2b计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10241025 全场顿帧 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108494 0 HitCase 0 0 1 -10241105 伤害1 1 4 6 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 0.1 0.08 102411051 102416 200101 102411052 0.8 1 0 1 -10241106 伤害2 1 4 6 0 4 0.15 -1 FxR4BiankaAtk03Hit003 -1 1 0 0 0 0 0 3 0.1 0.08 102411061 102416 200102 102411062 0.8 1 0 1 -10241109 吸怪1 1 2 5 4 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 1 0 1 -10241110 吸怪2 1 4 6 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10241111 特效1 2 0.3 2 0 4 3 -1 FxR4BiankaAtk1101 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241112 特效2 2 0.3 -4 0 4 3 -1 FxR4BiankaAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241205 伤害1 1 4 6 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 0.1 0.08 102412051 102417 200101 102412052 0.8 1 0 1 -10241206 伤害2 1 4 6 0 4 0.15 -1 FxR4BiankaAtk03Hit003 -1 1 0 0 0 0 0 3 0.1 0.08 102412061 102417 200102 102412062 0.8 1 0 1 -10241209 1 2 5 4 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 1 0 1 -10241210 1 4 6 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10241211 特效1 2 0.3 2 0 4 3 -1 FxR4BiankaAtk1101 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241212 特效2 2 0.3 -4 0 4 3 -1 FxR4BiankaAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241306 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10241307 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10241308 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10241310 伤害1 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102413101 102418 102413102 0.8 1 0 1 -10241311 伤害2 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk03Hit001 -1 1 0 0 0 0 0 3 360 0.2 0.1 102413111 102418 102413112 0.8 1 0 1 -10241312 伤害3 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 30 0.2 0.1 102413121 102418 102413122 0.8 1 0 1 -10241313 伤害4 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102413131 102418 200102 102413132 0.8 1 0 1 -10241314 伤害5 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102413141 102418 200102 102413142 0.8 1 0 1 -10241315 特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk1201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241316 特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk1202 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241317 特效3 2 0.3 -2 0 4 5 -1 FxR4BiankaAtk1203 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241318 特效4 2 0.3 2 0 4 5 -1 FxR4BiankaAtk1204 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241319 特效5 2 0.3 -4.5 0 4 5 -1 FxR4BiankaAtk1205 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241402 旋转伤害1 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102414021 102419 130534 102414022 0.8 1 0 1 -10241403 旋转伤害2 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102414031 102419 130534 102414032 0.8 1 0 1 -10241404 旋转吸怪 2 12 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 330 0.2 0.1 130534 0 HitCase 1 0 1 -10241405 剑气伤害1 2 3 2 8 4 0.5 -1 1 FxR4BiankaAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 30 0.1 0.5 102414051 102420 102414052 0.6 0 0 1 -10241408 剑气特效 2 0.3 1 10 4 3 -1 FxR4BiankaAtk2102 -1 1 0 0 0 0 0 3 0.2 0.1 0 0 0 1 -10241502 旋转伤害1 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102415021 102421 130534 102415022 0.8 1 0 1 -10241503 旋转伤害2 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102415031 102421 130534 102415032 0.8 1 0 1 -10241504 旋转吸怪 2 12 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 330 0.2 0.1 130534 0 HitCase 1 0 1 -10241505 剑气伤害1 2 3 2 8 4 0.5 -1 1 FxR4BiankaAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 30 0.1 0.5 102415051 102422 102415052 0.6 0 0 1 -10241508 剑气特效 2 0.3 1 10 4 3 -1 FxR4BiankaAtk2102 -1 1 0 0 0 0 0 3 0.2 0.1 0 0 0 1 -10241602 旋转伤害1 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102416021 102423 130534 102416022 0.8 1 0 1 -10241603 旋转伤害2 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102416031 102423 130534 102416032 0.8 1 0 1 -10241604 旋转吸怪 2 12 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 330 0.2 0.1 130534 0 HitCase 1 0 1 -10241605 剑气伤害1 2 3 2 8 4 0.5 -1 1 FxR4BiankaAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 30 0.1 0.5 102416051 102424 102416052 0.6 0 0 1 -10241608 剑气特效 2 0.3 1 10 4 3 -1 FxR4BiankaAtk2102 -1 1 0 0 0 0 0 3 0.2 0.1 0 0 0 1 -10241702 伤害1横斩 3 4 180 0 4 0.1 -1 FxR4BiankaAtk31Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102417021 102425 200102 0.8 1 0 1 -10241703 伤害2上挑 1 4 7 1.5 0 4 0.1 -1 FxR4BiankaAtk31Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102417031 102425 1.2 1 0 1 -10241705 特效1横斩 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241706 特效2上挑 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241802 伤害1横斩 3 4 180 0 4 0.1 -1 FxR4BiankaAtk31Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102418021 102426 200102 0.8 1 0 1 -10241803 伤害2上挑 1 4 7 1 0 4 0.1 -1 FxR4BiankaAtk31Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102418031 102426 1.2 1 0 1 -10241806 特效1横斩 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241807 特效3上挑 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241808 特效4上挑残留 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash00201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241902 伤害1横斩 3 4 180 0 4 0.1 -1 FxR4BiankaAtk31Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102419021 102427 200102 0.8 1 0 1 -10241903 伤害2上挑 1 4 7 1 0 4 0.1 -1 FxR4BiankaAtk31Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102419031 102427 1.2 1 0 1 -10241904 三消额外伤害 1 3 5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 30 0.2 0.1 102419041 102428 0.8 1 0 1 -10241906 特效1横斩 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241908 特效3上挑 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241909 特效4上挑残留 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash00201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10241910 特效5地刺 2 0.3 0 4 5 -1 FxR4BiankaAtk31Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242008 伤害1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 102420081 102436 102420082 1.3 0 0 1 -10242009 伤害1地裂1 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 330 0.2 0.1 102420091 102436 108444 102420092 1.3 0 0 1 -10242010 伤害2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 102420101 102436 102420102 1.3 0 0 1 -10242011 伤害2地裂2 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 30 0.2 0.1 102420111 102436 108444 102420112 1.3 0 0 1 -10242012 计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242013 计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242018 强化攻击盒1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242031 2 3 30 0.2 0.1 102420181 102415 0 HitCase 0 0 1 -10242019 强化攻击盒2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242032 2 3 330 0.2 0.1 102420191 102415 0 HitCase 0 0 1 -10242022 攻击1剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5301 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242023 攻击1剑气地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242009 0 3 0.2 0.1 0 HitCase 0 0 1 -10242025 攻击2剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5302 -1 1 0 0 0 0 0.2 0 1 10242026 0 3 0.2 0.1 0 HitCase 0 0 1 -10242026 攻击2剑气地裂特效 2 0.3 0 4 5 -1 -1 1 0 0 0 2 0 0 1 10242011 2 3 0.2 0.1 0 HitCase 0 0 1 -10242028 强化攻击特效1 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242018|10242034 0 3 0.2 0.1 0 HitCase 0 0 1 -10242029 强化攻击特效2 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242019|10242036 0 3 0.2 0.1 0 HitCase 0 0 1 -10242031 强化计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 2 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 -10242032 强化计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 2 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 -10242034 强化攻击特效1剑气 2 0.3 0 4 5 -1 FxR4BiankaAtk5301Ex -1 1 0 0 0 2 0.1 0 1 10242035 2 3 0.2 0.1 0 HitCase 0 0 1 -10242035 强化攻击特效1地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -10242036 强化攻击特效2剑气 2 0.3 0 4 5 -1 FxR4BiankaAtk5302Ex -1 1 0 0 0 2 0.1 0 1 10242037 2 3 0.2 0.1 0 HitCase 0 0 1 -10242037 强化攻击特效2地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -10242098 平移特效1 2 0.3 0 4 5 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 4 HitCase 1 0 1 -10242099 平移特效2 2 0.3 0 4 5 -1 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 0 3 0.2 0.1 4 HitCase 1 0 1 -10242110 伤害1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 102421101 102437 102421102 1.3 0 0 1 -10242111 伤害1地裂1 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 330 0.2 0.1 102421111 102437 108444 102421112 1.3 0 0 1 -10242112 伤害2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 102421121 102437 102421122 1.3 0 0 1 -10242113 伤害2地裂2 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 30 0.2 0.1 102421131 102437 108444 102421132 1.3 0 0 1 -10242114 计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242115 计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242120 强化攻击盒1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242134 2 3 30 0.2 0.1 102421201 102415 102421202 1.3 0 0 1 -10242121 强化攻击盒2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242135 2 3 330 0.2 0.1 102421211 102415 102421212 1.3 0 0 1 -10242124 攻击1剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5401 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242125 攻击1剑气地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242111 0 3 0.2 0.1 0 HitCase 0 0 1 -10242128 攻击2剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5402 -1 1 0 0 0 0 0.15 0 1 10242129 0 3 0.2 0.1 0 HitCase 0 0 1 -10242129 攻击2剑气地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 0 0 1 10242113 2 3 0.2 0.1 0 HitCase 0 0 1 -10242131 强化攻击特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk5401Ex -1 1 0 0 0 0 0 0 1 10242120 0 3 0.2 0.1 0 HitCase 0 0 1 -10242132 强化攻击特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk5402Ex -1 1 0 0 0 0 0 0 1 10242121 0 3 0.2 0.1 0 HitCase 0 0 1 -10242134 强化计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 2 0 0 1 10242137 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 -10242135 强化计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 2 0 0 1 10242138 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 -10242137 强化攻击特效1地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -10242138 强化攻击特效2地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -10242308 伤害1 1 4 4 1 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 102423081 102439 0 HitCase 1 0 1 -10242309 伤害1地裂1 2 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 102423091 102439 0 HitCase 0 0 1 -10242310 计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242311 计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242315 强化攻击盒1 2 4 0 4 0.2 -1 1 FxR4BiankaTongyongHit02 0.1 -1 1 0 0 0 0 0 0.05 3 10242316 0 3 30 0.2 0.1 102423151 102415 102423152 1.3 0 0 1 -10242316 强化计数盒1 2 99 0 7 0.1 3 3 1 0 0 0 0 0 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 -10242318 攻击1特效 2 0.3 0 4 5 -1 FxR4BiankaAtk56congci -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242319 强化攻击特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk56DilieEx -1 1 0 0 0 0 0 0 1 10242315 0 3 0.2 0.1 0 HitCase 0 0 1 -10242320 攻击1特效2 2 0.3 3 0 4 5 -1 FxR4BiankaAtk56congci02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242321 地裂特效 2 0.3 1 0 4 5 -1 FxR4BiankaAtk56Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242609 攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 2 30 0.2 0.1 102426091 102435 102426092 108440 1.2 1 0 1 -10242610 攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 2 330 0.2 0.1 102426101 102435 108439 102426102 108439 1.2 1 0 1 -10242611 全局顿帧子弹 2 99 0 4 0.15 -1 -1 1 0 0 0 0 0 3 0 0 0 108438 0 HitCase 0 0 1 -10242615 强化攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 1 1 10242719 0 3 330 0.2 0.1 102426151 102415 1.2 1 0 1 -10242616 强化攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 1 1 10242720 0 3 30 0.2 0.1 102426161 102415 1.2 1 0 1 -10242618 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242619 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242620 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10242621 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10242622 第一刀地裂 2 0.3 0 4 5 -1 FxR4BiankaAtk43Dilie001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242623 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk43Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -10242624 第一刀强化特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43DilieEx01 -1 1 0 0 0 0 0.1 0 1 10242715 0 3 0.2 0.1 0 HitCase 0 0 1 -10242626 第二刀特效 2 0.3 1 0 4 5 -1 FxR4BiankaAtk43Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242627 第二刀强化特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43DilieEx02 -1 1 0 0 0 0 0.1 0 1 10242716 0 3 0.2 0.1 0 HitCase 0 0 1 -10242628 第二刀地裂 2 0.3 1 0 4 5 -1 FxR4BiankaAtk43Dilie002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242630 拖怪攻击盒1 1 4 4 -4 2 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 -10242631 拖怪攻击盒2 1 4 4 2 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 -10242632 拖怪攻击盒3 1 4 4 4 2 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 -10242709 攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 2 30 0.2 0.1 102427091 102435 102427092 108440 1.2 1 0 1 -10242710 攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 2 330 0.2 0.1 102427101 102435 108439 102427102 108439 1.2 1 0 1 -10242714 全局顿帧子弹 2 99 0 4 0.15 -1 -1 1 0 0 0 0 0 3 0 0 0 108438 0 HitCase 0 0 1 -10242715 强化攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 1 1 10242719 0 3 330 0.2 0.1 102427151 102415 1.2 1 0 1 -10242716 强化攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 1 1 10242720 0 3 30 0.2 0.1 102427161 102415 1.2 1 0 1 -10242718 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242719 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10242720 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10242721 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10242722 第一刀地裂 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Dilie001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242723 第一刀特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242724 第一刀强化特效 2 0.3 2.2 0 4 5 -1 FxR4BiankaAtk43DilieEx01 -1 1 0 0 0 0 0.1 0 1 10242715 0 3 0.2 0.1 0 HitCase 0 0 1 -10242726 第二刀特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242727 第二刀强化特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43DilieEx02 -1 1 0 0 0 0 0.1 0 1 10242716 0 3 0.2 0.1 0 HitCase 0 0 1 -10242728 第二刀地裂 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Dilie002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242730 拖怪攻击盒1 1 4 5 -4 3 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 -10242731 拖怪攻击盒2 1 4 5 3 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 -10242732 拖怪攻击盒3 1 4 5 4 3 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 -10242806 穿刺特效 2 0.3 1.5 1 0 4 5 -1 FxR4BiankaAtk1302 -1 1 0 0 0 0 0.9 0 1 10242811 0 3 0.2 0.1 0 HitCase 0 0 1 -10242807 爆炸特效 2 0.3 6 0.5 0 4 5 -1 FxR4BiankaAtk1302bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242809 穿刺攻击盒1 2 8 -2.5 -1 0 45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102428091 102429 0 HitCase 0 0 1 -10242810 穿刺攻击盒2 2 8 6 2 0 -45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102428101 102429 0 HitCase 0 0 1 -10242811 爆炸攻击盒 2 20 0 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102428111 102429 0 HitCase 0 0 1 -10242814 吸怪子弹 2 20 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 0 0 1 -10242906 穿刺特效 2 0.3 1.5 1 0 4 5 -1 FxR4BiankaAtk1302 -1 1 0 0 0 0 0.9 0 1 10242911 0 3 0.2 0.1 0 HitCase 0 0 1 -10242907 爆炸特效 2 0.3 6 0.5 0 4 5 -1 FxR4BiankaAtk1302bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10242909 穿刺攻击盒1 2 8 -2.5 -1 0 45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102429091 102442 0 HitCase 0 0 1 -10242910 穿刺攻击盒2 2 8 6 2 0 -45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102429101 102442 0 HitCase 0 0 1 -10242911 爆炸攻击盒 2 20 0 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102429111 102442 0 HitCase 0 0 1 -10242914 吸怪子弹 2 20 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 0 0 1 -10243206 穿刺特效 2 0.3 1.5 1 0 4 5 -1 FxR4BiankaAtk1302 -1 1 0 0 0 0 0.9 0 1 10243211 0 3 0.2 0.1 0 HitCase 0 0 1 -10243207 爆炸特效 2 0.3 6 0.5 0 4 5 -1 FxR4BiankaAtk1302bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243209 穿刺攻击盒1 2 8 -2.5 -1 0 45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102432091 102445 0 HitCase 0 0 1 -10243210 穿刺攻击盒2 2 8 6 2 0 -45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102432101 102445 0 HitCase 0 0 1 -10243211 爆炸攻击盒 2 20 0 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102432111 102445 0 HitCase 0 0 1 -10243214 吸怪子弹 2 20 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 0 0 1 -10243405 必杀伤害1 2 10 0 4 0.1 -1 FxR4BiankaAtk41Hit -1 1 0 0 0 0 0 3 360 0.2 0.1 102432 108407 1 0 0 1 -10243407 变身扩散特效 2 0.3 0 4 10 -1 FxR4BiankaAtk41 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243414 全屏定怪 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 102495 0 HitCase 0 0 1 -10243501 必杀2-1 全屏定怪 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 102496 108495 108496 0 HitCase 0 0 1 -10243509 必杀2伤害1 2 20 0 4 0.1 -1 FxR4BiankaAtk51Hit -1 1 0 0 0 0 0 3 360 0.2 0.1 102435091 102433 1 0 0 1 -10243510 必杀2伤害2 2 20 0 4 0.1 -1 FxR4BiankaAtk51Hit -1 1 0 0 0 0 0 3 360 0.2 0.1 102435101 102434 1 0 0 1 -10243514 特效 2 0.3 0 4 10 -1 FxR4BiankaAtk51 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243702 拿到武器伤害 2 4 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji03 -1 1 0 0 0 0 0 3 30 0.2 0.08 102437021 102440 102437022 0 HitCase 1 0 1 -10243704 砸地伤害 2 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.1 102437041 102440 102437042 0 HitCase 0 0 1 -10243712 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk05sword -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243716 地裂特效 2 0.3 0 4 5 -1 FxR4BiankaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243806 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10243807 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10243808 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 -10243810 伤害1 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102438101 102418 102438102 0.8 1 0 1 -10243811 伤害2 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk03Hit001 -1 1 0 0 0 0 0 3 360 0.2 0.1 102438111 102418 102438112 0.8 1 0 1 -10243812 伤害3 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 30 0.2 0.1 102438121 102418 102438122 0.8 1 0 1 -10243813 伤害4 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102438131 102418 200102 102438132 0.8 1 0 1 -10243814 伤害5 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102438141 102418 200102 102438142 0.8 1 0 1 -10243815 特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk1201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243816 特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk1202 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243817 特效3 2 0.3 0 4 5 -1 FxR4BiankaAtk1203 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243818 特效4 2 0.3 0 4 5 -1 FxR4BiankaAtk1204 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10243819 特效5 2 0.3 -4 0 4 5 -1 FxR4BiankaAtk1205 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244104 全局顿帧子弹 2 99 0 5 0.3 -1 -1 1 0 0 0 0 0 3 0 0 0 109413 0 HitCase 0 0 1 -10244111 进入场景变色 2 0.3 0 4 4 -1 FxR4BiankaAtk40Start -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244113 只计单人 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 108436 0 HitCase 0 0 1 -10244114 只计单人清除 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108437 0 HitCase 0 0 1 -10244199 虚妄空间对我1 2 666 0 1 0.1 1 1 1 0 0 0 1 0 0 1 10022811|10244198|10244197 1 3 0.2 0.1 100061 100064 199964 0 HitCase 0 0 1 -10244198 虚妄空间对我2 2 0.3 0 4 4 -1 FxR4BiankaAtk40 -1 1 0 0 0 0 4 0 1 10244196 0 3 0.2 0.1 0 HitCase 0 0 1 -10244197 虚妄空间对怪 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 102441971 108465 102465 900030 199937 100068 0 HitCase 0 0 1 -10244196 虚妄空间结束特效 2 0.3 0 4 4 -1 FxR4BiankaAtk40Xiaoshi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244204 全局顿帧子弹 2 99 0 5 0.3 -1 -1 1 0 0 0 0 0 3 0 0 0 109413 0 HitCase 0 0 1 -10244210 进入场景变色 2 0.3 0 4 4 -1 FxR4BiankaAtk40Start -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244212 只计单人 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 108436 0 HitCase 0 0 1 -10244213 只计单人清除 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108437 0 HitCase 0 0 1 -10244402 攻击盒1 1 3 4 1 0 4 0.15 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 102440 0 HitCase 1 0 1 -10244403 计数用攻击盒1 1 3 4 1 0 4 0.15 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 1 0 1 -10244404 攻击盒2 1 3 4 1 0 4 0.15 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 102440 0 HitCase 1 0 1 -10244405 计数用攻击盒2 1 3 4 1 0 4 0.15 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 1 0 1 -10244410 强化攻击盒1 3 8 180 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 102415 102444102 1.2 0 0 1 -10244411 强化攻击盒2 1 15 4 3 0 4 0.4 -1 1 FxR3LuxiyaAttack03Shouji02 0.1 -1 1 0 0 0 2 2 3 0.2 0.1 102415 102444112 1.2 0 0 1 -10244413 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk10slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244414 第一刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk10DilieEx -1 1 0 0 0 0 0 0 1 10241010 0 3 0.2 0.1 0 HitCase 0 0 1 -10244416 第二刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk10slash00Dandao -1 1 0 0 0 0 0 0 1 10241011 0 3 0.2 0.1 0 HitCase 0 0 1 -10244417 第一刀地裂 2 0.3 0 4 5 -1 FxR4BiankaAtk10Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244418 第二刀地裂 2 0.3 0 4 5 -1 FxR4BiankaAtk10Dilie02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244503 攻击盒 1 3 5 1.5 0 4 0.15 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 360 0.2 0.2 102445031 102409 102445032 1 1 0 1 -10244507 强化攻击盒 1 4 6 2 0 4 0.1 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 0.2 0.1 102445071 102415 102445072 1 0 0 1 -10244509 计数用攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10244510 计数用强化攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10244512 强化攻击特效子弹 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10240607|10240610 0 3 0.2 0.1 0 HitCase 0 0 1 -10244514 特效占位用 2 0.3 0 4 0.1 -1 FxR4BiankaAtk06CiEx -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244602 1 3 5 1.5 0 4 0.15 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 360 0.2 0.2 102446021 102409 102446022 1 1 0 1 -10244606 1 4 6 2 0 4 0.1 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 0.2 0.1 102446061 102415 102446062 1 0 0 1 -10244608 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 -10244609 计数用攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 -10244611 特效1 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10240607|10240610 0 3 0.2 0.1 0 HitCase 0 0 1 -10244613 2 0.3 0 4 0.1 -1 FxR4BiankaAtk06CiEx -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10244701 攻击 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 854137 0 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10240102 伤害子弹 1 3 5 2 0 4 0.1 -1 FxR4BiankaAtk01Hit -1 1 0 0 0 0 0 3 30 0.1 0.08 102401021 102402 1 0 1 1 102401022 +10240105 闪现 2 0.3 0 4 5 -1 FxR4BiankaHide02 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 0 0 1 +10240202 横斩子弹 3 4 180 0 4 0.1 -1 FxR4BiankaAtk02Hit001 -1 1 0 0 0 0 0 3 330 0.2 0.1 102402021 102403 1.25 0 1 1 102402022 +10240203 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk02Slash01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240204 假受击 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240302 迅斩1子弹 3 4 180 0 4 0.1 -1 FxR4BiankaAtk03Hit001 -1 1 0 0 0 0 0 3 30 0.2 0.1 102403021 102404 1 0 1 1 102403022 +10240303 迅斩2子弹 3 4 180 0 4 0.1 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 330 0.2 0.1 102403031 102404 1.3 0 1 1 102403032 +10240304 回斩子弹 3 6 180 0 4 0.1 -1 FxR4BiankaAtk03Hit003 -1 1 0 0 0 0 0 3 30 0.2 0.1 102403041 102405 1.1 0 1 1 102403042 +10240305 特效2 2 0.3 0 4 3 -1 FxR4BiankaAtk03Slash01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240306 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk03Slash02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240307 特效3 2 0.3 1.3 0 4 3 -1 FxR4BiankaAtk03Slash03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240315 闪现消时 2 0.3 0 4 0.15 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 1 +10240316 闪现消时 2 0.3 0 4 0.15 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 1 +10240317 6消用隐身 2 0.3 0 4 3 -1 FxR4BiankaHide02 -1 1 0 0 0 1 0 3 0.2 0.1 1 HitCase 0 0 1 +10240318 2 0.3 0 4 0.3 -1 FxR4BiankaHide02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +10240319 闪现出现 2 0.3 0 4 1 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 1 +10240401 杖普攻4 1 3 5 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 330 0.2 0.1 102404011 0 HitCase 1 1 1 +10240402 旋转子弹伤害 1 3 7 3.5 0 4 1 -1 1 FxR4BiankaAtk04Hit 0.15 -1 1 0 0 0 0 0 3 30 0.2 0.05 102404021 102406 0.8 1 1 1 1 102404022 +10240403 旋转子弹伤害 1 3 7 3.5 0 4 1 -1 1 0.15 -1 1 0 0 0 0 0 3 330 0.2 0.05 102404031 102406 0.8 1 1 1 1 +10240406 特效 2 0.3 0 4 5 -1 FxR4BiankaAtk04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10240407 占位特效 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240502 拿到武器伤害 2 4 0 4 0.1 -1 FxR4BiankaAtk0501Hit -1 1 0 0 0 0 0 3 30 0.2 0.08 102405021 102407 1 1 1 1 102405022 +10240503 拿到武器伤害 2 4 0 4 0.1 -1 FxR4BiankaAtk0502Hit -1 1 0 0 0 0 0 3 330 0.2 0.08 102405031 102407 200102 200102 1.3 1 1 1 102405032 +10240504 砸地伤害 2 4 2 0 4 0.1 -1 FxR4BiankaAtk05DilieHit -1 1 0 0 0 0 0 3 30 0.2 0.1 102405041 102408 1 0 1 1 +10240511 特效残影 2 0.3 0 4 3 -1 FxR4BiankaAtk05Canying -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240512 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk05sword -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240516 地裂特效 2 0.3 0 4 5 -1 FxR4BiankaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240518 闪现 2 0.3 0 4 5 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 0 0 1 +10240603 攻击盒 1 3 5 1.5 0 4 0.15 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 360 0.2 0.2 102406031 102409 1 1 1 1 102406032 +10240607 强化攻击盒 1 4 6 2 0 4 0.1 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 0.2 0.1 102406071 102415 1 0 1 1 102406072 +10240609 计数用攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240610 计数用强化攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240612 强化攻击特效子弹 2 0.3 0 4 5 -1 FxR4BiankaAtk06CiEx -1 1 0 0 0 0 0 0 1 10240607|10240610 0 3 0.2 0.1 0 HitCase 0 0 1 1 +10240614 特效占位用 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240703 攻击盒1 3 4 180 0 4 0.1 -1 FxR4BiankaAtk07Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102407031 102410 200102 200102 1.2 1 1 1 102407032 +10240704 攻击盒2 1 4 8 3 0 4 0.1 -1 FxR4BiankaAtk07Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102407041 102410 1.2 1 1 1 +10240709 强化攻击盒1 3 5 180 0 4 0.1 -1 FxR4BiankaAtk07Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102407091 102415 0 HitCase 0 1 1 +10240710 强化攻击盒2 1 4 8 3 0 4 0.1 -1 FxR4BiankaAtk07Hit02 -1 1 0 0 0 0 0 3 30 0.2 0.1 102407101 102415 0 HitCase 0 1 1 +10240711 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240712 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240713 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240714 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240715 第一刀特效 2 0.3 1.2 0 4 5 -1 FxR4BiankaAtk07Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240716 第一刀强化特效 2 0.3 0 4 5 -1 FxR4BiankaAtk07Slash001Ex -1 1 0 0 0 0 0 0 1 10240709|10240717|10240713 0 3 0.2 0.1 0 HitCase 0 0 1 +10240717 第一刀强化特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk07Cut01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240719 第二刀特效 2 0.3 0.3 0 4 5 -1 FxR4BiankaAtk07Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240720 第二刀强化特效 2 0.3 0 4 5 -1 FxR4BiankaAtk07Slash002Ex -1 1 0 0 0 0 0 0 1 10240710|10240721|10240714 0 3 0.2 0.1 0 HitCase 0 0 1 +10240721 第二刀强化特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk07Cut02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240723 地面效果 2 0.3 0 4 5 -1 FxR4BiankaAtk07Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240803 攻击盒1 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408031 102411 108469 1.2 0 1 1 102408032 +10240804 攻击盒2 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102408041 102411 108469 1.2 0 1 1 102408042 +10240805 攻击盒3 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408051 102411 108469 1.2 0 1 1 102408052 +10240811 强化攻击盒1 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408111 102415 1.3 0 1 1 102408112 +10240812 强化攻击盒2 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102408121 102415 1.3 0 1 1 102408122 +10240813 强化攻击盒3 3 4 180 0 4 0.1 -1 FxR4BiankaAtk08Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102408131 102415 1.3 0 1 1 102408132 +10240815 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240816 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240817 计数用攻击盒3 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240819 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240820 第一刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash001Ex -1 1 0 0 0 0 0 0 1 10240811|10240826 0 3 0.2 0.1 0 HitCase 0 0 1 +10240821 第二刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240822 第二刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash002Ex -1 1 0 0 0 0 0 0 1 10240812|10240827 0 3 0.2 0.1 0 HitCase 0 0 1 +10240823 第三刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash003 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240824 第三刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk08Slash003Ex -1 1 0 0 0 0 0 0 1 10240813|10240828 0 3 0.2 0.1 0 HitCase 0 0 1 +10240826 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240827 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240828 计数用攻击盒ex3 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240904 攻击盒1 3 6 180 0 4 0.1 -1 FxR4BiankaAtk09Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102409041 102412 0 HitCase 0 1 1 +10240908 强化攻击盒1 3 8 180 0 4 0.1 -1 FxR4BiankaAtk09Hit01 -1 1 0 0 0 0 0.1 0 1 10240909|10240920|10240921|10240922|10240923|10240924 0 3 0.2 0.1 102415 1.2 0 0 1 102409082 +10240909 强化攻击盒1b 1 15 5 3 0 4 0.45 -1 1 FxR4BiankaTongyongHit02 0.15 -1 1 0 0 0 2 0 0.15 4 10240912 2 3 0.2 0.1 102415 1.2 0 0 1 102409092 +10240910 攻击盒1计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10240911 强化攻击1计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240912 强化攻击1b计数 2 99 0 7 0.1 3 3 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10240913 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk09Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240914 第一刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk09Slash001Ex -1 1 0 0 0 0 0 0 1 10240908|10240915|10240911 0 3 0.2 0.1 0 HitCase 0 0 1 +10240915 空间裂缝特效 2 0.3 0 4 5 -1 FxR4BiankaAtk09Cut -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10240920 吸怪盒1 1 3 15 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 +10240921 吸怪盒2 1 3 15 -3 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 +10240922 吸怪盒3 1 3 15 -6 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 +10240923 吸怪盒4 1 3 15 3 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 +10240924 吸怪盒5 1 3 15 6 3 0 4 0.4 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 108444 0 HitCase 0 0 1 +10241002 攻击盒1 2 5 2 0 4 0.1 -1 FxR4BiankaAtk10Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102410021 102413 109465 1.2 0 1 1 +10241003 计数用攻击盒1 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 1 1 +10241004 攻击盒2 2 5 2 0 4 0.1 -1 FxR4BiankaAtk10Hit02 -1 1 0 0 0 0 0 3 0.2 0.1 102410041 102414 1.2 0 0 1 +10241005 计数用攻击盒2 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10241010 强化攻击盒1 2 5 2 0 4 0.1 -1 FxR4BiankaTongyongHit02 -1 1 0 0 0 0 0 0 1 10241022 0 3 0.2 0.1 102415 1.2 0 0 1 +10241011 强化攻击2a盒 1 6 3 1 20 4 1 -1 FxR4BiankaTongyongHit02 -1 1 0 0 0 0 0.2 0 1 10241023 0 3 0.2 0.1 102415 1.2 0 0 1 102410112 +10241012 强化攻击2b盒 1 6 3 1 20 4 1 -1 FxR4BiankaTongyongHit02 -1 1 0 0 0 0 0.3 0 1 10241024 0 3 0.2 0.1 102415 1.2 0 0 1 102410122 +10241013 第一刀特效 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10241014 第一刀特效EX 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10DilieEx -1 1 0 0 0 0 0 0 1 10241010 0 3 0.2 0.1 0 HitCase 0 0 1 +10241015 第二刀特效 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241016 第二刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk10slash00Dandao -1 1 0 0 0 0 0 0 1 10241011|10241012 0 3 0.2 0.1 0 HitCase 0 0 1 +10241017 第一刀地裂特效 2 0.3 1.3 0 4 5 -1 FxR4BiankaAtk10Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241018 第二刀地裂特效 2 0.3 0 4 5 -1 FxR4BiankaAtk10Dilie02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241022 强化攻击1计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10241023 强化攻击2a计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10241024 强化攻击2b计数 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10241025 全场顿帧 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108494 0 HitCase 0 0 1 +10241105 伤害1 1 4 6 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 0.1 0.08 102411051 102416 200101 0.8 1 1 1 102411052 +10241106 伤害2 1 4 6 0 4 0.15 -1 FxR4BiankaAtk03Hit003 -1 1 0 0 0 0 0 3 0.1 0.08 102411061 102416 200102 0.8 1 1 1 102411062 +10241109 吸怪1 1 2 5 4 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 1 0 1 +10241110 吸怪2 1 4 6 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10241111 特效1 2 0.3 2 0 4 3 -1 FxR4BiankaAtk1101 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241112 特效2 2 0.3 -4 0 4 3 -1 FxR4BiankaAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241205 伤害1 1 4 6 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 0.1 0.08 102412051 102417 200101 0.8 1 1 1 102412052 +10241206 伤害2 1 4 6 0 4 0.15 -1 FxR4BiankaAtk03Hit003 -1 1 0 0 0 0 0 3 0.1 0.08 102412061 102417 200102 0.8 1 1 1 102412062 +10241209 1 2 5 4 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 1 0 1 +10241210 1 4 6 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10241211 特效1 2 0.3 2 0 4 3 -1 FxR4BiankaAtk1101 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241212 特效2 2 0.3 -4 0 4 3 -1 FxR4BiankaAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241306 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10241307 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10241308 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10241310 伤害1 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102413101 102418 0.8 1 1 1 102413102 +10241311 伤害2 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk03Hit001 -1 1 0 0 0 0 0 3 360 0.2 0.1 102413111 102418 0.8 1 1 1 102413112 +10241312 伤害3 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 30 0.2 0.1 102413121 102418 0.8 1 1 1 102413122 +10241313 伤害4 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102413131 102418 200102 0.8 1 1 1 102413132 +10241314 伤害5 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102413141 102418 200102 0.8 1 1 1 102413142 +10241315 特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk1201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241316 特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk1202 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241317 特效3 2 0.3 -2 0 4 5 -1 FxR4BiankaAtk1203 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241318 特效4 2 0.3 2 0 4 5 -1 FxR4BiankaAtk1204 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241319 特效5 2 0.3 -4.5 0 4 5 -1 FxR4BiankaAtk1205 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241402 旋转伤害1 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102414021 102419 130534 0.8 1 1 1 102414022 +10241403 旋转伤害2 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102414031 102419 130534 0.8 1 1 1 102414032 +10241404 旋转吸怪 2 12 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 330 0.2 0.1 130534 0 HitCase 1 0 1 +10241405 剑气伤害1 2 3 2 8 4 0.5 -1 1 FxR4BiankaAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 30 0.1 0.5 102414051 102420 0.6 0 1 1 102414052 +10241408 剑气特效 2 0.3 1 10 4 3 -1 FxR4BiankaAtk2102 -1 1 0 0 0 0 0 3 0.2 0.1 0 0 0 1 +10241502 旋转伤害1 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102415021 102421 130534 0.8 1 1 1 102415022 +10241503 旋转伤害2 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102415031 102421 130534 0.8 1 1 1 102415032 +10241504 旋转吸怪 2 12 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 330 0.2 0.1 130534 0 HitCase 1 0 1 +10241505 剑气伤害1 2 3 2 8 4 0.5 -1 1 FxR4BiankaAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 30 0.1 0.5 102415051 102422 0.6 0 1 1 102415052 +10241508 剑气特效 2 0.3 1 10 4 3 -1 FxR4BiankaAtk2102 -1 1 0 0 0 0 0 3 0.2 0.1 0 0 0 1 +10241602 旋转伤害1 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102416021 102423 130534 0.8 1 1 1 102416022 +10241603 旋转伤害2 2 4 0 4 0.1 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102416031 102423 130534 0.8 1 1 1 102416032 +10241604 旋转吸怪 2 12 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 330 0.2 0.1 130534 0 HitCase 1 0 1 +10241605 剑气伤害1 2 3 2 8 4 0.5 -1 1 FxR4BiankaAtk12Hit01 0.1 -1 1 0 0 0 0 0 3 30 0.1 0.5 102416051 102424 0.6 0 1 1 102416052 +10241608 剑气特效 2 0.3 1 10 4 3 -1 FxR4BiankaAtk2102 -1 1 0 0 0 0 0 3 0.2 0.1 0 0 0 1 +10241702 伤害1横斩 3 4 180 0 4 0.1 -1 FxR4BiankaAtk31Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102417021 102425 200102 0.8 1 1 1 +10241703 伤害2上挑 1 4 7 1.5 0 4 0.1 -1 FxR4BiankaAtk31Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102417031 102425 1.2 1 1 1 +10241705 特效1横斩 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241706 特效2上挑 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241802 伤害1横斩 3 4 180 0 4 0.1 -1 FxR4BiankaAtk31Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102418021 102426 200102 0.8 1 1 1 +10241803 伤害2上挑 1 4 7 1 0 4 0.1 -1 FxR4BiankaAtk31Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102418031 102426 1.2 1 1 1 +10241806 特效1横斩 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241807 特效3上挑 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241808 特效4上挑残留 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash00201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241902 伤害1横斩 3 4 180 0 4 0.1 -1 FxR4BiankaAtk31Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102419021 102427 200102 0.8 1 1 1 +10241903 伤害2上挑 1 4 7 1 0 4 0.1 -1 FxR4BiankaAtk31Hit02 -1 1 0 0 0 0 0 3 330 0.2 0.1 102419031 102427 1.2 1 1 1 +10241904 三消额外伤害 1 3 5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 30 0.2 0.1 102419041 102428 0.8 1 1 1 +10241906 特效1横斩 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241908 特效3上挑 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241909 特效4上挑残留 2 0.3 0 4 5 -1 FxR4BiankaAtk31Slash00201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10241910 特效5地刺 2 0.3 0 4 5 -1 FxR4BiankaAtk31Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242008 伤害1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 102420081 102436 1.3 0 1 1 102420082 +10242009 伤害1地裂1 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 330 0.2 0.1 102420091 102436 108444 1.3 0 1 1 102420092 +10242010 伤害2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 102420101 102436 1.3 0 1 1 102420102 +10242011 伤害2地裂2 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 30 0.2 0.1 102420111 102436 108444 1.3 0 1 1 102420112 +10242012 计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242013 计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242018 强化攻击盒1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242031 2 3 30 0.2 0.1 102420181 102415 0 HitCase 0 1 1 +10242019 强化攻击盒2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242032 2 3 330 0.2 0.1 102420191 102415 0 HitCase 0 1 1 +10242022 攻击1剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5301 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242023 攻击1剑气地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242009 0 3 0.2 0.1 0 HitCase 0 0 1 +10242025 攻击2剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5302 -1 1 0 0 0 0 0.2 0 1 10242026 0 3 0.2 0.1 0 HitCase 0 0 1 +10242026 攻击2剑气地裂特效 2 0.3 0 4 5 -1 -1 1 0 0 0 2 0 0 1 10242011 2 3 0.2 0.1 0 HitCase 0 0 1 +10242028 强化攻击特效1 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242018|10242034 0 3 0.2 0.1 0 HitCase 0 0 1 +10242029 强化攻击特效2 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242019|10242036 0 3 0.2 0.1 0 HitCase 0 0 1 +10242031 强化计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 2 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 +10242032 强化计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 2 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 +10242034 强化攻击特效1剑气 2 0.3 0 4 5 -1 FxR4BiankaAtk5301Ex -1 1 0 0 0 2 0.1 0 1 10242035 2 3 0.2 0.1 0 HitCase 0 0 1 +10242035 强化攻击特效1地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +10242036 强化攻击特效2剑气 2 0.3 0 4 5 -1 FxR4BiankaAtk5302Ex -1 1 0 0 0 2 0.1 0 1 10242037 2 3 0.2 0.1 0 HitCase 0 0 1 +10242037 强化攻击特效2地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +10242098 平移特效1 2 0.3 0 4 5 -1 FxR4BiankaHide01 -1 1 0 0 0 0 0 3 0.2 0.1 4 HitCase 1 0 1 +10242099 平移特效2 2 0.3 0 4 5 -1 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 0 3 0.2 0.1 4 HitCase 1 0 1 +10242110 伤害1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 102421101 102437 1.3 0 1 1 102421102 +10242111 伤害1地裂1 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 330 0.2 0.1 102421111 102437 108444 1.3 0 1 1 102421112 +10242112 伤害2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 102421121 102437 1.3 0 1 1 102421122 +10242113 伤害2地裂2 2 5 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 2 3 30 0.2 0.1 102421131 102437 108444 1.3 0 1 1 102421132 +10242114 计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242115 计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242120 强化攻击盒1 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242134 2 3 30 0.2 0.1 102421201 102415 1.3 0 1 1 102421202 +10242121 强化攻击盒2 1 5 12 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 2 0 0 1 10242135 2 3 330 0.2 0.1 102421211 102415 1.3 0 1 1 102421212 +10242124 攻击1剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5401 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242125 攻击1剑气地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10242111 0 3 0.2 0.1 0 HitCase 0 0 1 +10242128 攻击2剑气特效 2 0.3 0 4 5 -1 FxR4BiankaAtk5402 -1 1 0 0 0 0 0.15 0 1 10242129 0 3 0.2 0.1 0 HitCase 0 0 1 +10242129 攻击2剑气地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 0 0 1 10242113 2 3 0.2 0.1 0 HitCase 0 0 1 +10242131 强化攻击特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk5401Ex -1 1 0 0 0 0 0 0 1 10242120 0 3 0.2 0.1 0 HitCase 0 0 1 +10242132 强化攻击特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk5402Ex -1 1 0 0 0 0 0 0 1 10242121 0 3 0.2 0.1 0 HitCase 0 0 1 +10242134 强化计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 2 0 0 1 10242137 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 +10242135 强化计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 2 0 0 1 10242138 2 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 +10242137 强化攻击特效1地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +10242138 强化攻击特效2地裂 2 0.3 0 4 5 -1 -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +10242308 伤害1 1 4 4 1 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 30 0.2 0.1 102423081 102439 0 HitCase 1 1 1 +10242309 伤害1地裂1 2 4 0 4 0.1 -1 FxR4BiankaAtk53Hit -1 1 0 0 0 0 0 3 330 0.2 0.1 102423091 102439 0 HitCase 0 1 1 +10242310 计数盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242311 计数盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242315 强化攻击盒1 2 4 0 4 0.2 -1 1 FxR4BiankaTongyongHit02 0.1 -1 1 0 0 0 0 0 0.05 3 10242316 0 3 30 0.2 0.1 102423151 102415 1.3 0 1 1 102423152 +10242316 强化计数盒1 2 99 0 7 0.1 3 3 1 0 0 0 0 0 3 0.2 0.1 102457 108443 0 HitCase 0 0 1 +10242318 攻击1特效 2 0.3 0 4 5 -1 FxR4BiankaAtk56congci -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242319 强化攻击特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk56DilieEx -1 1 0 0 0 0 0 0 1 10242315 0 3 0.2 0.1 0 HitCase 0 0 1 +10242320 攻击1特效2 2 0.3 3 0 4 5 -1 FxR4BiankaAtk56congci02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242321 地裂特效 2 0.3 1 0 4 5 -1 FxR4BiankaAtk56Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242609 攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 2 30 0.2 0.1 102426091 102435 108440 1.2 1 1 1 102426092 +10242610 攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 2 330 0.2 0.1 102426101 102435 108439 108439 1.2 1 1 1 102426102 +10242611 全局顿帧子弹 2 99 0 4 0.15 -1 -1 1 0 0 0 0 0 3 0 0 0 108438 0 HitCase 0 0 1 +10242615 强化攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 1 1 10242719 0 3 330 0.2 0.1 102426151 102415 1.2 1 1 1 +10242616 强化攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 1 1 10242720 0 3 30 0.2 0.1 102426161 102415 1.2 1 1 1 +10242618 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242619 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242620 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10242621 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10242622 第一刀地裂 2 0.3 0 4 5 -1 FxR4BiankaAtk43Dilie001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242623 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk43Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +10242624 第一刀强化特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43DilieEx01 -1 1 0 0 0 0 0.1 0 1 10242715 0 3 0.2 0.1 0 HitCase 0 0 1 +10242626 第二刀特效 2 0.3 1 0 4 5 -1 FxR4BiankaAtk43Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242627 第二刀强化特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43DilieEx02 -1 1 0 0 0 0 0.1 0 1 10242716 0 3 0.2 0.1 0 HitCase 0 0 1 +10242628 第二刀地裂 2 0.3 1 0 4 5 -1 FxR4BiankaAtk43Dilie002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242630 拖怪攻击盒1 1 4 4 -4 2 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 +10242631 拖怪攻击盒2 1 4 4 2 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 +10242632 拖怪攻击盒3 1 4 4 4 2 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 +10242709 攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 2 30 0.2 0.1 102427091 102435 108440 1.2 1 1 1 102427092 +10242710 攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 2 330 0.2 0.1 102427101 102435 108439 108439 1.2 1 1 1 102427102 +10242714 全局顿帧子弹 2 99 0 4 0.15 -1 -1 1 0 0 0 0 0 3 0 0 0 108438 0 HitCase 0 0 1 +10242715 强化攻击盒1 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit01 -1 1 0 0 0 0 0 1 1 10242719 0 3 330 0.2 0.1 102427151 102415 1.2 1 1 1 +10242716 强化攻击盒2 2 4 1 0 4 0.1 -1 FxR4BiankaAtk43Hit02 -1 1 0 0 0 0 0 1 1 10242720 0 3 30 0.2 0.1 102427161 102415 1.2 1 1 1 +10242718 计数用攻击盒1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242719 计数用攻击盒2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10242720 计数用攻击盒ex1 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10242721 计数用攻击盒ex2 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10242722 第一刀地裂 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Dilie001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242723 第一刀特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242724 第一刀强化特效 2 0.3 2.2 0 4 5 -1 FxR4BiankaAtk43DilieEx01 -1 1 0 0 0 0 0.1 0 1 10242715 0 3 0.2 0.1 0 HitCase 0 0 1 +10242726 第二刀特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Slash002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242727 第二刀强化特效 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43DilieEx02 -1 1 0 0 0 0 0.1 0 1 10242716 0 3 0.2 0.1 0 HitCase 0 0 1 +10242728 第二刀地裂 2 0.3 1.5 0 4 5 -1 FxR4BiankaAtk43Dilie002 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242730 拖怪攻击盒1 1 4 5 -4 3 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 +10242731 拖怪攻击盒2 1 4 5 3 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 +10242732 拖怪攻击盒3 1 4 5 4 3 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 30 0.2 0.1 102453 0 HitCase 1 0 1 +10242806 穿刺特效 2 0.3 1.5 1 0 4 5 -1 FxR4BiankaAtk1302 -1 1 0 0 0 0 0.9 0 1 10242811 0 3 0.2 0.1 0 HitCase 0 0 1 +10242807 爆炸特效 2 0.3 6 0.5 0 4 5 -1 FxR4BiankaAtk1302bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242809 穿刺攻击盒1 2 8 -2.5 -1 0 45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102428091 102429 0 HitCase 0 1 1 +10242810 穿刺攻击盒2 2 8 6 2 0 -45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102428101 102429 0 HitCase 0 1 1 +10242811 爆炸攻击盒 2 20 0 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102428111 102429 0 HitCase 0 1 1 +10242814 吸怪子弹 2 20 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 0 0 1 +10242906 穿刺特效 2 0.3 1.5 1 0 4 5 -1 FxR4BiankaAtk1302 -1 1 0 0 0 0 0.9 0 1 10242911 0 3 0.2 0.1 0 HitCase 0 0 1 +10242907 爆炸特效 2 0.3 6 0.5 0 4 5 -1 FxR4BiankaAtk1302bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10242909 穿刺攻击盒1 2 8 -2.5 -1 0 45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102429091 102442 0 HitCase 0 1 1 +10242910 穿刺攻击盒2 2 8 6 2 0 -45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102429101 102442 0 HitCase 0 1 1 +10242911 爆炸攻击盒 2 20 0 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102429111 102442 0 HitCase 0 1 1 +10242914 吸怪子弹 2 20 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 0 0 1 +10243206 穿刺特效 2 0.3 1.5 1 0 4 5 -1 FxR4BiankaAtk1302 -1 1 0 0 0 0 0.9 0 1 10243211 0 3 0.2 0.1 0 HitCase 0 0 1 +10243207 爆炸特效 2 0.3 6 0.5 0 4 5 -1 FxR4BiankaAtk1302bao -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243209 穿刺攻击盒1 2 8 -2.5 -1 0 45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102432091 102445 0 HitCase 0 1 1 +10243210 穿刺攻击盒2 2 8 6 2 0 -45 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102432101 102445 0 HitCase 0 1 1 +10243211 爆炸攻击盒 2 20 0 4 0.1 -1 FxR4BiankaAtk13Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 102432111 102445 0 HitCase 0 1 1 +10243214 吸怪子弹 2 20 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108491 0 HitCase 0 0 1 +10243405 必杀伤害1 2 10 0 4 0.1 -1 FxR4BiankaAtk41Hit -1 1 0 0 0 0 0 3 360 0.2 0.1 102432 108407 1 0 0 1 +10243407 变身扩散特效 2 0.3 0 4 10 -1 FxR4BiankaAtk41 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243414 全屏定怪 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 102495 0 HitCase 0 0 1 +10243501 必杀2-1 全屏定怪 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 102496 108495 108496 0 HitCase 0 0 1 +10243509 必杀2伤害1 2 20 0 4 0.1 -1 FxR4BiankaAtk51Hit -1 1 0 0 0 0 0 3 360 0.2 0.1 102435091 102433 1 0 1 1 +10243510 必杀2伤害2 2 20 0 4 0.1 -1 FxR4BiankaAtk51Hit -1 1 0 0 0 0 0 3 360 0.2 0.1 102435101 102434 1 0 1 1 +10243514 特效 2 0.3 0 4 10 -1 FxR4BiankaAtk51 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243702 拿到武器伤害 2 4 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji03 -1 1 0 0 0 0 0 3 30 0.2 0.08 102437021 102440 0 HitCase 1 1 1 102437022 +10243704 砸地伤害 2 4 2 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.1 102437041 102440 0 HitCase 0 1 1 102437042 +10243712 特效1 2 0.3 0 4 3 -1 FxR4BiankaAtk05sword -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243716 地裂特效 2 0.3 0 4 5 -1 FxR4BiankaAtk05Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243806 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10243807 吸怪1 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10243808 1 9 9 0 4 0.05 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110316 0 HitCase 1 0 1 +10243810 伤害1 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 30 0.2 0.1 102438101 102418 0.8 1 1 1 102438102 +10243811 伤害2 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk03Hit001 -1 1 0 0 0 0 0 3 360 0.2 0.1 102438111 102418 0.8 1 1 1 102438112 +10243812 伤害3 1 9 9 1 0 4 0.15 -1 FxR4BiankaAtk03Hit002 -1 1 0 0 0 0 0 3 30 0.2 0.1 102438121 102418 0.8 1 1 1 102438122 +10243813 伤害4 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 330 0.2 0.1 102438131 102418 200102 0.8 1 1 1 102438132 +10243814 伤害5 1 9 9 -1 0 4 0.15 -1 FxR4BiankaAtk12Hit01 -1 1 0 0 0 0 0 3 360 0.2 0.1 102438141 102418 200102 0.8 1 1 1 102438142 +10243815 特效1 2 0.3 0 4 5 -1 FxR4BiankaAtk1201 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243816 特效2 2 0.3 0 4 5 -1 FxR4BiankaAtk1202 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243817 特效3 2 0.3 0 4 5 -1 FxR4BiankaAtk1203 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243818 特效4 2 0.3 0 4 5 -1 FxR4BiankaAtk1204 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10243819 特效5 2 0.3 -4 0 4 5 -1 FxR4BiankaAtk1205 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244104 全局顿帧子弹 2 99 0 5 0.3 -1 -1 1 0 0 0 0 0 3 0 0 0 109413 0 HitCase 0 0 1 +10244111 进入场景变色 2 0.3 0 4 4 -1 FxR4BiankaAtk40Start -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244113 只计单人 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 108436 0 HitCase 0 0 1 +10244114 只计单人清除 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108437 0 HitCase 0 0 1 +10244199 虚妄空间对我1 2 666 0 1 0.1 1 1 1 0 0 0 1 0 0 1 10022811|10244198|10244197 1 3 0.2 0.1 100061 100064 199964 0 HitCase 0 0 1 +10244198 虚妄空间对我2 2 0.3 0 4 4 -1 FxR4BiankaAtk40 -1 1 0 0 0 0 4 0 1 10244196 0 3 0.2 0.1 0 HitCase 0 0 1 +10244197 虚妄空间对怪 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 102441971 108465 102465 900030 199937 100068 0 HitCase 0 1 1 +10244196 虚妄空间结束特效 2 0.3 0 4 4 -1 FxR4BiankaAtk40Xiaoshi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244204 全局顿帧子弹 2 99 0 5 0.3 -1 -1 1 0 0 0 0 0 3 0 0 0 109413 0 HitCase 0 0 1 +10244210 进入场景变色 2 0.3 0 4 4 -1 FxR4BiankaAtk40Start -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244212 只计单人 2 99 0 4 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 108436 0 HitCase 0 0 1 +10244213 只计单人清除 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 108437 0 HitCase 0 0 1 +10244402 攻击盒1 1 3 4 1 0 4 0.15 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 102440 0 HitCase 1 0 1 +10244403 计数用攻击盒1 1 3 4 1 0 4 0.15 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 1 0 1 +10244404 攻击盒2 1 3 4 1 0 4 0.15 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 102440 0 HitCase 1 0 1 +10244405 计数用攻击盒2 1 3 4 1 0 4 0.15 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 1 0 1 +10244410 强化攻击盒1 3 8 180 0 4 0.1 -1 FxR3LuxiyaAttack03Shouji02 -1 1 0 0 0 0 0 3 0.2 0.1 102415 1.2 0 0 1 102444102 +10244411 强化攻击盒2 1 15 4 3 0 4 0.4 -1 1 FxR3LuxiyaAttack03Shouji02 0.1 -1 1 0 0 0 2 2 3 0.2 0.1 102415 1.2 0 0 1 102444112 +10244413 第一刀特效 2 0.3 0 4 5 -1 FxR4BiankaAtk10slash001 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244414 第一刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk10DilieEx -1 1 0 0 0 0 0 0 1 10241010 0 3 0.2 0.1 0 HitCase 0 0 1 +10244416 第二刀特效EX 2 0.3 0 4 5 -1 FxR4BiankaAtk10slash00Dandao -1 1 0 0 0 0 0 0 1 10241011 0 3 0.2 0.1 0 HitCase 0 0 1 +10244417 第一刀地裂 2 0.3 0 4 5 -1 FxR4BiankaAtk10Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244418 第二刀地裂 2 0.3 0 4 5 -1 FxR4BiankaAtk10Dilie02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244503 攻击盒 1 3 5 1.5 0 4 0.15 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 360 0.2 0.2 102445031 102409 1 1 1 1 102445032 +10244507 强化攻击盒 1 4 6 2 0 4 0.1 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 0.2 0.1 102445071 102415 1 0 1 1 102445072 +10244509 计数用攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10244510 计数用强化攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10244512 强化攻击特效子弹 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10240607|10240610 0 3 0.2 0.1 0 HitCase 0 0 1 +10244514 特效占位用 2 0.3 0 4 0.1 -1 FxR4BiankaAtk06CiEx -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244602 1 3 5 1.5 0 4 0.15 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 360 0.2 0.2 102446021 102409 1 1 1 1 102446022 +10244606 1 4 6 2 0 4 0.1 -1 FxR4BiankaAtk06CiHit -1 1 0 0 0 0 0 3 0.2 0.1 102446061 102415 1 0 1 1 102446062 +10244608 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 0 HitCase 0 0 1 +10244609 计数用攻击盒 2 99 0 7 0.1 1 1 1 0 0 0 0 0 3 0.2 0.1 102457 108442 0 HitCase 0 0 1 +10244611 特效1 2 0.3 0 4 5 -1 -1 1 0 0 0 0 0 0 1 10240607|10240610 0 3 0.2 0.1 0 HitCase 0 0 1 +10244613 2 0.3 0 4 0.1 -1 FxR4BiankaAtk06CiEx -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10244701 攻击 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 854137 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA040.tsv b/Resources/table/share/fight/missile/missile/MissileA040.tsv index 63f3a0c4..2f223508 100644 --- a/Resources/table/share/fight/missile/missile/MissileA040.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA040.tsv @@ -1,66 +1,182 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -42010102 冲锋物理-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11WuliHit01 1 1 0 0 0 0 0 3 0.2 0.1 420101021 420120 420121 420103 420114 0 HitCase 1 0 1 -42010202 冲锋火-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11HuoHit01 1 1 0 0 0 0 0 3 0.2 0.1 420102021 420120 420122 420010 420103 420114 0 HitCase 1 0 1 -42010302 冲锋雷-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11LeiHit01 1 1 0 0 0 0 0 3 0.2 0.1 420103021 420120 420123 420103 420114 0 HitCase 1 0 1 -42010402 冲锋冰-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11BingHit01 1 1 0 0 0 0 0 3 0.2 0.1 420104021 420120 420124 420103 420114 0 HitCase 1 0 1 -42010502 冲锋暗-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11AnHit01 1 1 0 0 0 0 0 3 0.2 0.1 420105021 420120 420125 420103 420114 0 HitCase 1 0 1 -42010602 冲锋物理-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11WuliHit01 1 1 0 0 0 0 0 3 0.2 0.1 420106021 420120 420121 420103 420114 0 HitCase 1 0 1 -42010702 冲锋火-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11HuoHit01 1 1 0 0 0 0 0 3 0.2 0.1 420107021 420120 420122 420010 420103 420114 0 HitCase 1 0 1 -42010802 冲锋雷-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11LeiHit01 1 1 0 0 0 0 0 3 0.2 0.1 420108021 420120 420123 420103 420114 0 HitCase 1 0 1 -42010902 冲锋冰-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11BingHit01 1 1 0 0 0 0 0 3 0.2 0.1 420109021 420120 420124 420103 420114 0 HitCase 1 0 1 -42011002 冲锋暗-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11AnHit01 1 1 0 0 0 0 0 3 0.2 0.1 420110021 420120 420125 420103 420114 0 HitCase 1 0 1 -42011601 重击物理-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13WuliHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420116011 420116 420120 420126 420113 420115 0 HitCase 1 0 1 -42011701 重击火-1 2 3 0.3 0 4 0.1 -1 FxPet2NiuonAtk13HuoHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420117011 420116 420120 420127 420010 420113 420115 0 HitCase 1 0 1 -42011801 重击雷-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13LeiHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420118011 420116 420120 420128 420113 420115 0 HitCase 1 0 1 -42011901 重击冰-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13BingHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420119011 420116 420120 420129 420113 420115 0 HitCase 1 0 1 -42012001 重击暗-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13AnHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420120011 420116 420120 420130 420113 420115 0 HitCase 1 0 1 -42012202 冲锋物理-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11WuliHit01 1 1 0 0 0 0 0 3 0.2 0.1 420122021 420140 420141 420103 420114 0 HitCase 1 0 1 -42012302 冲锋火-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11HuoHit01 1 1 0 0 0 0 0 3 0.2 0.1 420123021 420140 420142 420010 420103 420114 0 HitCase 1 0 1 -42012402 冲锋雷-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11LeiHit01 1 1 0 0 0 0 0 3 0.2 0.1 420124021 420140 420143 420103 420114 0 HitCase 1 0 1 -42012502 冲锋冰-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11BingHit01 1 1 0 0 0 0 0 3 0.2 0.1 420125021 420140 420144 420103 420114 0 HitCase 1 0 1 -42012602 冲锋暗-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11AnHit01 1 1 0 0 0 0 0 3 0.2 0.1 420126021 420140 420145 420103 420114 0 HitCase 1 0 1 -42012701 重击物理-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13WuliHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420127011 420116 420140 420146 420113 420115 0 HitCase 1 0 1 -42012801 重击火-1 2 3 0.3 0 4 0.1 -1 FxPet2NiuonAtk13HuoHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420128011 420116 420140 420147 420010 420113 420115 0 HitCase 1 0 1 -42012901 重击雷-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13LeiHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420129011 420116 420140 420148 420113 420115 0 HitCase 1 0 1 -42013001 重击冰-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13BingHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420130011 420116 420140 420149 420113 420115 0 HitCase 1 0 1 -42013101 重击暗-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13AnHit01 -1 1 0 0 0 0 0 3 0.2 0.1 420131011 420116 420140 420150 420113 420115 0 HitCase 1 0 1 -42120208 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421202081 411236 0 HitCase 1 0 1 -42120209 激光聚怪 2 9 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 -42120210 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421202101 411206 0 HitCase 0 0 1 1 -42120308 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421203081 411237 0 HitCase 1 0 1 -42120309 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 -42120310 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421203101 411207 0 HitCase 0 0 1 1 -42120408 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421204081 411238 0 HitCase 1 0 1 -42120409 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 -42120410 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421204101 411208 0 HitCase 0 0 1 1 -42120508 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421205081 411239 0 HitCase 1 0 1 -42120509 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 -42120510 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421205101 411209 0 HitCase 0 0 1 1 -42120608 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421206081 411240 0 HitCase 1 0 1 -42120609 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 -42120610 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421206101 411210 0 HitCase 0 0 1 1 -42120708 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421207081 411241 0 HitCase 1 0 1 -42120714 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421207141 411211 0 HitCase 0 0 1 1 -42120715 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421207151 411211 0 HitCase 0 0 1 1 -42120716 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421207161 411211 0 HitCase 0 0 1 1 -42120808 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421208081 411242 0 HitCase 1 0 1 -42120814 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421208141 411212 0 HitCase 0 0 1 1 -42120815 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421208151 411212 0 HitCase 0 0 1 1 -42120816 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421208161 411212 0 HitCase 0 0 1 1 -42120908 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421209081 411243 0 HitCase 1 0 1 -42120914 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421209141 411213 0 HitCase 0 0 1 1 -42120915 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421209151 411213 0 HitCase 0 0 1 1 -42120916 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421209161 411213 0 HitCase 0 0 1 1 -42121008 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421210081 411244 0 HitCase 1 0 1 -42121014 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421210141 411214 0 HitCase 0 0 1 1 -42121015 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421210151 411214 0 HitCase 0 0 1 1 -42121016 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421210161 411214 0 HitCase 0 0 1 1 -42121108 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421211081 411245 0 HitCase 1 0 1 -42121114 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421211141 411215 0 HitCase 0 0 1 1 -42121115 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421211151 411215 0 HitCase 0 0 1 1 -42121116 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421211161 411215 0 HitCase 0 0 1 1 -42121209 激光聚怪 2 9 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 -42121210 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421212101 411206 0 HitCase 0 0 1 1 -42121314 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421213141 411211 0 HitCase 0 0 1 1 -42121315 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421213151 411211 0 HitCase 0 0 1 1 -42121316 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421213161 411211 0 HitCase 0 0 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +42010102 冲锋物理-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11WuliHit01 1 1 0 0 3 0.2 0.1 420101021 420120 420121 420103 420114 0 HitCase 1 0 1 +42010202 冲锋火-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11HuoHit01 1 1 0 0 3 0.2 0.1 420102021 420120 420122 420010 420103 420114 0 HitCase 1 0 1 +42010302 冲锋雷-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11LeiHit01 1 1 0 0 3 0.2 0.1 420103021 420120 420123 420103 420114 0 HitCase 1 0 1 +42010402 冲锋冰-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11BingHit01 1 1 0 0 3 0.2 0.1 420104021 420120 420124 420103 420114 0 HitCase 1 0 1 +42010502 冲锋暗-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11AnHit01 1 1 0 0 3 0.2 0.1 420105021 420120 420125 420103 420114 0 HitCase 1 0 1 +42010602 冲锋物理-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11WuliHit01 1 1 0 0 3 0.2 0.1 420106021 420120 420121 420103 420114 0 HitCase 1 0 1 +42010702 冲锋火-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11HuoHit01 1 1 0 0 3 0.2 0.1 420107021 420120 420122 420010 420103 420114 0 HitCase 1 0 1 +42010802 冲锋雷-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11LeiHit01 1 1 0 0 3 0.2 0.1 420108021 420120 420123 420103 420114 0 HitCase 1 0 1 +42010902 冲锋冰-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11BingHit01 1 1 0 0 3 0.2 0.1 420109021 420120 420124 420103 420114 0 HitCase 1 0 1 +42011002 冲锋暗-自控-2 2 1.5 0.3 0 4 0.5 1 FxPet2NiuonAtk11AnHit01 1 1 0 0 3 0.2 0.1 420110021 420120 420125 420103 420114 0 HitCase 1 0 1 +42011601 重击物理-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13WuliHit01 -1 1 0 0 3 0.2 0.1 420116011 420116 420120 420126 420113 420115 0 HitCase 1 0 1 +42011701 重击火-1 2 3 0.3 0 4 0.1 -1 FxPet2NiuonAtk13HuoHit01 -1 1 0 0 3 0.2 0.1 420117011 420116 420120 420127 420010 420113 420115 0 HitCase 1 0 1 +42011801 重击雷-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13LeiHit01 -1 1 0 0 3 0.2 0.1 420118011 420116 420120 420128 420113 420115 0 HitCase 1 0 1 +42011901 重击冰-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13BingHit01 -1 1 0 0 3 0.2 0.1 420119011 420116 420120 420129 420113 420115 0 HitCase 1 0 1 +42012001 重击暗-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13AnHit01 -1 1 0 0 3 0.2 0.1 420120011 420116 420120 420130 420113 420115 0 HitCase 1 0 1 +42012202 冲锋物理-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11WuliHit01 1 1 0 0 3 0.2 0.1 420122021 420140 420141 420103 420114 0 HitCase 1 0 1 +42012302 冲锋火-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11HuoHit01 1 1 0 0 3 0.2 0.1 420123021 420140 420142 420010 420103 420114 0 HitCase 1 0 1 +42012402 冲锋雷-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11LeiHit01 1 1 0 0 3 0.2 0.1 420124021 420140 420143 420103 420114 0 HitCase 1 0 1 +42012502 冲锋冰-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11BingHit01 1 1 0 0 3 0.2 0.1 420125021 420140 420144 420103 420114 0 HitCase 1 0 1 +42012602 冲锋暗-2 2 1.5 0.3 0 4 0.3 1 FxPet2NiuonAtk11AnHit01 1 1 0 0 3 0.2 0.1 420126021 420140 420145 420103 420114 0 HitCase 1 0 1 +42012701 重击物理-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13WuliHit01 -1 1 0 0 3 0.2 0.1 420127011 420116 420140 420146 420113 420115 0 HitCase 1 0 1 +42012801 重击火-1 2 3 0.3 0 4 0.1 -1 FxPet2NiuonAtk13HuoHit01 -1 1 0 0 3 0.2 0.1 420128011 420116 420140 420147 420010 420113 420115 0 HitCase 1 0 1 +42012901 重击雷-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13LeiHit01 -1 1 0 0 3 0.2 0.1 420129011 420116 420140 420148 420113 420115 0 HitCase 1 0 1 +42013001 重击冰-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13BingHit01 -1 1 0 0 3 0.2 0.1 420130011 420116 420140 420149 420113 420115 0 HitCase 1 0 1 +42013101 重击暗-1 2 1.5 0.3 0 4 0.1 -1 FxPet2NiuonAtk13AnHit01 -1 1 0 0 3 0.2 0.1 420131011 420116 420140 420150 420113 420115 0 HitCase 1 0 1 +42120208 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421202081 411236 0 HitCase 1 0 1 +42120209 激光聚怪 2 9 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 +42120210 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 3 0.2 0.1 421202101 411206 0 HitCase 0 0 1 1 +42120308 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421203081 411237 0 HitCase 1 0 1 +42120309 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 +42120310 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 3 0.2 0.1 421203101 411207 0 HitCase 0 0 1 1 +42120408 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421204081 411238 0 HitCase 1 0 1 +42120409 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 +42120410 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 3 0.2 0.1 421204101 411208 0 HitCase 0 0 1 1 +42120508 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421205081 411239 0 HitCase 1 0 1 +42120509 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 +42120510 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 3 0.2 0.1 421205101 411209 0 HitCase 0 0 1 1 +42120608 定位冲刺伤害及顿帧 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421206081 411240 0 HitCase 1 0 1 +42120609 激光聚怪 2 7 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 +42120610 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 3 0.2 0.1 421206101 411210 0 HitCase 0 0 1 1 +42120708 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421207081 411241 0 HitCase 1 0 1 +42120714 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421207141 411211 0 HitCase 0 0 1 1 +42120715 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421207151 411211 0 HitCase 0 0 1 1 +42120716 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421207161 411211 0 HitCase 0 0 1 1 +42120808 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421208081 411242 0 HitCase 1 0 1 +42120814 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421208141 411212 0 HitCase 0 0 1 1 +42120815 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421208151 411212 0 HitCase 0 0 1 1 +42120816 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421208161 411212 0 HitCase 0 0 1 1 +42120908 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421209081 411243 0 HitCase 1 0 1 +42120914 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421209141 411213 0 HitCase 0 0 1 1 +42120915 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421209151 411213 0 HitCase 0 0 1 1 +42120916 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421209161 411213 0 HitCase 0 0 1 1 +42121008 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421210081 411244 0 HitCase 1 0 1 +42121014 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421210141 411214 0 HitCase 0 0 1 1 +42121015 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421210151 411214 0 HitCase 0 0 1 1 +42121016 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421210161 411214 0 HitCase 0 0 1 1 +42121108 定位冲刺伤害 1 3 1.5 0 4 0.6 -1 -1 1 0 0 3 0.2 0.1 421211081 411245 0 HitCase 1 0 1 +42121114 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421211141 411215 0 HitCase 0 0 1 1 +42121115 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421211151 411215 0 HitCase 0 0 1 1 +42121116 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421211161 411215 0 HitCase 0 0 1 1 +42121209 激光聚怪 2 9 -8 0 4 0.3 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411246 0 HitCase 1 0 1 +42121210 激光伤害 2 5.5 -8 0 4 0.2 -1 -1 1 0 0 3 0.2 0.1 421212101 411206 0 HitCase 0 0 1 1 +42121314 激光伤害1 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421213141 411211 0 HitCase 0 0 1 1 +42121315 激光伤害2 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421213151 411211 0 HitCase 0 0 1 1 +42121316 激光伤害3 2 5.5 -8 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 421213161 411211 0 HitCase 0 0 1 1 +41140402 就绪-2 1 1 1 0 4 1.2 -1 FxPet3WuzeioffAtk51 -1 1 0 0 3 0.2 0.1 1 HitCase 1 0 1 +42140201 冲撞伤害子弹 1 5 4 0.5 0 4 0.5 -1 FxPet3WuzeionAtk12Hit -1 1 0 0 3 0.2 0.1 421402011 411415 0 HitCase 1 0 1 +42140202 吸引特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11Xuli -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140203 爆炸特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11 0.4 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140204 吸引子弹 2 6 0 0 4 0.4 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140205 爆炸伤害子弹 2 6 0 0 4 0.3 -1 FxPet3WuzeionAtk12Hit 0.4 -1 1 0 0 3 0.2 0.1 421402051 411410 0 HitCase 0 0 1 +42140301 冲撞伤害子弹 1 5 4 0.5 0 4 0.5 -1 FxPet3WuzeionAtk12Hit -1 1 0 0 3 0.2 0.1 421403011 411416 0 HitCase 1 0 1 +42140302 吸引特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11Xuli -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140303 爆炸特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11 0.4 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140304 吸引子弹 2 6 0 0 4 0.4 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140305 爆炸伤害子弹 2 6 0 0 4 0.3 -1 FxPet3WuzeionAtk12Hit 0.4 -1 1 0 0 3 0.2 0.1 421403051 411411 0 HitCase 0 0 1 +42140401 冲撞伤害子弹 1 5 4 0.5 0 4 0.5 -1 FxPet3WuzeionAtk12Hit -1 1 0 0 3 0.2 0.1 421404011 411417 0 HitCase 1 0 1 +42140402 吸引特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11Xuli -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140403 爆炸特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11 0.4 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140404 吸引子弹 2 6 0 0 4 0.4 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140405 爆炸伤害子弹 2 6 0 0 4 0.3 -1 FxPet3WuzeionAtk12Hit 0.4 -1 1 0 0 3 0.2 0.1 421404051 411412 0 HitCase 0 0 1 +42140501 冰1-1 1 5 4 0.5 0 4 0.5 -1 FxPet3WuzeionAtk12Hit -1 1 0 0 3 0.2 0.1 421405011 411418 0 HitCase 1 0 1 +42140502 冰1-吸引特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11Xuli -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140503 爆炸特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11 0.4 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140504 吸引子弹 2 6 0 0 4 0.4 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140505 爆炸伤害子弹 2 6 0 0 4 0.3 -1 FxPet3WuzeionAtk12Hit 0.4 -1 1 0 0 3 0.2 0.1 421405051 411413 0 HitCase 0 0 1 +42140601 冲撞伤害子弹 1 5 4 0.5 0 4 0.5 -1 FxPet3WuzeionAtk12Hit -1 1 0 0 3 0.2 0.1 421406011 411419 0 HitCase 1 0 1 +42140602 吸引特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11Xuli -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140603 爆炸特效 2 6 0 0 4 4 -1 FxPet3WuzeionAtk11 0.4 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42140604 吸引子弹 2 6 0 0 4 0.4 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140605 爆炸伤害子弹 2 6 0 0 4 0.3 -1 FxPet3WuzeionAtk12Hit 0.4 -1 1 0 0 3 0.2 0.1 421406051 411414 0 HitCase 0 0 1 +42140709 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.5 -1 1 FxPet3WuzeionAtk12Hit 0.1 -1 1 0 0 3 0.2 0.1 421407091 411420 411475 411475 411476 0 HitCase 1 0 1 3 +42140710 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.05 -1 1 0 0 3 0.2 0.1 421407101 411425 411475 411475 411484 0 HitCase 1 0 1 3 +42140711 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140809 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.5 -1 1 FxPet3WuzeionAtk12Hit 0.1 -1 1 0 0 3 0.2 0.1 421408091 411421 411475 411475 411476 0 HitCase 1 0 1 3 +42140810 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.05 -1 1 0 0 3 0.2 0.1 421408101 411426 411475 411475 411484 0 HitCase 1 0 1 3 +42140811 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42140909 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.5 -1 1 FxPet3WuzeionAtk12Hit 0.1 -1 1 0 0 3 0.2 0.1 421409091 411422 411475 411475 411476 0 HitCase 1 0 1 3 +42140910 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.05 -1 1 0 0 3 0.2 0.1 421409101 411427 411475 411475 411484 0 HitCase 1 0 1 3 +42140911 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141009 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.5 -1 1 FxPet3WuzeionAtk12Hit 0.1 -1 1 0 0 3 0.2 0.1 421410091 411423 411475 411475 411476 0 HitCase 1 0 1 3 +42141010 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.05 -1 1 0 0 3 0.2 0.1 421410101 411428 411475 411475 411484 0 HitCase 1 0 1 3 +42141011 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141109 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.5 -1 1 FxPet3WuzeionAtk12Hit 0.1 -1 1 0 0 3 0.2 0.1 421411091 411424 411475 411475 411476 0 HitCase 1 0 1 3 +42141110 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.05 -1 1 0 0 3 0.2 0.1 421411101 411429 411475 411475 411484 0 HitCase 1 0 1 3 +42141111 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141203 吸引子弹 1 8 4 1.2 2.5 0 4 0.5 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411444 0 HitCase 1 0 1 +42141206 被动1-6 1 6 4 1.7 1 0 4 0.5 -1 1 FxPet3WuzeionAtk12Hit 0.05 -1 1 0 0 3 0.2 0.1 411477 0 HitCase 1 0 1 3 +42141303 被动2-3 2 7 6 1.5 0 4 0.5 -1 1 0.01 -1 1 0 0 3 0.2 0.1 411445 0 HitCase 0 0 1 +42141305 被动2-5 1 5 4 3 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.1 -1 1 0 0 3 0.2 0.1 421413051 411477 0 HitCase 1 0 1 +42141409 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.06 -1 1 0 0 3 0.2 0.1 421414091 411420 411475 411475 0 HitCase 1 0 1 3 +42141410 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.03 -1 1 0 0 3 0.2 0.1 421414101 411425 411475 411475 411484 0 HitCase 1 0 1 3 +42141411 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141509 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.06 -1 1 0 0 3 0.2 0.1 421415091 411421 411475 411475 0 HitCase 1 0 1 3 +42141510 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.03 -1 1 0 0 3 0.2 0.1 421415101 411426 411475 411475 411484 0 HitCase 1 0 1 3 +42141511 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141609 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.06 -1 1 0 0 3 0.2 0.1 421416091 411422 411475 411475 0 HitCase 1 0 1 3 +42141610 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.03 -1 1 0 0 3 0.2 0.1 421416101 411427 411475 411475 411484 0 HitCase 1 0 1 3 +42141611 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141709 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.06 -1 1 0 0 3 0.2 0.1 421417091 411423 411475 411475 0 HitCase 1 0 1 3 +42141710 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.03 -1 1 0 0 3 0.2 0.1 421417101 411428 411475 411475 411484 0 HitCase 1 0 1 3 +42141711 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42141809 冲撞伤害子弹1 1 6.5 4 0.4 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.06 -1 1 0 0 3 0.2 0.1 421418091 411424 411475 411475 0 HitCase 1 0 1 3 +42141810 冲撞伤害子弹2 1 6.5 5.5 0.5 1 0 4 0.3 -1 1 FxPet3WuzeionAtk12Hit 0.03 -1 1 0 0 3 0.2 0.1 421418101 411429 411475 411475 411484 0 HitCase 1 0 1 3 +42141811 吸引子弹 2 6 0 4 0.4 -1 1 0.01 FxPet3WuzeionAtk11Xuli -1 1 3 4 3 0.2 0.1 411440 0 HitCase 0 0 1 +42150207 物理1-攻击子弹 1 8 4 2 0 4 0.5 -1 FxPet3MotoronAtk11Hit -1 1 0 0 3 0.2 0.1 421502071 411541 421502 421521 0 HitCase 1 0 1 +42150208 物理1-特效 1 1 1 0 4 2 -1 FxPet3MotoronAtk11 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150209 物理1-特效 1 1 1 0 4 2 -1 FxPet3MotoronAtk11Burst -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150213 物理1-13 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk11Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150214 物理1-14 1 8 4 2 0 4 0.5 -1 -1 1 0 0 3 0 0 421521 421534 411515 0 HitCase 1 0 1 +42150215 物理1-15 2 8 0 4 2 -1 1 1 -1 1 3 4 3 0.2 0.1 411546 0 HitCase 0 0 1 +42150216 物理1-16 1 3 3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 421501 0 HitCase 1 0 1 +42150307 火1-7 1 8 4 2 0 4 0.5 -1 FxPet3MotoronAtk11Hit -1 1 0 0 3 0.2 0.1 421503071 411542 421502 421521 421521 421534 411515 0 HitCase 1 0 1 +42150308 火1-8 1 1 1 0 4 2 -1 FxPet3MotoronAtk11 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150309 火1-9 1 1 1 0 4 2 -1 FxPet3MotoronAtk11Burst -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150313 火1-13 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk11Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150315 火1-15 2 8 0 4 2 -1 1 1 -1 1 3 4 3 0.2 0.1 411547 0 HitCase 0 0 1 +42150316 火1-16 1 3 3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 421501 0 HitCase 1 0 1 +42150407 雷1-7 1 8 4 2 0 4 0.5 -1 FxPet3MotoronAtk11Hit -1 1 0 0 3 0.2 0.1 421504071 411543 421502 421521 421521 421534 411515 0 HitCase 1 0 1 +42150408 雷1-8 1 1 1 0 4 2 -1 FxPet3MotoronAtk11 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150409 雷1-9 1 1 1 0 4 2 -1 FxPet3MotoronAtk11Burst -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150413 雷1-13 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk11Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150414 雷1-14 2 8 0 4 2.3 -1 1 0.05 FxPet3MotoronAtk11Dandao -1 1 3 4 3 0 0 421501 0 HitCase 0 0 1 +42150415 雷1-15 2 8 0 4 2 -1 1 1 -1 1 3 4 3 0.2 0.1 411548 0 HitCase 0 0 1 +42150417 雷1-17 1 3 3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 421501 0 HitCase 1 0 1 +42150507 冰1-7 1 8 4 2 0 4 0.5 -1 FxPet3MotoronAtk11Hit -1 1 0 0 3 0.2 0.1 421505071 411544 421502 421521 421521 421534 411515 0 HitCase 1 0 1 +42150508 冰1-8 1 1 1 0 4 2 -1 FxPet3MotoronAtk11 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150509 冰1-9 1 1 1 0 4 2 -1 FxPet3MotoronAtk11Burst -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150513 冰1-13 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk11Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150515 冰1-15 2 8 0 4 2 -1 1 1 -1 1 3 4 3 0.2 0.1 411549 0 HitCase 0 0 1 +42150516 冰1-16 1 3 3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 421501 0 HitCase 1 0 1 +42150607 暗1-7 1 8 4 2 0 4 0.5 -1 FxPet3MotoronAtk11Hit -1 1 0 0 3 0.2 0.1 421506071 411545 421502 421521 421521 421534 411515 0 HitCase 1 0 1 +42150608 暗1-8 1 1 1 0 4 2 -1 FxPet3MotoronAtk11 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150609 暗1-9 1 1 1 0 4 2 -1 FxPet3MotoronAtk11Burst -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150613 暗1-13 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk11Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150615 暗1-15 2 8 0 4 2 -1 1 1 -1 1 3 4 3 0.2 0.1 411550 0 HitCase 0 0 1 +42150616 暗1-16 1 3 3 3 0 4 0.2 -1 1 0.05 -1 1 0 0 3 0.2 0.1 421501 0 HitCase 1 0 1 +42150707 物理2-7 3 5.5 180 0 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421507071 411551 411582 421537 421537 0 HitCase 1 0 1 4 411582 +42150708 物理2-8 3 5.5 180 0 180 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421507081 411551 411582 0 HitCase 1 0 1 4 411582 +42150709 物理2-9 1 1 1 -6 0 4 2 -1 FxPet3MotoronAtk12Dilie01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150710 物理2-10 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk12Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150807 火2-7 3 5.5 180 0 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421508071 411552 411582 0 HitCase 1 0 1 4 411582 +42150808 火2-8 3 5.5 180 0 180 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421508081 411552 411582 0 HitCase 1 0 1 4 411582 +42150809 火2-9 1 1 1 -6 0 4 2 -1 FxPet3MotoronAtk12Dilie01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150810 火2-10 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk12Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150907 雷2-7 3 5.5 180 0 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421509071 411553 411582 0 HitCase 1 0 1 4 411582 +42150908 雷2-8 3 5.5 180 0 180 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421509081 411553 411582 0 HitCase 1 0 1 4 411582 +42150909 雷2-9 1 1 1 -6 0 4 2 -1 FxPet3MotoronAtk12Dilie01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42150910 雷2-10 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk12Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151007 冰2-7 3 5.5 180 0 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421510071 411554 411582 0 HitCase 1 0 1 4 411582 +42151008 冰2-8 3 5.5 180 0 180 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421510081 411554 411582 0 HitCase 1 0 1 4 411582 +42151009 冰2-9 1 1 1 -6 0 4 2 -1 FxPet3MotoronAtk12Dilie01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151010 冰2-10 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk12Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151107 暗2-7 3 5.5 180 0 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421511071 411555 411582 0 HitCase 1 0 1 4 411582 +42151108 暗2-8 3 5.5 180 0 180 4 0.1 -1 FxPet3MotoronAtk12Hit -1 1 0 0 3 0.2 0.1 421511081 411555 411582 0 HitCase 1 0 1 4 411582 +42151109 暗2-9 1 1 1 -6 0 4 2 -1 FxPet3MotoronAtk12Dilie01 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151110 暗2-10 1 1 1 0 4 1.2 -1 FxPet3MotoronAtk12Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151901 摩托战斗的技能19-1 1 1 1 0 4 2 -1 FxPet3MotoronAtk87Burst -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151902 摩托战斗的技能19-2 1 1 1 0 4 2 -1 FxPet3MotoronAtk87Dilie -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151903 摩托战斗的技能19-3 1 1 1 -0.5 -4 0 4 2 -1 FxPet3MotoronAtk87 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42151904 摩托——居合穿斩初-伤害子弹 1 6 4 0 4 0.6 -1 FxPet3MotoronAtk87Hit -1 1 0 0 3 0.2 0.1 411556 0 HitCase 1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA041.tsv b/Resources/table/share/fight/missile/missile/MissileA041.tsv index db617aa0..79a6d7b4 100644 --- a/Resources/table/share/fight/missile/missile/MissileA041.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA041.tsv @@ -1,141 +1,141 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -44010104 旋转物理-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Wulishouji -1 1 0 0 0 0 0 3 0.2 0.1 440101041 440121 0 HitCase 1 1 1 440101042 -44010204 旋转火-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Huoshouji -1 1 0 0 0 0 0 3 0.2 0.1 440102041 440122 0 HitCase 1 1 1 440102042 -44010304 旋转雷-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Leishouji -1 1 0 0 0 0 0 3 0.2 0.1 440103041 440123 0 HitCase 1 1 1 440103042 -44010404 旋转冰-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Bingshouji -1 1 0 0 0 0 0 3 0.2 0.1 440104041 440124 0 HitCase 1 1 1 440104042 -44010504 旋转暗-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Anshouji -1 1 0 0 0 0 0 3 0.2 0.1 440105041 440125 0 HitCase 1 1 1 440105042 -44010604 旋转物理-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Wulishouji -1 1 0 0 0 0 0 3 0.2 0.1 440106041 440146 0 HitCase 1 1 1 440106042 -44010704 旋转火-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Huoshouji -1 1 0 0 0 0 0 3 0.2 0.1 440107041 440147 0 HitCase 1 1 1 440107042 -44010804 旋转雷-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Leishouji -1 1 0 0 0 0 0 3 0.2 0.1 440108041 440148 0 HitCase 1 1 1 440108042 -44010904 旋转冰-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Bingshouji -1 1 0 0 0 0 0 3 0.2 0.1 440109041 440149 0 HitCase 1 1 1 440109042 -44011004 旋转暗-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Anshouji -1 1 0 0 0 0 0 3 0.2 0.1 440110041 440150 0 HitCase 1 1 1 440110042 -44011201 旋转圆环物理特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11wuli -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011301 旋转圆环火特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Huo -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011401 旋转圆环雷特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Lei -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011501 旋转圆环冰特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Bing -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011601 旋转圆环暗特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11An -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011701 旋转圆环无盾物理特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11wuli -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011801 旋转圆环无盾火特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Huo -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44011901 旋转圆环无盾雷特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Lei -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44012001 旋转圆环无盾冰特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Bing -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -44012101 旋转圆环无盾暗特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11An -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 -42050102 北极贝战斗的技能2-物理2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050103 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050103 北极贝战斗的技能2-物理3 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050104 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050104 北极贝战斗的技能2-物理4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420501041 420516 420010 0 HitCase 0 1 1 -42050105 北极贝战斗的技能2-物理5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050106 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050106 北极贝战斗的技能2-物理6 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050107 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050107 北极贝战斗的技能2-物理7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420501071 420516 420010 0 HitCase 0 1 1 -42050108 北极贝战斗的技能2-物理8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050109 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050109 北极贝战斗的技能2-物理-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050110 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050110 北极贝战斗的技能2-物理-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420501101 420516 420010 0 HitCase 0 1 1 -42050111 北极贝战斗的技能2-物理-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050112 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050112 北极贝战斗的技能2-物理-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050113 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050113 北极贝战斗的技能2-物理-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420501131 420516 420010 0 HitCase 0 1 1 -42050202 北极贝战斗的技能2-火2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050203 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050203 北极贝战斗的技能2-火3 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42050204 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050204 北极贝战斗的技能2-火4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420502041 420517 420010 0 HitCase 0 1 1 -42050205 北极贝战斗的技能2-火5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050206 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050206 北极贝战斗的技能2-火6 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42050207 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050207 北极贝战斗的技能2-火7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420502071 420517 420010 0 HitCase 0 1 1 -42050208 北极贝战斗的技能2-火8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050209 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050209 北极贝战斗的技能2-火-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42050210 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050210 北极贝战斗的技能2-火-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420502101 420517 420010 0 HitCase 0 1 1 -42050211 北极贝战斗的技能2-火-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050212 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050212 北极贝战斗的技能2-火-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42050213 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050213 北极贝战斗的技能2-火-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420502131 420517 420010 0 HitCase 0 1 1 -42050302 北极贝战斗的技能2-雷2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050303 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050303 北极贝战斗的技能2-雷3 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42050304 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050304 北极贝战斗的技能2-雷4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420503041 420518 420010 0 HitCase 0 1 1 -42050305 北极贝战斗的技能2-雷5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050306 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050306 北极贝战斗的技能2-雷6 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42050307 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050307 北极贝战斗的技能2-雷7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420503071 420518 420010 0 HitCase 0 1 1 -42050308 北极贝战斗的技能2-雷8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050309 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050309 北极贝战斗的技能2-雷-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42050310 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050310 北极贝战斗的技能2-雷-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420503101 420518 420010 0 HitCase 0 1 1 -42050311 北极贝战斗的技能2-雷-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050312 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050312 北极贝战斗的技能2-雷-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42050313 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050313 北极贝战斗的技能2-雷-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420503131 420518 420010 0 HitCase 0 1 1 -42050402 北极贝战斗的技能2-冰2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050403 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050403 北极贝战斗的技能2-冰3 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42050404 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050404 北极贝战斗的技能2-冰4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420504041 420519 420522 420010 0 HitCase 0 1 1 -42050405 北极贝战斗的技能2-冰5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050406 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050406 北极贝战斗的技能2-冰6 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42050407 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050407 北极贝战斗的技能2-冰7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420504071 420519 420522 420010 0 HitCase 0 1 1 -42050408 北极贝战斗的技能2-冰8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050409 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050409 北极贝战斗的技能2-冰-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42050410 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050410 北极贝战斗的技能2-冰-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420504101 420519 420522 420010 0 HitCase 0 1 1 -42050411 北极贝战斗的技能2-冰-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050412 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050412 北极贝战斗的技能2-冰-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42050413 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050413 北极贝战斗的技能2-冰-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420504131 420519 420522 420010 0 HitCase 0 1 1 -42050502 北极贝战斗的技能2-暗2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050503 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050503 北极贝战斗的技能2-暗3 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42050504 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050504 北极贝战斗的技能2-暗4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420505041 420520 420010 0 HitCase 0 1 1 -42050505 北极贝战斗的技能2-暗5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050506 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050506 北极贝战斗的技能2-暗6 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42050507 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050507 北极贝战斗的技能2-暗7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420505071 420520 420010 0 HitCase 0 1 1 -42050508 北极贝战斗的技能2-暗8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050509 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050509 北极贝战斗的技能2-暗-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42050510 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050510 北极贝战斗的技能2-暗-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420505101 420520 420010 0 HitCase 0 1 1 -42050511 北极贝战斗的技能2-暗-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050512 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050512 北极贝战斗的技能2-暗-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42050513 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050513 北极贝战斗的技能2-暗-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420505131 420520 420010 0 HitCase 0 1 1 -42050701 物理左上炮击1 轨迹子弹 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050702 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050702 物理左上炮击2 爆炸子弹 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050703 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050703 物理左上炮击3 伤害子弹 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420507031 420511 420010 0 HitCase 0 1 1 -42050801 北极贝战斗的技能1-物理右上炮击1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050802 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050802 北极贝战斗的技能1-物理右上炮击2 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050803 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050803 北极贝战斗的技能1-物理右上炮击3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420508031 420511 420010 0 HitCase 0 1 1 -42050901 北极贝战斗的技能1-物理左下炮击1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42050902 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42050902 北极贝战斗的技能1-物理左下炮击2 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42050903 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42050903 北极贝战斗的技能1-物理左下炮击3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420509031 420511 420010 0 HitCase 0 1 1 -42051001 北极贝战斗的技能1-物理右下炮击1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42051002 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42051002 北极贝战斗的技能1-物理右下炮击2 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 0 0 2 0.1 1 42051003 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42051003 北极贝战斗的技能1-物理右下炮击3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420510031 420511 420010 0 HitCase 0 1 1 -42051301 北极贝战斗的技能1-火左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42051302 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42051302 北极贝战斗的技能1-火左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42051303 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42051303 北极贝战斗的技能1-火左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420513031 420512 420010 0 HitCase 0 1 1 -42051401 北极贝战斗的技能1-火右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42051402 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42051402 北极贝战斗的技能1-火右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42051403 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42051403 北极贝战斗的技能1-火右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420514031 420512 420010 0 HitCase 0 1 1 -42051501 北极贝战斗的技能1-火左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42051502 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42051502 北极贝战斗的技能1-火左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42051503 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42051503 北极贝战斗的技能1-火左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420515031 420512 420010 0 HitCase 0 1 1 -42051601 北极贝战斗的技能1-火右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42051602 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42051602 北极贝战斗的技能1-火右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 0 0 2 0.1 1 42051603 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42051603 北极贝战斗的技能1-火右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420516031 420512 420010 0 HitCase 0 1 1 -42051901 北极贝战斗的技能1-雷左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42051902 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42051902 北极贝战斗的技能1-雷左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42051903 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42051903 北极贝战斗的技能1-雷左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420519031 420513 420010 0 HitCase 0 1 1 -42052001 北极贝战斗的技能1-雷右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052002 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052002 北极贝战斗的技能1-雷右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42052003 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052003 北极贝战斗的技能1-雷右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420520031 420513 420010 0 HitCase 0 1 1 -42052101 北极贝战斗的技能1-雷左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052102 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052102 北极贝战斗的技能1-雷左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42052103 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052103 北极贝战斗的技能1-雷左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420521031 420513 420010 0 HitCase 0 1 1 -42052201 北极贝战斗的技能1-雷右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052202 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052202 北极贝战斗的技能1-雷右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 0 0 2 0.1 1 42052203 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052203 北极贝战斗的技能1-雷右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420522031 420513 420010 0 HitCase 0 1 1 -42052501 北极贝战斗的技能1-冰左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052502 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052502 北极贝战斗的技能1-冰左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42052503 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052503 北极贝战斗的技能1-冰左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420525031 420514 420521 420010 0 HitCase 0 1 1 -42052601 北极贝战斗的技能1-冰右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052602 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052602 北极贝战斗的技能1-冰右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42052603 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052603 北极贝战斗的技能1-冰右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420526031 420514 420521 420010 0 HitCase 0 1 1 -42052701 北极贝战斗的技能1-冰左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052702 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052702 北极贝战斗的技能1-冰左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42052703 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052703 北极贝战斗的技能1-冰左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420527031 420514 420521 420010 0 HitCase 0 1 1 -42052801 北极贝战斗的技能1-冰右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42052802 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42052802 北极贝战斗的技能1-冰右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 0 0 2 0.1 1 42052803 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42052803 北极贝战斗的技能1-冰右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420528031 420514 420521 420010 0 HitCase 0 1 1 -42053101 北极贝战斗的技能1-暗左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42053102 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42053102 北极贝战斗的技能1-暗左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42053103 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42053103 北极贝战斗的技能1-暗左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420531031 420515 420010 0 HitCase 0 1 1 -42053201 北极贝战斗的技能1-暗右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42053202 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42053202 北极贝战斗的技能1-暗右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42053203 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42053203 北极贝战斗的技能1-暗右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420532031 420515 420010 0 HitCase 0 1 1 -42053301 北极贝战斗的技能1-暗左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42053302 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42053302 北极贝战斗的技能1-暗左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42053303 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42053303 北极贝战斗的技能1-暗左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420533031 420515 420010 0 HitCase 0 1 1 -42053401 北极贝战斗的技能1-暗右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 0 0 9999 1 42053402 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 -42053402 北极贝战斗的技能1-暗右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 0 0 2 0.1 1 42053403 3 3 0.2 0.1 0 HitCase 0 1 0 1 -42053403 北极贝战斗的技能1-暗右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 0 0 2 0 3 0.2 0.1 420534031 420515 420010 0 HitCase 0 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +44010104 旋转物理-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Wulishouji -1 1 0 0 0 3 0.2 0.1 440101041 440121 0 HitCase 1 1 1 440101042 +44010204 旋转火-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Huoshouji -1 1 0 0 0 3 0.2 0.1 440102041 440122 0 HitCase 1 1 1 440102042 +44010304 旋转雷-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Leishouji -1 1 0 0 0 3 0.2 0.1 440103041 440123 0 HitCase 1 1 1 440103042 +44010404 旋转冰-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Bingshouji -1 1 0 0 0 3 0.2 0.1 440104041 440124 0 HitCase 1 1 1 440104042 +44010504 旋转暗-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Anshouji -1 1 0 0 0 3 0.2 0.1 440105041 440125 0 HitCase 1 1 1 440105042 +44010604 旋转物理-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Wulishouji -1 1 0 0 0 3 0.2 0.1 440106041 440146 0 HitCase 1 1 1 440106042 +44010704 旋转火-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Huoshouji -1 1 0 0 0 3 0.2 0.1 440107041 440147 0 HitCase 1 1 1 440107042 +44010804 旋转雷-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Leishouji -1 1 0 0 0 3 0.2 0.1 440108041 440148 0 HitCase 1 1 1 440108042 +44010904 旋转冰-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Bingshouji -1 1 0 0 0 3 0.2 0.1 440109041 440149 0 HitCase 1 1 1 440109042 +44011004 旋转暗-自控-4 1 4 0.5 1 0 4 0.9 -1 FxPet3XiaoonAtk11Anshouji -1 1 0 0 0 3 0.2 0.1 440110041 440150 0 HitCase 1 1 1 440110042 +44011201 旋转圆环物理特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11wuli -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011301 旋转圆环火特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Huo -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011401 旋转圆环雷特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Lei -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011501 旋转圆环冰特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Bing -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011601 旋转圆环暗特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11An -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011701 旋转圆环无盾物理特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11wuli -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011801 旋转圆环无盾火特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Huo -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44011901 旋转圆环无盾雷特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Lei -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44012001 旋转圆环无盾冰特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11Bing -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +44012101 旋转圆环无盾暗特效占位-1 2 0.3 0 4 10 -1 FxPet3XiaoonAtk11An -1 1 0 1 0 3 0.2 0.1 0 HitCase 0 0 1 +42050102 北极贝战斗的技能2-物理2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050103 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050103 北极贝战斗的技能2-物理3 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050104 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050104 北极贝战斗的技能2-物理4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420501041 420516 420010 0 HitCase 0 1 1 +42050105 北极贝战斗的技能2-物理5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050106 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050106 北极贝战斗的技能2-物理6 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050107 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050107 北极贝战斗的技能2-物理7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420501071 420516 420010 0 HitCase 0 1 1 +42050108 北极贝战斗的技能2-物理8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050109 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050109 北极贝战斗的技能2-物理-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050110 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050110 北极贝战斗的技能2-物理-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420501101 420516 420010 0 HitCase 0 1 1 +42050111 北极贝战斗的技能2-物理-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050112 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050112 北极贝战斗的技能2-物理-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050113 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050113 北极贝战斗的技能2-物理-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420501131 420516 420010 0 HitCase 0 1 1 +42050202 北极贝战斗的技能2-火2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42050203 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050203 北极贝战斗的技能2-火3 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42050204 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050204 北极贝战斗的技能2-火4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420502041 420517 420010 0 HitCase 0 1 1 +42050205 北极贝战斗的技能2-火5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42050206 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050206 北极贝战斗的技能2-火6 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42050207 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050207 北极贝战斗的技能2-火7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420502071 420517 420010 0 HitCase 0 1 1 +42050208 北极贝战斗的技能2-火8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42050209 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050209 北极贝战斗的技能2-火-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42050210 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050210 北极贝战斗的技能2-火-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420502101 420517 420010 0 HitCase 0 1 1 +42050211 北极贝战斗的技能2-火-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42050212 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050212 北极贝战斗的技能2-火-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42050213 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050213 北极贝战斗的技能2-火-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420502131 420517 420010 0 HitCase 0 1 1 +42050302 北极贝战斗的技能2-雷2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42050303 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050303 北极贝战斗的技能2-雷3 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42050304 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050304 北极贝战斗的技能2-雷4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420503041 420518 420010 0 HitCase 0 1 1 +42050305 北极贝战斗的技能2-雷5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42050306 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050306 北极贝战斗的技能2-雷6 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42050307 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050307 北极贝战斗的技能2-雷7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420503071 420518 420010 0 HitCase 0 1 1 +42050308 北极贝战斗的技能2-雷8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42050309 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050309 北极贝战斗的技能2-雷-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42050310 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050310 北极贝战斗的技能2-雷-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420503101 420518 420010 0 HitCase 0 1 1 +42050311 北极贝战斗的技能2-雷-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42050312 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050312 北极贝战斗的技能2-雷-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42050313 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050313 北极贝战斗的技能2-雷-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420503131 420518 420010 0 HitCase 0 1 1 +42050402 北极贝战斗的技能2-冰2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42050403 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050403 北极贝战斗的技能2-冰3 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42050404 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050404 北极贝战斗的技能2-冰4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420504041 420519 420522 420010 0 HitCase 0 1 1 +42050405 北极贝战斗的技能2-冰5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42050406 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050406 北极贝战斗的技能2-冰6 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42050407 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050407 北极贝战斗的技能2-冰7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420504071 420519 420522 420010 0 HitCase 0 1 1 +42050408 北极贝战斗的技能2-冰8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42050409 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050409 北极贝战斗的技能2-冰-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42050410 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050410 北极贝战斗的技能2-冰-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420504101 420519 420522 420010 0 HitCase 0 1 1 +42050411 北极贝战斗的技能2-冰-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42050412 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050412 北极贝战斗的技能2-冰-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42050413 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050413 北极贝战斗的技能2-冰-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420504131 420519 420522 420010 0 HitCase 0 1 1 +42050502 北极贝战斗的技能2-暗2 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42050503 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050503 北极贝战斗的技能2-暗3 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42050504 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050504 北极贝战斗的技能2-暗4 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420505041 420520 420010 0 HitCase 0 1 1 +42050505 北极贝战斗的技能2-暗5 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42050506 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050506 北极贝战斗的技能2-暗6 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42050507 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050507 北极贝战斗的技能2-暗7 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420505071 420520 420010 0 HitCase 0 1 1 +42050508 北极贝战斗的技能2-暗8 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42050509 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050509 北极贝战斗的技能2-暗-9 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42050510 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050510 北极贝战斗的技能2-暗-10 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420505101 420520 420010 0 HitCase 0 1 1 +42050511 北极贝战斗的技能2-暗-11 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42050512 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050512 北极贝战斗的技能2-暗-12 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42050513 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050513 北极贝战斗的技能2-暗-13 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420505131 420520 420010 0 HitCase 0 1 1 +42050701 物理左上炮击1 轨迹子弹 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050702 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050702 物理左上炮击2 爆炸子弹 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050703 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050703 物理左上炮击3 伤害子弹 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420507031 420511 420010 0 HitCase 0 1 1 +42050801 北极贝战斗的技能1-物理右上炮击1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050802 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050802 北极贝战斗的技能1-物理右上炮击2 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050803 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050803 北极贝战斗的技能1-物理右上炮击3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420508031 420511 420010 0 HitCase 0 1 1 +42050901 北极贝战斗的技能1-物理左下炮击1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42050902 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42050902 北极贝战斗的技能1-物理左下炮击2 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42050903 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42050903 北极贝战斗的技能1-物理左下炮击3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420509031 420511 420010 0 HitCase 0 1 1 +42051001 北极贝战斗的技能1-物理右下炮击1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11WuliDan -1 3 -60 0 10 1 0 0 9999 1 42051002 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42051002 北极贝战斗的技能1-物理右下炮击2 2 3 0 4 1 1 -1 FxPet2BeionAtk11WuliBao -1 1 0 2 0.1 1 42051003 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42051003 北极贝战斗的技能1-物理右下炮击3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420510031 420511 420010 0 HitCase 0 1 1 +42051301 北极贝战斗的技能1-火左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42051302 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42051302 北极贝战斗的技能1-火左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42051303 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42051303 北极贝战斗的技能1-火左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420513031 420512 420010 0 HitCase 0 1 1 +42051401 北极贝战斗的技能1-火右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42051402 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42051402 北极贝战斗的技能1-火右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42051403 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42051403 北极贝战斗的技能1-火右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420514031 420512 420010 0 HitCase 0 1 1 +42051501 北极贝战斗的技能1-火左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42051502 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42051502 北极贝战斗的技能1-火左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42051503 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42051503 北极贝战斗的技能1-火左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420515031 420512 420010 0 HitCase 0 1 1 +42051601 北极贝战斗的技能1-火右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11HuoDan -1 3 -60 0 10 1 0 0 9999 1 42051602 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42051602 北极贝战斗的技能1-火右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11HuoBao -1 1 0 2 0.1 1 42051603 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42051603 北极贝战斗的技能1-火右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420516031 420512 420010 0 HitCase 0 1 1 +42051901 北极贝战斗的技能1-雷左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42051902 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42051902 北极贝战斗的技能1-雷左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42051903 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42051903 北极贝战斗的技能1-雷左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420519031 420513 420010 0 HitCase 0 1 1 +42052001 北极贝战斗的技能1-雷右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42052002 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052002 北极贝战斗的技能1-雷右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42052003 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052003 北极贝战斗的技能1-雷右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420520031 420513 420010 0 HitCase 0 1 1 +42052101 北极贝战斗的技能1-雷左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42052102 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052102 北极贝战斗的技能1-雷左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42052103 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052103 北极贝战斗的技能1-雷左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420521031 420513 420010 0 HitCase 0 1 1 +42052201 北极贝战斗的技能1-雷右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11LeiDan -1 3 -60 0 10 1 0 0 9999 1 42052202 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052202 北极贝战斗的技能1-雷右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11LeiBao -1 1 0 2 0.1 1 42052203 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052203 北极贝战斗的技能1-雷右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420522031 420513 420010 0 HitCase 0 1 1 +42052501 北极贝战斗的技能1-冰左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42052502 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052502 北极贝战斗的技能1-冰左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42052503 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052503 北极贝战斗的技能1-冰左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420525031 420514 420521 420010 0 HitCase 0 1 1 +42052601 北极贝战斗的技能1-冰右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42052602 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052602 北极贝战斗的技能1-冰右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42052603 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052603 北极贝战斗的技能1-冰右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420526031 420514 420521 420010 0 HitCase 0 1 1 +42052701 北极贝战斗的技能1-冰左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42052702 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052702 北极贝战斗的技能1-冰左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42052703 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052703 北极贝战斗的技能1-冰左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420527031 420514 420521 420010 0 HitCase 0 1 1 +42052801 北极贝战斗的技能1-冰右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11BingDan -1 3 -60 0 10 1 0 0 9999 1 42052802 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42052802 北极贝战斗的技能1-冰右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11BingBao -1 1 0 2 0.1 1 42052803 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42052803 北极贝战斗的技能1-冰右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420528031 420514 420521 420010 0 HitCase 0 1 1 +42053101 北极贝战斗的技能1-暗左上炮击-1 2 3 20 4 9999 1 -1 Tong07 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42053102 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42053102 北极贝战斗的技能1-暗左上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42053103 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42053103 北极贝战斗的技能1-暗左上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420531031 420515 420010 0 HitCase 0 1 1 +42053201 北极贝战斗的技能1-暗右上炮击-1 2 3 20 4 9999 1 -1 Bone013 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42053202 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42053202 北极贝战斗的技能1-暗右上炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42053203 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42053203 北极贝战斗的技能1-暗右上炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420532031 420515 420010 0 HitCase 0 1 1 +42053301 北极贝战斗的技能1-暗左下炮击-1 2 3 20 4 9999 1 -1 Tong03 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42053302 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42053302 北极贝战斗的技能1-暗左下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42053303 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42053303 北极贝战斗的技能1-暗左下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420533031 420515 420010 0 HitCase 0 1 1 +42053401 北极贝战斗的技能1-暗右下炮击-1 2 3 20 4 9999 1 -1 Bone009 FxPet2BeionAtk11AnDan -1 3 -60 0 10 1 0 0 9999 1 42053402 1 1 3 0.2 0.1 0 1 0 9999 1 0 1 +42053402 北极贝战斗的技能1-暗右下炮击-2 2 3 0 4 1 1 -1 FxPet2BeionAtk11AnBao -1 1 0 2 0.1 1 42053403 3 3 0.2 0.1 0 HitCase 0 1 0 1 +42053403 北极贝战斗的技能1-暗右下炮击-3 2 3 0 4 0.1 1 -1 FxMe1CamouflageMd001002Attack05Shouji -1 1 0 2 0 3 0.2 0.1 420534031 420515 420010 0 HitCase 0 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA042.tsv b/Resources/table/share/fight/missile/missile/MissileA042.tsv index 2b21d5c6..09c2b49c 100644 --- a/Resources/table/share/fight/missile/missile/MissileA042.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA042.tsv @@ -1,116 +1,116 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -42030001 额外爆弹-1 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11WuliShouji02 -1 1 0 0 0 1 1 3 0.2 0.1 420300011 420386 0 HitCase 0 0 1 -42030002 额外爆弹-2 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11HuoShouji02 -1 1 0 0 0 1 1 3 0.2 0.1 420300021 420387 0 HitCase 0 0 1 -42030003 额外爆弹-3 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11LeiShouji02 -1 1 0 0 0 1 1 3 0.2 0.1 420300031 420388 420378 0 HitCase 0 0 1 -42030004 额外爆弹-4 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11BingShouji02 -1 1 0 0 0 1 1 3 0.2 0.1 420300041 420389 0 HitCase 0 0 1 -42030005 额外爆弹-5 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11AnShouji02 -1 1 0 0 0 1 1 3 0.2 0.1 420300051 420390 0 HitCase 0 0 1 -42030206 冲锋物理-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11WuliShouji -1 1 0 0 0 0 0 3 0.2 0.1 420302061 420381 420360 420361 420010 0 HitCase 1 0 1 -42030208 冲锋物理-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 -42030209 冲锋物理-9 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 -42030210 冲锋物理-10 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 -42030211 冲锋物理-11 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 -42030212 冲锋物理-12 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 0 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 -42030213 冲锋物理-13 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 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BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +42030001 额外爆弹-1 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11WuliShouji02 -1 1 1 1 3 0.2 0.1 420300011 420386 0 HitCase 0 0 1 +42030002 额外爆弹-2 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11HuoShouji02 -1 1 1 1 3 0.2 0.1 420300021 420387 0 HitCase 0 0 1 +42030003 额外爆弹-3 2 0.5 0 4 0.1 -1 FxPet3HeonAtk11LeiShouji02 -1 1 1 1 3 0.2 0.1 420300031 420388 420378 0 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4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030606 冲锋暗-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11AnShouji -1 1 0 0 3 0.2 0.1 420306061 420385 420360 420365 420010 0 HitCase 1 0 1 +42030608 冲锋暗-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030609 冲锋暗-9 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030610 冲锋暗-10 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030611 冲锋暗-11 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030612 冲锋暗-12 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030613 冲锋暗-13 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030706 冲锋物理-自控-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11WuliShouji -1 1 0 0 3 0.2 0.1 420307061 420381 420360 420361 420010 0 HitCase 1 0 1 +42030708 冲锋物理-自控-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030709 冲锋物理-自控-9 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030710 冲锋物理-自控-10 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030711 冲锋物理-自控-11 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030712 冲锋物理-自控-12 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030713 冲锋物理-自控-13 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030806 冲锋火-自控-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11HuoShouji -1 1 0 0 3 0.2 0.1 420308061 420382 420360 420362 420010 0 HitCase 1 0 1 +42030808 冲锋火-自控-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030809 冲锋火-自控-9 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030810 冲锋火-自控-10 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030811 冲锋火-自控-11 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030812 冲锋火-自控-12 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030813 冲锋火-自控-13 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030906 冲锋雷-自控-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11LeiShouji01 -1 1 0 0 3 0.2 0.1 420309061 420383 420360 420363 420378 420013 0 HitCase 1 0 1 +42030908 冲锋雷-自控-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030910 冲锋雷-自控-10 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030912 冲锋雷-自控-12 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030914 冲锋雷-自控-14 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030916 冲锋雷-自控-16 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42030918 冲锋雷-自控-18 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031006 冲锋冰-自控-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11BingShouji -1 1 0 0 3 0.2 0.1 420310061 420384 420360 420364 420010 0 HitCase 1 0 1 +42031008 冲锋冰-自控-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031009 冲锋冰-自控-9 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031010 冲锋冰-自控-10 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031011 冲锋冰-自控-11 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031012 冲锋冰-自控-12 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031013 冲锋冰-自控-13 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031106 冲锋暗-自控-6 1 5 8 0 -4 0 4 0.6 -1 FxPet3HeonAtk11AnShouji -1 1 0 0 3 0.2 0.1 420311061 420385 420360 420365 420010 0 HitCase 1 0 1 +42031108 冲锋暗-自控-8 1 9 1.2 0 0 0 4 0.7 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031109 冲锋暗-自控-9 1 9 1.2 0 0 0 4 0.6 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031110 冲锋暗-自控-10 1 9 1.2 0 0 0 4 0.5 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031111 冲锋暗-自控-11 1 9 1.2 0 0 0 4 0.4 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031112 冲锋暗-自控-12 1 9 1.2 0 0 0 4 0.3 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42031113 冲锋暗-自控-13 1 9 1.2 0 0 0 4 0.2 -1 1 0.1 FxPet3HeonAtk11LeiFanwei -1 1 0 0 3 0.2 0.1 420375 0 HitCase 0 0 1 +42040000 地裂-物理 2 5.5 0 4 0.2 -1 -1 1 1 4 3 0.2 0 410450 420444 420445 0 HitCase 0 0 1 +42040001 地裂-火 2 5.5 0 4 0.2 -1 -1 1 1 4 3 0.2 0 410451 420444 420446 0 HitCase 0 0 1 +42040002 地裂-雷 2 5.5 0 4 0.2 -1 -1 1 1 4 3 0.2 0 410452 420444 420447 0 HitCase 0 0 1 +42040003 地裂-冰 2 5.5 0 4 0.2 -1 -1 1 1 4 3 0.2 0 410453 420444 420448 0 HitCase 0 0 1 +42040004 地裂-暗 2 5.5 0 4 0.2 -1 -1 1 1 4 3 0.2 0 410454 420444 420449 0 HitCase 0 0 1 +42040005 地裂-罗塞塔 2 5.5 0 4 0.2 -1 -1 1 1 4 3 0.2 0 410450 420444 420445 0 HitCase 0 0 1 +42040006 领域 2 5.5 0 2 0.2 -1 -1 1 1 4 3 0.2 0 420494 0 HitCase 0 0 1 +42040021 蓄力炮 1 6 25 12 0 4 0.1 -1 -1 1 0 0 3 0.2 0.1 410461 410463 0 HitCase 0 0 1 +42040022 蓄力炮-Show 2 0.3 3 0 4 2 -1 FxPet3MaonBiaoqiang01 -1 1 0 0 3 0.2 0 0 HitCase 0 0 1 +42040023 蓄力炮EX 1 6 25 12 0 4 0.1 -1 0.75 -1 1 0 0 3 0.2 0.1 410462 0 HitCase 0 0 1 +42040024 蓄力炮EX-Show 2 0.3 3 0 4 5 -1 FxPet3MaonBiaoqiang03 0.75 -1 1 0 0 3 0.2 0 0 HitCase 0 0 1 +42040202 物理1-2 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01WuliHit -1 1 0 0 3 0.2 0.1 420402021 410420 420413 420011 0 HitCase 0 0 1 +42040302 火1-2 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01HuoHit -1 1 0 0 3 0.2 0.1 420403021 410421 420413 420010 0 HitCase 0 0 1 +42040402 雷1-2 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01LeiHit -1 1 0 0 3 0.2 0.1 420404021 410422 420413 420010 0 HitCase 0 0 1 +42040502 冰1-2 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01BingHit -1 1 0 0 3 0.2 0.1 420405021 410423 420413 420010 0 HitCase 0 0 1 +42040602 暗1-2 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01AnHit -1 1 0 0 3 0.2 0.1 420406021 410424 420413 420010 0 HitCase 0 0 1 +42040702 罗塞塔1-2 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01LuosaitaHit -1 1 0 0 3 0.2 0.1 420407021 410420 420413 420011 0 HitCase 0 0 1 +42040803 物理2-3 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01WuliHit -1 1 0 0 3 0.2 0.1 420408031 410440 420413 420011 0 HitCase 0 0 1 +42040804 物理2-4 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01WuliHit -1 1 0 0 3 0.2 0.1 420408041 410430 420413 420011 0 HitCase 0 0 1 +42040805 物理2-5 2 0.3 0 4 5 -1 FxPet3MaonAtk02Wuli -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42040903 火2-3 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01HuoHit -1 1 0 0 3 0.2 0.1 420409031 410441 420413 420010 0 HitCase 0 0 1 +42040904 火2-4 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01HuoHit -1 1 0 0 3 0.2 0.1 420409041 410431 420413 420010 0 HitCase 0 0 1 +42040905 火2-5 2 0.3 0 4 5 -1 FxPet3MaonAtk02huo -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42041003 雷2-3 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01LeiHit -1 1 0 0 3 0.2 0.1 420410031 410442 420413 420010 0 HitCase 0 0 1 +42041004 雷2-4 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01LeiHit -1 1 0 0 3 0.2 0.1 420410041 410432 420413 420010 0 HitCase 0 0 1 +42041005 雷2-5 2 0.3 0 4 5 -1 FxPet3MaonAtk02Lei -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42041103 冰2-3 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01BingHit -1 1 0 0 3 0.2 0.1 420411031 410443 420413 420010 0 HitCase 0 0 1 +42041104 冰2-4 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01BingHit -1 1 0 0 3 0.2 0.1 420411041 410433 420413 420010 0 HitCase 0 0 1 +42041105 冰2-5 2 0.3 0 4 5 -1 FxPet3MaonAtk02Bing -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42041203 暗2-3 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01AnHit -1 1 0 0 3 0.2 0.1 420412031 410444 420413 420010 0 HitCase 0 0 1 +42041204 暗2-4 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01AnHit -1 1 0 0 3 0.2 0.1 420412041 410434 420413 420010 0 HitCase 0 0 1 +42041205 暗2-5 2 0.3 0 4 5 -1 FxPet3MaonAtk02An -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42041303 罗塞塔2-3 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01LuosaitaHit -1 1 0 0 3 0.2 0.1 420413031 410440 420413 420011 0 HitCase 0 0 1 +42041304 罗塞塔2-4 2 5.5 0 4 0.2 -1 FxPet3MaonAtk01LuosaitaHit -1 1 0 0 3 0.2 0.1 420413041 410430 420413 420011 0 HitCase 0 0 1 +42041305 罗塞塔2-5 2 0.3 0 4 5 -1 FxPet3MaonAtk02Luosaita -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA043.tsv b/Resources/table/share/fight/missile/missile/MissileA043.tsv index ce9261de..920fdac1 100644 --- a/Resources/table/share/fight/missile/missile/MissileA043.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA043.tsv @@ -1,103 +1,103 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -42060201 AOE物理-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060203 AOE物理-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 0 0 3 0.2 0.1 420602031 420676 0 HitCase 0 0 0 1 -42060205 AOE物理-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060212 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 420602121 420686 0 HitCase 0 0 0 1 -42060213 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 420602131 420686 0 HitCase 0 0 0 1 -42060214 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 420602141 420686 0 HitCase 0 0 0 1 -42060215 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 420602151 420686 0 HitCase 0 0 0 1 -42060216 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420602161 420686 0 HitCase 0 0 0 1 -42060301 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060303 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 0 0 3 0.2 0.1 420603031 420677 0 HitCase 0 0 0 1 -42060305 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060312 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 420603121 420687 0 HitCase 0 0 0 1 -42060313 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 420603131 420687 0 HitCase 0 0 0 1 -42060314 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 420603141 420687 0 HitCase 0 0 0 1 -42060315 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 420603151 420687 0 HitCase 0 0 0 1 -42060316 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420603161 420687 0 HitCase 0 0 0 1 -42060401 AOE雷-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060403 AOE雷-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 0 0 3 0.2 0.1 420604031 420678 0 HitCase 0 0 0 1 -42060405 AOE雷-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060412 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 420604121 420688 0 HitCase 0 0 0 1 -42060413 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 420604131 420688 0 HitCase 0 0 0 1 -42060414 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 420604141 420688 0 HitCase 0 0 0 1 -42060415 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 420604151 420688 0 HitCase 0 0 0 1 -42060416 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420604161 420688 0 HitCase 0 0 0 1 -42060501 AOE冰-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060503 AOE冰-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 0 0 3 0.2 0.1 420605031 420679 0 HitCase 0 0 0 1 -42060505 AOE冰-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060512 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 420605121 420689 0 HitCase 0 0 0 1 -42060513 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 420605131 420689 0 HitCase 0 0 0 1 -42060514 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 420605141 420689 0 HitCase 0 0 0 1 -42060515 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 420605151 420689 0 HitCase 0 0 0 1 -42060516 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420605161 420689 0 HitCase 0 0 0 1 -42060601 AOE暗-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060603 AOE暗-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 0 0 3 0.2 0.1 420606031 420680 0 HitCase 0 0 0 1 -42060605 AOE暗-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42060612 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 420606121 420690 0 HitCase 0 0 0 1 -42060613 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 420606131 420690 0 HitCase 0 0 0 1 -42060614 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 420606141 420690 0 HitCase 0 0 0 1 -42060615 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 420606151 420690 0 HitCase 0 0 0 1 -42060616 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420606161 420690 0 HitCase 0 0 0 1 -42060701 AOE物理-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42060703 AOE物理-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 1 1 3 0.2 0.1 420607031 420676 0 HitCase 0 0 0 1 -42060705 AOE物理-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42060712 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 1 1 3 0.2 0.1 420607121 420686 0 HitCase 0 0 0 1 -42060713 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 1 1 3 0.2 0.1 420607131 420686 0 HitCase 0 0 0 1 -42060714 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 1 1 3 0.2 0.1 420607141 420686 0 HitCase 0 0 0 1 -42060715 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 1 1 3 0.2 0.1 420607151 420686 0 HitCase 0 0 0 1 -42060716 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 1 1 3 0.2 0.1 420607161 420686 0 HitCase 0 0 0 1 -42060801 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42060803 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 1 1 3 0.2 0.1 420608031 420677 0 HitCase 0 0 0 1 -42060805 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42060812 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 1 1 3 0.2 0.1 420608121 420687 0 HitCase 0 0 0 1 -42060813 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 1 1 3 0.2 0.1 420608131 420687 0 HitCase 0 0 0 1 -42060814 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 1 1 3 0.2 0.1 420608141 420687 0 HitCase 0 0 0 1 -42060815 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 1 1 3 0.2 0.1 420608151 420687 0 HitCase 0 0 0 1 -42060816 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 1 1 3 0.2 0.1 420608161 420687 0 HitCase 0 0 0 1 -42060901 AOE雷-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42060903 AOE雷-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 1 1 3 0.2 0.1 420609031 420678 0 HitCase 0 0 0 1 -42060905 AOE雷-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42060912 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 1 1 3 0.2 0.1 420609121 420688 0 HitCase 0 0 0 1 -42060913 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 1 1 3 0.2 0.1 420609131 420688 0 HitCase 0 0 0 1 -42060914 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 1 1 3 0.2 0.1 420609141 420688 0 HitCase 0 0 0 1 -42060915 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 1 1 3 0.2 0.1 420609151 420688 0 HitCase 0 0 0 1 -42060916 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 1 1 3 0.2 0.1 420609161 420688 0 HitCase 0 0 0 1 -42061001 AOE冰-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061003 AOE冰-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 1 1 3 0.2 0.1 420610031 420679 0 HitCase 0 0 0 1 -42061005 AOE冰-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061012 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 1 1 3 0.2 0.1 420610121 420689 0 HitCase 0 0 0 1 -42061013 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 1 1 3 0.2 0.1 420610131 420689 0 HitCase 0 0 0 1 -42061014 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 1 1 3 0.2 0.1 420610141 420689 0 HitCase 0 0 0 1 -42061015 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 1 1 3 0.2 0.1 420610151 420689 0 HitCase 0 0 0 1 -42061016 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 1 1 3 0.2 0.1 420610161 420689 0 HitCase 0 0 0 1 -42061101 AOE暗-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061103 AOE暗-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 1 1 3 0.2 0.1 420611031 420680 0 HitCase 0 0 0 1 -42061105 AOE暗-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061112 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 1 1 3 0.2 0.1 420611121 420690 0 HitCase 0 0 0 1 -42061113 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 1 1 3 0.2 0.1 420611131 420690 0 HitCase 0 0 0 1 -42061114 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 1 1 3 0.2 0.1 420611141 420690 0 HitCase 0 0 0 1 -42061115 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 1 1 3 0.2 0.1 420611151 420690 0 HitCase 0 0 0 1 -42061116 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 1 1 3 0.2 0.1 420611161 420690 0 HitCase 0 0 0 1 -42061201 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllJR02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42061203 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 0 0 3 0.2 0.1 420612031 420677 0 HitCase 0 0 0 1 -42061205 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11AllLuodiJR -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -42061212 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 420612121 420687 0 HitCase 0 0 0 1 -42061213 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 420612131 420687 0 HitCase 0 0 0 1 -42061214 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 420612141 420687 0 HitCase 0 0 0 1 -42061215 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 420612151 420687 0 HitCase 0 0 0 1 -42061216 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420612161 420687 0 HitCase 0 0 0 1 -42061217 AOE火-小飞机特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllLuodiJRFJ -1 1 0 0 0 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061218 AOE火-聚光灯伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 0.4 -1 1 0 0 0 0 1 3 0.2 0.1 420612181 420665 0 HitCase 0 0 0 1 -42061221 AOE火-小飞机地裂 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllLuodiJRFJDilie -1 1 0 0 0 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061301 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllJR -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061303 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 0 1 1 3 0.2 0.1 420613031 420677 0 HitCase 0 0 0 1 -42061305 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11AllLuodiJR -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061312 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 0 1 1 3 0.2 0.1 420613121 420687 0 HitCase 0 0 0 1 -42061313 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 0 1 1 3 0.2 0.1 420613131 420687 0 HitCase 0 0 0 1 -42061314 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 0 1 1 3 0.2 0.1 420613141 420687 0 HitCase 0 0 0 1 -42061315 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 0 1 1 3 0.2 0.1 420613151 420687 0 HitCase 0 0 0 1 -42061316 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 0 1 1 3 0.2 0.1 420613161 420687 0 HitCase 0 0 0 1 -42061317 AOE火-小飞机特效 2 0.3 0 4 2 -1 FxPet3MaoonAtk11AllLuodiJRFJ -1 1 0 0 0 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 -42061318 AOE火-聚光灯伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 0.4 -1 1 0 0 0 0 1 3 0.2 0.1 420613181 420665 0 HitCase 0 0 0 1 -42061321 AOE火-小飞机地裂 2 0.3 0 4 2 -1 FxPet3MaoonAtk11AllLuodiJRFJDilie -1 1 0 0 0 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +42060201 AOE物理-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060203 AOE物理-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 3 0.2 0.1 420602031 420676 0 HitCase 0 0 0 1 +42060205 AOE物理-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060212 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 3 0.2 0.1 420602121 420686 0 HitCase 0 0 0 1 +42060213 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 3 0.2 0.1 420602131 420686 0 HitCase 0 0 0 1 +42060214 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 3 0.2 0.1 420602141 420686 0 HitCase 0 0 0 1 +42060215 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 3 0.2 0.1 420602151 420686 0 HitCase 0 0 0 1 +42060216 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 3 0.2 0.1 420602161 420686 0 HitCase 0 0 0 1 +42060301 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060303 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 3 0.2 0.1 420603031 420677 0 HitCase 0 0 0 1 +42060305 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060312 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 3 0.2 0.1 420603121 420687 0 HitCase 0 0 0 1 +42060313 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 3 0.2 0.1 420603131 420687 0 HitCase 0 0 0 1 +42060314 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 3 0.2 0.1 420603141 420687 0 HitCase 0 0 0 1 +42060315 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 3 0.2 0.1 420603151 420687 0 HitCase 0 0 0 1 +42060316 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 3 0.2 0.1 420603161 420687 0 HitCase 0 0 0 1 +42060401 AOE雷-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060403 AOE雷-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 3 0.2 0.1 420604031 420678 0 HitCase 0 0 0 1 +42060405 AOE雷-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060412 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 3 0.2 0.1 420604121 420688 0 HitCase 0 0 0 1 +42060413 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 3 0.2 0.1 420604131 420688 0 HitCase 0 0 0 1 +42060414 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 3 0.2 0.1 420604141 420688 0 HitCase 0 0 0 1 +42060415 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 3 0.2 0.1 420604151 420688 0 HitCase 0 0 0 1 +42060416 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 3 0.2 0.1 420604161 420688 0 HitCase 0 0 0 1 +42060501 AOE冰-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060503 AOE冰-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 3 0.2 0.1 420605031 420679 0 HitCase 0 0 0 1 +42060505 AOE冰-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060512 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 3 0.2 0.1 420605121 420689 0 HitCase 0 0 0 1 +42060513 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 3 0.2 0.1 420605131 420689 0 HitCase 0 0 0 1 +42060514 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 3 0.2 0.1 420605141 420689 0 HitCase 0 0 0 1 +42060515 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 3 0.2 0.1 420605151 420689 0 HitCase 0 0 0 1 +42060516 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 3 0.2 0.1 420605161 420689 0 HitCase 0 0 0 1 +42060601 AOE暗-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All02 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060603 AOE暗-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 3 0.2 0.1 420606031 420680 0 HitCase 0 0 0 1 +42060605 AOE暗-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42060612 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 3 0.2 0.1 420606121 420690 0 HitCase 0 0 0 1 +42060613 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 3 0.2 0.1 420606131 420690 0 HitCase 0 0 0 1 +42060614 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 3 0.2 0.1 420606141 420690 0 HitCase 0 0 0 1 +42060615 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 3 0.2 0.1 420606151 420690 0 HitCase 0 0 0 1 +42060616 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 3 0.2 0.1 420606161 420690 0 HitCase 0 0 0 1 +42060701 AOE物理-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42060703 AOE物理-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 1 1 3 0.2 0.1 420607031 420676 0 HitCase 0 0 0 1 +42060705 AOE物理-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42060712 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 1 1 3 0.2 0.1 420607121 420686 0 HitCase 0 0 0 1 +42060713 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 1 1 3 0.2 0.1 420607131 420686 0 HitCase 0 0 0 1 +42060714 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 1 1 3 0.2 0.1 420607141 420686 0 HitCase 0 0 0 1 +42060715 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 1 1 3 0.2 0.1 420607151 420686 0 HitCase 0 0 0 1 +42060716 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 1 1 3 0.2 0.1 420607161 420686 0 HitCase 0 0 0 1 +42060801 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42060803 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 1 1 3 0.2 0.1 420608031 420677 0 HitCase 0 0 0 1 +42060805 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42060812 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 1 1 3 0.2 0.1 420608121 420687 0 HitCase 0 0 0 1 +42060813 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 1 1 3 0.2 0.1 420608131 420687 0 HitCase 0 0 0 1 +42060814 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 1 1 3 0.2 0.1 420608141 420687 0 HitCase 0 0 0 1 +42060815 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 1 1 3 0.2 0.1 420608151 420687 0 HitCase 0 0 0 1 +42060816 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 1 1 3 0.2 0.1 420608161 420687 0 HitCase 0 0 0 1 +42060901 AOE雷-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42060903 AOE雷-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 1 1 3 0.2 0.1 420609031 420678 0 HitCase 0 0 0 1 +42060905 AOE雷-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42060912 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 1 1 3 0.2 0.1 420609121 420688 0 HitCase 0 0 0 1 +42060913 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 1 1 3 0.2 0.1 420609131 420688 0 HitCase 0 0 0 1 +42060914 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 1 1 3 0.2 0.1 420609141 420688 0 HitCase 0 0 0 1 +42060915 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 1 1 3 0.2 0.1 420609151 420688 0 HitCase 0 0 0 1 +42060916 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 1 1 3 0.2 0.1 420609161 420688 0 HitCase 0 0 0 1 +42061001 AOE冰-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061003 AOE冰-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 1 1 3 0.2 0.1 420610031 420679 0 HitCase 0 0 0 1 +42061005 AOE冰-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061012 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 1 1 3 0.2 0.1 420610121 420689 0 HitCase 0 0 0 1 +42061013 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 1 1 3 0.2 0.1 420610131 420689 0 HitCase 0 0 0 1 +42061014 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 1 1 3 0.2 0.1 420610141 420689 0 HitCase 0 0 0 1 +42061015 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 1 1 3 0.2 0.1 420610151 420689 0 HitCase 0 0 0 1 +42061016 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 1 1 3 0.2 0.1 420610161 420689 0 HitCase 0 0 0 1 +42061101 AOE暗-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11All -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061103 AOE暗-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 1 1 3 0.2 0.1 420611031 420680 0 HitCase 0 0 0 1 +42061105 AOE暗-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11Luodi -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061112 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 1 1 3 0.2 0.1 420611121 420690 0 HitCase 0 0 0 1 +42061113 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 1 1 3 0.2 0.1 420611131 420690 0 HitCase 0 0 0 1 +42061114 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 1 1 3 0.2 0.1 420611141 420690 0 HitCase 0 0 0 1 +42061115 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 1 1 3 0.2 0.1 420611151 420690 0 HitCase 0 0 0 1 +42061116 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 1 1 3 0.2 0.1 420611161 420690 0 HitCase 0 0 0 1 +42061201 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllJR02 -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42061203 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 0 0 3 0.2 0.1 420612031 420677 0 HitCase 0 0 0 1 +42061205 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11AllLuodiJR -1 1 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +42061212 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 0 0 3 0.2 0.1 420612121 420687 0 HitCase 0 0 0 1 +42061213 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 0 0 3 0.2 0.1 420612131 420687 0 HitCase 0 0 0 1 +42061214 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 0 0 3 0.2 0.1 420612141 420687 0 HitCase 0 0 0 1 +42061215 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 0 0 3 0.2 0.1 420612151 420687 0 HitCase 0 0 0 1 +42061216 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 0 0 3 0.2 0.1 420612161 420687 0 HitCase 0 0 0 1 +42061217 AOE火-小飞机特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllLuodiJRFJ -1 1 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061218 AOE火-聚光灯伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 0.4 -1 1 0 1 3 0.2 0.1 420612181 420665 0 HitCase 0 0 0 1 +42061221 AOE火-小飞机地裂 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllLuodiJRFJDilie -1 1 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061301 AOE火-特效 2 0.3 0 4 5 -1 FxPet3MaoonAtk11AllJR -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061303 AOE火-爆炸伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 1.4 -1 1 1 1 3 0.2 0.1 420613031 420677 0 HitCase 0 0 0 1 +42061305 AOE火-落地特效 2 0.3 0 4 1 -1 FxPet3MaoonAtk11AllLuodiJR -1 1 1 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061312 多段伤害 1 2 10 1.5 0 52 4 0.2 -1 FxPet3MaoonAtk11Hit -1 1 1 1 3 0.2 0.1 420613121 420687 0 HitCase 0 0 0 1 +42061313 多段伤害 1 2 8 -1.5 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.15 -1 1 1 1 3 0.2 0.1 420613131 420687 0 HitCase 0 0 0 1 +42061314 多段伤害 1 2 12 -1 0 -60 4 0.2 -1 FxPet3MaoonAtk11Hit 0.3 -1 1 1 1 3 0.2 0.1 420613141 420687 0 HitCase 0 0 0 1 +42061315 多段伤害 1 2 20 0 -80 4 0.2 -1 FxPet3MaoonAtk11Hit 0.5 -1 1 1 1 3 0.2 0.1 420613151 420687 0 HitCase 0 0 0 1 +42061316 多段伤害 1 2 15 0 -30 4 0.2 -1 FxPet3MaoonAtk11Hit 0.2 -1 1 1 1 3 0.2 0.1 420613161 420687 0 HitCase 0 0 0 1 +42061317 AOE火-小飞机特效 2 0.3 0 4 2 -1 FxPet3MaoonAtk11AllLuodiJRFJ -1 1 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 +42061318 AOE火-聚光灯伤害 2 5 0 4 0.2 -1 FxPet3MaoonAtk11Hit 0.4 -1 1 0 1 3 0.2 0.1 420613181 420665 0 HitCase 0 0 0 1 +42061321 AOE火-小飞机地裂 2 0.3 0 4 2 -1 FxPet3MaoonAtk11AllLuodiJRFJDilie -1 1 0 1 3 0.2 0.1 0 HitCase 0 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA044.tsv b/Resources/table/share/fight/missile/missile/MissileA044.tsv index 4cbfb549..4beda2b0 100644 --- a/Resources/table/share/fight/missile/missile/MissileA044.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA044.tsv @@ -1,281 +1,299 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -42070202 物理1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420702021 410704 410755 0.8 0 0 1 -42070302 火1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420703021 410705 410755 0.8 0 0 1 -42070402 雷1-2 2 1 2.5 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 9999 1 42070403 1 1 1 0.2 0.1 420704021 410706 410714 410715 410755 0.8 0 0 1 -42070403 雷1-3爆炸震屏子弹 2 1 25 4 3 1 -1 1 4 0 0 0 2 3 3 0.2 0.1 410761 0 HitCase 0 0 1 -42070502 冰1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420705021 410707 410755 0.8 0 0 1 -42070602 暗1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420706021 410708 410755 0.8 0 0 1 -42070702 物理2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420707021 410709 410755 0.8 0 0 1 -42070802 火2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420708021 410710 410755 0.8 0 0 1 -42070902 雷2-2 2 1 2.5 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 9999 1 42070903 1 1 1 0.2 0.1 420709021 410711 410714 410715 410755 0.8 0 0 1 -42070903 雷2-3 2 1 25 4 5 1 -1 1 4 0 0 0 2 3 3 0.2 0.1 410761 0 HitCase 0 0 1 -42071002 冰2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420710021 410712 410755 0.8 0 0 1 -42071102 暗2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 1 0.2 0.1 420711021 410713 410755 0.8 0 0 1 -42080202 物理1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420802021 410804 410823 1.2 0 0 1 -42080302 火1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420803021 410805 410823 1.2 0 0 1 -42080402 雷1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420804021 410806 410823 1.2 0 0 1 -42080502 冰1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420805021 410807 410827 410823 1.2 0 0 1 -42080602 暗1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420806021 410808 410823 1.2 0 0 1 -42080702 物理2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420807021 410809 410823 1.2 0 0 1 -42080802 火2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420808021 410810 410823 1.2 0 0 1 -42080902 雷2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420809021 410811 410823 1.2 0 0 1 -42081002 冰2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420810021 410812 410827 410823 1.2 0 0 1 -42081102 暗2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 3 330 0.2 0.15 420811021 410813 410823 1.2 0 0 1 -42081201 核心被动子弹 2 0.5 2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.3 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.5 HitCase 0 0 1 -42081203 核心被动子弹 2 0.5 -2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 70 0.4 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.8 HitCase 0 0 1 -42081204 核心被动子弹 2 0.5 1.5 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 65 0.35 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 -42081205 核心被动子弹 2 0.5 -1.8 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 320 75 0.45 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 -42081206 核心被动子弹 2 0.5 2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 -42081207 核心被动子弹 2 0.5 -2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 65 0.4 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.6 HitCase 0 0 1 -42081208 核心被动子弹 2 0.5 1.5 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 -42081209 核心被动子弹 2 0.5 -2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 300 70 0.4 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 -42081210 核心被动子弹 2 0.5 2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.3 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.5 HitCase 0 0 1 -42081211 核心被动子弹 2 0.5 -1.5 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 70 0.4 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.6 HitCase 0 0 1 -42081212 核心被动子弹 2 0.5 2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 65 0.35 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 -42081213 核心被动子弹 2 0.5 -2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 320 75 0.45 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 -42081214 核心被动子弹 2 0.5 1.7 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 -42081215 核心被动子弹 2 0.5 -1.8 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 65 0.4 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 -42081216 核心被动子弹 2 0.5 2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 -42081217 核心被动子弹 2 0.5 -2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 300 70 0.4 0 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.6 HitCase 0 0 1 -42081202 核心被动子弹受击 2 0.5 0 4 0.2 1 1 -1 FxPet3YingShouji1 0.05 -1 1 0 0 0 1 1 3 0.2 0.1 410842 1 HitCase 0 0 1 -42081218 核心被动子弹特效 2 3 0 4 8 -1 FxPet3YingBiaoji -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 1 -42081219 核心被动子弹特效 2 3 0 4 0.5 -1 FxPet3YingBiaoji1 0.3 -1 1 0 0 0 0 0 3 0.2 0.1 1.5 HitCase 2 0 1 -41100802 跟随激光-2 1 0.4 30 15 0 4 0.1 -1 FxPet3HuonAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 411008021 411028 1.6 0 0 1 -41100803 跟随激光-3 1 0.4 30 0 4 0.2 -1 FxPet3HuonAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -41100804 跟随激光-4 1 0.4 40 20 0 4 0.1 -1 FxPet3HuonAtk03Hit -1 1 0 0 0 0 4 3 0.2 0.1 411028 1.6 1 1 0 1 -41100805 跟随激光-5 1 0.4 40 0 4 0.1 -1 FxPet3HuonAtk03 -1 1 0 0 0 0 4 3 0.2 0.1 0 HitCase 1 1 0 1 -42100201 物理1-1聚怪 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100202 物理1-2伤害 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002021 411006 411016 0 0 0 1 -42100203 物理1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100204 物理1-4虎飞扑连招 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002041 411006 411016 411048 0 0 0 1 -42100205 物理1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002051 411006 411016 0 0 0 1 -42100206 物理1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002061 411006 411016 0 0 0 1 -42100207 物理1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002071 411006 411016 0 0 0 1 -42100208 物理1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002081 411006 411016 411048 0 0 0 1 -42100209 物理1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002091 411006 411016 0 0 0 1 -42100210 物理1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002101 411006 411016 0 0 0 1 -42100211 物理1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421002111 411006 411016 0 0 0 1 -42100212 物理1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100301 火1-1聚怪 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100302 火1-2伤害 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003021 411007 411016 0 0 0 1 -42100303 火1-3特效 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100304 火1-4虎飞扑连招 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003041 411007 411016 411048 0 0 0 1 -42100305 火1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003051 411007 411016 0 0 0 1 -42100306 火1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003061 411007 411016 0 0 0 1 -42100307 火1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003071 411007 411016 0 0 0 1 -42100308 火1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003081 411007 411016 411048 0 0 0 1 -42100309 火1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003091 411007 411016 0 0 0 1 -42100310 火1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003101 411007 411016 0 0 0 1 -42100311 火1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421003111 411007 411016 0 0 0 1 -42100312 火1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100401 雷1-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100402 雷1-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004021 411008 411016 0 0 0 1 -42100403 雷1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100404 雷1-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004041 411008 411016 411048 0 0 0 1 -42100405 雷1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004051 411008 411016 0 0 0 1 -42100406 雷1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004061 411008 411016 0 0 0 1 -42100407 雷1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004071 411008 411016 0 0 0 1 -42100408 雷1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004081 411008 411016 411048 0 0 0 1 -42100409 雷1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004091 411008 411016 0 0 0 1 -42100410 雷1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004101 411008 411016 0 0 0 1 -42100411 雷1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421004111 411008 411016 0 0 0 1 -42100412 雷1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100501 冰1-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100502 冰1-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005021 411009 411016 0 0 0 1 -42100503 冰1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100504 冰1-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005041 411009 411016 411048 0 0 0 1 -42100505 冰1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005051 411009 411016 0 0 0 1 -42100506 冰1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005061 411009 411016 0 0 0 1 -42100507 冰1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005071 411009 411016 0 0 0 1 -42100508 冰1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005081 411009 411016 411048 0 0 0 1 -42100509 冰1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005091 411009 411016 0 0 0 1 -42100510 冰1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005101 411009 411016 0 0 0 1 -42100511 冰1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421005111 411009 411016 0 0 0 1 -42100512 冰1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100601 暗1-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100602 暗1-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006021 411010 411016 0 0 0 1 -42100603 暗1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100604 暗1-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006041 411010 411016 411048 0 0 0 1 -42100605 暗1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006051 411010 411016 0 0 0 1 -42100606 暗1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006061 411010 411016 0 0 0 1 -42100607 暗1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006071 411010 411016 0 0 0 1 -42100608 暗1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006081 411010 411016 411048 0 0 0 1 -42100609 暗1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006091 411010 411016 0 0 0 1 -42100610 暗1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006101 411010 411016 0 0 0 1 -42100611 暗1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421006111 411010 411016 0 0 0 1 -42100612 暗1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100701 物理2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007011 411011 411016 0 0 0 1 -42100702 物理2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007021 411011 411016 0 0 0 1 -42100703 物理2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100704 物理2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007041 411011 411016 411048 0 0 0 1 -42100705 物理2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007051 411011 411016 0 0 0 1 -42100706 物理2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007061 411011 411016 0 0 0 1 -42100707 物理2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007071 411011 411016 0 0 0 1 -42100708 物理2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007081 411011 411016 411048 0 0 0 1 -42100709 物理2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007091 411011 411016 0 0 0 1 -42100710 物理2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421007101 411011 411016 0 0 0 1 -42100801 火2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008011 411012 411016 0 0 0 1 -42100802 火2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008021 411012 411016 0 0 0 1 -42100803 火2-3特效子弹 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100804 火2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008041 411012 411016 411048 0 0 0 1 -42100805 火2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008051 411012 411016 0 0 0 1 -42100806 火2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008061 411012 411016 0 0 0 1 -42100807 火2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008071 411012 411016 0 0 0 1 -42100808 火2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008081 411012 411016 411048 0 0 0 1 -42100809 火2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008091 411012 411016 0 0 0 1 -42100810 火2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421008101 411012 411016 0 0 0 1 -42100811 火2-11 2 2 2.7 0 4 1.1 -1 1 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42100901 雷2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009011 411013 411016 0 0 0 1 -42100902 雷2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009021 411013 411016 0 0 0 1 -42100903 雷2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42100904 雷2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009041 411013 411016 411048 0 0 0 1 -42100905 雷2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009051 411013 411016 0 0 0 1 -42100906 雷2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009061 411013 411016 0 0 0 1 -42100907 雷2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009071 411013 411016 0 0 0 1 -42100908 雷2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009081 411013 411016 411048 0 0 0 1 -42100909 雷2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009091 411013 411016 0 0 0 1 -42100910 雷2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421009101 411013 411016 0 0 0 1 -42101001 冰2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010011 411014 411016 0 0 0 1 -42101002 冰2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010021 411014 411016 0 0 0 1 -42101003 冰2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42101004 冰2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010041 411014 411016 411048 0 0 0 1 -42101005 冰2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010051 411014 411016 0 0 0 1 -42101006 冰2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010061 411014 411016 0 0 0 1 -42101007 冰2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010071 411014 411016 0 0 0 1 -42101008 冰2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010081 411014 411016 411048 0 0 0 1 -42101009 冰2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010091 411014 411016 0 0 0 1 -42101010 冰2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421010101 411014 411016 0 0 0 1 -42101101 暗2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011011 411015 411016 0 0 0 1 -42101102 暗2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011021 411015 411016 0 0 0 1 -42101103 暗2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42101104 暗2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011041 411015 411016 411048 0 0 0 1 -42101105 暗2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011051 411015 411016 0 0 0 1 -42101106 暗2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011061 411015 411016 0 0 0 1 -42101107 暗2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011071 411015 411016 0 0 0 1 -42101108 暗2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011081 411015 411016 411048 0 0 0 1 -42101109 暗2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 3 0.2 0.1 421011091 411015 411016 0 0 0 1 -42101110 暗2-10 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 421011101 411015 411016 0 0 0 1 -42101206 通用后跳1-6 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101302 虎扑火111-2 1 2 4 1.5 0 4 0.1 -1 FxPet3HuonAtk13Hit -1 1 0 0 0 0 0 3 0.2 0.1 411038 0 0 0 1 -42101305 虎扑火111-5爪击 2 0.3 5.2 0 4 0.5 -1 FxPet3HuonAtk13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101306 虎扑火111-6地裂 2 0.3 0.7 0 4 0.5 -1 FxPet3HuonAtk13Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42101310 虎扑火111-10 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101402 虎扑火222-2 1 2 4 1.5 0 4 0.1 -1 FxPet3HuonAtk13Hit -1 1 0 0 0 0 0 3 0.2 0.1 411039 0 0 0 1 -42101405 虎扑火222-5爪击 2 0.3 5.2 0 4 0.5 -1 FxPet3HuonAtk13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101406 虎扑火222-6地裂 2 0.3 0.7 0 4 0.5 -1 FxPet3HuonAtk13Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101411 虎扑火222-11 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101501 被动5第一段旋转-1 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101502 被动5第一段旋转-2 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101503 被动5第一段旋转-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42101504 被动5第一段旋转-4 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101505 被动5第一段旋转-5 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101506 被动5第一段旋转-6 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101507 被动5第一段旋转-7 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101508 被动5第一段旋转-8 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101509 被动5第一段旋转-9 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101510 被动5第一段旋转-10 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 -42101602 被动5第二段爪击-2 1 2 4 1.5 0 4 0.1 -1 FxPet3HuonAtk13Hit -1 1 0 0 0 0 0 3 0.2 0.1 411050 0 0 0 1 -42101605 被动5第二段爪击-5 2 0.3 5.2 0 4 0.5 -1 FxPet3HuonAtk13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101606 被动5第二段爪击-6 2 0.3 0.7 0 4 0.5 -1 FxPet3HuonAtk13Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101611 被动5第二段爪击-11 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -42101701 被动5第一段旋转有聚怪-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 0 1 -42101702 被动5第一段旋转有聚怪-2 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101703 被动5第一段旋转有聚怪-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -42101704 被动5第一段旋转有聚怪-4 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101705 被动5第一段旋转有聚怪-5 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101706 被动5第一段旋转有聚怪-6 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101707 被动5第一段旋转有聚怪-7 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101708 被动5第一段旋转有聚怪-8 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101709 被动5第一段旋转有聚怪-9 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101710 被动5第一段旋转有聚怪-10 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101711 被动5第一段旋转有聚怪-11 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 -42101712 被动5第一段旋转有聚怪-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 -42110202 物理1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110211 0 3 0.2 0.1 421102021 411106 411154 411158 0.8 0 0 1 -42110204 物理1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110205 物理1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 3 0 0 411129 0 HitCase 0 0 1 -42110209 物理1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110204 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110210 物理1(穿透)-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110211 2 3 0.2 0.1 0 HitCase 0 0 1 -42110211 物理1(穿透)-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 4 1 42110212 2 3 0.2 0.1 0 HitCase 0 0 1 -42110212 物理1(穿透)-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110213 物理1(穿透)-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110302 火1-2下砸伤害 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110311 0 3 0.2 0.1 421103021 411107 411154 411158 0.8 0 0 1 -42110304 火1-4浮空顿帧 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110305 火1-5持续伤害 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 3 0 0 411130 0 HitCase 0 0 1 -42110309 火1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110304 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110310 火1-10力场出现特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110311 2 3 0.2 0.1 0 HitCase 0 0 1 -42110311 火1-11力场循环特效 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 4 1 42110312 2 3 0.2 0.1 0 HitCase 0 0 1 -42110312 火1-12力场消失特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110313 火1-13地裂特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110402 雷1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110411 0 3 0.2 0.1 421104021 411108 411154 411158 0.8 0 0 1 -42110404 雷1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110405 雷1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 3 0 0 411131 0 HitCase 0 0 1 -42110409 雷1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110404 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110410 雷1-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110411 2 3 0.2 0.1 0 HitCase 0 0 1 -42110411 雷1-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 4 1 42110412 2 3 0.2 0.1 0 HitCase 0 0 1 -42110412 雷1-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110413 雷1-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110502 冰1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110511 0 3 0.2 0.1 421105021 411109 411154 411158 0.8 0 0 1 -42110504 冰1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110505 冰1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 3 0 0 411132 0 HitCase 0 0 1 -42110509 冰1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110504 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110510 冰1-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110511 2 3 0.2 0.1 0 HitCase 0 0 1 -42110511 冰1-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 4 1 42110512 2 3 0.2 0.1 0 HitCase 0 0 1 -42110512 冰1-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110513 冰1-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110602 暗1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110611 0 3 0.2 0.1 421106021 411110 411154 411158 0.8 0 0 1 -42110604 暗1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110605 暗1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 3 0 0 411133 0 HitCase 0 0 1 -42110609 暗1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110604 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110610 暗1-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 1 42110611 2 3 0.2 0.1 0 HitCase 0 0 1 -42110611 暗1-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 4 1 42110612 2 3 0.2 0.1 0 HitCase 0 0 1 -42110612 暗1-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110613 暗1-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110702 物理2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110711 0 3 0.2 0.1 421107021 411111 411154 411158 0.8 0 0 1 -42110704 物理2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110705 物理2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 3 0 0 411134 0 HitCase 0 0 1 -42110709 物理2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110704 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110710 物理2(爆炸)-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110711 2 3 0.2 0.1 0 HitCase 0 0 1 -42110711 物理2(爆炸)-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 2 1 42110712 2 3 0.2 0.1 0 HitCase 0 0 1 -42110712 物理2(爆炸)-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110713 物理2(爆炸)-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110802 火2-2下砸伤害 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110811 0 3 0.2 0.1 421108021 411112 411154 411158 0.8 0 0 1 -42110804 火2-4浮空顿帧 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110805 火2-5一次伤害 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 3 0 0 411135 0 HitCase 0 0 1 -42110809 火2-9攻击特效 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110804 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110810 火2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110811 2 3 0.2 0.1 0 HitCase 0 0 1 -42110811 火2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 2 1 42110812 2 3 0.2 0.1 0 HitCase 0 0 1 -42110812 火2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110813 火2-13地裂特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42110902 雷2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42110911 0 3 0.2 0.1 421109021 411113 411154 411158 0.8 0 0 1 -42110904 雷2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42110905 雷2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 3 0 0 411136 0 HitCase 0 0 1 -42110909 雷2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42110904 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42110910 雷2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42110911 2 3 0.2 0.1 0 HitCase 0 0 1 -42110911 雷2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 2 1 42110912 2 3 0.2 0.1 0 HitCase 0 0 1 -42110912 雷2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42110913 雷2-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42111002 冰2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42111011 0 3 0.2 0.1 421110021 411114 411154 411158 0.8 0 0 1 -42111004 冰2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42111005 冰2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 3 0 0 411137 0 HitCase 0 0 1 -42111009 冰2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42111004 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42111010 冰2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42111011 2 3 0.2 0.1 0 HitCase 0 0 1 -42111011 冰2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 2 1 42111012 2 3 0.2 0.1 0 HitCase 0 0 1 -42111012 冰2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42111013 冰2-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42111102 暗2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42111111 0 3 0.2 0.1 421111021 411115 411154 411158 0.8 0 0 1 -42111104 暗2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42111105 暗2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 3 0 0 411138 0 HitCase 0 0 1 -42111109 暗2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42111104 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42111110 暗2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42111111 2 3 0.2 0.1 0 HitCase 0 0 1 -42111111 暗2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 2 1 42111112 2 3 0.2 0.1 0 HitCase 0 0 1 -42111112 暗2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42111113 暗2-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42111202 被动5-2下砸伤害 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 1 42111211 0 3 0.2 0.1 421112021 411145 411154 411158 0.8 0 0 1 -42111204 被动5-4浮空顿帧 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 -42111205 被动5-5一次伤害 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 3 0 0 411146 0 HitCase 0 0 1 -42111209 被动5-9禁止施法 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0.2 1 42111204 0 3 0 0 411155 411156 0 HitCase 0 0 1 -42111210 被动5-10力场特效 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 2 0.2 1 42111211 2 3 0.2 0.1 0 HitCase 0 0 1 -42111211 被动5-11 2 0.3 0 4 1 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 2 1 1 42111212 2 3 0.2 0.1 0 HitCase 0 0 1 -42111212 被动5-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 -42111213 被动5-13地裂特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -42111214 被动5-14聚怪 2 8 0 4 0.4 -1 1 0.1 FxPet3TuonAtk11Juguai -1 1 0 0 0 0 0 3 0.2 0.1 411139 0 HitCase 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +42070202 物理1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420702021 410704 410755 0.8 0 0 1 +42070302 火1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420703021 410705 410755 0.8 0 0 1 +42070402 雷1-2 2 1 2.5 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 9999 1 42070403 1 1 1 0.2 0.1 420704021 410706 410714 410715 410755 0.8 0 0 1 +42070403 雷1-3爆炸震屏子弹 2 1 25 4 3 1 -1 1 4 0 0 0 0 2 3 3 0.2 0.1 410761 0 HitCase 0 0 1 +42070502 冰1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420705021 410707 410755 0.8 0 0 1 +42070602 暗1-2 2 1 25 4 3 -1 FxPet2YangonAtkHit02 FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420706021 410708 410755 0.8 0 0 1 +42070702 物理2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420707021 410709 410755 0.8 0 0 1 +42070802 火2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420708021 410710 410755 0.8 0 0 1 +42070902 雷2-2 2 1 2.5 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 9999 1 42070903 1 1 1 0.2 0.1 420709021 410711 410714 410715 410755 0.8 0 0 1 +42070903 雷2-3 2 1 25 4 5 1 -1 1 4 0 0 0 0 2 3 3 0.2 0.1 410761 0 HitCase 0 0 1 +42071002 冰2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420710021 410712 410755 0.8 0 0 1 +42071102 暗2-2 2 1 25 4 5 1 FxPet2YangonAtkHit FxPet2YangonAtk11Dandao -1 1 4 0 0 0 0 0 0 1 0.2 0.1 420711021 410713 410755 0.8 0 0 1 +42080202 物理1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420802021 410804 410823 1.2 0 0 1 +42080302 火1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420803021 410805 410823 1.2 0 0 1 +42080402 雷1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420804021 410806 410823 1.2 0 0 1 +42080502 冰1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420805021 410807 410827 410823 1.2 0 0 1 +42080602 暗1-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420806021 410808 410823 1.2 0 0 1 +42080702 物理2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420807021 410809 410823 1.2 0 0 1 +42080802 火2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420808021 410810 410823 1.2 0 0 1 +42080902 雷2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420809021 410811 410823 1.2 0 0 1 +42081002 冰2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420810021 410812 410827 410823 1.2 0 0 1 +42081102 暗2-2 2 2 0.2 0 4 0.1 1 1 -1 FxPet3YingShouji -1 1 0 0 0 0 0 0 0 3 330 0.2 0.15 420811021 410813 410823 1.2 0 0 1 +42081201 核心被动子弹 2 0.5 2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.3 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.5 HitCase 0 0 1 +42081203 核心被动子弹 2 0.5 -2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 70 0.4 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.8 HitCase 0 0 1 +42081204 核心被动子弹 2 0.5 1.5 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 65 0.35 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 +42081205 核心被动子弹 2 0.5 -1.8 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 320 75 0.45 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 +42081206 核心被动子弹 2 0.5 2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 +42081207 核心被动子弹 2 0.5 -2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 65 0.4 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.6 HitCase 0 0 1 +42081208 核心被动子弹 2 0.5 1.5 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 +42081209 核心被动子弹 2 0.5 -2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 300 70 0.4 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 +42081210 核心被动子弹 2 0.5 2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.3 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.5 HitCase 0 0 1 +42081211 核心被动子弹 2 0.5 -1.5 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 70 0.4 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.6 HitCase 0 0 1 +42081212 核心被动子弹 2 0.5 2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 65 0.35 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 +42081213 核心被动子弹 2 0.5 -2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 320 75 0.45 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 +42081214 核心被动子弹 2 0.5 1.7 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 +42081215 核心被动子弹 2 0.5 -1.8 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 340 65 0.4 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.7 HitCase 0 0 1 +42081216 核心被动子弹 2 0.5 2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 30 60 0.35 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.4 HitCase 0 0 1 +42081217 核心被动子弹 2 0.5 -2.2 -3 0 4 1.5 1 1 1 FxPet3YingBeidongYing 1 4 300 70 0.4 0 0 3 999 1 42081202 1 4 3 0.2 0.1 1.6 HitCase 0 0 1 +42081202 核心被动子弹受击 2 0.5 0 4 0.2 1 1 -1 FxPet3YingShouji1 0.05 -1 1 0 0 0 0 0 1 1 3 0.2 0.1 410842 1 HitCase 0 0 1 +42081218 核心被动子弹特效 2 3 0 4 8 -1 FxPet3YingBiaoji -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 1 +42081219 核心被动子弹特效 2 3 0 4 0.5 -1 FxPet3YingBiaoji1 0.3 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 1.5 HitCase 2 0 1 +41100802 跟随激光-2 1 0.4 30 15 0 4 0.1 -1 FxPet3HuonAtk03Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411008021 411028 1.6 0 0 1 +41100803 跟随激光-3 1 0.4 30 0 4 0.2 -1 FxPet3HuonAtk03 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +41100804 跟随激光-4 1 0.4 40 20 0 4 0.1 -1 FxPet3HuonAtk03Hit -1 1 0 0 0 0 0 0 4 3 0.2 0.1 411028 1.6 1 1 0 1 +41100805 跟随激光-5 1 0.4 40 0 4 0.1 -1 FxPet3HuonAtk03 -1 1 0 0 0 0 0 0 4 3 0.2 0.1 0 HitCase 1 1 0 1 +42100201 物理1-1聚怪 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100202 物理1-2伤害 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002021 411006 411016 0 0 0 1 +42100203 物理1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100204 物理1-4虎飞扑连招 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002041 411006 411016 411048 0 0 0 1 +42100205 物理1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002051 411006 411016 0 0 0 1 +42100206 物理1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002061 411006 411016 0 0 0 1 +42100207 物理1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002071 411006 411016 0 0 0 1 +42100208 物理1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002081 411006 411016 411048 0 0 0 1 +42100209 物理1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002091 411006 411016 0 0 0 1 +42100210 物理1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002101 411006 411016 0 0 0 1 +42100211 物理1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421002111 411006 411016 0 0 0 1 +42100212 物理1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100301 火1-1聚怪 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100302 火1-2伤害 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003021 411007 411016 0 0 0 1 +42100303 火1-3特效 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100304 火1-4虎飞扑连招 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003041 411007 411016 411048 0 0 0 1 +42100305 火1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003051 411007 411016 0 0 0 1 +42100306 火1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003061 411007 411016 0 0 0 1 +42100307 火1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003071 411007 411016 0 0 0 1 +42100308 火1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003081 411007 411016 411048 0 0 0 1 +42100309 火1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003091 411007 411016 0 0 0 1 +42100310 火1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003101 411007 411016 0 0 0 1 +42100311 火1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421003111 411007 411016 0 0 0 1 +42100312 火1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100401 雷1-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100402 雷1-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004021 411008 411016 0 0 0 1 +42100403 雷1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100404 雷1-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004041 411008 411016 411048 0 0 0 1 +42100405 雷1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004051 411008 411016 0 0 0 1 +42100406 雷1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004061 411008 411016 0 0 0 1 +42100407 雷1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004071 411008 411016 0 0 0 1 +42100408 雷1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004081 411008 411016 411048 0 0 0 1 +42100409 雷1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004091 411008 411016 0 0 0 1 +42100410 雷1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004101 411008 411016 0 0 0 1 +42100411 雷1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421004111 411008 411016 0 0 0 1 +42100412 雷1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100501 冰1-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100502 冰1-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005021 411009 411016 0 0 0 1 +42100503 冰1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100504 冰1-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005041 411009 411016 411048 0 0 0 1 +42100505 冰1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005051 411009 411016 0 0 0 1 +42100506 冰1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005061 411009 411016 0 0 0 1 +42100507 冰1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005071 411009 411016 0 0 0 1 +42100508 冰1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005081 411009 411016 411048 0 0 0 1 +42100509 冰1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005091 411009 411016 0 0 0 1 +42100510 冰1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005101 411009 411016 0 0 0 1 +42100511 冰1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421005111 411009 411016 0 0 0 1 +42100512 冰1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100601 暗1-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100602 暗1-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006021 411010 411016 0 0 0 1 +42100603 暗1-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100604 暗1-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006041 411010 411016 411048 0 0 0 1 +42100605 暗1-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006051 411010 411016 0 0 0 1 +42100606 暗1-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006061 411010 411016 0 0 0 1 +42100607 暗1-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006071 411010 411016 0 0 0 1 +42100608 暗1-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006081 411010 411016 411048 0 0 0 1 +42100609 暗1-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006091 411010 411016 0 0 0 1 +42100610 暗1-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006101 411010 411016 0 0 0 1 +42100611 暗1-11 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421006111 411010 411016 0 0 0 1 +42100612 暗1-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100701 物理2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007011 411011 411016 0 0 0 1 +42100702 物理2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007021 411011 411016 0 0 0 1 +42100703 物理2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100704 物理2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007041 411011 411016 411048 0 0 0 1 +42100705 物理2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007051 411011 411016 0 0 0 1 +42100706 物理2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007061 411011 411016 0 0 0 1 +42100707 物理2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007071 411011 411016 0 0 0 1 +42100708 物理2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007081 411011 411016 411048 0 0 0 1 +42100709 物理2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007091 411011 411016 0 0 0 1 +42100710 物理2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421007101 411011 411016 0 0 0 1 +42100801 火2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008011 411012 411016 0 0 0 1 +42100802 火2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008021 411012 411016 0 0 0 1 +42100803 火2-3特效子弹 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100804 火2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008041 411012 411016 411048 0 0 0 1 +42100805 火2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008051 411012 411016 0 0 0 1 +42100806 火2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008061 411012 411016 0 0 0 1 +42100807 火2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008071 411012 411016 0 0 0 1 +42100808 火2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008081 411012 411016 411048 0 0 0 1 +42100809 火2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008091 411012 411016 0 0 0 1 +42100810 火2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421008101 411012 411016 0 0 0 1 +42100811 火2-11 2 2 2.7 0 4 1.1 -1 1 0.1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42100901 雷2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009011 411013 411016 0 0 0 1 +42100902 雷2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009021 411013 411016 0 0 0 1 +42100903 雷2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42100904 雷2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009041 411013 411016 411048 0 0 0 1 +42100905 雷2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009051 411013 411016 0 0 0 1 +42100906 雷2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009061 411013 411016 0 0 0 1 +42100907 雷2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009071 411013 411016 0 0 0 1 +42100908 雷2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009081 411013 411016 411048 0 0 0 1 +42100909 雷2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009091 411013 411016 0 0 0 1 +42100910 雷2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421009101 411013 411016 0 0 0 1 +42101001 冰2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010011 411014 411016 0 0 0 1 +42101002 冰2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010021 411014 411016 0 0 0 1 +42101003 冰2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42101004 冰2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010041 411014 411016 411048 0 0 0 1 +42101005 冰2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010051 411014 411016 0 0 0 1 +42101006 冰2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010061 411014 411016 0 0 0 1 +42101007 冰2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010071 411014 411016 0 0 0 1 +42101008 冰2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010081 411014 411016 411048 0 0 0 1 +42101009 冰2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010091 411014 411016 0 0 0 1 +42101010 冰2-10 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421010101 411014 411016 0 0 0 1 +42101101 暗2-1 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011011 411015 411016 0 0 0 1 +42101102 暗2-2 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011021 411015 411016 0 0 0 1 +42101103 暗2-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42101104 暗2-4 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011041 411015 411016 411048 0 0 0 1 +42101105 暗2-5 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011051 411015 411016 0 0 0 1 +42101106 暗2-6 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011061 411015 411016 0 0 0 1 +42101107 暗2-7 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011071 411015 411016 0 0 0 1 +42101108 暗2-8 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011081 411015 411016 411048 0 0 0 1 +42101109 暗2-9 2 2 2.7 0 4 0.1 -1 FxPet3HuonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011091 411015 411016 0 0 0 1 +42101110 暗2-10 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421011101 411015 411016 0 0 0 1 +42101206 通用后跳1-6 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101302 虎扑火111-2 1 2 4 1.5 0 4 0.1 -1 FxPet3HuonAtk13Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411038 0 0 0 1 +42101305 虎扑火111-5爪击 2 0.3 5.2 0 4 0.5 -1 FxPet3HuonAtk13 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101306 虎扑火111-6地裂 2 0.3 0.7 0 4 0.5 -1 FxPet3HuonAtk13Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42101310 虎扑火111-10 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101402 虎扑火222-2 1 2 4 1.5 0 4 0.1 -1 FxPet3HuonAtk13Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411039 0 0 0 1 +42101405 虎扑火222-5爪击 2 0.3 5.2 0 4 0.5 -1 FxPet3HuonAtk13 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101406 虎扑火222-6地裂 2 0.3 0.7 0 4 0.5 -1 FxPet3HuonAtk13Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101411 虎扑火222-11 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101501 被动5第一段旋转-1 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101502 被动5第一段旋转-2 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101503 被动5第一段旋转-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42101504 被动5第一段旋转-4 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101505 被动5第一段旋转-5 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101506 被动5第一段旋转-6 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101507 被动5第一段旋转-7 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101508 被动5第一段旋转-8 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101509 被动5第一段旋转-9 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101510 被动5第一段旋转-10 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411049 0 0 0 1 +42101602 被动5第二段爪击-2 1 2 4 1.5 0 4 0.1 -1 FxPet3HuonAtk13Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411050 0 0 0 1 +42101605 被动5第二段爪击-5 2 0.3 5.2 0 4 0.5 -1 FxPet3HuonAtk13 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101606 被动5第二段爪击-6 2 0.3 0.7 0 4 0.5 -1 FxPet3HuonAtk13Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101611 被动5第二段爪击-11 2 0.3 0 4 0.5 -1 FxPet3HuonAtk1102 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +42101701 被动5第一段旋转有聚怪-1 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 0 1 +42101702 被动5第一段旋转有聚怪-2 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101703 被动5第一段旋转有聚怪-3 2 2 0 4 1.1 -1 FxPet3HuonAtk11 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +42101704 被动5第一段旋转有聚怪-4 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101705 被动5第一段旋转有聚怪-5 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101706 被动5第一段旋转有聚怪-6 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101707 被动5第一段旋转有聚怪-7 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101708 被动5第一段旋转有聚怪-8 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101709 被动5第一段旋转有聚怪-9 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101710 被动5第一段旋转有聚怪-10 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101711 被动5第一段旋转有聚怪-11 2 2 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411051 0 0 0 1 +42101712 被动5第一段旋转有聚怪-12 2 8.5 2.7 0 4 0.5 -1 1 0.05 FxPet3HuonJuguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411035 0 HitCase 0 1 0 1 +42110202 物理1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110211 0 3 0.2 0.1 421102021 411106 411154 411158 0.8 0 0 1 +42110204 物理1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110205 物理1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 0 0 3 0 0 411129 0 HitCase 0 0 1 +42110209 物理1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110204 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110210 物理1(穿透)-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110211 2 3 0.2 0.1 0 HitCase 0 0 1 +42110211 物理1(穿透)-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 4 1 42110212 2 3 0.2 0.1 0 HitCase 0 0 1 +42110212 物理1(穿透)-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110213 物理1(穿透)-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110302 火1-2下砸伤害 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110311 0 3 0.2 0.1 421103021 411107 411154 411158 0.8 0 0 1 +42110304 火1-4浮空顿帧 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110305 火1-5持续伤害 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 0 0 3 0 0 411130 0 HitCase 0 0 1 +42110309 火1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110304 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110310 火1-10力场出现特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110311 2 3 0.2 0.1 0 HitCase 0 0 1 +42110311 火1-11力场循环特效 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 4 1 42110312 2 3 0.2 0.1 0 HitCase 0 0 1 +42110312 火1-12力场消失特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110313 火1-13地裂特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110402 雷1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110411 0 3 0.2 0.1 421104021 411108 411154 411158 0.8 0 0 1 +42110404 雷1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110405 雷1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 0 0 3 0 0 411131 0 HitCase 0 0 1 +42110409 雷1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110404 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110410 雷1-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110411 2 3 0.2 0.1 0 HitCase 0 0 1 +42110411 雷1-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 4 1 42110412 2 3 0.2 0.1 0 HitCase 0 0 1 +42110412 雷1-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110413 雷1-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110502 冰1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110511 0 3 0.2 0.1 421105021 411109 411154 411158 0.8 0 0 1 +42110504 冰1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110505 冰1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 0 0 3 0 0 411132 0 HitCase 0 0 1 +42110509 冰1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110504 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110510 冰1-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110511 2 3 0.2 0.1 0 HitCase 0 0 1 +42110511 冰1-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 4 1 42110512 2 3 0.2 0.1 0 HitCase 0 0 1 +42110512 冰1-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110513 冰1-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110602 暗1-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110611 0 3 0.2 0.1 421106021 411110 411154 411158 0.8 0 0 1 +42110604 暗1-4 2 3.5 0 4 3.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110605 暗1-5 2 3.5 0 4 4 -1 1 FxPet3TuShouji 0.5 -1 1 0 0 0 0 0 0 0 3 0 0 411133 0 HitCase 0 0 1 +42110609 暗1-9 2 3.5 0 4 4 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110604 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110610 暗1-10 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 1 42110611 2 3 0.2 0.1 0 HitCase 0 0 1 +42110611 暗1-11 2 0.3 0 4 4 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 4 1 42110612 2 3 0.2 0.1 0 HitCase 0 0 1 +42110612 暗1-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110613 暗1-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110702 物理2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110711 0 3 0.2 0.1 421107021 411111 411154 411158 0.8 0 0 1 +42110704 物理2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110705 物理2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 0 3 0 0 411134 0 HitCase 0 0 1 +42110709 物理2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110704 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110710 物理2(爆炸)-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110711 2 3 0.2 0.1 0 HitCase 0 0 1 +42110711 物理2(爆炸)-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 2 1 42110712 2 3 0.2 0.1 0 HitCase 0 0 1 +42110712 物理2(爆炸)-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110713 物理2(爆炸)-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110802 火2-2下砸伤害 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110811 0 3 0.2 0.1 421108021 411112 411154 411158 0.8 0 0 1 +42110804 火2-4浮空顿帧 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110805 火2-5一次伤害 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 0 3 0 0 411135 0 HitCase 0 0 1 +42110809 火2-9攻击特效 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110804 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110810 火2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110811 2 3 0.2 0.1 0 HitCase 0 0 1 +42110811 火2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 2 1 42110812 2 3 0.2 0.1 0 HitCase 0 0 1 +42110812 火2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110813 火2-13地裂特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42110902 雷2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42110911 0 3 0.2 0.1 421109021 411113 411154 411158 0.8 0 0 1 +42110904 雷2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42110905 雷2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 0 3 0 0 411136 0 HitCase 0 0 1 +42110909 雷2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42110904 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42110910 雷2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42110911 2 3 0.2 0.1 0 HitCase 0 0 1 +42110911 雷2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 2 1 42110912 2 3 0.2 0.1 0 HitCase 0 0 1 +42110912 雷2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42110913 雷2-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42111002 冰2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42111011 0 3 0.2 0.1 421110021 411114 411154 411158 0.8 0 0 1 +42111004 冰2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42111005 冰2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 0 3 0 0 411137 0 HitCase 0 0 1 +42111009 冰2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42111004 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42111010 冰2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42111011 2 3 0.2 0.1 0 HitCase 0 0 1 +42111011 冰2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 2 1 42111012 2 3 0.2 0.1 0 HitCase 0 0 1 +42111012 冰2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42111013 冰2-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42111102 暗2-2 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42111111 0 3 0.2 0.1 421111021 411115 411154 411158 0.8 0 0 1 +42111104 暗2-4 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42111105 暗2-5 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 0 3 0 0 411138 0 HitCase 0 0 1 +42111109 暗2-9 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42111104 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42111110 暗2-10 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42111111 2 3 0.2 0.1 0 HitCase 0 0 1 +42111111 暗2-11 2 0.3 0 4 2 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 2 1 42111112 2 3 0.2 0.1 0 HitCase 0 0 1 +42111112 暗2-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42111113 暗2-13 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42111202 被动5-2下砸伤害 2 3.5 0 4 0.2 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 1 42111211 0 3 0.2 0.1 421112021 411145 411154 411158 0.8 0 0 1 +42111204 被动5-4浮空顿帧 2 3.5 0 4 1.8 -1 1 0.05 -1 1 0 0 0 0 0 2 2 3 0 0 411128 411157 0 HitCase 0 0 1 +42111205 被动5-5一次伤害 2 3.5 0 4 0.1 -1 FxPet3TuShouji -1 1 0 0 0 0 0 0 0 3 0 0 411146 0 HitCase 0 0 1 +42111209 被动5-9禁止施法 2 3.5 0 4 2 -1 1 0.05 -1 1 0 0 0 0 0 0 0.2 1 42111204 0 3 0 0 411155 411156 0 HitCase 0 0 1 +42111210 被动5-10力场特效 2 0.3 0 4 0.25 -1 FxPet3TuonAtk11Chuxian -1 1 0 0 0 0 0 2 0.2 1 42111211 2 3 0.2 0.1 0 HitCase 0 0 1 +42111211 被动5-11 2 0.3 0 4 1 -1 FxPet3TuonAtk11Loop -1 1 0 0 0 0 0 2 1 1 42111212 2 3 0.2 0.1 0 HitCase 0 0 1 +42111212 被动5-12 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Xiaoshi -1 1 0 0 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +42111213 被动5-13地裂特效 2 0.3 0 4 0.5 -1 FxPet3TuonAtk11Chongjibo -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42111214 被动5-14聚怪 2 8 0 4 0.4 -1 1 0.1 FxPet3TuonAtk11Juguai -1 1 0 0 0 0 0 0 0 3 0.2 0.1 411139 0 HitCase 0 0 1 +41130102 出生-2 2 0.3 0 4 2 -1 FxPet3QuanoffBorn -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42130204 物理1(上入式)-4 2 0.3 0 4 2 -1 FxPet3QuanonAtk11Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42130206 物理1(上入式)-6 2 99 0 4 0.1 -1 FxPet3QuanonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421302061 411306 0.8 HitCase 0 0 1 +42130304 火1-4 2 0.3 0 4 2 -1 FxPet3QuanonAtk11Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42130306 火1-6 2 99 0 4 0.1 -1 FxPet3QuanonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421303061 411307 0.8 HitCase 0 0 1 +42130404 雷1-4 2 0.3 0 4 2 -1 FxPet3QuanonAtk11Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42130406 雷1-6 2 99 0 4 0.1 -1 FxPet3QuanonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421304061 411308 0.8 HitCase 0 0 1 +42130504 冰1-4地裂 2 0.3 0 4 2 -1 FxPet3QuanonAtk11Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42130506 冰1-6伤害子弹 2 99 0 4 0.1 -1 FxPet3QuanonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421305061 411309 0.8 HitCase 0 0 1 +42130604 暗1-4 2 0.3 0 4 2 -1 FxPet3QuanonAtk11Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42130606 暗1-6 2 99 0 4 0.1 -1 FxPet3QuanonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421306061 411310 0.8 HitCase 0 0 1 +42130706 物理2(下入式)-6 2 4 0 4 0.2 -1 1 FxPet3QuanonAtk12Hit 0.05 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421307061 411311 0.8 HitCase 0 0 1 +42130806 火2-6 2 4 0 4 0.2 -1 1 FxPet3QuanonAtk12Hit 0.05 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421308061 411312 0.8 HitCase 0 0 1 +42130906 雷2-6 2 4 0 4 0.2 -1 1 FxPet3QuanonAtk12Hit 0.05 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421309061 411313 0.8 HitCase 0 0 1 +42131006 冰2-6 2 4 0 4 0.2 -1 1 FxPet3QuanonAtk12Hit 0.05 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421310061 411314 0.8 HitCase 0 0 1 +42131106 暗2-6 2 4 0 4 0.2 -1 1 FxPet3QuanonAtk12Hit 0.05 -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421311061 411315 0.8 HitCase 0 0 1 +42131205 核心被动(群入式)-5 2 0.3 0 4 2 -1 FxPet3QuanonAtk11Dilie -1 1 0 0 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +42131207 核心被动(群入式)-7 2 99 0 4 0.1 -1 FxPet3QuanonAtk11Hit -1 1 0 0 0 0 0 0 0 3 0.2 0.1 421312071 411307 0.8 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA045.tsv b/Resources/table/share/fight/missile/missile/MissileA045.tsv index 0ba3cd37..e7680da2 100644 --- a/Resources/table/share/fight/missile/missile/MissileA045.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA045.tsv @@ -1,66 +1,66 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -42090205 物理伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 -42090305 火伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 -42090405 雷伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 -42090505 冰伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 -42090605 暗伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 -42090702 物理1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0 0 0 0.1 1 42090703 0 3 0.2 0.1 420907021 410904 410931 0 HitCase 1 0 1 -42090703 物理1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090704 0 3 0.2 0.1 420907031 410904 0 HitCase 1 0 1 -42090704 物理1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090705 0 3 0.2 0.1 420907041 410904 0 HitCase 1 0 1 -42090705 物理1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090706 0 3 0.2 0.1 420907051 410904 0 HitCase 1 0 1 -42090706 物理1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420907061 410904 0 HitCase 1 0 1 -42090709 物理1单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090710 物理2单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 -42090711 物理3单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090712 物理4单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 -42090713 物理5单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090802 火1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0 0 0 0.1 1 42090803 0 3 0.2 0.1 420908021 410905 410931 0 HitCase 1 0 1 -42090803 火1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090804 0 3 0.2 0.1 420908031 410905 0 HitCase 1 0 1 -42090804 火1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090805 0 3 0.2 0.1 420908041 410905 0 HitCase 1 0 1 -42090805 火1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090806 0 3 0.2 0.1 420908051 410905 0 HitCase 1 0 1 -42090806 火1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420908061 410905 0 HitCase 1 0 1 -42090809 火1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090810 火1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 -42090811 火1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090812 火1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 -42090813 火1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090902 雷1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0 0 0 0.1 1 42090903 0 3 0.2 0.1 420909021 410906 410931 0 HitCase 1 0 1 -42090903 雷1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090904 0 3 0.2 0.1 420909031 410906 0 HitCase 1 0 1 -42090904 雷1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090905 0 3 0.2 0.1 420909041 410906 0 HitCase 1 0 1 -42090905 雷1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090906 0 3 0.2 0.1 420909051 410906 0 HitCase 1 0 1 -42090906 雷1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420909061 410906 0 HitCase 1 0 1 -42090909 雷1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090910 雷1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 -42090911 雷1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42090912 雷1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 -42090913 雷1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091002 冰1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0 0 0 0.1 1 42091003 0 3 0.2 0.1 420910021 410907 410931 0 HitCase 1 0 1 -42091003 冰1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42091004 0 3 0.2 0.1 420910031 410907 0 HitCase 1 0 1 -42091004 冰1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42091005 0 3 0.2 0.1 420910041 410907 0 HitCase 1 0 1 -42091005 冰1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42091006 0 3 0.2 0.1 420910051 410907 0 HitCase 1 0 1 -42091006 冰1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420910061 410907 0 HitCase 1 0 1 -42091009 冰1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091010 冰1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 -42091011 冰1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091012 冰1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 -42091013 冰1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091102 暗1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0 0 0 0.1 1 42091103 0 3 0.2 0.1 420911021 410908 410931 0 HitCase 1 0 1 -42091103 暗1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42091104 0 3 0.2 0.1 420911031 410908 0 HitCase 1 0 1 -42091104 暗1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42091105 0 3 0.2 0.1 420911041 410908 0 HitCase 1 0 1 -42091105 暗1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42091106 0 3 0.2 0.1 420911051 410908 0 HitCase 1 0 1 -42091106 暗1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420911061 410908 0 HitCase 1 0 1 -42091109 暗1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091110 暗1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 -42091111 暗1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091112 暗1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 -42091113 暗1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 -42091205 物理2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 -42091305 火2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 -42091405 雷2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 -42091505 冰2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 -42091605 暗2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 0 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 -42091702 范围爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 0 0 0 1 0 3 0.2 0.1 420917021 410924 410931 420921 420925 0 HitCase 1 0 1 -42091802 火2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 0 0 0 1 0 3 0.2 0.1 420918021 410925 410931 420921 420925 0 HitCase 1 0 1 -42091902 雷2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 0 0 0 1 0 3 0.2 0.1 420919021 410926 410931 420921 420925 0 HitCase 1 0 1 -42092002 冰2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 0 0 0 1 0 3 0.2 0.1 420920021 410927 410931 420921 420925 0 HitCase 1 0 1 -42092102 暗2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 0 0 0 1 0 3 0.2 0.1 420921021 410928 410931 420921 420925 0 HitCase 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +42090205 物理伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 +42090305 火伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 +42090405 雷伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 +42090505 冰伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 +42090605 暗伤害子弹 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420910 0 HitCase 1 1 0 1 +42090702 物理1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0.1 1 42090703 0 3 0.2 0.1 420907021 410904 410931 0 HitCase 1 0 1 +42090703 物理1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090704 0 3 0.2 0.1 420907031 410904 0 HitCase 1 0 1 +42090704 物理1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090705 0 3 0.2 0.1 420907041 410904 0 HitCase 1 0 1 +42090705 物理1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090706 0 3 0.2 0.1 420907051 410904 0 HitCase 1 0 1 +42090706 物理1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420907061 410904 0 HitCase 1 0 1 +42090709 物理1单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090710 物理2单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 +42090711 物理3单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090712 物理4单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 +42090713 物理5单体-顿帧 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090802 火1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0.1 1 42090803 0 3 0.2 0.1 420908021 410905 410931 0 HitCase 1 0 1 +42090803 火1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090804 0 3 0.2 0.1 420908031 410905 0 HitCase 1 0 1 +42090804 火1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090805 0 3 0.2 0.1 420908041 410905 0 HitCase 1 0 1 +42090805 火1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090806 0 3 0.2 0.1 420908051 410905 0 HitCase 1 0 1 +42090806 火1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420908061 410905 0 HitCase 1 0 1 +42090809 火1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090810 火1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 +42090811 火1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090812 火1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 +42090813 火1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090902 雷1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0.1 1 42090903 0 3 0.2 0.1 420909021 410906 410931 0 HitCase 1 0 1 +42090903 雷1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090904 0 3 0.2 0.1 420909031 410906 0 HitCase 1 0 1 +42090904 雷1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090905 0 3 0.2 0.1 420909041 410906 0 HitCase 1 0 1 +42090905 雷1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090906 0 3 0.2 0.1 420909051 410906 0 HitCase 1 0 1 +42090906 雷1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420909061 410906 0 HitCase 1 0 1 +42090909 雷1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090910 雷1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 +42090911 雷1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42090912 雷1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 +42090913 雷1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091002 冰1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0.1 1 42091003 0 3 0.2 0.1 420910021 410907 410931 0 HitCase 1 0 1 +42091003 冰1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42091004 0 3 0.2 0.1 420910031 410907 0 HitCase 1 0 1 +42091004 冰1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42091005 0 3 0.2 0.1 420910041 410907 0 HitCase 1 0 1 +42091005 冰1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42091006 0 3 0.2 0.1 420910051 410907 0 HitCase 1 0 1 +42091006 冰1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420910061 410907 0 HitCase 1 0 1 +42091009 冰1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091010 冰1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 +42091011 冰1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091012 冰1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 +42091013 冰1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091102 暗1单体-2 2 0.8 0 4 0.2 -1 1 FxPet2CiweionAtkHit02 0.2 -1 1 0 0.1 1 42091103 0 3 0.2 0.1 420911021 410908 410931 0 HitCase 1 0 1 +42091103 暗1单体-3 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42091104 0 3 0.2 0.1 420911031 410908 0 HitCase 1 0 1 +42091104 暗1单体-4 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42091105 0 3 0.2 0.1 420911041 410908 0 HitCase 1 0 1 +42091105 暗1单体-5 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42091106 0 3 0.2 0.1 420911051 410908 0 HitCase 1 0 1 +42091106 暗1单体-6 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420911061 410908 0 HitCase 1 0 1 +42091109 暗1单体-9 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090710 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091110 暗1单体-10 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090711 0 3 0.2 0.1 0 HitCase 1 0 1 +42091111 暗1单体-11 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090712 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091112 暗1单体-12 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0.1 1 42090713 0 3 0.2 0.1 0 HitCase 1 0 1 +42091113 暗1单体-13 2 0.8 0 4 0.2 -1 1 0.2 -1 1 0 0 3 0.2 0.1 420914 420914 0 HitCase 1 0 1 +42091205 物理2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 +42091305 火2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 +42091405 雷2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 +42091505 冰2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 +42091605 暗2冲锋-5 1 0.5 1.5 0 4 2.3 1 1 1 1 0 0 3 0.2 0.1 410931 420909 0 HitCase 1 1 0 1 +42091702 范围爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 1 0 3 0.2 0.1 420917021 410924 410931 420921 420925 0 HitCase 1 0 1 +42091802 火2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 1 0 3 0.2 0.1 420918021 410925 410931 420921 420925 0 HitCase 1 0 1 +42091902 雷2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 1 0 3 0.2 0.1 420919021 410926 410931 420921 420925 0 HitCase 1 0 1 +42092002 冰2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 1 0 3 0.2 0.1 420920021 410927 410931 420921 420925 0 HitCase 1 0 1 +42092102 暗2爆炸-2 2 3 0 4 0.2 1 -1 FxPet2CiweionAtkHit01 -1 1 1 0 3 0.2 0.1 420921021 410928 410931 420921 420925 0 HitCase 1 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileA060.tsv b/Resources/table/share/fight/missile/missile/MissileA060.tsv index 9464256b..7719d591 100644 --- a/Resources/table/share/fight/missile/missile/MissileA060.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA060.tsv @@ -1,361 +1,365 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -47001401 4-1:石化面朝自身八米内目标持续6秒,易伤20-1 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470047 0 HitCase 0 0 1 -47001402 4-1:石化面朝自身八米内目标持续6秒,易伤20-2 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470051 0 HitCase 0 0 1 -47001403 4-1:石化面朝自身八米内目标持续6秒,易伤20-3 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470055 0 HitCase 0 0 1 -47001404 4-1:石化面朝自身八米内目标持续6秒,易伤20-4 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470059 0 HitCase 0 0 1 -47001702 5-1:5米内每秒选5个敌人造成200%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47001703 4 3 0.2 0.1 0 HitCase 0 0 1 -47001703 5-1:5米内每秒选5个敌人造成200%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470017031 470064 0 HitCase 0 0 1 -47001802 5-2:5米内每秒选5个敌人造成240%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47001803 4 3 0.2 0.1 0 HitCase 0 0 1 -47001803 5-2:5米内每秒选5个敌人造成240%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470018031 470067 0 HitCase 0 0 1 -47001902 5-3:5米内每秒选5个敌人造成280%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47001903 4 3 0.2 0.1 0 HitCase 0 0 1 -47001903 5-3:5米内每秒选5个敌人造成280%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470070 0 HitCase 0 0 1 -47002002 5-4:5米内每秒选5个敌人造成320%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47002003 4 3 0.2 0.1 0 HitCase 0 0 1 -47002003 5-4:5米内每秒选5个敌人造成320%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470073 0 HitCase 0 0 1 -47050101 普攻4-1 1 3 10 5 0 4 0.1 -1 FxR1LifuAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.09 470501011 100352 2.2 1 0 1 1 -47050701 QTE-1 2 3.5 0 3 0.1 1 -1 FxTongyongCureshouji -1 1 0 0 0 0 1 10031802 0 3 0.2 0.1 100354 0 HitCase 0 0 1 -47050702 QTE-2 2 3.5 0 4 0.1 -1 FxR1LifuQteShouji -1 1 0 0 0 2 1 3 0.2 0.1 470507021 100355 0 HitCase 0 0 1 -47060104 第一下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk01Hit -1 1 0 0 0 0 0 3 0.4 0.3 470601041 470656 470607 470613 0 HitCase 1 1 1 1 -47060110 地裂-特效 2 1.2 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -47060203 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602031 470662 470666 0 HitCase 1 1 1 1 -47060204 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602041 470662 470666 0 HitCase 1 1 1 1 -47060205 第二下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602051 470662 470666 0 HitCase 1 1 1 1 -47060206 第三下推搡-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602061 470662 470666 0 HitCase 1 1 1 1 -47060208 第四下-伤害 1 6 6 2.4 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.4 0.3 470602081 470663 470608 470614 0 HitCase 1 1 1 1 -47060212 地裂-特效 2 0.3 0.5 4 0 4 5 -1 FxMe1JiegouqiutuAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47060303 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 470603031 470650 470603 470603 470653 0 HitCase 1 1 1 1 -47060404 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.3 0.2 470604041 470650 470603 470603 470653 0 HitCase 1 1 1 1 -47060405 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -47060504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.2 0.1 470605041 801060 909502 909531 909531 0 HitCase 1 1 1 1 -47060604 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk06Hit -1 1 0 0 0 0 0 3 0.3 0.2 470606041 470651 470604 470604 470654 0 HitCase 1 1 1 1 -47060704 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470607041 801030 0 HitCase 1 1 1 1 -47060710 第二下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470607101 801040 0 HitCase 1 1 1 1 -47060904 第一下-伤害 1 4 6 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470609041 470652 470606 470612 0 HitCase 1 1 1 1 -47060911 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk01Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -47061204 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470612041 801030 909506 0 HitCase 1 1 1 1 -47061207 第二下-伤害 1 6 6 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470612071 801060 0 HitCase 1 1 1 1 -47061215 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 1 -47061304 地裂-特效 2 0.6 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 -47061305 地裂-特效 2 4 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 470613051 470670 0 HitCase 1 0 0 1 -47061504 第一下-伤害 1 6 5 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.3 0.2 470615041 470657 470660 0 HitCase 1 1 1 1 -47061507 第二下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470615071 470658 470607 470613 0 HitCase 1 1 1 1 -47061515 地裂-特效 2 0.3 -2 3 0 4 5 -1 FxMe1JiegouqiutuAtk15Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47061516 黑洞-拉扯1 2 8 3 0 4 1.5 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 3 0.2 0.1 470678 0 HitCase 1 0 0 1 -47061706 第一下-伤害 2 8 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 3 0.4 0.3 470617061 470674 0 HitCase 1 1 1 1 -47061713 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk17ZkDilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47061714 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk26Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 3 120 -47061715 第二下伤害 2 8 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 1 0.4 0.3 470617151 470675 470687 470687 0 HitCase 1 1 1 1 -47061902 地裂-特效 2 0.3 0 0 0 4 5 -1 FxMe1JiegouqiutuAtk17Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47062002 第二下-伤害 1 2 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 801010 0 HitCase 1 1 1 1 -47062203 砸地-伤害 2 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 801060 0 HitCase 1 1 1 1 -47062208 地裂-特效 2 0.3 0 2 0 4 5 -1 FxMe1JiegouqiutuAtk22Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47062303 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623031 470664 470668 0 HitCase 1 1 1 1 -47062304 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623041 470664 470668 0 HitCase 1 1 0 1 -47062305 第二下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623051 470664 470668 0 HitCase 1 1 0 1 -47062306 第三下推搡-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623061 470664 470668 0 HitCase 1 1 0 1 -47062308 第四下-伤害 2 7 1.5 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.4 0.3 470623081 470665 470669 470614 470608 0 HitCase 1 1 1 1 -47062404 地裂-特效 2 1.2 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 -47062405 地裂-特效 2 6 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.4 0.3 470624051 470671 0 HitCase 0 0 1 -47062504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.3 0.2 470625041 470650 470603 470603 470653 0 HitCase 1 1 1 1 -47062505 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -47070104 第一下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk01Hit -1 1 0 0 0 0 0 3 0.4 0.3 470701041 470656 470607 470613 0 HitCase 1 1 1 1 -47070110 地裂-特效 2 1.2 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -47070203 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702031 470662 470666 0 HitCase 1 1 1 1 -47070204 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702041 470662 470666 0 HitCase 1 1 1 1 -47070205 第二下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702051 470662 470666 0 HitCase 1 1 1 1 -47070206 第三下推搡-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702061 470662 470666 0 HitCase 1 1 1 1 -47070208 第四下-伤害 1 6 6 2.4 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.4 0.3 470702081 470663 470608 470614 0 HitCase 1 1 1 1 -47070212 地裂-特效 2 0.3 0.5 4 0 4 5 -1 FxMe1JiegouqiutuAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47070303 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 470703031 470650 470603 470603 470653 0 HitCase 1 1 1 1 -47070307 电锯子弹 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk06Hit -1 1 0 0 0 0 0 3 0.3 0.2 470703071 470651 470604 470604 470654 0 HitCase 1 0 1 1 1 -47070404 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.3 0.2 470704041 470650 470603 470901 470653 0 HitCase 1 1 1 1 -47070405 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -47070504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.2 0.1 470705041 801060 909502 909531 909531 0 HitCase 1 1 1 1 -47070604 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk06Hit -1 1 0 0 0 0 0 3 0.3 0.2 470706041 470651 470604 470604 470654 0 HitCase 1 1 1 1 -47070704 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470707041 801030 0 HitCase 1 1 1 1 -47070710 第二下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470707101 801040 0 HitCase 1 1 1 1 -47070904 第一下-伤害 1 4 6 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470709041 470652 470606 470612 0 HitCase 1 1 1 1 -47070911 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk01Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -47071204 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470712041 801030 909506 0 HitCase 1 1 1 1 -47071207 第二下-伤害 1 6 6 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470712071 801060 0 HitCase 1 1 1 1 -47071215 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 1 -47071304 地裂-特效 2 0.6 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 -47071305 地裂-特效 2 4 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 470713051 470670 0 HitCase 1 0 0 1 -47071504 第一下-伤害 1 6 5 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.3 0.2 470715041 470657 470660 0 HitCase 1 1 1 1 -47071507 第二下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470715071 470658 470607 470613 0 HitCase 1 1 1 1 -47071515 地裂-特效 2 0.3 -2 3 0 4 5 -1 FxMe1JiegouqiutuAtk15Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47071516 黑洞-拉扯1 2 8 3 0 4 1.5 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 3 0.2 0.1 470678 0 HitCase 1 0 0 1 -47071706 第一下-伤害 2 8 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 3 0.4 0.3 470717061 470674 0 HitCase 1 1 1 1 -47071713 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk17ZkDilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47071714 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk26Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 3 120 -47071715 第二下伤害 2 8 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 1 0.4 0.3 470717151 470675 470687 470687 0 HitCase 1 1 1 1 -47071902 地裂-特效 2 0.3 0 0 0 4 5 -1 FxMe1JiegouqiutuAtk17Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47072002 第二下-伤害 1 2 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 801010 0 HitCase 1 1 1 1 -47072203 砸地-伤害 2 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 801060 0 HitCase 1 1 1 1 -47072208 地裂-特效 2 0.3 0 2 0 4 5 -1 FxMe1JiegouqiutuAtk22Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 -47072303 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723031 470664 470668 0 HitCase 1 1 1 1 -47072304 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723041 470664 470668 0 HitCase 1 1 0 1 -47072305 第二下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723051 470664 470668 0 HitCase 1 1 0 1 -47072306 第三下推搡-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723061 470664 470668 0 HitCase 1 1 0 1 -47072308 第四下-伤害 2 7 1.5 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.4 0.3 470723081 470665 470669 470614 470608 0 HitCase 1 1 1 1 -47072404 地裂-特效 2 1.2 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 -47072405 地裂-特效 2 6 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.4 0.3 470724051 470671 0 HitCase 0 0 1 -47072504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.3 0.2 470725041 470650 470603 470901 470653 0 HitCase 1 1 1 1 -47072505 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10540102 第一下-伤害(禁止改弹道id) 2 4 0.5 0 -90 4 0.15 -1 FxR4YongyechaobotAtk01LineHit -1 2 800 0 3 3 0 0 0 0 0 3 0.3 0.2 105401021 105566 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10540106 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10540110 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10540113 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105401131 105582 105615 470653 2.2 1 1 1 1 1 1 -10540202 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105402021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10540206 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10540212 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10540302 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105403021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 -10540310 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10540311 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -10540402 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105404021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10540406 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10540412 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10540418 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10540502 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105405021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 -10540511 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10540521 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10540604 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 -10540605 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10540704 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 -10540705 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105407051 105582 105615 105736 1.8 1 1 1 1 1 1 -10540706 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10540806 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 -10540807 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105408071 105582 105615 105737 2 1 1 1 1 1 1 -10540808 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk03Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10540902 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105409021 105569 105689 0 HitCase 1 0 1 1 0 -10540903 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105409031 105569 0 HitCase 1 0 1 1 0 -10540904 爆炸伤害(禁止改弹道id) 1 8 12 5 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105409041 105570 105690 0 HitCase 0 0 1 1 0 -10540905 爆炸伤害(禁止改弹道id) 1 8 12 5 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105409051 105570 0 HitCase 0 0 1 1 0 -10540906 爆炸特效 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11Baozha -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10540907 吸附特效 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11Xishou -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10540909 吸附效果(禁止改弹道id) 1 8 10 4 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 0 1 1 0 -10540911 测试-特效 2 1.5 0 -1 0 4 2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10540918 红球特殊消 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10540921 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541002 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105410021 105571 105692 0 HitCase 1 1 1 1 1 -10541003 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105410031 105571 0 HitCase 1 1 1 1 1 -10541004 爆炸伤害(禁止改弹道id) 1 10 14 6 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105410041 105572 105693 0 HitCase 1 1 1 1 1 -10541005 爆炸伤害(禁止改弹道id) 1 10 14 6 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105410051 105572 0 HitCase 1 1 1 1 1 -10541006 爆炸特效12 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11BaozhaBig -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541007 吸附特效6 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11Xishou -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541009 吸附效果(禁止改弹道id) 1 999 999 4 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 0 1 1 0 -10541012 测试-特效 2 1.5 0 -1 5 4 2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10541013 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541018 红球特殊消 2 0.3 3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541102 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105411021 105573 105695 0 HitCase 1 1 1 1 1 -10541103 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105411031 105573 105695 0 HitCase 1 1 1 1 1 -10541104 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105411041 105573 105695 0 HitCase 1 1 1 1 1 -10541105 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.15 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.1 999 1 10541106 0 3 0.3 0.2 105411051 105573 105695 0 HitCase 0 0 1 1 1 -10541106 爆炸伤害(禁止改弹道id) 1 8 12 2 0 4 0.4 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 2 0.35 999 1 10541107 2 3 0.3 0.2 105411061 105574 105695 0 HitCase 0 0 1 1 1 -10541107 爆炸伤害(禁止改弹道id) 1 8 12 2 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 2 2 3 0.3 0.2 105411071 105574 105696 0 HitCase 0 0 1 1 1 -10541109 特效(飞轮) 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk22lunzi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10541110 特效(刀光) 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk22 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10541125 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541202 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105412021 105575 105698 0 HitCase 1 1 1 1 1 -10541203 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105412031 105575 105698 0 HitCase 1 1 1 1 1 -10541204 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105412041 105575 105698 0 HitCase 1 1 1 1 1 -10541205 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.15 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.1 999 1 10541206 0 3 0.3 0.2 105412051 105575 105698 0 HitCase 0 0 1 1 1 -10541206 爆炸伤害(禁止改弹道id) 1 10 14 3 0 4 0.4 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 2 0.35 999 1 10541207 2 3 0.3 0.2 105412061 105576 105698 0 HitCase 0 0 1 1 1 -10541207 爆炸伤害(禁止改弹道id) 1 10 14 3 0 4 0.1 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 2 2 3 0.3 0.2 105412071 105576 105699 0 HitCase 0 0 1 1 1 -10541209 特效(飞轮)11 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk22lunziBig -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10541210 特效(刀光)8 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk22 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10541211 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541302 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105413021 105577 105701 0 HitCase 1 1 1 1 1 -10541303 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105413031 105577 105701 0 HitCase 1 1 1 1 1 -10541304 爆炸伤害(禁止改弹道id) 1 8 12 5 0 4 0.25 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.25 999 1 10541305 0 3 0.3 0.2 105413041 105578 105701 0 HitCase 0 0 1 1 1 -10541305 爆炸伤害(禁止改弹道id) 1 8 12 0 0 4 0.1 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 2 2 3 0.3 0.2 105413051 105578 105702 0 HitCase 0 0 1 1 1 -10541308 特效3低劣 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10541319 地裂-特效 2 4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 105413191 470670 0 HitCase 0 0 1 -10541325 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541402 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105414021 105579 105704 0 HitCase 1 1 1 1 1 -10541403 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105414031 105579 105704 0 HitCase 1 1 1 1 1 -10541404 爆炸伤害(禁止改弹道id) 1 10 14 6 0 4 0.25 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.25 999 1 10541405 0 3 0.3 0.2 105414041 105580 105704 0 HitCase 0 0 1 1 1 -10541405 爆炸伤害(禁止改弹道id) 1 10 14 0 0 4 0.1 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 2 2 3 0.3 0.2 105414051 105580 105705 0 HitCase 0 0 1 1 1 -10541408 特效3低劣7 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10541413 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Sound02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541502 连斩伤害(禁止改弹道id) 1 8 8 0 4 0.1 -1 FxR4YongyechaobotAtk07DgHit -1 1 0 0 0 0 0 3 0.3 0.2 105415021 105579 105710 0 HitCase 1 1 1 1 1 -10541503 连斩伤害(禁止改弹道id) 1 8 8 0 4 0.1 -1 FxR4YongyechaobotAtk07DgHit -1 1 0 0 0 0 0 3 0.3 0.2 105415031 105579 105710 0 HitCase 1 1 1 1 1 -10541504 爆炸伤害(禁止改弹道id) 1 8 14 -5 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105415041 105580 105711 0 HitCase 1 1 1 1 1 -10541505 爆炸伤害(禁止改弹道id) 1 8 14 -5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.3 0.2 105415051 105580 105711 0 HitCase 1 1 1 1 1 -10541515 刀光-特效 2 0.3 0 0 0 4 2 -1 FxR4YongyechaobotAtk07Trail -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541520 刀光-特效 2 0.3 0 0 0 4 2 -1 FxR4YongyechaobotAtk07 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541521 刀光-特效 2 0.3 0 0 0 4 2 -1 FxR4YongyechaobotAtk07Dg -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 1 -10541525 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk07Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541607 红球特殊消 2 0.3 3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541613 导弹爆炸 2 0.3 3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541624 导弹爆炸1 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 1 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541625 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 1 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541626 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 1 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541627 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0.1 999 1 10541628 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 0 1 0 -10541628 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 0 1 0 -10541629 伤害子弹(禁止改弹道id没用到) 2 4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 1 0 -10541630 左肩部1 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpL01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541631 左肩部2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpL02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541632 左肩部3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpL03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541633 右肩部1 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpR04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541634 右肩部2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpR05 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541635 右肩部3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpR06 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541636 导弹爆炸1伤害在行为树里 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 1 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541637 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 1 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541638 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 1 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541639 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0.1 999 1 10541640 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 0 1 0 -10541640 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 0 1 0 -10541641 伤害子弹(禁止改弹道id没用到) 2 4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 1 0 -10541642 导弹爆炸1_以下为无目标 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 3 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541643 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 3 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541644 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 3 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541645 导弹爆炸1伤害在行为树里 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 3 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541646 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 3 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541647 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 3 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 -10541648 倒计时 2 0.3 0 4 13 -1 FxR4YongyechaobotHuan13 -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 1 0 -10541649 倒计时 2 0.3 0 4 13 -1 FxR4YongyechaobotHuan13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 0 0 1 1 0 -10541702 红球1消-3 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541703 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10541703 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit FxR4Yongyechaobot31Baozha -1 1 0 0 0 2 0 3 60 0.2 0.15 105417031 105556 105663 0 0 1 1 105417032 -10541704 红球2消-3 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541705 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10541705 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit FxR4Yongyechaobot31Baozha -1 1 0 0 0 2 0 3 60 0.2 0.15 105417051 105557 105663 0 0 1 1 105417052 -10541706 红球3消-3 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541707 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10541707 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit FxR4Yongyechaobot31Baozha -1 1 0 0 0 2 0 3 60 0.2 0.15 105417071 105558 105663 0 0 1 1 105417072 -10541708 红球特殊消 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541709 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10541709 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417091 105558 105663 0 0 1 1 105417092 -10541713 地裂-特效 2 0.3 0 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541714 地裂-特效 2 0.3 0 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541715 开枪子弹 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541716 开枪火焰 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10541721 枪口 2 0.3 -0.8 1 0 4 3 -1 FxR4Yongyechaobot31Fashe -1 1 0 0 0 0 0 3 0.2 0.1 1.6 HitCase 0 0 0 0 1 0 -10541722 红球1消-3_以下为无目标子弹 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541723 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 -10541723 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417231 105556 105663 -1.4 0 1 1 105417232 -10541724 红球2消-3 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541725 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 -10541725 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417251 105557 105663 -1.4 0 1 1 105417252 -10541726 红球3消-3 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541727 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 -10541727 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417271 105558 105663 -1.4 0 1 1 105417272 -10541728 红球特殊消 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541729 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 -10541729 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417291 105558 105663 -1.4 0 1 1 105417292 -10541902 第一下-伤害 1 5 10 2 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.3 -1 1 0 0 0 0 0 3 0.3 0.2 105419021 105550 105666 0 HitCase 1 0 1 1 -10542002 第一下-伤害 1 5 10 2 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.3 -1 1 0 0 0 0 0 3 0.3 0.2 105420021 105551 105666 0 HitCase 1 0 1 1 -10542104 第一下-伤害 1 5 10 2 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.3 -1 1 0 0 0 0 0 3 0.3 0.2 105421041 105552 105666 0 HitCase 1 0 1 1 -10542105 第一下-伤害 2 6 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.34 -1 1 0 0 0 0 0 3 0.3 0.2 105421051 105553 105667 0 HitCase 1 0 1 1 -10542109 吸附效果(禁止改弹道id) 1 8 10 2.5 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 -10542203 砸地-伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 1 0 3 0.2 0.1 105559 0 HitCase 1 0 1 -10542208 压暗 2 0.3 0 2 0 4 5 -1 FxR4YongyechaobotAtk39Sc -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10542210 超算 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 105724 0 HitCase 0 1 1 1 1 -10542211 爆炸伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk39hit -1 1 0 0 0 0 0 3 0.3 0.2 105422111 105560 105460 0 HitCase 1 1 1 1 1 -10542212 爆炸伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk39hit -1 1 0 0 0 0 0 3 0.3 0.2 105422121 105560 0 HitCase 1 1 1 1 1 -10542213 爆炸伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk39hit -1 1 0 0 0 0 0 3 0.3 0.2 105422131 105560 105459 0 HitCase 1 1 1 1 1 -10542220 爆炸-特效 2 0.3 0 2 0 4 5 -1 FxR4YongyechaobotAtk39Baozha -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10542229 音效子弹 2 0.3 0 4 4 -1 FxR4YongyechaobotAtk39Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10542303 第一下-伤害(禁止改变伤害id) 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423031 105561 0 HitCase 1 0 1 -10542304 第一下-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423041 105561 0 HitCase 1 0 1 -10542305 第二下-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423051 105561 0 HitCase 1 0 1 -10542306 第三下推搡-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423061 105561 0 HitCase 1 0 1 -10542308 第四下-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.4 0.3 105423081 105562 0 HitCase 1 0 1 -10542309 爆炸伤害超算 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 105725 0 HitCase 0 1 1 1 1 -10542310 音效子弹 2 0.3 0 4 8 -1 FxR4YongyechaobotAtk40Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10542316 伤害复制2(禁止改变伤害id) 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 -10542317 3 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 -10542318 第二下-伤害 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 -10542319 第三下推搡-伤害 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 -10542405 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10542501 后闪——音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10542606 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAttack25Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10542706 音效子弹 2 0.3 0 4 0.5 -1 FxR4YongyechaobotAttack43Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10542803 音效子弹 2 0.3 0 4 0.5 -1 FxR4YongyechaobotAttack46Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10543115 后闪——音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10543202 子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtkQte -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10543203 第一下-伤害 2 6 0 4 1 -1 -1 1 0 0 0 0 0 3 0.3 0.2 105432031 105583 470653 0 HitCase 1 0 1 1 -10543204 第一下-伤害 2 6 0 4 1 -1 FxR4YongyechaobotAtkQtehit01 -1 1 0 0 0 0 0 3 0.3 0.2 105432041 105583 470653 0 HitCase 1 0 1 1 -10543205 第一下-伤害 2 6 0 4 1 -1 -1 1 0 0 0 0 0 3 0.3 0.2 105432051 105583 470653 0 HitCase 1 0 1 1 -10543210 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtkQteSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10543304 第一下-伤害 1 5 6 -1 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105433041 105552 105666 0 HitCase 1 0 1 1 -10543305 第一下-伤害 2 6 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.34 -1 1 0 0 0 0 0 3 0.3 0.2 105433051 105553 105667 0 HitCase 1 0 1 1 -10543309 吸附效果(禁止改弹道id) 1 8 10 2 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 0 1 1 0 -10543802 连斩伤害(禁止改伤害id) 3 8 130 -1 0 4 0.1 -1 FxR4YongyechaobotAtk36hit -1 1 0 0 0 0 0 3 0.3 0.2 105438021 105707 0 HitCase 0 1 1 1 1 -10543803 连斩伤害(禁止改伤害id) 3 8 130 -1 0 4 0.35 -1 -1 1 0 0 0 0 0.3 99 1 10543804 0 0 3 0.3 0.2 105438031 105727 105727 0 HitCase 0 1 1 1 -10543804 爆炸伤害(禁止改伤害id)14 3 12 130 0 4 0.2 -1 FxR4YongyechaobotAtkQtehit01 -1 1 0 0 0 2 0.15 99 1 10543805 0 2 3 0.3 0.2 105438041 105708 0 HitCase 0 1 1 1 -10543805 爆炸伤害(禁止改伤害id)17 3 12 150 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.3 0.2 105438051 105708 0 HitCase 0 1 1 1 -10543812 测试-特效 2 0.3 -1 0 4 5 -1 FxR4YongyechaobotAtk36 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10543821 音效子弹 2 0.3 0 4 5 -1 FxR4YongyechaobotAtk36Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10543823 压暗 2 0.3 0 2 0 4 5 -1 FxR4YongyechaobotAtk39Sc -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10544015 后闪——音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10544202 发射效果1 2 0.1 -0.65 18 4 0.5 -1 -1 5 12 -5 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 -10544203 发射效果2 2 0.1 -0.65 16 4 0.5 -1 -1 5 -15 -5 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 -10544204 发射效果3 2 0.1 -0.65 17 4 0.5 -1 -1 5 24 10 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 -10544205 发射效果4 2 0.1 -0.65 15 4 0.5 -1 -1 5 -22 5 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 -10544206 发射效果5 2 0.1 -0.65 16 4 0.5 -1 -1 5 8 10 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 -10544207 发射效果6 2 0.1 -0.65 17 4 0.5 -1 -1 5 -7 -10 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 -10544208 被动-【追踪子弹1】 2 0.2 8 -7 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120261 120796 0 0 1 0.7 1 1 -10544209 被动-【追踪子弹2】 2 0.2 -7 8 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120796 0 0 1 0.7 1 1 -10544214 发射火花 2 50 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 120793 0 HitCase 0 0 1 -10544218 被动-【追踪子弹2】 2 0.2 6 11 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120261 120796 0 0 1 0.7 1 1 -10544219 被动-【追踪子弹3】 2 0.2 -5 7 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120796 0 0 1 0.7 1 1 -10544220 被动-【追踪子弹4】 2 0.2 7 -9 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120261 120796 0 0 1 0.7 1 1 -10544221 被动-【追踪子弹5】 2 0.2 -8 -11 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120796 0 0 1 0.72 1 1 -10544223 Pod发射准备1 2 15 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 120291 120264 0 HitCase 0 0 1 -10544230 红球1消-3 2 0.1 0.5 20 4 3 1 1 1 5 0 90 0 2 62.8318 -4 5 0.8 -0.5 0 999 1 10544231 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10544231 红球1消-4 2 3 1 0 4 0.3 -1 -1 1 0 0 0 2 0 3 60 0.2 0.15 105442311 101310 2.2 0 1 1 105442312 -10544232 红球1消-3 2 0.1 0.5 20 4 3 1 1 1 5 0 90 0 2 62.8318 -4 5 0.8 -0.5 0 999 1 10544233 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10544233 红球1消-4 2 3 1 0 4 0.3 -1 -1 1 0 0 0 2 0 3 60 0.2 0.15 105442331 101310 2.2 0 1 1 105442332 -10544234 红球1消-3 2 0.1 0.5 20 4 3 1 1 1 5 0 90 0 2 62.8318 -4 5 0.8 -0.5 0 999 1 10544235 1 0 3 0.2 0.1 0 HitCase 0 0 1 -10544235 红球1消-4 2 3 1 0 4 0.3 -1 -1 1 0 0 0 2 0 3 60 0.2 0.15 105442351 101310 2.2 0 1 1 105442352 -10544302 第一下-伤害(禁止改弹道id) 2 4 0.5 0 -90 4 0.15 -1 FxR4YongyechaobotAtk01LineHit -1 2 800 0 3 3 0 0 0 0 0 3 0.3 0.2 105443021 105566 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10544306 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10544310 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10544313 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105443131 105582 105615 105735 1.8 1 1 1 1 1 1 -10544402 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105444021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10544406 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10544502 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105445021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 -10544511 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10544523 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10544605 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105446051 105566 105735 0 HitCase 1 1 1 1 -10544606 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10544610 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10544704 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105447041 105567 105736 0 HitCase 1 1 1 1 1 1 -10544712 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10544804 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105448041 105567 105736 0 HitCase 1 1 1 1 1 1 -10544810 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 -10544811 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 -10544908 连斩伤害 3 6 160 -1 0 4 1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105449081 105582 105489 470653 0 HitCase 1 1 1 1 1 -10545108 连斩伤害 3 6 160 -1 0 4 1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105451081 105582 105489 470653 0 HitCase 1 1 1 1 1 -10545306 音效子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10545406 音效子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10545602 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105456021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10545606 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10545608 连斩伤害 3 6 160 -1 0 4 1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105456081 105582 105489 105736 0 HitCase 1 1 1 1 1 1 -10545609 机甲BOSS拼刀子弹(禁止改弹道id) 1 5 5 2.5 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 852033 0 HitCase 0 1 1 1 -10545612 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10545702 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105457021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 -10545711 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10545722 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 -10545802 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105458021 105563 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10545806 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10545810 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10545813 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105458131 105582 105615 105712 0 HitCase 1 1 1 1 1 1 -10545902 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105459021 105563 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10545906 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10545910 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10545913 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105459131 105582 105615 105712 0 HitCase 1 1 1 1 1 1 -10546004 连斩伤害废弃 3 6 160 -1 0 4 0.1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105460041 105582 105489 105712 1.8 1 1 1 1 1 1 -10546005 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 -10546006 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10546105 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105461051 105582 105728 105728 0 HitCase 1 1 1 1 -10546106 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10546110 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10546114 第二下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105461141 105563 105651 105652 0 HitCase 1 1 1 1 -10546202 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105462021 105564 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10546206 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10546210 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10546213 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105462131 105582 105615 105682 0 HitCase 1 1 1 1 1 1 -10546302 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105463021 105564 105447 105426 105447 105448 0 HitCase 1 1 1 1 -10546306 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10546310 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10546313 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105463131 105563 105615 105682 0 HitCase 1 1 1 1 1 1 -10546404 连斩伤害 3 6 160 -1 0 4 0.1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105464041 105582 105489 105682 1.8 1 1 1 1 1 1 -10546405 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 -10546406 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 -10546505 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105465051 105582 105655 105655 0 HitCase 1 1 1 1 -10546506 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 -10546510 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10546514 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105465141 105564 105653 105652 0 HitCase 1 1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +47001401 4-1:石化面朝自身八米内目标持续6秒,易伤20-1 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470047 0 HitCase 0 0 1 +47001402 4-1:石化面朝自身八米内目标持续6秒,易伤20-2 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470051 0 HitCase 0 0 1 +47001403 4-1:石化面朝自身八米内目标持续6秒,易伤20-3 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470055 0 HitCase 0 0 1 +47001404 4-1:石化面朝自身八米内目标持续6秒,易伤20-4 2 8 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470059 0 HitCase 0 0 1 +47001702 5-1:5米内每秒选5个敌人造成200%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47001703 4 3 0.2 0.1 0 HitCase 0 0 1 +47001703 5-1:5米内每秒选5个敌人造成200%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470017031 470064 0 HitCase 0 0 1 +47001802 5-2:5米内每秒选5个敌人造成240%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47001803 4 3 0.2 0.1 0 HitCase 0 0 1 +47001803 5-2:5米内每秒选5个敌人造成240%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470018031 470067 0 HitCase 0 0 1 +47001902 5-3:5米内每秒选5个敌人造成280%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47001903 4 3 0.2 0.1 0 HitCase 0 0 1 +47001903 5-3:5米内每秒选5个敌人造成280%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470070 0 HitCase 0 0 1 +47002002 5-4:5米内每秒选5个敌人造成320%伤害-2 2 0.3 0 4 5 -1 FxR3LifuAttack11Shouji FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 1 47002003 4 3 0.2 0.1 0 HitCase 0 0 1 +47002003 5-4:5米内每秒选5个敌人造成320%伤害-3 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 3 0 0 470073 0 HitCase 0 0 1 +47050101 普攻4-1 1 3 10 5 0 4 0.1 -1 FxR1LifuAttack01Shouji -1 1 0 0 0 0 0 3 30 0.2 0.09 470501011 100352 2.2 1 0 1 1 +47050701 QTE-1 2 3.5 0 3 0.1 1 -1 FxTongyongCureshouji -1 1 0 0 0 0 1 10031802 0 3 0.2 0.1 100354 0 HitCase 0 0 1 +47050702 QTE-2 2 3.5 0 4 0.1 -1 FxR1LifuQteShouji -1 1 0 0 0 2 1 3 0.2 0.1 470507021 100355 0 HitCase 0 0 1 +47060104 第一下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk01Hit -1 1 0 0 0 0 0 3 0.4 0.3 470601041 470656 470607 470613 0 HitCase 1 1 1 1 +47060110 地裂-特效 2 1.2 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 +47060203 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602031 470662 470666 0 HitCase 1 1 1 1 +47060204 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602041 470662 470666 0 HitCase 1 1 1 1 +47060205 第二下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602051 470662 470666 0 HitCase 1 1 1 1 +47060206 第三下推搡-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470602061 470662 470666 0 HitCase 1 1 1 1 +47060208 第四下-伤害 1 6 6 2.4 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.4 0.3 470602081 470663 470608 470614 0 HitCase 1 1 1 1 +47060212 地裂-特效 2 0.3 0.5 4 0 4 5 -1 FxMe1JiegouqiutuAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47060303 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 470603031 470650 470603 470603 470653 0 HitCase 1 1 1 1 +47060404 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.3 0.2 470604041 470650 470603 470603 470653 0 HitCase 1 1 1 1 +47060405 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +47060504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.2 0.1 470605041 801060 909502 909531 909531 0 HitCase 1 1 1 1 +47060604 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk06Hit -1 1 0 0 0 0 0 3 0.3 0.2 470606041 470651 470604 470604 470654 0 HitCase 1 1 1 1 +47060704 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470607041 801030 0 HitCase 1 1 1 1 +47060710 第二下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470607101 801040 0 HitCase 1 1 1 1 +47060904 第一下-伤害 1 4 6 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470609041 470652 470606 470612 0 HitCase 1 1 1 1 +47060911 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk01Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 +47061204 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470612041 801030 909506 0 HitCase 1 1 1 1 +47061207 第二下-伤害 1 6 6 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470612071 801060 0 HitCase 1 1 1 1 +47061215 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 1 +47061304 地裂-特效 2 0.6 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 +47061305 地裂-特效 2 4 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 470613051 470670 0 HitCase 1 0 0 1 +47061504 第一下-伤害 1 6 5 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.3 0.2 470615041 470657 470660 0 HitCase 1 1 1 1 +47061507 第二下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470615071 470658 470607 470613 0 HitCase 1 1 1 1 +47061515 地裂-特效 2 0.3 -2 3 0 4 5 -1 FxMe1JiegouqiutuAtk15Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47061516 黑洞-拉扯1 2 8 3 0 4 1.5 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 3 0.2 0.1 470678 0 HitCase 1 0 0 1 +47061706 第一下-伤害 2 8 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 3 0.4 0.3 470617061 470674 0 HitCase 1 1 1 1 +47061713 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk17ZkDilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47061714 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk26Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 3 120 +47061715 第二下伤害 2 8 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 1 0.4 0.3 470617151 470675 470687 470687 0 HitCase 1 1 1 1 +47061902 地裂-特效 2 0.3 0 0 0 4 5 -1 FxMe1JiegouqiutuAtk17Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47062002 第二下-伤害 1 2 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 801010 0 HitCase 1 1 1 1 +47062203 砸地-伤害 2 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 801060 0 HitCase 1 1 1 1 +47062208 地裂-特效 2 0.3 0 2 0 4 5 -1 FxMe1JiegouqiutuAtk22Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47062303 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623031 470664 470668 0 HitCase 1 1 1 1 +47062304 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623041 470664 470668 0 HitCase 1 1 0 1 +47062305 第二下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623051 470664 470668 0 HitCase 1 1 0 1 +47062306 第三下推搡-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470623061 470664 470668 0 HitCase 1 1 0 1 +47062308 第四下-伤害 2 7 1.5 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.4 0.3 470623081 470665 470669 470614 470608 0 HitCase 1 1 1 1 +47062404 地裂-特效 2 1.2 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 +47062405 地裂-特效 2 6 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.4 0.3 470624051 470671 0 HitCase 0 0 1 +47062504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.3 0.2 470625041 470650 470603 470603 470653 0 HitCase 1 1 1 1 +47062505 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +47070104 第一下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk01Hit -1 1 0 0 0 0 0 3 0.4 0.3 470701041 470656 470607 470613 0 HitCase 1 1 1 1 +47070110 地裂-特效 2 1.2 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 +47070203 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702031 470662 470666 0 HitCase 1 1 1 1 +47070204 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702041 470662 470666 0 HitCase 1 1 1 1 +47070205 第二下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702051 470662 470666 0 HitCase 1 1 1 1 +47070206 第三下推搡-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 470702061 470662 470666 0 HitCase 1 1 1 1 +47070208 第四下-伤害 1 6 6 2.4 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.4 0.3 470702081 470663 470608 470614 0 HitCase 1 1 1 1 +47070212 地裂-特效 2 0.3 0.5 4 0 4 5 -1 FxMe1JiegouqiutuAtk02Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47070303 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.2 0.1 470703031 470650 470603 470603 470653 0 HitCase 1 1 1 1 +47070307 电锯子弹 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk06Hit -1 1 0 0 0 0 0 3 0.3 0.2 470703071 470651 470604 470604 470654 0 HitCase 1 0 1 1 1 +47070404 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.3 0.2 470704041 470650 470603 470901 470653 0 HitCase 1 1 1 1 +47070405 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +47070504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.2 0.1 470705041 801060 909502 909531 909531 0 HitCase 1 1 1 1 +47070604 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk06Hit -1 1 0 0 0 0 0 3 0.3 0.2 470706041 470651 470604 470604 470654 0 HitCase 1 1 1 1 +47070704 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470707041 801030 0 HitCase 1 1 1 1 +47070710 第二下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk07Hit -1 1 0 0 0 0 0 3 0.2 0.1 470707101 801040 0 HitCase 1 1 1 1 +47070904 第一下-伤害 1 4 6 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470709041 470652 470606 470612 0 HitCase 1 1 1 1 +47070911 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk01Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 +47071204 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470712041 801030 909506 0 HitCase 1 1 1 1 +47071207 第二下-伤害 1 6 6 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk12Hit -1 1 0 0 0 0 0 3 0.2 0.1 470712071 801060 0 HitCase 1 1 1 1 +47071215 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 FxMe1JiegouqiutuAtk12Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 1 +47071304 地裂-特效 2 0.6 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 +47071305 地裂-特效 2 4 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 470713051 470670 0 HitCase 1 0 0 1 +47071504 第一下-伤害 1 6 5 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.3 0.2 470715041 470657 470660 0 HitCase 1 1 1 1 +47071507 第二下-伤害 1 7 7 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk15Hit -1 1 0 0 0 0 0 3 0.4 0.3 470715071 470658 470607 470613 0 HitCase 1 1 1 1 +47071515 地裂-特效 2 0.3 -2 3 0 4 5 -1 FxMe1JiegouqiutuAtk15Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47071516 黑洞-拉扯1 2 8 3 0 4 1.5 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 3 0.2 0.1 470678 0 HitCase 1 0 0 1 +47071706 第一下-伤害 2 8 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 3 0.4 0.3 470717061 470674 0 HitCase 1 1 1 1 +47071713 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk17ZkDilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47071714 地裂-特效 2 0.3 0 3 0 4 5 -1 FxMe1JiegouqiutuAtk26Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 3 120 +47071715 第二下伤害 2 8 3 0 4 0.1 -1 FxMe1JiegouqiutuAtk17ZkHit -1 1 0 0 0 0 0 1 0.4 0.3 470717151 470675 470687 470687 0 HitCase 1 1 1 1 +47071902 地裂-特效 2 0.3 0 0 0 4 5 -1 FxMe1JiegouqiutuAtk17Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47072002 第二下-伤害 1 2 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 801010 0 HitCase 1 1 1 1 +47072203 砸地-伤害 2 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.2 0.1 801060 0 HitCase 1 1 1 1 +47072208 地裂-特效 2 0.3 0 2 0 4 5 -1 FxMe1JiegouqiutuAtk22Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 1 +47072303 第一下-伤害 1 3 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723031 470664 470668 0 HitCase 1 1 1 1 +47072304 第一下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723041 470664 470668 0 HitCase 1 1 0 1 +47072305 第二下-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723051 470664 470668 0 HitCase 1 1 0 1 +47072306 第三下推搡-伤害 1 2 4 2 0 4 0.1 -1 FxMe1JiegouqiutuAtk02Hit -1 1 0 0 0 0 0 3 0.3 0.2 470723061 470664 470668 0 HitCase 1 1 0 1 +47072308 第四下-伤害 2 7 1.5 0 4 0.1 -1 FxMe1JiegouqiutuAtk05Hit -1 1 0 0 0 0 0 3 0.4 0.3 470723081 470665 470669 470614 470608 0 HitCase 1 1 1 1 +47072404 地裂-特效 2 1.2 0 4 3 -1 FxMe1JiegouqiutuAtk13Dilie -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 1 0 0 1 20 120 +47072405 地裂-特效 2 6 0 4 0.2 -1 FxMe1JiegouqiutuAtk22Hit -1 1 0 0 0 1 0 3 0.4 0.3 470724051 470671 0 HitCase 0 0 1 +47072504 第一下-伤害 3 4 180 0 4 0.1 -1 FxMe1JiegouqiutuAtk04Hit -1 1 0 0 0 0 0 3 0.3 0.2 470725041 470650 470603 470901 470653 0 HitCase 1 1 1 1 +47072505 刀光-特效 2 0.3 0 4 2 -1 FxMe1JiegouqiutuAtk24 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10540102 第一下-伤害(禁止改弹道id) 2 4 0.5 0 -90 4 0.15 -1 FxR4YongyechaobotAtk01LineHit -1 2 800 0 3 3 0 0 0 0 0 3 0.3 0.2 105401021 105566 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10540106 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10540110 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10540113 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105401131 105582 105615 470653 2.2 1 1 1 1 1 1 +10540202 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105402021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10540206 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10540212 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10540302 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105403021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 +10540310 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10540311 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 +10540402 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105404021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10540406 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10540412 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10540418 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10540502 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105405021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 +10540511 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10540521 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10540604 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 +10540605 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10540704 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 +10540705 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105407051 105582 105615 105736 1.8 1 1 1 1 1 1 +10540706 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10540806 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 +10540807 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105408071 105582 105615 105737 2 1 1 1 1 1 1 +10540808 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk03Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10540902 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105409021 105569 105689 0 HitCase 1 0 1 1 0 +10540903 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105409031 105569 0 HitCase 1 0 1 1 0 +10540904 爆炸伤害(禁止改弹道id) 1 8 12 5 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105409041 105570 105690 0 HitCase 0 0 1 1 0 +10540905 爆炸伤害(禁止改弹道id) 1 8 12 5 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105409051 105570 0 HitCase 0 0 1 1 0 +10540906 爆炸特效 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11Baozha -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10540907 吸附特效 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11Xishou -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10540909 吸附效果(禁止改弹道id) 1 8 10 4 0 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 0 1 1 0 +10540911 测试-特效 2 1.5 0 -1 0 4 2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10540918 红球特殊消 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10540921 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541002 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105410021 105571 105692 0 HitCase 1 1 1 1 1 +10541003 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105410031 105571 0 HitCase 1 1 1 1 1 +10541004 爆炸伤害(禁止改弹道id) 1 10 14 6 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105410041 105572 105693 0 HitCase 1 1 1 1 1 +10541005 爆炸伤害(禁止改弹道id) 1 10 14 6 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105410051 105572 0 HitCase 1 1 1 1 1 +10541006 爆炸特效12 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11BaozhaBig -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541007 吸附特效6 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk11Xishou -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541009 吸附效果(禁止改弹道id) 1 999 999 4 0 4 0.25 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 0 1 1 0 +10541012 测试-特效 2 1.5 0 -1 5 4 2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10541013 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541018 红球特殊消 2 0.3 3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541102 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105411021 105573 105695 0 HitCase 1 1 1 1 1 +10541103 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105411031 105573 105695 0 HitCase 1 1 1 1 1 +10541104 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105411041 105573 105695 0 HitCase 1 1 1 1 1 +10541105 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.15 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.1 999 1 10541106 0 3 0.3 0.2 105411051 105573 105695 0 HitCase 0 0 1 1 1 +10541106 爆炸伤害(禁止改弹道id) 1 8 12 2 0 4 0.4 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 2 0.35 999 1 10541107 2 3 0.3 0.2 105411061 105574 105695 0 HitCase 0 0 1 1 1 +10541107 爆炸伤害(禁止改弹道id) 1 8 12 2 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 2 2 3 0.3 0.2 105411071 105574 105696 0 HitCase 0 0 1 1 1 +10541109 特效(飞轮) 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk22lunzi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10541110 特效(刀光) 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk22 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10541125 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541202 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105412021 105575 105698 0 HitCase 1 1 1 1 1 +10541203 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105412031 105575 105698 0 HitCase 1 1 1 1 1 +10541204 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105412041 105575 105698 0 HitCase 1 1 1 1 1 +10541205 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.15 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.1 999 1 10541206 0 3 0.3 0.2 105412051 105575 105698 0 HitCase 0 0 1 1 1 +10541206 爆炸伤害(禁止改弹道id) 1 10 14 3 0 4 0.4 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 2 0.35 999 1 10541207 2 3 0.3 0.2 105412061 105576 105698 0 HitCase 0 0 1 1 1 +10541207 爆炸伤害(禁止改弹道id) 1 10 14 3 0 4 0.1 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 2 2 3 0.3 0.2 105412071 105576 105699 0 HitCase 0 0 1 1 1 +10541209 特效(飞轮)11 2 0.3 0 0 4 3 -1 FxR4YongyechaobotAtk22lunziBig -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10541210 特效(刀光)8 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk22 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10541211 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk11Sound02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541302 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105413021 105577 105701 0 HitCase 1 1 1 1 1 +10541303 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105413031 105577 105701 0 HitCase 1 1 1 1 1 +10541304 爆炸伤害(禁止改弹道id) 1 8 12 5 0 4 0.25 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.25 999 1 10541305 0 3 0.3 0.2 105413041 105578 105701 0 HitCase 0 0 1 1 1 +10541305 爆炸伤害(禁止改弹道id) 1 8 12 0 0 4 0.1 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 2 2 3 0.3 0.2 105413051 105578 105702 0 HitCase 0 0 1 1 1 +10541308 特效3低劣 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10541319 地裂-特效 2 4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 105413191 470670 0 HitCase 0 0 1 +10541325 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541402 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105414021 105579 105704 0 HitCase 1 1 1 1 1 +10541403 连斩伤害(禁止改弹道id) 1 6 8 3 0 4 0.1 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105414031 105579 105704 0 HitCase 1 1 1 1 1 +10541404 爆炸伤害(禁止改弹道id) 1 10 14 6 0 4 0.25 -1 FxR4YongyechaobotAtk03LineHit -1 1 0 0 0 0 0.25 999 1 10541405 0 3 0.3 0.2 105414041 105580 105704 0 HitCase 0 0 1 1 1 +10541405 爆炸伤害(禁止改弹道id) 1 10 14 0 0 4 0.1 -1 FxR4YongyechaobotAtk24hit01 -1 1 0 0 0 2 2 3 0.3 0.2 105414051 105580 105705 0 HitCase 0 0 1 1 1 +10541408 特效3低劣7 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10541413 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk32Sound02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541502 连斩伤害(禁止改弹道id) 1 8 8 0 4 0.1 -1 FxR4YongyechaobotAtk07DgHit -1 1 0 0 0 0 0 3 0.3 0.2 105415021 105579 105710 0 HitCase 1 1 1 1 1 +10541503 连斩伤害(禁止改弹道id) 1 8 8 0 4 0.1 -1 FxR4YongyechaobotAtk07DgHit -1 1 0 0 0 0 0 3 0.3 0.2 105415031 105579 105710 0 HitCase 1 1 1 1 1 +10541504 爆炸伤害(禁止改弹道id) 1 8 14 -5 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105415041 105580 105711 0 HitCase 1 1 1 1 1 +10541505 爆炸伤害(禁止改弹道id) 1 8 14 -5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.3 0.2 105415051 105580 105711 0 HitCase 1 1 1 1 1 +10541515 刀光-特效 2 0.3 0 0 0 4 2 -1 FxR4YongyechaobotAtk07Trail -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541520 刀光-特效 2 0.3 0 0 0 4 2 -1 FxR4YongyechaobotAtk07 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541521 刀光-特效 2 0.3 0 0 0 4 2 -1 FxR4YongyechaobotAtk07Dg -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 1 +10541525 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk07Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541607 红球特殊消 2 0.3 3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541613 导弹爆炸 2 0.3 3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541624 导弹爆炸1 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 1 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541625 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 1 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541626 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 1 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541627 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0.1 999 1 10541628 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 1 1 0 +10541628 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 1 1 0 +10541629 伤害子弹(禁止改弹道id没用到) 2 4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 1 1 0 +10541630 左肩部1 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpL01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541631 左肩部2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpL02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541632 左肩部3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpL03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541633 右肩部1 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpR04 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541634 右肩部2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpR05 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541635 右肩部3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanUpR06 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541636 导弹爆炸1伤害在行为树里 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 1 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541637 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 1 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541638 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 1 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541639 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0.1 999 1 10541640 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 1 1 0 +10541640 伤害子弹(禁止改弹道id) 2 4 0 4 0.3 -1 1 0.2 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 0 0 1 1 0 +10541641 伤害子弹(禁止改弹道id没用到) 2 4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 0.2 0.1 105540 105541 105662 0 HitCase 0 1 1 0 +10541642 导弹爆炸1_以下为无目标 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 3 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541643 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 3 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541644 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 3 0.4 999 1 10541627 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541645 导弹爆炸1伤害在行为树里 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown -1 1 0 0 0 3 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541646 导弹爆炸2 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 3 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541647 导弹爆炸3 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown02 -1 1 0 0 0 3 0.4 999 1 10541639 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10541648 倒计时 2 0.3 0 4 13 -1 FxR4YongyechaobotHuan13 -1 1 0 0 0 1 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 1 0 +10541649 倒计时 2 0.3 0 4 13 -1 FxR4YongyechaobotHuan13 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 2 0 0 0 1 1 0 +10541702 红球1消-3 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541703 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10541703 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit FxR4Yongyechaobot31Baozha -1 1 0 0 0 2 0 3 60 0.2 0.15 105417031 105556 105663 0 0 1 1 105417032 +10541704 红球2消-3 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541705 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10541705 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit FxR4Yongyechaobot31Baozha -1 1 0 0 0 2 0 3 60 0.2 0.15 105417051 105557 105663 0 0 1 1 105417052 +10541706 红球3消-3 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541707 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10541707 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit FxR4Yongyechaobot31Baozha -1 1 0 0 0 2 0 3 60 0.2 0.15 105417071 105558 105663 0 0 1 1 105417072 +10541708 红球特殊消 2 0.1 -0.8 0.7 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 5 0 90 0 2 62.8318 0 0 1.2 0 0 999 1 10541709 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10541709 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417091 105558 105663 0 0 1 1 105417092 +10541713 地裂-特效 2 0.3 0 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541714 地裂-特效 2 0.3 0 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541715 开枪子弹 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541716 开枪火焰 2 0.3 0 4 3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10541721 枪口 2 0.3 -0.8 1 0 4 3 -1 FxR4Yongyechaobot31Fashe -1 1 0 0 0 0 0 3 0.2 0.1 1.6 HitCase 0 0 0 0 1 0 +10541722 红球1消-3_以下为无目标子弹 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541723 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 +10541723 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417231 105556 105663 -1.4 0 1 1 105417232 +10541724 红球2消-3 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541725 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 +10541725 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417251 105557 105663 -1.4 0 1 1 105417252 +10541726 红球3消-3 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541727 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 +10541727 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417271 105558 105663 -1.4 0 1 1 105417272 +10541728 红球特殊消 2 0.1 -0.8 0.5 40 4 3 1 1 FxR4Yongyechaobot31Dandao 1 FxR4Yongyechaobot31Baozha 1 0 0 0 0 999 1 10541729 1 0 3 0.2 0.1 1.4 HitCase 0 1 0 1 +10541729 伤害子弹 2 3 1 0 4 0.8 -1 FxR4YongyechaobotAtk31hit -1 1 0 0 0 2 0 3 60 0.2 0.15 105417291 105558 105663 -1.4 0 1 1 105417292 +10541902 第一下-伤害 1 5 10 2 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.3 -1 1 0 0 0 0 0 3 0.3 0.2 105419021 105550 105666 0 HitCase 1 0 1 1 +10542002 第一下-伤害 1 5 10 2 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.3 -1 1 0 0 0 0 0 3 0.3 0.2 105420021 105551 105666 0 HitCase 1 0 1 1 +10542104 第一下-伤害 1 5 10 2 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.3 -1 1 0 0 0 0 0 3 0.3 0.2 105421041 105552 105666 0 HitCase 1 0 1 1 +10542105 第一下-伤害 2 6 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.34 -1 1 0 0 0 0 0 3 0.3 0.2 105421051 105553 105667 0 HitCase 1 0 1 1 +10542109 吸附效果(禁止改弹道id) 1 8 10 2.5 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 +10542203 砸地-伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 1 0 3 0.2 0.1 105559 0 HitCase 1 0 1 +10542208 压暗 2 0.3 0 2 0 4 5 -1 FxR4YongyechaobotAtk39Sc -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10542210 超算 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 105724 0 HitCase 0 1 1 1 1 +10542211 爆炸伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk39hit -1 1 0 0 0 0 0 3 0.3 0.2 105422111 105560 105460 0 HitCase 1 1 1 1 1 +10542212 爆炸伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk39hit -1 1 0 0 0 0 0 3 0.3 0.2 105422121 105560 0 HitCase 1 1 1 1 1 +10542213 爆炸伤害 3 12 180 -1.8 0 4 0.1 -1 FxR4YongyechaobotAtk39hit -1 1 0 0 0 0 0 3 0.3 0.2 105422131 105560 105459 0 HitCase 1 1 1 1 1 +10542220 爆炸-特效 2 0.3 0 2 0 4 5 -1 FxR4YongyechaobotAtk39Baozha -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10542229 音效子弹 2 0.3 0 4 4 -1 FxR4YongyechaobotAtk39Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10542303 第一下-伤害(禁止改变伤害id) 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423031 105561 0 HitCase 1 1 1 +10542304 第一下-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423041 105561 0 HitCase 1 1 1 +10542305 第二下-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423051 105561 0 HitCase 1 1 1 +10542306 第三下推搡-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.3 0.2 105423061 105561 0 HitCase 1 1 1 +10542308 第四下-伤害 3 20 160 -4 0 4 0.1 -1 FxR4YongyechaobotAtk40hit -1 1 0 0 0 0 0 3 0.4 0.3 105423081 105562 0 HitCase 1 1 1 +10542309 爆炸伤害超算 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 105725 0 HitCase 0 1 1 1 1 +10542310 音效子弹 2 0.3 0 4 8 -1 FxR4YongyechaobotAtk40Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10542316 伤害复制2(禁止改变伤害id) 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 +10542317 3 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 +10542318 第二下-伤害 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 +10542319 第三下推搡-伤害 3 20 160 -4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 470668 0 HitCase 1 0 1 +10542405 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10542501 后闪——音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10542606 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAttack25Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10542706 音效子弹 2 0.3 0 4 0.5 -1 FxR4YongyechaobotAttack43Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10542803 音效子弹 2 0.3 0 4 0.5 -1 FxR4YongyechaobotAttack46Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10543115 后闪——音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10543202 子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtkQte -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10543203 第一下-伤害 2 6 0 4 1 -1 -1 1 0 0 0 0 0 3 0.3 0.2 105432031 105583 470653 0 HitCase 1 0 1 1 +10543204 第一下-伤害 2 6 0 4 1 -1 FxR4YongyechaobotAtkQtehit01 -1 1 0 0 0 0 0 3 0.3 0.2 105432041 105583 470653 0 HitCase 1 0 1 1 +10543205 第一下-伤害 2 6 0 4 1 -1 -1 1 0 0 0 0 0 3 0.3 0.2 105432051 105583 470653 0 HitCase 1 0 1 1 +10543210 音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotAtkQteSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10543304 第一下-伤害 1 5 6 -1 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105433041 105552 105666 0 HitCase 1 0 1 1 +10543305 第一下-伤害 2 6 0 4 1 -1 1 FxR4YongyechaobotAtk24hit01 0.34 -1 1 0 0 0 0 0 3 0.3 0.2 105433051 105553 105667 0 HitCase 1 0 1 1 +10543309 吸附效果(禁止改弹道id) 1 8 10 2 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 0 1 1 0 +10543802 连斩伤害(禁止改伤害id) 3 8 130 -1 0 4 0.1 -1 FxR4YongyechaobotAtk36hit -1 1 0 0 0 0 0 3 0.3 0.2 105438021 105707 0 HitCase 0 1 1 1 1 +10543803 连斩伤害(禁止改伤害id) 3 8 130 -1 0 4 0.35 -1 -1 1 0 0 0 0 0.3 99 1 10543804 0 0 3 0.3 0.2 105438031 105727 105727 0 HitCase 0 1 1 1 +10543804 爆炸伤害(禁止改伤害id)14 3 12 130 0 4 0.2 -1 FxR4YongyechaobotAtkQtehit01 -1 1 0 0 0 2 0.15 99 1 10543805 0 2 3 0.3 0.2 105438041 105708 0 HitCase 0 1 1 1 +10543805 爆炸伤害(禁止改伤害id)17 3 12 150 0 4 0.1 -1 -1 1 0 0 0 2 2 3 0.3 0.2 105438051 105708 0 HitCase 0 1 1 1 +10543812 测试-特效 2 0.3 -1 0 4 5 -1 FxR4YongyechaobotAtk36 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10543821 音效子弹 2 0.3 0 4 5 -1 FxR4YongyechaobotAtk36Sound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10543823 压暗 2 0.3 0 2 0 4 5 -1 FxR4YongyechaobotAtk39Sc -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10544015 后闪——音效子弹 2 0.3 0 4 3 -1 FxR4YongyechaobotPenSound -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10544202 发射效果1 2 0.1 -0.65 18 4 0.5 -1 -1 5 12 -5 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 +10544203 发射效果2 2 0.1 -0.65 16 4 0.5 -1 -1 5 -15 -5 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 +10544204 发射效果3 2 0.1 -0.65 17 4 0.5 -1 -1 5 24 10 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 +10544205 发射效果4 2 0.1 -0.65 15 4 0.5 -1 -1 5 -22 5 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 +10544206 发射效果5 2 0.1 -0.65 16 4 0.5 -1 -1 5 8 10 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 +10544207 发射效果6 2 0.1 -0.65 17 4 0.5 -1 -1 5 -7 -10 0.1 1 0 -10 20 1.5 10 0 0 3 0.2 0.1 0 0 1 0 1 +10544208 被动-【追踪子弹1】 2 0.2 8 -7 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120261 120796 0 0 1 0.7 1 1 +10544209 被动-【追踪子弹2】 2 0.2 -7 8 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120796 0 0 1 0.7 1 1 +10544214 发射火花 2 50 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 120793 0 HitCase 0 0 1 +10544218 被动-【追踪子弹2】 2 0.2 6 11 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120261 120796 0 0 1 0.7 1 1 +10544219 被动-【追踪子弹3】 2 0.2 -5 7 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120796 0 0 1 0.7 1 1 +10544220 被动-【追踪子弹4】 2 0.2 7 -9 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120261 120796 0 0 1 0.7 1 1 +10544221 被动-【追踪子弹5】 2 0.2 -8 -11 10 4 1 4 1 0 0 0 1 1 5 -90 -90 0 1000 0 -20 50 15 0.5 1 5 3 0.2 0.1 120737 120796 0 0 1 0.72 1 1 +10544223 Pod发射准备1 2 15 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 0 120291 120264 0 HitCase 0 0 1 +10544230 红球1消-3 2 0.1 0.5 20 4 3 1 1 1 5 0 90 0 2 62.8318 -4 5 0.8 -0.5 0 999 1 10544231 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10544231 红球1消-4 2 3 1 0 4 0.3 -1 -1 1 0 0 0 2 0 3 60 0.2 0.15 105442311 101310 2.2 0 1 1 105442312 +10544232 红球1消-3 2 0.1 0.5 20 4 3 1 1 1 5 0 90 0 2 62.8318 -4 5 0.8 -0.5 0 999 1 10544233 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10544233 红球1消-4 2 3 1 0 4 0.3 -1 -1 1 0 0 0 2 0 3 60 0.2 0.15 105442331 101310 2.2 0 1 1 105442332 +10544234 红球1消-3 2 0.1 0.5 20 4 3 1 1 1 5 0 90 0 2 62.8318 -4 5 0.8 -0.5 0 999 1 10544235 1 0 3 0.2 0.1 0 HitCase 0 0 1 +10544235 红球1消-4 2 3 1 0 4 0.3 -1 -1 1 0 0 0 2 0 3 60 0.2 0.15 105442351 101310 2.2 0 1 1 105442352 +10544302 第一下-伤害(禁止改弹道id) 2 4 0.5 0 -90 4 0.15 -1 FxR4YongyechaobotAtk01LineHit -1 2 800 0 3 3 0 0 0 0 0 3 0.3 0.2 105443021 105566 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10544306 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10544310 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10544313 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105443131 105582 105615 105735 1.8 1 1 1 1 1 1 +10544402 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105444021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10544406 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10544502 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105445021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 +10544511 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10544523 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10544605 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105446051 105566 105735 0 HitCase 1 1 1 1 +10544606 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10544610 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10544704 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105447041 105567 105736 0 HitCase 1 1 1 1 1 1 +10544712 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10544804 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105448041 105567 105736 0 HitCase 1 1 1 1 1 1 +10544810 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +10544811 地裂-特效 2 1.5 -0.5 3 0 4 5 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 0 1 +10544908 连斩伤害 3 6 160 -1 0 4 1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105449081 105582 105489 470653 0 HitCase 1 1 1 1 1 +10545108 连斩伤害 3 6 160 -1 0 4 1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105451081 105582 105489 470653 0 HitCase 1 1 1 1 1 +10545306 音效子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10545406 音效子弹 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10545602 第一下-伤害(禁止改弹道id) 2 4 0.5 0 90 4 0.2 -1 FxR4YongyechaobotAtk01LineHit -1 2 -800 0 3 3 0 0 0 0 0 3 0.3 0.2 105456021 105567 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10545606 刀光-特效 2 0.3 0 4 3 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10545608 连斩伤害 3 6 160 -1 0 4 1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105456081 105582 105489 105736 0 HitCase 1 1 1 1 1 1 +10545609 机甲BOSS拼刀子弹(禁止改弹道id) 1 5 5 2.5 0 4 0.2 -1 -1 1 0 0 0 0 0 3 0.2 0.1 852033 0 HitCase 0 1 1 1 +10545612 地裂-特效 2 0.3 0.5 4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10545702 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.4 0.3 105457021 105568 105447 105447 105448 105426 0 HitCase 1 1 1 1 +10545711 刀光-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10545722 地裂-特效 2 0.3 0 0 0 4 3 -1 FxR4YongyechaobotAtk03Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 1 0 1 +10545802 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105458021 105563 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10545806 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10545810 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10545813 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105458131 105582 105615 105712 0 HitCase 1 1 1 1 1 1 +10545902 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105459021 105563 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10545906 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10545910 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10545913 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105459131 105582 105615 105712 0 HitCase 1 1 1 1 1 1 +10546004 连斩伤害废弃 3 6 160 -1 0 4 0.1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105460041 105582 105489 105712 1.8 1 1 1 1 1 1 +10546005 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 +10546006 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10546105 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105461051 105582 105728 105728 0 HitCase 1 1 1 1 +10546106 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk01 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10546110 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10546114 第二下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105461141 105563 105651 105652 0 HitCase 1 1 1 1 +10546202 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105462021 105564 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10546206 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10546210 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10546213 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk01LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105462131 105582 105615 105682 0 HitCase 1 1 1 1 1 1 +10546302 第一下-伤害(禁止改弹道id) 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105463021 105564 105447 105426 105447 105448 0 HitCase 1 1 1 1 +10546306 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10546310 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10546313 连斩伤害 3 6 160 -1 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105463131 105563 105615 105682 0 HitCase 1 1 1 1 1 1 +10546404 连斩伤害 3 6 160 -1 0 4 0.1 -1 1 FxR4YongyechaobotAtk01LineHit 0.25 -1 1 0 0 0 0 0 3 0.3 0.2 105464041 105582 105489 105682 1.8 1 1 1 1 1 1 +10546405 吸附效果(禁止改弹道id) 1 3 6 3.2 0 4 0.1 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 105517 0 HitCase 1 1 1 1 0 +10546406 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02Pre -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +10546505 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk02LineHit -1 1 0 0 0 0 0 3 0.3 0.2 105465051 105582 105655 105655 0 HitCase 1 1 1 1 +10546506 刀光-特效7 2 0.3 0 4 2 -1 FxR4YongyechaobotAtk02 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 1 0 1 +10546510 地裂-特效 2 1.2 -0.5 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10546514 第一下-伤害 3 4 180 0 4 0.1 -1 FxR4YongyechaobotAtk01PointHit -1 1 0 0 0 0 0 3 0.3 0.2 105465141 105564 105653 105652 0 HitCase 1 1 1 1 +10549901 大秘境追加导弹攻击 2 0.3 0 4 3 -1 FxR4Yongyechaobot21DaodanDown01 -1 1 0 0 0 1 0.4 999 1 10549902 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10549902 大秘境追加导弹的伤害 2 4 0 4 0.15 -1 1 0.05 -1 1 0 0 0 1 0 3 0.2 0.1 760760 0 HitCase 0 0 0 0 1 0 +10549903 大秘境完美触发追加大爆炸 2 0.3 0 4 3 -1 FxCizhuiR4YongyechaobotAtk40 -1 1 0 0 0 1 0.2 999 1 10549904 0 3 0.2 0.1 0 HitCase 0 0 0 0 1 0 +10549904 大秘境追加大爆炸伤害 2 999 0 4 0.1 -1 1 -1 1 0 0 0 1 0 3 0.2 0.1 760761 0 HitCase 0 0 0 0 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileA062.tsv b/Resources/table/share/fight/missile/missile/MissileA062.tsv index a892d688..e1a49d70 100644 --- a/Resources/table/share/fight/missile/missile/MissileA062.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA062.tsv @@ -1,170 +1,302 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -50010101 普攻1 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101012 -50010102 普攻2 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101022 -50010103 普攻3 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101032 -50010104 普攻4 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101042 -50010105 普攻5 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101052 -50010106 普攻6 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101062 -50010107 普攻7 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101072 -50010108 普攻8 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101082 -50010109 普攻9 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101092 -50010110 普攻10 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101102 -50010111 普攻11 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101112 -50010112 普攻12 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101122 -50010113 普攻13 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101132 -50010114 普攻14 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101142 -50010115 普攻15 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101152 -50010201 蓝球1消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack21Zha 1 0 0 0 0 999 1 50010202 1 0 3 0.2 0.1 1.2 0 1 1 1 -50010202 蓝球1消-2 2 2 0 4 0.5 1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 500102021 501010 0 HitCase 0 0 1 500102022 -50010301 黄球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 50010302 1 0 3 0.2 0.1 1.2 0 1 1 1 -50010302 黄球1消-2 2 2.5 0 4 1 1 -1 -1 1 0 0 0 2 1 50010303 2 3 30 0.2 0.1 500103021 501013 0 HitCase 0 0 1 500103022 -50010303 黄球1消-3 2 2.5 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 501011 501012 501014 0.1 HitCase 0 0 1 -50010401 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 500104011 501027 1.2 1 1 1 500104012 -50010402 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 500104021 501027 1.2 1 1 1 500104022 -50010403 大招-2 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 500104031 501028 1.2 0 1 1 -50010406 大招-5 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 501029 0 HitCase 0 1 1 -50010601 强化普攻-1 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106012 -50010602 强化普攻-2 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106022 -50010603 强化普攻-3 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106032 -50010604 强化普攻-4 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106042 -50010605 强化普攻-5 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106052 -50010606 强化普攻-6 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106062 -50010607 强化普攻-7 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106072 -50010608 强化普攻-8 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106082 -50010609 强化普攻-9 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106092 -50010610 强化普攻-10 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106102 -50010611 强化普攻-11 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106112 -50010612 强化普攻-12 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106122 -50010613 强化普攻-13 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 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0.05 -1 1 0 0 0 0 0 3 0.2 0.1 500110011 501038 0 HitCase 1 1 1 -50011301 强化黄球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 50011302 1 0 3 0.2 0.1 1.2 0 1 1 1 -50011302 强化黄球1消-2 2 5 0 4 1 1 -1 -1 1 0 0 0 2 1 50011303 2 3 30 0.2 0.1 500113021 501037 0 HitCase 0 0 1 500113022 -50011303 强化黄球1消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 501011 501036 501014 0 HitCase 0 0 1 -50011401 强化蓝球1消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack21Zha 1 0 0 0 0 999 1 50011402 1 0 3 0.2 0.1 1.2 0 1 1 1 -50011402 强化蓝球1消-2 2 2 0 4 0.5 1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 500114021 501017 0 HitCase 0 0 1 500114022 -50011501 强化红球-1 2 5 0 4 0.5 -1 1 FxR2LiangAttack01Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 500115011 501039 0 HitCase 1 1 1 -50011601 强化大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 1 1 0 3 330 0.2 0.1 500116011 501040 1.2 1 1 1 500116012 -50011602 强化大招-2 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 1 1 0 3 330 0.2 0.1 500116021 501040 1.2 1 1 1 500116022 -50011603 强化大招-3 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 1 1 0 3 330 0.2 0.1 500116031 501041 1.2 0 1 1 -50011606 强化大招-6 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 501029 0 HitCase 0 1 1 -50011607 强化大招-7 2 5 0 0 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 0 0 3 0.2 0.1 501011 501042 501014 0 HitCase 0 0 1 -50011701 长按普攻1 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117012 -50011702 长按普攻2 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117022 -50011703 长按普攻3 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117032 -50011704 长按普攻4 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117042 -50011705 长按普攻5 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 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FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118052 -50011806 长按强化普攻-6 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118062 -50011807 长按强化普攻-7 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118072 -50011808 长按强化普攻-8 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118082 -50011809 长按强化普攻-9 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118092 -50011810 长按强化普攻-10 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118102 -50011811 长按强化普攻-11 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118112 -50011812 长按强化普攻-12 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118122 -50011813 长按强化普攻-13 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118132 -50011814 长按强化普攻-14 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118142 -50011815 长按强化普攻-15 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118152 -50011819 长按强化普攻-19 2 0.3 0 4 1 1 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 2 1 1 50011820 2 3 0.2 0.1 1.2 0 0 1 -50011820 长按强化普攻-20 2 2 0 4 0.1 1 1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 501006 0 HitCase 0 0 1 -50020102 强化蓝球1消-2 2 3 5 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 50020103 1 0 3 0.2 0.1 500201021 502005 200003 200003 1.2 0 1 1 -50020103 强化蓝球1消-3 2 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0 3 0.2 0.1 1.2 0 0 1 -50020213 强化加特林普攻-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 40 0.3 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020214 强化加特林普攻-14 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.4 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020215 强化加特林普攻-15 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 40 0.35 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020216 强化加特林普攻-16 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 60 0.2 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020217 强化加特林普攻-17 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 45 0.35 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020218 强化加特林普攻-18 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020219 强化加特林普攻-19 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 25 0.5 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 -50020220 强化加特林普攻-20 2 0.1 0 4 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FxR2KalieninaAttack43Baozha 1 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020312 强化加特林普攻2-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 50 0.25 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020313 强化加特林普攻2-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 40 0.3 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020314 强化加特林普攻2-14 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.4 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020315 强化加特林普攻2-15 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 40 0.35 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020316 强化加特林普攻2-16 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 60 0.2 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020317 强化加特林普攻2-17 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 45 0.35 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020318 强化加特林普攻2-18 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020319 强化加特林普攻2-19 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 25 0.5 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020320 强化加特林普攻2-20 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.45 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020321 强化加特林普攻2-21 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 70 0.3 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020322 强化加特林普攻2-22 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020323 强化加特林普攻2-23 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 30 0.45 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 -50020401 强化大招-一次性伤害帧 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 50020402 4 3 0.2 0.1 0 HitCase 0 1 1 -50020402 强化大招-2 2 2 0 4 0.3 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 0.25 1 2 2 0.2 0.1 500204021 502018 0 0 1 1 500204022 -50020406 强化大招-6 2 2 0 4 1 -1 FxR2KalieninaAttack52Dandao -1 1 0 0 0 3 0.3 1 50020408 4 3 0.2 0.1 0 HitCase 0 1 1 -50020408 强化大招-8 2 5 0 4 2 1 -1 FxR2KalieninaAttack52Baozha -1 1 0 0 0 2 2 2 0.2 0.1 500204081 502045 0 0 1 1 -50020410 强化大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 502023 0 HitCase 0 0 1 -50020501 散弹普攻-1 1 1 8 4 0 7 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 -50020502 散弹普攻-2 1 1 8 4 0 16 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 -50020503 散弹普攻-3 1 1 8 4 0 30 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 -50020504 散弹普攻-4 1 1 8 4 0 353 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 -50020505 散弹普攻-5 1 1 8 4 0 344 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 -50020506 散弹普攻-6 1 1 8 4 0 330 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 -50020602 蓝球1消-2 2 3 5 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 50020603 0 3 0.2 0.1 500206021 502004 200003 200003 1.2 0 1 1 -50020603 蓝球1消-3 2 5 1.3 0 4 1 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 50020604 1 3 0.2 0.1 500206031 502006 1.2 0 0 1 500206032 -50020604 蓝球1消-4 2 5 0 4 1 1 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 502008 0 HitCase 0 0 1 -50020701 黄球1消-1 1 1 8 5 0 7 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207011 502041 1.2 0 1 1 -50020702 黄球1消-2 1 1 8 5 0 16 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207021 502041 1.2 0 1 1 -50020703 黄球1消-3 1 1 8 5 0 30 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207031 502041 1.2 0 1 1 -50020704 黄球1消-4 1 1 8 5 0 353 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207041 502041 1.2 0 1 1 -50020705 黄球1消-5 1 1 8 5 0 344 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207051 502041 1.2 0 1 1 -50020706 黄球1消-6 1 1 8 5 0 330 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207061 502041 1.2 0 1 1 -50020711 黄球1消-11 1 1 8 5 0 7 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207111 502041 1.2 0 1 1 -50020712 黄球1消-12 1 1 8 5 0 16 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207121 502041 1.2 0 1 1 -50020713 黄球1消-13 1 1 8 5 0 30 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207131 502041 1.2 0 1 1 -50020714 黄球1消-14 1 1 8 5 0 353 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207141 502041 1.2 0 1 1 -50020715 黄球1消-15 1 1 8 5 0 344 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207151 502041 1.2 0 1 1 -50020716 黄球1消-16 1 1 8 5 0 330 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207161 502041 1.2 0 1 1 -50020902 出场技-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500209021 100742 100745 200002 200002 1.2 0 1 1 -50021001 大招-一次性伤害帧 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 50021002 4 3 0.2 0.1 0 HitCase 0 1 1 -50021002 大招-2 2 2 0 4 0.3 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 2 2 0.2 0.1 500210021 502018 0 0 1 1 500210022 -50021010 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 502023 0 HitCase 0 0 1 -50021302 援助技能-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 50021303 0 3 0.2 0.1 500213021 100756 200003 200003 1.2 0 1 1 -50021303 援助技能-3 2 5 0 4 3 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 50021304 1 3 0.2 0.1 500213031 100757 1.2 0 0 1 -50021304 援助技能-4 2 5 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 -50021602 加特林普攻-2 2 2 0.5 0 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 502041 0 HitCase 0 1 1 500216022 -50021609 加特林普攻-9 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 -50021610 加特林普攻-10 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 -50021611 加特林普攻-11 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 80 65 0.35 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 -50021612 加特林普攻-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 -50021613 加特林普攻-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 -50021702 加特林普攻2-2 2 2 0.5 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 502041 0 HitCase 0 1 1 500217022 -50021709 加特林普攻2-9 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 -50021710 加特林普攻2-10 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 -50021711 加特林普攻2-11 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 80 65 0.35 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 -50021712 加特林普攻2-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 -50021713 加特林普攻2-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +50010101 普攻1 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101012 +50010102 普攻2 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101022 +50010103 普攻3 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101032 +50010104 普攻4 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101042 +50010105 普攻5 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101052 +50010106 普攻6 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101062 +50010107 普攻7 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101072 +50010108 普攻8 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101082 +50010109 普攻9 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101092 +50010110 普攻10 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101102 +50010111 普攻11 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101112 +50010112 普攻12 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101122 +50010113 普攻13 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101132 +50010114 普攻14 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101142 +50010115 普攻15 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500101152 +50010201 蓝球1消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack21Zha 1 0 0 0 0 999 1 50010202 1 0 3 0.2 0.1 1.2 0 1 1 1 +50010202 蓝球1消-2 2 2 0 4 0.5 1 -1 -1 1 0 0 0 2 2 3 330 0.2 0.15 500102021 501010 0 HitCase 0 0 1 500102022 +50010301 黄球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack31Zha 1 0 0 0 0 999 1 50010302 1 0 3 0.2 0.1 1.2 0 1 1 1 +50010302 黄球1消-2 2 2.5 0 4 1 1 -1 -1 1 0 0 0 2 1 50010303 2 3 30 0.2 0.1 500103021 501013 0 HitCase 0 0 1 500103022 +50010303 黄球1消-3 2 2.5 0 4 3 -1 1 0.5 FxR2LiangAttack31Quyu -1 1 0 0 0 2 2 3 0.2 0.1 501011 501012 501014 0.1 HitCase 0 0 1 +50010401 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 500104011 501027 1.2 1 1 1 500104012 +50010402 大招-1 2 6 0 4 0.7 -1 1 FxR2LiangAttack01Shouji 0.1 -1 1 0 0 0 0 0 3 330 0.2 0.1 500104021 501027 1.2 1 1 1 500104022 +50010403 大招-2 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 3 330 0.2 0.1 500104031 501028 1.2 0 1 1 +50010406 大招-5 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 501029 0 HitCase 0 1 1 +50010601 强化普攻-1 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106012 +50010602 强化普攻-2 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106022 +50010603 强化普攻-3 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106032 +50010604 强化普攻-4 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106042 +50010605 强化普攻-5 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106052 +50010606 强化普攻-6 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106062 +50010607 强化普攻-7 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106072 +50010608 强化普攻-8 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106082 +50010609 强化普攻-9 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106092 +50010610 强化普攻-10 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106102 +50010611 强化普攻-11 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106112 +50010612 强化普攻-12 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106122 +50010613 强化普攻-13 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106132 +50010614 强化普攻-14 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106142 +50010615 强化普攻-15 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50010616 1 0 3 0.2 0.1 501023 1.2 0 1 1 500106152 +50010616 强化普攻-16 2 0.3 0 4 1 1 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 1 1 1 50010617 1 3 0.2 0.1 1.2 0 0 1 +50010617 强化普攻-17 2 2 0 4 0.1 1 1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 501006 0 HitCase 0 0 1 +50010701 出场技-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 50010702 1 0 3 0.2 0.1 1.2 0 1 1 1 +50010702 出场技-2 2 4 0 4 1 -1 -1 1 0 0 0 2 1 50010703 0 3 30 0.2 0.1 500107021 100126 0 HitCase 0 0 1 500107022 +50010703 出场技-3 2 4 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 0 3 0.2 0.1 100123 100120 100127 0 HitCase 0 0 1 +50011001 红球-1 2 5 0 4 0.5 -1 1 FxR2LiangAttack01Shouji 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 500110011 501038 0 HitCase 1 1 1 +50011301 强化黄球1消-1 2 0.3 0.2 65 4 0.2 1 1 WeaponCase2 FxR2LiangAttack31Dandao 1 FxR2LiangAttack33Zha 1 0 0 0 0 999 1 50011302 1 0 3 0.2 0.1 1.2 0 1 1 1 +50011302 强化黄球1消-2 2 5 0 4 1 1 -1 -1 1 0 0 0 2 1 50011303 2 3 30 0.2 0.1 500113021 501037 0 HitCase 0 0 1 500113022 +50011303 强化黄球1消-3 2 5 0 4 5 -1 1 0.5 FxR2LiangAttack33Quyu -1 1 0 0 0 2 2 3 0.2 0.1 501011 501036 501014 0 HitCase 0 0 1 +50011401 强化蓝球1消-1 2 0.3 1 65 4 0.2 1 1 FxR2LiangAttack21Dandao 1 FxR2LiangAttack21Zha 1 0 0 0 0 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0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117022 +50011703 长按普攻3 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117032 +50011704 长按普攻4 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117042 +50011705 长按普攻5 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117052 +50011706 长按普攻6 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117062 +50011707 长按普攻7 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117072 +50011708 长按普攻8 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117082 +50011709 长按普攻9 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117092 +50011710 长按普攻10 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117102 +50011711 长按普攻11 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117112 +50011712 长按普攻12 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117122 +50011713 长按普攻13 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117132 +50011714 长按普攻14 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase2 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117142 +50011715 长按普攻15 2 0.3 0.2 65 4 0.2 1 1 FxR2LiangAttack11Shouji WeaponCase1 1 1 0 0 0 0 0 3 0.2 0.1 501005 1.2 0 1 1 500117152 +50011801 长按强化普攻-1 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118012 +50011802 长按强化普攻-2 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 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0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118092 +50011810 长按强化普攻-10 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118102 +50011811 长按强化普攻-11 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118112 +50011812 长按强化普攻-12 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118122 +50011813 长按强化普攻-13 2 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118132 +50011814 长按强化普攻-14 2 0.3 -0.3 0.7 25 4 0.5 1 1 1 WeaponCase2 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118142 +50011815 长按强化普攻-15 2 0.3 0.3 0.7 25 4 0.5 1 1 1 WeaponCase1 FxR2LiangAttack11EXDandao 1 1 0 0 0 0 999 1 50011819 1 0 3 0.2 0.1 501023 1.2 0 1 1 500118152 +50011819 长按强化普攻-19 2 0.3 0 4 1 1 1 -1 FxR2LiangAttack11ExShouji 0.05 -1 1 0 0 0 2 1 1 50011820 2 3 0.2 0.1 1.2 0 0 1 +50011820 长按强化普攻-20 2 2 0 4 0.1 1 1 -1 -1 1 0 0 0 2 2 3 0.2 0.1 501006 0 HitCase 0 0 1 +50020102 强化蓝球1消-2 2 3 5 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 50020103 1 0 3 0.2 0.1 500201021 502005 200003 200003 1.2 0 1 1 +50020103 强化蓝球1消-3 2 5 1.3 0 4 1 1 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 50020104 1 1 3 0.2 0.1 500201031 502007 1.2 0 0 1 500201032 +50020104 强化蓝球1消-4 2 5 0 4 1 1 -1 1 0.05 -1 1 0 0 0 2 1 1 50020105 1 1 3 0.2 0.1 502009 0 HitCase 0 0 1 +50020105 强化蓝球1消-5 2 2 0 4 1 1 -1 FxR2LuolanAtk21Baozha -1 1 0 0 0 2 1 3 0.2 0.1 500201051 502014 502015 0 0 0 1 +50020202 强化加特林普攻-2 2 2 0.5 0 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 500202021 502044 0 HitCase 0 1 1 500202022 +50020209 强化加特林普攻-9 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 40 0.3 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020210 强化加特林普攻-10 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 50 0.25 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020211 强化加特林普攻-11 2 0.1 30 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 1 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020212 强化加特林普攻-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 50 0.25 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020213 强化加特林普攻-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 40 0.3 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020214 强化加特林普攻-14 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.4 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020215 强化加特林普攻-15 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 40 0.35 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020216 强化加特林普攻-16 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 60 0.2 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020217 强化加特林普攻-17 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 45 0.35 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020218 强化加特林普攻-18 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020219 强化加特林普攻-19 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 25 0.5 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020220 强化加特林普攻-20 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.45 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020221 强化加特林普攻-21 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 70 0.3 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020222 强化加特林普攻-22 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020223 强化加特林普攻-23 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 30 0.45 0 0 0 0 999 1 50020202 1 0 3 0.2 0.1 1.2 0 0 1 +50020302 强化加特林普攻2-2 2 2 0.5 0 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 502044 0 HitCase 0 1 1 500203022 +50020309 强化加特林普攻2-9 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 40 0.3 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020310 强化加特林普攻2-10 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 50 0.25 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020311 强化加特林普攻2-11 2 0.1 30 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 1 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020312 强化加特林普攻2-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 50 0.25 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020313 强化加特林普攻2-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 40 0.3 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020314 强化加特林普攻2-14 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.4 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020315 强化加特林普攻2-15 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 40 0.35 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020316 强化加特林普攻2-16 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 60 0.2 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020317 强化加特林普攻2-17 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 45 0.35 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020318 强化加特林普攻2-18 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020319 强化加特林普攻2-19 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 25 0.5 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020320 强化加特林普攻2-20 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 30 0.45 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020321 强化加特林普攻2-21 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 330 70 0.3 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020322 强化加特林普攻2-22 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 35 0.4 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020323 强化加特林普攻2-23 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 330 30 0.45 0 0 0 0 999 1 50020302 1 0 3 0.2 0.1 1.2 0 0 1 +50020401 强化大招-一次性伤害帧 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 50020402 4 3 0.2 0.1 0 HitCase 0 1 1 +50020402 强化大招-2 2 2 0 4 0.3 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 0.25 1 2 2 0.2 0.1 500204021 502018 0 0 1 1 500204022 +50020406 强化大招-6 2 2 0 4 1 -1 FxR2KalieninaAttack52Dandao -1 1 0 0 0 3 0.3 1 50020408 4 3 0.2 0.1 0 HitCase 0 1 1 +50020408 强化大招-8 2 5 0 4 2 1 -1 FxR2KalieninaAttack52Baozha -1 1 0 0 0 2 2 2 0.2 0.1 500204081 502045 0 0 1 1 +50020410 强化大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 502023 0 HitCase 0 0 1 +50020501 散弹普攻-1 1 1 8 4 0 7 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 +50020502 散弹普攻-2 1 1 8 4 0 16 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 +50020503 散弹普攻-3 1 1 8 4 0 30 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 +50020504 散弹普攻-4 1 1 8 4 0 353 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 +50020505 散弹普攻-5 1 1 8 4 0 344 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 +50020506 散弹普攻-6 1 1 8 4 0 330 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 502041 1.2 0 1 1 +50020602 蓝球1消-2 2 3 5 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 50020603 0 3 0.2 0.1 500206021 502004 200003 200003 1.2 0 1 1 +50020603 蓝球1消-3 2 5 1.3 0 4 1 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 50020604 1 3 0.2 0.1 500206031 502006 1.2 0 0 1 500206032 +50020604 蓝球1消-4 2 5 0 4 1 1 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 502008 0 HitCase 0 0 1 +50020701 黄球1消-1 1 1 8 5 0 7 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207011 502041 1.2 0 1 1 +50020702 黄球1消-2 1 1 8 5 0 16 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207021 502041 1.2 0 1 1 +50020703 黄球1消-3 1 1 8 5 0 30 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207031 502041 1.2 0 1 1 +50020704 黄球1消-4 1 1 8 5 0 353 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207041 502041 1.2 0 1 1 +50020705 黄球1消-5 1 1 8 5 0 344 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207051 502041 1.2 0 1 1 +50020706 黄球1消-6 1 1 8 5 0 330 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207061 502041 1.2 0 1 1 +50020711 黄球1消-11 1 1 8 5 0 7 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207111 502041 1.2 0 1 1 +50020712 黄球1消-12 1 1 8 5 0 16 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207121 502041 1.2 0 1 1 +50020713 黄球1消-13 1 1 8 5 0 30 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207131 502041 1.2 0 1 1 +50020714 黄球1消-14 1 1 8 5 0 353 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207141 502041 1.2 0 1 1 +50020715 黄球1消-15 1 1 8 5 0 344 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207151 502041 1.2 0 1 1 +50020716 黄球1消-16 1 1 8 5 0 330 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500207161 502041 1.2 0 1 1 +50020902 出场技-2 2 4 2 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 0 3 0.2 0.1 500209021 100742 100745 200002 200002 1.2 0 1 1 +50021001 大招-一次性伤害帧 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 50021002 4 3 0.2 0.1 0 HitCase 0 1 1 +50021002 大招-2 2 2 0 4 0.3 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 2 2 0.2 0.1 500210021 502018 0 0 1 1 500210022 +50021010 大招-10 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 502023 0 HitCase 0 0 1 +50021302 援助技能-2 2 3 2 0 4 0.1 -1 FxR2KalieninaAttack21Shouji -1 1 0 0 0 0 1 50021303 0 3 0.2 0.1 500213021 100756 200003 200003 1.2 0 1 1 +50021303 援助技能-3 2 5 0 4 3 -1 1 FxR2KalieninaAttack21Shouji 1 -1 1 0 0 0 2 1 50021304 1 3 0.2 0.1 500213031 100757 1.2 0 0 1 +50021304 援助技能-4 2 5 0 4 3 -1 1 0.05 -1 1 0 0 0 2 1 3 0.2 0.1 100728 0 HitCase 0 0 1 +50021602 加特林普攻-2 2 2 0.5 0 4 0.1 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 502041 0 HitCase 0 1 1 500216022 +50021609 加特林普攻-9 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 +50021610 加特林普攻-10 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 +50021611 加特林普攻-11 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 80 65 0.35 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 +50021612 加特林普攻-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 +50021613 加特林普攻-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 50021602 1 0 3 0.2 0.1 1.2 0 0 1 +50021702 加特林普攻2-2 2 2 0.5 0 4 0.1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 3 0.2 0.1 502041 0 HitCase 0 1 1 500217022 +50021709 加特林普攻2-9 2 0.1 0 4 0.45 1 1 1 FxR2KalieninaAttack41Dandao 1 4 30 60 0.3 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 +50021710 加特林普攻2-10 2 0.1 0 4 0.4 1 1 1 FxR2KalieninaAttack41Dandao 1 4 340 70 0.4 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 +50021711 加特林普攻2-11 2 0.1 0 4 0.35 1 1 1 FxR2KalieninaAttack41Dandao 1 FxR2KalieninaAttack43Baozha 4 80 65 0.35 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 +50021712 加特林普攻2-12 2 0.1 0 4 0.55 1 1 1 FxR2KalieninaAttack41Dandao 1 4 100 75 0.4 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 +50021713 加特林普攻2-13 2 0.1 0 4 0.5 1 1 1 FxR2KalieninaAttack41Dandao 1 4 300 70 0.35 0 0 0 0 999 1 50021702 1 0 3 0.2 0.1 1.2 0 0 1 +50030101 普通攻击1-1 1 3 11 5.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501068 1.3 0 1 1 +50030201 普通攻击2-1 1 3 11 5.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501069 1.3 0 1 1 +50030301 普通攻击3-1 2 2.1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 0.2 0.1 501070 1.3 0 1 1 +50030302 普通攻击3-2 2 2.1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 0.2 0.1 501070 1.3 0 1 1 +50030401 普通攻击4-1 1 3 11 6 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501071 1.3 0 1 1 +50030501 普通攻击5-1 2 2.1 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 1 1 3 0.2 0.1 501072 1.3 0 1 1 +50030603 红球3消-3 2 0.5 0.5 16 4 0.9 1 1 1 1 FxR2LifuAttack13Dandao 1 FxR2LifuAttack13Zha 1 0 0 0 0 0.9 1 50030604 1 0 3 0.2 0.1 500306031 0 HitCase 0 0 1 +50030604 红球3消-4 2 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 5 3 0.2 0.1 500306041 501073 1.3 0 1 1 500306042 +50030704 蓝球3消-4 1 6 1 0 4 6 -1 1 FxR2LifuAttack01Shouji 1 -1 1 0 0 0 1 0 3 330 0.2 0.1 501074 1.3 0 1 1 +50030705 蓝球3消-5 1 6 1 0 4 6 -1 1 0.2 -1 1 0 0 0 1 0 3 0 0 101325 101329 0 HitCase 0 0 1 +50030804 黄球3消-4 1 5 5 0 4 3 -1 1 FxR2LifuAttack01Shouji 1.1 -1 1 0 0 0 1 2.95 1 50030805 0 2 0.2 0.08 501075 101338 1.3 0 1 1 +50030805 黄球3消-5 1 5 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 500308051 501076 101399 1.3 0 0 1 500308052 +50030806 黄球3消-6 1 5 5 0 4 2.9 -1 1 0.1 -1 1 0 0 0 1 0 2 0 0 101336 101337 0 HitCase 0 0 1 +50030808 黄球3消-8 1 5 5 0 4 3.2 -1 -1 1 0 0 0 1 0 2 0.2 0.1 0 HitCase 0 0 1 +50030901 大招-1伤害 2 5 0 4 5 -1 1 0.5 -1 1 0 0 0 0 0 3 0 0 501067 0 HitCase 0 0 1 +50030902 大招-2治疗 2 5 0 3 5 -1 1 FxTongyongCureshouji 0.5 -1 1 0 0 0 0 0 3 0.2 0.1 501063 0 HitCase 0 0 1 +50030906 大招-6 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101380 0 HitCase 0 0 1 +50031001 *普通攻击1-1 1 3 11 5.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501077 1.3 0 1 1 +50031006 *普通攻击1-6 1 3 11 5.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501077 1.3 0 1 1 +50031101 *普通攻击2-1 1 3 11 5.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501078 1.3 0 1 1 +50031106 *普通攻击2-6 1 3 11 5.5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501078 1.3 0 1 1 +50031201 *普通攻击3-1 2 2.1 2.9 0 4 0.3 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0.08 1 50031202 0 3 0.2 0.1 501079 1.3 0 1 1 +50031202 *普通攻击3-2 2 2.1 3 0 4 0.3 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 2 0.08 1 50031204 2 3 0.2 0.1 501079 1.3 0 1 1 +50031204 *普通攻击3-4 2 2.1 3 0 4 0.3 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 2 0.08 1 50031208 2 3 0.2 0.1 501079 1.3 0 1 1 +50031208 *普通攻击3-8 2 2.1 3 0 4 0.3 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 2 2 3 0.2 0.1 501079 1.3 0 1 1 +50031301 *普通攻击4-1 2 2.1 11.9 0 4 0.4 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 0 0.08 1 50031306 0 3 0.2 0.1 501080 1.3 0 1 1 +50031306 *普通攻击4-6 2 2.1 -3 0 4 0.4 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 2 0.08 1 50031307 2 3 0.2 0.1 501080 1.3 0 1 1 +50031307 *普通攻击4-7 2 2.1 -3 0 4 0.4 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 2 0.08 1 50031308 2 3 0.2 0.1 501080 1.3 0 1 1 +50031308 *普通攻击4-8 2 2.1 -3 0 4 0.4 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 2 2 3 0.2 0.1 501080 1.3 0 1 1 +50031401 *普通攻击5-1 2 2.1 11.9 0 4 0.35 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0.4 1 50031403 0 3 0.2 0.1 501081 1.3 0 1 1 +50031403 *普通攻击5-3 2 2.1 0 4 0.5 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 2 2 3 0.2 0.1 501081 1.3 0 1 1 +50031407 *普通攻击5-7 2 2.1 0 4 0.5 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 2 2 3 0.2 0.1 501081 1.3 0 1 1 +50031408 *普通攻击5-8 2 2.1 0 4 0.5 -1 FxR2LifuAttack01Shouji FxR2LifuAttack05DandaoNM -1 1 0 0 0 2 2 3 0.2 0.1 501081 1.3 0 1 1 +50031410 *普通攻击5-10 2 2.1 2 9 0 4 0.35 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0.4 1 50031407 0 3 0.2 0.1 501081 1.3 0 1 1 +50031411 *普通攻击5-11 2 2.1 -2 9 0 4 0.35 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0.4 1 50031408 0 3 0.2 0.1 501081 1.3 0 1 1 +50031502 *红球3消-2 2 0.5 0.5 16 4 0.9 1 1 1 1 FxR2LifuAttack13Dandao 1 FxR2LifuAttack13Zha 1 0 0 0 0 0.9 1 50031503 1 0 3 0.2 0.1 500315021 0 HitCase 0 0 1 +50031503 *红球3消-3 2 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 0.1 1 50031505 1 5 3 0.2 0.1 500315031 501073 1.3 0 1 1 500315032 +50031505 *红球3消-5 2 6 0 4 4 -1 1 FxR2LifuAttack01Shouji 0.55 FxR2LifuLuoleiEx -1 1 0 0 0 2 5 3 0.2 0.1 501082 0 HitCase 0 0 1 +50031602 *蓝球3消-2 1 6 0.5 0.3 6 4 2 -1 1 FxR2LifuAttack01Shouji 0.5 FxR2LifuAttack23Dandao -1 1 0 0 0 0 0 3 0.2 0.1 500316021 501083 501064 1 HitCase 0 1 1 +50031702 *黄球3消-2 1 5 5 0 4 3 -1 1 FxR2LifuAttack01Shouji 1.1 FxR2LifuAttack33Dandao -1 1 0 0 0 1 3 1 50031703 0 2 0.2 0.08 501075 501060 1.3 0 1 1 +50031703 *黄球3消-3 1 5 5 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 2 1 3 0.2 0.15 500317031 501076 1.3 0 0 1 500317032 +50031705 *黄球3消-5 2 6 0 4 3 -1 1 0.5 -1 1 0 0 0 1 0 2 0.2 0.1 501061 0 HitCase 0 0 1 +50031801 *大招-2治疗 2 9 1 4.3 1 8 -1 1 FxTongyongCureshouji 0.5 FxR2LifuAttack51 -1 7 0 0 0 0 0 3 0.2 0.1 501089 501065 501066 0.25 HitCase 0 3.5 0 1 0.7 +50031802 *大招-延续 2 9 1 4.3 1 8 -1 1 FxTongyongCureshouji 0.5 FxR2LifuAttack51 5.5 -1 7 0 0 0 0 0 3 0.2 0.1 501089 501065 501066 0.25 HitCase 0 2.5 0 1 0.7 +50031805 *大招-7镜头顿帧 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 101380 0 HitCase 0 0 1 +50031806 *大招-伤害子弹 2 9 0 4 0.1 -1 FxR2LifuAttack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 501090 0 HitCase 0 0 1 +50031913 闪避-消失 2 2.1 0 180 4 0.2 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0 3 0.2 0.1 501084 501085 0 HitCase 0 1 1 +50031914 闪避-出现 2 2.1 0 4 0.15 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0 3 0.2 0.1 501084 501086 0 HitCase 1 1 1 +50032013 闪避-消失 2 2.1 0 4 0.2 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0 3 0.2 0.1 501084 501085 0 HitCase 0 1 1 +50032014 闪避-出现 2 2.1 0 180 4 0.15 -1 FxR2LifuAttack01Shouji FxR2LifuAttack03DandaoNM -1 1 0 0 0 0 0 3 0.2 0.1 501084 501086 0 HitCase 1 1 1 +50040102 普攻1-伤害 3 3 240 1 0 4 0.1 -1 FxR3LuosaitaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 500441 500401 500429 500406 1.2 1 0 1 500401022 +50040203 普攻2-伤害 1 3 4.5 2.25 0 4 0.1 -1 FxR3LuosaitaAtk02Hit -1 1 0 0 0 0 0 3 0.2 0.1 500442 110507 500401 500471 500406 1.5 1 0 1 +50040302 普攻3-伤害 1 3 8 0.5 0 4 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 110503 500401 1.5 0 0 1 500403022 +50040303 普攻3-伤害 1 3 8 0.5 0 4 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 0 0 0 3 0.2 0.1 110503 500401 1.5 0 0 1 500403032 +50040402 普攻4-伤害 2 3 1.5 0 4 0.1 -1 FxR3LuosaitaAtk04Hit01 -1 1 0 0 0 0 0 3 0.2 0.1 110504 500401 1.3 0 0 1 +50040501 普攻5-伤害 1 3 6 1.5 0 4 0.3 -1 1 FxR3LuosaitaAtk05Hit 0.15 -1 1 0 0 0 0 0 3 0.2 0.1 110505 500401 1.2 1 0 1 500405012 +50040601 普攻6-伤害 3 3.5 240 0 4 0.3 -1 FxR3LuosaitaAtk0601Hit -1 1 0 0 0 0 0 3 0.2 0.1 500443 500401 500429 1.2 1 0 1 500406012 +50040602 普攻6-伤害 3 4.5 240 -0.5 0 4 0.3 -1 FxR3LuosaitaAtk0602Hit -1 1 0 0 0 0 0 3 0.2 0.1 500444 110508 500401 500429 110508 500437 500414 1.2 1 0 1 +50040603 普攻6-特效 1 1 1 0 4 0.25 -1 FxYGZXluosaitaAtk0601 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +50040604 普攻6-特效 1 1 1 0 4 0.25 -1 FxYGZXluosaitaAtk0602 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 1 0 1 +50040611 普攻6-11 1 5 0.5 60 4 0.1 -1 1 0.02 -1 1 0 0 0 0 0 3 0.2 0.1 500402 0 HitCase 0 0 1 +50040612 普攻6-12 1 5 0.5 60 4 0.1 -1 1 0.02 -1 1 0 0 0 0 0 3 0.2 0.1 500402 0 HitCase 0 0 1 +50040614 普攻6-14 1 1 1 0 4 1 -1 FxR3LuosaitaAtk3301 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +50040619 普攻6-19 3 4.5 240 -0.5 0 4 0.3 -1 -1 1 0 0 0 0 0 3 0.2 0.1 500406191 0 1 0 1 +50040702 普攻1(突进)-2 3 3 240 1 0 4 0.1 -1 FxR3LuosaitaAtk01Hit -1 1 0 0 0 0 0 3 0.2 0.1 500441 500401 500429 500406 1.2 1 0 1 500407022 +50040802 红球3消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500408021 500445 0 HitCase 0 0 1 +50040803 红球3消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500408031 500445 0 HitCase 0 0 1 +50040804 红球3消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500408041 500445 0 HitCase 0 0 1 +50040902 蓝球3消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 0 0 0 3 0.2 0.1 500409021 500446 1.2 0 0 1 500409022 +50040904 蓝球3消-4 2 3 1 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 500409041 500447 1.3 0 0 1 +50040905 蓝球3消-5 2 3.5 4.5 0 4 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 500409051 500447 1.3 0 0 1 +50040906 蓝球3消-6 2 3.5 -4.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 3 0.2 0.1 500409061 500447 1.3 0 0 1 +50040907 蓝球3消-7 2 3.5 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +50040908 蓝球3消-8 2 3.5 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +50041004 黄球3消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 0 0 0 3 0.2 0.1 500410041 500448 110508 1.2 1 0 1 500410042 +50041005 黄球3消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 500410051 500448 1.2 0 0 1 500410052 +50041109 大招-聚怪34 2 15 5 0 4 2.2 -1 1 0.05 -1 1 0 0 0 0 0 2 0.2 0.1 100316 0 HitCase 0 0 1 +50041110 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110566 0 HitCase 0 0 1 +50041111 大招-聚怪伤害 2 15 5 0 4 2.2 -1 1 0.15 -1 1 0 0 0 0 0 2 0.2 0.1 500449 0 HitCase 0 0 1 +50041112 大招-炸伤害 2 25 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 500411121 500450 0 HitCase 0 0 1 +50041302 出场技-2 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110523 0 HitCase 0 0 1 +50041304 出场技-4 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110527 0 HitCase 0 0 1 +50041305 出场技-5 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110527 0 HitCase 0 0 1 +50041306 出场技-6 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110527 0 HitCase 0 0 1 +50041307 出场技-7 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +50041308 出场技-8 2 0.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 110529 0 HitCase 0 0 1 +50041902 红球3消-2 1 2.5 2 1 40 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500419021 500451 0 HitCase 0 0 1 +50041903 红球3消-3 1 2.5 2 1 40 -10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500419031 500451 0 HitCase 0 0 1 +50041904 红球3消-4 1 2.5 2 1 40 10 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500419041 500451 0 HitCase 0 0 1 +50041911 强化红球3消-11 1 2.5 2 1 40 -20 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500419111 500451 0 HitCase 0 0 1 +50041912 强化红球3消-12 1 2.5 2 1 40 20 4 1 -1 FxR3LuosaitaAtk11Hit FxR3LuosaitaAtk13Dandao -1 1 0 0 0 0 0 3 30 0.2 0.1 500419121 500451 0 HitCase 0 0 1 +50042002 强化蓝球3消-2 3 3 240 0.5 0 4 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 0 0 0 3 0.2 0.1 500420021 500452 1.2 0 0 1 500420022 +50042004 强化蓝球3消-4 2 3 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 500420041 500453 1.3 1 0 1 +50042005 强化蓝球3消-5 2 3.5 0 4 0.55 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 500420051 500453 1.3 1 0 1 +50042006 强化蓝球3消-6 2 3.5 25 180 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 500420061 500453 1.3 1 0 1 +50042007 强化蓝球3消-7 2 3.5 0 4 0.55 -1 1 0.05 -1 1 0 0 0 3 4 3 0.2 0.1 110529 0 HitCase 1 0 1 +50042008 强化蓝球3消-8 2 3.5 25 180 4 0.35 -1 1 0.05 -1 1 0 0 0 3 4 3 0.2 0.1 110529 0 HitCase 1 0 1 +50042018 强化蓝球3消-18 2 3 0 4 0.3 -1 FxR3LuosaitaAtk21Hit FxR3LuosaitaAtk23Weapon2 -1 1 0 0 0 2 0.3 1 1 50042019 3 3 0.2 0.1 1.3 0 0 1 +50042019 强化蓝球3消-19 2 3 25 180 4 1 0.2 -1 FxR3LuosaitaAtk21Hit FxR3LuosaitaAtk23Weapon2 -1 5 90 90 0.1 20 12.56636 0 0 5 0 2 3 3 0.2 0.1 1.3 HitCase 0 0 1 +50042021 强化蓝球3消-21 2 3 15 4 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 500420211 500453 1.3 1 0 1 +50042022 强化蓝球3消-22 2 3.5 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 3 0.2 0.1 110529 0 HitCase 1 0 1 +50042104 强化黄球3消-4 1 2.5 1.5 1 0 4 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 0 0 0 3 0.2 0.1 500421041 500454 110508 500407 500403 500407 500434 1.2 1 0 1 500421042 +50042105 强化黄球3消-5 1 2.5 6 4 0 4 0.1 -1 FxR3LuosaitaAtk3102Hit -1 1 0 0 0 0 0 3 0.2 0.1 500421051 1.2 0 0 1 500421052 +50042115 强化黄球3消-15 1 1 1 0 4 1 -1 FxR3LuosaitaAtk3301 -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +50042116 强化黄球3消-16 2 1.5 0 4 0.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 500404 500461 0 HitCase 0 0 1 4 500404 1 +50042203 电磁炮-3 2 6 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 0 0 0 3 0.2 0.1 500422031 110535 0 HitCase 0 0 1 +50042205 超电磁炮_降雷2-4 1 0.3 0.3 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042206 超电磁炮_降雷2-4 1 0.2 0.2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042207 超电磁炮_降雷2-4 1 0.4 0.4 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042208 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk52Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +50042210 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 118538 0 HitCase 0 0 1 +50042303 超电磁炮-4 2 6 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 0 0 0 3 0.2 0.1 500423031 110536 0 HitCase 0 0 1 +50042308 超电磁炮_降雷2-4 1 0.4 0.4 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042309 超电磁炮_降雷2-4 1 0.2 0.2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042310 超电磁炮_降雷2-4 1 0.5 0.5 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042311 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk52Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +50042313 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 118538 0 HitCase 0 0 1 +50042403 超电磁炮EX-4 2 8 50 0 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 0 0 0 3 0.2 0.1 500424031 500455 0 HitCase 0 0 1 +50042409 超电磁炮_降雷2-4 2 0.3 0 4 5 -1 FxR3LuosaitaAtk53Dilie -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 0 1 +50042410 超电磁炮_降雷26 1 1.5 1.5 0 4 5 -1 FxR3WeilaAtk4101 -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042411 超电磁炮_降雷14 1 2 2 0 4 5 -1 FxR3WeilaAtk4101Dian -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042412 超电磁炮_降雷19 1 2 2 0 4 5 -1 FxR3WeilaAtk4102 -1 1 0 0 0 0 0 3 0 0.1 0 HitCase 1 0 0 0 1 +50042414 大招-时停 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 118541 0 HitCase 0 0 1 +50042415 QTE聚怪 2 10 1 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +50042803 电磁炮-3 1 1 50 25 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 0 0 0 3 0.2 0.1 500428031 500456 0 HitCase 0 0 1 +50042904 超电磁炮-4 1 1 50 25 0 4 0.1 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 0 0 0 3 0.2 0.1 500429041 500457 0 HitCase 0 0 1 +50043004 超电磁炮EX-4 1 1.8 50 25 0 4 0.55 -1 FxR3LuosaitaAtk44Hit -1 1 0 0 0 0 0 3 0.2 0.1 500430041 500458 0 HitCase 0 0 1 +50043017 QTE聚怪 1 18 5 2 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 999 1 11053419|11053420|11053421|11053422 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +50043019 QTE聚怪 1 18 4 6 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +50043020 QTE聚怪 1 18 4 10 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +50043021 QTE聚怪 1 18 4 14 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 +50043022 QTE聚怪 1 18 4 18 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 2 0.2 0.1 118531 0 HitCase 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileB.tsv b/Resources/table/share/fight/missile/missile/MissileB.tsv index 9ba6a525..e9d5d86b 100644 --- a/Resources/table/share/fight/missile/missile/MissileB.tsv +++ b/Resources/table/share/fight/missile/missile/MissileB.tsv @@ -1,219 +1,219 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint -0 通用:怪物攻击前全局顿帧 2 25 0 7 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900002 0 HitCase 0 1 0 0 -90000101 mianchaoxiang 2 10 0 4 -1 -1 1 0.05 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 0 0 1 900104 0 HitCase 1 1 1 0 0 -90000102 测试:3米距离 2 3 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000103 测试:5米距离 2 5 0 4 -1 -1 FxNpcYujing04 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000104 测试:10米距离 2 10 0 4 -1 -1 FxNpcYujing05 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 -90000105 测试:15米距离 2 15 0 4 -1 -1 FxNpcYujing06 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 -90000106 测试:20米距离 2 20 0 4 -1 -1 FxNpcYujing07 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 -90000107 惩罚弹道表现 2 0.1 0 4 0.7 -1 FxBossGuangzhu -1 1 0 0 0 0 0 0 0 1 0.5 1 90000108 0 1 0 HitCase 0 1 0 0 -90000108 惩罚弹道伤害 2 3 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 0 0 2 0 1 980004 0 HitCase 0 1 1 0 -90000109 测试:1米距离 2 1 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000110 测试:2米距离 2 2 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000111 测试:40米距离 2 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000112 无限触发极限闪避弹道 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -90000113 10 3 10 10 0 10 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000114 20 3 10 10 0 20 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000115 30 3 10 10 0 30 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000116 40 3 10 10 0 40 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000117 50 3 10 10 0 50 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000118 60 3 10 10 0 60 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000119 70 3 10 10 0 70 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000120 80 3 10 10 0 80 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000121 90 3 10 10 0 90 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000122 100 3 10 10 0 100 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000123 110 3 10 10 0 110 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000124 120 3 10 10 0 120 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000125 130 3 10 10 0 130 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000126 140 3 10 10 0 140 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000127 150 3 10 10 0 150 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000128 160 3 10 10 0 160 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000129 170 3 10 10 0 170 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000130 180 3 10 10 0 180 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000131 190 3 10 10 0 190 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000132 200 3 10 10 0 200 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000133 210 3 10 10 0 210 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000134 220 3 10 10 0 220 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000135 230 3 10 10 0 230 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000136 240 3 10 10 0 240 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000137 250 3 10 10 0 250 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000138 260 3 10 10 0 260 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000139 270 3 10 10 0 270 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000140 280 3 10 10 0 280 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000141 290 3 10 10 0 290 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000142 300 3 10 10 0 300 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000143 310 3 10 10 0 310 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000144 320 3 10 10 0 320 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000145 330 3 10 10 0 330 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000146 340 3 10 10 0 340 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000147 350 3 10 10 0 350 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000150 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900068 0 HitCase 1 1 0 0 -90000151 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900086 900091 0 HitCase 1 1 0 0 -90000152 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900087 900092 0 HitCase 1 1 0 0 -90000153 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900088 900093 0 HitCase 1 1 0 0 -90000154 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900089 900094 0 HitCase 1 1 0 0 -90000155 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900090 900095 0 HitCase 1 1 0 0 -90000170 临时副刷关落雷 2 0.1 0 4 0.6 -1 FxWeaponSword51Luolei -1 1 0 0 0 0 0 0 0 1 0.05 999 1 90000172 0 0 1 0 HitCase 0 1 0 0 -90000171 临时副刷关黑洞 2 50 0 2 0.6 -1 1 0.05 FxCizhuiHeidong -1 1 0 0 0 0 0 0 0 0 0 1 821249 1.5 HitCase 0 1 0 0 -90000172 临时副刷关落雷子子弹 2 0.7 0 4 0.1 -1 FxTongyongEleShouji -1 1 0 0 0 0 0 0 0 2 2 3 900001721 801230 1.3 HitCase 0 1 0 0 900001722 -97100001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971043 0 HitCase 0 1 0 0 -97100002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971044 0 HitCase 0 1 0 0 -97100003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971045 0 HitCase 0 1 0 0 -97100004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971046 0 HitCase 0 1 0 0 -97100005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971047 0 HitCase 0 1 0 0 -97100006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971048 0 HitCase 0 1 0 0 -97100007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971049 0 HitCase 0 1 0 0 -97100008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971050 0 HitCase 0 1 0 0 -97100009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971051 0 HitCase 0 1 0 0 -97100010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 -1 -1 1 0.1 -1 1 0 0 0 0 0 0 0 0 0 2 971000101 0 HitCase 1 0 1 0 0 -90390101 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903901011 821001 821025 0 HitCase 1 0 1 1 0 -90390102 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -90390201 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903902011 821001 821020 0 HitCase 1 0 1 1 0 -90390202 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -90390301 关键帧 2 3 0.5 2 0 0 4 0.5 -1 FxMb1RobotarmorMd030001Attack16Shouji01 -1 1 0 0 0 0 0 0 0 0 0 2 903903011 821004 821023 0 HitCase 1 0 1 1 0 -90390401 关键帧 1 3 4 1.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack17Shouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903904011 821005 821021 0 HitCase 1 0 1 1 0 -90390502 落地 2 5 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack03Yshouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903905021 821010 0 HitCase 1 0 1 1 0 -90390503 位移开始隐藏自身 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821006 821008 0 HitCase 0 1 0 0 -90390504 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821007 821009 0 HitCase 0 1 0 0 -90390901 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903909011 821001 821025 0 HitCase 1 0 1 1 0 -90390902 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -90391001 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903910011 821001 821020 0 HitCase 1 0 1 1 0 -90391002 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82130001 伤害子弹第一阶段 2 1 0 4 10 -1 1 1 -1 1 0 0 0 0 0 0 0 0 0 1 821517 0 HitCase 1 0 1 0 0 -82130002 第一阶段特效 2 0.1 0 4 9999 -1 1 0.6 FxMb1BraveMd010011Attack1201 -1 1 0 0 0 0 0 0 0 0 0 1 821300021 821528 0 HitCase 1 1 1 0 -82130101 伤害子弹大角度 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821301011 821518 0 HitCase 1 0 1 1 0 -82130102 伤害子弹大角度 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130103 伤害子弹大角度 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130201 电球召唤物中角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821302011 821518 0 HitCase 1 0 1 1 0 -82130202 电球召唤物中角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130203 电球召唤物中角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130301 电球召唤物小角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821303011 821518 0 HitCase 1 0 1 1 0 -82130302 电球召唤物小角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130303 电球召唤物小角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130401 电球召唤物垂直-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821304011 821518 0 HitCase 1 0 1 1 0 -82130402 电球召唤物垂直-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130403 电球召唤物垂直-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130104 伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82140101 追踪子弹爆炸伤害 2 5 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821401011 821501 821534 0 HitCase 1 0 1 1 0 -82140102 追踪子弹爆炸地火 2 5 0 4 1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821503 0 HitCase 1 0 1 0 0 -82140103 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0.2 1 82140113 0 1 0 HitCase 0 1 0 0 -82140113 追踪子弹地火特效 2 5 0 4 10 -1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82140123 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82140104 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140105 测试循环发射激光子弹 2 1 20 4 4.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821324 821542 0 HitCase 1 0 1 1 0 -82140106 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140107 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 821320 821542 0 HitCase 1 0 1 1 0 -82140108 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140107 1 4 1 0 HitCase 1 0 1 0 0 -82140109 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140110 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140111 测试循环发射激光子弹 2 1 5 4 8.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821320 821542 0 HitCase 1 0 1 1 0 -82140112 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140122 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140114 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140115 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140116 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011ShouJi FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 873184 821542 0 HitCase 1 0 1 1 0 -82140117 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140116 1 4 1 0 HitCase 1 0 1 0 0 -82140118 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140119 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140120 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140121 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140130 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140131 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140132 测试:40米距离 1 2 40 0 1 -1 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140129 测试循环发射激光子弹 2 1 0 4 -1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 1 0 -82140133 4005 1 2 40 0 1 7.75 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140134 4004 1 2 40 0 1 6.3 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140135 4003 1 2 40 0 1 4.9 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140136 4002 1 2 40 0 1 3.55 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140137 4001 1 2 40 0 1 2.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140138 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140139 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140140 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140141 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140142 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140143 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140144 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140145 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140150 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140151 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140152 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140153 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140154 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140155 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82150001 点亮大电球 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150004 1 1 1 0 HitCase 0 1 0 1 0 0 -82150002 自爆虫自爆伤害 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500021 821317 821534 0 HitCase 0 1 1 0 -82150003 自爆虫爆炸特效 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150004 电量抛物线命中 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 -82150005 点亮大电球战旗 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150008 1 1 1 0 HitCase 0 1 0 1 0 0 -82150006 自爆虫自爆伤害战旗 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500061 305011 821534 0 HitCase 0 1 1 0 -82150007 自爆虫爆炸特效战旗 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150008 电量抛物线命中战旗 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 -82150009 点亮大电球战旗二 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150012 1 1 1 0 HitCase 0 1 0 1 0 0 -82150010 自爆虫自爆伤害战旗二 2 4 0 4 0.1 1 FxMb1BraveMd010011ShouJi 1 1 0 0 0 0 0 0 0 0 0 2 821500101 305019 821534 305024 0 HitCase 0 1 1 0 -82150011 自爆虫爆炸特效战旗二 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150012 电量抛物线命中战旗二 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 -82150101 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501011 821512 821504 0 HitCase 1 0 1 1 0 -82150102 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501021 821512 821504 0 HitCase 1 0 1 1 0 -82150104 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82150105 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82150106 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82150301 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150305 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82150310 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82150311 0 4 2 0 HitCase 1 0 1 0 0 -82150311 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82150312 0 2 2 0 HitCase 0 1 0 0 -82150312 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821503121 821511 821542 0 HitCase 0 1 1 0 -82150401 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821504011 821501 821504 0 HitCase 1 0 1 1 0 -82150403 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 -82150404 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 -82150407 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82150408 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 -82150601 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821506011 821519 821536 0 HitCase 1 0 1 1 0 -82150701 跳跃隐藏模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821307 821308 821507 821526 0 HitCase 1 1 0 0 -82150702 跳跃隐藏模型-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 821312 821516 0 HitCase 1 1 0 0 -82150801 落地显示模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 900060 900061 100078 0 HitCase 1 1 0 0 -82150804 落地全震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82150901 阶段切换技能弹道1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821509 821312 821516 0 HitCase 1 1 0 0 -82150902 阶段切换技能弹道2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821510 0 HitCase 1 1 0 0 -82150903 阶段切换技能弹道3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821312 0 HitCase 1 1 0 0 -82150904 阶段切换技能弹道4 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 821530 100078 0 HitCase 1 1 0 0 -82150911 砸地震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82151002 烈焰起跳-2 2 6 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821510021 821520 821529 0 HitCase 0 1 1 0 -82151101 开始喷火-1 1 3 10 5 0 4 10 -1 1 FxMb1BraveMd010011ShouJiFire 0.3 -1 1 0 0 0 0 0 0 0 0 0 1 821521 0 HitCase 1 1 1 0 -82151204 转身小跳-3震屏 2 7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821533 0 HitCase 0 1 0 0 -82151301 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513011 821522 821504 0 HitCase 1 0 1 1 0 -82151302 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513021 821522 821504 0 HitCase 1 0 1 1 0 -82151304 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82151501 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515011 305006 821504 0 HitCase 1 0 1 1 0 -82151502 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515021 305006 821504 0 HitCase 1 0 1 1 0 -82151504 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82151505 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82151506 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82151601 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82151604 1 0 1 0 HitCase 0 0 0 0 -82151604 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82151605 1 0 1 305009 0 HitCase 0 0 0 0 -82151605 持续燃烧 2 5 0 4 10 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 -82151701 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82151705 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82151710 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82151711 0 4 2 0 HitCase 1 0 1 0 0 -82151711 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82151712 0 2 2 0 HitCase 0 1 0 0 -82151712 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821517121 305007 821542 0 HitCase 0 1 1 0 -82151801 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821518011 305008 821504 0 HitCase 1 0 1 1 0 -82151803 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 -82151804 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 -82151807 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82151808 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 -82152001 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821520011 305005 821536 0 HitCase 1 0 1 1 0 -82152101 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82152104 1 0 1 0 HitCase 0 0 0 0 -82152104 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82152105 1 0 1 305013 305014 305015 0 HitCase 0 0 0 0 -82152105 持续燃烧 2 5 0 4 8 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 -82152201 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82152205 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82152210 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82152211 0 4 2 0 HitCase 1 0 1 0 0 -82152211 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82152212 0 2 2 0 HitCase 0 1 0 0 -82152212 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821522121 305023 821542 0 HitCase 0 1 1 0 -82152301 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821523011 305020 821504 305021 0 HitCase 1 0 1 1 0 -82152303 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 -82152304 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 -82152307 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82152308 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 -20140101 生存测试机器人戳-一次性伤害帧 1 10 7 3 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 0 0 0 0 1 201401011 900210 0 HitCase 1 0 1 1 0 -20140103 生存测试机器人戳-3 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +0 通用:怪物攻击前全局顿帧 2 25 0 7 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900002 0 HitCase 0 1 0 0 +90000101 mianchaoxiang 2 10 0 4 -1 -1 1 0.05 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 0 0 1 900104 0 HitCase 1 1 1 0 0 +90000102 测试:3米距离 2 3 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000103 测试:5米距离 2 5 0 4 -1 -1 FxNpcYujing04 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000104 测试:10米距离 2 10 0 4 -1 -1 FxNpcYujing05 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 +90000105 测试:15米距离 2 15 0 4 -1 -1 FxNpcYujing06 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 +90000106 测试:20米距离 2 20 0 4 -1 -1 FxNpcYujing07 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 +90000107 惩罚弹道表现 2 0.1 0 4 0.7 -1 FxBossGuangzhu -1 1 0 0 0 0 0 0 0 1 0.5 1 90000108 0 1 0 HitCase 0 1 0 0 +90000108 惩罚弹道伤害 2 3 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 0 0 2 0 1 980004 0 HitCase 0 1 1 0 +90000109 测试:1米距离 2 1 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000110 测试:2米距离 2 2 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000111 测试:40米距离 2 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000112 无限触发极限闪避弹道 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +90000113 10 3 10 10 0 10 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000114 20 3 10 10 0 20 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000115 30 3 10 10 0 30 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000116 40 3 10 10 0 40 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000117 50 3 10 10 0 50 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000118 60 3 10 10 0 60 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000119 70 3 10 10 0 70 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000120 80 3 10 10 0 80 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000121 90 3 10 10 0 90 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000122 100 3 10 10 0 100 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000123 110 3 10 10 0 110 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000124 120 3 10 10 0 120 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000125 130 3 10 10 0 130 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000126 140 3 10 10 0 140 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000127 150 3 10 10 0 150 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000128 160 3 10 10 0 160 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000129 170 3 10 10 0 170 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000130 180 3 10 10 0 180 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000131 190 3 10 10 0 190 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000132 200 3 10 10 0 200 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000133 210 3 10 10 0 210 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000134 220 3 10 10 0 220 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000135 230 3 10 10 0 230 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000136 240 3 10 10 0 240 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000137 250 3 10 10 0 250 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000138 260 3 10 10 0 260 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000139 270 3 10 10 0 270 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000140 280 3 10 10 0 280 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000141 290 3 10 10 0 290 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000142 300 3 10 10 0 300 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000143 310 3 10 10 0 310 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000144 320 3 10 10 0 320 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000145 330 3 10 10 0 330 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000146 340 3 10 10 0 340 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000147 350 3 10 10 0 350 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000150 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900068 0 HitCase 1 1 0 0 +90000151 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900086 900091 0 HitCase 1 1 0 0 +90000152 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900087 900092 0 HitCase 1 1 0 0 +90000153 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900088 900093 0 HitCase 1 1 0 0 +90000154 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900089 900094 0 HitCase 1 1 0 0 +90000155 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900090 900095 0 HitCase 1 1 0 0 +90000170 临时副刷关落雷 2 0.1 0 4 0.6 -1 FxWeaponSword51Luolei -1 1 0 0 0 0 0 0 0 1 0.05 999 1 90000172 0 0 1 0 HitCase 0 1 0 0 +90000171 临时副刷关黑洞 2 50 0 2 0.6 -1 1 0.05 FxCizhuiHeidong -1 1 0 0 0 0 0 0 0 0 0 1 821249 1.5 HitCase 0 1 0 0 +90000172 临时副刷关落雷子子弹 2 0.7 0 4 0.1 -1 FxTongyongEleShouji -1 1 0 0 0 0 0 0 0 2 2 3 900001721 801230 1.3 HitCase 0 1 0 0 900001722 +97100001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971043 0 HitCase 0 1 0 0 +97100002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971044 0 HitCase 0 1 0 0 +97100003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971045 0 HitCase 0 1 0 0 +97100004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971046 0 HitCase 0 1 0 0 +97100005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971047 0 HitCase 0 1 0 0 +97100006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971048 0 HitCase 0 1 0 0 +97100007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971049 0 HitCase 0 1 0 0 +97100008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971050 0 HitCase 0 1 0 0 +97100009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971051 0 HitCase 0 1 0 0 +97100010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 -1 -1 1 0.1 -1 1 0 0 0 0 0 0 0 0 0 2 971000101 0 HitCase 1 0 1 0 0 +90390101 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903901011 821001 821025 0 HitCase 1 0 1 1 0 +90390102 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +90390201 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903902011 821001 821020 0 HitCase 1 0 1 1 0 +90390202 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +90390301 关键帧 2 3 0.5 2 0 0 4 0.5 -1 FxMb1RobotarmorMd030001Attack16Shouji01 -1 1 0 0 0 0 0 0 0 0 0 2 903903011 821004 821023 0 HitCase 1 0 1 1 0 +90390401 关键帧 1 3 4 1.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack17Shouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903904011 821005 821021 0 HitCase 1 0 1 1 0 +90390502 落地 2 5 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack03Yshouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903905021 821010 0 HitCase 1 0 1 1 0 +90390503 位移开始隐藏自身 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821006 821008 0 HitCase 0 1 0 0 +90390504 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821007 821009 0 HitCase 0 1 0 0 +90390901 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903909011 821001 821025 0 HitCase 1 0 1 1 0 +90390902 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +90391001 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903910011 821001 821020 0 HitCase 1 0 1 1 0 +90391002 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82130001 伤害子弹第一阶段 2 1 0 4 10 -1 1 1 -1 1 0 0 0 0 0 0 0 0 0 1 821517 0 HitCase 1 0 1 0 0 +82130002 第一阶段特效 2 0.1 0 4 9999 -1 1 0.6 FxMb1BraveMd010011Attack1201 -1 1 0 0 0 0 0 0 0 0 0 1 821300021 821528 0 HitCase 1 1 1 0 +82130101 伤害子弹大角度 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821301011 821518 0 HitCase 1 0 1 1 0 +82130102 伤害子弹大角度 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130103 伤害子弹大角度 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130201 电球召唤物中角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821302011 821518 0 HitCase 1 0 1 1 0 +82130202 电球召唤物中角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130203 电球召唤物中角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130301 电球召唤物小角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821303011 821518 0 HitCase 1 0 1 1 0 +82130302 电球召唤物小角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130303 电球召唤物小角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130401 电球召唤物垂直-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821304011 821518 0 HitCase 1 0 1 1 0 +82130402 电球召唤物垂直-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130403 电球召唤物垂直-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130104 伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82140101 追踪子弹爆炸伤害 2 5 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821401011 821501 821534 0 HitCase 1 0 1 1 0 +82140102 追踪子弹爆炸地火 2 5 0 4 1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821503 0 HitCase 1 0 1 0 0 +82140103 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0.2 1 82140113 0 1 0 HitCase 0 1 0 0 +82140113 追踪子弹地火特效 2 5 0 4 10 -1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82140123 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82140104 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140105 测试循环发射激光子弹 2 1 20 4 4.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821324 821542 0 HitCase 1 0 1 1 0 +82140106 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140107 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 821320 821542 0 HitCase 1 0 1 1 0 +82140108 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140107 1 4 1 0 HitCase 1 0 1 0 0 +82140109 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140110 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140111 测试循环发射激光子弹 2 1 5 4 8.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821320 821542 0 HitCase 1 0 1 1 0 +82140112 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140122 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140114 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140115 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140116 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011ShouJi FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 873184 821542 0 HitCase 1 0 1 1 0 +82140117 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140116 1 4 1 0 HitCase 1 0 1 0 0 +82140118 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140119 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140120 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140121 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140130 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140131 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140132 测试:40米距离 1 2 40 0 1 -1 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140129 测试循环发射激光子弹 2 1 0 4 -1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 1 0 +82140133 4005 1 2 40 0 1 7.75 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140134 4004 1 2 40 0 1 6.3 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140135 4003 1 2 40 0 1 4.9 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140136 4002 1 2 40 0 1 3.55 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140137 4001 1 2 40 0 1 2.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140138 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140139 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140140 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140141 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140142 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140143 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140144 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140145 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140150 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140151 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140152 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140153 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140154 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140155 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82150001 点亮大电球 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150004 1 1 1 0 HitCase 0 1 0 1 0 0 +82150002 自爆虫自爆伤害 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500021 821317 821534 0 HitCase 0 1 1 0 +82150003 自爆虫爆炸特效 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150004 电量抛物线命中 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 +82150005 点亮大电球战旗 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150008 1 1 1 0 HitCase 0 1 0 1 0 0 +82150006 自爆虫自爆伤害战旗 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500061 305011 821534 0 HitCase 0 1 1 0 +82150007 自爆虫爆炸特效战旗 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150008 电量抛物线命中战旗 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 +82150009 点亮大电球战旗二 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150012 1 1 1 0 HitCase 0 1 0 1 0 0 +82150010 自爆虫自爆伤害战旗二 2 4 0 4 0.1 1 FxMb1BraveMd010011ShouJi 1 1 0 0 0 0 0 0 0 0 0 2 821500101 305019 821534 305024 0 HitCase 0 1 1 0 +82150011 自爆虫爆炸特效战旗二 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150012 电量抛物线命中战旗二 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 +82150101 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501011 821512 821504 0 HitCase 1 0 1 1 0 +82150102 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501021 821512 821504 0 HitCase 1 0 1 1 0 +82150104 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82150105 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82150106 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82150301 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150305 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82150310 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82150311 0 4 2 0 HitCase 1 0 1 0 0 +82150311 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82150312 0 2 2 0 HitCase 0 1 0 0 +82150312 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821503121 821511 821542 0 HitCase 0 1 1 0 +82150401 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821504011 821501 821504 0 HitCase 1 0 1 1 0 +82150403 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 +82150404 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 +82150407 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82150408 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 +82150601 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821506011 821519 821536 0 HitCase 1 0 1 1 0 +82150701 跳跃隐藏模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821307 821308 821507 821526 0 HitCase 1 1 0 0 +82150702 跳跃隐藏模型-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 821312 821516 0 HitCase 1 1 0 0 +82150801 落地显示模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 900060 900061 100078 0 HitCase 1 1 0 0 +82150804 落地全震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82150901 阶段切换技能弹道1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821509 821312 821516 0 HitCase 1 1 0 0 +82150902 阶段切换技能弹道2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821510 0 HitCase 1 1 0 0 +82150903 阶段切换技能弹道3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821312 0 HitCase 1 1 0 0 +82150904 阶段切换技能弹道4 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 821530 100078 0 HitCase 1 1 0 0 +82150911 砸地震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82151002 烈焰起跳-2 2 6 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821510021 821520 821529 0 HitCase 0 1 1 0 +82151101 开始喷火-1 1 3 10 5 0 4 10 -1 1 FxMb1BraveMd010011ShouJiFire 0.3 -1 1 0 0 0 0 0 0 0 0 0 1 821521 0 HitCase 1 1 1 0 +82151204 转身小跳-3震屏 2 7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821533 0 HitCase 0 1 0 0 +82151301 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513011 821522 821504 0 HitCase 1 0 1 1 0 +82151302 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513021 821522 821504 0 HitCase 1 0 1 1 0 +82151304 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82151501 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515011 305006 821504 0 HitCase 1 0 1 1 0 +82151502 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515021 305006 821504 0 HitCase 1 0 1 1 0 +82151504 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82151505 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82151506 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82151601 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82151604 1 0 1 0 HitCase 0 0 0 0 +82151604 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82151605 1 0 1 305009 0 HitCase 0 0 0 0 +82151605 持续燃烧 2 5 0 4 10 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 +82151701 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82151705 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82151710 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82151711 0 4 2 0 HitCase 1 0 1 0 0 +82151711 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82151712 0 2 2 0 HitCase 0 1 0 0 +82151712 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821517121 305007 821542 0 HitCase 0 1 1 0 +82151801 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821518011 305008 821504 0 HitCase 1 0 1 1 0 +82151803 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 +82151804 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 +82151807 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82151808 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 +82152001 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821520011 305005 821536 0 HitCase 1 0 1 1 0 +82152101 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82152104 1 0 1 0 HitCase 0 0 0 0 +82152104 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82152105 1 0 1 305013 305014 305015 0 HitCase 0 0 0 0 +82152105 持续燃烧 2 5 0 4 8 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 +82152201 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82152205 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82152210 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82152211 0 4 2 0 HitCase 1 0 1 0 0 +82152211 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82152212 0 2 2 0 HitCase 0 1 0 0 +82152212 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821522121 305023 821542 0 HitCase 0 1 1 0 +82152301 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821523011 305020 821504 305021 0 HitCase 1 0 1 1 0 +82152303 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 +82152304 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 +82152307 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82152308 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 +20140101 生存测试机器人戳-一次性伤害帧 1 10 7 3 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 0 0 0 0 1 201401011 900210 0 HitCase 1 0 1 1 0 +20140103 生存测试机器人戳-3 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG002.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG002.tsv index 4f9ff65f..b705b535 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG002.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG002.tsv @@ -1,24 +1,24 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -995199 0 5 -1 Root FxMo1BioMd010141Death -1 1 1 -903799 0 5 -1 Root FxMe1BioMd004050Death -1 1 1 -904499 0 5 -1 Root FxMe1CamouflageMd001002Death -1 1 1 -903399 0 5 -1 Root FxMe1BioMd004020Death -1 1 1 -903499 0 5 -1 Root FxMe1BioMd004010Death -1 1 1 -902699 0 5 -1 Root FxMo1JgrcMd000002Death -1 1 1 -995899 0 5 -1 Root FxMb1XiuMd010001Death -1 1 1 -995499 0 5 -1 Root FxMb1XiuMd010001Death -1 1 1 -995599 0 5 -1 Root FxMb1LuxiyaMd000003Death -1 1 1 -996099 0 5 -1 Root FxMe1GouzaotiMd10001Death -1 1 1 -902299 0 5 -1 Root FxMe1BioMd004060Death -1 1 1 -904399 0 5 -1 FxDeath01 -1 1 1 -975199 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975299 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975399 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975499 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975599 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975699 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975799 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975899 0 5 -1 Root FxJianZuBaoZha -1 1 1 -975999 0 5 -1 Root FxMb1CubeMd060002Death -1 1 1 -874399 0 5 -1 FxMb1CubeMd010001Death -1 1 1 -874499 0 5 -1 FxMb1CubeMd010001KangtiDeath -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +995199 0 5 -1 Root FxMo1BioMd010141Death -1 1 1 +903799 0 5 -1 Root FxMe1BioMd004050Death -1 1 1 +904499 0 5 -1 Root FxMe1CamouflageMd001002Death -1 1 1 +903399 0 5 -1 Root FxMe1BioMd004020Death -1 1 1 +903499 0 5 -1 Root FxMe1BioMd004010Death -1 1 1 +902699 0 5 -1 Root FxMo1JgrcMd000002Death -1 1 1 +995899 0 5 -1 Root FxMb1XiuMd010001Death -1 1 1 +995499 0 5 -1 Root FxMb1XiuMd010001Death -1 1 1 +995599 0 5 -1 Root FxMb1LuxiyaMd000003Death -1 1 1 +996099 0 5 -1 Root FxMe1GouzaotiMd10001Death -1 1 1 +902299 0 5 -1 Root FxMe1BioMd004060Death -1 1 1 +904399 0 5 -1 FxDeath01 -1 1 1 +975199 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975299 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975399 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975499 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975599 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975699 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975799 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975899 0 5 -1 Root FxJianZuBaoZha -1 1 1 +975999 0 5 -1 Root FxMb1CubeMd060002Death -1 1 1 +874399 0 5 -1 FxMb1CubeMd010001Death -1 1 1 +874499 0 5 -1 FxMb1CubeMd010001KangtiDeath -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG005.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG005.tsv index 1e3099cb..3f25f683 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG005.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG005.tsv @@ -1,29 +1,29 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -998199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -998299 0 5 -1 FxDeath01 -1 1 1 -998399 0 5 -1 FxDeath01 -1 1 1 -815299 0 5 -1 FxDeath01 -1 1 1 -834099 0 5 -1 FxDeath01 -1 1 1 -834199 0 5 -1 FxDeath01 -1 1 1 -834299 0 5 -1 FxDeath01 -1 1 1 -834399 0 5 -1 FxDeath01 -1 1 1 -834499 0 5 -1 FxDeath01 -1 1 1 -906699 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -906999 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -837099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -907499 0 5 -1 Root FxMe1XiguajunMd000002Death -1 1 1 -837199 0 5 -1 Root FxMb1AolajiangBDeath -1 1 1 -907699 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -907799 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -907899 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -907999 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -908199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -908099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -908299 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -841099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -841199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -907099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -838099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -838199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -838399 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 -838499 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +998199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +998299 0 5 -1 FxDeath01 -1 1 1 +998399 0 5 -1 FxDeath01 -1 1 1 +815299 0 5 -1 FxDeath01 -1 1 1 +834099 0 5 -1 FxDeath01 -1 1 1 +834199 0 5 -1 FxDeath01 -1 1 1 +834299 0 5 -1 FxDeath01 -1 1 1 +834399 0 5 -1 FxDeath01 -1 1 1 +834499 0 5 -1 FxDeath01 -1 1 1 +906699 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +906999 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +837099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +907499 0 5 -1 Root FxMe1XiguajunMd000002Death -1 1 1 +837199 0 5 -1 Root FxMb1AolajiangBDeath -1 1 1 +907699 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +907799 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +907899 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +907999 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +908199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +908099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +908299 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +841099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +841199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +907099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +838099 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +838199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +838399 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +838499 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG011.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG011.tsv index dc29922e..8f02ffec 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG011.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG011.tsv @@ -1,4 +1,4 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -991199 0 5 -1 FxDeath01 -1 1 1 -9916899 0 5 -1 Root FxJianZuBaoZha -1 1 1 -9916999 0 5 -1 Root FxJianZuBaoZha -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +991199 0 5 -1 FxDeath01 -1 1 1 +9916899 0 5 -1 Root FxJianZuBaoZha -1 1 1 +9916999 0 5 -1 Root FxJianZuBaoZha -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG016.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG016.tsv index 059b66d4..f9bf22d6 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG016.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG016.tsv @@ -1,2 +1,3 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -996199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +996199 0 5 -1 Root FxMe1BioMd007020Death -1 1 1 +9961099 0 5 -1 FxMo1BraveMd010031Death -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG021.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG021.tsv index 16e40328..e96f9d86 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG021.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG021.tsv @@ -1,9 +1,9 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -909899 0 5 -1 Root FxDeath01New -1 1 1 -930199 0 5 -1 Root FxDeath01New -1 1 1 -930299 0 5 -1 Root FxDeath01New -1 1 1 -930399 0 5 -1 Root FxDeath01New -1 1 1 -930499 0 5 -1 Root FxDeath01New -1 1 1 -930799 0 5 -1 Root FxDeath01New -1 1 1 -931399 0 5 -1 Root FxHeiBangDeath -1 1 1 -932099 0 5 -1 Root FxHeiBangDeath -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +909899 0 5 -1 Root FxDeath01New -1 1 1 +930199 0 5 -1 Root FxDeath01New -1 1 1 +930299 0 5 -1 Root FxDeath01New -1 1 1 +930399 0 5 -1 Root FxDeath01New -1 1 1 +930499 0 5 -1 Root FxDeath01New -1 1 1 +930799 0 5 -1 Root FxDeath01New -1 1 1 +931399 0 5 -1 Root FxHeiBangDeath -1 1 1 +932099 0 5 -1 Root FxHeiBangDeath -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG026.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG026.tsv index ef96dd09..70bf1f1f 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG026.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG026.tsv @@ -1,3 +1,6 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -849099 0 5 -1 Root FxDeath01New -1 1 1 -976399 0 5 -1 HitCase FxMb1HamuleiteHandShow -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +849099 0 5 -1 Root FxDeath01New -1 1 1 +976399 0 5 -1 HitCase FxMb1HamuleiteHandShow -1 1 1 +933799 0 5 -1 Root FxMo1ShigaonanDeath -1 1 1 +933899 0 5 -1 Root FxDeath01New -1 1 1 +933999 0 5 -1 Root FxDeath01New -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG028.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG028.tsv index dba55be5..42b8eaf2 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG028.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG028.tsv @@ -1,11 +1,16 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -853099 0 5 -1 Root FxDeath01New -1 1 1 -853199 0 5 -1 Root FxDeath01New -1 1 1 -853299 0 5 -1 Root FxDeath01New -1 1 1 -853399 0 5 -1 Root FxDeath01New -1 1 1 -853499 0 5 -1 Root FxDeath01New -1 1 1 -855099 0 5 -1 Root FxDeath01New -1 1 1 -855199 0 5 -1 Root FxDeath01New -1 1 1 -855299 0 5 -1 Root FxDeath01New -1 1 1 -855399 0 5 -1 Root FxDeath01New -1 1 1 -855499 0 5 -1 Root FxDeath01New -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +853099 0 5 -1 Root FxDeath01New -1 1 1 +853199 0 5 -1 Root FxDeath01New -1 1 1 +853299 0 5 -1 Root FxDeath01New -1 1 1 +853399 0 5 -1 Root FxDeath01New -1 1 1 +853499 0 5 -1 Root FxDeath01New -1 1 1 +855099 0 5 -1 Root FxDeath01New -1 1 1 +855199 0 5 -1 Root FxDeath01New -1 1 1 +855299 0 5 -1 Root FxDeath01New -1 1 1 +855399 0 5 -1 Root FxDeath01New -1 1 1 +855499 0 5 -1 Root FxDeath01New -1 1 1 +853599 0 5 -1 Root FxDeath01New -1 1 1 +853699 0 5 -1 Root FxDeath01New -1 1 1 +853899 0 5 -1 Root FxDeath01New -1 1 1 +855799 0 5 -1 Root FxDeath01New -1 1 1 +855899 0 5 -1 Root FxDeath01New -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG032.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG032.tsv index 36a43ab7..ae2eb593 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG032.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG032.tsv @@ -1,6 +1,10 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -976499 0 5 -1 Root FxDeath01New -1 1 1 -976599 0 5 -1 Root FxDeath01New -1 1 1 -933099 0 5 -1 Root FxDeath01New -1 1 1 -933299 0 5 -1 Root FxMe1BioMd005020Death -1 1 1 -933499 0 5 -1 Root FxMe1BioMd005020Death -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +976499 0 5 -1 Root FxDeath01New -1 1 1 +976599 0 5 -1 Root FxDeath01New -1 1 1 +933099 0 5 -1 Root FxDeath01New -1 1 1 +933299 0 5 -1 Root FxMe1BioMd005020Death -1 1 1 +933499 0 5 -1 Root FxMe1BioMd005020Death -1 1 1 +933599 0 5 -1 Root FxMe1BioMd005020Death -1 1 1 +817299 0 5 -1 Root FxMb1MotherDeath -1 1 1 +933699 0 5 -1 Root FxMb1MotherDeath -1 1 1 +976699 0 5 -1 Root FxDeath01New -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG033.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG033.tsv index cfe1dac5..31c14d24 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG033.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG033.tsv @@ -1,3 +1,5 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -855599 0 5 -1 Root FxDeath01New -1 1 1 -855699 0 5 -1 Root FxDeath01New -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +855599 0 5 -1 Root FxDeath01New -1 1 1 +855699 0 5 -1 Root FxDeath01New -1 1 1 +854899 0 5 -1 Root FxDeath01New -1 1 1 +854999 0 5 -1 Root FxDeath01New -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathK001.tsv b/Resources/table/share/fight/missile/missile/MissileDeathK001.tsv index 9e7b11cb..a086e25f 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathK001.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathK001.tsv @@ -1,9 +1,9 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[3] MagicLauncherNpc[2] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType -815099 0 5 -1 Root FxMb1OrphanMd030001Death -1 1 1 -816099 0 5 -1 Root FxMb1LuolanMd010001Death -1 1 1 -817099 0 5 -1 Root FxMb1VirginbioMd030001Death -1 1 1 -818099 0 5 -1 Root FxMb1SandwormMd030001Death -1 1 1 -819099 0 5 -1 Root FxMb1LuxiyaMd000003Death -1 1 1 -831099 0 5 -1 Root FxMb1XiuMd010001Death -1 1 1 -831199 0 5 -1 HitCase FxDeath01 -1 1 1 -900299 0 5 -1 HitCase FxDeath01 -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +815099 0 5 -1 Root FxMb1OrphanMd030001Death -1 1 1 +816099 0 5 -1 Root FxMb1LuolanMd010001Death -1 1 1 +817099 0 5 -1 Root FxMb1VirginbioMd030001Death -1 1 1 +818099 0 5 -1 Root FxMb1SandwormMd030001Death -1 1 1 +819099 0 5 -1 Root FxMb1LuxiyaMd000003Death -1 1 1 +831099 0 5 -1 Root FxMb1XiuMd010001Death -1 1 1 +831199 0 5 -1 HitCase FxDeath01 -1 1 1 +900299 0 5 -1 HitCase FxDeath01 -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileG.tsv b/Resources/table/share/fight/missile/missile/MissileG.tsv index adef44b7..4e1c129b 100644 --- a/Resources/table/share/fight/missile/missile/MissileG.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG.tsv @@ -1,1097 +1,1132 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint -90010101 机枪扫射-1 2 3 0 0 4 2.3 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 1 0 1 900101 0 HitCase 0 1 1 -90010107 机枪扫射-7 2 1 0 0 4 5.5 -1 1 0.1 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90010108 机枪扫射-8 2 3 0 0 4 2.3 -1 1 0.1 -1 1 0 0 0 1 0 1 100000 0 HitCase 0 1 0 -90010202 弹射-2 2 3 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900102021 900102 0 HitCase 1 1 1 -90010203 弹射-3 2 6 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900103 0 HitCase 1 1 1 -90010205 弹射-5 1 4 20 10 0 0 4 0.2 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 -90010301 光束炮击-1 1 2 20 10 0 0 4 2 -1 1 FxDibingShouji 0.2 -1 1 0 0 0 0 0 1 900103011 900104 0 HitCase 0 1 1 -90010303 光束炮击-1 1 3 24 12 0 0 4 2 -1 1 0.2 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 -90010401 跺脚-1 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010402 跺脚-2 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010403 跺脚-3 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010404 跺脚-4 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010405 跺脚-5 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010406 跺脚-6 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010410 跺脚-10 2 0.5 -0.85 0.5 0 0 4 0.1 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 -90030101 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900301011 801050 900307 0 HitCase 1 0 1 1 1 -90030201 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900302011 801031 900308 0 HitCase 1 0 1 1 -90030202 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900302021 801031 900308 0 HitCase 1 0 1 1 -90030301 扳手机械潜行半径 3 2 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 900303011 700210 715037 0 HitCase 1 1 1 0 -90030302 扳手机械潜行半径 3 4 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 -90030303 扳手机械潜行半径 3 6 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 -90030304 扳手机械潜行半径 3 8 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 -90030402 扳手机械-伤害子弹 1 1.5 3.5 1.5 0 4 0.1 -1 FxMo1BraveMd010031Attack03Shouji -1 1 0 0 0 0 0 1 900304021 801075 900309 0 HitCase 0 1 1 -90030501 扳手机械站立 2 0.1 0 0 1 2 1 1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90030606 扳手机械-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90030701 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900307011 301212 900307 0 HitCase 1 0 1 1 1 -90030801 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900308011 301213 900308 0 HitCase 1 0 1 1 -90030802 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900308021 301213 900308 0 HitCase 1 0 1 1 -90090101 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900901011 801050 900906 0 HitCase 1 0 1 1 -90090103 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090105 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090106 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090107 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090202 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090203 0 1 0 HitCase 1 0 0 0 -90090203 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090204 0 1 0 HitCase 1 0 0 0 -90090204 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900902041 801047 900907 0 HitCase 1 0 0 1 -90090301 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900903011 301231 900906 0 HitCase 1 0 1 1 -90090303 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090305 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090306 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090307 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090402 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090403 0 1 0 HitCase 1 0 0 0 -90090403 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090404 0 1 0 HitCase 1 0 0 0 -90090404 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900904041 301232 900907 0 HitCase 1 0 0 1 -90100101 侦查机撞击-伤害子弹 1 2 1.5 1 0 4 0.3 -1 FxMoCaMd030010Attack01Shouji -1 1 0 0 0 0 0 1 901001011 801037 901006 0 HitCase 1 1 1 1 -90100106 侦查机撞击-范围提示2 1 2 8 3.5 0 4 1.5 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90100202 侦查机声波-2效果 2 3 0 4 0.4 -1 FxDibingShouji -1 1 0 0 0 0 0 1 901002021 801013 0 HitCase 1 0 1 1 -90100203 侦查机声波-范围预警 2 3 0.3 0 4 1 0.5 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90110102 重构射击手燃烧弹-子弹飞行特效 2 0.1 20 4 0.5 1 1 FxMe1BioMd030061Attack01Shouji Bip001LHand FxMe1BioMd030061Attack01Dandao 1 3 -20 0 10 1 0 0 0 0 0.5 1 90110103 1 0 1 0 HitCase 0 0 1 0 -90110103 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 1.6 -1 FxMe1BioMd030061Attack0102 -1 1 0 0 0 2 0.05 1 90110104 0 1 0 HitCase 0 0 0 -90110104 重构射击手燃烧弹-子弹爆炸伤害 2 2 0 4 0.1 -1 FxMe1BioMd030061Attack01Shouji -1 1 0 0 0 2 0.1 1 90110105 1 0 1 901101041 801045 901108 0 HitCase 1 0 0 1 -90110105 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 4 -1 1 0.2 FxMe1BioMd030061Attack0103 -1 1 0 0 0 2 0 1 801005 0 HitCase 0 0 1 -90110107 弹道提示-1 2 0.1 0 0 4 0.5 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110110 弹道激发-2 2 0.1 0 0 4 0.8 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110111 重构射击手燃烧弹-预警 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90110203 重构射击手-伤害子弹1 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102031 801023 901109 1.5 HitCase 0 0 1 -90110204 重构射击手-伤害子弹2 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102041 801023 901109 1.5 HitCase 0 0 1 -90110205 重构射击手-伤害子弹3 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102051 801023 901107 1.5 HitCase 0 0 1 -90110206 弹道提示 2 0.1 0 0 4 0.7 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110207 弹道激发 2 0.1 0 0 4 1 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110303 重构射击手-伤害子弹 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901103031 801045 901107 1.5 HitCase 0 0 1 -90110304 重构射击手-受击特效 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack01Shouji 1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90110305 弹道提示-1 2 0.1 0 0 4 0.45 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110307 弹道激发-2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90120101 半身爬行者横扫-伤害子弹 3 3 200 1 0 4 0.1 -1 FxMoActMd010010Attack01Shouji -1 1 0 0 0 0 0 3 901201011 801050 901208 0 HitCase 1 0 1 1 -90120201 半身爬行者砸地-伤害子弹 2 1.5 -0.5 3.25 0 4 0.1 -1 FxMoActMd010010Attack02Shouji -1 1 0 0 0 0 0 3 901202011 801067 901209 0 HitCase 1 0 0 1 -90120205 半身爬行者-范围提示 2 2 -0.5 3.25 0 4 0.5 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90120301 半身爬行者戳刺-伤害子弹 1 1.4 2.5 2 0 4 0.55 -1 FxMoActMd010010Attack03Shouji -1 1 0 0 0 0 0 3 901203011 801042 901210 0 HitCase 1 1 1 1 -90120306 半身爬行者-技能-范围提示 1 2 11 6.3 0 4 1.45 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90130101 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901301011 801055 816003 0 HitCase 1 0 1 1 -90130201 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901302011 801075 816003 0 HitCase 1 1 1 1 -90130206 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90130302 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901303021 801042 816003 0 HitCase 1 1 1 1 1 -90130303 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901303031 801042 816003 0 HitCase 1 1 1 1 1 -90130501 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901305011 801066 816003 0 HitCase 1 0 1 1 -90130601 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901306011 301332 816003 0 HitCase 1 1 1 1 -90130606 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90130702 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901307021 301333 816003 0 HitCase 1 1 1 1 1 -90130703 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901307031 301333 816003 0 HitCase 1 1 1 1 1 -90140101 自走雷虫自爆-伤害子弹 2 3 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 1 901401011 801075 816003 0 HitCase 0 1 1 -90140103 自走雷虫的技能1-3 2 3 0 1 1 -1 -1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 1 0 -90140104 自走雷虫范围预警 2 3 0 1 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 -90140105 自走雷虫爆炸特效1 2 3 0 1 0.7 -1 FxMo1BraveMd010101Attack01Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90140106 自走雷虫爆炸特效1 2 3 0 1 3 -1 FxMo1BraveMd010101Attack01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90140201 自走雷虫的技能1-1 2 0.1 0 0 0 4 2.5 -1 FxDeath01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90150101 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901501011 801042 901507 0 HitCase 1 0 1 1 -90150201 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901502011 801047 901507 0 HitCase 1 0 1 1 -90150402 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901504021 801035 901508 0 HitCase 1 1 0 1 -90150403 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90150405 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90150602 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901506021 801035 901508 0 HitCase 1 1 0 1 -90150603 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90150605 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90150701 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901507011 301271 901507 0 HitCase 1 0 1 1 -90150801 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901508011 801095 901507 0 HitCase 1 0 1 1 -90160101 重构保安射击-伤害子弹 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601011 801030 901606 0.6 HitCase 1 0 0 1 -90160102 重构保安射击-伤害子弹2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601021 801030 901606 0.6 HitCase 1 0 0 1 -90160103 重构保安射击-受击特效 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 -90160104 重构保安射击-受击特效2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 -90160107 弹道提示 2 0.1 0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160108 弹道提示 2 0.1 -0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160109 弹道激发 2 0.1 0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160110 弹道激发 2 0.1 -0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160202 重构保安旋转-伤害子弹1 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602021 801012 901602 0 HitCase 1 1 1 1 -90160203 重构保安旋转-伤害子弹2 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602031 801012 901602 0 HitCase 1 1 1 1 -90160204 重构保安旋转-伤害子弹3 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602041 801012 901602 0 HitCase 1 1 1 1 -90160205 重构保安旋转-伤害子弹4 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602051 801012 901602 0 HitCase 1 1 1 1 -90160206 重构保安旋转-伤害子弹5 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602061 801012 901602 0 HitCase 1 1 1 1 -90160207 重构保安旋转-伤害子弹6 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602071 801012 901602 0 HitCase 1 1 1 1 -90160208 重构保安旋转-伤害子弹7 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602081 801012 901602 0 HitCase 1 1 1 1 -90160209 重构保安旋转-伤害子弹8 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602091 801012 901602 0 HitCase 1 1 1 1 -90170101 重构演出者落雷-伤害子弹 2 2 0 4 0.1 -1 FxMo1BioMd010141Shouji 0.8 -1 1 0 0 0 1 0 2 901701011 801037 901707 0 HitCase 1 0 1 1 -90170102 重构演出者落雷-特效 2 2 0 4 1 -1 FxMo1BioMd010141Attack01 0.8 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90170104 重构演出者落雷-范围提示 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90170201 重构演出者雷阵-伤害子弹 2 4 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 1 901702011 801060 901709 0 HitCase 1 0 1 1 -90170203 重构演出者落雷-范围提示 2 4.2 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170301 重构演出者电球-伤害子弹 2 0.37 1 5 4 30 -1 1 FxMo1BioMd010141Shouji 1 BulletCase FxMo1BioMd010141Attack03Dandao -1 1 0 0 0 0 0 1 901703011 801055 816003 0 HitCase 0 0 1 -90170401 重构演出者挥劈-伤害子弹 1 2.5 2.5 1.5 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 3 901704011 801055 901708 0 HitCase 0 1 1 -90170501 重构演出者大落雷-伤害子弹1 2 1.5 2.5 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705011 801062 901707 0 HitCase 1 0 1 1 -90170502 重构演出者大落雷-伤害子弹2 2 1.5 6 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705021 801062 901707 0 HitCase 1 0 1 1 -90170503 重构演出者大落雷-伤害子弹3 2 1.5 9 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705031 801062 901707 0 HitCase 1 0 1 1 -90170504 重构演出者大落雷-伤害子弹4 2 1.5 12 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705041 801062 901707 0 HitCase 1 0 1 1 -90170505 重构演出者大落雷-伤害子弹5 2 1.5 15 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705051 801062 901707 0 HitCase 1 0 1 1 -90170506 重构演出者大落雷-子弹特效1 2 1.5 3 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170507 重构演出者大落雷-子弹特效2 2 1.5 6 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170508 重构演出者大落雷-子弹特效3 2 1.5 9 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170509 重构演出者大落雷-子弹特效4 2 1.5 12 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170510 重构演出者大落雷-子弹特效5 2 1.5 15 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170514 重构演出者大落雷-范围预警 1 4 17 8 0 4 1.55 0.95 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170602 重构演出者召唤术-伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90170603 重构演出者召唤术-爆炸特效 2 2 0 4 0.1 1 -1 FxMo1BioMd010141Shouji -1 FxMo1BioMd010141Attack0601 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90170604 重构演出者召唤术-范围提示 2 2 0 4 1.5 1 -1 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90180101 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901801011 801047 901816 0 HitCase 1 1 1 1 -90180201 重构猎手破隐戳刺-伤害子弹 1 2 1.5 1.7 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901802011 801047 901816 0 HitCase 1 1 1 1 -90180204 重构猎手破隐戳刺-范围提示 1 1.8 10.5 6.5 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90180301 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901803011 801060 901817 0 HitCase 1 0 1 1 -90180304 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90180307 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90180401 重构猎手渐隐戳刺-伤害子弹 1 1.5 3 2 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901804011 801047 901816 0 HitCase 1 1 1 1 -90180404 重构猎手渐隐戳刺-范围提示 1 1.8 12 6.75 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90180501 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901805011 301291 901816 0 HitCase 1 1 1 1 -90180601 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901806011 301292 901817 0 HitCase 1 0 1 1 -90180604 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90180607 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90190101 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901901011 801045 901922 0 HitCase 1 0 1 1 -90190201 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901902011 801045 901924 0 HitCase 1 0 1 1 -90190401 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901904011 801037 901923 901912 0 HitCase 1 1 1 1 -90190502 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190602 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190702 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190801 重构镇暴兵的技能4-鼓舞-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190901 重构镇暴兵的技能5-盾墙前摇 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191001 重构镇暴兵的技能5-盾墙释放 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191101 重构镇暴兵的技能5-盾墙受击 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191201 重构镇暴兵的技能5-盾墙结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191301 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901913011 301251 901922 0 HitCase 1 0 1 1 -90191401 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901914011 801054 901924 0 HitCase 1 0 1 1 -90191601 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901916011 301251 901923 901930 0 HitCase 1 1 1 1 -90191702 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191802 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191902 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90200101 重构黑蜘蛛钻地-1 2 0.1 0 1 0.1 1 FxMo1BraveMd010131Attack0102 1 1 0 0 0 0 0 1 902002 902004 0 HitCase 0 0 1 -90200201 重构黑蜘蛛爆炸-1 2 3 0 4 0.1 -1 FxMo1BraveMd010131Attack02Shouji -1 1 0 0 0 0 0 1 902002011 801075 816003 0 HitCase 0 0 1 -90200202 重构黑蜘蛛爆炸-1特效 2 3 0 1 1.5 -1 FxMo1BraveMd010131Attack02 -1 1 0 0 0 0 0 1 902005 0 HitCase 1 0 0 0 -90200203 重构黑蜘蛛爆炸-1提示 2 3 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90200204 重构黑蜘蛛爆炸-1 2 0.1 0 1 0.1 1 1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 0 0 -90200301 重构黑蜘蛛爬出-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90210101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902101011 801060 902114 0 HitCase 1 0 1 1 -90210201 重构屠夫前戳-伤害子弹 1 1 2.7 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack02shouji -1 1 0 0 0 0 0 1 902102011 801060 902115 0 HitCase 1 0 1 1 -90210301 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103011 801025 902116 0 HitCase 1 0 1 1 -90210302 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103021 801025 902116 0 HitCase 1 0 1 0 -90210303 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103031 801035 902116 0 HitCase 1 0 1 0 -90210401 重构屠夫挥劈-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack04Shouji -1 1 0 0 0 0 0 3 902104011 801050 902117 0 HitCase 1 0 1 1 1 -90210501 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210601 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902106011 801037 902113 730010 0 HitCase 1 1 1 1 -90210607 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210608 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210701 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90210801 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210901 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211006 重构屠夫-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90211101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902111011 301191 902114 0 HitCase 1 0 1 1 -90211201 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112011 301192 902116 0 HitCase 1 0 1 1 -90211202 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112021 301192 902116 0 HitCase 1 0 1 0 -90211203 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112031 301192 902116 0 HitCase 1 0 1 0 -90211301 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211401 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902114011 301193 902113 902122 0 HitCase 1 1 1 1 -90211407 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211408 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211501 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90211601 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211701 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250101 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902501011 801063 902519 0 HitCase 1 1 1 1 -90250102 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90250107 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 -90250201 剑客连续斩-一段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji01 -1 1 0 0 0 0 0 1 902502011 801020 902510 0 HitCase 1 0 1 1 -90250202 剑客连续斩-二段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji02 -1 1 0 0 0 0 0 1 902502021 801020 902510 0 HitCase 1 0 1 1 -90250203 剑客连续斩-三段伤害子弹 1 5 2.5 0 2 0 4 0.3 -1 FxMo1SsjkMd000004Attack02Shouji03 -1 1 0 0 0 0 0 1 902502031 801027 902519 0 HitCase 1 1 1 1 -90250204 剑客连续斩-三段伤害范围预警 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90250209 剑客连续斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 -90250301 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902503011 801055 902518 0 HitCase 1 0 1 1 -90250302 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250401 剑客戳刺-伤害子弹 1 1 5.5 0 3 0 4 0.1 -1 FxMo1SsjkMd000004Attack04Shouji -1 1 0 0 0 0 0 1 902504011 801058 902518 0 HitCase 1 0 1 1 -90250403 剑客戳刺-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250501 剑客回形斩-伤害子弹1 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji01 -1 1 0 0 0 0 0 1 902505011 801029 902518 0 HitCase 1 1 1 1 -90250502 剑客回形斩-伤害子弹2 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji02 -1 1 0 0 0 0 0 1 902505021 801029 902518 0 HitCase 1 1 1 1 -90250503 剑客回形斩-范围提示 2 2.5 0 0 0 4 0.3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90250504 剑客回形斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250601 剑客循环倒地 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250701 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902507011 301133 902519 0 HitCase 1 1 1 1 -90250702 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.9 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90250707 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 -90250801 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902508011 301132 902518 0 HitCase 1 0 1 1 -90250802 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90360101 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601011 801006 903601 0 HitCase 1 0 1 1 -90360102 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601021 801006 903601 0 HitCase 1 0 1 1 -90360103 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601031 801006 903601 0 HitCase 1 0 1 1 -90360104 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601041 801006 903601 0 HitCase 1 0 1 1 -90360105 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601051 801006 903601 0 HitCase 1 0 1 1 -90360106 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601061 801006 903601 0 HitCase 1 0 1 1 -90360201 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903602011 801037 903605 0 HitCase 1 0 1 1 -90360301 残缺刀锯跳斩-伤害子弹 2 1.5 1.3 0 4 0.1 -1 FxMe1BioMd004030Attack03Shouji FxMe1BioMd004030Attack03 -1 1 0 0 0 0 0 1 903603011 801037 200005 903604 200005 0 HitCase 1 0 1 1 -90360304 残缺刀锯跳斩-范围预警特效 2 1.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90360401 残缺刀锯旋转1-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903604011 801020 903602 0 HitCase 1 1 1 1 -90360501 残缺刀锯旋转2-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903605011 801020 903602 0 HitCase 1 1 1 1 -90360601 残缺刀锯旋转3-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903606011 801035 903603 0 HitCase 1 1 1 1 -90360701 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 4 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 903607011 801037 903601 0 HitCase 0 0 1 -90360704 残缺刀锯飞刀 1 2 30 15 0 4 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90360801 残缺刀锯后跳 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90360901 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609011 301512 903601 0 HitCase 1 0 1 1 -90360902 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609021 301512 903601 0 HitCase 1 0 1 1 -90360903 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609031 301512 903601 0 HitCase 1 0 1 1 -90360904 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609041 301512 903601 0 HitCase 1 0 1 1 -90360905 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609051 301512 903601 0 HitCase 1 0 1 1 -90360906 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609061 301512 903601 0 HitCase 1 0 1 1 -90361001 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903610011 301511 903605 0 HitCase 1 0 1 1 -96010101 地刺技能-1 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960101 0 HitCase 1 0 1 1 -96010102 地刺技能-2 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960102 0 HitCase 1 0 1 1 -96010103 地刺技能-3 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960103 0 HitCase 1 0 1 1 -96010104 地刺技能-4 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960104 0 HitCase 1 0 1 1 -96010105 地刺技能-5 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960105 0 HitCase 1 0 1 1 -96010106 地刺技能-6 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960106 0 HitCase 1 0 1 1 -96010107 地刺技能-7 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960107 0 HitCase 1 0 1 1 -96010108 地刺技能-8 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960108 0 HitCase 1 0 1 1 -96010109 地刺技能-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010110 地刺技能-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010201 地刺技能突出-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010301 地刺技能收回-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010401 地刺保持-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96020101 生化地雷伤害-1 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960202 0 HitCase 1 0 1 1 -96020102 生化地雷伤害-2 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960203 0 HitCase 1 0 1 1 -96020103 生化地雷伤害-3 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960204 0 HitCase 1 0 1 1 -96020104 生化地雷伤害-4 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960205 0 HitCase 1 0 1 1 -96020105 生化地雷伤害-5 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960206 0 HitCase 1 0 1 1 -96020106 生化地雷伤害-6 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960207 0 HitCase 1 0 1 1 -96020107 生化地雷伤害-7 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960208 0 HitCase 1 0 1 1 -96020108 生化地雷伤害-8 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960209 0 HitCase 1 0 1 1 -96020109 生化地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96020110 生化地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96030101 电磁地雷伤害-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960302 0 HitCase 1 0 1 1 -96030102 电磁地雷伤害-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960303 0 HitCase 1 0 1 1 -96030103 电磁地雷伤害-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960304 0 HitCase 1 0 1 1 -96030104 电磁地雷伤害-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960305 0 HitCase 1 0 1 1 -96030105 电磁地雷伤害-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960306 0 HitCase 1 0 1 1 -96030106 电磁地雷伤害-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960307 0 HitCase 1 0 1 1 -96030107 电磁地雷伤害-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960308 0 HitCase 1 0 1 1 -96030108 电磁地雷伤害-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960309 0 HitCase 1 0 1 1 -96030109 电磁地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96030110 电磁地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96040101 扳手标记-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040102 扳手标记-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040103 扳手标记-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040104 扳手标记-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040105 扳手标记-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040106 扳手标记-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040107 扳手标记-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040108 扳手标记-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040109 扳手标记-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96040110 扳手标记-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96040201 扳手打开-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960403 0 HitCase 0 1 0 -96040301 扳手关闭-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960402 0 HitCase 0 1 0 -96040401 保持开启动作-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96050101 图腾伤害-1 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960502 0 HitCase 1 0 1 1 -96050102 图腾伤害-2 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960503 0 HitCase 1 0 1 1 -96050103 图腾伤害-3 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960504 0 HitCase 1 0 1 1 -96050104 图腾伤害-4 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960505 0 HitCase 1 0 1 1 -96050105 图腾伤害-5 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960506 0 HitCase 1 0 1 1 -96050106 图腾伤害-6 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960507 0 HitCase 1 0 1 1 -96050107 图腾伤害-7 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960508 0 HitCase 1 0 1 1 -96050108 图腾伤害-8 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960509 0 HitCase 1 0 1 1 -96050109 图腾伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96050110 图腾伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96060101 喷火陷阱伤害-1 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960004 0 HitCase 1 0 1 1 -96060102 喷火陷阱伤害-2 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960005 0 HitCase 1 0 1 1 -96060103 喷火陷阱伤害-3 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960006 0 HitCase 1 0 1 1 -96060104 喷火陷阱伤害-4 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960007 0 HitCase 1 0 1 1 -96060105 喷火陷阱伤害-5 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960008 0 HitCase 1 0 1 1 -96060106 喷火陷阱伤害-6 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960009 0 HitCase 1 0 1 1 -96060107 喷火陷阱伤害-7 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960010 0 HitCase 1 0 1 1 -96060108 喷火陷阱伤害-8 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960011 0 HitCase 1 0 1 1 -96060109 喷火陷阱伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96060110 喷火陷阱伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070101 量子传送-1 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960702 0 HitCase 1 0 1 0 -96070102 量子传送-2 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960703 0 HitCase 1 0 1 0 -96070103 量子传送-3 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960704 0 HitCase 1 0 1 0 -96070104 量子传送-4 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960705 0 HitCase 1 0 1 0 -96070105 量子传送-5 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960706 0 HitCase 1 0 1 0 -96070106 量子传送-6 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960707 0 HitCase 1 0 1 0 -96070107 量子传送-7 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960708 0 HitCase 1 0 1 0 -96070108 量子传送-8 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960709 0 HitCase 1 0 1 0 -96070109 量子传送-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070110 量子传送-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070111 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070112 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070113 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070114 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070115 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070116 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070117 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070118 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070119 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070120 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070121 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070122 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070123 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070124 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070125 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070126 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070127 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070128 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070129 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070130 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070131 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070132 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070133 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070134 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070135 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070136 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070137 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070138 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96070139 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 -96070140 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701401 760264 760563 0 HitCase 0 0 1 -96070141 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701411 760265 760563 0 HitCase 0 0 1 -96070142 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701421 760266 760563 0 HitCase 0 0 1 -96070143 炸弹预警 2 4 0 4 2 1 -1 FxCizhuiZhadan -1 1 0 0 0 2 1.5 1 96070139 1 2 1 0 HitCase 0 0 0 -96070144 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070145 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760294 760565 760297 760298 0 HitCase 1 0 0 -96070146 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760295 760565 760297 760298 0 HitCase 1 0 0 -96070147 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760296 760565 760297 760298 0 HitCase 1 0 0 -96070148 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760314 760317 0 HitCase 1 0 0 -96070149 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760315 760317 0 HitCase 1 0 0 -96070150 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760316 760317 0 HitCase 1 0 0 -96070151 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701511 760354 760567 760297 760298 0 HitCase 0 0 1 -96070152 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701521 760355 760567 760297 760298 0 HitCase 0 0 1 -96070153 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701531 760356 760567 760297 760298 0 HitCase 0 0 1 -96070154 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 -96070155 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070156 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 -96070157 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760415 0 HitCase 1 0 0 -96070158 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760416 0 HitCase 1 0 0 -96070159 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -96070160 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070203 1 0 1 760424 760568 0 HitCase 1 0 1 -96070161 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070204 1 0 1 760425 760568 0 HitCase 1 0 1 -96070162 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070205 1 0 1 760426 760568 0 HitCase 1 0 1 -96070163 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 -96070164 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070165 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760434 760566 0 HitCase 1 0 0 -96070166 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760435 760566 0 HitCase 1 0 0 -96070167 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 760436 760566 0 HitCase 1 0 0 -96070168 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 1 -96070169 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701691 760374 760564 0 HitCase 0 0 1 1 -96070170 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701701 760375 760564 0 HitCase 0 0 1 1 -96070171 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701711 760376 760564 0 HitCase 0 0 1 1 -96070172 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070168 1 4 1 0 HitCase 0 0 0 1 -96070173 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070177 1 1 0 HitCase 0 0 0 -96070174 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760604 760618 760621 760619 0 HitCase 0 0 0 -96070175 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760605 760618 760621 760619 0 HitCase 0 0 0 -96070176 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760606 760618 760621 760619 0 HitCase 0 0 0 -96070177 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960701771 760569 0 HitCase 0 0 0 -96070178 红球投射物 2 0.8 8 8 9999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070179 1 4 1 1 HitCase 0 0 999 1 0 -96070179 红球追踪 2 0.8 0 8 9999 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 HitCase 0 0 0 -96070180 黄球投射物 2 0.8 8 8 9999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070181 1 4 1 1 HitCase 0 0 999 1 0 -96070181 黄球追踪 2 0.8 0 8 9999 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 HitCase 0 0 0 -96070182 蓝球投射物 2 0.8 8 8 9999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070183 1 4 1 1 HitCase 0 0 999 1 0 -96070183 蓝球追踪 2 0.8 0 8 9999 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 HitCase 0 0 0 -96070184 能量投射物 2 0.8 8 8 9999 1 -1 FxDropPower -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070185 1 4 1 1 HitCase 0 0 999 1 0 -96070185 能量追踪 2 0.8 0 8 9999 1 FxDropPower 1 1 0 0 0 2 2 1 762036 762037 0.5 HitCase 0 0 0 -96070186 红球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070187 黄球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070188 蓝球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070189 能量增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070190 据点支援-炮弹1 2 2 0 4 0.1 -1 0.25 -1 1 0 0 0 3 4 2 960701901 761092 0 HitCase 0 0 0 -96070191 据点支援-炮弹2 2 2 0 4 0.1 -1 0.45 -1 1 0 0 0 3 4 2 960701911 761092 0 HitCase 0 0 0 -96070192 据点支援-炮弹3 2 2 0 4 0.1 -1 0.65 -1 1 0 0 0 3 4 2 960701921 761092 0 HitCase 0 0 0 -96070193 据点支援-火陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701931 761102 0 HitCase 0 0 0 -96070194 据点支援-雷陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701941 761103 0 HitCase 0 0 0 -96070195 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070169 1 4 1 0 HitCase 0 0 0 1 -96070196 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070170 1 4 1 0 HitCase 0 0 0 1 -96070197 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070171 1 4 1 0 HitCase 0 0 0 1 -96070198 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701981 760494 760567 0 HitCase 0 0 1 -96070199 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701991 760495 760567 0 HitCase 0 0 1 -96070200 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702001 760496 760567 0 HitCase 0 0 1 -96070201 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 -96070202 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070203 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760424 760568 0 HitCase 0 0 0 -96070204 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760425 760568 0 HitCase 0 0 0 -96070205 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760426 760568 0 HitCase 0 0 0 -96070206 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070143 1 4 1 0 HitCase 1 0 0 0 -96070207 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760454 760466 760467 0 HitCase 0 0 0 -96070208 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760455 760466 760467 0 HitCase 0 0 0 -96070209 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760456 760466 760467 0 HitCase 0 0 0 -96070210 据点支援-火陷阱特效 2 0.1 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 -96070211 据点支援-雷陷阱特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 -96070212 据点支援-炮弹下落特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 -96070213 据点支援-炮弹下落延迟特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070214 据点支援-炮弹特效前置1 2 0.1 0 4 0.2 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 -96070215 据点支援-炮弹特效前置2 2 0.1 0 4 0.4 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 -96070216 主线休vs神威,对休弹道 2 10 0 4 0.1 -1 -1 1 0 0 0 1 1 1 960702161 762304 0 HitCase 0 1 0 -96070217 主线休vs神威,对神威弹道 2 10 0 1 0.1 -1 -1 1 0 0 0 1 1 1 762304 0 HitCase 0 1 0 -96070218 禁锢-施加buff1 2 2 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 760659 0 HitCase 0 1 0 -96070219 禁锢-施加buff2 2 3 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 760660 0 HitCase 0 1 0 -96070220 禁锢-施加buff3 2 4 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 760661 0 HitCase 0 1 0 -96070221 禁锢-拉扯弹道1 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 -96070222 禁锢-拉扯弹道2 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 -96070223 禁锢-拉扯弹道3 2 6 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 -96070224 禁锢-击退弹道1 2 3 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 -96070225 禁锢-击退弹道2 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 -96070226 禁锢-击退弹道3 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 -96070227 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702271 760700 0 HitCase 0 1 0 -96070228 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702281 760700 0 HitCase 0 1 0 -96070229 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702291 760701 0 HitCase 0 1 0 -96070230 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702301 760701 0 HitCase 0 1 0 -96070231 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702311 760702 0 HitCase 0 1 0 -96070232 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702321 760702 0 HitCase 0 1 0 -96070233 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96070234 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 -96070235 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702351 780264 780563 0 HitCase 0 0 1 -96070236 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702361 780265 780563 0 HitCase 0 0 1 -96070237 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702371 780266 780563 0 HitCase 0 0 1 -96070238 炸弹预警 2 4 0 4 2 1 -1 FxTongyongZhaDan3 -1 1 0 0 0 2 1.5 1 96070234 1 2 1 0 HitCase 0 0 0 -96070239 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070240 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780294 780565 780297 780298 0 HitCase 1 0 0 -96070241 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780295 780565 780297 780298 0 HitCase 1 0 0 -96070242 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780296 780565 780297 780298 0 HitCase 1 0 0 -96070243 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780314 780317 0 HitCase 1 0 0 -96070244 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780315 780317 0 HitCase 1 0 0 -96070245 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780316 780317 0 HitCase 1 0 0 -96070246 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702461 780354 780567 780297 780298 0 HitCase 0 0 1 -96070247 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702471 780355 780567 780297 780298 0 HitCase 0 0 1 -96070248 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702481 780356 780567 780297 780298 0 HitCase 0 0 1 -96070249 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 0 0 0 -96070250 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070251 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780414 0 HitCase 1 0 0 -96070252 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780415 0 HitCase 1 0 0 -96070253 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780416 0 HitCase 1 0 0 -96070254 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -96070255 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070281 1 0 1 780424 780568 0 HitCase 1 0 1 -96070256 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070282 1 0 1 780425 780568 0 HitCase 1 0 1 -96070257 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070283 1 0 1 780426 780568 0 HitCase 1 0 1 -96070258 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 -96070259 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070260 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780434 780566 0 HitCase 1 0 0 -96070261 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780435 780566 0 HitCase 1 0 0 -96070262 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 780436 780566 0 HitCase 1 0 0 -96070263 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 -96070264 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702641 780374 780564 0 HitCase 0 0 1 -96070265 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702651 780375 780564 0 HitCase 0 0 1 -96070266 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702661 780376 780564 0 HitCase 0 0 1 -96070267 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070263 1 4 1 0 HitCase 0 0 0 -96070268 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070272 1 1 0 HitCase 0 0 0 -96070269 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780604 780618 780619 780629 0 HitCase 0 0 0 -96070270 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780605 780618 780619 780629 0 HitCase 0 0 0 -96070271 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780606 780618 780619 780629 0 HitCase 0 0 0 -96070272 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960702721 780569 0 HitCase 0 0 0 -96070273 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070264 1 4 1 0 HitCase 0 0 0 -96070274 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070265 1 4 1 0 HitCase 0 0 0 -96070275 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070266 1 4 1 0 HitCase 0 0 0 -96070276 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702761 780494 780567 0 HitCase 0 0 1 -96070277 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702771 780495 780567 0 HitCase 0 0 1 -96070278 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702781 780496 780567 0 HitCase 0 0 1 -96070279 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 1 0 0 0 -96070280 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070281 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780424 780568 0 HitCase 0 0 0 -96070282 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780425 780568 0 HitCase 0 0 0 -96070283 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780426 780568 0 HitCase 0 0 0 -96070284 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070238 1 4 1 0 HitCase 1 0 0 0 -96070285 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780454 780466 780467 0 HitCase 0 0 0 -96070286 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780455 780466 780467 0 HitCase 0 0 0 -96070287 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780456 780466 780467 0 HitCase 0 0 0 -96070288 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702881 780700 0 HitCase 0 1 0 -96070289 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702891 780700 0 HitCase 0 1 0 -96070290 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702901 780701 0 HitCase 0 1 0 -96070291 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702911 780701 0 HitCase 0 1 0 -96070292 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702921 780702 0 HitCase 0 1 0 -96070293 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702931 780702 0 HitCase 0 1 0 -96070294 冰径-刷新减速 2 0.5 -0.3 300 4 1 0.1 -1 -1 1 0 0 0 3 4 1 0 0 780621 0 HitCase 0 0 0 -96070295 雷暴-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702951 772052 780567 0 HitCase 0 0 1 -96070296 雷暴-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070297 1 4 1 0 HitCase 1 0 0 0 -96070297 雷暴-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei 0.4 -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070298 爬塔玩法激励子弹 2 5 0 2 0.1 -1 -1 1 0 0 0 3 4 1 0 0 773252 0 HitCase 0 1 0 -96070299 潜行:加速球子弹 2 1 0 1 9999 1 FxDropSpeed 1 1 0 0 0 3 4 1 0 0 763060 763061 763068 1 HitCase 0 1 0 -96070300 潜行:技能球子弹 2 1 0 1 9999 1 FxDropPower 1 1 0 0 0 3 4 1 0 0 763062 763069 763072 1 HitCase 0 1 0 -96070301 潜行:隐身球子弹 2 1 0 1 9999 1 FxDropViolent 1 1 0 0 0 3 4 1 0 0 763064 763070 1 HitCase 0 1 0 -96070302 潜行:培养皿子弹 2 4 0 4 1.3 -1 FxMe1SpiderMd000001Shouji FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 3 4 1 763073 0 HitCase 0 1 0 -96070303 潜行:蓄能电池子弹 2 4 0 4 1.3 -1 FxTongyongEleShouji FxEquipEleAtk64Leibao -1 1 0 0 0 3 4 2 960703031 763075 0 HitCase 0 1 0 -96070304 潜行:液氮罐子弹 2 4 0 4 1.3 -1 FxTongyongIceShouji FxTongyongGuanghuanKuosan -1 1 0 0 0 3 4 1 763077 0 HitCase 0 1 0 -96070305 潜行:虫洞装置子弹1 2 10 0 4 4 -1 0.1 -1 1 0 0 0 3 4 1 763079 0 HitCase 0 1 0 -96070306 潜行:虫洞装置子弹2 2 10 0 4 4 -1 1 1 FxR1LifuAttack31Dandao -1 1 0 0 0 3 4 1 763081 0 HitCase 0 1 0 -96070307 潜行:真·培养皿子弹 2 4 0 4 16 -1 1 0.05 FxScene01207PeiyangminLoop -1 1 0 0 0 3 4 1 763084 763086 0 HitCase 0 1 0 -96070308 爬塔活动buff-773117-伤害增加1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703081 773120 0 HitCase 0 1 0 -96070309 爬塔活动buff-773118-伤害增加2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703091 773121 0 HitCase 0 1 0 -96070310 爬塔活动buff-773119-伤害增加3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703101 773122 0 HitCase 0 1 0 -96070311 爬塔活动buff-773181-空间伤害1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703111 773184 0 HitCase 0 1 0 -96070312 爬塔活动buff-773182-空间伤害2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703121 773185 0 HitCase 0 1 0 -96070313 爬塔活动buff-773183-空间伤害3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703131 773186 0 HitCase 0 1 0 -96070314 爬塔活动buff-773263-红球掉落 2 0.1 8 8 999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070317 1 4 1 1 0 0 999 1 0 -96070315 爬塔活动buff-773263-黄球掉落 2 0.1 8 8 999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070318 1 4 1 1 0 0 999 1 0 -96070316 爬塔活动buff-773263-蓝球掉落 2 0.1 8 8 999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070319 1 4 1 1 0 0 999 1 0 -96070317 爬塔活动buff-773263-红球保持 2 5 0 8 1 999 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070320 1 1 2 1 0.5 0 0 0 -96070318 爬塔活动buff-773263-黄球保持 2 5 0 8 1 999 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070321 1 1 2 1 0.5 0 0 0 -96070319 爬塔活动buff-773263-蓝球保持 2 5 0 8 1 999 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070322 1 1 2 1 0.5 0 0 0 -96070320 爬塔活动buff-773263-红球跟随 2 0.1 20 8 96070320 1 3 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070323 1 1 2 1 0.5 0 0 0 -96070321 爬塔活动buff-773263-黄球跟随 2 0.1 20 8 96070321 1 3 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070324 1 1 2 1 0.5 0 0 0 -96070322 爬塔活动buff-773263-蓝球跟随 2 0.1 20 8 96070322 1 3 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070325 1 1 2 1 0.5 0 0 0 -96070323 爬塔活动buff-773263-红球加球 2 6 0 8 0.6 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 0 0 0 -96070324 爬塔活动buff-773263-黄球加球 2 6 0 8 0.6 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 0 0 0 -96070325 爬塔活动buff-773263-蓝球加球 2 6 0 8 0.6 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 0 0 0 -96070326 巴别塔3-772084-烟雾地雷生成1 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070329 1 4 1 0 HitCase 0 0 0 -96070327 巴别塔3-772085-烟雾地雷生成2 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070330 1 4 1 0 HitCase 0 0 0 -96070328 巴别塔3-772086-烟雾地雷生成3 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070331 1 4 1 0 HitCase 0 0 0 -96070329 巴别塔3-772084-烟雾地雷预警1 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070332 1 2 1 0 HitCase 0 0 0 -96070330 巴别塔3-772085-烟雾地雷预警2 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070333 1 2 1 0 HitCase 0 0 0 -96070331 巴别塔3-772086-烟雾地雷预警3 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070334 1 2 1 0 HitCase 0 0 0 -96070332 巴别塔3-772084-烟雾地雷效果判定1 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772081 0 HitCase 0 0 0 -96070333 巴别塔3-772085-烟雾地雷效果判定2 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772082 0 HitCase 0 0 0 -96070334 巴别塔3-772086-烟雾地雷效果判定3 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772083 0 HitCase 0 0 0 -96070335 巴别塔3-772087-燃烧地雷生成 2 1 0 4 30 1 1 FxCizhuiRanshaolei 1 1 0 0 0 3 999 1 96070337 1 4 1 0 HitCase 0 0 1 0 -96070336 巴别塔3-772087-燃烧地雷预警 2 3 0 4 0.8 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070337 1 2 1 0 HitCase 0 0 1 0 -96070337 巴别塔3-772087-燃烧地雷燃烧 2 3 0 4 5 -1 1 FxCizhuiRanshaoleiDi2 -1 1 0 0 0 2 2 1 772088 772089 0 HitCase 0 0 1 0 -96070338 巴别塔3-772087-燃烧地雷爆炸特效 2 1.5 0 4 0.5 -1 FxCizhuiRanshaoleiHit -1 1 0 0 0 1 5 1 1.5 HitCase 0 0 1 0 -96070339 巴别塔3-772087-燃烧地雷爆炸子弹 2 1.5 0 4 0.1 -1 -1 1 0 0 0 1 5 1 960703391 772092 0 HitCase 0 0 1 1 -96070340 异聚迷宫-761344-炸弹人1 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703401 761347 0 HitCase 0 1 0 -96070341 异聚迷宫-761345-炸弹人2 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703411 761348 0 HitCase 0 1 0 -96070342 异聚迷宫-761346-炸弹人3 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703421 761349 0 HitCase 0 1 0 -96070343 异聚迷宫-761344-炸弹人1特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 -96070344 异聚迷宫-761345-炸弹人2特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 -96070345 异聚迷宫-761346-炸弹人3特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 -96070346 异聚迷宫-761389-落雷伤害1 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703461 761392 760567 760297 760298 0 HitCase 0 0 1 -96070347 异聚迷宫-761390-落雷伤害2 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703471 761393 760567 760297 760298 0 HitCase 0 0 1 -96070348 异聚迷宫-761391-落雷伤害3 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703481 761394 760567 760297 760298 0 HitCase 0 0 1 -96070349 异聚迷宫-761389-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070350 1 4 1 0 HitCase 1 0 0 0 -96070350 异聚迷宫-761389-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070351 水上爬塔-773322-迷雾1 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773325 0 HitCase 0 1 0 -96070352 水上爬塔-773323-迷雾2 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773326 0 HitCase 0 1 0 -96070353 水上爬塔-773324-迷雾3 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773327 0 HitCase 0 1 0 -96070354 公会boss-762517-回血球掉落 2 0.1 8 8 999 1 -1 FxDropCure -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070355 1 4 1 1 0 0 999 1 0 -96070355 公会boss-762517-回血球保持 2 5 0 8 1 999 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070356 1 1 2 1 0.5 0 0 0 -96070356 公会boss-762517-回血球跟随 2 0.1 20 8 96070356 1 3 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070357 1 1 2 1 0.5 0 0 0 -96070357 公会boss-762517-回血球回血 2 6 0 8 0.6 1 FxDropCureBeHit 1 1 0 0 0 2 2 1 762518 0.5 0 0 0 -96070358 世界boss-762700-炎爆伤害 2 1.5 0 4 2 -1 FxTongyongBaozha -1 1 0 0 0 0 1 0 1 762701 1.5 HitCase 1 0 0 0 -96070359 世界boss-762703-雷闪伤害 1 1 4.5 0 4 4.95 -1 1 0.55 FxLeiJing -1 1 0 0 0 0 3 4 1 762704 762706 0 HitCase 1 0 0 0 -96070360 世界boss-762707-雷暴 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 762708 0 HitCase 1 0 0 0 -96070361 世界boss-762709-黑暗收割 2 0.5 0 4 2 -1 FxZhansha -1 1 0 0 0 0 1 0 1 1.5 HitCase 0 0 0 -96070362 世界boss-762714-暴风雪 2 3 0 4 4 -1 1 0.8 FxBingfengbao -1 1 0 0 0 3 4 1 762715 762716 762717 0 HitCase 0 1 0 -96070363 世界boss-762718-冰刺环绕 2 1.5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 762719 0 HitCase 0 1 0 -96070364 异聚迷宫-761435-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070365 1 4 1 0 HitCase 0 1 0 -96070365 异聚迷宫-761435-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761439 0 HitCase 0 1 0 -96070366 异聚迷宫-761436-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070367 1 4 1 0 HitCase 0 1 0 -96070367 异聚迷宫-761436-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761440 0 HitCase 0 1 0 -96070368 异聚迷宫-761437-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070369 1 4 1 0 HitCase 0 1 0 -96070369 异聚迷宫-761437-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761441 0 HitCase 0 1 0 -96070370 异聚迷宫-761460-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761463 0 HitCase 0 1 0 -96070371 异聚迷宫-761461-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761464 0 HitCase 0 1 0 -96070372 异聚迷宫-761462-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761465 0 HitCase 0 1 0 -96070373 异聚迷宫-761466-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761469 0 HitCase 0 1 0 -96070374 异聚迷宫-761467-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761470 0 HitCase 0 1 0 -96070375 异聚迷宫-761468-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761471 0 HitCase 0 1 0 -96070376 自走棋-770259-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 770260 0 HitCase 0 1 0 -96070377 自走棋-770259-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 -96070378 自走棋-770281-暗能爆发 2 999 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 0 0 770282 770283 0 HitCase 0 1 0 -96070379 自走棋-770230-杀敌爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 3 4 1 770231 0 HitCase 0 1 0 -96070380 世界boss-762722-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 762723 0 HitCase 0 1 0 -96070381 世界boss-762722-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 -96070382 巴别塔3-771742-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070383 0 1 0 HitCase 0 1 0 -96070383 巴别塔3-771742-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771742 0 HitCase 0 1 0 -96070384 巴别塔3-771757-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070385 0 1 0 HitCase 0 1 0 -96070385 巴别塔3-771757-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771757 0 HitCase 0 1 0 -96070386 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070387 4 1 0 HitCase 0 1 0 -96070387 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770474 0 HitCase 0 1 0 -96070388 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070389 4 1 0 HitCase 0 1 0 -96070389 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770475 0 HitCase 0 1 0 -96070390 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070391 4 1 0 HitCase 0 1 0 -96070391 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770476 0 HitCase 0 1 0 -96070392 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070393 4 1 0 HitCase 0 1 0 -96070393 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770477 0 HitCase 0 1 0 -96070394 自走棋-770805-指定伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070395 0 1 0 HitCase 0 1 0 -96070395 自走棋-770805-指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 770805 0 HitCase 0 1 0 -96070396 据点周年庆-761239-团结 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 761240 761241 0 HitCase 0 1 0 -96070397 追击玩法-761256-连击-伤害 2 2 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 761257 0 HitCase 0 1 0 -96070398 追击玩法-761256-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 -96070399 追击玩法-761258-切人-伤害 2 6 0 4 0.15 -1 -1 1 0 0 0 3 4 1 761259 761260 0 HitCase 0 1 0 -96070400 追击玩法-761258-切人-特效 2 6 0 4 1 -1 FxZJQieren01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -96070401 追击玩法-761273-三消-伤害 2 1 0 4 0.15 -1 0.1 -1 1 0 0 0 3 4 1 761274 0 HitCase 0 1 0 -96070402 追击玩法-761273-三消-特效 2 1 0 4 2 -1 FxZJSanxiao01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -96070403 追击玩法-761261-大招-子弹 2 99 0 4 1 -1 -1 1 0 0 0 3 4 1 761262 761272 0 HitCase 0 1 0 -96070404 辐射子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 761276 760565 760297 760298 0 HitCase 1 0 0 -96070405 巴别塔6-772132-重力牵引-吸附 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772133 0 HitCase 0 1 0 -96070406 巴别塔6-772132-重力牵引-削闪避 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772134 0 HitCase 0 1 0 -96070407 巴别塔6-772123-战吼吹风 2 12 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772124 0 HitCase 0 1 0 -96070408 巴别塔6-772154-元素冲击-火 2 12 0 4 3.2 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772137 0 HitCase 0 1 0 -96070409 巴别塔6-772155-元素冲击-雷 2 12 0 4 3.2 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 772138 0 HitCase 0 1 0 -96070410 巴别塔6-772156-元素冲击-冰 2 12 0 4 3.2 -1 FxCizhuiBingLiu -1 1 0 0 0 3 4 1 772139 0 HitCase 0 1 0 -96070411 巴别塔6-772157-元素冲击-暗 2 12 0 4 3.2 -1 FxCizhuiAnliu -1 1 0 0 0 3 4 1 772140 0 HitCase 0 1 0 -96070412 巴别塔6-772132-重力牵引 2 0.1 0 4 3.2 -1 FxCizhuiYinlishenyuan02 -1 1 0 0 0 3 0.7 0 1 96070405 4 1 0 HitCase 0 1 0 -96070413 模拟作战-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070414 4 1 0 HitCase 0 1 0 -96070414 模拟作战-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772402 0 HitCase 0 1 0 -96070415 巴别塔6-772172-吸附吹风 2 25 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772173 0 HitCase 0 1 0 -96070416 追击玩法2期-772506-标记爆炸-子弹 2 4 0 3 0.1 -1 -1 1 0 0 0 0 0 1 960704161 772509 0 HitCase 0 1 0 -96070417 模拟作战-单体激光 2 0.1 0 2 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070418 4 1 0 HitCase 0 1 0 -96070418 模拟作战-单体激光 2 1.5 0 2 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772236 0 HitCase 0 1 0 -96070419 库洛姆复刷关冰刺子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772538 0 HitCase 0 1 0 -96070420 库洛姆复刷关雷暴子弹 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 772540 0 HitCase 1 0 0 0 -96070421 改造关卡buff火焰风暴预警 2 0.1 0 7 3 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 3 3 1 96070422 4 1 0 HitCase 0 1 0 -96070422 改造关卡buff火焰风暴爆炸 2 2 0 7 1 -1 FxScene01201Fire01 -1 1 0 0 0 2 2 1 772545 0 HitCase 1 0 0 0 -96070423 改造关卡buff自爆预警 2 2 0 4 1.5 -1 FxYujing1M15S -1 1 0 0 0 3 1.5 1 96070424 4 1 0 HitCase 1 0 1 0 0 -96070424 改造关卡buff自爆爆炸 2 2 0 4 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 772552 0 HitCase 1 0 0 0 0 -96070425 改造关卡buff治疗污染子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 960704251 772554 0 HitCase 0 1 0 -96070426 改造关卡buff落雷子弹 2 2 0 3 0.3 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 772557 0 HitCase 1 0 0 1 -96070427 骇入玩法-780726 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780727 780728 0 HitCase 0 1 0 -96070428 改造关卡buff落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 96070426 1 4 1 0 HitCase 1 0 0 0 -96070429 改造关卡buff攻击立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772572 0 HitCase 1 1 0 -96070430 改造关卡buff防御立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772571 0 HitCase 1 1 0 -96070431 改造关卡buff持续治疗 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772588 0 HitCase 0 1 0 -96070432 改造关卡buff遗计易碎子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772590 0 HitCase 0 1 0 -96070433 改造关卡buff遗计攻击子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772592 0 HitCase 0 1 0 -96070434 改造关卡buff遗计治疗子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772594 0 HitCase 0 1 0 -96070435 改造关卡buff持续护盾 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772596 0 HitCase 0 1 0 -96070436 改造关卡buff噬魂子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772605 0 HitCase 0 1 0 -96070437 改造关卡buff噬魂挂buff子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772604 0 HitCase 0 1 0 -96070438 杀戮无双-连击冲击波1 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704381 772619 0 HitCase 0 1 0 -96070439 杀戮无双-连击冲击波2 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704391 772620 0 HitCase 0 1 0 -96070440 杀戮无双-连击冲击波3 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704401 772621 0 HitCase 0 1 0 -96070441 杀戮无双-连击冲击波4 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704411 772622 0 HitCase 0 1 0 -96070442 杀戮无双-弱黑洞 2 15 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772631 0 HitCase 1 0 0 -96070443 杀戮无双-强黑洞 2 30 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772632 0 HitCase 1 0 0 -96070444 杀戮无双-冰冻子弹1 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070448 1 4 1 0 HitCase 0 1 0 -96070445 杀戮无双-冰冻子弹2 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070449 1 4 1 0 HitCase 0 1 0 -96070446 杀戮无双-冰冻子弹3 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070450 1 4 1 0 HitCase 0 1 0 -96070447 杀戮无双-冰冻子弹4 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070451 1 4 1 0 HitCase 0 1 0 -96070448 杀戮无双-冰冻子弹11 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704481 772647 0 HitCase 0 1 0 -96070449 杀戮无双-冰冻子弹21 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704491 772648 0 HitCase 0 1 0 -96070450 杀戮无双-冰冻子弹31 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704501 772649 0 HitCase 0 1 0 -96070451 杀戮无双-冰冻子弹41 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704511 772650 0 HitCase 0 1 0 -96070452 杀戮无双-精英怪光环刚体1 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772652 760271 0 HitCase 0 1 0 -96070453 杀戮无双-精英怪光环刚体2 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772654 760272 0 HitCase 0 1 0 -96070454 杀戮无双-精英怪光环刚体3 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772656 760273 0 HitCase 0 1 0 -96070455 杀戮无双-死亡炸弹1 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704551 772681 0 HitCase 1 0 0 0 0 -96070456 杀戮无双-死亡炸弹2 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704561 772682 0 HitCase 1 0 0 0 0 -96070457 杀戮无双-死亡炸弹3 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704571 772683 0 HitCase 1 0 0 0 0 -96070458 杀戮无双-死亡炸弹4 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704581 772684 0 HitCase 1 0 0 0 0 -96070459 杀戮无双-精英怪光环转移 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772662 760396 0 HitCase 0 1 0 -96070460 杀戮无双-精英怪光环护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772664 760243 0 HitCase 0 1 0 -96070461 杀戮无双-精英怪光环壁垒 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772666 760283 0 HitCase 0 1 0 -96070462 杀戮无双-精英怪光环冻结 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772668 760453 0 HitCase 0 1 0 -96070463 杀戮无双-精英怪光环暗影 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772670 760473 0 HitCase 0 1 0 -96070464 杀戮无双-精英怪光环持续治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772672 772587 0 HitCase 0 1 0 -96070465 杀戮无双-精英怪光环持续护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772674 772595 0 HitCase 0 1 0 -96070466 杀戮无双-精英怪光环遗计治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772676 772593 0 HitCase 0 1 0 -96070467 杀戮无双-精英怪光环敌人霸体 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772678 700027 0 HitCase 0 1 0 -96070468 杀戮无双-精英怪光环无视超算 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772680 770545 0 HitCase 0 1 0 -96070469 激光特效 2 0.1 0 4 0.5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 0 -96070470 超级据点-780814 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780815 0 HitCase 0 1 0 -96070471 夏活十关-连击爆炸 2 999 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704711 772703 0 HitCase 0 1 0 -96070472 超级据点-780843 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780846 0 HitCase 0 1 0 -96070473 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772727 772728 772729 772730 0 HitCase 0 1 0 -96070474 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772731 0 HitCase 0 1 0 -96070475 超级爬塔-孔雀羽翼风暴-风暴子弹 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 FxR2QuflyAtk0302 -1 1 0 0 0 0 0 1 30 0.15 110658 110684 0.8 HitCase 0 1 0 -96070476 超级爬塔-异火-黄球1消-吸附 2 3 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070477 超级爬塔-异火-黄球2消-吸附 2 4 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070478 超级爬塔-异火-黄球3消-吸附 2 5 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070479 超级爬塔-黎明-雷电场-伤害子弹 2 7.5 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960704791 101235 0 HitCase 0 1 1 -96070480 超级爬塔-黎明-雷电场-吸附 2 7.5 0 4 0.05 -1 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070481 超级爬塔-黎明-雷电场-特效 2 7.5 0 4 5 -1 FxR2LuxiyaAttack31ExShouji FxSTLiming1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -96070482 超级爬塔-异火-蓝球聚怪 2 4 0 4 1.1 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070483 超级爬塔-通用-冲击波 2 10 0 4 0.5 -1 FxSTChongjibo -1 1 0 0 0 3 4 2 960704831 110153 0 HitCase 0 1 1 -96070484 大招-1层默认子弹-右上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 30 50 0.4 1.5 0 -1.5 0 3 4 1 330 100453 1.35 0 1 1 960704842 -96070485 大招-1层默认子弹-右中上 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 43 55 0.4 1.3 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704852 -96070486 大招-1层默认子弹-右中下 1 0.1 0.1 0.5 16 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 56 55 0.3 1.2 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704862 -96070487 大招-1层默认子弹-右下 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 69 53 0.4 1.5 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704872 -96070488 大招-1层默认子弹-左上 1 0.1 0.1 0.5 17 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 330 47 0.6 1.1 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704882 -96070489 大招-1层默认子弹-左中上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 317 55 0.5 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704892 -96070490 大招-1层默认子弹-左中下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 304 50 0.4 1.4 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704902 -96070491 大招-1层默认子弹-左下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 291 55 0.2 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704912 -96070492 自走棋3期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763103 763104 0 HitCase 1 0 0 0 -96070493 自走棋3期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763107 763108 763109 0 HitCase 0 1 0 -96070494 自走棋3期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 96070495|96070496 1 4 1 0.5 0 1 0 -96070495 自走棋3期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 774000 0 0 1 0 -96070496 自走棋3期-灰鸦-球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 -96070497 自走棋3期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070498 1 1 2 1 0.17 0 1 0 -96070498 自走棋3期-灰鸦-球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 1 774000 0 HitCase 0 1 0 -96070499 激光速射特效-子子弹0.6delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.6 1 96070500 0 1 0 HitCase 0 0 1 0 -96070500 超级据点维护作战-激光速射-1 1 3 50 0 25 0 4 0.5 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 1 960705001 746001 746002 0 HitCase 0 1 1 -96070501 激光速射特效-子子弹0.4delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.4 1 96070500 0 1 0 HitCase 0 0 1 0 -96070502 超级据点维护作战-暗爆特效子弹 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 -96070503 超级据点维护作战-伤害子弹 2 100 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 0 1 746023 1 HitCase 0 1 1 -96070504 自走棋3期-卡列2火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763128 763129 0 HitCase 1 0 0 0 -96070505 自走棋3期-卡列3火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763132 763133 0 HitCase 1 0 0 0 -96070506 自走棋3期-卡列4火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763136 763137 0 HitCase 1 0 0 0 -96070507 自走棋3期-渡边2攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763140 763141 763142 0 HitCase 0 1 0 -96070508 自走棋3期-渡边3攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763146 763147 763148 0 HitCase 0 1 0 -96070509 自走棋3期-渡边4攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763152 763153 763154 0 HitCase 0 1 0 -96070510 RPG3期爆炸预警 2 4 0 7 1 -1 FxYujing1M15S -1 1 0 0 0 3 1 1 96070511 4 1 0 HitCase 1 0 1 0 0 -96070511 RPG3期爆炸 2 4 0 7 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 750948 0 HitCase 1 0 0 0 0 -96070512 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070513 4 1 0 HitCase 1 0 1 0 0 -96070513 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070514 2 1 0 HitCase 0 1 0 -96070514 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070515|96070518|96070521|96070524 2 1 0 0 763242 0 HitCase 0 1 0 -96070515 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070516 2 1 0 HitCase 1 0 1 0 0 -96070516 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070517 2 1 0 HitCase 0 1 0 -96070517 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070518 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070519 2 1 0 HitCase 1 0 1 0 0 -96070519 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070520 2 1 0 HitCase 0 1 0 -96070520 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070521 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070522 2 1 0 HitCase 1 0 1 0 0 -96070522 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070523 2 1 0 HitCase 0 1 0 -96070523 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070524 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070525 2 1 0 HitCase 1 0 1 0 0 -96070525 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070526 2 1 0 HitCase 0 1 0 -96070526 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070527 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070528 4 1 0 HitCase 1 0 1 0 0 -96070528 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070529 2 1 0 HitCase 0 1 0 -96070529 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070530|96070533|96070536|96070539 2 1 0 0 763242 0 HitCase 0 1 0 -96070530 双人玩法-激光预警 2 2 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070531 2 1 0 HitCase 1 0 1 0 0 -96070531 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070532 2 1 0 HitCase 0 1 0 -96070532 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070533 双人玩法-激光预警 2 2 -2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070534 2 1 0 HitCase 1 0 1 0 0 -96070534 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070535 2 1 0 HitCase 0 1 0 -96070535 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070536 双人玩法-激光预警 2 2 2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070537 2 1 0 HitCase 1 0 1 0 0 -96070537 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070538 2 1 0 HitCase 0 1 0 -96070538 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070539 双人玩法-激光预警 2 2 -2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070540 2 1 0 HitCase 1 0 1 0 0 -96070540 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070541 2 1 0 HitCase 0 1 0 -96070541 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070542 双人玩法-中心激光预警-中心延迟 2 2 0 1 1 -1 FxYujing1M10S 1 -1 1 0 0 0 3 1 1 96070543 4 1 0 HitCase 1 0 1 0 0 -96070543 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070544 2 1 0 HitCase 0 1 0 -96070544 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070545 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070546 4 1 0 HitCase 1 0 1 0 0 -96070546 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070547 2 1 0 HitCase 0 1 0 -96070547 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070548 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070549 4 1 0 HitCase 1 0 1 0 0 -96070549 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070550 2 1 0 HitCase 0 1 0 -96070550 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070551 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070552 4 1 0 HitCase 1 0 1 0 0 -96070552 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070553 2 1 0 HitCase 0 1 0 -96070553 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070554 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070555 4 1 0 HitCase 1 0 1 0 0 -96070555 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070556 2 1 0 HitCase 0 1 0 -96070556 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070557 孤胆枪手-冰暴道具 2 10 0 4 0.5 -1 FxCizhuiBingLiu -1 1 0 0 0 3 0.5 1 96070558 4 1 0 HitCase 1 0 1 0 0 -96070558 孤胆枪手-冰爆效果 2 10 0 4 0.5 -1 -1 1 0 0 0 2 2 1 779018 0 HitCase 1 0 0 0 0 -96070559 大秘境白毛次元斩特效 2 5 0 4 3 -1 FxCizhuiR3LuxiyaBaozha -1 1 0 0 0 2 0 0 1 96070561 1 2 1 960705591 0 HitCase 0 0 0 0 -96070560 大秘境白毛判定用子弹 1 2 1 30 4 3 1 1 1 1 0 0 0 0 999 1 96070559 1 0 1 0 HitCase 0 1 0 1 1 0 2 -96070561 大秘境白毛次元斩伤害 2 5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960705611 760764 0 HitCase 0 1 0 -96070562 大秘境雷拉旗子特效 2 6 0 4 6 -1 1 FxR3WeilaAtkQteHit 1 FxCizhuiR3WeilaQte -1 1 0 0 0 0 0 0 1 96070563 0 1 960705621 760792 0 HitCase 0 1 0 -96070563 大秘境雷拉旗子特效2 2 0.1 0 4 6 -1 FxCizhuiR3WeilaWeapon -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 -96070564 大秘境冰库牵引圈牵引 2 20 0 4 7 -1 1 0.05 -1 1 0 0 0 0 0 0 1 96070565 0 1 760807 0 HitCase 1 1 0 -96070565 大秘境冰库牵引圈伤害 2 20 0 4 7 -1 1 1 -1 1 0 0 0 0 0 1 760808 0 HitCase 1 1 0 -96070566 大秘境燃子姐标记AOE爆炸伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 1 0 0 1 96070567 1 1 760821 0 HitCase 0 1 0 -96070567 大秘境燃子姐标记AOE爆炸特效 2 0.1 0 4 3 -1 FxCiZhuiR3KalieninaBaozha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 -96070568 真理寒冰-30伤害 1 3 1 100 -30 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705681 101446 0.9 0 1 0 -96070569 真理寒冰-60伤害 1 3 1 100 -60 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705691 101446 0.9 0 1 0 -96070570 真理寒冰30伤害 1 3 1 100 30 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705701 101446 0.9 0 1 0 -96070571 真理寒冰60伤害 1 3 1 100 60 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705711 101446 0.9 0 1 0 -96070572 真理寒冰-30特效 2 0.1 0 -30 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070573 真理寒冰-60特效 2 0.1 0 -60 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070574 真理寒冰30特效 2 0.1 0 30 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070575 真理寒冰60特效 2 0.1 0 60 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070576 仰光攻击伤害 1 3 10 5 0 4 0.3 -1 FxR3LifuAttack01Shouji -1 1 0 0 0 0 0 1 0.2 0.07 960705761 760834 1.3 0 1 0 1 960705762 -96070577 仰光攻击特效 2 0.1 0 4 0.3 -1 FxR3LifuAttack33Dandao01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070578 仰光攻击特效 2 0.1 0 4 0.3 -1 FxR3LifuAttack33Dandao02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96090001 火药桶-自爆 2 3 0 7 2 1 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96090002 火药桶-自爆 2 3 0 7 0.1 -1 -1 1 0 0 0 0 0 1 960900021 800508 811001 995953 200005 200005 0 HitCase 1 0 1 1 -96100101 地刺上升-伤害子弹 1 3.5 0.5 0 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961001011 0 HitCase 1 1 0 1 -96100201 地刺保持-伤害子弹 1 3.5 0.5 0 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961002011 0 HitCase 1 1 0 0 -96110101 火焰-伤害子弹 1 3.5 0.5 0 0 0 4 0.6 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -96120101 电磁-伤害子弹 2 3 0 0 0 0 4 1.5 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961201011 0 HitCase 1 1 0 0 -96120103 电磁-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -96130101 生化-伤害子弹 2 3 0 0 0 0 4 3 -1 1 FxDibingShouji 0.3 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -96130103 生化-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -90420001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904243 0 HitCase 0 1 0 -90420002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904244 0 HitCase 0 1 0 -90420003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904245 0 HitCase 0 1 0 -90420004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904246 0 HitCase 0 1 0 -90420005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904247 0 HitCase 0 1 0 -90420006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904248 0 HitCase 0 1 0 -90420007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904249 0 HitCase 0 1 0 -90420008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904250 0 HitCase 0 1 0 -90420009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904251 0 HitCase 0 1 0 -90420010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904252 0 HitCase 0 1 0 -90420101 擎天柱后跳射击-伤害子弹 2 2.8 0 4.3 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904201011 801075 904207 904204 0 HitCase 0 1 1 -90420102 擎天柱后跳射击-震屏 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420103 擎天柱后跳射击-特效 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420104 擎天柱后跳射击-范围提示 2 2.8 0 4.3 0 4 0.8 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420107 擎天柱后跳射击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420108 擎天柱后跳射击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420109 擎天柱后跳射击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420113 擎天柱捶地爆炸特效 2 1 2 0 1 3 -1 FxMe1RocketMd002002Attack01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420201 擎天柱抛射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -30 0 10 1 0 0 0 0 3 1 90420209 1 0 1 0 HitCase 0 1 999 1 1 -90420202 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420203 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420204 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420207 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420208 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420209 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 1.5 -1 FxMe1RocketMd002002Attack0202 -1 1 0 0 0 2 0.05 1 1 90420214 2 1 0 HitCase 0 1 0 -90420210 擎天柱抛射-爆炸黑洞子弹持续特效 2 3.5 0 4 30 -1 1 0.05 FxMe1RocketMd002002Attack0203 -1 1 0 0 0 2 2 1 904215 0 HitCase 0 1 0 -90420213 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -90420214 擎天柱抛射-爆炸黑洞子弹爆炸伤害子弹 2 3.5 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 1 90420210 1 2 1 904202141 904210 801060 0 HitCase 0 1 1 -90420290 关卡用特殊抛射炸弹 2 1.5 0 4 3 -1 -1 1 0 0 0 1 4 1 0 HitCase 0 1 0 -90420301 擎天柱装甲回复-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420306 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904262 904263 904264 0 HitCase 0 1 0 -90420307 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904265 904266 904267 0 HitCase 0 1 0 -90420308 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904268 904269 0 HitCase 0 1 0 -90420401 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -30 0 10 1 0 0 0 0 5 1 90420410 1 0 1 0 HitCase 0 1 999 1 1 -90420402 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420403 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420404 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420407 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420408 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420409 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420410 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420411 2 1 904220 0 HitCase 0 1 0 -90420411 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420412 2 1 904204111 801055 0 HitCase 0 1 1 -90420412 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 FxMe1RocketMd002002Attack0503 -1 1 0 0 0 2 2 1 801002 0 HitCase 0 1 1 -90420413 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 -90420416 范围预警 2 3 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90420501 擎天柱砸击-伤害子弹 2 2.1 0 2 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904205011 801082 904230 904226 0 HitCase 1 0 1 1 -90420502 擎天柱砸击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420503 擎天柱砸击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420504 擎天柱砸击-范围提示 2 3 0 2 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420507 擎天柱砸击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420508 擎天柱砸击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420509 擎天柱砸击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420601 擎天柱扫击-伤害子弹 1 5 5 2.5 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904206011 801062 904237 904233 0 HitCase 1 0 1 1 -90420602 擎天柱扫击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420603 擎天柱扫击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420604 擎天柱扫击-范围提示 1 5 5 2.5 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420607 擎天柱扫击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420608 擎天柱扫击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420609 擎天柱扫击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420701 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 5 1 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -100 0 10 1 0 0 0 0 5 1 90420710 1 0 1 0 HitCase 0 1 999 1 1 -90420702 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420703 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420704 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420705 擎天柱平射-闪红提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420707 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420708 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420709 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420710 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420711 2 1 904220 0 HitCase 0 1 0 -90420711 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420712 2 1 0 HitCase 0 1 1 -90420712 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 -1 1 0 0 0 2 2 1 0 HitCase 0 1 1 -90420713 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 -90420801 擎天柱降落出生-in 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420901 擎天柱降落出生-loop 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421001 擎天柱降落出生-out 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421101 擎天柱抛射-伤害子弹 2 0.1 0.5 -0.3 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -60 0 10 1 0 0 0 0 3 1 90421109 1 0 1 2 HitCase 0 1 999 1 1 -90421102 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421103 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421104 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421107 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421108 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421109 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 5 -1 FxMe1WuzangliuxingAttack02Zha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 -90421110 擎天柱抛射-爆炸黑洞子弹持续特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421113 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -90421201 擎天柱抛射空炮-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421202 擎天柱抛射空炮-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421205 rpg冲击波 2 10 0 4 0.1 -1 FxSTChongjibo -1 1 0 0 0 3 4 1 775101 0 HitCase 0 1 0 -90421206 rpg能量波 2 10 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775118 0 HitCase 0 1 0 -90421207 rpg聚怪 2 10 0 4 1 -1 1 0.02 FxCizhuiShengbo -1 1 0 0 0 3 4 1 775119 0 HitCase 1 1 0 -90421301 超限乱斗-多段攻击 2 0.3 0 4 0.1 1 FxDibingShouji 0.1 1 1 0 0 0 1 1 1 0.1 0.05 1.2 0 1 0 904213012 -90421302 超限乱斗-爆气特效 2 0.1 0 1 2 -1 Root FxR3ShenweiAttack51 -1 1 0 0 0 0 0 1 1.2 1 1 0 904213022 -90421303 超限乱斗聚怪 2 10 0 4 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 775119 0 HitCase 2 1 0 -90421304 红眼光球子弹 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421305|90421306 1 1 1 2 HitCase 1 0 1 0 -90421305 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 -90421306 光球特效子弹1 2 5 0 180 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 1 1 0 -90421307 红眼光球子弹2持续6S 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421308|90421309 1 1 1 2 HitCase 1 0 1 0 -90421308 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 -90421309 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 -90421310 红眼光球子弹3附带全属性抗性下降 4S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421311|90421312 1 1 1 2 HitCase 1 0 1 0 -90421311 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 -90421312 光球特效子弹1 2 5 0 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 -90421313 红眼光球子弹3附带全属性抗性下降 6S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 3 1 2 90421314|90421315 1 4 1 2 HitCase 1 0 1 0 -90421314 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 -90421315 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 -90421316 矛单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421317 1 1 1 904213161 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421317 矛范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213171 770869 770937 770918 0 HitCase 1 1 1 0 -90421318 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421319 1 1 1 904213181 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421319 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213191 770869 770937 770918 0 HitCase 1 1 1 0 -90421320 矛单体高伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421321 1 1 1 904213201 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421321 矛范围高伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213211 770869 770937 770918 0 HitCase 1 1 1 0 -90421322 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421323 1 1 1 904213221 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421323 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213231 770869 770937 770918 0 HitCase 1 1 1 0 -90421324 矛-黑洞子弹 2 3 0 2 2 -1 -1 1 0 0 0 0 1 1 770923 0 HitCase 0 0 0 -90421401 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 0 Root 1 0 1 0 -90421402 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 0 Root 1 0 1 0 -90421403 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 0 Root 1 0 1 0 -90421404 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 0 Root 1 0 1 0 -90421411 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 0 Root 1 0 1 0 -90421412 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 0 Root 1 0 1 0 -90421413 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 0 Root 1 0 1 0 -90421414 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 0 Root 1 0 1 0 -90421421 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 0 Root 1 0 1 0 -90421422 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 0 Root 1 0 1 0 -90421423 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 0 Root 1 0 1 0 -90421424 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 0 Root 1 0 1 0 -90421431 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 0 Root 1 0 1 0 -90421432 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 0 Root 1 0 1 0 -90421433 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 0 Root 1 0 1 0 -90421434 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 0 Root 1 0 1 0 -90421441 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 770986 0 Root 1 0 1 0 -90421442 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 770986 0 Root 1 0 1 0 -90421443 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 770986 0 Root 1 0 1 0 -90421444 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 770986 0 Root 1 0 1 0 -90421451 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 770986 0 Root 1 0 1 0 -90421452 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 770986 0 Root 1 0 1 0 -90421453 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 770986 0 Root 1 0 1 0 -90421454 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 770986 0 Root 1 0 1 0 -90421461 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 770986 0 Root 1 0 1 0 -90421462 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 770986 0 Root 1 0 1 0 -90421463 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 770986 0 Root 1 0 1 0 -90421464 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 770986 0 Root 1 0 1 0 -90421471 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 770986 0 Root 1 0 1 0 -90421472 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 770986 0 Root 1 0 1 0 -90421473 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 770986 0 Root 1 0 1 0 -90421474 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 770986 0 Root 1 0 1 0 -90421475 矛复制单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421476 1 1 1 904214751 770934 770890 770937 3 Root 1 0 1 1 0 -90421476 矛复制范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904214761 770935 770937 770918 0 HitCase 1 1 1 0 -90421477 矛子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421478 1 1 1 904214771 770934 770890 770937 3 Root 1 0 1 1 0 -90421478 矛伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904214781 770935 770937 770918 0 HitCase 1 1 1 0 -90421499 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 771129 0 HitCase 0 1 0 1 -90421500 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772737 0 HitCase 0 1 0 1 -90421501 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772738 0 HitCase 0 1 0 1 -90421502 塔防玩法治疗塔子弹 2 6 0 2 0.1 1 -1 -1 1 0 0 0 3 4 1 771135 771140 771141 771189 0 HitCase 0 1 0 1 -90421503 酸雨云一级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 0 HitCase 0 0 1 0 -90421504 酸雨云二级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 771146 0 HitCase 0 0 1 0 -90421505 酸雨云-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 1 0 0 0 -90421506 酸雨云三级塔附加效果子弹 2 6 0 4 1 1 -1 -1 1 0 0 0 3 4 1 771148 0 HitCase 0 1 0 1 -90421510 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 0 HitCase 0 1 0 1 -90421511 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 0 HitCase 0 1 0 1 -90421512 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 771162 0 HitCase 0 1 0 1 -90421515 暗塔子弹 2 0.5 10 4 2 1 1 FxTongyongDarkShouji FxZhansha 1 1 100 0 0 0 3 4 1 904215151 771175 771174 772747 1.5 HitCase 0 0 1 1 0 -90421516 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421517 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421518 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421519 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421520 治疗塔指定伤害 2 0.1 0 4 1 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 90421521 0 1 0 HitCase 0 1 0 -90421521 治疗塔指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771190 0 HitCase 0 1 0 -90421530 塔防落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 90421531 1 4 1 0 HitCase 1 0 0 0 -90421531 塔防落雷子弹 2 2 0 7 0.3 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 2 2 1 772412 0 HitCase 1 0 0 1 -90421532 塔防-守卫攻击力光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772460 772465 0 HitCase 0 1 0 1 -90421533 塔防-守卫防御光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772470 772475 0 HitCase 0 1 0 1 -90421540 元旦复刷关-762103-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762122 0 HitCase 0 1 0 -90421541 元旦复刷关-762103-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 -90421542 元旦复刷关-762104-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762123 0 HitCase 0 1 0 -90421543 元旦复刷关-762104-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 -90421544 元旦复刷关-762104-连击-吸附 2 50 0 4 0.6 -1 1 0.05 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 762124 0 HitCase 1 0 0 -90421545 RPG4期子弹 2 4.4 0 4 0.2 1 -1 FxTongyongDarkShouji FxCizhuiHeidong -1 1 0 0 0 3 4 1 762141 762142 0 HitCase 0 1 0 1 -90421546 RPG4期子弹激光速射-1 1 3 1 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 3 1.2 1 90421547 4 1 0 HitCase 0 1 0 -90421547 RPG4期子弹激光速射-1 1 3 40 40 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 2 3 1 904215471 762170 0 HitCase 0 1 0 -90421548 RPG4期暗能出场特效4子弹 2 4 0 4 3.8 1 -1 FxTongyongDarkShouji FxMb1XiuMd010001Attack13Bo -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 1 -90421550 RPG4期白毛核心被动4 第一段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215502 -90421551 RPG4期白毛核心被动4 第二段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215512 -90421552 RPG4期白毛核心被动4 第三段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215522 -90421553 RPG4期白毛核心被动4 第四段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215532 -90421554 分光3期装甲子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 776379 0 HitCase 0 1 0 -90421555 多维挑战-全场子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774067 0 HitCase 0 1 0 -90421556 自走棋4期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 90421557|90421558 1 4 1 0.5 0 1 0 -90421557 自走棋4期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 775277 0 0 1 0 -90421558 自走棋4期-灰鸦-球-范围 2 6 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 -90421559 自走棋4期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 90421560 1 1 2 1 0.17 0 1 0 -90421560 自走棋4期-灰鸦-球-强化 2 4.5 0 8 0.6 -1 FxTongyongJiasu -1 1 0 0 0 2 2 1 775277 0 HitCase 0 1 0 -90421561 自走棋4期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 FxR2SufeiyaBallyujing -1 1 0 0 0 3 4 1 775279 775283 0 HitCase 0 1 0 -90421562 自走棋4期-渡边1攻击力场子弹2 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775284 0 HitCase 0 1 0 -90421563 自走棋4期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 775287 0 HitCase 1 0 0 0 -90421564 自走棋4期-护盾爆炸子弹子弹1 2 6 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 775273 0 HitCase 1 0 0 0 -90421565 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421566 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421567 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421568 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421569 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421570 超限乱斗2.0-超数核心2驱散子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774120 0 HitCase 0 1 0 -90421571 自走棋4期-治疗溢出爆炸子弹1 2 6 0 4 1 -1 FxTongyongzhiliaocongjiboHit FxTongyongzhiliaocongjibo -1 1 0 0 0 3 4 1 775275 0 HitCase 1 0 0 0 -90421572 超限乱斗2.0-卡列彩蛋1-天火特效 2 6 0 4 2 -1 FxCizhuiTianhuo02 -1 1 0 0 0 3 0 1 90421573 4 1 0 HitCase 0 1 0 -90421573 超限乱斗2.0-卡列彩蛋1-黑洞特效 2 6 0 4 2 -1 FxCizhuiHeidongBaozha -1 1 0 0 0 2 0 1 90421574 0 1 0 HitCase 0 1 0 -90421574 超限乱斗2.0-卡列彩蛋1-伤害子弹 2 6 0 4 0.3 -1 -1 1 0 0 0 2 0 1 776162 0 HitCase 0 1 0 -90421575 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421576 伤害子弹 1 3 1.35 0.5 1 0 -30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421577 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421577 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421578 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421578 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421579 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421579 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421580 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421580 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421581 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421581 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421582 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421582 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421583 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421583 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421584 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421584 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421585 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421585 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421586 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421586 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421587 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421588 伤害子弹 1 3 1.35 0.5 1 0 -60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421589 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421589 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421590 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421590 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421591 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421591 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421592 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421592 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421593 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421593 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421594 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421594 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421595 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421595 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421596 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421596 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421597 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421597 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421598 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421598 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421599 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421600 伤害子弹 1 3 1.35 0.5 1 0 -90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421601 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421601 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421602 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421602 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421603 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421603 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421604 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421604 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421605 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421605 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421606 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421606 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421607 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421607 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421608 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421608 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421609 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421609 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421610 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421610 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421611 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421612 伤害子弹 1 3 1.35 0.5 1 0 30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421613 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421613 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421614 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421614 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421615 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421615 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421616 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421616 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421617 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421617 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421618 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421618 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421619 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421619 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421620 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421620 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421621 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421621 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421622 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421622 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421623 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421624 伤害子弹 1 3 1.35 0.5 1 0 60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421625 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421625 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421626 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421626 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421627 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421627 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421628 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421628 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421629 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421629 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421630 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421630 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421631 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421631 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421632 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421632 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421633 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421633 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421634 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421634 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421635 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421636 伤害子弹 1 3 1.35 0.5 1 0 90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421637 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421637 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421638 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421638 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421639 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421639 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421640 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421640 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421641 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421641 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421642 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421642 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421643 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421643 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421644 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421644 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421645 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421645 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421646 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421646 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421647 拟真围剿3期优化—入场爆炸 2 5 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 746540 0 HitCase 1 0 0 0 -90421648 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216481 746545 0 HitCase 0 0 0 -90421649 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216491 746546 0 HitCase 0 0 0 -90421650 拟真围剿3期优化-落雷特效 2 2 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 -90421651 拟真围剿3期优化—范围爆炸 2 8 0 4 1.5 -1 FxRedYouTongBaozha -1 1 0 0 0 3 4 1 746556 0 HitCase 1 0 0 0 -90421652 颠倒塔天火特效-预警 2 3 0 4 3 -1 FxYujing1M30S -1 1 0 0 0 3 3 1 90421653 4 1 0 HitCase 3 0 0 0 -90421653 颠倒塔天火-特效子弹 2 3 0 7 2 -1 FxRedYouTongBaozha -1 1 0 0 0 2 1 90421654 2 1 0 HitCase 0 0 0 -90421654 颠倒塔天火伤害子弹 2 3 0 7 0.1 -1 -1 1 0 0 0 2 2 1 904216541 777801 0 HitCase 0 0 1 -90421655 颠倒塔黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 3 4 1 777863 0 HitCase 1 0 0 -90421656 颠倒塔黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -90421657 颠倒塔冲击波伤害子弹 2 3 0 7 1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 777862 0 HitCase 1 0 1 -90421658 颠倒塔冲击波特效子弹 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -90421659 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 90421660 1 1 1 HitCase 1 1 0 -90421660 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 90421661 0 1 1 HitCase 1 1 0 -90421661 颠倒塔 激光-伤害子弹 1 2 40 20 0 6 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 904216611 777803 1 HitCase 1 1 1 -90421662 界限构解—加血及易伤 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 746584 746571 0 HitCase 0 1 0 -90421663 肉鸽2期—大招检测 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 747829 747830 0 HitCase 0 0 0 -90421664 肉鸽2期—治疗溢出 2 12 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747839 0 HitCase 1 0 0 0 -90421665 肉鸽2期—三头犬伤害 2 6 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747853 0 HitCase 0 0 0 -90421666 肉鸽2期—卡列火力爆炸1 2 4 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 3 4 1 747863 0 HitCase 0 0 0 -90421667 肉鸽2期—冰径效果 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 747866 0 HitCase 0 0 0 -90421668 肉鸽2期—卡列火力爆炸2 2 9 0 4 1 -1 FxScene01501aBaozha -1 1 0 0 0 3 4 1 747872 0 HitCase 0 0 0 -90421669 肉鸽2期—卡列火力爆炸3 2 15 0 4 1 -1 FxCizhuiBaozha -1 1 0 0 0 3 4 1 747873 0 HitCase 0 0 0 -90421670 肉鸽2期—突击鹰 2 12 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 904216701 747952 0 HitCase 0 0 0 -90421671 肉鸽2期—小孩子同盟1(黑洞) 2 999 0 4 5 -1 1 0.5 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 747977 747976 0 HitCase 1 1 0 -90421672 肉鸽2期—道具效果(切人造成范围伤害) 2 5 0 4 0.1 -1 HitCase FxRedYouTongBaozha -1 1 0 0 0 0 0 1 904216721 747992 0 HitCase 1 1 0 -90421673 拟真—杀敌加时间 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 746601 0 HitCase 0 0 0 -90421674 肉鸽2期—小孩子同盟2(5%生命值伤害) 2 999 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 747979 0 HitCase 1 1 0 -90421675 肉鸽2期—小孩子同盟2(特效子弹) 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -90421676 旧词缀优化—电盾-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 -90421677 旧词缀优化—电盾-雷暴预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +90010101 机枪扫射-1 2 3 0 0 4 2.3 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 1 0 1 900101 0 HitCase 0 1 1 +90010107 机枪扫射-7 2 1 0 0 4 5.5 -1 1 0.1 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90010108 机枪扫射-8 2 3 0 0 4 2.3 -1 1 0.1 -1 1 0 0 0 1 0 1 100000 0 HitCase 0 1 0 +90010202 弹射-2 2 3 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900102021 900102 0 HitCase 1 1 1 +90010203 弹射-3 2 6 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900103 0 HitCase 1 1 1 +90010205 弹射-5 1 4 20 10 0 0 4 0.2 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 +90010301 光束炮击-1 1 2 20 10 0 0 4 2 -1 1 FxDibingShouji 0.2 -1 1 0 0 0 0 0 1 900103011 900104 0 HitCase 0 1 1 +90010303 光束炮击-1 1 3 24 12 0 0 4 2 -1 1 0.2 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 +90010401 跺脚-1 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010402 跺脚-2 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010403 跺脚-3 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010404 跺脚-4 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010405 跺脚-5 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010406 跺脚-6 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010410 跺脚-10 2 0.5 -0.85 0.5 0 0 4 0.1 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 +90030101 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900301011 801050 900307 0 HitCase 1 0 1 1 1 +90030201 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900302011 801031 900308 0 HitCase 1 0 1 1 +90030202 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900302021 801031 900308 0 HitCase 1 0 1 1 +90030301 扳手机械潜行半径 3 2 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 900303011 700210 715037 0 HitCase 1 1 1 0 +90030302 扳手机械潜行半径 3 4 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 +90030303 扳手机械潜行半径 3 6 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 +90030304 扳手机械潜行半径 3 8 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 +90030402 扳手机械-伤害子弹 1 1.5 3.5 1.5 0 4 0.1 -1 FxMo1BraveMd010031Attack03Shouji -1 1 0 0 0 0 0 1 900304021 801075 900309 0 HitCase 0 1 1 +90030501 扳手机械站立 2 0.1 0 0 1 2 1 1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90030606 扳手机械-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90030701 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900307011 301212 900307 0 HitCase 1 0 1 1 1 +90030801 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900308011 301213 900308 0 HitCase 1 0 1 1 +90030802 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900308021 301213 900308 0 HitCase 1 0 1 1 +90090101 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900901011 801050 900906 0 HitCase 1 0 1 1 +90090103 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090105 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090106 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090107 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090202 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090203 0 1 0 HitCase 1 0 0 0 +90090203 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090204 0 1 0 HitCase 1 0 0 0 +90090204 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900902041 801047 900907 0 HitCase 1 0 0 1 +90090301 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900903011 301231 900906 0 HitCase 1 0 1 1 +90090303 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090305 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090306 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090307 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090402 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090403 0 1 0 HitCase 1 0 0 0 +90090403 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090404 0 1 0 HitCase 1 0 0 0 +90090404 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900904041 301232 900907 0 HitCase 1 0 0 1 +90100101 侦查机撞击-伤害子弹 1 2 1.5 1 0 4 0.3 -1 FxMoCaMd030010Attack01Shouji -1 1 0 0 0 0 0 1 901001011 801037 901006 0 HitCase 1 1 1 1 +90100106 侦查机撞击-范围提示2 1 2 8 3.5 0 4 1.5 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90100202 侦查机声波-2效果 2 3 0 4 0.4 -1 FxDibingShouji -1 1 0 0 0 0 0 1 901002021 801013 0 HitCase 1 0 1 1 +90100203 侦查机声波-范围预警 2 3 0.3 0 4 1 0.5 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90110102 重构射击手燃烧弹-子弹飞行特效 2 0.1 20 4 0.5 1 1 FxMe1BioMd030061Attack01Shouji Bip001LHand FxMe1BioMd030061Attack01Dandao 1 3 -20 0 10 1 0 0 0 0 0.5 1 90110103 1 0 1 0 HitCase 0 0 1 0 +90110103 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 1.6 -1 FxMe1BioMd030061Attack0102 -1 1 0 0 0 2 0.05 1 90110104 0 1 0 HitCase 0 0 0 +90110104 重构射击手燃烧弹-子弹爆炸伤害 2 2 0 4 0.1 -1 FxMe1BioMd030061Attack01Shouji -1 1 0 0 0 2 0.1 1 90110105 1 0 1 901101041 801045 901108 0 HitCase 1 0 0 1 +90110105 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 4 -1 1 0.2 FxMe1BioMd030061Attack0103 -1 1 0 0 0 2 0 1 801005 0 HitCase 0 0 1 +90110107 弹道提示-1 2 0.1 0 0 4 0.5 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110110 弹道激发-2 2 0.1 0 0 4 0.8 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110111 重构射击手燃烧弹-预警 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90110203 重构射击手-伤害子弹1 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102031 801023 901109 1.5 HitCase 0 0 1 +90110204 重构射击手-伤害子弹2 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102041 801023 901109 1.5 HitCase 0 0 1 +90110205 重构射击手-伤害子弹3 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102051 801023 901107 1.5 HitCase 0 0 1 +90110206 弹道提示 2 0.1 0 0 4 0.7 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110207 弹道激发 2 0.1 0 0 4 1 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110303 重构射击手-伤害子弹 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901103031 801045 901107 1.5 HitCase 0 0 1 +90110304 重构射击手-受击特效 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack01Shouji 1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90110305 弹道提示-1 2 0.1 0 0 4 0.45 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110307 弹道激发-2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90120101 半身爬行者横扫-伤害子弹 3 3 200 1 0 4 0.1 -1 FxMoActMd010010Attack01Shouji -1 1 0 0 0 0 0 3 901201011 801050 901208 0 HitCase 1 0 1 1 +90120201 半身爬行者砸地-伤害子弹 2 1.5 -0.5 3.25 0 4 0.1 -1 FxMoActMd010010Attack02Shouji -1 1 0 0 0 0 0 3 901202011 801067 901209 0 HitCase 1 0 0 1 +90120205 半身爬行者-范围提示 2 2 -0.5 3.25 0 4 0.5 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90120301 半身爬行者戳刺-伤害子弹 1 1.4 2.5 2 0 4 0.55 -1 FxMoActMd010010Attack03Shouji -1 1 0 0 0 0 0 3 901203011 801042 901210 0 HitCase 1 1 1 1 +90120306 半身爬行者-技能-范围提示 1 2 11 6.3 0 4 1.45 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90130101 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901301011 801055 816003 0 HitCase 1 0 1 1 +90130201 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901302011 801075 816003 0 HitCase 1 1 1 1 +90130206 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90130302 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901303021 801042 816003 0 HitCase 1 1 1 1 1 +90130303 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901303031 801042 816003 0 HitCase 1 1 1 1 1 +90130501 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901305011 801066 816003 0 HitCase 1 0 1 1 +90130601 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901306011 301332 816003 0 HitCase 1 1 1 1 +90130606 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90130702 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901307021 301333 816003 0 HitCase 1 1 1 1 1 +90130703 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901307031 301333 816003 0 HitCase 1 1 1 1 1 +90140101 自走雷虫自爆-伤害子弹 2 3 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 1 901401011 801075 816003 0 HitCase 0 1 1 +90140103 自走雷虫的技能1-3 2 3 0 1 1 -1 -1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 1 0 +90140104 自走雷虫范围预警 2 3 0 1 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 +90140105 自走雷虫爆炸特效1 2 3 0 1 0.7 -1 FxMo1BraveMd010101Attack01Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90140106 自走雷虫爆炸特效1 2 3 0 1 3 -1 FxMo1BraveMd010101Attack01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90140201 自走雷虫的技能1-1 2 0.1 0 0 0 4 2.5 -1 FxDeath01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90150101 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901501011 801042 901507 0 HitCase 1 0 1 1 +90150201 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901502011 801047 901507 0 HitCase 1 0 1 1 +90150402 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901504021 801035 901508 0 HitCase 1 1 0 1 +90150403 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90150405 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90150602 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901506021 801035 901508 0 HitCase 1 1 0 1 +90150603 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90150605 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90150701 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901507011 301271 901507 0 HitCase 1 0 1 1 +90150801 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901508011 801095 901507 0 HitCase 1 0 1 1 +90160101 重构保安射击-伤害子弹 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601011 801030 901606 0.6 HitCase 1 0 0 1 +90160102 重构保安射击-伤害子弹2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601021 801030 901606 0.6 HitCase 1 0 0 1 +90160103 重构保安射击-受击特效 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 +90160104 重构保安射击-受击特效2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 +90160107 弹道提示 2 0.1 0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160108 弹道提示 2 0.1 -0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160109 弹道激发 2 0.1 0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160110 弹道激发 2 0.1 -0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160202 重构保安旋转-伤害子弹1 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602021 801012 901602 0 HitCase 1 1 1 1 +90160203 重构保安旋转-伤害子弹2 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602031 801012 901602 0 HitCase 1 1 1 1 +90160204 重构保安旋转-伤害子弹3 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602041 801012 901602 0 HitCase 1 1 1 1 +90160205 重构保安旋转-伤害子弹4 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602051 801012 901602 0 HitCase 1 1 1 1 +90160206 重构保安旋转-伤害子弹5 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602061 801012 901602 0 HitCase 1 1 1 1 +90160207 重构保安旋转-伤害子弹6 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602071 801012 901602 0 HitCase 1 1 1 1 +90160208 重构保安旋转-伤害子弹7 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602081 801012 901602 0 HitCase 1 1 1 1 +90160209 重构保安旋转-伤害子弹8 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602091 801012 901602 0 HitCase 1 1 1 1 +90170101 重构演出者落雷-伤害子弹 2 2 0 4 0.1 -1 FxMo1BioMd010141Shouji 0.8 -1 1 0 0 0 1 0 2 901701011 801037 901707 0 HitCase 1 0 1 1 +90170102 重构演出者落雷-特效 2 2 0 4 1 -1 FxMo1BioMd010141Attack01 0.8 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90170104 重构演出者落雷-范围提示 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90170201 重构演出者雷阵-伤害子弹 2 4 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 1 901702011 801060 901709 0 HitCase 1 0 1 1 +90170203 重构演出者落雷-范围提示 2 4.2 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170301 重构演出者电球-伤害子弹 2 0.37 1 5 4 30 -1 1 FxMo1BioMd010141Shouji 1 BulletCase FxMo1BioMd010141Attack03Dandao -1 1 0 0 0 0 0 1 901703011 801055 816003 0 HitCase 0 0 1 +90170401 重构演出者挥劈-伤害子弹 1 2.5 2.5 1.5 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 3 901704011 801055 901708 0 HitCase 0 1 1 +90170501 重构演出者大落雷-伤害子弹1 2 1.5 2.5 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705011 801062 901707 0 HitCase 1 0 1 1 +90170502 重构演出者大落雷-伤害子弹2 2 1.5 6 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705021 801062 901707 0 HitCase 1 0 1 1 +90170503 重构演出者大落雷-伤害子弹3 2 1.5 9 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705031 801062 901707 0 HitCase 1 0 1 1 +90170504 重构演出者大落雷-伤害子弹4 2 1.5 12 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705041 801062 901707 0 HitCase 1 0 1 1 +90170505 重构演出者大落雷-伤害子弹5 2 1.5 15 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705051 801062 901707 0 HitCase 1 0 1 1 +90170506 重构演出者大落雷-子弹特效1 2 1.5 3 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170507 重构演出者大落雷-子弹特效2 2 1.5 6 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170508 重构演出者大落雷-子弹特效3 2 1.5 9 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170509 重构演出者大落雷-子弹特效4 2 1.5 12 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170510 重构演出者大落雷-子弹特效5 2 1.5 15 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170514 重构演出者大落雷-范围预警 1 4 17 8 0 4 1.55 0.95 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170602 重构演出者召唤术-伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90170603 重构演出者召唤术-爆炸特效 2 2 0 4 0.1 1 -1 FxMo1BioMd010141Shouji -1 FxMo1BioMd010141Attack0601 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90170604 重构演出者召唤术-范围提示 2 2 0 4 1.5 1 -1 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90180101 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901801011 801047 901816 0 HitCase 1 1 1 1 +90180201 重构猎手破隐戳刺-伤害子弹 1 2 1.5 1.7 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901802011 801047 901816 0 HitCase 1 1 1 1 +90180204 重构猎手破隐戳刺-范围提示 1 1.8 10.5 6.5 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90180301 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901803011 801060 901817 0 HitCase 1 0 1 1 +90180304 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90180307 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90180401 重构猎手渐隐戳刺-伤害子弹 1 1.5 3 2 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901804011 801047 901816 0 HitCase 1 1 1 1 +90180404 重构猎手渐隐戳刺-范围提示 1 1.8 12 6.75 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90180501 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901805011 301291 901816 0 HitCase 1 1 1 1 +90180601 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901806011 301292 901817 0 HitCase 1 0 1 1 +90180604 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90180607 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90190101 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901901011 801045 901922 0 HitCase 1 0 1 1 +90190201 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901902011 801045 901924 0 HitCase 1 0 1 1 +90190401 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901904011 801037 901923 901912 0 HitCase 1 1 1 1 +90190502 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190602 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190702 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190801 重构镇暴兵的技能4-鼓舞-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190901 重构镇暴兵的技能5-盾墙前摇 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191001 重构镇暴兵的技能5-盾墙释放 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191101 重构镇暴兵的技能5-盾墙受击 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191201 重构镇暴兵的技能5-盾墙结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191301 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901913011 301251 901922 0 HitCase 1 0 1 1 +90191401 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901914011 801054 901924 0 HitCase 1 0 1 1 +90191601 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901916011 301251 901923 901930 0 HitCase 1 1 1 1 +90191702 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191802 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191902 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90200101 重构黑蜘蛛钻地-1 2 0.1 0 1 0.1 1 FxMo1BraveMd010131Attack0102 1 1 0 0 0 0 0 1 902002 902004 0 HitCase 0 0 1 +90200201 重构黑蜘蛛爆炸-1 2 3 0 4 0.1 -1 FxMo1BraveMd010131Attack02Shouji -1 1 0 0 0 0 0 1 902002011 801075 816003 0 HitCase 0 0 1 +90200202 重构黑蜘蛛爆炸-1特效 2 3 0 1 1.5 -1 FxMo1BraveMd010131Attack02 -1 1 0 0 0 0 0 1 902005 0 HitCase 1 0 0 0 +90200203 重构黑蜘蛛爆炸-1提示 2 3 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90200204 重构黑蜘蛛爆炸-1 2 0.1 0 1 0.1 1 1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 0 0 +90200301 重构黑蜘蛛爬出-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90210101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902101011 801060 902114 0 HitCase 1 0 1 1 +90210201 重构屠夫前戳-伤害子弹 1 1 2.7 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack02shouji -1 1 0 0 0 0 0 1 902102011 801060 902115 0 HitCase 1 0 1 1 +90210301 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103011 801025 902116 0 HitCase 1 0 1 1 +90210302 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103021 801025 902116 0 HitCase 1 0 1 0 +90210303 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103031 801035 902116 0 HitCase 1 0 1 0 +90210401 重构屠夫挥劈-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack04Shouji -1 1 0 0 0 0 0 3 902104011 801050 902117 0 HitCase 1 0 1 1 1 +90210501 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210601 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902106011 801037 902113 730010 0 HitCase 1 1 1 1 +90210607 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210608 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210701 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90210801 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210901 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211006 重构屠夫-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90211101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902111011 301191 902114 0 HitCase 1 0 1 1 +90211201 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112011 301192 902116 0 HitCase 1 0 1 1 +90211202 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112021 301192 902116 0 HitCase 1 0 1 0 +90211203 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112031 301192 902116 0 HitCase 1 0 1 0 +90211301 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211401 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902114011 301193 902113 902122 0 HitCase 1 1 1 1 +90211407 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211408 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211501 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90211601 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211701 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250101 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902501011 801063 902519 0 HitCase 1 1 1 1 +90250102 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90250107 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 +90250201 剑客连续斩-一段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji01 -1 1 0 0 0 0 0 1 902502011 801020 902510 0 HitCase 1 0 1 1 +90250202 剑客连续斩-二段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji02 -1 1 0 0 0 0 0 1 902502021 801020 902510 0 HitCase 1 0 1 1 +90250203 剑客连续斩-三段伤害子弹 1 5 2.5 0 2 0 4 0.3 -1 FxMo1SsjkMd000004Attack02Shouji03 -1 1 0 0 0 0 0 1 902502031 801027 902519 0 HitCase 1 1 1 1 +90250204 剑客连续斩-三段伤害范围预警 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90250209 剑客连续斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 +90250301 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902503011 801055 902518 0 HitCase 1 0 1 1 +90250302 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250401 剑客戳刺-伤害子弹 1 1 5.5 0 3 0 4 0.1 -1 FxMo1SsjkMd000004Attack04Shouji -1 1 0 0 0 0 0 1 902504011 801058 902518 0 HitCase 1 0 1 1 +90250403 剑客戳刺-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250501 剑客回形斩-伤害子弹1 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji01 -1 1 0 0 0 0 0 1 902505011 801029 902518 0 HitCase 1 1 1 1 +90250502 剑客回形斩-伤害子弹2 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji02 -1 1 0 0 0 0 0 1 902505021 801029 902518 0 HitCase 1 1 1 1 +90250503 剑客回形斩-范围提示 2 2.5 0 0 0 4 0.3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90250504 剑客回形斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250601 剑客循环倒地 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250701 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902507011 301133 902519 0 HitCase 1 1 1 1 +90250702 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.9 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90250707 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 +90250801 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902508011 301132 902518 0 HitCase 1 0 1 1 +90250802 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90360101 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601011 801006 903601 0 HitCase 1 0 1 1 +90360102 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601021 801006 903601 0 HitCase 1 0 1 1 +90360103 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601031 801006 903601 0 HitCase 1 0 1 1 +90360104 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601041 801006 903601 0 HitCase 1 0 1 1 +90360105 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601051 801006 903601 0 HitCase 1 0 1 1 +90360106 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601061 801006 903601 0 HitCase 1 0 1 1 +90360201 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903602011 801037 903605 0 HitCase 1 0 1 1 +90360301 残缺刀锯跳斩-伤害子弹 2 1.5 1.3 0 4 0.1 -1 FxMe1BioMd004030Attack03Shouji FxMe1BioMd004030Attack03 -1 1 0 0 0 0 0 1 903603011 801037 200005 903604 200005 0 HitCase 1 0 1 1 +90360304 残缺刀锯跳斩-范围预警特效 2 1.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90360401 残缺刀锯旋转1-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903604011 801020 903602 0 HitCase 1 1 1 1 +90360501 残缺刀锯旋转2-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903605011 801020 903602 0 HitCase 1 1 1 1 +90360601 残缺刀锯旋转3-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903606011 801035 903603 0 HitCase 1 1 1 1 +90360701 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 4 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 903607011 801037 903601 0 HitCase 0 0 1 +90360704 残缺刀锯飞刀 1 2 30 15 0 4 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90360801 残缺刀锯后跳 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90360901 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609011 301512 903601 0 HitCase 1 0 1 1 +90360902 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609021 301512 903601 0 HitCase 1 0 1 1 +90360903 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609031 301512 903601 0 HitCase 1 0 1 1 +90360904 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609041 301512 903601 0 HitCase 1 0 1 1 +90360905 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609051 301512 903601 0 HitCase 1 0 1 1 +90360906 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609061 301512 903601 0 HitCase 1 0 1 1 +90361001 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903610011 301511 903605 0 HitCase 1 0 1 1 +96010101 地刺技能-1 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960101 0 HitCase 1 0 1 1 +96010102 地刺技能-2 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960102 0 HitCase 1 0 1 1 +96010103 地刺技能-3 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960103 0 HitCase 1 0 1 1 +96010104 地刺技能-4 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960104 0 HitCase 1 0 1 1 +96010105 地刺技能-5 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960105 0 HitCase 1 0 1 1 +96010106 地刺技能-6 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960106 0 HitCase 1 0 1 1 +96010107 地刺技能-7 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960107 0 HitCase 1 0 1 1 +96010108 地刺技能-8 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960108 0 HitCase 1 0 1 1 +96010109 地刺技能-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010110 地刺技能-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010201 地刺技能突出-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010301 地刺技能收回-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010401 地刺保持-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96020101 生化地雷伤害-1 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960202 0 HitCase 1 0 1 1 +96020102 生化地雷伤害-2 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960203 0 HitCase 1 0 1 1 +96020103 生化地雷伤害-3 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960204 0 HitCase 1 0 1 1 +96020104 生化地雷伤害-4 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960205 0 HitCase 1 0 1 1 +96020105 生化地雷伤害-5 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960206 0 HitCase 1 0 1 1 +96020106 生化地雷伤害-6 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960207 0 HitCase 1 0 1 1 +96020107 生化地雷伤害-7 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960208 0 HitCase 1 0 1 1 +96020108 生化地雷伤害-8 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960209 0 HitCase 1 0 1 1 +96020109 生化地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96020110 生化地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96030101 电磁地雷伤害-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960302 0 HitCase 1 0 1 1 +96030102 电磁地雷伤害-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960303 0 HitCase 1 0 1 1 +96030103 电磁地雷伤害-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960304 0 HitCase 1 0 1 1 +96030104 电磁地雷伤害-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960305 0 HitCase 1 0 1 1 +96030105 电磁地雷伤害-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960306 0 HitCase 1 0 1 1 +96030106 电磁地雷伤害-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960307 0 HitCase 1 0 1 1 +96030107 电磁地雷伤害-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960308 0 HitCase 1 0 1 1 +96030108 电磁地雷伤害-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960309 0 HitCase 1 0 1 1 +96030109 电磁地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96030110 电磁地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96040101 扳手标记-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040102 扳手标记-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040103 扳手标记-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040104 扳手标记-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040105 扳手标记-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040106 扳手标记-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040107 扳手标记-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040108 扳手标记-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040109 扳手标记-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96040110 扳手标记-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96040201 扳手打开-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960403 0 HitCase 0 1 0 +96040301 扳手关闭-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960402 0 HitCase 0 1 0 +96040401 保持开启动作-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96050101 图腾伤害-1 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960502 0 HitCase 1 0 1 1 +96050102 图腾伤害-2 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960503 0 HitCase 1 0 1 1 +96050103 图腾伤害-3 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960504 0 HitCase 1 0 1 1 +96050104 图腾伤害-4 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960505 0 HitCase 1 0 1 1 +96050105 图腾伤害-5 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960506 0 HitCase 1 0 1 1 +96050106 图腾伤害-6 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960507 0 HitCase 1 0 1 1 +96050107 图腾伤害-7 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960508 0 HitCase 1 0 1 1 +96050108 图腾伤害-8 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960509 0 HitCase 1 0 1 1 +96050109 图腾伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96050110 图腾伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96060101 喷火陷阱伤害-1 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960004 0 HitCase 1 0 1 1 +96060102 喷火陷阱伤害-2 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960005 0 HitCase 1 0 1 1 +96060103 喷火陷阱伤害-3 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960006 0 HitCase 1 0 1 1 +96060104 喷火陷阱伤害-4 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960007 0 HitCase 1 0 1 1 +96060105 喷火陷阱伤害-5 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960008 0 HitCase 1 0 1 1 +96060106 喷火陷阱伤害-6 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960009 0 HitCase 1 0 1 1 +96060107 喷火陷阱伤害-7 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960010 0 HitCase 1 0 1 1 +96060108 喷火陷阱伤害-8 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960011 0 HitCase 1 0 1 1 +96060109 喷火陷阱伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96060110 喷火陷阱伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070101 量子传送-1 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960702 0 HitCase 1 0 1 0 +96070102 量子传送-2 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960703 0 HitCase 1 0 1 0 +96070103 量子传送-3 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960704 0 HitCase 1 0 1 0 +96070104 量子传送-4 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960705 0 HitCase 1 0 1 0 +96070105 量子传送-5 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960706 0 HitCase 1 0 1 0 +96070106 量子传送-6 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960707 0 HitCase 1 0 1 0 +96070107 量子传送-7 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960708 0 HitCase 1 0 1 0 +96070108 量子传送-8 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960709 0 HitCase 1 0 1 0 +96070109 量子传送-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070110 量子传送-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070111 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070112 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070113 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070114 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070115 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070116 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070117 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070118 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070119 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070120 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070121 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070122 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070123 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070124 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070125 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070126 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070127 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070128 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070129 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070130 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070131 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070132 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070133 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070134 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070135 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070136 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070137 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070138 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96070139 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 +96070140 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701401 760264 760563 0 HitCase 0 0 1 +96070141 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701411 760265 760563 0 HitCase 0 0 1 +96070142 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701421 760266 760563 0 HitCase 0 0 1 +96070143 炸弹预警 2 4 0 4 2 1 -1 FxCizhuiZhadan -1 1 0 0 0 2 1.5 1 96070139 1 2 1 0 HitCase 0 0 0 +96070144 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070145 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760294 760565 760297 760298 0 HitCase 1 0 0 +96070146 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760295 760565 760297 760298 0 HitCase 1 0 0 +96070147 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760296 760565 760297 760298 0 HitCase 1 0 0 +96070148 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760314 760317 0 HitCase 1 0 0 +96070149 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760315 760317 0 HitCase 1 0 0 +96070150 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760316 760317 0 HitCase 1 0 0 +96070151 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701511 760354 760567 760297 760298 0 HitCase 0 0 1 +96070152 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701521 760355 760567 760297 760298 0 HitCase 0 0 1 +96070153 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701531 760356 760567 760297 760298 0 HitCase 0 0 1 +96070154 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 +96070155 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070156 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 +96070157 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760415 0 HitCase 1 0 0 +96070158 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760416 0 HitCase 1 0 0 +96070159 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +96070160 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070203 1 0 1 760424 760568 0 HitCase 1 0 1 +96070161 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070204 1 0 1 760425 760568 0 HitCase 1 0 1 +96070162 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070205 1 0 1 760426 760568 0 HitCase 1 0 1 +96070163 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 +96070164 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070165 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760434 760566 0 HitCase 1 0 0 +96070166 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760435 760566 0 HitCase 1 0 0 +96070167 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 760436 760566 0 HitCase 1 0 0 +96070168 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 1 +96070169 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701691 760374 760564 0 HitCase 0 0 1 1 +96070170 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701701 760375 760564 0 HitCase 0 0 1 1 +96070171 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701711 760376 760564 0 HitCase 0 0 1 1 +96070172 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070168 1 4 1 0 HitCase 0 0 0 1 +96070173 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070177 1 1 0 HitCase 0 0 0 +96070174 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760604 760618 760621 760619 0 HitCase 0 0 0 +96070175 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760605 760618 760621 760619 0 HitCase 0 0 0 +96070176 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760606 760618 760621 760619 0 HitCase 0 0 0 +96070177 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960701771 760569 0 HitCase 0 0 0 +96070178 红球投射物 2 0.8 8 8 9999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070179 1 4 1 1 HitCase 0 0 999 1 0 +96070179 红球追踪 2 0.8 0 8 9999 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 HitCase 0 0 0 +96070180 黄球投射物 2 0.8 8 8 9999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070181 1 4 1 1 HitCase 0 0 999 1 0 +96070181 黄球追踪 2 0.8 0 8 9999 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 HitCase 0 0 0 +96070182 蓝球投射物 2 0.8 8 8 9999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070183 1 4 1 1 HitCase 0 0 999 1 0 +96070183 蓝球追踪 2 0.8 0 8 9999 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 HitCase 0 0 0 +96070184 能量投射物 2 0.8 8 8 9999 1 -1 FxDropPower -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070185 1 4 1 1 HitCase 0 0 999 1 0 +96070185 能量追踪 2 0.8 0 8 9999 1 FxDropPower 1 1 0 0 0 2 2 1 762036 762037 0.5 HitCase 0 0 0 +96070186 红球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070187 黄球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070188 蓝球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070189 能量增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070190 据点支援-炮弹1 2 2 0 4 0.1 -1 0.25 -1 1 0 0 0 3 4 2 960701901 761092 0 HitCase 0 0 0 +96070191 据点支援-炮弹2 2 2 0 4 0.1 -1 0.45 -1 1 0 0 0 3 4 2 960701911 761092 0 HitCase 0 0 0 +96070192 据点支援-炮弹3 2 2 0 4 0.1 -1 0.65 -1 1 0 0 0 3 4 2 960701921 761092 0 HitCase 0 0 0 +96070193 据点支援-火陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701931 761102 0 HitCase 0 0 0 +96070194 据点支援-雷陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701941 761103 0 HitCase 0 0 0 +96070195 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070169 1 4 1 0 HitCase 0 0 0 1 +96070196 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070170 1 4 1 0 HitCase 0 0 0 1 +96070197 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070171 1 4 1 0 HitCase 0 0 0 1 +96070198 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701981 760494 760567 0 HitCase 0 0 1 +96070199 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701991 760495 760567 0 HitCase 0 0 1 +96070200 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702001 760496 760567 0 HitCase 0 0 1 +96070201 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 +96070202 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070203 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760424 760568 0 HitCase 0 0 0 +96070204 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760425 760568 0 HitCase 0 0 0 +96070205 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760426 760568 0 HitCase 0 0 0 +96070206 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070143 1 4 1 0 HitCase 1 0 0 0 +96070207 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760454 760466 760467 0 HitCase 0 0 0 +96070208 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760455 760466 760467 0 HitCase 0 0 0 +96070209 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760456 760466 760467 0 HitCase 0 0 0 +96070210 据点支援-火陷阱特效 2 0.1 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 +96070211 据点支援-雷陷阱特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +96070212 据点支援-炮弹下落特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +96070213 据点支援-炮弹下落延迟特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070214 据点支援-炮弹特效前置1 2 0.1 0 4 0.2 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 +96070215 据点支援-炮弹特效前置2 2 0.1 0 4 0.4 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 +96070216 主线休vs神威,对休弹道 2 10 0 4 0.1 -1 -1 1 0 0 0 1 1 1 960702161 762304 0 HitCase 0 1 0 +96070217 主线休vs神威,对神威弹道 2 10 0 1 0.1 -1 -1 1 0 0 0 1 1 1 762304 0 HitCase 0 1 0 +96070218 禁锢-施加buff1 2 2 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 760659 0 HitCase 0 1 0 +96070219 禁锢-施加buff2 2 3 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 760660 0 HitCase 0 1 0 +96070220 禁锢-施加buff3 2 4 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 760661 0 HitCase 0 1 0 +96070221 禁锢-拉扯弹道1 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 +96070222 禁锢-拉扯弹道2 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 +96070223 禁锢-拉扯弹道3 2 6 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 +96070224 禁锢-击退弹道1 2 3 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 +96070225 禁锢-击退弹道2 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 +96070226 禁锢-击退弹道3 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 +96070227 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702271 760700 0 HitCase 0 1 0 +96070228 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702281 760700 0 HitCase 0 1 0 +96070229 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702291 760701 0 HitCase 0 1 0 +96070230 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702301 760701 0 HitCase 0 1 0 +96070231 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702311 760702 0 HitCase 0 1 0 +96070232 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702321 760702 0 HitCase 0 1 0 +96070233 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96070234 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 +96070235 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702351 780264 780563 0 HitCase 0 0 1 +96070236 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702361 780265 780563 0 HitCase 0 0 1 +96070237 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702371 780266 780563 0 HitCase 0 0 1 +96070238 炸弹预警 2 4 0 4 2 1 -1 FxTongyongZhaDan3 -1 1 0 0 0 2 1.5 1 96070234 1 2 1 0 HitCase 0 0 0 +96070239 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070240 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780294 780565 780297 780298 0 HitCase 1 0 0 +96070241 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780295 780565 780297 780298 0 HitCase 1 0 0 +96070242 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780296 780565 780297 780298 0 HitCase 1 0 0 +96070243 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780314 780317 0 HitCase 1 0 0 +96070244 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780315 780317 0 HitCase 1 0 0 +96070245 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780316 780317 0 HitCase 1 0 0 +96070246 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702461 780354 780567 780297 780298 0 HitCase 0 0 1 +96070247 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702471 780355 780567 780297 780298 0 HitCase 0 0 1 +96070248 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702481 780356 780567 780297 780298 0 HitCase 0 0 1 +96070249 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 0 0 0 +96070250 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070251 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780414 0 HitCase 1 0 0 +96070252 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780415 0 HitCase 1 0 0 +96070253 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780416 0 HitCase 1 0 0 +96070254 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +96070255 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070281 1 0 1 780424 780568 0 HitCase 1 0 1 +96070256 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070282 1 0 1 780425 780568 0 HitCase 1 0 1 +96070257 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070283 1 0 1 780426 780568 0 HitCase 1 0 1 +96070258 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 +96070259 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070260 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780434 780566 0 HitCase 1 0 0 +96070261 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780435 780566 0 HitCase 1 0 0 +96070262 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 780436 780566 0 HitCase 1 0 0 +96070263 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 +96070264 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702641 780374 780564 0 HitCase 0 0 1 +96070265 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702651 780375 780564 0 HitCase 0 0 1 +96070266 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702661 780376 780564 0 HitCase 0 0 1 +96070267 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070263 1 4 1 0 HitCase 0 0 0 +96070268 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070272 1 1 0 HitCase 0 0 0 +96070269 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780604 780618 780619 780629 0 HitCase 0 0 0 +96070270 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780605 780618 780619 780629 0 HitCase 0 0 0 +96070271 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780606 780618 780619 780629 0 HitCase 0 0 0 +96070272 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960702721 780569 0 HitCase 0 0 0 +96070273 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070264 1 4 1 0 HitCase 0 0 0 +96070274 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070265 1 4 1 0 HitCase 0 0 0 +96070275 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070266 1 4 1 0 HitCase 0 0 0 +96070276 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702761 780494 780567 0 HitCase 0 0 1 +96070277 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702771 780495 780567 0 HitCase 0 0 1 +96070278 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702781 780496 780567 0 HitCase 0 0 1 +96070279 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 1 0 0 0 +96070280 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070281 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780424 780568 0 HitCase 0 0 0 +96070282 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780425 780568 0 HitCase 0 0 0 +96070283 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780426 780568 0 HitCase 0 0 0 +96070284 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070238 1 4 1 0 HitCase 1 0 0 0 +96070285 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780454 780466 780467 0 HitCase 0 0 0 +96070286 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780455 780466 780467 0 HitCase 0 0 0 +96070287 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780456 780466 780467 0 HitCase 0 0 0 +96070288 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702881 780700 0 HitCase 0 1 0 +96070289 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702891 780700 0 HitCase 0 1 0 +96070290 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702901 780701 0 HitCase 0 1 0 +96070291 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702911 780701 0 HitCase 0 1 0 +96070292 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702921 780702 0 HitCase 0 1 0 +96070293 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702931 780702 0 HitCase 0 1 0 +96070294 冰径-刷新减速 2 0.5 -0.3 300 4 1 0.1 -1 -1 1 0 0 0 3 4 1 0 0 780621 0 HitCase 0 0 0 +96070295 雷暴-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702951 772052 780567 0 HitCase 0 0 1 +96070296 雷暴-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070297 1 4 1 0 HitCase 1 0 0 0 +96070297 雷暴-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei 0.4 -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070298 爬塔玩法激励子弹 2 5 0 2 0.1 -1 -1 1 0 0 0 3 4 1 0 0 773252 0 HitCase 0 1 0 +96070299 潜行:加速球子弹 2 1 0 1 9999 1 FxDropSpeed 1 1 0 0 0 3 4 1 0 0 763060 763061 763068 1 HitCase 0 1 0 +96070300 潜行:技能球子弹 2 1 0 1 9999 1 FxDropPower 1 1 0 0 0 3 4 1 0 0 763062 763069 763072 1 HitCase 0 1 0 +96070301 潜行:隐身球子弹 2 1 0 1 9999 1 FxDropViolent 1 1 0 0 0 3 4 1 0 0 763064 763070 1 HitCase 0 1 0 +96070302 潜行:培养皿子弹 2 4 0 4 1.3 -1 FxMe1SpiderMd000001Shouji FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 3 4 1 763073 0 HitCase 0 1 0 +96070303 潜行:蓄能电池子弹 2 4 0 4 1.3 -1 FxTongyongEleShouji FxEquipEleAtk64Leibao -1 1 0 0 0 3 4 2 960703031 763075 0 HitCase 0 1 0 +96070304 潜行:液氮罐子弹 2 4 0 4 1.3 -1 FxTongyongIceShouji FxTongyongGuanghuanKuosan -1 1 0 0 0 3 4 1 763077 0 HitCase 0 1 0 +96070305 潜行:虫洞装置子弹1 2 10 0 4 4 -1 0.1 -1 1 0 0 0 3 4 1 763079 0 HitCase 0 1 0 +96070306 潜行:虫洞装置子弹2 2 10 0 4 4 -1 1 1 FxR1LifuAttack31Dandao -1 1 0 0 0 3 4 1 763081 0 HitCase 0 1 0 +96070307 潜行:真·培养皿子弹 2 4 0 4 16 -1 1 0.05 FxScene01207PeiyangminLoop -1 1 0 0 0 3 4 1 763084 763086 0 HitCase 0 1 0 +96070308 爬塔活动buff-773117-伤害增加1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703081 773120 0 HitCase 0 1 0 +96070309 爬塔活动buff-773118-伤害增加2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703091 773121 0 HitCase 0 1 0 +96070310 爬塔活动buff-773119-伤害增加3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703101 773122 0 HitCase 0 1 0 +96070311 爬塔活动buff-773181-空间伤害1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703111 773184 0 HitCase 0 1 0 +96070312 爬塔活动buff-773182-空间伤害2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703121 773185 0 HitCase 0 1 0 +96070313 爬塔活动buff-773183-空间伤害3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703131 773186 0 HitCase 0 1 0 +96070314 爬塔活动buff-773263-红球掉落 2 0.1 8 8 999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070317 1 4 1 1 0 0 999 1 0 +96070315 爬塔活动buff-773263-黄球掉落 2 0.1 8 8 999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070318 1 4 1 1 0 0 999 1 0 +96070316 爬塔活动buff-773263-蓝球掉落 2 0.1 8 8 999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070319 1 4 1 1 0 0 999 1 0 +96070317 爬塔活动buff-773263-红球保持 2 5 0 8 1 999 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070320 1 1 2 1 0.5 0 0 0 +96070318 爬塔活动buff-773263-黄球保持 2 5 0 8 1 999 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070321 1 1 2 1 0.5 0 0 0 +96070319 爬塔活动buff-773263-蓝球保持 2 5 0 8 1 999 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070322 1 1 2 1 0.5 0 0 0 +96070320 爬塔活动buff-773263-红球跟随 2 0.1 20 8 96070320 1 3 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070323 1 1 2 1 0.5 0 0 0 +96070321 爬塔活动buff-773263-黄球跟随 2 0.1 20 8 96070321 1 3 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070324 1 1 2 1 0.5 0 0 0 +96070322 爬塔活动buff-773263-蓝球跟随 2 0.1 20 8 96070322 1 3 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070325 1 1 2 1 0.5 0 0 0 +96070323 爬塔活动buff-773263-红球加球 2 6 0 8 0.6 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 0 0 0 +96070324 爬塔活动buff-773263-黄球加球 2 6 0 8 0.6 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 0 0 0 +96070325 爬塔活动buff-773263-蓝球加球 2 6 0 8 0.6 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 0 0 0 +96070326 巴别塔3-772084-烟雾地雷生成1 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070329 1 4 1 0 HitCase 0 0 0 +96070327 巴别塔3-772085-烟雾地雷生成2 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070330 1 4 1 0 HitCase 0 0 0 +96070328 巴别塔3-772086-烟雾地雷生成3 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070331 1 4 1 0 HitCase 0 0 0 +96070329 巴别塔3-772084-烟雾地雷预警1 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070332 1 2 1 0 HitCase 0 0 0 +96070330 巴别塔3-772085-烟雾地雷预警2 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070333 1 2 1 0 HitCase 0 0 0 +96070331 巴别塔3-772086-烟雾地雷预警3 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070334 1 2 1 0 HitCase 0 0 0 +96070332 巴别塔3-772084-烟雾地雷效果判定1 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772081 0 HitCase 0 0 0 +96070333 巴别塔3-772085-烟雾地雷效果判定2 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772082 0 HitCase 0 0 0 +96070334 巴别塔3-772086-烟雾地雷效果判定3 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772083 0 HitCase 0 0 0 +96070335 巴别塔3-772087-燃烧地雷生成 2 1 0 4 30 1 1 FxCizhuiRanshaolei 1 1 0 0 0 3 999 1 96070337 1 4 1 0 HitCase 0 0 1 0 +96070336 巴别塔3-772087-燃烧地雷预警 2 3 0 4 0.8 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070337 1 2 1 0 HitCase 0 0 1 0 +96070337 巴别塔3-772087-燃烧地雷燃烧 2 3 0 4 5 -1 1 FxCizhuiRanshaoleiDi2 -1 1 0 0 0 2 2 1 772088 772089 0 HitCase 0 0 1 0 +96070338 巴别塔3-772087-燃烧地雷爆炸特效 2 1.5 0 4 0.5 -1 FxCizhuiRanshaoleiHit -1 1 0 0 0 1 5 1 1.5 HitCase 0 0 1 0 +96070339 巴别塔3-772087-燃烧地雷爆炸子弹 2 1.5 0 4 0.1 -1 -1 1 0 0 0 1 5 1 960703391 772092 0 HitCase 0 0 1 1 +96070340 异聚迷宫-761344-炸弹人1 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703401 761347 0 HitCase 0 1 0 +96070341 异聚迷宫-761345-炸弹人2 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703411 761348 0 HitCase 0 1 0 +96070342 异聚迷宫-761346-炸弹人3 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703421 761349 0 HitCase 0 1 0 +96070343 异聚迷宫-761344-炸弹人1特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 +96070344 异聚迷宫-761345-炸弹人2特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 +96070345 异聚迷宫-761346-炸弹人3特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 +96070346 异聚迷宫-761389-落雷伤害1 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703461 761392 760567 760297 760298 0 HitCase 0 0 1 +96070347 异聚迷宫-761390-落雷伤害2 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703471 761393 760567 760297 760298 0 HitCase 0 0 1 +96070348 异聚迷宫-761391-落雷伤害3 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703481 761394 760567 760297 760298 0 HitCase 0 0 1 +96070349 异聚迷宫-761389-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070350 1 4 1 0 HitCase 1 0 0 0 +96070350 异聚迷宫-761389-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070351 水上爬塔-773322-迷雾1 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773325 0 HitCase 0 1 0 +96070352 水上爬塔-773323-迷雾2 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773326 0 HitCase 0 1 0 +96070353 水上爬塔-773324-迷雾3 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773327 0 HitCase 0 1 0 +96070354 公会boss-762517-回血球掉落 2 0.1 8 8 999 1 -1 FxDropCure -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070355 1 4 1 1 0 0 999 1 0 +96070355 公会boss-762517-回血球保持 2 5 0 8 1 999 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070356 1 1 2 1 0.5 0 0 0 +96070356 公会boss-762517-回血球跟随 2 0.1 20 8 96070356 1 3 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070357 1 1 2 1 0.5 0 0 0 +96070357 公会boss-762517-回血球回血 2 6 0 8 0.6 1 FxDropCureBeHit 1 1 0 0 0 2 2 1 762518 0.5 0 0 0 +96070358 世界boss-762700-炎爆伤害 2 1.5 0 4 2 -1 FxTongyongBaozha -1 1 0 0 0 0 1 0 1 762701 1.5 HitCase 1 0 0 0 +96070359 世界boss-762703-雷闪伤害 1 1 4.5 0 4 4.95 -1 1 0.55 FxLeiJing -1 1 0 0 0 0 3 4 1 762704 762706 0 HitCase 1 0 0 0 +96070360 世界boss-762707-雷暴 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 762708 0 HitCase 1 0 0 0 +96070361 世界boss-762709-黑暗收割 2 0.5 0 4 2 -1 FxZhansha -1 1 0 0 0 0 1 0 1 1.5 HitCase 0 0 0 +96070362 世界boss-762714-暴风雪 2 3 0 4 4 -1 1 0.8 FxBingfengbao -1 1 0 0 0 3 4 1 762715 762716 762717 0 HitCase 0 1 0 +96070363 世界boss-762718-冰刺环绕 2 1.5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 762719 0 HitCase 0 1 0 +96070364 异聚迷宫-761435-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070365 1 4 1 0 HitCase 0 1 0 +96070365 异聚迷宫-761435-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761439 0 HitCase 0 1 0 +96070366 异聚迷宫-761436-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070367 1 4 1 0 HitCase 0 1 0 +96070367 异聚迷宫-761436-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761440 0 HitCase 0 1 0 +96070368 异聚迷宫-761437-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070369 1 4 1 0 HitCase 0 1 0 +96070369 异聚迷宫-761437-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761441 0 HitCase 0 1 0 +96070370 异聚迷宫-761460-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761463 0 HitCase 0 1 0 +96070371 异聚迷宫-761461-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761464 0 HitCase 0 1 0 +96070372 异聚迷宫-761462-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761465 0 HitCase 0 1 0 +96070373 异聚迷宫-761466-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761469 0 HitCase 0 1 0 +96070374 异聚迷宫-761467-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761470 0 HitCase 0 1 0 +96070375 异聚迷宫-761468-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761471 0 HitCase 0 1 0 +96070376 自走棋-770259-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 770260 0 HitCase 0 1 0 +96070377 自走棋-770259-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 +96070378 自走棋-770281-暗能爆发 2 999 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 0 0 770282 770283 0 HitCase 0 1 0 +96070379 自走棋-770230-杀敌爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 3 4 1 770231 0 HitCase 0 1 0 +96070380 世界boss-762722-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 762723 0 HitCase 0 1 0 +96070381 世界boss-762722-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 +96070382 巴别塔3-771742-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070383 0 1 0 HitCase 0 1 0 +96070383 巴别塔3-771742-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771742 0 HitCase 0 1 0 +96070384 巴别塔3-771757-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070385 0 1 0 HitCase 0 1 0 +96070385 巴别塔3-771757-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771757 0 HitCase 0 1 0 +96070386 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070387 4 1 0 HitCase 0 1 0 +96070387 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770474 0 HitCase 0 1 0 +96070388 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070389 4 1 0 HitCase 0 1 0 +96070389 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770475 0 HitCase 0 1 0 +96070390 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070391 4 1 0 HitCase 0 1 0 +96070391 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770476 0 HitCase 0 1 0 +96070392 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070393 4 1 0 HitCase 0 1 0 +96070393 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770477 0 HitCase 0 1 0 +96070394 自走棋-770805-指定伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070395 0 1 0 HitCase 0 1 0 +96070395 自走棋-770805-指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 770805 0 HitCase 0 1 0 +96070396 据点周年庆-761239-团结 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 761240 761241 0 HitCase 0 1 0 +96070397 追击玩法-761256-连击-伤害 2 2 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 761257 0 HitCase 0 1 0 +96070398 追击玩法-761256-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 +96070399 追击玩法-761258-切人-伤害 2 6 0 4 0.15 -1 -1 1 0 0 0 3 4 1 761259 761260 0 HitCase 0 1 0 +96070400 追击玩法-761258-切人-特效 2 6 0 4 1 -1 FxZJQieren01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +96070401 追击玩法-761273-三消-伤害 2 1 0 4 0.15 -1 0.1 -1 1 0 0 0 3 4 1 761274 0 HitCase 0 1 0 +96070402 追击玩法-761273-三消-特效 2 1 0 4 2 -1 FxZJSanxiao01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +96070403 追击玩法-761261-大招-子弹 2 99 0 4 1 -1 -1 1 0 0 0 3 4 1 761262 761272 0 HitCase 0 1 0 +96070404 辐射子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 761276 760565 760297 760298 0 HitCase 1 0 0 +96070405 巴别塔6-772132-重力牵引-吸附 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772133 0 HitCase 0 1 0 +96070406 巴别塔6-772132-重力牵引-削闪避 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772134 0 HitCase 0 1 0 +96070407 巴别塔6-772123-战吼吹风 2 12 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772124 0 HitCase 0 1 0 +96070408 巴别塔6-772154-元素冲击-火 2 12 0 4 3.2 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772137 0 HitCase 0 1 0 +96070409 巴别塔6-772155-元素冲击-雷 2 12 0 4 3.2 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 772138 0 HitCase 0 1 0 +96070410 巴别塔6-772156-元素冲击-冰 2 12 0 4 3.2 -1 FxCizhuiBingLiu -1 1 0 0 0 3 4 1 772139 0 HitCase 0 1 0 +96070411 巴别塔6-772157-元素冲击-暗 2 12 0 4 3.2 -1 FxCizhuiAnliu -1 1 0 0 0 3 4 1 772140 0 HitCase 0 1 0 +96070412 巴别塔6-772132-重力牵引 2 0.1 0 4 3.2 -1 FxCizhuiYinlishenyuan02 -1 1 0 0 0 3 0.7 0 1 96070405 4 1 0 HitCase 0 1 0 +96070413 模拟作战-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070414 4 1 0 HitCase 0 1 0 +96070414 模拟作战-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772402 0 HitCase 0 1 0 +96070415 巴别塔6-772172-吸附吹风 2 25 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772173 0 HitCase 0 1 0 +96070416 追击玩法2期-772506-标记爆炸-子弹 2 4 0 3 0.1 -1 -1 1 0 0 0 0 0 1 960704161 772509 0 HitCase 0 1 0 +96070417 模拟作战-单体激光 2 0.1 0 2 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070418 4 1 0 HitCase 0 1 0 +96070418 模拟作战-单体激光 2 1.5 0 2 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772236 0 HitCase 0 1 0 +96070419 库洛姆复刷关冰刺子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772538 0 HitCase 0 1 0 +96070420 库洛姆复刷关雷暴子弹 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 772540 0 HitCase 1 0 0 0 +96070421 改造关卡buff火焰风暴预警 2 0.1 0 7 3 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 3 3 1 96070422 4 1 0 HitCase 0 1 0 +96070422 改造关卡buff火焰风暴爆炸 2 2 0 7 1 -1 FxScene01201Fire01 -1 1 0 0 0 2 2 1 772545 0 HitCase 1 0 0 0 +96070423 改造关卡buff自爆预警 2 2 0 4 1.5 -1 FxYujing1M15S -1 1 0 0 0 3 1.5 1 96070424 4 1 0 HitCase 1 0 1 0 0 +96070424 改造关卡buff自爆爆炸 2 2 0 4 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 772552 0 HitCase 1 0 0 0 0 +96070425 改造关卡buff治疗污染子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 960704251 772554 0 HitCase 0 1 0 +96070426 改造关卡buff落雷子弹 2 2 0 3 0.3 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 772557 0 HitCase 1 0 0 1 +96070427 骇入玩法-780726 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780727 780728 0 HitCase 0 1 0 +96070428 改造关卡buff落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 96070426 1 4 1 0 HitCase 1 0 0 0 +96070429 改造关卡buff攻击立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772572 0 HitCase 1 1 0 +96070430 改造关卡buff防御立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772571 0 HitCase 1 1 0 +96070431 改造关卡buff持续治疗 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772588 0 HitCase 0 1 0 +96070432 改造关卡buff遗计易碎子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772590 0 HitCase 0 1 0 +96070433 改造关卡buff遗计攻击子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772592 0 HitCase 0 1 0 +96070434 改造关卡buff遗计治疗子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772594 0 HitCase 0 1 0 +96070435 改造关卡buff持续护盾 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772596 0 HitCase 0 1 0 +96070436 改造关卡buff噬魂子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772605 0 HitCase 0 1 0 +96070437 改造关卡buff噬魂挂buff子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772604 0 HitCase 0 1 0 +96070438 杀戮无双-连击冲击波1 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704381 772619 0 HitCase 0 1 0 +96070439 杀戮无双-连击冲击波2 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704391 772620 0 HitCase 0 1 0 +96070440 杀戮无双-连击冲击波3 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704401 772621 0 HitCase 0 1 0 +96070441 杀戮无双-连击冲击波4 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704411 772622 0 HitCase 0 1 0 +96070442 杀戮无双-弱黑洞 2 15 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772631 0 HitCase 1 0 0 +96070443 杀戮无双-强黑洞 2 30 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772632 0 HitCase 1 0 0 +96070444 杀戮无双-冰冻子弹1 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070448 1 4 1 0 HitCase 0 1 0 +96070445 杀戮无双-冰冻子弹2 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070449 1 4 1 0 HitCase 0 1 0 +96070446 杀戮无双-冰冻子弹3 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070450 1 4 1 0 HitCase 0 1 0 +96070447 杀戮无双-冰冻子弹4 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070451 1 4 1 0 HitCase 0 1 0 +96070448 杀戮无双-冰冻子弹11 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704481 772647 0 HitCase 0 1 0 +96070449 杀戮无双-冰冻子弹21 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704491 772648 0 HitCase 0 1 0 +96070450 杀戮无双-冰冻子弹31 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704501 772649 0 HitCase 0 1 0 +96070451 杀戮无双-冰冻子弹41 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704511 772650 0 HitCase 0 1 0 +96070452 杀戮无双-精英怪光环刚体1 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772652 760271 0 HitCase 0 1 0 +96070453 杀戮无双-精英怪光环刚体2 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772654 760272 0 HitCase 0 1 0 +96070454 杀戮无双-精英怪光环刚体3 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772656 760273 0 HitCase 0 1 0 +96070455 杀戮无双-死亡炸弹1 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704551 772681 0 HitCase 1 0 0 0 0 +96070456 杀戮无双-死亡炸弹2 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704561 772682 0 HitCase 1 0 0 0 0 +96070457 杀戮无双-死亡炸弹3 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704571 772683 0 HitCase 1 0 0 0 0 +96070458 杀戮无双-死亡炸弹4 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704581 772684 0 HitCase 1 0 0 0 0 +96070459 杀戮无双-精英怪光环转移 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772662 760396 0 HitCase 0 1 0 +96070460 杀戮无双-精英怪光环护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772664 760243 0 HitCase 0 1 0 +96070461 杀戮无双-精英怪光环壁垒 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772666 760283 0 HitCase 0 1 0 +96070462 杀戮无双-精英怪光环冻结 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772668 760453 0 HitCase 0 1 0 +96070463 杀戮无双-精英怪光环暗影 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772670 760473 0 HitCase 0 1 0 +96070464 杀戮无双-精英怪光环持续治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772672 772587 0 HitCase 0 1 0 +96070465 杀戮无双-精英怪光环持续护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772674 772595 0 HitCase 0 1 0 +96070466 杀戮无双-精英怪光环遗计治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772676 772593 0 HitCase 0 1 0 +96070467 杀戮无双-精英怪光环敌人霸体 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772678 700027 0 HitCase 0 1 0 +96070468 杀戮无双-精英怪光环无视超算 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772680 770545 0 HitCase 0 1 0 +96070469 激光特效 2 0.1 0 4 0.5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 0 +96070470 超级据点-780814 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780815 0 HitCase 0 1 0 +96070471 夏活十关-连击爆炸 2 999 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704711 772703 0 HitCase 0 1 0 +96070472 超级据点-780843 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780846 0 HitCase 0 1 0 +96070473 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772727 772728 772729 772730 0 HitCase 0 1 0 +96070474 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772731 0 HitCase 0 1 0 +96070475 超级爬塔-孔雀羽翼风暴-风暴子弹 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 FxR2QuflyAtk0302 -1 1 0 0 0 0 0 1 30 0.15 110658 110684 0.8 HitCase 0 1 0 +96070476 超级爬塔-异火-黄球1消-吸附 2 3 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070477 超级爬塔-异火-黄球2消-吸附 2 4 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070478 超级爬塔-异火-黄球3消-吸附 2 5 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070479 超级爬塔-黎明-雷电场-伤害子弹 2 7.5 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960704791 101235 0 HitCase 0 1 1 +96070480 超级爬塔-黎明-雷电场-吸附 2 7.5 0 4 0.05 -1 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070481 超级爬塔-黎明-雷电场-特效 2 7.5 0 4 5 -1 FxR2LuxiyaAttack31ExShouji FxSTLiming1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +96070482 超级爬塔-异火-蓝球聚怪 2 4 0 4 1.1 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070483 超级爬塔-通用-冲击波 2 10 0 4 0.5 -1 FxSTChongjibo -1 1 0 0 0 3 4 2 960704831 110153 0 HitCase 0 1 1 +96070484 大招-1层默认子弹-右上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 30 50 0.4 1.5 0 -1.5 0 3 4 1 330 100453 1.35 0 1 1 960704842 +96070485 大招-1层默认子弹-右中上 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 43 55 0.4 1.3 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704852 +96070486 大招-1层默认子弹-右中下 1 0.1 0.1 0.5 16 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 56 55 0.3 1.2 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704862 +96070487 大招-1层默认子弹-右下 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 69 53 0.4 1.5 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704872 +96070488 大招-1层默认子弹-左上 1 0.1 0.1 0.5 17 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 330 47 0.6 1.1 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704882 +96070489 大招-1层默认子弹-左中上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 317 55 0.5 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704892 +96070490 大招-1层默认子弹-左中下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 304 50 0.4 1.4 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704902 +96070491 大招-1层默认子弹-左下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 291 55 0.2 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704912 +96070492 自走棋3期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763103 763104 0 HitCase 1 0 0 0 +96070493 自走棋3期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763107 763108 763109 0 HitCase 0 1 0 +96070494 自走棋3期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 96070495|96070496 1 4 1 0.5 0 1 0 +96070495 自走棋3期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 774000 0 0 1 0 +96070496 自走棋3期-灰鸦-球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 +96070497 自走棋3期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070498 1 1 2 1 0.17 0 1 0 +96070498 自走棋3期-灰鸦-球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 1 774000 0 HitCase 0 1 0 +96070499 激光速射特效-子子弹0.6delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.6 1 96070500 0 1 0 HitCase 0 0 1 0 +96070500 超级据点维护作战-激光速射-1 1 3 50 0 25 0 4 0.5 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 1 960705001 746001 746002 0 HitCase 0 1 1 +96070501 激光速射特效-子子弹0.4delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.4 1 96070500 0 1 0 HitCase 0 0 1 0 +96070502 超级据点维护作战-暗爆特效子弹 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 +96070503 超级据点维护作战-伤害子弹 2 100 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 0 1 746023 1 HitCase 0 1 1 +96070504 自走棋3期-卡列2火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763128 763129 0 HitCase 1 0 0 0 +96070505 自走棋3期-卡列3火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763132 763133 0 HitCase 1 0 0 0 +96070506 自走棋3期-卡列4火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763136 763137 0 HitCase 1 0 0 0 +96070507 自走棋3期-渡边2攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763140 763141 763142 0 HitCase 0 1 0 +96070508 自走棋3期-渡边3攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763146 763147 763148 0 HitCase 0 1 0 +96070509 自走棋3期-渡边4攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763152 763153 763154 0 HitCase 0 1 0 +96070510 RPG3期爆炸预警 2 4 0 7 1 -1 FxYujing1M15S -1 1 0 0 0 3 1 1 96070511 4 1 0 HitCase 1 0 1 0 0 +96070511 RPG3期爆炸 2 4 0 7 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 750948 0 HitCase 1 0 0 0 0 +96070512 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070513 4 1 0 HitCase 1 0 1 0 0 +96070513 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070514 2 1 0 HitCase 0 1 0 +96070514 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070515|96070518|96070521|96070524 2 1 0 0 763242 0 HitCase 0 1 0 +96070515 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070516 2 1 0 HitCase 1 0 1 0 0 +96070516 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070517 2 1 0 HitCase 0 1 0 +96070517 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070518 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070519 2 1 0 HitCase 1 0 1 0 0 +96070519 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070520 2 1 0 HitCase 0 1 0 +96070520 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070521 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070522 2 1 0 HitCase 1 0 1 0 0 +96070522 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070523 2 1 0 HitCase 0 1 0 +96070523 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070524 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070525 2 1 0 HitCase 1 0 1 0 0 +96070525 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070526 2 1 0 HitCase 0 1 0 +96070526 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070527 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070528 4 1 0 HitCase 1 0 1 0 0 +96070528 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070529 2 1 0 HitCase 0 1 0 +96070529 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070530|96070533|96070536|96070539 2 1 0 0 763242 0 HitCase 0 1 0 +96070530 双人玩法-激光预警 2 2 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070531 2 1 0 HitCase 1 0 1 0 0 +96070531 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070532 2 1 0 HitCase 0 1 0 +96070532 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070533 双人玩法-激光预警 2 2 -2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070534 2 1 0 HitCase 1 0 1 0 0 +96070534 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070535 2 1 0 HitCase 0 1 0 +96070535 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070536 双人玩法-激光预警 2 2 2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070537 2 1 0 HitCase 1 0 1 0 0 +96070537 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070538 2 1 0 HitCase 0 1 0 +96070538 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070539 双人玩法-激光预警 2 2 -2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070540 2 1 0 HitCase 1 0 1 0 0 +96070540 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070541 2 1 0 HitCase 0 1 0 +96070541 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070542 双人玩法-中心激光预警-中心延迟 2 2 0 1 1 -1 FxYujing1M10S 1 -1 1 0 0 0 3 1 1 96070543 4 1 0 HitCase 1 0 1 0 0 +96070543 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070544 2 1 0 HitCase 0 1 0 +96070544 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070545 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070546 4 1 0 HitCase 1 0 1 0 0 +96070546 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070547 2 1 0 HitCase 0 1 0 +96070547 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070548 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070549 4 1 0 HitCase 1 0 1 0 0 +96070549 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070550 2 1 0 HitCase 0 1 0 +96070550 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070551 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070552 4 1 0 HitCase 1 0 1 0 0 +96070552 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070553 2 1 0 HitCase 0 1 0 +96070553 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070554 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070555 4 1 0 HitCase 1 0 1 0 0 +96070555 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070556 2 1 0 HitCase 0 1 0 +96070556 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070557 孤胆枪手-冰暴道具 2 10 0 4 0.5 -1 FxCizhuiBingLiu -1 1 0 0 0 3 0.5 1 96070558 4 1 0 HitCase 1 0 1 0 0 +96070558 孤胆枪手-冰爆效果 2 10 0 4 0.5 -1 -1 1 0 0 0 2 2 1 779018 0 HitCase 1 0 0 0 0 +96070559 大秘境白毛次元斩特效 2 5 0 4 3 -1 FxCizhuiR3LuxiyaBaozha -1 1 0 0 0 2 0 0 1 96070561 1 2 1 960705591 0 HitCase 0 0 0 0 +96070560 大秘境白毛判定用子弹 1 2 1 30 4 3 1 1 1 1 0 0 0 0 999 1 96070559 1 0 1 0 HitCase 0 1 0 1 1 0 2 +96070561 大秘境白毛次元斩伤害 2 5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960705611 760764 0 HitCase 0 1 0 +96070562 大秘境雷拉旗子特效 2 6 0 4 6 -1 1 FxR3WeilaAtkQteHit 1 FxCizhuiR3WeilaQte -1 1 0 0 0 0 0 0 1 96070563 0 1 960705621 760792 0 HitCase 0 1 0 +96070563 大秘境雷拉旗子特效2 2 0.1 0 4 6 -1 FxCizhuiR3WeilaWeapon -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +96070564 大秘境冰库牵引圈牵引 2 20 0 4 7 -1 1 0.05 -1 1 0 0 0 0 0 0 1 96070565 0 1 760807 0 HitCase 1 1 0 +96070565 大秘境冰库牵引圈伤害 2 20 0 4 7 -1 1 1 -1 1 0 0 0 0 0 1 760808 0 HitCase 1 1 0 +96070566 大秘境燃子姐标记AOE爆炸伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 1 0 0 1 96070567 1 1 760821 0 HitCase 0 1 0 +96070567 大秘境燃子姐标记AOE爆炸特效 2 0.1 0 4 3 -1 FxCiZhuiR3KalieninaBaozha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +96070568 真理寒冰-30伤害 1 3 1 100 -30 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705681 101446 0.9 0 1 0 +96070569 真理寒冰-60伤害 1 3 1 100 -60 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705691 101446 0.9 0 1 0 +96070570 真理寒冰30伤害 1 3 1 100 30 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705701 101446 0.9 0 1 0 +96070571 真理寒冰60伤害 1 3 1 100 60 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705711 101446 0.9 0 1 0 +96070572 真理寒冰-30特效 2 0.1 0 -30 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070573 真理寒冰-60特效 2 0.1 0 -60 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070574 真理寒冰30特效 2 0.1 0 30 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070575 真理寒冰60特效 2 0.1 0 60 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070576 仰光攻击伤害 1 3 10 5 0 4 0.3 -1 FxR3LifuAttack01Shouji -1 1 0 0 0 0 0 1 0.2 0.07 960705761 760834 1.3 0 1 0 1 960705762 +96070577 仰光攻击特效 2 0.1 0 4 0.3 -1 FxR3LifuAttack33Dandao01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070578 仰光攻击特效 2 0.1 0 4 0.3 -1 FxR3LifuAttack33Dandao02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96090001 火药桶-自爆 2 3 0 7 2 1 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96090002 火药桶-自爆 2 3 0 7 0.1 -1 -1 1 0 0 0 0 0 1 960900021 800508 811001 995953 200005 200005 0 HitCase 1 0 1 1 +96100101 地刺上升-伤害子弹 1 3.5 0.5 0 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961001011 0 HitCase 1 1 0 1 +96100201 地刺保持-伤害子弹 1 3.5 0.5 0 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961002011 0 HitCase 1 1 0 0 +96110101 火焰-伤害子弹 1 3.5 0.5 0 0 0 4 0.6 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +96120101 电磁-伤害子弹 2 3 0 0 0 0 4 1.5 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961201011 0 HitCase 1 1 0 0 +96120103 电磁-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +96130101 生化-伤害子弹 2 3 0 0 0 0 4 3 -1 1 FxDibingShouji 0.3 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +96130103 生化-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +90420001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904243 0 HitCase 0 1 0 +90420002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904244 0 HitCase 0 1 0 +90420003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904245 0 HitCase 0 1 0 +90420004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904246 0 HitCase 0 1 0 +90420005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904247 0 HitCase 0 1 0 +90420006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904248 0 HitCase 0 1 0 +90420007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904249 0 HitCase 0 1 0 +90420008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904250 0 HitCase 0 1 0 +90420009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904251 0 HitCase 0 1 0 +90420010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904252 0 HitCase 0 1 0 +90420101 擎天柱后跳射击-伤害子弹 2 2.8 0 4.3 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904201011 801075 904207 904204 0 HitCase 0 1 1 +90420102 擎天柱后跳射击-震屏 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420103 擎天柱后跳射击-特效 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420104 擎天柱后跳射击-范围提示 2 2.8 0 4.3 0 4 0.8 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420107 擎天柱后跳射击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420108 擎天柱后跳射击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420109 擎天柱后跳射击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420113 擎天柱捶地爆炸特效 2 1 2 0 1 3 -1 FxMe1RocketMd002002Attack01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420201 擎天柱抛射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -30 0 10 1 0 0 0 0 3 1 90420209 1 0 1 0 HitCase 0 1 999 1 1 +90420202 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420203 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420204 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420207 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420208 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420209 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 1.5 -1 FxMe1RocketMd002002Attack0202 -1 1 0 0 0 2 0.05 1 1 90420214 2 1 0 HitCase 0 1 0 +90420210 擎天柱抛射-爆炸黑洞子弹持续特效 2 3.5 0 4 30 -1 1 0.05 FxMe1RocketMd002002Attack0203 -1 1 0 0 0 2 2 1 904215 0 HitCase 0 1 0 +90420213 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +90420214 擎天柱抛射-爆炸黑洞子弹爆炸伤害子弹 2 3.5 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 1 90420210 1 2 1 904202141 904210 801060 0 HitCase 0 1 1 +90420290 关卡用特殊抛射炸弹 2 1.5 0 4 3 -1 -1 1 0 0 0 1 4 1 0 HitCase 0 1 0 +90420301 擎天柱装甲回复-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420306 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904262 904263 904264 0 HitCase 0 1 0 +90420307 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904265 904266 904267 0 HitCase 0 1 0 +90420308 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904268 904269 0 HitCase 0 1 0 +90420401 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -30 0 10 1 0 0 0 0 5 1 90420410 1 0 1 0 HitCase 0 1 999 1 1 +90420402 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420403 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420404 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420407 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420408 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420409 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420410 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420411 2 1 904220 0 HitCase 0 1 0 +90420411 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420412 2 1 904204111 801055 0 HitCase 0 1 1 +90420412 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 FxMe1RocketMd002002Attack0503 -1 1 0 0 0 2 2 1 801002 0 HitCase 0 1 1 +90420413 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 +90420416 范围预警 2 3 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90420501 擎天柱砸击-伤害子弹 2 2.1 0 2 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904205011 801082 904230 904226 0 HitCase 1 0 1 1 +90420502 擎天柱砸击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420503 擎天柱砸击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420504 擎天柱砸击-范围提示 2 3 0 2 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420507 擎天柱砸击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420508 擎天柱砸击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420509 擎天柱砸击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420601 擎天柱扫击-伤害子弹 1 5 5 2.5 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904206011 801062 904237 904233 0 HitCase 1 0 1 1 +90420602 擎天柱扫击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420603 擎天柱扫击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420604 擎天柱扫击-范围提示 1 5 5 2.5 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420607 擎天柱扫击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420608 擎天柱扫击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420609 擎天柱扫击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420701 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 5 1 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -100 0 10 1 0 0 0 0 5 1 90420710 1 0 1 0 HitCase 0 1 999 1 1 +90420702 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420703 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420704 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420705 擎天柱平射-闪红提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420707 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420708 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420709 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420710 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420711 2 1 904220 0 HitCase 0 1 0 +90420711 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420712 2 1 0 HitCase 0 1 1 +90420712 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 -1 1 0 0 0 2 2 1 0 HitCase 0 1 1 +90420713 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 +90420801 擎天柱降落出生-in 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420901 擎天柱降落出生-loop 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421001 擎天柱降落出生-out 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421101 擎天柱抛射-伤害子弹 2 0.1 0.5 -0.3 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -60 0 10 1 0 0 0 0 3 1 90421109 1 0 1 2 HitCase 0 1 999 1 1 +90421102 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421103 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421104 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421107 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421108 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421109 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 5 -1 FxMe1WuzangliuxingAttack02Zha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +90421110 擎天柱抛射-爆炸黑洞子弹持续特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421113 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +90421201 擎天柱抛射空炮-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421202 擎天柱抛射空炮-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421205 rpg冲击波 2 10 0 4 0.1 -1 FxSTChongjibo -1 1 0 0 0 3 4 1 775101 0 HitCase 0 1 0 +90421206 rpg能量波 2 10 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775118 0 HitCase 0 1 0 +90421207 rpg聚怪 2 10 0 4 1 -1 1 0.02 FxCizhuiShengbo -1 1 0 0 0 3 4 1 775119 0 HitCase 1 1 0 +90421301 超限乱斗-多段攻击 2 0.3 0 4 0.1 1 FxDibingShouji 0.1 1 1 0 0 0 1 1 1 0.1 0.05 1.2 0 1 0 904213012 +90421302 超限乱斗-爆气特效 2 0.1 0 1 2 -1 Root FxR3ShenweiAttack51 -1 1 0 0 0 0 0 1 1.2 1 1 0 904213022 +90421303 超限乱斗聚怪 2 10 0 4 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 775119 0 HitCase 2 1 0 +90421304 红眼光球子弹 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421305|90421306 1 1 1 2 HitCase 1 0 1 0 +90421305 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 +90421306 光球特效子弹1 2 5 0 180 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 1 1 0 +90421307 红眼光球子弹2持续6S 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421308|90421309 1 1 1 2 HitCase 1 0 1 0 +90421308 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 +90421309 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 +90421310 红眼光球子弹3附带全属性抗性下降 4S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421311|90421312 1 1 1 2 HitCase 1 0 1 0 +90421311 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 +90421312 光球特效子弹1 2 5 0 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 +90421313 红眼光球子弹3附带全属性抗性下降 6S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 3 1 2 90421314|90421315 1 4 1 2 HitCase 1 0 1 0 +90421314 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 +90421315 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 +90421316 矛单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421317 1 1 1 904213161 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421317 矛范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213171 770869 770937 770918 0 HitCase 1 1 1 0 +90421318 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421319 1 1 1 904213181 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421319 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213191 770869 770937 770918 0 HitCase 1 1 1 0 +90421320 矛单体高伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421321 1 1 1 904213201 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421321 矛范围高伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213211 770869 770937 770918 0 HitCase 1 1 1 0 +90421322 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421323 1 1 1 904213221 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421323 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213231 770869 770937 770918 0 HitCase 1 1 1 0 +90421324 矛-黑洞子弹 2 3 0 2 2 -1 -1 1 0 0 0 0 1 1 770923 0 HitCase 0 0 0 +90421401 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 0 Root 1 0 1 0 +90421402 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 0 Root 1 0 1 0 +90421403 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 0 Root 1 0 1 0 +90421404 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 0 Root 1 0 1 0 +90421411 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 0 Root 1 0 1 0 +90421412 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 0 Root 1 0 1 0 +90421413 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 0 Root 1 0 1 0 +90421414 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 0 Root 1 0 1 0 +90421421 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 0 Root 1 0 1 0 +90421422 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 0 Root 1 0 1 0 +90421423 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 0 Root 1 0 1 0 +90421424 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 0 Root 1 0 1 0 +90421431 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 0 Root 1 0 1 0 +90421432 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 0 Root 1 0 1 0 +90421433 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 0 Root 1 0 1 0 +90421434 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 0 Root 1 0 1 0 +90421441 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 770986 0 Root 1 0 1 0 +90421442 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 770986 0 Root 1 0 1 0 +90421443 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 770986 0 Root 1 0 1 0 +90421444 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 770986 0 Root 1 0 1 0 +90421451 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 770986 0 Root 1 0 1 0 +90421452 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 770986 0 Root 1 0 1 0 +90421453 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 770986 0 Root 1 0 1 0 +90421454 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 770986 0 Root 1 0 1 0 +90421461 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 770986 0 Root 1 0 1 0 +90421462 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 770986 0 Root 1 0 1 0 +90421463 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 770986 0 Root 1 0 1 0 +90421464 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 770986 0 Root 1 0 1 0 +90421471 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 770986 0 Root 1 0 1 0 +90421472 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 770986 0 Root 1 0 1 0 +90421473 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 770986 0 Root 1 0 1 0 +90421474 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 770986 0 Root 1 0 1 0 +90421475 矛复制单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421476 1 1 1 904214751 770934 770890 770937 3 Root 1 0 1 1 0 +90421476 矛复制范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904214761 770935 770937 770918 0 HitCase 1 1 1 0 +90421477 矛子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421478 1 1 1 904214771 770934 770890 770937 3 Root 1 0 1 1 0 +90421478 矛伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904214781 770935 770937 770918 0 HitCase 1 1 1 0 +90421499 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 771129 0 HitCase 0 1 0 1 +90421500 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772737 0 HitCase 0 1 0 1 +90421501 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772738 0 HitCase 0 1 0 1 +90421502 塔防玩法治疗塔子弹 2 6 0 2 0.1 1 -1 -1 1 0 0 0 3 4 1 771135 771140 771141 771189 0 HitCase 0 1 0 1 +90421503 酸雨云一级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 0 HitCase 0 0 1 0 +90421504 酸雨云二级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 771146 0 HitCase 0 0 1 0 +90421505 酸雨云-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 1 0 0 0 +90421506 酸雨云三级塔附加效果子弹 2 6 0 4 1 1 -1 -1 1 0 0 0 3 4 1 771148 0 HitCase 0 1 0 1 +90421510 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 0 HitCase 0 1 0 1 +90421511 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 0 HitCase 0 1 0 1 +90421512 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 771162 0 HitCase 0 1 0 1 +90421515 暗塔子弹 2 0.5 10 4 2 1 1 FxTongyongDarkShouji FxZhansha 1 1 100 0 0 0 3 4 1 904215151 771175 771174 772747 1.5 HitCase 0 0 1 1 0 +90421516 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421517 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421518 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421519 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421520 治疗塔指定伤害 2 0.1 0 4 1 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 90421521 0 1 0 HitCase 0 1 0 +90421521 治疗塔指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771190 0 HitCase 0 1 0 +90421530 塔防落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 90421531 1 4 1 0 HitCase 1 0 0 0 +90421531 塔防落雷子弹 2 2 0 7 0.3 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 2 2 1 772412 0 HitCase 1 0 0 1 +90421532 塔防-守卫攻击力光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772460 772465 0 HitCase 0 1 0 1 +90421533 塔防-守卫防御光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772470 772475 0 HitCase 0 1 0 1 +90421540 元旦复刷关-762103-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762122 0 HitCase 0 1 0 +90421541 元旦复刷关-762103-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 +90421542 元旦复刷关-762104-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762123 0 HitCase 0 1 0 +90421543 元旦复刷关-762104-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 +90421544 元旦复刷关-762104-连击-吸附 2 50 0 4 0.6 -1 1 0.05 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 762124 0 HitCase 1 0 0 +90421545 RPG4期子弹 2 4.4 0 4 0.2 1 -1 FxTongyongDarkShouji FxCizhuiHeidong -1 1 0 0 0 3 4 1 762141 762142 0 HitCase 0 1 0 1 +90421546 RPG4期子弹激光速射-1 1 3 1 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 3 1.2 1 90421547 4 1 0 HitCase 0 1 0 +90421547 RPG4期子弹激光速射-1 1 3 40 40 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 2 3 1 904215471 762170 0 HitCase 0 1 0 +90421548 RPG4期暗能出场特效4子弹 2 4 0 4 3.8 1 -1 FxTongyongDarkShouji FxMb1XiuMd010001Attack13Bo -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 1 +90421550 RPG4期白毛核心被动4 第一段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215502 +90421551 RPG4期白毛核心被动4 第二段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215512 +90421552 RPG4期白毛核心被动4 第三段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215522 +90421553 RPG4期白毛核心被动4 第四段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215532 +90421554 分光3期装甲子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 776379 0 HitCase 0 1 0 +90421555 多维挑战-全场子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774067 0 HitCase 0 1 0 +90421556 自走棋4期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 90421557|90421558 1 4 1 0.5 0 1 0 +90421557 自走棋4期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 775277 0 0 1 0 +90421558 自走棋4期-灰鸦-球-范围 2 6 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 +90421559 自走棋4期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 90421560 1 1 2 1 0.17 0 1 0 +90421560 自走棋4期-灰鸦-球-强化 2 4.5 0 8 0.6 -1 FxTongyongJiasu -1 1 0 0 0 2 2 1 775277 0 HitCase 0 1 0 +90421561 自走棋4期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 FxR2SufeiyaBallyujing -1 1 0 0 0 3 4 1 775279 775283 0 HitCase 0 1 0 +90421562 自走棋4期-渡边1攻击力场子弹2 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775284 0 HitCase 0 1 0 +90421563 自走棋4期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 775287 0 HitCase 1 0 0 0 +90421564 自走棋4期-护盾爆炸子弹子弹1 2 6 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 775273 0 HitCase 1 0 0 0 +90421565 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421566 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421567 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421568 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421569 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421570 超限乱斗2.0-超数核心2驱散子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774120 0 HitCase 0 1 0 +90421571 自走棋4期-治疗溢出爆炸子弹1 2 6 0 4 1 -1 FxTongyongzhiliaocongjiboHit FxTongyongzhiliaocongjibo -1 1 0 0 0 3 4 1 775275 0 HitCase 1 0 0 0 +90421572 超限乱斗2.0-卡列彩蛋1-天火特效 2 6 0 4 2 -1 FxCizhuiTianhuo02 -1 1 0 0 0 3 0 1 90421573 4 1 0 HitCase 0 1 0 +90421573 超限乱斗2.0-卡列彩蛋1-黑洞特效 2 6 0 4 2 -1 FxCizhuiHeidongBaozha -1 1 0 0 0 2 0 1 90421574 0 1 0 HitCase 0 1 0 +90421574 超限乱斗2.0-卡列彩蛋1-伤害子弹 2 6 0 4 0.3 -1 -1 1 0 0 0 2 0 1 776162 0 HitCase 0 1 0 +90421575 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421576 伤害子弹 1 3 1.35 0.5 1 0 -30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421577 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421577 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421578 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421578 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421579 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421579 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421580 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421580 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421581 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421581 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421582 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421582 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421583 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421583 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421584 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421584 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421585 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421585 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421586 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421586 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421587 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421588 伤害子弹 1 3 1.35 0.5 1 0 -60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421589 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421589 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421590 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421590 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421591 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421591 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421592 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421592 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421593 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421593 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421594 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421594 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421595 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421595 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421596 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421596 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421597 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421597 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421598 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421598 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421599 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421600 伤害子弹 1 3 1.35 0.5 1 0 -90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421601 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421601 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421602 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421602 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421603 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421603 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421604 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421604 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421605 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421605 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421606 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421606 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421607 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421607 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421608 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421608 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421609 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421609 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421610 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421610 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421611 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421612 伤害子弹 1 3 1.35 0.5 1 0 30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421613 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421613 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421614 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421614 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421615 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421615 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421616 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421616 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421617 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421617 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421618 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421618 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421619 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421619 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421620 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421620 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421621 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421621 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421622 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421622 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421623 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421624 伤害子弹 1 3 1.35 0.5 1 0 60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421625 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421625 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421626 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421626 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421627 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421627 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421628 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421628 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421629 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421629 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421630 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421630 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421631 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421631 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421632 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421632 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421633 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421633 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421634 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421634 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421635 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421636 伤害子弹 1 3 1.35 0.5 1 0 90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421637 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421637 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421638 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421638 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421639 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421639 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421640 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421640 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421641 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421641 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421642 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421642 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421643 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421643 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421644 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421644 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421645 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421645 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421646 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421646 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421647 拟真围剿3期优化—入场爆炸 2 5 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 746540 0 HitCase 1 0 0 0 +90421648 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216481 746545 0 HitCase 0 0 0 +90421649 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216491 746546 0 HitCase 0 0 0 +90421650 拟真围剿3期优化-落雷特效 2 2 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 +90421651 拟真围剿3期优化—范围爆炸 2 8 0 4 1.5 -1 FxRedYouTongBaozha -1 1 0 0 0 3 4 1 746556 0 HitCase 1 0 0 0 +90421652 颠倒塔天火特效-预警 2 3 0 4 3 -1 FxYujing1M30S -1 1 0 0 0 3 3 1 90421653 4 1 0 HitCase 3 0 0 0 +90421653 颠倒塔天火-特效子弹 2 3 0 7 2 -1 FxRedYouTongBaozha -1 1 0 0 0 2 1 90421654 2 1 0 HitCase 0 0 0 +90421654 颠倒塔天火伤害子弹 2 3 0 7 0.1 -1 -1 1 0 0 0 2 2 1 904216541 777801 0 HitCase 0 0 1 +90421655 颠倒塔黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 3 4 1 777863 0 HitCase 1 0 0 +90421656 颠倒塔黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +90421657 颠倒塔冲击波伤害子弹 2 3 0 7 1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 777862 0 HitCase 1 0 1 +90421658 颠倒塔冲击波特效子弹 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +90421659 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 90421660 1 1 1 HitCase 1 1 0 +90421660 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 90421661 0 1 1 HitCase 1 1 0 +90421661 颠倒塔 激光-伤害子弹 1 2 40 20 0 6 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 904216611 777803 1 HitCase 1 1 1 +90421662 界限构解—加血及易伤 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 746584 746571 0 HitCase 0 1 0 +90421663 肉鸽2期—大招检测 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 747829 747830 0 HitCase 0 0 0 +90421664 肉鸽2期—治疗溢出 2 12 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747839 0 HitCase 1 0 0 0 +90421665 肉鸽2期—三头犬伤害 2 6 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747853 0 HitCase 0 0 0 +90421666 肉鸽2期—卡列火力爆炸1 2 4 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 3 4 1 747863 0 HitCase 0 0 0 +90421667 肉鸽2期—冰径效果 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 747866 0 HitCase 0 0 0 +90421668 肉鸽2期—卡列火力爆炸2 2 9 0 4 1 -1 FxScene01501aBaozha -1 1 0 0 0 3 4 1 747872 0 HitCase 0 0 0 +90421669 肉鸽2期—卡列火力爆炸3 2 15 0 4 1 -1 FxCizhuiBaozha -1 1 0 0 0 3 4 1 747873 0 HitCase 0 0 0 +90421670 肉鸽2期—突击鹰 2 12 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 904216701 747952 0 HitCase 0 0 0 +90421671 肉鸽2期—小孩子同盟1(黑洞) 2 999 0 4 5 -1 1 0.5 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 747977 747976 0 HitCase 1 1 0 +90421672 肉鸽2期—道具效果(切人造成范围伤害) 2 5 0 4 0.1 -1 HitCase FxRedYouTongBaozha -1 1 0 0 0 0 0 1 904216721 747992 0 HitCase 1 1 0 +90421673 拟真—杀敌加时间 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 746601 0 HitCase 0 0 0 +90421674 肉鸽2期—小孩子同盟2(5%生命值伤害) 2 999 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 747979 0 HitCase 1 1 0 +90421675 肉鸽2期—小孩子同盟2(特效子弹) 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +90421676 旧词缀优化—电盾-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 +90421677 旧词缀优化—电盾-雷暴预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +90421678 肉鸽2期—大招挂易伤 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 762276 762277 0 HitCase 0 0 0 +90421679 肉鸽2期—三头犬伤害 2 6 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 762283 0 HitCase 0 0 0 +90421680 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 -2 20 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 -60 60 0.2 2 31.4159 -4 5 0.8 -0.5 0 0 1 762468 1 HitCase 0 1 0 +90421681 肉鸽2期—物理队羁绊浮游刃伤害子弹 2 3 30 4 1 1 1 -1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +90421682 肉鸽2期—雷队羁绊跟随雷阵特效子弹 2 7 300 3 1 5 1 -1 FxCizhuiJibanLuolei01 -1 7 1 1 0 0 0 3 5 1 90421690 4 1 0 HitCase 0 1 0 +90421683 肉鸽2期—雷队羁绊落雷特效子弹 2 3 0 4 1 2 1 -1 FxCizhuiJibanLuolei02 -1 1 0 0 0 3 0.1 1 90421684 4 1 0 HitCase 0 1 0 +90421684 肉鸽2期—雷队羁绊落雷伤害子弹 2 3 0 4 1 0.2 1 -1 -1 1 0 0 0 3 4 1 762480 0 HitCase 0 1 0 +90421685 肉鸽2期—火队羁绊陨石特效子弹 2 3 0 4 1 3 1 -1 FxCizhuiJibanHuoyunshi01 -1 1 0 0 0 3 0.5 1 90421686 4 1 0 HitCase 0 1 0 +90421686 肉鸽2期—火队羁绊陨石伤害子弹 2 3 0 4 1 0.2 1 -1 -1 1 0 0 0 2 2 1 762485 762486 762487 0 HitCase 0 1 0 +90421687 肉鸽2期—暗队羁绊黑洞特效子弹 2 5 0 4 1 2 1 -1 FxCizhuiJibanHeidong01 -1 1 0 0 0 3 1.9 1 90421688 4 1 0 HitCase 0 1 0 +90421688 肉鸽2期—暗队羁绊黑洞伤害子弹 2 5 0 4 1 0.2 1 -1 -1 1 0 0 0 2 0.1 1 90421689 2 1 762491 0 HitCase 0 1 0 +90421689 肉鸽2期—暗队羁绊黑洞聚怪子弹 2 5 0 4 1 1 1 -1 1 0.05 -1 1 0 0 0 2 2 1 762493 0 HitCase 0 1 0 +90421690 肉鸽2期—雷队羁绊落雷阵消散子弹 2 5 0 4 0.1 -1 FxCizhuiJibanLuolei01Xiaosan -1 1 0 0 0 2 1 2 1 0 HitCase 0 1 0 +90421691 超限乱斗2.1白毛彩蛋普攻剑气1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi01 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904216912 +90421692 超限乱斗2.1白毛彩蛋普攻剑气2 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi02 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904216922 +90421693 超限乱斗2.1白毛彩蛋普攻剑气3 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi03 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904216932 +90421694 超限乱斗2.1白毛彩蛋普攻剑气4 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi05 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904216942 +90421695 超限乱斗2.1超数核心2格挡成功冲击波子弹 2 6 0 4 1 -1 FxR3LuxiyaAttack41Shouji FxCizhuiDianliu -1 1 0 0 0 0 0 1 776060 0 HitCase 0 1 0 +90421696 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 2 21 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 60 75 0.2 2 31.4159 -4 5 0.8 -0.5 0 0 1 762468 1 HitCase 0 1 0 +90421697 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 -2 19 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 -30 90 0.2 2 31.4159 -4 5 0.8 -0.5 0 0 1 762468 1 HitCase 0 1 0 +90421698 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 2 18 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 30 45 0.2 2 31.4159 -4 5 0.8 -0.5 0 0 1 762468 1 HitCase 0 1 0 +90421699 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 -2 7 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 15 80 0.2 2 6.28318 -4 5 0.8 0 0 0 1 762468 1 HitCase 0 1 0 +90421700 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 2 7 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 -15 55 0.2 2 6.28318 -4 5 0.8 0.2 0 0 1 762468 1 HitCase 0 1 0 +90421701 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 -2 7 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 30 30 0.2 2 6.28318 -4 5 0.8 0.2 0 0 1 762468 1 HitCase 0 1 0 +90421702 肉鸽2期—物理队羁绊浮游刃特效子弹 2 0.05 2 7 4 1 2 1 1 FxCizhuiJibanDaoren 1 5 -30 10 0.2 2 6.28318 -4 5 0.8 0 0 0 1 762468 1 HitCase 0 1 0 +90421703 超限乱斗2.1超数核心2格挡成功冲击波子弹 2 6 0 4 1 -1 FxR3LuxiyaAttack41Shouji FxCizhuiluandougedang02 -1 1 0 0 0 0 0 1 776060 0 HitCase 0 1 0 +90421704 超限乱斗2.1超数核心2格挡成功冲击波子弹 2 6 0 4 1 -1 FxR3LuxiyaAttack41Shouji FxCizhuiluandougedang02 -1 1 0 0 0 0 0 1 776061 0 HitCase 0 1 0 +90421705 超限乱斗2.1超数核心2格挡成功冲击波子弹 2 6 0 4 1 -1 FxR3LuxiyaAttack41Shouji FxCizhuiluandougedang02 -1 1 0 0 0 0 0 1 776062 0 HitCase 0 1 0 +90421706 超限乱斗2.1超数核心2格挡成功冲击波子弹 2 6 0 4 1 -1 FxR3LuxiyaAttack41Shouji FxCizhuiluandougedang02 -1 1 0 0 0 0 0 1 776063 0 HitCase 0 1 0 +90421707 超限乱斗2.1白毛彩蛋普攻剑气4-1 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi0401 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904217072 +90421708 超限乱斗2.1白毛彩蛋普攻剑气4-2 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi0402 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904217082 +90421709 超限乱斗2.1白毛彩蛋普攻剑气4-3 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi0403 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904217092 +90421710 超限乱斗2.1白毛彩蛋普攻剑气4-4 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi0404 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904217102 +90421711 超限乱斗2.1白毛彩蛋普攻剑气6 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3Luxiyaluandoujianqi06 -1 1 0 0 0 0 0 1 0.2 0.1 102240 200102 1.2 0 1 0 1 1 1 0 2 904217112 +90421712 肉鸽2.1—超白毛剑气 1 4 7 -4 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR5LuxiyaAtk08 -1 1 0 0 0 0 1 1 0.2 0.1 762495 1.2 0 1 0 1 1 1 0 2 904217122 diff --git a/Resources/table/share/fight/missile/missile/MissileG002.tsv b/Resources/table/share/fight/missile/missile/MissileG002.tsv index eb2fb95e..0b826993 100644 --- a/Resources/table/share/fight/missile/missile/MissileG002.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG002.tsv @@ -1,811 +1,746 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -99510101 震击 2 6 0 4 0.5 -1 FxDibingShouji -1 1 0 0 0 0 0 1 99510103 0 1 0 HitCase 1 0 1 1 -99510103 伤害 2 6 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995101031 811008 0 HitCase 0 1 1 -99510201 慢速电球 2 0.5 5 4 30 -1 1 FxDibingShouji 1 BulletCase FxMe1BioMd004050Attack01 -1 1 0 0 0 0 0 1 995102011 811004 0 HitCase 0 0 1 -99510301 快速电球 2 0.1 9 4 30 -1 1 FxDibingShouji 1 BulletCase FxMe1BioMd004050Attack01 -1 1 -60 0 0 0 0 0 0 1 995103011 811004 0 HitCase 0 0 1 -99510401 多重电阵视觉效果-1 2 0.9 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510404 0 1 0 HitCase 0 1 0 -99510402 多重电阵视觉效果-2 2 0.9 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510404 0 1 0 HitCase 0 1 0 -99510403 多重电阵视觉效果-3 2 0.9 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510404 0 1 0 HitCase 0 1 0 -99510404 伤害 2 2 0 4 1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995104041 811010 0 HitCase 0 1 1 -99510501 电阵视觉效果 2 0.1 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510502 0 1 0 HitCase 0 1 0 -99510502 伤害 2 2 0 4 1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995105021 811010 0 HitCase 0 1 1 -99510602 迸发攻击 2 3 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510604 0 1 0 HitCase 0 1 0 -99510604 伤害 2 3 0 4 1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995106041 811004 0 HitCase 0 1 1 -90370101 远程普攻 2 1 40 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 903701011 801045 995206 1 0 0 1 -90370106 屏幕外预警 2 0.1 0 0 4 0.9 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90370201 蓄力一击 2 1 50 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 903702011 801032 995207 1 0 0 1 -90370206 屏幕外预警 2 0.1 0 0 4 1.8 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90370301 会心一击-攻击 2 2 15 4 3 1 -1 FxMe1BioMd004050Jian02 -1 3 -55 0 15 1 0 0 0 0 9999 1 90370309 1 1 1 1 HitCase 0 0 1 0 -90370302 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 903703021 801055 995208 0 0 0 1 -90370305 会心一击-释放特效 2 3 0 4 1.4 -1 FxMe1BioMd004050Attack03 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90370306 预警特效 2 2 0 4 1.1 -1 FxYujing1M10S -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 -90370309 爆炸特效 2 2 0 4 1 -1 FxMe1BioMd004050Attack03Zha -1 1 0 0 0 2 0.1 1 90370302 3 1 0 HitCase 0 0 0 -90370401 挥击 3 3 80 0 0 4 0.1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 0 0 1 903704011 801030 995209 1 1 0 1 1 -90370501 灵活反击 2 1 40 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 903705011 801030 995210 1 0 0 1 -90370601 远程普攻 2 1 40 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 903706011 301371 995206 1 0 0 1 -90370606 屏幕外预警 2 0.1 0 0 4 0.9 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90370701 蓄力一击 2 1 50 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 903707011 301372 995207 1 0 0 1 -90370706 屏幕外预警 2 0.1 0 0 4 1.8 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90370801 挥击 3 3 80 0 0 4 0.1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 0 0 1 903708011 301373 995209 1 1 0 1 1 -90370901 蓄力一击 1 3 25 12 0 4 0.2 1 0 FxScene01905Paotai_shouji 0 1 1 0 0 0 0 0 3 903709011 801040 995207 750790 1 0 0 1 -90370902 预警1 2 0.1 0 0 0 4 0.45 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 -90370903 预警2 2 0.1 0 0 0 4 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 -90370906 过载-灼烧地面 1 3 25 0 12 0 4 5 -1 1 0.3 -1 1 0 0 0 0 0 1 0 0 750794 0 HitCase 0 0 0 -90375101 位移闪避-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903751011 801030 995210 0 HitCase 0 0 1 -90375201 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903752011 801030 995210 0 HitCase 0 0 1 -90375501 普通攻击-玩家操作 1 2 1 50 4 5 1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 1 1 20 80 0.4 1.5 0 0 0 0 0 1 0.2 0.1 903755011 801010 995207 0 HitCase 0 0 1 903755012 -90375601 普通攻击-玩家操作 1 2 1 50 4 5 1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 1 1 20 80 0.4 1.5 0 0 0 0 0 1 0.2 0.1 903756011 801010 995207 0 HitCase 0 0 1 903756012 -90375602 普通攻击-玩家操作 1 2 1 50 4 5 1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 1 1 20 80 0.4 1.5 0 0 0 0 0 1 0.2 0.1 903756021 801010 995207 0 HitCase 0 0 1 903756022 -90375701 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903757011 801015 995210 0 HitCase 0 0 1 903757012 -90375702 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903757021 801015 995210 0 HitCase 0 0 1 903757022 -90375703 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903757031 801015 995210 0 HitCase 0 0 1 903757032 -90376101 挥舞弓-玩家操作 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 0 0 1 903761011 801090 995209 0 HitCase 1 0 1 1 903761012 -90376105 位移闪避-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903761051 801030 995210 0 HitCase 0 0 1 903761052 -90376106 位移闪避-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903761061 801030 995210 0 HitCase 0 0 1 903761062 -90376107 位移闪避-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903761071 801030 995210 0 HitCase 0 0 1 903761072 -90376201 远程三连发-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762011 801310 995206 0 HitCase 0 0 1 903762012 -90376202 远程三连发-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762021 801310 995206 0 HitCase 0 0 1 903762022 -90376203 远程三连发-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762031 801310 995206 0 HitCase 0 0 1 903762032 -90376204 远程三连发-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762041 801310 995206 0 HitCase 0 0 1 903762042 -90376205 远程三连发-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762051 801310 995206 0 HitCase 0 0 1 903762052 -90376206 远程三连发-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762061 801310 995206 0 HitCase 0 0 1 903762062 -90376207 远程三连发-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762071 801310 995206 0 HitCase 0 0 1 903762072 -90376208 远程三连发-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762081 801310 995206 0 HitCase 0 0 1 903762082 -90376209 远程三连发-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762091 801310 995206 0 HitCase 0 0 1 903762092 -90376210 远程三连发-玩家操作 2 1 40 60 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762101 801310 995206 0 HitCase 0 0 1 903762102 -90376211 远程三连发-玩家操作 2 1 40 -60 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762111 801310 995206 0 HitCase 0 0 1 903762112 -90376301 会心一击-攻击-玩家操作 2 2 18 0 4 3 1 -1 FxMe1BioMd004050Jian02 -1 FxMe1BioMd004050Attack03Zha 3 -55 0 15 1 0 0 0 0 3 1 90376302 1 0 1 1 HitCase 0 0 1 0 -90376302 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 0.2 0.1 903763021 801080 995208 0 HitCase 0 0 1 903763022 -90376303 会心一击-攻击-玩家操作 2 2 18 30 4 3 1 -1 FxMe1BioMd004050Jian02 -1 FxMe1BioMd004050Attack03Zha 3 -55 0 15 1 0 0 0 0 3 1 90376304 1 0 1 1 HitCase 0 0 1 0 -90376304 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 0.2 0.1 903763041 801080 995208 0 HitCase 0 0 1 903763042 -90376305 会心一击-攻击-玩家操作 2 2 18 -30 4 3 1 -1 FxMe1BioMd004050Jian02 -1 FxMe1BioMd004050Attack03Zha 3 -55 0 15 1 0 0 0 0 3 1 90376306 1 0 1 1 HitCase 0 0 1 0 -90376306 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 0.2 0.1 903763061 801080 995208 0 HitCase 0 0 1 903763062 -90376309 会心一击-释放特效 2 3 0 4 1.4 -1 FxMe1BioMd004050Attack03 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90440201 机枪-扇形扫射伤害子弹子弹 2 0.1 85 80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402011 801045 904401 1.3 0 1 1 -90440202 机枪-扇形扫射伤害子弹子弹 2 0.1 85 70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402021 801045 904401 1.3 0 1 1 -90440203 机枪-扇形扫射伤害子弹子弹 2 0.1 85 60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402031 801045 904401 1.3 0 1 1 -90440204 机枪-扇形扫射伤害子弹子弹 2 0.1 85 50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402041 801045 904401 1.3 0 1 1 -90440205 机枪-扇形扫射伤害子弹子弹 2 0.1 85 40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402051 801045 904401 1.3 0 1 1 -90440206 机枪-扇形扫射伤害子弹子弹 2 0.1 85 30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402061 801045 904401 1.3 0 1 1 -90440207 机枪-扇形扫射伤害子弹子弹 2 0.1 85 20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402071 801045 904401 1.3 0 1 1 -90440208 机枪-扇形扫射伤害子弹子弹 2 0.1 85 10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402081 801045 904401 1.3 0 1 1 -90440209 机枪-扇形扫射伤害子弹子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402091 801045 904401 1.3 0 1 1 -90440210 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402101 801045 904401 1.3 0 1 1 -90440211 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402111 801045 904401 1.3 0 1 1 -90440212 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402121 801045 904401 1.3 0 1 1 -90440213 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402131 801045 904401 1.3 0 1 1 -90440214 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402141 801045 904401 1.3 0 1 1 -90440215 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402151 801045 904401 1.3 0 1 1 -90440216 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402161 801045 904401 1.3 0 1 1 -90440217 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402171 801045 904401 1.3 0 1 1 -90440301 机枪-左扫射伤害子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403011 801045 904401 1.3 0 1 1 -90440302 机枪-左扫射伤害子弹 2 0.1 85 -8 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403021 801045 904401 1.3 0 1 1 -90440303 机枪-左扫射伤害子弹 2 0.1 85 -16 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403031 801045 904401 1.3 0 1 1 -90440304 机枪-左扫射伤害子弹 2 0.1 85 -24 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403041 801045 904401 1.3 0 1 1 -90440305 机枪-左扫射伤害子弹 2 0.1 85 -32 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403051 801045 904401 1.3 0 1 1 -90440306 机枪-左扫射伤害子弹 2 0.1 85 -40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403061 801045 904401 1.3 0 1 1 -90440307 机枪-左扫射伤害子弹 2 0.1 85 -48 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403071 801045 904401 1.3 0 1 1 -90440308 机枪-左扫射伤害子弹 2 0.1 85 -56 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403081 801045 904401 1.3 0 1 1 -90440309 机枪-左扫射伤害子弹 2 0.1 85 -64 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403091 801045 904401 1.3 0 1 1 -90440310 机枪-左扫射伤害子弹 2 0.1 85 -72 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403101 801045 904401 1.3 0 1 1 -90440311 机枪-左扫射伤害子弹 2 0.1 85 -80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403111 801045 904401 1.3 0 1 1 -90440312 机枪-左扫射伤害子弹 2 0.1 85 -88 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403121 801045 904401 1.3 0 1 1 -90440313 机枪-左扫射伤害子弹 2 0.1 85 -96 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403131 801045 904401 1.3 0 1 1 -90440314 机枪-左扫射伤害子弹 2 0.1 85 -104 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403141 801045 904401 1.3 0 1 1 -90440315 机枪-左扫射伤害子弹 2 0.1 85 -112 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403151 801045 904401 1.3 0 1 1 -90440316 机枪-左扫射伤害子弹 2 0.1 85 -120 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403161 801045 904401 1.3 0 1 1 -90440317 机枪-左扫射伤害子弹 2 0.1 85 -128 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403171 801045 904401 1.3 0 1 1 -90440401 机枪-右扫射伤害子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404011 801045 904401 1.3 0 1 1 -90440402 机枪-右扫射伤害子弹 2 0.1 85 8 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404021 801045 904401 1.3 0 1 1 -90440403 机枪-右扫射伤害子弹 2 0.1 85 16 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404031 801045 904401 1.3 0 1 1 -90440404 机枪-右扫射伤害子弹 2 0.1 85 24 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404041 801045 904401 1.3 0 1 1 -90440405 机枪-右扫射伤害子弹 2 0.1 85 32 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404051 801045 904401 1.3 0 1 1 -90440406 机枪-右扫射伤害子弹 2 0.1 85 40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404061 801045 904401 1.3 0 1 1 -90440407 机枪-右扫射伤害子弹 2 0.1 85 48 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404071 801045 904401 1.3 0 1 1 -90440408 机枪-右扫射伤害子弹 2 0.1 85 56 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404081 801045 904401 1.3 0 1 1 -90440409 机枪-右扫射伤害子弹 2 0.1 85 64 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404091 801045 904401 1.3 0 1 1 -90440410 机枪-右扫射伤害子弹 2 0.1 85 72 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404101 801045 904401 1.3 0 1 1 -90440411 机枪-右扫射伤害子弹 2 0.1 85 80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404111 801045 904401 1.3 0 1 1 -90440412 机枪-右扫射伤害子弹 2 0.1 85 88 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404121 801045 904401 1.3 0 1 1 -90440413 机枪-右扫射伤害子弹 2 0.1 85 96 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404131 801045 904401 1.3 0 1 1 -90440414 机枪-右扫射伤害子弹 2 0.1 85 104 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404141 801045 904401 1.3 0 1 1 -90440415 机枪-右扫射伤害子弹 2 0.1 85 112 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404151 801045 904401 1.3 0 1 1 -90440416 机枪-右扫射伤害子弹 2 0.1 85 120 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404161 801045 904401 1.3 0 1 1 -90440417 机枪-右扫射伤害子弹 2 0.1 85 128 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404171 801045 904401 1.3 0 1 1 -90440501 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 -90440502 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 -90440503 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 -90440504 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 -90440505 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 -90440506 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 -90440515 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90440516 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90440517 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90440518 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90440519 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90440520 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90440521 伤害子弹 2 2 0 4 0.1 1 1 FxMe1CamouflageMd001002Attack05Shouji 1 1 0 0 0 2 0 1 904405211 801020 904402 0 HitCase 0 1 1 -90440522 爆炸子弹 2 2 0 4 1 -1 FxMe1CamouflageMd001002Attack05Zha -1 1 0 0 0 2 0.1 1 90440521 3 1 0 HitCase 0 1 0 -90440601 压地冲击 2 4 0 4 0.1 -1 FxMe1CamouflageMd001002Attack06Shouji -1 1 0 0 0 0 0 2 904406011 801100 904403 0 1 0 1 -90440701 跳跃打击伤害 1 2 2 1 0 4 1.5 0 -1 HitCase -1 1 0 0 0 0 0 2 904407011 811004 0 HitCase 1 1 1 -90440801 光球释放-伤害子弹 2 0.5 20 30 4 1 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 3 -5 0 10 0 0 0 0 0 0 2 904408011 811004 0 HitCase 0 0 1 1 -90440802 光球释放-伤害子弹 2 0.5 20 0 4 1 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 3 -20 0 10 0 0 0 0 0 0 2 904408021 811008 0 HitCase 0 0 1 1 -90440803 光球释放-伤害子弹 2 0.5 20 -30 4 1 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 3 -5 0 10 0 0 0 0 0 0 2 904408031 811010 0 HitCase 0 0 1 1 -90440901 后压-伤害子弹 2 0.1 -1 0 4 1 0 -1 FxDibingShouji Bone04 -1 1 0 0 0 0 1 2 904409011 811004 0 HitCase 0 1 1 -90441201 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412011 801001 904401 1.3 0 0 1 -90441202 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441203 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441204 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441205 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441206 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441207 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412071 801001 904401 1.3 0 0 1 -90441208 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441209 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441210 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441211 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441212 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441213 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412131 801001 904401 1.3 0 0 1 -90441214 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441215 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441216 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441217 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441218 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441219 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412191 801001 904401 1.3 0 0 1 -90441220 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441221 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441222 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441223 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441224 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441225 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412251 801001 904401 1.3 0 0 1 -90441226 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441227 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441228 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441229 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441230 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441231 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412311 801001 904401 1.3 0 0 1 -90441232 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441233 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 -90441234 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441235 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 -90441236 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 904412361 801001 904401 0 HitCase 0 0 1 -90441301 正面火炮伤害子弹 2 1 0.2 40 4 1 1 -1 FxMe1CamouflageMd001002Attack05Shouji EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 1 0 0 0 0 0 1 904413011 801042 904404 1.3 0 1 1 -90441501 机枪-扇形扫射伤害子弹子弹 2 0.1 85 80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415011 301471 904401 1.3 0 1 1 -90441502 机枪-扇形扫射伤害子弹子弹 2 0.1 85 70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415021 301471 904401 1.3 0 1 1 -90441503 机枪-扇形扫射伤害子弹子弹 2 0.1 85 60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415031 301471 904401 1.3 0 1 1 -90441504 机枪-扇形扫射伤害子弹子弹 2 0.1 85 50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415041 301471 904401 1.3 0 1 1 -90441505 机枪-扇形扫射伤害子弹子弹 2 0.1 85 40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415051 301471 904401 1.3 0 1 1 -90441506 机枪-扇形扫射伤害子弹子弹 2 0.1 85 30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415061 301471 904401 1.3 0 1 1 -90441507 机枪-扇形扫射伤害子弹子弹 2 0.1 85 20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415071 301471 904401 1.3 0 1 1 -90441508 机枪-扇形扫射伤害子弹子弹 2 0.1 85 10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415081 301471 904401 1.3 0 1 1 -90441509 机枪-扇形扫射伤害子弹子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415091 301471 904401 1.3 0 1 1 -90441510 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415101 301471 904401 1.3 0 1 1 -90441511 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415111 301471 904401 1.3 0 1 1 -90441512 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415121 301471 904401 1.3 0 1 1 -90441513 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415131 301471 904401 1.3 0 1 1 -90441514 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415141 301471 904401 1.3 0 1 1 -90441515 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415151 301471 904401 1.3 0 1 1 -90441516 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415161 301471 904401 1.3 0 1 1 -90441517 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415171 301471 904401 1.3 0 1 1 -90441601 压地冲击 2 4 0 4 0.1 -1 FxMe1CamouflageMd001002Attack06Shouji -1 1 0 0 0 0 0 2 904416011 301472 904403 0 1 0 1 -90441701 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417011 301473 904401 1.3 0 0 1 -90441702 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441703 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441704 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441705 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441706 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441707 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417071 301473 904401 1.3 0 0 1 -90441708 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441709 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441710 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441711 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441712 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441713 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417131 301473 904401 1.3 0 0 1 -90441714 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441715 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441716 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441717 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441718 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441719 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417191 301473 904401 1.3 0 0 1 -90441720 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441721 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441722 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441723 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441724 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441725 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417251 301473 904401 1.3 0 0 1 -90441726 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441727 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441728 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441729 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441730 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441731 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417311 301473 904401 1.3 0 0 1 -90441732 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441733 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 -90441734 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441735 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 -90441736 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 904417361 301473 904401 0 HitCase 0 0 1 -90441801 正面火炮伤害子弹 2 1 0.2 40 4 1 1 -1 FxMe1CamouflageMd001002Attack05Shouji EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 1 0 0 0 0 0 1 904418011 801042 904404 1.3 0 1 1 -90441806 屏幕外预警 2 0.1 0 0 4 1.8 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90330101 利爪爪击-伤害子弹1 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji02 -1 1 0 0 0 0 0 1 903301011 801025 903332 0 HitCase 1 1 1 1 -90330102 利爪爪击-伤害子弹2 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji01 -1 1 0 0 0 0 0 1 903301021 801025 903333 0 HitCase 1 1 1 1 -90330201 利爪扑杀-伤害子弹 1 3 1 2 0 4 0.1 -1 FxMe1BioMd004020Attack02Shouji HitCase -1 1 0 0 0 0 0 1 903302011 801040 903335 0 HitCase 1 1 1 1 -90330202 利爪扑杀-左侧击退 1 1 2 -1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903302021 801020 816003 0 HitCase 1 1 1 1 -90330203 利爪扑杀-右侧击退 1 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903302031 801020 816003 0 HitCase 1 1 1 1 -90330204 利爪扑杀-预警 1 3 11 2 0 4 1.33 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90330210 屏幕外预警 1 6 15 6.5 0 4 0.7 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 -90330301 利爪蓄力横扫-伤害子弹 3 3.7 100 0 4 0.1 -1 FxMe1BioMd004020Attack03Shouji -1 1 0 0 0 0 0 1 903303011 801050 903334 0 HitCase 1 1 1 1 -90330501 利爪大扑杀-伤害子弹 1 3 1 2 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305011 801042 903336 903321 0 HitCase 1 1 1 1 -90330502 利爪大扑杀-左侧击退 1 1 2 -1 0 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305021 801020 816003 0 HitCase 1 1 1 1 -90330503 利爪大扑杀-右侧击退 1 1 2 1 0 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305031 801020 816003 0 HitCase 1 1 1 1 -90330504 利爪大扑杀-后侧击退 1 1 2 -1 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305041 801020 816003 0 HitCase 1 1 1 1 -90330505 利爪大扑杀-预警 1 3 14 7 0 4 1.35 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90330512 屏幕外预警 1 6 15 6.5 0 4 0.8 0.6 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 -90330601 利爪疯狂-第一段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306011 801010 903337 0 HitCase 1 0 1 1 -90330602 利爪疯狂-第二段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306021 801010 903338 0 HitCase 1 0 1 0 -90330603 利爪疯狂-第三段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306031 801010 903339 0 HitCase 1 0 1 0 -90330604 利爪疯狂-第四段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306041 801010 903340 0 HitCase 1 0 1 0 -90330605 利爪疯狂-第五段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306051 801010 903341 0 HitCase 1 0 1 0 -90330606 利爪疯狂-第六段子弹 3 7.1 80 0 0 4 0.3 -1 1 FxMe1BioMd004020Attack07Shouji 0.1 -1 1 0 0 0 0 0 1 903306061 801010 903342 0 HitCase 1 0 1 0 -90330608 利爪疯狂-判断区域 1 3 2 2 0 4 1 -1 1 0.04 -1 1 0 0 0 0 0 1 903318 0 HitCase 0 1 0 -90330803 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90330804 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90330805 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90330806 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90330807 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90330808 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90330809 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 -90331001 利爪扑杀-伤害子弹 1 3 3 2 0 4 0.1 -1 FxMe1BioMd004020Attack02Shouji HitCase -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 1 -90331002 利爪扑杀-左侧击退 1 1 2 -1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 1 -90331003 利爪扑杀-右侧击退 1 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 1 -90331004 利爪扑杀-预警 1 3 11 2 0 4 1.33 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90331101 利爪爪击-伤害子弹1 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji02 -1 1 0 0 0 0 0 1 903311011 801064 903332 0 HitCase 1 1 1 1 -90331102 利爪爪击-伤害子弹2 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji01 -1 1 0 0 0 0 0 1 903311021 801064 903333 0 HitCase 1 1 1 1 -90331201 利爪疯狂-第一段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312011 301171 903337 0 HitCase 1 0 1 1 -90331202 利爪疯狂-第二段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312021 301171 903338 0 HitCase 1 0 1 0 -90331203 利爪疯狂-第三段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312031 301171 903339 0 HitCase 1 0 1 0 -90331204 利爪疯狂-第四段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312041 301171 903340 0 HitCase 1 0 1 0 -90331205 利爪疯狂-第五段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312051 301171 903341 0 HitCase 1 0 1 0 -90331206 利爪疯狂-第六段子弹 3 7.1 80 0 0 4 0.3 -1 1 FxMe1BioMd004020Attack07Shouji 0.1 -1 1 0 0 0 0 0 1 903312061 301171 903342 0 HitCase 1 0 1 0 -90331208 利爪疯狂-判断区域 1 3 2 2 0 4 1 -1 1 0.04 -1 1 0 0 0 0 0 1 903318 0 HitCase 0 1 0 -90340101 前中挥击-伤害子弹 1 2 4 2.5 0 4 0.2 -1 FxMe1BioMd004010Attack01Shouji -1 1 0 0 0 0 0 1 903401011 801040 903416 0 HitCase 1 1 1 1 -90340103 前中挥击-预警 1 2 4 2.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90340201 横扫加回旋-第一横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji01 -1 1 0 0 0 0 0 1 903402011 801035 903417 0 HitCase 1 1 1 1 -90340202 横扫加回旋-第二横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji02 -1 1 0 0 0 0 0 1 903402021 801045 903418 0 HitCase 1 1 1 1 -90340203 横扫加回旋-回旋二段 3 4 120 0 4 0.2 -1 1 FxMe1BioMd004010Attack02Shouji03 0.1 -1 1 0 0 0 0 0 1 903402031 801035 903419 200003 200003 0 HitCase 1 1 1 1 -90340307 屏幕外预警 1 7 12 6 0 4 1.15 0.55 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90340401 旋转-伤害子弹 2 3 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903404011 801020 903412 903420 0 HitCase 1 1 1 -90340601 突刺-伤害子弹 1 2 2.5 1.5 0 4 0.33 -1 FxMe1BioMd004010Attack06Shouji -1 1 0 0 0 0 0 1 903406011 801054 200003 903421 200003 0 HitCase 1 1 1 1 -90340603 突刺-预警 1 2 14 5 0 4 1.3 0.75 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90340701 空袭-下坠物 2 2 0 4 2 -1 FxMe1BioMd004010Attack07 -1 1 0 0 0 2 0.1 1 90340703 2 1 0.2 HitCase 0 1 0 -90340703 空袭-爆炸和特效 2 2 0 4 0.1 -1 FxMe1BioMd004010Attack07Shouji -1 1 0 0 0 2 2 1 903407031 801066 903422 0 HitCase 1 0 1 1 -90340704 空袭-预警 2 2 150 4 1 2 -1 FxYujing1M10S -1 7 1 0 0 0 1 1 1 90340701 0 1 0 HitCase 1 0 1 1 0 -90340801 空袭-下坠物 2 2 0 4 2 -1 FxMe1BioMd004010Attack07 -1 1 0 0 0 1 1 90340803 0 1 0.2 HitCase 0 1 0 -90340803 空袭-爆炸和特效 2 2 0 4 0.1 -1 FxMe1BioMd004010Attack07Shouji -1 1 0 0 0 2 2 1 903408031 801066 903422 0 HitCase 1 0 1 0 -90340804 空袭-预警 2 2 150 4 1 2 -1 FxYujing1M10S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -90340901 横扫加回旋-第一横扫 1 5 3 1.5 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji01 -1 1 0 0 0 0 0 1 903409011 801035 903417 0 HitCase 1 1 1 0 -90340902 横扫加回旋-第二横扫 1 5 3 1.5 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji02 -1 1 0 0 0 0 0 1 903409021 801045 903418 0 HitCase 1 1 1 0 -90340903 横扫加回旋-回旋二段 2 3 0 4 0.2 -1 1 FxMe1BioMd004010Attack02Shouji03 0.1 -1 1 0 0 0 0 0 1 903409031 801035 903419 200003 200003 0 HitCase 1 1 1 0 -90341001 前中挥击-伤害子弹 1 2 4 2.5 0 4 0.2 -1 FxMe1BioMd004010Attack01Shouji -1 1 0 0 0 0 0 1 903410011 301391 903416 0 HitCase 1 1 1 1 -90341003 前中挥击-预警 1 2 4 2.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90341101 横扫加回旋-第一横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji01 -1 1 0 0 0 0 0 1 903411011 301392 903417 0 HitCase 1 1 1 1 -90341102 横扫加回旋-第二横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji02 -1 1 0 0 0 0 0 1 903411021 301392 903418 0 HitCase 1 1 1 1 -90341103 横扫加回旋-回旋二段 3 4 120 0 4 0.2 -1 FxMe1BioMd004010Attack02Shouji03 -1 1 0 0 0 0 0 1 903411031 301392 903419 200003 200003 0 HitCase 1 1 1 1 -90345601 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903456011 801020 903412 903420 0 HitCase 1 1 1 903456012 -90345701 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903457011 801020 903412 903420 0 HitCase 1 1 1 903457012 -90345801 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903458011 801020 903412 903420 0 HitCase 1 1 1 903458012 -90345901 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903459011 801020 903412 903420 0 HitCase 1 1 1 903459012 -90346001 突刺-伤害子弹 1 2 2.5 1.5 0 4 0.33 -1 FxMe1BioMd004010Attack06Shouji -1 1 0 0 0 0 0 1 903460011 801099 200003 903421 200003 0 HitCase 1 1 1 1 903460012 -90346102 子弹 2 8 0 3 0.1 -1 -1 1 0 0 0 0 0 1 715171 715172 715173 715174 0 HitCase 1 0 1 1 -90346202 子弹 2 8 0 3 0.1 -1 -1 1 0 0 0 0 0 1 715177 0 HitCase 1 0 1 1 -90346302 子弹 2 8 0 3 0.1 -1 -1 1 0 0 0 0 0 1 715175 715176 0 HitCase 1 0 1 1 -90260101 蓄力激光-伤害子弹 1 1 23 11.3 0 4 2.8 -1 1 FxMo1JgrcMd000002Shouji 0.5 -1 1 0 0 0 0 0 1 801020 902656 0 HitCase 1 1 1 -90260102 蓄力激光-伤害子弹 1 1 23 11.3 0 4 0.1 -1 1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902601021 801020 902651 0 HitCase 1 1 0 -90260106 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 -90260201 3束-伤害子弹 1 2 18 10.7 0 4 0.7 -1 FxMo1JgrcMd000002Shouji EffectCase1 -1 1 0 0 0 0 0 1 902602011 801047 902652 0 HitCase 1 0 1 1 -90260205 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 -90260301 甩尾-伤害子弹 3 4 190 0 4 0.3 -1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902603011 801045 902653 0 HitCase 1 1 1 -90260401 蓄能光球-伤害子弹 2 1 50 4 2 -1 FxMo1JgrcMd000002Shouji EffectCase1 FxMo1JgrcMd000002Attack04Dandao -1 1 0 0 0 0 0 1 902604011 801054 902654 0 HitCase 0 1 1 -90260405 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 -90260501 光球投射 2 2 15 4 3 1 -1 FxMo1JgrcMd000002Shouji EffectCase1 FxMo1JgrcMd000002Attack06Dandao -1 3 -55 0 15 1 0 0 0 0 3 1 90260502 1 1 1 0 HitCase 0 0 1 0 -90260502 光球爆炸-伤害子弹 2 2 0 4 0.1 -1 FxMo1JgrcMd000002Shouji FxMo1JgrcMd000002Attack0601 -1 1 0 0 0 2 0.1 1 90260503 1 3 2 902605021 801040 902655 0 HitCase 0 0 1 -90260503 光球投射-伤害子弹 2 2 0 4 4 -1 1 FxMo1JgrcMd000002Shouji 0.5 FxMo1JgrcMd000002Attack0602 -1 1 0 0 0 2 3 1 801012 0 HitCase 0 0 0 -90260506 预警特效 2 2.5 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 -90260701 蓄力激光-伤害子弹 1 1 23 11.3 0 4 2.8 -1 1 FxMo1JgrcMd000002Shouji 0.5 -1 1 0 0 0 0 0 1 301152 902656 0 HitCase 1 1 1 -90260702 蓄力激光-伤害子弹 1 1 23 11.3 0 4 0.1 -1 1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902607021 301152 902651 0 HitCase 1 1 0 -90260706 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 -90260801 3束-伤害子弹 1 2 18 10.7 0 4 0.7 -1 FxMo1JgrcMd000002Shouji EffectCase1 -1 1 0 0 0 0 0 1 902608011 301151 902652 0 HitCase 1 0 1 1 -90260805 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 -90260901 甩尾-伤害子弹 3 4 190 0 4 0.3 -1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902609011 301153 902653 0 HitCase 1 1 1 -81900601 二连斩-第一段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 0 1 819006011 801020 995549 995501 0 HitCase 1 1 1 -81900701 二连斩-第二段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack02Shouji01 -1 1 0 0 0 0 0 1 819007011 801020 995550 0 HitCase 1 1 1 -81900702 二连斩-第二段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack02Shouji02 -1 1 0 0 0 0 0 1 819007021 801020 995551 0 HitCase 1 1 1 -81900703 二连斩-第二段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack02Shouji03 -1 1 0 0 0 0 0 1 819007031 801020 995552 0 HitCase 1 1 1 -81900801 半月斩-伤害子弹 1 2 3.3 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack03Shouji -1 1 0 0 0 0 0 1 819008011 801050 995536 995537 995536 0 HitCase 1 1 1 -81900901 快斩-父子弹 1 4.5 4.5 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji -1 1 0 0 0 0 1 81900902 0 1 819009011 801030 200102 995537 995537 0 HitCase 0 1 1 819009012 -81900902 快斩-伤害子弹 1 4.5 4.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji 0.3 -1 1 0 0 0 2 1 81900903 2 1 819009021 801050 200102 995553 995537 0 HitCase 0 1 1 819009022 -81900903 快斩-伤害子弹 1 4.5 4.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji 0.1 -1 1 0 0 0 2 2 1 819009031 801050 200103 995554 995537 0 HitCase 0 1 1 819009032 -81901001 拔刀斩-伤害子弹 1 2 2.5 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack01Shouji01 FxChangjingBianhei11s -1 1 0 0 0 0 1 1 819010011 801050 995532 995533 0 HitCase 1 1 1 -81901012 拔刀斩-12 2 3 -1 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 1 0 2 819010121 801050 995534 0 HitCase 0 1 0 -81901101 突进旋风斩-父子弹 1 4 7 -7 0 4 2 -1 FxMb1LuxiyaMd000003Attack31 -1 1 0 0 0 0 0.2 1 81901102 1 1 0 HitCase 1 1 1 -81901102 突进旋风斩-伤害子弹 1 4 7 -7 0 4 0.3 -1 1 FxMb1LuxiyaMd000003Attack11Shouji 0.1 -1 1 0 0 0 2 0.3 1 81901103 2 2 819011021 102230 0 HitCase 0 1 1 -81901103 突进旋风斩-伤害子弹 1 4 7 -7 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji -1 1 0 0 0 2 2 2 819011031 102230 0 HitCase 0 1 1 -81901119 隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -81901201 单剑气-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 0 0 1 819012011 801050 200002 816003 200002 0 HitCase 0 0 1 -81901301 剑气爆发-第一段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 0 0 1 819013011 801030 200003 816003 200003 1.2 HitCase 0 0 1 -81901401 剑气爆发-第二段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack42Dandao -1 1 6 0 0 0 0 0 1 819014011 801030 995506 200003 816003 200003 1.2 HitCase 0 0 1 -81901501 剑气爆发-第三段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack43Dandao -1 1 6 0 0 0 0 0 1 819015011 801040 200003 816003 200003 1.2 HitCase 0 0 1 -81901601 剑气爆发-第四段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 0 0 1 819016011 801040 200005 816003 200005 1.2 HitCase 0 0 1 -81901701 偏斜斩-伤害子弹 1 2 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack04Shouji -1 1 0 0 0 0 0 1 819017011 102203 995535 995535 0 HitCase 1 1 1 -81901801 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 1 819018011 801030 0 HitCase 1 1 1 -81901802 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 1 819018021 801030 0 HitCase 1 1 1 -81901803 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 1 819018031 801030 0 HitCase 1 1 1 -81901804 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 1 819018041 801030 0 HitCase 1 1 1 -81901805 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 1 819018051 801030 0 HitCase 1 1 1 -81901806 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 1 819018061 801030 102253 0 HitCase 1 1 1 -81901807 空间斩裂-大招-伤害子弹 1 10 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji02 -1 1 0 0 0 0 0 1 819018071 801060 0 HitCase 1 1 1 -81901901 竖劈-伤害子弹 1 3 4 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji01 -1 1 0 0 0 0 0 1 819019011 801030 995558 0 HitCase 1 1 1 -81901902 竖劈-伤害子弹 1 3 4 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 819019021 801040 995559 0 HitCase 1 1 1 -81902001 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902002 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902003 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902004 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902005 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902006 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902007 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902008 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902009 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902010 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902011 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902012 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902013 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902014 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995502 700230 0 HitCase 0 1 0 -81902103 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902104 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902105 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902106 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902107 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902108 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902109 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 995507 0 HitCase 0 1 0 -81902301 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023011 102241 0 HitCase 1 1 1 -81902302 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023021 102241 0 HitCase 1 1 1 -81902303 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023031 102241 0 HitCase 1 1 1 -81902304 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023041 102241 0 HitCase 1 1 1 -81902305 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023051 102241 0 HitCase 1 1 1 -81902306 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023061 102241 200105 200105 0 HitCase 1 1 1 -81902307 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023071 102241 200103 200103 0 HitCase 1 1 1 -81902308 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023081 102241 200103 200103 0 HitCase 1 1 1 -81902401 十字斩-伤害子弹 1 2 3 2 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack02Shouji01 -1 1 0 0 0 0 0 1 819024011 801030 995555 0 HitCase 1 1 1 -81902402 十字斩-伤害子弹 1 2 3 2 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack02Shouji02 -1 1 0 0 0 0 0 1 819024021 801030 995556 0 HitCase 1 1 1 -81902501 武者之礼-伤害子弹 1 3 3 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack41Shouji -1 1 0 0 0 0 0 1 819025011 801030 995557 0 HitCase 1 1 1 -81902502 武者之礼-伤害子弹 1 3 3 1.5 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack04Shouji -1 1 0 0 0 0 0 1 819025021 801050 995536 995537 995536 0 HitCase 1 1 1 -81902711 格挡 2 0.1 0 4 2 -1 FxMb1LuxiyaMd000003iAttack55 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -81902901 瞬闪用剑气-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 0 0 1 819029011 801040 200005 816003 200005 1.2 HitCase 0 0 1 -81902601 拔刀斩-伤害子弹 1 2 2.5 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 1 3 819026011 801050 995532 0 HitCase 1 1 1 1 -90220101 十字斩--伤害子弹 3 5.1 80 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji01 -1 1 0 0 0 0 0 1 902201011 801035 902270 902281 902281 0 HitCase 1 1 1 1 -90220102 十字斩--伤害子弹 3 5.1 120 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji02 -1 1 0 0 0 0 0 1 902201021 801040 902271 902282 902282 0 HitCase 1 1 1 1 -90220201 蓄力戳刺--伤害子弹 1 2.5 8.5 3 0 4 0.1 -1 FxMe1BioMd004060Attack02Shouji -1 1 0 0 0 0 0 1 902202011 801040 902272 0 HitCase 1 1 1 1 -90220202 蓄力戳刺--伤害子弹 1 2.5 6 3 0 4 0.1 -1 FxMe1BioMd004060Attack02Shouji -1 1 0 0 0 0 0 1 902202021 801010 902267 902273 902280 902252 902280 0 HitCase 1 1 1 1 -90220301 冲刺横扫--伤害子弹 3 4.2 180 0 0 4 0.2 -1 FxMe1BioMd004060Attack03Shouji -1 1 0 0 0 0 0 1 902203011 801080 902274 902283 902283 0 HitCase 1 1 1 1 -90220305 屏幕外预警 1 9 17 7 0 4 1.3 0.9 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 -90220401 跳砸--伤害子弹 2 2.5 0 4 0.1 -1 FxMe1BioMd004060Attack04Shouji -1 1 0 0 0 0 0 1 902204011 801075 902275 902284 902284 0 HitCase 1 1 1 1 -90220501 竖劈--伤害子弹 1 2 5 2 0 4 0.1 -1 FxMe1BioMd004060Attack05Shouji -1 1 0 0 0 0 0 1 902205011 801075 902276 902285 902285 0 HitCase 1 1 1 1 -90220701 回身横扫 3 4 60 0 0 4 0.1 -1 FxMe1BioMd004060Attack07Shouji -1 1 0 0 0 0 0 1 902207011 801065 902287 902277 902287 0 HitCase 1 1 1 1 -90220801 蓄力横扫 3 4.7 200 0 0 4 0.1 -1 FxMe1BioMd004060Attack08Shouji -1 1 0 0 0 0 0 1 902208011 801075 902278 902286 902286 0 HitCase 1 1 1 1 -90220901 瞬移跳砸--伤害子弹29 2 2.5 0 4 0.1 -1 FxMe1BioMd004060Attack04Shouji -1 1 0 0 0 0 0 1 902209011 801075 902284 902275 902284 0 HitCase 1 1 1 1 -90220909 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90220910 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90221001 地裂斩-伤害子弹 1 2 9 5 0 4 0.1 -1 FxMe1BioMd004060Attack05Shouji -1 1 0 0 0 0 0 1 902210011 801065 200003 902279 902269 200003 0 HitCase 1 1 1 1 -90221101 空中穿刺--伤害子弹 2 3 0 4 0.1 -1 FxMe1BioMd004060Attack04Shouji -1 1 0 0 0 0 0 1 902211011 801075 902284 902275 902284 0 HitCase 1 1 1 1 -90221108 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90221109 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90221201 十字斩--伤害子弹 3 5.1 80 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji01 -1 1 0 0 0 0 0 1 902212011 301431 902270 902281 902281 0 HitCase 1 1 1 1 -90221202 十字斩--伤害子弹 3 5.1 120 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji02 -1 1 0 0 0 0 0 1 902212021 301431 902271 902282 902282 0 HitCase 1 1 1 1 -90221301 冲刺横扫--伤害子弹 3 4.2 180 0 0 4 0.2 -1 FxMe1BioMd004060Attack03Shouji -1 1 0 0 0 0 0 1 902213011 301432 902274 902283 902283 0 HitCase 1 1 1 1 -90221305 屏幕外预警 1 9 17 7 0 4 1.3 0.9 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 -90430101 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301011 801021 812013 0 HitCase 0 1 1 -90430102 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301021 801021 812013 0 HitCase 0 1 0 -90430103 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301031 801021 812013 0 HitCase 0 1 0 -90430104 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301041 801021 812013 0 HitCase 0 1 0 -90430105 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301051 801021 812013 0 HitCase 0 1 0 -90430106 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301061 801021 812013 0 HitCase 0 1 0 -90430201 剑风-伤害子弹 2 1 75 4 2 -1 FxMe1SwordMd002001Attack02Dandao -1 1 0 0 0 0 1 90430212 0 1 0 HitCase 0 1 0 -90430212 剑风-伤害子弹 2 1 -1 75 4 2 -1 FxMe1SwordMd002001Attack02Shouji01 -1 1 0 0 0 2 0 3 904302121 801070 812014 970702 0 HitCase 0 0 1 -90430301 重劈斩-伤害子弹 1 3 6 2.7 0 4 0.1 -1 FxMe1SwordMd002001Attack03Shouji -1 1 0 0 0 0 0 3 904303011 801080 200103 200103 0 HitCase 0 1 1 -90430303 全震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90430501 横扫-伤害子弹 1 5 4 2.5 0 4 0.1 -1 FxMe1SwordMd002001Attack05Shouji -1 1 0 0 0 0 0 3 904305011 801080 200103 812016 200103 0 HitCase 0 1 1 -90430601 戳刺-伤害子弹 1 3 6 2.5 0 4 0.1 -1 FxMe1SwordMd002001Attack06Shouji -1 1 0 0 0 0 0 3 904306011 801070 200103 812017 200103 0 HitCase 0 1 1 -90431002 普通子弹 1 2 3.2 1.6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904310021 801100 904331 0.5 HitCase 1 0 1 1 904310022 -90431004 普通子弹 1 2 3.2 1.6 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904310041 801100 904331 0.5 HitCase 1 0 1 1 904310042 -90431006 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431102 普通子弹 1 3 3.2 1.6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904311021 801100 904331 0.5 HitCase 1 0 1 1 904311022 -90431104 普通子弹 1 3 3.2 1.6 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904311041 801100 904331 0.5 HitCase 1 0 1 1 904311042 -90431106 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431202 普通子弹 1 3 5.4 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904312021 801100 904331 0.5 HitCase 1 0 1 1 904312022 -90431204 普通子弹 1 3 5.4 2.7 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904312041 801100 904331 0.5 HitCase 1 0 1 1 904312042 -90431206 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P02Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431302 普通子弹 1 3 7.6 3.8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904313021 801100 904331 0.5 HitCase 1 0 1 1 904313022 -90431304 普通子弹 1 3 7.6 3.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904313041 801100 904331 0.5 HitCase 1 0 1 1 904313042 -90431306 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P03Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431402 普通子弹 1 3 9.8 4.9 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904314021 801100 904331 0.5 HitCase 1 0 1 1 904314022 -90431404 普通子弹 1 3 9.8 4.9 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904314041 801100 904331 0.5 HitCase 1 0 1 1 904314042 -90431406 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431502 普通子弹 1 3 12 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904315021 801100 904331 0.5 HitCase 1 0 1 1 904315022 -90431504 普通子弹 1 3 12 6 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904315041 801100 904331 0.5 HitCase 1 0 1 1 904315042 -90431506 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431602 普通子弹 1 3 14.2 7.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904316021 801100 904331 0.5 HitCase 1 0 1 1 904316022 -90431604 普通子弹 1 3 14.2 7.1 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904316041 801100 904331 0.5 HitCase 1 0 1 1 904316042 -90431606 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P06Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431702 普通子弹 1 3 16.4 8.2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904317021 801100 904331 0.5 HitCase 1 0 1 1 904317022 -90431704 普通子弹 1 3 16.4 8.2 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904317041 801100 904331 0.5 HitCase 1 0 1 1 904317042 -90431706 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431802 普通子弹 1 3 18.6 9.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904318021 801100 904331 0.5 HitCase 1 0 1 1 904318022 -90431804 普通子弹 1 3 18.6 9.3 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904318041 801100 904331 0.5 HitCase 1 0 1 1 904318042 -90431806 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P08Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90431902 普通子弹 1 3 20.8 10.4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904319021 801100 904331 0.5 HitCase 1 0 1 1 904319022 -90431904 普通子弹 1 3 20.8 10.4 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904319041 801100 904331 0.5 HitCase 1 0 1 1 904319042 -90431906 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P09Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90432002 普通子弹 1 3 23 11.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904320021 801100 904331 0.5 HitCase 1 0 1 1 904320022 -90432004 普通子弹 1 3 23 11.5 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904320041 801100 904331 0.5 HitCase 1 0 1 1 904320042 -90432006 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P10Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90432101 旋风斩-伤害子弹 1 2 3.2 1.6 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 1.6 1.6 0 0 0 0 0 1 904321011 801100 812013 0 HitCase 1 1 1 -90432109 旋风斩-伤害子弹 1 2 3.2 1.6 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 1.6 1.6 0 0 0 0 0 1 904321091 801100 812013 0 HitCase 1 1 1 -90432201 旋风斩-伤害子弹 1 2 5.4 2.7 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 2.7 2.7 0 0 0 0 0 1 904322011 801100 812013 0 HitCase 1 1 1 -90432209 旋风斩-伤害子弹 1 2 5.4 2.7 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 2.7 2.7 0 0 0 0 0 1 904322091 801100 812013 0 HitCase 1 1 1 -90432301 旋风斩-伤害子弹 1 2 7.6 3.8 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 3.8 3.8 0 0 0 0 0 1 904323011 801100 812013 0 HitCase 1 1 1 -90432309 旋风斩-伤害子弹 1 2 7.6 3.8 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 3.8 3.8 0 0 0 0 0 1 904323091 801100 812013 0 HitCase 1 1 1 -90432401 旋风斩-伤害子弹 1 2 9.8 4.9 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 4.9 4.9 0 0 0 0 0 1 904324011 801100 812013 0 HitCase 1 1 1 -90432409 旋风斩-伤害子弹 1 2 9.8 4.9 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 4.9 4.9 0 0 0 0 0 1 904324091 801100 812013 0 HitCase 1 1 1 -90432501 旋风斩-伤害子弹 1 2 12 6 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 6 6 0 0 0 0 0 1 904325011 801100 812013 0 HitCase 1 1 1 -90432509 旋风斩-伤害子弹 1 2 12 6 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 6 6 0 0 0 0 0 1 904325091 801100 812013 0 HitCase 1 1 1 -90432601 旋风斩-伤害子弹 1 2 14.2 7.1 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 7.1 7.1 0 0 0 0 0 1 904326011 801100 812013 0 HitCase 1 1 1 -90432609 旋风斩-伤害子弹 1 2 14.2 7.1 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 7.1 7.1 0 0 0 0 0 1 904326091 801100 812013 0 HitCase 1 1 1 -90432701 旋风斩-伤害子弹 1 2 16.4 8.2 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 8.2 8.2 0 0 0 0 0 1 904327011 801100 812013 0 HitCase 1 1 1 -90432709 旋风斩-伤害子弹 1 2 16.4 8.2 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 8.2 8.2 0 0 0 0 0 1 904327091 801100 812013 0 HitCase 1 1 1 -90432801 旋风斩-伤害子弹 1 2 18.6 9.3 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 9.3 9.3 0 0 0 0 0 1 904328011 801100 812013 0 HitCase 1 1 1 -90432809 旋风斩-伤害子弹 1 2 18.6 9.3 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 9.3 9.3 0 0 0 0 0 1 904328091 801100 812013 0 HitCase 1 1 1 -90432901 旋风斩-伤害子弹 1 2 20.8 10.4 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 10.4 10.4 0 0 0 0 0 1 904329011 801100 812013 0 HitCase 1 1 1 -90432902 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329021 801021 812013 0 HitCase 1 1 0 -90432903 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329031 801021 812013 0 HitCase 1 1 0 -90432904 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329041 801021 812013 0 HitCase 1 1 0 -90432905 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329051 801021 812013 0 HitCase 1 1 0 -90432906 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329061 801021 812013 0 HitCase 1 1 0 -90432909 旋风斩-伤害子弹 1 2 20.8 10.4 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 10.4 10.4 0 0 0 0 0 1 904329091 801100 812013 0 HitCase 1 1 1 -90432910 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329101 801021 812013 0 HitCase 1 1 0 -90432911 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329111 801021 812013 0 HitCase 1 1 0 -90432912 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329121 801021 812013 0 HitCase 1 1 0 -90432913 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329131 801021 812013 0 HitCase 1 1 0 -90433001 旋风斩-伤害子弹 1 2 23 11.5 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 11.5 11.5 0 0 0 0 0 1 904330011 801100 812013 0 HitCase 1 1 1 -90433002 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330021 801021 812013 0 HitCase 1 1 0 -90433003 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330031 801021 812013 0 HitCase 1 1 0 -90433004 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330041 801021 812013 0 HitCase 1 1 0 -90433005 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330051 801021 812013 0 HitCase 1 1 0 -90433006 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330061 801021 812013 0 HitCase 1 1 0 -90433009 旋风斩-伤害子弹 1 2 23 11.5 0 2 1.3 -1 FxMe1SwordMd002001Attack01Shouji -1 2 -1400 0 11.5 11.5 0 0 0 0 0 1 904330091 801100 812013 0 HitCase 1 1 1 -90433010 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330101 801021 812013 0 HitCase 1 1 0 -90433011 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330111 801021 812013 0 HitCase 1 1 0 -90433012 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330121 801021 812013 0 HitCase 1 1 0 -90433013 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330131 801021 812013 0 HitCase 1 1 0 -97510101 点射子弹-伤害子弹 2 1 1.1 60 4 1.5 1 1 FxMeFeijiAttack01Shouji Fire1 FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 1 0 0 0 -97510102 点射子弹-伤害子弹 2 1 -1.1 60 4 1.5 1 1 FxMeFeijiAttack01Shouji Fire2 FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 1 0 0 0 -97510103 枪口特效 1 1 2 1.1 0.5 0 4 1 1 -1 Fire1 FxMeFeijiAttack01Fire -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -97510104 枪口特效 1 1 2 -1.1 0.5 0 4 1 1 -1 Fire2 FxMeFeijiAttack01Fire -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -97510201 病毒警报特效 2 10 0 4 3 -1 FxBingDuJingBao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97510401 红球强化-散弹-伤害子弹 1 1 2 40 0 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 -97510402 红球强化-散弹-伤害子弹 1 1 2 40 30 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 -97510403 红球强化-散弹-伤害子弹 1 1 2 40 60 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 -97510404 红球强化-散弹-伤害子弹 1 1 2 40 -30 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 -97510405 红球强化-散弹-伤害子弹 1 1 2 40 -60 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 -97510501 黄球强化-追踪弹-伤害子弹 1 1 2 4 5 4 1 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMb1VirginbioMd030001Attack14 1 5 20 30 0.2 15 0.002617992 -0.5 15 0 0 1 801030 0 HitCase 1 0 0 1 -97510502 黄球强化-追踪弹-伤害子弹 1 1 2 -4 5 4 1 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMb1VirginbioMd030001Attack14 1 5 -20 30 0.2 15 0.002617992 -0.5 15 0 0 1 801030 0 HitCase 1 0 0 1 -97510601 红球技能-防护罩 2 3.5 0 1 1.5 -1 1 0.1 FxR2YongyechaoAttack51 -1 1 0 0 0 0 0 1 100551 0 HitCase 1 1 1 -97510701 蓝球技能-持续激光-伤害子弹 1 2 20 10 0 4 0.85 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 0 0 1 975107011 801020 0 HitCase 1 0 1 1 -97510801 黄球技能-aoe-伤害子弹 2 6 0 4 0.2 -1 FxMeFeijiAttack01Shouji -1 1 0 0 0 0 0 1 801080 0 HitCase 1 1 1 -97510901 散弹强化-1-伤害子弹 1 1 2 1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 HitCase 1 0 0 1 -97510902 散弹强化-1-伤害子弹 1 1 2 -1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 HitCase 1 0 0 1 -97511001 散弹强化-2-伤害子弹 2 1 0 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511002 散弹强化-2-伤害子弹 2 1 0.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511003 散弹强化-2-伤害子弹 2 1 1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511004 散弹强化-2-伤害子弹 2 1 1.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511005 散弹强化-2-伤害子弹 2 1 -0.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511006 散弹强化-2-伤害子弹 2 1 -1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511007 散弹强化-2-伤害子弹 2 1 -1.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511008 散弹强化-2-伤害子弹 2 1 2 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511009 散弹强化-2-伤害子弹 2 1 -2 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511010 散弹强化-2-伤害子弹 2 1 0 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 -97511101 散弹强化-3-伤害子弹 1 1 2 0 40 0 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511102 散弹强化-3-伤害子弹 1 1 2 1 40 0 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511103 散弹强化-3-伤害子弹 1 1 2 -1 40 0 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511104 散弹强化-3-伤害子弹 1 1 2 1 40 30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511105 散弹强化-3-伤害子弹 1 1 2 2 40 30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511106 散弹强化-3-伤害子弹 1 1 2 3 40 30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511107 散弹强化-3-伤害子弹 1 1 2 -1 40 -30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511108 散弹强化-3-伤害子弹 1 1 2 -2 40 -30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511109 散弹强化-3-伤害子弹 1 1 2 -3 40 -30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 -97511201 环绕子弹-1-伤害子弹 2 1 60 4 9999 -1 1 HitCase -1 2 200 0 3 3 0 0 0 0 1 97511211 0 1 0 HitCase 1 1 0 -97511211 环绕子弹-1-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 1 1 97511212 0 1 801020 0 HitCase 1 1 1 -97511212 环绕子弹-1-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0 1 801020 0 HitCase 1 1 1 -97511301 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase -1 2 200 0 3 3 0 0 0 0 1 97511311 0 1 0 HitCase 1 1 0 -97511311 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0.63 1 97511312 0 1 801020 0 HitCase 1 1 1 -97511312 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0.63 1 97511313 0 1 801020 0 HitCase 1 1 1 -97511313 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0 1 801020 0 HitCase 1 1 1 -97511401 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase -1 2 200 0 3 3 0 0 0 0 1 97511411 0 1 0 HitCase 1 1 0 -97511411 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0.45 1 97511412 0 1 801020 0 HitCase 1 1 1 -97511412 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0.45 1 97511413 0 1 801020 0 HitCase 1 1 1 -97511413 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0.45 1 97511414 0 1 801020 0 HitCase 1 1 1 -97511414 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0 1 801020 0 HitCase 1 1 1 -97511501 子弹替换-散弹 2 0.8 8 4 9999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 9999 1 97511511 1 4 1 1 HitCase 0 0 999 0 -97511511 子弹替换 2 0.8 0 4 9999 1 FxDropRed 1 1 0 0 0 2 2 1 999508 0.5 HitCase 0 0 0 -97511601 子弹加强-环绕弹 2 0.8 8 4 9999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 9999 1 97511611 1 4 1 1 HitCase 0 0 999 0 -97511611 子弹加强 2 0.8 0 4 9999 1 FxDropYellow 1 1 0 0 0 2 2 1 999510 0.5 HitCase 0 0 0 -97511701 黄色子弹 1 1 2 40 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 -97511801 黄色子弹-散1 1 1 2 40 20 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 -97511802 黄色子弹-散1 1 1 2 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 -97511803 黄色子弹-散1 1 1 2 40 -20 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 -97511901 黄色子弹-散2 1 1 2 0 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511902 黄色子弹-散2 1 1 2 1 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511903 黄色子弹-散2 1 1 2 -1 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511904 黄色子弹-散2 1 1 2 1 40 30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511905 黄色子弹-散2 1 1 2 2 40 30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511906 黄色子弹-散2 1 1 2 3 40 30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511907 黄色子弹-散2 1 1 2 -1 40 -30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511908 黄色子弹-散2 1 1 2 -2 40 -30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97511909 黄色子弹-散2 1 1 2 -3 40 -30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 -97512001 红色子弹 1 4 8 0 0 4 1 -1 HitCase FxMeFeijiAttack04 -1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512002 红色子弹 1 0.5 18 9 0 4 1 -1 1 FxMeFeijiAttack04Shouji 0.25 HitCase -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 1 0 1 -97512101 红色子弹 1 4 8 0.5 0 0 4 1 -1 HitCase FxMeFeijiAttack04 -1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512102 红色子弹 1 0.5 18 0.5 9 0 4 1 -1 1 FxMeFeijiAttack04Shouji 0.25 HitCase -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 1 0 1 -97512103 红色子弹 1 4 8 -0.5 0 0 4 1 -1 HitCase FxMeFeijiAttack04 -1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512104 红色子弹 1 0.5 18 -0.5 9 0 4 1 -1 1 FxMeFeijiAttack04Shouji 0.25 HitCase -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 1 0 1 -97512201 红色子弹 2 0.1 0.5 0 60 120 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512202 红色子弹 1 0.5 18 0.5 9 60 120 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 -97512203 红色子弹 2 0.1 0.5 0 60 0 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512204 红色子弹 1 0.5 18 0.5 9 60 0 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 -97512205 红色子弹 2 0.1 0.5 0 60 -120 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512206 红色子弹 1 0.5 18 0.5 9 60 -120 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 -97512207 红色子弹 2 0.1 0.5 0 60 60 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512208 红色子弹 1 0.5 18 0.5 9 60 60 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 -97512209 红色子弹 2 0.1 0.5 0 60 -60 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512210 红色子弹 1 0.5 18 0.5 9 60 -60 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 -97512211 红色子弹 2 0.1 0.5 0 60 180 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 -97512212 红色子弹 1 0.5 18 0.5 9 60 180 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 -97512301 死亡爆炸子弹 1 1 1 1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512302 死亡爆炸子弹 2 0.1 1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512303 死亡爆炸子弹 2 0.1 1.7 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512304 死亡爆炸子弹 2 0.1 2.1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512305 死亡爆炸子弹 2 0.1 3 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512306 死亡爆炸子弹 2 0.1 0.2 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512307 死亡爆炸子弹 2 0.1 1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512308 死亡爆炸子弹 2 0.1 -3 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512309 死亡爆炸子弹 2 0.1 -2 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512310 死亡爆炸子弹 2 0.1 -1.5 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97512311 死亡爆炸子弹 2 0.1 -3 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97520101 普通球型子弹-伤害子弹 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520201 面朝向球型子弹-伤害子弹 2 0.3 7 4 5 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801010 0 HitCase 0 0 1 -97520301 直线竖排-伤害子弹-1 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520302 直线竖排-伤害子弹-2 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520303 直线竖排-伤害子弹-3 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520304 直线竖排-伤害子弹-4 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520305 直线竖排-伤害子弹-5 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520401 散射子弹-伤害子弹-1 2 0.3 7 0 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520402 散射子弹-伤害子弹-2 2 0.3 7 30 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520403 散射子弹-伤害子弹-3 2 0.3 7 60 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520404 散射子弹-伤害子弹-4 2 0.3 7 -30 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520405 散射子弹-伤害子弹-5 2 0.3 7 -60 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520501 散射子弹-伤害子弹-1 2 0.3 7 0 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520502 散射子弹-伤害子弹-2 2 0.3 7 30 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520503 散射子弹-伤害子弹-3 2 0.3 7 60 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520504 散射子弹-伤害子弹-4 2 0.3 7 90 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520505 散射子弹-伤害子弹-5 2 0.3 7 120 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520506 散射子弹-伤害子弹-6 2 0.3 7 150 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520507 散射子弹-伤害子弹-7 2 0.3 7 180 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520508 散射子弹-伤害子弹-8 2 0.3 7 210 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520509 散射子弹-伤害子弹-9 2 0.3 7 240 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520510 散射子弹-伤害子弹-10 2 0.3 7 270 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520511 散射子弹-伤害子弹-10 2 0.3 7 300 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520512 散射子弹-伤害子弹-10 2 0.3 7 330 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97520513 散射子弹-伤害子弹-10 2 0.3 7 360 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 -97580601 红球技能-防护罩 2 3.5 0 1 1.5 -1 1 0.1 FxR2YongyechaoAttack51 -1 1 0 0 0 0 0 1 100551 0 HitCase 1 1 1 -87430101 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 0 HitCase 0 1 0 -87430102 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 -87430103 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 0 HitCase 0 1 0 -87430104 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 -87430105 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 0 HitCase 0 1 0 -87430106 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 -87430107 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 0 HitCase 0 1 0 -87430108 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 -87430109 变身几何体的技能6-9 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.6 0.6 7 87412117 0 1 0 HitCase 0 1 0 -87430110 变身几何体的技能6-10 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430111 变身几何体的技能6-11 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412119 0 1 0 HitCase 0 1 0 -87430112 变身几何体的技能6-12 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430113 变身几何体的技能6-13 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430114 变身几何体的技能6-14 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412122 0 1 0 HitCase 0 1 0 -87430115 变身几何体的技能6-15 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430116 变身几何体的技能6-16 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.5 0.5 7 87412124 0 1 0 HitCase 0 1 0 -87430117 变身几何体的技能6-17 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874159 0 HitCase 0 1 0 -87430118 变身几何体的技能6-18 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 0 HitCase 0 1 0 -87430119 变身几何体的技能6-19 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874161 0 HitCase 0 1 0 -87430120 变身几何体的技能6-20 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874162 0 HitCase 0 1 0 -87430121 变身几何体的技能6-21 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874163 0 HitCase 0 1 0 -87430122 变身几何体的技能6-22 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874164 0 HitCase 0 1 0 -87430123 变身几何体的技能6-23 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 0 HitCase 0 1 0 -87430124 变身几何体的技能6-24 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874166 0 HitCase 0 1 0 -87430201 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 0 HitCase 0 1 0 -87430202 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 -87430203 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 0 HitCase 0 1 0 -87430204 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 -87430205 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 0 HitCase 0 1 0 -87430206 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 -87430207 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 0 HitCase 0 1 0 -87430208 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 -87430209 变身几何体的技能6-9 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.6 0.6 7 87412117 0 1 0 HitCase 0 1 0 -87430210 变身几何体的技能6-10 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430211 变身几何体的技能6-11 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412119 0 1 0 HitCase 0 1 0 -87430212 变身几何体的技能6-12 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430213 变身几何体的技能6-13 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430214 变身几何体的技能6-14 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412122 0 1 0 HitCase 0 1 0 -87430215 变身几何体的技能6-15 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430216 变身几何体的技能6-16 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.5 0.5 7 87412124 0 1 0 HitCase 0 1 0 -87430217 变身几何体的技能6-17 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874159 0 HitCase 0 1 0 -87430218 变身几何体的技能6-18 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 0 HitCase 0 1 0 -87430219 变身几何体的技能6-19 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874161 0 HitCase 0 1 0 -87430220 变身几何体的技能6-20 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874162 0 HitCase 0 1 0 -87430221 变身几何体的技能6-21 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874163 0 HitCase 0 1 0 -87430222 变身几何体的技能6-22 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874164 0 HitCase 0 1 0 -87430223 变身几何体的技能6-23 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 0 HitCase 0 1 0 -87430224 变身几何体的技能6-24 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874166 0 HitCase 0 1 0 -87430301 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 874185 0 HitCase 0 1 0 -87430302 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 -87430303 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 -87430304 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 874187 0 HitCase 0 1 0 -87430305 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 874191 0 HitCase 0 1 0 -87430306 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 -87430307 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 -87430308 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 874189 0 HitCase 0 1 0 -87430309 变身几何体的技能6-9 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874177 0 HitCase 0 1 0 -87430310 变身几何体的技能6-10 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411935 0 1 0 HitCase 0 1 0 -87430311 变身几何体的技能6-11 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430312 变身几何体的技能6-12 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874179 0 HitCase 0 1 0 -87430313 变身几何体的技能6-13 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874183 0 HitCase 0 1 0 -87430314 变身几何体的技能6-14 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430315 变身几何体的技能6-15 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411940 0 1 0 HitCase 0 1 0 -87430316 变身几何体的技能6-16 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874181 0 HitCase 0 1 0 -87430317 变身几何体的技能6-17 1 1.3 70 1 35 0 91 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303171 999565 874014 0 HitCase 1 1 1 1 -87430318 变身几何体的技能6-18 2 0.1 0 82 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303181 999565 874014 0 HitCase 1 1 1 1 -87430319 变身几何体的技能6-19 2 0.1 0 53 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303191 999565 874014 0 HitCase 1 1 1 1 -87430320 变身几何体的技能6-20 1 1.3 70 0 35 0 17 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303201 999565 874014 0 HitCase 1 1 1 1 -87430321 变身几何体的技能6-21 1 1.3 70 0 35 0 -16 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303211 999565 874015 0 HitCase 1 1 1 1 -87430322 变身几何体的技能6-22 2 0.1 0 -50 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303221 999565 874014 0 HitCase 1 1 1 1 -87430323 变身几何体的技能6-23 2 0.1 0 -73 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303231 999565 874014 0 HitCase 1 1 1 1 -87430324 变身几何体的技能6-24 1 1.3 70 -1 35 0 -87 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303241 999565 874015 0 HitCase 1 1 1 1 -87430325 变身几何体的技能6-25 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874193 0 HitCase 0 1 0 -87430326 变身几何体的技能6-26 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430327 变身几何体的技能6-27 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430328 变身几何体的技能6-28 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874195 0 HitCase 0 1 0 -87430329 变身几何体的技能6-29 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874199 0 HitCase 0 1 0 -87430330 变身几何体的技能6-30 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430331 变身几何体的技能6-31 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430332 变身几何体的技能6-32 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874197 0 HitCase 0 1 0 -87430334 变身几何体的技能6-34 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430335 变身几何体的技能6-35 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 874169 0 HitCase 0 1 0 -87430336 变身几何体的技能6-36 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874161 874170 0 HitCase 0 1 0 -87430337 变身几何体的技能6-37 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430338 变身几何体的技能6-38 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430339 变身几何体的技能6-39 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874164 874173 0 HitCase 0 1 0 -87430340 变身几何体的技能6-40 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 874174 0 HitCase 0 1 0 -87430341 变身几何体的技能6-41 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430342 变身几何体的技能6-42 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.3 HitCase 1 1 0 -87430343 变身几何体的技能6-43 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.6 HitCase 1 1 0 -87430344 变身几何体的技能6-44 2 0.1 0 4 0.1 1 1 1 0 0 0 0 0 1 874303441 873622 821542 874176 0 HitCase 1 1 1 1 -87430346 变身几何体的技能6-46 2 3 0 1 0.7 -1 -1 1 0 0 0 0 0 1 5 HitCase 1 1 1 0 -87430401 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 874185 0 HitCase 0 1 0 -87430402 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 -87430403 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 -87430404 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 874187 0 HitCase 0 1 0 -87430405 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 874191 0 HitCase 0 1 0 -87430406 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 -87430407 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 -87430408 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 874189 0 HitCase 0 1 0 -87430409 变身几何体的技能6-9 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874177 0 HitCase 0 1 0 -87430410 变身几何体的技能6-10 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411935 0 1 0 HitCase 0 1 0 -87430411 变身几何体的技能6-11 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430412 变身几何体的技能6-12 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874179 0 HitCase 0 1 0 -87430413 变身几何体的技能6-13 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874183 0 HitCase 0 1 0 -87430414 变身几何体的技能6-14 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430415 变身几何体的技能6-15 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411940 0 1 0 HitCase 0 1 0 -87430416 变身几何体的技能6-16 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874181 0 HitCase 0 1 0 -87430417 变身几何体的技能6-17 1 1.3 70 1 35 0 91 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304171 999565 874014 0 HitCase 1 1 1 1 -87430418 变身几何体的技能6-18 2 0.1 0 82 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304181 999565 874014 0 HitCase 1 1 1 1 -87430419 变身几何体的技能6-19 0 0.1 0 53 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304191 999565 874014 0 HitCase 1 1 1 1 -87430420 变身几何体的技能6-20 1 1.3 70 0 35 0 17 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304201 999565 874014 0 HitCase 1 1 1 1 -87430421 变身几何体的技能6-21 1 1.3 70 0 35 0 -16 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304211 999565 874015 0 HitCase 1 1 1 1 -87430422 变身几何体的技能6-22 2 0.1 0 -50 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304221 999565 874014 0 HitCase 1 1 1 1 -87430423 变身几何体的技能6-23 2 0.1 0 -73 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304231 999565 874014 0 HitCase 1 1 1 1 -87430424 变身几何体的技能6-24 1 1.3 70 -1 35 0 -87 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304241 999565 874015 0 HitCase 1 1 1 1 -87430425 变身几何体的技能6-25 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874193 0 HitCase 0 1 0 -87430426 变身几何体的技能6-26 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430427 变身几何体的技能6-27 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430428 变身几何体的技能6-28 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874195 0 HitCase 0 1 0 -87430429 变身几何体的技能6-29 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874199 0 HitCase 0 1 0 -87430430 变身几何体的技能6-30 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430431 变身几何体的技能6-31 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430432 变身几何体的技能6-32 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874197 0 HitCase 0 1 0 -87430434 变身几何体的技能6-34 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430435 变身几何体的技能6-35 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 874169 0 HitCase 0 1 0 -87430436 变身几何体的技能6-36 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874161 874170 0 HitCase 0 1 0 -87430437 变身几何体的技能6-37 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430438 变身几何体的技能6-38 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430439 变身几何体的技能6-39 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874164 874173 0 HitCase 0 1 0 -87430440 变身几何体的技能6-40 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 874174 0 HitCase 0 1 0 -87430441 变身几何体的技能6-41 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -87430442 变身几何体的技能6-42 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.3 HitCase 1 1 0 -87430443 变身几何体的技能6-43 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.6 HitCase 1 1 0 -87430444 变身几何体的技能6-44 2 0.1 0 4 0.1 1 1 1 0 0 0 0 0 1 874304441 873622 821542 874176 0 HitCase 1 1 1 1 -87430446 变身几何体的技能6-46 2 3 0 1 0.7 -1 -1 1 0 0 0 0 0 1 5 HitCase 1 1 1 0 -87430501 变身几何体的技能5-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430601 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 0 HitCase 0 1 0 -87430602 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 -87430603 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 0 HitCase 0 1 0 -87430604 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 -87430605 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 0 HitCase 0 1 0 -87430606 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 -87430607 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 0 HitCase 0 1 0 -87430608 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 -87430609 变身几何体的技能6-9 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.6 0.6 7 87412117 0 1 0 HitCase 0 1 0 -87430610 变身几何体的技能6-10 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430611 变身几何体的技能6-11 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.7 0.7 7 87412119 0 1 0 HitCase 0 1 0 -87430612 变身几何体的技能6-12 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430613 变身几何体的技能6-13 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430614 变身几何体的技能6-14 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.7 0.7 7 87412122 0 1 0 HitCase 0 1 0 -87430615 变身几何体的技能6-15 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -87430616 变身几何体的技能6-16 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.5 0.5 7 87412124 0 1 0 HitCase 0 1 0 -87430617 变身几何体的技能6-17 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874159 0 HitCase 0 1 0 -87430618 变身几何体的技能6-18 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 0 HitCase 0 1 0 -87430619 变身几何体的技能6-19 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874161 0 HitCase 0 1 0 -87430620 变身几何体的技能6-20 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874162 0 HitCase 0 1 0 -87430621 变身几何体的技能6-21 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874163 0 HitCase 0 1 0 -87430622 变身几何体的技能6-22 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874164 0 HitCase 0 1 0 -87430623 变身几何体的技能6-23 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 0 HitCase 0 1 0 -87430624 变身几何体的技能6-24 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874166 0 HitCase 0 1 0 -87430701 散射子弹-伤害子弹-1 2 2 20 0 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430702 散射子弹-伤害子弹-2 2 2 20 30 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430703 散射子弹-伤害子弹-3 2 2 20 60 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430704 散射子弹-伤害子弹-4 2 2 20 90 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430705 散射子弹-伤害子弹-5 2 2 20 120 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430706 散射子弹-伤害子弹-6 2 2 20 150 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430707 散射子弹-伤害子弹-7 2 2 20 180 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430708 散射子弹-伤害子弹-8 2 2 20 210 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430709 散射子弹-伤害子弹-9 2 2 20 240 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430710 散射子弹-伤害子弹-10 2 2 20 270 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430711 散射子弹-伤害子弹-10 2 2 20 300 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430712 散射子弹-伤害子弹-10 2 2 20 330 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430713 散射子弹-伤害子弹-10 2 2 20 360 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430714 散射子弹-伤害子弹-1 2 2 20 0 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430715 散射子弹-伤害子弹-2 2 2 20 30 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430716 散射子弹-伤害子弹-3 2 2 20 60 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430717 散射子弹-伤害子弹-4 2 2 20 90 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430718 散射子弹-伤害子弹-5 2 2 20 120 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430719 散射子弹-伤害子弹-6 2 2 20 150 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430720 散射子弹-伤害子弹-7 2 2 20 180 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430721 散射子弹-伤害子弹-8 2 2 20 210 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430722 散射子弹-伤害子弹-9 2 2 20 240 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430723 散射子弹-伤害子弹-10 2 2 20 270 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430724 散射子弹-伤害子弹-10 2 2 20 300 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430725 散射子弹-伤害子弹-10 2 2 20 330 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430726 散射子弹-伤害子弹-10 2 2 20 360 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430727 散射子弹-伤害子弹-1 2 2 20 0 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430728 散射子弹-伤害子弹-2 2 2 20 30 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430729 散射子弹-伤害子弹-3 2 2 20 60 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430730 散射子弹-伤害子弹-4 2 2 20 90 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430731 散射子弹-伤害子弹-5 2 2 20 120 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430732 散射子弹-伤害子弹-6 2 2 20 150 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430733 散射子弹-伤害子弹-7 2 2 20 180 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430734 散射子弹-伤害子弹-8 2 2 20 210 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430735 散射子弹-伤害子弹-9 2 2 20 240 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430736 散射子弹-伤害子弹-10 2 2 20 270 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430737 散射子弹-伤害子弹-10 2 2 20 300 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430738 散射子弹-伤害子弹-10 2 2 20 330 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430739 散射子弹-伤害子弹-10 2 2 20 360 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 -87430801 直线竖排-伤害子弹-1 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 -87430802 直线竖排-伤害子弹-2 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 -87430803 直线竖排-伤害子弹-3 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 -87430804 直线竖排-伤害子弹-4 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 -87430805 直线竖排-伤害子弹-5 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +99510101 震击 2 6 0 4 0.5 -1 FxDibingShouji -1 1 0 0 0 0 0 1 99510103 0 1 0 HitCase 1 0 1 1 +99510103 伤害 2 6 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995101031 811008 0 HitCase 0 1 1 +99510201 慢速电球 2 0.5 5 4 30 -1 1 FxDibingShouji 1 BulletCase FxMe1BioMd004050Attack01 -1 1 0 0 0 0 0 1 995102011 811004 0 HitCase 0 0 1 +99510301 快速电球 2 0.1 9 4 30 -1 1 FxDibingShouji 1 BulletCase FxMe1BioMd004050Attack01 -1 1 -60 0 0 0 0 0 0 1 995103011 811004 0 HitCase 0 0 1 +99510401 多重电阵视觉效果-1 2 0.9 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510404 0 1 0 HitCase 0 1 0 +99510402 多重电阵视觉效果-2 2 0.9 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510404 0 1 0 HitCase 0 1 0 +99510403 多重电阵视觉效果-3 2 0.9 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510404 0 1 0 HitCase 0 1 0 +99510404 伤害 2 2 0 4 1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995104041 811010 0 HitCase 0 1 1 +99510501 电阵视觉效果 2 0.1 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510502 0 1 0 HitCase 0 1 0 +99510502 伤害 2 2 0 4 1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995105021 811010 0 HitCase 0 1 1 +99510602 迸发攻击 2 3 0 4 1 -1 FxMe1BioMd004050Attack01 -1 1 0 0 0 1 0.5 1 99510604 0 1 0 HitCase 0 1 0 +99510604 伤害 2 3 0 4 1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 995106041 811004 0 HitCase 0 1 1 +90370101 远程普攻 2 1 40 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 903701011 801045 995206 1 0 0 1 +90370106 屏幕外预警 2 0.1 0 0 4 0.9 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90370201 蓄力一击 2 1 50 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 903702011 801032 995207 1 0 0 1 +90370206 屏幕外预警 2 0.1 0 0 4 1.8 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90370301 会心一击-攻击 2 2 15 4 3 1 -1 FxMe1BioMd004050Jian02 -1 3 -55 0 15 1 0 0 0 0 9999 1 90370309 1 1 1 1 HitCase 0 0 1 0 +90370302 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 903703021 801055 995208 0 0 0 1 +90370305 会心一击-释放特效 2 3 0 4 1.4 -1 FxMe1BioMd004050Attack03 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90370306 预警特效 2 2 0 4 1.1 -1 FxYujing1M10S -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 +90370309 爆炸特效 2 2 0 4 1 -1 FxMe1BioMd004050Attack03Zha -1 1 0 0 0 2 0.1 1 90370302 3 1 0 HitCase 0 0 0 +90370401 挥击 3 3 80 0 0 4 0.1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 0 0 1 903704011 801030 995209 1 1 0 1 1 +90370501 灵活反击 2 1 40 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 903705011 801030 995210 1 0 0 1 +90370601 远程普攻 2 1 40 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 903706011 301371 995206 1 0 0 1 +90370606 屏幕外预警 2 0.1 0 0 4 0.9 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90370701 蓄力一击 2 1 50 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 903707011 301372 995207 1 0 0 1 +90370706 屏幕外预警 2 0.1 0 0 4 1.8 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90370801 挥击 3 3 80 0 0 4 0.1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 0 0 1 903708011 301373 995209 1 1 0 1 1 +90370901 蓄力一击 1 3 25 12 0 4 0.2 1 0 FxScene01905Paotai_shouji 0 1 1 0 0 0 0 0 3 903709011 801040 995207 750790 1 0 0 1 +90370902 预警1 2 0.1 0 0 0 4 0.45 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +90370903 预警2 2 0.1 0 0 0 4 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +90370906 过载-灼烧地面 1 3 25 0 12 0 4 5 -1 1 0.3 -1 1 0 0 0 0 0 1 0 0 750794 0 HitCase 0 0 0 +90375101 位移闪避-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903751011 801030 995210 0 HitCase 0 0 1 +90375201 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903752011 801030 995210 0 HitCase 0 0 1 +90375501 普通攻击-玩家操作 1 2 1 50 4 5 1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 1 1 20 80 0.4 1.5 0 0 0 0 0 1 0.2 0.1 903755011 801010 995207 0 HitCase 0 0 1 903755012 +90375601 普通攻击-玩家操作 1 2 1 50 4 5 1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 1 1 20 80 0.4 1.5 0 0 0 0 0 1 0.2 0.1 903756011 801010 995207 0 HitCase 0 0 1 903756012 +90375602 普通攻击-玩家操作 1 2 1 50 4 5 1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 1 1 20 80 0.4 1.5 0 0 0 0 0 1 0.2 0.1 903756021 801010 995207 0 HitCase 0 0 1 903756022 +90375701 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903757011 801015 995210 0 HitCase 0 0 1 903757012 +90375702 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903757021 801015 995210 0 HitCase 0 0 1 903757022 +90375703 位移闪避-玩家操作 1 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903757031 801015 995210 0 HitCase 0 0 1 903757032 +90376101 挥舞弓-玩家操作 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 0 0 1 903761011 801090 995209 0 HitCase 1 0 1 1 903761012 +90376105 位移闪避-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903761051 801030 995210 0 HitCase 0 0 1 903761052 +90376106 位移闪避-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903761061 801030 995210 0 HitCase 0 0 1 903761062 +90376107 位移闪避-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian02 -1 1 0 0 0 0 0 1 0.2 0.1 903761071 801030 995210 0 HitCase 0 0 1 903761072 +90376201 远程三连发-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762011 801310 995206 0 HitCase 0 0 1 903762012 +90376202 远程三连发-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762021 801310 995206 0 HitCase 0 0 1 903762022 +90376203 远程三连发-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762031 801310 995206 0 HitCase 0 0 1 903762032 +90376204 远程三连发-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762041 801310 995206 0 HitCase 0 0 1 903762042 +90376205 远程三连发-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762051 801310 995206 0 HitCase 0 0 1 903762052 +90376206 远程三连发-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762061 801310 995206 0 HitCase 0 0 1 903762062 +90376207 远程三连发-玩家操作 2 1 40 0 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762071 801310 995206 0 HitCase 0 0 1 903762072 +90376208 远程三连发-玩家操作 2 1 40 30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762081 801310 995206 0 HitCase 0 0 1 903762082 +90376209 远程三连发-玩家操作 2 1 40 -30 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762091 801310 995206 0 HitCase 0 0 1 903762092 +90376210 远程三连发-玩家操作 2 1 40 60 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762101 801310 995206 0 HitCase 0 0 1 903762102 +90376211 远程三连发-玩家操作 2 1 40 -60 4 5 -1 1 FxMe1BioMd004050Shouji 1 Bip001Prop1 FxMe1BioMd004050Jian01 -1 1 0 0 0 0 0 1 0.2 0.1 903762111 801310 995206 0 HitCase 0 0 1 903762112 +90376301 会心一击-攻击-玩家操作 2 2 18 0 4 3 1 -1 FxMe1BioMd004050Jian02 -1 FxMe1BioMd004050Attack03Zha 3 -55 0 15 1 0 0 0 0 3 1 90376302 1 0 1 1 HitCase 0 0 1 0 +90376302 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 0.2 0.1 903763021 801080 995208 0 HitCase 0 0 1 903763022 +90376303 会心一击-攻击-玩家操作 2 2 18 30 4 3 1 -1 FxMe1BioMd004050Jian02 -1 FxMe1BioMd004050Attack03Zha 3 -55 0 15 1 0 0 0 0 3 1 90376304 1 0 1 1 HitCase 0 0 1 0 +90376304 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 0.2 0.1 903763041 801080 995208 0 HitCase 0 0 1 903763042 +90376305 会心一击-攻击-玩家操作 2 2 18 -30 4 3 1 -1 FxMe1BioMd004050Jian02 -1 FxMe1BioMd004050Attack03Zha 3 -55 0 15 1 0 0 0 0 3 1 90376306 1 0 1 1 HitCase 0 0 1 0 +90376306 伤害-受击 2 2 0 4 0.1 1 -1 FxMe1BioMd004050Shouji -1 1 0 0 0 2 3 2 0.2 0.1 903763061 801080 995208 0 HitCase 0 0 1 903763062 +90376309 会心一击-释放特效 2 3 0 4 1.4 -1 FxMe1BioMd004050Attack03 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90440201 机枪-扇形扫射伤害子弹子弹 2 0.1 85 80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402011 801045 904401 1.3 0 1 1 +90440202 机枪-扇形扫射伤害子弹子弹 2 0.1 85 70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402021 801045 904401 1.3 0 1 1 +90440203 机枪-扇形扫射伤害子弹子弹 2 0.1 85 60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402031 801045 904401 1.3 0 1 1 +90440204 机枪-扇形扫射伤害子弹子弹 2 0.1 85 50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402041 801045 904401 1.3 0 1 1 +90440205 机枪-扇形扫射伤害子弹子弹 2 0.1 85 40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402051 801045 904401 1.3 0 1 1 +90440206 机枪-扇形扫射伤害子弹子弹 2 0.1 85 30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402061 801045 904401 1.3 0 1 1 +90440207 机枪-扇形扫射伤害子弹子弹 2 0.1 85 20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402071 801045 904401 1.3 0 1 1 +90440208 机枪-扇形扫射伤害子弹子弹 2 0.1 85 10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402081 801045 904401 1.3 0 1 1 +90440209 机枪-扇形扫射伤害子弹子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402091 801045 904401 1.3 0 1 1 +90440210 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402101 801045 904401 1.3 0 1 1 +90440211 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402111 801045 904401 1.3 0 1 1 +90440212 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402121 801045 904401 1.3 0 1 1 +90440213 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402131 801045 904401 1.3 0 1 1 +90440214 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402141 801045 904401 1.3 0 1 1 +90440215 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402151 801045 904401 1.3 0 1 1 +90440216 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402161 801045 904401 1.3 0 1 1 +90440217 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904402171 801045 904401 1.3 0 1 1 +90440301 机枪-左扫射伤害子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403011 801045 904401 1.3 0 1 1 +90440302 机枪-左扫射伤害子弹 2 0.1 85 -8 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403021 801045 904401 1.3 0 1 1 +90440303 机枪-左扫射伤害子弹 2 0.1 85 -16 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403031 801045 904401 1.3 0 1 1 +90440304 机枪-左扫射伤害子弹 2 0.1 85 -24 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403041 801045 904401 1.3 0 1 1 +90440305 机枪-左扫射伤害子弹 2 0.1 85 -32 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403051 801045 904401 1.3 0 1 1 +90440306 机枪-左扫射伤害子弹 2 0.1 85 -40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403061 801045 904401 1.3 0 1 1 +90440307 机枪-左扫射伤害子弹 2 0.1 85 -48 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403071 801045 904401 1.3 0 1 1 +90440308 机枪-左扫射伤害子弹 2 0.1 85 -56 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403081 801045 904401 1.3 0 1 1 +90440309 机枪-左扫射伤害子弹 2 0.1 85 -64 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403091 801045 904401 1.3 0 1 1 +90440310 机枪-左扫射伤害子弹 2 0.1 85 -72 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403101 801045 904401 1.3 0 1 1 +90440311 机枪-左扫射伤害子弹 2 0.1 85 -80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403111 801045 904401 1.3 0 1 1 +90440312 机枪-左扫射伤害子弹 2 0.1 85 -88 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403121 801045 904401 1.3 0 1 1 +90440313 机枪-左扫射伤害子弹 2 0.1 85 -96 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403131 801045 904401 1.3 0 1 1 +90440314 机枪-左扫射伤害子弹 2 0.1 85 -104 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403141 801045 904401 1.3 0 1 1 +90440315 机枪-左扫射伤害子弹 2 0.1 85 -112 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403151 801045 904401 1.3 0 1 1 +90440316 机枪-左扫射伤害子弹 2 0.1 85 -120 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403161 801045 904401 1.3 0 1 1 +90440317 机枪-左扫射伤害子弹 2 0.1 85 -128 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904403171 801045 904401 1.3 0 1 1 +90440401 机枪-右扫射伤害子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404011 801045 904401 1.3 0 1 1 +90440402 机枪-右扫射伤害子弹 2 0.1 85 8 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404021 801045 904401 1.3 0 1 1 +90440403 机枪-右扫射伤害子弹 2 0.1 85 16 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404031 801045 904401 1.3 0 1 1 +90440404 机枪-右扫射伤害子弹 2 0.1 85 24 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404041 801045 904401 1.3 0 1 1 +90440405 机枪-右扫射伤害子弹 2 0.1 85 32 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404051 801045 904401 1.3 0 1 1 +90440406 机枪-右扫射伤害子弹 2 0.1 85 40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404061 801045 904401 1.3 0 1 1 +90440407 机枪-右扫射伤害子弹 2 0.1 85 48 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404071 801045 904401 1.3 0 1 1 +90440408 机枪-右扫射伤害子弹 2 0.1 85 56 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404081 801045 904401 1.3 0 1 1 +90440409 机枪-右扫射伤害子弹 2 0.1 85 64 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404091 801045 904401 1.3 0 1 1 +90440410 机枪-右扫射伤害子弹 2 0.1 85 72 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404101 801045 904401 1.3 0 1 1 +90440411 机枪-右扫射伤害子弹 2 0.1 85 80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404111 801045 904401 1.3 0 1 1 +90440412 机枪-右扫射伤害子弹 2 0.1 85 88 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404121 801045 904401 1.3 0 1 1 +90440413 机枪-右扫射伤害子弹 2 0.1 85 96 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404131 801045 904401 1.3 0 1 1 +90440414 机枪-右扫射伤害子弹 2 0.1 85 104 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404141 801045 904401 1.3 0 1 1 +90440415 机枪-右扫射伤害子弹 2 0.1 85 112 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404151 801045 904401 1.3 0 1 1 +90440416 机枪-右扫射伤害子弹 2 0.1 85 120 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404161 801045 904401 1.3 0 1 1 +90440417 机枪-右扫射伤害子弹 2 0.1 85 128 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904404171 801045 904401 1.3 0 1 1 +90440501 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 +90440502 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 +90440503 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 +90440504 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 +90440505 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 +90440506 天空投射伤害子弹 2 2 20 4 9999 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 3 -60 0 10 1 0 0 0 0 9999 1 90440522 1 1 1 0 0 0 9999 1 0 +90440515 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90440516 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90440517 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90440518 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90440519 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90440520 预警特效 2 2 0 4 1 -1 FxYujing1M05S -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90440521 伤害子弹 2 2 0 4 0.1 1 1 FxMe1CamouflageMd001002Attack05Shouji 1 1 0 0 0 2 0 1 904405211 801020 904402 0 HitCase 0 1 1 +90440522 爆炸子弹 2 2 0 4 1 -1 FxMe1CamouflageMd001002Attack05Zha -1 1 0 0 0 2 0.1 1 90440521 3 1 0 HitCase 0 1 0 +90440601 压地冲击 2 4 0 4 0.1 -1 FxMe1CamouflageMd001002Attack06Shouji -1 1 0 0 0 0 0 2 904406011 801100 904403 0 1 0 1 +90440701 跳跃打击伤害 1 2 2 1 0 4 1.5 0 -1 HitCase -1 1 0 0 0 0 0 2 904407011 811004 0 HitCase 1 1 1 +90440801 光球释放-伤害子弹 2 0.5 20 30 4 1 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 3 -5 0 10 0 0 0 0 0 0 2 904408011 811004 0 HitCase 0 0 1 1 +90440802 光球释放-伤害子弹 2 0.5 20 0 4 1 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 3 -20 0 10 0 0 0 0 0 0 2 904408021 811008 0 HitCase 0 0 1 1 +90440803 光球释放-伤害子弹 2 0.5 20 -30 4 1 1 -1 EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 3 -5 0 10 0 0 0 0 0 0 2 904408031 811010 0 HitCase 0 0 1 1 +90440901 后压-伤害子弹 2 0.1 -1 0 4 1 0 -1 FxDibingShouji Bone04 -1 1 0 0 0 0 1 2 904409011 811004 0 HitCase 0 1 1 +90441201 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412011 801001 904401 1.3 0 0 1 +90441202 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441203 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441204 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441205 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441206 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441207 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412071 801001 904401 1.3 0 0 1 +90441208 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441209 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441210 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441211 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441212 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441213 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412131 801001 904401 1.3 0 0 1 +90441214 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441215 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441216 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441217 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441218 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441219 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412191 801001 904401 1.3 0 0 1 +90441220 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441221 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441222 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441223 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441224 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441225 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412251 801001 904401 1.3 0 0 1 +90441226 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441227 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441228 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441229 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441230 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441231 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904412311 801001 904401 1.3 0 0 1 +90441232 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441233 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 801001 904401 0 HitCase 0 0 1 +90441234 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441235 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 801001 904401 1.3 0 0 1 +90441236 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 904412361 801001 904401 0 HitCase 0 0 1 +90441301 正面火炮伤害子弹 2 1 0.2 40 4 1 1 -1 FxMe1CamouflageMd001002Attack05Shouji EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 1 0 0 0 0 0 1 904413011 801042 904404 1.3 0 1 1 +90441501 机枪-扇形扫射伤害子弹子弹 2 0.1 85 80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415011 301471 904401 1.3 0 1 1 +90441502 机枪-扇形扫射伤害子弹子弹 2 0.1 85 70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415021 301471 904401 1.3 0 1 1 +90441503 机枪-扇形扫射伤害子弹子弹 2 0.1 85 60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415031 301471 904401 1.3 0 1 1 +90441504 机枪-扇形扫射伤害子弹子弹 2 0.1 85 50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415041 301471 904401 1.3 0 1 1 +90441505 机枪-扇形扫射伤害子弹子弹 2 0.1 85 40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415051 301471 904401 1.3 0 1 1 +90441506 机枪-扇形扫射伤害子弹子弹 2 0.1 85 30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415061 301471 904401 1.3 0 1 1 +90441507 机枪-扇形扫射伤害子弹子弹 2 0.1 85 20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415071 301471 904401 1.3 0 1 1 +90441508 机枪-扇形扫射伤害子弹子弹 2 0.1 85 10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415081 301471 904401 1.3 0 1 1 +90441509 机枪-扇形扫射伤害子弹子弹 2 0.1 85 0 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415091 301471 904401 1.3 0 1 1 +90441510 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -10 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415101 301471 904401 1.3 0 1 1 +90441511 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -20 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415111 301471 904401 1.3 0 1 1 +90441512 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -30 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415121 301471 904401 1.3 0 1 1 +90441513 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -40 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415131 301471 904401 1.3 0 1 1 +90441514 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -50 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415141 301471 904401 1.3 0 1 1 +90441515 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -60 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415151 301471 904401 1.3 0 1 1 +90441516 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -70 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415161 301471 904401 1.3 0 1 1 +90441517 机枪-扇形扫射伤害子弹子弹 2 0.1 85 -80 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904415171 301471 904401 1.3 0 1 1 +90441601 压地冲击 2 4 0 4 0.1 -1 FxMe1CamouflageMd001002Attack06Shouji -1 1 0 0 0 0 0 2 904416011 301472 904403 0 1 0 1 +90441701 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417011 301473 904401 1.3 0 0 1 +90441702 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441703 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441704 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441705 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441706 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441707 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417071 301473 904401 1.3 0 0 1 +90441708 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441709 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441710 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441711 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441712 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441713 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417131 301473 904401 1.3 0 0 1 +90441714 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441715 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441716 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441717 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441718 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441719 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417191 301473 904401 1.3 0 0 1 +90441720 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441721 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441722 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441723 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441724 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441725 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417251 301473 904401 1.3 0 0 1 +90441726 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441727 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441728 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441729 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441730 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441731 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 904417311 301473 904401 1.3 0 0 1 +90441732 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441733 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 301473 904401 0 HitCase 0 0 1 +90441734 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441735 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 FxMe1CamouflageMd001002Attack06Shouji EffectCase1 FxMe1CamouflageMd001002Attack02Dandao -1 1 0 0 0 0 0 1 301473 904401 1.3 0 0 1 +90441736 正面机枪扫射伤害子弹 2 0.1 85 4 2 -1 EffectCase1 -1 1 0 0 0 0 0 1 904417361 301473 904401 0 HitCase 0 0 1 +90441801 正面火炮伤害子弹 2 1 0.2 40 4 1 1 -1 FxMe1CamouflageMd001002Attack05Shouji EffectCase1 FxMe1CamouflageMd001002Attack05Dandao -1 1 0 0 0 0 0 1 904418011 801042 904404 1.3 0 1 1 +90441806 屏幕外预警 2 0.1 0 0 4 1.8 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90330101 利爪爪击-伤害子弹1 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji02 -1 1 0 0 0 0 0 1 903301011 801025 903332 0 HitCase 1 1 1 1 +90330102 利爪爪击-伤害子弹2 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji01 -1 1 0 0 0 0 0 1 903301021 801025 903333 0 HitCase 1 1 1 1 +90330201 利爪扑杀-伤害子弹 1 3 1 2 0 4 0.1 -1 FxMe1BioMd004020Attack02Shouji HitCase -1 1 0 0 0 0 0 1 903302011 801040 903335 0 HitCase 1 1 1 1 +90330202 利爪扑杀-左侧击退 1 1 2 -1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903302021 801020 816003 0 HitCase 1 1 1 1 +90330203 利爪扑杀-右侧击退 1 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903302031 801020 816003 0 HitCase 1 1 1 1 +90330204 利爪扑杀-预警 1 3 11 2 0 4 1.33 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90330210 屏幕外预警 1 6 15 6.5 0 4 0.7 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 +90330301 利爪蓄力横扫-伤害子弹 3 3.7 100 0 4 0.1 -1 FxMe1BioMd004020Attack03Shouji -1 1 0 0 0 0 0 1 903303011 801050 903334 0 HitCase 1 1 1 1 +90330501 利爪大扑杀-伤害子弹 1 3 1 2 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305011 801042 903336 903321 0 HitCase 1 1 1 1 +90330502 利爪大扑杀-左侧击退 1 1 2 -1 0 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305021 801020 816003 0 HitCase 1 1 1 1 +90330503 利爪大扑杀-右侧击退 1 1 2 1 0 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305031 801020 816003 0 HitCase 1 1 1 1 +90330504 利爪大扑杀-后侧击退 1 1 2 -1 0 4 0.1 -1 FxMe1BioMd004020Attack05Shouji -1 1 0 0 0 0 0 1 903305041 801020 816003 0 HitCase 1 1 1 1 +90330505 利爪大扑杀-预警 1 3 14 7 0 4 1.35 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90330512 屏幕外预警 1 6 15 6.5 0 4 0.8 0.6 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 +90330601 利爪疯狂-第一段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306011 801010 903337 0 HitCase 1 0 1 1 +90330602 利爪疯狂-第二段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306021 801010 903338 0 HitCase 1 0 1 0 +90330603 利爪疯狂-第三段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306031 801010 903339 0 HitCase 1 0 1 0 +90330604 利爪疯狂-第四段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306041 801010 903340 0 HitCase 1 0 1 0 +90330605 利爪疯狂-第五段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903306051 801010 903341 0 HitCase 1 0 1 0 +90330606 利爪疯狂-第六段子弹 3 7.1 80 0 0 4 0.3 -1 1 FxMe1BioMd004020Attack07Shouji 0.1 -1 1 0 0 0 0 0 1 903306061 801010 903342 0 HitCase 1 0 1 0 +90330608 利爪疯狂-判断区域 1 3 2 2 0 4 1 -1 1 0.04 -1 1 0 0 0 0 0 1 903318 0 HitCase 0 1 0 +90330803 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90330804 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90330805 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90330806 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90330807 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90330808 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90330809 前跳接技能 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903323 0 HitCase 0 1 0 +90331001 利爪扑杀-伤害子弹 1 3 3 2 0 4 0.1 -1 FxMe1BioMd004020Attack02Shouji HitCase -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 1 +90331002 利爪扑杀-左侧击退 1 1 2 -1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 1 +90331003 利爪扑杀-右侧击退 1 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 1 +90331004 利爪扑杀-预警 1 3 11 2 0 4 1.33 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90331101 利爪爪击-伤害子弹1 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji02 -1 1 0 0 0 0 0 1 903311011 801064 903332 0 HitCase 1 1 1 1 +90331102 利爪爪击-伤害子弹2 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004020Attack01Shouji01 -1 1 0 0 0 0 0 1 903311021 801064 903333 0 HitCase 1 1 1 1 +90331201 利爪疯狂-第一段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312011 301171 903337 0 HitCase 1 0 1 1 +90331202 利爪疯狂-第二段伤害 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312021 301171 903338 0 HitCase 1 0 1 0 +90331203 利爪疯狂-第三段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312031 301171 903339 0 HitCase 1 0 1 0 +90331204 利爪疯狂-第四段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312041 301171 903340 0 HitCase 1 0 1 0 +90331205 利爪疯狂-第五段子弹 3 7.1 80 0 0 4 0.1 -1 FxMe1BioMd004020Attack07Shouji -1 1 0 0 0 0 0 1 903312051 301171 903341 0 HitCase 1 0 1 0 +90331206 利爪疯狂-第六段子弹 3 7.1 80 0 0 4 0.3 -1 1 FxMe1BioMd004020Attack07Shouji 0.1 -1 1 0 0 0 0 0 1 903312061 301171 903342 0 HitCase 1 0 1 0 +90331208 利爪疯狂-判断区域 1 3 2 2 0 4 1 -1 1 0.04 -1 1 0 0 0 0 0 1 903318 0 HitCase 0 1 0 +90340101 前中挥击-伤害子弹 1 2 4 2.5 0 4 0.2 -1 FxMe1BioMd004010Attack01Shouji -1 1 0 0 0 0 0 1 903401011 801040 903416 0 HitCase 1 1 1 1 +90340103 前中挥击-预警 1 2 4 2.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90340201 横扫加回旋-第一横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji01 -1 1 0 0 0 0 0 1 903402011 801035 903417 0 HitCase 1 1 1 1 +90340202 横扫加回旋-第二横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji02 -1 1 0 0 0 0 0 1 903402021 801045 903418 0 HitCase 1 1 1 1 +90340203 横扫加回旋-回旋二段 3 4 120 0 4 0.2 -1 1 FxMe1BioMd004010Attack02Shouji03 0.1 -1 1 0 0 0 0 0 1 903402031 801035 903419 200003 200003 0 HitCase 1 1 1 1 +90340307 屏幕外预警 1 7 12 6 0 4 1.15 0.55 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90340401 旋转-伤害子弹 2 3 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903404011 801020 903412 903420 0 HitCase 1 1 1 +90340601 突刺-伤害子弹 1 2 2.5 1.5 0 4 0.33 -1 FxMe1BioMd004010Attack06Shouji -1 1 0 0 0 0 0 1 903406011 801054 200003 903421 200003 0 HitCase 1 1 1 1 +90340603 突刺-预警 1 2 14 5 0 4 1.3 0.75 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90340701 空袭-下坠物 2 2 0 4 2 -1 FxMe1BioMd004010Attack07 -1 1 0 0 0 2 0.1 1 90340703 2 1 0.2 HitCase 0 1 0 +90340703 空袭-爆炸和特效 2 2 0 4 0.1 -1 FxMe1BioMd004010Attack07Shouji -1 1 0 0 0 2 2 1 903407031 801066 903422 0 HitCase 1 0 1 1 +90340704 空袭-预警 2 2 150 4 1 2 -1 FxYujing1M10S -1 7 1 0 0 0 1 1 1 90340701 0 1 0 HitCase 1 0 1 1 0 +90340801 空袭-下坠物 2 2 0 4 2 -1 FxMe1BioMd004010Attack07 -1 1 0 0 0 1 1 90340803 0 1 0.2 HitCase 0 1 0 +90340803 空袭-爆炸和特效 2 2 0 4 0.1 -1 FxMe1BioMd004010Attack07Shouji -1 1 0 0 0 2 2 1 903408031 801066 903422 0 HitCase 1 0 1 0 +90340804 空袭-预警 2 2 150 4 1 2 -1 FxYujing1M10S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +90340901 横扫加回旋-第一横扫 1 5 3 1.5 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji01 -1 1 0 0 0 0 0 1 903409011 801035 903417 0 HitCase 1 1 1 0 +90340902 横扫加回旋-第二横扫 1 5 3 1.5 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji02 -1 1 0 0 0 0 0 1 903409021 801045 903418 0 HitCase 1 1 1 0 +90340903 横扫加回旋-回旋二段 2 3 0 4 0.2 -1 1 FxMe1BioMd004010Attack02Shouji03 0.1 -1 1 0 0 0 0 0 1 903409031 801035 903419 200003 200003 0 HitCase 1 1 1 0 +90341001 前中挥击-伤害子弹 1 2 4 2.5 0 4 0.2 -1 FxMe1BioMd004010Attack01Shouji -1 1 0 0 0 0 0 1 903410011 301391 903416 0 HitCase 1 1 1 1 +90341003 前中挥击-预警 1 2 4 2.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90341101 横扫加回旋-第一横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji01 -1 1 0 0 0 0 0 1 903411011 301392 903417 0 HitCase 1 1 1 1 +90341102 横扫加回旋-第二横扫 3 4 100 0 4 0.1 -1 FxMe1BioMd004010Attack02Shouji02 -1 1 0 0 0 0 0 1 903411021 301392 903418 0 HitCase 1 1 1 1 +90341103 横扫加回旋-回旋二段 3 4 120 0 4 0.2 -1 FxMe1BioMd004010Attack02Shouji03 -1 1 0 0 0 0 0 1 903411031 301392 903419 200003 200003 0 HitCase 1 1 1 1 +90345601 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903456011 801020 903412 903420 0 HitCase 1 1 1 903456012 +90345701 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903457011 801020 903412 903420 0 HitCase 1 1 1 903457012 +90345801 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903458011 801020 903412 903420 0 HitCase 1 1 1 903458012 +90345901 旋转-伤害子弹 2 4.5 0 4 0.4 -1 1 FxMe1BioMd004010Attack05Shouji 0.2 -1 1 0 0 0 0 0 1 903459011 801020 903412 903420 0 HitCase 1 1 1 903459012 +90346001 突刺-伤害子弹 1 2 2.5 1.5 0 4 0.33 -1 FxMe1BioMd004010Attack06Shouji -1 1 0 0 0 0 0 1 903460011 801099 200003 903421 200003 0 HitCase 1 1 1 1 903460012 +90346102 子弹 2 8 0 3 0.1 -1 -1 1 0 0 0 0 0 1 715171 715172 715173 715174 0 HitCase 1 0 1 1 +90346202 子弹 2 8 0 3 0.1 -1 -1 1 0 0 0 0 0 1 715177 0 HitCase 1 0 1 1 +90346302 子弹 2 8 0 3 0.1 -1 -1 1 0 0 0 0 0 1 715175 715176 0 HitCase 1 0 1 1 +90260101 蓄力激光-伤害子弹 1 1 23 11.3 0 4 2.8 -1 1 FxMo1JgrcMd000002Shouji 0.5 -1 1 0 0 0 0 0 1 801020 902656 0 HitCase 1 1 1 +90260102 蓄力激光-伤害子弹 1 1 23 11.3 0 4 0.1 -1 1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902601021 801020 902651 0 HitCase 1 1 0 +90260106 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 +90260201 3束-伤害子弹 1 2 18 10.7 0 4 0.7 -1 FxMo1JgrcMd000002Shouji EffectCase1 -1 1 0 0 0 0 0 1 902602011 801047 902652 0 HitCase 1 0 1 1 +90260205 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 +90260301 甩尾-伤害子弹 3 4 190 0 4 0.3 -1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902603011 801045 902653 0 HitCase 1 1 1 +90260401 蓄能光球-伤害子弹 2 1 50 4 2 -1 FxMo1JgrcMd000002Shouji EffectCase1 FxMo1JgrcMd000002Attack04Dandao -1 1 0 0 0 0 0 1 902604011 801054 902654 0 HitCase 0 1 1 +90260405 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 +90260501 光球投射 2 2 15 4 3 1 -1 FxMo1JgrcMd000002Shouji EffectCase1 FxMo1JgrcMd000002Attack06Dandao -1 3 -55 0 15 1 0 0 0 0 3 1 90260502 1 1 1 0 HitCase 0 0 1 0 +90260502 光球爆炸-伤害子弹 2 2 0 4 0.1 -1 FxMo1JgrcMd000002Shouji FxMo1JgrcMd000002Attack0601 -1 1 0 0 0 2 0.1 1 90260503 1 3 2 902605021 801040 902655 0 HitCase 0 0 1 +90260503 光球投射-伤害子弹 2 2 0 4 4 -1 1 FxMo1JgrcMd000002Shouji 0.5 FxMo1JgrcMd000002Attack0602 -1 1 0 0 0 2 3 1 801012 0 HitCase 0 0 0 +90260506 预警特效 2 2.5 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 +90260701 蓄力激光-伤害子弹 1 1 23 11.3 0 4 2.8 -1 1 FxMo1JgrcMd000002Shouji 0.5 -1 1 0 0 0 0 0 1 301152 902656 0 HitCase 1 1 1 +90260702 蓄力激光-伤害子弹 1 1 23 11.3 0 4 0.1 -1 1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902607021 301152 902651 0 HitCase 1 1 0 +90260706 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 +90260801 3束-伤害子弹 1 2 18 10.7 0 4 0.7 -1 FxMo1JgrcMd000002Shouji EffectCase1 -1 1 0 0 0 0 0 1 902608011 301151 902652 0 HitCase 1 0 1 1 +90260805 屏幕外预警 2 0.1 0 0.5 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.7 HitCase 1 1 0 +90260901 甩尾-伤害子弹 3 4 190 0 4 0.3 -1 FxMo1JgrcMd000002Shouji -1 1 0 0 0 0 0 1 902609011 301153 902653 0 HitCase 1 1 1 +90220101 十字斩--伤害子弹 3 5.1 80 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji01 -1 1 0 0 0 0 0 1 902201011 801035 902270 902281 902281 0 HitCase 1 1 1 1 +90220102 十字斩--伤害子弹 3 5.1 120 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji02 -1 1 0 0 0 0 0 1 902201021 801040 902271 902282 902282 0 HitCase 1 1 1 1 +90220201 蓄力戳刺--伤害子弹 1 2.5 8.5 3 0 4 0.1 -1 FxMe1BioMd004060Attack02Shouji -1 1 0 0 0 0 0 1 902202011 801040 902272 0 HitCase 1 1 1 1 +90220202 蓄力戳刺--伤害子弹 1 2.5 6 3 0 4 0.1 -1 FxMe1BioMd004060Attack02Shouji -1 1 0 0 0 0 0 1 902202021 801010 902267 902273 902280 902252 902280 0 HitCase 1 1 1 1 +90220301 冲刺横扫--伤害子弹 3 4.2 180 0 0 4 0.2 -1 FxMe1BioMd004060Attack03Shouji -1 1 0 0 0 0 0 1 902203011 801080 902274 902283 902283 0 HitCase 1 1 1 1 +90220305 屏幕外预警 1 9 17 7 0 4 1.3 0.9 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 +90220401 跳砸--伤害子弹 2 2.5 0 4 0.1 -1 FxMe1BioMd004060Attack04Shouji -1 1 0 0 0 0 0 1 902204011 801075 902275 902284 902284 0 HitCase 1 1 1 1 +90220501 竖劈--伤害子弹 1 2 5 2 0 4 0.1 -1 FxMe1BioMd004060Attack05Shouji -1 1 0 0 0 0 0 1 902205011 801075 902276 902285 902285 0 HitCase 1 1 1 1 +90220701 回身横扫 3 4 60 0 0 4 0.1 -1 FxMe1BioMd004060Attack07Shouji -1 1 0 0 0 0 0 1 902207011 801065 902287 902277 902287 0 HitCase 1 1 1 1 +90220801 蓄力横扫 3 4.7 200 0 0 4 0.1 -1 FxMe1BioMd004060Attack08Shouji -1 1 0 0 0 0 0 1 902208011 801075 902278 902286 902286 0 HitCase 1 1 1 1 +90220901 瞬移跳砸--伤害子弹29 2 2.5 0 4 0.1 -1 FxMe1BioMd004060Attack04Shouji -1 1 0 0 0 0 0 1 902209011 801075 902284 902275 902284 0 HitCase 1 1 1 1 +90220909 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90220910 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90221001 地裂斩-伤害子弹 1 2 9 5 0 4 0.1 -1 FxMe1BioMd004060Attack05Shouji -1 1 0 0 0 0 0 1 902210011 801065 200003 902279 902269 200003 0 HitCase 1 1 1 1 +90221101 空中穿刺--伤害子弹 2 3 0 4 0.1 -1 FxMe1BioMd004060Attack04Shouji -1 1 0 0 0 0 0 1 902211011 801075 902284 902275 902284 0 HitCase 1 1 1 1 +90221108 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90221109 长矛手隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90221201 十字斩--伤害子弹 3 5.1 80 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji01 -1 1 0 0 0 0 0 1 902212011 301431 902270 902281 902281 0 HitCase 1 1 1 1 +90221202 十字斩--伤害子弹 3 5.1 120 0 4 0.1 -1 FxMe1BioMd004060Attack01Shouji02 -1 1 0 0 0 0 0 1 902212021 301431 902271 902282 902282 0 HitCase 1 1 1 1 +90221301 冲刺横扫--伤害子弹 3 4.2 180 0 0 4 0.2 -1 FxMe1BioMd004060Attack03Shouji -1 1 0 0 0 0 0 1 902213011 301432 902274 902283 902283 0 HitCase 1 1 1 1 +90221305 屏幕外预警 1 9 17 7 0 4 1.3 0.9 -1 FxYujingJu01 -1 1 0 0 0 0 1 1 0 HitCase 1 0 1 0 +90430101 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301011 801021 812013 0 HitCase 0 1 1 +90430102 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301021 801021 812013 0 HitCase 0 1 0 +90430103 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301031 801021 812013 0 HitCase 0 1 0 +90430104 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301041 801021 812013 0 HitCase 0 1 0 +90430105 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301051 801021 812013 0 HitCase 0 1 0 +90430106 旋风斩-伤害子弹 2 4 0 4 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904301061 801021 812013 0 HitCase 0 1 0 +90430201 剑风-伤害子弹 2 1 75 4 2 -1 FxMe1SwordMd002001Attack02Dandao -1 1 0 0 0 0 1 90430212 0 1 0 HitCase 0 1 0 +90430212 剑风-伤害子弹 2 1 -1 75 4 2 -1 FxMe1SwordMd002001Attack02Shouji01 -1 1 0 0 0 2 0 3 904302121 801070 812014 970702 0 HitCase 0 0 1 +90430301 重劈斩-伤害子弹 1 3 6 2.7 0 4 0.1 -1 FxMe1SwordMd002001Attack03Shouji -1 1 0 0 0 0 0 3 904303011 801080 200103 200103 0 HitCase 0 1 1 +90430303 全震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90430501 横扫-伤害子弹 1 5 4 2.5 0 4 0.1 -1 FxMe1SwordMd002001Attack05Shouji -1 1 0 0 0 0 0 3 904305011 801080 200103 812016 200103 0 HitCase 0 1 1 +90430601 戳刺-伤害子弹 1 3 6 2.5 0 4 0.1 -1 FxMe1SwordMd002001Attack06Shouji -1 1 0 0 0 0 0 3 904306011 801070 200103 812017 200103 0 HitCase 0 1 1 +90431002 普通子弹 1 2 3.2 1.6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904310021 801100 904331 0.5 HitCase 1 0 1 1 904310022 +90431004 普通子弹 1 2 3.2 1.6 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904310041 801100 904331 0.5 HitCase 1 0 1 1 904310042 +90431006 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431102 普通子弹 1 3 3.2 1.6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904311021 801100 904331 0.5 HitCase 1 0 1 1 904311022 +90431104 普通子弹 1 3 3.2 1.6 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904311041 801100 904331 0.5 HitCase 1 0 1 1 904311042 +90431106 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431202 普通子弹 1 3 5.4 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904312021 801100 904331 0.5 HitCase 1 0 1 1 904312022 +90431204 普通子弹 1 3 5.4 2.7 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904312041 801100 904331 0.5 HitCase 1 0 1 1 904312042 +90431206 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P02Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431302 普通子弹 1 3 7.6 3.8 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904313021 801100 904331 0.5 HitCase 1 0 1 1 904313022 +90431304 普通子弹 1 3 7.6 3.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904313041 801100 904331 0.5 HitCase 1 0 1 1 904313042 +90431306 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P03Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431402 普通子弹 1 3 9.8 4.9 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904314021 801100 904331 0.5 HitCase 1 0 1 1 904314022 +90431404 普通子弹 1 3 9.8 4.9 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904314041 801100 904331 0.5 HitCase 1 0 1 1 904314042 +90431406 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431502 普通子弹 1 3 12 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904315021 801100 904331 0.5 HitCase 1 0 1 1 904315022 +90431504 普通子弹 1 3 12 6 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904315041 801100 904331 0.5 HitCase 1 0 1 1 904315042 +90431506 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431602 普通子弹 1 3 14.2 7.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904316021 801100 904331 0.5 HitCase 1 0 1 1 904316022 +90431604 普通子弹 1 3 14.2 7.1 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904316041 801100 904331 0.5 HitCase 1 0 1 1 904316042 +90431606 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P06Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431702 普通子弹 1 3 16.4 8.2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904317021 801100 904331 0.5 HitCase 1 0 1 1 904317022 +90431704 普通子弹 1 3 16.4 8.2 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904317041 801100 904331 0.5 HitCase 1 0 1 1 904317042 +90431706 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431802 普通子弹 1 3 18.6 9.3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904318021 801100 904331 0.5 HitCase 1 0 1 1 904318022 +90431804 普通子弹 1 3 18.6 9.3 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904318041 801100 904331 0.5 HitCase 1 0 1 1 904318042 +90431806 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P08Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90431902 普通子弹 1 3 20.8 10.4 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904319021 801100 904331 0.5 HitCase 1 0 1 1 904319022 +90431904 普通子弹 1 3 20.8 10.4 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904319041 801100 904331 0.5 HitCase 1 0 1 1 904319042 +90431906 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P09Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90432002 普通子弹 1 3 23 11.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 904320021 801100 904331 0.5 HitCase 1 0 1 1 904320022 +90432004 普通子弹 1 3 23 11.5 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 3 904320041 801100 904331 0.5 HitCase 1 0 1 1 904320042 +90432006 特效 2 0.1 0 4 2 -1 FxMe1SwordMd002001Attack17P10Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90432101 旋风斩-伤害子弹 1 2 3.2 1.6 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 1.6 1.6 0 0 0 0 0 1 904321011 801100 812013 0 HitCase 1 1 1 +90432109 旋风斩-伤害子弹 1 2 3.2 1.6 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 1.6 1.6 0 0 0 0 0 1 904321091 801100 812013 0 HitCase 1 1 1 +90432201 旋风斩-伤害子弹 1 2 5.4 2.7 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 2.7 2.7 0 0 0 0 0 1 904322011 801100 812013 0 HitCase 1 1 1 +90432209 旋风斩-伤害子弹 1 2 5.4 2.7 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 2.7 2.7 0 0 0 0 0 1 904322091 801100 812013 0 HitCase 1 1 1 +90432301 旋风斩-伤害子弹 1 2 7.6 3.8 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 3.8 3.8 0 0 0 0 0 1 904323011 801100 812013 0 HitCase 1 1 1 +90432309 旋风斩-伤害子弹 1 2 7.6 3.8 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 3.8 3.8 0 0 0 0 0 1 904323091 801100 812013 0 HitCase 1 1 1 +90432401 旋风斩-伤害子弹 1 2 9.8 4.9 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 4.9 4.9 0 0 0 0 0 1 904324011 801100 812013 0 HitCase 1 1 1 +90432409 旋风斩-伤害子弹 1 2 9.8 4.9 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 4.9 4.9 0 0 0 0 0 1 904324091 801100 812013 0 HitCase 1 1 1 +90432501 旋风斩-伤害子弹 1 2 12 6 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 6 6 0 0 0 0 0 1 904325011 801100 812013 0 HitCase 1 1 1 +90432509 旋风斩-伤害子弹 1 2 12 6 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 6 6 0 0 0 0 0 1 904325091 801100 812013 0 HitCase 1 1 1 +90432601 旋风斩-伤害子弹 1 2 14.2 7.1 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 7.1 7.1 0 0 0 0 0 1 904326011 801100 812013 0 HitCase 1 1 1 +90432609 旋风斩-伤害子弹 1 2 14.2 7.1 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 7.1 7.1 0 0 0 0 0 1 904326091 801100 812013 0 HitCase 1 1 1 +90432701 旋风斩-伤害子弹 1 2 16.4 8.2 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 8.2 8.2 0 0 0 0 0 1 904327011 801100 812013 0 HitCase 1 1 1 +90432709 旋风斩-伤害子弹 1 2 16.4 8.2 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 8.2 8.2 0 0 0 0 0 1 904327091 801100 812013 0 HitCase 1 1 1 +90432801 旋风斩-伤害子弹 1 2 18.6 9.3 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 9.3 9.3 0 0 0 0 0 1 904328011 801100 812013 0 HitCase 1 1 1 +90432809 旋风斩-伤害子弹 1 2 18.6 9.3 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 9.3 9.3 0 0 0 0 0 1 904328091 801100 812013 0 HitCase 1 1 1 +90432901 旋风斩-伤害子弹 1 2 20.8 10.4 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 10.4 10.4 0 0 0 0 0 1 904329011 801100 812013 0 HitCase 1 1 1 +90432902 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329021 801021 812013 0 HitCase 1 1 0 +90432903 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329031 801021 812013 0 HitCase 1 1 0 +90432904 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329041 801021 812013 0 HitCase 1 1 0 +90432905 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329051 801021 812013 0 HitCase 1 1 0 +90432906 旋风斩-伤害子弹 2 20.8 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329061 801021 812013 0 HitCase 1 1 0 +90432909 旋风斩-伤害子弹 1 2 20.8 10.4 0 2 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 10.4 10.4 0 0 0 0 0 1 904329091 801100 812013 0 HitCase 1 1 1 +90432910 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329101 801021 812013 0 HitCase 1 1 0 +90432911 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329111 801021 812013 0 HitCase 1 1 0 +90432912 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329121 801021 812013 0 HitCase 1 1 0 +90432913 旋风斩-伤害子弹 2 20.8 0 2 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904329131 801021 812013 0 HitCase 1 1 0 +90433001 旋风斩-伤害子弹 1 2 23 11.5 0 4 1.3 -1 FxMe1SwordMd002001Attack17Shouji -1 2 -1400 0 11.5 11.5 0 0 0 0 0 1 904330011 801100 812013 0 HitCase 1 1 1 +90433002 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330021 801021 812013 0 HitCase 1 1 0 +90433003 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330031 801021 812013 0 HitCase 1 1 0 +90433004 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330041 801021 812013 0 HitCase 1 1 0 +90433005 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330051 801021 812013 0 HitCase 1 1 0 +90433006 旋风斩-伤害子弹 2 23 0 4 0.1 -1 FxMe1SwordMd002001Attack17Shouji -1 1 0 0 0 0 0 1 904330061 801021 812013 0 HitCase 1 1 0 +90433009 旋风斩-伤害子弹 1 2 23 11.5 0 2 1.3 -1 FxMe1SwordMd002001Attack01Shouji -1 2 -1400 0 11.5 11.5 0 0 0 0 0 1 904330091 801100 812013 0 HitCase 1 1 1 +90433010 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330101 801021 812013 0 HitCase 1 1 0 +90433011 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330111 801021 812013 0 HitCase 1 1 0 +90433012 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330121 801021 812013 0 HitCase 1 1 0 +90433013 旋风斩-伤害子弹 2 23 0 2 0.1 -1 FxMe1SwordMd002001Attack01Shouji -1 1 0 0 0 0 0 1 904330131 801021 812013 0 HitCase 1 1 0 +97510101 点射子弹-伤害子弹 2 1 1.1 60 4 1.5 1 1 FxMeFeijiAttack01Shouji Fire1 FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 1 0 0 0 +97510102 点射子弹-伤害子弹 2 1 -1.1 60 4 1.5 1 1 FxMeFeijiAttack01Shouji Fire2 FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 1 0 0 0 +97510103 枪口特效 1 1 2 1.1 0.5 0 4 1 1 -1 Fire1 FxMeFeijiAttack01Fire -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +97510104 枪口特效 1 1 2 -1.1 0.5 0 4 1 1 -1 Fire2 FxMeFeijiAttack01Fire -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +97510201 病毒警报特效 2 10 0 4 3 -1 FxBingDuJingBao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97510401 红球强化-散弹-伤害子弹 1 1 2 40 0 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 +97510402 红球强化-散弹-伤害子弹 1 1 2 40 30 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 +97510403 红球强化-散弹-伤害子弹 1 1 2 40 60 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 +97510404 红球强化-散弹-伤害子弹 1 1 2 40 -30 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 +97510405 红球强化-散弹-伤害子弹 1 1 2 40 -60 4 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801030 0 HitCase 1 0 0 1 +97510501 黄球强化-追踪弹-伤害子弹 1 1 2 4 5 4 1 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMb1VirginbioMd030001Attack14 1 5 20 30 0.2 15 0.002617992 -0.5 15 0 0 1 801030 0 HitCase 1 0 0 1 +97510502 黄球强化-追踪弹-伤害子弹 1 1 2 -4 5 4 1 1.5 1 FxMeFeijiAttack01Shouji HitCase FxMb1VirginbioMd030001Attack14 1 5 -20 30 0.2 15 0.002617992 -0.5 15 0 0 1 801030 0 HitCase 1 0 0 1 +97510601 红球技能-防护罩 2 3.5 0 1 1.5 -1 1 0.1 FxR2YongyechaoAttack51 -1 1 0 0 0 0 0 1 100551 0 HitCase 1 1 1 +97510701 蓝球技能-持续激光-伤害子弹 1 2 20 10 0 4 0.85 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 0 0 1 975107011 801020 0 HitCase 1 0 1 1 +97510801 黄球技能-aoe-伤害子弹 2 6 0 4 0.2 -1 FxMeFeijiAttack01Shouji -1 1 0 0 0 0 0 1 801080 0 HitCase 1 1 1 +97510901 散弹强化-1-伤害子弹 1 1 2 1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 HitCase 1 0 0 1 +97510902 散弹强化-1-伤害子弹 1 1 2 -1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 950109 1 HitCase 1 0 0 1 +97511001 散弹强化-2-伤害子弹 2 1 0 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511002 散弹强化-2-伤害子弹 2 1 0.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511003 散弹强化-2-伤害子弹 2 1 1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511004 散弹强化-2-伤害子弹 2 1 1.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511005 散弹强化-2-伤害子弹 2 1 -0.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511006 散弹强化-2-伤害子弹 2 1 -1 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511007 散弹强化-2-伤害子弹 2 1 -1.5 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511008 散弹强化-2-伤害子弹 2 1 2 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511009 散弹强化-2-伤害子弹 2 1 -2 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511010 散弹强化-2-伤害子弹 2 1 0 40 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 1 0 0 1 +97511101 散弹强化-3-伤害子弹 1 1 2 0 40 0 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511102 散弹强化-3-伤害子弹 1 1 2 1 40 0 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511103 散弹强化-3-伤害子弹 1 1 2 -1 40 0 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511104 散弹强化-3-伤害子弹 1 1 2 1 40 30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511105 散弹强化-3-伤害子弹 1 1 2 2 40 30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511106 散弹强化-3-伤害子弹 1 1 2 3 40 30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511107 散弹强化-3-伤害子弹 1 1 2 -1 40 -30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511108 散弹强化-3-伤害子弹 1 1 2 -2 40 -30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511109 散弹强化-3-伤害子弹 1 1 2 -3 40 -30 4 1.5 1 1 FxMeFeijiAttack01Shouji HitCase FxMeFeijiAttack01 1 1 0 0 0 0 0 1 801100 1 HitCase 1 0 0 1 +97511201 环绕子弹-1-伤害子弹 2 1 60 4 9999 -1 1 HitCase -1 2 200 0 3 3 0 0 0 0 1 97511211 0 1 0 HitCase 1 1 0 +97511211 环绕子弹-1-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 1 1 97511212 0 1 801020 0 HitCase 1 1 1 +97511212 环绕子弹-1-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0 1 801020 0 HitCase 1 1 1 +97511301 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase -1 2 200 0 3 3 0 0 0 0 1 97511311 0 1 0 HitCase 1 1 0 +97511311 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0.63 1 97511312 0 1 801020 0 HitCase 1 1 1 +97511312 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0.63 1 97511313 0 1 801020 0 HitCase 1 1 1 +97511313 环绕子弹-2-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 0 0 1 801020 0 HitCase 1 1 1 +97511401 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase -1 2 200 0 3 3 0 0 0 0 1 97511411 0 1 0 HitCase 1 1 0 +97511411 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0.45 1 97511412 0 1 801020 0 HitCase 1 1 1 +97511412 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0.45 1 97511413 0 1 801020 0 HitCase 1 1 1 +97511413 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0.45 1 97511414 0 1 801020 0 HitCase 1 1 1 +97511414 环绕子弹-3-伤害子弹 2 1 60 4 9999 -1 1 HitCase FxMb1VirginbioMd030001Attack14 -1 2 200 0 3 3 0 0 0 2 0 1 801020 0 HitCase 1 1 1 +97511501 子弹替换-散弹 2 0.8 8 4 9999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 9999 1 97511511 1 4 1 1 HitCase 0 0 999 0 +97511511 子弹替换 2 0.8 0 4 9999 1 FxDropRed 1 1 0 0 0 2 2 1 999508 0.5 HitCase 0 0 0 +97511601 子弹加强-环绕弹 2 0.8 8 4 9999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 9999 1 97511611 1 4 1 1 HitCase 0 0 999 0 +97511611 子弹加强 2 0.8 0 4 9999 1 FxDropYellow 1 1 0 0 0 2 2 1 999510 0.5 HitCase 0 0 0 +97511701 黄色子弹 1 1 2 40 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 +97511801 黄色子弹-散1 1 1 2 40 20 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 +97511802 黄色子弹-散1 1 1 2 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 +97511803 黄色子弹-散1 1 1 2 40 -20 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 0 0 1 +97511901 黄色子弹-散2 1 1 2 0 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511902 黄色子弹-散2 1 1 2 1 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511903 黄色子弹-散2 1 1 2 -1 40 0 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511904 黄色子弹-散2 1 1 2 1 40 30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511905 黄色子弹-散2 1 1 2 2 40 30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511906 黄色子弹-散2 1 1 2 3 40 30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511907 黄色子弹-散2 1 1 2 -1 40 -30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511908 黄色子弹-散2 1 1 2 -2 40 -30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97511909 黄色子弹-散2 1 1 2 -3 40 -30 4 1.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 801030 1 HitCase 1 0 0 1 +97512001 红色子弹 1 4 8 0 0 4 1 -1 HitCase FxMeFeijiAttack04 -1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512002 红色子弹 1 0.5 18 9 0 4 1 -1 1 FxMeFeijiAttack04Shouji 0.25 HitCase -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 1 0 1 +97512101 红色子弹 1 4 8 0.5 0 0 4 1 -1 HitCase FxMeFeijiAttack04 -1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512102 红色子弹 1 0.5 18 0.5 9 0 4 1 -1 1 FxMeFeijiAttack04Shouji 0.25 HitCase -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 1 0 1 +97512103 红色子弹 1 4 8 -0.5 0 0 4 1 -1 HitCase FxMeFeijiAttack04 -1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512104 红色子弹 1 0.5 18 -0.5 9 0 4 1 -1 1 FxMeFeijiAttack04Shouji 0.25 HitCase -1 1 0 0 0 0 0 1 801030 950109 1 HitCase 1 1 0 1 +97512201 红色子弹 2 0.1 0.5 0 60 120 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512202 红色子弹 1 0.5 18 0.5 9 60 120 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 +97512203 红色子弹 2 0.1 0.5 0 60 0 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512204 红色子弹 1 0.5 18 0.5 9 60 0 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 +97512205 红色子弹 2 0.1 0.5 0 60 -120 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512206 红色子弹 1 0.5 18 0.5 9 60 -120 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 +97512207 红色子弹 2 0.1 0.5 0 60 60 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512208 红色子弹 1 0.5 18 0.5 9 60 60 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 +97512209 红色子弹 2 0.1 0.5 0 60 -60 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512210 红色子弹 1 0.5 18 0.5 9 60 -60 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 +97512211 红色子弹 2 0.1 0.5 0 60 180 4 5 -1 HitCase FxMeFeijiAttack04 -1 2 120 0 1 1 0 0 0 0 0 1 1 HitCase 0 1 0 1 +97512212 红色子弹 1 0.5 18 0.5 9 60 180 4 5 -1 1 FxMeFeijiAttack04Shouji 0.1 HitCase -1 2 120 0 9 9 0 0 0 0 0 1 801030 1 HitCase 1 1 0 1 +97512301 死亡爆炸子弹 1 1 1 1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512302 死亡爆炸子弹 2 0.1 1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512303 死亡爆炸子弹 2 0.1 1.7 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512304 死亡爆炸子弹 2 0.1 2.1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512305 死亡爆炸子弹 2 0.1 3 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512306 死亡爆炸子弹 2 0.1 0.2 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512307 死亡爆炸子弹 2 0.1 1 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512308 死亡爆炸子弹 2 0.1 -3 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512309 死亡爆炸子弹 2 0.1 -2 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512310 死亡爆炸子弹 2 0.1 -1.5 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97512311 死亡爆炸子弹 2 0.1 -3 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97520101 普通球型子弹-伤害子弹 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520201 面朝向球型子弹-伤害子弹 2 0.3 7 4 5 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801010 0 HitCase 0 0 1 +97520301 直线竖排-伤害子弹-1 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520302 直线竖排-伤害子弹-2 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520303 直线竖排-伤害子弹-3 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520304 直线竖排-伤害子弹-4 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520305 直线竖排-伤害子弹-5 2 0.3 7 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520401 散射子弹-伤害子弹-1 2 0.3 7 0 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520402 散射子弹-伤害子弹-2 2 0.3 7 30 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520403 散射子弹-伤害子弹-3 2 0.3 7 60 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520404 散射子弹-伤害子弹-4 2 0.3 7 -30 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520405 散射子弹-伤害子弹-5 2 0.3 7 -60 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520501 散射子弹-伤害子弹-1 2 0.3 7 0 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520502 散射子弹-伤害子弹-2 2 0.3 7 30 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520503 散射子弹-伤害子弹-3 2 0.3 7 60 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520504 散射子弹-伤害子弹-4 2 0.3 7 90 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520505 散射子弹-伤害子弹-5 2 0.3 7 120 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520506 散射子弹-伤害子弹-6 2 0.3 7 150 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520507 散射子弹-伤害子弹-7 2 0.3 7 180 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520508 散射子弹-伤害子弹-8 2 0.3 7 210 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520509 散射子弹-伤害子弹-9 2 0.3 7 240 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520510 散射子弹-伤害子弹-10 2 0.3 7 270 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520511 散射子弹-伤害子弹-10 2 0.3 7 300 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520512 散射子弹-伤害子弹-10 2 0.3 7 330 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97520513 散射子弹-伤害子弹-10 2 0.3 7 360 4 12 1 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 0 0 0 0 1 1 801100 1 HitCase 0 0 1 +97580601 红球技能-防护罩 2 3.5 0 1 1.5 -1 1 0.1 FxR2YongyechaoAttack51 -1 1 0 0 0 0 0 1 100551 0 HitCase 1 1 1 +87430101 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 0 HitCase 0 1 0 +87430102 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 +87430103 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 0 HitCase 0 1 0 +87430104 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 +87430105 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 0 HitCase 0 1 0 +87430106 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 +87430107 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 0 HitCase 0 1 0 +87430108 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 +87430109 变身几何体的技能6-9 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.6 0.6 7 87412117 0 1 0 HitCase 0 1 0 +87430110 变身几何体的技能6-10 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430111 变身几何体的技能6-11 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412119 0 1 0 HitCase 0 1 0 +87430112 变身几何体的技能6-12 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430113 变身几何体的技能6-13 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430114 变身几何体的技能6-14 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412122 0 1 0 HitCase 0 1 0 +87430115 变身几何体的技能6-15 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430116 变身几何体的技能6-16 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.5 0.5 7 87412124 0 1 0 HitCase 0 1 0 +87430117 变身几何体的技能6-17 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874159 0 HitCase 0 1 0 +87430118 变身几何体的技能6-18 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 0 HitCase 0 1 0 +87430119 变身几何体的技能6-19 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874161 0 HitCase 0 1 0 +87430120 变身几何体的技能6-20 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874162 0 HitCase 0 1 0 +87430121 变身几何体的技能6-21 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874163 0 HitCase 0 1 0 +87430122 变身几何体的技能6-22 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874164 0 HitCase 0 1 0 +87430123 变身几何体的技能6-23 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 0 HitCase 0 1 0 +87430124 变身几何体的技能6-24 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874166 0 HitCase 0 1 0 +87430201 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 0 HitCase 0 1 0 +87430202 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 +87430203 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 0 HitCase 0 1 0 +87430204 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 +87430205 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 0 HitCase 0 1 0 +87430206 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 +87430207 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 0 HitCase 0 1 0 +87430208 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 +87430209 变身几何体的技能6-9 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.6 0.6 7 87412117 0 1 0 HitCase 0 1 0 +87430210 变身几何体的技能6-10 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430211 变身几何体的技能6-11 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412119 0 1 0 HitCase 0 1 0 +87430212 变身几何体的技能6-12 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430213 变身几何体的技能6-13 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430214 变身几何体的技能6-14 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.7 0.7 7 87412122 0 1 0 HitCase 0 1 0 +87430215 变身几何体的技能6-15 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430216 变身几何体的技能6-16 2 0.1 0 1 3 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 0 0.5 0.5 7 87412124 0 1 0 HitCase 0 1 0 +87430217 变身几何体的技能6-17 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874159 0 HitCase 0 1 0 +87430218 变身几何体的技能6-18 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 0 HitCase 0 1 0 +87430219 变身几何体的技能6-19 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874161 0 HitCase 0 1 0 +87430220 变身几何体的技能6-20 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874162 0 HitCase 0 1 0 +87430221 变身几何体的技能6-21 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874163 0 HitCase 0 1 0 +87430222 变身几何体的技能6-22 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874164 0 HitCase 0 1 0 +87430223 变身几何体的技能6-23 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 0 HitCase 0 1 0 +87430224 变身几何体的技能6-24 2 0.1 0 1 0.1 -1 FxMt1DubianfeijiShouji -1 1 0 0 0 2 0 1 874166 0 HitCase 0 1 0 +87430301 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 874185 0 HitCase 0 1 0 +87430302 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 +87430303 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 +87430304 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 874187 0 HitCase 0 1 0 +87430305 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 874191 0 HitCase 0 1 0 +87430306 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 +87430307 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 +87430308 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 874189 0 HitCase 0 1 0 +87430309 变身几何体的技能6-9 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874177 0 HitCase 0 1 0 +87430310 变身几何体的技能6-10 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411935 0 1 0 HitCase 0 1 0 +87430311 变身几何体的技能6-11 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430312 变身几何体的技能6-12 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874179 0 HitCase 0 1 0 +87430313 变身几何体的技能6-13 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874183 0 HitCase 0 1 0 +87430314 变身几何体的技能6-14 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430315 变身几何体的技能6-15 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411940 0 1 0 HitCase 0 1 0 +87430316 变身几何体的技能6-16 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874181 0 HitCase 0 1 0 +87430317 变身几何体的技能6-17 1 1.3 70 1 35 0 91 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303171 999565 874014 0 HitCase 1 1 1 1 +87430318 变身几何体的技能6-18 2 0.1 0 82 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303181 999565 874014 0 HitCase 1 1 1 1 +87430319 变身几何体的技能6-19 2 0.1 0 53 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303191 999565 874014 0 HitCase 1 1 1 1 +87430320 变身几何体的技能6-20 1 1.3 70 0 35 0 17 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303201 999565 874014 0 HitCase 1 1 1 1 +87430321 变身几何体的技能6-21 1 1.3 70 0 35 0 -16 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303211 999565 874015 0 HitCase 1 1 1 1 +87430322 变身几何体的技能6-22 2 0.1 0 -50 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303221 999565 874014 0 HitCase 1 1 1 1 +87430323 变身几何体的技能6-23 2 0.1 0 -73 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303231 999565 874014 0 HitCase 1 1 1 1 +87430324 变身几何体的技能6-24 1 1.3 70 -1 35 0 -87 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874303241 999565 874015 0 HitCase 1 1 1 1 +87430325 变身几何体的技能6-25 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874193 0 HitCase 0 1 0 +87430326 变身几何体的技能6-26 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430327 变身几何体的技能6-27 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430328 变身几何体的技能6-28 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874195 0 HitCase 0 1 0 +87430329 变身几何体的技能6-29 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874199 0 HitCase 0 1 0 +87430330 变身几何体的技能6-30 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430331 变身几何体的技能6-31 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430332 变身几何体的技能6-32 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874197 0 HitCase 0 1 0 +87430334 变身几何体的技能6-34 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430335 变身几何体的技能6-35 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 874169 0 HitCase 0 1 0 +87430336 变身几何体的技能6-36 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874161 874170 0 HitCase 0 1 0 +87430337 变身几何体的技能6-37 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430338 变身几何体的技能6-38 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430339 变身几何体的技能6-39 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874164 874173 0 HitCase 0 1 0 +87430340 变身几何体的技能6-40 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 874174 0 HitCase 0 1 0 +87430341 变身几何体的技能6-41 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430342 变身几何体的技能6-42 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.3 HitCase 1 1 0 +87430343 变身几何体的技能6-43 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.6 HitCase 1 1 0 +87430344 变身几何体的技能6-44 2 0.1 0 4 0.1 1 1 1 0 0 0 0 0 1 874303441 873622 821542 874176 0 HitCase 1 1 1 1 +87430346 变身几何体的技能6-46 2 3 0 1 0.7 -1 -1 1 0 0 0 0 0 1 5 HitCase 1 1 1 0 +87430401 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 874185 0 HitCase 0 1 0 +87430402 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 +87430403 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 +87430404 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 874187 0 HitCase 0 1 0 +87430405 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 874191 0 HitCase 0 1 0 +87430406 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 +87430407 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 +87430408 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 874189 0 HitCase 0 1 0 +87430409 变身几何体的技能6-9 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874177 0 HitCase 0 1 0 +87430410 变身几何体的技能6-10 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411935 0 1 0 HitCase 0 1 0 +87430411 变身几何体的技能6-11 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430412 变身几何体的技能6-12 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874179 0 HitCase 0 1 0 +87430413 变身几何体的技能6-13 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874183 0 HitCase 0 1 0 +87430414 变身几何体的技能6-14 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430415 变身几何体的技能6-15 2 0.1 0 1 6.2 -1 -1 1 0 0 0 0 0.5 0.5 10 87411940 0 1 0 HitCase 0 1 0 +87430416 变身几何体的技能6-16 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874181 0 HitCase 0 1 0 +87430417 变身几何体的技能6-17 1 1.3 70 1 35 0 91 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304171 999565 874014 0 HitCase 1 1 1 1 +87430418 变身几何体的技能6-18 2 0.1 0 82 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304181 999565 874014 0 HitCase 1 1 1 1 +87430419 变身几何体的技能6-19 0 0.1 0 53 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304191 999565 874014 0 HitCase 1 1 1 1 +87430420 变身几何体的技能6-20 1 1.3 70 0 35 0 17 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304201 999565 874014 0 HitCase 1 1 1 1 +87430421 变身几何体的技能6-21 1 1.3 70 0 35 0 -16 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304211 999565 874015 0 HitCase 1 1 1 1 +87430422 变身几何体的技能6-22 2 0.1 0 -50 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304221 999565 874014 0 HitCase 1 1 1 1 +87430423 变身几何体的技能6-23 2 0.1 0 -73 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304231 999565 874014 0 HitCase 1 1 1 1 +87430424 变身几何体的技能6-24 1 1.3 70 -1 35 0 -87 4 4.65 -1 1 FxMt1DubianfeijiShouji 0.2 -1 1 0 0 0 0 0 1 874304241 999565 874015 0 HitCase 1 1 1 1 +87430425 变身几何体的技能6-25 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874193 0 HitCase 0 1 0 +87430426 变身几何体的技能6-26 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430427 变身几何体的技能6-27 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430428 变身几何体的技能6-28 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874195 0 HitCase 0 1 0 +87430429 变身几何体的技能6-29 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874199 0 HitCase 0 1 0 +87430430 变身几何体的技能6-30 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430431 变身几何体的技能6-31 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430432 变身几何体的技能6-32 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874197 0 HitCase 0 1 0 +87430434 变身几何体的技能6-34 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430435 变身几何体的技能6-35 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 874169 0 HitCase 0 1 0 +87430436 变身几何体的技能6-36 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874161 874170 0 HitCase 0 1 0 +87430437 变身几何体的技能6-37 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430438 变身几何体的技能6-38 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430439 变身几何体的技能6-39 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874164 874173 0 HitCase 0 1 0 +87430440 变身几何体的技能6-40 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 874174 0 HitCase 0 1 0 +87430441 变身几何体的技能6-41 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +87430442 变身几何体的技能6-42 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.3 HitCase 1 1 0 +87430443 变身几何体的技能6-43 2 0.1 0 1 0.7 -1 -1 1 0 0 0 0 0 1 1.6 HitCase 1 1 0 +87430444 变身几何体的技能6-44 2 0.1 0 4 0.1 1 1 1 0 0 0 0 0 1 874304441 873622 821542 874176 0 HitCase 1 1 1 1 +87430446 变身几何体的技能6-46 2 3 0 1 0.7 -1 -1 1 0 0 0 0 0 1 5 HitCase 1 1 1 0 +87430501 变身几何体的技能5-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430601 变身几何体的技能6-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874103 0 HitCase 0 1 0 +87430602 变身几何体的技能6-2 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874105 0 HitCase 0 1 0 +87430603 变身几何体的技能6-3 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874107 0 HitCase 0 1 0 +87430604 变身几何体的技能6-4 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874109 0 HitCase 0 1 0 +87430605 变身几何体的技能6-5 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874110 0 HitCase 0 1 0 +87430606 变身几何体的技能6-6 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874108 0 HitCase 0 1 0 +87430607 变身几何体的技能6-7 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874106 0 HitCase 0 1 0 +87430608 变身几何体的技能6-8 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 874104 0 HitCase 0 1 0 +87430609 变身几何体的技能6-9 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.6 0.6 7 87412117 0 1 0 HitCase 0 1 0 +87430610 变身几何体的技能6-10 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430611 变身几何体的技能6-11 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.7 0.7 7 87412119 0 1 0 HitCase 0 1 0 +87430612 变身几何体的技能6-12 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430613 变身几何体的技能6-13 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430614 变身几何体的技能6-14 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.7 0.7 7 87412122 0 1 0 HitCase 0 1 0 +87430615 变身几何体的技能6-15 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +87430616 变身几何体的技能6-16 2 0.1 0 1 3 -1 -1 1 0 0 0 0 0.5 0.5 7 87412124 0 1 0 HitCase 0 1 0 +87430617 变身几何体的技能6-17 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874159 0 HitCase 0 1 0 +87430618 变身几何体的技能6-18 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874160 0 HitCase 0 1 0 +87430619 变身几何体的技能6-19 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874161 0 HitCase 0 1 0 +87430620 变身几何体的技能6-20 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874162 0 HitCase 0 1 0 +87430621 变身几何体的技能6-21 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874163 0 HitCase 0 1 0 +87430622 变身几何体的技能6-22 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874164 0 HitCase 0 1 0 +87430623 变身几何体的技能6-23 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874165 0 HitCase 0 1 0 +87430624 变身几何体的技能6-24 2 0.1 0 1 0.1 -1 -1 1 0 0 0 2 0 1 874166 0 HitCase 0 1 0 +87430701 散射子弹-伤害子弹-1 2 2 20 0 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430702 散射子弹-伤害子弹-2 2 2 20 30 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430703 散射子弹-伤害子弹-3 2 2 20 60 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430704 散射子弹-伤害子弹-4 2 2 20 90 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430705 散射子弹-伤害子弹-5 2 2 20 120 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430706 散射子弹-伤害子弹-6 2 2 20 150 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430707 散射子弹-伤害子弹-7 2 2 20 180 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430708 散射子弹-伤害子弹-8 2 2 20 210 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430709 散射子弹-伤害子弹-9 2 2 20 240 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430710 散射子弹-伤害子弹-10 2 2 20 270 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430711 散射子弹-伤害子弹-10 2 2 20 300 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430712 散射子弹-伤害子弹-10 2 2 20 330 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430713 散射子弹-伤害子弹-10 2 2 20 360 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430714 散射子弹-伤害子弹-1 2 2 20 0 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430715 散射子弹-伤害子弹-2 2 2 20 30 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430716 散射子弹-伤害子弹-3 2 2 20 60 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430717 散射子弹-伤害子弹-4 2 2 20 90 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430718 散射子弹-伤害子弹-5 2 2 20 120 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430719 散射子弹-伤害子弹-6 2 2 20 150 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430720 散射子弹-伤害子弹-7 2 2 20 180 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430721 散射子弹-伤害子弹-8 2 2 20 210 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430722 散射子弹-伤害子弹-9 2 2 20 240 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430723 散射子弹-伤害子弹-10 2 2 20 270 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430724 散射子弹-伤害子弹-10 2 2 20 300 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430725 散射子弹-伤害子弹-10 2 2 20 330 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430726 散射子弹-伤害子弹-10 2 2 20 360 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430727 散射子弹-伤害子弹-1 2 2 20 0 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430728 散射子弹-伤害子弹-2 2 2 20 30 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430729 散射子弹-伤害子弹-3 2 2 20 60 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430730 散射子弹-伤害子弹-4 2 2 20 90 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430731 散射子弹-伤害子弹-5 2 2 20 120 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430732 散射子弹-伤害子弹-6 2 2 20 150 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430733 散射子弹-伤害子弹-7 2 2 20 180 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430734 散射子弹-伤害子弹-8 2 2 20 210 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430735 散射子弹-伤害子弹-9 2 2 20 240 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430736 散射子弹-伤害子弹-10 2 2 20 270 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430737 散射子弹-伤害子弹-10 2 2 20 300 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430738 散射子弹-伤害子弹-10 2 2 20 330 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430739 散射子弹-伤害子弹-10 2 2 20 360 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 0 1 999564 0 HitCase 1 0 0 1 +87430801 直线竖排-伤害子弹-1 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 +87430802 直线竖排-伤害子弹-2 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 +87430803 直线竖排-伤害子弹-3 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 +87430804 直线竖排-伤害子弹-4 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 +87430805 直线竖排-伤害子弹-5 2 2 32 4 3 1 1 FxMt1DubianfeijiShouji HitCase FxMt1DubianfeijiDandao 1 1 0 0 0 0 1 1 999564 0 HitCase 1 0 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileG003.tsv b/Resources/table/share/fight/missile/missile/MissileG003.tsv index 37df4751..426d86f8 100644 --- a/Resources/table/share/fight/missile/missile/MissileG003.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG003.tsv @@ -1,263 +1,275 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99210101 剑客拔刀斩-伤害子弹 1 5.5 2.5 1.5 0 4 0.3 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 1 992101011 0 HitCase 1 1 1 1 -99210106 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99210201 剑客连续斩-一段伤害子弹 1 5.5 2.5 0 1.5 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 1 992102011 0 HitCase 1 0 1 1 -99210202 剑客连续斩-二段伤害子弹 1 5.5 2.5 0 1.5 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 1 992102021 0 HitCase 1 0 1 1 -99210203 剑客连续斩-三段伤害子弹 1 5.5 2.5 0 1.5 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 1 992102031 0 HitCase 1 1 1 1 -99210208 剑客连续斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99210301 剑客挥劈-伤害子弹 1 3 6 -0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 1 992103011 0 HitCase 1 0 1 1 -99210302 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99210401 剑客戳刺-伤害子弹 1 1 6 0 3 0 4 0.27 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 1 992104011 0 HitCase 1 0 1 1 -99210403 剑客戳刺-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99210501 剑客大招-伤害子弹1 2 2.5 0 0 0 4 0.15 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 992105011 0 HitCase 1 1 1 1 -99210502 剑客大招-伤害子弹2 2 2.5 0 0 0 4 0.15 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 992105021 0 HitCase 1 1 1 1 -99210503 剑客大招-伤害子弹3 2 2.5 0 0 0 4 0.15 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 992105031 0 HitCase 1 1 1 1 -99210504 剑客大招-伤害子弹4 2 2.5 0 0 0 4 0.15 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 992105041 0 HitCase 1 1 1 1 -99210505 剑客大招-伤害子弹5 2 2.5 0 0 0 4 0.15 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 992105051 0 HitCase 1 1 1 1 -99210506 剑客大招-伤害子弹6 2 2.5 0 0 0 4 0.15 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 992105061 0 HitCase 1 1 1 1 -99210507 剑客大招-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97010201 酸液喷射者-Skill-02-戳刺 2 3 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji -1 1 0 0 0 0 0 3 970102011 801026 970106 0 HitCase 1 0 1 1 -97010202 酸液喷射者-Skill-02-戳刺 2 3 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji -1 1 0 0 0 0 0 3 970102021 801026 970106 0 HitCase 1 0 1 1 -97010301 酸液喷射者-Skill-03-吐息 2 0.9 3.6 25 4 3 1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao 1 0.9 3 -20 0 10 1 0 0 0 0 3 1 97010302 1 1 1 970103011 801052 970106 0 HitCase 0 1 9999 1 1 -97010302 酸液喷射者-Skill-03-吐息爆炸子子弹 2 2 0 4 1.5 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0.05 1 97010305 1 0 1 0 HitCase 1 0 1 1 0 -97010303 酸液喷射者-Skill-03-吐息 预警 2 2 0 4 0.7 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010304 酸液喷射者-Skill-03-吐息 预警 2 2 0 4 1.5 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010305 酸液喷射者-Skill-03-吐息 持续毒液 2 1.5 0 4 4 -1 1 0.3 FxMe1SpiderMd000001Attack0304 -1 1 0 0 0 0 2 0 1 801007 0 HitCase 1 0 1 0 -97010401 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010406 1 1 1 0 HitCase 1 0 1 9999 1 1 -97010402 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010407 1 1 1 0 HitCase 1 0 1 9999 1 1 -97010403 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010408 1 1 1 0 HitCase 1 0 1 9999 1 1 -97010404 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010409 1 1 1 0 HitCase 1 0 1 9999 1 1 -97010405 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010410 1 1 1 0 HitCase 1 0 1 9999 1 1 -97010406 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010411 1 0 1 0 HitCase 1 0 1 1 0 -97010407 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010412 1 0 1 0 HitCase 1 0 1 1 0 -97010408 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010413 1 0 1 0 HitCase 1 0 1 1 0 -97010409 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010414 1 0 1 0 HitCase 1 0 1 1 0 -97010410 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010415 1 0 1 0 HitCase 1 0 1 1 0 -97010411 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104111 801022 970107 0 HitCase 0 1 0 -97010412 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104121 801022 970107 0 HitCase 0 1 0 -97010413 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104131 801022 970107 0 HitCase 0 1 0 -97010414 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104141 801022 970107 0 HitCase 0 1 0 -97010415 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104151 801022 970107 0 HitCase 0 1 0 -97010417 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010418 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010419 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010420 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010421 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97010501 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 1 0.2 -1 1 0 0 0 0 0 1 801005 0 HitCase 1 0 0 1 -97010502 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 FxMe1SpiderMd000001Attack0502 -1 1 0 0 0 0 0 1 801005 0 HitCase 0 0 1 -97011001 转身-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97020201 酸液喷射者-Skill-02-戳刺 2 3 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji -1 1 0 0 0 0 0 3 970202011 801026 970106 0 HitCase 1 0 1 1 -97020202 酸液喷射者-Skill-02-戳刺 2 3 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji -1 1 0 0 0 0 0 3 970202021 801026 970106 0 HitCase 1 0 1 1 -97020301 酸液喷射者-Skill-03-吐息 2 0.9 3.6 25 4 3 1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao 1 0.9 3 -20 0 10 1 0 0 0 0 3 1 97010302 1 1 1 970203011 801052 970106 0 HitCase 0 1 9999 1 1 -97020302 酸液喷射者-Skill-03-吐息爆炸子子弹 2 2 0 4 1.5 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0.05 1 97010305 1 0 1 0 HitCase 1 0 1 1 0 -97020303 酸液喷射者-Skill-03-吐息 预警 2 2 0 4 1.5 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 -97020304 酸液喷射者-Skill-03-吐息 预警 2 2 0 4 1.5 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97020305 酸液喷射者-Skill-03-吐息 持续毒液 2 1.5 0 4 4 -1 1 0.3 FxMe1SpiderMd000001Attack0304 -1 1 0 0 0 0 2 0 1 801007 0 HitCase 1 0 1 0 -97020401 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020406 1 1 1 0 HitCase 1 0 1 9999 1 1 -97020402 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020407 1 1 1 0 HitCase 1 0 1 9999 1 1 -97020403 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020408 1 1 1 0 HitCase 1 0 1 9999 1 1 -97020404 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020409 1 1 1 0 HitCase 1 0 1 9999 1 1 -97020405 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020410 1 1 1 0 HitCase 1 0 1 9999 1 1 -97020406 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020411 1 0 1 0 HitCase 1 0 1 1 0 -97020407 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020412 1 0 1 0 HitCase 1 0 1 1 0 -97020408 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020413 1 0 1 0 HitCase 1 0 1 1 0 -97020409 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020414 1 0 1 0 HitCase 1 0 1 1 0 -97020410 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020415 1 0 1 0 HitCase 1 0 1 1 0 -97020411 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204111 801022 970107 0 HitCase 0 1 0 -97020412 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204121 801022 970107 0 HitCase 0 1 0 -97020413 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204131 801022 970107 0 HitCase 0 1 0 -97020414 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204141 801022 970107 0 HitCase 0 1 0 -97020415 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204151 801022 970107 0 HitCase 0 1 0 -97020417 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97020418 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97020419 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97020420 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97020421 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -97020501 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 1 0.2 -1 1 0 0 0 0 0 1 801005 0 HitCase 1 0 0 1 -97020502 酸液喷射者-Skill-05-漏酸 2 4 0 4 7 -1 FxMe1SpiderMd000001Attack0502 -1 1 0 0 0 0 0 1 801007 0 HitCase 0 0 1 -97021001 转身-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99220201 酸液喷射者-Skill-02-戳刺 1 3 8 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji FxNpcYujing02 -1 1 0 0 0 0 0 1 701031 0 HitCase 1 0 1 1 -99220301 酸液喷射者-Skill-03-喷泉-预警 2 1.2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99220302 酸液喷射者-Skill-03-喷泉-实弹 2 1.2 10 4 3 1 -1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1.2 FxMe1SpiderMd000001Attack04 3 -25 0 10 0 0 0 0 3 4 1 701031 0 HitCase 1 0 1 9999 1 1 -99220401 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 -99220402 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 -99220403 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 -99220404 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 -99220405 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 -99220407 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -99220408 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -99220409 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -99220410 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -99220411 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -99220501 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 1 0.3 -1 1 0 0 0 0 0 1 701031 0 HitCase 1 0 0 1 -99220502 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 0 1 701031 0 HitCase 0 0 1 -99221001 酸液喷射者-Skill-06-直线-预警 2 1.5 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99221002 酸液喷射者-Skill-06-直线-实弹 2 1.5 10 4 10 1 -1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1.5 FxMe1SpiderMd000001Attack04 3 20 0 10 0 0 0 0 3 5000 1 99221005 1 4 1 701031 0 HitCase 1 0 1 9999 1 1 -99221005 酸液喷射者-Skill-06-直线-毒圈实际 2 1.5 0 4 2.5 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221006 0 1 701031 0 HitCase 1 0 1 0 -99221006 酸液喷射者-Skill-06-直线-毒圈特效 2 1 0 4 2.5 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 -99221101 酸液喷射者-Skill-07-爱心3-预警 2 1 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99221102 酸液喷射者-Skill-07-爱心3-实弹 2 1 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 0.5 1 99221103 1 4 1 0 HitCase 1 0 1 9999 1 1 -99221103 酸液喷射者-Skill-07-爱心3-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221104 0 1 701031 0 HitCase 1 0 1 0 -99221104 酸液喷射者-Skill-07-爱心3-毒圈特效 2 1 0 4 2.5 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 -99221201 酸液喷射者-Skill-08-爱心4-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221203 1 4 1 0 HitCase 1 0 1 0 -99221202 酸液喷射者-Skill-08-爱心4-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 -99221203 酸液喷射者-Skill-08-爱心4-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221204 0 1 701031 0 HitCase 1 0 1 0 -99221204 酸液喷射者-Skill-08-爱心4-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 -99221301 酸液喷射者-Skill-09-爱心5-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221303 1 4 1 0 HitCase 1 0 1 0 -99221302 酸液喷射者-Skill-09-爱心5-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 -99221303 酸液喷射者-Skill-09-爱心5-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221304 0 1 701031 0 HitCase 1 0 1 0 -99221304 酸液喷射者-Skill-09-爱心5-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 -99221401 酸液喷射者-Skill-10-爱心6-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221403 1 4 1 0 HitCase 1 0 1 0 -99221402 酸液喷射者-Skill-10-爱心6-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 -99221403 酸液喷射者-Skill-10-爱心6-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221404 0 1 701031 0 HitCase 1 0 1 0 -99221404 酸液喷射者-Skill-10-爱心6-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 -99221501 酸液喷射者-Skill-11-爱心7-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221503 1 4 1 0 HitCase 1 0 1 0 -99221502 酸液喷射者-Skill-11-爱心7-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 -99221503 酸液喷射者-Skill-11-爱心7-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221504 0 1 701031 0 HitCase 1 0 1 0 -99221504 酸液喷射者-Skill-11-爱心7-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 -99230101 重构镇暴兵盾猛-伤害子弹 3 3 210 1 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 992301011 700279 0 HitCase 1 0 1 1 -99230201 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 992302011 0 HitCase 1 0 1 1 -99230401 重构镇暴兵-冲锋 1 2 2 1.5 0 4 2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 992304011 700281 0 HitCase 1 1 1 0 -99230402 重构镇暴兵-预警 1 2 20 6 0 4 2 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90350101 铁罐(实验级)-普攻-红茶-伤害 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004040Attack06Shouji -1 1 0 0 0 0 0 1 903501011 903512 903524 0 HitCase 1 0 1 1 -90350104 铁罐(实验级)-普攻-红茶-范围 1 3 3 1.5 0 4 0.5 -1 -1 3 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90350105 铁罐(实验级)-普攻-红茶-特效 2 0.1 3 0 4 1.5 -1 FxMe1BioMd004040Attack05a -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 -90350603 铁罐(实验级)-摇摇乐-技红-预警 2 4 0 4 2 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90350604 铁罐(实验级)-摇摇乐-技红-飞桶 2 0.1 10 4 5 1 -1 FxMe1BioMd004040Attack02Shouji Me1BioMd004040Part FxMe1BioMd004040Attack02Dandao -1 2 FxMe1BioMd004040Attack0201 3 -50 0 10 0 0 0 0 0 5000 1 90350605 1 1 1 903506041 903513 903510 903521 0 HitCase 0 0 1 1 -90350605 铁罐(实验级)-摇摇乐-技红-圆火 2 4 0 4 25 -1 1 FxMe1BioMd004040Attack02Shouji 0.8 FxMe1BioMd004040Attack0202 -1 1 0 0 0 0 2 0 1 903514 0 HitCase 0 0 1 -90350703 铁罐(实验级)-摇摇乐-技黄-预警 1 3 25 12.5 0 4 1 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90350704 铁罐(实验级)-摇摇乐-技黄-飞桶 1 3 1 20 4 1 1 -1 1 FxMe1BioMd004040Attack03Shouji Me1BioMd004040Part -1 2 1 0 0 0 0 0 5000 1 90350705 1 0 1 903507041 903515 903510 903522 0 HitCase 0 1 1 -90350705 铁罐(实验级)-摇摇乐-技黄-线火伤害 1 3 25 13.5 0 4 25 -1 1 FxMe1BioMd004040Attack03Shouji 0.8 -1 1 0 0 0 0 0 2 1 903516 0 HitCase 0 0 1 -90350706 铁罐(实验级)-摇摇乐-技黄-线火特效 1 3 25 0 4 25 -1 FxMe1BioMd004040Attack03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90350804 铁罐(实验级)-摇摇乐-技蓝-爆炸 2 15 0 4 0.1 -1 FxMe1BioMd004040Attack04Shouji Me1BioMd004040Part -1 1 0 0 0 0 0 0 1 903508041 903517 903518 903510 0 HitCase 1 0 1 1 -90350805 铁罐(实验级)-摇摇乐-技蓝-爆炸特效 2 15 0 4 0 1 -1 -1 FxMe1BioMd004040Attack04 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90350808 铁罐(实验级)-摇摇乐-技蓝-范围预警 2 15 0 4 1.5 -1 Me1BioMd004040Part FxYujing1M06S -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90350902 铁罐(实验级)-空手-炮台-子弹1 1 1.5 40 0.5 0 22 4 3.8 -1 1 FxMe1BioMd004040Attack07Shouji 0.3 -1 2 -90 0 0 0 0 0 0 0 0 1 903519 903510 0 HitCase 1 0 1 1 -90350903 铁罐(实验级)-空手-炮台-子弹2 1 1.5 40 0.5 0 -68 4 3.8 -1 1 FxMe1BioMd004040Attack07Shouji 0.3 -1 2 -90 0 0 0 0 0 0 0 0 1 903520 903510 0 HitCase 1 0 1 1 -90350904 铁罐(实验级)-空手-炮台-预警1 1 1.5 40 0.5 0 22 4 1.3 -1 -1 2 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90350905 铁罐(实验级)-空手-炮台-预警2 1 1.5 40 0.5 0 -68 4 1.3 -1 -1 2 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90350906 铁罐(实验级)-空手-炮台-范围1 1 1.5 40 0.5 0 22 4 3.8 -1 -1 2 -90 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90350907 铁罐(实验级)-空手-炮台-范围2 1 1.5 40 0.5 0 -68 4 3.8 -1 -1 2 -90 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90351101 铁罐(实验级)-普攻-空手-伤害 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004040Attack06Shouji -1 1 0 0 0 0 0 1 903511011 903512 903524 0 HitCase 1 0 1 1 -90351104 铁罐(实验级)-普攻-空手-范围 1 3 3 1.5 0 4 0.5 -1 -1 3 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90351105 铁罐(实验级)-普攻-空手-特效 2 0.1 3 0 4 1.5 -1 FxMe1BioMd004040Attack05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 -90351301 铁罐(实验级)-特殊-小自爆-预警 2 2 0 0 4 1.8 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90351302 铁罐(实验级)-特殊-小自爆-伤害 2 0.1 0 0 4 0.1 1 -1 -1 2 FxMe1BioMd004040Attack0201 1 0 0 0 0 0 0 1 903537 0 HitCase 0 1 0 -90352003 铁罐(实验级)-摇摇乐-技红-预警 2 4 0 4 2 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90352004 铁罐(实验级)-摇摇乐-技红-飞桶 2 0.1 30 4 7 1 -1 FxMe1BioMd004040Attack02Shouji Me1BioMd004040Part FxMe1BioMd004040Attack02Dandao -1 2 FxMe1BioMd004040Attack0201 3 -50 0 10 0 0 0 0 0 1 1 903520041 903513 903510 903521 0 HitCase 0 0 1 1 -20080101 新空气墙-空气墙碰撞-1 1 10 2 0 0 0 6 0.1 0 -1 -1 1 0 0 0 0 0 0 1 715036 0 HitCase 0 1 0 -20160401 电网 - 放电-1 2 8 0 4 1.2 0 -1 -1 0 1 0 0 0 0 0 0 1 201603 201610 201611 201612 0 HitCase 0 1 0 -20160901 其他 - 瞄准线 2 0.2 20 4 3 -1 EffectCase1 FxWeaponExChongnengDandao -1 3 -60 0 10 0 0 0 0 0 1 1 0 HitCase 0 0 1 0 -20160902 掉落银螺母 2 1 10 4 5 1 -1 FxDrop02 -1 3 -10 0 20 0 0 0 0 3 4 1 1 HitCase 0 0 0 -20160903 进度条60秒 0 0.1 0 4 61 0 Root FxJindutiao60s 0 1 0 0 0 0 0 4 1 1 HitCase 0 0 0 -20160904 击倒对方 2 15 0 4 0.1 -1 Root -1 1 0 0 0 0 1 0 1 201609041 0 HitCase 0 1 0 -20160905 滚筒撞人子弹 1 18 7 0 4 0.1 -1 Root -1 1 0 0 0 0 0 0 1 715304 715305 0 HitCase 0 1 0 -20160906 炮击表演子弹 2 1 0 4 3 -1 FxHongzha -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 -20160907 击飞对方 2 15 0 4 0.1 -1 Root -1 1 0 0 0 0 1 0 1 201609071 0 HitCase 0 1 0 -20160908 1秒火焰子弹 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 Root FxScene01201Fire01 -1 1 0 0 0 0 0 0 1 715334 0 HitCase 0 0 0 1 -20160909 火焰预警取消 2 4 0 4 2 -1 Root FxScene01201Fire01yujing02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 1 -20160910 炮击预警子弹 2 1 0 4 2.5 -1 FxYujing1M15S -1 1 0 0 0 0 1 1.5 1 20160911 0 1 0 HitCase 1 0 1 0 -20160911 炮击伤害子弹 2 1 0 4 3 -1 FxHongzha -1 1 0 0 0 3 0 1 903537 715384 0 HitCase 0 1 0 -20160912 传送特效子弹 2 4 0 4 2 -1 Root FxQte2 -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 -20160913 万事狙击子弹 1 4 10 5 0 4 3 -1 FxR2WanshiAtk12Hit01 FxR2WanshiAtk12 -1 1 0 0 0 0 4 1 0.35 0.5 201609131 801001 110914 1 HitCase 0 1 0 -20160914 死亡特效子弹1 2 4 0 4 2 -1 Root FxDead -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 -20160915 死亡特效子弹2 2 4 0 4 2 -1 Root FxDeath01 -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 -20160916 死亡特效子弹3 2 4 0 4 2 -1 Root FxDeath01New -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 -20160917 暗黑纯伤害子弹 2 100 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 0 1 742186 1 HitCase 0 1 1 -20160918 暗黑加伤害子弹 2 100 0 2 0.5 -1 -1 1 0 0 0 0 0 1 742185 0 HitCase 0 1 0 -20160919 暗黑超级黑洞 2 100 0 4 2 -1 1 FxTongyongDarkShouji 0.4 -1 1 0 0 0 0 0 1 742187 0 HitCase 0 1 0 -20160920 暗黑纯特效子弹1 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 -20160921 暗黑纯特效子弹2 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 -20160922 激光子弹 2 0.5 0 4 0.2 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 742176 0 HitCase 0 1 1 -20160923 旋转飞出子弹1 2 1 0 120 4 20 1 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 -90 1 5 10 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 -20160924 旋转飞出子弹2 2 1 0 -120 4 20 1 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 -90 1 5 10 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 -20160925 旋转飞出子弹3 2 1 0 0 4 20 1 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 -90 1 5 10 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 -20160926 旋转飞回子弹1 2 1 0 120 4 20 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 90 -1 10 5 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 -20160927 旋转飞回子弹2 2 1 0 -120 4 20 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 90 -1 10 5 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 -20160928 旋转飞回子弹3 2 1 0 0 4 20 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 90 -1 10 5 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 -20160931 掉落红球 2 1 20 4 999 1 -1 FxDropRed -1 3 -20 0 10 0 0 0 0 3 999 1 20160934 1 4 1 1 HitCase 0 0 0 999 1 0 -20160932 掉落蓝球 2 1 20 4 999 1 -1 FxDropBlue -1 3 -20 0 10 0 0 0 0 3 999 1 20160935 1 4 1 1 HitCase 0 0 0 999 1 0 -20160933 掉落黄球 2 1 20 4 999 1 -1 FxDropYellow -1 3 -20 0 10 0 0 0 0 3 999 1 20160936 1 4 1 1 HitCase 0 0 0 999 1 0 -20160934 持续红球 2 5 0 0 3 999 1 1 FxDropRed 1 1 0 0 0 0 2 999 1 20160937 1 1 2 1 0.5 HitCase 0 0 0 0 -20160935 持续蓝球 2 5 0 0 3 999 1 1 FxDropBlue 1 1 0 0 0 0 2 999 1 20160938 1 1 2 1 0.5 HitCase 0 0 0 0 -20160936 持续黄球 2 5 0 0 3 999 1 1 FxDropYellow 1 1 0 0 0 0 2 999 1 20160939 1 1 2 1 0.5 HitCase 0 0 0 0 -20160937 追踪红球 2 0.3 10 0 3 1 10 1 1 FxDropRedBeHit FxDropRed 1 1 200 0 0 0 2 2 1 710238 0.5 HitCase 0 0 0 0 -20160938 追踪蓝球 2 0.3 10 0 3 1 10 1 1 FxDropBlueBeHit FxDropBlue 1 1 200 0 0 0 2 2 1 710239 0.5 HitCase 0 0 0 0 -20160939 追踪黄球 2 0.3 10 0 3 1 10 1 1 FxDropYellowBeHit FxDropYellow 1 1 200 0 0 0 2 2 1 710240 0.5 HitCase 0 0 0 0 -20160940 旋转火球 - 前 2 0.3 0 0 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 -20160941 旋转火球 - 后 2 0.3 0 180 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 -20160942 旋转火球 - 左后 2 0.3 0 -120 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 -20160943 旋转火球 - 右后 2 0.3 0 120 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 -20160944 5米判断 2 5 0 0 2 0.1 1 -1 -1 1 0 0 0 0 0 0 1 715545 0 HitCase 0 0 0 0 1 -20160945 冰爆 2 15 0 4 0.1 -1 FxTongyongIceShouji HitCase -1 FxMe1BioMd004040Attack04 1 0 0 0 0 0 0 1 715557 0 HitCase 1 0 1 0 -20160946 火焰预警子弹 2 1 0 2 2.5 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 0 1 2.5 1 20160947 0 1 0 HitCase 1 0 1 0 -20160947 火焰伤害子弹 2 2 0 2 1 -1 FxTongyongFireShouji FxScene01201Fire01 -1 1 0 0 0 3 0 1 715558 715559 0 HitCase 0 1 1 -20160948 小方块空子弹 2 1 0 2 1.5 -1 -1 1 0 0 0 0 1 1.5 1 20160949 0 1 0 HitCase 1 0 1 0 -20160949 小方块伤害子弹 2 2 0 2 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 2 0 2 201609491 715564 0 HitCase 0 1 1 1 -20160950 8米判断 2 8 0 0 2 0.1 1 -1 -1 1 0 0 0 0 0 0 1 715545 0 HitCase 0 0 0 0 1 -20160951 纯表现2米预警 2 2 0 1 3.5 -1 FxYujing1M30S -1 1 0 0 0 0 3 0 1 0 HitCase 1 0 0 0 0 1 -20160952 丽芙大招子弹 2 1 0 4 3 -1 FxR1LifuAttack51Dandao -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 -20160953 火盾旋转火球 - 前 2 0.3 0 0 4 1 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -180 1 4 4 0 0 0 1 0 1 713010 0 HitCase 1 1 1 1 -20160954 火盾旋转火球 - 后 2 0.3 0 180 4 1 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -180 1 4 4 0 0 0 1 0 1 713010 0 HitCase 1 1 1 1 -20160955 火盾旋转火球 - 前 2 0.3 0 0 4 9 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -120 1 4 4 0 0 0 1 0 1 713010 713013 0 HitCase 1 1 1 1 -20160956 火盾旋转火球 - 左后 2 0.3 0 -120 4 9 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -120 1 4 4 0 0 0 1 0 1 713010 713013 0 HitCase 1 1 1 1 -20160957 火盾旋转火球 - 右后 2 0.3 0 120 4 9 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -120 1 4 4 0 0 0 1 0 1 713010 713013 0 HitCase 1 1 1 1 -20160958 暗盾伤害子弹 2 8 0 4 0.5 -1 FxTongyongDarkShouji HitCase FxYingDunBao -1 1 0 0 0 0 0 1 713012 0 HitCase 0 1 1 -20160959 鸽子用根据距离加仇恨子弹 2 100 0 4 0.1 -1 HitCase -1 1 0 0 0 0 0 1 740746 0 HitCase 0 1 1 0 -20160960 飞机火球子弹 2 5 50 4 20 1 FxTongyongFireShouji FxGuanQiaBaoLQ 1 1 50 0 0 0 0 1 1 713010 715673 0 HitCase 1 0 1 0 -20160961 飞机红色子弹 2 5 20 4 20 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 30 0 0 0 0 1 1 713010 715673 0 HitCase 1 0 1 0 -20160962 飞机红色追踪子弹 2 5 50 4 1 20 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 50 0 0 0 0 1 1 713010 715673 0 HitCase 1 0 1 0 -20160963 死亡大马赛克 2 3 0 4 1.1 -1 FxMb1BraveMd010011Attack0604 -1 1 0 0 0 3 0 1 2 HitCase 1 0 0 0 -20160964 电击预警子弹0.3 2 1 0 4 0.7 -1 FxYujing1M07S -1 1 0 0 0 0 3 0.7 1 20160970 4 1 0 HitCase 1 0 1 0 -20160965 电击预警子弹0.6 2 1 0 4 0.8 -1 FxYujing1M08S -1 1 0 0 0 0 3 0.8 1 20160970 4 1 0 HitCase 1 0 1 0 -20160966 电击预警子弹0.9 2 1 0 4 0.9 -1 FxYujing1M09S -1 1 0 0 0 0 3 0.9 1 20160970 4 1 0 HitCase 1 0 1 0 -20160967 电击预警子弹1.2 2 1 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 0 3 1 1 20160970 4 1 0 HitCase 1 0 1 0 -20160968 电击预警子弹1.5 2 1 0 4 1.1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.1 1 20160970 4 1 0 HitCase 1 0 1 0 -20160969 电击预警子弹1.8 2 1 0 4 1.2 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.2 1 20160970 4 1 0 HitCase 1 0 1 0 -20160970 电击伤害子弹 2 1 0 4 0.6 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 0 1 715718 0 HitCase 0 1 0 -20160971 战鼓攻击子弹 2 100 0 3 0.3 -1 -1 1 0 0 0 0 0 1 715736 715738 0 HitCase 0 0 0 0 1 -20160972 战鼓防御子弹 2 100 0 3 0.3 -1 -1 1 0 0 0 0 0 1 715737 715739 0 HitCase 0 0 0 0 1 -20160973 剑气爆发-第一段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 3 4 1 201609731 715759 200003 816003 200003 1.2 HitCase 0 0 1 -20160974 剑气爆发-第二段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack42Dandao -1 1 6 0 0 0 3 4 1 201609741 715759 995506 200003 816003 200003 1.2 HitCase 0 0 1 -20160975 剑气爆发-第三段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack43Dandao -1 1 6 0 0 0 3 4 1 201609751 715759 200003 816003 200003 1.2 HitCase 0 0 1 -20160976 剑气爆发-第四段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 3 4 1 201609761 715759 200005 816003 200005 1.2 HitCase 0 0 0 1 -20160977 地爆天星 2 30 0 4 1 -1 FxMe1BioMd004040Attack02Shouji FxMe1BioMd004040Attack0201 -1 1 0 0 0 0 3 4 1 700935 0 HitCase 1 0 0 0 0 1 -20160978 慈航普度 2 30 0 3 1 -1 FxR3LifuAttack21Shouji FxR3LifuAttack23Dandao -1 1 0 0 0 0 3 4 1 700101 0.1 HitCase 0 0 0 0 1 -20160979 群体嘲讽 2 30 0 4 1 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 3 4 1 700305 0.1 HitCase 0 0 0 0 1 -20160980 自绝经脉 2 30 0 1 1 -1 FxTongyongLuolei -1 1 0 0 0 0 3 4 1 0 HitCase 0 0 0 0 1 -20160981 暂停时间 2 100 0 6 2 -1 FxMb1JiabailieMd000001Attack10Dilie -1 1 0 0 0 0 3 4 1 715795 0.1 HitCase 0 0 0 0 1 -20160982 恢复时间 2 100 0 6 2 -1 FxAnbao -1 1 0 0 0 0 3 4 1 715796 0.1 HitCase 0 0 0 0 1 -20160983 梦幻特效 2 3 0 4 1.1 -1 FxXuewu -1 1 0 0 0 3 0 1 0.85 HitCase 0 0 0 -20160984 哈卡玛音游 - 音游短按特效 1 5 0.1 0 2 1 -1 FxTriggerPointWhiteFang -1 1 0 0 0 0 3 4 1 0.1 HitCase 1 0 0 0 0 -20160986 哈卡玛音游 - 音游短按Perfect 1 5 0.1 0 90 2 1 -1 FxSeMusicFeedbuckPerfect -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160987 哈卡玛音游 - 音游短按Great 1 5 0.1 0 90 2 1 -1 FxSeMusicFeedbuckGreat -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160988 哈卡玛音游 - 音游短按Miss 1 5 0.1 0 90 2 1 -1 FxSeMusicFeedbuckMiss -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160991 哈卡玛音游 - 长按消失红 1 5 0.1 0 2 2 -1 FxSeMusicPressRedChixujieshu -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160992 哈卡玛音游 - 长按消失蓝 1 5 0.1 0 2 2 -1 FxSeMusicPressBlueChixujieshu -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160993 哈卡玛音游 - 长按消失黄左 1 5 0.1 0 2 2 -1 FxSeMusicPressYellowChixuJieshuZuo -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160994 哈卡玛音游 - 长按消失黄右 1 5 0.1 0 2 2 -1 FxSeMusicPressYellowChixuJieshuYou -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 -20160996 4米判定子弹 2 2 0 4 1.5 -1 -1 1 0 0 0 0 3 4 1 715912 0 HitCase 0 1 0 -20160997 4米伤害子弹红 2 4 0 4 1.5 -1 FxDWDiscoExplosion01 -1 1 0 0 0 0 3 4 1 715907 715910 715911 0 HitCase 0 1 0 -20160998 4米伤害子弹蓝 2 4 0 4 1.5 -1 FxDWDiscoExplosion02 -1 1 0 0 0 0 3 4 1 715908 0 HitCase 0 1 0 -20161001 聚光灯范围子弹 1 12 12 0 6 0.3 -1 -1 1 0 0 0 0 3 4 1 715940 715941 0 HitCase 0 1 0 -20161002 3米伤害子弹 2 3 0 4 1.5 -1 FxDWDiscoExplosion01 -1 1 0 0 0 0 3 4 1 715959 903538 715960 715961 0 HitCase 0 0 0 0 -20161003 风区加速子弹1 2 4.5 0 6 0.5 -1 -1 1 0 0 0 0 3 4 1 715963 715964 715965 0 HitCase 0 0 0 0 -20161004 风区加速子弹2 2 4.5 0 6 0.5 -1 -1 1 0 0 0 0 3 4 1 715966 715967 715968 0 HitCase 0 0 0 0 -20161005 马车矩形子弹 1 2.5 7 1.5 0 6 0.3 -1 -1 1 0 0 0 0 3 4 1 201610051 715975 0 HitCase 0 0 0 1 -20161006 火球预警 2 4 0 6 2 -1 FxYujing1M20S -1 1 0 0 0 0 3 0 1 20161007 4 1 0 HitCase 1 0 0 0 0 -20161007 火球过程 2 4 0 6 2 -1 FxScene02408HuoqiuL5 -1 1 0 0 0 0 2 2 1 20161008 2 1 10 HitCase 0 0 0 0 0 -20161008 火球爆炸 2 4 0 6 0.5 -1 FxScene02408Baozha FxScene02405FireballBoom -1 1 0 0 0 0 2 2 1 201610081 715980 715979 0 HitCase 0 0 0 0 0 -20161009 终焉倒计时2米伤害子弹不可超算 2 2.5 0 4 0.2 -1 -1 1 0 0 0 0 3 4 1 715989 0 HitCase 0 0 0 0 -20161010 终焉倒计时2米伤害子弹可超算 2 2.5 0 4 0.2 -1 -1 1 0 0 0 0 3 4 1 715989 0 HitCase 0 0 0 1 -20161011 完美作战超级黑洞 2 100 0 4 4 -1 1 FxTongyongDarkShouji 0.2 -1 1 0 0 0 3 4 1 715997 0 HitCase 0 1 0 -20161012 探照灯范围逻辑子弹 1 12 12 0 2 0.5 -1 -1 1 0 0 0 0 3 4 1 716002 0 HitCase 0 0 0 0 -20161013 石子 2 0.3 1 4 3 1 1 FxGravel 1 1 0 0 0 0 3 4 1 0 HitCase 0 0 0 0 -20161014 黑闪特效 2 1 0 4 1 1 -1 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 0 -20161015 距离互加仇恨5米 2 5 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 -20161016 距离互加仇恨10米 2 10 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 -20161017 距离互加仇恨15米 2 15 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 -20161018 距离互加仇恨20米 2 20 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 -20161019 距离互加仇恨100米 2 100 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 -20161020 马车矩形子弹 1 2.5 7 1.5 0 6 0.3 -1 -1 1 0 0 0 0 3 4 1 201610201 0 HitCase 0 0 0 1 -90199801 重构镇暴兵的技能5-盾墙释放 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90199901 重构镇暴兵的技能5-盾墙结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType 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801026 970106 0 HitCase 1 0 1 1 +97010301 酸液喷射者-Skill-03-吐息 2 0.9 3.6 25 4 3 1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao 1 0.9 3 -20 0 10 1 0 0 0 0 3 1 97010302 1 1 1 970103011 801052 970106 0 HitCase 0 1 9999 1 1 +97010302 酸液喷射者-Skill-03-吐息爆炸子子弹 2 2 0 4 1.5 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0.05 1 97010305 1 0 1 0 HitCase 1 0 1 1 0 +97010303 酸液喷射者-Skill-03-吐息 预警 2 2 0 4 0.7 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010304 酸液喷射者-Skill-03-吐息 预警 2 2 0 4 1.5 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010305 酸液喷射者-Skill-03-吐息 持续毒液 2 1.5 0 4 4 -1 1 0.3 FxMe1SpiderMd000001Attack0304 -1 1 0 0 0 0 2 0 1 801007 0 HitCase 1 0 1 0 +97010401 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010406 1 1 1 0 HitCase 1 0 1 9999 1 1 +97010402 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010407 1 1 1 0 HitCase 1 0 1 9999 1 1 +97010403 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010408 1 1 1 0 HitCase 1 0 1 9999 1 1 +97010404 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010409 1 1 1 0 HitCase 1 0 1 9999 1 1 +97010405 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97010410 1 1 1 0 HitCase 1 0 1 9999 1 1 +97010406 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010411 1 0 1 0 HitCase 1 0 1 1 0 +97010407 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010412 1 0 1 0 HitCase 1 0 1 1 0 +97010408 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010413 1 0 1 0 HitCase 1 0 1 1 0 +97010409 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010414 1 0 1 0 HitCase 1 0 1 1 0 +97010410 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97010415 1 0 1 0 HitCase 1 0 1 1 0 +97010411 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104111 801022 970107 0 HitCase 0 1 0 +97010412 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104121 801022 970107 0 HitCase 0 1 0 +97010413 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104131 801022 970107 0 HitCase 0 1 0 +97010414 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104141 801022 970107 0 HitCase 0 1 0 +97010415 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970104151 801022 970107 0 HitCase 0 1 0 +97010417 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010418 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010419 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010420 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010421 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97010501 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 1 0.2 -1 1 0 0 0 0 0 1 801005 0 HitCase 1 0 0 1 +97010502 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 FxMe1SpiderMd000001Attack0502 -1 1 0 0 0 0 0 1 801005 0 HitCase 0 0 1 +97011001 转身-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97020201 酸液喷射者-Skill-02-戳刺 2 3 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji -1 1 0 0 0 0 0 3 970202011 801026 970106 0 HitCase 1 0 1 1 +97020202 酸液喷射者-Skill-02-戳刺 2 3 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji -1 1 0 0 0 0 0 3 970202021 801026 970106 0 HitCase 1 0 1 1 +97020301 酸液喷射者-Skill-03-吐息 2 0.9 3.6 25 4 3 1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao 1 0.9 3 -20 0 10 1 0 0 0 0 3 1 97010302 1 1 1 970203011 801052 970106 0 HitCase 0 1 9999 1 1 +97020302 酸液喷射者-Skill-03-吐息爆炸子子弹 2 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-1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020409 1 1 1 0 HitCase 1 0 1 9999 1 1 +97020405 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 3 -20 0 10 1 0 0 0 0 3 1 97020410 1 1 1 0 HitCase 1 0 1 9999 1 1 +97020406 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020411 1 0 1 0 HitCase 1 0 1 1 0 +97020407 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020412 1 0 1 0 HitCase 1 0 1 1 0 +97020408 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020413 1 0 1 0 HitCase 1 0 1 1 0 +97020409 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020414 1 0 1 0 HitCase 1 0 1 1 0 +97020410 酸液喷射者-Skill-04-轰炸 2 1 0 4 1 -1 FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 2 0 1 97020415 1 0 1 0 HitCase 1 0 1 1 0 +97020411 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204111 801022 970107 0 HitCase 0 1 0 +97020412 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204121 801022 970107 0 HitCase 0 1 0 +97020413 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204131 801022 970107 0 HitCase 0 1 0 +97020414 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204141 801022 970107 0 HitCase 0 1 0 +97020415 酸液喷射者-Skill-04-轰炸 2 1 0 4 0.1 -1 -1 1 0 0 0 2 0 1 970204151 801022 970107 0 HitCase 0 1 0 +97020417 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97020418 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97020419 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97020420 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97020421 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 1.5 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +97020501 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 1 0.2 -1 1 0 0 0 0 0 1 801005 0 HitCase 1 0 0 1 +97020502 酸液喷射者-Skill-05-漏酸 2 4 0 4 7 -1 FxMe1SpiderMd000001Attack0502 -1 1 0 0 0 0 0 1 801007 0 HitCase 0 0 1 +97021001 转身-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99220201 酸液喷射者-Skill-02-戳刺 1 3 8 4 0 4 0.1 -1 FxMe1SpiderMd000001Shouji FxNpcYujing02 -1 1 0 0 0 0 0 1 701031 0 HitCase 1 0 1 1 +99220301 酸液喷射者-Skill-03-喷泉-预警 2 1.2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99220302 酸液喷射者-Skill-03-喷泉-实弹 2 1.2 10 4 3 1 -1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1.2 FxMe1SpiderMd000001Attack04 3 -25 0 10 0 0 0 0 3 4 1 701031 0 HitCase 1 0 1 9999 1 1 +99220401 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 +99220402 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 +99220403 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 +99220404 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 +99220405 酸液喷射者-Skill-04-轰炸 2 1 10 4 3 1 -1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1 FxMe1SpiderMd000001Attack04 3 -20 0 10 0 0 0 0 0 1 1 701031 0 HitCase 0 1 9999 1 1 +99220407 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +99220408 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +99220409 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +99220410 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +99220411 酸液喷射者-Skill-04-轰炸 预警 2 1 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +99220501 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 1 0.3 -1 1 0 0 0 0 0 1 701031 0 HitCase 1 0 0 1 +99220502 酸液喷射者-Skill-05-漏酸 2 4 -2 0 4 7 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 0 1 701031 0 HitCase 0 0 1 +99221001 酸液喷射者-Skill-06-直线-预警 2 1.5 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99221002 酸液喷射者-Skill-06-直线-实弹 2 1.5 10 4 10 1 -1 1 FxMe1SpiderMd000001Shouji EffectCase1 FxMe1SpiderMd000001Attack03Dandao -1 1.5 FxMe1SpiderMd000001Attack04 3 20 0 10 0 0 0 0 3 5000 1 99221005 1 4 1 701031 0 HitCase 1 0 1 9999 1 1 +99221005 酸液喷射者-Skill-06-直线-毒圈实际 2 1.5 0 4 2.5 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221006 0 1 701031 0 HitCase 1 0 1 0 +99221006 酸液喷射者-Skill-06-直线-毒圈特效 2 1 0 4 2.5 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 +99221101 酸液喷射者-Skill-07-爱心3-预警 2 1 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99221102 酸液喷射者-Skill-07-爱心3-实弹 2 1 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 0.5 1 99221103 1 4 1 0 HitCase 1 0 1 9999 1 1 +99221103 酸液喷射者-Skill-07-爱心3-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221104 0 1 701031 0 HitCase 1 0 1 0 +99221104 酸液喷射者-Skill-07-爱心3-毒圈特效 2 1 0 4 2.5 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 +99221201 酸液喷射者-Skill-08-爱心4-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221203 1 4 1 0 HitCase 1 0 1 0 +99221202 酸液喷射者-Skill-08-爱心4-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 +99221203 酸液喷射者-Skill-08-爱心4-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221204 0 1 701031 0 HitCase 1 0 1 0 +99221204 酸液喷射者-Skill-08-爱心4-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 +99221301 酸液喷射者-Skill-09-爱心5-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221303 1 4 1 0 HitCase 1 0 1 0 +99221302 酸液喷射者-Skill-09-爱心5-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 +99221303 酸液喷射者-Skill-09-爱心5-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221304 0 1 701031 0 HitCase 1 0 1 0 +99221304 酸液喷射者-Skill-09-爱心5-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 +99221401 酸液喷射者-Skill-10-爱心6-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221403 1 4 1 0 HitCase 1 0 1 0 +99221402 酸液喷射者-Skill-10-爱心6-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 +99221403 酸液喷射者-Skill-10-爱心6-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221404 0 1 701031 0 HitCase 1 0 1 0 +99221404 酸液喷射者-Skill-10-爱心6-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 +99221501 酸液喷射者-Skill-11-爱心7-预警 2 2 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 0.5 1 99221503 1 4 1 0 HitCase 1 0 1 0 +99221502 酸液喷射者-Skill-11-爱心7-实弹 2 2 5 4 10 1 -1 1 FxMe1SpiderMd000001Shouji Bone22 FxMe1SpiderMd000001Attack03Dandao 0 2 FxMe1SpiderMd000001Attack04 3 -100 0 10 0 0 0 0 3 4 1 0 HitCase 1 0 1 9999 1 1 +99221503 酸液喷射者-Skill-11-爱心7-毒圈 2 2 0 4 2.1 -1 1 0.3 -1 1 0 0 0 0 2 0 1 99221504 0 1 701031 0 HitCase 1 0 1 0 +99221504 酸液喷射者-Skill-11-爱心7-毒圈特效 2 1 0 4 2.1 -1 FxMe1SpiderMd000001Attack0503 -1 1 0 0 0 0 2 0 1 0 HitCase 1 0 1 0 +99230101 重构镇暴兵盾猛-伤害子弹 3 3 210 1 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 992301011 700279 0 HitCase 1 0 1 1 +99230201 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 992302011 0 HitCase 1 0 1 1 +99230401 重构镇暴兵-冲锋 1 2 2 1.5 0 4 2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 992304011 700281 0 HitCase 1 1 1 0 +99230402 重构镇暴兵-预警 1 2 20 6 0 4 2 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90350101 铁罐(实验级)-普攻-红茶-伤害 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004040Attack06Shouji -1 1 0 0 0 0 0 1 903501011 903512 903524 0 HitCase 1 0 1 1 +90350104 铁罐(实验级)-普攻-红茶-范围 1 3 3 1.5 0 4 0.5 -1 -1 3 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90350105 铁罐(实验级)-普攻-红茶-特效 2 0.1 3 0 4 1.5 -1 FxMe1BioMd004040Attack05a -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 +90350603 铁罐(实验级)-摇摇乐-技红-预警 2 4 0 4 2 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90350604 铁罐(实验级)-摇摇乐-技红-飞桶 2 0.1 10 4 5 1 -1 FxMe1BioMd004040Attack02Shouji Me1BioMd004040Part FxMe1BioMd004040Attack02Dandao -1 2 FxMe1BioMd004040Attack0201 3 -50 0 10 0 0 0 0 0 5000 1 90350605 1 1 1 903506041 903513 903510 903521 0 HitCase 0 0 1 1 +90350605 铁罐(实验级)-摇摇乐-技红-圆火 2 4 0 4 25 -1 1 FxMe1BioMd004040Attack02Shouji 0.8 FxMe1BioMd004040Attack0202 -1 1 0 0 0 0 2 0 1 903514 0 HitCase 0 0 1 +90350703 铁罐(实验级)-摇摇乐-技黄-预警 1 3 25 12.5 0 4 1 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90350704 铁罐(实验级)-摇摇乐-技黄-飞桶 1 3 1 20 4 1 1 -1 1 FxMe1BioMd004040Attack03Shouji Me1BioMd004040Part -1 2 1 0 0 0 0 0 5000 1 90350705 1 0 1 903507041 903515 903510 903522 0 HitCase 0 1 1 +90350705 铁罐(实验级)-摇摇乐-技黄-线火伤害 1 3 25 13.5 0 4 25 -1 1 FxMe1BioMd004040Attack03Shouji 0.8 -1 1 0 0 0 0 0 2 1 903516 0 HitCase 0 0 1 +90350706 铁罐(实验级)-摇摇乐-技黄-线火特效 1 3 25 0 4 25 -1 FxMe1BioMd004040Attack03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90350804 铁罐(实验级)-摇摇乐-技蓝-爆炸 2 15 0 4 0.1 -1 FxMe1BioMd004040Attack04Shouji Me1BioMd004040Part -1 1 0 0 0 0 0 0 1 903508041 903517 903518 903510 0 HitCase 1 0 1 1 +90350805 铁罐(实验级)-摇摇乐-技蓝-爆炸特效 2 15 0 4 0 1 -1 -1 FxMe1BioMd004040Attack04 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90350808 铁罐(实验级)-摇摇乐-技蓝-范围预警 2 15 0 4 1.5 -1 Me1BioMd004040Part FxYujing1M06S -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90350902 铁罐(实验级)-空手-炮台-子弹1 1 1.5 40 0.5 0 22 4 3.8 -1 1 FxMe1BioMd004040Attack07Shouji 0.3 -1 2 -90 0 0 0 0 0 0 0 0 1 903519 903510 0 HitCase 1 0 1 1 +90350903 铁罐(实验级)-空手-炮台-子弹2 1 1.5 40 0.5 0 -68 4 3.8 -1 1 FxMe1BioMd004040Attack07Shouji 0.3 -1 2 -90 0 0 0 0 0 0 0 0 1 903520 903510 0 HitCase 1 0 1 1 +90350904 铁罐(实验级)-空手-炮台-预警1 1 1.5 40 0.5 0 22 4 1.3 -1 -1 2 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90350905 铁罐(实验级)-空手-炮台-预警2 1 1.5 40 0.5 0 -68 4 1.3 -1 -1 2 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90350906 铁罐(实验级)-空手-炮台-范围1 1 1.5 40 0.5 0 22 4 3.8 -1 -1 2 -90 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90350907 铁罐(实验级)-空手-炮台-范围2 1 1.5 40 0.5 0 -68 4 3.8 -1 -1 2 -90 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90351101 铁罐(实验级)-普攻-空手-伤害 1 3 3 1.5 0 4 0.1 -1 FxMe1BioMd004040Attack06Shouji -1 1 0 0 0 0 0 1 903511011 903512 903524 0 HitCase 1 0 1 1 +90351104 铁罐(实验级)-普攻-空手-范围 1 3 3 1.5 0 4 0.5 -1 -1 3 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90351105 铁罐(实验级)-普攻-空手-特效 2 0.1 3 0 4 1.5 -1 FxMe1BioMd004040Attack05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 +90351301 铁罐(实验级)-特殊-小自爆-预警 2 2 0 0 4 1.8 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90351302 铁罐(实验级)-特殊-小自爆-伤害 2 0.1 0 0 4 0.1 1 -1 -1 2 FxMe1BioMd004040Attack0201 1 0 0 0 0 0 0 1 903537 0 HitCase 0 1 0 +90352003 铁罐(实验级)-摇摇乐-技红-预警 2 4 0 4 2 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90352004 铁罐(实验级)-摇摇乐-技红-飞桶 2 0.1 30 4 7 1 -1 FxMe1BioMd004040Attack02Shouji Me1BioMd004040Part FxMe1BioMd004040Attack02Dandao -1 2 FxMe1BioMd004040Attack0201 3 -50 0 10 0 0 0 0 0 1 1 903520041 903513 903510 903521 0 HitCase 0 0 1 1 +20080101 新空气墙-空气墙碰撞-1 1 10 2 0 0 0 6 0.1 0 -1 -1 1 0 0 0 0 0 0 1 715036 0 HitCase 0 1 0 +20160401 电网 - 放电-1 2 8 0 4 1.2 0 -1 -1 0 1 0 0 0 0 0 0 1 201603 201610 201611 201612 0 HitCase 0 1 0 +20160901 其他 - 瞄准线 2 0.2 20 4 3 -1 EffectCase1 FxWeaponExChongnengDandao -1 3 -60 0 10 0 0 0 0 0 1 1 0 HitCase 0 0 1 0 +20160902 掉落银螺母 2 1 10 4 5 1 -1 FxDrop02 -1 3 -10 0 20 0 0 0 0 3 4 1 1 HitCase 0 0 0 +20160903 进度条60秒 0 0.1 0 4 61 0 Root FxJindutiao60s 0 1 0 0 0 0 0 4 1 1 HitCase 0 0 0 +20160904 击倒对方 2 15 0 4 0.1 -1 Root -1 1 0 0 0 0 1 0 1 201609041 0 HitCase 0 1 0 +20160905 滚筒撞人子弹 1 18 7 0 4 0.1 -1 Root -1 1 0 0 0 0 0 0 1 715304 715305 0 HitCase 0 1 0 +20160906 炮击表演子弹 2 1 0 4 3 -1 FxHongzha -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 +20160907 击飞对方 2 15 0 4 0.1 -1 Root -1 1 0 0 0 0 1 0 1 201609071 0 HitCase 0 1 0 +20160908 1秒火焰子弹 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 Root FxScene01201Fire01 -1 1 0 0 0 0 0 0 1 715334 0 HitCase 0 0 0 1 +20160909 火焰预警取消 2 4 0 4 2 -1 Root FxScene01201Fire01yujing02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 1 +20160910 炮击预警子弹 2 1 0 4 2.5 -1 FxYujing1M15S -1 1 0 0 0 0 1 1.5 1 20160911 0 1 0 HitCase 1 0 1 0 +20160911 炮击伤害子弹 2 1 0 4 3 -1 FxHongzha -1 1 0 0 0 3 0 1 903537 715384 0 HitCase 0 1 0 +20160912 传送特效子弹 2 4 0 4 2 -1 Root FxQte2 -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 +20160913 万事狙击子弹 1 4 10 5 0 4 3 -1 FxR2WanshiAtk12Hit01 FxR2WanshiAtk12 -1 1 0 0 0 0 4 1 0.35 0.5 201609131 801001 110914 1 HitCase 0 1 0 +20160914 死亡特效子弹1 2 4 0 4 2 -1 Root FxDead -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 +20160915 死亡特效子弹2 2 4 0 4 2 -1 Root FxDeath01 -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 +20160916 死亡特效子弹3 2 4 0 4 2 -1 Root FxDeath01New -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 1 +20160917 暗黑纯伤害子弹 2 100 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 0 1 742186 1 HitCase 0 1 1 +20160918 暗黑加伤害子弹 2 100 0 2 0.5 -1 -1 1 0 0 0 0 0 1 742185 0 HitCase 0 1 0 +20160919 暗黑超级黑洞 2 100 0 4 2 -1 1 FxTongyongDarkShouji 0.4 -1 1 0 0 0 0 0 1 742187 0 HitCase 0 1 0 +20160920 暗黑纯特效子弹1 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 +20160921 暗黑纯特效子弹2 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 +20160922 激光子弹 2 0.5 0 4 0.2 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 742176 0 HitCase 0 1 1 +20160923 旋转飞出子弹1 2 1 0 120 4 20 1 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 -90 1 5 10 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 +20160924 旋转飞出子弹2 2 1 0 -120 4 20 1 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 -90 1 5 10 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 +20160925 旋转飞出子弹3 2 1 0 0 4 20 1 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 -90 1 5 10 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 +20160926 旋转飞回子弹1 2 1 0 120 4 20 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 90 -1 10 5 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 +20160927 旋转飞回子弹2 2 1 0 -120 4 20 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 90 -1 10 5 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 +20160928 旋转飞回子弹3 2 1 0 0 4 20 -1 1 FxTongyongFireShouji 0.4 FxGuanQiaBaoLQ -1 2 90 -1 10 5 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 1 +20160931 掉落红球 2 1 20 4 999 1 -1 FxDropRed -1 3 -20 0 10 0 0 0 0 3 999 1 20160934 1 4 1 1 HitCase 0 0 0 999 1 0 +20160932 掉落蓝球 2 1 20 4 999 1 -1 FxDropBlue -1 3 -20 0 10 0 0 0 0 3 999 1 20160935 1 4 1 1 HitCase 0 0 0 999 1 0 +20160933 掉落黄球 2 1 20 4 999 1 -1 FxDropYellow -1 3 -20 0 10 0 0 0 0 3 999 1 20160936 1 4 1 1 HitCase 0 0 0 999 1 0 +20160934 持续红球 2 5 0 0 3 999 1 1 FxDropRed 1 1 0 0 0 0 2 999 1 20160937 1 1 2 1 0.5 HitCase 0 0 0 0 +20160935 持续蓝球 2 5 0 0 3 999 1 1 FxDropBlue 1 1 0 0 0 0 2 999 1 20160938 1 1 2 1 0.5 HitCase 0 0 0 0 +20160936 持续黄球 2 5 0 0 3 999 1 1 FxDropYellow 1 1 0 0 0 0 2 999 1 20160939 1 1 2 1 0.5 HitCase 0 0 0 0 +20160937 追踪红球 2 0.3 10 0 3 1 10 1 1 FxDropRedBeHit FxDropRed 1 1 200 0 0 0 2 2 1 710238 0.5 HitCase 0 0 0 0 +20160938 追踪蓝球 2 0.3 10 0 3 1 10 1 1 FxDropBlueBeHit FxDropBlue 1 1 200 0 0 0 2 2 1 710239 0.5 HitCase 0 0 0 0 +20160939 追踪黄球 2 0.3 10 0 3 1 10 1 1 FxDropYellowBeHit FxDropYellow 1 1 200 0 0 0 2 2 1 710240 0.5 HitCase 0 0 0 0 +20160940 旋转火球 - 前 2 0.3 0 0 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 +20160941 旋转火球 - 后 2 0.3 0 180 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 +20160942 旋转火球 - 左后 2 0.3 0 -120 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 +20160943 旋转火球 - 右后 2 0.3 0 120 4 6 1 -1 1 FxTongyongFireShouji 0.3 FxGuanQiaBaoLQ -1 2 -200 1 1 1 0 0 0 1 0 1 742176 0 HitCase 1 1 1 1 1 +20160944 5米判断 2 5 0 0 2 0.1 1 -1 -1 1 0 0 0 0 0 0 1 715545 0 HitCase 0 0 0 0 1 +20160945 冰爆 2 15 0 4 0.1 -1 FxTongyongIceShouji HitCase -1 FxMe1BioMd004040Attack04 1 0 0 0 0 0 0 1 715557 0 HitCase 1 0 1 0 +20160946 火焰预警子弹 2 1 0 2 2.5 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 0 1 2.5 1 20160947 0 1 0 HitCase 1 0 1 0 +20160947 火焰伤害子弹 2 2 0 2 1 -1 FxTongyongFireShouji FxScene01201Fire01 -1 1 0 0 0 3 0 1 715558 715559 0 HitCase 0 1 1 +20160948 小方块空子弹 2 1 0 2 1.5 -1 -1 1 0 0 0 0 1 1.5 1 20160949 0 1 0 HitCase 1 0 1 0 +20160949 小方块伤害子弹 2 2 0 2 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 2 0 2 201609491 715564 0 HitCase 0 1 1 1 +20160950 8米判断 2 8 0 0 2 0.1 1 -1 -1 1 0 0 0 0 0 0 1 715545 0 HitCase 0 0 0 0 1 +20160951 纯表现2米预警 2 2 0 1 3.5 -1 FxYujing1M30S -1 1 0 0 0 0 3 0 1 0 HitCase 1 0 0 0 0 1 +20160952 丽芙大招子弹 2 1 0 4 3 -1 FxR1LifuAttack51Dandao -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 +20160953 火盾旋转火球 - 前 2 0.3 0 0 4 1 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -180 1 4 4 0 0 0 1 0 1 713010 0 HitCase 1 1 1 1 +20160954 火盾旋转火球 - 后 2 0.3 0 180 4 1 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -180 1 4 4 0 0 0 1 0 1 713010 0 HitCase 1 1 1 1 +20160955 火盾旋转火球 - 前 2 0.3 0 0 4 9 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -120 1 4 4 0 0 0 1 0 1 713010 713013 0 HitCase 1 1 1 1 +20160956 火盾旋转火球 - 左后 2 0.3 0 -120 4 9 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -120 1 4 4 0 0 0 1 0 1 713010 713013 0 HitCase 1 1 1 1 +20160957 火盾旋转火球 - 右后 2 0.3 0 120 4 9 1 -1 1 FxTongyongFireShouji 0.3 FxHuoQiu -1 2 -120 1 4 4 0 0 0 1 0 1 713010 713013 0 HitCase 1 1 1 1 +20160958 暗盾伤害子弹 2 8 0 4 0.5 -1 FxTongyongDarkShouji HitCase FxYingDunBao -1 1 0 0 0 0 0 1 713012 0 HitCase 0 1 1 +20160959 鸽子用根据距离加仇恨子弹 2 100 0 4 0.1 -1 HitCase -1 1 0 0 0 0 0 1 740746 0 HitCase 0 1 1 0 +20160960 飞机火球子弹 2 5 50 4 20 1 FxTongyongFireShouji FxGuanQiaBaoLQ 1 1 50 0 0 0 0 1 1 713010 715673 0 HitCase 1 0 1 0 +20160961 飞机红色子弹 2 5 20 4 20 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 30 0 0 0 0 1 1 713010 715673 0 HitCase 1 0 1 0 +20160962 飞机红色追踪子弹 2 5 50 4 1 20 1 FxMeFeijiAttack02Shouji FxMeFeijiAttack02 1 1 50 0 0 0 0 1 1 713010 715673 0 HitCase 1 0 1 0 +20160963 死亡大马赛克 2 3 0 4 1.1 -1 FxMb1BraveMd010011Attack0604 -1 1 0 0 0 3 0 1 2 HitCase 1 0 0 0 +20160964 电击预警子弹0.3 2 1 0 4 0.7 -1 FxYujing1M07S -1 1 0 0 0 0 3 0.7 1 20160970 4 1 0 HitCase 1 0 1 0 +20160965 电击预警子弹0.6 2 1 0 4 0.8 -1 FxYujing1M08S -1 1 0 0 0 0 3 0.8 1 20160970 4 1 0 HitCase 1 0 1 0 +20160966 电击预警子弹0.9 2 1 0 4 0.9 -1 FxYujing1M09S -1 1 0 0 0 0 3 0.9 1 20160970 4 1 0 HitCase 1 0 1 0 +20160967 电击预警子弹1.2 2 1 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 0 3 1 1 20160970 4 1 0 HitCase 1 0 1 0 +20160968 电击预警子弹1.5 2 1 0 4 1.1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.1 1 20160970 4 1 0 HitCase 1 0 1 0 +20160969 电击预警子弹1.8 2 1 0 4 1.2 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.2 1 20160970 4 1 0 HitCase 1 0 1 0 +20160970 电击伤害子弹 2 1 0 4 0.6 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 0 1 715718 0 HitCase 0 1 0 +20160971 战鼓攻击子弹 2 100 0 3 0.3 -1 -1 1 0 0 0 0 0 1 715736 715738 0 HitCase 0 0 0 0 1 +20160972 战鼓防御子弹 2 100 0 3 0.3 -1 -1 1 0 0 0 0 0 1 715737 715739 0 HitCase 0 0 0 0 1 +20160973 剑气爆发-第一段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 3 4 1 201609731 715759 200003 816003 200003 1.2 HitCase 0 0 1 +20160974 剑气爆发-第二段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack42Dandao -1 1 6 0 0 0 3 4 1 201609741 715759 995506 200003 816003 200003 1.2 HitCase 0 0 1 +20160975 剑气爆发-第三段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack43Dandao -1 1 6 0 0 0 3 4 1 201609751 715759 200003 816003 200003 1.2 HitCase 0 0 1 +20160976 剑气爆发-第四段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 3 4 1 201609761 715759 200005 816003 200005 1.2 HitCase 0 0 0 1 +20160977 地爆天星 2 30 0 4 1 -1 FxMe1BioMd004040Attack02Shouji FxMe1BioMd004040Attack0201 -1 1 0 0 0 0 3 4 1 700935 0 HitCase 1 0 0 0 0 1 +20160978 慈航普度 2 30 0 3 1 -1 FxR3LifuAttack21Shouji FxR3LifuAttack23Dandao -1 1 0 0 0 0 3 4 1 700101 0.1 HitCase 0 0 0 0 1 +20160979 群体嘲讽 2 30 0 4 1 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 3 4 1 700305 0.1 HitCase 0 0 0 0 1 +20160980 自绝经脉 2 30 0 1 1 -1 FxTongyongLuolei -1 1 0 0 0 0 3 4 1 0 HitCase 0 0 0 0 1 +20160981 暂停时间 2 100 0 6 2 -1 FxMb1JiabailieMd000001Attack10Dilie -1 1 0 0 0 0 3 4 1 715795 0.1 HitCase 0 0 0 0 1 +20160982 恢复时间 2 100 0 6 2 -1 FxAnbao -1 1 0 0 0 0 3 4 1 715796 0.1 HitCase 0 0 0 0 1 +20160983 梦幻特效 2 3 0 4 1.1 -1 FxXuewu -1 1 0 0 0 3 0 1 0.85 HitCase 0 0 0 +20160984 哈卡玛音游 - 音游短按特效 1 5 0.1 0 2 1 -1 FxTriggerPointWhiteFang -1 1 0 0 0 0 3 4 1 0.1 HitCase 1 0 0 0 0 +20160986 哈卡玛音游 - 音游短按Perfect 1 5 0.1 0 90 2 1 -1 FxSeMusicFeedbuckPerfect -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160987 哈卡玛音游 - 音游短按Great 1 5 0.1 0 90 2 1 -1 FxSeMusicFeedbuckGreat -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160988 哈卡玛音游 - 音游短按Miss 1 5 0.1 0 90 2 1 -1 FxSeMusicFeedbuckMiss -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160991 哈卡玛音游 - 长按消失红 1 5 0.1 0 2 2 -1 FxSeMusicPressRedChixujieshu -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160992 哈卡玛音游 - 长按消失蓝 1 5 0.1 0 2 2 -1 FxSeMusicPressBlueChixujieshu -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160993 哈卡玛音游 - 长按消失黄左 1 5 0.1 0 2 2 -1 FxSeMusicPressYellowChixuJieshuZuo -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160994 哈卡玛音游 - 长按消失黄右 1 5 0.1 0 2 2 -1 FxSeMusicPressYellowChixuJieshuYou -1 1 0 0 0 0 3 4 1 0.1 HitCase 0 0 0 0 +20160996 4米判定子弹 2 2 0 4 1.5 -1 -1 1 0 0 0 0 3 4 1 715912 0 HitCase 0 1 0 +20160997 4米伤害子弹红 2 4 0 4 1.5 -1 FxDWDiscoExplosion01 -1 1 0 0 0 0 3 4 1 715907 715910 715911 0 HitCase 0 1 0 +20160998 4米伤害子弹蓝 2 4 0 4 1.5 -1 FxDWDiscoExplosion02 -1 1 0 0 0 0 3 4 1 715908 0 HitCase 0 1 0 +20161001 聚光灯范围子弹 1 12 12 0 6 0.3 -1 -1 1 0 0 0 0 3 4 1 715940 715941 0 HitCase 0 1 0 +20161002 3米伤害子弹 2 3 0 4 1.5 -1 FxDWDiscoExplosion01 -1 1 0 0 0 0 3 4 1 715959 903538 715960 715961 0 HitCase 0 0 0 0 +20161003 风区加速子弹1 2 4.5 0 6 0.5 -1 -1 1 0 0 0 0 3 4 1 715963 715964 715965 0 HitCase 0 0 0 0 +20161004 风区加速子弹2 2 4.5 0 6 0.5 -1 -1 1 0 0 0 0 3 4 1 715966 715967 715968 0 HitCase 0 0 0 0 +20161005 马车矩形子弹 1 2.5 7 1.5 0 6 0.3 -1 -1 1 0 0 0 0 3 4 1 201610051 715975 0 HitCase 0 0 0 1 +20161006 火球预警 2 4 0 6 2 -1 FxYujing1M20S -1 1 0 0 0 0 3 0 1 20161007 4 1 0 HitCase 1 0 0 0 0 +20161007 火球过程 2 4 0 6 2 -1 FxScene02408HuoqiuL5 -1 1 0 0 0 0 2 2 1 20161008 2 1 10 HitCase 0 0 0 0 0 +20161008 火球爆炸 2 4 0 6 0.5 -1 FxScene02408Baozha FxScene02405FireballBoom -1 1 0 0 0 0 2 2 1 201610081 715980 715979 0 HitCase 0 0 0 0 0 +20161009 终焉倒计时2米伤害子弹不可超算 2 2.5 0 4 0.2 -1 -1 1 0 0 0 0 3 4 1 715989 0 HitCase 0 0 0 0 +20161010 终焉倒计时2米伤害子弹可超算 2 2.5 0 4 0.2 -1 -1 1 0 0 0 0 3 4 1 715989 0 HitCase 0 0 0 1 +20161011 完美作战超级黑洞 2 100 0 4 4 -1 1 FxTongyongDarkShouji 0.2 -1 1 0 0 0 3 4 1 715997 0 HitCase 0 1 0 +20161012 探照灯范围逻辑子弹 1 12 12 0 2 0.5 -1 -1 1 0 0 0 0 3 4 1 716002 0 HitCase 0 0 0 0 +20161013 石子 2 0.3 1 4 3 1 1 FxGravel 1 1 0 0 0 0 3 4 1 0 HitCase 0 0 0 0 +20161014 黑闪特效 2 1 0 4 1 1 -1 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 3 4 1 1 HitCase 0 0 0 0 +20161015 距离互加仇恨5米 2 5 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 +20161016 距离互加仇恨10米 2 10 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 +20161017 距离互加仇恨15米 2 15 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 +20161018 距离互加仇恨20米 2 20 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 +20161019 距离互加仇恨100米 2 100 0 4 0.1 -1 -1 1 0 0 0 0 3 4 1 716039 700302 0 HitCase 0 0 0 0 +20161020 马车矩形子弹 1 2.5 7 1.5 0 6 0.3 -1 -1 1 0 0 0 0 3 4 1 201610201 0 HitCase 0 0 0 1 +20161021 电浆虫电圈 2 6 0 6 0.6 -1 FxTongyongEleShouji FxDianQuan -1 1 0 0 0 0 3 4 1 716169 0 HitCase 0 0 0 0 +20161022 统计友军数量 2 10 0 2 0.1 -1 -1 1 0 0 0 0 3 4 1 716184 0 HitCase 0 0 0 0 +20161023 仙人掌1级 2 2 1.5 4 7.5 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 3 1.5 1 20161024|20161025 1 1 4 1 0.5 HitCase 0 0 0 0 +20161024 仙人掌2级 2 2 1.5 -15 4 6 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 1.5 1 20161026|20161027 1 1 2 1 0.5 HitCase 0 0 0 0 +20161025 仙人掌2级 2 2 1.5 15 4 6 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 1.5 1 20161026|20161027 1 1 2 1 0.5 HitCase 0 0 0 0 +20161026 仙人掌3级 2 2 1.5 -15 4 4.5 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 1.5 1 20161028|20161029 1 1 2 1 0.5 HitCase 0 0 0 0 +20161027 仙人掌3级 2 2 1.5 15 4 4.5 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 1.5 1 20161028|20161029 1 1 2 1 0.5 HitCase 0 0 0 0 +20161028 仙人掌4级 2 2 1.5 -15 4 3 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 1.5 1 20161030|20161031 1 1 2 1 0.5 HitCase 0 0 0 0 +20161029 仙人掌4级 2 2 1.5 15 4 3 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 1.5 1 20161030|20161031 1 1 2 1 0.5 HitCase 0 0 0 0 +20161030 仙人掌5级 2 2 1.5 -15 4 1.5 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 2 1 0.5 HitCase 0 0 0 0 +20161031 仙人掌5级 2 2 1.5 15 4 1.5 1 -1 FxTraillong01 -1 1 -0.2 0 0 0 2 2 1 0.5 HitCase 0 0 0 0 +20161032 圆形击飞 2 100 0 4 0.1 -1 Root -1 1 0 0 0 0 3 4 2 201610321 0 HitCase 0 1 0.1 0 +90199801 重构镇暴兵的技能5-盾墙释放 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90199901 重构镇暴兵的技能5-盾墙结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG004.tsv b/Resources/table/share/fight/missile/missile/MissileG004.tsv index b00bab85..3c1e6365 100644 --- a/Resources/table/share/fight/missile/missile/MissileG004.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG004.tsv @@ -1,203 +1,206 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99110511 能量包 2 0.3 8 4 999 1 -1 FxDropPower -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110512 1 4 1 1 HitCase 0 1 999 1 0 -99110512 ····· 2 0.3 0 4 999 1 FxDropPowerBeHit FxDropPower 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 -99110513 绿色血包 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110514 1 4 1 1 HitCase 0 1 999 1 0 -99110514 ····· 2 0.3 0 4 999 1 FxDropCure 1 1 0 0 0 2 2 1 700931 0 HitCase 0 1 0 -99110515 大号便便包 2 0.3 8 4 999 1 -1 FxDropAttack -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110516 1 4 1 1 HitCase 0 1 999 1 0 -99110516 ····· 2 0.3 0 4 999 1 FxDropAttackBeHit FxDropAttack 1 1 0 0 0 2 2 1 700932 0 HitCase 0 1 0 -99110517 防御包 2 0.3 8 4 999 1 -1 FxDropDefense -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110518 1 4 1 1 HitCase 0 1 999 1 0 -99110518 ····· 2 0.3 0 4 999 1 FxDropDefenseBeHit FxDropDefense 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 -99110519 速度包 2 0.3 8 4 999 1 -1 FxDropSpeed -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110520 1 4 1 1 HitCase 0 1 999 1 0 -99110520 ····· 2 0.3 0 4 999 1 FxDropSpeedBeHit FxDropSpeed 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 -99110521 暴击包 2 0.3 8 4 999 1 -1 FxDropViolent -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110522 1 4 1 1 HitCase 0 1 999 1 0 -99110522 ····· 2 0.3 0 4 999 1 FxDropViolentBeHit FxDropViolent 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 -99110523 绿色血包(对自己生效) 2 0.3 8 1 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110524 1 4 1 1 HitCase 0 1 999 1 0 -99110524 ····· 2 0.3 0 1 999 1 FxDropCureBeHit FxDropCure 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 -99110525 手榴弹 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110526 1 4 1 1 HitCase 0 1 999 1 0 -99110526 ····· 2 0.3 0 1 999 1 FxDropCureBeHit FxDropCure 1 1 0 0 0 2 2 1 700929 0 HitCase 0 1 0 -99110527 毒圈罩子(赏金任务用) 2 0.3 8 4 999 1 -1 FxDuquan -1 3 -80 0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 -99110528 毒圈罩子(赏金任务用) 2 0.1 0 4 0.1 -1 HitCase FxMb1SwordMd030002Attack02Bip001 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99110529 召怪掉落 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 -99110530 闪现特效 2 2 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99110531 地刺特效 2 2 0 4 1.1 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 4 1 0 HitCase 0 0 0 -99110532 爆炸特效 2 2 0 4 1.1 -1 HitCase FxTongyongBaozha -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99110533 闪现特效(十字架) 2 2 0 4 1.1 -1 HitCase FxMe1BioMd006010Yinshen01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99110541 黑曜石怪物延时召唤特效(主要) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -1 HitCase 1 0 0 0 -99110542 黑曜石怪物延时召唤特效(对应液压) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -2 HitCase 1 0 0 0 -99110543 黑曜石怪物延时召唤特效(对应侦查) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99110544 黑曜石怪物延时召唤特效(对应机炮) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -2.5 HitCase 1 0 0 0 -99110545 提示光照 2 5 0 1 0.2 -1 1 0.05 FxScenesLight01 -1 1 0 0 0 0 0.1 1 99110546 1 0 1 4 HitCase 1 1 1 0 -99110546 提示光照延时 2 5 0 1 0.2 -1 1 FxScenesLight01 -1 1 0 0 0 0 0 1 4 HitCase 1 1 1 0 -99110547 盒子召唤特效 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 3 0 1 -1 HitCase 1 0 0 0 -99110548 预置方尖碑碎裂特效 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -1 HitCase 1 0 0 0 -99110549 后方偷袭子弹 2 0.3 50 4 1.5 1 FxMe1BioMd030061Attack02Shouji FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 3 4 1 991105491 750136 1.8 0 0 0 -99110550 光线瞄准 1 1 26 12 0 2 0.1 -1 1 0.05 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -99110551 方块坠落5米预警 2 2 0 2 1.5 -1 1 0.05 FxYujing1M10S -1 1 0 0 0 3 0 1 0 HitCase 1 0 1 0 -99110552 方块坠落5米爆炸子弹 2 2 0 4 0.7 1 1 0.05 1 1 0 0 0 3 0 1 991105521 0 HitCase 1 0 1 0.65 1 -99110553 方块坠落5米爆炸特效 2 2 0 2 0.5 -1 1 0.05 FxMe1RocketMd002002Death -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 -99110554 0560特效消散 1 0.5 3 0 17.5 0 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 -99110555 0560特效生成 1 0.5 3 0 17.5 0 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 -99110556 0567特效消散 1 1 26 0 12 0 2 0.1 1 LaserRedOut 1 1 0 0 0 0 0 0 1 0 0 1 750317 2.2 HitCase 1 0 1 0 -99110557 斜射式短光照特效(三角启动) 1 0.5 2.6 0 0 0 180 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 -99110560 斜射式短光照特效(不改) 1 0.5 3 0 17.5 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110561 斜射式短光照效果子弹 1 1 19 0 9 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750315 2.2 HitCase 1 1 1 0 -99110564 斜射式短光照特效(三角) 1 0.5 2.6 0 0 0 180 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110565 斜射式短光照特效(三角消散) 1 0.5 2.6 0 0 0 180 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 -99110566 直射式长光照效果子弹 1 1 26 0 12 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750317 2.2 HitCase 1 0 1 0 -99110567 左斜射式短光照特效(主要) 1 0.5 3 0 0 0 110 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110568 斜射式短光照效果子弹 1 1 19 0 9 0 290 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110569 右射式短光照特效(主要) 1 0.5 3 0 0 0 250 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110570 斜射式短光照效果子弹 1 1 19 0 9 0 70 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110571 斜射式短光照特效(主要) 1 0.5 3 0 17.5 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110572 斜射式短光照效果子弹 1 1 19 0 9 0 2 0.1 0 1 1 1 0 0 0 0 0 0 1 0 0 1 750317 2.2 HitCase 1 0 1 0 -99110573 中心柱直射式长光照左边特效 1 0.5 3 0 0 0 90 2 0.1 1 LaserRedLoop 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110574 中心柱直射式长光照右边特效 1 0.5 3 0 0 0 270 2 0.1 1 LaserRedLoop 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 -99110575 中心柱直射式长光照效果子弹 1 1 34 0 0 0 90 2 0.1 2 2 1 0 0 0 0 0 0 1 0 0 1 750136 2.2 HitCase 1 0 1 0 -99110576 580特效(1区域消散) 1 0.5 4 0 23 0 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 1 1 0 -99110577 反射镜短光照效果子弹A 1 1 5 0 3 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750313 2.2 HitCase 1 0 1 0 -99110578 580特效(1区域开始) 1 0.5 4 0 23 0 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 1 1 0 -99110579 反射镜短光照效果子弹B 1 1 5 0 3 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750314 2.2 HitCase 1 0 1 0 -99110580 直射式长光照特效(1区域主要) 1 0.5 4 0 23 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 1 1 0 -99110581 直射式长光照特效(4区域主要) 1 0.5 5.5 0 31.5 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 1 1 0 -99110582 581特效消散(4区域主要) 1 0.5 5.5 0 31.5 0 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 -99110583 581特效启动(4区域主要) 1 0.5 5.5 0 31.5 0 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 -99110584 鹰眼视觉子弹(对友方生效) 2 10 0 2 0.1 -1 FxYujingRing -1 1 0 0 0 0 0 1 750373 0 HitCase 1 1 0 0 -99110585 鹰眼视觉子弹(对敌方生效) 2 10 0 4 0.1 -1 FxYujingRing -1 1 0 0 0 0 0 1 750378 0 HitCase 1 1 0 0 -99110586 纸符召唤特效 2 2 0 4 1.65 -1 FxMo1DiaorensanxingMd000001Zhaohuan -1 1 0 0 0 3 0 1 0 HitCase 0 0 0 0 -99110587 黑曜石方块治疗圈 2 3 0 2 0.1 -1 -1 1 0 0 0 0 0 1 750215 0.2 HitCase 1 1 0 0 -99110588 黑曜石方块伤害子弹 2 3 0 4 1.3 -1 1 0.6 -1 1 0 0 0 1 0 1 991105881 801010 760636 0 HitCase 1 0 0 1 -99110589 黑曜石方块伤害特效 2 0.5 -0.4 0 4 1 -1 FxMo1ArmorMd010112Attack04Shouji FxMo1ArmorMd010112Attack0502 -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 -99110590 黑曜石方块伤害特效结束 2 0.5 -0.4 0 4 2 -1 FxMo1ArmorMd010112Attack0503 1 -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 -99110591 黑曜石方块投射预警 2 3 0 4 1 -1 FxYujing1M10S 1.45 -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 -99110592 切裂墙预警特效24长度 1 0.7 24 12 0 4 5 -1 FxYujingJu01 0 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 -99110593 常驻光幕墙特效(切裂用) 1 0.5 3 1.5 0 180 1 9999 1 LaserRedLoop 1 1 0 0 0 3 4 1 2.2 HitCase 1 0 1 0 -99110594 常驻光幕墙效果(切裂用) 1 4.5 24 12 0 4 0.1 1 FxYujingJu01 1 1 0 0 0 3 4 1 900013 0 HitCase 1 0 1 0 -99110595 光幕墙(周年庆版本主线用) 1 1 5 1.8 2 12 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 -99110596 渐入阻断墙(周年庆版本主线用) 1 16 2 0 90 4 2 -1 FxFlashWallin -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99110597 持续阻断墙(周年庆版本主线用) 1 16 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -99110598 淡出阻断墙(周年庆版本主线用) 1 16 2 0 90 4 1.5 -1 FxFlashWallout -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99110599 淡入光幕墙(周年庆版本主线用) 1 1 5 0 2 2 1 1 FxTongyongDataBoxIn01 1 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 -99110600 复刷关用黑洞子弹 2 50 0 4 0.6 -1 1 0.05 FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 1.2 HitCase 1 0 0 -99110801 光幕墙次短(周年庆版本主线用) 1 1 5 1.8 2 8 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 -99110802 光幕墙最短(周年庆版本主线用) 1 1 5 1.8 2 5 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 -99110803 半阻断墙持续(周年庆版本主线用) 1 2 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -99110804 半阻断墙淡出(周年庆版本主线用) 1 2 2 0 90 4 1.5 -1 FxFlashWallout -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99110805 长廊阻断墙持续(周年庆版本主线用) 1 1.4 1.4 5.5 0 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -99110806 长廊阻断墙淡入(周年庆版本主线用) 1 1.4 1.4 5.5 0 4 2 -1 FxFlashWallin -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99110807 长廊阻断墙淡出(周年庆版本主线用) 1 1.4 1.4 5.5 0 4 2 -1 FxFlashWallout -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99110808 数据生成特效子弹 2 2 0 4 2 -1 FxTongyongDataAppear01 -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 -99110809 数据消散特效子弹 2 2 0 4 2 -1 FxTongyongDataDisappear01 -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 -99110810 数据黑洞持续(周年庆版本主线用) 1 1.4 1.4 0 4 9999 -1 FxTongyongDataHoleLoop01 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 -99110811 数据黑洞淡入(周年庆版本主线用) 1 1.4 1.4 0 4 2 -1 FxTongyongDataHoleIn01 -1 1 0 0 0 3 4 1 3 HitCase 0 1 0 -99110812 捕捉暴动电磁链淡入 1 1 1 0 4 3 -1 FxGouzaotiLightChainIn01 -1 1 0 0 0 3 4 1 0.1 HitCase 0 1 1 0 -99110813 捕捉暴动电磁链持续 1 1 1 0 4 9999 -1 FxGouzaotiLightChainLoop01 -1 1 0 0 0 3 4 1 0.8 HitCase 0 1 1 0 -99110814 捕捉暴动电磁链淡出 1 1 1 0 4 6 -1 FxGouzaotiLightChainOut01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 1 0 -99110815 防止回头路触发用子弹 1 8 4 0 2 9999 -1 1 1 -1 1 0 0 0 3 4 1 750136 0 HitCase 1 0 1 1 0 -99110816 测试范围用子弹(半径3米) 2 3 0 2 9999 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 1 0.2 HitCase 1 1 1 1 0 -99110817 测试范围用子弹(半径6米) 2 6 0 2 9999 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 1 0.2 HitCase 1 1 1 1 0 -99110818 低感染触发用子弹 1 18 12 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750014 750013 0.1 HitCase 1 0 1 1 0 -99110819 中感染触发用子弹 1 18 8 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750015 0.1 HitCase 1 0 1 1 0 -99110820 高感染触发用子弹 1 18 4 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750016 0.1 HitCase 1 0 1 1 0 -99110821 平抛红潮特效子弹(仅表现用) 1 8 4 4 0 2 9999 -1 1 1 FxFlashWallloop -1 1 0 0 0 3 4 1 0.1 HitCase 0 1 1 0 -99110822 焦土箱子爆炸特效子弹 1 1 1 0 4 9999 -1 FxFirebuild02 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -99110823 焦土箱子提示破坏特效子弹 1 1 1 0 4 9999 -1 FxR1LuxiyaGuideMark -1 1 0 0 0 0 0 1 1.5 HitCase 0 1 1 0 -99110824 秘密区域提示破坏特效子弹 1 1 1 0 4 9999 -1 FxR1LuxiyaGuideMark -1 1 0 0 0 3 4 1 2 HitCase 0 1 1 0 -99110825 低感染触发用子弹(堵上) 1 4 3 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750014 750013 0.1 HitCase 1 0 1 1 0 -99110826 中感染触发用子弹(堵上) 1 3 2.5 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750015 0.1 HitCase 1 0 1 1 0 -99110827 高感染触发用子弹(堵上) 1 2.5 2 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750016 0.1 HitCase 1 0 1 1 0 -99110828 秘密区域水管泄露用表现子弹 1 1 1 0 4 9999 -1 FxHongchaoxielou02 -1 1 0 0 0 3 4 1 0.6 HitCase 0 1 1 0 -99110829 水道区域空气墙表现子弹 1 3 1 0 90 4 9999 -1 FxScene01801Pingzhang -1 1 0 0 0 3 4 1 0.2 HitCase 1 0 1 1 0 -99110830 (双人成行)电网扩散BUFF子弹 2 10 0 90 2 0.05 -1 0 0.1 -1 1 0 0 0 0 0 1 750013 0.2 HitCase 1 0 1 1 0 -99110831 (双人成行2期)罗塞塔践踏子弹 2 4 0 0 4 0.1 -1 0 2 FxYujingRing -1 1 0 0 0 0 0 1 750050 801010 0.2 HitCase 1 1 1 1 0 -99110832 传送门特效子弹 2 0.1 -2.6 1 0 45 4 5 -1 FxMb1LunaAtk56 -1 1 0 0 0 0 0 1 0.3 HitCase 0 1 0 -99110833 小型装置地面电圈特效 2 6 0 4 3 -1 FxR3BiankaAttack33Dimian -1 1 0 0 0 0 0 9999 1 10141403 0 1 750349 0 HitCase 0 1 0 -99110834 (冰雪感谢祭2期)玩家在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720316 0.1 HitCase 1 0 1 1 0 -99110835 (冰雪感谢祭2期)玩家不在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720318 0.1 HitCase 1 0 1 1 0 -99110836 (冰雪感谢祭2期)玩家在草丛子弹 1 6 6 0 4 99999 -1 1 0 -1 1 0 0 0 3 4 1 720323 0.1 HitCase 1 0 1 1 0 -99110837 (冰雪感谢祭2期)玩家不在草丛子弹 1 6 6 0 4 99999 -1 1 0 -1 1 0 0 0 3 4 1 720324 0.1 HitCase 1 0 1 1 0 -99110838 (冰雪感谢祭2期)玩家在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720325 0.1 HitCase 1 0 1 1 0 -99110839 (冰雪感谢祭2期)玩家不在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720326 0.1 HitCase 1 0 1 1 0 -99110840 (新版序章)怪物爆炸短路子弹 2 0.2 0 1 99999 1 1 FxR2LuxiyaAttack31Shouji 0 1 1 0 0 0 0 0 1 1 Bip001Head 1 0 1 1 0 -99110841 (新版序章)怪物持续短路子弹 2 0.01 0 1 0.2 -1 1 0.4 FxR3BiankaAttack31Shouji -1 1 0 0 0 0 0 1 1 HitCase 1 0 1 1 0 -99110842 (新版序章)怪物持续短路子弹 2 0.01 0 1 0.2 -1 1 0.4 FxR3BiankaAttack31Shouji -1 1 0 0 0 0 0 1 0.7 HitCase 1 0 1 1 0 -99110843 (新版序章)玩家在固定区域判定子弹 1 4 3 0 1 99999 1 1 0 FxYujingJu01 1 1 0 0 0 3 4 1 750013 0.1 HitCase 1 0 1 1 0 -99200510 绿色血包定点 2 0.3 0 4 0.1 1 -1 -1 1 0 0 0 3 0.1 1 99200511 1 0 1 0 HitCase 0 1 999 1 0 -99200511 ····· 2 0.5 0 4 999 1 1 0 3 FxDropCure 1 1 0 0 0 2 1 1 2 1 991891 0.7 HitCase 0 1 0 -99200512 红色攻击包定点 2 0.3 0 4 0.1 1 -1 -1 1 0 0 0 3 0.1 1 99200513 1 0 1 0 HitCase 0 1 999 1 0 -99200513 ····· 2 0.5 0 4 999 1 0 3 FxDropAttack 1 1 0 0 0 2 2 1 991752 0.7 HitCase 0 1 0 -99200514 绿色血包Drop 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99200515 1 4 1 1 HitCase 0 1 999 1 0 -99200515 ····· 2 0.5 0 4 999 1 0 3 FxDropCure 1 1 0 0 0 2 2 1 991891 0 HitCase 0 1 0 -99200521 掉落螺母1 2 1 5 4 999 1 -1 FxDrop01 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200531 1 4 1 1 HitCase 0 1 999 1 0 -99200522 掉落螺母2 2 1 5 4 999 1 -1 FxDrop02 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200532 1 4 1 1 HitCase 0 1 999 1 0 -99200523 掉落螺母3 2 1 5 4 999 1 -1 FxDrop03 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200533 1 4 1 1 HitCase 0 1 999 1 0 -99200531 螺母1 2 3 0 0 4 999 1 1 FxDrop01 1 1 0 0 0 2 999 1 99200541 1 2 1 720011 0.2 HitCase 0 1 0 -99200532 螺母2 2 3 0 0 4 999 1 1 FxDrop02 1 1 0 0 0 2 999 1 99200542 1 2 1 720012 0.2 HitCase 0 1 0 -99200533 螺母3 2 3 0 0 4 999 1 1 FxDrop03 1 1 0 0 0 2 999 1 99200543 1 2 1 720013 0.2 HitCase 0 1 0 -99200541 螺母1 2 10 0 0 4 1 1 -1 FxDrop01BeHit -1 1 0 0 0 2 1 99200551 1 1 2 1 0 HitCase 0 1 0 -99200542 螺母1 2 10 0 0 4 1 1 -1 FxDrop02BeHit -1 1 0 0 0 2 1 99200552 1 1 2 1 0 HitCase 0 1 0 -99200543 螺母1 2 10 0 0 4 1 1 -1 FxDrop03BeHit -1 1 0 0 0 2 1 99200553 1 1 2 1 0 HitCase 0 1 0 -99200551 螺母1 2 0.3 10 0 4 1 999 1 1 FxDrop01Bing FxDrop01 1 1 200 0 0 0 2 2 1 720011 0.2 HitCase 0 1 0 -99200552 螺母2 2 0.3 10 0 4 1 999 1 1 FxDrop02Bing FxDrop02 1 1 200 0 0 0 2 2 1 720012 0.2 HitCase 0 1 0 -99200553 螺母3 2 0.3 10 0 4 1 999 1 1 FxDrop03Bing FxDrop03 1 1 200 0 0 0 2 2 1 720013 0.2 HitCase 0 1 0 -99200554 强化子弹 2 0.3 15 0 2 1 999 1 1 FxMb1VirginbioMd030001Attack14 1 3 -45 -0.1 10 0 0 0 0 3 4 1 0.7 Bone012 0 1 1 0 -99201501 掉落螺母1 2 1 3 4 1.5 1 -1 FxDropDead -1 3 -10 0.2 10 0 0 0 0 3 4 1 1 HitCase 0 1 1 0 -99201502 掉落螺母2 2 1 3 4 1.5 1 -1 FxDropDead -1 3 -10 0.2 10 0 0 0 0 3 4 1 1 HitCase 0 1 1 0 -99201503 掉落螺母3 2 1 3 4 1.5 1 -1 FxDropDead -1 3 -10 0.2 10 0 0 0 0 3 4 1 1 HitCase 0 1 1 0 -99202521 掉落螺母1 2 1 5 4 999 1 -1 FxDrop01 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200531 1 4 1 1 HitCase 0 1 999 1 0 -99202522 掉落螺母2 2 1 5 4 999 1 -1 FxDrop02 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200532 1 4 1 1 HitCase 0 1 999 1 0 -99202523 掉落螺母3 2 1 5 4 999 1 -1 FxDrop03 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200533 1 4 1 1 HitCase 0 1 999 1 0 -99202531 螺母1 2 3 0 0 4 999 1 1 FxDrop01 1 1 0 0 0 2 999 1 99200541 1 2 1 995921 0.2 HitCase 0 1 0 -99202532 螺母2 2 3 0 0 4 999 1 1 FxDrop02 1 1 0 0 0 2 999 1 99200542 1 2 1 995922 0.2 HitCase 0 1 0 -99202533 螺母3 2 3 0 0 4 999 1 1 FxDrop03 1 1 0 0 0 2 999 1 99200543 1 2 1 995923 0.2 HitCase 0 1 0 -99202541 螺母1 2 10 0 0 4 1 1 -1 FxDrop01BeHit -1 1 0 0 0 2 1 99200551 1 1 2 1 0 HitCase 0 1 0 -99202542 螺母1 2 10 0 0 4 1 1 -1 FxDrop02BeHit -1 1 0 0 0 2 1 99200552 1 1 2 1 0 HitCase 0 1 0 -99202543 螺母1 2 10 0 0 4 1 1 -1 FxDrop03BeHit -1 1 0 0 0 2 1 99200553 1 1 2 1 0 HitCase 0 1 0 -99202551 螺母1 2 0.3 10 0 4 1 999 1 1 FxDrop01Bing FxDrop01 1 1 200 0 0 0 2 2 1 995921 0.2 HitCase 0 1 0 -99202552 螺母2 2 0.3 10 0 4 1 999 1 1 FxDrop02Bing FxDrop02 1 1 200 0 0 0 2 2 1 995922 0.2 HitCase 0 1 0 -99202553 螺母3 2 0.3 10 0 4 1 999 1 1 FxDrop03Bing FxDrop03 1 1 200 0 0 0 2 2 1 995923 0.2 HitCase 0 1 0 -90380101 打刀横挥-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903801011 801040 995950 995903 0 HitCase 1 1 1 -90380201 射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903802011 801040 995951 995904 0 HitCase 0 1 1 -90380205 射击预警 2 0.1 0 0.2 0 4 0.5 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 -90381001 华丽射击-伤害子弹 2 0.5 0.15 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903810011 801010 0 HitCase 0 1 1 -90381002 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903810021 801015 0 HitCase 0 1 1 -90381003 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903810031 801025 816003 200005 200005 0 HitCase 0 1 1 -90381101 三连击-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 0 1 903811011 801005 0 HitCase 1 1 1 -90381102 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903811021 801010 0 HitCase 1 1 1 -90381103 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903811031 801015 816003 200003 200003 0 HitCase 1 1 1 -90381201 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903812011 801025 995952 0 HitCase 0 1 1 -90381202 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack13Dandao 1 1 0 0 0 0 0 1 903812021 801030 995953 200005 200005 0 HitCase 0 1 1 -90381206 攻击预警 2 0.1 0 0.2 0 4 0.5 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 -90381207 攻击预警 2 0.1 0 0.2 0 4 0.5 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 -90381301 空斩-伤害子弹 3 3 60 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903813011 801005 995954 0 HitCase 1 1 1 -90381302 空斩-伤害子弹 3 3 100 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903813021 801010 995955 0 HitCase 1 1 1 -90381303 空斩-伤害子弹 3 3.5 150 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903813031 801020 995956 200005 200005 0 HitCase 1 1 1 -90381601 华丽射击-伤害子弹 2 0.5 0.15 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903816011 801010 0 HitCase 0 1 1 -90381602 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903816021 801015 0 HitCase 0 1 1 -90381603 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903816031 801025 816003 200005 200005 0 HitCase 0 1 1 -90381701 三连击-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 0 1 903817011 801005 0 HitCase 1 1 1 -90381702 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903817021 801010 0 HitCase 1 1 1 -90381703 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903817031 801015 816003 200003 200003 0 HitCase 1 1 1 -90381801 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903818011 801025 995952 0 HitCase 0 1 1 -90381802 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack13Dandao 1 1 0 0 0 0 0 1 903818021 801030 995953 200005 200005 0 HitCase 0 1 1 -90381901 空斩-伤害子弹 3 3 60 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903819011 801005 995954 0 HitCase 1 1 1 -90381902 空斩-伤害子弹 3 3 100 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903819021 801010 995955 0 HitCase 1 1 1 -90381903 空斩-伤害子弹 3 3.5 150 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903819031 801020 995956 200005 200005 0 HitCase 1 1 1 -90382001 打刀横挥-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903820011 801040 995950 991893 0 HitCase 1 1 1 -90382101 射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903821011 801040 995951 991894 0 HitCase 0 1 1 -90382304 伤害 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903823041 801030 0 HitCase 0 1 1 -90382305 伤害 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903823051 801035 0 HitCase 0 1 1 -95470101 打刀横挥-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 954701011 801055 995950 0 HitCase 1 1 1 -95470201 射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 954702011 801040 995951 995904 0 HitCase 0 1 1 -95470204 射击预警 2 0.1 0 0.2 0 4 0.4 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -99130802 蓝球3消EX-2 3 3 240 0.5 0 2 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 0 0 0 1 991308021 1.2 HitCase 0 1 0 -99130804 蓝球3消EX-4 2 3 1 15 2 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 1 991308041 1.3 HitCase 0 1 0 -99130805 蓝球3消EX-5 2 3 4.5 0 2 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 1 991308051 1.3 HitCase 0 1 0 -99130806 蓝球3消EX-6 2 3 -4.5 25 180 2 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 1 991308061 1.3 HitCase 0 1 0 -99130807 蓝球3消EX-7 2 3 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99130808 蓝球3消EX-8 2 3 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99130904 黄球3消EX-4 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99130905 黄球3消EX-5 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99131402 普攻3-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99131403 普攻3-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99131602 普攻4-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk04Hit01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99131703 普攻2-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk02Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99110511 能量包 2 0.3 8 4 999 1 -1 FxDropPower -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110512 1 4 1 1 HitCase 0 1 999 1 0 +99110512 ····· 2 0.3 0 4 999 1 FxDropPowerBeHit FxDropPower 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 +99110513 绿色血包 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110514 1 4 1 1 HitCase 0 1 999 1 0 +99110514 ····· 2 0.3 0 4 999 1 FxDropCure 1 1 0 0 0 2 2 1 700931 0 HitCase 0 1 0 +99110515 大号便便包 2 0.3 8 4 999 1 -1 FxDropAttack -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110516 1 4 1 1 HitCase 0 1 999 1 0 +99110516 ····· 2 0.3 0 4 999 1 FxDropAttackBeHit FxDropAttack 1 1 0 0 0 2 2 1 700932 0 HitCase 0 1 0 +99110517 防御包 2 0.3 8 4 999 1 -1 FxDropDefense -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110518 1 4 1 1 HitCase 0 1 999 1 0 +99110518 ····· 2 0.3 0 4 999 1 FxDropDefenseBeHit FxDropDefense 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 +99110519 速度包 2 0.3 8 4 999 1 -1 FxDropSpeed -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110520 1 4 1 1 HitCase 0 1 999 1 0 +99110520 ····· 2 0.3 0 4 999 1 FxDropSpeedBeHit FxDropSpeed 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 +99110521 暴击包 2 0.3 8 4 999 1 -1 FxDropViolent -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110522 1 4 1 1 HitCase 0 1 999 1 0 +99110522 ····· 2 0.3 0 4 999 1 FxDropViolentBeHit FxDropViolent 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 +99110523 绿色血包(对自己生效) 2 0.3 8 1 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110524 1 4 1 1 HitCase 0 1 999 1 0 +99110524 ····· 2 0.3 0 1 999 1 FxDropCureBeHit FxDropCure 1 1 0 0 0 2 2 1 700926 0 HitCase 0 1 0 +99110525 手榴弹 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99110526 1 4 1 1 HitCase 0 1 999 1 0 +99110526 ····· 2 0.3 0 1 999 1 FxDropCureBeHit FxDropCure 1 1 0 0 0 2 2 1 700929 0 HitCase 0 1 0 +99110527 毒圈罩子(赏金任务用) 2 0.3 8 4 999 1 -1 FxDuquan -1 3 -80 0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 +99110528 毒圈罩子(赏金任务用) 2 0.1 0 4 0.1 -1 HitCase FxMb1SwordMd030002Attack02Bip001 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99110529 召怪掉落 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 +99110530 闪现特效 2 2 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99110531 地刺特效 2 2 0 4 1.1 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 4 1 0 HitCase 0 0 0 +99110532 爆炸特效 2 2 0 4 1.1 -1 HitCase FxTongyongBaozha -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99110533 闪现特效(十字架) 2 2 0 4 1.1 -1 HitCase FxMe1BioMd006010Yinshen01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99110541 黑曜石怪物延时召唤特效(主要) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -1 HitCase 1 0 0 0 +99110542 黑曜石怪物延时召唤特效(对应液压) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -2 HitCase 1 0 0 0 +99110543 黑曜石怪物延时召唤特效(对应侦查) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99110544 黑曜石怪物延时召唤特效(对应机炮) 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -2.5 HitCase 1 0 0 0 +99110545 提示光照 2 5 0 1 0.2 -1 1 0.05 FxScenesLight01 -1 1 0 0 0 0 0.1 1 99110546 1 0 1 4 HitCase 1 1 1 0 +99110546 提示光照延时 2 5 0 1 0.2 -1 1 FxScenesLight01 -1 1 0 0 0 0 0 1 4 HitCase 1 1 1 0 +99110547 盒子召唤特效 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 3 0 1 -1 HitCase 1 0 0 0 +99110548 预置方尖碑碎裂特效 2 2 0 4 1.1 -1 FxMe1BioMd006010Born -1 1 0 0 0 0 0 1 -1 HitCase 1 0 0 0 +99110549 后方偷袭子弹 2 0.3 50 4 1.5 1 FxMe1BioMd030061Attack02Shouji FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 3 4 1 991105491 750136 1.8 0 0 0 +99110550 光线瞄准 1 1 26 12 0 2 0.1 -1 1 0.05 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +99110551 方块坠落5米预警 2 2 0 2 1.5 -1 1 0.05 FxYujing1M10S -1 1 0 0 0 3 0 1 0 HitCase 1 0 1 0 +99110552 方块坠落5米爆炸子弹 2 2 0 4 0.7 1 1 0.05 1 1 0 0 0 3 0 1 991105521 0 HitCase 1 0 1 0.65 1 +99110553 方块坠落5米爆炸特效 2 2 0 2 0.5 -1 1 0.05 FxMe1RocketMd002002Death -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 +99110554 0560特效消散 1 0.5 3 0 17.5 0 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 +99110555 0560特效生成 1 0.5 3 0 17.5 0 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 +99110556 0567特效消散 1 1 26 0 12 0 2 0.1 1 LaserRedOut 1 1 0 0 0 0 0 0 1 0 0 1 750317 2.2 HitCase 1 0 1 0 +99110557 斜射式短光照特效(三角启动) 1 0.5 2.6 0 0 0 180 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 +99110560 斜射式短光照特效(不改) 1 0.5 3 0 17.5 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110561 斜射式短光照效果子弹 1 1 19 0 9 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750315 2.2 HitCase 1 1 1 0 +99110564 斜射式短光照特效(三角) 1 0.5 2.6 0 0 0 180 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110565 斜射式短光照特效(三角消散) 1 0.5 2.6 0 0 0 180 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 +99110566 直射式长光照效果子弹 1 1 26 0 12 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750317 2.2 HitCase 1 0 1 0 +99110567 左斜射式短光照特效(主要) 1 0.5 3 0 0 0 110 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110568 斜射式短光照效果子弹 1 1 19 0 9 0 290 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110569 右射式短光照特效(主要) 1 0.5 3 0 0 0 250 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110570 斜射式短光照效果子弹 1 1 19 0 9 0 70 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110571 斜射式短光照特效(主要) 1 0.5 3 0 17.5 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110572 斜射式短光照效果子弹 1 1 19 0 9 0 2 0.1 0 1 1 1 0 0 0 0 0 0 1 0 0 1 750317 2.2 HitCase 1 0 1 0 +99110573 中心柱直射式长光照左边特效 1 0.5 3 0 0 0 90 2 0.1 1 LaserRedLoop 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110574 中心柱直射式长光照右边特效 1 0.5 3 0 0 0 270 2 0.1 1 LaserRedLoop 1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 0 1 0 +99110575 中心柱直射式长光照效果子弹 1 1 34 0 0 0 90 2 0.1 2 2 1 0 0 0 0 0 0 1 0 0 1 750136 2.2 HitCase 1 0 1 0 +99110576 580特效(1区域消散) 1 0.5 4 0 23 0 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 1 1 0 +99110577 反射镜短光照效果子弹A 1 1 5 0 3 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750313 2.2 HitCase 1 0 1 0 +99110578 580特效(1区域开始) 1 0.5 4 0 23 0 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 1 1 0 +99110579 反射镜短光照效果子弹B 1 1 5 0 3 0 2 0.1 1 1 1 0 0 0 0 0 0 1 0 0 1 750314 2.2 HitCase 1 0 1 0 +99110580 直射式长光照特效(1区域主要) 1 0.5 4 0 23 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 1 1 0 +99110581 直射式长光照特效(4区域主要) 1 0.5 5.5 0 31.5 0 2 0.1 -1 LaserRedLoop -1 1 0 0 0 0 0 0 1 0 0 1 2.2 HitCase 1 1 1 0 +99110582 581特效消散(4区域主要) 1 0.5 5.5 0 31.5 0 2 1 -1 LaserRedOut -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 +99110583 581特效启动(4区域主要) 1 0.5 5.5 0 31.5 0 2 1 -1 LaserRedIn -1 1 0 0 0 0 0 0 1 0 1 1 2.2 HitCase 1 0 1 0 +99110584 鹰眼视觉子弹(对友方生效) 2 10 0 2 0.1 -1 -1 1 0 0 0 0 0 1 750373 0 HitCase 1 1 0 0 +99110585 鹰眼视觉子弹(对敌方生效) 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 1 750378 0 HitCase 1 1 0 0 +99110586 纸符召唤特效 2 2 0 4 1.65 -1 FxMo1DiaorensanxingMd000001Zhaohuan -1 1 0 0 0 3 0 1 0 HitCase 0 0 0 0 +99110587 黑曜石方块治疗圈 2 3 0 2 0.1 -1 -1 1 0 0 0 0 0 1 750215 0.2 HitCase 1 1 0 0 +99110588 黑曜石方块伤害子弹 2 3 0 4 1.3 -1 1 0.6 -1 1 0 0 0 1 0 1 991105881 801010 760636 0 HitCase 1 0 0 1 +99110589 黑曜石方块伤害特效 2 0.5 -0.4 0 4 1 -1 FxMo1ArmorMd010112Attack04Shouji FxMo1ArmorMd010112Attack0502 -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 +99110590 黑曜石方块伤害特效结束 2 0.5 -0.4 0 4 2 -1 FxMo1ArmorMd010112Attack0503 1 -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 +99110591 黑曜石方块投射预警 2 3 0 4 1 -1 FxYujing1M10S 1.45 -1 1 0 0 0 1 0 1 0 HitCase 1 0 0 0 +99110592 切裂墙预警特效24长度 1 0.7 24 12 0 4 5 -1 FxYujingJu01 0 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 +99110593 常驻光幕墙特效(切裂用) 1 0.5 3 1.5 0 180 1 9999 1 LaserRedLoop 1 1 0 0 0 3 4 1 2.2 HitCase 1 0 1 0 +99110594 常驻光幕墙效果(切裂用) 1 4.5 24 12 0 4 0.1 1 FxYujingJu01 1 1 0 0 0 3 4 1 900013 0 HitCase 1 0 1 0 +99110595 光幕墙(周年庆版本主线用) 1 1 5 1.8 2 12 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 +99110596 渐入阻断墙(周年庆版本主线用) 1 16 2 0 90 4 2 -1 FxFlashWallin -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99110597 持续阻断墙(周年庆版本主线用) 1 16 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +99110598 淡出阻断墙(周年庆版本主线用) 1 16 2 0 90 4 1.5 -1 FxFlashWallout -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99110599 淡入光幕墙(周年庆版本主线用) 1 1 5 0 2 2 1 1 FxTongyongDataBoxIn01 1 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 +99110600 复刷关用黑洞子弹 2 50 0 4 0.6 -1 1 0.05 FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 1.2 HitCase 1 0 0 +99110801 光幕墙次短(周年庆版本主线用) 1 1 5 1.8 2 8 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 +99110802 光幕墙最短(周年庆版本主线用) 1 1 5 1.8 2 5 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 750136 1 HitCase 1 0 1 1 0 +99110803 半阻断墙持续(周年庆版本主线用) 1 2 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +99110804 半阻断墙淡出(周年庆版本主线用) 1 2 2 0 90 4 1.5 -1 FxFlashWallout -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99110805 长廊阻断墙持续(周年庆版本主线用) 1 1.4 1.4 5.5 0 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +99110806 长廊阻断墙淡入(周年庆版本主线用) 1 1.4 1.4 5.5 0 4 2 -1 FxFlashWallin -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99110807 长廊阻断墙淡出(周年庆版本主线用) 1 1.4 1.4 5.5 0 4 2 -1 FxFlashWallout -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99110808 数据生成特效子弹 2 2 0 4 2 -1 FxTongyongDataAppear01 -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 +99110809 数据消散特效子弹 2 2 0 4 2 -1 FxTongyongDataDisappear01 -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 +99110810 数据黑洞持续(周年庆版本主线用) 1 1.4 1.4 0 4 9999 -1 FxTongyongDataHoleLoop01 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 +99110811 数据黑洞淡入(周年庆版本主线用) 1 1.4 1.4 0 4 2 -1 FxTongyongDataHoleIn01 -1 1 0 0 0 3 4 1 3 HitCase 0 1 0 +99110812 捕捉暴动电磁链淡入 1 1 1 0 4 3 -1 FxGouzaotiLightChainIn01 -1 1 0 0 0 3 4 1 0.1 HitCase 0 1 1 0 +99110813 捕捉暴动电磁链持续 1 1 1 0 4 9999 -1 FxGouzaotiLightChainLoop01 -1 1 0 0 0 3 4 1 0.8 HitCase 0 1 1 0 +99110814 捕捉暴动电磁链淡出 1 1 1 0 4 6 -1 FxGouzaotiLightChainOut01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 1 0 +99110815 防止回头路触发用子弹 1 8 4 0 2 9999 -1 1 1 -1 1 0 0 0 3 4 1 750136 0 HitCase 1 0 1 1 0 +99110816 测试范围用子弹(半径3米) 2 3 0 2 9999 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 1 0.2 HitCase 1 1 1 1 0 +99110817 测试范围用子弹(半径6米) 2 6 0 2 9999 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 1 0.2 HitCase 1 1 1 1 0 +99110818 低感染触发用子弹 1 18 12 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750014 750013 0.1 HitCase 1 0 1 1 0 +99110819 中感染触发用子弹 1 18 8 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750015 0.1 HitCase 1 0 1 1 0 +99110820 高感染触发用子弹 1 18 4 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750016 0.1 HitCase 1 0 1 1 0 +99110821 平抛红潮特效子弹(仅表现用) 1 8 4 4 0 2 9999 -1 1 1 FxFlashWallloop -1 1 0 0 0 3 4 1 0.1 HitCase 0 1 1 0 +99110822 焦土箱子爆炸特效子弹 1 1 1 0 4 9999 -1 FxFirebuild02 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +99110823 焦土箱子提示破坏特效子弹 1 1 1 0 4 9999 -1 FxR1LuxiyaGuideMark -1 1 0 0 0 0 0 1 1.5 HitCase 0 1 1 0 +99110824 秘密区域提示破坏特效子弹 1 1 1 0 4 9999 -1 FxR1LuxiyaGuideMark -1 1 0 0 0 3 4 1 2 HitCase 0 1 1 0 +99110825 低感染触发用子弹(堵上) 1 4 3 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750014 750013 0.1 HitCase 1 0 1 1 0 +99110826 中感染触发用子弹(堵上) 1 3 2.5 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750015 0.1 HitCase 1 0 1 1 0 +99110827 高感染触发用子弹(堵上) 1 2.5 2 0 2 9999 -1 1 -1 1 0 0 0 3 4 1 750016 0.1 HitCase 1 0 1 1 0 +99110828 秘密区域水管泄露用表现子弹 1 1 1 0 4 9999 -1 FxHongchaoxielou02 -1 1 0 0 0 3 4 1 0.6 HitCase 0 1 1 0 +99110829 水道区域空气墙表现子弹 1 3 1 0 90 4 9999 -1 FxScene01801Pingzhang -1 1 0 0 0 3 4 1 0.2 HitCase 1 0 1 1 0 +99110830 (双人成行)电网扩散BUFF子弹 2 10 0 90 2 0.05 -1 0 0.1 -1 1 0 0 0 0 0 1 750013 0.2 HitCase 1 0 1 1 0 +99110831 闪现特效(新版第一隐藏章用) 2 2 0 4 1.1 -1 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 3 4 1 0.5 HitCase 1 0 0 0 +99110832 传送门特效子弹 2 0.1 -2.6 1 0 45 4 5 -1 FxMb1LunaAtk56 -1 1 0 0 0 0 0 1 0.3 HitCase 0 1 0 +99110833 小型装置地面电圈特效 2 6 0 4 3 -1 FxR3BiankaAttack33Dimian -1 1 0 0 0 0 0 9999 1 10141403 0 1 750349 0 HitCase 0 1 0 +99110834 (冰雪感谢祭2期)玩家在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720316 0.1 HitCase 1 0 1 1 0 +99110835 (冰雪感谢祭2期)玩家不在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720318 0.1 HitCase 1 0 1 1 0 +99110836 (冰雪感谢祭2期)玩家在草丛子弹 1 6 6 0 4 99999 -1 1 0 -1 1 0 0 0 3 4 1 720323 0.1 HitCase 1 0 1 1 0 +99110837 (冰雪感谢祭2期)玩家不在草丛子弹 1 6 6 0 4 99999 -1 1 0 -1 1 0 0 0 3 4 1 720324 0.1 HitCase 1 0 1 1 0 +99110838 (冰雪感谢祭2期)玩家在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720325 0.1 HitCase 1 0 1 1 0 +99110839 (冰雪感谢祭2期)玩家不在草丛子弹 1 6 6 0 6 99999 -1 1 0 -1 1 0 0 0 3 4 1 720326 0.1 HitCase 1 0 1 1 0 +99110840 (新版序章)怪物爆炸短路子弹 2 0.2 0 1 99999 1 1 FxR2LuxiyaAttack31Shouji 0 1 1 0 0 0 0 0 1 1 Bip001Head 1 0 1 1 0 +99110841 (新版序章)怪物持续短路子弹 2 0.01 0 1 0.2 -1 1 0.4 FxR3BiankaAttack31Shouji -1 1 0 0 0 0 0 1 1 HitCase 1 0 1 1 0 +99110842 (新版序章)怪物持续短路子弹 2 0.01 0 1 0.2 -1 1 0.4 FxR3BiankaAttack31Shouji -1 1 0 0 0 0 0 1 0.7 HitCase 1 0 1 1 0 +99110843 (新版主线)玩家在固定区域判定子弹 1 10 25 0 1 99999 1 1 0 FxYujingJu01 1 1 0 0 0 3 4 1 750013 0.1 HitCase 1 0 1 1 0 +99200510 绿色血包定点 2 0.3 0 4 0.1 1 -1 -1 1 0 0 0 3 0.1 1 99200511 1 0 1 0 HitCase 0 1 999 1 0 +99200511 ····· 2 0.5 0 4 999 1 1 0 3 FxDropCure 1 1 0 0 0 2 1 1 2 1 991891 0.7 HitCase 0 1 0 +99200512 红色攻击包定点 2 0.3 0 4 0.1 1 -1 -1 1 0 0 0 3 0.1 1 99200513 1 0 1 0 HitCase 0 1 999 1 0 +99200513 ····· 2 0.5 0 4 999 1 0 3 FxDropAttack 1 1 0 0 0 2 2 1 991752 0.7 HitCase 0 1 0 +99200514 绿色血包Drop 2 0.3 8 4 999 1 -1 FxDropCure -1 3 -80 0.1 10 0 0 0 0 3 999 1 99200515 1 4 1 1 HitCase 0 1 999 1 0 +99200515 ····· 2 0.5 0 4 999 1 0 3 FxDropCure 1 1 0 0 0 2 2 1 991891 0 HitCase 0 1 0 +99200521 掉落螺母1 2 1 5 4 999 1 -1 FxDrop01 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200531 1 4 1 1 HitCase 0 1 999 1 0 +99200522 掉落螺母2 2 1 5 4 999 1 -1 FxDrop02 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200532 1 4 1 1 HitCase 0 1 999 1 0 +99200523 掉落螺母3 2 1 5 4 999 1 -1 FxDrop03 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200533 1 4 1 1 HitCase 0 1 999 1 0 +99200531 螺母1 2 3 0 0 4 999 1 1 FxDrop01 1 1 0 0 0 2 999 1 99200541 1 2 1 720011 0.2 HitCase 0 1 0 +99200532 螺母2 2 3 0 0 4 999 1 1 FxDrop02 1 1 0 0 0 2 999 1 99200542 1 2 1 720012 0.2 HitCase 0 1 0 +99200533 螺母3 2 3 0 0 4 999 1 1 FxDrop03 1 1 0 0 0 2 999 1 99200543 1 2 1 720013 0.2 HitCase 0 1 0 +99200541 螺母1 2 10 0 0 4 1 1 -1 FxDrop01BeHit -1 1 0 0 0 2 1 99200551 1 1 2 1 0 HitCase 0 1 0 +99200542 螺母1 2 10 0 0 4 1 1 -1 FxDrop02BeHit -1 1 0 0 0 2 1 99200552 1 1 2 1 0 HitCase 0 1 0 +99200543 螺母1 2 10 0 0 4 1 1 -1 FxDrop03BeHit -1 1 0 0 0 2 1 99200553 1 1 2 1 0 HitCase 0 1 0 +99200551 螺母1 2 0.3 10 0 4 1 999 1 1 FxDrop01Bing FxDrop01 1 1 200 0 0 0 2 2 1 720011 0.2 HitCase 0 1 0 +99200552 螺母2 2 0.3 10 0 4 1 999 1 1 FxDrop02Bing FxDrop02 1 1 200 0 0 0 2 2 1 720012 0.2 HitCase 0 1 0 +99200553 螺母3 2 0.3 10 0 4 1 999 1 1 FxDrop03Bing FxDrop03 1 1 200 0 0 0 2 2 1 720013 0.2 HitCase 0 1 0 +99200554 强化子弹 2 0.3 15 0 2 1 999 1 1 FxMb1VirginbioMd030001Attack14 1 3 -45 -0.1 10 0 0 0 0 3 4 1 0.7 Bone012 0 1 1 0 +99201501 掉落螺母1 2 1 3 4 1.5 1 -1 FxDropDead -1 3 -10 0.2 10 0 0 0 0 3 4 1 1 HitCase 0 1 1 0 +99201502 掉落螺母2 2 1 3 4 1.5 1 -1 FxDropDead -1 3 -10 0.2 10 0 0 0 0 3 4 1 1 HitCase 0 1 1 0 +99201503 掉落螺母3 2 1 3 4 1.5 1 -1 FxDropDead -1 3 -10 0.2 10 0 0 0 0 3 4 1 1 HitCase 0 1 1 0 +99202521 掉落螺母1 2 1 5 4 999 1 -1 FxDrop01 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200531 1 4 1 1 HitCase 0 1 999 1 0 +99202522 掉落螺母2 2 1 5 4 999 1 -1 FxDrop02 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200532 1 4 1 1 HitCase 0 1 999 1 0 +99202523 掉落螺母3 2 1 5 4 999 1 -1 FxDrop03 -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99200533 1 4 1 1 HitCase 0 1 999 1 0 +99202531 螺母1 2 3 0 0 4 999 1 1 FxDrop01 1 1 0 0 0 2 999 1 99200541 1 2 1 995921 0.2 HitCase 0 1 0 +99202532 螺母2 2 3 0 0 4 999 1 1 FxDrop02 1 1 0 0 0 2 999 1 99200542 1 2 1 995922 0.2 HitCase 0 1 0 +99202533 螺母3 2 3 0 0 4 999 1 1 FxDrop03 1 1 0 0 0 2 999 1 99200543 1 2 1 995923 0.2 HitCase 0 1 0 +99202541 螺母1 2 10 0 0 4 1 1 -1 FxDrop01BeHit -1 1 0 0 0 2 1 99200551 1 1 2 1 0 HitCase 0 1 0 +99202542 螺母1 2 10 0 0 4 1 1 -1 FxDrop02BeHit -1 1 0 0 0 2 1 99200552 1 1 2 1 0 HitCase 0 1 0 +99202543 螺母1 2 10 0 0 4 1 1 -1 FxDrop03BeHit -1 1 0 0 0 2 1 99200553 1 1 2 1 0 HitCase 0 1 0 +99202551 螺母1 2 0.3 10 0 4 1 999 1 1 FxDrop01Bing FxDrop01 1 1 200 0 0 0 2 2 1 995921 0.2 HitCase 0 1 0 +99202552 螺母2 2 0.3 10 0 4 1 999 1 1 FxDrop02Bing FxDrop02 1 1 200 0 0 0 2 2 1 995922 0.2 HitCase 0 1 0 +99202553 螺母3 2 0.3 10 0 4 1 999 1 1 FxDrop03Bing FxDrop03 1 1 200 0 0 0 2 2 1 995923 0.2 HitCase 0 1 0 +90380101 打刀横挥-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903801011 801040 995950 995903 0 HitCase 1 1 1 +90380201 射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903802011 801040 995951 995904 0 HitCase 0 1 1 +90380205 射击预警 2 0.1 0 0.2 0 4 0.5 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +90381001 华丽射击-伤害子弹 2 0.5 0.15 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903810011 801010 0 HitCase 0 1 1 +90381002 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903810021 801015 0 HitCase 0 1 1 +90381003 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903810031 801025 816003 200005 200005 0 HitCase 0 1 1 +90381101 三连击-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 0 1 903811011 801005 0 HitCase 1 1 1 +90381102 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903811021 801010 0 HitCase 1 1 1 +90381103 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903811031 801015 816003 200003 200003 0 HitCase 1 1 1 +90381201 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903812011 801025 995952 0 HitCase 0 1 1 +90381202 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack13Dandao 1 1 0 0 0 0 0 1 903812021 801030 995953 200005 200005 0 HitCase 0 1 1 +90381206 攻击预警 2 0.1 0 0.2 0 4 0.5 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +90381207 攻击预警 2 0.1 0 0.2 0 4 0.5 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +90381301 空斩-伤害子弹 3 3 60 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903813011 801005 995954 0 HitCase 1 1 1 +90381302 空斩-伤害子弹 3 3 100 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903813021 801010 995955 0 HitCase 1 1 1 +90381303 空斩-伤害子弹 3 3.5 150 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903813031 801020 995956 200005 200005 0 HitCase 1 1 1 +90381601 华丽射击-伤害子弹 2 0.5 0.15 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903816011 801010 0 HitCase 0 1 1 +90381602 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903816021 801015 0 HitCase 0 1 1 +90381603 华丽射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903816031 801025 816003 200005 200005 0 HitCase 0 1 1 +90381701 三连击-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 0 1 903817011 801005 0 HitCase 1 1 1 +90381702 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903817021 801010 0 HitCase 1 1 1 +90381703 三连击-伤害子弹 1 3 4 1.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 903817031 801015 816003 200003 200003 0 HitCase 1 1 1 +90381801 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903818011 801025 995952 0 HitCase 0 1 1 +90381802 蓄力射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack13Dandao 1 1 0 0 0 0 0 1 903818021 801030 995953 200005 200005 0 HitCase 0 1 1 +90381901 空斩-伤害子弹 3 3 60 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903819011 801005 995954 0 HitCase 1 1 1 +90381902 空斩-伤害子弹 3 3 100 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903819021 801010 995955 0 HitCase 1 1 1 +90381903 空斩-伤害子弹 3 3.5 150 0 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji02 -1 1 0 0 0 0 0 1 903819031 801020 995956 200005 200005 0 HitCase 1 1 1 +90382001 打刀横挥-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 903820011 801040 995950 991893 0 HitCase 1 1 1 +90382101 射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 903821011 801040 995951 991894 0 HitCase 0 1 1 +90382304 伤害 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903823041 801030 0 HitCase 0 1 1 +90382305 伤害 1 2 1 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 903823051 801035 0 HitCase 0 1 1 +90383201 背靠掩体转身打枪-1 2 0.5 0.15 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 Fxzidan 1 1 0 0 0 0 0 1 903832011 801010 0 HitCase 0 1 1 +90383202 背靠掩体转身打枪-2 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 Fxzidan 1 1 0 0 0 0 0 1 903832021 801015 0 HitCase 0 1 1 +90383203 背靠掩体转身打枪-3 2 0.5 0.15 0.2 80 4 1 1 FxMb1LuolanMd010001QiangkouShouji Bip001Prop2 FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 1 903832031 801025 816003 200005 200005 0 HitCase 0 1 1 +95470101 打刀横挥-伤害子弹 3 2.5 180 0.2 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack23Shouji01 -1 1 0 0 0 0 0 1 954701011 801055 995950 0 HitCase 1 1 1 +95470201 射击-伤害子弹 2 0.5 0.15 0.2 80 4 1 1 FxMe1GouzaotiMd10001Attack11Shouji Bip001Prop2 FxMe1GouzaotiMd10001Attack11Dandao 1 1 0 0 0 0 0 1 954702011 801040 995951 995904 0 HitCase 0 1 1 +95470204 射击预警 2 0.1 0 0.2 0 4 0.4 -1 HitCase FxYujingXian02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +99130802 蓝球3消EX-2 3 3 240 0.5 0 2 0.1 -1 FxR3LuosaitaAtk21Hit -1 1 0 0 0 0 0 1 991308021 1.2 HitCase 0 1 0 +99130804 蓝球3消EX-4 2 3 1 15 2 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 1 991308041 1.3 HitCase 0 1 0 +99130805 蓝球3消EX-5 2 3 4.5 0 2 0.35 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 1 991308051 1.3 HitCase 0 1 0 +99130806 蓝球3消EX-6 2 3 -4.5 25 180 2 0.1 -1 1 FxR3LuosaitaAtk21Hit 0.1 -1 1 0 0 0 0 0 1 991308061 1.3 HitCase 0 1 0 +99130807 蓝球3消EX-7 2 3 4.5 0 4 0.35 -1 1 0.05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99130808 蓝球3消EX-8 2 3 -4.5 25 180 4 0.15 -1 1 0.05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99130904 黄球3消EX-4 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk3101Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99130905 黄球3消EX-5 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99131402 普攻3-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99131403 普攻3-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk03Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99131602 普攻4-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk04Hit01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99131703 普攻2-伤害 2 0.1 0 2 0.1 -1 FxR3LuosaitaAtk02Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG005.tsv b/Resources/table/share/fight/missile/missile/MissileG005.tsv index 6989587a..9b539e3b 100644 --- a/Resources/table/share/fight/missile/missile/MissileG005.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG005.tsv @@ -1,709 +1,717 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99810101 华韬的技能1-一次性伤害帧 3 1.5 100 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998101011 811008 0 HitCase 1 0 1 -99810201 华韬的技能2-一次性伤害帧 3 2 150 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998102011 811008 0 HitCase 1 0 1 -99810202 华韬的技能2-一次性伤害帧 3 2.2 150 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998102021 811008 0 HitCase 1 0 1 -99810301 华韬的技能3-一次性伤害帧 3 2.2 140 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998103011 811008 0 HitCase 1 0 1 -99810401 华韬的技能4-一次性伤害帧 3 1.8 160 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998104011 811008 0 HitCase 1 0 1 -99820101 野猪骑士的技能1-戳刺 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998201011 811008 0 HitCase 1 0 1 -99820201 野猪骑士的技能2-冲刺到162 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998202011 811008 0 HitCase 1 0 1 -99820202 野猪骑士的技能2-顶撞 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998202021 811008 0 HitCase 1 0 1 -99820301 野猪骑士的技能3-跑动到241 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998203011 811008 0 HitCase 1 0 1 -99820302 野猪骑士的技能3-右劈砍 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998203021 811008 0 HitCase 1 0 1 -99820303 野猪骑士的技能3-左劈砍 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998203031 811008 0 HitCase 1 0 1 -99820401 野猪骑士的技能4-后退 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998204011 811008 0 HitCase 1 0 1 -99830101 孤儿-伤害帧 1 3 3 1.5 0 4 0 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 0 1 998301011 801040 200003 815056 200003 0 HitCase 1 0 1 -99830201 孤儿-抛物线投掷 2 2.5 15 4 1 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao -1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 0 1 81500203 1 0 1 998302011 0 HitCase 0 0 9999 1 1 -99830203 孤儿-投掷物伤害 2 2.5 0 4 -1 0.2 -1 FxMb1OrphanMd030001Attack02Shouji -1 1 0 0 0 0 2 0.1 0 1 81500204 1 3 2 998302031 801040 815057 0 HitCase 0 0 -99830204 孤儿-持续冰冻区域(buff) 2 2.5 0 4 -1 5 -1 1 0.1 -1 1 0 0 0 0 0 2 0 1 815002 815003 0 HitCase 0 0 -81520101 三段普攻-一次性伤害帧 1 3 3 1.5 0 4 0 0.1 -1 FxMb1OrphanMd030001Attack0101Shouji FxMb1OrphanMd030001Attack0101 -1 1 0 0 0 0 0 0 1 815201011 801040 200003 815056 200003 0 HitCase 1 0 1 -81520106 三段普攻-二段伤害 1 4 8 1.2 2 100 0 4 0 0.4 -1 FxMb1OrphanMd030001Attack0102Shouji FxMb1OrphanMd030001Attack0102Dandao -1 1 0 0 0 0 0 1 1 815201061 801040 200003 815056 200003 0.5 HitCase 1 0 1 -81520108 三段普攻-三段伤害 1 4 8 1.2 2 100 0 4 0 0.4 -1 FxMb1OrphanMd030001Attack0102Shouji FxMb1OrphanMd030001Attack0102Dandao -1 1 0 0 0 0 0 0 1 815201081 801040 200003 815056 200003 0.5 HitCase 1 0 1 -81520201 踩地-一次性伤害帧 2 8 1.5 0 4 0 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 0 1 815202011 801040 200003 815056 200003 0 HitCase 1 0 1 -81520202 踩地-预警特效 2 8 1.5 0 4 0 1.5 1.5 -1 FxYujing1M15S -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 -81520301 正义降临-升 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -81520308 正义降临-升-预警 2 5 0 4 1 1 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -81520401 正义降临-落 2 5 0 4 -1 0.1 -1 -1 1 0 0 0 0 0 0 1 815204011 904528 801090 0 HitCase 1 0 1 -81520501 扔罐子-下坠物 2 2 0 4 0 2 -1 FxMb1OrphanMd030002Attack05Dilie04 -1 1 0 0 0 0 1 0.1 1 81520503 0 1 0.2 HitCase 0 0 -81520503 扔罐子-空袭爆炸和特效 2 2 0 4 0 0.1 -1 FxMb1OrphanMd030002Attack05Shouji -1 1 0 0 0 0 2 2 1 815205031 801066 815219 0 HitCase 1 0 1 -81520504 扔罐子-预警 2 2 150 4 1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -81520701 循环冲锋-伤害子弹 1 1 1.5 1 0 0 4 0 3 -1 FxMb1OrphanMd030001Attack07Shouji 1 FxMb1OrphanMd030001Attack07 -1 0.6 1 0 0 0 0 0 0 3 815207011 801037 815213 0 HitCase 1 1 1 1 -81520801 没冲到-标志 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -81520802 没冲到- 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -81521303 喷涂机械-循环冲锋-冲锋到玩家 1 4 1.5 1 0 0 4 0 10 -1 FxMb1OrphanMd030001Attack07Shouji 1 FxMb1OrphanMd030001Attack07 -1 0.6 1 0 0 0 0 0 0 3 815213031 801037 815222 0 HitCase 1 1 1 1 -83400001 轨道异形者-毒液伤害子弹 2 1 0 4 0 0.1 -1 -1 1 0 0 0 0 1 0 1 801015 0 HitCase 1 0 0 -83400002 棱镜发射友军子弹 2 1 100 6 0 0.3 1 1 FxMb1PrismMd010001Xishou FxMb1PrismMd010001Dandao 1 FxMb1PrismMd010001Zha 1 0 0 0 0 3 4 1 834000021 834047 834048 1 HitCase 1 0 0 -83400003 棱镜发射对敌子弹 2 1 100 4 0 0.2 1 1 FxMb1PrismMd010001Xishou FxMb1PrismMd010001Dandao 1 FxMb1PrismMd010001Zha 1 0 0 0 0 3 4 1 834000031 730104 801008 1 HitCase 1 0 0 -83400004 boss砸地-伤害子弹 2 2 0 4 0 1 -1 -1 1 0 0 0 0 1 0 2 834000041 801037 901707 0 HitCase 1 0 1 -83400005 boss砸地-特效 2 2 0 4 0 1 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -83400006 boss砸地-范围提示 2 2 150 4 1 5 -1 FxMb1TrackalienMd010001Attack1803 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -83400007 boss砸地-持续伤害 2 2 0 4 0 25 -1 1 0.2 FxMb1TrackalienMd010001Attack1804 -1 1 0 0 0 0 1 0 1 801010 0 HitCase 1 0 0 -83400008 棱镜发射友军子弹(激光) 2 1 0 4 0 1 1 -1 FxMb1PrismMd010001Jiguang -1 1 0 0 0 0 3 4 1 1 HitCase 1 0 0 -83400009 棱镜发射敌军子弹(激光) 2 1 0 4 0 1 1 -1 FxMb1PrismMd010001Jiguang -1 1 0 0 0 0 3 4 1 1 HitCase 1 0 0 -83400101 轨道异形者-左抓下砸爆炸特效 2 5 0 4 0 0.1 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -83400102 轨道异形者-左爪下砸伤害帧 2 5 0 4 1 1 -1 -1 1 0 0 0 0 1 0 3 834001021 801045 0 HitCase 1 0 1 -83400103 轨道异形者-左爪打击特效 2 5 0 4 0 3 -1 FxMb1TrackalienMd010001Attack0101 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400105 轨道异形者-左爪攻击特效6秒 2 2 0 4 0 6.8 -1 FxMb1TrackalienMd010001Attack0102 -1 1 0 0 0 0 1 0 1 0.85 HitCase 0 0 -83400109 轨道异形者-左爪下砸预警 2 5 150 4 -1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -83400117 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 1 834001171 801040 834048 834080 834047 0 HitCase 1 0 1 1 -83400119 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 FxMb1PrismMd010001Xishou -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400201 轨道异形者-中抓下砸爆炸特效 2 5 0 4 0 2 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400202 轨道异形者-中抓下砸伤害帧 2 5 0 4 1 0.1 -1 -1 1 0 0 0 0 1 0 3 834002021 801045 1 HitCase 0 1 -83400203 轨道异形者-中抓拔出预警 2 5 0 4 0 3 -1 FxMb1TrackalienMd010001Attack0101 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400207 轨道异形者-中抓下砸预警 2 5 150 4 -1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -83400210 轨道异形者-中抓攻击特效6S 2 2 0 4 0 6.8 -1 FxMb1TrackalienMd010001Attack0102 -1 1 0 0 0 0 1 0 1 0.85 HitCase 0 0 -83400216 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 1 834002161 801040 834048 834080 834047 0 HitCase 1 0 1 1 -83400218 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 FxMb1PrismMd010001Xishou -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400301 轨道异形者-右爪下砸爆炸特效 2 5 0 4 0 2 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400302 轨道异形者-左爪下砸伤害帧 2 5 0 4 1 0.1 -1 -1 1 0 0 0 0 1 0 3 834003021 801045 1 HitCase 1 0 1 -83400303 轨道异形者-右爪下砸特效 2 5 0 4 0 3 -1 FxMb1TrackalienMd010001Attack0101 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400306 轨道异形者-左爪下砸预警 2 5 150 4 -1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -83400310 轨道异形者-右爪6S特效 2 2 0 4 0 6.8 -1 FxMb1TrackalienMd010001Attack0102 -1 1 0 0 0 0 1 0 1 0.85 HitCase 0 0 -83400317 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 1 834003171 801040 834048 834080 834047 0 HitCase 1 0 1 1 -83400319 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 FxMb1PrismMd010001Xishou -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83400401 轨道异形者-召唤开始震屏 2 100 0 4 0 1 -1 -1 1 0 0 0 0 0 0 1 834025 0 HitCase 1 0 0 -83400406 轨道异形者-召唤-吼叫击退效果 1 100 150 0 0 4 0 3 -1 1 0.05 -1 1 0 0 0 0 0 0 1 873607 873631 873608 0 HitCase 1 0 0 -83400502 轨道异形者-导弹开始发射盒子1-2跟踪弹子弹 2 2 6.485 11.197 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 30 0.2 9.595 0 0 0 0 0 1 834005021 801010 0 HitCase 1 0 1 0.95 1 -83400503 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -83400505 轨道异形者-导弹开始发射盒子2-2跟踪弹子弹 2 2 6.669 10.09 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 45 0.3 10.926 0 0 0 0 0 1 834005051 801010 200003 832001 0 HitCase 1 0 1 0.95 1 -83400506 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -83400520 轨道异形者-导弹开始发射盒子2-2跟踪弹子弹 2 2 1.267 10.441 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 45 0.3 13.389 0 0 0 0 0 1 834005201 801010 200003 832001 0 HitCase 1 0 1 0.95 1 -83400521 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -83400523 轨道异形者-导弹开始发射盒子3-2跟踪弹子弹 2 2 1.484 9.829 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 30 0.5 13.76 0 0 0 0 0 1 834005231 801010 200003 832001 0 HitCase 1 0 1 0.95 1 -83400524 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -83400538 轨道异形者-导弹开始发射盒子3-2跟踪弹子弹 2 2 -7.773 9.55 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 30 0.5 9.55 0 0 0 0 0 1 834005381 801010 200003 832001 0 HitCase 1 0 1 0.95 1 -83400539 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -83400901 轨道异形者-激光预备锁定帧 1 2 150 4 21 180 0 4 -1 3 -1 YanQiu1 FxYujingJu01 -1 2 180 180 75 75 0 0 0 0 0 3 834009011 801037 0 HitCase 1 0 1 -83401001 轨道异形者-激光预备锁定帧 1 2 150 4 21 180 0 4 -1 3 -1 YanQiu1 FxYujingJu01 -1 2 180 180 75 75 0 0 0 0 0 3 834010011 801037 0 HitCase 1 0 1 -83401102 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian FxMb1TrackalienMd010001Attack0101 -1 FxMb1TrackalienMd010001Attack11Dimian 1 0 0 0 0 0 1 1 834011021 801040 834048 834080 834047 0 HitCase 1 0 1 1 -83401104 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83401501 轨道异形者-嘴部左爪左抓下砸爆炸特效 2 3 0 4 -1 2 -1 FxMb1TrackalienMd010001Attack14 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -83401502 轨道异形者-嘴部左爪左爪下砸伤害帧 2 3 0 4 -1 0.1 -1 -1 1 0 0 0 0 1 0 3 834015021 801037 0 HitCase 1 0 1 -83401505 轨道异形者-嘴部左爪攻击特效6秒 2 3 0 4 0 6.8 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -83401512 轨道异形者-下砸预警 2 3 150 4 -1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -83401601 轨道异形者-嘴部右爪左抓下砸爆炸特效 2 3 0 4 -1 2 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -83401602 轨道异形者-嘴部右爪右爪下砸伤害帧 2 3 0 4 -1 0.1 -1 FxMb1TrackalienMd010001Attack14 -1 1 0 0 0 0 1 0 3 834016021 801037 0 HitCase 1 0 1 -83401605 轨道异形者-嘴部右爪攻击特效6秒 2 3 0 4 0 6.8 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -83401612 轨道异形者-下砸预警 2 3 150 4 -1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -83402402 轨道异形者-召唤(给关卡用)-震屏 2 100 0 4 0 1 -1 -1 1 0 0 0 0 0 0 1 834025 0 HitCase 1 0 0 -83402405 轨道异形者-召唤-吼叫击退效果 1 100 150 0 0 4 0 3 -1 1 0.05 -1 1 0 0 0 0 0 0 1 873607 873631 873608 0 HitCase 1 0 0 -83402601 棱镜循环-1 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 834203 0 HitCase 0 0 -83402701 棱镜左转-1 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 834204 0 HitCase 0 0 -83403001 棱镜死亡-1 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 834207 0 HitCase 0 0 -83403101 轨道异形者-发射子弹第-第一发激光 1 4 10 0 0 1000 0 4 0 0.8 -1 FxMb1TrackalienMd010001Attack23Dimian FxMb1TrackalienMd010001Attack23Dimian -1 1 0 0 0 0 0 1 1 834031011 801040 834048 0 HitCase 1 0 1 -83420102 轨道异形者(左肢体)的技能1-发射 2 0.1 18 -10 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834201021 801010 200003 832001 994213 0 HitCase 0 1 1 -83420105 轨道异形者(左肢体)的技能1-发射 2 0.1 18 -10 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834201051 801010 200003 832001 994213 0 HitCase 0 1 1 -83420108 轨道异形者(左肢体)的技能1-发射 2 0.1 18 -10 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834201081 801010 200003 832001 994213 0 HitCase 0 1 1 -83430102 轨道异形者(中肢体)的技能1-发射 2 0.1 17.72 0.1 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834301021 801010 200003 832001 994213 0 HitCase 0 1 1 -83430105 轨道异形者(中肢体)的技能1-发射 2 0.1 17.72 0.1 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834301051 801010 200003 832001 994213 0 HitCase 0 1 1 -83430108 轨道异形者(中肢体)的技能1-发射 2 0.1 17.72 0.1 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834301081 801010 200003 832001 994213 0 HitCase 0 1 1 -83440102 轨道异形者(右肢体)的技能1-发射 2 0.1 16 12 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834401021 801010 200003 832001 994213 0 HitCase 0 1 1 -83440105 轨道异形者(右肢体)的技能1-发射 2 0.1 16 12 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834401051 801010 200003 832001 994213 0 HitCase 0 1 1 -90660102 闪避飞镖(闪避加伤害)-远程飞镖 1 0.8 0.5 0.25 25 4 0 3 1 1 1 -1 FxMo1DiaorensanxingMd000001Attack01Shouji2 FxMo1DiaorensanxingMd000001Attack01Zidan -1 1 0 0 0 0 0 0 1 906601021 801015 906625 906626 1 HitCase 0 0 1 -90660103 闪避飞镖(闪避加伤害)-远程飞镖 1 0.8 0.5 0.25 25 4 0 3 1 1 1 -1 FxMo1DiaorensanxingMd000001Attack01Shouji2 FxMo1DiaorensanxingMd000001Attack01Zidan -1 1 0 0 0 0 0 0 1 906601031 801015 906625 906626 1 HitCase 0 0 1 -90660105 闪避飞镖(闪避加伤害)-近战第一下普攻伤害 1 2 4 0.2 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906601051 801030 906625 906626 0 HitCase 0 0 1 -90660201 三连后闪击(闪避加普攻)-第1下踢腿伤害帧 3 2 220 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906602011 801030 906627 906628 906621 0 HitCase 1 1 1 -90660203 三连后闪击(闪避加普攻)-第2下踢腿伤害帧 1 2 3 2 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji02 -1 1 0 0 0 0 0 0 1 906602031 801030 906627 906628 0 HitCase 1 1 1 -90660206 三连后闪击(闪避加普攻)-第一下镰刀伤害帧 3 2 200 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906602061 801010 906627 906628 0 HitCase 1 1 1 -90660304 飞雷神-绑在身体前方跟随自身的伤害子弹 2 2 1 0.5 0 4 0 1 -1 FxMo1DiaorensanxingMd000001Attack03Shouji -1 1 0 0 0 0 0 0 3 906603041 801070 906634 906635 0 HitCase 1 1 1 -90660310 飞雷神(远距离突进+远距离追杀)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 -90660504 新版被刺杀死亡-4 2 0.1 0 4 0 3 -1 FxQianxingDiaorenDeath -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90660601 匍匐突进out击中敌人-第一击子弹高抬腿 3 2.2 180 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 1 906606011 801010 906636 906637 0 HitCase 1 1 1 -90660602 匍匐突进out击中敌人-第二击子弹扫堂腿 2 2.6 360 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 3 906606021 801020 906636 906637 0 HitCase 1 1 1 -90660603 匍匐突进out击中敌人-第三击子弹匕首突刺 1 2 2.6 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji02 -1 1 0 0 0 0 0 0 3 906606031 801035 906636 906637 0 HitCase 1 1 1 -90660701 突进二连-扫堂腿第一击 3 2.2 180 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack07Shouji -1 1 0 0 0 0 0 0 3 906607011 801030 906640 906641 0 HitCase 1 1 1 -90660702 突进二连-扫堂腿第二击 3 2.6 220 0.5 0 4 0 0.2 -1 FxMo1DiaorensanxingMd000001Attack07Shouji02 -1 1 0 0 0 0 0 0 3 906607021 801040 906643 906644 906618 0 HitCase 1 1 1 -90660804 飞雷神远距离接力远距离-伤害子弹 2 2 1 0.5 0 4 0 1 1 1 1 -1 FxMo1DiaorensanxingMd000001Attack08Shouji -1 1 0 0 0 0 0 0 3 906608041 801070 906634 906635 0 HitCase 1 1 1 -90660810 飞雷神接力版本-角色头上出危 3 30 180 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 -90661101 突进普攻(普通突进出拳)-跟随子弹向前突进 2 2 1 0.2 0 4 0 0.5 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906611011 801030 906647 906648 0 HitCase 1 1 1 -90661103 突进普攻(普通突进出拳)-双手插伤害子弹 3 2 1 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906611031 801035 906647 906648 0 HitCase 1 1 1 -90663601 吊人1号状态机死亡技能-播放特效 2 0.1 0 4 0 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90663701 吊人2号状态机死亡技能-播放特效 2 0.1 0 4 0 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 -90663801 吊人3号状态机死亡技能-播放特效 2 0.1 0 4 0 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90663904 飞雷神-绑在身体前方跟随自身的伤害子弹 2 2 1 0.5 0 4 0 1 -1 FxMo1DiaorensanxingMd000001Attack03Shouji -1 1 0 0 0 0 0 0 3 906639041 801070 906634 906635 0 HitCase 1 1 1 -90663910 飞雷神(远距离突进+远距离追杀)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 -90664001 匍匐突进out击中敌人-第一击子弹高抬腿 3 2.2 180 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 1 906640011 801010 906636 906637 0 HitCase 1 1 1 -90664002 匍匐突进out击中敌人-第二击子弹扫堂腿 2 2.6 360 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 3 906640021 801020 906636 906637 0 HitCase 1 1 1 -90664003 匍匐突进out击中敌人-第三击子弹匕首突刺 1 2 2.6 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji02 -1 1 0 0 0 0 0 0 3 906640031 801035 906636 906637 0 HitCase 1 1 1 -90664008 匍匐突进out击中敌人(藏匿突击)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 -90664101 突进普攻(普通突进出拳)-跟随子弹向前突进 2 2 1 0.2 0 4 0 0.5 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906641011 801030 906647 906648 0 HitCase 1 1 1 -90664103 突进普攻(普通突进出拳)-双手插伤害子弹 3 2 1 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906641031 801035 906647 906648 0 HitCase 1 1 1 -90664104 突进普攻(普通突进出拳)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 -90664201 三连后闪击(闪避加普攻)-第1下踢腿伤害帧 3 2 220 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906642011 801030 906627 906628 906621 0 HitCase 1 1 1 -90664203 三连后闪击(闪避加普攻)-第2下踢腿伤害帧 1 2 3 2 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji02 -1 1 0 0 0 0 0 0 1 906642031 801030 906627 906628 0 HitCase 1 1 1 -90664202 三连后闪击(闪避加普攻)-第一下镰刀伤害帧 3 2 200 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906642021 801010 906627 906628 0 HitCase 1 1 1 -90690103 七相拳-第一下把玩家拉过来造成一次伤害 1 3.5 8.3 3.5 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901031 801010 906931 906932 906933 0 HitCase 0 1 1 -90690104 七相拳-幻影第一击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901041 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690105 七相拳-幻影第二击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901051 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690106 七相拳-幻影第三击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901061 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690107 七相拳-幻影第四击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901071 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690108 七相拳-幻影第五击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901081 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690109 七相拳-幻影第六击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901091 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690110 七相拳-重拳出击 1 2.6 5 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 3 906901101 801020 906936 906937 0 HitCase 1 0 1 1 -90690111 七相拳-预警矩形 1 3.5 8 3.5 0 4 0 1 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90690113 七相拳-幻影第七击 1 3 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901131 801005 906931 906934 906935 0 HitCase 1 0 1 1 -90690201 砸地击飞-砸地伤害子弹,击倒 2 3 0 0 0 4 0 0.1 -1 FxMo1LucunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 3 906902011 801045 906915 906916 0 HitCase 0 1 1 -90690404 冲锋过程loop-冲锋过程中前面子弹 1 2.4 2.6 0 1 0 4 0 2 -1 -1 1 0 0 0 0 0 0 1 801030 906907 0 HitCase 1 1 1 -90690501 抓人没抓到-1 1 2.4 2.8 0 1 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 906625 906626 906907 0 HitCase 1 1 1 -90690603 抓人砸地-伤害帧 2 1.5 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack06Shouji -1 1 0 0 0 0 0 0 1 801040 0 HitCase 0 0 -90690701 闪避连招-闪避第一下出拳 1 2 3.5 0 0.5 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji01 -1 1 0 0 0 0 0 0 3 906907011 801010 0 HitCase 0 1 -90690702 闪避连招-踢脚 1 2 4 0 0.5 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji02 -1 1 0 0 0 0 0 0 3 906907021 801030 0 HitCase 0 1 -90690703 闪避连招-三段飞踢 1 2 4 0 1 20 4 0 1 -1 FxMo1LucunMd000001Attack23Shouji03 FxMo1LucunMd000001Attack08Dandao -1 1 0 0 0 0 0 0 1 906907031 801040 0 HitCase 0 1 -90690801 远程-蓄力冲击波伤害子弹 1 1.8 1 0.25 50 4 0 2 1 1 1 -1 FxMo1LucunMd000001Attack08Shouji FxMo1LucunMd000001Attack08Dandao -1 1 0 0 0 0 0 0 1 906908011 801040 906917 906918 906909 1 HitCase 0 1 1 -90690803 子弹预警闪线 1 1 1 0 0 0 4 0 0.2 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90690806 远程-蓄力冲击波-预警红线 1 1 1 0 0 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90690902 冲击波命中敌人突进击飞-伤害帧 1 2.6 2.6 1 0 4 0 0.52 -1 FxMo1LucunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 1 906909021 801030 906919 906920 0 HitCase 1 1 -90691701 普攻2连-第一下子弹伤害帧 1 2 3.2 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 3 906917011 801030 906940 906941 0 HitCase 0 1 -90691802 普攻2连-第一下子弹伤害帧 2 2.8 0 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack18Shouji -1 1 0 0 0 0 0 0 3 906918021 801025 906921 906922 0 HitCase 0 1 -90691804 火球下砸-地裂特效 2 3 0 3 0 4 0 1 -1 FxMo1LucunMd000001Attack18Shouji FxMo1LucunMd000001Attack18Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90691902 下踩-第一下伤害子弹 3 5.6 60 0 0 0 4 0 0.1 -1 FxMo1LucunMd000001Attack19Shouji01 -1 1 0 0 0 0 0 0 3 906919021 801030 906940 906941 0 HitCase 0 1 -90691905 下踩-突刺预警 2 1.5 0 0 0 4 0 1 -1 FxMo1LucunMd000001Attack19Yujing -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 -90691906 下踩-突刺伤害(延时1S触发) 2 1.5 0 0 0 4 0 1 -1 FxMo1LucunMd000001Attack19Shouji02 FxMo1LucunMd000001Attack19Dilie02 1 -1 1 0 0 0 0 1 0 3 906919061 801060 906921 906922 0 HitCase 0 1 -90692102 闪避连招-第一下出拳伤害帧 1 2 3.2 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji01 -1 1 0 0 0 0 0 0 3 906921021 801015 906938 906938 0 HitCase 0 1 1 -90692103 闪避连招-第二下出拳伤害帧 1 2 3.6 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji02 -1 1 0 0 0 0 0 0 3 906921031 801025 906940 906941 0 HitCase 0 1 1 -90692104 闪避连招-第三下飞踢伤害帧 1 2 3.8 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji03 -1 1 0 0 0 0 0 0 3 906921041 801030 906942 906943 0 HitCase 0 1 1 -83700101 折返跃迁-特效 2 0.1 0 4 0 0.8 -1 FxMb1AolajiangAAtk01Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83700202 锤子砸地特效 2 2.5 0 0 0 4 0 1 -1 FxMb1AolajiangAAtk02Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83700203 跳出水特效 2 2.5 3 0 4 0 1 -1 FxMb1AolajiangAAtk02Dilie03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83700205 跳出-伤害帧 2 2.5 0 3 0 4 0 0.1 -1 FxMb1AolajiangAAtk03Hit -1 1 0 0 0 0 0 0 3 837002051 801040 837026 0 HitCase 0 1 1 -83700302 跳出-水面特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk03Dilie01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83700303 跳出-锤子砸地特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk03Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83700304 跳出-伤害帧 2 4 0 1 0 4 0 0.1 -1 FxMb1AolajiangAAtk03Hit -1 1 0 0 0 0 0 0 3 837003041 801040 837026 0 HitCase 0 1 1 -83700402 滑板车(Run)-面前子弹 1 2.4 3 0 1.8 0 4 0 0.4 -1 FxMb1AolajiangAAtk04Hit -1 1 0 0 0 0 0 0 3 837004021 801040 837025 837026 837005 0 HitCase 1 1 1 -83700501 滑板车(Stand2)-起跳水花特效 2 2 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk05Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83700503 滑板车(Run)-面前子弹 1 2.4 3 0 1.8 0 4 0 0.5 -1 FxMb1AolajiangAAtk05Hit -1 1 0 0 0 0 0 0 3 837005031 801050 837021 837022 837005 0 HitCase 1 1 1 -83700802 跳起来尾巴扇脸脸-普通子弹 3 2.5 160 0 0.7 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837008021 801045 837021 837022 0 HitCase 0 1 1 -83701002 前冲翻滚转圈圈-普通子弹 2 3 0 0 0 4 0 0.1 -1 FxMb1AolajiangAAtk10Hit01 -1 1 0 0 0 0 0 0 3 837010021 801035 837022 0 HitCase 0 1 1 -83701003 前冲翻滚转圈圈-子弹特效 2 3 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk10Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83701005 前冲翻滚转圈圈-转圈圈子弹-1 2 2.7 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk10Hit02 -1 1 0 0 0 0 0 0 3 837010051 801010 837023 837024 0 HitCase 1 1 -83701006 前冲翻滚转圈圈-转圈圈子弹-2 2 2.7 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk10Hit02 -1 1 0 0 0 0 0 0 3 837010061 801010 837023 837024 0 HitCase 1 1 -83701007 前冲翻滚转圈圈-转圈圈子弹-3 2 2.7 0 0 0 4 0 0.1 -1 FxMb1AolajiangAAtk10Hit02 -1 1 0 0 0 0 0 0 3 837010071 801010 837023 837024 0 HitCase 1 1 -83701103 吸尘器-吸尘器爆炸特效 2 0.1 0 4 0 0.3 -1 FxMb1AolajiangAAtk1102 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83701104 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011041 801005 837008 837023 837024 0 HitCase 0 1 1 -83701105 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011051 801005 837008 837023 837024 0 HitCase 0 1 1 -83701106 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011061 801005 837008 837023 837024 0 HitCase 0 1 1 -83701107 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011071 801005 837008 837023 837024 0 HitCase 0 1 1 -83701108 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011081 801005 837008 837023 837024 0 HitCase 0 1 1 -83701109 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011091 801005 837008 837023 837024 0 HitCase 0 1 1 -83701110 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011101 801005 837008 837023 837024 0 HitCase 0 1 1 -83701111 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011111 801005 837008 837023 837024 0 HitCase 0 1 1 -83701112 吸尘器-吸力子弹 1 3.2 6 0.3 2.3 0 4 0 0.1 -1 FxMb1AolajiangAAtk11Hit -1 1 0 0 0 0 0 0 3 837011121 801020 837025 837026 0 HitCase 0 1 1 -83701202 后跳拔枪射击-地面的伤害帧子弹 2 3.5 0 6.1 0 4 0 0.1 -1 FxMb1AolajiangAAtk12Hit -1 1 0 0 0 0 0 0 1 837012021 801025 837021 837022 0 HitCase 0 1 1 -83701205 后跳拔枪射击-跳起来子弹特效 2 2 0 0 0 4 0 0.2 -1 FxMb1AolajiangAAtk12Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83701208 后跳拔枪射击-子弹特效 2 3.5 0 6.1 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83701209 后跳拔枪射击-落地伤害特效 2 3 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83701210 后跳拔枪射击-落地伤害子弹 2 2 0 -0.5 0 4 0 0.1 -1 FxMb1AolajiangAAtk12Hit -1 1 0 0 0 0 0 0 1 837012101 801025 837021 837022 0 HitCase 0 1 1 -83701302 远程棒球-普通子弹 1 2.5 5 0 1.5 100 4 0 0.5 -1 FxMb1AolajiangAAtk14Hit FxMb1AolajiangAAtk13Dandao -1 1 0 0 0 0 0 0 1 837013021 801070 837021 837022 1 HitCase 1 0 1 1 -83701803 右边闪避反击-普通子弹 1 2.8 4.6 0 2 0 4 0 0.1 -1 FxMb1AolajiangAAtk18Hit -1 1 0 0 0 0 0 0 3 837018031 801070 837026 0 HitCase 0 1 1 -83701805 右边闪避反击-伤害帧子弹特效 1 2.8 4.3 0 1 0 4 0 1 -1 FxMb1AolajiangAAtk18Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83701903 左边滑铲扔出锤子-普通子弹 2 2 0 1 44 4 0 0.31 -1 FxMb1AolajiangAAtk19Hit -1 1 0 0 0 0 0 0 3 837019031 801070 837025 837026 0 HitCase 1 0 1 1 -83702001 落下来气球起飞-武器蓄力特效 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83702002 落下来气球起飞-水球上升特效 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83702102 Stand2-气球起飞 1 1 1 0 0 0 4 0 5 -1 FxMb1AolajiangAAtk2102 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 -83702303 在天上扔炸弹爆炸子弹 2 4 0 4 0 4 0 0.1 -1 FxMb1AolajiangAAtk23Hit -1 1 0 0 0 0 0 0 3 837023031 801020 837025 837026 0 HitCase 0 1 0 -83702306 在天上扔炸弹爆炸子弹特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk23Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83702402 气球爆炸落地-伤害帧 2 4 0 0 0 4 0 0.1 -1 FxMb1AolajiangAAtk23Hit FxMb1AolajiangAAtk12Dilie02 -1 1 0 0 0 0 0 0 3 837024021 801040 837026 0 HitCase 0 1 -83702602 远程-愤招四连-第一下击退 1 2 2 0 1.5 0 4 0 0.3 -1 FxMb1AolajiangAAtk26Hit01 -1 1 0 0 0 0 0 0 3 837026021 801020 0 HitCase 1 1 1 -83702603 远程-愤招四连-第二下击退 1 2 2 0 1.5 0 4 0 0.1 -1 FxMb1AolajiangAAtk26Hit02 -1 1 0 0 0 0 0 0 3 837026031 801020 0 HitCase 1 1 0 -83702604 远程-愤招四连-第三下击飞 1 2 2 0 1.5 0 4 0 0.1 -1 FxMb1AolajiangAAtk26Hit03 -1 1 0 0 0 0 0 0 3 837026041 801020 0 HitCase 1 1 0 -83702605 远程-愤招四连-第四下击退 2 3 3 0 0 0 4 0 0.3 -1 -1 1 0 0 0 0 0 0 3 837026051 801020 0 HitCase 1 1 1 -83702903 嗷拉酱死亡--特效 1 1 1 0 0 0 4 0 10 -1 FxAolajiangABiansheng -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -83703101 折返跃迁-特效 2 0.1 0 4 0 0.8 -1 FxMb1AolajiangAAtk01Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703202 跳起来尾巴扇脸脸-普通子弹 3 2.5 160 0 0.7 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837032021 801040 837021 837022 0 HitCase 0 1 1 -83703302 跳起来尾巴扇脸脸-普通子弹 3 2.5 160 0 0.7 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837033021 801040 837021 837022 0 HitCase 0 1 1 -83703402 滑板车(Run)-面前子弹 1 2.4 3 0 1.8 0 4 0 0.4 -1 FxMb1AolajiangAAtk04Hit -1 1 0 0 0 0 0 0 3 837034021 801040 837025 837026 837005 0 HitCase 1 1 1 -83703503 右边闪避反击-普通子弹 1 2.8 4.6 0 2 0 4 0 0.1 -1 FxMb1AolajiangAAtk18Hit -1 1 0 0 0 0 0 0 3 837035031 801070 837026 0 HitCase 0 1 1 -83703505 右边闪避反击-伤害帧子弹特效 1 2.8 4.3 0 1 0 4 0 1 -1 FxMb1AolajiangAAtk18Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703603 左边滑铲扔出锤子-普通子弹 2 2 0 1 44 4 0 0.31 -1 FxMb1AolajiangAAtk19Hit -1 1 0 0 0 0 0 0 3 837036031 801070 837025 837026 0 HitCase 1 0 1 1 -83703703 吸尘器-吸尘器爆炸特效 2 0.1 0 4 0 0.3 -1 FxMb1AolajiangAAtk1102 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703704 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037041 801005 837008 837023 837024 0 HitCase 0 1 1 -83703705 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037051 801005 837008 837023 837024 0 HitCase 0 1 1 -83703706 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037061 801005 837008 837023 837024 0 HitCase 0 1 1 -83703707 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037071 801005 837008 837023 837024 0 HitCase 0 1 1 -83703708 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037081 801005 837008 837023 837024 0 HitCase 0 1 1 -83703709 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037091 801005 837008 837023 837024 0 HitCase 0 1 1 -83703710 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037101 801005 837008 837023 837024 0 HitCase 0 1 1 -83703711 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037111 801005 837008 837023 837024 0 HitCase 0 1 1 -83703712 吸尘器-吸力子弹 1 3.2 6 0.3 2.3 0 4 0 0.1 -1 FxMb1AolajiangAAtk11Hit -1 1 0 0 0 0 0 0 3 837037121 801020 837025 837026 0 HitCase 0 1 1 -83703807 【公会战】后跳水枪换人-跳起来子弹特效 2 2 0 0 0 4 0 0.2 -1 FxMb1AolajiangAAtk12Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703810 【公会战】后跳水枪换人-子弹特效 2 3.5 0 6.1 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703811 【公会战】后跳水枪换人-落地伤害特效 2 3 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703812 【公会战】后跳水枪换人-落地消失特效子弹 2 2 0 4 0 1.6 -1 FxMb1MotherDeath -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703903 【公会战】砸人返场-锤子砸地特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk03Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83703904 【公会战】砸人返场-伤害帧 2 4 0 1 0 4 0 0.1 -1 FxMb1AolajiangAAtk03Hit -1 1 0 0 0 0 0 0 3 837039041 801040 837026 0 HitCase 0 1 1 -90740103 远程-蓄力冲击波伤害子弹 1 1 50 0 1 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk01Hit -1 1 0 0 0 0 0 0 3 907401031 801040 907414 907415 0 HitCase 1 1 1 -90740105 子弹预警闪线 1 1 1 0 0.7 0 4 0 0.2 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90740108 远程-蓄力冲击波-预警红线 1 1 1 0 0.7 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90740202 发射汽水易拉罐-预警1左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740203 发射汽水易拉罐-子弹1左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402031 801005 907414 907415 0 HitCase 0 0.95 1 -90740204 发射汽水易拉罐-预警2左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740205 发射汽水易拉罐-子弹2左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402051 801005 907414 907415 0 HitCase 0 0.95 1 -90740206 发射汽水易拉罐-预警3左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740207 发射汽水易拉罐-子弹3左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402071 801005 907414 907415 0 HitCase 0 0.95 1 -90740208 发射汽水易拉罐-预警4左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740209 发射汽水易拉罐-子弹4左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402091 801005 907414 907415 0 HitCase 0 0.95 1 -90740210 发射汽水易拉罐-预警1右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740211 发射汽水易拉罐-子弹1右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402111 801005 907414 907415 0 HitCase 0 0.95 1 -90740212 发射汽水易拉罐-预警2右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740213 发射汽水易拉罐-子弹2右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402131 801005 907414 907415 0 HitCase 0 0.95 1 -90740214 发射汽水易拉罐-预警3右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740215 发射汽水易拉罐-子弹3右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402151 801005 907414 907415 0 HitCase 0 0.95 1 -90740216 发射汽水易拉罐-预警4右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 -90740217 发射汽水易拉罐-子弹4右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402171 801005 907414 907415 0 HitCase 0 0.95 1 -90740602 Run-突进变球下砸-伤害帧 2 3 0 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907406021 801030 906917 906918 0 HitCase 0 1 1 -90740603 Run-突进变球下砸-爆炸特效 2 3 0 0 0 0 4 0 0.5 -1 FxMe1XiguajunMd000002Atk06 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90740804 球撞玩家-loop-子弹 1 2 2 0 1 0 4 0 3 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907408041 801050 906917 906918 907404 0 HitCase 1 1 1 -90741002 兔子跳预备-普通子弹 2 2.5 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk10Hit -1 1 0 0 0 0 0 0 3 907410021 801020 907418 907419 0 HitCase 1 1 1 -90741006 兔子跳预备-特效 2 2.5 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk10 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90741102 兔子跳开始-普通子弹 2 2 0 0 0 4 0 0.1 -1 FxMe1XiguajunMd000002Atk12Hit -1 1 0 0 0 0 0 0 3 907411021 801020 907418 907419 0 HitCase 1 1 1 -90741104 兔子跳开始-特效 2 2 0 0 0 4 0 0.5 -1 FxMe1XiguajunMd000002Atk11 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90741202 兔子跳结束接连招1-第一发子弹-左 1 0.8 0.6 -0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412021 801005 907418 907419 1.3 HitCase 0 1 1 -90741203 兔子跳结束接连招1-第二发子弹-左 1 0.8 0.6 -0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412031 801005 907418 907419 1.3 HitCase 0 1 1 -90741204 兔子跳结束接连招1-第三发子弹-左 1 0.8 0.6 -0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412041 801005 907418 907419 1.3 HitCase 0 1 1 -90741206 兔子跳结束接连招1-第一发子弹-右 1 0.8 0.6 0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412061 801005 907418 907419 1.3 HitCase 0 1 1 -90741207 兔子跳结束接连招1-第二发子弹-右 1 0.8 0.6 0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412071 801005 907418 907419 1.3 HitCase 0 1 1 -90741208 兔子跳结束接连招1-第三发子弹-右 1 0.8 0.6 0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412081 801005 907418 907419 1.3 HitCase 0 1 1 -90741303 兔子跳结束接连招2-下砸伤害 2 3 0 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907413031 801030 906920 906921 0 HitCase 1 1 1 -90741307 兔子跳结束接连招2-硬币子弹 2 4 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907413071 801015 906918 907419 0 HitCase 1 1 1 -90741901 闪避连招-肚子前怼 1 2 1 0 1.5 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk19Hit -1 1 0 0 0 0 0 0 3 907419011 801020 906918 906919 0 HitCase 1 1 1 -90742001 西瓜皮+嘲讽-在地上放一个子弹,持续20S 1 1.3 1.3 0 3 0 4 0 30 1 1 1 1 FxMe1XiguajunMd000002Atk19Hit FxMe1XiguajunMd000002Atk20Dandao 1 1 0 0 0 0 0 0 1 907420011 906918 0 HitCase 0 1.5 0 -83710403 第一击特效地裂 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk0401Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83710405 第二击特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk0402Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83710411 第一击伤害帧 1 2.5 4 -1 1.5 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104111 801020 837106 0 HitCase 1 1 1 -83710413 第二击伤害帧 1 2.4 4 1.2 2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104131 801020 837106 0 HitCase 1 1 1 -83710415 第三击伤害帧 3 5.4 200 -0.5 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104151 801030 837105 837106 0 HitCase 1 1 1 -83710416 第四击伤害帧 3 5.1 190 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104161 801030 837105 837106 0 HitCase 1 1 1 -83710417 第五击伤害帧 3 5.2 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104171 801060 837106 0 HitCase 0 1 1 -83710425 起跳特效 1 1 1 0 0 0 4 0 0.5 -1 FxMb1AolajiangBatk04Qitiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -83710501 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 3 837105011 801010 837106 0 HitCase 1 1 1 -83710503 蓄力爆气-咆哮特效 2 0.1 0 4 0 3 -1 FxMb1AolajiangBatk05Paoxiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83710504 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 3 837105041 801010 837106 0 HitCase 1 1 1 -83710505 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 3 837105051 801010 837106 0 HitCase 1 1 1 -83710506 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 1 837105061 801020 837106 0 HitCase 1 1 1 -83710601 蓄力俯冲-伤害子弹 3 5.2 200 0 0 0 4 0 0.15 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837106011 801070 837105 837106 0 HitCase 1 1 1 -83710702 飞天导弹 2 1.5 0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 -90 0.2 7.2 0 0 0 0 1 1 837107021 801010 837105 837106 0 HitCase 0 1 1 -83710703 飞天导弹 2 1.5 -0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 90 0.2 7.2 0 0 0 0 1 1 837107031 801010 837105 837106 0 HitCase 0 1 1 -83710704 飞天导弹 2 1.5 0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 -90 0.2 7.2 0 0 0 0 1 1 837107041 801010 837105 837106 0 HitCase 0 1 1 -83710705 飞天导弹 2 1.5 -0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 90 0.2 7.2 0 0 0 0 1 1 837107051 801010 837105 837106 0 HitCase 0 1 1 -83710707 飞天导弹-冲锋子弹 1 2.6 3 0 1 0 4 0 0.5 -1 FxMb1AolajiangBatk08Hit -1 1 0 0 0 0 0 0 3 837107071 801050 837107 837108 0 HitCase 1 1 1 -83710714 飞天导弹 2 1.5 0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 -90 0.2 7.2 0 0 0 0 1 1 837107141 801010 837105 837106 0 HitCase 0 1 0 -83710715 飞天导弹 2 1.5 -0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 90 0.2 7.2 0 0 0 0 1 1 837107151 801010 837105 837106 0 HitCase 0 1 0 -83710805 后跳反击-伤害子弹 3 7.3 200 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk08Hit -1 1 0 0 0 0 0 0 3 837108051 801030 837108 0 HitCase 1 1 1 -83710808 后跳反击-起跳特效 2 0.1 0 4 0 0.5 -1 FxMb1AolajiangBatk06 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -83711005 疯狗四连大风车-最后一击裂地特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk10Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711006 疯狗四连大风车-第一下伤害帧 1 1.8 7.4 0.4 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110061 801010 837106 837023 0 HitCase 1 1 1 -83711007 疯狗四连大风车-第二下伤害帧 1 1.8 7.4 0.4 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110071 801010 837106 837023 0 HitCase 1 1 1 -83711008 疯狗四连大风车-第三下伤害帧 1 1.8 7.4 0.4 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110081 801010 837106 837023 0 HitCase 1 1 1 -83711009 疯狗四连大风车-第四下击飞伤害帧 1 2.2 7 0.4 1 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110091 801030 837106 0 HitCase 1 1 1 -83711102 前冲挑飞-伤害帧 1 3.1 5.8 1 1.8 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837111021 801020 837105 837106 837102 0 HitCase 1 1 1 -83711105 前冲挑飞-锤子砸地特效 1 1 1 0 0 0 4 0 0.5 -1 FxMb1AolajiangBatk11Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711202 前冲挑飞连招-伤害帧 1 2.6 3.5 0 2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837112021 801040 837105 837106 0 HitCase 1 1 1 -83711208 前冲挑飞连招-地裂石头 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk12Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711211 前冲挑飞连招-最左边的锤子子弹 1 1.2 1.2 -1.8 4 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837112111 801030 837105 837106 0 HitCase 1 1 1 -83711302 前冲挑飞未命中三连-第一下下砸 1 3.5 4 1 1.2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837113021 801020 837024 0 HitCase 1 1 1 -83711303 前冲挑飞未命中三连-第二下横扫 3 5 200 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837113031 801020 837105 837106 0 HitCase 1 1 1 -83711304 前冲挑飞未命中三连-飞天激光 1 1 1 0 -2 30 4 1 1.2 1 1 FxMb1AolajiangBatk11Hit Bip001Head FxMb1AolajiangBDaodan 1 FxMb1AolajiangBDaodanHit 5 -60 30 0.1 100 6.28318 -0.3 8 0 0 3 837113041 801010 837023 837024 0 HitCase 0 1 -83711307 前冲挑飞未命中三连-地裂 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk13Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711311 前冲挑飞未命中三连-飞天激光 1 1 1 0 -2 30 4 1 1.2 1 1 FxMb1AolajiangBatk11Hit Bip001Head FxMb1AolajiangBDaodan 1 FxMb1AolajiangBDaodanHit 5 60 30 0.1 100 6.28318 -0.3 8 0 0 3 837113111 801010 837023 837024 0 HitCase 0 1 -83711312 前冲挑飞未命中三连-飞天激光 1 1 1 0 -2 30 4 1 1.2 1 1 FxMb1AolajiangBatk11Hit Bip001Head FxMb1AolajiangBDaodan 1 FxMb1AolajiangBDaodanHit 5 0 30 0.1 100 6.28318 -0.3 8 0 0 3 837113121 801010 837023 837024 0 HitCase 0 1 -83711402 第一击地裂 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk1401Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711404 第二击地裂 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk1402Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711410 流星锤四连-第一下伤害帧 3 4.6 200 -1.2 -1.7 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114101 801020 837105 837106 0 HitCase 1 1 1 -83711411 流星锤四连-第二下伤害帧 3 4.3 160 -0.9 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114111 801020 837105 837106 0 HitCase 1 1 1 -83711412 流星锤四连-第三下伤害帧 1 1.6 6 0 3 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114121 801030 837107 837108 0 HitCase 1 1 1 -83711413 流星锤四连-把玩家拉回来 1 1.6 7 0 3 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114131 837116 837023 837024 0 HitCase 1 1 1 -83711414 流星锤四连-最后一击冲刺 1 2 3.2 0 0 0 4 0 0.3 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114141 801030 837107 837108 0 HitCase 1 1 1 -83711507 突进甩刀+后撤蓄力俯冲-刀光伤害帧 3 4.2 210 0 -1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837115071 801040 837107 837108 0 HitCase 1 1 1 -83711509 突进甩刀+后撤蓄力俯冲-冲锋伤害帧 1 2 3 0 1 0 4 0 0.33 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837115091 801050 837107 837108 0 HitCase 1 1 1 -83711602 接闪避-前冲挑飞-伤害帧 1 3 5.8 1 2 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837116021 801030 837107 837108 0 HitCase 1 1 1 -83711604 接闪避-前冲挑飞-前冲锤击地裂特效 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk16Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711701 Stand前冲流星锤下砸-普通子弹 3 5.3 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837117011 801050 837108 0 HitCase 0 1 1 -83711704 stand前冲流星锤下砸-打击特效 1 1 1 0 0 0 4 0 1.5 -1 FxMb1AolajiangBatk17Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83711801 前冲流星锤下砸-普通子弹 3 5.1 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837118011 801035 837108 0 HitCase 0 1 1 -83712206 远程闪避+冲锋到你脸上-伤害子弹 3 5 210 -3 1 0 4 0 0.15 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837122061 801020 837107 837108 0 HitCase 1 1 1 -83712210 远程闪避+冲锋到你脸上-冲锋子弹 1 2.4 3.5 0 0 0 4 0 0.16 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837122101 801020 837107 837108 0 HitCase 1 1 1 -83712501 【公会战】前冲砸地出场技-普通子弹 3 5.3 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837125011 801050 837108 0 HitCase 0 1 1 -83712504 【公会战】前冲砸地出场技-打击特效 1 1 1 0 0 0 4 0 1.5 -1 FxMb1AolajiangBatk17Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83712606 【公会战】上天闪避换人-到最高点消失特效子弹 2 2 0 4 0 1.6 -1 FxMb1MotherDeath -1 1 0 0 0 0 0 0 1 2.5 HitCase 0 0 -83712709 【公会战】落雷子弹(预警) 2 2 0 4 0 0.5 0.5 -1 FxYujing1M05S -1 1 0 0 0 0 0 1 0.5 999 1 83712710 1 3 0 HitCase 1 0 1 1 0 -83712710 【公会战】落雷子弹(伤害) 2 2 0 4 0 1 -1 FxTongyongEleShouji FxDataShaderAttack01 -1 1 0 0 0 0 0 2 2 3 837127101 801030 0 HitCase 0 1 1 1 -83712721 【公会战】-冲锋子弹 1 2.6 3 0 1 0 4 0 0.5 -1 FxMb1AolajiangBatk08Hit -1 1 0 0 0 0 0 0 3 837127211 801050 837107 837108 0 HitCase 1 1 1 -90760205 2连击接续后空翻-普通子弹 1 1.9 1.6 0.3 1 0 4 0 0.1 -1 FxMo1TuziAtk02Shouji -1 1 0 0 0 0 0 0 3 907602051 801030 907604 907605 0 HitCase 1 1 -90760206 2连击接续后空翻-普通子弹 1 2 1.6 -0.3 1.2 0 4 0 0.1 -1 FxMo1TuziAtk02Shouji02 -1 1 0 0 0 0 0 0 3 907602061 801030 907604 907605 0 HitCase 1 1 -90760304 前方突刺接续连招-伤害帧 1 1.7 2 0 1.3 0 4 0 0.1 -1 FxMo1TuziAtk03Shouji -1 1 0 0 0 0 0 0 3 907603041 801025 907606 907607 907608 0 HitCase 1 1 -90760404 命中接续连招-伤害帧 1 2.3 2.4 -0.6 1.2 0 4 0 0.1 -1 FxMo1TuziAtk04Shouji -1 1 0 0 0 0 0 0 3 907604041 801025 907606 907607 0 HitCase 1 1 -90770102 下踩-突刺预警 2 1.5 0 0 0 4 0 1.5 -1 FxYujing1M08S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 -90770103 下踩-突刺伤害(延时1S触发) 2 1.5 0 0 0 4 0 1.1 -1 FxMo1ZhangyuAtkShouji FxMo1ZhangyuAtk01dilie 1 -1 1 0 0 0 0 1 0 2 907701031 801050 907706 907707 0 HitCase 0 1 1 -90770203 子弹预警闪线 1 1 1 0 0.5 0 4 0 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90770204 远程-蓄力冲击波-预警红线 1 1 1 0 0.5 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90770206 远程-蓄力冲击波伤害子弹 1 1 25 0 12.5 0 4 0 0.1 1 1 1 -1 FxMo1ZhangyuAtk02Shouji -1 1 0 0 0 0 0 0 3 907702061 801050 907414 907415 0.35 HitCase 1 1 1 -90770302 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770305 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770307 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770309 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770311 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770313 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770315 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770317 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770319 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770321 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770323 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770325 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770327 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770329 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 -90770404 近战超声波攻击-第一下伤害子弹 3 2.7 50 0 0 0 4 0 0.1 -1 FxMo1ZhangyuAtk04Shouji -1 1 0 0 0 0 0 0 3 907704041 801010 907704 907705 0 HitCase 1 1 1 -90770405 近战超声波攻击-第二下伤害子弹 3 2.7 50 0 0 0 4 0 0.1 -1 FxMo1ZhangyuAtk04Shouji -1 1 0 0 0 0 0 0 3 907704051 801010 907704 907705 0 HitCase 1 1 1 -90770406 近战超声波攻击-第三下伤害子弹 3 2.7 50 0 0 0 4 0 0.1 -1 FxMo1ZhangyuAtk04Shouji -1 1 0 0 0 0 0 0 3 907704061 801025 907706 907707 0 HitCase 1 1 1 -90770501 分身+爆炸特效 1 1 1 0 4 0 1.5 -1 FxMo1ZhangyuAtk05 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90770503 后跳残影爆炸-延迟伤害帧 2 3 0 0 0 4 0 0.15 -1 FxMo1ZhangyuAtk05Shouji 1 -1 1 0 0 0 0 0 0 2 907705031 801030 907706 907707 0 HitCase 0 1 -90780101 飞扑-特效 2 0.1 0 4 0 0.1 -1 FxMe1XiongrenAttack01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90780102 飞扑砸地-特效 2 0.1 0 4 0 1.5 -1 FxMe1XiongrenAttack01Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90780108 远距离腾空下砸-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack01Hit -1 1 0 0 0 0 0 0 3 907801081 801060 907807 0 HitCase 0 1 1 -90780202 狂雷怒吼-预警特效 2 6 0 0 0 4 0 1 -1 FxYujing1M08S -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90780203 狂雷怒吼-伤害子弹 2 6 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack02Hit -1 1 0 0 0 0 0 0 3 907802031 801055 907807 0 HitCase 0 1 1 -90780304 近距离三连击-第一下伤害子弹 3 3 90 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack03Hit01 -1 1 0 0 0 0 0 0 3 907803041 801020 907804 907805 0 HitCase 1 1 1 -90780305 近距离三连击-第二下伤害子弹 3 3.1 90 0 0.2 0 4 0 0.1 -1 FxMe1XiongrenAttack03Hit01 -1 1 0 0 0 0 0 0 3 907803051 801020 907804 907805 0 HitCase 1 1 1 -90780306 近距离三连击-第三下伤害子弹 1 2.4 3 -0.4 1.2 0 4 0 0.1 -1 FxMe1XiongrenAttack03Hit02 -1 1 0 0 0 0 0 0 3 907803061 801030 907806 907807 0 HitCase 1 1 1 -90780402 近距离前冲挑飞-伤害帧 1 2 2.8 0 1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 907804021 801030 907807 907806 907809 0 HitCase 1 1 1 -90780405 近距离前冲挑飞-前冲伤害帧 1 2 2 0 0.8 0 4 0 0.5 -1 FxMe1XiongrenAttack04Hit -1 1 0 0 0 0 0 0 1 907804051 801010 907807 907806 0 HitCase 1 1 1 -90781102 冲锋猛击(loop)-前冲子弹判定 1 2.2 4 0 4 0 4 0 0.6 -1 -1 1 0 0 0 0 0 0 1 907812 0 HitCase 1 1 0 -90781202 冲锋猛击拍中人-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack12Hit -1 1 0 0 0 0 0 0 3 907812021 801040 907806 907807 0 HitCase 0 1 1 -90781207 冲锋猛击拍中人-地裂特效 1 1 1 0 4 0 1 -1 FxMe1XiongrenAttack12Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90781302 转身挥扫-伤害帧 3 2.8 160 -0.7 0.3 0 4 0 0.1 -1 FxMe1XiongrenAttack13Hit -1 1 0 0 0 0 0 0 3 907813021 801050 907806 907807 0 HitCase 1 1 1 -90781402 近距离三连击-三连击地裂 2 0.1 0 4 0 1.5 -1 FxMe1XiongrenAttack14Dilie01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90781403 近距离三连击-三连击起跳 2 0.1 0 4 0 1.5 -1 FxMe1XiongrenAttack14Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90781406 近距离三连击-第一击伤害帧 3 3 110 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack14Hit01 -1 1 0 0 0 0 0 0 3 907814061 801015 907806 907807 0 HitCase 1 1 1 -90781407 近距离三连击-向前推 1 2 1.5 0 1 0 4 0 0.2 -1 -1 1 0 0 0 0 0 0 3 907814071 0 HitCase 1 0 -90781408 近距离三连击-第二击伤害帧 1 2 2.2 -0.3 2 0 4 0 0.1 -1 FxMe1XiongrenAttack14Hit02 -1 1 0 0 0 0 0 0 3 907814081 801020 907806 907807 0 HitCase 1 1 1 -90781409 近距离三连击-第三击伤害帧 2 2.5 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack14Hit02 -1 1 0 0 0 0 0 0 3 907814091 801035 907807 0 HitCase 1 1 1 -90781502 近距离四连击-四连击地裂 1 1 1 0 0 0 4 0 1.5 -1 FxMe1XiongrenAttack15Dilie01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90781503 近距离四连击-四连击地裂 1 1 1 0 0 0 4 0 1.5 -1 FxMe1XiongrenAttack15Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90781506 近距离四连击-第一击伤害帧 3 3 110 0.4 0.2 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit01 -1 1 0 0 0 0 0 0 3 907815061 801010 907806 907807 0 HitCase 1 1 1 -90781507 近距离三连击-第二击伤害帧 1 2.6 2.2 0 2 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit01 -1 1 0 0 0 0 0 0 3 907815071 801010 907806 907807 0 HitCase 1 1 1 -90781508 近距离三连击-第三击伤害帧 1 2 2.2 -0.3 2 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit01 -1 1 0 0 0 0 0 0 3 907815081 801015 907806 907807 0 HitCase 1 1 1 -90781509 近距离三连击-第四击伤害帧 2 2.5 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit02 -1 1 0 0 0 0 0 0 3 907815091 801035 907807 0 HitCase 1 1 1 -90790101 【中远距离突进技能】风尘绝念斩-冲刺特效 2 0.1 0 4 0 2 -1 FxMe1DiaorenyixingAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90790103 【中远距离突进技能】风尘绝念斩-预警矩形 1 3 12 7 0 4 0 1.7 1.6 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90790104 【中远距离突进技能】风尘绝念斩-普通子弹 2 1.5 0 0 0 4 0 0.22 -1 FxMe1DiaorenyixingAtk01Hit -1 1 0 0 0 0 0 0 1 907901041 801020 907906 907907 0 HitCase 1 1 1 -90790108 【中远距离突进技能】风尘绝念斩-刀光特效 2 3 0 3.5 0 4 0 4 -1 FxMe1DiaorenyixingAtk01Dao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90790109 【中远距离突进技能】风尘绝念斩-残影子弹1 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit01 -1 1 0 0 0 0 0 0 3 907901091 801005 907927 907904 907905 0 HitCase 1 1 1 -90790110 【中远距离突进技能】风尘绝念斩-残影子弹2 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit02 -1 1 0 0 0 0 0 0 3 907901101 801005 907927 907904 907905 0 HitCase 1 1 1 -90790111 【中远距离突进技能】风尘绝念斩-残影子弹3 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit03 -1 1 0 0 0 0 0 0 3 907901111 801005 907927 907904 907905 0 HitCase 1 1 1 -90790112 【中远距离突进技能】风尘绝念斩-残影子弹4 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit04 -1 1 0 0 0 0 0 0 3 907901121 801005 907927 907904 907905 0 HitCase 1 1 1 -90790113 【中远距离突进技能】风尘绝念斩-残影子弹5 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit05 -1 1 0 0 0 0 0 0 3 907901131 801020 907906 907907 0 HitCase 1 1 1 -90790205 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0 -1 1 0 0 0 0 0 0 3 907902051 801010 907904 907905 907927 0 HitCase 0 1 1 -90790206 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.2 -1 1 0 0 0 0 0 0 3 907902061 801010 907904 907905 907927 0 HitCase 0 1 1 -90790207 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.4 -1 1 0 0 0 0 0 0 3 907902071 801010 907904 907905 907927 0 HitCase 0 1 1 -90790208 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.6 -1 1 0 0 0 0 0 0 3 907902081 801010 907904 907905 907927 0 HitCase 0 1 1 -90790209 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.8 -1 1 0 0 0 0 0 0 3 907902091 801020 907904 907905 907927 0 HitCase 0 1 1 -90790210 【近战技能】合并双刀近战攻击+后撤-拉扯玩家 1 3 16 0 6.2 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 1 -1 1 0 0 0 0 0 0 1 907902101 907904 907905 907928 907943 0 HitCase 1 1 1 -90790212 【近战技能】旋转刀的特效 2 3 0.3 3 0 4 0 2 -1 FxMe1DiaorenyixingAtk02Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90790303 【近战技能】五毒-凤凰绝杀-伤害帧 1 2 3 0 0.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk03Hit01 -1 1 0 0 0 0 0 0 1 907903031 801010 0 HitCase 1 1 1 -90790304 【近战技能】五毒-凤凰绝杀-伤害帧 1 2 3 0 0.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk03Hit02 -1 1 0 0 0 0 0 0 1 907903041 801010 0 HitCase 1 1 1 -90790305 【近战技能】五毒-凤凰绝杀-伤害帧 1 2 3 0 0.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk03Hit03 -1 1 0 0 0 0 0 0 1 907903051 801020 0 HitCase 1 1 1 -90790403 【变招】后闪现-穿风-起跳特效 1 1 1 0 4 0 1 -1 FxMe1DiaorenyixingAtk04Qitiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90790405 【变招】后闪现-穿风-伤害帧 3 3 210 -0.8 0.45 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk04Hit01 -1 1 0 0 0 0 0 0 1 907904051 801010 907906 907907 0 HitCase 1 1 1 -90790407 【变招】后闪现-穿风-剑气子弹 3 1.7 180 0 0.8 35 4 0 2 -1 FxMe1DiaorenyixingAtk04Hit01 FxMe1DiaorenyixingAtk04Dandao01 -1 1 0 0 0 0 0 0 1 907904071 801025 907906 907907 0 HitCase 0 1 1 -90790408 【变招】后闪现-穿风-剑气子弹 3 1.75 180 0 0.8 35 4 0 2 -1 FxMe1DiaorenyixingAtk04Hit02 FxMe1DiaorenyixingAtk04Dandao02 -1 1 0 0 0 0 0 0 1 907904081 801025 907906 907907 0 HitCase 0 1 1 -90790504 【近战格挡反击】-第一下伤害子弹 3 2.7 210 0 -0.4 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk05Hit01 -1 1 0 0 0 0 0 0 1 907905041 801015 907904 907905 0 HitCase 1 1 1 -90790505 【近战格挡反击】-第二下伤害子弹 3 2.5 210 0 -0.4 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk05Hit02 -1 1 0 0 0 0 0 0 1 907905051 801015 907904 907905 0 HitCase 1 1 1 -90790506 【近战格挡反击】-第三下伤害子弹 3 3 180 0 -0.2 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk05Hit03 -1 1 0 0 0 0 0 0 1 907905061 801020 907906 907907 0 HitCase 1 1 1 -90790604 飞雷神远距离接力远距离-伤害子弹 2 1.6 1 0.5 0 4 0 0.45 1 1 1 -1 FxMe1DiaorenyixingAtk06Hit -1 1 0 0 0 0 0 0 3 907906041 801045 907906 907907 0 HitCase 1 1 1 -90790615 【远距离突进技能】飞雷神-预警闪 3 15 210 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907917 0 HitCase 0 1 0 -90790703 【近战技能】突袭的连招-角色头上出wei 2 3.5 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907917 0 HitCase 1 0 0 -90790704 【近战技能】突袭的连招-伤害帧 1 3 4 -0.4 1.1 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk07Hit -1 1 0 0 0 0 0 0 3 907907041 801040 907904 907905 0 HitCase 1 1 1 -90790902 【近战技能】近战普攻-普通子弹 3 3.2 160 0 0.6 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk09Hit -1 1 0 0 0 0 0 0 1 907909021 801035 907906 907907 0 HitCase 1 1 1 -90791003 【绝杀技能】向前突进造成伤害(未命中)-伤害子弹 2 3 220 0 0 0 4 0 0.3 -1 FxMe1DiaorenyixingAtk10Hit -1 1 0 0 0 0 0 0 1 907933 907939 907940 907946 907930 0 HitCase 1 1 1 -90791011 【绝杀技能】向前突进造成伤害(未命中)-伤害子弹 2 3 220 0 0 0 4 0 0.3 -1 FxMe1DiaorenyixingAtk10Hit -1 1 0 0 0 0 0 0 1 907902 907930 0 HitCase 1 1 1 -90791106 【绝杀技能】向前突进造成伤害(命中)-灵魂子弹 1 1 1 0 0 20 4 1 1 1 1 FxMe1DiaorenyixingAtk11Hit FxMe1DiaorenyixingAtk11Dandao 1 FxMe1DiaorenyixingAtk11Hit 1 0 0 0 0 0 0 1 1 HitCase 0 0 0 -90791107 【绝杀技能】向前突进造成伤害(命中)-原地残影子弹 2 0.1 0 4 0 3 -1 FxMe1DiaorenyixingAtk11Canying -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90791205 【斩杀成功】-伤害子弹 3 4 220 0 0 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk12Hit -1 1 0 0 0 0 0 0 1 100002 907937 907906 907907 0 HitCase 1 1 0 -90791213 【斩杀成功】-恢复玩家UI的子弹 3 4 220 0 0 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk12Hit -1 1 0 0 0 0 0 0 1 907947 907903 0 HitCase 1 1 0 -90810104 矩形预警 1 2 4 0 2 0 4 0 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90810105 伤害帧 1 2 4 0 2 0 4 0 0.1 -1 FxMb1TaiayixingAtk01Hit 1.1 -1 1 0 0 0 0 0 0 1 908101051 801045 907906 907907 0 HitCase 0 1 1 -90810203 伤害子弹1 3 3.5 160 0 0 0 10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908102031 801015 908102 0 HitCase 0 1 1 -90810204 伤害子弹2 3 3.5 160 0 0 0 -10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908102041 801015 908103 0 HitCase 0 1 1 -90810303 【远距离技能】长枪射击-预警闪线 1 1 1 0.3 1 0 4 0 0.5 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1 HitCase 1 1 0 -90810304 【远距离技能】长枪射击-预警红 1 1 1 0.3 1 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1 HitCase 1 1 0 -90810306 【远距离技能】长枪射击-伤害子弹 1 1.5 1 0.2 1 80 4 0 0.35 -1 FxMb1TaiayixingAtk03Hit FxMb1TaiayixingAtk03Dandao -1 1 0 0 0 0 0 0 1 908103061 801050 907906 907907 1 HitCase 1 0 1 1 -90815105 伤害帧 1 2 4 0 2 0 4 0 0.1 -1 FxMb1TaiayixingAtk01Hit 1.1 -1 1 0 0 0 0 0 0 1 908151051 801090 908109 0 HitCase 0 1 1 -90815203 伤害子弹1 3 3.5 160 0 0 0 10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908152031 801040 908102 0 HitCase 0 1 1 908152032 -90815204 伤害子弹2 3 3.5 160 0 0 0 -10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908152041 801050 908109 0 HitCase 0 1 1 908152042 -90815306 【远距离技能】长枪射击-伤害子弹 1 1.5 1 0.2 1 80 4 0 0.35 -1 FxMb1TaiayixingAtk03Hit FxMb1TaiayixingAtk03Dandao -1 1 0 0 0 0 0 0 1 908153061 801100 908109 1 HitCase 1 0 1 1 -90800311 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0301Hit -1 1 0 0 0 0 0 0 1 908003111 801002 907928 908017 908005 0 HitCase 1 1 1 -90800312 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0302Hit -1 1 0 0 0 0 0 0 1 908003121 801002 907928 908017 908005 0 HitCase 1 1 1 -90800313 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0303Hit -1 1 0 0 0 0 0 0 1 908003131 801002 907928 908017 908005 0 HitCase 1 1 1 -90800314 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0304Hit -1 1 0 0 0 0 0 0 1 908003141 801002 907928 908017 908005 0 HitCase 1 1 1 -90800315 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0305Hit -1 1 0 0 0 0 0 0 1 908003151 801002 907928 908017 908005 0 HitCase 1 1 1 -90800316 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0306Hit -1 1 0 0 0 0 0 0 1 908003161 801002 907928 908017 908005 0 HitCase 1 1 1 -90800317 伤害子弹 1 2.2 4 0 0.5 0 4 0 0.1 -1 FxMe1YunluAtk0307Hit -1 1 0 0 0 0 0 0 1 908003171 801015 908006 908007 0 HitCase 1 1 1 -90800408 踢腿+后跳钢丝+投掷苦无-普通子弹 1 1.3 3 0.2 1.2 0 4 0 0.1 -1 -1 FxMe1YunluAtk04JiHit 1 0 0 0 0 0 0 1 908004081 801050 908006 908007 0 HitCase 1 1 1 -90800413 飞天导弹 1 1 1 0.3 0.8 0 4 1 0.6 1 -1 FxMe1YunluAtk04DandaoHit FxMe1YunluAtk04Dandao -1 FxMe1YunluAtk04DandaoDMHit 4 0 -100 0.2 5 0 0 0 0 1 1 908004131 801015 837105 837106 0 HitCase 0 1 1 -90800414 飞天导弹 1 1 1 0 0.8 0 4 1 0.6 1 -1 FxMe1YunluAtk04DandaoHit FxMe1YunluAtk04Dandao -1 FxMe1YunluAtk04DandaoDMHit 4 0 100 0.2 5 0 0 0 0 1 1 908004141 801015 837105 837106 0 HitCase 0 1 1 -90800415 飞天导弹 1 1 1 -0.3 0.8 0 4 1 0.6 1 -1 FxMe1YunluAtk04DandaoHit FxMe1YunluAtk04Dandao -1 FxMe1YunluAtk04DandaoDMHit 4 0 -100 0.2 5 0 0 0 0 1 1 908004151 801015 837105 837106 0 HitCase 0 1 1 -90800506 踢腿+后跳钢丝+投掷苦无-伤害帧 1 2 1 0 0.5 50 4 0 0.33 -1 FxMe1YunluAtk04DandaoHit -1 1 0 0 0 0 0 0 1 908005061 801040 908006 908007 0 HitCase 0 1 1 -90800604 近距离挑飞玩家+空中傀儡连招(连协技)-上挑伤害子弹 1 2.2 2.8 0.5 1 0 4 0 0.1 -1 FxMe1YunluAtk06Hit -1 1 0 0 0 0 0 0 1 908006041 801010 908006 908007 908016 0 HitCase 1 1 1 -90800707 中距离突进+傀儡连招琴心三叠(连协技)-伤害帧 3 2.3 210 0 0.1 0 4 0 0.3 -1 FxMe1YunluAtk07Hit -1 1 0 0 0 0 0 0 1 908007071 801050 908006 908007 0 HitCase 1 1 1 -90800803 远程蝴蝶夫人钢丝三连跳突进-钢丝 1 1 1 0 4 0 2 -1 FxMe1YunluAtk08Gangsi01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90800805 远程蝴蝶夫人钢丝三连跳突进-钢丝 1 1 1 0 4 0 2 -1 FxMe1YunluAtk08Gangsi02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90800807 远程蝴蝶夫人钢丝三连跳突进-钢丝 1 1 1 0 4 0 2 -1 FxMe1YunluAtk08Gangsi03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90800818 伤害帧 2 3.5 0 0 0 4 0 0.1 -1 FxMe1YunluAtk08Hit -1 1 0 0 0 0 0 0 1 908008181 801060 908006 908007 0 HitCase 1 1 1 -90820103 冲刺(拉扯 傀儡)-伤害子弹 1 1.8 2.5 0 1 0 4 0 0.1 -1 Me1YunlukuileiAtk01Hit -1 1 0 0 0 0 0 0 1 908201031 801010 908206 908207 0 HitCase 1 1 1 -90820104 冲刺(拉扯 傀儡)-出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90820201 爆天星-子弹特效地裂 2 2 0 1 0 4 0 1.5 -1 FxMe1YunluKuileiAtk02Zidan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -90820203 爆天星-普通子弹 2 3 0 1 0 4 0 0.1 -1 FxMe1YunluKuileiAtk02Hit -1 1 0 0 0 0 0 0 1 908202031 801030 908207 908206 0 HitCase 1 0 1 1 -90820206 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90820301 自替身——向后闪避+原地召唤傀儡挑飞-地裂 1 1 1 0 0 0 4 0 1 -1 FxMe1YunluKuileiAtk03Chuxian -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90820304 自替身——向后闪避+原地召唤傀儡挑飞-伤害帧 1 1.5 2.8 0.3 1 0 4 0 0.1 -1 FxMe1YunluKuileiAtk03Shouji -1 1 0 0 0 0 0 0 3 908203041 801030 908206 908207 908210 0 HitCase 1 1 1 -90820309 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90820404 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90820407 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204071 801005 907928 908004 908005 0 HitCase 1 1 1 -90820408 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204081 801005 907928 908004 908005 0 HitCase 1 1 1 -90820409 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204091 801005 907928 908004 908005 0 HitCase 1 1 1 -90820410 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204101 801015 907928 908006 908007 0 HitCase 1 1 1 -90820507 中距离突进+傀儡连招琴心三叠-普通子弹第一击 3 2.1 200 0.3 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0501Hit -1 1 0 0 0 0 0 0 3 908205071 801005 908204 908205 0 HitCase 1 1 1 -90820508 中距离突进+傀儡连招琴心三叠-普通子弹第二击 3 2 180 0.3 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0502Hit -1 1 0 0 0 0 0 0 3 908205081 801010 908204 908205 0 HitCase 1 1 1 -90820509 中距离突进+傀儡连招琴心三叠-普通子弹第三击26 1 1.4 2.5 0.1 1 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0503Hit -1 1 0 0 0 0 0 0 3 908205091 801020 908206 908207 0 HitCase 1 1 1 -90820510 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 -90820702 表演动作——原地召唤特效 2 0.1 0 4 0 1.5 -1 FxMe1YunluKuileiAtk03Chuxian -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84100102 奔跑状态下突进横扫-地面起跳 2 1 0 4 0 2 -1 FxMb1XigeluenAtk01Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84100106 奔跑状态下突进横扫-伤害帧 3 6 240 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk01Hit01 -1 1 0 0 0 0 0 0 3 841001061 801055 841008 841009 0 HitCase 1 1 1 -84100204 奔跑状态下突进横扫-伤害帧 3 4 200 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit01 -1 1 0 0 0 0 0 0 3 841002041 801025 841006 841007 0 HitCase 1 1 1 -84100205 奔跑状态下突进横扫-伤害帧 3 4.1 200 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit02 -1 1 0 0 0 0 0 0 3 841002051 801040 841008 841009 0 HitCase 1 1 1 -84100302 攻击+后跳隐身变招-地面起跳 2 0.1 0 4 0 2 -1 FxMb1XigeluenAtk03Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84100303 攻击+后跳隐身变招-地面起跳受击特效 2 1 0 4 0 2 -1 FxMb1XigeluenAtk03Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84100306 攻击+后跳隐身变招+突袭-伤害帧 3 4.2 210 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit01 -1 1 0 0 0 0 0 0 1 841003061 801030 841008 841009 0 HitCase 1 1 1 -84100307 攻击+后跳隐身变招+突袭-伤害帧 1 2.2 5.5 -0.5 2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit02 -1 1 0 0 0 0 0 0 1 841003071 801035 841008 841009 0 HitCase 1 1 1 -84100702 中远距离蓄力突进下砸-起跳地面 2 1 0 0 0 4 0 2 -1 FxMb1XigeluenAtk07Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84100703 中远距离蓄力突进下砸-砸地地裂特效 2 1 0 4 0 2 -1 FxMb1XigeluenAtk07Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84100705 中远距离蓄力突进下砸-伤害帧 2 3 0 1.5 0 4 0 0.1 -1 FxMb1XigeluenAtk07Hit01 -1 1 0 0 0 0 0 0 1 841007051 801065 841008 841009 0 HitCase 1 1 1 -84100802 大风车-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk08Hit01 -1 1 0 0 0 0 0 0 3 841008021 801010 841006 841007 907927 0 HitCase 1 1 1 -84100803 大风车-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk08Hit01 -1 1 0 0 0 0 0 0 3 841008031 801010 841006 841007 907927 0 HitCase 1 1 1 -84100804 大风车-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk08Hit01 -1 1 0 0 0 0 0 0 3 841008041 801020 841008 841009 907927 0 HitCase 1 1 1 -84100908 进入二状态的爆发-地裂特效 2 1 0 4 0 10 -1 FxMb1XigeluenAtk09Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84100909 进入二状态的爆发-把玩家弹飞子弹 2 40 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841009091 841062 841009 0 HitCase 1 0 0 -84101108 伤害帧 2 4 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk11Hit01 -1 1 0 0 0 0 0 0 1 841011081 801030 841008 841009 0 HitCase 1 1 1 -84101708 进入二状态的爆发-地裂特效 2 1 0 4 0 10 -1 FxMb1XigeluenAtk09Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84101709 进入二状态的爆发-把玩家弹飞子弹 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84102406 【有翅膀】伤害帧 1 3 5 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk04Hit01 -1 1 0 0 0 0 0 0 1 841024061 801065 841009 0 HitCase 1 1 1 -84102409 【有翅膀】特效-冲刺 1 1 1 0 0 0 4 0 2 -1 FxMb1XigeluenP2Atk04Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84102411 【有翅膀】砸地地裂 1 1 1 0 0 0 4 0 2 -1 FxMb1XigeluenP2Atk04Hit02 FxMb1XigeluenP2Atk04Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 -84102502 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-前冲伤害子弹 1 2.2 3 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk05Hit01 -1 1 0 0 0 0 0 0 3 841025021 0 HitCase 1 1 1 -84102507 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-横扫子弹 3 4 220 0 0.4 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841025071 801030 0 HitCase 1 1 1 -84102510 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-前冲伤害子弹 1 2.2 3 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk05Hit02 -1 1 0 0 0 0 0 0 3 841025101 801035 0 HitCase 1 1 1 -84102512 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-地裂 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk05Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84102603 【有翅膀】突进二连+后撤远程弹道-伤害子弹 2 2.3 0 0 0 4 0 0.15 -1 -1 FxMb1XigeluenP2Atk06Hit01 1 0 0 0 0 0 0 1 841026031 801025 841008 841009 0 HitCase 1 1 1 -84102604 【有翅膀】突进二连+后撤远程弹道-伤害子弹 2 4.4 0 0 0 4 0 0.1 -1 -1 FxMb1XigeluenP2Atk06Hit02 1 0 0 0 0 0 0 1 841026041 801025 841008 841009 0 HitCase 1 1 1 -84102605 【有翅膀】前冲挑飞未命中三连-飞天激光 1 1 1 0 0 25 4 1 1.5 1 1 FxMb1XigeluenP2Atk06Hit01 Bip001Head FxMb1XigeluenP2Atk06Dandao 1 FxMb1XigeluenP2Atk06Hit01 5 30 45 0.2 360 6.28318 -0.3 7 0 0 3 841026051 801010 841008 841009 0 HitCase 0 1 -84102606 【有翅膀】前冲挑飞未命中三连-飞天激光 1 1 1 0 0 25 4 1 1.5 1 1 FxMb1XigeluenP2Atk06Hit01 Bip001Head FxMb1XigeluenP2Atk06Dandao 1 FxMb1XigeluenP2Atk06Hit01 5 0 30 0.2 360 6.28318 -0.3 7 0 0 3 841026061 801010 841008 841009 0 HitCase 0 1 -84102607 【有翅膀】前冲挑飞未命中三连-飞天激光 1 1 1 0 0 25 4 1 1.5 1 1 FxMb1XigeluenP2Atk06Hit01 Bip001Head FxMb1XigeluenP2Atk06Dandao 1 FxMb1XigeluenP2Atk06Hit01 5 -30 45 0.2 360 6.28318 -0.3 7 0 0 3 841026071 801010 841008 841009 0 HitCase 0 1 -84102611 【有翅膀】突进二连+后撤远程弹道-冲刺回撤特效 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk06Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84102905 【有翅膀】夺命三连飞+瘫痪5S-伤害子弹 1 2.2 3 0 0.5 0 4 0 0.33 -1 FxMb1XigeluenP2Atk09Hit01 -1 1 0 0 0 0 0 0 3 841029051 801030 841008 841009 0 HitCase 1 1 1 -84102906 【有翅膀】夺命三连飞+瘫痪5S-伤害子弹 1 2.2 3 0 0.5 0 4 0 0.33 -1 FxMb1XigeluenP2Atk09Hit01 -1 1 0 0 0 0 0 0 3 841029061 801030 841008 841009 0 HitCase 1 1 1 -84102907 【有翅膀】夺命三连飞+瘫痪5S-伤害子弹 1 2.2 3 0 0.5 0 4 0 0.33 -1 FxMb1XigeluenP2Atk09Hit01 -1 1 0 0 0 0 0 0 3 841029071 801035 841008 841009 0 HitCase 1 1 1 -84102917 起跳地面 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84102919 落地地面 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84103008 【有翅膀】飞天四连-伤害帧砸地 2 3.5 0 5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk10Hit01 -1 1 0 0 0 0 0 0 3 841030081 801050 841008 841009 0 HitCase 0 1 0 -84103009 【有翅膀】飞天四连-突进伤害子弹 3 5 220 0 0.5 0 4 0 0.45 -1 FxMb1XigeluenP2Atk10Hit02 -1 1 0 0 0 0 0 0 3 841030091 801055 841008 841009 0 HitCase 1 1 1 -84103011 【有翅膀】飞天四连击-武器砸地加冲刺地裂 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk10Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84103012 【有翅膀】飞天四连击-前面子弹特效3S 2 3.5 0 5 0 4 0 3 -1 FxMb1XigeluenP2Atk10Di02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84103102 【有翅膀】左右跳+冲锋-伤害帧 3 4 240 0 0.3 0 4 0 0.1 -1 FxMb1XigeluenP2Atk15Hit01 -1 1 0 0 0 0 0 0 3 841031021 801025 841006 841007 0 HitCase 1 1 1 -84103103 【有翅膀】左右跳+冲锋-伤害帧 3 4 240 0 0.3 0 4 0 0.1 -1 FxMb1XigeluenP2Atk15Hit02 -1 1 0 0 0 0 0 0 3 841031031 801025 841008 841009 0 HitCase 1 1 1 -84103201 【有翅膀】近战拉人挑飞空连-拉过人来子弹 1 2.4 5.5 0 1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841032011 801020 841023 841008 841009 0 HitCase 1 1 1 -84103203 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032031 801005 841023 841008 841009 0 HitCase 1 1 1 -84103204 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032041 801005 907928 908004 908005 0 HitCase 1 1 1 -84103205 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032051 801005 907928 908004 908005 0 HitCase 1 1 1 -84103206 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032061 801005 907928 908004 908005 0 HitCase 1 1 1 -84103207 近战拉人挑飞空连 1 2.4 4 0 0.5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032071 801025 908006 908007 0 HitCase 1 1 1 -84103211 【有翅膀】近战拉人挑飞空连+幻影QTE分身斩-起跳地面 2 0.1 0 4 0 6 -1 FxMb1XigeluenP2Atk12Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84103212 【有翅膀】近战拉人挑飞空连+幻影QTE分身斩-砸地 2 0.1 0 4 0 6 -1 FxMb1XigeluenP2Atk12Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 2.55 0 -84103308 【有翅膀】致盲偷袭-起跳地面 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk13 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -84103404 【有翅膀】后撤子弹刀光-伤害子弹发射 1 12 2 0 0.5 60 4 0 3 -1 FxMb1XigeluenP2Atk14Hit01 FxMb1XigeluenP2Atk14Dandao -1 1 0 0 0 0 0 0 3 841034041 801065 841008 841009 0 HitCase 0 1 1 -84103704 【有翅膀】处决(QTE处决)命中-伤害子弹 1 14 14 0 5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk14Hit01 -1 1 0 0 0 0 0 0 3 841037041 841008 841009 841059 801010 0 HitCase 1 1 1 0 -84104204 奔跑状态下突进横扫-伤害帧 3 3.8 180 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit01 -1 1 0 0 0 0 0 0 3 841042041 801020 841006 841007 0 HitCase 1 1 1 -84104205 奔跑状态下突进横扫-伤害帧 3 3.9 200 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit02 -1 1 0 0 0 0 0 0 3 841042051 801030 841008 841009 0 HitCase 1 1 1 -84104302 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841043021 801020 841006 841007 0 HitCase 0 1 1 -84104303 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841043031 801020 841006 841007 0 HitCase 0 1 1 -84104305 【断翅】后跳将镰刀扔向玩家然后收回-地裂伤害特效 1 3.6 6 0.5 8.5 0 4 0 3 -1 FxMb1XigeluenP2Atk23Hit01 FxMb1XigeluenP2Atk23Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84104307 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 12 0.5 6 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841043071 841006 841007 907928 0 HitCase 0 1 1 -84104402 攻击+后跳隐身变招-地面起跳 2 0.1 0 4 0 2 -1 FxMb1XigeluenAtk03Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84104403 攻击+后跳隐身变招-地面起跳受击特效 2 1 0 4 0 2 -1 FxMb1XigeluenAtk03Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84104406 攻击+后跳隐身变招+突袭-伤害帧 3 3.9 200 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit01 -1 1 0 0 0 0 0 0 1 841044061 801030 841008 841009 0 HitCase 1 1 1 -84104407 攻击+后跳隐身变招+突袭-伤害帧 1 2.2 6 -0.5 2.2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit02 -1 1 0 0 0 0 0 0 1 841044071 801030 841008 841009 0 HitCase 1 1 1 -84104508 【断翅】攻击+后跳隐身变招+隐身-8 2 4 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk11Hit01 -1 1 0 0 0 0 0 0 1 841045081 801020 841008 841009 0 HitCase 1 1 1 -84104604 【断翅】跳跃空中准备进攻突然摔倒-起跳特效 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84104605 【断翅】跳跃空中准备进攻突然摔倒-落地特效 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84104606 【断翅】跳跃空中准备进攻突然摔倒-落地子弹 2 2.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk11Hit01 -1 1 0 0 0 0 0 0 3 841046061 841020 841009 0 HitCase 1 1 1 -84104702 奔跑状态下突进横扫-地面起跳 2 1 0 4 0 2 -1 FxMb1XigeluenAtk01Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84104706 奔跑状态下突进横扫-伤害帧 2 5 0 0.5 0 4 0 0.1 -1 FxMb1XigeluenAtk01Hit01 -1 1 0 0 0 0 0 0 3 841047061 801050 841008 841009 0 HitCase 1 1 1 -84104910 【断翅】攻击+后跳隐身变招+隐身-8 2 4.5 0 0 0 4 0 0.22 -1 FxMb1XigeluenP2Atk29Hit01 -1 1 0 0 0 0 0 0 3 841049101 801020 841008 841009 0 HitCase 1 1 1 -84105004 【断翅】冲锋突进四连-第一下伤害帧 2 3.8 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit01 -1 1 0 0 0 0 0 0 3 841050041 801020 841006 841007 0 HitCase 1 1 1 -84105005 【断翅】冲锋突进四连-第一下伤害帧 3 4 180 0 0.4 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit02 -1 1 0 0 0 0 0 0 3 841050051 801020 841006 841007 0 HitCase 1 1 1 -84105006 【断翅】冲锋突进四连-拉人伤害帧 1 3 6.5 0 1.5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit03 -1 1 0 0 0 0 0 0 3 841050061 801010 841023 841006 841007 0 HitCase 1 1 1 -84105007 【断翅】冲锋突进四连-挑飞伤害帧 1 3 5.3 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit04 -1 1 0 0 0 0 0 0 3 841050071 801010 841008 841009 0 HitCase 1 1 1 -84105009 【断翅】冲锋突进四连-第四下伤害帧 3 4 180 0 0.4 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit05 -1 1 0 0 0 0 0 0 3 841050091 801030 841008 841009 0 HitCase 1 1 1 -84105104 奔跑状态下突进横扫-伤害帧 2 3 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841051041 801010 841006 841007 907927 0 HitCase 1 1 1 -84105105 奔跑状态下突进横扫-伤害帧 2 3 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841051051 801020 841006 841007 907927 0 HitCase 1 1 1 -84105106 奔跑状态下突进横扫-伤害帧 2 3 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841051061 801030 841008 841009 907927 0 HitCase 1 1 1 -84105202 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841052021 801020 841006 841007 0 HitCase 0 1 1 -84105203 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841052031 801020 841006 841007 0 HitCase 0 1 1 -84105205 【断翅】后跳将镰刀扔向玩家然后收回-地裂伤害特效 1 3.6 6 0.5 8.5 0 4 0 3 -1 FxMb1XigeluenP2Atk23Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 -84105210 【断翅】攻击+后跳隐身变招+突袭-伤害帧 1 2.2 6 -0.5 2.2 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841052101 801030 841008 841009 0 HitCase 1 1 1 -84114508 【断翅】攻击+后跳隐身变招+隐身-8 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -90700101 至尊防御-普攻1(寸劲)-【攻击盒1】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907001011 801035 907001 907050 907001 0 HitCase 1 1 1 1 -90700102 至尊防御-普攻1(寸劲)-【攻击盒2】 1 2 3 0 2 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907001021 801040 907002 907051 907002 0 HitCase 1 1 1 -90700201 至尊通用-普攻2(摆拳)-【攻击盒】 1 3 2 0 1.25 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack04Shouji -1 1 0 0 0 0 0 0 1 907002011 801033 907005 907005 0 HitCase 1 1 1 1 -90700496 闪现特效【出现】 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Canying02 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 -90700497 至尊防御-蓄力loop -【吸附子弹弱版】 2 13 0 0 0 4 0 0.2 -1 -1 1 0 0 0 0 0 0 1 907041 907052 0 HitCase 1 0 0 -90700498 闪现特效【消失】 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Canying01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 -90700499 至尊防御-蓄力loop -【吸附子弹】 2 13 0 0 0 4 0 0.2 -1 -1 1 0 0 0 0 0 0 1 907016 907052 0 HitCase 1 0 0 -90700501 至尊防御-蓄力out-【攻击盒】 2 6 0 0 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907005011 801075 907008 907008 0 HitCase 1 1 1 0 1 -90700503 至尊防御-蓄力out-【预警圈】 2 6 0 0 0 4 0 0.5 -1 FxYujing1M05S -1 1 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90700601 至尊防御-冲锋-【攻击盒1】 1 3.5 3 0 1 0 4 0 0.2 1 -1 FxMe1ZhizunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 1 907006011 801020 907019 907055 907019 0 HitCase 1 1 1 0 1 -90700602 至尊防御-冲锋-【攻击盒2】 1 3.5 3 0 2 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907006021 801030 0 HitCase 1 1 1 0 1 -90700603 至尊防御-冲锋-【预警框】 1 3.5 12 0 6 0 4 0 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90700701 至尊转阶段 -【攻击盒】 2 4 0 0 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907007011 801028 907009 907009 0 HitCase 1 1 1 0 1 -90700801 至尊进攻-蓄力out-【攻击盒】 2 6 0 0 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907008011 801047 907008 907008 0 HitCase 1 1 1 0 1 -90700803 至尊进攻-蓄力out-【预警圈】 2 6 0 0 0 4 0 0.4 -1 FxYujing1M05S -1 1 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90700901 至尊进攻-普攻1(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907009011 801038 907003 907050 907003 0 HitCase 1 1 1 -90701001 至尊进攻-普攻2(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack03Shouji -1 1 0 0 0 0 0 0 1 907010011 801030 907004 907050 907004 0 HitCase 1 1 1 -90701101 至尊通用-普攻2(+回旋踢)-【攻击盒】 1 3 2 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907011011 801020 907006 907006 0 HitCase 1 1 1 0 1 -90701102 至尊进攻-普攻2(+回旋踢)-【攻击盒】 1 4 2.5 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907011021 801030 907007 907054 907007 0 HitCase 1 1 1 0 1 -90701201 至尊进攻-胸口 -【子弹1】 2 0.8 0.02 0 15 2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012011 801008 0.2 HitCase 1 0 0 1 1 1 -90701202 至尊进攻-胸口 -【子弹2】 2 0.8 -0.02 0 18 -2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012021 801008 0.2 HitCase 1 0 0 1 1 1 -90701203 至尊进攻-胸口 -【子弹3】 2 0.8 -0.02 0 15 -2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012031 801008 0.2 HitCase 1 0 0 1 1 1 -90701204 至尊进攻-胸口 -【子弹1】 2 0.8 0.02 0 18 2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012041 801008 0.2 HitCase 1 0 0 1 1 1 -90701205 至尊进攻-胸口 -【子弹2】 2 0.8 0.02 0 23 2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012051 801015 907014 907014 0.2 HitCase 1 0 0 1 1 1 -90701206 至尊进攻-胸口 -【子弹3】 2 0.8 -0.02 0 23 -2 4 0 0.66 1 1 1 -1 FxMe1ZhizunMd000001Attack11Dandao -1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012061 801015 907014 907014 0.2 HitCase 1 0 0 1 1 1 -90701211 至尊进攻-胸口 -【预警】 2 0.1 0.1 0 4 0 0.4 -1 FxMe1ZhizunMd000001FxYujingXian01 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 -90701212 至尊进攻-胸口 -【预警】 2 0.1 -0.1 0 4 0 0.4 -1 FxMe1ZhizunMd000001FxYujingXian01 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 -90701213 至尊进攻-胸口 -【预警】 2 0.1 0.1 0 4 0 0.3 -1 FxMe1ZhizunMd000001FxYujingXian02 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 -90701214 至尊进攻-胸口 -【预警】 2 0.1 -0.1 0 4 0 0.3 -1 FxMe1ZhizunMd000001FxYujingXian02 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 -90701401 至尊进攻-Z1 1 2 3 0 0 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907014011 801001 907010 907010 0 HitCase 1 1 0 1 -90701501 至尊进攻-Z2 1 2 3 0 0 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907015011 801001 907011 907011 0 HitCase 1 1 0 1 -90701601 至尊进攻-Z3 1 2 3 0 0 0 4 0 0.5 1 -1 -1 1 0 0 0 0 0 0 1 907016011 801001 907012 907012 0 HitCase 1 1 0 1 -90701901 至尊进攻-普攻1(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907019011 301491 907003 907050 907003 0 HitCase 1 1 1 -90702001 至尊通用-普攻2(摆拳)-【攻击盒】 1 3 2 0 1.25 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack04Shouji -1 1 0 0 0 0 0 0 1 907020011 801063 907005 907005 0 HitCase 1 1 1 1 -90705202 闪避速度线高 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 0.9 HitCase 1 0 -90705203 闪避速度线低 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 -0.3 HitCase 1 0 -90705302 后跳速度线高 2 0.1 0 -180 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 0.9 HitCase 1 0 -90705303 后跳速度线低 2 0.1 0 -180 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 -0.3 HitCase 1 0 -90705001 至尊进攻-普攻1(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack03Shouji -1 1 0 0 0 0 0 0 1 907050011 801060 907004 907050 907004 0 HitCase 1 1 1 907050012 -90705101 至尊通用-普攻2(+回旋踢)-【攻击盒】 1 3 2 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907051011 801040 907006 907006 0 HitCase 1 1 1 0 1 907051012 -90705102 至尊进攻-普攻2(+回旋踢)-【攻击盒】 1 4 2.5 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907051021 801060 907007 907054 907007 0 HitCase 1 1 1 0 1 907051022 -90705701 至尊进攻-普攻3(擤劲)自控【攻击盒】 2 4 0 0 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907057011 801056 907009 907009 0 HitCase 1 1 1 0 1 907057012 -90705705 至尊进攻-普攻3(擤劲)自控【吸附子弹】 2 13 0 0 0 4 0 5 -1 1 0.05 FxMe1ZhizunMd000001Attack07 -1 1 0 0 0 0 0 0 1 801003 907076 907052 0 HitCase 1 0 0 1 -90707101 至尊防御-蓄力out-【攻击盒】 2 6 0 0 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907071011 801090 907008 907008 0 HitCase 1 1 1 0 1 -90707201 至尊防御-无相拳-【攻击盒1】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072011 801070 907001 907050 907001 0 HitCase 1 1 1 1 907072012 -90707202 至尊防御-无相拳-【攻击盒2】 1 2 3 0 2 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072021 801080 907002 907051 907002 0 HitCase 1 1 1 907072022 -90707205 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072051 801060 0 HitCase 1 0 1 907072052 -90707206 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072061 801060 0 HitCase 1 0 2 907072062 -90707207 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072071 801060 0 HitCase 1 0 3 907072072 -90707208 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072081 801060 0 HitCase 1 0 4 907072082 -90707209 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072091 801060 0 HitCase 1 0 5 907072092 -90707210 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072101 801060 0 HitCase 1 0 6 907072102 -90707211 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072111 801060 0 HitCase 1 0 7 907072112 -90707301 至尊防御-冲锋-【攻击盒1】 1 3.5 3 0 1 0 4 0 0.2 1 -1 FxMe1ZhizunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 1 907073011 801090 907019 907055 907019 0 HitCase 1 1 1 0 1 907073012 -90707302 至尊防御-冲锋-【攻击盒2】 1 3.5 3 0 2 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907073021 801100 0 HitCase 1 1 1 0 1 907073022 -83800101 一阶段近战普攻1-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838001011 801050 838045 0 HitCase 1 1 1 1 -83800201 一阶段近战普攻2-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838002011 801050 838046 0 HitCase 1 1 1 1 -83800301 一阶段近战普攻3-【攻击盒】 1 5.5 4.5 0 6.5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji03 -1 1 0 0 0 0 0 0 1 838003011 801080 838044 838047 838044 0 HitCase 1 1 1 1 -83800501 一阶段远程普攻1-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838005011 801020 0 HitCase 1 1 1 1 -83800503 一阶段远程普攻1-【飞行道具】 1 1 5.8 0 4 35 4 0 1.5 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtk05daoguan -1 1 0 0 0 0 0 0 1 838005031 801060 0 HitCase 0 1 1 -83800601 一阶段远程普攻2-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838006011 801020 0 HitCase 1 1 1 1 -83800603 一阶段远程普攻2-【飞行道具】 1 1 5.8 0 4 35 4 0 1.5 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtk06daoguan -1 1 0 0 0 0 0 0 1 838006031 801060 0 HitCase 0 1 1 -83800701 一阶段远程普攻3-【攻击盒】 1 5 4 0 5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838007011 801020 0 HitCase 1 1 1 1 -83800703 一阶段远程普攻3-【飞行道具】 1 1 5.8 1 3.5 20 10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk07daoguan -1 1 0 0 0 0 0 0 1 838007031 801060 0 HitCase 0 1 1 -83800704 一阶段远程普攻3-【飞行道具】 1 1 5.8 0 4 20 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk07daoguan -1 1 0 0 0 0 0 0 1 838007041 801060 0 HitCase 0 1 1 -83800705 一阶段远程普攻3-【飞行道具】 1 1 5.8 -1 3.5 20 -10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk07daoguan -1 1 0 0 0 0 0 0 1 838007051 801060 0 HitCase 0 1 1 -83800897 免疫禁疗 2 2 9999 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 838068 0 HitCase 0 0 -83800898 一阶段远程普攻4-【飞行道具】 2 3 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838008981 801060 838052 0 HitCase 0 1 -83800899 一阶段远程普攻4-【飞行道具】 2 3 0 0 0 4 0 2 -1 FxMb1BaiyangnvAtk08 -1 1 0 0 0 0 1 0.6 1 83800898 0 1 838050 0 HitCase 0 0 -83800901 一阶段防绕后1-【攻击盒】 2 7 0 -2 0 4 0 0.3 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838009011 801050 0 HitCase 1 1 1 0 -83800996 二阶段跑圈-【内圈持续】 2 7.9 0 3.75 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801004 838036 838019 0 HitCase 1 1 1 0 -83800997 二阶段跑圈-【外圈持续】 4 5 18 0 3.25 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801004 838036 838019 0 HitCase 1 1 1 0 -83800998 一阶段跑圈-【内圈持续】 2 7.9 0 3.75 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801002 838015 0 HitCase 1 1 1 0 -83800999 一阶段跑圈-【外圈持续】 4 5 18 0 3.25 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801002 838015 0 HitCase 1 1 1 0 -83801005 一阶段跑圈1-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838010051 801100 0 HitCase 1 1 1 0 -83801008 一阶段跑圈1-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838010081 801100 0 HitCase 1 1 1 0 -83801105 一阶段跑圈2-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838011051 801100 0 HitCase 1 1 1 0 -83801108 一阶段跑圈2-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838011081 801100 0 HitCase 1 1 1 0 -83801408 一阶段转二阶段-【吹风】 2 12 0 0 0 4 0 3 -1 1 0.05 -1 1 0 0 0 0 0 0 1 838024 0 HitCase 1 0 -83801501 一阶段近战普攻1(中转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838015011 801050 838045 0 HitCase 1 1 1 -83801601 一阶段近战普攻2(中转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838016011 801050 838046 0 HitCase 1 1 1 -83801701 一阶段近战普攻1(大转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838017011 801050 838045 0 HitCase 1 1 1 -83801801 一阶段近战普攻2(大转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838018011 801050 838046 0 HitCase 1 1 1 -83802101 二阶段近战普攻1-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838021011 801050 838045 0 HitCase 1 1 1 1 -83802201 二阶段近战普攻2-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838022011 801050 838046 0 HitCase 1 1 1 1 -83802301 二阶段近战普攻3-【攻击盒】 1 5.5 4.5 0 6.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji03 -1 1 0 0 0 0 0 0 1 838023011 801080 838044 838047 838044 0 HitCase 1 1 1 1 -83802501 二阶段远程普攻1-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838025011 801020 0 HitCase 1 1 1 1 -83802503 二阶段远程普攻1-【飞行道具】 1 1.25 5.8 0 5 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk25daoguan -1 1 0 0 0 0 0 0 1 838025031 801060 0 HitCase 0 1 -83802601 二阶段远程普攻2-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838026011 801020 0 HitCase 1 1 1 1 -83802603 二阶段远程普攻2-【飞行道具】 1 1.25 5.8 0 4 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk26daoguan -1 1 0 0 0 0 0 0 1 838026031 801060 0 HitCase 0 1 -83802701 二阶段远程普攻3-【攻击盒】 1 5 4 0 5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838027011 801020 0 HitCase 1 1 1 1 -83802703 二阶段远程普攻3-【飞行道具】 1 1.25 5.8 1 3.5 28 10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk27daoguan -1 1 0 0 0 0 0 0 1 838027031 801060 0 HitCase 0 1 -83802704 二阶段远程普攻3-【飞行道具】 1 1.25 5.8 0 4 28 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk27daoguan -1 1 0 0 0 0 0 0 1 838027041 801060 0 HitCase 0 1 -83802705 二阶段远程普攻3-【飞行道具】 1 1.25 5.8 -1 3.5 28 -10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk27daoguan -1 1 0 0 0 0 0 0 1 838027051 801060 0 HitCase 0 1 -83802898 二阶段远程普攻4-【飞行道具】 2 2.5 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838028981 801060 838052 0 HitCase 0 1 -83802899 二阶段远程普攻4-【飞行道具】 2 3 0 0 0 4 0 2 -1 FxMb1BaiyangnvAtk08 -1 1 0 0 0 0 1 0.6 1 83802898 0 1 0 HitCase 0 0 -83802901 二阶段防绕后1-【攻击盒】 2 7 0 -2 0 4 0 0.3 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838029011 801050 0 HitCase 1 1 1 0 -83802992 二阶段上身子弹4-【特效】 2 0.1 -1 0.5 0 20 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802993 0 1 0 HitCase 0 0 -83802993 二阶段上身子弹4-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029931 801030 838037 0 HitCase 0 0 -83802994 二阶段上身子弹3-【特效】 2 0.1 0.5 1 0 -30 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802995 0 1 0 HitCase 0 0 -83802995 二阶段上身子弹3-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029951 801030 838037 0 HitCase 0 0 -83802996 二阶段上身子弹2-【特效】 2 0.1 -0.5 -1 0 -15 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802997 0 1 0 HitCase 0 0 -83802997 二阶段上身子弹2-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029971 801030 838037 0 HitCase 0 0 -83802998 二阶段上身子弹1-【特效】 2 0.1 1 -0.5 0 10 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802999 0 1 0 HitCase 0 0 -83802999 二阶段上身子弹1-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029991 801030 838037 0 HitCase 0 0 -83803005 二阶段跑圈1-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838030051 801100 0 HitCase 1 0 1 0 -83803008 二阶段跑圈1-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838030081 801100 0 HitCase 1 0 1 0 -83803105 二阶段跑圈2-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838031051 801100 0 HitCase 1 0 1 0 -83803108 二阶段跑圈2-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838031081 801100 0 HitCase 1 0 1 0 -83804101 二阶段近战普攻1ex-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838041011 801050 838045 0 HitCase 1 1 1 1 -83804102 二阶段近战普攻1ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4101 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83804103 二阶段近战普攻1ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk41jianyu -1 1 0 0 0 0 0 0.8 1 83804199 0 1 0 HitCase 0 0 -83804199 二阶段近战普攻1ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838041991 801050 838037 0 HitCase 1 0 1 -83804201 二阶段近战普攻2ex-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838042011 801050 838046 0 HitCase 1 1 1 1 -83804202 二阶段近战普攻2ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4201 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83804203 二阶段近战普攻2ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk42jianyu -1 1 0 0 0 0 0 0.8 1 83804299 0 1 0 HitCase 0 0 -83804299 二阶段近战普攻2ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838042991 801050 838037 0 HitCase 1 0 1 -83804301 二阶段近战普攻3ex-【攻击盒】 1 5.5 4.5 0 6.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji03 -1 1 0 0 0 0 0 0 1 838043011 801080 838044 838047 838044 0 HitCase 1 1 1 1 -83804305 二阶段近战普攻3ex-【特效十字架雨】 2 0.1 1 0 4 0 3 -1 FxMb1BaiyangnvAtk43jianyu -1 1 0 0 0 0 0 0.5 1 83804399 0 1 0 HitCase 0 0 -83804399 二阶段近战普攻3ex-【十字架雨攻击盒】 3 10.5 72 0 3 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838043991 801050 838037 0 HitCase 1 0 1 -83804501 二阶段远程普攻1ex-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838045011 801050 0 HitCase 1 0 1 1 -83804503 二阶段远程普攻1ex-【飞行道具】 1 1.25 5.8 0 5 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk45daoguan -1 1 0 0 0 0 0 0 1 838045031 801060 0 HitCase 0 1 -83804601 二阶段远程普攻2ex-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838046011 801050 0 HitCase 1 0 1 1 -83804603 二阶段远程普攻2ex-【飞行道具】 1 1.25 5.8 0 4 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk46daoguan -1 1 0 0 0 0 0 0 1 838046031 801060 0 HitCase 0 1 -83804701 二阶段远程普攻3ex-【攻击盒】 1 5 4 0 5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838047011 801050 0 HitCase 1 0 1 1 -83804703 二阶段远程普攻3ex-【飞行道具】 1 1.25 5.8 1 3.5 28 10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk47daoguan -1 1 0 0 0 0 0 0 1 838047031 801060 0 HitCase 0 1 -83804704 二阶段远程普攻3ex-【飞行道具】 1 1.25 5.8 0 4 28 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk47daoguan -1 1 0 0 0 0 0 0 1 838047041 801060 0 HitCase 0 1 -83804705 二阶段远程普攻3ex-【飞行道具】 1 1.25 5.8 -1 3.5 28 -10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk47daoguan -1 1 0 0 0 0 0 0 1 838047051 801060 0 HitCase 0 1 -83805001 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838050011 801020 838037 0 HitCase 1 1 -83805002 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838050021 801020 838037 0 HitCase 1 1 -83805005 二阶段插肚子-【特效十字架雨】 2 0.1 0 4 0 5 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83805301 二阶段近战普攻1(中转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838053011 801050 838045 0 HitCase 1 0 1 1 -83805401 二阶段近战普攻2(中转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838054011 801050 838046 0 HitCase 1 0 1 1 -83805501 二阶段近战普攻1(大转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji01 -1 2 520 25 3.5 20 0 0 0 0 0 1 838055011 801008 838045 0 HitCase 1 0 1 1 -83805601 二阶段近战普攻2(大转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -520 25 3.5 20 0 0 0 0 0 1 838056011 801008 838046 0 HitCase 1 0 1 1 -83805701 二阶段近战普攻1ex-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838057011 801050 838045 0 HitCase 1 1 1 1 -83805702 二阶段近战普攻1ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4101 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83805703 二阶段近战普攻1ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk41jianyu -1 1 0 0 0 0 0 0.8 1 83805799 0 1 0 HitCase 0 0 -83805799 二阶段近战普攻1ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 -30 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838057991 801050 838037 0 HitCase 1 0 1 -83805801 二阶段近战普攻2ex-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838058011 801050 838046 0 HitCase 1 1 1 1 -83805802 二阶段近战普攻2ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4201 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83805803 二阶段近战普攻2ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk42jianyu -1 1 0 0 0 0 0 0.8 1 83805899 0 1 0 HitCase 0 0 -83805899 二阶段近战普攻2ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 30 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838058991 801050 838037 0 HitCase 1 0 1 -83805901 二阶段近战普攻1ex(大转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji01 -1 2 520 25 3.5 20 0 0 0 0 0 1 838059011 801008 838045 0 HitCase 1 0 1 1 -83805902 二阶段近战普攻1ex(大转身)-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4101 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83805903 二阶段近战普攻1ex(大转身)-【特效十字架雨】 2 0.1 0 4 0 3 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83805908 二阶段近战普攻1ex(大转身)-【十字架雨攻击盒】 2 8 0 2 0 4 0 3 -1 1 0.5 -1 1 0 0 0 0 0 0 1 838059081 801008 0 HitCase 1 0 1 -83806001 二阶段近战普攻2ex(大转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -520 25 3.5 20 0 0 0 0 0 1 838060011 801008 838046 0 HitCase 1 0 1 1 -83806002 二阶段近战普攻2ex(中转身)-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4201 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83806003 二阶段近战普攻2ex(中转身)-【特效十字架雨】 2 0.1 0 4 0 3 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83806008 二阶段近战普攻2ex(大转身)-【十字架雨攻击盒】 2 8 0 2 0 4 0 3 -1 1 0.5 -1 1 0 0 0 0 0 0 1 838060081 801008 0 HitCase 1 0 1 -83806102 三阶段龙车开始-【吸附】 2 20 0 0 0 4 0 2.5 -1 1 0.05 -1 1 0 0 0 0 0 0 1 838025 0 HitCase 1 0 -83806203 三阶段龙车循环-【伤害】 1 6 7.5 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838062031 801030 0 HitCase 0 1 1 -83806204 三阶段龙车循环-【伤害】 1 6 7.5 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838062041 801030 0 HitCase 0 1 1 -83806301 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838063011 801020 838037 0 HitCase 1 1 -83806302 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838063021 801020 838037 0 HitCase 1 1 -83806305 二阶段插肚子-【特效十字架雨】 2 0.1 0 4 0 5 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 -83806402 三阶段龙车开始-【吸附】 2 20 0 0 0 4 0 2.5 -1 1 0.05 -1 1 0 0 0 0 0 0 1 838025 0 HitCase 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +99810101 华韬的技能1-一次性伤害帧 3 1.5 100 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998101011 811008 0 HitCase 1 0 1 +99810201 华韬的技能2-一次性伤害帧 3 2 150 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998102011 811008 0 HitCase 1 0 1 +99810202 华韬的技能2-一次性伤害帧 3 2.2 150 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998102021 811008 0 HitCase 1 0 1 +99810301 华韬的技能3-一次性伤害帧 3 2.2 140 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998103011 811008 0 HitCase 1 0 1 +99810401 华韬的技能4-一次性伤害帧 3 1.8 160 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998104011 811008 0 HitCase 1 0 1 +99820101 野猪骑士的技能1-戳刺 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998201011 811008 0 HitCase 1 0 1 +99820201 野猪骑士的技能2-冲刺到162 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998202011 811008 0 HitCase 1 0 1 +99820202 野猪骑士的技能2-顶撞 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998202021 811008 0 HitCase 1 0 1 +99820301 野猪骑士的技能3-跑动到241 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998203011 811008 0 HitCase 1 0 1 +99820302 野猪骑士的技能3-右劈砍 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998203021 811008 0 HitCase 1 0 1 +99820303 野猪骑士的技能3-左劈砍 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998203031 811008 0 HitCase 1 0 1 +99820401 野猪骑士的技能4-后退 3 3 180 0 4 0 0.1 -1 FxDibingShouji FxYujingRing -1 1 0 0 0 0 0 0 1 998204011 811008 0 HitCase 1 0 1 +99830101 孤儿-伤害帧 1 3 3 1.5 0 4 0 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 0 1 998301011 801040 200003 815056 200003 0 HitCase 1 0 1 +99830201 孤儿-抛物线投掷 2 2.5 15 4 1 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao -1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 0 1 81500203 1 0 1 998302011 0 HitCase 0 0 9999 1 1 +99830203 孤儿-投掷物伤害 2 2.5 0 4 -1 0.2 -1 FxMb1OrphanMd030001Attack02Shouji -1 1 0 0 0 0 2 0.1 0 1 81500204 1 3 2 998302031 801040 815057 0 HitCase 0 0 +99830204 孤儿-持续冰冻区域(buff) 2 2.5 0 4 -1 5 -1 1 0.1 -1 1 0 0 0 0 0 2 0 1 815002 815003 0 HitCase 0 0 +81520101 三段普攻-一次性伤害帧 1 3 3 1.5 0 4 0 0.1 -1 FxMb1OrphanMd030001Attack0101Shouji FxMb1OrphanMd030001Attack0101 -1 1 0 0 0 0 0 0 1 815201011 801040 200003 815056 200003 0 HitCase 1 0 1 +81520106 三段普攻-二段伤害 1 4 8 1.2 2 100 0 4 0 0.4 -1 FxMb1OrphanMd030001Attack0102Shouji FxMb1OrphanMd030001Attack0102Dandao -1 1 0 0 0 0 0 1 1 815201061 801040 200003 815056 200003 0.5 HitCase 1 0 1 +81520108 三段普攻-三段伤害 1 4 8 1.2 2 100 0 4 0 0.4 -1 FxMb1OrphanMd030001Attack0102Shouji FxMb1OrphanMd030001Attack0102Dandao -1 1 0 0 0 0 0 0 1 815201081 801040 200003 815056 200003 0.5 HitCase 1 0 1 +81520201 踩地-一次性伤害帧 2 8 1.5 0 4 0 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 0 1 815202011 801040 200003 815056 200003 0 HitCase 1 0 1 +81520202 踩地-预警特效 2 8 1.5 0 4 0 1.5 1.5 -1 FxYujing1M15S -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 +81520301 正义降临-升 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +81520308 正义降临-升-预警 2 5 0 4 1 1 -1 FxYujing1M05S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +81520401 正义降临-落 2 5 0 4 -1 0.1 -1 -1 1 0 0 0 0 0 0 1 815204011 904528 801090 0 HitCase 1 0 1 +81520501 扔罐子-下坠物 2 2 0 4 0 2 -1 FxMb1OrphanMd030002Attack05Dilie04 -1 1 0 0 0 0 1 0.1 1 81520503 0 1 0.2 HitCase 0 0 +81520503 扔罐子-空袭爆炸和特效 2 2 0 4 0 0.1 -1 FxMb1OrphanMd030002Attack05Shouji -1 1 0 0 0 0 2 2 1 815205031 801066 815219 0 HitCase 1 0 1 +81520504 扔罐子-预警 2 2 150 4 1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +81520701 循环冲锋-伤害子弹 1 1 1.5 1 0 0 4 0 3 -1 FxMb1OrphanMd030001Attack07Shouji 1 FxMb1OrphanMd030001Attack07 -1 0.6 1 0 0 0 0 0 0 3 815207011 801037 815213 0 HitCase 1 1 1 1 +81520801 没冲到-标志 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +81520802 没冲到- 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +81521303 喷涂机械-循环冲锋-冲锋到玩家 1 4 1.5 1 0 0 4 0 10 -1 FxMb1OrphanMd030001Attack07Shouji 1 FxMb1OrphanMd030001Attack07 -1 0.6 1 0 0 0 0 0 0 3 815213031 801037 815222 0 HitCase 1 1 1 1 +83400001 轨道异形者-毒液伤害子弹 2 1 0 4 0 0.1 -1 -1 1 0 0 0 0 1 0 1 801015 0 HitCase 1 0 0 +83400002 棱镜发射友军子弹 2 1 100 6 0 0.3 1 1 FxMb1PrismMd010001Xishou FxMb1PrismMd010001Dandao 1 FxMb1PrismMd010001Zha 1 0 0 0 0 3 4 1 834000021 834047 834048 1 HitCase 1 0 0 +83400003 棱镜发射对敌子弹 2 1 100 4 0 0.2 1 1 FxMb1PrismMd010001Xishou FxMb1PrismMd010001Dandao 1 FxMb1PrismMd010001Zha 1 0 0 0 0 3 4 1 834000031 730104 801008 1 HitCase 1 0 0 +83400004 boss砸地-伤害子弹 2 2 0 4 0 1 -1 -1 1 0 0 0 0 1 0 2 834000041 801037 901707 0 HitCase 1 0 1 +83400005 boss砸地-特效 2 2 0 4 0 1 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +83400006 boss砸地-范围提示 2 2 150 4 1 5 -1 FxMb1TrackalienMd010001Attack1803 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +83400007 boss砸地-持续伤害 2 2 0 4 0 25 -1 1 0.2 FxMb1TrackalienMd010001Attack1804 -1 1 0 0 0 0 1 0 1 801010 0 HitCase 1 0 0 +83400008 棱镜发射友军子弹(激光) 2 1 0 4 0 1 1 -1 FxMb1PrismMd010001Jiguang -1 1 0 0 0 0 3 4 1 1 HitCase 1 0 0 +83400009 棱镜发射敌军子弹(激光) 2 1 0 4 0 1 1 -1 FxMb1PrismMd010001Jiguang -1 1 0 0 0 0 3 4 1 1 HitCase 1 0 0 +83400101 轨道异形者-左抓下砸爆炸特效 2 5 0 4 0 0.1 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +83400102 轨道异形者-左爪下砸伤害帧 2 5 0 4 1 1 -1 -1 1 0 0 0 0 1 0 3 834001021 801045 0 HitCase 1 0 1 +83400103 轨道异形者-左爪打击特效 2 5 0 4 0 3 -1 FxMb1TrackalienMd010001Attack0101 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400105 轨道异形者-左爪攻击特效6秒 2 2 0 4 0 6.8 -1 FxMb1TrackalienMd010001Attack0102 -1 1 0 0 0 0 1 0 1 0.85 HitCase 0 0 +83400109 轨道异形者-左爪下砸预警 2 5 150 4 -1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +83400117 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 1 834001171 801040 834048 834080 834047 0 HitCase 1 0 1 1 +83400119 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 FxMb1PrismMd010001Xishou -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400201 轨道异形者-中抓下砸爆炸特效 2 5 0 4 0 2 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400202 轨道异形者-中抓下砸伤害帧 2 5 0 4 1 0.1 -1 -1 1 0 0 0 0 1 0 3 834002021 801045 1 HitCase 0 1 +83400203 轨道异形者-中抓拔出预警 2 5 0 4 0 3 -1 FxMb1TrackalienMd010001Attack0101 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400207 轨道异形者-中抓下砸预警 2 5 150 4 -1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +83400210 轨道异形者-中抓攻击特效6S 2 2 0 4 0 6.8 -1 FxMb1TrackalienMd010001Attack0102 -1 1 0 0 0 0 1 0 1 0.85 HitCase 0 0 +83400216 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 1 834002161 801040 834048 834080 834047 0 HitCase 1 0 1 1 +83400218 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 FxMb1PrismMd010001Xishou -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400301 轨道异形者-右爪下砸爆炸特效 2 5 0 4 0 2 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400302 轨道异形者-左爪下砸伤害帧 2 5 0 4 1 0.1 -1 -1 1 0 0 0 0 1 0 3 834003021 801045 1 HitCase 1 0 1 +83400303 轨道异形者-右爪下砸特效 2 5 0 4 0 3 -1 FxMb1TrackalienMd010001Attack0101 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400306 轨道异形者-左爪下砸预警 2 5 150 4 -1 2 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +83400310 轨道异形者-右爪6S特效 2 2 0 4 0 6.8 -1 FxMb1TrackalienMd010001Attack0102 -1 1 0 0 0 0 1 0 1 0.85 HitCase 0 0 +83400317 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 1 834003171 801040 834048 834080 834047 0 HitCase 1 0 1 1 +83400319 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 FxMb1PrismMd010001Xishou -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83400401 轨道异形者-召唤开始震屏 2 100 0 4 0 1 -1 -1 1 0 0 0 0 0 0 1 834025 0 HitCase 1 0 0 +83400406 轨道异形者-召唤-吼叫击退效果 1 100 150 0 0 4 0 3 -1 1 0.05 -1 1 0 0 0 0 0 0 1 873607 873631 873608 0 HitCase 1 0 0 +83400502 轨道异形者-导弹开始发射盒子1-2跟踪弹子弹 2 2 6.485 11.197 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 30 0.2 9.595 0 0 0 0 0 1 834005021 801010 0 HitCase 1 0 1 0.95 1 +83400503 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +83400505 轨道异形者-导弹开始发射盒子2-2跟踪弹子弹 2 2 6.669 10.09 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 45 0.3 10.926 0 0 0 0 0 1 834005051 801010 200003 832001 0 HitCase 1 0 1 0.95 1 +83400506 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +83400520 轨道异形者-导弹开始发射盒子2-2跟踪弹子弹 2 2 1.267 10.441 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 45 0.3 13.389 0 0 0 0 0 1 834005201 801010 200003 832001 0 HitCase 1 0 1 0.95 1 +83400521 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +83400523 轨道异形者-导弹开始发射盒子3-2跟踪弹子弹 2 2 1.484 9.829 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 30 0.5 13.76 0 0 0 0 0 1 834005231 801010 200003 832001 0 HitCase 1 0 1 0.95 1 +83400524 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +83400538 轨道异形者-导弹开始发射盒子3-2跟踪弹子弹 2 2 -7.773 9.55 0 4 1 1 1 -1 FxMb1TrackalienMd010001Attack08Dandao -1 FxMb1TrackalienMd010001Attack08Zha 4 0 30 0.5 9.55 0 0 0 0 0 1 834005381 801010 200003 832001 0 HitCase 1 0 1 0.95 1 +83400539 轨道异形者-导弹开始发射盒子1-3预警 2 2 0 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +83400901 轨道异形者-激光预备锁定帧 1 2 150 4 21 180 0 4 -1 3 -1 YanQiu1 FxYujingJu01 -1 2 180 180 75 75 0 0 0 0 0 3 834009011 801037 0 HitCase 1 0 1 +83401001 轨道异形者-激光预备锁定帧 1 2 150 4 21 180 0 4 -1 3 -1 YanQiu1 FxYujingJu01 -1 2 180 180 75 75 0 0 0 0 0 3 834010011 801037 0 HitCase 1 0 1 +83401102 轨道异形者-发射子弹 1 4 8 0 0 165 0 4 0 0.3 -1 FxMb1TrackalienMd010001Attack11Dimian FxMb1TrackalienMd010001Attack0101 -1 FxMb1TrackalienMd010001Attack11Dimian 1 0 0 0 0 0 1 1 834011021 801040 834048 834080 834047 0 HitCase 1 0 1 1 +83401104 轨道异形者-身体的预警特效 2 2 100 4 1 1 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83401501 轨道异形者-嘴部左爪左抓下砸爆炸特效 2 3 0 4 -1 2 -1 FxMb1TrackalienMd010001Attack14 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +83401502 轨道异形者-嘴部左爪左爪下砸伤害帧 2 3 0 4 -1 0.1 -1 -1 1 0 0 0 0 1 0 3 834015021 801037 0 HitCase 1 0 1 +83401505 轨道异形者-嘴部左爪攻击特效6秒 2 3 0 4 0 6.8 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +83401512 轨道异形者-下砸预警 2 3 150 4 -1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +83401601 轨道异形者-嘴部右爪左抓下砸爆炸特效 2 3 0 4 -1 2 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +83401602 轨道异形者-嘴部右爪右爪下砸伤害帧 2 3 0 4 -1 0.1 -1 FxMb1TrackalienMd010001Attack14 -1 1 0 0 0 0 1 0 3 834016021 801037 0 HitCase 1 0 1 +83401605 轨道异形者-嘴部右爪攻击特效6秒 2 3 0 4 0 6.8 -1 -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +83401612 轨道异形者-下砸预警 2 3 150 4 -1 1 -1 FxYujing1M10S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +83402402 轨道异形者-召唤(给关卡用)-震屏 2 100 0 4 0 1 -1 -1 1 0 0 0 0 0 0 1 834025 0 HitCase 1 0 0 +83402405 轨道异形者-召唤-吼叫击退效果 1 100 150 0 0 4 0 3 -1 1 0.05 -1 1 0 0 0 0 0 0 1 873607 873631 873608 0 HitCase 1 0 0 +83402601 棱镜循环-1 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 834203 0 HitCase 0 0 +83402701 棱镜左转-1 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 834204 0 HitCase 0 0 +83403001 棱镜死亡-1 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 834207 0 HitCase 0 0 +83403101 轨道异形者-发射子弹第-第一发激光 1 4 10 0 0 1000 0 4 0 0.8 -1 FxMb1TrackalienMd010001Attack23Dimian FxMb1TrackalienMd010001Attack23Dimian -1 1 0 0 0 0 0 1 1 834031011 801040 834048 0 HitCase 1 0 1 +83420102 轨道异形者(左肢体)的技能1-发射 2 0.1 18 -10 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834201021 801010 200003 832001 994213 0 HitCase 0 1 1 +83420105 轨道异形者(左肢体)的技能1-发射 2 0.1 18 -10 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834201051 801010 200003 832001 994213 0 HitCase 0 1 1 +83420108 轨道异形者(左肢体)的技能1-发射 2 0.1 18 -10 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834201081 801010 200003 832001 994213 0 HitCase 0 1 1 +83430102 轨道异形者(中肢体)的技能1-发射 2 0.1 17.72 0.1 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834301021 801010 200003 832001 994213 0 HitCase 0 1 1 +83430105 轨道异形者(中肢体)的技能1-发射 2 0.1 17.72 0.1 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834301051 801010 200003 832001 994213 0 HitCase 0 1 1 +83430108 轨道异形者(中肢体)的技能1-发射 2 0.1 17.72 0.1 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834301081 801010 200003 832001 994213 0 HitCase 0 1 1 +83440102 轨道异形者(右肢体)的技能1-发射 2 0.1 16 12 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834401021 801010 200003 832001 994213 0 HitCase 0 1 1 +83440105 轨道异形者(右肢体)的技能1-发射 2 0.1 16 12 0 4 1 1 1 -1 FxMb1TrackalienMd010003Attack01Dandao -1 FxMb1TrackalienMd010003Attack01Shouji 4 90 0 0.3 0 -8 0 0 0 0 1 834401051 801010 200003 832001 994213 0 HitCase 0 1 1 +90660102 闪避飞镖(闪避加伤害)-远程飞镖 1 0.8 0.5 0.25 25 4 0 3 1 1 1 -1 FxMo1DiaorensanxingMd000001Attack01Shouji2 FxMo1DiaorensanxingMd000001Attack01Zidan -1 1 0 0 0 0 0 0 1 906601021 801015 906625 906626 1 HitCase 0 0 1 +90660103 闪避飞镖(闪避加伤害)-远程飞镖 1 0.8 0.5 0.25 25 4 0 3 1 1 1 -1 FxMo1DiaorensanxingMd000001Attack01Shouji2 FxMo1DiaorensanxingMd000001Attack01Zidan -1 1 0 0 0 0 0 0 1 906601031 801015 906625 906626 1 HitCase 0 0 1 +90660105 闪避飞镖(闪避加伤害)-近战第一下普攻伤害 1 2 4 0.2 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906601051 801030 906625 906626 0 HitCase 0 0 1 +90660201 三连后闪击(闪避加普攻)-第1下踢腿伤害帧 3 2 220 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906602011 801030 906627 906628 906621 0 HitCase 1 1 1 +90660203 三连后闪击(闪避加普攻)-第2下踢腿伤害帧 1 2 3 2 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji02 -1 1 0 0 0 0 0 0 1 906602031 801030 906627 906628 0 HitCase 1 1 1 +90660206 三连后闪击(闪避加普攻)-第一下镰刀伤害帧 3 2 200 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906602061 801010 906627 906628 0 HitCase 1 1 1 +90660304 飞雷神-绑在身体前方跟随自身的伤害子弹 2 2 1 0.5 0 4 0 1 -1 FxMo1DiaorensanxingMd000001Attack03Shouji -1 1 0 0 0 0 0 0 3 906603041 801070 906634 906635 0 HitCase 1 1 1 +90660310 飞雷神(远距离突进+远距离追杀)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 +90660504 新版被刺杀死亡-4 2 0.1 0 4 0 3 -1 FxQianxingDiaorenDeath -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90660601 匍匐突进out击中敌人-第一击子弹高抬腿 3 2.2 180 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 1 906606011 801010 906636 906637 0 HitCase 1 1 1 +90660602 匍匐突进out击中敌人-第二击子弹扫堂腿 2 2.6 360 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 3 906606021 801020 906636 906637 0 HitCase 1 1 1 +90660603 匍匐突进out击中敌人-第三击子弹匕首突刺 1 2 2.6 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji02 -1 1 0 0 0 0 0 0 3 906606031 801035 906636 906637 0 HitCase 1 1 1 +90660701 突进二连-扫堂腿第一击 3 2.2 180 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack07Shouji -1 1 0 0 0 0 0 0 3 906607011 801030 906640 906641 0 HitCase 1 1 1 +90660702 突进二连-扫堂腿第二击 3 2.6 220 0.5 0 4 0 0.2 -1 FxMo1DiaorensanxingMd000001Attack07Shouji02 -1 1 0 0 0 0 0 0 3 906607021 801040 906643 906644 906618 0 HitCase 1 1 1 +90660804 飞雷神远距离接力远距离-伤害子弹 2 2 1 0.5 0 4 0 1 1 1 1 -1 FxMo1DiaorensanxingMd000001Attack08Shouji -1 1 0 0 0 0 0 0 3 906608041 801070 906634 906635 0 HitCase 1 1 1 +90660810 飞雷神接力版本-角色头上出危 3 30 180 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 +90661101 突进普攻(普通突进出拳)-跟随子弹向前突进 2 2 1 0.2 0 4 0 0.5 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906611011 801030 906647 906648 0 HitCase 1 1 1 +90661103 突进普攻(普通突进出拳)-双手插伤害子弹 3 2 1 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906611031 801035 906647 906648 0 HitCase 1 1 1 +90663601 吊人1号状态机死亡技能-播放特效 2 0.1 0 4 0 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90663701 吊人2号状态机死亡技能-播放特效 2 0.1 0 4 0 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 +90663801 吊人3号状态机死亡技能-播放特效 2 0.1 0 4 0 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90663904 飞雷神-绑在身体前方跟随自身的伤害子弹 2 2 1 0.5 0 4 0 1 -1 FxMo1DiaorensanxingMd000001Attack03Shouji -1 1 0 0 0 0 0 0 3 906639041 801070 906634 906635 0 HitCase 1 1 1 +90663910 飞雷神(远距离突进+远距离追杀)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 +90664001 匍匐突进out击中敌人-第一击子弹高抬腿 3 2.2 180 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 1 906640011 801010 906636 906637 0 HitCase 1 1 1 +90664002 匍匐突进out击中敌人-第二击子弹扫堂腿 2 2.6 360 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji -1 1 0 0 0 0 0 0 3 906640021 801020 906636 906637 0 HitCase 1 1 1 +90664003 匍匐突进out击中敌人-第三击子弹匕首突刺 1 2 2.6 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack06Shouji02 -1 1 0 0 0 0 0 0 3 906640031 801035 906636 906637 0 HitCase 1 1 1 +90664008 匍匐突进out击中敌人(藏匿突击)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 +90664101 突进普攻(普通突进出拳)-跟随子弹向前突进 2 2 1 0.2 0 4 0 0.5 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906641011 801030 906647 906648 0 HitCase 1 1 1 +90664103 突进普攻(普通突进出拳)-双手插伤害子弹 3 2 1 0.5 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack11Shouji -1 1 0 0 0 0 0 0 3 906641031 801035 906647 906648 0 HitCase 1 1 1 +90664104 突进普攻(普通突进出拳)-角色头上出危 3 30 180 0 4 0 0.1 1 1 1 -1 -1 1 0 0 0 0 0 0 1 906632 0 HitCase 0 0 +90664201 三连后闪击(闪避加普攻)-第1下踢腿伤害帧 3 2 220 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906642011 801030 906627 906628 906621 0 HitCase 1 1 1 +90664203 三连后闪击(闪避加普攻)-第2下踢腿伤害帧 1 2 3 2 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji02 -1 1 0 0 0 0 0 0 1 906642031 801030 906627 906628 0 HitCase 1 1 1 +90664202 三连后闪击(闪避加普攻)-第一下镰刀伤害帧 3 2 200 1 0 4 0 0.1 -1 FxMo1DiaorensanxingMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 906642021 801010 906627 906628 0 HitCase 1 1 1 +90690103 七相拳-第一下把玩家拉过来造成一次伤害 1 3.5 8.3 3.5 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901031 801010 906931 906932 906933 0 HitCase 0 1 1 +90690104 七相拳-幻影第一击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901041 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690105 七相拳-幻影第二击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901051 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690106 七相拳-幻影第三击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901061 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690107 七相拳-幻影第四击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901071 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690108 七相拳-幻影第五击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901081 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690109 七相拳-幻影第六击 1 2.6 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901091 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690110 七相拳-重拳出击 1 2.6 5 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 3 906901101 801020 906936 906937 0 HitCase 1 0 1 1 +90690111 七相拳-预警矩形 1 3.5 8 3.5 0 4 0 1 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90690113 七相拳-幻影第七击 1 3 3 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 906901131 801005 906931 906934 906935 0 HitCase 1 0 1 1 +90690201 砸地击飞-砸地伤害子弹,击倒 2 3 0 0 0 4 0 0.1 -1 FxMo1LucunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 3 906902011 801045 906915 906916 0 HitCase 0 1 1 +90690404 冲锋过程loop-冲锋过程中前面子弹 1 2.4 2.6 0 1 0 4 0 2 -1 -1 1 0 0 0 0 0 0 1 801030 906907 0 HitCase 1 1 1 +90690501 抓人没抓到-1 1 2.4 2.8 0 1 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 906625 906626 906907 0 HitCase 1 1 1 +90690603 抓人砸地-伤害帧 2 1.5 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack06Shouji -1 1 0 0 0 0 0 0 1 801040 0 HitCase 0 0 +90690701 闪避连招-闪避第一下出拳 1 2 3.5 0 0.5 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji01 -1 1 0 0 0 0 0 0 3 906907011 801010 0 HitCase 0 1 +90690702 闪避连招-踢脚 1 2 4 0 0.5 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji02 -1 1 0 0 0 0 0 0 3 906907021 801030 0 HitCase 0 1 +90690703 闪避连招-三段飞踢 1 2 4 0 1 20 4 0 1 -1 FxMo1LucunMd000001Attack23Shouji03 FxMo1LucunMd000001Attack08Dandao -1 1 0 0 0 0 0 0 1 906907031 801040 0 HitCase 0 1 +90690801 远程-蓄力冲击波伤害子弹 1 1.8 1 0.25 50 4 0 2 1 1 1 -1 FxMo1LucunMd000001Attack08Shouji FxMo1LucunMd000001Attack08Dandao -1 1 0 0 0 0 0 0 1 906908011 801040 906917 906918 906909 1 HitCase 0 1 1 +90690803 子弹预警闪线 1 1 1 0 0 0 4 0 0.2 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90690806 远程-蓄力冲击波-预警红线 1 1 1 0 0 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90690902 冲击波命中敌人突进击飞-伤害帧 1 2.6 2.6 1 0 4 0 0.52 -1 FxMo1LucunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 1 906909021 801030 906919 906920 0 HitCase 1 1 +90691701 普攻2连-第一下子弹伤害帧 1 2 3.2 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 3 906917011 801030 906940 906941 0 HitCase 0 1 +90691802 普攻2连-第一下子弹伤害帧 2 2.8 0 3 0 4 0 0.1 -1 FxMo1LucunMd000001Attack18Shouji -1 1 0 0 0 0 0 0 3 906918021 801025 906921 906922 0 HitCase 0 1 +90691804 火球下砸-地裂特效 2 3 0 3 0 4 0 1 -1 FxMo1LucunMd000001Attack18Shouji FxMo1LucunMd000001Attack18Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90691902 下踩-第一下伤害子弹 3 5.6 60 0 0 0 4 0 0.1 -1 FxMo1LucunMd000001Attack19Shouji01 -1 1 0 0 0 0 0 0 3 906919021 801030 906940 906941 0 HitCase 0 1 +90691905 下踩-突刺预警 2 1.5 0 0 0 4 0 1 -1 FxMo1LucunMd000001Attack19Yujing -1 1 0 0 0 0 1 0 1 0 HitCase 0 0 +90691906 下踩-突刺伤害(延时1S触发) 2 1.5 0 0 0 4 0 1 -1 FxMo1LucunMd000001Attack19Shouji02 FxMo1LucunMd000001Attack19Dilie02 1 -1 1 0 0 0 0 1 0 3 906919061 801060 906921 906922 0 HitCase 0 1 +90692102 闪避连招-第一下出拳伤害帧 1 2 3.2 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji01 -1 1 0 0 0 0 0 0 3 906921021 801015 906938 906938 0 HitCase 0 1 1 +90692103 闪避连招-第二下出拳伤害帧 1 2 3.6 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji02 -1 1 0 0 0 0 0 0 3 906921031 801025 906940 906941 0 HitCase 0 1 1 +90692104 闪避连招-第三下飞踢伤害帧 1 2 3.8 0 1 0 4 0 0.1 -1 FxMo1LucunMd000001Attack23Shouji03 -1 1 0 0 0 0 0 0 3 906921041 801030 906942 906943 0 HitCase 0 1 1 +83700101 折返跃迁-特效 2 0.1 0 4 0 0.8 -1 FxMb1AolajiangAAtk01Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83700202 锤子砸地特效 2 2.5 0 0 0 4 0 1 -1 FxMb1AolajiangAAtk02Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83700203 跳出水特效 2 2.5 3 0 4 0 1 -1 FxMb1AolajiangAAtk02Dilie03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83700205 跳出-伤害帧 2 2.5 0 3 0 4 0 0.1 -1 FxMb1AolajiangAAtk03Hit -1 1 0 0 0 0 0 0 3 837002051 801040 837026 0 HitCase 0 1 1 +83700302 跳出-水面特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk03Dilie01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83700303 跳出-锤子砸地特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk03Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83700304 跳出-伤害帧 2 4 0 1 0 4 0 0.1 -1 FxMb1AolajiangAAtk03Hit -1 1 0 0 0 0 0 0 3 837003041 801040 837026 0 HitCase 0 1 1 +83700402 滑板车(Run)-面前子弹 1 2.4 3 0 1.8 0 4 0 0.4 -1 FxMb1AolajiangAAtk04Hit -1 1 0 0 0 0 0 0 3 837004021 801040 837025 837026 837005 0 HitCase 1 1 1 +83700501 滑板车(Stand2)-起跳水花特效 2 2 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk05Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83700503 滑板车(Run)-面前子弹 1 2.4 3 0 1.8 0 4 0 0.5 -1 FxMb1AolajiangAAtk05Hit -1 1 0 0 0 0 0 0 3 837005031 801050 837021 837022 837005 0 HitCase 1 1 1 +83700802 跳起来尾巴扇脸脸-普通子弹 3 2.5 160 0 0.7 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837008021 801045 837021 837022 0 HitCase 0 1 1 +83701002 前冲翻滚转圈圈-普通子弹 2 3 0 0 0 4 0 0.1 -1 FxMb1AolajiangAAtk10Hit01 -1 1 0 0 0 0 0 0 3 837010021 801035 837022 0 HitCase 0 1 1 +83701003 前冲翻滚转圈圈-子弹特效 2 3 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk10Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83701005 前冲翻滚转圈圈-转圈圈子弹-1 2 2.7 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk10Hit02 -1 1 0 0 0 0 0 0 3 837010051 801010 837023 837024 0 HitCase 1 1 +83701006 前冲翻滚转圈圈-转圈圈子弹-2 2 2.7 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk10Hit02 -1 1 0 0 0 0 0 0 3 837010061 801010 837023 837024 0 HitCase 1 1 +83701007 前冲翻滚转圈圈-转圈圈子弹-3 2 2.7 0 0 0 4 0 0.1 -1 FxMb1AolajiangAAtk10Hit02 -1 1 0 0 0 0 0 0 3 837010071 801010 837023 837024 0 HitCase 1 1 +83701103 吸尘器-吸尘器爆炸特效 2 0.1 0 4 0 0.3 -1 FxMb1AolajiangAAtk1102 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83701104 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011041 801005 837008 837023 837024 0 HitCase 0 1 1 +83701105 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011051 801005 837008 837023 837024 0 HitCase 0 1 1 +83701106 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011061 801005 837008 837023 837024 0 HitCase 0 1 1 +83701107 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011071 801005 837008 837023 837024 0 HitCase 0 1 1 +83701108 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011081 801005 837008 837023 837024 0 HitCase 0 1 1 +83701109 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011091 801005 837008 837023 837024 0 HitCase 0 1 1 +83701110 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011101 801005 837008 837023 837024 0 HitCase 0 1 1 +83701111 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837011111 801005 837008 837023 837024 0 HitCase 0 1 1 +83701112 吸尘器-吸力子弹 1 3.2 6 0.3 2.3 0 4 0 0.1 -1 FxMb1AolajiangAAtk11Hit -1 1 0 0 0 0 0 0 3 837011121 801020 837025 837026 0 HitCase 0 1 1 +83701202 后跳拔枪射击-地面的伤害帧子弹 2 3.5 0 6.1 0 4 0 0.1 -1 FxMb1AolajiangAAtk12Hit -1 1 0 0 0 0 0 0 1 837012021 801025 837021 837022 0 HitCase 0 1 1 +83701205 后跳拔枪射击-跳起来子弹特效 2 2 0 0 0 4 0 0.2 -1 FxMb1AolajiangAAtk12Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83701208 后跳拔枪射击-子弹特效 2 3.5 0 6.1 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83701209 后跳拔枪射击-落地伤害特效 2 3 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83701210 后跳拔枪射击-落地伤害子弹 2 2 0 -0.5 0 4 0 0.1 -1 FxMb1AolajiangAAtk12Hit -1 1 0 0 0 0 0 0 1 837012101 801025 837021 837022 0 HitCase 0 1 1 +83701302 远程棒球-普通子弹 1 2.5 5 0 1.5 100 4 0 0.5 -1 FxMb1AolajiangAAtk14Hit FxMb1AolajiangAAtk13Dandao -1 1 0 0 0 0 0 0 1 837013021 801070 837021 837022 1 HitCase 1 0 1 1 +83701803 右边闪避反击-普通子弹 1 2.8 4.6 0 2 0 4 0 0.1 -1 FxMb1AolajiangAAtk18Hit -1 1 0 0 0 0 0 0 3 837018031 801070 837026 0 HitCase 0 1 1 +83701805 右边闪避反击-伤害帧子弹特效 1 2.8 4.3 0 1 0 4 0 1 -1 FxMb1AolajiangAAtk18Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83701903 左边滑铲扔出锤子-普通子弹 2 2 0 1 44 4 0 0.31 -1 FxMb1AolajiangAAtk19Hit -1 1 0 0 0 0 0 0 3 837019031 801070 837025 837026 0 HitCase 1 0 1 1 +83702001 落下来气球起飞-武器蓄力特效 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83702002 落下来气球起飞-水球上升特效 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83702102 Stand2-气球起飞 1 1 1 0 0 0 4 0 5 -1 FxMb1AolajiangAAtk2102 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 +83702303 在天上扔炸弹爆炸子弹 2 4 0 4 0 4 0 0.1 -1 FxMb1AolajiangAAtk23Hit -1 1 0 0 0 0 0 0 3 837023031 801020 837025 837026 0 HitCase 0 1 0 +83702306 在天上扔炸弹爆炸子弹特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk23Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83702402 气球爆炸落地-伤害帧 2 4 0 0 0 4 0 0.1 -1 FxMb1AolajiangAAtk23Hit FxMb1AolajiangAAtk12Dilie02 -1 1 0 0 0 0 0 0 3 837024021 801040 837026 0 HitCase 0 1 +83702602 远程-愤招四连-第一下击退 1 2 2 0 1.5 0 4 0 0.3 -1 FxMb1AolajiangAAtk26Hit01 -1 1 0 0 0 0 0 0 3 837026021 801020 0 HitCase 1 1 1 +83702603 远程-愤招四连-第二下击退 1 2 2 0 1.5 0 4 0 0.1 -1 FxMb1AolajiangAAtk26Hit02 -1 1 0 0 0 0 0 0 3 837026031 801020 0 HitCase 1 1 0 +83702604 远程-愤招四连-第三下击飞 1 2 2 0 1.5 0 4 0 0.1 -1 FxMb1AolajiangAAtk26Hit03 -1 1 0 0 0 0 0 0 3 837026041 801020 0 HitCase 1 1 0 +83702605 远程-愤招四连-第四下击退 2 3 3 0 0 0 4 0 0.3 -1 -1 1 0 0 0 0 0 0 3 837026051 801020 0 HitCase 1 1 1 +83702903 嗷拉酱死亡--特效 1 1 1 0 0 0 4 0 10 -1 FxAolajiangABiansheng -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +83703101 折返跃迁-特效 2 0.1 0 4 0 0.8 -1 FxMb1AolajiangAAtk01Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703202 跳起来尾巴扇脸脸-普通子弹 3 2.5 160 0 0.7 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837032021 801040 837021 837022 0 HitCase 0 1 1 +83703302 跳起来尾巴扇脸脸-普通子弹 3 2.5 160 0 0.7 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837033021 801040 837021 837022 0 HitCase 0 1 1 +83703402 滑板车(Run)-面前子弹 1 2.4 3 0 1.8 0 4 0 0.4 -1 FxMb1AolajiangAAtk04Hit -1 1 0 0 0 0 0 0 3 837034021 801040 837025 837026 837005 0 HitCase 1 1 1 +83703503 右边闪避反击-普通子弹 1 2.8 4.6 0 2 0 4 0 0.1 -1 FxMb1AolajiangAAtk18Hit -1 1 0 0 0 0 0 0 3 837035031 801070 837026 0 HitCase 0 1 1 +83703505 右边闪避反击-伤害帧子弹特效 1 2.8 4.3 0 1 0 4 0 1 -1 FxMb1AolajiangAAtk18Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703603 左边滑铲扔出锤子-普通子弹 2 2 0 1 44 4 0 0.31 -1 FxMb1AolajiangAAtk19Hit -1 1 0 0 0 0 0 0 3 837036031 801070 837025 837026 0 HitCase 1 0 1 1 +83703703 吸尘器-吸尘器爆炸特效 2 0.1 0 4 0 0.3 -1 FxMb1AolajiangAAtk1102 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703704 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037041 801005 837008 837023 837024 0 HitCase 0 1 1 +83703705 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037051 801005 837008 837023 837024 0 HitCase 0 1 1 +83703706 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037061 801005 837008 837023 837024 0 HitCase 0 1 1 +83703707 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037071 801005 837008 837023 837024 0 HitCase 0 1 1 +83703708 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037081 801005 837008 837023 837024 0 HitCase 0 1 1 +83703709 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037091 801005 837008 837023 837024 0 HitCase 0 1 1 +83703710 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037101 801005 837008 837023 837024 0 HitCase 0 1 1 +83703711 吸尘器-吸力子弹 3 6 38 0.3 0.9 0 4 0 0.1 -1 FxMb1AolajiangAAtk08Hit -1 1 0 0 0 0 0 0 3 837037111 801005 837008 837023 837024 0 HitCase 0 1 1 +83703712 吸尘器-吸力子弹 1 3.2 6 0.3 2.3 0 4 0 0.1 -1 FxMb1AolajiangAAtk11Hit -1 1 0 0 0 0 0 0 3 837037121 801020 837025 837026 0 HitCase 0 1 1 +83703807 【公会战】后跳水枪换人-跳起来子弹特效 2 2 0 0 0 4 0 0.2 -1 FxMb1AolajiangAAtk12Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703810 【公会战】后跳水枪换人-子弹特效 2 3.5 0 6.1 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703811 【公会战】后跳水枪换人-落地伤害特效 2 3 0 0 0 4 0 0.5 -1 FxMb1AolajiangAAtk12Dilie03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703812 【公会战】后跳水枪换人-落地消失特效子弹 2 2 0 4 0 1.6 -1 FxMb1MotherDeath -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703903 【公会战】砸人返场-锤子砸地特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangAAtk03Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83703904 【公会战】砸人返场-伤害帧 2 4 0 1 0 4 0 0.1 -1 FxMb1AolajiangAAtk03Hit -1 1 0 0 0 0 0 0 3 837039041 801040 837026 0 HitCase 0 1 1 +90740103 远程-蓄力冲击波伤害子弹 1 1 50 0 1 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk01Hit -1 1 0 0 0 0 0 0 3 907401031 801040 907414 907415 0 HitCase 1 1 1 +90740105 子弹预警闪线 1 1 1 0 0.7 0 4 0 0.2 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90740108 远程-蓄力冲击波-预警红线 1 1 1 0 0.7 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90740202 发射汽水易拉罐-预警1左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740203 发射汽水易拉罐-子弹1左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402031 801005 907414 907415 0 HitCase 0 0.95 1 +90740204 发射汽水易拉罐-预警2左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740205 发射汽水易拉罐-子弹2左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402051 801005 907414 907415 0 HitCase 0 0.95 1 +90740206 发射汽水易拉罐-预警3左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740207 发射汽水易拉罐-子弹3左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402071 801005 907414 907415 0 HitCase 0 0.95 1 +90740208 发射汽水易拉罐-预警4左 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740209 发射汽水易拉罐-子弹4左 2 1 0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402091 801005 907414 907415 0 HitCase 0 0.95 1 +90740210 发射汽水易拉罐-预警1右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740211 发射汽水易拉罐-子弹1右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402111 801005 907414 907415 0 HitCase 0 0.95 1 +90740212 发射汽水易拉罐-预警2右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740213 发射汽水易拉罐-子弹2右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402131 801005 907414 907415 0 HitCase 0 0.95 1 +90740214 发射汽水易拉罐-预警3右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740215 发射汽水易拉罐-子弹3右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402151 801005 907414 907415 0 HitCase 0 0.95 1 +90740216 发射汽水易拉罐-预警4右 2 1 0 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk02Yujing -1 1 0 0 0 0 1 1 1 0 HitCase 1 0 0 +90740217 发射汽水易拉罐-子弹4右 2 1 -0.7 0.6 10 0 4 1 1 1 -1 FxMe1XiguajunMd000002Atk02Hit FxMe1XiguajunMd000002Atk02Bao Rocket08 FxMe1XiguajunMd000002Atk02Dandao -1 FxMe1XiguajunMd000002Atk02Bao 3 -30 -1 10 1 0 0 0 0 1 3 907402171 801005 907414 907415 0 HitCase 0 0.95 1 +90740602 Run-突进变球下砸-伤害帧 2 3 0 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907406021 801030 906917 906918 0 HitCase 0 1 1 +90740603 Run-突进变球下砸-爆炸特效 2 3 0 0 0 0 4 0 0.5 -1 FxMe1XiguajunMd000002Atk06 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90740804 球撞玩家-loop-子弹 1 2 2 0 1 0 4 0 3 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907408041 801050 906917 906918 907404 0 HitCase 1 1 1 +90741002 兔子跳预备-普通子弹 2 2.5 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk10Hit -1 1 0 0 0 0 0 0 3 907410021 801020 907418 907419 0 HitCase 1 1 1 +90741006 兔子跳预备-特效 2 2.5 0 0 0 4 0 1 -1 FxMe1XiguajunMd000002Atk10 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90741102 兔子跳开始-普通子弹 2 2 0 0 0 4 0 0.1 -1 FxMe1XiguajunMd000002Atk12Hit -1 1 0 0 0 0 0 0 3 907411021 801020 907418 907419 0 HitCase 1 1 1 +90741104 兔子跳开始-特效 2 2 0 0 0 4 0 0.5 -1 FxMe1XiguajunMd000002Atk11 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90741202 兔子跳结束接连招1-第一发子弹-左 1 0.8 0.6 -0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412021 801005 907418 907419 1.3 HitCase 0 1 1 +90741203 兔子跳结束接连招1-第二发子弹-左 1 0.8 0.6 -0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412031 801005 907418 907419 1.3 HitCase 0 1 1 +90741204 兔子跳结束接连招1-第三发子弹-左 1 0.8 0.6 -0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412041 801005 907418 907419 1.3 HitCase 0 1 1 +90741206 兔子跳结束接连招1-第一发子弹-右 1 0.8 0.6 0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412061 801005 907418 907419 1.3 HitCase 0 1 1 +90741207 兔子跳结束接连招1-第二发子弹-右 1 0.8 0.6 0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412071 801005 907418 907419 1.3 HitCase 0 1 1 +90741208 兔子跳结束接连招1-第三发子弹-右 1 0.8 0.6 0.75 1 40 4 0 1 -1 FxMe1XiguajunMd000002Atk12Hit FxMe1XiguajunMd000002Atk12Dandao -1 1 0 0 0 0 0 0 3 907412081 801005 907418 907419 1.3 HitCase 0 1 1 +90741303 兔子跳结束接连招2-下砸伤害 2 3 0 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907413031 801030 906920 906921 0 HitCase 1 1 1 +90741307 兔子跳结束接连招2-硬币子弹 2 4 0 0 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk06Hit -1 1 0 0 0 0 0 0 3 907413071 801015 906918 907419 0 HitCase 1 1 1 +90741901 闪避连招-肚子前怼 1 2 1 0 1.5 0 4 0 0.1 1 1 1 -1 FxMe1XiguajunMd000002Atk19Hit -1 1 0 0 0 0 0 0 3 907419011 801020 906918 906919 0 HitCase 1 1 1 +90742001 西瓜皮+嘲讽-在地上放一个子弹,持续20S 1 1.3 1.3 0 3 0 4 0 30 1 1 1 1 FxMe1XiguajunMd000002Atk19Hit FxMe1XiguajunMd000002Atk20Dandao 1 1 0 0 0 0 0 0 1 907420011 906918 0 HitCase 0 1.5 0 +83710403 第一击特效地裂 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk0401Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83710405 第二击特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk0402Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83710411 第一击伤害帧 1 2.5 4 -1 1.5 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104111 801020 837106 0 HitCase 1 1 1 +83710413 第二击伤害帧 1 2.4 4 1.2 2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104131 801020 837106 0 HitCase 1 1 1 +83710415 第三击伤害帧 3 5.4 200 -0.5 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104151 801030 837105 837106 0 HitCase 1 1 1 +83710416 第四击伤害帧 3 5.1 190 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104161 801030 837105 837106 0 HitCase 1 1 1 +83710417 第五击伤害帧 3 5.2 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837104171 801060 837106 0 HitCase 0 1 1 +83710425 起跳特效 1 1 1 0 0 0 4 0 0.5 -1 FxMb1AolajiangBatk04Qitiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +83710501 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 3 837105011 801010 837106 0 HitCase 1 1 1 +83710503 蓄力爆气-咆哮特效 2 0.1 0 4 0 3 -1 FxMb1AolajiangBatk05Paoxiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83710504 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 3 837105041 801010 837106 0 HitCase 1 1 1 +83710505 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 3 837105051 801010 837106 0 HitCase 1 1 1 +83710506 蓄力爆气-蓄力爆气伤害帧 2 6 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk05Hit -1 1 0 0 0 0 0 0 1 837105061 801020 837106 0 HitCase 1 1 1 +83710601 蓄力俯冲-伤害子弹 3 5.2 200 0 0 0 4 0 0.15 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837106011 801070 837105 837106 0 HitCase 1 1 1 +83710702 飞天导弹 2 1.5 0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 -90 0.2 7.2 0 0 0 0 1 1 837107021 801010 837105 837106 0 HitCase 0 1 1 +83710703 飞天导弹 2 1.5 -0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 90 0.2 7.2 0 0 0 0 1 1 837107031 801010 837105 837106 0 HitCase 0 1 1 +83710704 飞天导弹 2 1.5 0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 -90 0.2 7.2 0 0 0 0 1 1 837107041 801010 837105 837106 0 HitCase 0 1 1 +83710705 飞天导弹 2 1.5 -0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 90 0.2 7.2 0 0 0 0 1 1 837107051 801010 837105 837106 0 HitCase 0 1 1 +83710707 飞天导弹-冲锋子弹 1 2.6 3 0 1 0 4 0 0.5 -1 FxMb1AolajiangBatk08Hit -1 1 0 0 0 0 0 0 3 837107071 801050 837107 837108 0 HitCase 1 1 1 +83710714 飞天导弹 2 1.5 0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 -90 0.2 7.2 0 0 0 0 1 1 837107141 801010 837105 837106 0 HitCase 0 1 0 +83710715 飞天导弹 2 1.5 -0.2 0.45 0 4 1 0.7 1 -1 FxMb1AolajiangBDaodanHit FxMb1AolajiangBDaodan -1 FxMb1AolajiangBDaodanHit 4 0 90 0.2 7.2 0 0 0 0 1 1 837107151 801010 837105 837106 0 HitCase 0 1 0 +83710805 后跳反击-伤害子弹 3 7.3 200 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk08Hit -1 1 0 0 0 0 0 0 3 837108051 801030 837108 0 HitCase 1 1 1 +83710808 后跳反击-起跳特效 2 0.1 0 4 0 0.5 -1 FxMb1AolajiangBatk06 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +83711005 疯狗四连大风车-最后一击裂地特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk10Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711006 疯狗四连大风车-第一下伤害帧 1 1.8 7.4 0.4 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110061 801010 837106 837023 0 HitCase 1 1 1 +83711007 疯狗四连大风车-第二下伤害帧 1 1.8 7.4 0.4 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110071 801010 837106 837023 0 HitCase 1 1 1 +83711008 疯狗四连大风车-第三下伤害帧 1 1.8 7.4 0.4 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110081 801010 837106 837023 0 HitCase 1 1 1 +83711009 疯狗四连大风车-第四下击飞伤害帧 1 2.2 7 0.4 1 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837110091 801030 837106 0 HitCase 1 1 1 +83711102 前冲挑飞-伤害帧 1 3.1 5.8 1 1.8 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837111021 801020 837105 837106 837102 0 HitCase 1 1 1 +83711105 前冲挑飞-锤子砸地特效 1 1 1 0 0 0 4 0 0.5 -1 FxMb1AolajiangBatk11Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711202 前冲挑飞连招-伤害帧 1 2.6 3.5 0 2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837112021 801040 837105 837106 0 HitCase 1 1 1 +83711208 前冲挑飞连招-地裂石头 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk12Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711211 前冲挑飞连招-最左边的锤子子弹 1 1.2 1.2 -1.8 4 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837112111 801030 837105 837106 0 HitCase 1 1 1 +83711302 前冲挑飞未命中三连-第一下下砸 1 3.5 4 1 1.2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837113021 801020 837024 0 HitCase 1 1 1 +83711303 前冲挑飞未命中三连-第二下横扫 3 5 200 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837113031 801020 837105 837106 0 HitCase 1 1 1 +83711304 前冲挑飞未命中三连-飞天激光 1 1 1 0 -2 30 4 1 1.2 1 1 FxMb1AolajiangBatk11Hit Bip001Head FxMb1AolajiangBDaodan 1 FxMb1AolajiangBDaodanHit 5 -60 30 0.1 100 6.28318 -0.3 8 0 0 3 837113041 801010 837023 837024 0 HitCase 0 1 +83711307 前冲挑飞未命中三连-地裂 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk13Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711311 前冲挑飞未命中三连-飞天激光 1 1 1 0 -2 30 4 1 1.2 1 1 FxMb1AolajiangBatk11Hit Bip001Head FxMb1AolajiangBDaodan 1 FxMb1AolajiangBDaodanHit 5 60 30 0.1 100 6.28318 -0.3 8 0 0 3 837113111 801010 837023 837024 0 HitCase 0 1 +83711312 前冲挑飞未命中三连-飞天激光 1 1 1 0 -2 30 4 1 1.2 1 1 FxMb1AolajiangBatk11Hit Bip001Head FxMb1AolajiangBDaodan 1 FxMb1AolajiangBDaodanHit 5 0 30 0.1 100 6.28318 -0.3 8 0 0 3 837113121 801010 837023 837024 0 HitCase 0 1 +83711402 第一击地裂 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk1401Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711404 第二击地裂 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk1402Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711410 流星锤四连-第一下伤害帧 3 4.6 200 -1.2 -1.7 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114101 801020 837105 837106 0 HitCase 1 1 1 +83711411 流星锤四连-第二下伤害帧 3 4.3 160 -0.9 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114111 801020 837105 837106 0 HitCase 1 1 1 +83711412 流星锤四连-第三下伤害帧 1 1.6 6 0 3 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114121 801030 837107 837108 0 HitCase 1 1 1 +83711413 流星锤四连-把玩家拉回来 1 1.6 7 0 3 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114131 837116 837023 837024 0 HitCase 1 1 1 +83711414 流星锤四连-最后一击冲刺 1 2 3.2 0 0 0 4 0 0.3 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837114141 801030 837107 837108 0 HitCase 1 1 1 +83711507 突进甩刀+后撤蓄力俯冲-刀光伤害帧 3 4.2 210 0 -1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837115071 801040 837107 837108 0 HitCase 1 1 1 +83711509 突进甩刀+后撤蓄力俯冲-冲锋伤害帧 1 2 3 0 1 0 4 0 0.33 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837115091 801050 837107 837108 0 HitCase 1 1 1 +83711602 接闪避-前冲挑飞-伤害帧 1 3 5.8 1 2 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837116021 801030 837107 837108 0 HitCase 1 1 1 +83711604 接闪避-前冲挑飞-前冲锤击地裂特效 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk16Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711701 Stand前冲流星锤下砸-普通子弹 3 5.3 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837117011 801050 837108 0 HitCase 0 1 1 +83711704 stand前冲流星锤下砸-打击特效 1 1 1 0 0 0 4 0 1.5 -1 FxMb1AolajiangBatk17Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83711801 前冲流星锤下砸-普通子弹 3 5.1 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837118011 801035 837108 0 HitCase 0 1 1 +83712206 远程闪避+冲锋到你脸上-伤害子弹 3 5 210 -3 1 0 4 0 0.15 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837122061 801020 837107 837108 0 HitCase 1 1 1 +83712210 远程闪避+冲锋到你脸上-冲锋子弹 1 2.4 3.5 0 0 0 4 0 0.16 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837122101 801020 837107 837108 0 HitCase 1 1 1 +83712501 【公会战】前冲砸地出场技-普通子弹 3 5.3 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk16Hit -1 1 0 0 0 0 0 0 3 837125011 801050 837108 0 HitCase 0 1 1 +83712504 【公会战】前冲砸地出场技-打击特效 1 1 1 0 0 0 4 0 1.5 -1 FxMb1AolajiangBatk17Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83712606 【公会战】上天闪避换人-到最高点消失特效子弹 2 2 0 4 0 1.6 -1 FxMb1MotherDeath -1 1 0 0 0 0 0 0 1 2.5 HitCase 0 0 +83712709 【公会战】落雷子弹(预警) 2 2 0 4 0 0.5 0.5 -1 FxYujing1M05S -1 1 0 0 0 0 0 1 0.5 999 1 83712710 1 3 0 HitCase 1 0 1 1 0 +83712710 【公会战】落雷子弹(伤害) 2 2 0 4 0 1 -1 FxTongyongEleShouji FxDataShaderAttack01 -1 1 0 0 0 0 0 2 2 3 837127101 801030 0 HitCase 0 1 1 1 +83712721 【公会战】-冲锋子弹 1 2.6 3 0 1 0 4 0 0.5 -1 FxMb1AolajiangBatk08Hit -1 1 0 0 0 0 0 0 3 837127211 801050 837107 837108 0 HitCase 1 1 1 +83715203 第一击特效地裂 1 1 1 0 0 0 4 0 1 -1 FxMb1AolajiangBatk0401Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83715205 第二击特效 2 0.1 0 4 0 1 -1 FxMb1AolajiangBatk0402Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83715211 第一击伤害帧 1 2.5 4 -1 1.5 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837152111 801020 837106 0 HitCase 1 1 1 +83715213 第二击伤害帧 1 2.4 4 1.2 2 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837152131 801020 837106 0 HitCase 1 1 1 +83715215 第三击伤害帧 3 5.4 200 -0.5 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837152151 801030 837105 837106 0 HitCase 1 1 1 +83715216 第四击伤害帧 3 5.1 190 0 0 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837152161 801030 837105 837106 0 HitCase 1 1 1 +83715217 第五击伤害帧 3 5.2 160 0 1 0 4 0 0.1 -1 FxMb1AolajiangBatk11Hit -1 1 0 0 0 0 0 0 3 837152171 801060 837106 0 HitCase 0 1 1 +83715225 起跳特效 1 1 1 0 0 0 4 0 0.5 -1 FxMb1AolajiangBatk04Qitiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90760205 2连击接续后空翻-普通子弹 1 1.9 1.6 0.3 1 0 4 0 0.1 -1 FxMo1TuziAtk02Shouji -1 1 0 0 0 0 0 0 3 907602051 801030 907604 907605 0 HitCase 1 1 +90760206 2连击接续后空翻-普通子弹 1 2 1.6 -0.3 1.2 0 4 0 0.1 -1 FxMo1TuziAtk02Shouji02 -1 1 0 0 0 0 0 0 3 907602061 801030 907604 907605 0 HitCase 1 1 +90760304 前方突刺接续连招-伤害帧 1 1.7 2 0 1.3 0 4 0 0.1 -1 FxMo1TuziAtk03Shouji -1 1 0 0 0 0 0 0 3 907603041 801025 907606 907607 907608 0 HitCase 1 1 +90760404 命中接续连招-伤害帧 1 2.3 2.4 -0.6 1.2 0 4 0 0.1 -1 FxMo1TuziAtk04Shouji -1 1 0 0 0 0 0 0 3 907604041 801025 907606 907607 0 HitCase 1 1 +90770102 下踩-突刺预警 2 1.5 0 0 0 4 0 1.5 -1 FxYujing1M08S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 0 +90770103 下踩-突刺伤害(延时1S触发) 2 1.5 0 0 0 4 0 1.1 -1 FxMo1ZhangyuAtkShouji FxMo1ZhangyuAtk01dilie 1 -1 1 0 0 0 0 1 0 2 907701031 801050 907706 907707 0 HitCase 0 1 1 +90770203 子弹预警闪线 1 1 1 0 0.5 0 4 0 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90770204 远程-蓄力冲击波-预警红线 1 1 1 0 0.5 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90770206 远程-蓄力冲击波伤害子弹 1 1 25 0 12.5 0 4 0 0.1 1 1 1 -1 FxMo1ZhangyuAtk02Shouji -1 1 0 0 0 0 0 0 3 907702061 801050 907414 907415 0.35 HitCase 1 1 1 +90770302 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770305 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770307 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770309 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770311 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770313 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770315 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770317 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770319 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770321 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770323 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770325 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770327 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770329 治疗-治疗波子弹 2 5 0 0 0 2 0 0.1 -1 -1 1 0 0 0 0 0 0 1 907708 0 HitCase 1 1 0 +90770404 近战超声波攻击-第一下伤害子弹 3 2.7 50 0 0 0 4 0 0.1 -1 FxMo1ZhangyuAtk04Shouji -1 1 0 0 0 0 0 0 3 907704041 801010 907704 907705 0 HitCase 1 1 1 +90770405 近战超声波攻击-第二下伤害子弹 3 2.7 50 0 0 0 4 0 0.1 -1 FxMo1ZhangyuAtk04Shouji -1 1 0 0 0 0 0 0 3 907704051 801010 907704 907705 0 HitCase 1 1 1 +90770406 近战超声波攻击-第三下伤害子弹 3 2.7 50 0 0 0 4 0 0.1 -1 FxMo1ZhangyuAtk04Shouji -1 1 0 0 0 0 0 0 3 907704061 801025 907706 907707 0 HitCase 1 1 1 +90770501 分身+爆炸特效 1 1 1 0 4 0 1.5 -1 FxMo1ZhangyuAtk05 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90770503 后跳残影爆炸-延迟伤害帧 2 3 0 0 0 4 0 0.15 -1 FxMo1ZhangyuAtk05Shouji 1 -1 1 0 0 0 0 0 0 2 907705031 801030 907706 907707 0 HitCase 0 1 +90780101 飞扑-特效 2 0.1 0 4 0 0.1 -1 FxMe1XiongrenAttack01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90780102 飞扑砸地-特效 2 0.1 0 4 0 1.5 -1 FxMe1XiongrenAttack01Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90780108 远距离腾空下砸-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack01Hit -1 1 0 0 0 0 0 0 3 907801081 801060 907807 0 HitCase 0 1 1 +90780202 狂雷怒吼-预警特效 2 6 0 0 0 4 0 1 -1 FxYujing1M08S -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90780203 狂雷怒吼-伤害子弹 2 6 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack02Hit -1 1 0 0 0 0 0 0 3 907802031 801055 907807 0 HitCase 0 1 1 +90780304 近距离三连击-第一下伤害子弹 3 3 90 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack03Hit01 -1 1 0 0 0 0 0 0 3 907803041 801020 907804 907805 0 HitCase 1 1 1 +90780305 近距离三连击-第二下伤害子弹 3 3.1 90 0 0.2 0 4 0 0.1 -1 FxMe1XiongrenAttack03Hit01 -1 1 0 0 0 0 0 0 3 907803051 801020 907804 907805 0 HitCase 1 1 1 +90780306 近距离三连击-第三下伤害子弹 1 2.4 3 -0.4 1.2 0 4 0 0.1 -1 FxMe1XiongrenAttack03Hit02 -1 1 0 0 0 0 0 0 3 907803061 801030 907806 907807 0 HitCase 1 1 1 +90780402 近距离前冲挑飞-伤害帧 1 2 2.8 0 1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 907804021 801030 907807 907806 907809 0 HitCase 1 1 1 +90780405 近距离前冲挑飞-前冲伤害帧 1 2 2 0 0.8 0 4 0 0.5 -1 FxMe1XiongrenAttack04Hit -1 1 0 0 0 0 0 0 1 907804051 801010 907807 907806 0 HitCase 1 1 1 +90781102 冲锋猛击(loop)-前冲子弹判定 1 2.2 4 0 4 0 4 0 0.6 -1 -1 1 0 0 0 0 0 0 1 907812 0 HitCase 1 1 0 +90781202 冲锋猛击拍中人-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack12Hit -1 1 0 0 0 0 0 0 3 907812021 801040 907806 907807 0 HitCase 0 1 1 +90781207 冲锋猛击拍中人-地裂特效 1 1 1 0 4 0 1 -1 FxMe1XiongrenAttack12Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90781302 转身挥扫-伤害帧 3 2.8 160 -0.7 0.3 0 4 0 0.1 -1 FxMe1XiongrenAttack13Hit -1 1 0 0 0 0 0 0 3 907813021 801050 907806 907807 0 HitCase 1 1 1 +90781402 近距离三连击-三连击地裂 2 0.1 0 4 0 1.5 -1 FxMe1XiongrenAttack14Dilie01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90781403 近距离三连击-三连击起跳 2 0.1 0 4 0 1.5 -1 FxMe1XiongrenAttack14Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90781406 近距离三连击-第一击伤害帧 3 3 110 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack14Hit01 -1 1 0 0 0 0 0 0 3 907814061 801015 907806 907807 0 HitCase 1 1 1 +90781407 近距离三连击-向前推 1 2 1.5 0 1 0 4 0 0.2 -1 -1 1 0 0 0 0 0 0 3 907814071 0 HitCase 1 0 +90781408 近距离三连击-第二击伤害帧 1 2 2.2 -0.3 2 0 4 0 0.1 -1 FxMe1XiongrenAttack14Hit02 -1 1 0 0 0 0 0 0 3 907814081 801020 907806 907807 0 HitCase 1 1 1 +90781409 近距离三连击-第三击伤害帧 2 2.5 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack14Hit02 -1 1 0 0 0 0 0 0 3 907814091 801035 907807 0 HitCase 1 1 1 +90781502 近距离四连击-四连击地裂 1 1 1 0 0 0 4 0 1.5 -1 FxMe1XiongrenAttack15Dilie01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90781503 近距离四连击-四连击地裂 1 1 1 0 0 0 4 0 1.5 -1 FxMe1XiongrenAttack15Dilie02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90781506 近距离四连击-第一击伤害帧 3 3 110 0.4 0.2 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit01 -1 1 0 0 0 0 0 0 3 907815061 801010 907806 907807 0 HitCase 1 1 1 +90781507 近距离三连击-第二击伤害帧 1 2.6 2.2 0 2 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit01 -1 1 0 0 0 0 0 0 3 907815071 801010 907806 907807 0 HitCase 1 1 1 +90781508 近距离三连击-第三击伤害帧 1 2 2.2 -0.3 2 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit01 -1 1 0 0 0 0 0 0 3 907815081 801015 907806 907807 0 HitCase 1 1 1 +90781509 近距离三连击-第四击伤害帧 2 2.5 0 0 0 4 0 0.1 -1 FxMe1XiongrenAttack15Hit02 -1 1 0 0 0 0 0 0 3 907815091 801035 907807 0 HitCase 1 1 1 +90790101 【中远距离突进技能】风尘绝念斩-冲刺特效 2 0.1 0 4 0 2 -1 FxMe1DiaorenyixingAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90790103 【中远距离突进技能】风尘绝念斩-预警矩形 1 3 12 7 0 4 0 1.7 1.6 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90790104 【中远距离突进技能】风尘绝念斩-普通子弹 2 1.5 0 0 0 4 0 0.22 -1 FxMe1DiaorenyixingAtk01Hit -1 1 0 0 0 0 0 0 1 907901041 801020 907906 907907 0 HitCase 1 1 1 +90790108 【中远距离突进技能】风尘绝念斩-刀光特效 2 3 0 3.5 0 4 0 4 -1 FxMe1DiaorenyixingAtk01Dao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90790109 【中远距离突进技能】风尘绝念斩-残影子弹1 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit01 -1 1 0 0 0 0 0 0 3 907901091 801005 907927 907904 907905 0 HitCase 1 1 1 +90790110 【中远距离突进技能】风尘绝念斩-残影子弹2 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit02 -1 1 0 0 0 0 0 0 3 907901101 801005 907927 907904 907905 0 HitCase 1 1 1 +90790111 【中远距离突进技能】风尘绝念斩-残影子弹3 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit03 -1 1 0 0 0 0 0 0 3 907901111 801005 907927 907904 907905 0 HitCase 1 1 1 +90790112 【中远距离突进技能】风尘绝念斩-残影子弹4 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit04 -1 1 0 0 0 0 0 0 3 907901121 801005 907927 907904 907905 0 HitCase 1 1 1 +90790113 【中远距离突进技能】风尘绝念斩-残影子弹5 2 3 0 3.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk01DaoHit05 -1 1 0 0 0 0 0 0 3 907901131 801020 907906 907907 0 HitCase 1 1 1 +90790205 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0 -1 1 0 0 0 0 0 0 3 907902051 801010 907904 907905 907927 0 HitCase 0 1 1 +90790206 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.2 -1 1 0 0 0 0 0 0 3 907902061 801010 907904 907905 907927 0 HitCase 0 1 1 +90790207 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.4 -1 1 0 0 0 0 0 0 3 907902071 801010 907904 907905 907927 0 HitCase 0 1 1 +90790208 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.6 -1 1 0 0 0 0 0 0 3 907902081 801010 907904 907905 907927 0 HitCase 0 1 1 +90790209 【近战技能】合并双刀近战攻击+后撤-伤害帧 2 3 0.3 3 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 0.8 -1 1 0 0 0 0 0 0 3 907902091 801020 907904 907905 907927 0 HitCase 0 1 1 +90790210 【近战技能】合并双刀近战攻击+后撤-拉扯玩家 1 3 16 0 6.2 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk02Hit 1 -1 1 0 0 0 0 0 0 1 907902101 907904 907905 907928 907943 0 HitCase 1 1 1 +90790212 【近战技能】旋转刀的特效 2 3 0.3 3 0 4 0 2 -1 FxMe1DiaorenyixingAtk02Dandao -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90790303 【近战技能】五毒-凤凰绝杀-伤害帧 1 2 3 0 0.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk03Hit01 -1 1 0 0 0 0 0 0 1 907903031 801010 0 HitCase 1 1 1 +90790304 【近战技能】五毒-凤凰绝杀-伤害帧 1 2 3 0 0.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk03Hit02 -1 1 0 0 0 0 0 0 1 907903041 801010 0 HitCase 1 1 1 +90790305 【近战技能】五毒-凤凰绝杀-伤害帧 1 2 3 0 0.5 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk03Hit03 -1 1 0 0 0 0 0 0 1 907903051 801020 0 HitCase 1 1 1 +90790403 【变招】后闪现-穿风-起跳特效 1 1 1 0 4 0 1 -1 FxMe1DiaorenyixingAtk04Qitiao -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90790405 【变招】后闪现-穿风-伤害帧 3 3 210 -0.8 0.45 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk04Hit01 -1 1 0 0 0 0 0 0 1 907904051 801010 907906 907907 0 HitCase 1 1 1 +90790407 【变招】后闪现-穿风-剑气子弹 3 1.7 180 0 0.8 35 4 0 2 -1 FxMe1DiaorenyixingAtk04Hit01 FxMe1DiaorenyixingAtk04Dandao01 -1 1 0 0 0 0 0 0 1 907904071 801025 907906 907907 0 HitCase 0 1 1 +90790408 【变招】后闪现-穿风-剑气子弹 3 1.75 180 0 0.8 35 4 0 2 -1 FxMe1DiaorenyixingAtk04Hit02 FxMe1DiaorenyixingAtk04Dandao02 -1 1 0 0 0 0 0 0 1 907904081 801025 907906 907907 0 HitCase 0 1 1 +90790504 【近战格挡反击】-第一下伤害子弹 3 2.7 210 0 -0.4 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk05Hit01 -1 1 0 0 0 0 0 0 1 907905041 801015 907904 907905 0 HitCase 1 1 1 +90790505 【近战格挡反击】-第二下伤害子弹 3 2.5 210 0 -0.4 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk05Hit02 -1 1 0 0 0 0 0 0 1 907905051 801015 907904 907905 0 HitCase 1 1 1 +90790506 【近战格挡反击】-第三下伤害子弹 3 3 180 0 -0.2 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk05Hit03 -1 1 0 0 0 0 0 0 1 907905061 801020 907906 907907 0 HitCase 1 1 1 +90790604 飞雷神远距离接力远距离-伤害子弹 2 1.6 1 0.5 0 4 0 0.45 1 1 1 -1 FxMe1DiaorenyixingAtk06Hit -1 1 0 0 0 0 0 0 3 907906041 801045 907906 907907 0 HitCase 1 1 1 +90790615 【远距离突进技能】飞雷神-预警闪 3 15 210 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907917 0 HitCase 0 1 0 +90790703 【近战技能】突袭的连招-角色头上出wei 2 3.5 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907917 0 HitCase 1 0 0 +90790704 【近战技能】突袭的连招-伤害帧 1 3 4 -0.4 1.1 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk07Hit -1 1 0 0 0 0 0 0 3 907907041 801040 907904 907905 0 HitCase 1 1 1 +90790902 【近战技能】近战普攻-普通子弹 3 3.2 160 0 0.6 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk09Hit -1 1 0 0 0 0 0 0 1 907909021 801035 907906 907907 0 HitCase 1 1 1 +90791003 【绝杀技能】向前突进造成伤害(未命中)-伤害子弹 2 3 220 0 0 0 4 0 0.3 -1 FxMe1DiaorenyixingAtk10Hit -1 1 0 0 0 0 0 0 1 907933 907939 907940 907946 907930 0 HitCase 1 1 1 +90791011 【绝杀技能】向前突进造成伤害(未命中)-伤害子弹 2 3 220 0 0 0 4 0 0.3 -1 FxMe1DiaorenyixingAtk10Hit -1 1 0 0 0 0 0 0 1 907902 907930 0 HitCase 1 1 1 +90791106 【绝杀技能】向前突进造成伤害(命中)-灵魂子弹 1 1 1 0 0 20 4 1 1 1 1 FxMe1DiaorenyixingAtk11Hit FxMe1DiaorenyixingAtk11Dandao 1 FxMe1DiaorenyixingAtk11Hit 1 0 0 0 0 0 0 1 1 HitCase 0 0 0 +90791107 【绝杀技能】向前突进造成伤害(命中)-原地残影子弹 2 0.1 0 4 0 3 -1 FxMe1DiaorenyixingAtk11Canying -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90791205 【斩杀成功】-伤害子弹 3 4 220 0 0 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk12Hit -1 1 0 0 0 0 0 0 1 100002 907937 907906 907907 0 HitCase 1 1 0 +90791213 【斩杀成功】-恢复玩家UI的子弹 3 4 220 0 0 0 4 0 0.1 -1 FxMe1DiaorenyixingAtk12Hit -1 1 0 0 0 0 0 0 1 907947 907903 0 HitCase 1 1 0 +90810104 矩形预警 1 2 4 0 2 0 4 0 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90810105 伤害帧 1 2 4 0 2 0 4 0 0.1 -1 FxMb1TaiayixingAtk01Hit 1.1 -1 1 0 0 0 0 0 0 1 908101051 801045 907906 907907 0 HitCase 0 1 1 +90810203 伤害子弹1 3 3.5 160 0 0 0 10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908102031 801015 908102 0 HitCase 0 1 1 +90810204 伤害子弹2 3 3.5 160 0 0 0 -10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908102041 801015 908103 0 HitCase 0 1 1 +90810303 【远距离技能】长枪射击-预警闪线 1 1 1 0.3 1 0 4 0 0.5 -1 FxYujingXian02 -1 1 0 0 0 0 0 0 1 1 HitCase 1 1 0 +90810304 【远距离技能】长枪射击-预警红 1 1 1 0.3 1 0 4 0 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 0 1 1 HitCase 1 1 0 +90810306 【远距离技能】长枪射击-伤害子弹 1 1.5 1 0.2 1 80 4 0 0.35 -1 FxMb1TaiayixingAtk03Hit FxMb1TaiayixingAtk03Dandao -1 1 0 0 0 0 0 0 1 908103061 801050 907906 907907 1 HitCase 1 0 1 1 +90815105 伤害帧 1 2 4 0 2 0 4 0 0.1 -1 FxMb1TaiayixingAtk01Hit 1.1 -1 1 0 0 0 0 0 0 1 908151051 801090 908109 0 HitCase 0 1 1 +90815203 伤害子弹1 3 3.5 160 0 0 0 10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908152031 801040 908102 0 HitCase 0 1 1 908152032 +90815204 伤害子弹2 3 3.5 160 0 0 0 -10 4 0 0.1 -1 FxMb1TaiayixingAtk02Hit -1 1 0 0 0 0 0 0 1 908152041 801050 908109 0 HitCase 0 1 1 908152042 +90815306 【远距离技能】长枪射击-伤害子弹 1 1.5 1 0.2 1 80 4 0 0.35 -1 FxMb1TaiayixingAtk03Hit FxMb1TaiayixingAtk03Dandao -1 1 0 0 0 0 0 0 1 908153061 801100 908109 1 HitCase 1 0 1 1 +90800311 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0301Hit -1 1 0 0 0 0 0 0 1 908003111 801002 907928 908017 908005 0 HitCase 1 1 1 +90800312 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0302Hit -1 1 0 0 0 0 0 0 1 908003121 801002 907928 908017 908005 0 HitCase 1 1 1 +90800313 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0303Hit -1 1 0 0 0 0 0 0 1 908003131 801002 907928 908017 908005 0 HitCase 1 1 1 +90800314 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0304Hit -1 1 0 0 0 0 0 0 1 908003141 801002 907928 908017 908005 0 HitCase 1 1 1 +90800315 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0305Hit -1 1 0 0 0 0 0 0 1 908003151 801002 907928 908017 908005 0 HitCase 1 1 1 +90800316 伤害子弹 2 2.2 0 0 0 4 0 0.1 -1 FxMe1YunluAtk0306Hit -1 1 0 0 0 0 0 0 1 908003161 801002 907928 908017 908005 0 HitCase 1 1 1 +90800317 伤害子弹 1 2.2 4 0 0.5 0 4 0 0.1 -1 FxMe1YunluAtk0307Hit -1 1 0 0 0 0 0 0 1 908003171 801015 908006 908007 0 HitCase 1 1 1 +90800408 踢腿+后跳钢丝+投掷苦无-普通子弹 1 1.3 3 0.2 1.2 0 4 0 0.1 -1 -1 FxMe1YunluAtk04JiHit 1 0 0 0 0 0 0 1 908004081 801050 908006 908007 0 HitCase 1 1 1 +90800413 飞天导弹 1 1 1 0.3 0.8 0 4 1 0.6 1 -1 FxMe1YunluAtk04DandaoHit FxMe1YunluAtk04Dandao -1 FxMe1YunluAtk04DandaoDMHit 4 0 -100 0.2 5 0 0 0 0 1 1 908004131 801015 837105 837106 0 HitCase 0 1 1 +90800414 飞天导弹 1 1 1 0 0.8 0 4 1 0.6 1 -1 FxMe1YunluAtk04DandaoHit FxMe1YunluAtk04Dandao -1 FxMe1YunluAtk04DandaoDMHit 4 0 100 0.2 5 0 0 0 0 1 1 908004141 801015 837105 837106 0 HitCase 0 1 1 +90800415 飞天导弹 1 1 1 -0.3 0.8 0 4 1 0.6 1 -1 FxMe1YunluAtk04DandaoHit FxMe1YunluAtk04Dandao -1 FxMe1YunluAtk04DandaoDMHit 4 0 -100 0.2 5 0 0 0 0 1 1 908004151 801015 837105 837106 0 HitCase 0 1 1 +90800506 踢腿+后跳钢丝+投掷苦无-伤害帧 1 2 1 0 0.5 50 4 0 0.33 -1 FxMe1YunluAtk04DandaoHit -1 1 0 0 0 0 0 0 1 908005061 801040 908006 908007 0 HitCase 0 1 1 +90800604 近距离挑飞玩家+空中傀儡连招(连协技)-上挑伤害子弹 1 2.2 2.8 0.5 1 0 4 0 0.1 -1 FxMe1YunluAtk06Hit -1 1 0 0 0 0 0 0 1 908006041 801010 908006 908007 908016 0 HitCase 1 1 1 +90800707 中距离突进+傀儡连招琴心三叠(连协技)-伤害帧 3 2.3 210 0 0.1 0 4 0 0.3 -1 FxMe1YunluAtk07Hit -1 1 0 0 0 0 0 0 1 908007071 801050 908006 908007 0 HitCase 1 1 1 +90800803 远程蝴蝶夫人钢丝三连跳突进-钢丝 1 1 1 0 4 0 2 -1 FxMe1YunluAtk08Gangsi01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90800805 远程蝴蝶夫人钢丝三连跳突进-钢丝 1 1 1 0 4 0 2 -1 FxMe1YunluAtk08Gangsi02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90800807 远程蝴蝶夫人钢丝三连跳突进-钢丝 1 1 1 0 4 0 2 -1 FxMe1YunluAtk08Gangsi03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90800818 伤害帧 2 3.5 0 0 0 4 0 0.1 -1 FxMe1YunluAtk08Hit -1 1 0 0 0 0 0 0 1 908008181 801060 908006 908007 0 HitCase 1 1 1 +90820103 冲刺(拉扯 傀儡)-伤害子弹 1 1.8 2.5 0 1 0 4 0 0.1 -1 Me1YunlukuileiAtk01Hit -1 1 0 0 0 0 0 0 1 908201031 801010 908206 908207 0 HitCase 1 1 1 +90820104 冲刺(拉扯 傀儡)-出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90820201 爆天星-子弹特效地裂 2 2 0 1 0 4 0 1.5 -1 FxMe1YunluKuileiAtk02Zidan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +90820203 爆天星-普通子弹 2 3 0 1 0 4 0 0.1 -1 FxMe1YunluKuileiAtk02Hit -1 1 0 0 0 0 0 0 1 908202031 801030 908207 908206 0 HitCase 1 0 1 1 +90820206 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90820301 自替身——向后闪避+原地召唤傀儡挑飞-地裂 1 1 1 0 0 0 4 0 1 -1 FxMe1YunluKuileiAtk03Chuxian -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90820304 自替身——向后闪避+原地召唤傀儡挑飞-伤害帧 1 1.5 2.8 0.3 1 0 4 0 0.1 -1 FxMe1YunluKuileiAtk03Shouji -1 1 0 0 0 0 0 0 3 908203041 801030 908206 908207 908210 0 HitCase 1 1 1 +90820309 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90820404 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90820407 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204071 801005 907928 908004 908005 0 HitCase 1 1 1 +90820408 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204081 801005 907928 908004 908005 0 HitCase 1 1 1 +90820409 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204091 801005 907928 908004 908005 0 HitCase 1 1 1 +90820410 近距离挑飞玩家+空中傀儡连招(连协技)-伤害帧 3 3.2 220 0 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0401Hit -1 1 0 0 0 0 0 0 1 908204101 801015 907928 908006 908007 0 HitCase 1 1 1 +90820507 中距离突进+傀儡连招琴心三叠-普通子弹第一击 3 2.1 200 0.3 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0501Hit -1 1 0 0 0 0 0 0 3 908205071 801005 908204 908205 0 HitCase 1 1 1 +90820508 中距离突进+傀儡连招琴心三叠-普通子弹第二击 3 2 180 0.3 0 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0502Hit -1 1 0 0 0 0 0 0 3 908205081 801010 908204 908205 0 HitCase 1 1 1 +90820509 中距离突进+傀儡连招琴心三叠-普通子弹第三击26 1 1.4 2.5 0.1 1 0 4 0 0.1 -1 FxMe1YunluKuileiAtk0503Hit -1 1 0 0 0 0 0 0 3 908205091 801020 908206 908207 0 HitCase 1 1 1 +90820510 出现特效 1 1 1 0 4 0 1.5 -1 FxMe1YunluAtk01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 1 0 +90820702 表演动作——原地召唤特效 2 0.1 0 4 0 1.5 -1 FxMe1YunluKuileiAtk03Chuxian -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84100102 奔跑状态下突进横扫-地面起跳 2 1 0 4 0 2 -1 FxMb1XigeluenAtk01Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84100106 奔跑状态下突进横扫-伤害帧 3 6 240 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk01Hit01 -1 1 0 0 0 0 0 0 3 841001061 801055 841008 841009 0 HitCase 1 1 1 +84100204 奔跑状态下突进横扫-伤害帧 3 4 200 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit01 -1 1 0 0 0 0 0 0 3 841002041 801025 841006 841007 0 HitCase 1 1 1 +84100205 奔跑状态下突进横扫-伤害帧 3 4.1 200 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit02 -1 1 0 0 0 0 0 0 3 841002051 801040 841008 841009 0 HitCase 1 1 1 +84100302 攻击+后跳隐身变招-地面起跳 2 0.1 0 4 0 2 -1 FxMb1XigeluenAtk03Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84100303 攻击+后跳隐身变招-地面起跳受击特效 2 1 0 4 0 2 -1 FxMb1XigeluenAtk03Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84100306 攻击+后跳隐身变招+突袭-伤害帧 3 4.2 210 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit01 -1 1 0 0 0 0 0 0 1 841003061 801030 841008 841009 0 HitCase 1 1 1 +84100307 攻击+后跳隐身变招+突袭-伤害帧 1 2.2 5.5 -0.5 2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit02 -1 1 0 0 0 0 0 0 1 841003071 801035 841008 841009 0 HitCase 1 1 1 +84100702 中远距离蓄力突进下砸-起跳地面 2 1 0 0 0 4 0 2 -1 FxMb1XigeluenAtk07Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84100703 中远距离蓄力突进下砸-砸地地裂特效 2 1 0 4 0 2 -1 FxMb1XigeluenAtk07Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84100705 中远距离蓄力突进下砸-伤害帧 2 3 0 1.5 0 4 0 0.1 -1 FxMb1XigeluenAtk07Hit01 -1 1 0 0 0 0 0 0 1 841007051 801065 841008 841009 0 HitCase 1 1 1 +84100802 大风车-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk08Hit01 -1 1 0 0 0 0 0 0 3 841008021 801010 841006 841007 907927 0 HitCase 1 1 1 +84100803 大风车-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk08Hit01 -1 1 0 0 0 0 0 0 3 841008031 801010 841006 841007 907927 0 HitCase 1 1 1 +84100804 大风车-伤害帧 2 3 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk08Hit01 -1 1 0 0 0 0 0 0 3 841008041 801020 841008 841009 907927 0 HitCase 1 1 1 +84100908 进入二状态的爆发-地裂特效 2 1 0 4 0 10 -1 FxMb1XigeluenAtk09Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84100909 进入二状态的爆发-把玩家弹飞子弹 2 40 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841009091 841062 841009 0 HitCase 1 0 0 +84101108 伤害帧 2 4 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk11Hit01 -1 1 0 0 0 0 0 0 1 841011081 801030 841008 841009 0 HitCase 1 1 1 +84101708 进入二状态的爆发-地裂特效 2 1 0 4 0 10 -1 FxMb1XigeluenAtk09Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84101709 进入二状态的爆发-把玩家弹飞子弹 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84102406 【有翅膀】伤害帧 1 3 5 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk04Hit01 -1 1 0 0 0 0 0 0 1 841024061 801065 841009 0 HitCase 1 1 1 +84102409 【有翅膀】特效-冲刺 1 1 1 0 0 0 4 0 2 -1 FxMb1XigeluenP2Atk04Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84102411 【有翅膀】砸地地裂 1 1 1 0 0 0 4 0 2 -1 FxMb1XigeluenP2Atk04Hit02 FxMb1XigeluenP2Atk04Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 0 +84102502 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-前冲伤害子弹 1 2.2 3 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk05Hit01 -1 1 0 0 0 0 0 0 3 841025021 0 HitCase 1 1 1 +84102507 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-横扫子弹 3 4 220 0 0.4 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841025071 801030 0 HitCase 1 1 1 +84102510 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-前冲伤害子弹 1 2.2 3 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk05Hit02 -1 1 0 0 0 0 0 0 3 841025101 801035 0 HitCase 1 1 1 +84102512 【有翅膀】近战前冲攻击+后撤镰刀冲锋下砸-地裂 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk05Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84102603 【有翅膀】突进二连+后撤远程弹道-伤害子弹 2 2.3 0 0 0 4 0 0.15 -1 -1 FxMb1XigeluenP2Atk06Hit01 1 0 0 0 0 0 0 1 841026031 801025 841008 841009 0 HitCase 1 1 1 +84102604 【有翅膀】突进二连+后撤远程弹道-伤害子弹 2 4.4 0 0 0 4 0 0.1 -1 -1 FxMb1XigeluenP2Atk06Hit02 1 0 0 0 0 0 0 1 841026041 801025 841008 841009 0 HitCase 1 1 1 +84102605 【有翅膀】前冲挑飞未命中三连-飞天激光 1 1 1 0 0 25 4 1 1.5 1 1 FxMb1XigeluenP2Atk06Hit01 Bip001Head FxMb1XigeluenP2Atk06Dandao 1 FxMb1XigeluenP2Atk06Hit01 5 30 45 0.2 360 6.28318 -0.3 7 0 0 3 841026051 801010 841008 841009 0 HitCase 0 1 +84102606 【有翅膀】前冲挑飞未命中三连-飞天激光 1 1 1 0 0 25 4 1 1.5 1 1 FxMb1XigeluenP2Atk06Hit01 Bip001Head FxMb1XigeluenP2Atk06Dandao 1 FxMb1XigeluenP2Atk06Hit01 5 0 30 0.2 360 6.28318 -0.3 7 0 0 3 841026061 801010 841008 841009 0 HitCase 0 1 +84102607 【有翅膀】前冲挑飞未命中三连-飞天激光 1 1 1 0 0 25 4 1 1.5 1 1 FxMb1XigeluenP2Atk06Hit01 Bip001Head FxMb1XigeluenP2Atk06Dandao 1 FxMb1XigeluenP2Atk06Hit01 5 -30 45 0.2 360 6.28318 -0.3 7 0 0 3 841026071 801010 841008 841009 0 HitCase 0 1 +84102611 【有翅膀】突进二连+后撤远程弹道-冲刺回撤特效 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk06Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84102905 【有翅膀】夺命三连飞+瘫痪5S-伤害子弹 1 2.2 3 0 0.5 0 4 0 0.33 -1 FxMb1XigeluenP2Atk09Hit01 -1 1 0 0 0 0 0 0 3 841029051 801030 841008 841009 0 HitCase 1 1 1 +84102906 【有翅膀】夺命三连飞+瘫痪5S-伤害子弹 1 2.2 3 0 0.5 0 4 0 0.33 -1 FxMb1XigeluenP2Atk09Hit01 -1 1 0 0 0 0 0 0 3 841029061 801030 841008 841009 0 HitCase 1 1 1 +84102907 【有翅膀】夺命三连飞+瘫痪5S-伤害子弹 1 2.2 3 0 0.5 0 4 0 0.33 -1 FxMb1XigeluenP2Atk09Hit01 -1 1 0 0 0 0 0 0 3 841029071 801035 841008 841009 0 HitCase 1 1 1 +84102917 起跳地面 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84102919 落地地面 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84103008 【有翅膀】飞天四连-伤害帧砸地 2 3.5 0 5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk10Hit01 -1 1 0 0 0 0 0 0 3 841030081 801050 841008 841009 0 HitCase 0 1 0 +84103009 【有翅膀】飞天四连-突进伤害子弹 3 5 220 0 0.5 0 4 0 0.45 -1 FxMb1XigeluenP2Atk10Hit02 -1 1 0 0 0 0 0 0 3 841030091 801055 841008 841009 0 HitCase 1 1 1 +84103011 【有翅膀】飞天四连击-武器砸地加冲刺地裂 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk10Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84103012 【有翅膀】飞天四连击-前面子弹特效3S 2 3.5 0 5 0 4 0 3 -1 FxMb1XigeluenP2Atk10Di02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84103102 【有翅膀】左右跳+冲锋-伤害帧 3 4 240 0 0.3 0 4 0 0.1 -1 FxMb1XigeluenP2Atk15Hit01 -1 1 0 0 0 0 0 0 3 841031021 801025 841006 841007 0 HitCase 1 1 1 +84103103 【有翅膀】左右跳+冲锋-伤害帧 3 4 240 0 0.3 0 4 0 0.1 -1 FxMb1XigeluenP2Atk15Hit02 -1 1 0 0 0 0 0 0 3 841031031 801025 841008 841009 0 HitCase 1 1 1 +84103201 【有翅膀】近战拉人挑飞空连-拉过人来子弹 1 2.4 5.5 0 1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841032011 801020 841023 841008 841009 0 HitCase 1 1 1 +84103203 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032031 801005 841023 841008 841009 0 HitCase 1 1 1 +84103204 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032041 801005 907928 908004 908005 0 HitCase 1 1 1 +84103205 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032051 801005 907928 908004 908005 0 HitCase 1 1 1 +84103206 近战拉人挑飞空连 2 3.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032061 801005 907928 908004 908005 0 HitCase 1 1 1 +84103207 近战拉人挑飞空连 1 2.4 4 0 0.5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk12Hit01 -1 1 0 0 0 0 0 0 3 841032071 801025 908006 908007 0 HitCase 1 1 1 +84103211 【有翅膀】近战拉人挑飞空连+幻影QTE分身斩-起跳地面 2 0.1 0 4 0 6 -1 FxMb1XigeluenP2Atk12Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84103212 【有翅膀】近战拉人挑飞空连+幻影QTE分身斩-砸地 2 0.1 0 4 0 6 -1 FxMb1XigeluenP2Atk12Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 2.55 0 +84103308 【有翅膀】致盲偷袭-起跳地面 2 0.1 0 4 0 3 -1 FxMb1XigeluenP2Atk13 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +84103404 【有翅膀】后撤子弹刀光-伤害子弹发射 1 12 2 0 0.5 60 4 0 3 -1 FxMb1XigeluenP2Atk14Hit01 FxMb1XigeluenP2Atk14Dandao -1 1 0 0 0 0 0 0 3 841034041 801065 841008 841009 0 HitCase 0 1 1 +84103704 【有翅膀】处决(QTE处决)命中-伤害子弹 1 14 14 0 5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk14Hit01 -1 1 0 0 0 0 0 0 3 841037041 841008 841009 841059 801010 0 HitCase 1 1 1 0 +84104204 奔跑状态下突进横扫-伤害帧 3 3.8 180 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit01 -1 1 0 0 0 0 0 0 3 841042041 801020 841006 841007 0 HitCase 1 1 1 +84104205 奔跑状态下突进横扫-伤害帧 3 3.9 200 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk02Hit02 -1 1 0 0 0 0 0 0 3 841042051 801030 841008 841009 0 HitCase 1 1 1 +84104302 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841043021 801020 841006 841007 0 HitCase 0 1 1 +84104303 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841043031 801020 841006 841007 0 HitCase 0 1 1 +84104305 【断翅】后跳将镰刀扔向玩家然后收回-地裂伤害特效 1 3.6 6 0.5 8.5 0 4 0 3 -1 FxMb1XigeluenP2Atk23Hit01 FxMb1XigeluenP2Atk23Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84104307 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 12 0.5 6 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841043071 841006 841007 907928 0 HitCase 0 1 1 +84104402 攻击+后跳隐身变招-地面起跳 2 0.1 0 4 0 2 -1 FxMb1XigeluenAtk03Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84104403 攻击+后跳隐身变招-地面起跳受击特效 2 1 0 4 0 2 -1 FxMb1XigeluenAtk03Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84104406 攻击+后跳隐身变招+突袭-伤害帧 3 3.9 200 0 -0.2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit01 -1 1 0 0 0 0 0 0 1 841044061 801030 841008 841009 0 HitCase 1 1 1 +84104407 攻击+后跳隐身变招+突袭-伤害帧 1 2.2 6 -0.5 2.2 0 4 0 0.1 -1 FxMb1XigeluenAtk03Hit02 -1 1 0 0 0 0 0 0 1 841044071 801030 841008 841009 0 HitCase 1 1 1 +84104508 【断翅】攻击+后跳隐身变招+隐身-8 2 4 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk11Hit01 -1 1 0 0 0 0 0 0 1 841045081 801020 841008 841009 0 HitCase 1 1 1 +84104604 【断翅】跳跃空中准备进攻突然摔倒-起跳特效 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di01 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84104605 【断翅】跳跃空中准备进攻突然摔倒-落地特效 1 1 1 0 0 0 4 0 3 -1 FxMb1XigeluenP2Atk09Di03 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84104606 【断翅】跳跃空中准备进攻突然摔倒-落地子弹 2 2.5 0 0 0 4 0 0.1 -1 FxMb1XigeluenAtk11Hit01 -1 1 0 0 0 0 0 0 3 841046061 841020 841009 0 HitCase 1 1 1 +84104702 奔跑状态下突进横扫-地面起跳 2 1 0 4 0 2 -1 FxMb1XigeluenAtk01Di -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84104706 奔跑状态下突进横扫-伤害帧 2 5 0 0.5 0 4 0 0.1 -1 FxMb1XigeluenAtk01Hit01 -1 1 0 0 0 0 0 0 3 841047061 801050 841008 841009 0 HitCase 1 1 1 +84104910 【断翅】攻击+后跳隐身变招+隐身-8 2 4.5 0 0 0 4 0 0.22 -1 FxMb1XigeluenP2Atk29Hit01 -1 1 0 0 0 0 0 0 3 841049101 801020 841008 841009 0 HitCase 1 1 1 +84105004 【断翅】冲锋突进四连-第一下伤害帧 2 3.8 0 0 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit01 -1 1 0 0 0 0 0 0 3 841050041 801020 841006 841007 0 HitCase 1 1 1 +84105005 【断翅】冲锋突进四连-第一下伤害帧 3 4 180 0 0.4 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit02 -1 1 0 0 0 0 0 0 3 841050051 801020 841006 841007 0 HitCase 1 1 1 +84105006 【断翅】冲锋突进四连-拉人伤害帧 1 3 6.5 0 1.5 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit03 -1 1 0 0 0 0 0 0 3 841050061 801010 841023 841006 841007 0 HitCase 1 1 1 +84105007 【断翅】冲锋突进四连-挑飞伤害帧 1 3 5.3 0 1 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit04 -1 1 0 0 0 0 0 0 3 841050071 801010 841008 841009 0 HitCase 1 1 1 +84105009 【断翅】冲锋突进四连-第四下伤害帧 3 4 180 0 0.4 0 4 0 0.1 -1 FxMb1XigeluenP2Atk30Hit05 -1 1 0 0 0 0 0 0 3 841050091 801030 841008 841009 0 HitCase 1 1 1 +84105104 奔跑状态下突进横扫-伤害帧 2 3 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841051041 801010 841006 841007 907927 0 HitCase 1 1 1 +84105105 奔跑状态下突进横扫-伤害帧 2 3 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841051051 801020 841006 841007 907927 0 HitCase 1 1 1 +84105106 奔跑状态下突进横扫-伤害帧 2 3 0 0 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 3 841051061 801030 841008 841009 907927 0 HitCase 1 1 1 +84105202 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841052021 801020 841006 841007 0 HitCase 0 1 1 +84105203 【断翅】后跳将镰刀扔向玩家然后收回-普通子弹 1 3.6 6 0.5 8.5 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841052031 801020 841006 841007 0 HitCase 0 1 1 +84105205 【断翅】后跳将镰刀扔向玩家然后收回-地裂伤害特效 1 3.6 6 0.5 8.5 0 4 0 3 -1 FxMb1XigeluenP2Atk23Dilie -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 +84105210 【断翅】攻击+后跳隐身变招+突袭-伤害帧 1 2.2 6 -0.5 2.2 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 841052101 801030 841008 841009 0 HitCase 1 1 1 +84114508 【断翅】攻击+后跳隐身变招+隐身-8 2 0.1 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +90700101 至尊防御-普攻1(寸劲)-【攻击盒1】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907001011 801035 907001 907050 907001 0 HitCase 1 1 1 1 +90700102 至尊防御-普攻1(寸劲)-【攻击盒2】 1 2 3 0 2 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907001021 801040 907002 907051 907002 0 HitCase 1 1 1 +90700201 至尊通用-普攻2(摆拳)-【攻击盒】 1 3 2 0 1.25 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack04Shouji -1 1 0 0 0 0 0 0 1 907002011 801033 907005 907005 0 HitCase 1 1 1 1 +90700496 闪现特效【出现】 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Canying02 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 +90700497 至尊防御-蓄力loop -【吸附子弹弱版】 2 13 0 0 0 4 0 0.2 -1 -1 1 0 0 0 0 0 0 1 907041 907052 0 HitCase 1 0 0 +90700498 闪现特效【消失】 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Canying01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 0 +90700499 至尊防御-蓄力loop -【吸附子弹】 2 13 0 0 0 4 0 0.2 -1 -1 1 0 0 0 0 0 0 1 907016 907052 0 HitCase 1 0 0 +90700501 至尊防御-蓄力out-【攻击盒】 2 6 0 0 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907005011 801075 907008 907008 0 HitCase 1 1 1 0 1 +90700503 至尊防御-蓄力out-【预警圈】 2 6 0 0 0 4 0 0.5 -1 FxYujing1M05S -1 1 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90700601 至尊防御-冲锋-【攻击盒1】 1 3.5 3 0 1 0 4 0 0.2 1 -1 FxMe1ZhizunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 1 907006011 801020 907019 907055 907019 0 HitCase 1 1 1 0 1 +90700602 至尊防御-冲锋-【攻击盒2】 1 3.5 3 0 2 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907006021 801030 0 HitCase 1 1 1 0 1 +90700603 至尊防御-冲锋-【预警框】 1 3.5 12 0 6 0 4 0 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90700701 至尊转阶段 -【攻击盒】 2 4 0 0 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907007011 801028 907009 907009 0 HitCase 1 1 1 0 1 +90700801 至尊进攻-蓄力out-【攻击盒】 2 6 0 0 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907008011 801047 907008 907008 0 HitCase 1 1 1 0 1 +90700803 至尊进攻-蓄力out-【预警圈】 2 6 0 0 0 4 0 0.4 -1 FxYujing1M05S -1 1 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90700901 至尊进攻-普攻1(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907009011 801038 907003 907050 907003 0 HitCase 1 1 1 +90701001 至尊进攻-普攻2(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack03Shouji -1 1 0 0 0 0 0 0 1 907010011 801030 907004 907050 907004 0 HitCase 1 1 1 +90701101 至尊通用-普攻2(+回旋踢)-【攻击盒】 1 3 2 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907011011 801020 907006 907006 0 HitCase 1 1 1 0 1 +90701102 至尊进攻-普攻2(+回旋踢)-【攻击盒】 1 4 2.5 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907011021 801030 907007 907054 907007 0 HitCase 1 1 1 0 1 +90701201 至尊进攻-胸口 -【子弹1】 2 0.8 0.02 0 15 2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012011 801008 0.2 HitCase 1 0 0 1 1 1 +90701202 至尊进攻-胸口 -【子弹2】 2 0.8 -0.02 0 18 -2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012021 801008 0.2 HitCase 1 0 0 1 1 1 +90701203 至尊进攻-胸口 -【子弹3】 2 0.8 -0.02 0 15 -2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012031 801008 0.2 HitCase 1 0 0 1 1 1 +90701204 至尊进攻-胸口 -【子弹1】 2 0.8 0.02 0 18 2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012041 801008 0.2 HitCase 1 0 0 1 1 1 +90701205 至尊进攻-胸口 -【子弹2】 2 0.8 0.02 0 23 2 4 0 0.66 1 1 1 1 FxMe1ZhizunMd000001Attack11Dandao 1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012051 801015 907014 907014 0.2 HitCase 1 0 0 1 1 1 +90701206 至尊进攻-胸口 -【子弹3】 2 0.8 -0.02 0 23 -2 4 0 0.66 1 1 1 -1 FxMe1ZhizunMd000001Attack11Dandao -1 FxMe1ZhizunMd000001Attack11Shouji 1 0 0 0 0 0 0 1 907012061 801015 907014 907014 0.2 HitCase 1 0 0 1 1 1 +90701211 至尊进攻-胸口 -【预警】 2 0.1 0.1 0 4 0 0.4 -1 FxMe1ZhizunMd000001FxYujingXian01 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 +90701212 至尊进攻-胸口 -【预警】 2 0.1 -0.1 0 4 0 0.4 -1 FxMe1ZhizunMd000001FxYujingXian01 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 +90701213 至尊进攻-胸口 -【预警】 2 0.1 0.1 0 4 0 0.3 -1 FxMe1ZhizunMd000001FxYujingXian02 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 +90701214 至尊进攻-胸口 -【预警】 2 0.1 -0.1 0 4 0 0.3 -1 FxMe1ZhizunMd000001FxYujingXian02 -1 1 0 0 0 0 0 0 1 2.2 HitCase 1 1 0 1 +90701401 至尊进攻-Z1 1 2 3 0 0 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907014011 801001 907010 907010 0 HitCase 1 1 0 1 +90701501 至尊进攻-Z2 1 2 3 0 0 0 4 0 0.5 -1 -1 1 0 0 0 0 0 0 1 907015011 801001 907011 907011 0 HitCase 1 1 0 1 +90701601 至尊进攻-Z3 1 2 3 0 0 0 4 0 0.5 1 -1 -1 1 0 0 0 0 0 0 1 907016011 801001 907012 907012 0 HitCase 1 1 0 1 +90701901 至尊进攻-普攻1(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907019011 301491 907003 907050 907003 0 HitCase 1 1 1 +90702001 至尊通用-普攻2(摆拳)-【攻击盒】 1 3 2 0 1.25 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack04Shouji -1 1 0 0 0 0 0 0 1 907020011 801063 907005 907005 0 HitCase 1 1 1 1 +90705202 闪避速度线高 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 0.9 HitCase 1 0 +90705203 闪避速度线低 2 0.1 0 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 -0.3 HitCase 1 0 +90705302 后跳速度线高 2 0.1 0 -180 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 0.9 HitCase 1 0 +90705303 后跳速度线低 2 0.1 0 -180 4 0 1 -1 FxMe1ZhizunMd000001Attack16Tuowei -1 1 0 0 0 0 0 0 1 -0.3 HitCase 1 0 +90705001 至尊进攻-普攻1(寸劲)-【攻击盒】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack03Shouji -1 1 0 0 0 0 0 0 1 907050011 801060 907004 907050 907004 0 HitCase 1 1 1 907050012 +90705101 至尊通用-普攻2(+回旋踢)-【攻击盒】 1 3 2 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907051011 801040 907006 907006 0 HitCase 1 1 1 0 1 907051012 +90705102 至尊进攻-普攻2(+回旋踢)-【攻击盒】 1 4 2.5 0 1 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack05Shouji -1 1 0 0 0 0 0 0 1 907051021 801060 907007 907054 907007 0 HitCase 1 1 1 0 1 907051022 +90705701 至尊进攻-普攻3(擤劲)自控【攻击盒】 2 4 0 0 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907057011 801056 907009 907009 0 HitCase 1 1 1 0 1 907057012 +90705705 至尊进攻-普攻3(擤劲)自控【吸附子弹】 2 13 0 0 0 4 0 5 -1 1 0.05 FxMe1ZhizunMd000001Attack07 -1 1 0 0 0 0 0 0 1 801003 907076 907052 0 HitCase 1 0 0 1 +90707101 至尊防御-蓄力out-【攻击盒】 2 6 0 0 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907071011 801090 907008 907008 0 HitCase 1 1 1 0 1 +90707201 至尊防御-无相拳-【攻击盒1】 1 2 3 0 1.5 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072011 801070 907001 907050 907001 0 HitCase 1 1 1 1 907072012 +90707202 至尊防御-无相拳-【攻击盒2】 1 2 3 0 2 0 4 0 0.1 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072021 801080 907002 907051 907002 0 HitCase 1 1 1 907072022 +90707205 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072051 801060 0 HitCase 1 0 1 907072052 +90707206 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072061 801060 0 HitCase 1 0 2 907072062 +90707207 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072071 801060 0 HitCase 1 0 3 907072072 +90707208 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072081 801060 0 HitCase 1 0 4 907072082 +90707209 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072091 801060 0 HitCase 1 0 5 907072092 +90707210 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 1 907072101 801060 0 HitCase 1 0 6 907072102 +90707211 至尊进攻-无相拳-【攻击盒影子】 1 5 5 0 2 0 4 0 0.06 -1 FxMe1ZhizunMd000001Attack01Shouji -1 1 0 0 0 0 0 0 2 907072111 801060 0 HitCase 1 0 7 907072112 +90707301 至尊防御-冲锋-【攻击盒1】 1 3.5 3 0 1 0 4 0 0.2 1 -1 FxMe1ZhizunMd000001Attack09Shouji -1 1 0 0 0 0 0 0 1 907073011 801090 907019 907055 907019 0 HitCase 1 1 1 0 1 907073012 +90707302 至尊防御-冲锋-【攻击盒2】 1 3.5 3 0 2 0 4 0 0.2 -1 FxMe1ZhizunMd000001Attack02Shouji -1 1 0 0 0 0 0 0 1 907073021 801100 0 HitCase 1 1 1 0 1 907073022 +83800101 一阶段近战普攻1-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838001011 801050 838045 0 HitCase 1 1 1 1 +83800201 一阶段近战普攻2-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838002011 801050 838046 0 HitCase 1 1 1 1 +83800301 一阶段近战普攻3-【攻击盒】 1 5.5 4.5 0 6.5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji03 -1 1 0 0 0 0 0 0 1 838003011 801080 838044 838047 838044 0 HitCase 1 1 1 1 +83800501 一阶段远程普攻1-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838005011 801020 0 HitCase 1 1 1 1 +83800503 一阶段远程普攻1-【飞行道具】 1 1 5.8 0 4 35 4 0 1.5 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtk05daoguan -1 1 0 0 0 0 0 0 1 838005031 801060 0 HitCase 0 1 1 +83800601 一阶段远程普攻2-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838006011 801020 0 HitCase 1 1 1 1 +83800603 一阶段远程普攻2-【飞行道具】 1 1 5.8 0 4 35 4 0 1.5 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtk06daoguan -1 1 0 0 0 0 0 0 1 838006031 801060 0 HitCase 0 1 1 +83800701 一阶段远程普攻3-【攻击盒】 1 5 4 0 5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838007011 801020 0 HitCase 1 1 1 1 +83800703 一阶段远程普攻3-【飞行道具】 1 1 5.8 1 3.5 20 10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk07daoguan -1 1 0 0 0 0 0 0 1 838007031 801060 0 HitCase 0 1 1 +83800704 一阶段远程普攻3-【飞行道具】 1 1 5.8 0 4 20 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk07daoguan -1 1 0 0 0 0 0 0 1 838007041 801060 0 HitCase 0 1 1 +83800705 一阶段远程普攻3-【飞行道具】 1 1 5.8 -1 3.5 20 -10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk07daoguan -1 1 0 0 0 0 0 0 1 838007051 801060 0 HitCase 0 1 1 +83800897 免疫禁疗 2 2 9999 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 838068 0 HitCase 0 0 +83800898 一阶段远程普攻4-【飞行道具】 2 3 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838008981 801060 838052 0 HitCase 0 1 +83800899 一阶段远程普攻4-【飞行道具】 2 3 0 0 0 4 0 2 -1 FxMb1BaiyangnvAtk08 -1 1 0 0 0 0 1 0.6 1 83800898 0 1 838050 0 HitCase 0 0 +83800901 一阶段防绕后1-【攻击盒】 2 7 0 -2 0 4 0 0.3 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838009011 801050 0 HitCase 1 1 1 0 +83800996 二阶段跑圈-【内圈持续】 2 7.9 0 3.75 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801004 838036 838019 0 HitCase 1 1 1 0 +83800997 二阶段跑圈-【外圈持续】 4 5 18 0 3.25 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801004 838036 838019 0 HitCase 1 1 1 0 +83800998 一阶段跑圈-【内圈持续】 2 7.9 0 3.75 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801002 838015 0 HitCase 1 1 1 0 +83800999 一阶段跑圈-【外圈持续】 4 5 18 0 3.25 0 4 0 0.1 -1 -1 1 0 0 0 0 0 0 1 801002 838015 0 HitCase 1 1 1 0 +83801005 一阶段跑圈1-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838010051 801100 0 HitCase 1 1 1 0 +83801008 一阶段跑圈1-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838010081 801100 0 HitCase 1 1 1 0 +83801105 一阶段跑圈2-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838011051 801100 0 HitCase 1 1 1 0 +83801108 一阶段跑圈2-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838011081 801100 0 HitCase 1 1 1 0 +83801408 一阶段转二阶段-【吹风】 2 12 0 0 0 4 0 3 -1 1 0.05 -1 1 0 0 0 0 0 0 1 838024 0 HitCase 1 0 +83801501 一阶段近战普攻1(中转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838015011 801050 838045 0 HitCase 1 1 1 +83801601 一阶段近战普攻2(中转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838016011 801050 838046 0 HitCase 1 1 1 +83801701 一阶段近战普攻1(大转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838017011 801050 838045 0 HitCase 1 1 1 +83801801 一阶段近战普攻2(大转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838018011 801050 838046 0 HitCase 1 1 1 +83802101 二阶段近战普攻1-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838021011 801050 838045 0 HitCase 1 1 1 1 +83802201 二阶段近战普攻2-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838022011 801050 838046 0 HitCase 1 1 1 1 +83802301 二阶段近战普攻3-【攻击盒】 1 5.5 4.5 0 6.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji03 -1 1 0 0 0 0 0 0 1 838023011 801080 838044 838047 838044 0 HitCase 1 1 1 1 +83802501 二阶段远程普攻1-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838025011 801020 0 HitCase 1 1 1 1 +83802503 二阶段远程普攻1-【飞行道具】 1 1.25 5.8 0 5 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk25daoguan -1 1 0 0 0 0 0 0 1 838025031 801060 0 HitCase 0 1 +83802601 二阶段远程普攻2-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838026011 801020 0 HitCase 1 1 1 1 +83802603 二阶段远程普攻2-【飞行道具】 1 1.25 5.8 0 4 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk26daoguan -1 1 0 0 0 0 0 0 1 838026031 801060 0 HitCase 0 1 +83802701 二阶段远程普攻3-【攻击盒】 1 5 4 0 5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838027011 801020 0 HitCase 1 1 1 1 +83802703 二阶段远程普攻3-【飞行道具】 1 1.25 5.8 1 3.5 28 10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk27daoguan -1 1 0 0 0 0 0 0 1 838027031 801060 0 HitCase 0 1 +83802704 二阶段远程普攻3-【飞行道具】 1 1.25 5.8 0 4 28 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk27daoguan -1 1 0 0 0 0 0 0 1 838027041 801060 0 HitCase 0 1 +83802705 二阶段远程普攻3-【飞行道具】 1 1.25 5.8 -1 3.5 28 -10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk27daoguan -1 1 0 0 0 0 0 0 1 838027051 801060 0 HitCase 0 1 +83802898 二阶段远程普攻4-【飞行道具】 2 2.5 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838028981 801060 838052 0 HitCase 0 1 +83802899 二阶段远程普攻4-【飞行道具】 2 3 0 0 0 4 0 2 -1 FxMb1BaiyangnvAtk08 -1 1 0 0 0 0 1 0.6 1 83802898 0 1 0 HitCase 0 0 +83802901 二阶段防绕后1-【攻击盒】 2 7 0 -2 0 4 0 0.3 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838029011 801050 0 HitCase 1 1 1 0 +83802992 二阶段上身子弹4-【特效】 2 0.1 -1 0.5 0 20 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802993 0 1 0 HitCase 0 0 +83802993 二阶段上身子弹4-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029931 801030 838037 0 HitCase 0 0 +83802994 二阶段上身子弹3-【特效】 2 0.1 0.5 1 0 -30 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802995 0 1 0 HitCase 0 0 +83802995 二阶段上身子弹3-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029951 801030 838037 0 HitCase 0 0 +83802996 二阶段上身子弹2-【特效】 2 0.1 -0.5 -1 0 -15 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802997 0 1 0 HitCase 0 0 +83802997 二阶段上身子弹2-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029971 801030 838037 0 HitCase 0 0 +83802998 二阶段上身子弹1-【特效】 2 0.1 1 -0.5 0 10 4 0 3 -1 FxMb1BaiyangnvAtkshizhijia -1 1 0 0 0 0 3 0.5 1 83802999 0 1 0 HitCase 0 0 +83802999 二阶段上身子弹1-【伤害】 2 1 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 2 0 1 838029991 801030 838037 0 HitCase 0 0 +83803005 二阶段跑圈1-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838030051 801100 0 HitCase 1 0 1 0 +83803008 二阶段跑圈1-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838030081 801100 0 HitCase 1 0 1 0 +83803105 二阶段跑圈2-【内圈攻击盒】 2 7.9 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838031051 801100 0 HitCase 1 0 1 0 +83803108 二阶段跑圈2-【外圈攻击盒】 4 5 18 0 3.25 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838031081 801100 0 HitCase 1 0 1 0 +83804101 二阶段近战普攻1ex-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838041011 801050 838045 0 HitCase 1 1 1 1 +83804102 二阶段近战普攻1ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4101 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83804103 二阶段近战普攻1ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk41jianyu -1 1 0 0 0 0 0 0.8 1 83804199 0 1 0 HitCase 0 0 +83804199 二阶段近战普攻1ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838041991 801050 838037 0 HitCase 1 0 1 +83804201 二阶段近战普攻2ex-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838042011 801050 838046 0 HitCase 1 1 1 1 +83804202 二阶段近战普攻2ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4201 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83804203 二阶段近战普攻2ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk42jianyu -1 1 0 0 0 0 0 0.8 1 83804299 0 1 0 HitCase 0 0 +83804299 二阶段近战普攻2ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838042991 801050 838037 0 HitCase 1 0 1 +83804301 二阶段近战普攻3ex-【攻击盒】 1 5.5 4.5 0 6.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji03 -1 1 0 0 0 0 0 0 1 838043011 801080 838044 838047 838044 0 HitCase 1 1 1 1 +83804305 二阶段近战普攻3ex-【特效十字架雨】 2 0.1 1 0 4 0 3 -1 FxMb1BaiyangnvAtk43jianyu -1 1 0 0 0 0 0 0.5 1 83804399 0 1 0 HitCase 0 0 +83804399 二阶段近战普攻3ex-【十字架雨攻击盒】 3 10.5 72 0 3 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838043991 801050 838037 0 HitCase 1 0 1 +83804501 二阶段远程普攻1ex-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838045011 801050 0 HitCase 1 0 1 1 +83804503 二阶段远程普攻1ex-【飞行道具】 1 1.25 5.8 0 5 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk45daoguan -1 1 0 0 0 0 0 0 1 838045031 801060 0 HitCase 0 1 +83804601 二阶段远程普攻2ex-【攻击盒】 1 3 4 0 6 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838046011 801050 0 HitCase 1 0 1 1 +83804603 二阶段远程普攻2ex-【飞行道具】 1 1.25 5.8 0 4 40 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk46daoguan -1 1 0 0 0 0 0 0 1 838046031 801060 0 HitCase 0 1 +83804701 二阶段远程普攻3ex-【攻击盒】 1 5 4 0 5 0 4 0 0.1 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838047011 801050 0 HitCase 1 0 1 1 +83804703 二阶段远程普攻3ex-【飞行道具】 1 1.25 5.8 1 3.5 28 10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk47daoguan -1 1 0 0 0 0 0 0 1 838047031 801060 0 HitCase 0 1 +83804704 二阶段远程普攻3ex-【飞行道具】 1 1.25 5.8 0 4 28 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk47daoguan -1 1 0 0 0 0 0 0 1 838047041 801060 0 HitCase 0 1 +83804705 二阶段远程普攻3ex-【飞行道具】 1 1.25 5.8 -1 3.5 28 -10 4 0 2 -1 FxMb1BaiyangnvAtkshouji04 FxMb1BaiyangnvAtkshouji05 FxMb1BaiyangnvAtk47daoguan -1 1 0 0 0 0 0 0 1 838047051 801060 0 HitCase 0 1 +83805001 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838050011 801020 838037 0 HitCase 1 1 +83805002 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838050021 801020 838037 0 HitCase 1 1 +83805005 二阶段插肚子-【特效十字架雨】 2 0.1 0 4 0 5 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83805301 二阶段近战普攻1(中转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838053011 801050 838045 0 HitCase 1 0 1 1 +83805401 二阶段近战普攻2(中转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838054011 801050 838046 0 HitCase 1 0 1 1 +83805501 二阶段近战普攻1(大转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji01 -1 2 520 25 3.5 20 0 0 0 0 0 1 838055011 801008 838045 0 HitCase 1 0 1 1 +83805601 二阶段近战普攻2(大转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -520 25 3.5 20 0 0 0 0 0 1 838056011 801008 838046 0 HitCase 1 0 1 1 +83805701 二阶段近战普攻1ex-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji01 -1 2 450 20 3.5 5 0 0 0 0 0 1 838057011 801050 838045 0 HitCase 1 1 1 1 +83805702 二阶段近战普攻1ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4101 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83805703 二阶段近战普攻1ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk41jianyu -1 1 0 0 0 0 0 0.8 1 83805799 0 1 0 HitCase 0 0 +83805799 二阶段近战普攻1ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 -30 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838057991 801050 838037 0 HitCase 1 0 1 +83805801 二阶段近战普攻2ex-【攻击盒】 2 3 4.5 3.5 0 4 0 0.08 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -450 20 3.5 5 0 0 0 0 0 1 838058011 801050 838046 0 HitCase 1 1 1 1 +83805802 二阶段近战普攻2ex-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4201 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83805803 二阶段近战普攻2ex-【特效十字架雨】 2 0.1 -1.5 0 4 0 3 -1 FxMb1BaiyangnvAtk42jianyu -1 1 0 0 0 0 0 0.8 1 83805899 0 1 0 HitCase 0 0 +83805899 二阶段近战普攻2ex-【十字架雨攻击盒】 3 10.5 72 0 0 0 30 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji06 -1 1 0 0 0 0 0 0 1 838058991 801050 838037 0 HitCase 1 0 1 +83805901 二阶段近战普攻1ex(大转身)-【攻击盒】 2 3 -4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji01 -1 2 520 25 3.5 20 0 0 0 0 0 1 838059011 801008 838045 0 HitCase 1 0 1 1 +83805902 二阶段近战普攻1ex(大转身)-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4101 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83805903 二阶段近战普攻1ex(大转身)-【特效十字架雨】 2 0.1 0 4 0 3 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83805908 二阶段近战普攻1ex(大转身)-【十字架雨攻击盒】 2 8 0 2 0 4 0 3 -1 1 0.5 -1 1 0 0 0 0 0 0 1 838059081 801008 0 HitCase 1 0 1 +83806001 二阶段近战普攻2ex(大转身)-【攻击盒】 2 3 4.5 3.5 0 4 0 0.15 -1 FxMb1BaiyangnvAtkshouji02 -1 2 -520 25 3.5 20 0 0 0 0 0 1 838060011 801008 838046 0 HitCase 1 0 1 1 +83806002 二阶段近战普攻2ex(中转身)-【特效刀光】 2 0.1 0 4 0 1 -1 FxMb1BaiyangnvAtk4201 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83806003 二阶段近战普攻2ex(中转身)-【特效十字架雨】 2 0.1 0 4 0 3 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83806008 二阶段近战普攻2ex(大转身)-【十字架雨攻击盒】 2 8 0 2 0 4 0 3 -1 1 0.5 -1 1 0 0 0 0 0 0 1 838060081 801008 0 HitCase 1 0 1 +83806102 三阶段龙车开始-【吸附】 2 20 0 0 0 4 0 2.5 -1 1 0.05 -1 1 0 0 0 0 0 0 1 838025 0 HitCase 1 0 +83806203 三阶段龙车循环-【伤害】 1 6 7.5 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji05 -1 1 0 0 0 0 0 0 1 838062031 801030 0 HitCase 0 1 1 +83806204 三阶段龙车循环-【伤害】 1 6 7.5 0 3.75 0 4 0 0.2 -1 FxMb1BaiyangnvAtkshouji04 -1 1 0 0 0 0 0 0 1 838062041 801030 0 HitCase 0 1 1 +83806301 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838063011 801020 838037 0 HitCase 1 1 +83806302 二阶段插肚子-【伤害】 2 7.7 2.5 0 4 0 0.8 -1 1 FxMb1BaiyangnvAtkshouji06 0.4 -1 1 0 0 0 0 0 0 1 838063021 801020 838037 0 HitCase 1 1 +83806305 二阶段插肚子-【特效十字架雨】 2 0.1 0 4 0 5 -1 FxMb1BaiyangnvAtk50Neiquan -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 +83806402 三阶段龙车开始-【吸附】 2 20 0 0 0 4 0 2.5 -1 1 0.05 -1 1 0 0 0 0 0 0 1 838025 0 HitCase 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG007.tsv b/Resources/table/share/fight/missile/missile/MissileG007.tsv index be455131..5810be56 100644 --- a/Resources/table/share/fight/missile/missile/MissileG007.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG007.tsv @@ -1,85 +1,92 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99811001 激光 1 2 15 7 0 2 2.8 -1 -1 1 0 0 0 0 0 1 998110011 700210 0 HitCase 1 0 1 0 -99811003 激光 1 2 15 7 0 4 2.8 -1 2.25 -1 1 0 0 0 0 0 1 760491 0 HitCase 1 0 1 0 -99811004 激光 1 2 15 7 0 4 2.8 -1 2.25 -1 1 0 0 0 0 0 1 701052 701053 701054 701055 0 HitCase 1 0 1 0 -99811005 传送点子弹CS11 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750501 750504 0 HitCase 0 0 0 0 -99811006 传送点子弹CS22 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750502 750505 0 HitCase 0 0 0 0 -99811007 传送点子弹CS4 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750503 750508 0 HitCase 0 0 0 0 -99811008 传送点子弹BD1 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750509 0 HitCase 0 0 0 0 -99811009 传送点子弹BD2 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750510 0 HitCase 0 0 0 0 -99811010 传送点子弹BK 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750513 0 HitCase 0 0 0 0 -99811011 回血BUFF子弹 2 0.1 0 1 0.1 -1 1 -1 1 0 0 0 1 0 1 750521 0 HitCase 0 1 0 0 -99811012 强化BUFF子弹 2 0.1 0 1 0.1 -1 1 -1 1 0 0 0 1 0 1 750522 0 HitCase 0 1 0 0 -99811013 削弱BUFF子弹 2 0.1 0 1 0.1 -1 1 -1 1 0 0 0 1 0 1 750523 0 HitCase 0 1 0 0 -99811014 削弱BUFF子子弹 2 5 0 3 0.1 -1 1 -1 1 0 0 0 1 0 1 750518 0 HitCase 0 1 0 0 -99811015 削弱BUFF子子弹 2 5 0 3 0.1 -1 1 -1 1 0 0 0 1 0 1 750519 0 HitCase 0 1 0 0 -99811016 削弱BUFF子子弹 2 5 0 3 0.1 -1 1 -1 1 0 0 0 1 0 1 750520 0 HitCase 0 1 0 0 -99811017 伤害子弹 2 2 40 4 5 1 1 -1 1 0 0 0 3 1 1 801010 0 HitCase 0 0 -99811018 眩晕子弹 2 2 40 4 1 1 1 -1 1 0 0 0 3 1 1 750524 0 HitCase 0 0 -99811019 1秒火焰子弹 2 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 Root FxScene01201Fire01 -1 1 0 0 0 0 0 0 1 750531 0 HitCase 0 0 0 1 -99811020 火焰预警取消 2 4 4 0 4 2 -1 Root FxScene01201Fire01yujing02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 1 -99811021 多重炮击子弹 2 2 0 4 1 -1 1 0.3 FxHongzha -1 1 0 0 0 3 0 1 750540 0 HitCase 0 0 -99811022 多重炮击子弹 1 6 6 0 4 1 -1 1 0.3 FxHongzha -1 1 0 0 0 3 0 1 750545 0 HitCase 0 0 -99811023 预警子弹 1 6 6 0 4 15 15 -1 FxNpcYujing01 -1 1 0 0 0 3 0 1 0 HitCase 0 0 -99811024 飞天 坠落子弹 预警 2 3 0 4 1 -1 FxMb1LuosaitaMd010002GandianYujing -1 1 0 0 0 3 0.6 1 99811025 4 1 0 HitCase 0 0 -99811025 飞天 坠落子弹 预警 2 3 0 4 1 -1 FxMb1LuosaitaMd010002Attack06Yujing01 -1 1 0 0 0 2 0.3 1 99811026 0 1 0 HitCase 1 0 0 -99811026 飞天 坠落子弹 特效 2 3 0 4 3 -1 FxMb1LuosaitaMd010002Attack06Shouji FxMb1LuosaitaMd010002Attack06Dandao -1 1 0 0 0 2 0.05 1 99811027 0 1 0 HitCase 0 0 -99811027 飞天 坠落子弹 伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 2 0 2 998110271 801020 873311 0 HitCase 0 1 -99811028 飞天 坠落子弹 残留子弹 2 1 0 4 10 -1 FxMb1LuosaitaMd010002Gandian -1 FxMb1LuosaitaMd010002Gandianbaozha 1 0 0 0 2 0 1 0 HitCase 0 0 -99811029 扳手机械潜行半径 3 2 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 998110291 750645 1 HitCase 1 1 0 -99811030 扳手机械潜行半径 3 4 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 750645 1 HitCase 1 1 0 -99811031 扳手机械潜行半径 3 6 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 750645 1 HitCase 1 1 0 -99811032 扳手机械潜行半径 3 8 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 750645 1 HitCase 1 1 0 -99811033 A2滑行的易伤子弹 2 4 60 0 0 4 0.05 -1 1 1 1 1 0 0 0 0 1 1 742105 0 HitCase 1 1 0 -99811034 1秒火焰子弹-巴别塔 2 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 Root FxScene01201Fire01 -1 1 0 0 0 0 0 0 1 772164 772179 0 HitCase 0 0 0 1 -99811035 击飞-超丽芙主线10170115 1 5 10 0 2 1 1 Root 1 1 0 0 0 0 0 0 1 998110351 0 HitCase 0 0 -99811036 暗爆特效子弹-超丽芙主线10170116 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0.3 1 99811037 0 1 1 HitCase 0 1 -99811037 伤害子弹-超丽芙主线10170116 2 100 0 4 0.3 -1 FxTongyongDarkShouji -1 1 0 0 0 0 0 1 998110371 746031 746032 1 HitCase 0 1 -99811038 音效子弹 1 2 3 0 4 25 -1 FxSound96991810 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811039 S赛琳娜挑战关2伤害者方位判断 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746056 0 HitCase 0 0 -99811040 S赛琳娜挑战关3伤害者方位判断-上 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746076 0 HitCase 0 0 -99811041 S赛琳娜挑战关3伤害者方位判断-下 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746077 0 HitCase 0 0 -99811042 S赛琳娜挑战关3伤害者方位判断-左 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746078 0 HitCase 0 0 -99811043 S赛琳娜挑战关3伤害者方位判断-右 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746079 0 HitCase 0 0 -99811044 S赛琳娜挑战关2伤害者方位判断2号 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746099 0 HitCase 0 0 -99811045 S赛琳娜间章语音甲-1 1 2 3 0 4 15 -1 FxSound_jia_1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811046 S赛琳娜间章语音甲-2 1 2 3 0 4 15 -1 FxSound_jia_2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811047 S赛琳娜间章语音甲-3 1 2 3 0 4 15 -1 FxSound_jia_3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811048 S赛琳娜间章语音甲-4 1 2 3 0 4 15 -1 FxSound_jia_4 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811049 S赛琳娜间章语音甲-5 1 2 3 0 4 15 -1 FxSound_jia_5 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811050 S赛琳娜间章语音甲-6 1 2 3 0 4 15 -1 FxSound_jia_6 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811051 S赛琳娜间章语音甲-7 1 2 3 0 4 15 -1 FxSound_jia_7 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811052 S赛琳娜间章语音乙-1 1 2 3 0 4 15 -1 FxSound_yi_1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811053 S赛琳娜间章语音乙-2 1 2 3 0 4 15 -1 FxSound_yi_2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811054 S赛琳娜间章语音乙-3 1 2 3 0 4 15 -1 FxSound_yi_3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811055 S赛琳娜间章语音乙-4 1 2 3 0 4 15 -1 FxSound_yi_4 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811056 S赛琳娜间章语音乙-5 1 2 3 0 4 15 -1 FxSound_yi_5 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811057 S赛琳娜间章语音乙-6 1 2 3 0 4 15 -1 FxSound_yi_6 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811058 S赛琳娜间章语音乙-7 1 2 3 0 4 15 -1 FxSound_yi_7 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811059 S赛琳娜间章语音丙-1 1 2 3 0 4 15 -1 FxSound_bing_1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811060 S赛琳娜间章语音丙-2 1 2 3 0 4 15 -1 FxSound_bing_2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811061 S赛琳娜间章语音丙-3 1 2 3 0 4 15 -1 FxSound_bing_3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811062 S赛琳娜间章语音丙-4 1 2 3 0 4 15 -1 FxSound_bing_4 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811063 S赛琳娜间章语音丙-5 1 2 3 0 4 15 -1 FxSound_bing_5 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811064 S赛琳娜间章语音丙-6 1 2 3 0 4 15 -1 FxSound_bing_6 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811065 S赛琳娜间章语音丙-7 1 2 3 0 4 15 -1 FxSound_bing_7 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811066 S赛琳娜间章语音丙-8 1 2 3 0 4 15 -1 FxSound_bing_8 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811067 春节七实主线-碰到连线的击退 1 2 3 0 4 0.5 -1 0 -1 1 0 0 0 3 5 2 998110671 746116 746117 0 HitCase 0 0 -99811068 春节七实主线-管道中的激光 2 1 15 4 5 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 -99811069 春节七实主线-管道中的激光击中判定 2 1 15 4 5 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 1 99811068 1 3 998110691 746124 746123 0 HitCase 1 0 1 -99811070 春节七实主线-管道中风特效 1 25 250 125 0 4 600 -1 FxBattleWindEx -1 1 0 0 0 0 1 1 0 HitCase 1 1 0 0 -99811071 春节七实主线-管道中风击飞 1 10 250 125 0 4 600 -1 1 -1 1 0 0 0 0 1 3 998110711 746125 0 HitCase 0 0 -99811072 春节七实主线-管道中火焰预警子弹 2 1 0 4 2.5 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 0 2.5 1 99811073 0 1 0 HitCase 1 0 0 -99811073 春节七实主线-管道中火焰伤害子弹 2 2 0 4 0.3 -1 FxTongyongFireShouji FxScene01201Fire01 -1 1 0 0 0 2 2 3 998110731 746126 746127 0 HitCase 0 1 -99811074 春节七实主线-风之命运位移子弹-南风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746142 0 HitCase 0 1 0 -99811075 春节七实主线-风之命运风特效 1 8 70 35 0 4 10 -1 FxBattleWindEx -1 1 0 0 0 0 1 1 0 HitCase 1 1 0 0 -99811076 春节七实主线-风之命运位移子弹-北风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746143 0 HitCase 0 1 0 -99811077 春节七实主线-风之命运位移子弹-东风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746144 0 HitCase 0 1 0 -99811078 春节七实主线-风之命运位移子弹-西风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746145 0 HitCase 0 1 0 -99811079 春节七实主线-风之命运预警 1 8 70 0 4 8 -1 FxBattleWind2 -1 1 0 0 0 0 1 1 0 HitCase 0 0 -99811080 诺安主线-死亡爆炸特效子弹 2 2 0 4 3 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811081 比安卡主线-玻璃落下 2 1 0 0 6 10 -1 FxGlassFalling -1 1 0 0 0 0 0 1 746216 0 HitCase 0 0 -99811082 比安卡主线-红水族馆红潮音效 2 1 0 4 300 -1 FxSound_redwater -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811083 比安卡主线-点击塔攻击音效 2 1 0 4 0.5 -1 FxSound_tower -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811084 比安卡主线-引力塔攻击音效 2 1 0 4 3 -1 FxSound_toweratk -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99811085 比安卡主线-控制塔攻击音效 2 1 0 4 1 -1 FxSound_convert -1 1 0 0 0 0 0 1 0 HitCase 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99811001 激光 1 2 15 7 0 2 2.8 -1 -1 1 0 0 0 0 0 1 998110011 700210 0 HitCase 1 0 1 0 +99811003 激光 1 2 15 7 0 4 2.8 -1 2.25 -1 1 0 0 0 0 0 1 760491 0 HitCase 1 0 1 0 +99811004 激光 1 2 15 7 0 4 2.8 -1 2.25 -1 1 0 0 0 0 0 1 701052 701053 701054 701055 0 HitCase 1 0 1 0 +99811005 传送点子弹CS11 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750501 750504 0 HitCase 0 0 0 0 +99811006 传送点子弹CS22 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750502 750505 0 HitCase 0 0 0 0 +99811007 传送点子弹CS4 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750503 750508 0 HitCase 0 0 0 0 +99811008 传送点子弹BD1 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750509 0 HitCase 0 0 0 0 +99811009 传送点子弹BD2 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750510 0 HitCase 0 0 0 0 +99811010 传送点子弹BK 2 2 0 4 300 -1 1 -1 1 0 0 0 3 0 1 750513 0 HitCase 0 0 0 0 +99811011 回血BUFF子弹 2 0.1 0 1 0.1 -1 1 -1 1 0 0 0 1 0 1 750521 0 HitCase 0 1 0 0 +99811012 强化BUFF子弹 2 0.1 0 1 0.1 -1 1 -1 1 0 0 0 1 0 1 750522 0 HitCase 0 1 0 0 +99811013 削弱BUFF子弹 2 0.1 0 1 0.1 -1 1 -1 1 0 0 0 1 0 1 750523 0 HitCase 0 1 0 0 +99811014 削弱BUFF子子弹 2 5 0 3 0.1 -1 1 -1 1 0 0 0 1 0 1 750518 0 HitCase 0 1 0 0 +99811015 削弱BUFF子子弹 2 5 0 3 0.1 -1 1 -1 1 0 0 0 1 0 1 750519 0 HitCase 0 1 0 0 +99811016 削弱BUFF子子弹 2 5 0 3 0.1 -1 1 -1 1 0 0 0 1 0 1 750520 0 HitCase 0 1 0 0 +99811017 伤害子弹 2 2 40 4 5 1 1 -1 1 0 0 0 3 1 1 801010 0 HitCase 0 0 +99811018 眩晕子弹 2 2 40 4 1 1 1 -1 1 0 0 0 3 1 1 750524 0 HitCase 0 0 +99811019 1秒火焰子弹 2 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 Root FxScene01201Fire01 -1 1 0 0 0 0 0 0 1 750531 0 HitCase 0 0 0 1 +99811020 火焰预警取消 2 4 4 0 4 2 -1 Root FxScene01201Fire01yujing02 -1 1 0 0 0 0 0 0 1 0 HitCase 0 0 0 1 +99811021 多重炮击子弹 2 2 0 4 1 -1 1 0.3 FxHongzha -1 1 0 0 0 3 0 1 750540 0 HitCase 0 0 +99811022 多重炮击子弹 1 6 6 0 4 1 -1 1 0.3 FxHongzha -1 1 0 0 0 3 0 1 750545 0 HitCase 0 0 +99811023 预警子弹 1 6 6 0 4 15 15 -1 FxNpcYujing01 -1 1 0 0 0 3 0 1 0 HitCase 0 0 +99811024 飞天 坠落子弹 预警 2 3 0 4 1 -1 FxMb1LuosaitaMd010002GandianYujing -1 1 0 0 0 3 0.6 1 99811025 4 1 0 HitCase 0 0 +99811025 飞天 坠落子弹 预警 2 3 0 4 1 -1 FxMb1LuosaitaMd010002Attack06Yujing01 -1 1 0 0 0 2 0.3 1 99811026 0 1 0 HitCase 1 0 0 +99811026 飞天 坠落子弹 特效 2 3 0 4 3 -1 FxMb1LuosaitaMd010002Attack06Shouji FxMb1LuosaitaMd010002Attack06Dandao -1 1 0 0 0 2 0.05 1 99811027 0 1 0 HitCase 0 0 +99811027 飞天 坠落子弹 伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 2 0 2 998110271 801020 873311 0 HitCase 0 1 +99811028 飞天 坠落子弹 残留子弹 2 1 0 4 10 -1 FxMb1LuosaitaMd010002Gandian -1 FxMb1LuosaitaMd010002Gandianbaozha 1 0 0 0 2 0 1 0 HitCase 0 0 +99811029 扳手机械潜行半径 3 2 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 998110291 750645 1 HitCase 1 1 0 +99811030 扳手机械潜行半径 3 4 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 750645 1 HitCase 1 1 0 +99811031 扳手机械潜行半径 3 6 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 750645 1 HitCase 1 1 0 +99811032 扳手机械潜行半径 3 8 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 750645 1 HitCase 1 1 0 +99811033 A2滑行的易伤子弹 2 4 60 0 0 4 0.05 -1 1 1 1 1 0 0 0 0 1 1 742105 0 HitCase 1 1 0 +99811034 1秒火焰子弹-巴别塔 2 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 Root FxScene01201Fire01 -1 1 0 0 0 0 0 0 1 772164 772179 0 HitCase 0 0 0 1 +99811035 击飞-超丽芙主线10170115 1 5 10 0 2 1 1 Root 1 1 0 0 0 0 0 0 1 998110351 0 HitCase 0 0 +99811036 暗爆特效子弹-超丽芙主线10170116 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0.3 1 99811037 0 1 1 HitCase 0 1 +99811037 伤害子弹-超丽芙主线10170116 2 100 0 4 0.3 -1 FxTongyongDarkShouji -1 1 0 0 0 0 0 1 998110371 746031 746032 1 HitCase 0 1 +99811038 音效子弹 1 2 3 0 4 25 -1 FxSound96991810 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811039 S赛琳娜挑战关2伤害者方位判断 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746056 0 HitCase 0 0 +99811040 S赛琳娜挑战关3伤害者方位判断-上 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746076 0 HitCase 0 0 +99811041 S赛琳娜挑战关3伤害者方位判断-下 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746077 0 HitCase 0 0 +99811042 S赛琳娜挑战关3伤害者方位判断-左 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746078 0 HitCase 0 0 +99811043 S赛琳娜挑战关3伤害者方位判断-右 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746079 0 HitCase 0 0 +99811044 S赛琳娜挑战关2伤害者方位判断2号 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 746099 0 HitCase 0 0 +99811045 S赛琳娜间章语音甲-1 1 2 3 0 4 15 -1 FxSound_jia_1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811046 S赛琳娜间章语音甲-2 1 2 3 0 4 15 -1 FxSound_jia_2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811047 S赛琳娜间章语音甲-3 1 2 3 0 4 15 -1 FxSound_jia_3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811048 S赛琳娜间章语音甲-4 1 2 3 0 4 15 -1 FxSound_jia_4 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811049 S赛琳娜间章语音甲-5 1 2 3 0 4 15 -1 FxSound_jia_5 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811050 S赛琳娜间章语音甲-6 1 2 3 0 4 15 -1 FxSound_jia_6 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811051 S赛琳娜间章语音甲-7 1 2 3 0 4 15 -1 FxSound_jia_7 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811052 S赛琳娜间章语音乙-1 1 2 3 0 4 15 -1 FxSound_yi_1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811053 S赛琳娜间章语音乙-2 1 2 3 0 4 15 -1 FxSound_yi_2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811054 S赛琳娜间章语音乙-3 1 2 3 0 4 15 -1 FxSound_yi_3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811055 S赛琳娜间章语音乙-4 1 2 3 0 4 15 -1 FxSound_yi_4 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811056 S赛琳娜间章语音乙-5 1 2 3 0 4 15 -1 FxSound_yi_5 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811057 S赛琳娜间章语音乙-6 1 2 3 0 4 15 -1 FxSound_yi_6 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811058 S赛琳娜间章语音乙-7 1 2 3 0 4 15 -1 FxSound_yi_7 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811059 S赛琳娜间章语音丙-1 1 2 3 0 4 15 -1 FxSound_bing_1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811060 S赛琳娜间章语音丙-2 1 2 3 0 4 15 -1 FxSound_bing_2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811061 S赛琳娜间章语音丙-3 1 2 3 0 4 15 -1 FxSound_bing_3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811062 S赛琳娜间章语音丙-4 1 2 3 0 4 15 -1 FxSound_bing_4 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811063 S赛琳娜间章语音丙-5 1 2 3 0 4 15 -1 FxSound_bing_5 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811064 S赛琳娜间章语音丙-6 1 2 3 0 4 15 -1 FxSound_bing_6 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811065 S赛琳娜间章语音丙-7 1 2 3 0 4 15 -1 FxSound_bing_7 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811066 S赛琳娜间章语音丙-8 1 2 3 0 4 15 -1 FxSound_bing_8 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811067 春节七实主线-碰到连线的击退 1 2 3 0 4 0.5 -1 0 -1 1 0 0 0 3 5 2 998110671 746116 746117 0 HitCase 0 0 +99811068 春节七实主线-管道中的激光 2 1 15 4 5 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 +99811069 春节七实主线-管道中的激光击中判定 2 1 15 4 5 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 1 99811068 1 3 998110691 746124 746123 0 HitCase 1 0 1 +99811070 春节七实主线-管道中风特效 1 25 250 125 0 4 600 -1 FxBattleWindEx -1 1 0 0 0 0 1 1 0 HitCase 1 1 0 0 +99811071 春节七实主线-管道中风击飞 1 10 250 125 0 4 600 -1 1 -1 1 0 0 0 0 1 3 998110711 746125 0 HitCase 0 0 +99811072 春节七实主线-管道中火焰预警子弹 2 1 0 4 2.5 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 0 2.5 1 99811073 0 1 0 HitCase 1 0 0 +99811073 春节七实主线-管道中火焰伤害子弹 2 2 0 4 0.3 -1 FxTongyongFireShouji FxScene01201Fire01 -1 1 0 0 0 2 2 3 998110731 746126 746127 0 HitCase 0 1 +99811074 春节七实主线-风之命运位移子弹-南风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746142 0 HitCase 0 1 0 +99811075 春节七实主线-风之命运风特效 1 8 70 35 0 4 10 -1 FxBattleWindEx -1 1 0 0 0 0 1 1 0 HitCase 1 1 0 0 +99811076 春节七实主线-风之命运位移子弹-北风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746143 0 HitCase 0 1 0 +99811077 春节七实主线-风之命运位移子弹-东风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746144 0 HitCase 0 1 0 +99811078 春节七实主线-风之命运位移子弹-西风 1 8 70 35 0 4 7 -1 1 FxBattleWind2 -1 1 0 0 0 0 1 1 746145 0 HitCase 0 1 0 +99811079 春节七实主线-风之命运预警 1 8 70 0 4 8 -1 FxBattleWind2 -1 1 0 0 0 0 1 1 0 HitCase 0 0 +99811080 诺安主线-死亡爆炸特效子弹 2 2 0 4 3 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811081 比安卡主线-玻璃落下 2 1 0 0 6 10 -1 FxGlassFalling -1 1 0 0 0 0 0 1 746216 0 HitCase 0 0 +99811082 比安卡主线-红水族馆红潮音效 2 1 0 4 300 -1 FxSound_redwater -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811083 比安卡主线-点击塔攻击音效 2 1 0 4 0.5 -1 FxSound_tower -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811084 比安卡主线-引力塔攻击音效 2 1 0 4 3 -1 FxSound_toweratk -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811085 比安卡主线-控制塔攻击音效 2 1 0 4 1 -1 FxSound_convert -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811086 里主线-旋涡 2 35 0 4 3 -1 1 0.05 FxMe1UnknownAttack09Dilie -1 1 0 0 0 3 0 1 746286 0 HitCase 1 0 +99811087 里主线-旋涡测试 2 35 0 4 3 -1 1 0.05 FxMe1UnknownAttack09Dilie -1 1 0 0 0 0 0 1 746286 0 HitCase 1 0 +99811088 里主线-里击飞 2 3 0 4 1 -1 -1 1 0 0 0 0 0 1 998110881 0 HitCase 0 0 +99811089 意识营救战3期-掉落词缀球 2 0.8 0 7 300 1 FxDropAttack 1 1 0 0 0 0 300 99811090 0 1 746323 0 HitCase 0 0 +99811090 意识营救战3期-掉落词缀球 2 1 0 4 0.5 -1 FxDropAttackBeHit -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99811091 异构阵线2.0-冰冻子弹 2 10 0 4 0.5 -1 FxCizhuiBingLiu -1 1 0 0 0 3 0.5 1 99811092 4 1 0 HitCase 1 0 0 0 +99811092 异构阵线2.0-冰冻子子弹 2 10 0 4 0.5 -1 -1 1 0 0 0 2 2 1 746359 0 HitCase 1 0 0 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG009.tsv b/Resources/table/share/fight/missile/missile/MissileG009.tsv index f9d9e7c6..d4c1836c 100644 --- a/Resources/table/share/fight/missile/missile/MissileG009.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG009.tsv @@ -1,87 +1,184 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -99110601 高束激光炮 2 2 0 4 1.1 -1 -1 1 0 0 0 1 4 1 100002 0 HitCase 1 0 0 -99110602 落冰特效 2 2 0 1 4 -1 FxScene01402Icefall01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110603 落冰预警 2 2 0 1 3 -1 FxYujing1M20S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -99110604 落冰伤害 2 2 0 2 0.1 -1 FxTongyongIceShouji 2 -1 1 0 0 0 0 0 1 991106041 743017 0 HitCase 1 0 0 -99110605 落冰预警大-3秒 2 3 0 1 4 -1 FxYujing1M30S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -99110606 落冰伤害大-3秒 2 3 0 2 0.1 -1 FxTongyongIceShouji 3 -1 1 0 0 0 0 0 1 991106061 743017 0 HitCase 1 0 0 -99110607 落冰特效大-3秒 2 2 0 1 5 -1 FxScene01402Icefall02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110608 激光炮伤害 2 2 0 4 0.1 -1 FxTongyongFireShouji 1.1 -1 1 0 0 0 0 0 1 991106081 743016 0 HitCase 1 0 0 -99110609 激光炮特效 2 1 0 1 5 -1 FxHongzha 1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110610 激光炮护盾 2 1 0 1 -1 -1 FxSceneShield01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -99110611 激光炮预警 2 4 0 1 2 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110612 激光炮伤害大 2 4 0 1 0.1 -1 FxTongyongFireShouji 1.1 -1 1 0 0 0 0 0 1 100002 0 HitCase 1 0 0 -99110613 突击壁垒死亡特效 2 10 0 1 10 -1 FxDeath01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -99110614 落冰音效特效小 2 1 0 1 3 -1 FxIcefallSound01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110615 落冰音效特效大 2 1 0 1 4 -1 FxIcefallSound02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110616 中秋版本-长风效果1 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743101 0 HitCase 1 0 -99110617 中秋版本-长风效果2 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743102 0 HitCase 1 0 -99110618 中秋版本-长风效果3 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743103 0 HitCase 1 0 -99110619 中秋版本-长风效果4 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743104 0 HitCase 1 0 -99110620 中秋版本-长风效果5 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743105 0 HitCase 1 0 -99110621 中秋版本-长风效果6 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743106 0 HitCase 1 0 -99110622 中秋版本-长风效果7 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743107 0 HitCase 1 0 -99110623 中秋版本-长风效果8 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743108 0 HitCase 1 0 -99110624 中秋版本-长风效果9 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743109 0 HitCase 1 0 -99110625 中秋版本-长风效果10 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743110 0 HitCase 1 0 -99110626 中秋版本-短风效果1 1 8 20 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 1 743111 0 HitCase 1 0 -99110627 中秋版本-短风效果2 1 8 20 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 1 743112 0 HitCase 1 0 -99110628 长风预警-1 1 8 70 0 1 8 -1 FxBattleWind -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110629 长风预警-2 1 8 70 0 1 8 -1 FxBattleWind2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110630 落石特效 2 2.5 0 1 4 -1 FxDust1 1.8 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110631 落石预警 2 2.5 0 1 3 -1 FxYujing1M30S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -99110632 落石伤害 2 2.5 0 2 0.1 -1 3 -1 1 0 0 0 0 0 1 743114 0 HitCase 1 0 0 -99110633 鸽子用根据距离加血量子弹 2 100 0 4 0.1 -1 -1 1 0 0 0 2 0 0 1 740805 0 HitCase 0 1 0 -99110634 惰性辐射子弹 2 100 0 4 0.1 -1 -1 1 0 0 0 3 4 1 740858 760565 760297 760298 0 HitCase 1 0 0 -99110635 分光双星三期-风预警 1 80 60 30 0 1 3 -1 FxFgsxWindYujing -1 1 0 0 0 3 1 1 0 HitCase 1 1 0 0 -99110636 分光双星三期-北风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741407 0 HitCase 1 1 0 0 -99110637 分光双星三期-南风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741417 0 HitCase 1 1 0 0 -99110638 分光双星三期-西风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741418 0 HitCase 1 1 0 0 -99110639 分光双星三期-东风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741419 0 HitCase 1 1 0 0 -99110640 分光双星三期-北风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741413 0 HitCase 1 0 0 -99110641 分光双星三期-南风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741414 0 HitCase 1 0 0 -99110642 分光双星三期-西风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741415 0 HitCase 1 0 0 -99110643 分光双星三期-东风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741416 0 HitCase 1 0 0 -99110644 分光双星三期-地震伤害子弹 2 2 0 0 4 0.5 -1 -1 1 0 0 0 0 0 3 763363 0 HitCase 1 1 0 0 -99110645 分光双星三期-地震生成特效 2 1 0 0 1 1 -1 FxFgsxDizhenStart -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 -99110646 分光双星三期-地震站场特效 2 1 0 0 1 -1 -1 FxFgsxDizhenLoop -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 -99110647 分光双星三期-地震消失特效 2 1 0 0 1 1 -1 FxFgsxDizhenEnd -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 -99110648 分光双星三期-炎爆特效 2 20 0 0 1 2 -1 FxFgsxYishang FxFgsxYanbao -1 1 0 0 0 0 0 3 0 HitCase 1 0 0 -99110649 分光双星三期-冰块-伤害 2 2 0 4 0.1 -1 FxFgsxChainHit 0.5 -1 1 0 0 0 3 4 1 991106491 763437 763438 763439 763440 0 HitCase 0 0 1 -99110650 分光双星三期-冰块-特效 2 3 0 1 4 -1 FxFgsxBingZaxia -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110652 分光双星三期-地震伤害特效子弹 2 1 0 0 4 1 -1 FxFgsxDizhenBaozha -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 -99110653 分光双星三期-减速教学预警子弹 2 7 0 0 4 3 -1 FxYujing1M30S -1 1 0 0 0 3 4 3 0 HitCase 1 0 0 0 -99110654 分光双星三期-减速教学伤害子弹 2 7 0 0 7 1 -1 FxFgsxDizhenBaozha -1 1 0 0 0 3 4 3 763363 0 HitCase 1 1 0 0 -99110655 石化预警 2 10 0 0 7 3 -1 1 1 FxYujing1M30S -1 1 0 0 0 0 3 0 1 99110656 0 3 0.4 HitCase 1 0 0 0 -99110656 石化效果 2 10 0 0 7 0.1 -1 1 0.05 FxBabeiTowerShengguang -1 1 0 0 0 0 0 2 777928 0.4 HitCase 0 1 0 0 -99110657 黑洞-拉扯1 2 60 0 0 7 5 -1 1 0.01 FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 -99110658 治疗效果内 2 10 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770763 0 HitCase 0 1 1 0 -99110659 治疗效果外 4 10 60 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770763 0 HitCase 1 1 1 0 -99110660 伤害效果内 2 10 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770758 0 HitCase 0 1 1 0 -99110661 伤害效果外 4 10 60 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770758 0 HitCase 1 1 1 0 -99110662 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk01 -1 1 0 0 0 1 0 1 0 HitCase 0 0 -99110663 伤害子弹 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 1 0 1 991106631 801020 0 HitCase 0 1 4 102726 -99110664 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1401 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110665 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1402 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110666 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1901 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110667 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2001 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110668 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0302 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110669 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110670 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0602 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110671 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1601 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110672 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0701 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110673 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1701 -1 1 0 0 0 0 0 1 0 HitCase 1 0 -99110674 元宵特效持续 2 10 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110675 圆形爆炸持续 2 10 0 4 4 -1 Fxzlbyuanxingbaofa -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110676 圆形预警 2 10 0 0 4 3 -1 1 1 FxYujing1M30S -1 1 0 0 0 0 3 0 2 99110677|99110674 0 3 0 HitCase 1 0 0 0 -99110677 圆形爆炸效果 2 10 0 0 4 0.1 -1 1 1 1 1 0 0 0 2 0 2 991106771 777803 0 HitCase 0 0 0 1 -99110678 扇形特效 3 10 60 6 0 4 3 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 0 -99110679 扇形持续 3 10 60 6 0 4 4 -1 Fxzlbshanxingbaofa -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99110680 扇形预警 2 1 0 0 4 3 -1 1 1 -1 1 0 0 0 0 3 0 2 99110681|99110678 0 3 0 HitCase 1 0 0 0 -99110681 扇形爆炸效果 3 10 60 6 0 4 0.1 -1 1 1 1 1 0 0 0 2 2 2 991106811 777803 0 HitCase 0 0 0 1 -99110682 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 1 99110683 1 1 1 HitCase 1 1 0 -99110683 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 1 99110684 0 1 1 HitCase 1 1 0 -99110684 颠倒塔 激光-伤害子弹 1 2 40 20 0 4 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 991106841 777803 1 HitCase 1 1 1 -99110685 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 1 99110686 1 1 1 HitCase 1 1 0 -99110686 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 1 99110687 0 1 1 HitCase 1 1 0 -99110687 颠倒塔 激光-伤害子弹 1 2 40 20 0 4 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 991106871 777803 1 HitCase 1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99110601 高束激光炮 2 2 0 4 1.1 -1 -1 1 0 0 0 1 4 1 100002 0 HitCase 1 0 0 +99110602 落冰特效 2 2 0 1 4 -1 FxScene01402Icefall01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110603 落冰预警 2 2 0 1 3 -1 FxYujing1M20S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110604 落冰伤害 2 2 0 2 0.1 -1 FxTongyongIceShouji 2 -1 1 0 0 0 0 0 1 991106041 743017 0 HitCase 1 0 0 +99110605 落冰预警大-3秒 2 3 0 1 4 -1 FxYujing1M30S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110606 落冰伤害大-3秒 2 3 0 2 0.1 -1 FxTongyongIceShouji 3 -1 1 0 0 0 0 0 1 991106061 743017 0 HitCase 1 0 0 +99110607 落冰特效大-3秒 2 2 0 1 5 -1 FxScene01402Icefall02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110608 激光炮伤害 2 2 0 4 0.1 -1 FxTongyongFireShouji 1.1 -1 1 0 0 0 0 0 1 991106081 743016 0 HitCase 1 0 0 +99110609 激光炮特效 2 1 0 1 5 -1 FxHongzha 1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110610 激光炮护盾 2 1 0 1 -1 -1 FxSceneShield01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110611 激光炮预警 2 4 0 1 2 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110612 激光炮伤害大 2 4 0 1 0.1 -1 FxTongyongFireShouji 1.1 -1 1 0 0 0 0 0 1 100002 0 HitCase 1 0 0 +99110613 突击壁垒死亡特效 2 10 0 1 10 -1 FxDeath01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110614 落冰音效特效小 2 1 0 1 3 -1 FxIcefallSound01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110615 落冰音效特效大 2 1 0 1 4 -1 FxIcefallSound02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110616 中秋版本-长风效果1 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743101 0 HitCase 1 0 +99110617 中秋版本-长风效果2 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743102 0 HitCase 1 0 +99110618 中秋版本-长风效果3 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743103 0 HitCase 1 0 +99110619 中秋版本-长风效果4 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743104 0 HitCase 1 0 +99110620 中秋版本-长风效果5 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743105 0 HitCase 1 0 +99110621 中秋版本-长风效果6 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743106 0 HitCase 1 0 +99110622 中秋版本-长风效果7 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743107 0 HitCase 1 0 +99110623 中秋版本-长风效果8 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743108 0 HitCase 1 0 +99110624 中秋版本-长风效果9 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743109 0 HitCase 1 0 +99110625 中秋版本-长风效果10 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 743110 0 HitCase 1 0 +99110626 中秋版本-短风效果1 1 8 20 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 1 743111 0 HitCase 1 0 +99110627 中秋版本-短风效果2 1 8 20 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 1 743112 0 HitCase 1 0 +99110628 长风预警-1 1 8 70 0 1 8 -1 FxBattleWind -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110629 长风预警-2 1 8 70 0 1 8 -1 FxBattleWind2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110630 落石特效 2 2.5 0 1 4 -1 FxDust1 1.8 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110631 落石预警 2 2.5 0 1 3 -1 FxYujing1M30S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110632 落石伤害 2 2.5 0 2 0.1 -1 3 -1 1 0 0 0 0 0 1 743114 0 HitCase 1 0 0 +99110633 鸽子用根据距离加血量子弹 2 100 0 4 0.1 -1 -1 1 0 0 0 2 0 0 1 740805 0 HitCase 0 1 0 +99110634 惰性辐射子弹 2 100 0 4 0.1 -1 -1 1 0 0 0 3 4 1 740858 760565 760297 760298 0 HitCase 1 0 0 +99110635 分光双星三期-风预警 1 80 60 30 0 1 3 -1 FxFgsxWindYujing -1 1 0 0 0 3 1 1 0 HitCase 1 1 0 0 +99110636 分光双星三期-北风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741407 0 HitCase 1 1 0 0 +99110637 分光双星三期-南风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741417 0 HitCase 1 1 0 0 +99110638 分光双星三期-西风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741418 0 HitCase 1 1 0 0 +99110639 分光双星三期-东风击飞 1 80 60 30 0 4 7 -1 1 0.02 FxFgsxWind -1 1 0 0 0 3 1 3 741419 0 HitCase 1 1 0 0 +99110640 分光双星三期-北风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741413 0 HitCase 1 0 0 +99110641 分光双星三期-南风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741414 0 HitCase 1 0 0 +99110642 分光双星三期-西风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741415 0 HitCase 1 0 0 +99110643 分光双星三期-东风清除免疫牵引效果 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741416 0 HitCase 1 0 0 +99110644 分光双星三期-地震伤害子弹 2 2 0 0 4 0.5 -1 -1 1 0 0 0 0 0 3 763363 0 HitCase 1 1 0 0 +99110645 分光双星三期-地震生成特效 2 1 0 0 1 1 -1 FxFgsxDizhenStart -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 +99110646 分光双星三期-地震站场特效 2 1 0 0 1 -1 -1 FxFgsxDizhenLoop -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 +99110647 分光双星三期-地震消失特效 2 1 0 0 1 1 -1 FxFgsxDizhenEnd -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 +99110648 分光双星三期-炎爆特效 2 20 0 0 1 2 -1 FxFgsxYishang FxFgsxYanbao -1 1 0 0 0 0 0 3 0 HitCase 1 0 0 +99110649 分光双星三期-冰块-伤害 2 2 0 4 0.1 -1 FxFgsxChainHit 0.5 -1 1 0 0 0 3 4 1 991106491 763437 763438 763439 763440 0 HitCase 0 0 1 +99110650 分光双星三期-冰块-特效 2 3 0 1 4 -1 FxFgsxBingZaxia -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110652 分光双星三期-地震伤害特效子弹 2 1 0 0 4 1 -1 FxFgsxDizhenBaozha -1 1 0 0 0 0 0 3 0 HitCase 1 1 0 0 +99110653 分光双星三期-减速教学预警子弹 2 7 0 0 4 3 -1 FxYujing1M30S -1 1 0 0 0 3 4 3 0 HitCase 1 0 0 0 +99110654 分光双星三期-减速教学伤害子弹 2 7 0 0 7 1 -1 FxFgsxDizhenBaozha -1 1 0 0 0 3 4 3 763363 0 HitCase 1 1 0 0 +99110655 石化预警 2 10 0 0 7 3 -1 1 1 FxYujing1M30S -1 1 0 0 0 0 3 0 1 99110656 0 3 0.4 HitCase 1 0 0 0 +99110656 石化效果 2 10 0 0 7 0.1 -1 1 0.05 FxBabeiTowerShengguang -1 1 0 0 0 0 0 2 777928 0.4 HitCase 0 1 0 0 +99110657 黑洞-拉扯1 2 60 0 0 7 5 -1 1 0.01 FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 +99110658 治疗效果内 2 10 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770763 0 HitCase 0 1 1 0 +99110659 治疗效果外 4 10 60 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770763 0 HitCase 1 1 1 0 +99110660 伤害效果内 2 10 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770758 0 HitCase 0 1 1 0 +99110661 伤害效果外 4 10 60 0 0 7 1 -1 1 1 -1 1 0 0 0 0 0 2 770758 0 HitCase 1 1 1 0 +99110662 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk01 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99110663 伤害子弹 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 1 0 1 991106631 801020 0 HitCase 0 1 4 102726 +99110664 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1401 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110665 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1402 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110666 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1901 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110667 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2001 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110668 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0302 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110669 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110670 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0602 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110671 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1601 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110672 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0701 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110673 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1701 -1 1 0 0 0 0 0 1 0 HitCase 1 0 +99110674 元宵特效持续 2 10 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110675 圆形爆炸持续 2 10 0 4 4 -1 Fxzlbyuanxingbaofa -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110676 圆形预警 2 10 0 0 4 3 -1 1 1 FxYujing1M30S -1 1 0 0 0 0 3 0 2 99110677|99110674 0 3 0 HitCase 1 0 0 0 +99110677 圆形爆炸效果 2 10 0 0 4 0.1 -1 1 1 1 1 0 0 0 2 0 2 991106771 770758 0 HitCase 0 0 0 1 +99110678 扇形特效 3 10 60 6 0 4 3 -1 -1 1 0 0 0 2 0 1 0 HitCase 0 0 +99110679 扇形持续 3 10 60 6 0 4 4 -1 Fxzlbshanxingbaofa -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110680 扇形预警 2 1 0 0 4 3 -1 1 1 -1 1 0 0 0 0 3 0 2 99110681|99110678 0 3 0 HitCase 1 0 0 0 +99110681 扇形爆炸效果 3 10 60 0 0 4 0.1 -1 1 1 1 1 0 0 0 2 2 2 991106811 777803 0 HitCase 0 0 0 1 +99110682 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 1 99110683 1 1 1 HitCase 1 1 0 +99110683 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 1 99110684 0 1 1 HitCase 1 1 0 +99110684 颠倒塔 激光-伤害子弹 1 2 40 20 0 4 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 991106841 777803 1 HitCase 1 1 1 +99110685 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 1 99110686 1 1 1 HitCase 1 1 0 +99110686 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 1 99110687 0 1 1 HitCase 1 1 0 +99110687 颠倒塔 激光-伤害子弹 1 2 40 20 0 4 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 991106871 777803 1 HitCase 1 1 0 +99110688 圆形爆炸效果 2 5 0 0 4 0.1 -1 1 1 1 1 0 0 0 2 0 2 778843 0 HitCase 0 0 0 1 +99110689 圆形爆炸效果 2 5 0 0 3 0.5 1 1 1 FxSTChongjibo 1 1 0 0 0 2 0 2 778853 0 HitCase 0 0 0 1 +99110690 超级爬塔-通用-冲击波 2 10 0 4 0.5 -1 FxSTChongjibo -1 1 0 0 0 3 4 2 991106901 778873 0 HitCase 0 1 +99110691 蓝球EX-聚怪 2 2.5 1 0 4 1.2 -1 1 0.05 FxCizhuiHeidong6m -1 1 0 0 0 0 1.2 1 99110694 0 1 0 778877 0 HitCase 0 0 +99110692 被动技能雷电招来-1 2 0.5 0 4 0.1 -1 -1 FxR2LifuAttack01Shouji 1 0 0 0 3 1 99110693 4 2 0.2 0.1 991106921 778887 0 HitCase 0 0 991106922 +99110693 被动技能雷电招来-2 2 0.1 0 5 4 0.1 -1 FxR2LifuLuolei -1 1 0 0 0 2 1 1 0 HitCase 0 0 +99110694 蓝球EX-聚怪 2 2.5 1 0 4 0.5 -1 0 0 FxCizhuiHeidongBaozha -1 1 0 0 0 0 0 1 0 0 HitCase 0 0 +99110695 颠倒塔冲击波伤害子弹 2 3 0 3 1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 778853 0 HitCase 1 0 1 +99110696 颠倒塔冲击波特效子弹 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110697 颠倒塔冲击波伤害子弹 2 3 0 4 1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 763809 0 HitCase 1 0 1 +99110698 颠倒塔冲击波特效子弹 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +99110699 大秘境治疗辐射治疗溢出 2 12 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 778859 0 HitCase 0 0 0 0 +99110700 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110701 伤害子弹 1 3 1.35 0.5 1 0 -30 4 6.5 -1 1 1 -1 1 0 0 0 0 0.65 1 99110702 0 1 0 0 763817 0.1 HitCase 1 0 0 +99110702 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 1 -1 1 0 0 0 2 0.2 1 99110703 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110703 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 1 -1 1 0 0 0 2 0.2 1 99110704 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110704 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 1 -1 1 0 0 0 2 0.05 1 99110705 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110705 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 1 -1 1 0 0 0 2 0.05 1 99110706 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110706 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 1 -1 1 0 0 0 2 0.05 1 99110707 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110707 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 1 -1 1 0 0 0 2 0.05 1 99110708 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110708 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 1 -1 1 0 0 0 2 0.05 1 99110709 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110709 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 1 -1 1 0 0 0 2 0.05 1 99110710 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110710 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 1 -1 1 0 0 0 2 0.05 1 99110711 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110711 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 1 -1 1 0 0 0 2 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110712 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110713 伤害子弹 1 3 1.35 0.5 1 0 -60 4 6.5 -1 1 1 -1 1 0 0 0 0 0.65 1 99110714 0 1 0 0 763817 0.1 HitCase 1 0 0 +99110714 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 1 -1 1 0 0 0 2 0.2 1 99110715 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110715 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 1 -1 1 0 0 0 2 0.2 1 99110716 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110716 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 1 -1 1 0 0 0 2 0.05 1 99110717 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110717 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 1 -1 1 0 0 0 2 0.05 1 99110718 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110718 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 1 -1 1 0 0 0 2 0.05 1 99110719 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110719 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 1 -1 1 0 0 0 2 0.05 1 99110720 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110720 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 1 -1 1 0 0 0 2 0.05 1 99110721 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110721 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 1 -1 1 0 0 0 2 0.05 1 99110722 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110722 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 1 -1 1 0 0 0 2 0.05 1 99110723 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110723 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 1 -1 1 0 0 0 2 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110724 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110725 伤害子弹 1 3 1.35 0.5 1 0 -90 4 6.5 -1 1 1 -1 1 0 0 0 0 0.65 1 99110726 0 1 0 0 763817 0.1 HitCase 1 0 0 +99110726 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 1 -1 1 0 0 0 2 0.2 1 99110727 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110727 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 1 -1 1 0 0 0 2 0.2 1 99110728 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110728 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 1 -1 1 0 0 0 2 0.05 1 99110729 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110729 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 1 -1 1 0 0 0 2 0.05 1 99110730 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110730 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 1 -1 1 0 0 0 2 0.05 1 99110731 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110731 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 1 -1 1 0 0 0 2 0.05 1 99110732 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110732 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 1 -1 1 0 0 0 2 0.05 1 99110733 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110733 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 1 -1 1 0 0 0 2 0.05 1 99110734 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110734 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 1 -1 1 0 0 0 2 0.05 1 99110735 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110735 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 1 -1 1 0 0 0 2 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110736 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110737 伤害子弹 1 3 1.35 0.5 1 0 30 4 6.5 -1 1 1 -1 1 0 0 0 0 0.65 1 99110738 0 1 0 0 763817 0.1 HitCase 1 0 0 +99110738 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 1 -1 1 0 0 0 2 0.2 1 99110739 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110739 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 1 -1 1 0 0 0 2 0.2 1 99110740 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110740 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 1 -1 1 0 0 0 2 0.05 1 99110741 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110741 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 1 -1 1 0 0 0 2 0.05 1 99110742 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110742 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 1 -1 1 0 0 0 2 0.05 1 99110743 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110743 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 1 -1 1 0 0 0 2 0.05 1 99110744 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110744 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 1 -1 1 0 0 0 2 0.05 1 99110745 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110745 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 1 -1 1 0 0 0 2 0.05 1 99110746 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110746 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 1 -1 1 0 0 0 2 0.05 1 99110747 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110747 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 1 -1 1 0 0 0 2 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110748 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110749 伤害子弹 1 3 1.35 0.5 1 0 60 4 6.5 -1 1 1 -1 1 0 0 0 0 0.65 1 99110750 0 1 0 0 763817 0.1 HitCase 1 0 0 +99110750 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 1 -1 1 0 0 0 2 0.2 1 99110751 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110751 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 1 -1 1 0 0 0 2 0.2 1 99110752 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110752 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 1 -1 1 0 0 0 2 0.05 1 99110753 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110753 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 1 -1 1 0 0 0 2 0.05 1 99110754 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110754 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 1 -1 1 0 0 0 2 0.05 1 99110755 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110755 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 1 -1 1 0 0 0 2 0.05 1 99110756 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110756 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 1 -1 1 0 0 0 2 0.05 1 99110757 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110757 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 1 -1 1 0 0 0 2 0.05 1 99110758 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110758 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 1 -1 1 0 0 0 2 0.05 1 99110759 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110759 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 1 -1 1 0 0 0 2 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110760 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99110761 伤害子弹 1 3 1.35 0.5 1 0 90 4 6.5 -1 1 1 -1 1 0 0 0 0 0.65 1 99110762 0 1 0 0 763817 0.1 HitCase 1 0 0 +99110762 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 1 -1 1 0 0 0 2 0.2 1 99110763 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110763 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 1 -1 1 0 0 0 2 0.2 1 99110764 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110764 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 1 -1 1 0 0 0 2 0.05 1 99110765 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110765 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 1 -1 1 0 0 0 2 0.05 1 99110766 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110766 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 1 -1 1 0 0 0 2 0.05 1 99110767 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110767 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 1 -1 1 0 0 0 2 0.05 1 99110768 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110768 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 1 -1 1 0 0 0 2 0.05 1 99110769 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110769 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 1 -1 1 0 0 0 2 0.05 1 99110770 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110770 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 1 -1 1 0 0 0 2 0.05 1 99110771 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110771 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 1 -1 1 0 0 0 2 2 1 0 0 763817 0.1 HitCase 1 0 0 +99110772 调色盘战争-红色效果-伤害 2 5 0 4 0.1 -1 FxFgsxChainHit 2 -1 1 0 0 0 3 4 1 991107721 774215 0 HitCase 0 0 1 +99110773 调色盘战争-红色效果-特效 2 5 0 1 4 -1 FxColortableRed09 -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99110774 调色盘战争-红色效果-预警 2 5 0 1 2 -1 FxYujing1M20S -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +99110775 大招-17 2 0.1 -8.5 0 110 4 7 -1 FxR3LuxiyaAttack5102 -1 1 0 0 0 1 1.4 1 99110776 0 1 0 HitCase 0 0 +99110776 大招-15 1 10 20 0 0 4 0.1 -1 -1 FxR3LuxiyaAttack51Shouji02 1 0 0 0 2 0.1 1 99110777 2 1 30 0.2 0.15 102252 102255 1.2 HitCase 0 1 +99110777 大招-15 1 10 20 0 0 4 0.1 -1 -1 FxR3LuxiyaAttack51Shouji02 1 0 0 0 2 0.1 1 99110778 2 1 30 0.2 0.15 102252 102255 1.2 HitCase 0 1 +99110778 大招-15 1 10 20 0 0 4 0.1 -1 -1 FxR3LuxiyaAttack51Shouji02 1 0 0 0 2 0.1 1 99110779 2 1 30 0.2 0.15 102252 102255 1.2 HitCase 0 1 +99110779 大招-15 1 10 20 0 0 4 0.1 -1 -1 FxR3LuxiyaAttack51Shouji02 1 0 0 0 2 2 1 30 0.2 0.15 102252 102255 1.2 HitCase 0 1 +99110780 异构阵线-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 991107801 742826 780567 0 HitCase 0 0 1 +99110781 异构阵线-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 991107811 742827 780567 0 HitCase 0 0 1 +99110782 异构阵线-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 991107821 742828 780567 0 HitCase 0 0 1 +99110783 异构阵线-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 1 0 0 0 +99110784 异构阵线-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG011.tsv b/Resources/table/share/fight/missile/missile/MissileG011.tsv index 562b2072..d5a45bab 100644 --- a/Resources/table/share/fight/missile/missile/MissileG011.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG011.tsv @@ -1,132 +1,138 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99113101 空中支援1-3-1 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113102 空中支援1-3-2 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113103 空中支援1-3-3 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113104 空中支援1-3-4 2 2 2 0 4 0.3 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 2 1 2 776313 776315 0 2 1 0 1 991131042 -99113105 空中支援1-3-5 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113106 空中支援1-3-6 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113107 空中支援1-3-7 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113108 空中支援1-3-8 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113109 空中支援1-3-9 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113110 空中支援1-3-10 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113111 空中支援1-3-11 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113112 空中支援1-3-12 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113113 空中支援1-3-13 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113114 空中支援1-3-14 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113115 空中支援1-3-15 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113116 空中支援1-3-16 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113117 空中支援1-3-17 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113118 空中支援1-3-18 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99113119 空中支援1-3-19 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 -99110111 道具掉落模板(掉落轨迹)-red 2 1 5 1 999 1 -1 FxDropRed -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110121 1 4 1 1 HitCase 0 1 999 1 0 -99110121 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropRed 1 1 0 0 0 3 999 1 99110131 1 4 1 0.2 HitCase 0 1 0 -99110131 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropRedBeHit -1 1 0 0 0 2 1 99110141 1 1 2 1 0 HitCase 0 1 0 -99110141 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropRed 1 1 200 0 0 0 2 2 1 740176 0.2 HitCase 0 1 0 -99110211 道具掉落模板(掉落轨迹)-blue 2 1 5 1 999 1 -1 FxDropBlue -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110221 1 4 1 1 HitCase 0 1 999 1 0 -99110221 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropBlue 1 1 0 0 0 3 999 1 99110231 1 4 1 0.2 HitCase 0 1 0 -99110231 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropBlueBeHit -1 1 0 0 0 2 1 99110241 1 1 2 1 0 HitCase 0 1 0 -99110241 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropBlue 1 1 200 0 0 0 2 2 1 779017 0.2 HitCase 0 1 0 -99110311 道具掉落模板(掉落轨迹)-yellow 2 1 5 1 999 1 -1 FxDropYellow -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110321 1 4 1 1 HitCase 0 1 999 1 0 -99110321 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropYellow 1 1 0 0 0 3 999 1 99110331 1 4 1 0.2 HitCase 0 1 0 -99110331 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropYellowBeHit -1 1 0 0 0 2 1 99110341 1 1 2 1 0 HitCase 0 1 0 -99110341 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropYellow 1 1 200 0 0 0 2 2 1 779063 0.2 HitCase 0 1 0 -99110411 道具掉落模板(掉落轨迹)-green 2 1 5 1 999 1 -1 FxDropGreen -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110421 1 4 1 1 HitCase 0 1 999 1 0 -99110421 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropGreen 1 1 0 0 0 3 999 1 99110431 1 4 1 0.2 HitCase 0 1 0 -99110431 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropGreenBeHit -1 1 0 0 0 2 1 99110441 1 1 2 1 0 HitCase 0 1 0 -99110441 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropGreen 1 1 200 0 0 0 2 2 1 779016 0.2 HitCase 0 1 0 -99110112 过场人物暂停行动 2 22 0 6 0.5 1 -1 -1 1 0 0 0 3 4 1 740147 0 HitCase 1 1 0 -99110113 去除过场人物暂停行动 2 22 0 6 0.5 1 -1 -1 1 0 0 0 3 4 1 740149 0 HitCase 1 1 0 -9916501 油桶-爆炸(特效) 2 3 0 7 2 1 -1 FxRedYouTongBaozha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -9916502 油桶-爆炸(效果) 2 3 0 7 0.1 -1 -1 1 0 0 0 0 0 1 99165021 740250 995953 200005 200005 0 HitCase 1 0 1 1 -99110114 飞机轰炸子弹 2 3 0 4 3 -1 FxHongzha -1 1 0 0 0 3 4 1 903537 779020 0 HitCase 0 1 0 -99110115 滚筒撞人子弹 1 18 7 0 2 0.1 -1 Root -1 1 0 0 0 0 0 0 1 740234 0 HitCase 0 1 0 -99110116 坦克技能子弹 2 15 0 4 2 -1 1 0.05 -1 1 0 0 0 3 4 2 740289 0 HitCase 0 1 0 -99110117 坦克技能子弹(爆炸) 2 3 0 4 3 1 -1 FxRedYouTongBaozha -1 1 0 0 0 3 4 1 779020 740358 0 HitCase 0 1 0 -99110118 电击预警子弹0.3 2 1 0 4 0.7 -1 FxYujing1M07S -1 1 0 0 0 0 3 0.7 1 99110124 4 1 0 HitCase 1 0 1 0 -99110119 电击预警子弹0.6 2 1 0 4 0.8 -1 FxYujing1M08S -1 1 0 0 0 0 3 0.8 1 99110124 4 1 0 HitCase 1 0 1 0 -99110120 电击预警子弹0.9 2 1 0 4 0.9 -1 FxYujing1M09S -1 1 0 0 0 0 3 0.9 1 99110124 4 1 0 HitCase 1 0 1 0 -99110125 电击预警子弹1.2 2 1 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 0 3 1 1 99110124 4 1 0 HitCase 1 0 1 0 -99110122 电击预警子弹1.5 2 1 0 4 1.1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.1 1 99110124 4 1 0 HitCase 1 0 1 0 -99110123 电击预警子弹1.8 2 1 0 4 1.2 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.2 1 99110124 4 1 0 HitCase 1 0 1 0 -99110124 电击伤害子弹 2 1 0 4 0.6 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 0 1 740298 0 HitCase 0 1 1 -99110126 火焰预警子弹3 2 1 0 4 3 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 0 3 3 1 99110127 4 1 0 HitCase 1 0 1 0 -99110127 1秒火焰子弹 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 FxScene01201Fire01 -1 1 0 0 0 0 3 0 1 740300 0 HitCase 0 0 0 1 -99110128 暗爆预警子弹2 2 2.3 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1 1 99110129 4 1 0 HitCase 1 0 1 0 -99110129 暗爆牵引子弹特效1s 2 4 0 4 1 -1 1 0.3 FxR1LifuAttack31Dandao -1 1 0 0 0 0 3 1 1 99110130 0 1 740302 0 HitCase 0 1 0 -99110130 暗黑纯伤害子弹 2 5 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 3 0 1 740303 1 HitCase 0 1 1 -99110132 红潮预警 1 3 3 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 3 4 1 0 HitCase 1 2 1 0 0 -99110133 红潮球(未满) 1 3 3 0 1 1 -1 Root FxBaozhaBiaoji02 -1 1 0 0 0 0 3 1 1 99110134 4 1 0 HitCase 2 1 0 0 -99110134 红潮球(满) 1 3 3 0 1 0.5 -1 Root FxBiaojiDeath01 -1 1 0 0 0 0 2 0.5 1 99110135 0 1 0 HitCase 0 1 0 0 -99110135 红潮区域 1 3 3 0 4 4.5 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 2 0 1 740305 740306 740307 740308 0 HitCase 1 0 1 0 0 -99110136 公会战boss掉落物轨迹 2 1 5 1 999 1 -1 FxMb1MotorMd000002GiftBox -1 3 -5 0 20 0 0 0 0 3 999 1 99110137 1 4 1 1 HitCase 0 1 999 1 0 -99110137 公会战boss掉落物生成特效 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740322 700249 710077 740265 0 HitCase 0 1 0 -99110138 公会战boss掉落物扩散特效 2 1 0 1 1.5 1 -1 FxTongYongDataBoom -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 1 0 -99110139 公会战Buff节点柱子能量LV0 2 3 0 1 6 1 -1 FxTDTowerLevel00 -1 1 0 0 0 0 3 6 1 99110140 1 4 1 0 HitCase 1 0 1 0 -99110140 公会战Buff节点柱子能量LV1 2 3 0 0 1 6 1 -1 FxTDTowerLevel04 -1 1 0 0 0 2 6 1 99110142 1 2 1 0 HitCase 1 0 1 0 -99110142 公会战Buff节点柱子能量LV2 2 3 0 0 1 6 1 -1 FxTDTowerLevel05 -1 1 0 0 0 2 6 1 99110143 1 2 1 0 HitCase 1 0 1 0 -99110143 公会战Buff节点柱子能量通知进入LV3 2 3 0 0 1 1 1 1 1 1 0 0 0 2 2 1 740330 0 HitCase 0 1 0 -99110144 公会战Buff节点柱子能量LV3 2 3 0 1 999 1 -1 FxTDTowerLevel06 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 -99110145 公会战Buff节点柱子激光效果 2 1 0 4 1 1 1 FxMb1TrackalienMd010001Attack11Dimian 1 FxMb1TrackalienMd010001Attack11Dimian 1 0 0 0 0 3 4 1 740337 700255 740367 0 HitCase 0 1 0 -99110146 公会战boss掉落物轨迹(红色数据块) 2 1 5 1 999 1 -1 FxTongYongDataBoxRed -1 3 -5 0 20 0 0 0 0 3 999 1 99110147 1 4 1 1 HitCase 0 1 999 1 0 -99110147 公会战boss掉落物生成特效(红色数据块) 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740344 700249 710077 740265 0 HitCase 0 1 0 -99110148 公会战boss掉落物轨迹(蓝色数据块) 2 1 5 1 999 1 -1 FxTongYongDataBoxBlue -1 3 -5 0 20 0 0 0 0 3 999 1 99110149 1 4 1 1 HitCase 0 1 999 1 0 -99110149 公会战boss掉落物生成特效(蓝色数据块) 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740345 700249 710077 740265 0 HitCase 0 1 0 -99110150 公会战boss掉落物轨迹(黄色数据块) 2 1 5 1 999 1 -1 FxTongYongDataBoxYellow -1 3 -5 0 20 0 0 0 0 3 999 1 99110151 1 4 1 1 HitCase 0 1 999 1 0 -99110151 公会战boss掉落物生成特效(黄色数据块) 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740346 700249 710077 740265 0 HitCase 0 1 0 -99110152 公会战boss吸收数据块特效(出现) 2 1 5 1 0.5 1 -1 FxTongYongDataXiShouChuXian -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 0 -99110153 公会战boss吸收数据块特效(持续) 2 1 5 1 999 1 -1 FxTongYongDataXiShou -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 0 -99110154 公会战boss吸收数据块特效(消失) 2 1 5 1 1 1 -1 FxTongYongDataXiShouXiaoShi -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 0 -99110155 库洛洛掉落酥油(掉落轨迹)-red 2 1 5 1 999 1 -1 FxDropRed -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110156 1 4 1 1 HitCase 0 1 999 1 0 -99110156 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropRed 1 1 0 0 0 3 999 1 99110157 1 4 1 0.2 HitCase 0 1 0 -99110157 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropRedBeHit -1 1 0 0 0 2 1 99110158 1 1 2 1 0 HitCase 0 1 0 -99110158 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropRed 1 1 200 0 0 0 2 2 1 741809 0.2 HitCase 0 1 0 -99110159 爆米花-黑色螺母 2 1 5 1 999 1 -1 FxDrop01 -1 3 -45 -0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 -99110160 爆米花-金色螺母 2 1 5 1 999 1 -1 FxDrop03 -1 3 -45 -0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 -99110161 红潮气泡攻击-弹道预警 1 1 20 10 999 4 0.5 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 1 0 -99110162 红潮气泡攻击-红眼预警特效 1 1 1 0 4 0.5 -1 FxYubei02 -1 1 0 0 0 0 0 1 3 HitCase 1 1 0 -99110163 红潮气泡攻击-伤害区域 1 1 20 10 0 4 0.5 1 1 1 1 0 0 0 0 0 1 991101631 0 HitCase 1 1 1 -99110164 攻击红潮泡-存在场景 2 1 0 0 1 1.7 1 1 FxDWDiscoBall02 1 1 0 0 0 3 4 1 2.75 HitCase 0 1 0 -99110165 攻击红潮泡-特效(追踪) 1 0.1 0.1 230 4 1 0.5 1 1 FxDWDiscoBall02 1 4 90 0 0 2.75 0 0 0 3 4 1 991101651 0 HitCase 0 1 0 0 1 -99110166 卡列射击子弹-特效(表演) 2 1.2 18 4 1 0.75 1 1 FxR4KalieninaAtk05Hit FxR4KalieninaAtk31 1 1 0 0 0 0 0 1 1 0 HitCase 0 1 0 -99110167 卡列射击子弹-特效(表演) 2 1.2 18 4 1 0.75 1 1 FxR4KalieninaAtk05Hit FxR4KalieninaAtk31 1 4 90 60 0 3.5 0 0 0 3 4 1 0 HitCase 0 1 0 -99110168 击飞对方 2 15 0 1 0.1 -1 Root -1 1 0 0 0 0 3 4 1 991101681 0 HitCase 0 1 0 -99110169 攻击物件-椅子-右 2 1 0 0 1 9999 1 1 FxScene02901Smash01 1 1 0 0 0 3 4 1 13 HitCase 0 1 0 -99110170 攻击物件-椅子-右(追踪) 1 1.5 3 18 4 1 0.75 1 1 FxScene02901Smash01 1 4 90 0 0 13 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110171 攻击物件-桌子-右 2 1 0 0 1 9999 1 1 FxScene02901Smash03 1 1 0 0 0 3 4 1 14.25 HitCase 0 1 0 -99110172 攻击物件-桌子-右(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash03 1 4 90 0 0 14.25 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110173 攻击物件-书架-右 2 1 0 0 1 9999 1 1 FxScene02901Smash02 1 1 0 0 0 3 4 1 13 HitCase 0 1 0 -99110174 攻击物件-书架-右(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash02 1 4 90 0 0 13 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110175 反弹物件-椅子-右(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101751 0 HitCase 0 1 0 0 1 0 -99110176 反弹物件-通用-受击(爆炸子弹) 2 1 0 0 2 0.5 1 1 FxScene02901SmasHit 1 1 0 0 0 2 2 1 12 HitCase 0 1 0 -99110177 反弹物件-书架-右(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101771 0 HitCase 0 1 0 0 1 0 -99110178 攻击物件-椅子-左-1 2 1 0 0 1 9999 1 1 FxScene02901Smash01 1 1 0 0 0 3 4 1 14 HitCase 0 1 0 -99110179 攻击物件-椅子-左-1(追踪) 1 1.5 3 18 4 1 0.75 1 1 FxScene02901Smash01 1 4 90 0 0 14 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110180 攻击物件-桌子-左-1 2 1 0 0 1 9999 1 1 FxScene02901Smash03 1 1 0 0 0 3 4 1 14.7 HitCase 0 1 0 -99110181 攻击物件-桌子-左-1(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash03 1 4 90 0 0 14.7 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110182 攻击物件-书架-左-1 2 1 0 0 1 9999 1 1 FxScene02901Smash02 1 1 0 0 0 3 4 1 14.3 HitCase 0 1 0 -99110183 攻击物件-书架-左-1(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash02 1 4 90 0 0 14.3 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110184 攻击物件-椅子-左-2 2 1 0 0 1 9999 1 1 FxScene02901Smash01 1 1 0 0 0 3 4 1 10.2 HitCase 0 1 0 -99110185 攻击物件-椅子-左-2(追踪) 1 1.5 3 18 4 1 0.75 1 1 FxScene02901Smash01 1 4 90 0 0 10.2 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110186 攻击物件-桌子-左-2 2 1 0 0 1 9999 1 1 FxScene02901Smash03 1 1 0 0 0 3 4 1 11.4 HitCase 0 1 0 -99110187 攻击物件-桌子-左-2(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash03 1 4 90 0 0 11.4 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110188 攻击物件-书架-左-2 2 1 0 0 1 9999 1 1 FxScene02901Smash02 1 1 0 0 0 3 4 1 13.5 HitCase 0 1 0 -99110189 攻击物件-书架-左-2(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash02 1 4 90 0 0 13.5 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110190 反弹物件-椅子-左-1(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101901 0 HitCase 0 1 0 0 1 0 -99110191 反弹物件-桌子-左-1(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash03 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101911 0 HitCase 0 1 0 0 1 0 -99110192 反弹物件-书架-左-1(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101921 0 HitCase 0 1 0 0 1 0 -99110193 反弹物件-椅子-左-2(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101931 0 HitCase 0 1 0 0 1 0 -99110194 反弹物件-桌子-左-2(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash03 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101941 0 HitCase 0 1 0 0 1 0 -99110195 反弹物件-书架-左-2(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101951 0 HitCase 0 1 0 0 1 0 -99110196 攻击物件-玩家-受击 2 1 0 0 4 9999 1 1 FxScene02901SmasHit 1 1 0 0 0 3 4 1 991101961 13 HitCase 0 1 0 -99110197 反弹物件-椅子-中(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 1.5 0 0 3 1 1 99110206 1 4 1 991101971 0 HitCase 0 1 0 0 1 0 -99110198 反弹物件-桌子-中(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash03 1 4 90 0 0 2.5 1.5 0 0 3 1 1 99110206 1 4 1 991101981 0 HitCase 0 1 0 0 1 0 -99110199 反弹物件-书架-中(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 1.5 0 0 3 1 1 99110206 1 4 1 991101991 0 HitCase 0 1 0 0 1 0 -99110200 攻击物件-信号灯-路障01(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 25.85 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110201 攻击物件-信号灯-路障02(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 20.9 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110202 攻击物件-信号灯-路障03(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 14.9 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110203 攻击物件-信号灯-路障04(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 14.9 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110204 攻击物件-信号灯-路障05(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 20.55 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 -99110205 反弹物件-信号灯-路障(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxMe1LampmonsterHit01 FxMe1LampmonsterAtk10 1 4 90 0 0 2.5 11.87007 0 0 3 4 1 991102051 0 lightBallBone0201 0 1 0 0 1 0 -99110206 反弹物件-通用(爆炸子弹) 2 1 0 0 2 0.5 1 1 FxScene02901SmasHit 1 1 0 0 0 2 2 1 1.5 HitCase 0 1 0 -99110207 攻击物件-玩家-受击 2 1 0 0 4 9999 1 1 FxMe1LampmonsterAtk10Hit 1 1 0 0 0 3 4 1 991102071 0 HitCase 0 1 0 -99110208 公会战-闪雷鲨鱼 1 0.5 0.5 14 4 1 6 1 FxGuildDodgeMarkBuffon 1 9 30 50 0 1.5 6 6 0 3 4 1 0 HitCase 0 1 0 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99113101 空中支援1-3-1 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113102 空中支援1-3-2 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113103 空中支援1-3-3 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113104 空中支援1-3-4 2 2 2 0 4 0.3 1 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 0 2 1 2 776313 776315 0 2 1 0 1 991131042 +99113105 空中支援1-3-5 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113106 空中支援1-3-6 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113107 空中支援1-3-7 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113108 空中支援1-3-8 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113109 空中支援1-3-9 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113110 空中支援1-3-10 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113111 空中支援1-3-11 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113112 空中支援1-3-12 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113113 空中支援1-3-13 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113114 空中支援1-3-14 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113115 空中支援1-3-15 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113116 空中支援1-3-16 2 0.1 1 4 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113117 空中支援1-3-17 2 0.1 0 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113118 空中支援1-3-18 2 0.1 -1 3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99113119 空中支援1-3-19 2 0.1 2 5 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 0 0.3 1 99113104 0 1 0 HitCase 4 1 0 1 +99110111 道具掉落模板(掉落轨迹)-red 2 1 5 1 999 1 -1 FxDropRed -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110121 1 4 1 1 HitCase 0 1 999 1 0 +99110121 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropRed 1 1 0 0 0 3 999 1 99110131 1 4 1 0.2 HitCase 0 1 0 +99110131 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropRedBeHit -1 1 0 0 0 2 1 99110141 1 1 2 1 0 HitCase 0 1 0 +99110141 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropRed 1 1 200 0 0 0 2 2 1 740176 0.2 HitCase 0 1 0 +99110211 道具掉落模板(掉落轨迹)-blue 2 1 5 1 999 1 -1 FxDropBlue -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110221 1 4 1 1 HitCase 0 1 999 1 0 +99110221 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropBlue 1 1 0 0 0 3 999 1 99110231 1 4 1 0.2 HitCase 0 1 0 +99110231 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropBlueBeHit -1 1 0 0 0 2 1 99110241 1 1 2 1 0 HitCase 0 1 0 +99110241 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropBlue 1 1 200 0 0 0 2 2 1 779017 0.2 HitCase 0 1 0 +99110311 道具掉落模板(掉落轨迹)-yellow 2 1 5 1 999 1 -1 FxDropYellow -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110321 1 4 1 1 HitCase 0 1 999 1 0 +99110321 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropYellow 1 1 0 0 0 3 999 1 99110331 1 4 1 0.2 HitCase 0 1 0 +99110331 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropYellowBeHit -1 1 0 0 0 2 1 99110341 1 1 2 1 0 HitCase 0 1 0 +99110341 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropYellow 1 1 200 0 0 0 2 2 1 779063 0.2 HitCase 0 1 0 +99110411 道具掉落模板(掉落轨迹)-green 2 1 5 1 999 1 -1 FxDropGreen -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110421 1 4 1 1 HitCase 0 1 999 1 0 +99110421 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropGreen 1 1 0 0 0 3 999 1 99110431 1 4 1 0.2 HitCase 0 1 0 +99110431 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropGreenBeHit -1 1 0 0 0 2 1 99110441 1 1 2 1 0 HitCase 0 1 0 +99110441 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropGreen 1 1 200 0 0 0 2 2 1 779016 0.2 HitCase 0 1 0 +99110112 过场人物暂停行动 2 22 0 6 0.5 1 -1 -1 1 0 0 0 3 4 1 740147 0 HitCase 1 1 0 +99110113 去除过场人物暂停行动 2 22 0 6 0.5 1 -1 -1 1 0 0 0 3 4 1 740149 0 HitCase 1 1 0 +9916501 油桶-爆炸(特效) 2 3 0 7 2 1 -1 FxRedYouTongBaozha -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +9916502 油桶-爆炸(效果) 2 3 0 7 0.1 -1 -1 1 0 0 0 0 0 1 99165021 740250 995953 200005 200005 0 HitCase 1 0 1 1 +99110114 飞机轰炸子弹 2 3 0 4 3 -1 FxHongzha -1 1 0 0 0 3 4 1 903537 779020 0 HitCase 0 1 0 +99110115 滚筒撞人子弹 1 18 7 0 2 0.1 -1 Root -1 1 0 0 0 0 0 0 1 740234 0 HitCase 0 1 0 +99110116 坦克技能子弹 2 15 0 4 2 -1 1 0.05 -1 1 0 0 0 3 4 2 740289 0 HitCase 0 1 0 +99110117 坦克技能子弹(爆炸) 2 3 0 4 3 1 -1 FxRedYouTongBaozha -1 1 0 0 0 3 4 1 779020 740358 0 HitCase 0 1 0 +99110118 电击预警子弹0.3 2 1 0 4 0.7 -1 FxYujing1M07S -1 1 0 0 0 0 3 0.7 1 99110124 4 1 0 HitCase 1 0 1 0 +99110119 电击预警子弹0.6 2 1 0 4 0.8 -1 FxYujing1M08S -1 1 0 0 0 0 3 0.8 1 99110124 4 1 0 HitCase 1 0 1 0 +99110120 电击预警子弹0.9 2 1 0 4 0.9 -1 FxYujing1M09S -1 1 0 0 0 0 3 0.9 1 99110124 4 1 0 HitCase 1 0 1 0 +99110125 电击预警子弹1.2 2 1 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 0 3 1 1 99110124 4 1 0 HitCase 1 0 1 0 +99110122 电击预警子弹1.5 2 1 0 4 1.1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.1 1 99110124 4 1 0 HitCase 1 0 1 0 +99110123 电击预警子弹1.8 2 1 0 4 1.2 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1.2 1 99110124 4 1 0 HitCase 1 0 1 0 +99110124 电击伤害子弹 2 1 0 4 0.6 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 0 1 740298 0 HitCase 0 1 1 +99110126 火焰预警子弹3 2 1 0 4 3 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 0 3 3 1 99110127 4 1 0 HitCase 1 0 1 0 +99110127 1秒火焰子弹 2 2 0 4 1 -1 1 FxTongyongFireShouji 0.3 FxScene01201Fire01 -1 1 0 0 0 0 3 0 1 740300 0 HitCase 0 0 0 1 +99110128 暗爆预警子弹2 2 2.3 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 3 1 1 99110129 4 1 0 HitCase 1 0 1 0 +99110129 暗爆牵引子弹特效1s 2 4 0 4 1 -1 1 0.3 FxR1LifuAttack31Dandao -1 1 0 0 0 0 3 1 1 99110130 0 1 740302 0 HitCase 0 1 0 +99110130 暗黑纯伤害子弹 2 5 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 3 0 1 740303 1 HitCase 0 1 1 +99110132 红潮预警 1 3 3 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 3 4 1 0 HitCase 1 2 1 0 0 +99110133 红潮球(未满) 1 3 3 0 1 1 -1 Root FxBaozhaBiaoji02 -1 1 0 0 0 0 3 1 1 99110134 4 1 0 HitCase 2 1 0 0 +99110134 红潮球(满) 1 3 3 0 1 0.5 -1 Root FxBiaojiDeath01 -1 1 0 0 0 0 2 0.5 1 99110135 0 1 0 HitCase 0 1 0 0 +99110135 红潮区域 1 3 3 0 4 4.5 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 2 0 1 740305 740306 740307 740308 0 HitCase 1 0 1 0 0 +99110136 公会战boss掉落物轨迹 2 1 5 1 999 1 -1 FxMb1MotorMd000002GiftBox -1 3 -5 0 20 0 0 0 0 3 999 1 99110137 1 4 1 1 HitCase 0 1 999 1 0 +99110137 公会战boss掉落物生成特效 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740322 700249 710077 740265 0 HitCase 0 1 0 +99110138 公会战boss掉落物扩散特效 2 1 0 1 1.5 1 -1 FxTongYongDataBoom -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 1 0 +99110139 公会战Buff节点柱子能量LV0 2 3 0 1 6 1 -1 FxTDTowerLevel00 -1 1 0 0 0 0 3 6 1 99110140 1 4 1 0 HitCase 1 0 1 0 +99110140 公会战Buff节点柱子能量LV1 2 3 0 0 1 6 1 -1 FxTDTowerLevel04 -1 1 0 0 0 2 6 1 99110142 1 2 1 0 HitCase 1 0 1 0 +99110142 公会战Buff节点柱子能量LV2 2 3 0 0 1 6 1 -1 FxTDTowerLevel05 -1 1 0 0 0 2 6 1 99110143 1 2 1 0 HitCase 1 0 1 0 +99110143 公会战Buff节点柱子能量通知进入LV3 2 3 0 0 1 1 1 1 1 1 0 0 0 2 2 1 740330 0 HitCase 0 1 0 +99110144 公会战Buff节点柱子能量LV3 2 3 0 1 999 1 -1 FxTDTowerLevel06 -1 1 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 +99110145 公会战Buff节点柱子激光效果 2 1 0 4 1 1 1 FxMb1TrackalienMd010001Attack11Dimian 1 FxMb1TrackalienMd010001Attack11Dimian 1 0 0 0 0 3 4 1 740337 700255 740367 0 HitCase 0 1 0 +99110146 公会战boss掉落物轨迹(红色数据块) 2 1 5 1 999 1 -1 FxTongYongDataBoxRed -1 3 -5 0 20 0 0 0 0 3 999 1 99110147 1 4 1 1 HitCase 0 1 999 1 0 +99110147 公会战boss掉落物生成特效(红色数据块) 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740344 700249 710077 740265 0 HitCase 0 1 0 +99110148 公会战boss掉落物轨迹(蓝色数据块) 2 1 5 1 999 1 -1 FxTongYongDataBoxBlue -1 3 -5 0 20 0 0 0 0 3 999 1 99110149 1 4 1 1 HitCase 0 1 999 1 0 +99110149 公会战boss掉落物生成特效(蓝色数据块) 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740345 700249 710077 740265 0 HitCase 0 1 0 +99110150 公会战boss掉落物轨迹(黄色数据块) 2 1 5 1 999 1 -1 FxTongYongDataBoxYellow -1 3 -5 0 20 0 0 0 0 3 999 1 99110151 1 4 1 1 HitCase 0 1 999 1 0 +99110151 公会战boss掉落物生成特效(黄色数据块) 2 1 0 0 2 999 1 1 1 1 0 0 0 2 2 1 740346 700249 710077 740265 0 HitCase 0 1 0 +99110152 公会战boss吸收数据块特效(出现) 2 1 5 1 0.5 1 -1 FxTongYongDataXiShouChuXian -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 0 +99110153 公会战boss吸收数据块特效(持续) 2 1 5 1 999 1 -1 FxTongYongDataXiShou -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 0 +99110154 公会战boss吸收数据块特效(消失) 2 1 5 1 1 1 -1 FxTongYongDataXiShouXiaoShi -1 1 0 0 0 0 3 4 1 0 HitCase 0 1 0 +99110155 库洛洛掉落酥油(掉落轨迹)-red 2 1 5 1 999 1 -1 FxDropRed -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110156 1 4 1 1 HitCase 0 1 999 1 0 +99110156 道具掉落模板(存在场景) 2 3 0 0 1 999 1 1 FxDropRed 1 1 0 0 0 3 999 1 99110157 1 4 1 0.2 HitCase 0 1 0 +99110157 道具掉落模板(拾取特效) 2 5 0 0 1 1 1 -1 FxDropRedBeHit -1 1 0 0 0 2 1 99110158 1 1 2 1 0 HitCase 0 1 0 +99110158 道具掉落模板(拾取轨迹) 2 0.3 10 0 1 1 999 1 1 FxDropRed 1 1 200 0 0 0 2 2 1 741809 0.2 HitCase 0 1 0 +99110159 爆米花-黑色螺母 2 1 5 1 999 1 -1 FxDrop01 -1 3 -45 -0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 +99110160 爆米花-金色螺母 2 1 5 1 999 1 -1 FxDrop03 -1 3 -45 -0.1 10 0 0 0 0 3 4 1 1 HitCase 0 1 999 1 0 +99110161 红潮气泡攻击-弹道预警 1 1 20 10 999 4 0.5 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 1 0 +99110162 红潮气泡攻击-红眼预警特效 1 1 1 0 4 0.5 -1 FxYubei02 -1 1 0 0 0 0 0 1 3 HitCase 1 1 0 +99110163 红潮气泡攻击-伤害区域 1 1 20 10 0 4 0.5 1 1 1 1 0 0 0 0 0 1 991101631 0 HitCase 1 1 1 +99110164 攻击红潮泡-存在场景 2 1 0 0 1 1.7 1 1 FxDWDiscoBall02 1 1 0 0 0 3 4 1 2.75 HitCase 0 1 0 +99110165 攻击红潮泡-特效(追踪) 1 0.1 0.1 230 4 1 0.5 1 1 FxDWDiscoBall02 1 4 90 0 0 2.75 0 0 0 3 4 1 991101651 0 HitCase 0 1 0 0 1 +99110166 卡列射击子弹-特效(表演) 2 1.2 18 4 1 0.75 1 1 FxR4KalieninaAtk05Hit FxR4KalieninaAtk31 1 1 0 0 0 0 0 1 1 0 HitCase 0 1 0 +99110167 卡列射击子弹-特效(表演) 2 1.2 18 4 1 0.75 1 1 FxR4KalieninaAtk05Hit FxR4KalieninaAtk31 1 4 90 60 0 3.5 0 0 0 3 4 1 0 HitCase 0 1 0 +99110168 击飞对方 2 15 0 1 0.1 -1 Root -1 1 0 0 0 0 3 4 1 991101681 0 HitCase 0 1 0 +99110169 攻击物件-椅子-右 2 1 0 0 1 9999 1 1 FxScene02901Smash01 1 1 0 0 0 3 4 1 13 HitCase 0 1 0 +99110170 攻击物件-椅子-右(追踪) 1 1.5 3 18 4 1 0.75 1 1 FxScene02901Smash01 1 4 90 0 0 13 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110171 攻击物件-桌子-右 2 1 0 0 1 9999 1 1 FxScene02901Smash03 1 1 0 0 0 3 4 1 14.25 HitCase 0 1 0 +99110172 攻击物件-桌子-右(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash03 1 4 90 0 0 14.25 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110173 攻击物件-书架-右 2 1 0 0 1 9999 1 1 FxScene02901Smash02 1 1 0 0 0 3 4 1 13 HitCase 0 1 0 +99110174 攻击物件-书架-右(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash02 1 4 90 0 0 13 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110175 反弹物件-椅子-右(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101751 0 HitCase 0 1 0 0 1 0 +99110176 反弹物件-通用-受击(爆炸子弹) 2 1 0 0 2 0.5 1 1 FxScene02901SmasHit 1 1 0 0 0 2 2 1 12 HitCase 0 1 0 +99110177 反弹物件-书架-右(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101771 0 HitCase 0 1 0 0 1 0 +99110178 攻击物件-椅子-左-1 2 1 0 0 1 9999 1 1 FxScene02901Smash01 1 1 0 0 0 3 4 1 14 HitCase 0 1 0 +99110179 攻击物件-椅子-左-1(追踪) 1 1.5 3 18 4 1 0.75 1 1 FxScene02901Smash01 1 4 90 0 0 14 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110180 攻击物件-桌子-左-1 2 1 0 0 1 9999 1 1 FxScene02901Smash03 1 1 0 0 0 3 4 1 14.7 HitCase 0 1 0 +99110181 攻击物件-桌子-左-1(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash03 1 4 90 0 0 14.7 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110182 攻击物件-书架-左-1 2 1 0 0 1 9999 1 1 FxScene02901Smash02 1 1 0 0 0 3 4 1 14.3 HitCase 0 1 0 +99110183 攻击物件-书架-左-1(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash02 1 4 90 0 0 14.3 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110184 攻击物件-椅子-左-2 2 1 0 0 1 9999 1 1 FxScene02901Smash01 1 1 0 0 0 3 4 1 10.2 HitCase 0 1 0 +99110185 攻击物件-椅子-左-2(追踪) 1 1.5 3 18 4 1 0.75 1 1 FxScene02901Smash01 1 4 90 0 0 10.2 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110186 攻击物件-桌子-左-2 2 1 0 0 1 9999 1 1 FxScene02901Smash03 1 1 0 0 0 3 4 1 11.4 HitCase 0 1 0 +99110187 攻击物件-桌子-左-2(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash03 1 4 90 0 0 11.4 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110188 攻击物件-书架-左-2 2 1 0 0 1 9999 1 1 FxScene02901Smash02 1 1 0 0 0 3 4 1 13.5 HitCase 0 1 0 +99110189 攻击物件-书架-左-2(追踪) 1 0.1 0.1 18 4 1 0.75 1 1 FxScene02901Smash02 1 4 90 0 0 13.5 0 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110190 反弹物件-椅子-左-1(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101901 0 HitCase 0 1 0 0 1 0 +99110191 反弹物件-桌子-左-1(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash03 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101911 0 HitCase 0 1 0 0 1 0 +99110192 反弹物件-书架-左-1(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101921 0 HitCase 0 1 0 0 1 0 +99110193 反弹物件-椅子-左-2(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101931 0 HitCase 0 1 0 0 1 0 +99110194 反弹物件-桌子-左-2(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash03 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101941 0 HitCase 0 1 0 0 1 0 +99110195 反弹物件-书架-左-2(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 12 0 0 3 1 1 99110176 1 4 1 991101951 0 HitCase 0 1 0 0 1 0 +99110196 攻击物件-玩家-受击 2 1 0 0 4 9999 1 1 FxScene02901SmasHit 1 1 0 0 0 3 4 1 991101961 13 HitCase 0 1 0 +99110197 反弹物件-椅子-中(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash01 1 4 90 0 0 2.5 1.5 0 0 3 1 1 99110206 1 4 1 991101971 0 HitCase 0 1 0 0 1 0 +99110198 反弹物件-桌子-中(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash03 1 4 90 0 0 2.5 1.5 0 0 3 1 1 99110206 1 4 1 991101981 0 HitCase 0 1 0 0 1 0 +99110199 反弹物件-书架-中(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxScene02901Smash02 1 4 90 0 0 2.5 1.5 0 0 3 1 1 99110206 1 4 1 991101991 0 HitCase 0 1 0 0 1 0 +99110200 攻击物件-信号灯-路障01(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 25.85 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110201 攻击物件-信号灯-路障02(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 20.9 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110202 攻击物件-信号灯-路障03(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 14.9 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110203 攻击物件-信号灯-路障04(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 14.9 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110204 攻击物件-信号灯-路障05(追踪) 1 1.5 3 18 4 1 0.9 1 1 FxMe1LampmonsterAtk10 1 4 90 0 0 20.55 9 0 0 3 4 1 0 HitCase 0 1 0 0 1 +99110205 反弹物件-信号灯-路障(追踪) 1 1.5 3 27 4 1 0.5 1 0 0 1 1 FxMe1LampmonsterHit01 FxMe1LampmonsterAtk10 1 4 90 0 0 2.5 11.87007 0 0 3 4 1 991102051 0 lightBallBone0201 0 1 0 0 1 0 +99110206 反弹物件-通用(爆炸子弹) 2 1 0 0 2 0.5 1 1 FxScene02901SmasHit 1 1 0 0 0 2 2 1 1.5 HitCase 0 1 0 +99110207 攻击物件-玩家-受击 2 1 0 0 4 9999 1 1 FxMe1LampmonsterAtk10Hit 1 1 0 0 0 3 4 1 991102071 0 HitCase 0 1 0 +99110208 公会战-闪雷鲨鱼 1 0.5 0.5 14 4 1 6 1 FxGuildDodgeMarkBuffon 1 9 30 50 0 1.5 6 6 0 3 4 1 0 HitCase 0 1 0 0 1 +99110209 能量核心(掉落轨迹) 2 1 5 1 999 1 -1 FxEnergyCoreBox -1 3 -45 -0.1 10 0 0 0 0 3 999 1 99110210 1 4 1 1 HitCase 0 1 999 1 0 +99110210 能量核心(存在场景) 2 5 0 0 1 999 1 1 FxEnergyCoreBox 1 1 0 0 0 3 999 1 99110212 1 4 1 0.2 HitCase 0 1 0 +99110212 能量核心(拾取轨迹) 2 0.2 10 0 1 1 999 1 1 FxEnergyCoreBox 1 1 200 0 0 0 2 2 1 0 Mb1StarknightMd010001Alpha 0 1 0 Mb1StarknightMd010001Alpha +99110213 能量核心(掉落轨迹-击飞实现) 2 0.5 0 0 1 999 1 1 1 1 0 0 0 3 4 1 991102131 0 HitCase 0 1 0 +99110214 爆炸通用(特效) 2 3 0 7 2 1 -1 FxRobotDeathFire -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99110215 死亡通用(特效) 2 3 0 7 2 1 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG013.tsv b/Resources/table/share/fight/missile/missile/MissileG013.tsv index 4e11cdd9..f6f732e8 100644 --- a/Resources/table/share/fight/missile/missile/MissileG013.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG013.tsv @@ -1,78 +1,99 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -96010900 构造体自爆范围预警 2 8 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 -96010901 构造体自爆-伤害子弹 2 8 0 6 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 3 960109011 744007 816003 0 HitCase 0 1 1 -96010902 emp爆炸特效1 2 8 0 1 3 -1 FxScene01803Boom01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96010903 emp爆炸buff-对怪物 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 744009 700208 700249 744014 0 HitCase 0 0 -96010904 流光qte-对队友加血 2 6 0 2 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 0 0 1 700105 0 HitCase 0 0 -96010905 流光qte-队友免疫爆炸 2 6 0 2 1 -1 -1 1 0 0 0 0 0 1 744010 0 HitCase 0 0 -96010906 萌战库洛洛消失特效 2 10 0 1 1 1 -1 FxDrop02BeHit -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96010907 萌战蚀暗-击退 2 10 0 4 1 1 -1 0.5 -1 1 0 0 0 0 0 1 744049 0 HitCase 0 0 0 -96010908 萌战艾拉聚怪-吸附 2 100 0 4 1 1 -1 1 0.05 -1 1 0 0 0 0 0 1 744029 0 HitCase 0 0 0 -96010909 阻断墙,8倍平行Y轴 1 8 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -96010910 阻断墙,1.5倍平行X轴 1 1.5 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -96010911 萌战入阵激光子子弹 2 1 50 4 0.8 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 2 2 1 744066 821542 0 HitCase 1 0 1 -96010912 萌战入阵激光 2 1 0 4 0.4 -1 -1 1 0 0 0 3 0.4 1 96010911 1 4 1 0 HitCase 1 0 0 -96010913 萌战入阵激光45m预警 1 2 45 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96010914 光幕墙萌战版本 15米 1 15 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010915 光幕墙萌战版本 12米 1 12 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010916 光幕墙萌战版本3米 1 3 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010917 光幕墙萌战版本 28米 1 28 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010918 光幕墙萌战版本 10米 1 10 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010919 光幕墙萌战版本 18米 1 18 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010920 光幕墙萌战版本6米 1 6 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96010921 萌战塔防爆炸 2 8 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji FxScene01803Boom01 -1 1 0 0 0 0 0 3 960109211 816003 100002 0 HitCase 0 1 1 -96010922 阻断墙,16倍平行X轴 1 16 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -96010923 阻断墙,6.7倍平行X轴 1 6.7 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -96010924 阻断墙,5.45倍平行X轴 1 5.4 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 -96010925 萌战入阵激光子子弹 2 1 15 4 3.7 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 2 2 1 744066 821542 0 HitCase 1 0 1 -96010926 萌战入阵激光 2 1 0 4 0.4 -1 -1 1 0 0 0 3 0.4 1 96010925 1 4 1 0 HitCase 1 0 0 -96010927 萌战入阵激光45m预警 1 2 45 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96010928 夏活拍照-击飞 2 2.5 0 1 0.5 1 -1 -1 1 0 0 0 0 0 1 960109281 0 HitCase 0 0 0 -96010929 夏活拍照-击倒 1 2.5 5 0 1 0.5 1 -1 -1 1 0 0 0 0 0 1 960109291 0 HitCase 0 0 0 -96010930 雷电地面预警 2 4.5 0 1 9999 -1 FxScene02402LightningYujing -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -96010931 雷电-落雷特效 2 4.5 0 1 3 -1 FxScene02402Lightning -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96010932 雷电-伤害子弹 2 4.5 0 6 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 3 960109321 744165 816003 0 HitCase 0 1 1 -96010933 火球(大)废弃 2 5.3 10 6 5 1 1 FxMo1BraveMd010101Attack01Shouji 1 FxScene02405FireballBig 1 0.6 FxScene02405FireballBoom 3 -8 2 20 0 0 0 0 3 4 1 960109331 744007 20 HitCase 0 1 -96010934 风区加速子弹 2 4.5 0 6 0.1 -1 -1 1 0 0 0 0 0 1 744155 0 HitCase 0 0 -96010935 马车冲锋子弹 1 2 5 0 6 20 1 -1 FxMo1BraveMd010101Attack01Shouji 1 -1 0.6 1 0 0 0 0 0 2 960109351 744167 0 HitCase 1 1 1 -96010936 火球(小) 2 2.6 10 6 5 1 -1 FxMo1BraveMd010101Attack01Shouji 1 FxScene02405Fireball -1 2.6 FxScene02405FireballBoom 1 0 0 0 3 4 3 960109361 744169 2.4 HitCase 0 1 -96010937 风区持续特效 2 4.5 0 1 9999 -1 FxScene02402Windarea -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -96010938 从天而降的火球 2 4 0 6 2 1 -1 FxScene02408HuoqiuL5 -1 4 1 0 0 0 0 2 1 96010939 0 1 10 HitCase 0 0 -96010939 从天而降的火球爆炸 2 4 0 6 2 1 -1 FxScene02405FireballBoom -1 1 0 0 0 2 1 96010941 2 1 0 HitCase 0 0 0 -96010940 从天而降的火球预警 2 4 0 6 2 -1 FxYujing1M20S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96010941 从天而降的火球伤害子弹 2 4 0 6 0.1 -1 FxScene02408Baozha -1 1 0 0 0 2 2 1 960109411 744168 816003 0 HitCase 0 1 1 -96010942 携带半隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720316 0 HitCase 0 0 -96010943 携带去半隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720317 0 HitCase 0 0 -96010944 携带隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720318 0 HitCase 0 0 -96010945 携带去隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720319 0 HitCase 0 0 -96010946 绿色1号九宫格炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010957 4 1 748051 0 HitCase 0 0 0 -96010947 黄色1号十字形炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010958 4 1 748052 0 HitCase 0 0 0 -96010948 蓝色1号斜字型炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010959 4 1 748053 0 HitCase 0 0 0 -96010949 红色随机型预警炸弹 1 2.8 2.8 0 6 20 -1 FxScene2705DimianRed -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 -96010950 红色随机型带判断信号炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705HongChao -1 1 0 0 0 3 4 1 748054 0 HitCase 0 0 0 -96010951 绿色2号九宫格炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010957 4 1 748063 0 HitCase 0 0 0 -96010952 黄色2号十字形炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010958 4 1 748064 0 HitCase 0 0 0 -96010953 蓝色2号斜字型炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010959 4 1 748065 0 HitCase 0 0 0 -96010954 绿色3号九宫格炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010957 4 1 748066 0 HitCase 0 0 0 -96010955 黄色3号十字形炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010958 4 1 748067 0 HitCase 0 0 0 -96010956 蓝色3号斜字型炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010959 4 1 748068 0 HitCase 0 0 0 -96010957 绿色九宫格炸弹爆炸特效 1 2.8 2.8 0 6 1 -1 FxScene2705DiLieGreen -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96010958 黄色十字形炸弹爆炸特效 1 2.8 2.8 0 6 1 -1 FxScene2705DiLieYellow -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96010959 蓝色斜字型炸弹爆炸特效 1 2.8 2.8 0 6 1 -1 FxScene2705DiLieBlue -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96010960 绿色1号九宫格炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748051 0 HitCase 0 0 0 -96010961 黄色1号十字形炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748052 0 HitCase 0 0 0 -96010962 蓝色1号斜字型炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748053 0 HitCase 0 0 0 -96010963 绿色2号九宫格炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748063 0 HitCase 0 0 0 -96010964 黄色2号十字形炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748064 0 HitCase 0 0 0 -96010965 蓝色2号斜字型炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748065 0 HitCase 0 0 0 -96010966 绿色3号九宫格炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748066 0 HitCase 0 0 0 -96010967 黄色3号十字形炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748067 0 HitCase 0 0 0 -96010968 蓝色3号斜字型炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748068 0 HitCase 0 0 0 -96010969 燃烧瓶爆炸 2 1 0 6 0.8 -1 FxBottle02 -1 1 0 0 0 3 0.8 1 96010970 4 1 748083 748086 0 HitCase 0 0 0 -96010970 燃烧瓶燃烧 2 1 0 6 8 -1 FxBottle03 -1 1 0 0 0 2 2 1 748088 748087 0 HitCase 0 0 0 -96010971 救护车爆炸无伤版 2 1 0 2 5 1 1 0.3 FxAmbulanceFire 1 1 0 0 0 0 0 1 0.3 0.1 960109711 0 HitCase 0 0 -96010972 爆炸子弹 2 2 0 6 2 -1 FxBottle02 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -96010973 信号子弹1方块炸弹 1 0.2 0.2 0 6 9999 -1 -1 1 0 0 0 3 4 1 748157 0 HitCase 0 0 0 -96010974 信号子弹1虫子炸弹 1 0.05 0.05 0 6 9999 -1 -1 1 0 0 0 3 4 1 748157 0 HitCase 0 0 0 -96010975 信号子弹中心信号炸弹 1 2.8 6.5 0 6 9999 -1 -1 1 0 0 0 3 4 1 748158 0 HitCase 0 0 0 -96010976 蓝色地砖炸弹 1 9 9 0 6 9999 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 4 1 748053 0 HitCase 1 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +96010900 构造体自爆范围预警 2 8 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 +96010901 构造体自爆-伤害子弹 2 8 0 6 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 3 960109011 744007 816003 0 HitCase 0 1 1 +96010902 emp爆炸特效1 2 8 0 1 3 -1 FxScene01803Boom01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96010903 emp爆炸buff-对怪物 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 744009 700208 700249 744014 0 HitCase 0 0 +96010904 流光qte-对队友加血 2 6 0 2 5 -1 1 FxTongyongCureshouji 1 FxR2LifuLuoleiEx -1 1 0 0 0 0 0 1 700105 0 HitCase 0 0 +96010905 流光qte-队友免疫爆炸 2 6 0 2 1 -1 -1 1 0 0 0 0 0 1 744010 0 HitCase 0 0 +96010906 萌战库洛洛消失特效 2 10 0 1 1 1 -1 FxDrop02BeHit -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96010907 萌战蚀暗-击退 2 10 0 4 1 1 -1 0.5 -1 1 0 0 0 0 0 1 744049 0 HitCase 0 0 0 +96010908 萌战艾拉聚怪-吸附 2 100 0 4 1 1 -1 1 0.05 -1 1 0 0 0 0 0 1 744029 0 HitCase 0 0 0 +96010909 阻断墙,8倍平行Y轴 1 8 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +96010910 阻断墙,1.5倍平行X轴 1 1.5 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +96010911 萌战入阵激光子子弹 2 1 50 4 0.8 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 2 2 1 744066 821542 0 HitCase 1 0 1 +96010912 萌战入阵激光 2 1 0 4 0.4 -1 -1 1 0 0 0 3 0.4 1 96010911 1 4 1 0 HitCase 1 0 0 +96010913 萌战入阵激光45m预警 1 2 45 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96010914 光幕墙萌战版本 15米 1 15 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010915 光幕墙萌战版本 12米 1 12 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010916 光幕墙萌战版本3米 1 3 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010917 光幕墙萌战版本 28米 1 28 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010918 光幕墙萌战版本 10米 1 10 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010919 光幕墙萌战版本 18米 1 18 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010920 光幕墙萌战版本6米 1 6 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96010921 萌战塔防爆炸 2 8 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji FxScene01803Boom01 -1 1 0 0 0 0 0 3 960109211 816003 100002 0 HitCase 0 1 1 +96010922 阻断墙,16倍平行X轴 1 16 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +96010923 阻断墙,6.7倍平行X轴 1 6.7 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +96010924 阻断墙,5.45倍平行X轴 1 5.4 2 0 90 4 9999 -1 FxFlashWallloop -1 1 0 0 0 3 4 1 0 HitCase 1 0 1 0 +96010925 萌战入阵激光子子弹 2 1 15 4 3.7 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 2 2 1 744066 821542 0 HitCase 1 0 1 +96010926 萌战入阵激光 2 1 0 4 0.4 -1 -1 1 0 0 0 3 0.4 1 96010925 1 4 1 0 HitCase 1 0 0 +96010927 萌战入阵激光45m预警 1 2 45 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96010928 夏活拍照-击飞 2 2.5 0 1 0.5 1 -1 -1 1 0 0 0 0 0 1 960109281 0 HitCase 0 0 0 +96010929 夏活拍照-击倒 1 2.5 5 0 1 0.5 1 -1 -1 1 0 0 0 0 0 1 960109291 0 HitCase 0 0 0 +96010930 雷电地面预警 2 4.5 0 1 9999 -1 FxScene02402LightningYujing -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +96010931 雷电-落雷特效 2 4.5 0 1 3 -1 FxScene02402Lightning -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96010932 雷电-伤害子弹 2 4.5 0 6 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 3 960109321 744165 816003 0 HitCase 0 1 1 +96010933 火球(大)废弃 2 5.3 10 6 5 1 1 FxMo1BraveMd010101Attack01Shouji 1 FxScene02405FireballBig 1 0.6 FxScene02405FireballBoom 3 -8 2 20 0 0 0 0 3 4 1 960109331 744007 20 HitCase 0 1 +96010934 风区加速子弹 2 4.5 0 6 0.1 -1 -1 1 0 0 0 0 0 1 744155 0 HitCase 0 0 +96010935 马车冲锋子弹 1 2 5 0 6 20 1 -1 FxMo1BraveMd010101Attack01Shouji 1 -1 0.6 1 0 0 0 0 0 2 960109351 744167 0 HitCase 1 1 1 +96010936 火球(小) 2 2.6 10 6 5 1 -1 FxMo1BraveMd010101Attack01Shouji 1 FxScene02405Fireball -1 2.6 FxScene02405FireballBoom 1 0 0 0 3 4 3 960109361 744169 2.4 HitCase 0 1 +96010937 风区持续特效 2 4.5 0 1 9999 -1 FxScene02402Windarea -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +96010938 从天而降的火球 2 4 0 6 2 1 -1 FxScene02408HuoqiuL5 -1 4 1 0 0 0 0 2 1 96010939 0 1 10 HitCase 0 0 +96010939 从天而降的火球爆炸 2 4 0 6 2 1 -1 FxScene02405FireballBoom -1 1 0 0 0 2 1 96010941 2 1 0 HitCase 0 0 0 +96010940 从天而降的火球预警 2 4 0 6 2 -1 FxYujing1M20S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96010941 从天而降的火球伤害子弹 2 4 0 6 0.1 -1 FxScene02408Baozha -1 1 0 0 0 2 2 1 960109411 744168 816003 0 HitCase 0 1 1 +96010942 携带半隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720316 0 HitCase 0 0 +96010943 携带去半隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720317 0 HitCase 0 0 +96010944 携带隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720318 0 HitCase 0 0 +96010945 携带去隐身效果的子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 720319 0 HitCase 0 0 +96010946 绿色1号九宫格炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010957 4 1 748051 0 HitCase 0 0 0 +96010947 黄色1号十字形炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010958 4 1 748052 0 HitCase 0 0 0 +96010948 蓝色1号斜字型炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010959 4 1 748053 0 HitCase 0 0 0 +96010949 红色随机型预警炸弹 1 2.8 2.8 0 6 20 -1 FxScene2705DimianRed -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +96010950 红色随机型带判断信号炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705HongChao -1 1 0 0 0 3 4 1 748054 0 HitCase 0 0 0 +96010951 绿色2号九宫格炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010957 4 1 748063 0 HitCase 0 0 0 +96010952 黄色2号十字形炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010958 4 1 748064 0 HitCase 0 0 0 +96010953 蓝色2号斜字型炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010959 4 1 748065 0 HitCase 0 0 0 +96010954 绿色3号九宫格炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010957 4 1 748066 0 HitCase 0 0 0 +96010955 黄色3号十字形炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010958 4 1 748067 0 HitCase 0 0 0 +96010956 蓝色3号斜字型炸弹 1 2.8 2.8 0 6 2 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010959 4 1 748068 0 HitCase 0 0 0 +96010957 绿色九宫格炸弹爆炸特效 1 2.8 2.8 0 6 1 -1 FxScene2705DiLieGreen -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96010958 黄色十字形炸弹爆炸特效 1 2.8 2.8 0 6 1 -1 FxScene2705DiLieYellow -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96010959 蓝色斜字型炸弹爆炸特效 1 2.8 2.8 0 6 1 -1 FxScene2705DiLieBlue -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96010960 绿色1号九宫格炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748051 0 HitCase 0 0 0 +96010961 黄色1号十字形炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748052 0 HitCase 0 0 0 +96010962 蓝色1号斜字型炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748053 0 HitCase 0 0 0 +96010963 绿色2号九宫格炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748063 0 HitCase 0 0 0 +96010964 黄色2号十字形炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748064 0 HitCase 0 0 0 +96010965 蓝色2号斜字型炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748065 0 HitCase 0 0 0 +96010966 绿色3号九宫格炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748066 0 HitCase 0 0 0 +96010967 黄色3号十字形炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748067 0 HitCase 0 0 0 +96010968 蓝色3号斜字型炸弹自身不爆炸 1 2.8 2.8 0 6 3 -1 -1 1 0 0 0 3 4 1 748068 0 HitCase 0 0 0 +96010969 燃烧瓶爆炸 2 1 0 6 0.8 -1 FxBottle02 -1 1 0 0 0 3 0.8 1 96010970 4 1 748083 748086 0 HitCase 0 0 0 +96010970 燃烧瓶燃烧 2 1 0 6 8 -1 FxBottle03 -1 1 0 0 0 2 2 1 748088 748087 0 HitCase 0 0 0 +96010971 救护车爆炸无伤版 2 1 0 2 5 1 1 0.3 FxAmbulanceFire 1 1 0 0 0 0 0 1 0.3 0.1 960109711 0 HitCase 0 0 +96010972 爆炸子弹 2 2 0 6 2 -1 FxBottle02 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +96010973 信号子弹1方块炸弹 1 0.2 0.2 0 6 9999 -1 -1 1 0 0 0 3 4 1 748157 0 HitCase 0 0 0 +96010974 信号子弹1虫子炸弹 1 0.05 0.05 0 6 9999 -1 -1 1 0 0 0 3 4 1 748157 0 HitCase 0 0 0 +96010975 信号子弹中心信号炸弹 1 2.8 6.5 0 6 9999 -1 -1 1 0 0 0 3 4 1 748158 0 HitCase 0 0 0 +96010976 蓝色地砖炸弹 1 9 9 0 6 9999 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 4 1 748053 0 HitCase 1 0 0 +96010977 绿色1号九宫格炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010986 4 1 748231 748252 748247 0 HitCase 0 0 0.5 0 +96010978 绿色2号九宫格炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010986 4 1 748232 748253 748247 0 HitCase 0 0 0.5 0 +96010979 绿色3号九宫格炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianGreen -1 1 0 0 0 3 2 1 96010986 4 1 748233 748254 748247 0 HitCase 0 0 0.5 0 +96010980 黄色1号十字形炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010987 4 1 748234 748252 748248 0 HitCase 0 0 0.5 0 +96010981 黄色2号十字形炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010987 4 1 748235 748253 748248 0 HitCase 0 0 0.5 0 +96010982 黄色3号十字形炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianYellow -1 1 0 0 0 3 2 1 96010987 4 1 748236 748254 748248 0 HitCase 0 0 0.5 0 +96010983 蓝色1号斜字型炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010988 4 1 748237 748252 748249 0 HitCase 0 0 0.5 0 +96010984 蓝色2号斜字型炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010988 4 1 748238 748253 748249 0 HitCase 0 0 0.5 0 +96010985 蓝色3号斜字型炸弹 1 3.2 3.2 0 6 2.5 -1 FxScene2705DimianBlue -1 1 0 0 0 3 2 1 96010988 4 1 748239 748254 748249 0 HitCase 0 0 0.5 0 +96010986 绿色九宫格炸弹爆炸特效 1 3.2 3.2 0 6 1 -1 FxScene2705DiLieGreen -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96010987 黄色十字形炸弹爆炸特效 1 3.2 3.2 0 6 1 -1 FxScene2705DiLieYellow -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96010988 蓝色斜字型炸弹爆炸特效 1 3.2 3.2 0 6 1 -1 FxScene2705DiLieBlue -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96010989 红色随机型预警炸弹普通 1 3.2 3.2 0 6 10 -1 FxScene2705DimianRed -1 1 0 0 0 3 10 1 96010991 4 1 0 HitCase 0 0 0 +96010990 红色随机型预警炸弹困难 1 3.2 3.2 0 6 8 -1 FxScene2705DimianRed -1 1 0 0 0 3 8 1 96010991 4 1 0 HitCase 0 0 0 +96010991 红色随机型带判断信号炸弹 1 3.2 3.2 0 6 3 -1 FxScene2705HongChao -1 1 0 0 0 2 2 1 748054 0 HitCase 0 0 0.5 0 +96010992 S赛琳娜挑战关3伤害者方位判断-上 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 742725 0 HitCase 0 0 +96010993 S赛琳娜挑战关3伤害者方位判断-下 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 742726 0 HitCase 0 0 +96010994 S赛琳娜挑战关3伤害者方位判断-左 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 742727 0 HitCase 0 0 +96010995 S赛琳娜挑战关3伤害者方位判断-右 3 100 90 0 4 1 -1 -1 1 0 0 0 3 4 1 742728 0 HitCase 0 0 +96010996 援助技能机炮子弹 2 2 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 4 1 748295 0 HitCase 0 0 +96010997 受击反馈 2 2 0 4 0.3 -1 -1 1 0 0 0 2 2 2 960109971 1.2 0 0 960109972 diff --git a/Resources/table/share/fight/missile/missile/MissileG014.tsv b/Resources/table/share/fight/missile/missile/MissileG014.tsv index e46c15f4..5e06f29a 100644 --- a/Resources/table/share/fight/missile/missile/MissileG014.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG014.tsv @@ -1,102 +1,170 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99110901 范围特效 2 4 0 4 1.1 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 742019 0 HitCase 1 1 1 1 1 -99110902 范围击飞和范围 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991109021 0 HitCase 1 0 0 -99110903 范围击飞和范围 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991109031 0 HitCase 0 0 0 -99111001 范围特效 4 4 8 0 4 1.1 -1 FxYujingHuan01 -1 1 0 0 0 0 0 1 742020 0 HitCase 1 1 1 1 1 -99111002 范围击飞往外环 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991110021 0 HitCase 0 0 0 -99111101 范围特效 4 8 12 0 4 1.1 -1 FxYujingHuan01 -1 1 0 0 0 0 0 1 742021 0 HitCase 1 1 1 1 1 -99111102 范围击飞和范围 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991111021 0 HitCase 0 0 0 -99111201 自走雷虫自爆-伤害子弹 2 3 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 1 991112011 801075 816003 0 HitCase 0 1 1 -99111203 自走雷虫的技能1-3 2 3 0 1 1 -1 -1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 1 0 -99111204 自走雷虫范围预警 2 3 0 1 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 -99111205 自走雷虫爆炸特效1 2 3 0 1 0.7 -1 FxMo1BraveMd010101Attack01Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99111206 自走雷虫爆炸特效1 2 3 0 1 3 -1 FxMo1BraveMd010101Attack01 -1 1 0 0 0 0 0 1 742023 0 HitCase 0 0 0 -99111301 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 3 4 1 760415 0 HitCase 0 0 0 -99111401 黑洞-拉扯1 2 300 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 -99111402 黑洞-拉扯3 2 300 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760416 0 HitCase 1 0 0 -99111403 震开 2 10 0 4 1 -1 FxR1LifuAttack33Zha -1 FxR1LifuAttack33Zha 1 0 0 0 3 4 2 991114031 0 HitCase 0 0 0 -99111701 打断玩家启动 2 3 0 1 0.7 -1 FxR2BiankaAttack11Shouji FxCizhuiLeimin -1 1 0 0 0 0 0 2 991117011 0 HitCase 0 0 0 -99111702 怪物死亡爆炸 2 0.1 0 1 1 -1 FxDeath01 -1 1 0 0 0 0 0 1 2.5 HitCase 0 0 0 -99111703 培养皿倒计时1(屏幕) 2 0.1 0 1 80 -1 FxSceneS01902PimuStart -1 1 0 0 0 0 0 1 -0.4 HitCase 0 1 0 0 -99111704 培养皿倒计时2(屏幕) 2 0.1 0 1 1 -1 FxSceneS01902PimuDeath -1 1 0 0 0 0 0 1 -0.4 HitCase 0 0 0 1 -99111705 培养皿倒计时1(舱) 2 0.1 0 1 80 -1 FxSceneS01902Pimu02Start -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 0 -99111706 培养皿倒计时2(舱) 2 0.1 0 1 1 -1 FxSceneS01902Pimu02Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 1 -99111707 培养皿倒计时1(斜舱) 2 0.1 0 1 80 -1 FxSceneS01902Pimu03Start -1 1 0 0 0 0 0 1 -1.8 HitCase 0 1 0 0 -99111708 培养皿倒计时2(斜舱) 2 0.1 0 1 1 -1 FxSceneS01902Pimu03Death -1 1 0 0 0 0 0 1 -1.8 HitCase 0 0 0 1 -99111801 标记前进位置特效子弹 2 0.6 0 1 999999 -1 FxMt1DwxMd000001Kuosan -1 1 0 0 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 0 0 -99111901 落入水中的特效 2 0.1 0 1 20 -1 FxMo1ShuixiyiAtk21 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 -99112002 红色动作对应特效光1 2 2.3 0 1 1 -1 FxScene01302LightingRed -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112003 蓝色动作对应特效光1 2 2.3 0 1 1 -1 FxScene01302LightingBlue -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112004 黄色动作对应特效光1 2 2.3 0 1 1 -1 FxScene01302LightingYellow -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112005 倒计时3底圈1 2 2.3 0 1 1 -1 FxScene01302CountDownNPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112006 倒计时2底圈1 2 2.3 0 1 1 -1 FxScene01302CountDown2NPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112007 倒计时1底圈1 2 2.3 0 1 1 -1 FxScene01302CountDown3NPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112008 到点动作回合底圈1 2 2.3 0 1 0.2 -1 FxScene01302CountDown4NPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112009 角色定位特效 2 2.3 0 1 9999 -1 FxScene01302Prompt -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 1 -99112012 火力全开特效1 2 2.3 0 1 1 -1 FxScene01302Star -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112013 人物位置圈1 2 2.3 0 1 160 -1 FxScene01302Circle -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112014 到点动作圈1 2 2.3 0 1 1 -1 FxScene01302Circle2 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 -99112015 评分great特效 2 1 0 1 0.7 -1 FxScene01302Great -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 -99112016 评分Perfect特效 2 1 0 1 0.7 -1 FxScene01302Perfect -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 -99112017 评分Miss特效 2 1 0 1 0.7 -1 FxScene01302Miss -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 -99112101 角色爬起子弹 2 300 0 2 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 742041 742064 0 HitCase 1 0 0 -99112102 屏幕震动子弹 2 0.1 0 4 1 -1 FXScene02302Pinzhang2 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 991121022 -99112103 角色滚蛋子弹 2 300 0 2 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 742042 0 HitCase 1 0 0 -99112104 角色定住子弹 2 300 0 7 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 700048 0 HitCase 1 0 0 -99112105 角色不定住子弹 2 300 0 7 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 742043 0 HitCase 1 0 0 -99112106 角色飞天子弹 2 300 0 2 0.1 -1 -1 1 0 0 0 0 0 2 991121061 0 HitCase 1 0 -99112107 红色雾效果子弹 2 0.1 0 1 9999 -1 FXScene02302DeBuff01 -1 1 0 0 0 0 0 2 -0.1 HitCase 1 0 -99112108 超丽芙位移子弹 2 300 0 1 5 -1 1 0.02 -1 1 0 0 0 3 4 1 742044 0 HitCase 0 0 0 -99112109 红色雾效果消失子弹 2 0.1 0 1 1 -1 FXScene02302DeBuff03 -1 1 0 0 0 0 0 2 -0.1 HitCase 1 0 -99112110 超丽芙位移子弹2 2 300 0 1 0.8 -1 1 0.02 -1 1 0 0 0 3 4 1 742048 0 HitCase 0 0 0 -99112201 黄3 环 2 1.3 0 2 3 -1 FxR4LifuAtk1301Bo -1 1 0 0 0 0 0 1 1.2 HitCase 1 2 0 -99812001 大击飞子弹 2 2 0 1 0.3 1 1 1 0 0 0 1 0 2 998120011 0 HitCase 0 0 0 -99812002 小击飞子弹 2 2 0 1 0.3 1 1 1 0 0 0 1 0 2 998120021 742069 742072 0 HitCase 0 0 0 -99812003 全部打飞子弹 2 40 0 4 0.04 -1 1 0.02 -1 1 0 0 0 0 0 1 998120031 742078 0 HitCase 0 0 0 -99812004 死亡特效子弹1 2 4 0 4 2 -1 FxMe1BioMd007020Death -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 1 -99812005 死亡特效子弹2 2 4 0 4 2 -1 FxDeath01 -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 1 -99812006 死亡特效子弹3 2 4 0 4 2 -1 FxDeath01New -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 1 -99812007 跑酷关吸人子弹 2 40 0 1 4 -1 1 0.02 -1 1 0 0 0 3 0 1 742079 0 HitCase 0 0 0.35 0 1 -99812008 跑酷关吸人子弹 2 40 0 1 0.5 -1 1 0.02 -1 1 0 0 0 3 0 1 742079 0 HitCase 0 0 0 0 1 -99812009 标记前进位置特效子弹 2 2 0 1 9999 -1 Fxqianjing1 -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 1 -99812010 钩锁受击效果 2 40 0 4 0.5 1 1 1 0 0 0 1 0 2 998120101 0 HitCase 0 0.2 0 1 -99812011 拉飞效果 2 40 0 4 0.5 1 1 1 0 0 0 1 0 2 998120111 0 HitCase 0 0.2 0 1 -99812012 吸引过来 2 40 0 4 2 -1 1 0.02 -1 1 0 0 0 0 0 1 742079 0 HitCase 6 0.2 0 1 -99812013 击倒 2 40 0 4 0.5 1 1 1 0 0 0 0 0 1 998120131 742080 0 HitCase 0 0.2 0 1 -99816001 哈卡吗BOSS关罩子子弹 2 0.1 0 1 9999 -1 FxZhaozi -1 1 0 0 0 3 4 1 -12.24 HitCase 0 0 0 -99816002 哈卡吗BOSS关罩子消失子弹 2 0.1 0 1 9999 -1 FxZhaozixiaoshi -1 1 0 0 0 3 4 1 -12.24 HitCase 0 0 0 -99816003 哈卡吗BOSS关天空黑暗子弹 2 0.1 0 1 9999 -1 FxScene02701Blacksky -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 -99812601 露娜杀人无数 2 1.5 0 4 900 -1 0.02 -1 1 0 0 0 0 0 1 710185 742099 0 Root 1 0 1 -99812602 露娜受击2 2 2 0 1 0.1 -1 -1 1 0 0 0 0 0 1 998126021 0 HitCase 0 0 -99812603 露娜飞出去 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99812604 死亡特效 2 0.1 0 1 0.8 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 -99812605 露娜爆发效果 2 0.1 0 1 1 -1 FxTongyonghongseZhakai -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99812607 卡列吸吸子弹(慢) 2 10 0 2 9999 -1 0.02 -1 1 0 0 0 0 0 1 743133 0 HitCase 0 0 1 -99812608 卡列吸吸子弹(快) 2 10 0 2 9999 -1 0.02 -1 1 0 0 0 0 0 1 743134 0 HitCase 0 0 1 -99812609 露娜空间特效 2 0.1 0 4 9999 -1 FxLunaAtk9901Scene -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99812610 红色雾效果子弹 2 0.1 0 1 9999 -1 FXScene02302DeBuff01 -1 1 0 0 0 0 0 2 0.8 HitCase 1 1 0 -99812611 红雾炸裂效果 2 0.1 0 1 10 -1 FxTongyonghongseZhakai -1 1 0 0 0 0 0 1 0 Root 0 0 998126112 -99812612 白毛头部遮蔽效果 2 0.1 0 1 9999 -1 R3LuxiyaMd010011Head FxR3LuxiyaMd010021Pingzhang -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99812613 露娜烧起来了 2 0.1 0 1 9999 -1 FxR3LunaMd010021Fire -1 1 0 0 0 0 0 1 1.6 HitCase 0 0 -99812614 露娜烧起来了2 2 0.1 0 1 9999 -1 FxR3LunaMd010021Firebaofa -1 1 0 0 0 0 0 1 1.6 HitCase 0 0 -99812801 极限空间跳砸-普通子弹 2 7.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 998128011 0 HitCase 0 1 0 -99812802 极限空间跳砸-重力子弹 2 7.5 0 4 2.85 -1 1 0.05 -1 1 0 0 0 0 0 1 836043 0 HitCase 0 1 0 -99812807 极限空间跳砸-特效 2 0.1 0 4 10 -1 FxMb1JiabailieMd000001Attack10Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -99812808 极限空间跳砸-特效延迟子弹 2 0.1 0 4 10 -1 -1 1 0 0 0 0 2.9 0 1 99812810 0 1 0 HitCase 0 1 0 -99812809 极限空间跳砸-吸引位置 2 20 14 0 4 40 -1 1 0.02 -1 1 0 0 0 1 0 1 742079 0 HitCase 0 4.3 0 -99813101 扑击-1 1 2.5 1.5 0.5 0 2 0.3 1 FxMo1UngouzaotiAtk04Hit01 1 1 0 0 0 0 0 1 998131011 0 HitCase 1 1 1 0 -99813201 露娜被束缚-1 2 0.1 0 1 9999 -1 Bip001Head FxTongyongBip001HeadShufu01 -1 1 0 0 0 0 0 1 0 HitCase 6 0 -99813202 露娜被束缚-2 2 0.1 0 1 9999 -1 Bip001LForeTwist1 FxTongyongBip001LForeTwist1Shufu02 -1 1 0 0 0 0 0 1 0 HitCase 6 0 -99813203 露娜被束缚-3 2 0.1 0 1 9999 -1 Bip001RForeTwist1 FxTongyongBip001RForeTwist1Shufu03 -1 1 0 0 0 0 0 1 0 HitCase 6 0 -99812810 极限空间跳砸-爆炸子弹 2 7.5 0 4 0.1 -1 -1 1 0 0 0 1 0 1 998128101 836012 710193 743129 0 HitCase 0 1 0 -99813401 碰撞受伤子弹 4 8 50 0 6 9999 -1 1 1 FxTDSummonPoint04 -1 1 0 0 0 0 0 1 743162 0 HitCase 1 0 0 -99813402 大范围子弹 4 16.5 30 0 6 9999 -1 1 2 -1 1 0 0 0 1 0 1 998134021 743163 0 HitCase 0 0 -99813403 碰撞受伤子弹---特效 4 7.3 7.8 0 4 9999 -1 1 3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99813404 大范围子弹---特效 4 15 30 0 5 9999 -1 1 3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -99813501 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 2 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 998135011 743155 743158 0 HitCase 0 0 1 -99813504 残缺刀锯飞刀 1 2 30 15 0 2 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99813601 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 2 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 998136011 743156 743158 0 HitCase 0 0 1 -99813604 残缺刀锯飞刀 1 2 30 15 0 2 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99813701 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 2 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 998137011 743157 743159 0 HitCase 0 0 1 -99813704 残缺刀锯飞刀 1 2 30 15 0 2 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -99813801 红潮女召唤的红潮 2 2 0 4 20 -1 1 0.5 FxMb1PunishdataFTHc -1 1 0 0 0 3 4 1 743171 743171 0 HitCase 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99110901 范围特效 2 4 0 4 1.1 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 742019 0 HitCase 1 1 1 1 1 +99110902 范围击飞和范围 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991109021 0 HitCase 1 0 0 +99110903 范围击飞和范围 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991109031 0 HitCase 0 0 0 +99111001 范围特效 4 4 8 0 4 1.1 -1 FxYujingHuan01 -1 1 0 0 0 0 0 1 742020 0 HitCase 1 1 1 1 1 +99111002 范围击飞往外环 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991110021 0 HitCase 0 0 0 +99111101 范围特效 4 8 12 0 4 1.1 -1 FxYujingHuan01 -1 1 0 0 0 0 0 1 742021 0 HitCase 1 1 1 1 1 +99111102 范围击飞和范围 2 1 0 4 0.3 -1 -1 1 0 0 0 3 4 2 991111021 0 HitCase 0 0 0 +99111201 自走雷虫自爆-伤害子弹 2 3 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 1 991112011 801075 816003 0 HitCase 0 1 1 +99111203 自走雷虫的技能1-3 2 3 0 1 1 -1 -1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 1 0 +99111204 自走雷虫范围预警 2 3 0 1 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 +99111205 自走雷虫爆炸特效1 2 3 0 1 0.7 -1 FxMo1BraveMd010101Attack01Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99111206 自走雷虫爆炸特效1 2 3 0 1 3 -1 FxMo1BraveMd010101Attack01 -1 1 0 0 0 0 0 1 742023 0 HitCase 0 0 0 +99111301 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 3 4 1 760415 0 HitCase 0 0 0 +99111401 黑洞-拉扯1 2 300 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 +99111402 黑洞-拉扯3 2 300 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760416 0 HitCase 1 0 0 +99111403 震开 2 10 0 4 1 -1 FxR1LifuAttack33Zha -1 FxR1LifuAttack33Zha 1 0 0 0 3 4 2 991114031 0 HitCase 0 0 0 +99111701 打断玩家启动 2 3 0 1 0.7 -1 FxR2BiankaAttack11Shouji FxCizhuiLeimin -1 1 0 0 0 0 0 2 991117011 0 HitCase 0 0 0 +99111702 怪物死亡爆炸 2 0.1 0 1 1 -1 FxDeath01 -1 1 0 0 0 0 0 1 2.5 HitCase 0 0 0 +99111703 培养皿倒计时1(屏幕) 2 0.1 0 1 80 -1 FxSceneS01902PimuStart -1 1 0 0 0 0 0 1 -0.4 HitCase 0 1 0 0 +99111704 培养皿倒计时2(屏幕) 2 0.1 0 1 1 -1 FxSceneS01902PimuDeath -1 1 0 0 0 0 0 1 -0.4 HitCase 0 0 0 1 +99111705 培养皿倒计时1(舱) 2 0.1 0 1 80 -1 FxSceneS01902Pimu02Start -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 0 +99111706 培养皿倒计时2(舱) 2 0.1 0 1 1 -1 FxSceneS01902Pimu02Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 1 +99111707 培养皿倒计时1(斜舱) 2 0.1 0 1 80 -1 FxSceneS01902Pimu03Start -1 1 0 0 0 0 0 1 -1.8 HitCase 0 1 0 0 +99111708 培养皿倒计时2(斜舱) 2 0.1 0 1 1 -1 FxSceneS01902Pimu03Death -1 1 0 0 0 0 0 1 -1.8 HitCase 0 0 0 1 +99111801 标记前进位置特效子弹 2 0.6 0 1 999999 -1 FxMt1DwxMd000001Kuosan -1 1 0 0 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 0 0 +99111901 落入水中的特效 2 0.1 0 1 20 -1 FxMo1ShuixiyiAtk21 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 +99112002 红色动作对应特效光1 2 2.3 0 1 1 -1 FxScene01302LightingRed -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112003 蓝色动作对应特效光1 2 2.3 0 1 1 -1 FxScene01302LightingBlue -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112004 黄色动作对应特效光1 2 2.3 0 1 1 -1 FxScene01302LightingYellow -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112005 倒计时3底圈1 2 2.3 0 1 1 -1 FxScene01302CountDownNPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112006 倒计时2底圈1 2 2.3 0 1 1 -1 FxScene01302CountDown2NPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112007 倒计时1底圈1 2 2.3 0 1 1 -1 FxScene01302CountDown3NPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112008 到点动作回合底圈1 2 2.3 0 1 0.2 -1 FxScene01302CountDown4NPC -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112009 角色定位特效 2 2.3 0 1 9999 -1 FxScene01302Prompt -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 1 +99112012 火力全开特效1 2 2.3 0 1 1 -1 FxScene01302Star -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112013 人物位置圈1 2 2.3 0 1 160 -1 FxScene01302Circle -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112014 到点动作圈1 2 2.3 0 1 1 -1 FxScene01302Circle2 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 +99112015 评分great特效 2 1 0 1 0.7 -1 FxScene01302Great -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 +99112016 评分Perfect特效 2 1 0 1 0.7 -1 FxScene01302Perfect -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 +99112017 评分Miss特效 2 1 0 1 0.7 -1 FxScene01302Miss -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 +99112101 角色爬起子弹 2 300 0 2 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 742041 742064 0 HitCase 1 0 0 +99112102 屏幕震动子弹 2 0.1 0 4 1 -1 FXScene02302Pinzhang2 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 991121022 +99112103 角色滚蛋子弹 2 300 0 2 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 742042 0 HitCase 1 0 0 +99112104 角色定住子弹 2 300 0 7 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 700048 0 HitCase 1 0 0 +99112105 角色不定住子弹 2 300 0 7 0.1 -1 1 0.02 -1 1 0 0 0 0 0 1 742043 0 HitCase 1 0 0 +99112106 角色飞天子弹 2 300 0 2 0.1 -1 -1 1 0 0 0 0 0 2 991121061 0 HitCase 1 0 +99112107 红色雾效果子弹 2 0.1 0 1 9999 -1 FXScene02302DeBuff01 -1 1 0 0 0 0 0 2 -0.1 HitCase 1 0 +99112108 超丽芙位移子弹 2 300 0 1 5 -1 1 0.02 -1 1 0 0 0 3 4 1 742044 0 HitCase 0 0 0 +99112109 红色雾效果消失子弹 2 0.1 0 1 1 -1 FXScene02302DeBuff03 -1 1 0 0 0 0 0 2 -0.1 HitCase 1 0 +99112110 超丽芙位移子弹2 2 300 0 1 0.8 -1 1 0.02 -1 1 0 0 0 3 4 1 742048 0 HitCase 0 0 0 +99112201 黄3 环 2 1.3 0 2 3 -1 FxR4LifuAtk1301Bo -1 1 0 0 0 0 0 1 1.2 HitCase 1 2 0 +99812001 大击飞子弹 2 2 0 1 0.3 1 1 1 0 0 0 1 0 2 998120011 0 HitCase 0 0 0 +99812002 小击飞子弹 2 2 0 1 0.3 1 1 1 0 0 0 1 0 2 998120021 742069 742072 0 HitCase 0 0 0 +99812003 全部打飞子弹 2 40 0 4 0.04 -1 1 0.02 -1 1 0 0 0 0 0 1 998120031 742078 0 HitCase 0 0 0 +99812004 死亡特效子弹1 2 4 0 4 2 -1 FxMe1BioMd007020Death -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 1 +99812005 死亡特效子弹2 2 4 0 4 2 -1 FxDeath01 -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 1 +99812006 死亡特效子弹3 2 4 0 4 2 -1 FxDeath01New -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 1 +99812007 跑酷关吸人子弹 2 40 0 1 4 -1 1 0.02 -1 1 0 0 0 3 0 1 742079 0 HitCase 0 0 0.35 0 1 +99812008 跑酷关吸人子弹 2 40 0 1 0.5 -1 1 0.02 -1 1 0 0 0 3 0 1 742079 0 HitCase 0 0 0 0 1 +99812009 标记前进位置特效子弹 2 2 0 1 9999 -1 Fxqianjing1 -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 1 +99812010 钩锁受击效果 2 40 0 4 0.5 1 1 1 0 0 0 1 0 2 998120101 0 HitCase 0 0.2 0 1 +99812011 拉飞效果 2 40 0 4 0.5 1 1 1 0 0 0 1 0 2 998120111 0 HitCase 0 0.2 0 1 +99812012 吸引过来 2 40 0 4 2 -1 1 0.02 -1 1 0 0 0 0 0 1 742079 0 HitCase 6 0.2 0 1 +99812013 击倒 2 40 0 4 0.5 1 1 1 0 0 0 0 0 1 998120131 742080 0 HitCase 0 0.2 0 1 +99816001 哈卡吗BOSS关罩子子弹 2 0.1 0 1 9999 -1 FxZhaozi -1 1 0 0 0 3 4 1 -12.24 HitCase 0 0 0 +99816002 哈卡吗BOSS关罩子消失子弹 2 0.1 0 1 9999 -1 FxZhaozixiaoshi -1 1 0 0 0 3 4 1 -12.24 HitCase 0 0 0 +99816003 哈卡吗BOSS关天空黑暗子弹 2 0.1 0 1 9999 -1 FxScene02701Blacksky -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 +99812601 露娜杀人无数 2 1.5 0 4 900 -1 0.02 -1 1 0 0 0 0 0 1 710185 742099 0 Root 1 0 1 +99812602 露娜受击2 2 2 0 1 0.1 -1 -1 1 0 0 0 0 0 1 998126021 0 HitCase 0 0 +99812603 露娜飞出去 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99812604 死亡特效 2 0.1 0 1 0.8 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 +99812605 露娜爆发效果 2 0.1 0 1 1 -1 FxTongyonghongseZhakai -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99812607 卡列吸吸子弹(慢) 2 10 0 2 9999 -1 0.02 -1 1 0 0 0 0 0 1 743133 0 HitCase 0 0 1 +99812608 卡列吸吸子弹(快) 2 10 0 2 9999 -1 0.02 -1 1 0 0 0 0 0 1 743134 0 HitCase 0 0 1 +99812609 露娜空间特效 2 0.1 0 4 9999 -1 FxLunaAtk9901Scene -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99812610 红色雾效果子弹 2 0.1 0 1 9999 -1 FXScene02302DeBuff01 -1 1 0 0 0 0 0 2 0.8 HitCase 1 1 0 +99812611 红雾炸裂效果 2 0.1 0 1 10 -1 FxTongyonghongseZhakai -1 1 0 0 0 0 0 1 0 Root 0 0 998126112 +99812612 白毛头部遮蔽效果 2 0.1 0 1 9999 -1 R3LuxiyaMd010011Head FxR3LuxiyaMd010021Pingzhang -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99812613 露娜烧起来了 2 0.1 0 1 9999 -1 FxR3LunaMd010021Fire -1 1 0 0 0 0 0 1 1.6 HitCase 0 0 +99812614 露娜烧起来了2 2 0.1 0 1 9999 -1 FxR3LunaMd010021Firebaofa -1 1 0 0 0 0 0 1 1.6 HitCase 0 0 +99812801 极限空间跳砸-普通子弹 2 7.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 998128011 0 HitCase 0 1 0 +99812802 极限空间跳砸-重力子弹 2 7.5 0 4 2.85 -1 1 0.05 -1 1 0 0 0 0 0 1 836043 0 HitCase 0 1 0 +99812807 极限空间跳砸-特效 2 0.1 0 4 10 -1 FxMb1JiabailieMd000001Attack10Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99812808 极限空间跳砸-特效延迟子弹 2 0.1 0 4 10 -1 -1 1 0 0 0 0 2.9 0 1 99812810 0 1 0 HitCase 0 1 0 +99812809 极限空间跳砸-吸引位置 2 20 14 0 4 40 -1 1 0.02 -1 1 0 0 0 1 0 1 742079 0 HitCase 0 4.3 0 +99813101 扑击-1 1 2.5 1.5 0.5 0 2 0.3 1 FxMo1UngouzaotiAtk04Hit01 1 1 0 0 0 0 0 1 998131011 0 HitCase 1 1 1 0 +99813201 露娜被束缚-1 2 0.1 0 1 9999 -1 Bip001Head FxTongyongBip001HeadShufu01 -1 1 0 0 0 0 0 1 0 HitCase 6 0 +99813202 露娜被束缚-2 2 0.1 0 1 9999 -1 Bip001LForeTwist1 FxTongyongBip001LForeTwist1Shufu02 -1 1 0 0 0 0 0 1 0 HitCase 6 0 +99813203 露娜被束缚-3 2 0.1 0 1 9999 -1 Bip001RForeTwist1 FxTongyongBip001RForeTwist1Shufu03 -1 1 0 0 0 0 0 1 0 HitCase 6 0 +99812810 极限空间跳砸-爆炸子弹 2 7.5 0 4 0.1 -1 -1 1 0 0 0 1 0 1 998128101 836012 710193 743129 0 HitCase 0 1 0 +99813401 碰撞受伤子弹 4 8 50 0 6 9999 -1 1 1 FxTDSummonPoint04 -1 1 0 0 0 0 0 1 743162 0 HitCase 1 0 0 +99813402 大范围子弹 4 16.5 30 0 6 9999 -1 1 2 -1 1 0 0 0 1 0 1 998134021 743163 0 HitCase 0 0 +99813403 碰撞受伤子弹---特效 4 7.3 7.8 0 4 9999 -1 1 3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99813404 大范围子弹---特效 4 15 30 0 5 9999 -1 1 3 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99813501 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 2 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 998135011 743155 743158 0 HitCase 0 0 1 +99813504 残缺刀锯飞刀 1 2 30 15 0 2 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99813601 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 2 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 998136011 743156 743158 0 HitCase 0 0 1 +99813604 残缺刀锯飞刀 1 2 30 15 0 2 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99813701 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 2 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 998137011 743157 743159 0 HitCase 0 0 1 +99813704 残缺刀锯飞刀 1 2 30 15 0 2 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +99813801 红潮女召唤的红潮 2 2 0 4 20 -1 1 0.5 FxMb1PunishdataFTHc -1 1 0 0 0 3 4 1 743171 743171 0 HitCase 0 0 +99813901 范围燃烧敌人特效 2 5 0 4 999999 -1 1 0.5 -1 1 0 0 0 0 0 1 743179 0 HitCase 0 0 +99813902 标记标记伤害范围特效子弹 2 0.5 0 1 999999 -1 FxMt1DwxMd000001Kuosan -1 1 0 0 0 0 0 0 0 0 1 0 HitCase 1 1 1 0 0 0 +99813903 落地冲击提示 2 0.1 0 4 1 -1 FxMb1BraveMd010011Attack0802 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +99813904 落地全震屏 2 30 0 4 0.1 -1 FxTongyongBip001HeadShufu01 -1 1 0 0 0 0 0 1 903523 0 HitCase 0 0 +99814001 暴动落地砸-1 2 6 0 4 1.1 -1 FxYujing1M10S -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +99814002 暴动落地砸-2 2 6 0 4 0.1 -1 FxMb1BraveMd010011Attack0802 -1 1 0 0 0 0 0 1 903523 0 HitCase 0 0 +99814003 暴动轰炸实现 2 2 0 3 3 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 1 0 1 998140031 0 Root 0 1 0 +99814004 暴动轰炸预警 2 2 0 4 3 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +99814005 全员起飞! 2 60 0 2 0.1 -1 -1 1 0 0 0 0 0 1 998140051 743192 0 HitCase 0 0 +99814006 起飞动作控制器 2 2 0 1 0.1 -1 1 0.3 -1 1 0 0 0 0 0 1 998140061 0 HitCase 0 0 +99814007 全员起飞现实 2 60 0 7 0.1 -1 -1 1 0 0 0 0 0 1 998140071 743193 0 HitCase 0 0 +99814008 BOSS关扭曲特效 2 0.1 0 4 999999 -1 FxScene03201HeidongNiuqu -1 1 0 0 0 3 4 1 78.3 HitCase 0 0 +99814009 双子超维空间效果。 2 99 0 4 3 -1 FxR4LiangTebiechaosuanRedStart -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99814010 双子超维空间效果持续 2 99 0 4 9999 -1 FxR4LiangTebiechaosuanRedLoop -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99814011 双子超维空间效果持续 2 99 0 4 3 -1 FxR4LiangTebiechaosuanRedEnd -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99814012 里教学关空间子弹 2 0.1 0 4 999999 -1 Fx03201Scene -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99814013 里教学关空间子弹结束 2 0.1 0 4 999999 -1 Fx03201SceneEnd -1 1 0 0 0 0 0 1 0 HitCase 2 0 +99814014 范围控制子弹 2 24 0 4 0.1 -1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +99814015 表演动作子弹,大受击左 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 998140151 0 HitCase 0 0 +99814016 表演动作子弹,大受击右 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 998140161 0 HitCase 0 0 +99814017 击飞 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 998140171 0 HitCase 0 0 +99814018 翻滚 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 998140181 0 HitCase 0 0 +99814019 里教学关吸引里来到正确位置 2 20 0 2 999 -1 1 0.02 -1 1 0 0 0 0 0 1 743218 0 HitCase 0 1 0 1 +99814020 里教学关表现空间吸引力子弹 2 0.1 3 0 4 9999 -1 FxTimeniuqu2Start -1 1 0 0 0 0 0 1 3 HitCase 0 0 +99814021 召唤援助-重力场子弹 2 30 0 2 9999 -1 1 0.02 FxMo1GztcaptainGravitationalField -1 1 0 0 0 0 0 1 743220 -3.3 HitCase 6 1 0 0 1 +99814022 全员起飞现实特效 2 0.1 0 4 3 -1 FxZhonglishangsheng -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99814304 哥哥的超维技能1-跳跃砸击-4 2 100 0 4 0.2 -1 FxMb1OniisanAtk0202DilieHit -1 1 0 0 0 0 0 1 998143041 801065 850309 0 HitCase 0 1 1 +99814401 GIEGIE的技能28-协同毁天灭地男-1 2 100 0 4 0.2 -1 FxMb1OniisanAtk2804DilieHit FxMb1OniisanAtk2804Hit -1 1 0 0 0 0 0 1 998144011 801050 850309 850307 850307 0 HitCase 0 1 1 +99814501 GIEGIE的技能30-1 2 99 0 4 0.2 -1 FxMb1OniisanAtk3301DilieHit -1 1 0 0 0 0 0 1 998145011 801050 850309 850307 850307 0 HitCase 0 1 1 +99814601 GIEGIE的技能31-1 2 99 0 4 0.2 -1 FxMb1OniisanAtk3401DilieHit -1 1 0 0 0 0 0 1 998146011 801050 850323 850307 850307 0 HitCase 0 1 1 +99814701 GIEGIE的技能32-1 2 99 0 4 0.2 -1 FxMb1OniisanAtk3501DilieHit -1 1 0 0 0 0 0 1 998147011 801050 850323 850307 850307 0 HitCase 0 1 1 +99814901 MUIMUI的技能28-1 2 99 0 4 0.05 1 FxMb1ImoutoMd01Atk30Hit 1 1 0 0 0 0 0 1 998149011 801050 850324 850307 850307 0 HitCase 0 1 1 +99815001 MUIMUI的技能31-1 2 99 0 4 0.05 1 FxMb1ImoutoMd01Atk31Hit 1 1 0 0 0 0 0 1 998150011 801050 850316 850307 850307 0 HitCase 0 1 1 +99815301 鸦羽击远攻击-1 2 0.1 0 2 0.1 -1 -1 1 0 0 0 1 0 1 998153011 0 HitCase 0 0 +99815101 调色版战争霸体碎裂子弹(红) 2 0.1 0 4 1 -1 FxColortableRed06 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99815102 调色版战争霸体碎裂子弹(蓝) 2 0.1 0 4 1 -1 FxColortableBlue06 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99815103 调色版战争霸体碎裂子弹(绿) 2 0.1 0 4 1 -1 FxColortableGreen06 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99815104 调色版战争霸体回复子弹(红) 2 0.1 0 4 2 -1 FxColortableRed05 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99815105 调色版战争霸体回复子弹(蓝) 2 0.1 0 4 2 -1 FxColortableBlue05 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99815106 调色版战争霸体回复子弹(绿) 2 0.1 0 4 2 -1 FxColortableGreen05 -1 1 0 0 0 1 0 1 0 HitCase 0 0 +99815121 调色版战争预警子弹(向外) 2 5 0 4 3 -1 FxColortableGreen11 -1 1 0 0 0 3 4 1 0.1 HitCase 0 0 1 +99815122 调色版战争实现子弹(向内) 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 998151221 743227 0 HitCase 0 0 1 +99815123 调色版战争预警子弹(向内) 2 5 0 4 3 -1 FxColortableGreen12 -1 1 0 0 0 3 4 1 0.1 HitCase 0 0 1 +99815124 调色版战争实现子弹(向外) 4 5.5 10 0 4 0.1 -1 -1 1 0 0 0 3 4 1 998151241 743227 0 HitCase 0 0 1 +99815125 天空球环境特效(红) 2 0.1 0 4 999 -1 FxColortable01 -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815126 天空球环境特效(蓝) 2 0.1 0 4 999 -1 FxColortable02 -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815127 天空球环境特效(绿) 2 0.1 0 4 999 -1 FxColortable03 -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815128 BOSS效果光柱(红) 2 0.1 0 1 1 -1 FxColortableRed07 -1 1 0 0 0 0 0 1 0 HitCase 2 0 +99815129 BOSS效果光柱(蓝) 2 0.1 0 1 1 -1 FxColortableBlue07 -1 1 0 0 0 0 0 1 0 HitCase 2 0 +99815130 BOSS效果光柱(绿) 2 0.1 0 1 1 -1 FxColortableGreen07 -1 1 0 0 0 0 0 1 0 HitCase 2 0 +99815131 调色版战争预警红圈(向内) 2 5 0 4 3 -1 FxYujing1M20S -1 1 0 0 0 3 4 1 0.1 HitCase 1 0 0 1 +99815132 调色版战争预警红圈(向外) 4 5.5 10 0 4 2.8 -1 FxYujingRing -1 1 0 0 0 3 4 1 0.1 HitCase 1 0 0 1 +99815133 天空球环境特效小型(红) 2 0.1 0 4 999 -1 FxColortable01S -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815134 天空球环境特效小型(蓝) 2 0.1 0 4 999 -1 FxColortable02S -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815135 天空球环境特效小型(绿) 2 0.1 0 4 999 -1 FxColortable03S -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815201 白毛露西亚合作小怪击飞子弹(击远) 2 0.1 0 2 0.1 -1 -1 1 0 0 0 1 0 1 998152011 0 HitCase 0 0 1 1 +99815202 白毛露西亚合作小怪砸地子弹(击远) 2 0.1 0 2 0.1 -1 -1 1 0 0 0 1 0 1 998152021 0 HitCase 0 0 1 1 +99815203 白毛露西亚合作小怪到地子弹(原地) 2 0.1 0 2 0.1 -1 -1 1 0 0 0 1 0 1 998152031 0 HitCase 0 0 1 1 +99815204 白毛露西亚合作小怪到地子弹(原地) 2 0.1 0 2 0.1 -1 -1 1 0 0 0 1 0 1 998152041 0 HitCase 0 0 1 1 +99815205 白毛露西亚合作小怪到地子弹(击退) 2 0.1 0 2 0.1 -1 -1 1 0 0 0 1 0 1 998152051 0 HitCase 0 0 1 1 +99815283 环境子弹效果 2 0.1 0 4 999 -1 FxScene01803SmokeEnd -1 1 0 0 0 3 4 1 0 HitCase 0 0 +99815285 黄球攻击击倒效果 2 0.1 0 1 0.1 1 1 1 0 0 0 1 0 1 998152851 0 HitCase 0 0 +99815286 红球攻击击倒效果1 2 0.1 0 1 0.1 1 1 1 0 0 0 1 0 1 998152861 0 HitCase 0 0 +99815287 红球攻击击倒效果2 2 0.1 0 1 0.1 1 1 1 0 0 0 1 0 1 998152871 0 HitCase 0 0 +99815288 黄球攻击击倒效果 2 0.1 0 1 0.1 1 1 1 0 0 0 1 0 1 998152881 0 HitCase 0 0 +99815289 普通攻击击退效果1 2 0.1 0 1 0.1 1 1 1 0 0 0 1 0 1 998152891 0 HitCase 0 0 +99815290 普通攻击击退效果2 2 0.1 0 1 0.1 1 1 1 0 0 0 1 0 1 998152901 0 HitCase 0 0 +99815291 环境子弹效果 2 0.1 0 4 999 -1 FxScene01803Smoke -1 1 0 0 0 3 4 1 0 HitCase 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG015.tsv b/Resources/table/share/fight/missile/missile/MissileG015.tsv index 3eea1e1d..ba44abb8 100644 --- a/Resources/table/share/fight/missile/missile/MissileG015.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG015.tsv @@ -1,9 +1,14 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -96011001 尼尔符文-索敌-纯逻辑无特效 2 2.5 0 6 999 1 1 1 1 0 0 0 0 0 1 750741 0.1 HitCase 1 0 1 0 -96011002 废弃-尼尔符文-触发红光 2 2.5 0 4 5 1 0 1 0 0 0 0 0 1 0.1 HitCase 1 0 1 0 -96011003 废弃-尼尔符文-蓄力特效(临时落雷) 2 2.5 0 4 1.5 1 0 1 0 0 0 0 0 1 0.1 HitCase 1 0 1 0 -96011004 尼尔符文-爆炸伤害 2 2.5 0 6 0.1 1 0 1 0 0 0 0 0 1 960110041 750779 0.1 HitCase 1 0 1 0 -96011005 尼尔符文-过载伤害 2 2.5 0 6 5 -1 1 1 -1 1 0 0 0 0 0 1 960110051 700251 0.1 HitCase 1 0 1 0 -96011006 尼尔boss-击飞子弹 2 1 0 1 0.1 1 0 1 0 0 0 0 0 1 960110061 0.1 HitCase 1 0 1 0 -96011007 库洛姆版本炮台-索敌子弹 13米 1 3 13 7 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 750784 0.1 HitCase 1 0 1 0 -96011008 库洛姆版本炮台-索敌子弹 25米 1 3 25 12 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 750784 0.1 HitCase 1 0 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +96011001 尼尔符文-索敌-纯逻辑无特效 2 2.5 0 6 999 1 1 1 1 0 0 0 0 0 1 750741 0.1 HitCase 1 0 1 0 +96011002 废弃-尼尔符文-触发红光 2 2.5 0 4 5 0 0 1 0 0 0 0 0 1 0.1 HitCase 1 0 1 0 +96011003 废弃-尼尔符文-蓄力特效(临时落雷) 2 2.5 0 4 1.5 0 0 1 0 0 0 0 0 1 0.1 HitCase 1 0 1 0 +96011004 尼尔符文-爆炸伤害 2 2.5 0 6 0.1 0 0 1 0 0 0 0 0 1 960110041 750779 0.1 HitCase 1 0 1 0 +96011005 尼尔符文-过载伤害 2 2.5 0 6 5 -1 1 1 -1 1 0 0 0 0 0 1 960110051 700251 0.1 HitCase 1 0 1 0 +96011006 尼尔boss-击飞子弹 2 1 0 1 0.1 0 0 1 0 0 0 0 0 1 960110061 0.1 HitCase 1 0 1 0 +96011007 库洛姆版本炮台-索敌子弹 13米 1 3 13 7 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 750784 0.1 HitCase 1 0 1 0 +96011008 库洛姆版本炮台-索敌子弹 25米 1 3 25 12 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 750784 0.1 HitCase 1 0 1 0 +96011009 狗狗拳 2 4 0 4 4 -1 Fxsibunaquanfeng -1 1 0 0 0 0 3 4 1 747552 0 HitCase 0 0 0 0 +96011010 希卡の电磁束缚子弹 2 4 0 4 4 -1 Fxdianciwangshengcheng -1 1 0 0 0 0 3 4 1 747540 0 HitCase 0 0 0 0 +96011011 希卡の电磁束缚子弹 2 4 60 4 50 1 Fxdianciwangshengcheng 1 1 0 0 0 0 3 4 1 747541 747552 1.2 HitCase 0 0 0 0 +96011012 角色定位特效3s版 2 2.3 0 1 3 -1 FxScene01302Prompt -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 0 1 1 +96011013 死吧比安卡 2 2.3 0 6 3 -1 -1 1 0 0 0 0 0 1 747532 0 HitCase 1 1 0 0 0 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileG016.tsv b/Resources/table/share/fight/missile/missile/MissileG016.tsv index e6eee597..494d2596 100644 --- a/Resources/table/share/fight/missile/missile/MissileG016.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG016.tsv @@ -1,48 +1,102 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -96011100 长风效果1 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740411 0 HitCase 1 0 -96011101 右往左吹-木块1 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740413 0 HitCase 1 0 -96011102 右往左吹-木块2 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740415 0 HitCase 1 0 -96011103 右往左吹-木块3 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740417 0 HitCase 1 0 -96011104 黑洞吸引效果 2 15 0 4 1 -1 1 1 -1 1 0 0 0 0 0 1 740436 0 HitCase 1 0 0 -96011105 长风预警-2 1 1 1.2 0 1 8 -1 FxBattleWind2 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 960111052 -96011106 吹风击飞效果 1 6 70 0 4 1 -1 1 -1 1 0 0 0 3 1 3 960111061 0 HitCase 1 1 -96011107 钩锁拉人击飞子弹 2 20 0.1 0 4 1 0.2 -1 1 0.05 -1 5 0 0 0 1 0 0 0 0 0 1 960111071 740445 762644 0 HitCase 1 1 0 0 1 -96011108 拉人击飞且无视碰撞 1 3 15 0 4 1 -1 -1 1 0 0 0 3 1 3 960111081 740452 740433 740459 0 HitCase 1 1 0 1 -96011109 落水特效 2 0.1 0 1 20 -1 FxMo1ShuixiyiAtk21 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 10 -96011110 拉人击飞不带忽视碰撞 1 2 15 1 0 4 1 -1 -1 1 0 0 0 3 1 3 960111101 740459 740433 762644 0 HitCase 1 1 0 1 -96011111 被撞到后击飞 2 3 0 2 0.5 -1 1 0.5 FxCizhuiHeidong -1 1 0 0 0 0 0 1 960111111 762644 0 HitCase 1 1 0 -96011112 钩锁拉人倒地子弹 1 20 20 2 0 4 1 0.2 -1 1 0.05 -1 5 0 0 0 1 0 0 0 3 1 1 960111121 740445 762644 0 HitCase 1 1 0 0 1 -96011113 黑洞吸引效果 2 15 0 4 1 -1 1 1 -1 1 0 0 0 0 0 1 740505 0 HitCase 1 0 0 -96011114 黑魔LB 2 10 0 6 2 1 -1 FxSceneHuoqiu -1 30 1 0 0 0 0 96010939 1 2 0 1 0 HitCase 0 0 960111142 -96011115 库洛姆吸引黑洞 2 30 0 4 1 -1 1 0.02 -1 1 0 0 0 0 0 1 740519 0 HitCase 1 0 0 -96011116 线框缩放子弹 2 0.1 0 4 999 -1 FxQianxingkuang -1 1 0 0 0 0.4 0 0 0 1 -10.4 HitCase 0 0 0 -96011117 预警圈(敌方)-3m 2 3 0 4 999 -1 FxLianjiAirRing -1 1 0 0 0 0.5 0 0 0 1 0 HitCase 1 1 0 0 -96011118 击飞且无视碰撞 1 10 70 0 4 1 -1 1 -1 1 0 0 0 3 1 3 960111181 740452 740433 740459 0 HitCase 1 0 -96011119 e1s到e2 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740475 0 HitCase 1 0 -96011120 e2回e1s 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740478 0 HitCase 1 0 -96011121 e2到e3 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740481 0 HitCase 1 0 -96011122 e3回e2 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740484 0 HitCase 1 0 -96011123 e3到e4 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740487 0 HitCase 1 0 -96011124 关卡表现用-哈卡玛a1 3 3 300 1 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0101 -1 1 0 0 0 0 0 1 960111241 0 0 0 -96011125 关卡表现用-哈卡玛a2 1 4 4.5 2.25 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0201 -1 1 0 0 0 0 0 1 960111251 0 0 0 -96011126 关卡表现用-哈卡玛a3 1 4 5 1.5 0 4 5 1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0301 -1 1 0 0 0 0 0 1 960111261 0 1 0 -96011127 关卡表现用-哈卡玛a4 1 3 4.5 2.25 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0401 -1 1 0 0 0 0 0 1 960111271 0 0 0 -96011128 关卡表现用-哈卡玛a5 1 3 4.5 2.25 0 4 5 1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0501 -1 1 0 0 0 0 0 1 0 0 0 -96011129 关卡表现用-死亡特效 1 3 4.5 0 4 5 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 -96011130 关卡表现用-狩猎领域特效子弹 2 999 0.5 0 4 999 -1 FxR2HakamaAtk5102 -1 1 0 0 0 3 4 1 0.2 HitCase 0 0 -96011131 关卡表现用-狩猎领域特效消失子弹 2 0.1 0.5 0 4 5 -1 FxR2HakamaAtk5103 -1 1 0 0 0 3 4 1 0.2 HitCase 0 0 -96011132 S卡列跑酷吸引黑洞 2 60 0 4 1 -1 1 0.02 -1 1 0 0 0 0 0 1 740601 0 HitCase 1 0 0 -96011133 光幕墙萌战版本 15米 1 15 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011134 光幕墙萌战版本 12米 1 12 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011135 光幕墙萌战版本3米 1 3 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011136 光幕墙萌战版本 28米 1 28 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011137 光幕墙萌战版本 10米 1 10 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011138 光幕墙萌战版本 18米 1 18 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011139 光幕墙萌战版本6米 1 6 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 -96011140 端午跑团狙击支援子弹 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk42Hit -1 1 0 0 0 0 0 1 0.35 0.5 960111401 700312 762644 760462 1 0 0 -96011141 端午跑团赛丽卡魔王特效 2 0.1 0 1 9999 -1 FxR3LunaMd010021Fire -1 1 0 0 0 0 0 1 1 HitCase 0 0 -96011142 端午跑团大海浪(需配合减速可操作子弹食用) 2 0.1 0 4 50 -1 FxMb1HamuleiteAtk52 -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 -96011143 端午跑团大海浪持续伤害子弹(配合可操作子弹食用) 3 20 180 0 4 50 10 -1 1 2 10 -1 1 0 0 0 3 4 1 801045 849042 0 HitCase 1 0 1 1 -96011144 超比安卡击飞子弹10/7s 2 5 0 4 0.1 1 1 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 1 0 1 960111441 0.3 0 1 -96011145 超比安卡首席射线 2 0.1 0 4 2 -1 FxR3LuosaitaAtk44 -1 1 0 0 0 0 0 1 0 HitCase 0 0 -96011146 超比安卡首席射线2 1 1 50 25 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack11Shouji -1 1 0 0 0 0 0 1 960111461 110535 749023 0 HitCase 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99611104 Q版蓝球-4 2 8 0 4 0.4 -1 1 FxR2LiangAttack43Shouji 0.05 -1 1 0 0 0 0 0 1 996111041 109120 0 HitCase 1 1 +99611404 前冲·Q版蓝球-4 2 8 0 4 0.4 -1 1 FxR2LiangAttack43Shouji 0.05 -1 1 0 0 0 0 0 1 996114041 109120 0 HitCase 1 1 +99611602 Q版红球-2 2 0.1 0 4 3 -1 FxR4LuxiyaAttack21ADilie01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99611603 Q版红球-3 2 0.1 0 4 3 -1 FxR4LuxiyaAttack21ADilie03 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99611607 Q版红球-7 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 1 996116071 103214 1 1 1 +99611608 Q版红球-8 2 8 0 4 0.4 -1 1 FxR4LuxiyaAttack21AShouji02 0.05 -1 1 0 0 0 0 0 1 996116081 109120 0 HitCase 1 1 +99611801 Q版70-啊箭-1 1 3 25 12 0 4 0.2 1 0 0 1 1 0 0 0 0 0 1 749231 1 0 0 1 +99611802 Q版70-啊箭-2 2 0.1 0 0 0 4 0.45 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +99611803 Q版70-啊箭-3 2 0.1 0 0 0 4 0.5 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1 HitCase 1 1 0 +99611901 Q版70-滑铲攻击-1 2 2 0 4 9999 1 1 1 1 1 0 0 0 0 0 1 749228 1 1 1 1 +99612002 Q版红球-普通攻击版本-2 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99612003 Q版红球-普通攻击版本-3 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +99612007 Q版红球-普通攻击版本-7 1 2 4 2 0 4 0.1 -1 FxR4LuxiyaAttack21AShouji02 -1 1 0 0 0 0 0 1 996120071 103214 1 1 1 +99612202 跳斩-2伤害判断子弹 2 1 0 4 0.5 1 1 1 1 1 0 0 0 0 0 1 749228 1 1 1 1 +99612204 跳斩-4地裂伤害判断子弹 2 1.5 0 4 0.1 1 0 FxMo1BraveMd010101Attack01Shouji 0 1 1 0 0 0 0 0 3 996122041 801040 995207 750790 1 1 1 1 +99612303 红眼前冲-3伤害判断子弹 2 1 0 4 0.3 1 1 1 1 1 0 0 0 0 0 1 749228 1 1 1 1 +96011100 长风效果1 1 8 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740411 0 HitCase 1 0 +96011101 右往左吹-木块1 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740413 0 HitCase 1 0 +96011102 右往左吹-木块2 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740415 0 HitCase 1 0 +96011103 右往左吹-木块3 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740417 0 HitCase 1 0 +96011104 黑洞吸引效果 2 15 0 4 1 -1 1 1 -1 1 0 0 0 0 0 1 740436 0 HitCase 1 0 0 +96011105 长风预警-2 1 1 1.2 0 1 8 -1 FxBattleWind2 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 960111052 +96011106 吹风击飞效果 1 6 70 0 4 1 -1 1 -1 1 0 0 0 3 1 3 960111061 0 HitCase 1 1 +96011107 钩锁拉人击飞子弹 2 20 0.1 0 4 1 0.2 -1 1 0.05 -1 5 0 0 0 1 0 0 0 0 0 1 960111071 740445 762644 0 HitCase 1 1 0 0 1 +96011108 拉人击飞且无视碰撞 1 3 15 0 4 1 -1 -1 1 0 0 0 3 1 3 960111081 740452 740433 740459 0 HitCase 1 1 0 1 +96011109 落水特效 2 0.1 0 1 20 -1 FxMo1ShuixiyiAtk21 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 1 10 +96011110 拉人击飞不带忽视碰撞 1 2 15 1 0 4 1 -1 -1 1 0 0 0 3 1 3 960111101 740459 740433 762644 0 HitCase 1 1 0 1 +96011111 被撞到后击飞 2 3 0 2 0.5 -1 1 0.5 FxCizhuiHeidong -1 1 0 0 0 0 0 1 960111111 762644 0 HitCase 1 1 0 +96011112 钩锁拉人倒地子弹 1 20 20 2 0 4 1 0.2 -1 1 0.05 -1 5 0 0 0 1 0 0 0 3 1 1 960111121 740445 762644 0 HitCase 1 1 0 0 1 +96011113 黑洞吸引效果 2 15 0 4 1 -1 1 1 -1 1 0 0 0 0 0 1 740505 0 HitCase 1 0 0 +96011114 黑魔LB 2 10 0 6 2 1 -1 FxSceneHuoqiu -1 30 1 0 0 0 0 96010939 1 2 0 1 0 HitCase 0 0 960111142 +96011115 库洛姆吸引黑洞 2 30 0 4 1 -1 1 0.02 -1 1 0 0 0 0 0 1 740519 0 HitCase 1 0 0 +96011116 线框缩放子弹 2 0.1 0 4 999 -1 FxQianxingkuang -1 1 0 0 0 0.4 0 0 0 1 -10.4 HitCase 0 0 0 +96011117 预警圈(敌方)-3m 2 3 0 4 999 -1 FxLianjiAirRing -1 1 0 0 0 0.5 0 0 0 1 0 HitCase 1 1 0 0 +96011118 击飞且无视碰撞 1 10 70 0 4 1 -1 1 -1 1 0 0 0 3 1 3 960111181 740452 740433 740459 0 HitCase 1 0 +96011119 e1s到e2 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740475 0 HitCase 1 0 +96011120 e2回e1s 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740478 0 HitCase 1 0 +96011121 e2到e3 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740481 0 HitCase 1 0 +96011122 e3回e2 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740484 0 HitCase 1 0 +96011123 e3到e4 1 6 70 0 4 1 -1 1 0.02 -1 1 0 0 0 3 1 3 740487 0 HitCase 1 0 +96011124 关卡表现用-哈卡玛a1 3 3 300 1 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0101 -1 1 0 0 0 0 0 1 960111241 0 0 0 +96011125 关卡表现用-哈卡玛a2 1 4 4.5 2.25 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0201 -1 1 0 0 0 0 0 1 960111251 0 0 0 +96011126 关卡表现用-哈卡玛a3 1 4 5 1.5 0 4 5 1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0301 -1 1 0 0 0 0 0 1 960111261 0 1 0 +96011127 关卡表现用-哈卡玛a4 1 3 4.5 2.25 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0401 -1 1 0 0 0 0 0 1 960111271 0 0 0 +96011128 关卡表现用-哈卡玛a5 1 3 4.5 2.25 0 4 5 1 FxR2HakamaAtk0301Hit FxR2HakamaAtk0501 -1 1 0 0 0 0 0 1 0 0 0 +96011129 关卡表现用-死亡特效 1 3 4.5 0 4 5 -1 FxMe1BioMd007020Death -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011130 关卡表现用-狩猎领域特效子弹 2 999 0.5 0 4 999 -1 FxR2HakamaAtk5102 -1 1 0 0 0 3 4 1 0.2 HitCase 0 0 +96011131 关卡表现用-狩猎领域特效消失子弹 2 0.1 0.5 0 4 5 -1 FxR2HakamaAtk5103 -1 1 0 0 0 3 4 1 0.2 HitCase 0 0 +96011132 S卡列跑酷吸引黑洞 2 60 0 4 1 -1 1 0.02 -1 1 0 0 0 0 0 1 740601 0 HitCase 1 0 0 +96011133 光幕墙萌战版本 15米 1 15 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011134 光幕墙萌战版本 12米 1 12 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011135 光幕墙萌战版本3米 1 3 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011136 光幕墙萌战版本 28米 1 28 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011137 光幕墙萌战版本 10米 1 10 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011138 光幕墙萌战版本 18米 1 18 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011139 光幕墙萌战版本6米 1 6 1 3 4 12 1 1 FxTongyongDataBoxLoop02 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 1 744064 744065 1 HitCase 1 0 1 0 +96011140 端午跑团狙击支援子弹 1 5 25 12.5 0 4 0.1 -1 FxR2WanshiAtk42Hit -1 1 0 0 0 0 0 1 0.35 0.5 960111401 700312 762644 760462 1 0 0 +96011141 端午跑团赛丽卡魔王特效 2 0.1 0 1 9999 -1 FxR3LunaMd010021Fire -1 1 0 0 0 0 0 1 1 HitCase 0 0 +96011142 端午跑团大海浪(需配合减速可操作子弹食用) 2 0.1 0 4 50 -1 FxMb1HamuleiteAtk52 -1 1 0 0 0 3 4 1 0 HitCase 0 0 1 0 +96011143 端午跑团大海浪持续伤害子弹(配合可操作子弹食用) 3 20 180 0 4 50 10 -1 1 2 10 -1 1 0 0 0 3 4 1 801045 849042 0 HitCase 1 0 1 1 +96011144 超比安卡击飞子弹10/7s 2 5 0 4 0.1 1 1 1 5 0 90 0 2 62.8318 0 0 1.2 0 0 1 0 1 960111441 0.3 0 1 +96011145 超比安卡首席射线-特效 2 0.1 0 4 2 -1 FxR3LuosaitaAtk44 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011146 超比安卡首席射线-受击特效 1 1 50 25 0 4 0.1 -1 FxMe1GouzaotiMd10001Attack11Shouji -1 1 0 0 0 0 0 1 960111461 110535 749023 0 HitCase 0 0 +96011147 时空炸弹-3 2 5 0 4 6 -1 0 FxTerrian -1 1 0 0 0 1 1 0 1 960111471 749068 0 HitCase 0 0 +96011148 里·异火红球子弹 2 0.1 0 4 0.6 -1 FxR2LiangAttack13 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011149 里·异火子弹受击特效1 2 0.1 0 4 1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 1 1.23 HitCase 0 0 +96011150 里·异火子弹受击特效2 2 0.1 0 4 1 -1 FxR2LiangAttack05Shouji -1 1 0 0 0 0 0 1 1.2 HitCase 0 0 +96011151 大击飞子弹 1 2 15 1 0 4 1 -1 -1 1 0 0 0 3 1 3 960111511 740459 740433 762644 0 HitCase 1 1 0 1 +96011152 里·异火身边爆炸-受击子弹 2 6 0 4 0.1 -1 FxR2LiangAttack01Shouji -1 1 0 0 0 0 0 1 330 960111521 100163 1.2 0 1 +96011153 里·异火身边爆炸-特效子弹 2 6 0 4 1 -1 FxR2LiangAttack5102 -1 1 0 0 0 0 0 1 0 0 0 +96011154 里·异火普攻5冲刺子弹 2 2 0 4 1 -1 FxR2LiangAttack05 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011155 火神降临の特效 2 0.1 0 4 5 -1 FxTerrian -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011156 时空炸弹特效1 2 0.1 0 4 3 -1 FxTimeboomStart -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011157 时空炸弹特效2 2 0.1 0 4 3 -1 FxTimeboomHold -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011158 时空炸弹特效3 2 0.1 0 4 3 -1 FxTimeboomExit -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011159 下雨地面涟漪子弹10x10 2 5 0 4 9999 -1 FxRainground -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96011160 下雨地面涟漪子弹15x10 2 10 0 4 9999 -1 FxRainground02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96011161 静止版本下雨地面涟漪子弹10x10 2 5 0 4 9999 -1 FxRain2ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96011162 静止版本下雨地面涟漪子弹15x10 2 10 0 4 9999 -1 FxRain2ground02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96011163 卡穆处决-怪物特效 2 5 1.5 0 4 3 -1 FxR2KamuExecutioner0302 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011164 子弹 3 3 300 1 0 4 5 1 FxR2HakamaAtk0101Hit FxR2HakamaAtk0101 -1 1 0 0 0 0 0 1 960111641 903513 903510 903521 0 0 0 0 +96011165 时空炸弹敌人-start 2 0.1 0 4 5 -1 FxTimeniuqu2Start -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011166 手雷(消防卫士炸弹缩减版)-火花 2 0.1 10 4 6 1 -1 FxMe1BioMd004040Attack02Shouji Bip001RHand FxMe1BioMd004040Attack02Dandao -1 2 Fxshouleibaozha 3 -30 0 8 1 0 0 0 0 1 1 960111661 903513 903510 903521 749194 0 HitCase 0 0 1 0 +96011167 手雷(消防卫士炸弹缩减版)-烟雾 2 0.1 10 4 6 1 -1 FxMe1BioMd004040Attack02Shouji Bip001RHand FxMe1BioMd004040Attack02Dandao -1 2 Fxshouleibaozha2 3 -30 0 8 1 0 0 0 0 1 1 960111671 903513 903510 903521 749195 0 HitCase 0 0 1 0 +96011168 手雷爆炸-火花 2 0.1 0 4 6 -1 Fxshouleibaozha -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011169 手雷爆炸-烟雾 2 0.1 0 4 6 -1 Fxshouleibaozha2 -1 1 0 0 0 0 0 1 0 HitCase 0 0 +96011170 回音妹妹射箭-平a 1 0.6 2 0.5 40 0 4 1 -1 FxR2BiankaAttack01Shouji FxMb1YalishaDandao02 -1 1 0 0 0 0 0 1 30 0.15 0.08 960111701 110535 749023 1.21 0 0 +96011171 回音妹妹射箭-刚射1 1 0.6 2 0.5 50 0 4 1 -1 FxR2BiankaAttack01Shouji FxMb1YalishaAtk05Dandao -1 1 0 0 0 0 0 1 30 0.15 0.08 960111711 110535 749023 1.01 0 0 +96011172 回音妹妹射箭-刚射2 1 0.6 2 0.5 50 10 4 1 -1 FxR2BiankaAttack01Shouji FxMb1YalishaAtk05Dandao -1 1 0 0 0 0 0 1 30 0.15 0.08 960111721 110535 749023 1.01 0 0 +96011173 回音妹妹射箭-刚射3 1 0.6 2 0.5 50 20 4 1 -1 FxR2BiankaAttack01Shouji FxMb1YalishaAtk05Dandao -1 1 0 0 0 0 0 1 30 0.15 0.08 960111731 110535 749023 1.01 0 0 +96011174 卡穆处决-怪物特效(2m版本) 2 5 1.5 0 4 3 -1 FxR2KamuExecutioner0302 -1 1 0 0 0 0 0 1 2 HitCase 0 0 +96011175 妹妹落地剑雨 2 3 0 4 1 -1 FxMb1YalishaAtk1201 -1 1 0 0 0 3 0.3 1 96011176 4 1 0 HitCase 0 0 0 +96011176 妹妹落地剑雨-伤害子弹 2 2 0 4 0.3 -1 FxMb1YalishaAtk12Hit -1 1 0 0 0 2 2 2 960111761 110535 749023 0 0 0 0 +96011177 炮台索敌子弹 13米 1 3 13 7 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 749225 0.1 HitCase 1 0 0 +96011178 炮台索敌子弹 25米 1 3 25 12 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 749225 0.1 HitCase 1 0 0 +96011179 滑铲小怪索敌子弹-13 1 3 13 0 0 4 0.1 1 -1 -1 1 0 0 0 0 0 1 749227 0.1 HitCase 1 0 0 +96011180 滑铲小怪伤害子弹 2 10 0 4 1 1 0 FxScene01905Paotai_shouji 0 1 1 0 0 0 0 0 3 960111801 801040 995207 750790 1 1 1 1 +96011181 炮台伤害子弹 1 3 25 12 0 4 0.2 1 0 FxScene01905Paotai_shouji 0 1 1 0 0 0 0 0 3 960111811 801040 995207 750790 1 0 0 1 +96011182 镭射墙伤害子弹-给小怪 2 2 0 4 9999 1 1 1 0 0 0 0 0 3 960111821 749235 0 HitCase 1 1 0 4 749235 +96011183 落雷伤害子弹 2 1.5 0 4 0.3 1 0 FxMo1BraveMd010101Attack01Shouji 0 1 1 0 0 0 0 0 3 960111831 801040 995207 750790 1 1 1 1 +96011184 落雷预警子弹 2 1.5 0 4 1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG018.tsv b/Resources/table/share/fight/missile/missile/MissileG018.tsv index f0457442..4aaec54e 100644 --- a/Resources/table/share/fight/missile/missile/MissileG018.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG018.tsv @@ -1,263 +1,319 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -96010800 齿轮射击预警 2 1.5 0 4 1.5 -1 FxYujing1M15S -1 1 0 0 0 0 1 1 1 96010801 0 3 0.1 HitCase 1 0 1 0 -96010801 齿轮射击弹道 2 0.1 0 4 1 -1 FxMe1UnknownDandao -1 1 0 0 0 3 0.5 1 96010802 1 3 0.3 0.1 960108011 745006 745002 745004 0 HitCase 0 1 0 -96010802 齿轮射击伤害 2 1.5 0 4 15 -1 1 0.3 FxMe1UnknownBaozha -1 1 0 0 0 3 0 3 745001 745011 0.1 HitCase 0 1 0 -96010803 万事狙击表演子弹 2 1.2 0 4 0.5 1 FxR2WanshiAtk31Hit FxR2WanshiAtk31Hit 1 1 0 0 0 1 0 3 745000 745003 745005 0.1 HitCase 0 1 0 -96010804 万事狙击空子弹 2 1 0 4 0.5 1 FxR2WanshiAtk12Hit01 FxR2WanshiAtk12Hit01 1 1 0 0 0 1 0 3 2 HitCase 0 1 0 -96010805 救护车爆炸 2 1 0 2 5 1 1 0.3 FxAmbulanceFire 1 1 0 0 0 0 0 3 0.3 0.1 960108051 745032 0 HitCase 0 1 0 -96010806 死亡特效 2 1 0 4 1 1 FxDead 1 1 0 0 0 3 0 3 0 HitCase 0 1 0 -96010807 风击飞 1 2 20 0 2 1 -1 -1 1 0 0 0 3 0 3 960108071 745045 745053 0 HitCase 0 1 0 -96010808 表演子弹 1 2 20 0 2 1 -1 -1 1 0 0 0 3 0 3 960108081 0 HitCase 0 1 0 -96010809 超长风击飞 1 2 30 0 2 1 -1 -1 1 0 0 0 3 0 3 960108091 745049 745053 0 HitCase 0 1 0 -96010810 风击飞2 1 2 15 0 2 1 -1 -1 1 0 0 0 3 0 3 960108101 745051 745053 0 HitCase 0 1 0 -96010811 光幕墙 15米 1 15 1 3 4 12 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 3 744064 744065 1 HitCase 1 0 1 1 0 -96010812 光幕墙 12米 1 12 1 3 4 12 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 3 744064 744065 1 HitCase 1 0 1 1 0 -96010813 光幕 3米 1 5 1 0 4 9999 1 -1 FxTongyongDataBoxLoop01 -1 FxTongyongDataBoxOut01 1 0 0 0 3 0 3 744065 1 HitCase 1 6 1 1 0 -96010814 阻断墙,16倍平行X轴 1 16 2 0 90 4 9999 1 FxFlashWallloop 0 1 0 0 0 3 0 3 0 HitCase 1 0 1 1 0 -96010815 阻断墙,6.7倍平行X轴 1 6.7 2 0 90 4 9999 1 FxFlashWallloop 0 1 0 0 0 3 4 3 0 HitCase 1 0 1 1 0 -96010816 阻断墙,5.45倍平行X轴 1 5.4 2 0 90 4 9999 1 FxFlashWallloop 0 1 0 0 0 3 4 3 0 HitCase 1 0 1 1 0 -96010817 全屏减攻击子弹 2 100 0 4 0.3 -1 -1 1 0 0 0 0 0 3 741403 0 HitCase 0 0 0 0 1 -96010819 风预警 1 80 60 30 0 1 3 -1 FxWindYujing01 -1 1 0 0 0 3 1 3 0 HitCase 1 1 0 0 -96010820 平移用子弹 2 50 0 1 2 -1 1 0.02 -1 1 0 0 0 3 5 2 741411 0 HitCase 0 1 0 -96010821 北风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741413 0 HitCase 1 0 0 -96010822 南风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741414 0 HitCase 1 0 0 -96010823 西风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741415 0 HitCase 1 0 0 -96010824 东风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741416 0 HitCase 1 0 0 -96010818 北风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741407 0 HitCase 1 1 0 0 -96010825 南风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741417 0 HitCase 1 1 0 0 -96010826 西风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741418 0 HitCase 1 1 0 0 -96010827 东风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741419 0 HitCase 1 1 0 0 -96010828 爆炸方块伤害子弹 2 5.25 0 4 0.1 -1 0 FxTongyongFireShouji Root FxJianZuBaoZha -1 1 0 0 0 0 0 2 960108281 741453 741456 741474 0 HitCase 0 0 0 1 1 -96010829 红区方块预警特效子弹6s 1 10.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 4 3 0 HitCase 1 6 1 1 0 -96010830 红区方块效果子弹 1 10.5 10.5 0 6 15 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 4 3 741432 741451 0 HitCase 1 2 1 0 0 -96010831 激光方块预警特效子弹6s 1 3.5 80 40 0 1 6 -1 Root FxJiguangBiaojiYujing01 -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 -96010832 激光方块伤害子弹 1 3.5 160 0 4 0.1 -1 0 FxTongyongFireShouji FxJiguangBiaojiAttack01 1 1 0 0 0 0 0 2 960108321 741454 741457 741473 0.8 HitCase 0 0 0 1 -96010843 爆炸方块预警特效子弹6s 2 5.25 0 1 6 -1 Root FxBaozhaBiaojiYujing01 -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 -96010845 红区方块预警特效子弹8s 1 10.5 10.5 0 1 8 -1 Root FxWeixianBiaojiYujing8s -1 1 0 0 0 0 4 3 0 HitCase 1 6 1 1 0 -96010846 激光方块预警特效子弹8s 1 3.5 80 40 0 1 8 -1 Root FxJiguangBiaojiYujing8s -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 -96010847 爆炸方块预警特效子弹8s 2 5.25 0 1 8 -1 Root FxBaozhaBiaojiYujing8s -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 -96010833 红区蔓延子弹预警方形1*1 1 3.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010872 0 3 0 HitCase 1 2 1 0 0 -96010834 红区蔓延子弹预警方形3*2 1 10.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010873 0 3 0 HitCase 1 2 1 0 0 -96010858 红区蔓延子弹预警方形4*2 1 14 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010874 0 3 0 HitCase 1 2 1 0 0 -96010849 红区蔓延子弹预警方形5*2 1 17.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010875 0 3 0 HitCase 1 2 1 0 0 -96010848 红区蔓延子弹预警方形6*2 1 21 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010876 0 3 0 HitCase 1 2 1 0 0 -96010836 红区蔓延子弹预警方形7*2 1 24.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010877 0 3 0 HitCase 1 2 1 0 0 -96010835 红区蔓延子弹预警方形8*2 1 28 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010878 0 3 0 HitCase 1 2 1 0 0 -96010860 红区蔓延子弹预警方形9*2 1 31.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010879 0 3 0 HitCase 1 2 1 0 0 -96010859 红区蔓延子弹预警方形3*3 1 10.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010880 0 3 0 HitCase 1 2 1 0 0 -96010837 红区蔓延子弹预警方形4*3 1 14 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010881 0 3 0 HitCase 1 2 1 0 0 -96010842 红区蔓延子弹预警方形5*3 1 17.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010882 0 3 0 HitCase 1 2 1 0 0 -96010850 红区蔓延子弹预警方形6*3 1 21 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010883 0 3 0 HitCase 1 2 1 0 0 -96010863 红区蔓延子弹预警方形7*3 1 24.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010884 0 3 0 HitCase 1 2 1 0 0 -96010864 红区蔓延子弹预警方形8*3 1 28 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010885 0 3 0 HitCase 1 2 1 0 0 -96010851 红区蔓延子弹预警方形5*4 1 17.5 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010886 0 3 0 HitCase 1 2 1 0 0 -96010852 红区蔓延子弹预警方形5*5 1 17.5 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010887 0 3 0 HitCase 1 2 1 0 0 -96010853 红区蔓延子弹预警方形6*5 1 21 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010888 0 3 0 HitCase 1 2 1 0 0 -96010854 红区蔓延子弹预警方形6*6 1 21 21 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010889 0 3 0 HitCase 1 2 1 0 0 -96010862 红区蔓延子弹预警方形4*1 1 14 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010890 0 3 0 HitCase 1 2 1 0 0 -96010861 红区蔓延子弹预警方形5*1 1 17.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010891 0 3 0 HitCase 1 2 1 0 0 -96010855 红区蔓延子弹预警方形6*1 1 21 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010892 0 3 0 HitCase 1 2 1 0 0 -96010856 红区蔓延子弹预警方形7*1 1 24.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010893 0 3 0 HitCase 1 2 1 0 0 -96010857 红区蔓延子弹预警方形8*1 1 28 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010894 0 3 0 HitCase 1 2 1 0 0 -96010844 红区蔓延子弹预警L型 1 10.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010895 0 3 0 HitCase 1 2 1 0 0 -96010838 红区蔓延子弹预警阶梯型5 1 17.5 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010896 0 3 0 HitCase 1 2 1 0 0 -96010839 红区蔓延子弹预警阶梯型4 1 14 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010897 0 3 0 HitCase 1 2 1 0 0 -96010840 红区蔓延子弹预警阶梯型3 1 10.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010898 0 3 0 HitCase 1 2 1 0 0 -96010841 红区蔓延子弹预警阶梯型2 1 7 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010899 0 3 0 HitCase 1 2 1 0 0 -96010865 红区蔓延子弹预警方形6*4 1 21 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012000 0 3 0 HitCase 1 2 1 0 0 -96010866 红区蔓延子弹预警方形7*4 1 24.5 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012001 0 3 0 HitCase 1 2 1 0 0 -96010867 红区蔓延子弹预警方形8*4 1 28 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012002 0 3 0 HitCase 1 2 1 0 0 -96010868 红区蔓延子弹预警方形9*1 1 31.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012003 0 3 0 HitCase 1 2 1 0 0 -96010869 红区蔓延子弹预警方形7*5 1 24.5 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012004 0 3 0 HitCase 1 2 1 0 0 -96010870 红区蔓延子弹预警方形12*2 1 42 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012005 0 3 0 HitCase 1 2 1 0 0 -96010871 红区蔓延子弹预警方形15*4 1 52.5 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012006 0 3 0 HitCase 1 2 1 0 0 -96010872 红区蔓延子弹方形1*1 1 3.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010873 红区蔓延子弹方形3*2 1 10.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010874 红区蔓延子弹方形4*2 1 14 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010875 红区蔓延子弹方形5*2 1 17.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010876 红区蔓延子弹方形6*2 1 21 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010877 红区蔓延子弹方形7*2 1 24.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010878 红区蔓延子弹方形8*2 1 28 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010879 红区蔓延子弹方形9*2 1 31.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010880 红区蔓延子弹方形3*3 1 10.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010881 红区蔓延子弹方形4*3 1 14 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010882 红区蔓延子弹方形5*3 1 17.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010883 红区蔓延子弹方形6*3 1 21 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010884 红区蔓延子弹方形7*3 1 24.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010885 红区蔓延子弹方形8*3 1 28 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010886 红区蔓延子弹方形5*4 1 17.5 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010887 红区蔓延子弹方形5*5 1 17.5 17.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010888 红区蔓延子弹方形6*5 1 21 17.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010889 红区蔓延子弹方形6*6 1 21 21 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010890 红区蔓延子弹方形4*1 1 14 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010891 红区蔓延子弹方形5*1 1 17.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010892 红区蔓延子弹方形6*1 1 21 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010893 红区蔓延子弹方形7*1 1 24.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010894 红区蔓延子弹方形8*1 1 28 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010895 红区蔓延子弹L型 1 10.5 7 0 6 9999 -1 1 0.02 Root FxRedZone03 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010896 红区蔓延子弹阶梯型5 1 17.5 17.5 0 6 9999 -1 1 0.02 Root FxRedZone06 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010897 红区蔓延子弹阶梯型4 1 14 14 0 6 9999 -1 1 0.02 Root FxRedZone05 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010898 红区蔓延子弹阶梯型3 1 10.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone04 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96010899 红区蔓延子弹阶梯型2 1 7 7 0 6 9999 -1 1 0.02 Root FxRedZone02 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012000 红区蔓延子弹方形6*4 1 21 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012001 红区蔓延子弹方形7*4 1 24.5 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012002 红区蔓延子弹方形8*4 1 28 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012003 红区蔓延子弹方形9*1 1 31.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012004 红区蔓延子弹方形7*5 1 24.5 17.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012005 红区蔓延子弹方形12*2 1 42 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012006 红区蔓延子弹方形15*4 1 52.5 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012007 红区蔓延子弹方形3*1 1 10.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012008 红区蔓延子弹方形10*1 1 35 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012009 红区蔓延子弹预警方形3*1 1 10.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012007 0 3 0 HitCase 1 2 1 0 0 -96012010 红区蔓延子弹预警方形10*1 1 35 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012008 0 3 0 HitCase 1 2 1 0 0 -96012011 红区蔓延子弹预警方形2*1 1 7 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012012 0 3 0 HitCase 1 2 1 0 0 -96012012 红区蔓延子弹方形2*1 1 7 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012013 红区蔓延子弹预警方形2*2 1 7 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012014 0 3 0 HitCase 1 2 1 0 0 -96012014 红区蔓延子弹方形2*2 1 7 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012015 红区蔓延子弹预警方形11*1 1 38.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012016 0 3 0 HitCase 1 2 1 0 0 -96012016 红区蔓延子弹方形11*1 1 38.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012017 红区蔓延子弹预警方形12*1 1 42 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012018 0 3 0 HitCase 1 2 1 0 0 -96012018 红区蔓延子弹方形12*1 1 42 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 -96012019 终点子弹 1 15 4 0 4 9999 -1 Root FxNpcYujing02 -1 1 0 0 0 0 0 3 741483 0 HitCase 1 2 1 0 0 -96012020 终点红警戒条1 2 0.1 2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012021 终点红警戒条2 2 0.1 -5 2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012022 终点红警戒条3 2 0.1 5 2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012023 终点红警戒条4 2 0.1 7.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012024 终点红警戒条5 2 0.1 -7.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012025 终点黄警戒条1 2 0.1 2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012026 终点黄警戒条2 2 0.1 -5 2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012027 终点黄警戒条3 2 0.1 5 2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012028 终点黄警戒条4 2 0.1 7.5 0 90 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012029 终点黄警戒条5 2 0.1 -7.5 0 90 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012030 终点蓝警戒条1 2 0.1 2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012031 终点蓝警戒条2 2 0.1 -5 2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012032 终点蓝警戒条3 2 0.1 5 2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012033 终点蓝警戒条4 2 0.1 7.5 0 90 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012034 终点蓝警戒条5 2 0.1 -7.5 0 90 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012035 终点红警戒条后1 2 0.1 -2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012036 终点红警戒条后2 2 0.1 -5 -2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012037 终点红警戒条后3 2 0.1 5 -2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012038 终点黄警戒条后1 2 0.1 -2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012039 终点黄警戒条后2 2 0.1 -5 -2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012040 终点黄警戒条后3 2 0.1 5 -2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012041 终点蓝警戒条后1 2 0.1 -2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012042 终点蓝警戒条后2 2 0.1 -5 -2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012043 终点蓝警戒条后3 2 0.1 5 -2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012044 起点红警戒条1 2 0.1 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012045 起点红警戒条2 2 0.1 2.5 2.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012046 起点红警戒条3 2 0.1 2.5 -2.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 -96012047 追人球预警特效子弹 2 5 0 1 0.5 -1 Root FxNpcYujing01 -1 1 0 0 0 0 0.5 1 96012048 0 3 0 HitCase 1 6 0 0 0 1 -96012048 追人球伤害子弹 2 5 0 4 0.1 -1 0 FxTongyongFireShouji 1 1 0 0 0 0 0 2 741454 741473 741704 0.8 HitCase 6 0 0 0 -96012049 追人球预警特效子弹(反水版) 2 5 0 1 0.5 -1 Root FxNpcYujing05 -1 1 0 0 0 0 0.5 1 96012050 0 3 0 HitCase 1 6 0 0 0 1 -96012050 追人球伤害子弹(反水版) 2 5 0 2 0.1 -1 0 FxTongyongFireShouji 1 1 0 0 0 0 0 2 741454 741541 741705 0.8 HitCase 6 0 0 0 -96012051 触发器全屏子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 1 96012052 0 2 741537 0 HitCase 6 1 0 -96012052 触发器击退子弹 2 10 0 2 0.5 -1 1 0.02 -1 1 0 0 0 0 0 2 741542 0 HitCase 6 1 0 -96012053 聚光灯炸弹预警特效子弹 1 14 14 0 1 0.5 -1 Root FxNpcYujing02 -1 1 0 0 0 0 0.5 1 96012054 0 3 0 HitCase 1 6 0 0 0 1 -96012054 聚光灯炸弹伤害子弹 1 14 14 0 4 0.1 -1 0 FxTongyongFireShouji FxDWAudioExplosion01 -1 1 0 0 0 0 0.1 1 96012055 0 2 741454 741473 741704 0.8 HitCase 6 0 0 0 -96012055 聚光灯炸弹引燃子弹1 1 14 42 0 2 0.1 -1 -1 1 0 0 0 0 1 96012056 0 3 741556 0 HitCase 6 0 0 0 1 -96012056 聚光灯炸弹引燃子弹2 1 42 14 0 2 0.1 -1 -1 1 0 0 0 0 0 3 741556 0 HitCase 6 0 0 0 1 -96012057 阶段结束标记子弹 2 100 0 7 1 -1 0 -1 1 0 0 0 0 0 2 741563 0 HitCase 6 1 0 -96012058 聚光灯区域判断子弹 1 14 14 0 2 9999 -1 0 -1 1 0 0 0 0 0 2 741570 0 HitCase 6 0 1 0 -96012059 聚光灯区域判断反馈子弹 2 10 0 2 0.1 -1 0 -1 1 0 0 0 0 0 2 741571 0 HitCase 6 0 1 0 -96012060 聚光灯炸弹预警特效子弹 1 14 14 0 1 0.5 -1 Root FxNpcYujing02 -1 1 0 0 0 0 0.5 1 96012061 0 3 0 HitCase 1 6 0 1 0 1 -96012061 聚光灯炸弹伤害子弹(反水版) 1 14 14 0 2 0.1 -1 0 FxTongyongFireShouji FxDWAudioExplosion02 -1 1 0 0 0 0 0 2 960120611 741454 0.8 HitCase 6 0 1 0 -96012062 桌球柱方向判断子弹北 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741583 0 HitCase 2 0 1 0 -96012063 桌球柱方向判断子弹东 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741584 0 HitCase 2 0 1 0 -96012064 桌球柱方向判断子弹南 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741585 0 HitCase 2 0 1 0 -96012065 桌球柱方向判断子弹西 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741586 0 HitCase 2 0 1 0 -96012066 桌球柱方向反馈子弹北 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741591 0 HitCase 6 0 1 0 -96012067 桌球柱方向反馈子弹东 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741592 0 HitCase 6 0 1 0 -96012068 桌球柱方向反馈子弹南 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741593 0 HitCase 6 0 1 0 -96012069 桌球柱方向反馈子弹西 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741594 0 HitCase 6 0 1 0 -96012070 桌球柱方向判断子弹东北 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741587 0 HitCase 2 0 1 0 -96012071 桌球柱方向判断子弹东南 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741588 0 HitCase 2 0 1 0 -96012072 桌球柱方向判断子弹西南 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741589 0 HitCase 2 0 1 0 -96012073 桌球柱方向判断子弹西北 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741590 0 HitCase 2 0 1 0 -96012074 桌球柱方向反馈子弹东北 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741595 0 HitCase 6 0 1 0 -96012075 桌球柱方向反馈子弹东南 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741596 0 HitCase 6 0 1 0 -96012076 桌球柱方向反馈子弹西南 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741597 0 HitCase 6 0 1 0 -96012077 桌球柱方向反馈子弹西北 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741598 0 HitCase 6 0 1 0 -96012078 桌球子弹 2 3 50 2 5 -1 0 FxDWDiscoBall03 -1 1 0 0 0 0 0 4 2 741601 0 HitCase 0 1 0 -96012079 桌球柱全屏子弹 2 100 0 3 1 -1 0 -1 1 0 0 0 0 0 2 741537 0 HitCase 6 1 0 -96012080 掉落红球 2 1 10 4 999 1 -1 FxDropRed -1 3 -20 0 10 0 0 0 0 3 999 1 96012083 1 4 1 1 HitCase 0 0 0 999 1 0 -96012081 掉落蓝球 2 1 10 4 999 1 -1 FxDropBlue -1 3 -20 0 10 0 0 0 0 3 999 1 96012084 1 4 1 1 HitCase 0 0 0 999 1 0 -96012082 掉落黄球 2 1 10 4 999 1 -1 FxDropYellow -1 3 -20 0 10 0 0 0 0 3 999 1 96012085 1 4 1 1 HitCase 0 0 0 999 1 0 -96012083 持续红球 2 5 0 0 4 999 1 1 FxDropRed 1 1 0 0 0 0 2 999 1 96012086 1 1 2 1 0.5 HitCase 0 0 0 0 -96012084 持续蓝球 2 5 0 0 4 999 1 1 FxDropBlue 1 1 0 0 0 0 2 999 1 96012087 1 1 2 1 0.5 HitCase 0 0 0 0 -96012085 持续黄球 2 5 0 0 4 999 1 1 FxDropYellow 1 1 0 0 0 0 2 999 1 96012088 1 1 2 1 0.5 HitCase 0 0 0 0 -96012086 追踪红球 2 0.3 10 0 4 1 10 1 1 FxDropRedBeHit FxDropRed 1 1 200 0 0 0 2 2 1 710238 741707 0.5 HitCase 0 0 0 0 -96012087 追踪蓝球 2 0.3 10 0 4 1 10 1 1 FxDropBlueBeHit FxDropBlue 1 1 200 0 0 0 2 2 1 710239 741707 0.5 HitCase 0 0 0 0 -96012088 追踪黄球 2 0.3 10 0 4 1 10 1 1 FxDropYellowBeHit FxDropYellow 1 1 200 0 0 0 2 2 1 710240 741707 0.5 HitCase 0 0 0 0 -96012089 桌球瞄准线 1 2 60 30 0 2 0.1 -1 0 -1 1 0 0 0 0 4 2 741607 0 HitCase 0 1 0 -96012090 桌球柱范围指示 2 5.5 0 1 999 -1 Root FxNpcYujing05 -1 1 0 0 0 0 0 3 741648 0 HitCase 1 6 0 1 0 1 -96012091 击飞子弹 1 1 14 0 4 0.1 -1 0 -1 1 0 0 0 0 0 2 960120911 0 HitCase 6 0 1 0 -96012092 击飞子弹2 1 1 14 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120921 741736 0 HitCase 6 0 1 0 -96012093 白毛剑气第1段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 3 4 1 2 HitCase 0 0 0 0 -96012094 白毛剑气第2段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack42Dandao -1 1 6 0 0 0 3 4 3 2 HitCase 0 0 0 0 -96012095 白毛剑气第3段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack43Dandao -1 1 6 0 0 0 3 4 3 2 HitCase 0 0 0 0 -96012096 白毛剑气第4段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 3 4 1 2 HitCase 0 0 0 0 -96012097 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120971 0 HitCase 6 0 1 0 -96012098 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120981 0 HitCase 6 0 1 0 -96012099 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120991 0 HitCase 6 0 1 0 -96012100 重力场启动子弹 2 50 0 4 0.1 3 0 3 1 0 0 0 0 0 2 741714 0 HitCase 6 0 1 0 -96012101 卡列大招处理 1 1 1 0 1 20 -1 FxR4KalieninaAtk4001Mask -1 1 0 0 0 3 5 3 0 HitCase 0 1 0 -96012102 小鱼判断子弹 2 1.5 0 6 9999 1 FxMb1LuxiyaMd000003Attack41Shouji 1 1 0 0 0 0 0 3 744147 744148 0 HitCase 6 1 0 0 4 744148 -96012103 鲨鱼咬人特效 2 0.1 0 6 4 -1 0 FxRogueBigfishEnd -1 1 0 0 0 0 0.1 1 96012104 0 3 0 HitCase 6 0 0 0 -96012104 鲨鱼咬人伤害 2 4 0 6 0.1 -1 0 FxDibingShouji -1 1 0 0 0 0 0 1 96012126 0 3 744274 744251 0 HitCase 6 0 0 0 -96012106 地雷判定区域 2 5 0 4 9999 1 Root 1 1 0 0 0 0 0 3 744198 0 HitCase 1 6 1 1 0 1 -96012107 地雷显示区域 2 3 0 4 9999 1 1 Root FxNpcYujing01 1 1 0 0 0 0 999 1 96012148 1 1 0 3 0 HitCase 1 6 1 1 0 1 -96012148 地雷开眼预警 2 3 0 7 0.5 -1 0 FxYujing1M05S -1 1 0 0 0 0 0.5 1 96012108 0 3 744198 0 HitCase 1 6 0 0 0 -96012108 地雷开眼 2 3 0 6 3 -1 0 FxRogueAbyssEnd -1 1 0 0 0 0 0.1 1 96012109 0 3 0 HitCase 1 6 0 0 0 -96012109 地雷伤害 2 3 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0 1 96012127 0 3 744251 744272 0 HitCase 6 0 0 0 -96012110 海浪出生 1 20 3 -1.5 0 1 7 -1 0 FxRogueWaveStart -1 1 0 0 0 0 2 1 96012111 0 3 0 HitCase 6 0 0 0 -96012111 海浪预警 1 20 50 15 10 1 5 -1 0 Root FxRogueWaveYujing -1 1 6 0 0 0 0 1 1 96012112 0 3 0 HitCase 4 1 0 0 -96012112 海浪 1 20 3 12.5 4 4 1 -1 0 FxMb1HadisiAtk04Shouji FxRogueWaveLoop -1 1 6 0 0 0 0 999 1 96012113 1 0 1 744251 744211 744277 0 HitCase 4 0 0 1 -96012113 海浪结束 1 20 3 0 1 1.5 -1 0 FxRogueWaveEnd -1 1 0 0 0 2 0 3 0 HitCase 4 0 0 0 -96012114 雷击预警 2 1.5 0 1 1 1 -1 Root FxRogueLightningYujing02 -1 1 0 0 0 1 1 1 96012115 4 3 0 HitCase 1 0 0 0 0 -96012115 雷击特效 2 0.1 0 1 2 -1 0 FxTongyongLuolei02 -1 1 0 0 0 2 0.1 1 96012116 2 3 0 HitCase 0 0 0 0 -96012116 雷击伤害 2 1.5 0 6 0.1 -1 0 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 2 0 1 96012129 2 3 744251 744278 0 HitCase 0 0 0 1 -96012117 诡异迷雾开始 2 3.5 0 6 1 -1 1 1 FxRogueFogStart -1 1 0 0 0 0 1 96012149 0 3 1 HitCase 0 0 0 0 -96012105 诡异迷雾循环 2 3.5 0 6 3 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueFogLoop -1 1 0 0 0 2 2.5 1 96012118 2 3 744183 744190 744189 744250 1 HitCase 0 0 0 0 4 744183 -96012118 诡异迷雾结束 2 3.5 0 6 1 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueFogEnd -1 1 0 0 0 2 2 3 744183 744190 744189 744250 1 HitCase 0 0 0 0 4 744183 -96012149 诡异迷雾伤害 2 3.5 0 6 3.5 -1 1 1 -1 1 0 0 0 2 1 96012105 2 3 744273 1 HitCase 0 0 0 0 4 744183 -96012119 灯塔爆炸 2 2.5 0 6 0.1 -1 0 -1 1 0 0 0 0 0 1 960121191 744251 744272 0 HitCase 6 0 0 0 4 744183 -96012120 触手出生预警 2 3 0 1 1.5 -1 Root FxYujing1M15S -1 1 0 0 0 0 1.5 1 96012121 1 3 0 HitCase 1 0 0 0 0 1 -96012121 触手出生伤害 2 3 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0.1 1 96012122 2 1 744251 744275 0 HitCase 0 0 0 1 1 -96012122 触手特效 2 0.1 0 1 10 -1 Root FxRogueTentacle -1 1 0 0 0 0 1 1 96012123 2 3 0 HitCase 6 0 0 0 1 -96012123 触手推人子弹 2 6 0 6 2.5 -1 1 0.1 -1 1 0 0 0 0 2.2 1 96012124 2 2 744242 0 HitCase 1 6 0 0 0 1 -96012124 触手砸地伤害 1 6 16 6 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0 1 96012130 2 1 744251 744276 0 HitCase 6 0 0 1 -96012125 地雷眼 2 3.5 0 4 9999 1 -1 Root FxRogueAbyssLoop -1 1 0 0 0 0 0 3 0.1 HitCase 1 6 1 1 0 1 -96012126 鲨鱼标记 2 4 0 4 0.1 -1 0 -1 1 0 0 0 2 2 3 744175 0 HitCase 6 0 0 0 -96012127 眼睛标记 2 3.5 0 4 0.1 -1 0 -1 1 0 0 0 2 2 3 744204 0 HitCase 6 0 0 0 -96012128 海浪标记 1 20 3 12.5 4 4 1 -1 0 -1 1 6 0 0 0 2 2 3 744211 0 HitCase 4 0 0 0 -96012129 雷击标记 2 1.5 0 4 0.1 -1 0 -1 1 0 0 0 2 2 3 744221 0 HitCase 0 0 0 0 -96012130 触手标记 1 6 16 6 0 4 0.1 -1 0 -1 1 0 0 0 0 2 3 744214 0 HitCase 0 0 0 0 -96012131 迷雾全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760253 0 HitCase 6 1 0 4 700007 -96012132 迷雾消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744255 0 HitCase 6 1 0 -96012133 鲨鱼全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760343 0 HitCase 6 1 0 4 700007 -96012134 鲨鱼消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744256 0 HitCase 6 1 0 -96012135 触手全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760652 0 HitCase 6 1 0 4 700007 -96012136 触手消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744257 0 HitCase 6 1 0 -96012137 海浪全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760453 0 HitCase 6 1 0 4 700007 -96012138 海浪消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744258 0 HitCase 6 1 0 -96012139 闪电全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760353 0 HitCase 6 1 0 4 700007 -96012140 闪电消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744259 0 HitCase 6 1 0 -96012141 雷电光环 2 4 0 4 0.1 -1 0 FxTongyongLuolei02 -1 1 0 0 0 0 0 3 960121411 744280 0 HitCase 6 0 0 0 -96012142 鲨鱼光环特效 2 0.1 0 4 4 -1 0 FxRogueBigfishEnd -1 1 0 0 0 0 0.1 1 96012143 0 3 0 HitCase 6 0 0 0 -96012143 鲨鱼光环伤害 2 4 0 4 0.1 -1 0 FxDibingShouji -1 1 0 0 0 0 0 3 960121431 744279 0 HitCase 6 0 0 0 -96012144 开眼全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744261 0 HitCase 6 1 0 4 700007 -96012145 开眼消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744262 0 HitCase 6 1 0 -96012146 冥灯全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760392 760472 760252 760073 0 HitCase 6 1 0 4 700007 -96012147 冥灯消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744263 0 HitCase 6 1 0 -96012150 脚踏蝴蝶 2 0.1 -0.2 0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0.5 1 96012154 0 3 0 HitCase 6 0 0 0 -96012151 脚踏蝴蝶 2 0.1 0.2 0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 -96012152 脚踏蝴蝶 2 0.1 -0.2 -0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 -96012153 脚踏蝴蝶 2 0.1 0.2 -0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 -96012154 脚踏蝴蝶爆炸 2 0.1 0 1 0.5 1 -1 0 FxMb1HuoshaMd010002Atk07Shouji -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 -96012155 雷击 2 0.1 0 1 1 1 -1 FxTongyongLuolei02 -1 1 0 0 0 1 4 3 0 HitCase 1 0 0 0 0 -96012156 雷击预警 2 2 0 1 1 1 -1 Root FxRogueLightningYujing02 -1 1 0 0 0 3 1 1 96012157 4 3 0 HitCase 1 0 0 0 0 -96012157 雷击特效 2 0.1 0 1 2 -1 0 FxTongyongLuolei02 -1 1 0 0 0 2 0.1 1 96012158 2 3 0 HitCase 0 0 0 0 -96012158 雷击伤害 2 2 0 4 0.1 -1 0 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 2 2 3 960121581 744251 744278 0 HitCase 0 0 0 1 -96012159 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960121591 0 HitCase 6 0 1 0 -96012160 飞蛾扑火左 2 1 0 4 0.1 -1 0 FxMb1HuoshaMd010002Atk07Shouji -1 1 0 0 0 0 0 2 960121601 744359 0 HitCase 6 0 0 0 -96012161 飞蛾扑火右 2 1 0 4 0.1 -1 0 FxMb1HuoshaMd010002Atk07Shouji -1 1 0 0 0 0 0 2 960121611 744359 0 HitCase 6 0 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +96010800 齿轮射击预警 2 1.5 0 4 1.5 -1 FxYujing1M15S -1 1 0 0 0 0 1 1 1 96010801 0 3 0.1 HitCase 1 0 1 0 +96010801 齿轮射击弹道 2 0.1 0 4 1 -1 FxMe1UnknownDandao -1 1 0 0 0 3 0.5 1 96010802 1 3 0.3 0.1 960108011 745006 745002 745004 0 HitCase 0 1 0 +96010802 齿轮射击伤害 2 1.5 0 4 15 -1 1 0.3 FxMe1UnknownBaozha -1 1 0 0 0 3 0 3 745001 745011 0.1 HitCase 0 1 0 +96010803 万事狙击表演子弹 2 1.2 0 4 0.5 1 FxR2WanshiAtk31Hit FxR2WanshiAtk31Hit 1 1 0 0 0 1 0 3 745000 745003 745005 0.1 HitCase 0 1 0 +96010804 万事狙击空子弹 2 1 0 4 0.5 1 FxR2WanshiAtk12Hit01 FxR2WanshiAtk12Hit01 1 1 0 0 0 1 0 3 2 HitCase 0 1 0 +96010805 救护车爆炸 2 1 0 2 5 1 1 0.3 FxAmbulanceFire 1 1 0 0 0 0 0 3 0.3 0.1 960108051 745032 0 HitCase 0 1 0 +96010806 死亡特效 2 1 0 4 1 1 FxDead 1 1 0 0 0 3 0 3 0 HitCase 0 1 0 +96010807 风击飞 1 2 20 0 2 1 -1 -1 1 0 0 0 3 0 3 960108071 745045 745053 0 HitCase 0 1 0 +96010808 表演子弹 1 2 20 0 2 1 -1 -1 1 0 0 0 3 0 3 960108081 0 HitCase 0 1 0 +96010809 超长风击飞 1 2 30 0 2 1 -1 -1 1 0 0 0 3 0 3 960108091 745049 745053 0 HitCase 0 1 0 +96010810 风击飞2 1 2 15 0 2 1 -1 -1 1 0 0 0 3 0 3 960108101 745051 745053 0 HitCase 0 1 0 +96010811 光幕墙 15米 1 15 1 3 4 12 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 3 744064 744065 1 HitCase 1 0 1 1 0 +96010812 光幕墙 12米 1 12 1 3 4 12 1 1 FxTongyongDataBoxLoop01 1 FxTongyongDataBoxOut01 1 0 0 0 3 4 3 744064 744065 1 HitCase 1 0 1 1 0 +96010813 光幕 3米 1 5 1 0 4 9999 1 -1 FxTongyongDataBoxLoop01 -1 FxTongyongDataBoxOut01 1 0 0 0 3 0 3 744065 1 HitCase 1 6 1 1 0 +96010814 阻断墙,16倍平行X轴 1 16 2 0 90 4 9999 1 FxFlashWallloop -1 1 0 0 0 3 0 3 0 HitCase 1 0 1 1 0 +96010815 阻断墙,6.7倍平行X轴 1 6.7 2 0 90 4 9999 1 FxFlashWallloop -1 1 0 0 0 3 4 3 0 HitCase 1 0 1 1 0 +96010816 阻断墙,5.45倍平行X轴 1 5.4 2 0 90 4 9999 1 FxFlashWallloop -1 1 0 0 0 3 4 3 0 HitCase 1 0 1 1 0 +96010817 全屏减攻击子弹 2 100 0 4 0.3 -1 -1 1 0 0 0 0 0 3 741403 0 HitCase 0 0 0 0 1 +96010819 风预警 1 80 60 30 0 1 3 -1 FxWindYujing01 -1 1 0 0 0 3 1 3 0 HitCase 1 1 0 0 +96010820 平移用子弹 2 50 0 1 2 -1 1 0.02 -1 1 0 0 0 3 5 2 741411 0 HitCase 0 1 0 +96010821 北风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741413 0 HitCase 1 0 0 +96010822 南风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741414 0 HitCase 1 0 0 +96010823 西风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741415 0 HitCase 1 0 0 +96010824 东风标记子弹 1 80 60 30 0 2 1 -1 1 0.02 -1 1 0 0 0 3 1 3 741416 0 HitCase 1 0 0 +96010818 北风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741407 0 HitCase 1 1 0 0 +96010825 南风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741417 0 HitCase 1 1 0 0 +96010826 西风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741418 0 HitCase 1 1 0 0 +96010827 东风击飞 1 80 60 30 0 4 2 -1 1 0.02 FxBattleWindEx -1 1 0 0 0 3 1 3 741419 0 HitCase 1 1 0 0 +96010828 爆炸方块伤害子弹 2 5.25 0 4 0.1 -1 0 FxTongyongFireShouji Root FxJianZuBaoZha -1 1 0 0 0 0 0 2 960108281 741453 741456 741474 0 HitCase 0 0 0 1 1 +96010829 红区方块预警特效子弹6s 1 10.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 4 3 0 HitCase 1 6 1 1 0 +96010830 红区方块效果子弹 1 10.5 10.5 0 6 15 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 4 3 741432 741451 0 HitCase 1 2 1 0 0 +96010831 激光方块预警特效子弹6s 1 3.5 80 40 0 1 6 -1 Root FxJiguangBiaojiYujing01 -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 +96010832 激光方块伤害子弹 1 3.5 160 0 4 0.1 -1 0 FxTongyongFireShouji FxJiguangBiaojiAttack01 1 1 0 0 0 0 0 2 960108321 741454 741457 741473 0.8 HitCase 0 0 0 1 +96010843 爆炸方块预警特效子弹6s 2 5.25 0 1 6 -1 Root FxBaozhaBiaojiYujing01 -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 +96010845 红区方块预警特效子弹8s 1 10.5 10.5 0 1 8 -1 Root FxWeixianBiaojiYujing8s -1 1 0 0 0 0 4 3 0 HitCase 1 6 1 1 0 +96010846 激光方块预警特效子弹8s 1 3.5 80 40 0 1 8 -1 Root FxJiguangBiaojiYujing8s -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 +96010847 爆炸方块预警特效子弹8s 2 5.25 0 1 8 -1 Root FxBaozhaBiaojiYujing8s -1 1 0 0 0 0 0 3 0 HitCase 1 6 1 1 0 1 +96010833 红区蔓延子弹预警方形1*1 1 3.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010872 0 3 0 HitCase 1 2 1 0 0 +96010834 红区蔓延子弹预警方形3*2 1 10.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010873 0 3 0 HitCase 1 2 1 0 0 +96010858 红区蔓延子弹预警方形4*2 1 14 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010874 0 3 0 HitCase 1 2 1 0 0 +96010849 红区蔓延子弹预警方形5*2 1 17.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010875 0 3 0 HitCase 1 2 1 0 0 +96010848 红区蔓延子弹预警方形6*2 1 21 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010876 0 3 0 HitCase 1 2 1 0 0 +96010836 红区蔓延子弹预警方形7*2 1 24.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010877 0 3 0 HitCase 1 2 1 0 0 +96010835 红区蔓延子弹预警方形8*2 1 28 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010878 0 3 0 HitCase 1 2 1 0 0 +96010860 红区蔓延子弹预警方形9*2 1 31.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010879 0 3 0 HitCase 1 2 1 0 0 +96010859 红区蔓延子弹预警方形3*3 1 10.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010880 0 3 0 HitCase 1 2 1 0 0 +96010837 红区蔓延子弹预警方形4*3 1 14 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010881 0 3 0 HitCase 1 2 1 0 0 +96010842 红区蔓延子弹预警方形5*3 1 17.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010882 0 3 0 HitCase 1 2 1 0 0 +96010850 红区蔓延子弹预警方形6*3 1 21 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010883 0 3 0 HitCase 1 2 1 0 0 +96010863 红区蔓延子弹预警方形7*3 1 24.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010884 0 3 0 HitCase 1 2 1 0 0 +96010864 红区蔓延子弹预警方形8*3 1 28 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010885 0 3 0 HitCase 1 2 1 0 0 +96010851 红区蔓延子弹预警方形5*4 1 17.5 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010886 0 3 0 HitCase 1 2 1 0 0 +96010852 红区蔓延子弹预警方形5*5 1 17.5 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010887 0 3 0 HitCase 1 2 1 0 0 +96010853 红区蔓延子弹预警方形6*5 1 21 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010888 0 3 0 HitCase 1 2 1 0 0 +96010854 红区蔓延子弹预警方形6*6 1 21 21 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010889 0 3 0 HitCase 1 2 1 0 0 +96010862 红区蔓延子弹预警方形4*1 1 14 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010890 0 3 0 HitCase 1 2 1 0 0 +96010861 红区蔓延子弹预警方形5*1 1 17.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010891 0 3 0 HitCase 1 2 1 0 0 +96010855 红区蔓延子弹预警方形6*1 1 21 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010892 0 3 0 HitCase 1 2 1 0 0 +96010856 红区蔓延子弹预警方形7*1 1 24.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010893 0 3 0 HitCase 1 2 1 0 0 +96010857 红区蔓延子弹预警方形8*1 1 28 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010894 0 3 0 HitCase 1 2 1 0 0 +96010844 红区蔓延子弹预警L型 1 10.5 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010895 0 3 0 HitCase 1 2 1 0 0 +96010838 红区蔓延子弹预警阶梯型5 1 17.5 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010896 0 3 0 HitCase 1 2 1 0 0 +96010839 红区蔓延子弹预警阶梯型4 1 14 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010897 0 3 0 HitCase 1 2 1 0 0 +96010840 红区蔓延子弹预警阶梯型3 1 10.5 10.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010898 0 3 0 HitCase 1 2 1 0 0 +96010841 红区蔓延子弹预警阶梯型2 1 7 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96010899 0 3 0 HitCase 1 2 1 0 0 +96010865 红区蔓延子弹预警方形6*4 1 21 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012000 0 3 0 HitCase 1 2 1 0 0 +96010866 红区蔓延子弹预警方形7*4 1 24.5 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012001 0 3 0 HitCase 1 2 1 0 0 +96010867 红区蔓延子弹预警方形8*4 1 28 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012002 0 3 0 HitCase 1 2 1 0 0 +96010868 红区蔓延子弹预警方形9*1 1 31.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012003 0 3 0 HitCase 1 2 1 0 0 +96010869 红区蔓延子弹预警方形7*5 1 24.5 17.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012004 0 3 0 HitCase 1 2 1 0 0 +96010870 红区蔓延子弹预警方形12*2 1 42 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012005 0 3 0 HitCase 1 2 1 0 0 +96010871 红区蔓延子弹预警方形15*4 1 52.5 14 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012006 0 3 0 HitCase 1 2 1 0 0 +96010872 红区蔓延子弹方形1*1 1 3.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010873 红区蔓延子弹方形3*2 1 10.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010874 红区蔓延子弹方形4*2 1 14 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010875 红区蔓延子弹方形5*2 1 17.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010876 红区蔓延子弹方形6*2 1 21 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010877 红区蔓延子弹方形7*2 1 24.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010878 红区蔓延子弹方形8*2 1 28 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010879 红区蔓延子弹方形9*2 1 31.5 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010880 红区蔓延子弹方形3*3 1 10.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010881 红区蔓延子弹方形4*3 1 14 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010882 红区蔓延子弹方形5*3 1 17.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010883 红区蔓延子弹方形6*3 1 21 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010884 红区蔓延子弹方形7*3 1 24.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010885 红区蔓延子弹方形8*3 1 28 10.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010886 红区蔓延子弹方形5*4 1 17.5 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010887 红区蔓延子弹方形5*5 1 17.5 17.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010888 红区蔓延子弹方形6*5 1 21 17.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010889 红区蔓延子弹方形6*6 1 21 21 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010890 红区蔓延子弹方形4*1 1 14 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010891 红区蔓延子弹方形5*1 1 17.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010892 红区蔓延子弹方形6*1 1 21 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010893 红区蔓延子弹方形7*1 1 24.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010894 红区蔓延子弹方形8*1 1 28 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010895 红区蔓延子弹L型 1 10.5 7 0 6 9999 -1 1 0.02 Root FxRedZone03 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010896 红区蔓延子弹阶梯型5 1 17.5 17.5 0 6 9999 -1 1 0.02 Root FxRedZone06 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010897 红区蔓延子弹阶梯型4 1 14 14 0 6 9999 -1 1 0.02 Root FxRedZone05 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010898 红区蔓延子弹阶梯型3 1 10.5 10.5 0 6 9999 -1 1 0.02 Root FxRedZone04 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96010899 红区蔓延子弹阶梯型2 1 7 7 0 6 9999 -1 1 0.02 Root FxRedZone02 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012000 红区蔓延子弹方形6*4 1 21 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012001 红区蔓延子弹方形7*4 1 24.5 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012002 红区蔓延子弹方形8*4 1 28 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012003 红区蔓延子弹方形9*1 1 31.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012004 红区蔓延子弹方形7*5 1 24.5 17.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012005 红区蔓延子弹方形12*2 1 42 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012006 红区蔓延子弹方形15*4 1 52.5 14 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012007 红区蔓延子弹方形3*1 1 10.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012008 红区蔓延子弹方形10*1 1 35 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012009 红区蔓延子弹预警方形3*1 1 10.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012007 0 3 0 HitCase 1 2 1 0 0 +96012010 红区蔓延子弹预警方形10*1 1 35 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012008 0 3 0 HitCase 1 2 1 0 0 +96012011 红区蔓延子弹预警方形2*1 1 7 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012012 0 3 0 HitCase 1 2 1 0 0 +96012012 红区蔓延子弹方形2*1 1 7 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012013 红区蔓延子弹预警方形2*2 1 7 7 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012014 0 3 0 HitCase 1 2 1 0 0 +96012014 红区蔓延子弹方形2*2 1 7 7 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012015 红区蔓延子弹预警方形11*1 1 38.5 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012016 0 3 0 HitCase 1 2 1 0 0 +96012016 红区蔓延子弹方形11*1 1 38.5 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012017 红区蔓延子弹预警方形12*1 1 42 3.5 0 1 6 -1 Root FxWeixianBiaojiYujing01 -1 1 0 0 0 0 6 1 96012018 0 3 0 HitCase 1 2 1 0 0 +96012018 红区蔓延子弹方形12*1 1 42 3.5 0 6 9999 -1 1 0.02 Root FxRedZone01 -1 1 0 0 0 0 0 3 741432 741451 0 HitCase 1 2 1 0 0 +96012019 终点子弹 1 15 4 0 4 9999 -1 Root FxNpcYujing02 -1 1 0 0 0 0 0 3 741483 0 HitCase 1 2 1 0 0 +96012020 终点红警戒条1 2 0.1 2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012021 终点红警戒条2 2 0.1 -5 2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012022 终点红警戒条3 2 0.1 5 2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012023 终点红警戒条4 2 0.1 7.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012024 终点红警戒条5 2 0.1 -7.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012025 终点黄警戒条1 2 0.1 2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012026 终点黄警戒条2 2 0.1 -5 2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012027 终点黄警戒条3 2 0.1 5 2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012028 终点黄警戒条4 2 0.1 7.5 0 90 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012029 终点黄警戒条5 2 0.1 -7.5 0 90 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012030 终点蓝警戒条1 2 0.1 2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012031 终点蓝警戒条2 2 0.1 -5 2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012032 终点蓝警戒条3 2 0.1 5 2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012033 终点蓝警戒条4 2 0.1 7.5 0 90 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012034 终点蓝警戒条5 2 0.1 -7.5 0 90 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012035 终点红警戒条后1 2 0.1 -2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012036 终点红警戒条后2 2 0.1 -5 -2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012037 终点红警戒条后3 2 0.1 5 -2.5 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012038 终点黄警戒条后1 2 0.1 -2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012039 终点黄警戒条后2 2 0.1 -5 -2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012040 终点黄警戒条后3 2 0.1 5 -2.5 0 4 9999 -1 FxTDDangerZone02 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012041 终点蓝警戒条后1 2 0.1 -2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012042 终点蓝警戒条后2 2 0.1 -5 -2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012043 终点蓝警戒条后3 2 0.1 5 -2.5 0 4 9999 -1 FxTDDangerZone03 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012044 起点红警戒条1 2 0.1 0 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012045 起点红警戒条2 2 0.1 2.5 2.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012046 起点红警戒条3 2 0.1 2.5 -2.5 0 90 4 9999 -1 FxTDDangerZone01 -1 1 0 0 0 0 0 3 0.6 HitCase 0 0 1 0 +96012047 追人球预警特效子弹 2 5 0 1 0.5 -1 Root FxNpcYujing01 -1 1 0 0 0 0 0.5 1 96012048 0 3 0 HitCase 1 6 0 0 0 1 +96012048 追人球伤害子弹 2 5 0 4 0.1 -1 0 FxTongyongFireShouji 1 1 0 0 0 0 0 2 741454 741473 741704 0.8 HitCase 6 0 0 0 +96012049 追人球预警特效子弹(反水版) 2 5 0 1 0.5 -1 Root FxNpcYujing05 -1 1 0 0 0 0 0.5 1 96012050 0 3 0 HitCase 1 6 0 0 0 1 +96012050 追人球伤害子弹(反水版) 2 5 0 2 0.1 -1 0 FxTongyongFireShouji 1 1 0 0 0 0 0 2 741454 741541 741705 0.8 HitCase 6 0 0 0 +96012051 触发器全屏子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 1 96012052 0 2 741537 0 HitCase 6 1 0 +96012052 触发器击退子弹 2 10 0 2 0.5 -1 1 0.02 -1 1 0 0 0 0 0 2 741542 0 HitCase 6 1 0 +96012053 聚光灯炸弹预警特效子弹 1 14 14 0 1 0.5 -1 Root FxNpcYujing02 -1 1 0 0 0 0 0.5 1 96012054 0 3 0 HitCase 1 6 0 0 0 1 +96012054 聚光灯炸弹伤害子弹 1 14 14 0 4 0.1 -1 0 FxTongyongFireShouji FxDWAudioExplosion01 -1 1 0 0 0 0 0.1 1 96012055 0 2 741454 741473 741704 0.8 HitCase 6 0 0 0 +96012055 聚光灯炸弹引燃子弹1 1 14 42 0 2 0.1 -1 -1 1 0 0 0 0 1 96012056 0 3 741556 0 HitCase 6 0 0 0 1 +96012056 聚光灯炸弹引燃子弹2 1 42 14 0 2 0.1 -1 -1 1 0 0 0 0 0 3 741556 0 HitCase 6 0 0 0 1 +96012057 阶段结束标记子弹 2 100 0 7 1 -1 0 -1 1 0 0 0 0 0 2 741563 0 HitCase 6 1 0 +96012058 聚光灯区域判断子弹 1 14 14 0 2 9999 -1 0 -1 1 0 0 0 0 0 2 741570 0 HitCase 6 0 1 0 +96012059 聚光灯区域判断反馈子弹 2 10 0 2 0.1 -1 0 -1 1 0 0 0 0 0 2 741571 0 HitCase 6 0 1 0 +96012060 聚光灯炸弹预警特效子弹 1 14 14 0 1 0.5 -1 Root FxNpcYujing02 -1 1 0 0 0 0 0.5 1 96012061 0 3 0 HitCase 1 6 0 1 0 1 +96012061 聚光灯炸弹伤害子弹(反水版) 1 14 14 0 2 0.1 -1 0 FxTongyongFireShouji FxDWAudioExplosion02 -1 1 0 0 0 0 0 2 960120611 741454 0.8 HitCase 6 0 1 0 +96012062 桌球柱方向判断子弹北 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741583 0 HitCase 2 0 1 0 +96012063 桌球柱方向判断子弹东 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741584 0 HitCase 2 0 1 0 +96012064 桌球柱方向判断子弹南 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741585 0 HitCase 2 0 1 0 +96012065 桌球柱方向判断子弹西 3 6 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741586 0 HitCase 2 0 1 0 +96012066 桌球柱方向反馈子弹北 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741591 0 HitCase 6 0 1 0 +96012067 桌球柱方向反馈子弹东 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741592 0 HitCase 6 0 1 0 +96012068 桌球柱方向反馈子弹南 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741593 0 HitCase 6 0 1 0 +96012069 桌球柱方向反馈子弹西 2 6 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741594 0 HitCase 6 0 1 0 +96012070 桌球柱方向判断子弹东北 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741587 0 HitCase 2 0 1 0 +96012071 桌球柱方向判断子弹东南 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741588 0 HitCase 2 0 1 0 +96012072 桌球柱方向判断子弹西南 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741589 0 HitCase 2 0 1 0 +96012073 桌球柱方向判断子弹西北 3 6.5 30 0 4 9999 -1 1 0.2 -1 1 0 0 0 0 4 2 741590 0 HitCase 2 0 1 0 +96012074 桌球柱方向反馈子弹东北 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741595 0 HitCase 6 0 1 0 +96012075 桌球柱方向反馈子弹东南 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741596 0 HitCase 6 0 1 0 +96012076 桌球柱方向反馈子弹西南 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741597 0 HitCase 6 0 1 0 +96012077 桌球柱方向反馈子弹西北 2 6.5 0 4 0.5 -1 0 -1 1 0 0 0 0 0 2 741598 0 HitCase 6 0 1 0 +96012078 桌球子弹 2 3 50 2 5 -1 0 FxDWDiscoBall03 -1 1 0 0 0 0 0 4 2 741601 0 HitCase 0 1 0 +96012079 桌球柱全屏子弹 2 100 0 3 1 -1 0 -1 1 0 0 0 0 0 2 741537 0 HitCase 6 1 0 +96012080 掉落红球 2 1 10 4 999 1 -1 FxDropRed -1 3 -20 0 10 0 0 0 0 3 999 1 96012083 1 4 1 1 HitCase 0 0 0 999 1 0 +96012081 掉落蓝球 2 1 10 4 999 1 -1 FxDropBlue -1 3 -20 0 10 0 0 0 0 3 999 1 96012084 1 4 1 1 HitCase 0 0 0 999 1 0 +96012082 掉落黄球 2 1 10 4 999 1 -1 FxDropYellow -1 3 -20 0 10 0 0 0 0 3 999 1 96012085 1 4 1 1 HitCase 0 0 0 999 1 0 +96012083 持续红球 2 5 0 0 4 999 1 1 FxDropRed 1 1 0 0 0 0 2 999 1 96012086 1 1 2 1 0.5 HitCase 0 0 0 0 +96012084 持续蓝球 2 5 0 0 4 999 1 1 FxDropBlue 1 1 0 0 0 0 2 999 1 96012087 1 1 2 1 0.5 HitCase 0 0 0 0 +96012085 持续黄球 2 5 0 0 4 999 1 1 FxDropYellow 1 1 0 0 0 0 2 999 1 96012088 1 1 2 1 0.5 HitCase 0 0 0 0 +96012086 追踪红球 2 0.3 10 0 4 1 10 1 1 FxDropRedBeHit FxDropRed 1 1 200 0 0 0 2 2 1 710238 741707 0.5 HitCase 0 0 0 0 +96012087 追踪蓝球 2 0.3 10 0 4 1 10 1 1 FxDropBlueBeHit FxDropBlue 1 1 200 0 0 0 2 2 1 710239 741707 0.5 HitCase 0 0 0 0 +96012088 追踪黄球 2 0.3 10 0 4 1 10 1 1 FxDropYellowBeHit FxDropYellow 1 1 200 0 0 0 2 2 1 710240 741707 0.5 HitCase 0 0 0 0 +96012089 桌球瞄准线 1 2 60 30 0 2 0.1 -1 0 -1 1 0 0 0 0 4 2 741607 0 HitCase 0 1 0 +96012090 桌球柱范围指示 2 5.5 0 1 999 -1 Root FxNpcYujing05 -1 1 0 0 0 0 0 3 741648 0 HitCase 1 6 0 1 0 1 +96012091 击飞子弹 1 1 14 0 4 0.1 -1 0 -1 1 0 0 0 0 0 2 960120911 0 HitCase 6 0 1 0 +96012092 击飞子弹2 1 1 14 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120921 741736 0 HitCase 6 0 1 0 +96012093 白毛剑气第1段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 3 4 1 2 HitCase 0 0 0 0 +96012094 白毛剑气第2段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack42Dandao -1 1 6 0 0 0 3 4 3 2 HitCase 0 0 0 0 +96012095 白毛剑气第3段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack43Dandao -1 1 6 0 0 0 3 4 3 2 HitCase 0 0 0 0 +96012096 白毛剑气第4段 1 2 1 40 1 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 3 4 1 2 HitCase 0 0 0 0 +96012097 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120971 0 HitCase 6 0 1 0 +96012098 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120981 0 HitCase 6 0 1 0 +96012099 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960120991 0 HitCase 6 0 1 0 +96012100 重力场启动子弹 2 50 0 4 0.1 3 0 3 1 0 0 0 0 0 2 741714 0 HitCase 6 0 1 0 +96012101 卡列大招处理 1 1 1 0 1 20 -1 FxR4KalieninaAtk4001Mask -1 1 0 0 0 3 5 3 0 HitCase 0 1 0 +96012102 小鱼判断子弹 2 1.5 0 6 9999 1 FxMb1LuxiyaMd000003Attack41Shouji 1 1 0 0 0 0 0 3 744147 744148 0 HitCase 6 1 0 0 4 744148 +96012103 鲨鱼咬人特效 2 0.1 0 6 4 -1 0 FxRogueBigfishEnd -1 1 0 0 0 0 0.1 1 96012104 0 3 0 HitCase 6 0 0 0 +96012104 鲨鱼咬人伤害 2 4 0 6 0.1 -1 0 FxDibingShouji -1 1 0 0 0 0 0 1 96012126 0 3 744274 744251 0 HitCase 6 0 0 0 +96012106 地雷判定区域 2 5 0 4 9999 1 Root 1 1 0 0 0 0 0 3 744198 0 HitCase 1 6 1 1 0 1 +96012107 地雷显示区域 2 3 0 4 9999 1 1 Root FxNpcYujing01 1 1 0 0 0 0 999 1 96012148 1 1 0 3 0 HitCase 1 6 1 1 0 1 +96012148 地雷开眼预警 2 3 0 7 0.5 -1 0 FxYujing1M05S -1 1 0 0 0 0 0.5 1 96012108 0 3 744198 0 HitCase 1 6 0 0 0 +96012108 地雷开眼 2 3 0 6 3 -1 0 FxRogueAbyssEnd -1 1 0 0 0 0 0.1 1 96012109 0 3 0 HitCase 1 6 0 0 0 +96012109 地雷伤害 2 3 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0 1 96012127 0 3 744251 744272 0 HitCase 6 0 0 0 +96012110 海浪出生 1 20 3 -1.5 0 1 7 -1 0 FxRogueWaveStart -1 1 0 0 0 0 2 1 96012111 0 3 0 HitCase 6 0 0 0 +96012111 海浪预警 1 20 50 15 10 1 5 -1 0 Root FxRogueWaveYujing -1 1 6 0 0 0 0 1 1 96012112 0 3 0 HitCase 4 1 0 0 +96012112 海浪 1 20 3 12.5 4 4 1 -1 0 FxMb1HadisiAtk04Shouji FxRogueWaveLoop -1 1 6 0 0 0 0 999 1 96012113 1 0 1 744251 744211 744277 0 HitCase 4 0 0 1 +96012113 海浪结束 1 20 3 0 1 1.5 -1 0 FxRogueWaveEnd -1 1 0 0 0 2 0 3 0 HitCase 4 0 0 0 +96012114 雷击预警 2 1.5 0 1 1 1 -1 Root FxRogueLightningYujing02 -1 1 0 0 0 1 1 1 96012115 4 3 0 HitCase 1 0 0 0 0 +96012115 雷击特效 2 0.1 0 1 2 -1 0 FxTongyongLuolei02 -1 1 0 0 0 2 0.1 1 96012116 2 3 0 HitCase 0 0 0 0 +96012116 雷击伤害 2 1.5 0 6 0.1 -1 0 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 2 0 1 96012129 2 3 744251 744278 0 HitCase 0 0 0 1 +96012117 诡异迷雾开始 2 3.5 0 6 1 -1 1 1 FxRogueFogStart -1 1 0 0 0 0 1 96012149 0 3 1 HitCase 0 0 0 0 +96012105 诡异迷雾循环 2 3.5 0 6 3 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueFogLoop -1 1 0 0 0 2 2.5 1 96012118 2 3 744183 744190 744189 744250 1 HitCase 0 0 0 0 4 744183 +96012118 诡异迷雾结束 2 3.5 0 6 1 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueFogEnd -1 1 0 0 0 2 2 3 744183 744190 744189 744250 1 HitCase 0 0 0 0 4 744183 +96012149 诡异迷雾伤害 2 3.5 0 6 3.5 -1 1 1 -1 1 0 0 0 2 1 96012105 2 3 744273 1 HitCase 0 0 0 0 4 744183 +96012119 灯塔爆炸 2 2.5 0 6 0.1 -1 0 -1 1 0 0 0 0 0 1 960121191 744251 744272 0 HitCase 6 0 0 0 4 744183 +96012120 触手出生预警 2 3 0 1 1.5 -1 Root FxYujing1M15S -1 1 0 0 0 0 1.5 1 96012121 1 3 0 HitCase 1 0 0 0 0 1 +96012121 触手出生伤害 2 3 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0.1 1 96012122 2 1 744251 744275 0 HitCase 0 0 0 1 1 +96012122 触手特效 2 0.1 0 1 10 -1 Root FxRogueTentacle -1 1 0 0 0 0 1 1 96012123 2 3 0 HitCase 6 0 0 0 1 +96012123 触手推人子弹 2 6 0 6 2.5 -1 1 0.1 -1 1 0 0 0 0 2.2 1 96012124 2 2 744242 0 HitCase 1 6 0 0 0 1 +96012124 触手砸地伤害 1 6 16 6 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0 1 96012130 2 1 744251 744276 0 HitCase 6 0 0 1 +96012125 地雷眼 2 3.5 0 4 9999 1 -1 Root FxRogueAbyssLoop -1 1 0 0 0 0 0 3 0.1 HitCase 1 6 1 1 0 1 +96012126 鲨鱼标记 2 4 0 4 0.1 -1 0 -1 1 0 0 0 2 2 3 744175 0 HitCase 6 0 0 0 +96012127 眼睛标记 2 3.5 0 4 0.1 -1 0 -1 1 0 0 0 2 2 3 744204 0 HitCase 6 0 0 0 +96012128 海浪标记 1 20 3 12.5 4 4 1 -1 0 -1 1 6 0 0 0 2 2 3 744211 0 HitCase 4 0 0 0 +96012129 雷击标记 2 1.5 0 4 0.1 -1 0 -1 1 0 0 0 2 2 3 744221 0 HitCase 0 0 0 0 +96012130 触手标记 1 6 16 6 0 4 0.1 -1 0 -1 1 0 0 0 0 2 3 744214 0 HitCase 0 0 0 0 +96012131 迷雾全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760253 0 HitCase 6 1 0 4 700007 +96012132 迷雾消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744255 0 HitCase 6 1 0 +96012133 鲨鱼全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760343 0 HitCase 6 1 0 4 700007 +96012134 鲨鱼消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744256 0 HitCase 6 1 0 +96012135 触手全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760652 0 HitCase 6 1 0 4 700007 +96012136 触手消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744257 0 HitCase 6 1 0 +96012137 海浪全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760453 0 HitCase 6 1 0 4 700007 +96012138 海浪消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744258 0 HitCase 6 1 0 +96012139 闪电全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760353 0 HitCase 6 1 0 4 700007 +96012140 闪电消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744259 0 HitCase 6 1 0 +96012141 雷电光环 2 4 0 4 0.1 -1 0 FxTongyongLuolei02 -1 1 0 0 0 0 0 3 960121411 744280 0 HitCase 6 0 0 0 +96012142 鲨鱼光环特效 2 0.1 0 4 4 -1 0 FxRogueBigfishEnd -1 1 0 0 0 0 0.1 1 96012143 0 3 0 HitCase 6 0 0 0 +96012143 鲨鱼光环伤害 2 4 0 4 0.1 -1 0 FxDibingShouji -1 1 0 0 0 0 0 3 960121431 744279 0 HitCase 6 0 0 0 +96012144 开眼全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744261 0 HitCase 6 1 0 4 700007 +96012145 开眼消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744262 0 HitCase 6 1 0 +96012146 冥灯全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760392 760472 760252 760073 0 HitCase 6 1 0 4 700007 +96012147 冥灯消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744263 0 HitCase 6 1 0 +96012150 脚踏蝴蝶 2 0.1 -0.2 0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0.5 1 96012154 0 3 0 HitCase 6 0 0 0 +96012151 脚踏蝴蝶 2 0.1 0.2 0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 +96012152 脚踏蝴蝶 2 0.1 -0.2 -0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 +96012153 脚踏蝴蝶 2 0.1 0.2 -0.2 0 1 0.5 1 -1 0 FxVanessaButterflyRest -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 +96012154 脚踏蝴蝶爆炸 2 0.1 0 1 0.5 1 -1 0 FxMb1HuoshaMd010002Atk07Shouji -1 1 0 0 0 0 0 3 0 HitCase 6 0 0 0 +96012155 雷击 2 0.1 0 1 1 1 -1 FxTongyongLuolei02 -1 1 0 0 0 1 4 3 0 HitCase 1 0 0 0 0 +96012156 雷击预警 2 2 0 1 1 1 -1 Root FxRogueLightningYujing02 -1 1 0 0 0 3 1 1 96012157 4 3 0 HitCase 1 0 0 0 0 +96012157 雷击特效 2 0.1 0 1 2 -1 0 FxTongyongLuolei02 -1 1 0 0 0 2 0.1 1 96012158 2 3 0 HitCase 0 0 0 0 +96012158 雷击伤害 2 2 0 4 0.1 -1 0 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 2 2 3 960121581 744251 744278 0 HitCase 0 0 0 1 +96012159 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960121591 0 HitCase 6 0 1 0 +96012160 飞蛾扑火左 2 1 0 4 0.1 -1 0 FxMb1HuoshaMd010002Atk07Shouji -1 1 0 0 0 0 0 2 960121601 744359 0 HitCase 6 0 0 0 +96012161 飞蛾扑火右 2 1 0 4 0.1 -1 0 FxMb1HuoshaMd010002Atk07Shouji -1 1 0 0 0 0 0 2 960121611 744359 0 HitCase 6 0 0 0 +96012162 放火1 2 1 0 1 99999 -1 0 FxScene01901Fire02 -1 1 0 0 0 1 4 3 0.05 HitCase 1 0 0 0 0 +96012163 放火2 2 1.5 0 1 99999 -1 0 FxScene01901Fire02 -1 1 0 0 0 1 4 3 0 HitCase 1 0 0 0 0 +96012164 放火3 2 2 0 1 99999 -1 0 FxScene01901Fire02 -1 1 0 0 0 1 4 3 0 HitCase 1 0 0 0 0 +96012165 放火4 2 3 0 1 99999 -1 0 FxScene01901Fire02 -1 1 0 0 0 1 4 3 0.1 HitCase 1 0 0 0 0 +96012166 炸弹区域显示 2 5 0 1 99999 -1 Root FxNpcYujing01 -1 1 0 0 0 0 0 3 0.01 HitCase 1 6 1 0 +96012167 炸弹爆炸特效 2 3 0 4 5 -1 FxAmbulanceFire -1 1 0 0 0 0 0 1 96012168 0 3 0.01 HitCase 0 1 0 +96012168 炸弹爆炸地火 2 4 0 4 4 -1 1 0.3 -1 1 0 0 0 0 1 1 96012169 0 1 0.3 0.1 960121681 744398 744402 744400 0 HitCase 0 1 0 +96012169 炸弹爆炸 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 960121691 744399 744402 744400 0 HitCase 0 1 0 +96012170 全场顿帧 2 100 0 6 0.1 -1 0 -1 1 0 0 0 0 0 3 744401 0 HitCase 6 1 0 +96012171 去全场顿帧 2 100 0 6 0.1 -1 0 -1 1 0 0 0 0 0 3 744402 0 HitCase 6 1 0 +96012172 吐痰区域显示 2 3 0 1 2 -1 Root FxNpcYujing01 -1 1 0 0 0 3 4 3 0.01 HitCase 1 0 1 0 +96012173 受击表演子弹 2 2 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960121731 0 HitCase 6 0 1 0 +96012174 表演击飞 1 1 14 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960121741 0 HitCase 6 0 1 0 +96012175 表演击飞 1 1 14 0 1 0.1 -1 0 -1 1 0 0 0 0 0 2 960121751 0 HitCase 6 0 1 0 +96012176 降级·冥灯全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760391 760471 760251 0 HitCase 6 1 0 4 700007 +96012177 降级·海浪出生 1 20 3 -1.5 0 1 7 -1 0 FxRogueWaveStart -1 1 0 0 0 0 2 1 96012178 0 3 0 HitCase 6 0 0 0 +96012178 降级·海浪预警 1 20 50 15 10 1 5 -1 0 Root FxRogueWaveYujing -1 1 6 0 0 0 0 1 1 96012179 0 3 0 HitCase 4 1 0 0 +96012179 降级·海浪 1 20 3 12.5 4 4 1 -1 0 FxMb1HadisiAtk04Shouji FxRogueWaveLoop -1 1 6 0 0 0 0 999 1 96012180 1 0 1 744251 744277 0 HitCase 4 0 0 1 +96012180 降级·海浪结束 1 20 3 0 1 1.5 -1 0 FxRogueWaveEnd -1 1 0 0 0 2 0 3 0 HitCase 4 0 0 0 +96012181 降级·雷击预警 2 1.5 0 1 1 1 -1 Root FxRogueLightningYujing02 -1 1 0 0 0 1 1 1 96012182 4 3 0 HitCase 1 0 0 0 0 +96012182 降级·雷击特效 2 0.1 0 1 2 -1 0 FxTongyongLuolei02 -1 1 0 0 0 2 0.1 1 96012183 2 3 0 HitCase 0 0 0 0 +96012183 降级·雷击伤害 2 1.5 0 6 0.1 -1 0 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 2 2 3 744251 744278 0 HitCase 0 0 0 1 +96012184 降级·地雷显示区域 2 3 0 4 9999 1 1 Root FxNpcYujing01 1 1 0 0 0 0 999 1 96012185 1 1 0 3 0 HitCase 1 6 1 1 0 1 +96012185 降级·地雷开眼预警 2 3 0 7 0.5 -1 0 FxYujing1M05S -1 1 0 0 0 0 0.5 1 96012186 0 3 744198 0 HitCase 1 6 0 0 0 +96012186 降级·地雷开眼 2 3 0 6 3 -1 0 FxRogueAbyssEnd -1 1 0 0 0 0 0.1 1 96012187 0 3 0 HitCase 1 6 0 0 0 +96012187 降级·地雷伤害 2 3 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0 3 744251 744272 0 HitCase 6 0 0 0 +96012188 降级·诡异迷雾开始 2 3.5 0 6 1 -1 1 1 FxRogueFogStart -1 1 0 0 0 0 1 96012189 0 3 1 HitCase 0 0 0 0 +96012189 降级·诡异迷雾伤害 2 3.5 0 6 3.5 -1 1 1 -1 1 0 0 0 2 1 96012190 2 3 744273 1 HitCase 0 0 0 0 4 744183 +96012190 降级·诡异迷雾循环 2 3.5 0 6 3 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueFogLoop -1 1 0 0 0 2 2.5 1 96012191 2 3 744183 744250 744190 744548 1 HitCase 0 0 0 0 4 744183 +96012191 降级·诡异迷雾结束 2 3.5 0 6 1 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueFogEnd -1 1 0 0 0 2 2 3 744183 744250 744190 744548 1 HitCase 0 0 0 0 4 744183 +96012192 降级·鲨鱼咬人特效 2 0.1 0 6 4 -1 0 FxRogueBigfishEnd -1 1 0 0 0 0 0.1 1 96012193 0 3 0 HitCase 6 0 0 0 +96012193 降级·鲨鱼咬人伤害 2 4 0 6 0.1 -1 0 FxDibingShouji -1 1 0 0 0 0 0 3 744274 744251 0 HitCase 6 0 0 0 +96012194 降级·触手出生预警 2 3 0 1 1.5 -1 Root FxYujing1M15S -1 1 0 0 0 0 1.5 1 96012195 1 3 0 HitCase 1 0 0 0 0 1 +96012195 降级·触手出生伤害 2 3 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 0.1 1 96012196 2 1 744251 744275 0 HitCase 0 0 0 1 1 +96012196 降级·触手特效 2 0.1 0 1 10 -1 Root FxRogueTentacle -1 1 0 0 0 0 1 1 96012197 2 3 0 HitCase 6 0 0 0 1 +96012197 降级·触手推人子弹 2 6 0 6 2.5 -1 1 0.1 -1 1 0 0 0 0 2.2 1 96012198 2 2 744242 0 HitCase 1 6 0 0 0 1 +96012198 降级·触手砸地伤害 1 6 16 6 0 6 0.1 -1 0 FxMb1HadisiAtk04Shouji -1 1 0 0 0 0 2 1 744251 744276 0 HitCase 6 0 0 1 +96012199 DLC·海浪全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 712004 0 HitCase 6 1 0 4 700007 +96012200 DLC·闪电全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760493 0 HitCase 6 1 0 4 700007 +96012201 DLC·鲨鱼全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760253 0 HitCase 6 1 0 4 700007 +96012202 DLC·触手全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760672 0 HitCase 6 1 0 4 700007 +96012203 DLC·迷雾全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760642 0 HitCase 6 1 0 4 700007 +96012204 龙卷风区域 2 10 0 4 9999 -1 1 1 Root FxNpcYujing01 -1 1 0 0 0 0 0 3 903538 744276 744576 0 HitCase 1 6 1 1 0 1 +96012205 龙卷风全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760632 0 HitCase 6 1 0 4 700007 +96012206 龙卷风消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744568 0 HitCase 6 1 0 +96012207 黑洞开始 2 5 0 6 1 -1 1 1 FxRogueHeidongStart -1 1 0 0 0 0 1 1 96012208 0 3 0 HitCase 0 0 0 0 4 744183 +96012208 黑洞伤害 2 5 0 4 10 -1 1 1 -1 1 0 0 0 2 1 96012209 2 3 744274 744566 0 HitCase 0 0 0 0 4 744183 +96012209 黑洞循环 2 5 0 6 9 -1 1 FxMb1LadyMd10001Attack01Shouji 1 FxRogueHeidongLoop -1 1 0 0 0 2 9 1 96012210 2 3 744183 744250 0 HitCase 0 0 0 0 4 744183 +96012210 黑洞结束 2 5 0 6 1 -1 1 1 FxRogueHeidongEnd -1 1 0 0 0 2 2 3 0 HitCase 0 0 0 0 4 744183 +96012211 红潮地板 2 10 0 4 8 -1 1 0.3 FxRoguePunishFloor -1 1 0 0 0 0 0 3 903538 744573 716161 744276 0 HitCase 6 0 0 0 1 +96012212 红潮全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760642 0 HitCase 6 1 0 4 700007 +96012213 红潮消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744255 0 HitCase 6 1 0 +96012214 黑洞全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 715713 0 HitCase 6 1 0 4 700007 +96012215 黑洞消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744255 100078 0 HitCase 6 1 0 +96012216 眼睛全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 760382 0 HitCase 6 1 0 4 700007 +96012217 眼睛消除全体子弹 2 100 0 2 1 -1 0 -1 1 0 0 0 0 0 2 744256 760385 0 HitCase 6 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG021.tsv b/Resources/table/share/fight/missile/missile/MissileG021.tsv index ce0eea25..f1553c9e 100644 --- a/Resources/table/share/fight/missile/missile/MissileG021.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG021.tsv @@ -1,231 +1,235 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -90980104 伤害 1 2.5 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk01Hit -1 1 0 0 0 0 0 1 909801041 801030 909854 909801 0 HitCase 1 1 1 -90980109 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90980204 伤害 1 4 4 1 0 4 0.5 -1 0 FxMe1PoliceMd01Atk02Hit -1 1 0 0 0 0 0 1 909802041 801050 909853 909804 0 HitCase 1 1 1 -90980209 冲锋特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90980304 伤害 1 3 3.5 2 0 4 0.1 -1 FxMe1PoliceMd01Atk03Hit -1 1 0 0 0 0 0 1 909803041 801050 909855 909856 909807 909856 0 HitCase 1 1 1 -90980309 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk03 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90980404 伤害 2 3 2 0 4 0.1 -1 FxMe1PoliceMd01Atk04Hit -1 1 0 0 0 0 0 1 909804041 801060 909856 909856 0 HitCase 1 1 1 -90980409 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk04 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90980411 地裂特效 2 0.1 2 0 4 5 -1 FxMe1PoliceMd01Atk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90980604 伤害 1 4 6 1 0 4 999 -1 0 FxMe1PoliceMd01Atk07Hit -1 1 0 0 0 0 0 1 909806041 801050 909853 0 HitCase 1 1 1 -90980904 伤害 2 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909809041 801060 909814 0 HitCase 1 1 1 -90980908 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk09 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90980909 地裂特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk09Dilie -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90981003 打击时转向 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90981004 伤害 2 4 0 0 4 0.1 -1 FxMe1PoliceMd01Atk10Hit -1 1 0 0 0 0 0 1 909810041 801060 909852 909856 909856 0 HitCase 1 1 1 -90981008 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk10 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90981104 伤害 2 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk11Hit -1 1 0 0 0 0 0 1 909811041 801060 909856 909856 0 HitCase 1 1 1 -90981108 蓄力特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk11Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90981109 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk11 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90981110 地裂特效 2 0.1 3 0 4 5 -1 FxMe1PoliceMd01Atk11Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90981304 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk12 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90981305 伤害 2 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk12Hit -1 1 0 0 0 0 0 1 909813051 801040 0 HitCase 1 1 1 -90981306 特效 2 0.1 0.5 2.3 0 4 5 -1 FxMe1PoliceMd01Atk12Bao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90981404 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk13 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90981405 伤害 1 2 20 0.7 14 0 4 0.1 -1 FxMe1PoliceMd01Atk13Hit -1 1 0 0 0 0 0 1 909814051 801035 0 HitCase 1 1 1 -90981406 预警1 2 0.1 0.7 4 0 4 0.45 -1 FxYujingXian01 -1 1 0 0 0 0 1 1 1.4 HitCase 1 1 0 -90981407 预警2 2 0.1 0.7 4 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 1 1 1.4 HitCase 1 1 0 -90981504 伤害 2 4 0 0 4 0.1 -1 FxMe1PoliceMd01Atk10Hit -1 1 0 0 0 0 0 1 909815041 801050 909852 909856 909856 0 HitCase 1 1 1 -90981506 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk10 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90982205 伤害 2 4 0 0 4 0.1 -1 FxMe1PoliceMd01Atk20Hit -1 1 0 0 0 0 0 1 909822051 801070 0 HitCase 1 0 0 1 -90982212 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk20 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90982304 伤害 1 2.5 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk03Hit -1 1 0 0 0 0 0 1 909823041 801050 909855 909856 909807 909856 0 HitCase 1 1 1 -90982309 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk03 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93010104 伤害 1 4 2.5 2 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 930101041 801050 930101 0 HitCase 1 1 1 -93010204 伤害 1 4 2.5 2 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 930102041 801060 0 HitCase 1 1 1 -93010308 音效 2 0.1 0 4 10 -1 FxMo1QingjiejiqiMd010001Atk02Sound -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -93010404 2 0.1 0 4 999 -1 FxMo1QingjiejiqiMd010001Atk21 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -93010405 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010406 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010407 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010408 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010409 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010410 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010411 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010412 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 -93010413 蹭超算子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 -93010607 1 1 2 3 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 -93010608 1 1 2 5 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 -93010609 1 1 2 7 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 -93010610 1 1 2 9 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 -93010612 1 1 8 7 0 4 1.75 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -93010707 2 1.5 0 4 1.5 -1 FxMo1QingjiejiqiMd010001Atk04zha -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 0 -93010708 2 1.5 0 4 3 1 -1 FxMo1QingjiejiqiMd010001Atk04butou -1 1 0 0 0 3 3 0 1 93010709 1 4 1 930107 0 HitCase 0 0 0 0 -93010709 2 1.5 0 4 1.5 -1 FxMo1QingjiejiqiMd010001Atk04zha -1 1 0 0 0 2 3 1 930107091 801045 0 HitCase 0 0 0 0 -93010710 2 1.5 -0.4 2.6 1 4 5 1 1 FxMo1QingjiejiqiMd010001Atk04bantou 1 FxMo1QingjiejiqiMd010001Atk04zha 1 0 0 0 0 0 1 930105 930106 930121 930120 0 HitCase 0 0 0 0 -93010711 多个泡泡防止有丝分裂保底 2 999 0 7 0.1 -1 -1 1 0 0 0 3 4 1 930164 0 HitCase 0 1 0 -93011703 2 0.4 0 2 10 90 4 3 1 FxMo1QingjiejiqiAtkHitWater FxMo1QingjiejiqiMd010001Atk63dandao 1 1 0 0 0 0 0 1 930117031 801020 0.5 HitCase 0 0 0 1 -93011704 2 0.4 0 2 10 90 4 3 1 FxMo1QingjiejiqiAtkHitWater FxMo1QingjiejiqiMd010001Atk63dandao 1 1 0 0 0 0 0 1 930117041 801020 0.5 HitCase 0 0 0 1 -93012003 2 0.4 0 2 10 -90 4 3 1 FxMo1QingjiejiqiAtkHitFoam FxMo1QingjiejiqiMd010001Atk66dandao 1 1 0 0 0 0 0 1 930120031 801020 0.5 HitCase 0 0 0 1 -93012004 2 0.4 0 2 10 -90 4 3 1 FxMo1QingjiejiqiAtkHitFoam FxMo1QingjiejiqiMd010001Atk66dandao 1 1 0 0 0 0 0 1 930120041 801020 0.5 HitCase 0 0 0 1 -93020104 伤害 3 4 180 0.5 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930201041 801050 0 HitCase 0 1 1 -93020106 特效 2 0.1 0 4 2 -1 FxMo1ShuixiyiAtk01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93020204 伤害 2 2 3 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930202041 801040 0 HitCase 1 1 1 -93020207 特效 2 0.1 1 0 4 1 -1 FxMo1ShuixiyiAtk02Di -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93020302 伤害 2 1.9 3.5 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930203021 801030 0 HitCase 1 1 1 -93020303 伤害 2 2.4 3.5 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930203031 801030 0 HitCase 1 1 1 -93020304 特效 2 0.1 1 0 4 2 -1 FxMo1ShuixiyiAtk03Di -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93020403 伤害 1 4 2 2 50 4 3 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930204031 801045 0 HitCase 0 1 1 -93020406 2 0.1 50 4 3 -1 FxMo1ShuixiyiAtk04Dandao -1 1 0 0 0 0 0 1 0.5 HitCase 0 1 0 -93020502 伤害 2 4 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930205021 801050 0 HitCase 1 1 1 -93020605 音效 2 0.1 0 4 10 -1 FxMo1ShuixiyiAtk61Sound -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -93020607 防止系统背刺保底 2 999 0 7 0.1 -1 -1 1 0 0 0 3 4 1 930227 0 HitCase 0 1 0 -93020702 伤害 3 7 30 1 0 4 4 -1 1 0.2 -1 1 0 0 0 0 0 1 930210 930209 0 HitCase 1 1 0 -93020905 2 0.1 -4 0 4 2 -1 FxDeath01New -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93021005 1 2 3 2 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930210051 801030 0 HitCase 0 1 1 -93021104 1 1 1 3 10 4 3 1 FxMo1QingjiejiqiAtkHitWater FxMo1ShuixiyiAtk09Dandao 1 1 0 0 0 0 0 1 930211041 801030 0.5 HitCase 0 0 0 1 -93021601 攻击out-1 2 0.1 0.7 0 4 1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 1.7 HitCase 0 1 0 -93021602 2 0.6 0.35 1 8 4 4 1 FxMo1ShuixiyiAtkHit FxMo1ShuixiyiAtk71Dandao 1 5 90 90 0.1 1 0 0 0 0 0 1 930216021 801030 1.7 HitCase 0 0 0 1 1 -93021704 2 0.5 3 15 4 3 1 -1 FxMo1ShuixiyiAtk09Dandao -1 3 -40 0 10 1 0 0 0 0 1.5 1 93021707|93021708 1 0 1 6 HitCase 0 1 1 1 -93021707 地板爆炸 2 2 0 4 1.5 -1 FxMo1ShuixiyiAtk23Zha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 -93021708 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930217081 801050 0 HitCase 0 1 1 -93030105 伤害 1 2.5 1.5 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930301051 801040 930304 0 HitCase 1 1 1 -93030205 伤害 1 3 2 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930302051 801050 930318 0 HitCase 1 1 1 -93030305 伤害 1 2 3 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930303051 801055 930304 0 HitCase 1 1 1 -93030408 预警 2 3 10000 4 1 1.2 -1 FxYujing1M10S -1 7 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 1 0 -93030506 伤害 2 3 0 4 2 -1 FxMo1SemifiniAtkHit FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 930305061 801040 930303 0 HitCase 0 1 1 1 -93030507 预警 2 3 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 3 4 1 0 HitCase 1 1 1 1 0 -93030905 伤害 1 3.5 2.5 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930309051 801050 0 HitCase 1 1 1 -93030908 2 3 10000 4 1 1.2 -1 FxYujing1M10S -1 7 1 0 0 0 1 1 1 93031006 0 1 0 HitCase 1 0 1 1 0 -93031005 预警 2 3 10000 4 1 1.2 -1 FxYujing1M10S -1 7 1 0 0 0 1 1 1 93031006 0 1 0 HitCase 1 0 1 1 0 -93031006 特效 2 3 0 4 1.2 -1 FxMo1SemifiniAtkHit FxMo1SemifiniAtk11 -1 1 0 0 0 2 2 1 930310061 801040 0 HitCase 0 1 1 -93031104 伤害 1 2 1.7 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311041 801050 0 HitCase 1 1 1 -93031109 伤害 2 2.5 4 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311091 801030 0 HitCase 0 1 1 -93031110 伤害 2 2.5 7 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311101 801030 0 HitCase 0 1 1 -93031111 伤害 2 2.5 12 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311111 801030 0 HitCase 0 1 1 -93031112 特效 2 0.1 4 0 4 2 -1 FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93031113 特效 2 0.1 7 0 4 2 -1 FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93031114 特效 2 0.1 12 0 4 2 -1 FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93031205 伤害 1 4 2 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930312051 801040 0 HitCase 1 1 1 -93031306 1 2 3 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930313061 801030 0 HitCase 1 1 1 -93031404 伤害 1 2 4 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930314041 801060 930340 0 HitCase 1 1 1 -93070104 伤害1 1 6 3 0 1.2 0 4 0.1 -1 FxMe1ShengtangAtk0101Hit -1 1 0 0 0 0 0 1 930701041 801015 0 HitCase 1 1 1 -93070106 伤害2 1 3.5 5 0 1.1 0 4 0.1 -1 FxMe1ShengtangAtk0102Hit -1 1 0 0 0 0 0 1 930701061 801020 0 HitCase 1 1 1 -93070108 伤害3 1 3.5 5 -0.4 2.2 0 4 0.1 -1 FxMe1ShengtangAtk0103Hit -1 1 0 0 0 0 0 1 930701081 801025 930711 0 HitCase 1 1 1 -93070119 特效1 2 0.1 -0.5 0 4 2 -1 FxMe1ShengtangAtk0101 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070120 特效2 2 0.1 -0.5 0.7 0 4 2 -1 FxMe1ShengtangAtk0102 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070121 特效3 2 0.1 0 4 2 -1 FxMe1ShengtangAtk0103 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93070204 伤害 1 3 5 1.5 0 4 0.2 -1 FxMe1ShengtangAtk02Hit -1 1 0 0 0 0 0 1 930702041 801045 930711 0 HitCase 1 1 1 -93070217 特效 2 0.1 1 0 4 2 -1 FxMe1ShengtangAtk02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070309 棱镜陷阱子弹 2 1 1 40 4 2 -1 FxMe1ShengtangAtk03Dandao -1 1 0 0 1 0 0 0 3 4 1 930703091 801015 3.3 HitCase 0 0 1 1 1 -93070311 棱镜陷阱地面特效 2 0.1 0 4 3 -1 FxMe1ShengtangAtk03Baozha -1 1 0 0 0 3 0.5 1 93070314 4 1 0 HitCase 0 1 0 -93070312 裂缝爆点 2 0.1 0 4 2 -1 FxMe1ShengtangAtk03Fashe -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070313 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 3 4 1 930703131 801025 0 HitCase 0 1 1 -93070314 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930703141 801035 0 HitCase 0 1 1 -93070316 棱镜陷阱偷人子弹 2 2 0 4 5 -1 FxMe1ShengtangAtk02Hit Bip001Head FxMe1ShengtangAtk03Dandao -1 9 140 120 0.2 20 0 0 0 0 0 1 930703161 801025 0 HitCase 0 1 1 -93070405 伤害 1 3 4 -0.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk04Hit -1 1 0 0 0 0 0 1 930704051 801040 0 HitCase 1 1 1 -93070408 特效 2 0.1 0 4 2 -1 FxMe1ShengtangAtk04 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93070409 特效 2 0.1 0.2 0 4 2 -1 FxMe1ShengtangAtk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070503 伤害 2 4.5 0 4 0.3 -1 1 FxMe1ShengtangAtk05Hit 0.3 -1 1 0 0 0 0 0 1 930705031 801020 0 HitCase 1 1 1 -93070605 伤害 2 3.5 0.7 0.5 0 4 0.3 -1 FxMe1ShengtangAtk0603Hit -1 1 0 0 0 0 0 1 930706051 801060 0 HitCase 1 1 1 -93070606 2 0.1 -0.15 -0.3 0 4 3 -1 FxMe1ShengtangAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070607 2 0.1 -0.7 -4 0 4 3 -1 FxMe1ShengtangAtk0603 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070608 2 0.1 -0.2 -0.3 0 4 3 -1 FxMe1ShengtangAtk0602 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93070609 脚踩法阵 2 0.1 0 -3 0 4 3 -1 FxMe1ShengtangAtk0602Fazhen -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93070709 伤害1 2 3 0 4 0.1 -1 FxMe1ShengtangAtk0701Hit -1 1 0 0 0 0 0 1 930707091 801035 0 HitCase 1 1 1 -93070710 伤害2 2 4 1 0.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 930707101 801040 0 HitCase 1 1 1 -93070725 2 0.1 0 4 2 -1 FxMe1ShengtangAtk0702 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070809 伤害1 2 3 0 4 0.1 -1 FxMe1ShengtangAtk0701Hit -1 1 0 0 0 0 0 1 930708091 801035 0 HitCase 1 1 1 -93070810 伤害2 2 4 -1 0.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 930708101 801040 0 HitCase 1 1 1 -93070825 2 0.1 0 4 2 -1 FxMe1ShengtangAtk0802 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93070910 伤害 1 4 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk09Hit -1 1 0 0 0 0 0 1 930709101 801030 930729 0 HitCase 1 1 1 -93070916 2 0.1 0 4 2 -1 FxMe1ShengtangAtk09Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93071006 1 6 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk10Hit -1 1 0 0 0 0 0 1 930710061 801030 930731 0 HitCase 1 1 1 -93071016 2 0.1 0 4 2 -1 FxMe1ShengtangAtk10Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93071107 1 6 3.5 -1 1.3 0 4 0.1 -1 FxMe1ShengtangAtk11Hit -1 1 0 0 0 0 0 1 930711071 801030 0 HitCase 1 1 1 -93071116 2 0.1 0 4 2 -1 FxMe1ShengtangAtk11Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93071207 伤害 1 5 4.5 2.5 0 4 0.1 -1 FxMe1ShengtangAtk12Hit -1 1 0 0 0 0 0 1 930712071 801030 0 HitCase 1 1 1 -93071216 2 0.1 0 4 2 -1 FxMe1ShengtangAtk12Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93071308 伤害 1 4 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk04Hit -1 1 0 0 0 0 0 1 930713081 801030 930729 0 HitCase 1 1 1 -93071314 2 0.1 0 4 2 -1 FxMe1ShengtangAtk09Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93071406 1 6 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk04Hit -1 1 0 0 0 0 0 1 930714061 801030 930731 0 HitCase 1 1 1 -93071509 棱镜陷阱子弹 2 1 40 4 2 -1 FxMe1ShengtangAtk03Dandao -1 1 0 0 1 0 0 0 3 4 1 930715091 801015 3.3 HitCase 0 0 1 1 1 -93071511 棱镜陷阱地面特效 2 0.1 1 0 4 3 -1 FxMe1ShengtangAtk03Baozha -1 1 0 0 0 3 0.5 1 93070314 4 1 0 HitCase 0 1 0 -93071512 裂缝爆点 2 0.1 0 4 2 -1 FxMe1ShengtangAtk03Fashe -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93071513 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 3 4 1 930715131 801020 0 HitCase 0 1 1 -93071514 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930715141 801035 0 HitCase 0 1 1 -93130105 第一段伤害 1 5 3 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk01AHit -1 1 0 0 0 0 0 1 931301051 801020 931316 931309 0 HitCase 1 1 1 -93130111 第二段伤害 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk01BHit -1 1 0 0 0 0 0 1 931301111 801020 931316 0 HitCase 1 1 1 -93130118 特效2 2 0.1 -1 0 4 2 -1 FxMe1KeyBoardistAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93130205 第一段伤害 1 2 3 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk02AHit -1 1 0 0 0 0 0 1 931302051 801020 0 HitCase 1 1 1 -93130210 第二段伤害 1 2.5 4 2 0 4 0.1 -1 FxMe1KeyBoardistAtk02BHit -1 1 0 0 0 0 0 1 931302101 801020 931309 0 HitCase 1 1 1 -93130216 特效2 2 0.1 3 0 4 2 -1 FxMe1KeyBoardistAtk0201Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93130217 特效3 2 0.1 -0.8 1.6 0 4 2 -1 FxMe1KeyBoardistAtk0203Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93130303 伤害 1 3 2.7 1.7 0 4 0.1 -1 FxMe1KeyBoardistAtk03Hit -1 1 0 0 0 0 0 1 931303031 801040 931316 931309 0 HitCase 0 1 1 -93130403 伤害1 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk04Hit -1 1 0 0 0 0 0 1 931304031 801020 931316 931309 0 HitCase 0 1 1 -93130407 伤害2 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk04Hit -1 1 0 0 0 0 0 1 931304071 801020 931316 0 HitCase 0 1 1 -93130409 伤害3 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk04Hit -1 1 0 0 0 0 0 1 931304091 801040 931319 931305 931309 931305 0 HitCase 0 1 1 -93130505 伤害子弹 1 4 7 3.5 0 4 0.1 -1 FxMe1KeyBoardistAtk05AHit -1 1 0 0 0 0 0 1 931305051 801060 931309 0 HitCase 0 1 1 -93130518 特效2 2 0.1 0.5 0 8 4 2 -1 FxMe1KeyBoardistAtk05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93130606 伤害 1 5 4 2 0 4 0.1 -1 FxMe1KeyBoardistAtk07AHit -1 1 0 0 0 0 0 1 931306061 801060 931306 931306 931309 0 HitCase 0 1 1 -93130706 伤害1 1 4 3 -0.2 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk07AHit -1 1 0 0 0 0 0 1 931307061 801020 931317 931309 0 HitCase 0 1 1 -93130708 伤害2 1 4 3 -0.2 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk07BHit -1 1 0 0 0 0 0 1 931307081 801040 931317 931309 0 HitCase 0 1 1 -93130808 伤害 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk08Hit -1 1 0 0 0 0 0 1 931308081 801060 931306 931306 931309 0 HitCase 0 1 1 -93130814 特效2 2 0.1 0 60 4 2 -1 FxMe1KeyBoardistAtk08Dilie -1 1 0 0 0 0 0 1 0 HitCase 4 1 0 -93130904 预警 1 5 20 10 999 4 1.25 1.1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 1 0 -93130905 伤害剑气 1 5 4 1.8 10 4 2 1 -1 1 FxMe1KeyBoardistAtk09Hit 0.3 -1 1 0 0 0 0 0 1 931309051 801010 931309 0 HitCase 0 1 1 1 -93130906 特效剑气 2 0.1 -0.5 10 4 2 -1 FxMe1KeyBoardistAtk09Dandao -1 1 0 0 0 0 0 1 0.7 HitCase 0 1 1 0 -93131304 预警 1 3 20 10 999 4 1.45 1.3 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 1 0 -93131305 伤害剑气 1 3 4 1.8 10 4 2 1 -1 1 FxMe1KeyBoardistAtk13Hit 0.3 -1 1 0 0 0 0 0 1 931313051 801010 931309 0 HitCase 0 1 1 1 -93131306 特效剑气 2 0.1 -0.5 10 4 2 -1 FxMe1KeyBoardistAtk13Dandao -1 1 0 0 0 0 0 1 0.7 HitCase 0 1 1 0 -93200107 伤害子弹 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932001071 801060 0 HitCase 0 1 1 -93200206 伤害子弹 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932002061 801060 0 HitCase 0 1 1 -93200209 特效 2 0.1 0 4 2 -1 FxMe1SwordAtk22 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93200305 伤害剑气 1 8 4 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 150 0 0 0 0 0 1 932003051 801010 0 HitCase 0 0 1 1 -93200306 特效剑气 2 0.1 -1.5 0 4 1 -1 FxMe1SwordAtk23 -1 1 150 0 0 0 0 0 1 0.7 HitCase 0 0 1 0 -93200307 伤害剑气 1 8 4 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 150 0 0 0 0 0 1 932003071 801010 0 HitCase 0 0 1 1 -93200308 特效剑气 2 0.1 -1.5 0 4 1 -1 FxMe1SwordAtk2301 -1 1 150 0 0 0 0 0 1 0.7 HitCase 0 0 1 0 -93200404 顶开玩家 1 8 6 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 932004041 932055 932051 932051 0 HitCase 1 1 0 -93200408 伤害子弹 1 6 4 0.5 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932004081 801060 932033 0 HitCase 1 1 1 -93200412 收镜头 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 932054 0 HitCase 0 1 0 -93200508 伤害 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932005081 801060 0 HitCase 0 1 1 -93200510 伤害剑气 1 3 4 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 0.2 -1 1 300 0 0 0 3 4 1 932005101 801010 0 HitCase 0 1 1 1 -93200511 特效剑气 2 0.1 -0.5 0 4 1 -1 FxMe1KeyBoardistAtk13Dandao 0.2 -1 1 300 0 0 0 3 4 1 0.7 HitCase 0 1 1 0 -93200606 第一刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 0 HitCase 1 1 1 0 -93200610 第二刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 0 HitCase 1 1 1 0 -93200614 第三刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 0 HitCase 1 1 1 0 -93200618 第四刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 932018 0 HitCase 1 1 1 0 -93200635 攻击盒1 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006351 801018 0 HitCase 0 1 1 1 -93200636 攻击盒2 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006361 801018 0 HitCase 0 1 1 1 -93200637 攻击盒3 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006371 801018 0 HitCase 0 1 1 1 -93200638 攻击盒4 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006381 801018 0 HitCase 0 1 1 1 -93200709 伤害子弹1 2 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0.1 1 93200719 0 1 932007091 801060 0 HitCase 0 0 1 -93200710 伤害子弹2 2 4 1 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 2 3 1 932007101 801060 0 HitCase 0 0 1 -93200711 特效子弹1 2 0.1 1 0 4 3 -1 FxMe1SwordAtk2702 -1 1 0 0 0 0 1.9 1 93200714 0 1 0 HitCase 0 0 0 -93200712 给玩家挂个镜头 2 40 0 4 0.1 -1 -1 1 0 0 0 0 0 1 932034 0 HitCase 0 1 0 -93200714 特效子弹2 2 0.1 0 4 1 -1 FxMe1SwordAtk2703 -1 1 0 0 0 2 0.05 1 93200710 3 1 0 HitCase 0 0 0 -93200715 2 0.1 0 4 2 -1 FxMe1SwordAtk2701 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93200719 Dot伤害 2 4 0 4 2.8 -1 1 0.5 -1 1 0 0 0 2 3 1 801005 0 HitCase 0 0 0 -93200807 特效 2 0.1 0 4 2 -1 FxMe1SwordAtk32 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93200907 伤害 1 6 4 0.5 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932009071 801060 932033 0 HitCase 0 1 1 -93201007 伤害1 1 5 3 1.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932010071 801060 0 HitCase 0 1 1 -93201012 伤害2 1 4 6 3 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932010121 801060 0 HitCase 0 1 1 -93201017 伤害剑气 1 3.5 4 0.5 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 300 0 0 0 0 0 1 932010171 801010 0 HitCase 0 1 1 1 -93201018 特效剑气 2 0.1 -2 -0.5 0 4 1 -1 FxMe1SwordAtk5005 -1 1 300 0 0 0 0 0 1 -2 HitCase 0 1 1 0 -93201107 伤害 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932011071 801060 0 HitCase 0 1 1 -93201807 伤害 1 3.5 5 3 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932018071 801060 932058 0 HitCase 0 1 1 -93201810 伤害 2 5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932018101 801060 0 HitCase 0 1 1 -93201811 伤害 2 5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932018111 801060 0 HitCase 0 1 1 -93201813 特效1 2 0.1 0 4 2 -1 FxMe1SwordAtk4901 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93201908 伤害 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932019081 801060 0 HitCase 0 1 1 -93201918 伤害剑气 1 3.5 4 0.5 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 300 0 0 0 0 0 1 932019181 801010 0 HitCase 0 1 1 1 -93201919 特效剑气 2 0.1 -2 -0.5 0 4 1 -1 FxMe1SwordAtk5005 -1 1 300 0 0 0 0 0 1 -2 HitCase 0 1 1 0 -90989901 护盾特效 2 0.1 0 4 2 -1 FxR2ShenweiAttackLoop33 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90989902 核心状态特效子弹 2 0.1 0 4 1 -1 FxBabeiTowerWuzhuo -1 1 0 0 0 0 0 0 1 90989903 0 1 0 HitCase 2 1 0 -90989903 核心状态吸血伤害子子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 2 2 1 909870 0 HitCase 1 1 0 -90989904 核心状态易伤子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909875 0 HitCase 1 1 0 -90989905 核心状态眩晕子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909881 0 HitCase 1 1 0 -90989906 大招灼烧子弹 1 3 15 0 4 7.7 -1 1 1 FxCizhuiDilie1 1.23 -1 1 0 0 0 0 0 1 930181 0 HitCase 0 1 0 -90989907 大招减速子弹(无限时长) 1 3 15 0 4 999 -1 1 0.05 1.23 -1 1 0 0 0 0 0 1 930182 930183 0 HitCase 0 1 0 -90989908 真伤秒杀子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 1 90989917 0 1 909899081 930180 0 HitCase 0 1 0 -90989909 幻影死亡自爆子弹 2 3 0 4 0.1 -1 FxDeath01New -1 1 0 0 0 0 0 0 1 90989916 0 1 909899091 930188 0 HitCase 0 1 0 -90989910 幻影死亡自爆附加累伤子弹 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909899101 930198 0 HitCase 0 1 0 -90989911 幻影死亡自爆2倍伤害子弹 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 1 90989916 0 1 909899111 930191 0 HitCase 0 1 0 -90989912 炮击子弹 2 0.1 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 90989913 4 1 0 HitCase 0 1 0 1 -90989913 炮击伤害子弹 2 2 0 4 0.3 -1 -1 1 0 0 0 2 2 2 909899131 930262 0 HitCase 0 1 0 -90989914 熔岩灼烧子弹 2 4 0 4 3 -1 1 1 FxMe1BioMd004040Attack0202 -1 1 0 0 0 3 4 1 930279 0 HitCase 0 1 0 -90989915 大招灼烧子弹(无限时长) 1 3 15 0 4 999 -1 1 1 FxCizhuiDilieLoop1 1.23 -1 1 0 0 0 0 0 1 930181 0 HitCase 0 1 0 -90989916 自爆特效子弹 2 6 0 4 5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 0 HitCase 1 1 0 -90989917 脉冲真伤爆炸特效子弹 2 6 0 4 5 -1 FxCizhuiHuoliu -1 1 0 0 0 2 2 1 0 HitCase 1 1 0 -90989918 荆棘特效子弹对目标 2 6 0 4 5 -1 FxCizhuizzqiAtk01 -1 1 0 0 0 1 1 1 0 HitCase 1 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +90980104 伤害 1 2.5 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk01Hit -1 1 0 0 0 0 0 1 909801041 801030 909854 909801 0 HitCase 1 1 1 +90980109 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90980204 伤害 1 4 4 1 0 4 0.5 -1 0 FxMe1PoliceMd01Atk02Hit -1 1 0 0 0 0 0 1 909802041 801050 909853 909804 0 HitCase 1 1 1 +90980209 冲锋特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90980304 伤害 1 3 3.5 2 0 4 0.1 -1 FxMe1PoliceMd01Atk03Hit -1 1 0 0 0 0 0 1 909803041 801050 909855 909856 909807 909856 0 HitCase 1 1 1 +90980309 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk03 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90980404 伤害 2 3 2 0 4 0.1 -1 FxMe1PoliceMd01Atk04Hit -1 1 0 0 0 0 0 1 909804041 801060 909856 909856 0 HitCase 1 1 1 +90980409 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk04 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90980411 地裂特效 2 0.1 2 0 4 5 -1 FxMe1PoliceMd01Atk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90980604 伤害 1 4 6 1 0 4 999 -1 0 FxMe1PoliceMd01Atk07Hit -1 1 0 0 0 0 0 1 909806041 801050 909853 0 HitCase 1 1 1 +90980904 伤害 2 4 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909809041 801060 909814 0 HitCase 1 1 1 +90980908 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk09 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90980909 地裂特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk09Dilie -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90981003 打击时转向 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90981004 伤害 2 4 0 0 4 0.1 -1 FxMe1PoliceMd01Atk10Hit -1 1 0 0 0 0 0 1 909810041 801060 909852 909856 909856 0 HitCase 1 1 1 +90981008 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk10 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90981104 伤害 2 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk11Hit -1 1 0 0 0 0 0 1 909811041 801060 909856 909856 0 HitCase 1 1 1 +90981108 蓄力特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk11Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90981109 刀光特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk11 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90981110 地裂特效 2 0.1 3 0 4 5 -1 FxMe1PoliceMd01Atk11Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90981304 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk12 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90981305 伤害 2 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk12Hit -1 1 0 0 0 0 0 1 909813051 801040 0 HitCase 1 1 1 +90981306 特效 2 0.1 0.5 2.3 0 4 5 -1 FxMe1PoliceMd01Atk12Bao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90981404 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk13 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90981405 伤害 1 2 20 0.7 14 0 4 0.1 -1 FxMe1PoliceMd01Atk13Hit -1 1 0 0 0 0 0 1 909814051 801035 0 HitCase 1 1 1 +90981406 预警1 2 0.1 0.7 4 0 4 0.45 -1 FxYujingXian01 -1 1 0 0 0 0 1 1 1.4 HitCase 1 1 0 +90981407 预警2 2 0.1 0.7 4 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 1 1 1.4 HitCase 1 1 0 +90981504 伤害 2 4 0 0 4 0.1 -1 FxMe1PoliceMd01Atk10Hit -1 1 0 0 0 0 0 1 909815041 801050 909852 909856 909856 0 HitCase 1 1 1 +90981506 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk10 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90982205 伤害 2 4 0 0 4 0.1 -1 FxMe1PoliceMd01Atk20Hit -1 1 0 0 0 0 0 1 909822051 801070 0 HitCase 1 0 0 1 +90982212 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk20 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90982304 伤害 1 2.5 4 2 0 4 0.1 -1 FxMe1PoliceMd01Atk03Hit -1 1 0 0 0 0 0 1 909823041 801050 909855 909856 909807 909856 0 HitCase 1 1 1 +90982309 特效 2 0.1 0 4 5 -1 FxMe1PoliceMd01Atk03 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93010104 伤害 1 4 2.5 2 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 930101041 801050 930101 0 HitCase 1 1 1 +93010204 伤害 1 4 2.5 2 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 930102041 801060 0 HitCase 1 1 1 +93010308 音效 2 0.1 0 4 10 -1 FxMo1QingjiejiqiMd010001Atk02Sound -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +93010404 2 0.1 0 4 999 -1 FxMo1QingjiejiqiMd010001Atk21 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +93010405 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010406 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010407 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010408 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010409 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010410 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010411 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010412 1 2 1.5 4.8 0 4 999 -1 1 0.5 -1 1 0 0 0 0 0 1 801005 930156 0 HitCase 0 0 1 0 +93010413 蹭超算子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 +93010607 1 1 2 3 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 +93010608 1 1 2 5 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 +93010609 1 1 2 7 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 +93010610 1 1 2 9 0 4 0.1 -1 FxMo1QingjiejiqiAtkHitWater -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 +93010612 1 1 8 7 0 4 1.75 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +93010707 2 1.5 0 4 1.5 -1 FxMo1QingjiejiqiMd010001Atk04zha -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 0 +93010708 2 1.5 0 4 3 1 -1 FxMo1QingjiejiqiMd010001Atk04butou -1 1 0 0 0 3 3 0 1 93010709 1 4 1 930107 0 HitCase 0 0 0 0 +93010709 2 1.5 0 4 1.5 -1 FxMo1QingjiejiqiMd010001Atk04zha -1 1 0 0 0 2 3 1 930107091 801045 0 HitCase 0 0 0 0 +93010710 2 1.5 -0.4 2.6 1 4 5 1 1 FxMo1QingjiejiqiMd010001Atk04bantou 1 FxMo1QingjiejiqiMd010001Atk04zha 1 0 0 0 0 0 1 930105 930106 930121 930120 0 HitCase 0 0 0 0 +93010711 多个泡泡防止有丝分裂保底 2 999 0 7 0.1 -1 -1 1 0 0 0 3 4 1 930164 0 HitCase 0 1 0 +93011703 2 0.4 0 2 10 90 4 3 1 FxMo1QingjiejiqiAtkHitWater FxMo1QingjiejiqiMd010001Atk63dandao 1 1 0 0 0 0 0 1 930117031 801020 0.5 HitCase 0 0 0 1 +93011704 2 0.4 0 2 10 90 4 3 1 FxMo1QingjiejiqiAtkHitWater FxMo1QingjiejiqiMd010001Atk63dandao 1 1 0 0 0 0 0 1 930117041 801020 0.5 HitCase 0 0 0 1 +93012003 2 0.4 0 2 10 -90 4 3 1 FxMo1QingjiejiqiAtkHitFoam FxMo1QingjiejiqiMd010001Atk66dandao 1 1 0 0 0 0 0 1 930120031 801020 0.5 HitCase 0 0 0 1 +93012004 2 0.4 0 2 10 -90 4 3 1 FxMo1QingjiejiqiAtkHitFoam FxMo1QingjiejiqiMd010001Atk66dandao 1 1 0 0 0 0 0 1 930120041 801020 0.5 HitCase 0 0 0 1 +93020104 伤害 3 4 180 0.5 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930201041 801050 0 HitCase 0 1 1 +93020106 特效 2 0.1 0 4 2 -1 FxMo1ShuixiyiAtk01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93020204 伤害 2 2 3 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930202041 801040 0 HitCase 1 1 1 +93020207 特效 2 0.1 1 0 4 1 -1 FxMo1ShuixiyiAtk02Di -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93020302 伤害 2 1.9 3.5 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930203021 801030 0 HitCase 1 1 1 +93020303 伤害 2 2.4 3.5 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930203031 801030 0 HitCase 1 1 1 +93020304 特效 2 0.1 1 0 4 2 -1 FxMo1ShuixiyiAtk03Di -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93020403 伤害 1 4 2 2 50 4 3 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930204031 801045 0 HitCase 0 1 1 +93020406 2 0.1 50 4 3 -1 FxMo1ShuixiyiAtk04Dandao -1 1 0 0 0 0 0 1 0.5 HitCase 0 1 0 +93020502 伤害 2 4 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930205021 801050 0 HitCase 1 1 1 +93020605 音效 2 0.1 0 4 10 -1 FxMo1ShuixiyiAtk61Sound -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +93020607 防止系统背刺保底 2 999 0 7 0.1 -1 -1 1 0 0 0 3 4 1 930227 0 HitCase 0 1 0 +93020702 伤害 3 7 30 1 0 4 4 -1 1 0.2 -1 1 0 0 0 0 0 1 930210 930209 0 HitCase 1 1 0 +93020905 2 0.1 -4 0 4 2 -1 FxDeath01New -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93021005 1 2 3 2 0 4 0.1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 930210051 801030 0 HitCase 0 1 1 +93021104 1 1 1 3 10 4 3 1 FxMo1QingjiejiqiAtkHitWater FxMo1ShuixiyiAtk09Dandao 1 1 0 0 0 0 0 1 930211041 801030 0.5 HitCase 0 0 0 1 +93021601 攻击out-1 2 0.1 0.7 0 4 1 -1 FxMo1ShuixiyiAtkHit -1 1 0 0 0 0 0 1 1.7 HitCase 0 1 0 +93021602 2 0.6 0.35 1 8 4 4 1 FxMo1ShuixiyiAtkHit FxMo1ShuixiyiAtk71Dandao 1 5 90 90 0.1 1 0 0 0 0 0 1 930216021 801030 1.7 HitCase 0 0 0 1 1 +93021704 2 0.5 3 15 4 3 1 -1 FxMo1ShuixiyiAtk09Dandao -1 3 -40 0 10 1 0 0 0 0 1.5 1 93021707|93021708 1 0 1 6 HitCase 0 1 1 1 +93021707 地板爆炸 2 2 0 4 1.5 -1 FxMo1ShuixiyiAtk23Zha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +93021708 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930217081 801050 0 HitCase 0 1 1 +93030105 伤害 1 2.5 1.5 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930301051 801040 930304 0 HitCase 1 1 1 +93030205 伤害 1 3 2 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930302051 801050 930318 0 HitCase 1 1 1 +93030305 伤害 1 2 3 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930303051 801055 930304 0 HitCase 1 1 1 +93030408 预警 2 3 10000 4 1 1.2 -1 FxYujing1M10S -1 7 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 1 0 +93030506 伤害 2 3 0 4 2 -1 FxMo1SemifiniAtkHit FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 930305061 801040 930303 0 HitCase 0 1 1 1 +93030507 预警 2 3 0 4 1 -1 FxYujing1M10S -1 1 0 0 0 3 4 1 0 HitCase 1 1 1 1 0 +93030905 伤害 1 3.5 2.5 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930309051 801050 0 HitCase 1 1 1 +93030908 2 3 10000 4 1 1.2 -1 FxYujing1M10S -1 7 1 0 0 0 1 1 1 93031006 0 1 0 HitCase 1 0 1 1 0 +93031005 预警 2 3 10000 4 1 1.2 -1 FxYujing1M10S -1 7 1 0 0 0 1 1 1 93031006 0 1 0 HitCase 1 0 1 1 0 +93031006 特效 2 3 0 4 1.2 -1 FxMo1SemifiniAtkHit FxMo1SemifiniAtk11 -1 1 0 0 0 2 2 1 930310061 801040 0 HitCase 0 1 1 +93031104 伤害 1 2 1.7 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311041 801050 0 HitCase 1 1 1 +93031109 伤害 2 2.5 4 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311091 801030 0 HitCase 0 1 1 +93031110 伤害 2 2.5 7 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311101 801030 0 HitCase 0 1 1 +93031111 伤害 2 2.5 12 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930311111 801030 0 HitCase 0 1 1 +93031112 特效 2 0.1 4 0 4 2 -1 FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93031113 特效 2 0.1 7 0 4 2 -1 FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93031114 特效 2 0.1 12 0 4 2 -1 FxMo1SemifiniAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93031205 伤害 1 4 2 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930312051 801040 0 HitCase 1 1 1 +93031306 1 2 3 0.5 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930313061 801030 0 HitCase 1 1 1 +93031404 伤害 1 2 4 1 0 4 0.1 -1 FxMo1SemifiniAtkHit -1 1 0 0 0 0 0 1 930314041 801060 930340 0 HitCase 1 1 1 +93070104 伤害1 1 6 3 0 1.2 0 4 0.1 -1 FxMe1ShengtangAtk0101Hit -1 1 0 0 0 0 0 1 930701041 801015 0 HitCase 1 1 1 +93070106 伤害2 1 3.5 5 0 1.1 0 4 0.1 -1 FxMe1ShengtangAtk0102Hit -1 1 0 0 0 0 0 1 930701061 801020 0 HitCase 1 1 1 +93070108 伤害3 1 3.5 5 -0.4 2.2 0 4 0.1 -1 FxMe1ShengtangAtk0103Hit -1 1 0 0 0 0 0 1 930701081 801025 930711 0 HitCase 1 1 1 +93070119 特效1 2 0.1 -0.5 0 4 2 -1 FxMe1ShengtangAtk0101 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070120 特效2 2 0.1 -0.5 0.7 0 4 2 -1 FxMe1ShengtangAtk0102 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070121 特效3 2 0.1 0 4 2 -1 FxMe1ShengtangAtk0103 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93070204 伤害 1 3 5 1.5 0 4 0.2 -1 FxMe1ShengtangAtk02Hit -1 1 0 0 0 0 0 1 930702041 801045 930711 0 HitCase 1 1 1 +93070217 特效 2 0.1 1 0 4 2 -1 FxMe1ShengtangAtk02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070309 棱镜陷阱子弹 2 1 1 40 4 2 -1 FxMe1ShengtangAtk03Dandao -1 1 0 0 1 0 0 0 3 4 1 930703091 801015 3.3 HitCase 0 0 1 1 1 +93070311 棱镜陷阱地面特效 2 0.1 0 4 3 -1 FxMe1ShengtangAtk03Baozha -1 1 0 0 0 3 0.5 1 93070314 4 1 0 HitCase 0 1 0 +93070312 裂缝爆点 2 0.1 0 4 2 -1 FxMe1ShengtangAtk03Fashe -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070313 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 3 4 1 930703131 801025 0 HitCase 0 1 1 +93070314 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930703141 801035 0 HitCase 0 1 1 +93070316 棱镜陷阱偷人子弹 2 2 0 4 5 -1 FxMe1ShengtangAtk02Hit Bip001Head FxMe1ShengtangAtk03Dandao -1 9 140 120 0.2 20 0 0 0 0 0 1 930703161 801025 0 HitCase 0 1 1 +93070405 伤害 1 3 4 -0.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk04Hit -1 1 0 0 0 0 0 1 930704051 801040 0 HitCase 1 1 1 +93070408 特效 2 0.1 0 4 2 -1 FxMe1ShengtangAtk04 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93070409 特效 2 0.1 0.2 0 4 2 -1 FxMe1ShengtangAtk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070503 伤害 2 4.5 0 4 0.3 -1 1 FxMe1ShengtangAtk05Hit 0.3 -1 1 0 0 0 0 0 1 930705031 801020 0 HitCase 1 1 1 +93070605 伤害 2 3.5 0.7 0.5 0 4 0.3 -1 FxMe1ShengtangAtk0603Hit -1 1 0 0 0 0 0 1 930706051 801060 0 HitCase 1 1 1 +93070606 2 0.1 -0.15 -0.3 0 4 3 -1 FxMe1ShengtangAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070607 2 0.1 -0.7 -4 0 4 3 -1 FxMe1ShengtangAtk0603 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070608 2 0.1 -0.2 -0.3 0 4 3 -1 FxMe1ShengtangAtk0602 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93070609 脚踩法阵 2 0.1 0 -3 0 4 3 -1 FxMe1ShengtangAtk0602Fazhen -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93070709 伤害1 2 3 0 4 0.1 -1 FxMe1ShengtangAtk0701Hit -1 1 0 0 0 0 0 1 930707091 801035 0 HitCase 1 1 1 +93070710 伤害2 2 4 1 0.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 930707101 801040 0 HitCase 1 1 1 +93070725 2 0.1 0 4 2 -1 FxMe1ShengtangAtk0702 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070809 伤害1 2 3 0 4 0.1 -1 FxMe1ShengtangAtk0701Hit -1 1 0 0 0 0 0 1 930708091 801035 0 HitCase 1 1 1 +93070810 伤害2 2 4 -1 0.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 930708101 801040 0 HitCase 1 1 1 +93070825 2 0.1 0 4 2 -1 FxMe1ShengtangAtk0802 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93070910 伤害 1 4 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk09Hit -1 1 0 0 0 0 0 1 930709101 801030 930729 0 HitCase 1 1 1 +93070916 2 0.1 0 4 2 -1 FxMe1ShengtangAtk09Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93071006 1 6 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk10Hit -1 1 0 0 0 0 0 1 930710061 801030 930731 0 HitCase 1 1 1 +93071016 2 0.1 0 4 2 -1 FxMe1ShengtangAtk10Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93071107 1 6 3.5 -1 1.3 0 4 0.1 -1 FxMe1ShengtangAtk11Hit -1 1 0 0 0 0 0 1 930711071 801030 0 HitCase 1 1 1 +93071116 2 0.1 0 4 2 -1 FxMe1ShengtangAtk11Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93071207 伤害 1 5 4.5 2.5 0 4 0.1 -1 FxMe1ShengtangAtk12Hit -1 1 0 0 0 0 0 1 930712071 801030 0 HitCase 1 1 1 +93071216 2 0.1 0 4 2 -1 FxMe1ShengtangAtk12Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93071308 伤害 1 4 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk04Hit -1 1 0 0 0 0 0 1 930713081 801030 930729 0 HitCase 1 1 1 +93071314 2 0.1 0 4 2 -1 FxMe1ShengtangAtk09Move -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93071406 1 6 3.5 1.5 0 4 0.1 -1 FxMe1ShengtangAtk04Hit -1 1 0 0 0 0 0 1 930714061 801030 930731 0 HitCase 1 1 1 +93071509 棱镜陷阱子弹 2 1 40 4 2 -1 FxMe1ShengtangAtk03Dandao -1 1 0 0 1 0 0 0 3 4 1 930715091 801015 3.3 HitCase 0 0 1 1 1 +93071511 棱镜陷阱地面特效 2 0.1 1 0 4 3 -1 FxMe1ShengtangAtk03Baozha -1 1 0 0 0 3 0.5 1 93070314 4 1 0 HitCase 0 1 0 +93071512 裂缝爆点 2 0.1 0 4 2 -1 FxMe1ShengtangAtk03Fashe -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93071513 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 3 4 1 930715131 801020 0 HitCase 0 1 1 +93071514 伤害 2 2 1 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930715141 801035 0 HitCase 0 1 1 +93130105 第一段伤害 1 5 3 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk01AHit -1 1 0 0 0 0 0 1 931301051 801020 931316 931309 0 HitCase 1 1 1 +93130111 第二段伤害 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk01BHit -1 1 0 0 0 0 0 1 931301111 801020 931316 0 HitCase 1 1 1 +93130118 特效2 2 0.1 -1 0 4 2 -1 FxMe1KeyBoardistAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93130205 第一段伤害 1 2 3 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk02AHit -1 1 0 0 0 0 0 1 931302051 801020 0 HitCase 1 1 1 +93130210 第二段伤害 1 2.5 4 2 0 4 0.1 -1 FxMe1KeyBoardistAtk02BHit -1 1 0 0 0 0 0 1 931302101 801020 931309 0 HitCase 1 1 1 +93130216 特效2 2 0.1 3 0 4 2 -1 FxMe1KeyBoardistAtk0201Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93130217 特效3 2 0.1 -0.8 1.6 0 4 2 -1 FxMe1KeyBoardistAtk0203Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93130303 伤害 1 3 2.7 1.7 0 4 0.1 -1 FxMe1KeyBoardistAtk03Hit -1 1 0 0 0 0 0 1 931303031 801040 931316 931309 0 HitCase 0 1 1 +93130403 伤害1 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk04Hit -1 1 0 0 0 0 0 1 931304031 801020 931316 931309 0 HitCase 0 1 1 +93130407 伤害2 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk04Hit -1 1 0 0 0 0 0 1 931304071 801020 931316 0 HitCase 0 1 1 +93130409 伤害3 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk04Hit -1 1 0 0 0 0 0 1 931304091 801040 931319 931305 931309 931305 0 HitCase 0 1 1 +93130505 伤害子弹 1 4 7 3.5 0 4 0.1 -1 FxMe1KeyBoardistAtk05AHit -1 1 0 0 0 0 0 1 931305051 801060 931309 0 HitCase 0 1 1 +93130518 特效2 2 0.1 0.5 0 8 4 2 -1 FxMe1KeyBoardistAtk05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93130606 伤害 1 5 4 2 0 4 0.1 -1 FxMe1KeyBoardistAtk07AHit -1 1 0 0 0 0 0 1 931306061 801060 931306 931306 931309 0 HitCase 0 1 1 +93130706 伤害1 1 4 3 -0.2 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk07AHit -1 1 0 0 0 0 0 1 931307061 801020 931317 931309 0 HitCase 0 1 1 +93130708 伤害2 1 4 3 -0.2 1.5 0 4 0.1 -1 FxMe1KeyBoardistAtk07BHit -1 1 0 0 0 0 0 1 931307081 801040 931317 931309 0 HitCase 0 1 1 +93130808 伤害 1 6 3 2 0 4 0.1 -1 FxMe1KeyBoardistAtk08Hit -1 1 0 0 0 0 0 1 931308081 801060 931306 931306 931309 0 HitCase 0 1 1 +93130814 特效2 2 0.1 0 60 4 2 -1 FxMe1KeyBoardistAtk08Dilie -1 1 0 0 0 0 0 1 0 HitCase 4 1 0 +93130904 预警 1 5 20 10 999 4 1.25 1.1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 1 0 +93130905 伤害剑气 1 5 4 1.8 10 4 2 1 -1 1 FxMe1KeyBoardistAtk09Hit 0.3 -1 1 0 0 0 0 0 1 931309051 801010 931309 0 HitCase 0 1 1 1 +93130906 特效剑气 2 0.1 -0.5 10 4 2 -1 FxMe1KeyBoardistAtk09Dandao -1 1 0 0 0 0 0 1 0.7 HitCase 0 1 1 0 +93131304 预警 1 3 20 10 999 4 1.45 1.3 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 1 0 +93131305 伤害剑气 1 3 4 1.8 10 4 2 1 -1 1 FxMe1KeyBoardistAtk13Hit 0.3 -1 1 0 0 0 0 0 1 931313051 801010 931309 0 HitCase 0 1 1 1 +93131306 特效剑气 2 0.1 -0.5 10 4 2 -1 FxMe1KeyBoardistAtk13Dandao -1 1 0 0 0 0 0 1 0.7 HitCase 0 1 1 0 +93200107 伤害子弹 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932001071 801060 0 HitCase 0 1 1 +93200206 伤害子弹 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932002061 801060 0 HitCase 0 1 1 +93200209 特效 2 0.1 0 4 2 -1 FxMe1SwordAtk22 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93200305 伤害剑气 1 8 4 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 150 0 0 0 0 0 1 932003051 801010 0 HitCase 0 0 1 1 +93200306 特效剑气 2 0.1 -1.5 0 4 1 -1 FxMe1SwordAtk23 -1 1 150 0 0 0 0 0 1 0.7 HitCase 0 0 1 0 +93200307 伤害剑气 1 8 4 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 150 0 0 0 0 0 1 932003071 801010 0 HitCase 0 0 1 1 +93200308 特效剑气 2 0.1 -1.5 0 4 1 -1 FxMe1SwordAtk2301 -1 1 150 0 0 0 0 0 1 0.7 HitCase 0 0 1 0 +93200404 顶开玩家 1 8 6 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 932004041 932055 932051 932051 0 HitCase 1 1 0 +93200408 伤害子弹 1 6 4 0.5 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932004081 801060 932033 0 HitCase 1 1 1 +93200412 收镜头 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 932054 0 HitCase 0 1 0 +93200508 伤害 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932005081 801060 0 HitCase 0 1 1 +93200510 伤害剑气 1 3 4 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 0.2 -1 1 300 0 0 0 3 4 1 932005101 801010 0 HitCase 0 1 1 1 +93200511 特效剑气 2 0.1 -0.5 0 4 1 -1 FxMe1KeyBoardistAtk13Dandao 0.2 -1 1 300 0 0 0 3 4 1 0.7 HitCase 0 1 1 0 +93200606 第一刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 0 HitCase 1 1 1 0 +93200610 第二刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 0 HitCase 1 1 1 0 +93200614 第三刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 0 HitCase 1 1 1 0 +93200618 第四刀拼刀判定 1 10 7 3.5 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 932011 932018 0 HitCase 1 1 1 0 +93200635 攻击盒1 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006351 801018 0 HitCase 0 1 1 1 +93200636 攻击盒2 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006361 801018 0 HitCase 0 1 1 1 +93200637 攻击盒3 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006371 801018 0 HitCase 0 1 1 1 +93200638 攻击盒4 1 7 5 2.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 1 1 932006381 801018 0 HitCase 0 1 1 1 +93200709 伤害子弹1 2 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0.1 1 93200719 0 1 932007091 801060 0 HitCase 0 0 1 +93200710 伤害子弹2 2 4 1 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 2 3 1 932007101 801060 0 HitCase 0 0 1 +93200711 特效子弹1 2 0.1 1 0 4 3 -1 FxMe1SwordAtk2702 -1 1 0 0 0 0 1.9 1 93200714 0 1 0 HitCase 0 0 0 +93200712 给玩家挂个镜头 2 40 0 4 0.1 -1 -1 1 0 0 0 0 0 1 932034 0 HitCase 0 1 0 +93200714 特效子弹2 2 0.1 0 4 1 -1 FxMe1SwordAtk2703 -1 1 0 0 0 2 0.05 1 93200710 3 1 0 HitCase 0 0 0 +93200715 2 0.1 0 4 2 -1 FxMe1SwordAtk2701 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93200719 Dot伤害 2 4 0 4 2.8 -1 1 0.5 -1 1 0 0 0 2 3 1 801005 0 HitCase 0 0 0 +93200807 特效 2 0.1 0 4 2 -1 FxMe1SwordAtk32 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93200907 伤害 1 6 4 0.5 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932009071 801060 932033 0 HitCase 0 1 1 +93201007 伤害1 1 5 3 1.5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932010071 801060 0 HitCase 0 1 1 +93201012 伤害2 1 4 6 3 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932010121 801060 0 HitCase 0 1 1 +93201017 伤害剑气 1 3.5 4 0.5 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 300 0 0 0 0 0 1 932010171 801010 0 HitCase 0 1 1 1 +93201018 特效剑气 2 0.1 -2 -0.5 0 4 1 -1 FxMe1SwordAtk5005 -1 1 300 0 0 0 0 0 1 -2 HitCase 0 1 1 0 +93201107 伤害 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932011071 801060 0 HitCase 0 1 1 +93201807 伤害 1 3.5 5 3 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932018071 801060 932058 0 HitCase 0 1 1 +93201810 伤害 2 5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932018101 801060 0 HitCase 0 1 1 +93201811 伤害 2 5 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932018111 801060 0 HitCase 0 1 1 +93201813 特效1 2 0.1 0 4 2 -1 FxMe1SwordAtk4901 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93201908 伤害 1 5 4 2 0 4 0.1 -1 FxMe1SwordShouji -1 1 0 0 0 0 0 1 932019081 801060 0 HitCase 0 1 1 +93201918 伤害剑气 1 3.5 4 0.5 1.8 0 4 1 1 -1 1 FxMe1SwordShouji 0.3 -1 1 300 0 0 0 0 0 1 932019181 801010 0 HitCase 0 1 1 1 +93201919 特效剑气 2 0.1 -2 -0.5 0 4 1 -1 FxMe1SwordAtk5005 -1 1 300 0 0 0 0 0 1 -2 HitCase 0 1 1 0 +90989901 护盾特效 2 0.1 0 4 2 -1 FxR2ShenweiAttackLoop33 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90989902 核心状态特效子弹 2 0.1 0 4 1 -1 FxBabeiTowerWuzhuo -1 1 0 0 0 0 0 0 1 90989903 0 1 0 HitCase 2 1 0 +90989903 核心状态吸血伤害子子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 2 2 1 909870 0 HitCase 1 1 0 +90989904 核心状态易伤子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909875 0 HitCase 1 1 0 +90989905 核心状态眩晕子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909881 0 HitCase 1 1 0 +90989906 大招灼烧子弹 1 3 15 0 4 7.7 -1 1 1 FxCizhuiDilie1 1.23 -1 1 0 0 0 0 0 1 930181 0 HitCase 0 1 0 +90989907 大招减速子弹(无限时长) 1 3 15 0 4 999 -1 1 0.05 1.23 -1 1 0 0 0 0 0 1 930182 930183 0 HitCase 0 1 0 +90989908 真伤秒杀子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 1 90989917 0 1 909899081 930180 0 HitCase 0 1 0 +90989909 幻影死亡自爆子弹 2 3 0 4 0.1 -1 FxDeath01New -1 1 0 0 0 0 0 0 1 90989916 0 1 909899091 930188 0 HitCase 0 1 0 +90989910 幻影死亡自爆附加累伤子弹 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 909899101 930198 0 HitCase 0 1 0 +90989911 幻影死亡自爆2倍伤害子弹 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 1 90989916 0 1 909899111 930191 0 HitCase 0 1 0 +90989912 炮击子弹 2 0.1 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.3 1 90989913 4 1 0 HitCase 0 1 0 1 +90989913 炮击伤害子弹 2 2 0 4 0.3 -1 -1 1 0 0 0 2 2 2 909899131 930262 0 HitCase 0 1 0 +90989914 熔岩灼烧子弹 2 4 0 4 3 -1 1 1 FxMe1BioMd004040Attack0202 -1 1 0 0 0 3 4 1 930279 0 HitCase 0 1 0 +90989915 大招灼烧子弹(无限时长) 1 3 15 0 4 999 -1 1 1 FxCizhuiDilieLoop1 1.23 -1 1 0 0 0 0 0 1 930181 0 HitCase 0 1 0 +90989916 自爆特效子弹 2 6 0 4 5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 0 HitCase 1 1 0 +90989917 脉冲真伤爆炸特效子弹 2 6 0 4 5 -1 FxCizhuiHuoliu -1 1 0 0 0 2 2 1 0 HitCase 1 1 0 +90989918 荆棘特效子弹对目标 2 6 0 4 5 -1 FxCizhuizzqiAtk01 -1 1 0 0 0 1 1 1 0 HitCase 1 1 0 1 +90989919 超里狙击弹特效 2 6 0 4 5 -1 FxR4LiangAtk24 -1 1 0 0 0 0 1 1 0 HitCase 0 1 0 1 +90989920 超里狙击爆炸子弹特效 2 10 0 4 6 -1 FxR4LiangAtk24Bao -1 1 0 0 0 1 1 1 1 0 1 0 +90989921 超里狙击爆炸伤害1级 2 10 0 4 0.1 -1 -1 1 0 0 0 1 1 1 930788 930786 1 0 1 0 +90989922 超里狙击爆炸伤害2级 2 10 0 4 0.1 -1 -1 1 0 0 0 1 1 1 930789 930787 1 0 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG024.tsv b/Resources/table/share/fight/missile/missile/MissileG024.tsv index 3e6969f3..f851e8fd 100644 --- a/Resources/table/share/fight/missile/missile/MissileG024.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG024.tsv @@ -1,335 +1,335 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -93050102 伤害判定 1 0.3 2 1.3 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930501021 801050 0 HitCase 1 1 1 -93050202 伤害判定 3 1.8 180 0 4 0.1 -1 FxMo1CyborgsoldierAtk02Hit -1 1 0 0 0 0 0 1 930502021 801050 0 HitCase 1 1 1 -93050302 伤害判定(枪出手) 1 2 2 40 0 4 0.5 1 1 0 -1 FxMo1CyborgsoldierAtk04Hit Bip001RHand FxMo1CyborgsoldierAtk03 -1 1 0 0 0 0 0 1 930503021 801050 0 HitCase 0 0 1 -93050308 地毯式预警 1 2 20 10 0 4 2 1 1 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -93050703 伤害 1 2 3 0.5 0 4 999 -1 1 FxMo1CyborgsoldierAtk07Hit -1 1 0 0 0 0 0 1 930507031 801050 0 HitCase 1 1 1 -93050902 伤害判定(枪出手) 1 2 2 40 0 4 0.5 1 1 1 -1 FxMo1CyborgsoldierAtk04Hit Bip001RHand FxMo1CyborgsoldierAtk03 -1 1 0 0 0 0 0 1 930509021 801050 0 HitCase 0 1 1 0 -93050909 地毯式预警 1 2 20 10 0 4 2 1.5 1 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -93051202 攻击判定1 1 2 3 1 0 0 4 0.1 -1 FxMo1CyborgsoldierAtk12Hit -1 1 0 0 0 0 0 1 930512021 801050 0 HitCase 1 1 1 -93060502 攻击判定 1 1 3.5 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930605021 801050 0 HitCase 0 1 1 -93060902 攻击判定 1 1 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930609021 801050 0 HitCase 0 1 1 -93061002 攻击判定 1 1 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930610021 801050 0 HitCase 0 1 1 -93061102 攻击判定1 1 2 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930611021 801050 0 HitCase 0 1 1 -93061103 攻击判定2 1 2 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930611031 801050 0 HitCase 0 1 1 -93061104 攻击判定3 3 2 240 0 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930611041 801050 0 HitCase 0 1 1 -93061202 攻击判定 1 1 3.5 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930612021 801050 0 HitCase 0 1 1 -97600104 左子弹 1 4 16 -3 15 500 4 2 -1 WeaponCase4 FxZhanJianZiDan -1 1 0 0 0 0 0 1 976002 0 HitCase 0 0 0 -97600106 右子弹 1 4 16 3 15 500 4 2 -1 WeaponCase4 FxZhanJianZiDan -1 1 0 0 0 0 0 1 976002 0 HitCase 0 0 0 -97610102 子弹 1 2 4 0 4 300 4 2.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 976003 0 HitCase 1 0 0 0 -97610202 二周年-天火-小攻击判定 2 3 0 4 0.6 -1 -1 1 0 0 0 3 1 97610203 0 1 778390 778351 778354 0 HitCase 0 1 0.5 0 -97610203 二周年-天火-小特效 2 0.1 0 4 2 -1 FxCizhuiTianhuo01 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -97610204 二周年-天火-大攻击判定 2 6 0 4 0.6 -1 -1 1 0 0 0 3 1 97610205 0 1 778391 778351 778354 0 HitCase 0 1 0.5 0 -97610205 二周年-天火-大特效 2 0.1 0 4 2 -1 FxCizhuiTianhuo02 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 -97610206 二周年-天火-小号熔岩地表 2 3 0 4 3 -1 1 0.9 FxCizhuiTianhuoquyu01 -1 1 0 0 0 3 0 1 778352 0 HitCase 0 1 1 0 -97610207 二周年-天火-小打自己 2 0.1 0 3 0.6 -1 -1 1 0 0 0 2 0 1 778353 0 HitCase 0 1 0 -97610208 二周年-天火-大号熔岩地表 2 6 0 4 3 -1 1 0.5 FxCizhuiTianhuoquyu01 -1 1 0 0 0 1 0 2 3 0 1 778352 0 HitCase 0 1 0 -97610209 二周年-天火-大打自己 2 0.1 0 3 0.6 -1 -1 1 0 0 0 2 0 1 778353 0 HitCase 0 1 0.5 0 -97610210 二周年-天火-小炸弹 2 0.5 0 4 3 -1 FxCizhuiMailei -1 1 0 0 0 1 0 1 778355 0.5 HitCase 1 1 2 0 1 -97610211 二周年-黑洞-小伤害 2 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778490 778460 0 HitCase 1 1 0 -97610212 二周年-黑洞-小吸取 2 4 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 1 778491 0 HitCase 1 1 0 -97610213 二周年-黑洞-大伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778490 778460 0 HitCase 1 1 0 -97610214 二周年-黑洞-大吸取 2 8 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 1 778491 0 HitCase 1 1 0 -97610215 二周年-黑洞-消失 2 0.1 0 4 3 -1 FxCizhuiHeidongXiaoshi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -97610216 二周年-黑洞-爆破 2 6 0 4 0.4 -1 FxCizhuiHeidongBaozha -1 1 0 0 0 0 0 1 778459 0 HitCase 0 1 0.3 0 -97610217 二周年-黑洞-降低反总伤-小 2 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778451 778458 0 HitCase 0 1 0 -97610218 二周年-黑洞-怪物伤害降低-小 2 4 0 4 999 -1 1 0.05 -1 1 0 0 0 0 0 1 778456 0 HitCase 1 1 0 -97610219 二周年-黑洞-降低反总伤-大 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778451 778458 0 HitCase 0 1 0 -97610220 二周年-黑洞-怪物伤害降低-大 2 8 0 4 999 -1 1 0.05 -1 1 0 0 0 0 0 1 778456 0 HitCase 1 1 0 -97610221 二周年-控制矩阵-1.5s 2 6 0 4 999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 0 1 778591 0 HitCase 0 1 0 -97610222 二周年-控制矩阵-1s 2 6 0 4 999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 0 1 778591 0 HitCase 0 1 0 -97610223 二周年-控制矩阵-1.5s带爆炸 2 6 0 4 999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 3 3 9999 97610229 0 1 778591 0 HitCase 0 1 0 -97610224 二周年-控制矩阵-1s带爆炸 2 6 0 4 999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 3 3 9999 97610229 0 1 778591 0 HitCase 0 1 0 -97610225 二周年-控制矩阵-玩家1.5s 2 6 0 4 99999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 0 1 778591 0 HitCase 2 1 0 -97610226 二周年-控制矩阵-玩家1s 2 6 0 4 99999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 0 1 778591 0 HitCase 2 1 0 -97610227 二周年-控制矩阵-玩家1.5s带爆炸 2 6 0 4 99999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 3 3 9999 97610229 0 1 778591 0 HitCase 2 1 0 -97610228 二周年-控制矩阵-玩家1s带爆炸 2 6 0 4 99999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 3 3 9999 97610229 0 1 778591 0 HitCase 2 1 0 -97610229 二周年-控制矩阵-爆炸 2 6 0 4 0.5 -1 FxCizhuiKongzhijuzhenBaozha -1 1 0 0 0 2 0 1 778592 778564 0 HitCase 1 1 0 1 -97610230 二周年-控制矩阵-范围判定子弹 2 6 0 7 99999 -1 1 0.05 -1 1 0 0 0 1 0 1 778551 778558 778559 0 HitCase 0 1 0 -97610231 二周年-控制矩阵-玩家矩阵范围判定子弹 2 6 0 7 99999 -1 1 0.05 -1 1 0 0 0 0 0 1 778551 778558 778559 0 HitCase 2 1 0 -97610233 素体团 2 2 0 4 10 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 -97610236 二周年-浮游炮-1号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao01HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 -97610237 二周年-浮游炮-2号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao02HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 -97610238 二周年-浮游炮-3号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao03HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 -97610239 二周年-浮游炮-4号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao04HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 -97610240 二周年-浮游炮-爆炸伤害判定 2 0.1 0 4 0.1 -1 -1 1 0 0 0 1 0 1 778691 0 HitCase 0 1 0 -97610241 二周年-浮游炮-1号 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao01HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610236 0 1 0 HitCase 1 1 0 1 -97610242 二周年-浮游炮-2号 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao02HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610237 0 1 0 HitCase 1 1 0 1 -97610243 二周年-浮游炮-3号 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao03HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610238 0 1 0 HitCase 1 1 0 1 -97610244 二周年-浮游炮-4号(玩家) 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao04HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610239 0 1 0 HitCase 1 1 0 1 -97610245 二周年-浮游炮-爆炸 2 3 0 4 2 -1 FxCizhuiFuyoupaoBaozhaHitCase -1 1 0 0 0 1 0.1 1 97610240 0 1 0.1 HitCase 0 1 0 -97610246 二周年-浮游炮-1号-1s 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao01HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610236 0 1 0 HitCase 1 1 0 1 -97610247 二周年-浮游炮-2号-1s 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao02HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610237 0 1 0 HitCase 1 1 0 1 -97610248 二周年-浮游炮-3号-1s 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao03HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610238 0 1 0 HitCase 1 1 0 1 -97610249 二周年-浮游炮-4号-1s(玩家) 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao04HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610239 0 1 0 HitCase 1 1 0 1 -97620102 死亡特效 2 1 0 4 2 -1 FxJianZuBaoZha -1 1 0 0 0 1 0 3.5 0 0 1 0 HitCase 0 0 0 -93080102 测试用子弹 2 1 0 4 999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93080125 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 93080129 0 1 930801251 801045 0 HitCase 0 1 1 -93080126 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930801261 801050 0 HitCase 0 1 1 -93080127 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930801271 801055 0 HitCase 0 1 0 -93080129 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk0102 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93080208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930802081 801045 0 HitCase 0 1 0 -93080209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 1 93080219 0 1 930802091 801055 0 HitCase 0 1 1 -93080219 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk0202 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93080308 攻击判定-第一下右爪 2 4 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930803081 801050 0 HitCase 0 1 0 -93080309 攻击判定-第二下-右爪跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930803091 801030 0 HitCase 0 1 1 -93080310 攻击判定-第二下-尾扫跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit TailBone14 -1 6 0 0 0 0 0 1 930803101 801030 0 HitCase 0 1 0 -93080311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930803111 801060 0 HitCase 0 1 0 -93080408 攻击判定-第一下-右爪 3 4 180 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930804081 801050 0 HitCase 0 1 1 -93080409 攻击判定-第二下-左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 1 93080423 0 1 930804091 801055 0 HitCase 0 1 1 -93080423 地裂特效 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtk0402 -1 1 0 0 0 0 0 1 0.1 HitCase 0 1 0 -93080508 黑洞吸入强制位移 3 10 120 0 4 2 -1 1 0.05 MarkCase -1 6 0 0 0 0 0 1 930575 0 HitCase 0 1 0 -93080605 咬人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801080 0 HitCase 0 1 0 -93080606 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801020 0 HitCase 0 1 0 -93080607 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801020 0 HitCase 0 1 0 -93080702 强制位移子弹 2 10 0 4 1 -1 1 0 -1 1 0 0 0 0 0 1 930807 0 HitCase 0 1 0 -93080703 喷火/伤害子弹-跟随头 3 13 10 0 50 4 1.5 -1 1 0.05 -1 2 -60 0 0 0 0 0 0 0 0 1 801005 0 HitCase 2 1 1 1 -93080807 赛琳娜打子弹到龙身上 2 0.1 0.05 2 80 4 1 1 1 -1 -1 5 0 120 0 100 628.318 -1 5 0 0 1 0 0.5 0 1 1 0 HitCase 0 1 0 -93080809 赛琳娜护盾缩放子弹 2 0.1 0 4 0.5 1 -1 FxMe1WutailongDun -1 1 0 0 0 1 2 0 0 0.5 1 93080810 0 1 0 HitCase 0 1 0 -93080810 赛琳娜护盾持久子弹 2 0.1 0 4 -1 -1 FxMe1WutailongDun -1 1 0 0 0 0 1 93080811 0 1 0 HitCase 1 1 0 -93080811 赛琳娜身体中心子弹 2 0.1 0.1 0 4 -1 -1 -1 1 0 0 0 1 0 0.2 0 0 1 5 HitCase 1 1 0 -93080813 中心岩浆子弹 2 3 0 4 5 -1 FxMe1WutailongDiHuo -1 1 0 0 0 1 0 1 3 0 1 801050 0 HitCase 0 1 2.8 0 -93080815 中心灼烧地表-伤害 2 2 0 4 -1 -1 1 0.5 -1 1 0 0 0 1 0 1.2 3 5 -1 93080816 0 1 930554 0 HitCase 0 1 0 -93080816 中心灼烧地表-特效 2 2 0 4 10 -1 1 0.5 FxMe1WutailongLu -1 1 0 0 0 1 0 1.2 3 0 1 0 HitCase 0 1 0 -93080817 中心岩浆持续子弹 2 0.1 0 4 -1 -1 -1 1 0 0 0 3 15 10 -1 93080818 0 1 0 HitCase 0 1 0 -93080818 中心岩浆子弹 2 3 0 4 5 -1 FxMe1WutailongDiHuo -1 1 0 0 0 1 0 1.5 2 0 1 801050 0 HitCase 0 1 2.8 0 -93081111 自身攻击判定 2 3 0 6 1 -1 -1 2 360 0 0 0 0 0.17 7 93081112 0 1 930811111 0 HitCase 1 1 1 -93081112 留下火径 2 0.1 0 4 10 1 -1 FxMe1WutailongLu -1 1 0 0 0 2 1 93081113 3 1 801050 0 HitCase 0 1 0 -93081113 火径伤害 2 2 0 6 5 -1 1 1 -1 1 0 0 0 0 0 1 930554 0 HitCase 0 1 0 -93081202 地火特效 2 0.1 0 4 4 -1 FxMe1WutailongDiHuo -1 1 0 0 0 2 0 1 0 HitCase 0 0 0 -93081203 地火伤害 2 2.5 0 0 4 2.9 -1 -1 1 0 0 0 2 1 93081202 1 1 930812031 801050 0.5 HitCase 1 0 0 2.8 1 -93081204 第1发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 4 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 -93081205 第2发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 5.5 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 -93081206 第3发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 7 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 -93081207 第4发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 8.5 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 -93081208 第5发-发射器 2 0.1 0 4 20 -1 -1 1 0 0 0 1 10 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 -93081209 第6发-发射器 2 0.1 0 4 20 -1 -1 1 0 0 0 1 11.5 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 -93081302 龙蛋-飞行子弹 2 0.5 30 2 2 1 1 FxMe1WutailongDan02 -1 1 0 0 0 1 0 2 1 999999 1 93081303 1 1 1 930840 0 HitCase 0 0 0 -93081303 龙蛋-爆炸子弹 2 2 0 4 3 -1 FxMe1WutailongDan03 -1 1 0 0 0 1 0 2 3 0.6 1 93081305 0 1 0 HitCase 0 0 0 -93081304 龙蛋-飞行直接爆炸子弹 2 2 0 4 3 -1 FxMe1WutailongDan03 -1 1 0 0 0 1 0 2 3 0.2 1 93081305 0 1 0 HitCase 0 0 0 0 -93081305 龙蛋-伤害子弹 2 2 0 2 3 -1 FxJianZuBaoZha -1 1 0 0 0 3 0 1 801050 0 HitCase 0 0 0 -93081306 赛琳娜传递伤害给龙 2 0.1 30 4 1 3 -1 FxMe1WutailongDun01EffectCase1 -1 9 0 0 0 0.5 5 0 0 0 5 1 0 HitCase 0 1 0 -93081402 流星-特效 2 0.1 0 0 4 10 -1 FxMe1WutailongYunShi -1 1 0 0 0 2 0.35 1 93081403 2 1 0 HitCase 0 1 0 -93081403 流星-伤害 2 3.5 0 0 6 0.1 -1 -1 1 0 0 0 2 2 1 930814031 801050 0.5 HitCase 0 0 1 -93081404 流星-追踪器 2 3.5 0 6 2 -1 FxYujing1M08S -1 1 0 0 0 1 0.8 1 93081402 1 1 0 HitCase 1 1 0 0 1 -93081405 第1发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 0 1 93081404 0 1 0 HitCase 1 0 0 -93081406 第2发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 1.5 1 93081404 0 1 0 HitCase 1 0 0 -93081407 第3发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 3 1 93081404 0 1 0 HitCase 1 0 0 -93081408 第4发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 4.5 1 93081404 0 1 0 HitCase 1 0 0 -93081409 第5发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 6 1 93081404 0 1 0 HitCase 1 0 0 -93081410 第6发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 7.5 1 93081404 0 1 0 HitCase 1 0 0 -93081419 流星-追踪器 2 3.5 0 4 2 -1 FxYujing1M08S -1 1 0 0 0 3 0.8 1 93081402 1 1 0 HitCase 1 1 0 0 -93081507 由行为树召唤的持续场景特效子弹 2 0.1 0 4 999 -1 FxMe1WutailongSc -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 -93081509 地火1(舞台中心位置,固定210帧定位) 2 0.1 -6 24 0 4 30 -1 -1 1 0 0 0 0 0 1 93081203 0 1 0 HitCase 0 0 0 -93081510 地火2 2 0.1 0 12 0 4 30 -1 -1 1 0 0 0 0 1 1 93081203 0 1 0 HitCase 0 0 0 -93081511 地火3 2 0.1 -12 36 0 4 30 -1 -1 1 0 0 0 0 1.5 1 93081203 0 1 0 HitCase 0 0 0 -93081512 地火4 2 0.1 6 6 0 4 30 -1 -1 1 0 0 0 0 2 1 93081203 0 1 0 HitCase 0 0 0 -93081513 地火5 2 0.1 -18 42 0 4 30 -1 -1 1 0 0 0 0 2.5 1 93081203 0 1 0 HitCase 0 0 0 -93081514 地火6 2 0.1 -12 18 0 4 30 -1 -1 1 0 0 0 0 3 1 93081203 0 1 0 HitCase 0 0 0 -93081515 流星1 2 0.1 -7 10 0 4 30 -1 -1 1 0 0 0 0 0.5 1 93081402 0 1 0 HitCase 0 0 0 -93081516 流星2 2 0.1 10 39 0 4 30 -1 -1 1 0 0 0 0 1 1 93081402 0 1 0 HitCase 0 0 0 -93081517 流星3 2 0.1 1 22 0 4 30 -1 -1 1 0 0 0 0 1.5 1 93081402 0 1 0 HitCase 0 0 0 -93081518 流星4 2 0.1 8 6 0 4 30 -1 -1 1 0 0 0 0 2 1 93081402 0 1 0 HitCase 0 0 0 -93081519 流星5 2 0.1 -17 12 0 4 30 -1 -1 1 0 0 0 0 2.5 1 93081402 0 1 0 HitCase 0 0 0 -93081520 流星6 2 0.1 -12 18 0 4 30 -1 -1 1 0 0 0 0 3 1 93081402 0 1 0 HitCase 0 0 0 -93081521 圆周-流星1 2 0.1 -6 30 0 0 4 30 -1 -1 1 0 0 0 0 4 1 93081402 0 1 0 HitCase 0 0 0 -93081522 圆周-流星2 2 0.1 4.2 18 0 120 4 30 -1 -1 1 0 0 0 0 4.2 1 93081402 0 1 0 HitCase 0 0 0 -93081523 圆周-流星3 2 0.1 -10 18 0 4 30 -1 -1 1 0 0 0 0 4.4 1 93081402 0 1 0 HitCase 0 0 0 -93081524 圆周-流星4 2 0.1 4.2 27 0 4 30 -1 -1 1 0 0 0 0 4.6 1 93081402 0 1 0 HitCase 0 0 0 -93081525 圆周-流星5 2 0.1 -6 12 0 4 30 -1 -1 1 0 0 0 0 4.8 1 93081402 0 1 0 HitCase 0 0 0 -93081526 圆周-流星6 2 0.1 -10 27 0 4 30 -1 -1 1 0 0 0 0 5 1 93081402 0 1 0 HitCase 0 0 0 -93081527 圆周-地火1 2 0.1 6 24 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081528 圆周-地火2 2 0.1 -16 24 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081529 圆周-地火3 2 0.1 4 18 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081530 圆周-地火4 2 0.1 -14 30 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081531 圆周-地火5 2 0.1 2 12 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081532 圆周-地火6 2 0.1 -12 36 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081533 圆周-地火7 2 0.1 0 40 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93081534 圆周-地火8 2 0.1 -10 8 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 -93082124 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 93082128 0 1 930821241 801045 0 HitCase 0 1 1 -93082125 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930821251 801050 0 HitCase 0 1 1 -93082126 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930821261 801055 0 HitCase 0 1 1 -93082128 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk2102 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93082208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930822081 801045 0 HitCase 0 1 1 -93082209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 1 93082219 0 1 930822091 801055 0 HitCase 0 1 1 -93082219 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk1302 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93082308 攻击判定-第一下右爪 2 4 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930823081 801050 0 HitCase 0 1 1 -93082311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930823111 801060 0 HitCase 0 1 1 -93082408 攻击判定-第一下-右爪 3 4 180 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930824081 801050 0 HitCase 0 1 1 -93082422 攻击特效 2 0.1 0 4 2 -1 FxMe1WutailongAtk0401 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93082604 流星-追踪器 2 3.5 0 4 2 -1 FxYujing1M08S -1 1 0 0 0 1 0.8 1 93082615 1 1 0.1 HitCase 1 0 0 0 1 -93082605 流星-第1发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0 1 93082604 0 1 0 HitCase 0 0 0 -93082606 流星-第2发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0.5 1 93082604 0 1 0 HitCase 0 0 0 -93082607 流星-第3发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1 1 93082604 0 1 0 HitCase 0 0 0 -93082608 流星-第4发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1.5 1 93082604 0 1 0 HitCase 0 0 0 -93082609 流星-第5发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 2 1 93082604 0 1 0 HitCase 0 0 0 -93082610 地火-第1发 2 0.1 2 8 0 4 10 -1 -1 1 0 0 0 0 0.1 1 93081203 0 1 0 HitCase 0 0 0 -93082611 地火-第2发 2 0.1 -3 6 0 4 10 -1 -1 1 0 0 0 0 0.2 1 93081203 0 1 0 HitCase 0 0 0 -93082612 地火-第3发 2 0.1 -7 15 0 4 10 -1 -1 1 0 0 0 0 0.3 1 93081203 0 1 0 HitCase 0 0 0 -93082613 地火-第4发 2 0.1 9 7 0 4 10 -1 -1 1 0 0 0 0 0.4 1 93081203 0 1 0 HitCase 0 0 0 -93082614 地火-第5发 2 0.1 10 -1 0 4 10 -1 -1 1 0 0 0 0 0.5 1 93081203 0 1 0 HitCase 0 0 0 -93082615 流星-特效 2 0.1 0 0 4 10 -1 FxMe1WutailongYunShi -1 1 0 0 0 2 0.35 1 93082616 2 1 0 HitCase 0 1 0 -93082616 流星-伤害 2 3.5 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930826161 801050 0.5 HitCase 0 0 1 -93083508 黑洞吸入强制位移 3 50 150 0 4 999 -1 1 0.05 MarkCase -1 6 0 0 0 0 0 1 930534 0 HitCase 0 1 0 -93090102 测试用子弹 2 1 0 4 999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090125 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930901251 801045 0 HitCase 0 1 1 -93090126 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930901261 801050 0 HitCase 0 1 1 -93090127 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930901271 801055 0 HitCase 0 1 1 -93090130 攻击特效子弹 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090131 攻击特效子弹(火) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090132 攻击特效子弹(雷) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090133 攻击特效子弹(冰) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090134 攻击特效子弹(暗) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090135 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk0102 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090136 地裂特效(火) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieHuo -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090137 地裂特效(雷) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieLei -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090138 地裂特效(冰) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieBing -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090139 地裂特效(暗) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieAn -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090140 衍生子弹(火) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoFire -1 1 0 0 0 3 0.5 1 93090144 0 1 0 HitCase 0 1 0 -93090141 衍生子弹(雷) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoLei -1 1 0 0 0 3 0 1 93090144 0 1 0.2 HitCase 0 1 0 -93090142 衍生子弹(冰) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoBing -1 1 0 0 0 3 0 1 93090144 0 1 0 HitCase 0 1 0 -93090143 衍生子弹(暗) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoAn -1 1 0 0 0 3 0 1 93090144 0 1 0 HitCase 0 1 0 -93090144 伤害子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930901441 801025 0 HitCase 0 1 1 -93090208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930902081 801045 0 HitCase 0 1 1 -93090209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930902091 801055 0 HitCase 0 1 1 -93090220 攻击特效子弹 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -93090221 攻击特效子弹(火) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -93090222 攻击特效子弹(雷) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -93090223 攻击特效子弹(冰) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -93090224 攻击特效子弹(暗) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -93090225 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk0202 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090226 地裂特效(火) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieHuo -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090227 地裂特效(雷) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieLei -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090228 地裂特效(冰) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieBing -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090229 地裂特效(暗) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieAn -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93090308 攻击判定-第一下右爪 2 4 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930903081 801050 0 HitCase 0 1 1 -93090309 攻击判定-第二下-右爪跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930903091 801030 0 HitCase 0 1 1 -93090310 攻击判定-第二下-尾扫跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit TailBone14 -1 6 0 0 0 0 0 1 930903101 801030 0 HitCase 0 1 1 -93090311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930903111 801060 0 HitCase 0 1 1 -93090332 攻击特效子弹 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090333 攻击特效子弹(火) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090334 攻击特效子弹(雷) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090335 攻击特效子弹(冰) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090336 攻击特效子弹(暗) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090408 攻击判定-第一下-右爪 2 5 180 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930904081 801050 0 HitCase 0 1 1 -93090409 攻击判定-第二下-左爪 3 5 210 0 4 0.15 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930904091 801055 0 HitCase 0 1 1 -93090427 攻击特效子弹 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090428 攻击特效子弹(火) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090429 攻击特效子弹(雷) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090430 攻击特效子弹(冰) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090431 攻击特效子弹(暗) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -93090432 地裂特效 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtk0402 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93090433 地裂特效(火) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieHuo -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93090434 地裂特效(雷) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieLei -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93090435 地裂特效(冰) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieBing -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93090436 地裂特效(暗) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieAn -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93090508 黑洞吸入强制位移 3 10 120 0 4 2 -1 1 0.05 MarkCase -1 6 0 0 0 0 0 1 930575 0 HitCase 0 1 0 -93090605 咬人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801060 0 HitCase 0 1 0 -93090606 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801015 0 HitCase 0 1 0 -93090607 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801015 0 HitCase 0 1 0 -93090702 强制位移子弹 2 10 0 4 1 -1 1 0 -1 1 0 0 0 0 0 1 930807 0 HitCase 0 1 0 -93090703 喷火/伤害子弹-跟随头 3 13 10 0 50 4 1.5 -1 1 0.05 -1 2 -60 0 0 0 0 0 0 0 0 1 801005 0 HitCase 2 1 1 1 -93091502 审判特效 2 0.1 0 4 10 -1 FxMe1WutailongAtkBao -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -93091503 审判子弹 2 99 0 4 0.2 -1 -1 1 0 0 0 3 0 1 93091512 4 2 930915031 930972 0 HitCase 0 1 0 -93091507 由行为树召唤的持续场景特效子弹 2 0.1 0 4 999 -1 FxMe1WutailongSc -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 -93091512 审判附加特效 2 0.1 0 4 10 -1 FxMe1WutailongAtkBao1 -1 1 0 0 0 1 0 2 2 2 1 0 HitCase 0 1 0 -93091519 5s持续伤害子弹 2 999 0 4 5 -1 1 0.5 -1 1 0 0 0 3 4 1 930973 0 HitCase 0 1 0 -93092124 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 93082128 0 1 930921241 801045 0 HitCase 0 1 1 -93092125 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930921251 801050 0 HitCase 0 1 1 -93092126 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930921261 801055 0 HitCase 0 1 1 -93092128 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk2102 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 -93092208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930922081 801045 0 HitCase 0 1 1 -93092209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 1 93082219 0 1 930922091 801055 0 HitCase 0 1 1 -93092219 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk1302 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93092308 攻击判定-第一下右爪 2 4 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930923081 801050 0 HitCase 0 1 1 -93092311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930923111 801060 0 HitCase 0 1 1 -93092408 攻击判定-第一下-右爪 3 4 180 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930924081 801050 0 HitCase 0 1 1 -93092422 攻击特效 2 0.1 0 4 2 -1 FxMe1WutailongAtk0401 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93092604 流星-追踪器 2 3.5 0 4 2 -1 FxYujing1M08S -1 1 0 0 0 1 0.8 1 93082615 1 1 0.1 HitCase 1 0 0 0 1 -93092605 流星-第1发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0 1 93082604 0 1 0 HitCase 0 0 0 -93092606 流星-第2发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0.5 1 93082604 0 1 0 HitCase 0 0 0 -93092607 流星-第3发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1 1 93082604 0 1 0 HitCase 0 0 0 -93092608 流星-第4发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1.5 1 93082604 0 1 0 HitCase 0 0 0 -93092609 流星-第5发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 2 1 93082604 0 1 0 HitCase 0 0 0 -93092610 地火-第1发 2 0.1 2 8 0 4 10 -1 -1 1 0 0 0 0 0.1 1 93081203 0 1 0 HitCase 0 0 0 -93092611 地火-第2发 2 0.1 -3 6 0 4 10 -1 -1 1 0 0 0 0 0.2 1 93081203 0 1 0 HitCase 0 0 0 -93092612 地火-第3发 2 0.1 -7 15 0 4 10 -1 -1 1 0 0 0 0 0.3 1 93081203 0 1 0 HitCase 0 0 0 -93092613 地火-第4发 2 0.1 9 7 0 4 10 -1 -1 1 0 0 0 0 0.4 1 93081203 0 1 0 HitCase 0 0 0 -93092614 地火-第5发 2 0.1 10 -1 0 4 10 -1 -1 1 0 0 0 0 0.5 1 93081203 0 1 0 HitCase 0 0 0 -93092615 流星-特效 2 0.1 0 0 4 10 -1 FxMe1WutailongYunShi -1 1 0 0 0 2 0.35 1 93082616 2 1 0 HitCase 0 1 0 -93092616 流星-伤害 2 3.5 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930926161 801050 0.5 HitCase 0 0 1 -93120103 攻击判定1 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk01AHit -1 1 0 0 0 0 0 1 931201031 931220 801020 0 HitCase 0 1 1 -93120105 攻击判定2 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk01BHit -1 1 0 0 0 0 0 1 931201051 931220 801020 0 HitCase 0 1 1 -93120108 砸地特效2 2 0.1 0 4 10 -1 FxMe1DrummerAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120203 攻击判定1-下压踢 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk02AHit -1 1 0 0 0 0 0 1 931202031 931221 801020 0 HitCase 0 1 1 -93120204 攻击判定2-斜扫踢 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk02BHit -1 1 0 0 0 0 0 1 931202041 931220 801020 0 HitCase 0 1 1 -93120206 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk02CHit -1 1 0 0 0 0 0 1 931202061 931219 801040 0 HitCase 0 1 1 -93120207 拼刀判断窗口 1 2 3 1.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 -93120212 砸地特效1 2 0.1 0 4 10 -1 FxMe1DrummerAtk0201Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120213 砸地特效2 2 0.1 0 4 10 -1 FxMe1DrummerAtk0202Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120214 砸地特效3 2 0.1 0 4 10 -1 FxMe1DrummerAtk0203Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120303 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk03Hit -1 1 0 0 0 0 0 1 931203031 931221 801020 0 HitCase 0 1 1 -93120403 1攻击判定 1 2 2 1 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931204031 931217 801020 0 HitCase 0 1 1 -93120405 2攻击判定 1 2 2 1 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931204051 931217 801020 0 HitCase 0 1 1 -93120407 3攻击判定 1 1 2 1 0 4 0.1 -1 FxMe1DrummerAtk03Hit -1 1 0 0 0 0 0 1 931204071 931218 801040 0 HitCase 0 1 1 -93120503 攻击判定 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931205031 931219 801040 0 HitCase 0 1 1 -93120506 地裂特效 2 0.1 0 4 10 -1 FxMe1DrummerAtk05Hit FxMe1DrummerAtk05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120705 攻击判定-横扫 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk07Hit -1 1 0 0 0 0 0 1 931207051 931220 801015 0 HitCase 0 1 1 -93120706 攻击判定-滞空旋转1 1 1 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk07Hit -1 1 0 0 0 0 0 1 931207061 931220 801015 0 HitCase 0 1 1 -93120707 攻击判定-滞空旋转2+砸地 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk07Hit -1 1 0 0 0 0 0 1 931207071 931218 801030 0 HitCase 0 1 1 -93120710 子子弹-自己把自己打飞 2 0.3 0 1 0.1 -1 -1 1 0 0 0 0 0 1 931207101 0 HitCase 0 1 0 -93120712 攻击判定2-砸地 2 0.1 0 4 4 -1 FxMe1DrummerAtk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120802 攻击判定1-前甩1 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208021 931220 801005 0 HitCase 0 1 1 -93120803 攻击判定2-右向左甩 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208031 931220 801005 0 HitCase 0 1 1 -93120804 攻击判定3-左向右甩 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208041 931220 801005 0 HitCase 0 1 1 -93120805 攻击判定4-上抽 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208051 931220 801010 0 HitCase 0 1 1 -93120806 攻击判定5-下抽 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208061 931220 801010 0 HitCase 0 1 1 -93120807 攻击判定6-下踢腿 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931208071 931221 801020 0 HitCase 0 1 1 -93120808 攻击判定7-横扫腿 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931208081 931221 801020 0 HitCase 0 1 1 -93120818 攻击特效3-砸地特效 2 0.1 0 4 10 -1 FxMe1DrummerAtk0802Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93120902 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk09Hit -1 1 0 0 0 0 0 1 931209021 931218 801040 0 HitCase 0 1 1 -93121004 持续环形特效 2 0.1 0 4 9999 -1 FxMb1RapperYinLang -1 1 0 0 0 1 0 0.3 0 0 1 0.2 HitCase 0 1 0 -93121104 持续环形特效 2 0.1 0 4 9999 -1 FxMb1RapperYinLang -1 2 120 0 0 0 1 0 0.3 0 0 1 0.2 HitCase 0 1 0 -93122018 攻击特效3-砸地特效 2 0.1 0 4 10 -1 FxMe1DrummerAtk0802Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93170404 特效2 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0402 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93170405 攻击判定 2 3.3 3.3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931704051 801035 0 HitCase 0 1 1 -93170503 特效 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93170504 攻击判定 2 3.3 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931705041 801045 0 HitCase 0 1 1 -93170605 砸地特效01 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93170606 攻击特效02 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0602 -1 1 0 0 0 0 0 1 -0.8 HitCase 1 1 0 -93170607 攻击判定01-砸地 2 3.3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit wheelBoneM -1 6 0 0 0 0 0 1 931706071 801030 0 HitCase 0 1 1 -93170608 攻击判定02-回旋 3 5 180 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931706081 801025 0 HitCase 1 1 1 -93170707 特效-3段 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0703 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93170708 攻击判定-1段 1 4 6 1 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931707081 801035 0 HitCase 0 1 1 -93170709 攻击判定-2段 2 4 0 4 0.6 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931707091 801030 0 HitCase 1 1 1 -93170710 攻击判定-3段 2 3.3 3.3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931707101 801040 0 HitCase 0 1 1 -93170806 特效-1段 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0801 -1 1 0 0 0 0 0 1 -0.5 HitCase 0 1 0 -93170807 特效-2段 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0802 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93170809 攻击子弹-1段 2 3 2 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931708091 801030 0 HitCase 1 1 1 -93170810 攻击子弹-2段 2 3 3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931708101 801040 0 HitCase 1 1 1 -93170811 攻击子弹-3段 2 3 2 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931708111 801030 0 HitCase 1 1 1 -93170907 特效B 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0902 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93170908 攻击判定-砸地 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931709081 801050 0 HitCase 0 1 1 -93171003 被击破特效 2 0.1 0 4 5 -1 HitCase FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 1 -93171306 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931713061 931219 801045 0 HitCase 0 1 1 -93171307 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 -93171404 拼刀失败子弹 2 3 3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931714041 931219 801045 0 HitCase 0 1 1 -93171405 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 -93171409 砸地特效 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk18 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93171504 攻击子弹 2 5.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931715041 801030 0 HitCase 0 1 1 -93171505 攻击子弹 2 5.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931715051 801030 0 HitCase 0 1 1 -93171605 特效2 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk1602 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -93171606 攻击子弹 3 5 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931716061 801030 0 HitCase 0 1 1 -93171806 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931718061 931219 801045 0 HitCase 0 1 1 -93171807 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 -93171904 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931719041 931219 801045 0 HitCase 0 1 1 -93171905 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 -93172003 击退子弹 3 6 180 0 4 0.1 -1 wheelBoneM -1 6 0 0 0 0 0 1 931720031 931716 931718 931717 931717 0 HitCase 1 1 1 -93172005 特效 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0402 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93172006 攻击判定 2 3.3 3.3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931720061 801035 0 HitCase 0 1 1 -93172102 攻击子弹 3 5 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931721021 0 HitCase 0 1 1 -93172110 怪物拼刀特效子弹 2 0.1 0 90 4 5 -1 FxTongyongPindao02 -1 1 0 0 0 1 0 2 0 0 1 1 HitCase 0 1 0 -93172204 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931722041 931219 801035 0 HitCase 0 1 1 -93172205 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 -93172309 受击额外特效 2 0.1 0 4 5 -1 HitCase FxMe1HetimingyunzhilunHit -1 1 0 0 0 1 0 0.8 0 0 1 0 HitCase 0 1 0 1 -93172310 受击额外特效 2 0.1 0 4 5 -1 HitCase FxMe1HetimingyunzhilunHit -1 1 0 0 0 1 0 0.3 0 0 1 0 HitCase 0 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +93050102 伤害判定 1 0.3 2 1.3 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930501021 801050 0 HitCase 1 1 1 +93050202 伤害判定 3 1.8 180 0 4 0.1 -1 FxMo1CyborgsoldierAtk02Hit -1 1 0 0 0 0 0 1 930502021 801050 0 HitCase 1 1 1 +93050302 伤害判定(枪出手) 1 2 2 40 0 4 0.5 1 1 0 -1 FxMo1CyborgsoldierAtk04Hit Bip001RHand FxMo1CyborgsoldierAtk03 -1 1 0 0 0 0 0 1 930503021 801050 0 HitCase 0 0 1 +93050308 地毯式预警 1 2 20 10 0 4 2 1 1 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +93050703 伤害 1 2 3 0.5 0 4 999 -1 1 FxMo1CyborgsoldierAtk07Hit -1 1 0 0 0 0 0 1 930507031 801050 0 HitCase 1 1 1 +93050902 伤害判定(枪出手) 1 2 2 40 0 4 0.5 1 1 1 -1 FxMo1CyborgsoldierAtk04Hit Bip001RHand FxMo1CyborgsoldierAtk03 -1 1 0 0 0 0 0 1 930509021 801050 0 HitCase 0 1 1 0 +93050909 地毯式预警 1 2 20 10 0 4 2 1.5 1 1 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +93051202 攻击判定1 1 2 3 1 0 0 4 0.1 -1 FxMo1CyborgsoldierAtk12Hit -1 1 0 0 0 0 0 1 930512021 801050 0 HitCase 1 1 1 +93060502 攻击判定 1 1 3.5 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930605021 801050 0 HitCase 0 1 1 +93060902 攻击判定 1 1 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930609021 801050 0 HitCase 0 1 1 +93061002 攻击判定 1 1 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930610021 801050 0 HitCase 0 1 1 +93061102 攻击判定1 1 2 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930611021 801050 0 HitCase 0 1 1 +93061103 攻击判定2 1 2 3 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930611031 801050 0 HitCase 0 1 1 +93061104 攻击判定3 3 2 240 0 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930611041 801050 0 HitCase 0 1 1 +93061202 攻击判定 1 1 3.5 1 0 4 0.1 -1 FxMo1CyborgsoldierAtk01Hit -1 1 0 0 0 0 0 1 930612021 801050 0 HitCase 0 1 1 +97600104 左子弹 1 4 16 -3 15 500 4 2 -1 WeaponCase4 FxZhanJianZiDan -1 1 0 0 0 0 0 1 976002 0 HitCase 0 0 0 +97600106 右子弹 1 4 16 3 15 500 4 2 -1 WeaponCase4 FxZhanJianZiDan -1 1 0 0 0 0 0 1 976002 0 HitCase 0 0 0 +97610102 子弹 1 2 4 0 4 300 4 2.5 1 1 FxMeFeijiAttack03Shouji HitCase FxMeFeijiAttack03 -1 1 0 0 0 0 0 1 976003 0 HitCase 1 0 0 0 +97610202 二周年-天火-小攻击判定 2 3 0 4 0.6 -1 -1 1 0 0 0 3 1 97610203 0 1 778390 778351 778354 0 HitCase 0 1 0.5 0 +97610203 二周年-天火-小特效 2 0.1 0 4 2 -1 FxCizhuiTianhuo01 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +97610204 二周年-天火-大攻击判定 2 6 0 4 0.6 -1 -1 1 0 0 0 3 1 97610205 0 1 778391 778351 778354 0 HitCase 0 1 0.5 0 +97610205 二周年-天火-大特效 2 0.1 0 4 2 -1 FxCizhuiTianhuo02 -1 1 0 0 0 2 0 1 0 HitCase 0 1 0 +97610206 二周年-天火-小号熔岩地表 2 3 0 4 3 -1 1 0.9 FxCizhuiTianhuoquyu01 -1 1 0 0 0 3 0 1 778352 0 HitCase 0 1 1 0 +97610207 二周年-天火-小打自己 2 0.1 0 3 0.6 -1 -1 1 0 0 0 2 0 1 778353 0 HitCase 0 1 0 +97610208 二周年-天火-大号熔岩地表 2 6 0 4 3 -1 1 0.5 FxCizhuiTianhuoquyu01 -1 1 0 0 0 1 0 2 3 0 1 778352 0 HitCase 0 1 0 +97610209 二周年-天火-大打自己 2 0.1 0 3 0.6 -1 -1 1 0 0 0 2 0 1 778353 0 HitCase 0 1 0.5 0 +97610210 二周年-天火-小炸弹 2 0.5 0 4 3 -1 FxCizhuiMailei -1 1 0 0 0 1 0 1 778355 0.5 HitCase 1 1 2 0 1 +97610211 二周年-黑洞-小伤害 2 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778490 778460 0 HitCase 1 1 0 +97610212 二周年-黑洞-小吸取 2 4 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 1 778491 0 HitCase 1 1 0 +97610213 二周年-黑洞-大伤害 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778490 778460 0 HitCase 1 1 0 +97610214 二周年-黑洞-大吸取 2 8 0 4 1 -1 1 0.05 -1 1 0 0 0 0 0 1 778491 0 HitCase 1 1 0 +97610215 二周年-黑洞-消失 2 0.1 0 4 3 -1 FxCizhuiHeidongXiaoshi -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +97610216 二周年-黑洞-爆破 2 6 0 4 0.4 -1 FxCizhuiHeidongBaozha -1 1 0 0 0 0 0 1 778459 0 HitCase 0 1 0.3 0 +97610217 二周年-黑洞-降低反总伤-小 2 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778451 778458 0 HitCase 0 1 0 +97610218 二周年-黑洞-怪物伤害降低-小 2 4 0 4 999 -1 1 0.05 -1 1 0 0 0 0 0 1 778456 0 HitCase 1 1 0 +97610219 二周年-黑洞-降低反总伤-大 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 778451 778458 0 HitCase 0 1 0 +97610220 二周年-黑洞-怪物伤害降低-大 2 8 0 4 999 -1 1 0.05 -1 1 0 0 0 0 0 1 778456 0 HitCase 1 1 0 +97610221 二周年-控制矩阵-1.5s 2 6 0 4 999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 0 1 778591 0 HitCase 0 1 0 +97610222 二周年-控制矩阵-1s 2 6 0 4 999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 0 1 778591 0 HitCase 0 1 0 +97610223 二周年-控制矩阵-1.5s带爆炸 2 6 0 4 999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 3 3 9999 97610229 0 1 778591 0 HitCase 0 1 0 +97610224 二周年-控制矩阵-1s带爆炸 2 6 0 4 999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 1 3 3 9999 97610229 0 1 778591 0 HitCase 0 1 0 +97610225 二周年-控制矩阵-玩家1.5s 2 6 0 4 99999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 0 1 778591 0 HitCase 2 1 0 +97610226 二周年-控制矩阵-玩家1s 2 6 0 4 99999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 0 1 778591 0 HitCase 2 1 0 +97610227 二周年-控制矩阵-玩家1.5s带爆炸 2 6 0 4 99999 -1 1 1.5 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 3 3 9999 97610229 0 1 778591 0 HitCase 2 1 0 +97610228 二周年-控制矩阵-玩家1s带爆炸 2 6 0 4 99999 -1 1 1 FxCizhuiKongzhijuzhen -1 1 0 0 0 0 3 3 9999 97610229 0 1 778591 0 HitCase 2 1 0 +97610229 二周年-控制矩阵-爆炸 2 6 0 4 0.5 -1 FxCizhuiKongzhijuzhenBaozha -1 1 0 0 0 2 0 1 778592 778564 0 HitCase 1 1 0 1 +97610230 二周年-控制矩阵-范围判定子弹 2 6 0 7 99999 -1 1 0.05 -1 1 0 0 0 1 0 1 778551 778558 778559 0 HitCase 0 1 0 +97610231 二周年-控制矩阵-玩家矩阵范围判定子弹 2 6 0 7 99999 -1 1 0.05 -1 1 0 0 0 0 0 1 778551 778558 778559 0 HitCase 2 1 0 +97610233 素体团 2 2 0 4 10 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 +97610236 二周年-浮游炮-1号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao01HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 +97610237 二周年-浮游炮-2号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao02HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 +97610238 二周年-浮游炮-3号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao03HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 +97610239 二周年-浮游炮-4号伤害判定 2 0.1 0 4 0.5 -1 FxCizhuiFuyoupao04HitCase02 -1 1 0 0 0 1 2 1 778691 778649 0 HitCase 0 1 0.1 0 1 +97610240 二周年-浮游炮-爆炸伤害判定 2 0.1 0 4 0.1 -1 -1 1 0 0 0 1 0 1 778691 0 HitCase 0 1 0 +97610241 二周年-浮游炮-1号 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao01HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610236 0 1 0 HitCase 1 1 0 1 +97610242 二周年-浮游炮-2号 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao02HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610237 0 1 0 HitCase 1 1 0 1 +97610243 二周年-浮游炮-3号 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao03HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610238 0 1 0 HitCase 1 1 0 1 +97610244 二周年-浮游炮-4号(玩家) 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao04HitCase01 -1 1 0 0 0 1 0.5 1.5 99999 97610239 0 1 0 HitCase 1 1 0 1 +97610245 二周年-浮游炮-爆炸 2 3 0 4 2 -1 FxCizhuiFuyoupaoBaozhaHitCase -1 1 0 0 0 1 0.1 1 97610240 0 1 0.1 HitCase 0 1 0 +97610246 二周年-浮游炮-1号-1s 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao01HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610236 0 1 0 HitCase 1 1 0 1 +97610247 二周年-浮游炮-2号-1s 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao02HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610237 0 1 0 HitCase 1 1 0 1 +97610248 二周年-浮游炮-3号-1s 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao03HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610238 0 1 0 HitCase 1 1 0 1 +97610249 二周年-浮游炮-4号-1s(玩家) 2 0.1 0 4 99999 -1 FxCizhuiFuyoupao04HitCase01 -1 1 0 0 0 1 0.5 1 99999 97610239 0 1 0 HitCase 1 1 0 1 +97620102 死亡特效 2 1 0 4 2 -1 FxJianZuBaoZha -1 1 0 0 0 1 0 3.5 0 0 1 0 HitCase 0 0 0 +93080102 测试用子弹 2 1 0 4 999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93080125 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 93080129 0 1 930801251 801045 0 HitCase 0 1 1 +93080126 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930801261 801050 0 HitCase 0 1 1 +93080127 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930801271 801055 0 HitCase 0 1 0 +93080129 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk0102 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93080208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930802081 801045 0 HitCase 0 1 0 +93080209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 1 93080219 0 1 930802091 801055 0 HitCase 0 1 1 +93080219 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk0202 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93080308 攻击判定-第一下右爪 2 4 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930803081 801050 0 HitCase 0 1 0 +93080309 攻击判定-第二下-右爪跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930803091 801030 0 HitCase 0 1 1 +93080310 攻击判定-第二下-尾扫跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit TailBone14 -1 6 0 0 0 0 0 1 930803101 801030 0 HitCase 0 1 0 +93080311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930803111 801060 0 HitCase 0 1 0 +93080408 攻击判定-第一下-右爪 3 4 180 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930804081 801050 0 HitCase 0 1 1 +93080409 攻击判定-第二下-左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 1 93080423 0 1 930804091 801055 0 HitCase 0 1 1 +93080423 地裂特效 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtk0402 -1 1 0 0 0 0 0 1 0.1 HitCase 0 1 0 +93080508 黑洞吸入强制位移 3 10 120 0 4 2 -1 1 0.05 MarkCase -1 6 0 0 0 0 0 1 930575 0 HitCase 0 1 0 +93080605 咬人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801080 0 HitCase 0 1 0 +93080606 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801020 0 HitCase 0 1 0 +93080607 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801020 0 HitCase 0 1 0 +93080702 强制位移子弹 2 10 0 4 1 -1 1 0 -1 1 0 0 0 0 0 1 930807 0 HitCase 0 1 0 +93080703 喷火/伤害子弹-跟随头 3 13 10 0 50 4 1.5 -1 1 0.05 -1 2 -60 0 0 0 0 0 0 0 0 1 801005 0 HitCase 2 1 1 1 +93080807 赛琳娜打子弹到龙身上 2 0.1 0.05 2 80 4 1 1 1 -1 -1 5 0 120 0 100 628.318 -1 5 0 0 1 0 0.5 0 1 1 0 HitCase 0 1 0 +93080809 赛琳娜护盾缩放子弹 2 0.1 0 4 0.5 1 -1 FxMe1WutailongDun -1 1 0 0 0 1 2 0 0 0.5 1 93080810 0 1 0 HitCase 0 1 0 +93080810 赛琳娜护盾持久子弹 2 0.1 0 4 -1 -1 FxMe1WutailongDun -1 1 0 0 0 0 1 93080811 0 1 0 HitCase 1 1 0 +93080811 赛琳娜身体中心子弹 2 0.1 0.1 0 4 -1 -1 -1 1 0 0 0 1 0 0.2 0 0 1 5 HitCase 1 1 0 +93080813 中心岩浆子弹 2 3 0 4 5 -1 FxMe1WutailongDiHuo -1 1 0 0 0 1 0 1 3 0 1 801050 0 HitCase 0 1 2.8 0 +93080815 中心灼烧地表-伤害 2 2 0 4 -1 -1 1 0.5 -1 1 0 0 0 1 0 1.2 3 5 -1 93080816 0 1 930554 0 HitCase 0 1 0 +93080816 中心灼烧地表-特效 2 2 0 4 10 -1 1 0.5 FxMe1WutailongLu -1 1 0 0 0 1 0 1.2 3 0 1 0 HitCase 0 1 0 +93080817 中心岩浆持续子弹 2 0.1 0 4 -1 -1 -1 1 0 0 0 3 15 10 -1 93080818 0 1 0 HitCase 0 1 0 +93080818 中心岩浆子弹 2 3 0 4 5 -1 FxMe1WutailongDiHuo -1 1 0 0 0 1 0 1.5 2 0 1 801050 0 HitCase 0 1 2.8 0 +93081111 自身攻击判定 2 3 0 6 1 -1 -1 2 360 0 0 0 0 0.17 7 93081112 0 1 930811111 0 HitCase 1 1 1 +93081112 留下火径 2 0.1 0 4 10 1 -1 FxMe1WutailongLu -1 1 0 0 0 2 1 93081113 3 1 801050 0 HitCase 0 1 0 +93081113 火径伤害 2 2 0 6 5 -1 1 1 -1 1 0 0 0 0 0 1 930554 0 HitCase 0 1 0 +93081202 地火特效 2 0.1 0 4 4 -1 FxMe1WutailongDiHuo -1 1 0 0 0 2 0 1 0 HitCase 0 0 0 +93081203 地火伤害 2 2.5 0 0 4 2.9 -1 -1 1 0 0 0 2 1 93081202 1 1 930812031 801050 0.5 HitCase 1 0 0 2.8 1 +93081204 第1发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 4 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 +93081205 第2发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 5.5 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 +93081206 第3发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 7 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 +93081207 第4发-发射器 2 2.5 0 0 4 20 -1 -1 1 0 0 0 1 8.5 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 +93081208 第5发-发射器 2 0.1 0 4 20 -1 -1 1 0 0 0 1 10 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 +93081209 第6发-发射器 2 0.1 0 4 20 -1 -1 1 0 0 0 1 11.5 1 93081203 0 1 0.5 HitCase 1 1 0 0 1 +93081302 龙蛋-飞行子弹 2 0.5 30 2 2 1 1 FxMe1WutailongDan02 -1 1 0 0 0 1 0 2 1 999999 1 93081303 1 1 1 930840 0 HitCase 0 0 0 +93081303 龙蛋-爆炸子弹 2 2 0 4 3 -1 FxMe1WutailongDan03 -1 1 0 0 0 1 0 2 3 0.6 1 93081305 0 1 0 HitCase 0 0 0 +93081304 龙蛋-飞行直接爆炸子弹 2 2 0 4 3 -1 FxMe1WutailongDan03 -1 1 0 0 0 1 0 2 3 0.2 1 93081305 0 1 0 HitCase 0 0 0 0 +93081305 龙蛋-伤害子弹 2 2 0 2 3 -1 FxJianZuBaoZha -1 1 0 0 0 3 0 1 801050 0 HitCase 0 0 0 +93081306 赛琳娜传递伤害给龙 2 0.1 30 4 1 3 -1 FxMe1WutailongDun01EffectCase1 -1 9 0 0 0 0.5 5 0 0 0 5 1 0 HitCase 0 1 0 +93081402 流星-特效 2 0.1 0 0 4 10 -1 FxMe1WutailongYunShi -1 1 0 0 0 2 0.35 1 93081403 2 1 0 HitCase 0 1 0 +93081403 流星-伤害 2 3.5 0 0 6 0.1 -1 -1 1 0 0 0 2 2 1 930814031 801050 0.5 HitCase 0 0 1 +93081404 流星-追踪器 2 3.5 0 6 2 -1 FxYujing1M08S -1 1 0 0 0 1 0.8 1 93081402 1 1 0 HitCase 1 1 0 0 1 +93081405 第1发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 0 1 93081404 0 1 0 HitCase 1 0 0 +93081406 第2发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 1.5 1 93081404 0 1 0 HitCase 1 0 0 +93081407 第3发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 3 1 93081404 0 1 0 HitCase 1 0 0 +93081408 第4发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 4.5 1 93081404 0 1 0 HitCase 1 0 0 +93081409 第5发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 6 1 93081404 0 1 0 HitCase 1 0 0 +93081410 第6发-发射器 2 0.1 0 0 6 10 -1 -1 1 0 0 0 1 7.5 1 93081404 0 1 0 HitCase 1 0 0 +93081419 流星-追踪器 2 3.5 0 4 2 -1 FxYujing1M08S -1 1 0 0 0 3 0.8 1 93081402 1 1 0 HitCase 1 1 0 0 +93081507 由行为树召唤的持续场景特效子弹 2 0.1 0 4 999 -1 FxMe1WutailongSc -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 +93081509 地火1(舞台中心位置,固定210帧定位) 2 0.1 -6 24 0 4 30 -1 -1 1 0 0 0 0 0 1 93081203 0 1 0 HitCase 0 0 0 +93081510 地火2 2 0.1 0 12 0 4 30 -1 -1 1 0 0 0 0 1 1 93081203 0 1 0 HitCase 0 0 0 +93081511 地火3 2 0.1 -12 36 0 4 30 -1 -1 1 0 0 0 0 1.5 1 93081203 0 1 0 HitCase 0 0 0 +93081512 地火4 2 0.1 6 6 0 4 30 -1 -1 1 0 0 0 0 2 1 93081203 0 1 0 HitCase 0 0 0 +93081513 地火5 2 0.1 -18 42 0 4 30 -1 -1 1 0 0 0 0 2.5 1 93081203 0 1 0 HitCase 0 0 0 +93081514 地火6 2 0.1 -12 18 0 4 30 -1 -1 1 0 0 0 0 3 1 93081203 0 1 0 HitCase 0 0 0 +93081515 流星1 2 0.1 -7 10 0 4 30 -1 -1 1 0 0 0 0 0.5 1 93081402 0 1 0 HitCase 0 0 0 +93081516 流星2 2 0.1 10 39 0 4 30 -1 -1 1 0 0 0 0 1 1 93081402 0 1 0 HitCase 0 0 0 +93081517 流星3 2 0.1 1 22 0 4 30 -1 -1 1 0 0 0 0 1.5 1 93081402 0 1 0 HitCase 0 0 0 +93081518 流星4 2 0.1 8 6 0 4 30 -1 -1 1 0 0 0 0 2 1 93081402 0 1 0 HitCase 0 0 0 +93081519 流星5 2 0.1 -17 12 0 4 30 -1 -1 1 0 0 0 0 2.5 1 93081402 0 1 0 HitCase 0 0 0 +93081520 流星6 2 0.1 -12 18 0 4 30 -1 -1 1 0 0 0 0 3 1 93081402 0 1 0 HitCase 0 0 0 +93081521 圆周-流星1 2 0.1 -6 30 0 0 4 30 -1 -1 1 0 0 0 0 4 1 93081402 0 1 0 HitCase 0 0 0 +93081522 圆周-流星2 2 0.1 4.2 18 0 120 4 30 -1 -1 1 0 0 0 0 4.2 1 93081402 0 1 0 HitCase 0 0 0 +93081523 圆周-流星3 2 0.1 -10 18 0 4 30 -1 -1 1 0 0 0 0 4.4 1 93081402 0 1 0 HitCase 0 0 0 +93081524 圆周-流星4 2 0.1 4.2 27 0 4 30 -1 -1 1 0 0 0 0 4.6 1 93081402 0 1 0 HitCase 0 0 0 +93081525 圆周-流星5 2 0.1 -6 12 0 4 30 -1 -1 1 0 0 0 0 4.8 1 93081402 0 1 0 HitCase 0 0 0 +93081526 圆周-流星6 2 0.1 -10 27 0 4 30 -1 -1 1 0 0 0 0 5 1 93081402 0 1 0 HitCase 0 0 0 +93081527 圆周-地火1 2 0.1 6 24 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081528 圆周-地火2 2 0.1 -16 24 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081529 圆周-地火3 2 0.1 4 18 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081530 圆周-地火4 2 0.1 -14 30 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081531 圆周-地火5 2 0.1 2 12 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081532 圆周-地火6 2 0.1 -12 36 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081533 圆周-地火7 2 0.1 0 40 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93081534 圆周-地火8 2 0.1 -10 8 0 4 30 -1 -1 1 0 0 0 0 4 1 93081203 0 1 0 HitCase 0 0 0 +93082124 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 93082128 0 1 930821241 801045 0 HitCase 0 1 1 +93082125 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930821251 801050 0 HitCase 0 1 1 +93082126 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930821261 801055 0 HitCase 0 1 1 +93082128 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk2102 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93082208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930822081 801045 0 HitCase 0 1 1 +93082209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 1 93082219 0 1 930822091 801055 0 HitCase 0 1 1 +93082219 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk1302 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93082308 攻击判定-第一下右爪 2 4 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930823081 801050 0 HitCase 0 1 1 +93082311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930823111 801060 0 HitCase 0 1 1 +93082408 攻击判定-第一下-右爪 3 4 180 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930824081 801050 0 HitCase 0 1 1 +93082422 攻击特效 2 0.1 0 4 2 -1 FxMe1WutailongAtk0401 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93082604 流星-追踪器 2 3.5 0 4 2 -1 FxYujing1M08S -1 1 0 0 0 1 0.8 1 93082615 1 1 0.1 HitCase 1 0 0 0 1 +93082605 流星-第1发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0 1 93082604 0 1 0 HitCase 0 0 0 +93082606 流星-第2发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0.5 1 93082604 0 1 0 HitCase 0 0 0 +93082607 流星-第3发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1 1 93082604 0 1 0 HitCase 0 0 0 +93082608 流星-第4发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1.5 1 93082604 0 1 0 HitCase 0 0 0 +93082609 流星-第5发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 2 1 93082604 0 1 0 HitCase 0 0 0 +93082610 地火-第1发 2 0.1 2 8 0 4 10 -1 -1 1 0 0 0 0 0.1 1 93081203 0 1 0 HitCase 0 0 0 +93082611 地火-第2发 2 0.1 -3 6 0 4 10 -1 -1 1 0 0 0 0 0.2 1 93081203 0 1 0 HitCase 0 0 0 +93082612 地火-第3发 2 0.1 -7 15 0 4 10 -1 -1 1 0 0 0 0 0.3 1 93081203 0 1 0 HitCase 0 0 0 +93082613 地火-第4发 2 0.1 9 7 0 4 10 -1 -1 1 0 0 0 0 0.4 1 93081203 0 1 0 HitCase 0 0 0 +93082614 地火-第5发 2 0.1 10 -1 0 4 10 -1 -1 1 0 0 0 0 0.5 1 93081203 0 1 0 HitCase 0 0 0 +93082615 流星-特效 2 0.1 0 0 4 10 -1 FxMe1WutailongYunShi -1 1 0 0 0 2 0.35 1 93082616 2 1 0 HitCase 0 1 0 +93082616 流星-伤害 2 3.5 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930826161 801050 0.5 HitCase 0 0 1 +93083508 黑洞吸入强制位移 3 50 150 0 4 999 -1 1 0.05 MarkCase -1 6 0 0 0 0 0 1 930534 0 HitCase 0 1 0 +93090102 测试用子弹 2 1 0 4 999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090125 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930901251 801045 0 HitCase 0 1 1 +93090126 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930901261 801050 0 HitCase 0 1 1 +93090127 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930901271 801055 0 HitCase 0 1 1 +93090130 攻击特效子弹 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090131 攻击特效子弹(火) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090132 攻击特效子弹(雷) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090133 攻击特效子弹(冰) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090134 攻击特效子弹(暗) 2 0.1 0 4 6.5 -1 FxMe1WutailongAtk0101An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090135 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk0102 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090136 地裂特效(火) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieHuo -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090137 地裂特效(雷) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieLei -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090138 地裂特效(冰) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieBing -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090139 地裂特效(暗) 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtkdilieAn -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090140 衍生子弹(火) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoFire -1 1 0 0 0 3 0.5 1 93090144 0 1 0 HitCase 0 1 0 +93090141 衍生子弹(雷) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoLei -1 1 0 0 0 3 0 1 93090144 0 1 0.2 HitCase 0 1 0 +93090142 衍生子弹(冰) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoBing -1 1 0 0 0 3 0 1 93090144 0 1 0 HitCase 0 1 0 +93090143 衍生子弹(暗) 2 0.1 0 4 10 -1 FxMe1WutailongDiHuoAn -1 1 0 0 0 3 0 1 93090144 0 1 0 HitCase 0 1 0 +93090144 伤害子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930901441 801025 0 HitCase 0 1 1 +93090208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930902081 801045 0 HitCase 0 1 1 +93090209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930902091 801055 0 HitCase 0 1 1 +93090220 攻击特效子弹 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +93090221 攻击特效子弹(火) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +93090222 攻击特效子弹(雷) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +93090223 攻击特效子弹(冰) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +93090224 攻击特效子弹(暗) 2 0.1 0 4 4.8 -1 FxMe1WutailongAtk0201An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +93090225 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk0202 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090226 地裂特效(火) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieHuo -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090227 地裂特效(雷) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieLei -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090228 地裂特效(冰) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieBing -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090229 地裂特效(暗) 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtkdilieAn -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93090308 攻击判定-第一下右爪 2 4 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930903081 801050 0 HitCase 0 1 1 +93090309 攻击判定-第二下-右爪跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930903091 801030 0 HitCase 0 1 1 +93090310 攻击判定-第二下-尾扫跟随 2 4 0 4 0.6 -1 FxMe1WutailongAtkHit TailBone14 -1 6 0 0 0 0 0 1 930903101 801030 0 HitCase 0 1 1 +93090311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930903111 801060 0 HitCase 0 1 1 +93090332 攻击特效子弹 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090333 攻击特效子弹(火) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090334 攻击特效子弹(雷) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090335 攻击特效子弹(冰) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090336 攻击特效子弹(暗) 2 0.1 0 4 5.3 -1 FxMe1WutailongAtk0301An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090408 攻击判定-第一下-右爪 2 5 180 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930904081 801050 0 HitCase 0 1 1 +93090409 攻击判定-第二下-左爪 3 5 210 0 4 0.15 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930904091 801055 0 HitCase 0 1 1 +93090427 攻击特效子弹 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090428 攻击特效子弹(火) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401Huo -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090429 攻击特效子弹(雷) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401Lei -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090430 攻击特效子弹(冰) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401Bing -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090431 攻击特效子弹(暗) 2 0.1 0 4 5.1 -1 FxMe1WutailongAtk0401An -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +93090432 地裂特效 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtk0402 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93090433 地裂特效(火) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieHuo -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93090434 地裂特效(雷) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieLei -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93090435 地裂特效(冰) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieBing -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93090436 地裂特效(暗) 2 0.1 -0.33 8.11 0 4 5 -1 FxMe1WutailongAtkdilieAn -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93090508 黑洞吸入强制位移 3 10 120 0 4 2 -1 1 0.05 MarkCase -1 6 0 0 0 0 0 1 930575 0 HitCase 0 1 0 +93090605 咬人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801060 0 HitCase 0 1 0 +93090606 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801015 0 HitCase 0 1 0 +93090607 嚼人子弹 2 2 0 4 0.1 -1 RealHitCase -1 6 0 0 0 0 0 1 801015 0 HitCase 0 1 0 +93090702 强制位移子弹 2 10 0 4 1 -1 1 0 -1 1 0 0 0 0 0 1 930807 0 HitCase 0 1 0 +93090703 喷火/伤害子弹-跟随头 3 13 10 0 50 4 1.5 -1 1 0.05 -1 2 -60 0 0 0 0 0 0 0 0 1 801005 0 HitCase 2 1 1 1 +93091502 审判特效 2 0.1 0 4 10 -1 FxMe1WutailongAtkBao -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +93091503 审判子弹 2 99 0 4 0.2 -1 -1 1 0 0 0 3 0 1 93091512 4 2 930915031 930972 0 HitCase 0 1 0 +93091507 由行为树召唤的持续场景特效子弹 2 0.1 0 4 999 -1 FxMe1WutailongSc -1 1 0 0 0 3 0 1 0 HitCase 0 1 0 +93091512 审判附加特效 2 0.1 0 4 10 -1 FxMe1WutailongAtkBao1 -1 1 0 0 0 1 0 2 2 2 1 0 HitCase 0 1 0 +93091519 5s持续伤害子弹 2 999 0 4 5 -1 1 0.5 -1 1 0 0 0 3 4 1 930973 0 HitCase 0 1 0 +93092124 攻击判定-第一下左爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 93082128 0 1 930921241 801045 0 HitCase 0 1 1 +93092125 攻击判定-第二下头 3 4 90 0 4 0.15 -1 FxMe1WutailongAtkHit MarkCase -1 6 0 0 0 0 0 1 930921251 801050 0 HitCase 0 1 1 +93092126 攻击判定-第三下右爪 2 4 90 0 4 0.2 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930921261 801055 0 HitCase 0 1 1 +93092128 地裂特效 2 0.1 -0.79 5.827 0 4 5 -1 FxMe1WutailongAtk2102 -1 1 0 0 0 0 0 1 0.2 HitCase 0 1 0 +93092208 攻击判定-第一下左爪 2 4 0 4 0.25 -1 FxMe1WutailongAtkHit LHand -1 6 0 0 0 0 0 1 930922081 801045 0 HitCase 0 1 1 +93092209 攻击判定-第二下右爪 3 4 120 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 1 93082219 0 1 930922091 801055 0 HitCase 0 1 1 +93092219 地裂特效 2 0.1 0.11 6.36 0 4 5 -1 FxMe1WutailongAtk1302 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93092308 攻击判定-第一下右爪 2 4 0 4 0.3 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930923081 801050 0 HitCase 0 1 1 +93092311 攻击判定-第三下-双爪 1 6 10 3 0 4 0.1 -1 FxMe1WutailongAtkHit -1 1 0 0 0 0 0 1 930923111 801060 0 HitCase 0 1 1 +93092408 攻击判定-第一下-右爪 3 4 180 0 4 0.1 -1 FxMe1WutailongAtkHit RHand -1 6 0 0 0 0 0 1 930924081 801050 0 HitCase 0 1 1 +93092422 攻击特效 2 0.1 0 4 2 -1 FxMe1WutailongAtk0401 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93092604 流星-追踪器 2 3.5 0 4 2 -1 FxYujing1M08S -1 1 0 0 0 1 0.8 1 93082615 1 1 0.1 HitCase 1 0 0 0 1 +93092605 流星-第1发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0 1 93082604 0 1 0 HitCase 0 0 0 +93092606 流星-第2发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 0.5 1 93082604 0 1 0 HitCase 0 0 0 +93092607 流星-第3发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1 1 93082604 0 1 0 HitCase 0 0 0 +93092608 流星-第4发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1.5 1 93082604 0 1 0 HitCase 0 0 0 +93092609 流星-第5发 2 0.1 0 4 10 -1 -1 1 0 0 0 1 2 1 93082604 0 1 0 HitCase 0 0 0 +93092610 地火-第1发 2 0.1 2 8 0 4 10 -1 -1 1 0 0 0 0 0.1 1 93081203 0 1 0 HitCase 0 0 0 +93092611 地火-第2发 2 0.1 -3 6 0 4 10 -1 -1 1 0 0 0 0 0.2 1 93081203 0 1 0 HitCase 0 0 0 +93092612 地火-第3发 2 0.1 -7 15 0 4 10 -1 -1 1 0 0 0 0 0.3 1 93081203 0 1 0 HitCase 0 0 0 +93092613 地火-第4发 2 0.1 9 7 0 4 10 -1 -1 1 0 0 0 0 0.4 1 93081203 0 1 0 HitCase 0 0 0 +93092614 地火-第5发 2 0.1 10 -1 0 4 10 -1 -1 1 0 0 0 0 0.5 1 93081203 0 1 0 HitCase 0 0 0 +93092615 流星-特效 2 0.1 0 0 4 10 -1 FxMe1WutailongYunShi -1 1 0 0 0 2 0.35 1 93082616 2 1 0 HitCase 0 1 0 +93092616 流星-伤害 2 3.5 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 930926161 801050 0.5 HitCase 0 0 1 +93120103 攻击判定1 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk01AHit -1 1 0 0 0 0 0 1 931201031 931220 801020 0 HitCase 0 1 1 +93120105 攻击判定2 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk01BHit -1 1 0 0 0 0 0 1 931201051 931220 801020 0 HitCase 0 1 1 +93120108 砸地特效2 2 0.1 0 4 10 -1 FxMe1DrummerAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120203 攻击判定1-下压踢 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk02AHit -1 1 0 0 0 0 0 1 931202031 931221 801020 0 HitCase 0 1 1 +93120204 攻击判定2-斜扫踢 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk02BHit -1 1 0 0 0 0 0 1 931202041 931220 801020 0 HitCase 0 1 1 +93120206 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk02CHit -1 1 0 0 0 0 0 1 931202061 931219 801040 0 HitCase 0 1 1 +93120207 拼刀判断窗口 1 2 3 1.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 +93120212 砸地特效1 2 0.1 0 4 10 -1 FxMe1DrummerAtk0201Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120213 砸地特效2 2 0.1 0 4 10 -1 FxMe1DrummerAtk0202Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120214 砸地特效3 2 0.1 0 4 10 -1 FxMe1DrummerAtk0203Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120303 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk03Hit -1 1 0 0 0 0 0 1 931203031 931221 801020 0 HitCase 0 1 1 +93120403 1攻击判定 1 2 2 1 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931204031 931217 801020 0 HitCase 0 1 1 +93120405 2攻击判定 1 2 2 1 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931204051 931217 801020 0 HitCase 0 1 1 +93120407 3攻击判定 1 1 2 1 0 4 0.1 -1 FxMe1DrummerAtk03Hit -1 1 0 0 0 0 0 1 931204071 931218 801040 0 HitCase 0 1 1 +93120503 攻击判定 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931205031 931219 801040 0 HitCase 0 1 1 +93120506 地裂特效 2 0.1 0 4 10 -1 FxMe1DrummerAtk05Hit FxMe1DrummerAtk05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120705 攻击判定-横扫 3 3 180 0 4 0.1 -1 FxMe1DrummerAtk07Hit -1 1 0 0 0 0 0 1 931207051 931220 801015 0 HitCase 0 1 1 +93120706 攻击判定-滞空旋转1 1 1 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk07Hit -1 1 0 0 0 0 0 1 931207061 931220 801015 0 HitCase 0 1 1 +93120707 攻击判定-滞空旋转2+砸地 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk07Hit -1 1 0 0 0 0 0 1 931207071 931218 801030 0 HitCase 0 1 1 +93120710 子子弹-自己把自己打飞 2 0.3 0 1 0.1 -1 -1 1 0 0 0 0 0 1 931207101 0 HitCase 0 1 0 +93120712 攻击判定2-砸地 2 0.1 0 4 4 -1 FxMe1DrummerAtk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120802 攻击判定1-前甩1 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208021 931220 801005 0 HitCase 0 1 1 +93120803 攻击判定2-右向左甩 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208031 931220 801005 0 HitCase 0 1 1 +93120804 攻击判定3-左向右甩 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208041 931220 801005 0 HitCase 0 1 1 +93120805 攻击判定4-上抽 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208051 931220 801010 0 HitCase 0 1 1 +93120806 攻击判定5-下抽 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk08Hit -1 1 0 0 0 0 0 1 931208061 931220 801010 0 HitCase 0 1 1 +93120807 攻击判定6-下踢腿 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931208071 931221 801020 0 HitCase 0 1 1 +93120808 攻击判定7-横扫腿 1 2 2.5 1.25 0 4 0.1 -1 FxMe1DrummerAtk04AHit -1 1 0 0 0 0 0 1 931208081 931221 801020 0 HitCase 0 1 1 +93120818 攻击特效3-砸地特效 2 0.1 0 4 10 -1 FxMe1DrummerAtk0802Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93120902 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMe1DrummerAtk09Hit -1 1 0 0 0 0 0 1 931209021 931218 801040 0 HitCase 0 1 1 +93121004 持续环形特效 2 0.1 0 4 9999 -1 FxMb1RapperYinLang -1 1 0 0 0 1 0 0.3 0 0 1 0.2 HitCase 0 1 0 +93121104 持续环形特效 2 0.1 0 4 9999 -1 FxMb1RapperYinLang -1 2 120 0 0 0 1 0 0.3 0 0 1 0.2 HitCase 0 1 0 +93122018 攻击特效3-砸地特效 2 0.1 0 4 10 -1 FxMe1DrummerAtk0802Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93170404 特效2 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0402 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93170405 攻击判定 2 3.3 3.3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931704051 801035 0 HitCase 0 1 1 +93170503 特效 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk05 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93170504 攻击判定 2 3.3 2.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931705041 801045 0 HitCase 0 1 1 +93170605 砸地特效01 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93170606 攻击特效02 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0602 -1 1 0 0 0 0 0 1 -0.8 HitCase 1 1 0 +93170607 攻击判定01-砸地 2 3.3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit wheelBoneM -1 6 0 0 0 0 0 1 931706071 801030 0 HitCase 0 1 1 +93170608 攻击判定02-回旋 3 5 180 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931706081 801025 0 HitCase 1 1 1 +93170707 特效-3段 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0703 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93170708 攻击判定-1段 1 4 6 1 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931707081 801035 0 HitCase 0 1 1 +93170709 攻击判定-2段 2 4 0 4 0.6 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931707091 801030 0 HitCase 1 1 1 +93170710 攻击判定-3段 2 3.3 3.3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931707101 801040 0 HitCase 0 1 1 +93170806 特效-1段 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0801 -1 1 0 0 0 0 0 1 -0.5 HitCase 0 1 0 +93170807 特效-2段 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0802 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93170809 攻击子弹-1段 2 3 2 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931708091 801030 0 HitCase 1 1 1 +93170810 攻击子弹-2段 2 3 3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931708101 801040 0 HitCase 1 1 1 +93170811 攻击子弹-3段 2 3 2 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931708111 801030 0 HitCase 1 1 1 +93170907 特效B 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0902 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93170908 攻击判定-砸地 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931709081 801050 0 HitCase 0 1 1 +93171003 被击破特效 2 0.1 0 4 5 -1 HitCase FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 1 +93171306 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931713061 931219 801045 0 HitCase 0 1 1 +93171307 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 +93171404 拼刀失败子弹 2 3 3 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931714041 931219 801045 0 HitCase 0 1 1 +93171405 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 +93171409 砸地特效 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk18 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93171504 攻击子弹 2 5.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931715041 801030 0 HitCase 0 1 1 +93171505 攻击子弹 2 5.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931715051 801030 0 HitCase 0 1 1 +93171605 特效2 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk1602 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +93171606 攻击子弹 3 5 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931716061 801030 0 HitCase 0 1 1 +93171806 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931718061 931219 801045 0 HitCase 0 1 1 +93171807 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 +93171904 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 931719041 931219 801045 0 HitCase 0 1 1 +93171905 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 +93172003 击退子弹 3 6 180 0 4 0.1 -1 wheelBoneM -1 6 0 0 0 0 0 1 931720031 931716 931718 931717 931717 0 HitCase 1 1 1 +93172005 特效 2 0.1 0 4 5 -1 FxMe1HetimingyunzhilunAtk0402 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93172006 攻击判定 2 3.3 3.3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931720061 801035 0 HitCase 0 1 1 +93172102 攻击子弹 3 5 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 931721021 0 HitCase 0 1 1 +93172110 怪物拼刀特效子弹 2 0.1 0 90 4 5 -1 FxTongyongPindao02 -1 1 0 0 0 1 0 2 0 0 1 1 HitCase 0 1 0 +93172204 拼刀失败子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1HetimingyunzhilunHit -1 1 0 0 0 0 0 1 93171409 0 1 931722041 931219 801035 0 HitCase 0 1 1 +93172205 拼刀判断窗口 2 3 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 0 1 0 +93172309 受击额外特效 2 0.1 0 4 5 -1 HitCase FxMe1HetimingyunzhilunHit -1 1 0 0 0 1 0 0.8 0 0 1 0 HitCase 0 1 0 1 +93172310 受击额外特效 2 0.1 0 4 5 -1 HitCase FxMe1HetimingyunzhilunHit -1 1 0 0 0 1 0 0.3 0 0 1 0 HitCase 0 1 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileG026.tsv b/Resources/table/share/fight/missile/missile/MissileG026.tsv index cfb3bcec..6aade974 100644 --- a/Resources/table/share/fight/missile/missile/MissileG026.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG026.tsv @@ -1,122 +1,148 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -84900104 伤害 1 7.5 4 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk01Hit -1 1 0 0 0 0 0 1 849001041 801025 849035 0 HitCase 0 1 1 1 -84900205 伤害 1 8 2.5 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk02Hit -1 1 0 0 0 0 0 1 849002051 801030 0 HitCase 0 1 1 1 -84900306 伤害 1 7.5 5 3 0 4 0.1 -1 FxMb1HamuleiteAtk03Hit -1 1 0 0 0 0 0 1 849003061 801050 849043 849041 849035 0 HitCase 0 1 1 1 -84900310 地裂特效1 2 0.1 0 4 4 -1 FxMb1HamuleiteAtk03Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -84900311 地裂特效2 2 0.1 0 4 4 -1 FxMb1HamuleiteAtk03Dilie02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900405 伤害 2 4 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk04Hit -1 1 0 0 0 0 0 1 849004051 801040 0 HitCase 0 1 1 1 -84900407 特效 2 0.1 -1.5 0 4 4 -1 FxMb1HamuleiteAtk04 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900408 地裂特效 2 0.1 3.5 0 4 2 -1 FxMb1HamuleiteAtk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900504 伤害 1 3.7 8 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849005041 801030 0 HitCase 1 1 1 1 -84900506 二段伤害 3 20 180 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 1 -84900507 三段伤害 2 5.5 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849005071 801040 0 HitCase 0 1 1 1 -84900511 吸引子弹 3 20 120 3.5 0 4 0.15 -1 1 0.005 -1 1 0 0 0 0 0 1 849014 0 HitCase 1 1 1 0 -84900514 2 0.1 -1.5 0 4 4 -1 FxMb1HamuleiteAtk0501A -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900515 2 0.1 -0.1 -4.7 0 4 4 -1 FxMb1HamuleiteAtk0502 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -84900516 2 0.1 3.3 0 4 4 -1 FxMb1HamuleiteAtk0502Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900517 2 0.1 -3 0 4 4 -1 FxMb1HamuleiteAtk0501B -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -84900604 伤害 1 8 4 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849006041 801030 0 HitCase 1 1 1 1 -84900607 第二击伤害 2 3.2 3.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849006071 801035 849119 0 HitCase 0 1 1 1 -84900610 第三击伤害 1 8 4.5 4.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849006101 801040 849120 849013 0 HitCase 0 1 1 1 -84900612 2 0.1 1.1 -1.4 0 4 4 -1 FxMb1HamuleiteAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 4 1 1 0 -84900613 2 0.1 -2 0 4 4 -1 FxMb1HamuleiteAtk0602 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900614 2 0.1 2.5 0 4 4 -1 FxMb1HamuleiteAtk0602Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900615 2 0.1 2.5 0 4 4 -1 FxMb1HamuleiteAtk06 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84900706 2 1 0 4 60 -1 1 0.5 FxMb1HamuleiteAtk07Zidan -1 1 0 0 0 0 0 1 849007061 801010 1.5 HitCase 1 1 1 1 -84900714 2 0.7 1.2 -0.7 7 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -30 30 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900715 2 0.7 0.7 -0.5 8 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 30 45 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900716 2 0.7 0 9 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -45 45 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900717 2 0.7 -0.35 7 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 45 30 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900718 2 0.7 1.2 -0.7 9 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -45 45 0.1 1.4 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900719 2 0.7 0.7 -0.5 10 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 45 30 0.1 1.4 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900720 2 0.7 0 11 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -15 30 0.1 1.5 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900721 2 0.7 -0.35 9 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 15 45 0.1 1.5 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 -84900723 爆炸 2 1 0 4 0.1 -1 FxMb1HamuleiteAtk07ZidanWallHit -1 1 0 0 0 2 2 1 849007231 801025 0 HitCase 0 1 1 1 -84900804 伤害 2 6.5 4 0 4 0.1 -1 FxMb1HamuleiteAtk08Hit -1 1 0 0 0 0 0.1 1 84900805 0 1 849008041 801035 849065 0 HitCase 0 0 1 1 -84900805 dot伤害 2 4.8 0 4 1 -1 1 FxMb1HamuleiteAtk08Hit 0.5 -1 1 0 0 0 2 2 1 801015 0 HitCase 0 0 1 0 -84900809 地裂特效 2 0.1 4 0 4 2.5 -1 FxMb1HamuleiteAtk08 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -84900905 伤害 1 8 5 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk09Hit -1 1 0 0 0 0 0 1 849009051 801040 849069 0 HitCase 0 1 1 1 -84900907 特效 2 0.1 0 4 2.5 -1 FxMb1HamuleiteAtk09 -1 1 0 0 0 0 0 1 0 HitCase 4 0 1 0 -84901102 光环子弹1,速度7.5,紧贴 2 0.1 7.5 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 3 0.97 1 84901108|84901112 4 1 0 HitCase 0 0 1 0 -84901108 落地爆炸子弹 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk1104 -1 1 0 0 0 2 2 1 0 HitCase 0 0 1 0 -84901109 光环子弹2,速度12,马马虎虎 2 0.1 12 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 3 0.97 1 84901108|84901112 4 1 0 HitCase 0 0 1 0 -84901110 光环子弹3-1 2 0.1 18 0 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901111 光环子弹4-1 2 0.1 25 0 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901112 伤害子弹 2 4.3 0 4 0.1 -1 -1 1 0 0 0 2 2 1 849011121 801025 0 HitCase 0 0 1 1 -84901113 光环子弹3-2 2 0.1 18 60 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901114 光环子弹3-3 2 0.1 18 120 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901115 光环子弹3-4 2 0.1 18 180 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901116 光环子弹3-5 2 0.1 18 240 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901117 光环子弹4-2 2 0.1 25 60 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901118 光环子弹4-3 2 0.1 25 120 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901119 光环子弹4-4 2 0.1 25 180 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901120 光环子弹4-5 2 0.1 25 240 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901121 光环子弹4-6 2 0.1 25 300 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901122 光环子弹3-6 2 0.1 18 300 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 -84901123 挂镜头子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849074 0 HitCase 0 1 1 0 -84901126 手指点击子弹 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk11Glow -1 1 0 0 0 3 4 1 4.5 HitCase 0 0 1 0 -84901602 反伤子弹 2 999 0 4 0.1 -1 FxMb1HamuleiteAtk01Hit -1 1 0 0 0 3 4 1 849016021 849107 0 HitCase 0 1 1 0 -84901702 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849001 849122 0 HitCase 0 1 1 0 -84901705 2 0.1 1.6 3 0 4 10 -1 FxMb1HamuleiteAtk51 -1 1 0 0 0 0 0 1 3.5 HitCase 2 0 1 0 -84901803 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849059 0 HitCase 0 1 1 0 -84901806 偷到闪避的子弹 2 2 4 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -10 0 1 0 0 0 3 9999 1 84902227 1 4 1 5 HitCase 0 0 1 999 1 0 -84901807 偷到攻击的子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -84901903 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849018 0 HitCase 0 1 1 0 -84901905 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849099 0 HitCase 0 1 1 0 -84902004 聚光灯特效 2 0.1 0 4 999 -1 FxMb1HamuleiteAtk51Scene -1 1 0 0 0 3 4 1 0 HitCase 2 0 1 0 -84902007 响指特效 2 0.1 1.6 3 0 4 10 -1 FxMb1HamuleiteAtk51 -1 1 0 0 0 0 0 1 3.5 HitCase 2 0 1 0 -84902108 大海浪子弹 2 0.1 0 4 5 -1 FxMb1HamuleiteAtk52 -1 1 0 0 0 3 3.4 1 84902109 4 1 0 HitCase 0 0 1 0 -84902109 大海浪伤害 3 20 180 0 4 0.1 -1 -1 1 0 0 0 2 2 1 849021091 801045 849042 0 HitCase 1 0 1 1 -84902115 2 0.1 -4 4 5 -1 FxMb1HamuleiteAtk52 -1 1 0 0 0 3 3.4 1 84902109 4 1 0 HitCase 0 0 1 0 -84902116 推人子弹(不用啦) 2 999 0 4 1 -1 -1 1 0 0 0 3 4 1 849118 0 HitCase 0 0 1 0 -84902210 2 999 0 4 9.15 -1 1 0.05 -1 1 0 0 0 0 0 1 849084 849085 0 HitCase 1 1 1 0 -84902212 血条子弹 2 2 5 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 20 1 0 0 0 3 9999 1 84902223 1 4 1 7 HitCase 0 0 1 999 1 0 -84902213 摇杆子弹 2 2 5 8 9999 1 1 FxMb1HamuleiteAtk53Dandao01 1 FxMb1HamuleiteAtk53Glow 5 0 45 0.01 2 628.318 -1 0 7 -1.1 3 9999 1 84902224 1 4 1 0 HitCase 0 0 1 999 1 0 -84902214 暂停+战斗时间 2 2 6 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 18 1 0 0 0 3 9999 1 84902225 1 4 1 7 HitCase 0 0 1 999 1 0 -84902215 Boss血条 2 2 8 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 13 1 0 0 0 3 9999 1 84902226 1 4 1 7 HitCase 0 0 1 999 1 0 -84902216 闪避 2 2 7 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 16 1 0 0 0 3 9999 1 84902227 1 4 1 7 HitCase 0 0 1 999 1 0 -84902217 攻击+锁定的能量球 2 2 7 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 20 1 0 0 0 3 9999 1 84902228 1 4 1 7 HitCase 0 0 1 999 1 0 -84902218 消球 2 2 8 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 15 1 0 0 0 3 9999 1 84902229 1 4 1 7 HitCase 0 0 1 999 1 0 -84902219 大招、能量条 2 2 6 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 18 1 0 0 0 3 9999 1 84902230 1 4 1 7 HitCase 0 0 1 999 1 0 -84902220 宠物 2 2 9 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 13 1 0 0 0 3 9999 1 84902231 1 4 1 7 HitCase 0 0 1 999 1 0 -84902221 换人 2 2 5 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 16 1 0 0 0 3 9999 1 84902232 1 4 1 7 HitCase 0 0 1 999 1 0 -84902223 血条子弹 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849089 849145 0.7 HitCase 0 0 1 0 -84902224 摇杆子弹 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849090 849136 849145 0.7 HitCase 0 0 1 0 -84902225 暂停+战斗时间 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849091 849145 0.7 HitCase 0 0 1 0 -84902226 Boss血条 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849092 849145 0.7 HitCase 0 0 1 0 -84902227 闪避 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849093 849145 0.7 HitCase 0 0 1 0 -84902228 拾取攻击+锁定 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849094 849145 0.7 HitCase 0 0 1 0 -84902229 消球 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849095 849145 0.7 HitCase 0 0 1 0 -84902230 大招、能量条 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849096 849145 0.7 HitCase 0 0 1 0 -84902231 宠物 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849097 849145 0.7 HitCase 0 0 1 0 -84902232 换人 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849098 849145 0.7 HitCase 0 0 1 0 -84902233 假子弹 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -5 0 18 1 0 0 0 3 9999 1 84902234 1 4 1 849022331 801030 849145 7 HitCase 0 0 1 999 1 1 -84902234 假子弹爆炸 2 0.7 0 8 23 1 1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 1 0 0 0 2 3 1 849022341 801030 849145 0.7 HitCase 0 0 1 0 -84902235 假子弹2 2 0.7 4.3 8 9999 1 -1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -5 0 18 1 0 0 0 3 9999 1 84902234 1 4 1 849022351 801030 849145 7 HitCase 0 0 1 999 1 1 -84902404 伤害 1 7.5 4 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk01Hit -1 1 0 0 0 0 0 1 849024041 801025 849035 0 HitCase 0 1 1 1 -84902510 2 0.7 1.2 -0.7 7 -30 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902514 1 0 1 801015 0 HitCase 0 0 1 1 1 -84902511 2 0.7 0.7 -0.5 7 -15 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902515 1 0 1 801015 0 HitCase 0 0 1 1 1 -84902512 2 0.7 0 7 15 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902516 1 0 1 801015 0 HitCase 0 0 1 1 1 -84902513 2 0.7 -0.35 7 30 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902517 1 0 1 801015 0 HitCase 0 0 1 1 1 -84902514 第一轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025141 801015 0 HitCase 0 0 1 1 1 -84902515 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902518 1 3 1 849025151 801015 0 HitCase 0 0 1 1 1 -84902516 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902519 1 3 1 849025161 801015 0 HitCase 0 0 1 1 1 -84902517 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902520 1 3 1 849025171 801015 0 HitCase 0 0 1 1 1 -84902518 第二轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025181 801015 0 HitCase 0 0 1 1 1 -84902519 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902521 1 3 1 849025191 801015 0 HitCase 0 0 1 1 1 -84902520 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902522 1 3 1 849025201 801015 0 HitCase 0 0 1 1 1 -84902521 第三轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025211 801015 0 HitCase 0 0 1 1 1 -84902522 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902523 1 3 1 849025221 801015 0 HitCase 0 0 1 1 1 -84902523 第四轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025231 801015 0 HitCase 0 0 1 1 1 -84902525 静止等待撞击子弹 2 0.7 0 8 6 1 1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 1 0 0 0 2 2 1 849025251 801030 1 HitCase 0 0 1 1 -97630104 2 0.1 1 0 4 9999 -1 FxMb1HamuleiteAtk22 -1 1 0 0 0 0 0 1 0.3 HitCase 1 1 1 0 -97630105 1 2.5 2.3 1.4 0 4 9999 -1 1 1 -1 1 0 0 0 0 0 1 976301051 801030 0 HitCase 1 1 1 1 -97630203 死亡特效 2 0.1 0 4 2 -1 FxMb1HamuleiteHandShow -1 1 0 0 0 0 0 1 2 HitCase 0 1 1 0 -97630303 伤害 2 3.8 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 976303031 801025 0 HitCase 1 1 1 1 -97630304 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk21 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -97630502 2 0.1 -1 0 4 9999 -1 FxMb1HamuleiteAtk23x -1 1 0 0 0 0 0 1 -1.5 HitCase 1 0 1 0 -97630503 1 0.7 8.5 5.2 0 4 9999 -1 1 0.6 -1 1 0 0 0 0 0 1 976305031 801010 1 HitCase 1 0 1 1.333 1 -97630602 2 0.1 -1 0 4 9999 -1 FxMb1HamuleiteAtk23 -1 1 0 0 0 0 0 1 -1.5 HitCase 1 0 1 0 -97630603 1 0.7 14 8 0 4 9999 -1 1 0.6 -1 1 0 0 0 0 0 1 976306031 801010 1 HitCase 1 0 1 1.333 1 -97630803 伤害 2 3.8 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 976308031 801025 0 HitCase 1 1 1 1 -97630804 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk21 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +84900104 伤害 1 7.5 4 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk01Hit -1 1 0 0 0 0 0 1 849001041 801025 849035 0 HitCase 0 1 1 1 +84900205 伤害 1 8 2.5 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk02Hit -1 1 0 0 0 0 0 1 849002051 801030 0 HitCase 0 1 1 1 +84900306 伤害 1 7.5 5 3 0 4 0.1 -1 FxMb1HamuleiteAtk03Hit -1 1 0 0 0 0 0 1 849003061 801050 849043 849041 849035 0 HitCase 0 1 1 1 +84900310 地裂特效1 2 0.1 0 4 4 -1 FxMb1HamuleiteAtk03Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +84900311 地裂特效2 2 0.1 0 4 4 -1 FxMb1HamuleiteAtk03Dilie02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900405 伤害 2 4 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk04Hit -1 1 0 0 0 0 0 1 849004051 801040 0 HitCase 0 1 1 1 +84900407 特效 2 0.1 -1.5 0 4 4 -1 FxMb1HamuleiteAtk04 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900408 地裂特效 2 0.1 3.5 0 4 2 -1 FxMb1HamuleiteAtk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900504 伤害 1 3.7 8 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849005041 801030 0 HitCase 1 1 1 1 +84900506 二段伤害 3 20 180 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 801015 0 HitCase 0 1 1 1 +84900507 三段伤害 2 5.5 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849005071 801040 0 HitCase 0 1 1 1 +84900511 吸引子弹 3 20 120 3.5 0 4 0.15 -1 1 0.005 -1 1 0 0 0 0 0 1 849014 0 HitCase 1 1 1 0 +84900514 2 0.1 -1.5 0 4 4 -1 FxMb1HamuleiteAtk0501A -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900515 2 0.1 -0.1 -4.7 0 4 4 -1 FxMb1HamuleiteAtk0502 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +84900516 2 0.1 3.3 0 4 4 -1 FxMb1HamuleiteAtk0502Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900517 2 0.1 -3 0 4 4 -1 FxMb1HamuleiteAtk0501B -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +84900604 伤害 1 8 4 2.7 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849006041 801030 0 HitCase 1 1 1 1 +84900607 第二击伤害 2 3.2 3.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849006071 801035 849119 0 HitCase 0 1 1 1 +84900610 第三击伤害 1 8 4.5 4.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849006101 801040 849120 849013 0 HitCase 0 1 1 1 +84900612 2 0.1 1.1 -1.4 0 4 4 -1 FxMb1HamuleiteAtk0601 -1 1 0 0 0 0 0 1 0 HitCase 4 1 1 0 +84900613 2 0.1 -2 0 4 4 -1 FxMb1HamuleiteAtk0602 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900614 2 0.1 2.5 0 4 4 -1 FxMb1HamuleiteAtk0602Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900615 2 0.1 2.5 0 4 4 -1 FxMb1HamuleiteAtk06 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84900706 2 1 0 4 60 -1 1 0.5 FxMb1HamuleiteAtk07Zidan -1 1 0 0 0 0 0 1 849007061 801010 1.5 HitCase 1 1 1 1 +84900714 2 0.7 1.2 -0.7 7 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -30 30 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900715 2 0.7 0.7 -0.5 8 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 30 45 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900716 2 0.7 0 9 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -45 45 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900717 2 0.7 -0.35 7 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 45 30 0.1 1.3 1.745327778 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900718 2 0.7 1.2 -0.7 9 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -45 45 0.1 1.4 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900719 2 0.7 0.7 -0.5 10 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 45 30 0.1 1.4 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900720 2 0.7 0 11 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 -15 30 0.1 1.5 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900721 2 0.7 -0.35 9 4 1 1.9 1 1 FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 5 15 45 0.1 1.5 2.094393333 -4 5 0.8 -0.5 0 999 1 84900723 1 1 1 0 HitCase 0 0 1 0 +84900723 爆炸 2 1 0 4 0.1 -1 FxMb1HamuleiteAtk07ZidanWallHit -1 1 0 0 0 2 2 1 849007231 801025 0 HitCase 0 1 1 1 +84900804 伤害 2 6.5 4 0 4 0.1 -1 FxMb1HamuleiteAtk08Hit -1 1 0 0 0 0 0.1 1 84900805 0 1 849008041 801035 849065 0 HitCase 0 0 1 1 +84900805 dot伤害 2 4.8 0 4 1 -1 1 FxMb1HamuleiteAtk08Hit 0.5 -1 1 0 0 0 2 2 1 801015 0 HitCase 0 0 1 0 +84900809 地裂特效 2 0.1 4 0 4 2.5 -1 FxMb1HamuleiteAtk08 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +84900905 伤害 1 8 5 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk09Hit -1 1 0 0 0 0 0 1 849009051 801040 849069 0 HitCase 0 1 1 1 +84900907 特效 2 0.1 0 4 2.5 -1 FxMb1HamuleiteAtk09 -1 1 0 0 0 0 0 1 0 HitCase 4 0 1 0 +84901102 光环子弹1,速度7.5,紧贴 2 0.1 7.5 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 3 0.97 1 84901108|84901112 4 1 0 HitCase 0 0 1 0 +84901108 落地爆炸子弹 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk1104 -1 1 0 0 0 2 2 1 0 HitCase 0 0 1 0 +84901109 光环子弹2,速度12,马马虎虎 2 0.1 12 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 3 0.97 1 84901108|84901112 4 1 0 HitCase 0 0 1 0 +84901110 光环子弹3-1 2 0.1 18 0 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901111 光环子弹4-1 2 0.1 25 0 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901112 伤害子弹 2 4.3 0 4 0.1 -1 -1 1 0 0 0 2 2 1 849011121 801025 0 HitCase 0 0 1 1 +84901113 光环子弹3-2 2 0.1 18 60 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901114 光环子弹3-3 2 0.1 18 120 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901115 光环子弹3-4 2 0.1 18 180 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901116 光环子弹3-5 2 0.1 18 240 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901117 光环子弹4-2 2 0.1 25 60 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901118 光环子弹4-3 2 0.1 25 120 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901119 光环子弹4-4 2 0.1 25 180 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901120 光环子弹4-5 2 0.1 25 240 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901121 光环子弹4-6 2 0.1 25 300 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901122 光环子弹3-6 2 0.1 18 300 4 0.98 -1 FxMb1HamuleiteAtk1103s -1 1 0 0 0 0 0.97 1 84901108|84901112 0 1 0 HitCase 4 0 1 0 +84901123 挂镜头子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849074 0 HitCase 0 1 1 0 +84901126 手指点击子弹 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk11Glow -1 1 0 0 0 3 4 1 4.5 HitCase 0 0 1 0 +84901602 反伤子弹 2 999 0 4 0.1 -1 FxMb1HamuleiteAtk01Hit -1 1 0 0 0 3 4 1 849016021 849107 0 HitCase 0 1 1 0 +84901702 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849001 849122 0 HitCase 0 1 1 0 +84901705 2 0.1 1.6 3 0 4 10 -1 FxMb1HamuleiteAtk51 -1 1 0 0 0 0 0 1 3.5 HitCase 2 0 1 0 +84901803 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849059 0 HitCase 0 1 1 0 +84901806 偷到闪避的子弹 2 2 4 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -10 0 1 0 0 0 3 9999 1 84902227 1 4 1 5 HitCase 0 0 1 999 1 0 +84901807 偷到攻击的子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +84901903 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849018 0 HitCase 0 1 1 0 +84901905 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 849099 0 HitCase 0 1 1 0 +84902004 聚光灯特效 2 0.1 0 4 999 -1 FxMb1HamuleiteAtk51Scene -1 1 0 0 0 3 4 1 0 HitCase 2 0 1 0 +84902007 响指特效 2 0.1 1.6 3 0 4 10 -1 FxMb1HamuleiteAtk51 -1 1 0 0 0 0 0 1 3.5 HitCase 2 0 1 0 +84902108 大海浪子弹 2 0.1 0 4 5 -1 FxMb1HamuleiteAtk52 -1 1 0 0 0 3 3.4 1 84902109 4 1 0 HitCase 0 0 1 0 +84902109 大海浪伤害 3 20 180 0 4 0.1 -1 -1 1 0 0 0 2 2 1 849021091 801045 849042 0 HitCase 1 0 1 1 +84902115 2 0.1 -4 4 5 -1 FxMb1HamuleiteAtk52 -1 1 0 0 0 3 3.4 1 84902109 4 1 0 HitCase 0 0 1 0 +84902116 推人子弹(不用啦) 2 999 0 4 1 -1 -1 1 0 0 0 3 4 1 849118 0 HitCase 0 0 1 0 +84902210 2 999 0 4 9.15 -1 1 0.05 -1 1 0 0 0 0 0 1 849084 849085 0 HitCase 1 1 1 0 +84902212 血条子弹 2 2 5 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 20 1 0 0 0 3 9999 1 84902223 1 4 1 7 HitCase 0 0 1 999 1 0 +84902213 摇杆子弹 2 2 5 8 9999 1 1 FxMb1HamuleiteAtk53Dandao01 1 FxMb1HamuleiteAtk53Glow 5 0 45 0.01 2 628.318 -1 0 7 -1.1 3 9999 1 84902224 1 4 1 0 HitCase 0 0 1 999 1 0 +84902214 暂停+战斗时间 2 2 6 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 18 1 0 0 0 3 9999 1 84902225 1 4 1 7 HitCase 0 0 1 999 1 0 +84902215 Boss血条 2 2 8 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 13 1 0 0 0 3 9999 1 84902226 1 4 1 7 HitCase 0 0 1 999 1 0 +84902216 闪避 2 2 7 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 16 1 0 0 0 3 9999 1 84902227 1 4 1 7 HitCase 0 0 1 999 1 0 +84902217 攻击+锁定的能量球 2 2 7 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 20 1 0 0 0 3 9999 1 84902228 1 4 1 7 HitCase 0 0 1 999 1 0 +84902218 消球 2 2 8 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 15 1 0 0 0 3 9999 1 84902229 1 4 1 7 HitCase 0 0 1 999 1 0 +84902219 大招、能量条 2 2 6 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 18 1 0 0 0 3 9999 1 84902230 1 4 1 7 HitCase 0 0 1 999 1 0 +84902220 宠物 2 2 9 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 13 1 0 0 0 3 9999 1 84902231 1 4 1 7 HitCase 0 0 1 999 1 0 +84902221 换人 2 2 5 8 9999 1 -1 FxMb1HamuleiteAtk53Dandao01 -1 FxMb1HamuleiteAtk53Glow 3 -5 0 16 1 0 0 0 3 9999 1 84902232 1 4 1 7 HitCase 0 0 1 999 1 0 +84902223 血条子弹 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849089 849145 0.7 HitCase 0 0 1 0 +84902224 摇杆子弹 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849090 849136 849145 0.7 HitCase 0 0 1 0 +84902225 暂停+战斗时间 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849091 849145 0.7 HitCase 0 0 1 0 +84902226 Boss血条 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849092 849145 0.7 HitCase 0 0 1 0 +84902227 闪避 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849093 849145 0.7 HitCase 0 0 1 0 +84902228 拾取攻击+锁定 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849094 849145 0.7 HitCase 0 0 1 0 +84902229 消球 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849095 849145 0.7 HitCase 0 0 1 0 +84902230 大招、能量条 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849096 849145 0.7 HitCase 0 0 1 0 +84902231 宠物 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849097 849145 0.7 HitCase 0 0 1 0 +84902232 换人 2 0.8 0 8 9999 1 FxMb1HamuleiteAtk53Glow FxMb1HamuleiteAtk53Dandao02 1 1 0 0 0 2 2 1 849098 849145 0.7 HitCase 0 0 1 0 +84902233 假子弹 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -5 0 18 1 0 0 0 3 9999 1 84902234 1 4 1 849022331 801030 849145 7 HitCase 0 0 1 999 1 1 +84902234 假子弹爆炸 2 0.7 0 8 23 1 1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 1 0 0 0 2 3 1 849022341 801030 849145 0.7 HitCase 0 0 1 0 +84902235 假子弹2 2 0.7 4.3 8 9999 1 -1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -5 0 18 1 0 0 0 3 9999 1 84902234 1 4 1 849022351 801030 849145 7 HitCase 0 0 1 999 1 1 +84902404 伤害 1 7.5 4 3.5 0 4 0.1 -1 FxMb1HamuleiteAtk01Hit -1 1 0 0 0 0 0 1 849024041 801025 849035 0 HitCase 0 1 1 1 +84902510 2 0.7 1.2 -0.7 7 -30 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902514 1 0 1 801015 0 HitCase 0 0 1 1 1 +84902511 2 0.7 0.7 -0.5 7 -15 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902515 1 0 1 801015 0 HitCase 0 0 1 1 1 +84902512 2 0.7 0 7 15 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902516 1 0 1 801015 0 HitCase 0 0 1 1 1 +84902513 2 0.7 -0.35 7 30 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -12 0 15 1 0 0 0 0 9999 1 84902517 1 0 1 801015 0 HitCase 0 0 1 1 1 +84902514 第一轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025141 801015 0 HitCase 0 0 1 1 1 +84902515 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902518 1 3 1 849025151 801015 0 HitCase 0 0 1 1 1 +84902516 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902519 1 3 1 849025161 801015 0 HitCase 0 0 1 1 1 +84902517 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902520 1 3 1 849025171 801015 0 HitCase 0 0 1 1 1 +84902518 第二轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025181 801015 0 HitCase 0 0 1 1 1 +84902519 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902521 1 3 1 849025191 801015 0 HitCase 0 0 1 1 1 +84902520 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902522 1 3 1 849025201 801015 0 HitCase 0 0 1 1 1 +84902521 第三轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025211 801015 0 HitCase 0 0 1 1 1 +84902522 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 20 1 0 0 0 2 9999 1 84902523 1 3 1 849025221 801015 0 HitCase 0 0 1 1 1 +84902523 第四轮 2 0.7 8 8 9999 1 -1 FxMb1HamuleiteAtk07Zidan -1 FxMb1HamuleiteAtk07ZidanWallHit 3 -8 0 15 1 0 0 0 2 9999 1 84902525 1 3 1 849025231 801015 0 HitCase 0 0 1 1 1 +84902525 静止等待撞击子弹 2 0.7 0 8 6 1 1 FxMb1HamuleiteAtk07Hit FxMb1HamuleiteAtk07Zidan 1 FxMb1HamuleiteAtk07ZidanWallHit 1 0 0 0 2 2 1 849025251 801030 1 HitCase 0 0 1 1 +97630104 2 0.1 1 0 4 9999 -1 FxMb1HamuleiteAtk22 -1 1 0 0 0 0 0 1 0.3 HitCase 1 1 1 0 +97630105 1 2.5 2.3 1.4 0 4 9999 -1 1 1 -1 1 0 0 0 0 0 1 976301051 801030 0 HitCase 1 1 1 1 +97630203 死亡特效 2 0.1 0 4 2 -1 FxMb1HamuleiteHandShow -1 1 0 0 0 0 0 1 2 HitCase 0 1 1 0 +97630303 伤害 2 3.8 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 976303031 801025 0 HitCase 1 1 1 1 +97630304 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk21 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +97630502 2 0.1 -1 0 4 9999 -1 FxMb1HamuleiteAtk23x -1 1 0 0 0 0 0 1 -1.5 HitCase 1 0 1 0 +97630503 1 0.7 8.5 5.2 0 4 9999 -1 1 0.6 -1 1 0 0 0 0 0 1 976305031 801010 1 HitCase 1 0 1 1.333 1 +97630602 2 0.1 -1 0 4 9999 -1 FxMb1HamuleiteAtk23 -1 1 0 0 0 0 0 1 -1.5 HitCase 1 0 1 0 +97630603 1 0.7 14 8 0 4 9999 -1 1 0.6 -1 1 0 0 0 0 0 1 976306031 801010 1 HitCase 1 0 1 1.333 1 +97630803 伤害 2 3.8 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 976308031 801025 0 HitCase 1 1 1 1 +97630804 2 0.1 0 4 2 -1 FxMb1HamuleiteAtk21 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +93370102 蓄意轰拳-左-2 1 1.7 1.5 1 0 4 0.2 -1 FxMo1ShigaonanHit1 -1 1 0 0 0 0 0 1 933701021 801030 933700 933701 933700 0 HitCase 0 1 1 1 +93370202 蓄意轰拳-右-2 1 1.7 1.5 1 0 4 0.2 -1 FxMo1ShigaonanHit1 -1 1 0 0 0 0 0 1 933702021 801030 933700 933701 933700 0 HitCase 0 1 1 1 +93370303 英雄登场-4 2 2.5 0 4 0.2 -1 FxMo1ShigaonanHit1 -1 1 0 0 0 0 0 1 933703031 801050 933700 933702 933700 0 HitCase 1 1 1 1 +93370402 纳米肩撞-3 1 1.8 2 0 4 0.75 -1 FxMo1ShigaonanHit2 -1 1 0 0 0 0 0 1 933704021 801040 933700 933702 933700 0 HitCase 1 1 1 1 +93370506 贵兄醉酒-6 2 2.5 0 4 0.1 -1 FxMo1ShigaonanHit1 -1 1 0 0 0 0 0 1 933705061 801040 933700 933702 933700 0 HitCase 0 1 1 1 +93370604 掷马者-5 2 1 70 4 2 -1 FxMo1ShigaonanHit1 Bip001RHand FxMo1ShigaonanAttack6Bullet -1 1 25 0 0 0 0 0 1 933706041 801030 933700 933703 933705 933700 0 HitCase 0 1 1 1 +93370704 接马者-4 2 1 80 4 2 -1 FxMo1ShigaonanHit2 Bip001RHand FxMo1ShigaonanAttack6Bullet -1 1 25 0 0 0 0 0 1 933707041 801040 933700 933701 933700 0 HitCase 0 1 1 1 +93380108 水果忍者-8 2 2.7 0 4 0.2 -1 FxMo1NaohuaHt1 -1 1 0 0 0 0 0 1 933801081 801030 933802 933803 933802 0 HitCase 1 1 1 1 +93380212 大脑在颤抖-12 2 2 0 4 1.7 -1 1 FxMo1NaohuaHt1 0.2 -1 1 0 0 0 0 0 1 933802121 801003 933805 0 HitCase 1 1 1 1 +93380213 大脑在颤抖-13 2 5 0 4 1.1 -1 1 FxMo1NaohuaHt2 0.1 -1 1 0 0 0 0 0 1 933802131 801003 933806 0 HitCase 1 1 1 1 +93380216 大脑在颤抖-16 2 0.1 0 1 2 -1 1 0.1 -1 1 0 0 0 0 0 1 933809 0 HitCase 1 1 1 0 +93380307 天元突破-7 2 3.6 0 4 0.1 -1 FxMo1NaohuaHt2 -1 1 0 0 0 0 0 1 933803071 801050 933811 933810 933811 0 HitCase 0 1 1 1 +93380406 电光毒龙钻-6 2 2.5 0 4 2.6 -1 1 FxMo1NaohuaHt2 0.1 -1 1 0 0 0 0 0 1 801003 933812 0 HitCase 1 1 1 1 +93380509 咸鱼突刺-9 1 1.8 6.5 2 0 4 0.5 -1 FxMo1NaohuaHt2 -1 1 0 0 0 0 0 1 933805091 801040 933815 933814 933815 0 HitCase 1 1 1 1 +93380510 咸鱼突刺-10 2 2.6 0 4 0.3 -1 FxMo1NaohuaHt2 -1 1 0 0 0 0 0 1 933805101 801030 933823 933824 933824 0 HitCase 1 1 1 1 +93390108 母猪拱白菜-8 1 2 2.5 2 0 4 0.2 -1 FxMo1NaohuaHt1 -1 1 0 0 0 0 0 1 933901081 801030 933901 933902 933901 0 HitCase 1 1 1 1 +93390307 饿猫扑食-8 2 3.7 0 4 0.1 -1 FxMo1NaohuaHt2 -1 1 0 0 0 0 0 1 933903071 801050 933901 933903 933901 0 HitCase 0 1 1 1 +93390410 猫猫削人棍-10 1 1.8 4.9 0.7 0 4 2.5 -1 1 FxMo1NaohuaHt2 0.1 -1 1 0 0 0 0 0 1 801003 933812 0 HitCase 1 1 1 1 +93390509 咸鱼飞弹-9 2 1 10 4 3 1 -1 FxMo1NaohuaHt2 StabBone00 FxMo1Naohua2Atk5Bullet -1 1.5 FxMo1Naohua2Atk5Dilie 3 -30 0 10 0 0 0 0 0 1 1 933905091 801020 933901 933904 933901 0 HitCase 0 0 1 999 1 1 +93390510 咸鱼飞弹-10 2 1 9 4 3 1 -1 FxMo1NaohuaHt2 StabBone01 FxMo1Naohua2Atk5Bullet -1 1.5 FxMo1Naohua2Atk5Dilie 3 -30 0 10 0 0 0 0 0 1 1 933905101 801020 933901 933904 933901 0 HitCase 0 0 1 999 1 1 +93390511 咸鱼飞弹-11 2 1 8 4 3 1 -1 FxMo1NaohuaHt2 StabBone02 FxMo1Naohua2Atk5Bullet -1 1.5 FxMo1Naohua2Atk5Dilie 3 -30 0 10 0 0 0 0 0 1 1 933905111 801020 933901 933904 933901 0 HitCase 0 0 1 999 1 1 +93390512 咸鱼飞弹-12 2 1 7 4 3 1 -1 FxMo1NaohuaHt2 StabBone03 FxMo1Naohua2Atk5Bullet -1 1.5 FxMo1Naohua2Atk5Dilie 3 -30 0 10 0 0 0 0 0 1 1 933905121 801020 933901 933904 933901 0 HitCase 0 0 1 999 1 1 +93390514 咸鱼飞弹-14 2 1.5 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +93390515 咸鱼飞弹-15 2 1.5 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +93390516 咸鱼飞弹-16 2 1.5 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +93390517 咸鱼飞弹-17 2 1.5 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG028.tsv b/Resources/table/share/fight/missile/missile/MissileG028.tsv index 1b39da7c..cdd754d2 100644 --- a/Resources/table/share/fight/missile/missile/MissileG028.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG028.tsv @@ -1,468 +1,660 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -85300104 伤害子弹 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853001041 801020 0 HitCase 0 1 1 1 4 -85300107 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300204 伤害子弹 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853002041 801030 0 HitCase 0 1 1 1 4 -85300207 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300302 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0301 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300303 攻击特效1加烟 2 0.1 0 4 5 -1 FxMb1MoonguyAtk03Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300305 特效2地面 2 0.1 0 4 5 -1 FxMb1MoonguyAtk03Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300306 特效3 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0303 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300310 攻击子弹1 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1D -1 1 0 0 0 0 0 1 853003101 801020 0 HitCase 0 1 1 1 -85300311 攻击子弹2 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1U -1 1 0 0 0 0 0 1 853003111 801025 0 HitCase 0 1 1 1 -85300312 攻击子弹3 2 5 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853003121 801035 0 HitCase 0 1 1 1 4 -85300503 特效3 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0303 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300504 攻击子弹3 2 5 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853005041 801035 0 HitCase 0 1 1 1 4 -85300610 地面特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk06Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300611 地面特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk06Ground02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85300612 烟雾特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk06Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85300613 伤害判定1 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853006131 801020 0 HitCase 0 1 1 1 4 -85300614 伤害判定2 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853006141 801020 0 HitCase 0 1 1 1 4 -85300703 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk07Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85300705 攻击子弹1 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1D -1 1 0 0 0 0 0 1 853007051 801030 0 HitCase 0 1 1 1 -85301002 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1001 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301003 攻击特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1002 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85301004 地面特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk10Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301005 地面特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk10Ground02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85301009 位移子弹 3 5 180 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 853013 0 HitCase 0 1 1 0 -85301010 伤害子弹1 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853010101 801020 0 HitCase 0 1 1 1 -85301011 伤害子弹2 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853010111 801020 0 HitCase 0 1 1 1 -85301106 砸地攻击子弹 2 3 3 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853011061 801025 0 HitCase 0 1 1 1 -85301107 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk11Ground -1 1 0 0 0 0 0 1 -0.2 HitCase 0 1 1 0 -85301204 炸弹爆炸 2 0.1 0 4 4 -1 FxMo1MoonlighterHit08 FxMo1MoonlighterAtk08 -1 1 0 0 0 1 0 1.3 0 1 85301205 0 1 0.5 HitCase 0 1 1 0 -85301205 炸弹爆炸伤害判定 2 3.5 0 4 0.1 -1 -1 1 0 0 0 2 2 3 853012051 801025 0 HitCase 0 1 1 1 -85301303 地面烟尘效果 2 0.1 0 4 5 -1 FxMb1MoonguyAtk13Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301304 地面爆炸子弹1 2 1 -0.5 7.5 0 4 0.7 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 1.5 0 0 1 853013041 801030 0 HitCase 0 1 1 1 -85301305 地面爆炸子弹2 2 1 1 9 0 4 0.7 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 1.5 0 0 1 853013051 801030 0 HitCase 0 1 1 1 -85301306 地面爆炸子弹3 2 1 3.5 11 0 4 0.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground01 -1 1 0 0 0 1 0 1.5 0 0 1 853013061 801030 0 HitCase 0 1 1 1 -85301307 地面爆炸子弹4 2 1 -1 10 0 4 0.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground01 -1 1 0 0 0 1 0 1.5 0 0 1 853013071 801030 0 HitCase 0 1 1 1 -85301308 地面爆炸子弹5 2 1 -0.5 7 0 4 1.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 2 0 0 1 853013081 801030 0 HitCase 0 1 1 1 -85301309 地面爆炸子弹6 2 1 0 3.5 0 4 1.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 1.5 0 0 1 853013091 801030 0 HitCase 0 1 1 1 -85301310 背部定位子弹 2 0.1 0 4 8 -1 Bip001Spine2 -1 6 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301315 小爆炸特效子弹 2 3 0 3 5 -1 FxMb1MoonguyHit05 -1 1 0 0 0 0 0 1 801090 1 HitCase 0 1 1 0 -85301407 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk14Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301408 伤害子弹1 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853014081 801020 0 HitCase 0 1 1 1 4 -85301409 伤害子弹2 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853014091 801020 0 HitCase 0 1 1 1 4 -85301414 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk14Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301506 砸地攻击子弹 2 3 3 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853015061 801025 0 HitCase 0 1 1 1 -85301507 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk15Ground -1 1 0 0 0 0 0 1 -0.2 HitCase 0 1 1 0 -85301603 攻击子弹 3 7 180 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853016031 801010 0 HitCase 0 1 1 1 -85301605 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk16Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301608 标红特效子弹 2 0.1 0 4 3 -1 FxMb1MoonguyAtk16Arm -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 -85301703 攻击子弹 3 7 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 801010 0 HitCase 0 1 1 1 -85301705 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk17Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301708 标红特效子弹 2 0.1 0 4 3 -1 FxMb1MoonguyAtk17Arm -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 -85301805 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk18Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301806 攻击子弹1 2 3 3 0 4 0.1 -1 FxMb1MoonguyHit1D -1 1 0 0 0 0 0 1 853018061 801030 0 HitCase 0 1 1 1 4 -85301904 烟特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk19Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301906 烟特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk19Smoke02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85301907 攻击子弹1 3 3.5 180 0 30 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853019071 801020 0 HitCase 0 1 1 1 -85302005 烟特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk20Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85302006 攻击子弹1 3 4 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 853020061 801020 0 HitCase 1 1 1 1 4 -85302103 地面摩擦特效 2 0.1 -0.6 -2.5 0 4 5 -1 FxMb1MoonguyLegRub -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85302105 攻击判定 3 7 180 0 180 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853021051 801010 0 HitCase 0 1 1 1 -85302107 腿部高亮特效 2 0.1 0 4 5 -1 FxMb1MoonguyLegtip -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -85302110 攻击特效 2 0.1 0 30 4 5 -1 FxMb1MoonguyAtk3101 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -85302203 地面摩擦特效 2 0.1 0.6 -2.5 0 4 5 -1 FxMb1MoonguyLegRub02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85302205 攻击判定 3 7 180 0 180 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853022051 801010 0 HitCase 0 1 1 1 -85302207 腿部高亮特效 2 0.1 0 4 5 -1 FxMb1MoonguyLegtip02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -85302210 攻击特效 2 0.1 0 -30 4 5 -1 FxMb1MoonguyAtk3102 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -85302307 地面痕迹 2 0.1 0 4 5 -1 FxMb1MoonguyAtk3503 -1 1 0 0 0 1 0 0.7 0 0 1 0 HitCase 0 1 1 0 -85302407 地面痕迹 2 0.1 0 4 5 -1 FxMb1MoonguyAtk3703 -1 1 0 0 0 1 0 0.7 0 0 1 0 HitCase 0 1 1 0 -85310104 镰刀划地-地裂特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2103Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85310105 攻击子弹1 3 6 240 0 4 0.1 -1 FxMb1MoonguyAtk2101Hit -1 1 0 0 0 0 0 1 853101051 801020 0 HitCase 0 1 1 1 4 -85310106 攻击子弹2 2 6.3 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853101061 801025 0 HitCase 0 1 1 1 4 -85310207 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2201Hit -1 1 0 0 0 0 0 1 853102071 801020 0 HitCase 0 1 1 1 -85310208 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853102081 801020 0 HitCase 0 1 1 1 4 -85310209 推开子弹 3 6 180 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 853114 0 HitCase 1 1 1 0 -85310304 镰刀划地-地裂特效 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85310308 攻击判定1 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2101Hit -1 1 0 0 0 0 0 1 853103081 801020 0 HitCase 0 1 1 1 4 -85310309 攻击判定2 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2302Hit -1 1 0 0 0 0 0 1 853103091 801015 0 HitCase 0 1 1 1 -85310310 攻击判定3 1 4 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853103101 801020 0 HitCase 0 1 1 1 -85310408 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2402Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85310409 攻击判定 1 6 15 0 -30 4 0.1 -1 FxMb1MoonguyAtk2401Hit -1 1 0 0 0 0 0 1 853104091 801030 0 HitCase 0 1 1 1 -85310410 地裂特效1 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2401Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85310413 攻击判定2 1 4 6 -3 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853104131 0 HitCase 0 1 1 1 -85310504 怪物头部特效 2 0.1 -0.3 2.1 0 4 5 -1 eyeballBonesM3 FxMb1MoonguyAtk25Jiguang02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -85310507 攻击判定1 1 2 50 -0.3 25 0 4 2.2 -1 1 FxMb1MoonguyAtk25JiguangHit 0.3 -1 1 0 0 0 0 0 1 801020 853122 0 HitCase 1 1 1 0 4 -85310508 击飞子弹-左 2 10 0 -120 4 0.1 -1 -1 1 0 0 0 1 0 3 853105081 0 HitCase 1 1 1 0 -85310509 击飞子弹-右 2 10 0 120 4 0.1 -1 -1 1 0 0 0 1 0 3 853105091 0 HitCase 1 1 1 0 -85310604 扬尘特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85310609 攻击判定1 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853106091 801030 0 HitCase 0 1 1 1 4 -85310610 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853106101 801025 0 HitCase 0 1 1 1 4 -85310611 扬尘特效附加1 2 0.1 -3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85310612 扬尘特效附加2 2 0.1 3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85310613 残肢特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Canzhi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85310704 终结爆炸 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2703Baozha -1 1 0 0 0 0 0 1 801095 0 HitCase 0 1 1 0 -85310705 吸人子弹 2 50 0 4 5 -1 1 0.05 -1 1 0 0 0 0 0 1 853123 0 HitCase 0 1 1 0 -85310706 终结爆炸伤害判定 2 13 0 4 0.2 -1 FxMb1MoonguyAtk27Hit -1 1 0 0 0 0 0 1 853107061 853124 801050 0 HitCase 0 1 1 1 -85310707 中心高能持续伤害 2 5 0 4 3 -1 1 FxMb1MoonguyAtk27Hit 0.3 -1 1 0 0 0 0 0 1 801005 0 HitCase 0 1 1 0 -85310714 爆炸分层打表 2 1 -0.5 0 4 5 1 -1 FxMb1MoonguyAtk2703Baozha02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 1 1 -85310805 攻击判定1 1 8 6 4 0 4 0.1 -1 FxMb1MoonguyAtk2802Hit -1 1 0 0 0 0 0 1 853108051 801010 0 HitCase 0 1 1 1 -85310806 攻击判定2 1 8 6 4 0 4 0.1 -1 FxMb1MoonguyAtk2803Hit -1 1 0 0 0 0 0 1 853108061 801010 0 HitCase 0 1 1 1 -85310807 攻击判定3 3 8 180 0 4 0.1 -1 FxMb1MoonguyAtk2804Hit -1 1 0 0 0 0 0 1 853108071 801020 0 HitCase 0 1 1 1 4 -85310808 攻击判定4 1 6 10 0 0 4 0.15 -1 FxMb1MoonguyAtk2805Hit -1 1 0 0 0 0 0 1 853108081 801020 0 HitCase 0 1 1 1 -85310809 攻击判定5 1 6 8 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853108091 801030 0 HitCase 0 1 1 1 -85310812 攻击特效1地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2802Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85310814 攻击特效2地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2803Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85310817 攻击特效4地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2103Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85310818 攻击特效5地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85310904 攻击判定1 3 8 180 0 4 0.1 -1 FxMb1MoonguyAtk2901Hit -1 1 0 0 0 0 0 1 853109041 801020 0 HitCase 0 1 1 1 4 -85310905 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853109051 801020 0 HitCase 0 1 1 1 -85310907 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311003 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853110031 801030 0 HitCase 0 1 1 1 -85311004 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311005 扬尘特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311008 残肢特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Canzhi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311010 扬尘特效附加1 2 0.1 -3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311011 扬尘特效附加2 2 0.1 3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311108 攻击判定1 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2101Hit -1 1 0 0 0 0 0 1 853111081 801020 0 HitCase 0 1 1 1 -85311204 镰刀划地-地裂特效 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85311209 攻击判定2 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2302Hit -1 1 0 0 0 0 0 1 853112091 801015 0 HitCase 0 1 1 1 -85311210 攻击判定3 1 4 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853112101 801020 0 HitCase 0 1 1 1 -85311307 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2201Hit -1 1 0 0 0 0 0 1 853113071 801020 0 HitCase 0 1 1 1 -85311308 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853113081 801020 0 HitCase 0 1 1 1 -85311402 特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2403 -1 1 0 0 0 0 0 1 -0.5 HitCase 1 1 1 0 -85311408 攻击判定1 3 6 180 0 180 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853114081 801030 0 HitCase 0 1 1 1 -85311502 碎片飞向玩家 2 0.1 0 4 0.1 -1 FxMb1MoonguySuipian -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85311504 场景边界子弹 2 0.1 0 4 -1 -1 Fxscene02801Ringglow -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 0 1 -85311505 场景残肢子弹 2 0.1 0 4 -1 -1 FxMb1MoonguyCanzhi -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 0 -85311506 场景残肢子弹-瞬发 2 0.1 0 4 -1 -1 FxMb1MoonguyAtk2703Baozha02Add -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85311507 旧日之女测试-激光炮 2 0.1 40 4 1 -1 EyeCase4 FxZhanJianZiDan -1 3 6.5 0 20 1 0 0 0 1 0 0.2 2 3 1 0 HitCase 0 1 1 0 -85311508 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase4 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 0 0 1 0 HitCase 0 1 1 0 -85311509 旧日之女测试-能量球 2 0.1 0 4 -1 -1 FxDropBigBlue -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85311512 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase2 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 -85311513 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase3 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 -85311514 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase4 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 -85311515 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase5 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 -85311517 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase2 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 -85311518 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase3 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 -85311519 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase4 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 -85311520 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase5 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 -85311703 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853117031 801030 0 HitCase 0 1 1 1 -85311704 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 -85311904 攻击判定1 3 8 180 0 4 0.1 -1 FxMb1MoonguyAtk2901Hit -1 1 0 0 0 0 0 1 853119041 801020 0 HitCase 0 1 1 1 -85312111 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2201Hit -1 1 0 0 0 0 0 1 853121111 801015 0 HitCase 0 1 1 1 -85312112 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853121121 801015 0 HitCase 0 1 1 1 -85312306 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85312307 攻击判定2 1 4 4 0.5 2 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853123071 801015 0 HitCase 0 1 1 1 -85312312 攻击判定1 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853123121 801030 0 HitCase 0 1 1 1 -85500202 红球3消(冰)-3 2 10 -20 -10 0 4 1 -1 FxMb1LostwomenAtk05 -1 1 0 0 0 1 0 0.75 0 1 1 85500203 0 1 0 HitCase 1 1 1 0 -85500203 红球3消(冰)-3 2 10 0 4 1 -1 FxMb1LostwomenAtk05Loop -1 1 0 0 0 1 0 0.75 2 1 1 85500204 3 1 0 HitCase 1 1 1 1 -85500204 红球3消(冰)-3 2 10 240 4 2 -1 FxMb1LostwomenAtk05Loop -1 1 200 0 0 0 1 0 0.75 2 3 1 801055 0 HitCase 0 1 1 1 -85500502 红球3消(冰)-3 2 10 20 -10 0 4 1 -1 FxMb1LostwomenAtk05 -1 1 0 0 0 1 0 0.75 0 1 1 85500503 0 1 0 HitCase 1 1 1 0 -85500503 红球3消(冰)-3 2 10 0 4 1 -1 FxMb1LostwomenAtk05Loop -1 1 0 0 0 1 0 0.75 2 1 1 85500504 3 1 0 HitCase 1 1 1 1 -85500504 红球3消(冰)-3 2 10 240 4 2 -1 FxMb1LostwomenAtk05Loop -1 1 200 0 0 0 1 0 0.75 2 3 1 801055 0 HitCase 0 1 1 1 -85500507 水花特效子弹 2 10 240 4 2 -1 FxMb1LostwomenHuashui02 -1 1 200 0 0 0 2 3 1 0 HitCase 0 1 1 0 -85500602 水柱预警1 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500606 0 1 0 HitCase 2 1 1 0 1 -85500603 水柱预警2 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500607 0 1 0 HitCase 2 1 1 0 1 -85500604 水柱预警3 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500608 0 1 0 HitCase 2 1 1 0 1 -85500605 水柱预警4 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500609 0 1 0 HitCase 2 1 1 0 1 -85500606 水柱预警1Loop 2 6.5 0 4 3.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 3 1 85500614 3 1 0 HitCase 0 1 1 0 1 -85500607 水柱预警2Loop 2 6.5 0 4 2.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 2 1 85500614 3 1 0 HitCase 0 1 1 0 1 -85500608 水柱预警3Loop 2 6.5 0 4 1.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 1 1 85500614 3 1 0 HitCase 0 1 1 0 1 -85500609 水柱预警4Loop 2 6.5 0 4 0.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 0 1 85500614 3 1 0 HitCase 0 1 1 0 1 -85500614 水柱喷发 2 0.1 0 4 5 -1 FxMb1LostwomenAtk06 -1 1 0 0 0 2 0.3 1 85500615 3 1 0 HitCase 0 1 1 0 -85500615 水柱喷发攻击判定 2 6.5 0 4 0.5 -1 -1 1 0 0 0 2 3 1 801050 0 HitCase 0 1 1 1 -85500702 水花子弹 2 0.1 0 4 0.3 -1 FxMb1LostwomenFzshuihua -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85500704 投掷建筑击中伤害子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 1 0 1 801030 0 HitCase 0 1 1 1 -85500705 投掷建筑击中特效子弹A 2 0.1 0 4 10 -1 YunoPoint001 FxMb1LostwomenFzHit01 -1 1 0 0 0 1 0 1 0 0 1 0 HitCase 0 1 1 0 -85500706 投掷建筑击中特效子弹B 2 0.1 0 4 10 -1 FxMb1LostwomenFzHit02 -1 1 0 0 0 1 0 0.45 0 0 1 -2 HitCase 0 1 1 0 -85500707 投掷建筑击中特效子弹C 2 0.1 0 4 5 -1 FxMb1LostwomenFzHit02 -1 1 0 0 0 1 0 0 1 2 HitCase 1 1 1 0 -85500802 真实追踪弹1 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 0 0 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 -85500803 真实追踪弹2 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 0 160 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 -85500804 真实追踪弹3 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 30 45 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 -85500805 真实追踪弹4 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 -30 45 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 -85500806 真实追踪弹5 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 30 135 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 -85500807 真实追踪弹6 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 -30 135 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 -85500811 施法 2 0.1 10 0 4 5.1 1 -1 FxMb1LostwomenHyMagic -1 FxMb1LostwomenHyMagicHit 1 0 0 0 0 0 1 12.3 HitCase 1 1 1 0 -85500910 攻击弹道1 2 0.1 0 4 1 -1 ringBoneUp12 -1 1 0 0 1 0 0 0 4 1 85500915 0 1 0 HitCase 0 1 1 0 -85500911 攻击弹道2 2 0.1 0 4 1 -1 ringBoneUp00 -1 1 0 0 1 0 0 0 4 1 85500916 0 1 0 HitCase 0 1 1 0 -85500912 攻击弹道3 2 0.1 0 4 1 -1 ringBoneUp04 -1 1 0 0 1 0 0 0 4 1 85500917 0 1 0 HitCase 0 1 1 0 -85500913 攻击弹道4 2 0.1 0 4 1 -1 ringBoneUp09 -1 1 0 0 1 0 0 0 4 1 85500918 0 1 0 HitCase 0 1 1 0 -85500915 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp12 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 -85500916 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp00 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 -85500917 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp04 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 -85500918 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp09 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 -85501032 常驻雾气子弹 2 0.1 0 4 9999 -1 FxMb1LostwomenWuqi -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501038 常驻雾气子弹2(外边框) 2 0.1 0 4 9999 -1 FxMb1LostwomenWuqi02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501039 红潮虚影粒子子弹 2 0.1 0 4 1 -1 FxHongChaoXuYing -1 1 0 0 0 1 0 1.5 3 0 1 0 HitCase 0 1 1 0 -85501040 幻影伤害子弹 2 4 0 4 9999 -1 1 0.4 -1 1 0 0 0 0 0 1 801020 855056 855057 855058 0 HitCase 0 1 1 0 -85501041 幻影伤害子弹+显示子弹 2 4 0 4 9999 -1 1 0.4 FxMb1LostwomenHy -1 1 0 0 0 3 0 1 855056 855057 855058 0 HitCase 0 1 1 1 0 -85501042 幻影爆炸子弹 2 0.1 0 4 3 -1 FxMb1LostwomenHyMagicHit -1 1 0 0 0 3 0 1 0 HitCase 0 1 1 0 -85501043 幻影演出子弹 0 4 0 4 1.5 -1 1 0.4 FxMb1LostwomenHy -1 1 0 0 0 3 0 1 0 HitCase 0 1 1 1 0 -85501044 测试子弹 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 -85501104 A1 0 0.1 15 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501105 A2 0 0.1 15 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 -0.05 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501106 A3 0 0.1 15 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0.03 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501107 A4 0 0.1 15 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 -0.05 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501108 A5 0 0.1 15 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501109 A6 0 0.1 15 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 -0.4 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501110 A7 2 0.3 13 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501111 A8 2 0.3 15 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 -0.63 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501112 A9 2 0.3 13 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501113 A10 0 0.1 15 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 -0.4 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501114 B1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501115 B2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501116 B3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501117 B4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501118 B5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501119 B6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501120 B7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501121 B8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501122 B9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501123 B10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501124 C1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501125 C2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501126 C3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501127 C4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501128 C5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501129 C6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501130 C7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501131 C8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501132 C9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501133 C10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501134 D1 0 0.1 12 -45 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501135 D2 0 0.1 12 -38 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501136 D3 0 0.1 12 -25 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501137 D4 0 0.1 12 -12 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501138 D5 0 0.1 12 -5 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501139 D6 0 0.3 12 -45 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501140 D7 2 0.3 8 -38 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501141 D8 2 0.3 10 -25 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501142 D9 2 0.3 8 -12 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501143 D10 0 0.3 12 -5 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501144 E1 0 0.1 12 -40 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501145 E2 0 0.1 12 -33 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501146 E3 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501147 E4 0 0.1 12 -7 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501148 E5 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501149 E6 0 0.3 12 -40 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501150 E7 2 0.3 8 -33 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501151 E8 2 0.3 10 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501152 E9 2 0.3 8 -7 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501153 E10 0 0.3 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501154 F1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501155 F2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501156 F3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501157 F4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501158 F5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501159 F6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501160 F7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501161 F8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501162 F9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501163 F10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501164 G1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501165 G2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501166 G3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501167 G4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501168 G5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501169 G6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501170 G7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501171 G8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501172 G9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501173 G10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501174 H1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501175 H2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501176 H3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501177 H4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501178 H5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501179 H6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501180 H7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501181 H8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501182 H9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501183 H10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501185 结尾2 0 0.1 9 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501186 结尾3 0 0.1 8 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501188 结尾5 0 0.1 8 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501189 结尾6 0 0.1 7 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501191 结尾8 0 0.1 6 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501193 结尾10 0 0.1 5 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85501204 A1 0 0.1 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.13 0.03 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501205 A2 0 0.1 10 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.05 -0.05 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501206 A3 0 0.1 10 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.1 -0.2 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501207 A4 2 0.1 10 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.3 -0.4 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501208 A5 2 0.3 10 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501209 A6 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.53 -0.63 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501210 A7 2 0.3 10 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501211 A4 2 0.1 10 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.3 -0.4 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501212 A9 0 0.1 10 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.1 -0.2 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501213 A10 0 0.1 10 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.05 -0.05 0 0 0 0 2 1 0 HitCase 0 1 1 0 -85501214 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501204 0 1 0 HitCase 1 1 1 0 -85501215 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501205 0 1 0 HitCase 1 1 1 0 -85501216 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501206 0 1 0 HitCase 1 1 1 0 -85501217 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501207 0 1 0 HitCase 1 1 1 0 -85501218 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501208 0 1 0 HitCase 1 1 1 0 -85501219 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501209 0 1 0 HitCase 1 1 1 0 -85501220 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501210 0 1 0 HitCase 1 1 1 0 -85501221 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501211 0 1 0 HitCase 1 1 1 0 -85501222 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501212 0 1 0 HitCase 1 1 1 0 -85501223 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501213 0 1 0 HitCase 1 1 1 0 -85501224 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501204 0 1 0 HitCase 1 1 1 0 -85501225 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501205 0 1 0 HitCase 1 1 1 0 -85501226 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501206 0 1 0 HitCase 1 1 1 0 -85501227 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501207 0 1 0 HitCase 1 1 1 0 -85501228 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501208 0 1 0 HitCase 1 1 1 0 -85501229 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501209 0 1 0 HitCase 1 1 1 0 -85501230 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501210 0 1 0 HitCase 1 1 1 0 -85501231 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501211 0 1 0 HitCase 1 1 1 0 -85501232 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501212 0 1 0 HitCase 1 1 1 0 -85501233 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501213 0 1 0 HitCase 1 1 1 0 -85501234 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501204 0 1 0 HitCase 1 1 1 0 -85501235 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501205 0 1 0 HitCase 1 1 1 0 -85501236 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501206 0 1 0 HitCase 1 1 1 0 -85501237 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501207 0 1 0 HitCase 1 1 1 0 -85501238 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501208 0 1 0 HitCase 1 1 1 0 -85501239 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501209 0 1 0 HitCase 1 1 1 0 -85501240 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501210 0 1 0 HitCase 1 1 1 0 -85501241 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501211 0 1 0 HitCase 1 1 1 0 -85501242 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501212 0 1 0 HitCase 1 1 1 0 -85501243 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501213 0 1 0 HitCase 1 1 1 0 -85501602 子弹发射器1 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501612 0 1 0 HitCase 0 1 1 0 -85501603 子弹发射器2 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501613 0 1 0 HitCase 0 1 1 0 -85501604 子弹发射器3 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501614 0 1 0 HitCase 0 1 1 0 -85501605 子弹发射器4 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501615 0 1 0 HitCase 0 1 1 0 -85501606 子弹发射器5 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501616 0 1 0 HitCase 0 1 1 0 -85501607 子弹发射器6 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501617 0 1 0 HitCase 0 1 1 0 -85501608 子弹发射器7 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501618 0 1 0 HitCase 0 1 1 0 -85501609 子弹发射器8 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501619 0 1 0 HitCase 0 1 1 0 -85501610 子弹发射器9 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501620 0 1 0 HitCase 0 1 1 0 -85501612 子子弹 2 0.1 10 0 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501622 0 1 0 HitCase 0 1 1 0 -85501613 子子弹 2 0.1 10 40 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501623 0 1 0 HitCase 0 1 1 0 -85501614 子子弹 2 0.1 10 80 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501624 0 1 0 HitCase 0 1 1 0 -85501615 子子弹 2 0.1 10 120 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501625 0 1 0 HitCase 0 1 1 0 -85501616 子子弹 2 0.1 10 160 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501626 0 1 0 HitCase 0 1 1 0 -85501617 子子弹 2 0.1 10 200 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501627 0 1 0 HitCase 0 1 1 0 -85501618 子子弹 2 0.1 10 240 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501628 0 1 0 HitCase 0 1 1 0 -85501619 子子弹 2 0.1 10 280 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501629 0 1 0 HitCase 0 1 1 0 -85501620 子子弹 2 0.1 10 320 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501630 0 1 0 HitCase 0 1 1 0 -85501622 子子弹 2 0.1 10 0 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501632 0 1 0 HitCase 0 1 1 0 -85501623 子子弹 2 0.1 10 40 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501633 0 1 0 HitCase 0 1 1 0 -85501624 子子弹 2 0.1 10 80 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501634 0 1 0 HitCase 0 1 1 0 -85501625 子子弹 2 0.1 10 120 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501635 0 1 0 HitCase 0 1 1 0 -85501626 子子弹 2 0.1 10 160 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501636 0 1 0 HitCase 0 1 1 0 -85501627 子子弹 2 0.1 10 200 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501637 0 1 0 HitCase 0 1 1 0 -85501628 子子弹 2 0.1 10 240 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501638 0 1 0 HitCase 0 1 1 0 -85501629 子子弹 2 0.1 10 280 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501639 0 1 0 HitCase 0 1 1 0 -85501630 子子弹 2 0.1 10 320 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501640 0 1 0 HitCase 0 1 1 0 -85501632 子子弹 2 0.1 10 0 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501642 0 1 10 HitCase 0 1 1 0 -85501633 子子弹 2 0.1 10 40 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501643 0 1 10 HitCase 0 1 1 0 -85501634 子子弹 2 0.1 10 80 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501644 0 1 10 HitCase 0 1 1 0 -85501635 子子弹 2 0.1 10 120 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501645 0 1 10 HitCase 0 1 1 0 -85501636 子子弹 2 0.1 10 160 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501646 0 1 10 HitCase 0 1 1 0 -85501637 子子弹 2 0.1 10 200 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501647 0 1 10 HitCase 0 1 1 0 -85501638 子子弹 2 0.1 10 240 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501648 0 1 10 HitCase 0 1 1 0 -85501639 子子弹 2 0.1 10 280 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501649 0 1 10 HitCase 0 1 1 0 -85501640 子子弹 2 0.1 10 320 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501650 0 1 10 HitCase 0 1 1 0 -85501642 子子弹 2 0.1 10 0 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501643 子子弹 2 0.1 10 40 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501644 子子弹 2 0.1 10 80 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501645 子子弹 2 0.1 10 120 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501646 子子弹 2 0.1 10 160 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501647 子子弹 2 0.1 10 200 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501648 子子弹 2 0.1 10 240 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501649 子子弹 2 0.1 10 280 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501650 子子弹 2 0.1 10 320 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501702 子弹发射器1 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501712 0 1 0 HitCase 0 1 1 0 -85501703 子弹发射器2 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501713 0 1 0 HitCase 0 1 1 0 -85501704 子弹发射器3 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501714 0 1 0 HitCase 0 1 1 0 -85501705 子弹发射器4 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501715 0 1 0 HitCase 0 1 1 0 -85501706 子弹发射器5 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501716 0 1 0 HitCase 0 1 1 0 -85501707 子弹发射器6 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501717 0 1 0 HitCase 0 1 1 0 -85501708 子弹发射器7 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501718 0 1 0 HitCase 0 1 1 0 -85501709 子弹发射器8 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501719 0 1 0 HitCase 0 1 1 0 -85501710 子弹发射器9 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501720 0 1 0 HitCase 0 1 1 0 -85501712 子子弹 0 0.1 10 0 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501722 0 1 0 HitCase 0 1 1 0 -85501713 子子弹 0 0.1 10 40 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501723 0 1 0 HitCase 0 1 1 0 -85501714 子子弹 0 0.1 10 80 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501724 0 1 0 HitCase 0 1 1 0 -85501715 子子弹 0 0.1 10 120 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501725 0 1 0 HitCase 0 1 1 0 -85501716 子子弹 0 0.1 10 160 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501726 0 1 0 HitCase 0 1 1 0 -85501717 子子弹 0 0.1 10 200 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501727 0 1 0 HitCase 0 1 1 0 -85501718 子子弹 0 0.1 10 240 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501728 0 1 0 HitCase 0 1 1 0 -85501719 子子弹 0 0.1 10 280 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501729 0 1 0 HitCase 0 1 1 0 -85501720 子子弹 0 0.1 10 320 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501730 0 1 0 HitCase 0 1 1 0 -85501722 子子弹 0 0.1 10 0 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 0 0 0 0 1 85501732 0 1 0 HitCase 0 1 1 0 -85501723 子子弹 0 0.1 10 40 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501733 0 1 0 HitCase 0 1 1 0 -85501724 子子弹 0 0.1 10 80 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501734 0 1 0 HitCase 0 1 1 0 -85501725 子子弹 0 0.1 10 120 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501735 0 1 0 HitCase 0 1 1 0 -85501726 子子弹 0 0.1 10 160 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501736 0 1 0 HitCase 0 1 1 0 -85501727 子子弹 0 0.1 10 200 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501737 0 1 0 HitCase 0 1 1 0 -85501728 子子弹 0 0.1 10 240 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501738 0 1 0 HitCase 0 1 1 0 -85501729 子子弹 0 0.1 10 280 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501739 0 1 0 HitCase 0 1 1 0 -85501730 子子弹 0 0.1 10 320 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 85501740 0 1 0 HitCase 0 1 1 0 -85501732 子子弹 0 0.1 10 0 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501742 0 1 10 HitCase 0 1 1 0 -85501733 子子弹 0 0.1 10 40 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501743 0 1 10 HitCase 0 1 1 0 -85501734 子子弹 0 0.1 10 80 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501744 0 1 10 HitCase 0 1 1 0 -85501735 子子弹 0 0.1 10 120 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501745 0 1 10 HitCase 0 1 1 0 -85501736 子子弹 0 0.1 10 160 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501746 0 1 10 HitCase 0 1 1 0 -85501737 子子弹 0 0.1 10 200 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501747 0 1 10 HitCase 0 1 1 0 -85501738 子子弹 0 0.1 10 240 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501748 0 1 10 HitCase 0 1 1 0 -85501739 子子弹 0 0.1 10 280 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501749 0 1 10 HitCase 0 1 1 0 -85501740 子子弹 0 0.1 10 320 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501750 0 1 10 HitCase 0 1 1 0 -85501742 子子弹 0 0.1 10 0 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501743 子子弹 0 0.1 10 40 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501744 子子弹 0 0.1 10 80 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501745 子子弹 0 0.1 10 120 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501746 子子弹 0 0.1 10 160 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501747 子子弹 0 0.1 10 200 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501748 子子弹 0 0.1 10 240 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501749 子子弹 0 0.1 10 280 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501750 子子弹 0 0.1 10 320 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 -85501802 子弹发射器1 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501812 0 1 0 HitCase 0 1 1 0 -85501803 子弹发射器2 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501813 0 1 0 HitCase 0 1 1 0 -85501804 子弹发射器3 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501814 0 1 0 HitCase 0 1 1 0 -85501805 子弹发射器4 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501815 0 1 0 HitCase 0 1 1 0 -85501806 子弹发射器5 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501816 0 1 0 HitCase 0 1 1 0 -85501807 子弹发射器6 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501817 0 1 0 HitCase 0 1 1 0 -85501808 子弹发射器7 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501818 0 1 0 HitCase 0 1 1 0 -85501809 子弹发射器8 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501819 0 1 0 HitCase 0 1 1 0 -85501810 子弹发射器9 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501820 0 1 0 HitCase 0 1 1 0 -85501812 子子弹 2 0.1 10 0 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501822 0 1 0 HitCase 0 1 1 0 -85501813 子子弹 2 0.1 10 40 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501823 0 1 0 HitCase 0 1 1 0 -85501814 子子弹 2 0.1 10 80 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501824 0 1 0 HitCase 0 1 1 0 -85501815 子子弹 2 0.1 10 120 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501825 0 1 0 HitCase 0 1 1 0 -85501816 子子弹 2 0.1 10 160 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501826 0 1 0 HitCase 0 1 1 0 -85501817 子子弹 2 0.1 10 200 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501827 0 1 0 HitCase 0 1 1 0 -85501818 子子弹 2 0.1 10 240 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501828 0 1 0 HitCase 0 1 1 0 -85501819 子子弹 2 0.1 10 280 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501829 0 1 0 HitCase 0 1 1 0 -85501820 子子弹 2 0.1 10 320 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501830 0 1 0 HitCase 0 1 1 0 -85501822 子子弹 2 0.1 10 0 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501823 子子弹 2 0.1 10 40 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501824 子子弹 2 0.1 10 80 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501825 子子弹 2 0.1 10 120 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501826 子子弹 2 0.1 10 160 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501827 子子弹 2 0.1 10 200 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501828 子子弹 2 0.1 10 240 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501829 子子弹 2 0.1 10 280 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501830 子子弹 2 0.1 10 320 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 -85501832 子子弹 2 0.1 10 0 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501833 子子弹 2 0.1 10 40 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501834 子子弹 2 0.1 10 80 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501835 子子弹 2 0.1 10 120 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501836 子子弹 2 0.1 10 160 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501837 子子弹 2 0.1 10 200 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501838 子子弹 2 0.1 10 240 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501839 子子弹 2 0.1 10 280 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501840 子子弹 2 0.1 10 320 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 -85501842 子子弹 2 0.1 10 0 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501843 子子弹 2 0.1 10 40 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501844 子子弹 2 0.1 10 80 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501845 子子弹 2 0.1 10 120 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501846 子子弹 2 0.1 10 160 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501847 子子弹 2 0.1 10 200 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501848 子子弹 2 0.1 10 240 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501849 子子弹 2 0.1 10 280 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85501850 子子弹 2 0.1 10 320 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 -85530103 追踪子子弹 2 0.1 30 4 3 -1 -1 5 90 90 0.2 2 62.8318 -4 5 0.8 2 0 0 1 0 HitCase 0 1 1 0 -85530209 进入滑行模式教学判定子弹 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85530514 Boss眼睛受击子子弹 2 0.1 0 4 2 -1 eyeBallBoneFM00 FxMb1LostwomenAtk12Hit -1 1 0 0 0 1 0 2 0 0 1 0 HitCase 0 1 1 0 0 -85530703 格挡特效子弹 2 0.1 0 4 2 -1 FxMb1LostwomenGedang -1 1 0 0 0 1 0 3 3 0 1 -1 HitCase 0 1 1 0 -85530704 爆炸特效子弹 2 0.1 0 4 2 -1 FxMb1LostwomenHyMagicHit -1 1 0 0 0 1 0 3.5 3 0 1 0 HitCase 0 1 1 0 -85530706 追踪子子弹 2 0.1 120 4 1 1 FxMb1LostwomenAtk03DandaoHit FxMb1LostwomenAtk03Dandao 1 5 90 90 0 2 62.8318 -4 5 0.8 2 0 0 1 855021 0 HitCase 0 1 1 0 1 -85530708 空挥子弹 0 0.1 120 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 -85530709 追踪子子弹-反弹 2 0.1 120 4 1 1 FxMb1LostwomenDandaoHitBig HitCase FxMb1LostwomenZidan 1 1 0 0.6 0 0 0 0 0 1 855021 0 HitCase 0 1 1 0 1 1 -85530710 反弹子子弹-发射器 2 0.1 0 4 1 -1 -1 1 0 0 0 0 0.5 1 85530709 0 1 0 HitCase 0 1 1 0 1 -85530711 空挥子弹4发-1 0 0.1 120 -5 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 -85530712 空挥子弹4发-2 0 0.1 120 -15 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 -85530713 空挥子弹4发-3 0 0.1 120 5 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 -85530714 空挥子弹4发-4 0 0.1 120 15 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 -85530715 格挡特效子弹 2 0.1 0 4 2 -1 FxMb1LostwomenGedang -1 1 0 0 0 1 0 3 3 0 1 -1 HitCase 0 1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +85300104 伤害子弹 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853001041 801020 0 HitCase 0 1 1 1 4 +85300107 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300204 伤害子弹 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853002041 801030 0 HitCase 0 1 1 1 4 +85300207 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300302 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0301 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300303 攻击特效1加烟 2 0.1 0 4 5 -1 FxMb1MoonguyAtk03Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300305 特效2地面 2 0.1 0 4 5 -1 FxMb1MoonguyAtk03Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300306 特效3 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0303 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300310 攻击子弹1 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1D -1 1 0 0 0 0 0 1 853003101 801020 0 HitCase 0 1 1 1 +85300311 攻击子弹2 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1U -1 1 0 0 0 0 0 1 853003111 801025 0 HitCase 0 1 1 1 +85300312 攻击子弹3 2 5 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853003121 801035 0 HitCase 0 1 1 1 4 +85300503 特效3 2 0.1 0 4 5 -1 FxMb1MoonguyAtk0303 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300504 攻击子弹3 2 5 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853005041 801035 0 HitCase 0 1 1 1 4 +85300610 地面特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk06Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300611 地面特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk06Ground02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85300612 烟雾特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk06Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85300613 伤害判定1 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853006131 801020 0 HitCase 0 1 1 1 4 +85300614 伤害判定2 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853006141 801020 0 HitCase 0 1 1 1 4 +85300703 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk07Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85300705 攻击子弹1 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1D -1 1 0 0 0 0 0 1 853007051 801030 0 HitCase 0 1 1 1 +85301002 攻击特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1001 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301003 攻击特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk1002 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85301004 地面特效1 2 0.1 0 4 5 -1 FxMb1MoonguyAtk10Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301005 地面特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk10Ground02 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85301009 位移子弹 3 5 180 0 4 0.2 -1 1 0.05 -1 1 0 0 0 0 0 1 853013 0 HitCase 0 1 1 0 +85301010 伤害子弹1 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853010101 801020 0 HitCase 0 1 1 1 +85301011 伤害子弹2 3 5 180 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853010111 801020 0 HitCase 0 1 1 1 +85301106 砸地攻击子弹 2 3 3 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853011061 801025 0 HitCase 0 1 1 1 +85301107 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk11Ground -1 1 0 0 0 0 0 1 -0.2 HitCase 0 1 1 0 +85301204 炸弹爆炸 2 0.1 0 4 4 -1 FxMo1MoonlighterHit08 FxMo1MoonlighterAtk08 -1 1 0 0 0 1 0 1.3 0 1 85301205 0 1 0.5 HitCase 0 1 1 0 +85301205 炸弹爆炸伤害判定 2 3.5 0 4 0.1 -1 -1 1 0 0 0 2 2 3 853012051 801025 0 HitCase 0 1 1 1 +85301303 地面烟尘效果 2 0.1 0 4 5 -1 FxMb1MoonguyAtk13Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301304 地面爆炸子弹1 2 1 -0.5 7.5 0 4 0.7 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 1.5 0 0 1 853013041 801030 0 HitCase 0 1 1 1 +85301305 地面爆炸子弹2 2 1 1 9 0 4 0.7 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 1.5 0 0 1 853013051 801030 0 HitCase 0 1 1 1 +85301306 地面爆炸子弹3 2 1 3.5 11 0 4 0.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground01 -1 1 0 0 0 1 0 1.5 0 0 1 853013061 801030 0 HitCase 0 1 1 1 +85301307 地面爆炸子弹4 2 1 -1 10 0 4 0.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground01 -1 1 0 0 0 1 0 1.5 0 0 1 853013071 801030 0 HitCase 0 1 1 1 +85301308 地面爆炸子弹5 2 1 -0.5 7 0 4 1.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 2 0 0 1 853013081 801030 0 HitCase 0 1 1 1 +85301309 地面爆炸子弹6 2 1 0 3.5 0 4 1.5 -1 FxMo1MoonlighterHit08 FxMb1MoonguyAtk13Ground02 -1 1 0 0 0 1 0 1.5 0 0 1 853013091 801030 0 HitCase 0 1 1 1 +85301310 背部定位子弹 2 0.1 0 4 8 -1 Bip001Spine2 -1 6 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301315 小爆炸特效子弹 2 3 0 3 5 -1 FxMb1MoonguyHit05 -1 1 0 0 0 0 0 1 801090 1 HitCase 0 1 1 0 +85301407 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk14Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301408 伤害子弹1 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853014081 801020 0 HitCase 0 1 1 1 4 +85301409 伤害子弹2 1 5 5 2.5 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853014091 801020 0 HitCase 0 1 1 1 4 +85301414 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk14Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301506 砸地攻击子弹 2 3 3 0 4 0.1 -1 FxMb1MoonguyHit02 -1 1 0 0 0 0 0 1 853015061 801025 0 HitCase 0 1 1 1 +85301507 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk15Ground -1 1 0 0 0 0 0 1 -0.2 HitCase 0 1 1 0 +85301603 攻击子弹 3 7 180 0 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853016031 801010 0 HitCase 0 1 1 1 +85301605 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk16Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301608 标红特效子弹 2 0.1 0 4 3 -1 FxMb1MoonguyAtk16Arm -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 +85301703 攻击子弹 3 7 180 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 801010 0 HitCase 0 1 1 1 +85301705 地面特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk17Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301708 标红特效子弹 2 0.1 0 4 3 -1 FxMb1MoonguyAtk17Arm -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 +85301805 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk18Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301806 攻击子弹1 2 3 3 0 4 0.1 -1 FxMb1MoonguyHit1D -1 1 0 0 0 0 0 1 853018061 801030 0 HitCase 0 1 1 1 4 +85301904 烟特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk19Smoke -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301906 烟特效2 2 0.1 0 4 5 -1 FxMb1MoonguyAtk19Smoke02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85301907 攻击子弹1 3 3.5 180 0 30 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853019071 801020 0 HitCase 0 1 1 1 +85302005 烟特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk20Ground -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85302006 攻击子弹1 3 4 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 853020061 801020 0 HitCase 1 1 1 1 4 +85302103 地面摩擦特效 2 0.1 -0.6 -2.5 0 4 5 -1 FxMb1MoonguyLegRub -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85302105 攻击判定 3 7 180 0 180 4 0.1 -1 FxMb1MoonguyHit1L -1 1 0 0 0 0 0 1 853021051 801010 0 HitCase 0 1 1 1 +85302107 腿部高亮特效 2 0.1 0 4 5 -1 FxMb1MoonguyLegtip -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 1 +85302110 攻击特效 2 0.1 0 30 4 5 -1 FxMb1MoonguyAtk3101 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +85302203 地面摩擦特效 2 0.1 0.6 -2.5 0 4 5 -1 FxMb1MoonguyLegRub02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85302205 攻击判定 3 7 180 0 180 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853022051 801010 0 HitCase 0 1 1 1 +85302207 腿部高亮特效 2 0.1 0 4 5 -1 FxMb1MoonguyLegtip02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 1 +85302210 攻击特效 2 0.1 0 -30 4 5 -1 FxMb1MoonguyAtk3102 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +85302307 地面痕迹 2 0.1 0 4 5 -1 FxMb1MoonguyAtk3503 -1 1 0 0 0 1 0 0.7 0 0 1 0 HitCase 0 1 1 0 +85302407 地面痕迹 2 0.1 0 4 5 -1 FxMb1MoonguyAtk3703 -1 1 0 0 0 1 0 0.7 0 0 1 0 HitCase 0 1 1 0 +85310104 镰刀划地-地裂特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2103Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85310105 攻击子弹1 3 6 240 0 4 0.1 -1 FxMb1MoonguyAtk2101Hit -1 1 0 0 0 0 0 1 853101051 801020 0 HitCase 0 1 1 1 4 +85310106 攻击子弹2 2 6.3 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853101061 801025 0 HitCase 0 1 1 1 4 +85310207 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2201Hit -1 1 0 0 0 0 0 1 853102071 801020 0 HitCase 0 1 1 1 +85310208 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853102081 801020 0 HitCase 0 1 1 1 4 +85310209 推开子弹 3 6 180 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 853114 0 HitCase 1 1 1 0 +85310304 镰刀划地-地裂特效 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85310308 攻击判定1 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2101Hit -1 1 0 0 0 0 0 1 853103081 801020 0 HitCase 0 1 1 1 4 +85310309 攻击判定2 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2302Hit -1 1 0 0 0 0 0 1 853103091 801015 0 HitCase 0 1 1 1 +85310310 攻击判定3 1 4 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853103101 801020 0 HitCase 0 1 1 1 +85310408 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2402Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85310409 攻击判定 1 6 15 0 -30 4 0.1 -1 FxMb1MoonguyAtk2401Hit -1 1 0 0 0 0 0 1 853104091 801030 0 HitCase 0 1 1 1 +85310410 地裂特效1 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2401Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85310413 攻击判定2 1 4 6 -3 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853104131 0 HitCase 0 1 1 1 +85310504 怪物头部特效 2 0.1 -0.3 2.1 0 4 5 -1 eyeballBonesM3 FxMb1MoonguyAtk25Jiguang02 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +85310507 攻击判定1 1 2 50 -0.3 25 0 4 2.2 -1 1 FxMb1MoonguyAtk25JiguangHit 0.3 -1 1 0 0 0 0 0 1 801020 853122 0 HitCase 1 1 1 0 4 +85310508 击飞子弹-左 2 10 0 -120 4 0.1 -1 -1 1 0 0 0 1 0 3 853105081 0 HitCase 1 1 1 0 +85310509 击飞子弹-右 2 10 0 120 4 0.1 -1 -1 1 0 0 0 1 0 3 853105091 0 HitCase 1 1 1 0 +85310604 扬尘特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85310609 攻击判定1 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853106091 801030 0 HitCase 0 1 1 1 4 +85310610 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853106101 801025 0 HitCase 0 1 1 1 4 +85310611 扬尘特效附加1 2 0.1 -3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85310612 扬尘特效附加2 2 0.1 3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85310613 残肢特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Canzhi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85310704 终结爆炸 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2703Baozha -1 1 0 0 0 0 0 1 801095 0 HitCase 0 1 1 0 +85310705 吸人子弹 2 50 0 4 5 -1 1 0.05 -1 1 0 0 0 0 0 1 853123 0 HitCase 0 1 1 0 +85310706 终结爆炸伤害判定 2 13 0 4 0.2 -1 FxMb1MoonguyAtk27Hit -1 1 0 0 0 0 0 1 853107061 853124 801050 0 HitCase 0 1 1 1 +85310707 中心高能持续伤害 2 5 0 4 3 -1 1 FxMb1MoonguyAtk27Hit 0.3 -1 1 0 0 0 0 0 1 801005 0 HitCase 0 1 1 0 +85310714 爆炸分层打表 2 1 -0.5 0 4 5 1 -1 FxMb1MoonguyAtk2703Baozha02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 1 1 +85310805 攻击判定1 1 8 6 4 0 4 0.1 -1 FxMb1MoonguyAtk2802Hit -1 1 0 0 0 0 0 1 853108051 801010 0 HitCase 0 1 1 1 +85310806 攻击判定2 1 8 6 4 0 4 0.1 -1 FxMb1MoonguyAtk2803Hit -1 1 0 0 0 0 0 1 853108061 801010 0 HitCase 0 1 1 1 +85310807 攻击判定3 3 8 180 0 4 0.1 -1 FxMb1MoonguyAtk2804Hit -1 1 0 0 0 0 0 1 853108071 801020 0 HitCase 0 1 1 1 4 +85310808 攻击判定4 1 6 10 0 0 4 0.15 -1 FxMb1MoonguyAtk2805Hit -1 1 0 0 0 0 0 1 853108081 801020 0 HitCase 0 1 1 1 +85310809 攻击判定5 1 6 8 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853108091 801030 0 HitCase 0 1 1 1 +85310812 攻击特效1地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2802Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85310814 攻击特效2地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2803Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85310817 攻击特效4地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2103Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85310818 攻击特效5地裂 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85310904 攻击判定1 3 8 180 0 4 0.1 -1 FxMb1MoonguyAtk2901Hit -1 1 0 0 0 0 0 1 853109041 801020 0 HitCase 0 1 1 1 4 +85310905 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853109051 801020 0 HitCase 0 1 1 1 +85310907 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311003 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853110031 801030 0 HitCase 0 1 1 1 +85311004 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311005 扬尘特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311008 残肢特效 2 0.1 0.5 0 4 10 -1 FxMb1MoonguyAtk2602Canzhi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311010 扬尘特效附加1 2 0.1 -3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311011 扬尘特效附加2 2 0.1 3 -3 0 4 10 -1 FxMb1MoonguyAtk2602Shazi -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311108 攻击判定1 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2101Hit -1 1 0 0 0 0 0 1 853111081 801020 0 HitCase 0 1 1 1 +85311204 镰刀划地-地裂特效 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85311209 攻击判定2 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2302Hit -1 1 0 0 0 0 0 1 853112091 801015 0 HitCase 0 1 1 1 +85311210 攻击判定3 1 4 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853112101 801020 0 HitCase 0 1 1 1 +85311307 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2201Hit -1 1 0 0 0 0 0 1 853113071 801020 0 HitCase 0 1 1 1 +85311308 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853113081 801020 0 HitCase 0 1 1 1 +85311402 特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2403 -1 1 0 0 0 0 0 1 -0.5 HitCase 1 1 1 0 +85311408 攻击判定1 3 6 180 0 180 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853114081 801030 0 HitCase 0 1 1 1 +85311502 碎片飞向玩家 2 0.1 0 4 0.1 -1 FxMb1MoonguySuipian -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85311504 场景边界子弹 2 0.1 0 4 -1 -1 Fxscene02801Ringglow -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 0 1 +85311505 场景残肢子弹 2 0.1 0 4 -1 -1 FxMb1MoonguyCanzhi -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 0 +85311506 场景残肢子弹-瞬发 2 0.1 0 4 -1 -1 FxMb1MoonguyAtk2703Baozha02Add -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85311507 旧日之女测试-激光炮 2 0.1 40 4 1 -1 EyeCase4 FxZhanJianZiDan -1 3 6.5 0 20 1 0 0 0 1 0 0.2 2 3 1 0 HitCase 0 1 1 0 +85311508 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase4 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 0 0 1 0 HitCase 0 1 1 0 +85311509 旧日之女测试-能量球 2 0.1 0 4 -1 -1 FxDropBigBlue -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85311512 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase2 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 +85311513 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase3 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 +85311514 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase4 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 +85311515 旧日之女测试-激光炮父子弹 2 0.1 0 4 3 -1 EyeCase5 FxYubei02 -1 6 0 0 0 1 0 5 4 0.3 1 85311507 0 1 0 HitCase 0 1 1 0 +85311517 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase2 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 +85311518 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase3 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 +85311519 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase4 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 +85311520 旧日之女测试-激光炮蓄力特效 2 0.1 0 4 3 -1 EyeCase5 FxZhanJianXuLi -1 6 0 0 0 1 0 0.2 4 0 1 0 HitCase 0 1 1 0 +85311703 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853117031 801030 0 HitCase 0 1 1 1 +85311704 地裂特效2 2 0.1 0 4 10 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85311904 攻击判定1 3 8 180 0 4 0.1 -1 FxMb1MoonguyAtk2901Hit -1 1 0 0 0 0 0 1 853119041 801020 0 HitCase 0 1 1 1 +85312111 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMb1MoonguyAtk2201Hit -1 1 0 0 0 0 0 1 853121111 801015 0 HitCase 0 1 1 1 +85312112 攻击判定2 3 6 180 0 4 0.1 -1 FxMb1MoonguyAtk2102Hit -1 1 0 0 0 0 0 1 853121121 801015 0 HitCase 0 1 1 1 +85312306 砸地特效 2 0.1 0 4 5 -1 FxMb1MoonguyAtk2303Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85312307 攻击判定2 1 4 4 0.5 2 0 4 0.1 -1 FxMb1MoonguyHit1R -1 1 0 0 0 0 0 1 853123071 801015 0 HitCase 0 1 1 1 +85312312 攻击判定1 1 4 4 4 0 4 0.1 -1 FxMb1MoonguyAtk2303DilieHit -1 1 0 0 0 0 0 1 853123121 801030 0 HitCase 0 1 1 1 +85500202 红球3消(冰)-3 2 10 -20 -10 0 4 1 -1 FxMb1LostwomenAtk05 -1 1 0 0 0 1 0 0.75 0 1 1 85500203 0 1 0 HitCase 1 1 1 0 +85500203 红球3消(冰)-3 2 10 0 4 1 -1 FxMb1LostwomenAtk05Loop -1 1 0 0 0 1 0 0.75 2 1 1 85500204 3 1 0 HitCase 1 1 1 1 +85500204 红球3消(冰)-3 2 10 240 4 2 -1 FxMb1LostwomenAtk05Loop -1 1 200 0 0 0 1 0 0.75 2 3 1 801055 0 HitCase 0 1 1 1 +85500502 红球3消(冰)-3 2 10 20 -10 0 4 1 -1 FxMb1LostwomenAtk05 -1 1 0 0 0 1 0 0.75 0 1 1 85500503 0 1 0 HitCase 1 1 1 0 +85500503 红球3消(冰)-3 2 10 0 4 1 -1 FxMb1LostwomenAtk05Loop -1 1 0 0 0 1 0 0.75 2 1 1 85500504 3 1 0 HitCase 1 1 1 1 +85500504 红球3消(冰)-3 2 10 240 4 2 -1 FxMb1LostwomenAtk05Loop -1 1 200 0 0 0 1 0 0.75 2 3 1 801055 0 HitCase 0 1 1 1 +85500507 水花特效子弹 2 10 240 4 2 -1 FxMb1LostwomenHuashui02 -1 1 200 0 0 0 2 3 1 0 HitCase 0 1 1 0 +85500602 水柱预警1 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500606 0 1 0 HitCase 2 1 1 0 1 +85500603 水柱预警2 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500607 0 1 0 HitCase 2 1 1 0 1 +85500604 水柱预警3 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500608 0 1 0 HitCase 2 1 1 0 1 +85500605 水柱预警4 2 6.5 0 4 0.7 -1 FxMb1LostwomenAtk06Yujing -1 1 0 0 0 1 0.7 1 85500609 0 1 0 HitCase 2 1 1 0 1 +85500606 水柱预警1Loop 2 6.5 0 4 3.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 3 1 85500614 3 1 0 HitCase 0 1 1 0 1 +85500607 水柱预警2Loop 2 6.5 0 4 2.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 2 1 85500614 3 1 0 HitCase 0 1 1 0 1 +85500608 水柱预警3Loop 2 6.5 0 4 1.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 1 1 85500614 3 1 0 HitCase 0 1 1 0 1 +85500609 水柱预警4Loop 2 6.5 0 4 0.1 -1 FxMb1LostwomenAtk06YujingLoop -1 1 0 0 0 2 0 1 85500614 3 1 0 HitCase 0 1 1 0 1 +85500614 水柱喷发 2 0.1 0 4 5 -1 FxMb1LostwomenAtk06 -1 1 0 0 0 2 0.3 1 85500615 3 1 0 HitCase 0 1 1 0 +85500615 水柱喷发攻击判定 2 6.5 0 4 0.5 -1 -1 1 0 0 0 2 3 1 801050 0 HitCase 0 1 1 1 +85500702 水花子弹 2 0.1 0 4 0.3 -1 FxMb1LostwomenFzshuihua -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85500704 投掷建筑击中伤害子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 1 0 1 801030 0 HitCase 0 1 1 1 +85500705 投掷建筑击中特效子弹A 2 0.1 0 4 10 -1 YunoPoint001 FxMb1LostwomenFzHit01 -1 1 0 0 0 1 0 1 0 0 1 0 HitCase 0 1 1 0 +85500706 投掷建筑击中特效子弹B 2 0.1 0 4 10 -1 FxMb1LostwomenFzHit02 -1 1 0 0 0 1 0 0.45 0 0 1 -2 HitCase 0 1 1 0 +85500707 投掷建筑击中特效子弹C 2 0.1 0 4 5 -1 FxMb1LostwomenFzHit02 -1 1 0 0 0 1 0 0 1 2 HitCase 1 1 1 0 +85500802 真实追踪弹1 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 0 0 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 +85500803 真实追踪弹2 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 0 160 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 +85500804 真实追踪弹3 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 30 45 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 +85500805 真实追踪弹4 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 -30 45 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 +85500806 真实追踪弹5 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 30 135 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 +85500807 真实追踪弹6 2 1 0.05 2 60 4 1 2 1 FxMb1LostwomenDandaoHit eyeBallBoneFM00 FxMb1LostwomenDandao01 1 5 -30 135 0 1.3 62.8318 -20 0 0.8 -4 1 0 1.5 4 0 1 801005 0 HitCase 0 1 1 0.4 1 +85500811 施法 2 0.1 10 0 4 5.1 1 -1 FxMb1LostwomenHyMagic -1 FxMb1LostwomenHyMagicHit 1 0 0 0 0 0 1 12.3 HitCase 1 1 1 0 +85500910 攻击弹道1 2 0.1 0 4 1 -1 ringBoneUp12 -1 1 0 0 1 0 0 0 4 1 85500915 0 1 0 HitCase 0 1 1 0 +85500911 攻击弹道2 2 0.1 0 4 1 -1 ringBoneUp00 -1 1 0 0 1 0 0 0 4 1 85500916 0 1 0 HitCase 0 1 1 0 +85500912 攻击弹道3 2 0.1 0 4 1 -1 ringBoneUp04 -1 1 0 0 1 0 0 0 4 1 85500917 0 1 0 HitCase 0 1 1 0 +85500913 攻击弹道4 2 0.1 0 4 1 -1 ringBoneUp09 -1 1 0 0 1 0 0 0 4 1 85500918 0 1 0 HitCase 0 1 1 0 +85500915 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp12 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 +85500916 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp00 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 +85500917 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp04 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 +85500918 旧日之女测试-激光炮 2 0.1 120 4 1 1 -1 FxMb1LostwomenDandaoHit ringBoneUp09 FxMb1LostwomenZidan -1 3 4 -1 30 1 0 0 0 2 3 1 801015 0 HitCase 0 1 1 1 0 +85501032 常驻雾气子弹 2 0.1 0 4 9999 -1 FxMb1LostwomenWuqi -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501038 常驻雾气子弹2(外边框) 2 0.1 0 4 9999 -1 FxMb1LostwomenWuqi02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501039 红潮虚影粒子子弹 2 0.1 0 4 1 -1 FxHongChaoXuYing -1 1 0 0 0 1 0 1.5 3 0 1 0 HitCase 0 1 1 0 +85501040 幻影伤害子弹 2 4 0 4 9999 -1 1 0.4 -1 1 0 0 0 0 0 1 801020 855056 855057 855058 0 HitCase 0 1 1 0 +85501041 幻影伤害子弹+显示子弹 2 4 0 4 9999 -1 1 0.4 FxMb1LostwomenHy -1 1 0 0 0 3 0 1 855056 855057 855058 0 HitCase 0 1 1 1 0 +85501042 幻影爆炸子弹 2 0.1 0 4 3 -1 FxMb1LostwomenHyMagicHit -1 1 0 0 0 3 0 1 0 HitCase 0 1 1 0 +85501043 幻影演出子弹 0 4 0 4 1.5 -1 1 0.4 FxMb1LostwomenHy -1 1 0 0 0 3 0 1 0 HitCase 0 1 1 1 0 +85501044 测试子弹 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 +85501104 A1 0 0.1 15 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501105 A2 0 0.1 15 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 -0.05 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501106 A3 0 0.1 15 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0.03 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501107 A4 0 0.1 15 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 -0.05 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501108 A5 0 0.1 15 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501109 A6 0 0.1 15 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 -0.4 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501110 A7 2 0.3 13 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501111 A8 2 0.3 15 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 -0.63 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501112 A9 2 0.3 13 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501113 A10 0 0.1 15 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 -0.4 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501114 B1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501115 B2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501116 B3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501117 B4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501118 B5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501119 B6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501120 B7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501121 B8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501122 B9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501123 B10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501124 C1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501125 C2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501126 C3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501127 C4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501128 C5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501129 C6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501130 C7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501131 C8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501132 C9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501133 C10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501134 D1 0 0.1 12 -45 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501135 D2 0 0.1 12 -38 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501136 D3 0 0.1 12 -25 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501137 D4 0 0.1 12 -12 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501138 D5 0 0.1 12 -5 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501139 D6 0 0.3 12 -45 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501140 D7 2 0.3 8 -38 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501141 D8 2 0.3 10 -25 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501142 D9 2 0.3 8 -12 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501143 D10 0 0.3 12 -5 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501144 E1 0 0.1 12 -40 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501145 E2 0 0.1 12 -33 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501146 E3 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501147 E4 0 0.1 12 -7 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501148 E5 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501149 E6 0 0.3 12 -40 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501150 E7 2 0.3 8 -33 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501151 E8 2 0.3 10 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501152 E9 2 0.3 8 -7 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501153 E10 0 0.3 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501154 F1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501155 F2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501156 F3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501157 F4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501158 F5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501159 F6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501160 F7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501161 F8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501162 F9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501163 F10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501164 G1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501165 G2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501166 G3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501167 G4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501168 G5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501169 G6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501170 G7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501171 G8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501172 G9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501173 G10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501174 H1 0 0.1 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501175 H2 0 0.1 12 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501176 H3 0 0.1 12 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501177 H4 0 0.1 12 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501178 H5 0 0.1 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501179 H6 2 0.3 12 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501180 H7 2 0.3 8 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501181 H8 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501182 H9 2 0.3 8 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501183 H10 2 0.3 12 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501185 结尾2 0 0.1 9 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.15 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501186 结尾3 0 0.1 8 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.23 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501188 结尾5 0 0.1 8 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501189 结尾6 0 0.1 7 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501191 结尾8 0 0.1 6 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.43 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501193 结尾10 0 0.1 5 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.2 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85501204 A1 0 0.1 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.13 0.03 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501205 A2 0 0.1 10 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.05 -0.05 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501206 A3 0 0.1 10 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.1 -0.2 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501207 A4 2 0.1 10 -20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.3 -0.4 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501208 A5 2 0.3 10 -13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501209 A6 2 0.3 10 0 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.53 -0.63 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501210 A7 2 0.3 10 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.45 -0.55 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501211 A4 2 0.1 10 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.3 -0.4 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501212 A9 0 0.1 10 20 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 -0.1 -0.2 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501213 A10 0 0.1 10 13 4 3.5 1 FxMb1LostwomenDandaoHit01 Bip001Neck FxMb1LostwomenDandao02 1 1 0 0.05 -0.05 0 0 0 0 2 1 0 HitCase 0 1 1 0 +85501214 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501204 0 1 0 HitCase 1 1 1 0 +85501215 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501205 0 1 0 HitCase 1 1 1 0 +85501216 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501206 0 1 0 HitCase 1 1 1 0 +85501217 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501207 0 1 0 HitCase 1 1 1 0 +85501218 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501208 0 1 0 HitCase 1 1 1 0 +85501219 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501209 0 1 0 HitCase 1 1 1 0 +85501220 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501210 0 1 0 HitCase 1 1 1 0 +85501221 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501211 0 1 0 HitCase 1 1 1 0 +85501222 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501212 0 1 0 HitCase 1 1 1 0 +85501223 子弹发射器A 0 0.1 0 120 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501213 0 1 0 HitCase 1 1 1 0 +85501224 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501204 0 1 0 HitCase 1 1 1 0 +85501225 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501205 0 1 0 HitCase 1 1 1 0 +85501226 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501206 0 1 0 HitCase 1 1 1 0 +85501227 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501207 0 1 0 HitCase 1 1 1 0 +85501228 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501208 0 1 0 HitCase 1 1 1 0 +85501229 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501209 0 1 0 HitCase 1 1 1 0 +85501230 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501210 0 1 0 HitCase 1 1 1 0 +85501231 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501211 0 1 0 HitCase 1 1 1 0 +85501232 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501212 0 1 0 HitCase 1 1 1 0 +85501233 子弹发射器B 0 0.1 0 240 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501213 0 1 0 HitCase 1 1 1 0 +85501234 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501204 0 1 0 HitCase 1 1 1 0 +85501235 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501205 0 1 0 HitCase 1 1 1 0 +85501236 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501206 0 1 0 HitCase 1 1 1 0 +85501237 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501207 0 1 0 HitCase 1 1 1 0 +85501238 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501208 0 1 0 HitCase 1 1 1 0 +85501239 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501209 0 1 0 HitCase 1 1 1 0 +85501240 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501210 0 1 0 HitCase 1 1 1 0 +85501241 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501211 0 1 0 HitCase 1 1 1 0 +85501242 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501212 0 1 0 HitCase 1 1 1 0 +85501243 子弹发射器C 0 0.1 0 0 4 999 -1 -1 1 0 0 0 0 1.5 -1 85501213 0 1 0 HitCase 1 1 1 0 +85501602 子弹发射器1 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501612 0 1 0 HitCase 0 1 1 0 +85501603 子弹发射器2 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501613 0 1 0 HitCase 0 1 1 0 +85501604 子弹发射器3 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501614 0 1 0 HitCase 0 1 1 0 +85501605 子弹发射器4 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501615 0 1 0 HitCase 0 1 1 0 +85501606 子弹发射器5 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501616 0 1 0 HitCase 0 1 1 0 +85501607 子弹发射器6 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501617 0 1 0 HitCase 0 1 1 0 +85501608 子弹发射器7 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501618 0 1 0 HitCase 0 1 1 0 +85501609 子弹发射器8 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501619 0 1 0 HitCase 0 1 1 0 +85501610 子弹发射器9 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501620 0 1 0 HitCase 0 1 1 0 +85501612 子子弹 2 0.1 10 0 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501622 0 1 0 HitCase 0 1 1 0 +85501613 子子弹 2 0.1 10 40 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501623 0 1 0 HitCase 0 1 1 0 +85501614 子子弹 2 0.1 10 80 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501624 0 1 0 HitCase 0 1 1 0 +85501615 子子弹 2 0.1 10 120 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501625 0 1 0 HitCase 0 1 1 0 +85501616 子子弹 2 0.1 10 160 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501626 0 1 0 HitCase 0 1 1 0 +85501617 子子弹 2 0.1 10 200 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501627 0 1 0 HitCase 0 1 1 0 +85501618 子子弹 2 0.1 10 240 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501628 0 1 0 HitCase 0 1 1 0 +85501619 子子弹 2 0.1 10 280 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501629 0 1 0 HitCase 0 1 1 0 +85501620 子子弹 2 0.1 10 320 4 5 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501630 0 1 0 HitCase 0 1 1 0 +85501622 子子弹 2 0.1 10 0 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501632 0 1 0 HitCase 0 1 1 0 +85501623 子子弹 2 0.1 10 40 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501633 0 1 0 HitCase 0 1 1 0 +85501624 子子弹 2 0.1 10 80 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501634 0 1 0 HitCase 0 1 1 0 +85501625 子子弹 2 0.1 10 120 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501635 0 1 0 HitCase 0 1 1 0 +85501626 子子弹 2 0.1 10 160 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501636 0 1 0 HitCase 0 1 1 0 +85501627 子子弹 2 0.1 10 200 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501637 0 1 0 HitCase 0 1 1 0 +85501628 子子弹 2 0.1 10 240 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501638 0 1 0 HitCase 0 1 1 0 +85501629 子子弹 2 0.1 10 280 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501639 0 1 0 HitCase 0 1 1 0 +85501630 子子弹 2 0.1 10 320 4 5 -1 Bip001Pelvis FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501640 0 1 0 HitCase 0 1 1 0 +85501632 子子弹 2 0.1 10 0 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501642 0 1 10 HitCase 0 1 1 0 +85501633 子子弹 2 0.1 10 40 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501643 0 1 10 HitCase 0 1 1 0 +85501634 子子弹 2 0.1 10 80 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501644 0 1 10 HitCase 0 1 1 0 +85501635 子子弹 2 0.1 10 120 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501645 0 1 10 HitCase 0 1 1 0 +85501636 子子弹 2 0.1 10 160 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501646 0 1 10 HitCase 0 1 1 0 +85501637 子子弹 2 0.1 10 200 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501647 0 1 10 HitCase 0 1 1 0 +85501638 子子弹 2 0.1 10 240 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501648 0 1 10 HitCase 0 1 1 0 +85501639 子子弹 2 0.1 10 280 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501649 0 1 10 HitCase 0 1 1 0 +85501640 子子弹 2 0.1 10 320 4 5 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 1 85501650 0 1 10 HitCase 0 1 1 0 +85501642 子子弹 2 0.1 10 0 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501643 子子弹 2 0.1 10 40 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501644 子子弹 2 0.1 10 80 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501645 子子弹 2 0.1 10 120 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 60 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501646 子子弹 2 0.1 10 160 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501647 子子弹 2 0.1 10 200 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501648 子子弹 2 0.1 10 240 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501649 子子弹 2 0.1 10 280 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501650 子子弹 2 0.1 10 320 4 5 -1 Bip001RFoot FxMb1LostwomenDandao01Ceshi -1 2 60 10 0 50 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501702 子弹发射器1 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501712 0 1 0 HitCase 0 1 1 0 +85501703 子弹发射器2 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501713 0 1 0 HitCase 0 1 1 0 +85501704 子弹发射器3 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501714 0 1 0 HitCase 0 1 1 0 +85501705 子弹发射器4 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501715 0 1 0 HitCase 0 1 1 0 +85501706 子弹发射器5 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501716 0 1 0 HitCase 0 1 1 0 +85501707 子弹发射器6 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501717 0 1 0 HitCase 0 1 1 0 +85501708 子弹发射器7 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501718 0 1 0 HitCase 0 1 1 0 +85501709 子弹发射器8 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501719 0 1 0 HitCase 0 1 1 0 +85501710 子弹发射器9 0 0.1 0 4 9999 -1 -1 1 0 0 0 0 2 -1 85501720 0 1 0 HitCase 0 1 1 0 +85501712 子子弹 0 0.1 10 0 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501722 0 1 0 HitCase 0 1 1 0 +85501713 子子弹 0 0.1 10 40 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501723 0 1 0 HitCase 0 1 1 0 +85501714 子子弹 0 0.1 10 80 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501724 0 1 0 HitCase 0 1 1 0 +85501715 子子弹 0 0.1 10 120 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501725 0 1 0 HitCase 0 1 1 0 +85501716 子子弹 0 0.1 10 160 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501726 0 1 0 HitCase 0 1 1 0 +85501717 子子弹 0 0.1 10 200 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501727 0 1 0 HitCase 0 1 1 0 +85501718 子子弹 0 0.1 10 240 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501728 0 1 0 HitCase 0 1 1 0 +85501719 子子弹 0 0.1 10 280 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501729 0 1 0 HitCase 0 1 1 0 +85501720 子子弹 0 0.1 10 320 4 3 -1 HitCase FxMb1LostwomenDandao02 -1 1 0 0 0 0 0 1 85501730 0 1 0 HitCase 0 1 1 0 +85501722 子子弹 0 0.1 10 0 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 0 0 0 0 1 85501732 0 1 0 HitCase 0 1 1 0 +85501723 子子弹 0 0.1 10 40 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501733 0 1 0 HitCase 0 1 1 0 +85501724 子子弹 0 0.1 10 80 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501734 0 1 0 HitCase 0 1 1 0 +85501725 子子弹 0 0.1 10 120 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501735 0 1 0 HitCase 0 1 1 0 +85501726 子子弹 0 0.1 10 160 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501736 0 1 0 HitCase 0 1 1 0 +85501727 子子弹 0 0.1 10 200 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501737 0 1 0 HitCase 0 1 1 0 +85501728 子子弹 0 0.1 10 240 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501738 0 1 0 HitCase 0 1 1 0 +85501729 子子弹 0 0.1 10 280 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 1 85501739 0 1 0 HitCase 0 1 1 0 +85501730 子子弹 0 0.1 10 320 4 3 -1 Bip001Pelvis FxMb1LostwomenDandao02 -1 1 1 0 0 0 0 85501740 0 1 0 HitCase 0 1 1 0 +85501732 子子弹 0 0.1 10 0 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501742 0 1 10 HitCase 0 1 1 0 +85501733 子子弹 0 0.1 10 40 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501743 0 1 10 HitCase 0 1 1 0 +85501734 子子弹 0 0.1 10 80 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501744 0 1 10 HitCase 0 1 1 0 +85501735 子子弹 0 0.1 10 120 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501745 0 1 10 HitCase 0 1 1 0 +85501736 子子弹 0 0.1 10 160 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501746 0 1 10 HitCase 0 1 1 0 +85501737 子子弹 0 0.1 10 200 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501747 0 1 10 HitCase 0 1 1 0 +85501738 子子弹 0 0.1 10 240 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501748 0 1 10 HitCase 0 1 1 0 +85501739 子子弹 0 0.1 10 280 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501749 0 1 10 HitCase 0 1 1 0 +85501740 子子弹 0 0.1 10 320 4 3 -1 Bip001RCalf FxMb1LostwomenDandao02 -1 1 0 0 0 0 85501750 0 1 10 HitCase 0 1 1 0 +85501742 子子弹 0 0.1 10 0 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501743 子子弹 0 0.1 10 40 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501744 子子弹 0 0.1 10 80 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501745 子子弹 0 0.1 10 120 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501746 子子弹 0 0.1 10 160 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501747 子子弹 0 0.1 10 200 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501748 子子弹 0 0.1 10 240 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501749 子子弹 0 0.1 10 280 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501750 子子弹 0 0.1 10 320 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 0 1 10 HitCase 0 1 1 0 +85501802 子弹发射器1 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501812 0 1 0 HitCase 0 1 1 0 +85501803 子弹发射器2 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501813 0 1 0 HitCase 0 1 1 0 +85501804 子弹发射器3 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501814 0 1 0 HitCase 0 1 1 0 +85501805 子弹发射器4 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501815 0 1 0 HitCase 0 1 1 0 +85501806 子弹发射器5 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501816 0 1 0 HitCase 0 1 1 0 +85501807 子弹发射器6 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501817 0 1 0 HitCase 0 1 1 0 +85501808 子弹发射器7 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501818 0 1 0 HitCase 0 1 1 0 +85501809 子弹发射器8 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501819 0 1 0 HitCase 0 1 1 0 +85501810 子弹发射器9 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 1 -1 85501820 0 1 0 HitCase 0 1 1 0 +85501812 子子弹 2 0.1 10 0 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501822 0 1 0 HitCase 0 1 1 0 +85501813 子子弹 2 0.1 10 40 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501823 0 1 0 HitCase 0 1 1 0 +85501814 子子弹 2 0.1 10 80 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501824 0 1 0 HitCase 0 1 1 0 +85501815 子子弹 2 0.1 10 120 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501825 0 1 0 HitCase 0 1 1 0 +85501816 子子弹 2 0.1 10 160 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501826 0 1 0 HitCase 0 1 1 0 +85501817 子子弹 2 0.1 10 200 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501827 0 1 0 HitCase 0 1 1 0 +85501818 子子弹 2 0.1 10 240 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501828 0 1 0 HitCase 0 1 1 0 +85501819 子子弹 2 0.1 10 280 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501829 0 1 0 HitCase 0 1 1 0 +85501820 子子弹 2 0.1 10 320 4 3 -1 HitCase FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 0 3 0 1 85501830 0 1 0 HitCase 0 1 1 0 +85501822 子子弹 2 0.1 10 0 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501823 子子弹 2 0.1 10 40 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501824 子子弹 2 0.1 10 80 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501825 子子弹 2 0.1 10 120 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501826 子子弹 2 0.1 10 160 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501827 子子弹 2 0.1 10 200 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501828 子子弹 2 0.1 10 240 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501829 子子弹 2 0.1 10 280 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501830 子子弹 2 0.1 10 320 4 3 -1 Bip001Pelvis FxMb1LostwomenDdTrail -1 1 0 0 0 0 3 0 0 1 0 HitCase 0 1 1 0 +85501832 子子弹 2 0.1 10 0 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501833 子子弹 2 0.1 10 40 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501834 子子弹 2 0.1 10 80 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501835 子子弹 2 0.1 10 120 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501836 子子弹 2 0.1 10 160 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501837 子子弹 2 0.1 10 200 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501838 子子弹 2 0.1 10 240 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501839 子子弹 2 0.1 10 280 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501840 子子弹 2 0.1 10 320 4 3 -1 Bip001RCalf FxMb1LostwomenDandao01Ceshi -1 1 0 0 0 1 0 3 0 0 1 10 HitCase 0 1 1 0 +85501842 子子弹 2 0.1 10 0 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501843 子子弹 2 0.1 10 40 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501844 子子弹 2 0.1 10 80 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501845 子子弹 2 0.1 10 120 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 60 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501846 子子弹 2 0.1 10 160 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501847 子子弹 2 0.1 10 200 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501848 子子弹 2 0.1 10 240 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501849 子子弹 2 0.1 10 280 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85501850 子子弹 2 0.1 10 320 4 3 -1 Bip001RFoot FxMb1LostwomenDandao02 -1 2 60 10 0 50 0 0 0 0 3 0 0 1 10 HitCase 0 1 1 0 +85530103 追踪子子弹 2 0.1 30 4 3 -1 -1 5 90 90 0.2 2 62.8318 -4 5 0.8 2 0 0 1 0 HitCase 0 1 1 0 +85530209 进入滑行模式教学判定子弹 2 0.1 0 4 9999 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85530514 Boss眼睛受击子子弹 2 0.1 0 4 2 -1 eyeBallBoneFM00 FxMb1LostwomenAtk12Hit -1 1 0 0 0 1 0 2 0 0 1 0 HitCase 0 1 1 0 0 +85530703 格挡特效子弹 2 0.1 0 4 2 -1 FxMb1LostwomenGedang -1 1 0 0 0 1 0 3 3 0 1 -1 HitCase 0 1 1 0 +85530704 爆炸特效子弹 2 0.1 0 4 2 -1 FxMb1LostwomenHyMagicHit -1 1 0 0 0 1 0 3.5 3 0 1 0 HitCase 0 1 1 0 +85530706 追踪子子弹 2 0.1 120 4 1 1 FxMb1LostwomenAtk03DandaoHit FxMb1LostwomenAtk03Dandao 1 5 90 90 0 2 62.8318 -4 5 0.8 2 0 0 1 855021 0 HitCase 0 1 1 0 1 +85530708 空挥子弹 0 0.1 120 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 +85530709 追踪子子弹-反弹 2 0.1 120 4 1 1 FxMb1LostwomenDandaoHitBig HitCase FxMb1LostwomenZidan 1 1 0 0.6 0 0 0 0 0 1 855021 0 HitCase 0 1 1 0 1 1 +85530710 反弹子子弹-发射器 2 0.1 0 4 1 -1 -1 1 0 0 0 0 0.5 1 85530709 0 1 0 HitCase 0 1 1 0 1 +85530711 空挥子弹4发-1 0 0.1 120 -5 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 +85530712 空挥子弹4发-2 0 0.1 120 -15 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 +85530713 空挥子弹4发-3 0 0.1 120 5 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 +85530714 空挥子弹4发-4 0 0.1 120 15 4 1 1 FxMb1LostwomenAtk03Dandao 1 1 0 0 0 0 0 1 2 0 1 1 0 1 +85530715 格挡特效子弹 2 0.1 0 4 2 -1 FxMb1LostwomenGedang -1 1 0 0 0 1 0 3 3 0 1 -1 HitCase 0 1 1 0 +85350111 攻击判定01 3 5 180 0 4 0.1 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853501111 801015 0 HitCase 0 1 1 1 +85350112 攻击判定02 3 5 180 0 4 0.1 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853501121 801015 0 HitCase 0 1 1 1 +85350113 攻击判定03 3 5 180 0 4 0.1 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853501131 801020 0 HitCase 0 1 1 1 +85350207 攻击子弹 2 2.8 0 4 0.9 -1 FxMb1MercyHit01 weaponBone01 -1 6 0 0 0 0 0 1 853502071 801025 0 HitCase 0 1 1 1 +85350211 攻击判定2 3 5 240 0 4 0.1 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853502111 801025 0 HitCase 0 1 1 1 +85350308 攻击判定1 3 4 180 0 4 0.1 -1 FxMb1MercyHit02 -1 1 0 0 0 0 0 1 853503081 801020 0 HitCase 0 1 1 1 +85350309 攻击判定2 3 4 40 0 4 0.1 -1 FxMb1MercyHit04 -1 1 0 0 0 0 0 1 853503091 801030 0 HitCase 0 1 1 1 +85350313 二段攻击特效新增地裂 2 0.1 0 4 2 -1 FxMb1MercyAtk03Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85350407 地裂特效 2 0.1 0 4 1 -1 FxMb1MercyAtk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85350408 攻击判定 1 2 13 6.5 0 4 0.1 -1 FxMb1MercyHit03 -1 1 0 0 0 0 0 1 853504081 801050 0 HitCase 0 1 1 1 +85350507 攻击判定 3 12 180 0 4 0.2 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853505071 801035 0 HitCase 0 1 1 1 +85350603 2 0.1 0 4 2 -1 FxMb1MercyAtk06Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85350605 攻击子弹 3 5 60 0 4 0.2 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853506051 801020 0 HitCase 0 1 1 1 +85350606 攻击子弹 3 7 60 0 4 0.2 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853506061 801020 0 HitCase 0 1 1 1 +85350607 攻击子弹 3 10 60 0 4 0.2 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853506071 801020 0 HitCase 0 1 1 1 +85350703 攻击判定 1 3 4 2 0 4 0.1 -1 FxMb1MercyHit03 -1 1 0 0 0 0 0 1 853507031 801040 0 HitCase 0 1 1 1 +85350713 特效 2 0.1 0 4 1 -1 FxMb1MercyAtk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85350804 拼刀反馈特效 2 0.1 0 4 1.5 -1 FxMb1MercyPindaoHit -1 1 0 0 0 0 0 1 1.5 HitCase 0 1 1 0 1 +85350911 攻击判定 3 5 180 0 4 0.1 -1 FxMb1MercyHit03 -1 1 0 0 0 0 0 1 853509111 801035 0 HitCase 0 1 1 1 +85351004 拼刀反馈特效 2 0.1 0 4 1.5 -1 FxMb1MercyPindaoHit -1 1 0 0 0 0 0 1 1.5 HitCase 0 1 1 0 1 +85351110 攻击判定1 3 3 180 0 4 0.1 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853511101 801025 0 HitCase 0 1 1 1 +85351111 攻击判定2-1 3 3 180 0 180 4 0.1 -1 FxMb1MercyHit02 -1 1 0 0 0 0 0 1 853511111 801010 0 HitCase 0 1 1 1 +85351112 攻击判定2-2 3 3 180 0 4 0.1 -1 FxMb1MercyHit02 -1 1 0 0 0 0 0 1 853511121 801010 0 HitCase 0 1 1 1 +85351113 攻击判定3 3 3 180 0 4 0.1 -1 FxMb1MercyHit02 -1 1 0 0 0 0 0 1 853511131 801020 0 HitCase 0 1 1 1 +85351206 闪现特效 2 0.1 0 4 0.1 -1 FxMb1MercyShanxian -1 1 0 0 0 0 0.1 1 85351207 0 1 8.5 HitCase 0 0 1 0 1 +85351207 闪现特效 2 0.1 0 4 0.2 -1 FxMb1MercyChuxian -1 1 0 0 0 0 0 1 8.5 HitCase 0 0 1 0 1 +85351403 攻击判定子弹(真实帧数) 2 3 180 0 4 0.1 -1 -1 1 0 0 0 0 0 3 853514031 801060 853850 853858 853850 0 HitCase 0 1 1 1 +85351413 前冲特效子弹 2 0.1 0 4 3 -1 Bip001 FxMb1MercyAtk14 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 Bip001 +85351418 创人子弹 1 2 3 1.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 853861 0 HitCase 1 1 1 0 +85351419 延迟播放受击特效 2 0.1 0 4 1 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 1 HitCase 2 1 1 0 +85351503 攻击判定子弹(真实帧数) 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 853515031 801060 853850 853858 853850 0 HitCase 0 1 1 1 +85351512 前冲特效子弹 2 0.1 0 4 3 -1 Bip001 FxMb1MercyAtk14 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 Bip001 +85351513 后撤轨迹子弹 2 0.1 0 4 3 -1 Bip001 FxMb1MercyAtk15Trail -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 Bip001 +85351514 拼刀反馈特效 2 0.1 0 4 1.5 -1 FxMb1MercyPindaoHit -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 0 1 +85351517 特效幻影1 2 0.1 0 4 1 -1 FxMb1MercyAtk15 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85351518 特效幻影2 2 0.1 0 4 1 -1 FxMb1MercyAtk15A -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85351519 特效幻影3 2 0.1 0 4 1 -1 FxMb1MercyAtk15B -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85351523 创人子弹 1 2 3 1.5 0 4 0.15 -1 -1 1 0 0 0 0 0 1 853861 0 HitCase 1 1 1 0 +85351608 攻击判定子弹(真实帧数) 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 3 853516081 801070 853850 853854 853850 0 HitCase 0 1 1 1 +85351614 前冲特效子弹 2 0.1 0 4 3 -1 Bip001 FxMb1MercyAtk16 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 Bip001 +85351615 拼刀反馈特效 2 0.1 0 4 1.5 -1 FxMb1MercyPindaoHit -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 0 1 +85351619 后撤轨迹子弹 2 0.1 0 4 3 -1 Bip001 FxMb1MercyAtk15Trail -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 Bip001 +85351622 创人子弹 1 2 3 1.5 0 4 0.2 -1 -1 1 0 0 0 0 0 1 853861 0 HitCase 1 1 1 0 +85351624 曲线救国获取速率子弹/有限时长 2 0.1 0 4 5 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85351805 投技子弹判定 1 1 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 1 853549 0 HitCase 1 1 1 0 +85351808 场地元素漂浮特效 2 0.1 0 4 5 -1 FxMb1MercyAtk18Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85351809 扩散推开玩家子弹 2 6 0 4 1 -1 1 -1 1 0 0 0 0 0 1 853587 0 HitCase 0 1 1 0 +85352003 追踪弹 2 0.1 -0.4 0 4 1 -1 FxCizhuiZhiliao -1 1 0 0 0 1 0 2 0 0 1 0 HitCase 0 1 1 0 +85352006 追踪弹 2 0.1 -0.4 0 4 1 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 1 0 2 0 0 1 0 HitCase 0 1 1 0 +85352007 治疗判定子弹 2 30 0 4 0.1 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 853583 0 HitCase 0 1 1 0 1 +85352202 地裂特效 2 0.1 0 4 1 -1 FxMb1MercyAtk62Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85352203 出现特效 2 0.1 0 4 1 -1 FxMb1MercyChuxian -1 1 0 0 0 0 0 1 8 HitCase 0 1 1 0 +85352205 攻击子弹 2 2.2 0 4 0.1 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853522051 801015 0 HitCase 0 1 1 0 +85352302 地裂特效 2 0.1 0 4 1 -1 FxMb1MercyAtk63Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85352303 出现特效 2 0.1 0 4 1 -1 HitCase FxMb1MercyChuxian -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85352306 攻击子弹 2 2.2 0 4 0.1 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853523061 801015 0 HitCase 0 1 1 0 +85352402 地裂特效 2 0.1 0 4 1 -1 FxMb1MercyAtk64Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85352407 攻击判定 3 4.5 180 0 4 0.1 -1 FxMb1MercyHit01 -1 1 0 0 0 0 0 1 853524071 801020 0 HitCase 0 1 1 0 +85352502 地裂特效 2 0.1 0 4 1 -1 FxMb1MercyAtk65Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85352504 出现特效 2 0.1 0 4 1 -1 HitCase FxMb1MercyChuxian -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85352506 攻击判定 2 3 3 0 4 0.1 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853525061 801030 0 HitCase 0 1 1 1 +85353004 护盾破碎特效 2 0.1 0 4 1.5 -1 FxMb1MercyHudunHit -1 1 0 0 0 0 0 1 3 HitCase 0 1 1 0 +85353007 拼刀反馈特效 2 0.1 0 4 1.5 -1 FxMb1MercyPindaoHit -1 1 0 0 0 0 0 1 2 HitCase 0 1 1 0 +85353102 特效1 2 0.1 0.5 0 4 1 -1 FxMb1MercyAtk31 -1 1 0 0 0 0 0 1 1.8 HitCase 0 1 1 0 +85353103 测试子弹 2 0.1 5 4 10 1 -1 FxMb1MercyWeaglow -1 FxMb1MercyAtk33Hit 1 0 0 1 1 0 0 0 3 4 1 10 HitCase 0 1 1 0 2 +85353202 特效1 2 0.1 0.5 0 4 1 -1 FxMb1MercyAtk31 -1 1 0 0 0 0 0 1 1.8 HitCase 0 1 1 0 +85353306 特效 2 0.1 0.5 0 4 1 -1 FxMb1MercyAtk32 -1 1 0 0 0 0 0 1 1.8 HitCase 0 1 1 0 1 +85353310 攻击判定 1 2 4 1 0 4 0.2 -1 FxMb1MercyAtk33Hit -1 1 0 0 0 0 0 1 853533101 801050 0 HitCase 1 1 1 1 +85353609 扩散推开玩家子弹 2 8 0 4 0.5 -1 1 -1 1 0 0 0 0 0 1 853587 0 HitCase 0 1 1 0 +85354002 受击特效 2 0.1 0 4 2 -1 FxMb1MercyAtk91Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85354003 受击特效1 2 0.1 0 4 2 -1 HitCase FxMb1MercyAtk91Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85360211 攻击特效-2地裂 2 0.1 2 0 4 5 -1 FxMb1Mercy2Atk03Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85360214 武器子子弹 2 0.1 2 0 4 1.3 -1 FxMb1Mercy2Atk04Weapon -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85360216 攻击判定1 3 5 180 0 4 0.1 -1 FxMb1Mercy2Atk02Hit -1 1 0 0 0 0 0 1 853602161 801020 0 HitCase 0 1 1 1 +85360217 攻击判定2 2 2.5 2 0 4 0.1 -1 FxMb1Mercy2Atk03Hit -1 1 0 0 0 0 0 1 853602171 801030 0 HitCase 0 0 1 1 +85360405 踢击特效 2 0.1 0 4 2 -1 FxMb1Mercy2Atk04 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85360406 踢击后飞行子弹 1 1.5 4 0 4 5 -1 FxMb1Mercy2Atk04Hit FxMb1Mercy2Atk04TuoWei -1 1 0 0 0 0 0 3 853604061 853649 0.5 HitCase 1 1 1 1 +85360408 飞行地裂子弹 2 0.1 0 4 5 -1 FxMb1Mercy2Atk04Di -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +85360504 武器攻击判定 1 1 5 0 4 0.15 -1 FxMb1Mercy2Atk05Hit -1 1 0 0 0 0 0 2 853605041 853650 0 HitCase 1 1 1 1 +85360505 环形外圈攻击判定 4 11.5 12.5 0 4 0.65 -1 FxMb1Mercy2Atk05Hit -1 1 0 0 0 0 0 2 853605051 801010 0 HitCase 1 1 1 1 +85360506 圆形内圈攻击判定 2 5 0 4 0.55 -1 -1 1 0 0 0 0 0 1 853605061 801030 0 HitCase 1 1 1 1 +85360507 武器攻击判定2 1 1 5 0 4 0.4 -1 FxMb1Mercy2Atk05Hit -1 1 0 0 0 0 0 2 853605071 853650 0 HitCase 1 1 1 1 +85360603 射击子弹B 2 0.1 0 4 5 -1 -1 1 0 0 0 2 0.15 1 85360604 2 1 2 HitCase 0 1 1 0 +85360604 射击子弹C 2 0.1 0 4 5 -1 FxMb1Mercy2Atk0603 -1 1 0 0 0 2 1 85360607 2 1 0 HitCase 0 1 1 0 +85360605 发射子弹特效 2 0.1 0 4 5 -1 FxMb1Mercy2Atk0602 -1 1 0 0 1 0 0 0 3 4 1 8 HitCase 0 1 1 0 +85360607 攻击判定子弹 2 0.7 0 4 0.1 -1 FxMb1Mercy2Atk06Hit -1 1 0 0 0 2 2 2 853606071 801015 0 HitCase 0 1 1 1 +85360608 显示子弹 2 0.1 0 4 5 1 -1 FxMb1Mercy2Atk06Weapon -1 1 0 0 1 1 0 0 0 3 4 1 8 HitCase 0 1 1 1 0 2 +85360609 飞行子弹 2 0.1 150 4 5 1 -1 FxMb1Mercy2Atk06Weapon -1 1 0 0 1 0 0 0 0 3 4 1 8 HitCase 0 1 1 1 0 +85360610 延迟地裂子弹(用于确定位置) 2 0.1 0 4 5 -1 -1 1 0 0 0 1 0.1 1 85360604 0 1 0 HitCase 0 1 1 0 +85360613 曲线救国获取速率子弹 2 0.1 0 4 -1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 1 0 +85360703 悬浮剑子弹(显示) 2 0.1 0 4 1.3 -1 FxMb1Mercy2Atk07Weapon -1 1 0 0 0 1 0 1 0 HitCase 1 1 1 0 1 +85360704 悬浮剑子弹落地 2 0.1 0 4 3 -1 FxMb1Mercy2Atk07 -1 1 0 0 0 1 0 1 2 0.15 1 85360705 2 1 0 HitCase 0 1 1 0 +85360705 落地攻击判定1 2 3 0 4 0.1 -1 FxMb1Mercy2Atk07Hit -1 1 0 0 0 2 1 2 2 853607051 801030 0 HitCase 0 1 1 1 +85360706 扩散攻击判定2 2 7.5 0 4 0.1 -1 FxMb1Mercy2Atk07Hit -1 1 0 0 0 2 2 2 853607061 801030 0 HitCase 0 1 1 1 +85360707 攻击判定2延迟子弹 2 7.5 0 4 2.1 -1 1 -1 1 0 0 0 2 1.95 1 85360706 2 1 853637 0 HitCase 0 1 1 0 +85360710 悬浮剑子弹(生成子子弹) 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1.2 1 85360704 0 1 0 HitCase 1 1 1 0 1 +85360712 悬浮剑子弹(生成地板子弹) 2 0.1 0 4 10 -1 -1 1 0 0 0 1 1.2 1 85360707 0 1 0 HitCase 1 1 1 0 1 +85360713 悬浮剑子弹(地板持续减速效果 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85360802 左边子弹-位移 2 0.1 -1.5 1 0 4 1 1 -1 holeBoneL -1 1 0 -1 0 0 0 0 1 85360808 0 1 0 Root 0 1 1 1 0 +85360803 右边子弹-位移 2 0.1 1.5 1 0 4 1 1 -1 holeBoneR -1 1 0 -1 0 0 0 0 1 85360809 0 1 0 Root 0 1 1 1 0 +85360804 地板子弹 2 0.1 0 4 4.6 -1 FxMb1Mercy2Atk08Di -1 1 0 0 0 1 0 1 2 0.4 1 85360805 1 1 0 HitCase 0 1 1 0 +85360805 地板子弹-牵引判定 2 6 0 4 3.9 -1 1 0.05 -1 1 0 0 0 2 1 85360806 0 1 853603 0 HitCase 0 1 1 0 +85360806 地板子弹-牵引判定2 2 3 0 4 3.9 -1 1 0.05 -1 1 0 0 0 2 1 85360807 0 1 853604 0 HitCase 0 1 1 0 +85360807 地板子弹-击中判定 2 1 0 4 3.9 -1 FxMb1Mercy2Atk08Hit -1 1 0 0 0 2 0 1 853608071 853606 0 HitCase 0 1 1 0 +85360808 左边子弹-子子弹 2 0.1 5 25 4 1 1 -1 holeBoneL FxMb1Mercy2Atk08Dandao -1 1 0 -1 0 0 0 2 0.65 1 85360804 2 1 0 Root 0 1 1 1 0 +85360809 右边子弹-子子弹 2 0.1 5 -25 4 1 1 -1 holeBoneL FxMb1Mercy2Atk08Dandao -1 1 0 -1 0 0 0 2 2 1 0 Root 0 1 1 1 0 +85360902 攻击子子弹(特效) 2 0.1 0 4 1.6 -1 FxMb1Mercy2Atk09 -1 1 0 0 0 2 1 85360903 2 1 0 HitCase 0 1 1 0 +85360903 攻击子子弹(攻击判定) 2 3 0 4 0.9 -1 1 FxMb1Mercy2Atk09Hit 0.2 -1 1 0 0 0 2 2 1 853609031 801015 0 HitCase 0 1 1 1 +85360904 预警子弹1 2 0.1 6 0 0 4 2 -1 FxMb1Mercy2Atk09Yujing -1 1 0 0 0 0 1.3 1 85360902 0 1 0 HitCase 0 1 1 0 +85360905 预警子弹2 2 0.1 6 0 90 4 2 -1 FxMb1Mercy2Atk09Yujing -1 1 0 0 0 0 1.3 1 85360902 0 1 0 HitCase 0 1 1 0 +85360906 预警子弹3 2 0.1 6 0 180 4 2 -1 FxMb1Mercy2Atk09Yujing -1 1 0 0 0 1 0 1 0 1.3 1 85360902 0 1 0 HitCase 0 1 1 0 +85360907 预警子弹4 2 0.1 6 0 270 4 2 -1 FxMb1Mercy2Atk09Yujing -1 1 0 0 0 1 0 1 0 1.3 1 85360902 0 1 0 HitCase 0 1 1 0 +85361002 特效打表 2 0.1 0 4 10 -1 FxMb1Mercy2Atk10 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85361003 特效打表 2 0.1 10 0 4 10 -1 FxMb1Mercy2Atk10Bao -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85361006 攻击判定 2 12 10 0 4 0.2 -1 -1 1 0 0 0 0 0 1 853610061 801070 853641 0 HitCase 0 1 1 1 +85570112 攻击判定1 3 3 150 0 4 0.1 -1 FxMb1LilithAAtk01AHit -1 1 0 0 0 0 0 1 855701121 801015 0 HitCase 1 1 1 1 +85570113 攻击判定2 3 3 180 0 4 0.1 -1 FxMb1LilithAAtk01BHit -1 1 0 0 0 0 0 1 855701131 801015 0 HitCase 1 1 1 1 +85570114 攻击判定3 1 3 2.5 1.25 0 4 0.1 -1 FxMb1LilithAAtk01CHit -1 1 0 0 0 0 0 1 855701141 801025 0 HitCase 1 1 1 1 +85570212 攻击判定1 3 3 120 0 4 0.1 -1 FxMb1LilithAAtk02AHit -1 1 0 0 0 0 0 1 855702121 801015 0 HitCase 1 1 1 1 +85570213 攻击判定2 3 3 180 0 4 0.1 -1 FxMb1LilithAAtk02BHit -1 1 0 0 0 0 0 1 855702131 801015 0 HitCase 1 1 1 1 +85570214 攻击判定3 1 3 2.5 1.25 0 4 0.1 -1 FxMb1LilithAAtk02CHit -1 1 0 0 0 0 0 1 855702141 801025 0 HitCase 1 1 1 1 +85570310 攻击判定1 1 2 3 1.5 0 4 0.1 -1 FxMb1LilithAAtk03AHit -1 1 0 0 0 0 0 1 855703101 801020 0 HitCase 1 1 1 1 +85570311 攻击判定2 3 3 180 0 4 0.1 -1 FxMb1LilithAAtk03BHit -1 1 0 0 0 0 0 1 855703111 801030 0 HitCase 1 1 1 1 +85570404 攻击子弹A跟随骨骼 2 1 0 4 0.15 -1 FxMb1LilithAAtk04Hit umbrellaMainBone00 -1 6 0 0 0 4 0 1 855704041 801040 0 HitCase 0 1 1 1 +85570405 伞定位子弹 2 0.1 0 4 5 -1 umbrellaMainBone00 -1 6 0 0 0 4 0 1 0 HitCase 0 1 1 0 +85570406 伞攻击子弹B 2 1 0 4 5 -1 FxMb1LilithAAtk04Hit FxMb1LilithAAtk04Dandao -1 1 0 0 0 1 0 1 855704061 801040 0.5 HitCase 1 1 1 1 1 +85570510 纸牌发射弹道 2 0.5 40 4 0.5 -1 FxMb1LilithAAtk05Hit FxMb1LilithAAtk05Dandao -1 1 100 1 1 0 0 0 3 4 1 855705101 801007 1.5 HitCase 0 1 1 1 +85570608 攻击子弹A跟随骨骼 2 1 0 4 0.15 -1 FxMb1LilithAAtk04Hit umbrellaMainBone00 -1 6 0 0 0 4 0 1 855706081 801030 0 HitCase 0 1 1 1 +85570610 纸牌发射弹道 2 0.5 40 4 0.5 -1 FxMb1LilithAAtk05Hit FxMb1LilithAAtk05Dandao -1 1 100 1 1 0 0 0 3 4 1 855706101 801006 1.5 HitCase 0 1 1 1 +85570705 攻击判定1 3 2 3 1.5 0 4 0.1 -1 FxMb1LilithAAtk07Hit -1 1 0 0 0 0 0 1 855707051 801035 0 HitCase 1 1 1 1 +85571004 原地特效子弹 2 0.1 0 4 0.8 -1 HitCase FxMb1LilithAAtk10A -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 +85571005 原地特效子弹2 2 0.1 0 4 0.5 -1 HitCase FxMb1LilithAAtk10A -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 1 +85571106 特效子弹 2 0.1 0 4 -1 -1 Bip001 FxMb1LilithAAtk11 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 1 Bip001 +85571303 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMb1LilithAAtk04Hit -1 1 0 0 0 0 0 1 855713031 801040 0 HitCase 0 1 1 1 +85571402 拼刀反馈特效 2 0.1 1.5 0 4 1 -1 FxMb1LilithAAtk14 -1 1 0 0 0 0 0 1 1.5 HitCase 2 1 1 0 1 +85572110 攻击判定1 1 2 3 0 4 0.75 -1 1 FxMb1LilithBAtk01AHit 0.3 umbrellaMainBone00 -1 6 0 0 0 4 0 1 855721101 801010 0 HitCase 4 1 1 1 +85572111 攻击判定2 3 3 180 0 4 0.1 -1 FxMb1LilithBAtk01BHit -1 1 0 0 0 0 0 1 855721111 801025 0 HitCase 0 1 1 1 +85572204 攻击特效2地裂 2 0.1 0 4 5 -1 FxMb1LilithBAtk02BDilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572216 攻击判定1 1 2 4 2 0 4 0.1 -1 FxMb1LilithBAtk05AHit -1 1 0 0 0 0 0 1 855722161 801025 0 HitCase 0 1 1 1 +85572217 攻击判定2 1 2 4 2 0 4 0.1 -1 FxMb1LilithBAtk02BHit -1 1 0 0 0 0 0 1 855722171 801025 0 HitCase 0 1 1 1 +85572218 攻击判定3 3 3 180 0 4 0.1 -1 FxMb1LilithBAtk02DHit -1 1 0 0 0 0 0 1 855722181 801015 0 HitCase 0 1 1 1 +85572303 攻击特效1地裂 2 0.1 0 4 5 -1 FxMb1LilithBAtk03ADilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572304 攻击特效2地裂 2 0.1 0 4 5 -1 FxMb1LilithBAtk03BDilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572315 攻击判定1 3 3 180 0 4 0.1 -1 FxMb1LilithBAtk03AHit01 -1 1 0 0 0 0 0 1 855723151 801020 0 HitCase 0 1 1 1 +85572316 攻击判定2 3 3 180 0 4 0.1 -1 FxMb1LilithBAtk03AHit02 -1 1 0 0 0 0 0 1 855723161 801015 0 HitCase 0 1 1 1 +85572317 攻击判定3 3 3 45 0 4 0.1 -1 FxMb1LilithBAtk03AHit03 -1 1 0 0 0 0 0 1 855723171 801025 0 HitCase 0 1 1 1 +85572411 攻击子弹1 2 3 0 4 0.9 -1 1 FxMb1LilithBAtk04AHit 0.4 -1 1 0 0 0 0 0 1 855724111 801010 0 HitCase 1 1 1 1 +85572412 攻击子弹2 2 3 0 4 0.1 -1 FxMb1LilithBAtk04BHit -1 1 0 0 0 0 0 1 855724121 801020 0 HitCase 1 1 1 1 +85572503 地裂特效 2 0.1 0 4 5 -1 FxMb1LilithBAtk05ADilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572508 攻击判定 1 2 4 2 0 4 0.3 -1 FxMb1LilithBAtk05AHit -1 1 0 0 0 0 0 1 855725081 801035 0 HitCase 1 1 1 1 +85572603 地裂特效 2 0.1 0 4 5 -1 FxMb1LilithBAtk06ADilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572609 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMb1LilithBAtk06AHit02 -1 1 0 0 0 0 0 1 855726091 801035 0 HitCase 0 1 1 1 +85570803 地裂特效 2 0.1 0 4 5 -1 FxMb1LilithBAtk06ADilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85570809 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMb1LilithBAtk06AHit02 -1 1 0 0 0 0 0 1 855708091 801035 0 HitCase 0 1 1 1 +85572707 伞飞出子弹 1 1.5 4 40 4 1 1 FxMb1LilithBAtk07Hit FxMb1LilithBAtk07Dandao 1 5 90 90 0 999 31.4159 0 80 0 0 0 0 1 855727071 855743 1 HitCase 0 1 1 1 1 +85572709 伞挂在玩家身上显示子弹 2 0.1 0 4 5 -1 FxMb1LilithBAtk07Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572711 持续伞子弹(测试) 2 0.1 0 4 1.5 -1 HitCase FxMb1LilithBAtk07DandaoHitCase -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 HitCase +85572812 玩家砸地地裂特效 2 0.1 0 4 5 -1 FxMb1LilithBAtk08Dilie -1 1 0 0 0 1 0 1 0 HitCase 0 1 1 0 +85572813 受击特效打表 2 0.1 0 4 1 -1 HitCase FxMb1LilithBAtk08AHit -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 HitCase +85572814 受击特效打表 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572817 失败发射子弹占位 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85572902 拼刀特效 2 0.1 0.5 0 4 1 -1 HitCase FxMb1LilithBAtk09 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85573005 击中特效 2 0.1 0 4 1 -1 FxMb1LilithBAtk10Hit -1 1 0 0 0 0 0 1 1.4 HitCase 0 1 1 0 1 +85573008 被识破,固定把自己打进受击 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 855730081 0 HitCase 0 1 1 0 +85573009 跟随玩家特效子弹 2 0.1 0 4 1 -1 FxMb1LilithAAtk10A -1 1 0 0 0 1 0 1 1 HitCase 1 1 1 0 1 +85573010 跟随玩家特效子弹 2 0.1 0 4 1 -1 FxMb1LilithBAtk10Hit -1 1 0 0 0 1 0 1 1 HitCase 1 1 1 0 1 +85573203 攻击子弹 1 2 2 20 4 1 -1 FxMb1LilithBAtk12Dandao -1 1 100 0 0 0 0 0 1 855732031 801050 0 Bip001RFoot 0 1 1 1 1 +85573208 特效 2 0.1 2 0 4 1 -1 FxMb1LilithBAtk09 -1 1 0 0 0 0 0 1 1.4 HitCase 0 1 1 0 +85573209 硬直子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855732091 0 HitCase 0 1 1 0 +85573308 伞特效挂玩家头上 2 0.1 0 4 1 -1 FxMb1LilithBAtk13 -1 1 0 0 0 1 0 1 3 HitCase 2 1 1 0 1 +85573409 地裂特效 2 0.1 0 4 1 -1 FxMb1LilithBAtk14BDilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85573414 攻击判定 1 2 3 1.5 0 4 0.1 -1 FxMb1LilithBAtk14Hit -1 1 0 0 0 0 0 1 855734141 801045 0 HitCase 0 1 1 1 +85573509 攻击判定 1 2 3 1.5 0 180 4 0.1 -1 FxMb1LilithBAtk15Hit -1 1 0 0 0 0 0 1 855735091 801045 853989 853994 853989 0 HitCase 0 1 1 1 +85573514 硬直子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 1 0 3 855735141 855886 0 HitCase 0 1 1 0 +85573515 拼刀反馈特效子弹 2 0.1 1.5 0 4 1 -1 FxMb1LilithBAtk15PindaoHit -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 1 0 2 +85573607 硬直子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 1 0 1 855736071 0 HitCase 0 1 1 0 +85573608 硬直子弹2 2 2 0 4 0.1 -1 -1 1 0 0 0 1 0 1 855736081 0 HitCase 0 1 1 0 +85573609 硬直子弹3 2 2 0 4 0.1 -1 -1 1 0 0 0 1 0 1 855736091 0 HitCase 0 1 1 0 +85573705 击中子弹 1 1.5 2 -1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855714 0 HitCase 0 1 1 0 1 +85573709 未击中攻击子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85573712 攻击子弹 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855737121 801040 0 HitCase 0 1 1 1 +85573804 释放打出受击的子弹 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855738041 0 HitCase 0 1 1 0 +85573903 红色信号球 2 0.1 5 120 4 0.5 -1 HitCase FxDropRed -1 3 0.1 0 1.5 0 0 0 0 1 0 0.5 0 0 1 0 HitCase 0 1 1 0 +85573904 蓝色信号球 2 0.1 5 -120 4 0.5 -1 HitCase FxDropBlue -1 3 0.1 0 1.5 0 0 0 0 1 0 0.5 0 0 1 0 HitCase 0 1 1 0 +85573905 黄色信号球 2 0.1 5 0 4 0.5 -1 HitCase FxDropYellow -1 3 0.1 0 1.5 0 0 0 0 1 0 0.5 0 0 1 0 HitCase 0 1 1 0 +85574003 竞技场特效子弹 2 0.1 0 4 -1 -1 FxMb1LilithBAtk20A -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85574004 竞技场消失特效子弹 2 0.1 0 4 5 -1 FxMb1LilithBAtk20AOut -1 1 0 0 0 3 0 1 0 HitCase 0 1 1 0 +85574104 特效 2 0.1 1 0 4 1 -1 FxMb1LilithBAtk09 -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 0 +85574207 拼刀反馈特效子弹 2 0.1 1 0 4 1 -1 FxMb1LilithBAtk09 -1 1 0 0 0 0 0 1 1.5 HitCase 0 1 1 0 1 +85574403 地裂特效 2 0.1 0 4 5 -1 FxMb1LilithBAtk05ADilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85574408 攻击判定 1 2 3 2 0 4 0.3 -1 FxMb1LilithBAtk05AHit -1 1 0 0 0 0 0 1 855744081 801050 855879 855880 855881 855880 0 HitCase 1 1 1 1 +85574904 给70的特供子弹 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 855749041 855763 0 HitCase 0 1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileG032.tsv b/Resources/table/share/fight/missile/missile/MissileG032.tsv index afc09093..b2cf3207 100644 --- a/Resources/table/share/fight/missile/missile/MissileG032.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG032.tsv @@ -1,37 +1,375 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -97640601 向前推-1 1 2 6 1 0 4 0.4 -1 -1 1 0 0 0 0 0 3 976406011 801050 0 HitCase 1 1 0 1 -97640901 向下打-1 1 2.5 2 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 976409011 801050 0 HitCase 1 1 0 -97650603 丢石头-3 2 0.5 0 10 4 6 -1 Bip001RFinger02 FxGravel -1 3 -15 0 10 0.2 0 0 0 0 0 1 976506031 801050 1 HitCase 0 1 0 -93300304 下砸攻击盒 2 4 1 0 4 0.1 -1 0 -1 1 0 0 0 0 0 1 933003041 801050 0 HitCase 0 1 1 -93300505 第一次攻击盒 3 5 180 -2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933005051 801050 0 HitCase 0 1 1 -93300506 第二次攻击盒 1 4 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933005061 801050 0 HitCase 1 1 1 -93300707 第一击攻击盒 3 4 180 -1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933007071 801050 0 HitCase 0 1 1 -93300708 第二击攻击盒 3 4 180 -1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933007081 801050 0 HitCase 0 1 1 -93320101 跃起砸击-攻击盒 1 3 5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933201011 801050 0 HitCase 1 1 1 -93320108 跃起砸击-地裂特效 1 2 4 0 4 0.2 -1 FxMe1PuppetAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93320201 近身旋转攻击-攻击盒1 3 3 180 0.4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933202011 801050 0 HitCase 1 1 1 -93320202 近身旋转攻击-攻击盒2 3 3 180 -0.4 0 180 4 0.1 -1 -1 1 0 0 0 0 0 1 933202021 801050 0 HitCase 1 1 1 -93320203 近身旋转攻击-攻击盒3 3 3 180 0.4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933202031 801050 0 HitCase 1 1 1 -93320401 发条挥砍-攻击盒1 1 3 4 0.8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933204011 801050 0 HitCase 1 1 1 -93320501 双手钉刺-攻击盒 1 2.6 4 1 0 4 0.3 -1 -1 1 0 0 0 0 0 1 933205011 801050 0 HitCase 1 1 1 -93320603 发射钉子-3 1 2 1.5 30 4 0.45 -1 FxMe1PuppetAtk06Shouji FxMe1PuppetAtk06Dandao -1 1 0 0 0 0 0 1 933206031 801050 1.5 HitCase 0 1 1 -93320606 发射钉子-6 1 1 1 15 4 0.7 -1 FxMo1BadboyMd010001Atk2Shouji FxMo1BadboyMd010001Atk2Dandao -1 1 0 0 0 0 0 1 933206061 801050 1 HitCase 0 1 1 -93320607 发射钉子-7 1 2.1 15 7 0 0 4 0.6 0.6 -1 FxYujingJu01 -1 1 0 0 0 0 0.6 1 93320603 0 1 0.1 HitCase 1 1 1 0 -93320705 发条充能-攻击盒 3 3 180 0.4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933207051 801050 0 HitCase 1 1 1 -93321104 转后踢击1-攻击盒16 1 5 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933211041 801050 0 HitCase 1 1 1 -93321110 转后踢击1-拼刀判断窗口 1 5 7 1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 1 1 0 -93321501 精准礼仪-攻击盒 1 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933215011 801050 0 HitCase 1 1 1 -93321509 精准礼仪-地裂特效 1 1.5 1.5 0 4 0.2 -1 FxMe1PuppetAtk28Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93321601 追魂腿-攻击盒 3 3.3 180 0.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933216011 801050 0 HitCase 1 1 1 -93321701 腿砸-攻击盒 1 2 4 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933217011 801050 0 HitCase 1 1 1 -93321714 腿砸-14 1 2 3 0 4 0.2 -1 FxMe1PuppetAtk30Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93321801 龙卷风突刺-攻击盒 1 2 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933218011 801050 0 HitCase 1 1 1 -93322304 转后踢击1·逆-攻击盒16 1 5 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933223041 801050 0 HitCase 1 1 1 -93322310 转后踢击1·逆-拼刀判断窗口 1 5 7 1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 1 1 0 -93340102 玩偶坏孩子的技能1-攻击盒 3 2 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk1Shouji -1 1 0 0 0 0 0 1 933401021 801050 0 HitCase 1 1 1 -93340205 预警特效子弹 3 5.5 80 0 4 0.3 -1 FxMo1BadboyMd010001Atk2 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -93340207 玩偶坏孩子的技能2-7 3 5.5 80 0 4 0.1 -1 FxMo1BadboyMd010001Atk2Shouji -1 1 0 0 0 0 0 1 933402071 801050 0 HitCase 0 1 1 -93340208 玩偶坏孩子的技能2-8 3 5.5 80 0 0 4 0.9 0.9 -1 FxYujingShan01 -1 1 0 0 0 0 0.9 1 93340207|93340205 0 1 0.1 HitCase 1 1 1 0 -93340302 玩偶坏孩子的技能3-2 3 2.5 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk3Shouji -1 1 0 0 0 0 0 1 933403021 801050 0 HitCase 1 1 1 -93340402 玩偶坏孩子的技能4-2 3 2 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk4Shouji -1 1 0 0 0 0 0 1 933404021 801050 0 HitCase 1 1 1 -93340502 正义转身恐吓-2 3 2.5 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk5Shouji -1 1 0 0 0 0 0 1 933405021 801050 0 HitCase 1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +97640601 向前推-1 1 2 6 1 0 4 0.4 -1 -1 1 0 0 0 0 0 3 976406011 801050 0 HitCase 1 1 0 1 +97640901 向下打-1 1 2.5 2 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 976409011 801050 0 HitCase 1 1 0 +97650603 丢石头-3 2 0.5 0 10 4 6 -1 Bip001RFinger02 FxGravel -1 3 -15 0 10 0.2 0 0 0 0 0 1 976506031 801050 1 HitCase 0 1 0 +93300304 下砸攻击盒 2 4 1 0 4 0.1 -1 0 -1 1 0 0 0 0 0 1 933003041 801050 0 HitCase 0 1 1 +93300505 第一次攻击盒 3 5 180 -2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933005051 801050 0 HitCase 0 1 1 +93300506 第二次攻击盒 1 4 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933005061 801050 0 HitCase 1 1 1 +93300707 第一击攻击盒 3 4 180 -1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933007071 801050 0 HitCase 0 1 1 +93300708 第二击攻击盒 3 4 180 -1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933007081 801050 0 HitCase 0 1 1 +93320101 跃起砸击-攻击盒 1 3 5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933201011 801050 0 HitCase 1 1 1 +93320108 跃起砸击-地裂特效 1 2 4 0 4 0.2 -1 FxMe1PuppetAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93320201 近身旋转攻击-攻击盒1 3 3 180 0.4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933202011 801050 0 HitCase 1 1 1 +93320202 近身旋转攻击-攻击盒2 3 3 180 -0.4 0 180 4 0.1 -1 -1 1 0 0 0 0 0 1 933202021 801050 0 HitCase 1 1 1 +93320203 近身旋转攻击-攻击盒3 3 3 180 0.4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933202031 801050 0 HitCase 1 1 1 +93320401 发条挥砍-攻击盒1 1 3 4 0.8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933204011 801050 0 HitCase 1 1 1 +93320501 双手钉刺-攻击盒 1 2.6 4 1 0 4 0.3 -1 -1 1 0 0 0 0 0 1 933205011 801050 0 HitCase 1 1 1 +93320603 发射钉子-3 1 2 1.5 30 4 0.45 -1 FxMe1PuppetAtk06Shouji FxMe1PuppetAtk06Dandao -1 1 0 0 0 0 0 1 933206031 801050 1.5 HitCase 0 1 1 +93320606 发射钉子-6 1 1 1 15 4 0.7 -1 FxMo1BadboyMd010001Atk2Shouji FxMo1BadboyMd010001Atk2Dandao -1 1 0 0 0 0 0 1 933206061 801050 1 HitCase 0 1 1 +93320607 发射钉子-7 1 2.1 15 7 0 0 4 0.6 0.6 -1 FxYujingJu01 -1 1 0 0 0 0 0.6 1 93320603 0 1 0.1 HitCase 1 1 1 0 +93320705 发条充能-攻击盒 3 3 180 0.4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933207051 801050 0 HitCase 1 1 1 +93321104 转后踢击1-攻击盒16 1 5 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933211041 801050 0 HitCase 1 1 1 +93321110 转后踢击1-拼刀判断窗口 1 5 7 1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 1 1 0 +93321501 精准礼仪-攻击盒 1 2 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933215011 801050 0 HitCase 1 1 1 +93321509 精准礼仪-地裂特效 1 1.5 1.5 0 4 0.2 -1 FxMe1PuppetAtk28Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93321601 追魂腿-攻击盒 3 3.3 180 0.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933216011 801050 0 HitCase 1 1 1 +93321701 腿砸-攻击盒 1 2 4 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933217011 801050 0 HitCase 1 1 1 +93321714 腿砸-14 1 2 3 0 4 0.2 -1 FxMe1PuppetAtk30Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93321801 龙卷风突刺-攻击盒 1 2 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933218011 801050 0 HitCase 1 1 1 +93322304 转后踢击1·逆-攻击盒16 1 5 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933223041 801050 0 HitCase 1 1 1 +93322310 转后踢击1·逆-拼刀判断窗口 1 5 7 1 0 4 0.2 -1 -1 1 0 0 0 0 0 1 777322 0 HitCase 1 1 0 +93323205 跃起砸击-攻击后转身 1 1 1 5 0 4 1 5 -1 FxHuoQiu -1 5 120 90 0 4 62.8318 0 50 7 0.5 1 0 1 0 HitCase 0 1 1 +93323208 跃起砸击-地裂特效 1 2 4 0 4 0.2 -1 FxMe1PuppetAtk01Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93340102 玩偶坏孩子的技能1-攻击盒 3 2 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk1Shouji -1 1 0 0 0 0 0 1 933401021 801050 0 HitCase 1 1 1 +93340205 预警特效子弹 3 5.5 80 0 4 0.3 -1 FxMo1BadboyMd010001Atk2 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93340207 玩偶坏孩子的技能2-7 3 5.5 80 0 4 0.1 -1 FxMo1BadboyMd010001Atk2Shouji -1 1 0 0 0 0 0 1 933402071 801050 0 HitCase 0 1 1 +93340208 玩偶坏孩子的技能2-8 3 5.5 80 0 0 4 0.9 0.9 -1 FxYujingShan01 -1 1 0 0 0 0 0.9 1 93340207|93340205 0 1 0.1 HitCase 1 1 1 0 +93340302 玩偶坏孩子的技能3-2 3 2.5 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk3Shouji -1 1 0 0 0 0 0 1 933403021 801050 0 HitCase 1 1 1 +93340402 玩偶坏孩子的技能4-2 3 2 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk4Shouji -1 1 0 0 0 0 0 1 933404021 801050 0 HitCase 1 1 1 +93340502 正义转身恐吓-2 3 2.5 180 0 4 0.1 -1 FxMo1BadboyMd010001Atk5Shouji -1 1 0 0 0 0 0 1 933405021 801050 0 HitCase 1 1 1 +93350109 滚身重击-地裂子弹 1 1 1 2 0 4 1 -1 FxMo1GztcaptainAtk102Dile -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93350110 滚身重击-第一次攻击子弹 1 5 4 1.4 0 4 0.1 -1 0 FxMo1GztcaptainAtk1Hit -1 1 0 0 0 0 0 1 933501101 801050 933521 0 HitCase 1 1 1 1 +93350111 滚身重击-第二次攻击子弹 1 5 4 1.5 0 4 0.1 -1 0 -1 1 0 0 0 0 0 1 933501111 801050 933523 0 HitCase 1 1 1 +93350207 铁山靠-攻击子弹 1 4 4 0.3 0 4 0.4 -1 FxMo1GztcaptainAtk2Hit -1 1 0 0 0 0 0 1 933502071 801050 933524 0 HitCase 1 1 1 1 +93350310 剑砍飞踹-地裂特效 1 1 1 2 0 4 1 -1 FxMo1GztcaptainAtk302Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93350311 剑砍飞踹-11 1 5 4 0.4 0 4 0.1 -1 FxMo1GztcaptainAtk3Hit -1 1 0 0 0 0 0 1 933503111 801050 933521 0 HitCase 1 1 1 1 +93350312 剑砍飞踹-12 1 4 4 0.4 0 4 0.1 -1 FxMo1GztcaptainAtk301Hit -1 1 0 0 0 0 0 1 933503121 801050 933521 0 HitCase 1 1 1 1 +93350313 剑砍飞踹-13 1 5 6 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933503131 801050 933521 0 HitCase 1 1 1 +93350511 追斩刺击-11 1 1 1 0.5 2.5 0 4 1 -1 FxMo1GztcaptainAtk5Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93350512 追斩刺击-12 1 1 1 0.5 2 0 4 1 -1 FxMo1GztcaptainAtk502Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93350513 追斩刺击-第一次攻击盒 1 5 5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933505131 801050 933523 0 HitCase 1 1 1 +93350514 追斩刺击-第二次攻击盒 1 5 5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933505141 801050 933524 0 HitCase 1 1 1 +93350603 召唤援助-3 2 6 0 4 0.9 -1 FxMo1GztcaptainGravitationalFieldYujin -1 1 0 0 0 0 0.8 1 93350604 1 0 1 0 HitCase 0 1 0 +93350604 召唤援助-重力场子弹 2 6 0 4 4 -1 1 0.01 FxMo1GztcaptainGravitationalField -1 1 0 0 0 3 4 1 93350605 1 4 1 933510 0 HitCase 0 1 0 +93350605 召唤援助-重力场结束爆炸子弹 2 999 0 4 1 -1 FxMo1GztcaptainGravitationalFieldBoom -1 1 0 0 0 2 2 1 933512 0 HitCase 0 1 0 +93350607 召唤援助-重力场外圈 4 6 999 0 4 4 -1 1 0.01 -1 1 0 0 0 3 4 1 933512 0 HitCase 0 1 0 +93350705 召唤援助-重力场子弹 2 6 0 4 4 -1 1 0.01 FxMo1GztcaptainGravitationalField -1 1 0 0 0 3 4 1 93350706 1 4 1 933510 0 HitCase 0 1 0 +93350706 召唤援助-重力场结束爆炸子弹 2 999 0 4 1 -1 FxMo1GztcaptainGravitationalFieldBoom -1 1 0 0 0 2 2 1 933512 0 HitCase 0 1 0 +93350708 召唤援助-重力场外圈 4 6 999 0 4 4 -1 1 0.01 -1 1 0 0 0 3 4 1 933512 0 HitCase 0 1 0 +93350806 狮子斩-6 1 1 1 1.4 0 4 1 -1 FxMo1GztcaptainAtk10Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93350807 狮子斩-7 1 1 1 2.4 0 4 1 -1 FxMo1GztcaptainAtk1001Hit -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93350808 狮子斩-第一次攻击攻击盒 1 3 3 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933508081 801050 933523 0 HitCase 1 1 1 1 +93350809 狮子斩-第二次攻击攻击盒 1 5 4 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933508091 801050 933523 0 HitCase 1 1 1 1 +81720101 追踪长矛 2 3 -0.3 1 4 1 1.2 1 -1 FxMb1TifaAtk01Dandao -1 5 90 90 0 10 12.56636 0 1 5 0 3 4 1 0 HitCase 1 1 1 1 0 +81720103 提法的技能1-3 1 0.2 0.2 0 0 80 4 1 0.5 1 -1 FxMb1TifaHit FxMb1TifaAtk01Dandao02 -1 5 0 90 0 1.2 12.56636 0 20 4.2 -0.5 3 4 1 817201031 801050 0 1 0 1 1 1 1 1 +81720104 提法的技能1-4 1 0.2 6 -0.3 0.5 1 4 1 10 1 1 -1 FxMb1TifaAtk01Dandao -1 5 90 70 0 4 12.56636 0 1 4 0 0 0 1 817201041 817201 0 HitCase 0 1 1 1 1 1 +81720106 提法的技能1-6 2 3 0 4 1.2 -1 FxMb1TifaAtk01Yujing -1 1 0 0 0 3 4 1 0 HitCase 1 1 0 +81720107 提法的技能1-7 2 4 0 4 1 -1 FxMb1TifaAtk01Tuci -1 1 0 0 0 3 4 2 817201071 801050 0 HitCase 1 1 1 +81720108 提法的技能1-8 2 3 0 4 999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 1 1 0 +81720150 无视距离锁定用子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 199933 0 HitCase 0 1 0 +81720305 提法的技能3-前内圈攻击盒 2 5 0 4 2.5 -1 1 FxMb1TifaHit 0.2 -1 1 0 0 0 0 0 1 817203051 801050 0 HitCase 1 1 1 +81720306 提法的技能3-后外圈攻击盒 2 7 0 4 2.3 -1 1 FxMb1TifaHit 0.2 -1 1 0 0 0 0 0 1 817203061 801050 0 HitCase 1 1 1 +81720308 提法的技能3-8 2 10 0 4 2.1 -1 1 FxMb1TifaHit 0.2 -1 1 0 0 0 0 0 1 817203081 801050 0 HitCase 1 1 1 +81720309 提法的技能3-9 2 13 0 4 2 -1 1 FxMb1TifaHit 0.3 -1 1 0 0 0 0 0 1 817203091 801050 0 HitCase 1 1 1 +81720405 提法的技能4-伤害子弹 2 6 0 4 0.2 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817204051 801050 0 HitCase 1 1 0 +81720507 提法的技能5-7 1 2 2 30 4 1 3 1 1 -1 FxMb1TifaHit FxMb1TifaAtk05Dandao -1 5 90 90 0 4 6.28318 0 0 6 -0.5 3 4 1 817205071 801050 0 HitCase 0 1 1 1 1 +81720610 提法的技能6-攻击盒 1 6 3 0.8 0 4 0.3 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817206101 801050 0 HitCase 1 1 1 +81720717 锁丝-抓取判定范围 1 5 4.5 1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 817257 0 HitCase 1 1 1 +81720719 锁丝-第一次攻击攻击盒 1 5 5 0 4 0.4 -1 -1 1 0 0 0 0 0 1 817207191 801050 0 HitCase 1 1 1 +81720727 锁丝-第二刀刀光 1 1 1 -6 0 4 1 -1 FxMb1TifaAttack07DaoGuang -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +81720903 提法的技能9-3 1 1 1 0 4 0.1 -1 FxMb1TifaAttack09TaKong -1 1 0 0 0 0 0 1 0.1 HitCase 1 1 0 +81720904 提法的技能9-4 1 2 2 60 4 1 0.7 1 1 -1 FxMb1TifaHit FxMb1TifaAttack09DaoGuang -1 6 FxMb1TifaAttack09Bao 5 90 90 0 100 0 0 0 6 -0.5 3 4 1 817209041 801050 0 0 1 1 1 1 1 +81720907 提法的技能9-7 1 2 2 60 4 1 0.7 1 1 -1 FxMb1TifaHit FxMb1TifaAttack09DaoGuang201 -1 6 FxMb1TifaAttack09Bao 5 90 90 0 10 0 0 0 3.5 0 3 4 1 817209071 801050 0 0 1 1 1 1 +81720915 挑花-第二刀攻击 1 2 2 1 30 4 10 -1 FxMb1TifaHit FxMb1TifaAttack09DaoGuang201 -1 1 0 0 0 0 0 1 817209151 801050 2.2 HitCase 0 1 1 +81720916 挑花 2 99 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +81721108 提法的技能11-第一次攻击攻击盒子 1 8 6 1 0 4 0.1 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817211081 801050 0 HitCase 1 1 1 +81721109 提法的技能11-第二次攻击攻击盒子 1 5 8 1 0 4 0.1 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817211091 801050 0 HitCase 1 1 1 +81721203 提法的技能12-3 1 7 5 1.5 0 4 0.1 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817212031 801050 0 HitCase 1 1 1 +81721307 提法的技能13-抓取判定盒 1 5 4 3 0 4 0.1 -1 -1 1 0 0 0 0 0 1 817257 0 HitCase 1 1 1 +81721309 提法的技能13-9 2 50 0 4 0.3 -1 1 0.01 -1 1 0 0 0 0 0 1 817314 0 HitCase 1 1 0 +81721402 提法的技能14-2 2 3 0 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 8 -0.5 0 0 1 81721403 0 1 0 HitCase 1 1 1 1 1 0 +81721403 提法的技能14-3 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 8 -0.5 2 1.2 1 81721404 2 1 0 HitCase 1 1 1 1 1 0 +81721404 提法的技能14-4 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 7.2 -0.5 2 2 1 817214041 801015 0 0 1 1 1 1 1 +81721405 提法的技能14-5 2 3 0 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 9 -0.5 0 0 1 81721406 0 1 0 HitCase 1 1 1 1 1 0 +81721406 提法的技能14-6 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 9 -0.5 2 1.2 1 81721407 2 1 0 HitCase 1 1 1 1 1 0 +81721407 提法的技能14-7 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 70 0 1.2 125.6636 0 20 8.2 -0.5 2 2 1 817214071 801015 0 0 1 1 1 1 1 +81721408 提法的技能14-8 2 3 1.2 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 5 -0.5 0 0 1 81721409 0 1 0 HitCase 1 1 1 1 1 0 +81721409 提法的技能14-9 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5 -0.5 2 1.2 1 81721410 2 1 0 HitCase 1 1 1 1 1 0 +81721410 提法的技能14-10 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4.2 -0.5 2 2 1 817214101 801015 0 0 1 1 1 1 1 +81721411 浮绣-11 2 3 2.6 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 6 -0.5 0 0 1 81721412 0 1 0 HitCase 1 1 1 1 1 0 +81721412 浮绣-12 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 6 -0.5 2 1.2 1 81721413 2 1 0 HitCase 1 1 1 1 1 0 +81721413 浮绣-13 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 5.2 -0.5 2 2 1 817214131 801015 0 0 1 1 1 1 1 +81721414 浮绣-14 2 3 4.5 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 7 -0.5 0 0 1 81721415 0 1 0 HitCase 1 1 1 1 1 0 +81721415 浮绣-15 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7 -0.5 2 1.2 1 81721416 2 1 0 HitCase 1 1 1 1 1 0 +81721416 浮绣-16 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6.2 -0.5 2 2 1 817214161 801015 0 0 1 1 1 1 1 +81721417 浮绣-17 2 3 5 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 8 -0.5 0 0 1 81721418 0 1 0 HitCase 1 1 1 1 1 0 +81721418 浮绣-18 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 8 -0.5 2 1.2 1 81721419 2 1 0 HitCase 1 1 1 1 1 0 +81721419 浮绣-19 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 70 0 1.2 125.6636 0 20 7.2 -0.5 2 2 1 817214191 801015 0 0 1 1 1 1 1 +81721420 浮绣-20 2 3 6.7 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 4.8 -0.5 0 0 1 81721421 0 1 0 HitCase 1 1 1 1 1 0 +81721421 浮绣-21 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 4.8 -0.5 2 1.2 1 81721422 2 1 0 HitCase 1 1 1 1 1 0 +81721422 浮绣-22 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4 -0.5 2 2 1 817214221 801015 0 0 1 1 1 1 1 +81721423 浮绣-23 2 3 7.5 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 5.6 -0.5 0 0 1 81721424 0 1 0 HitCase 1 1 1 1 1 0 +81721424 浮绣-24 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5.6 -0.5 2 1.2 1 81721425 2 1 0 HitCase 1 1 1 1 1 0 +81721425 浮绣-25 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4.8 -0.5 2 2 1 817214251 801015 0 0 1 1 1 1 1 +81721426 浮绣-26 2 3 9.3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 7 -0.5 0 0 1 81721427 0 1 0 HitCase 1 1 1 1 1 0 +81721427 浮绣-27 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7 -0.5 2 1.2 1 81721428 2 1 0 HitCase 1 1 1 1 1 0 +81721428 浮绣-28 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6.2 -0.5 2 2 1 817214281 801015 0 0 1 1 1 1 1 +81721429 浮绣-29 2 3 10 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 8.2 -0.5 0 0 1 81721430 0 1 0 HitCase 1 1 1 1 1 0 +81721430 浮绣-30 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 8.2 -0.5 2 1.2 1 81721431 2 1 0 HitCase 1 1 1 1 1 0 +81721431 浮绣-31 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 70 0 1.2 125.6636 0 20 4.4 -0.5 2 2 1 817214311 801015 0 0 1 1 1 1 1 +81721432 浮绣-32 2 3 11 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 5.5 -0.5 0 0 1 81721433 0 1 0 HitCase 1 1 1 1 1 0 +81721433 浮绣-33 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5.5 -0.5 2 1.2 1 81721434 2 1 0 HitCase 1 1 1 1 1 0 +81721434 浮绣-34 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4.7 -0.5 2 2 1 817214341 801015 0 0 1 1 1 1 1 +81721435 浮绣-35 2 3 12.6 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 6.2 -0.5 0 0 1 81721436 0 1 0 HitCase 1 1 1 1 1 0 +81721436 浮绣-36 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 6.2 -0.5 2 1.2 1 81721437 2 1 0 HitCase 1 1 1 1 1 0 +81721437 浮绣-37 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 5.4 -0.5 2 2 1 817214371 801015 0 0 1 1 1 1 1 +81721438 浮绣-38 2 3 13.8 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 6.8 -0.5 0 0 1 81721439 0 1 0 HitCase 1 1 1 1 1 0 +81721439 浮绣-39 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 6.8 -0.5 2 1.2 1 81721440 2 1 0 HitCase 1 1 1 1 1 0 +81721440 浮绣-40 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6 -0.5 2 2 1 817214401 801015 0 0 1 1 1 1 1 +81721441 浮绣-41 2 3 15 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 9 -0.5 0 0 1 81721442 0 1 0 HitCase 1 1 1 1 1 0 +81721442 浮绣-42 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 9 -0.5 2 1.2 1 81721443 2 1 0 HitCase 1 1 1 1 1 0 +81721443 浮绣-43 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 70 0 1.2 125.6636 0 20 8.2 -0.5 2 2 1 817214431 801015 0 0 1 1 1 1 1 +81721445 浮绣-45 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 3.8 -0.5 2 1.2 1 81721446 2 1 0 HitCase 1 1 1 1 1 0 +81721446 浮绣-46 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 3 -0.5 2 2 1 817214461 801015 0 0 1 1 1 1 1 +81721448 浮绣-48 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5.7 -0.5 2 1.2 1 81721449 2 1 0 HitCase 1 1 1 1 1 0 +81721449 浮绣-49 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4.9 -0.5 2 2 1 817214491 801015 0 0 1 1 1 1 1 +81721451 浮绣-51 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7 -0.5 2 1.2 1 81721452 2 1 0 HitCase 1 1 1 1 1 0 +81721452 浮绣-52 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6.2 -0.5 2 2 1 817214521 801015 0 0 1 1 1 1 1 +81721454 浮绣-54 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 8 -0.5 2 1.2 1 81721455 2 1 0 HitCase 1 1 1 1 1 0 +81721455 浮绣-55 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 7.2 -0.5 2 2 1 817214551 801015 0 0 1 1 1 1 1 +81721456 浮绣-56 2 3 -1.1 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 5.1 -0.5 0 0 1 81721457 0 1 0 HitCase 1 1 1 1 1 0 +81721457 浮绣-57 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5.1 -0.5 2 1.2 1 81721458 2 1 0 HitCase 1 1 1 1 1 0 +81721458 浮绣-58 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 70 0 1.2 125.6636 0 20 4.3 -0.5 2 2 1 817214581 801015 0 0 1 1 1 1 1 +81721459 浮绣-59 2 3 -2.6 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 6.3 -0.5 0 0 1 81721460 0 1 0 HitCase 1 1 1 1 1 0 +81721460 浮绣-60 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 6.3 -0.5 2 1.2 1 81721461 2 1 0 HitCase 1 1 1 1 1 0 +81721461 浮绣-61 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 5.5 -0.5 2 2 1 817214611 801015 0 0 1 1 1 1 1 +81721462 浮绣-62 2 3 -4 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 7.1 -0.5 0 0 1 81721463 0 1 0 HitCase 1 1 1 1 1 0 +81721463 浮绣-63 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7.1 -0.5 2 1.2 1 81721464 2 1 0 HitCase 1 1 1 1 1 0 +81721464 浮绣-64 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6.3 -0.5 2 2 1 817214641 801015 0 0 1 1 1 1 1 +81721465 浮绣-65 2 3 -5 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 8.5 -0.5 0 0 1 81721466 0 1 0 HitCase 1 1 1 1 1 0 +81721466 浮绣-66 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 8.5 -0.5 2 1.2 1 81721467 2 1 0 HitCase 1 1 1 1 1 0 +81721467 浮绣-67 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 7.7 -0.5 2 2 1 817214671 801015 0 0 1 1 1 1 1 +81721468 浮绣-68 2 3 -6.2 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 4.5 -0.5 0 0 1 81721469 0 1 0 HitCase 1 1 1 1 1 0 +81721469 浮绣-69 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 4.5 -0.5 2 1.2 1 81721470 2 1 0 HitCase 1 1 1 1 1 0 +81721470 浮绣-70 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 3.7 -0.5 2 2 1 817214701 801015 0 0 1 1 1 1 1 +81721471 浮绣-71 2 3 -7.3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 6.1 -0.5 0 0 1 81721472 0 1 0 HitCase 1 1 1 1 1 0 +81721472 浮绣-72 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 6.1 -0.5 2 1.2 1 81721473 2 1 0 HitCase 1 1 1 1 1 0 +81721473 浮绣-73 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 5.3 -0.5 2 2 1 817214731 801015 0 0 1 1 1 1 1 +81721474 浮绣-74 2 3 -8.2 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 7 -0.5 0 0 1 81721475 0 1 0 HitCase 1 1 1 1 1 0 +81721475 浮绣-75 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7 -0.5 2 1.2 1 81721476 2 1 0 HitCase 1 1 1 1 1 0 +81721476 浮绣-76 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6.2 -0.5 2 2 1 817214761 801015 0 0 1 1 1 1 1 +81721477 浮绣-77 2 3 -10 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 90 0 10 125.6636 0 1 7.8 -0.5 0 0 1 81721478 0 1 0 HitCase 1 1 1 1 1 0 +81721478 浮绣-78 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7.8 -0.5 2 1.2 1 81721479 2 1 0 HitCase 1 1 1 1 1 0 +81721479 浮绣-79 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 7 -0.5 2 2 1 817214791 801015 0 0 1 1 1 1 1 +81721480 浮绣-80 2 3 -12 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 5 -0.5 0 0 1 81721481 0 1 0 HitCase 1 1 1 1 1 0 +81721481 浮绣-81 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5 -0.5 2 1.2 1 81721482 2 1 0 HitCase 1 1 1 1 1 0 +81721482 浮绣-82 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4.2 -0.5 2 2 1 817214821 801015 0 0 1 1 1 1 1 +81721483 浮绣-83 2 3 -13.2 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 6 -0.5 0 0 1 81721484 0 1 0 HitCase 1 1 1 1 1 0 +81721484 浮绣-84 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 6 -0.5 2 1.2 1 81721485 2 1 0 HitCase 1 1 1 1 1 0 +81721485 浮绣-85 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 5.2 -0.5 2 2 1 817214851 801015 0 0 1 1 1 1 1 +81721486 浮绣-86 2 3 -14 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 7 -0.5 0 0 1 81721487 0 1 0 HitCase 1 1 1 1 1 0 +81721487 浮绣-87 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 7 -0.5 2 1.2 1 81721488 2 1 0 HitCase 1 1 1 1 1 0 +81721488 浮绣-88 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 6.2 -0.5 2 2 1 817214881 801015 0 0 1 1 1 1 1 +81721489 浮绣-89 2 3 -15 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 125.6636 0 1 8 -0.5 0 0 1 81721490 0 1 0 HitCase 1 1 1 1 1 0 +81721490 浮绣-90 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 8 -0.5 2 1.2 1 81721491 2 1 0 HitCase 1 1 1 1 1 0 +81721491 浮绣-91 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 FxMb1TifaAttack09Bao 5 90 70 0 1.2 125.6636 0 20 7.2 -0.5 2 2 1 817214911 801015 0 0 1 1 1 1 1 +81721493 浮绣-93 2 3 1 4 1 1.2 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 125.6636 0 1 5.2 -0.5 2 1.2 1 81721494 2 1 0 HitCase 1 1 1 1 1 0 +81721494 浮绣-94 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 125.6636 0 20 4.4 -0.5 2 2 1 817214941 801015 0 0 1 1 1 1 1 +81721513 错绣-第一次攻击攻击盒 1 6 4 1 0 4 0.2 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817215131 801050 0 HitCase 1 1 1 +81721514 错绣-第二次攻击攻击盒 1 6 4 1 0 4 0.2 -1 FxMb1TifaHit -1 1 0 0 0 0 0 1 817215141 801050 0 HitCase 1 1 1 +81721604 提法的技能16-4 2 3 1 4 1 1.2 1 -1 FxMb1TifaAtk16Dandao -1 5 90 90 0 10 12.56636 0 1 2 0 3 1.2 1 81721605 4 1 0 HitCase 1 1 1 1 0 +81721605 提法的技能16-5 1 0.2 3 10 4 1 2 1 -1 FxMb1TifaAtk16Dandao -1 5 90 90 0 1.2 12.56636 0 0 2.2 0 3 4 1 817216051 801050 0 HitCase 0 1 1 1 1 +81721609 提法的技能16-9 2 4 0 4 0.8 -1 FxMb1TifaAtk16 -1 2 725 0 2.5 2.5 0 0 0 0 0 1 817216091 801050 0 HitCase 1 1 1 1 +81721804 提法的技能18-4 1 3 0.5 0 35 4 1 5 -1 1 0.2 FxMb1TifaAtk18Dandao -1 5 90 70 0 1 1.570795 0 0 3 1 3 4 1 817218041 801050 817265 0 HitCase 0 1 1 1 1 +81721805 提法的技能18-5 1 3 3 -3 20 4 1 -1 FxMb1TifaAtk18Dandao -1 1 0 0 0 2 1 1 1 HitCase 0 1 1 0 1 +81721811 啸空破-11 2 3 0 4 0.3 -1 1 FxMb1TifaHit 0.3 -1 1 0 0 0 0 0 1 817218111 801050 0 HitCase 1 1 0 +81721812 啸空破-12 2 5 0 4 0.6 -1 1 FxMb1TifaHit 0.3 -1 1 0 0 0 0 0 1 817218121 801050 0 HitCase 1 1 0 +81721813 啸空破-13 2 5.5 0 4 0.6 -1 1 FxMb1TifaHit 0.3 -1 1 0 0 0 0 0 1 817218131 801050 0 HitCase 1 1 0 +81721814 啸空破-14 2 6 0 4 0.6 -1 1 FxMb1TifaHit 0.3 -1 1 0 0 0 0 0 1 817218141 801050 0 HitCase 1 1 0 +81721815 啸空破-15 2 6 0 4 4 -1 1 FxMb1TifaHit 0.5 -1 1 0 0 0 0 0 1 817218151 801050 0 HitCase 1 1 0 +81722204 满绣-4 1 3 3 15 4 1 4 -1 1 1 FxMb1TifaAtk0302 -1 5 90 0 0 10 12.56636 -4 0 0 0 1 0.3 0.3 11 81722208 1 1 0 1 1 1 1 0 +81722205 满绣-5 1 3 3 15 4 1 4 -1 1 1 FxMb1TifaAtk0302 -1 5 90 0 0 10 12.56636 -4 0 0 0 1 0.3 0.3 11 81722208 1 1 0 1 1 1 1 0 +81722207 满绣-预警特效 2 2 0 4 0.6 0.6 -1 FxYujingRing -1 1 0 0 0 1 0 1 0.2 HitCase 1 1 1 0 +81722208 满绣-8 1 3 3 -2 5 4 1 0.3 -1 -1 5 90 90 0 1 3.14159 -4 0 0 0 2 2 1 817222081 801050 0 0 1 1 1 1 +81722304 连绣-4 2 3 1 1 4 1 1.2 1 -1 FxMb1TifaAtk16Dandao -1 5 90 90 0 10 12.56636 0 1 2 0 3 1.2 1 81722305 4 1 0 1 1 1 1 0 +81722305 连绣-5 1 0.2 3 10 4 1 2 1 -1 FxMb1TifaAtk16Dandao -1 5 90 90 0 1.2 12.56636 0 0 2.2 0 3 4 1 817223051 801050 0 HitCase 0 1 1 1 1 +81722309 连绣-9 2 4 0 4 0.8 -1 FxMb1TifaAtk16 -1 2 -725 0 2.5 2.5 0 0 0 0 0 1 817223091 801050 0 HitCase 1 1 1 +81722402 提法的技能14-2 2 3 0 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 4 0 0 0 1 81722403 0 1 0 HitCase 1 1 1 1 0 +81722403 提法的技能14-3 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 4 0 2 1.2 1 81722404 2 1 0 HitCase 1 1 1 1 0 +81722404 提法的技能14-4 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 3.2 0 2 2 1 817224041 801050 0 0 1 1 1 1 +81722405 提法的技能14-5 2 3 0 1 4 1 2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6 0 0 0 1 81722406 0 1 0 HitCase 1 1 1 1 0 +81722406 提法的技能14-6 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6 0 2 2 1 81722407 2 1 0 HitCase 1 1 1 1 0 +81722407 提法的技能14-7 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 5.2 0 2 2 1 817224071 801050 0 0 1 1 1 1 +81722408 提法的技能14-8 2 3 1.2 1 4 1 2.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5 0 0 0 1 81722409 0 1 0 HitCase 1 1 1 1 0 +81722409 提法的技能14-9 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5 0 2 2.8 1 81722410 2 1 0 HitCase 1 1 1 1 0 +81722410 提法的技能14-10 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.2 0 2 2 1 817224101 801050 0 0 1 1 1 1 +81722411 浮绣-11 2 3 2.6 1 4 1 2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6 0 0 0 1 81722412 0 1 0 HitCase 1 1 1 1 0 +81722412 浮绣-12 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6 0 2 2 1 81722413 2 1 0 HitCase 1 1 1 1 0 +81722413 浮绣-13 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 5.2 0 2 2 1 817224131 801050 0 0 1 1 1 1 +81722414 浮绣-14 2 3 4.5 1 4 1 2.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 7 0 0 0 1 81722415 0 1 0 HitCase 1 1 1 1 0 +81722415 浮绣-15 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7 0 2 2.8 1 81722416 2 1 0 HitCase 1 1 1 1 0 +81722416 浮绣-16 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6.2 0 2 2 1 817224161 801050 0 0 1 1 1 1 +81722417 浮绣-17 2 3 5 1 4 1 3.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 8 0 0 0 1 81722418 0 1 0 HitCase 1 1 1 1 0 +81722418 浮绣-18 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 8 0 2 3.6 1 81722419 2 1 0 HitCase 1 1 1 1 0 +81722419 浮绣-19 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 7.2 0 2 2 1 817224191 801050 0 0 1 1 1 1 +81722420 浮绣-20 2 3 6.7 1 4 1 1 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 4.8 0 0 0 1 81722421 0 1 0 HitCase 1 1 1 1 0 +81722421 浮绣-21 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 4.8 0 2 1 1 81722422 2 1 0 HitCase 1 1 1 1 0 +81722422 浮绣-22 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4 0 2 2 1 817224221 801050 0 0 1 1 1 1 +81722423 浮绣-23 2 3 7.5 1 4 1 1.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5.6 0 0 0 1 81722424 0 1 0 HitCase 1 1 1 1 0 +81722424 浮绣-24 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5.6 0 2 1.8 1 81722425 2 1 0 HitCase 1 1 1 1 0 +81722425 浮绣-25 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.8 0 2 2 1 817224251 801050 0 0 1 1 1 1 +81722426 浮绣-26 2 3 9.3 1 4 1 2.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 7 0 0 0 1 81722427 0 1 0 HitCase 1 1 1 1 0 +81722427 浮绣-27 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7 0 2 2.6 1 81722428 2 1 0 HitCase 1 1 1 1 0 +81722428 浮绣-28 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6.2 0 2 2 1 817224281 801050 0 0 1 1 1 1 +81722429 浮绣-29 2 3 10 1 4 1 3.4 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 8.2 0 0 0 1 81722430 0 1 0 HitCase 1 1 1 1 0 +81722430 浮绣-30 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 8.2 0 2 3.4 1 81722431 2 1 0 HitCase 1 1 1 1 0 +81722431 浮绣-31 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.4 0 2 2 1 817224311 801050 0 0 1 1 1 1 +81722432 浮绣-32 2 3 11 1 4 1 2.4 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5.5 0 0 0 1 81722433 0 1 0 HitCase 1 1 1 1 0 +81722433 浮绣-33 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5.5 0 2 2.4 1 81722434 2 1 0 HitCase 1 1 1 1 0 +81722434 浮绣-34 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.7 0 2 2 1 817224341 801050 0 0 1 1 1 1 +81722435 浮绣-35 2 3 12.6 1 4 1 3.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6.2 0 0 0 1 81722436 0 1 0 HitCase 1 1 1 1 0 +81722436 浮绣-36 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6.2 0 2 3.2 1 81722437 2 1 0 HitCase 1 1 1 1 0 +81722437 浮绣-37 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 5.4 0 2 2 1 817224371 801050 0 0 1 1 1 1 +81722438 浮绣-38 2 3 13.8 1 4 1 1.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6.8 0 0 0 1 81722439 0 1 0 HitCase 1 1 1 1 0 +81722439 浮绣-39 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6.8 0 2 1.6 1 81722440 2 1 0 HitCase 1 1 1 1 0 +81722440 浮绣-40 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6 0 2 2 1 817224401 801050 0 0 1 1 1 1 +81722441 浮绣-41 2 3 15 1 4 1 0.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 9 0 0 0 1 81722442 0 1 0 HitCase 1 1 1 1 0 +81722442 浮绣-42 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 9 0 2 0.8 1 81722443 2 1 0 HitCase 1 1 1 1 0 +81722443 浮绣-43 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 8.2 0 2 2 1 817224431 801050 0 0 1 1 1 1 +81722444 浮绣-44 2 3 17 1 4 1 3 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 3.8 0 0 0 1 81722445 0 1 0 HitCase 1 1 1 1 0 +81722445 浮绣-45 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 3.8 0 2 3 1 81722446 2 1 0 HitCase 1 1 1 1 0 +81722446 浮绣-46 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 3 0 2 2 1 817224461 801050 0 0 1 1 1 1 +81722447 浮绣-47 2 3 17.6 1 4 1 2.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5.7 0 0 0 1 81722448 0 1 0 HitCase 1 1 1 1 0 +81722448 浮绣-48 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5.7 0 2 2.2 1 81722449 2 1 0 HitCase 1 1 1 1 0 +81722449 浮绣-49 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.9 0 2 2 1 817224491 801050 0 0 1 1 1 1 +81722451 浮绣-51 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7 0 2 1.4 1 81722452 2 1 0 HitCase 1 1 1 1 0 +81722452 浮绣-52 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6.2 0 2 2 1 817224521 801050 0 0 1 1 1 1 +81722454 浮绣-54 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 8 0 2 0.6 1 81722455 2 1 0 HitCase 1 1 1 1 0 +81722455 浮绣-55 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 7.2 0 2 2 1 817224551 801050 0 0 1 1 1 1 +81722456 浮绣-56 2 3 -1.1 1 4 1 2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5.1 0 0 0 1 81722457 0 1 0 HitCase 1 1 1 1 0 +81722457 浮绣-57 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5.1 0 2 2 1 81722458 2 1 0 HitCase 1 1 1 1 0 +81722458 浮绣-58 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.3 0 2 2 1 817224581 801050 0 0 1 1 1 1 +81722459 浮绣-59 2 3 -2.6 1 4 1 2.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6.3 0 0 0 1 81722460 0 1 0 HitCase 1 1 1 1 0 +81722460 浮绣-60 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6.3 0 2 2.8 1 81722461 2 1 0 HitCase 1 1 1 1 0 +81722461 浮绣-61 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 5.5 0 2 2 1 817224611 801050 0 0 1 1 1 1 +81722462 浮绣-62 2 3 -4 1 4 1 3.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 7.1 0 0 0 1 81722463 0 1 0 HitCase 1 1 1 1 0 +81722463 浮绣-63 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7.1 0 2 3.6 1 81722464 2 1 0 HitCase 1 1 1 1 0 +81722464 浮绣-64 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6.3 0 2 2 1 817224641 801050 0 0 1 1 1 1 +81722465 浮绣-65 2 3 -5 1 4 1 1.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 8.5 0 0 0 1 81722466 0 1 0 HitCase 1 1 1 1 0 +81722466 浮绣-66 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 8.5 0 2 1.2 1 81722467 2 1 0 HitCase 1 1 1 1 0 +81722467 浮绣-67 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 7.7 0 2 2 1 817224671 801050 0 0 1 1 1 1 +81722468 浮绣-68 2 3 -6.2 1 4 1 2.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 4.5 0 0 0 1 81722469 0 1 0 HitCase 1 1 1 1 0 +81722469 浮绣-69 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 4.5 0 2 2.6 1 81722470 2 1 0 HitCase 1 1 1 1 0 +81722470 浮绣-70 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 3.7 0 2 2 1 817224701 801050 0 0 1 1 1 1 +81722471 浮绣-71 2 3 -7.3 1 4 1 1.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6.1 0 0 0 1 81722472 0 1 0 HitCase 1 1 1 1 0 +81722472 浮绣-72 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6.1 0 2 1.8 1 81722473 2 1 0 HitCase 1 1 1 1 0 +81722473 浮绣-73 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 5.3 0 2 2 1 817224731 801050 0 0 1 1 1 1 +81722474 浮绣-74 2 3 -8.2 1 4 1 1 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 7 0 0 0 1 81722475 0 1 0 HitCase 1 1 1 1 0 +81722475 浮绣-75 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7 0 2 1 1 81722476 2 1 0 HitCase 1 1 1 1 0 +81722476 浮绣-76 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6.2 0 2 2 1 817224761 801050 0 0 1 1 1 1 +81722477 浮绣-77 2 3 -10 1 4 1 3.4 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 7.8 0 0 0 1 81722478 0 1 0 HitCase 1 1 1 1 0 +81722478 浮绣-78 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7.8 0 2 3.4 1 81722479 2 1 0 HitCase 1 1 1 1 0 +81722479 浮绣-79 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 7 0 2 2 1 817224791 801050 0 0 1 1 1 1 +81722480 浮绣-80 2 3 -12 1 4 1 3.2 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5 0 0 0 1 81722481 0 1 0 HitCase 1 1 1 1 0 +81722481 浮绣-81 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5 0 2 3.2 1 81722482 2 1 0 HitCase 1 1 1 1 0 +81722482 浮绣-82 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.2 0 2 2 1 817224821 801050 0 0 1 1 1 1 +81722483 浮绣-83 2 3 -13.2 1 4 1 0.8 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 6 0 0 0 1 81722484 0 1 0 HitCase 1 1 1 1 0 +81722484 浮绣-84 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 6 0 2 0.8 1 81722485 2 1 0 HitCase 1 1 1 1 0 +81722485 浮绣-85 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 5.2 0 2 2 1 817224851 801050 0 0 1 1 1 1 +81722486 浮绣-86 2 3 -14 1 4 1 1.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 7 0 0 0 1 81722487 0 1 0 HitCase 1 1 1 1 0 +81722487 浮绣-87 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 7 0 2 1.6 1 81722488 2 1 0 HitCase 1 1 1 1 0 +81722488 浮绣-88 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 6.2 0 2 2 1 817224881 801050 0 0 1 1 1 1 +81722489 浮绣-89 2 3 -15 1 4 1 2.4 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 8 0 0 0 1 81722490 0 1 0 HitCase 1 1 1 1 0 +81722490 浮绣-90 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 8 0 2 2.4 1 81722491 2 1 0 HitCase 1 1 1 1 0 +81722491 浮绣-91 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 7.2 0 2 2 1 817224911 801050 0 0 1 1 1 1 +81722492 浮绣-92 2 3 -17 1 4 1 3 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5.2 0 0 0 1 81722493 0 1 0 HitCase 1 1 1 1 0 +81722493 浮绣-93 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5.2 0 2 3 1 81722494 2 1 0 HitCase 1 1 1 1 0 +81722494 浮绣-94 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.4 0 2 2 1 817224941 801050 0 0 1 1 1 1 +81722495 浮绣-95 2 3 -20 1 4 1 0.6 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 90 0 10 12.56636 0 1 5.2 0 0 0 1 81722496 0 1 0 HitCase 1 1 1 1 0 +81722496 浮绣-96 2 3 1 4 1 3.6 1 -1 FxMb1TifaAttack14ChuXian -1 5 90 90 0 10 12.56636 0 1 5.2 0 2 0.6 1 81722497 2 1 0 HitCase 1 1 1 1 0 +81722497 浮绣-97 1 0.2 6 0.5 70 4 1 0.5 1 -1 FxMb1TifaAttack14ZiDan -1 5 90 70 0 1.2 12.56636 0 20 4.4 0 2 2 1 817224971 801050 0 0 1 1 1 1 +93360102 地爆天星·放不出来-吸引子弹1 2 50 0 4 3.5 -1 1 0.05 -1 1 0 0 0 0 0 1 933605 0 HitCase 0 1 0 +93360106 地爆天星·放不出来-进处伤害 2 6 0 4 3 -1 1 0.2 -1 1 0 0 0 0 0 1 933601061 801002 0.2 HitCase 1 1 0 +93360107 地爆天星·放不出来-结束强吸 2 50 0 4 0.4 -1 1 0.05 -1 1 0 0 0 0 0 1 933641 0 HitCase 0 1 0 +93360108 地爆天星·放不出来-吸引后减速 2 10 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933643 933642 0.2 HitCase 1 1 0 +93360109 地爆天星·放不出来-开始吸引拉远视野 2 50 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933644 0.2 HitCase 1 1 0 +93360110 地爆天星·放不出来-吸引后视野 2 10 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933686 933648 0.2 HitCase 1 1 0 +93360150 无视距离锁定用子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 199933 0 HitCase 0 1 0 +93360208 美少女变身·手臂生长-第一次跳特效 1 1 1 0 4 1 -1 FxMe1SimmoonguyAtk02Tiao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360211 美少女变身·手臂生长-地裂特效 1 1 1 2 0 4 1.2 -1 FxMe1SimmoonguyAtk02Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360215 美少女变身·手臂生长-第二次跳特效 1 1 1 0 4 1 -1 FxMe1SimmoonguyAtk02Tiao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360216 美少女变身·手臂生长-第一次攻击盒 1 9 5 3.5 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933602161 801030 0.2 HitCase 1 1 0 +93360217 美少女变身·手臂生长-第二次攻击盒 2 3 2 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933602171 801030 0.2 HitCase 1 1 1 +93360307 迅猛前扑·但倒地-地面特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk03Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360309 迅猛前扑·但倒地-第一次攻击盒 1 8 5 2 0 4 0.15 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933603091 801030 933689 0.2 HitCase 1 1 1 +93360310 迅猛前扑·但倒地-第二次攻击盒 1 5 6 2 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933603101 801030 933688 0.2 HitCase 1 1 1 +93360311 迅猛前扑·但倒地-第三次攻击盒 1 8 6 1 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933603111 801030 933688 0.2 HitCase 1 1 1 +93360314 迅猛前扑·但倒地-特效子子弹 1 1 1 4 0 4 2 -1 FxMe1SimmoonguyAtk05Tanhao -1 1 0 0 0 3 4 1 -0.4 HitCase 1 1 0 +93360409 后跳追击·下盘不稳-地裂子弹 1 1 1 0 4 2 -1 FxMe1SimmoonguyAtk04Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360410 后跳追击·下盘不稳-攻击子弹 1 6 6 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933604101 801050 0.2 HitCase 0 1 1 +93360505 激光炮·但不持久-地面特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk05Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360506 激光炮·但不持久-伤害子弹1 1 3 5 5 0 4 0.5 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 0 0 1 933605061 801020 0.2 HitCase 1 1 1 +93360507 激光炮·但不持久-伤害子弹2 1 3 5 -0.75 10 0 4 0.3 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 0 0 1 933605071 801020 0.2 HitCase 1 1 1 +93360508 激光炮·但不持久-伤害子弹3 1 3 5 -1.75 15 0 4 0.2 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 0 0 1 933605081 801020 0.2 HitCase 1 1 1 +93360510 激光炮·但不持久-伤害子弹4 1 3 5 -2.5 20 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933605101 801020 0.2 HitCase 1 1 1 +93360603 猛男三连·武器歪了-地裂特效子弹 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk06Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360606 猛男三连·武器歪了-第一次攻击盒 1 9 7 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933606061 801030 933689 0.2 HitCase 1 1 1 +93360607 猛男三连·武器歪了-第二次攻击盒 1 9 7 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933606071 801030 933688 0.2 HitCase 1 1 1 +93360608 猛男三连·武器歪了-第三次攻击盒 1 9 7 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933606081 801030 933689 0.2 HitCase 1 1 1 +93360609 猛男三连·武器歪了-第四次攻击盒 1 4 6 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933606091 801030 0.2 HitCase 1 1 1 +93360610 猛男三连·武器歪了-打击推开 2 3 -1 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933608 0.2 HitCase 1 1 0 +93360611 猛男三连·武器歪了-打击推开 2 3 -1 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933608 0.2 HitCase 1 1 0 +93360701 偷袭跳劈·恢复武器-地面特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360704 偷袭跳劈·恢复武器-伤害子弹 2 3.5 3.3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933607041 801020 933676 0.2 HitCase 1 1 1 +93360802 倒地偷袭·专攻下三路-地面特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk08Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360806 倒地偷袭·专攻下三路-攻击盒 1 10 7 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933608061 801020 933689 933676 0.2 HitCase 1 1 1 +93360903 力劈华山·但在偷袭后-特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk09Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93360909 力劈华山·但在偷袭后-攻击盒 1 6 10 6.5 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933609091 801050 0.2 HitCase 1 1 1 +93360910 力劈华山·但在偷袭后-距离过近向上拉镜 2 8 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933679 0 HitCase 1 1 0 +93360912 力劈华山·但在偷袭后-拼刀触发盒子 1 6 4 2 0 4 0.3 -1 -1 1 0 0 0 0 0 1 933660 0.2 HitCase 1 1 0 +93360913 力劈华山·但在偷袭后-13 1 6 7 7 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933663 0.2 HitCase 1 1 0 +93361001 被华山弹刀-特效 1 1 1 -0.2 0 4 1 -1 FxMe1SimmoonguyAtk10 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93361004 被华山弹刀-拼刀时全局顿帧 2 50 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933617 0 HitCase 1 1 0 8 933660 +93361009 被华山弹刀-倒地子弹 2 9 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933610091 933662 0.2 HitCase 1 1 1 +93361102 大风车·倒地-特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk11Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93361103 大风车·倒地-特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguySmoke1s -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93361108 大风车·倒地-第一攻击盒 1 9 7 2 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933611081 801030 933689 0.2 HitCase 1 1 1 +93361109 大风车·倒地-第二攻击盒 1 9 7 2 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933611091 801030 933689 0.2 HitCase 1 1 1 +93361302 前扑抓人-地面特效 1 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk13Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93361309 前扑抓人-抓取盒子 2 5 3 0 4 0.2 -1 -1 1 0 0 0 0 0 1 933613091 933625 0.3 HitCase 1 1 1 +93361401 抓到-滚地烟雾子弹 1 1 1 0 4 2 -1 FxMe1SimmoonguyAtk14Gundong -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93361407 抓到-玩家特效(碎地、震屏、模糊、眩晕) 2 99 0 4 0.1 -1 -1 1 0 0 0 0 0 1 933607 933629 933630 933632 0 HitCase 0 1 0 8 933625 +93361410 抓到-人物砸地特效 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk14Dilie -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +93361416 抓到-攻击盒 1 8 8 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933614161 801070 0.2 HitCase 1 1 1 +93361502 后仰跳投-2 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk15Dilie -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +93361506 后仰跳投-6 1 1 0.5 2 70 4 1 0.15 1 -1 FxMe1SimmoonguyAtkHit02 FxMe1SimmoonguyAtk15Dandao -1 5 90 70 0.1 2 1.570795 0 0 0.1 0 0 0.15 1 93361502 1 0 1 933615061 801050 0 0 1 1 1 +93361602 偷袭·接大风车-2 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk08Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93361606 偷袭·接大风车-6 1 10 7 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933616061 801020 933689 933676 0.2 HitCase 1 1 1 +93362103 轮转退·复-3 3 6 240 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933621031 801040 933689 0.4 HitCase 0 1 1 +93362104 轮转退·复-4 2 6.3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933621041 801040 933688 0.4 HitCase 0 1 1 +93362206 攻击判定1 1 3 6 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933622061 801040 933689 0 HitCase 0 1 1 +93362207 攻击判定2 3 6 180 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933622071 801040 933688 0 HitCase 0 1 1 +93362208 推开子弹 3 6 180 0 4 0.5 -1 1 0.05 -1 1 0 0 0 0 0 1 853114 0 HitCase 0 1 0 +93362306 攻击判定1 3 6 160 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933623061 801040 933689 0.2 HitCase 0 1 1 +93362307 攻击判定2 1 3 6 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933623071 801040 933688 0.2 HitCase 1 1 1 +93362308 攻击判定3 1 4 6 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933623081 801040 0.2 HitCase 1 1 1 +93362404 攻击判定1 1 2 50 -0.3 25 0 4 2.2 -1 1 0.3 -1 1 0 0 0 0 0 1 801040 853122 0 HitCase 1 1 0 +93362405 击飞子弹-左 2 10 0 4 0.1 -1 -1 1 0 0 0 -120 0 3 933624051 0 HitCase 1 1 0 +93362406 击飞子弹-右 2 10 0 4 0.1 -1 -1 1 0 0 0 120 0 3 933624061 0 HitCase 1 1 0 +93362507 攻击判定1 1 8 6 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933625071 801020 933689 0.2 HitCase 0 1 1 +93362508 攻击判定2 1 8 6 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933625081 801020 933688 0.2 HitCase 0 1 1 +93362509 攻击判定3 3 8 180 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933625091 801040 933689 0.2 HitCase 0 1 1 +93362510 攻击判定4 1 6 6 3 0 4 0.15 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933625101 801040 933689 0.2 HitCase 0 1 1 +93362511 攻击判定5 1 6 8 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 0 0 1 933625111 801050 0.2 HitCase 0 1 1 +93362601 后退追击·复-1 1 1 1 0 4 1 -1 FxMe1SimmoonguyAtk30Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93362603 攻击判定2 1 4 4 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 0 0 1 933626031 801040 0 HitCase 0 1 1 +93362608 后退追击·复-8 1 1 1 0 4 1.2 -1 FxMe1SimmoonguyAtk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +93362610 后退追击·复-10 1 4 4 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933626101 801040 0 HitCase 0 1 1 +93362704 攻击判定2 1 4 4 0.5 2 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933627041 801030 0 HitCase 0 1 1 +93362709 攻击判定1 1 4 4 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 0 0 1 933627091 801040 933688 0 HitCase 0 1 1 +93362807 攻击判定1 3 6 180 0 4 0.1 -1 FxMe1SimmoonguyAtkHit02 -1 1 0 0 0 180 0 1 933628071 801040 0 HitCase 0 1 1 +93362905 攻击判定1 3 8 180 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933629051 801040 933689 0 HitCase 0 1 1 +93362906 攻击判定2 1 8 5 4 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933629061 801040 933688 0 HitCase 0 1 1 +93363004 旋转上天·复-4 3 6 180 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933630041 801040 933689 0.2 HitCase 1 1 1 +93363005 旋转上天·复-5 1 6 5 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933630051 801040 933689 0.2 HitCase 1 1 1 +93363103 前扫平A·复-3 1 6 4 3 0 4 0.1 -1 FxMe1SimmoonguyAtkHit01 -1 1 0 0 0 0 0 1 933631031 801050 933688 0.2 HitCase 1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileG033.tsv b/Resources/table/share/fight/missile/missile/MissileG033.tsv index d1287f43..dea2f04d 100644 --- a/Resources/table/share/fight/missile/missile/MissileG033.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG033.tsv @@ -1,94 +1,111 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -85550205 法阵内效果(减速855570+大招能量减少855626) 2 9 0 4 0.1 -1 -1 1 0 0 0 1 1 1 855570 855622 0 HitCase 0 1 1 0 -85550207 减速子弹1(故障特效+顿帧+木偶化+黑屏) 2 9 0 4 5 -1 FxMb1MaidmasterMd010001Atk0202 -1 1 0 0 0 1 0.48 1 85550208|85550217 1 1 855533 855535 855545 855604 0.2 HitCase 0 1 1 0 -85550208 减速子弹2(大招能量减少-855626) 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550209 4 1 855536 855622 855570 0 HitCase 0 1 1 0 -85550209 减速子弹3 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550210 4 1 855537 855622 855570 0 HitCase 0 1 1 0 -85550210 减速子弹4 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550211 4 1 855538 855622 855570 0 HitCase 0 1 1 0 -85550211 减速子弹5(隐藏消球栏-855624) 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550212 4 1 855539 855622 855570 855624 0 HitCase 0 1 1 0 -85550212 减速子弹6 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550213 4 1 855540 855622 855570 855624 0 HitCase 0 1 1 0 -85550213 减速子弹7 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550214 4 1 855541 855622 855570 855624 0 HitCase 0 1 1 0 -85550214 减速子弹8 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550215 4 1 855542 855622 855570 855624 0 HitCase 0 1 1 0 -85550215 减速子弹9 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550216 4 1 855543 855622 855570 855624 0 HitCase 0 1 1 0 -85550216 减速子弹10(命中隐藏UI+855549-木偶化) 2 9 0 4 0.5 -1 -1 1 0 0 0 3 4 1 855544 855549 855546 855570 0 HitCase 0 1 1 0 -85550217 环形子弹(圈外去除木偶化+顿帧+故障特效) 4 9 50 0 4 5 -1 1 0.5 -1 1 0 0 0 3 4 1 855547 855623 0 HitCase 0 1 1 0 -85550304 黑屏+伤害+缩放判断行为树 1 4.5 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0.1 999 1 85550305 0 1 855577 855534 855578 0 HitCase 1 1 1 0 -85550305 NTR 2 9999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855506 855547 0 HitCase 0 1 1 0 -85550306 传送门特效子弹 2 0.1 0 4 5 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 3 4 1 0.3 HitCase 0 1 1 0 -85550308 秒杀伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 3 4 1 855503081 855643 0 HitCase 0 1 1 0 -85550309 钥匙特效(10) 2 0.1 -1.6 0 180 4 5 -1 FxMb1MaidmasterMdKongzhiys01 -1 1 0 0 0 1 0 1 1.5 HitCase 0 1 1 0 -85550310 齿轮特效(20) 2 0.1 0 180 4 5 -1 FxMb1MaidmasterMdKongzhiys01Hit -1 1 0 0 0 1 1 1 1.25 HitCase 0 1 1 0 -85550404 传送门特效子弹 2 0.1 0 4 3 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 3 4 1 0.5 HitCase 0 1 1 0 -85550405 超算用子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 1 -85550606 斜斩伤害子弹1 1 5 3 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855506061 801020 0 HitCase 1 1 1 1 -85550607 周身旋转伤害子弹2 1 5 2 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855506071 801020 0 HitCase 1 1 1 1 -85550703 伤害子弹(855506) 1 5 2.5 0 1.5 0 4 0.1 1 1 1 0 0 0 0 0 1 855507031 801030 0 HitCase 1 1 1 1 -85550806 伤害盒1 1 5 3 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855508061 801010 855556 0 HitCase 0 1 1 1 -85550807 伤害盒2 1 5 3 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855508071 801010 855556 0 HitCase 0 1 1 1 -85550808 伤害盒3 1 5 5 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 855508081 801010 855556 0 HitCase 0 1 1 1 -85550908 伤害盒1 1 6 3 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855509081 801010 0 HitCase 0 1 1 1 -85550909 伤害盒2 1 6 3 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855509091 801010 0 HitCase 0 1 1 1 -85550910 伤害盒3 1 6 4 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855509101 801010 0 HitCase 0 1 1 1 -85550911 伤害盒4 1 5 3 0 2.2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 855509111 801020 0 HitCase 0 1 1 1 -85551102 后闪-2 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85551502 解除控制爆点特效子弹1 2 0.1 0 4 10 -1 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 -85551503 解除控制爆点特效子弹2 2 0.1 0 4 10 -1 FxMb1MaidmasterMdBaodian01 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 -85551504 解除控制爆点特效子弹3 2 0.1 0 4 10 -1 FxMb1MaidmasterMdBaodian02 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 -85551608 地面剑武器 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010001Atk16Weapon -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85551614 飞雷神拼刀-判断盒 1 5 8 0 2.5 0 4 0.4 -1 -1 1 0 0 0 0 0 1 855681 855682 0 HitCase 1 1 1 0 -85551616 飞剑伤害盒出现 2 3 2.6 0 4 1 -1 -1 1 0 0 0 0 0 1 855516161 801010 0 HitCase 0 1 1 1 -85551617 伤害盒出现 1 4 4 1 0 4 0.35 -1 -1 1 0 0 0 0 0 1 855516171 801030 0 HitCase 1 1 1 1 -85551906 伤害盒1 1 6 3 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855519061 801010 855556 0 HitCase 0 1 1 1 -85551907 伤害盒2 1 6 3 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855519071 801010 855556 0 HitCase 0 1 1 1 -85551908 伤害盒3 1 6 3 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855519081 801010 855556 0 HitCase 0 1 1 1 -85552006 伤害盒4 1 6 3 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855520061 801020 0 HitCase 0 1 1 1 -85560108 抓取命中判定子弹 3 4 180 0 4 0.1 1 -1 1 0 0 0 0 0 1 855634 0 HitCase 1 1 1 0 -85560110 砸地碎屏+故障全屏特效+震屏 3 2 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855532 855606 855642 855545 0 HitCase 1 1 1 0 -85560113 NTR模块-控制权转移命中标记 3 2 180 0 4 0.2 -1 -1 1 0 0 0 0 0 1 855506 855577 855547 855586 0 HitCase 1 1 1 0 -85560408 抓取命中判定子弹+浮空效果(61) 1 4 4 2 0 4 0.1 1 -1 1 0 0 0 0 0 1 855634 855636 855546 0 HitCase 1 1 1 0 -85560412 伤害子弹+抓取拉镜 2 999 0 4 5 -1 1 1 -1 1 0 0 0 0 0 1 855604121 801070 0 HitCase 1 1 1 1 -85560419 砸地特效 2 0.1 2 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85560432 特效5-撕裂屏幕特效+抖动 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855603 0 HitCase 1 1 1 0 -85560433 取消屏幕特效 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 855609 855605 855548 0 HitCase 1 1 1 0 -85560505 雷电长枪 1 1 5 60 4 5 -1 FxMb1MaidmasterMd010002HitC01 FxMb1MaidmasterMd010002Atk05Dandao -1 1 25 0 0 0 0 1 1 855605051 801030 1.2 HitCase 0 1 1 1 -85560609 吼叫攻击盒 2 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855606091 801010 0 HitCase 0 1 1 1 -85560610 雷电连段-第一段爪击攻击盒 1 5 3.5 0 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ02 -1 1 0 0 0 0 0 1 855606101 801010 0 HitCase 1 1 1 1 -85560611 雷电连段-第二段爪击攻击盒 1 5 3.5 0 1 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ03 -1 1 0 0 0 0 0 1 855606111 801020 0 HitCase 1 1 1 1 -85560612 雷电连段-下第三段砸地裂攻击盒 2 3.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ04 -1 1 0 0 0 0 0 1 855606121 801030 0 HitCase 0 1 1 1 -85560704 第二段爪击地裂(子弹) 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85560707 第四段爪击地面效果 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk07Dilie02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85560709 第一段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ02 -1 1 0 0 0 0 0 1 855607091 801010 0 HitCase 1 1 1 1 -85560710 第二段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ03 -1 1 0 0 0 0 0 1 855607101 801010 0 HitCase 1 1 1 1 -85560711 第三段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ05 -1 1 0 0 0 0 0 1 855607111 801020 0 HitCase 1 1 1 1 -85560712 第四段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855607121 801020 0 HitCase 1 1 1 1 -85560805 爪击伤害(击飞子弹) 1 5 3 1.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ05 -1 1 0 0 0 0 0 1 855608051 801020 0 HitCase 1 1 1 1 -85560905 伤害盒 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855609051 801020 0 HitCase 1 1 1 1 -85561015 陨星击-伤害盒 2 2 1 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ04 -1 1 0 0 0 0 0 1 855610151 801020 0 HitCase 1 1 1 1 -85561016 陨星击-伤害盒 2 2 -0.5 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ04 -1 1 0 0 0 0 0 1 855610161 801020 0 HitCase 1 1 1 1 -85561125 伤害盒01 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611251 801010 0 HitCase 1 1 1 1 -85561126 伤害盒02 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611261 801010 0 HitCase 1 1 1 1 -85561127 伤害盒03 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611271 801010 0 HitCase 1 1 1 1 -85561128 伤害盒04(85561130-残留手部) 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0.1 999 1 0 1 855611281 801010 0 HitCase 1 1 1 1 -85561129 伤害盒05 2 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611291 801020 0 HitCase 1 1 1 1 -85561130 残留子弹特效 2 0.1 0 4 1.2 -1 FxMb1MaidmasterMd010002Atk11DilieLoop -1 1 0 0 0 0 1.2 999 1 85561131 0 1 0 HitCase 0 1 1 0 -85561131 残留子弹爆炸伤害 2 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 0 0 1 855611311 801010 0 HitCase 0 1 1 0 -85561204 伤害盒 1 5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ02 -1 1 0 0 0 0 0 1 855612041 801020 0 HitCase 1 1 1 1 -85561306 起跳效果-子弹 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk13001 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 1 -85561414 捆绑子弹(存在1S 直到28帧) 1 3 8 4 0 4 1 -1 -1 1 0 0 0 0 0 1 855614141 855663 855668 0 HitCase 1 1 1 0 -85561415 吸力子弹 2 99 0 4 1 -1 -1 1 0 0 0 3 4 1 855614151 855667 0 HitCase 0 1 1 0 -85561506 蹦起特效 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk1501 -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 0 -85561707 飞雷神拼刀-判断盒 1 7 8 0 3 0 4 0.3 -1 -1 1 0 0 0 0 0 0 0 0 1 855681 855682 0 HitCase 1 1 1 0 -85561710 伤害盒出现 1 4 4 -2 0 4 0.3 -1 FxMb1MaidmasterMd010002HitC01 -1 1 0 0 0 0 0 2 855617101 801020 0 HitCase 1 1 1 0 -85561803 击飞跌落地面地裂 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85561804 后段地面划痕 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 -85561905 砸地伤害 2 5 0 4 0.1 -1 FxMb1MaidmasterMd010002Hit01 -1 1 0 0 0 0 0 1 855619051 801030 0 HitCase 0 1 1 0 -85561906 砸地特效 2 0.1 0 4 3 -1 FxMb1MaidmasterMd010002Atk51Dilie -1 1 0 0 0 0 0.5 999 1 85561910|85561911|85561912 0 1 0 HitCase 0 1 1 0 -85561910 后续AOE左侧子弹1 2 0.1 -5 0 4 3 -1 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 2 0.5 999 1 85561913 3 1 0 HitCase 0 1 1 0 -85561911 后续AOE右侧子弹1 2 0.1 5 0 4 3 -1 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 2 0.5 999 1 85561914 3 1 0 HitCase 0 1 1 0 -85561912 后续AOE前侧子弹1 2 0.1 5 0 4 3 -1 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 2 0.5 999 1 85561915 3 1 0 HitCase 0 1 1 0 -85561913 后续AOE左侧子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 2 3 1 855619131 801010 0 HitCase 0 1 1 1 -85561914 后续AOE右侧子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 2 3 1 855619141 801010 0 HitCase 0 1 1 1 -85561915 后续AOE前侧子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 2 3 1 855619151 801010 0 HitCase 0 1 1 1 -85562005 砸地伤害 2 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855620051 801030 0 HitCase 0 1 1 1 -85562006 砸地特效 2 0.1 0 4 3 -1 FxMb1MaidmasterMd010002Atk51Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 1 -85562312 伤害盒出现 1 4 4 2 0 4 0.2 -1 FxMb1MaidmasterMd010002HitC01 -1 1 0 0 0 0 0 2 855623121 801020 855698 0 HitCase 1 1 1 1 -85562506 取消屏幕特效 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 855609 855548 0 HitCase 1 1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +85550205 法阵内效果(减速855570+大招能量减少855626) 2 9 0 4 0.1 -1 -1 1 0 0 0 1 1 1 855570 855622 0 HitCase 0 1 1 0 +85550207 减速子弹1(故障特效+顿帧+木偶化+黑屏) 2 9 0 4 5 -1 FxMb1MaidmasterMd010001Atk0202 -1 1 0 0 0 1 0.48 1 85550208|85550217 1 1 855533 855535 855545 855604 0.2 HitCase 0 1 1 0 +85550208 减速子弹2(大招能量减少-855626) 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550209 4 1 855536 855622 855570 0 HitCase 0 1 1 0 +85550209 减速子弹3 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550210 4 1 855537 855622 855570 0 HitCase 0 1 1 0 +85550210 减速子弹4 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550211 4 1 855538 855622 855570 0 HitCase 0 1 1 0 +85550211 减速子弹5(隐藏消球栏-855624) 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550212 4 1 855539 855622 855570 855624 0 HitCase 0 1 1 0 +85550212 减速子弹6 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550213 4 1 855540 855622 855570 855624 0 HitCase 0 1 1 0 +85550213 减速子弹7 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550214 4 1 855541 855622 855570 855624 0 HitCase 0 1 1 0 +85550214 减速子弹8 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550215 4 1 855542 855622 855570 855625 0 HitCase 0 1 1 0 +85550215 减速子弹9 2 9 0 4 0.5 -1 -1 1 0 0 0 3 0.5 1 85550216 4 1 855543 855622 855570 855625 0 HitCase 0 1 1 0 +85550216 减速子弹10(命中隐藏UI+855549-木偶化) 2 9 0 4 0.5 -1 -1 1 0 0 0 3 4 1 855544 855549 855546 855570 0 HitCase 0 1 1 0 +85550217 环形子弹(圈外去除木偶化+顿帧+故障特效) 4 9 50 0 4 5 -1 1 0.5 -1 1 0 0 0 3 4 1 855547 855623 0 HitCase 0 1 1 0 +85550304 黑屏+伤害+缩放判断行为树 1 4.5 3 2 0 4 0.1 -1 -1 1 0 0 0 0 0.1 999 1 85550305 0 1 855577 855534 855578 0 HitCase 1 1 1 0 +85550305 NTR 2 9999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855506 855547 0 HitCase 0 1 1 0 +85550306 传送门特效子弹 2 0.1 0 4 5 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 3 4 1 0.3 HitCase 0 1 1 0 +85550308 秒杀伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 3 4 1 855503081 855643 0 HitCase 0 1 1 0 +85550309 钥匙特效(10) 2 0.1 -1.6 0 180 4 5 -1 FxMb1MaidmasterMdKongzhiys01 -1 1 0 0 0 1 0 1 1.5 HitCase 0 1 1 0 +85550310 齿轮特效(20) 2 0.1 0 180 4 5 -1 FxMb1MaidmasterMdKongzhiys01Hit -1 1 0 0 0 1 1 1 1.25 HitCase 0 1 1 0 +85550404 传送门特效子弹 2 0.1 0 4 3 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 3 4 1 0.5 HitCase 0 1 1 0 +85550405 超算用子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 1 +85550606 斜斩伤害子弹1 1 5 3 0 2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit01 -1 1 0 0 0 0 0 1 855506061 801020 0 HitCase 1 1 1 1 +85550607 周身旋转伤害子弹2 1 5 2 0 1.5 0 4 0.1 -1 FxMb1MaidmasterMd01Hit02 -1 1 0 0 0 0 0 1 855506071 801020 0 HitCase 1 1 1 1 +85550703 伤害子弹(855506) 1 5 2.5 0 1.5 0 4 0.1 1 FxMb1MaidmasterMd01Hit03 1 1 0 0 0 0 0 1 855507031 801030 0 HitCase 1 1 1 1 +85550806 伤害盒1 1 5 3 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit04 -1 1 0 0 0 0 0 1 855508061 801010 855556 0 HitCase 0 1 1 1 +85550807 伤害盒2 1 5 3 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit05 -1 1 0 0 0 0 0 1 855508071 801010 855556 0 HitCase 0 1 1 1 +85550808 伤害盒3 1 5 5 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit06 -1 1 0 0 0 0 0 3 855508081 801010 855556 0 HitCase 0 1 1 1 +85550908 伤害盒1 1 6 3 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit04 -1 1 0 0 0 0 0 1 855509081 801010 0 HitCase 0 1 1 1 +85550909 伤害盒2 1 6 3 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit05 -1 1 0 0 0 0 0 1 855509091 801010 0 HitCase 0 1 1 1 +85550910 伤害盒3 1 6 4 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit06 -1 1 0 0 0 0 0 1 855509101 801010 0 HitCase 0 1 1 1 +85550911 伤害盒4 1 5 3 0 2.2 0 4 0.1 -1 FxMb1MaidmasterMd01Hit07 -1 1 0 0 0 0 0 3 855509111 801020 0 HitCase 0 1 1 1 +85551102 后闪-2 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85551502 解除控制爆点特效子弹1 2 0.1 0 4 10 -1 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 +85551503 解除控制爆点特效子弹2 2 0.1 0 4 10 -1 FxMb1MaidmasterMdBaodian01 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 +85551504 解除控制爆点特效子弹3 2 0.1 0 4 10 -1 FxMb1MaidmasterMdBaodian02 -1 1 0 0 0 3 4 1 3 HitCase 0 1 1 0 +85551608 地面剑武器 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010001Atk16Weapon -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85551614 飞雷神拼刀-判断盒 1 5 8 0 2.5 0 4 0.4 -1 -1 1 0 0 0 0 0 1 855681 855682 0 HitCase 1 1 1 0 +85551616 飞剑伤害盒出现 2 2.5 5 0 4 1 -1 -1 1 0 0 0 0 0 1 855516161 801010 0 HitCase 0 1 1 1 +85551617 伤害盒出现 1 4 4 -2 0 4 0.35 -1 -1 1 0 0 0 0 0 3 855516171 801030 0 HitCase 1 1 1 1 +85551906 伤害盒1 1 6 3 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855519061 801010 855556 0 HitCase 0 1 1 1 +85551907 伤害盒2 1 6 3 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855519071 801010 855556 0 HitCase 0 1 1 1 +85551908 伤害盒3 1 6 3 0 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855519081 801010 855556 0 HitCase 0 1 1 1 +85552006 伤害盒4 1 6 3 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855520061 801020 0 HitCase 0 1 1 1 +85560108 抓取命中判定子弹 3 4 180 0 4 0.1 1 -1 1 0 0 0 0 0 1 855634 0 HitCase 1 1 1 0 +85560110 砸地碎屏+故障全屏特效+震屏 3 2 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855532 855606 855642 855545 0 HitCase 1 1 1 0 +85560113 NTR模块-控制权转移命中标记 3 2 180 0 4 0.2 -1 -1 1 0 0 0 0 0 1 855506 855577 855547 855586 0 HitCase 1 1 1 0 +85560408 抓取命中判定子弹+浮空效果(61) 1 4 4 2 0 4 0.1 1 -1 1 0 0 0 0 0 1 855634 855636 855546 0 HitCase 1 1 1 0 +85560412 伤害子弹+抓取拉镜 2 999 0 4 5 -1 1 1 -1 1 0 0 0 0 0 1 855604121 801070 0 HitCase 1 1 1 1 +85560419 砸地特效 2 0.1 2 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85560432 特效5-撕裂屏幕特效+抖动 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855603 0 HitCase 1 1 1 0 +85560433 取消屏幕特效 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 855609 855605 855548 0 HitCase 1 1 1 0 +85560505 雷电长枪 1 1 5 60 4 5 -1 FxMb1MaidmasterMd010002HitC01 FxMb1MaidmasterMd010002Atk05Dandao -1 1 25 0 0 0 0 1 1 855605051 801030 1.2 HitCase 0 1 1 1 +85560609 吼叫攻击盒 2 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855606091 801010 0 HitCase 0 1 1 1 +85560610 雷电连段-第一段爪击攻击盒 1 5 3.5 0 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ02 -1 1 0 0 0 0 0 1 855606101 801010 0 HitCase 1 1 1 1 +85560611 雷电连段-第二段爪击攻击盒 1 5 3.5 0 1 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ03 -1 1 0 0 0 0 0 1 855606111 801020 0 HitCase 1 1 1 1 +85560612 雷电连段-下第三段砸地裂攻击盒 2 3.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ04 -1 1 0 0 0 0 0 1 855606121 801030 0 HitCase 0 1 1 1 +85560704 第二段爪击地裂(子弹) 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk07Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85560707 第四段爪击地面效果 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk07Dilie02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85560709 第一段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ02 -1 1 0 0 0 0 0 1 855607091 801010 0 HitCase 1 1 1 1 +85560710 第二段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ03 -1 1 0 0 0 0 0 1 855607101 801010 0 HitCase 1 1 1 1 +85560711 第三段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ05 -1 1 0 0 0 0 0 1 855607111 801020 0 HitCase 1 1 1 1 +85560712 第四段爪击攻击盒 1 5.5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855607121 801020 0 HitCase 1 1 1 1 +85560805 爪击伤害(击飞子弹) 1 5 3 1.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ05 -1 1 0 0 0 0 0 1 855608051 801020 0 HitCase 1 1 1 1 +85560905 伤害盒 1 5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855609051 801020 0 HitCase 1 1 1 1 +85561015 陨星击-伤害盒 2 2 1 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ04 -1 1 0 0 0 0 0 1 855610151 801020 0 HitCase 1 1 1 1 +85561016 陨星击-伤害盒 2 2 -0.5 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ04 -1 1 0 0 0 0 0 1 855610161 801020 0 HitCase 1 1 1 1 +85561125 伤害盒01 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611251 801010 0 HitCase 1 1 1 1 +85561126 伤害盒02 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611261 801010 0 HitCase 1 1 1 1 +85561127 伤害盒03 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611271 801010 0 HitCase 1 1 1 1 +85561128 伤害盒04(85561130-残留手部) 1 5 3 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0.1 999 1 0 1 855611281 801010 0 HitCase 1 1 1 1 +85561129 伤害盒05 2 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 -1 1 0 0 0 0 0 1 855611291 801020 0 HitCase 1 1 1 1 +85561130 残留子弹特效 2 0.1 0 4 1.2 -1 FxMb1MaidmasterMd010002Atk11DilieLoop -1 1 0 0 0 0 1.2 999 1 85561131 0 1 0 HitCase 0 1 1 0 +85561131 残留子弹爆炸伤害 2 3 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ01 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 0 0 1 855611311 801010 0 HitCase 0 1 1 0 +85561204 伤害盒 1 5 4 2.5 0 4 0.1 -1 FxMb1MaidmasterMd010002HitZ02 -1 1 0 0 0 0 0 1 855612041 801020 0 HitCase 1 1 1 1 +85561306 起跳效果-子弹 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk13001 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 1 +85561414 捆绑子弹(存在1S 直到28帧) 1 3 8 4 0 4 1 -1 -1 1 0 0 0 0 0 1 855614141 855628 855668 0 HitCase 1 1 1 0 +85561415 吸力子弹 2 99 0 4 1 -1 -1 1 0 0 0 3 4 1 855614151 855667 0 HitCase 0 1 1 0 +85561506 蹦起特效 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk1501 -1 1 0 0 0 3 4 1 0 HitCase 0 1 1 0 +85561707 飞雷神拼刀-判断盒 1 8 12 0 3 0 4 0.3 -1 -1 1 0 0 0 0 0 0 0 0 1 855681 855682 0 HitCase 1 1 1 0 +85561710 伤害盒出现 1 4 4 -2 0 4 0.3 -1 FxMb1MaidmasterMd010002HitC01 -1 1 0 0 0 0 0 2 855617101 801020 0 HitCase 1 1 1 0 +85561803 击飞跌落地面地裂 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85561804 后段地面划痕 2 0.1 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85561905 砸地伤害 2 5 0 4 0.1 -1 FxMb1MaidmasterMd010002Hit01 -1 1 0 0 0 0 0 1 855619051 801030 0 HitCase 0 1 1 0 +85561906 砸地特效 2 0.1 0 4 3 -1 FxMb1MaidmasterMd010002Atk51Dilie -1 1 0 0 0 0 0.5 999 1 85561910|85561911|85561912 0 1 0 HitCase 0 1 1 0 +85561910 后续AOE左侧子弹1 2 0.1 -5 0 4 3 -1 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 2 0.5 999 1 85561913 3 1 0 HitCase 0 1 1 0 +85561911 后续AOE右侧子弹1 2 0.1 5 0 4 3 -1 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 2 0.5 999 1 85561914 3 1 0 HitCase 0 1 1 0 +85561912 后续AOE前侧子弹1 2 0.1 5 0 4 3 -1 FxMb1MaidmasterMd010002Atk11DilieBao -1 1 0 0 0 2 0.5 999 1 85561915 3 1 0 HitCase 0 1 1 0 +85561913 后续AOE左侧子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 2 3 1 855619131 801010 0 HitCase 0 1 1 1 +85561914 后续AOE右侧子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 2 3 1 855619141 801010 0 HitCase 0 1 1 1 +85561915 后续AOE前侧子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 2 3 1 855619151 801010 0 HitCase 0 1 1 1 +85562005 砸地伤害 2 3.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855620051 801030 0 HitCase 0 1 1 1 +85562006 砸地特效 2 0.1 0 4 3 -1 FxMb1MaidmasterMd010002Atk51Dilie -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 1 +85562312 伤害盒出现 1 4 4 2 0 4 0.2 -1 FxMb1MaidmasterMd010002HitC01 -1 1 0 0 0 0 0 2 855623121 801020 855698 0 HitCase 1 1 1 1 +85562506 取消屏幕特效 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 855609 855548 0 HitCase 1 1 1 0 +85480101 传送门 2 0.1 0 1 5 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 0 0 1 0.3 HitCase 0 1 1 0 +85480102 显示UI 2 0.1 999 4 0.1 -1 -1 1 0 0 0 0 1 1 854801 0 HitCase 0 1 1 0 +85480301 法阵效果-伤害、特效、顿帧 2 9 0 4 5 -1 1 0.5 FxMb1MaidmasterMd010001Atk0202 -1 1 0 0 0 1 0.1 1 85480302 1 1 801005 854804 854805 0.2 HitCase 0 1 1 0 +85480302 提前结束连招 4 9 50 0 4 5 -1 -1 1 0 0 0 2 2 1 854808 0 HitCase 0 1 1 0 +85480503 入口传送门 2 0.1 0 1 0.5 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 0 0 1 854880 854811 0.3 HitCase 0 0 1 0 +85480504 出口传送门 2 0.1 0 1 0.8 -1 FxMb1MaidmasterMd010001Atk0301 -1 1 0 0 0 0 0 1 854881 854812 854882 0.3 HitCase 0 0 1 0 +85480905 傀儡技-attacking!-5 2 0.1 0 1 0.2 -1 FxPet2YangonAtk11Chuxian -1 1 0 0 0 0 0 1 854880 0 HitCase 0 0 1 0 +85480906 傀儡技-attacking!-6 2 0.1 0 1 0.2 -1 FxPet2YangonAtk11Luolei -1 1 0 0 0 0 0 1 854881 0 HitCase 0 0 1 0 +85490107 抓取命中判定子弹 3 4 180 0 4 0.1 1 -1 1 0 0 0 0 0 1 854857 0 HitCase 1 1 1 0 +85490109 砸地碎屏+故障全屏特效+震屏 3 2 180 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855532 855606 855642 0 HitCase 1 1 1 0 +85490111 伤害 3 2 180 0 4 0.2 -1 -1 1 0 0 0 0 0 1 855547 801010 0 HitCase 1 1 1 0 +85490207 抓取命中判定子弹+浮空效果(61) 1 4 4 2 0 4 0.1 1 -1 1 0 0 0 0 0 1 854857 855636 855546 0 HitCase 1 1 1 0 +85490209 伤害子弹+抓取拉镜 2 999 0 4 5 -1 1 1 -1 1 0 0 0 0 0 1 854902091 801040 0 HitCase 1 1 1 1 +85490214 砸地特效 2 0.1 2 0 4 2 -1 FxMb1MaidmasterMd010002Atk19Dilie01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 1 0 +85490224 特效5-撕裂屏幕特效+抖动 2 10 0 4 0.1 -1 -1 1 0 0 0 0 0 1 855603 0 HitCase 1 1 1 0 +85490225 取消屏幕特效 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 855609 855605 855548 0 HitCase 1 1 1 0 +85490604 吼叫推开玩家 3 8 180 2 0 4 1.1 -1 1 0.05 -1 1 0 0 0 0 0 1 854906041 855620 0 HitCase 1 1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileK001.tsv b/Resources/table/share/fight/missile/missile/MissileK001.tsv index ff902774..8b43df23 100644 --- a/Resources/table/share/fight/missile/missile/MissileK001.tsv +++ b/Resources/table/share/fight/missile/missile/MissileK001.tsv @@ -1,456 +1,548 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -80000001 破霸体 1 0.1 0.1 0 4 0.1 1 FxTongyongPobati 1 1 0 0 0 1 0 3 800010 200105 0 HitCase 0 0 -80000002 1点伤害 1 0.1 0.1 0 1 0.1 1 FxMb1LuolanMd010001QiangkouShouji 1 1 0 0 0 1 0 3 801010 0 HitCase 0 0 -80000003 破霸体后死亡 2 0.1 0 4 0.1 1 FxTongyongPobati 1 1 0 0 0 1 0 3 100002 0 HitCase 0 0 -81500101 耳光 1 3 3 1.5 0 4 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 3 815001011 801040 200003 815056 200003 0 HitCase 1 0 1 -81500201 随意喷发(抛物线) 2 2.5 15 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 1 81500203 1 0 3 815002011 0 HitCase 0 9999 1 1 -81500203 投掷物伤害 2 2.5 0 4 0.1 -1 FxMb1OrphanMd030001Attack02Shouji -1 1 0 0 0 2 0.1 1 81500204 1 3 2 815002031 801040 815057 0 HitCase 0 1 -81500204 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 -81500301 随意踩踏 2 3 3 0 4 0.1 -1 FxMb1OrphanMd030001Attack03Shouji -1 1 0 0 0 0 0 1 815003011 801040 200003 815058 200003 0 HitCase 1 0 1 1 -81500303 随意踩踏(特效) 2 1.33 1 0 4 2 -1 FxMb1OrphanMd030001Attack03 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81500401 跳跃 - 轻 2 3 0 4 0.75 -1 -1 1 0 0 0 0 0.75 1 81500411 0 3 0 HitCase 1 1 1 1 -81500411 跳跃 - 轻 (伤害) 2 5 0 4 0.1 -1 FxMb1OrphanMd030001Attack04Shouji -1 1 0 0 0 2 0 1 81500412 0 1 815004111 801050 200003 815059 200003 0 HitCase 0 1 1 815004112 -81500412 P3 空中飞人 (弹道特效) 2 10 0 4 2 -1 FxMb1OrphanMd030001Attack04 -1 1 0 0 0 2 0 3 0 HitCase 0 0 -81500501 跳跃 - 重 2 7 0 4 0.7 -1 -1 1 0 0 0 0 0.7 1 81500511 0 3 0 HitCase 1 1 1 1 -81500511 跳跃 - 重 (伤害) 2 10 0 4 0.1 -1 FxMb1OrphanMd030001Attack05Shouji -1 1 0 0 0 2 0 1 81500512 0 1 815005111 801080 200005 815001 815060 200005 0 HitCase 1 0 1 1 -81500512 P3 空中飞人 (弹道特效) 2 15 0 4 1 -1 FxMb1OrphanMd030001Attack05 -1 1 0 0 0 2 0 3 0 HitCase 0 0 -81500601 喷射 - 直线 1 1.5 1.5 1.5 1 3.7 4 2 -1 -1 1 0 0 0 0 0.25 8 81500611 0 3 0 HitCase 0 1 -81500602 喷射 - 地面特效 2 1.33 0 4 15 -1 FxMb1OrphanMd030001Attack06Dimian -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81500611 持续冰冻区域 2 1.2 1.2 0 4 10 -1 1 0.1 -1 1 0 0 0 2 0 3 815002 815003 0 HitCase 1 0 0.1 0 -81500701 喷射 - 弧线 2 2 0 95 4 2 -1 -1 2 -93 0 7.5 7.5 0 0 0 0 0.15 12 81500611 0 3 0 HitCase 0 1 -81500702 喷射 - 地面特效 2 1.33 0 4 15 -1 FxMb1OrphanMd030001Attack07Dimian -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81500801 喷射 - 弧线 2 2 0 95 4 2 -1 -1 2 -93 0 3.3 3.3 0 0 0 0 0.15 12 81500811 0 3 0 HitCase 1 0 1 -81500802 喷射 - 地面特效 2 1.33 0 4 35 -1 FxMb1OrphanMd030001Attack08Dimian30s -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81500811 持续冰冻区域 2 0.8 0.8 0 4 30 -1 1 0.1 -1 1 0 0 0 2 0 3 815002 815003 0 HitCase 1 0 0.1 0 -81502201 随意喷发(抛物线) 2 2.5 15 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 1 81500203 1 0 3 815022011 0 HitCase 0 9999 1 1 -81502203 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81502204 1 3 2 815022031 801060 815051 0 HitCase 0 0 -81502204 持续冰冻区域 2 2.5 0 4 30 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 -81502601 喷射 - 直线 1 1.5 1.5 1.5 1 3.7 4 2 -1 -1 1 0 0 0 0 0.25 8 81502611 0 3 0 HitCase 0 1 1 -81502602 喷射 - 地面特效 2 1.33 0 4 35 -1 FxMb1OrphanMd030001Attack06Dimian30s -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81502611 持续冰冻区域 2 1.2 1.2 0 4 30 -1 1 0.1 -1 1 0 0 0 2 0 3 815002 815003 0 HitCase 0 0.1 0 -81502701 喷射 - 弧线 2 2 0 95 4 2 -1 -1 2 -93 0 7.5 7.5 0 0 0 0 0.15 12 81502611 0 3 0 HitCase 0 1 -81502702 喷射 - 地面特效 2 1.33 0 4 35 -1 FxMb1OrphanMd030001Attack07Dimian30s -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81503001 随意喷发(抛物线) 2 2.5 15 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 1 0 0 0 0 5000 1 81500203 1 0 3 815030011 0 HitCase 0 9999 1 1 -81503003 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81500204 1 3 2 815030031 801060 815051 0 HitCase 0 0 -81503004 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 -81503005 随意踩踏 2 2 0 4 1 -1 FxYujing1M08S -1 1 0 0 0 1 0 3 0 HitCase 1 0 0 -81503201 跳跃 - 轻 2 3 0 4 0.75 -1 -1 1 0 0 0 0 0.75 1 81500411 0 3 0 HitCase 1 1 1 1 -81503202 跳跃 - 轻 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81503301 跳跃 - 重 2 7 0 4 0.7 -1 -1 1 0 0 0 0 0.7 1 81500511 0 3 0 HitCase 1 1 1 1 -81503302 跳跃 - 重 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81505101 跳跃 - 轻 2 3 0 4 0.7 -1 -1 1 0 0 0 0 0 1 81500412 0 3 0.2 0.1 815051011 0 HitCase 1 1 1 -81505201 跳跃 - 轻 2 3 0 4 0.7 -1 -1 1 0 0 0 0 0 1 81500412 0 3 0.2 0.1 815052011 0 HitCase 1 1 1 -81505501 耳光 1 3 3 1.5 0 4 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 815055011 801010 200003 995556 200003 0 HitCase 1 0 1 815055012 -81505601 随意踩踏 2 4 1 0 4 0.1 -1 FxMb1OrphanMd030001Attack03Shouji -1 1 0 0 0 0 0 3 0.2 0.1 815056011 801010 200004 995557 200004 0 HitCase 1 0 1 -81505603 随意踩踏(特效) 2 1.33 1 0 4 2 -1 FxMb1OrphanMd030001Attack03 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81505701 跳跃 - 轻 2 3 0 4 0.7 -1 -1 1 0 0 0 0 0 1 81500412 0 3 0.2 0.1 815057011 801020 200004 200004 0 HitCase 1 1 1 -81506101 随意喷发(抛物线) 2 2.5 15 0 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -100 0 12 0.75 0 0 0 0 5000 1 81506103 1 0 3 815061011 0 HitCase 0 9999 1 1 -81506103 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81506104 1 3 2 815061031 801030 995555 0 HitCase 0 0 -81506104 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 -81506105 随意喷发(抛物线) 2 2.5 15 30 4 4 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 1 81506107 1 0 3 815061051 0 HitCase 0 9999 1 1 -81506107 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81506108 1 3 2 815061071 801030 995555 0 HitCase 0 0 -81506108 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 -81506109 随意喷发(抛物线) 2 2.5 15 -30 4 5 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -10 0 12 0.75 0 0 0 0 5000 1 81506111 1 0 3 815061091 0 HitCase 0 9999 1 1 -81506111 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81506112 1 3 2 815061111 801030 995555 0 HitCase 0 0 -81506112 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 -81506301 全屏坐 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 1 81500512 0 3 0.2 0.1 815063011 801040 200003 200003 0 HitCase 0 1 -81600101 挥砍1式 伤害 1 2 3 1.5 0 4 0.05 -1 FxMb1LuolanMd010001Attack01Shouji -1 1 0 0 0 0 0 3 816001011 801080 200003 816050 200003 0 HitCase 1 0 1 1 -81600102 挥砍1式 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack01Shouji -1 1 0 0 0 0 0 3 816001021 801080 200003 816051 200003 0 HitCase 1 0 1 1 -81600105 挥砍1式 特效 地裂 1 2 3 0 4 2 -1 FxMb1LuolanMd010001Attack01Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81600201 挥砍2式 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack02Shouji01 -1 1 0 0 0 0 0 3 816002011 801070 200003 816052 200003 0 HitCase 1 0 1 1 -81600202 挥砍2式 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack02Shouji02 -1 1 0 0 0 0 0 3 816002021 801070 200003 816053 200003 0 HitCase 1 0 1 1 -81600301 踏步斩 伤害 1 2 4 2 0 4 0.1 -1 FxMb1LuolanMd010001Attack03Shouji -1 1 0 0 0 0 0 3 816003011 801060 200005 816054 200005 0 HitCase 1 0 1 1 -81600401 开枪 伤害 2 0.5 0.2 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 3 816004011 801050 200005 816055 200005 1.4 HitCase 0 1 1 -81600601 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816006011 801030 200003 816056 200003 0 HitCase 1 0 1 1 -81600602 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816006021 801030 200003 816057 200003 0 HitCase 1 0 1 1 -81600603 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816006031 801040 200005 816058 200005 0 HitCase 1 0 1 1 -81600701 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816007011 801050 200003 816059 200003 0 HitCase 1 0 1 1 -81600702 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 1 816007021 801050 200005 816060 200005 0 HitCase 1 0 1 1 -81600801 链刀3式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816008011 801050 200003 816061 200003 0 HitCase 1 0 1 1 -81600802 链刀3式 伤害 1 3 12 6 0 4 0.4 -1 1 FxMb1LuolanMd010001BianziShouji 0.1 -1 1 0 0 0 0 0 3 816008021 801050 200003 816052 200003 0 HitCase 1 0 1 1 -81600804 链刀3式 最后剑风 2 2 120 0 4 1 -1 FxMb1LuolanMd010001Attack1103Shouji FxMb1LuolanMd010001Attack08Dandao -1 1 0 0 0 0 0 3 816008041 801040 200005 816063 200005 0 HitCase 0 1 1 -81600806 链刀3式 地裂 特效 1 1 2 0 4 2 -1 FxMb1LuolanMd010001BianziShouji FxMb1LuolanMd010001Attack08Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81601101 无影腿 第一脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 0 3 816011011 801030 200003 816064 816008 200003 0 HitCase 0 1 1 -81601102 无影腿 第二脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 0 3 816011021 801020 200103 816065 816011 200103 0 HitCase 0 1 1 -81601111 无影腿 连续伤害 1 2 0.1 0 4 0.4 -1 1 0.1 -1 1 0 0 0 1 0 3 816011111 801060 816066 0 HitCase 1 0 1 0 -81601112 无影腿 最后击飞 1 2 0.1 0 4 0.1 -1 FxMb1LuolanMd010001Attack1103Shouji -1 1 0 0 0 1 0 3 816011121 801030 816067 0 HitCase 1 0 1 0 -81601202 挑飞 预警 2 3 2 0 4 2 -1 FxMb1LuolanMd010001Attack12Shizhu -1 1 0 0 0 1 0.6 1 81601203 0 3 0 HitCase 0 0 -81601203 挑飞 2 3 0 4 0.1 -1 -1 1 0 0 0 2 0 3 816012031 801040 816068 816001 0 HitCase 1 0 1 -81601205 挑飞 特效 地裂 1 2 3 0 4 2 -1 FxMb1LuolanMd010001Attack1201Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81601302 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816013021 801030 200003 816069 200003 0 HitCase 0 1 -81601304 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816013041 801070 200005 816070 200005 0 HitCase 0 1 -81601401 P3 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816014011 801030 200003 816056 200003 0 HitCase 1 0 1 1 -81601402 P3 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816014021 801030 200003 816057 200003 0 HitCase 1 0 1 1 -81601403 P3 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 1 816014031 801040 200005 816058 200005 0 HitCase 1 0 1 1 -81601501 P3 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816015011 801050 200003 816059 200003 0 HitCase 1 0 1 1 -81601502 P3 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 1 816015021 801050 200005 816060 200005 0 HitCase 1 0 1 1 -81601601 P3 链刀3式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816016011 801050 200003 816061 200003 0 HitCase 1 0 1 1 -81601602 P3 链刀3式 伤害 1 3 12 6 0 4 0.4 -1 1 FxMb1SwordMd030002AttackShouji 0.1 -1 1 0 0 0 0 0 3 816016021 801050 200003 816052 200003 0 HitCase 1 0 1 1 -81601604 P3 链刀3式 最后剑风 1 2 2 1 100 0 4 1 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 0 0 3 816016041 801040 200005 816063 200005 0 HitCase 0 1 -81601703 P3 炸药桶 (爆炸伤害) 2 20 5 0 4 0.4 -1 -1 1 0 0 0 0 0 3 816017031 801070 200005 816071 200005 1.3 HitCase 1 0 1 -81601902 P3 空中飞人 (弹道子弹) 2 1 -4 2 0 4 1 -1 -1 1 0 0 0 0 0.2 10 81601911 0 3 0 HitCase 1 1 0 -81601911 P3 空中飞人 (弹道特效) 2 1 0 4 2 -1 FxMb1LuolanMd010001Attack19Zha -1 1 0 0 0 2 1 81601912 0 3 0 HitCase 0 1 -81601912 P3 空中飞人 (伤害) 2 3 0 4 0.1 -1 FxMb1LuolanMd010001QiangkouShouji -1 1 0 0 0 2 0 3 816019121 801100 200005 816072 200005 0 HitCase 1 0 1 -81605501 开枪 伤害 2 0.5 0.2 0.2 200 4 1 1 FxMb1LuolanMd010001QiangkouShouji FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 3 816055011 801001 200005 816003 200005 1.4 HitCase 0 1 -81605601 无影腿 第一脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 0 3 816056011 801005 200003 816004 816008 200003 0 HitCase 0 1 816056012 -81605602 无影腿 第二脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 1 81605618 0 3 816056021 801005 200103 816004 816009 200103 0 HitCase 0 1 816056022 -81605618 无影腿 连续伤害 1 2 0.1 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 1 81605619 0 3 816056181 801005 816010 816066 0 HitCase 1 0 0 816056182 -81605619 无影腿 最后击飞 1 2 0.1 0 4 0.1 -1 FxMb1LuolanMd010001Attack1103Shouji -1 1 0 0 0 2 0 3 816056191 801005 816067 0 HitCase 1 0 0 816056192 -81605702 挑飞 预警 2 3 2 0 4 2 -1 FxMb1LuolanMd010001Attack12Shizhu -1 1 0 0 0 1 0.5 1 81605703 0 3 0 HitCase 0 1 816057022 -81605703 挑飞 2 3 0 4 0.1 -1 -1 1 0 0 0 2 0 3 816057031 801010 816068 0 HitCase 1 0 1 816057032 -81605705 挑飞 特效 地裂 1 2 3 0 4 2 -1 FxMb1LuolanMd010001Attack1201Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81605802 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816058021 801010 200003 816069 200003 0 HitCase 0 1 816058022 -81605804 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816058041 801020 200005 816070 200005 0 HitCase 0 1 -81606103 P3 炸药桶 (爆炸伤害) 2 20 5 0 4 1 -1 FxMb1SwordMd030001Shouji02 -1 1 0 0 0 0 0 3 816061031 801060 200005 816003 200005 1.3 HitCase 1 0 1 -81606202 P3 空中飞人 (弹道子弹) 2 1 -1 2 0 4 1 -1 -1 1 0 0 0 0 0.2 10 81606220 0 3 0 HitCase 1 1 0 -81606220 P3 空中飞人 (弹道特效) 2 1 0 4 2 -1 FxMb1LuolanMd010001Attack19Zha -1 1 0 0 0 2 1 81606221 0 3 0 HitCase 0 1 -81606221 P3 空中飞人 (伤害) 2 3 0 4 0.1 -1 FxMb1LuolanMd010001QiangkouShouji -1 1 0 0 0 2 0 3 816062211 801010 200003 816072 200003 0 HitCase 1 0 1 816062212 -81606301 链刀3式 伤害 1 4 14 7 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816063011 801005 200003 900010 831011 200003 0 HitCase 1 0 1 816063012 -81606302 链刀3式 伤害 1 4 14 7 0 4 0.4 -1 1 FxMb1LuolanMd010001BianziShouji 0.1 -1 1 0 0 0 0 0 3 816063021 801005 200003 900010 831011 200003 0 HitCase 1 0 1 816063022 -81606304 链刀3式 最后剑风 2 2 100 0 4 1 -1 FxMb1LuolanMd010001Attack1103Shouji FxMb1LuolanMd010001Attack08Dandao -1 1 0 0 0 0 0 3 816063041 801030 200005 900010 200005 0 HitCase 0 1 816063042 -81606306 链刀3式 地裂 特效 1 1 2 0 4 2 -1 FxMb1LuolanMd010001BianziShouji FxMb1LuolanMd010001Attack08Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81607001 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816070011 801070 200003 816004 200003 0 HitCase 1 0 1 -81607002 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816070021 801070 200003 816004 200003 0 HitCase 1 0 1 -81607003 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 1 816070031 801070 200005 816003 200005 0 HitCase 1 0 1 -81607101 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816071011 801070 200003 816004 200003 0 HitCase 1 0 1 -81607102 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 1 816071021 801070 200005 816003 200005 0 HitCase 1 0 1 -81607201 链刀3式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816072011 801070 200003 816004 200003 0 HitCase 1 0 1 -81607202 链刀3式 伤害 1 3 12 6 0 4 0.4 -1 1 FxMb1LuolanMd010001BianziShouji 0.1 -1 1 0 0 0 0 0 3 816072021 801070 200003 816004 200003 0 HitCase 1 0 1 -81607204 链刀3式 最后剑风 2 2 100 0 4 1 -1 FxMb1LuolanMd010001Attack1103Shouji FxMb1LuolanMd010001Attack08Dandao -1 1 0 0 0 0 0 3 816072041 801080 200005 816003 200005 0 HitCase 0 1 -81607206 链刀3式 地裂 特效 1 1 2 0 4 2 -1 FxMb1LuolanMd010001BianziShouji FxMb1LuolanMd010001Attack08Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81607303 P3 炸药桶 (爆炸伤害) 2 20 5 0 4 1 -1 -1 1 0 0 0 0 0 3 816073031 801100 200005 816003 200005 1.3 HitCase 1 0 1 -81607401 关卡用交互动作 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81607501 关卡用对话动作 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81700102 地火-特效1 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.55 1 81700111 0 3 0 HitCase 0 0 -81700111 地火-伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 0 3 817001111 801020 200003 995557 200003 0 HitCase 0 1 -81700202 地火-特效1 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.55 1 81700211 0 3 0 HitCase 0 0 -81700211 地火-伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 0 3 817002111 801020 200003 995557 200003 0 HitCase 0 1 -81700301 旋转尖刺 2 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700302 旋转尖刺 2 1 0 45 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700303 旋转尖刺 2 1 0 90 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700304 旋转尖刺 2 1 0 135 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700305 旋转尖刺 2 1 0 180 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700306 旋转尖刺 2 1 0 225 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700307 旋转尖刺 2 1 0 270 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700308 旋转尖刺 2 1 0 315 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 -81700311 FxNpcYujing01 2 1 1.5 0 0 4 0.5 -1 -1 1 0 0 0 2 0.45 1 81700312 2 3 1 HitCase 0 0 -81700312 旋转尖刺 2 1 100 0 4 1 -1 FxMb1VirginbioMd030001Attack03Shouji -1 1 0 0 0 2 2 3 817003121 801040 200005 816003 200005 1 HitCase 0 1 -81700401 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004011 801030 816003 0 HitCase 0 1 1 -81700402 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 801030 816003 0 HitCase 0 1 1 -81700403 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004031 801030 816003 0 HitCase 0 1 1 -81700404 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 801030 816003 0 HitCase 0 1 1 -81700405 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004051 801030 816003 0 HitCase 0 1 1 -81700406 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 801030 816003 0 HitCase 0 1 1 -81700407 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004071 801030 816003 0 HitCase 0 1 1 -81700601 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 0.7 HitCase 0 1 0 -81700602 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 1.4 HitCase 0 1 0 -81700603 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 2.1 HitCase 0 1 0 -81700604 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 0.7 HitCase 0 1 0 -81700605 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 1.4 HitCase 0 1 0 -81700606 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 2.1 HitCase 0 1 0 -81700607 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 0.7 HitCase 0 1 0 -81700608 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 1.4 HitCase 0 1 0 -81700609 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 2.1 HitCase 0 1 0 -81700612 伤害子弹 2 1 100 0 4 1 -1 FxMb1VirginbioMd030001Attack03Shouji -1 1 0 0 0 2 2 3 817006121 801010 200005 816003 200005 1 HitCase 0 1 -81701201 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 0.7 HitCase 0 1 0 -81701202 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 1.4 HitCase 0 1 0 -81701203 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 2.1 HitCase 0 1 0 -81701204 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 0.7 HitCase 0 1 0 -81701205 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 1.4 HitCase 0 1 0 -81701206 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 2.1 HitCase 0 1 0 -81701207 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 0.7 HitCase 0 1 0 -81701208 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 1.4 HitCase 0 1 0 -81701209 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 2.1 HitCase 0 1 0 -81701212 伤害子弹 2 1 100 0 4 1 -1 FxMb1VirginbioMd030001Attack03Shouji -1 1 0 0 0 2 2 3 817012121 801010 200005 816003 200005 1 HitCase 0 1 -81701502 P2 抛物 Loop (发起子弹) 2 1 0 4 999 -1 Bip001RFinger31 -1 1 0 0 0 0 1.5 99 81701511 0 3 0 HitCase 1 1 0 -81701511 2 2 0 15 4 99 1 1 FxMb1VirginbioMd030001Attack14 1 3.5 FxMb1VirginbioMd030001Attack14baozha 3 -40 0 10 1 0 0 0 0 9999 1 81701512 1 1 3 2.2 HitCase 0 1 9999 1 0 -81701512 2 2 0 0 4 0.1 -1 FxMb1VirginbioMd030001Attack14Shouji -1 1 0 0 0 2 2 2 817015121 801030 200003 816003 200003 0 HitCase 0 1 -81701831 P2 抬手 Loop (障碍预警) 2 4 0 4 1 -1 FxMb1VirginbioMd030001Attack18Yujing -1 1 0 0 0 3 0 3 0 HitCase 0 0 -81701832 P2 抬手 Loop (障碍圈1S)FxMb1VirginbioMd030001Attack181s 2 4 0 4 2 -1 -1 1 0 0 0 3 0 3 0 HitCase 0 0 -81701833 P2 抬手 Loop (障碍圈8S)FxMb1VirginbioMd030001Attack188s 2 4 0 4 9 -1 -1 1 0 0 0 3 0 3 0 HitCase 0 0 -81702002 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 -81702003 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 -81702004 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 -81702005 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 -81702011 地刺伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 0 3 817020111 801060 200003 995558 200003 0 HitCase 0 1 -81702101 尖刺之径 1 2 12 10 0 4 0.1 -1 FxMb1VirginbioMd030001Attack13Shouji -1 1 0 0 0 0 0 3 817021011 801100 200003 995558 200003 0 HitCase 1 1 1 -81702201 尖啸 2 6 0 4 2.8 -1 1 FxMb1VirginbioMd030001Attack11Shouji 0.1 FxMb1VirginbioMd030001Attack11 -1 1 0 0 0 0 0 3 801010 200002 995210 200005 0 HitCase 1 1 1 -81705312 旋转尖刺 2 1 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053121 801005 1 HitCase 0 0 817053122 -81705313 旋转尖刺 2 1 1 50 45 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053131 801005 1 HitCase 0 0 817053132 -81705314 旋转尖刺 2 1 1 50 90 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053141 801005 1 HitCase 0 0 817053142 -81705315 旋转尖刺 2 1 1 50 135 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053151 801005 1 HitCase 0 0 817053152 -81705316 旋转尖刺 2 1 1 50 180 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053161 801005 1 HitCase 0 0 817053162 -81705317 旋转尖刺 2 1 1 50 225 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053171 801005 1 HitCase 0 0 817053172 -81705318 旋转尖刺 2 1 1 50 270 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053181 801005 1 HitCase 0 0 817053182 -81705319 旋转尖刺 2 1 1 50 315 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053191 801005 1 HitCase 0 0 817053192 -81705412 旋转尖刺 2 1 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054121 801005 1 HitCase 0 0 817054122 -81705413 旋转尖刺 2 1 1 50 45 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054131 801005 1 HitCase 0 0 817054132 -81705414 旋转尖刺 2 1 1 50 90 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054141 801005 1 HitCase 0 0 817054142 -81705415 旋转尖刺 2 1 1 50 135 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054151 801005 1 HitCase 0 0 817054152 -81705416 旋转尖刺 2 1 1 50 180 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054161 801005 1 HitCase 0 0 817054162 -81705417 旋转尖刺 2 1 1 50 225 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054171 801005 1 HitCase 0 0 817054172 -81705418 旋转尖刺 2 1 1 50 270 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054181 801005 1 HitCase 0 0 817054182 -81705419 旋转尖刺 2 1 1 50 315 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054191 801005 1 HitCase 0 0 817054192 -81705501 抬手(地刺) 2 3 0 0 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 1 0 3 0.2 0.1 817055011 801015 0 HitCase 0 0 -81705601 抬手(地刺) 2 3 0 0 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 1 0 3 0.2 0.1 817056011 801015 0 HitCase 0 0 -81705718 抬手(地刺) 2 3 0 7 0 0 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057181 801015 0 HitCase 0 0 -81705719 抬手(地刺) 2 3 0 7 0 60 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057191 801015 0 HitCase 0 0 -81705720 抬手(地刺) 2 3 0 7 0 120 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057201 801015 0 HitCase 0 0 -81705721 抬手(地刺) 2 3 0 7 0 180 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057211 801015 0 HitCase 0 0 -81705722 抬手(地刺) 2 3 0 7 0 240 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057221 801015 0 HitCase 0 0 -81705723 抬手(地刺) 2 3 0 7 0 300 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057231 801015 0 HitCase 0 0 -81705801 尖刺之径 1 2 18 9 0 4 0.1 -1 FxMb1VirginbioMd030001Attack13Shouji -1 1 0 0 0 2 2 3 0.2 0.1 817058011 801015 200003 995558 200003 0 HitCase 1 0 1 817058012 -81705802 地刺特效 1 2 18 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0.05 1 81705801 1 3 0 HitCase 0 1 -81705901 尖刺之径 1 2 18 10 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817059011 801015 200003 995558 200003 0 HitCase 1 0 1 817059012 -81705902 地刺特效 1 2 18 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706003 尖刺之径 1 2 18 10 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060031 801015 200003 995558 200003 0 HitCase 1 0 1 817060032 -81706004 地刺特效 1 2 18 0 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706005 尖刺之径 1 2 18 10 0 60 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060051 801015 200003 995558 200003 0 HitCase 1 0 1 817060052 -81706006 地刺特效 1 2 18 0 0 60 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706007 尖刺之径 1 2 18 10 0 120 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060071 801015 200003 995558 200003 0 HitCase 1 0 1 817060072 -81706008 地刺特效 1 2 18 0 0 120 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706009 尖刺之径 1 2 18 10 0 180 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060091 801015 200003 995558 200003 0 HitCase 1 0 1 817060092 -81706010 地刺特效 1 2 18 0 0 180 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706011 尖刺之径 1 2 18 10 0 240 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060111 801015 200003 995558 200003 0 HitCase 1 0 1 817060112 -81706012 地刺特效 1 2 18 0 0 240 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706013 尖刺之径 1 2 18 10 0 300 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060131 801015 200003 995558 200003 0 HitCase 1 0 1 817060132 -81706014 地刺特效 1 2 18 0 0 300 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706101 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061011 801010 816003 0 HitCase 0 9999 1 1 817061012 -81706102 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061021 801010 816003 0 HitCase 0 9999 1 1 817061022 -81706103 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061031 801010 816003 0 HitCase 0 9999 1 1 817061032 -81706104 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061041 801010 816003 0 HitCase 0 9999 1 1 817061042 -81706105 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061051 801010 816003 0 HitCase 0 9999 1 1 817061052 -81706106 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061061 801010 816003 0 HitCase 0 9999 1 1 817061062 -81706107 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061071 801010 816003 0 HitCase 0 9999 1 1 817061072 -81706201 尖刺连射 1 1 1.5 1 0 0 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062011 801010 0.7 HitCase 0 1 0 817062012 -81706202 尖刺连射 1 1 1.5 1 0 0 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062021 801010 1.4 HitCase 0 1 0 817062022 -81706203 尖刺连射 1 1 1.5 1 0 0 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062031 801010 2.1 HitCase 0 1 0 817062032 -81706204 尖刺连射 1 1 1.5 1 0 -30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062041 801010 0.7 HitCase 0 1 0 817062042 -81706205 尖刺连射 1 1 1.5 1 0 -30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062051 801010 1.4 HitCase 0 1 0 817062052 -81706206 尖刺连射 1 1 1.5 1 0 -30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062061 801010 2.1 HitCase 0 1 0 817062062 -81706207 尖刺连射 1 1 1.5 1 0 30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062071 801010 0.7 HitCase 0 1 0 817062072 -81706208 尖刺连射 1 1 1.5 1 0 30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062081 801010 1.4 HitCase 0 1 0 817062082 -81706209 尖刺连射 1 1 1.5 1 0 30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062091 801010 2.1 HitCase 0 1 0 817062092 -81706210 尖刺连射 1 1 1.5 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062101 801010 0.7 HitCase 0 1 0 817062102 -81706211 尖刺连射 1 1 1.5 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062111 801010 1.4 HitCase 0 1 0 817062112 -81706212 尖刺连射 1 1 1.5 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062121 801010 2.1 HitCase 0 1 0 817062122 -81706213 尖刺连射 1 1 1.5 1 50 -30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062131 801010 0.7 HitCase 0 1 0 817062132 -81706214 尖刺连射 1 1 1.5 1 50 -30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062141 801010 1.4 HitCase 0 1 0 817062142 -81706215 尖刺连射 1 1 1.5 1 50 -30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062151 801010 2.1 HitCase 0 1 0 817062152 -81706216 尖刺连射 1 1 1.5 1 50 30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062161 801010 0.7 HitCase 0 1 0 817062162 -81706217 尖刺连射 1 1 1.5 1 50 30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062171 801010 1.4 HitCase 0 1 0 817062172 -81706218 尖刺连射 1 1 1.5 1 50 30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062181 801010 2.1 HitCase 0 1 0 817062182 -81706221 伤害子弹 2 1 100 0 4 1 -1 -1 1 0 0 0 2 2 3 817062211 801010 200005 816003 200005 1 HitCase 0 1 -81706222 尖刺之径 1 2 18 10 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 817062221 801030 200003 995558 200003 0 HitCase 1 1 1 817062222 -81706224 地刺特效 1 2 18 0 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706225 尖刺之径 1 2 18 10 0 30 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817062251 801030 200003 995558 200003 0 HitCase 1 1 1 817062252 -81706226 地刺特效 1 2 18 0 0 30 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706227 尖刺之径 1 2 18 10 0 -30 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817062271 801030 200003 995558 200003 0 HitCase 1 1 1 817062272 -81706228 地刺特效 1 2 18 0 0 -30 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 -81706312 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063121 801015 0 HitCase 0 0 817063122 -81706314 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063141 801015 0 HitCase 0 0 817063142 -81706316 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063161 801015 0 HitCase 0 0 817063162 -81706318 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063181 801015 0 HitCase 0 0 817063182 -81706320 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063201 801015 0 HitCase 0 0 817063202 -81706322 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063221 801015 0 HitCase 0 0 817063222 -81706324 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063241 801015 0 HitCase 0 0 817063242 -81706326 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063261 801015 0 HitCase 0 0 817063262 -81706328 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063281 801015 0 HitCase 0 0 817063282 -81706330 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063301 801015 0 HitCase 0 0 817063302 -81706331 球 2 3 0 0.5 0 4 1.8 -1 FxMb1VirginbioMd030001Attack14Shouji FxMb1VirginbioMd030001Attack14 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 -81707002 抬手(地刺) 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 3 0.5 1 81707303 0 3 0 HitCase 0 0 -81707003 地火-伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 2 1 81707304 0 3 0.2 0.1 817070031 801060 200003 995557 0 HitCase 0 1 -81707004 地火-震屏 2 3 0 1 0.05 -1 -1 1 0 0 0 0 0 3 818007 0 HitCase 0 1 -81707101 旋转尖刺 2 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707102 旋转尖刺 2 1 0 45 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707103 旋转尖刺 2 1 0 90 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707104 旋转尖刺 2 1 0 135 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707105 旋转尖刺 2 1 0 180 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707106 旋转尖刺 2 1 0 225 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707107 旋转尖刺 2 1 0 270 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707108 旋转尖刺 2 1 0 315 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 -81707203 P2 抛物 Loop (发起子弹) 2 1 0 4 999 -1 Bip001RFinger31 -1 1 0 0 0 0 1.5 99 81701511 0 3 0 HitCase 1 1 0 -81707302 抬手(地刺) 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 3 0.5 1 81707303 0 3 0 HitCase 0 0 -81707303 地火-伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 1 81707304 0 3 817073031 801060 200003 995557 0 HitCase 0 1 -81707304 地火-震屏 2 3 0 1 0.05 -1 -1 1 0 0 0 0 0 3 818007 0 HitCase 0 1 -81800101 拍击 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818001011 801070 200005 200005 0 HitCase 1 0 1 -81800105 出生特效 2 0.1 0 4 3 -1 FxMo1ArmorMd010071Death -1 1 0 0 0 0 0 3 0 HitCase 1 0 -81800201 吐痰 2 3 0 20 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack02Dandao -1 0.9 3 -30 0 10 0.8 0 0 0 0 5000 1 81800206 1 1 3 0 HitCase 0 9999 1 0 -81800204 吐痰(毒液) 2 3 0 4 0.1 -1 FxMb1SandwormMd030001Attack02Shouji -1 1 0 0 0 2 3 3 818002041 801070 0 HitCase 0 1 -81800206 吐痰(爆炸) 2 3 0 4 3 -1 FxMb1SandwormMd030001Attack02 -1 1 0 0 0 2 0.05 1 81800204 3 3 0 HitCase 0 0 -81800301 空气炮 2 3 0 40 4 99 1 -1 BoneZui -1 0.9 3 -30 0 10 0 0 0 0 0 5000 1 81800312 1 1 3 0 HitCase 1 0 9999 1 0 -81800311 空气炮(伤害) 2 10 0 4 0.1 -1 FxMb1SandwormMd030001Attack03Shouji -1 1 0 0 0 2 3 3 818003111 801080 200003 816003 200003 0 HitCase 0 1 -81800312 空气炮(爆炸) 2 0.1 0 4 3 -1 FxMb1SandwormMd030001Attack03Zha -1 1 0 0 0 2 0.05 1 81800521 3 3 0 HitCase 0 0 -81800401 疯狂拍击24 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004011 801050 200005 816003 200005 0 HitCase 1 0 1 -81800402 疯狂拍击40 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004021 801050 200005 816003 200005 0 HitCase 1 0 1 -81800403 疯狂拍击55 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004031 801050 200005 816003 200005 0 HitCase 1 0 1 -81800404 疯狂拍击70 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004041 801050 200005 816003 200005 0 HitCase 1 0 1 -81800405 疯狂拍击96 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004051 801050 200005 816003 200005 0 HitCase 1 0 1 -81800501 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 -81800502 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 -81800503 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 -81800504 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 -81800505 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 -81800521 空气炮(伤害) 2 10 0 4 0.1 -1 -1 1 0 0 0 2 0 3 818005211 801050 200003 816004 200003 0 HitCase 0 1 -81800901 全屏毒雨(环形伤害子弹) 2 10 0 4 2.3 -1 1 FxMb1SandwormMd030001Attack09Shouji 0.3 FxMb1SandwormMd030001Attack09 -1 1 0 0 0 0 0 3 801030 815051 0 HitCase 0 1 0 -81801201 探出 2 2 1 0 4 0.1 -1 FxMb1SandwormMd030001Attack12Shouji FxNpcYujing01 -1 1 0 0 0 0 0 3 818012011 801100 200005 200005 0 HitCase 1 0 1 -81801311 免疫子弹 2 2 180 4 1 1 -1 FxYujing1M10S -1 7 1 0 0 0 1 0 3 0 HitCase 1 0 0 -81801401 沙暴特效子弹 2 10 0 4 2.3 -1 1 FxMb1SandwormMd030001Attack09Shouji 0.3 FxMb1SandwormMd030001Attack09 -1 1 0 0 0 0 0 3 0 HitCase 0 1 0 -81801299 测试无限远剑风 1 2 2 -2 -5 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012991 801010 200005 816003 200005 0 HitCase 0 1 -81801298 测试无限远剑风 1 2 2 -2 -12 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012981 801010 200005 816003 200005 0 HitCase 0 1 -81801297 测试无限远剑风 1 2 2 -2 -19 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012971 801010 200005 816003 200005 0 HitCase 0 1 -81801296 测试无限远剑风 1 2 2 0 -5 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012961 801010 200005 816003 200005 0 HitCase 0 1 -81801295 测试无限远剑风 1 2 2 0 -12 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012951 801010 200005 816003 200005 0 HitCase 0 1 -81801294 测试无限远剑风 1 2 2 0 -19 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012941 801010 200005 816003 200005 0 HitCase 0 1 -81801293 测试无限远剑风 1 2 2 2 -5 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012931 801010 200005 816003 200005 0 HitCase 0 1 -81801292 测试无限远剑风 1 2 2 2 -12 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012921 801010 200005 816003 200005 0 HitCase 0 1 -81801291 测试无限远剑风 1 2 2 2 -19 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012911 801010 200005 816003 200005 0 HitCase 0 1 -81900111 格挡 2 0.1 0 4 2 -1 FxMb1LuxiyaMd000003iAttack55 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81900208 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 -81900209 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 -83100101 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji01 -1 1 0 0 0 0 0 3 831001011 801030 200002 831570 200002 0 HitCase 1 0 1 -83100102 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji02 -1 1 0 0 0 0 0 3 831001021 801030 200002 831571 200002 0 HitCase 1 0 1 -83100103 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji03 -1 1 0 0 0 0 0 3 831001031 801030 200002 831572 200002 0 HitCase 1 0 1 -83100104 五连击 2 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji04 -1 1 0 0 0 0 0 3 831001041 801030 200003 831573 200003 0 HitCase 1 0 1 -83100105 五连击 2 5 1 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji05 -1 1 0 0 0 0 0 2 831001051 801060 200005 831574 200005 0 HitCase 1 0 1 -83100201 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji01 -1 1 0 0 0 0 0 3 831002011 801040 200002 831575 200002 0 HitCase 1 0 1 -83100202 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji02 -1 1 0 0 0 0 0 3 831002021 801040 200002 831576 200002 0 HitCase 1 0 1 -83100203 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji03 -1 1 0 0 0 0 0 3 831002031 801040 200002 831577 200002 0 HitCase 1 0 1 -83100204 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji04 -1 1 0 0 0 0 0 3 831002041 801040 200002 831578 200002 0 HitCase 1 0 1 -83100205 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji05 -1 1 0 0 0 0 0 3 831002051 801040 200005 831579 200005 0 HitCase 1 0 1 -83100401 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji01 -1 1 0 0 0 0 0 3 831004011 801080 200005 831580 200005 0 HitCase 1 0 1 -83100402 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji02 -1 1 0 0 0 0 0 3 831004021 801080 200005 831581 200005 0 HitCase 1 0 1 -83100501 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji01 -1 1 0 0 0 0 0 3 831005011 801030 200003 831582 200003 0 HitCase 1 0 1 -83100502 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji02 -1 1 0 0 0 0 0 3 831005021 801030 200003 831583 200003 0 HitCase 1 0 1 -83100503 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji03 -1 1 0 0 0 0 0 3 831005031 801030 200005 831584 200005 0 HitCase 1 0 1 -83100504 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji04 -1 1 0 0 0 0 0 3 831005041 801030 200003 831585 200003 0 HitCase 1 0 1 -83100601 挑飞 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack06Shouji FxChangjingBianhei11s -1 1 0 0 0 0 0 3 831006011 801040 200003 831586 0 HitCase 1 0 1 -83100701 打球 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack07Shouji -1 1 0 0 0 0 0 3 831007011 801070 200005 831587 200005 0 HitCase 1 0 1 -83100801 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.55 1 83100810 1 3 0 HitCase 0 0 -83100810 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831008101 801040 831588 831012 0 HitCase 1 0 1 -83100811 抓取 强制位移 2 30 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831008111 831011 200106 0 HitCase 1 0 1 -83100812 抓取 强制位移 2 30 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 -83100813 抓取 强制位移 2 30 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 -83100814 抓取 强制位移 2 30 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 -83100815 抓取 强制位移 2 30 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 -83101102 格挡 2 0.1 0 4 2 -1 FxMb1XiuMd010001Attack11 -1 1 0 0 0 0 0 3 0 HitCase 0 0 -83101303 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 831013031 801040 200005 831589 200005 0 HitCase 1 0 1 -83101401 快速上挑 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack06Shouji -1 1 0 0 0 0 0 3 831014011 801050 200003 816003 0 HitCase 1 0 1 -83101501 二连击 1 4 5 2.5 0 4 0.1 -1 FxMb1XiuMd010001Attack15Shouji01 -1 1 0 0 0 0 0 3 831015011 801080 200003 831590 200003 0 HitCase 1 0 1 -83101502 二连击 1 4 5 2.5 0 4 0.1 -1 FxMb1XiuMd010001Attack15Shouji02 -1 1 0 0 0 0 0 3 831015021 801080 200005 831591 200005 0 HitCase 1 0 1 -83101607 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 831016071 801040 200005 818007 200005 0 HitCase 1 0 1 -83101699 击倒自己 2 2 2 0 1 0.1 -1 FxMb1XiuMd010001Attack06Shouji -1 1 0 0 0 0 0 3 831016991 818007 0 HitCase 0 0 -83101801 挑飞-不追击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack06Shouji FxChangjingBianhei11s -1 1 0 0 0 0 0 3 831018011 801030 995537 0 HitCase 1 0 1 -83101901 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019011 801020 831565 0 HitCase 1 0 1 -83101902 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019021 801020 831566 0 HitCase 1 0 1 -83101903 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019031 801020 831567 0 HitCase 1 0 1 -83101904 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019041 801020 831568 0 HitCase 1 0 1 -83101905 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019051 801020 831569 200005 200005 0 HitCase 1 0 1 -83103001 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji01 -1 1 0 0 0 0 0 3 831030011 305601 200002 831570 200002 0 HitCase 1 0 1 -83103002 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji02 -1 1 0 0 0 0 0 3 831030021 305616 200002 831571 200002 0 HitCase 1 0 1 -83103003 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji03 -1 1 0 0 0 0 0 3 831030031 305617 200002 831572 200002 0 HitCase 1 0 1 -83103004 五连击 2 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji04 -1 1 0 0 0 0 0 3 831030041 305618 200003 831573 200003 0 HitCase 1 0 1 -83103005 五连击 2 5 1 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji05 -1 1 0 0 0 0 0 2 831030051 305619 200005 831574 200005 0 HitCase 1 0 1 -83103101 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji01 -1 1 0 0 0 0 0 3 831031011 305602 200005 831580 200005 0 HitCase 1 0 1 -83103102 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji02 -1 1 0 0 0 0 0 3 831031021 305602 200005 831581 200005 0 HitCase 1 0 1 -83103201 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji01 -1 1 0 0 0 0 0 3 831032011 801030 200003 831582 200003 0 HitCase 1 0 1 -83103202 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji02 -1 1 0 0 0 0 0 3 831032021 801030 200003 831583 200003 0 HitCase 1 0 1 -83103203 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji03 -1 1 0 0 0 0 0 3 831032031 801030 200005 831584 200005 0 HitCase 1 0 1 -83103204 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji04 -1 1 0 0 0 0 0 3 831032041 801030 200003 831585 200003 0 HitCase 1 0 1 -83103301 打球 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack07Shouji -1 1 0 0 0 0 0 3 831033011 305603 200005 831587 305606 200005 0 HitCase 1 0 1 -83103401 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.55 1 83103410 1 3 0 HitCase 0 0 -83103410 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831034101 305605 831588 305607 305627 0 HitCase 1 0 1 -83103411 抓取 强制位移 2 3.4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831034111 831011 200106 0 HitCase 1 0 1 -83103412 抓取 强制位移 2 3.4 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 -83103413 抓取 强制位移 2 3.4 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 -83103414 抓取 强制位移 2 3.4 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 -83103415 抓取 强制位移 2 3.4 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 -83103507 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 831035071 305604 200005 818007 200005 0 HitCase 1 0 1 -83103509 爆气 脱离 2 0.1 0 0 1 0.1 -1 -1 1 0 0 0 0 0 3 305608 305609 305610 0 HitCase 0 0 -83103601 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji01 -1 1 0 0 0 0 0 3 831036011 305620 200002 831570 305625 200002 0 HitCase 1 0 1 -83103602 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji02 -1 1 0 0 0 0 0 3 831036021 305621 200002 831571 305625 200002 0 HitCase 1 0 1 -83103603 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji03 -1 1 0 0 0 0 0 3 831036031 305622 200002 831572 305625 200002 0 HitCase 1 0 1 -83103604 五连击 2 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji04 -1 1 0 0 0 0 0 3 831036041 305623 200003 831573 305625 200003 0 HitCase 1 0 1 -83103605 五连击 2 5 1 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji05 -1 1 0 0 0 0 0 2 831036051 305624 200005 831574 305625 200005 0 HitCase 1 0 1 -83103701 打球 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack07Shouji -1 1 0 0 0 0 0 3 831037011 305611 200005 831587 200005 0 HitCase 1 0 1 -83103801 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.55 1 83103810 1 3 0 HitCase 0 0 -83103810 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831038101 305613 831588 305614 305628 0 HitCase 1 0 1 -83103811 抓取 强制位移 2 3.4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831038111 831011 200106 0 HitCase 1 0 1 -83103812 抓取 强制位移 2 3.4 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 -83103813 抓取 强制位移 2 3.4 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 -83103814 抓取 强制位移 2 3.4 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 -83103815 抓取 强制位移 2 3.4 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 -83103907 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 831039071 200005 818007 200005 0 HitCase 1 0 1 -83103909 爆气 脱离 2 0.1 0 0 1 0.1 -1 -1 1 0 0 0 0 0 3 305615 0 HitCase 0 0 -83110111 刀 2 2 0 4 999 -1 1 FxMb1XiuMd010002Attack02Shouji 0.2 FxNpcYujing01 -1 1 0 0 0 0 0 2 831101111 801080 200003 816003 200003 816003 0 HitCase 1 1 1 -83110205 踩踏 2 4 0 4 0.1 -1 FxMb1XiuMd010002Attack02Shouji -1 1 0 0 0 0 0 3 831102051 801080 200003 816003 200003 816003 0 HitCase 1 0 1 -83110401 击飞 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831104011 801080 200003 831120 200003 0 HitCase 1 0 1 -83110501 击飞2 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831105011 801080 200003 816003 200003 816003 0 HitCase 1 0 1 -83110502 击飞2 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831105021 801080 200003 816003 200003 816003 0 HitCase 1 0 1 -83110601 独乐屠 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831106011 801080 200003 200003 0 HitCase 1 0 1 -83110701 百合折+抓节 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831107011 801080 200003 831121 200003 0 HitCase 1 0 1 -83110702 百合折+抓节 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831107021 801080 200003 831122 200003 0 HitCase 1 0 1 -83110801 八咫乌 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831108011 801080 200003 831123 200003 0 HitCase 1 0 1 -83110901 明鸟 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack09Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831109011 801080 200003 831125 200003 0 HitCase 1 0 1 -83110902 明鸟 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack09Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831109021 801080 200003 831126 200003 0 HitCase 1 0 1 -83111101 杭 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack09Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831111011 801080 200003 816003 200003 816003 0 HitCase 1 0 1 -83111201 烈旋脚 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack12Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831112011 801080 200003 831128 200003 0 HitCase 1 0 1 -83111202 烈旋脚 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack12Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831112021 801080 200003 831129 200003 0 HitCase 1 0 1 -83111301 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113011 801080 200003 831111 200003 0 HitCase 1 0 1 -83111302 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113021 801080 200003 831112 200003 0 HitCase 1 0 1 -83111303 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113031 801080 200003 831113 200003 0 HitCase 1 0 1 -83111304 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113041 801080 200003 200003 0 HitCase 1 0 1 -83111401 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114011 801080 200003 831115 200003 0 HitCase 1 0 1 -83111402 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114021 801080 200003 831116 200003 0 HitCase 1 0 1 -83111403 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114031 801080 200003 831117 200003 0 HitCase 1 0 1 -83111404 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114041 801080 200003 831118 200003 0 HitCase 1 0 1 -83111405 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114051 801080 200003 200003 831053 0 HitCase 1 0 1 -83111501 跳重击 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831115011 801080 200003 200003 0 HitCase 1 0 1 -83111601 鵺讨 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831116011 801080 200003 831124 200003 0 HitCase 1 0 1 -83111701 抓取 2 2 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji -1 1 0 0 0 1 0 3 831117011 801080 816003 831051 0 HitCase 1 0 1 -83111702 大连段1 2 1 100 4 1 0.4 0.4 -1 FxYujingRing -1 1 0 0 0 1 0 3 0 HitCase 1 0 0 -83111711 抓取 强制位移 2 30 2 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831117111 831011 200106 0 HitCase 1 0 0 -83111712 抓取 强制位移 2 30 2 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 0 -83111713 抓取 强制位移 2 30 2 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 0 -83111714 抓取 强制位移 2 30 2 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 0 -83111715 抓取 强制位移 2 30 2 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 0 -83111801 大连段1 1 2 1 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 1 0 3 831118011 801080 200103 816003 831052 0 HitCase 1 0 1 -83111802 大连段1 2 1 100 4 1 0.35 0.35 -1 FxYujingRing -1 1 0 0 0 1 0 3 0 HitCase 1 0 0 -83111901 大连段2 - 1 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119011 801080 200003 831102 831055 200003 831102 0 Root 1 0 1 -83111902 大连段2 - 2 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119021 801080 831101 831101 0 HitCase 1 0 1 -83111903 大连段2 - 3 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119031 801080 831101 831101 0 HitCase 1 0 1 -83111904 大连段2 - 4 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119041 801080 831101 831101 0 HitCase 1 0 1 -83111905 大连段2 - 5 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119051 801080 831101 831101 0 HitCase 1 0 1 -83111906 大连段2 - 6 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119061 801080 831101 831101 0 HitCase 1 0 1 -83111907 大连段2 - 7 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119071 801080 831101 831101 0 HitCase 1 0 1 -83111908 大连段2 - 8 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119081 801080 831101 831101 0 HitCase 1 0 1 -83111909 大连段2 - 9 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119091 801080 831101 831101 0 HitCase 1 0 1 -83111910 大连段2 - 10 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119101 801080 200003 831102 200003 831102 0 HitCase 1 0 1 -83111911 大连段2 - 11 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119111 801080 200003 831101 200003 831101 0 HitCase 1 0 1 -83111912 大连段2 - 12 2 2 0 4 0.3 -1 -1 1 0 0 0 0 0 3 831119121 801080 831102 831102 0 HitCase 1 1 1 -83111942 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 -83111943 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 -83112101 空中扳机 2 2 1.5 30 4 1 1 1 FxMb1XiuMd010002Attack14Shouji FxMb1BraveMd010011Attack0302 1 FxJianZuBaoZha 3 -10 0 10 0 0 0 0 0 0 3 831121011 801080 200003 816003 200003 816003 1.2 HitCase 0 1 -83112701 空中连技 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831127011 801080 200003 831128 200003 0 HitCase 1 0 1 -83112702 空中连技 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831127021 801080 200003 831129 200003 0 HitCase 1 0 1 -83112803 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831128031 801004 200005 818007 200005 0 HitCase 1 0 1 -83114105 大连段2 - 1 1 4 120 60 0 4 0.5 -1 FxNpcYujing02 -1 1 0 0 0 0 0 3 0.5 HitCase 1 0 0 -83106001 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji01 -1 1 0 0 0 0 0 3 831060011 801080 200005 818007 200005 0 HitCase 1 0 1 -83106002 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji02 -1 1 0 0 0 0 0 3 831060021 801080 200005 818007 200005 0 HitCase 1 0 1 -83106101 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji01 -1 1 0 0 0 0 0 3 831061011 801040 0 HitCase 1 0 1 -83106102 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji02 -1 1 0 0 0 0 0 3 831061021 801040 0 HitCase 1 0 1 -83106103 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji03 -1 1 0 0 0 0 0 3 831061031 801040 0 HitCase 1 0 1 -83106104 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji04 -1 1 0 0 0 0 0 3 831061041 801040 0 HitCase 1 0 1 -83106105 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji05 -1 1 0 0 0 0 0 3 831061051 801040 200005 818007 200005 0 HitCase 1 0 1 -83106201 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062011 801020 831565 0 HitCase 1 0 1 -83106202 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062021 801020 831566 0 HitCase 1 0 1 -83106203 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062031 801020 831567 0 HitCase 1 0 1 -83106204 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062041 801020 831568 0 HitCase 1 0 1 -83106205 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062051 801020 831569 200005 200005 0 HitCase 1 0 1 -83106301 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.45 1 83106310 1 3 0 HitCase 0 0 -83106310 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831063101 801040 816004 831012 0 HitCase 1 0 1 -83106311 抓取 强制位移 2 30 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831063111 831011 200106 0 HitCase 1 0 1 -83106312 抓取 强制位移 2 30 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 -83106313 抓取 强制位移 2 30 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 -83106314 抓取 强制位移 2 30 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 -83106315 抓取 强制位移 2 30 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +80000001 破霸体 1 0.1 0.1 0 4 0.1 1 FxTongyongPobati 1 1 0 0 0 1 0 3 800010 200105 0 HitCase 0 0 +80000002 1点伤害 1 0.1 0.1 0 1 0.1 1 FxMb1LuolanMd010001QiangkouShouji 1 1 0 0 0 1 0 3 801010 0 HitCase 0 0 +80000003 破霸体后死亡 2 0.1 0 4 0.1 1 FxTongyongPobati 1 1 0 0 0 1 0 3 100002 0 HitCase 0 0 +81500101 耳光 1 3 3 1.5 0 4 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 3 815001011 801040 200003 815056 200003 0 HitCase 1 0 1 +81500201 随意喷发(抛物线) 2 2.5 15 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 1 81500203 1 0 3 815002011 0 HitCase 0 9999 1 1 +81500203 投掷物伤害 2 2.5 0 4 0.1 -1 FxMb1OrphanMd030001Attack02Shouji -1 1 0 0 0 2 0.1 1 81500204 1 3 2 815002031 801040 815057 0 HitCase 0 1 +81500204 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 +81500301 随意踩踏 2 3 3 0 4 0.1 -1 FxMb1OrphanMd030001Attack03Shouji -1 1 0 0 0 0 0 1 815003011 801040 200003 815058 200003 0 HitCase 1 0 1 1 +81500303 随意踩踏(特效) 2 1.33 1 0 4 2 -1 FxMb1OrphanMd030001Attack03 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81500401 跳跃 - 轻 2 3 0 4 0.75 -1 -1 1 0 0 0 0 0.75 1 81500411 0 3 0 HitCase 1 1 1 1 +81500411 跳跃 - 轻 (伤害) 2 5 0 4 0.1 -1 FxMb1OrphanMd030001Attack04Shouji -1 1 0 0 0 2 0 1 81500412 0 1 815004111 801050 200003 815059 200003 0 HitCase 0 1 1 815004112 +81500412 P3 空中飞人 (弹道特效) 2 10 0 4 2 -1 FxMb1OrphanMd030001Attack04 -1 1 0 0 0 2 0 3 0 HitCase 0 0 +81500501 跳跃 - 重 2 7 0 4 0.7 -1 -1 1 0 0 0 0 0.7 1 81500511 0 3 0 HitCase 1 1 1 1 +81500511 跳跃 - 重 (伤害) 2 10 0 4 0.1 -1 FxMb1OrphanMd030001Attack05Shouji -1 1 0 0 0 2 0 1 81500512 0 1 815005111 801080 200005 815001 815060 200005 0 HitCase 1 0 1 1 +81500512 P3 空中飞人 (弹道特效) 2 15 0 4 1 -1 FxMb1OrphanMd030001Attack05 -1 1 0 0 0 2 0 3 0 HitCase 0 0 +81500601 喷射 - 直线 1 1.5 1.5 1.5 1 3.7 4 2 -1 -1 1 0 0 0 0 0.25 8 81500611 0 3 0 HitCase 0 1 +81500602 喷射 - 地面特效 2 1.33 0 4 15 -1 FxMb1OrphanMd030001Attack06Dimian -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81500611 持续冰冻区域 2 1.2 1.2 0 4 10 -1 1 0.1 -1 1 0 0 0 2 0 3 815002 815003 0 HitCase 1 0 0.1 0 +81500701 喷射 - 弧线 2 2 0 95 4 2 -1 -1 2 -93 0 7.5 7.5 0 0 0 0 0.15 12 81500611 0 3 0 HitCase 0 1 +81500702 喷射 - 地面特效 2 1.33 0 4 15 -1 FxMb1OrphanMd030001Attack07Dimian -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81500801 喷射 - 弧线 2 2 0 95 4 2 -1 -1 2 -93 0 3.3 3.3 0 0 0 0 0.15 12 81500811 0 3 0 HitCase 1 0 1 +81500802 喷射 - 地面特效 2 1.33 0 4 35 -1 FxMb1OrphanMd030001Attack08Dimian30s -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81500811 持续冰冻区域 2 0.8 0.8 0 4 30 -1 1 0.1 -1 1 0 0 0 2 0 3 815002 815003 0 HitCase 1 0 0.1 0 +81502201 随意喷发(抛物线) 2 2.5 15 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 1 81500203 1 0 3 815022011 0 HitCase 0 9999 1 1 +81502203 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81502204 1 3 2 815022031 801060 815051 0 HitCase 0 0 +81502204 持续冰冻区域 2 2.5 0 4 30 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 +81502601 喷射 - 直线 1 1.5 1.5 1.5 1 3.7 4 2 -1 -1 1 0 0 0 0 0.25 8 81502611 0 3 0 HitCase 0 1 1 +81502602 喷射 - 地面特效 2 1.33 0 4 35 -1 FxMb1OrphanMd030001Attack06Dimian30s -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81502611 持续冰冻区域 2 1.2 1.2 0 4 30 -1 1 0.1 -1 1 0 0 0 2 0 3 815002 815003 0 HitCase 0 0.1 0 +81502701 喷射 - 弧线 2 2 0 95 4 2 -1 -1 2 -93 0 7.5 7.5 0 0 0 0 0.15 12 81502611 0 3 0 HitCase 0 1 +81502702 喷射 - 地面特效 2 1.33 0 4 35 -1 FxMb1OrphanMd030001Attack07Dimian30s -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81503001 随意喷发(抛物线) 2 2.5 15 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 1 0 0 0 0 5000 1 81500203 1 0 3 815030011 0 HitCase 0 9999 1 1 +81503003 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81500204 1 3 2 815030031 801060 815051 0 HitCase 0 0 +81503004 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 +81503005 随意踩踏 2 2 0 4 1 -1 FxYujing1M08S -1 1 0 0 0 1 0 3 0 HitCase 1 0 0 +81503201 跳跃 - 轻 2 3 0 4 0.75 -1 -1 1 0 0 0 0 0.75 1 81500411 0 3 0 HitCase 1 1 1 1 +81503202 跳跃 - 轻 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81503301 跳跃 - 重 2 7 0 4 0.7 -1 -1 1 0 0 0 0 0.7 1 81500511 0 3 0 HitCase 1 1 1 1 +81503302 跳跃 - 重 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81505101 跳跃 - 轻 2 3 0 4 0.7 -1 -1 1 0 0 0 0 0 1 81500412 0 3 0.2 0.1 815051011 0 HitCase 1 1 1 +81505201 跳跃 - 轻 2 3 0 4 0.7 -1 -1 1 0 0 0 0 0 1 81500412 0 3 0.2 0.1 815052011 0 HitCase 1 1 1 +81505501 耳光 1 3 3 1.5 0 4 0.1 -1 FxMb1OrphanMd030001Attack01Shouji -1 1 0 0 0 0 0 3 0.2 0.1 815055011 801010 200003 995556 200003 0 HitCase 1 0 1 815055012 +81505601 随意踩踏 2 4 1 0 4 0.1 -1 FxMb1OrphanMd030001Attack03Shouji -1 1 0 0 0 0 0 3 0.2 0.1 815056011 801010 200004 995557 200004 0 HitCase 1 0 1 +81505603 随意踩踏(特效) 2 1.33 1 0 4 2 -1 FxMb1OrphanMd030001Attack03 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81505701 跳跃 - 轻 2 3 0 4 0.7 -1 -1 1 0 0 0 0 0 1 81500412 0 3 0.2 0.1 815057011 801020 200004 200004 0 HitCase 1 1 1 +81506101 随意喷发(抛物线) 2 2.5 15 0 4 3 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -100 0 12 0.75 0 0 0 0 5000 1 81506103 1 0 3 815061011 0 HitCase 0 9999 1 1 +81506103 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81506104 1 3 2 815061031 801030 995555 0 HitCase 0 0 +81506104 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 +81506105 随意喷发(抛物线) 2 2.5 15 30 4 4 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -50 0 12 0.75 0 0 0 0 5000 1 81506107 1 0 3 815061051 0 HitCase 0 9999 1 1 +81506107 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81506108 1 3 2 815061071 801030 995555 0 HitCase 0 0 +81506108 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 +81506109 随意喷发(抛物线) 2 2.5 15 -30 4 5 1 1 Bip001LHand FxMb1OrphanMd030001Attack02Dandao 1 FxMb1OrphanMd030001Attack02Bao 3 -10 0 12 0.75 0 0 0 0 5000 1 81506111 1 0 3 815061091 0 HitCase 0 9999 1 1 +81506111 投掷物伤害 2 2.5 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 81506112 1 3 2 815061111 801030 995555 0 HitCase 0 0 +81506112 持续冰冻区域 2 2.5 0 4 5 -1 1 0.1 -1 1 0 0 0 0 2 0 3 815002 815003 0 HitCase 0 0 +81506301 全屏坐 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 1 81500512 0 3 0.2 0.1 815063011 801040 200003 200003 0 HitCase 0 1 +81600101 挥砍1式 伤害 1 2 3 1.5 0 4 0.05 -1 FxMb1LuolanMd010001Attack01Shouji -1 1 0 0 0 0 0 3 816001011 801080 200003 816050 200003 0 HitCase 1 0 1 1 +81600102 挥砍1式 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack01Shouji -1 1 0 0 0 0 0 3 816001021 801080 200003 816051 200003 0 HitCase 1 0 1 1 +81600105 挥砍1式 特效 地裂 1 2 3 0 4 2 -1 FxMb1LuolanMd010001Attack01Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81600201 挥砍2式 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack02Shouji01 -1 1 0 0 0 0 0 3 816002011 801070 200003 816052 200003 0 HitCase 1 0 1 1 +81600202 挥砍2式 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack02Shouji02 -1 1 0 0 0 0 0 3 816002021 801070 200003 816053 200003 0 HitCase 1 0 1 1 +81600301 踏步斩 伤害 1 2 4 2 0 4 0.1 -1 FxMb1LuolanMd010001Attack03Shouji -1 1 0 0 0 0 0 3 816003011 801060 200005 816054 200005 0 HitCase 1 0 1 1 +81600401 开枪 伤害 2 0.5 0.2 0.2 90 4 1 1 FxMb1LuolanMd010001QiangkouShouji FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 3 816004011 801050 200005 816055 200005 1.4 HitCase 0 1 1 +81600601 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816006011 801030 200003 816056 200003 0 HitCase 1 0 1 1 +81600602 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816006021 801030 200003 816057 200003 0 HitCase 1 0 1 1 +81600603 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816006031 801040 200005 816058 200005 0 HitCase 1 0 1 1 +81600701 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816007011 801050 200003 816059 200003 0 HitCase 1 0 1 1 +81600702 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 1 816007021 801050 200005 816060 200005 0 HitCase 1 0 1 1 +81600801 链刀3式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816008011 801050 200003 816061 200003 0 HitCase 1 0 1 1 +81600802 链刀3式 伤害 1 3 12 6 0 4 0.4 -1 1 FxMb1LuolanMd010001BianziShouji 0.1 -1 1 0 0 0 0 0 3 816008021 801050 200003 816052 200003 0 HitCase 1 0 1 1 +81600804 链刀3式 最后剑风 2 2 120 0 4 1 -1 FxMb1LuolanMd010001Attack1103Shouji FxMb1LuolanMd010001Attack08Dandao -1 1 0 0 0 0 0 3 816008041 801040 200005 816063 200005 0 HitCase 0 1 1 +81600806 链刀3式 地裂 特效 1 1 2 0 4 2 -1 FxMb1LuolanMd010001BianziShouji FxMb1LuolanMd010001Attack08Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81601101 无影腿 第一脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 0 3 816011011 801030 200003 816064 816008 200003 0 HitCase 0 1 1 +81601102 无影腿 第二脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 0 3 816011021 801020 200103 816065 816011 200103 0 HitCase 0 1 1 +81601111 无影腿 连续伤害 1 2 0.1 0 4 0.4 -1 1 0.1 -1 1 0 0 0 1 0 3 816011111 801060 816066 0 HitCase 1 0 1 0 +81601112 无影腿 最后击飞 1 2 0.1 0 4 0.1 -1 FxMb1LuolanMd010001Attack1103Shouji -1 1 0 0 0 1 0 3 816011121 801030 816067 0 HitCase 1 0 1 0 +81601202 挑飞 预警 2 3 2 0 4 2 -1 FxMb1LuolanMd010001Attack12Shizhu -1 1 0 0 0 1 0.6 1 81601203 0 3 0 HitCase 0 0 +81601203 挑飞 2 3 0 4 0.1 -1 -1 1 0 0 0 2 0 3 816012031 801040 816068 816001 0 HitCase 1 0 1 +81601205 挑飞 特效 地裂 1 2 3 0 4 2 -1 FxMb1LuolanMd010001Attack1201Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81601302 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816013021 801030 200003 816069 200003 0 HitCase 0 1 +81601304 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816013041 801070 200005 816070 200005 0 HitCase 0 1 +81601401 P3 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816014011 801030 200003 816056 200003 0 HitCase 1 0 1 1 +81601402 P3 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816014021 801030 200003 816057 200003 0 HitCase 1 0 1 1 +81601403 P3 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 1 816014031 801040 200005 816058 200005 0 HitCase 1 0 1 1 +81601501 P3 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816015011 801050 200003 816059 200003 0 HitCase 1 0 1 1 +81601502 P3 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 1 816015021 801050 200005 816060 200005 0 HitCase 1 0 1 1 +81601601 P3 链刀3式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816016011 801050 200003 816061 200003 0 HitCase 1 0 1 1 +81601602 P3 链刀3式 伤害 1 3 12 6 0 4 0.4 -1 1 FxMb1SwordMd030002AttackShouji 0.1 -1 1 0 0 0 0 0 3 816016021 801050 200003 816052 200003 0 HitCase 1 0 1 1 +81601604 P3 链刀3式 最后剑风 1 2 2 1 100 0 4 1 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 0 0 3 816016041 801040 200005 816063 200005 0 HitCase 0 1 +81601703 P3 炸药桶 (爆炸伤害) 2 20 5 0 4 0.4 -1 -1 1 0 0 0 0 0 3 816017031 801070 200005 816071 200005 1.3 HitCase 1 0 1 +81601902 P3 空中飞人 (弹道子弹) 2 1 -4 2 0 4 1 -1 -1 1 0 0 0 0 0.2 10 81601911 0 3 0 HitCase 1 1 0 +81601911 P3 空中飞人 (弹道特效) 2 1 0 4 2 -1 FxMb1LuolanMd010001Attack19Zha -1 1 0 0 0 2 1 81601912 0 3 0 HitCase 0 1 +81601912 P3 空中飞人 (伤害) 2 3 0 4 0.1 -1 FxMb1LuolanMd010001QiangkouShouji -1 1 0 0 0 2 0 3 816019121 801100 200005 816072 200005 0 HitCase 1 0 1 +81605501 开枪 伤害 2 0.5 0.2 0.2 200 4 1 1 FxMb1LuolanMd010001QiangkouShouji FxMb1LuolanMd010001Attack04Dandao 1 1 0 0 0 0 0 3 816055011 801001 200005 816003 200005 1.4 HitCase 0 1 +81605601 无影腿 第一脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 0 3 816056011 801005 200003 816004 816008 200003 0 HitCase 0 1 816056012 +81605602 无影腿 第二脚 1 2 3 1.5 0 4 0.1 -1 FxMb1LuolanMd010001Attack1101Shouji -1 1 0 0 0 0 1 81605618 0 3 816056021 801005 200103 816004 816009 200103 0 HitCase 0 1 816056022 +81605618 无影腿 连续伤害 1 2 0.1 0 4 0.4 -1 1 0.1 -1 1 0 0 0 2 1 81605619 0 3 816056181 801005 816010 816066 0 HitCase 1 0 0 816056182 +81605619 无影腿 最后击飞 1 2 0.1 0 4 0.1 -1 FxMb1LuolanMd010001Attack1103Shouji -1 1 0 0 0 2 0 3 816056191 801005 816067 0 HitCase 1 0 0 816056192 +81605702 挑飞 预警 2 3 2 0 4 2 -1 FxMb1LuolanMd010001Attack12Shizhu -1 1 0 0 0 1 0.5 1 81605703 0 3 0 HitCase 0 1 816057022 +81605703 挑飞 2 3 0 4 0.1 -1 -1 1 0 0 0 2 0 3 816057031 801010 816068 0 HitCase 1 0 1 816057032 +81605705 挑飞 特效 地裂 1 2 3 0 4 2 -1 FxMb1LuolanMd010001Attack1201Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81605802 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816058021 801010 200003 816069 200003 0 HitCase 0 1 816058022 +81605804 空中连技 伤害 1 2 3 1.5 0 4 0.1 -1 FxMb1SwordMd030002AttackShouji -1 1 0 0 0 0 0 3 816058041 801020 200005 816070 200005 0 HitCase 0 1 +81606103 P3 炸药桶 (爆炸伤害) 2 20 5 0 4 1 -1 FxMb1SwordMd030001Shouji02 -1 1 0 0 0 0 0 3 816061031 801060 200005 816003 200005 1.3 HitCase 1 0 1 +81606202 P3 空中飞人 (弹道子弹) 2 1 -1 2 0 4 1 -1 -1 1 0 0 0 0 0.2 10 81606220 0 3 0 HitCase 1 1 0 +81606220 P3 空中飞人 (弹道特效) 2 1 0 4 2 -1 FxMb1LuolanMd010001Attack19Zha -1 1 0 0 0 2 1 81606221 0 3 0 HitCase 0 1 +81606221 P3 空中飞人 (伤害) 2 3 0 4 0.1 -1 FxMb1LuolanMd010001QiangkouShouji -1 1 0 0 0 2 0 3 816062211 801010 200003 816072 200003 0 HitCase 1 0 1 816062212 +81606301 链刀3式 伤害 1 4 14 7 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816063011 801005 200003 900010 831011 200003 0 HitCase 1 0 1 816063012 +81606302 链刀3式 伤害 1 4 14 7 0 4 0.4 -1 1 FxMb1LuolanMd010001BianziShouji 0.1 -1 1 0 0 0 0 0 3 816063021 801005 200003 900010 831011 200003 0 HitCase 1 0 1 816063022 +81606304 链刀3式 最后剑风 2 2 100 0 4 1 -1 FxMb1LuolanMd010001Attack1103Shouji FxMb1LuolanMd010001Attack08Dandao -1 1 0 0 0 0 0 3 816063041 801030 200005 900010 200005 0 HitCase 0 1 816063042 +81606306 链刀3式 地裂 特效 1 1 2 0 4 2 -1 FxMb1LuolanMd010001BianziShouji FxMb1LuolanMd010001Attack08Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81607001 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816070011 801070 200003 816004 200003 0 HitCase 1 0 1 +81607002 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816070021 801070 200003 816004 200003 0 HitCase 1 0 1 +81607003 链刀1式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 1 816070031 801070 200005 816003 200005 0 HitCase 1 0 1 +81607101 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816071011 801070 200003 816004 200003 0 HitCase 1 0 1 +81607102 链刀2式 伤害 1 6 10 5 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 1 816071021 801070 200005 816003 200005 0 HitCase 1 0 1 +81607201 链刀3式 伤害 1 3 12 6 0 4 0.1 -1 FxMb1LuolanMd010001BianziShouji -1 1 0 0 0 0 0 3 816072011 801070 200003 816004 200003 0 HitCase 1 0 1 +81607202 链刀3式 伤害 1 3 12 6 0 4 0.4 -1 1 FxMb1LuolanMd010001BianziShouji 0.1 -1 1 0 0 0 0 0 3 816072021 801070 200003 816004 200003 0 HitCase 1 0 1 +81607204 链刀3式 最后剑风 2 2 100 0 4 1 -1 FxMb1LuolanMd010001Attack1103Shouji FxMb1LuolanMd010001Attack08Dandao -1 1 0 0 0 0 0 3 816072041 801080 200005 816003 200005 0 HitCase 0 1 +81607206 链刀3式 地裂 特效 1 1 2 0 4 2 -1 FxMb1LuolanMd010001BianziShouji FxMb1LuolanMd010001Attack08Dilie -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81607303 P3 炸药桶 (爆炸伤害) 2 20 5 0 4 1 -1 -1 1 0 0 0 0 0 3 816073031 801100 200005 816003 200005 1.3 HitCase 1 0 1 +81607401 关卡用交互动作 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81607501 关卡用对话动作 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81700102 地火-特效1 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.55 1 81700111 0 3 0 HitCase 0 0 +81700111 地火-伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 0 3 817001111 801020 200003 995557 200003 0 HitCase 0 1 +81700202 地火-特效1 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.55 1 81700211 0 3 0 HitCase 0 0 +81700211 地火-伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 0 3 817002111 801020 200003 995557 200003 0 HitCase 0 1 +81700301 旋转尖刺 2 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700302 旋转尖刺 2 1 0 45 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700303 旋转尖刺 2 1 0 90 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700304 旋转尖刺 2 1 0 135 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700305 旋转尖刺 2 1 0 180 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700306 旋转尖刺 2 1 0 225 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700307 旋转尖刺 2 1 0 270 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700308 旋转尖刺 2 1 0 315 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.55 1 81700311 0 3 1 HitCase 0 0 +81700311 FxNpcYujing01 2 1 1.5 0 0 4 0.5 -1 -1 1 0 0 0 2 0.45 1 81700312 2 3 1 HitCase 0 0 +81700312 旋转尖刺 2 1 100 0 4 1 -1 FxMb1VirginbioMd030001Attack03Shouji -1 1 0 0 0 2 2 3 817003121 801040 200005 816003 200005 1 HitCase 0 1 +81700401 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004011 801030 816003 0 HitCase 0 1 1 +81700402 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 801030 816003 0 HitCase 0 1 1 +81700403 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004031 801030 816003 0 HitCase 0 1 1 +81700404 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 801030 816003 0 HitCase 0 1 1 +81700405 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004051 801030 816003 0 HitCase 0 1 1 +81700406 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 801030 816003 0 HitCase 0 1 1 +81700407 头盔激光 2 0.5 0 10 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 0 0 10 1 0 0 0 0 1 3 817004071 801030 816003 0 HitCase 0 1 1 +81700601 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 0.7 HitCase 0 1 0 +81700602 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 1.4 HitCase 0 1 0 +81700603 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 2.1 HitCase 0 1 0 +81700604 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 0.7 HitCase 0 1 0 +81700605 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 1.4 HitCase 0 1 0 +81700606 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 2.1 HitCase 0 1 0 +81700607 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 0.7 HitCase 0 1 0 +81700608 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 1.4 HitCase 0 1 0 +81700609 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700612 0 3 2.1 HitCase 0 1 0 +81700612 伤害子弹 2 1 100 0 4 1 -1 FxMb1VirginbioMd030001Attack03Shouji -1 1 0 0 0 2 2 3 817006121 801010 200005 816003 200005 1 HitCase 0 1 +81701201 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 0.7 HitCase 0 1 0 +81701202 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 1.4 HitCase 0 1 0 +81701203 尖刺连射 1 1 1.5 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 2.1 HitCase 0 1 0 +81701204 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 0.7 HitCase 0 1 0 +81701205 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 1.4 HitCase 0 1 0 +81701206 尖刺连射 1 1 1.5 1 0 -30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 2.1 HitCase 0 1 0 +81701207 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 0.7 HitCase 0 1 0 +81701208 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 1.4 HitCase 0 1 0 +81701209 尖刺连射 1 1 1.5 1 0 30 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0.95 1 81701212 0 3 2.1 HitCase 0 1 0 +81701212 伤害子弹 2 1 100 0 4 1 -1 FxMb1VirginbioMd030001Attack03Shouji -1 1 0 0 0 2 2 3 817012121 801010 200005 816003 200005 1 HitCase 0 1 +81701502 P2 抛物 Loop (发起子弹) 2 1 0 4 999 -1 Bip001RFinger31 -1 1 0 0 0 0 1.5 99 81701511 0 3 0 HitCase 1 1 0 +81701511 2 2 0 15 4 99 1 1 FxMb1VirginbioMd030001Attack14 1 3.5 FxMb1VirginbioMd030001Attack14baozha 3 -40 0 10 1 0 0 0 0 9999 1 81701512 1 1 3 2.2 HitCase 0 1 9999 1 0 +81701512 2 2 0 0 4 0.1 -1 FxMb1VirginbioMd030001Attack14Shouji -1 1 0 0 0 2 2 2 817015121 801030 200003 816003 200003 0 HitCase 0 1 +81701831 P2 抬手 Loop (障碍预警) 2 4 0 4 1 -1 FxMb1VirginbioMd030001Attack18Yujing -1 1 0 0 0 3 0 3 0 HitCase 0 0 +81701832 P2 抬手 Loop (障碍圈1S)FxMb1VirginbioMd030001Attack181s 2 4 0 4 2 -1 -1 1 0 0 0 3 0 3 0 HitCase 0 0 +81701833 P2 抬手 Loop (障碍圈8S)FxMb1VirginbioMd030001Attack188s 2 4 0 4 9 -1 -1 1 0 0 0 3 0 3 0 HitCase 0 0 +81702002 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 +81702003 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 +81702004 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 +81702005 多重地刺 2 3 0 4 2 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 1 0.6 1 81702011 0 3 0 HitCase 0 0.6 0 +81702011 地刺伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 0 3 817020111 801060 200003 995558 200003 0 HitCase 0 1 +81702101 尖刺之径 1 2 12 10 0 4 0.1 -1 FxMb1VirginbioMd030001Attack13Shouji -1 1 0 0 0 0 0 3 817021011 801100 200003 995558 200003 0 HitCase 1 1 1 +81702201 尖啸 2 6 0 4 2.8 -1 1 FxMb1VirginbioMd030001Attack11Shouji 0.1 FxMb1VirginbioMd030001Attack11 -1 1 0 0 0 0 0 3 801010 200002 995210 200005 0 HitCase 1 1 1 +81705312 旋转尖刺 2 1 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053121 801005 1 HitCase 0 0 817053122 +81705313 旋转尖刺 2 1 1 50 45 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053131 801005 1 HitCase 0 0 817053132 +81705314 旋转尖刺 2 1 1 50 90 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053141 801005 1 HitCase 0 0 817053142 +81705315 旋转尖刺 2 1 1 50 135 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053151 801005 1 HitCase 0 0 817053152 +81705316 旋转尖刺 2 1 1 50 180 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053161 801005 1 HitCase 0 0 817053162 +81705317 旋转尖刺 2 1 1 50 225 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053171 801005 1 HitCase 0 0 817053172 +81705318 旋转尖刺 2 1 1 50 270 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053181 801005 1 HitCase 0 0 817053182 +81705319 旋转尖刺 2 1 1 50 315 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817053191 801005 1 HitCase 0 0 817053192 +81705412 旋转尖刺 2 1 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054121 801005 1 HitCase 0 0 817054122 +81705413 旋转尖刺 2 1 1 50 45 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054131 801005 1 HitCase 0 0 817054132 +81705414 旋转尖刺 2 1 1 50 90 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054141 801005 1 HitCase 0 0 817054142 +81705415 旋转尖刺 2 1 1 50 135 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054151 801005 1 HitCase 0 0 817054152 +81705416 旋转尖刺 2 1 1 50 180 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054161 801005 1 HitCase 0 0 817054162 +81705417 旋转尖刺 2 1 1 50 225 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054171 801005 1 HitCase 0 0 817054172 +81705418 旋转尖刺 2 1 1 50 270 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054181 801005 1 HitCase 0 0 817054182 +81705419 旋转尖刺 2 1 1 50 315 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817054191 801005 1 HitCase 0 0 817054192 +81705501 抬手(地刺) 2 3 0 0 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 1 0 3 0.2 0.1 817055011 801015 0 HitCase 0 0 +81705601 抬手(地刺) 2 3 0 0 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 1 0 3 0.2 0.1 817056011 801015 0 HitCase 0 0 +81705718 抬手(地刺) 2 3 0 7 0 0 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057181 801015 0 HitCase 0 0 +81705719 抬手(地刺) 2 3 0 7 0 60 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057191 801015 0 HitCase 0 0 +81705720 抬手(地刺) 2 3 0 7 0 120 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057201 801015 0 HitCase 0 0 +81705721 抬手(地刺) 2 3 0 7 0 180 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057211 801015 0 HitCase 0 0 +81705722 抬手(地刺) 2 3 0 7 0 240 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057221 801015 0 HitCase 0 0 +81705723 抬手(地刺) 2 3 0 7 0 300 4 3 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817057231 801015 0 HitCase 0 0 +81705801 尖刺之径 1 2 18 9 0 4 0.1 -1 FxMb1VirginbioMd030001Attack13Shouji -1 1 0 0 0 2 2 3 0.2 0.1 817058011 801015 200003 995558 200003 0 HitCase 1 0 1 817058012 +81705802 地刺特效 1 2 18 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0.05 1 81705801 1 3 0 HitCase 0 1 +81705901 尖刺之径 1 2 18 10 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817059011 801015 200003 995558 200003 0 HitCase 1 0 1 817059012 +81705902 地刺特效 1 2 18 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706003 尖刺之径 1 2 18 10 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060031 801015 200003 995558 200003 0 HitCase 1 0 1 817060032 +81706004 地刺特效 1 2 18 0 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706005 尖刺之径 1 2 18 10 0 60 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060051 801015 200003 995558 200003 0 HitCase 1 0 1 817060052 +81706006 地刺特效 1 2 18 0 0 60 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706007 尖刺之径 1 2 18 10 0 120 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060071 801015 200003 995558 200003 0 HitCase 1 0 1 817060072 +81706008 地刺特效 1 2 18 0 0 120 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706009 尖刺之径 1 2 18 10 0 180 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060091 801015 200003 995558 200003 0 HitCase 1 0 1 817060092 +81706010 地刺特效 1 2 18 0 0 180 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706011 尖刺之径 1 2 18 10 0 240 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060111 801015 200003 995558 200003 0 HitCase 1 0 1 817060112 +81706012 地刺特效 1 2 18 0 0 240 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706013 尖刺之径 1 2 18 10 0 300 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817060131 801015 200003 995558 200003 0 HitCase 1 0 1 817060132 +81706014 地刺特效 1 2 18 0 0 300 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706101 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061011 801010 816003 0 HitCase 0 9999 1 1 817061012 +81706102 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061021 801010 816003 0 HitCase 0 9999 1 1 817061022 +81706103 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061031 801010 816003 0 HitCase 0 9999 1 1 817061032 +81706104 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061041 801010 816003 0 HitCase 0 9999 1 1 817061042 +81706105 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061051 801010 816003 0 HitCase 0 9999 1 1 817061052 +81706106 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061061 801010 816003 0 HitCase 0 9999 1 1 817061062 +81706107 头盔激光 2 2.5 0 15 4 3 1 1 FxMb1VirginbioMd030001Attack14Shouji Bone001 FxMb1VirginbioMd030001Attack14 1 0.9 FxMb1VirginbioMd030001Attack04Baozha 3 -60 0 10 1 0 0 0 0 1 3 0.2 0.1 817061071 801010 816003 0 HitCase 0 9999 1 1 817061072 +81706201 尖刺连射 1 1 1.5 1 0 0 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062011 801010 0.7 HitCase 0 1 0 817062012 +81706202 尖刺连射 1 1 1.5 1 0 0 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062021 801010 1.4 HitCase 0 1 0 817062022 +81706203 尖刺连射 1 1 1.5 1 0 0 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062031 801010 2.1 HitCase 0 1 0 817062032 +81706204 尖刺连射 1 1 1.5 1 0 -30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062041 801010 0.7 HitCase 0 1 0 817062042 +81706205 尖刺连射 1 1 1.5 1 0 -30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062051 801010 1.4 HitCase 0 1 0 817062052 +81706206 尖刺连射 1 1 1.5 1 0 -30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062061 801010 2.1 HitCase 0 1 0 817062062 +81706207 尖刺连射 1 1 1.5 1 0 30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062071 801010 0.7 HitCase 0 1 0 817062072 +81706208 尖刺连射 1 1 1.5 1 0 30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062081 801010 1.4 HitCase 0 1 0 817062082 +81706209 尖刺连射 1 1 1.5 1 0 30 4 0 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 0 3 0.2 0.1 817062091 801010 2.1 HitCase 0 1 0 817062092 +81706210 尖刺连射 1 1 1.5 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062101 801010 0.7 HitCase 0 1 0 817062102 +81706211 尖刺连射 1 1 1.5 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062111 801010 1.4 HitCase 0 1 0 817062112 +81706212 尖刺连射 1 1 1.5 1 50 0 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062121 801010 2.1 HitCase 0 1 0 817062122 +81706213 尖刺连射 1 1 1.5 1 50 -30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062131 801010 0.7 HitCase 0 1 0 817062132 +81706214 尖刺连射 1 1 1.5 1 50 -30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062141 801010 1.4 HitCase 0 1 0 817062142 +81706215 尖刺连射 1 1 1.5 1 50 -30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062151 801010 2.1 HitCase 0 1 0 817062152 +81706216 尖刺连射 1 1 1.5 1 50 30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062161 801010 0.7 HitCase 0 1 0 817062162 +81706217 尖刺连射 1 1 1.5 1 50 30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062171 801010 1.4 HitCase 0 1 0 817062172 +81706218 尖刺连射 1 1 1.5 1 50 30 4 3 -1 FxMb1VirginbioMd030001Attack03Shouji FxMb1VirginbioMd030001Attack03Ch -1 1 0 0 0 0 0 3 0.2 0.1 817062181 801010 2.1 HitCase 0 1 0 817062182 +81706221 伤害子弹 2 1 100 0 4 1 -1 -1 1 0 0 0 2 2 3 817062211 801010 200005 816003 200005 1 HitCase 0 1 +81706222 尖刺之径 1 2 18 10 0 0 4 0.1 -1 -1 1 0 0 0 0 0 3 817062221 801030 200003 995558 200003 0 HitCase 1 1 1 817062222 +81706224 地刺特效 1 2 18 0 0 0 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706225 尖刺之径 1 2 18 10 0 30 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817062251 801030 200003 995558 200003 0 HitCase 1 1 1 817062252 +81706226 地刺特效 1 2 18 0 0 30 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706227 尖刺之径 1 2 18 10 0 -30 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 817062271 801030 200003 995558 200003 0 HitCase 1 1 1 817062272 +81706228 地刺特效 1 2 18 0 0 -30 4 2 -1 FxMb1VirginbioMd030001Attack13Shouji FxMb1VirginbioMd030001Attack13Ch -1 1 0 0 0 0 0 3 0 HitCase 0 1 +81706312 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063121 801015 0 HitCase 0 0 817063122 +81706314 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063141 801015 0 HitCase 0 0 817063142 +81706316 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063161 801015 0 HitCase 0 0 817063162 +81706318 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063181 801015 0 HitCase 0 0 817063182 +81706320 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063201 801015 0 HitCase 0 0 817063202 +81706322 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063221 801015 0 HitCase 0 0 817063222 +81706324 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063241 801015 0 HitCase 0 0 817063242 +81706326 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063261 801015 0 HitCase 0 0 817063262 +81706328 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063281 801015 0 HitCase 0 0 817063282 +81706330 抬手(地刺) 2 3 0 0 4 1 -1 FxMb1VirginbioMd030001Attack02Shouji FxMb1VirginbioMd030001Attack02Ch -1 1 0 0 0 0 0 3 0.2 0.1 817063301 801015 0 HitCase 0 0 817063302 +81706331 球 2 3 0 0.5 0 4 1.8 -1 FxMb1VirginbioMd030001Attack14Shouji FxMb1VirginbioMd030001Attack14 -1 1 0 0 0 0 0 3 0.2 0.1 1 HitCase 1 0 +81707002 抬手(地刺) 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 3 0.5 1 81707303 0 3 0 HitCase 0 0 +81707003 地火-伤害 2 3 0 4 0.1 -1 -1 1 0 0 0 2 1 81707304 0 3 0.2 0.1 817070031 801060 200003 995557 0 HitCase 0 1 +81707004 地火-震屏 2 3 0 1 0.05 -1 -1 1 0 0 0 0 0 3 818007 0 HitCase 0 1 +81707101 旋转尖刺 2 1 0 0 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707102 旋转尖刺 2 1 0 45 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707103 旋转尖刺 2 1 0 90 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707104 旋转尖刺 2 1 0 135 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707105 旋转尖刺 2 1 0 180 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707106 旋转尖刺 2 1 0 225 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707107 旋转尖刺 2 1 0 270 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707108 旋转尖刺 2 1 0 315 4 3 -1 FxMb1VirginbioMd030001Attack03 -1 1 0 0 0 0 1 1 81700312 0 3 1 HitCase 0 0 +81707203 P2 抛物 Loop (发起子弹) 2 1 0 4 999 -1 Bip001RFinger31 -1 1 0 0 0 0 1.5 99 81701511 0 3 0 HitCase 1 1 0 +81707302 抬手(地刺) 2 3 0 4 3 -1 FxMb1VirginbioMd030001Attack02 -1 1 0 0 0 3 0.5 1 81707303 0 3 0 HitCase 0 0 +81707303 地火-伤害 2 3 0 4 0.1 -1 FxMb1VirginbioMd030001Attack02Shouji -1 1 0 0 0 2 1 81707304 0 3 817073031 801060 200003 995557 0 HitCase 0 1 +81707304 地火-震屏 2 3 0 1 0.05 -1 -1 1 0 0 0 0 0 3 818007 0 HitCase 0 1 +81800101 拍击 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818001011 801070 200005 200005 0 HitCase 1 0 1 +81800105 出生特效 2 0.1 0 4 3 -1 FxMo1ArmorMd010071Death -1 1 0 0 0 0 0 3 0 HitCase 1 0 +81800201 吐痰 2 3 0 20 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack02Dandao -1 0.9 3 -30 0 10 0.8 0 0 0 0 5000 1 81800206 1 1 3 0 HitCase 0 9999 1 0 +81800204 吐痰(毒液) 2 3 0 4 0.1 -1 FxMb1SandwormMd030001Attack02Shouji -1 1 0 0 0 2 3 3 818002041 801070 0 HitCase 0 1 +81800206 吐痰(爆炸) 2 3 0 4 3 -1 FxMb1SandwormMd030001Attack02 -1 1 0 0 0 2 0.05 1 81800204 3 3 0 HitCase 0 0 +81800301 空气炮 2 3 0 40 4 99 1 -1 BoneZui -1 0.9 3 -30 0 10 0 0 0 0 0 5000 1 81800312 1 1 3 0 HitCase 1 0 9999 1 0 +81800311 空气炮(伤害) 2 10 0 4 0.1 -1 FxMb1SandwormMd030001Attack03Shouji -1 1 0 0 0 2 3 3 818003111 801080 200003 816003 200003 0 HitCase 0 1 +81800312 空气炮(爆炸) 2 0.1 0 4 3 -1 FxMb1SandwormMd030001Attack03Zha -1 1 0 0 0 2 0.05 1 81800521 3 3 0 HitCase 0 0 +81800401 疯狂拍击24 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004011 801050 200005 816003 200005 0 HitCase 1 0 1 +81800402 疯狂拍击40 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004021 801050 200005 816003 200005 0 HitCase 1 0 1 +81800403 疯狂拍击55 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004031 801050 200005 816003 200005 0 HitCase 1 0 1 +81800404 疯狂拍击70 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004041 801050 200005 816003 200005 0 HitCase 1 0 1 +81800405 疯狂拍击96 1 3 12 6 0 4 0.1 -1 FxMb1SandwormMd030001Attack01Shouji -1 1 0 0 0 0 0 3 818004051 801050 200005 816003 200005 0 HitCase 1 0 1 +81800501 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 +81800502 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 +81800503 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 +81800504 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 +81800505 疯狂空气炮 2 3 1 40 4 99 1 -1 BoneZui FxMb1SandwormMd030001Attack05 -1 0.9 FxMb1SandwormMd030001Attack03Zha 3 -30 -2 10 0 0 0 0 0 5000 1 81800521 1 1 3 0 HitCase 0 9999 1 1 +81800521 空气炮(伤害) 2 10 0 4 0.1 -1 -1 1 0 0 0 2 0 3 818005211 801050 200003 816004 200003 0 HitCase 0 1 +81800901 全屏毒雨(环形伤害子弹) 2 10 0 4 2.3 -1 1 FxMb1SandwormMd030001Attack09Shouji 0.3 FxMb1SandwormMd030001Attack09 -1 1 0 0 0 0 0 3 801030 815051 0 HitCase 0 1 0 +81801201 探出 2 2 1 0 4 0.1 -1 FxMb1SandwormMd030001Attack12Shouji FxNpcYujing01 -1 1 0 0 0 0 0 3 818012011 801100 200005 200005 0 HitCase 1 0 1 +81801311 免疫子弹 2 2 180 4 1 1 -1 FxYujing1M10S -1 7 1 0 0 0 1 0 3 0 HitCase 1 0 0 +81801401 沙暴特效子弹 2 10 0 4 2.3 -1 1 FxMb1SandwormMd030001Attack09Shouji 0.3 FxMb1SandwormMd030001Attack09 -1 1 0 0 0 0 0 3 0 HitCase 0 1 0 +81801299 测试无限远剑风 1 2 2 -2 -5 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012991 801010 200005 816003 200005 0 HitCase 0 1 +81801298 测试无限远剑风 1 2 2 -2 -12 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012981 801010 200005 816003 200005 0 HitCase 0 1 +81801297 测试无限远剑风 1 2 2 -2 -19 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012971 801010 200005 816003 200005 0 HitCase 0 1 +81801296 测试无限远剑风 1 2 2 0 -5 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012961 801010 200005 816003 200005 0 HitCase 0 1 +81801295 测试无限远剑风 1 2 2 0 -12 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012951 801010 200005 816003 200005 0 HitCase 0 1 +81801294 测试无限远剑风 1 2 2 0 -19 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012941 801010 200005 816003 200005 0 HitCase 0 1 +81801293 测试无限远剑风 1 2 2 2 -5 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012931 801010 200005 816003 200005 0 HitCase 0 1 +81801292 测试无限远剑风 1 2 2 2 -12 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012921 801010 200005 816003 200005 0 HitCase 0 1 +81801291 测试无限远剑风 1 2 2 2 -19 50 0 4 20 -1 FxMb1SwordMd030002AttackShouji FxMb1SwordMd030002Attack06Dandao -1 1 0 0 0 3 4 3 818012911 801010 200005 816003 200005 0 HitCase 0 1 +81900111 格挡 2 0.1 0 4 2 -1 FxMb1LuxiyaMd000003iAttack55 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81900208 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81900209 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81900601 二连斩-第一段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 0 1 819006011 801020 995549 995501 0 HitCase 1 1 1 +81900701 二连斩-第二段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack02Shouji01 -1 1 0 0 0 0 0 3 819007011 801020 995550 0 HitCase 1 1 1 +81900702 二连斩-第二段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack02Shouji02 -1 1 0 0 0 0 0 3 819007021 801020 995551 0 HitCase 1 1 1 +81900703 二连斩-第二段-伤害子弹 1 3 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack02Shouji03 -1 1 0 0 0 0 0 3 819007031 801020 995552 0 HitCase 1 1 1 +81900801 半月斩-伤害子弹 1 2 3.3 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack03Shouji -1 1 0 0 0 0 0 1 819008011 801050 995536 995537 995536 0 HitCase 1 1 1 +81900901 快斩-父子弹 1 4.5 4.5 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji -1 1 0 0 0 0 1 81900902 0 3 819009011 801030 200102 995537 995537 0 HitCase 0 1 1 819009012 +81900902 快斩-伤害子弹 1 4.5 4.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji 0.3 -1 1 0 0 0 2 1 81900903 2 3 819009021 801050 200102 995553 995537 0 HitCase 0 1 1 819009022 +81900903 快斩-伤害子弹 1 4.5 4.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji 0.1 -1 1 0 0 0 2 2 1 819009031 801050 200103 995554 995537 0 HitCase 0 1 1 819009032 +81901001 拔刀斩-伤害子弹 1 2 2.5 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack01Shouji01 FxChangjingBianhei11s -1 1 0 0 0 0 1 1 819010011 801050 995532 819088 995533 0 HitCase 1 1 1 +81901012 拔刀斩-12 2 3 -1 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 1 0 2 819010121 801050 995534 0 HitCase 0 1 0 +81901101 突进旋风斩-父子弹 1 4 7 -7 0 4 2 -1 FxMb1LuxiyaMd000003Attack31 -1 1 0 0 0 0 0.2 1 81901102 1 3 0 HitCase 1 1 1 +81901102 突进旋风斩-伤害子弹 1 4 7 -7 0 4 0.3 -1 1 FxMb1LuxiyaMd000003Attack11Shouji 0.1 -1 1 0 0 0 2 0.3 1 81901103 2 2 819011021 102230 0 HitCase 0 1 1 +81901103 突进旋风斩-伤害子弹 1 4 7 -7 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack11Shouji -1 1 0 0 0 2 2 2 819011031 102230 0 HitCase 0 1 1 +81901119 隐身特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81901201 单剑气-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 0 0 1 819012011 801050 200002 816003 200002 0 HitCase 0 0 1 +81901301 剑气爆发-第一段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack41Dandao -1 1 6 0 0 0 0 0 1 819013011 801030 200003 816003 200003 1.2 HitCase 0 0 1 +81901401 剑气爆发-第二段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack42Dandao -1 1 6 0 0 0 0 0 3 819014011 801030 995506 200003 816003 200003 1.2 HitCase 0 0 1 +81901501 剑气爆发-第三段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack43Dandao -1 1 6 0 0 0 0 0 3 819015011 801040 200003 816003 200003 1.2 HitCase 0 0 1 +81901601 剑气爆发-第四段-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 0 0 1 819016011 801040 200005 816003 200005 1.2 HitCase 0 0 1 +81901701 偏斜斩-伤害子弹 1 2 4 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack04Shouji -1 1 0 0 0 0 0 1 819017011 102203 995535 995535 0 HitCase 1 1 1 +81901707 偏斜斩-弹刀区间 2 4 0 1 0 4 0.3 1 1 1 0 0 0 0 0 3 819072 0 HitCase 1 0 +81901708 偏斜斩-弹刀成功给自身播受击子弹 2 2 0 2 0 1 0.3 1 1 1 0 0 0 0 0 3 819017081 0 HitCase 1 0 +81901801 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 3 819018011 801030 0 HitCase 1 1 1 +81901802 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 3 819018021 801030 0 HitCase 1 1 1 +81901803 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 3 819018031 801030 0 HitCase 1 1 1 +81901804 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 3 819018041 801030 0 HitCase 1 1 1 +81901805 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 3 819018051 801030 0 HitCase 1 1 1 +81901806 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji01 -1 1 0 0 0 0 0 3 819018061 801030 995534 0 HitCase 1 1 1 +81901807 空间斩裂-大招-伤害子弹 1 14 20 10 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack51Shouji02 -1 1 0 0 0 0 0 1 819018071 801060 0 HitCase 1 1 1 +81901815 空间斩裂-大招-攻击特效子弹 1 14 10 4 -3 0 45 4 6.2 -1 FxMb1LuxiyaMd000003Attack51Chai02 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81901816 空间斩裂-大招-攻击特效子弹 1 14 10 -4 -3 0 -45 4 6.2 -1 FxMb1LuxiyaMd000003Attack51Chai02 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81901901 竖劈-伤害子弹 1 3 4 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji01 -1 1 0 0 0 0 0 1 819019011 801030 995558 0 HitCase 1 1 1 +81901902 竖劈-伤害子弹 1 3 4 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 819019021 801040 995559 0 HitCase 1 1 1 +81902001 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902002 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902003 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902004 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902005 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902006 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902007 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902008 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902009 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902010 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902011 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902012 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902013 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902014 防御姿态 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995502 700230 0 HitCase 0 0 +81902103 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902104 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902105 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902106 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902107 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902108 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902109 检测玩家子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 3 995507 0 HitCase 0 0 +81902301 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023011 102241 0 HitCase 1 1 +81902302 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023021 102241 0 HitCase 1 1 +81902303 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023031 102241 0 HitCase 1 1 +81902304 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023041 102241 0 HitCase 1 1 +81902305 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023051 102241 0 HitCase 1 1 +81902306 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023061 102241 200105 200105 0 HitCase 1 1 +81902307 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023071 102241 200103 200103 0 HitCase 1 1 +81902308 下砸-伤害子弹 1 3 6 0.2 0 4 0.1 -1 FxMb1LuxiyaMd000003QteShouji01 -1 1 0 0 0 0 0 1 819023081 102241 200103 200103 0 HitCase 1 1 +81902401 十字斩-伤害子弹 1 2 3 2 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack02Shouji01 -1 1 0 0 0 0 0 1 819024011 801030 995555 0 HitCase 1 1 +81902402 十字斩-伤害子弹 1 2 3 2 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack02Shouji02 -1 1 0 0 0 0 0 1 819024021 801030 995556 0 HitCase 1 1 +81902501 武者之礼-伤害子弹 1 3 3 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack41Shouji -1 1 0 0 0 0 0 1 819025011 801030 995557 0 HitCase 1 1 +81902502 武者之礼-伤害子弹 1 3 3 1.5 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack04Shouji -1 1 0 0 0 0 0 1 819025021 801050 995536 995537 995536 0 HitCase 1 1 +81902711 格挡 2 0.1 0 4 2 -1 FxMb1LuxiyaMd000003iAttack55 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81902901 瞬闪用剑气-伤害子弹 1 2 1 40 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 0 0 1 819029011 801040 200005 816003 200005 1.2 HitCase 0 0 1 +81902601 拔刀斩-伤害子弹 1 2 2.5 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 0 1 3 819026011 801050 995532 0 HitCase 1 1 1 1 +81903001 武者之礼-伤害子弹 1 5 3 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack41Shouji -1 1 0 0 0 0 0 1 819030011 844008 995557 0 HitCase 1 1 +81903002 武者之礼-伤害子弹 1 5 3 1.5 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack04Shouji -1 1 0 0 0 0 0 1 819030021 995536 995537 995536 0 HitCase 1 1 +81903105 偏斜斩-弹刀区间 2 5 0 1 0 4 0.3 1 1 1 0 0 0 0 0 3 819072 0 HitCase 1 0 +81903109 偏斜斩-弹刀区间 2 5 0 1 0 4 0.3 1 1 1 0 0 0 0 0 3 819072 0 HitCase 1 0 +81903110 偏斜斩-弹刀区间 2 5 0 1 0 4 0.3 1 1 1 0 0 0 0 0 3 819072 0 HitCase 1 0 +81903112 三连弹刀出招提示特效子弹 2 0.1 0 4 0.1 -1 FxR3LuxiyaAttack21 -1 1 0 0 0 0 1 3 0 HitCase 6 0 +81903125 三连弹刀第一刀伤害子弹 1 5 2.5 0.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 819031251 801030 0 HitCase 0 0 +81903126 三连弹刀第二刀伤害子弹 1 5 2.5 0.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 819031261 801030 0 HitCase 0 0 +81903127 三连弹刀第三刀伤害子弹 1 4 6 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 819031271 801060 0 HitCase 0 0 +81903305 单次弹刀-弹刀区间 2 4 0 1 0 4 0.3 1 1 1 0 0 0 0 0 3 819072 0 HitCase 1 0 +81903313 单次弹刀伤害 2 4 1 0 4 0.1 -1 -1 1 0 0 0 0 0 3 819033131 801060 0 HitCase 0 0 +81903508 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81903509 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +81903601 半月斩-伤害子弹 1 2 3.3 2 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack03Shouji -1 1 0 0 0 0 0 1 819036011 801050 995536 995537 995536 0 HitCase 1 1 1 +81903701 拔刀斩-伤害子弹 1 2 2.5 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack01Shouji01 FxChangjingBianhei11s -1 1 0 0 0 0 1 1 819037011 801050 995532 819088 995533 0 HitCase 1 1 1 +81903712 拔刀斩-12 2 3 -1 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack01Shouji01 -1 1 0 0 0 1 0 2 819037121 801050 995534 0 HitCase 0 1 0 +81903801 竖劈-伤害子弹 1 3 4 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji01 -1 1 0 0 0 0 0 1 819038011 801030 995558 0 HitCase 1 1 1 +81903802 竖劈-伤害子弹 1 3 4 2.5 0 4 0.1 -1 FxMb1LuxiyaMd000003Attack05Shouji02 -1 1 0 0 0 0 0 1 819038021 801040 995559 0 HitCase 1 1 1 +81903901 十字斩-伤害子弹 1 2 3 2 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack02Shouji01 -1 1 0 0 0 0 0 1 819039011 801030 995555 0 HitCase 1 1 +81903902 十字斩-伤害子弹 1 2 3 2 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack02Shouji02 -1 1 0 0 0 0 0 1 819039021 801030 995556 0 HitCase 1 1 +81904001 武者之礼-伤害子弹 1 3 3 1.5 0 4 0.3 -1 FxMb1LuxiyaMd000003Attack41Shouji -1 1 0 0 0 0 0 1 819040011 801030 995557 0 HitCase 1 1 +81904002 武者之礼-伤害子弹 1 3 3 1.5 0 4 0.5 -1 FxMb1LuxiyaMd000003Attack04Shouji -1 1 0 0 0 0 0 1 819040021 801050 995536 995537 995536 0 HitCase 1 1 +81904101 剑气爆发-第四段-伤害子弹 1 2 1 60 4 2.5 -1 FxMb1LuxiyaMd000003Attack41Shouji FxMb1LuxiyaMd000003Attack44Dandao -1 1 6 0 0 0 0 0 1 819041011 844008 1.2 HitCase 0 0 1 +83100101 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji01 -1 1 0 0 0 0 0 3 831001011 801030 200002 831570 200002 0 HitCase 1 0 1 +83100102 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji02 -1 1 0 0 0 0 0 3 831001021 801030 200002 831571 200002 0 HitCase 1 0 1 +83100103 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji03 -1 1 0 0 0 0 0 3 831001031 801030 200002 831572 200002 0 HitCase 1 0 1 +83100104 五连击 2 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji04 -1 1 0 0 0 0 0 3 831001041 801030 200003 831573 200003 0 HitCase 1 0 1 +83100105 五连击 2 5 1 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji05 -1 1 0 0 0 0 0 2 831001051 801060 200005 831574 200005 0 HitCase 1 0 1 +83100201 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji01 -1 1 0 0 0 0 0 3 831002011 801040 200002 831575 200002 0 HitCase 1 0 1 +83100202 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji02 -1 1 0 0 0 0 0 3 831002021 801040 200002 831576 200002 0 HitCase 1 0 1 +83100203 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji03 -1 1 0 0 0 0 0 3 831002031 801040 200002 831577 200002 0 HitCase 1 0 1 +83100204 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji04 -1 1 0 0 0 0 0 3 831002041 801040 200002 831578 200002 0 HitCase 1 0 1 +83100205 五连击 1 4 4 2 0 4 0.05 -1 FxMb1XiuMd010001Attack02Shouji05 -1 1 0 0 0 0 0 3 831002051 801040 200005 831579 200005 0 HitCase 1 0 1 +83100401 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji01 -1 1 0 0 0 0 0 3 831004011 801080 200005 831580 200005 0 HitCase 1 0 1 +83100402 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji02 -1 1 0 0 0 0 0 3 831004021 801080 200005 831581 200005 0 HitCase 1 0 1 +83100501 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji01 -1 1 0 0 0 0 0 3 831005011 801030 200003 831582 200003 0 HitCase 1 0 1 +83100502 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji02 -1 1 0 0 0 0 0 3 831005021 801030 200003 831583 200003 0 HitCase 1 0 1 +83100503 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji03 -1 1 0 0 0 0 0 3 831005031 801030 200005 831584 200005 0 HitCase 1 0 1 +83100504 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji04 -1 1 0 0 0 0 0 3 831005041 801030 200003 831585 200003 0 HitCase 1 0 1 +83100601 挑飞 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack06Shouji FxChangjingBianhei11s -1 1 0 0 0 0 0 3 831006011 801040 200003 831586 0 HitCase 1 0 1 +83100701 打球 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack07Shouji -1 1 0 0 0 0 0 3 831007011 801070 200005 831587 200005 0 HitCase 1 0 1 +83100801 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.55 1 83100810 1 3 0 HitCase 0 0 +83100810 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831008101 801040 831588 831012 0 HitCase 1 0 1 +83100811 抓取 强制位移 2 30 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831008111 831011 200106 0 HitCase 1 0 1 +83100812 抓取 强制位移 2 30 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 +83100813 抓取 强制位移 2 30 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 +83100814 抓取 强制位移 2 30 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 +83100815 抓取 强制位移 2 30 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 +83101102 格挡 2 0.1 0 4 2 -1 FxMb1XiuMd010001Attack11 -1 1 0 0 0 0 0 3 0 HitCase 0 0 +83101303 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 831013031 801040 200005 831589 200005 0 HitCase 1 0 1 +83101401 快速上挑 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack06Shouji -1 1 0 0 0 0 0 3 831014011 801050 200003 816003 0 HitCase 1 0 1 +83101501 二连击 1 4 5 2.5 0 4 0.1 -1 FxMb1XiuMd010001Attack15Shouji01 -1 1 0 0 0 0 0 3 831015011 801080 200003 831590 200003 0 HitCase 1 0 1 +83101502 二连击 1 4 5 2.5 0 4 0.1 -1 FxMb1XiuMd010001Attack15Shouji02 -1 1 0 0 0 0 0 3 831015021 801080 200005 831591 200005 0 HitCase 1 0 1 +83101607 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 831016071 801040 200005 818007 200005 0 HitCase 1 0 1 +83101699 击倒自己 2 2 2 0 1 0.1 -1 FxMb1XiuMd010001Attack06Shouji -1 1 0 0 0 0 0 3 831016991 818007 0 HitCase 0 0 +83101801 挑飞-不追击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack06Shouji FxChangjingBianhei11s -1 1 0 0 0 0 0 3 831018011 801030 995537 0 HitCase 1 0 1 +83101901 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019011 801020 831565 0 HitCase 1 0 1 +83101902 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019021 801020 831566 0 HitCase 1 0 1 +83101903 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019031 801020 831567 0 HitCase 1 0 1 +83101904 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019041 801020 831568 0 HitCase 1 0 1 +83101905 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831019051 801020 831569 200005 200005 0 HitCase 1 0 1 +83103001 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji01 -1 1 0 0 0 0 0 3 831030011 305601 200002 831570 200002 0 HitCase 1 0 1 +83103002 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji02 -1 1 0 0 0 0 0 3 831030021 305616 200002 831571 200002 0 HitCase 1 0 1 +83103003 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji03 -1 1 0 0 0 0 0 3 831030031 305617 200002 831572 200002 0 HitCase 1 0 1 +83103004 五连击 2 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji04 -1 1 0 0 0 0 0 3 831030041 305618 200003 831573 200003 0 HitCase 1 0 1 +83103005 五连击 2 5 1 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji05 -1 1 0 0 0 0 0 2 831030051 305619 200005 831574 200005 0 HitCase 1 0 1 +83103101 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji01 -1 1 0 0 0 0 0 3 831031011 305602 200005 831580 200005 0 HitCase 1 0 1 +83103102 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji02 -1 1 0 0 0 0 0 3 831031021 305602 200005 831581 200005 0 HitCase 1 0 1 +83103201 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji01 -1 1 0 0 0 0 0 3 831032011 801030 200003 831582 200003 0 HitCase 1 0 1 +83103202 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji02 -1 1 0 0 0 0 0 3 831032021 801030 200003 831583 200003 0 HitCase 1 0 1 +83103203 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji03 -1 1 0 0 0 0 0 3 831032031 801030 200005 831584 200005 0 HitCase 1 0 1 +83103204 四连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack05Shouji04 -1 1 0 0 0 0 0 3 831032041 801030 200003 831585 200003 0 HitCase 1 0 1 +83103301 打球 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack07Shouji -1 1 0 0 0 0 0 3 831033011 305603 200005 831587 305606 200005 0 HitCase 1 0 1 +83103401 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.55 1 83103410 1 3 0 HitCase 0 0 +83103410 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831034101 305605 831588 305607 305627 0 HitCase 1 0 1 +83103411 抓取 强制位移 2 3.4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831034111 831011 200106 0 HitCase 1 0 1 +83103412 抓取 强制位移 2 3.4 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 +83103413 抓取 强制位移 2 3.4 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 +83103414 抓取 强制位移 2 3.4 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 +83103415 抓取 强制位移 2 3.4 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 +83103507 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 831035071 305604 200005 818007 200005 0 HitCase 1 0 1 +83103509 爆气 脱离 2 0.1 0 0 1 0.1 -1 -1 1 0 0 0 0 0 3 305608 305609 305610 0 HitCase 0 0 +83103601 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji01 -1 1 0 0 0 0 0 3 831036011 305620 200002 831570 305625 200002 0 HitCase 1 0 1 +83103602 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji02 -1 1 0 0 0 0 0 3 831036021 305621 200002 831571 305625 200002 0 HitCase 1 0 1 +83103603 五连击 1 3 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji03 -1 1 0 0 0 0 0 3 831036031 305622 200002 831572 305625 200002 0 HitCase 1 0 1 +83103604 五连击 2 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji04 -1 1 0 0 0 0 0 3 831036041 305623 200003 831573 305625 200003 0 HitCase 1 0 1 +83103605 五连击 2 5 1 0 4 0.1 -1 FxMb1XiuMd010001Attack01Shouji05 -1 1 0 0 0 0 0 2 831036051 305624 200005 831574 305625 200005 0 HitCase 1 0 1 +83103701 打球 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack07Shouji -1 1 0 0 0 0 0 3 831037011 305611 200005 831587 200005 0 HitCase 1 0 1 +83103801 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.55 1 83103810 1 3 0 HitCase 0 0 +83103810 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831038101 305613 831588 305614 305628 0 HitCase 1 0 1 +83103811 抓取 强制位移 2 3.4 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831038111 831011 200106 0 HitCase 1 0 1 +83103812 抓取 强制位移 2 3.4 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 +83103813 抓取 强制位移 2 3.4 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 +83103814 抓取 强制位移 2 3.4 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 +83103815 抓取 强制位移 2 3.4 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 +83103907 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 2 831039071 200005 818007 200005 0 HitCase 1 0 1 +83103909 爆气 脱离 2 0.1 0 0 1 0.1 -1 -1 1 0 0 0 0 0 3 305615 0 HitCase 0 0 +83110111 刀 2 2 0 4 999 -1 1 FxMb1XiuMd010002Attack02Shouji 0.2 FxNpcYujing01 -1 1 0 0 0 0 0 2 831101111 801080 200003 816003 200003 816003 0 HitCase 1 1 1 +83110205 踩踏 2 4 0 4 0.1 -1 FxMb1XiuMd010002Attack02Shouji -1 1 0 0 0 0 0 3 831102051 801080 200003 816003 200003 816003 0 HitCase 1 0 1 +83110401 击飞 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831104011 801080 200003 831120 200003 0 HitCase 1 0 1 +83110501 击飞2 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831105011 801080 200003 816003 200003 816003 0 HitCase 1 0 1 +83110502 击飞2 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831105021 801080 200003 816003 200003 816003 0 HitCase 1 0 1 +83110601 独乐屠 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831106011 801080 200003 200003 0 HitCase 1 0 1 +83110701 百合折+抓节 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831107011 801080 200003 831121 200003 0 HitCase 1 0 1 +83110702 百合折+抓节 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831107021 801080 200003 831122 200003 0 HitCase 1 0 1 +83110801 八咫乌 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack04Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831108011 801080 200003 831123 200003 0 HitCase 1 0 1 +83110901 明鸟 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack09Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831109011 801080 200003 831125 200003 0 HitCase 1 0 1 +83110902 明鸟 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack09Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831109021 801080 200003 831126 200003 0 HitCase 1 0 1 +83111101 杭 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack09Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831111011 801080 200003 816003 200003 816003 0 HitCase 1 0 1 +83111201 烈旋脚 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack12Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831112011 801080 200003 831128 200003 0 HitCase 1 0 1 +83111202 烈旋脚 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack12Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831112021 801080 200003 831129 200003 0 HitCase 1 0 1 +83111301 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113011 801080 200003 831111 200003 0 HitCase 1 0 1 +83111302 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113021 801080 200003 831112 200003 0 HitCase 1 0 1 +83111303 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji01 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113031 801080 200003 831113 200003 0 HitCase 1 0 1 +83111304 三连山 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack13Shouji02 FxNpcYujing02 -1 1 0 0 0 0 0 3 831113041 801080 200003 200003 0 HitCase 1 0 1 +83111401 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114011 801080 200003 831115 200003 0 HitCase 1 0 1 +83111402 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114021 801080 200003 831116 200003 0 HitCase 1 0 1 +83111403 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114031 801080 200003 831117 200003 0 HitCase 1 0 1 +83111404 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114041 801080 200003 831118 200003 0 HitCase 1 0 1 +83111405 小连段 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831114051 801080 200003 200003 831053 0 HitCase 1 0 1 +83111501 跳重击 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831115011 801080 200003 200003 0 HitCase 1 0 1 +83111601 鵺讨 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831116011 801080 200003 831124 200003 0 HitCase 1 0 1 +83111701 抓取 2 2 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji -1 1 0 0 0 1 0 3 831117011 801080 816003 831051 0 HitCase 1 0 1 +83111702 大连段1 2 1 100 4 1 0.4 0.4 -1 FxYujingRing -1 1 0 0 0 1 0 3 0 HitCase 1 0 0 +83111711 抓取 强制位移 2 30 2 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831117111 831011 200106 0 HitCase 1 0 0 +83111712 抓取 强制位移 2 30 2 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 0 +83111713 抓取 强制位移 2 30 2 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 0 +83111714 抓取 强制位移 2 30 2 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 0 +83111715 抓取 强制位移 2 30 2 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 0 +83111801 大连段1 1 2 1 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 1 0 3 831118011 801080 200103 816003 831052 0 HitCase 1 0 1 +83111802 大连段1 2 1 100 4 1 0.35 0.35 -1 FxYujingRing -1 1 0 0 0 1 0 3 0 HitCase 1 0 0 +83111901 大连段2 - 1 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119011 801080 200003 831102 831055 200003 831102 0 Root 1 0 1 +83111902 大连段2 - 2 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119021 801080 831101 831101 0 HitCase 1 0 1 +83111903 大连段2 - 3 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119031 801080 831101 831101 0 HitCase 1 0 1 +83111904 大连段2 - 4 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119041 801080 831101 831101 0 HitCase 1 0 1 +83111905 大连段2 - 5 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119051 801080 831101 831101 0 HitCase 1 0 1 +83111906 大连段2 - 6 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119061 801080 831101 831101 0 HitCase 1 0 1 +83111907 大连段2 - 7 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119071 801080 831101 831101 0 HitCase 1 0 1 +83111908 大连段2 - 8 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119081 801080 831101 831101 0 HitCase 1 0 1 +83111909 大连段2 - 9 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119091 801080 831101 831101 0 HitCase 1 0 1 +83111910 大连段2 - 10 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119101 801080 200003 831102 200003 831102 0 HitCase 1 0 1 +83111911 大连段2 - 11 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831119111 801080 200003 831101 200003 831101 0 HitCase 1 0 1 +83111912 大连段2 - 12 2 2 0 4 0.3 -1 -1 1 0 0 0 0 0 3 831119121 801080 831102 831102 0 HitCase 1 1 1 +83111942 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +83111943 特效 2 3 3 0 4 2 -1 Bip001 FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 3 0 HitCase 0 0 +83112101 空中扳机 2 2 1.5 30 4 1 1 1 FxMb1XiuMd010002Attack14Shouji FxMb1BraveMd010011Attack0302 1 FxJianZuBaoZha 3 -10 0 10 0 0 0 0 0 0 3 831121011 801080 200003 816003 200003 816003 1.2 HitCase 0 1 +83112701 空中连技 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831127011 801080 200003 831128 200003 0 HitCase 1 0 1 +83112702 空中连技 1 2 3 1.5 0 4 0.1 -1 FxMb1XiuMd010002Attack14Shouji FxNpcYujing02 -1 1 0 0 0 0 0 3 831127021 801080 200003 831129 200003 0 HitCase 1 0 1 +83112803 爆气 脱离 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831128031 801004 200005 818007 200005 0 HitCase 1 0 1 +83114105 大连段2 - 1 1 4 120 60 0 4 0.5 -1 FxNpcYujing02 -1 1 0 0 0 0 0 3 0.5 HitCase 1 0 0 +83106001 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji01 -1 1 0 0 0 0 0 3 831060011 801080 200005 818007 200005 0 HitCase 1 0 1 +83106002 二连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack04Shouji02 -1 1 0 0 0 0 0 3 831060021 801080 200005 818007 200005 0 HitCase 1 0 1 +83106101 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji01 -1 1 0 0 0 0 0 3 831061011 801040 0 HitCase 1 0 1 +83106102 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji02 -1 1 0 0 0 0 0 3 831061021 801040 0 HitCase 1 0 1 +83106103 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji03 -1 1 0 0 0 0 0 3 831061031 801040 0 HitCase 1 0 1 +83106104 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji04 -1 1 0 0 0 0 0 3 831061041 801040 0 HitCase 1 0 1 +83106105 五连击 1 4 4 2 0 4 0.1 -1 FxMb1XiuMd010001Attack02Shouji05 -1 1 0 0 0 0 0 3 831061051 801040 200005 818007 200005 0 HitCase 1 0 1 +83106201 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062011 801020 831565 0 HitCase 1 0 1 +83106202 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062021 801020 831566 0 HitCase 1 0 1 +83106203 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062031 801020 831567 0 HitCase 1 0 1 +83106204 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062041 801020 831568 0 HitCase 1 0 1 +83106205 五连爆气-伤害子弹 2 20 2 0 4 0.1 -1 -1 1 0 0 0 0 0 3 831062051 801020 831569 200005 200005 0 HitCase 1 0 1 +83106301 抓取 0 0.1 0 4 2 -1 FxMb1XiuMd010001Attack08 -1 1 0 0 0 1 0.45 1 83106310 1 3 0 HitCase 0 0 +83106310 抓取 1 3.4 7 -1 0 4 0.1 -1 -1 1 0 0 0 2 2 3 831063101 801040 816004 831012 0 HitCase 1 0 1 +83106311 抓取 强制位移 2 30 0 4 0.1 -1 -1 1 0 0 0 1 0 3 831063111 831011 200106 0 HitCase 1 0 1 +83106312 抓取 强制位移 2 30 0 4 0.2 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.05 1 +83106313 抓取 强制位移 2 30 0 4 0.3 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.1 1 +83106314 抓取 强制位移 2 30 0 4 0.4 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.15 1 +83106315 抓取 强制位移 2 30 0 4 0.5 -1 -1 1 0 0 0 1 0 3 831011 0 HitCase 1 0 0.2 1 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA001.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA001.tsv index 015f6b4c..df0bb842 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA001.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA001.tsv @@ -1,45 +1,45 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10180813 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 -10181613 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 -10181704 2 0.3 0 4 10 999 FxR3DubianAttack11 -1 1 0 -10181804 2 0.3 0 4 10 999 FxR3DubianAttack11 -1 1 0 -10181904 2 0.3 0 4 10 999 FxR3DubianAttack13 -1 1 0 -10182006 2 0.3 0 4 10 999 FxR3DubianAttack13Ex -1 1 0 -10182112 2 0.3 0 4 10 999 FxR3DubianAttack21Xiaoshi -1 1 0 -10182212 2 0.3 0 4 10 999 FxR3DubianAttack21Xiaoshi -1 1 0 -10182312 2 0.3 0 4 10 999 FxR3DubianAttack23Xiaoshi -1 1 0 -10182701 2 0.3 0 4 10 999 FxR3DubianAttack51 -1 1 0 -10182702 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao01 -1 1 0 -10182703 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao02 -1 1 0 -10182704 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao03 -1 1 0 -10182705 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao04 -1 1 0 -10182728 2 0.3 0 4 10 999 FxR3DubianAttack51Scene -1 1 0 -10183401 2 0.3 0 4 10 999 FxR3DubianQte -1 1 0 -10183809 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 -10183909 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 -10090411 2 0.3 0 4 10 999 FxR2AilaAttack04Dilie -1 1 0 -10090505 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie01 -1 1 0 -10090506 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie02 -1 1 0 -10090507 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie03 -1 1 0 -10090605 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie01 -1 1 0 -10090606 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie02 -1 1 0 -10090607 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie03 -1 1 0 -10090705 2 0.3 0 4 10 999 FxR2AilaAttack13Dilie01 -1 1 0 -10090706 2 0.3 0 4 10 999 FxR2AilaAttack13Dilie02 -1 1 0 -10090707 2 0.3 0 4 10 999 FxR2AilaAttack13Dilie03 -1 1 0 -10091104 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 -10091105 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 -10091204 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 -10091205 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 -10091304 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 -10091305 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 -10091409 2 0.3 0 4 10 999 FxR2AilaAttack51Dilie -1 1 0 -10091503 2 0.3 0 4 10 999 FxR2AilaMoveStart -1 1 0 -10091504 2 0.3 0 4 10 999 FxR2AilaMoveEnd -1 1 0 -10091603 2 0.3 0 4 10 999 FxR2AilaMoveStart -1 1 0 -10091604 2 0.3 0 4 10 999 FxR2AilaMoveEnd -1 1 0 -10091804 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 -10091805 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 -10092104 2 0.3 0 4 10 999 FxR2AilaAttackQteDilie -1 1 0 -10092105 2 0.3 0 4 10 999 FxQte -1 1 0 -10092409 2 0.3 0 4 10 999 FxR2AilaAttack41Dilie -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10180813 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 +10181613 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 +10181704 2 0.3 0 4 10 999 FxR3DubianAttack11 -1 1 0 +10181804 2 0.3 0 4 10 999 FxR3DubianAttack11 -1 1 0 +10181904 2 0.3 0 4 10 999 FxR3DubianAttack13 -1 1 0 +10182006 2 0.3 0 4 10 999 FxR3DubianAttack13Ex -1 1 0 +10182112 2 0.3 0 4 10 999 FxR3DubianAttack21Xiaoshi -1 1 0 +10182212 2 0.3 0 4 10 999 FxR3DubianAttack21Xiaoshi -1 1 0 +10182312 2 0.3 0 4 10 999 FxR3DubianAttack23Xiaoshi -1 1 0 +10182701 2 0.3 0 4 10 999 FxR3DubianAttack51 -1 1 0 +10182702 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao01 -1 1 0 +10182703 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao02 -1 1 0 +10182704 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao03 -1 1 0 +10182705 2 0.3 0 4 10 999 FxR3DubianAttack51Dandao04 -1 1 0 +10182728 2 0.3 0 4 10 999 FxR3DubianAttack51Scene -1 1 0 +10183401 2 0.3 0 4 10 999 FxR3DubianQte -1 1 0 +10183809 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 +10183909 2 0.3 0 4 10 999 FxR3DubianAttack07Xiaoshi -1 1 0 +10090411 2 0.3 0 4 10 999 FxR2AilaAttack04Dilie -1 1 0 +10090505 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie01 -1 1 0 +10090506 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie02 -1 1 0 +10090507 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie03 -1 1 0 +10090605 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie01 -1 1 0 +10090606 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie02 -1 1 0 +10090607 2 0.3 0 4 10 999 FxR2AilaAttack11Dilie03 -1 1 0 +10090705 2 0.3 0 4 10 999 FxR2AilaAttack13Dilie01 -1 1 0 +10090706 2 0.3 0 4 10 999 FxR2AilaAttack13Dilie02 -1 1 0 +10090707 2 0.3 0 4 10 999 FxR2AilaAttack13Dilie03 -1 1 0 +10091104 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 +10091105 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 +10091204 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 +10091205 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 +10091304 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 +10091305 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 +10091409 2 0.3 0 4 10 999 FxR2AilaAttack51Dilie -1 1 0 +10091503 2 0.3 0 4 10 999 FxR2AilaMoveStart -1 1 0 +10091504 2 0.3 0 4 10 999 FxR2AilaMoveEnd -1 1 0 +10091603 2 0.3 0 4 10 999 FxR2AilaMoveStart -1 1 0 +10091604 2 0.3 0 4 10 999 FxR2AilaMoveEnd -1 1 0 +10091804 2 0.3 0 4 10 999 FxR2AilaAttack31Stay -1 1 0 +10091805 2 0.3 0 4 10 999 FxR2AilaAttack31Dilie -1 1 0 +10092104 2 0.3 0 4 10 999 FxR2AilaAttackQteDilie -1 1 0 +10092105 2 0.3 0 4 10 999 FxQte -1 1 0 +10092409 2 0.3 0 4 10 999 FxR2AilaAttack41Dilie -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA004.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA004.tsv index 4c021155..f24c1eb3 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA004.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA004.tsv @@ -1,65 +1,65 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10011004 2 0.3 0 4 10 999 FxR2LiangAttack5102 -1 1 0 -10011509 2 0.3 0 4 10 999 FxHuanjueseLan -1 1 0 -10011805 2 0.3 0 4 10 999 FxQte -1 1 0 -10011806 2 0.3 0 4 10 999 FxQte -1 1 0 -10014304 2 0.3 0 4 10 999 FxR2LiangAttack5102 -1 1 0 -10050403 2 0.3 0 4 10 999 FxR2YongyechaoAttack21 -1 1 0 -10050503 2 0.3 0 4 10 999 FxR2YongyechaoAttack21 -1 1 0 -10050603 2 0.3 0 4 10 999 FxR2YongyechaoAttack23 -1 1 0 -10051910 2 0.3 0 4 10 999 FxQte -1 1 0 -10051911 2 0.3 0 4 10 999 FxQte -1 1 0 -10052004 2 0.3 0 3 10 999 FxR2YongyechaoAttack51 -1 1 0 -10070402 2 0.3 0 4 10 999 FxR2KalieninaAttack04Dilie -1 1 0 -10070510 2 0.3 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 -10070610 2 0.3 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 -10070710 2 0.3 0 4 10 999 FxR2KalieninaAttack13Dandao -1 1 0 -10070801 2 0.3 0 4 10 999 FxR2KalieninaAttack21Dandao -1 1 0 -10070901 2 0.3 0 4 10 999 FxR2KalieninaAttack22Dandao -1 1 0 -10071001 2 0.3 0 4 10 999 FxR2KalieninaAttack23Dandao -1 1 0 -10071105 2 0.3 0 4 10 999 FxR2KalieninaAttack31Dandao -1 1 0 -10071205 2 0.3 0 4 10 999 FxR2KalieninaAttack31Dandao -1 1 0 -10071305 2 0.3 0 4 10 999 FxR2KalieninaAttack33Dandao -1 1 0 -10071505 2 0.3 0 4 10 999 FxR2KalieninaAttack33Dandao -1 1 0 -10071604 2 0.3 5 0 4 5 999 FxR2KalieninaAttack51Yujing -1 1 0 -10071901 2 0.3 0 4 10 999 FxR2KalieninaAttack23Dandao -1 1 0 -10071907 2 0.3 0 4 10 999 FxQte -1 1 0 -10071908 2 0.3 0 4 10 999 FxQte -1 1 0 -10072203 2 0.3 0 4 10 999 FxR2KalieninaAttack41 -1 1 0 -10080908 2 0.3 0 4 10 999 FxR2DubianAttack1302 -1 1 0 -10081302 2 0.3 0 4 10 999 FxR2DubianAttack31 -1 1 0 -10081402 2 0.3 0 4 10 999 FxR2DubianAttack31 -1 1 0 -10081502 2 0.3 0 4 10 999 FxR2DubianAttack3301 -1 1 0 -10081708 2 0.3 0 4 10 999 FxR2DubianAttack1302 -1 1 0 -10081802 2 0.3 0 4 10 999 FxR2DubianQteDilie -1 1 0 1.3 -10081807 2 0.3 0 4 10 999 FxQte -1 1 0 -10081808 2 0.3 0 4 10 999 FxQte -1 1 0 -10081902 2 0.3 0 4 10 999 FxR2DubianMove01 -1 1 0 -10081903 2 0.3 0 4 10 999 FxR2DubianMove02 -1 1 0 -10082002 2 0.3 0 4 10 999 FxR2DubianMove03 -1 1 0 -10082003 2 0.3 0 4 10 999 FxR2DubianMove04 -1 1 0 -10082505 2 0.3 0 4 10 999 FxR2DubianAttack01Ex -1 1 0 -10082605 2 0.3 0 4 10 999 FxR2DubianAttack02Ex -1 1 0 -10082704 2 0.3 0 4 10 999 FxR2DubianAttack03Ex -1 1 0 -10082804 2 0.3 0 4 10 999 FxR2DubianAttack04Ex -1 1 0 -10082907 2 0.3 0 4 10 999 FxR2DubianAttack05Ex -1 1 0 -10083105 2 0.3 0 4 10 999 FxR2DubianAttack01Ex -1 1 0 -10130102 2 0.3 0 4 10 999 FxR2LifuAttack01 -1 1 0 -10130202 2 0.3 0 4 10 999 FxR2LifuAttack02 -1 1 0 -10130304 2 0.3 0 4 10 999 FxR2LifuAttack03Dandao -1 1 1 0 -10130402 2 0.3 0 4 10 999 FxR2LifuAttack04 -1 1 0 -10130503 2 0.3 0 4 10 999 FxR2LifuAttack05Dandao -1 1 1 0 -10130902 2 0.3 0 4 10 999 FxR2LifuAttack21Dandao -1 1 1 0 -10131002 2 0.3 0 4 10 999 FxR2LifuAttack22Dandao -1 1 1 0 -10131102 2 0.3 0 4 10 999 FxR2LifuAttack23Dandao -1 1 1 0 -10131202 2 0.3 0 4 10 999 FxR2LifuAttack31Dandao -1 1 1 0 -10131302 2 0.3 0 4 10 999 FxR2LifuAttack32Dandao -1 1 1 0 -10131402 2 0.3 0 4 10 999 FxR2LifuAttack33Dandao -1 1 1 0 -10131602 2 0.3 0 4 10 999 FxR2LifuAttack33Dandao -1 1 1 0 -10131705 2 0.3 0 3 10 999 FxR2LifuAttack51 -1 1 0 -10132001 2 0.3 0 4 10 999 FxQte -1 1 0 -10132002 2 0.3 0 4 10 999 FxQte -1 1 0 -10132109 2 0.3 0 4 10 999 FxR2LifuMove01Start -1 1 0 -10132110 2 0.3 0 4 10 999 FxR2LifuMove01End -1 1 0 -10132209 2 0.3 0 4 10 999 FxR2LifuMove02Start -1 1 0 -10132210 2 0.3 0 4 10 999 FxR2LifuMove02End -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10011004 2 0.3 0 4 10 999 FxR2LiangAttack5102 -1 1 0 +10011509 2 0.3 0 4 10 999 FxHuanjueseLan -1 1 0 +10011805 2 0.3 0 4 10 999 FxQte -1 1 0 +10011806 2 0.3 0 4 10 999 FxQte -1 1 0 +10014304 2 0.3 0 4 10 999 FxR2LiangAttack5102 -1 1 0 +10050403 2 0.3 0 4 10 999 FxR2YongyechaoAttack21 -1 1 0 +10050503 2 0.3 0 4 10 999 FxR2YongyechaoAttack21 -1 1 0 +10050603 2 0.3 0 4 10 999 FxR2YongyechaoAttack23 -1 1 0 +10051910 2 0.3 0 4 10 999 FxQte -1 1 0 +10051911 2 0.3 0 4 10 999 FxQte -1 1 0 +10052004 2 0.3 0 3 10 999 FxR2YongyechaoAttack51 -1 1 0 +10070402 2 0.3 0 4 10 999 FxR2KalieninaAttack04Dilie -1 1 0 +10070510 2 0.3 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 +10070610 2 0.3 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 +10070710 2 0.3 0 4 10 999 FxR2KalieninaAttack13Dandao -1 1 0 +10070801 2 0.3 0 4 10 999 FxR2KalieninaAttack21Dandao -1 1 0 +10070901 2 0.3 0 4 10 999 FxR2KalieninaAttack22Dandao -1 1 0 +10071001 2 0.3 0 4 10 999 FxR2KalieninaAttack23Dandao -1 1 0 +10071105 2 0.3 0 4 10 999 FxR2KalieninaAttack31Dandao -1 1 0 +10071205 2 0.3 0 4 10 999 FxR2KalieninaAttack31Dandao -1 1 0 +10071305 2 0.3 0 4 10 999 FxR2KalieninaAttack33Dandao -1 1 0 +10071505 2 0.3 0 4 10 999 FxR2KalieninaAttack33Dandao -1 1 0 +10071604 2 0.3 5 0 4 5 999 FxR2KalieninaAttack51Yujing -1 1 0 +10071901 2 0.3 0 4 10 999 FxR2KalieninaAttack23Dandao -1 1 0 +10071907 2 0.3 0 4 10 999 FxQte -1 1 0 +10071908 2 0.3 0 4 10 999 FxQte -1 1 0 +10072203 2 0.3 0 4 10 999 FxR2KalieninaAttack41 -1 1 0 +10080908 2 0.3 0 4 10 999 FxR2DubianAttack1302 -1 1 0 +10081302 2 0.3 0 4 10 999 FxR2DubianAttack31 -1 1 0 +10081402 2 0.3 0 4 10 999 FxR2DubianAttack31 -1 1 0 +10081502 2 0.3 0 4 10 999 FxR2DubianAttack3301 -1 1 0 +10081708 2 0.3 0 4 10 999 FxR2DubianAttack1302 -1 1 0 +10081802 2 0.3 0 4 10 999 FxR2DubianQteDilie -1 1 0 1.3 +10081807 2 0.3 0 4 10 999 FxQte -1 1 0 +10081808 2 0.3 0 4 10 999 FxQte -1 1 0 +10081902 2 0.3 0 4 10 999 FxR2DubianMove01 -1 1 0 +10081903 2 0.3 0 4 10 999 FxR2DubianMove02 -1 1 0 +10082002 2 0.3 0 4 10 999 FxR2DubianMove03 -1 1 0 +10082003 2 0.3 0 4 10 999 FxR2DubianMove04 -1 1 0 +10082505 2 0.3 0 4 10 999 FxR2DubianAttack01Ex -1 1 0 +10082605 2 0.3 0 4 10 999 FxR2DubianAttack02Ex -1 1 0 +10082704 2 0.3 0 4 10 999 FxR2DubianAttack03Ex -1 1 0 +10082804 2 0.3 0 4 10 999 FxR2DubianAttack04Ex -1 1 0 +10082907 2 0.3 0 4 10 999 FxR2DubianAttack05Ex -1 1 0 +10083105 2 0.3 0 4 10 999 FxR2DubianAttack01Ex -1 1 0 +10130102 2 0.3 0 4 10 999 FxR2LifuAttack01 -1 1 0 +10130202 2 0.3 0 4 10 999 FxR2LifuAttack02 -1 1 0 +10130304 2 0.3 0 4 10 999 FxR2LifuAttack03Dandao -1 1 1 0 +10130402 2 0.3 0 4 10 999 FxR2LifuAttack04 -1 1 0 +10130503 2 0.3 0 4 10 999 FxR2LifuAttack05Dandao -1 1 1 0 +10130902 2 0.3 0 4 10 999 FxR2LifuAttack21Dandao -1 1 1 0 +10131002 2 0.3 0 4 10 999 FxR2LifuAttack22Dandao -1 1 1 0 +10131102 2 0.3 0 4 10 999 FxR2LifuAttack23Dandao -1 1 1 0 +10131202 2 0.3 0 4 10 999 FxR2LifuAttack31Dandao -1 1 1 0 +10131302 2 0.3 0 4 10 999 FxR2LifuAttack32Dandao -1 1 1 0 +10131402 2 0.3 0 4 10 999 FxR2LifuAttack33Dandao -1 1 1 0 +10131602 2 0.3 0 4 10 999 FxR2LifuAttack33Dandao -1 1 1 0 +10131705 2 0.3 0 3 10 999 FxR2LifuAttack51 -1 1 0 +10132001 2 0.3 0 4 10 999 FxQte -1 1 0 +10132002 2 0.3 0 4 10 999 FxQte -1 1 0 +10132109 2 0.3 0 4 10 999 FxR2LifuMove01Start -1 1 0 +10132110 2 0.3 0 4 10 999 FxR2LifuMove01End -1 1 0 +10132209 2 0.3 0 4 10 999 FxR2LifuMove02Start -1 1 0 +10132210 2 0.3 0 4 10 999 FxR2LifuMove02End -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA005.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA005.tsv index 318b3a1b..c08c024d 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA005.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA005.tsv @@ -1,149 +1,150 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10140407 2 0.3 0 4 10 999 FxR3BiankaAttack04Dilie -1 1 0 -10140606 2 0.3 0 4 10 999 FxR3BiankaAttack11Dandao -1 1 0 -10140706 2 0.3 0 4 10 999 FxR3BiankaAttack11Dandao -1 1 0 -10140806 2 0.3 0 4 10 999 FxR3BiankaAttack13Dandao -1 1 0 -10140904 2 0.3 0 4 10 999 FxR3BiankaAttack21 -1 1 0 -10141004 2 0.3 0 4 10 999 FxR3BiankaAttack21 -1 1 0 -10141104 2 0.3 0 4 10 999 FxR3BiankaAttack21 -1 1 0 -10141221 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10141222 2 0.3 0 4 10 999 FxR3BiankaAttack31Chuxian -1 1 0 -10141321 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10141322 2 0.3 0 4 10 999 FxR3BiankaAttack31Chuxian -1 1 0 -10141421 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10141422 2 0.3 0 4 10 999 FxR3BiankaAttack31Chuxian -1 1 0 -10141510 2 0.3 0 4 10 999 FxQte -1 1 0 -10141511 2 0.3 0 4 10 999 FxQte -1 1 0 -10141821 2 0.3 0 4 10 999 FxR3BiankaAttack51Jian -1 1 0 -10142204 2 0.3 0 4 10 999 FxR3BiankaAttack41Dandao -1 1 0 -10142304 2 0.3 0 4 10 999 FxR3BiankaAttack41Dandao -1 1 0 -10142506 2 0.3 0 4 10 999 FxR3BiankaAttack13Dandao -1 1 0 -10142607 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10142608 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10142707 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10142708 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 -10142805 2 0.3 0 4 10 999 FxR3BiankaAttack41Dandao -1 1 0 -11020313 2 0.3 0 4 10 999 FxR2KuluomuAttack03Dilie -1 1 0 -11020413 2 0.3 0 4 10 999 FxR2KuluomuAttack04Dilie -1 1 0 -11020414 2 0.3 0 4 10 999 FxR2KuluomuAttack04Dilie -1 1 0 -11020805 2 0.3 0 4 10 999 FxR2KuluomuAttack21 -1 1 0 1 -11020905 2 0.3 0 4 10 999 FxR2KuluomuAttack21 -1 1 0 1 -11021005 2 0.3 0 4 10 999 FxR2KuluomuAttack23 -1 1 0 1 -11021105 2 0.3 0 4 10 999 FxR2KuluomuAttack31Dilie -1 1 0 -11021205 2 0.3 0 4 10 999 FxR2KuluomuAttack31Dilie -1 1 0 -11021305 2 0.3 0 4 10 999 FxR2KuluomuAttack33Dilie -1 1 0 -11021404 2 0.3 0 4 10 999 FxR2KuluomuAttackQteDilie -1 1 0 0.3 -11021405 2 0.3 0 4 10 999 FxQte -1 1 0 -11021504 2 0.3 0 4 10 999 FxR2KuluomuMove01 -1 1 0 -11021604 2 0.3 0 4 10 999 FxR2KuluomuMove02 -1 1 0 -11022305 2 0.3 0 4 10 999 FxR2KuluomuAttack33Dilie -1 1 0 -11022421 2 0.3 0 4 1 999 FxR2KuluomuAttack41Chunxian -1 1 0 -11022422 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 -11022424 2 0.3 0 4 10 999 FxR2KuluomuAttack41Dilie -1 1 0 -11022521 2 0.3 0 4 1 999 FxR2KuluomuAttack42Chunxian -1 1 0 -11022522 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 -11022523 2 0.3 0 4 10 999 FxR2KuluomuAttack42Dilie01 -1 1 0 -11022524 2 0.3 0 4 10 999 FxR2KuluomuAttack42Dilie02 -1 1 0 -11022621 2 0.3 0 4 1 999 FxR2KuluomuAttack43Chunxian -1 1 0 -11022622 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 -11022623 2 0.3 0 4 10 999 FxR2KuluomuAttack43Dilie -1 1 0 -11022624 2 0.3 0 4 10 999 FxR2KuluomuAttack43Dilie -1 1 0 -11022721 2 0.3 0 4 1 999 FxR2KuluomuAttack44Chunxian -1 1 0 -11022722 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 -11022723 2 0.3 0 4 10 999 FxR2KuluomuAttack44Dilie01 -1 1 0 -11022724 2 0.3 0 4 10 999 FxR2KuluomuAttack44Dilie02 -1 1 0 -11022801 2 0.3 0 4 10 999 FxR2KuluomuAttack48 -1 1 0 -11023003 2 0.3 0 4 10 999 FxR2KuluomuAttack49 -1 1 0 -11030308 2 0.3 0 4 10 999 FxR2WeilaAttack0301Dilie -1 1 0 -11030409 2 0.3 0 4 10 999 FxR2WeilaAttack0403 -1 1 0 -11030613 2 0.3 0 4 10 999 FxR2WeilaAttack1101 -1 1 0 -11030614 2 0.3 0 4 10 999 FxR2WeilaAttack1102 -1 1 0 -11030615 2 0.3 0 4 10 999 FxR2WeilaAttack1103 -1 1 0 -11030616 2 0.3 0 4 10 999 FxR2WeilaAttack1104 -1 1 0 -11030617 2 0.3 0 4 10 999 FxR2WeilaAttack1105 -1 1 0 -11030618 2 0.3 0 4 10 999 FxR2WeilaAttack1101Tuowei -1 1 0 -11030619 2 0.3 0 4 10 999 FxR2WeilaAttack1102Tuowei -1 1 0 -11030620 2 0.3 0 4 10 999 FxR2WeilaAttack1103Tuowei -1 1 0 -11030713 2 0.3 0 4 10 999 FxR2WeilaAttack1101 -1 1 0 -11030714 2 0.3 0 4 10 999 FxR2WeilaAttack1102 -1 1 0 -11030715 2 0.3 0 4 10 999 FxR2WeilaAttack1103 -1 1 0 -11030716 2 0.3 0 4 10 999 FxR2WeilaAttack1104 -1 1 0 -11030717 2 0.3 0 4 10 999 FxR2WeilaAttack1105 -1 1 0 -11030718 2 0.3 0 4 10 999 FxR2WeilaAttack1101Tuowei -1 1 0 -11030719 2 0.3 0 4 10 999 FxR2WeilaAttack1102Tuowei -1 1 0 -11030720 2 0.3 0 4 10 999 FxR2WeilaAttack1103Tuowei -1 1 0 -11030813 2 0.3 0 4 10 999 FxR2WeilaAttack1301 -1 1 0 -11030814 2 0.3 0 4 10 999 FxR2WeilaAttack1302 -1 1 0 -11030815 2 0.3 0 4 10 999 FxR2WeilaAttack1303 -1 1 0 -11030816 2 0.3 0 4 10 999 FxR2WeilaAttack1304 -1 1 0 -11030817 2 0.3 0 4 10 999 FxR2WeilaAttack1305 -1 1 0 -11030818 2 0.3 0 4 10 999 FxR2WeilaAttack1301Tuowei -1 1 0 -11030819 2 0.3 0 4 10 999 FxR2WeilaAttack1302Tuowei -1 1 0 -11030820 2 0.3 0 4 10 999 FxR2WeilaAttack1303Tuowei -1 1 0 -11030904 2 0.3 0 4 10 999 FxR2WeilaAttack21Dilie -1 1 0 -11031004 2 0.3 0 4 10 999 FxR2WeilaAttack21Dilie -1 1 0 -11031104 2 0.3 0 4 10 999 FxR2WeilaAttack23Dilie -1 1 0 -11031212 2 0.3 0 4 10 999 FxR2WeilaAttack31Dandao -1 1 0 -11031312 2 0.3 0 4 10 999 FxR2WeilaAttack31Dandao -1 1 0 -11031412 2 0.3 0 4 10 999 FxR2WeilaAttack31Dandao -1 1 0 -11031503 2 0.3 1.8 0 3 10 999 FxR2WeilaQte -1 1 0 -11031504 2 0.3 0 4 10 999 FxQte -1 1 0 -11032413 2 0.3 0 4 10 999 FxR2WeilaAttack1301 -1 1 0 -11032414 2 0.3 0 4 10 999 FxR2WeilaAttack1302 -1 1 0 -11032415 2 0.3 0 4 10 999 FxR2WeilaAttack1303 -1 1 0 -11032416 2 0.3 0 4 10 999 FxR2WeilaAttack1304 -1 1 0 -11032417 2 0.3 0 4 10 999 FxR2WeilaAttack1305 -1 1 0 -11032418 2 0.3 0 4 10 999 FxR2WeilaAttack1301Tuowei -1 1 0 -11032419 2 0.3 0 4 10 999 FxR2WeilaAttack1302Tuowei -1 1 0 -11032420 2 0.3 0 4 10 999 FxR2WeilaAttack1303Tuowei -1 1 0 -11033207 2 0.3 0 4 10 999 FxR2WeilaAttack1002 -1 1 0 -11060205 2 0.3 0 4 10 999 FxR2QuAtk0201Dilie -1 1 0 -11060206 2 0.3 0 4 10 999 FxR2QuAtk0202Dilie -1 1 0 -11060304 2 0.3 0 4 10 999 FxR2QuAtk03Dilie -1 1 0 -11060406 2 0.3 0 4 10 999 FxR2QuAtk0401Dilie -1 1 0 -11060407 2 0.3 0 4 10 999 FxR2QuAtk0402Dilie -1 1 0 -11060509 2 0.3 0 4 0.3 999 FxR2QuAtk0501Dandao -1 1 0 -11060510 2 0.3 0 4 0.3 999 FxR2QuAtk0502Dandao -1 1 0 -11060604 2 0.3 0 4 10 999 FxR2QuAtk11Dilie -1 1 0 -11060704 2 0.3 0 4 10 999 FxR2QuAtk11Dilie -1 1 0 -11060804 2 0.3 0 4 10 999 FxR2QuAtk13Dilie -1 1 0 -11061212 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 -11061312 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 -11061412 2 0.3 0 4 10 999 FxR2QuAtk3303 -1 1 0 -11061512 2 0.3 0 4 10 999 FxR2QuAtkQteShanxian -1 1 0 1.5 -11061513 2 0.3 0 4 10 999 FxR2QuAtkQteShanxian -1 1 0 0.4 -11061514 2 0.3 0 4 10 999 FxR2QuAtkQteDandao01 -1 1 0 -11061515 2 0.3 0 4 10 999 FxR2QuAtkQteDandao02 -1 1 0 -11062304 2 0.3 0 4 10 999 FxR2QuAtk13Dilie -1 1 0 -11062504 2 0.3 0 4 10 999 FxR2QuAtk3202 -1 1 0 -11062604 2 0.3 0 4 10 999 FxR2QuAtk3202 -1 1 0 -11062704 2 0.3 0 4 10 999 FxR2QuAtk3202 -1 1 0 -11062912 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 -11063011 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 -11063111 2 0.3 0 4 10 999 FxR2QuAtk3303 -1 1 0 -11063205 2 0.3 0 4 10 999 FxR2QuAtk10Dilie -1 1 0 -11063306 2 0.3 0 4 10 999 FxR2QuAtk52 -1 1 0 -11063405 2 0.3 0 4 10 999 FxR2QuAtk21Ex -1 1 0 1 -11063505 2 0.3 0 4 10 999 FxR2QuAtk21Ex -1 1 0 1 -11063605 2 0.3 0 4 10 999 FxR2QuAtk21Ex -1 1 0 1 -11064322 2 0.3 0 4 1 999 FxR2QuExecutioner05 -1 1 0 1 -11160102 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 4.5 -11160103 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 -11160115 2 0.3 0 4 10 999 FxR2QuflyAtk01Dilie -1 1 0 -11160202 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 -11160203 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 1.8 -11160302 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 -11160303 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 3.2 -11160315 2 0.3 0 4 10 999 FxR2QuflyAtk0302 -1 1 0 -11160401 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 -11160801 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 -11161001 2 0.3 -1.5 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 -11161002 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2 -11161009 2 0.3 8 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 -11161201 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 -11161302 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 -11161303 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 3.2 -11161315 2 0.3 0 4 10 999 FxR2QuflyAtk0302 -1 1 0 -11161402 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 -11161403 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 3.2 -11161415 2 0.3 0 4 10 999 FxR2QuflyAtk0302 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10140407 2 0.3 0 4 10 999 FxR3BiankaAttack04Dilie -1 1 0 +10140606 2 0.3 0 4 10 999 FxR3BiankaAttack11Dandao -1 1 0 +10140706 2 0.3 0 4 10 999 FxR3BiankaAttack11Dandao -1 1 0 +10140806 2 0.3 0 4 10 999 FxR3BiankaAttack13Dandao -1 1 0 +10140904 2 0.3 0 4 10 999 FxR3BiankaAttack21 -1 1 0 +10141004 2 0.3 0 4 10 999 FxR3BiankaAttack21 -1 1 0 +10141104 2 0.3 0 4 10 999 FxR3BiankaAttack21 -1 1 0 +10141221 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10141222 2 0.3 0 4 10 999 FxR3BiankaAttack31Chuxian -1 1 0 +10141321 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10141322 2 0.3 0 4 10 999 FxR3BiankaAttack31Chuxian -1 1 0 +10141421 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10141422 2 0.3 0 4 10 999 FxR3BiankaAttack31Chuxian -1 1 0 +10141510 2 0.3 0 4 10 999 FxQte -1 1 0 +10141511 2 0.3 0 4 10 999 FxQte -1 1 0 +10141821 2 0.3 0 4 10 999 FxR3BiankaAttack51Jian -1 1 0 +10142204 2 0.3 0 4 10 999 FxR3BiankaAttack41Dandao -1 1 0 +10142304 2 0.3 0 4 10 999 FxR3BiankaAttack41Dandao -1 1 0 +10142506 2 0.3 0 4 10 999 FxR3BiankaAttack13Dandao -1 1 0 +10142607 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10142608 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10142707 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10142708 2 0.3 0 4 10 999 FxR3BiankaAttack31Xiaoshi -1 1 0 +10142805 2 0.3 0 4 10 999 FxR3BiankaAttack41Dandao -1 1 0 +11020313 2 0.3 0 4 10 999 FxR2KuluomuAttack03Dilie -1 1 0 +11020413 2 0.3 0 4 10 999 FxR2KuluomuAttack04Dilie -1 1 0 +11020414 2 0.3 0 4 10 999 FxR2KuluomuAttack04Dilie -1 1 0 +11020805 2 0.3 0 4 10 999 FxR2KuluomuAttack21 -1 1 0 1 +11020905 2 0.3 0 4 10 999 FxR2KuluomuAttack21 -1 1 0 1 +11021005 2 0.3 0 4 10 999 FxR2KuluomuAttack23 -1 1 0 1 +11021105 2 0.3 0 4 10 999 FxR2KuluomuAttack31Dilie -1 1 0 +11021205 2 0.3 0 4 10 999 FxR2KuluomuAttack31Dilie -1 1 0 +11021305 2 0.3 0 4 10 999 FxR2KuluomuAttack33Dilie -1 1 0 +11021404 2 0.3 0 4 10 999 FxR2KuluomuAttackQteDilie -1 1 0 0.3 +11021405 2 0.3 0 4 10 999 FxQte -1 1 0 +11021504 2 0.3 0 4 10 999 FxR2KuluomuMove01 -1 1 0 +11021604 2 0.3 0 4 10 999 FxR2KuluomuMove02 -1 1 0 +11022305 2 0.3 0 4 10 999 FxR2KuluomuAttack33Dilie -1 1 0 +11022421 2 0.3 0 4 1 999 FxR2KuluomuAttack41Chunxian -1 1 0 +11022422 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 +11022424 2 0.3 0 4 10 999 FxR2KuluomuAttack41Dilie -1 1 0 +11022521 2 0.3 0 4 1 999 FxR2KuluomuAttack42Chunxian -1 1 0 +11022522 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 +11022523 2 0.3 0 4 10 999 FxR2KuluomuAttack42Dilie01 -1 1 0 +11022524 2 0.3 0 4 10 999 FxR2KuluomuAttack42Dilie02 -1 1 0 +11022621 2 0.3 0 4 1 999 FxR2KuluomuAttack43Chunxian -1 1 0 +11022622 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 +11022623 2 0.3 0 4 10 999 FxR2KuluomuAttack43Dilie -1 1 0 +11022624 2 0.3 0 4 10 999 FxR2KuluomuAttack43Dilie -1 1 0 +11022721 2 0.3 0 4 1 999 FxR2KuluomuAttack44Chunxian -1 1 0 +11022722 2 0.3 0 4 10 999 FxR2KuluomuAttack51MoveCanying -1 1 0 +11022723 2 0.3 0 4 10 999 FxR2KuluomuAttack44Dilie01 -1 1 0 +11022724 2 0.3 0 4 10 999 FxR2KuluomuAttack44Dilie02 -1 1 0 +11022801 2 0.3 0 4 10 999 FxR2KuluomuAttack48 -1 1 0 +11023003 2 0.3 0 4 10 999 FxR2KuluomuAttack49 -1 1 0 +11030308 2 0.3 0 4 10 999 FxR2WeilaAttack0301Dilie -1 1 0 +11030409 2 0.3 0 4 10 999 FxR2WeilaAttack0403 -1 1 0 +11030613 2 0.3 0 4 10 999 FxR2WeilaAttack1101 -1 1 0 +11030614 2 0.3 0 4 10 999 FxR2WeilaAttack1102 -1 1 0 +11030615 2 0.3 0 4 10 999 FxR2WeilaAttack1103 -1 1 0 +11030616 2 0.3 0 4 10 999 FxR2WeilaAttack1104 -1 1 0 +11030617 2 0.3 0 4 10 999 FxR2WeilaAttack1105 -1 1 0 +11030618 2 0.3 0 4 10 999 FxR2WeilaAttack1101Tuowei -1 1 0 +11030619 2 0.3 0 4 10 999 FxR2WeilaAttack1102Tuowei -1 1 0 +11030620 2 0.3 0 4 10 999 FxR2WeilaAttack1103Tuowei -1 1 0 +11030713 2 0.3 0 4 10 999 FxR2WeilaAttack1101 -1 1 0 +11030714 2 0.3 0 4 10 999 FxR2WeilaAttack1102 -1 1 0 +11030715 2 0.3 0 4 10 999 FxR2WeilaAttack1103 -1 1 0 +11030716 2 0.3 0 4 10 999 FxR2WeilaAttack1104 -1 1 0 +11030717 2 0.3 0 4 10 999 FxR2WeilaAttack1105 -1 1 0 +11030718 2 0.3 0 4 10 999 FxR2WeilaAttack1101Tuowei -1 1 0 +11030719 2 0.3 0 4 10 999 FxR2WeilaAttack1102Tuowei -1 1 0 +11030720 2 0.3 0 4 10 999 FxR2WeilaAttack1103Tuowei -1 1 0 +11030813 2 0.3 0 4 10 999 FxR2WeilaAttack1301 -1 1 0 +11030814 2 0.3 0 4 10 999 FxR2WeilaAttack1302 -1 1 0 +11030815 2 0.3 0 4 10 999 FxR2WeilaAttack1303 -1 1 0 +11030816 2 0.3 0 4 10 999 FxR2WeilaAttack1304 -1 1 0 +11030817 2 0.3 0 4 10 999 FxR2WeilaAttack1305 -1 1 0 +11030818 2 0.3 0 4 10 999 FxR2WeilaAttack1301Tuowei -1 1 0 +11030819 2 0.3 0 4 10 999 FxR2WeilaAttack1302Tuowei -1 1 0 +11030820 2 0.3 0 4 10 999 FxR2WeilaAttack1303Tuowei -1 1 0 +11030904 2 0.3 0 4 10 999 FxR2WeilaAttack21Dilie -1 1 0 +11031004 2 0.3 0 4 10 999 FxR2WeilaAttack21Dilie -1 1 0 +11031104 2 0.3 0 4 10 999 FxR2WeilaAttack23Dilie -1 1 0 +11031212 2 0.3 0 4 10 999 FxR2WeilaAttack31Dandao -1 1 0 +11031312 2 0.3 0 4 10 999 FxR2WeilaAttack31Dandao -1 1 0 +11031412 2 0.3 0 4 10 999 FxR2WeilaAttack31Dandao -1 1 0 +11031503 2 0.3 1.8 0 3 10 999 FxR2WeilaQte -1 1 0 +11031504 2 0.3 0 4 10 999 FxQte -1 1 0 +11032413 2 0.3 0 4 10 999 FxR2WeilaAttack1301 -1 1 0 +11032414 2 0.3 0 4 10 999 FxR2WeilaAttack1302 -1 1 0 +11032415 2 0.3 0 4 10 999 FxR2WeilaAttack1303 -1 1 0 +11032416 2 0.3 0 4 10 999 FxR2WeilaAttack1304 -1 1 0 +11032417 2 0.3 0 4 10 999 FxR2WeilaAttack1305 -1 1 0 +11032418 2 0.3 0 4 10 999 FxR2WeilaAttack1301Tuowei -1 1 0 +11032419 2 0.3 0 4 10 999 FxR2WeilaAttack1302Tuowei -1 1 0 +11032420 2 0.3 0 4 10 999 FxR2WeilaAttack1303Tuowei -1 1 0 +11033207 2 0.3 0 4 10 999 FxR2WeilaAttack1002 -1 1 0 +11034209 2 0.3 0 4 10 999 FxR2WeilaAttack0403 -1 1 0 +11060205 2 0.3 0 4 10 999 FxR2QuAtk0201Dilie -1 1 0 +11060206 2 0.3 0 4 10 999 FxR2QuAtk0202Dilie -1 1 0 +11060304 2 0.3 0 4 10 999 FxR2QuAtk03Dilie -1 1 0 +11060406 2 0.3 0 4 10 999 FxR2QuAtk0401Dilie -1 1 0 +11060407 2 0.3 0 4 10 999 FxR2QuAtk0402Dilie -1 1 0 +11060509 2 0.3 0 4 0.3 999 FxR2QuAtk0501Dandao -1 1 0 +11060510 2 0.3 0 4 0.3 999 FxR2QuAtk0502Dandao -1 1 0 +11060604 2 0.3 0 4 10 999 FxR2QuAtk11Dilie -1 1 0 +11060704 2 0.3 0 4 10 999 FxR2QuAtk11Dilie -1 1 0 +11060804 2 0.3 0 4 10 999 FxR2QuAtk13Dilie -1 1 0 +11061212 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 +11061312 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 +11061412 2 0.3 0 4 10 999 FxR2QuAtk3303 -1 1 0 +11061512 2 0.3 0 4 10 999 FxR2QuAtkQteShanxian -1 1 0 1.5 +11061513 2 0.3 0 4 10 999 FxR2QuAtkQteShanxian -1 1 0 0.4 +11061514 2 0.3 0 4 10 999 FxR2QuAtkQteDandao01 -1 1 0 +11061515 2 0.3 0 4 10 999 FxR2QuAtkQteDandao02 -1 1 0 +11062304 2 0.3 0 4 10 999 FxR2QuAtk13Dilie -1 1 0 +11062504 2 0.3 0 4 10 999 FxR2QuAtk3202 -1 1 0 +11062604 2 0.3 0 4 10 999 FxR2QuAtk3202 -1 1 0 +11062704 2 0.3 0 4 10 999 FxR2QuAtk3202 -1 1 0 +11062912 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 +11063011 2 0.3 0 4 10 999 FxR2QuAtk3103 -1 1 0 +11063111 2 0.3 0 4 10 999 FxR2QuAtk3303 -1 1 0 +11063205 2 0.3 0 4 10 999 FxR2QuAtk10Dilie -1 1 0 +11063306 2 0.3 0 4 10 999 FxR2QuAtk52 -1 1 0 +11063405 2 0.3 0 4 10 999 FxR2QuAtk21Ex -1 1 0 1 +11063505 2 0.3 0 4 10 999 FxR2QuAtk21Ex -1 1 0 1 +11063605 2 0.3 0 4 10 999 FxR2QuAtk21Ex -1 1 0 1 +11064322 2 0.3 0 4 1 999 FxR2QuExecutioner05 -1 1 0 1 +11160102 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 4.5 +11160103 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 +11160115 2 0.3 0 4 10 999 FxR2QuflyAtk01Dilie -1 1 0 +11160202 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 +11160203 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 1.8 +11160302 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 +11160303 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 3.2 +11160315 2 0.3 0 4 10 999 FxR2QuflyAtk0302 -1 1 0 +11160401 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 +11160801 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 +11161001 2 0.3 -1.5 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 +11161002 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2 +11161009 2 0.3 8 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 +11161201 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 0.8 +11161302 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 +11161303 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 3.2 +11161315 2 0.3 0 4 10 999 FxR2QuflyAtk0302 -1 1 0 +11161402 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 2.3 +11161403 2 0.3 0 4 10 999 FxR2QuAtk51Shanxian -1 1 0 3.2 +11161415 2 0.3 0 4 10 999 FxR2QuflyAtk0302 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA006.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA006.tsv index 94529ad0..9d10fa44 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA006.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA006.tsv @@ -1,28 +1,29 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10220205 2 0.3 0 4 10 999 FxR3LuxiyaAttack0201 -1 1 0 -10220206 2 0.3 0 4 10 999 FxR3LuxiyaAttack0202 -1 1 0 -10220306 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301 -1 1 0 -10220307 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301Dilie -1 1 0 -10220510 2 0.3 0 4 10 999 FxR3LuxiyaAttack0501 -1 1 0 -10221001 2 0.3 0 4 10 999 FxR3LuxiyaAttack21 -1 1 0 -10221101 2 0.3 0 4 10 999 FxR3LuxiyaAttack21 -1 1 0 -10221201 2 0.3 0 4 10 999 FxR3LuxiyaAttack21 -1 1 0 -10221605 2 0.3 0 4 10 999 FxR3LuxiyaAttack51Eye -1 1 0 -10221616 2 0.3 0 4 10 999 FxR3LuxiyaAttack5101 -1 1 0 -10221617 2 0.3 0 4 10 999 FxR3LuxiyaAttack5102 -1 1 0 -10221701 2 0.3 0 4 10 999 FxR3LuxiyaMove01 -1 1 0 -10221801 2 0.3 0 4 10 999 FxR3LuxiyaMove02 -1 1 0 -10222801 2 0.3 0 4 10 999 FxR3LuxiyaAttack03Dilie -1 1 0 -10222809 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301 -1 1 0 -10222810 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301Dilie -1 1 0 -10150417 2 0.3 0 4 10 999 FxR3YongyechaoAttack0402 -1 1 0 -10151103 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 -10151104 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 -10151203 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 -10151204 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 -10151303 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 -10151304 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie02 -1 1 0 -10151312 2 0.3 0 4 10 999 FxR3YongyechaoAttack3102 -1 1 0 -10151414 2 0.3 0 4 10 999 FxR3YongyechaoAttack51 -1 1 0 -10152110 2 0.3 2 0 4 10 999 FxR3YongyechaoQte -1 1 0 -10152617 2 0.3 0 4 10 999 FxR3YongyechaoAttack0402Ex -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10220205 2 0.3 0 4 10 999 FxR3LuxiyaAttack0201 -1 1 0 +10220206 2 0.3 0 4 10 999 FxR3LuxiyaAttack0202 -1 1 0 +10220306 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301 -1 1 0 +10220307 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301Dilie -1 1 0 +10220510 2 0.3 0 4 10 999 FxR3LuxiyaAttack0501 -1 1 0 +10221001 2 0.3 0 4 10 999 FxR3LuxiyaAttack21 -1 1 0 +10221101 2 0.3 0 4 10 999 FxR3LuxiyaAttack21 -1 1 0 +10221201 2 0.3 0 4 10 999 FxR3LuxiyaAttack21 -1 1 0 +10221605 2 0.3 0 4 10 999 FxR3LuxiyaAttack51Eye -1 1 0 +10221616 2 0.3 0 4 10 999 FxR3LuxiyaAttack5101 -1 1 0 +10221617 2 0.3 0 4 10 999 FxR3LuxiyaAttack5102 -1 1 0 +10221701 2 0.3 0 4 10 999 FxR3LuxiyaMove01 -1 1 0 +10221801 2 0.3 0 4 10 999 FxR3LuxiyaMove02 -1 1 0 +10222801 2 0.3 0 4 10 999 FxR3LuxiyaAttack03Dilie -1 1 0 +10222809 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301 -1 1 0 +10222810 2 0.3 0 4 10 999 FxR3LuxiyaAttack0301Dilie -1 1 0 +10223102 2 0.3 0 4 10 999 FxR1LuxiyaAttack10 -1 1 0 +10150417 2 0.3 0 4 10 999 FxR3YongyechaoAttack0402 -1 1 0 +10151103 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 +10151104 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 +10151203 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 +10151204 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 +10151303 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie01 -1 1 0 +10151304 2 0.3 0 4 10 999 FxR3YongyechaoAttack31Dilie02 -1 1 0 +10151312 2 0.3 0 4 10 999 FxR3YongyechaoAttack3102 -1 1 0 +10151414 2 0.3 0 4 10 999 FxR3YongyechaoAttack51 -1 1 0 +10152110 2 0.3 2 0 4 10 999 FxR3YongyechaoQte -1 1 0 +10152617 2 0.3 0 4 10 999 FxR3YongyechaoAttack0402Ex -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA007.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA007.tsv index a1c59c97..95416641 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA007.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA007.tsv @@ -1,38 +1,38 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11011002 2 0.3 0 4 10 999 FxR2SufeiyaAttack21 -1 1 0 -11011005 2 0.3 0 4 10 999 FxR2SufeiyaAttack21Fire -1 1 0 -11011102 2 0.3 0 4 10 999 FxR2SufeiyaAttack21 -1 1 0 -11011105 2 0.3 0 4 10 999 FxR2SufeiyaAttack21Fire -1 1 0 -11011202 2 0.3 0 4 10 999 FxR2SufeiyaAttack21 -1 1 0 -11011205 2 0.3 0 4 10 999 FxR2SufeiyaAttack21Fire -1 1 0 -11011614 2 0.3 0 4 10 999 FxR2SufeiyaAttack51 -1 1 0 -10170504 2 0.3 0 4 10 999 FxR3KalieninaAttack11Dilie -1 1 0 -10170604 2 0.3 0 4 10 999 FxR3KalieninaAttack11Dilie -1 1 0 -10170704 2 0.3 0 4 10 999 FxR3KalieninaAttack13Dilie -1 1 0 -10170806 2 0.3 0 4 10 999 FxR3KalieninaAttack21Dandao -1 1 0 -10170905 2 0.3 0 4 10 999 FxR3KalieninaAttack21Dandao -1 1 0 -10171005 2 0.3 0 4 10 999 FxR3KalieninaAttack23Dandao -1 1 0 -10171111 2 0.3 0 4 10 999 FxR3KalieninaAttack31 -1 1 0 -10171211 2 0.3 0 4 10 999 FxR3KalieninaAttack31 -1 1 0 -10171311 2 0.3 0 4 10 999 FxR3KalieninaAttack33 -1 1 0 -10171504 2 0.3 0 4 10 999 FxR3KalieninaAttack13Dilie -1 1 0 -10171616 2 0.3 0 4 10 999 FxR3KalieninaAttack51 -1 1 0 -10171911 2 0.3 0 4 10 999 FxR3KalieninaAttackQte -1 1 0 -10171915 2 0.3 0 4 10 999 FxQte -1 1 0 -10172003 2 0.3 0 4 10 999 FxR3KalieninaMove01 -1 1 0 -10172004 2 0.3 0 4 10 999 FxR3KalieninaMove02 -1 1 0 -10172103 2 0.3 0 4 10 999 FxR3KalieninaMove01 -1 1 0 -10172104 2 0.3 0 4 10 999 FxR3KalieninaMove02 -1 1 0 -10172704 2 0.3 0 4 10 999 FxR3KalieninaAttack11ExDilie -1 1 0 -10172804 2 0.3 0 4 10 999 FxR3KalieninaAttack11ExDilie -1 1 0 -10172904 2 0.3 0 4 10 999 FxR3KalieninaAttack13ExDilie -1 1 0 -10173011 2 0.3 0 4 10 999 FxR3KalieninaAttack31Ex -1 1 0 -10173111 2 0.3 0 4 10 999 FxR3KalieninaAttack31Ex -1 1 0 -10173211 2 0.3 0 4 10 999 FxR3KalieninaAttack33Ex -1 1 0 -11170102 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 -11170202 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 -11170302 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 -11170802 2 0.3 0 4 10 999 FxR3KalieninaflyDeath -1 1 0 -11170902 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 -11171002 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 -11171102 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11011002 2 0.3 0 4 10 999 FxR2SufeiyaAttack21 -1 1 0 +11011005 2 0.3 0 4 10 999 FxR2SufeiyaAttack21Fire -1 1 0 +11011102 2 0.3 0 4 10 999 FxR2SufeiyaAttack21 -1 1 0 +11011105 2 0.3 0 4 10 999 FxR2SufeiyaAttack21Fire -1 1 0 +11011202 2 0.3 0 4 10 999 FxR2SufeiyaAttack21 -1 1 0 +11011205 2 0.3 0 4 10 999 FxR2SufeiyaAttack21Fire -1 1 0 +11011614 2 0.3 0 4 10 999 FxR2SufeiyaAttack51 -1 1 0 +10170504 2 0.3 0 4 10 999 FxR3KalieninaAttack11Dilie -1 1 0 +10170604 2 0.3 0 4 10 999 FxR3KalieninaAttack11Dilie -1 1 0 +10170704 2 0.3 0 4 10 999 FxR3KalieninaAttack13Dilie -1 1 0 +10170806 2 0.3 0 4 10 999 FxR3KalieninaAttack21Dandao -1 1 0 +10170905 2 0.3 0 4 10 999 FxR3KalieninaAttack21Dandao -1 1 0 +10171005 2 0.3 0 4 10 999 FxR3KalieninaAttack23Dandao -1 1 0 +10171111 2 0.3 0 4 10 999 FxR3KalieninaAttack31 -1 1 0 +10171211 2 0.3 0 4 10 999 FxR3KalieninaAttack31 -1 1 0 +10171311 2 0.3 0 4 10 999 FxR3KalieninaAttack33 -1 1 0 +10171504 2 0.3 0 4 10 999 FxR3KalieninaAttack13Dilie -1 1 0 +10171616 2 0.3 0 4 10 999 FxR3KalieninaAttack51 -1 1 0 +10171911 2 0.3 0 4 10 999 FxR3KalieninaAttackQte -1 1 0 +10171915 2 0.3 0 4 10 999 FxQte -1 1 0 +10172003 2 0.3 0 4 10 999 FxR3KalieninaMove01 -1 1 0 +10172004 2 0.3 0 4 10 999 FxR3KalieninaMove02 -1 1 0 +10172103 2 0.3 0 4 10 999 FxR3KalieninaMove01 -1 1 0 +10172104 2 0.3 0 4 10 999 FxR3KalieninaMove02 -1 1 0 +10172704 2 0.3 0 4 10 999 FxR3KalieninaAttack11ExDilie -1 1 0 +10172804 2 0.3 0 4 10 999 FxR3KalieninaAttack11ExDilie -1 1 0 +10172904 2 0.3 0 4 10 999 FxR3KalieninaAttack13ExDilie -1 1 0 +10173011 2 0.3 0 4 10 999 FxR3KalieninaAttack31Ex -1 1 0 +10173111 2 0.3 0 4 10 999 FxR3KalieninaAttack31Ex -1 1 0 +10173211 2 0.3 0 4 10 999 FxR3KalieninaAttack33Ex -1 1 0 +11170102 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 +11170202 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 +11170302 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 +11170802 2 0.3 0 4 10 999 FxR3KalieninaflyDeath -1 1 0 +11170902 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 +11171002 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 +11171102 2 0.3 0 4 10 999 FxR3KalieninaflyAttack01 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA008.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA008.tsv index 7e37ae84..672b41b2 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA008.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA008.tsv @@ -1,14 +1,14 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11080105 2 0.3 0 4 10 999 FxR3LunaAtk0101 -1 1 0 -11080206 2 0.3 0 4 10 999 FxR3LunaAtk02 -1 1 0 -11080409 2 0.3 0 4 10 999 FxR3LunaAtk0402 -1 1 0 -11080605 2 0.3 0 4 10 999 FxR3LunaAtk06 -1 1 0 -11080709 2 0.3 1 0 4 10 999 FxR3LunaAtk11 -1 1 0 -11080809 2 0.3 1 0 4 10 999 FxR3LunaAtk11 -1 1 0 -11080909 2 0.3 1 0 4 10 999 FxR3LunaAtk13 -1 1 0 -11081606 2 0.3 0 4 10 999 FxR3LunaAtkQTE -1 1 0 -11081609 2 0.3 0 4 10 999 FxQte -1 1 0 -11081929 2 0.3 6 0 4 10 999 Root FxR3LunaAtk51 -1 1 0 -11083002 2 0.3 0 4 10 999 FxR3LunaAtk40 -1 1 0 -11083107 2 0.3 0 4 10 999 FxR3LunaAtk0101 -1 1 0 -11083308 2 0.3 0 4 10 999 FxR3LunaAtk1403 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11080105 2 0.3 0 4 10 999 FxR3LunaAtk0101 -1 1 0 +11080206 2 0.3 0 4 10 999 FxR3LunaAtk02 -1 1 0 +11080409 2 0.3 0 4 10 999 FxR3LunaAtk0402 -1 1 0 +11080605 2 0.3 0 4 10 999 FxR3LunaAtk06 -1 1 0 +11080709 2 0.3 1 0 4 10 999 FxR3LunaAtk11 -1 1 0 +11080809 2 0.3 1 0 4 10 999 FxR3LunaAtk11 -1 1 0 +11080909 2 0.3 1 0 4 10 999 FxR3LunaAtk13 -1 1 0 +11081606 2 0.3 0 4 10 999 FxR3LunaAtkQTE -1 1 0 +11081609 2 0.3 0 4 10 999 FxQte -1 1 0 +11081929 2 0.3 6 0 4 10 999 Root FxR3LunaAtk51 -1 1 0 +11083002 2 0.3 0 4 10 999 FxR3LunaAtk40 -1 1 0 +11083107 2 0.3 0 4 10 999 FxR3LunaAtk0101 -1 1 0 +11083308 2 0.3 0 4 10 999 FxR3LunaAtk1403 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA009.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA009.tsv index 00f2b591..f895c7eb 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA009.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA009.tsv @@ -1,75 +1,75 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10320202 2 0.3 0 4 10 999 FxR4LuxiyaAttack02DilieA -1 1 0 -10320305 2 0.3 0 4 10 999 FxR4LuxiyaAttack03A -1 1 0 -10320306 2 0.3 0 4 10 999 FxR4LuxiyaAttack03DilieA -1 1 0 -10320405 2 0.3 0 4 10 999 FxR4LuxiyaAttack04AXuli -1 1 0 -10320505 2 0.3 0 4 10 999 FxR4LuxiyaAttack05A02 -1 1 0 -10320608 2 0.3 0 4 10 999 FxR4LuxiyaAttack11ADilie -1 1 0 -10320708 2 0.3 0 4 10 999 FxR4LuxiyaAttack11ADilie -1 1 0 -10320809 2 0.3 0 4 10 999 FxR4LuxiyaAttack11ADilie -1 1 0 -10320905 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 -10320907 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 -10320908 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie02 -1 1 0 -10321005 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 -10321007 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 -10321008 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie02 -1 1 0 -10321105 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 -10321107 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 -10321108 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie03 -1 1 0 -10321203 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BaoqiA -1 1 0 -10321209 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie01 -1 1 0 -10321210 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie02 -1 1 0 -10321215 2 0.3 0 4 10 999 FxR4LuxiyaAttack31MeshA -1 1 0 -10321303 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BaoqiA -1 1 0 -10321309 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie01 -1 1 0 -10321310 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie02 -1 1 0 -10321315 2 0.3 0 4 10 999 FxR4LuxiyaAttack31MeshA -1 1 0 -10321403 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BaoqiA -1 1 0 -10321409 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie01 -1 1 0 -10321410 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie02 -1 1 0 -10321415 2 0.3 0 4 10 999 FxR4LuxiyaAttack31MeshA -1 1 0 -10321507 2 0.3 0 4 10 999 FxQte -1 1 0 -10321803 2 0.3 0 4 10 999 FxR4LuxiyaSwitch -1 1 0 -10321902 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 -10322002 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 -10322102 2 0.3 0 4 10 999 FxR4LuxiyaBorn -1 1 0 -10322305 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 -10322307 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 -10322308 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie02 -1 1 0 -10322505 2 0.3 0 4 10 999 FxR4LuxiyaAttack03A -1 1 0 -10322506 2 0.3 0 4 10 999 FxR4LuxiyaAttack03DilieA -1 1 0 -10322802 2 0.3 0 4 10 999 FxQianxingR4LuxiyaBa -1 1 0 -10322804 2 0.3 0 4 10 999 FxQianxingR4LuxiyaCi -1 1 0 -10322805 2 0.3 0 4 10 999 FxQianxingR4LuxiyaDimian -1 1 0 -10325102 2 0.3 0 4 10 999 FxR4LuxiyaAttack01BDilie -1 1 0 -10325104 2 0.3 0 4 10 999 FxR4LuxiyaAttack01B -1 1 0 -10325203 2 0.3 0 4 10 999 FxR4LuxiyaAttack02BXuli -1 1 0 -10325302 2 0.3 0 4 10 999 FxR4LuxiyaAttack03B -1 1 0 -10325506 2 0.3 0 4 10 999 FxR4LuxiyaAttack05B02 -1 1 0 -10325508 2 0.3 0 4 10 999 FxR4LuxiyaAttack05BDilie02 -1 1 0 -10325903 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 -10326003 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 -10326103 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 -10326205 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BDilie01 -1 1 0 -10326214 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BStart -1 1 0 -10326305 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BDilie01 -1 1 0 -10326314 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BStart -1 1 0 -10326405 2 0.3 0 4 10 999 FxR4LuxiyaAttack33BDilie01 -1 1 0 -10326414 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BStart -1 1 0 -10326505 2 0.3 0 4 10 999 FxR4LuxiyamoveB01 -1 1 0 -10326605 2 0.3 0 4 10 999 FxR4LuxiyamoveB02 -1 1 0 -10326704 2 0.3 0 4 10 999 FxR4LuxiyaAttack51B -1 1 0 -10326706 2 0.3 0 4 10 999 FxR4LuxiyaAttack51BDilie -1 1 0 -10326803 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 -10326902 2 0.3 0 4 10 999 FxR4LuxiyaAttack01BDilie -1 1 0 -10326904 2 0.3 0 4 10 999 FxR4LuxiyaAttack01B -1 1 0 -10327005 2 0.3 0 4 10 999 FxR4LuxiyaAttack52BDilie -1 1 0 -10327008 2 0.3 0 4 10 999 FxR4LuxiyaAttack51Fly -1 1 0 -10327105 2 0.3 0 4 10 999 FxR4LuxiyaAttack52BDilie -1 1 0 -10327108 2 0.3 0 4 10 999 FxR4LuxiyaAttack51Fly -1 1 0 -10327205 2 0.3 0 4 10 999 FxR4LuxiyaAttack52BDilie -1 1 0 -10327208 2 0.3 0 4 10 999 FxR4LuxiyaAttack51Fly -1 1 0 -10327302 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 -10327402 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 -10327607 2 0.3 0 4 10 999 FxQte -1 1 0 -10327702 2 0.3 0 4 10 999 FxR4LuxiyaAttack03B -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10320202 2 0.3 0 4 10 999 FxR4LuxiyaAttack02DilieA -1 1 0 +10320305 2 0.3 0 4 10 999 FxR4LuxiyaAttack03A -1 1 0 +10320306 2 0.3 0 4 10 999 FxR4LuxiyaAttack03DilieA -1 1 0 +10320405 2 0.3 0 4 10 999 FxR4LuxiyaAttack04AXuli -1 1 0 +10320505 2 0.3 0 4 10 999 FxR4LuxiyaAttack05A02 -1 1 0 +10320608 2 0.3 0 4 10 999 FxR4LuxiyaAttack11ADilie -1 1 0 +10320708 2 0.3 0 4 10 999 FxR4LuxiyaAttack11ADilie -1 1 0 +10320809 2 0.3 0 4 10 999 FxR4LuxiyaAttack11ADilie -1 1 0 +10320905 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 +10320907 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 +10320908 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie02 -1 1 0 +10321005 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 +10321007 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 +10321008 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie02 -1 1 0 +10321105 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 +10321107 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 +10321108 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie03 -1 1 0 +10321203 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BaoqiA -1 1 0 +10321209 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie01 -1 1 0 +10321210 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie02 -1 1 0 +10321215 2 0.3 0 4 10 999 FxR4LuxiyaAttack31MeshA -1 1 0 +10321303 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BaoqiA -1 1 0 +10321309 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie01 -1 1 0 +10321310 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie02 -1 1 0 +10321315 2 0.3 0 4 10 999 FxR4LuxiyaAttack31MeshA -1 1 0 +10321403 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BaoqiA -1 1 0 +10321409 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie01 -1 1 0 +10321410 2 0.3 0 4 10 999 FxR4LuxiyaAttack31ADilie02 -1 1 0 +10321415 2 0.3 0 4 10 999 FxR4LuxiyaAttack31MeshA -1 1 0 +10321507 2 0.3 0 4 10 999 FxQte -1 1 0 +10321803 2 0.3 0 4 10 999 FxR4LuxiyaSwitch -1 1 0 +10321902 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 +10322002 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 +10322102 2 0.3 0 4 10 999 FxR4LuxiyaBorn -1 1 0 +10322305 2 0.3 0 4 10 999 FxR4LuxiyaAttack21A02 -1 1 0 +10322307 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie01 -1 1 0 +10322308 2 0.3 0 4 10 999 FxR4LuxiyaAttack21ADilie02 -1 1 0 +10322505 2 0.3 0 4 10 999 FxR4LuxiyaAttack03A -1 1 0 +10322506 2 0.3 0 4 10 999 FxR4LuxiyaAttack03DilieA -1 1 0 +10322802 2 0.3 0 4 10 999 FxQianxingR4LuxiyaBa -1 1 0 +10322804 2 0.3 0 4 10 999 FxQianxingR4LuxiyaCi -1 1 0 +10322805 2 0.3 0 4 10 999 FxQianxingR4LuxiyaDimian -1 1 0 +10325102 2 0.3 0 4 10 999 FxR4LuxiyaAttack01BDilie -1 1 0 +10325104 2 0.3 0 4 10 999 FxR4LuxiyaAttack01B -1 1 0 +10325203 2 0.3 0 4 10 999 FxR4LuxiyaAttack02BXuli -1 1 0 +10325302 2 0.3 0 4 10 999 FxR4LuxiyaAttack03B -1 1 0 +10325506 2 0.3 0 4 10 999 FxR4LuxiyaAttack05B02 -1 1 0 +10325508 2 0.3 0 4 10 999 FxR4LuxiyaAttack05BDilie02 -1 1 0 +10325903 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 +10326003 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 +10326103 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 +10326205 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BDilie01 -1 1 0 +10326214 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BStart -1 1 0 +10326305 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BDilie01 -1 1 0 +10326314 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BStart -1 1 0 +10326405 2 0.3 0 4 10 999 FxR4LuxiyaAttack33BDilie01 -1 1 0 +10326414 2 0.3 0 4 10 999 FxR4LuxiyaAttack31BStart -1 1 0 +10326505 2 0.3 0 4 10 999 FxR4LuxiyamoveB01 -1 1 0 +10326605 2 0.3 0 4 10 999 FxR4LuxiyamoveB02 -1 1 0 +10326704 2 0.3 0 4 10 999 FxR4LuxiyaAttack51B -1 1 0 +10326706 2 0.3 0 4 10 999 FxR4LuxiyaAttack51BDilie -1 1 0 +10326803 2 0.3 0 4 10 999 FxR4LuxiyaAttack21BDilie -1 1 0 +10326902 2 0.3 0 4 10 999 FxR4LuxiyaAttack01BDilie -1 1 0 +10326904 2 0.3 0 4 10 999 FxR4LuxiyaAttack01B -1 1 0 +10327005 2 0.3 0 4 10 999 FxR4LuxiyaAttack52BDilie -1 1 0 +10327008 2 0.3 0 4 10 999 FxR4LuxiyaAttack51Fly -1 1 0 +10327105 2 0.3 0 4 10 999 FxR4LuxiyaAttack52BDilie -1 1 0 +10327108 2 0.3 0 4 10 999 FxR4LuxiyaAttack51Fly -1 1 0 +10327205 2 0.3 0 4 10 999 FxR4LuxiyaAttack52BDilie -1 1 0 +10327208 2 0.3 0 4 10 999 FxR4LuxiyaAttack51Fly -1 1 0 +10327302 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 +10327402 2 0.3 0 4 10 999 FxR4LuxiyaWin -1 1 0 +10327607 2 0.3 0 4 10 999 FxQte -1 1 0 +10327702 2 0.3 0 4 10 999 FxR4LuxiyaAttack03B -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA011.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA011.tsv index f6c7b025..19259369 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA011.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA011.tsv @@ -1,26 +1,26 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13020304 2 0.3 0 4 10 999 FxR2LuolanAtk03Dilie -1 1 0 -13020508 2 0.3 0 4 10 999 FxR2LuolanTishi02 -1 1 0 -13020606 2 0.3 0 4 10 999 FxR2LuolanTishi03 -1 1 0 -13020708 2 0.3 0 4 10 999 FxR2LuolanTishi04 -1 1 0 -13020709 2 0.3 0 4 10 999 FxR2LuolanAtk07Dilie -1 1 0 -13020804 2 0.3 0 4 10 999 FxR2LuolanAtk1102 -1 1 0 -13020806 2 0.3 0 4 10 999 FxR2LuolanAtk11Dilie -1 1 0 -13020909 2 0.3 0 4 10 999 FxR2LuolanAtk21Kaiqiang -1 1 0 -13021002 2 0.3 0 4 10 999 FxR2LuolanAtk31Dimian -1 1 0 -13021510 2 0.3 0 4 10 999 FxR2LuolanAtk44Dilie -1 1 0 -13022202 2 0.3 0 4 10 999 FxR2LuolanAtk31Dimian -1 1 0 -13022309 2 0.3 0 4 10 999 FxR2LuolanAtkQTEDilie -1 1 0 -13023410 2 0.3 0 4 10 999 FxR2LuolanAtk22Kaiqiang -1 1 0 -13023927 2 0.3 0 4 10 999 FxR2LuolanAtk46Dilie -1 1 0 -13024016 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 -13024116 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 -13024222 2 0.3 0 4 10 999 FxR2LuolanExecute03Dilie -1 1 0 -13024316 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 -13024416 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 -13024509 2 0.3 0 4 10 999 FxR2LuolanAtkQTEDilie -1 1 0 -13024609 2 0.3 0 4 10 999 FxR2LuolanAtkQTEDilie -1 1 0 -13120304 2 0.3 0 4 10 999 FxR2LuolanAtk03Dilie -1 1 0 -13120805 2 0.3 0 4 10 999 FxR2LuolanAtk1102 -1 1 0 -13120808 2 0.3 0 4 10 999 FxR2LuolanAtk11Dilie -1 1 0 -13121002 2 0.3 0 4 10 999 FxR2LuolanAtk31Dimian -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13020304 2 0.3 0 4 10 999 FxR2LuolanAtk03Dilie -1 1 0 +13020508 2 0.3 0 4 10 999 FxR2LuolanTishi02 -1 1 0 +13020606 2 0.3 0 4 10 999 FxR2LuolanTishi03 -1 1 0 +13020708 2 0.3 0 4 10 999 FxR2LuolanTishi04 -1 1 0 +13020709 2 0.3 0 4 10 999 FxR2LuolanAtk07Dilie -1 1 0 +13020804 2 0.3 0 4 10 999 FxR2LuolanAtk1102 -1 1 0 +13020806 2 0.3 0 4 10 999 FxR2LuolanAtk11Dilie -1 1 0 +13020909 2 0.3 0 4 10 999 FxR2LuolanAtk21Kaiqiang -1 1 0 +13021002 2 0.3 0 4 10 999 FxR2LuolanAtk31Dimian -1 1 0 +13021510 2 0.3 0 4 10 999 FxR2LuolanAtk44Dilie -1 1 0 +13022202 2 0.3 0 4 10 999 FxR2LuolanAtk31Dimian -1 1 0 +13022309 2 0.3 0 4 10 999 FxR2LuolanAtkQTEDilie -1 1 0 +13023410 2 0.3 0 4 10 999 FxR2LuolanAtk22Kaiqiang -1 1 0 +13023927 2 0.3 0 4 10 999 FxR2LuolanAtk46Dilie -1 1 0 +13024016 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 +13024116 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 +13024222 2 0.3 0 4 10 999 FxR2LuolanExecute03Dilie -1 1 0 +13024316 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 +13024416 2 0.3 -2.5 0 4 10 999 FxR2LuolanExecute01Dilie01 -1 1 0 +13024509 2 0.3 0 4 10 999 FxR2LuolanAtkQTEDilie -1 1 0 +13024609 2 0.3 0 4 10 999 FxR2LuolanAtkQTEDilie -1 1 0 +13120304 2 0.3 0 4 10 999 FxR2LuolanAtk03Dilie -1 1 0 +13120805 2 0.3 0 4 10 999 FxR2LuolanAtk1102 -1 1 0 +13120808 2 0.3 0 4 10 999 FxR2LuolanAtk11Dilie -1 1 0 +13121002 2 0.3 0 4 10 999 FxR2LuolanAtk31Dimian -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA012.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA012.tsv index 1e8217b5..35bd5feb 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA012.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA012.tsv @@ -1,66 +1,66 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11040103 2 0.3 0 4 10 999 FxR2KamuAtk01Dilie -1 1 0 -11040204 2 0.3 0 4 10 999 FxR2KamuAtk02Dilie -1 1 0 -11040303 2 0.3 0 4 10 999 FxR2KamuAtk0301 -1 1 0 -11040304 2 0.3 0 4 10 999 FxR2KamuAtk0302 -1 1 0 -11040403 2 0.3 0 4 10 999 FxR2KamuAtk0401 -1 1 0 -11040404 2 0.3 0 4 10 999 FxR2KamuAtk0402 -1 1 0 -11040502 2 0.3 0 4 1 999 FxR2KamuAtk05 -1 1 0 -11040503 2 0.3 0 4 10 999 FxR2KamuAtk05Dilie -1 1 0 -11040603 2 0.3 0 4 10 999 FxR2KamuAtk01Dilie -1 1 0 -11040703 2 0.3 0 4 10 999 FxR2KamuAtk1101 -1 1 0 -11040704 2 0.3 0 4 10 999 FxR2KamuAtk1102 -1 1 0 -11040705 2 0.3 0 4 10 999 FxR2KamuAtk11Dilie -1 1 0 -11040803 2 0.3 0 4 10 999 FxR2KamuAtk1101 -1 1 0 -11040804 2 0.3 0 4 10 999 FxR2KamuAtk1102 -1 1 0 -11040805 2 0.3 0 4 10 999 FxR2KamuAtk11Dilie -1 1 0 -11040903 2 0.3 0 4 10 999 FxR2KamuAtk1301 -1 1 0 -11040904 2 0.3 0 4 10 999 FxR2KamuAtk1302 -1 1 0 -11040905 2 0.3 0 4 10 999 FxR2KamuAtk11Dilie -1 1 0 -11041002 2 0.3 0 4 10 999 FxR2KamuAtk21Bao -1 1 0 -11041003 2 0.3 0 4 10 999 FxR2KamuAtk21 -1 1 0 -11041102 2 0.3 0 4 10 999 FxR2KamuAtk21Bao -1 1 0 -11041103 2 0.3 0 4 10 999 FxR2KamuAtk21 -1 1 0 -11041202 2 0.3 0 4 10 999 FxR2KamuAtk21Bao -1 1 0 -11041203 2 0.3 0 4 10 999 FxR2KamuAtk21 -1 1 0 -11041209 2 0.3 0 4 10 999 FxR2KamuAtk23 -1 1 0 -11041303 2 0.3 0 4 10 999 FxR2KamuAtk3101 -1 1 0 1 -11041304 2 0.3 0 4 10 999 FxR2KamuAtk3102 -1 1 0 -11041403 2 0.3 0 4 10 999 FxR2KamuAtk3101 -1 1 0 1 -11041404 2 0.3 0 4 10 999 FxR2KamuAtk3102 -1 1 0 -11041503 2 0.3 0 4 10 999 FxR2KamuAtk3301 -1 1 0 1 -11041504 2 0.3 0 4 10 999 FxR2KamuAtk3302 -1 1 0 -11041510 2 0.3 0 4 10 999 FxR2KamuAtk33Dilie -1 1 0 -11041604 2 0.3 0 4 10 999 FxR2KamuAtk3301 -1 1 0 -11041605 2 0.3 0 4 10 999 FxR2KamuAtk3302 -1 1 0 -11041606 2 0.3 0 4 10 999 FxR2KamuAtk33Dilie -1 1 0 -11041706 2 0.3 0 4 10 999 FxR2KamuAtkQte01 -1 1 0 -11041707 2 0.3 0 4 10 999 FxR2KamuAtkQte05 -1 1 0 -11041708 2 0.3 0 4 10 999 FxR2KamuAtkQte02 -1 1 0 -11041709 2 0.3 0 4 10 999 FxR2KamuAtkQte04 -1 1 0 1 -11041710 2 0.3 0 4 10 999 FxR2KamuAtkQte03 -1 1 0 -11041801 2 0.3 0 4 10 999 FxR2KamuAtkMove1 -1 1 0 -11041901 2 0.3 0 4 10 999 FxR2KamuAtkMove2 -1 1 0 -11042001 2 0.3 0 4 10 999 FxR2KamuAtk51 -1 1 0 -11042002 2 0.3 0 4 10 999 FxR2KamuAtk51Wuqi -1 1 0 -11043002 2 0.3 0 4 10 999 FxR2KamuP2Atk06 -1 1 0 -11043004 2 0.3 0 4 10 999 FxR2KamuP2Atk06Yinshen -1 1 0 -11043005 2 0.3 0 4 10 999 FxR2KamuP2Atk06Chuxian -1 1 0 -11043309 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 -11043409 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 -11043507 2 0.3 0 4 10 999 FxR2KamuP2Atk21 -1 1 0 -11043607 2 0.3 0 4 10 999 FxR2KamuP2Atk21 -1 1 0 -11043706 2 0.3 0 4 10 999 FxR2KamuP2Atk31Dilie01 -1 1 0 -11043711 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 -11043806 2 0.3 0 4 10 999 FxR2KamuP2Atk31Dilie01 -1 1 0 -11043811 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 -11043906 2 0.3 0 4 10 999 FxR2KamuP2Atk31Dilie01 -1 1 0 -11043911 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 -11044006 2 0.3 0 4 10 999 FxR2KamuAtkQte01 -1 1 0 -11044007 2 0.3 0 4 10 999 FxR2KamuAtkQte05 -1 1 0 -11044008 2 0.3 0 4 10 999 FxR2KamuAtkQte02 -1 1 0 -11044009 2 0.3 0 4 10 999 FxR2KamuAtkQte04 -1 1 0 1 -11044010 2 0.3 0 4 10 999 FxR2KamuAtkQte03 -1 1 0 -11044101 2 0.3 0 4 10 999 FxR2KamuP2AtkMove1 -1 1 0 -11044201 2 0.3 0 4 10 999 FxR2KamuP2AtkMove2 -1 1 0 -11044304 2 0.3 0 4 1 999 FxR2KamuP2Atk5101 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11040103 2 0.3 0 4 10 999 FxR2KamuAtk01Dilie -1 1 0 +11040204 2 0.3 0 4 10 999 FxR2KamuAtk02Dilie -1 1 0 +11040303 2 0.3 0 4 10 999 FxR2KamuAtk0301 -1 1 0 +11040304 2 0.3 0 4 10 999 FxR2KamuAtk0302 -1 1 0 +11040403 2 0.3 0 4 10 999 FxR2KamuAtk0401 -1 1 0 +11040404 2 0.3 0 4 10 999 FxR2KamuAtk0402 -1 1 0 +11040502 2 0.3 0 4 1 999 FxR2KamuAtk05 -1 1 0 +11040503 2 0.3 0 4 10 999 FxR2KamuAtk05Dilie -1 1 0 +11040603 2 0.3 0 4 10 999 FxR2KamuAtk01Dilie -1 1 0 +11040703 2 0.3 0 4 10 999 FxR2KamuAtk1101 -1 1 0 +11040704 2 0.3 0 4 10 999 FxR2KamuAtk1102 -1 1 0 +11040705 2 0.3 0 4 10 999 FxR2KamuAtk11Dilie -1 1 0 +11040803 2 0.3 0 4 10 999 FxR2KamuAtk1101 -1 1 0 +11040804 2 0.3 0 4 10 999 FxR2KamuAtk1102 -1 1 0 +11040805 2 0.3 0 4 10 999 FxR2KamuAtk11Dilie -1 1 0 +11040903 2 0.3 0 4 10 999 FxR2KamuAtk1301 -1 1 0 +11040904 2 0.3 0 4 10 999 FxR2KamuAtk1302 -1 1 0 +11040905 2 0.3 0 4 10 999 FxR2KamuAtk11Dilie -1 1 0 +11041002 2 0.3 0 4 10 999 FxR2KamuAtk21Bao -1 1 0 +11041003 2 0.3 0 4 10 999 FxR2KamuAtk21 -1 1 0 +11041102 2 0.3 0 4 10 999 FxR2KamuAtk21Bao -1 1 0 +11041103 2 0.3 0 4 10 999 FxR2KamuAtk21 -1 1 0 +11041202 2 0.3 0 4 10 999 FxR2KamuAtk21Bao -1 1 0 +11041203 2 0.3 0 4 10 999 FxR2KamuAtk21 -1 1 0 +11041209 2 0.3 0 4 10 999 FxR2KamuAtk23 -1 1 0 +11041303 2 0.3 0 4 10 999 FxR2KamuAtk3101 -1 1 0 1 +11041304 2 0.3 0 4 10 999 FxR2KamuAtk3102 -1 1 0 +11041403 2 0.3 0 4 10 999 FxR2KamuAtk3101 -1 1 0 1 +11041404 2 0.3 0 4 10 999 FxR2KamuAtk3102 -1 1 0 +11041503 2 0.3 0 4 10 999 FxR2KamuAtk3301 -1 1 0 1 +11041504 2 0.3 0 4 10 999 FxR2KamuAtk3302 -1 1 0 +11041510 2 0.3 0 4 10 999 FxR2KamuAtk33Dilie -1 1 0 +11041604 2 0.3 0 4 10 999 FxR2KamuAtk3301 -1 1 0 +11041605 2 0.3 0 4 10 999 FxR2KamuAtk3302 -1 1 0 +11041606 2 0.3 0 4 10 999 FxR2KamuAtk33Dilie -1 1 0 +11041706 2 0.3 0 4 10 999 FxR2KamuAtkQte01 -1 1 0 +11041707 2 0.3 0 4 10 999 FxR2KamuAtkQte05 -1 1 0 +11041708 2 0.3 0 4 10 999 FxR2KamuAtkQte02 -1 1 0 +11041709 2 0.3 0 4 10 999 FxR2KamuAtkQte04 -1 1 0 1 +11041710 2 0.3 0 4 10 999 FxR2KamuAtkQte03 -1 1 0 +11041801 2 0.3 0 4 10 999 FxR2KamuAtkMove1 -1 1 0 +11041901 2 0.3 0 4 10 999 FxR2KamuAtkMove2 -1 1 0 +11042001 2 0.3 0 4 10 999 FxR2KamuAtk51 -1 1 0 +11042002 2 0.3 0 4 10 999 FxR2KamuAtk51Wuqi -1 1 0 +11043002 2 0.3 0 4 10 999 FxR2KamuP2Atk06 -1 1 0 +11043004 2 0.3 0 4 10 999 FxR2KamuP2Atk06Yinshen -1 1 0 +11043005 2 0.3 0 4 10 999 FxR2KamuP2Atk06Chuxian -1 1 0 +11043309 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 +11043409 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 +11043507 2 0.3 0 4 10 999 FxR2KamuP2Atk21 -1 1 0 +11043607 2 0.3 0 4 10 999 FxR2KamuP2Atk21 -1 1 0 +11043706 2 0.3 0 4 10 999 FxR2KamuP2Atk31Dilie01 -1 1 0 +11043711 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 +11043806 2 0.3 0 4 10 999 FxR2KamuP2Atk31Dilie01 -1 1 0 +11043811 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 +11043906 2 0.3 0 4 10 999 FxR2KamuP2Atk31Dilie01 -1 1 0 +11043911 2 0.3 0 4 10 999 FxR2KamuP2Atk11Yinshen -1 1 0 +11044006 2 0.3 0 4 10 999 FxR2KamuAtkQte01 -1 1 0 +11044007 2 0.3 0 4 10 999 FxR2KamuAtkQte05 -1 1 0 +11044008 2 0.3 0 4 10 999 FxR2KamuAtkQte02 -1 1 0 +11044009 2 0.3 0 4 10 999 FxR2KamuAtkQte04 -1 1 0 1 +11044010 2 0.3 0 4 10 999 FxR2KamuAtkQte03 -1 1 0 +11044101 2 0.3 0 4 10 999 FxR2KamuP2AtkMove1 -1 1 0 +11044201 2 0.3 0 4 10 999 FxR2KamuP2AtkMove2 -1 1 0 +11044304 2 0.3 0 4 1 999 FxR2KamuP2Atk5101 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA013.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA013.tsv index cc5aa765..6aee57f6 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA013.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA013.tsv @@ -1,24 +1,24 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -11050101 2 0.3 0 4 10 999 FxR3LuosaitaAtk01 -1 1 0 -11050202 2 0.3 0 4 10 999 FxR3LuosaitaAtk02Dilie -1 1 0 -11050304 2 0.3 0 4 10 999 FxR3LuosaitaAtk03Dilie01 -1 1 0 -11050403 2 0.3 0 4 10 999 FxR3LuosaitaAtk04Dilie -1 1 0 -11050503 2 0.3 0 4 10 999 FxR3LuosaitaAtk05Dilie -1 1 0 -11050603 2 0.3 0 4 10 999 FxR3LuosaitaAtk0601 -1 1 0 -11050604 2 0.3 0 4 10 999 FxR3LuosaitaAtk0602 -1 1 0 -11051308 2 0.3 0 4 10 999 FxR3LuosaitaAtk31 -1 1 0 -11051408 2 0.3 0 4 10 999 FxR3LuosaitaAtk31 -1 1 0 -11051508 2 0.3 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 -11051601 2 0.3 0 4 10 999 FxQte -1 1 0 -11051602 2 0.3 0 4 10 999 FxQte -1 1 0 -11051908 2 0.3 5 0 4 10 999 FxR3LuosaitaAtk51Zha -1 1 0 -11052501 2 0.3 0 4 10 999 FxR3LuosaitaAtk01 -1 1 0 -11052902 2 0.3 0 4 10 999 FxR3LuosaitaAtk44 -1 1 0 -11053003 2 0.3 0 4 10 999 FxR3LuosaitaAtk45 -1 1 0 -11053308 2 0.3 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 -11053403 2 0.3 0 4 10 999 FxR3LuosaitaAtk46 -1 1 0 -11053705 2 0.3 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 -11053706 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 -11053707 2 0.3 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 -11053807 2 0.3 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 -11053808 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11050101 2 0.3 0 4 10 999 FxR3LuosaitaAtk01 -1 1 0 +11050202 2 0.3 0 4 10 999 FxR3LuosaitaAtk02Dilie -1 1 0 +11050304 2 0.3 0 4 10 999 FxR3LuosaitaAtk03Dilie01 -1 1 0 +11050403 2 0.3 0 4 10 999 FxR3LuosaitaAtk04Dilie -1 1 0 +11050503 2 0.3 0 4 10 999 FxR3LuosaitaAtk05Dilie -1 1 0 +11050603 2 0.3 0 4 10 999 FxR3LuosaitaAtk0601 -1 1 0 +11050604 2 0.3 0 4 10 999 FxR3LuosaitaAtk0602 -1 1 0 +11051308 2 0.3 0 4 10 999 FxR3LuosaitaAtk31 -1 1 0 +11051408 2 0.3 0 4 10 999 FxR3LuosaitaAtk31 -1 1 0 +11051508 2 0.3 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 +11051601 2 0.3 0 4 10 999 FxQte -1 1 0 +11051602 2 0.3 0 4 10 999 FxQte -1 1 0 +11051908 2 0.3 5 0 4 10 999 FxR3LuosaitaAtk51Zha -1 1 0 +11052501 2 0.3 0 4 10 999 FxR3LuosaitaAtk01 -1 1 0 +11052902 2 0.3 0 4 10 999 FxR3LuosaitaAtk44 -1 1 0 +11053003 2 0.3 0 4 10 999 FxR3LuosaitaAtk45 -1 1 0 +11053308 2 0.3 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 +11053403 2 0.3 0 4 10 999 FxR3LuosaitaAtk46 -1 1 0 +11053705 2 0.3 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 +11053706 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 +11053707 2 0.3 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 +11053807 2 0.3 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 +11053808 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA015.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA015.tsv index 6a5e03b2..5df97e09 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA015.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA015.tsv @@ -1,21 +1,21 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -11090702 2 0.3 0 4 10 999 FxR2WanshiAtk07 -1 1 0 -11090810 2 0.3 1 0 4 10 999 FxR2WanshiAtk11Dimian -1 1 0 -11090910 2 0.3 1 0 4 10 999 FxR2WanshiAtk11Dimian -1 1 0 -11091010 2 0.3 1 0 4 10 999 FxR2WanshiAtk11Dimian -1 1 0 -11091101 2 0.3 0 4 10 999 FxR2WanshiAtk21 -1 1 0 -11091201 2 0.3 0 4 10 999 FxR2WanshiAtk21 -1 1 0 -11091301 2 0.3 0 4 10 999 FxR2WanshiAtk21 -1 1 0 -11091403 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 -11091407 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 -11091503 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 -11091507 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 -11091603 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 -11091607 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 -11091704 2 0.3 0 4 10 999 FxR2WanshiAtkQte -1 1 0 -11092302 2 0.3 0 4 10 999 FxR2WanshiAtk42 -1 1 0 -11092402 2 0.3 0 4 10 999 FxR2WanshiAtk43 -1 1 0 -11092607 2 0.3 0 4 10 999 FxR2WanshiAtk51 -1 1 0 -11092702 2 0.3 0 4 10 999 FxR2WanshiAtk41Lizi -1 1 0 -11093003 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 -11093007 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11090702 2 0.3 0 4 10 999 FxR2WanshiAtk07 -1 1 0 +11090810 2 0.3 1 0 4 10 999 FxR2WanshiAtk11Dimian -1 1 0 +11090910 2 0.3 1 0 4 10 999 FxR2WanshiAtk11Dimian -1 1 0 +11091010 2 0.3 1 0 4 10 999 FxR2WanshiAtk11Dimian -1 1 0 +11091101 2 0.3 0 4 10 999 FxR2WanshiAtk21 -1 1 0 +11091201 2 0.3 0 4 10 999 FxR2WanshiAtk21 -1 1 0 +11091301 2 0.3 0 4 10 999 FxR2WanshiAtk21 -1 1 0 +11091403 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 +11091407 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 +11091503 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 +11091507 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 +11091603 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 +11091607 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 +11091704 2 0.3 0 4 10 999 FxR2WanshiAtkQte -1 1 0 +11092302 2 0.3 0 4 10 999 FxR2WanshiAtk42 -1 1 0 +11092402 2 0.3 0 4 10 999 FxR2WanshiAtk43 -1 1 0 +11092607 2 0.3 0 4 10 999 FxR2WanshiAtk51 -1 1 0 +11092702 2 0.3 0 4 10 999 FxR2WanshiAtk41Lizi -1 1 0 +11093003 2 0.3 0 4 10 999 FxR2WanshiAtk31 -1 1 0 +11093007 2 0.3 0 4 10 999 FxR2WanshiAtk31Canying -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA016.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA016.tsv index 9fc54142..c2acde9b 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA016.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA016.tsv @@ -1,11 +1,11 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -13010408 2 0.3 1.2 0 4 10 999 FxR3SailinnaAtk04Down -1 1 0 -13011304 2 0.3 0 4 10 999 FxR3SailinnaAtk31Rush -1 1 0 -13011404 2 0.3 0 4 10 999 FxR3SailinnaAtk31Rush -1 1 0 -13011504 2 0.3 0 4 10 999 FxR3SailinnaAtk31Rush -1 1 0 -13012302 2 0.3 0 4 10 999 FxQte -1 1 0 -13012303 2 0.3 0 4 10 999 FxQte -1 1 0 -13013010 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 -13013718 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 -13013819 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 -13014019 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13010408 2 0.3 1.2 0 4 10 999 FxR3SailinnaAtk04Down -1 1 0 +13011304 2 0.3 0 4 10 999 FxR3SailinnaAtk31Rush -1 1 0 +13011404 2 0.3 0 4 10 999 FxR3SailinnaAtk31Rush -1 1 0 +13011504 2 0.3 0 4 10 999 FxR3SailinnaAtk31Rush -1 1 0 +13012302 2 0.3 0 4 10 999 FxQte -1 1 0 +13012303 2 0.3 0 4 10 999 FxQte -1 1 0 +13013010 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 +13013718 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 +13013819 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 +13014019 2 0.3 0 4 10 999 FxR3SailinnaAtkMove1XMesh -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA017.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA017.tsv index e96d2518..9d1e8668 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA017.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA017.tsv @@ -1,28 +1,28 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -11120303 2 0.3 0 4 10 999 FxR3KuluomuAtk03Dilie -1 1 0 -11120403 2 0.3 0 4 10 999 FxR3KuluomuAtk04 -1 1 0 -11120404 2 0.3 0 4 10 999 FxR3KuluomuAtk04Dilie -1 1 0 -11120405 2 0.3 0 4 10 999 FxR3KuluomuAtk0401 -1 1 0 -11120406 2 0.3 0 4 10 999 FxR3KuluomuAtk04Dilie -1 1 0 -11120507 2 0.3 0 4 10 999 FxR3KuluomuAtk05Dilie -1 1 0 -11120602 2 0.3 0 4 10 999 FxR3KuluomuAtk06 -1 1 0 -11120704 2 0.3 0 4 10 999 FxR3KuluomuAtk12Dilie -1 1 0 -11120804 2 0.3 0 4 10 999 FxR3KuluomuAtk12Dilie -1 1 0 -11120905 2 0.3 0 4 10 999 FxR3KuluomuAtk11Dilie -1 1 0 -11121004 2 0.3 0 4 10 999 FxR3KuluomuAtk22Dilie -1 1 0 -11121104 2 0.3 0 4 10 999 FxR3KuluomuAtk22Dilie -1 1 0 -11121205 2 0.3 0 4 10 999 FxR3KuluomuAtk21Dilie -1 1 0 -11121308 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 -11121408 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 -11121507 2 0.3 0 4 10 999 FxR3KuluomuAtk31Dilie -1 1 0 -11121602 2 0.3 0 4 10 999 FxR3KuluomuAtk41 -1 1 0 0 -11121702 2 0.3 0 4 10 999 FxR3KuluomuAtk42 -1 1 0 0 -11121703 2 0.3 0 4 10 999 FxR3KuluomuAtk42Dilie -1 1 0 -11121803 2 0.3 0 4 10 999 FxR3KuluomuAtk43 -1 1 0 -11122201 2 0.3 0 4 10 999 FxR3KuluomuAtk51Dilie -1 1 0 -11122304 2 0.3 0 4 10 999 FxR3KuluomuAtk12Dilie -1 1 0 -11122404 2 0.3 0 4 10 999 FxR3KuluomuAtk22Dilie -1 1 0 -11122508 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 -11122708 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 -11123104 2 0.3 0 4 10 999 FxR3KuluomuAtkQteDilie -1 1 0 -11123107 2 0.3 0 4 10 999 FxQte -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +11120303 2 0.3 0 4 10 999 FxR3KuluomuAtk03Dilie -1 1 0 +11120403 2 0.3 0 4 10 999 FxR3KuluomuAtk04 -1 1 0 +11120404 2 0.3 0 4 10 999 FxR3KuluomuAtk04Dilie -1 1 0 +11120405 2 0.3 0 4 10 999 FxR3KuluomuAtk0401 -1 1 0 +11120406 2 0.3 0 4 10 999 FxR3KuluomuAtk04Dilie -1 1 0 +11120507 2 0.3 0 4 10 999 FxR3KuluomuAtk05Dilie -1 1 0 +11120602 2 0.3 0 4 10 999 FxR3KuluomuAtk06 -1 1 0 +11120704 2 0.3 0 4 10 999 FxR3KuluomuAtk12Dilie -1 1 0 +11120804 2 0.3 0 4 10 999 FxR3KuluomuAtk12Dilie -1 1 0 +11120905 2 0.3 0 4 10 999 FxR3KuluomuAtk11Dilie -1 1 0 +11121004 2 0.3 0 4 10 999 FxR3KuluomuAtk22Dilie -1 1 0 +11121104 2 0.3 0 4 10 999 FxR3KuluomuAtk22Dilie -1 1 0 +11121205 2 0.3 0 4 10 999 FxR3KuluomuAtk21Dilie -1 1 0 +11121308 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 +11121408 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 +11121507 2 0.3 0 4 10 999 FxR3KuluomuAtk31Dilie -1 1 0 +11121602 2 0.3 0 4 10 999 FxR3KuluomuAtk41 -1 1 0 0 +11121702 2 0.3 0 4 10 999 FxR3KuluomuAtk42 -1 1 0 0 +11121703 2 0.3 0 4 10 999 FxR3KuluomuAtk42Dilie -1 1 0 +11121803 2 0.3 0 4 10 999 FxR3KuluomuAtk43 -1 1 0 +11122201 2 0.3 0 4 10 999 FxR3KuluomuAtk51Dilie -1 1 0 +11122304 2 0.3 0 4 10 999 FxR3KuluomuAtk12Dilie -1 1 0 +11122404 2 0.3 0 4 10 999 FxR3KuluomuAtk22Dilie -1 1 0 +11122508 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 +11122708 2 0.3 0 4 10 999 FxR3KuluomuAtk32Dilie -1 1 0 +11123104 2 0.3 0 4 10 999 FxR3KuluomuAtkQteDilie -1 1 0 +11123107 2 0.3 0 4 10 999 FxQte -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA018.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA018.tsv index fdcf4e39..5cf789d0 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA018.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA018.tsv @@ -1,16 +1,16 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13030102 2 0.3 0.3 0.1 0 4 0.3 999 Weaponcase1 FxR2TwentyoneAtk01 -1 1 0 0 0 1.1 -13030302 2 0.3 -0.5 0 4 1 999 FxR2TwentyoneAtk03 -1 1 0 0 0 -13032005 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Show -1 1 0 0 0 0 2 1 -13032201 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Hide -1 1 0 0 0 0 1.2 1 -13032211 2 0.3 0 4 10 999 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 1 1 -13032301 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Hide -1 1 0 0 0 0 1.2 1 -13032310 2 0.3 0 4 10 999 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 1 1 -13032708 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Hide -1 1 0 0 0 0 2 1 -13032901 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Show -1 1 0 0 0 0 2 1 -13032906 2 0.3 0 4 10 999 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 2 1 -13034201 2 0.3 0 4 10 999 FxQte -1 1 0 0 0 -13034202 2 0.3 0 4 10 999 FxQte -1 1 0 0 0 -13034207 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Show -1 1 0 0 0 0 2 1 -13930302 2 0.3 0 4 0.7 999 FxR2TwentyoneRbt05 -1 1 0 0 0 0 0.43 1 -13930401 2 0.3 0.6 0 4 5 999 FxR2TwentyoneRbt02 -1 1 0 0 0 -0.1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +13030102 2 0.3 0.3 0.1 0 4 0.3 999 Weaponcase1 FxR2TwentyoneAtk01 -1 1 0 0 0 1.1 +13030302 2 0.3 -0.5 0 4 1 999 FxR2TwentyoneAtk03 -1 1 0 0 0 +13032005 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Show -1 1 0 0 0 0 2 1 +13032201 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Hide -1 1 0 0 0 0 1.2 1 +13032211 2 0.3 0 4 10 999 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 1 1 +13032301 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Hide -1 1 0 0 0 0 1.2 1 +13032310 2 0.3 0 4 10 999 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 1 1 +13032708 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Hide -1 1 0 0 0 0 2 1 +13032901 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Show -1 1 0 0 0 0 2 1 +13032906 2 0.3 0 4 10 999 FxR2TwentyoneMoveFlare -1 1 0 0 0 0 2 1 +13034201 2 0.3 0 4 10 999 FxQte -1 1 0 0 0 +13034202 2 0.3 0 4 10 999 FxQte -1 1 0 0 0 +13034207 2 0.3 0 4 10 999 FxR2TwentyoneAtk51Show -1 1 0 0 0 0 2 1 +13930302 2 0.3 0 4 0.7 999 FxR2TwentyoneRbt05 -1 1 0 0 0 0 0.43 1 +13930401 2 0.3 0.6 0 4 5 999 FxR2TwentyoneRbt02 -1 1 0 0 0 -0.1 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA019.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA019.tsv index 553c759a..35e4afcb 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA019.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA019.tsv @@ -1,48 +1,48 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -11130206 2 0.3 0 4 10 999 FxR3WeilaAtk0202 -1 1 0 -11130302 2 0.3 1 0 4 10 999 FxR3WeilaAtk03Xuli -1 1 0 -11130303 2 0.3 0 4 10 999 FxR3WeilaAtk03 -1 1 0 -11130304 2 0.3 0 4 10 999 FxR3WeilaAtk03Dilie -1 1 0 -11130604 2 0.3 0 4 10 999 FxR3WeilaAtk06Dilie -1 1 0 -11130705 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 -11130706 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 -11130710 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 -11130805 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 -11130806 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 -11130810 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 -11130905 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 -11130906 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 -11130910 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 -11131305 2 0.3 0.5 0 4 10 999 FxR3WeilaAtk3101 -1 1 0 -11131307 2 0.3 0 4 10 999 FxR3WeilaAtk3102 -1 1 0 -11131308 2 0.3 0 4 10 999 FxR3WeilaAtk3102Dilie -1 1 0 -11131309 2 0.3 0 4 10 999 FxR3WeilaAtk3103 -1 1 0 -11131405 2 0.3 0.5 0 4 10 999 FxR3WeilaAtk3101 -1 1 0 -11131407 2 0.3 0 4 10 999 FxR3WeilaAtk3102 -1 1 0 -11131408 2 0.3 0 4 10 999 FxR3WeilaAtk3102Dilie -1 1 0 -11131409 2 0.3 0 4 10 999 FxR3WeilaAtk3103 -1 1 0 -11131505 2 0.3 0.5 0 4 10 999 FxR3WeilaAtk3101 -1 1 0 -11131507 2 0.3 0 4 10 999 FxR3WeilaAtk3102 -1 1 0 -11131508 2 0.3 0 4 10 999 FxR3WeilaAtk3102Dilie -1 1 0 -11131509 2 0.3 0 4 10 999 FxR3WeilaAtk3103 -1 1 0 -11131704 2 0.3 0 4 10 999 FxR3WeilaAtk2201 -1 1 0 -11131706 2 0.3 0 4 10 999 FxR3WeilaAtk2202 -1 1 0 -11132003 2 0.3 1 0 4 10 999 FxR3WeilaAtk03Xuli -1 1 0 -11132004 2 0.3 0 4 10 999 FxR3WeilaAtk03 -1 1 0 -11132005 2 0.3 0 4 10 999 FxR3WeilaAtk03Dilie -1 1 0 -11132206 2 0.3 1.5 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 -11132302 2 0.3 0 4 10 999 FxR3WeilaAtk32Dilie01 -1 1 0 -11132303 2 0.3 0 4 10 999 FxR3WeilaAtk32 -1 1 0 -11132304 2 0.3 0 4 10 999 FxR3WeilaAtk32Dilie02 -1 1 0 -11132402 2 0.3 0.5 0.5 0 4 10 999 FxQte -1 1 0 -11132506 2 0.3 1 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 -11132507 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 -11132510 2 0.3 1 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 -11132705 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 -11132706 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 -11132710 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 -11133202 2 0.3 0 4 10 999 FxR3WeilaAtkTi -1 1 0 -11133406 2 0.3 1 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 -11133407 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 -11133504 2 0.3 0 4 10 999 FxR3WeilaAtk2201 -1 1 0 -11133506 2 0.3 0 4 10 999 FxR3WeilaAtk2202 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +11130206 2 0.3 0 4 10 999 FxR3WeilaAtk0202 -1 1 0 +11130302 2 0.3 1 0 4 10 999 FxR3WeilaAtk03Xuli -1 1 0 +11130303 2 0.3 0 4 10 999 FxR3WeilaAtk03 -1 1 0 +11130304 2 0.3 0 4 10 999 FxR3WeilaAtk03Dilie -1 1 0 +11130604 2 0.3 0 4 10 999 FxR3WeilaAtk06Dilie -1 1 0 +11130705 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 +11130706 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 +11130710 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 +11130805 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 +11130806 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 +11130810 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 +11130905 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 +11130906 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 +11130910 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 +11131305 2 0.3 0.5 0 4 10 999 FxR3WeilaAtk3101 -1 1 0 +11131307 2 0.3 0 4 10 999 FxR3WeilaAtk3102 -1 1 0 +11131308 2 0.3 0 4 10 999 FxR3WeilaAtk3102Dilie -1 1 0 +11131309 2 0.3 0 4 10 999 FxR3WeilaAtk3103 -1 1 0 +11131405 2 0.3 0.5 0 4 10 999 FxR3WeilaAtk3101 -1 1 0 +11131407 2 0.3 0 4 10 999 FxR3WeilaAtk3102 -1 1 0 +11131408 2 0.3 0 4 10 999 FxR3WeilaAtk3102Dilie -1 1 0 +11131409 2 0.3 0 4 10 999 FxR3WeilaAtk3103 -1 1 0 +11131505 2 0.3 0.5 0 4 10 999 FxR3WeilaAtk3101 -1 1 0 +11131507 2 0.3 0 4 10 999 FxR3WeilaAtk3102 -1 1 0 +11131508 2 0.3 0 4 10 999 FxR3WeilaAtk3102Dilie -1 1 0 +11131509 2 0.3 0 4 10 999 FxR3WeilaAtk3103 -1 1 0 +11131704 2 0.3 0 4 10 999 FxR3WeilaAtk2201 -1 1 0 +11131706 2 0.3 0 4 10 999 FxR3WeilaAtk2202 -1 1 0 +11132003 2 0.3 1 0 4 10 999 FxR3WeilaAtk03Xuli -1 1 0 +11132004 2 0.3 0 4 10 999 FxR3WeilaAtk03 -1 1 0 +11132005 2 0.3 0 4 10 999 FxR3WeilaAtk03Dilie -1 1 0 +11132206 2 0.3 1.5 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 +11132302 2 0.3 0 4 10 999 FxR3WeilaAtk32Dilie01 -1 1 0 +11132303 2 0.3 0 4 10 999 FxR3WeilaAtk32 -1 1 0 +11132304 2 0.3 0 4 10 999 FxR3WeilaAtk32Dilie02 -1 1 0 +11132402 2 0.3 0.5 0.5 0 4 10 999 FxQte -1 1 0 +11132506 2 0.3 1 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 +11132507 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 +11132510 2 0.3 1 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 +11132705 2 0.3 0 4 10 999 FxR3WeilaAtk1102Dilie -1 1 0 +11132706 2 0.3 0 4 10 999 FxR3WeilaAtk1104Dilie -1 1 0 +11132710 2 0.3 0 4 10 999 FxR3WeilaAtk1104 -1 1 0 +11133202 2 0.3 0 4 10 999 FxR3WeilaAtkTi -1 1 0 +11133406 2 0.3 1 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 +11133407 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 +11133504 2 0.3 0 4 10 999 FxR3WeilaAtk2201 -1 1 0 +11133506 2 0.3 0 4 10 999 FxR3WeilaAtk2202 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA020.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA020.tsv index 559ebdf3..3d94f200 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA020.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA020.tsv @@ -1,18 +1,18 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10330104 2 0.3 -0.8 -0.1 0 4 10 999 FxR4LifuAtk0101 -1 1 0 0 0 2.1 -10330105 2 0.3 0.77 -0.1 0 4 10 999 FxR4LifuAtk0101 -1 1 0 0 0 2.1 -10330204 2 0.3 -1.2 0.5 0 4 10 999 WeaponCase3 FxR4LifuAtk0201 -1 1 0 0 0 -10330205 2 0.3 1.1 0.5 0 4 10 999 WeaponCase2 FxR4LifuAtk0201 -1 1 0 0 0 -10330303 2 0.3 1 0 4 10 999 FxR4LifuAtk0301Dilie -1 1 0 0 0 -10330304 2 0.3 1 0 4 10 999 FxR4LifuAtk0301Trail -1 1 0 0 0 -10330403 2 0.3 0 4 10 999 FxR4LifuAtk0401Dile -1 1 1 0 0 0 -10330504 2 0.3 0 4 1 999 FxR4LifuAtk0501Dilie -1 1 1 0 0 0 -10330603 2 0.3 0 4 10 999 FxR4LifuAtk0601Dilie -1 1 1 0 0 0 -10332011 2 0.3 0 4 10 999 FxR4LifuAtk1201Bo -1 1 0 0 0 -10332107 2 0.3 0 4 4 999 FxR4LifuAtk1301Bo -1 1 0 0 0 -10332311 2 0.3 0 4 10 999 FxR4LifuAtk1201Bo -1 1 0 0 0 -10332407 2 0.3 0 4 10 999 FxR4LifuAtk1301Bo -1 1 0 0 0 -10332611 2 0.3 0 4 10 999 FxR4LifuAtk1201Bo -1 1 0 0 0 -10332707 2 0.3 0 4 10 999 FxR4LifuAtk1301Bo -1 1 0 0 0 -10333502 2 0.3 0 4 10 999 FxQte -1 1 0 0 0 2.2 -10333508 2 0.3 0 4 10 999 FxR4LifuAtkQteBuff -1 1 0 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +10330104 2 0.3 -0.8 -0.1 0 4 10 999 FxR4LifuAtk0101 -1 1 0 0 0 2.1 +10330105 2 0.3 0.77 -0.1 0 4 10 999 FxR4LifuAtk0101 -1 1 0 0 0 2.1 +10330204 2 0.3 -1.2 0.5 0 4 10 999 WeaponCase3 FxR4LifuAtk0201 -1 1 0 0 0 +10330205 2 0.3 1.1 0.5 0 4 10 999 WeaponCase2 FxR4LifuAtk0201 -1 1 0 0 0 +10330303 2 0.3 1 0 4 10 999 FxR4LifuAtk0301Dilie -1 1 0 0 0 +10330304 2 0.3 1 0 4 10 999 FxR4LifuAtk0301Trail -1 1 0 0 0 +10330403 2 0.3 0 4 10 999 FxR4LifuAtk0401Dile -1 1 1 0 0 0 +10330504 2 0.3 0 4 1 999 FxR4LifuAtk0501Dilie -1 1 1 0 0 0 +10330603 2 0.3 0 4 10 999 FxR4LifuAtk0601Dilie -1 1 1 0 0 0 +10332011 2 0.3 0 4 10 999 FxR4LifuAtk1201Bo -1 1 0 0 0 +10332107 2 0.3 0 4 4 999 FxR4LifuAtk1301Bo -1 1 0 0 0 +10332311 2 0.3 0 4 10 999 FxR4LifuAtk1201Bo -1 1 0 0 0 +10332407 2 0.3 0 4 10 999 FxR4LifuAtk1301Bo -1 1 0 0 0 +10332611 2 0.3 0 4 10 999 FxR4LifuAtk1201Bo -1 1 0 0 0 +10332707 2 0.3 0 4 10 999 FxR4LifuAtk1301Bo -1 1 0 0 0 +10333502 2 0.3 0 4 10 999 FxQte -1 1 0 0 0 2.2 +10333508 2 0.3 0 4 10 999 FxR4LifuAtkQteBuff -1 1 0 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA021.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA021.tsv index 317c57a7..ade8e5de 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA021.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA021.tsv @@ -1,73 +1,73 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13110204 2 0.3 0 4 10 999 FxR4SailinnaAtk02DilieJL -1 1 0 -13110305 2 0.3 0 4 10 999 FxR4SailinnaAtk03DilieJL -1 1 0 -13110408 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0401Dandao -1 1 0 1.5 -13110409 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0402Dandao -1 1 0 1.5 -13110410 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0403Dandao -1 1 0 1.5 -13110411 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0404Dandao -1 1 0 1.5 -13110503 2 0.3 0 4 10 999 FxR4SailinnaAtk05DilieJL -1 1 0 -13110602 2 0.3 0 4 5 999 FxR4SailinnaAtk06JL -1 1 0 -13111112 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 -13111113 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 -13111212 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 -13111213 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 -13111314 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 -13111315 2 0.3 0 4 10 999 FxR4SailinnaAtk1201 -1 1 0 -13111316 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 -13111414 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 -13111415 2 0.3 0 4 10 999 FxR4SailinnaAtk1201 -1 1 0 -13111416 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 -13112113 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFashe -1 1 0 -13112114 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 -13112116 2 0.3 0 4 10 999 FxR4SailinnaAtk2202 -1 1 1 0 -13112213 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFashe -1 1 0 -13112214 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 -13112216 2 0.3 0 4 10 999 FxR4SailinnaAtk2202 -1 1 1 0 -13112314 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 -13112316 2 0.3 0 4 10 999 FxR4SailinnaAtk2202 -1 1 1 0 -13112405 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 -13113310 2 0.3 0 4 5 999 FxR4SailinnaAtk32Move -1 1 0 -13113410 2 0.3 0 4 5 999 FxR4SailinnaAtk32Move -1 1 0 -13114003 2 0.3 0 4 10 999 FxR4SailinnaMove01 -1 1 0 -13114103 2 0.3 0 4 10 999 FxR4SailinnaMove02 -1 1 0 -13114208 2 0.3 0 4 9999 999 FxR4SailinnaAtk51DimianJL -1 1 0 0 -13114209 2 0.3 0 4 5 999 FxR4SailinnaAtk51DimianOut -1 1 0 0 -13114303 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5203 -1 1 0 0 -13114403 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5205 -1 1 0 0 -13114503 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5202 -1 1 0 0 -13114603 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5206 -1 1 0 0 -13114703 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5204 -1 1 0 0 -13115008 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115009 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115105 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115106 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115206 2 0.3 0 4 3 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115207 2 0.3 0 4 3 999 FxR4SailinnaAtk52JL -1 1 0 -13115304 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115305 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115408 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115409 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115505 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115506 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115607 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115608 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115705 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115706 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115807 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115808 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13115905 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13115906 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13116007 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13116008 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13116105 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13116106 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13116208 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13116209 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13116306 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 -13116307 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 -13116406 2 0.3 -3 0 4 10 999 FxR4SailinnaAtk51Bao -1 1 0 0 -13117014 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 -13117015 2 0.3 0 4 10 999 FxR4SailinnaAtk1201 -1 1 0 -13117016 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 -13117204 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFashe -1 1 0 -13117205 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13110204 2 0.3 0 4 10 999 FxR4SailinnaAtk02DilieJL -1 1 0 +13110305 2 0.3 0 4 10 999 FxR4SailinnaAtk03DilieJL -1 1 0 +13110408 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0401Dandao -1 1 0 1.5 +13110409 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0402Dandao -1 1 0 1.5 +13110410 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0403Dandao -1 1 0 1.5 +13110411 2 0.3 2 0 4 10 999 FxR4SailinnaAtk0404Dandao -1 1 0 1.5 +13110503 2 0.3 0 4 10 999 FxR4SailinnaAtk05DilieJL -1 1 0 +13110602 2 0.3 0 4 5 999 FxR4SailinnaAtk06JL -1 1 0 +13111112 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 +13111113 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 +13111212 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 +13111213 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 +13111314 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 +13111315 2 0.3 0 4 10 999 FxR4SailinnaAtk1201 -1 1 0 +13111316 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 +13111414 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 +13111415 2 0.3 0 4 10 999 FxR4SailinnaAtk1201 -1 1 0 +13111416 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 +13112113 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFashe -1 1 0 +13112114 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 +13112116 2 0.3 0 4 10 999 FxR4SailinnaAtk2202 -1 1 1 0 +13112213 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFashe -1 1 0 +13112214 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 +13112216 2 0.3 0 4 10 999 FxR4SailinnaAtk2202 -1 1 1 0 +13112314 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 +13112316 2 0.3 0 4 10 999 FxR4SailinnaAtk2202 -1 1 1 0 +13112405 2 0.3 0 4 0.4 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 +13113310 2 0.3 0 4 5 999 FxR4SailinnaAtk32Move -1 1 0 +13113410 2 0.3 0 4 5 999 FxR4SailinnaAtk32Move -1 1 0 +13114003 2 0.3 0 4 10 999 FxR4SailinnaMove01 -1 1 0 +13114103 2 0.3 0 4 10 999 FxR4SailinnaMove02 -1 1 0 +13114208 2 0.3 0 4 9999 999 FxR4SailinnaAtk51DimianJL -1 1 0 0 +13114209 2 0.3 0 4 5 999 FxR4SailinnaAtk51DimianOut -1 1 0 0 +13114303 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5203 -1 1 0 0 +13114403 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5205 -1 1 0 0 +13114503 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5202 -1 1 0 0 +13114603 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5206 -1 1 0 0 +13114703 2 0.3 0 0 4 10 999 FxR4SailinnaAtk5204 -1 1 0 0 +13115008 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115009 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115105 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115106 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115206 2 0.3 0 4 3 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115207 2 0.3 0 4 3 999 FxR4SailinnaAtk52JL -1 1 0 +13115304 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115305 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115408 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115409 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115505 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115506 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115607 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115608 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115705 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115706 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115807 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115808 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13115905 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13115906 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13116007 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13116008 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13116105 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13116106 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13116208 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13116209 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13116306 2 0.3 0 4 5 999 FxR4SailinnaAtk52DimianJL -1 1 0 +13116307 2 0.3 0 4 5 999 FxR4SailinnaAtk52JL -1 1 0 +13116406 2 0.3 -3 0 4 10 999 FxR4SailinnaAtk51Bao -1 1 0 0 +13117014 2 0.3 0 4 10 999 FxR4SailinnaAtk1202 -1 1 0 +13117015 2 0.3 0 4 10 999 FxR4SailinnaAtk1201 -1 1 0 +13117016 2 0.3 0 4 10 999 FxR4SailinnaAtk1203 -1 1 0 +13117204 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFashe -1 1 0 +13117205 2 0.3 0 4 10 999 FxR4SailinnaAtk22WuqiFanhui -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA022.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA022.tsv index 5460a79d..135e990b 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA022.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA022.tsv @@ -1,16 +1,16 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13040103 2 0.3 0.5 0 4 10 999 FxR2PulaoAtk01Dilie -1 1 0 0 0 -13040502 2 0.3 0 4 10 999 FxR2PulaoAtk05 -1 1 0 0 0 -13040803 2 0.3 0.5 0 4 10 999 FxR2PulaoAtk01Dilie -1 1 0 0 0 -13040906 2 0.3 0 4 10 999 FxR2PulaoAtk40Dilie -1 1 0 0 0 1 -13041006 2 0.3 0 4 10 999 FxR2PulaoAtk40Dilie -1 1 0 0 0 0.4 1 -13041009 2 0.3 0 4 10 999 FxR2PulaoAtk40Qiliu -1 1 0 0 0 0.3 1 -13042508 2 0.3 0 4 10 999 FxR2PulaoAtk2201Dilie -1 1 0 0 0 -13042602 2 0.3 2 0 4 5 999 FxR2PulaoAtk31Dilie -1 1 0 0 0 -13042702 2 0.3 2 0 4 5 999 FxR2PulaoAtk31Dilie -1 1 0 0 0 -13042802 2 0.3 2 0 4 5 999 FxR2PulaoAtk31Dilie -1 1 0 0 0 -13042906 2 0.3 2.5 0 4 1 999 FxR2PulaoAtk31Zi01 -1 1 0 0 0 -13043006 2 0.3 2.5 0 4 0.9 999 FxR2PulaoAtk31Zi02 -1 1 0 0 0 -13043101 2 0.3 0 4 10 999 FxR2PulaoAtk31Dash -1 1 0 0 0 1 -13043102 2 0.3 -1.5 0 4 10 999 FxR2PulaoAtk31Dragon -1 1 0 0 0 -13043103 2 0.3 0.8 0 4 10 999 FxR2PulaoAtk31ZiFinal -1 1 0 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +13040103 2 0.3 0.5 0 4 10 999 FxR2PulaoAtk01Dilie -1 1 0 0 0 +13040502 2 0.3 0 4 10 999 FxR2PulaoAtk05 -1 1 0 0 0 +13040803 2 0.3 0.5 0 4 10 999 FxR2PulaoAtk01Dilie -1 1 0 0 0 +13040906 2 0.3 0 4 10 999 FxR2PulaoAtk40Dilie -1 1 0 0 0 1 +13041006 2 0.3 0 4 10 999 FxR2PulaoAtk40Dilie -1 1 0 0 0 0.4 1 +13041009 2 0.3 0 4 10 999 FxR2PulaoAtk40Qiliu -1 1 0 0 0 0.3 1 +13042508 2 0.3 0 4 10 999 FxR2PulaoAtk2201Dilie -1 1 0 0 0 +13042602 2 0.3 2 0 4 5 999 FxR2PulaoAtk31Dilie -1 1 0 0 0 +13042702 2 0.3 2 0 4 5 999 FxR2PulaoAtk31Dilie -1 1 0 0 0 +13042802 2 0.3 2 0 4 5 999 FxR2PulaoAtk31Dilie -1 1 0 0 0 +13042906 2 0.3 2.5 0 4 1 999 FxR2PulaoAtk31Zi01 -1 1 0 0 0 +13043006 2 0.3 2.5 0 4 0.9 999 FxR2PulaoAtk31Zi02 -1 1 0 0 0 +13043101 2 0.3 0 4 10 999 FxR2PulaoAtk31Dash -1 1 0 0 0 1 +13043102 2 0.3 -1.5 0 4 10 999 FxR2PulaoAtk31Dragon -1 1 0 0 0 +13043103 2 0.3 0.8 0 4 10 999 FxR2PulaoAtk31ZiFinal -1 1 0 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA023.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA023.tsv index ad60ae30..d3f0d900 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA023.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA023.tsv @@ -1,3 +1,3 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13051604 2 0.3 0 4 10 999 FxQte -1 1 0 -13051605 2 0.3 0 4 10 999 FxQte -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +13051604 2 0.3 0 4 10 999 FxQte -1 1 0 +13051605 2 0.3 0 4 10 999 FxQte -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA025.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA025.tsv index a7cf6703..69d64d1d 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA025.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA025.tsv @@ -1,35 +1,35 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10270510 2 0.3 0 4 10 999 -1 1 0 -10270610 2 0.3 0 4 10 999 -1 1 0 -10270710 2 0.3 0 4 10 999 -1 1 0 -10270713 2 0.3 0 4 3 999 FxR4KalieninaAtk1101ExDilie -1 1 0 -10270801 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 -10270812 2 0.3 0 4 10 999 -1 1 0 -10270901 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 -10270912 2 0.3 0 4 10 999 -1 1 0 -10271001 2 0.3 0 4 5 999 FxR4KalieninaAtk31Ex -1 1 0 -10271012 2 0.3 0 4 10 999 -1 1 0 -10271106 2 0.3 0 4 1 999 FxR4KalieninaAtk2102Dan -1 1 0 -10271116 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 -10271206 2 0.3 0 4 1 999 FxR4KalieninaAtk2102Dan -1 1 0 -10271216 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 -10271306 2 0.3 0 4 1 999 FxR4KalieninaAtk2102Dan -1 1 0 -10271316 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 -10271510 2 0.3 0 4 10 999 -1 1 0 -10271517 2 0.3 0 4 10 999 -1 1 0 -10271604 2 0.3 0 4 8 999 FxR4KalieninaAtk4002 -1 1 0 -10271606 2 0.3 0 -0.75 0 4 8 999 FxR4KalieninaAtk4003 -1 1 0 -10271619 2 0.3 -0.07 -0.07 0 4 8 999 FxR4KalieninaAtk4001 -1 1 0 -10271907 2 0.3 0 4 10 999 FxQte -1 1 0 -10271908 2 0.3 0 4 10 999 FxQte -1 1 0 -10274108 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 -10274208 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 -10274308 2 0.3 0 4 4 999 FxR4KalieninaAtk31Ex -1 1 0 -10274403 2 0.3 0 4 1 999 -1 1 0 -10274503 2 0.3 0 4 1 999 -1 1 0 -10274603 2 0.3 0 4 1 999 -1 1 0 -10274802 2 0.3 0 4 10 999 FxR2KalieninaAttack04Dilie -1 1 0 -10276406 2 0.3 0 4 2 999 FxR4KalieninaAtk53Jump -1 1 0 -10276605 2 0.3 0 4 10 999 FxR2KalieninaAttack31Dandao -1 1 0 -10276606 2 0.3 0 4 1 999 FxR2KalieninaAttack21Dandao -1 1 0 -10276617 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10270510 2 0.3 0 4 10 999 -1 1 0 +10270610 2 0.3 0 4 10 999 -1 1 0 +10270710 2 0.3 0 4 10 999 -1 1 0 +10270713 2 0.3 0 4 3 999 FxR4KalieninaAtk1101ExDilie -1 1 0 +10270801 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 +10270812 2 0.3 0 4 10 999 -1 1 0 +10270901 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 +10270912 2 0.3 0 4 10 999 -1 1 0 +10271001 2 0.3 0 4 5 999 FxR4KalieninaAtk31Ex -1 1 0 +10271012 2 0.3 0 4 10 999 -1 1 0 +10271106 2 0.3 0 4 1 999 FxR4KalieninaAtk2102Dan -1 1 0 +10271116 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 +10271206 2 0.3 0 4 1 999 FxR4KalieninaAtk2102Dan -1 1 0 +10271216 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 +10271306 2 0.3 0 4 1 999 FxR4KalieninaAtk2102Dan -1 1 0 +10271316 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 +10271510 2 0.3 0 4 10 999 -1 1 0 +10271517 2 0.3 0 4 10 999 -1 1 0 +10271604 2 0.3 0 4 8 999 FxR4KalieninaAtk4002 -1 1 0 +10271606 2 0.3 0 -0.75 0 4 8 999 FxR4KalieninaAtk4003 -1 1 0 +10271619 2 0.3 -0.07 -0.07 0 4 8 999 FxR4KalieninaAtk4001 -1 1 0 +10271907 2 0.3 0 4 10 999 FxQte -1 1 0 +10271908 2 0.3 0 4 10 999 FxQte -1 1 0 +10274108 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 +10274208 2 0.3 0 4 4 999 FxR4KalieninaAtk31 -1 1 0 +10274308 2 0.3 0 4 4 999 FxR4KalieninaAtk31Ex -1 1 0 +10274403 2 0.3 0 4 1 999 -1 1 0 +10274503 2 0.3 0 4 1 999 -1 1 0 +10274603 2 0.3 0 4 1 999 -1 1 0 +10274802 2 0.3 0 4 10 999 -1 1 0 +10276406 2 0.3 0 4 2 999 FxR4KalieninaAtk53Jump -1 1 0 +10276605 2 0.3 0 4 10 999 -1 1 0 +10276606 2 0.3 0 4 1 999 -1 1 0 +10276617 2 0.3 0 4 2 999 FxR4KalieninaAtk2101 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA026.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA026.tsv index d6597419..3f72de49 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA026.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA026.tsv @@ -1,64 +1,64 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -13060104 2 0.3 0 4 2 999 FxR2NuoanAtk01 -1 1 0 2 0 -13060105 2 0.3 0 4 2 999 FxR2NuoanAtk01Dilie -1 1 0 0 0 -13060206 2 0.3 0 4 2 999 FxR2NuoanAtk02 -1 1 0 0 0 -13060305 2 0.3 0 4 1.2 999 FxR2NuoanAtk0301 -1 1 0 2 0 -13060306 2 0.3 0 4 1 999 FxR2NuoanAtk0302 -1 1 0 2 0 -13060406 2 0.3 0 4 1.2 999 FxR2NuoanAtk0301 -1 1 0 0 0 -13060407 2 0.3 0 0 4 1 999 FxR2NuoanAtk0302 -1 1 0 1 0 -13060418 2 0.3 0 4 2 999 FxR2NuoanAtk04 -1 1 0 1 0 -13060505 2 0.3 0 4 2 999 FxR2NuoanAtk0501 -1 1 0 2 0 -13060506 2 0.3 0 4 2 999 FxR2NuoanAtk0501Dilie -1 1 0 0 -13060507 2 0.3 0 4 2 999 FxR2NuoanAtk0502 -1 1 0 0 -13060508 2 0.3 0 4 2 999 FxR2NuoanAtk0502Dilie -1 1 0 0 -13060605 2 0.3 0 4 2 999 FxR2NuoanAtk06Xuli -1 1 0 2 0 -13060606 2 0.3 0 4 2 999 FxR2NuoanAtk06 -1 1 0 0 -13060607 2 0.3 0 4 2 999 FxR2NuoanAtk06Dilie -1 1 0 0 -13060709 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 -13060710 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 -13060711 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 -13060712 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 -13060809 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 -13060810 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 -13060811 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 -13060812 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 -13060909 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 -13060910 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 -13060911 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 -13060912 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 -13061006 2 0.3 0 4 10 999 FxR2NuoanAtk22 -1 1 0 1 0 -13061007 2 0.3 0 0 4 10 999 FxR2NuoanAtk22Dilie -1 1 0 0 -13061106 2 0.3 0 4 10 999 FxR2NuoanAtk22 -1 1 0 1 0 -13061107 2 0.3 0 0 4 10 999 FxR2NuoanAtk22Dilie -1 1 0 0 -13061205 2 0.3 0 4 10 999 FxR2NuoanAtk22 -1 1 0 1 0 -13061206 2 0.3 0 0 4 10 999 FxR2NuoanAtk22Dilie -1 1 0 0 -13061304 2 0.3 0 4 10 999 FxR2NuoanAtk32 -1 1 0 1 0 -13061404 2 0.3 0 4 10 999 FxR2NuoanAtk32 -1 1 0 1 0 -13061504 2 0.3 0 4 10 999 FxR2NuoanAtk32 -1 1 0 1 0 -13061604 2 0.3 -1.5 0 4 2 999 FxR2NuoanMove1 -1 1 0 -0.15 0 0 -13061704 2 0.3 0 4 2 999 FxR2NuoanMove2 -1 1 0 0 0 -13061809 2 0.3 0 4 2 999 FxR2NuoanAtk4101 -1 1 0 1 0 -13061810 2 0.3 0 4 2 999 FxR2NuoanAtk4102 -1 1 0 1 0 -13061811 2 0.3 0 4 2 999 FxR2NuoanAtk41Dimian -1 1 0 0 -13061912 2 0.3 -0.5 0 4 2 999 FxR2NuoanAtk42 -1 1 0 1 0 -13061913 2 0.3 0 4 2 999 FxR2NuoanAtk42Dilie -1 1 0 0 -13062018 2 0.3 0 4 0.5 999 FxR2NuoanAtk43Out -1 1 0 1 0 -13062020 2 0.3 1 0 4 2 999 FxR2NuoanAtk4301 -1 1 0 0 0 -13062021 2 0.3 1 0 4 2 999 FxR2NuoanAtk4301Dilie -1 1 0 0 -13062022 2 0.3 0 4 2 999 FxR2NuoanAtk4302 -1 1 0 0 0 -13062105 2 0.3 0 4 2 999 FxR2NuoanAtkQTEdilie -1 1 0 0 0 -13062107 2 0.3 0 4 10 999 FxQte -1 1 0 0 -13062108 2 0.3 0 4 10 999 FxQte -1 1 0 0 -13062210 2 0.3 0 4 10 999 FxR2NuoanAtk5101 -1 1 0 0 -13062211 2 0.3 0 4 10 999 FxR2NuoanAtk5102 -1 1 0 0 -13062309 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 -13062310 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 -13062311 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 -13062312 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 -13062833 2 0.3 0 4 1 999 FxR2NuoanExecutioner0101 -1 1 0 0 -13062834 2 0.3 0.7 0 4 1 999 FxR2NuoanExecutioner0102 -1 1 0 0 -13062835 2 0.3 1 0 4 1 999 FxR2NuoanExecutioner0103 -1 1 0 0 -13062933 2 0.3 0 4 1 999 FxR2NuoanExecutioner0101 -1 1 0 0 -13062934 2 0.3 0.7 0 4 1 999 FxR2NuoanExecutioner0102 -1 1 0 0 -13062935 2 0.3 1 0 4 1 999 FxR2NuoanExecutioner0103 -1 1 0 0 -13063017 2 0.3 0 4 2 999 FxR2NuoanExecutioner03Bao -1 1 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +13060104 2 0.3 0 4 2 999 FxR2NuoanAtk01 -1 1 0 2 0 +13060105 2 0.3 0 4 2 999 FxR2NuoanAtk01Dilie -1 1 0 0 0 +13060206 2 0.3 0 4 2 999 FxR2NuoanAtk02 -1 1 0 0 0 +13060305 2 0.3 0 4 1.2 999 FxR2NuoanAtk0301 -1 1 0 2 0 +13060306 2 0.3 0 4 1 999 FxR2NuoanAtk0302 -1 1 0 2 0 +13060406 2 0.3 0 4 1.2 999 FxR2NuoanAtk0301 -1 1 0 0 0 +13060407 2 0.3 0 0 4 1 999 FxR2NuoanAtk0302 -1 1 0 1 0 +13060418 2 0.3 0 4 2 999 FxR2NuoanAtk04 -1 1 0 1 0 +13060505 2 0.3 0 4 2 999 FxR2NuoanAtk0501 -1 1 0 2 0 +13060506 2 0.3 0 4 2 999 FxR2NuoanAtk0501Dilie -1 1 0 0 +13060507 2 0.3 0 4 2 999 FxR2NuoanAtk0502 -1 1 0 0 +13060508 2 0.3 0 4 2 999 FxR2NuoanAtk0502Dilie -1 1 0 0 +13060605 2 0.3 0 4 2 999 FxR2NuoanAtk06Xuli -1 1 0 2 0 +13060606 2 0.3 0 4 2 999 FxR2NuoanAtk06 -1 1 0 0 +13060607 2 0.3 0 4 2 999 FxR2NuoanAtk06Dilie -1 1 0 0 +13060709 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 +13060710 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 +13060711 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 +13060712 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 +13060809 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 +13060810 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 +13060811 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 +13060812 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 +13060909 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 +13060910 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 +13060911 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 +13060912 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 +13061006 2 0.3 0 4 10 999 FxR2NuoanAtk22 -1 1 0 1 0 +13061007 2 0.3 0 0 4 10 999 FxR2NuoanAtk22Dilie -1 1 0 0 +13061106 2 0.3 0 4 10 999 FxR2NuoanAtk22 -1 1 0 1 0 +13061107 2 0.3 0 0 4 10 999 FxR2NuoanAtk22Dilie -1 1 0 0 +13061205 2 0.3 0 4 10 999 FxR2NuoanAtk22 -1 1 0 1 0 +13061206 2 0.3 0 0 4 10 999 FxR2NuoanAtk22Dilie -1 1 0 0 +13061304 2 0.3 0 4 10 999 FxR2NuoanAtk32 -1 1 0 1 0 +13061404 2 0.3 0 4 10 999 FxR2NuoanAtk32 -1 1 0 1 0 +13061504 2 0.3 0 4 10 999 FxR2NuoanAtk32 -1 1 0 1 0 +13061604 2 0.3 -1.5 0 4 2 999 FxR2NuoanMove1 -1 1 0 -0.15 0 0 +13061704 2 0.3 0 4 2 999 FxR2NuoanMove2 -1 1 0 0 0 +13061809 2 0.3 0 4 2 999 FxR2NuoanAtk4101 -1 1 0 1 0 +13061810 2 0.3 0 4 2 999 FxR2NuoanAtk4102 -1 1 0 1 0 +13061811 2 0.3 0 4 2 999 FxR2NuoanAtk41Dimian -1 1 0 0 +13061912 2 0.3 -0.5 0 4 2 999 FxR2NuoanAtk42 -1 1 0 1 0 +13061913 2 0.3 0 4 2 999 FxR2NuoanAtk42Dilie -1 1 0 0 +13062018 2 0.3 0 4 0.5 999 FxR2NuoanAtk43Out -1 1 0 1 0 +13062020 2 0.3 1 0 4 2 999 FxR2NuoanAtk4301 -1 1 0 0 0 +13062021 2 0.3 1 0 4 2 999 FxR2NuoanAtk4301Dilie -1 1 0 0 +13062022 2 0.3 0 4 2 999 FxR2NuoanAtk4302 -1 1 0 0 0 +13062105 2 0.3 0 4 2 999 FxR2NuoanAtkQTEdilie -1 1 0 0 0 +13062107 2 0.3 0 4 10 999 FxQte -1 1 0 0 +13062108 2 0.3 0 4 10 999 FxQte -1 1 0 0 +13062210 2 0.3 0 4 10 999 FxR2NuoanAtk5101 -1 1 0 0 +13062211 2 0.3 0 4 10 999 FxR2NuoanAtk5102 -1 1 0 0 +13062309 2 0.3 0 4 2 999 FxR2NuoanAtk1201 -1 1 0 2 0 +13062310 2 0.3 0 4 2 999 FxR2NuoanAtk1202 -1 1 0 2 0 +13062311 2 0.3 0 4 2 999 FxR2NuoanAtk1203Dilie -1 1 0 0 0 +13062312 2 0.3 0 4 2 999 FxR2NuoanAtk1204 -1 1 0 2 0 +13062833 2 0.3 0 4 1 999 FxR2NuoanExecutioner0101 -1 1 0 0 +13062834 2 0.3 0.7 0 4 1 999 FxR2NuoanExecutioner0102 -1 1 0 0 +13062835 2 0.3 1 0 4 1 999 FxR2NuoanExecutioner0103 -1 1 0 0 +13062933 2 0.3 0 4 1 999 FxR2NuoanExecutioner0101 -1 1 0 0 +13062934 2 0.3 0.7 0 4 1 999 FxR2NuoanExecutioner0102 -1 1 0 0 +13062935 2 0.3 1 0 4 1 999 FxR2NuoanExecutioner0103 -1 1 0 0 +13063017 2 0.3 0 4 2 999 FxR2NuoanExecutioner03Bao -1 1 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA027.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA027.tsv index 16da3abb..762b0d9e 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA027.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA027.tsv @@ -1,5 +1,5 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -10243706 2 0.3 0 4 10 999 FxQte -1 1 0 -10243707 2 0.3 0 4 10 999 FxQte -1 1 0 -10244420 2 0.3 0 4 10 999 FxQte -1 1 0 -10244421 2 0.3 0 4 10 999 FxQte -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +10243706 2 0.3 0 4 10 999 FxQte -1 1 0 +10243707 2 0.3 0 4 10 999 FxQte -1 1 0 +10244420 2 0.3 0 4 10 999 FxQte -1 1 0 +10244421 2 0.3 0 4 10 999 FxQte -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA042.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA042.tsv index dd550c02..6c8a90ec 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA042.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA042.tsv @@ -1,17 +1,17 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -42030218 2 0.3 0 4 10 999 FxPet3HeonAtk11Wuli -1 1 0 -42030318 2 0.3 0 4 10 999 FxPet3HeonAtk11Huo -1 1 0 -42030423 2 0.3 0 4 10 999 FxPet3HeonAtk11Lei -1 1 0 -42030518 2 0.3 0 4 10 999 FxPet3HeonAtk11Bing -1 1 0 -42030618 2 0.3 0 4 10 999 FxPet3HeonAtk11An -1 1 0 -42030701 2 0.3 0 4 10 999 FxQte -1 1 0 -42030801 2 0.3 0 4 10 999 FxQte -1 1 0 -42030901 2 0.3 0 4 10 999 FxQte -1 1 0 -42031001 2 0.3 0 4 10 999 FxQte -1 1 0 -42031101 2 0.3 0 4 10 999 FxQte -1 1 0 -42040203 2 0.3 0 4 5 999 FxPet3MaonAtk01Wuli -1 1 0 -42040303 2 0.3 0 4 5 999 FxPet3MaonAtk01Huo -1 1 0 -42040403 2 0.3 0 4 5 999 FxPet3MaonAtk01Lei -1 1 0 -42040503 2 0.3 0 4 5 999 FxPet3MaonAtk01Bing -1 1 0 -42040603 2 0.3 0 4 5 999 FxPet3MaonAtk01An -1 1 0 -42040703 2 0.3 0 4 5 999 FxPet3MaonAtk01Luosaita -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +42030218 2 0.3 0 4 10 999 FxPet3HeonAtk11Wuli -1 1 0 +42030318 2 0.3 0 4 10 999 FxPet3HeonAtk11Huo -1 1 0 +42030423 2 0.3 0 4 10 999 FxPet3HeonAtk11Lei -1 1 0 +42030518 2 0.3 0 4 10 999 FxPet3HeonAtk11Bing -1 1 0 +42030618 2 0.3 0 4 10 999 FxPet3HeonAtk11An -1 1 0 +42030701 2 0.3 0 4 10 999 FxQte -1 1 0 +42030801 2 0.3 0 4 10 999 FxQte -1 1 0 +42030901 2 0.3 0 4 10 999 FxQte -1 1 0 +42031001 2 0.3 0 4 10 999 FxQte -1 1 0 +42031101 2 0.3 0 4 10 999 FxQte -1 1 0 +42040203 2 0.3 0 4 5 999 FxPet3MaonAtk01Wuli -1 1 0 +42040303 2 0.3 0 4 5 999 FxPet3MaonAtk01Huo -1 1 0 +42040403 2 0.3 0 4 5 999 FxPet3MaonAtk01Lei -1 1 0 +42040503 2 0.3 0 4 5 999 FxPet3MaonAtk01Bing -1 1 0 +42040603 2 0.3 0 4 5 999 FxPet3MaonAtk01An -1 1 0 +42040703 2 0.3 0 4 5 999 FxPet3MaonAtk01Luosaita -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA062.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA062.tsv index 2c6123e8..fb470e7e 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA062.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA062.tsv @@ -1,18 +1,51 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -50010404 2 0.3 0 4 10 999 FxR2LiangAttack5102 -1 1 0 -50010709 2 0.3 0 4 10 999 FxHuanjueseLan -1 1 0 -50011604 2 0.3 0 4 10 999 FxR2LiangAttack5103 -1 1 0 -50020101 2 0.3 3 0 4 10 999 FxR2KalieninaAttack21Dandao -1 1 0 -50020203 2 0.3 0 4 10 999 FxR2KalieninaAttack41 -1 1 0 -50020204 2 0.3 0 4 10 999 -1 1 0 -50020404 2 0.3 5 0 4 5 999 FxR2KalieninaAttack51Yujing -1 1 0 -50020510 2 0.3 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 -50020601 2 0.3 3 0 4 10 999 FxR2KalieninaAttack21Dandao -1 1 0 -50020710 2 0.3 1 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 -50020718 2 0.3 1 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 -50020905 2 0.3 0 4 10 999 FxR2KalieninaAttack33Dandao -1 1 0 -50021004 2 0.3 5 0 4 5 999 FxR2KalieninaAttack51Yujing -1 1 0 -50021301 2 0.3 0 4 10 999 FxR2KalieninaAttack23Dandao -1 1 0 -50021307 2 0.3 0 4 10 999 FxQte -1 1 0 -50021308 2 0.3 0 4 10 999 FxQte -1 1 0 -50021603 2 0.3 0 4 10 999 FxR2KalieninaAttack41 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +50010404 2 0.3 0 4 10 999 FxR2LiangAttack5102 -1 1 0 +50010709 2 0.3 0 4 10 999 FxHuanjueseLan -1 1 0 +50011604 2 0.3 0 4 10 999 FxR2LiangAttack5103 -1 1 0 +50020101 2 0.3 3 0 4 10 999 FxR2KalieninaAttack21Dandao -1 1 0 +50020203 2 0.3 0 4 10 999 FxR2KalieninaAttack41 -1 1 0 +50020204 2 0.3 0 4 10 999 -1 1 0 +50020404 2 0.3 5 0 4 5 999 FxR2KalieninaAttack51Yujing -1 1 0 +50020510 2 0.3 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 +50020601 2 0.3 3 0 4 10 999 FxR2KalieninaAttack21Dandao -1 1 0 +50020710 2 0.3 1 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 +50020718 2 0.3 1 0 4 10 999 FxR2KalieninaAttack11Dandao -1 1 0 +50020905 2 0.3 0 4 10 999 FxR2KalieninaAttack33Dandao -1 1 0 +50021004 2 0.3 5 0 4 5 999 FxR2KalieninaAttack51Yujing -1 1 0 +50021301 2 0.3 0 4 10 999 FxR2KalieninaAttack23Dandao -1 1 0 +50021307 2 0.3 0 4 10 999 FxQte -1 1 0 +50021308 2 0.3 0 4 10 999 FxQte -1 1 0 +50021603 2 0.3 0 4 10 999 FxR2KalieninaAttack41 -1 1 0 +50030102 2 0.3 0 4 10 999 FxR2LifuAttack01 -1 1 0 +50030202 2 0.3 0 4 10 999 FxR2LifuAttack02 -1 1 0 +50030304 2 0.3 0 4 10 999 FxR2LifuAttack03DandaoNM -1 1 1 0 +50030402 2 0.3 0 4 10 999 FxR2LifuAttack04 -1 1 0 +50030503 2 0.3 0 4 10 999 FxR2LifuAttack05DandaoNM -1 1 1 0 +50030702 2 0.3 0 4 10 999 FxR2LifuAttack23Dandao -1 1 1 0 +50030802 2 0.3 0 4 10 999 FxR2LifuAttack33Dandao -1 1 1 0 +50030903 2 0.3 0 3 10 999 FxR2LifuAttack51 -1 1 0 +50031002 2 0.3 0 4 10 999 FxR2LifuAttack01 -1 1 0 +50031007 2 0.3 0 4 10 999 FxR2LifuAttack02 -1 1 0 +50031102 2 0.3 0 4 10 999 FxR2LifuAttack02 -1 1 0 +50031107 2 0.3 0 4 10 999 FxR2LifuAttack01 -1 1 0 +50031909 2 0.3 0 4 0.3 999 FxR2LifuMove01Start -1 1 0 +50031910 2 0.3 0 4 0.3 999 FxR2LifuMove01End -1 1 0 +50032009 2 0.3 0 4 0.3 999 FxR2LifuMove02Start -1 1 0 +50032010 2 0.3 0 4 0.3 999 FxR2LifuMove02End -1 1 0 +50040101 2 0.3 0 4 10 999 FxR3LuosaitaAtk01 -1 1 0 1 +50040202 2 0.3 0 4 10 999 FxR3LuosaitaAtk02Dilie -1 1 0 +50040304 2 0.3 0 4 10 999 FxR3LuosaitaAtk03Dilie01 -1 1 0 +50040403 2 0.3 0 4 10 999 FxR3LuosaitaAtk04Dilie -1 1 0 +50040503 2 0.3 0 4 10 999 FxR3LuosaitaAtk05Dilie -1 1 0 +50040701 2 0.3 0 4 10 999 FxR3LuosaitaAtk01 -1 1 0 1 +50041008 2 0.3 0 4 10 999 FxR3LuosaitaAtk31 -1 1 0 +50041108 2 0.3 5 0 4 10 999 FxR3LuosaitaAtk51Zha -1 1 0 +50042108 2 0.3 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 +50042305 2 0.3 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 +50042306 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 +50042307 2 0.3 0 4 10 999 FxR3WeilaAtk4102 -1 1 0 +50042407 2 0.3 0 4 10 999 FxR3WeilaAtk4101 -1 1 0 +50042408 2 0.3 0 4 10 999 FxR3WeilaAtk4101Dian -1 1 0 +50042802 2 0.3 0 4 10 999 FxR3LuosaitaAtk44 -1 1 0 +50042903 2 0.3 0 4 10 999 FxR3LuosaitaAtk45 -1 1 0 +50043003 2 0.3 0 4 10 999 FxR3LuosaitaAtk46 -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillG002.tsv b/Resources/table/share/fight/missile/missile/MissileSkillG002.tsv index 215f0273..794f67aa 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillG002.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillG002.tsv @@ -1,9 +1,5 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -81900803 2 0.1 0 4 10 999 FxMb1LuxiyaMd000003Attack45Dilie -1 1 0 -81900904 2 0.1 2.5 0 4 10 999 FxMb1LuxiyaMd000003Attack11Dandao -1 1 0 -81902404 2 0.1 0 4 10 999 FxMb1LuxiyaMd000003Attack46Dilie -1 1 0 -81902505 2 0.1 0 4 10 999 FxMb1LuxiyaMd000003Attack47Dilie -1 1 0 -90221004 2 0.1 0 4 10 999 FxMe1BioMd004060Attack0502 -1 1 0 -97510602 2 0.1 0 4 2.55 999 -1 1 0 1 -97510802 2 0.1 0 4 10 999 FxR2LiangAttack5102 -1 1 0 -97580602 2 0.1 0 4 2.55 999 -1 1 0 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +90221004 2 0.1 0 4 10 999 FxMe1BioMd004060Attack0502 -1 1 0 +97510602 2 0.1 0 4 2.55 999 -1 1 0 1 +97510802 2 0.1 0 4 10 999 FxR2LiangAttack5102 -1 1 0 +97580602 2 0.1 0 4 2.55 999 -1 1 0 1 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillG004.tsv b/Resources/table/share/fight/missile/missile/MissileSkillG004.tsv index 4739959e..67c78548 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillG004.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillG004.tsv @@ -1,5 +1,5 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -99130908 2 0.1 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 -99131404 2 0.1 0 4 10 999 FxR3LuosaitaAtk03Dilie01 -1 1 0 -99131603 2 0.1 0 4 10 999 FxR3LuosaitaAtk04Dilie -1 1 0 -99131702 2 0.1 0 4 10 999 FxR3LuosaitaAtk02Dilie -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +99130908 2 0.1 0 4 10 999 FxR3LuosaitaAtk33 -1 1 0 +99131404 2 0.1 0 4 10 999 FxR3LuosaitaAtk03Dilie01 -1 1 0 +99131603 2 0.1 0 4 10 999 FxR3LuosaitaAtk04Dilie -1 1 0 +99131702 2 0.1 0 4 10 999 FxR3LuosaitaAtk02Dilie -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillG024.tsv b/Resources/table/share/fight/missile/missile/MissileSkillG024.tsv index d56a4316..70a91c59 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillG024.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillG024.tsv @@ -1,2 +1,2 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -93051602 2 0.1 0 4 1 999 FxMo1CyborgsoldierMdCrush -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame +93051602 2 0.1 0 4 1 999 FxMo1CyborgsoldierMdCrush -1 1 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillK001.tsv b/Resources/table/share/fight/missile/missile/MissileSkillK001.tsv index 36f4e9a3..46fa69a4 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillK001.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillK001.tsv @@ -1,35 +1,43 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -81501101 2 0.3 0 4 10 999 FxMb1OrphanMd030001Attack11 -1 1 0 -81702103 2 0.3 0 4 10 999 FxMb1VirginbioMd030001Attack13 -1 1 0 -83100113 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie -1 1 0 -83100114 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie02 -1 1 0 -83100222 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack02Dilie -1 1 0 -83100406 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack04Dilie -1 1 0 -83100512 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack05Dilie -1 1 0 -83100605 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack06Dilie -1 1 0 -83101304 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83101405 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack14Dilie -1 1 0 -83101608 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83101805 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack06Dilie -1 1 0 -83101907 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83101908 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83106006 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack04Dilie -1 1 0 -83106122 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack02Dilie -1 1 0 -83106207 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83106208 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83103013 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie -1 1 0 -83103014 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie02 -1 1 0 -83103106 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack04Dilie -1 1 0 -83103212 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack05Dilie -1 1 0 -83103508 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83103613 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie -1 1 0 -83103614 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie02 -1 1 0 -83103908 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 -83110207 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02 -1 1 0 -83110209 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 -83110707 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 -83110806 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 -83111315 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 -83111419 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 -83111420 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 -83112804 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint IgnoreCollideType +81501101 2 0.3 0 4 10 999 FxMb1OrphanMd030001Attack11 -1 1 0 +81702103 2 0.3 0 4 10 999 FxMb1VirginbioMd030001Attack13 -1 1 0 +81900803 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack45Dilie -1 1 0 +81900904 2 0.3 2.5 0 4 10 999 FxMb1LuxiyaMd000003Attack11Dandao -1 1 0 +81902404 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack46Dilie -1 1 0 +81902505 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack47Dilie -1 1 0 +81903005 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack47Dilie -1 1 0 +81903603 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack45Dilie -1 1 0 +81903904 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack46Dilie -1 1 0 +81904005 2 0.3 0 4 10 999 FxMb1LuxiyaMd000003Attack47Dilie -1 1 0 +83100113 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie -1 1 0 +83100114 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie02 -1 1 0 +83100222 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack02Dilie -1 1 0 +83100406 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack04Dilie -1 1 0 +83100512 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack05Dilie -1 1 0 +83100605 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack06Dilie -1 1 0 +83101304 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83101405 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack14Dilie -1 1 0 +83101608 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83101805 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack06Dilie -1 1 0 +83101907 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83101908 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83106006 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack04Dilie -1 1 0 +83106122 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack02Dilie -1 1 0 +83106207 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83106208 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83103013 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie -1 1 0 +83103014 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie02 -1 1 0 +83103106 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack04Dilie -1 1 0 +83103212 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack05Dilie -1 1 0 +83103508 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83103613 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie -1 1 0 +83103614 2 0.3 0 4 2 999 FxMb1XiuMd010001Attack01Dilie02 -1 1 0 +83103908 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 +83110207 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02 -1 1 0 +83110209 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 +83110707 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 +83110806 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 +83111315 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 +83111419 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 +83111420 2 0.3 0 4 10 999 FxMb1XiuMd010002Attack02Dilie -1 1 0 +83112804 2 0.3 0 4 10 999 FxMb1XiuMd010001Attack13Bo -1 1 0 diff --git a/Resources/table/share/fight/npc/MotionLut.tsv b/Resources/table/share/fight/npc/MotionLut.tsv index 73dacaa9..194ca041 100644 --- a/Resources/table/share/fight/npc/MotionLut.tsv +++ b/Resources/table/share/fight/npc/MotionLut.tsv @@ -52,6 +52,7 @@ R4BiankaMd010031 1 R2BangbinataMd010011 1 R4LiangMd010031 1 R3AilaMd010011 1 +R5LuxiyaMd010031 1 Mo1KuroMd1002 1 RE2SwordMd120111 1 R2QuflyMd010011 1 @@ -71,6 +72,8 @@ Pet3YuoffMd010011 1 Pet3YuonMd010011 1 Pet3WuzeioffMd010011 1 Pet3WuzeionMd010011 1 +Pet3MotoroffMd010011 1 +Pet3MotoronMd010011 1 Pet3XiaooffMd010011 1 Pet3XiaoonMd010011 1 Pet2BeioffMd010011 1 @@ -139,15 +142,17 @@ Q3DubianMd010011 1 Q2KuluomuMd010011 1 Q2ShenweiMd010011 1 Q2BiankaMd010011 1 -Q4BiankaMd010011 0 -Q2YongyechaoMd010011 0 -Q3LifuMd010011 0 -Q2WeilaMd010011 0 -Q2BangbinataMd010011 0 -Q4LiangMd010011 0 -Q2NuoanMd010011 0 +Q4BiankaMd010011 1 +Q2YongyechaoMd010011 1 +Q3LifuMd010011 1 +Q2WeilaMd010011 1 +Q2BangbinataMd010011 1 +Q4LiangMd010011 1 +Q2NuoanMd010011 1 Q1XiulijigongMd010011 1 Q1AolajiangMd010011 1 +Q5LuxiyaMd010011 1 +Q3AilaMd010011 1 Mb1RobotarmorMd030001 1 Mo1XiulijigongMd000001 1 Mb1BaodongchibangMd000001 1 @@ -281,6 +286,7 @@ Me1LampmonsterMd000001 1 Me1TwofacerMd010001 1 Mt1motuoxiaozhangaiMd010001 0 Mt1RedYoutongMd000001 0 +Mt1TransporterMd000001 1 Mo1MifengMd010001 1 Mo1QiuqiujiaoMd010001 1 Mo1ShirenhuaMd010002 1 @@ -306,6 +312,7 @@ Mt1BoardBranchMd0001 0 Mt1BoardBoneMd0001 0 Mt1BoardWallMd0001 0 Mt1PortalMd0001 0 +R1ZhihuiguanMd010011 1 Mt1BoardGuMd0001 0 Mt1BRUnbreakableBox01 0 Mo1YingdengyuMd010001 1 @@ -352,6 +359,7 @@ Mb1HamuleiteMd010001chuan 0 Mb1HamuleiteMd010001hand 0 Mb1Hamuleitemubu01Md010001 0 Mo1ShigaonanMd010001 1 +Mo1NaohuaMd010001 1 Mb1StarknightMd010001 1 Mb1MoonguyMd010001 1 Mo1MoonlighterMd010001 1 @@ -360,7 +368,7 @@ Mb1LostbiankaMd010001 1 Mo1RefugeeMd000001 1 Mb1MercyMd010001 1 Mb1MercyMd010002 1 -Mb1LilithMd010001Test 0 +Mb1LilithMd010001 1 Mo1XiaojinglingMd010001 1 Mo1HetiwurenjiMd010001 1 Mo1CoralerMd010001 1 @@ -372,10 +380,13 @@ Mo1BadboyMd010001 1 Mo1GztcaptainMd010001 1 Mb1TifaMd010001 1 Me1SimmoonguyMd010001 1 +Pet3MotoroffMd010012 1 Mb1MaidmasterMd010001 1 Mb1MaidmasterMd010002 1 Mb1YalishaMd010001 1 Mb1AliyaMd010001 1 +Mb1LuxiyaMd000005 1 +Mb1BruceloongMd010001 1 Mb1TankarmorMd030001 1 Mb1TankarmorMd030002 1 Mb1TankarmorMd030011 0 @@ -400,7 +411,6 @@ R2ChangyuMd010031 1 Npc1SailikaMd000001 1 R2LuxiyaMd010021 1 R4LifuMd010011 1 -R1ZhihuiguanMd010011 0 R4BiankaMd019011 1 R2LiangMd010031 1 Mt1ChangjingyiziMd000001 0 @@ -457,6 +467,7 @@ R1LifuMd019011 0 R1LifuMd019101 0 R1LifuMd019111 0 R1LifuMd019151 0 +R1LifuMd019341 1 R2BiankaMd010021 0 R2BiankaMd010031 0 R2BiankaMd019071 0 @@ -513,7 +524,7 @@ R3YongyechaoMd019011 0 R3YongyechaoMd019071 0 R3YongyechaoMd019211 0 R3YongyechaoMd019271 1 -R3LuxiyaMd010021 0 +R3LuxiyaMd010021 1 R3LuxiyaMd010031 0 R3LuxiyaMd019011 0 R3LuxiyaMd019071 0 @@ -613,10 +624,12 @@ R2HakamaMd019011 1 R4KalieninaMd010011 1 R4KalieninaMd010021 1 R4KalieninaMd019011 1 +R4KalieninaMd019131 1 R2NuoanMd010021 1 R2NuoanMd010031 1 R2NuoanMd019011 1 R4BiankaMd010011 1 +R4BiankaMd019241 1 R2BangbinataMd010021 1 R2BangbinataMd010031 1 R2BangbinataMd019011 1 @@ -626,6 +639,9 @@ R4LiangMd019011 1 R3AilaMd010021 1 R3AilaMd010031 1 R3AilaMd019011 1 +R5LuxiyaMd010011 1 +R5LuxiyaMd010021 1 +R5LuxiyaMd019011 1 R3YongyechaoMd019111 1 R3LuxiyaMd019221 1 R3LifuMd019221 1 @@ -640,6 +656,8 @@ Mb1VoodooMd010001UI 0 Mb1PunishdataMd010001UI 0 Mb1HamuleiteMd010001UI 0 Mb1MoonguyMd010001UI 0 +Mb1TifaMd010001UI 0 +Mb1MaidmasterMd010002UI 0 R3KalieninaflyMd019161 0 R3KalieninaflyMd019101 1 R2QuflyMd019141 1 diff --git a/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv b/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv index 04da6aeb..b87e53a7 100644 --- a/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv +++ b/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv @@ -3,3 +3,4 @@ R3AilaMd010021 BaseLayer LevelLayer1 R3AilaMd010011 BaseLayer LevelLayer1 R3AilaMd010031 BaseLayer LevelLayer1 R3AilaMd019011 BaseLayer LevelLayer1 +R5LuxiyaMd010031 LevelLayer1 LevelLayer2 diff --git a/Resources/table/share/fight/npc/NpcRes.tsv b/Resources/table/share/fight/npc/NpcRes.tsv index 91019ba4..f2708cb3 100644 --- a/Resources/table/share/fight/npc/NpcRes.tsv +++ b/Resources/table/share/fight/npc/NpcRes.tsv @@ -18,6 +18,7 @@ Id HeadImageName ModelId 1030106 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png R1LifuMd019101 1030107 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png R1LifuMd019111 1030108 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png R1LifuMd019151 +1030109 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png R1LifuMd019341 1040101 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png R2BiankaMd010011 1040102 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png R2BiankaMd010021 1040103 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png R2BiankaMd010031 @@ -229,6 +230,7 @@ Id HeadImageName ModelId 1070402 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4KalieninaMd010021 1070403 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4KalieninaMd010031 1070404 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4KalieninaMd019011 +1070405 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4KalieninaMd019131 1570301 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2NuoanMd010011 1570302 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2NuoanMd010021 1570303 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2NuoanMd010031 @@ -237,6 +239,7 @@ Id HeadImageName ModelId 1040402 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4BiankaMd010021 1040403 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4BiankaMd010031 1040404 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4BiankaMd019011 +1040405 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4BiankaMd019241 1230201 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2BangbinataMd010011 1230202 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2BangbinataMd010021 1230203 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2BangbinataMd010031 @@ -249,7 +252,11 @@ Id HeadImageName ModelId 1090302 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd010021 1090303 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd010031 1090304 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd019011 +1020501 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R5LuxiyaMd010011 +1020502 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R5LuxiyaMd010021 +1020503 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R5LuxiyaMd010031 +1020504 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R5LuxiyaMd019011 11050301 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png R3YongyechaoMd019111 11020301 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png R3LuxiyaMd019221 11030301 Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png R3LifuMd019221 -11070301 Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png R3KalieninaMd019251 \ No newline at end of file +11070301 Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png R3KalieninaMd019251 diff --git a/Resources/table/share/fight/npc/NpcSettleTime.tsv b/Resources/table/share/fight/npc/NpcSettleTime.tsv index 595bc76b..aa414604 100644 --- a/Resources/table/share/fight/npc/NpcSettleTime.tsv +++ b/Resources/table/share/fight/npc/NpcSettleTime.tsv @@ -49,5 +49,12 @@ Id NpcId FashionId SettleTime Desc 400 1304 0 0 Pulao: Dragontoll 410 1054 0 0 Nanami: Starfarer 420 1305 0 0 Haicma: Starveil -430 1027 0 0 Karenina: Scire -440 1306 0 0 Noan \ No newline at end of file +430 1027 0 5.6 Karenina: Scire +431 1027 6002305 7 Karenina: Scire New Year Firecracker +440 1306 0 0 Noan +450 1024 0 6.4 比安卡·深痕 +451 1024 6002504 6.4 比安卡·深痕伴生涂装 +452 1024 6002505 6.1 比安卡·深痕骑士涂装 +460 1121 0 0 邦比娜塔·琉璃 +470 1021 0 0 里·超刻 +480 1019 0 0 艾拉·万华 diff --git a/Resources/table/share/fight/npc/NpcUiFightRes.tsv b/Resources/table/share/fight/npc/NpcUiFightRes.tsv index 9571561b..cc315da8 100644 --- a/Resources/table/share/fight/npc/NpcUiFightRes.tsv +++ b/Resources/table/share/fight/npc/NpcUiFightRes.tsv @@ -19,6 +19,8 @@ Id HeadImageName OnlinePortrait EnergyBar[1] EnergyBar[2] EnergyGroupBar[1] Ener 101701 Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Kalienina.prefab R3KalieninaMd010011 Assets/Product/Texture/Image/UiFight/FightIconSleeve.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Kalienina51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101501 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Yongyechao.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR3Yongyechao.prefab R3YongyechaoMd010011 Assets/Product/Texture/Image/UiFight/FightIconSaw.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Yongyechao51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 102201 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/UiFight/FightIconSword.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +105201 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR5Luxiya.prefab Assets/Product/Texture/Image/UiFight/FightIconR5Luxiya.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR5Luxiya51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +105202 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR5LuxiyaLong.prefab Assets/Product/Texture/Image/UiFight/FightIconR5Luxiya.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR5Luxiya51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101801 Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Dubian.prefab R3DubianMd010011 Assets/Product/Texture/Image/UiFight/FightIconDagger.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Dubian51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101901 Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Aila1.prefab Assets/Product/Texture/Image/UiFight/FightIconBeamLance.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Aila51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101902 Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Aila2.prefab Assets/Product/Texture/Image/UiFight/FightIconBeamLance.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Aila51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab @@ -104,6 +106,7 @@ Id HeadImageName OnlinePortrait EnergyBar[1] EnergyBar[2] EnergyGroupBar[1] Ener 411201 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Yu0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Yu1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 411301 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Quan0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Quan1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 411401 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Wuzei0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Wuzei1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +411501 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Motor0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Motor1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 4705 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png R1LifuMd010013 Assets/Product/Texture/Image/UiFight/FightIconFloat.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 131101 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png R4SailinnaMd010011 Assets/Product/Texture/Image/UiFight/FightIconR4Sailinna.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 851101 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalk.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51A.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab @@ -122,3 +125,4 @@ Id HeadImageName OnlinePortrait EnergyBar[1] EnergyBar[2] EnergyGroupBar[1] Ener 851116 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 851117 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51C.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 851118 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51D.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +851119 Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyZhihuiguan.prefab Assets/Product/Texture/Image/UiFight/FightSkillIconZhihuiguan.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconZhihuiguan51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab diff --git a/Resources/table/share/fight/npc/npc/Npc.tsv b/Resources/table/share/fight/npc/npc/Npc.tsv index 4b9665cc..3a3235f2 100644 --- a/Resources/table/share/fight/npc/npc/Npc.tsv +++ b/Resources/table/share/fight/npc/npc/Npc.tsv @@ -89,12 +89,12 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 10510034 105034 105034 1015 2 七实三阶 1 1 1 R3YongyechaoMd010011 1 0.3 0.1 0 0 1 1 1 101501 0 1 0.8 1 1 0.3 0.8 0.9 10 0 1#101501|2#101502|3#101503 1#4#15|2#4#15|3#4#15 101515 1.6 1 1 1 3 0.3 7002 1015 100050 100051 100054 100074 101501 101502 101503 101504 101505 101506 101507 101508 101509 101510 101511 101512 101513 101514 101515 101516 101517 101518 101519 101520 101521 101522 101523 101524 101525 101526 101527 101528 10510035 105035 105035 1015 2 七实三阶 1 1 1 R3YongyechaoMd010011 1 0.3 0.1 0 0 1 1 1 101501 0 1 0.8 1 1 0.3 0.8 0.9 10 0 1#101501|2#101502|3#101503 1#4#15|2#4#15|3#4#15 101515 1.6 1 1 1 3 0.3 7002 1015 100050 100051 100054 100074 101501 101502 101503 101504 101505 101506 101507 101508 101509 101510 101511 101512 101513 101514 101515 101516 101517 101518 101519 101520 101521 101522 101523 101524 101525 101526 101527 101528 10510036 105036 105036 1015 2 七实三阶 1 1 1 R3YongyechaoMd010011 1 0.3 0.1 0 0 1 1 1 101501 0 1 0.8 1 1 0.3 0.8 0.9 10 0 1#101501|2#101502|3#101503 1#4#15|2#4#15|3#4#15 101515 1.6 1 1 1 3 0.3 7002 1015 100050 100051 100054 100074 101501 101502 101503 101504 101505 101506 101507 101508 101509 101510 101511 101512 101513 101514 101515 101516 101517 101518 101519 101520 101521 101522 101523 101524 101525 101526 101527 101528 -10210031 102031 102031 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 -10210032 102032 102032 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 -10210033 102033 102033 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 -10210034 102034 102034 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 -10210035 102035 102035 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 -10210036 102036 102036 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 +10210031 102031 102031 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 +10210032 102032 102032 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 +10210033 102033 102033 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 +10210034 102034 102034 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 +10210035 102035 102035 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 +10210036 102036 102036 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 102201 0 1 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#4#15|2#4#15|3#4#15 102201 4 1 1 1 3 0.3 7002 1022 100050 100051 100054 100074 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 19990 102011 102011 1002 1 露西亚-B 1 1 0 R1LuxiyaMd010011 1 0.3 0.1 0 0 1 1 1 100201 0 1 0.8 1 1 0.2 0.85 10 0 1#100201|2#100202|3#100203 1#4#15|2#4#15|3#4#15 100201 1.7 1 1 1 3 0.3 7002 1002 100050 100051 100054 100074 100201 100202 100219 100243 740005 100201 100202 100203 100204 100205 100206 100207 100208 100209 100210 100211 100212 100213 100214 100215 100216 100217 100218 100219 100220 100221 100222 100223 100224 100225 100226 100227 100228 100229 199901 199902 100231 100232 100233 11170 107036 107036 1117 3 飞行机器 1 0 R3KalieninaflyMd010011 1 0.1 0.1 1 1 1 1 1 0 1 0.2 0.6 1 1 1.2 0 3 0.1 1117 760610 760611 760612 760613 101729 111701 111702 111703 111704 111705 111706 111707 111708 111709 111710 111711 111712 111713 111714 10260 1026 1026 1026 2 休 1 0 R2XiuMd010011 1 0.3 0.1 0 0 1 1 1 101601 0 1 0.8 1 1 0.2 0.5 1.05 10 0 1#102601|2#102602|3#102603 1#4#15|2#4#15|3#4#15 102616 1.6 1 0 3 0.3 7002 1026 100050 100051 100054 100074 102680 102648 102650 102601 102602 102603 102604 102605 102606 102607 102608 102609 102610 102611 102612 102613 102614 102615 102616 102617 102618 102619 102620 102621 102622 102623 102624 102625 102626 102627 102628 @@ -272,12 +272,12 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 15710034 157034 157034 1306 4 Noan 1 1 2 R2NuoanMd010011 1 0.3 0.3 0.1 1 1 1 130601 0 10 0.8 1 1 0.3 1.5 0.9 10 0 1#130601|2#130602|3#130603 1#1#15|2#1#15|3#1#15 130617 1.6 1 1 1 3 0.3 1306 100050 100051 100054 100074 130601 130602 130603 130604 130605 130606 130607 130608 130609 130610 130611 130612 130613 130614 130615 130616 130617 130618 130619 130620 130621 130622 130623 130624 130625 130626 130627 130628 130629 130630 130631 130632 130633 130634 130635 15710035 157035 157035 1306 4 Noan 1 1 2 R2NuoanMd010011 1 0.3 0.3 0.1 1 1 1 130601 0 10 0.8 1 1 0.3 1.5 0.9 10 0 1#130601|2#130602|3#130603 1#1#15|2#1#15|3#1#15 130617 1.6 1 1 1 3 0.3 1306 100050 100051 100054 100074 130601 130602 130603 130604 130605 130606 130607 130608 130609 130610 130611 130612 130613 130614 130615 130616 130617 130618 130619 130620 130621 130622 130623 130624 130625 130626 130627 130628 130629 130630 130631 130632 130633 130634 130635 15710036 157036 157036 1306 4 Noan 1 1 2 R2NuoanMd010011 1 0.3 0.3 0.1 1 1 1 130601 0 10 0.8 1 1 0.3 1.5 0.9 10 0 1#130601|2#130602|3#130603 1#1#15|2#1#15|3#1#15 130617 1.6 1 1 1 3 0.3 1306 100050 100051 100054 100074 130601 130602 130603 130604 130605 130606 130607 130608 130609 130610 130611 130612 130613 130614 130615 130616 130617 130618 130619 130620 130621 130622 130623 130624 130625 130626 130627 130628 130629 130630 130631 130632 130633 130634 130635 -10410041 104041 104041 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 -10410042 104042 104042 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 -10410043 104043 104043 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 -10410044 104044 104044 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 -10410045 104045 104045 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 -10410046 104046 104046 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 +10410041 104041 104041 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 102459 +10410042 104042 104042 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 102459 +10410043 104043 104043 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 102459 +10410044 104044 104044 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 102459 +10410045 104045 104045 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 102459 +10410046 104046 104046 1024 1 Bianca 1 1 1 0 R4BiankaMd010031 1 0.6 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.2 1.8 0.55 10 0 1#102401|2#102402|3#102403 1#1#15|2#1#15|3#1#15 102424 1.6 1 1 1 3 1 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 102459 12310021 123021 123021 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 12310022 123022 123022 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 12310023 123023 123023 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 @@ -296,3 +296,9 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 10910034 109034 109034 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 10910035 109035 109035 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 10910036 109036 109036 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 +10210051 102051 102051 1052 1 Lucia Rank 5 1 1 2 R5LuxiyaMd010031 1 0.3 0.3 0.1 1 1 1 105201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#105201|2#105202|3#105203|4#105204 1#1#15|2#1#15|3#1#15 105201 4 1 1 1 3 0.3 1052 100050 100051 100054 100074 102261 185291 105201 105202 105203 105204 105205 105206 105207 105208 105209 105210 105211 105212 105213 105214 105215 105216 105217 105218 105219 105220 105221 105222 105223 105224 105225 105226 105227 105228 105229 105230 105231 105232 105233 105234 105235 105236 105237 105238 105239 105240 105241 105242 105243 105244 105245 105246 105247 105248 105249 105250 105251 105252 105253 105254 105255 105256 105257 105258 105259 105260 105261 105262 105263 105264 105265 105266 105267 105268 105269 105270 105271 105272 105273 105274 105275 105276 105277 105278 105279 105280 105281 105282 105283 105284 105285 105286 105287 105288 105289 105290 105291 105292 105293 105294 105295 105296 105297 105298 105299 +10210052 102052 102052 1052 1 Lucia Rank 5 1 1 2 R5LuxiyaMd010031 1 0.3 0.3 0.1 1 1 1 105201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#105201|2#105202|3#105203|4#105204 1#1#15|2#1#15|3#1#15 105201 4 1 1 1 3 0.3 1052 100050 100051 100054 100074 102261 185291 105201 105202 105203 105204 105205 105206 105207 105208 105209 105210 105211 105212 105213 105214 105215 105216 105217 105218 105219 105220 105221 105222 105223 105224 105225 105226 105227 105228 105229 105230 105231 105232 105233 105234 105235 105236 105237 105238 105239 105240 105241 105242 105243 105244 105245 105246 105247 105248 105249 105250 105251 105252 105253 105254 105255 105256 105257 105258 105259 105260 105261 105262 105263 105264 105265 105266 105267 105268 105269 105270 105271 105272 105273 105274 105275 105276 105277 105278 105279 105280 105281 105282 105283 105284 105285 105286 105287 105288 105289 105290 105291 105292 105293 105294 105295 105296 105297 105298 105299 +10210053 102053 102053 1052 1 Lucia Rank 5 1 1 2 R5LuxiyaMd010031 1 0.3 0.3 0.1 1 1 1 105201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#105201|2#105202|3#105203|4#105204 1#1#15|2#1#15|3#1#15 105201 4 1 1 1 3 0.3 1052 100050 100051 100054 100074 102261 185291 105201 105202 105203 105204 105205 105206 105207 105208 105209 105210 105211 105212 105213 105214 105215 105216 105217 105218 105219 105220 105221 105222 105223 105224 105225 105226 105227 105228 105229 105230 105231 105232 105233 105234 105235 105236 105237 105238 105239 105240 105241 105242 105243 105244 105245 105246 105247 105248 105249 105250 105251 105252 105253 105254 105255 105256 105257 105258 105259 105260 105261 105262 105263 105264 105265 105266 105267 105268 105269 105270 105271 105272 105273 105274 105275 105276 105277 105278 105279 105280 105281 105282 105283 105284 105285 105286 105287 105288 105289 105290 105291 105292 105293 105294 105295 105296 105297 105298 105299 +10210054 102054 102054 1052 1 Lucia Rank 5 1 1 2 R5LuxiyaMd010031 1 0.3 0.3 0.1 1 1 1 105201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#105201|2#105202|3#105203|4#105204 1#1#15|2#1#15|3#1#15 105201 4 1 1 1 3 0.3 1052 100050 100051 100054 100074 102261 185291 105201 105202 105203 105204 105205 105206 105207 105208 105209 105210 105211 105212 105213 105214 105215 105216 105217 105218 105219 105220 105221 105222 105223 105224 105225 105226 105227 105228 105229 105230 105231 105232 105233 105234 105235 105236 105237 105238 105239 105240 105241 105242 105243 105244 105245 105246 105247 105248 105249 105250 105251 105252 105253 105254 105255 105256 105257 105258 105259 105260 105261 105262 105263 105264 105265 105266 105267 105268 105269 105270 105271 105272 105273 105274 105275 105276 105277 105278 105279 105280 105281 105282 105283 105284 105285 105286 105287 105288 105289 105290 105291 105292 105293 105294 105295 105296 105297 105298 105299 +10210055 102055 102055 1052 1 Lucia Rank 5 1 1 2 R5LuxiyaMd010031 1 0.3 0.3 0.1 1 1 1 105201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#105201|2#105202|3#105203|4#105204 1#1#15|2#1#15|3#1#15 105201 4 1 1 1 3 0.3 1052 100050 100051 100054 100074 102261 185291 105201 105202 105203 105204 105205 105206 105207 105208 105209 105210 105211 105212 105213 105214 105215 105216 105217 105218 105219 105220 105221 105222 105223 105224 105225 105226 105227 105228 105229 105230 105231 105232 105233 105234 105235 105236 105237 105238 105239 105240 105241 105242 105243 105244 105245 105246 105247 105248 105249 105250 105251 105252 105253 105254 105255 105256 105257 105258 105259 105260 105261 105262 105263 105264 105265 105266 105267 105268 105269 105270 105271 105272 105273 105274 105275 105276 105277 105278 105279 105280 105281 105282 105283 105284 105285 105286 105287 105288 105289 105290 105291 105292 105293 105294 105295 105296 105297 105298 105299 +10210056 102056 102056 1052 1 Lucia Rank 5 1 1 2 R5LuxiyaMd010031 1 0.3 0.3 0.1 1 1 1 105201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#105201|2#105202|3#105203|4#105204 1#1#15|2#1#15|3#1#15 105201 4 1 1 1 3 0.3 1052 100050 100051 100054 100074 102261 185291 105201 105202 105203 105204 105205 105206 105207 105208 105209 105210 105211 105212 105213 105214 105215 105216 105217 105218 105219 105220 105221 105222 105223 105224 105225 105226 105227 105228 105229 105230 105231 105232 105233 105234 105235 105236 105237 105238 105239 105240 105241 105242 105243 105244 105245 105246 105247 105248 105249 105250 105251 105252 105253 105254 105255 105256 105257 105258 105259 105260 105261 105262 105263 105264 105265 105266 105267 105268 105269 105270 105271 105272 105273 105274 105275 105276 105277 105278 105279 105280 105281 105282 105283 105284 105285 105286 105287 105288 105289 105290 105291 105292 105293 105294 105295 105296 105297 105298 105299 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA005.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA005.tsv index dab5b79d..9fd5aefa 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA005.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA005.tsv @@ -1,6 +1,6 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] 1014 1014 1 1014 1 比安卡三阶 1 1 2 R3BiankaMd010011 1 0.3 0.3 0.1 1 1 1 101401 0 10 0.8 1 1 0.3 0.65 0.7 10 0 1#101401|2#101402|3#101403 1#1#15|2#1#15|3#1#15 101420 1.95 1 1 1 3 0.3 1014 100050 100051 100054 100074 101440 101459 101401 101402 101403 101404 101405 101406 101407 101408 101409 101410 101411 101412 101413 101414 101415 101416 101417 101418 101419 101420 101421 101422 101423 101424 101425 101426 101427 101428 -1102 1102 1 1102 1 库洛姆二阶 1 1 2 R2KuluomuMd010011 1 0.3 0.3 0.1 1 1 1 110201 0 10 0.8 1 1 0.05 0.7 0.6 10 0 1#110201|2#110202|3#110203|4#110204 1#1#15|2#1#15|3#1#15 110215 2.5 1 1 1 3 0.3 1102 100050 100051 100054 100074 110240 110257 110244 110228 110201 110202 110203 110204 110205 110206 110207 110208 110209 110210 110211 110212 110213 110214 110215 110216 110217 110218 110219 110220 110221 110222 110223 110224 110225 110226 110227 110228 110229 110230 -1103 1103 1 1103 1 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 1 1 1 110301 0 10 0.8 1 1 0.35 0.6 10 0 1#110301|2#110302|3#110303 1#1#15|2#1#15|3#1#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110339 110340 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 +1102 1102 1 1102 1 库洛姆二阶 1 1 2 R2KuluomuMd010011 1 0.3 0.3 0.1 1 1 1 110201 0 10 0.8 1 1 0.05 0.7 0.6 10 0 1#110201|2#110202|3#110203|4#110204 1#1#15|2#1#15|3#1#15 110215 2.5 1 1 1 3 0.3 1102 100050 100051 100054 100074 110240 110257 110244 110228 110201 110202 110203 110204 110205 110206 110207 110208 110209 110210 110211 110212 110213 110214 110215 110216 110217 110218 110219 110220 110221 110222 110223 110224 110225 110226 110227 110228 110229 110230 +1103 1103 1 1103 1 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 1 1 1 110301 0 10 0.8 1 1 0.35 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#1#15|2#1#15|3#1#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110339 110340 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 1106 1106 1 1106 4 曲二阶 1 1 0 R2QuMd010011 1 0.3 0.3 0.1 1 1 1 110601 0 10 0.8 1 1 0.3 0.5 0.65 10 0 1#110601|2#110602|3#110603|4#110604|5#110605|6#110606 1#1#15|2#1#15|3#1#15 110616 4.5 1 1 1 3 0.3 1106 100050 100051 100054 100074 110636 110640 110641 110601 110602 110603 110604 110605 110606 110607 110608 110609 110610 110611 110612 110613 110614 110615 110616 110617 110618 110619 110620 110621 110622 110623 110624 110625 110626 110627 110628 110629 110630 110631 110632 110633 110634 110635 110636 110637 110638 110639 110640 110641 110642 110643 1116 89 1116 4 孔雀二阶 0 R2QuflyMd010011 1 0.7 0.3 0.1 1 1 1 1 0.5 0.5 0.5 1 1 1.95 3 0.7 1116 760610 760611 760612 760614 110653 110665 110666 110678 110679 110680 111601 111602 111603 111604 111605 111606 111607 111608 111609 111610 111611 111612 111613 111614 111615 111616 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA006.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA006.tsv index a6d4d09c..b1afe93c 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA006.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA006.tsv @@ -1,3 +1,3 @@ -Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -1022 1022 1 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.3 0.1 1 1 1 102201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#1#15|2#1#15|3#1#15 102201 4 1 1 1 3 0.3 1022 100050 100051 100054 100074 100085 102261 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 -1015 1015 1 1015 2 永夜抄三阶 1 1 1 R3YongyechaoMd010011 1 0.3 0.3 0.1 1 1 1 101501 0 10 0.8 1 1 0.3 0.8 0.9 10 0 1#101501|2#101502|3#101503 1#1#15|2#1#15|3#1#15 101515 1.6 1 1 1 3 0.3 1015 100050 100051 100054 100074 100086 101528 101501 101502 101503 101504 101505 101506 101507 101508 101509 101510 101511 101512 101513 101514 101515 101516 101517 101518 101519 101520 101521 101522 101523 101524 101525 101526 101527 101528 +Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] +1022 1022 1 1022 1 露西亚三阶 1 1 0 R3LuxiyaMd010011 1 0.3 0.3 0.1 1 1 1 102201 0 10 0.8 1 1 0.3 1.05 0.8 10 0 1#102201|2#102202|3#102203|4#102204 1#1#15|2#1#15|3#1#15 102201 4 1 1 1 3 0.3 1022 100050 100051 100054 100074 100085 102261 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 102230 102231 +1015 1015 1 1015 2 永夜抄三阶 1 1 1 R3YongyechaoMd010011 1 0.3 0.3 0.1 1 1 1 101501 0 10 0.8 1 1 0.3 0.8 0.9 10 0 1#101501|2#101502|3#101503 1#1#15|2#1#15|3#1#15 101515 1.6 1 1 1 3 0.3 1015 100050 100051 100054 100074 100086 101528 101501 101502 101503 101504 101505 101506 101507 101508 101509 101510 101511 101512 101513 101514 101515 101516 101517 101518 101519 101520 101521 101522 101523 101524 101525 101526 101527 101528 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA016.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA016.tsv index 0fef2ccc..b6f68d8b 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA016.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA016.tsv @@ -1,2 +1,2 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -1301 1301 1 1301 1 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +1301 1301 1 1301 1 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 130144 130145 130146 130147 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA027.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA027.tsv index f31111ce..21b1db8e 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA027.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA027.tsv @@ -1,2 +1,2 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -1024 1004 1 1024 1 Physical Bianca Rank 3 1 1 1 3 1 R4BiankaMd010021 1 0.8 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.1 1.8 0.9 10 0 1#102401|2#102402|3#102403|4#102404|5#102405|6#102406 1#1#15|2#1#15|3#1#15 103216 2 1 1 1 3 0.8 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 +1024 1004 1 1024 1 Physical Bianca Rank 3 1 1 1 3 1 R4BiankaMd010021 1 0.8 0.3 0.1 1 1 1 102401 0 10 0.8 1 1 0.1 1.8 0.9 10 0 1#102401|2#102402|3#102403|4#102404|5#102405|6#102406 1#1#15|2#1#15|3#1#15 103216 2 1 1 1 3 0.8 1024 100050 100051 100054 100074 102401 102402 102403 102404 102405 102406 102407 102408 102409 102410 102411 102412 102413 102414 102415 102416 102417 102418 102419 102420 102421 102422 102423 102424 102425 102426 102427 102428 102429 102430 102431 102432 102433 102434 102435 102436 102437 102438 102439 102440 102441 102442 102443 102444 102445 102446 102447 102448 102449 102450 102451 102452 102453 102454 102455 102456 102457 102458 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA029.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA029.tsv index 6bb9ddc4..289c025d 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA029.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA029.tsv @@ -1,2 +1,2 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -1121 123021 123021 1121 1 Bambinata - Rank 2 1 1 0 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.1 1 1 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100085 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 +1121 123021 123021 1121 1 Bambinata - Rank 2 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.1 1 1 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100085 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA040.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA040.tsv index 9b317698..4f46d269 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA040.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA040.tsv @@ -4,3 +4,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 4201 4201 1 4201 1 牛战斗 1 0 Pet2NiuonMd010011 1 0.3 0.3 0.1 1 1 1 410101 1 0 0 0 1#420101|2#420102|3#420103 1#1#15|2#1#15|3#1#15 0 3 0.3 4201 410002 410003 410005 420101 420101 420102 420103 420104 420105 420106 420107 420108 420109 420110 420111 420112 420113 420114 420115 420116 420117 420118 420119 420120 420121 420122 420123 420124 420125 420126 420127 420128 420129 420130 420131 4112 4101 1 4112 1 Fish Standby 1 1 0 Pet3YuoffMd010011 0.3 0 0.1 0.1 0.1 1 1 1 1 1 1 0 0 0 0 3 0.1 4112 411232 410003 410005 410031 411202 411233 411279 411280 411201 411202 411203 411204 411205 411206 411207 4212 4201 1 4212 1 Fish Battle 1 0 Pet3YuonMd010011 1 0.3 0.3 0.1 1 1 1 411201 1 0 0 0 1#421201|2#421202|3#421203 1#1#15|2#1#15|3#1#15 0 3 0.3 4212 410002 410003 410005 411266 421201 421202 421203 421204 421205 421206 421207 421208 421209 421210 421211 421212 421213 +4114 4101 1 4114 1 Squid Standby 1 1 0 Pet3WuzeioffMd010011 0.3 0 0.1 0.1 0.1 1 1 1.4 1 1 1 0 0 0 0 3 0.1 4114 410001 410003 410005 410031 411402 411401 411402 411403 411404 411405 411406 411407 411408 +4214 4201 1 4214 1 Squid Battle 1 0 Pet3WuzeionMd010011 1 0.3 0.3 0.1 1 1 1 411401 1 0 0 0 1#421401|2#421402|3#421403 1#1#15|2#1#15|3#1#15 0 3 0.3 4214 410002 410003 410005 411435 421401 421402 421403 421404 421405 421406 421407 421408 421409 421410 421411 421412 421413 421414 421415 421416 421417 421418 +4115 4101 1 4115 1 Motorcycle Standby 1 1 0 Pet3MotoroffMd010011 0 0.1 0.1 0.1 1 1 1.5 1 1 1 0 0 0 0 3 0.1 4115 410001 410003 410005 410031 411502 411581 421533 411501 411502 411503 411504 411505 411506 411507 411508 411509 +4215 4201 1 4215 1 Motorcycle Battle 1 0 Pet3MotoronMd010011 1 0.3 0.3 0.1 1 1 1 411501 1 0 0 0 1#421501|2#421502|3#421503 1#1#15|2#1#15|3#1#15 0 3 0.01 4215 410002 410003 410005 411528 421501 421502 421503 421504 421505 421506 421507 421508 421509 421510 421511 421512 421513 421514 421515 421516 421517 421518 421519 421520 421521 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA044.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA044.tsv index 50f5b2d3..20a73634 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA044.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA044.tsv @@ -7,3 +7,5 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 4210 4201 1 4210 1 Tiger Battle 1 0 Pet3HuonMd010011 1 0.3 0.3 0.1 1 1 1 411001 1 0 0 0 1#421001|2#421002|3#421003 1#1#15|2#1#15|3#1#15 0 3 0.3 4210 410002 410003 410005 421001 421002 421003 421004 421005 421006 421007 421008 421009 421010 421011 421012 421013 421014 421015 421016 421017 4111 4101 1 4111 1 Rabbit Standby 1 1 0 Pet3TuoffMd010011 0 0.1 0.1 0.1 1 1 1 1 1 1 0 0 0 0 3 0.1 4111 410001 410003 410005 410031 411102 411101 411102 411103 411104 411105 411106 411107 411108 4211 4201 1 4211 1 Rabbit Battle 1 0 Pet3TuonMd010011 1 0.3 0.3 0.1 2.5 1 1 411101 1 0 0 0 1#421101|2#421102|3#421103 1#1#15|2#1#15|3#1#15 0 3 0.3 4211 410002 410003 410005 421101 421102 421103 421104 421105 421106 421107 421108 421109 421110 421111 421112 +4113 4101 1 4113 1 Fist Standby 1 1 0 Pet3QuanoffMd010011 0 0.1 0.1 0.1 1 1 1 1 1 1 0 0 0 0 3 0.1 4113 410001 410003 410005 410031 411302 411301 411302 411303 411304 411305 411306 411307 411308 411309 +4213 4201 1 4213 1 Fist Battle 1 0 Pet3QuanonMd010011 1 0.3 0.3 0.1 1 1 1 411301 1 0 0 0 0 3 0.3 4213 410002 410003 410005 421301 421302 421303 421304 421305 421306 421307 421308 421309 421310 421311 421312 421313 421314 421315 421316 421317 421318 421319 421320 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA060.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA060.tsv index 934449ca..1de7b4cf 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA060.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA060.tsv @@ -3,8 +3,8 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 4705 4705 1 4705 1 丽芙-战损 0 R1LifuMd010013 1 0.3 0.3 0.1 1 1 1 1 100301 0 1.5 0 0 0.3 10 1.6 1 3 0.3 4705 210305 210306 470501 470502 470503 470504 470505 470506 470507 470508 470509 4706 4706 4706 4706 1 解构囚徒 0 Me1JiegouqiutuMd010001 1 1 1 1 1 1 0 1.5 0 0.3 10 1#470601|2#470601|3#470601 1#1#15|2#1#15|3#1#15 5 1.2 1 1 3 1 47060098 47060096 47060094 47060092 4706 470696 470601 470602 470603 470604 470605 470606 470607 470608 470609 470610 470611 470612 470613 470614 470615 470616 470617 470618 470619 470620 470621 470622 470623 470624 470625 4707 4706 4706 4707 1 七实试作型-囚徒版 1 0 R4YongyechaobotMd010021 1 1 1 1 1 1 0 1.5 0 0.3 10 1#470601|2#470602|3#470603 5 2.8 1 1 1 1 3 1 4707 470701 470702 470703 470704 470705 470706 470707 470708 470709 470710 470711 470712 470713 470714 470715 470716 470717 470718 470719 470720 470721 470722 470723 470724 470725 -1054 4706 4706 1054 1 Prototype Nanami - Centaur Version 1 0 R4YongyechaobotMd010021 1 1 1 1 1 1 105401 0 1.2 1.5 0.3 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 3 1 1054 100050 100051 100054 100074 105543 105512 105401 105402 105403 105404 105405 105406 105407 105408 105409 105410 105411 105412 105413 105414 105415 105416 105417 105418 105419 105420 105421 105422 105423 105424 105425 105426 105427 105428 105429 105430 105431 105432 105433 105434 105435 105436 105437 105438 105439 105440 105441 105442 105443 105444 105445 105446 105447 105448 105449 105450 105451 105452 105453 105454 105455 105456 105457 105458 105459 105460 105461 105462 105463 105464 105465 105466 -1055 4706 4706 1055 1 Prototype Nanami - Nanami Rank 1 1 0 R4YongyechaoMd010011 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105501 105502 105503 105504 105505 105506 105507 105508 105509 105510 105511 105512 105513 105514 105515 105516 105517 105518 105519 105520 105521 105522 105523 105524 105525 105526 105527 105528 105529 105530 105531 105532 105533 105534 105535 105536 105537 105538 105539 105540 105541 105542 105543 105544 105545 105546 105547 105548 105549 105550 105551 105552 105553 105554 105555 105556 105557 105558 105559 105560 105561 105562 105563 105564 105565 105566 -1056 4706 4706 1056 1 Prototype Nanami - Nanami Rank 2 1 0 R4YongyechaoMd010021 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105601 105602 105603 105604 105605 105606 105607 105608 105609 105610 105611 105612 105613 105614 105615 105616 105617 105618 105619 105620 105621 105622 105623 105624 105625 105626 105627 105628 105629 105630 105631 105632 105633 105634 105635 105636 105637 105638 105639 105640 105641 105642 105643 105644 105645 105646 105647 105648 105649 105650 105651 105652 105653 105654 105655 105656 105657 105658 105659 105660 105661 105662 105663 105664 105665 105666 -1057 4706 4706 1057 1 Prototype Nanami - Nanami Rank 3 1 0 R4YongyechaoMd010031 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105701 105702 105703 105704 105705 105706 105707 105708 105709 105710 105711 105712 105713 105714 105715 105716 105717 105718 105719 105720 105721 105722 105723 105724 105725 105726 105727 105728 105729 105730 105731 105732 105733 105734 105735 105736 105737 105738 105739 105740 105741 105742 105743 105744 105745 105746 105747 105748 105749 105750 105751 105752 105753 105754 105755 105756 105757 105758 105759 105760 105761 105762 105763 105764 105765 105766 -1058 4706 4706 1058 1 Prototype Nanami - Nanami Alternative Coating 1 0 R4YongyechaoMd019321 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105801 105802 105803 105804 105805 105806 105807 105808 105809 105810 105811 105812 105813 105814 105815 105816 105817 105818 105819 105820 105821 105822 105823 105824 105825 105826 105827 105828 105829 105830 105831 105832 105833 105834 105835 105836 105837 105838 105839 105840 105841 105842 105843 105844 105845 105846 105847 105848 105849 105850 105851 105852 105853 105854 105855 105856 105857 105858 105859 105860 105861 105862 105863 105864 105865 105866 +1054 4706 4706 1054 1 Prototype Nanami - Centaur Version 1 0 R4YongyechaobotMd010021 1 1 1 1 1 1 105401 0 1.2 1.5 0.3 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 3 1 1054 100050 100051 100054 100074 105543 105512 105401 105402 105403 105404 105405 105406 105407 105408 105409 105410 105411 105412 105413 105414 105415 105416 105417 105418 105419 105420 105421 105422 105423 105424 105425 105426 105427 105428 105429 105430 105431 105432 105433 105434 105435 105436 105437 105438 105439 105440 105441 105442 105443 105444 105445 105446 105447 105448 105449 105450 105451 105452 105453 105454 105455 105456 105457 105458 105459 105460 105461 105462 105463 105464 105465 +1055 4706 4706 1055 1 Prototype Nanami - Nanami Rank 1 1 0 R4YongyechaoMd010011 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105501 105502 105503 105504 105505 105506 105507 105508 105509 105510 105511 105512 105513 105514 105515 105516 105517 105518 105519 105520 105521 105522 105523 105524 105525 105526 105527 105528 105529 105530 105531 105532 105533 105534 105535 105536 105537 105538 105539 105540 105541 105542 105543 105544 105545 105546 105547 105548 105549 105550 105551 105552 105553 105554 105555 105556 105557 105558 105559 105560 105561 105562 105563 105564 105565 +1056 4706 4706 1056 1 Prototype Nanami - Nanami Rank 2 1 0 R4YongyechaoMd010021 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105601 105602 105603 105604 105605 105606 105607 105608 105609 105610 105611 105612 105613 105614 105615 105616 105617 105618 105619 105620 105621 105622 105623 105624 105625 105626 105627 105628 105629 105630 105631 105632 105633 105634 105635 105636 105637 105638 105639 105640 105641 105642 105643 105644 105645 105646 105647 105648 105649 105650 105651 105652 105653 105654 105655 105656 105657 105658 105659 105660 105661 105662 105663 105664 105665 +1057 4706 4706 1057 1 Prototype Nanami - Nanami Rank 3 1 0 R4YongyechaoMd010031 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105701 105702 105703 105704 105705 105706 105707 105708 105709 105710 105711 105712 105713 105714 105715 105716 105717 105718 105719 105720 105721 105722 105723 105724 105725 105726 105727 105728 105729 105730 105731 105732 105733 105734 105735 105736 105737 105738 105739 105740 105741 105742 105743 105744 105745 105746 105747 105748 105749 105750 105751 105752 105753 105754 105755 105756 105757 105758 105759 105760 105761 105762 105763 105764 105765 +1058 4706 4706 1058 1 Prototype Nanami - Nanami Alternative Coating 1 0 R4YongyechaoMd019321 0 0 0 1 1 1 1 0 1.5 0 0.3 10 1#105401|2#105402|3#105403 5 2.8 1 1 1 1 0 1055 105801 105802 105803 105804 105805 105806 105807 105808 105809 105810 105811 105812 105813 105814 105815 105816 105817 105818 105819 105820 105821 105822 105823 105824 105825 105826 105827 105828 105829 105830 105831 105832 105833 105834 105835 105836 105837 105838 105839 105840 105841 105842 105843 105844 105845 105846 105847 105848 105849 105850 105851 105852 105853 105854 105855 105856 105857 105858 105859 105860 105861 105862 105863 105864 105865 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA061.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA061.tsv index bf31bdf7..87cf7a06 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA061.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA061.tsv @@ -1,38 +1,49 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -4001 4001 9 4001 1 Q版露西亚鸦羽 0 Q4LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400101|2#400102|3#400103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4001 400101 400106 400101 400102 400103 400104 400105 400106 400107 400108 400109 400110 400111 400112 400113 400114 400115 400116 400117 400118 400119 400120 400121 400122 400123 400124 400125 400126 400127 400128 400129 400130 400131 400132 400133 400134 400135 400136 -4002 4001 9 4002 1 Q版赛琳娜岚音 0 Q3SailinnaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400201|2#400202|3#400203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4002 400201 400201 400202 400203 400204 400205 400206 400207 400208 400209 400210 400211 400212 400213 400214 400215 400216 400217 400218 400219 400220 400221 400222 400223 400224 400225 400226 400227 400228 400229 400230 400231 400232 400233 400234 400235 400236 -4003 4001 9 4003 1 Q版露娜银冕 0 Q3LunaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400301|2#400302|3#400303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4003 400301 400301 400302 400303 400304 400305 400306 400307 400308 400309 400310 400311 400312 400313 400314 400315 400316 400317 400318 400319 400320 400321 400322 400323 400324 400325 400326 400327 400328 400329 400330 400331 400332 400333 400334 400335 400336 -4004 4001 9 4004 1 Q版超丽芙 0 Q4LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400401|2#400402|3#400403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4004 400401 400401 400402 400403 400404 400405 400406 400407 400408 400409 400410 400411 400412 400413 400414 400415 400416 400417 400418 400419 400420 400421 400422 400423 400424 400425 400426 400427 400428 400429 400430 400431 400432 400433 400434 400435 400436 -4005 4001 9 4005 1 Q版薇拉绯耀 0 Q3WeilaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400501|2#400502|3#400503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4005 400501 400501 400502 400503 400504 400505 400506 400507 400508 400509 400510 400511 400512 400513 400514 400515 400516 400517 400518 400519 400520 400521 400522 400523 400524 400525 400526 400527 400528 400529 400530 -4006 4001 9 4006 1 Q版库洛姆荣光 0 Q3KuluomuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400601|2#400602|3#400603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4006 400601 400601 400602 400603 400604 400605 400606 400607 400608 400609 400610 400611 400612 400613 400614 400615 400616 400617 400618 400619 400620 400621 400622 400623 400624 400625 400626 400627 400628 400629 400630 400631 400632 400633 400634 400635 400636 -4007 4001 9 4007 1 Q版罗兰戏炎 0 Q2LuolanMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400701|2#400702|3#400703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4007 400701 400701 400702 400703 400704 400705 400706 400707 400708 400709 400710 400711 400712 400713 400714 400715 400716 400717 400718 400719 400720 400721 400722 400723 400724 400725 400726 400727 400728 400729 400730 -4008 4001 9 4008 1 Q版里乱数 0 Q3LiangMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400801|2#400802|3#400803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4008 400801 400801 400802 400803 400804 400805 400806 400807 400808 400809 400810 400811 400812 400813 400814 400815 400816 400817 400818 400819 400820 400821 400822 400823 400824 400825 400826 400827 400828 400829 400830 400831 400832 400833 400834 400835 400836 -4009 4001 9 4009 1 Q版常羽游麟 0 Q1ChangyuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400901|2#400902|3#400903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4009 400901 400901 400902 400903 400904 400905 400906 400907 400908 400909 400910 400911 400912 400913 400914 400915 400916 400917 400918 400919 400920 -4010 4001 9 4010 1 Q版万事明觉 0 Q2WanshiMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401001|2#401002|3#401003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4010 401001 401001 401002 401003 401004 401005 401006 401007 401008 401009 401010 401011 401012 401013 401014 401015 401016 401017 401018 401019 401020 401021 401022 401023 401024 401025 401026 401027 401028 401029 401030 -4011 4001 9 4011 1 Q版s赛琳娜 0 Q4SailinnaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401101|2#401102|3#401103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4011 401101 401102 401103 401104 401105 401106 401107 401108 401109 401110 401111 401112 401113 401114 401115 401116 401117 401118 401119 401120 -4012 4001 9 4012 1 Chibi Pulao 0 Q2PulaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401201|2#401202|3#401203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4012 401201 401202 401203 401204 401205 401206 401207 401208 401209 401210 401211 401212 401213 401214 401215 401216 401217 401218 401219 401220 401221 401222 401223 401224 401225 401226 401227 401228 401229 401230 401231 401232 401233 401234 401235 401236 -4013 4001 9 4013 1 Chibi Kamui Tenebrion 0 Q3ShenweiMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401301|2#401302|3#401303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4013 401301 401302 401303 401304 401305 401306 401307 401308 401309 401310 401311 401312 401313 401314 401315 401316 401317 401318 401319 401320 401321 401322 401323 401324 401325 401326 401327 401328 401329 401330 401331 401332 401333 401334 401335 401336 -4014 4001 9 4014 1 Chibi Watanabe Nightblade 0 Q2DubianMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401401|2#401402|3#401403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4014 401401 401402 401403 401404 401405 401406 401407 401408 401409 401410 401411 401412 401413 401414 401415 401416 401417 401418 401419 401420 401421 401422 401423 401424 401425 401426 401427 401428 401429 401430 401431 401432 401433 401434 401435 401436 -4015 4001 9 4015 1 Chibi Mecha Nanami 0 Q4YongyechaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401501|2#401502|3#401503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4015 401501 401502 401503 401504 401505 401506 401507 401508 401509 401510 401511 401512 401513 401514 401515 401516 401517 401518 401519 401520 401521 401522 401523 401524 401525 401526 401527 401528 401529 401530 401531 401532 401533 401534 401535 401536 -4016 4001 9 4016 1 Chibi Bianca: Veritas 0 Q3BiankaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401601|2#401602|3#401603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4016 401601 401602 401603 401604 401605 401606 401607 401608 401609 401610 401611 401612 401613 401614 401615 401616 401617 401618 401619 401620 401621 401622 401623 401624 401625 401626 401627 401628 401629 401630 401631 401632 401633 401634 401635 401636 -4017 4001 9 4017 1 Chibi Karenina: Ember 0 Q3KalieninaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401701|2#401702|3#401703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4017 401701 401702 401703 401704 401705 401706 401707 401708 401709 401710 401711 401712 401713 401714 401715 401716 401717 401718 401719 401720 401721 401722 401723 401724 401725 401726 401727 401728 401729 401730 401731 401732 401733 401734 401735 401736 -4018 4001 9 4018 1 Chibi Haicma 0 Q2HakamaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401801|2#401802|3#401803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4018 401801 401802 401803 401804 401805 401806 401807 401808 401809 401810 401811 401812 401813 401814 401815 401816 401817 401818 401819 401820 401821 401822 401823 401824 401825 401826 401827 401828 401829 401830 401831 401832 401833 401834 401835 401836 -4019 4001 9 4019 1 Chibi No. 21 0 Q2TwentyoneMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401901|2#401902|3#401903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4019 401901 401902 401903 401904 401905 401906 401907 401908 401909 401910 401911 401912 401913 401914 401915 401916 401917 401918 401919 401920 401921 401922 401923 401924 401925 401926 401927 401928 401929 401930 401931 401932 401933 401934 401935 401936 -4020 4001 9 4020 1 Chibi Super Karenina 0 Q4KalieninaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402001|2#402002|3#402003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4020 402001 402002 402003 402004 402005 402006 402007 402008 402009 402010 402011 402012 402013 402014 402015 402016 402017 402018 402019 402020 402021 402022 402023 402024 402025 402026 402027 402028 402029 402030 402031 402032 402033 402034 402035 402036 -4021 4001 9 4021 1 Chibi Qu 0 Q2QuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402101|2#402102|3#402103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4021 402101 402102 402103 402104 402105 402106 402107 402108 402109 402110 402111 402112 402113 402114 402115 402116 402117 402118 402119 402120 -4022 4001 9 4022 1 Chibi Camu 0 Q2KamuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402201|2#402202|3#402203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4022 402201 402202 402203 402204 402205 402206 402207 402208 402209 402210 402211 402212 402213 402214 402215 402216 402217 402218 402219 402220 -4023 4001 9 4023 1 Chibi Sophia 0 Q2SufeiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402301|2#402302|3#402303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4023 402301 402302 402303 402304 402305 402306 402307 402308 402309 402310 402311 402312 402313 402314 402315 402316 402317 402318 402319 402320 -4024 4001 9 4024 1 Chibi Crimson Abyss 0 Q3LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402401|2#402402|3#402403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4024 402401 402402 402403 402404 402405 402406 402407 402408 402409 402410 402411 402412 402413 402414 402415 402416 402417 402418 402419 402420 -4025 4001 9 4025 1 Chibi Ayla 0 Q2AilaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402501|2#402502|3#402503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4025 402501 402502 402503 402504 402505 402506 402507 402508 402509 402510 402511 402512 402513 402514 402515 402516 402517 402518 402519 402520 -4026 4001 9 4026 1 Chibi Rosetta 0 Q3LuosaitaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402601|2#402602|3#402603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4026 402601 402602 402603 402604 402605 402606 402607 402608 402609 402610 402611 402612 402613 402614 402615 402616 402617 402618 402619 402620 -4027 4001 9 4027 1 Chibi Palefire 0 Q2LiangMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402701|2#402702|3#402703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4027 402701 402702 402703 402704 402705 402706 402707 402708 402709 402710 402711 402712 402713 402714 402715 402716 402717 402718 402719 402720 -4028 4001 9 4028 1 Chibi Nanami: Pulse 0 Q3YongyechaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402801|2#402802|3#402803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4028 402801 402802 402803 402804 402805 402806 402807 402808 402809 402810 402811 402812 402813 402814 402815 402816 402817 402818 402819 402820 -4029 4001 9 4029 1 Chibi Karenina: Blast 0 Q2KalieninaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402901|2#402902|3#402903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4029 402901 402902 402903 402904 402905 402906 402907 402908 402909 402910 402911 402912 402913 402914 402915 402916 402917 402918 402919 402920 -4030 4001 9 4030 1 Chibi Lucia: Lotus 0 Q1LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403001|2#403002|3#403003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4030 403001 403002 403003 403004 403005 403006 403007 403008 403009 403010 403011 403012 403013 403014 403015 403016 403017 403018 403019 403020 -4031 4001 9 4031 1 Chibi Liv: Lux 0 Q2LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403101|2#403102|3#403103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4031 403101 403102 403103 403104 403105 403106 403107 403108 403109 403110 403111 403112 403113 403114 403115 403116 403117 403118 403119 403120 -4032 4001 9 4032 1 Chibi Lucia: Dawn 0 Q2LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403201|2#403202|3#403203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4032 403201 403202 403203 403204 403205 403206 403207 403208 403209 403210 403211 403212 403213 403214 403215 403216 403217 403218 403219 403220 -4033 4001 9 4033 1 Chibi Liv: Dark 0 Q1LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403301|2#403302|3#403303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4033 403301 403302 403303 403304 403305 403306 403307 403308 403309 403310 403311 403312 403313 403314 403315 403316 403317 403318 403319 403320 -4034 4001 9 4034 1 Chibi Watanabe: Astral 0 Q3DubianMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403401|2#403402|3#403403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4034 403401 403402 403403 403404 403405 403406 403407 403408 403409 403410 403411 403412 403413 403414 403415 403416 403417 403418 403419 403420 -4035 4001 9 4035 1 Chibi Chrome 0 Q2ShenweiMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403501|2#403502|3#403503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4035 403501 403502 403503 403504 403505 403506 403507 403508 403509 403510 403511 403512 403513 403514 403515 403516 403517 403518 403519 403520 -4036 4001 9 4036 1 Chibi Kamui: Bastion 0 Q2KuluomuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403601|2#403602|3#403603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4036 403601 403602 403603 403604 403605 403606 403607 403608 403609 403610 403611 403612 403613 403614 403615 403616 403617 403618 403619 403620 -4037 4001 9 4037 1 Chibi Bianca: Zero 0 Q2BiankaMd010011 1 0.2 1 1 1 1 0 1#403701|2#403702|3#403703 1#1#15|2#1#15|3#1#15 3 0.2 4037 403701 403702 403703 403704 403705 403706 403707 403708 403709 403710 403711 403712 403713 403714 403715 403716 403717 403718 403719 403720 +4001 4001 9 4001 1 Q版露西亚鸦羽 0 Q4LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400101|2#400102|3#400103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4001 400101 400106 400101 400102 400103 400104 400105 400106 400107 400108 400109 400110 400111 400112 400113 400114 400115 400116 400117 400118 400119 400120 400121 400122 400123 400124 400125 400126 400127 400128 400129 400130 400131 400132 400133 400134 400135 400136 400137 400138 400139 +4002 4001 9 4002 1 Q版赛琳娜岚音 0 Q3SailinnaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400201|2#400202|3#400203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4002 400201 400201 400202 400203 400204 400205 400206 400207 400208 400209 400210 400211 400212 400213 400214 400215 400216 400217 400218 400219 400220 400221 400222 400223 400224 400225 400226 400227 400228 400229 400230 400231 400232 400233 400234 400235 400236 400237 400238 +4003 4001 9 4003 1 Q版露娜银冕 0 Q3LunaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400301|2#400302|3#400303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4003 400301 400301 400302 400303 400304 400305 400306 400307 400308 400309 400310 400311 400312 400313 400314 400315 400316 400317 400318 400319 400320 400321 400322 400323 400324 400325 400326 400327 400328 400329 400330 400331 400332 400333 400334 400335 400336 400337 400338 +4004 4001 9 4004 1 Q版超丽芙 0 Q4LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400401|2#400402|3#400403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4004 400401 400401 400402 400403 400404 400405 400406 400407 400408 400409 400410 400411 400412 400413 400414 400415 400416 400417 400418 400419 400420 400421 400422 400423 400424 400425 400426 400427 400428 400429 400430 400431 400432 400433 400434 400435 400436 400437 400438 +4005 4001 9 4005 1 Q版薇拉绯耀 0 Q3WeilaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400501|2#400502|3#400503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4005 400501 400501 400502 400503 400504 400505 400506 400507 400508 400509 400510 400511 400512 400513 400514 400515 400516 400517 400518 400519 400520 400521 400522 400523 400524 400525 400526 400527 400528 400529 400530 400531 400532 400533 400534 400535 400536 400537 +4006 4001 9 4006 1 Q版库洛姆荣光 0 Q3KuluomuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400601|2#400602|3#400603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4006 400601 400601 400602 400603 400604 400605 400606 400607 400608 400609 400610 400611 400612 400613 400614 400615 400616 400617 400618 400619 400620 400621 400622 400623 400624 400625 400626 400627 400628 400629 400630 400631 400632 400633 400634 400635 400636 400637 400638 +4007 4001 9 4007 1 Q版罗兰戏炎 0 Q2LuolanMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400701|2#400702|3#400703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4007 400701 400701 400702 400703 400704 400705 400706 400707 400708 400709 400710 400711 400712 400713 400714 400715 400716 400717 400718 400719 400720 400721 400722 400723 400724 400725 400726 400727 400728 400729 400730 400731 400732 400733 400734 400735 400736 400737 +4008 4001 9 4008 1 Q版里乱数 0 Q3LiangMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400801|2#400802|3#400803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4008 400801 400801 400802 400803 400804 400805 400806 400807 400808 400809 400810 400811 400812 400813 400814 400815 400816 400817 400818 400819 400820 400821 400822 400823 400824 400825 400826 400827 400828 400829 400830 400831 400832 400833 400834 400835 400836 400837 400838 +4009 4001 9 4009 1 Q版常羽游麟 0 Q1ChangyuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#400901|2#400902|3#400903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4009 400901 400901 400902 400903 400904 400905 400906 400907 400908 400909 400910 400911 400912 400913 400914 400915 400916 400917 400918 400919 400920 400921 400922 400923 400924 400925 400926 400927 +4010 4001 9 4010 1 Q版万事明觉 0 Q2WanshiMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401001|2#401002|3#401003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4010 401001 401001 401002 401003 401004 401005 401006 401007 401008 401009 401010 401011 401012 401013 401014 401015 401016 401017 401018 401019 401020 401021 401022 401023 401024 401025 401026 401027 401028 401029 401030 401031 401032 401033 401034 401035 401036 401037 +4011 4001 9 4011 1 Q版s赛琳娜 0 Q4SailinnaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401101|2#401102|3#401103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4011 401101 401102 401103 401104 401105 401106 401107 401108 401109 401110 401111 401112 401113 401114 401115 401116 401117 401118 401119 401120 401121 401122 401123 401124 401125 401126 401127 +4012 4001 9 4012 1 Chibi Pulao 0 Q2PulaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401201|2#401202|3#401203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4012 401201 401202 401203 401204 401205 401206 401207 401208 401209 401210 401211 401212 401213 401214 401215 401216 401217 401218 401219 401220 401221 401222 401223 401224 401225 401226 401227 401228 401229 401230 401231 401232 401233 401234 401235 401236 401237 401238 +4013 4001 9 4013 1 Chibi Kamui Tenebrion 0 Q3ShenweiMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401301|2#401302|3#401303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4013 401301 401302 401303 401304 401305 401306 401307 401308 401309 401310 401311 401312 401313 401314 401315 401316 401317 401318 401319 401320 401321 401322 401323 401324 401325 401326 401327 401328 401329 401330 401331 401332 401333 401334 401335 401336 401337 401338 +4014 4001 9 4014 1 Chibi Watanabe Nightblade 0 Q2DubianMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401401|2#401402|3#401403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4014 401401 401402 401403 401404 401405 401406 401407 401408 401409 401410 401411 401412 401413 401414 401415 401416 401417 401418 401419 401420 401421 401422 401423 401424 401425 401426 401427 401428 401429 401430 401431 401432 401433 401434 401435 401436 401437 401438 +4015 4001 9 4015 1 Chibi Mecha Nanami 0 Q4YongyechaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401501|2#401502|3#401503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4015 401501 401502 401503 401504 401505 401506 401507 401508 401509 401510 401511 401512 401513 401514 401515 401516 401517 401518 401519 401520 401521 401522 401523 401524 401525 401526 401527 401528 401529 401530 401531 401532 401533 401534 401535 401536 401537 401538 +4016 4001 9 4016 1 Chibi Bianca: Veritas 0 Q3BiankaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401601|2#401602|3#401603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4016 401601 401602 401603 401604 401605 401606 401607 401608 401609 401610 401611 401612 401613 401614 401615 401616 401617 401618 401619 401620 401621 401622 401623 401624 401625 401626 401627 401628 401629 401630 401631 401632 401633 401634 401635 401636 401637 401638 +4017 4001 9 4017 1 Chibi Karenina: Ember 0 Q3KalieninaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401701|2#401702|3#401703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4017 401701 401702 401703 401704 401705 401706 401707 401708 401709 401710 401711 401712 401713 401714 401715 401716 401717 401718 401719 401720 401721 401722 401723 401724 401725 401726 401727 401728 401729 401730 401731 401732 401733 401734 401735 401736 401737 401738 +4018 4001 9 4018 1 Chibi Haicma 0 Q2HakamaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401801|2#401802|3#401803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4018 401801 401802 401803 401804 401805 401806 401807 401808 401809 401810 401811 401812 401813 401814 401815 401816 401817 401818 401819 401820 401821 401822 401823 401824 401825 401826 401827 401828 401829 401830 401831 401832 401833 401834 401835 401836 401837 401838 +4019 4001 9 4019 1 Chibi No. 21 0 Q2TwentyoneMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#401901|2#401902|3#401903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4019 401901 401902 401903 401904 401905 401906 401907 401908 401909 401910 401911 401912 401913 401914 401915 401916 401917 401918 401919 401920 401921 401922 401923 401924 401925 401926 401927 401928 401929 401930 401931 401932 401933 401934 401935 401936 401937 401938 +4020 4001 9 4020 1 Chibi Super Karenina 0 Q4KalieninaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402001|2#402002|3#402003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4020 402001 402002 402003 402004 402005 402006 402007 402008 402009 402010 402011 402012 402013 402014 402015 402016 402017 402018 402019 402020 402021 402022 402023 402024 402025 402026 402027 402028 402029 402030 402031 402032 402033 402034 402035 402036 402037 402038 +4021 4001 9 4021 1 Chibi Qu 0 Q2QuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402101|2#402102|3#402103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4021 402101 402102 402103 402104 402105 402106 402107 402108 402109 402110 402111 402112 402113 402114 402115 402116 402117 402118 402119 402120 402121 402122 402123 402124 402125 402126 402127 +4022 4001 9 4022 1 Chibi Camu 0 Q2KamuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402201|2#402202|3#402203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4022 402201 402202 402203 402204 402205 402206 402207 402208 402209 402210 402211 402212 402213 402214 402215 402216 402217 402218 402219 402220 402221 402222 402223 402224 402225 402226 402227 +4023 4001 9 4023 1 Chibi Sophia 0 Q2SufeiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402301|2#402302|3#402303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4023 402301 402302 402303 402304 402305 402306 402307 402308 402309 402310 402311 402312 402313 402314 402315 402316 402317 402318 402319 402320 402321 402322 402323 402324 402325 402326 402327 +4024 4001 9 4024 1 Chibi Crimson Abyss 0 Q3LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402401|2#402402|3#402403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4024 402401 402402 402403 402404 402405 402406 402407 402408 402409 402410 402411 402412 402413 402414 402415 402416 402417 402418 402419 402420 402421 402422 402423 402424 402425 402426 402427 +4025 4001 9 4025 1 Chibi Ayla 0 Q2AilaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402501|2#402502|3#402503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4025 402501 402502 402503 402504 402505 402506 402507 402508 402509 402510 402511 402512 402513 402514 402515 402516 402517 402518 402519 402520 402521 402522 402523 402524 402525 402526 402527 +4026 4001 9 4026 1 Chibi Rosetta 0 Q3LuosaitaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402601|2#402602|3#402603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4026 402601 402602 402603 402604 402605 402606 402607 402608 402609 402610 402611 402612 402613 402614 402615 402616 402617 402618 402619 402620 402621 402622 402623 402624 402625 402626 402627 +4027 4001 9 4027 1 Chibi Palefire 0 Q2LiangMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402701|2#402702|3#402703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4027 402701 402702 402703 402704 402705 402706 402707 402708 402709 402710 402711 402712 402713 402714 402715 402716 402717 402718 402719 402720 402721 402722 402723 402724 402725 402726 402727 +4028 4001 9 4028 1 Chibi Nanami: Pulse 0 Q3YongyechaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402801|2#402802|3#402803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4028 402801 402802 402803 402804 402805 402806 402807 402808 402809 402810 402811 402812 402813 402814 402815 402816 402817 402818 402819 402820 402821 402822 402823 402824 402825 402826 402827 +4029 4001 9 4029 1 Chibi Karenina: Blast 0 Q2KalieninaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#402901|2#402902|3#402903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4029 402901 402902 402903 402904 402905 402906 402907 402908 402909 402910 402911 402912 402913 402914 402915 402916 402917 402918 402919 402920 402921 402922 402923 402924 402925 402926 402927 +4030 4001 9 4030 1 Chibi Lucia: Lotus 0 Q1LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403001|2#403002|3#403003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4030 403001 403002 403003 403004 403005 403006 403007 403008 403009 403010 403011 403012 403013 403014 403015 403016 403017 403018 403019 403020 403021 403022 403023 403024 403025 403026 403027 +4031 4001 9 4031 1 Chibi Liv: Lux 0 Q2LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403101|2#403102|3#403103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4031 403101 403102 403103 403104 403105 403106 403107 403108 403109 403110 403111 403112 403113 403114 403115 403116 403117 403118 403119 403120 403121 403122 403123 403124 403125 403126 403127 +4032 4001 9 4032 1 Chibi Lucia: Dawn 0 Q2LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403201|2#403202|3#403203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4032 403201 403202 403203 403204 403205 403206 403207 403208 403209 403210 403211 403212 403213 403214 403215 403216 403217 403218 403219 403220 403221 403222 403223 403224 403225 403226 403227 +4033 4001 9 4033 1 Chibi Liv: Dark 0 Q1LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403301|2#403302|3#403303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4033 403301 403302 403303 403304 403305 403306 403307 403308 403309 403310 403311 403312 403313 403314 403315 403316 403317 403318 403319 403320 403321 403322 403323 403324 403325 403326 403327 +4034 4001 9 4034 1 Chibi Watanabe: Astral 0 Q3DubianMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403401|2#403402|3#403403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4034 403401 403402 403403 403404 403405 403406 403407 403408 403409 403410 403411 403412 403413 403414 403415 403416 403417 403418 403419 403420 403421 403422 403423 403424 403425 403426 403427 +4035 4001 9 4035 1 Chibi Chrome 0 Q2KuluomuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403501|2#403502|3#403503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4035 403501 403502 403503 403504 403505 403506 403507 403508 403509 403510 403511 403512 403513 403514 403515 403516 403517 403518 403519 403520 403521 403522 403523 403524 403525 403526 403527 +4036 4001 9 4036 1 Chibi Kamui: Bastion 0 Q2ShenweiMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403601|2#403602|3#403603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4036 403601 403602 403603 403604 403605 403606 403607 403608 403609 403610 403611 403612 403613 403614 403615 403616 403617 403618 403619 403620 403621 403622 403623 403624 403625 403626 403627 +4037 4001 9 4037 1 Chibi Bianca: Zero 0 Q2BiankaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403701|2#403702|3#403703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4037 403701 403702 403703 403704 403705 403706 403707 403708 403709 403710 403711 403712 403713 403714 403715 403716 403717 403718 403719 403720 403721 403722 403723 403724 403725 403726 403727 +4038 4001 9 4038 1 Chibi Bianca: Stigmata 0 Q4BiankaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403801|2#403802|3#403803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4038 403801 403802 403803 403804 403805 403806 403807 403808 403809 403810 403811 403812 403813 403814 403815 403816 403817 403818 403819 403820 403821 403822 403823 403824 403825 403826 403827 +4039 4001 9 4039 1 Chibi Nanami: Storm 0 Q2YongyechaoMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#403901|2#403902|3#403903 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4039 403901 403902 403903 403904 403905 403906 403907 403908 403909 403910 403911 403912 403913 403914 403915 403916 403917 403918 403919 403920 403921 403922 403923 403924 403925 403926 403927 +4040 4001 9 4040 1 Chibi Liv: Luminance 0 Q3LifuMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404001|2#404002|3#404003 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4040 404001 404002 404003 404004 404005 404006 404007 404008 404009 404010 404011 404012 404013 404014 404015 404016 404017 404018 404019 404020 404021 404022 404023 404024 404025 404026 404027 +4041 4001 9 4041 1 Chibi Vera: Rozen 0 Q2WeilaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404101|2#404102|3#404103 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4041 404101 404102 404103 404104 404105 404106 404107 404108 404109 404110 404111 404112 404113 404114 404115 404116 404117 404118 404119 404120 404121 404122 404123 404124 404125 404126 404127 +4042 4001 9 4042 1 Chibi Bambinata: Vitrum 0 Q2BangbinataMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404201|2#404202|3#404203 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4042 404201 404202 404203 404204 404205 404206 404207 404208 404209 404210 404211 404212 404213 404214 404215 404216 404217 404218 404219 404220 404221 404222 404223 404224 404225 404226 404227 +4043 4001 9 4043 1 Chibi Lee: Hyperreal 0 Q4LiangMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404301|2#404302|3#404303 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4043 404301 404302 404303 404304 404305 404306 404307 404308 404309 404310 404311 404312 404313 404314 404315 404316 404317 404318 404319 404320 404321 404322 404323 404324 404325 404326 404327 +4044 4001 9 4044 1 Chibi Noan: Arca 0 Q2NuoanMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404401|2#404402|3#404403 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4044 404401 404402 404403 404404 404405 404406 404407 404408 404409 404410 404411 404412 404413 404414 404415 404416 404417 404418 404419 404420 404421 404422 404423 404424 404425 404426 404427 +4045 4001 9 4045 1 Chibi Repairer 0 Q1XiulijigongMd010011 1 0.2 1 1 1 1 1 5 0.8 2 1.5 0 0 0.3 10 1#404501|2#404502|3#404503 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4045 404501 404502 404503 404504 404505 404506 404507 404508 404509 404510 404511 404512 404513 404514 404515 404516 404517 404518 404519 404520 404521 404522 404523 404524 404525 404526 +4046 4001 9 4046 1 Chibi Shark-speare 0 Q1AolajiangMd010011 1 0.2 1 1 1 1 1 5 0.8 2 1.5 0 0 0.3 10 1#404601|2#404602|3#404603 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4046 404601 404602 404603 404604 404605 404606 404607 404608 404609 404610 404611 404612 404613 404614 404615 404616 404617 404618 404619 404620 404621 404622 404623 404624 404625 404626 +4047 4001 9 4047 1 Chibi Alpha: Crimson Weave 0 Q5LuxiyaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404701|2#404702|3#404703 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4047 404701 404702 404703 404704 404705 404706 404707 404708 404709 404710 404711 404712 404713 404714 404715 404716 404717 404718 404719 404720 404721 404722 404723 404724 404725 404726 404727 +4048 4001 9 4048 1 Chibi S Ayla 0 Q3AilaMd010011 1 0.2 1 1 1 1 0 1.5 0 0 0.3 10 1#404801|2#404802|3#404803 1#1#15|2#1#15|3#1#15 1.6 1 3 0.2 4048 404801 404802 404803 404804 404805 404806 404807 404808 404809 404810 404811 404812 404813 404814 404815 404816 404817 404818 404819 404820 404821 404822 404823 404824 404825 404826 404827 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseA062.tsv b/Resources/table/share/fight/npc/npc/NpcBaseA062.tsv index a745b40a..e067eb2d 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseA062.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseA062.tsv @@ -1,4 +1,5 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] 5001 5001 5001 5001 1 零点负能·里昂 1 1 1 R2LiangMd010011 1 0.3 0.3 0.1 1 1 1 100101 0 10 0.8 1 1 0.2 0.3 0.45 10 0 1#500101|2#500102|3#500103 1#1#15|2#1#15|3#1#15 100101 1.5 1 1 1 3 0.3 5001 100050 100051 100054 100074 501045 501054 500101 500102 500103 500104 500105 500106 500107 500108 500109 500110 500111 500112 500113 500114 500115 500116 500117 500118 500119 5002 5001 5001 5002 1 质子崩坏·卡列尼娜 1 1 1 R2KalieninaMd010011 1 0.3 0.3 0.1 1 1 1 100701 0 10 0.8 1 1 0.2 0.45 0.55 10 0 1#500201|2#500202|3#500203 1#1#15|2#1#15|3#1#15 100701 3.3 1 1 1 3 0.3 5002 100050 100051 100054 100074 501045 500201 500202 500203 500204 500205 500206 500207 500208 500209 500210 500211 500212 500213 500214 500215 500216 500217 500218 500219 -5003 5001 5001 5003 1 Nanami w/o Mech 1 0 R4YongyechaoMd010011 1 0.3 0.3 0.1 1 1 1 0 1.5 0 0.3 10 2.8 1 1 1 3 1 5003 502047 500301 +5003 5001 5001 5003 3 Nanami w/o Mech 1 1 2 R2LifuMd010011 1 0.3 0.3 0.1 1 1 1 101301 0 10 0.8 1 1 0.2 0.35 0.7 10 0 1#500301|2#500302|3#500303 1#1#15|2#1#15|3#1#15 101301 1.45 1 1 1 3 0.3 5003 100050 100051 100054 100074 501045 822006 500301 500302 500303 500304 500305 500306 500307 500308 500309 500310 500311 500312 500313 500314 500315 500316 500317 500318 500319 500320 500321 500322 500323 500324 +5004 5001 5001 5004 2 Rosetta 1 1 0 R3LuosaitaMd010011 1 0.3 0.3 0.1 1 1 1 110501 0 10 0.8 1 1 0.3 0.55 0.9 10 0 1#500401|2#500402|3#500403 1#1#15|2#1#15|3#1#15 110501 1.6 1 1 1 3 0.3 5004 100050 100051 100054 100074 110520 110519 110557 110580 501045 500401 500402 500403 500404 500405 500406 500407 500408 500409 500410 500411 500412 500413 500414 500415 500416 500417 500418 500419 500420 500421 500422 500423 500424 500425 500426 500427 500428 500429 500430 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseB002.tsv b/Resources/table/share/fight/npc/npc/NpcBaseB002.tsv index 7bc4b8b0..77c10cb2 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseB002.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseB002.tsv @@ -6,7 +6,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 8740 8737 1 2 几何体柱小 0 Mb1FangjianbeiMd000001 1 0.8 0.7 2 1 2 1 1 0 3 0.8 874001 874002 874003 8741 8737 1 1 2 变身几何体 0 Mb1CubejiaoMd000001 1 3 1 1 1 1 1 20 0.8 2 1.5 0.25 99999 1 4 3 1 87410098 87410096 87410094 87410092 8741 874101 900023 900056 900057 874019 874101 874102 874103 874104 874105 874106 874107 874108 874109 874110 874111 874112 874113 874114 874115 874116 874117 874118 874119 874120 874121 874122 874123 874124 874125 874126 874127 874128 8742 8742 99 2 抗体 1 0 1 0.1 0 1 1 1 1 1 1 1 999 99999 1 3 0.1 87420098 87420096 87420094 87420092 900031 900065 -8750 8750 8750 1 1 加百列 1 0 Mb1JiabailieMd000002 1 1.5 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1 3 3 1 87500098 87500096 87500094 87500092 8750 970006 100079 100098 100097 900056 900057 875001 875002 875003 875004 875005 875006 875007 875008 875009 875010 875011 875012 875013 875014 875015 875016 875017 875018 875019 875020 875021 875022 875023 875024 875025 875026 875027 875028 875029 875030 875031 +8750 8750 8750 1 1 Gabriel 1 0 Mb1JiabailieMd000002 1 1.5 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1 3 3 1 87500098 87500096 87500094 87500092 8750 970006 100079 100098 100097 900056 900057 875001 875002 875003 875004 875005 875006 875007 875008 875009 875010 875011 875012 875013 875014 875015 875016 875017 875018 875019 875020 875021 875022 875023 875024 875025 875026 875027 875028 875029 875030 875031 8751 8751 8751 1 2 回旋镖 1 0 1 3 0 1 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1 1 0 3 1 875102 100079 100098 100097 900056 900057 900058 970006 875072 875085 8752 8752 8752 2 恒星 1 0 1 1 0 0 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1 1 0 3 1 100079 100098 100097 900056 900057 900058 970006 8753 8753 8753 2 陨石 1 0 1 2.5 1.5 0 1 1 1 1 1 30 0.8 2 1.5 99999 1 1 0 5 2.5 100079 100098 100097 900056 900057 900058 970006 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG005.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG005.tsv index 07589a4a..7ab5c221 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG005.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG005.tsv @@ -12,7 +12,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 9069 9069 9300 3 1 Phecda 1 0 Mo1LucunMd000001 1 1.4 1 1.4 1.4 1 1 0 5 0.8 2 1.5 0 0.3 10 2.9 0 3 1.4 90690098 90690096 90690094 90690092 9069 900007 900008 100027 900011 900051 906944 906945 906901 906902 906903 906904 906905 906906 906907 906908 906909 906910 906911 906912 906913 906914 906915 906916 906917 906918 906919 906920 906921 906922 8370 83700 9300 3 1 Shark-speare - Little Angel 1 0 Mb1AolajiangMd010001 1 1 1 1 1 1 1 30 0.8 2 2 0 0.3 10 4.1 0 3 1 83700098 83700096 83700094 83700092 8370 900008 100027 900011 900051 837029 837006 837020 837034 837001 837002 837003 837004 837005 837006 837007 837008 837009 837010 837011 837012 837013 837014 837015 837016 837017 837018 837019 837020 837021 837022 837023 837024 837025 837026 837027 837028 837029 837030 837031 837032 837033 837034 837035 837036 837037 837038 837039 837040 837041 837042 837043 837044 837045 837046 837047 837048 837049 837050 9074 9074 9300 3 1 A'Mao 1 0 Me1XiguajunMd000002 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.9 0 3 1 90740098 90740096 90740094 90740092 9074 900008 100027 900011 900051 907401 907402 907403 907404 907405 907406 907407 907408 907409 907410 907411 907412 907413 907414 907415 907416 907417 907418 907419 907420 907421 907422 907423 907424 907425 907426 907427 907428 907429 907430 -8371 83710 9300 3 1 Shark-speare - Berserk 1 0 Mb1AolajiangMd010002 1 1.2 1 1.2 1 1 1 1 30 0.8 2 2 0 0.3 10 2.1 0 3 1.2 83710098 83710096 83710094 83710092 8371 900008 100027 900011 900051 837006 837111 837101 837102 837103 837104 837105 837106 837107 837108 837109 837110 837111 837112 837113 837114 837115 837116 837117 837118 837119 837120 837121 837122 837123 837124 837125 837126 837127 837128 837129 837130 837131 837132 837133 837134 837135 837136 837137 837138 837139 837140 837141 837142 837143 837144 837145 837146 837147 837148 837149 837150 +8371 83710 9300 3 1 Shark-speare - Berserk 1 0 Mb1AolajiangMd010002 1 1.2 1 1.2 1 1 1 1 30 0.8 2 2 0 0.3 10 2.1 0 3 1.2 83710098 83710096 83710094 83710092 8371 900008 100027 900011 900051 837006 837111 837101 837102 837103 837104 837105 837106 837107 837108 837109 837110 837111 837112 837113 837114 837115 837116 837117 837118 837119 837120 837121 837122 837123 837124 837125 837126 837127 837128 837129 837130 837131 837132 837133 837134 837135 837136 837137 837138 837139 837140 837141 837142 837143 837144 837145 837146 837147 837148 837149 837150 837151 837152 9076 9076 9300 3 1 Bionic Rabbit 1 0 Mo1TuziMd000002 1 1 1 1 1 1 1 0 10 0.8 2 1.5 0 0.3 10 2.2 0 3 1 90760098 90760096 90760094 90760092 9076 900008 100027 900011 900051 907601 907602 907603 907604 907605 907606 907607 907608 907609 907610 907611 907612 907613 907614 907615 907616 907617 907618 907619 907620 907621 907622 907623 907624 907625 9077 9077 9300 3 1 Bionic Octopus 1 0 Mo1ZhangyuMd000002 1 1 1 1 1 1 1 0 10 0.8 2 1.5 0 0.3 10 2.2 0 3 1 90770098 90770096 90770094 90770092 9077 900008 100027 900011 900051 907701 907702 907703 907704 907705 907706 907707 907708 907709 907710 907711 907712 907713 907714 907715 907716 907717 907718 907719 907720 907721 9078 9078 9300 3 1 Bionic Bear 1 0 Me1XiongrenMd000002 1 1 1 1 1 1 1 0 10 0.8 2 1.5 0 0.3 10 2.2 0 3 1 90780098 90780096 90780094 90780092 9078 900008 100027 900011 900051 907801 907802 907803 907804 907805 907806 907807 907808 907809 907810 907811 907812 907813 907814 907815 907816 907817 907818 907819 907820 907821 907822 907823 907824 907825 907826 907827 907828 907829 907830 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG011.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG011.tsv index 55462901..08f31828 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG011.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG011.tsv @@ -7,3 +7,4 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 99165 4 1 Oil Drum 0 Mt1RedYoutongMd000001 1 1.1 1.1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 4 1.1 740151 800044 740206 740249 99168 14 1 2-Year Anniversary Plane 0 Mt1DubianfeijiMd000001 1 1 1 0.1 1 1 1 0 10 0.8 2 1.5 0.2 0.7 10 0 0 3 1 991680098 991680096 991680094 991680092 999522 99169 14 1 2-Year Anniversary Plane 2.5 0 Mt1DubianfeijiMd000001 3 1 1 1 0.1 2.5 1 1 0 10 0.8 2 1.5 0.2 0.7 10 0 0 3 1 991690098 991690096 991690094 991690092 999522 +99125 10 1 Helicopter 0 Mt1TransporterMd000001 1 1 1 0.1 1 1 1 0 10 0.8 2 1.5 0.2 0.7 10 0 0 3 1 991201 991202 991203 991204 991205 991206 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG016.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG016.tsv index fc362860..edb05b4a 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG016.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG016.tsv @@ -1,2 +1,3 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] 9961 9086 9299 3 2 Test Monster Unit G016 1 0 Mo1BopuerMd010001 1 1 1 1 1 1 1 1 5 0.8 2 1 0 0.3 10 1.65 3 1 99610098 99610096 99610094 99610092 9899 900008 100027 900011 908606 900007 996101 +99610 2 White Square 0 Mt1BRUnbreakableBox01 1 1 1.75 0.1 1 1 1 1 3.5 0 5 0.8 2 1.5 0 0 1 1 0 3 1 996100098 996100096 996100094 996100092 710195 700027 740406 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG021.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG021.tsv index 6197bb78..5d91cd7d 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG021.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG021.tsv @@ -4,6 +4,6 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 9302 9302 9399 3 3 Water Lizard 1 0 Mo1ShuixiyiMd010001 1 1.9 1 1.5 1 1 0 5 0.8 2 1.5 0 10 1.867 0 1 0 3 1.9 93020098 93020096 93020094 93020092 9302 900007 900008 100027 900011 900051 906401 930203 930204 930201 930202 930203 930204 930205 930206 930207 930208 930209 930210 930211 930212 930213 930214 930215 930216 930217 930218 9303 9303 9399 3 2 Semi-evolved Product 1 0 Mo1SemifiniMd010001 1 1.2 1 1.2 1 1.2 0 5 0.8 2 1.5 0 10 2.133 0 0 0 3 1.2 93030098 93030096 93030094 93030092 9303 900007 900008 100027 900011 900051 906401 930312 930301 930302 930303 930304 930305 930306 930307 930308 930309 930310 930311 930312 930313 930314 930315 930316 9304 9304 9399 3 2 For Semi-evolved Product use 1 0 Mo1SemifiniMd010003 1 3 1 1 1 1 0 5 0.8 2 1.5 0 10 2.133 0 0 0 3 3 93040098 93040096 93040094 93040092 900007 900008 100027 900011 900051 906401 930401 -9307 9307 9398 2 2 Sanctuary Guard 1 0 Me1ShengtangMd010001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 1.71 0 0 0 3 1 93070098 93070096 93070094 93070092 9307 900007 900008 100027 900011 900051 930734 930701 930702 930703 930704 930705 930706 930707 930708 930709 930710 930711 930712 930713 930714 930715 +9307 9307 9398 2 2 Sanctuary Guard 1 0 Me1ShengtangMd010001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 1.71 0 0 0 3 1 93070098 93070096 93070094 93070092 9307 900007 900008 100027 900011 900051 930734 930701 930702 930703 930704 930705 930706 930707 930708 930709 930710 930711 930712 930713 930714 930715 930716 9313 9313 9391 2 2 Keyboard Player (Greatsword) 1 0 Me1KeyboardistMd000001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 1 93130098 93130096 93130094 93130092 9313 900007 900008 100027 900011 900051 930734 930709 931301 931302 931303 931304 931305 931306 931307 931308 931309 931310 931311 931312 931313 931314 931315 931316 931317 931318 -9320 9320 9391 1 1 Musashi IX (Ultimate Color) 1 0 Me1SwordMd002001 1 2 1 1 1 1 1 10 0.8 2 1.5 0 10 0 0 0 0 3 1 93200098 93200096 93200094 93200092 9320 900007 900008 100027 900011 900051 930734 932001 932010 932001 932002 932003 932004 932005 932006 932007 932008 932009 932010 932011 932012 932013 932014 932015 932016 932017 932018 932019 +9320 9320 9391 1 1 Musashi IX (Ultimate Color) 1 0 Me1SwordMd002001 1 2 1 1 1 1 1 10 0.8 2 1.5 0 10 0 0 0 0 3 1 93200098 93200096 93200094 93200092 9320 900007 900008 100027 900011 900051 930734 932001 932010 932001 932002 932003 932004 932005 932006 932007 932008 932009 932010 932011 932012 932013 932014 932015 932016 932017 932018 932019 932020 932021 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG026.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG026.tsv index 8c66738e..f2c9fa65 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG026.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG026.tsv @@ -4,3 +4,6 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 8492 9307 1 2 Hamlet Boat 1 0 Mb1HamuleiteMd010001chuan 3.5 0 0 1 1 1 1 0 1 1 0 1 849079 838210 838211 838212 110787 110789 838004 138316 849102 849111 849201 849202 9763 9763 9199 3 2 Hand 0 Mb1HamuleiteMd010001hand 1 1 0 0 1 1 1 0 5 0.8 2 1.5 0 3 0 1 97630098 97630096 97630094 97630092 900007 900008 100027 900011 700015 849072 843001 843003 849111 849112 976301 976302 976303 976304 976305 976306 976307 976308 8494 9307 3 2 Curtain 1 0 Mb1Hamuleitemubu01Md010001 1 1 0 0 1 1 1 1 0 1 0 1 849401 +9337 9337 1 3 2 Muscular Gypsum Statue 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 +9338 9338 1 3 1 Two-Legged Sweet Brain 1 0 Mo1NaohuaMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.533 1 3 0.8 93380098 93380096 93380094 93380092 9338 900008 900011 900051 933800 933801 933820 933826 933801 933802 933803 933804 933805 933806 +9339 9339 1 3 1 Four-Legged Salty Brain 1 0 Mo1NaohuaMd010001 1 1.2 1.2 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 1 3 1.2 93390098 93390096 93390094 93390092 9339 900008 900011 900051 933900 933826 933901 933902 933903 933904 933905 933906 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG028.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG028.tsv index 18f1db39..a5843636 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG028.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG028.tsv @@ -1,7 +1,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] 8530 9305 9399 1 2 Moon Eater - Stage 1: Broken Branch 1 0 Mb1MoonguyMd010001 1 1 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 1 85300098 85300096 85300094 85300092 8530 853001 853002 853003 853004 853005 853006 853007 853008 853009 853010 853011 853012 853013 853014 853015 853016 853017 853018 853019 853020 853021 853022 853023 853024 853025 853026 853027 853028 853029 8531 9305 9399 1 2 Moon Eater - Stage 2: Blooming Flower 1 0 Mb1MoonguyMd010001 1 2 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85310098 85310096 85310094 85310092 8531 853101 853102 853103 853104 853105 853106 853107 853108 853109 853110 853111 853112 853113 853114 853115 853116 853117 853118 853119 853120 853121 853122 853123 -8532 9305 9399 1 2 Moon Eater - Damaged Collision Body 1 0 1 1 1 0.2 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85320098 85320096 85320094 85320092 853009 +8532 9305 9399 1 2 Moon Eater - Damaged Collision Body 1 0 1 1 1 0.2 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85320098 85320096 85320094 85320092 853009 853003 853064 8533 9305 9399 1 2 Moon Eater - Placeholder Collision Body 1 0 1 1 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85330098 85330096 85330094 85330092 853009 8534 9305 9399 1 2 Moon Eater - Minion 1 0 Mo1MoonlighterMd010001 1 0.1 1 1 1 0.7 1 0.9 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85340098 85340096 85340094 85340092 8534 853027 853003 853004 853007 853009 853401 853402 853403 853404 8550 8550 9322 1 2 Hetero-Humanoid: Chiko 1 0 Mb1LostwomenMd010001 1 5 1 0 1 1 1 1 1 1 1 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85500098 85500096 85500094 85500092 8550 855073 855045 855001 855002 855003 855004 855005 855006 855007 855008 855009 855010 855011 855012 855013 855014 855015 855016 855017 855018 855019 855020 855021 @@ -9,3 +9,8 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 8552 9305 9399 1 2 Hetero-Humanoid: Chiko - Eye Collision Body 1 0 1 1 1 0 1 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85520098 85520096 85520094 85520092 855019 855073 855045 8553 1014 9399 1 2 Hetero-Humanoid: Chiko - Test Bianca 1 0 Mb1LostbiankaMd010001 1 1 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85530098 85530096 85530094 85530092 8553 995982 855985 855301 855302 855303 855304 855305 855306 855307 855308 8554 9305 9305 3 2 Hetero-Humanoid: Chiko - Red Tide Projection 1 0 Mo1RefugeeMd000001 1 0.1 0 0 1 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 0.1 85540098 85540096 85540094 85540092 855952 855045 855073 855401 855402 +8535 8535 9398 1 2 Gate Keeper (Rank 1) 1 0 Mb1MercyMd010001 1 2 1 0 1 1 1 1 1 100 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85350098 85350096 85350094 85350092 8535 853814 853501 853502 853503 853504 853505 853506 853507 853508 853509 853510 853511 853512 853513 853514 853515 853516 853517 853518 853519 853520 853521 853522 853523 853524 853525 853526 853527 853528 853529 853530 853531 853532 853533 853534 853535 853536 853537 853538 853539 853540 +8536 8536 9398 1 2 Gate Keeper (Rank 2) 1 0 Mb1MercyMd010002 1 2 1 0.5 1 1 1 1 1 100 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85360098 85360096 85360094 85360092 8536 853601 853602 853603 853604 853605 853606 853607 853608 853609 853610 853611 853612 853613 853614 853615 +8538 8535 9398 1 2 Play Timeline 1 0 Mo1YouyongjiaoguanMd000001 0 0.1 1 0 1 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85380098 85380096 85380094 85380092 853802 853003 +8557 8535 9398 1 2 Lilith 1 0 Mb1LilithMd010001 1 1 1 0.3 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85570098 85570096 85570094 85570092 8557 855701 855702 855703 855704 855705 855706 855707 855708 855709 855710 855711 855712 855713 855714 855715 855716 855717 855718 855719 855720 855721 855722 855723 855724 855725 855726 855727 855728 855729 855730 855731 855732 855733 855734 855735 855736 855737 855738 855739 855740 855741 855742 855743 855744 855745 855746 855747 855748 855749 855750 +8558 8535 9398 1 2 Card 1 0 1 0.5 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85580098 85580096 85580094 85580092 855709 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG031.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG031.tsv index 6b57676b..58ea13e4 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG031.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG031.tsv @@ -2,4 +2,4 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 9322 9322 9399 3 1 Drone 1 0 Mo1HetiwurenjiMd010001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 0 0 3 1 93220098 93220096 93220094 93220092 9322 900007 900008 100027 900011 900051 906401 932201 932202 932203 932204 9324 9324 9399 3 3 Moon 1 0 Mo1MoonlighterMd010001 1 0.8 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 0 0 3 0.8 93240098 93240096 93240094 93240092 9324 900007 900008 100027 900011 900051 906401 932401 932402 932403 932404 932405 932406 932407 932408 932409 932410 932411 932412 9329 9329 9391 3 2 Coral Person 1 0 Mo1CoralerMd010001 1 0.8 1 1 1 1 0 5 0.8 2 1.5 0 10 2.67 0 0 0 3 0.8 93290098 93290096 93290094 93290092 9329 900007 900008 100027 900011 900051 906401 932901 932902 932903 932904 932905 -9333 9333 9399 3 2 Good Child 1 0 Mo1GoodgirlMd010001 1 0.5 1 1 1 1 0 5 0.8 2 1.5 0 10 2.67 0 0 0 3 0.5 93330098 93330096 93330094 93330092 9333 900007 900008 100027 900011 900051 906401 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 +9333 9333 9399 3 2 Good Child 1 0 Mo1GoodgirlMd010001 1 0.8 1 1 1 1 0 5 0.8 2 1.5 0 10 1.9 0 0 0 3 0.8 93330098 93330096 93330094 93330092 9333 900007 900008 100027 900011 900051 906401 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG032.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG032.tsv index 582fa6b9..bdda3f2a 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG032.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG032.tsv @@ -1,6 +1,10 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -9764 9764 9100 3 2 Refugee 1 0 Mo1RefugeeMd000001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 1 97640098 97640096 97640094 97640092 976401 976402 976403 976404 976405 976406 976407 976408 976409 976410 976411 -9765 9765 9100 3 2 Refugee Child 1 0 Mo1RefugeechlidMd000001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 1 97650098 97650096 97650094 97650092 976501 976502 976503 976504 976505 976506 +9764 9764 9100 3 2 Refugee 1 0 Mo1RefugeeMd000001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 1 97640098 97640096 97640094 97640092 976401 976402 976403 976404 976405 976406 976407 976408 976409 976410 976411 976412 976413 976414 +9765 9765 9100 3 2 Refugee Child 1 0 Mo1RefugeechlidMd000001 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 1 97650098 97650096 97650094 97650092 976501 976502 976503 976504 976505 976506 976507 976508 976509 976510 9330 9330 9199 3 2 Chela Host 1 0 Mo1YssutiMd010001 1 1 1 1.5 1 1 0 5 0.8 2 2 0 10 2.1 0 3 1 93300098 93300096 93300094 93300092 9330 900007 900008 100027 900011 900051 906401 933001 933002 933003 933004 933005 933006 933007 933008 -9332 9332 9303 3 2 "Dottie" 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 2 0 10 2.2 0 3 0.5 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 906401 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 933231 +9332 9332 9303 2 2 Dottie 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 2 0 10 2.2 0 3 0.5 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 906401 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 933231 933232 9334 9334 9199 3 2 "Naughty Child" 1 0 Mo1BadboyMd010001 1 0.5 1 0.01 1.2 1 1.2 0 5 0.8 2 2 0 10 2.1 0 3 0.5 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 906401 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 +9335 9335 9199 3 2 Construct Commander 1 0 Mo1GztcaptainMd010001 1 1 1 0.01 1 1 1 0 5 0.8 2 1 0 10 2.1 0 3 1 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 906401 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 933513 933514 933515 933516 933517 933518 +8172 8175 1 2 Tifa 0 Mb1TifaMd010001 1 1.5 1 0.01 1 1 1 1 100 0.8 2 1.5 0 0.3 9999 0 0 3 1 1 81720098 81720096 81720094 81720092 8172 900007 900008 100027 900011 900051 906401 817211 817273 817201 817202 817203 817204 817205 817206 817207 817208 817209 817210 817211 817212 817213 817214 817215 817216 817217 817218 817219 817220 817221 817222 817223 817224 817225 817226 +9336 9336 9199 2 2 Moon Eater 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 1 100 0.8 2 1.5 0 0.3 9999 0 0 3 1.5 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 906401 933601 933651 933650 933603 933690 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933618 933619 933620 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 +9766 9764 9100 3 2 CUB Motorcycle 1 0 Pet3MotoroffMd010012 1 1 1 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 1 97660098 97660096 97660094 97660092 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG033.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG033.tsv index f013c3d7..e5b10b91 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG033.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG033.tsv @@ -1,3 +1,5 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] 8555 8555 9399 1 2 Puppet-Controlling Head Maid - Rank 1 Puppet 1 0 Mb1MaidmasterMd010001 1 1 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 1 85550098 85550096 85550094 85550092 8555 900007 855501 855502 855503 855504 855505 855506 855507 855508 855509 855510 855511 855512 855513 855514 855515 855516 855517 855518 855519 855520 855521 855522 855523 855524 855525 8556 8556 9399 1 2 Puppet-Controlling Head Maid - Rank 2 Berserk Puppet 1 0 Mb1MaidmasterMd010002 1 2 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85560098 85560096 85560094 85560092 8556 900007 855601 855602 855603 855604 855605 855606 855607 855608 855609 855610 855611 855612 855613 855614 855615 855616 855617 855618 855619 855620 855621 855622 855623 855624 855625 +8548 8555 9399 1 2 Generic White Stockings Maid - Rank I 1 0 Mb1MaidmasterMd010001 1 1 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 1 85480098 85480096 85480094 85480092 8548 700013 854800 854809 854828 854808 854809 855506 855507 855508 855509 855510 855511 855512 855513 855514 855515 855516 854804 854807 854806 854805 855521 855522 855523 855524 855525 854801 854802 854803 +8549 8556 9399 1 2 Generic White Stockings Maid - Rank II 1 0 Mb1MaidmasterMd010002 1 2 1 0 1 1 1 1 1 30 0.8 2 1.5 0 10 2.6 1 1 0 0 3 0 1 85490098 85490096 85490094 85490092 8549 854814 854828 854901 854905 855603 854902 855605 855606 855607 855608 855609 855610 855611 855612 855613 855614 855615 855616 855617 855618 855619 855620 855621 855622 855623 855624 855625 854903 854904 854906 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseK001.tsv b/Resources/table/share/fight/npc/npc/NpcBaseK001.tsv index 67c58ba3..072e3a1d 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseK001.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseK001.tsv @@ -1,9 +1,9 @@ -Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -8150 4 3 孤儿 1 0 Mb1OrphanMd030001 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 999 0 3 1 81500098 81500096 81500094 81500092 8150 900008 100027 900011 970006 815001 815002 815003 815004 815005 815006 815007 815008 -8160 4 3 罗兰 1 0 Mb1LuolanMd010001 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#816061|2#816062|3#816063|4#816071|5#816072|6#816073 1#1#15|2#1#15|3#1#15 4.55 0 3 1 81600098 81600096 81600094 81600092 8160 900008 100027 900011 970006 -8170 4 3 提法 1 0 Mb1VirginbioMd030001 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#817061|2#817062|3#817063 1#1#15|2#1#15|3#1#15 2.7 0 3 1 81700098 81700096 81700094 81700092 8170 900008 100027 900011 970006 -8180 4 3 沙虫 1 0 Mb1SandwormMd030001 1 1 1 1 1 1 30 2 2 1.5 0 10 1#818061|2#818062|3#818063 1#1#15|2#1#15|3#1#15 3.5 0 3 1 81800098 81800096 81800094 81800092 8180 900008 100027 900011 970006 -8190 12 1 1 三阶露西亚-BOSS 3 0 R3LuxiyaMd010031 1 0.3 0.3 1 0.3 1 900000 1 1 10 2 2 0.7 0.7 1#819061|2#819062|3#819063 1#1#15|2#1#15|3#1#15 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819001 -8310 4 3 休 1 0 Mb1XiuMd010001 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#831061|2#831062|3#831063 1#1#15|2#1#15|3#1#15 1 0 3 1 83100098 83100096 83100094 83100092 8150 900008 100027 900011 970006 -8311 4 3 休 R2 1 0 Mb1XiuerjieMd000001 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#832062|2#832063|3#832064|4#832065|5#832066|6#832067 1#1#15|2#1#15|3#1#15 999 0 3 1 83110098 83110096 83110094 83110092 8150 900008 100027 900011 970006 -9002 4 3 库库 1 0 Mo1KuroMd1001 1 1 1 1 1 1 30 2 2 1.5 0 10 2.47 0 3 1 90020098 90020096 90020094 90020092 8150 900008 100027 900011 970006 +Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DisableMotionRotation DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] +8150 4 3 孤儿 1 0 Mb1OrphanMd030001 1 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 999 0 3 1 81500098 81500096 81500094 81500092 8150 900008 100027 900011 970006 815001 815002 815003 815004 815005 815006 815007 815008 +8160 4 3 Roland 1 0 Mb1LuolanMd010001 1 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#816061|2#816062|3#816063|4#816071|5#816072|6#816073 1#1#15|2#1#15|3#1#15 4.55 0 3 1 81600098 81600096 81600094 81600092 8160 900008 100027 900011 970006 +8170 4 3 提法 1 0 Mb1VirginbioMd030001 1 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#817061|2#817062|3#817063 1#1#15|2#1#15|3#1#15 2.7 0 3 1 81700098 81700096 81700094 81700092 8170 900008 100027 900011 970006 +8180 4 3 沙虫 1 0 Mb1SandwormMd030001 1 1 1 1 1 1 1 30 2 2 1.5 0 10 1#818061|2#818062|3#818063 1#1#15|2#1#15|3#1#15 3.5 0 3 1 81800098 81800096 81800094 81800092 8180 900008 100027 900011 970006 +8190 12 1 1 三阶露西亚-BOSS 3 0 Mb1LuxiyaMd000003 1 0.3 0.3 0.3 1 1 1 900000 1 1 10 2 2 0.7 0.7 1#819061|2#819062|3#819063 1#1#15|2#1#15|3#1#15 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819001 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819027 819028 819029 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 +8310 4 3 休 1 0 Mb1XiuMd010001 1 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#831061|2#831062|3#831063 1#1#15|2#1#15|3#1#15 1 0 3 1 83100098 83100096 83100094 83100092 8150 900008 100027 900011 970006 +8311 4 3 休 R2 1 0 Mb1XiuerjieMd000001 1 1 1 1 1 1 900000 1 30 2 2 1.5 0 10 1#832062|2#832063|3#832064|4#832065|5#832066|6#832067 1#1#15|2#1#15|3#1#15 999 0 3 1 83110098 83110096 83110094 83110092 8150 900008 100027 900011 970006 +9002 4 3 库库 1 0 Mo1KuroMd1001 1 1 1 1 1 1 1 30 2 2 1.5 0 10 2.47 0 3 1 90020098 90020096 90020094 90020092 8150 900008 100027 900011 970006 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseZ999.tsv b/Resources/table/share/fight/npc/npc/NpcBaseZ999.tsv index 75449350..e69761b2 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseZ999.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseZ999.tsv @@ -1,4 +1,4 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState AttribType SquatMotionOffset ModelId BaseHeight ColliderType PolygonId BodyRadius CameraCollideRadius HitRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc ModelScale OffsetScale EffectScale MissileScale UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime MaxHitValue BeHitInterval ImmuneHitLevel Ball RandomBall AttackSkillId DodgeSkillId CatchType NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition WalkMotionOffset RunMotionOffset HasSprintState SprintMotionOffset HasSprintTilt HasSprintToStand CollisionPriority ForceSqueezeOut UseShadowMesh ShadowQuadScale DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] 9501 83 9501 1 大坦克 1 0 Me1DestroyerMd001001 1 1.7 1.7 0.1 1.2 1 1 900000 0 10 1.7 1 1 0.2 0.7 5 0 1#950101|2#950101|3#950101 1#1#15|2#1#15|3#1#15 100101 1.5 1 3 1.7 9501 950101 950101 950102 950103 950104 8321 84 3 1 Cube 1 0 Mt1Cube0001 1 2.5 2.5 0.1 1 3 1 1 0 10 1.7 1 1 0.2 0.7 5 0 0 1 3 2.5 83210098 83210096 83210094 83210092 100097 100098 800009 800008 800045 950110 -8161 85 1 罗兰 1 0 Mb1LuolanMd010001 1 1.5 1.5 0.1 1.2 1 1 0 10 1.7 1 1 0.2 0.7 5 0 100101 1.5 1 3 1.5 81610098 81610096 81610094 81610092 8320 832001 100022 100023 100024 832031 833011 833012 +8161 85 1 Roland 1 0 Mb1LuolanMd010001 1 1.5 1.5 0.1 1.2 1 1 0 10 1.7 1 1 0.2 0.7 5 0 100101 1.5 1 3 1.5 81610098 81610096 81610094 81610092 8320 832001 100022 100023 100024 832031 833011 833012 diff --git a/Resources/table/share/fight/npc/npc/NpcBoss.tsv b/Resources/table/share/fight/npc/npc/NpcBoss.tsv index 22bc3eab..6c35c5a1 100644 --- a/Resources/table/share/fight/npc/npc/NpcBoss.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBoss.tsv @@ -21,7 +21,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 70031 7003 9410 1 3 Liv 1 1 0 R1LifuMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100301 0 10 0.8 1 1 0.2 0.6 10 0 999 1 1 1 3 0.3 995905 100324 70041 7004 9410 1 3 Bianca 1 1 0 R2BiankaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100401 0 10 0.8 1 1 0.2 0.7 10 0 999 1 1 1 3 0.3 995906 70140 104031 104031 1 3 Bianca: Veritas 1 1 0 R3BiankaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 101401 0 10 0.8 1 1 0.3 0.7 10 0 1#100901|2#100902|3#100903 1#4#15|2#4#15|3#4#15 100901 999 1 1 1 3 0.3 7014 995975 101401 101402 101403 101404 101405 101406 101407 101408 101409 101410 101411 101412 101413 101414 101415 101416 101417 101418 101419 101420 101421 101422 101423 101424 101425 101426 101427 101428 -70051 7005 9410 1 3 Kamui 1 1 0 R2YongyechaoMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100501 0 10 0.8 1 1 0.2 0.55 10 0 999 1 1 1 3 0.3 995907 +70051 7005 9410 1 3 Nanami 1 1 0 R2YongyechaoMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100501 0 10 0.8 1 1 0.2 0.55 10 0 999 1 1 1 3 0.3 995907 70061 7006 9410 1 3 Kamui 1 1 0 R2ShenweiMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100601 0 10 0.8 1 1 0.2 0.6 10 0 999 1 1 1 3 0.3 995908 70071 7007 9410 1 3 Karenina 1 1 0 R2KalieninaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100701 0 10 0.8 1 1 0.2 0.55 10 0 999 1 1 1 3 0.3 995909 70081 7008 9410 1 3 Watanabe 1 1 0 R2DubianMd010011 1 0.3 0.3 0.1 0 0 1 1 1 100801 0 10 0.8 1 1 0.2 0.5 10 0 999 1 1 1 3 0.3 995910 @@ -111,12 +111,14 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 81709 8809 60001 1 1 Iron Maiden 1 0 Mb1VirginbioMd030001 1 1 1 0.5 1.2 1 1.2 1 30 1 2 1.5 0 99999 0 1#817061|2#817062|3#817063 1#1#15|2#1#15|3#1#15 2.7 3 1 81700098 81700096 81700094 81700092 8170 100097 100098 800008 800009 817019 817021 817001 817002 817003 817004 817005 817006 817011 817012 817013 817014 817015 817016 817017 817018 817019 817020 817007 817008 817009 817010 817021 817022 817051 817052 817060 817061 817062 817063 817070 817071 817072 817073 817023 817024 81710 8170 8170 3 1 Iron Maiden Spike 1 0 1 1.7 1.7 0.1 1 1.5 1 1.5 0 5 0.8 2 1.5 0 0.3 20 0 2.5 3 1 90030098 90030096 90030094 90030092 800004 800044 800047 800008 800009 900301 900302 900303 900304 900305 900306 81720 8175 9399 1 1 Iron Maiden: Phantom 1 0 Mb1TifaMd010001 1 1.5 1 0.01 1 1 1 1 100 0.8 2 1.5 0.3 99999 0 0 3 1 81720098 81720096 81720094 81720092 8172 900007 900008 100027 900011 900051 906401 817211 817273 817201 817202 817203 817204 817205 817206 817207 817208 817209 817210 817211 817212 817213 817214 817215 817216 817217 817218 817219 817220 817221 817222 817223 817224 817225 +81721 8558 8558 1 1 Iron Maiden: Phantom 1 0 Mb1TifaMd010001 1 1.5 1 0.01 1 1 1 1 30 0.8 2 1.5 0.3 99999 0 0 3 1 81720098 81720096 81720094 81720092 8175 900007 900008 100027 900011 900051 906401 817211 817273 817201 817203 817204 817205 817206 817207 817208 817209 817210 817211 817212 817213 817214 817215 817216 817217 817218 817219 817220 817221 817222 817223 817224 817225 817226 81800 8180 8180 1 1 Vassago 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 3.5 3 1 81800098 81800096 81800094 81800092 8180 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 818014 81809 8802 60002 1 1 Vassago 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 3.5 3 1 81800098 81800096 81800094 81800092 8180 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 818014 81810 8181 8181 1 1 Vassago II 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 3.5 3 1 81800098 81800096 81800094 81800092 8180 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 818014 81900 8190 8190 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 81909 8810 60003 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 81910 8191 8191 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 +81920 8192 8192 1 1 α 1 0 Mb1LuxiyaMd000005 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81920098 81920096 81920094 81920092 8192 100050 100051 100074 102242 102261 900057 819215 819201 819202 819242 819201 819202 819203 819204 819205 819206 819207 819208 819209 819210 819211 819212 819213 819214 819215 819216 819217 819218 819219 819220 819221 819222 819223 819224 819225 819226 819227 819228 819229 819230 819231 819232 819233 819234 819235 819236 819237 82100 88 8210 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#997161|2#997162|3#997163|4#997164|5#997165|6#997166 1#1#15|2#1#15|3#1#15 1 3.9 3 1 9971 900022 821203 970006 100079 821256 100098 100097 900056 997101 997102 997103 997104 997105 997106 997107 997108 997109 997110 997111 997151 997161 997162 997163 997164 997165 997166 997171 82101 88 8211 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#997161|2#997162|3#997163|4#997164|5#997165|6#997166 1#1#15|2#1#15|3#1#15 1 3.9 3 1 9971 900022 821203 970006 100079 821256 100098 100097 900056 997101 997102 997103 997104 997105 997106 997107 997108 997109 997110 997111 997151 997161 997162 997163 997164 997165 997166 997171 20100 8210 8210 1 2 Energy Zone 0 1 0.1 0 1 1 1 1 1 0 0 0 1 0 99999 0 1 1 0 0 3 1 100018 100019 900056 @@ -329,7 +331,10 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 85560 8556 8556 1 2 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002 1 2.2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8556 900011 900008 855601 855602 855603 855604 855605 855606 855607 855608 855609 855610 855611 855612 855613 855614 855615 855616 855617 855618 855619 855620 855621 855622 855623 855624 855625 85480 8555 8555 1 2 Babel Tower Mutated Mechanoid: Madorea Mb1MaidmasterMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8548 900011 700013 854800 854809 854828 854808 854809 855506 855507 855508 855509 855510 855511 855512 855513 855514 855515 855516 854804 854807 854806 854805 855521 855522 855523 855524 855525 854801 854802 854803 85490 8556 8556 1 2 Babel Tower Mutated Mechanoid: Madorea Mb1MaidmasterMd010002 1 2.2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8549 900011 854814 854828 854901 854905 855603 854902 855605 855606 855607 855608 855609 855610 855611 855612 855613 855614 855615 855616 855617 855618 855619 855620 855621 855622 855623 855624 855625 854903 854904 854906 +85491 8557 8557 1 2 Ultimate Zone Mutated Mechanoid: Madorea Mb1MaidmasterMd010002 1 2.2 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8549 900011 776758 855605 855607 855608 855609 855610 855612 855616 855623 85350 8535 9401 1 2 Primal Projection Mb1MercyMd010001 1 2 1 0.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85350098 85350096 85350094 85350092 8535 900011 900008 853501 853502 853503 853504 853505 853506 853507 853508 853509 853510 853511 853512 853513 853514 853515 853516 853517 853518 853519 853520 853521 853522 853523 853524 853525 853526 853527 853528 853529 853530 853531 853532 853533 853534 853535 853536 853537 853538 853539 853540 85360 8536 9401 1 2 Primal Projection Mb1MercyMd010002 1 2 1 0.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85360098 85360096 85360094 85360092 8536 900011 900008 853862 853601 853602 853603 853604 853605 853606 853607 853608 853609 853610 853611 853612 853613 853614 853615 -85460 8512 8512 1 "Echo" Mb1YalishaMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8546 900011 900008 854601 854604 854601 854602 854603 854604 854605 854606 854607 854608 854609 854610 854611 854612 854613 854614 854615 854616 854617 854618 854619 854620 854621 854622 854623 854624 854625 854626 854627 854628 854629 854630 854631 854632 854633 854634 854635 854636 854637 854638 854639 854640 -85470 8512 8512 1 "Echo" Mb1AliyaMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8547 900011 900008 854701 854702 854703 854704 854705 854706 854707 854708 854709 854710 854711 854712 854713 854714 854715 854716 854717 854718 854719 854720 +85460 8512 8512 1 Echo Mb1YalishaMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8546 900011 900008 854601 854604 854601 854602 854603 854604 854605 854606 854607 854608 854609 854610 854611 854612 854613 854614 854615 854616 854617 854618 854619 854620 854621 854622 854623 854624 854625 854626 854627 854628 854629 854630 854631 854632 854633 854634 854635 854636 854637 854638 854639 854640 +85470 8512 8512 1 Echo Mb1AliyaMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8547 900011 900008 854701 854702 854703 854704 854705 854706 854707 854708 854709 854710 854711 854712 854713 854714 854715 854716 854717 854718 854719 854720 +85570 8537 9402 1 2 Lilith Mb1LilithMd010001 1 2 1 0.3 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85570098 85570096 85570094 85570092 8557 900011 900008 855701 855702 855703 855704 855705 855706 855707 855708 855709 855710 855711 855712 855713 855714 855715 855716 855717 855718 855719 855720 855721 855722 855723 855724 855725 855726 855727 855728 855729 855730 855731 855732 855733 855734 855735 855736 855737 855738 855739 855740 855741 855742 855743 855744 855745 855746 855747 855748 855749 855750 +85620 8562 8562 1 Taki Mb1BruceloongMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8562 900011 900008 856201 856202 856203 856204 856205 856206 856207 856208 856209 856210 856211 856212 856213 856214 856215 856216 856217 856218 856219 856220 856221 856222 856223 856224 856225 856226 856227 856228 856229 856230 856231 856232 856233 856234 856235 856236 856237 856238 856239 856240 diff --git a/Resources/table/share/fight/npc/npc/NpcMonster.tsv b/Resources/table/share/fight/npc/npc/NpcMonster.tsv index 480223db..00583f32 100644 --- a/Resources/table/share/fight/npc/npc/NpcMonster.tsv +++ b/Resources/table/share/fight/npc/npc/NpcMonster.tsv @@ -102,7 +102,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 90211 9021 9303 2 3 Antonio 1 0 Me1YuandingMd000001 1 0.8 0.8 0.3 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90210098 90210096 90210094 90210092 9021 900007 900008 100027 900011 900051 902101 902102 902103 902104 902105 902106 902107 902108 902109 902110 90212 9052 9313 2 3 Gardener (Special) 1 0 Me1YuandingMd000001 1 0.8 0.8 0.3 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90210098 90210096 90210094 90210092 9021 900007 900008 100027 900011 900051 902101 902102 902103 902104 902105 902106 902107 902108 902109 902110 902111 902112 902113 902114 902115 902116 902117 90220 9022 9303 2 2 Excavator 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 9022 900008 100027 900011 900051 902201 902202 902203 902204 902205 902206 902207 902208 902209 902210 902211 -90221 9023 9313 2 2 Gun (Special) 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 9022 900008 100027 900011 900051 902201 902202 902203 902204 902205 902206 902207 902208 902209 902210 902211 +90221 9023 9313 2 2 Pokey (Special) 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 9022 900008 100027 900011 900051 902201 902202 902203 902204 902205 902206 902207 902208 902209 902210 902211 90222 9022 9303 1 1 Excavator (Extreme) 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 9022 900008 100027 900011 900051 902201 902202 902203 902204 902205 902206 902207 902208 902209 902210 902211 90230 9021 9300 2 3 Bullet Hell Launcher 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 90210098 90210096 90210094 90210092 9023 800041 800042 800043 800044 800045 800046 800047 902301 902302 902303 902304 902305 902306 902307 902308 902309 902310 90250 9025 9303 2 2 Ronin IV (Extreme) 1 0 Mo1LangrensixingMd000001 1 0.8 0.8 0.2 1.2 1 1.2 0 3 0.8 2 1.5 0.3 20 2.5 0 3 1.1 90250098 90250096 90250094 90250092 9025 900008 100027 900011 900033 902501 902502 902503 902504 902505 902506 @@ -123,7 +123,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 90370 9037 9304 2 3 Explorer (Extreme) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 903709 90371 9049 9314 2 3 Pointy (Special) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 90372 9037 9304 1 1 Explorer (Extreme) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 -90380 9038 9304 2 2 Construct (Extreme) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903814 903815 903816 903817 903818 903819 903820 903821 903827 +90380 9038 9304 2 2 Construct (Extreme) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 100201 0 5 0.8 2 1.5 0.3 20 0 1#903801|2#903802|3#903803 1#1#15|2#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903814 903815 903816 903817 903818 903819 903820 903821 903827 90381 9038 9304 2 2 Toby 0 NPC1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 847072 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827 90382 9038 9304 2 2 Weary Toby 0 NPC1GouzaotiMd10001 1 0.01 0.01 0.01 0.01 1 0.01 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827 90383 9038 9304 2 2 Construct (Extreme) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 903816 903817 903818 903819 903820 903821 903814 903815 903827 @@ -321,9 +321,9 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 93341 9334 9199 3 2 "Naughty Child" (Basic) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 93342 9334 9299 3 2 "Naughty Child" (Enhanced) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 93343 9334 9399 3 2 "Naughty Child" (Extreme) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 -93351 9335 9199 2 3 Elite Construct (Basic) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 -93352 9335 9299 2 3 Elite Construct (Enhanced) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 -93353 9335 9399 2 3 Elite Construct (Extreme) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 +93351 9335 9199 2 3 Elite Construct (Basic) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 933513 933514 933515 933516 933517 933518 +93352 9335 9299 2 3 Elite Construct (Enhanced) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 933513 933514 933515 933516 933517 933518 +93353 9335 9399 2 3 Elite Construct (Extreme) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 933513 933514 933515 933516 933517 933518 93361 9336 9199 2 3 Mechanoid Variant (Basic) 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 93362 9336 9299 2 3 Mechanoid Variant (Enhanced) 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 93363 9336 9399 2 3 Mechanoid Variant (Extreme) 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 @@ -331,6 +331,12 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 93371 9337 9199 3 2 Statue Servant (Basic) 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 93372 9337 9299 3 2 Statue Servant (Enhanced) 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 93373 9337 9399 3 2 Statue Servant (Extreme) 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 +93381 9338 9199 3 1 Consciousness Test Subject (Basic) 1 0 Mo1NaohuaMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.533 1 3 0.8 93380098 93380096 93380094 93380092 9338 900008 900011 900051 933800 933801 933820 933826 933801 933802 933803 933804 933805 933806 +93382 9338 9299 3 1 Consciousness Test Subject (Enhanced) 1 0 Mo1NaohuaMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.533 1 3 0.8 93380098 93380096 93380094 93380092 9338 900008 900011 900051 933800 933801 933820 933826 933801 933802 933803 933804 933805 933806 +93383 9338 9399 3 1 Consciousness Test Subject (Extreme) 1 0 Mo1NaohuaMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.533 1 3 0.8 93380098 93380096 93380094 93380092 9338 900008 900011 900051 933800 933801 933820 933826 933801 933802 933803 933804 933805 933806 +93391 9339 9199 3 1 Consciousness Test Subject - Control (Basic) 1 0 Mo1NaohuaMd010001 1 1.2 1.2 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 1 3 1.2 93390098 93390096 93390094 93390092 9339 900008 900011 900051 933900 933826 933901 933902 933903 933904 933905 933906 +93392 9339 9299 3 1 Consciousness Test Subject - Control (Enhanced) 1 0 Mo1NaohuaMd010001 1 1.2 1.2 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 1 3 1.2 93390098 93390096 93390094 93390092 9339 900008 900011 900051 933900 933826 933901 933902 933903 933904 933905 933906 +93393 9339 9399 3 1 Consciousness Test Subject - Control (Extreme) 1 0 Mo1NaohuaMd010001 1 1.2 1.2 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 1 3 1.2 93390098 93390096 93390094 93390092 9339 900008 900011 900051 933900 933826 933901 933902 933903 933904 933905 933906 91470 9015 9200 3 3 Heteromer Hydraulic (Enhanced) 1 0 Mo1YijuyeyaMd000001 1 1.2 1.2 0.5 1.2 1 1.2 0 5 1.1 2 1.5 0.3 20 0.05 0 3 1.2 90150098 90150096 90150094 90150092 9047 900007 900011 900051 750306 730061 904701 904702 904703 904704 91480 9016 9201 3 3 Heteromer Sentry Gun (Enhanced) 1 0 Mo1YijushaojiejipaoMd000001 1 0.8 0.8 0.3 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90160098 90160096 90160094 90160092 9048 900007 900011 900051 750306 904801 904802 904803 91490 9010 9201 3 3 Heteromer Aerial Monitor (Enhanced) 1 0 Mo1YijukongzhongjianshiqiMd000001 1 1 1 0.1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 0.05 0 3 1 90100098 90100096 90100094 90100092 9049 900007 900011 900051 750306 904901 904902 904903 @@ -466,11 +472,12 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 96080 9 9 2 3 Supply Crate 1 0 Mt1BujixiangMd000001 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 2.5 3 1.1 96080098 96080096 96080094 96080092 800009 800008 100097 100079 96160 9003 9300 2 3 Iso-Device 1 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605 96161 9003 9300 2 3 Restraint Device 1 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605 -96162 9003 9300 2 3 Signal Launcher 1 0 Mt1PagerMd01001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20090098 20090096 20090094 20090092 100018 100019 700027 200901 200902 200903 +96162 9003 9300 2 3 Signal Launcher 1 0 Mt1PagerMd01001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 100018 100019 700027 200901 200902 200903 97110 9753 9753 2 3 Terrapod (Extreme) 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 5 1.5 2 1.5 0 20 0 3 3 1.1 99530098 99530096 99530094 99530092 9044 900008 100027 900011 970006 971101 995301 995302 995303 995304 995305 995306 995307 995308 995309 995310 995311 995312 995313 995314 97120 9754 9754 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1 1 1 1 1 0 6 1.5 2 1.5 0.3 20 0.95 0 3 1 90440098 90440096 90440094 90440092 9044 904401 904402 904403 904404 904405 904406 904407 904408 904409 904410 904411 904412 904413 904414 97610 9751 9751 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 2 1.5 2 1.5 0 20 0 3 3 1.1 97110098 97110096 97110094 97110092 9711 900008 100027 900011 970006 971101 971101 971102 971103 971104 971105 971106 971107 971108 971109 971110 971111 97620 9752 9752 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 3 1.5 2 1.5 0 20 0 3 3 1.1 97120098 97120096 97120094 97120092 9712 900008 100027 900011 970006 971101 971201 971202 971203 971204 971205 971206 971207 971208 971209 971210 971211 971212 971213 971214 971215 971216 971217 971218 971219 971220 971221 971222 971223 971224 971225 971226 971227 971228 971229 971230 +97660 9765 9100 2 3 Motorcycle CUB 1 0 Pet3MotoroffMd010012 1 1.1 1.1 0.1 1 1 1 0 3 1.5 2 1.5 0 20 0 3 3 1.1 97660098 97660096 97660094 97660092 97508 14 9100 1 Dagger1 0 Mt1DubianfeijiMd000001 4.5 1 2.5 1 1 1 1 1 900000 0 10 0.8 2 9999 0.2 0.7 10 1#975106|2#975107|3#975108 1#1#15|2#1#15|3#1#15 1.9 1 3 1 97510098 97510096 97510094 97510092 9751 999522 999523 999526 975101 975102 975104 975105 975106 975107 975108 975109 975110 975111 975112 975113 975114 975115 975116 975117 975118 975119 975120 975121 975122 975123 975124 975125 975126 975127 97509 15 1 Unidentified Enemy Aircraft - α 0 Mt1DubiandibingfeijiMd000001 1 1 1 0.1 1 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 1 97520098 97520096 97520094 97520092 9752 999522 999523 999526 975201 975202 975203 975204 975205 97510 16 1 Unidentified Enemy Aircraft - β 0 Mt1DubiandibingfeijiMd000001 1 1.2 1.2 0.1 1.2 1 1 0 3 0.8 2 1.5 0.2 0.7 10 0.1 1 3 1.2 97530098 97530096 97530094 97530092 9753 999522 999523 999526 975201 975202 975203 975204 975205 @@ -504,7 +511,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 99177 9305 9399 3 2 Construct Soldier (Female) (For Performance) 1 0 Mo1CyborgsoldierMd10004 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 2.2 0 3 1 93050098 93050096 93050094 93050092 9305 900007 900008 100027 900011 900051 930501 930502 930503 930504 930505 930506 930507 930508 930509 930510 930511 930512 930513 930514 930515 930516 930517 930518 930519 99178 9705 1 1 Power Source 0 Mt1FangyutaMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 99179 9705 1 1 Power Source 0 Mt1PagerMd01001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 -99180 9078 9199 3 1 M.I.N.D. Illusion - Tunnel Barrier 1 0 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90190098 90190096 90190094 90190092 9019 741946 +99180 9078 9199 3 1 Circuit Module Storage Device 1 0 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90190098 90190096 90190094 90190092 9019 741946 99182 9705 1 1 Barque Model 0 Mt1SailBoatMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 99183 9705 1 1 Phonograph 0 Mt1PhonographtMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 99184 9705 1 1 Flower Vase 0 Mt1VaseMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mb1ImoutoMd010001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mb1ImoutoMd010001.tsv index ae1a35e0..1329675f 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mb1ImoutoMd010001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mb1ImoutoMd010001.tsv @@ -1,4 +1,49 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetZ[137] Cos[137] Sin[137] OffsetX[138] OffsetZ[138] Cos[138] Sin[138] OffsetX[139] OffsetZ[139] Cos[139] Sin[139] OffsetX[140] OffsetZ[140] Cos[140] Sin[140] OffsetX[141] OffsetZ[141] Cos[141] Sin[141] OffsetX[142] OffsetZ[142] Cos[142] Sin[142] OffsetX[143] OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetZ[151] Cos[151] Sin[151] OffsetX[152] OffsetZ[152] Cos[152] Sin[152] OffsetX[153] OffsetZ[153] Cos[153] Sin[153] OffsetX[154] OffsetZ[154] Cos[154] Sin[154] OffsetX[155] OffsetZ[155] Cos[155] Sin[155] OffsetX[156] OffsetZ[156] Cos[156] Sin[156] OffsetX[157] OffsetZ[157] Cos[157] Sin[157] OffsetX[158] OffsetZ[158] Cos[158] Sin[158] OffsetX[159] OffsetZ[159] Cos[159] Sin[159] OffsetX[160] OffsetZ[160] Cos[160] Sin[160] OffsetX[161] OffsetZ[161] Cos[161] Sin[161] OffsetX[162] OffsetZ[162] Cos[162] Sin[162] OffsetX[163] OffsetZ[163] Cos[163] Sin[163] OffsetX[164] OffsetZ[164] Cos[164] Sin[164] OffsetX[165] OffsetZ[165] Cos[165] Sin[165] OffsetX[166] OffsetZ[166] Cos[166] Sin[166] OffsetX[167] OffsetZ[167] Cos[167] Sin[167] OffsetX[168] OffsetZ[168] Cos[168] Sin[168] OffsetX[169] OffsetZ[169] Cos[169] Sin[169] OffsetX[170] OffsetZ[170] Cos[170] Sin[170] OffsetX[171] OffsetZ[171] Cos[171] Sin[171] OffsetX[172] OffsetZ[172] Cos[172] Sin[172] OffsetX[173] OffsetZ[173] Cos[173] Sin[173] OffsetX[174] OffsetZ[174] Cos[174] Sin[174] OffsetX[175] OffsetZ[175] Cos[175] Sin[175] OffsetX[176] OffsetZ[176] Cos[176] Sin[176] OffsetX[177] OffsetZ[177] Cos[177] Sin[177] OffsetX[178] OffsetZ[178] Cos[178] Sin[178] OffsetX[179] OffsetZ[179] Cos[179] Sin[179] OffsetX[180] OffsetZ[180] Cos[180] Sin[180] OffsetX[181] OffsetZ[181] Cos[181] Sin[181] +Mb1ImoutoMd010001 Stand2 0 40 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0001 1 0 0 -0.0002 1 0 0 -0.0004 1 0 0 -0.0006 1 0 0 -0.0008 1 0 0 -0.0009 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.0009 1 0 0 -0.0005 1 0 0 -0.0001 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0001 1 0 0 0.0002 1 0 0 0.0004 1 0 0 0.0005 1 0 0 0.0007 1 0 0 0.0008 1 0 0 0.0009 1 0 0 0.001 1 0 0 0.001 1 0 0 0.001 1 0 0 0.0008 1 0 0 0.0007 1 0 0 0.0005 1 0 0 0.0003 1 0 0 0.0002 1 0 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0 -Mb1ImoutoMd010001 Walk 0 61 0 -Mb1ImoutoMd010001 Walkl 0 61 0 -Mb1ImoutoMd010001 Walkr 0 61 0 +Mb1ImoutoMd010001 Attack60 0 64 0.016667 0 0 1 0 0 0.0144 1 0 0 0.031 1 0 0 0.053 1 0 0 0.075 1 0 0 0.0616 1 0 0 0.038 1 0 0 0.0334 1 0 0 0.03 1 0 0 0.0287 1 0 0 0.0284 1 0 0 0.0275 1 0 0 0.027 1 0 0 0.0258 1 0 0 0.0257 1 0 0 0.0264 1 0 0 0.0275 1 0 0 0.0286 1 0 0 0.0294 1 0 0 0.0297 1 0 0 0.0291 1 0 0 0.0282 1 0 0 0.006 1 0 0 -0.3068 1 0 0 -0.65 1 0 0 -0.927 1 0 0 -1.115 1 0 0 -1.1947 1 0 0 -1.2401 1 0 0 -1.2816 1 0 0 -1.319 1 0 0 -1.3529 1 0 0 -1.3837 1 0 0 -1.4118 1 0 0 -1.4377 1 0 0 -1.462 1 0 0 -1.485 1 0 0 -1.5073 1 0 0 -1.5293 1 0 0 -1.5517 1 0 0 -1.57 1 0 0 -1.5758 1 0 0 -1.573 1 0 0 -1.566 1 0 0 -1.562 1 0 0 -1.5451 1 0 0 -1.545 1 0 0 -1.6163 1 0 0 -1.682 1 0 0 -1.6915 1 0 0 -1.688 1 0 0 -1.6785 1 0 0 -1.669 1 0 0 -1.6654 1 0 0 -1.664 1 0 0 -1.664 1 0 0 -1.664 1 0 0 -1.6651 1 0 0 -1.665 1 0 0 -1.6655 1 0 0 -1.666 1 0 0 -1.666 1 0 0 -1.666 1 0 0 -1.666 1 0 0 -1.666 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mb1LuxiyaMd000003.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mb1LuxiyaMd000003.tsv index da16767a..127b7e72 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mb1LuxiyaMd000003.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mb1LuxiyaMd000003.tsv @@ -1,50 +1,72 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] +Mb1LuxiyaMd000003 Born 0 54 0.016667 0 0 1 0 0 0 1 0 0 0.001 1 0 0 0.002 1 0 0 0.003 1 0 0 0.003 1 0 0 0.003 1 0 0 0.0016 1 0 0 0 1 0 0 -0.0034 1 0 0 -0.009 1 0 0 -0.015 1 0 0 -0.021 1 0 0 -0.028 1 0 0 -0.035 1 0 0 -0.0408 1 0 0 -0.052 1 0 0 -0.0598 1 0 0 -0.054 1 0 0 -0.0319 1 0 0 -0.003 1 0 0 0.0295 1 0 0 0.063 1 0 0 0.0943 1 0 0 0.12 1 0 0 0.1326 1 0 0 0.134 1 0 0 0.1344 1 0 0 0.136 1 0 0 0.1375 1 0 0 0.139 1 0 0 0.1405 1 0 0 0.142 1 0 0 0.1435 1 0 0 0.145 1 0 0 0.146 1 0 0 0.147 1 0 0 0.1485 1 0 0 0.149 1 0 0 0.1505 1 0 0 0.152 1 0 0 0.1525 1 0 0 0.154 1 0 0 0.155 1 0 0 0.156 1 0 0 0.1575 1 0 0 0.158 1 0 0 0.1595 1 0 0 0.16 1 0 0 0.16 1 0 0 0.16 1 0 0 0.16 1 0 0 0.159 1 0 0 0.159 1 0 0 0.159 1 0 +Mb1LuxiyaMd000003 Stand1 0 40 0 +Mb1LuxiyaMd000003 Stand2 0 40 0 +Mb1LuxiyaMd000003 Stand3 0 40 0 +Mb1LuxiyaMd000003 Death 0 34 0.016667 0 0 1 0 0 0.0385 1 0 0 -0.028 1 0 0 -0.105 1 0 0 -0.178 1 0 0 -0.232 1 0 0 -0.25 1 0 0 -0.249 1 0 0 -0.24 1 0 0 -0.2285 1 0 0 -0.215 1 0 0 -0.196 1 0 0 -0.173 1 0 0 -0.1425 1 0 0 -0.096 1 0 0 -0.0365 1 0 0 0.025 1 0 0 0.0745 1 0 0 0.089 1 0 0 0.0895 1 0 0 0.087 1 0 0 0.084 1 0 0 0.081 1 0 0 0.0785 1 0 0 0.076 1 0 0 0.0745 1 0 0 0.073 1 0 0 0.072 1 0 0 0.071 1 0 0 0.071 1 0 0 0.071 1 0 0 0.071 1 0 0 0.072 1 0 0 0.072 1 0 0 0.072 1 0 +Mb1LuxiyaMd000003 Standchange 0 54 0.016667 0 0 1 0 0 -0.0005 1 0 0 -0.001 1 0 0 -0.001 1 0 0 0 1 0 0 0 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.004 1 0 0 -0.0084 1 0 0 -0.013 1 0 0 -0.0237 1 0 0 -0.04 1 0 0 -0.0644 1 0 0 -0.108 1 0 0 -0.1531 1 0 0 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7.6035 1 0 0 7.615 1 0 +Mb1LuxiyaMd000003 Move2 0 14 0.016667 0 0 1 0 0 0.174 1 0 0 -0.282 1 0 0 -1.055 1 0 0 -1.835 1 0 0 -2.603 1 0 0 -3.343 1 0 0 -3.9655 1 0 0 -4.519 1 0 0 -4.89 1 0 0 -5.204 1 0 0 -5.282 1 0 0 -5.248 1 0 0 -5.175 1 0 0 -5.149 1 0 +Mb1LuxiyaMd000003 Move3 0 40 0 +Mb1LuxiyaMd000003 RunStart 0 40 0 +Mb1LuxiyaMd000003 RunStartEnd01 0 40 0 +Mb1LuxiyaMd000003 Hit1 0 14 0.016667 0 0 1 0 0 0.039 1 0 0 -0.027 1 0 0 -0.118 1 0 0 -0.183 1 0 0 -0.212 1 0 0 -0.215 1 0 0 -0.1975 1 0 0 -0.172 1 0 0 -0.1465 1 0 0 -0.125 1 0 0 -0.104 1 0 0 -0.067 1 0 0 -0.0165 1 0 0 0 1 0 +Mb1LuxiyaMd000003 Hit2 0 14 0.016667 0 0 1 0 0 0.1885 1 0 0 0.052 1 0 0 -0.003 1 0 0 -0.053 1 0 0 -0.0765 1 0 0 -0.082 1 0 0 -0.0715 1 0 0 -0.058 1 0 0 -0.046 1 0 0 -0.031 1 0 0 -0.0075 1 0 0 0.006 1 0 0 0.002 1 0 0 0 1 0 +Mb1LuxiyaMd000003 Hit3 0 17 0.033333 0 0 1 0 0 -0.0195 1 0 0 -0.316 1 0 0 -0.546 1 0 0 -0.57 1 0 0 -0.5475 1 0 0 -0.51 1 0 0 -0.4905 1 0 0 -0.488 1 0 0 -0.484 1 0 0 -0.472 1 0 0 -0.442 1 0 0 -0.393 1 0 0 -0.3245 1 0 0 -0.244 1 0 0 -0.153 1 0 0 -0.06 1 0 0 0 1 0 +Mb1LuxiyaMd000003 Hit4 0 17 0.033333 0 0 1 0 0 0.144 1 0 0 -0.008 1 0 0 -0.25 1 0 0 -0.448 1 0 0 -0.6495 1 0 0 -0.848 1 0 0 -0.973 1 0 0 -1.033 1 0 0 -1.0665 1 0 0 -1.083 1 0 0 -1.0755 1 0 0 -1.032 1 0 0 -0.925 1 0 0 -0.766 1 0 0 -0.551 1 0 0 -0.321 1 0 0 -0.165 1 0 +Mb1LuxiyaMd000003 Behitfly 0 20 0 0 0 1 0 0 0.143 1 0 0 0.115 1 0 0 0.0425 1 0 0 0.033 1 0 0 0.033 1 0 0 0.048 1 0 0 0.086 1 0 0 0.134 1 0 0 0.184 1 0 0 0.234 1 0 0 0.2795 1 0 0 0.319 1 0 0 0.348 1 0 0 0.366 1 0 0 0.37 1 0 0 0.36 1 0 0 0.336 1 0 0 0.301 1 0 0 0.254 1 0 0 0.2 1 0 +Mb1LuxiyaMd000003 Hoverhit 0 10 0 0 0 1 0 0 -0.0135 1 0 0 -0.03 1 0 0 -0.0465 1 0 0 -0.072 1 0 0 -0.092 1 0 0 -0.107 1 0 0 -0.119 1 0 0 -0.13 1 0 0 -0.144 1 0 0 -0.16 1 0 +Mb1LuxiyaMd000003 Falldown 0 14 0.016667 0 0 1 0 0 -0.291 1 0 0 -0.355 1 0 0 -0.2425 1 0 0 -0.169 1 0 0 -0.1585 1 0 0 -0.167 1 0 0 -0.1845 1 0 0 -0.192 1 0 0 -0.175 1 0 0 -0.151 1 0 0 -0.1155 1 0 0 -0.099 1 0 0 -0.0875 1 0 0 -0.084 1 0 +Mb1LuxiyaMd000003 Hitdown 0 19 0.033333 0 0 1 0 0 0.174 1 0 0 0.201 1 0 0 0.2005 1 0 0 0.225 1 0 0 0.2465 1 0 0 0.242 1 0 0 0.1985 1 0 0 0.141 1 0 0 0.1225 1 0 0 0.214 1 0 0 0.259 1 0 0 0.214 1 0 0 0.16 1 0 0 0.115 1 0 0 0.0815 1 0 0 0.067 1 0 0 0.069 1 0 0 0.076 1 0 0 0.079 1 0 +Mb1LuxiyaMd000003 Lieonfloor 0 7 0 +Mb1LuxiyaMd000003 Standup 0 14 0.016667 0 0 1 0 0 -0.0435 1 0 0 -0.082 1 0 0 -0.1245 1 0 0 -0.193 1 0 0 -0.238 1 0 0 -0.232 1 0 0 -0.1655 1 0 0 -0.087 1 0 0 -0.007 1 0 0 0.083 1 0 0 0.16 1 0 0 0.112 1 0 0 -0.0305 1 0 0 -0.078 1 0 +Mb1LuxiyaMd000003 Straight 0 40 0 +Mb1LuxiyaMd000003 Stun 0 40 0 +Mb1LuxiyaMd000003 StraightBefore 0 40 0 +Mb1LuxiyaMd000003 StraightAfter 0 40 0 +Mb1LuxiyaMd000003 Win 0 101 0 0 0 1 0 0 0.004 1 0 0 0.007 1 0 0 0.0105 1 0 0 0.01 1 0 0 0.008 1 0 0 0.006 1 0 0 0.0035 1 0 0 0.002 1 0 0 0.0025 1 0 0 0.003 1 0 0 0.0035 1 0 0 0.004 1 0 0 0.0055 1 0 0 0.007 1 0 0 0.0075 1 0 0 0.009 1 0 0 0.008 1 0 0 0.009 1 0 0 0.012 1 0 0 0.014 1 0 0 0.014 1 0 0 0.015 1 0 0 0.015 1 0 0 0.015 1 0 0 0.016 1 0 0 0.017 1 0 0 0.0185 1 0 0 0.02 1 0 0 0.0195 1 0 0 0.021 1 0 0 0.022 1 0 0 0.02 1 0 0 0.019 1 0 0 0.018 1 0 0 0.0165 1 0 0 0.015 1 0 0 0.0165 1 0 0 0.017 1 0 0 0.0175 1 0 0 0.018 1 0 0 0.018 1 0 0 0.018 1 0 0 0.019 1 0 0 0.019 1 0 0 0.019 1 0 0 0.019 1 0 0 0.018 1 0 0 0.017 1 0 0 0.0155 1 0 0 0.014 1 0 0 0.013 1 0 0 0.012 1 0 0 0.011 1 0 0 0.01 1 0 0 0.0095 1 0 0 0.01 1 0 0 0.009 1 0 0 0.008 1 0 0 0.0075 1 0 0 0.006 1 0 0 0.008 1 0 0 0.008 1 0 0 0.009 1 0 0 0.008 1 0 0 0.007 1 0 0 0.006 1 0 0 0.0045 1 0 0 0.003 1 0 0 0.003 1 0 0 0.003 1 0 0 0.0045 1 0 0 0.006 1 0 0 0.0085 1 0 0 0.011 1 0 0 0.0135 1 0 0 0.015 1 0 0 0.0165 1 0 0 0.018 1 0 0 0.019 1 0 0 0.019 1 0 0 0.0185 1 0 0 0.017 1 0 0 0.0165 1 0 0 0.015 1 0 0 0.0135 1 0 0 0.012 1 0 0 0.0105 1 0 0 0.01 1 0 0 0.01 1 0 0 0.013 1 0 0 0.0295 1 0 0 0.052 1 0 0 0.08 1 0 0 0.104 1 0 0 0.121 1 0 0 0.134 1 0 0 0.1415 1 0 0 0.143 1 0 0 0.141 1 0 0 0.138 1 0 +Mb1LuxiyaMd000003 Win2 0 40 0 +Mb1LuxiyaMd000003 Stop 0 17 0.033333 0 0 1 0 0 0.18 1 0 0 0.337 1 0 0 0.466 1 0 0 0.602 1 0 0 0.7845 1 0 0 0.927 1 0 0 0.9955 1 0 0 1.025 1 0 0 1.0435 1 0 0 1.057 1 0 0 1.064 1 0 0 1.065 1 0 0 1.0585 1 0 0 1.043 1 0 0 1.017 1 0 0 0.988 1 0 0 0.97 1 0 +Mb1LuxiyaMd000003 Fail 0 40 0 +Mb1LuxiyaMd000003 Save 0 40 0 +Mb1LuxiyaMd000003 AttackQte 0 57 0.033333 0 0 1 0 0 0.0125 1 0 0 0.022 1 0 0 0.04 1 0 0 0.1 1 0 0 0.132 1 0 0 0.14 1 0 0 0.151 1 0 0 0.143 1 0 0 0.1245 1 0 0 0.118 1 0 0 0.119 1 0 0 0.145 1 0 0 0.057 1 0 0 -0.085 1 0 0 -0.066 1 0 0 -0.024 1 0 0 0.011 1 0 0 0.134 1 0 0 0.246 1 0 0 0.446 1 0 0 0.727 1 0 0 0.864 1 0 0 0.9605 1 0 0 1.086 1 0 0 1.227 1 0 0 1.416 1 0 0 1.647 1 0 0 1.921 1 0 0 2.158 1 0 0 2.399 1 0 0 2.598 1 0 0 2.823 1 0 0 3.2145 1 0 0 3.437 1 0 0 3.569 1 0 0 3.77 1 0 0 4.173 1 0 0 4.437 1 0 0 4.751 1 0 0 4.94 1 0 0 5.249 1 0 0 5.623 1 0 0 5.9515 1 0 0 6.343 1 0 0 6.6675 1 0 0 6.979 1 0 0 7.167 1 0 0 7.274 1 0 0 7.3335 1 0 0 7.37 1 0 0 7.3975 1 0 0 7.426 1 0 0 7.447 1 0 0 7.462 1 0 0 7.4735 1 0 0 7.485 1 0 0 7.494 1 0 +Mb1LuxiyaMd000003 Caught 0 14 0.016667 0 0 1 0 0 0.039 1 0 0 -0.027 1 0 0 -0.118 1 0 0 -0.183 1 0 0 -0.212 1 0 0 -0.215 1 0 0 -0.1975 1 0 0 -0.172 1 0 0 -0.1465 1 0 0 -0.125 1 0 0 -0.104 1 0 0 -0.067 1 0 0 -0.0165 1 0 0 0 1 0 +Mb1LuxiyaMd000003 RunStartEnd02 0 40 0 +Mb1LuxiyaMd000003 StopR 0 40 0 Mb1LuxiyaMd000003 Attack01 0 48 0.016667 0 0 1 0 0 0.02 1 0 0 -0.025 1 0 0 0.0585 1 0 0 0.316 1 0 0 0.3375 1 0 0 0.31 1 0 0 0.3 1 0 0 0.299 1 0 0 0.2965 1 0 0 0.295 1 0 0 0.295 1 0 0 0.295 1 0 0 0.295 1 0 0 0.295 1 0 0 0.2945 1 0 0 0.294 1 0 0 0.294 1 0 0 0.294 1 0 0 0.294 1 0 0 0.295 1 0 0 0.293 1 0 0 0.29 1 0 0 0.284 1 0 0 0.277 1 0 0 0.268 1 0 0 0.259 1 0 0 0.252 1 0 0 0.246 1 0 0 0.242 1 0 0 0.239 1 0 0 0.239 1 0 0 0.239 1 0 0 0.2405 1 0 0 0.242 1 0 0 0.243 1 0 0 0.243 1 0 0 0.241 1 0 0 0.236 1 0 0 0.2115 1 0 0 0.181 1 0 0 0.166 1 0 0 0.155 1 0 0 0.1285 1 0 0 0.099 1 0 0 0.0765 1 0 0 0.047 1 0 0 0.0115 1 0 0 0 1 0 -Mb1LuxiyaMd000003 Attack02 0 53 0 0 0 1 0 0 0.204 1 0 0 0.731 1 0 0 0.8475 1 0 0 1.167 1 0 0 1.2305 1 0 0 1.26 1 0 0 1.1765 1 0 0 0.984 1 0 0 1.215 1 0 0 1.341 1 0 0 1.3435 1 0 0 1.254 1 0 0 0.8885 1 0 0 0.881 1 0 0 0.9055 1 0 0 0.944 1 0 0 0.9865 1 0 0 1.02 1 0 0 1.034 1 0 0 1.04 1 0 0 1.0435 1 0 0 1.045 1 0 0 1.0455 1 0 0 1.045 1 0 0 1.0425 1 0 0 1.041 1 0 0 1.0385 1 0 0 1.037 1 0 0 1.036 1 0 0 1.039 1 0 0 1.0545 1 0 0 1.076 1 0 0 1.095 1 0 0 1.107 1 0 0 1.106 1 0 0 1.103 1 0 0 1.095 1 0 0 1.073 1 0 0 1.0405 1 0 0 1.009 1 0 0 1.0065 1 0 0 0.996 1 0 0 0.9825 1 0 0 0.972 1 0 0 0.914 1 0 0 0.647 1 0 0 0.4015 1 0 0 0.291 1 0 0 0.2795 1 0 0 0.23 1 0 0 0.166 1 0 0 0.106 1 0 0 0.106 1 0 -Mb1LuxiyaMd000003 Attack03 0 38 0 0 0 1 0 0 0.334 1 0 0 0.178 1 0 0 0.0615 1 0 0 0.274 1 0 0 0.3015 1 0 0 0.115 1 0 0 0.0465 1 0 0 0.331 1 0 0 0.3295 1 0 0 0.203 1 0 0 0.043 1 0 0 -0.023 1 0 0 -0.0345 1 0 0 -0.03 1 0 0 -0.0165 1 0 0 -0.004 1 0 0 0.0005 1 0 0 0.015 1 0 0 0.045 1 0 0 0.083 1 0 0 0.118 1 0 0 0.142 1 0 0 0.158 1 0 0 0.138 1 0 0 -0.065 1 0 0 -0.104 1 0 0 -0.114 1 0 0 -0.118 1 0 0 -0.121 1 0 0 -0.123 1 0 0 -0.177 1 0 0 -0.43 1 0 0 -0.697 1 0 0 -0.838 1 0 0 -0.9305 1 0 0 -0.987 1 0 0 -1.0025 1 0 0 -1.012 1 0 0 -1.012 1 0 +Mb1LuxiyaMd000003 Attack02 0 53 0 0 0 1 0 0 0.204 1 0 0 0.731 1 0 0 0.8475 1 0 0 1.167 1 0 0 1.2305 1 0 0 1.26 1 0 0 1.1765 1 0 0 0.984 1 0 0 1.215 1 0 0 1.341 1 0 0 1.3435 1 0 0 1.254 1 0 0 0.8885 1 0 0 0.881 1 0 0 0.9055 1 0 0 0.944 1 0 0 0.9865 1 0 0 1.02 1 0 0 1.034 1 0 0 1.04 1 0 0 1.0435 1 0 0 1.045 1 0 0 1.0455 1 0 0 1.045 1 0 0 1.0425 1 0 0 1.041 1 0 0 1.0385 1 0 0 1.037 1 0 0 1.036 1 0 0 1.039 1 0 0 1.0545 1 0 0 1.076 1 0 0 1.095 1 0 0 1.107 1 0 0 1.106 1 0 0 1.103 1 0 0 1.095 1 0 0 1.073 1 0 0 1.0405 1 0 0 1.009 1 0 0 1.0065 1 0 0 0.996 1 0 0 0.9825 1 0 0 0.972 1 0 0 0.914 1 0 0 0.647 1 0 0 0.4015 1 0 0 0.291 1 0 0 0.2795 1 0 0 0.23 1 0 0 0.166 1 0 0 0.106 1 0 +Mb1LuxiyaMd000003 Attack03 0 38 0 0 0 1 0 0 0.334 1 0 0 0.178 1 0 0 0.0615 1 0 0 0.274 1 0 0 0.3015 1 0 0 0.115 1 0 0 0.0465 1 0 0 0.331 1 0 0 0.3295 1 0 0 0.203 1 0 0 0.043 1 0 0 -0.023 1 0 0 -0.0345 1 0 0 -0.03 1 0 0 -0.0165 1 0 0 -0.004 1 0 0 0.0005 1 0 0 0.015 1 0 0 0.045 1 0 0 0.083 1 0 0 0.118 1 0 0 0.142 1 0 0 0.158 1 0 0 0.138 1 0 0 -0.065 1 0 0 -0.104 1 0 0 -0.114 1 0 0 -0.118 1 0 0 -0.121 1 0 0 -0.123 1 0 0 -0.177 1 0 0 -0.43 1 0 0 -0.697 1 0 0 -0.838 1 0 0 -0.9305 1 0 0 -0.987 1 0 0 -1.0025 1 0 0 -1.012 1 0 Mb1LuxiyaMd000003 Attack04 0 49 0.033333 0 0 1 0 0 0.1155 1 0 0 0.228 1 0 0 0.335 1 0 0 0.442 1 0 0 0.528 1 0 0 0.616 1 0 0 0.8575 1 0 0 0.898 1 0 0 0.8815 1 0 0 0.847 1 0 0 0.84 1 0 0 0.839 1 0 0 0.8395 1 0 0 0.84 1 0 0 0.841 1 0 0 0.842 1 0 0 0.8425 1 0 0 0.842 1 0 0 0.8415 1 0 0 0.839 1 0 0 0.8345 1 0 0 0.842 1 0 0 0.754 1 0 0 0.567 1 0 0 0.5685 1 0 0 0.615 1 0 0 0.673 1 0 0 0.704 1 0 0 0.7155 1 0 0 0.72 1 0 0 0.7165 1 0 0 0.694 1 0 0 0.67 1 0 0 0.668 1 0 0 0.6675 1 0 0 0.665 1 0 0 0.6605 1 0 0 0.655 1 0 0 0.6495 1 0 0 0.644 1 0 0 0.64 1 0 0 0.637 1 0 0 0.6355 1 0 0 0.631 1 0 0 0.622 1 0 0 0.614 1 0 0 0.5985 1 0 0 0.575 1 0 0 0.554 1 0 Mb1LuxiyaMd000003 Attack05 0 43 0.033333 0 0 1 0 0 0.1715 1 0 0 0.229 1 0 0 0.388 1 0 0 0.645 1 0 0 0.831 1 0 0 0.953 1 0 0 1.0475 1 0 0 1.117 1 0 0 1.201 1 0 0 1.25 1 0 0 1.4475 1 0 0 1.542 1 0 0 1.695 1 0 0 1.543 1 0 0 1.324 1 0 0 1.118 1 0 0 1.0225 1 0 0 0.999 1 0 0 0.989 1 0 0 0.982 1 0 0 0.978 1 0 0 0.976 1 0 0 0.976 1 0 0 0.976 1 0 0 0.8515 1 0 0 0.694 1 0 0 0.601 1 0 0 0.505 1 0 0 0.4115 1 0 0 0.319 1 0 0 0.236 1 0 0 0.164 1 0 0 0.169 1 0 0 0.185 1 0 0 0.194 1 0 0 0.203 1 0 0 0.21 1 0 0 0.214 1 0 0 0.158 1 0 0 0.064 1 0 0 -0.0295 1 0 0 -0.097 1 0 0 -0.133 1 0 -Mb1LuxiyaMd000003 Attack06 0 51 0 0 0 1 0 0 0.0119 1 0 0 0.017 1 0 0 0.0101 1 0 0 -0.017 1 0 0 1.4164 1 0 0 6.587 1 0 0 10.1112 1 0 0 10.337 1 0 0 10.3721 1 0 0 10.379 1 0 0 10.3801 1 0 0 10.38 1 0 0 10.3825 1 0 0 10.385 1 0 0 10.385 1 0 0 10.386 1 0 0 10.387 1 0 0 10.388 1 0 0 10.3895 1 0 0 10.391 1 0 0 10.392 1 0 0 10.393 1 0 0 10.3931 1 0 0 10.391 1 0 0 10.3866 1 0 0 10.381 1 0 0 10.3731 1 0 0 10.364 1 0 0 10.3554 1 0 0 10.349 1 0 0 10.3434 1 0 0 10.339 1 0 0 10.3374 1 0 0 10.338 1 0 0 10.3385 1 0 0 10.34 1 0 0 10.341 1 0 0 10.342 1 0 0 10.3416 1 0 0 10.339 1 0 0 10.3297 1 0 0 10.3 1 0 0 10.2749 1 0 0 10.261 1 0 0 10.2462 1 0 0 10.219 1 0 0 10.1918 1 0 0 10.17 1 0 0 10.1361 1 0 0 10.1 1 0 0 10.1 1 0 +Mb1LuxiyaMd000003 Attack06 0 51 0 0 0 1 0 0 0.0119 1 0 0 0.017 1 0 0 0.0101 1 0 0 -0.017 1 0 0 1.4164 1 0 0 6.587 1 0 0 10.1112 1 0 0 10.337 1 0 0 10.3721 1 0 0 10.379 1 0 0 10.3801 1 0 0 10.38 1 0 0 10.3825 1 0 0 10.385 1 0 0 10.385 1 0 0 10.386 1 0 0 10.387 1 0 0 10.388 1 0 0 10.3895 1 0 0 10.391 1 0 0 10.392 1 0 0 10.393 1 0 0 10.3931 1 0 0 10.391 1 0 0 10.3866 1 0 0 10.381 1 0 0 10.3731 1 0 0 10.364 1 0 0 10.3554 1 0 0 10.349 1 0 0 10.3434 1 0 0 10.339 1 0 0 10.3374 1 0 0 10.338 1 0 0 10.3385 1 0 0 10.34 1 0 0 10.341 1 0 0 10.342 1 0 0 10.3416 1 0 0 10.339 1 0 0 10.3297 1 0 0 10.3 1 0 0 10.2749 1 0 0 10.261 1 0 0 10.2462 1 0 0 10.219 1 0 0 10.1918 1 0 0 10.17 1 0 0 10.1361 1 0 0 10.1 1 0 Mb1LuxiyaMd000003 Attack11 0 30 0.016667 0 0 1 0 0 0.0595 1 0 0 0.193 1 0 0 0.1155 1 0 0 -0.239 1 0 0 -0.313 1 0 0 -0.335 1 0 0 -0.3465 1 0 0 -0.353 1 0 0 -0.356 1 0 0 -0.358 1 0 0 -0.3585 1 0 0 -0.345 1 0 0 -0.3335 1 0 0 -0.337 1 0 0 -0.345 1 0 0 -0.353 1 0 0 -0.357 1 0 0 -0.345 1 0 0 -0.339 1 0 0 -0.358 1 0 0 -0.339 1 0 0 -0.337 1 0 0 -0.3525 1 0 0 -0.366 1 0 0 -0.378 1 0 0 -0.391 1 0 0 -0.4075 1 0 0 -0.424 1 0 0 -0.4405 1 0 0 -0.446 1 0 Mb1LuxiyaMd000003 Attack21 0 57 0.033333 0 0 1 0 0 0.1015 1 0 0 0.09 1 0 0 0.0695 1 0 0 0.05 1 0 0 0.012 1 0 0 -0.072 1 0 0 -0.136 1 0 0 -0.152 1 0 0 -0.1445 1 0 0 -0.138 1 0 0 -0.139 1 0 0 -0.143 1 0 0 -0.147 1 0 0 -0.148 1 0 0 -0.148 1 0 0 -0.148 1 0 0 -0.148 1 0 0 -0.148 1 0 0 -0.148 1 0 0 -0.148 1 0 0 -0.126 1 0 0 -0.104 1 0 0 -0.089 1 0 0 -0.084 1 0 0 -0.082 1 0 0 -0.082 1 0 0 -0.084 1 0 0 -0.086 1 0 0 -0.0885 1 0 0 -0.089 1 0 0 -0.089 1 0 0 -0.088 1 0 0 -0.0865 1 0 0 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-Mb1LuxiyaMd000003 Move1 0 14 0.016667 0 0 1 0 0 0.019 1 0 0 1.231 1 0 0 2.1985 1 0 0 3.078 1 0 0 3.893 1 0 0 4.689 1 0 0 5.4835 1 0 0 6.16 1 0 0 6.774 1 0 0 7.18 1 0 0 7.4765 1 0 0 7.58 1 0 0 7.6035 1 0 0 7.615 1 0 -Mb1LuxiyaMd000003 Move2 0 14 0.016667 0 0 1 0 0 0.174 1 0 0 -0.282 1 0 0 -1.055 1 0 0 -1.835 1 0 0 -2.603 1 0 0 -3.343 1 0 0 -3.9655 1 0 0 -4.519 1 0 0 -4.89 1 0 0 -5.204 1 0 0 -5.282 1 0 0 -5.248 1 0 0 -5.175 1 0 0 -5.149 1 0 -Mb1LuxiyaMd000003 Run 0 14 0 -Mb1LuxiyaMd000003 Save 0 40 0 -Mb1LuxiyaMd000003 Stand1 0 40 0 -Mb1LuxiyaMd000003 Stand2 0 40 0 -Mb1LuxiyaMd000003 Standchange 0 54 0.016667 0 0 1 0 0 -0.0005 1 0 0 -0.001 1 0 0 -0.001 1 0 0 0 1 0 0 0 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.004 1 0 0 -0.0084 1 0 0 -0.013 1 0 0 -0.0237 1 0 0 -0.04 1 0 0 -0.0644 1 0 0 -0.108 1 0 0 -0.1531 1 0 0 -0.186 1 0 0 -0.1922 1 0 0 -0.158 1 0 0 -0.1086 1 0 0 -0.057 1 0 0 -0.0129 1 0 0 0.03 1 0 0 0.0789 1 0 0 0.13 1 0 0 0.172 1 0 0 0.196 1 0 0 0.2002 1 0 0 0.201 1 0 0 0.2035 1 0 0 0.206 1 0 0 0.2085 1 0 0 0.211 1 0 0 0.2121 1 0 0 0.212 1 0 0 0.2115 1 0 0 0.211 1 0 0 0.2095 1 0 0 0.208 1 0 0 0.2075 1 0 0 0.206 1 0 0 0.2045 1 0 0 0.203 1 0 0 0.201 1 0 0 0.199 1 0 0 0.198 1 0 0 0.197 1 0 0 0.198 1 0 0 0.198 1 0 0 0.198 1 0 0 0.198 1 0 0 0.198 1 0 0 0.198 1 0 0 0.198 1 0 0 0.198 1 0 -Mb1LuxiyaMd000003 Standup 0 14 0.016667 0 0 1 0 0 -0.0435 1 0 0 -0.082 1 0 0 -0.1245 1 0 0 -0.193 1 0 0 -0.238 1 0 0 -0.232 1 0 0 -0.1655 1 0 0 -0.087 1 0 0 -0.007 1 0 0 0.083 1 0 0 0.16 1 0 0 0.112 1 0 0 -0.0305 1 0 0 -0.078 1 0 -Mb1LuxiyaMd000003 Stop 0 17 0.033333 0 0 1 0 0 0.18 1 0 0 0.337 1 0 0 0.466 1 0 0 0.602 1 0 0 0.7845 1 0 0 0.927 1 0 0 0.9955 1 0 0 1.025 1 0 0 1.0435 1 0 0 1.057 1 0 0 1.064 1 0 0 1.065 1 0 0 1.0585 1 0 0 1.043 1 0 0 1.017 1 0 0 0.988 1 0 0 0.97 1 0 -Mb1LuxiyaMd000003 Stun 0 40 0 -Mb1LuxiyaMd000003 Walkb 0 27 0 -Mb1LuxiyaMd000003 Walkl 0 27 0 -Mb1LuxiyaMd000003 Walkr 0 27 0 -Mb1LuxiyaMd000003 Win 0 101 0.05 0 0 1 0 0 0.004 1 0 0 0.007 1 0 0 0.0105 1 0 0 0.01 1 0 0 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3.502 1 0 0 3.4945 1 0 0 3.4856 1 0 0 3.4808 1 0 0 3.4763 1 0 0 3.4703 1 0 0 3.4634 1 0 0 3.456 1 0 0 3.4484 1 0 0 3.4412 1 0 0 3.4332 1 0 0 3.4241 1 0 0 3.415 1 0 0 3.407 1 0 0 3.4028 1 0 0 3.402 1 0 0 3.4024 1 0 0 3.404 1 0 0 3.4051 1 0 0 3.404 1 0 0 3.3934 1 0 0 3.385 1 0 0 3.3917 1 0 0 3.404 1 0 0 3.4103 1 0 0 3.4114 1 0 0 3.4103 1 0 0 3.409 1 0 0 3.4093 1 0 0 3.4104 1 0 0 3.411 1 0 0 3.412 1 0 0 3.4132 1 0 0 3.414 1 0 0 3.414 1 0 +Mb1LuxiyaMd000003 Attack62 0 76 0 0 0 1 0 0 -0.5558 1 0 0 -0.746 1 0 0 -0.9227 1 0 0 -1.1399 1 0 0 -1.3767 1 0 0 -1.5954 1 0 0 -1.7573 1 0 0 -1.8274 1 0 0 -1.8598 1 0 0 -1.9052 1 0 0 -1.9136 1 0 0 -1.8727 1 0 0 -1.8383 1 0 0 -1.8282 1 0 0 -1.8229 1 0 0 -1.8174 1 0 0 -1.813 1 0 0 -1.8097 1 0 0 -1.8073 1 0 0 -1.8058 1 0 0 -1.805 1 0 0 -1.8047 1 0 0 -1.8046 1 0 0 -1.8048 1 0 0 -1.8049 1 0 0 -1.8048 1 0 0 -1.8043 1 0 0 -1.8034 1 0 0 -1.8026 1 0 0 -1.8018 1 0 0 -1.8011 1 0 0 -1.8004 1 0 0 -1.7999 1 0 0 -1.7994 1 0 0 -1.7991 1 0 0 -1.799 1 0 0 -1.7217 1 0 0 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1 0 0 0.0064 1 0 0 0.02 1 0 0 0.0182 1 0 0 0.0145 1 0 0 0.0091 1 0 0 0.0022 1 0 0 -0.0056 1 0 0 -0.0141 1 0 0 -0.0229 1 0 0 -0.033 1 0 0 -0.0478 1 0 0 -0.063 1 0 0 -0.0738 1 0 0 -0.079 1 0 0 -0.0811 1 0 0 -0.081 1 0 0 -0.0795 1 0 0 -0.078 1 0 0 -0.0765 1 0 0 -0.075 1 0 0 -0.0713 1 0 0 -0.072 1 0 0 -0.0766 1 0 0 -0.079 1 0 0 -0.0801 1 0 0 -0.079 1 0 0 -0.0749 1 0 0 -0.0686 1 0 0 -0.0608 1 0 0 -0.0525 1 0 0 -0.0445 1 0 0 -0.0363 1 0 0 -0.0271 1 0 0 -0.018 1 0 0 -0.009 1 0 0 0 1 0 +Mb1LuxiyaMd000003 Attack64 0 52 0.016667 0 0 1 0 0 -0.5578 1 0 0 -1.147 1 0 0 -1.5671 1 0 0 -1.761 1 0 0 -1.9154 1 0 0 -2.089 1 0 0 -2.2505 1 0 0 -2.3848 1 0 0 -2.5145 1 0 0 -2.635 1 0 0 -2.755 1 0 0 -2.8674 1 0 0 -2.9621 1 0 0 -3.0366 1 0 0 -3.097 1 0 0 -3.1483 1 0 0 -3.1903 1 0 0 -3.222 1 0 0 -3.2417 1 0 0 -3.2409 1 0 0 -3.2232 1 0 0 -3.2006 1 0 0 -3.1855 1 0 0 -3.183 1 0 0 -3.189 1 0 0 -3.1988 1 0 0 -3.2073 1 0 0 -3.21 1 0 0 -3.2025 1 0 0 -3.187 1 0 0 -3.1632 1 0 0 -3.127 1 0 0 -3.1054 1 0 0 -3.104 1 0 0 -3.1084 1 0 0 -3.106 1 0 0 -3.0974 1 0 0 -3.09 1 0 0 -3.0905 1 0 0 -3.0963 1 0 0 -3.105 1 0 0 -3.115 1 0 0 -3.1247 1 0 0 -3.1326 1 0 0 -3.137 1 0 0 -3.137 1 0 0 -3.1337 1 0 0 -3.1277 1 0 0 -3.1204 1 0 0 -3.1127 1 0 0 -3.106 1 0 0 -3.104 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010001.tsv index f18975ad..4a999514 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010001.tsv @@ -1,70 +1,71 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] 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OffsetY[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetY[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetY[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetY[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetY[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetY[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetY[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetY[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetY[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetY[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetY[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetY[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetY[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetY[119] OffsetZ[119] Cos[119] Sin[119] +Mb1MaidmasterMd010001 Born 0 54 0 +Mb1MaidmasterMd010001 Stand1 0 54 0 Mb1MaidmasterMd010001 Stand2 0 54 0 -Mb1MaidmasterMd010001 Stand2 0 54 0 -Mb1MaidmasterMd010001 Stand2 0 54 0 -Mb1MaidmasterMd010001 Stand2 0 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0 4.1059 1 0 0 4.166 1 0 0 4.2236 1 0 0 4.279 1 0 0 4.334 1 0 0 4.387 1 0 0 4.4408 1 0 0 4.494 1 0 0 4.5484 1 0 0 4.605 1 0 0 4.6639 1 0 0 4.725 1 0 0 4.7871 1 0 0 4.848 1 0 0 4.9092 1 0 0 4.969 1 0 0 5.0272 1 0 0 5.082 1 0 0 5.136 1 0 0 5.19 1 0 0 5.2429 1 0 0 5.297 1 0 0 5.351 1 0 0 5.369 1 0 -Mb1MaidmasterMd010001 Walk 0 94 0.016667 0 0 1 0 0 0.0679 1 0 0 0.1373 1 0 0 0.2058 1 0 0 0.2712 1 0 0 0.3312 1 0 0 0.3849 1 0 0 0.4348 1 0 0 0.4833 1 0 0 0.5327 1 0 0 0.588 1 0 0 0.649 1 0 0 0.71 1 0 0 0.7715 1 0 0 0.833 1 0 0 0.894 1 0 0 0.9534 1 0 0 1.0111 1 0 0 1.067 1 0 0 1.1208 1 0 0 1.174 1 0 0 1.2278 1 0 0 1.281 1 0 0 1.3354 1 0 0 1.392 1 0 0 1.452 1 0 0 1.512 1 0 0 1.5746 1 0 0 1.636 1 0 0 1.6963 1 0 0 1.757 1 0 0 1.8146 1 0 0 1.87 1 0 0 1.9235 1 0 0 1.977 1 0 0 2.0305 1 0 0 2.084 1 0 0 2.1384 1 0 0 2.195 1 0 0 2.2549 1 0 0 2.316 1 0 0 2.3775 1 0 0 2.439 1 0 0 2.5 1 0 0 2.5594 1 0 0 2.6171 1 0 0 2.673 1 0 0 2.728 1 0 0 2.781 1 0 0 2.8338 1 0 0 2.888 1 0 0 2.9418 1 0 0 2.999 1 0 0 3.0579 1 0 0 3.119 1 0 0 3.1805 1 0 0 3.242 1 0 0 3.3032 1 0 0 3.363 1 0 0 3.4212 1 0 0 3.476 1 0 0 3.5301 1 0 0 3.583 1 0 0 3.6371 1 0 0 3.69 1 0 0 3.7443 1 0 0 3.802 1 0 0 3.8614 1 0 0 3.923 1 0 0 3.9837 1 0 0 4.045 1 0 0 4.1059 1 0 0 4.166 1 0 0 4.2236 1 0 0 4.279 1 0 0 4.334 1 0 0 4.387 1 0 0 4.4408 1 0 0 4.494 1 0 0 4.5484 1 0 0 4.605 1 0 0 4.6639 1 0 0 4.725 1 0 0 4.7871 1 0 0 4.848 1 0 0 4.9092 1 0 0 4.969 1 0 0 5.0272 1 0 0 5.082 1 0 0 5.136 1 0 0 5.19 1 0 0 5.2429 1 0 0 5.297 1 0 0 5.351 1 0 0 5.369 1 0 -Mb1MaidmasterMd010001 Stand2 0 54 0 -Mb1MaidmasterMd010001 Walkl 0 97 0.033333 0 0 1 0 -0.0465 -0.0032 1 0 -0.093 -0.007 1 0 -0.1395 -0.0108 1 0 -0.186 -0.012 1 0 -0.2324 -0.0135 1 0 -0.2788 -0.0147 1 0 -0.3256 -0.0149 1 0 -0.373 -0.014 1 0 -0.4214 -0.0123 1 0 -0.47 -0.01 1 0 -0.5185 -0.0075 1 0 -0.5673 -0.0057 1 0 -0.6152 -0.0035 1 0 -0.663 -0.001 1 0 -0.711 0.0016 1 0 -0.759 0.003 1 0 -0.8078 0.0053 1 0 -0.856 0.007 1 0 -0.9055 0.0088 1 0 -0.9553 0.0115 1 0 -1.0041 0.0136 1 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-3.6178 0.0115 1 0 -3.6686 0.0136 1 0 -3.7263 0.0134 1 0 -3.7894 0.0112 1 0 -3.853 0.009 1 0 -3.9107 0.0075 1 0 -3.9648 0.0063 1 0 -4.0148 0.0057 1 0 -4.058 0.005 1 0 -4.0956 0.0042 1 0 -4.1301 0.0034 1 0 -4.1609 0.0026 1 0 -4.1876 0.0017 1 0 -4.2099 0.0005 1 0 -4.226 0 1 0 -4.2364 0 1 0 -4.239 0 1 0 -4.2379 0 1 0 -4.235 0 1 0 -4.2304 0 1 0 -4.227 0 1 0 -4.226 0 1 0 -Mb1MaidmasterMd010001 Walkr 0 97 0.033333 0 0 1 0 0.0467 -0.0032 1 0 0.094 -0.007 1 0 0.1407 -0.0108 1 0 0.188 -0.012 1 0 0.2351 -0.0135 1 0 0.2823 -0.0147 1 0 0.3299 -0.0149 1 0 0.378 -0.014 1 0 0.4268 -0.0123 1 0 0.476 -0.01 1 0 0.525 -0.0075 1 0 0.5733 -0.0057 1 0 0.622 -0.0035 1 0 0.671 -0.001 1 0 0.7203 0.0016 1 0 0.769 0.003 1 0 0.8177 0.0053 1 0 0.867 0.007 1 0 0.9166 0.0088 1 0 0.9667 0.0115 1 0 1.0166 0.0136 1 0 1.0655 0.0136 1 0 1.1136 0.0115 1 0 1.161 0.009 1 0 1.208 0.007 1 0 1.2558 0.0046 1 0 1.3033 0.0028 1 0 1.35 0 1 0 1.397 -0.0035 1 0 1.444 -0.0072 1 0 1.491 -0.0101 1 0 1.538 -0.012 1 0 1.585 -0.0136 1 0 1.6323 -0.0147 1 0 1.6799 -0.0149 1 0 1.728 -0.014 1 0 1.7768 -0.0123 1 0 1.826 -0.01 1 0 1.875 -0.0075 1 0 1.9233 -0.0057 1 0 1.972 -0.0035 1 0 2.021 -0.001 1 0 2.0703 0.0016 1 0 2.119 0.003 1 0 2.1677 0.0053 1 0 2.217 0.007 1 0 2.2666 0.0088 1 0 2.3167 0.0115 1 0 2.3666 0.0136 1 0 2.4155 0.0136 1 0 2.4636 0.0115 1 0 2.511 0.009 1 0 2.558 0.007 1 0 2.6058 0.0046 1 0 2.6533 0.0028 1 0 2.7 0 1 0 2.747 -0.0035 1 0 2.794 -0.0072 1 0 2.841 -0.0101 1 0 2.888 -0.012 1 0 2.935 -0.0136 1 0 2.9823 -0.0147 1 0 3.0299 -0.0149 1 0 3.078 -0.014 1 0 3.1268 -0.0123 1 0 3.176 -0.01 1 0 3.225 -0.0075 1 0 3.2733 -0.0057 1 0 3.322 -0.0035 1 0 3.371 -0.001 1 0 3.4203 0.0016 1 0 3.469 0.003 1 0 3.5177 0.0053 1 0 3.567 0.007 1 0 3.6166 0.0088 1 0 3.6667 0.0115 1 0 3.7165 0.0136 1 0 3.7654 0.0137 1 0 3.8134 0.0116 1 0 3.861 0.009 1 0 3.9092 0.0068 1 0 3.961 0.004 1 0 4.0106 0.0014 1 0 4.05 0 1 0 4.0811 -0.0002 1 0 4.11 -0.001 1 0 4.1376 -0.0013 1 0 4.163 -0.001 1 0 4.1857 0.0001 1 0 4.205 0 1 0 4.2218 0 1 0 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+Mb1MaidmasterMd010001 Stop 0 54 0 +Mb1MaidmasterMd010001 Fail 0 54 0 +Mb1MaidmasterMd010001 Save 0 54 0 +Mb1MaidmasterMd010001 Caught 0 24 0 0 0 0 1 0 0 0 -0.1564 1 0 0 0 -0.216 1 0 0 0 -0.2282 1 0 0 0 -0.232 1 0 0 0 -0.2504 1 0 0 0 -0.2801 1 0 0 0 -0.3132 1 0 0 0 -0.3472 1 0 0 0 -0.3793 1 0 0 0 -0.4092 1 0 0 0 -0.4416 1 0 0 0 -0.4822 1 0 0 0 -0.5296 1 0 0 0 -0.575 1 0 0 0 -0.6106 1 0 0 0 -0.633 1 0 0 0 -0.6421 1 0 0 0 -0.643 1 0 0 0 -0.6416 1 0 0 0 -0.6406 1 0 0 0 -0.6396 1 0 0 0 -0.6384 1 0 0 0 -0.6372 1 0 0 0 -0.637 1 0 +Mb1MaidmasterMd010001 RunStartEnd02 0 54 0 +Mb1MaidmasterMd010001 StopR 0 54 0 +Mb1MaidmasterMd010001 Attack01 0 47 0.033333 0 0 0 1 0 0 0 0.0371 1 0 0 0 0.0727 1 0 0 0 0.1121 1 0 0 0 0.1593 1 0 0 0 0.212 1 0 0 0 0.2656 1 0 0 0 0.3123 1 0 0 0 0.3498 1 0 0 0 0.3841 1 0 0 0 0.4214 1 0 0 0 0.4678 1 0 0 0 0.535 1 0 0 0 0.6259 1 0 0 0 0.719 1 0 0 0 0.7901 1 0 0 0 0.8418 1 0 0 0 0.8824 1 0 0 0 0.92 1 0 0 0 0.9563 1 0 0 0 0.988 1 0 0 0 1.0154 1 0 0 0 1.036 1 0 0 0 1.0485 1 0 0 0 1.054 1 0 0 0 1.0514 1 0 0 0 1.0427 1 0 0 0 1.0307 1 0 0 0 1.015 1 0 0 0 0.9951 1 0 0 0 0.977 1 0 0 0 0.9678 1 0 0 0 0.974 1 0 0 0 1.0312 1 0 0 0 1.12 1 0 0 0 1.1651 1 0 0 0 1.145 1 0 0 0 1.1327 1 0 0 0 1.1355 1 0 0 0 1.1389 1 0 0 0 1.1431 1 0 0 0 1.1476 1 0 0 0 1.1521 1 0 0 0 1.1561 1 0 0 0 1.1592 1 0 0 0 1.1608 1 0 0 0 1.161 1 0 0 0 1.161 1 0 Mb1MaidmasterMd010001 Attack02 0 41 0 -Mb1MaidmasterMd010001 Attack03 0 89 0.033333 0 0 1 0 0.0136 0.0117 1 0 0.0357 0.0301 1 0 0.0611 0.0534 1 0 0.084 0.0793 1 0 0.0986 0.1057 1 0 0.1015 0.1319 1 0 0.0948 0.1595 1 0 0.081 0.1897 1 0 0.0638 0.2231 1 0 0.0468 0.2601 1 0 0.0263 0.3057 1 0 0.001 0.362 1 0 -0.022 0.4223 1 0 -0.0444 0.4864 1 0 -0.0677 0.5535 1 0 -0.087 0.621 1 0 -0.1005 0.6847 1 0 -0.1055 0.7447 1 0 -0.1039 0.8016 1 0 -0.0976 0.856 1 0 -0.089 0.9099 1 0 -0.08 0.966 1 0 -0.0726 1.0253 1 0 -0.063 1.088 1 0 -0.053 1.1531 1 0 -0.045 1.219 1 0 -0.041 1.283 1 0 -0.04 1.346 1 0 -0.0412 1.4088 1 0 -0.0443 1.4711 1 0 -0.0485 1.5322 1 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0.8722 1 0 0 0 0.8735 1 0 0 0 0.8751 1 0 0 0 0.8771 1 0 0 0 0.8792 1 0 0 0 0.882 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010002.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010002.tsv index 39d32acf..032ddc7b 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010002.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mb1MaidmasterMd010002.tsv @@ -1,72 +1,73 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] 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OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetY[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetY[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetY[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetY[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetY[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetY[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetY[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetY[151] OffsetZ[151] Cos[151] Sin[151] OffsetX[152] OffsetY[152] OffsetZ[152] Cos[152] Sin[152] OffsetX[153] OffsetY[153] OffsetZ[153] Cos[153] Sin[153] OffsetX[154] OffsetY[154] OffsetZ[154] Cos[154] Sin[154] OffsetX[155] OffsetY[155] OffsetZ[155] Cos[155] Sin[155] OffsetX[156] OffsetY[156] OffsetZ[156] Cos[156] Sin[156] OffsetX[157] OffsetY[157] OffsetZ[157] Cos[157] Sin[157] OffsetX[158] OffsetY[158] OffsetZ[158] Cos[158] Sin[158] OffsetX[159] OffsetY[159] OffsetZ[159] Cos[159] Sin[159] OffsetX[160] OffsetY[160] OffsetZ[160] Cos[160] Sin[160] OffsetX[161] OffsetY[161] OffsetZ[161] Cos[161] Sin[161] OffsetX[162] OffsetY[162] OffsetZ[162] Cos[162] Sin[162] OffsetX[163] OffsetY[163] OffsetZ[163] Cos[163] Sin[163] OffsetX[164] OffsetY[164] OffsetZ[164] Cos[164] Sin[164] OffsetX[165] OffsetY[165] OffsetZ[165] Cos[165] Sin[165] +Mb1MaidmasterMd010002 Born 0 40 0 +Mb1MaidmasterMd010002 Stand1 0 40 0 Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Stand2 0 40 0 -Mb1MaidmasterMd010002 Attack01 0 117 0.033333 0 0 1 0 0 0.1247 1 0 0 0.2568 1 0 0 0.3864 1 0 0 0.5054 1 0 0 0.6044 1 0 0 0.634 1 0 0 0.559 1 0 0 0.493 1 0 0 0.4281 1 0 0 0.3505 1 0 0 0.2593 1 0 0 0.1592 1 0 0 0.0591 1 0 0 -0.034 1 0 0 -0.119 1 0 0 -0.201 1 0 0 -0.2797 1 0 0 -0.354 1 0 0 -0.4249 1 0 0 -0.4972 1 0 0 -0.5647 1 0 0 -0.617 1 0 0 -0.6466 1 0 0 -0.6629 1 0 0 -0.6707 1 0 0 -0.6708 1 0 0 -0.6639 1 0 0 -0.651 1 0 0 -0.63 1 0 0 -0.5815 1 0 0 -0.5187 1 0 0 -0.471 1 0 0 -0.4562 1 0 0 -0.458 1 0 0 -0.4488 1 0 0 -0.433 1 0 0 -0.4176 1 0 0 -0.4022 1 0 0 -0.3869 1 0 0 -0.3716 1 0 0 -0.3563 1 0 0 -0.3409 1 0 0 -0.3255 1 0 0 -0.31 1 0 0 -0.2944 1 0 0 -0.2787 1 0 0 -0.2628 1 0 0 -0.2467 1 0 0 -0.2305 1 0 0 -0.2139 1 0 0 -0.1972 1 0 0 -0.1801 1 0 0 -0.1627 1 0 0 -0.145 1 0 0 -0.1304 1 0 0 -0.055 1 0 0 0.2656 1 0 0 0.602 1 0 0 1.0889 1 0 0 1.947 1 0 0 3.1906 1 0 0 4.261 1 0 0 4.9572 1 0 0 5.497 1 0 0 5.915 1 0 0 6.161 1 0 0 6.1794 1 0 0 6.244 1 0 0 6.5094 1 0 0 6.84 1 0 0 7.0632 1 0 0 7.057 1 0 0 7.045 1 0 0 7.0343 1 0 0 7.0283 1 0 0 7.0298 1 0 0 7.0324 1 0 0 7.0323 1 0 0 7.032 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.0321 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.0319 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 0 7.032 1 0 -Mb1MaidmasterMd010002 Attack02 0 44 0.016667 0 0 1 0 -0.0321 -0.1816 1 0 -0.071 -0.388 1 0 -0.0807 -0.5654 1 0 -0.024 -0.672 1 0 0.0967 -0.7204 1 0 0.214 -0.753 1 0 0.2614 -0.8091 1 0 0.2569 -0.8819 1 0 0.2267 -0.9593 1 0 0.1842 -1.039 1 0 0.1434 -1.1181 1 0 0.107 -1.195 1 0 0.0641 -1.2725 1 0 0.024 -1.359 1 0 -0.0103 -1.4692 1 0 -0.04 -1.585 1 0 -0.06 -1.6629 1 0 -0.062 -1.671 1 0 -0.059 -1.6558 1 0 -0.056 -1.647 1 0 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0 0.7199 1 0 0 0.695 1 0 0 0.6782 1 0 0 0.6675 1 0 0 0.6603 1 0 0 0.653 1 0 0 0.6474 1 0 0 0.643 1 0 0 0.6372 1 0 0 0.628 1 0 0 0.6129 1 0 0 0.5974 1 0 0 0.5813 1 0 0 0.565 1 0 0 0.5485 1 0 0 0.532 1 0 0 0.5155 1 0 0 0.4988 1 0 0 0.4819 1 0 0 0.465 1 0 0 0.4481 1 0 0 0.431 1 0 0 0.4137 1 0 0 0.3968 1 0 0 0.3801 1 0 0 0.363 1 0 0 0.3446 1 0 0 0.324 1 0 0 0.3025 1 0 0 0.281 1 0 0 0.2636 1 0 0 0.252 1 0 0 0.2514 1 0 0 0.262 1 0 0 0.2789 1 0 0 0.298 1 0 0 0.3214 1 0 0 0.3475 1 0 0 0.3736 1 0 0 0.3985 1 0 0 0.4235 1 0 0 0.449 1 0 0 0.4719 1 0 0 0.487 1 0 0 0.4938 1 0 0 0.4948 1 0 0 0.492 1 0 0 0.489 1 0 0 0.4876 1 0 0 0.485 1 0 0 0.4809 1 0 0 0.478 1 0 0 0.4769 1 0 0 0.477 1 0 -Mb1MaidmasterMd010002 Attack05 0 73 0.033333 0 0 1 0 0 0.0151 1 0 0 0.038 1 0 0 0.0618 1 0 0 0.081 1 0 0 0.0889 1 0 0 0.081 1 0 0 0.0494 1 0 0 -0.007 1 0 0 -0.0827 1 0 0 -0.171 1 0 0 -0.2662 1 0 0 -0.3609 1 0 0 -0.4479 1 0 0 -0.519 1 0 0 -0.5573 1 0 0 -0.564 1 0 0 -0.5651 1 0 0 -0.563 1 0 0 -0.557 1 0 0 -0.5463 1 0 0 -0.5297 1 0 0 -0.509 1 0 0 -0.4907 1 0 0 -0.474 1 0 0 -0.4565 1 0 0 -0.4361 1 0 0 -0.4105 1 0 0 -0.3774 1 0 0 -0.3348 1 0 0 -0.277 1 0 0 -0.1696 1 0 0 0.039 1 0 0 0.5371 1 0 0 1.547 1 0 0 1.8796 1 0 0 1.76 1 0 0 1.5596 1 0 0 1.465 1 0 0 1.4212 1 0 0 1.4097 1 0 0 1.4172 1 0 0 1.439 1 0 0 1.4624 1 0 0 1.4829 1 0 0 1.5046 1 0 0 1.5319 1 0 0 1.5696 1 0 0 1.6223 1 0 0 1.6944 1 0 0 1.795 1 0 0 1.9372 1 0 0 2.1077 1 0 0 2.2886 1 0 0 2.4616 1 0 0 2.6088 1 0 0 2.713 1 0 0 2.7656 1 0 0 2.771 1 0 0 2.7466 1 0 0 2.7109 1 0 0 2.6822 1 0 0 2.667 1 0 0 2.6519 1 0 0 2.6353 1 0 0 2.6178 1 0 0 2.5996 1 0 0 2.5814 1 0 0 2.5635 1 0 0 2.5464 1 0 0 2.531 1 0 0 2.5165 1 0 0 2.502 1 0 0 2.493 1 0 -Mb1MaidmasterMd010002 Attack06 0 154 0.016667 0 0 1 0 0 0.0325 1 0 0 0.065 1 0 0 0.0982 1 0 0 0.1372 1 0 0 0.1642 1 0 0 0.16 1 0 0 0.1328 1 0 0 0.101 1 0 0 0.0824 1 0 0 0.083 1 0 0 0.088 1 0 0 0.0937 1 0 0 0.099 1 0 0 0.1043 1 0 0 0.11 1 0 0 0.1162 1 0 0 0.1229 1 0 0 0.129 1 0 0 0.1366 1 0 0 0.143 1 0 0 0.2283 1 0 0 0.488 1 0 0 0.6376 1 0 0 0.659 1 0 0 0.6475 1 0 0 0.645 1 0 0 0.6402 1 0 0 0.641 1 0 0 0.6404 1 0 0 0.641 1 0 0 0.6411 1 0 0 0.64 1 0 0 0.64 1 0 0 0.64 1 0 0 0.6434 1 0 0 0.649 1 0 0 0.6596 1 0 0 0.6773 1 0 0 0.6917 1 0 0 0.684 1 0 0 0.6571 1 0 0 0.665 1 0 0 0.7195 1 0 0 0.819 1 0 0 0.9749 1 0 0 1.195 1 0 0 1.9247 1 0 0 3.308 1 0 0 4.1875 1 0 0 4.968 1 0 0 5.7395 1 0 0 6.646 1 0 0 7.3832 1 0 0 7.685 1 0 0 7.8751 1 0 0 8.027 1 0 0 8.2318 1 0 0 8.512 1 0 0 8.707 1 0 0 8.92 1 0 0 9.1121 1 0 0 9.168 1 0 0 8.9333 1 0 0 8.612 1 0 0 8.3064 1 0 0 7.9944 1 0 0 7.6752 1 0 0 7.348 1 0 0 7.006 1 0 0 6.647 1 0 0 6.2654 1 0 0 5.841 1 0 0 5.4113 1 0 0 4.986 1 0 0 4.5967 1 0 0 4.375 1 0 0 4.2621 1 0 0 4.202 1 0 0 4.1839 1 0 0 4.212 1 0 0 4.2653 1 0 0 4.3406 1 0 0 4.429 1 0 0 4.517 1 0 0 4.5866 1 0 0 4.619 1 0 0 4.6324 1 0 0 4.738 1 0 0 4.8918 1 0 0 5.075 1 0 0 5.2906 1 0 0 5.5222 1 0 0 5.7392 1 0 0 5.9132 1 0 0 6.0491 1 0 0 6.1728 1 0 0 6.2893 1 0 0 6.4001 1 0 0 6.5074 1 0 0 6.6131 1 0 0 6.7193 1 0 0 6.8281 1 0 0 6.9414 1 0 0 7.0613 1 0 0 7.185 1 0 0 7.408 1 0 0 7.7366 1 0 0 8.1631 1 0 0 9.4716 1 0 0 9.816 1 0 0 9.7597 1 0 0 9.663 1 0 0 9.6227 1 0 0 9.597 1 0 0 9.5772 1 0 0 9.5633 1 0 0 9.5569 1 0 0 9.561 1 0 0 9.5766 1 0 0 9.5982 1 0 0 9.6182 1 0 0 9.629 1 0 0 9.623 1 0 0 9.593 1 0 0 9.5293 1 0 0 9.4303 1 0 0 9.3123 1 0 0 9.189 1 0 0 9.0757 1 0 0 8.977 1 0 0 8.8778 1 0 0 8.7805 1 0 0 8.6907 1 0 0 8.614 1 0 0 8.5549 1 0 0 8.5124 1 0 0 8.4835 1 0 0 8.4644 1 0 0 8.4509 1 0 0 8.4395 1 0 0 8.4348 1 0 0 8.4409 1 0 0 8.4521 1 0 0 8.461 1 0 0 8.4687 1 0 0 8.4777 1 0 0 8.4865 1 0 0 8.494 1 0 0 8.4988 1 0 0 8.5019 1 0 0 8.5037 1 0 0 8.504 1 0 0 8.5055 1 0 0 8.506 1 0 -Mb1MaidmasterMd010002 Attack07 0 88 0 0 0 1 0 0 0.0056 1 0 0 0.01 1 0 0 0.0116 1 0 0 0.012 1 0 0 0.0054 1 0 0 -0.009 1 0 0 -0.0265 1 0 0 -0.044 1 0 0 -0.0647 1 0 0 -0.0865 1 0 0 -0.1061 1 0 0 -0.1203 1 0 0 -0.1254 1 0 0 -0.124 1 0 0 -0.1211 1 0 0 -0.1062 1 0 0 -0.068 1 0 0 0.006 1 0 0 0.1047 1 0 0 0.254 1 0 0 0.4989 1 0 0 1.222 1 0 0 2.0368 1 0 0 2.288 1 0 0 2.6007 1 0 0 2.775 1 0 0 2.4058 1 0 0 2.373 1 0 0 2.4268 1 0 0 2.547 1 0 0 2.8668 1 0 0 3.397 1 0 0 4.0056 1 0 0 4.549 1 0 0 4.8311 1 0 0 4.985 1 0 0 5.1084 1 0 0 5.242 1 0 0 5.3826 1 0 0 5.53 1 0 0 5.7986 1 0 0 6.318 1 0 0 6.6619 1 0 0 6.674 1 0 0 6.6139 1 0 0 6.87 1 0 0 7.3212 1 0 0 7.688 1 0 0 7.9907 1 0 0 8.181 1 0 0 8.2867 1 0 0 8.172 1 0 0 8.0755 1 0 0 8.0696 1 0 0 8.0704 1 0 0 8.0666 1 0 0 8.0593 1 0 0 8.0543 1 0 0 8.0569 1 0 0 8.0664 1 0 0 8.0811 1 0 0 8.0998 1 0 0 8.1221 1 0 0 8.1525 1 0 0 8.1868 1 0 0 8.2178 1 0 0 8.2383 1 0 0 8.241 1 0 0 8.2195 1 0 0 8.1747 1 0 0 8.1117 1 0 0 8.0378 1 0 0 7.9598 1 0 0 7.885 1 0 0 7.8181 1 0 0 7.767 1 0 0 7.7296 1 0 0 7.6996 1 0 0 7.6753 1 0 0 7.6554 1 0 0 7.6389 1 0 0 7.6248 1 0 0 7.6115 1 0 0 7.598 1 0 0 7.59 1 0 0 7.591 1 0 0 7.5956 1 0 0 7.598 1 0 -Mb1MaidmasterMd010002 Attack08 0 75 0.033333 0 0 1 0 0 -0.0045 1 0 0 -0.009 1 0 0 -0.0124 1 0 0 -0.013 1 0 0 -0.0097 1 0 0 -0.004 1 0 0 0.003 1 0 0 0.0095 1 0 0 0.0137 1 0 0 0.014 1 0 0 0.0101 1 0 0 0.004 1 0 0 -0.002 1 0 0 -0.008 1 0 0 -0.0142 1 0 0 -0.019 1 0 0 -0.02 1 0 0 -0.0202 1 0 0 -0.021 1 0 0 -0.0218 1 0 0 -0.0225 1 0 0 -0.0226 1 0 0 -0.0219 1 0 0 -0.0199 1 0 0 -0.0163 1 0 0 -0.0109 1 0 0 -0.0031 1 0 0 0.007 1 0 0 0.0209 1 0 0 0.046 1 0 0 0.0884 1 0 0 0.157 1 0 0 0.2446 1 0 0 0.393 1 0 0 0.7054 1 0 0 1.281 1 0 0 1.8125 1 0 0 2.2269 1 0 0 2.5045 1 0 0 2.637 1 0 0 2.7244 1 0 0 2.804 1 0 0 2.8783 1 0 0 3.055 1 0 0 3.3006 1 0 0 3.513 1 0 0 3.5747 1 0 0 3.597 1 0 0 3.6165 1 0 0 3.627 1 0 0 3.6336 1 0 0 3.647 1 0 0 3.6626 1 0 0 3.6787 1 0 0 3.6925 1 0 0 3.701 1 0 0 3.7136 1 0 0 3.742 1 0 0 3.7805 1 0 0 3.823 1 0 0 3.8631 1 0 0 3.896 1 0 0 3.9226 1 0 0 3.946 1 0 0 3.9681 1 0 0 3.9884 1 0 0 4.0072 1 0 0 4.023 1 0 0 4.0375 1 0 0 4.0492 1 0 0 4.059 1 0 0 4.0675 1 0 0 4.076 1 0 0 4.085 1 0 0 4.091 1 0 -Mb1MaidmasterMd010002 Attack09 0 56 0.016667 0 0 1 0 0 -0.2614 1 0 0 -0.524 1 0 0 -0.8152 1 0 0 -1.1665 1 0 0 -1.4695 1 0 0 -1.593 1 0 0 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Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetZ[137] Cos[137] Sin[137] OffsetX[138] OffsetZ[138] Cos[138] Sin[138] OffsetX[139] OffsetZ[139] Cos[139] Sin[139] OffsetX[140] OffsetZ[140] Cos[140] Sin[140] OffsetX[141] OffsetZ[141] Cos[141] Sin[141] OffsetX[142] OffsetZ[142] Cos[142] Sin[142] OffsetX[143] OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetZ[151] Cos[151] Sin[151] OffsetX[152] OffsetZ[152] Cos[152] Sin[152] OffsetX[153] OffsetZ[153] Cos[153] Sin[153] OffsetX[154] OffsetZ[154] Cos[154] Sin[154] OffsetX[155] OffsetZ[155] Cos[155] Sin[155] OffsetX[156] OffsetZ[156] Cos[156] Sin[156] OffsetX[157] OffsetZ[157] Cos[157] Sin[157] OffsetX[158] OffsetZ[158] Cos[158] Sin[158] OffsetX[159] OffsetZ[159] Cos[159] Sin[159] OffsetX[160] OffsetZ[160] Cos[160] Sin[160] OffsetX[161] OffsetZ[161] Cos[161] Sin[161] OffsetX[162] OffsetZ[162] Cos[162] Sin[162] OffsetX[163] OffsetZ[163] Cos[163] Sin[163] OffsetX[164] OffsetZ[164] Cos[164] Sin[164] OffsetX[165] OffsetZ[165] Cos[165] Sin[165] OffsetX[166] OffsetZ[166] Cos[166] Sin[166] OffsetX[167] OffsetZ[167] Cos[167] Sin[167] OffsetX[168] OffsetZ[168] Cos[168] Sin[168] OffsetX[169] OffsetZ[169] Cos[169] Sin[169] OffsetX[170] OffsetZ[170] Cos[170] Sin[170] OffsetX[171] OffsetZ[171] Cos[171] Sin[171] OffsetX[172] OffsetZ[172] Cos[172] Sin[172] OffsetX[173] OffsetZ[173] Cos[173] Sin[173] +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Walk 0 27 0 +Mb1OniisanMd010001 Walk 0 27 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Walkl 0 27 0 +Mb1OniisanMd010001 Walkr 0 27 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Walkl 0 27 0 +Mb1OniisanMd010001 Walkr 0 27 0 +Mb1OniisanMd010001 Walk 0 27 0 +Mb1OniisanMd010001 Walk 0 27 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Hit1 0 25 0 +Mb1OniisanMd010001 Hit2 0 25 0.033333 0 0 1 0 0 -0.3383 1 0 0 -0.464 1 0 0 -0.5465 1 0 0 -0.5118 1 0 0 -0.4699 1 0 0 -0.4357 1 0 0 -0.4119 1 0 0 -0.393 1 0 0 -0.3749 1 0 0 -0.3552 1 0 0 -0.3308 1 0 0 -0.2983 1 0 0 -0.2578 1 0 0 -0.2132 1 0 0 -0.1723 1 0 0 -0.143 1 0 0 -0.125 1 0 0 -0.116 1 0 0 -0.1119 1 0 0 -0.11 1 0 0 -0.1064 1 0 0 -0.104 1 0 0 -0.104 1 0 0 -0.104 1 0 0 -0.104 1 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Hit1 0 25 0 +Mb1OniisanMd010001 Stand2 0 40 0 +Mb1OniisanMd010001 Stand2 0 40 0 Mb1OniisanMd010001 Attack01 0 91 0.033333 0 0 1 0 -0.0006 0.3143 1 0 -0.008 0.614 1 0 -0.0389 0.8846 1 0 -0.071 1.118 1 0 -0.0828 1.3141 1 0 -0.089 1.492 1 0 -0.1017 1.6565 1 0 -0.147 1.794 1 0 -0.2156 1.8972 1 0 -0.246 1.997 1 0 -0.2513 2.0924 1 0 -0.261 2.21 1 0 -0.2897 2.3963 1 0 -0.224 2.289 1 0 -0.1584 2.1768 1 0 -0.122 2.122 1 0 -0.1012 2.1068 1 0 -0.194 2.095 1 0 -0.4726 2.1623 1 0 -0.57 2.432 1 0 -0.5389 2.832 1 0 -0.393 3.034 1 0 -0.3301 3.0278 1 0 -0.391 2.989 1 0 -0.3973 2.9582 1 0 -0.392 2.928 1 0 -0.3646 2.8487 1 0 -0.255 2.748 1 0 -0.2428 3.1727 1 0 -0.243 3.431 1 0 -0.2293 3.6052 1 0 -0.337 4.27 1 0 -0.4189 4.7709 1 0 -0.404 4.9411 1 0 -0.379 5.0776 1 0 -0.3463 5.1862 1 0 -0.313 5.288 1 0 -0.286 5.404 1 0 -0.2819 5.5517 1 0 -0.334 5.749 1 0 -0.2668 6.0474 1 0 -0.006 6.428 1 0 0.1972 6.4479 1 0 0.208 6.469 1 0 0.1875 6.5052 1 0 0.185 6.511 1 0 0.1866 6.5103 1 0 0.1896 6.5074 1 0 0.1936 6.5028 1 0 0.198 6.4971 1 0 0.203 6.4906 1 0 0.2084 6.4839 1 0 0.2138 6.4775 1 0 0.219 6.472 1 0 0.2236 6.468 1 0 0.23 6.468 1 0 0.2406 6.4741 1 0 0.2517 6.4813 1 0 0.2585 6.4826 1 0 0.256 6.471 1 0 0.2409 6.441 1 0 0.2157 6.3969 1 0 0.1836 6.3467 1 0 0.148 6.298 1 0 0.0966 6.2424 1 0 0.034 6.188 1 0 -0.0293 6.1484 1 0 -0.096 6.119 1 0 -0.1707 6.0934 1 0 -0.232 6.088 1 0 -0.2674 6.1055 1 0 -0.2986 6.1283 1 0 -0.3257 6.1536 1 0 -0.3489 6.179 1 0 -0.3682 6.2017 1 0 -0.384 6.219 1 0 -0.3968 6.2316 1 0 -0.4073 6.2421 1 0 -0.416 6.2508 1 0 -0.4232 6.258 1 0 -0.4293 6.2638 1 0 -0.4345 6.2687 1 0 -0.4394 6.2728 1 0 -0.4439 6.2761 1 0 -0.4473 6.2778 1 0 -0.4497 6.2783 1 0 -0.4514 6.2779 1 0 -0.4527 6.2769 1 0 -0.4538 6.2757 1 0 -0.455 6.2745 1 0 -0.456 6.274 1 0 Mb1OniisanMd010001 Attack02 0 106 0.016667 0 0 1 0 0.0077 -0.0035 1 0 0.0155 -0.007 1 0 0.0232 -0.0104 1 0 0.0309 -0.0138 1 0 0.0385 -0.017 1 0 0.0462 -0.0205 1 0 0.0531 -0.024 1 0 0.058 -0.027 1 0 0.0606 -0.0308 1 0 0.062 -0.033 1 0 0.0628 -0.0313 1 0 0.063 -0.027 1 0 0.0628 -0.0217 1 0 0.0624 -0.0158 1 0 0.0621 -0.0099 1 0 0.0619 -0.0047 1 0 0.062 -0.0006 1 0 0.062 -0.004 1 0 0.0628 -0.0191 1 0 0.067 -0.024 1 0 0.0831 0.0041 1 0 0.1158 0.0664 1 0 0.1519 0.1495 1 0 0.171 0.241 1 0 0.1696 0.3392 1 0 0.1606 0.4483 1 0 0.1462 0.5599 1 0 0.1285 0.6654 1 0 0.1098 0.756 1 0 0.089 0.837 1 0 0.0609 0.9268 1 0 0.032 0.982 1 0 0.0083 0.9633 1 0 0.007 0.706 1 0 0.0297 0.1698 1 0 0.039 -0.021 1 0 0.0269 -0.0394 1 0 0.017 -0.042 1 0 0.018 -0.0331 1 0 0.023 -0.018 1 0 0.0279 -0.0032 1 0 0.03 0.008 1 0 -0.0885 1.6553 1 0 -0.072 2.774 1 0 -0.0577 3.5231 1 0 -0.04 4.121 1 0 -0.0229 4.523 1 0 -0.008 4.808 1 0 0.0071 5.035 1 0 0.0226 5.2273 1 0 0.0391 5.4114 1 0 0.0574 5.6139 1 0 0.0784 5.817 1 0 0.1019 6.0026 1 0 0.1258 6.195 1 0 0.148 6.421 1 0 0.1736 6.7767 1 0 0.161 7.372 1 0 -0.0699 7.5089 1 0 -0.122 7.522 1 0 -0.1216 7.5547 1 0 -0.12 7.574 1 0 -0.1184 7.5624 1 0 -0.1167 7.5389 1 0 -0.1147 7.515 1 0 -0.1122 7.5002 1 0 -0.1093 7.4921 1 0 -0.1068 7.4883 1 0 -0.1059 7.4866 1 0 -0.106 7.487 1 0 -0.1042 7.489 1 0 -0.1024 7.4926 1 0 -0.104 7.4976 1 0 -0.112 7.504 1 0 -0.1288 7.5122 1 0 -0.1525 7.5257 1 0 -0.1853 7.5423 1 0 -0.233 7.555 1 0 -0.3007 7.5584 1 0 -0.3896 7.5502 1 0 -0.4933 7.5344 1 0 -0.5998 7.5195 1 0 -0.6968 7.5142 1 0 -0.7734 7.5265 1 0 -0.8312 7.5579 1 0 -0.8788 7.6048 1 0 -0.9178 7.6609 1 0 -0.9494 7.7175 1 0 -0.974 7.7689 1 0 -0.988 7.808 1 0 -0.9853 7.8302 1 0 -0.9675 7.8397 1 0 -0.9432 7.8425 1 0 -0.9208 7.8445 1 0 -0.9079 7.8464 1 0 -0.908 7.8445 1 0 -0.9244 7.8347 1 0 -0.9546 7.8173 1 0 -0.9886 7.7988 1 0 -1.016 7.786 1 0 -1.0329 7.7815 1 0 -1.0439 7.782 1 0 -1.0509 7.7856 1 0 -1.0562 7.7908 1 0 -1.0617 7.7957 1 0 -1.064 7.797 1 0 Mb1OniisanMd010001 Attack03 0 90 0.016667 0 0 1 0 0.1761 -0.8109 1 0 0.207 -1.425 1 0 0.1532 -1.9071 1 0 0.141 -2.352 1 0 0.1551 -2.7676 1 0 0.14 -3.182 1 0 0.0524 -3.6124 1 0 -0.061 -4.044 1 0 -0.1206 -4.4626 1 0 -0.097 -4.862 1 0 -0.1119 -5.2596 1 0 -0.2 -5.674 1 0 -0.2862 -5.9044 1 0 -0.3593 -6.0379 1 0 -0.4287 -6.1632 1 0 -0.4971 -6.273 1 0 -0.5676 -6.3646 1 0 -0.6434 -6.4357 1 0 -0.7275 -6.4836 1 0 -0.823 -6.506 1 0 -0.9032 -6.4368 1 0 -1.051 -6.201 1 0 -1.4757 -5.7506 1 0 -2.338 -4.947 1 0 -3.1302 -4.2162 1 0 -3.7927 -3.6263 1 0 -4.3307 -3.1209 1 0 -4.6125 -2.7709 1 0 -4.676 -2.5514 1 0 -4.6591 -2.3448 1 0 -4.633 -2.1737 1 0 -4.5789 -2.0377 1 0 -4.4224 -1.6776 1 0 -4.124 -0.704 1 0 -3.499 0.9637 1 0 -2.136 2.655 1 0 -0.2096 4.4171 1 0 1.844 6.465 1 0 4.2098 9.8767 1 0 4.95 10.9 1 0 5.0843 10.856 1 0 5.1308 10.835 1 0 5.1274 10.828 1 0 5.1165 10.8257 1 0 5.1129 10.8257 1 0 5.1149 10.8277 1 0 5.121 10.8317 1 0 5.1293 10.8372 1 0 5.1382 10.844 1 0 5.146 10.852 1 0 5.1518 10.8614 1 0 5.1563 10.8724 1 0 5.1599 10.8847 1 0 5.1631 10.8979 1 0 5.1663 10.9114 1 0 5.17 10.925 1 0 5.1765 10.9403 1 0 5.193 10.966 1 0 5.2233 11.0067 1 0 5.263 11.056 1 0 5.3075 11.1073 1 0 5.3523 11.1539 1 0 5.3929 11.1891 1 0 5.4295 11.2098 1 0 5.4666 11.2191 1 0 5.5042 11.2204 1 0 5.5384 11.2164 1 0 5.5656 11.2097 1 0 5.5822 11.2026 1 0 5.5886 11.194 1 0 5.5867 11.1835 1 0 5.5784 11.172 1 0 5.5655 11.1602 1 0 5.55 11.149 1 0 5.5313 11.1382 1 0 5.509 11.1273 1 0 5.4847 11.1167 1 0 5.4599 11.1067 1 0 5.4362 11.0976 1 0 5.4153 11.0897 1 0 5.3987 11.0834 1 0 5.388 11.079 1 0 5.3829 11.0765 1 0 5.3815 11.0755 1 0 5.3829 11.0756 1 0 5.3861 11.0764 1 0 5.3903 11.0777 1 0 5.3946 11.0789 1 0 5.3981 11.0798 1 0 5.399 11.08 1 0 @@ -25,10 +69,5 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0 0 6.3601 1 0 0 6.355 1 0 0 6.3505 1 0 0 6.346 1 0 0 6.3414 1 0 0 6.338 1 0 0 6.335 1 0 0 6.332 1 0 0 6.3295 1 0 0 6.327 1 0 0 6.325 1 0 0 6.314 1 0 0 6.2804 1 0 0 6.438 1 0 0 7.3839 1 0 0 7.602 1 0 0 7.3175 1 0 0 7.276 1 0 0 7.2714 1 0 0 7.276 1 0 0 7.2915 1 0 0 7.323 1 0 0 7.3789 1 0 0 7.454 1 0 0 7.5892 1 0 0 7.532 1 0 0 7.4551 1 0 0 7.448 1 0 0 7.4783 1 0 0 7.516 1 0 0 7.5396 1 0 0 7.5526 1 0 0 7.5621 1 0 0 7.5698 1 0 0 7.5759 1 0 0 7.581 1 0 0 7.5868 1 0 0 7.5938 1 0 0 7.6009 1 0 0 7.6068 1 0 0 7.6102 1 0 0 7.6099 1 0 0 7.6046 1 0 0 7.593 1 0 0 7.5719 1 0 0 7.5315 1 0 0 7.4732 1 0 0 7.4069 1 0 0 7.3421 1 0 0 7.285 1 0 0 7.2834 1 0 0 7.275 1 0 0 7.2678 1 0 0 7.264 1 0 0 7.263 1 0 0 7.262 1 0 0 7.2571 1 0 0 7.2508 1 0 0 7.2469 1 0 0 7.2498 1 0 0 7.2586 1 0 0 7.2693 1 0 0 7.2814 1 0 0 7.2943 1 0 0 7.3077 1 0 0 7.321 1 0 0 7.3336 1 0 0 7.3452 1 0 0 7.3551 1 0 0 7.363 1 0 0 7.3662 1 0 0 7.3661 1 0 0 7.3609 1 0 0 7.3485 1 0 0 7.3283 1 0 0 7.3065 1 0 0 7.289 1 0 0 7.281 1 0 0 7.2787 1 0 0 7.2796 1 0 0 7.2821 1 0 0 7.285 1 0 0 7.285 1 0 -Mb1OniisanMd010001 Hit1 0 25 0.033333 0 0 1 0 0 -0.3358 1 0 0 -0.45 1 0 0 -0.4523 1 0 0 -0.45 1 0 0 -0.4516 1 0 0 -0.4538 1 0 0 -0.4559 1 0 0 -0.4571 1 0 0 -0.4566 1 0 0 -0.454 1 0 0 -0.4494 1 0 0 -0.4431 1 0 0 -0.435 1 0 0 -0.4253 1 0 0 -0.4136 1 0 0 -0.4 1 0 0 -0.3849 1 0 0 -0.3697 1 0 0 -0.356 1 0 0 -0.3452 1 0 0 -0.338 1 0 0 -0.3341 1 0 0 -0.3317 1 0 0 -0.329 1 0 0 -0.326 1 0 -Mb1OniisanMd010001 Hit2 0 25 0.033333 0 0 1 0 0 -0.3383 1 0 0 -0.464 1 0 0 -0.5465 1 0 0 -0.5118 1 0 0 -0.4699 1 0 0 -0.4357 1 0 0 -0.4119 1 0 0 -0.393 1 0 0 -0.3749 1 0 0 -0.3552 1 0 0 -0.3308 1 0 0 -0.2983 1 0 0 -0.2578 1 0 0 -0.2132 1 0 0 -0.1723 1 0 0 -0.143 1 0 0 -0.125 1 0 0 -0.116 1 0 0 -0.1119 1 0 0 -0.11 1 0 0 -0.1064 1 0 0 -0.104 1 0 0 -0.104 1 0 0 -0.104 1 0 0 -0.104 1 0 -Mb1OniisanMd010001 Stand2 0 40 0 -Mb1OniisanMd010001 Walk 0 27 0 -Mb1OniisanMd010001 Walkl 0 27 0 -Mb1OniisanMd010001 Walkr 0 27 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Me1GouzaotiMd10001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Me1GouzaotiMd10001.tsv index e38686c2..8a0eb4e3 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Me1GouzaotiMd10001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Me1GouzaotiMd10001.tsv @@ -1,36 +1,84 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] -Me1GouzaotiMd10001 Attack01 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 -Me1GouzaotiMd10001 Attack02 0 6 0 -Me1GouzaotiMd10001 Attack03 0 19 0.033333 0 0 1 0 0 0.0997 1 0 0 0.214 1 0 0 0.327 1 0 0 0.422 1 0 0 0.4844 1 0 0 0.514 1 0 0 0.5216 1 0 0 0.519 1 0 0 0.5175 1 0 0 0.517 1 0 0 0.5127 1 0 0 0.513 1 0 0 0.5135 1 0 0 0.514 1 0 0 0.515 1 0 0 0.516 1 0 0 0.517 1 0 0 0.518 1 0 0 0.518 1 0 -Me1GouzaotiMd10001 Attack04 0 21 0 -Me1GouzaotiMd10001 Attack11 0 37 0.033333 0 0 1 0 0 -0.0418 1 0 0 -0.088 1 0 0 -0.1146 1 0 0 -0.131 1 0 0 -0.1456 1 0 0 -0.158 1 0 0 -0.1671 1 0 0 -0.175 1 0 0 -0.1809 1 0 0 -0.18 1 0 0 -0.164 1 0 0 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Cos[94] Sin[94] OffsetX[95] OffsetY[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetY[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetY[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetY[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetY[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetY[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetY[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetY[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetY[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetY[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetY[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetY[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetY[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetY[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetY[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetY[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetY[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetY[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetY[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetY[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetY[115] OffsetZ[115] Cos[115] Sin[115] +Me1GouzaotiMd10001 Born 0 27 0 +Me1GouzaotiMd10001 Stand1 0 27 0 Me1GouzaotiMd10001 Stand2 0 27 0 -Me1GouzaotiMd10001 Standup 0 21 0.033333 0 0 1 0 0 0.0112 1 0 0 0.019 1 0 0 0.0291 1 0 0 0.047 1 0 0 0.0802 1 0 0 0.146 1 0 0 0.2211 1 0 0 0.285 1 0 0 0.3124 1 0 0 0.314 1 0 0 0.3099 1 0 0 0.299 1 0 0 0.2785 1 0 0 0.24 1 0 0 0.1957 1 0 0 0.164 1 0 0 0.1521 1 0 0 0.148 1 0 0 0.148 1 0 0 0.149 1 0 0 0.147 1 0 -Me1GouzaotiMd10001 Stun 0 27 0 +Me1GouzaotiMd10001 Stand3 0 27 0 +Me1GouzaotiMd10001 Death 0 26 0.016667 0 0 0 1 0 0 0 -0.0904 1 0 0 0 -0.164 1 0 0 0 -0.245 1 0 0 0 -0.344 1 0 0 0 -0.4233 1 0 0 0 -0.452 1 0 0 0 -0.4635 1 0 0 0 -0.466 1 0 0 0 -0.4636 1 0 0 0 -0.46 1 0 0 0 -0.4582 1 0 0 0 -0.463 1 0 0 0 -0.477 1 0 0 0 -0.5 1 0 0 0 -0.5374 1 0 0 0 -0.559 1 0 0 0 -0.5577 1 0 0 0 -0.553 1 0 0 0 -0.5495 1 0 0 0 -0.545 1 0 0 0 -0.54 1 0 0 0 -0.535 1 0 0 0 -0.5295 1 0 0 0 -0.525 1 0 0 0 -0.5191 1 0 0 0 -0.518 1 0 +Me1GouzaotiMd10001 Standchange 0 27 0 +Me1GouzaotiMd10001 Run 0 14 0 Me1GouzaotiMd10001 Walk 0 27 0 +Me1GouzaotiMd10001 Runb 0 27 0 +Me1GouzaotiMd10001 Runl 0 27 0 +Me1GouzaotiMd10001 Runr 0 27 0 Me1GouzaotiMd10001 Walkb 0 27 0 Me1GouzaotiMd10001 Walkl 0 27 0 Me1GouzaotiMd10001 Walkr 0 27 0 +Me1GouzaotiMd10001 TurnLeft 0 14 0 +Me1GouzaotiMd10001 TurnRight 0 14 0 +Me1GouzaotiMd10001 Move1 0 27 0 +Me1GouzaotiMd10001 Move2 0 27 0 +Me1GouzaotiMd10001 Move3 0 27 0 +Me1GouzaotiMd10001 RunStart 0 27 0 +Me1GouzaotiMd10001 RunStartEnd01 0 27 0 +Me1GouzaotiMd10001 Hit1 0 14 0.016667 0 0 0 1 0 0 0 -0.1027 1 0 0 0 -0.229 1 0 0 0 -0.1655 1 0 0 0 -0.094 1 0 0 0 -0.0553 1 0 0 0 -0.039 1 0 0 0 -0.0297 1 0 0 0 -0.026 1 0 0 0 -0.0236 1 0 0 0 -0.018 1 0 0 0 -0.0119 1 0 0 0 -0.006 1 0 0 0 -0.0011 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Hit2 0 14 0.016667 0 0 0 1 0 0 0 0.0104 1 0 0 0 -0.167 1 0 0 0 -0.2223 1 0 0 0 -0.21 1 0 0 0 -0.1774 1 0 0 0 -0.139 1 0 0 0 -0.1006 1 0 0 0 -0.069 1 0 0 0 -0.0486 1 0 0 0 -0.036 1 0 0 0 -0.0245 1 0 0 0 -0.013 1 0 0 0 -0.0022 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Hit3 0 15 0.033333 0 0 0 1 0 0 0 -0.1027 1 0 0 0 -0.229 1 0 0 0 -0.3918 1 0 0 0 -0.541 1 0 0 0 -0.6164 1 0 0 0 -0.667 1 0 0 0 -0.7126 1 0 0 0 -0.765 1 0 0 0 -0.8185 1 0 0 0 -0.872 1 0 0 0 -0.9245 1 0 0 0 -0.977 1 0 0 0 -1.0281 1 0 0 0 -1.077 1 0 0 0 -1.109 1 0 +Me1GouzaotiMd10001 Hit4 0 19 0 0 0 0 1 0 0 0 -0.0753 1 0 0 0 -0.371 1 0 0 0 -0.4927 1 0 0 0 -0.548 1 0 0 0 -0.5854 1 0 0 0 -0.624 1 0 0 0 -0.6596 1 0 0 0 -0.693 1 0 0 0 -0.7269 1 0 0 0 -0.763 1 0 0 0 -0.8058 1 0 0 0 -0.853 1 0 0 0 -0.8988 1 0 0 0 -0.938 1 0 0 0 -0.9655 1 0 0 0 -0.975 1 0 0 0 -0.973 1 0 0 0 -0.972 1 0 +Me1GouzaotiMd10001 Behitfly 0 21 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Hoverhit 0 21 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Falldown 0 18 0.016667 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Hitdown 0 21 0.033333 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Lieonfloor 0 5 0 +Me1GouzaotiMd10001 Standup 0 21 0.033333 0 0 0 1 0 0 0 0.0112 1 0 0 0 0.019 1 0 0 0 0.029 1 0 0 0 0.047 1 0 0 0 0.0802 1 0 0 0 0.145 1 0 0 0 0.2206 1 0 0 0 0.285 1 0 0 0 0.3124 1 0 0 0 0.3141 1 0 0 0 0.3102 1 0 0 0 0.299 1 0 0 0 0.2785 1 0 0 0 0.2405 1 0 0 0 0.1952 1 0 0 0 0.164 1 0 0 0 0.1519 1 0 0 0 0.1476 1 0 0 0 0.1476 1 0 0 0 0.148 1 0 0 0 0.147 1 0 +Me1GouzaotiMd10001 Straight 0 27 0 +Me1GouzaotiMd10001 Stun 0 27 0 +Me1GouzaotiMd10001 StraightBefore 0 27 0 +Me1GouzaotiMd10001 StraightAfter 0 27 0 +Me1GouzaotiMd10001 Win 0 27 0 +Me1GouzaotiMd10001 Win2 0 27 0 +Me1GouzaotiMd10001 Stop 0 27 0 +Me1GouzaotiMd10001 Fail 0 27 0 +Me1GouzaotiMd10001 Save 0 27 0 +Me1GouzaotiMd10001 Caught 0 14 0.016667 0 0 0 1 0 0 0 -0.1027 1 0 0 0 -0.229 1 0 0 0 -0.1655 1 0 0 0 -0.094 1 0 0 0 -0.0553 1 0 0 0 -0.039 1 0 0 0 -0.0297 1 0 0 0 -0.026 1 0 0 0 -0.0236 1 0 0 0 -0.018 1 0 0 0 -0.0119 1 0 0 0 -0.006 1 0 0 0 -0.0011 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 RunStartEnd02 0 27 0 +Me1GouzaotiMd10001 StopR 0 27 0 +Me1GouzaotiMd10001 Attack01 0 26 0.016667 0 0 0 1 0 0 0 -0.0904 1 0 0 0 -0.164 1 0 0 0 -0.245 1 0 0 0 -0.344 1 0 0 0 -0.4233 1 0 0 0 -0.452 1 0 0 0 -0.4635 1 0 0 0 -0.466 1 0 0 0 -0.4636 1 0 0 0 -0.46 1 0 0 0 -0.4582 1 0 0 0 -0.463 1 0 0 0 -0.477 1 0 0 0 -0.5 1 0 0 0 -0.5374 1 0 0 0 -0.559 1 0 0 0 -0.5577 1 0 0 0 -0.553 1 0 0 0 -0.5495 1 0 0 0 -0.545 1 0 0 0 -0.54 1 0 0 0 -0.535 1 0 0 0 -0.5295 1 0 0 0 -0.525 1 0 0 0 -0.5191 1 0 0 0 -0.518 1 0 +Me1GouzaotiMd10001 Attack02 0 6 0 +Me1GouzaotiMd10001 Attack03 0 19 0.033333 0 0 0 1 0 0 0 0.0997 1 0 0 0 0.214 1 0 0 0 0.327 1 0 0 0 0.422 1 0 0 0 0.4844 1 0 0 0 0.514 1 0 0 0 0.5216 1 0 0 0 0.519 1 0 0 0 0.5175 1 0 0 0 0.517 1 0 0 0 0.5127 1 0 0 0 0.513 1 0 0 0 0.5135 1 0 0 0 0.514 1 0 0 0 0.515 1 0 0 0 0.516 1 0 0 0 0.517 1 0 0 0 0.518 1 0 0 0 0.518 1 0 +Me1GouzaotiMd10001 Attack04 0 21 0 +Me1GouzaotiMd10001 Attack11 0 37 0.033333 0 0 0 1 0 0 0 -0.0418 1 0 0 0 -0.088 1 0 0 0 -0.1146 1 0 0 0 -0.131 1 0 0 0 -0.1456 1 0 0 0 -0.158 1 0 0 0 -0.1671 1 0 0 0 -0.175 1 0 0 0 -0.1809 1 0 0 0 -0.18 1 0 0 0 -0.164 1 0 0 0 -0.148 1 0 0 0 -0.1394 1 0 0 0 -0.132 1 0 0 0 -0.1245 1 0 0 0 -0.117 1 0 0 0 -0.1096 1 0 0 0 -0.101 1 0 0 0 -0.0901 1 0 0 0 -0.077 1 0 0 0 -0.0145 1 0 0 0 -0.024 1 0 0 0 -0.0423 1 0 0 0 -0.064 1 0 0 0 -0.0866 1 0 0 0 -0.108 1 0 0 0 -0.1244 1 0 0 0 -0.134 1 0 0 0 -0.1322 1 0 0 0 -0.118 1 0 0 0 -0.0984 1 0 0 0 -0.081 1 0 0 0 -0.0641 1 0 0 0 -0.046 1 0 0 0 -0.028 1 0 0 0 -0.011 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Attack12 0 87 0.033333 0 0 0 1 0 0 0 -0.0318 1 0 0 0 -0.068 1 0 0 0 -0.0995 1 0 0 0 -0.121 1 0 0 0 -0.1396 1 0 0 0 -0.155 1 0 0 0 -0.1682 1 0 0 0 -0.178 1 0 0 0 -0.1807 1 0 0 0 -0.162 1 0 0 0 -0.1436 1 0 0 0 -0.132 1 0 0 0 -0.1205 1 0 0 0 -0.109 1 0 0 0 -0.0952 1 0 0 0 -0.077 1 0 0 0 -0.0134 1 0 0 0 -0.024 1 0 0 0 -0.0576 1 0 0 0 -0.098 1 0 0 0 -0.128 1 0 0 0 -0.141 1 0 0 0 -0.1462 1 0 0 0 -0.148 1 0 0 0 -0.1456 1 0 0 0 -0.141 1 0 0 0 -0.1364 1 0 0 0 -0.125 1 0 0 0 -0.1006 1 0 0 0 -0.056 1 0 0 0 0.0089 1 0 0 0 -0.024 1 0 0 0 -0.4452 1 0 0 0 -0.682 1 0 0 0 -0.7274 1 0 0 0 -0.72 1 0 0 0 -0.6766 1 0 0 0 -0.586 1 0 0 0 -0.4165 1 0 0 0 -0.212 1 0 0 0 -0.0685 1 0 0 0 0.012 1 0 0 0 0.052 1 0 0 0 0.02 1 0 0 0 -0.0748 1 0 0 0 -0.065 1 0 0 0 -0.0147 1 0 0 0 -0.059 1 0 0 0 -0.1248 1 0 0 0 -0.194 1 0 0 0 -0.2606 1 0 0 0 -0.316 1 0 0 0 -0.2862 1 0 0 0 -0.369 1 0 0 0 -1.1571 1 0 0 0 -1.627 1 0 0 0 -1.7114 1 0 0 0 -1.636 1 0 0 0 -1.5307 1 0 0 0 -1.467 1 0 0 0 -1.42 1 0 0 0 -1.391 1 0 0 0 -1.3734 1 0 0 0 -1.358 1 0 0 0 -1.3449 1 0 0 0 -1.333 1 0 0 0 -1.3239 1 0 0 0 -1.316 1 0 0 0 -1.3099 1 0 0 0 -1.305 1 0 0 0 -1.2957 1 0 0 0 -1.293 1 0 0 0 -1.3221 1 0 0 0 -1.402 1 0 0 0 -1.5277 1 0 0 0 -1.667 1 0 0 0 -1.7886 1 0 0 0 -1.873 1 0 0 0 -1.9318 1 0 0 0 -1.977 1 0 0 0 -2.0178 1 0 0 0 -2.054 1 0 0 0 -2.0718 1 0 0 0 -2.075 1 0 0 0 -2.069 1 0 0 0 -2.062 1 0 0 0 -2.062 1 0 +Me1GouzaotiMd10001 Attack13 0 66 0.016667 0 0 0 1 0 0 0 -0.0093 1 0 0 0 -0.013 1 0 0 0 -0.0137 1 0 0 0 -0.01 1 0 0 0 -0.0055 1 0 0 0 0 1 0 0 0 0.017 1 0 0 0 0.043 1 0 0 0 0.1027 1 0 0 0 0.149 1 0 0 0 -0.0061 1 0 0 0 -0.448 1 0 0 0 -0.5733 1 0 0 0 -0.594 1 0 0 0 -0.5763 1 0 0 0 -0.518 1 0 0 0 -0.4043 1 0 0 0 -0.213 1 0 0 0 -0.0214 1 0 0 0 0.097 1 0 0 0 0.1634 1 0 0 0 0.188 1 0 0 0 0.1212 1 0 0 0 0.043 1 0 0 0 0.0931 1 0 0 0 0.114 1 0 0 0 0.0539 1 0 0 0 -0.014 1 0 0 0 -0.0828 1 0 0 0 -0.147 1 0 0 0 -0.2058 1 0 0 0 -0.106 1 0 0 0 -0.473 1 0 0 0 -1.254 1 0 0 0 -1.5504 1 0 0 0 -1.561 1 0 0 0 -1.4649 1 0 0 0 -1.37 1 0 0 0 -1.3158 1 0 0 0 -1.274 1 0 0 0 -1.2506 1 0 0 0 -1.234 1 0 0 0 -1.2194 1 0 0 0 -1.207 1 0 0 0 -1.1959 1 0 0 0 -1.187 1 0 0 0 -1.1799 1 0 0 0 -1.174 1 0 0 0 -1.1682 1 0 0 0 -1.159 1 0 0 0 -1.1643 1 0 0 0 -1.208 1 0 0 0 -1.3065 1 0 0 0 -1.44 1 0 0 0 -1.577 1 0 0 0 -1.687 1 0 0 0 -1.7606 1 0 0 0 -1.814 1 0 0 0 -1.8566 1 0 0 0 -1.897 1 0 0 0 -1.928 1 0 0 0 -1.94 1 0 0 0 -1.9399 1 0 0 0 -1.932 1 0 0 0 -1.9277 1 0 0 0 -1.928 1 0 +Me1GouzaotiMd10001 Attack14 0 19 0.033333 0 0 0 1 0 0 0 -0.0454 1 0 0 0 -0.038 1 0 0 0 0.0054 1 0 0 0 0.096 1 0 0 0 0.2655 1 0 0 0 0.47 1 0 0 0 0.6135 1 0 0 0 0.694 1 0 0 0 0.734 1 0 0 0 0.702 1 0 0 0 0.6072 1 0 0 0 0.617 1 0 0 0 0.6673 1 0 0 0 0.623 1 0 0 0 0.5572 1 0 0 0 0.488 1 0 0 0 0.4214 1 0 0 0 0.365 1 0 0 0 0.337 1 0 +Me1GouzaotiMd10001 Attack15 0 33 0.033333 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0.0174 1 0 0 0 0.042 1 0 0 0 -0.0248 1 0 0 0 -0.103 1 0 0 0 -0.0529 1 0 0 0 -0.032 1 0 0 0 -0.0921 1 0 0 0 -0.16 1 0 0 0 -0.2288 1 0 0 0 -0.293 1 0 0 0 -0.3518 1 0 0 0 -0.252 1 0 0 0 -0.619 1 0 0 0 -1.4 1 0 0 0 -1.6964 1 0 0 0 -1.707 1 0 0 0 -1.6109 1 0 0 0 -1.516 1 0 0 0 -1.4618 1 0 0 0 -1.42 1 0 0 0 -1.3966 1 0 0 0 -1.38 1 0 0 0 -1.3654 1 0 0 0 -1.353 1 0 0 0 -1.3419 1 0 0 0 -1.333 1 0 0 0 -1.3259 1 0 0 0 -1.32 1 0 0 0 -1.317 1 0 +Me1GouzaotiMd10001 Attack21 0 49 0.033333 0 0 0 1 0 0 0 0.2313 1 0 0 0 0.385 1 0 0 0 0.4843 1 0 0 0 0.543 1 0 0 0 0.5693 1 0 0 0 0.583 1 0 0 0 0.5863 1 0 0 0 0.585 1 0 0 0 0.5826 1 0 0 0 0.579 1 0 0 0 0.5687 1 0 0 0 0.554 1 0 0 0 0.5404 1 0 0 0 0.537 1 0 0 0 0.5441 1 0 0 0 1.034 1 0 0 0 1.1089 1 0 0 0 1.141 1 0 0 0 1.1392 1 0 0 0 1.116 1 0 0 0 1.0824 1 0 0 0 1.042 1 0 0 0 0.9867 1 0 0 0 0.919 1 0 0 0 0.8422 1 0 0 0 0.763 1 0 0 0 0.6827 1 0 0 0 0.608 1 0 0 0 0.5352 1 0 0 0 0.459 1 0 0 0 0.381 1 0 0 0 0.304 1 0 0 0 0.2302 1 0 0 0 0.161 1 0 0 0 0.1002 1 0 0 0 0.052 1 0 0 0 0.0268 1 0 0 0 0.015 1 0 0 0 0.0045 1 0 0 0 -0.006 1 0 0 0 -0.006 1 0 0 0 -0.006 1 0 0 0 -0.005 1 0 0 0 -0.004 1 0 0 0 -0.003 1 0 0 0 -0.002 1 0 0 0 -0.0015 1 0 0 0 0 1 0 0 0 0 1 0 +Me1GouzaotiMd10001 Attack22 0 72 0.016667 0 0 0 1 0 0 0 0.237 1 0 0 0 0.348 1 0 0 0 0.3745 1 0 0 0 0.392 1 0 0 0 0.4253 1 0 0 0 0.463 1 0 0 0 0.4974 1 0 0 0 0.526 1 0 0 0 0.5491 1 0 0 0 0.4 1 0 0 0 0.8973 1 0 0 0 1.111 1 0 0 0 1.1224 1 0 0 0 1.1 1 0 0 0 1.0123 1 0 0 0 1.008 1 0 0 0 1.6437 1 0 0 0 1.791 1 0 0 0 1.9208 1 0 0 0 1.982 1 0 0 0 2.0288 1 0 0 0 2.07 1 0 0 0 2.109 1 0 0 0 2.148 1 0 0 0 2.1883 1 0 0 0 2.233 1 0 0 0 2.2932 1 0 0 0 2.404 1 0 0 0 2.4881 1 0 0 0 2.867 1 0 0 0 3.3064 1 0 0 0 3.558 1 0 0 0 4.0026 1 0 0 0 4.247 1 0 0 0 4.2366 1 0 0 0 4.342 1 0 0 0 4.4092 1 0 0 0 4.445 1 0 0 0 4.468 1 0 0 0 4.482 1 0 0 0 4.487 1 0 0 0 4.483 1 0 0 0 4.4735 1 0 0 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OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] +Me1ShengtangMd010001 Born 0 51 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0015 1 0 0 -0.003 1 0 0 -0.0041 1 0 0 -0.004 1 0 0 -0.0025 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0011 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.0018 1 0 0 -0.002 1 0 0 -0.0014 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.0008 1 0 0 -0.0004 1 0 0 -0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +Me1ShengtangMd010001 Stand1 0 297 0 +Me1ShengtangMd010001 Stand2 0 297 0 +Me1ShengtangMd010001 Stand3 0 297 0 +Me1ShengtangMd010001 Death 0 34 0 0 0 1 0 0 -0.2514 1 0 0 -0.514 1 0 0 -0.6954 1 0 0 -0.825 1 0 0 -0.8965 1 0 0 -0.936 1 0 0 -0.9637 1 0 0 -1 1 0 0 -1.0524 1 0 0 -1.107 1 0 0 -1.1471 1 0 0 -1.1766 1 0 0 -1.1988 1 0 0 -1.215 1 0 0 -1.2282 1 0 0 -1.238 1 0 0 -1.2456 1 0 0 -1.252 1 0 0 -1.255 1 0 0 -1.258 1 0 0 -1.2598 1 0 0 -1.2607 1 0 0 -1.2609 1 0 0 -1.2606 1 0 0 -1.2599 1 0 0 -1.259 1 0 0 -1.2579 1 0 0 -1.257 1 0 0 -1.2571 1 0 0 -1.256 1 0 0 -1.256 1 0 0 -1.256 1 0 0 -1.256 1 0 0 -1.256 1 0 +Me1ShengtangMd010001 Standchange 0 297 0 +Me1ShengtangMd010001 Run 0 40 0 +Me1ShengtangMd010001 Walk 0 27 0 +Me1ShengtangMd010001 Runb 0 27 0 +Me1ShengtangMd010001 Runl 0 297 0 +Me1ShengtangMd010001 Runr 0 297 0 +Me1ShengtangMd010001 Walkb 0 27 0 +Me1ShengtangMd010001 Walkl 0 297 0 +Me1ShengtangMd010001 Walkr 0 297 0 +Me1ShengtangMd010001 TurnLeft 0 40 0 +Me1ShengtangMd010001 TurnRight 0 40 0 +Me1ShengtangMd010001 Move1 0 297 0 +Me1ShengtangMd010001 Move2 0 297 0 +Me1ShengtangMd010001 Move3 0 297 0 +Me1ShengtangMd010001 RunStart 0 297 0 +Me1ShengtangMd010001 RunStartEnd01 0 297 0 +Me1ShengtangMd010001 Hit1 0 18 0.016667 0 0 1 0 0 -0.0693 1 0 0 -0.125 1 0 0 -0.1778 1 0 0 -0.216 1 0 0 -0.2389 1 0 0 -0.2549 1 0 0 -0.262 1 0 0 -0.258 1 0 0 -0.2303 1 0 0 -0.182 1 0 0 -0.139 1 0 0 -0.0965 1 0 0 -0.056 1 0 0 -0.025 1 0 0 -0.0105 1 0 0 -0.005 1 0 0 -0.0016 1 0 0 0 1 0 +Me1ShengtangMd010001 Hit2 0 20 0.016667 0 0 1 0 0 -0.1234 1 0 0 -0.113 1 0 0 -0.1673 1 0 0 -0.216 1 0 0 -0.2541 1 0 0 -0.292 1 0 0 -0.3185 1 0 0 -0.324 1 0 0 -0.2779 1 0 0 -0.197 1 0 0 -0.1357 1 0 0 -0.0891 1 0 0 -0.0508 1 0 0 -0.025 1 0 0 -0.0116 1 0 0 -0.006 1 0 0 -0.0034 1 0 0 -0.003 1 0 0 -0.0011 1 0 0 0 1 0 +Me1ShengtangMd010001 Hit3 0 22 0.016667 0 0 1 0 0 -0.2223 1 0 0 -0.395 1 0 0 -0.5222 1 0 0 -0.628 1 0 0 -0.7172 1 0 0 -0.7947 1 0 0 -0.8651 1 0 0 -0.9335 1 0 0 -0.9973 1 0 0 -1.051 1 0 0 -1.09 1 0 0 -1.1158 1 0 0 -1.1345 1 0 0 -1.156 1 0 0 -1.1838 1 0 0 -1.214 1 0 0 -1.2394 1 0 0 -1.257 1 0 0 -1.2686 1 0 0 -1.278 1 0 0 -1.2874 1 0 0 -1.291 1 0 +Me1ShengtangMd010001 Hit4 0 20 0.016667 0 0 1 0 0 -0.2514 1 0 0 -0.514 1 0 0 -0.6954 1 0 0 -0.825 1 0 0 -0.8965 1 0 0 -0.936 1 0 0 -0.9637 1 0 0 -1 1 0 0 -1.0524 1 0 0 -1.107 1 0 0 -1.1471 1 0 0 -1.1766 1 0 0 -1.1988 1 0 0 -1.215 1 0 0 -1.2272 1 0 0 -1.236 1 0 0 -1.242 1 0 0 -1.248 1 0 0 -1.254 1 0 0 -1.256 1 0 +Me1ShengtangMd010001 Behitfly 0 20 0 0 0 1 0 0 -0.0025 1 0 0 -0.005 1 0 0 -0.0034 1 0 0 -0.003 1 0 0 -0.0015 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +Me1ShengtangMd010001 Hoverhit 0 20 0 0 0 1 0 0 0.0016 1 0 0 0.002 1 0 0 0.0035 1 0 0 0.0046 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 +Me1ShengtangMd010001 Falldown 0 14 0.016667 0 0 1 0 0 -0.2245 1 0 0 -0.431 1 0 0 -0.5798 1 0 0 -0.714 1 0 0 -0.8733 1 0 0 -1.018 1 0 0 -1.1139 1 0 0 -1.185 1 0 0 -1.2503 1 0 0 -1.306 1 0 0 -1.338 1 0 0 -1.3443 1 0 0 -1.339 1 0 0 -1.337 1 0 +Me1ShengtangMd010001 Hitdown 0 22 0.016667 0 0 1 0 0 -0.0016 1 0 0 -0.019 1 0 0 -0.0429 1 0 0 -0.078 1 0 0 -0.1391 1 0 0 -0.217 1 0 0 -0.2879 1 0 0 -0.396 1 0 0 -0.6048 1 0 0 -0.827 1 0 0 -0.9758 1 0 0 -1.11 1 0 0 -1.2693 1 0 0 -1.414 1 0 0 -1.5099 1 0 0 -1.581 1 0 0 -1.6463 1 0 0 -1.702 1 0 0 -1.734 1 0 0 -1.7403 1 0 0 -1.735 1 0 0 -1.733 1 0 +Me1ShengtangMd010001 Lieonfloor 0 4 0 +Me1ShengtangMd010001 Standup 0 22 0.016667 0 0 1 0 0 0.0519 1 0 0 0.105 1 0 0 0.1459 1 0 0 0.134 1 0 0 0.0866 1 0 0 0.137 1 0 0 0.2429 1 0 0 0.352 1 0 0 0.4257 1 0 0 0.4703 1 0 0 0.502 1 0 0 0.526 1 0 0 0.5463 1 0 0 0.562 1 0 0 0.5749 1 0 0 0.5852 1 0 0 0.5936 1 0 0 0.6007 1 0 0 0.607 1 0 0 0.614 1 0 0 0.6219 1 0 0 0.625 1 0 +Me1ShengtangMd010001 Straight 0 297 0 +Me1ShengtangMd010001 Stun 0 297 0 +Me1ShengtangMd010001 StraightBefore 0 297 0 +Me1ShengtangMd010001 StraightAfter 0 297 0 +Me1ShengtangMd010001 Win 0 297 0 +Me1ShengtangMd010001 Win2 0 297 0 +Me1ShengtangMd010001 Stop 0 297 0 +Me1ShengtangMd010001 Fail 0 297 0 +Me1ShengtangMd010001 Save 0 297 0 +Me1ShengtangMd010001 Caught 0 18 0.016667 0 0 1 0 0 -0.0693 1 0 0 -0.125 1 0 0 -0.1778 1 0 0 -0.216 1 0 0 -0.2389 1 0 0 -0.2549 1 0 0 -0.262 1 0 0 -0.258 1 0 0 -0.2303 1 0 0 -0.182 1 0 0 -0.139 1 0 0 -0.0965 1 0 0 -0.056 1 0 0 -0.025 1 0 0 -0.0105 1 0 0 -0.005 1 0 0 -0.0016 1 0 0 0 1 0 +Me1ShengtangMd010001 RunStartEnd02 0 297 0 +Me1ShengtangMd010001 StopR 0 297 0 Me1ShengtangMd010001 Attack01 0 84 0.016667 0 0 1 0 0.1751 -0.3432 1 0 0.34 -0.674 1 0 0.4867 -0.9756 1 0 0.567 -1.168 1 0 0.606 -1.2934 1 0 0.6149 -1.3419 1 0 0.6086 -1.3458 1 0 0.5995 -1.3455 1 0 0.5874 -1.3393 1 0 0.5727 -1.3255 1 0 0.5555 -1.302 1 0 0.5362 -1.2668 1 0 0.5149 -1.2182 1 0 0.492 -1.154 1 0 0.4407 -0.8694 1 0 0.188 0.196 1 0 -0.2913 0.7854 1 0 -0.685 1.197 1 0 -0.8582 1.4437 1 0 -0.9507 1.6098 1 0 -1.0141 1.7463 1 0 -1.068 1.871 1 0 -1.0886 1.9608 1 0 -1.093 2.039 1 0 -0.9677 2.1092 1 0 -0.6592 2.2577 1 0 -0.341 2.4216 1 0 -0.047 2.649 1 0 0.2126 3.1444 1 0 -0.16 3.632 1 0 -0.5866 3.8851 1 0 -0.6962 3.9927 1 0 -0.781 4.0807 1 0 -0.8354 4.1495 1 0 -0.8688 4.2063 1 0 -0.891 4.258 1 0 -0.9078 4.3083 1 0 -0.9193 4.3565 1 0 -0.9261 4.4025 1 0 -0.9289 4.4465 1 0 -0.9283 4.4886 1 0 -0.925 4.529 1 0 -0.9196 4.5675 1 0 -0.9129 4.6047 1 0 -0.9059 4.6414 1 0 -0.8994 4.6787 1 0 -0.8942 4.7175 1 0 -0.8915 4.7609 1 0 -0.891 4.6967 1 0 -0.891 6.1869 1 0 -0.891 8.5801 1 0 -0.891 10.251 1 0 -0.891 11.2755 1 0 -0.891 11.754 1 0 -0.8911 12.0954 1 0 -0.8911 12.3556 1 0 -0.8912 12.5509 1 0 -0.8912 12.6979 1 0 -0.8911 12.8129 1 0 -0.8909 12.9069 1 0 -0.8909 12.973 1 0 -0.891 13.0154 1 0 -0.891 13.0392 1 0 -0.8909 13.0499 1 0 -0.8904 13.0526 1 0 -0.8895 13.0526 1 0 -0.8881 13.0554 1 0 -0.886 13.066 1 0 -0.8823 13.0828 1 0 -0.8784 13.0981 1 0 -0.8769 13.1092 1 0 -0.8781 13.1173 1 0 -0.8809 13.1236 1 0 -0.8844 13.1285 1 0 -0.8877 13.1322 1 0 -0.89 13.135 1 0 -0.8911 13.137 1 0 -0.8917 13.1381 1 0 -0.8918 13.1386 1 0 -0.8916 13.1386 1 0 -0.8913 13.1383 1 0 -0.8911 13.1381 1 0 -0.891 13.138 1 0 -0.891 13.138 1 0 Me1ShengtangMd010001 Attack02 0 71 0.033333 0 0 1 0 -0.0065 0.021 1 0 -0.013 0.042 1 0 -0.0166 0.0584 1 0 -0.019 0.068 1 0 -0.0241 0.0777 1 0 -0.0296 0.0873 1 0 -0.0329 0.0947 1 0 -0.031 0.097 1 0 -0.0216 0.0918 1 0 0 0.077 1 0 0.0388 0.0494 1 0 0.108 -0.004 1 0 0.2154 -0.096 1 0 0.397 -0.251 1 0 0.6634 -0.467 1 0 0.911 -0.7 1 0 1.0351 -0.9058 1 0 1.094 -1.1156 1 0 1.1299 -1.3354 1 0 1.1392 -1.5443 1 0 1.1209 -1.7262 1 0 1.073 -1.861 1 0 0.9912 -1.9457 1 0 0.8515 -2.0742 1 0 0.6612 -2.2133 1 0 0.4487 -2.2381 1 0 0.2419 -2.0274 1 0 0.064 -1.477 1 0 0.0014 1.817 1 0 -0.006 5.075 1 0 -0.0036 7.8354 1 0 0 9.869 1 0 0 10.7185 1 0 0 10.857 1 0 0 11.0039 1 0 0 11.18 1 0 0 11.2837 1 0 0 11.357 1 0 0.0002 11.4247 1 0 0.001 11.4853 1 0 0.0021 11.54 1 0 0.003 11.59 1 0 0.0037 11.6363 1 0 0.0043 11.6794 1 0 0.0047 11.7196 1 0 0.005 11.7572 1 0 0.005 11.7924 1 0 0.0047 11.8233 1 0 0.0043 11.8502 1 0 0.0036 11.8739 1 0 0.0028 11.8956 1 0 0.002 11.916 1 0 0.0013 11.9362 1 0 0.0004 11.9571 1 0 0 11.9798 1 0 0 12.006 1 0 0 12.0366 1 0 0 12.066 1 0 0 12.0876 1 0 0 12.099 1 0 0 12.1068 1 0 0 12.112 1 0 0 12.1151 1 0 0 12.1163 1 0 0 12.116 1 0 0 12.1146 1 0 0 12.1125 1 0 0 12.11 1 0 0 12.1076 1 0 0 12.1057 1 0 0 12.105 1 0 Me1ShengtangMd010001 Attack03 0 37 0.033333 0 0 1 0 -0.0142 -0.067 1 0 -0.034 -0.161 1 0 -0.0667 -0.2479 1 0 -0.105 -0.39 1 0 -0.1413 -0.8203 1 0 -0.182 -1.623 1 0 -0.2183 -2.4929 1 0 -0.241 -3.05 1 0 -0.2511 -3.2619 1 0 -0.2586 -3.3679 1 0 -0.2628 -3.3975 1 0 -0.2629 -3.3834 1 0 -0.2579 -3.3584 1 0 -0.247 -3.355 1 0 -0.2117 -3.4028 1 0 -0.092 -3.5 1 0 0.0147 -3.6001 1 0 0.118 -3.699 1 0 0.2093 -3.7791 1 0 0.286 -3.831 1 0 0.3251 -3.8734 1 0 0.3271 -3.9163 1 0 0.3185 -3.9554 1 0 0.312 -3.989 1 0 0.3035 -4.0178 1 0 0.2973 -4.0462 1 0 0.3006 -4.0805 1 0 0.3154 -4.123 1 0 0.3331 -4.1644 1 0 0.3447 -4.1945 1 0 0.3487 -4.213 1 0 0.349 -4.225 1 0 0.3482 -4.2343 1 0 0.3469 -4.2424 1 0 0.3455 -4.2513 1 0 0.3449 -4.2551 1 0 0.345 -4.254 1 0 @@ -11,20 +54,5 @@ Me1ShengtangMd010001 Attack09 0 47 0.033333 0 0 1 0 0.0226 -0.0583 1 0 0.007 -0. Me1ShengtangMd010001 Attack10 0 40 0.016667 0 0 1 0 -0.0226 -0.0572 1 0 -0.007 -0.12 1 0 0.8009 -0.0426 1 0 2.07 0.027 1 0 3.1869 0.0129 1 0 4.188 0 1 0 4.7118 -0.0001 1 0 5.15 0.001 1 0 5.4829 0.001 1 0 5.61 0.001 1 0 5.6649 0.001 1 0 5.6811 0.001 1 0 5.6728 0.001 1 0 5.6578 0.001 1 0 5.6503 0.001 1 0 5.665 0.001 1 0 5.7616 0.001 1 0 5.83 0.001 1 0 5.8588 0.001 1 0 5.8823 0.001 1 0 5.9038 0.001 1 0 5.9258 0.001 1 0 5.9513 0.001 1 0 5.9818 0.001 1 0 6.0132 0.001 1 0 6.0412 0.001 1 0 6.062 0.001 1 0 6.0756 0.001 1 0 6.0811 0.001 1 0 6.077 0.001 1 0 6.0664 0.001 1 0 6.0548 0.001 1 0 6.044 0.001 1 0 6.0355 0.001 1 0 6.0312 0.001 1 0 6.0317 0.001 1 0 6.0335 0.001 1 0 6.035 0.001 1 0 6.0351 0.001 1 0 6.035 0.001 1 0 Me1ShengtangMd010001 Attack11 0 59 0.033333 0 0 1 0 0.1302 0.0353 1 0 0.293 -0.106 1 0 0.5966 -0.9601 1 0 0.862 -2.245 1 0 1.0428 -3.6214 1 0 0.957 -4.577 1 0 0.6657 -5.1757 1 0 0.362 -5.528 1 0 0.0386 -5.7095 1 0 -0.242 -5.819 1 0 -0.4532 -5.8777 1 0 -0.612 -5.881 1 0 -0.7074 -5.8926 1 0 -0.759 -5.911 1 0 -0.7876 -5.9283 1 0 -0.8045 -5.9442 1 0 -0.8242 -5.9591 1 0 -0.831 -5.963 1 0 -1.0526 -6.1026 1 0 -1.389 -6.016 1 0 -1.7248 -5.8063 1 0 -1.804 -5.744 1 0 -1.8238 -5.7287 1 0 -1.8162 -5.7308 1 0 -1.776 -5.7428 1 0 -1.6978 -5.7571 1 0 -1.5816 -5.7659 1 0 -1.328 -5.767 1 0 -0.7663 -5.7665 1 0 0.395 -5.775 1 0 1.2281 -5.7522 1 0 1.4116 -5.6986 1 0 1.574 -5.6419 1 0 1.6934 -5.5826 1 0 1.7806 -5.5225 1 0 1.8465 -5.4636 1 0 1.902 -5.4078 1 0 1.958 -5.357 1 0 2.0186 -5.3129 1 0 2.0456 -5.2771 1 0 2.0355 -5.25 1 0 2.0085 -5.2319 1 0 1.9844 -5.2232 1 0 1.9708 -5.224 1 0 1.9586 -5.2326 1 0 1.9441 -5.2471 1 0 1.9285 -5.265 1 0 1.9125 -5.2836 1 0 1.897 -5.3003 1 0 1.8824 -5.3126 1 0 1.8685 -5.3197 1 0 1.855 -5.3222 1 0 1.8429 -5.3223 1 0 1.834 -5.323 1 0 1.8299 -5.3259 1 0 1.8292 -5.3295 1 0 1.8299 -5.3324 1 0 1.83 -5.3333 1 0 1.83 -5.333 1 0 Me1ShengtangMd010001 Attack12 0 34 0.016667 0 0 1 0 -0.0199 -0.2123 1 0 -0.033 -0.204 1 0 -0.0191 0.692 1 0 0.024 2.092 1 0 0.083 3.6797 1 0 0.115 4.832 1 0 0.1072 5.3589 1 0 0.0822 5.6066 1 0 0.0499 5.724 1 0 0.02 5.841 1 0 -0.0099 5.9381 1 0 -0.042 5.962 1 0 -0.0672 5.994 1 0 -0.074 6.131 1 0 -0.0637 6.3476 1 0 -0.05 6.464 1 0 -0.0373 6.4214 1 0 -0.022 6.31 1 0 -0.0087 6.1731 1 0 0 6.052 1 0 0.0037 5.9469 1 0 0.0043 5.8353 1 0 0.0035 5.7245 1 0 0.002 5.622 1 0 0.0004 5.5348 1 0 0 5.469 1 0 0 5.4269 1 0 0 5.4007 1 0 0 5.3863 1 0 0 5.3804 1 0 0 5.378 1 0 0 5.3736 1 0 0 5.3653 1 0 0 5.362 1 0 +Me1ShengtangMd010001 Attack13 0 75 0 0 0 1 0 0 -0.041 1 0 0 -0.0847 1 0 0 -0.1288 1 0 0 -0.171 1 0 0 -0.2086 1 0 0 -0.239 1 0 0 -0.2604 1 0 0 -0.2738 1 0 0 -0.2807 1 0 0 -0.2821 1 0 0 -0.2788 1 0 0 -0.2716 1 0 0 -0.2612 1 0 0 -0.245 1 0 0 -0.2163 1 0 0 -0.181 1 0 0 -0.1461 1 0 0 -0.118 1 0 0 -0.0959 1 0 0 -0.0761 1 0 0 -0.0584 1 0 0 -0.043 1 0 0 -0.0299 1 0 0 -0.019 1 0 0 -0.012 1 0 0 -0.0082 1 0 0 -0.0067 1 0 0 -0.0065 1 0 0 -0.0076 1 0 0 -0.007 1 0 0 -0.0069 1 0 0 -0.0069 1 0 0 -0.007 1 0 0 -0.0072 1 0 0 -0.0076 1 0 0 -0.008 1 0 0 -0.0085 1 0 0 -0.009 1 0 0 -0.0097 1 0 0 -0.0106 1 0 0 -0.0116 1 0 0 -0.0125 1 0 0 -0.0132 1 0 0 -0.014 1 0 0 -0.0147 1 0 0 -0.0155 1 0 0 -0.0162 1 0 0 -0.0169 1 0 0 -0.0175 1 0 0 -0.0181 1 0 0 -0.0186 1 0 0 -0.019 1 0 0 -0.0191 1 0 0 -0.018 1 0 0 -0.0161 1 0 0 -0.0141 1 0 0 -0.012 1 0 0 -0.0098 1 0 0 -0.0077 1 0 0 -0.0056 1 0 0 -0.0037 1 0 0 -0.002 1 0 0 -0.0005 1 0 0 0.001 1 0 0 0.0018 1 0 0 0.0021 1 0 0 0.0021 1 0 0 0.0018 1 0 0 0.0014 1 0 0 0.001 1 0 0 0.0005 1 0 0 0 1 0 0 0 1 0 0 0 1 0 Me1ShengtangMd010001 Attack99 0 86 0.016667 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0015 1 0 0 -0.003 1 0 0 -0.0041 1 0 0 -0.004 1 0 0 -0.0052 1 0 0 -0.003 1 0 0 0.0024 1 0 0 0.0103 1 0 0 0.0189 1 0 0 0.0284 1 0 0 0.0383 1 0 0 0.0482 1 0 0 0.0579 1 0 0 0.067 1 0 0 0.0756 1 0 0 0.083 1 0 0 0.0882 1 0 0 0.09 1 0 0 0.0851 1 0 0 -0.102 1 0 0 -0.3593 1 0 0 -0.6372 1 0 0 -0.9422 1 0 0 -1.387 1 0 0 -1.9121 1 0 0 -1.968 1 0 0 -1.68 1 0 0 -1.41 1 0 0 -1.1331 1 0 0 -0.853 1 0 0 -0.5938 1 0 0 -0.383 1 0 0 -0.2299 1 0 0 -0.1263 1 0 0 -0.0609 1 0 0 -0.024 1 0 0 -0.0031 1 0 0 0.01 1 0 0 0.015 1 0 0 0.014 1 0 0 0.0091 1 0 0 0.002 1 0 0 -0.0055 1 0 0 -0.013 1 0 0 -0.0182 1 0 0 -0.019 1 0 0 -0.0176 1 0 0 -0.016 1 0 0 -0.0126 1 0 0 -0.007 1 0 0 0.0009 1 0 0 0.0107 1 0 0 0.022 1 0 0 0.034 1 0 0 0.0465 1 0 0 0.059 1 0 0 0.0726 1 0 0 0.076 1 0 0 0.076 1 0 0 0.076 1 0 0 0.076 1 0 0 0.076 1 0 -Me1ShengtangMd010001 Behitfly 0 20 0 0 0 1 0 0 -0.0025 1 0 0 -0.005 1 0 0 -0.0034 1 0 0 -0.003 1 0 0 -0.0015 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -Me1ShengtangMd010001 Born 0 51 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0002 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0015 1 0 0 -0.003 1 0 0 -0.0041 1 0 0 -0.004 1 0 0 -0.0025 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0011 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.0018 1 0 0 -0.002 1 0 0 -0.0014 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.001 1 0 0 -0.0008 1 0 0 -0.0004 1 0 0 -0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -Me1ShengtangMd010001 Death 0 34 0 0 0 1 0 0 -0.2514 1 0 0 -0.514 1 0 0 -0.6954 1 0 0 -0.825 1 0 0 -0.8965 1 0 0 -0.936 1 0 0 -0.9637 1 0 0 -1 1 0 0 -1.0524 1 0 0 -1.107 1 0 0 -1.1471 1 0 0 -1.1766 1 0 0 -1.1988 1 0 0 -1.215 1 0 0 -1.2282 1 0 0 -1.238 1 0 0 -1.2456 1 0 0 -1.252 1 0 0 -1.255 1 0 0 -1.258 1 0 0 -1.2598 1 0 0 -1.2607 1 0 0 -1.2609 1 0 0 -1.2606 1 0 0 -1.2599 1 0 0 -1.259 1 0 0 -1.2579 1 0 0 -1.257 1 0 0 -1.2571 1 0 0 -1.256 1 0 0 -1.256 1 0 0 -1.256 1 0 0 -1.256 1 0 0 -1.256 1 0 -Me1ShengtangMd010001 Falldown 0 14 0.016667 0 0 1 0 0 -0.2245 1 0 0 -0.431 1 0 0 -0.5798 1 0 0 -0.714 1 0 0 -0.8733 1 0 0 -1.018 1 0 0 -1.1139 1 0 0 -1.185 1 0 0 -1.2503 1 0 0 -1.306 1 0 0 -1.338 1 0 0 -1.3443 1 0 0 -1.339 1 0 0 -1.337 1 0 -Me1ShengtangMd010001 Hit1 0 18 0.016667 0 0 1 0 0 -0.0693 1 0 0 -0.125 1 0 0 -0.1778 1 0 0 -0.216 1 0 0 -0.2389 1 0 0 -0.2549 1 0 0 -0.262 1 0 0 -0.258 1 0 0 -0.2303 1 0 0 -0.182 1 0 0 -0.139 1 0 0 -0.0965 1 0 0 -0.056 1 0 0 -0.025 1 0 0 -0.0105 1 0 0 -0.005 1 0 0 -0.0016 1 0 0 0 1 0 -Me1ShengtangMd010001 Hit2 0 20 0.016667 0 0 1 0 0 -0.1234 1 0 0 -0.113 1 0 0 -0.1673 1 0 0 -0.216 1 0 0 -0.2541 1 0 0 -0.292 1 0 0 -0.3185 1 0 0 -0.324 1 0 0 -0.2779 1 0 0 -0.197 1 0 0 -0.1357 1 0 0 -0.0891 1 0 0 -0.0508 1 0 0 -0.025 1 0 0 -0.0116 1 0 0 -0.006 1 0 0 -0.0034 1 0 0 -0.003 1 0 0 -0.0011 1 0 0 0 1 0 -Me1ShengtangMd010001 Hit3 0 22 0.016667 0 0 1 0 0 -0.2223 1 0 0 -0.395 1 0 0 -0.5222 1 0 0 -0.628 1 0 0 -0.7172 1 0 0 -0.7947 1 0 0 -0.8651 1 0 0 -0.9335 1 0 0 -0.9973 1 0 0 -1.051 1 0 0 -1.09 1 0 0 -1.1158 1 0 0 -1.1345 1 0 0 -1.156 1 0 0 -1.1838 1 0 0 -1.214 1 0 0 -1.2394 1 0 0 -1.257 1 0 0 -1.2686 1 0 0 -1.278 1 0 0 -1.2874 1 0 0 -1.291 1 0 -Me1ShengtangMd010001 Hit4 0 20 0.016667 0 0 1 0 0 -0.2514 1 0 0 -0.514 1 0 0 -0.6954 1 0 0 -0.825 1 0 0 -0.8965 1 0 0 -0.936 1 0 0 -0.9637 1 0 0 -1 1 0 0 -1.0524 1 0 0 -1.107 1 0 0 -1.1471 1 0 0 -1.1766 1 0 0 -1.1988 1 0 0 -1.215 1 0 0 -1.2272 1 0 0 -1.236 1 0 0 -1.242 1 0 0 -1.248 1 0 0 -1.254 1 0 0 -1.256 1 0 -Me1ShengtangMd010001 Hitdown 0 22 0.016667 0 0 1 0 0 -0.0016 1 0 0 -0.019 1 0 0 -0.0429 1 0 0 -0.078 1 0 0 -0.1391 1 0 0 -0.217 1 0 0 -0.2879 1 0 0 -0.396 1 0 0 -0.6048 1 0 0 -0.827 1 0 0 -0.9758 1 0 0 -1.11 1 0 0 -1.2693 1 0 0 -1.414 1 0 0 -1.5099 1 0 0 -1.581 1 0 0 -1.6463 1 0 0 -1.702 1 0 0 -1.734 1 0 0 -1.7403 1 0 0 -1.735 1 0 0 -1.733 1 0 -Me1ShengtangMd010001 Hoverhit 0 20 0 0 0 1 0 0 0.0016 1 0 0 0.002 1 0 0 0.0035 1 0 0 0.0046 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 0 0.005 1 0 -Me1ShengtangMd010001 Lieonfloor 0 4 0 -Me1ShengtangMd010001 Run 0 40 0 -Me1ShengtangMd010001 Stand2 0 297 0 -Me1ShengtangMd010001 Standup 0 22 0.016667 0 0 1 0 0 0.0519 1 0 0 0.105 1 0 0 0.1459 1 0 0 0.134 1 0 0 0.0866 1 0 0 0.137 1 0 0 0.2429 1 0 0 0.352 1 0 0 0.4257 1 0 0 0.4703 1 0 0 0.502 1 0 0 0.526 1 0 0 0.5463 1 0 0 0.562 1 0 0 0.5749 1 0 0 0.5852 1 0 0 0.5936 1 0 0 0.6007 1 0 0 0.607 1 0 0 0.614 1 0 0 0.6219 1 0 0 0.625 1 0 -Me1ShengtangMd010001 Walk 0 27 0 -Me1ShengtangMd010001 Walkb 0 27 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Me1SwordMd002001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Me1SwordMd002001.tsv index 1af87f90..c5f8aae2 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Me1SwordMd002001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Me1SwordMd002001.tsv @@ -1,4 +1,47 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetZ[137] Cos[137] Sin[137] OffsetX[138] OffsetZ[138] Cos[138] Sin[138] OffsetX[139] OffsetZ[139] Cos[139] Sin[139] OffsetX[140] OffsetZ[140] Cos[140] Sin[140] OffsetX[141] OffsetZ[141] Cos[141] Sin[141] OffsetX[142] OffsetZ[142] Cos[142] Sin[142] OffsetX[143] OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetZ[151] Cos[151] Sin[151] +Me1SwordMd002001 Born 0 56 0.016667 0 0 1 0 0 -1.362 1 0 0 -1.931 1 0 0 -1.9085 1 0 0 -1.79 1 0 0 -1.5985 1 0 0 -1.386 1 0 0 -1.1935 1 0 0 -0.983 1 0 0 -0.705 1 0 0 -0.524 1 0 0 -0.4145 1 0 0 -0.307 1 0 0 -0.146 1 0 0 0.462 1 0 0 0.044 1 0 0 -0.063 1 0 0 -0.0975 1 0 0 -0.115 1 0 0 -0.111 1 0 0 -0.093 1 0 0 -0.0635 1 0 0 -0.031 1 0 0 -0.0015 1 0 0 0.019 1 0 0 0.029 1 0 0 0.034 1 0 0 0.034 1 0 0 0.033 1 0 0 0.032 1 0 0 0.033 1 0 0 0.0945 1 0 0 0.163 1 0 0 0.2235 1 0 0 0.266 1 0 0 0.268 1 0 0 0.233 1 0 0 0.167 1 0 0 0.094 1 0 0 0.032 1 0 0 -0.011 1 0 0 -0.046 1 0 0 -0.077 1 0 0 -0.102 1 0 0 -0.123 1 0 0 -0.135 1 0 0 -0.126 1 0 0 -0.1085 1 0 0 -0.1 1 0 0 -0.097 1 0 0 -0.095 1 0 0 -0.0935 1 0 0 -0.093 1 0 0 -0.092 1 0 0 -0.093 1 0 0 -0.093 1 0 0 -0.093 1 0 +Me1SwordMd002001 Stand1 0 41 0 +Me1SwordMd002001 Stand2 0 41 0 +Me1SwordMd002001 Stand3 0 41 0 +Me1SwordMd002001 Death 0 23 0 0 0 1 0 0 -0.5696 1 0 0 -0.75 1 0 0 -0.7619 1 0 0 -0.703 1 0 0 -0.6354 1 0 0 -0.56 1 0 0 -0.4809 1 0 0 -0.403 1 0 0 -0.3318 1 0 0 -0.256 1 0 0 -0.1628 1 0 0 -0.036 1 0 0 0.2985 1 0 0 0.624 1 0 0 0.8021 1 0 0 0.825 1 0 0 0.8497 1 0 0 0.88 1 0 0 0.899 1 0 0 0.9 1 0 0 0.898 1 0 0 0.896 1 0 +Me1SwordMd002001 Standchange 0 41 0 +Me1SwordMd002001 Run 0 17 0 +Me1SwordMd002001 Walk 0 27 0 +Me1SwordMd002001 Runb 0 41 0 +Me1SwordMd002001 Runl 0 27 0 +Me1SwordMd002001 Runr 0 27 0 +Me1SwordMd002001 Walkb 0 41 0 +Me1SwordMd002001 Walkl 0 27 0 +Me1SwordMd002001 Walkr 0 27 0 +Me1SwordMd002001 TurnLeft 0 17 0 +Me1SwordMd002001 TurnRight 0 17 0 +Me1SwordMd002001 Move1 0 41 0 +Me1SwordMd002001 Move2 0 41 0 +Me1SwordMd002001 Move3 0 41 0 +Me1SwordMd002001 RunStart 0 41 0 +Me1SwordMd002001 RunStartEnd01 0 41 0 +Me1SwordMd002001 Hit1 0 31 0 0 0 1 0 0 -0.7494 1 0 0 -0.781 1 0 0 -0.7547 1 0 0 -0.725 1 0 0 -0.7123 1 0 0 -0.7128 1 0 0 -0.7178 1 0 0 -0.725 1 0 0 -0.7287 1 0 0 -0.729 1 0 0 -0.7308 1 0 0 -0.73 1 0 0 -0.7222 1 0 0 -0.702 1 0 0 -0.6463 1 0 0 -0.567 1 0 0 -0.5077 1 0 0 -0.471 1 0 0 -0.4392 1 0 0 -0.403 1 0 0 -0.3601 1 0 0 -0.313 1 0 0 -0.2649 1 0 0 -0.2185 1 0 0 -0.1766 1 0 0 -0.142 1 0 0 -0.1189 1 0 0 -0.108 1 0 0 -0.1022 1 0 0 -0.093 1 0 +Me1SwordMd002001 Hit2 0 30 0.016667 0 0 1 0 0 -0.1507 1 0 0 -0.298 1 0 0 -0.4184 1 0 0 -0.532 1 0 0 -0.6244 1 0 0 -0.656 1 0 0 -0.662 1 0 0 -0.6541 1 0 0 -0.64 1 0 0 -0.6229 1 0 0 -0.6021 1 0 0 -0.577 1 0 0 -0.5474 1 0 0 -0.5157 1 0 0 -0.4763 1 0 0 -0.427 1 0 0 -0.3772 1 0 0 -0.3241 1 0 0 -0.2702 1 0 0 -0.221 1 0 0 -0.1769 1 0 0 -0.1342 1 0 0 -0.0976 1 0 0 -0.0686 1 0 0 -0.048 1 0 0 -0.0344 1 0 0 -0.0243 1 0 0 -0.014 1 0 0 -0.0041 1 0 0 0 1 0 +Me1SwordMd002001 Hit3 0 41 0.033333 0 0 1 0 0 -0.4571 1 0 0 -0.759 1 0 0 -0.8922 1 0 0 -0.95 1 0 0 -0.9617 1 0 0 -0.961 1 0 0 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0 0 1.1603 1 0 0 1.1601 1 0 0 1.1599 1 0 0 1.1598 1 0 0 1.1596 1 0 0 1.1596 1 0 0 1.1595 1 0 0 1.1596 1 0 0 1.1597 1 0 0 1.1598 1 0 0 1.1601 1 0 0 1.1604 1 0 0 1.1608 1 0 0 1.1614 1 0 0 1.162 1 0 0 1.1644 1 0 0 1.1691 1 0 0 1.1745 1 0 0 1.179 1 0 0 1.1813 1 0 0 1.1752 1 0 0 1.1513 1 0 0 1.1027 1 0 0 1.0385 1 0 0 0.971 1 0 0 0.9071 1 0 0 0.8428 1 0 0 0.7741 1 0 0 0.697 1 0 0 0.6101 1 0 0 0.52 1 0 0 0.4317 1 0 0 0.3416 1 0 0 0.2533 1 0 0 0.176 1 0 0 0.1075 1 0 0 0.048 1 0 0 0.0077 1 0 0 -0.009 1 0 0 -0.0167 1 0 0 -0.018 1 0 0 -0.0155 1 0 0 -0.01 1 0 0 -0.0049 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 Me1SwordMd002001 Attack99 0 160 0 -Me1SwordMd002001 Behitfly 0 20 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -Me1SwordMd002001 Born 0 56 0.016667 0 0 1 0 0 -1.362 1 0 0 -1.931 1 0 0 -1.9085 1 0 0 -1.79 1 0 0 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Falldown 0 27 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -Me1SwordMd002001 Hit1 0 31 0 0 0 1 0 0 -0.7494 1 0 0 -0.781 1 0 0 -0.7547 1 0 0 -0.725 1 0 0 -0.7123 1 0 0 -0.7128 1 0 0 -0.7178 1 0 0 -0.725 1 0 0 -0.7287 1 0 0 -0.729 1 0 0 -0.7308 1 0 0 -0.73 1 0 0 -0.7222 1 0 0 -0.702 1 0 0 -0.6463 1 0 0 -0.567 1 0 0 -0.5077 1 0 0 -0.471 1 0 0 -0.4392 1 0 0 -0.403 1 0 0 -0.3601 1 0 0 -0.313 1 0 0 -0.2649 1 0 0 -0.2185 1 0 0 -0.1766 1 0 0 -0.142 1 0 0 -0.1189 1 0 0 -0.108 1 0 0 -0.1022 1 0 0 -0.093 1 0 -Me1SwordMd002001 Hit2 0 30 0.016667 0 0 1 0 0 -0.1507 1 0 0 -0.298 1 0 0 -0.4184 1 0 0 -0.532 1 0 0 -0.6244 1 0 0 -0.656 1 0 0 -0.662 1 0 0 -0.6541 1 0 0 -0.64 1 0 0 -0.6229 1 0 0 -0.6021 1 0 0 -0.577 1 0 0 -0.5474 1 0 0 -0.5157 1 0 0 -0.4763 1 0 0 -0.427 1 0 0 -0.3772 1 0 0 -0.3241 1 0 0 -0.2702 1 0 0 -0.221 1 0 0 -0.1769 1 0 0 -0.1342 1 0 0 -0.0976 1 0 0 -0.0686 1 0 0 -0.048 1 0 0 -0.0344 1 0 0 -0.0243 1 0 0 -0.014 1 0 0 -0.0041 1 0 0 0 1 0 -Me1SwordMd002001 Hit3 0 41 0.033333 0 0 1 0 0 -0.4571 1 0 0 -0.759 1 0 0 -0.8922 1 0 0 -0.95 1 0 0 -0.9617 1 0 0 -0.961 1 0 0 -0.9597 1 0 0 -0.968 1 0 0 -0.9888 1 0 0 -1.0161 1 0 0 -1.0467 1 0 0 -1.0771 1 0 0 -1.1037 1 0 0 -1.123 1 0 0 -1.1327 1 0 0 -1.135 1 0 0 -1.1315 1 0 0 -1.1217 1 0 0 -1.1047 1 0 0 -1.08 1 0 0 -1.0452 1 0 0 -0.9821 1 0 0 -0.8966 1 0 0 -0.8091 1 0 0 -0.7189 1 0 0 -0.6222 1 0 0 -0.5292 1 0 0 -0.45 1 0 0 -0.397 1 0 0 -0.361 1 0 0 -0.3233 1 0 0 -0.271 1 0 0 -0.2074 1 0 0 -0.142 1 0 0 -0.0835 1 0 0 -0.04 1 0 0 -0.016 1 0 0 -0.007 1 0 0 -0.0049 1 0 0 -0.004 1 0 0 0 1 0 -Me1SwordMd002001 Hit4 0 38 0 0 0 1 0 0 -0.2181 1 0 0 -0.381 1 0 0 -0.5161 1 0 0 -0.614 1 0 0 -0.6721 1 0 0 -0.692 1 0 0 -0.7012 1 0 0 -0.704 1 0 0 -0.7015 1 0 0 -0.695 1 0 0 -0.6853 1 0 0 -0.6704 1 0 0 -0.6483 1 0 0 -0.6166 1 0 0 -0.573 1 0 0 -0.518 1 0 0 -0.4572 1 0 0 -0.3925 1 0 0 -0.3278 1 0 0 -0.267 1 0 0 -0.2123 1 0 0 -0.1607 1 0 0 -0.1149 1 0 0 -0.08 1 0 0 -0.0606 1 0 0 -0.0577 1 0 0 -0.0661 1 0 0 -0.0786 1 0 0 -0.0884 1 0 0 -0.091 1 0 0 -0.092 1 0 0 -0.091 1 0 0 -0.091 1 0 0 -0.091 1 0 0 -0.0936 1 0 0 -0.094 1 0 0 -0.0932 1 0 0 -0.093 1 0 -Me1SwordMd002001 Hitdown 0 35 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -Me1SwordMd002001 Hoverhit 0 20 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -Me1SwordMd002001 Lieonfloor 0 8 0 -Me1SwordMd002001 Run 0 17 0 -Me1SwordMd002001 Stand2 0 41 0 -Me1SwordMd002001 Standup 0 31 0 -Me1SwordMd002001 Stun 0 27 0 -Me1SwordMd002001 Walk 0 27 0 -Me1SwordMd002001 WalkL 0 27 0 -Me1SwordMd002001 WalkR 0 27 0 +Me1SwordMd002001 Born 1 56 0.016667 0 0 1 0 0 -1.362 1 0 0 -1.931 1 0 0 -1.9085 1 0 0 -1.79 1 0 0 -1.5985 1 0 0 -1.386 1 0 0 -1.1935 1 0 0 -0.983 1 0 0 -0.705 1 0 0 -0.524 1 0 0 -0.4145 1 0 0 -0.307 1 0 0 -0.146 1 0 0 0.462 1 0 0 0.044 1 0 0 -0.063 1 0 0 -0.0975 1 0 0 -0.115 1 0 0 -0.111 1 0 0 -0.093 1 0 0 -0.0635 1 0 0 -0.031 1 0 0 -0.0015 1 0 0 0.019 1 0 0 0.029 1 0 0 0.034 1 0 0 0.034 1 0 0 0.033 1 0 0 0.032 1 0 0 0.033 1 0 0 0.0945 1 0 0 0.163 1 0 0 0.2235 1 0 0 0.266 1 0 0 0.268 1 0 0 0.233 1 0 0 0.167 1 0 0 0.094 1 0 0 0.032 1 0 0 -0.011 1 0 0 -0.046 1 0 0 -0.077 1 0 0 -0.102 1 0 0 -0.123 1 0 0 -0.135 1 0 0 -0.126 1 0 0 -0.1085 1 0 0 -0.1 1 0 0 -0.097 1 0 0 -0.095 1 0 0 -0.0935 1 0 0 -0.093 1 0 0 -0.092 1 0 0 -0.093 1 0 0 -0.093 1 0 0 -0.093 1 0 +Me1SwordMd002001 Stand1 1 41 0 +Me1SwordMd002001 Stand2 1 41 0 +Me1SwordMd002001 Stand3 1 41 0 +Me1SwordMd002001 Death 1 23 0 0 0 1 0 0 -0.5696 1 0 0 -0.75 1 0 0 -0.7619 1 0 0 -0.703 1 0 0 -0.6354 1 0 0 -0.56 1 0 0 -0.4809 1 0 0 -0.403 1 0 0 -0.3318 1 0 0 -0.256 1 0 0 -0.1628 1 0 0 -0.036 1 0 0 0.2985 1 0 0 0.624 1 0 0 0.8021 1 0 0 0.825 1 0 0 0.8497 1 0 0 0.88 1 0 0 0.899 1 0 0 0.9 1 0 0 0.898 1 0 0 0.896 1 0 +Me1SwordMd002001 Standchange 1 41 0 +Me1SwordMd002001 Run 1 17 0 +Me1SwordMd002001 Walk 1 27 0 +Me1SwordMd002001 Runb 1 41 0 +Me1SwordMd002001 Runl 1 27 0 +Me1SwordMd002001 Runr 1 27 0 +Me1SwordMd002001 Walkb 1 41 0 +Me1SwordMd002001 Walkl 1 27 0 +Me1SwordMd002001 Walkr 1 27 0 +Me1SwordMd002001 TurnLeft 1 17 0 +Me1SwordMd002001 TurnRight 1 17 0 +Me1SwordMd002001 Move1 1 41 0 +Me1SwordMd002001 Move2 1 41 0 +Me1SwordMd002001 Move3 1 41 0 +Me1SwordMd002001 RunStart 1 41 0 +Me1SwordMd002001 RunStartEnd01 1 41 0 +Me1SwordMd002001 Hit1 1 41 0 +Me1SwordMd002001 Hit2 1 41 0 +Me1SwordMd002001 Hit3 1 41 0 +Me1SwordMd002001 Hit4 1 41 0 +Me1SwordMd002001 Behitfly 1 41 0 +Me1SwordMd002001 Hoverhit 1 41 0 +Me1SwordMd002001 Falldown 1 41 0 +Me1SwordMd002001 Hitdown 1 41 0 +Me1SwordMd002001 Lieonfloor 1 41 0 +Me1SwordMd002001 Standup 1 41 0 +Me1SwordMd002001 Straight 1 41 0 +Me1SwordMd002001 Stun 1 27 0 +Me1SwordMd002001 StraightBefore 1 41 0 +Me1SwordMd002001 StraightAfter 1 41 0 +Me1SwordMd002001 Win 1 41 0 +Me1SwordMd002001 Win2 1 41 0 +Me1SwordMd002001 Stop 1 41 0 +Me1SwordMd002001 Fail 1 41 0 +Me1SwordMd002001 Save 1 41 0 +Me1SwordMd002001 Caught 1 41 0 +Me1SwordMd002001 RunStartEnd02 1 41 0 +Me1SwordMd002001 StopR 1 41 0 Me1SwordMd002001 Attack01 1 105 0.033333 0 0 1 0 0 -0.0427 1 0 0 -0.09 1 0 0 -0.1396 1 0 0 -0.186 1 0 0 -0.228 1 0 0 -0.26 1 0 0 -0.2787 1 0 0 -0.286 1 0 0 -0.2856 1 0 0 -0.284 1 0 0 -0.2845 1 0 0 -0.285 1 0 0 -0.2831 1 0 0 -0.28 1 0 0 -0.277 1 0 0 -0.274 1 0 0 -0.2706 1 0 0 -0.266 1 0 0 -0.2568 1 0 0 -0.242 1 0 0 -0.2152 1 0 0 -0.176 1 0 0 -0.1368 1 0 0 -0.11 1 0 0 -0.0953 1 0 0 -0.084 1 0 0 -0.0758 1 0 0 -0.071 1 0 0 -0.0703 1 0 0 -0.074 1 0 0 -0.1358 1 0 0 -0.094 1 0 0 -0.0558 1 0 0 -0.031 1 0 0 -0.0295 1 0 0 -0.037 1 0 0 -0.041 1 0 0 -0.044 1 0 0 -0.047 1 0 0 -0.051 1 0 0 -0.0562 1 0 0 -0.059 1 0 0 -0.0609 1 0 0 -0.064 1 0 0 -0.0702 1 0 0 -0.073 1 0 0 -0.0749 1 0 0 -0.08 1 0 0 -0.0826 1 0 0 -0.084 1 0 0 -0.085 1 0 0 -0.086 1 0 0 -0.0869 1 0 0 -0.08 1 0 0 -0.2086 1 0 0 -0.488 1 0 0 -0.3805 1 0 0 -0.559 1 0 0 -0.5885 1 0 0 -0.608 1 0 0 -0.6218 1 0 0 -0.629 1 0 0 -0.6345 1 0 0 -0.639 1 0 0 -0.6438 1 0 0 -0.652 1 0 0 -0.6639 1 0 0 -0.676 1 0 0 -0.6885 1 0 0 -0.702 1 0 0 -0.714 1 0 0 -0.726 1 0 0 -0.7361 1 0 0 -0.745 1 0 0 -0.7516 1 0 0 -0.756 1 0 0 -0.7567 1 0 0 -0.754 1 0 0 -0.7492 1 0 0 -0.741 1 0 0 -0.7292 1 0 0 -0.713 1 0 0 -0.6928 1 0 0 -0.667 1 0 0 -0.6344 1 0 0 -0.594 1 0 0 -0.5451 1 0 0 -0.476 1 0 0 -0.3865 1 0 0 -0.288 1 0 0 -0.1885 1 0 0 -0.098 1 0 0 -0.025 1 0 0 0.012 1 0 0 -0.0037 1 0 0 -0.033 1 0 0 -0.0401 1 0 0 -0.028 1 0 0 -0.0104 1 0 0 0.005 1 0 0 0.0124 1 0 0 0.012 1 0 0 0.0075 1 0 0 0.002 1 0 0 0 1 0 Me1SwordMd002001 Attack17 1 31 0 Me1SwordMd002001 Attack18 1 14 0 -Me1SwordMd002001 Born 1 56 0.016667 0 0 1 0 0 -1.362 1 0 0 -1.931 1 0 0 -1.9085 1 0 0 -1.79 1 0 0 -1.5985 1 0 0 -1.386 1 0 0 -1.1935 1 0 0 -0.983 1 0 0 -0.705 1 0 0 -0.524 1 0 0 -0.4145 1 0 0 -0.307 1 0 0 -0.146 1 0 0 0.462 1 0 0 0.044 1 0 0 -0.063 1 0 0 -0.0975 1 0 0 -0.115 1 0 0 -0.111 1 0 0 -0.093 1 0 0 -0.0635 1 0 0 -0.031 1 0 0 -0.0015 1 0 0 0.019 1 0 0 0.029 1 0 0 0.034 1 0 0 0.034 1 0 0 0.033 1 0 0 0.032 1 0 0 0.033 1 0 0 0.0945 1 0 0 0.163 1 0 0 0.2235 1 0 0 0.266 1 0 0 0.268 1 0 0 0.233 1 0 0 0.167 1 0 0 0.094 1 0 0 0.032 1 0 0 -0.011 1 0 0 -0.046 1 0 0 -0.077 1 0 0 -0.102 1 0 0 -0.123 1 0 0 -0.135 1 0 0 -0.126 1 0 0 -0.1085 1 0 0 -0.1 1 0 0 -0.097 1 0 0 -0.095 1 0 0 -0.0935 1 0 0 -0.093 1 0 0 -0.092 1 0 0 -0.093 1 0 0 -0.093 1 0 0 -0.093 1 0 -Me1SwordMd002001 Death 1 23 0 0 0 1 0 0 -0.5696 1 0 0 -0.75 1 0 0 -0.7619 1 0 0 -0.703 1 0 0 -0.6354 1 0 0 -0.56 1 0 0 -0.4809 1 0 0 -0.403 1 0 0 -0.3318 1 0 0 -0.256 1 0 0 -0.1628 1 0 0 -0.036 1 0 0 0.2985 1 0 0 0.624 1 0 0 0.8021 1 0 0 0.825 1 0 0 0.8497 1 0 0 0.88 1 0 0 0.899 1 0 0 0.9 1 0 0 0.898 1 0 0 0.896 1 0 -Me1SwordMd002001 Run 1 17 0 -Me1SwordMd002001 Stand1 1 41 0 -Me1SwordMd002001 Stun 1 27 0 -Me1SwordMd002001 Walk 1 27 0 -Me1SwordMd002001 WalkL 1 27 0 -Me1SwordMd002001 WalkR 1 27 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mo1BudaozheMd000001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mo1BudaozheMd000001.tsv index aa10c887..4f0b7e61 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mo1BudaozheMd000001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mo1BudaozheMd000001.tsv @@ -1,28 +1,52 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] +Mo1BudaozheMd000001 Born 0 27 0 +Mo1BudaozheMd000001 Stand1 0 27 0 +Mo1BudaozheMd000001 Stand2 0 27 0 +Mo1BudaozheMd000001 Stand3 0 27 0 +Mo1BudaozheMd000001 Death 0 5 0 0 0 1 0 0 0.0555 1 0 0 -0.033 1 0 0 -0.0327 1 0 0 -0.028 1 0 +Mo1BudaozheMd000001 Standchange 0 27 0 +Mo1BudaozheMd000001 Run 0 27 0 +Mo1BudaozheMd000001 Walk 0 27 0 +Mo1BudaozheMd000001 Runb 0 27 0 +Mo1BudaozheMd000001 Runl 0 27 0 +Mo1BudaozheMd000001 Runr 0 27 0 +Mo1BudaozheMd000001 Walkb 0 27 0 +Mo1BudaozheMd000001 Walkl 0 27 0 +Mo1BudaozheMd000001 Walkr 0 27 0 +Mo1BudaozheMd000001 TurnLeft 0 27 0 +Mo1BudaozheMd000001 TurnRight 0 27 0 +Mo1BudaozheMd000001 Move1 0 27 0 +Mo1BudaozheMd000001 Move2 0 27 0 +Mo1BudaozheMd000001 Move3 0 27 0 +Mo1BudaozheMd000001 RunStart 0 27 0 +Mo1BudaozheMd000001 RunStartEnd01 0 27 0 +Mo1BudaozheMd000001 Hit1 0 21 0.033333 0 0 1 0 0 0.0259 1 0 0 -0.054 1 0 0 -0.1454 1 0 0 -0.211 1 0 0 -0.2246 1 0 0 -0.236 1 0 0 -0.2481 1 0 0 -0.259 1 0 0 -0.264 1 0 0 -0.261 1 0 0 -0.2422 1 0 0 -0.212 1 0 0 -0.1765 1 0 0 -0.141 1 0 0 -0.1114 1 0 0 -0.084 1 0 0 -0.0508 1 0 0 -0.021 1 0 0 -0.0129 1 0 0 -0.006 1 0 0 0 1 0 +Mo1BudaozheMd000001 Hit2 0 20 0.016667 0 0 1 0 0 -0.0268 1 0 0 -0.066 1 0 0 -0.1178 1 0 0 -0.191 1 0 0 -0.2098 1 0 0 -0.1967 1 0 0 -0.1811 1 0 0 -0.1624 1 0 0 -0.1413 1 0 0 -0.1186 1 0 0 -0.095 1 0 0 -0.071 1 0 0 -0.0475 1 0 0 -0.025 1 0 0 -0.0043 1 0 0 0.013 1 0 0 0.0248 1 0 0 0.029 1 0 0 0.0312 1 0 0 0.032 1 0 +Mo1BudaozheMd000001 Hit3 0 29 0.033333 0 0 1 0 0 0.1475 1 0 0 -0.083 1 0 0 -0.1967 1 0 0 -0.289 1 0 0 -0.3763 1 0 0 -0.46 1 0 0 -0.5585 1 0 0 -0.657 1 0 0 -0.7501 1 0 0 -0.795 1 0 0 -0.8211 1 0 0 -0.836 1 0 0 -0.8403 1 0 0 -0.839 1 0 0 -0.838 1 0 0 -0.836 1 0 0 -0.8292 1 0 0 -0.82 1 0 0 -0.8239 1 0 0 -0.838 1 0 0 -0.8608 1 0 0 -0.886 1 0 0 -0.9037 1 0 0 -0.91 1 0 0 -0.9116 1 0 0 -0.912 1 0 0 -0.9115 1 0 0 -0.91 1 0 0 -0.909 1 0 +Mo1BudaozheMd000001 Hit4 0 37 0 0 0 1 0 0 0.1335 1 0 0 -0.148 1 0 0 -0.3589 1 0 0 -0.5 1 0 0 -0.5671 1 0 0 -0.613 1 0 0 -0.6678 1 0 0 -0.736 1 0 0 -0.7997 1 0 0 -0.842 1 0 0 -0.8485 1 0 0 -0.845 1 0 0 -0.8355 1 0 0 -0.825 1 0 0 -0.8191 1 0 0 -0.821 1 0 0 -0.8278 1 0 0 -0.837 1 0 0 -0.8476 1 0 0 -0.875 1 0 0 -0.9196 1 0 0 -0.972 1 0 0 -1.0203 1 0 0 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0 0 -0.261 1 0 0 -0.2422 1 0 0 -0.212 1 0 0 -0.1765 1 0 0 -0.141 1 0 0 -0.1114 1 0 0 -0.084 1 0 0 -0.0508 1 0 0 -0.021 1 0 0 -0.0129 1 0 0 -0.006 1 0 0 0 1 0 +Mo1BudaozheMd000001 RunStartEnd02 0 27 0 +Mo1BudaozheMd000001 StopR 0 27 0 Mo1BudaozheMd000001 Attack01 0 77 0.033333 0 0 1 0 0 -0.0252 1 0 0 -0.055 1 0 0 -0.0848 1 0 0 -0.109 1 0 0 -0.1227 1 0 0 -0.124 1 0 0 -0.1216 1 0 0 -0.117 1 0 0 -0.1116 1 0 0 -0.104 1 0 0 -0.096 1 0 0 -0.087 1 0 0 -0.0765 1 0 0 -0.067 1 0 0 -0.0565 1 0 0 -0.047 1 0 0 -0.0379 1 0 0 -0.029 1 0 0 -0.0219 1 0 0 -0.017 1 0 0 -0.0129 1 0 0 -0.011 1 0 0 -0.0212 1 0 0 -0.046 1 0 0 -0.0763 1 0 0 -0.101 1 0 0 -0.1113 1 0 0 -0.117 1 0 0 -0.123 1 0 0 -0.128 1 0 0 -0.1325 1 0 0 -0.136 1 0 0 -0.1396 1 0 0 -0.141 1 0 0 -0.1416 1 0 0 -0.141 1 0 0 -0.1381 1 0 0 -0.133 1 0 0 -0.1266 1 0 0 -0.118 1 0 0 -0.0376 1 0 0 0.045 1 0 0 0.0567 1 0 0 0.066 1 0 0 0.0716 1 0 0 0.074 1 0 0 0.0751 1 0 0 0.074 1 0 0 0.072 1 0 0 0.069 1 0 0 0.067 1 0 0 0.065 1 0 0 0.064 1 0 0 0.064 1 0 0 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Attack03 0 42 0.016667 0 0 1 0 0 0.0098 1 0 0 0.022 1 0 0 0.0297 1 0 0 0.025 1 0 0 -0.0059 1 0 0 -0.056 1 0 0 -0.1072 1 0 0 -0.163 1 0 0 -0.2104 1 0 0 -0.231 1 0 0 -0.2414 1 0 0 -0.244 1 0 0 -0.2417 1 0 0 -0.236 1 0 0 -0.2141 1 0 0 -0.183 1 0 0 -0.1785 1 0 0 -0.21 1 0 0 -0.2051 1 0 0 -0.198 1 0 0 -0.1906 1 0 0 -0.181 1 0 0 -0.1715 1 0 0 -0.161 1 0 0 -0.1505 1 0 0 -0.14 1 0 0 -0.1295 1 0 0 -0.12 1 0 0 -0.1087 1 0 0 -0.093 1 0 0 -0.0692 1 0 0 -0.043 1 0 0 -0.0238 1 0 0 -0.009 1 0 0 0.0051 1 0 0 0.016 1 0 0 0.0233 1 0 0 0.025 1 0 0 0.0197 1 0 0 0.011 1 0 0 0.0018 1 0 0 0 1 0 Mo1BudaozheMd000001 Attack04 0 36 0.016667 0 0 1 0 0 0.0258 1 0 0 0.055 1 0 0 0.0819 1 0 0 0.111 1 0 0 0.1404 1 0 0 0.162 1 0 0 0.1715 1 0 0 0.172 1 0 0 0.1667 1 0 0 0.158 1 0 0 0.1485 1 0 0 0.139 1 0 0 0.1332 1 0 0 0.132 1 0 0 0.139 1 0 0 0.154 1 0 0 0.2511 1 0 0 0.4 1 0 0 0.4259 1 0 0 0.444 1 0 0 0.4464 1 0 0 0.441 1 0 0 0.437 1 0 0 0.397 1 0 0 0.3396 1 0 0 0.281 1 0 0 0.2224 1 0 0 0.164 1 0 0 0.1088 1 0 0 0.057 1 0 0 0.0101 1 0 0 -0.029 1 0 0 -0.0422 1 0 0 -0.025 1 0 0 -0.0034 1 0 0 0 1 0 -Mo1BudaozheMd000001 Attack05 0 51 0 0 0 1 0 0 -0.0198 1 0 0 -0.042 1 0 0 -0.0656 1 0 0 -0.088 1 0 0 -0.1078 1 0 0 -0.123 1 0 0 -0.1317 1 0 0 -0.138 1 0 0 -0.1436 1 0 0 -0.147 1 0 0 -0.1496 1 0 0 -0.15 1 0 0 -0.1481 1 0 0 -0.144 1 0 0 -0.1372 1 0 0 -0.127 1 0 0 -0.1 1 0 0 -0.001 1 0 0 0.0534 1 0 0 0.065 1 0 0 0.0713 1 0 0 0.073 1 0 0 0.0711 1 0 0 0.067 1 0 0 0.0644 1 0 0 0.064 1 0 0 0.0645 1 0 0 0.065 1 0 0 0.0665 1 0 0 0.067 1 0 0 0.0656 1 0 0 0.063 1 0 0 0.0572 1 0 0 0.048 1 0 0 0.0363 1 0 0 0.01 1 0 0 -0.0445 1 0 0 -0.108 1 0 0 -0.1547 1 0 0 -0.171 1 0 0 -0.1676 1 0 0 -0.154 1 0 0 -0.1349 1 0 0 -0.117 1 0 0 -0.1001 1 0 0 -0.081 1 0 0 -0.06 1 0 0 -0.039 1 0 0 -0.0184 1 0 0 0 1 0 0 0 1 0 +Mo1BudaozheMd000001 Attack05 0 51 0 0 0 1 0 0 -0.0198 1 0 0 -0.042 1 0 0 -0.0656 1 0 0 -0.088 1 0 0 -0.1078 1 0 0 -0.123 1 0 0 -0.1317 1 0 0 -0.138 1 0 0 -0.1436 1 0 0 -0.147 1 0 0 -0.1496 1 0 0 -0.15 1 0 0 -0.1481 1 0 0 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0 0 0.2997 1 0 0 0.279 1 0 0 0.2561 1 0 0 0.231 1 0 0 0.205 1 0 0 0.179 1 0 0 0.1521 1 0 0 0.123 1 0 0 0.0867 1 0 0 0.047 1 0 0 0.0096 1 0 0 -0.022 1 0 0 -0.0396 1 0 0 -0.028 1 0 0 -0.0043 1 0 0 0 1 0 -Mo1BudaozheMd000001 Behitfly 0 21 0 0 0 1 0 0 -0.0373 1 0 0 -0.042 1 0 0 -0.1124 1 0 0 -0.139 1 0 0 -0.1488 1 0 0 -0.154 1 0 0 -0.1574 1 0 0 -0.162 1 0 0 -0.168 1 0 0 -0.173 1 0 0 -0.179 1 0 0 -0.185 1 0 0 -0.19 1 0 0 -0.195 1 0 0 -0.2005 1 0 0 -0.206 1 0 0 -0.2115 1 0 0 -0.217 1 0 0 -0.223 1 0 0 -0.229 1 0 0 -0.229 1 0 -Mo1BudaozheMd000001 Death 0 5 0 0 0 1 0 0 0.0555 1 0 0 -0.033 1 0 0 -0.0327 1 0 0 -0.028 1 0 0 -0.028 1 0 -Mo1BudaozheMd000001 Falldown 0 8 0.016667 0 0 1 0 0 -0.035 1 0 0 -0.043 1 0 0 -0.0481 1 0 0 -0.05 1 0 0 -0.05 1 0 0 -0.05 1 0 0 -0.05 1 0 0 -0.05 1 0 -Mo1BudaozheMd000001 Hit1 0 21 0.033333 0 0 1 0 0 0.0259 1 0 0 -0.054 1 0 0 -0.1454 1 0 0 -0.211 1 0 0 -0.2246 1 0 0 -0.236 1 0 0 -0.2481 1 0 0 -0.259 1 0 0 -0.264 1 0 0 -0.261 1 0 0 -0.2422 1 0 0 -0.212 1 0 0 -0.1765 1 0 0 -0.141 1 0 0 -0.1114 1 0 0 -0.084 1 0 0 -0.0508 1 0 0 -0.021 1 0 0 -0.0129 1 0 0 -0.006 1 0 0 0 1 0 -Mo1BudaozheMd000001 Hit2 0 20 0.016667 0 0 1 0 0 -0.0268 1 0 0 -0.066 1 0 0 -0.1178 1 0 0 -0.191 1 0 0 -0.2098 1 0 0 -0.1967 1 0 0 -0.1811 1 0 0 -0.1624 1 0 0 -0.1413 1 0 0 -0.1186 1 0 0 -0.095 1 0 0 -0.071 1 0 0 -0.0475 1 0 0 -0.025 1 0 0 -0.0043 1 0 0 0.013 1 0 0 0.0248 1 0 0 0.029 1 0 0 0.0312 1 0 0 0.032 1 0 -Mo1BudaozheMd000001 Hit3 0 29 0.033333 0 0 1 0 0 0.1475 1 0 0 -0.083 1 0 0 -0.1967 1 0 0 -0.289 1 0 0 -0.3763 1 0 0 -0.46 1 0 0 -0.5585 1 0 0 -0.657 1 0 0 -0.7501 1 0 0 -0.795 1 0 0 -0.8211 1 0 0 -0.836 1 0 0 -0.8403 1 0 0 -0.839 1 0 0 -0.838 1 0 0 -0.836 1 0 0 -0.8292 1 0 0 -0.82 1 0 0 -0.8239 1 0 0 -0.838 1 0 0 -0.8608 1 0 0 -0.886 1 0 0 -0.9037 1 0 0 -0.91 1 0 0 -0.9116 1 0 0 -0.912 1 0 0 -0.9115 1 0 0 -0.91 1 0 0 -0.909 1 0 -Mo1BudaozheMd000001 Hit4 0 37 0 0 0 1 0 0 0.1335 1 0 0 -0.148 1 0 0 -0.3589 1 0 0 -0.5 1 0 0 -0.5671 1 0 0 -0.613 1 0 0 -0.6678 1 0 0 -0.736 1 0 0 -0.7997 1 0 0 -0.842 1 0 0 -0.8485 1 0 0 -0.845 1 0 0 -0.8355 1 0 0 -0.825 1 0 0 -0.8191 1 0 0 -0.821 1 0 0 -0.8278 1 0 0 -0.837 1 0 0 -0.8476 1 0 0 -0.875 1 0 0 -0.9196 1 0 0 -0.972 1 0 0 -1.0203 1 0 0 -1.055 1 0 0 -1.0636 1 0 0 -1.043 1 0 0 -1.0163 1 0 0 -0.984 1 0 0 -0.9507 1 0 0 -0.923 1 0 0 -0.9084 1 0 0 -0.895 1 0 0 -0.8848 1 0 0 -0.877 1 0 0 -0.8733 1 0 0 -0.874 1 0 0 -0.874 1 0 -Mo1BudaozheMd000001 Hitdown 0 16 0.016667 0 0 1 0 0 0.0702 1 0 0 -0.042 1 0 0 -0.0861 1 0 0 -0.128 1 0 0 -0.1686 1 0 0 -0.207 1 0 0 -0.2335 1 0 0 -0.242 1 0 0 -0.277 1 0 0 -0.285 1 0 0 -0.2901 1 0 0 -0.292 1 0 0 -0.292 1 0 0 -0.292 1 0 0 -0.292 1 0 0 -0.292 1 0 -Mo1BudaozheMd000001 Hoverhit 0 11 0 0 0 1 0 0 -0.0124 1 0 0 -0.026 1 0 0 -0.0371 1 0 0 -0.047 1 0 0 -0.0565 1 0 0 -0.066 1 0 0 -0.075 1 0 0 -0.084 1 0 0 -0.092 1 0 0 -0.101 1 0 0 -0.101 1 0 -Mo1BudaozheMd000001 Lieonfloor 0 3 0 -Mo1BudaozheMd000001 Run 0 27 0 -Mo1BudaozheMd000001 Runb 0 27 0 -Mo1BudaozheMd000001 Runl 0 27 0 -Mo1BudaozheMd000001 Runr 0 27 0 -Mo1BudaozheMd000001 Stand2 0 27 0 -Mo1BudaozheMd000001 Standup 0 30 0.016667 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0001 1 0 0 -0.002 1 0 0 -0.0011 1 0 0 0.002 1 0 0 0.0062 1 0 0 0.034 1 0 0 0.0975 1 0 0 0.18 1 0 0 0.2594 1 0 0 0.322 1 0 0 0.3729 1 0 0 0.398 1 0 0 0.3981 1 0 0 0.389 1 0 0 0.3731 1 0 0 0.355 1 0 0 0.3389 1 0 0 0.323 1 0 0 0.3059 1 0 0 0.29 1 0 0 0.2814 1 0 0 0.284 1 0 0 0.291 1 0 0 0.292 1 0 -Mo1BudaozheMd000001 Stun 0 27 0 -Mo1BudaozheMd000001 Walk 0 27 0 -Mo1BudaozheMd000001 Walkb 0 27 0 -Mo1BudaozheMd000001 Walkl 0 27 0 -Mo1BudaozheMd000001 Walkr 0 27 0 +Mo1BudaozheMd000001 Attack07 0 40 0.016667 0 0 1 0 0 0.0121 1 0 0 0.0251 1 0 0 0.0385 1 0 0 0.052 1 0 0 0.0655 1 0 0 0.0794 1 0 0 0.0939 1 0 0 0.1086 1 0 0 0.1223 1 0 0 0.134 1 0 0 0.1429 1 0 0 0.149 1 0 0 0.1527 1 0 0 0.1545 1 0 0 0.155 1 0 0 0.155 1 0 0 0.1518 1 0 0 0.147 1 0 0 0.141 1 0 0 0.1352 1 0 0 0.1308 1 0 0 0.1281 1 0 0 0.1266 1 0 0 0.1257 1 0 0 0.1253 1 0 0 0.1252 1 0 0 0.1251 1 0 0 0.125 1 0 0 0.1245 1 0 0 0.124 1 0 0 0.1238 1 0 0 0.1236 1 0 0 0.1236 1 0 0 0.1236 1 0 0 0.1237 1 0 0 0.1238 1 0 0 0.1239 1 0 0 0.124 1 0 0 0.124 1 0 0 0.124 1 0 +Mo1BudaozheMd000001 Attack08 0 40 0 0 0 1 0 0 0.0001 1 0 0 0.0002 1 0 0 0.0003 1 0 0 0.0004 1 0 0 0.0006 1 0 0 0.0007 1 0 0 0.0008 1 0 0 0.0009 1 0 0 0.001 1 0 0 0.001 1 0 0 0.001 1 0 0 0.001 1 0 0 0.0009 1 0 0 0.0009 1 0 0 0.0008 1 0 0 0.0007 1 0 0 0.0006 1 0 0 0.0006 1 0 0 0.0005 1 0 0 0.0004 1 0 0 0.0003 1 0 0 0.0003 1 0 0 0.0002 1 0 0 0.0001 1 0 0 0.0001 1 0 0 0 1 0 0 0 1 0 0 -0.0001 1 0 0 -0.0001 1 0 0 -0.0001 1 0 0 -0.0002 1 0 0 -0.0002 1 0 0 -0.0002 1 0 0 -0.0002 1 0 0 -0.0002 1 0 0 -0.0001 1 0 0 -0.0001 1 0 0 -0.0001 1 0 0 0 1 0 0 0 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeeMd000001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeeMd000001.tsv index 45946e0f..d16d88fc 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeeMd000001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeeMd000001.tsv @@ -1,7 +1,7 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] Mo1RefugeeMd000001 Stand1 0 40 0 Mo1RefugeeMd000001 Run 0 14 0 -Mo1RefugeeMd000001 Walk 0 54 0 +Mo1RefugeeMd000001 Walk 0 51 0 Mo1RefugeeMd000001 Run 0 14 0 Mo1RefugeeMd000001 Run 0 14 0 Mo1RefugeeMd000001 Hit1 0 32 0.016667 0 0 1 0 0 -0.0729 1 0 0 -0.409 1 0 0 -0.4508 1 0 0 -0.4595 1 0 0 -0.465 1 0 0 -0.471 1 0 0 -0.4743 1 0 0 -0.473 1 0 0 -0.469 1 0 0 -0.463 1 0 0 -0.4571 1 0 0 -0.4507 1 0 0 -0.4414 1 0 0 -0.4265 1 0 0 -0.4031 1 0 0 -0.3703 1 0 0 -0.3315 1 0 0 -0.29 1 0 0 -0.2489 1 0 0 -0.212 1 0 0 -0.1803 1 0 0 -0.152 1 0 0 -0.1262 1 0 0 -0.1 1 0 0 -0.0755 1 0 0 -0.054 1 0 0 -0.0364 1 0 0 -0.021 1 0 0 -0.0102 1 0 0 -0.005 1 0 0 -0.0016 1 0 0 0 1 0 @@ -20,3 +20,6 @@ Mo1RefugeeMd000001 Attack08 0 29 0.033333 0 0 1 0 0 0.0015 1 0 0 0.003 1 0 0 0.0 Mo1RefugeeMd000001 Attack09 0 40 0 0 0 1 0 0 0.2826 1 0 0 0.419 1 0 0 0.4637 1 0 0 0.523 1 0 0 0.5895 1 0 0 0.646 1 0 0 0.6656 1 0 0 0.675 1 0 0 0.6886 1 0 0 0.71 1 0 0 0.7157 1 0 0 0.7091 1 0 0 0.7016 1 0 0 0.6883 1 0 0 0.6648 1 0 0 0.626 1 0 0 0.5668 1 0 0 0.497 1 0 0 0.4258 1 0 0 0.3488 1 0 0 0.2683 1 0 0 0.194 1 0 0 0.1326 1 0 0 0.0782 1 0 0 0.0295 1 0 0 -0.011 1 0 0 -0.0413 1 0 0 -0.061 1 0 0 -0.0689 1 0 0 -0.0685 1 0 0 -0.0646 1 0 0 -0.059 1 0 0 -0.0546 1 0 0 -0.0491 1 0 0 -0.0419 1 0 0 -0.0336 1 0 0 -0.0252 1 0 0 -0.017 1 0 0 -0.0079 1 0 0 0 1 0 Mo1RefugeeMd000001 Attack10 0 35 0 0 0 1 0 0 -0.0024 1 0 0 -0.006 1 0 0 -0.0114 1 0 0 -0.019 1 0 0 -0.0304 1 0 0 -0.0457 1 0 0 -0.0614 1 0 0 -0.074 1 0 0 -0.083 1 0 0 -0.092 1 0 0 -0.0998 1 0 0 -0.1057 1 0 0 -0.1089 1 0 0 -0.1077 1 0 0 -0.1012 1 0 0 -0.0905 1 0 0 -0.0796 1 0 0 -0.07 1 0 0 -0.0594 1 0 0 -0.0486 1 0 0 -0.039 1 0 0 -0.031 1 0 0 -0.0233 1 0 0 -0.016 1 0 0 -0.0095 1 0 0 -0.004 1 0 0 0.0001 1 0 0 0.003 1 0 0 0.0042 1 0 0 0.004 1 0 0 0.0024 1 0 0 0.002 1 0 0 0.0004 1 0 0 0 1 0 Mo1RefugeeMd000001 Attack11 0 33 0 +Mo1RefugeeMd000001 Attack12 0 80 0 0 0 1 0 0 0.0015 1 0 0 0.003 1 0 0 0.0045 1 0 0 0.006 1 0 0 0.0076 1 0 0 0.009 1 0 0 0.0096 1 0 0 0.0085 1 0 0 0.0075 1 0 0 0.006 1 0 0 0.0034 1 0 0 0.002 1 0 0 -0.0001 1 0 0 0 1 0 0 0.002 1 0 0 0.004 1 0 0 0.0055 1 0 0 0.0071 1 0 0 0.0085 1 0 0 0.01 1 0 0 0.009 1 0 0 0.008 1 0 0 0.0054 1 0 0 0.004 1 0 0 0.002 1 0 0 0 1 0 0 -0.0001 1 0 0 0.001 1 0 0 0.0036 1 0 0 0.005 1 0 0 0.0065 1 0 0 0.0081 1 0 0 0.0096 1 0 0 0.009 1 0 0 0.0083 1 0 0 0.007 1 0 0 0.005 1 0 0 0.003 1 0 0 0.0009 1 0 0 0 1 0 0 0.0004 1 0 0 0.003 1 0 0 0.0045 1 0 0 0.006 1 0 0 0.0076 1 0 0 0.009 1 0 0 0.0096 1 0 0 0.009 1 0 0 0.007 1 0 0 0.005 1 0 0 0.0036 1 0 0 0.001 1 0 0 -0.0001 1 0 0 0 1 0 0 0.002 1 0 0 0.004 1 0 0 0.0055 1 0 0 0.0071 1 0 0 0.0085 1 0 0 0.01 1 0 0 0.0087 1 0 0 0.008 1 0 0 0.0066 1 0 0 0.004 1 0 0 0.0026 1 0 0 0 1 0 0 -0.0001 1 0 0 0.001 1 0 0 0.0036 1 0 0 0.005 1 0 0 0.0065 1 0 0 0.0081 1 0 0 0.0096 1 0 0 0.009 1 0 0 0.0086 1 0 0 0.006 1 0 0 0.0045 1 0 0 0.003 1 0 0 0.0015 1 0 0 0 1 0 +Mo1RefugeeMd000001 Attack13 0 27 0 0 0 1 0 0 0.0029 1 0 0 0.007 1 0 -0.001 0.0134 1 0 -0.0021 0.0216 1 0 -0.0054 0.0314 1 0 -0.0101 0.0431 1 0 -0.0153 0.0569 1 0 -0.0212 0.0724 1 0 -0.0276 0.0891 1 0 -0.0343 0.1069 1 0 -0.0414 0.1251 1 0 -0.049 0.145 1 0 -0.0581 0.1693 1 0 -0.0662 0.1957 1 0 -0.0729 0.2234 1 0 -0.0789 0.2523 1 0 -0.0842 0.2809 1 0 -0.089 0.308 1 0 -0.0935 0.3335 1 0 -0.0976 0.3584 1 0 -0.1013 0.3827 1 0 -0.1043 0.4068 1 0 -0.1065 0.4309 1 0 -0.1077 0.4552 1 0 -0.1083 0.4796 1 0 -0.109 0.504 1 0 +Mo1RefugeeMd000001 Attack14 0 27 0.033333 0 0 1 0 0.0005 0.0446 1 0 0.001 0.096 1 0 0.0011 0.1477 1 0 0 0.196 1 0 -0.0004 0.2437 1 0 -0.003 0.288 1 0 -0.0064 0.3232 1 0 -0.0117 0.3455 1 0 -0.0182 0.361 1 0 -0.0252 0.3752 1 0 -0.0323 0.3881 1 0 -0.0392 0.399 1 0 -0.0465 0.4076 1 0 -0.0547 0.4148 1 0 -0.0632 0.421 1 0 -0.0715 0.4267 1 0 -0.0793 0.4315 1 0 -0.0859 0.4352 1 0 -0.0908 0.4376 1 0 -0.0936 0.4383 1 0 -0.0946 0.4372 1 0 -0.0942 0.4349 1 0 -0.0928 0.4317 1 0 -0.0909 0.4282 1 0 -0.0888 0.4248 1 0 -0.087 0.422 1 0 -0.086 0.421 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeechlidMd000001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeechlidMd000001.tsv index aad5c3d1..851531db 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeechlidMd000001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/Mo1RefugeechlidMd000001.tsv @@ -13,3 +13,6 @@ Mo1RefugeechlidMd000001 Attack03 0 44 0.016667 0 0 1 0 0 -0.006 1 0 0 -0.0122 1 Mo1RefugeechlidMd000001 Attack04 0 40 0 0 0 1 0 0 -0.0001 1 0 0 -0.0003 1 0 0 -0.0007 1 0 0 -0.0011 1 0 0 -0.0016 1 0 0 -0.002 1 0 0 -0.0024 1 0 0 -0.0027 1 0 0 -0.003 1 0 0 -0.0031 1 0 0 -0.0031 1 0 0 -0.003 1 0 0 -0.0029 1 0 0 -0.0027 1 0 0 -0.0024 1 0 0 -0.002 1 0 0 -0.0016 1 0 0 -0.001 1 0 0 -0.0002 1 0 0 0 1 0 0 0.0001 1 0 0 0.0006 1 0 0 0.0013 1 0 0 0.0021 1 0 0 0.0029 1 0 0 0.0036 1 0 0 0.0042 1 0 0 0.0046 1 0 0 0.0049 1 0 0 0.005 1 0 0 0.0049 1 0 0 0.0045 1 0 0 0.004 1 0 0 0.0033 1 0 0 0.0026 1 0 0 0.0019 1 0 0 0.0012 1 0 0 0.0006 1 0 0 0.0001 1 0 0 0 1 0 Mo1RefugeechlidMd000001 Attack05 0 43 0 0 0 1 0 0 0.003 1 0 0 0.0065 1 0 0 0.0101 1 0 0 0.012 1 0 0 0.0117 1 0 0 0.01 1 0 0 0.0075 1 0 0 0.007 1 0 0 0.0069 1 0 0 0.008 1 0 0 0.0136 1 0 0 0.026 1 0 0 0.0448 1 0 0 0.067 1 0 0 0.0914 1 0 0 0.1183 1 0 0 0.147 1 0 0 0.175 1 0 0 0.2008 1 0 0 0.225 1 0 0 0.2485 1 0 0 0.269 1 0 0 0.2837 1 0 0 0.295 1 0 0 0.3056 1 0 0 0.316 1 0 0 0.3249 1 0 0 0.333 1 0 0 0.3404 1 0 0 0.347 1 0 0 0.3529 1 0 0 0.3581 1 0 0 0.3627 1 0 0 0.3667 1 0 0 0.37 1 0 0 0.3727 1 0 0 0.3744 1 0 0 0.3749 1 0 0 0.3746 1 0 0 0.3738 1 0 0 0.3731 1 0 0 0.373 1 0 Mo1RefugeechlidMd000001 Attack06 0 43 0.033333 0 0 1 0 0 -0.0019 1 0 0 -0.006 1 0 0 -0.0106 1 0 0 -0.014 1 0 0 -0.0126 1 0 0 -0.006 1 0 0 0.0104 1 0 0 0.037 1 0 0 0.0739 1 0 0 0.1158 1 0 0 0.1596 1 0 0 0.202 1 0 0 0.2478 1 0 0 0.298 1 0 0 0.3453 1 0 0 0.3873 1 0 0 0.4306 1 0 0 0.489 1 0 0 0.6026 1 0 0 0.769 1 0 0 0.8047 1 0 0 0.801 1 0 0 0.7864 1 0 0 0.7717 1 0 0 0.7607 1 0 0 0.751 1 0 0 0.7376 1 0 0 0.7229 1 0 0 0.7065 1 0 0 0.6898 1 0 0 0.6738 1 0 0 0.6598 1 0 0 0.6486 1 0 0 0.6401 1 0 0 0.6335 1 0 0 0.6281 1 0 0 0.6235 1 0 0 0.6194 1 0 0 0.616 1 0 0 0.613 1 0 0 0.6135 1 0 0 0.614 1 0 0 0.615 1 0 +Mo1RefugeechlidMd000001 Attack07 0 80 0 0 0 1 0 0 0.0013 1 0 0 0.0029 1 0 0 0.0045 1 0 0 0.0058 1 0 0 0.0064 1 0 0 0.006 1 0 0 0.0046 1 0 0 0.003 1 0 0 0.0015 1 0 0 0.0008 1 0 0 0.0013 1 0 0 0.0028 1 0 0 0.0045 1 0 0 0.0058 1 0 0 0.0061 1 0 0 0.0056 1 0 0 0.0044 1 0 0 0.003 1 0 0 0.0016 1 0 0 0.0011 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0039 1 0 0 0.005 1 0 0 0.0058 1 0 0 0.0057 1 0 0 0.0045 1 0 0 0.0029 1 0 0 0.0015 1 0 0 0.0008 1 0 0 0.0013 1 0 0 0.0028 1 0 0 0.0045 1 0 0 0.0058 1 0 0 0.0061 1 0 0 0.0056 1 0 0 0.0044 1 0 0 0.003 1 0 0 0.0016 1 0 0 0.0011 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0039 1 0 0 0.005 1 0 0 0.0058 1 0 0 0.0057 1 0 0 0.0045 1 0 0 0.0029 1 0 0 0.0015 1 0 0 0.0008 1 0 0 0.0013 1 0 0 0.0028 1 0 0 0.0045 1 0 0 0.0058 1 0 0 0.0061 1 0 0 0.0056 1 0 0 0.0044 1 0 0 0.003 1 0 0 0.0016 1 0 0 0.0011 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0039 1 0 0 0.005 1 0 0 0.0058 1 0 0 0.0057 1 0 0 0.0045 1 0 0 0.0029 1 0 0 0.0015 1 0 0 0.0008 1 0 0 0.0013 1 0 0 0.0028 1 0 0 0.0045 1 0 0 0.0058 1 0 0 0.0061 1 0 0 0.0056 1 0 0 0.0045 1 0 0 0.0032 1 0 0 0.0016 1 0 0 0 1 0 +Mo1RefugeechlidMd000001 Attack08 0 27 0 0 0 1 0 0 -0.0004 1 0 0 -0.002 1 0 0 -0.0021 1 0 0 0 1 0 -0.0004 0.0049 1 0 -0.002 0.012 1 0 -0.0029 0.0211 1 0 -0.003 0.029 1 0 -0.0025 0.038 1 0 -0.002 0.047 1 0 -0.0009 0.0564 1 0 -0.002 0.067 1 0 -0.0039 0.0802 1 0 -0.008 0.095 1 0 -0.0153 0.11 1 0 -0.026 0.125 1 0 -0.0362 0.1411 1 0 -0.043 0.155 1 0 -0.0489 0.169 1 0 -0.0543 0.1832 1 0 -0.0588 0.1973 1 0 -0.062 0.2114 1 0 -0.0637 0.2254 1 0 -0.0641 0.239 1 0 -0.0639 0.2523 1 0 -0.065 0.267 1 0 +Mo1RefugeechlidMd000001 Attack09 0 27 0.033333 0 0 1 0 -0.003 0.0422 1 0 -0.006 0.09 1 0 -0.01 0.1343 1 0 -0.014 0.174 1 0 -0.0204 0.195 1 0 -0.0283 0.207 1 0 -0.0366 0.2177 1 0 -0.0452 0.2268 1 0 -0.0536 0.2347 1 0 -0.0616 0.2414 1 0 -0.0688 0.2471 1 0 -0.0748 0.252 1 0 -0.0793 0.2563 1 0 -0.0821 0.2592 1 0 -0.0836 0.2608 1 0 -0.084 0.2613 1 0 -0.0837 0.2611 1 0 -0.083 0.2606 1 0 -0.0822 0.2601 1 0 -0.0816 0.2598 1 0 -0.0807 0.2593 1 0 -0.0797 0.2587 1 0 -0.0785 0.258 1 0 -0.0773 0.2572 1 0 -0.076 0.2564 1 0 -0.0748 0.2556 1 0 -0.074 0.255 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/NPC1GouzaotiMd10001.tsv b/Resources/table/share/fight/npc/npcanimationmotion/NPC1GouzaotiMd10001.tsv index cd85d975..998a5a7e 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/NPC1GouzaotiMd10001.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/NPC1GouzaotiMd10001.tsv @@ -1,36 +1,78 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] -NPC1GouzaotiMd10001 Attack01 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 -NPC1GouzaotiMd10001 Attack02 0 6 0 -NPC1GouzaotiMd10001 Attack03 0 19 0.033333 0 0 1 0 0 0.0997 1 0 0 0.214 1 0 0 0.327 1 0 0 0.422 1 0 0 0.4844 1 0 0 0.514 1 0 0 0.5216 1 0 0 0.519 1 0 0 0.5175 1 0 0 0.517 1 0 0 0.5127 1 0 0 0.513 1 0 0 0.5135 1 0 0 0.514 1 0 0 0.515 1 0 0 0.516 1 0 0 0.517 1 0 0 0.518 1 0 0 0.518 1 0 -NPC1GouzaotiMd10001 Attack04 0 21 0 -NPC1GouzaotiMd10001 Attack11 0 37 0.033333 0 0 1 0 0 -0.0418 1 0 0 -0.088 1 0 0 -0.1146 1 0 0 -0.131 1 0 0 -0.1456 1 0 0 -0.158 1 0 0 -0.1671 1 0 0 -0.175 1 0 0 -0.1809 1 0 0 -0.18 1 0 0 -0.164 1 0 0 -0.148 1 0 0 -0.1394 1 0 0 -0.132 1 0 0 -0.1245 1 0 0 -0.117 1 0 0 -0.1096 1 0 0 -0.101 1 0 0 -0.0901 1 0 0 -0.077 1 0 0 -0.0145 1 0 0 -0.024 1 0 0 -0.0423 1 0 0 -0.064 1 0 0 -0.0866 1 0 0 -0.108 1 0 0 -0.1244 1 0 0 -0.134 1 0 0 -0.1322 1 0 0 -0.118 1 0 0 -0.0984 1 0 0 -0.081 1 0 0 -0.0641 1 0 0 -0.046 1 0 0 -0.028 1 0 0 -0.011 1 0 0 0 1 0 -NPC1GouzaotiMd10001 Attack12 0 87 0.033333 0 0 1 0 0 -0.0318 1 0 0 -0.068 1 0 0 -0.0995 1 0 0 -0.121 1 0 0 -0.1396 1 0 0 -0.155 1 0 0 -0.1682 1 0 0 -0.178 1 0 0 -0.1807 1 0 0 -0.162 1 0 0 -0.1436 1 0 0 -0.132 1 0 0 -0.1205 1 0 0 -0.109 1 0 0 -0.0952 1 0 0 -0.077 1 0 0 -0.0134 1 0 0 -0.024 1 0 0 -0.0576 1 0 0 -0.098 1 0 0 -0.128 1 0 0 -0.141 1 0 0 -0.1462 1 0 0 -0.148 1 0 0 -0.1456 1 0 0 -0.141 1 0 0 -0.1364 1 0 0 -0.125 1 0 0 -0.1006 1 0 0 -0.056 1 0 0 0.0089 1 0 0 -0.024 1 0 0 -0.4452 1 0 0 -0.682 1 0 0 -0.7274 1 0 0 -0.72 1 0 0 -0.6766 1 0 0 -0.586 1 0 0 -0.4165 1 0 0 -0.212 1 0 0 -0.0685 1 0 0 0.012 1 0 0 0.052 1 0 0 0.02 1 0 0 -0.0748 1 0 0 -0.065 1 0 0 -0.0147 1 0 0 -0.059 1 0 0 -0.1248 1 0 0 -0.194 1 0 0 -0.2606 1 0 0 -0.316 1 0 0 -0.2862 1 0 0 -0.369 1 0 0 -1.1571 1 0 0 -1.627 1 0 0 -1.7114 1 0 0 -1.636 1 0 0 -1.5307 1 0 0 -1.467 1 0 0 -1.42 1 0 0 -1.391 1 0 0 -1.3734 1 0 0 -1.358 1 0 0 -1.3449 1 0 0 -1.333 1 0 0 -1.3239 1 0 0 -1.316 1 0 0 -1.3099 1 0 0 -1.305 1 0 0 -1.2957 1 0 0 -1.293 1 0 0 -1.3221 1 0 0 -1.402 1 0 0 -1.5277 1 0 0 -1.667 1 0 0 -1.7886 1 0 0 -1.873 1 0 0 -1.9318 1 0 0 -1.977 1 0 0 -2.0178 1 0 0 -2.054 1 0 0 -2.0718 1 0 0 -2.075 1 0 0 -2.069 1 0 0 -2.062 1 0 0 -2.062 1 0 -NPC1GouzaotiMd10001 Attack13 0 66 0.016667 0 0 1 0 0 -0.0093 1 0 0 -0.013 1 0 0 -0.0137 1 0 0 -0.01 1 0 0 -0.0055 1 0 0 0 1 0 0 0.017 1 0 0 0.043 1 0 0 0.1027 1 0 0 0.149 1 0 0 -0.0061 1 0 0 -0.448 1 0 0 -0.5733 1 0 0 -0.594 1 0 0 -0.5763 1 0 0 -0.518 1 0 0 -0.4043 1 0 0 -0.213 1 0 0 -0.0214 1 0 0 0.097 1 0 0 0.1634 1 0 0 0.188 1 0 0 0.1212 1 0 0 0.043 1 0 0 0.0931 1 0 0 0.114 1 0 0 0.0539 1 0 0 -0.014 1 0 0 -0.0828 1 0 0 -0.147 1 0 0 -0.2058 1 0 0 -0.106 1 0 0 -0.473 1 0 0 -1.254 1 0 0 -1.5504 1 0 0 -1.561 1 0 0 -1.4649 1 0 0 -1.37 1 0 0 -1.3158 1 0 0 -1.274 1 0 0 -1.2506 1 0 0 -1.234 1 0 0 -1.2194 1 0 0 -1.207 1 0 0 -1.1959 1 0 0 -1.187 1 0 0 -1.1799 1 0 0 -1.174 1 0 0 -1.1682 1 0 0 -1.159 1 0 0 -1.1643 1 0 0 -1.208 1 0 0 -1.3065 1 0 0 -1.44 1 0 0 -1.577 1 0 0 -1.687 1 0 0 -1.7606 1 0 0 -1.814 1 0 0 -1.8566 1 0 0 -1.897 1 0 0 -1.928 1 0 0 -1.94 1 0 0 -1.9399 1 0 0 -1.932 1 0 0 -1.9277 1 0 0 -1.928 1 0 -NPC1GouzaotiMd10001 Attack14 0 19 0.033333 0 0 1 0 0 -0.0454 1 0 0 -0.038 1 0 0 0.0054 1 0 0 0.096 1 0 0 0.2655 1 0 0 0.47 1 0 0 0.6135 1 0 0 0.694 1 0 0 0.734 1 0 0 0.702 1 0 0 0.6072 1 0 0 0.617 1 0 0 0.6673 1 0 0 0.623 1 0 0 0.5572 1 0 0 0.488 1 0 0 0.4214 1 0 0 0.365 1 0 0 0.337 1 0 -NPC1GouzaotiMd10001 Attack15 0 33 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0174 1 0 0 0.042 1 0 0 -0.0248 1 0 0 -0.103 1 0 0 -0.0529 1 0 0 -0.032 1 0 0 -0.0921 1 0 0 -0.16 1 0 0 -0.2288 1 0 0 -0.293 1 0 0 -0.3518 1 0 0 -0.252 1 0 0 -0.619 1 0 0 -1.4 1 0 0 -1.6964 1 0 0 -1.707 1 0 0 -1.6109 1 0 0 -1.516 1 0 0 -1.4618 1 0 0 -1.42 1 0 0 -1.3966 1 0 0 -1.38 1 0 0 -1.3654 1 0 0 -1.353 1 0 0 -1.3419 1 0 0 -1.333 1 0 0 -1.3259 1 0 0 -1.32 1 0 0 -1.317 1 0 -NPC1GouzaotiMd10001 Attack21 0 49 0.033333 0 0 1 0 0 0.2313 1 0 0 0.385 1 0 0 0.4843 1 0 0 0.543 1 0 0 0.5693 1 0 0 0.583 1 0 0 0.5863 1 0 0 0.585 1 0 0 0.5826 1 0 0 0.579 1 0 0 0.5687 1 0 0 0.554 1 0 0 0.5404 1 0 0 0.537 1 0 0 0.5441 1 0 0 1.034 1 0 0 1.1089 1 0 0 1.141 1 0 0 1.1392 1 0 0 1.116 1 0 0 1.0824 1 0 0 1.042 1 0 0 0.9867 1 0 0 0.919 1 0 0 0.8422 1 0 0 0.763 1 0 0 0.6827 1 0 0 0.608 1 0 0 0.5352 1 0 0 0.459 1 0 0 0.381 1 0 0 0.304 1 0 0 0.2302 1 0 0 0.161 1 0 0 0.1002 1 0 0 0.052 1 0 0 0.0268 1 0 0 0.015 1 0 0 0.0045 1 0 0 -0.006 1 0 0 -0.006 1 0 0 -0.006 1 0 0 -0.005 1 0 0 -0.004 1 0 0 -0.003 1 0 0 -0.002 1 0 0 -0.0015 1 0 0 0 1 0 0 0 1 0 -NPC1GouzaotiMd10001 Attack22 0 72 0.016667 0 0 1 0 0 0.237 1 0 0 0.348 1 0 0 0.3745 1 0 0 0.392 1 0 0 0.4253 1 0 0 0.463 1 0 0 0.4974 1 0 0 0.526 1 0 0 0.5491 1 0 0 0.4 1 0 0 0.8973 1 0 0 1.111 1 0 0 1.1224 1 0 0 1.1 1 0 0 1.0123 1 0 0 1.008 1 0 0 1.6437 1 0 0 1.791 1 0 0 1.9208 1 0 0 1.982 1 0 0 2.0288 1 0 0 2.07 1 0 0 2.109 1 0 0 2.148 1 0 0 2.1883 1 0 0 2.233 1 0 0 2.2932 1 0 0 2.404 1 0 0 2.4881 1 0 0 2.867 1 0 0 3.3064 1 0 0 3.558 1 0 0 4.0026 1 0 0 4.247 1 0 0 4.2366 1 0 0 4.342 1 0 0 4.4092 1 0 0 4.445 1 0 0 4.468 1 0 0 4.482 1 0 0 4.487 1 0 0 4.483 1 0 0 4.4735 1 0 0 4.464 1 0 0 4.459 1 0 0 4.464 1 0 0 4.4825 1 0 0 4.52 1 0 0 4.5878 1 0 0 4.685 1 0 0 4.8011 1 0 0 4.924 1 0 0 5.0424 1 0 0 5.143 1 0 0 5.2151 1 0 0 5.249 1 0 0 5.2531 1 0 0 5.247 1 0 0 5.2412 1 0 0 5.223 1 0 0 5.201 1 0 0 5.197 1 0 0 5.207 1 0 0 5.218 1 0 0 5.2209 1 0 0 5.217 1 0 0 5.2085 1 0 0 5.201 1 0 0 5.1962 1 0 0 5.196 1 0 0 5.1971 1 0 0 5.197 1 0 -NPC1GouzaotiMd10001 Attack23 0 59 0 0 0 1 0 0 -0.0351 1 0 0 -0.131 1 0 0 0.147 1 0 0 0.587 1 0 0 0.7263 1 0 0 0.834 1 0 0 0.8844 1 0 0 0.929 1 0 0 0.9691 1 0 0 1.008 1 0 0 1.0468 1 0 0 1.089 1 0 0 1.1337 1 0 0 1.212 1 0 0 1.3111 1 0 0 1.445 1 0 0 1.9249 1 0 0 2.281 1 0 0 2.5294 1 0 0 3.104 1 0 0 3.1172 1 0 0 3.154 1 0 0 3.2556 1 0 0 3.309 1 0 0 3.3401 1 0 0 3.359 1 0 0 3.3711 1 0 0 3.372 1 0 0 3.3662 1 0 0 3.356 1 0 0 3.3477 1 0 0 3.345 1 0 0 3.3541 1 0 0 3.379 1 0 0 3.4247 1 0 0 3.504 1 0 0 3.6082 1 0 0 3.728 1 0 0 3.8505 1 0 0 3.965 1 0 0 4.0568 1 0 0 4.117 1 0 0 4.1388 1 0 0 4.137 1 0 0 4.1316 1 0 0 4.123 1 0 0 4.1007 1 0 0 4.083 1 0 0 4.0855 1 0 0 4.097 1 0 0 4.106 1 0 0 4.106 1 0 0 4.1001 1 0 0 4.092 1 0 0 4.0848 1 0 0 4.082 1 0 0 4.0825 1 0 0 4.083 1 0 -NPC1GouzaotiMd10001 Attack31 0 11 0.033333 0 0 1 0 0 -0.0029 1 0 0 -0.007 1 0 0 -0.0103 1 0 0 -0.008 1 0 0 -0.0049 1 0 0 -0.004 1 0 0 -0.0049 1 0 0 -0.007 1 0 0 -0.0067 1 0 0 -0.003 1 0 0 0 1 0 -NPC1GouzaotiMd10001 Attack32 0 76 0.016667 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0015 1 0 0 -0.002 1 0 0 -0.0035 1 0 0 -0.0045 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 0.0028 1 0 0 0.022 1 0 0 0.039 1 0 0 0.056 1 0 0 0.0756 1 0 0 0.0935 1 0 0 0.1059 1 0 0 0.109 1 0 0 0.0956 1 0 0 0.053 1 0 0 -0.0086 1 0 0 -0.069 1 0 0 -0.1094 1 0 0 -0.134 1 0 0 -0.1464 1 0 0 -0.143 1 0 0 -0.1058 1 0 0 -0.037 1 0 0 0.0407 1 0 0 0.132 1 0 0 0.3002 1 0 0 0.419 1 0 0 0.3669 1 0 0 0.308 1 0 0 0.2608 1 0 0 0.253 1 0 0 0.2796 1 0 0 0.457 1 0 0 0.5086 1 0 0 0.432 1 0 0 0.3857 1 0 0 0.3711 1 0 0 0.3645 1 0 0 0.357 1 0 0 0.3413 1 0 0 0.3218 1 0 0 0.3008 1 0 0 0.2786 1 0 0 0.2556 1 0 0 0.232 1 0 0 0.2077 1 0 0 0.18 1 0 0 0.1491 1 0 0 0.1201 1 0 0 0.0968 1 0 0 0.083 1 0 0 0.0855 1 0 0 0.101 1 0 0 0.1215 1 0 0 0.1391 1 0 0 0.1473 1 0 0 0.1442 1 0 0 0.1361 1 0 0 0.127 1 0 0 0.1179 1 0 0 0.1087 1 0 0 0.0994 1 0 0 0.09 1 0 0 0.0805 1 0 0 0.0708 1 0 0 0.061 1 0 0 0.0511 1 0 0 0.0413 1 0 0 0.0315 1 0 0 0.0218 1 0 0 0.0123 1 0 0 0.003 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Born 0 27 0 +NPC1GouzaotiMd10001 Stand1 0 27 0 +NPC1GouzaotiMd10001 Stand2 0 27 0 +NPC1GouzaotiMd10001 Stand3 0 27 0 +NPC1GouzaotiMd10001 Death 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 +NPC1GouzaotiMd10001 Standchange 0 27 0 +NPC1GouzaotiMd10001 Run 0 14 0 +NPC1GouzaotiMd10001 Walk 0 27 0 +NPC1GouzaotiMd10001 Runb 0 27 0 +NPC1GouzaotiMd10001 Runl 0 27 0 +NPC1GouzaotiMd10001 Runr 0 27 0 +NPC1GouzaotiMd10001 Walkb 0 27 0 +NPC1GouzaotiMd10001 Walkl 0 27 0 +NPC1GouzaotiMd10001 Walkr 0 27 0 +NPC1GouzaotiMd10001 TurnLeft 0 14 0 +NPC1GouzaotiMd10001 TurnRight 0 14 0 +NPC1GouzaotiMd10001 Move1 0 27 0 +NPC1GouzaotiMd10001 Move2 0 27 0 +NPC1GouzaotiMd10001 Move3 0 27 0 +NPC1GouzaotiMd10001 RunStart 0 27 0 +NPC1GouzaotiMd10001 RunStartEnd01 0 27 0 +NPC1GouzaotiMd10001 Hit1 0 14 0.016667 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.1655 1 0 0 -0.094 1 0 0 -0.0553 1 0 0 -0.039 1 0 0 -0.0297 1 0 0 -0.026 1 0 0 -0.0236 1 0 0 -0.018 1 0 0 -0.0119 1 0 0 -0.006 1 0 0 -0.0011 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Hit2 0 14 0.016667 0 0 1 0 0 0.0104 1 0 0 -0.167 1 0 0 -0.2223 1 0 0 -0.21 1 0 0 -0.1774 1 0 0 -0.139 1 0 0 -0.1006 1 0 0 -0.069 1 0 0 -0.0486 1 0 0 -0.036 1 0 0 -0.0245 1 0 0 -0.013 1 0 0 -0.0022 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Hit3 0 15 0.033333 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.3918 1 0 0 -0.541 1 0 0 -0.6164 1 0 0 -0.667 1 0 0 -0.7126 1 0 0 -0.765 1 0 0 -0.8185 1 0 0 -0.872 1 0 0 -0.9245 1 0 0 -0.977 1 0 0 -1.0281 1 0 0 -1.077 1 0 0 -1.109 1 0 +NPC1GouzaotiMd10001 Hit4 0 19 0 0 0 1 0 0 -0.0753 1 0 0 -0.371 1 0 0 -0.4927 1 0 0 -0.548 1 0 0 -0.5854 1 0 0 -0.624 1 0 0 -0.6596 1 0 0 -0.693 1 0 0 -0.7269 1 0 0 -0.763 1 0 0 -0.8058 1 0 0 -0.853 1 0 0 -0.8988 1 0 0 -0.938 1 0 0 -0.9655 1 0 0 -0.975 1 0 0 -0.973 1 0 0 -0.972 1 0 +NPC1GouzaotiMd10001 Behitfly 0 21 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Hoverhit 0 21 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Falldown 0 18 0.016667 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Hitdown 0 21 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10001 Lieonfloor 0 5 0 +NPC1GouzaotiMd10001 Standup 0 21 0.033333 0 0 1 0 0 0.0112 1 0 0 0.019 1 0 0 0.029 1 0 0 0.047 1 0 0 0.0802 1 0 0 0.145 1 0 0 0.2206 1 0 0 0.285 1 0 0 0.3124 1 0 0 0.3141 1 0 0 0.3102 1 0 0 0.299 1 0 0 0.2785 1 0 0 0.2405 1 0 0 0.1952 1 0 0 0.164 1 0 0 0.1519 1 0 0 0.1476 1 0 0 0.1476 1 0 0 0.148 1 0 0 0.147 1 0 +NPC1GouzaotiMd10001 Straight 0 27 0 +NPC1GouzaotiMd10001 Stun 0 27 0 +NPC1GouzaotiMd10001 StraightBefore 0 27 0 +NPC1GouzaotiMd10001 StraightAfter 0 27 0 +NPC1GouzaotiMd10001 Win 0 27 0 +NPC1GouzaotiMd10001 Win2 0 27 0 +NPC1GouzaotiMd10001 Stop 0 27 0 +NPC1GouzaotiMd10001 Fail 0 27 0 +NPC1GouzaotiMd10001 Save 0 27 0 +NPC1GouzaotiMd10001 Caught 0 14 0.016667 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.1655 1 0 0 -0.094 1 0 0 -0.0553 1 0 0 -0.039 1 0 0 -0.0297 1 0 0 -0.026 1 0 0 -0.0236 1 0 0 -0.018 1 0 0 -0.0119 1 0 0 -0.006 1 0 0 -0.0011 1 0 0 0 1 0 +NPC1GouzaotiMd10001 RunStartEnd02 0 27 0 +NPC1GouzaotiMd10001 StopR 0 27 0 +NPC1GouzaotiMd10001 Attack01 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 +NPC1GouzaotiMd10001 Attack02 0 6 0 +NPC1GouzaotiMd10001 Attack03 0 19 0.033333 0 0 1 0 0 0.0997 1 0 0 0.214 1 0 0 0.327 1 0 0 0.422 1 0 0 0.4844 1 0 0 0.514 1 0 0 0.5216 1 0 0 0.519 1 0 0 0.5175 1 0 0 0.517 1 0 0 0.5127 1 0 0 0.513 1 0 0 0.5135 1 0 0 0.514 1 0 0 0.515 1 0 0 0.516 1 0 0 0.517 1 0 0 0.518 1 0 0 0.518 1 0 +NPC1GouzaotiMd10001 Attack04 0 21 0 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0 0.003 1 0 0 0 1 0 NPC1GouzaotiMd10001 Attack33 0 114 0.016667 0 0 1 0 0 0.4648 1 0 0 0.9202 1 0 0 1.3653 1 0 0 1.8026 1 0 0 2.2363 1 0 0 2.6766 1 0 0 3.1323 1 0 0 3.6119 1 0 0 4.1199 1 0 0 4.646 1 0 0 5.1524 1 0 0 5.626 1 0 0 6.0853 1 0 0 6.5334 1 0 0 6.9725 1 0 0 7.41 1 0 0 7.8535 1 0 0 8.31 1 0 0 8.7914 1 0 0 9.301 1 0 0 9.818 1 0 0 10.2979 1 0 0 10.7462 1 0 0 11.183 1 0 0 11.608 1 0 0 12.021 1 0 0 12.4316 1 0 0 12.85 1 0 0 13.2814 1 0 0 13.741 1 0 0 14.2297 1 0 0 14.688 1 0 0 15.0003 1 0 0 15.2822 1 0 0 15.4829 1 0 0 15.5776 1 0 0 15.5952 1 0 0 15.5708 1 0 0 15.537 1 0 0 15.527 1 0 0 15.5411 1 0 0 15.5586 1 0 0 15.5794 1 0 0 15.603 1 0 0 15.6289 1 0 0 15.659 1 0 0 15.6967 1 0 0 15.7375 1 0 0 15.7769 1 0 0 15.8154 1 0 0 15.8472 1 0 0 15.8646 1 0 0 15.8655 1 0 0 15.855 1 0 0 15.8392 1 0 0 15.825 1 0 0 15.8186 1 0 0 15.828 1 0 0 15.8555 1 0 0 15.9107 1 0 0 16.0835 1 0 0 16.572 1 0 0 17.3264 1 0 0 17.876 1 0 0 18.3201 1 0 0 18.743 1 0 0 19.1888 1 0 0 19.6324 1 0 0 20.1317 1 0 0 20.807 1 0 0 21.635 1 0 0 22.372 1 0 0 22.7098 1 0 0 22.853 1 0 0 23.0069 1 0 0 23.244 1 0 0 23.4914 1 0 0 23.718 1 0 0 23.8956 1 0 0 24.0484 1 0 0 24.1853 1 0 0 24.3018 1 0 0 24.3935 1 0 0 24.458 1 0 0 24.4942 1 0 0 24.509 1 0 0 24.5086 1 0 0 24.498 1 0 0 24.4823 1 0 0 24.4677 1 0 0 24.4599 1 0 0 24.445 1 0 0 24.425 1 0 0 24.4049 1 0 0 24.3845 1 0 0 24.364 1 0 0 24.3553 1 0 0 24.378 1 0 0 24.3988 1 0 0 24.4192 1 0 0 24.4388 1 0 0 24.457 1 0 0 24.4707 1 0 0 24.48 1 0 0 24.4936 1 0 0 24.514 1 0 0 24.534 1 0 0 24.545 1 0 0 24.5471 1 0 0 24.5443 1 0 0 24.5391 1 0 0 24.533 1 0 0 24.5274 1 0 0 24.526 1 0 -NPC1GouzaotiMd10001 Attack34 0 61 0.033333 0 0 1 0 0 -0.0292 1 0 0 -0.055 1 0 0 -0.0812 1 0 0 -0.104 1 0 0 -0.1219 1 0 0 -0.133 1 0 0 -0.1157 1 0 0 -0.0767 1 0 0 -0.0211 1 0 0 0.09 1 0 0 0.2121 1 0 0 0.27 1 0 0 0.3084 1 0 0 0.322 1 0 0 0.3084 1 0 0 0.2866 1 0 0 0.261 1 0 0 0.2368 1 0 0 0.2191 1 0 0 0.212 1 0 0 0.218 1 0 0 0.23 1 0 0 0.243 1 0 0 0.256 1 0 0 0.2567 1 0 0 0.2599 1 0 0 0.2607 1 0 0 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-0.1696 1 0 0 -0.17 1 0 0 -0.1685 1 0 0 -0.168 1 0 0 -0.1665 1 0 0 -0.166 1 0 0 -0.1645 1 0 0 -0.164 1 0 0 -0.1625 1 0 0 -0.161 1 0 0 -0.1605 1 0 0 -0.159 1 0 -NPC1GouzaotiMd10001 Death 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 -NPC1GouzaotiMd10001 Falldown 0 18 0.016667 0 0 1 0 0 0.0008 1 0 0 -0.067 1 0 0 -0.1102 1 0 0 -0.105 1 0 0 -0.0719 1 0 0 -0.041 1 0 0 -0.0102 1 0 0 0.016 1 0 0 0.0239 1 0 0 0.024 1 0 0 0.0225 1 0 0 0.022 1 0 0 0.021 1 0 0 0.02 1 0 0 0.017 1 0 0 0.014 1 0 0 0.0119 1 0 0 0.012 1 0 -NPC1GouzaotiMd10001 Hit1 0 14 0.016667 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.1655 1 0 0 -0.094 1 0 0 -0.0553 1 0 0 -0.039 1 0 0 -0.0297 1 0 0 -0.026 1 0 0 -0.0236 1 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b/Resources/table/share/fight/npc/npcanimationmotion/NPC1GouzaotiMd10002.tsv @@ -1,4 +1,47 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] +Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] +NPC1GouzaotiMd10002 Born 0 27 0 +NPC1GouzaotiMd10002 Stand1 0 27 0 +NPC1GouzaotiMd10002 Stand2 0 27 0 +NPC1GouzaotiMd10002 Stand3 0 27 0 +NPC1GouzaotiMd10002 Death 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 +NPC1GouzaotiMd10002 Standchange 0 27 0 +NPC1GouzaotiMd10002 Run 0 14 0 +NPC1GouzaotiMd10002 Walk 0 27 0 +NPC1GouzaotiMd10002 Runb 0 27 0 +NPC1GouzaotiMd10002 Runl 0 27 0 +NPC1GouzaotiMd10002 Runr 0 27 0 +NPC1GouzaotiMd10002 Walkb 0 27 0 +NPC1GouzaotiMd10002 Walkl 0 27 0 +NPC1GouzaotiMd10002 Walkr 0 27 0 +NPC1GouzaotiMd10002 TurnLeft 0 14 0 +NPC1GouzaotiMd10002 TurnRight 0 14 0 +NPC1GouzaotiMd10002 Move1 0 27 0 +NPC1GouzaotiMd10002 Move2 0 27 0 +NPC1GouzaotiMd10002 Move3 0 27 0 +NPC1GouzaotiMd10002 RunStart 0 27 0 +NPC1GouzaotiMd10002 RunStartEnd01 0 27 0 +NPC1GouzaotiMd10002 Hit1 0 14 0.016667 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.1655 1 0 0 -0.094 1 0 0 -0.0553 1 0 0 -0.039 1 0 0 -0.0297 1 0 0 -0.026 1 0 0 -0.0236 1 0 0 -0.018 1 0 0 -0.0119 1 0 0 -0.006 1 0 0 -0.0011 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Hit2 0 14 0.016667 0 0 1 0 0 0.0104 1 0 0 -0.167 1 0 0 -0.2223 1 0 0 -0.21 1 0 0 -0.1774 1 0 0 -0.139 1 0 0 -0.1006 1 0 0 -0.069 1 0 0 -0.0486 1 0 0 -0.036 1 0 0 -0.0245 1 0 0 -0.013 1 0 0 -0.0022 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Hit3 0 15 0.033333 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.3918 1 0 0 -0.541 1 0 0 -0.6164 1 0 0 -0.667 1 0 0 -0.7126 1 0 0 -0.765 1 0 0 -0.8185 1 0 0 -0.872 1 0 0 -0.9245 1 0 0 -0.977 1 0 0 -1.0281 1 0 0 -1.077 1 0 0 -1.109 1 0 +NPC1GouzaotiMd10002 Hit4 0 19 0 0 0 1 0 0 -0.0753 1 0 0 -0.371 1 0 0 -0.4927 1 0 0 -0.548 1 0 0 -0.5854 1 0 0 -0.624 1 0 0 -0.6596 1 0 0 -0.693 1 0 0 -0.7269 1 0 0 -0.763 1 0 0 -0.8058 1 0 0 -0.853 1 0 0 -0.8988 1 0 0 -0.938 1 0 0 -0.9655 1 0 0 -0.975 1 0 0 -0.973 1 0 0 -0.972 1 0 +NPC1GouzaotiMd10002 Behitfly 0 21 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Hoverhit 0 21 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Falldown 0 18 0.016667 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Hitdown 0 21 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Lieonfloor 0 5 0 +NPC1GouzaotiMd10002 Standup 0 21 0.033333 0 0 1 0 0 0.0112 1 0 0 0.019 1 0 0 0.029 1 0 0 0.047 1 0 0 0.0802 1 0 0 0.145 1 0 0 0.2206 1 0 0 0.285 1 0 0 0.3124 1 0 0 0.3141 1 0 0 0.3102 1 0 0 0.299 1 0 0 0.2785 1 0 0 0.2405 1 0 0 0.1952 1 0 0 0.164 1 0 0 0.1519 1 0 0 0.1476 1 0 0 0.1476 1 0 0 0.148 1 0 0 0.147 1 0 +NPC1GouzaotiMd10002 Straight 0 27 0 +NPC1GouzaotiMd10002 Stun 0 27 0 +NPC1GouzaotiMd10002 StraightBefore 0 27 0 +NPC1GouzaotiMd10002 StraightAfter 0 27 0 +NPC1GouzaotiMd10002 Win 0 27 0 +NPC1GouzaotiMd10002 Win2 0 27 0 +NPC1GouzaotiMd10002 Stop 0 27 0 +NPC1GouzaotiMd10002 Fail 0 27 0 +NPC1GouzaotiMd10002 Save 0 27 0 +NPC1GouzaotiMd10002 Caught 0 14 0.016667 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.1655 1 0 0 -0.094 1 0 0 -0.0553 1 0 0 -0.039 1 0 0 -0.0297 1 0 0 -0.026 1 0 0 -0.0236 1 0 0 -0.018 1 0 0 -0.0119 1 0 0 -0.006 1 0 0 -0.0011 1 0 0 0 1 0 +NPC1GouzaotiMd10002 RunStartEnd02 0 27 0 +NPC1GouzaotiMd10002 StopR 0 27 0 NPC1GouzaotiMd10002 Attack01 0 26 0.016667 0 0 1 0 0 -0.0904 1 0 0 -0.164 1 0 0 -0.245 1 0 0 -0.344 1 0 0 -0.4233 1 0 0 -0.452 1 0 0 -0.4635 1 0 0 -0.466 1 0 0 -0.4636 1 0 0 -0.46 1 0 0 -0.4582 1 0 0 -0.463 1 0 0 -0.477 1 0 0 -0.5 1 0 0 -0.5374 1 0 0 -0.559 1 0 0 -0.5577 1 0 0 -0.553 1 0 0 -0.5495 1 0 0 -0.545 1 0 0 -0.54 1 0 0 -0.535 1 0 0 -0.5295 1 0 0 -0.525 1 0 0 -0.5191 1 0 0 -0.518 1 0 NPC1GouzaotiMd10002 Attack02 0 6 0 NPC1GouzaotiMd10002 Attack03 0 19 0.033333 0 0 1 0 0 0.0997 1 0 0 0.214 1 0 0 0.327 1 0 0 0.422 1 0 0 0.4844 1 0 0 0.514 1 0 0 0.5216 1 0 0 0.519 1 0 0 0.5175 1 0 0 0.517 1 0 0 0.5127 1 0 0 0.513 1 0 0 0.5135 1 0 0 0.514 1 0 0 0.515 1 0 0 0.516 1 0 0 0.517 1 0 0 0.518 1 0 0 0.518 1 0 @@ -6,23 +49,30 @@ NPC1GouzaotiMd10002 Attack04 0 21 0 NPC1GouzaotiMd10002 Attack11 0 37 0.033333 0 0 1 0 0 -0.0418 1 0 0 -0.088 1 0 0 -0.1146 1 0 0 -0.131 1 0 0 -0.1456 1 0 0 -0.158 1 0 0 -0.1671 1 0 0 -0.175 1 0 0 -0.1809 1 0 0 -0.18 1 0 0 -0.164 1 0 0 -0.148 1 0 0 -0.1394 1 0 0 -0.132 1 0 0 -0.1245 1 0 0 -0.117 1 0 0 -0.1096 1 0 0 -0.101 1 0 0 -0.0901 1 0 0 -0.077 1 0 0 -0.0145 1 0 0 -0.024 1 0 0 -0.0423 1 0 0 -0.064 1 0 0 -0.0866 1 0 0 -0.108 1 0 0 -0.1244 1 0 0 -0.134 1 0 0 -0.1322 1 0 0 -0.118 1 0 0 -0.0984 1 0 0 -0.081 1 0 0 -0.0641 1 0 0 -0.046 1 0 0 -0.028 1 0 0 -0.011 1 0 0 0 1 0 NPC1GouzaotiMd10002 Attack12 0 87 0.033333 0 0 1 0 0 -0.0318 1 0 0 -0.068 1 0 0 -0.0995 1 0 0 -0.121 1 0 0 -0.1396 1 0 0 -0.155 1 0 0 -0.1682 1 0 0 -0.178 1 0 0 -0.1807 1 0 0 -0.162 1 0 0 -0.1436 1 0 0 -0.132 1 0 0 -0.1205 1 0 0 -0.109 1 0 0 -0.0952 1 0 0 -0.077 1 0 0 -0.0134 1 0 0 -0.024 1 0 0 -0.0576 1 0 0 -0.098 1 0 0 -0.128 1 0 0 -0.141 1 0 0 -0.1462 1 0 0 -0.148 1 0 0 -0.1456 1 0 0 -0.141 1 0 0 -0.1364 1 0 0 -0.125 1 0 0 -0.1006 1 0 0 -0.056 1 0 0 0.0089 1 0 0 -0.024 1 0 0 -0.4452 1 0 0 -0.682 1 0 0 -0.7274 1 0 0 -0.72 1 0 0 -0.6766 1 0 0 -0.586 1 0 0 -0.4165 1 0 0 -0.212 1 0 0 -0.0685 1 0 0 0.012 1 0 0 0.052 1 0 0 0.02 1 0 0 -0.0748 1 0 0 -0.065 1 0 0 -0.0147 1 0 0 -0.059 1 0 0 -0.1248 1 0 0 -0.194 1 0 0 -0.2606 1 0 0 -0.316 1 0 0 -0.2862 1 0 0 -0.369 1 0 0 -1.1571 1 0 0 -1.627 1 0 0 -1.7114 1 0 0 -1.636 1 0 0 -1.5307 1 0 0 -1.467 1 0 0 -1.42 1 0 0 -1.391 1 0 0 -1.3734 1 0 0 -1.358 1 0 0 -1.3449 1 0 0 -1.333 1 0 0 -1.3239 1 0 0 -1.316 1 0 0 -1.3099 1 0 0 -1.305 1 0 0 -1.2957 1 0 0 -1.293 1 0 0 -1.3221 1 0 0 -1.402 1 0 0 -1.5277 1 0 0 -1.667 1 0 0 -1.7886 1 0 0 -1.873 1 0 0 -1.9318 1 0 0 -1.977 1 0 0 -2.0178 1 0 0 -2.054 1 0 0 -2.0718 1 0 0 -2.075 1 0 0 -2.069 1 0 0 -2.062 1 0 0 -2.062 1 0 NPC1GouzaotiMd10002 Attack13 0 66 0.016667 0 0 1 0 0 -0.0093 1 0 0 -0.013 1 0 0 -0.0137 1 0 0 -0.01 1 0 0 -0.0055 1 0 0 0 1 0 0 0.017 1 0 0 0.043 1 0 0 0.1027 1 0 0 0.149 1 0 0 -0.0061 1 0 0 -0.448 1 0 0 -0.5733 1 0 0 -0.594 1 0 0 -0.5763 1 0 0 -0.518 1 0 0 -0.4043 1 0 0 -0.213 1 0 0 -0.0214 1 0 0 0.097 1 0 0 0.1634 1 0 0 0.188 1 0 0 0.1212 1 0 0 0.043 1 0 0 0.0931 1 0 0 0.114 1 0 0 0.0539 1 0 0 -0.014 1 0 0 -0.0828 1 0 0 -0.147 1 0 0 -0.2058 1 0 0 -0.106 1 0 0 -0.473 1 0 0 -1.254 1 0 0 -1.5504 1 0 0 -1.561 1 0 0 -1.4649 1 0 0 -1.37 1 0 0 -1.3158 1 0 0 -1.274 1 0 0 -1.2506 1 0 0 -1.234 1 0 0 -1.2194 1 0 0 -1.207 1 0 0 -1.1959 1 0 0 -1.187 1 0 0 -1.1799 1 0 0 -1.174 1 0 0 -1.1682 1 0 0 -1.159 1 0 0 -1.1643 1 0 0 -1.208 1 0 0 -1.3065 1 0 0 -1.44 1 0 0 -1.577 1 0 0 -1.687 1 0 0 -1.7606 1 0 0 -1.814 1 0 0 -1.8566 1 0 0 -1.897 1 0 0 -1.928 1 0 0 -1.94 1 0 0 -1.9399 1 0 0 -1.932 1 0 0 -1.9277 1 0 0 -1.928 1 0 +NPC1GouzaotiMd10002 Attack14 0 19 0.033333 0 0 1 0 0 -0.0454 1 0 0 -0.038 1 0 0 0.0054 1 0 0 0.096 1 0 0 0.2655 1 0 0 0.47 1 0 0 0.6135 1 0 0 0.694 1 0 0 0.734 1 0 0 0.702 1 0 0 0.6072 1 0 0 0.617 1 0 0 0.6673 1 0 0 0.623 1 0 0 0.5572 1 0 0 0.488 1 0 0 0.4214 1 0 0 0.365 1 0 0 0.337 1 0 +NPC1GouzaotiMd10002 Attack15 0 33 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0174 1 0 0 0.042 1 0 0 -0.0248 1 0 0 -0.103 1 0 0 -0.0529 1 0 0 -0.032 1 0 0 -0.0921 1 0 0 -0.16 1 0 0 -0.2288 1 0 0 -0.293 1 0 0 -0.3518 1 0 0 -0.252 1 0 0 -0.619 1 0 0 -1.4 1 0 0 -1.6964 1 0 0 -1.707 1 0 0 -1.6109 1 0 0 -1.516 1 0 0 -1.4618 1 0 0 -1.42 1 0 0 -1.3966 1 0 0 -1.38 1 0 0 -1.3654 1 0 0 -1.353 1 0 0 -1.3419 1 0 0 -1.333 1 0 0 -1.3259 1 0 0 -1.32 1 0 0 -1.317 1 0 NPC1GouzaotiMd10002 Attack21 0 49 0.033333 0 0 1 0 0 0.2313 1 0 0 0.385 1 0 0 0.4843 1 0 0 0.543 1 0 0 0.5693 1 0 0 0.583 1 0 0 0.5863 1 0 0 0.585 1 0 0 0.5826 1 0 0 0.579 1 0 0 0.5687 1 0 0 0.554 1 0 0 0.5404 1 0 0 0.537 1 0 0 0.5441 1 0 0 1.034 1 0 0 1.1089 1 0 0 1.141 1 0 0 1.1392 1 0 0 1.116 1 0 0 1.0824 1 0 0 1.042 1 0 0 0.9867 1 0 0 0.919 1 0 0 0.8422 1 0 0 0.763 1 0 0 0.6827 1 0 0 0.608 1 0 0 0.5352 1 0 0 0.459 1 0 0 0.381 1 0 0 0.304 1 0 0 0.2302 1 0 0 0.161 1 0 0 0.1002 1 0 0 0.052 1 0 0 0.0268 1 0 0 0.015 1 0 0 0.0045 1 0 0 -0.006 1 0 0 -0.006 1 0 0 -0.006 1 0 0 -0.005 1 0 0 -0.004 1 0 0 -0.003 1 0 0 -0.002 1 0 0 -0.0015 1 0 0 0 1 0 0 0 1 0 NPC1GouzaotiMd10002 Attack22 0 72 0.016667 0 0 1 0 0 0.237 1 0 0 0.348 1 0 0 0.3745 1 0 0 0.392 1 0 0 0.4253 1 0 0 0.463 1 0 0 0.4974 1 0 0 0.526 1 0 0 0.5491 1 0 0 0.4 1 0 0 0.8973 1 0 0 1.111 1 0 0 1.1224 1 0 0 1.1 1 0 0 1.0123 1 0 0 1.008 1 0 0 1.6437 1 0 0 1.791 1 0 0 1.9208 1 0 0 1.982 1 0 0 2.0288 1 0 0 2.07 1 0 0 2.109 1 0 0 2.148 1 0 0 2.1883 1 0 0 2.233 1 0 0 2.2932 1 0 0 2.404 1 0 0 2.4881 1 0 0 2.867 1 0 0 3.3064 1 0 0 3.558 1 0 0 4.0026 1 0 0 4.247 1 0 0 4.2366 1 0 0 4.342 1 0 0 4.4092 1 0 0 4.445 1 0 0 4.468 1 0 0 4.482 1 0 0 4.487 1 0 0 4.483 1 0 0 4.4735 1 0 0 4.464 1 0 0 4.459 1 0 0 4.464 1 0 0 4.4825 1 0 0 4.52 1 0 0 4.5878 1 0 0 4.685 1 0 0 4.8011 1 0 0 4.924 1 0 0 5.0424 1 0 0 5.143 1 0 0 5.2151 1 0 0 5.249 1 0 0 5.2531 1 0 0 5.247 1 0 0 5.2412 1 0 0 5.223 1 0 0 5.201 1 0 0 5.197 1 0 0 5.207 1 0 0 5.218 1 0 0 5.2209 1 0 0 5.217 1 0 0 5.2085 1 0 0 5.201 1 0 0 5.1962 1 0 0 5.196 1 0 0 5.1971 1 0 0 5.197 1 0 -NPC1GouzaotiMd10002 Attack23 0 59 0 0 0 1 0 0 -0.0351 1 0 0 -0.131 1 0 0 0.147 1 0 0 0.587 1 0 0 0.7263 1 0 0 0.834 1 0 0 0.8844 1 0 0 0.929 1 0 0 0.9691 1 0 0 1.008 1 0 0 1.0468 1 0 0 1.089 1 0 0 1.1337 1 0 0 1.212 1 0 0 1.3111 1 0 0 1.445 1 0 0 1.9249 1 0 0 2.281 1 0 0 2.5294 1 0 0 3.104 1 0 0 3.1172 1 0 0 3.154 1 0 0 3.2556 1 0 0 3.309 1 0 0 3.3401 1 0 0 3.359 1 0 0 3.3711 1 0 0 3.372 1 0 0 3.3662 1 0 0 3.356 1 0 0 3.3477 1 0 0 3.345 1 0 0 3.3541 1 0 0 3.379 1 0 0 3.4247 1 0 0 3.504 1 0 0 3.6082 1 0 0 3.728 1 0 0 3.8505 1 0 0 3.965 1 0 0 4.0568 1 0 0 4.117 1 0 0 4.1388 1 0 0 4.137 1 0 0 4.1316 1 0 0 4.123 1 0 0 4.1007 1 0 0 4.083 1 0 0 4.0855 1 0 0 4.097 1 0 0 4.106 1 0 0 4.106 1 0 0 4.1001 1 0 0 4.092 1 0 0 4.0848 1 0 0 4.082 1 0 0 4.0825 1 0 0 4.083 1 0 0 4.083 1 0 -NPC1GouzaotiMd10002 Behitfly 0 21 0 0 0 1 0 0 -0.2085 1 0 0 -0.174 1 0 0 -0.1684 1 0 0 -0.166 1 0 0 -0.1649 1 0 0 -0.166 1 0 0 -0.1675 1 0 0 -0.169 1 0 0 -0.1696 1 0 0 -0.17 1 0 0 -0.1685 1 0 0 -0.168 1 0 0 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0 0 -0.0011 1 0 0 0 1 0 -NPC1GouzaotiMd10002 Hit2 0 14 0.016667 0 0 1 0 0 0.0104 1 0 0 -0.167 1 0 0 -0.2223 1 0 0 -0.21 1 0 0 -0.1774 1 0 0 -0.139 1 0 0 -0.1006 1 0 0 -0.069 1 0 0 -0.0486 1 0 0 -0.036 1 0 0 -0.0245 1 0 0 -0.013 1 0 0 -0.0022 1 0 0 0 1 0 -NPC1GouzaotiMd10002 Hit3 0 15 0.033333 0 0 1 0 0 -0.1027 1 0 0 -0.229 1 0 0 -0.3918 1 0 0 -0.541 1 0 0 -0.6164 1 0 0 -0.667 1 0 0 -0.7126 1 0 0 -0.765 1 0 0 -0.8185 1 0 0 -0.872 1 0 0 -0.9245 1 0 0 -0.977 1 0 0 -1.0281 1 0 0 -1.077 1 0 0 -1.109 1 0 -NPC1GouzaotiMd10002 Hit4 0 19 0 0 0 1 0 0 -0.0753 1 0 0 -0.371 1 0 0 -0.4927 1 0 0 -0.548 1 0 0 -0.5854 1 0 0 -0.624 1 0 0 -0.6596 1 0 0 -0.693 1 0 0 -0.7269 1 0 0 -0.763 1 0 0 -0.8058 1 0 0 -0.853 1 0 0 -0.8988 1 0 0 -0.938 1 0 0 -0.9655 1 0 0 -0.975 1 0 0 -0.973 1 0 0 -0.972 1 0 0 -0.972 1 0 -NPC1GouzaotiMd10002 Hitdown 0 21 0.033333 0 0 1 0 0 -0.1793 1 0 0 -0.174 1 0 0 -0.1647 1 0 0 -0.142 1 0 0 -0.2044 1 0 0 -0.259 1 0 0 -0.2713 1 0 0 -0.242 1 0 0 -0.2099 1 0 0 -0.179 1 0 0 -0.1507 1 0 0 -0.136 1 0 0 -0.1349 1 0 0 -0.136 1 0 0 -0.137 1 0 0 -0.138 1 0 0 -0.1384 1 0 0 -0.141 1 0 0 -0.144 1 0 0 -0.147 1 0 0 -0.147 1 0 -NPC1GouzaotiMd10002 Hoverhit 0 11 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -NPC1GouzaotiMd10002 Lieonfloor 0 5 0 -NPC1GouzaotiMd10002 Stand2 0 27 0 -NPC1GouzaotiMd10002 Standup 0 21 0.033333 0 0 1 0 0 0.0112 1 0 0 0.019 1 0 0 0.0291 1 0 0 0.047 1 0 0 0.0802 1 0 0 0.146 1 0 0 0.2211 1 0 0 0.285 1 0 0 0.3124 1 0 0 0.314 1 0 0 0.3099 1 0 0 0.299 1 0 0 0.2785 1 0 0 0.24 1 0 0 0.1957 1 0 0 0.164 1 0 0 0.1521 1 0 0 0.148 1 0 0 0.148 1 0 0 0.149 1 0 0 0.147 1 0 -NPC1GouzaotiMd10002 Stun 0 27 0 -NPC1GouzaotiMd10002 Walk 0 27 0 -NPC1GouzaotiMd10002 Walkb 0 27 0 -NPC1GouzaotiMd10002 Walkl 0 27 0 -NPC1GouzaotiMd10002 Walkr 0 27 0 +NPC1GouzaotiMd10002 Attack23 0 59 0 0 0 1 0 0 -0.0351 1 0 0 -0.131 1 0 0 0.147 1 0 0 0.587 1 0 0 0.7263 1 0 0 0.834 1 0 0 0.8844 1 0 0 0.929 1 0 0 0.9691 1 0 0 1.008 1 0 0 1.0468 1 0 0 1.089 1 0 0 1.1337 1 0 0 1.212 1 0 0 1.3111 1 0 0 1.445 1 0 0 1.9249 1 0 0 2.281 1 0 0 2.5294 1 0 0 3.104 1 0 0 3.1172 1 0 0 3.154 1 0 0 3.2556 1 0 0 3.309 1 0 0 3.3401 1 0 0 3.359 1 0 0 3.3711 1 0 0 3.372 1 0 0 3.3662 1 0 0 3.356 1 0 0 3.3477 1 0 0 3.345 1 0 0 3.3541 1 0 0 3.379 1 0 0 3.4247 1 0 0 3.504 1 0 0 3.6082 1 0 0 3.728 1 0 0 3.8505 1 0 0 3.965 1 0 0 4.0568 1 0 0 4.117 1 0 0 4.1388 1 0 0 4.137 1 0 0 4.1316 1 0 0 4.123 1 0 0 4.1007 1 0 0 4.083 1 0 0 4.0855 1 0 0 4.097 1 0 0 4.106 1 0 0 4.106 1 0 0 4.1001 1 0 0 4.092 1 0 0 4.0848 1 0 0 4.082 1 0 0 4.0825 1 0 0 4.083 1 0 +NPC1GouzaotiMd10002 Attack31 0 11 0.033333 0 0 1 0 0 -0.0029 1 0 0 -0.007 1 0 0 -0.0103 1 0 0 -0.008 1 0 0 -0.0049 1 0 0 -0.004 1 0 0 -0.0049 1 0 0 -0.007 1 0 0 -0.0067 1 0 0 -0.003 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Attack32 0 76 0.016667 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0015 1 0 0 -0.002 1 0 0 -0.0035 1 0 0 -0.0045 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 0.0028 1 0 0 0.022 1 0 0 0.039 1 0 0 0.056 1 0 0 0.0756 1 0 0 0.0935 1 0 0 0.1059 1 0 0 0.109 1 0 0 0.0956 1 0 0 0.053 1 0 0 -0.0086 1 0 0 -0.069 1 0 0 -0.1094 1 0 0 -0.134 1 0 0 -0.1464 1 0 0 -0.143 1 0 0 -0.1058 1 0 0 -0.037 1 0 0 0.0407 1 0 0 0.132 1 0 0 0.3002 1 0 0 0.419 1 0 0 0.3669 1 0 0 0.308 1 0 0 0.2608 1 0 0 0.253 1 0 0 0.2796 1 0 0 0.457 1 0 0 0.5086 1 0 0 0.432 1 0 0 0.3857 1 0 0 0.3711 1 0 0 0.3645 1 0 0 0.357 1 0 0 0.3413 1 0 0 0.3218 1 0 0 0.3008 1 0 0 0.2786 1 0 0 0.2556 1 0 0 0.232 1 0 0 0.2077 1 0 0 0.18 1 0 0 0.1491 1 0 0 0.1201 1 0 0 0.0968 1 0 0 0.083 1 0 0 0.0855 1 0 0 0.101 1 0 0 0.1215 1 0 0 0.1391 1 0 0 0.1473 1 0 0 0.1442 1 0 0 0.1361 1 0 0 0.127 1 0 0 0.1179 1 0 0 0.1087 1 0 0 0.0994 1 0 0 0.09 1 0 0 0.0805 1 0 0 0.0708 1 0 0 0.061 1 0 0 0.0511 1 0 0 0.0413 1 0 0 0.0315 1 0 0 0.0218 1 0 0 0.0123 1 0 0 0.003 1 0 0 0 1 0 +NPC1GouzaotiMd10002 Attack33 0 114 0.016667 0 0 1 0 0 0.4648 1 0 0 0.9202 1 0 0 1.3653 1 0 0 1.8026 1 0 0 2.2363 1 0 0 2.6766 1 0 0 3.1323 1 0 0 3.6119 1 0 0 4.1199 1 0 0 4.646 1 0 0 5.1524 1 0 0 5.626 1 0 0 6.0853 1 0 0 6.5334 1 0 0 6.9725 1 0 0 7.41 1 0 0 7.8535 1 0 0 8.31 1 0 0 8.7914 1 0 0 9.301 1 0 0 9.818 1 0 0 10.2979 1 0 0 10.7462 1 0 0 11.183 1 0 0 11.608 1 0 0 12.021 1 0 0 12.4316 1 0 0 12.85 1 0 0 13.2814 1 0 0 13.741 1 0 0 14.2297 1 0 0 14.688 1 0 0 15.0003 1 0 0 15.2822 1 0 0 15.4829 1 0 0 15.5776 1 0 0 15.5952 1 0 0 15.5708 1 0 0 15.537 1 0 0 15.527 1 0 0 15.5411 1 0 0 15.5586 1 0 0 15.5794 1 0 0 15.603 1 0 0 15.6289 1 0 0 15.659 1 0 0 15.6967 1 0 0 15.7375 1 0 0 15.7769 1 0 0 15.8154 1 0 0 15.8472 1 0 0 15.8646 1 0 0 15.8655 1 0 0 15.855 1 0 0 15.8392 1 0 0 15.825 1 0 0 15.8186 1 0 0 15.828 1 0 0 15.8555 1 0 0 15.9107 1 0 0 16.0835 1 0 0 16.572 1 0 0 17.3264 1 0 0 17.876 1 0 0 18.3201 1 0 0 18.743 1 0 0 19.1888 1 0 0 19.6324 1 0 0 20.1317 1 0 0 20.807 1 0 0 21.635 1 0 0 22.372 1 0 0 22.7098 1 0 0 22.853 1 0 0 23.0069 1 0 0 23.244 1 0 0 23.4914 1 0 0 23.718 1 0 0 23.8956 1 0 0 24.0484 1 0 0 24.1853 1 0 0 24.3018 1 0 0 24.3935 1 0 0 24.458 1 0 0 24.4942 1 0 0 24.509 1 0 0 24.5086 1 0 0 24.498 1 0 0 24.4823 1 0 0 24.4677 1 0 0 24.4599 1 0 0 24.445 1 0 0 24.425 1 0 0 24.4049 1 0 0 24.3845 1 0 0 24.364 1 0 0 24.3553 1 0 0 24.378 1 0 0 24.3988 1 0 0 24.4192 1 0 0 24.4388 1 0 0 24.457 1 0 0 24.4707 1 0 0 24.48 1 0 0 24.4936 1 0 0 24.514 1 0 0 24.534 1 0 0 24.545 1 0 0 24.5471 1 0 0 24.5443 1 0 0 24.5391 1 0 0 24.533 1 0 0 24.5274 1 0 0 24.526 1 0 +NPC1GouzaotiMd10002 Attack34 0 61 0.033333 0 0 1 0 0 -0.0292 1 0 0 -0.055 1 0 0 -0.0812 1 0 0 -0.104 1 0 0 -0.1219 1 0 0 -0.133 1 0 0 -0.1157 1 0 0 -0.0767 1 0 0 -0.0211 1 0 0 0.09 1 0 0 0.2121 1 0 0 0.27 1 0 0 0.3084 1 0 0 0.322 1 0 0 0.3084 1 0 0 0.2866 1 0 0 0.261 1 0 0 0.2368 1 0 0 0.2191 1 0 0 0.212 1 0 0 0.218 1 0 0 0.23 1 0 0 0.243 1 0 0 0.256 1 0 0 0.2567 1 0 0 0.2599 1 0 0 0.2607 1 0 0 0.254 1 0 0 0.2356 1 0 0 0.195 1 0 0 0.1299 1 0 0 0.053 1 0 0 -0.0219 1 0 0 -0.08 1 0 0 -0.119 1 0 0 -0.1478 1 0 0 -0.1639 1 0 0 -0.164 1 0 0 -0.1421 1 0 0 -0.086 1 0 0 0.0134 1 0 0 0.169 1 0 0 0.3377 1 0 0 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OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] -R1LifuMd010011 Attack01 0 31 0 0 0 1 0 0 -0.07 1 0 0 -0.109 1 0 0 -0.0195 1 0 0 0.064 1 0 0 0.159 1 0 0 0.316 1 0 0 0.3515 1 0 0 0.369 1 0 0 0.3755 1 0 0 0.378 1 0 0 0.374 1 0 0 0.366 1 0 0 0.35 1 0 0 0.331 1 0 0 0.3065 1 0 0 0.281 1 0 0 0.2315 1 0 0 0.186 1 0 0 0.1525 1 0 0 0.128 1 0 0 0.128 1 0 0 0.133 1 0 0 0.1575 1 0 0 0.185 1 0 0 0.2095 1 0 0 0.236 1 0 0 0.2495 1 0 0 0.261 1 0 0 0.2725 1 0 0 0.282 1 0 -R1LifuMd010011 Attack02 0 32 0.016667 0 0 1 0 0 0.001 1 0 0 0.016 1 0 0 0.0935 1 0 0 0.19 1 0 0 0.287 1 0 0 0.321 1 0 0 0.3115 1 0 0 0.322 1 0 0 0.3355 1 0 0 0.35 1 0 0 0.3665 1 0 0 0.395 1 0 0 0.4455 1 0 0 0.509 1 0 0 0.578 1 0 0 0.647 1 0 0 0.7 1 0 0 0.743 1 0 0 0.765 1 0 0 0.781 1 0 0 0.787 1 0 0 0.779 1 0 0 0.7645 1 0 0 0.747 1 0 0 0.7315 1 0 0 0.719 1 0 0 0.71 1 0 0 0.706 1 0 0 0.705 1 0 0 0.705 1 0 0 0.704 1 0 0 0.704 1 0 -R1LifuMd010011 Attack03 0 33 0 0 0 1 0 0 0.0605 1 0 0 0.131 1 0 0 0.191 1 0 0 0.223 1 0 0 0.267 1 0 0 0.343 1 0 0 0.4315 1 0 0 0.378 1 0 0 0.351 1 0 0 0.33 1 0 0 0.3155 1 0 0 0.307 1 0 0 0.302 1 0 0 0.301 1 0 0 0.303 1 0 0 0.307 1 0 0 0.3175 1 0 0 0.343 1 0 0 0.3795 1 0 0 0.416 1 0 0 0.452 1 0 0 0.492 1 0 0 0.5335 1 0 0 0.554 1 0 0 0.5605 1 0 0 0.561 1 0 0 0.5635 1 0 0 0.568 1 0 0 0.5705 1 0 0 0.572 1 0 0 0.5725 1 0 0 0.574 1 0 -R1LifuMd010011 Attack04 0 31 0.033333 0 0 1 0 0 -0.0185 1 0 0 -0.041 1 0 0 -0.05 1 0 0 0.006 1 0 0 0.118 1 0 0 0.171 1 0 0 0.204 1 0 0 0.208 1 0 0 0.2035 1 0 0 0.199 1 0 0 0.1935 1 0 0 0.187 1 0 0 0.185 1 0 0 0.185 1 0 0 0.1875 1 0 0 0.193 1 0 0 0.2115 1 0 0 0.232 1 0 0 0.261 1 0 0 0.292 1 0 0 0.3015 1 0 0 0.311 1 0 0 0.319 1 0 0 0.327 1 0 0 0.3365 1 0 0 0.346 1 0 0 0.356 1 0 0 0.366 1 0 0 0.37 1 0 0 0.373 1 0 0 0.377 1 0 -R1LifuMd010011 Attack05 0 34 0.016667 0 0 1 0 0 0.0075 1 0 0 0.015 1 0 0 0.0265 1 0 0 0.042 1 0 0 0.0615 1 0 0 0.086 1 0 0 0.138 1 0 0 0.284 1 0 0 0.3995 1 0 0 0.372 1 0 0 0.3645 1 0 0 0.357 1 0 0 0.3495 1 0 0 0.341 1 0 0 0.336 1 0 0 0.332 1 0 0 0.3295 1 0 0 0.329 1 0 0 0.344 1 0 0 0.372 1 0 0 0.396 1 0 0 0.42 1 0 0 0.459 1 0 0 0.505 1 0 0 0.5535 1 0 0 0.596 1 0 0 0.598 1 0 0 0.597 1 0 0 0.5915 1 0 0 0.584 1 0 0 0.5785 1 0 0 0.574 1 0 0 0.5705 1 0 0 0.57 1 0 -R1LifuMd010011 Attack11 0 29 0 0 0 1 0 0 -0.0805 1 0 0 -0.17 1 0 0 -0.226 1 0 0 -0.268 1 0 0 -0.2815 1 0 0 -0.292 1 0 0 -0.3005 1 0 0 -0.307 1 0 0 -0.3115 1 0 0 -0.315 1 0 0 -0.3165 1 0 0 -0.316 1 0 0 -0.313 1 0 0 -0.303 1 0 0 -0.2845 1 0 0 -0.263 1 0 0 -0.241 1 0 0 -0.222 1 0 0 -0.1845 1 0 0 -0.146 1 0 0 -0.1095 1 0 0 -0.075 1 0 0 -0.042 1 0 0 -0.024 1 0 0 -0.016 1 0 0 -0.01 1 0 0 -0.0055 1 0 0 0 1 0 -R1LifuMd010011 Attack21 0 34 0.016667 0 0 1 0 0 -0.053 1 0 0 -0.137 1 0 0 -0.084 1 0 0 -0.032 1 0 0 0.0505 1 0 0 0.005 1 0 0 -0.0615 1 0 0 -0.086 1 0 0 -0.0395 1 0 0 0.031 1 0 0 0.076 1 0 0 0.065 1 0 0 0.046 1 0 0 0.032 1 0 0 0.026 1 0 0 0.024 1 0 0 0.025 1 0 0 0.028 1 0 0 0.036 1 0 0 0.048 1 0 0 0.0645 1 0 0 0.083 1 0 0 0.12 1 0 0 0.156 1 0 0 0.188 1 0 0 0.204 1 0 0 0.2025 1 0 0 0.197 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.1935 1 0 0 0.194 1 0 -R1LifuMd010011 Attack31 0 27 0.033333 0 0 1 0 0 -0.0945 1 0 0 -0.171 1 0 0 -0.232 1 0 0 -0.288 1 0 0 -0.3275 1 0 0 -0.332 1 0 0 -0.3365 1 0 0 -0.341 1 0 0 -0.3445 1 0 0 -0.349 1 0 0 -0.3365 1 0 0 -0.324 1 0 0 -0.308 1 0 0 -0.288 1 0 0 -0.2615 1 0 0 -0.225 1 0 0 -0.1775 1 0 0 -0.123 1 0 0 -0.0655 1 0 0 -0.037 1 0 0 -0.025 1 0 0 -0.017 1 0 0 -0.0115 1 0 0 -0.009 1 0 0 -0.006 1 0 0 -0.003 1 0 0 0 1 0 -R1LifuMd010011 Attack33 0 31 0 0 0 1 0 0 -0.0235 1 0 0 -0.044 1 0 0 -0.103 1 0 0 -0.176 1 0 0 -0.2835 1 0 0 -0.389 1 0 0 -0.4325 1 0 0 -0.452 1 0 0 -0.4565 1 0 0 -0.456 1 0 0 -0.452 1 0 0 -0.446 1 0 0 -0.4335 1 0 0 -0.414 1 0 0 -0.3855 1 0 0 -0.351 1 0 0 -0.3055 1 0 0 -0.244 1 0 0 -0.1855 1 0 0 -0.134 1 0 0 -0.088 1 0 0 -0.065 1 0 0 -0.054 1 0 0 -0.046 1 0 0 -0.037 1 0 0 -0.029 1 0 0 -0.02 1 0 0 -0.011 1 0 0 -0.006 1 0 0 0 1 0 -R1LifuMd010011 Attack41 0 34 0.016667 0 0 1 0 0 -0.062 1 0 0 -0.131 1 0 0 -0.2165 1 0 0 -0.324 1 0 0 -0.458 1 0 0 -0.521 1 0 0 -0.5215 1 0 0 -0.517 1 0 0 -0.521 1 0 0 -0.517 1 0 0 -0.5145 1 0 0 -0.521 1 0 0 -0.5165 1 0 0 -0.519 1 0 0 -0.52 1 0 0 -0.511 1 0 0 -0.5005 1 0 0 -0.491 1 0 0 -0.483 1 0 0 -0.473 1 0 0 -0.4605 1 0 0 -0.444 1 0 0 -0.4185 1 0 0 -0.379 1 0 0 -0.329 1 0 0 -0.267 1 0 0 -0.1935 1 0 0 -0.123 1 0 0 -0.0545 1 0 0 -0.018 1 0 0 -0.0085 1 0 0 -0.004 1 0 0 -0.0015 1 0 0 0 1 0 +R1LifuMd010011 Born 0 67 0.033333 0 0 1 0 0 0.0119 1 0 0 -0.073 1 0 0 -0.1321 1 0 0 -0.135 1 0 0 -0.1222 1 0 0 -0.115 1 0 0 -0.1061 1 0 0 -0.097 1 0 0 -0.0885 1 0 0 -0.08 1 0 0 -0.0739 1 0 0 -0.069 1 0 0 -0.065 1 0 0 -0.061 1 0 0 -0.0542 1 0 0 -0.044 1 0 0 -0.0114 1 0 0 0.019 1 0 0 0.0506 1 0 0 0.081 1 0 0 0.0904 1 0 0 0.101 1 0 0 0.11 1 0 0 0.118 1 0 0 0.1222 1 0 0 0.123 1 0 0 0.1235 1 0 0 0.124 1 0 0 0.1255 1 0 0 0.126 1 0 0 0.1265 1 0 0 0.127 1 0 0 0.1265 1 0 0 0.126 1 0 0 0.1245 1 0 0 0.123 1 0 0 0.1217 1 0 0 0.118 1 0 0 0.1135 1 0 0 0.109 1 0 0 0.1075 1 0 0 0.106 1 0 0 0.1055 1 0 0 0.104 1 0 0 0.1035 1 0 0 0.102 1 0 0 0.1005 1 0 0 0.098 1 0 0 0.0954 1 0 0 0.094 1 0 0 0.0915 1 0 0 0.089 1 0 0 0.085 1 0 0 0.082 1 0 0 0.0798 1 0 0 0.08 1 0 0 0.081 1 0 0 0.081 1 0 0 0.0836 1 0 0 0.084 1 0 0 0.0866 1 0 0 0.088 1 0 0 0.088 1 0 0 0.089 1 0 0 0.0895 1 0 0 0.09 1 0 0 0.09 1 0 +R1LifuMd010011 Stand1 0 40 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Death 0 32 0.016667 0 0 1 0 0 -0.378 1 0 0 -0.683 1 0 0 -0.817 1 0 0 -0.922 1 0 0 -0.998 1 0 0 -1.014 1 0 0 -1.0125 1 0 0 -1.009 1 0 0 -1.0025 1 0 0 -0.994 1 0 0 -0.981 1 0 0 -0.965 1 0 0 -0.9445 1 0 0 -0.92 1 0 0 -0.904 1 0 0 -0.844 1 0 0 -0.7935 1 0 0 -0.766 1 0 0 -0.7445 1 0 0 -0.725 1 0 0 -0.706 1 0 0 -0.685 1 0 0 -0.6015 1 0 0 -0.499 1 0 0 -0.4445 1 0 0 -0.407 1 0 0 -0.382 1 0 0 -0.363 1 0 0 -0.361 1 0 0 -0.371 1 0 0 -0.3735 1 0 0 -0.373 1 0 +R1LifuMd010011 Standchange 0 20 0 0 0 1 0 0 -0.0075 1 0 0 -0.015 1 0 0 -0.032 1 0 0 -0.046 1 0 0 -0.053 1 0 0 -0.059 1 0 0 -0.0615 1 0 0 -0.063 1 0 0 -0.064 1 0 0 -0.061 1 0 0 -0.056 1 0 0 -0.049 1 0 0 -0.0415 1 0 0 -0.034 1 0 0 -0.0315 1 0 0 -0.029 1 0 0 -0.0275 1 0 0 -0.026 1 0 0 -0.0255 1 0 0 -0.024 1 0 +R1LifuMd010011 Run 0 14 0 +R1LifuMd010011 Walk 0 31 0 0 0 1 0 0 -0.0009 1 0 0 -0.003 1 0 0 -0.0045 1 0 0 -0.006 1 0 0 -0.0074 1 0 0 -0.0084 1 0 0 -0.0089 1 0 0 -0.009 1 0 0 -0.0073 1 0 0 -0.005 1 0 0 -0.0035 1 0 0 -0.002 1 0 0 -0.0013 1 0 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.005 1 0 0 -0.0065 1 0 0 -0.0077 1 0 0 -0.0086 1 0 0 -0.009 1 0 0 -0.0081 1 0 0 -0.006 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 -0.0026 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Run 0 14 0 +R1LifuMd010011 Run 0 14 0 +R1LifuMd010011 Move1 0 27 0.033333 0 0 1 0 0 -0.0355 1 0 0 0.084 1 0 0 0.62 1 0 0 1.612 1 0 0 2.508 1 0 0 3.151 1 0 0 3.623 1 0 0 4.059 1 0 0 4.49 1 0 0 4.859 1 0 0 5.0015 1 0 0 5.164 1 0 0 5.33 1 0 0 5.419 1 0 0 5.4595 1 0 0 5.489 1 0 0 5.515 1 0 0 5.538 1 0 0 5.5625 1 0 0 5.593 1 0 0 5.6235 1 0 0 5.652 1 0 0 5.672 1 0 0 5.682 1 0 0 5.684 1 0 0 5.685 1 0 0 5.687 1 0 +R1LifuMd010011 Move2 0 27 0.033333 0 0 1 0 0 0.019 1 0 0 -0.024 1 0 0 -0.6025 1 0 0 -1.659 1 0 0 -2.594 1 0 0 -3.247 1 0 0 -3.8115 1 0 0 -4.37 1 0 0 -4.99 1 0 0 -5.417 1 0 0 -5.675 1 0 0 -5.851 1 0 0 -5.908 1 0 0 -5.937 1 0 0 -5.942 1 0 0 -5.929 1 0 0 -5.8925 1 0 0 -5.846 1 0 0 -5.8045 1 0 0 -5.774 1 0 0 -5.726 1 0 0 -5.678 1 0 0 -5.625 1 0 0 -5.561 1 0 0 -5.5105 1 0 0 -5.493 1 0 0 -5.481 1 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3583 1 0 0 0.5513 1 0 0 0.7584 1 0 0 0.976 1 0 0 1.2349 1 0 0 1.5131 1 0 0 1.7311 1 0 0 1.9405 1 0 0 2.1441 1 0 0 2.3638 1 0 0 2.6671 1 0 0 2.9041 1 0 0 3.1339 1 0 0 3.2665 1 0 +R1LifuMd010011 RunStartEnd01 0 32 0.016667 0 0 1 0 0 0.0585 1 0 0 0.125 1 0 0 0.21 1 0 0 0.299 1 0 0 0.366 1 0 0 0.41 1 0 0 0.438 1 0 0 0.457 1 0 0 0.471 1 0 0 0.482 1 0 0 0.4895 1 0 0 0.496 1 0 0 0.5 1 0 0 0.503 1 0 0 0.5035 1 0 0 0.492 1 0 0 0.474 1 0 0 0.457 1 0 0 0.4455 1 0 0 0.437 1 0 0 0.435 1 0 0 0.436 1 0 0 0.437 1 0 0 0.438 1 0 0 0.439 1 0 0 0.439 1 0 0 0.4395 1 0 0 0.44 1 0 0 0.44 1 0 0 0.441 1 0 0 0.441 1 0 0 0.441 1 0 +R1LifuMd010011 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 +R1LifuMd010011 Hit2 0 23 0.033333 0 0 1 0 0 0.018 1 0 0 -0.103 1 0 0 -0.264 1 0 0 -0.311 1 0 0 -0.338 1 0 0 -0.352 1 0 0 -0.3505 1 0 0 -0.343 1 0 0 -0.327 1 0 0 -0.305 1 0 0 -0.2755 1 0 0 -0.243 1 0 0 -0.2075 1 0 0 -0.169 1 0 0 -0.131 1 0 0 -0.088 1 0 0 -0.0435 1 0 0 -0.018 1 0 0 -0.0035 1 0 0 0.01 1 0 0 0.023 1 0 0 0.037 1 0 0 0.046 1 0 +R1LifuMd010011 Hit3 0 24 0.016667 0 0 1 0 0 0.0735 1 0 0 -0.053 1 0 0 -0.352 1 0 0 -0.678 1 0 0 -0.8815 1 0 0 -0.981 1 0 0 -1.0875 1 0 0 -1.175 1 0 0 -1.1855 1 0 0 -1.182 1 0 0 -1.1685 1 0 0 -1.15 1 0 0 -1.1285 1 0 0 -1.103 1 0 0 -1.0575 1 0 0 -1.01 1 0 0 -0.959 1 0 0 -0.91 1 0 0 -0.8635 1 0 0 -0.818 1 0 0 -0.7975 1 0 0 -0.779 1 0 0 -0.76 1 0 0 -0.754 1 0 +R1LifuMd010011 Hit4 0 24 0.016667 0 0 1 0 0 0.063 1 0 0 0.004 1 0 0 -0.148 1 0 0 -0.314 1 0 0 -0.512 1 0 0 -0.682 1 0 0 -0.716 1 0 0 -0.723 1 0 0 -0.72 1 0 0 -0.718 1 0 0 -0.7155 1 0 0 -0.712 1 0 0 -0.716 1 0 0 -0.718 1 0 0 -0.7195 1 0 0 -0.719 1 0 0 -0.7105 1 0 0 -0.687 1 0 0 -0.661 1 0 0 -0.633 1 0 0 -0.6135 1 0 0 -0.607 1 0 0 -0.6035 1 0 0 -0.603 1 0 +R1LifuMd010011 Behitfly 0 20 0 0 0 1 0 0 -0.1116 1 0 0 -0.1646 1 0 0 -0.1195 1 0 0 -0.1304 1 0 0 -0.177 1 0 0 -0.207 1 0 0 -0.2237 1 0 0 -0.236 1 0 0 -0.245 1 0 0 -0.2529 1 0 0 -0.2617 1 0 0 -0.2722 1 0 0 -0.283 1 0 0 -0.2936 1 0 0 -0.302 1 0 0 -0.3085 1 0 0 -0.311 1 0 0 -0.3103 1 0 0 -0.3096 1 0 0 -0.3103 1 0 +R1LifuMd010011 Hoverhit 0 21 0 0 0 1 0 0 -0.0077 1 0 0 -0.0292 1 0 0 -0.0493 1 0 0 -0.07 1 0 0 -0.0938 1 0 0 -0.1166 1 0 0 -0.137 1 0 0 -0.1537 1 0 0 -0.166 1 0 0 -0.1734 1 0 0 -0.1772 1 0 0 -0.1791 1 0 0 -0.18 1 0 0 -0.1806 1 0 0 -0.1814 1 0 0 -0.1831 1 0 0 -0.1859 1 0 0 -0.1903 1 0 0 -0.1961 1 0 0 -0.2032 1 0 +R1LifuMd010011 Falldown 0 17 0 0 0 1 0 0 -0.2455 1 0 0 -0.3803 1 0 0 -0.4419 1 0 0 -0.4835 1 0 0 -0.5125 1 0 0 -0.5389 1 0 0 -0.5523 1 0 0 -0.5858 1 0 0 -0.6344 1 0 0 -0.6863 1 0 0 -0.7413 1 0 0 -0.7972 1 0 0 -0.8535 1 0 0 -0.9186 1 0 0 -0.9673 1 0 0 -0.9848 1 0 +R1LifuMd010011 Hitdown 0 17 0.033333 0 0 1 0 0 -0.0715 1 0 0 -0.289 1 0 0 -0.311 1 0 0 -0.365 1 0 0 -0.435 1 0 0 -0.484 1 0 0 -0.5905 1 0 0 -0.718 1 0 0 -0.799 1 0 0 -0.88 1 0 0 -0.948 1 0 0 -1.008 1 0 0 -1.0745 1 0 0 -1.139 1 0 0 -1.191 1 0 0 -1.23 1 0 0 -1.243 1 0 +R1LifuMd010011 Lieonfloor 0 3 0 +R1LifuMd010011 Standup 0 20 0 0 0 1 0 0 0.044 1 0 0 0.077 1 0 0 0.0805 1 0 0 0.086 1 0 0 0.1035 1 0 0 0.125 1 0 0 0.1515 1 0 0 0.173 1 0 0 0.1805 1 0 0 0.182 1 0 0 0.1835 1 0 0 0.19 1 0 0 0.197 1 0 0 0.204 1 0 0 0.2095 1 0 0 0.212 1 0 0 0.188 1 0 0 0.164 1 0 0 0.1345 1 0 0 0.12 1 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stun 0 27 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Win 0 77 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Stop 0 32 0.016667 0 0 1 0 0 0.1505 1 0 0 0.303 1 0 0 0.392 1 0 0 0.458 1 0 0 0.5035 1 0 0 0.527 1 0 0 0.5385 1 0 0 0.546 1 0 0 0.553 1 0 0 0.559 1 0 0 0.563 1 0 0 0.563 1 0 0 0.5515 1 0 0 0.536 1 0 0 0.515 1 0 0 0.499 1 0 0 0.486 1 0 0 0.478 1 0 0 0.475 1 0 0 0.474 1 0 0 0.4735 1 0 0 0.472 1 0 0 0.4725 1 0 0 0.473 1 0 0 0.473 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 +R1LifuMd010011 Stand2 0 34 0 +R1LifuMd010011 Save 0 41 0 +R1LifuMd010011 AttackQte 0 44 0.016667 0 0 1 0 0 -0.0275 1 0 0 0.048 1 0 0 0.044 1 0 0 0.037 1 0 0 0.024 1 0 0 0.017 1 0 0 0.021 1 0 0 0.036 1 0 0 0.0645 1 0 0 0.093 1 0 0 0.1325 1 0 0 0.159 1 0 0 0.1785 1 0 0 0.183 1 0 0 0.185 1 0 0 0.185 1 0 0 0.184 1 0 0 0.183 1 0 0 0.1815 1 0 0 0.18 1 0 0 0.1795 1 0 0 0.179 1 0 0 0.178 1 0 0 0.177 1 0 0 0.174 1 0 0 0.169 1 0 0 0.155 1 0 0 0.141 1 0 0 0.1245 1 0 0 0.107 1 0 0 0.088 1 0 0 0.078 1 0 0 0.075 1 0 0 0.075 1 0 0 0.0765 1 0 0 0.081 1 0 0 0.088 1 0 0 0.098 1 0 0 0.111 1 0 0 0.125 1 0 0 0.13 1 0 0 0.136 1 0 0 0.1405 1 0 0 0.142 1 0 +R1LifuMd010011 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 +R1LifuMd010011 RunStartEnd02 0 35 0.033333 0 0 1 0 0 0.0888 1 0 0 0.1838 1 0 0 0.2914 1 0 0 0.3601 1 0 0 0.4206 1 0 0 0.5008 1 0 0 0.5895 1 0 0 0.6667 1 0 0 0.7185 1 0 0 0.7519 1 0 0 0.7707 1 0 0 0.7854 1 0 0 0.7976 1 0 0 0.8073 1 0 0 0.8146 1 0 0 0.8185 1 0 0 0.821 1 0 0 0.8229 1 0 0 0.817 1 0 0 0.7993 1 0 0 0.7827 1 0 0 0.7692 1 0 0 0.7589 1 0 0 0.756 1 0 0 0.7576 1 0 0 0.7583 1 0 0 0.759 1 0 0 0.7597 1 0 0 0.7596 1 0 0 0.7598 1 0 0 0.761 1 0 0 0.7621 1 0 0 0.7615 1 0 0 0.7603 1 0 0 0.7603 1 0 +R1LifuMd010011 StopR 0 29 0.033333 0 0 1 0 0 0.1916 1 0 0 0.3331 1 0 0 0.4492 1 0 0 0.506 1 0 0 0.5358 1 0 0 0.5588 1 0 0 0.5744 1 0 0 0.5871 1 0 0 0.5956 1 0 0 0.6021 1 0 0 0.6053 1 0 0 0.6036 1 0 0 0.5966 1 0 0 0.5882 1 0 0 0.5864 1 0 0 0.5912 1 0 0 0.5927 1 0 0 0.5941 1 0 0 0.5946 1 0 0 0.5955 1 0 0 0.5974 1 0 0 0.5991 1 0 0 0.6005 1 0 0 0.6013 1 0 0 0.6017 1 0 0 0.6017 1 0 0 0.6015 1 0 0 0.6009 1 0 0 0.6007 1 0 +R1LifuMd010011 Attack01 0 31 0 0 0 1 0 0 -0.07 1 0 0 -0.109 1 0 0 -0.0195 1 0 0 0.064 1 0 0 0.159 1 0 0 0.316 1 0 0 0.3515 1 0 0 0.369 1 0 0 0.3755 1 0 0 0.378 1 0 0 0.374 1 0 0 0.366 1 0 0 0.35 1 0 0 0.331 1 0 0 0.3065 1 0 0 0.281 1 0 0 0.2315 1 0 0 0.186 1 0 0 0.1525 1 0 0 0.128 1 0 0 0.128 1 0 0 0.133 1 0 0 0.1575 1 0 0 0.185 1 0 0 0.2095 1 0 0 0.236 1 0 0 0.2495 1 0 0 0.261 1 0 0 0.2725 1 0 0 0.282 1 0 +R1LifuMd010011 Attack02 0 32 0.016667 0 0 1 0 0 0.001 1 0 0 0.016 1 0 0 0.0935 1 0 0 0.19 1 0 0 0.287 1 0 0 0.321 1 0 0 0.3115 1 0 0 0.322 1 0 0 0.3355 1 0 0 0.35 1 0 0 0.3665 1 0 0 0.395 1 0 0 0.4455 1 0 0 0.509 1 0 0 0.578 1 0 0 0.647 1 0 0 0.7 1 0 0 0.743 1 0 0 0.765 1 0 0 0.781 1 0 0 0.787 1 0 0 0.779 1 0 0 0.7645 1 0 0 0.747 1 0 0 0.7315 1 0 0 0.719 1 0 0 0.71 1 0 0 0.706 1 0 0 0.705 1 0 0 0.705 1 0 0 0.704 1 0 0 0.704 1 0 +R1LifuMd010011 Attack03 0 33 0 0 0 1 0 0 0.0605 1 0 0 0.131 1 0 0 0.191 1 0 0 0.223 1 0 0 0.267 1 0 0 0.343 1 0 0 0.4315 1 0 0 0.378 1 0 0 0.351 1 0 0 0.33 1 0 0 0.3155 1 0 0 0.307 1 0 0 0.302 1 0 0 0.301 1 0 0 0.303 1 0 0 0.307 1 0 0 0.3175 1 0 0 0.343 1 0 0 0.3795 1 0 0 0.416 1 0 0 0.452 1 0 0 0.492 1 0 0 0.5335 1 0 0 0.554 1 0 0 0.5605 1 0 0 0.561 1 0 0 0.5635 1 0 0 0.568 1 0 0 0.5705 1 0 0 0.572 1 0 0 0.5725 1 0 0 0.574 1 0 +R1LifuMd010011 Attack04 0 31 0.033333 0 0 1 0 0 -0.0185 1 0 0 -0.041 1 0 0 -0.05 1 0 0 0.006 1 0 0 0.118 1 0 0 0.171 1 0 0 0.204 1 0 0 0.208 1 0 0 0.2035 1 0 0 0.199 1 0 0 0.1935 1 0 0 0.187 1 0 0 0.185 1 0 0 0.185 1 0 0 0.1875 1 0 0 0.193 1 0 0 0.2115 1 0 0 0.232 1 0 0 0.261 1 0 0 0.292 1 0 0 0.3015 1 0 0 0.311 1 0 0 0.319 1 0 0 0.327 1 0 0 0.3365 1 0 0 0.346 1 0 0 0.356 1 0 0 0.366 1 0 0 0.37 1 0 0 0.373 1 0 0 0.377 1 0 +R1LifuMd010011 Attack05 0 34 0.016667 0 0 1 0 0 0.0075 1 0 0 0.015 1 0 0 0.0265 1 0 0 0.042 1 0 0 0.0615 1 0 0 0.086 1 0 0 0.138 1 0 0 0.284 1 0 0 0.3995 1 0 0 0.372 1 0 0 0.3645 1 0 0 0.357 1 0 0 0.3495 1 0 0 0.341 1 0 0 0.336 1 0 0 0.332 1 0 0 0.3295 1 0 0 0.329 1 0 0 0.344 1 0 0 0.372 1 0 0 0.396 1 0 0 0.42 1 0 0 0.459 1 0 0 0.505 1 0 0 0.5535 1 0 0 0.596 1 0 0 0.598 1 0 0 0.597 1 0 0 0.5915 1 0 0 0.584 1 0 0 0.5785 1 0 0 0.574 1 0 0 0.5705 1 0 0 0.57 1 0 +R1LifuMd010011 Attack11 0 29 0 0 0 1 0 0 -0.0805 1 0 0 -0.17 1 0 0 -0.226 1 0 0 -0.268 1 0 0 -0.2815 1 0 0 -0.292 1 0 0 -0.3005 1 0 0 -0.307 1 0 0 -0.3115 1 0 0 -0.315 1 0 0 -0.3165 1 0 0 -0.316 1 0 0 -0.313 1 0 0 -0.303 1 0 0 -0.2845 1 0 0 -0.263 1 0 0 -0.241 1 0 0 -0.222 1 0 0 -0.1845 1 0 0 -0.146 1 0 0 -0.1095 1 0 0 -0.075 1 0 0 -0.042 1 0 0 -0.024 1 0 0 -0.016 1 0 0 -0.01 1 0 0 -0.0055 1 0 0 0 1 0 +R1LifuMd010011 Attack21 0 34 0.016667 0 0 1 0 0 -0.053 1 0 0 -0.137 1 0 0 -0.084 1 0 0 -0.032 1 0 0 0.0505 1 0 0 0.005 1 0 0 -0.0615 1 0 0 -0.086 1 0 0 -0.0395 1 0 0 0.031 1 0 0 0.076 1 0 0 0.065 1 0 0 0.046 1 0 0 0.032 1 0 0 0.026 1 0 0 0.024 1 0 0 0.025 1 0 0 0.028 1 0 0 0.036 1 0 0 0.048 1 0 0 0.0645 1 0 0 0.083 1 0 0 0.12 1 0 0 0.156 1 0 0 0.188 1 0 0 0.204 1 0 0 0.2025 1 0 0 0.197 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.1935 1 0 0 0.194 1 0 +R1LifuMd010011 Attack31 0 27 0.033333 0 0 1 0 0 -0.0945 1 0 0 -0.171 1 0 0 -0.232 1 0 0 -0.288 1 0 0 -0.3275 1 0 0 -0.332 1 0 0 -0.3365 1 0 0 -0.341 1 0 0 -0.3445 1 0 0 -0.349 1 0 0 -0.3365 1 0 0 -0.324 1 0 0 -0.308 1 0 0 -0.288 1 0 0 -0.2615 1 0 0 -0.225 1 0 0 -0.1775 1 0 0 -0.123 1 0 0 -0.0655 1 0 0 -0.037 1 0 0 -0.025 1 0 0 -0.017 1 0 0 -0.0115 1 0 0 -0.009 1 0 0 -0.006 1 0 0 -0.003 1 0 0 0 1 0 +R1LifuMd010011 Attack33 0 31 0 0 0 1 0 0 -0.0235 1 0 0 -0.044 1 0 0 -0.103 1 0 0 -0.176 1 0 0 -0.2835 1 0 0 -0.389 1 0 0 -0.4325 1 0 0 -0.452 1 0 0 -0.4565 1 0 0 -0.456 1 0 0 -0.452 1 0 0 -0.446 1 0 0 -0.4335 1 0 0 -0.414 1 0 0 -0.3855 1 0 0 -0.351 1 0 0 -0.3055 1 0 0 -0.244 1 0 0 -0.1855 1 0 0 -0.134 1 0 0 -0.088 1 0 0 -0.065 1 0 0 -0.054 1 0 0 -0.046 1 0 0 -0.037 1 0 0 -0.029 1 0 0 -0.02 1 0 0 -0.011 1 0 0 -0.006 1 0 0 0 1 0 +R1LifuMd010011 Attack41 0 34 0.016667 0 0 1 0 0 -0.062 1 0 0 -0.131 1 0 0 -0.2165 1 0 0 -0.324 1 0 0 -0.458 1 0 0 -0.521 1 0 0 -0.5215 1 0 0 -0.517 1 0 0 -0.521 1 0 0 -0.517 1 0 0 -0.5145 1 0 0 -0.521 1 0 0 -0.5165 1 0 0 -0.519 1 0 0 -0.52 1 0 0 -0.511 1 0 0 -0.5005 1 0 0 -0.491 1 0 0 -0.483 1 0 0 -0.473 1 0 0 -0.4605 1 0 0 -0.444 1 0 0 -0.4185 1 0 0 -0.379 1 0 0 -0.329 1 0 0 -0.267 1 0 0 -0.1935 1 0 0 -0.123 1 0 0 -0.0545 1 0 0 -0.018 1 0 0 -0.0085 1 0 0 -0.004 1 0 0 -0.0015 1 0 0 0 1 0 R1LifuMd010011 Attack51 0 102 0.016667 0 0 1 0 0 -0.116 1 0 0 -0.181 1 0 0 -0.1945 1 0 0 -0.146 1 0 0 -0.0655 1 0 0 -0.019 1 0 0 -0.04 1 0 0 -0.08 1 0 0 -0.104 1 0 0 -0.103 1 0 0 -0.1005 1 0 0 -0.099 1 0 0 -0.098 1 0 0 -0.097 1 0 0 -0.0965 1 0 0 -0.095 1 0 0 -0.0945 1 0 0 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-0.3103 1 0 -R1LifuMd010011 Born 0 67 0.033333 0 0 1 0 0 0.0119 1 0 0 -0.073 1 0 0 -0.1321 1 0 0 -0.135 1 0 0 -0.1222 1 0 0 -0.115 1 0 0 -0.1061 1 0 0 -0.097 1 0 0 -0.0885 1 0 0 -0.08 1 0 0 -0.0739 1 0 0 -0.069 1 0 0 -0.065 1 0 0 -0.061 1 0 0 -0.0542 1 0 0 -0.044 1 0 0 -0.0114 1 0 0 0.019 1 0 0 0.0506 1 0 0 0.081 1 0 0 0.0904 1 0 0 0.101 1 0 0 0.11 1 0 0 0.118 1 0 0 0.1222 1 0 0 0.123 1 0 0 0.1235 1 0 0 0.124 1 0 0 0.1255 1 0 0 0.126 1 0 0 0.1265 1 0 0 0.127 1 0 0 0.1265 1 0 0 0.126 1 0 0 0.1245 1 0 0 0.123 1 0 0 0.1217 1 0 0 0.118 1 0 0 0.1135 1 0 0 0.109 1 0 0 0.1075 1 0 0 0.106 1 0 0 0.1055 1 0 0 0.104 1 0 0 0.1035 1 0 0 0.102 1 0 0 0.1005 1 0 0 0.098 1 0 0 0.0954 1 0 0 0.094 1 0 0 0.0915 1 0 0 0.089 1 0 0 0.085 1 0 0 0.082 1 0 0 0.0798 1 0 0 0.08 1 0 0 0.081 1 0 0 0.081 1 0 0 0.0836 1 0 0 0.084 1 0 0 0.0866 1 0 0 0.088 1 0 0 0.088 1 0 0 0.089 1 0 0 0.0895 1 0 0 0.09 1 0 0 0.09 1 0 -R1LifuMd010011 Death 0 32 0.016667 0 0 1 0 0 -0.378 1 0 0 -0.683 1 0 0 -0.817 1 0 0 -0.922 1 0 0 -0.998 1 0 0 -1.014 1 0 0 -1.0125 1 0 0 -1.009 1 0 0 -1.0025 1 0 0 -0.994 1 0 0 -0.981 1 0 0 -0.965 1 0 0 -0.9445 1 0 0 -0.92 1 0 0 -0.904 1 0 0 -0.844 1 0 0 -0.7935 1 0 0 -0.766 1 0 0 -0.7445 1 0 0 -0.725 1 0 0 -0.706 1 0 0 -0.685 1 0 0 -0.6015 1 0 0 -0.499 1 0 0 -0.4445 1 0 0 -0.407 1 0 0 -0.382 1 0 0 -0.363 1 0 0 -0.361 1 0 0 -0.371 1 0 0 -0.3735 1 0 0 -0.373 1 0 -R1LifuMd010011 Falldown 0 17 0 0 0 1 0 0 -0.2455 1 0 0 -0.3803 1 0 0 -0.4419 1 0 0 -0.4835 1 0 0 -0.5125 1 0 0 -0.5389 1 0 0 -0.5523 1 0 0 -0.5858 1 0 0 -0.6344 1 0 0 -0.6863 1 0 0 -0.7413 1 0 0 -0.7972 1 0 0 -0.8535 1 0 0 -0.9186 1 0 0 -0.9673 1 0 0 -0.9848 1 0 -R1LifuMd010011 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 -R1LifuMd010011 Hit2 0 23 0.033333 0 0 1 0 0 0.018 1 0 0 -0.103 1 0 0 -0.264 1 0 0 -0.311 1 0 0 -0.338 1 0 0 -0.352 1 0 0 -0.3505 1 0 0 -0.343 1 0 0 -0.327 1 0 0 -0.305 1 0 0 -0.2755 1 0 0 -0.243 1 0 0 -0.2075 1 0 0 -0.169 1 0 0 -0.131 1 0 0 -0.088 1 0 0 -0.0435 1 0 0 -0.018 1 0 0 -0.0035 1 0 0 0.01 1 0 0 0.023 1 0 0 0.037 1 0 0 0.046 1 0 -R1LifuMd010011 Hit3 0 24 0.016667 0 0 1 0 0 0.0735 1 0 0 -0.053 1 0 0 -0.352 1 0 0 -0.678 1 0 0 -0.8815 1 0 0 -0.981 1 0 0 -1.0875 1 0 0 -1.175 1 0 0 -1.1855 1 0 0 -1.182 1 0 0 -1.1685 1 0 0 -1.15 1 0 0 -1.1285 1 0 0 -1.103 1 0 0 -1.0575 1 0 0 -1.01 1 0 0 -0.959 1 0 0 -0.91 1 0 0 -0.8635 1 0 0 -0.818 1 0 0 -0.7975 1 0 0 -0.779 1 0 0 -0.76 1 0 0 -0.754 1 0 -R1LifuMd010011 Hit4 0 24 0.016667 0 0 1 0 0 0.063 1 0 0 0.004 1 0 0 -0.148 1 0 0 -0.314 1 0 0 -0.512 1 0 0 -0.682 1 0 0 -0.716 1 0 0 -0.723 1 0 0 -0.72 1 0 0 -0.718 1 0 0 -0.7155 1 0 0 -0.712 1 0 0 -0.716 1 0 0 -0.718 1 0 0 -0.7195 1 0 0 -0.719 1 0 0 -0.7105 1 0 0 -0.687 1 0 0 -0.661 1 0 0 -0.633 1 0 0 -0.6135 1 0 0 -0.607 1 0 0 -0.6035 1 0 0 -0.603 1 0 -R1LifuMd010011 Hitdown 0 17 0.033333 0 0 1 0 0 -0.0715 1 0 0 -0.289 1 0 0 -0.311 1 0 0 -0.365 1 0 0 -0.435 1 0 0 -0.484 1 0 0 -0.5905 1 0 0 -0.718 1 0 0 -0.799 1 0 0 -0.88 1 0 0 -0.948 1 0 0 -1.008 1 0 0 -1.0745 1 0 0 -1.139 1 0 0 -1.191 1 0 0 -1.23 1 0 0 -1.243 1 0 -R1LifuMd010011 Hoverhit 0 21 0 0 0 1 0 0 -0.0077 1 0 0 -0.0292 1 0 0 -0.0493 1 0 0 -0.07 1 0 0 -0.0938 1 0 0 -0.1166 1 0 0 -0.137 1 0 0 -0.1537 1 0 0 -0.166 1 0 0 -0.1734 1 0 0 -0.1772 1 0 0 -0.1791 1 0 0 -0.18 1 0 0 -0.1806 1 0 0 -0.1814 1 0 0 -0.1831 1 0 0 -0.1859 1 0 0 -0.1903 1 0 0 -0.1961 1 0 0 -0.2032 1 0 -R1LifuMd010011 Lieonfloor 0 3 0 -R1LifuMd010011 Move1 0 27 0.033333 0 0 1 0 0 -0.0355 1 0 0 0.084 1 0 0 0.62 1 0 0 1.612 1 0 0 2.508 1 0 0 3.151 1 0 0 3.623 1 0 0 4.059 1 0 0 4.49 1 0 0 4.859 1 0 0 5.0015 1 0 0 5.164 1 0 0 5.33 1 0 0 5.419 1 0 0 5.4595 1 0 0 5.489 1 0 0 5.515 1 0 0 5.538 1 0 0 5.5625 1 0 0 5.593 1 0 0 5.6235 1 0 0 5.652 1 0 0 5.672 1 0 0 5.682 1 0 0 5.684 1 0 0 5.685 1 0 0 5.687 1 0 -R1LifuMd010011 Move2 0 27 0.033333 0 0 1 0 0 0.019 1 0 0 -0.024 1 0 0 -0.6025 1 0 0 -1.659 1 0 0 -2.594 1 0 0 -3.247 1 0 0 -3.8115 1 0 0 -4.37 1 0 0 -4.99 1 0 0 -5.417 1 0 0 -5.675 1 0 0 -5.851 1 0 0 -5.908 1 0 0 -5.937 1 0 0 -5.942 1 0 0 -5.929 1 0 0 -5.8925 1 0 0 -5.846 1 0 0 -5.8045 1 0 0 -5.774 1 0 0 -5.726 1 0 0 -5.678 1 0 0 -5.625 1 0 0 -5.561 1 0 0 -5.5105 1 0 0 -5.493 1 0 0 -5.481 1 0 -R1LifuMd010011 Run 0 14 0 -R1LifuMd010011 RunLeanL 0 14 0 -R1LifuMd010011 RunLeanR 0 14 0 -R1LifuMd010011 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3583 1 0 0 0.5513 1 0 0 0.7584 1 0 0 0.976 1 0 0 1.2349 1 0 0 1.5131 1 0 0 1.7311 1 0 0 1.9405 1 0 0 2.1441 1 0 0 2.3638 1 0 0 2.6671 1 0 0 2.9041 1 0 0 3.1339 1 0 0 3.2665 1 0 -R1LifuMd010011 RunStartEnd01 0 32 0.016667 0 0 1 0 0 0.0585 1 0 0 0.125 1 0 0 0.21 1 0 0 0.299 1 0 0 0.366 1 0 0 0.41 1 0 0 0.438 1 0 0 0.457 1 0 0 0.471 1 0 0 0.482 1 0 0 0.4895 1 0 0 0.496 1 0 0 0.5 1 0 0 0.503 1 0 0 0.5035 1 0 0 0.492 1 0 0 0.474 1 0 0 0.457 1 0 0 0.4455 1 0 0 0.437 1 0 0 0.435 1 0 0 0.436 1 0 0 0.437 1 0 0 0.438 1 0 0 0.439 1 0 0 0.439 1 0 0 0.4395 1 0 0 0.44 1 0 0 0.44 1 0 0 0.441 1 0 0 0.441 1 0 0 0.441 1 0 -R1LifuMd010011 RunStartEnd02 0 35 0.033333 0 0 1 0 0 0.0888 1 0 0 0.1838 1 0 0 0.2914 1 0 0 0.3601 1 0 0 0.4206 1 0 0 0.5008 1 0 0 0.5895 1 0 0 0.6667 1 0 0 0.7185 1 0 0 0.7519 1 0 0 0.7707 1 0 0 0.7854 1 0 0 0.7976 1 0 0 0.8073 1 0 0 0.8146 1 0 0 0.8185 1 0 0 0.821 1 0 0 0.8229 1 0 0 0.817 1 0 0 0.7993 1 0 0 0.7827 1 0 0 0.7692 1 0 0 0.7589 1 0 0 0.756 1 0 0 0.7576 1 0 0 0.7583 1 0 0 0.759 1 0 0 0.7597 1 0 0 0.7596 1 0 0 0.7598 1 0 0 0.761 1 0 0 0.7621 1 0 0 0.7615 1 0 0 0.7603 1 0 0 0.7603 1 0 -R1LifuMd010011 Save 0 41 0 -R1LifuMd010011 Stand1 0 40 0 -R1LifuMd010011 Stand2 0 34 0 -R1LifuMd010011 Standchange 0 20 0 0 0 1 0 0 -0.0075 1 0 0 -0.015 1 0 0 -0.032 1 0 0 -0.046 1 0 0 -0.053 1 0 0 -0.059 1 0 0 -0.0615 1 0 0 -0.063 1 0 0 -0.064 1 0 0 -0.061 1 0 0 -0.056 1 0 0 -0.049 1 0 0 -0.0415 1 0 0 -0.034 1 0 0 -0.0315 1 0 0 -0.029 1 0 0 -0.0275 1 0 0 -0.026 1 0 0 -0.0255 1 0 0 -0.024 1 0 -R1LifuMd010011 Standup 0 20 0 0 0 1 0 0 0.044 1 0 0 0.077 1 0 0 0.0805 1 0 0 0.086 1 0 0 0.1035 1 0 0 0.125 1 0 0 0.1515 1 0 0 0.173 1 0 0 0.1805 1 0 0 0.182 1 0 0 0.1835 1 0 0 0.19 1 0 0 0.197 1 0 0 0.204 1 0 0 0.2095 1 0 0 0.212 1 0 0 0.188 1 0 0 0.164 1 0 0 0.1345 1 0 0 0.12 1 0 -R1LifuMd010011 Stop 0 32 0.016667 0 0 1 0 0 0.1505 1 0 0 0.303 1 0 0 0.392 1 0 0 0.458 1 0 0 0.5035 1 0 0 0.527 1 0 0 0.5385 1 0 0 0.546 1 0 0 0.553 1 0 0 0.559 1 0 0 0.563 1 0 0 0.563 1 0 0 0.5515 1 0 0 0.536 1 0 0 0.515 1 0 0 0.499 1 0 0 0.486 1 0 0 0.478 1 0 0 0.475 1 0 0 0.474 1 0 0 0.4735 1 0 0 0.472 1 0 0 0.4725 1 0 0 0.473 1 0 0 0.473 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 -R1LifuMd010011 StopR 0 29 0.033333 0 0 1 0 0 0.1916 1 0 0 0.3331 1 0 0 0.4492 1 0 0 0.506 1 0 0 0.5358 1 0 0 0.5588 1 0 0 0.5744 1 0 0 0.5871 1 0 0 0.5956 1 0 0 0.6021 1 0 0 0.6053 1 0 0 0.6036 1 0 0 0.5966 1 0 0 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1 0 0 -1.0408 1 0 0 -1.098 1 0 0 -1.1584 1 0 0 -1.23 1 0 0 -1.3086 1 0 0 -1.359 1 0 0 -1.3934 1 0 0 -1.42 1 0 0 -1.4357 1 0 0 -1.444 1 0 0 -1.4445 1 0 0 -1.4435 1 0 0 -1.4435 1 0 0 -1.4438 1 0 0 -1.444 1 0 0 -1.444 1 0 0 -1.444 1 0 0 -1.444 1 0 -R1LifuMd010011 Lieonfloor 1 7 0 -R1LifuMd010011 Runstart 1 28 0.016667 0 0 1 0 0 -0.0169 1 0 0 -0.035 1 0 0 -0.0436 1 0 0 -0.033 1 0 0 -0.0014 1 0 0 0.037 1 0 0 0.0809 1 0 0 0.135 1 0 0 0.1956 1 0 0 0.259 1 0 0 0.3233 1 0 0 0.386 1 0 0 0.4457 1 0 0 0.503 1 0 0 0.5582 1 0 0 0.6108 1 0 0 0.6599 1 0 0 0.7017 1 0 0 0.7377 1 0 0 0.778 1 0 0 0.8324 1 0 0 0.8991 1 0 0 0.9712 1 0 0 1.041 1 0 0 1.1038 1 0 0 1.163 1 0 0 1.2219 1 0 0 1.242 1 0 -R1LifuMd010011 Stand2 1 33 0 -R1LifuMd010011 Standup 1 74 0.016667 0 0 1 0 0 -0.0061 1 0 0 -0.0129 1 0 0 -0.02 1 0 0 -0.0271 1 0 0 -0.0336 1 0 0 -0.0391 1 0 0 -0.0431 1 0 0 -0.045 1 0 0 -0.0452 1 0 0 -0.041 1 0 0 -0.0332 1 0 0 -0.0239 1 0 0 -0.0142 1 0 0 -0.005 1 0 0 0.0017 1 0 0 0.005 1 0 0 0.0046 1 0 0 0.003 1 0 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1 0 0 2.522 1 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 RunStart 1 28 0.016667 0 0 1 0 0 -0.0096 1 0 0 -0.0209 1 0 0 -0.0251 1 0 0 -0.0159 1 0 0 0.0083 1 0 0 0.036 1 0 0 0.0633 1 0 0 0.0947 1 0 0 0.1324 1 0 0 0.1787 1 0 0 0.2323 1 0 0 0.2953 1 0 0 0.3775 1 0 0 0.4687 1 0 0 0.5513 1 0 0 0.618 1 0 0 0.6519 1 0 0 0.6874 1 0 0 0.7226 1 0 0 0.7633 1 0 0 0.8168 1 0 0 0.8845 1 0 0 0.9613 1 0 0 1.0338 1 0 0 1.0922 1 0 0 1.1493 1 0 0 1.206 1 0 0 1.2248 1 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Hit1 1 35 0.033333 0 0 1 0 0 -0.1874 1 0 0 -0.4289 1 0 0 -0.6593 1 0 0 -0.7827 1 0 0 -0.861 1 0 0 -0.9409 1 0 0 -1.0334 1 0 0 -1.1187 1 0 0 -1.1502 1 0 0 -1.1613 1 0 0 -1.1647 1 0 0 -1.1641 1 0 0 -1.1613 1 0 0 -1.1577 1 0 0 -1.1546 1 0 0 -1.1505 1 0 0 -1.1431 1 0 0 -1.1346 1 0 0 -1.1256 1 0 0 -1.1167 1 0 0 -1.1058 1 0 0 -1.0891 1 0 0 -1.072 1 0 0 -1.0608 1 0 0 -1.0523 1 0 0 -1.0473 1 0 0 -1.0428 1 0 0 -1.0402 1 0 0 -1.0401 1 0 0 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0.1541 1 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Falldown 1 18 0 0 0 1 0 0 -0.0663 1 0 0 -0.1288 1 0 0 -0.2013 1 0 0 -0.276 1 0 0 -0.3513 1 0 0 -0.4002 1 0 0 -0.4366 1 0 0 -0.4751 1 0 0 -0.4943 1 0 0 -0.507 1 0 0 -0.5127 1 0 0 -0.5142 1 0 0 -0.5151 1 0 0 -0.516 1 0 0 -0.5166 1 0 0 -0.5163 1 0 0 -0.5166 1 0 0 -0.5164 1 0 +R1LifuMd010011 Hitdown 1 29 0 0 0 1 0 0 -0.2012 1 0 0 -0.3022 1 0 0 -0.3739 1 0 0 -0.4894 1 0 0 -0.5894 1 0 0 -0.6819 1 0 0 -0.7601 1 0 0 -0.827 1 0 0 -0.9051 1 0 0 -0.9857 1 0 0 -1.051 1 0 0 -1.116 1 0 0 -1.187 1 0 0 -1.2556 1 0 0 -1.3315 1 0 0 -1.385 1 0 0 -1.4236 1 0 0 -1.4603 1 0 0 -1.4791 1 0 0 -1.4919 1 0 0 -1.4982 1 0 0 -1.4996 1 0 0 -1.5003 1 0 0 -1.5011 1 0 0 -1.5017 1 0 0 -1.5014 1 0 0 -1.5016 1 0 0 -1.5016 1 0 +R1LifuMd010011 Lieonfloor 1 7 0 +R1LifuMd010011 Standup 1 74 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.0224 1 0 0 -0.0297 1 0 0 -0.0313 1 0 0 -0.0313 1 0 0 -0.0311 1 0 0 -0.0306 1 0 0 -0.0293 1 0 0 -0.0276 1 0 0 -0.0253 1 0 0 -0.0228 1 0 0 -0.0204 1 0 0 -0.0184 1 0 0 -0.0159 1 0 0 -0.0136 1 0 0 -0.012 1 0 0 -0.0122 1 0 0 -0.0127 1 0 0 -0.0144 1 0 0 -0.015 1 0 0 -0.0146 1 0 0 -0.0122 1 0 0 -0.0089 1 0 0 -0.0052 1 0 0 -0.001 1 0 0 0.0035 1 0 0 0.0084 1 0 0 0.0137 1 0 0 0.0194 1 0 0 0.0257 1 0 0 0.0326 1 0 0 0.0404 1 0 0 0.0525 1 0 0 0.0686 1 0 0 0.083 1 0 0 0.0978 1 0 0 0.1101 1 0 0 0.1176 1 0 0 0.1178 1 0 0 0.1098 1 0 0 0.1026 1 0 0 0.1002 1 0 0 0.1007 1 0 0 0.1 1 0 0 0.0979 1 0 0 0.0943 1 0 0 0.0847 1 0 0 0.0607 1 0 0 0.0329 1 0 0 0.0043 1 0 0 -0.025 1 0 0 -0.0508 1 0 0 -0.074 1 0 0 -0.0961 1 0 0 -0.1163 1 0 0 -0.1345 1 0 0 -0.1501 1 0 0 -0.1608 1 0 0 -0.1701 1 0 0 -0.1779 1 0 0 -0.1818 1 0 0 -0.1831 1 0 0 -0.1816 1 0 0 -0.1788 1 0 0 -0.1766 1 0 0 -0.1742 1 0 0 -0.1718 1 0 0 -0.1693 1 0 0 -0.1669 1 0 0 -0.1645 1 0 0 -0.1619 1 0 0 -0.1595 1 0 0 -0.1572 1 0 0 -0.1564 1 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stop 1 33 0 0 0 1 0 0 0.0481 1 0 0 0.0959 1 0 0 0.1282 1 0 0 0.1487 1 0 0 0.1689 1 0 0 0.1933 1 0 0 0.2232 1 0 0 0.255 1 0 0 0.2867 1 0 0 0.3032 1 0 0 0.3161 1 0 0 0.3278 1 0 0 0.3361 1 0 0 0.3475 1 0 0 0.3645 1 0 0 0.3815 1 0 0 0.3969 1 0 0 0.4081 1 0 0 0.4115 1 0 0 0.4122 1 0 0 0.4114 1 0 0 0.4094 1 0 0 0.4066 1 0 0 0.4035 1 0 0 0.4014 1 0 0 0.3995 1 0 0 0.3993 1 0 0 0.3998 1 0 0 0.4007 1 0 0 0.4019 1 0 0 0.4032 1 0 0 0.4042 1 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Hit1 1 35 0.033333 0 0 1 0 0 -0.1874 1 0 0 -0.4289 1 0 0 -0.6593 1 0 0 -0.7827 1 0 0 -0.861 1 0 0 -0.9409 1 0 0 -1.0334 1 0 0 -1.1187 1 0 0 -1.1502 1 0 0 -1.1613 1 0 0 -1.1647 1 0 0 -1.1641 1 0 0 -1.1613 1 0 0 -1.1577 1 0 0 -1.1546 1 0 0 -1.1505 1 0 0 -1.1431 1 0 0 -1.1346 1 0 0 -1.1256 1 0 0 -1.1167 1 0 0 -1.1058 1 0 0 -1.0891 1 0 0 -1.072 1 0 0 -1.0608 1 0 0 -1.0523 1 0 0 -1.0473 1 0 0 -1.0428 1 0 0 -1.0402 1 0 0 -1.0401 1 0 0 -1.0411 1 0 0 -1.0415 1 0 0 -1.0418 1 0 0 -1.0425 1 0 0 -1.0434 1 0 0 -1.0439 1 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Stand2 1 33 0 +R1LifuMd010011 Attack01 1 52 0.016667 0 0 1 0 0 -0.0065 1 0 0 -0.011 1 0 0 -0.012 1 0 0 0.0011 1 0 0 0.0099 1 0 0 0.0111 1 0 0 0.0088 1 0 0 0.0064 1 0 0 0.0044 1 0 0 0.0022 1 0 0 -0.0011 1 0 0 -0.0052 1 0 0 -0.0078 1 0 0 -0.0064 1 0 0 -0.0038 1 0 0 -0.002 1 0 0 -0.0011 1 0 0 -0.0002 1 0 0 0.0007 1 0 0 0.0016 1 0 0 0.0013 1 0 0 0.0022 1 0 0 0.0009 1 0 0 0 1 0 0 -0.001 1 0 0 -0.0011 1 0 0 -0.0012 1 0 0 -0.0013 1 0 0 -0.0029 1 0 0 -0.0032 1 0 0 -0.0058 1 0 0 -0.0095 1 0 0 -0.0153 1 0 0 -0.0254 1 0 0 -0.0385 1 0 0 -0.0455 1 0 0 -0.0493 1 0 0 -0.0512 1 0 0 -0.0507 1 0 0 -0.0485 1 0 0 -0.0445 1 0 0 -0.0345 1 0 0 -0.0241 1 0 0 -0.0146 1 0 0 -0.0081 1 0 0 -0.0058 1 0 0 -0.004 1 0 0 -0.0026 1 0 0 -0.002 1 0 0 -0.0012 1 0 0 -0.0006 1 0 0 0 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd010013.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd010013.tsv index ad1d4e6d..ec6f90e5 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd010013.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd010013.tsv @@ -1,55 +1,102 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] -R1LifuMd010013 Attack01 0 31 0 0 0 1 0 0 -0.07 1 0 0 -0.109 1 0 0 -0.0195 1 0 0 0.064 1 0 0 0.159 1 0 0 0.316 1 0 0 0.3515 1 0 0 0.369 1 0 0 0.3755 1 0 0 0.378 1 0 0 0.374 1 0 0 0.366 1 0 0 0.35 1 0 0 0.331 1 0 0 0.3065 1 0 0 0.281 1 0 0 0.2315 1 0 0 0.186 1 0 0 0.1525 1 0 0 0.128 1 0 0 0.128 1 0 0 0.133 1 0 0 0.1575 1 0 0 0.185 1 0 0 0.2095 1 0 0 0.236 1 0 0 0.2495 1 0 0 0.261 1 0 0 0.2725 1 0 0 0.282 1 0 -R1LifuMd010013 Attack02 0 32 0.016667 0 0 1 0 0 0.001 1 0 0 0.016 1 0 0 0.0935 1 0 0 0.19 1 0 0 0.287 1 0 0 0.321 1 0 0 0.3115 1 0 0 0.322 1 0 0 0.3355 1 0 0 0.35 1 0 0 0.3665 1 0 0 0.395 1 0 0 0.4455 1 0 0 0.509 1 0 0 0.578 1 0 0 0.647 1 0 0 0.7 1 0 0 0.743 1 0 0 0.765 1 0 0 0.781 1 0 0 0.787 1 0 0 0.779 1 0 0 0.7645 1 0 0 0.747 1 0 0 0.7315 1 0 0 0.719 1 0 0 0.71 1 0 0 0.706 1 0 0 0.705 1 0 0 0.705 1 0 0 0.704 1 0 0 0.704 1 0 -R1LifuMd010013 Attack03 0 33 0 0 0 1 0 0 0.0605 1 0 0 0.131 1 0 0 0.191 1 0 0 0.223 1 0 0 0.267 1 0 0 0.343 1 0 0 0.4315 1 0 0 0.378 1 0 0 0.351 1 0 0 0.33 1 0 0 0.3155 1 0 0 0.307 1 0 0 0.302 1 0 0 0.301 1 0 0 0.303 1 0 0 0.307 1 0 0 0.3175 1 0 0 0.343 1 0 0 0.3795 1 0 0 0.416 1 0 0 0.452 1 0 0 0.492 1 0 0 0.5335 1 0 0 0.554 1 0 0 0.5605 1 0 0 0.561 1 0 0 0.5635 1 0 0 0.568 1 0 0 0.5705 1 0 0 0.572 1 0 0 0.5725 1 0 0 0.574 1 0 -R1LifuMd010013 Attack04 0 31 0.033333 0 0 1 0 0 -0.0185 1 0 0 -0.041 1 0 0 -0.05 1 0 0 0.006 1 0 0 0.118 1 0 0 0.171 1 0 0 0.204 1 0 0 0.208 1 0 0 0.2035 1 0 0 0.199 1 0 0 0.1935 1 0 0 0.187 1 0 0 0.185 1 0 0 0.185 1 0 0 0.1875 1 0 0 0.193 1 0 0 0.2115 1 0 0 0.232 1 0 0 0.261 1 0 0 0.292 1 0 0 0.3015 1 0 0 0.311 1 0 0 0.319 1 0 0 0.327 1 0 0 0.3365 1 0 0 0.346 1 0 0 0.356 1 0 0 0.366 1 0 0 0.37 1 0 0 0.373 1 0 0 0.377 1 0 -R1LifuMd010013 Attack05 0 34 0.016667 0 0 1 0 0 0.0075 1 0 0 0.015 1 0 0 0.0265 1 0 0 0.042 1 0 0 0.0615 1 0 0 0.086 1 0 0 0.138 1 0 0 0.284 1 0 0 0.3995 1 0 0 0.372 1 0 0 0.3645 1 0 0 0.357 1 0 0 0.3495 1 0 0 0.341 1 0 0 0.336 1 0 0 0.332 1 0 0 0.3295 1 0 0 0.329 1 0 0 0.344 1 0 0 0.372 1 0 0 0.396 1 0 0 0.42 1 0 0 0.459 1 0 0 0.505 1 0 0 0.5535 1 0 0 0.596 1 0 0 0.598 1 0 0 0.597 1 0 0 0.5915 1 0 0 0.584 1 0 0 0.5785 1 0 0 0.574 1 0 0 0.5705 1 0 0 0.57 1 0 -R1LifuMd010013 Attack11 0 29 0 0 0 1 0 0 -0.0805 1 0 0 -0.17 1 0 0 -0.226 1 0 0 -0.268 1 0 0 -0.2815 1 0 0 -0.292 1 0 0 -0.3005 1 0 0 -0.307 1 0 0 -0.3115 1 0 0 -0.315 1 0 0 -0.3165 1 0 0 -0.316 1 0 0 -0.313 1 0 0 -0.303 1 0 0 -0.2845 1 0 0 -0.263 1 0 0 -0.241 1 0 0 -0.222 1 0 0 -0.1845 1 0 0 -0.146 1 0 0 -0.1095 1 0 0 -0.075 1 0 0 -0.042 1 0 0 -0.024 1 0 0 -0.016 1 0 0 -0.01 1 0 0 -0.0055 1 0 0 0 1 0 -R1LifuMd010013 Attack21 0 34 0.016667 0 0 1 0 0 -0.053 1 0 0 -0.137 1 0 0 -0.084 1 0 0 -0.032 1 0 0 0.0505 1 0 0 0.005 1 0 0 -0.0615 1 0 0 -0.086 1 0 0 -0.0395 1 0 0 0.031 1 0 0 0.076 1 0 0 0.065 1 0 0 0.046 1 0 0 0.032 1 0 0 0.026 1 0 0 0.024 1 0 0 0.025 1 0 0 0.028 1 0 0 0.036 1 0 0 0.048 1 0 0 0.0645 1 0 0 0.083 1 0 0 0.12 1 0 0 0.156 1 0 0 0.188 1 0 0 0.204 1 0 0 0.2025 1 0 0 0.197 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.1935 1 0 0 0.194 1 0 -R1LifuMd010013 Attack31 0 27 0.033333 0 0 1 0 0 -0.0945 1 0 0 -0.171 1 0 0 -0.232 1 0 0 -0.288 1 0 0 -0.3275 1 0 0 -0.332 1 0 0 -0.3365 1 0 0 -0.341 1 0 0 -0.3445 1 0 0 -0.349 1 0 0 -0.3365 1 0 0 -0.324 1 0 0 -0.308 1 0 0 -0.288 1 0 0 -0.2615 1 0 0 -0.225 1 0 0 -0.1775 1 0 0 -0.123 1 0 0 -0.0655 1 0 0 -0.037 1 0 0 -0.025 1 0 0 -0.017 1 0 0 -0.0115 1 0 0 -0.009 1 0 0 -0.006 1 0 0 -0.003 1 0 0 0 1 0 -R1LifuMd010013 Attack33 0 31 0 0 0 1 0 0 -0.0235 1 0 0 -0.044 1 0 0 -0.103 1 0 0 -0.176 1 0 0 -0.2835 1 0 0 -0.389 1 0 0 -0.4325 1 0 0 -0.452 1 0 0 -0.4565 1 0 0 -0.456 1 0 0 -0.452 1 0 0 -0.446 1 0 0 -0.4335 1 0 0 -0.414 1 0 0 -0.3855 1 0 0 -0.351 1 0 0 -0.3055 1 0 0 -0.244 1 0 0 -0.1855 1 0 0 -0.134 1 0 0 -0.088 1 0 0 -0.065 1 0 0 -0.054 1 0 0 -0.046 1 0 0 -0.037 1 0 0 -0.029 1 0 0 -0.02 1 0 0 -0.011 1 0 0 -0.006 1 0 0 0 1 0 -R1LifuMd010013 Attack41 0 34 0.016667 0 0 1 0 0 -0.062 1 0 0 -0.131 1 0 0 -0.2165 1 0 0 -0.324 1 0 0 -0.458 1 0 0 -0.521 1 0 0 -0.5215 1 0 0 -0.517 1 0 0 -0.521 1 0 0 -0.517 1 0 0 -0.5145 1 0 0 -0.521 1 0 0 -0.5165 1 0 0 -0.519 1 0 0 -0.52 1 0 0 -0.511 1 0 0 -0.5005 1 0 0 -0.491 1 0 0 -0.483 1 0 0 -0.473 1 0 0 -0.4605 1 0 0 -0.444 1 0 0 -0.4185 1 0 0 -0.379 1 0 0 -0.329 1 0 0 -0.267 1 0 0 -0.1935 1 0 0 -0.123 1 0 0 -0.0545 1 0 0 -0.018 1 0 0 -0.0085 1 0 0 -0.004 1 0 0 -0.0015 1 0 0 0 1 0 +R1LifuMd010013 Born 0 67 0.033333 0 0 1 0 0 0.0119 1 0 0 -0.073 1 0 0 -0.1321 1 0 0 -0.135 1 0 0 -0.1222 1 0 0 -0.115 1 0 0 -0.1061 1 0 0 -0.097 1 0 0 -0.0885 1 0 0 -0.08 1 0 0 -0.0739 1 0 0 -0.069 1 0 0 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-0.904 1 0 0 -0.844 1 0 0 -0.7935 1 0 0 -0.766 1 0 0 -0.7445 1 0 0 -0.725 1 0 0 -0.706 1 0 0 -0.685 1 0 0 -0.6015 1 0 0 -0.499 1 0 0 -0.4445 1 0 0 -0.407 1 0 0 -0.382 1 0 0 -0.363 1 0 0 -0.361 1 0 0 -0.371 1 0 0 -0.3735 1 0 0 -0.373 1 0 +R1LifuMd010013 Standchange 0 20 0 0 0 1 0 0 -0.0075 1 0 0 -0.015 1 0 0 -0.032 1 0 0 -0.046 1 0 0 -0.053 1 0 0 -0.059 1 0 0 -0.0615 1 0 0 -0.063 1 0 0 -0.064 1 0 0 -0.061 1 0 0 -0.056 1 0 0 -0.049 1 0 0 -0.0415 1 0 0 -0.034 1 0 0 -0.0315 1 0 0 -0.029 1 0 0 -0.0275 1 0 0 -0.026 1 0 0 -0.0255 1 0 0 -0.024 1 0 +R1LifuMd010013 Run 0 14 0 +R1LifuMd010013 Walk 0 31 0 0 0 1 0 0 -0.0009 1 0 0 -0.003 1 0 0 -0.0045 1 0 0 -0.006 1 0 0 -0.0074 1 0 0 -0.0084 1 0 0 -0.0089 1 0 0 -0.009 1 0 0 -0.0073 1 0 0 -0.005 1 0 0 -0.0035 1 0 0 -0.002 1 0 0 -0.0013 1 0 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.005 1 0 0 -0.0065 1 0 0 -0.0077 1 0 0 -0.0086 1 0 0 -0.009 1 0 0 -0.0081 1 0 0 -0.006 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 -0.0026 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Run 0 14 0 +R1LifuMd010013 Run 0 14 0 +R1LifuMd010013 Move1 0 27 0.033333 0 0 1 0 0 -0.0355 1 0 0 0.084 1 0 0 0.62 1 0 0 1.612 1 0 0 2.508 1 0 0 3.151 1 0 0 3.623 1 0 0 4.059 1 0 0 4.49 1 0 0 4.859 1 0 0 5.0015 1 0 0 5.164 1 0 0 5.33 1 0 0 5.419 1 0 0 5.4595 1 0 0 5.489 1 0 0 5.515 1 0 0 5.538 1 0 0 5.5625 1 0 0 5.593 1 0 0 5.6235 1 0 0 5.652 1 0 0 5.672 1 0 0 5.682 1 0 0 5.684 1 0 0 5.685 1 0 0 5.687 1 0 +R1LifuMd010013 Move2 0 27 0.033333 0 0 1 0 0 0.019 1 0 0 -0.024 1 0 0 -0.6025 1 0 0 -1.659 1 0 0 -2.594 1 0 0 -3.247 1 0 0 -3.8115 1 0 0 -4.37 1 0 0 -4.99 1 0 0 -5.417 1 0 0 -5.675 1 0 0 -5.851 1 0 0 -5.908 1 0 0 -5.937 1 0 0 -5.942 1 0 0 -5.929 1 0 0 -5.8925 1 0 0 -5.846 1 0 0 -5.8045 1 0 0 -5.774 1 0 0 -5.726 1 0 0 -5.678 1 0 0 -5.625 1 0 0 -5.561 1 0 0 -5.5105 1 0 0 -5.493 1 0 0 -5.481 1 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3583 1 0 0 0.5513 1 0 0 0.7584 1 0 0 0.976 1 0 0 1.2349 1 0 0 1.5131 1 0 0 1.7311 1 0 0 1.9405 1 0 0 2.1441 1 0 0 2.3638 1 0 0 2.6671 1 0 0 2.9041 1 0 0 3.1339 1 0 0 3.2665 1 0 +R1LifuMd010013 RunStartEnd01 0 32 0.016667 0 0 1 0 0 0.0585 1 0 0 0.125 1 0 0 0.21 1 0 0 0.299 1 0 0 0.366 1 0 0 0.41 1 0 0 0.438 1 0 0 0.457 1 0 0 0.471 1 0 0 0.482 1 0 0 0.4895 1 0 0 0.496 1 0 0 0.5 1 0 0 0.503 1 0 0 0.5035 1 0 0 0.492 1 0 0 0.474 1 0 0 0.457 1 0 0 0.4455 1 0 0 0.437 1 0 0 0.435 1 0 0 0.436 1 0 0 0.437 1 0 0 0.438 1 0 0 0.439 1 0 0 0.439 1 0 0 0.4395 1 0 0 0.44 1 0 0 0.44 1 0 0 0.441 1 0 0 0.441 1 0 0 0.441 1 0 +R1LifuMd010013 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 +R1LifuMd010013 Hit2 0 23 0.033333 0 0 1 0 0 0.018 1 0 0 -0.103 1 0 0 -0.264 1 0 0 -0.311 1 0 0 -0.338 1 0 0 -0.352 1 0 0 -0.3505 1 0 0 -0.343 1 0 0 -0.327 1 0 0 -0.305 1 0 0 -0.2755 1 0 0 -0.243 1 0 0 -0.2075 1 0 0 -0.169 1 0 0 -0.131 1 0 0 -0.088 1 0 0 -0.0435 1 0 0 -0.018 1 0 0 -0.0035 1 0 0 0.01 1 0 0 0.023 1 0 0 0.037 1 0 0 0.046 1 0 +R1LifuMd010013 Hit3 0 24 0.016667 0 0 1 0 0 0.0735 1 0 0 -0.053 1 0 0 -0.352 1 0 0 -0.678 1 0 0 -0.8815 1 0 0 -0.981 1 0 0 -1.0875 1 0 0 -1.175 1 0 0 -1.1855 1 0 0 -1.182 1 0 0 -1.1685 1 0 0 -1.15 1 0 0 -1.1285 1 0 0 -1.103 1 0 0 -1.0575 1 0 0 -1.01 1 0 0 -0.959 1 0 0 -0.91 1 0 0 -0.8635 1 0 0 -0.818 1 0 0 -0.7975 1 0 0 -0.779 1 0 0 -0.76 1 0 0 -0.754 1 0 +R1LifuMd010013 Hit4 0 24 0.016667 0 0 1 0 0 0.063 1 0 0 0.004 1 0 0 -0.148 1 0 0 -0.314 1 0 0 -0.512 1 0 0 -0.682 1 0 0 -0.716 1 0 0 -0.723 1 0 0 -0.72 1 0 0 -0.718 1 0 0 -0.7155 1 0 0 -0.712 1 0 0 -0.716 1 0 0 -0.718 1 0 0 -0.7195 1 0 0 -0.719 1 0 0 -0.7105 1 0 0 -0.687 1 0 0 -0.661 1 0 0 -0.633 1 0 0 -0.6135 1 0 0 -0.607 1 0 0 -0.6035 1 0 0 -0.603 1 0 +R1LifuMd010013 Behitfly 0 20 0 0 0 1 0 0 -0.1116 1 0 0 -0.1646 1 0 0 -0.1195 1 0 0 -0.1304 1 0 0 -0.177 1 0 0 -0.207 1 0 0 -0.2237 1 0 0 -0.236 1 0 0 -0.245 1 0 0 -0.2529 1 0 0 -0.2617 1 0 0 -0.2722 1 0 0 -0.283 1 0 0 -0.2936 1 0 0 -0.302 1 0 0 -0.3085 1 0 0 -0.311 1 0 0 -0.3103 1 0 0 -0.3096 1 0 0 -0.3103 1 0 +R1LifuMd010013 Hoverhit 0 21 0 0 0 1 0 0 -0.0077 1 0 0 -0.0292 1 0 0 -0.0493 1 0 0 -0.07 1 0 0 -0.0938 1 0 0 -0.1166 1 0 0 -0.137 1 0 0 -0.1537 1 0 0 -0.166 1 0 0 -0.1734 1 0 0 -0.1772 1 0 0 -0.1791 1 0 0 -0.18 1 0 0 -0.1806 1 0 0 -0.1814 1 0 0 -0.1831 1 0 0 -0.1859 1 0 0 -0.1903 1 0 0 -0.1961 1 0 0 -0.2032 1 0 +R1LifuMd010013 Falldown 0 17 0 0 0 1 0 0 -0.2455 1 0 0 -0.3803 1 0 0 -0.4419 1 0 0 -0.4835 1 0 0 -0.5125 1 0 0 -0.5389 1 0 0 -0.5523 1 0 0 -0.5858 1 0 0 -0.6344 1 0 0 -0.6863 1 0 0 -0.7413 1 0 0 -0.7972 1 0 0 -0.8535 1 0 0 -0.9186 1 0 0 -0.9673 1 0 0 -0.9848 1 0 +R1LifuMd010013 Hitdown 0 17 0.033333 0 0 1 0 0 -0.0715 1 0 0 -0.289 1 0 0 -0.311 1 0 0 -0.365 1 0 0 -0.435 1 0 0 -0.484 1 0 0 -0.5905 1 0 0 -0.718 1 0 0 -0.799 1 0 0 -0.88 1 0 0 -0.948 1 0 0 -1.008 1 0 0 -1.0745 1 0 0 -1.139 1 0 0 -1.191 1 0 0 -1.23 1 0 0 -1.243 1 0 +R1LifuMd010013 Lieonfloor 0 3 0 +R1LifuMd010013 Standup 0 20 0 0 0 1 0 0 0.044 1 0 0 0.077 1 0 0 0.0805 1 0 0 0.086 1 0 0 0.1035 1 0 0 0.125 1 0 0 0.1515 1 0 0 0.173 1 0 0 0.1805 1 0 0 0.182 1 0 0 0.1835 1 0 0 0.19 1 0 0 0.197 1 0 0 0.204 1 0 0 0.2095 1 0 0 0.212 1 0 0 0.188 1 0 0 0.164 1 0 0 0.1345 1 0 0 0.12 1 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stun 0 27 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Win 0 77 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Stop 0 32 0.016667 0 0 1 0 0 0.1505 1 0 0 0.303 1 0 0 0.392 1 0 0 0.458 1 0 0 0.5035 1 0 0 0.527 1 0 0 0.5385 1 0 0 0.546 1 0 0 0.553 1 0 0 0.559 1 0 0 0.563 1 0 0 0.563 1 0 0 0.5515 1 0 0 0.536 1 0 0 0.515 1 0 0 0.499 1 0 0 0.486 1 0 0 0.478 1 0 0 0.475 1 0 0 0.474 1 0 0 0.4735 1 0 0 0.472 1 0 0 0.4725 1 0 0 0.473 1 0 0 0.473 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 +R1LifuMd010013 Stand2 0 34 0 +R1LifuMd010013 Save 0 41 0 +R1LifuMd010013 AttackQte 0 44 0.016667 0 0 1 0 0 -0.0275 1 0 0 0.048 1 0 0 0.044 1 0 0 0.037 1 0 0 0.024 1 0 0 0.017 1 0 0 0.021 1 0 0 0.036 1 0 0 0.0645 1 0 0 0.093 1 0 0 0.1325 1 0 0 0.159 1 0 0 0.1785 1 0 0 0.183 1 0 0 0.185 1 0 0 0.185 1 0 0 0.184 1 0 0 0.183 1 0 0 0.1815 1 0 0 0.18 1 0 0 0.1795 1 0 0 0.179 1 0 0 0.178 1 0 0 0.177 1 0 0 0.174 1 0 0 0.169 1 0 0 0.155 1 0 0 0.141 1 0 0 0.1245 1 0 0 0.107 1 0 0 0.088 1 0 0 0.078 1 0 0 0.075 1 0 0 0.075 1 0 0 0.0765 1 0 0 0.081 1 0 0 0.088 1 0 0 0.098 1 0 0 0.111 1 0 0 0.125 1 0 0 0.13 1 0 0 0.136 1 0 0 0.1405 1 0 0 0.142 1 0 +R1LifuMd010013 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 +R1LifuMd010013 RunStartEnd02 0 35 0.033333 0 0 1 0 0 0.0888 1 0 0 0.1838 1 0 0 0.2914 1 0 0 0.3601 1 0 0 0.4206 1 0 0 0.5008 1 0 0 0.5895 1 0 0 0.6667 1 0 0 0.7185 1 0 0 0.7519 1 0 0 0.7707 1 0 0 0.7854 1 0 0 0.7976 1 0 0 0.8073 1 0 0 0.8146 1 0 0 0.8185 1 0 0 0.821 1 0 0 0.8229 1 0 0 0.817 1 0 0 0.7993 1 0 0 0.7827 1 0 0 0.7692 1 0 0 0.7589 1 0 0 0.756 1 0 0 0.7576 1 0 0 0.7583 1 0 0 0.759 1 0 0 0.7597 1 0 0 0.7596 1 0 0 0.7598 1 0 0 0.761 1 0 0 0.7621 1 0 0 0.7615 1 0 0 0.7603 1 0 0 0.7603 1 0 +R1LifuMd010013 StopR 0 29 0.033333 0 0 1 0 0 0.1916 1 0 0 0.3331 1 0 0 0.4492 1 0 0 0.506 1 0 0 0.5358 1 0 0 0.5588 1 0 0 0.5744 1 0 0 0.5871 1 0 0 0.5956 1 0 0 0.6021 1 0 0 0.6053 1 0 0 0.6036 1 0 0 0.5966 1 0 0 0.5882 1 0 0 0.5864 1 0 0 0.5912 1 0 0 0.5927 1 0 0 0.5941 1 0 0 0.5946 1 0 0 0.5955 1 0 0 0.5974 1 0 0 0.5991 1 0 0 0.6005 1 0 0 0.6013 1 0 0 0.6017 1 0 0 0.6017 1 0 0 0.6015 1 0 0 0.6009 1 0 0 0.6007 1 0 +R1LifuMd010013 Attack01 0 31 0 0 0 1 0 0 -0.07 1 0 0 -0.109 1 0 0 -0.0195 1 0 0 0.064 1 0 0 0.159 1 0 0 0.316 1 0 0 0.3515 1 0 0 0.369 1 0 0 0.3755 1 0 0 0.378 1 0 0 0.374 1 0 0 0.366 1 0 0 0.35 1 0 0 0.331 1 0 0 0.3065 1 0 0 0.281 1 0 0 0.2315 1 0 0 0.186 1 0 0 0.1525 1 0 0 0.128 1 0 0 0.128 1 0 0 0.133 1 0 0 0.1575 1 0 0 0.185 1 0 0 0.2095 1 0 0 0.236 1 0 0 0.2495 1 0 0 0.261 1 0 0 0.2725 1 0 0 0.282 1 0 +R1LifuMd010013 Attack02 0 32 0.016667 0 0 1 0 0 0.001 1 0 0 0.016 1 0 0 0.0935 1 0 0 0.19 1 0 0 0.287 1 0 0 0.321 1 0 0 0.3115 1 0 0 0.322 1 0 0 0.3355 1 0 0 0.35 1 0 0 0.3665 1 0 0 0.395 1 0 0 0.4455 1 0 0 0.509 1 0 0 0.578 1 0 0 0.647 1 0 0 0.7 1 0 0 0.743 1 0 0 0.765 1 0 0 0.781 1 0 0 0.787 1 0 0 0.779 1 0 0 0.7645 1 0 0 0.747 1 0 0 0.7315 1 0 0 0.719 1 0 0 0.71 1 0 0 0.706 1 0 0 0.705 1 0 0 0.705 1 0 0 0.704 1 0 0 0.704 1 0 +R1LifuMd010013 Attack03 0 33 0 0 0 1 0 0 0.0605 1 0 0 0.131 1 0 0 0.191 1 0 0 0.223 1 0 0 0.267 1 0 0 0.343 1 0 0 0.4315 1 0 0 0.378 1 0 0 0.351 1 0 0 0.33 1 0 0 0.3155 1 0 0 0.307 1 0 0 0.302 1 0 0 0.301 1 0 0 0.303 1 0 0 0.307 1 0 0 0.3175 1 0 0 0.343 1 0 0 0.3795 1 0 0 0.416 1 0 0 0.452 1 0 0 0.492 1 0 0 0.5335 1 0 0 0.554 1 0 0 0.5605 1 0 0 0.561 1 0 0 0.5635 1 0 0 0.568 1 0 0 0.5705 1 0 0 0.572 1 0 0 0.5725 1 0 0 0.574 1 0 +R1LifuMd010013 Attack04 0 31 0.033333 0 0 1 0 0 -0.0185 1 0 0 -0.041 1 0 0 -0.05 1 0 0 0.006 1 0 0 0.118 1 0 0 0.171 1 0 0 0.204 1 0 0 0.208 1 0 0 0.2035 1 0 0 0.199 1 0 0 0.1935 1 0 0 0.187 1 0 0 0.185 1 0 0 0.185 1 0 0 0.1875 1 0 0 0.193 1 0 0 0.2115 1 0 0 0.232 1 0 0 0.261 1 0 0 0.292 1 0 0 0.3015 1 0 0 0.311 1 0 0 0.319 1 0 0 0.327 1 0 0 0.3365 1 0 0 0.346 1 0 0 0.356 1 0 0 0.366 1 0 0 0.37 1 0 0 0.373 1 0 0 0.377 1 0 +R1LifuMd010013 Attack05 0 34 0.016667 0 0 1 0 0 0.0075 1 0 0 0.015 1 0 0 0.0265 1 0 0 0.042 1 0 0 0.0615 1 0 0 0.086 1 0 0 0.138 1 0 0 0.284 1 0 0 0.3995 1 0 0 0.372 1 0 0 0.3645 1 0 0 0.357 1 0 0 0.3495 1 0 0 0.341 1 0 0 0.336 1 0 0 0.332 1 0 0 0.3295 1 0 0 0.329 1 0 0 0.344 1 0 0 0.372 1 0 0 0.396 1 0 0 0.42 1 0 0 0.459 1 0 0 0.505 1 0 0 0.5535 1 0 0 0.596 1 0 0 0.598 1 0 0 0.597 1 0 0 0.5915 1 0 0 0.584 1 0 0 0.5785 1 0 0 0.574 1 0 0 0.5705 1 0 0 0.57 1 0 +R1LifuMd010013 Attack11 0 29 0 0 0 1 0 0 -0.0805 1 0 0 -0.17 1 0 0 -0.226 1 0 0 -0.268 1 0 0 -0.2815 1 0 0 -0.292 1 0 0 -0.3005 1 0 0 -0.307 1 0 0 -0.3115 1 0 0 -0.315 1 0 0 -0.3165 1 0 0 -0.316 1 0 0 -0.313 1 0 0 -0.303 1 0 0 -0.2845 1 0 0 -0.263 1 0 0 -0.241 1 0 0 -0.222 1 0 0 -0.1845 1 0 0 -0.146 1 0 0 -0.1095 1 0 0 -0.075 1 0 0 -0.042 1 0 0 -0.024 1 0 0 -0.016 1 0 0 -0.01 1 0 0 -0.0055 1 0 0 0 1 0 +R1LifuMd010013 Attack21 0 34 0.016667 0 0 1 0 0 -0.053 1 0 0 -0.137 1 0 0 -0.084 1 0 0 -0.032 1 0 0 0.0505 1 0 0 0.005 1 0 0 -0.0615 1 0 0 -0.086 1 0 0 -0.0395 1 0 0 0.031 1 0 0 0.076 1 0 0 0.065 1 0 0 0.046 1 0 0 0.032 1 0 0 0.026 1 0 0 0.024 1 0 0 0.025 1 0 0 0.028 1 0 0 0.036 1 0 0 0.048 1 0 0 0.0645 1 0 0 0.083 1 0 0 0.12 1 0 0 0.156 1 0 0 0.188 1 0 0 0.204 1 0 0 0.2025 1 0 0 0.197 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.193 1 0 0 0.1935 1 0 0 0.194 1 0 +R1LifuMd010013 Attack31 0 27 0.033333 0 0 1 0 0 -0.0945 1 0 0 -0.171 1 0 0 -0.232 1 0 0 -0.288 1 0 0 -0.3275 1 0 0 -0.332 1 0 0 -0.3365 1 0 0 -0.341 1 0 0 -0.3445 1 0 0 -0.349 1 0 0 -0.3365 1 0 0 -0.324 1 0 0 -0.308 1 0 0 -0.288 1 0 0 -0.2615 1 0 0 -0.225 1 0 0 -0.1775 1 0 0 -0.123 1 0 0 -0.0655 1 0 0 -0.037 1 0 0 -0.025 1 0 0 -0.017 1 0 0 -0.0115 1 0 0 -0.009 1 0 0 -0.006 1 0 0 -0.003 1 0 0 0 1 0 +R1LifuMd010013 Attack33 0 31 0 0 0 1 0 0 -0.0235 1 0 0 -0.044 1 0 0 -0.103 1 0 0 -0.176 1 0 0 -0.2835 1 0 0 -0.389 1 0 0 -0.4325 1 0 0 -0.452 1 0 0 -0.4565 1 0 0 -0.456 1 0 0 -0.452 1 0 0 -0.446 1 0 0 -0.4335 1 0 0 -0.414 1 0 0 -0.3855 1 0 0 -0.351 1 0 0 -0.3055 1 0 0 -0.244 1 0 0 -0.1855 1 0 0 -0.134 1 0 0 -0.088 1 0 0 -0.065 1 0 0 -0.054 1 0 0 -0.046 1 0 0 -0.037 1 0 0 -0.029 1 0 0 -0.02 1 0 0 -0.011 1 0 0 -0.006 1 0 0 0 1 0 +R1LifuMd010013 Attack41 0 34 0.016667 0 0 1 0 0 -0.062 1 0 0 -0.131 1 0 0 -0.2165 1 0 0 -0.324 1 0 0 -0.458 1 0 0 -0.521 1 0 0 -0.5215 1 0 0 -0.517 1 0 0 -0.521 1 0 0 -0.517 1 0 0 -0.5145 1 0 0 -0.521 1 0 0 -0.5165 1 0 0 -0.519 1 0 0 -0.52 1 0 0 -0.511 1 0 0 -0.5005 1 0 0 -0.491 1 0 0 -0.483 1 0 0 -0.473 1 0 0 -0.4605 1 0 0 -0.444 1 0 0 -0.4185 1 0 0 -0.379 1 0 0 -0.329 1 0 0 -0.267 1 0 0 -0.1935 1 0 0 -0.123 1 0 0 -0.0545 1 0 0 -0.018 1 0 0 -0.0085 1 0 0 -0.004 1 0 0 -0.0015 1 0 0 0 1 0 R1LifuMd010013 Attack51 0 102 0.016667 0 0 1 0 0 -0.116 1 0 0 -0.181 1 0 0 -0.1945 1 0 0 -0.146 1 0 0 -0.0655 1 0 0 -0.019 1 0 0 -0.04 1 0 0 -0.08 1 0 0 -0.104 1 0 0 -0.103 1 0 0 -0.1005 1 0 0 -0.099 1 0 0 -0.098 1 0 0 -0.097 1 0 0 -0.0965 1 0 0 -0.095 1 0 0 -0.0945 1 0 0 -0.094 1 0 0 -0.0925 1 0 0 -0.092 1 0 0 -0.091 1 0 0 -0.09 1 0 0 -0.09 1 0 0 -0.112 1 0 0 -0.0985 1 0 0 -0.118 1 0 0 -0.1245 1 0 0 -0.124 1 0 0 -0.12 1 0 0 -0.117 1 0 0 -0.1165 1 0 0 -0.115 1 0 0 -0.1135 1 0 0 -0.112 1 0 0 -0.111 1 0 0 -0.11 1 0 0 -0.1105 1 0 0 -0.111 1 0 0 -0.11 1 0 0 -0.109 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1055 1 0 0 -0.104 1 0 0 -0.1025 1 0 0 -0.101 1 0 0 -0.0995 1 0 0 -0.098 1 0 0 -0.0975 1 0 0 -0.096 1 0 0 -0.096 1 0 0 -0.095 1 0 0 -0.095 1 0 0 -0.095 1 0 0 -0.096 1 0 0 -0.096 1 0 0 -0.097 1 0 0 -0.098 1 0 0 -0.099 1 0 0 -0.1 1 0 0 -0.1015 1 0 0 -0.102 1 0 0 -0.1035 1 0 0 -0.105 1 0 0 -0.1065 1 0 0 -0.108 1 0 0 -0.1095 1 0 0 -0.111 1 0 0 -0.1125 1 0 0 -0.114 1 0 0 -0.115 1 0 0 -0.116 1 0 0 -0.1175 1 0 0 -0.119 1 0 0 -0.1205 1 0 0 -0.125 1 0 0 -0.1165 1 0 0 -0.111 1 0 0 -0.15 1 0 0 -0.189 1 0 0 -0.195 1 0 0 -0.201 1 0 0 -0.2055 1 0 0 -0.21 1 0 0 -0.2135 1 0 0 -0.216 1 0 0 -0.216 1 0 0 -0.212 1 0 0 -0.205 1 0 0 -0.197 1 0 0 -0.188 1 0 0 -0.179 1 0 0 -0.1425 1 0 0 -0.103 1 0 0 -0.0625 1 0 0 -0.024 1 0 0 -0.017 1 0 0 -0.012 1 0 0 -0.008 1 0 0 -0.005 1 0 0 -0.001 1 0 0 0 1 0 -R1LifuMd010013 AttackQte 0 44 0.016667 0 0 1 0 0 -0.0275 1 0 0 0.048 1 0 0 0.044 1 0 0 0.037 1 0 0 0.024 1 0 0 0.017 1 0 0 0.021 1 0 0 0.036 1 0 0 0.0645 1 0 0 0.093 1 0 0 0.1325 1 0 0 0.159 1 0 0 0.1785 1 0 0 0.183 1 0 0 0.185 1 0 0 0.185 1 0 0 0.184 1 0 0 0.183 1 0 0 0.1815 1 0 0 0.18 1 0 0 0.1795 1 0 0 0.179 1 0 0 0.178 1 0 0 0.177 1 0 0 0.174 1 0 0 0.169 1 0 0 0.155 1 0 0 0.141 1 0 0 0.1245 1 0 0 0.107 1 0 0 0.088 1 0 0 0.078 1 0 0 0.075 1 0 0 0.075 1 0 0 0.0765 1 0 0 0.081 1 0 0 0.088 1 0 0 0.098 1 0 0 0.111 1 0 0 0.125 1 0 0 0.13 1 0 0 0.136 1 0 0 0.1405 1 0 0 0.142 1 0 -R1LifuMd010013 Behitfly 0 20 0 0 0 1 0 0 -0.1116 1 0 0 -0.1646 1 0 0 -0.1195 1 0 0 -0.1304 1 0 0 -0.177 1 0 0 -0.207 1 0 0 -0.2237 1 0 0 -0.236 1 0 0 -0.245 1 0 0 -0.2529 1 0 0 -0.2617 1 0 0 -0.2722 1 0 0 -0.283 1 0 0 -0.2936 1 0 0 -0.302 1 0 0 -0.3085 1 0 0 -0.311 1 0 0 -0.3103 1 0 0 -0.3096 1 0 0 -0.3103 1 0 -R1LifuMd010013 Born 0 67 0.033333 0 0 1 0 0 0.0119 1 0 0 -0.073 1 0 0 -0.1321 1 0 0 -0.135 1 0 0 -0.1222 1 0 0 -0.115 1 0 0 -0.1061 1 0 0 -0.097 1 0 0 -0.0885 1 0 0 -0.08 1 0 0 -0.0739 1 0 0 -0.069 1 0 0 -0.065 1 0 0 -0.061 1 0 0 -0.0542 1 0 0 -0.044 1 0 0 -0.0114 1 0 0 0.019 1 0 0 0.0506 1 0 0 0.081 1 0 0 0.0904 1 0 0 0.101 1 0 0 0.11 1 0 0 0.118 1 0 0 0.1222 1 0 0 0.123 1 0 0 0.1235 1 0 0 0.124 1 0 0 0.1255 1 0 0 0.126 1 0 0 0.1265 1 0 0 0.127 1 0 0 0.1265 1 0 0 0.126 1 0 0 0.1245 1 0 0 0.123 1 0 0 0.1217 1 0 0 0.118 1 0 0 0.1135 1 0 0 0.109 1 0 0 0.1075 1 0 0 0.106 1 0 0 0.1055 1 0 0 0.104 1 0 0 0.1035 1 0 0 0.102 1 0 0 0.1005 1 0 0 0.098 1 0 0 0.0954 1 0 0 0.094 1 0 0 0.0915 1 0 0 0.089 1 0 0 0.085 1 0 0 0.082 1 0 0 0.0798 1 0 0 0.08 1 0 0 0.081 1 0 0 0.081 1 0 0 0.0836 1 0 0 0.084 1 0 0 0.0866 1 0 0 0.088 1 0 0 0.088 1 0 0 0.089 1 0 0 0.0895 1 0 0 0.09 1 0 0 0.09 1 0 -R1LifuMd010013 Death 0 32 0.016667 0 0 1 0 0 -0.378 1 0 0 -0.683 1 0 0 -0.817 1 0 0 -0.922 1 0 0 -0.998 1 0 0 -1.014 1 0 0 -1.0125 1 0 0 -1.009 1 0 0 -1.0025 1 0 0 -0.994 1 0 0 -0.981 1 0 0 -0.965 1 0 0 -0.9445 1 0 0 -0.92 1 0 0 -0.904 1 0 0 -0.844 1 0 0 -0.7935 1 0 0 -0.766 1 0 0 -0.7445 1 0 0 -0.725 1 0 0 -0.706 1 0 0 -0.685 1 0 0 -0.6015 1 0 0 -0.499 1 0 0 -0.4445 1 0 0 -0.407 1 0 0 -0.382 1 0 0 -0.363 1 0 0 -0.361 1 0 0 -0.371 1 0 0 -0.3735 1 0 0 -0.373 1 0 -R1LifuMd010013 Falldown 0 17 0 0 0 1 0 0 -0.2455 1 0 0 -0.3803 1 0 0 -0.4419 1 0 0 -0.4835 1 0 0 -0.5125 1 0 0 -0.5389 1 0 0 -0.5523 1 0 0 -0.5858 1 0 0 -0.6344 1 0 0 -0.6863 1 0 0 -0.7413 1 0 0 -0.7972 1 0 0 -0.8535 1 0 0 -0.9186 1 0 0 -0.9673 1 0 0 -0.9848 1 0 -R1LifuMd010013 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 -R1LifuMd010013 Hit2 0 23 0.033333 0 0 1 0 0 0.018 1 0 0 -0.103 1 0 0 -0.264 1 0 0 -0.311 1 0 0 -0.338 1 0 0 -0.352 1 0 0 -0.3505 1 0 0 -0.343 1 0 0 -0.327 1 0 0 -0.305 1 0 0 -0.2755 1 0 0 -0.243 1 0 0 -0.2075 1 0 0 -0.169 1 0 0 -0.131 1 0 0 -0.088 1 0 0 -0.0435 1 0 0 -0.018 1 0 0 -0.0035 1 0 0 0.01 1 0 0 0.023 1 0 0 0.037 1 0 0 0.046 1 0 -R1LifuMd010013 Hit3 0 24 0.016667 0 0 1 0 0 0.0735 1 0 0 -0.053 1 0 0 -0.352 1 0 0 -0.678 1 0 0 -0.8815 1 0 0 -0.981 1 0 0 -1.0875 1 0 0 -1.175 1 0 0 -1.1855 1 0 0 -1.182 1 0 0 -1.1685 1 0 0 -1.15 1 0 0 -1.1285 1 0 0 -1.103 1 0 0 -1.0575 1 0 0 -1.01 1 0 0 -0.959 1 0 0 -0.91 1 0 0 -0.8635 1 0 0 -0.818 1 0 0 -0.7975 1 0 0 -0.779 1 0 0 -0.76 1 0 0 -0.754 1 0 -R1LifuMd010013 Hit4 0 24 0.016667 0 0 1 0 0 0.063 1 0 0 0.004 1 0 0 -0.148 1 0 0 -0.314 1 0 0 -0.512 1 0 0 -0.682 1 0 0 -0.716 1 0 0 -0.723 1 0 0 -0.72 1 0 0 -0.718 1 0 0 -0.7155 1 0 0 -0.712 1 0 0 -0.716 1 0 0 -0.718 1 0 0 -0.7195 1 0 0 -0.719 1 0 0 -0.7105 1 0 0 -0.687 1 0 0 -0.661 1 0 0 -0.633 1 0 0 -0.6135 1 0 0 -0.607 1 0 0 -0.6035 1 0 0 -0.603 1 0 -R1LifuMd010013 Hitdown 0 17 0.033333 0 0 1 0 0 -0.0715 1 0 0 -0.289 1 0 0 -0.311 1 0 0 -0.365 1 0 0 -0.435 1 0 0 -0.484 1 0 0 -0.5905 1 0 0 -0.718 1 0 0 -0.799 1 0 0 -0.88 1 0 0 -0.948 1 0 0 -1.008 1 0 0 -1.0745 1 0 0 -1.139 1 0 0 -1.191 1 0 0 -1.23 1 0 0 -1.243 1 0 -R1LifuMd010013 Hoverhit 0 21 0 0 0 1 0 0 -0.0077 1 0 0 -0.0292 1 0 0 -0.0493 1 0 0 -0.07 1 0 0 -0.0938 1 0 0 -0.1166 1 0 0 -0.137 1 0 0 -0.1537 1 0 0 -0.166 1 0 0 -0.1734 1 0 0 -0.1772 1 0 0 -0.1791 1 0 0 -0.18 1 0 0 -0.1806 1 0 0 -0.1814 1 0 0 -0.1831 1 0 0 -0.1859 1 0 0 -0.1903 1 0 0 -0.1961 1 0 0 -0.2032 1 0 -R1LifuMd010013 Lieonfloor 0 3 0 -R1LifuMd010013 Move1 0 27 0.033333 0 0 1 0 0 -0.0355 1 0 0 0.084 1 0 0 0.62 1 0 0 1.612 1 0 0 2.508 1 0 0 3.151 1 0 0 3.623 1 0 0 4.059 1 0 0 4.49 1 0 0 4.859 1 0 0 5.0015 1 0 0 5.164 1 0 0 5.33 1 0 0 5.419 1 0 0 5.4595 1 0 0 5.489 1 0 0 5.515 1 0 0 5.538 1 0 0 5.5625 1 0 0 5.593 1 0 0 5.6235 1 0 0 5.652 1 0 0 5.672 1 0 0 5.682 1 0 0 5.684 1 0 0 5.685 1 0 0 5.687 1 0 -R1LifuMd010013 Move2 0 27 0.033333 0 0 1 0 0 0.019 1 0 0 -0.024 1 0 0 -0.6025 1 0 0 -1.659 1 0 0 -2.594 1 0 0 -3.247 1 0 0 -3.8115 1 0 0 -4.37 1 0 0 -4.99 1 0 0 -5.417 1 0 0 -5.675 1 0 0 -5.851 1 0 0 -5.908 1 0 0 -5.937 1 0 0 -5.942 1 0 0 -5.929 1 0 0 -5.8925 1 0 0 -5.846 1 0 0 -5.8045 1 0 0 -5.774 1 0 0 -5.726 1 0 0 -5.678 1 0 0 -5.625 1 0 0 -5.561 1 0 0 -5.5105 1 0 0 -5.493 1 0 0 -5.481 1 0 -R1LifuMd010013 Run 0 14 0 -R1LifuMd010013 RunLeanL 0 14 0 -R1LifuMd010013 RunLeanR 0 14 0 -R1LifuMd010013 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3583 1 0 0 0.5513 1 0 0 0.7584 1 0 0 0.976 1 0 0 1.2349 1 0 0 1.5131 1 0 0 1.7311 1 0 0 1.9405 1 0 0 2.1441 1 0 0 2.3638 1 0 0 2.6671 1 0 0 2.9041 1 0 0 3.1339 1 0 0 3.2665 1 0 -R1LifuMd010013 RunStartEnd01 0 32 0.016667 0 0 1 0 0 0.0585 1 0 0 0.125 1 0 0 0.21 1 0 0 0.299 1 0 0 0.366 1 0 0 0.41 1 0 0 0.438 1 0 0 0.457 1 0 0 0.471 1 0 0 0.482 1 0 0 0.4895 1 0 0 0.496 1 0 0 0.5 1 0 0 0.503 1 0 0 0.5035 1 0 0 0.492 1 0 0 0.474 1 0 0 0.457 1 0 0 0.4455 1 0 0 0.437 1 0 0 0.435 1 0 0 0.436 1 0 0 0.437 1 0 0 0.438 1 0 0 0.439 1 0 0 0.439 1 0 0 0.4395 1 0 0 0.44 1 0 0 0.44 1 0 0 0.441 1 0 0 0.441 1 0 0 0.441 1 0 -R1LifuMd010013 RunStartEnd02 0 35 0.033333 0 0 1 0 0 0.0888 1 0 0 0.1838 1 0 0 0.2914 1 0 0 0.3601 1 0 0 0.4206 1 0 0 0.5008 1 0 0 0.5895 1 0 0 0.6667 1 0 0 0.7185 1 0 0 0.7519 1 0 0 0.7707 1 0 0 0.7854 1 0 0 0.7976 1 0 0 0.8073 1 0 0 0.8146 1 0 0 0.8185 1 0 0 0.821 1 0 0 0.8229 1 0 0 0.817 1 0 0 0.7993 1 0 0 0.7827 1 0 0 0.7692 1 0 0 0.7589 1 0 0 0.756 1 0 0 0.7576 1 0 0 0.7583 1 0 0 0.759 1 0 0 0.7597 1 0 0 0.7596 1 0 0 0.7598 1 0 0 0.761 1 0 0 0.7621 1 0 0 0.7615 1 0 0 0.7603 1 0 0 0.7603 1 0 -R1LifuMd010013 Save 0 41 0 -R1LifuMd010013 Stand1 0 40 0 -R1LifuMd010013 Stand2 0 34 0 -R1LifuMd010013 Standchange 0 20 0 0 0 1 0 0 -0.0075 1 0 0 -0.015 1 0 0 -0.032 1 0 0 -0.046 1 0 0 -0.053 1 0 0 -0.059 1 0 0 -0.0615 1 0 0 -0.063 1 0 0 -0.064 1 0 0 -0.061 1 0 0 -0.056 1 0 0 -0.049 1 0 0 -0.0415 1 0 0 -0.034 1 0 0 -0.0315 1 0 0 -0.029 1 0 0 -0.0275 1 0 0 -0.026 1 0 0 -0.0255 1 0 0 -0.024 1 0 -R1LifuMd010013 Standup 0 20 0 0 0 1 0 0 0.044 1 0 0 0.077 1 0 0 0.0805 1 0 0 0.086 1 0 0 0.1035 1 0 0 0.125 1 0 0 0.1515 1 0 0 0.173 1 0 0 0.1805 1 0 0 0.182 1 0 0 0.1835 1 0 0 0.19 1 0 0 0.197 1 0 0 0.204 1 0 0 0.2095 1 0 0 0.212 1 0 0 0.188 1 0 0 0.164 1 0 0 0.1345 1 0 0 0.12 1 0 -R1LifuMd010013 Stop 0 32 0.016667 0 0 1 0 0 0.1505 1 0 0 0.303 1 0 0 0.392 1 0 0 0.458 1 0 0 0.5035 1 0 0 0.527 1 0 0 0.5385 1 0 0 0.546 1 0 0 0.553 1 0 0 0.559 1 0 0 0.563 1 0 0 0.563 1 0 0 0.5515 1 0 0 0.536 1 0 0 0.515 1 0 0 0.499 1 0 0 0.486 1 0 0 0.478 1 0 0 0.475 1 0 0 0.474 1 0 0 0.4735 1 0 0 0.472 1 0 0 0.4725 1 0 0 0.473 1 0 0 0.473 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 -R1LifuMd010013 StopR 0 29 0.033333 0 0 1 0 0 0.1916 1 0 0 0.3331 1 0 0 0.4492 1 0 0 0.506 1 0 0 0.5358 1 0 0 0.5588 1 0 0 0.5744 1 0 0 0.5871 1 0 0 0.5956 1 0 0 0.6021 1 0 0 0.6053 1 0 0 0.6036 1 0 0 0.5966 1 0 0 0.5882 1 0 0 0.5864 1 0 0 0.5912 1 0 0 0.5927 1 0 0 0.5941 1 0 0 0.5946 1 0 0 0.5955 1 0 0 0.5974 1 0 0 0.5991 1 0 0 0.6005 1 0 0 0.6013 1 0 0 0.6017 1 0 0 0.6017 1 0 0 0.6015 1 0 0 0.6009 1 0 0 0.6007 1 0 -R1LifuMd010013 Stun 0 80 0 0 0 1 0 0 -0.0006 1 0 0 -0.008 1 0 0 -0.0574 1 0 0 -0.181 1 0 0 -0.2986 1 0 0 -0.396 1 0 0 -0.4479 1 0 0 -0.481 1 0 0 -0.5249 1 0 0 -0.5786 1 0 0 -0.6361 1 0 0 -0.69 1 0 0 -0.7358 1 0 0 -0.7775 1 0 0 -0.8166 1 0 0 -0.853 1 0 0 -0.8852 1 0 0 -0.9132 1 0 0 -0.9358 1 0 0 -0.9517 1 0 0 -0.9595 1 0 0 -0.958 1 0 0 -0.9464 1 0 0 -0.9269 1 0 0 -0.9022 1 0 0 -0.875 1 0 0 -0.848 1 0 0 -0.8193 1 0 0 -0.7894 1 0 0 -0.7598 1 0 0 -0.7321 1 0 0 -0.7077 1 0 0 -0.6882 1 0 0 -0.6749 1 0 0 -0.6667 1 0 0 -0.6625 1 0 0 -0.6611 1 0 0 -0.6615 1 0 0 -0.6629 1 0 0 -0.664 1 0 0 -0.665 1 0 0 -0.6664 1 0 0 -0.6682 1 0 0 -0.6702 1 0 0 -0.6725 1 0 0 -0.675 1 0 0 -0.6774 1 0 0 -0.6796 1 0 0 -0.6815 1 0 0 -0.683 1 0 0 -0.6842 1 0 0 -0.6851 1 0 0 -0.6858 1 0 0 -0.6863 1 0 0 -0.6866 1 0 0 -0.6869 1 0 0 -0.687 1 0 0 -0.6869 1 0 0 -0.6872 1 0 0 -0.688 1 0 0 -0.6884 1 0 0 -0.6884 1 0 0 -0.6876 1 0 0 -0.686 1 0 0 -0.6845 1 0 0 -0.683 1 0 0 -0.6815 1 0 0 -0.68 1 0 0 -0.6795 1 0 0 -0.679 1 0 0 -0.6791 1 0 0 -0.6794 1 0 0 -0.6798 1 0 0 -0.6803 1 0 0 -0.6809 1 0 0 -0.6815 1 0 0 -0.6821 1 0 0 -0.6826 1 0 0 -0.6829 1 0 0 -0.683 1 0 -R1LifuMd010013 walk 0 31 0 0 0 1 0 0 -0.0009 1 0 0 -0.003 1 0 0 -0.0045 1 0 0 -0.006 1 0 0 -0.0074 1 0 0 -0.0084 1 0 0 -0.0089 1 0 0 -0.009 1 0 0 -0.0073 1 0 0 -0.005 1 0 0 -0.0035 1 0 0 -0.002 1 0 0 -0.0013 1 0 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.005 1 0 0 -0.0065 1 0 0 -0.0077 1 0 0 -0.0086 1 0 0 -0.009 1 0 0 -0.0081 1 0 0 -0.006 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 -0.0026 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 -R1LifuMd010013 Win 0 77 0 -R1LifuMd010013 Attack01 1 52 0.016667 0 0 1 0 0 -0.0094 1 0 0 -0.011 1 0 0 0.0117 1 0 0 0.04 1 0 0 0.0524 1 0 0 0.0487 1 0 0 0.04 1 0 0 0.031 1 0 0 0.0258 1 0 0 0.0242 1 0 0 0.024 1 0 0 0.024 1 0 0 0.0249 1 0 0 0.028 1 0 0 0.0321 1 0 0 0.035 1 0 0 0.0372 1 0 0 0.039 1 0 0 0.0409 1 0 0 0.0428 1 0 0 0.0446 1 0 0 0.045 1 0 0 0.0386 1 0 0 0.0307 1 0 0 0.0225 1 0 0 0.0154 1 0 0 0.0088 1 0 0 0.002 1 0 0 -0.0053 1 0 0 -0.0118 1 0 0 -0.0177 1 0 0 -0.023 1 0 0 -0.0275 1 0 0 -0.0321 1 0 0 -0.0365 1 0 0 -0.04 1 0 0 -0.0418 1 0 0 -0.0415 1 0 0 -0.039 1 0 0 -0.0349 1 0 0 -0.0298 1 0 0 -0.024 1 0 0 -0.0179 1 0 0 -0.012 1 0 0 -0.0079 1 0 0 -0.005 1 0 0 -0.003 1 0 0 -0.002 1 0 0 -0.0015 1 0 0 -0.001 1 0 0 -0.0006 1 0 0 0 1 0 -R1LifuMd010013 Behitfly 1 20 0 0 0 1 0 0 0.0269 1 0 0 0.019 1 0 0 0.0063 1 0 0 -0.021 1 0 0 -0.0352 1 0 0 -0.037 1 0 0 -0.0358 1 0 0 -0.034 1 0 0 -0.034 1 0 0 -0.0341 1 0 0 -0.0344 1 0 0 -0.0347 1 0 0 -0.035 1 0 0 -0.0354 1 0 0 -0.0357 1 0 0 -0.0361 1 0 0 -0.0364 1 0 0 -0.0367 1 0 0 -0.0369 1 0 0 -0.037 1 0 -R1LifuMd010013 Death 1 46 0.016667 0 0 1 0 0 -0.0889 1 0 0 -0.494 1 0 0 -0.6859 1 0 0 -0.771 1 0 0 -0.8186 1 0 0 -0.838 1 0 0 -0.8367 1 0 0 -0.8212 1 0 0 -0.7995 1 0 0 -0.778 1 0 0 -0.7608 1 0 0 -0.7471 1 0 0 -0.7351 1 0 0 -0.724 1 0 0 -0.7123 1 0 0 -0.6997 1 0 0 -0.6853 1 0 0 -0.6684 1 0 0 -0.6484 1 0 0 -0.625 1 0 0 -0.5824 1 0 0 -0.5221 1 0 0 -0.4588 1 0 0 -0.408 1 0 0 -0.3651 1 0 0 -0.305 1 0 0 -0.1784 1 0 0 -0.071 1 0 0 0.0056 1 0 0 0.044 1 0 0 0.0552 1 0 0 0.063 1 0 0 0.0761 1 0 0 0.088 1 0 0 0.1015 1 0 0 0.115 1 0 0 0.1235 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 0 0.123 1 0 -R1LifuMd010013 Falldown 1 18 0 0 0 1 0 0 -0.0443 1 0 0 -0.101 1 0 0 -0.1613 1 0 0 -0.234 1 0 0 -0.3115 1 0 0 -0.362 1 0 0 -0.3964 1 0 0 -0.423 1 0 0 -0.4387 1 0 0 -0.447 1 0 0 -0.4475 1 0 0 -0.4465 1 0 0 -0.4465 1 0 0 -0.4468 1 0 0 -0.447 1 0 0 -0.447 1 0 0 -0.447 1 0 0 -0.447 1 0 -R1LifuMd010013 Hit1 1 35 0.033333 0 0 1 0 0 -0.2092 1 0 0 -0.433 1 0 0 -0.6338 1 0 0 -0.758 1 0 0 -0.8323 1 0 0 -0.9 1 0 0 -0.9845 1 0 0 -1.069 1 0 0 -1.129 1 0 0 -1.153 1 0 0 -1.1604 1 0 0 -1.1576 1 0 0 -1.1487 1 0 0 -1.1376 1 0 0 -1.1284 1 0 0 -1.122 1 0 0 -1.1146 1 0 0 -1.106 1 0 0 -1.0965 1 0 0 -1.087 1 0 0 -1.0762 1 0 0 -1.062 1 0 0 -1.0496 1 0 0 -1.045 1 0 0 -1.0445 1 0 0 -1.047 1 0 0 -1.0481 1 0 0 -1.048 1 0 0 -1.048 1 0 0 -1.048 1 0 0 -1.048 1 0 0 -1.048 1 0 0 -1.048 1 0 0 -1.048 1 0 0 -1.048 1 0 -R1LifuMd010013 Hit2 1 38 0 0 0 1 0 0 -0.0603 1 0 0 -0.188 1 0 0 -0.338 1 0 0 -0.425 1 0 0 -0.5206 1 0 0 -0.686 1 0 0 -0.8405 1 0 0 -0.941 1 0 0 -1.0111 1 0 0 -1.057 1 0 0 -1.0808 1 0 0 -1.0944 1 0 0 -1.1023 1 0 0 -1.1056 1 0 0 -1.1057 1 0 0 -1.1037 1 0 0 -1.1011 1 0 0 -1.099 1 0 0 -1.0984 1 0 0 -1.0962 1 0 0 -1.0917 1 0 0 -1.086 1 0 0 -1.08 1 0 0 -1.074 1 0 0 -1.0682 1 0 0 -1.0609 1 0 0 -1.0533 1 0 0 -1.049 1 0 0 -1.0499 1 0 0 -1.0539 1 0 0 -1.0584 1 0 0 -1.062 1 0 0 -1.0646 1 0 0 -1.0654 1 0 0 -1.0652 1 0 0 -1.0645 1 0 0 -1.064 1 0 0 -1.064 1 0 -R1LifuMd010013 Hitdown 1 29 0 0 0 1 0 0 -0.2211 1 0 0 -0.359 1 0 0 -0.4465 1 0 0 -0.534 1 0 0 -0.6404 1 0 0 -0.749 1 0 0 -0.8376 1 0 0 -0.897 1 0 0 -0.9487 1 0 0 -0.997 1 0 0 -1.0408 1 0 0 -1.098 1 0 0 -1.1584 1 0 0 -1.23 1 0 0 -1.3086 1 0 0 -1.359 1 0 0 -1.3934 1 0 0 -1.42 1 0 0 -1.4357 1 0 0 -1.444 1 0 0 -1.4445 1 0 0 -1.4435 1 0 0 -1.4435 1 0 0 -1.4438 1 0 0 -1.444 1 0 0 -1.444 1 0 0 -1.444 1 0 0 -1.444 1 0 -R1LifuMd010013 Lieonfloor 1 7 0 -R1LifuMd010013 Runstart 1 28 0.016667 0 0 1 0 0 -0.0169 1 0 0 -0.035 1 0 0 -0.0436 1 0 0 -0.033 1 0 0 -0.0014 1 0 0 0.037 1 0 0 0.0809 1 0 0 0.135 1 0 0 0.1956 1 0 0 0.259 1 0 0 0.3233 1 0 0 0.386 1 0 0 0.4457 1 0 0 0.503 1 0 0 0.5582 1 0 0 0.6108 1 0 0 0.6599 1 0 0 0.7017 1 0 0 0.7377 1 0 0 0.778 1 0 0 0.8324 1 0 0 0.8991 1 0 0 0.9712 1 0 0 1.041 1 0 0 1.1038 1 0 0 1.163 1 0 0 1.2219 1 0 0 1.242 1 0 -R1LifuMd010013 Stand2 1 33 0 -R1LifuMd010013 Standup 1 74 0.016667 0 0 1 0 0 -0.0061 1 0 0 -0.0129 1 0 0 -0.02 1 0 0 -0.0271 1 0 0 -0.0336 1 0 0 -0.0391 1 0 0 -0.0431 1 0 0 -0.045 1 0 0 -0.0452 1 0 0 -0.041 1 0 0 -0.0332 1 0 0 -0.0239 1 0 0 -0.0142 1 0 0 -0.005 1 0 0 0.0017 1 0 0 0.005 1 0 0 0.0046 1 0 0 0.003 1 0 0 0.0004 1 0 0 -0.001 1 0 0 -0.0007 1 0 0 0.003 1 0 0 0.0092 1 0 0 0.0167 1 0 0 0.0251 1 0 0 0.0344 1 0 0 0.0444 1 0 0 0.055 1 0 0 0.0661 1 0 0 0.0775 1 0 0 0.0891 1 0 0 0.101 1 0 0 0.1179 1 0 0 0.137 1 0 0 0.1523 1 0 0 0.168 1 0 0 0.1804 1 0 0 0.1856 1 0 0 0.1815 1 0 0 0.169 1 0 0 0.1537 1 0 0 0.141 1 0 0 0.1306 1 0 0 0.1208 1 0 0 0.111 1 0 0 0.101 1 0 0 0.0905 1 0 0 0.08 1 0 0 0.0696 1 0 0 0.0596 1 0 0 0.0476 1 0 0 0.0336 1 0 0 0.0184 1 0 0 0.0017 1 0 0 -0.016 1 0 0 -0.0343 1 0 0 -0.0527 1 0 0 -0.0706 1 0 0 -0.0876 1 0 0 -0.103 1 0 0 -0.115 1 0 0 -0.126 1 0 0 -0.1337 1 0 0 -0.139 1 0 0 -0.1424 1 0 0 -0.143 1 0 0 -0.1412 1 0 0 -0.1374 1 0 0 -0.1321 1 0 0 -0.1258 1 0 0 -0.119 1 0 0 -0.1123 1 0 0 -0.106 1 0 0 -0.104 1 0 -R1LifuMd010013 Stop 1 33 0 0 0 1 0 0 0.0423 1 0 0 0.086 1 0 0 0.1291 1 0 0 0.171 1 0 0 0.2098 1 0 0 0.244 1 0 0 0.2732 1 0 0 0.299 1 0 0 0.3216 1 0 0 0.343 1 0 0 0.3625 1 0 0 0.3799 1 0 0 0.3946 1 0 0 0.407 1 0 0 0.419 1 0 0 0.4303 1 0 0 0.4401 1 0 0 0.448 1 0 0 0.4546 1 0 0 0.459 1 0 0 0.4609 1 0 0 0.4607 1 0 0 0.4596 1 0 0 0.458 1 0 0 0.457 1 0 0 0.456 1 0 0 0.456 1 0 0 0.456 1 0 0 0.456 1 0 0 0.456 1 0 0 0.456 1 0 0 0.456 1 0 -R1LifuMd010013 Walk 1 54 0 0 0 1 0 0 0.0373 1 0 0 0.075 1 0 0 0.1188 1 0 0 0.173 1 0 0 0.2346 1 0 0 0.3009 1 0 0 0.3682 1 0 0 0.4408 1 0 0 0.5172 1 0 0 0.581 1 0 0 0.6254 1 0 0 0.653 1 0 0 0.6907 1 0 0 0.7423 1 0 0 0.7944 1 0 0 0.838 1 0 0 0.8746 1 0 0 0.914 1 0 0 0.9648 1 0 0 1.028 1 0 0 1.0974 1 0 0 1.168 1 0 0 1.2416 1 0 0 1.3149 1 0 0 1.3807 1 0 0 1.434 1 0 0 1.4783 1 0 0 1.518 1 0 0 1.5555 1 0 0 1.5923 1 0 0 1.6277 1 0 0 1.6629 1 0 0 1.6992 1 0 0 1.74 1 0 0 1.7859 1 0 0 1.834 1 0 0 1.8837 1 0 0 1.937 1 0 0 1.9928 1 0 0 2.0507 1 0 0 2.1115 1 0 0 2.181 1 0 0 2.2595 1 0 0 2.329 1 0 0 2.375 1 0 0 2.403 1 0 0 2.4214 1 0 0 2.4341 1 0 0 2.445 1 0 0 2.458 1 0 0 2.4732 1 0 0 2.4891 1 0 0 2.5055 1 0 0 2.522 1 0 +R1LifuMd010013 Attack52 0 80 0 0 0 1 0 0 0.018 1 0 0 0.0311 1 0 0 -0.0047 1 0 0 -0.139 1 0 0 -0.2503 1 0 0 -0.3355 1 0 0 -0.3659 1 0 0 -0.3832 1 0 0 -0.4122 1 0 0 -0.4714 1 0 0 -0.5391 1 0 0 -0.6141 1 0 0 -0.6638 1 0 0 -0.7089 1 0 0 -0.7601 1 0 0 -0.8094 1 0 0 -0.8579 1 0 0 -0.8939 1 0 0 -0.9106 1 0 0 -0.9227 1 0 0 -0.9289 1 0 0 -0.9273 1 0 0 -0.9148 1 0 0 -0.8961 1 0 0 -0.8741 1 0 0 -0.8522 1 0 0 -0.8307 1 0 0 -0.7938 1 0 0 -0.7518 1 0 0 -0.711 1 0 0 -0.672 1 0 0 -0.6517 1 0 0 -0.6446 1 0 0 -0.6377 1 0 0 -0.6318 1 0 0 -0.6245 1 0 0 -0.6178 1 0 0 -0.6164 1 0 0 -0.6187 1 0 0 -0.621 1 0 0 -0.6222 1 0 0 -0.6234 1 0 0 -0.6248 1 0 0 -0.6262 1 0 0 -0.6277 1 0 0 -0.6292 1 0 0 -0.6306 1 0 0 -0.6318 1 0 0 -0.6328 1 0 0 -0.6337 1 0 0 -0.6344 1 0 0 -0.635 1 0 0 -0.6355 1 0 0 -0.636 1 0 0 -0.6364 1 0 0 -0.637 1 0 0 -0.6377 1 0 0 -0.6384 1 0 0 -0.6401 1 0 0 -0.6455 1 0 0 -0.6516 1 0 0 -0.6572 1 0 0 -0.6621 1 0 0 -0.6634 1 0 0 -0.6653 1 0 0 -0.6681 1 0 0 -0.6721 1 0 0 -0.6751 1 0 0 -0.6781 1 0 0 -0.6801 1 0 0 -0.6814 1 0 0 -0.6823 1 0 0 -0.6827 1 0 0 -0.6825 1 0 0 -0.6823 1 0 0 -0.6826 1 0 0 -0.6832 1 0 0 -0.6835 1 0 0 -0.6833 1 0 0 -0.683 1 0 +R1LifuMd010013 Attack91 0 49 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Death 1 46 0.016667 0 0 1 0 0 -0.0364 1 0 0 -0.4188 1 0 0 -0.6495 1 0 0 -0.7327 1 0 0 -0.7938 1 0 0 -0.8344 1 0 0 -0.8304 1 0 0 -0.8195 1 0 0 -0.8079 1 0 0 -0.7961 1 0 0 -0.7851 1 0 0 -0.7757 1 0 0 -0.7688 1 0 0 -0.7623 1 0 0 -0.7546 1 0 0 -0.7462 1 0 0 -0.7366 1 0 0 -0.7255 1 0 0 -0.7119 1 0 0 -0.6961 1 0 0 -0.6656 1 0 0 -0.6234 1 0 0 -0.5806 1 0 0 -0.5529 1 0 0 -0.5329 1 0 0 -0.5073 1 0 0 -0.5205 1 0 0 -0.404 1 0 0 -0.2961 1 0 0 -0.2544 1 0 0 -0.2484 1 0 0 -0.2375 1 0 0 -0.2262 1 0 0 -0.216 1 0 0 -0.2033 1 0 0 -0.194 1 0 0 -0.1859 1 0 0 -0.1877 1 0 0 -0.1883 1 0 0 -0.1877 1 0 0 -0.1869 1 0 0 -0.1864 1 0 0 -0.1859 1 0 0 -0.1858 1 0 0 -0.1858 1 0 0 -0.1858 1 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Walk 1 54 0 0 0 1 0 0 0.0243 1 0 0 0.0492 1 0 0 0.0814 1 0 0 0.1226 1 0 0 0.1686 1 0 0 0.2219 1 0 0 0.2849 1 0 0 0.3786 1 0 0 0.5055 1 0 0 0.5996 1 0 0 0.6489 1 0 0 0.6725 1 0 0 0.7043 1 0 0 0.7514 1 0 0 0.8021 1 0 0 0.854 1 0 0 0.9085 1 0 0 0.9699 1 0 0 1.0433 1 0 0 1.1185 1 0 0 1.1537 1 0 0 1.1919 1 0 0 1.2346 1 0 0 1.2793 1 0 0 1.3219 1 0 0 1.3584 1 0 0 1.3902 1 0 0 1.4214 1 0 0 1.4547 1 0 0 1.492 1 0 0 1.5358 1 0 0 1.5881 1 0 0 1.6495 1 0 0 1.7334 1 0 0 1.8293 1 0 0 1.8749 1 0 0 1.9113 1 0 0 1.9535 1 0 0 2.0009 1 0 0 2.0525 1 0 0 2.1096 1 0 0 2.178 1 0 0 2.2595 1 0 0 2.3376 1 0 0 2.4104 1 0 0 2.4604 1 0 0 2.4665 1 0 0 2.4702 1 0 0 2.4747 1 0 0 2.4811 1 0 0 2.4896 1 0 0 2.4996 1 0 0 2.5105 1 0 0 2.522 1 0 +R1LifuMd010013 Walk 1 54 0 0 0 1 0 0 0.0243 1 0 0 0.0492 1 0 0 0.0814 1 0 0 0.1226 1 0 0 0.1686 1 0 0 0.2219 1 0 0 0.2849 1 0 0 0.3786 1 0 0 0.5055 1 0 0 0.5996 1 0 0 0.6489 1 0 0 0.6725 1 0 0 0.7043 1 0 0 0.7514 1 0 0 0.8021 1 0 0 0.854 1 0 0 0.9085 1 0 0 0.9699 1 0 0 1.0433 1 0 0 1.1185 1 0 0 1.1537 1 0 0 1.1919 1 0 0 1.2346 1 0 0 1.2793 1 0 0 1.3219 1 0 0 1.3584 1 0 0 1.3902 1 0 0 1.4214 1 0 0 1.4547 1 0 0 1.492 1 0 0 1.5358 1 0 0 1.5881 1 0 0 1.6495 1 0 0 1.7334 1 0 0 1.8293 1 0 0 1.8749 1 0 0 1.9113 1 0 0 1.9535 1 0 0 2.0009 1 0 0 2.0525 1 0 0 2.1096 1 0 0 2.178 1 0 0 2.2595 1 0 0 2.3376 1 0 0 2.4104 1 0 0 2.4604 1 0 0 2.4665 1 0 0 2.4702 1 0 0 2.4747 1 0 0 2.4811 1 0 0 2.4896 1 0 0 2.4996 1 0 0 2.5105 1 0 0 2.522 1 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Walk 1 54 0 0 0 1 0 0 0.0243 1 0 0 0.0492 1 0 0 0.0814 1 0 0 0.1226 1 0 0 0.1686 1 0 0 0.2219 1 0 0 0.2849 1 0 0 0.3786 1 0 0 0.5055 1 0 0 0.5996 1 0 0 0.6489 1 0 0 0.6725 1 0 0 0.7043 1 0 0 0.7514 1 0 0 0.8021 1 0 0 0.854 1 0 0 0.9085 1 0 0 0.9699 1 0 0 1.0433 1 0 0 1.1185 1 0 0 1.1537 1 0 0 1.1919 1 0 0 1.2346 1 0 0 1.2793 1 0 0 1.3219 1 0 0 1.3584 1 0 0 1.3902 1 0 0 1.4214 1 0 0 1.4547 1 0 0 1.492 1 0 0 1.5358 1 0 0 1.5881 1 0 0 1.6495 1 0 0 1.7334 1 0 0 1.8293 1 0 0 1.8749 1 0 0 1.9113 1 0 0 1.9535 1 0 0 2.0009 1 0 0 2.0525 1 0 0 2.1096 1 0 0 2.178 1 0 0 2.2595 1 0 0 2.3376 1 0 0 2.4104 1 0 0 2.4604 1 0 0 2.4665 1 0 0 2.4702 1 0 0 2.4747 1 0 0 2.4811 1 0 0 2.4896 1 0 0 2.4996 1 0 0 2.5105 1 0 0 2.522 1 0 +R1LifuMd010013 Walk 1 54 0 0 0 1 0 0 0.0243 1 0 0 0.0492 1 0 0 0.0814 1 0 0 0.1226 1 0 0 0.1686 1 0 0 0.2219 1 0 0 0.2849 1 0 0 0.3786 1 0 0 0.5055 1 0 0 0.5996 1 0 0 0.6489 1 0 0 0.6725 1 0 0 0.7043 1 0 0 0.7514 1 0 0 0.8021 1 0 0 0.854 1 0 0 0.9085 1 0 0 0.9699 1 0 0 1.0433 1 0 0 1.1185 1 0 0 1.1537 1 0 0 1.1919 1 0 0 1.2346 1 0 0 1.2793 1 0 0 1.3219 1 0 0 1.3584 1 0 0 1.3902 1 0 0 1.4214 1 0 0 1.4547 1 0 0 1.492 1 0 0 1.5358 1 0 0 1.5881 1 0 0 1.6495 1 0 0 1.7334 1 0 0 1.8293 1 0 0 1.8749 1 0 0 1.9113 1 0 0 1.9535 1 0 0 2.0009 1 0 0 2.0525 1 0 0 2.1096 1 0 0 2.178 1 0 0 2.2595 1 0 0 2.3376 1 0 0 2.4104 1 0 0 2.4604 1 0 0 2.4665 1 0 0 2.4702 1 0 0 2.4747 1 0 0 2.4811 1 0 0 2.4896 1 0 0 2.4996 1 0 0 2.5105 1 0 0 2.522 1 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 RunStart 1 28 0.016667 0 0 1 0 0 -0.0096 1 0 0 -0.0209 1 0 0 -0.0251 1 0 0 -0.0159 1 0 0 0.0083 1 0 0 0.036 1 0 0 0.0633 1 0 0 0.0947 1 0 0 0.1324 1 0 0 0.1787 1 0 0 0.2323 1 0 0 0.2953 1 0 0 0.3775 1 0 0 0.4687 1 0 0 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Hitdown 1 29 0 0 0 1 0 0 -0.2012 1 0 0 -0.3022 1 0 0 -0.3739 1 0 0 -0.4894 1 0 0 -0.5894 1 0 0 -0.6819 1 0 0 -0.7601 1 0 0 -0.827 1 0 0 -0.9051 1 0 0 -0.9857 1 0 0 -1.051 1 0 0 -1.116 1 0 0 -1.187 1 0 0 -1.2556 1 0 0 -1.3315 1 0 0 -1.385 1 0 0 -1.4236 1 0 0 -1.4603 1 0 0 -1.4791 1 0 0 -1.4919 1 0 0 -1.4982 1 0 0 -1.4996 1 0 0 -1.5003 1 0 0 -1.5011 1 0 0 -1.5017 1 0 0 -1.5014 1 0 0 -1.5016 1 0 0 -1.5016 1 0 +R1LifuMd010013 Lieonfloor 1 7 0 +R1LifuMd010013 Standup 1 74 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.0224 1 0 0 -0.0297 1 0 0 -0.0313 1 0 0 -0.0313 1 0 0 -0.0311 1 0 0 -0.0306 1 0 0 -0.0293 1 0 0 -0.0276 1 0 0 -0.0253 1 0 0 -0.0228 1 0 0 -0.0204 1 0 0 -0.0184 1 0 0 -0.0159 1 0 0 -0.0136 1 0 0 -0.012 1 0 0 -0.0122 1 0 0 -0.0127 1 0 0 -0.0144 1 0 0 -0.015 1 0 0 -0.0146 1 0 0 -0.0122 1 0 0 -0.0089 1 0 0 -0.0052 1 0 0 -0.001 1 0 0 0.0035 1 0 0 0.0084 1 0 0 0.0137 1 0 0 0.0194 1 0 0 0.0257 1 0 0 0.0326 1 0 0 0.0404 1 0 0 0.0525 1 0 0 0.0686 1 0 0 0.083 1 0 0 0.0978 1 0 0 0.1101 1 0 0 0.1176 1 0 0 0.1178 1 0 0 0.1098 1 0 0 0.1026 1 0 0 0.1002 1 0 0 0.1007 1 0 0 0.1 1 0 0 0.0979 1 0 0 0.0943 1 0 0 0.0847 1 0 0 0.0607 1 0 0 0.0329 1 0 0 0.0043 1 0 0 -0.025 1 0 0 -0.0508 1 0 0 -0.074 1 0 0 -0.0961 1 0 0 -0.1163 1 0 0 -0.1345 1 0 0 -0.1501 1 0 0 -0.1608 1 0 0 -0.1701 1 0 0 -0.1779 1 0 0 -0.1818 1 0 0 -0.1831 1 0 0 -0.1816 1 0 0 -0.1788 1 0 0 -0.1766 1 0 0 -0.1742 1 0 0 -0.1718 1 0 0 -0.1693 1 0 0 -0.1669 1 0 0 -0.1645 1 0 0 -0.1619 1 0 0 -0.1595 1 0 0 -0.1572 1 0 0 -0.1564 1 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stop 1 33 0 0 0 1 0 0 0.0481 1 0 0 0.0959 1 0 0 0.1282 1 0 0 0.1487 1 0 0 0.1689 1 0 0 0.1933 1 0 0 0.2232 1 0 0 0.255 1 0 0 0.2867 1 0 0 0.3032 1 0 0 0.3161 1 0 0 0.3278 1 0 0 0.3361 1 0 0 0.3475 1 0 0 0.3645 1 0 0 0.3815 1 0 0 0.3969 1 0 0 0.4081 1 0 0 0.4115 1 0 0 0.4122 1 0 0 0.4114 1 0 0 0.4094 1 0 0 0.4066 1 0 0 0.4035 1 0 0 0.4014 1 0 0 0.3995 1 0 0 0.3993 1 0 0 0.3998 1 0 0 0.4007 1 0 0 0.4019 1 0 0 0.4032 1 0 0 0.4042 1 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Hit1 1 35 0.033333 0 0 1 0 0 -0.1874 1 0 0 -0.4289 1 0 0 -0.6593 1 0 0 -0.7827 1 0 0 -0.861 1 0 0 -0.9409 1 0 0 -1.0334 1 0 0 -1.1187 1 0 0 -1.1502 1 0 0 -1.1613 1 0 0 -1.1647 1 0 0 -1.1641 1 0 0 -1.1613 1 0 0 -1.1577 1 0 0 -1.1546 1 0 0 -1.1505 1 0 0 -1.1431 1 0 0 -1.1346 1 0 0 -1.1256 1 0 0 -1.1167 1 0 0 -1.1058 1 0 0 -1.0891 1 0 0 -1.072 1 0 0 -1.0608 1 0 0 -1.0523 1 0 0 -1.0473 1 0 0 -1.0428 1 0 0 -1.0402 1 0 0 -1.0401 1 0 0 -1.0411 1 0 0 -1.0415 1 0 0 -1.0418 1 0 0 -1.0425 1 0 0 -1.0434 1 0 0 -1.0439 1 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Stand2 1 33 0 +R1LifuMd010013 Attack01 1 52 0.016667 0 0 1 0 0 -0.0065 1 0 0 -0.011 1 0 0 -0.012 1 0 0 0.0011 1 0 0 0.0099 1 0 0 0.0111 1 0 0 0.0088 1 0 0 0.0064 1 0 0 0.0044 1 0 0 0.0022 1 0 0 -0.0011 1 0 0 -0.0052 1 0 0 -0.0078 1 0 0 -0.0064 1 0 0 -0.0038 1 0 0 -0.002 1 0 0 -0.0011 1 0 0 -0.0002 1 0 0 0.0007 1 0 0 0.0016 1 0 0 0.0013 1 0 0 0.0022 1 0 0 0.0009 1 0 0 0 1 0 0 -0.001 1 0 0 -0.0011 1 0 0 -0.0012 1 0 0 -0.0013 1 0 0 -0.0029 1 0 0 -0.0032 1 0 0 -0.0058 1 0 0 -0.0095 1 0 0 -0.0153 1 0 0 -0.0254 1 0 0 -0.0385 1 0 0 -0.0455 1 0 0 -0.0493 1 0 0 -0.0512 1 0 0 -0.0507 1 0 0 -0.0485 1 0 0 -0.0445 1 0 0 -0.0345 1 0 0 -0.0241 1 0 0 -0.0146 1 0 0 -0.0081 1 0 0 -0.0058 1 0 0 -0.004 1 0 0 -0.0026 1 0 0 -0.002 1 0 0 -0.0012 1 0 0 -0.0006 1 0 0 0 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd019341.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd019341.tsv index 547eda90..9baf1e10 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd019341.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R1LifuMd019341.tsv @@ -1,43 +1,102 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] -R1LifuMd019341 Attack01 0 31 0 0 0 1 0 0 -0.0617 1 0 0 -0.0881 1 0 0 -0.0201 1 0 0 0.0479 1 0 0 0.1362 1 0 0 0.2976 1 0 0 0.3361 1 0 0 0.3504 1 0 0 0.3573 1 0 0 0.3602 1 0 0 0.3576 1 0 0 0.3493 1 0 0 0.3354 1 0 0 0.318 1 0 0 0.2948 1 0 0 0.2683 1 0 0 0.2157 1 0 0 0.1694 1 0 0 0.1366 1 0 0 0.1146 1 0 0 0.1108 1 0 0 0.1123 1 0 0 0.1359 1 0 0 0.1627 1 0 0 0.187 1 0 0 0.2129 1 0 0 0.2244 1 0 0 0.2345 1 0 0 0.2444 1 0 0 0.254 1 0 -R1LifuMd019341 Attack02 0 32 0.016667 0 0 1 0 0 0.0036 1 0 0 0.0164 1 0 0 0.0657 1 0 0 0.1407 1 0 0 0.2421 1 0 0 0.2841 1 0 0 0.2815 1 0 0 0.2932 1 0 0 0.3067 1 0 0 0.3204 1 0 0 0.3359 1 0 0 0.3631 1 0 0 0.4084 1 0 0 0.4656 1 0 0 0.5262 1 0 0 0.5842 1 0 0 0.6247 1 0 0 0.6549 1 0 0 0.6727 1 0 0 0.6866 1 0 0 0.6922 1 0 0 0.6835 1 0 0 0.6701 1 0 0 0.6524 1 0 0 0.6382 1 0 0 0.6276 1 0 0 0.62 1 0 0 0.6169 1 0 0 0.6154 1 0 0 0.615 1 0 0 0.6144 1 0 0 0.6145 1 0 -R1LifuMd019341 Attack03 0 33 0 0 0 1 0 0 0.0564 1 0 0 0.1215 1 0 0 0.1729 1 0 0 0.1868 1 0 0 0.2149 1 0 0 0.2803 1 0 0 0.3728 1 0 0 0.3202 1 0 0 0.2957 1 0 0 0.2771 1 0 0 0.2644 1 0 0 0.2568 1 0 0 0.2521 1 0 0 0.2504 1 0 0 0.2513 1 0 0 0.2546 1 0 0 0.2611 1 0 0 0.2822 1 0 0 0.3121 1 0 0 0.3448 1 0 0 0.3772 1 0 0 0.4164 1 0 0 0.4582 1 0 0 0.4758 1 0 0 0.4799 1 0 0 0.4785 1 0 0 0.4792 1 0 0 0.4849 1 0 0 0.4883 1 0 0 0.4901 1 0 0 0.4905 1 0 0 0.492 1 0 -R1LifuMd019341 Attack04 0 31 0.033333 0 0 1 0 0 -0.0139 1 0 0 -0.0337 1 0 0 -0.0431 1 0 0 0.0033 1 0 0 0.095 1 0 0 0.1318 1 0 0 0.1633 1 0 0 0.1675 1 0 0 0.1695 1 0 0 0.1709 1 0 0 0.1696 1 0 0 0.1649 1 0 0 0.1618 1 0 0 0.1618 1 0 0 0.1634 1 0 0 0.1684 1 0 0 0.1824 1 0 0 0.2005 1 0 0 0.2304 1 0 0 0.2607 1 0 0 0.269 1 0 0 0.2768 1 0 0 0.2832 1 0 0 0.2891 1 0 0 0.2967 1 0 0 0.3042 1 0 0 0.3145 1 0 0 0.3245 1 0 0 0.3279 1 0 0 0.3315 1 0 0 0.3347 1 0 -R1LifuMd019341 Attack05 0 34 0.016667 0 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0 0.1518 1 0 -R1LifuMd019341 Behitfly 0 20 0 0 0 1 0 0 -0.0909 1 0 0 -0.1338 1 0 0 -0.0875 1 0 0 -0.1075 1 0 0 -0.1598 1 0 0 -0.187 1 0 0 -0.2033 1 0 0 -0.213 1 0 0 -0.2186 1 0 0 -0.2232 1 0 0 -0.2297 1 0 0 -0.2379 1 0 0 -0.2469 1 0 0 -0.2556 1 0 0 -0.2642 1 0 0 -0.2702 1 0 0 -0.2717 1 0 0 -0.2711 1 0 0 -0.2703 1 0 0 -0.2711 1 0 -R1LifuMd019341 Born 0 67 0.033333 0 0 1 0 0 0.019 1 0 0 -0.0474 1 0 0 -0.0958 1 0 0 -0.0948 1 0 0 -0.0858 1 0 0 -0.0778 1 0 0 -0.0696 1 0 0 -0.0604 1 0 0 -0.0513 1 0 0 -0.0443 1 0 0 -0.039 1 0 0 -0.0343 1 0 0 -0.0304 1 0 0 -0.0263 1 0 0 -0.0214 1 0 0 -0.0144 1 0 0 0.0139 1 0 0 0.0445 1 0 0 0.0741 1 0 0 0.1016 1 0 0 0.1086 1 0 0 0.1153 1 0 0 0.1222 1 0 0 0.1299 1 0 0 0.1339 1 0 0 0.1344 1 0 0 0.1354 1 0 0 0.1364 1 0 0 0.1373 1 0 0 0.1383 1 0 0 0.1389 1 0 0 0.1393 1 0 0 0.1395 1 0 0 0.14 1 0 0 0.1392 1 0 0 0.138 1 0 0 0.1359 1 0 0 0.1325 1 0 0 0.1285 1 0 0 0.1244 1 0 0 0.1227 1 0 0 0.122 1 0 0 0.121 1 0 0 0.1198 1 0 0 0.1184 1 0 0 0.1169 1 0 0 0.1154 1 0 0 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-R1LifuMd019341 Hit1 0 21 0 0 0 1 0 0 -0.0497 1 0 0 -0.3394 1 0 0 -0.3772 1 0 0 -0.3943 1 0 0 -0.3933 1 0 0 -0.3806 1 0 0 -0.3631 1 0 0 -0.343 1 0 0 -0.3209 1 0 0 -0.2987 1 0 0 -0.2759 1 0 0 -0.2517 1 0 0 -0.226 1 0 0 -0.1996 1 0 0 -0.1432 1 0 0 -0.0864 1 0 0 -0.0289 1 0 0 0.0278 1 0 0 0.0473 1 0 0 0.0678 1 0 -R1LifuMd019341 Hit2 0 23 0.033333 0 0 1 0 0 0.0309 1 0 0 -0.0901 1 0 0 -0.2436 1 0 0 -0.2759 1 0 0 -0.2954 1 0 0 -0.3068 1 0 0 -0.3077 1 0 0 -0.3046 1 0 0 -0.2928 1 0 0 -0.2738 1 0 0 -0.2488 1 0 0 -0.2206 1 0 0 -0.1905 1 0 0 -0.1588 1 0 0 -0.1241 1 0 0 -0.0827 1 0 0 -0.0361 1 0 0 -0.0142 1 0 0 -0.0018 1 0 0 0.0099 1 0 0 0.0219 1 0 0 0.0339 1 0 0 0.043 1 0 -R1LifuMd019341 Hit3 0 24 0.016667 0 0 1 0 0 0.0827 1 0 0 -0.0416 1 0 0 -0.3131 1 0 0 -0.6115 1 0 0 -0.8041 1 0 0 -0.8856 1 0 0 -0.9801 1 0 0 -1.0552 1 0 0 -1.066 1 0 0 -1.0627 1 0 0 -1.0514 1 0 0 -1.0355 1 0 0 -1.0179 1 0 0 -0.9997 1 0 0 -0.9603 1 0 0 -0.9199 1 0 0 -0.8719 1 0 0 -0.8255 1 0 0 -0.7812 1 0 0 -0.7381 1 0 0 -0.721 1 0 0 -0.7042 1 0 0 -0.6872 1 0 0 -0.6807 1 0 -R1LifuMd019341 Hit4 0 24 0.016667 0 0 1 0 0 0.0722 1 0 0 0.0122 1 0 0 -0.1298 1 0 0 -0.2838 1 0 0 -0.4634 1 0 0 -0.6155 1 0 0 -0.6408 1 0 0 -0.6444 1 0 0 -0.6418 1 0 0 -0.6419 1 0 0 -0.6404 1 0 0 -0.637 1 0 0 -0.6411 1 0 0 -0.6436 1 0 0 -0.6457 1 0 0 -0.6454 1 0 0 -0.6383 1 0 0 -0.6199 1 0 0 -0.5975 1 0 0 -0.5704 1 0 0 -0.5507 1 0 0 -0.545 1 0 0 -0.5413 1 0 0 -0.5402 1 0 -R1LifuMd019341 Hitdown 0 17 0.033333 0 0 1 0 0 -0.0421 1 0 0 -0.2318 1 0 0 -0.2382 1 0 0 -0.2873 1 0 0 -0.3522 1 0 0 -0.3939 1 0 0 -0.4893 1 0 0 -0.6147 1 0 0 -0.6897 1 0 0 -0.7655 1 0 0 -0.8301 1 0 0 -0.8837 1 0 0 -0.9439 1 0 0 -1.0031 1 0 0 -1.0531 1 0 0 -1.0892 1 0 0 -1.102 1 0 -R1LifuMd019341 Hoverhit 0 21 0 0 0 1 0 0 -0.0083 1 0 0 -0.0248 1 0 0 -0.0414 1 0 0 -0.0598 1 0 0 -0.0802 1 0 0 -0.0998 1 0 0 -0.1177 1 0 0 -0.133 1 0 0 -0.145 1 0 0 -0.1522 1 0 0 -0.1559 1 0 0 -0.1578 1 0 0 -0.1589 1 0 0 -0.1597 1 0 0 -0.1605 1 0 0 -0.162 1 0 0 -0.1645 1 0 0 -0.1685 1 0 0 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0 1 0 0 0.1574 1 0 0 0.3214 1 0 0 0.4953 1 0 0 0.6737 1 0 0 0.8582 1 0 0 1.0938 1 0 0 1.3536 1 0 0 1.555 1 0 0 1.7439 1 0 0 1.9166 1 0 0 2.1013 1 0 0 2.3874 1 0 0 2.6062 1 0 0 2.8119 1 0 0 2.9304 1 0 -R1LifuMd019341 RunStartEnd01 0 32 0.016667 0 0 1 0 0 0.0505 1 0 0 0.1115 1 0 0 0.1893 1 0 0 0.2713 1 0 0 0.3357 1 0 0 0.376 1 0 0 0.4034 1 0 0 0.4212 1 0 0 0.4346 1 0 0 0.4438 1 0 0 0.452 1 0 0 0.4576 1 0 0 0.4607 1 0 0 0.4629 1 0 0 0.4634 1 0 0 0.452 1 0 0 0.4321 1 0 0 0.4144 1 0 0 0.4058 1 0 0 0.4015 1 0 0 0.4036 1 0 0 0.4055 1 0 0 0.4055 1 0 0 0.4069 1 0 0 0.4074 1 0 0 0.4082 1 0 0 0.4086 1 0 0 0.4088 1 0 0 0.4091 1 0 0 0.4091 1 0 0 0.4092 1 0 0 0.4092 1 0 -R1LifuMd019341 RunStartEnd02 0 35 0.033333 0 0 1 0 0 0.0779 1 0 0 0.1609 1 0 0 0.2514 1 0 0 0.3092 1 0 0 0.3634 1 0 0 0.4354 1 0 0 0.5187 1 0 0 0.591 1 0 0 0.6384 1 0 0 0.6709 1 0 0 0.6895 1 0 0 0.7044 1 0 0 0.715 1 0 0 0.7243 1 0 0 0.7309 1 0 0 0.7348 1 0 0 0.7367 1 0 0 0.7383 1 0 0 0.7307 1 0 0 0.7123 1 0 0 0.6939 1 0 0 0.6827 1 0 0 0.6767 1 0 0 0.6756 1 0 0 0.6781 1 0 0 0.6789 1 0 0 0.6798 1 0 0 0.6811 1 0 0 0.6822 1 0 0 0.6827 1 0 0 0.6832 1 0 0 0.6836 1 0 0 0.6836 1 0 0 0.6836 1 0 0 0.6837 1 0 -R1LifuMd019341 Save 0 41 0 -R1LifuMd019341 Stand1 0 40 0 -R1LifuMd019341 Stand2 0 34 0 -R1LifuMd019341 Standchange 0 20 0 0 0 1 0 0 -0.0076 1 0 0 -0.0156 1 0 0 -0.0318 1 0 0 -0.0442 1 0 0 -0.0507 1 0 0 -0.054 1 0 0 -0.0566 1 0 0 -0.0579 1 0 0 -0.0583 1 0 0 -0.0552 1 0 0 -0.0515 1 0 0 -0.0454 1 0 0 -0.0373 1 0 0 -0.0291 1 0 0 -0.0278 1 0 0 -0.0263 1 0 0 -0.0248 1 0 0 -0.0237 1 0 0 -0.0229 1 0 0 -0.021 1 0 -R1LifuMd019341 Standup 0 20 0 0 0 1 0 0 0.039 1 0 0 0.0685 1 0 0 0.0716 1 0 0 0.0761 1 0 0 0.0916 1 0 0 0.1117 1 0 0 0.1351 1 0 0 0.1549 1 0 0 0.1629 1 0 0 0.1645 1 0 0 0.1655 1 0 0 0.1631 1 0 0 0.1592 1 0 0 0.1625 1 0 0 0.1709 1 0 0 0.1774 1 0 0 0.1578 1 0 0 0.1304 1 0 0 0.1032 1 0 0 0.0918 1 0 -R1LifuMd019341 Stop 0 32 0.016667 0 0 1 0 0 0.1348 1 0 0 0.2744 1 0 0 0.3572 1 0 0 0.4154 1 0 0 0.4591 1 0 0 0.4801 1 0 0 0.4903 1 0 0 0.497 1 0 0 0.5025 1 0 0 0.5078 1 0 0 0.5116 1 0 0 0.5096 1 0 0 0.4967 1 0 0 0.4812 1 0 0 0.461 1 0 0 0.4461 1 0 0 0.4336 1 0 0 0.4291 1 0 0 0.4285 1 0 0 0.4262 1 0 0 0.427 1 0 0 0.4278 1 0 0 0.4288 1 0 0 0.4293 1 0 0 0.4295 1 0 0 0.4301 1 0 0 0.4304 1 0 0 0.4303 1 0 0 0.4305 1 0 0 0.4307 1 0 0 0.4307 1 0 0 0.4306 1 0 -R1LifuMd019341 StopR 0 29 0.033333 0 0 1 0 0 0.17 1 0 0 0.2984 1 0 0 0.406 1 0 0 0.4596 1 0 0 0.4861 1 0 0 0.5071 1 0 0 0.5209 1 0 0 0.5324 1 0 0 0.5395 1 0 0 0.5449 1 0 0 0.5478 1 0 0 0.5433 1 0 0 0.5344 1 0 0 0.5287 1 0 0 0.5294 1 0 0 0.5333 1 0 0 0.5349 1 0 0 0.5361 1 0 0 0.5373 1 0 0 0.5389 1 0 0 0.5399 1 0 0 0.5406 1 0 0 0.5414 1 0 0 0.5427 1 0 0 0.5437 1 0 0 0.544 1 0 0 0.5436 1 0 0 0.5431 1 0 0 0.543 1 0 -R1LifuMd019341 Stun 0 27 0 -R1LifuMd019341 walk 0 31 0 0 0 1 0 0 -0.0009 1 0 0 -0.003 1 0 0 -0.0045 1 0 0 -0.006 1 0 0 -0.0074 1 0 0 -0.0084 1 0 0 -0.0089 1 0 0 -0.009 1 0 0 -0.0073 1 0 0 -0.005 1 0 0 -0.0035 1 0 0 -0.002 1 0 0 -0.0013 1 0 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.005 1 0 0 -0.0065 1 0 0 -0.0077 1 0 0 -0.0086 1 0 0 -0.009 1 0 0 -0.0081 1 0 0 -0.006 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 -0.0026 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 -R1LifuMd019341 Win 0 77 0 +Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] 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Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] +R1LifuMd019341 Born 0 67 0.033333 0 0 1 0 0 0.0119 1 0 0 -0.073 1 0 0 -0.1321 1 0 0 -0.135 1 0 0 -0.1222 1 0 0 -0.115 1 0 0 -0.1061 1 0 0 -0.097 1 0 0 -0.0885 1 0 0 -0.08 1 0 0 -0.0739 1 0 0 -0.069 1 0 0 -0.065 1 0 0 -0.061 1 0 0 -0.0542 1 0 0 -0.044 1 0 0 -0.0114 1 0 0 0.019 1 0 0 0.0506 1 0 0 0.081 1 0 0 0.0904 1 0 0 0.101 1 0 0 0.11 1 0 0 0.118 1 0 0 0.1222 1 0 0 0.123 1 0 0 0.1235 1 0 0 0.124 1 0 0 0.1255 1 0 0 0.126 1 0 0 0.1265 1 0 0 0.127 1 0 0 0.1265 1 0 0 0.126 1 0 0 0.1245 1 0 0 0.123 1 0 0 0.1217 1 0 0 0.118 1 0 0 0.1135 1 0 0 0.109 1 0 0 0.1075 1 0 0 0.106 1 0 0 0.1055 1 0 0 0.104 1 0 0 0.1035 1 0 0 0.102 1 0 0 0.1005 1 0 0 0.098 1 0 0 0.0954 1 0 0 0.094 1 0 0 0.0915 1 0 0 0.089 1 0 0 0.085 1 0 0 0.082 1 0 0 0.0798 1 0 0 0.08 1 0 0 0.081 1 0 0 0.081 1 0 0 0.0836 1 0 0 0.084 1 0 0 0.0866 1 0 0 0.088 1 0 0 0.088 1 0 0 0.089 1 0 0 0.0895 1 0 0 0.09 1 0 0 0.09 1 0 +R1LifuMd019341 Stand1 0 40 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Death 0 32 0.016667 0 0 1 0 0 -0.378 1 0 0 -0.683 1 0 0 -0.817 1 0 0 -0.922 1 0 0 -0.998 1 0 0 -1.014 1 0 0 -1.0125 1 0 0 -1.009 1 0 0 -1.0025 1 0 0 -0.994 1 0 0 -0.981 1 0 0 -0.965 1 0 0 -0.9445 1 0 0 -0.92 1 0 0 -0.904 1 0 0 -0.844 1 0 0 -0.7935 1 0 0 -0.766 1 0 0 -0.7445 1 0 0 -0.725 1 0 0 -0.706 1 0 0 -0.685 1 0 0 -0.6015 1 0 0 -0.499 1 0 0 -0.4445 1 0 0 -0.407 1 0 0 -0.382 1 0 0 -0.363 1 0 0 -0.361 1 0 0 -0.371 1 0 0 -0.3735 1 0 0 -0.373 1 0 +R1LifuMd019341 Standchange 0 20 0 0 0 1 0 0 -0.0075 1 0 0 -0.015 1 0 0 -0.032 1 0 0 -0.046 1 0 0 -0.053 1 0 0 -0.059 1 0 0 -0.0615 1 0 0 -0.063 1 0 0 -0.064 1 0 0 -0.061 1 0 0 -0.056 1 0 0 -0.049 1 0 0 -0.0415 1 0 0 -0.034 1 0 0 -0.0315 1 0 0 -0.029 1 0 0 -0.0275 1 0 0 -0.026 1 0 0 -0.0255 1 0 0 -0.024 1 0 +R1LifuMd019341 Run 0 14 0 +R1LifuMd019341 Walk 0 31 0 0 0 1 0 0 -0.0009 1 0 0 -0.003 1 0 0 -0.0045 1 0 0 -0.006 1 0 0 -0.0074 1 0 0 -0.0084 1 0 0 -0.0089 1 0 0 -0.009 1 0 0 -0.0073 1 0 0 -0.005 1 0 0 -0.0035 1 0 0 -0.002 1 0 0 -0.0013 1 0 0 0 1 0 0 0.0001 1 0 0 -0.001 1 0 0 -0.0024 1 0 0 -0.005 1 0 0 -0.0065 1 0 0 -0.0077 1 0 0 -0.0086 1 0 0 -0.009 1 0 0 -0.0081 1 0 0 -0.006 1 0 0 -0.0043 1 0 0 -0.003 1 0 0 -0.0026 1 0 0 -0.001 1 0 0 0.0001 1 0 0 0 1 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Run 0 14 0 +R1LifuMd019341 Run 0 14 0 +R1LifuMd019341 Move1 0 27 0.033333 0 0 1 0 0 -0.0355 1 0 0 0.084 1 0 0 0.62 1 0 0 1.612 1 0 0 2.508 1 0 0 3.151 1 0 0 3.623 1 0 0 4.059 1 0 0 4.49 1 0 0 4.859 1 0 0 5.0015 1 0 0 5.164 1 0 0 5.33 1 0 0 5.419 1 0 0 5.4595 1 0 0 5.489 1 0 0 5.515 1 0 0 5.538 1 0 0 5.5625 1 0 0 5.593 1 0 0 5.6235 1 0 0 5.652 1 0 0 5.672 1 0 0 5.682 1 0 0 5.684 1 0 0 5.685 1 0 0 5.687 1 0 +R1LifuMd019341 Move2 0 27 0.033333 0 0 1 0 0 0.019 1 0 0 -0.024 1 0 0 -0.6025 1 0 0 -1.659 1 0 0 -2.594 1 0 0 -3.247 1 0 0 -3.8115 1 0 0 -4.37 1 0 0 -4.99 1 0 0 -5.417 1 0 0 -5.675 1 0 0 -5.851 1 0 0 -5.908 1 0 0 -5.937 1 0 0 -5.942 1 0 0 -5.929 1 0 0 -5.8925 1 0 0 -5.846 1 0 0 -5.8045 1 0 0 -5.774 1 0 0 -5.726 1 0 0 -5.678 1 0 0 -5.625 1 0 0 -5.561 1 0 0 -5.5105 1 0 0 -5.493 1 0 0 -5.481 1 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3583 1 0 0 0.5513 1 0 0 0.7584 1 0 0 0.976 1 0 0 1.2349 1 0 0 1.5131 1 0 0 1.7311 1 0 0 1.9405 1 0 0 2.1441 1 0 0 2.3638 1 0 0 2.6671 1 0 0 2.9041 1 0 0 3.1339 1 0 0 3.2665 1 0 +R1LifuMd019341 RunStartEnd01 0 32 0.016667 0 0 1 0 0 0.0585 1 0 0 0.125 1 0 0 0.21 1 0 0 0.299 1 0 0 0.366 1 0 0 0.41 1 0 0 0.438 1 0 0 0.457 1 0 0 0.471 1 0 0 0.482 1 0 0 0.4895 1 0 0 0.496 1 0 0 0.5 1 0 0 0.503 1 0 0 0.5035 1 0 0 0.492 1 0 0 0.474 1 0 0 0.457 1 0 0 0.4455 1 0 0 0.437 1 0 0 0.435 1 0 0 0.436 1 0 0 0.437 1 0 0 0.438 1 0 0 0.439 1 0 0 0.439 1 0 0 0.4395 1 0 0 0.44 1 0 0 0.44 1 0 0 0.441 1 0 0 0.441 1 0 0 0.441 1 0 +R1LifuMd019341 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 +R1LifuMd019341 Hit2 0 23 0.033333 0 0 1 0 0 0.018 1 0 0 -0.103 1 0 0 -0.264 1 0 0 -0.311 1 0 0 -0.338 1 0 0 -0.352 1 0 0 -0.3505 1 0 0 -0.343 1 0 0 -0.327 1 0 0 -0.305 1 0 0 -0.2755 1 0 0 -0.243 1 0 0 -0.2075 1 0 0 -0.169 1 0 0 -0.131 1 0 0 -0.088 1 0 0 -0.0435 1 0 0 -0.018 1 0 0 -0.0035 1 0 0 0.01 1 0 0 0.023 1 0 0 0.037 1 0 0 0.046 1 0 +R1LifuMd019341 Hit3 0 24 0.016667 0 0 1 0 0 0.0735 1 0 0 -0.053 1 0 0 -0.352 1 0 0 -0.678 1 0 0 -0.8815 1 0 0 -0.981 1 0 0 -1.0875 1 0 0 -1.175 1 0 0 -1.1855 1 0 0 -1.182 1 0 0 -1.1685 1 0 0 -1.15 1 0 0 -1.1285 1 0 0 -1.103 1 0 0 -1.0575 1 0 0 -1.01 1 0 0 -0.959 1 0 0 -0.91 1 0 0 -0.8635 1 0 0 -0.818 1 0 0 -0.7975 1 0 0 -0.779 1 0 0 -0.76 1 0 0 -0.754 1 0 +R1LifuMd019341 Hit4 0 24 0.016667 0 0 1 0 0 0.063 1 0 0 0.004 1 0 0 -0.148 1 0 0 -0.314 1 0 0 -0.512 1 0 0 -0.682 1 0 0 -0.716 1 0 0 -0.723 1 0 0 -0.72 1 0 0 -0.718 1 0 0 -0.7155 1 0 0 -0.712 1 0 0 -0.716 1 0 0 -0.718 1 0 0 -0.7195 1 0 0 -0.719 1 0 0 -0.7105 1 0 0 -0.687 1 0 0 -0.661 1 0 0 -0.633 1 0 0 -0.6135 1 0 0 -0.607 1 0 0 -0.6035 1 0 0 -0.603 1 0 +R1LifuMd019341 Behitfly 0 20 0 0 0 1 0 0 -0.1116 1 0 0 -0.1646 1 0 0 -0.1195 1 0 0 -0.1304 1 0 0 -0.177 1 0 0 -0.207 1 0 0 -0.2237 1 0 0 -0.236 1 0 0 -0.245 1 0 0 -0.2529 1 0 0 -0.2617 1 0 0 -0.2722 1 0 0 -0.283 1 0 0 -0.2936 1 0 0 -0.302 1 0 0 -0.3085 1 0 0 -0.311 1 0 0 -0.3103 1 0 0 -0.3096 1 0 0 -0.3103 1 0 +R1LifuMd019341 Hoverhit 0 21 0 0 0 1 0 0 -0.0077 1 0 0 -0.0292 1 0 0 -0.0493 1 0 0 -0.07 1 0 0 -0.0938 1 0 0 -0.1166 1 0 0 -0.137 1 0 0 -0.1537 1 0 0 -0.166 1 0 0 -0.1734 1 0 0 -0.1772 1 0 0 -0.1791 1 0 0 -0.18 1 0 0 -0.1806 1 0 0 -0.1814 1 0 0 -0.1831 1 0 0 -0.1859 1 0 0 -0.1903 1 0 0 -0.1961 1 0 0 -0.2032 1 0 +R1LifuMd019341 Falldown 0 17 0 0 0 1 0 0 -0.2455 1 0 0 -0.3803 1 0 0 -0.4419 1 0 0 -0.4835 1 0 0 -0.5125 1 0 0 -0.5389 1 0 0 -0.5523 1 0 0 -0.5858 1 0 0 -0.6344 1 0 0 -0.6863 1 0 0 -0.7413 1 0 0 -0.7972 1 0 0 -0.8535 1 0 0 -0.9186 1 0 0 -0.9673 1 0 0 -0.9848 1 0 +R1LifuMd019341 Hitdown 0 17 0.033333 0 0 1 0 0 -0.0715 1 0 0 -0.289 1 0 0 -0.311 1 0 0 -0.365 1 0 0 -0.435 1 0 0 -0.484 1 0 0 -0.5905 1 0 0 -0.718 1 0 0 -0.799 1 0 0 -0.88 1 0 0 -0.948 1 0 0 -1.008 1 0 0 -1.0745 1 0 0 -1.139 1 0 0 -1.191 1 0 0 -1.23 1 0 0 -1.243 1 0 +R1LifuMd019341 Lieonfloor 0 3 0 +R1LifuMd019341 Standup 0 20 0 0 0 1 0 0 0.044 1 0 0 0.077 1 0 0 0.0805 1 0 0 0.086 1 0 0 0.1035 1 0 0 0.125 1 0 0 0.1515 1 0 0 0.173 1 0 0 0.1805 1 0 0 0.182 1 0 0 0.1835 1 0 0 0.19 1 0 0 0.197 1 0 0 0.204 1 0 0 0.2095 1 0 0 0.212 1 0 0 0.188 1 0 0 0.164 1 0 0 0.1345 1 0 0 0.12 1 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stun 0 27 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Win 0 77 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Stop 0 32 0.016667 0 0 1 0 0 0.1505 1 0 0 0.303 1 0 0 0.392 1 0 0 0.458 1 0 0 0.5035 1 0 0 0.527 1 0 0 0.5385 1 0 0 0.546 1 0 0 0.553 1 0 0 0.559 1 0 0 0.563 1 0 0 0.563 1 0 0 0.5515 1 0 0 0.536 1 0 0 0.515 1 0 0 0.499 1 0 0 0.486 1 0 0 0.478 1 0 0 0.475 1 0 0 0.474 1 0 0 0.4735 1 0 0 0.472 1 0 0 0.4725 1 0 0 0.473 1 0 0 0.473 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 0 0.474 1 0 +R1LifuMd019341 Stand2 0 34 0 +R1LifuMd019341 Save 0 41 0 +R1LifuMd019341 AttackQte 0 44 0.016667 0 0 1 0 0 -0.0275 1 0 0 0.048 1 0 0 0.044 1 0 0 0.037 1 0 0 0.024 1 0 0 0.017 1 0 0 0.021 1 0 0 0.036 1 0 0 0.0645 1 0 0 0.093 1 0 0 0.1325 1 0 0 0.159 1 0 0 0.1785 1 0 0 0.183 1 0 0 0.185 1 0 0 0.185 1 0 0 0.184 1 0 0 0.183 1 0 0 0.1815 1 0 0 0.18 1 0 0 0.1795 1 0 0 0.179 1 0 0 0.178 1 0 0 0.177 1 0 0 0.174 1 0 0 0.169 1 0 0 0.155 1 0 0 0.141 1 0 0 0.1245 1 0 0 0.107 1 0 0 0.088 1 0 0 0.078 1 0 0 0.075 1 0 0 0.075 1 0 0 0.0765 1 0 0 0.081 1 0 0 0.088 1 0 0 0.098 1 0 0 0.111 1 0 0 0.125 1 0 0 0.13 1 0 0 0.136 1 0 0 0.1405 1 0 0 0.142 1 0 +R1LifuMd019341 Hit1 0 21 0 0 0 1 0 0 -0.0735 1 0 0 -0.368 1 0 0 -0.418 1 0 0 -0.441 1 0 0 -0.4385 1 0 0 -0.425 1 0 0 -0.4065 1 0 0 -0.385 1 0 0 -0.3595 1 0 0 -0.334 1 0 0 -0.3045 1 0 0 -0.275 1 0 0 -0.2445 1 0 0 -0.212 1 0 0 -0.152 1 0 0 -0.091 1 0 0 -0.0305 1 0 0 0.03 1 0 0 0.052 1 0 0 0.074 1 0 +R1LifuMd019341 RunStartEnd02 0 35 0.033333 0 0 1 0 0 0.0888 1 0 0 0.1838 1 0 0 0.2914 1 0 0 0.3601 1 0 0 0.4206 1 0 0 0.5008 1 0 0 0.5895 1 0 0 0.6667 1 0 0 0.7185 1 0 0 0.7519 1 0 0 0.7707 1 0 0 0.7854 1 0 0 0.7976 1 0 0 0.8073 1 0 0 0.8146 1 0 0 0.8185 1 0 0 0.821 1 0 0 0.8229 1 0 0 0.817 1 0 0 0.7993 1 0 0 0.7827 1 0 0 0.7692 1 0 0 0.7589 1 0 0 0.756 1 0 0 0.7576 1 0 0 0.7583 1 0 0 0.759 1 0 0 0.7597 1 0 0 0.7596 1 0 0 0.7598 1 0 0 0.761 1 0 0 0.7621 1 0 0 0.7615 1 0 0 0.7603 1 0 0 0.7603 1 0 +R1LifuMd019341 StopR 0 29 0.033333 0 0 1 0 0 0.1916 1 0 0 0.3331 1 0 0 0.4492 1 0 0 0.506 1 0 0 0.5358 1 0 0 0.5588 1 0 0 0.5744 1 0 0 0.5871 1 0 0 0.5956 1 0 0 0.6021 1 0 0 0.6053 1 0 0 0.6036 1 0 0 0.5966 1 0 0 0.5882 1 0 0 0.5864 1 0 0 0.5912 1 0 0 0.5927 1 0 0 0.5941 1 0 0 0.5946 1 0 0 0.5955 1 0 0 0.5974 1 0 0 0.5991 1 0 0 0.6005 1 0 0 0.6013 1 0 0 0.6017 1 0 0 0.6017 1 0 0 0.6015 1 0 0 0.6009 1 0 0 0.6007 1 0 +R1LifuMd019341 Attack01 0 31 0 0 0 1 0 0 -0.07 1 0 0 -0.109 1 0 0 -0.0195 1 0 0 0.064 1 0 0 0.159 1 0 0 0.316 1 0 0 0.3515 1 0 0 0.369 1 0 0 0.3755 1 0 0 0.378 1 0 0 0.374 1 0 0 0.366 1 0 0 0.35 1 0 0 0.331 1 0 0 0.3065 1 0 0 0.281 1 0 0 0.2315 1 0 0 0.186 1 0 0 0.1525 1 0 0 0.128 1 0 0 0.128 1 0 0 0.133 1 0 0 0.1575 1 0 0 0.185 1 0 0 0.2095 1 0 0 0.236 1 0 0 0.2495 1 0 0 0.261 1 0 0 0.2725 1 0 0 0.282 1 0 +R1LifuMd019341 Attack02 0 32 0.016667 0 0 1 0 0 0.001 1 0 0 0.016 1 0 0 0.0935 1 0 0 0.19 1 0 0 0.287 1 0 0 0.321 1 0 0 0.3115 1 0 0 0.322 1 0 0 0.3355 1 0 0 0.35 1 0 0 0.3665 1 0 0 0.395 1 0 0 0.4455 1 0 0 0.509 1 0 0 0.578 1 0 0 0.647 1 0 0 0.7 1 0 0 0.743 1 0 0 0.765 1 0 0 0.781 1 0 0 0.787 1 0 0 0.779 1 0 0 0.7645 1 0 0 0.747 1 0 0 0.7315 1 0 0 0.719 1 0 0 0.71 1 0 0 0.706 1 0 0 0.705 1 0 0 0.705 1 0 0 0.704 1 0 0 0.704 1 0 +R1LifuMd019341 Attack03 0 33 0 0 0 1 0 0 0.0605 1 0 0 0.131 1 0 0 0.191 1 0 0 0.223 1 0 0 0.267 1 0 0 0.343 1 0 0 0.4315 1 0 0 0.378 1 0 0 0.351 1 0 0 0.33 1 0 0 0.3155 1 0 0 0.307 1 0 0 0.302 1 0 0 0.301 1 0 0 0.303 1 0 0 0.307 1 0 0 0.3175 1 0 0 0.343 1 0 0 0.3795 1 0 0 0.416 1 0 0 0.452 1 0 0 0.492 1 0 0 0.5335 1 0 0 0.554 1 0 0 0.5605 1 0 0 0.561 1 0 0 0.5635 1 0 0 0.568 1 0 0 0.5705 1 0 0 0.572 1 0 0 0.5725 1 0 0 0.574 1 0 +R1LifuMd019341 Attack04 0 31 0.033333 0 0 1 0 0 -0.0185 1 0 0 -0.041 1 0 0 -0.05 1 0 0 0.006 1 0 0 0.118 1 0 0 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-0.025 1 0 0 -0.0508 1 0 0 -0.074 1 0 0 -0.0961 1 0 0 -0.1163 1 0 0 -0.1345 1 0 0 -0.1501 1 0 0 -0.1608 1 0 0 -0.1701 1 0 0 -0.1779 1 0 0 -0.1818 1 0 0 -0.1831 1 0 0 -0.1816 1 0 0 -0.1788 1 0 0 -0.1766 1 0 0 -0.1742 1 0 0 -0.1718 1 0 0 -0.1693 1 0 0 -0.1669 1 0 0 -0.1645 1 0 0 -0.1619 1 0 0 -0.1595 1 0 0 -0.1572 1 0 0 -0.1564 1 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stop 1 33 0 0 0 1 0 0 0.0481 1 0 0 0.0959 1 0 0 0.1282 1 0 0 0.1487 1 0 0 0.1689 1 0 0 0.1933 1 0 0 0.2232 1 0 0 0.255 1 0 0 0.2867 1 0 0 0.3032 1 0 0 0.3161 1 0 0 0.3278 1 0 0 0.3361 1 0 0 0.3475 1 0 0 0.3645 1 0 0 0.3815 1 0 0 0.3969 1 0 0 0.4081 1 0 0 0.4115 1 0 0 0.4122 1 0 0 0.4114 1 0 0 0.4094 1 0 0 0.4066 1 0 0 0.4035 1 0 0 0.4014 1 0 0 0.3995 1 0 0 0.3993 1 0 0 0.3998 1 0 0 0.4007 1 0 0 0.4019 1 0 0 0.4032 1 0 0 0.4042 1 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Hit1 1 35 0.033333 0 0 1 0 0 -0.1874 1 0 0 -0.4289 1 0 0 -0.6593 1 0 0 -0.7827 1 0 0 -0.861 1 0 0 -0.9409 1 0 0 -1.0334 1 0 0 -1.1187 1 0 0 -1.1502 1 0 0 -1.1613 1 0 0 -1.1647 1 0 0 -1.1641 1 0 0 -1.1613 1 0 0 -1.1577 1 0 0 -1.1546 1 0 0 -1.1505 1 0 0 -1.1431 1 0 0 -1.1346 1 0 0 -1.1256 1 0 0 -1.1167 1 0 0 -1.1058 1 0 0 -1.0891 1 0 0 -1.072 1 0 0 -1.0608 1 0 0 -1.0523 1 0 0 -1.0473 1 0 0 -1.0428 1 0 0 -1.0402 1 0 0 -1.0401 1 0 0 -1.0411 1 0 0 -1.0415 1 0 0 -1.0418 1 0 0 -1.0425 1 0 0 -1.0434 1 0 0 -1.0439 1 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Stand2 1 33 0 +R1LifuMd019341 Attack01 1 52 0.016667 0 0 1 0 0 -0.0065 1 0 0 -0.011 1 0 0 -0.012 1 0 0 0.0011 1 0 0 0.0099 1 0 0 0.0111 1 0 0 0.0088 1 0 0 0.0064 1 0 0 0.0044 1 0 0 0.0022 1 0 0 -0.0011 1 0 0 -0.0052 1 0 0 -0.0078 1 0 0 -0.0064 1 0 0 -0.0038 1 0 0 -0.002 1 0 0 -0.0011 1 0 0 -0.0002 1 0 0 0.0007 1 0 0 0.0016 1 0 0 0.0013 1 0 0 0.0022 1 0 0 0.0009 1 0 0 0 1 0 0 -0.001 1 0 0 -0.0011 1 0 0 -0.0012 1 0 0 -0.0013 1 0 0 -0.0029 1 0 0 -0.0032 1 0 0 -0.0058 1 0 0 -0.0095 1 0 0 -0.0153 1 0 0 -0.0254 1 0 0 -0.0385 1 0 0 -0.0455 1 0 0 -0.0493 1 0 0 -0.0512 1 0 0 -0.0507 1 0 0 -0.0485 1 0 0 -0.0445 1 0 0 -0.0345 1 0 0 -0.0241 1 0 0 -0.0146 1 0 0 -0.0081 1 0 0 -0.0058 1 0 0 -0.004 1 0 0 -0.0026 1 0 0 -0.002 1 0 0 -0.0012 1 0 0 -0.0006 1 0 0 0 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010011.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010011.tsv index 505c96bb..6ca6d588 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010011.tsv @@ -1,4 +1,49 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] +R2LiangMd010011 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1038 1 0 0 -0.106 1 0 0 -0.1065 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0757 1 0 0 -0.05 1 0 0 -0.0218 1 0 0 -0.007 1 0 0 -0.0122 1 0 0 -0.032 1 0 0 -0.0463 1 0 0 -0.063 1 0 0 -0.0835 1 0 0 -0.103 1 0 0 -0.1195 1 0 0 -0.126 1 0 0 -0.1255 1 0 0 -0.124 1 0 0 -0.122 1 0 0 -0.12 1 0 0 -0.1175 1 0 0 -0.115 1 0 0 -0.1125 1 0 0 -0.11 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1061 1 0 0 -0.104 1 0 0 -0.0964 1 0 0 -0.09 1 0 0 -0.0967 1 0 0 -0.117 1 0 0 -0.1391 1 0 0 -0.15 1 0 0 -0.1516 1 0 0 -0.151 1 0 0 -0.1505 1 0 0 -0.149 1 0 0 -0.147 1 0 0 -0.145 1 0 0 -0.1421 1 0 0 -0.138 1 0 0 -0.1289 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 +R2LiangMd010011 Stand1 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Death 0 30 0.016667 0 0 1 0 0 0.178 1 0 0 0.114 1 0 0 -0.181 1 0 0 -0.265 1 0 0 -0.3205 1 0 0 -0.361 1 0 0 -0.378 1 0 0 -0.381 1 0 0 -0.383 1 0 0 -0.384 1 0 0 -0.3775 1 0 0 -0.361 1 0 0 -0.323 1 0 0 -0.257 1 0 0 -0.187 1 0 0 -0.134 1 0 0 -0.1565 1 0 0 -0.173 1 0 0 -0.1705 1 0 0 -0.165 1 0 0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 +R2LiangMd010011 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 +R2LiangMd010011 Run 0 14 0 +R2LiangMd010011 Walk 0 27 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Run 0 14 0 +R2LiangMd010011 Run 0 14 0 +R2LiangMd010011 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 +R2LiangMd010011 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 +R2LiangMd010011 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 +R2LiangMd010011 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 +R2LiangMd010011 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 +R2LiangMd010011 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 +R2LiangMd010011 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 +R2LiangMd010011 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 +R2LiangMd010011 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 +R2LiangMd010011 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 +R2LiangMd010011 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 +R2LiangMd010011 Lieonfloor 0 1 0 +R2LiangMd010011 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stun 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Win 0 40 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 Save 0 34 0 +R2LiangMd010011 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 0 0.036 1 0 0 0.027 1 0 0 0.018 1 0 0 0.009 1 0 0 -0.001 1 0 0 -0.007 1 0 0 -0.013 1 0 0 -0.0155 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.011 1 0 0 -0.001 1 0 0 0.014 1 0 0 0.027 1 0 0 0.0295 1 0 0 0.033 1 0 0 0.0375 1 0 0 0.042 1 0 0 0.045 1 0 +R2LiangMd010011 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 +R2LiangMd010011 Stand2 0 40 0 +R2LiangMd010011 RunStartEnd02 0 32 0.016667 0 0 1 0 0 0.1271 1 0 0 0.239 1 0 0 0.3078 1 0 0 0.3915 1 0 0 0.4945 1 0 0 0.5942 1 0 0 0.6871 1 0 0 0.7585 1 0 0 0.7983 1 0 0 0.8144 1 0 0 0.8301 1 0 0 0.8417 1 0 0 0.85 1 0 0 0.8552 1 0 0 0.8559 1 0 0 0.8573 1 0 0 0.8434 1 0 0 0.7967 1 0 0 0.7267 1 0 0 0.6506 1 0 0 0.5965 1 0 0 0.5512 1 0 0 0.5305 1 0 0 0.5264 1 0 0 0.523 1 0 0 0.5217 1 0 0 0.5267 1 0 0 0.5328 1 0 0 0.5356 1 0 0 0.5367 1 0 0 0.5367 1 0 0 0.5366 1 0 +R2LiangMd010011 StopR 0 32 0.016667 0 0 1 0 0 0.2081 1 0 0 0.3597 1 0 0 0.4684 1 0 0 0.5528 1 0 0 0.6162 1 0 0 0.6376 1 0 0 0.6501 1 0 0 0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 R2LiangMd010011 Attack01 0 24 0 0 0 1 0 0 -0.1055 1 0 0 -0.09 1 0 0 0.006 1 0 0 0.089 1 0 0 0.0245 1 0 0 -0.059 1 0 0 -0.0645 1 0 0 -0.064 1 0 0 -0.066 1 0 0 -0.068 1 0 0 -0.069 1 0 0 -0.069 1 0 0 -0.0695 1 0 0 -0.068 1 0 0 -0.062 1 0 0 -0.055 1 0 0 -0.043 1 0 0 -0.029 1 0 0 -0.0185 1 0 0 -0.008 1 0 0 -0.002 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R2LiangMd010011 Attack02 0 27 0 0 0 1 0 0 0.251 1 0 0 0.482 1 0 0 0.438 1 0 0 0.125 1 0 0 0.1115 1 0 0 0.134 1 0 0 0.1315 1 0 0 0.094 1 0 0 0.1465 1 0 0 0.132 1 0 0 0.1655 1 0 0 0.203 1 0 0 0.2125 1 0 0 0.218 1 0 0 0.192 1 0 0 0.161 1 0 0 0.1485 1 0 0 0.149 1 0 0 0.147 1 0 0 0.144 1 0 0 0.143 1 0 0 0.143 1 0 0 0.144 1 0 0 0.144 1 0 0 0.1445 1 0 0 0.145 1 0 R2LiangMd010011 Attack03 0 31 0.033333 0 0 1 0 0 0.209 1 0 0 0.384 1 0 0 0.7065 1 0 0 1.095 1 0 0 1.2185 1 0 0 1.545 1 0 0 1.885 1 0 0 2.055 1 0 0 2.2475 1 0 0 2.314 1 0 0 2.3045 1 0 0 2.289 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.274 1 0 0 2.22 1 0 0 2.155 1 0 0 2.1055 1 0 0 2.086 1 0 0 2.093 1 0 0 2.111 1 0 0 2.135 1 0 0 2.179 1 0 0 2.228 1 0 0 2.276 1 0 0 2.306 1 0 @@ -15,33 +60,4 @@ R2LiangMd010011 Attack41 0 18 0 0 0 1 0 -0.2999 -0.0171 1 0 -0.6267 -0.1655 1 0 R2LiangMd010011 Attack42 0 18 0 0 0 1 0 0.392 -0.0726 1 0 0.6347 -0.129 1 0 0.8576 -0.1749 1 0 1.3179 -0.2692 1 0 1.7187 -0.4 1 0 1.8297 -0.5091 1 0 2.0176 -0.6244 1 0 2.3469 -0.7577 1 0 2.4082 -0.8786 1 0 2.437 -0.9986 1 0 2.4448 -1.0426 1 0 2.4421 -1.0465 1 0 2.4368 -1.0665 1 0 2.4301 -1.088 1 0 2.4267 -1.0945 1 0 2.4273 -1.0959 1 0 2.4287 -1.0832 1 0 2.434 -1.075 1 0 R2LiangMd010011 Attack43 0 35 0.033333 0 0 1 0 0 -0.1613 1 0 0 -0.042 1 0 0 -0.0491 1 0 0 -0.0514 1 0 0 0.1523 1 0 0 0.0954 1 0 0 0.1309 1 0 0 0.1504 1 0 0 0.1194 1 0 0 0.0789 1 0 0 0.0167 1 0 0 0.0283 1 0 0 0.0716 1 0 0 0.0446 1 0 0 -0.0582 1 0 0 -0.0203 1 0 0 -0.0258 1 0 0 -0.0484 1 0 0 -0.1069 1 0 0 -0.1122 1 0 0 -0.1064 1 0 0 -0.1056 1 0 0 -0.1136 1 0 0 -0.1133 1 0 0 -0.1079 1 0 0 -0.1007 1 0 0 -0.0971 1 0 0 -0.0974 1 0 0 -0.0952 1 0 0 -0.0799 1 0 0 -0.0632 1 0 0 -0.0563 1 0 0 -0.053 1 0 0 -0.0499 1 0 0 -0.0465 1 0 R2LiangMd010011 Attack51 0 110 0.016667 0 0 1 0 0 -0.042 1 0 0 -0.053 1 0 0 -0.0925 1 0 0 -0.141 1 0 0 -0.186 1 0 0 -0.216 1 0 0 -0.218 1 0 0 -0.21 1 0 0 -0.198 1 0 0 -0.18 1 0 0 -0.156 1 0 0 -0.127 1 0 0 -0.091 1 0 0 -0.049 1 0 0 -0.0015 1 0 0 0.138 1 0 0 0.2935 1 0 0 0.361 1 0 0 0.4045 1 0 0 0.439 1 0 0 0.4595 1 0 0 0.47 1 0 0 0.473 1 0 0 0.475 1 0 0 0.4775 1 0 0 0.479 1 0 0 0.4815 1 0 0 0.483 1 0 0 0.4845 1 0 0 0.486 1 0 0 0.698 1 0 0 2.417 1 0 0 2.9635 1 0 0 3.342 1 0 0 3.944 1 0 0 3.944 1 0 0 4.0985 1 0 0 4.253 1 0 0 4.369 1 0 0 4.75 1 0 0 4.8045 1 0 0 4.859 1 0 0 4.9885 1 0 0 5.474 1 0 0 5.461 1 0 0 5.441 1 0 0 5.859 1 0 0 6.01 1 0 0 6.1425 1 0 0 6.202 1 0 0 6.202 1 0 0 6.248 1 0 0 6.424 1 0 0 6.522 1 0 0 6.0896 1 0 0 5.653 1 0 0 5.6375 1 0 0 5.617 1 0 0 5.605 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.7325 1 0 0 5.884 1 0 0 5.884 1 0 0 5.884 1 0 0 5.4336 1 0 0 4.882 1 0 0 4.817 1 0 0 4.799 1 0 0 4.8055 1 0 0 4.817 1 0 0 4.7695 1 0 0 4.758 1 0 0 4.597 1 0 0 4.51 1 0 0 4.424 1 0 0 4.37 1 0 0 4.3505 1 0 0 4.351 1 0 0 4.3575 1 0 0 4.367 1 0 0 4.3795 1 0 0 4.402 1 0 0 4.445 1 0 0 4.524 1 0 0 4.6265 1 0 0 4.846 1 0 0 5.054 1 0 0 5.252 1 0 0 5.2515 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 -R2LiangMd010011 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 0 0.036 1 0 0 0.027 1 0 0 0.018 1 0 0 0.009 1 0 0 -0.001 1 0 0 -0.007 1 0 0 -0.013 1 0 0 -0.0155 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.011 1 0 0 -0.001 1 0 0 0.014 1 0 0 0.027 1 0 0 0.0295 1 0 0 0.033 1 0 0 0.0375 1 0 0 0.042 1 0 0 0.045 1 0 -R2LiangMd010011 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 -R2LiangMd010011 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1038 1 0 0 -0.106 1 0 0 -0.1065 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0757 1 0 0 -0.05 1 0 0 -0.0218 1 0 0 -0.007 1 0 0 -0.0122 1 0 0 -0.032 1 0 0 -0.0463 1 0 0 -0.063 1 0 0 -0.0835 1 0 0 -0.103 1 0 0 -0.1195 1 0 0 -0.126 1 0 0 -0.1255 1 0 0 -0.124 1 0 0 -0.122 1 0 0 -0.12 1 0 0 -0.1175 1 0 0 -0.115 1 0 0 -0.1125 1 0 0 -0.11 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1061 1 0 0 -0.104 1 0 0 -0.0964 1 0 0 -0.09 1 0 0 -0.0967 1 0 0 -0.117 1 0 0 -0.1391 1 0 0 -0.15 1 0 0 -0.1516 1 0 0 -0.151 1 0 0 -0.1505 1 0 0 -0.149 1 0 0 -0.147 1 0 0 -0.145 1 0 0 -0.1421 1 0 0 -0.138 1 0 0 -0.1289 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 -R2LiangMd010011 Death 0 30 0.016667 0 0 1 0 0 0.178 1 0 0 0.114 1 0 0 -0.181 1 0 0 -0.265 1 0 0 -0.3205 1 0 0 -0.361 1 0 0 -0.378 1 0 0 -0.381 1 0 0 -0.383 1 0 0 -0.384 1 0 0 -0.3775 1 0 0 -0.361 1 0 0 -0.323 1 0 0 -0.257 1 0 0 -0.187 1 0 0 -0.134 1 0 0 -0.1565 1 0 0 -0.173 1 0 0 -0.1705 1 0 0 -0.165 1 0 0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 -R2LiangMd010011 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 -R2LiangMd010011 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 -R2LiangMd010011 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 -R2LiangMd010011 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 -R2LiangMd010011 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 -R2LiangMd010011 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 -R2LiangMd010011 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 -R2LiangMd010011 Lieonfloor 0 1 0 -R2LiangMd010011 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 -R2LiangMd010011 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 -R2LiangMd010011 Run 0 14 0 -R2LiangMd010011 RunLeanL 0 14 0 -R2LiangMd010011 RunLeanR 0 14 0 -R2LiangMd010011 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 -R2LiangMd010011 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 -R2LiangMd010011 RunStartEnd02 0 32 0.016667 0 0 1 0 0 0.1271 1 0 0 0.239 1 0 0 0.3078 1 0 0 0.3915 1 0 0 0.4945 1 0 0 0.5942 1 0 0 0.6871 1 0 0 0.7585 1 0 0 0.7983 1 0 0 0.8144 1 0 0 0.8301 1 0 0 0.8417 1 0 0 0.85 1 0 0 0.8552 1 0 0 0.8559 1 0 0 0.8573 1 0 0 0.8434 1 0 0 0.7967 1 0 0 0.7267 1 0 0 0.6506 1 0 0 0.5965 1 0 0 0.5512 1 0 0 0.5305 1 0 0 0.5264 1 0 0 0.523 1 0 0 0.5217 1 0 0 0.5267 1 0 0 0.5328 1 0 0 0.5356 1 0 0 0.5367 1 0 0 0.5367 1 0 0 0.5366 1 0 -R2LiangMd010011 Save 0 34 0 -R2LiangMd010011 Stand1 0 40 0 -R2LiangMd010011 Stand2 0 40 0 -R2LiangMd010011 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 -R2LiangMd010011 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 -R2LiangMd010011 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 -R2LiangMd010011 StopR 0 32 0.016667 0 0 1 0 0 0.2081 1 0 0 0.3597 1 0 0 0.4684 1 0 0 0.5528 1 0 0 0.6162 1 0 0 0.6376 1 0 0 0.6501 1 0 0 0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 -R2LiangMd010011 Stun 0 40 0 -R2LiangMd010011 walk 0 31 0 0 0 1 0 0 0.0017 1 0 0 0.004 1 0 0 0.0051 1 0 0 0.0048 1 0 0 0.0042 1 0 0 0.0036 1 0 0 0.0026 1 0 0 0 1 0 0 -0.0019 1 0 0 -0.005 1 0 0 -0.0061 1 0 0 -0.006 1 0 0 -0.0035 1 0 0 -0.001 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0036 1 0 0 0.004 1 0 0 0.0035 1 0 0 0.0024 1 0 0 0.0014 1 0 0 0 1 0 0 -0.0017 1 0 0 -0.004 1 0 0 -0.0056 1 0 0 -0.006 1 0 0 -0.0056 1 0 0 -0.004 1 0 0 -0.0014 1 0 0 0 1 0 -R2LiangMd010011 Win 0 40 0 +R2LiangMd010011 Attack52 0 31 0.033333 0 0 1 0 0 0.0113 1 0 0 0.0334 1 0 0 0.0656 1 0 0 0.1091 1 0 0 0.1662 1 0 0 0.2296 1 0 0 0.2902 1 0 0 0.3559 1 0 0 0.42 1 0 0 0.4702 1 0 0 0.5019 1 0 0 0.5208 1 0 0 0.5351 1 0 0 0.5448 1 0 0 0.5503 1 0 0 0.5542 1 0 0 0.5564 1 0 0 0.5573 1 0 0 0.5573 1 0 0 0.5567 1 0 0 0.5558 1 0 0 0.5559 1 0 0 0.5571 1 0 0 0.5579 1 0 0 0.5585 1 0 0 0.5592 1 0 0 0.5598 1 0 0 0.5605 1 0 0 0.5613 1 0 0 0.5619 1 0 0 0.563 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010021.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010021.tsv index 02061bbb..03ffb681 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010021.tsv @@ -1,4 +1,49 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] +R2LiangMd010021 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1038 1 0 0 -0.106 1 0 0 -0.1065 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0757 1 0 0 -0.05 1 0 0 -0.0218 1 0 0 -0.007 1 0 0 -0.0122 1 0 0 -0.032 1 0 0 -0.0463 1 0 0 -0.063 1 0 0 -0.0835 1 0 0 -0.103 1 0 0 -0.1195 1 0 0 -0.126 1 0 0 -0.1255 1 0 0 -0.124 1 0 0 -0.122 1 0 0 -0.12 1 0 0 -0.1175 1 0 0 -0.115 1 0 0 -0.1125 1 0 0 -0.11 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1061 1 0 0 -0.104 1 0 0 -0.0964 1 0 0 -0.09 1 0 0 -0.0967 1 0 0 -0.117 1 0 0 -0.1391 1 0 0 -0.15 1 0 0 -0.1516 1 0 0 -0.151 1 0 0 -0.1505 1 0 0 -0.149 1 0 0 -0.147 1 0 0 -0.145 1 0 0 -0.1421 1 0 0 -0.138 1 0 0 -0.1289 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 +R2LiangMd010021 Stand1 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Death 0 30 0.016667 0 0 1 0 0 0.178 1 0 0 0.114 1 0 0 -0.181 1 0 0 -0.265 1 0 0 -0.3205 1 0 0 -0.361 1 0 0 -0.378 1 0 0 -0.381 1 0 0 -0.383 1 0 0 -0.384 1 0 0 -0.3775 1 0 0 -0.361 1 0 0 -0.323 1 0 0 -0.257 1 0 0 -0.187 1 0 0 -0.134 1 0 0 -0.1565 1 0 0 -0.173 1 0 0 -0.1705 1 0 0 -0.165 1 0 0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 +R2LiangMd010021 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 +R2LiangMd010021 Run 0 14 0 +R2LiangMd010021 Walk 0 27 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Run 0 14 0 +R2LiangMd010021 Run 0 14 0 +R2LiangMd010021 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 +R2LiangMd010021 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 +R2LiangMd010021 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 +R2LiangMd010021 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 +R2LiangMd010021 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 +R2LiangMd010021 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 +R2LiangMd010021 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 +R2LiangMd010021 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 +R2LiangMd010021 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 +R2LiangMd010021 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 +R2LiangMd010021 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 +R2LiangMd010021 Lieonfloor 0 1 0 +R2LiangMd010021 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stun 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Win 0 40 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 +R2LiangMd010021 Stand2 0 40 0 +R2LiangMd010021 Save 0 34 0 +R2LiangMd010021 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 0 0.036 1 0 0 0.027 1 0 0 0.018 1 0 0 0.009 1 0 0 -0.001 1 0 0 -0.007 1 0 0 -0.013 1 0 0 -0.0155 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.011 1 0 0 -0.001 1 0 0 0.014 1 0 0 0.027 1 0 0 0.0295 1 0 0 0.033 1 0 0 0.0375 1 0 0 0.042 1 0 0 0.045 1 0 +R2LiangMd010021 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 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0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 R2LiangMd010021 Attack01 0 24 0 0 0 1 0 0 -0.1055 1 0 0 -0.09 1 0 0 0.006 1 0 0 0.089 1 0 0 0.0245 1 0 0 -0.059 1 0 0 -0.0645 1 0 0 -0.064 1 0 0 -0.066 1 0 0 -0.068 1 0 0 -0.069 1 0 0 -0.069 1 0 0 -0.0695 1 0 0 -0.068 1 0 0 -0.062 1 0 0 -0.055 1 0 0 -0.043 1 0 0 -0.029 1 0 0 -0.0185 1 0 0 -0.008 1 0 0 -0.002 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R2LiangMd010021 Attack02 0 27 0 0 0 1 0 0 0.251 1 0 0 0.482 1 0 0 0.438 1 0 0 0.125 1 0 0 0.1115 1 0 0 0.134 1 0 0 0.1315 1 0 0 0.094 1 0 0 0.1465 1 0 0 0.132 1 0 0 0.1655 1 0 0 0.203 1 0 0 0.2125 1 0 0 0.218 1 0 0 0.192 1 0 0 0.161 1 0 0 0.1485 1 0 0 0.149 1 0 0 0.147 1 0 0 0.144 1 0 0 0.143 1 0 0 0.143 1 0 0 0.144 1 0 0 0.144 1 0 0 0.1445 1 0 0 0.145 1 0 R2LiangMd010021 Attack03 0 31 0.033333 0 0 1 0 0 0.209 1 0 0 0.384 1 0 0 0.7065 1 0 0 1.095 1 0 0 1.2185 1 0 0 1.545 1 0 0 1.885 1 0 0 2.055 1 0 0 2.2475 1 0 0 2.314 1 0 0 2.3045 1 0 0 2.289 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.274 1 0 0 2.22 1 0 0 2.155 1 0 0 2.1055 1 0 0 2.086 1 0 0 2.093 1 0 0 2.111 1 0 0 2.135 1 0 0 2.179 1 0 0 2.228 1 0 0 2.276 1 0 0 2.306 1 0 @@ -15,33 +60,4 @@ R2LiangMd010021 Attack41 0 18 0 0 0 1 0 -0.2999 -0.0171 1 0 -0.6267 -0.1655 1 0 R2LiangMd010021 Attack42 0 18 0 0 0 1 0 0.392 -0.0726 1 0 0.6347 -0.129 1 0 0.8576 -0.1749 1 0 1.3179 -0.2692 1 0 1.7187 -0.4 1 0 1.8297 -0.5091 1 0 2.0176 -0.6244 1 0 2.3469 -0.7577 1 0 2.4082 -0.8786 1 0 2.437 -0.9986 1 0 2.4448 -1.0426 1 0 2.4421 -1.0465 1 0 2.4368 -1.0665 1 0 2.4301 -1.088 1 0 2.4267 -1.0945 1 0 2.4273 -1.0959 1 0 2.4287 -1.0832 1 0 2.434 -1.075 1 0 R2LiangMd010021 Attack43 0 35 0.033333 0 0 1 0 0 -0.1613 1 0 0 -0.042 1 0 0 -0.0491 1 0 0 -0.0514 1 0 0 0.1523 1 0 0 0.0954 1 0 0 0.1309 1 0 0 0.1504 1 0 0 0.1194 1 0 0 0.0789 1 0 0 0.0167 1 0 0 0.0283 1 0 0 0.0716 1 0 0 0.0446 1 0 0 -0.0582 1 0 0 -0.0203 1 0 0 -0.0258 1 0 0 -0.0484 1 0 0 -0.1069 1 0 0 -0.1122 1 0 0 -0.1064 1 0 0 -0.1056 1 0 0 -0.1136 1 0 0 -0.1133 1 0 0 -0.1079 1 0 0 -0.1007 1 0 0 -0.0971 1 0 0 -0.0974 1 0 0 -0.0952 1 0 0 -0.0799 1 0 0 -0.0632 1 0 0 -0.0563 1 0 0 -0.053 1 0 0 -0.0499 1 0 0 -0.0465 1 0 R2LiangMd010021 Attack51 0 110 0.016667 0 0 1 0 0 -0.042 1 0 0 -0.053 1 0 0 -0.0925 1 0 0 -0.141 1 0 0 -0.186 1 0 0 -0.216 1 0 0 -0.218 1 0 0 -0.21 1 0 0 -0.198 1 0 0 -0.18 1 0 0 -0.156 1 0 0 -0.127 1 0 0 -0.091 1 0 0 -0.049 1 0 0 -0.0015 1 0 0 0.138 1 0 0 0.2935 1 0 0 0.361 1 0 0 0.4045 1 0 0 0.439 1 0 0 0.4595 1 0 0 0.47 1 0 0 0.473 1 0 0 0.475 1 0 0 0.4775 1 0 0 0.479 1 0 0 0.4815 1 0 0 0.483 1 0 0 0.4845 1 0 0 0.486 1 0 0 0.698 1 0 0 2.417 1 0 0 2.9635 1 0 0 3.342 1 0 0 3.944 1 0 0 3.944 1 0 0 4.0985 1 0 0 4.253 1 0 0 4.369 1 0 0 4.75 1 0 0 4.8045 1 0 0 4.859 1 0 0 4.9885 1 0 0 5.474 1 0 0 5.461 1 0 0 5.441 1 0 0 5.859 1 0 0 6.01 1 0 0 6.1425 1 0 0 6.202 1 0 0 6.202 1 0 0 6.248 1 0 0 6.424 1 0 0 6.522 1 0 0 6.0896 1 0 0 5.653 1 0 0 5.6375 1 0 0 5.617 1 0 0 5.605 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.7325 1 0 0 5.884 1 0 0 5.884 1 0 0 5.884 1 0 0 5.4336 1 0 0 4.882 1 0 0 4.817 1 0 0 4.799 1 0 0 4.8055 1 0 0 4.817 1 0 0 4.7695 1 0 0 4.758 1 0 0 4.597 1 0 0 4.51 1 0 0 4.424 1 0 0 4.37 1 0 0 4.3505 1 0 0 4.351 1 0 0 4.3575 1 0 0 4.367 1 0 0 4.3795 1 0 0 4.402 1 0 0 4.445 1 0 0 4.524 1 0 0 4.6265 1 0 0 4.846 1 0 0 5.054 1 0 0 5.252 1 0 0 5.2515 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 -R2LiangMd010021 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 0 0.036 1 0 0 0.027 1 0 0 0.018 1 0 0 0.009 1 0 0 -0.001 1 0 0 -0.007 1 0 0 -0.013 1 0 0 -0.0155 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.011 1 0 0 -0.001 1 0 0 0.014 1 0 0 0.027 1 0 0 0.0295 1 0 0 0.033 1 0 0 0.0375 1 0 0 0.042 1 0 0 0.045 1 0 -R2LiangMd010021 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 -R2LiangMd010021 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 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0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 -R2LiangMd010021 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 -R2LiangMd010021 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 -R2LiangMd010021 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 -R2LiangMd010021 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 -R2LiangMd010021 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 -R2LiangMd010021 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 -R2LiangMd010021 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 -R2LiangMd010021 Lieonfloor 0 1 0 -R2LiangMd010021 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 -R2LiangMd010021 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 -R2LiangMd010021 Run 0 14 0 -R2LiangMd010021 RunLeanL 0 14 0 -R2LiangMd010021 RunLeanR 0 14 0 -R2LiangMd010021 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 -R2LiangMd010021 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 -R2LiangMd010021 RunStartEnd02 0 32 0.016667 0 0 1 0 0 0.1271 1 0 0 0.239 1 0 0 0.3078 1 0 0 0.3915 1 0 0 0.4945 1 0 0 0.5942 1 0 0 0.6871 1 0 0 0.7585 1 0 0 0.7983 1 0 0 0.8144 1 0 0 0.8301 1 0 0 0.8417 1 0 0 0.85 1 0 0 0.8552 1 0 0 0.8559 1 0 0 0.8573 1 0 0 0.8434 1 0 0 0.7967 1 0 0 0.7267 1 0 0 0.6506 1 0 0 0.5965 1 0 0 0.5512 1 0 0 0.5305 1 0 0 0.5264 1 0 0 0.523 1 0 0 0.5217 1 0 0 0.5267 1 0 0 0.5328 1 0 0 0.5356 1 0 0 0.5367 1 0 0 0.5367 1 0 0 0.5366 1 0 -R2LiangMd010021 Save 0 34 0 -R2LiangMd010021 Stand1 0 40 0 -R2LiangMd010021 Stand2 0 40 0 -R2LiangMd010021 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 -R2LiangMd010021 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 -R2LiangMd010021 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 -R2LiangMd010021 StopR 0 32 0.016667 0 0 1 0 0 0.2081 1 0 0 0.3597 1 0 0 0.4684 1 0 0 0.5528 1 0 0 0.6162 1 0 0 0.6376 1 0 0 0.6501 1 0 0 0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 -R2LiangMd010021 Stun 0 40 0 -R2LiangMd010021 walk 0 31 0 0 0 1 0 0 0.0017 1 0 0 0.004 1 0 0 0.0051 1 0 0 0.0048 1 0 0 0.0042 1 0 0 0.0036 1 0 0 0.0026 1 0 0 0 1 0 0 -0.0019 1 0 0 -0.005 1 0 0 -0.0061 1 0 0 -0.006 1 0 0 -0.0035 1 0 0 -0.001 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0036 1 0 0 0.004 1 0 0 0.0035 1 0 0 0.0024 1 0 0 0.0014 1 0 0 0 1 0 0 -0.0017 1 0 0 -0.004 1 0 0 -0.0056 1 0 0 -0.006 1 0 0 -0.0056 1 0 0 -0.004 1 0 0 -0.0014 1 0 0 0 1 0 -R2LiangMd010021 Win 0 40 0 +R2LiangMd010021 Attack52 0 31 0.033333 0 0 1 0 0 0.0113 1 0 0 0.0334 1 0 0 0.0656 1 0 0 0.1091 1 0 0 0.1662 1 0 0 0.2296 1 0 0 0.2902 1 0 0 0.3559 1 0 0 0.42 1 0 0 0.4702 1 0 0 0.5019 1 0 0 0.5208 1 0 0 0.5351 1 0 0 0.5448 1 0 0 0.5503 1 0 0 0.5542 1 0 0 0.5564 1 0 0 0.5573 1 0 0 0.5573 1 0 0 0.5567 1 0 0 0.5558 1 0 0 0.5559 1 0 0 0.5571 1 0 0 0.5579 1 0 0 0.5585 1 0 0 0.5592 1 0 0 0.5598 1 0 0 0.5605 1 0 0 0.5613 1 0 0 0.5619 1 0 0 0.563 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010031.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010031.tsv index 47edb23c..778a9c22 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd010031.tsv @@ -1,4 +1,49 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] +R2LiangMd010031 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1038 1 0 0 -0.106 1 0 0 -0.1065 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0757 1 0 0 -0.05 1 0 0 -0.0218 1 0 0 -0.007 1 0 0 -0.0122 1 0 0 -0.032 1 0 0 -0.0463 1 0 0 -0.063 1 0 0 -0.0835 1 0 0 -0.103 1 0 0 -0.1195 1 0 0 -0.126 1 0 0 -0.1255 1 0 0 -0.124 1 0 0 -0.122 1 0 0 -0.12 1 0 0 -0.1175 1 0 0 -0.115 1 0 0 -0.1125 1 0 0 -0.11 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1061 1 0 0 -0.104 1 0 0 -0.0964 1 0 0 -0.09 1 0 0 -0.0967 1 0 0 -0.117 1 0 0 -0.1391 1 0 0 -0.15 1 0 0 -0.1516 1 0 0 -0.151 1 0 0 -0.1505 1 0 0 -0.149 1 0 0 -0.147 1 0 0 -0.145 1 0 0 -0.1421 1 0 0 -0.138 1 0 0 -0.1289 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 +R2LiangMd010031 Stand1 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Death 0 30 0.016667 0 0 1 0 0 0.178 1 0 0 0.114 1 0 0 -0.181 1 0 0 -0.265 1 0 0 -0.3205 1 0 0 -0.361 1 0 0 -0.378 1 0 0 -0.381 1 0 0 -0.383 1 0 0 -0.384 1 0 0 -0.3775 1 0 0 -0.361 1 0 0 -0.323 1 0 0 -0.257 1 0 0 -0.187 1 0 0 -0.134 1 0 0 -0.1565 1 0 0 -0.173 1 0 0 -0.1705 1 0 0 -0.165 1 0 0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 +R2LiangMd010031 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 +R2LiangMd010031 Run 0 14 0 +R2LiangMd010031 Walk 0 27 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Run 0 14 0 +R2LiangMd010031 Run 0 14 0 +R2LiangMd010031 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 +R2LiangMd010031 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 +R2LiangMd010031 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 +R2LiangMd010031 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 +R2LiangMd010031 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 +R2LiangMd010031 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 +R2LiangMd010031 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 +R2LiangMd010031 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 +R2LiangMd010031 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 +R2LiangMd010031 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 +R2LiangMd010031 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 +R2LiangMd010031 Lieonfloor 0 1 0 +R2LiangMd010031 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stun 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Win 0 40 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 +R2LiangMd010031 Stand2 0 40 0 +R2LiangMd010031 Save 0 34 0 +R2LiangMd010031 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 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0.6871 1 0 0 0.7585 1 0 0 0.7983 1 0 0 0.8144 1 0 0 0.8301 1 0 0 0.8417 1 0 0 0.85 1 0 0 0.8552 1 0 0 0.8559 1 0 0 0.8573 1 0 0 0.8434 1 0 0 0.7967 1 0 0 0.7267 1 0 0 0.6506 1 0 0 0.5965 1 0 0 0.5512 1 0 0 0.5305 1 0 0 0.5264 1 0 0 0.523 1 0 0 0.5217 1 0 0 0.5267 1 0 0 0.5328 1 0 0 0.5356 1 0 0 0.5367 1 0 0 0.5367 1 0 0 0.5366 1 0 +R2LiangMd010031 StopR 0 32 0.016667 0 0 1 0 0 0.2081 1 0 0 0.3597 1 0 0 0.4684 1 0 0 0.5528 1 0 0 0.6162 1 0 0 0.6376 1 0 0 0.6501 1 0 0 0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 R2LiangMd010031 Attack01 0 24 0 0 0 1 0 0 -0.1055 1 0 0 -0.09 1 0 0 0.006 1 0 0 0.089 1 0 0 0.0245 1 0 0 -0.059 1 0 0 -0.0645 1 0 0 -0.064 1 0 0 -0.066 1 0 0 -0.068 1 0 0 -0.069 1 0 0 -0.069 1 0 0 -0.0695 1 0 0 -0.068 1 0 0 -0.062 1 0 0 -0.055 1 0 0 -0.043 1 0 0 -0.029 1 0 0 -0.0185 1 0 0 -0.008 1 0 0 -0.002 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R2LiangMd010031 Attack02 0 27 0 0 0 1 0 0 0.251 1 0 0 0.482 1 0 0 0.438 1 0 0 0.125 1 0 0 0.1115 1 0 0 0.134 1 0 0 0.1315 1 0 0 0.094 1 0 0 0.1465 1 0 0 0.132 1 0 0 0.1655 1 0 0 0.203 1 0 0 0.2125 1 0 0 0.218 1 0 0 0.192 1 0 0 0.161 1 0 0 0.1485 1 0 0 0.149 1 0 0 0.147 1 0 0 0.144 1 0 0 0.143 1 0 0 0.143 1 0 0 0.144 1 0 0 0.144 1 0 0 0.1445 1 0 0 0.145 1 0 R2LiangMd010031 Attack03 0 31 0.033333 0 0 1 0 0 0.209 1 0 0 0.384 1 0 0 0.7065 1 0 0 1.095 1 0 0 1.2185 1 0 0 1.545 1 0 0 1.885 1 0 0 2.055 1 0 0 2.2475 1 0 0 2.314 1 0 0 2.3045 1 0 0 2.289 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.274 1 0 0 2.22 1 0 0 2.155 1 0 0 2.1055 1 0 0 2.086 1 0 0 2.093 1 0 0 2.111 1 0 0 2.135 1 0 0 2.179 1 0 0 2.228 1 0 0 2.276 1 0 0 2.306 1 0 @@ -15,33 +60,4 @@ R2LiangMd010031 Attack41 0 18 0 0 0 1 0 -0.2999 -0.0171 1 0 -0.6267 -0.1655 1 0 R2LiangMd010031 Attack42 0 18 0 0 0 1 0 0.392 -0.0726 1 0 0.6347 -0.129 1 0 0.8576 -0.1749 1 0 1.3179 -0.2692 1 0 1.7187 -0.4 1 0 1.8297 -0.5091 1 0 2.0176 -0.6244 1 0 2.3469 -0.7577 1 0 2.4082 -0.8786 1 0 2.437 -0.9986 1 0 2.4448 -1.0426 1 0 2.4421 -1.0465 1 0 2.4368 -1.0665 1 0 2.4301 -1.088 1 0 2.4267 -1.0945 1 0 2.4273 -1.0959 1 0 2.4287 -1.0832 1 0 2.434 -1.075 1 0 R2LiangMd010031 Attack43 0 35 0.033333 0 0 1 0 0 -0.1613 1 0 0 -0.042 1 0 0 -0.0491 1 0 0 -0.0514 1 0 0 0.1523 1 0 0 0.0954 1 0 0 0.1309 1 0 0 0.1504 1 0 0 0.1194 1 0 0 0.0789 1 0 0 0.0167 1 0 0 0.0283 1 0 0 0.0716 1 0 0 0.0446 1 0 0 -0.0582 1 0 0 -0.0203 1 0 0 -0.0258 1 0 0 -0.0484 1 0 0 -0.1069 1 0 0 -0.1122 1 0 0 -0.1064 1 0 0 -0.1056 1 0 0 -0.1136 1 0 0 -0.1133 1 0 0 -0.1079 1 0 0 -0.1007 1 0 0 -0.0971 1 0 0 -0.0974 1 0 0 -0.0952 1 0 0 -0.0799 1 0 0 -0.0632 1 0 0 -0.0563 1 0 0 -0.053 1 0 0 -0.0499 1 0 0 -0.0465 1 0 R2LiangMd010031 Attack51 0 110 0.016667 0 0 1 0 0 -0.042 1 0 0 -0.053 1 0 0 -0.0925 1 0 0 -0.141 1 0 0 -0.186 1 0 0 -0.216 1 0 0 -0.218 1 0 0 -0.21 1 0 0 -0.198 1 0 0 -0.18 1 0 0 -0.156 1 0 0 -0.127 1 0 0 -0.091 1 0 0 -0.049 1 0 0 -0.0015 1 0 0 0.138 1 0 0 0.2935 1 0 0 0.361 1 0 0 0.4045 1 0 0 0.439 1 0 0 0.4595 1 0 0 0.47 1 0 0 0.473 1 0 0 0.475 1 0 0 0.4775 1 0 0 0.479 1 0 0 0.4815 1 0 0 0.483 1 0 0 0.4845 1 0 0 0.486 1 0 0 0.698 1 0 0 2.417 1 0 0 2.9635 1 0 0 3.342 1 0 0 3.944 1 0 0 3.944 1 0 0 4.0985 1 0 0 4.253 1 0 0 4.369 1 0 0 4.75 1 0 0 4.8045 1 0 0 4.859 1 0 0 4.9885 1 0 0 5.474 1 0 0 5.461 1 0 0 5.441 1 0 0 5.859 1 0 0 6.01 1 0 0 6.1425 1 0 0 6.202 1 0 0 6.202 1 0 0 6.248 1 0 0 6.424 1 0 0 6.522 1 0 0 6.0896 1 0 0 5.653 1 0 0 5.6375 1 0 0 5.617 1 0 0 5.605 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.7325 1 0 0 5.884 1 0 0 5.884 1 0 0 5.884 1 0 0 5.4336 1 0 0 4.882 1 0 0 4.817 1 0 0 4.799 1 0 0 4.8055 1 0 0 4.817 1 0 0 4.7695 1 0 0 4.758 1 0 0 4.597 1 0 0 4.51 1 0 0 4.424 1 0 0 4.37 1 0 0 4.3505 1 0 0 4.351 1 0 0 4.3575 1 0 0 4.367 1 0 0 4.3795 1 0 0 4.402 1 0 0 4.445 1 0 0 4.524 1 0 0 4.6265 1 0 0 4.846 1 0 0 5.054 1 0 0 5.252 1 0 0 5.2515 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 -R2LiangMd010031 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 0 0.036 1 0 0 0.027 1 0 0 0.018 1 0 0 0.009 1 0 0 -0.001 1 0 0 -0.007 1 0 0 -0.013 1 0 0 -0.0155 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.011 1 0 0 -0.001 1 0 0 0.014 1 0 0 0.027 1 0 0 0.0295 1 0 0 0.033 1 0 0 0.0375 1 0 0 0.042 1 0 0 0.045 1 0 -R2LiangMd010031 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 -R2LiangMd010031 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1038 1 0 0 -0.106 1 0 0 -0.1065 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0757 1 0 0 -0.05 1 0 0 -0.0218 1 0 0 -0.007 1 0 0 -0.0122 1 0 0 -0.032 1 0 0 -0.0463 1 0 0 -0.063 1 0 0 -0.0835 1 0 0 -0.103 1 0 0 -0.1195 1 0 0 -0.126 1 0 0 -0.1255 1 0 0 -0.124 1 0 0 -0.122 1 0 0 -0.12 1 0 0 -0.1175 1 0 0 -0.115 1 0 0 -0.1125 1 0 0 -0.11 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1061 1 0 0 -0.104 1 0 0 -0.0964 1 0 0 -0.09 1 0 0 -0.0967 1 0 0 -0.117 1 0 0 -0.1391 1 0 0 -0.15 1 0 0 -0.1516 1 0 0 -0.151 1 0 0 -0.1505 1 0 0 -0.149 1 0 0 -0.147 1 0 0 -0.145 1 0 0 -0.1421 1 0 0 -0.138 1 0 0 -0.1289 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 -R2LiangMd010031 Death 0 30 0.016667 0 0 1 0 0 0.178 1 0 0 0.114 1 0 0 -0.181 1 0 0 -0.265 1 0 0 -0.3205 1 0 0 -0.361 1 0 0 -0.378 1 0 0 -0.381 1 0 0 -0.383 1 0 0 -0.384 1 0 0 -0.3775 1 0 0 -0.361 1 0 0 -0.323 1 0 0 -0.257 1 0 0 -0.187 1 0 0 -0.134 1 0 0 -0.1565 1 0 0 -0.173 1 0 0 -0.1705 1 0 0 -0.165 1 0 0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 -R2LiangMd010031 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 -R2LiangMd010031 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 -R2LiangMd010031 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 -R2LiangMd010031 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 -R2LiangMd010031 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 -R2LiangMd010031 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 -R2LiangMd010031 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 -R2LiangMd010031 Lieonfloor 0 1 0 -R2LiangMd010031 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 -R2LiangMd010031 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 -R2LiangMd010031 Run 0 14 0 -R2LiangMd010031 RunLeanL 0 14 0 -R2LiangMd010031 RunLeanR 0 14 0 -R2LiangMd010031 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 -R2LiangMd010031 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 -R2LiangMd010031 RunStartEnd02 0 32 0.016667 0 0 1 0 0 0.1271 1 0 0 0.239 1 0 0 0.3078 1 0 0 0.3915 1 0 0 0.4945 1 0 0 0.5942 1 0 0 0.6871 1 0 0 0.7585 1 0 0 0.7983 1 0 0 0.8144 1 0 0 0.8301 1 0 0 0.8417 1 0 0 0.85 1 0 0 0.8552 1 0 0 0.8559 1 0 0 0.8573 1 0 0 0.8434 1 0 0 0.7967 1 0 0 0.7267 1 0 0 0.6506 1 0 0 0.5965 1 0 0 0.5512 1 0 0 0.5305 1 0 0 0.5264 1 0 0 0.523 1 0 0 0.5217 1 0 0 0.5267 1 0 0 0.5328 1 0 0 0.5356 1 0 0 0.5367 1 0 0 0.5367 1 0 0 0.5366 1 0 -R2LiangMd010031 Save 0 34 0 -R2LiangMd010031 Stand1 0 40 0 -R2LiangMd010031 Stand2 0 40 0 -R2LiangMd010031 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 -R2LiangMd010031 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 -R2LiangMd010031 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 -R2LiangMd010031 StopR 0 32 0.016667 0 0 1 0 0 0.2081 1 0 0 0.3597 1 0 0 0.4684 1 0 0 0.5528 1 0 0 0.6162 1 0 0 0.6376 1 0 0 0.6501 1 0 0 0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 -R2LiangMd010031 Stun 0 40 0 -R2LiangMd010031 walk 0 31 0 0 0 1 0 0 0.0017 1 0 0 0.004 1 0 0 0.0051 1 0 0 0.0048 1 0 0 0.0042 1 0 0 0.0036 1 0 0 0.0026 1 0 0 0 1 0 0 -0.0019 1 0 0 -0.005 1 0 0 -0.0061 1 0 0 -0.006 1 0 0 -0.0035 1 0 0 -0.001 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0036 1 0 0 0.004 1 0 0 0.0035 1 0 0 0.0024 1 0 0 0.0014 1 0 0 0 1 0 0 -0.0017 1 0 0 -0.004 1 0 0 -0.0056 1 0 0 -0.006 1 0 0 -0.0056 1 0 0 -0.004 1 0 0 -0.0014 1 0 0 0 1 0 -R2LiangMd010031 Win 0 40 0 +R2LiangMd010031 Attack52 0 31 0.033333 0 0 1 0 0 0.0113 1 0 0 0.0334 1 0 0 0.0656 1 0 0 0.1091 1 0 0 0.1662 1 0 0 0.2296 1 0 0 0.2902 1 0 0 0.3559 1 0 0 0.42 1 0 0 0.4702 1 0 0 0.5019 1 0 0 0.5208 1 0 0 0.5351 1 0 0 0.5448 1 0 0 0.5503 1 0 0 0.5542 1 0 0 0.5564 1 0 0 0.5573 1 0 0 0.5573 1 0 0 0.5567 1 0 0 0.5558 1 0 0 0.5559 1 0 0 0.5571 1 0 0 0.5579 1 0 0 0.5585 1 0 0 0.5592 1 0 0 0.5598 1 0 0 0.5605 1 0 0 0.5613 1 0 0 0.5619 1 0 0 0.563 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019011.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019011.tsv index 89a81740..c991ca76 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019011.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019011.tsv @@ -1,4 +1,49 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] +R2LiangMd019011 Born 0 61 0 0 0 1 0 0 0.0275 1 0 0 0.019 1 0 0 0.0107 1 0 0 -0.001 1 0 0 0.0204 1 0 0 -0.046 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1038 1 0 0 -0.106 1 0 0 -0.1065 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0757 1 0 0 -0.05 1 0 0 -0.0218 1 0 0 -0.007 1 0 0 -0.0122 1 0 0 -0.032 1 0 0 -0.0463 1 0 0 -0.063 1 0 0 -0.0835 1 0 0 -0.103 1 0 0 -0.1195 1 0 0 -0.126 1 0 0 -0.1255 1 0 0 -0.124 1 0 0 -0.122 1 0 0 -0.12 1 0 0 -0.1175 1 0 0 -0.115 1 0 0 -0.1125 1 0 0 -0.11 1 0 0 -0.1085 1 0 0 -0.107 1 0 0 -0.1061 1 0 0 -0.104 1 0 0 -0.0964 1 0 0 -0.09 1 0 0 -0.0967 1 0 0 -0.117 1 0 0 -0.1391 1 0 0 -0.15 1 0 0 -0.1516 1 0 0 -0.151 1 0 0 -0.1505 1 0 0 -0.149 1 0 0 -0.147 1 0 0 -0.145 1 0 0 -0.1421 1 0 0 -0.138 1 0 0 -0.1289 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 +R2LiangMd019011 Stand1 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Death 0 30 0.016667 0 0 1 0 0 0.178 1 0 0 0.114 1 0 0 -0.181 1 0 0 -0.265 1 0 0 -0.3205 1 0 0 -0.361 1 0 0 -0.378 1 0 0 -0.381 1 0 0 -0.383 1 0 0 -0.384 1 0 0 -0.3775 1 0 0 -0.361 1 0 0 -0.323 1 0 0 -0.257 1 0 0 -0.187 1 0 0 -0.134 1 0 0 -0.1565 1 0 0 -0.173 1 0 0 -0.1705 1 0 0 -0.165 1 0 0 -0.163 1 0 0 -0.162 1 0 0 -0.16 1 0 0 -0.158 1 0 0 -0.157 1 0 0 -0.157 1 0 0 -0.1575 1 0 0 -0.159 1 0 0 -0.16 1 0 0 -0.16 1 0 +R2LiangMd019011 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 +R2LiangMd019011 Run 0 14 0 +R2LiangMd019011 Walk 0 27 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Run 0 14 0 +R2LiangMd019011 Run 0 14 0 +R2LiangMd019011 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 +R2LiangMd019011 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 +R2LiangMd019011 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 +R2LiangMd019011 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 0 -0.848 1 0 0 -0.855 1 0 0 -0.86 1 0 0 -0.86 1 0 0 -0.854 1 0 0 -0.8405 1 0 0 -0.822 1 0 0 -0.803 1 0 0 -0.786 1 0 0 -0.762 1 0 0 -0.716 1 0 0 -0.6635 1 0 0 -0.608 1 0 0 -0.5515 1 0 0 -0.482 1 0 0 -0.43 1 0 0 -0.401 1 0 0 -0.393 1 0 0 -0.383 1 0 0 -0.3745 1 0 0 -0.369 1 0 0 -0.3675 1 0 0 -0.369 1 0 0 -0.3735 1 0 0 -0.379 1 0 0 -0.384 1 0 0 -0.388 1 0 +R2LiangMd019011 Hit2 0 41 0 0 0 1 0 0 0.0725 1 0 0 -0.185 1 0 0 -0.4115 1 0 0 -0.501 1 0 0 -0.5325 1 0 0 -0.551 1 0 0 -0.569 1 0 0 -0.577 1 0 0 -0.579 1 0 0 -0.578 1 0 0 -0.576 1 0 0 -0.574 1 0 0 -0.572 1 0 0 -0.571 1 0 0 -0.5715 1 0 0 -0.573 1 0 0 -0.575 1 0 0 -0.577 1 0 0 -0.5785 1 0 0 -0.579 1 0 0 -0.577 1 0 0 -0.574 1 0 0 -0.566 1 0 0 -0.552 1 0 0 -0.52 1 0 0 -0.47 1 0 0 -0.421 1 0 0 -0.383 1 0 0 -0.364 1 0 0 -0.354 1 0 0 -0.362 1 0 0 -0.374 1 0 0 -0.389 1 0 0 -0.404 1 0 0 -0.4185 1 0 0 -0.432 1 0 0 -0.4405 1 0 0 -0.442 1 0 0 -0.443 1 0 0 -0.443 1 0 +R2LiangMd019011 Hit3 0 40 0.016667 0 0 1 0 0 0.1595 1 0 0 -0.283 1 0 0 -0.773 1 0 0 -0.942 1 0 0 -1.0555 1 0 0 -1.19 1 0 0 -1.3265 1 0 0 -1.419 1 0 0 -1.4235 1 0 0 -1.421 1 0 0 -1.4265 1 0 0 -1.431 1 0 0 -1.4335 1 0 0 -1.43 1 0 0 -1.425 1 0 0 -1.422 1 0 0 -1.42 1 0 0 -1.418 1 0 0 -1.415 1 0 0 -1.411 1 0 0 -1.406 1 0 0 -1.399 1 0 0 -1.3785 1 0 0 -1.323 1 0 0 -1.2505 1 0 0 -1.183 1 0 0 -1.1265 1 0 0 -1.076 1 0 0 -1.0315 1 0 0 -0.978 1 0 0 -0.942 1 0 0 -0.928 1 0 0 -0.9155 1 0 0 -0.905 1 0 0 -0.899 1 0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 +R2LiangMd019011 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 +R2LiangMd019011 Behitfly 0 20 0 0 0 1 0 0 -0.2484 1 0 0 -0.2052 1 0 0 -0.1251 1 0 0 -0.0807 1 0 0 -0.0521 1 0 0 -0.03 1 0 0 -0.0148 1 0 0 -0.0047 1 0 0 0.0022 1 0 0 0.0075 1 0 0 0.0117 1 0 0 0.0139 1 0 0 0.0129 1 0 0 0.0088 1 0 0 0.0007 1 0 0 -0.0114 1 0 0 -0.0268 1 0 0 -0.0452 1 0 0 -0.0652 1 0 0 -0.0863 1 0 +R2LiangMd019011 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 +R2LiangMd019011 Falldown 0 15 0 0 0 1 0 0 -0.3444 1 0 0 -0.7513 1 0 0 -1.1154 1 0 0 -1.3894 1 0 0 -1.5357 1 0 0 -1.6749 1 0 0 -1.8356 1 0 0 -1.929 1 0 0 -2.0186 1 0 0 -2.0326 1 0 0 -2.0176 1 0 0 -2.0022 1 0 0 -1.98 1 0 0 -1.9575 1 0 +R2LiangMd019011 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 +R2LiangMd019011 Lieonfloor 0 1 0 +R2LiangMd019011 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stun 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Win 0 40 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 +R2LiangMd019011 Stand2 0 40 0 +R2LiangMd019011 Save 0 34 0 +R2LiangMd019011 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 0.2085 1 0 0 0.222 1 0 0 0.262 1 0 0 0.268 1 0 0 0.2185 1 0 0 0.202 1 0 0 0.1575 1 0 0 0.13 1 0 0 0.178 1 0 0 0.159 1 0 0 0.1915 1 0 0 0.14 1 0 0 0.1075 1 0 0 0.143 1 0 0 0.16 1 0 0 0.128 1 0 0 0.1055 1 0 0 0.093 1 0 0 0.0855 1 0 0 0.075 1 0 0 0.0635 1 0 0 0.053 1 0 0 0.0445 1 0 0 0.036 1 0 0 0.027 1 0 0 0.018 1 0 0 0.009 1 0 0 -0.001 1 0 0 -0.007 1 0 0 -0.013 1 0 0 -0.0155 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.016 1 0 0 -0.011 1 0 0 -0.001 1 0 0 0.014 1 0 0 0.027 1 0 0 0.0295 1 0 0 0.033 1 0 0 0.0375 1 0 0 0.042 1 0 0 0.045 1 0 +R2LiangMd019011 Hit1 0 43 0 0 0 1 0 0 0.178 1 0 0 0.084 1 0 0 -0.1215 1 0 0 -0.206 1 0 0 -0.25 1 0 0 -0.32 1 0 0 -0.412 1 0 0 -0.514 1 0 0 -0.6115 1 0 0 -0.724 1 0 0 -0.797 1 0 0 -0.843 1 0 0 -0.841 1 0 0 -0.84 1 0 0 -0.8425 1 0 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0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 R2LiangMd019011 Attack01 0 24 0 0 0 1 0 0 -0.1055 1 0 0 -0.09 1 0 0 0.006 1 0 0 0.089 1 0 0 0.0245 1 0 0 -0.059 1 0 0 -0.0645 1 0 0 -0.064 1 0 0 -0.066 1 0 0 -0.068 1 0 0 -0.069 1 0 0 -0.069 1 0 0 -0.0695 1 0 0 -0.068 1 0 0 -0.062 1 0 0 -0.055 1 0 0 -0.043 1 0 0 -0.029 1 0 0 -0.0185 1 0 0 -0.008 1 0 0 -0.002 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R2LiangMd019011 Attack02 0 27 0 0 0 1 0 0 0.251 1 0 0 0.482 1 0 0 0.438 1 0 0 0.125 1 0 0 0.1115 1 0 0 0.134 1 0 0 0.1315 1 0 0 0.094 1 0 0 0.1465 1 0 0 0.132 1 0 0 0.1655 1 0 0 0.203 1 0 0 0.2125 1 0 0 0.218 1 0 0 0.192 1 0 0 0.161 1 0 0 0.1485 1 0 0 0.149 1 0 0 0.147 1 0 0 0.144 1 0 0 0.143 1 0 0 0.143 1 0 0 0.144 1 0 0 0.144 1 0 0 0.1445 1 0 0 0.145 1 0 R2LiangMd019011 Attack03 0 31 0.033333 0 0 1 0 0 0.209 1 0 0 0.384 1 0 0 0.7065 1 0 0 1.095 1 0 0 1.2185 1 0 0 1.545 1 0 0 1.885 1 0 0 2.055 1 0 0 2.2475 1 0 0 2.314 1 0 0 2.3045 1 0 0 2.289 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.274 1 0 0 2.22 1 0 0 2.155 1 0 0 2.1055 1 0 0 2.086 1 0 0 2.093 1 0 0 2.111 1 0 0 2.135 1 0 0 2.179 1 0 0 2.228 1 0 0 2.276 1 0 0 2.306 1 0 @@ -15,33 +60,4 @@ R2LiangMd019011 Attack41 0 18 0 0 0 1 0 -0.2999 -0.0171 1 0 -0.6267 -0.1655 1 0 R2LiangMd019011 Attack42 0 18 0 0 0 1 0 0.392 -0.0726 1 0 0.6347 -0.129 1 0 0.8576 -0.1749 1 0 1.3179 -0.2692 1 0 1.7187 -0.4 1 0 1.8297 -0.5091 1 0 2.0176 -0.6244 1 0 2.3469 -0.7577 1 0 2.4082 -0.8786 1 0 2.437 -0.9986 1 0 2.4448 -1.0426 1 0 2.4421 -1.0465 1 0 2.4368 -1.0665 1 0 2.4301 -1.088 1 0 2.4267 -1.0945 1 0 2.4273 -1.0959 1 0 2.4287 -1.0832 1 0 2.434 -1.075 1 0 R2LiangMd019011 Attack43 0 35 0.033333 0 0 1 0 0 -0.1613 1 0 0 -0.042 1 0 0 -0.0491 1 0 0 -0.0514 1 0 0 0.1523 1 0 0 0.0954 1 0 0 0.1309 1 0 0 0.1504 1 0 0 0.1194 1 0 0 0.0789 1 0 0 0.0167 1 0 0 0.0283 1 0 0 0.0716 1 0 0 0.0446 1 0 0 -0.0582 1 0 0 -0.0203 1 0 0 -0.0258 1 0 0 -0.0484 1 0 0 -0.1069 1 0 0 -0.1122 1 0 0 -0.1064 1 0 0 -0.1056 1 0 0 -0.1136 1 0 0 -0.1133 1 0 0 -0.1079 1 0 0 -0.1007 1 0 0 -0.0971 1 0 0 -0.0974 1 0 0 -0.0952 1 0 0 -0.0799 1 0 0 -0.0632 1 0 0 -0.0563 1 0 0 -0.053 1 0 0 -0.0499 1 0 0 -0.0465 1 0 R2LiangMd019011 Attack51 0 110 0.016667 0 0 1 0 0 -0.042 1 0 0 -0.053 1 0 0 -0.0925 1 0 0 -0.141 1 0 0 -0.186 1 0 0 -0.216 1 0 0 -0.218 1 0 0 -0.21 1 0 0 -0.198 1 0 0 -0.18 1 0 0 -0.156 1 0 0 -0.127 1 0 0 -0.091 1 0 0 -0.049 1 0 0 -0.0015 1 0 0 0.138 1 0 0 0.2935 1 0 0 0.361 1 0 0 0.4045 1 0 0 0.439 1 0 0 0.4595 1 0 0 0.47 1 0 0 0.473 1 0 0 0.475 1 0 0 0.4775 1 0 0 0.479 1 0 0 0.4815 1 0 0 0.483 1 0 0 0.4845 1 0 0 0.486 1 0 0 0.698 1 0 0 2.417 1 0 0 2.9635 1 0 0 3.342 1 0 0 3.944 1 0 0 3.944 1 0 0 4.0985 1 0 0 4.253 1 0 0 4.369 1 0 0 4.75 1 0 0 4.8045 1 0 0 4.859 1 0 0 4.9885 1 0 0 5.474 1 0 0 5.461 1 0 0 5.441 1 0 0 5.859 1 0 0 6.01 1 0 0 6.1425 1 0 0 6.202 1 0 0 6.202 1 0 0 6.248 1 0 0 6.424 1 0 0 6.522 1 0 0 6.0896 1 0 0 5.653 1 0 0 5.6375 1 0 0 5.617 1 0 0 5.605 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 5.68 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 6.115 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.581 1 0 0 5.7325 1 0 0 5.884 1 0 0 5.884 1 0 0 5.884 1 0 0 5.4336 1 0 0 4.882 1 0 0 4.817 1 0 0 4.799 1 0 0 4.8055 1 0 0 4.817 1 0 0 4.7695 1 0 0 4.758 1 0 0 4.597 1 0 0 4.51 1 0 0 4.424 1 0 0 4.37 1 0 0 4.3505 1 0 0 4.351 1 0 0 4.3575 1 0 0 4.367 1 0 0 4.3795 1 0 0 4.402 1 0 0 4.445 1 0 0 4.524 1 0 0 4.6265 1 0 0 4.846 1 0 0 5.054 1 0 0 5.252 1 0 0 5.2515 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 0 5.252 1 0 -R2LiangMd019011 AttackQte 0 53 0.033333 0 0 1 0 0 0.0425 1 0 0 0.101 1 0 0 0.0685 1 0 0 0.003 1 0 0 -0.0505 1 0 0 -0.088 1 0 0 -0.017 1 0 0 0.061 1 0 0 0.0285 1 0 0 0.242 1 0 0 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0 0 -0.901 1 0 0 -0.914 1 0 0 -0.937 1 0 0 -0.966 1 0 0 -0.975 1 0 -R2LiangMd019011 Hit4 0 40 0 0 0 1 0 0 -0.087 1 0 0 -0.345 1 0 0 -0.5725 1 0 0 -0.798 1 0 0 -0.978 1 0 0 -1.091 1 0 0 -1.187 1 0 0 -1.276 1 0 0 -1.3625 1 0 0 -1.427 1 0 0 -1.4745 1 0 0 -1.51 1 0 0 -1.5265 1 0 0 -1.536 1 0 0 -1.541 1 0 0 -1.544 1 0 0 -1.546 1 0 0 -1.548 1 0 0 -1.5475 1 0 0 -1.545 1 0 0 -1.5385 1 0 0 -1.53 1 0 0 -1.507 1 0 0 -1.453 1 0 0 -1.3765 1 0 0 -1.298 1 0 0 -1.2285 1 0 0 -1.17 1 0 0 -1.1455 1 0 0 -1.113 1 0 0 -1.069 1 0 0 -1.024 1 0 0 -0.985 1 0 0 -0.954 1 0 0 -0.9505 1 0 0 -0.949 1 0 0 -0.951 1 0 0 -0.954 1 0 0 -0.9565 1 0 0 -0.958 1 0 -R2LiangMd019011 Hitdown 0 22 0.016667 0 0 1 0 0 0.1305 1 0 0 -0.002 1 0 0 -0.143 1 0 0 -0.094 1 0 0 -0.051 1 0 0 -0.067 1 0 0 -0.113 1 0 0 -0.184 1 0 0 -0.322 1 0 0 -0.692 1 0 0 -1.165 1 0 0 -1.677 1 0 0 -2.172 1 0 0 -2.53 1 0 0 -2.8725 1 0 0 -3.217 1 0 0 -3.546 1 0 0 -3.783 1 0 0 -3.844 1 0 0 -3.85 1 0 0 -3.845 1 0 0 -3.846 1 0 -R2LiangMd019011 Hoverhit 0 20 0 0 0 1 0 0 -0.023 1 0 0 -0.051 1 0 0 -0.0546 1 0 0 -0.0387 1 0 0 -0.0188 1 0 0 -0.0014 1 0 0 0.0113 1 0 0 0.0194 1 0 0 0.023 1 0 0 0.023 1 0 0 0.0201 1 0 0 0.0154 1 0 0 0.0086 1 0 0 -0.0012 1 0 0 -0.0138 1 0 0 -0.0279 1 0 0 -0.0436 1 0 0 -0.0608 1 0 0 -0.0797 1 0 0 -0.0999 1 0 -R2LiangMd019011 Lieonfloor 0 1 0 -R2LiangMd019011 Move1 0 14 0.016667 0 0 1 0 0 0.0715 1 0 0 1.475 1 0 0 2.3925 1 0 0 3.103 1 0 0 3.726 1 0 0 4.259 1 0 0 4.691 1 0 0 4.936 1 0 0 5.09 1 0 0 5.215 1 0 0 5.3495 1 0 0 5.512 1 0 0 5.6275 1 0 0 5.647 1 0 -R2LiangMd019011 Move2 0 14 0.016667 0 0 1 0 0 -0.526 1 0 0 -1.474 1 0 0 -2.307 1 0 0 -3.092 1 0 0 -3.7805 1 0 0 -4.35 1 0 0 -4.8275 1 0 0 -5.197 1 0 0 -5.3145 1 0 0 -5.348 1 0 0 -5.3295 1 0 0 -5.355 1 0 0 -5.421 1 0 0 -5.444 1 0 -R2LiangMd019011 Run 0 14 0 -R2LiangMd019011 RunLeanL 0 14 0 -R2LiangMd019011 RunLeanR 0 14 0 -R2LiangMd019011 RunStart 0 15 0.033333 0 0 1 0 0 0.1766 1 0 0 0.3542 1 0 0 0.5455 1 0 0 0.7607 1 0 0 0.9824 1 0 0 1.2224 1 0 0 1.4923 1 0 0 1.7313 1 0 0 1.9567 1 0 0 2.1911 1 0 0 2.4367 1 0 0 2.6969 1 0 0 2.9085 1 0 0 3.1115 1 0 0 3.2612 1 0 -R2LiangMd019011 RunStartEnd01 0 27 0 0 0 1 0 0 0.098 1 0 0 0.186 1 0 0 0.246 1 0 0 0.276 1 0 0 0.2945 1 0 0 0.308 1 0 0 0.3175 1 0 0 0.324 1 0 0 0.3275 1 0 0 0.327 1 0 0 0.3265 1 0 0 0.303 1 0 0 0.247 1 0 0 0.173 1 0 0 0.1065 1 0 0 0.053 1 0 0 0.017 1 0 0 0.004 1 0 0 -0.0005 1 0 0 -0.004 1 0 0 -0.0035 1 0 0 0.001 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.0085 1 0 0 0.01 1 0 -R2LiangMd019011 RunStartEnd02 0 32 0.016667 0 0 1 0 0 0.1271 1 0 0 0.239 1 0 0 0.3078 1 0 0 0.3915 1 0 0 0.4945 1 0 0 0.5942 1 0 0 0.6871 1 0 0 0.7585 1 0 0 0.7983 1 0 0 0.8144 1 0 0 0.8301 1 0 0 0.8417 1 0 0 0.85 1 0 0 0.8552 1 0 0 0.8559 1 0 0 0.8573 1 0 0 0.8434 1 0 0 0.7967 1 0 0 0.7267 1 0 0 0.6506 1 0 0 0.5965 1 0 0 0.5512 1 0 0 0.5305 1 0 0 0.5264 1 0 0 0.523 1 0 0 0.5217 1 0 0 0.5267 1 0 0 0.5328 1 0 0 0.5356 1 0 0 0.5367 1 0 0 0.5367 1 0 0 0.5366 1 0 -R2LiangMd019011 Save 0 34 0 -R2LiangMd019011 Stand1 0 40 0 -R2LiangMd019011 Stand2 0 40 0 -R2LiangMd019011 Standchange 0 18 0.016667 0 0 1 0 0 -0.0115 1 0 0 -0.023 1 0 0 -0.041 1 0 0 -0.071 1 0 0 -0.1025 1 0 0 -0.125 1 0 0 -0.1325 1 0 0 -0.131 1 0 0 -0.129 1 0 0 -0.127 1 0 0 -0.1255 1 0 0 -0.125 1 0 0 -0.124 1 0 0 -0.123 1 0 0 -0.1235 1 0 0 -0.124 1 0 0 -0.1225 1 0 0 -0.122 1 0 -R2LiangMd019011 Standup 0 9 0.033333 0 0 1 0 0 0.045 1 0 0 0.083 1 0 0 0.115 1 0 0 0.147 1 0 0 0.186 1 0 0 0.207 1 0 0 0.2165 1 0 0 0.226 1 0 0 0.233 1 0 -R2LiangMd019011 Stop 0 33 0 0 0 1 0 0 0.255 1 0 0 0.446 1 0 0 0.6005 1 0 0 0.687 1 0 0 0.727 1 0 0 0.741 1 0 0 0.75 1 0 0 0.754 1 0 0 0.7485 1 0 0 0.742 1 0 0 0.7175 1 0 0 0.654 1 0 0 0.558 1 0 0 0.469 1 0 0 0.4075 1 0 0 0.367 1 0 0 0.348 1 0 0 0.352 1 0 0 0.357 1 0 0 0.362 1 0 0 0.371 1 0 0 0.38 1 0 0 0.387 1 0 0 0.391 1 0 0 0.394 1 0 0 0.395 1 0 0 0.396 1 0 0 0.397 1 0 0 0.397 1 0 0 0.397 1 0 0 0.3975 1 0 0 0.398 1 0 -R2LiangMd019011 StopR 0 32 0.016667 0 0 1 0 0 0.2081 1 0 0 0.3597 1 0 0 0.4684 1 0 0 0.5528 1 0 0 0.6162 1 0 0 0.6376 1 0 0 0.6501 1 0 0 0.6591 1 0 0 0.6683 1 0 0 0.6757 1 0 0 0.6882 1 0 0 0.7077 1 0 0 0.7345 1 0 0 0.7617 1 0 0 0.7791 1 0 0 0.7879 1 0 0 0.7822 1 0 0 0.7693 1 0 0 0.7523 1 0 0 0.7424 1 0 0 0.7433 1 0 0 0.7431 1 0 0 0.7462 1 0 0 0.7546 1 0 0 0.7633 1 0 0 0.7693 1 0 0 0.7744 1 0 0 0.7767 1 0 0 0.7775 1 0 0 0.7781 1 0 0 0.7785 1 0 0 0.7785 1 0 -R2LiangMd019011 Stun 0 40 0 -R2LiangMd019011 walk 0 31 0 0 0 1 0 0 0.0017 1 0 0 0.004 1 0 0 0.0051 1 0 0 0.0048 1 0 0 0.0042 1 0 0 0.0036 1 0 0 0.0026 1 0 0 0 1 0 0 -0.0019 1 0 0 -0.005 1 0 0 -0.0061 1 0 0 -0.006 1 0 0 -0.0035 1 0 0 -0.001 1 0 0 0.0016 1 0 0 0.0028 1 0 0 0.0036 1 0 0 0.004 1 0 0 0.0035 1 0 0 0.0024 1 0 0 0.0014 1 0 0 0 1 0 0 -0.0017 1 0 0 -0.004 1 0 0 -0.0056 1 0 0 -0.006 1 0 0 -0.0056 1 0 0 -0.004 1 0 0 -0.0014 1 0 0 0 1 0 -R2LiangMd019011 Win 0 40 0 +R2LiangMd019011 Attack52 0 31 0.033333 0 0 1 0 0 0.0113 1 0 0 0.0334 1 0 0 0.0656 1 0 0 0.1091 1 0 0 0.1662 1 0 0 0.2296 1 0 0 0.2902 1 0 0 0.3559 1 0 0 0.42 1 0 0 0.4702 1 0 0 0.5019 1 0 0 0.5208 1 0 0 0.5351 1 0 0 0.5448 1 0 0 0.5503 1 0 0 0.5542 1 0 0 0.5564 1 0 0 0.5573 1 0 0 0.5573 1 0 0 0.5567 1 0 0 0.5558 1 0 0 0.5559 1 0 0 0.5571 1 0 0 0.5579 1 0 0 0.5585 1 0 0 0.5592 1 0 0 0.5598 1 0 0 0.5605 1 0 0 0.5613 1 0 0 0.5619 1 0 0 0.563 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019091.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019091.tsv index 1ab6f830..bba58191 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019091.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2LiangMd019091.tsv @@ -1,8 +1,53 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] -R2LiangMd019091 Attack01 0 24 0 0 0 1 0 0 -0.1055 1 0 0 -0.09 1 0 0 0.006 1 0 0 0.089 1 0 0 0.0245 1 0 0 -0.059 1 0 0 -0.0645 1 0 0 -0.064 1 0 0 -0.066 1 0 0 -0.068 1 0 0 -0.069 1 0 0 -0.069 1 0 0 -0.0695 1 0 0 -0.068 1 0 0 -0.062 1 0 0 -0.055 1 0 0 -0.043 1 0 0 -0.029 1 0 0 -0.0185 1 0 0 -0.008 1 0 0 -0.002 1 0 0 0 1 0 0 0 1 0 0 0 1 0 -R2LiangMd019091 Attack02 0 27 0 0 0 1 0 0 0.251 1 0 0 0.482 1 0 0 0.438 1 0 0 0.125 1 0 0 0.1115 1 0 0 0.134 1 0 0 0.1315 1 0 0 0.094 1 0 0 0.1465 1 0 0 0.132 1 0 0 0.1655 1 0 0 0.203 1 0 0 0.2125 1 0 0 0.218 1 0 0 0.192 1 0 0 0.161 1 0 0 0.1485 1 0 0 0.149 1 0 0 0.147 1 0 0 0.144 1 0 0 0.143 1 0 0 0.143 1 0 0 0.144 1 0 0 0.144 1 0 0 0.1445 1 0 0 0.145 1 0 -R2LiangMd019091 Attack03 0 31 0.033333 0 0 1 0 0 0.209 1 0 0 0.384 1 0 0 0.7065 1 0 0 1.095 1 0 0 1.2185 1 0 0 1.545 1 0 0 1.885 1 0 0 2.055 1 0 0 2.2475 1 0 0 2.314 1 0 0 2.3045 1 0 0 2.289 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.29 1 0 0 2.274 1 0 0 2.22 1 0 0 2.155 1 0 0 2.1055 1 0 0 2.086 1 0 0 2.093 1 0 0 2.111 1 0 0 2.135 1 0 0 2.179 1 0 0 2.228 1 0 0 2.276 1 0 0 2.306 1 0 -R2LiangMd019091 Attack04 0 37 0.033333 0 0 1 0 0 -0.136 1 0 0 0.036 1 0 0 -0.01 1 0 0 -0.042 1 0 0 -0.05 1 0 0 -0.112 1 0 0 -0.1275 1 0 0 -0.054 1 0 0 -0.072 1 0 0 -0.08 1 0 0 0.058 1 0 0 0.101 1 0 0 0.0915 1 0 0 0.074 1 0 0 0.067 1 0 0 0.065 1 0 0 0.0655 1 0 0 0.067 1 0 0 0.0655 1 0 0 0.066 1 0 0 0.067 1 0 0 0.07 1 0 0 0.073 1 0 0 0.055 1 0 0 0.0285 1 0 0 0.009 1 0 0 0.0015 1 0 0 -0.001 1 0 0 0.001 1 0 0 0.004 1 0 0 0.0065 1 0 0 0.007 1 0 0 0.008 1 0 0 0.011 1 0 0 0.014 1 0 0 0.016 1 0 0 0.017 1 0 +R2LiangMd019091 Born 0 61 0 0 0 1 0 0 0.0286 1 0 0 0.021 1 0 0 0.0105 1 0 0 -0.001 1 0 0 0.0214 1 0 0 -0.045 1 0 0 -0.0822 1 0 0 -0.097 1 0 0 -0.1043 1 0 0 -0.106 1 0 0 -0.1071 1 0 0 -0.107 1 0 0 -0.1066 1 0 0 -0.105 1 0 0 -0.1021 1 0 0 -0.098 1 0 0 -0.0935 1 0 0 -0.089 1 0 0 -0.0763 1 0 0 -0.05 1 0 0 -0.0208 1 0 0 -0.005 1 0 0 -0.0113 1 0 0 -0.03 1 0 0 -0.0453 1 0 0 -0.063 1 0 0 -0.084 1 0 0 -0.105 1 0 0 -0.1195 1 0 0 -0.125 1 0 0 -0.1241 1 0 0 -0.122 1 0 0 -0.119 1 0 0 -0.117 1 0 0 -0.115 1 0 0 -0.113 1 0 0 -0.1115 1 0 0 -0.11 1 0 0 -0.1076 1 0 0 -0.105 1 0 0 -0.1046 1 0 0 -0.103 1 0 0 -0.0949 1 0 0 -0.088 1 0 0 -0.0958 1 0 0 -0.116 1 0 0 -0.1391 1 0 0 -0.151 1 0 0 -0.1532 1 0 0 -0.151 1 0 0 -0.1495 1 0 0 -0.148 1 0 0 -0.1465 1 0 0 -0.144 1 0 0 -0.1416 1 0 0 -0.138 1 0 0 -0.1284 1 0 0 -0.113 1 0 0 -0.1105 1 0 0 -0.108 1 0 +R2LiangMd019091 Stand1 0 40 0 +R2LiangMd019091 Stand2 0 40 0 +R2LiangMd019091 Stand2 0 40 0 +R2LiangMd019091 Death 0 30 0.016667 0 0 1 0 0 0.1916 1 0 0 0.113 1 0 0 -0.1951 1 0 0 -0.267 1 0 0 -0.3206 1 0 0 -0.363 1 0 0 -0.3804 1 0 0 -0.381 1 0 0 -0.3812 1 0 0 -0.379 1 0 0 -0.3715 1 0 0 -0.355 1 0 0 -0.3215 1 0 0 -0.261 1 0 0 -0.1941 1 0 0 -0.134 1 0 0 -0.0955 1 0 0 -0.101 1 0 0 -0.1235 1 0 0 -0.147 1 0 0 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0 0.594 1 0 0 0.6872 1 0 0 0.759 1 0 0 0.7988 1 0 0 0.815 1 0 0 0.8302 1 0 0 0.842 1 0 0 0.8502 1 0 0 0.855 1 0 0 0.856 1 0 0 0.857 1 0 0 0.8438 1 0 0 0.797 1 0 0 0.7268 1 0 0 0.651 1 0 0 0.5965 1 0 0 0.551 1 0 0 0.5306 1 0 0 0.527 1 0 0 0.5234 1 0 0 0.522 1 0 0 0.5264 1 0 0 0.533 1 0 0 0.5356 1 0 0 0.537 1 0 0 0.537 1 0 0 0.537 1 0 +R2LiangMd019091 Attack52 0 31 0.033333 0 0 1 0 0 0.0113 1 0 0 0.0334 1 0 0 0.0656 1 0 0 0.1091 1 0 0 0.1662 1 0 0 0.2296 1 0 0 0.2902 1 0 0 0.3559 1 0 0 0.42 1 0 0 0.4702 1 0 0 0.5019 1 0 0 0.5208 1 0 0 0.5351 1 0 0 0.5448 1 0 0 0.5503 1 0 0 0.5542 1 0 0 0.5564 1 0 0 0.5573 1 0 0 0.5573 1 0 0 0.5567 1 0 0 0.5558 1 0 0 0.5559 1 0 0 0.5571 1 0 0 0.5579 1 0 0 0.5585 1 0 0 0.5592 1 0 0 0.5598 1 0 0 0.5605 1 0 0 0.5613 1 0 0 0.5619 1 0 0 0.563 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010011.tsv index e98bcf51..37ba6512 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010011.tsv @@ -58,5 +58,8 @@ R2WeilaMd010011 Attack42 0 80 0.016667 0 0 1 0 0 0.0057 1 0 0 0.0426 1 0 0 0.291 R2WeilaMd010011 Attack43 0 51 0.033333 0 0 1 0 0 0.1376 1 0 0 0.2062 1 0 0 0.1265 1 0 0 0.0933 1 0 0 0.1784 1 0 0 0.2524 1 0 0 0.271 1 0 0 0.2779 1 0 0 0.2821 1 0 0 0.2846 1 0 0 0.2851 1 0 0 0.2846 1 0 0 0.2831 1 0 0 0.281 1 0 0 0.2747 1 0 0 0.2435 1 0 0 0.2104 1 0 0 0.1974 1 0 0 0.2265 1 0 0 0.2709 1 0 0 0.3138 1 0 0 0.3496 1 0 0 0.3918 1 0 0 0.4271 1 0 0 0.4713 1 0 0 0.5472 1 0 0 0.6068 1 0 0 0.6677 1 0 0 0.7283 1 0 0 0.7519 1 0 0 0.7565 1 0 0 0.7518 1 0 0 0.7402 1 0 0 0.7224 1 0 0 0.6997 1 0 0 0.6778 1 0 0 0.6586 1 0 0 0.6436 1 0 0 0.6306 1 0 0 0.6196 1 0 0 0.61 1 0 0 0.6036 1 0 0 0.6016 1 0 0 0.6036 1 0 0 0.6038 1 0 0 0.6039 1 0 0 0.6048 1 0 0 0.6041 1 0 0 0.6039 1 0 0 0.6037 1 0 0 0.6037 1 0 R2WeilaMd010011 Attack44 0 63 0.033333 0 0 1 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4.6666 1 0 0 4.6874 1 0 0 4.7023 1 0 0 4.7088 1 0 0 4.7157 1 0 0 4.7237 1 0 0 4.7294 1 0 0 4.7364 1 0 0 4.7524 1 0 0 4.7772 1 0 0 4.8041 1 0 0 4.8191 1 0 0 4.8215 1 0 0 4.8218 1 0 0 4.8239 1 0 0 4.8242 1 0 0 4.8234 1 0 R2WeilaMd010011 Attack51 0 98 0.016667 0 0 1 0 0 -0.0004 1 0 0 -0.0012 1 0 0 -0.0015 1 0 0 -0.0012 1 0 0 0 1 0 0 0.0067 1 0 0 0.0161 1 0 0 0.0211 1 0 0 0.0219 1 0 0 0.0235 1 0 0 0.0241 1 0 0 0.0242 1 0 0 0.024 1 0 0 0.0237 1 0 0 0.0238 1 0 0 0.024 1 0 0 0.0244 1 0 0 0.0247 1 0 0 0.0251 1 0 0 0.0254 1 0 0 0.0258 1 0 0 0.0261 1 0 0 0.0273 1 0 0 0.0144 1 0 0 0.0136 1 0 0 0.0103 1 0 0 -0.1249 1 0 0 -0.1275 1 0 0 -0.1145 1 0 0 -0.1002 1 0 0 -0.0898 1 0 0 -0.0785 1 0 0 -0.0686 1 0 0 -0.0603 1 0 0 -0.0549 1 0 0 -0.053 1 0 0 -0.0512 1 0 0 -0.0503 1 0 0 -0.0517 1 0 0 -0.0523 1 0 0 -0.0522 1 0 0 -0.0513 1 0 0 -0.049 1 0 0 -0.0437 1 0 0 -0.0361 1 0 0 -0.0131 1 0 0 0.0187 1 0 0 0.0572 1 0 0 0.0971 1 0 0 0.1362 1 0 0 0.1775 1 0 0 0.2206 1 0 0 0.2647 1 0 0 0.2963 1 0 0 0.2963 1 0 0 0.2956 1 0 0 0.296 1 0 0 0.2949 1 0 0 0.2918 1 0 0 0.2886 1 0 0 0.2853 1 0 0 0.2826 1 0 0 0.2805 1 0 0 0.2808 1 0 0 0.2825 1 0 0 0.2842 1 0 0 0.2854 1 0 0 0.2866 1 0 0 0.288 1 0 0 0.2887 1 0 0 0.2887 1 0 0 0.2885 1 0 0 0.2878 1 0 0 0.287 1 0 0 0.2869 1 0 0 0.2884 1 0 0 0.291 1 0 0 0.2959 1 0 0 0.295 1 0 0 0.2942 1 0 0 0.2949 1 0 0 0.3032 1 0 0 0.3137 1 0 0 0.3216 1 0 0 0.327 1 0 0 0.3329 1 0 0 0.341 1 0 0 0.3525 1 0 0 0.3685 1 0 0 0.3872 1 0 0 0.4022 1 0 0 0.4131 1 0 0 0.4232 1 0 0 0.4303 1 0 0 0.4323 1 0 0 0.4344 1 0 0 0.4375 1 0 0 0.4385 1 0 R2WeilaMd010011 Attack80 0 37 0.033333 0 0 1 0 0 0.0173 1 0 0 0.0482 1 0 0 0.0825 1 0 0 0.1217 1 0 0 0.159 1 0 0 0.1903 1 0 0 0.2176 1 0 0 0.2425 1 0 0 0.2639 1 0 0 0.2784 1 0 0 0.2853 1 0 0 0.2906 1 0 0 0.2955 1 0 0 0.2998 1 0 0 0.3019 1 0 0 0.3033 1 0 0 0.3049 1 0 0 0.3059 1 0 0 0.3066 1 0 0 0.3071 1 0 0 0.3074 1 0 0 0.3077 1 0 0 0.3079 1 0 0 0.308 1 0 0 0.3078 1 0 0 0.3073 1 0 0 0.3068 1 0 0 0.3063 1 0 0 0.3059 1 0 0 0.3054 1 0 0 0.3051 1 0 0 0.3051 1 0 0 0.3052 1 0 0 0.3053 1 0 0 0.3053 1 0 0 0.3052 1 0 0 0.3052 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010021.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010021.tsv index 20dfbb4f..5f1c409b 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010021.tsv @@ -2,22 +2,22 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] O R2WeilaMd010021 Born 0 80 0 0 0 1 0 0 0.0546 1 0 0 0.0885 1 0 0 0.1511 1 0 0 0.1856 1 0 0 0.2435 1 0 0 0.2732 1 0 0 0.322 1 0 0 0.344 1 0 0 0.3822 1 0 0 0.4013 1 0 0 0.4237 1 0 0 0.451 1 0 0 0.4863 1 0 0 0.5208 1 0 0 0.5662 1 0 0 0.6138 1 0 0 0.6664 1 0 0 0.7081 1 0 0 0.7344 1 0 0 0.762 1 0 0 0.7908 1 0 0 0.8172 1 0 0 0.8432 1 0 0 0.8683 1 0 0 0.8917 1 0 0 0.9136 1 0 0 0.9349 1 0 0 0.9556 1 0 0 0.978 1 0 0 0.9898 1 0 0 0.9901 1 0 0 0.9923 1 0 0 0.9931 1 0 0 0.991 1 0 0 0.9909 1 0 0 0.99 1 0 0 0.9887 1 0 0 0.9877 1 0 0 0.9876 1 0 0 0.9881 1 0 0 0.9884 1 0 0 0.9888 1 0 0 0.9894 1 0 0 0.9899 1 0 0 0.99 1 0 0 0.9898 1 0 0 0.9892 1 0 0 0.9886 1 0 0 0.988 1 0 0 0.9876 1 0 0 0.9874 1 0 0 0.9912 1 0 0 1.0138 1 0 0 1.0318 1 0 0 1.0484 1 0 0 1.0636 1 0 0 1.0762 1 0 0 1.0829 1 0 0 1.0846 1 0 0 1.0852 1 0 0 1.0911 1 0 0 1.0986 1 0 0 1.1054 1 0 0 1.1133 1 0 0 1.1207 1 0 0 1.1267 1 0 0 1.1318 1 0 0 1.1358 1 0 0 1.1396 1 0 0 1.1413 1 0 0 1.1394 1 0 0 1.137 1 0 0 1.1371 1 0 0 1.1374 1 0 0 1.1375 1 0 0 1.1377 1 0 0 1.138 1 0 0 1.1385 1 0 0 1.1389 1 0 0 1.1382 1 0 R2WeilaMd010021 Stand1 0 121 0 R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 +R2WeilaMd010021 Stand3 0 40 0 R2WeilaMd010021 Death 0 37 0.033333 0 0 1 0 0 -0.1152 1 0 0 -0.2027 1 0 0 -0.2697 1 0 0 -0.3296 1 0 0 -0.3963 1 0 0 -0.4611 1 0 0 -0.5691 1 0 0 -0.6867 1 0 0 -0.7742 1 0 0 -0.8711 1 0 0 -0.9722 1 0 0 -1.0703 1 0 0 -1.1432 1 0 0 -1.2009 1 0 0 -1.2558 1 0 0 -1.3117 1 0 0 -1.37 1 0 0 -1.4734 1 0 0 -1.5586 1 0 0 -1.6276 1 0 0 -1.6775 1 0 0 -1.706 1 0 0 -1.7254 1 0 0 -1.7416 1 0 0 -1.7523 1 0 0 -1.76 1 0 0 -1.7624 1 0 0 -1.7588 1 0 0 -1.7518 1 0 0 -1.7465 1 0 0 -1.7445 1 0 0 -1.7442 1 0 0 -1.7442 1 0 0 -1.7443 1 0 0 -1.7445 1 0 0 -1.7448 1 0 0 -1.7449 1 0 R2WeilaMd010021 Standchange 0 44 0.016667 0 0 1 0 0 0.014 1 0 0 0.0391 1 0 0 0.0715 1 0 0 0.1038 1 0 0 0.133 1 0 0 0.1517 1 0 0 0.1644 1 0 0 0.1759 1 0 0 0.1873 1 0 0 0.1981 1 0 0 0.2083 1 0 0 0.2181 1 0 0 0.2287 1 0 0 0.2402 1 0 0 0.2534 1 0 0 0.2698 1 0 0 0.2883 1 0 0 0.307 1 0 0 0.3249 1 0 0 0.3444 1 0 0 0.3553 1 0 0 0.3612 1 0 0 0.3698 1 0 0 0.376 1 0 0 0.3795 1 0 0 0.3804 1 0 0 0.3791 1 0 0 0.3739 1 0 0 0.3708 1 0 0 0.37 1 0 0 0.3699 1 0 0 0.3703 1 0 0 0.3714 1 0 0 0.3726 1 0 0 0.3722 1 0 0 0.3733 1 0 0 0.3747 1 0 0 0.3748 1 0 0 0.3742 1 0 0 0.3716 1 0 0 0.3681 1 0 0 0.3641 1 0 0 0.36 1 0 0 0.3591 1 0 R2WeilaMd010021 Run 0 14 0 R2WeilaMd010021 Walk 0 27 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Run 0 14 0 -R2WeilaMd010021 Run 0 14 0 +R2WeilaMd010021 Runb 0 40 0 +R2WeilaMd010021 Runl 0 40 0 +R2WeilaMd010021 Runr 0 40 0 +R2WeilaMd010021 Walkb 0 40 0 +R2WeilaMd010021 Walkl 0 40 0 +R2WeilaMd010021 Walkr 0 40 0 +R2WeilaMd010021 TurnLeft 0 14 0 +R2WeilaMd010021 TurnRight 0 14 0 R2WeilaMd010021 Move1 0 39 0.033333 0 0 1 0 0 0.6562 1 0 0 1.2633 1 0 0 2.1714 1 0 0 2.9129 1 0 0 3.4619 1 0 0 3.9296 1 0 0 4.2546 1 0 0 4.429 1 0 0 4.5929 1 0 0 4.7638 1 0 0 4.8157 1 0 0 4.8558 1 0 0 4.8883 1 0 0 4.9134 1 0 0 4.935 1 0 0 4.956 1 0 0 4.9761 1 0 0 4.9946 1 0 0 5.0163 1 0 0 5.0488 1 0 0 5.0883 1 0 0 5.1254 1 0 0 5.1591 1 0 0 5.1886 1 0 0 5.2122 1 0 0 5.2312 1 0 0 5.244 1 0 0 5.2444 1 0 0 5.2457 1 0 0 5.2475 1 0 0 5.2494 1 0 0 5.2509 1 0 0 5.2529 1 0 0 5.2548 1 0 0 5.2552 1 0 0 5.2543 1 0 0 5.2526 1 0 0 5.2507 1 0 0 5.2498 1 0 R2WeilaMd010021 Move2 0 44 0.016667 0 0 1 0 0 -0.1963 1 0 0 -0.6184 1 0 0 -1.2113 1 0 0 -1.9444 1 0 0 -2.5431 1 0 0 -3.0312 1 0 0 -3.451 1 0 0 -3.7443 1 0 0 -3.9357 1 0 0 -4.1274 1 0 0 -4.3069 1 0 0 -4.4184 1 0 0 -4.4554 1 0 0 -4.4319 1 0 0 -4.3806 1 0 0 -4.3445 1 0 0 -4.318 1 0 0 -4.2892 1 0 0 -4.2733 1 0 0 -4.2623 1 0 0 -4.2558 1 0 0 -4.2434 1 0 0 -4.2294 1 0 0 -4.2184 1 0 0 -4.2148 1 0 0 -4.2128 1 0 0 -4.2118 1 0 0 -4.2125 1 0 0 -4.2129 1 0 0 -4.2127 1 0 0 -4.2124 1 0 0 -4.2126 1 0 0 -4.2132 1 0 0 -4.2142 1 0 0 -4.2145 1 0 0 -4.2144 1 0 0 -4.2137 1 0 0 -4.2136 1 0 0 -4.2138 1 0 0 -4.2144 1 0 0 -4.2153 1 0 0 -4.2151 1 0 0 -4.2154 1 0 0 -4.2152 1 0 -R2WeilaMd010021 Stand2 0 40 0 +R2WeilaMd010021 Move3 0 40 0 R2WeilaMd010021 RunStart 0 15 0.033333 0 0 1 0 0 0.1136 1 0 0 0.2603 1 0 0 0.4334 1 0 0 0.6304 1 0 0 0.869 1 0 0 1.1449 1 0 0 1.5177 1 0 0 1.8217 1 0 0 2.1012 1 0 0 2.3634 1 0 0 2.6686 1 0 0 3.0491 1 0 0 3.4044 1 0 0 3.7032 1 0 0 3.8682 1 0 R2WeilaMd010021 RunStartEnd01 0 28 0.016667 0 0 1 0 0 0.0722 1 0 0 0.131 1 0 0 0.1963 1 0 0 0.256 1 0 0 0.3021 1 0 0 0.338 1 0 0 0.365 1 0 0 0.384 1 0 0 0.3954 1 0 0 0.4 1 0 0 0.4007 1 0 0 0.397 1 0 0 0.391 1 0 0 0.384 1 0 0 0.3793 1 0 0 0.377 1 0 0 0.377 1 0 0 0.378 1 0 0 0.3794 1 0 0 0.382 1 0 0 0.3835 1 0 0 0.386 1 0 0 0.389 1 0 0 0.392 1 0 0 0.395 1 0 0 0.398 1 0 0 0.4013 1 0 0 0.402 1 0 R2WeilaMd010021 Hit1 0 43 0.033333 0 0 1 0 0 -0.0454 1 0 0 -0.1064 1 0 0 -0.1445 1 0 0 -0.1814 1 0 0 -0.2508 1 0 0 -0.321 1 0 0 -0.3944 1 0 0 -0.4483 1 0 0 -0.4825 1 0 0 -0.5045 1 0 0 -0.5361 1 0 0 -0.5598 1 0 0 -0.5877 1 0 0 -0.6218 1 0 0 -0.6333 1 0 0 -0.6372 1 0 0 -0.6392 1 0 0 -0.641 1 0 0 -0.6424 1 0 0 -0.6443 1 0 0 -0.639 1 0 0 -0.6255 1 0 0 -0.6052 1 0 0 -0.5779 1 0 0 -0.5244 1 0 0 -0.4678 1 0 0 -0.4133 1 0 0 -0.365 1 0 0 -0.325 1 0 0 -0.2889 1 0 0 -0.2559 1 0 0 -0.2281 1 0 0 -0.2039 1 0 0 -0.1808 1 0 0 -0.1584 1 0 0 -0.1366 1 0 0 -0.1163 1 0 0 -0.0959 1 0 0 -0.0936 1 0 0 -0.091 1 0 0 -0.0899 1 0 0 -0.0881 1 0 0 -0.0869 1 0 @@ -30,18 +30,17 @@ R2WeilaMd010021 Falldown 0 18 0.016667 0 0 1 0 0 -0.1308 1 0 0 -0.2616 1 0 0 -0. R2WeilaMd010021 Hitdown 0 28 0.016667 0 0 1 0 0 -0.2352 1 0 0 -0.8299 1 0 0 -1.4689 1 0 0 -2.1331 1 0 0 -2.7667 1 0 0 -3.3806 1 0 0 -3.8755 1 0 0 -4.1915 1 0 0 -4.4004 1 0 0 -4.6113 1 0 0 -4.78 1 0 0 -4.913 1 0 0 -5.0064 1 0 0 -5.0847 1 0 0 -5.1481 1 0 0 -5.2186 1 0 0 -5.2889 1 0 0 -5.3348 1 0 0 -5.3605 1 0 0 -5.3807 1 0 0 -5.3944 1 0 0 -5.405 1 0 0 -5.4099 1 0 0 -5.4128 1 0 0 -5.415 1 0 0 -5.4164 1 0 0 -5.4173 1 0 0 -5.4176 1 0 R2WeilaMd010021 Lieonfloor 0 7 0 R2WeilaMd010021 Standup 0 24 0.016667 0 0 1 0 0 -0.1935 1 0 0 -0.1349 1 0 0 -0.1373 1 0 0 -0.0374 1 0 0 -0.053 1 0 0 -0.1246 1 0 0 -0.1448 1 0 0 0.0357 1 0 0 0.1458 1 0 0 0.2674 1 0 0 0.3624 1 0 0 0.4389 1 0 0 0.5063 1 0 0 0.5623 1 0 0 0.6041 1 0 0 0.634 1 0 0 0.6681 1 0 0 0.6747 1 0 0 0.6723 1 0 0 0.6734 1 0 0 0.672 1 0 0 0.671 1 0 0 0.6697 1 0 0 0.6699 1 0 -R2WeilaMd010021 Stand2 0 40 0 +R2WeilaMd010021 Straight 0 40 0 R2WeilaMd010021 Stun 0 27 0 -R2WeilaMd010021 Stand2 0 40 0 -R2WeilaMd010021 Stand2 0 40 0 +R2WeilaMd010021 StraightBefore 0 40 0 +R2WeilaMd010021 StraightAfter 0 40 0 R2WeilaMd010021 Win 0 94 0.016667 0 0 1 0 0 -0.0187 1 0 0 -0.0385 1 0 0 -0.0545 1 0 0 -0.0543 1 0 0 -0.0506 1 0 0 -0.0443 1 0 0 -0.0434 1 0 0 -0.0417 1 0 0 -0.0403 1 0 0 -0.0404 1 0 0 -0.0425 1 0 0 -0.0431 1 0 0 -0.0424 1 0 0 -0.0413 1 0 0 -0.041 1 0 0 -0.042 1 0 0 -0.0425 1 0 0 -0.0425 1 0 0 -0.0424 1 0 0 -0.0423 1 0 0 -0.0422 1 0 0 -0.0421 1 0 0 -0.0421 1 0 0 -0.0421 1 0 0 -0.0422 1 0 0 -0.0422 1 0 0 -0.0424 1 0 0 -0.0425 1 0 0 -0.0425 1 0 0 -0.0425 1 0 0 -0.0424 1 0 0 -0.0422 1 0 0 -0.0419 1 0 0 -0.0414 1 0 0 -0.0401 1 0 0 -0.0386 1 0 0 -0.0371 1 0 0 -0.036 1 0 0 -0.0355 1 0 0 -0.0347 1 0 0 -0.0344 1 0 0 -0.0346 1 0 0 -0.0349 1 0 0 -0.035 1 0 0 -0.0351 1 0 0 -0.0351 1 0 0 -0.0349 1 0 0 -0.0347 1 0 0 -0.0343 1 0 0 -0.0338 1 0 0 -0.0333 1 0 0 -0.0328 1 0 0 -0.0327 1 0 0 -0.0329 1 0 0 -0.0331 1 0 0 -0.0332 1 0 0 -0.0329 1 0 0 -0.0324 1 0 0 -0.0319 1 0 0 -0.0314 1 0 0 -0.0308 1 0 0 -0.0303 1 0 0 -0.0299 1 0 0 -0.0296 1 0 0 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0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0.0475 1 0 0 0.0852 1 0 0 0.1352 1 0 0 0.2375 1 0 0 0.7125 1 0 0 1.1841 1 0 0 1.368 1 0 0 1.4967 1 0 0 1.531 1 0 0 1.557 1 0 0 1.5752 1 0 0 1.5892 1 0 0 1.5991 1 0 0 1.6083 1 0 0 1.6184 1 0 0 1.6298 1 0 0 1.6421 1 0 0 1.6503 1 0 0 1.6562 1 0 0 1.6626 1 0 0 1.6705 1 0 0 1.6827 1 0 0 1.7047 1 0 0 1.7312 1 0 0 1.7591 1 0 0 1.7931 1 0 0 1.8317 1 0 0 1.8612 1 0 0 1.8797 1 0 0 1.8945 1 0 0 1.9051 1 0 0 1.9116 1 0 0 1.919 1 0 0 1.9164 1 0 0 1.9171 1 0 0 1.9204 1 0 0 1.9218 1 0 0 1.9196 1 0 0 1.9149 1 0 0 1.9144 1 0 0 1.9161 1 0 0 1.9184 1 0 0 1.9241 1 0 0 1.9306 1 0 0 1.9369 1 0 0 1.9416 1 0 0 1.9468 1 0 0 1.9498 1 0 0 1.9497 1 0 0 1.9487 1 0 0 1.9483 1 0 0 1.9482 1 0 0 1.9465 1 0 0 1.9452 1 0 0 1.9444 1 0 0 1.9432 1 0 0 1.9421 1 0 0 1.9415 1 0 -R2WeilaMd010021 Hit1 0 43 0.033333 0 0 1 0 0 -0.0454 1 0 0 -0.1064 1 0 0 -0.1445 1 0 0 -0.1814 1 0 0 -0.2508 1 0 0 -0.321 1 0 0 -0.3944 1 0 0 -0.4483 1 0 0 -0.4825 1 0 0 -0.5045 1 0 0 -0.5361 1 0 0 -0.5598 1 0 0 -0.5877 1 0 0 -0.6218 1 0 0 -0.6333 1 0 0 -0.6372 1 0 0 -0.6392 1 0 0 -0.641 1 0 0 -0.6424 1 0 0 -0.6443 1 0 0 -0.639 1 0 0 -0.6255 1 0 0 -0.6052 1 0 0 -0.5779 1 0 0 -0.5244 1 0 0 -0.4678 1 0 0 -0.4133 1 0 0 -0.365 1 0 0 -0.325 1 0 0 -0.2889 1 0 0 -0.2559 1 0 0 -0.2281 1 0 0 -0.2039 1 0 0 -0.1808 1 0 0 -0.1584 1 0 0 -0.1366 1 0 0 -0.1163 1 0 0 -0.0959 1 0 0 -0.0936 1 0 0 -0.091 1 0 0 -0.0899 1 0 0 -0.0881 1 0 0 -0.0869 1 0 -R2WeilaMd010021 Stand2 0 40 0 +R2WeilaMd010021 Caught 0 43 0.033333 0 0 1 0 0 -0.0454 1 0 0 -0.1064 1 0 0 -0.1445 1 0 0 -0.1814 1 0 0 -0.2508 1 0 0 -0.321 1 0 0 -0.3944 1 0 0 -0.4483 1 0 0 -0.4825 1 0 0 -0.5045 1 0 0 -0.5361 1 0 0 -0.5598 1 0 0 -0.5877 1 0 0 -0.6218 1 0 0 -0.6333 1 0 0 -0.6372 1 0 0 -0.6392 1 0 0 -0.641 1 0 0 -0.6424 1 0 0 -0.6443 1 0 0 -0.639 1 0 0 -0.6255 1 0 0 -0.6052 1 0 0 -0.5779 1 0 0 -0.5244 1 0 0 -0.4678 1 0 0 -0.4133 1 0 0 -0.365 1 0 0 -0.325 1 0 0 -0.2889 1 0 0 -0.2559 1 0 0 -0.2281 1 0 0 -0.2039 1 0 0 -0.1808 1 0 0 -0.1584 1 0 0 -0.1366 1 0 0 -0.1163 1 0 0 -0.0959 1 0 0 -0.0936 1 0 0 -0.091 1 0 0 -0.0899 1 0 0 -0.0881 1 0 0 -0.0869 1 0 R2WeilaMd010021 RunStartEnd02 0 27 0.033333 0 0 1 0 0 0.2014 1 0 0 0.287 1 0 0 0.3874 1 0 0 0.517 1 0 0 0.6065 1 0 0 0.66 1 0 0 0.6998 1 0 0 0.734 1 0 0 0.7647 1 0 0 0.792 1 0 0 0.8142 1 0 0 0.834 1 0 0 0.8506 1 0 0 0.866 1 0 0 0.8781 1 0 0 0.888 1 0 0 0.8975 1 0 0 0.906 1 0 0 0.9146 1 0 0 0.921 1 0 0 0.927 1 0 0 0.932 1 0 0 0.9375 1 0 0 0.942 1 0 0 0.9475 1 0 0 0.952 1 0 0 0.955 1 0 R2WeilaMd010021 StopR 0 27 0.033333 0 0 1 0 0 0.1844 1 0 0 0.3556 1 0 0 0.5362 1 0 0 0.646 1 0 0 0.684 1 0 0 0.7013 1 0 0 0.7161 1 0 0 0.7338 1 0 0 0.7475 1 0 0 0.7605 1 0 0 0.7759 1 0 0 0.7914 1 0 0 0.8024 1 0 0 0.8037 1 0 0 0.7997 1 0 0 0.7951 1 0 0 0.7879 1 0 0 0.7795 1 0 0 0.7749 1 0 0 0.7744 1 0 0 0.7739 1 0 0 0.7727 1 0 0 0.771 1 0 0 0.7692 1 0 0 0.7688 1 0 0 0.7681 1 0 0 0.7681 1 0 R2WeilaMd010021 Attack01 0 34 0 0 0 1 0 0 -0.0008 1 0 0 0.8634 1 0 0 1.1009 1 0 0 1.1495 1 0 0 1.1397 1 0 0 1.1353 1 0 0 1.1406 1 0 0 1.1405 1 0 0 1.141 1 0 0 1.1403 1 0 0 1.1416 1 0 0 1.1111 1 0 0 1.0633 1 0 0 1.0416 1 0 0 1.0872 1 0 0 1.1743 1 0 0 1.2675 1 0 0 1.3546 1 0 0 1.4371 1 0 0 1.5093 1 0 0 1.5639 1 0 0 1.6145 1 0 0 1.6577 1 0 0 1.6898 1 0 0 1.715 1 0 0 1.7277 1 0 0 1.7278 1 0 0 1.7261 1 0 0 1.7269 1 0 0 1.7273 1 0 0 1.7265 1 0 0 1.7258 1 0 0 1.7242 1 0 0 1.7226 1 0 @@ -58,5 +57,8 @@ R2WeilaMd010021 Attack42 0 80 0.016667 0 0 1 0 0 0.0057 1 0 0 0.0426 1 0 0 0.291 R2WeilaMd010021 Attack43 0 51 0.033333 0 0 1 0 0 0.1376 1 0 0 0.2062 1 0 0 0.1265 1 0 0 0.0933 1 0 0 0.1784 1 0 0 0.2524 1 0 0 0.271 1 0 0 0.2779 1 0 0 0.2821 1 0 0 0.2846 1 0 0 0.2851 1 0 0 0.2846 1 0 0 0.2831 1 0 0 0.281 1 0 0 0.2747 1 0 0 0.2435 1 0 0 0.2104 1 0 0 0.1974 1 0 0 0.2265 1 0 0 0.2709 1 0 0 0.3138 1 0 0 0.3496 1 0 0 0.3918 1 0 0 0.4271 1 0 0 0.4713 1 0 0 0.5472 1 0 0 0.6068 1 0 0 0.6677 1 0 0 0.7283 1 0 0 0.7519 1 0 0 0.7565 1 0 0 0.7518 1 0 0 0.7402 1 0 0 0.7224 1 0 0 0.6997 1 0 0 0.6778 1 0 0 0.6586 1 0 0 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0 0 0.9834 1 0 0 0.983 1 0 0 0.9833 1 0 R2WeilaMd010021 Attack45 0 66 0 0 0 1 0 0 0.2808 1 0 0 0.5282 1 0 0 0.8977 1 0 0 1.2367 1 0 0 1.1202 1 0 0 1.1921 1 0 0 1.3679 1 0 0 1.9159 1 0 0 2.2363 1 0 0 2.3784 1 0 0 2.354 1 0 0 2.345 1 0 0 2.3415 1 0 0 2.3427 1 0 0 2.3438 1 0 0 2.3461 1 0 0 2.3489 1 0 0 2.3512 1 0 0 2.3526 1 0 0 2.353 1 0 0 2.3518 1 0 0 2.3467 1 0 0 2.3243 1 0 0 2.2828 1 0 0 2.2495 1 0 0 2.236 1 0 0 2.2202 1 0 0 2.192 1 0 0 2.157 1 0 0 2.118 1 0 0 2.0789 1 0 0 2.043 1 0 0 2.0131 1 0 0 1.9747 1 0 0 1.9409 1 0 0 1.9157 1 0 0 1.8919 1 0 0 1.8717 1 0 0 1.8616 1 0 0 1.8618 1 0 0 1.8658 1 0 0 1.8724 1 0 0 1.8775 1 0 0 1.8842 1 0 0 1.8937 1 0 0 1.9054 1 0 0 1.918 1 0 0 1.9291 1 0 0 1.9397 1 0 0 1.951 1 0 0 1.9643 1 0 0 1.978 1 0 0 1.9914 1 0 0 2.0053 1 0 0 2.021 1 0 0 2.0441 1 0 0 2.0719 1 0 0 2.085 1 0 0 2.0878 1 0 0 2.0909 1 0 0 2.0935 1 0 0 2.0943 1 0 0 2.095 1 0 0 2.0943 1 0 0 2.0934 1 0 0 2.0934 1 0 +R2WeilaMd010021 Attack46 0 61 0 0 0 1 0 0 -0.0568 1 0 0 -0.0767 1 0 0 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4.9752 1 0 0 4.9853 1 0 0 4.9849 1 0 0 4.9579 1 0 0 4.9066 1 0 0 4.8551 1 0 0 4.8144 1 0 0 4.7487 1 0 0 4.6714 1 0 0 4.6401 1 0 0 4.6313 1 0 0 4.6265 1 0 0 4.6207 1 0 0 4.6224 1 0 0 4.6344 1 0 0 4.6457 1 0 0 4.6523 1 0 0 4.6567 1 0 0 4.6664 1 0 0 4.6874 1 0 0 4.7025 1 0 0 4.7092 1 0 0 4.7156 1 0 0 4.7232 1 0 0 4.7302 1 0 0 4.737 1 0 0 4.7522 1 0 0 4.7773 1 0 0 4.8042 1 0 0 4.8191 1 0 0 4.8211 1 0 0 4.8217 1 0 0 4.8234 1 0 0 4.8233 1 0 0 4.8234 1 0 R2WeilaMd010021 Attack51 0 98 0.016667 0 0 1 0 0 -0.0004 1 0 0 -0.0012 1 0 0 -0.0015 1 0 0 -0.0012 1 0 0 0 1 0 0 0.0067 1 0 0 0.0161 1 0 0 0.0211 1 0 0 0.0219 1 0 0 0.0235 1 0 0 0.0241 1 0 0 0.0242 1 0 0 0.024 1 0 0 0.0237 1 0 0 0.0238 1 0 0 0.024 1 0 0 0.0244 1 0 0 0.0247 1 0 0 0.0251 1 0 0 0.0254 1 0 0 0.0258 1 0 0 0.0261 1 0 0 0.0273 1 0 0 0.0144 1 0 0 0.0136 1 0 0 0.0103 1 0 0 -0.1249 1 0 0 -0.1275 1 0 0 -0.1145 1 0 0 -0.1002 1 0 0 -0.0898 1 0 0 -0.0785 1 0 0 -0.0686 1 0 0 -0.0603 1 0 0 -0.0549 1 0 0 -0.053 1 0 0 -0.0512 1 0 0 -0.0503 1 0 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0.2998 1 0 0 0.3019 1 0 0 0.3033 1 0 0 0.3049 1 0 0 0.3059 1 0 0 0.3066 1 0 0 0.3071 1 0 0 0.3074 1 0 0 0.3077 1 0 0 0.3079 1 0 0 0.308 1 0 0 0.3078 1 0 0 0.3073 1 0 0 0.3068 1 0 0 0.3063 1 0 0 0.3059 1 0 0 0.3054 1 0 0 0.3051 1 0 0 0.3051 1 0 0 0.3052 1 0 0 0.3053 1 0 0 0.3053 1 0 0 0.3052 1 0 0 0.3052 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010031.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010031.tsv index bc9cff36..bbdd5a62 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R2WeilaMd010031.tsv @@ -2,22 +2,22 @@ Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] O R2WeilaMd010031 Born 0 80 0 0 0 1 0 0 0.0546 1 0 0 0.0885 1 0 0 0.1511 1 0 0 0.1856 1 0 0 0.2435 1 0 0 0.2732 1 0 0 0.322 1 0 0 0.344 1 0 0 0.3822 1 0 0 0.4013 1 0 0 0.4237 1 0 0 0.451 1 0 0 0.4863 1 0 0 0.5208 1 0 0 0.5662 1 0 0 0.6138 1 0 0 0.6664 1 0 0 0.7081 1 0 0 0.7344 1 0 0 0.762 1 0 0 0.7908 1 0 0 0.8172 1 0 0 0.8432 1 0 0 0.8683 1 0 0 0.8917 1 0 0 0.9136 1 0 0 0.9349 1 0 0 0.9556 1 0 0 0.978 1 0 0 0.9898 1 0 0 0.9901 1 0 0 0.9923 1 0 0 0.9931 1 0 0 0.991 1 0 0 0.9909 1 0 0 0.99 1 0 0 0.9887 1 0 0 0.9877 1 0 0 0.9876 1 0 0 0.9881 1 0 0 0.9884 1 0 0 0.9888 1 0 0 0.9894 1 0 0 0.9899 1 0 0 0.99 1 0 0 0.9898 1 0 0 0.9892 1 0 0 0.9886 1 0 0 0.988 1 0 0 0.9876 1 0 0 0.9874 1 0 0 0.9912 1 0 0 1.0138 1 0 0 1.0318 1 0 0 1.0484 1 0 0 1.0636 1 0 0 1.0762 1 0 0 1.0829 1 0 0 1.0846 1 0 0 1.0852 1 0 0 1.0911 1 0 0 1.0986 1 0 0 1.1054 1 0 0 1.1133 1 0 0 1.1207 1 0 0 1.1267 1 0 0 1.1318 1 0 0 1.1358 1 0 0 1.1396 1 0 0 1.1413 1 0 0 1.1394 1 0 0 1.137 1 0 0 1.1371 1 0 0 1.1374 1 0 0 1.1375 1 0 0 1.1377 1 0 0 1.138 1 0 0 1.1385 1 0 0 1.1389 1 0 0 1.1382 1 0 R2WeilaMd010031 Stand1 0 121 0 R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 +R2WeilaMd010031 Stand3 0 40 0 R2WeilaMd010031 Death 0 37 0.033333 0 0 1 0 0 -0.1152 1 0 0 -0.2027 1 0 0 -0.2697 1 0 0 -0.3296 1 0 0 -0.3963 1 0 0 -0.4611 1 0 0 -0.5691 1 0 0 -0.6867 1 0 0 -0.7742 1 0 0 -0.8711 1 0 0 -0.9722 1 0 0 -1.0703 1 0 0 -1.1432 1 0 0 -1.2009 1 0 0 -1.2558 1 0 0 -1.3117 1 0 0 -1.37 1 0 0 -1.4734 1 0 0 -1.5586 1 0 0 -1.6276 1 0 0 -1.6775 1 0 0 -1.706 1 0 0 -1.7254 1 0 0 -1.7416 1 0 0 -1.7523 1 0 0 -1.76 1 0 0 -1.7624 1 0 0 -1.7588 1 0 0 -1.7518 1 0 0 -1.7465 1 0 0 -1.7445 1 0 0 -1.7442 1 0 0 -1.7442 1 0 0 -1.7443 1 0 0 -1.7445 1 0 0 -1.7448 1 0 0 -1.7449 1 0 R2WeilaMd010031 Standchange 0 44 0.016667 0 0 1 0 0 0.014 1 0 0 0.0391 1 0 0 0.0715 1 0 0 0.1038 1 0 0 0.133 1 0 0 0.1517 1 0 0 0.1644 1 0 0 0.1759 1 0 0 0.1873 1 0 0 0.1981 1 0 0 0.2083 1 0 0 0.2181 1 0 0 0.2287 1 0 0 0.2402 1 0 0 0.2534 1 0 0 0.2698 1 0 0 0.2883 1 0 0 0.307 1 0 0 0.3249 1 0 0 0.3444 1 0 0 0.3553 1 0 0 0.3612 1 0 0 0.3698 1 0 0 0.376 1 0 0 0.3795 1 0 0 0.3804 1 0 0 0.3791 1 0 0 0.3739 1 0 0 0.3708 1 0 0 0.37 1 0 0 0.3699 1 0 0 0.3703 1 0 0 0.3714 1 0 0 0.3726 1 0 0 0.3722 1 0 0 0.3733 1 0 0 0.3747 1 0 0 0.3748 1 0 0 0.3742 1 0 0 0.3716 1 0 0 0.3681 1 0 0 0.3641 1 0 0 0.36 1 0 0 0.3591 1 0 R2WeilaMd010031 Run 0 14 0 R2WeilaMd010031 Walk 0 27 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Run 0 14 0 -R2WeilaMd010031 Run 0 14 0 +R2WeilaMd010031 Runb 0 40 0 +R2WeilaMd010031 Runl 0 40 0 +R2WeilaMd010031 Runr 0 40 0 +R2WeilaMd010031 Walkb 0 40 0 +R2WeilaMd010031 Walkl 0 40 0 +R2WeilaMd010031 Walkr 0 40 0 +R2WeilaMd010031 TurnLeft 0 14 0 +R2WeilaMd010031 TurnRight 0 14 0 R2WeilaMd010031 Move1 0 39 0.033333 0 0 1 0 0 0.6562 1 0 0 1.2633 1 0 0 2.1714 1 0 0 2.9129 1 0 0 3.4619 1 0 0 3.9296 1 0 0 4.2546 1 0 0 4.429 1 0 0 4.5929 1 0 0 4.7638 1 0 0 4.8157 1 0 0 4.8558 1 0 0 4.8883 1 0 0 4.9134 1 0 0 4.935 1 0 0 4.956 1 0 0 4.9761 1 0 0 4.9946 1 0 0 5.0163 1 0 0 5.0488 1 0 0 5.0883 1 0 0 5.1254 1 0 0 5.1591 1 0 0 5.1886 1 0 0 5.2122 1 0 0 5.2312 1 0 0 5.244 1 0 0 5.2444 1 0 0 5.2457 1 0 0 5.2475 1 0 0 5.2494 1 0 0 5.2509 1 0 0 5.2529 1 0 0 5.2548 1 0 0 5.2552 1 0 0 5.2543 1 0 0 5.2526 1 0 0 5.2507 1 0 0 5.2498 1 0 R2WeilaMd010031 Move2 0 44 0.016667 0 0 1 0 0 -0.1963 1 0 0 -0.6184 1 0 0 -1.2113 1 0 0 -1.9444 1 0 0 -2.5431 1 0 0 -3.0312 1 0 0 -3.451 1 0 0 -3.7443 1 0 0 -3.9357 1 0 0 -4.1274 1 0 0 -4.3069 1 0 0 -4.4184 1 0 0 -4.4554 1 0 0 -4.4319 1 0 0 -4.3806 1 0 0 -4.3445 1 0 0 -4.318 1 0 0 -4.2892 1 0 0 -4.2733 1 0 0 -4.2623 1 0 0 -4.2558 1 0 0 -4.2434 1 0 0 -4.2294 1 0 0 -4.2184 1 0 0 -4.2148 1 0 0 -4.2128 1 0 0 -4.2118 1 0 0 -4.2125 1 0 0 -4.2129 1 0 0 -4.2127 1 0 0 -4.2124 1 0 0 -4.2126 1 0 0 -4.2132 1 0 0 -4.2142 1 0 0 -4.2145 1 0 0 -4.2144 1 0 0 -4.2137 1 0 0 -4.2136 1 0 0 -4.2138 1 0 0 -4.2144 1 0 0 -4.2153 1 0 0 -4.2151 1 0 0 -4.2154 1 0 0 -4.2152 1 0 -R2WeilaMd010031 Stand2 0 40 0 +R2WeilaMd010031 Move3 0 40 0 R2WeilaMd010031 RunStart 0 15 0.033333 0 0 1 0 0 0.1136 1 0 0 0.2603 1 0 0 0.4334 1 0 0 0.6304 1 0 0 0.869 1 0 0 1.1449 1 0 0 1.5177 1 0 0 1.8217 1 0 0 2.1012 1 0 0 2.3634 1 0 0 2.6686 1 0 0 3.0491 1 0 0 3.4044 1 0 0 3.7032 1 0 0 3.8682 1 0 R2WeilaMd010031 RunStartEnd01 0 28 0.016667 0 0 1 0 0 0.0722 1 0 0 0.131 1 0 0 0.1963 1 0 0 0.256 1 0 0 0.3021 1 0 0 0.338 1 0 0 0.365 1 0 0 0.384 1 0 0 0.3954 1 0 0 0.4 1 0 0 0.4007 1 0 0 0.397 1 0 0 0.391 1 0 0 0.384 1 0 0 0.3793 1 0 0 0.377 1 0 0 0.377 1 0 0 0.378 1 0 0 0.3794 1 0 0 0.382 1 0 0 0.3835 1 0 0 0.386 1 0 0 0.389 1 0 0 0.392 1 0 0 0.395 1 0 0 0.398 1 0 0 0.4013 1 0 0 0.402 1 0 R2WeilaMd010031 Hit1 0 43 0.033333 0 0 1 0 0 -0.0454 1 0 0 -0.1064 1 0 0 -0.1445 1 0 0 -0.1814 1 0 0 -0.2508 1 0 0 -0.321 1 0 0 -0.3944 1 0 0 -0.4483 1 0 0 -0.4825 1 0 0 -0.5045 1 0 0 -0.5361 1 0 0 -0.5598 1 0 0 -0.5877 1 0 0 -0.6218 1 0 0 -0.6333 1 0 0 -0.6372 1 0 0 -0.6392 1 0 0 -0.641 1 0 0 -0.6424 1 0 0 -0.6443 1 0 0 -0.639 1 0 0 -0.6255 1 0 0 -0.6052 1 0 0 -0.5779 1 0 0 -0.5244 1 0 0 -0.4678 1 0 0 -0.4133 1 0 0 -0.365 1 0 0 -0.325 1 0 0 -0.2889 1 0 0 -0.2559 1 0 0 -0.2281 1 0 0 -0.2039 1 0 0 -0.1808 1 0 0 -0.1584 1 0 0 -0.1366 1 0 0 -0.1163 1 0 0 -0.0959 1 0 0 -0.0936 1 0 0 -0.091 1 0 0 -0.0899 1 0 0 -0.0881 1 0 0 -0.0869 1 0 @@ -30,18 +30,17 @@ R2WeilaMd010031 Falldown 0 18 0.016667 0 0 1 0 0 -0.1308 1 0 0 -0.2616 1 0 0 -0. R2WeilaMd010031 Hitdown 0 28 0.016667 0 0 1 0 0 -0.2352 1 0 0 -0.8299 1 0 0 -1.4689 1 0 0 -2.1331 1 0 0 -2.7667 1 0 0 -3.3806 1 0 0 -3.8755 1 0 0 -4.1915 1 0 0 -4.4004 1 0 0 -4.6113 1 0 0 -4.78 1 0 0 -4.913 1 0 0 -5.0064 1 0 0 -5.0847 1 0 0 -5.1481 1 0 0 -5.2186 1 0 0 -5.2889 1 0 0 -5.3348 1 0 0 -5.3605 1 0 0 -5.3807 1 0 0 -5.3944 1 0 0 -5.405 1 0 0 -5.4099 1 0 0 -5.4128 1 0 0 -5.415 1 0 0 -5.4164 1 0 0 -5.4173 1 0 0 -5.4176 1 0 R2WeilaMd010031 Lieonfloor 0 7 0 R2WeilaMd010031 Standup 0 24 0.016667 0 0 1 0 0 -0.1935 1 0 0 -0.1349 1 0 0 -0.1373 1 0 0 -0.0374 1 0 0 -0.053 1 0 0 -0.1246 1 0 0 -0.1448 1 0 0 0.0357 1 0 0 0.1458 1 0 0 0.2674 1 0 0 0.3624 1 0 0 0.4389 1 0 0 0.5063 1 0 0 0.5623 1 0 0 0.6041 1 0 0 0.634 1 0 0 0.6681 1 0 0 0.6747 1 0 0 0.6723 1 0 0 0.6734 1 0 0 0.672 1 0 0 0.671 1 0 0 0.6697 1 0 0 0.6699 1 0 -R2WeilaMd010031 Stand2 0 40 0 +R2WeilaMd010031 Straight 0 40 0 R2WeilaMd010031 Stun 0 27 0 -R2WeilaMd010031 Stand2 0 40 0 -R2WeilaMd010031 Stand2 0 40 0 +R2WeilaMd010031 StraightBefore 0 40 0 +R2WeilaMd010031 StraightAfter 0 40 0 R2WeilaMd010031 Win 0 94 0.016667 0 0 1 0 0 -0.0187 1 0 0 -0.0385 1 0 0 -0.0545 1 0 0 -0.0543 1 0 0 -0.0506 1 0 0 -0.0443 1 0 0 -0.0434 1 0 0 -0.0417 1 0 0 -0.0403 1 0 0 -0.0404 1 0 0 -0.0425 1 0 0 -0.0431 1 0 0 -0.0424 1 0 0 -0.0413 1 0 0 -0.041 1 0 0 -0.042 1 0 0 -0.0425 1 0 0 -0.0425 1 0 0 -0.0424 1 0 0 -0.0423 1 0 0 -0.0422 1 0 0 -0.0421 1 0 0 -0.0421 1 0 0 -0.0421 1 0 0 -0.0422 1 0 0 -0.0422 1 0 0 -0.0424 1 0 0 -0.0425 1 0 0 -0.0425 1 0 0 -0.0425 1 0 0 -0.0424 1 0 0 -0.0422 1 0 0 -0.0419 1 0 0 -0.0414 1 0 0 -0.0401 1 0 0 -0.0386 1 0 0 -0.0371 1 0 0 -0.036 1 0 0 -0.0355 1 0 0 -0.0347 1 0 0 -0.0344 1 0 0 -0.0346 1 0 0 -0.0349 1 0 0 -0.035 1 0 0 -0.0351 1 0 0 -0.0351 1 0 0 -0.0349 1 0 0 -0.0347 1 0 0 -0.0343 1 0 0 -0.0338 1 0 0 -0.0333 1 0 0 -0.0328 1 0 0 -0.0327 1 0 0 -0.0329 1 0 0 -0.0331 1 0 0 -0.0332 1 0 0 -0.0329 1 0 0 -0.0324 1 0 0 -0.0319 1 0 0 -0.0314 1 0 0 -0.0308 1 0 0 -0.0303 1 0 0 -0.0299 1 0 0 -0.0296 1 0 0 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1.1353 1 0 0 1.1406 1 0 0 1.1405 1 0 0 1.141 1 0 0 1.1403 1 0 0 1.1416 1 0 0 1.1111 1 0 0 1.0633 1 0 0 1.0416 1 0 0 1.0872 1 0 0 1.1743 1 0 0 1.2675 1 0 0 1.3546 1 0 0 1.4371 1 0 0 1.5093 1 0 0 1.5639 1 0 0 1.6145 1 0 0 1.6577 1 0 0 1.6898 1 0 0 1.715 1 0 0 1.7277 1 0 0 1.7278 1 0 0 1.7261 1 0 0 1.7269 1 0 0 1.7273 1 0 0 1.7265 1 0 0 1.7258 1 0 0 1.7242 1 0 0 1.7226 1 0 @@ -58,5 +57,8 @@ R2WeilaMd010031 Attack42 0 80 0.016667 0 0 1 0 0 0.0057 1 0 0 0.0426 1 0 0 0.291 R2WeilaMd010031 Attack43 0 51 0.033333 0 0 1 0 0 0.1376 1 0 0 0.2062 1 0 0 0.1265 1 0 0 0.0933 1 0 0 0.1784 1 0 0 0.2524 1 0 0 0.271 1 0 0 0.2779 1 0 0 0.2821 1 0 0 0.2846 1 0 0 0.2851 1 0 0 0.2846 1 0 0 0.2831 1 0 0 0.281 1 0 0 0.2747 1 0 0 0.2435 1 0 0 0.2104 1 0 0 0.1974 1 0 0 0.2265 1 0 0 0.2709 1 0 0 0.3138 1 0 0 0.3496 1 0 0 0.3918 1 0 0 0.4271 1 0 0 0.4713 1 0 0 0.5472 1 0 0 0.6068 1 0 0 0.6677 1 0 0 0.7283 1 0 0 0.7519 1 0 0 0.7565 1 0 0 0.7518 1 0 0 0.7402 1 0 0 0.7224 1 0 0 0.6997 1 0 0 0.6778 1 0 0 0.6586 1 0 0 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0 0 0.9834 1 0 0 0.983 1 0 0 0.9833 1 0 R2WeilaMd010031 Attack45 0 66 0 0 0 1 0 0 0.2808 1 0 0 0.5282 1 0 0 0.8977 1 0 0 1.2367 1 0 0 1.1202 1 0 0 1.1921 1 0 0 1.3679 1 0 0 1.9159 1 0 0 2.2363 1 0 0 2.3784 1 0 0 2.354 1 0 0 2.345 1 0 0 2.3415 1 0 0 2.3427 1 0 0 2.3438 1 0 0 2.3461 1 0 0 2.3489 1 0 0 2.3512 1 0 0 2.3526 1 0 0 2.353 1 0 0 2.3518 1 0 0 2.3467 1 0 0 2.3243 1 0 0 2.2828 1 0 0 2.2495 1 0 0 2.236 1 0 0 2.2202 1 0 0 2.192 1 0 0 2.157 1 0 0 2.118 1 0 0 2.0789 1 0 0 2.043 1 0 0 2.0131 1 0 0 1.9747 1 0 0 1.9409 1 0 0 1.9157 1 0 0 1.8919 1 0 0 1.8717 1 0 0 1.8616 1 0 0 1.8618 1 0 0 1.8658 1 0 0 1.8724 1 0 0 1.8775 1 0 0 1.8842 1 0 0 1.8937 1 0 0 1.9054 1 0 0 1.918 1 0 0 1.9291 1 0 0 1.9397 1 0 0 1.951 1 0 0 1.9643 1 0 0 1.978 1 0 0 1.9914 1 0 0 2.0053 1 0 0 2.021 1 0 0 2.0441 1 0 0 2.0719 1 0 0 2.085 1 0 0 2.0878 1 0 0 2.0909 1 0 0 2.0935 1 0 0 2.0943 1 0 0 2.095 1 0 0 2.0943 1 0 0 2.0934 1 0 0 2.0934 1 0 +R2WeilaMd010031 Attack46 0 61 0 0 0 1 0 0 -0.0568 1 0 0 -0.0767 1 0 0 -0.0783 1 0 0 0.3672 1 0 0 0.9581 1 0 0 1.1747 1 0 0 1.2282 1 0 0 1.1899 1 0 0 1.2114 1 0 0 1.431 1 0 0 1.8965 1 0 0 2.1146 1 0 0 2.2651 1 0 0 2.3581 1 0 0 2.3722 1 0 0 2.3888 1 0 0 2.3953 1 0 0 2.3985 1 0 0 2.4021 1 0 0 2.4024 1 0 0 2.4099 1 0 0 2.4195 1 0 0 2.4307 1 0 0 2.4435 1 0 0 2.4585 1 0 0 2.4761 1 0 0 2.4951 1 0 0 2.5311 1 0 0 2.5897 1 0 0 2.6528 1 0 0 2.7074 1 0 0 2.7537 1 0 0 2.7942 1 0 0 2.7949 1 0 0 2.7719 1 0 0 2.7479 1 0 0 2.7341 1 0 0 2.7139 1 0 0 2.6819 1 0 0 2.6523 1 0 0 2.6325 1 0 0 2.6265 1 0 0 2.6241 1 0 0 2.6231 1 0 0 2.6172 1 0 0 2.6125 1 0 0 2.6105 1 0 0 2.6105 1 0 0 2.6127 1 0 0 2.6155 1 0 0 2.6197 1 0 0 2.6269 1 0 0 2.6359 1 0 0 2.645 1 0 0 2.6543 1 0 0 2.6619 1 0 0 2.6655 1 0 0 2.6673 1 0 0 2.6694 1 0 0 2.6716 1 0 +R2WeilaMd010031 Attack47 0 65 0.033333 0 0 1 0 0 -0.0981 1 0 0 -0.2052 1 0 0 -0.2593 1 0 0 -0.2471 1 0 0 -0.2737 1 0 0 -0.3768 1 0 0 -0.703 1 0 0 -1.0216 1 0 0 -1.054 1 0 0 -1.0835 1 0 0 -1.1019 1 0 0 -1.1192 1 0 0 -1.1221 1 0 0 -1.1286 1 0 0 -1.1317 1 0 0 -0.2249 1 0 0 0.3824 1 0 0 0.6861 1 0 0 0.9091 1 0 0 1.1438 1 0 0 1.527 1 0 0 2.2086 1 0 0 3.0503 1 0 0 3.7482 1 0 0 3.8099 1 0 0 3.8841 1 0 0 3.9077 1 0 0 3.9187 1 0 0 3.9295 1 0 0 3.9423 1 0 0 3.9541 1 0 0 3.9642 1 0 0 3.9639 1 0 0 3.9369 1 0 0 3.8856 1 0 0 3.834 1 0 0 3.7934 1 0 0 3.7277 1 0 0 3.6503 1 0 0 3.6191 1 0 0 3.6102 1 0 0 3.6055 1 0 0 3.5997 1 0 0 3.6013 1 0 0 3.6133 1 0 0 3.6247 1 0 0 3.6312 1 0 0 3.6357 1 0 0 3.6454 1 0 0 3.6664 1 0 0 3.6815 1 0 0 3.6882 1 0 0 3.6946 1 0 0 3.7021 1 0 0 3.7092 1 0 0 3.716 1 0 0 3.7312 1 0 0 3.7563 1 0 0 3.7833 1 0 0 3.7977 1 0 0 3.8002 1 0 0 3.8003 1 0 0 3.8023 1 0 0 3.8022 1 0 0 3.8024 1 0 +R2WeilaMd010031 Attack48 0 57 0.033333 0 0 1 0 0 -0.0328 1 0 0 -0.0624 1 0 0 -0.0809 1 0 0 -0.0981 1 0 0 -0.1011 1 0 0 -0.1075 1 0 0 -0.1106 1 0 0 0.7962 1 0 0 1.4035 1 0 0 1.7072 1 0 0 1.9301 1 0 0 2.1648 1 0 0 2.548 1 0 0 3.2297 1 0 0 4.0713 1 0 0 4.7693 1 0 0 4.831 1 0 0 4.9052 1 0 0 4.9287 1 0 0 4.9397 1 0 0 4.9505 1 0 0 4.9634 1 0 0 4.9752 1 0 0 4.9853 1 0 0 4.9849 1 0 0 4.9579 1 0 0 4.9066 1 0 0 4.8551 1 0 0 4.8144 1 0 0 4.7487 1 0 0 4.6714 1 0 0 4.6401 1 0 0 4.6313 1 0 0 4.6265 1 0 0 4.6207 1 0 0 4.6224 1 0 0 4.6344 1 0 0 4.6457 1 0 0 4.6523 1 0 0 4.6567 1 0 0 4.6664 1 0 0 4.6874 1 0 0 4.7025 1 0 0 4.7092 1 0 0 4.7156 1 0 0 4.7232 1 0 0 4.7302 1 0 0 4.737 1 0 0 4.7522 1 0 0 4.7773 1 0 0 4.8042 1 0 0 4.8191 1 0 0 4.8211 1 0 0 4.8217 1 0 0 4.8234 1 0 0 4.8233 1 0 0 4.8234 1 0 R2WeilaMd010031 Attack51 0 98 0.016667 0 0 1 0 0 -0.0004 1 0 0 -0.0012 1 0 0 -0.0015 1 0 0 -0.0012 1 0 0 0 1 0 0 0.0067 1 0 0 0.0161 1 0 0 0.0211 1 0 0 0.0219 1 0 0 0.0235 1 0 0 0.0241 1 0 0 0.0242 1 0 0 0.024 1 0 0 0.0237 1 0 0 0.0238 1 0 0 0.024 1 0 0 0.0244 1 0 0 0.0247 1 0 0 0.0251 1 0 0 0.0254 1 0 0 0.0258 1 0 0 0.0261 1 0 0 0.0273 1 0 0 0.0144 1 0 0 0.0136 1 0 0 0.0103 1 0 0 -0.1249 1 0 0 -0.1275 1 0 0 -0.1145 1 0 0 -0.1002 1 0 0 -0.0898 1 0 0 -0.0785 1 0 0 -0.0686 1 0 0 -0.0603 1 0 0 -0.0549 1 0 0 -0.053 1 0 0 -0.0512 1 0 0 -0.0503 1 0 0 -0.0517 1 0 0 -0.0523 1 0 0 -0.0522 1 0 0 -0.0513 1 0 0 -0.049 1 0 0 -0.0437 1 0 0 -0.0361 1 0 0 -0.0131 1 0 0 0.0187 1 0 0 0.0572 1 0 0 0.0971 1 0 0 0.1362 1 0 0 0.1775 1 0 0 0.2206 1 0 0 0.2647 1 0 0 0.2963 1 0 0 0.2963 1 0 0 0.2956 1 0 0 0.296 1 0 0 0.2949 1 0 0 0.2918 1 0 0 0.2886 1 0 0 0.2853 1 0 0 0.2826 1 0 0 0.2805 1 0 0 0.2808 1 0 0 0.2825 1 0 0 0.2842 1 0 0 0.2854 1 0 0 0.2866 1 0 0 0.288 1 0 0 0.2887 1 0 0 0.2887 1 0 0 0.2885 1 0 0 0.2878 1 0 0 0.287 1 0 0 0.2869 1 0 0 0.2884 1 0 0 0.291 1 0 0 0.2959 1 0 0 0.295 1 0 0 0.2942 1 0 0 0.2949 1 0 0 0.3032 1 0 0 0.3137 1 0 0 0.3216 1 0 0 0.327 1 0 0 0.3329 1 0 0 0.341 1 0 0 0.3525 1 0 0 0.3685 1 0 0 0.3872 1 0 0 0.4022 1 0 0 0.4131 1 0 0 0.4232 1 0 0 0.4303 1 0 0 0.4323 1 0 0 0.4344 1 0 0 0.4375 1 0 0 0.4385 1 0 R2WeilaMd010031 Attack80 0 37 0.033333 0 0 1 0 0 0.0173 1 0 0 0.0482 1 0 0 0.0825 1 0 0 0.1217 1 0 0 0.159 1 0 0 0.1903 1 0 0 0.2176 1 0 0 0.2425 1 0 0 0.2639 1 0 0 0.2784 1 0 0 0.2853 1 0 0 0.2906 1 0 0 0.2955 1 0 0 0.2998 1 0 0 0.3019 1 0 0 0.3033 1 0 0 0.3049 1 0 0 0.3059 1 0 0 0.3066 1 0 0 0.3071 1 0 0 0.3074 1 0 0 0.3077 1 0 0 0.3079 1 0 0 0.308 1 0 0 0.3078 1 0 0 0.3073 1 0 0 0.3068 1 0 0 0.3063 1 0 0 0.3059 1 0 0 0.3054 1 0 0 0.3051 1 0 0 0.3051 1 0 0 0.3052 1 0 0 0.3053 1 0 0 0.3053 1 0 0 0.3052 1 0 0 0.3052 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R3LuxiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R3LuxiyaMd010011.tsv index c6a72c71..78961917 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R3LuxiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R3LuxiyaMd010011.tsv @@ -1,44 +1,61 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetZ[137] Cos[137] Sin[137] -R3LuxiyaMd010011 Attack01 0 55 0.033333 0 0 1 0 0 0.0741 1 0 0 0.146 1 0 0 0.4592 1 0 0 1.156 1 0 0 1.2799 1 0 0 1.308 1 0 0 1.3755 1 0 0 1.469 1 0 0 1.5348 1 0 0 1.569 1 0 0 1.5915 1 0 0 1.605 1 0 0 1.6115 1 0 0 1.61 1 0 0 1.606 1 0 0 1.602 1 0 0 1.599 1 0 0 1.596 1 0 0 1.5945 1 0 0 1.593 1 0 0 1.593 1 0 0 1.593 1 0 0 1.592 1 0 0 1.59 1 0 0 1.5895 1 0 0 1.589 1 0 0 1.588 1 0 0 1.587 1 0 0 1.586 1 0 0 1.585 1 0 0 1.5844 1 0 0 1.585 1 0 0 1.5865 1 0 0 1.589 1 0 0 1.592 1 0 0 1.595 1 0 0 1.598 1 0 0 1.6 1 0 0 1.6016 1 0 0 1.602 1 0 0 1.6011 1 0 0 1.6 1 0 0 1.5985 1 0 0 1.598 1 0 0 1.5985 1 0 0 1.599 1 0 0 1.5993 1 0 0 1.604 1 0 0 1.6093 1 0 0 1.61 1 0 0 1.6022 1 0 0 1.583 1 0 0 1.5586 1 0 0 1.532 1 0 0 1.516 1 0 -R3LuxiyaMd010011 Attack02 0 83 0 0 0 1 0 0 0.018 1 0 0 0.28 1 0 0 0.4769 1 0 0 0.586 1 0 0 0.717 1 0 0 0.758 1 0 0 0.9054 1 0 0 1.062 1 0 0 1.0812 1 0 0 1.077 1 0 0 1.078 1 0 0 1.079 1 0 0 1.0815 1 0 0 1.083 1 0 0 1.0855 1 0 0 1.087 1 0 0 1.087 1 0 0 1.095 1 0 0 1.1154 1 0 0 1.137 1 0 0 1.1499 1 0 0 1.137 1 0 0 1.1337 1 0 0 1.136 1 0 0 1.1322 1 0 0 1.126 1 0 0 1.1099 1 0 0 1.096 1 0 0 1.0934 1 0 0 1.093 1 0 0 1.096 1 0 0 1.1 1 0 0 1.1041 1 0 0 1.107 1 0 0 1.1103 1 0 0 1.109 1 0 0 1.0977 1 0 0 1.082 1 0 0 1.0349 1 0 0 1.008 1 0 0 0.9967 1 0 0 0.99 1 0 0 0.985 1 0 0 0.981 1 0 0 0.9813 1 0 0 0.985 1 0 0 0.989 1 0 0 0.991 1 0 0 0.994 1 0 0 0.997 1 0 0 0.9985 1 0 0 1 1 0 0 1.0005 1 0 0 1.002 1 0 0 1.0035 1 0 0 1.005 1 0 0 1.006 1 0 0 1.008 1 0 0 1.0095 1 0 0 1.011 1 0 0 1.012 1 0 0 1.013 1 0 0 1.014 1 0 0 1.014 1 0 0 1.0131 1 0 0 1.011 1 0 0 1.0095 1 0 0 1.008 1 0 0 1.0058 1 0 0 0.998 1 0 0 0.964 1 0 0 0.911 1 0 0 0.8385 1 0 0 0.756 1 0 0 0.6759 1 0 0 0.606 1 0 0 0.5598 1 0 0 0.553 1 0 0 0.5553 1 0 0 0.562 1 0 0 0.5695 1 0 0 0.577 1 0 -R3LuxiyaMd010011 Attack03 0 69 0.033333 0 0 1 0 0 -0.0049 1 0 0 -0.03 1 0 0 -0.0846 1 0 0 -0.147 1 0 0 -0.2062 1 0 0 -0.298 1 0 0 -0.4064 1 0 0 -0.47 1 0 0 0.7134 1 0 0 1.342 1 0 0 1.2129 1 0 0 1.285 1 0 0 1.6093 1 0 0 1.929 1 0 0 2.2203 1 0 0 2.598 1 0 0 2.5932 1 0 0 2.567 1 0 0 2.547 1 0 0 2.544 1 0 0 2.5425 1 0 0 2.541 1 0 0 2.5405 1 0 0 2.54 1 0 0 2.5013 1 0 0 2.196 1 0 0 1.8549 1 0 0 1.623 1 0 0 1.5251 1 0 0 1.408 1 0 0 1.3537 1 0 0 1.314 1 0 0 1.2787 1 0 0 1.259 1 0 0 1.2447 1 0 0 1.235 1 0 0 1.2274 1 0 0 1.22 1 0 0 1.2144 1 0 0 1.211 1 0 0 1.2084 1 0 0 1.208 1 0 0 1.2094 1 0 0 1.212 1 0 0 1.2151 1 0 0 1.218 1 0 0 1.2176 1 0 0 1.216 1 0 0 1.2155 1 0 0 1.214 1 0 0 1.2099 1 0 0 1.198 1 0 0 1.1817 1 0 0 1.171 1 0 0 1.1725 1 0 0 1.184 1 0 0 1.2024 1 0 0 1.223 1 0 0 1.2445 1 0 0 1.267 1 0 0 1.2885 1 0 0 1.301 1 0 0 1.309 1 0 0 1.317 1 0 0 1.324 1 0 0 1.331 1 0 0 1.337 1 0 0 1.343 1 0 0 1.348 1 0 -R3LuxiyaMd010011 Attack04 0 74 0.016667 0 0 1 0 0 -0.3035 1 0 0 0.086 1 0 0 0.3944 1 0 0 0.652 1 0 0 0.6296 1 0 0 0.624 1 0 0 1.0007 1 0 0 1.177 1 0 0 1.2928 1 0 0 1.277 1 0 0 1.2929 1 0 0 1.599 1 0 0 1.7109 1 0 0 1.771 1 0 0 1.7714 1 0 0 1.765 1 0 0 1.7525 1 0 0 1.74 1 0 0 1.7402 1 0 0 1.754 1 0 0 1.7614 1 0 0 1.743 1 0 0 1.6978 1 0 0 1.639 1 0 0 1.5711 1 0 0 1.492 1 0 0 1.3821 1 0 0 1.235 1 0 0 1.0946 1 0 0 0.997 1 0 0 0.9415 1 0 0 0.912 1 0 0 0.903 1 0 0 0.903 1 0 0 0.9057 1 0 0 0.905 1 0 0 0.9044 1 0 0 0.905 1 0 0 0.9006 1 0 0 0.885 1 0 0 0.8698 1 0 0 0.867 1 0 0 0.8655 1 0 0 0.864 1 0 0 0.864 1 0 0 0.865 1 0 0 0.8655 1 0 0 0.867 1 0 0 0.869 1 0 0 0.871 1 0 0 0.8725 1 0 0 0.875 1 0 0 0.877 1 0 0 0.879 1 0 0 0.8815 1 0 0 0.883 1 0 0 0.884 1 0 0 0.885 1 0 0 0.8861 1 0 0 0.885 1 0 0 0.885 1 0 0 0.885 1 0 0 0.8813 1 0 0 0.882 1 0 0 0.88 1 0 0 0.878 1 0 0 0.877 1 0 0 0.876 1 0 0 0.876 1 0 0 0.876 1 0 0 0.8755 1 0 0 0.874 1 0 0 0.8729 1 0 0 0.873 1 0 -R3LuxiyaMd010011 Attack05 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0 0 -0.6936 1 0 0 -0.711 1 0 0 -0.7248 1 0 0 -0.742 1 0 0 -0.7555 1 0 0 -0.758 1 0 0 -0.7542 1 0 0 -0.746 1 0 0 -0.7351 1 0 0 -0.723 1 0 0 -0.708 1 0 0 -0.693 1 0 0 -0.6803 1 0 0 -0.672 1 0 0 -0.6668 1 0 0 -0.666 1 0 0 -0.6669 1 0 0 -0.67 1 0 0 -0.6745 1 0 0 -0.679 1 0 0 -0.6817 1 0 0 -0.682 1 0 -R3LuxiyaMd010011 Hit4 0 29 0 0 0 1 0 0 -0.0008 1 0 0 -0.266 1 0 0 -0.4617 1 0 0 -0.591 1 0 0 -0.7561 1 0 0 -0.957 1 0 0 -1.0835 1 0 0 -1.166 1 0 0 -1.2335 1 0 0 -1.265 1 0 0 -1.2763 1 0 0 -1.282 1 0 0 -1.2794 1 0 0 -1.269 1 0 0 -1.2509 1 0 0 -1.225 1 0 0 -1.1941 1 0 0 -1.162 1 0 0 -1.1326 1 0 0 -1.101 1 0 0 -1.0578 1 0 0 -0.972 1 0 0 -0.8749 1 0 0 -0.762 1 0 0 -0.6688 1 0 0 -0.634 1 0 0 -0.6097 1 0 0 -0.59 1 0 -R3LuxiyaMd010011 Hitdown 0 20 0.016667 0 0 1 0 0 0.252 1 0 0 0.153 1 0 0 -0.0013 1 0 0 0.047 1 0 0 0.1111 1 0 0 0.102 1 0 0 -0.0435 1 0 0 -0.216 1 0 0 -0.2128 1 0 0 -0.556 1 0 0 -0.9824 1 0 0 -1.275 1 0 0 -1.4266 1 0 0 -1.531 1 0 0 -1.6183 1 0 0 -1.709 1 0 0 -1.7749 1 0 0 -1.826 1 0 0 -1.8759 1 0 0 -1.888 1 0 -R3LuxiyaMd010011 Hoverhit 0 20 0 0 0 1 0 0 -0.0051 1 0 0 0.005 1 0 0 0.0213 1 0 0 0.0351 1 0 0 0.0487 1 0 0 0.0624 1 0 0 0.0764 1 0 0 0.09 1 0 0 0.1015 1 0 0 0.1099 1 0 0 0.1161 1 0 0 0.1192 1 0 0 0.1189 1 0 0 0.1149 1 0 0 0.1074 1 0 0 0.0968 1 0 0 0.0832 1 0 0 0.0669 1 0 0 0.0485 1 0 0 0.029 1 0 -R3LuxiyaMd010011 Lieonfloor 0 3 0 -R3LuxiyaMd010011 Move1 0 21 0.033333 0 0 1 0 0 0.2411 1 0 0 1.263 1 0 0 2.0367 1 0 0 2.735 1 0 0 3.3322 1 0 0 3.664 1 0 0 3.8844 1 0 0 4.015 1 0 0 4.1356 1 0 0 4.192 1 0 0 4.2123 1 0 0 4.191 1 0 0 4.1485 1 0 0 4.098 1 0 0 4.0397 1 0 0 3.969 1 0 0 3.9001 1 0 0 3.831 1 0 0 3.7573 1 0 0 3.67 1 0 0 3.618 1 0 -R3LuxiyaMd010011 Move2 0 24 0.016667 0 0 1 0 0 -0.1433 1 0 0 -1.064 1 0 0 -1.9875 1 0 0 -2.722 1 0 0 -3.1092 1 0 0 -3.312 1 0 0 -3.5018 1 0 0 -3.677 1 0 0 -3.7713 1 0 0 -3.779 1 0 0 -3.7442 1 0 0 -3.688 1 0 0 -3.6293 1 0 0 -3.574 1 0 0 -3.5294 1 0 0 -3.477 1 0 0 -3.4248 1 0 0 -3.376 1 0 0 -3.3328 1 0 0 -3.302 1 0 0 -3.2866 1 0 0 -3.279 1 0 0 -3.2692 1 0 0 -3.266 1 0 -R3LuxiyaMd010011 Run 0 14 0 -R3LuxiyaMd010011 RunLeanL 0 14 0 -R3LuxiyaMd010011 RunLeanR 0 14 0 -R3LuxiyaMd010011 RunStart 0 17 0.033333 0 0 1 0 0 0.1009 1 0 0 0.229 1 0 0 0.4104 1 0 0 0.566 1 0 0 0.6858 1 0 0 0.873 1 0 0 1.1103 1 0 0 1.307 1 0 0 1.494 1 0 0 1.69 1 0 0 1.8992 1 0 0 2.104 1 0 0 2.3247 1 0 0 2.568 1 0 0 2.8232 1 0 0 3.074 1 0 0 3.226 1 0 -R3LuxiyaMd010011 RunStartEnd01 0 21 0 0 0 1 0 0 0.0842 1 0 0 0.174 1 0 0 0.2656 1 0 0 0.355 1 0 0 0.4257 1 0 0 0.474 1 0 0 0.5043 1 0 0 0.521 1 0 0 0.5338 1 0 0 0.551 1 0 0 0.572 1 0 0 0.593 1 0 0 0.6152 1 0 0 0.643 1 0 0 0.68 1 0 0 0.725 1 0 0 0.7853 1 0 0 0.848 1 0 0 0.8836 1 0 0 0.918 1 0 -R3LuxiyaMd010011 RunStartEnd02 0 30 0.016667 0 0 1 0 0 0.1155 1 0 0 0.249 1 0 0 0.3244 1 0 0 0.41 1 0 0 0.5019 1 0 0 0.596 1 0 0 0.6862 1 0 0 0.755 1 0 0 0.7959 1 0 0 0.821 1 0 0 0.8451 1 0 0 0.868 1 0 0 0.8928 1 0 0 0.921 1 0 0 0.9555 1 0 0 1.007 1 0 0 1.0435 1 0 0 1.08 1 0 0 1.1141 1 0 0 1.139 1 0 0 1.1572 1 0 0 1.173 1 0 0 1.1861 1 0 0 1.197 1 0 0 1.207 1 0 0 1.217 1 0 0 1.225 1 0 0 1.234 1 0 0 1.2443 1 0 0 1.247 1 0 -R3LuxiyaMd010011 Save 0 40 0 +Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetY[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetY[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetY[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetY[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetY[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetY[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetY[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetY[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetY[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetY[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetY[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetY[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetY[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetY[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetY[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetY[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetY[17] 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OffsetY[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetY[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetY[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetY[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetY[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetY[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetY[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetY[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetY[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetY[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetY[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetY[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetY[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetY[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetY[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetY[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetY[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetY[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetY[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetY[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetY[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetY[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetY[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetY[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetY[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetY[137] OffsetZ[137] Cos[137] Sin[137] +R3LuxiyaMd010011 Born 0 75 0.033333 0 0 0 1 0 0 0 -1.2192 1 0 0 0 -1.183 1 0 0 0 -0.6644 1 0 0 0 0.078 1 0 0 0 0.1554 1 0 0 0 0.009 1 0 0 0 0.0067 1 0 0 0 0.02 1 0 0 0 0.0341 1 0 0 0 0.038 1 0 0 0 0.0376 1 0 0 0 0.036 1 0 0 0 0.0341 1 0 0 0 0.03 1 0 0 0 0.0251 1 0 0 0 0.019 1 0 0 0 0.013 1 0 0 0 0.007 1 0 0 0 -0.0009 1 0 0 0 -0.01 1 0 0 0 -0.02 1 0 0 0 -0.03 1 0 0 0 -0.039 1 0 0 0 -0.047 1 0 0 0 -0.0507 1 0 0 0 -0.042 1 0 0 0 -0.0194 1 0 0 0 0.019 1 0 0 0 0.055 1 0 0 0 0.082 1 0 0 0 0.1121 1 0 0 0 0.122 1 0 0 0 0.126 1 0 0 0 0.129 1 0 0 0 0.1335 1 0 0 0 0.138 1 0 0 0 0.1439 1 0 0 0 0.151 1 0 0 0 0.1575 1 0 0 0 0.163 1 0 0 0 0.1661 1 0 0 0 0.168 1 0 0 0 0.1705 1 0 0 0 0.173 1 0 0 0 0.1741 1 0 0 0 0.174 1 0 0 0 0.1704 1 0 0 0 0.17 1 0 0 0 0.1687 1 0 0 0 0.164 1 0 0 0 0.1631 1 0 0 0 0.161 1 0 0 0 0.159 1 0 0 0 0.158 1 0 0 0 0.1575 1 0 0 0 0.157 1 0 0 0 0.1555 1 0 0 0 0.154 1 0 0 0 0.1545 1 0 0 0 0.155 1 0 0 0 0.1555 1 0 0 0 0.156 1 0 0 0 0.155 1 0 0 0 0.154 1 0 0 0 0.1555 1 0 0 0 0.156 1 0 0 0 0.1559 1 0 0 0 0.157 1 0 0 0 0.1565 1 0 0 0 0.155 1 0 0 0 0.155 1 0 0 0 0.155 1 0 0 0 0.1555 1 0 0 0 0.156 1 0 0 0 0.156 1 0 R3LuxiyaMd010011 Stand1 0 41 0 R3LuxiyaMd010011 Stand2 0 41 0 -R3LuxiyaMd010011 Standchange 0 54 0.016667 0 0 1 0 0 0.0005 1 0 0 0.002 1 0 0 0.003 1 0 0 0.004 1 0 0 0.004 1 0 0 0.004 1 0 0 0.003 1 0 0 0.002 1 0 0 0.002 1 0 0 0.002 1 0 0 0.0015 1 0 0 0.001 1 0 0 0.001 1 0 0 0.001 1 0 0 0.001 1 0 0 0.001 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.0018 1 0 0 -0.007 1 0 0 -0.0149 1 0 0 -0.025 1 0 0 -0.0355 1 0 0 -0.046 1 0 0 -0.0551 1 0 0 -0.063 1 0 0 -0.0719 1 0 0 -0.082 1 0 0 -0.0911 1 0 0 -0.099 1 0 0 -0.1051 1 0 0 -0.109 1 0 0 -0.1116 1 0 0 -0.112 1 0 0 -0.1131 1 0 0 -0.113 1 0 0 -0.1135 1 0 0 -0.114 1 0 0 -0.114 1 0 0 -0.114 1 0 0 -0.115 1 0 0 -0.114 1 0 0 -0.1135 1 0 0 -0.113 1 0 0 -0.1135 1 0 0 -0.114 1 0 0 -0.114 1 0 0 -0.114 1 0 0 -0.114 1 0 0 -0.113 1 0 0 -0.113 1 0 0 -0.113 1 0 -R3LuxiyaMd010011 Standup 0 24 0.016667 0 0 1 0 0 0.01 1 0 0 0.047 1 0 0 0.0991 1 0 0 0.176 1 0 0 0.271 1 0 0 0.348 1 0 0 0.3919 1 0 0 0.419 1 0 0 0.4303 1 0 0 0.437 1 0 0 0.4398 1 0 0 0.437 1 0 0 0.4289 1 0 0 0.421 1 0 0 0.4183 1 0 0 0.42 1 0 0 0.4239 1 0 0 0.431 1 0 0 0.4384 1 0 0 0.447 1 0 0 0.4585 1 0 0 0.47 1 0 0 0.483 1 0 0 0.486 1 0 -R3LuxiyaMd010011 Stop 0 33 0.033333 0 0 1 0 0 0.2288 1 0 0 0.453 1 0 0 0.6167 1 0 0 0.687 1 0 0 0.728 1 0 0 0.742 1 0 0 0.7491 1 0 0 0.755 1 0 0 0.7555 1 0 0 0.738 1 0 0 0.7082 1 0 0 0.675 1 0 0 0.6453 1 0 0 0.628 1 0 0 0.6309 1 0 0 0.637 1 0 0 0.644 1 0 0 0.651 1 0 0 0.6534 1 0 0 0.658 1 0 0 0.6651 1 0 0 0.67 1 0 0 0.6745 1 0 0 0.679 1 0 0 0.6835 1 0 0 0.689 1 0 0 0.695 1 0 0 0.7 1 0 0 0.7075 1 0 0 0.715 1 0 0 0.7229 1 0 0 0.733 1 0 0 0.739 1 0 -R3LuxiyaMd010011 StopR 0 29 0.033333 0 0 1 0 0 0.2034 1 0 0 0.399 1 0 0 0.57 1 0 0 0.669 1 0 0 0.7097 1 0 0 0.729 1 0 0 0.7445 1 0 0 0.761 1 0 0 0.7817 1 0 0 0.808 1 0 0 0.8398 1 0 0 0.885 1 0 0 0.9572 1 0 0 1.035 1 0 0 1.1022 1 0 0 1.147 1 0 0 1.1843 1 0 0 1.215 1 0 0 1.2383 1 0 0 1.257 1 0 0 1.2721 1 0 0 1.286 1 0 0 1.2917 1 0 0 1.294 1 0 0 1.2941 1 0 0 1.292 1 0 0 1.29 1 0 0 1.288 1 0 0 1.288 1 0 +R3LuxiyaMd010011 Stand3 0 41 0 +R3LuxiyaMd010011 Death 0 79 0 0 0 0 1 0 0 0 -0.0728 1 0 0 0 -0.167 1 0 0 0 -0.3547 1 0 0 0 -0.494 1 0 0 0 -0.5929 1 0 0 0 -0.712 1 0 0 0 -0.8371 1 0 0 0 -0.962 1 0 0 0 -1.0855 1 0 0 0 -1.209 1 0 0 0 -1.2963 1 0 0 0 -1.343 1 0 0 0 -1.3666 1 0 0 0 -1.378 1 0 0 0 -1.3813 1 0 0 0 -1.378 1 0 0 0 -1.3713 1 0 0 0 -1.359 1 0 0 0 -1.3321 1 0 0 0 -1.285 1 0 0 0 -1.2203 1 0 0 0 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0 0 0 0.002 1 0 0 0 0.002 1 0 0 0 0.002 1 0 0 0 0.0015 1 0 0 0 0.001 1 0 0 0 0.001 1 0 0 0 0.001 1 0 0 0 0.001 1 0 0 0 0.001 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 -0.0018 1 0 0 0 -0.007 1 0 0 0 -0.0149 1 0 0 0 -0.025 1 0 0 0 -0.0355 1 0 0 0 -0.046 1 0 0 0 -0.0551 1 0 0 0 -0.063 1 0 0 0 -0.0719 1 0 0 0 -0.082 1 0 0 0 -0.0911 1 0 0 0 -0.099 1 0 0 0 -0.1051 1 0 0 0 -0.109 1 0 0 0 -0.1116 1 0 0 0 -0.112 1 0 0 0 -0.1131 1 0 0 0 -0.113 1 0 0 0 -0.1135 1 0 0 0 -0.114 1 0 0 0 -0.114 1 0 0 0 -0.114 1 0 0 0 -0.115 1 0 0 0 -0.114 1 0 0 0 -0.1135 1 0 0 0 -0.113 1 0 0 0 -0.1135 1 0 0 0 -0.114 1 0 0 0 -0.114 1 0 0 0 -0.114 1 0 0 0 -0.114 1 0 0 0 -0.113 1 0 0 0 -0.113 1 0 0 0 -0.113 1 0 +R3LuxiyaMd010011 Run 0 14 0 +R3LuxiyaMd010011 Walk 0 14 0 +R3LuxiyaMd010011 Runb 0 41 0 +R3LuxiyaMd010011 Runl 0 41 0 +R3LuxiyaMd010011 Runr 0 41 0 +R3LuxiyaMd010011 Walkb 0 41 0 +R3LuxiyaMd010011 Walkl 0 41 0 +R3LuxiyaMd010011 Walkr 0 41 0 +R3LuxiyaMd010011 TurnLeft 0 14 0 +R3LuxiyaMd010011 TurnRight 0 14 0 +R3LuxiyaMd010011 Move1 0 21 0.033333 0 0 0 1 0 0 0 0.2411 1 0 0 0 1.263 1 0 0 0 2.0367 1 0 0 0 2.735 1 0 0 0 3.3322 1 0 0 0 3.664 1 0 0 0 3.8844 1 0 0 0 4.015 1 0 0 0 4.1356 1 0 0 0 4.192 1 0 0 0 4.2123 1 0 0 0 4.191 1 0 0 0 4.1485 1 0 0 0 4.098 1 0 0 0 4.0397 1 0 0 0 3.969 1 0 0 0 3.9001 1 0 0 0 3.831 1 0 0 0 3.7573 1 0 0 0 3.67 1 0 0 0 3.618 1 0 +R3LuxiyaMd010011 Move2 0 24 0.016667 0 0 0 1 0 0 0 -0.1433 1 0 0 0 -1.064 1 0 0 0 -1.9875 1 0 0 0 -2.722 1 0 0 0 -3.1092 1 0 0 0 -3.312 1 0 0 0 -3.5018 1 0 0 0 -3.677 1 0 0 0 -3.7713 1 0 0 0 -3.779 1 0 0 0 -3.7442 1 0 0 0 -3.688 1 0 0 0 -3.6293 1 0 0 0 -3.574 1 0 0 0 -3.5294 1 0 0 0 -3.477 1 0 0 0 -3.4248 1 0 0 0 -3.376 1 0 0 0 -3.3328 1 0 0 0 -3.302 1 0 0 0 -3.2866 1 0 0 0 -3.279 1 0 0 0 -3.2692 1 0 0 0 -3.266 1 0 +R3LuxiyaMd010011 Move3 0 41 0 +R3LuxiyaMd010011 RunStart 0 17 0.033333 0 0 0 1 0 0 0 0.1009 1 0 0 0 0.229 1 0 0 0 0.4104 1 0 0 0 0.566 1 0 0 0 0.6858 1 0 0 0 0.873 1 0 0 0 1.1103 1 0 0 0 1.307 1 0 0 0 1.494 1 0 0 0 1.69 1 0 0 0 1.8992 1 0 0 0 2.104 1 0 0 0 2.3247 1 0 0 0 2.568 1 0 0 0 2.8232 1 0 0 0 3.074 1 0 0 0 3.226 1 0 +R3LuxiyaMd010011 RunStartEnd01 0 21 0 0 0 0 1 0 0 0 0.0842 1 0 0 0 0.174 1 0 0 0 0.2656 1 0 0 0 0.355 1 0 0 0 0.4257 1 0 0 0 0.474 1 0 0 0 0.5043 1 0 0 0 0.521 1 0 0 0 0.5338 1 0 0 0 0.551 1 0 0 0 0.572 1 0 0 0 0.593 1 0 0 0 0.6152 1 0 0 0 0.643 1 0 0 0 0.68 1 0 0 0 0.725 1 0 0 0 0.7853 1 0 0 0 0.848 1 0 0 0 0.8836 1 0 0 0 0.918 1 0 +R3LuxiyaMd010011 Hit1 0 38 0.016667 0 0 0 1 0 0 0 -0.0373 1 0 0 0 -0.087 1 0 0 0 -0.1611 1 0 0 0 -0.225 1 0 0 0 -0.3118 1 0 0 0 -0.402 1 0 0 0 -0.4953 1 0 0 0 -0.574 1 0 0 0 -0.6271 1 0 0 0 -0.679 1 0 0 0 -0.709 1 0 0 0 -0.721 1 0 0 0 -0.7235 1 0 0 0 -0.727 1 0 0 0 -0.7291 1 0 0 0 -0.728 1 0 0 0 -0.7287 1 0 0 0 -0.726 1 0 0 0 -0.7173 1 0 0 0 -0.703 1 0 0 0 -0.6828 1 0 0 0 -0.658 1 0 0 0 -0.6281 1 0 0 0 -0.597 1 0 0 0 -0.5656 1 0 0 0 -0.524 1 0 0 0 -0.4668 1 0 0 0 -0.403 1 0 0 0 -0.338 1 0 0 0 -0.273 1 0 0 0 -0.2102 1 0 0 0 -0.152 1 0 0 0 -0.1092 1 0 0 0 -0.089 1 0 0 0 -0.0733 1 0 0 0 -0.06 1 0 0 0 -0.0443 1 0 0 0 -0.04 1 0 +R3LuxiyaMd010011 Hit2 0 37 0.033333 0 0 0 1 0 0 0 -0.0455 1 0 0 0 -0.172 1 0 0 0 -0.3507 1 0 0 0 -0.426 1 0 0 0 -0.458 1 0 0 0 -0.491 1 0 0 0 -0.5106 1 0 0 0 -0.547 1 0 0 0 -0.6132 1 0 0 0 -0.649 1 0 0 0 -0.6608 1 0 0 0 -0.677 1 0 0 0 -0.6917 1 0 0 0 -0.702 1 0 0 0 -0.7092 1 0 0 0 -0.713 1 0 0 0 -0.7156 1 0 0 0 -0.716 1 0 0 0 -0.716 1 0 0 0 -0.715 1 0 0 0 -0.7135 1 0 0 0 -0.712 1 0 0 0 -0.7119 1 0 0 0 -0.715 1 0 0 0 -0.7134 1 0 0 0 -0.706 1 0 0 0 -0.6859 1 0 0 0 -0.64 1 0 0 0 -0.5782 1 0 0 0 -0.513 1 0 0 0 -0.4527 1 0 0 0 -0.399 1 0 0 0 -0.3469 1 0 0 0 -0.297 1 0 0 0 -0.2572 1 0 0 0 -0.232 1 0 0 0 -0.214 1 0 +R3LuxiyaMd010011 Hit3 0 36 0.016667 0 0 0 1 0 0 0 -0.0979 1 0 0 0 -0.413 1 0 0 0 -0.6123 1 0 0 0 -0.708 1 0 0 0 -0.759 1 0 0 0 -0.765 1 0 0 0 -0.7729 1 0 0 0 -0.774 1 0 0 0 -0.7658 1 0 0 0 -0.752 1 0 0 0 -0.7307 1 0 0 0 -0.707 1 0 0 0 -0.686 1 0 0 0 -0.674 1 0 0 0 -0.6936 1 0 0 0 -0.711 1 0 0 0 -0.7248 1 0 0 0 -0.742 1 0 0 0 -0.7555 1 0 0 0 -0.758 1 0 0 0 -0.7542 1 0 0 0 -0.746 1 0 0 0 -0.7351 1 0 0 0 -0.723 1 0 0 0 -0.708 1 0 0 0 -0.693 1 0 0 0 -0.6803 1 0 0 0 -0.672 1 0 0 0 -0.6668 1 0 0 0 -0.666 1 0 0 0 -0.6669 1 0 0 0 -0.67 1 0 0 0 -0.6745 1 0 0 0 -0.679 1 0 0 0 -0.6817 1 0 0 0 -0.682 1 0 +R3LuxiyaMd010011 Hit4 0 29 0 0 0 0 1 0 0 0 -0.0008 1 0 0 0 -0.266 1 0 0 0 -0.4617 1 0 0 0 -0.591 1 0 0 0 -0.7561 1 0 0 0 -0.957 1 0 0 0 -1.0835 1 0 0 0 -1.166 1 0 0 0 -1.2335 1 0 0 0 -1.265 1 0 0 0 -1.2763 1 0 0 0 -1.282 1 0 0 0 -1.2794 1 0 0 0 -1.269 1 0 0 0 -1.2509 1 0 0 0 -1.225 1 0 0 0 -1.1941 1 0 0 0 -1.162 1 0 0 0 -1.1326 1 0 0 0 -1.101 1 0 0 0 -1.0578 1 0 0 0 -0.972 1 0 0 0 -0.8749 1 0 0 0 -0.762 1 0 0 0 -0.6688 1 0 0 0 -0.634 1 0 0 0 -0.6097 1 0 0 0 -0.59 1 0 +R3LuxiyaMd010011 Behitfly 0 21 0 0 0 0 1 0 0 0 -0.0233 1 0 0 0 -0.0056 1 0 0 0 0.0229 1 0 0 0 0.0386 1 0 0 0 0.0485 1 0 0 0 0.0532 1 0 0 0 0.0552 1 0 0 0 0.0567 1 0 0 0 0.0592 1 0 0 0 0.0626 1 0 0 0 0.0643 1 0 0 0 0.0635 1 0 0 0 0.0594 1 0 0 0 0.0521 1 0 0 0 0.0408 1 0 0 0 0.0264 1 0 0 0 0.011 1 0 0 0 -0.0029 1 0 0 0 -0.0119 1 0 0 0 -0.0133 1 0 +R3LuxiyaMd010011 Hoverhit 0 20 0 0 0 0 1 0 0 0 -0.0051 1 0 0 0 0.005 1 0 0 0 0.0213 1 0 0 0 0.0351 1 0 0 0 0.0487 1 0 0 0 0.0624 1 0 0 0 0.0764 1 0 0 0 0.09 1 0 0 0 0.1015 1 0 0 0 0.1099 1 0 0 0 0.1161 1 0 0 0 0.1192 1 0 0 0 0.1189 1 0 0 0 0.1149 1 0 0 0 0.1074 1 0 0 0 0.0968 1 0 0 0 0.0832 1 0 0 0 0.0669 1 0 0 0 0.0485 1 0 0 0 0.029 1 0 +R3LuxiyaMd010011 Falldown 0 15 0.033333 0 0 0 1 0 0 0 -0.0505 1 0 0 0 -0.2577 1 0 0 0 -0.7174 1 0 0 0 -1.0062 1 0 0 0 -1.2199 1 0 0 0 -1.3814 1 0 0 0 -1.5199 1 0 0 0 -1.6182 1 0 0 0 -1.6944 1 0 0 0 -1.7648 1 0 0 0 -1.813 1 0 0 0 -1.8449 1 0 0 0 -1.8692 1 0 0 0 -1.8928 1 0 0 0 -1.9138 1 0 +R3LuxiyaMd010011 Hitdown 0 20 0.016667 0 0 0 1 0 0 0 0.252 1 0 0 0 0.153 1 0 0 0 -0.0013 1 0 0 0 0.047 1 0 0 0 0.1111 1 0 0 0 0.102 1 0 0 0 -0.0435 1 0 0 0 -0.216 1 0 0 0 -0.2128 1 0 0 0 -0.556 1 0 0 0 -0.9824 1 0 0 0 -1.275 1 0 0 0 -1.4266 1 0 0 0 -1.531 1 0 0 0 -1.6183 1 0 0 0 -1.709 1 0 0 0 -1.7749 1 0 0 0 -1.826 1 0 0 0 -1.8759 1 0 0 0 -1.888 1 0 +R3LuxiyaMd010011 Lieonfloor 0 3 0 +R3LuxiyaMd010011 Standup 0 24 0.016667 0 0 0 1 0 0 0 0.01 1 0 0 0 0.047 1 0 0 0 0.0991 1 0 0 0 0.176 1 0 0 0 0.271 1 0 0 0 0.348 1 0 0 0 0.3919 1 0 0 0 0.419 1 0 0 0 0.4303 1 0 0 0 0.437 1 0 0 0 0.4398 1 0 0 0 0.437 1 0 0 0 0.4289 1 0 0 0 0.421 1 0 0 0 0.4183 1 0 0 0 0.42 1 0 0 0 0.4239 1 0 0 0 0.431 1 0 0 0 0.4384 1 0 0 0 0.447 1 0 0 0 0.4585 1 0 0 0 0.47 1 0 0 0 0.483 1 0 0 0 0.486 1 0 +R3LuxiyaMd010011 Straight 0 41 0 R3LuxiyaMd010011 Stun 0 41 0 +R3LuxiyaMd010011 StraightBefore 0 41 0 +R3LuxiyaMd010011 StraightAfter 0 41 0 R3LuxiyaMd010011 Win 0 94 0 +R3LuxiyaMd010011 Win2 0 41 0 +R3LuxiyaMd010011 Stop 0 33 0.033333 0 0 0 1 0 0 0 0.2288 1 0 0 0 0.453 1 0 0 0 0.6167 1 0 0 0 0.687 1 0 0 0 0.728 1 0 0 0 0.742 1 0 0 0 0.7491 1 0 0 0 0.755 1 0 0 0 0.7555 1 0 0 0 0.738 1 0 0 0 0.7082 1 0 0 0 0.675 1 0 0 0 0.6453 1 0 0 0 0.628 1 0 0 0 0.6309 1 0 0 0 0.637 1 0 0 0 0.644 1 0 0 0 0.651 1 0 0 0 0.6534 1 0 0 0 0.658 1 0 0 0 0.6651 1 0 0 0 0.67 1 0 0 0 0.6745 1 0 0 0 0.679 1 0 0 0 0.6835 1 0 0 0 0.689 1 0 0 0 0.695 1 0 0 0 0.7 1 0 0 0 0.7075 1 0 0 0 0.715 1 0 0 0 0.7229 1 0 0 0 0.733 1 0 0 0 0.739 1 0 +R3LuxiyaMd010011 Fail 0 41 0 +R3LuxiyaMd010011 Save 0 40 0 +R3LuxiyaMd010011 AttackQte 0 64 0.016667 0 0 0 1 0 0 0 0.0091 1 0 0 0 0.016 1 0 0 0 0.0321 1 0 0 0 0.091 1 0 0 0 0.1052 1 0 0 0 0.179 1 0 0 0 0.1914 1 0 0 0 0.187 1 0 0 0 0.1757 1 0 0 0 0.17 1 0 0 0 0.1646 1 0 0 0 0.176 1 0 0 0 0.0711 1 0 0 0 -0.079 1 0 0 0 -0.0723 1 0 0 0 -0.033 1 0 0 0 0.0046 1 0 0 0 0.148 1 0 0 0 0.2506 1 0 0 0 0.451 1 0 0 0 0.744 1 0 0 0 0.875 1 0 0 0 0.9569 1 0 0 0 1.085 1 0 0 0 1.2325 1 0 0 0 1.424 1 0 0 0 1.656 1 0 0 0 1.925 1 0 0 0 2.1654 1 0 0 0 2.407 1 0 0 0 2.5927 1 0 0 0 2.838 1 0 0 0 3.2362 1 0 0 0 3.442 1 0 0 0 3.573 1 0 0 0 3.776 1 0 0 0 4.1883 1 0 0 0 4.451 1 0 0 0 4.7651 1 0 0 0 4.951 1 0 0 0 5.2457 1 0 0 0 5.635 1 0 0 0 5.953 1 0 0 0 6.361 1 0 0 0 6.696 1 0 0 0 7.013 1 0 0 0 7.2076 1 0 0 0 7.31 1 0 0 0 7.3709 1 0 0 0 7.407 1 0 0 0 7.4355 1 0 0 0 7.464 1 0 0 0 7.4809 1 0 0 0 7.49 1 0 0 0 7.4973 1 0 0 0 7.508 1 0 0 0 7.5264 1 0 0 0 7.556 1 0 0 0 7.597 1 0 0 0 7.646 1 0 0 0 7.6956 1 0 0 0 7.744 1 0 0 0 7.8155 1 0 0 0 7.832 1 0 +R3LuxiyaMd010011 Caught 0 38 0.016667 0 0 0 1 0 0 0 -0.0373 1 0 0 0 -0.087 1 0 0 0 -0.1611 1 0 0 0 -0.225 1 0 0 0 -0.3118 1 0 0 0 -0.402 1 0 0 0 -0.4953 1 0 0 0 -0.574 1 0 0 0 -0.6271 1 0 0 0 -0.679 1 0 0 0 -0.709 1 0 0 0 -0.721 1 0 0 0 -0.7235 1 0 0 0 -0.727 1 0 0 0 -0.7291 1 0 0 0 -0.728 1 0 0 0 -0.7287 1 0 0 0 -0.726 1 0 0 0 -0.7173 1 0 0 0 -0.703 1 0 0 0 -0.6828 1 0 0 0 -0.658 1 0 0 0 -0.6281 1 0 0 0 -0.597 1 0 0 0 -0.5656 1 0 0 0 -0.524 1 0 0 0 -0.4668 1 0 0 0 -0.403 1 0 0 0 -0.338 1 0 0 0 -0.273 1 0 0 0 -0.2102 1 0 0 0 -0.152 1 0 0 0 -0.1092 1 0 0 0 -0.089 1 0 0 0 -0.0733 1 0 0 0 -0.06 1 0 0 0 -0.0443 1 0 0 0 -0.04 1 0 +R3LuxiyaMd010011 RunStartEnd02 0 30 0.016667 0 0 0 1 0 0 0 0.1155 1 0 0 0 0.249 1 0 0 0 0.3244 1 0 0 0 0.41 1 0 0 0 0.5019 1 0 0 0 0.596 1 0 0 0 0.6862 1 0 0 0 0.755 1 0 0 0 0.7959 1 0 0 0 0.821 1 0 0 0 0.8451 1 0 0 0 0.868 1 0 0 0 0.8928 1 0 0 0 0.921 1 0 0 0 0.9555 1 0 0 0 1.007 1 0 0 0 1.0435 1 0 0 0 1.08 1 0 0 0 1.1141 1 0 0 0 1.139 1 0 0 0 1.1572 1 0 0 0 1.173 1 0 0 0 1.1861 1 0 0 0 1.197 1 0 0 0 1.207 1 0 0 0 1.217 1 0 0 0 1.225 1 0 0 0 1.234 1 0 0 0 1.2443 1 0 0 0 1.247 1 0 +R3LuxiyaMd010011 StopR 0 29 0.033333 0 0 0 1 0 0 0 0.2034 1 0 0 0 0.399 1 0 0 0 0.57 1 0 0 0 0.669 1 0 0 0 0.7097 1 0 0 0 0.729 1 0 0 0 0.7445 1 0 0 0 0.761 1 0 0 0 0.7817 1 0 0 0 0.808 1 0 0 0 0.8398 1 0 0 0 0.885 1 0 0 0 0.9572 1 0 0 0 1.035 1 0 0 0 1.1022 1 0 0 0 1.147 1 0 0 0 1.1843 1 0 0 0 1.215 1 0 0 0 1.2383 1 0 0 0 1.257 1 0 0 0 1.2721 1 0 0 0 1.286 1 0 0 0 1.2917 1 0 0 0 1.294 1 0 0 0 1.2941 1 0 0 0 1.292 1 0 0 0 1.29 1 0 0 0 1.288 1 0 0 0 1.288 1 0 +R3LuxiyaMd010011 Attack01 0 55 0.033333 0 0 0 1 0 0 0 0.0741 1 0 0 0 0.146 1 0 0 0 0.4592 1 0 0 0 1.156 1 0 0 0 1.2799 1 0 0 0 1.308 1 0 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Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] 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OffsetX[141] OffsetZ[141] Cos[141] Sin[141] OffsetX[142] OffsetZ[142] Cos[142] Sin[142] OffsetX[143] OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetZ[151] Cos[151] Sin[151] OffsetX[152] OffsetZ[152] Cos[152] Sin[152] OffsetX[153] OffsetZ[153] Cos[153] Sin[153] OffsetX[154] OffsetZ[154] Cos[154] Sin[154] OffsetX[155] OffsetZ[155] Cos[155] Sin[155] OffsetX[156] OffsetZ[156] Cos[156] Sin[156] OffsetX[157] OffsetZ[157] Cos[157] Sin[157] OffsetX[158] OffsetZ[158] Cos[158] Sin[158] OffsetX[159] OffsetZ[159] Cos[159] Sin[159] OffsetX[160] OffsetZ[160] Cos[160] Sin[160] OffsetX[161] OffsetZ[161] Cos[161] Sin[161] OffsetX[162] OffsetZ[162] Cos[162] Sin[162] OffsetX[163] OffsetZ[163] Cos[163] Sin[163] R3SailinnaMd010011 Born 0 79 0.033333 0 0 1 0 0 -0.0086 1 0 0 -0.0061 1 0 0 0.0036 1 0 0 0.0195 1 0 0 0.0285 1 0 0 0.0322 1 0 0 0.0273 1 0 0 0.0131 1 0 0 -0.0022 1 0 0 -0.0141 1 0 0 -0.0183 1 0 0 -0.0196 1 0 0 -0.0211 1 0 0 -0.0231 1 0 0 -0.0249 1 0 0 -0.0262 1 0 0 -0.0274 1 0 0 -0.0375 1 0 0 -0.0608 1 0 0 -0.0818 1 0 0 -0.0645 1 0 0 -0.0308 1 0 0 -0.0108 1 0 0 -0.0081 1 0 0 -0.0004 1 0 0 0.008 1 0 0 0.0023 1 0 0 -0.0156 1 0 0 -0.0392 1 0 0 -0.0566 1 0 0 -0.0632 1 0 0 -0.0645 1 0 0 -0.0625 1 0 0 -0.0598 1 0 0 -0.0576 1 0 0 -0.0559 1 0 0 -0.0542 1 0 0 -0.0526 1 0 0 -0.051 1 0 0 -0.0489 1 0 0 -0.0461 1 0 0 -0.0438 1 0 0 -0.0422 1 0 0 -0.0399 1 0 0 -0.0396 1 0 0 -0.0394 1 0 0 -0.0394 1 0 0 -0.0393 1 0 0 -0.0394 1 0 0 -0.0395 1 0 0 -0.0396 1 0 0 -0.0398 1 0 0 -0.0401 1 0 0 -0.0404 1 0 0 -0.0405 1 0 0 -0.0407 1 0 0 -0.0409 1 0 0 -0.041 1 0 0 -0.0411 1 0 0 -0.0419 1 0 0 -0.0284 1 0 0 -0.0139 1 0 0 0.0008 1 0 0 0.0157 1 0 0 0.03 1 0 0 0.0351 1 0 0 0.0378 1 0 0 0.0366 1 0 0 0.0344 1 0 0 0.0305 1 0 0 0.0272 1 0 0 0.024 1 0 0 0.0209 1 0 0 0.0182 1 0 0 0.0156 1 0 0 0.013 1 0 0 0.0106 1 0 0 0.008 1 0 0 0.008 1 0 R3SailinnaMd010011 Stand1 0 40 0 R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 Stand3 0 40 0 R3SailinnaMd010011 Death 0 47 0.033333 0 0 1 0 0 -0.1381 1 0 0 -0.2679 1 0 0 -0.3779 1 0 0 -0.534 1 0 0 -0.6912 1 0 0 -0.8664 1 0 0 -1.0331 1 0 0 -1.1514 1 0 0 -1.2085 1 0 0 -1.2493 1 0 0 -1.2992 1 0 0 -1.3575 1 0 0 -1.4183 1 0 0 -1.4736 1 0 0 -1.5224 1 0 0 -1.5703 1 0 0 -1.6285 1 0 0 -1.7017 1 0 0 -1.785 1 0 0 -1.8753 1 0 0 -1.9719 1 0 0 -2.0452 1 0 0 -2.1136 1 0 0 -2.2 1 0 0 -2.258 1 0 0 -2.2982 1 0 0 -2.3252 1 0 0 -2.3523 1 0 0 -2.3747 1 0 0 -2.3875 1 0 0 -2.3966 1 0 0 -2.4011 1 0 0 -2.4057 1 0 0 -2.4083 1 0 0 -2.4105 1 0 0 -2.4119 1 0 0 -2.4123 1 0 0 -2.413 1 0 0 -2.4135 1 0 0 -2.414 1 0 0 -2.4145 1 0 0 -2.4149 1 0 0 -2.4153 1 0 0 -2.4157 1 0 0 -2.4161 1 0 0 -2.4165 1 0 0 -2.4168 1 0 R3SailinnaMd010011 Standchange 0 80 0 0 0 1 0 0 0.0053 1 0 0 0.0153 1 0 0 0.0292 1 0 0 0.049 1 0 0 0.0661 1 0 0 0.0776 1 0 0 0.0843 1 0 0 0.0871 1 0 0 0.089 1 0 0 0.0909 1 0 0 0.0953 1 0 0 0.0999 1 0 0 0.1051 1 0 0 0.1096 1 0 0 0.1127 1 0 0 0.1148 1 0 0 0.1156 1 0 0 0.1154 1 0 0 0.1102 1 0 0 0.0938 1 0 0 0.0701 1 0 0 0.0408 1 0 0 0.0123 1 0 0 -0.0089 1 0 0 -0.018 1 0 0 -0.0201 1 0 0 -0.0211 1 0 0 -0.0252 1 0 0 -0.0294 1 0 0 -0.033 1 0 0 -0.036 1 0 0 -0.0378 1 0 0 -0.0396 1 0 0 -0.0412 1 0 0 -0.0423 1 0 0 -0.0428 1 0 0 -0.0429 1 0 0 -0.0427 1 0 0 -0.0422 1 0 0 -0.0415 1 0 0 -0.0404 1 0 0 -0.0387 1 0 0 -0.0373 1 0 0 -0.0341 1 0 0 -0.0296 1 0 0 -0.0254 1 0 0 -0.0204 1 0 0 -0.0169 1 0 0 -0.0069 1 0 0 0.0026 1 0 0 0.0107 1 0 0 0.0195 1 0 0 0.0288 1 0 0 0.037 1 0 0 0.0425 1 0 0 0.0376 1 0 0 0.0285 1 0 0 0.0177 1 0 0 0.0084 1 0 0 -0.0013 1 0 0 -0.0117 1 0 0 -0.0184 1 0 0 -0.0229 1 0 0 -0.0257 1 0 0 -0.0236 1 0 0 -0.0207 1 0 0 -0.0188 1 0 0 -0.0171 1 0 0 -0.0154 1 0 0 -0.0138 1 0 0 -0.0133 1 0 0 -0.0138 1 0 0 -0.0147 1 0 0 -0.0159 1 0 0 -0.0172 1 0 0 -0.0188 1 0 0 -0.0194 1 0 0 -0.0197 1 0 0 -0.0197 1 0 0 -0.0208 1 0 R3SailinnaMd010011 Run 0 14 0 -R3SailinnaMd010011 Run 0 14 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Run 0 14 0 -R3SailinnaMd010011 Run 0 14 0 +R3SailinnaMd010011 Walk 0 27 0 +R3SailinnaMd010011 Runb 0 40 0 +R3SailinnaMd010011 Runl 0 40 0 +R3SailinnaMd010011 Runr 0 40 0 +R3SailinnaMd010011 Walkb 0 40 0 +R3SailinnaMd010011 Walkl 0 40 0 +R3SailinnaMd010011 Walkr 0 40 0 +R3SailinnaMd010011 TurnLeft 0 14 0 +R3SailinnaMd010011 TurnRight 0 14 0 R3SailinnaMd010011 Move1 0 53 0 0 0 1 0 0 0.6843 1 0 0 2.1788 1 0 0 3.0118 1 0 0 3.6048 1 0 0 4.0728 1 0 0 4.4778 1 0 0 4.8565 1 0 0 5.1508 1 0 0 5.3195 1 0 0 5.4762 1 0 0 5.6273 1 0 0 5.7813 1 0 0 5.8984 1 0 0 5.9959 1 0 0 6.0884 1 0 0 6.1825 1 0 0 6.2837 1 0 0 6.3826 1 0 0 6.4559 1 0 0 6.518 1 0 0 6.577 1 0 0 6.63 1 0 0 6.6761 1 0 0 6.7147 1 0 0 6.7463 1 0 0 6.7737 1 0 0 6.7927 1 0 0 6.8067 1 0 0 6.8168 1 0 0 6.8235 1 0 0 6.8268 1 0 0 6.8269 1 0 0 6.8275 1 0 0 6.8301 1 0 0 6.8321 1 0 0 6.8316 1 0 0 6.8292 1 0 0 6.8275 1 0 0 6.8253 1 0 0 6.8234 1 0 0 6.8221 1 0 0 6.8208 1 0 0 6.8202 1 0 0 6.8202 1 0 0 6.8204 1 0 0 6.8206 1 0 0 6.8208 1 0 0 6.8209 1 0 0 6.8208 1 0 0 6.8216 1 0 0 6.8223 1 0 0 6.8224 1 0 R3SailinnaMd010011 Move2 0 70 0.016667 0 0 1 0 0 -0.2036 1 0 0 -0.6538 1 0 0 -1.1582 1 0 0 -1.8383 1 0 0 -2.5635 1 0 0 -3.2512 1 0 0 -3.8832 1 0 0 -4.2533 1 0 0 -4.4423 1 0 0 -4.4285 1 0 0 -4.3968 1 0 0 -4.3732 1 0 0 -4.3522 1 0 0 -4.353 1 0 0 -4.3672 1 0 0 -4.388 1 0 0 -4.4106 1 0 0 -4.43 1 0 0 -4.4414 1 0 0 -4.4492 1 0 0 -4.4554 1 0 0 -4.4595 1 0 0 -4.4617 1 0 0 -4.4626 1 0 0 -4.4624 1 0 0 -4.4606 1 0 0 -4.4579 1 0 0 -4.4552 1 0 0 -4.4525 1 0 0 -4.45 1 0 0 -4.4481 1 0 0 -4.4468 1 0 0 -4.446 1 0 0 -4.4458 1 0 0 -4.4467 1 0 0 -4.4484 1 0 0 -4.4508 1 0 0 -4.4534 1 0 0 -4.448 1 0 0 -4.4429 1 0 0 -4.4372 1 0 0 -4.4301 1 0 0 -4.4218 1 0 0 -4.4136 1 0 0 -4.405 1 0 0 -4.396 1 0 0 -4.3865 1 0 0 -4.377 1 0 0 -4.3744 1 0 0 -4.3728 1 0 0 -4.372 1 0 0 -4.3722 1 0 0 -4.3739 1 0 0 -4.3773 1 0 0 -4.3808 1 0 0 -4.3844 1 0 0 -4.388 1 0 0 -4.3913 1 0 0 -4.3945 1 0 0 -4.3948 1 0 0 -4.3958 1 0 0 -4.3969 1 0 0 -4.398 1 0 0 -4.3988 1 0 0 -4.3995 1 0 0 -4.4002 1 0 0 -4.4009 1 0 0 -4.4016 1 0 0 -4.4022 1 0 0 -4.4025 1 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 Move3 0 40 0 R3SailinnaMd010011 RunStart 0 16 0.016667 0 0 1 0 0 0.1131 1 0 0 0.2598 1 0 0 0.4319 1 0 0 0.6319 1 0 0 0.8712 1 0 0 1.1526 1 0 0 1.523 1 0 0 1.8244 1 0 0 2.1082 1 0 0 2.3725 1 0 0 2.6827 1 0 0 3.0577 1 0 0 3.415 1 0 0 3.7086 1 0 0 3.9882 1 0 0 4.0818 1 0 R3SailinnaMd010011 RunStartEnd01 0 27 0.033333 0 0 1 0 0 0.0711 1 0 0 0.1588 1 0 0 0.2534 1 0 0 0.3382 1 0 0 0.3972 1 0 0 0.4302 1 0 0 0.4458 1 0 0 0.4577 1 0 0 0.465 1 0 0 0.47 1 0 0 0.471 1 0 0 0.4639 1 0 0 0.4524 1 0 0 0.4381 1 0 0 0.4237 1 0 0 0.4111 1 0 0 0.418 1 0 0 0.4304 1 0 0 0.4457 1 0 0 0.4629 1 0 0 0.4787 1 0 0 0.49 1 0 0 0.4963 1 0 0 0.5004 1 0 0 0.5025 1 0 0 0.5034 1 0 0 0.5062 1 0 R3SailinnaMd010011 Hit1 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 @@ -30,18 +30,17 @@ R3SailinnaMd010011 Falldown 0 22 0 0 0 1 0 0 -0.741 1 0 0 -1.2425 1 0 0 -2.0722 R3SailinnaMd010011 Hitdown 0 27 0 0 0 1 0 0 -0.7216 1 0 0 -1.4993 1 0 0 -2.1196 1 0 0 -2.8937 1 0 0 -3.4402 1 0 0 -4.2406 1 0 0 -4.6602 1 0 0 -4.8288 1 0 0 -4.9685 1 0 0 -5.0938 1 0 0 -5.2295 1 0 0 -5.3864 1 0 0 -5.5119 1 0 0 -5.5764 1 0 0 -5.6111 1 0 0 -5.6295 1 0 0 -5.638 1 0 0 -5.6427 1 0 0 -5.6505 1 0 0 -5.6581 1 0 0 -5.6634 1 0 0 -5.6663 1 0 0 -5.6682 1 0 0 -5.6696 1 0 0 -5.671 1 0 0 -5.673 1 0 R3SailinnaMd010011 Lieonfloor 0 7 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R3SailinnaMd010011 Standup 0 43 0 0 0 1 0 0 0.0092 1 0 0 0.0218 1 0 0 0.0341 1 0 0 0.0475 1 0 0 0.0673 1 0 0 0.0746 1 0 0 0.0783 1 0 0 0.0802 1 0 0 0.08 1 0 0 0.0745 1 0 0 0.0633 1 0 0 0.0434 1 0 0 0.0214 1 0 0 -0.0012 1 0 0 -0.0233 1 0 0 -0.0433 1 0 0 -0.0615 1 0 0 -0.0786 1 0 0 -0.0958 1 0 0 -0.1115 1 0 0 -0.1263 1 0 0 -0.1404 1 0 0 -0.154 1 0 0 -0.1659 1 0 0 -0.1698 1 0 0 -0.1723 1 0 0 -0.1737 1 0 0 -0.1742 1 0 0 -0.1742 1 0 0 -0.1739 1 0 0 -0.1737 1 0 0 -0.1738 1 0 0 -0.1738 1 0 0 -0.1739 1 0 0 -0.1754 1 0 0 -0.1761 1 0 0 -0.1768 1 0 0 -0.1776 1 0 0 -0.1785 1 0 0 -0.1784 1 0 0 -0.1792 1 0 0 -0.1801 1 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 Straight 0 40 0 R3SailinnaMd010011 Stun 0 40 0 0 0 1 0 0 0.0003 1 0 0 0.0006 1 0 0 0.0009 1 0 0 0.0012 1 0 0 0.0015 1 0 0 0.0018 1 0 0 0.0022 1 0 0 0.0026 1 0 0 0.003 1 0 0 0.0035 1 0 0 0.0041 1 0 0 0.0045 1 0 0 0.0048 1 0 0 0.0051 1 0 0 0.0052 1 0 0 0.0053 1 0 0 0.0054 1 0 0 0.0054 1 0 0 0.0053 1 0 0 0.0052 1 0 0 0.0051 1 0 0 0.0049 1 0 0 0.0046 1 0 0 0.0043 1 0 0 0.0041 1 0 0 0.0038 1 0 0 0.0036 1 0 0 0.0034 1 0 0 0.0031 1 0 0 0.0028 1 0 0 0.0025 1 0 0 0.0023 1 0 0 0.002 1 0 0 0.0016 1 0 0 0.0013 1 0 0 0.001 1 0 0 0.0008 1 0 0 0.0005 1 0 0 0.0003 1 0 0 0 1 0 -R3SailinnaMd010011 Stand2 0 40 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 StraightBefore 0 40 0 +R3SailinnaMd010011 StraightAfter 0 40 0 R3SailinnaMd010011 Win 0 98 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 Win2 0 40 0 R3SailinnaMd010011 Stop 0 36 0 0 0 1 0 0 0.1427 1 0 0 0.3391 1 0 0 0.4934 1 0 0 0.6072 1 0 0 0.6957 1 0 0 0.7464 1 0 0 0.7662 1 0 0 0.7765 1 0 0 0.7874 1 0 0 0.7946 1 0 0 0.7956 1 0 0 0.788 1 0 0 0.7788 1 0 0 0.77 1 0 0 0.7556 1 0 0 0.7346 1 0 0 0.714 1 0 0 0.6972 1 0 0 0.6798 1 0 0 0.6602 1 0 0 0.6412 1 0 0 0.6345 1 0 0 0.6333 1 0 0 0.6334 1 0 0 0.6351 1 0 0 0.6373 1 0 0 0.6382 1 0 0 0.6385 1 0 0 0.638 1 0 0 0.6371 1 0 0 0.6364 1 0 0 0.6363 1 0 0 0.6366 1 0 0 0.6371 1 0 0 0.6371 1 0 0 0.6362 1 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 Fail 0 40 0 R3SailinnaMd010011 Save 0 27 0 R3SailinnaMd010011 AttackQte 0 65 0 0 0 1 0 0 0.1682 1 0 0 0.4251 1 0 0 0.6575 1 0 0 0.8869 1 0 0 1.1778 1 0 0 1.3026 1 0 0 1.3637 1 0 0 1.4051 1 0 0 1.419 1 0 0 1.4288 1 0 0 1.4364 1 0 0 1.4433 1 0 0 1.4501 1 0 0 1.4583 1 0 0 1.4648 1 0 0 1.4676 1 0 0 1.4688 1 0 0 1.4702 1 0 0 1.4737 1 0 0 1.4808 1 0 0 1.4946 1 0 0 1.5253 1 0 0 1.5697 1 0 0 1.6095 1 0 0 1.6443 1 0 0 1.6753 1 0 0 1.7027 1 0 0 1.7281 1 0 0 1.7509 1 0 0 1.7696 1 0 0 1.7848 1 0 0 1.7988 1 0 0 1.8117 1 0 0 1.8159 1 0 0 1.8156 1 0 0 1.8136 1 0 0 1.8044 1 0 0 1.7956 1 0 0 1.7871 1 0 0 1.7799 1 0 0 1.7745 1 0 0 1.7702 1 0 0 1.7676 1 0 0 1.767 1 0 0 1.7668 1 0 0 1.7676 1 0 0 1.7681 1 0 0 1.7685 1 0 0 1.7685 1 0 0 1.7682 1 0 0 1.768 1 0 0 1.7678 1 0 0 1.7675 1 0 0 1.7672 1 0 0 1.7669 1 0 0 1.7666 1 0 0 1.7665 1 0 0 1.7664 1 0 0 1.7665 1 0 0 1.7668 1 0 0 1.7671 1 0 0 1.7674 1 0 0 1.7678 1 0 0 1.768 1 0 -R3SailinnaMd010011 Hit1 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 -R3SailinnaMd010011 Stand2 0 40 0 +R3SailinnaMd010011 Caught 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 R3SailinnaMd010011 RunStartEnd02 0 27 0.033333 0 0 1 0 0 0.1923 1 0 0 0.2544 1 0 0 0.3294 1 0 0 0.4481 1 0 0 0.5423 1 0 0 0.6175 1 0 0 0.6822 1 0 0 0.72 1 0 0 0.7407 1 0 0 0.7604 1 0 0 0.7763 1 0 0 0.7901 1 0 0 0.8013 1 0 0 0.8122 1 0 0 0.8218 1 0 0 0.8303 1 0 0 0.8384 1 0 0 0.8455 1 0 0 0.8517 1 0 0 0.8567 1 0 0 0.86 1 0 0 0.8617 1 0 0 0.8636 1 0 0 0.8642 1 0 0 0.8662 1 0 0 0.8671 1 0 0 0.8677 1 0 R3SailinnaMd010011 StopR 0 43 0 0 0 1 0 0 0.1475 1 0 0 0.3592 1 0 0 0.535 1 0 0 0.6693 1 0 0 0.7641 1 0 0 0.8293 1 0 0 0.8644 1 0 0 0.8842 1 0 0 0.8965 1 0 0 0.9023 1 0 0 0.9009 1 0 0 0.8929 1 0 0 0.8765 1 0 0 0.8561 1 0 0 0.836 1 0 0 0.8184 1 0 0 0.8013 1 0 0 0.7845 1 0 0 0.7662 1 0 0 0.7515 1 0 0 0.7403 1 0 0 0.7303 1 0 0 0.7223 1 0 0 0.7157 1 0 0 0.7097 1 0 0 0.7057 1 0 0 0.7003 1 0 0 0.6927 1 0 0 0.6861 1 0 0 0.6799 1 0 0 0.6737 1 0 0 0.668 1 0 0 0.6669 1 0 0 0.6676 1 0 0 0.6675 1 0 0 0.6669 1 0 0 0.6667 1 0 0 0.666 1 0 0 0.6645 1 0 0 0.6645 1 0 0 0.6641 1 0 0 0.6636 1 0 R3SailinnaMd010011 Attack01 0 57 0.033333 0 0 1 0 0 0.2203 1 0 0 0.4524 1 0 0 0.6918 1 0 0 0.981 1 0 0 1.5385 1 0 0 1.6685 1 0 0 1.7916 1 0 0 1.9156 1 0 0 2.0222 1 0 0 2.0904 1 0 0 2.1206 1 0 0 2.1364 1 0 0 2.1369 1 0 0 2.1168 1 0 0 2.0893 1 0 0 2.0717 1 0 0 2.0625 1 0 0 2.0586 1 0 0 2.0577 1 0 0 2.0562 1 0 0 2.0527 1 0 0 2.0488 1 0 0 2.0458 1 0 0 2.0432 1 0 0 2.0375 1 0 0 2.0317 1 0 0 2.0294 1 0 0 2.0299 1 0 0 2.0312 1 0 0 2.0334 1 0 0 2.0367 1 0 0 2.04 1 0 0 2.0447 1 0 0 2.0508 1 0 0 2.058 1 0 0 2.0665 1 0 0 2.077 1 0 0 2.0889 1 0 0 2.1012 1 0 0 2.1134 1 0 0 2.1265 1 0 0 2.132 1 0 0 2.1344 1 0 0 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1 0 0 2.0677 1 0 0 2.0645 1 0 0 2.0605 1 0 0 2.056 1 0 0 2.0514 1 0 0 2.0466 1 0 0 2.0423 1 0 0 2.0386 1 0 -R3SailinnaMd010011 Stand2 1 40 0 -R3SailinnaMd010011 Stand2 1 40 0 -R3SailinnaMd010011 Stand2 1 40 0 -R3SailinnaMd010011 Stand2 1 40 0 -R3SailinnaMd010011 Stand2 1 40 0 -R3SailinnaMd010011 Stand2 1 40 0 -R3SailinnaMd010011 Stand2 1 40 0 +R3SailinnaMd010011 Fail 1 40 0 +R3SailinnaMd010011 Save 1 40 0 +R3SailinnaMd010011 Caught 1 40 0 +R3SailinnaMd010011 RunStartEnd02 1 40 0 +R3SailinnaMd010011 StopR 1 40 0 R3SailinnaMd010011 Attack42 1 36 0.016667 0 0 1 0 0 -0.0445 1 0 0 -0.0214 1 0 0 0.0179 1 0 0 0.1039 1 0 0 0.1903 1 0 0 0.2405 1 0 0 0.263 1 0 0 0.2685 1 0 0 0.2707 1 0 0 0.2768 1 0 0 0.2879 1 0 0 0.3007 1 0 0 0.316 1 0 0 0.3312 1 0 0 0.3469 1 0 0 0.3619 1 0 0 0.375 1 0 0 0.3865 1 0 0 0.3941 1 0 0 0.4005 1 0 0 0.4059 1 0 0 0.4105 1 0 0 0.4146 1 0 0 0.4188 1 0 0 0.4236 1 0 0 0.4293 1 0 0 0.4358 1 0 0 0.4445 1 0 0 0.4533 1 0 0 0.4634 1 0 0 0.4739 1 0 0 0.4849 1 0 0 0.4962 1 0 0 0.5071 1 0 0 0.5176 1 0 0 0.521 1 0 R3SailinnaMd010011 Attack43 1 36 0.016667 0 0 1 0 0 0.0016 1 0 0 0.0528 1 0 0 0.0516 1 0 0 -0.0056 1 0 0 0.0435 1 0 0 0.0216 1 0 0 0.0276 1 0 0 0.0331 1 0 0 0.0205 1 0 0 0.0046 1 0 0 0.0006 1 0 0 0.0132 1 0 0 0.0309 1 0 0 0.0496 1 0 0 0.0667 1 0 0 0.0816 1 0 0 0.0936 1 0 0 0.1016 1 0 0 0.1056 1 0 0 0.1088 1 0 0 0.1141 1 0 0 0.1219 1 0 0 0.132 1 0 0 0.143 1 0 0 0.153 1 0 0 0.1626 1 0 0 0.172 1 0 0 0.1816 1 0 0 0.1916 1 0 0 0.201 1 0 0 0.2095 1 0 0 0.2173 1 0 0 0.2247 1 0 0 0.2324 1 0 0 0.2398 1 0 0 0.242 1 0 R3SailinnaMd010011 Attack45 1 66 0.016667 0 0 1 0 0 0.0087 1 0 0 0.0209 1 0 0 0.0315 1 0 0 0.0467 1 0 0 0.0494 1 0 0 0.0493 1 0 0 0.0699 1 0 0 0.0986 1 0 0 0.1041 1 0 0 0.1064 1 0 0 0.1091 1 0 0 0.1117 1 0 0 0.1157 1 0 0 0.1194 1 0 0 0.1249 1 0 0 0.1322 1 0 0 0.1391 1 0 0 0.1449 1 0 0 0.1494 1 0 0 0.1514 1 0 0 0.1528 1 0 0 0.1556 1 0 0 0.1574 1 0 0 0.1583 1 0 0 0.1579 1 0 0 0.1567 1 0 0 0.1549 1 0 0 0.1517 1 0 0 0.1475 1 0 0 0.1411 1 0 0 0.131 1 0 0 0.1193 1 0 0 0.1064 1 0 0 0.0929 1 0 0 0.0809 1 0 0 0.0721 1 0 0 0.0648 1 0 0 0.0591 1 0 0 0.0552 1 0 0 0.0508 1 0 0 0.0474 1 0 0 0.0439 1 0 0 0.0397 1 0 0 0.0323 1 0 0 0.0257 1 0 0 0.0196 1 0 0 0.0143 1 0 0 0.0099 1 0 0 0.0063 1 0 0 0.0033 1 0 0 0.0003 1 0 0 -0.0003 1 0 0 0.0015 1 0 0 0.0022 1 0 0 0.0011 1 0 0 0.0002 1 0 0 -0.0002 1 0 0 -0.0005 1 0 0 -0.0009 1 0 0 -0.0013 1 0 0 -0.0017 1 0 0 -0.0023 1 0 0 -0.003 1 0 0 -0.0037 1 0 0 -0.0044 1 0 0 -0.005 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010021.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010021.tsv index aefe6d2b..d0c7800b 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010021.tsv @@ -1,23 +1,23 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] +Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetZ[137] Cos[137] Sin[137] OffsetX[138] OffsetZ[138] Cos[138] Sin[138] OffsetX[139] OffsetZ[139] Cos[139] Sin[139] OffsetX[140] OffsetZ[140] Cos[140] Sin[140] OffsetX[141] OffsetZ[141] Cos[141] Sin[141] OffsetX[142] OffsetZ[142] Cos[142] Sin[142] OffsetX[143] OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetZ[151] Cos[151] Sin[151] OffsetX[152] OffsetZ[152] Cos[152] Sin[152] OffsetX[153] OffsetZ[153] Cos[153] Sin[153] OffsetX[154] OffsetZ[154] Cos[154] Sin[154] OffsetX[155] OffsetZ[155] Cos[155] Sin[155] OffsetX[156] OffsetZ[156] Cos[156] Sin[156] OffsetX[157] OffsetZ[157] Cos[157] Sin[157] OffsetX[158] OffsetZ[158] Cos[158] Sin[158] OffsetX[159] OffsetZ[159] Cos[159] Sin[159] OffsetX[160] OffsetZ[160] Cos[160] Sin[160] OffsetX[161] OffsetZ[161] Cos[161] Sin[161] OffsetX[162] OffsetZ[162] Cos[162] Sin[162] OffsetX[163] OffsetZ[163] Cos[163] Sin[163] R3SailinnaMd010021 Born 0 79 0.033333 0 0 1 0 0 -0.0086 1 0 0 -0.0061 1 0 0 0.0036 1 0 0 0.0195 1 0 0 0.0285 1 0 0 0.0322 1 0 0 0.0273 1 0 0 0.0131 1 0 0 -0.0022 1 0 0 -0.0141 1 0 0 -0.0183 1 0 0 -0.0196 1 0 0 -0.0211 1 0 0 -0.0231 1 0 0 -0.0249 1 0 0 -0.0262 1 0 0 -0.0274 1 0 0 -0.0375 1 0 0 -0.0608 1 0 0 -0.0818 1 0 0 -0.0645 1 0 0 -0.0308 1 0 0 -0.0108 1 0 0 -0.0081 1 0 0 -0.0004 1 0 0 0.008 1 0 0 0.0023 1 0 0 -0.0156 1 0 0 -0.0392 1 0 0 -0.0566 1 0 0 -0.0632 1 0 0 -0.0645 1 0 0 -0.0625 1 0 0 -0.0598 1 0 0 -0.0576 1 0 0 -0.0559 1 0 0 -0.0542 1 0 0 -0.0526 1 0 0 -0.051 1 0 0 -0.0489 1 0 0 -0.0461 1 0 0 -0.0438 1 0 0 -0.0422 1 0 0 -0.0399 1 0 0 -0.0396 1 0 0 -0.0394 1 0 0 -0.0394 1 0 0 -0.0393 1 0 0 -0.0394 1 0 0 -0.0395 1 0 0 -0.0396 1 0 0 -0.0398 1 0 0 -0.0401 1 0 0 -0.0404 1 0 0 -0.0405 1 0 0 -0.0407 1 0 0 -0.0409 1 0 0 -0.041 1 0 0 -0.0411 1 0 0 -0.0419 1 0 0 -0.0284 1 0 0 -0.0139 1 0 0 0.0008 1 0 0 0.0157 1 0 0 0.03 1 0 0 0.0351 1 0 0 0.0378 1 0 0 0.0366 1 0 0 0.0344 1 0 0 0.0305 1 0 0 0.0272 1 0 0 0.024 1 0 0 0.0209 1 0 0 0.0182 1 0 0 0.0156 1 0 0 0.013 1 0 0 0.0106 1 0 0 0.008 1 0 0 0.008 1 0 R3SailinnaMd010021 Stand1 0 40 0 R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 Stand3 0 40 0 R3SailinnaMd010021 Death 0 47 0.033333 0 0 1 0 0 -0.1381 1 0 0 -0.2679 1 0 0 -0.3779 1 0 0 -0.534 1 0 0 -0.6912 1 0 0 -0.8664 1 0 0 -1.0331 1 0 0 -1.1514 1 0 0 -1.2085 1 0 0 -1.2493 1 0 0 -1.2992 1 0 0 -1.3575 1 0 0 -1.4183 1 0 0 -1.4736 1 0 0 -1.5224 1 0 0 -1.5703 1 0 0 -1.6285 1 0 0 -1.7017 1 0 0 -1.785 1 0 0 -1.8753 1 0 0 -1.9719 1 0 0 -2.0452 1 0 0 -2.1136 1 0 0 -2.2 1 0 0 -2.258 1 0 0 -2.2982 1 0 0 -2.3252 1 0 0 -2.3523 1 0 0 -2.3747 1 0 0 -2.3875 1 0 0 -2.3966 1 0 0 -2.4011 1 0 0 -2.4057 1 0 0 -2.4083 1 0 0 -2.4105 1 0 0 -2.4119 1 0 0 -2.4123 1 0 0 -2.413 1 0 0 -2.4135 1 0 0 -2.414 1 0 0 -2.4145 1 0 0 -2.4149 1 0 0 -2.4153 1 0 0 -2.4157 1 0 0 -2.4161 1 0 0 -2.4165 1 0 0 -2.4168 1 0 R3SailinnaMd010021 Standchange 0 80 0 0 0 1 0 0 0.0053 1 0 0 0.0153 1 0 0 0.0292 1 0 0 0.049 1 0 0 0.0661 1 0 0 0.0776 1 0 0 0.0843 1 0 0 0.0871 1 0 0 0.089 1 0 0 0.0909 1 0 0 0.0953 1 0 0 0.0999 1 0 0 0.1051 1 0 0 0.1096 1 0 0 0.1127 1 0 0 0.1148 1 0 0 0.1156 1 0 0 0.1154 1 0 0 0.1102 1 0 0 0.0938 1 0 0 0.0701 1 0 0 0.0408 1 0 0 0.0123 1 0 0 -0.0089 1 0 0 -0.018 1 0 0 -0.0201 1 0 0 -0.0211 1 0 0 -0.0252 1 0 0 -0.0294 1 0 0 -0.033 1 0 0 -0.036 1 0 0 -0.0378 1 0 0 -0.0396 1 0 0 -0.0412 1 0 0 -0.0423 1 0 0 -0.0428 1 0 0 -0.0429 1 0 0 -0.0427 1 0 0 -0.0422 1 0 0 -0.0415 1 0 0 -0.0404 1 0 0 -0.0387 1 0 0 -0.0373 1 0 0 -0.0341 1 0 0 -0.0296 1 0 0 -0.0254 1 0 0 -0.0204 1 0 0 -0.0169 1 0 0 -0.0069 1 0 0 0.0026 1 0 0 0.0107 1 0 0 0.0195 1 0 0 0.0288 1 0 0 0.037 1 0 0 0.0425 1 0 0 0.0376 1 0 0 0.0285 1 0 0 0.0177 1 0 0 0.0084 1 0 0 -0.0013 1 0 0 -0.0117 1 0 0 -0.0184 1 0 0 -0.0229 1 0 0 -0.0257 1 0 0 -0.0236 1 0 0 -0.0207 1 0 0 -0.0188 1 0 0 -0.0171 1 0 0 -0.0154 1 0 0 -0.0138 1 0 0 -0.0133 1 0 0 -0.0138 1 0 0 -0.0147 1 0 0 -0.0159 1 0 0 -0.0172 1 0 0 -0.0188 1 0 0 -0.0194 1 0 0 -0.0197 1 0 0 -0.0197 1 0 0 -0.0208 1 0 R3SailinnaMd010021 Run 0 14 0 -R3SailinnaMd010021 Run 0 14 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Run 0 14 0 -R3SailinnaMd010021 Run 0 14 0 +R3SailinnaMd010021 Walk 0 27 0 +R3SailinnaMd010021 Runb 0 40 0 +R3SailinnaMd010021 Runl 0 40 0 +R3SailinnaMd010021 Runr 0 40 0 +R3SailinnaMd010021 Walkb 0 40 0 +R3SailinnaMd010021 Walkl 0 40 0 +R3SailinnaMd010021 Walkr 0 40 0 +R3SailinnaMd010021 TurnLeft 0 14 0 +R3SailinnaMd010021 TurnRight 0 14 0 R3SailinnaMd010021 Move1 0 53 0 0 0 1 0 0 0.6843 1 0 0 2.1788 1 0 0 3.0118 1 0 0 3.6048 1 0 0 4.0728 1 0 0 4.4778 1 0 0 4.8565 1 0 0 5.1508 1 0 0 5.3195 1 0 0 5.4762 1 0 0 5.6273 1 0 0 5.7813 1 0 0 5.8984 1 0 0 5.9959 1 0 0 6.0884 1 0 0 6.1825 1 0 0 6.2837 1 0 0 6.3826 1 0 0 6.4559 1 0 0 6.518 1 0 0 6.577 1 0 0 6.63 1 0 0 6.6761 1 0 0 6.7147 1 0 0 6.7463 1 0 0 6.7737 1 0 0 6.7927 1 0 0 6.8067 1 0 0 6.8168 1 0 0 6.8235 1 0 0 6.8268 1 0 0 6.8269 1 0 0 6.8275 1 0 0 6.8301 1 0 0 6.8321 1 0 0 6.8316 1 0 0 6.8292 1 0 0 6.8275 1 0 0 6.8253 1 0 0 6.8234 1 0 0 6.8221 1 0 0 6.8208 1 0 0 6.8202 1 0 0 6.8202 1 0 0 6.8204 1 0 0 6.8206 1 0 0 6.8208 1 0 0 6.8209 1 0 0 6.8208 1 0 0 6.8216 1 0 0 6.8223 1 0 0 6.8224 1 0 R3SailinnaMd010021 Move2 0 70 0.016667 0 0 1 0 0 -0.2036 1 0 0 -0.6538 1 0 0 -1.1582 1 0 0 -1.8383 1 0 0 -2.5635 1 0 0 -3.2512 1 0 0 -3.8832 1 0 0 -4.2533 1 0 0 -4.4423 1 0 0 -4.4285 1 0 0 -4.3968 1 0 0 -4.3732 1 0 0 -4.3522 1 0 0 -4.353 1 0 0 -4.3672 1 0 0 -4.388 1 0 0 -4.4106 1 0 0 -4.43 1 0 0 -4.4414 1 0 0 -4.4492 1 0 0 -4.4554 1 0 0 -4.4595 1 0 0 -4.4617 1 0 0 -4.4626 1 0 0 -4.4624 1 0 0 -4.4606 1 0 0 -4.4579 1 0 0 -4.4552 1 0 0 -4.4525 1 0 0 -4.45 1 0 0 -4.4481 1 0 0 -4.4468 1 0 0 -4.446 1 0 0 -4.4458 1 0 0 -4.4467 1 0 0 -4.4484 1 0 0 -4.4508 1 0 0 -4.4534 1 0 0 -4.448 1 0 0 -4.4429 1 0 0 -4.4372 1 0 0 -4.4301 1 0 0 -4.4218 1 0 0 -4.4136 1 0 0 -4.405 1 0 0 -4.396 1 0 0 -4.3865 1 0 0 -4.377 1 0 0 -4.3744 1 0 0 -4.3728 1 0 0 -4.372 1 0 0 -4.3722 1 0 0 -4.3739 1 0 0 -4.3773 1 0 0 -4.3808 1 0 0 -4.3844 1 0 0 -4.388 1 0 0 -4.3913 1 0 0 -4.3945 1 0 0 -4.3948 1 0 0 -4.3958 1 0 0 -4.3969 1 0 0 -4.398 1 0 0 -4.3988 1 0 0 -4.3995 1 0 0 -4.4002 1 0 0 -4.4009 1 0 0 -4.4016 1 0 0 -4.4022 1 0 0 -4.4025 1 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 Move3 0 40 0 R3SailinnaMd010021 RunStart 0 16 0.016667 0 0 1 0 0 0.1131 1 0 0 0.2598 1 0 0 0.4319 1 0 0 0.6319 1 0 0 0.8712 1 0 0 1.1526 1 0 0 1.523 1 0 0 1.8244 1 0 0 2.1082 1 0 0 2.3725 1 0 0 2.6827 1 0 0 3.0577 1 0 0 3.415 1 0 0 3.7086 1 0 0 3.9882 1 0 0 4.0818 1 0 R3SailinnaMd010021 RunStartEnd01 0 27 0.033333 0 0 1 0 0 0.0711 1 0 0 0.1588 1 0 0 0.2534 1 0 0 0.3382 1 0 0 0.3972 1 0 0 0.4302 1 0 0 0.4458 1 0 0 0.4577 1 0 0 0.465 1 0 0 0.47 1 0 0 0.471 1 0 0 0.4639 1 0 0 0.4524 1 0 0 0.4381 1 0 0 0.4237 1 0 0 0.4111 1 0 0 0.418 1 0 0 0.4304 1 0 0 0.4457 1 0 0 0.4629 1 0 0 0.4787 1 0 0 0.49 1 0 0 0.4963 1 0 0 0.5004 1 0 0 0.5025 1 0 0 0.5034 1 0 0 0.5062 1 0 R3SailinnaMd010021 Hit1 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 @@ -30,18 +30,17 @@ R3SailinnaMd010021 Falldown 0 22 0 0 0 1 0 0 -0.741 1 0 0 -1.2425 1 0 0 -2.0722 R3SailinnaMd010021 Hitdown 0 27 0 0 0 1 0 0 -0.7216 1 0 0 -1.4993 1 0 0 -2.1196 1 0 0 -2.8937 1 0 0 -3.4402 1 0 0 -4.2406 1 0 0 -4.6602 1 0 0 -4.8288 1 0 0 -4.9685 1 0 0 -5.0938 1 0 0 -5.2295 1 0 0 -5.3864 1 0 0 -5.5119 1 0 0 -5.5764 1 0 0 -5.6111 1 0 0 -5.6295 1 0 0 -5.638 1 0 0 -5.6427 1 0 0 -5.6505 1 0 0 -5.6581 1 0 0 -5.6634 1 0 0 -5.6663 1 0 0 -5.6682 1 0 0 -5.6696 1 0 0 -5.671 1 0 0 -5.673 1 0 R3SailinnaMd010021 Lieonfloor 0 7 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R3SailinnaMd010021 Standup 0 43 0 0 0 1 0 0 0.0092 1 0 0 0.0218 1 0 0 0.0341 1 0 0 0.0475 1 0 0 0.0673 1 0 0 0.0746 1 0 0 0.0783 1 0 0 0.0802 1 0 0 0.08 1 0 0 0.0745 1 0 0 0.0633 1 0 0 0.0434 1 0 0 0.0214 1 0 0 -0.0012 1 0 0 -0.0233 1 0 0 -0.0433 1 0 0 -0.0615 1 0 0 -0.0786 1 0 0 -0.0958 1 0 0 -0.1115 1 0 0 -0.1263 1 0 0 -0.1404 1 0 0 -0.154 1 0 0 -0.1659 1 0 0 -0.1698 1 0 0 -0.1723 1 0 0 -0.1737 1 0 0 -0.1742 1 0 0 -0.1742 1 0 0 -0.1739 1 0 0 -0.1737 1 0 0 -0.1738 1 0 0 -0.1738 1 0 0 -0.1739 1 0 0 -0.1754 1 0 0 -0.1761 1 0 0 -0.1768 1 0 0 -0.1776 1 0 0 -0.1785 1 0 0 -0.1784 1 0 0 -0.1792 1 0 0 -0.1801 1 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 Straight 0 40 0 R3SailinnaMd010021 Stun 0 40 0 0 0 1 0 0 0.0003 1 0 0 0.0006 1 0 0 0.0009 1 0 0 0.0012 1 0 0 0.0015 1 0 0 0.0018 1 0 0 0.0022 1 0 0 0.0026 1 0 0 0.003 1 0 0 0.0035 1 0 0 0.0041 1 0 0 0.0045 1 0 0 0.0048 1 0 0 0.0051 1 0 0 0.0052 1 0 0 0.0053 1 0 0 0.0054 1 0 0 0.0054 1 0 0 0.0053 1 0 0 0.0052 1 0 0 0.0051 1 0 0 0.0049 1 0 0 0.0046 1 0 0 0.0043 1 0 0 0.0041 1 0 0 0.0038 1 0 0 0.0036 1 0 0 0.0034 1 0 0 0.0031 1 0 0 0.0028 1 0 0 0.0025 1 0 0 0.0023 1 0 0 0.002 1 0 0 0.0016 1 0 0 0.0013 1 0 0 0.001 1 0 0 0.0008 1 0 0 0.0005 1 0 0 0.0003 1 0 0 0 1 0 -R3SailinnaMd010021 Stand2 0 40 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 StraightBefore 0 40 0 +R3SailinnaMd010021 StraightAfter 0 40 0 R3SailinnaMd010021 Win 0 98 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 Win2 0 40 0 R3SailinnaMd010021 Stop 0 36 0 0 0 1 0 0 0.1427 1 0 0 0.3391 1 0 0 0.4934 1 0 0 0.6072 1 0 0 0.6957 1 0 0 0.7464 1 0 0 0.7662 1 0 0 0.7765 1 0 0 0.7874 1 0 0 0.7946 1 0 0 0.7956 1 0 0 0.788 1 0 0 0.7788 1 0 0 0.77 1 0 0 0.7556 1 0 0 0.7346 1 0 0 0.714 1 0 0 0.6972 1 0 0 0.6798 1 0 0 0.6602 1 0 0 0.6412 1 0 0 0.6345 1 0 0 0.6333 1 0 0 0.6334 1 0 0 0.6351 1 0 0 0.6373 1 0 0 0.6382 1 0 0 0.6385 1 0 0 0.638 1 0 0 0.6371 1 0 0 0.6364 1 0 0 0.6363 1 0 0 0.6366 1 0 0 0.6371 1 0 0 0.6371 1 0 0 0.6362 1 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 Fail 0 40 0 R3SailinnaMd010021 Save 0 27 0 R3SailinnaMd010021 AttackQte 0 65 0 0 0 1 0 0 0.1682 1 0 0 0.4251 1 0 0 0.6575 1 0 0 0.8869 1 0 0 1.1778 1 0 0 1.3026 1 0 0 1.3637 1 0 0 1.4051 1 0 0 1.419 1 0 0 1.4288 1 0 0 1.4364 1 0 0 1.4433 1 0 0 1.4501 1 0 0 1.4583 1 0 0 1.4648 1 0 0 1.4676 1 0 0 1.4688 1 0 0 1.4702 1 0 0 1.4737 1 0 0 1.4808 1 0 0 1.4946 1 0 0 1.5253 1 0 0 1.5697 1 0 0 1.6095 1 0 0 1.6443 1 0 0 1.6753 1 0 0 1.7027 1 0 0 1.7281 1 0 0 1.7509 1 0 0 1.7696 1 0 0 1.7848 1 0 0 1.7988 1 0 0 1.8117 1 0 0 1.8159 1 0 0 1.8156 1 0 0 1.8136 1 0 0 1.8044 1 0 0 1.7956 1 0 0 1.7871 1 0 0 1.7799 1 0 0 1.7745 1 0 0 1.7702 1 0 0 1.7676 1 0 0 1.767 1 0 0 1.7668 1 0 0 1.7676 1 0 0 1.7681 1 0 0 1.7685 1 0 0 1.7685 1 0 0 1.7682 1 0 0 1.768 1 0 0 1.7678 1 0 0 1.7675 1 0 0 1.7672 1 0 0 1.7669 1 0 0 1.7666 1 0 0 1.7665 1 0 0 1.7664 1 0 0 1.7665 1 0 0 1.7668 1 0 0 1.7671 1 0 0 1.7674 1 0 0 1.7678 1 0 0 1.768 1 0 -R3SailinnaMd010021 Hit1 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 -R3SailinnaMd010021 Stand2 0 40 0 +R3SailinnaMd010021 Caught 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 R3SailinnaMd010021 RunStartEnd02 0 27 0.033333 0 0 1 0 0 0.1923 1 0 0 0.2544 1 0 0 0.3294 1 0 0 0.4481 1 0 0 0.5423 1 0 0 0.6175 1 0 0 0.6822 1 0 0 0.72 1 0 0 0.7407 1 0 0 0.7604 1 0 0 0.7763 1 0 0 0.7901 1 0 0 0.8013 1 0 0 0.8122 1 0 0 0.8218 1 0 0 0.8303 1 0 0 0.8384 1 0 0 0.8455 1 0 0 0.8517 1 0 0 0.8567 1 0 0 0.86 1 0 0 0.8617 1 0 0 0.8636 1 0 0 0.8642 1 0 0 0.8662 1 0 0 0.8671 1 0 0 0.8677 1 0 R3SailinnaMd010021 StopR 0 43 0 0 0 1 0 0 0.1475 1 0 0 0.3592 1 0 0 0.535 1 0 0 0.6693 1 0 0 0.7641 1 0 0 0.8293 1 0 0 0.8644 1 0 0 0.8842 1 0 0 0.8965 1 0 0 0.9023 1 0 0 0.9009 1 0 0 0.8929 1 0 0 0.8765 1 0 0 0.8561 1 0 0 0.836 1 0 0 0.8184 1 0 0 0.8013 1 0 0 0.7845 1 0 0 0.7662 1 0 0 0.7515 1 0 0 0.7403 1 0 0 0.7303 1 0 0 0.7223 1 0 0 0.7157 1 0 0 0.7097 1 0 0 0.7057 1 0 0 0.7003 1 0 0 0.6927 1 0 0 0.6861 1 0 0 0.6799 1 0 0 0.6737 1 0 0 0.668 1 0 0 0.6669 1 0 0 0.6676 1 0 0 0.6675 1 0 0 0.6669 1 0 0 0.6667 1 0 0 0.666 1 0 0 0.6645 1 0 0 0.6645 1 0 0 0.6641 1 0 0 0.6636 1 0 R3SailinnaMd010021 Attack01 0 57 0.033333 0 0 1 0 0 0.2203 1 0 0 0.4524 1 0 0 0.6918 1 0 0 0.981 1 0 0 1.5385 1 0 0 1.6685 1 0 0 1.7916 1 0 0 1.9156 1 0 0 2.0222 1 0 0 2.0904 1 0 0 2.1206 1 0 0 2.1364 1 0 0 2.1369 1 0 0 2.1168 1 0 0 2.0893 1 0 0 2.0717 1 0 0 2.0625 1 0 0 2.0586 1 0 0 2.0577 1 0 0 2.0562 1 0 0 2.0527 1 0 0 2.0488 1 0 0 2.0458 1 0 0 2.0432 1 0 0 2.0375 1 0 0 2.0317 1 0 0 2.0294 1 0 0 2.0299 1 0 0 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40 0 -R3SailinnaMd010021 Stand2 1 40 0 +R3SailinnaMd010021 Hit1 1 40 0 +R3SailinnaMd010021 Hit2 1 40 0 +R3SailinnaMd010021 Hit3 1 40 0 +R3SailinnaMd010021 Hit4 1 40 0 +R3SailinnaMd010021 Behitfly 1 40 0 +R3SailinnaMd010021 Hoverhit 1 40 0 +R3SailinnaMd010021 Falldown 1 40 0 +R3SailinnaMd010021 Hitdown 1 40 0 +R3SailinnaMd010021 Lieonfloor 1 40 0 +R3SailinnaMd010021 Standup 1 40 0 +R3SailinnaMd010021 Straight 1 40 0 +R3SailinnaMd010021 Stun 1 40 0 +R3SailinnaMd010021 StraightBefore 1 40 0 +R3SailinnaMd010021 StraightAfter 1 40 0 R3SailinnaMd010021 Win 1 98 0 -R3SailinnaMd010021 Stand2 1 40 0 +R3SailinnaMd010021 Win2 1 40 0 R3SailinnaMd010021 Stop 1 34 0 0 0 1 0 0 0.2009 1 0 0 0.4047 1 0 0 0.6082 1 0 0 0.7876 1 0 0 0.9411 1 0 0 1.0767 1 0 0 1.1899 1 0 0 1.2867 1 0 0 1.3745 1 0 0 1.4525 1 0 0 1.5262 1 0 0 1.6015 1 0 0 1.676 1 0 0 1.7477 1 0 0 1.8158 1 0 0 1.8763 1 0 0 1.9262 1 0 0 1.9686 1 0 0 2.0062 1 0 0 2.0245 1 0 0 2.0401 1 0 0 2.0517 1 0 0 2.0584 1 0 0 2.0642 1 0 0 2.068 1 0 0 2.0692 1 0 0 2.0677 1 0 0 2.0645 1 0 0 2.0605 1 0 0 2.056 1 0 0 2.0514 1 0 0 2.0466 1 0 0 2.0423 1 0 0 2.0386 1 0 -R3SailinnaMd010021 Stand2 1 40 0 -R3SailinnaMd010021 Stand2 1 40 0 -R3SailinnaMd010021 Stand2 1 40 0 -R3SailinnaMd010021 Stand2 1 40 0 -R3SailinnaMd010021 Stand2 1 40 0 -R3SailinnaMd010021 Stand2 1 40 0 -R3SailinnaMd010021 Stand2 1 40 0 +R3SailinnaMd010021 Fail 1 40 0 +R3SailinnaMd010021 Save 1 40 0 +R3SailinnaMd010021 Caught 1 40 0 +R3SailinnaMd010021 RunStartEnd02 1 40 0 +R3SailinnaMd010021 StopR 1 40 0 R3SailinnaMd010021 Attack42 1 36 0.016667 0 0 1 0 0 -0.0445 1 0 0 -0.0214 1 0 0 0.0179 1 0 0 0.1039 1 0 0 0.1903 1 0 0 0.2405 1 0 0 0.263 1 0 0 0.2685 1 0 0 0.2707 1 0 0 0.2768 1 0 0 0.2879 1 0 0 0.3007 1 0 0 0.316 1 0 0 0.3312 1 0 0 0.3469 1 0 0 0.3619 1 0 0 0.375 1 0 0 0.3865 1 0 0 0.3941 1 0 0 0.4005 1 0 0 0.4059 1 0 0 0.4105 1 0 0 0.4146 1 0 0 0.4188 1 0 0 0.4236 1 0 0 0.4293 1 0 0 0.4358 1 0 0 0.4445 1 0 0 0.4533 1 0 0 0.4634 1 0 0 0.4739 1 0 0 0.4849 1 0 0 0.4962 1 0 0 0.5071 1 0 0 0.5176 1 0 0 0.521 1 0 R3SailinnaMd010021 Attack43 1 36 0.016667 0 0 1 0 0 0.0016 1 0 0 0.0528 1 0 0 0.0516 1 0 0 -0.0056 1 0 0 0.0435 1 0 0 0.0216 1 0 0 0.0276 1 0 0 0.0331 1 0 0 0.0205 1 0 0 0.0046 1 0 0 0.0006 1 0 0 0.0132 1 0 0 0.0309 1 0 0 0.0496 1 0 0 0.0667 1 0 0 0.0816 1 0 0 0.0936 1 0 0 0.1016 1 0 0 0.1056 1 0 0 0.1088 1 0 0 0.1141 1 0 0 0.1219 1 0 0 0.132 1 0 0 0.143 1 0 0 0.153 1 0 0 0.1626 1 0 0 0.172 1 0 0 0.1816 1 0 0 0.1916 1 0 0 0.201 1 0 0 0.2095 1 0 0 0.2173 1 0 0 0.2247 1 0 0 0.2324 1 0 0 0.2398 1 0 0 0.242 1 0 R3SailinnaMd010021 Attack45 1 66 0.016667 0 0 1 0 0 0.0087 1 0 0 0.0209 1 0 0 0.0315 1 0 0 0.0467 1 0 0 0.0494 1 0 0 0.0493 1 0 0 0.0699 1 0 0 0.0986 1 0 0 0.1041 1 0 0 0.1064 1 0 0 0.1091 1 0 0 0.1117 1 0 0 0.1157 1 0 0 0.1194 1 0 0 0.1249 1 0 0 0.1322 1 0 0 0.1391 1 0 0 0.1449 1 0 0 0.1494 1 0 0 0.1514 1 0 0 0.1528 1 0 0 0.1556 1 0 0 0.1574 1 0 0 0.1583 1 0 0 0.1579 1 0 0 0.1567 1 0 0 0.1549 1 0 0 0.1517 1 0 0 0.1475 1 0 0 0.1411 1 0 0 0.131 1 0 0 0.1193 1 0 0 0.1064 1 0 0 0.0929 1 0 0 0.0809 1 0 0 0.0721 1 0 0 0.0648 1 0 0 0.0591 1 0 0 0.0552 1 0 0 0.0508 1 0 0 0.0474 1 0 0 0.0439 1 0 0 0.0397 1 0 0 0.0323 1 0 0 0.0257 1 0 0 0.0196 1 0 0 0.0143 1 0 0 0.0099 1 0 0 0.0063 1 0 0 0.0033 1 0 0 0.0003 1 0 0 -0.0003 1 0 0 0.0015 1 0 0 0.0022 1 0 0 0.0011 1 0 0 0.0002 1 0 0 -0.0002 1 0 0 -0.0005 1 0 0 -0.0009 1 0 0 -0.0013 1 0 0 -0.0017 1 0 0 -0.0023 1 0 0 -0.003 1 0 0 -0.0037 1 0 0 -0.0044 1 0 0 -0.005 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010031.tsv b/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010031.tsv index 6b6b561b..26429be8 100644 --- a/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationmotion/R3SailinnaMd010031.tsv @@ -1,23 +1,23 @@ -Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] +Role Animation Layer TotalFrame TailLength OffsetX[1] OffsetZ[1] Cos[1] Sin[1] OffsetX[2] OffsetZ[2] Cos[2] Sin[2] OffsetX[3] OffsetZ[3] Cos[3] Sin[3] OffsetX[4] OffsetZ[4] Cos[4] Sin[4] OffsetX[5] OffsetZ[5] Cos[5] Sin[5] OffsetX[6] OffsetZ[6] Cos[6] Sin[6] OffsetX[7] OffsetZ[7] Cos[7] Sin[7] OffsetX[8] OffsetZ[8] Cos[8] Sin[8] OffsetX[9] OffsetZ[9] Cos[9] Sin[9] OffsetX[10] OffsetZ[10] Cos[10] Sin[10] OffsetX[11] OffsetZ[11] Cos[11] Sin[11] OffsetX[12] OffsetZ[12] Cos[12] Sin[12] OffsetX[13] OffsetZ[13] Cos[13] Sin[13] OffsetX[14] OffsetZ[14] Cos[14] Sin[14] OffsetX[15] OffsetZ[15] Cos[15] Sin[15] OffsetX[16] OffsetZ[16] Cos[16] Sin[16] OffsetX[17] OffsetZ[17] Cos[17] Sin[17] OffsetX[18] OffsetZ[18] Cos[18] Sin[18] OffsetX[19] OffsetZ[19] Cos[19] Sin[19] OffsetX[20] OffsetZ[20] Cos[20] Sin[20] OffsetX[21] OffsetZ[21] Cos[21] Sin[21] OffsetX[22] OffsetZ[22] Cos[22] Sin[22] OffsetX[23] OffsetZ[23] Cos[23] Sin[23] OffsetX[24] OffsetZ[24] Cos[24] Sin[24] OffsetX[25] OffsetZ[25] Cos[25] Sin[25] OffsetX[26] OffsetZ[26] Cos[26] Sin[26] OffsetX[27] OffsetZ[27] Cos[27] Sin[27] OffsetX[28] OffsetZ[28] Cos[28] Sin[28] OffsetX[29] OffsetZ[29] Cos[29] Sin[29] OffsetX[30] OffsetZ[30] Cos[30] Sin[30] OffsetX[31] OffsetZ[31] Cos[31] Sin[31] OffsetX[32] OffsetZ[32] Cos[32] Sin[32] OffsetX[33] OffsetZ[33] Cos[33] Sin[33] OffsetX[34] OffsetZ[34] Cos[34] Sin[34] OffsetX[35] OffsetZ[35] Cos[35] Sin[35] OffsetX[36] OffsetZ[36] Cos[36] Sin[36] OffsetX[37] OffsetZ[37] Cos[37] Sin[37] OffsetX[38] OffsetZ[38] Cos[38] Sin[38] OffsetX[39] OffsetZ[39] Cos[39] Sin[39] OffsetX[40] OffsetZ[40] Cos[40] Sin[40] OffsetX[41] OffsetZ[41] Cos[41] Sin[41] OffsetX[42] OffsetZ[42] Cos[42] Sin[42] OffsetX[43] OffsetZ[43] Cos[43] Sin[43] OffsetX[44] OffsetZ[44] Cos[44] Sin[44] OffsetX[45] OffsetZ[45] Cos[45] Sin[45] OffsetX[46] OffsetZ[46] Cos[46] Sin[46] OffsetX[47] OffsetZ[47] Cos[47] Sin[47] OffsetX[48] OffsetZ[48] Cos[48] Sin[48] OffsetX[49] OffsetZ[49] Cos[49] Sin[49] OffsetX[50] OffsetZ[50] Cos[50] Sin[50] OffsetX[51] OffsetZ[51] Cos[51] Sin[51] OffsetX[52] OffsetZ[52] Cos[52] Sin[52] OffsetX[53] OffsetZ[53] Cos[53] Sin[53] OffsetX[54] OffsetZ[54] Cos[54] Sin[54] OffsetX[55] OffsetZ[55] Cos[55] Sin[55] OffsetX[56] OffsetZ[56] Cos[56] Sin[56] OffsetX[57] OffsetZ[57] Cos[57] Sin[57] OffsetX[58] OffsetZ[58] Cos[58] Sin[58] OffsetX[59] OffsetZ[59] Cos[59] Sin[59] OffsetX[60] OffsetZ[60] Cos[60] Sin[60] OffsetX[61] OffsetZ[61] Cos[61] Sin[61] OffsetX[62] OffsetZ[62] Cos[62] Sin[62] OffsetX[63] OffsetZ[63] Cos[63] Sin[63] OffsetX[64] OffsetZ[64] Cos[64] Sin[64] OffsetX[65] OffsetZ[65] Cos[65] Sin[65] OffsetX[66] OffsetZ[66] Cos[66] Sin[66] OffsetX[67] OffsetZ[67] Cos[67] Sin[67] OffsetX[68] OffsetZ[68] Cos[68] Sin[68] OffsetX[69] OffsetZ[69] Cos[69] Sin[69] OffsetX[70] OffsetZ[70] Cos[70] Sin[70] OffsetX[71] OffsetZ[71] Cos[71] Sin[71] OffsetX[72] OffsetZ[72] Cos[72] Sin[72] OffsetX[73] OffsetZ[73] Cos[73] Sin[73] OffsetX[74] OffsetZ[74] Cos[74] Sin[74] OffsetX[75] OffsetZ[75] Cos[75] Sin[75] OffsetX[76] OffsetZ[76] Cos[76] Sin[76] OffsetX[77] OffsetZ[77] Cos[77] Sin[77] OffsetX[78] OffsetZ[78] Cos[78] Sin[78] OffsetX[79] OffsetZ[79] Cos[79] Sin[79] OffsetX[80] OffsetZ[80] Cos[80] Sin[80] OffsetX[81] OffsetZ[81] Cos[81] Sin[81] OffsetX[82] OffsetZ[82] Cos[82] Sin[82] OffsetX[83] OffsetZ[83] Cos[83] Sin[83] OffsetX[84] OffsetZ[84] Cos[84] Sin[84] OffsetX[85] OffsetZ[85] Cos[85] Sin[85] OffsetX[86] OffsetZ[86] Cos[86] Sin[86] OffsetX[87] OffsetZ[87] Cos[87] Sin[87] OffsetX[88] OffsetZ[88] Cos[88] Sin[88] OffsetX[89] OffsetZ[89] Cos[89] Sin[89] OffsetX[90] OffsetZ[90] Cos[90] Sin[90] OffsetX[91] OffsetZ[91] Cos[91] Sin[91] OffsetX[92] OffsetZ[92] Cos[92] Sin[92] OffsetX[93] OffsetZ[93] Cos[93] Sin[93] OffsetX[94] OffsetZ[94] Cos[94] Sin[94] OffsetX[95] OffsetZ[95] Cos[95] Sin[95] OffsetX[96] OffsetZ[96] Cos[96] Sin[96] OffsetX[97] OffsetZ[97] Cos[97] Sin[97] OffsetX[98] OffsetZ[98] Cos[98] Sin[98] OffsetX[99] OffsetZ[99] Cos[99] Sin[99] OffsetX[100] OffsetZ[100] Cos[100] Sin[100] OffsetX[101] OffsetZ[101] Cos[101] Sin[101] OffsetX[102] OffsetZ[102] Cos[102] Sin[102] OffsetX[103] OffsetZ[103] Cos[103] Sin[103] OffsetX[104] OffsetZ[104] Cos[104] Sin[104] OffsetX[105] OffsetZ[105] Cos[105] Sin[105] OffsetX[106] OffsetZ[106] Cos[106] Sin[106] OffsetX[107] OffsetZ[107] Cos[107] Sin[107] OffsetX[108] OffsetZ[108] Cos[108] Sin[108] OffsetX[109] OffsetZ[109] Cos[109] Sin[109] OffsetX[110] OffsetZ[110] Cos[110] Sin[110] OffsetX[111] OffsetZ[111] Cos[111] Sin[111] OffsetX[112] OffsetZ[112] Cos[112] Sin[112] OffsetX[113] OffsetZ[113] Cos[113] Sin[113] OffsetX[114] OffsetZ[114] Cos[114] Sin[114] OffsetX[115] OffsetZ[115] Cos[115] Sin[115] OffsetX[116] OffsetZ[116] Cos[116] Sin[116] OffsetX[117] OffsetZ[117] Cos[117] Sin[117] OffsetX[118] OffsetZ[118] Cos[118] Sin[118] OffsetX[119] OffsetZ[119] Cos[119] Sin[119] OffsetX[120] OffsetZ[120] Cos[120] Sin[120] OffsetX[121] OffsetZ[121] Cos[121] Sin[121] OffsetX[122] OffsetZ[122] Cos[122] Sin[122] OffsetX[123] OffsetZ[123] Cos[123] Sin[123] OffsetX[124] OffsetZ[124] Cos[124] Sin[124] OffsetX[125] OffsetZ[125] Cos[125] Sin[125] OffsetX[126] OffsetZ[126] Cos[126] Sin[126] OffsetX[127] OffsetZ[127] Cos[127] Sin[127] OffsetX[128] OffsetZ[128] Cos[128] Sin[128] OffsetX[129] OffsetZ[129] Cos[129] Sin[129] OffsetX[130] OffsetZ[130] Cos[130] Sin[130] OffsetX[131] OffsetZ[131] Cos[131] Sin[131] OffsetX[132] OffsetZ[132] Cos[132] Sin[132] OffsetX[133] OffsetZ[133] Cos[133] Sin[133] OffsetX[134] OffsetZ[134] Cos[134] Sin[134] OffsetX[135] OffsetZ[135] Cos[135] Sin[135] OffsetX[136] OffsetZ[136] Cos[136] Sin[136] OffsetX[137] OffsetZ[137] Cos[137] Sin[137] OffsetX[138] OffsetZ[138] Cos[138] Sin[138] OffsetX[139] OffsetZ[139] Cos[139] Sin[139] OffsetX[140] OffsetZ[140] Cos[140] Sin[140] OffsetX[141] OffsetZ[141] Cos[141] Sin[141] OffsetX[142] OffsetZ[142] Cos[142] Sin[142] OffsetX[143] OffsetZ[143] Cos[143] Sin[143] OffsetX[144] OffsetZ[144] Cos[144] Sin[144] OffsetX[145] OffsetZ[145] Cos[145] Sin[145] OffsetX[146] OffsetZ[146] Cos[146] Sin[146] OffsetX[147] OffsetZ[147] Cos[147] Sin[147] OffsetX[148] OffsetZ[148] Cos[148] Sin[148] OffsetX[149] OffsetZ[149] Cos[149] Sin[149] OffsetX[150] OffsetZ[150] Cos[150] Sin[150] OffsetX[151] OffsetZ[151] Cos[151] Sin[151] OffsetX[152] OffsetZ[152] Cos[152] Sin[152] OffsetX[153] OffsetZ[153] Cos[153] Sin[153] OffsetX[154] OffsetZ[154] Cos[154] Sin[154] OffsetX[155] OffsetZ[155] Cos[155] Sin[155] OffsetX[156] OffsetZ[156] Cos[156] Sin[156] OffsetX[157] OffsetZ[157] Cos[157] Sin[157] OffsetX[158] OffsetZ[158] Cos[158] Sin[158] OffsetX[159] OffsetZ[159] Cos[159] Sin[159] OffsetX[160] OffsetZ[160] Cos[160] Sin[160] OffsetX[161] OffsetZ[161] Cos[161] Sin[161] OffsetX[162] OffsetZ[162] Cos[162] Sin[162] OffsetX[163] OffsetZ[163] Cos[163] Sin[163] R3SailinnaMd010031 Born 0 79 0.033333 0 0 1 0 0 -0.0086 1 0 0 -0.0061 1 0 0 0.0036 1 0 0 0.0195 1 0 0 0.0285 1 0 0 0.0322 1 0 0 0.0273 1 0 0 0.0131 1 0 0 -0.0022 1 0 0 -0.0141 1 0 0 -0.0183 1 0 0 -0.0196 1 0 0 -0.0211 1 0 0 -0.0231 1 0 0 -0.0249 1 0 0 -0.0262 1 0 0 -0.0274 1 0 0 -0.0375 1 0 0 -0.0608 1 0 0 -0.0818 1 0 0 -0.0645 1 0 0 -0.0308 1 0 0 -0.0108 1 0 0 -0.0081 1 0 0 -0.0004 1 0 0 0.008 1 0 0 0.0023 1 0 0 -0.0156 1 0 0 -0.0392 1 0 0 -0.0566 1 0 0 -0.0632 1 0 0 -0.0645 1 0 0 -0.0625 1 0 0 -0.0598 1 0 0 -0.0576 1 0 0 -0.0559 1 0 0 -0.0542 1 0 0 -0.0526 1 0 0 -0.051 1 0 0 -0.0489 1 0 0 -0.0461 1 0 0 -0.0438 1 0 0 -0.0422 1 0 0 -0.0399 1 0 0 -0.0396 1 0 0 -0.0394 1 0 0 -0.0394 1 0 0 -0.0393 1 0 0 -0.0394 1 0 0 -0.0395 1 0 0 -0.0396 1 0 0 -0.0398 1 0 0 -0.0401 1 0 0 -0.0404 1 0 0 -0.0405 1 0 0 -0.0407 1 0 0 -0.0409 1 0 0 -0.041 1 0 0 -0.0411 1 0 0 -0.0419 1 0 0 -0.0284 1 0 0 -0.0139 1 0 0 0.0008 1 0 0 0.0157 1 0 0 0.03 1 0 0 0.0351 1 0 0 0.0378 1 0 0 0.0366 1 0 0 0.0344 1 0 0 0.0305 1 0 0 0.0272 1 0 0 0.024 1 0 0 0.0209 1 0 0 0.0182 1 0 0 0.0156 1 0 0 0.013 1 0 0 0.0106 1 0 0 0.008 1 0 0 0.008 1 0 R3SailinnaMd010031 Stand1 0 40 0 R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 Stand3 0 40 0 R3SailinnaMd010031 Death 0 47 0.033333 0 0 1 0 0 -0.1381 1 0 0 -0.2679 1 0 0 -0.3779 1 0 0 -0.534 1 0 0 -0.6912 1 0 0 -0.8664 1 0 0 -1.0331 1 0 0 -1.1514 1 0 0 -1.2085 1 0 0 -1.2493 1 0 0 -1.2992 1 0 0 -1.3575 1 0 0 -1.4183 1 0 0 -1.4736 1 0 0 -1.5224 1 0 0 -1.5703 1 0 0 -1.6285 1 0 0 -1.7017 1 0 0 -1.785 1 0 0 -1.8753 1 0 0 -1.9719 1 0 0 -2.0452 1 0 0 -2.1136 1 0 0 -2.2 1 0 0 -2.258 1 0 0 -2.2982 1 0 0 -2.3252 1 0 0 -2.3523 1 0 0 -2.3747 1 0 0 -2.3875 1 0 0 -2.3966 1 0 0 -2.4011 1 0 0 -2.4057 1 0 0 -2.4083 1 0 0 -2.4105 1 0 0 -2.4119 1 0 0 -2.4123 1 0 0 -2.413 1 0 0 -2.4135 1 0 0 -2.414 1 0 0 -2.4145 1 0 0 -2.4149 1 0 0 -2.4153 1 0 0 -2.4157 1 0 0 -2.4161 1 0 0 -2.4165 1 0 0 -2.4168 1 0 R3SailinnaMd010031 Standchange 0 80 0 0 0 1 0 0 0.0053 1 0 0 0.0153 1 0 0 0.0292 1 0 0 0.049 1 0 0 0.0661 1 0 0 0.0776 1 0 0 0.0843 1 0 0 0.0871 1 0 0 0.089 1 0 0 0.0909 1 0 0 0.0953 1 0 0 0.0999 1 0 0 0.1051 1 0 0 0.1096 1 0 0 0.1127 1 0 0 0.1148 1 0 0 0.1156 1 0 0 0.1154 1 0 0 0.1102 1 0 0 0.0938 1 0 0 0.0701 1 0 0 0.0408 1 0 0 0.0123 1 0 0 -0.0089 1 0 0 -0.018 1 0 0 -0.0201 1 0 0 -0.0211 1 0 0 -0.0252 1 0 0 -0.0294 1 0 0 -0.033 1 0 0 -0.036 1 0 0 -0.0378 1 0 0 -0.0396 1 0 0 -0.0412 1 0 0 -0.0423 1 0 0 -0.0428 1 0 0 -0.0429 1 0 0 -0.0427 1 0 0 -0.0422 1 0 0 -0.0415 1 0 0 -0.0404 1 0 0 -0.0387 1 0 0 -0.0373 1 0 0 -0.0341 1 0 0 -0.0296 1 0 0 -0.0254 1 0 0 -0.0204 1 0 0 -0.0169 1 0 0 -0.0069 1 0 0 0.0026 1 0 0 0.0107 1 0 0 0.0195 1 0 0 0.0288 1 0 0 0.037 1 0 0 0.0425 1 0 0 0.0376 1 0 0 0.0285 1 0 0 0.0177 1 0 0 0.0084 1 0 0 -0.0013 1 0 0 -0.0117 1 0 0 -0.0184 1 0 0 -0.0229 1 0 0 -0.0257 1 0 0 -0.0236 1 0 0 -0.0207 1 0 0 -0.0188 1 0 0 -0.0171 1 0 0 -0.0154 1 0 0 -0.0138 1 0 0 -0.0133 1 0 0 -0.0138 1 0 0 -0.0147 1 0 0 -0.0159 1 0 0 -0.0172 1 0 0 -0.0188 1 0 0 -0.0194 1 0 0 -0.0197 1 0 0 -0.0197 1 0 0 -0.0208 1 0 R3SailinnaMd010031 Run 0 14 0 -R3SailinnaMd010031 Run 0 14 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Run 0 14 0 -R3SailinnaMd010031 Run 0 14 0 +R3SailinnaMd010031 Walk 0 27 0 +R3SailinnaMd010031 Runb 0 40 0 +R3SailinnaMd010031 Runl 0 40 0 +R3SailinnaMd010031 Runr 0 40 0 +R3SailinnaMd010031 Walkb 0 40 0 +R3SailinnaMd010031 Walkl 0 40 0 +R3SailinnaMd010031 Walkr 0 40 0 +R3SailinnaMd010031 TurnLeft 0 14 0 +R3SailinnaMd010031 TurnRight 0 14 0 R3SailinnaMd010031 Move1 0 53 0 0 0 1 0 0 0.6843 1 0 0 2.1788 1 0 0 3.0118 1 0 0 3.6048 1 0 0 4.0728 1 0 0 4.4778 1 0 0 4.8565 1 0 0 5.1508 1 0 0 5.3195 1 0 0 5.4762 1 0 0 5.6273 1 0 0 5.7813 1 0 0 5.8984 1 0 0 5.9959 1 0 0 6.0884 1 0 0 6.1825 1 0 0 6.2837 1 0 0 6.3826 1 0 0 6.4559 1 0 0 6.518 1 0 0 6.577 1 0 0 6.63 1 0 0 6.6761 1 0 0 6.7147 1 0 0 6.7463 1 0 0 6.7737 1 0 0 6.7927 1 0 0 6.8067 1 0 0 6.8168 1 0 0 6.8235 1 0 0 6.8268 1 0 0 6.8269 1 0 0 6.8275 1 0 0 6.8301 1 0 0 6.8321 1 0 0 6.8316 1 0 0 6.8292 1 0 0 6.8275 1 0 0 6.8253 1 0 0 6.8234 1 0 0 6.8221 1 0 0 6.8208 1 0 0 6.8202 1 0 0 6.8202 1 0 0 6.8204 1 0 0 6.8206 1 0 0 6.8208 1 0 0 6.8209 1 0 0 6.8208 1 0 0 6.8216 1 0 0 6.8223 1 0 0 6.8224 1 0 R3SailinnaMd010031 Move2 0 70 0.016667 0 0 1 0 0 -0.2036 1 0 0 -0.6538 1 0 0 -1.1582 1 0 0 -1.8383 1 0 0 -2.5635 1 0 0 -3.2512 1 0 0 -3.8832 1 0 0 -4.2533 1 0 0 -4.4423 1 0 0 -4.4285 1 0 0 -4.3968 1 0 0 -4.3732 1 0 0 -4.3522 1 0 0 -4.353 1 0 0 -4.3672 1 0 0 -4.388 1 0 0 -4.4106 1 0 0 -4.43 1 0 0 -4.4414 1 0 0 -4.4492 1 0 0 -4.4554 1 0 0 -4.4595 1 0 0 -4.4617 1 0 0 -4.4626 1 0 0 -4.4624 1 0 0 -4.4606 1 0 0 -4.4579 1 0 0 -4.4552 1 0 0 -4.4525 1 0 0 -4.45 1 0 0 -4.4481 1 0 0 -4.4468 1 0 0 -4.446 1 0 0 -4.4458 1 0 0 -4.4467 1 0 0 -4.4484 1 0 0 -4.4508 1 0 0 -4.4534 1 0 0 -4.448 1 0 0 -4.4429 1 0 0 -4.4372 1 0 0 -4.4301 1 0 0 -4.4218 1 0 0 -4.4136 1 0 0 -4.405 1 0 0 -4.396 1 0 0 -4.3865 1 0 0 -4.377 1 0 0 -4.3744 1 0 0 -4.3728 1 0 0 -4.372 1 0 0 -4.3722 1 0 0 -4.3739 1 0 0 -4.3773 1 0 0 -4.3808 1 0 0 -4.3844 1 0 0 -4.388 1 0 0 -4.3913 1 0 0 -4.3945 1 0 0 -4.3948 1 0 0 -4.3958 1 0 0 -4.3969 1 0 0 -4.398 1 0 0 -4.3988 1 0 0 -4.3995 1 0 0 -4.4002 1 0 0 -4.4009 1 0 0 -4.4016 1 0 0 -4.4022 1 0 0 -4.4025 1 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 Move3 0 40 0 R3SailinnaMd010031 RunStart 0 16 0.016667 0 0 1 0 0 0.1131 1 0 0 0.2598 1 0 0 0.4319 1 0 0 0.6319 1 0 0 0.8712 1 0 0 1.1526 1 0 0 1.523 1 0 0 1.8244 1 0 0 2.1082 1 0 0 2.3725 1 0 0 2.6827 1 0 0 3.0577 1 0 0 3.415 1 0 0 3.7086 1 0 0 3.9882 1 0 0 4.0818 1 0 R3SailinnaMd010031 RunStartEnd01 0 27 0.033333 0 0 1 0 0 0.0711 1 0 0 0.1588 1 0 0 0.2534 1 0 0 0.3382 1 0 0 0.3972 1 0 0 0.4302 1 0 0 0.4458 1 0 0 0.4577 1 0 0 0.465 1 0 0 0.47 1 0 0 0.471 1 0 0 0.4639 1 0 0 0.4524 1 0 0 0.4381 1 0 0 0.4237 1 0 0 0.4111 1 0 0 0.418 1 0 0 0.4304 1 0 0 0.4457 1 0 0 0.4629 1 0 0 0.4787 1 0 0 0.49 1 0 0 0.4963 1 0 0 0.5004 1 0 0 0.5025 1 0 0 0.5034 1 0 0 0.5062 1 0 R3SailinnaMd010031 Hit1 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 @@ -30,18 +30,17 @@ R3SailinnaMd010031 Falldown 0 22 0 0 0 1 0 0 -0.741 1 0 0 -1.2425 1 0 0 -2.0722 R3SailinnaMd010031 Hitdown 0 27 0 0 0 1 0 0 -0.7216 1 0 0 -1.4993 1 0 0 -2.1196 1 0 0 -2.8937 1 0 0 -3.4402 1 0 0 -4.2406 1 0 0 -4.6602 1 0 0 -4.8288 1 0 0 -4.9685 1 0 0 -5.0938 1 0 0 -5.2295 1 0 0 -5.3864 1 0 0 -5.5119 1 0 0 -5.5764 1 0 0 -5.6111 1 0 0 -5.6295 1 0 0 -5.638 1 0 0 -5.6427 1 0 0 -5.6505 1 0 0 -5.6581 1 0 0 -5.6634 1 0 0 -5.6663 1 0 0 -5.6682 1 0 0 -5.6696 1 0 0 -5.671 1 0 0 -5.673 1 0 R3SailinnaMd010031 Lieonfloor 0 7 0.033333 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 R3SailinnaMd010031 Standup 0 43 0 0 0 1 0 0 0.0092 1 0 0 0.0218 1 0 0 0.0341 1 0 0 0.0475 1 0 0 0.0673 1 0 0 0.0746 1 0 0 0.0783 1 0 0 0.0802 1 0 0 0.08 1 0 0 0.0745 1 0 0 0.0633 1 0 0 0.0434 1 0 0 0.0214 1 0 0 -0.0012 1 0 0 -0.0233 1 0 0 -0.0433 1 0 0 -0.0615 1 0 0 -0.0786 1 0 0 -0.0958 1 0 0 -0.1115 1 0 0 -0.1263 1 0 0 -0.1404 1 0 0 -0.154 1 0 0 -0.1659 1 0 0 -0.1698 1 0 0 -0.1723 1 0 0 -0.1737 1 0 0 -0.1742 1 0 0 -0.1742 1 0 0 -0.1739 1 0 0 -0.1737 1 0 0 -0.1738 1 0 0 -0.1738 1 0 0 -0.1739 1 0 0 -0.1754 1 0 0 -0.1761 1 0 0 -0.1768 1 0 0 -0.1776 1 0 0 -0.1785 1 0 0 -0.1784 1 0 0 -0.1792 1 0 0 -0.1801 1 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 Straight 0 40 0 R3SailinnaMd010031 Stun 0 40 0 0 0 1 0 0 0.0003 1 0 0 0.0006 1 0 0 0.0009 1 0 0 0.0012 1 0 0 0.0015 1 0 0 0.0018 1 0 0 0.0022 1 0 0 0.0026 1 0 0 0.003 1 0 0 0.0035 1 0 0 0.0041 1 0 0 0.0045 1 0 0 0.0048 1 0 0 0.0051 1 0 0 0.0052 1 0 0 0.0053 1 0 0 0.0054 1 0 0 0.0054 1 0 0 0.0053 1 0 0 0.0052 1 0 0 0.0051 1 0 0 0.0049 1 0 0 0.0046 1 0 0 0.0043 1 0 0 0.0041 1 0 0 0.0038 1 0 0 0.0036 1 0 0 0.0034 1 0 0 0.0031 1 0 0 0.0028 1 0 0 0.0025 1 0 0 0.0023 1 0 0 0.002 1 0 0 0.0016 1 0 0 0.0013 1 0 0 0.001 1 0 0 0.0008 1 0 0 0.0005 1 0 0 0.0003 1 0 0 0 1 0 -R3SailinnaMd010031 Stand2 0 40 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 StraightBefore 0 40 0 +R3SailinnaMd010031 StraightAfter 0 40 0 R3SailinnaMd010031 Win 0 98 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 Win2 0 40 0 R3SailinnaMd010031 Stop 0 36 0 0 0 1 0 0 0.1427 1 0 0 0.3391 1 0 0 0.4934 1 0 0 0.6072 1 0 0 0.6957 1 0 0 0.7464 1 0 0 0.7662 1 0 0 0.7765 1 0 0 0.7874 1 0 0 0.7946 1 0 0 0.7956 1 0 0 0.788 1 0 0 0.7788 1 0 0 0.77 1 0 0 0.7556 1 0 0 0.7346 1 0 0 0.714 1 0 0 0.6972 1 0 0 0.6798 1 0 0 0.6602 1 0 0 0.6412 1 0 0 0.6345 1 0 0 0.6333 1 0 0 0.6334 1 0 0 0.6351 1 0 0 0.6373 1 0 0 0.6382 1 0 0 0.6385 1 0 0 0.638 1 0 0 0.6371 1 0 0 0.6364 1 0 0 0.6363 1 0 0 0.6366 1 0 0 0.6371 1 0 0 0.6371 1 0 0 0.6362 1 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 Fail 0 40 0 R3SailinnaMd010031 Save 0 27 0 R3SailinnaMd010031 AttackQte 0 65 0 0 0 1 0 0 0.1682 1 0 0 0.4251 1 0 0 0.6575 1 0 0 0.8869 1 0 0 1.1778 1 0 0 1.3026 1 0 0 1.3637 1 0 0 1.4051 1 0 0 1.419 1 0 0 1.4288 1 0 0 1.4364 1 0 0 1.4433 1 0 0 1.4501 1 0 0 1.4583 1 0 0 1.4648 1 0 0 1.4676 1 0 0 1.4688 1 0 0 1.4702 1 0 0 1.4737 1 0 0 1.4808 1 0 0 1.4946 1 0 0 1.5253 1 0 0 1.5697 1 0 0 1.6095 1 0 0 1.6443 1 0 0 1.6753 1 0 0 1.7027 1 0 0 1.7281 1 0 0 1.7509 1 0 0 1.7696 1 0 0 1.7848 1 0 0 1.7988 1 0 0 1.8117 1 0 0 1.8159 1 0 0 1.8156 1 0 0 1.8136 1 0 0 1.8044 1 0 0 1.7956 1 0 0 1.7871 1 0 0 1.7799 1 0 0 1.7745 1 0 0 1.7702 1 0 0 1.7676 1 0 0 1.767 1 0 0 1.7668 1 0 0 1.7676 1 0 0 1.7681 1 0 0 1.7685 1 0 0 1.7685 1 0 0 1.7682 1 0 0 1.768 1 0 0 1.7678 1 0 0 1.7675 1 0 0 1.7672 1 0 0 1.7669 1 0 0 1.7666 1 0 0 1.7665 1 0 0 1.7664 1 0 0 1.7665 1 0 0 1.7668 1 0 0 1.7671 1 0 0 1.7674 1 0 0 1.7678 1 0 0 1.768 1 0 -R3SailinnaMd010031 Hit1 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 -R3SailinnaMd010031 Stand2 0 40 0 +R3SailinnaMd010031 Caught 0 36 0 0 0 1 0 0 0.0157 1 0 0 -0.0369 1 0 0 -0.1387 1 0 0 -0.2441 1 0 0 -0.3387 1 0 0 -0.4411 1 0 0 -0.5421 1 0 0 -0.6509 1 0 0 -0.6842 1 0 0 -0.7181 1 0 0 -0.7495 1 0 0 -0.7694 1 0 0 -0.7818 1 0 0 -0.7891 1 0 0 -0.7951 1 0 0 -0.8043 1 0 0 -0.8205 1 0 0 -0.8474 1 0 0 -0.8752 1 0 0 -0.9021 1 0 0 -0.9263 1 0 0 -0.9493 1 0 0 -0.9699 1 0 0 -0.9877 1 0 0 -1.0006 1 0 0 -1.0046 1 0 0 -1.0046 1 0 0 -1.0071 1 0 0 -1.0094 1 0 0 -1.0103 1 0 0 -1.0103 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0101 1 0 0 -1.0094 1 0 0 -1.008 1 0 R3SailinnaMd010031 RunStartEnd02 0 27 0.033333 0 0 1 0 0 0.1923 1 0 0 0.2544 1 0 0 0.3294 1 0 0 0.4481 1 0 0 0.5423 1 0 0 0.6175 1 0 0 0.6822 1 0 0 0.72 1 0 0 0.7407 1 0 0 0.7604 1 0 0 0.7763 1 0 0 0.7901 1 0 0 0.8013 1 0 0 0.8122 1 0 0 0.8218 1 0 0 0.8303 1 0 0 0.8384 1 0 0 0.8455 1 0 0 0.8517 1 0 0 0.8567 1 0 0 0.86 1 0 0 0.8617 1 0 0 0.8636 1 0 0 0.8642 1 0 0 0.8662 1 0 0 0.8671 1 0 0 0.8677 1 0 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3.8681 1 0 0 4.1519 1 0 0 4.4318 1 0 0 4.709 1 0 0 4.9849 1 0 0 5.2606 1 0 0 5.5372 1 0 0 5.8154 1 0 0 6.0961 1 0 0 6.3806 1 0 R3SailinnaMd010031 RunStartEnd01 1 31 0 0 0 1 0 0 0.0239 1 0 0 0.0482 1 0 0 0.0859 1 0 0 0.1424 1 0 0 0.2186 1 0 0 0.3087 1 0 0 0.4055 1 0 0 0.5014 1 0 0 0.5879 1 0 0 0.6545 1 0 0 0.7055 1 0 0 0.7504 1 0 0 0.791 1 0 0 0.8277 1 0 0 0.8606 1 0 0 0.8899 1 0 0 0.916 1 0 0 0.9395 1 0 0 0.9614 1 0 0 0.9828 1 0 0 1.0037 1 0 0 1.023 1 0 0 1.0403 1 0 0 1.0566 1 0 0 1.0721 1 0 0 1.0874 1 0 0 1.1029 1 0 0 1.1194 1 0 0 1.1377 1 0 0 1.1575 1 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 +R3SailinnaMd010031 Hit1 1 40 0 +R3SailinnaMd010031 Hit2 1 40 0 +R3SailinnaMd010031 Hit3 1 40 0 +R3SailinnaMd010031 Hit4 1 40 0 +R3SailinnaMd010031 Behitfly 1 40 0 +R3SailinnaMd010031 Hoverhit 1 40 0 +R3SailinnaMd010031 Falldown 1 40 0 +R3SailinnaMd010031 Hitdown 1 40 0 +R3SailinnaMd010031 Lieonfloor 1 40 0 +R3SailinnaMd010031 Standup 1 40 0 +R3SailinnaMd010031 Straight 1 40 0 +R3SailinnaMd010031 Stun 1 40 0 +R3SailinnaMd010031 StraightBefore 1 40 0 +R3SailinnaMd010031 StraightAfter 1 40 0 R3SailinnaMd010031 Win 1 98 0 -R3SailinnaMd010031 Stand2 1 40 0 +R3SailinnaMd010031 Win2 1 40 0 R3SailinnaMd010031 Stop 1 34 0 0 0 1 0 0 0.2009 1 0 0 0.4047 1 0 0 0.6082 1 0 0 0.7876 1 0 0 0.9411 1 0 0 1.0767 1 0 0 1.1899 1 0 0 1.2867 1 0 0 1.3745 1 0 0 1.4525 1 0 0 1.5262 1 0 0 1.6015 1 0 0 1.676 1 0 0 1.7477 1 0 0 1.8158 1 0 0 1.8763 1 0 0 1.9262 1 0 0 1.9686 1 0 0 2.0062 1 0 0 2.0245 1 0 0 2.0401 1 0 0 2.0517 1 0 0 2.0584 1 0 0 2.0642 1 0 0 2.068 1 0 0 2.0692 1 0 0 2.0677 1 0 0 2.0645 1 0 0 2.0605 1 0 0 2.056 1 0 0 2.0514 1 0 0 2.0466 1 0 0 2.0423 1 0 0 2.0386 1 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 -R3SailinnaMd010031 Stand2 1 40 0 +R3SailinnaMd010031 Fail 1 40 0 +R3SailinnaMd010031 Save 1 40 0 +R3SailinnaMd010031 Caught 1 40 0 +R3SailinnaMd010031 RunStartEnd02 1 40 0 +R3SailinnaMd010031 StopR 1 40 0 R3SailinnaMd010031 Attack42 1 36 0.016667 0 0 1 0 0 -0.0445 1 0 0 -0.0214 1 0 0 0.0179 1 0 0 0.1039 1 0 0 0.1903 1 0 0 0.2405 1 0 0 0.263 1 0 0 0.2685 1 0 0 0.2707 1 0 0 0.2768 1 0 0 0.2879 1 0 0 0.3007 1 0 0 0.316 1 0 0 0.3312 1 0 0 0.3469 1 0 0 0.3619 1 0 0 0.375 1 0 0 0.3865 1 0 0 0.3941 1 0 0 0.4005 1 0 0 0.4059 1 0 0 0.4105 1 0 0 0.4146 1 0 0 0.4188 1 0 0 0.4236 1 0 0 0.4293 1 0 0 0.4358 1 0 0 0.4445 1 0 0 0.4533 1 0 0 0.4634 1 0 0 0.4739 1 0 0 0.4849 1 0 0 0.4962 1 0 0 0.5071 1 0 0 0.5176 1 0 0 0.521 1 0 R3SailinnaMd010031 Attack43 1 36 0.016667 0 0 1 0 0 0.0016 1 0 0 0.0528 1 0 0 0.0516 1 0 0 -0.0056 1 0 0 0.0435 1 0 0 0.0216 1 0 0 0.0276 1 0 0 0.0331 1 0 0 0.0205 1 0 0 0.0046 1 0 0 0.0006 1 0 0 0.0132 1 0 0 0.0309 1 0 0 0.0496 1 0 0 0.0667 1 0 0 0.0816 1 0 0 0.0936 1 0 0 0.1016 1 0 0 0.1056 1 0 0 0.1088 1 0 0 0.1141 1 0 0 0.1219 1 0 0 0.132 1 0 0 0.143 1 0 0 0.153 1 0 0 0.1626 1 0 0 0.172 1 0 0 0.1816 1 0 0 0.1916 1 0 0 0.201 1 0 0 0.2095 1 0 0 0.2173 1 0 0 0.2247 1 0 0 0.2324 1 0 0 0.2398 1 0 0 0.242 1 0 R3SailinnaMd010031 Attack45 1 66 0.016667 0 0 1 0 0 0.0087 1 0 0 0.0209 1 0 0 0.0315 1 0 0 0.0467 1 0 0 0.0494 1 0 0 0.0493 1 0 0 0.0699 1 0 0 0.0986 1 0 0 0.1041 1 0 0 0.1064 1 0 0 0.1091 1 0 0 0.1117 1 0 0 0.1157 1 0 0 0.1194 1 0 0 0.1249 1 0 0 0.1322 1 0 0 0.1391 1 0 0 0.1449 1 0 0 0.1494 1 0 0 0.1514 1 0 0 0.1528 1 0 0 0.1556 1 0 0 0.1574 1 0 0 0.1583 1 0 0 0.1579 1 0 0 0.1567 1 0 0 0.1549 1 0 0 0.1517 1 0 0 0.1475 1 0 0 0.1411 1 0 0 0.131 1 0 0 0.1193 1 0 0 0.1064 1 0 0 0.0929 1 0 0 0.0809 1 0 0 0.0721 1 0 0 0.0648 1 0 0 0.0591 1 0 0 0.0552 1 0 0 0.0508 1 0 0 0.0474 1 0 0 0.0439 1 0 0 0.0397 1 0 0 0.0323 1 0 0 0.0257 1 0 0 0.0196 1 0 0 0.0143 1 0 0 0.0099 1 0 0 0.0063 1 0 0 0.0033 1 0 0 0.0003 1 0 0 -0.0003 1 0 0 0.0015 1 0 0 0.0022 1 0 0 0.0011 1 0 0 0.0002 1 0 0 -0.0002 1 0 0 -0.0005 1 0 0 -0.0009 1 0 0 -0.0013 1 0 0 -0.0017 1 0 0 -0.0023 1 0 0 -0.003 1 0 0 -0.0037 1 0 0 -0.0044 1 0 0 -0.005 1 0 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mb1ImoutoMd010001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mb1ImoutoMd010001.tsv index 6e4e19e7..feacd5ac 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mb1ImoutoMd010001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mb1ImoutoMd010001.tsv @@ -39,9 +39,11 @@ Mb1ImoutoMd010001 0 Win2 0.1 Mb1ImoutoMd010001 0 Stop 0.1 Mb1ImoutoMd010001 0 Fail 0.1 Mb1ImoutoMd010001 0 Save 0.1 +Mb1ImoutoMd010001 0 AttackQte 0 Mb1ImoutoMd010001 0 Caught 0.1 -Mb1ImoutoMd010001 0 RunStartEnd02 0.1 +Mb1ImoutoMd010001 0 Squatdown 0.1 Mb1ImoutoMd010001 0 StopR 0.1 +Mb1ImoutoMd010001 0 Attack01 0.1 Mb1ImoutoMd010001 0 Attack09 0.1 Mb1ImoutoMd010001 0 Attack10 0.1 Mb1ImoutoMd010001 0 Attack11 0.1 @@ -64,6 +66,7 @@ Mb1ImoutoMd010001 0 Attack53 0.1 Mb1ImoutoMd010001 0 Attack55 0.1 Mb1ImoutoMd010001 0 Attack57 0.1 Mb1ImoutoMd010001 0 Attack59 0.1 +Mb1ImoutoMd010001 0 Attack60 0.1 Mb1ImoutoMd010001 0 Stand1 Run 0.2 Mb1ImoutoMd010001 0 Stand1 Walk 0.1 Mb1ImoutoMd010001 0 Stand2 Standchange 0.1 @@ -72,6 +75,7 @@ Mb1ImoutoMd010001 0 Stand2 Walk 0.3 Mb1ImoutoMd010001 0 Stand2 Walkb 0.3 Mb1ImoutoMd010001 0 Stand2 Walkl 0.3 Mb1ImoutoMd010001 0 Stand2 Walkr 0.3 +Mb1ImoutoMd010001 0 Stand2 Stand2 0.1 Mb1ImoutoMd010001 0 Standchange Stand1 0.1 Mb1ImoutoMd010001 0 Standchange Run 0.1 Mb1ImoutoMd010001 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mb1LuxiyaMd000003.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mb1LuxiyaMd000003.tsv index 5a1eb931..beef69ee 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mb1LuxiyaMd000003.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mb1LuxiyaMd000003.tsv @@ -66,6 +66,10 @@ Mb1LuxiyaMd000003 0 Attack56 0.1 Mb1LuxiyaMd000003 0 Attack57 0.1 Mb1LuxiyaMd000003 0 Attack58 0.1 Mb1LuxiyaMd000003 0 Attack59 0.1 +Mb1LuxiyaMd000003 0 Attack61 0.1 +Mb1LuxiyaMd000003 0 Attack62 0.1 +Mb1LuxiyaMd000003 0 Attack63 0.1 +Mb1LuxiyaMd000003 0 Attack64 0.1 Mb1LuxiyaMd000003 0 Stand1 Run 0.2 Mb1LuxiyaMd000003 0 Stand1 Walk 0.1 Mb1LuxiyaMd000003 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010001.tsv index c7f9f419..48019cca 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010001.tsv @@ -39,9 +39,8 @@ Mb1MaidmasterMd010001 0 Win2 0.1 Mb1MaidmasterMd010001 0 Stop 0.1 Mb1MaidmasterMd010001 0 Fail 0.1 Mb1MaidmasterMd010001 0 Save 0.1 -Mb1MaidmasterMd010001 0 AttackQte 0 Mb1MaidmasterMd010001 0 Caught 0.1 -Mb1MaidmasterMd010001 0 Squatdown 0.1 +Mb1MaidmasterMd010001 0 RunStartEnd02 0.1 Mb1MaidmasterMd010001 0 StopR 0.1 Mb1MaidmasterMd010001 0 Attack01 0.1 Mb1MaidmasterMd010001 0 Attack02 0.1 @@ -60,6 +59,8 @@ Mb1MaidmasterMd010001 0 Attack16 0.1 Mb1MaidmasterMd010001 0 Attack17 0.1 Mb1MaidmasterMd010001 0 Attack18 0.1 Mb1MaidmasterMd010001 0 Attack19 0.1 +Mb1MaidmasterMd010001 0 Attack20 0.1 +Mb1MaidmasterMd010001 0 Attack21 0.1 Mb1MaidmasterMd010001 0 Attack31 0.1 Mb1MaidmasterMd010001 0 Attack41 0.1 Mb1MaidmasterMd010001 0 Attack90 0.1 @@ -68,11 +69,6 @@ Mb1MaidmasterMd010001 0 Attack92 0.1 Mb1MaidmasterMd010001 0 Attack97 0.1 Mb1MaidmasterMd010001 0 Attack98 0.1 Mb1MaidmasterMd010001 0 Attack99 0.1 -Mb1MaidmasterMd010001 0 Stand2 Attack31 0.35 -Mb1MaidmasterMd010001 0 Stand2 Attack41 0.35 -Mb1MaidmasterMd010001 0 Attack31 Stand2 0.35 -Mb1MaidmasterMd010001 0 Attack41 Stand2 -Mb1MaidmasterMd010001 0 Attack91 Attack06 0.2 Mb1MaidmasterMd010001 0 Stand1 Run 0.2 Mb1MaidmasterMd010001 0 Stand1 Walk 0.1 Mb1MaidmasterMd010001 0 Stand2 Standchange 0.1 @@ -81,7 +77,6 @@ Mb1MaidmasterMd010001 0 Stand2 Walk 0.3 Mb1MaidmasterMd010001 0 Stand2 Walkb 0.3 Mb1MaidmasterMd010001 0 Stand2 Walkl 0.3 Mb1MaidmasterMd010001 0 Stand2 Walkr 0.3 -Mb1MaidmasterMd010001 0 Stand2 Stand2 0.1 Mb1MaidmasterMd010001 0 Standchange Stand1 0.1 Mb1MaidmasterMd010001 0 Standchange Run 0.1 Mb1MaidmasterMd010001 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010002.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010002.tsv index 50469408..60b6c00d 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010002.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mb1MaidmasterMd010002.tsv @@ -39,9 +39,8 @@ Mb1MaidmasterMd010002 0 Win2 0.1 Mb1MaidmasterMd010002 0 Stop 0.1 Mb1MaidmasterMd010002 0 Fail 0.1 Mb1MaidmasterMd010002 0 Save 0.1 -Mb1MaidmasterMd010002 0 AttackQte 0 Mb1MaidmasterMd010002 0 Caught 0.1 -Mb1MaidmasterMd010002 0 Squatdown 0.1 +Mb1MaidmasterMd010002 0 RunStartEnd02 0.1 Mb1MaidmasterMd010002 0 StopR 0.1 Mb1MaidmasterMd010002 0 Attack01 0.1 Mb1MaidmasterMd010002 0 Attack02 0.1 @@ -59,6 +58,8 @@ Mb1MaidmasterMd010002 0 Attack15 0.1 Mb1MaidmasterMd010002 0 Attack16 0.1 Mb1MaidmasterMd010002 0 Attack17 0.1 Mb1MaidmasterMd010002 0 Attack19 0.1 +Mb1MaidmasterMd010002 0 Attack20 0.1 +Mb1MaidmasterMd010002 0 Attack21 0.1 Mb1MaidmasterMd010002 0 Attack31 0.1 Mb1MaidmasterMd010002 0 Attack51 0.1 Mb1MaidmasterMd010002 0 Attack52 0.1 @@ -78,7 +79,6 @@ Mb1MaidmasterMd010002 0 Stand2 Walk 0.3 Mb1MaidmasterMd010002 0 Stand2 Walkb 0.3 Mb1MaidmasterMd010002 0 Stand2 Walkl 0.3 Mb1MaidmasterMd010002 0 Stand2 Walkr 0.3 -Mb1MaidmasterMd010002 0 Stand2 Stand2 0.1 Mb1MaidmasterMd010002 0 Standchange Stand1 0.1 Mb1MaidmasterMd010002 0 Standchange Run 0.1 Mb1MaidmasterMd010002 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mb1OniisanMd010001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mb1OniisanMd010001.tsv index 89d47668..9ae877bb 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mb1OniisanMd010001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mb1OniisanMd010001.tsv @@ -39,8 +39,9 @@ Mb1OniisanMd010001 0 Win2 0.1 Mb1OniisanMd010001 0 Stop 0.1 Mb1OniisanMd010001 0 Fail 0.1 Mb1OniisanMd010001 0 Save 0.1 +Mb1OniisanMd010001 0 AttackQte 0 Mb1OniisanMd010001 0 Caught 0.1 -Mb1OniisanMd010001 0 RunStartEnd02 0.1 +Mb1OniisanMd010001 0 Squatdown 0.1 Mb1OniisanMd010001 0 StopR 0.1 Mb1OniisanMd010001 0 Attack01 0.1 Mb1OniisanMd010001 0 Attack02 0.1 @@ -53,8 +54,6 @@ Mb1OniisanMd010001 0 Attack18 0.1 Mb1OniisanMd010001 0 Attack19 0.1 Mb1OniisanMd010001 0 Attack21 0.1 Mb1OniisanMd010001 0 Attack25 0.1 -Mb1OniisanMd010001 0 Attack26 0.1 -Mb1OniisanMd010001 0 Attack27 0.1 Mb1OniisanMd010001 0 Attack28 0.1 Mb1OniisanMd010001 0 Attack33 0.1 Mb1OniisanMd010001 0 Attack34 0.1 @@ -70,6 +69,7 @@ Mb1OniisanMd010001 0 Attack58 0.1 Mb1OniisanMd010001 0 Attack60 0.1 Mb1OniisanMd010001 0 Attack61 0.1 Mb1OniisanMd010001 0 Attack62 0.1 +Mb1OniisanMd010001 0 Attack63 0.1 Mb1OniisanMd010001 0 Attack99 0.1 Mb1OniisanMd010001 0 Stand1 Run 0.2 Mb1OniisanMd010001 0 Stand1 Walk 0.1 @@ -79,6 +79,7 @@ Mb1OniisanMd010001 0 Stand2 Walk 0.3 Mb1OniisanMd010001 0 Stand2 Walkb 0.3 Mb1OniisanMd010001 0 Stand2 Walkl 0.3 Mb1OniisanMd010001 0 Stand2 Walkr 0.3 +Mb1OniisanMd010001 0 Stand2 Stand2 0.1 Mb1OniisanMd010001 0 Standchange Stand1 0.1 Mb1OniisanMd010001 0 Standchange Run 0.1 Mb1OniisanMd010001 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Me1GouzaotiMd10001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Me1GouzaotiMd10001.tsv index 30e6ac66..71746747 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Me1GouzaotiMd10001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Me1GouzaotiMd10001.tsv @@ -39,9 +39,8 @@ Me1GouzaotiMd10001 0 Win2 0.1 Me1GouzaotiMd10001 0 Stop 0.1 Me1GouzaotiMd10001 0 Fail 0.1 Me1GouzaotiMd10001 0 Save 0.1 -Me1GouzaotiMd10001 0 AttackQte 0 Me1GouzaotiMd10001 0 Caught 0.1 -Me1GouzaotiMd10001 0 Squatdown 0.1 +Me1GouzaotiMd10001 0 RunStartEnd02 0.1 Me1GouzaotiMd10001 0 StopR 0.1 Me1GouzaotiMd10001 0 Attack01 0.1 Me1GouzaotiMd10001 0 Attack02 0.1 @@ -60,7 +59,26 @@ Me1GouzaotiMd10001 0 Attack32 0.1 Me1GouzaotiMd10001 0 Attack33 0.1 Me1GouzaotiMd10001 0 Attack34 0.1 Me1GouzaotiMd10001 0 Attack35 0.1 -Me1GouzaotiMd10001 0 Attack36 0.1 +Me1GouzaotiMd10001 0 Attack36 0 +Me1GouzaotiMd10001 0 Attack37 0.1 +Me1GouzaotiMd10001 0 Attack38 0.1 +Me1GouzaotiMd10001 0 Attack39 0.1 +Me1GouzaotiMd10001 0 Attack40 0.1 +Me1GouzaotiMd10001 0 Attack41 0.1 +Me1GouzaotiMd10001 0 Attack42 0.1 +Me1GouzaotiMd10001 0 Attack43 0.1 +Me1GouzaotiMd10001 0 Attack44 0.1 +Me1GouzaotiMd10001 0 Attack45 0.1 +Me1GouzaotiMd10001 0 Attack46 0.1 +Me1GouzaotiMd10001 0 Attack47 0.1 +Me1GouzaotiMd10001 0 Attack48 0.1 +Me1GouzaotiMd10001 0 Attack49 0.1 +Me1GouzaotiMd10001 0 Attack50 0.1 +Me1GouzaotiMd10001 0 Attack51 0.1 +Me1GouzaotiMd10001 0 Attack52 0.1 +Me1GouzaotiMd10001 0 Attack53 0.1 +Me1GouzaotiMd10001 0 Attack54 0.1 +Me1GouzaotiMd10001 0 Attack55 0.1 Me1GouzaotiMd10001 0 Attack90 0.1 Me1GouzaotiMd10001 0 Attack91 0.1 Me1GouzaotiMd10001 0 Attack99 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Me1ShengtangMd010001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Me1ShengtangMd010001.tsv index f5189c84..9c9da3ef 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Me1ShengtangMd010001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Me1ShengtangMd010001.tsv @@ -54,6 +54,7 @@ Me1ShengtangMd010001 0 Attack09 0.1 Me1ShengtangMd010001 0 Attack10 0.1 Me1ShengtangMd010001 0 Attack11 0.1 Me1ShengtangMd010001 0 Attack12 0.1 +Me1ShengtangMd010001 0 Attack13 0.1 Me1ShengtangMd010001 0 Attack99 0.1 Me1ShengtangMd010001 0 Stand1 Run 0.2 Me1ShengtangMd010001 0 Stand1 Walk 0.1 @@ -115,6 +116,3 @@ Me1ShengtangMd010001 0 Stun Stand2 0.1 Me1ShengtangMd010001 0 Win Win2 0.1 Me1ShengtangMd010001 0 Stop Stand2 0.1 Me1ShengtangMd010001 0 Caught Stand2 0.1 -Me1ShengtangMd010001 0 Attack10 Attack04 0.64 -Me1ShengtangMd010001 0 Attack09 Attack05 1.05 -Me1ShengtangMd010001 0 Attack03 Attack02 0.8 \ No newline at end of file diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Me1SwordMd002001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Me1SwordMd002001.tsv index 117c1bb9..1021a36e 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Me1SwordMd002001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Me1SwordMd002001.tsv @@ -39,11 +39,10 @@ Me1SwordMd002001 0 Win2 0.1 Me1SwordMd002001 0 Stop 0.1 Me1SwordMd002001 0 Fail 0.1 Me1SwordMd002001 0 Save 0.1 -Me1SwordMd002001 0 AttackQte 0 Me1SwordMd002001 0 Caught 0.1 -Me1SwordMd002001 0 Squatdown 0.1 +Me1SwordMd002001 0 RunStartEnd02 0.1 Me1SwordMd002001 0 StopR 0.1 -Me1SwordMd002001 0 Attack01 0.8 +Me1SwordMd002001 0 Attack01 0.1 Me1SwordMd002001 0 Attack02 0.1 Me1SwordMd002001 0 Attack03 0.1 Me1SwordMd002001 0 Attack04 0.1 @@ -58,32 +57,34 @@ Me1SwordMd002001 0 Attack16 0.1 Me1SwordMd002001 0 Attack17 0.1 Me1SwordMd002001 0 Attack18 0.1 Me1SwordMd002001 0 Attack20 0.1 -Me1SwordMd002001 0 Attack21 0.5 -Me1SwordMd002001 0 Attack22 0.5 -Me1SwordMd002001 0 Attack23 0.5 -Me1SwordMd002001 0 Attack24 0.5 -Me1SwordMd002001 0 Attack25 0.5 -Me1SwordMd002001 0 Attack26 0.5 -Me1SwordMd002001 0 Attack27 0.5 -Me1SwordMd002001 0 Attack28 0.5 -Me1SwordMd002001 0 Attack29 0.5 -Me1SwordMd002001 0 Attack30 0.5 -Me1SwordMd002001 0 Attack31 0.5 -Me1SwordMd002001 0 Attack32 0.5 -Me1SwordMd002001 0 Attack33 0.5 -Me1SwordMd002001 0 Attack34 0.5 +Me1SwordMd002001 0 Attack21 0.1 +Me1SwordMd002001 0 Attack22 0.1 +Me1SwordMd002001 0 Attack23 0.1 +Me1SwordMd002001 0 Attack24 0.1 +Me1SwordMd002001 0 Attack25 0.1 +Me1SwordMd002001 0 Attack26 0.1 +Me1SwordMd002001 0 Attack27 0.1 +Me1SwordMd002001 0 Attack28 0.1 +Me1SwordMd002001 0 Attack29 0.1 +Me1SwordMd002001 0 Attack30 0.1 +Me1SwordMd002001 0 Attack31 0.1 +Me1SwordMd002001 0 Attack32 0.1 +Me1SwordMd002001 0 Attack33 0.1 +Me1SwordMd002001 0 Attack34 0.1 Me1SwordMd002001 0 Attack40 0.1 Me1SwordMd002001 0 Attack41 0.1 Me1SwordMd002001 0 Attack42 0.1 Me1SwordMd002001 0 Attack43 0.1 -Me1SwordMd002001 0 Attack44 0.5 -Me1SwordMd002001 0 Attack45 0.5 +Me1SwordMd002001 0 Attack44 0.1 +Me1SwordMd002001 0 Attack45 0.1 Me1SwordMd002001 0 Attack46 0.1 Me1SwordMd002001 0 Attack47 0.1 -Me1SwordMd002001 0 Attack48 0.5 -Me1SwordMd002001 0 Attack49 0.5 -Me1SwordMd002001 0 Attack50 0.5 -Me1SwordMd002001 0 Attack51 0.5 +Me1SwordMd002001 0 Attack48 0.1 +Me1SwordMd002001 0 Attack49 0.1 +Me1SwordMd002001 0 Attack50 0.1 +Me1SwordMd002001 0 Attack51 0.1 +Me1SwordMd002001 0 Attack52 0.1 +Me1SwordMd002001 0 Attack53 0.1 Me1SwordMd002001 0 Attack99 0.1 Me1SwordMd002001 0 Stand1 Run 0.2 Me1SwordMd002001 0 Stand1 Walk 0.1 @@ -93,7 +94,6 @@ Me1SwordMd002001 0 Stand2 Walk 0.3 Me1SwordMd002001 0 Stand2 Walkb 0.3 Me1SwordMd002001 0 Stand2 Walkl 0.3 Me1SwordMd002001 0 Stand2 Walkr 0.3 -Me1SwordMd002001 0 Stand2 Stand2 0.1 Me1SwordMd002001 0 Standchange Stand1 0.1 Me1SwordMd002001 0 Standchange Run 0.1 Me1SwordMd002001 0 Standchange Walk 0.1 @@ -146,11 +146,6 @@ Me1SwordMd002001 0 Stun Stand2 0.1 Me1SwordMd002001 0 Win Win2 0.1 Me1SwordMd002001 0 Stop Stand2 0.1 Me1SwordMd002001 0 Caught Stand2 0.1 -Me1SwordMd002001 0 Attack40 Attack48 0.3 -Me1SwordMd002001 0 Attack41 Attack48 0.3 -Me1SwordMd002001 0 Attack46 Attack48 0.3 -Me1SwordMd002001 0 Attack48 Attack51 0.5 -Me1SwordMd002001 0 Attack43 Attack51 0.56 Me1SwordMd002001 1 Born 0 Me1SwordMd002001 1 Stand1 0.1 Me1SwordMd002001 1 Stand2 0.1 @@ -191,9 +186,8 @@ Me1SwordMd002001 1 Win2 0.1 Me1SwordMd002001 1 Stop 0.1 Me1SwordMd002001 1 Fail 0.1 Me1SwordMd002001 1 Save 0.1 -Me1SwordMd002001 1 AttackQte 0 Me1SwordMd002001 1 Caught 0.1 -Me1SwordMd002001 1 Squatdown 0.1 +Me1SwordMd002001 1 RunStartEnd02 0.1 Me1SwordMd002001 1 StopR 0.1 Me1SwordMd002001 1 Attack01 0.1 Me1SwordMd002001 1 Attack17 0.1 @@ -206,7 +200,6 @@ Me1SwordMd002001 1 Stand2 Walk 0.3 Me1SwordMd002001 1 Stand2 Walkb 0.3 Me1SwordMd002001 1 Stand2 Walkl 0.3 Me1SwordMd002001 1 Stand2 Walkr 0.3 -Me1SwordMd002001 1 Stand2 Stand2 0.1 Me1SwordMd002001 1 Standchange Stand1 0.1 Me1SwordMd002001 1 Standchange Run 0.1 Me1SwordMd002001 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mo1BudaozheMd000001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mo1BudaozheMd000001.tsv index 4aadd409..87bfa916 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mo1BudaozheMd000001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mo1BudaozheMd000001.tsv @@ -39,12 +39,17 @@ Mo1BudaozheMd000001 0 Win2 0.1 Mo1BudaozheMd000001 0 Stop 0.1 Mo1BudaozheMd000001 0 Fail 0.1 Mo1BudaozheMd000001 0 Save 0.1 +Mo1BudaozheMd000001 0 Caught 0.1 +Mo1BudaozheMd000001 0 RunStartEnd02 0.1 +Mo1BudaozheMd000001 0 StopR 0.1 Mo1BudaozheMd000001 0 Attack01 0.1 Mo1BudaozheMd000001 0 Attack02 0.1 Mo1BudaozheMd000001 0 Attack03 0.1 Mo1BudaozheMd000001 0 Attack04 0.1 Mo1BudaozheMd000001 0 Attack05 0.1 Mo1BudaozheMd000001 0 Attack06 0.1 +Mo1BudaozheMd000001 0 Attack07 0.1 +Mo1BudaozheMd000001 0 Attack08 0.1 Mo1BudaozheMd000001 0 Stand1 Run 0.2 Mo1BudaozheMd000001 0 Stand1 Walk 0.1 Mo1BudaozheMd000001 0 Stand2 Standchange 0.1 @@ -88,7 +93,7 @@ Mo1BudaozheMd000001 0 Walkr Walkb 0.1 Mo1BudaozheMd000001 0 Walkr Walkl 0.2 Mo1BudaozheMd000001 0 TurnLeft Stand2 0.1 Mo1BudaozheMd000001 0 TurnRight Stand2 0.1 -Mo1BudaozheMd000001 0 RunStart Run 0 +Mo1BudaozheMd000001 0 RunStart Run 0.1 Mo1BudaozheMd000001 0 RunStart RunStartEnd01 0.1 Mo1BudaozheMd000001 0 Hit1 Stand2 0 Mo1BudaozheMd000001 0 Hit2 Stand2 0 @@ -104,3 +109,4 @@ Mo1BudaozheMd000001 0 Straight Stand2 0.1 Mo1BudaozheMd000001 0 Stun Stand2 0.1 Mo1BudaozheMd000001 0 Win Win2 0.1 Mo1BudaozheMd000001 0 Stop Stand2 0.1 +Mo1BudaozheMd000001 0 Caught Stand2 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeeMd000001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeeMd000001.tsv index 31f9baf7..ae37cda4 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeeMd000001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeeMd000001.tsv @@ -54,6 +54,9 @@ Mo1RefugeeMd000001 0 Attack08 0.1 Mo1RefugeeMd000001 0 Attack09 0.1 Mo1RefugeeMd000001 0 Attack10 0.1 Mo1RefugeeMd000001 0 Attack11 0.1 +Mo1RefugeeMd000001 0 Attack12 0.1 +Mo1RefugeeMd000001 0 Attack13 0.1 +Mo1RefugeeMd000001 0 Attack14 0.1 Mo1RefugeeMd000001 0 Stand1 Run 0.2 Mo1RefugeeMd000001 0 Stand1 Walk 0.1 Mo1RefugeeMd000001 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeechlidMd000001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeechlidMd000001.tsv index ba118eb8..5d9cf0fd 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeechlidMd000001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Mo1RefugeechlidMd000001.tsv @@ -49,6 +49,9 @@ Mo1RefugeechlidMd000001 0 Attack03 0.1 Mo1RefugeechlidMd000001 0 Attack04 0.1 Mo1RefugeechlidMd000001 0 Attack05 0.1 Mo1RefugeechlidMd000001 0 Attack06 0.1 +Mo1RefugeechlidMd000001 0 Attack07 0.1 +Mo1RefugeechlidMd000001 0 Attack08 0.1 +Mo1RefugeechlidMd000001 0 Attack09 0.1 Mo1RefugeechlidMd000001 0 Stand1 Run 0.2 Mo1RefugeechlidMd000001 0 Stand1 Walk 0.1 Mo1RefugeechlidMd000001 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10001.tsv b/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10001.tsv index c1ac300c..2b58e7b0 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10001.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10001.tsv @@ -39,9 +39,8 @@ NPC1GouzaotiMd10001 0 Win2 0.1 NPC1GouzaotiMd10001 0 Stop 0.1 NPC1GouzaotiMd10001 0 Fail 0.1 NPC1GouzaotiMd10001 0 Save 0.1 -NPC1GouzaotiMd10001 0 AttackQte 0 NPC1GouzaotiMd10001 0 Caught 0.1 -NPC1GouzaotiMd10001 0 Squatdown 0.1 +NPC1GouzaotiMd10001 0 RunStartEnd02 0.1 NPC1GouzaotiMd10001 0 StopR 0.1 NPC1GouzaotiMd10001 0 Attack01 0.1 NPC1GouzaotiMd10001 0 Attack02 0.1 @@ -60,7 +59,26 @@ NPC1GouzaotiMd10001 0 Attack32 0.1 NPC1GouzaotiMd10001 0 Attack33 0.1 NPC1GouzaotiMd10001 0 Attack34 0.1 NPC1GouzaotiMd10001 0 Attack35 0.1 -NPC1GouzaotiMd10001 0 Attack36 0.1 +NPC1GouzaotiMd10001 0 Attack36 0 +NPC1GouzaotiMd10001 0 Attack37 0.1 +NPC1GouzaotiMd10001 0 Attack38 0.1 +NPC1GouzaotiMd10001 0 Attack39 0.1 +NPC1GouzaotiMd10001 0 Attack40 0.1 +NPC1GouzaotiMd10001 0 Attack41 0.1 +NPC1GouzaotiMd10001 0 Attack42 0.1 +NPC1GouzaotiMd10001 0 Attack43 0.1 +NPC1GouzaotiMd10001 0 Attack44 0.1 +NPC1GouzaotiMd10001 0 Attack45 0.1 +NPC1GouzaotiMd10001 0 Attack46 0.1 +NPC1GouzaotiMd10001 0 Attack47 0.1 +NPC1GouzaotiMd10001 0 Attack48 0.1 +NPC1GouzaotiMd10001 0 Attack49 0.1 +NPC1GouzaotiMd10001 0 Attack50 0.1 +NPC1GouzaotiMd10001 0 Attack51 0.1 +NPC1GouzaotiMd10001 0 Attack52 0.1 +NPC1GouzaotiMd10001 0 Attack53 0.1 +NPC1GouzaotiMd10001 0 Attack54 0.1 +NPC1GouzaotiMd10001 0 Attack55 0.1 NPC1GouzaotiMd10001 0 Attack90 0.1 NPC1GouzaotiMd10001 0 Attack91 0.1 NPC1GouzaotiMd10001 0 Attack99 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10002.tsv b/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10002.tsv index 10fef0d3..eb488a3b 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10002.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/NPC1GouzaotiMd10002.tsv @@ -39,9 +39,8 @@ NPC1GouzaotiMd10002 0 Win2 0.1 NPC1GouzaotiMd10002 0 Stop 0.1 NPC1GouzaotiMd10002 0 Fail 0.1 NPC1GouzaotiMd10002 0 Save 0.1 -NPC1GouzaotiMd10002 0 AttackQte 0 NPC1GouzaotiMd10002 0 Caught 0.1 -NPC1GouzaotiMd10002 0 Squatdown 0.1 +NPC1GouzaotiMd10002 0 RunStartEnd02 0.1 NPC1GouzaotiMd10002 0 StopR 0.1 NPC1GouzaotiMd10002 0 Attack01 0.1 NPC1GouzaotiMd10002 0 Attack02 0.1 @@ -60,7 +59,26 @@ NPC1GouzaotiMd10002 0 Attack32 0.1 NPC1GouzaotiMd10002 0 Attack33 0.1 NPC1GouzaotiMd10002 0 Attack34 0.1 NPC1GouzaotiMd10002 0 Attack35 0.1 -NPC1GouzaotiMd10002 0 Attack36 0.1 +NPC1GouzaotiMd10002 0 Attack36 0 +NPC1GouzaotiMd10002 0 Attack37 0.1 +NPC1GouzaotiMd10002 0 Attack38 0.1 +NPC1GouzaotiMd10002 0 Attack39 0.1 +NPC1GouzaotiMd10002 0 Attack40 0.1 +NPC1GouzaotiMd10002 0 Attack41 0.1 +NPC1GouzaotiMd10002 0 Attack42 0.1 +NPC1GouzaotiMd10002 0 Attack43 0.1 +NPC1GouzaotiMd10002 0 Attack44 0.1 +NPC1GouzaotiMd10002 0 Attack45 0.1 +NPC1GouzaotiMd10002 0 Attack46 0.1 +NPC1GouzaotiMd10002 0 Attack47 0.1 +NPC1GouzaotiMd10002 0 Attack48 0.1 +NPC1GouzaotiMd10002 0 Attack49 0.1 +NPC1GouzaotiMd10002 0 Attack50 0.1 +NPC1GouzaotiMd10002 0 Attack51 0.1 +NPC1GouzaotiMd10002 0 Attack52 0.1 +NPC1GouzaotiMd10002 0 Attack53 0.1 +NPC1GouzaotiMd10002 0 Attack54 0.1 +NPC1GouzaotiMd10002 0 Attack55 0.1 NPC1GouzaotiMd10002 0 Attack90 0.1 NPC1GouzaotiMd10002 0 Attack91 0.1 NPC1GouzaotiMd10002 0 Attack99 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q1ChangyuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q1ChangyuMd010011.tsv index a2addbb2..cdd3af5e 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q1ChangyuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q1ChangyuMd010011.tsv @@ -39,9 +39,8 @@ Q1ChangyuMd010011 0 Win2 0.1 Q1ChangyuMd010011 0 Stop 0.1 Q1ChangyuMd010011 0 Fail 0.1 Q1ChangyuMd010011 0 Save 0.1 -Q1ChangyuMd010011 0 AttackQte 0 Q1ChangyuMd010011 0 Caught 0.1 -Q1ChangyuMd010011 0 Squatdown 0.1 +Q1ChangyuMd010011 0 RunStartEnd02 0.1 Q1ChangyuMd010011 0 StopR 0.1 Q1ChangyuMd010011 0 Attack01 0.1 Q1ChangyuMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q1ChangyuMd010011 0 Attack45 0.1 Q1ChangyuMd010011 0 Attack46 0.1 Q1ChangyuMd010011 0 Attack47 0.1 Q1ChangyuMd010011 0 Attack48 0.1 +Q1ChangyuMd010011 0 Attack54 0.1 +Q1ChangyuMd010011 0 Attack55 0.1 Q1ChangyuMd010011 0 Stand1 Run 0.2 Q1ChangyuMd010011 0 Stand1 Walk 0.1 Q1ChangyuMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q1ChangyuMd010011 0 Stand2 Walk 0.3 Q1ChangyuMd010011 0 Stand2 Walkb 0.3 Q1ChangyuMd010011 0 Stand2 Walkl 0.3 Q1ChangyuMd010011 0 Stand2 Walkr 0.3 -Q1ChangyuMd010011 0 Stand2 Stand2 0.1 Q1ChangyuMd010011 0 Standchange Stand1 0.1 Q1ChangyuMd010011 0 Standchange Run 0.1 Q1ChangyuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q1LifuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q1LifuMd010011.tsv index fa315f4f..c051822b 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q1LifuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q1LifuMd010011.tsv @@ -39,9 +39,8 @@ Q1LifuMd010011 0 Win2 0.1 Q1LifuMd010011 0 Stop 0.1 Q1LifuMd010011 0 Fail 0.1 Q1LifuMd010011 0 Save 0.1 -Q1LifuMd010011 0 AttackQte 0 Q1LifuMd010011 0 Caught 0.1 -Q1LifuMd010011 0 Squatdown 0.1 +Q1LifuMd010011 0 RunStartEnd02 0.1 Q1LifuMd010011 0 StopR 0.1 Q1LifuMd010011 0 Attack01 0.1 Q1LifuMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q1LifuMd010011 0 Attack45 0.1 Q1LifuMd010011 0 Attack46 0.1 Q1LifuMd010011 0 Attack47 0.1 Q1LifuMd010011 0 Attack48 0.1 +Q1LifuMd010011 0 Attack54 0.1 +Q1LifuMd010011 0 Attack55 0.1 Q1LifuMd010011 0 Stand1 Run 0.2 Q1LifuMd010011 0 Stand1 Walk 0.1 Q1LifuMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q1LifuMd010011 0 Stand2 Walk 0.3 Q1LifuMd010011 0 Stand2 Walkb 0.3 Q1LifuMd010011 0 Stand2 Walkl 0.3 Q1LifuMd010011 0 Stand2 Walkr 0.3 -Q1LifuMd010011 0 Stand2 Stand2 0.1 Q1LifuMd010011 0 Standchange Stand1 0.1 Q1LifuMd010011 0 Standchange Run 0.1 Q1LifuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q1LuxiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q1LuxiyaMd010011.tsv index 5e930faf..4e15afda 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q1LuxiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q1LuxiyaMd010011.tsv @@ -39,9 +39,8 @@ Q1LuxiyaMd010011 0 Win2 0.1 Q1LuxiyaMd010011 0 Stop 0.1 Q1LuxiyaMd010011 0 Fail 0.1 Q1LuxiyaMd010011 0 Save 0.1 -Q1LuxiyaMd010011 0 AttackQte 0 Q1LuxiyaMd010011 0 Caught 0.1 -Q1LuxiyaMd010011 0 Squatdown 0.1 +Q1LuxiyaMd010011 0 RunStartEnd02 0.1 Q1LuxiyaMd010011 0 StopR 0.1 Q1LuxiyaMd010011 0 Attack01 0.1 Q1LuxiyaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q1LuxiyaMd010011 0 Attack45 0.1 Q1LuxiyaMd010011 0 Attack46 0.1 Q1LuxiyaMd010011 0 Attack47 0.1 Q1LuxiyaMd010011 0 Attack48 0.1 +Q1LuxiyaMd010011 0 Attack54 0.1 +Q1LuxiyaMd010011 0 Attack55 0.1 Q1LuxiyaMd010011 0 Stand1 Run 0.2 Q1LuxiyaMd010011 0 Stand1 Walk 0.1 Q1LuxiyaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q1LuxiyaMd010011 0 Stand2 Walk 0.3 Q1LuxiyaMd010011 0 Stand2 Walkb 0.3 Q1LuxiyaMd010011 0 Stand2 Walkl 0.3 Q1LuxiyaMd010011 0 Stand2 Walkr 0.3 -Q1LuxiyaMd010011 0 Stand2 Stand2 0.1 Q1LuxiyaMd010011 0 Standchange Stand1 0.1 Q1LuxiyaMd010011 0 Standchange Run 0.1 Q1LuxiyaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2AilaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2AilaMd010011.tsv index 15d7c967..cd021011 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2AilaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2AilaMd010011.tsv @@ -39,9 +39,8 @@ Q2AilaMd010011 0 Win2 0.1 Q2AilaMd010011 0 Stop 0.1 Q2AilaMd010011 0 Fail 0.1 Q2AilaMd010011 0 Save 0.1 -Q2AilaMd010011 0 AttackQte 0 Q2AilaMd010011 0 Caught 0.1 -Q2AilaMd010011 0 Squatdown 0.1 +Q2AilaMd010011 0 RunStartEnd02 0.1 Q2AilaMd010011 0 StopR 0.1 Q2AilaMd010011 0 Attack01 0.1 Q2AilaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2AilaMd010011 0 Attack45 0.1 Q2AilaMd010011 0 Attack46 0.1 Q2AilaMd010011 0 Attack47 0.1 Q2AilaMd010011 0 Attack48 0.1 +Q2AilaMd010011 0 Attack54 0.1 +Q2AilaMd010011 0 Attack55 0.1 Q2AilaMd010011 0 Stand1 Run 0.2 Q2AilaMd010011 0 Stand1 Walk 0.1 Q2AilaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2AilaMd010011 0 Stand2 Walk 0.3 Q2AilaMd010011 0 Stand2 Walkb 0.3 Q2AilaMd010011 0 Stand2 Walkl 0.3 Q2AilaMd010011 0 Stand2 Walkr 0.3 -Q2AilaMd010011 0 Stand2 Stand2 0.1 Q2AilaMd010011 0 Standchange Stand1 0.1 Q2AilaMd010011 0 Standchange Run 0.1 Q2AilaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2BiankaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2BiankaMd010011.tsv index 704080e1..e5bd0bf5 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2BiankaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2BiankaMd010011.tsv @@ -39,9 +39,8 @@ Q2BiankaMd010011 0 Win2 0.1 Q2BiankaMd010011 0 Stop 0.1 Q2BiankaMd010011 0 Fail 0.1 Q2BiankaMd010011 0 Save 0.1 -Q2BiankaMd010011 0 AttackQte 0 Q2BiankaMd010011 0 Caught 0.1 -Q2BiankaMd010011 0 Squatdown 0.1 +Q2BiankaMd010011 0 RunStartEnd02 0.1 Q2BiankaMd010011 0 StopR 0.1 Q2BiankaMd010011 0 Attack01 0.1 Q2BiankaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2BiankaMd010011 0 Attack45 0.1 Q2BiankaMd010011 0 Attack46 0.1 Q2BiankaMd010011 0 Attack47 0.1 Q2BiankaMd010011 0 Attack48 0.1 +Q2BiankaMd010011 0 Attack54 0.1 +Q2BiankaMd010011 0 Attack55 0.1 Q2BiankaMd010011 0 Stand1 Run 0.2 Q2BiankaMd010011 0 Stand1 Walk 0.1 Q2BiankaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2BiankaMd010011 0 Stand2 Walk 0.3 Q2BiankaMd010011 0 Stand2 Walkb 0.3 Q2BiankaMd010011 0 Stand2 Walkl 0.3 Q2BiankaMd010011 0 Stand2 Walkr 0.3 -Q2BiankaMd010011 0 Stand2 Stand2 0.1 Q2BiankaMd010011 0 Standchange Stand1 0.1 Q2BiankaMd010011 0 Standchange Run 0.1 Q2BiankaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2DubianMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2DubianMd010011.tsv index 7fdf1717..cd0669c2 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2DubianMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2DubianMd010011.tsv @@ -39,9 +39,8 @@ Q2DubianMd010011 0 Win2 0.1 Q2DubianMd010011 0 Stop 0.1 Q2DubianMd010011 0 Fail 0.1 Q2DubianMd010011 0 Save 0.1 -Q2DubianMd010011 0 AttackQte 0 Q2DubianMd010011 0 Caught 0.1 -Q2DubianMd010011 0 Squatdown 0.1 +Q2DubianMd010011 0 RunStartEnd02 0.1 Q2DubianMd010011 0 StopR 0.1 Q2DubianMd010011 0 Attack01 0.1 Q2DubianMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2DubianMd010011 0 Attack45 0.1 Q2DubianMd010011 0 Attack46 0.1 Q2DubianMd010011 0 Attack47 0.1 Q2DubianMd010011 0 Attack48 0.1 +Q2DubianMd010011 0 Attack54 0.1 +Q2DubianMd010011 0 Attack55 0.1 Q2DubianMd010011 0 Stand1 Run 0.2 Q2DubianMd010011 0 Stand1 Walk 0.1 Q2DubianMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2DubianMd010011 0 Stand2 Walk 0.3 Q2DubianMd010011 0 Stand2 Walkb 0.3 Q2DubianMd010011 0 Stand2 Walkl 0.3 Q2DubianMd010011 0 Stand2 Walkr 0.3 -Q2DubianMd010011 0 Stand2 Stand2 0.1 Q2DubianMd010011 0 Standchange Stand1 0.1 Q2DubianMd010011 0 Standchange Run 0.1 Q2DubianMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2HakamaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2HakamaMd010011.tsv index 5ff0d3b2..25013219 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2HakamaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2HakamaMd010011.tsv @@ -39,9 +39,8 @@ Q2HakamaMd010011 0 Win2 0.1 Q2HakamaMd010011 0 Stop 0.1 Q2HakamaMd010011 0 Fail 0.1 Q2HakamaMd010011 0 Save 0.1 -Q2HakamaMd010011 0 AttackQte 0 Q2HakamaMd010011 0 Caught 0.1 -Q2HakamaMd010011 0 Squatdown 0.1 +Q2HakamaMd010011 0 RunStartEnd02 0.1 Q2HakamaMd010011 0 StopR 0.1 Q2HakamaMd010011 0 Attack01 0.1 Q2HakamaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2HakamaMd010011 0 Attack45 0.1 Q2HakamaMd010011 0 Attack46 0.1 Q2HakamaMd010011 0 Attack47 0.1 Q2HakamaMd010011 0 Attack48 0.1 +Q2HakamaMd010011 0 Attack54 0.1 +Q2HakamaMd010011 0 Attack55 0.1 Q2HakamaMd010011 0 Stand1 Run 0.2 Q2HakamaMd010011 0 Stand1 Walk 0.1 Q2HakamaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2HakamaMd010011 0 Stand2 Walk 0.3 Q2HakamaMd010011 0 Stand2 Walkb 0.3 Q2HakamaMd010011 0 Stand2 Walkl 0.3 Q2HakamaMd010011 0 Stand2 Walkr 0.3 -Q2HakamaMd010011 0 Stand2 Stand2 0.1 Q2HakamaMd010011 0 Standchange Stand1 0.1 Q2HakamaMd010011 0 Standchange Run 0.1 Q2HakamaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2KalieninaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2KalieninaMd010011.tsv index 5d6d2046..707b939c 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2KalieninaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2KalieninaMd010011.tsv @@ -39,9 +39,8 @@ Q2KalieninaMd010011 0 Win2 0.1 Q2KalieninaMd010011 0 Stop 0.1 Q2KalieninaMd010011 0 Fail 0.1 Q2KalieninaMd010011 0 Save 0.1 -Q2KalieninaMd010011 0 AttackQte 0 Q2KalieninaMd010011 0 Caught 0.1 -Q2KalieninaMd010011 0 Squatdown 0.1 +Q2KalieninaMd010011 0 RunStartEnd02 0.1 Q2KalieninaMd010011 0 StopR 0.1 Q2KalieninaMd010011 0 Attack01 0.1 Q2KalieninaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2KalieninaMd010011 0 Attack45 0.1 Q2KalieninaMd010011 0 Attack46 0.1 Q2KalieninaMd010011 0 Attack47 0.1 Q2KalieninaMd010011 0 Attack48 0.1 +Q2KalieninaMd010011 0 Attack54 0.1 +Q2KalieninaMd010011 0 Attack55 0.1 Q2KalieninaMd010011 0 Stand1 Run 0.2 Q2KalieninaMd010011 0 Stand1 Walk 0.1 Q2KalieninaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2KalieninaMd010011 0 Stand2 Walk 0.3 Q2KalieninaMd010011 0 Stand2 Walkb 0.3 Q2KalieninaMd010011 0 Stand2 Walkl 0.3 Q2KalieninaMd010011 0 Stand2 Walkr 0.3 -Q2KalieninaMd010011 0 Stand2 Stand2 0.1 Q2KalieninaMd010011 0 Standchange Stand1 0.1 Q2KalieninaMd010011 0 Standchange Run 0.1 Q2KalieninaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2KamuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2KamuMd010011.tsv index 771b946f..4ee48948 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2KamuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2KamuMd010011.tsv @@ -39,9 +39,8 @@ Q2KamuMd010011 0 Win2 0.1 Q2KamuMd010011 0 Stop 0.1 Q2KamuMd010011 0 Fail 0.1 Q2KamuMd010011 0 Save 0.1 -Q2KamuMd010011 0 AttackQte 0 Q2KamuMd010011 0 Caught 0.1 -Q2KamuMd010011 0 Squatdown 0.1 +Q2KamuMd010011 0 RunStartEnd02 0.1 Q2KamuMd010011 0 StopR 0.1 Q2KamuMd010011 0 Attack01 0.1 Q2KamuMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2KamuMd010011 0 Attack45 0.1 Q2KamuMd010011 0 Attack46 0.1 Q2KamuMd010011 0 Attack47 0.1 Q2KamuMd010011 0 Attack48 0.1 +Q2KamuMd010011 0 Attack54 0.1 +Q2KamuMd010011 0 Attack55 0.1 Q2KamuMd010011 0 Stand1 Run 0.2 Q2KamuMd010011 0 Stand1 Walk 0.1 Q2KamuMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2KamuMd010011 0 Stand2 Walk 0.3 Q2KamuMd010011 0 Stand2 Walkb 0.3 Q2KamuMd010011 0 Stand2 Walkl 0.3 Q2KamuMd010011 0 Stand2 Walkr 0.3 -Q2KamuMd010011 0 Stand2 Stand2 0.1 Q2KamuMd010011 0 Standchange Stand1 0.1 Q2KamuMd010011 0 Standchange Run 0.1 Q2KamuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2KuluomuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2KuluomuMd010011.tsv index 9c6f7bf9..e5fd315f 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2KuluomuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2KuluomuMd010011.tsv @@ -39,9 +39,8 @@ Q2KuluomuMd010011 0 Win2 0.1 Q2KuluomuMd010011 0 Stop 0.1 Q2KuluomuMd010011 0 Fail 0.1 Q2KuluomuMd010011 0 Save 0.1 -Q2KuluomuMd010011 0 AttackQte 0 Q2KuluomuMd010011 0 Caught 0.1 -Q2KuluomuMd010011 0 Squatdown 0.1 +Q2KuluomuMd010011 0 RunStartEnd02 0.1 Q2KuluomuMd010011 0 StopR 0.1 Q2KuluomuMd010011 0 Attack01 0.1 Q2KuluomuMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2KuluomuMd010011 0 Attack45 0.1 Q2KuluomuMd010011 0 Attack46 0.1 Q2KuluomuMd010011 0 Attack47 0.1 Q2KuluomuMd010011 0 Attack48 0.1 +Q2KuluomuMd010011 0 Attack54 0.1 +Q2KuluomuMd010011 0 Attack55 0.1 Q2KuluomuMd010011 0 Stand1 Run 0.2 Q2KuluomuMd010011 0 Stand1 Walk 0.1 Q2KuluomuMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2KuluomuMd010011 0 Stand2 Walk 0.3 Q2KuluomuMd010011 0 Stand2 Walkb 0.3 Q2KuluomuMd010011 0 Stand2 Walkl 0.3 Q2KuluomuMd010011 0 Stand2 Walkr 0.3 -Q2KuluomuMd010011 0 Stand2 Stand2 0.1 Q2KuluomuMd010011 0 Standchange Stand1 0.1 Q2KuluomuMd010011 0 Standchange Run 0.1 Q2KuluomuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2LiangMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2LiangMd010011.tsv index 81ec47dc..2e9f957b 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2LiangMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2LiangMd010011.tsv @@ -39,9 +39,8 @@ Q2LiangMd010011 0 Win2 0.1 Q2LiangMd010011 0 Stop 0.1 Q2LiangMd010011 0 Fail 0.1 Q2LiangMd010011 0 Save 0.1 -Q2LiangMd010011 0 AttackQte 0 Q2LiangMd010011 0 Caught 0.1 -Q2LiangMd010011 0 Squatdown 0.1 +Q2LiangMd010011 0 RunStartEnd02 0.1 Q2LiangMd010011 0 StopR 0.1 Q2LiangMd010011 0 Attack01 0.1 Q2LiangMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2LiangMd010011 0 Attack45 0.1 Q2LiangMd010011 0 Attack46 0.1 Q2LiangMd010011 0 Attack47 0.1 Q2LiangMd010011 0 Attack48 0.1 +Q2LiangMd010011 0 Attack54 0.1 +Q2LiangMd010011 0 Attack55 0.1 Q2LiangMd010011 0 Stand1 Run 0.2 Q2LiangMd010011 0 Stand1 Walk 0.1 Q2LiangMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2LiangMd010011 0 Stand2 Walk 0.3 Q2LiangMd010011 0 Stand2 Walkb 0.3 Q2LiangMd010011 0 Stand2 Walkl 0.3 Q2LiangMd010011 0 Stand2 Walkr 0.3 -Q2LiangMd010011 0 Stand2 Stand2 0.1 Q2LiangMd010011 0 Standchange Stand1 0.1 Q2LiangMd010011 0 Standchange Run 0.1 Q2LiangMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2LifuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2LifuMd010011.tsv index 0601f0ff..e083aad0 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2LifuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2LifuMd010011.tsv @@ -39,9 +39,8 @@ Q2LifuMd010011 0 Win2 0.1 Q2LifuMd010011 0 Stop 0.1 Q2LifuMd010011 0 Fail 0.1 Q2LifuMd010011 0 Save 0.1 -Q2LifuMd010011 0 AttackQte 0 Q2LifuMd010011 0 Caught 0.1 -Q2LifuMd010011 0 Squatdown 0.1 +Q2LifuMd010011 0 RunStartEnd02 0.1 Q2LifuMd010011 0 StopR 0.1 Q2LifuMd010011 0 Attack01 0.1 Q2LifuMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2LifuMd010011 0 Attack45 0.1 Q2LifuMd010011 0 Attack46 0.1 Q2LifuMd010011 0 Attack47 0.1 Q2LifuMd010011 0 Attack48 0.1 +Q2LifuMd010011 0 Attack54 0.1 +Q2LifuMd010011 0 Attack55 0.1 Q2LifuMd010011 0 Stand1 Run 0.2 Q2LifuMd010011 0 Stand1 Walk 0.1 Q2LifuMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2LifuMd010011 0 Stand2 Walk 0.3 Q2LifuMd010011 0 Stand2 Walkb 0.3 Q2LifuMd010011 0 Stand2 Walkl 0.3 Q2LifuMd010011 0 Stand2 Walkr 0.3 -Q2LifuMd010011 0 Stand2 Stand2 0.1 Q2LifuMd010011 0 Standchange Stand1 0.1 Q2LifuMd010011 0 Standchange Run 0.1 Q2LifuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2LuolanMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2LuolanMd010011.tsv index 20fae1a3..1634017e 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2LuolanMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2LuolanMd010011.tsv @@ -39,9 +39,8 @@ Q2LuolanMd010011 0 Win2 0.1 Q2LuolanMd010011 0 Stop 0.1 Q2LuolanMd010011 0 Fail 0.1 Q2LuolanMd010011 0 Save 0.1 -Q2LuolanMd010011 0 AttackQte 0 Q2LuolanMd010011 0 Caught 0.1 -Q2LuolanMd010011 0 Squatdown 0.1 +Q2LuolanMd010011 0 RunStartEnd02 0.1 Q2LuolanMd010011 0 StopR 0.1 Q2LuolanMd010011 0 Attack01 0.1 Q2LuolanMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2LuolanMd010011 0 Attack45 0.1 Q2LuolanMd010011 0 Attack46 0.1 Q2LuolanMd010011 0 Attack47 0.1 Q2LuolanMd010011 0 Attack48 0.1 +Q2LuolanMd010011 0 Attack54 0.1 +Q2LuolanMd010011 0 Attack55 0.1 Q2LuolanMd010011 0 Stand1 Run 0.2 Q2LuolanMd010011 0 Stand1 Walk 0.1 Q2LuolanMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2LuolanMd010011 0 Stand2 Walk 0.3 Q2LuolanMd010011 0 Stand2 Walkb 0.3 Q2LuolanMd010011 0 Stand2 Walkl 0.3 Q2LuolanMd010011 0 Stand2 Walkr 0.3 -Q2LuolanMd010011 0 Stand2 Stand2 0.1 Q2LuolanMd010011 0 Standchange Stand1 0.1 Q2LuolanMd010011 0 Standchange Run 0.1 Q2LuolanMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2LuxiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2LuxiyaMd010011.tsv index c12493f9..dab1df66 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2LuxiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2LuxiyaMd010011.tsv @@ -39,9 +39,8 @@ Q2LuxiyaMd010011 0 Win2 0.1 Q2LuxiyaMd010011 0 Stop 0.1 Q2LuxiyaMd010011 0 Fail 0.1 Q2LuxiyaMd010011 0 Save 0.1 -Q2LuxiyaMd010011 0 AttackQte 0 Q2LuxiyaMd010011 0 Caught 0.1 -Q2LuxiyaMd010011 0 Squatdown 0.1 +Q2LuxiyaMd010011 0 RunStartEnd02 0.1 Q2LuxiyaMd010011 0 StopR 0.1 Q2LuxiyaMd010011 0 Attack01 0.1 Q2LuxiyaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2LuxiyaMd010011 0 Attack45 0.1 Q2LuxiyaMd010011 0 Attack46 0.1 Q2LuxiyaMd010011 0 Attack47 0.1 Q2LuxiyaMd010011 0 Attack48 0.1 +Q2LuxiyaMd010011 0 Attack54 0.1 +Q2LuxiyaMd010011 0 Attack55 0.1 Q2LuxiyaMd010011 0 Stand1 Run 0.2 Q2LuxiyaMd010011 0 Stand1 Walk 0.1 Q2LuxiyaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2LuxiyaMd010011 0 Stand2 Walk 0.3 Q2LuxiyaMd010011 0 Stand2 Walkb 0.3 Q2LuxiyaMd010011 0 Stand2 Walkl 0.3 Q2LuxiyaMd010011 0 Stand2 Walkr 0.3 -Q2LuxiyaMd010011 0 Stand2 Stand2 0.1 Q2LuxiyaMd010011 0 Standchange Stand1 0.1 Q2LuxiyaMd010011 0 Standchange Run 0.1 Q2LuxiyaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2PulaoMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2PulaoMd010011.tsv index 27ad9ca7..95fc2be8 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2PulaoMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2PulaoMd010011.tsv @@ -39,9 +39,8 @@ Q2PulaoMd010011 0 Win2 0.1 Q2PulaoMd010011 0 Stop 0.1 Q2PulaoMd010011 0 Fail 0.1 Q2PulaoMd010011 0 Save 0.1 -Q2PulaoMd010011 0 AttackQte 0 Q2PulaoMd010011 0 Caught 0.1 -Q2PulaoMd010011 0 Squatdown 0.1 +Q2PulaoMd010011 0 RunStartEnd02 0.1 Q2PulaoMd010011 0 StopR 0.1 Q2PulaoMd010011 0 Attack01 0.1 Q2PulaoMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2PulaoMd010011 0 Attack45 0.1 Q2PulaoMd010011 0 Attack46 0.1 Q2PulaoMd010011 0 Attack47 0.1 Q2PulaoMd010011 0 Attack48 0.1 +Q2PulaoMd010011 0 Attack54 0.1 +Q2PulaoMd010011 0 Attack55 0.1 Q2PulaoMd010011 0 Stand1 Run 0.2 Q2PulaoMd010011 0 Stand1 Walk 0.1 Q2PulaoMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2PulaoMd010011 0 Stand2 Walk 0.3 Q2PulaoMd010011 0 Stand2 Walkb 0.3 Q2PulaoMd010011 0 Stand2 Walkl 0.3 Q2PulaoMd010011 0 Stand2 Walkr 0.3 -Q2PulaoMd010011 0 Stand2 Stand2 0.1 Q2PulaoMd010011 0 Standchange Stand1 0.1 Q2PulaoMd010011 0 Standchange Run 0.1 Q2PulaoMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2QuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2QuMd010011.tsv index 2f15cf5c..ec8898ff 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2QuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2QuMd010011.tsv @@ -39,9 +39,8 @@ Q2QuMd010011 0 Win2 0.1 Q2QuMd010011 0 Stop 0.1 Q2QuMd010011 0 Fail 0.1 Q2QuMd010011 0 Save 0.1 -Q2QuMd010011 0 AttackQte 0 Q2QuMd010011 0 Caught 0.1 -Q2QuMd010011 0 Squatdown 0.1 +Q2QuMd010011 0 RunStartEnd02 0.1 Q2QuMd010011 0 StopR 0.1 Q2QuMd010011 0 Attack01 0.1 Q2QuMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2QuMd010011 0 Attack45 0.1 Q2QuMd010011 0 Attack46 0.1 Q2QuMd010011 0 Attack47 0.1 Q2QuMd010011 0 Attack48 0.1 +Q2QuMd010011 0 Attack54 0.1 +Q2QuMd010011 0 Attack55 0.1 Q2QuMd010011 0 Stand1 Run 0.2 Q2QuMd010011 0 Stand1 Walk 0.1 Q2QuMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2QuMd010011 0 Stand2 Walk 0.3 Q2QuMd010011 0 Stand2 Walkb 0.3 Q2QuMd010011 0 Stand2 Walkl 0.3 Q2QuMd010011 0 Stand2 Walkr 0.3 -Q2QuMd010011 0 Stand2 Stand2 0.1 Q2QuMd010011 0 Standchange Stand1 0.1 Q2QuMd010011 0 Standchange Run 0.1 Q2QuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2ShenweiMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2ShenweiMd010011.tsv index cad4bd33..a35a3652 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2ShenweiMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2ShenweiMd010011.tsv @@ -39,9 +39,8 @@ Q2ShenweiMd010011 0 Win2 0.1 Q2ShenweiMd010011 0 Stop 0.1 Q2ShenweiMd010011 0 Fail 0.1 Q2ShenweiMd010011 0 Save 0.1 -Q2ShenweiMd010011 0 AttackQte 0 Q2ShenweiMd010011 0 Caught 0.1 -Q2ShenweiMd010011 0 Squatdown 0.1 +Q2ShenweiMd010011 0 RunStartEnd02 0.1 Q2ShenweiMd010011 0 StopR 0.1 Q2ShenweiMd010011 0 Attack01 0.1 Q2ShenweiMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2ShenweiMd010011 0 Attack45 0.1 Q2ShenweiMd010011 0 Attack46 0.1 Q2ShenweiMd010011 0 Attack47 0.1 Q2ShenweiMd010011 0 Attack48 0.1 +Q2ShenweiMd010011 0 Attack54 0.1 +Q2ShenweiMd010011 0 Attack55 0.1 Q2ShenweiMd010011 0 Stand1 Run 0.2 Q2ShenweiMd010011 0 Stand1 Walk 0.1 Q2ShenweiMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2ShenweiMd010011 0 Stand2 Walk 0.3 Q2ShenweiMd010011 0 Stand2 Walkb 0.3 Q2ShenweiMd010011 0 Stand2 Walkl 0.3 Q2ShenweiMd010011 0 Stand2 Walkr 0.3 -Q2ShenweiMd010011 0 Stand2 Stand2 0.1 Q2ShenweiMd010011 0 Standchange Stand1 0.1 Q2ShenweiMd010011 0 Standchange Run 0.1 Q2ShenweiMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2SufeiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2SufeiyaMd010011.tsv index 4e429c3a..9e188f75 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2SufeiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2SufeiyaMd010011.tsv @@ -39,9 +39,8 @@ Q2SufeiyaMd010011 0 Win2 0.1 Q2SufeiyaMd010011 0 Stop 0.1 Q2SufeiyaMd010011 0 Fail 0.1 Q2SufeiyaMd010011 0 Save 0.1 -Q2SufeiyaMd010011 0 AttackQte 0 Q2SufeiyaMd010011 0 Caught 0.1 -Q2SufeiyaMd010011 0 Squatdown 0.1 +Q2SufeiyaMd010011 0 RunStartEnd02 0.1 Q2SufeiyaMd010011 0 StopR 0.1 Q2SufeiyaMd010011 0 Attack01 0.1 Q2SufeiyaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2SufeiyaMd010011 0 Attack45 0.1 Q2SufeiyaMd010011 0 Attack46 0.1 Q2SufeiyaMd010011 0 Attack47 0.1 Q2SufeiyaMd010011 0 Attack48 0.1 +Q2SufeiyaMd010011 0 Attack54 0.1 +Q2SufeiyaMd010011 0 Attack55 0.1 Q2SufeiyaMd010011 0 Stand1 Run 0.2 Q2SufeiyaMd010011 0 Stand1 Walk 0.1 Q2SufeiyaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2SufeiyaMd010011 0 Stand2 Walk 0.3 Q2SufeiyaMd010011 0 Stand2 Walkb 0.3 Q2SufeiyaMd010011 0 Stand2 Walkl 0.3 Q2SufeiyaMd010011 0 Stand2 Walkr 0.3 -Q2SufeiyaMd010011 0 Stand2 Stand2 0.1 Q2SufeiyaMd010011 0 Standchange Stand1 0.1 Q2SufeiyaMd010011 0 Standchange Run 0.1 Q2SufeiyaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2TwentyoneMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2TwentyoneMd010011.tsv index aa6ef606..59b950af 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2TwentyoneMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2TwentyoneMd010011.tsv @@ -39,9 +39,8 @@ Q2TwentyoneMd010011 0 Win2 0.1 Q2TwentyoneMd010011 0 Stop 0.1 Q2TwentyoneMd010011 0 Fail 0.1 Q2TwentyoneMd010011 0 Save 0.1 -Q2TwentyoneMd010011 0 AttackQte 0 Q2TwentyoneMd010011 0 Caught 0.1 -Q2TwentyoneMd010011 0 Squatdown 0.1 +Q2TwentyoneMd010011 0 RunStartEnd02 0.1 Q2TwentyoneMd010011 0 StopR 0.1 Q2TwentyoneMd010011 0 Attack01 0.1 Q2TwentyoneMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q2TwentyoneMd010011 0 Attack45 0.1 Q2TwentyoneMd010011 0 Attack46 0.1 Q2TwentyoneMd010011 0 Attack47 0.1 Q2TwentyoneMd010011 0 Attack48 0.1 +Q2TwentyoneMd010011 0 Attack54 0.1 +Q2TwentyoneMd010011 0 Attack55 0.1 Q2TwentyoneMd010011 0 Stand1 Run 0.2 Q2TwentyoneMd010011 0 Stand1 Walk 0.1 Q2TwentyoneMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q2TwentyoneMd010011 0 Stand2 Walk 0.3 Q2TwentyoneMd010011 0 Stand2 Walkb 0.3 Q2TwentyoneMd010011 0 Stand2 Walkl 0.3 Q2TwentyoneMd010011 0 Stand2 Walkr 0.3 -Q2TwentyoneMd010011 0 Stand2 Stand2 0.1 Q2TwentyoneMd010011 0 Standchange Stand1 0.1 Q2TwentyoneMd010011 0 Standchange Run 0.1 Q2TwentyoneMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q2WanshiMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q2WanshiMd010011.tsv index 7294a672..5bdba7ab 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q2WanshiMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q2WanshiMd010011.tsv @@ -39,9 +39,8 @@ Q2WanshiMd010011 0 Win2 0.1 Q2WanshiMd010011 0 Stop 0.1 Q2WanshiMd010011 0 Fail 0.1 Q2WanshiMd010011 0 Save 0.1 -Q2WanshiMd010011 0 AttackQte 0 Q2WanshiMd010011 0 Caught 0.1 -Q2WanshiMd010011 0 Squatdown 0.1 +Q2WanshiMd010011 0 RunStartEnd02 0.1 Q2WanshiMd010011 0 StopR 0.1 Q2WanshiMd010011 0 Attack01 0.1 Q2WanshiMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q2WanshiMd010011 0 Attack45 0.1 Q2WanshiMd010011 0 Attack46 0.1 Q2WanshiMd010011 0 Attack47 0.1 Q2WanshiMd010011 0 Attack48 0.1 +Q2WanshiMd010011 0 Attack54 0.1 +Q2WanshiMd010011 0 Attack55 0.1 Q2WanshiMd010011 0 Stand1 Run 0.2 Q2WanshiMd010011 0 Stand1 Walk 0.1 Q2WanshiMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q2WanshiMd010011 0 Stand2 Walk 0.3 Q2WanshiMd010011 0 Stand2 Walkb 0.3 Q2WanshiMd010011 0 Stand2 Walkl 0.3 Q2WanshiMd010011 0 Stand2 Walkr 0.3 -Q2WanshiMd010011 0 Stand2 Stand2 0.1 Q2WanshiMd010011 0 Standchange Stand1 0.1 Q2WanshiMd010011 0 Standchange Run 0.1 Q2WanshiMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3BiankaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3BiankaMd010011.tsv index 198bc788..c25df30f 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3BiankaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3BiankaMd010011.tsv @@ -39,9 +39,8 @@ Q3BiankaMd010011 0 Win2 0.1 Q3BiankaMd010011 0 Stop 0.1 Q3BiankaMd010011 0 Fail 0.1 Q3BiankaMd010011 0 Save 0.1 -Q3BiankaMd010011 0 AttackQte 0 Q3BiankaMd010011 0 Caught 0.1 -Q3BiankaMd010011 0 Squatdown 0.1 +Q3BiankaMd010011 0 RunStartEnd02 0.1 Q3BiankaMd010011 0 StopR 0.1 Q3BiankaMd010011 0 Attack01 0.1 Q3BiankaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3BiankaMd010011 0 Attack45 0.1 Q3BiankaMd010011 0 Attack46 0.1 Q3BiankaMd010011 0 Attack47 0.1 Q3BiankaMd010011 0 Attack48 0.1 +Q3BiankaMd010011 0 Attack54 0.1 +Q3BiankaMd010011 0 Attack55 0.1 Q3BiankaMd010011 0 Stand1 Run 0.2 Q3BiankaMd010011 0 Stand1 Walk 0.1 Q3BiankaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3BiankaMd010011 0 Stand2 Walk 0.3 Q3BiankaMd010011 0 Stand2 Walkb 0.3 Q3BiankaMd010011 0 Stand2 Walkl 0.3 Q3BiankaMd010011 0 Stand2 Walkr 0.3 -Q3BiankaMd010011 0 Stand2 Stand2 0.1 Q3BiankaMd010011 0 Standchange Stand1 0.1 Q3BiankaMd010011 0 Standchange Run 0.1 Q3BiankaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3DubianMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3DubianMd010011.tsv index 0270147c..a030c570 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3DubianMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3DubianMd010011.tsv @@ -39,9 +39,8 @@ Q3DubianMd010011 0 Win2 0.1 Q3DubianMd010011 0 Stop 0.1 Q3DubianMd010011 0 Fail 0.1 Q3DubianMd010011 0 Save 0.1 -Q3DubianMd010011 0 AttackQte 0 Q3DubianMd010011 0 Caught 0.1 -Q3DubianMd010011 0 Squatdown 0.1 +Q3DubianMd010011 0 RunStartEnd02 0.1 Q3DubianMd010011 0 StopR 0.1 Q3DubianMd010011 0 Attack01 0.1 Q3DubianMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q3DubianMd010011 0 Attack45 0.1 Q3DubianMd010011 0 Attack46 0.1 Q3DubianMd010011 0 Attack47 0.1 Q3DubianMd010011 0 Attack48 0.1 +Q3DubianMd010011 0 Attack54 0.1 +Q3DubianMd010011 0 Attack55 0.1 Q3DubianMd010011 0 Stand1 Run 0.2 Q3DubianMd010011 0 Stand1 Walk 0.1 Q3DubianMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q3DubianMd010011 0 Stand2 Walk 0.3 Q3DubianMd010011 0 Stand2 Walkb 0.3 Q3DubianMd010011 0 Stand2 Walkl 0.3 Q3DubianMd010011 0 Stand2 Walkr 0.3 -Q3DubianMd010011 0 Stand2 Stand2 0.1 Q3DubianMd010011 0 Standchange Stand1 0.1 Q3DubianMd010011 0 Standchange Run 0.1 Q3DubianMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3KalieninaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3KalieninaMd010011.tsv index e1b75e36..737a1849 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3KalieninaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3KalieninaMd010011.tsv @@ -39,9 +39,8 @@ Q3KalieninaMd010011 0 Win2 0.1 Q3KalieninaMd010011 0 Stop 0.1 Q3KalieninaMd010011 0 Fail 0.1 Q3KalieninaMd010011 0 Save 0.1 -Q3KalieninaMd010011 0 AttackQte 0 Q3KalieninaMd010011 0 Caught 0.1 -Q3KalieninaMd010011 0 Squatdown 0.1 +Q3KalieninaMd010011 0 RunStartEnd02 0.1 Q3KalieninaMd010011 0 StopR 0.1 Q3KalieninaMd010011 0 Attack01 0.1 Q3KalieninaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3KalieninaMd010011 0 Attack45 0.1 Q3KalieninaMd010011 0 Attack46 0.1 Q3KalieninaMd010011 0 Attack47 0.1 Q3KalieninaMd010011 0 Attack48 0.1 +Q3KalieninaMd010011 0 Attack54 0.1 +Q3KalieninaMd010011 0 Attack55 0.1 Q3KalieninaMd010011 0 Stand1 Run 0.2 Q3KalieninaMd010011 0 Stand1 Walk 0.1 Q3KalieninaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3KalieninaMd010011 0 Stand2 Walk 0.3 Q3KalieninaMd010011 0 Stand2 Walkb 0.3 Q3KalieninaMd010011 0 Stand2 Walkl 0.3 Q3KalieninaMd010011 0 Stand2 Walkr 0.3 -Q3KalieninaMd010011 0 Stand2 Stand2 0.1 Q3KalieninaMd010011 0 Standchange Stand1 0.1 Q3KalieninaMd010011 0 Standchange Run 0.1 Q3KalieninaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3KuluomuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3KuluomuMd010011.tsv index 96282ab6..4f548010 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3KuluomuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3KuluomuMd010011.tsv @@ -39,9 +39,8 @@ Q3KuluomuMd010011 0 Win2 0.1 Q3KuluomuMd010011 0 Stop 0.1 Q3KuluomuMd010011 0 Fail 0.1 Q3KuluomuMd010011 0 Save 0.1 -Q3KuluomuMd010011 0 AttackQte 0 Q3KuluomuMd010011 0 Caught 0.1 -Q3KuluomuMd010011 0 Squatdown 0.1 +Q3KuluomuMd010011 0 RunStartEnd02 0.1 Q3KuluomuMd010011 0 StopR 0.1 Q3KuluomuMd010011 0 Attack01 0.1 Q3KuluomuMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q3KuluomuMd010011 0 Attack45 0.1 Q3KuluomuMd010011 0 Attack46 0.1 Q3KuluomuMd010011 0 Attack47 0.1 Q3KuluomuMd010011 0 Attack48 0.1 +Q3KuluomuMd010011 0 Attack54 0.1 +Q3KuluomuMd010011 0 Attack55 0.1 Q3KuluomuMd010011 0 Stand1 Run 0.2 Q3KuluomuMd010011 0 Stand1 Walk 0.1 Q3KuluomuMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q3KuluomuMd010011 0 Stand2 Walk 0.3 Q3KuluomuMd010011 0 Stand2 Walkb 0.3 Q3KuluomuMd010011 0 Stand2 Walkl 0.3 Q3KuluomuMd010011 0 Stand2 Walkr 0.3 -Q3KuluomuMd010011 0 Stand2 Stand2 0.1 Q3KuluomuMd010011 0 Standchange Stand1 0.1 Q3KuluomuMd010011 0 Standchange Run 0.1 Q3KuluomuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3LiangMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3LiangMd010011.tsv index d53432cd..44ce39f4 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3LiangMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3LiangMd010011.tsv @@ -39,9 +39,8 @@ Q3LiangMd010011 0 Win2 0.1 Q3LiangMd010011 0 Stop 0.1 Q3LiangMd010011 0 Fail 0.1 Q3LiangMd010011 0 Save 0.1 -Q3LiangMd010011 0 AttackQte 0 Q3LiangMd010011 0 Caught 0.1 -Q3LiangMd010011 0 Squatdown 0.1 +Q3LiangMd010011 0 RunStartEnd02 0.1 Q3LiangMd010011 0 StopR 0.1 Q3LiangMd010011 0 Attack01 0.1 Q3LiangMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q3LiangMd010011 0 Attack45 0.1 Q3LiangMd010011 0 Attack46 0.1 Q3LiangMd010011 0 Attack47 0.1 Q3LiangMd010011 0 Attack48 0.1 +Q3LiangMd010011 0 Attack54 0.1 +Q3LiangMd010011 0 Attack55 0.1 Q3LiangMd010011 0 Stand1 Run 0.2 Q3LiangMd010011 0 Stand1 Walk 0.1 Q3LiangMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q3LiangMd010011 0 Stand2 Walk 0.3 Q3LiangMd010011 0 Stand2 Walkb 0.3 Q3LiangMd010011 0 Stand2 Walkl 0.3 Q3LiangMd010011 0 Stand2 Walkr 0.3 -Q3LiangMd010011 0 Stand2 Stand2 0.1 Q3LiangMd010011 0 Standchange Stand1 0.1 Q3LiangMd010011 0 Standchange Run 0.1 Q3LiangMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3LunaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3LunaMd010011.tsv index 360374b3..21f72d28 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3LunaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3LunaMd010011.tsv @@ -39,9 +39,8 @@ Q3LunaMd010011 0 Win2 0.1 Q3LunaMd010011 0 Stop 0.1 Q3LunaMd010011 0 Fail 0.1 Q3LunaMd010011 0 Save 0.1 -Q3LunaMd010011 0 AttackQte 0 Q3LunaMd010011 0 Caught 0.1 -Q3LunaMd010011 0 Squatdown 0.1 +Q3LunaMd010011 0 RunStartEnd02 0.1 Q3LunaMd010011 0 StopR 0.1 Q3LunaMd010011 0 Attack01 0.1 Q3LunaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3LunaMd010011 0 Attack45 0.1 Q3LunaMd010011 0 Attack46 0.1 Q3LunaMd010011 0 Attack47 0.1 Q3LunaMd010011 0 Attack48 0.1 +Q3LunaMd010011 0 Attack54 0.1 +Q3LunaMd010011 0 Attack55 0.1 Q3LunaMd010011 0 Stand1 Run 0.2 Q3LunaMd010011 0 Stand1 Walk 0.1 Q3LunaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3LunaMd010011 0 Stand2 Walk 0.3 Q3LunaMd010011 0 Stand2 Walkb 0.3 Q3LunaMd010011 0 Stand2 Walkl 0.3 Q3LunaMd010011 0 Stand2 Walkr 0.3 -Q3LunaMd010011 0 Stand2 Stand2 0.1 Q3LunaMd010011 0 Standchange Stand1 0.1 Q3LunaMd010011 0 Standchange Run 0.1 Q3LunaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3LuosaitaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3LuosaitaMd010011.tsv index 19f36592..487e6214 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3LuosaitaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3LuosaitaMd010011.tsv @@ -39,9 +39,8 @@ Q3LuosaitaMd010011 0 Win2 0.1 Q3LuosaitaMd010011 0 Stop 0.1 Q3LuosaitaMd010011 0 Fail 0.1 Q3LuosaitaMd010011 0 Save 0.1 -Q3LuosaitaMd010011 0 AttackQte 0 Q3LuosaitaMd010011 0 Caught 0.1 -Q3LuosaitaMd010011 0 Squatdown 0.1 +Q3LuosaitaMd010011 0 RunStartEnd02 0.1 Q3LuosaitaMd010011 0 StopR 0.1 Q3LuosaitaMd010011 0 Attack01 0.1 Q3LuosaitaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3LuosaitaMd010011 0 Attack45 0.1 Q3LuosaitaMd010011 0 Attack46 0.1 Q3LuosaitaMd010011 0 Attack47 0.1 Q3LuosaitaMd010011 0 Attack48 0.1 +Q3LuosaitaMd010011 0 Attack54 0.1 +Q3LuosaitaMd010011 0 Attack55 0.1 Q3LuosaitaMd010011 0 Stand1 Run 0.2 Q3LuosaitaMd010011 0 Stand1 Walk 0.1 Q3LuosaitaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3LuosaitaMd010011 0 Stand2 Walk 0.3 Q3LuosaitaMd010011 0 Stand2 Walkb 0.3 Q3LuosaitaMd010011 0 Stand2 Walkl 0.3 Q3LuosaitaMd010011 0 Stand2 Walkr 0.3 -Q3LuosaitaMd010011 0 Stand2 Stand2 0.1 Q3LuosaitaMd010011 0 Standchange Stand1 0.1 Q3LuosaitaMd010011 0 Standchange Run 0.1 Q3LuosaitaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3LuxiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3LuxiyaMd010011.tsv index 6aae67ac..81381f4a 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3LuxiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3LuxiyaMd010011.tsv @@ -39,9 +39,8 @@ Q3LuxiyaMd010011 0 Win2 0.1 Q3LuxiyaMd010011 0 Stop 0.1 Q3LuxiyaMd010011 0 Fail 0.1 Q3LuxiyaMd010011 0 Save 0.1 -Q3LuxiyaMd010011 0 AttackQte 0 Q3LuxiyaMd010011 0 Caught 0.1 -Q3LuxiyaMd010011 0 Squatdown 0.1 +Q3LuxiyaMd010011 0 RunStartEnd02 0.1 Q3LuxiyaMd010011 0 StopR 0.1 Q3LuxiyaMd010011 0 Attack01 0.1 Q3LuxiyaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3LuxiyaMd010011 0 Attack45 0.1 Q3LuxiyaMd010011 0 Attack46 0.1 Q3LuxiyaMd010011 0 Attack47 0.1 Q3LuxiyaMd010011 0 Attack48 0.1 +Q3LuxiyaMd010011 0 Attack54 0.1 +Q3LuxiyaMd010011 0 Attack55 0.1 Q3LuxiyaMd010011 0 Stand1 Run 0.2 Q3LuxiyaMd010011 0 Stand1 Walk 0.1 Q3LuxiyaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3LuxiyaMd010011 0 Stand2 Walk 0.3 Q3LuxiyaMd010011 0 Stand2 Walkb 0.3 Q3LuxiyaMd010011 0 Stand2 Walkl 0.3 Q3LuxiyaMd010011 0 Stand2 Walkr 0.3 -Q3LuxiyaMd010011 0 Stand2 Stand2 0.1 Q3LuxiyaMd010011 0 Standchange Stand1 0.1 Q3LuxiyaMd010011 0 Standchange Run 0.1 Q3LuxiyaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3SailinnaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3SailinnaMd010011.tsv index 74db1cf2..ce09fd14 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3SailinnaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3SailinnaMd010011.tsv @@ -39,9 +39,8 @@ Q3SailinnaMd010011 0 Win2 0.1 Q3SailinnaMd010011 0 Stop 0.1 Q3SailinnaMd010011 0 Fail 0.1 Q3SailinnaMd010011 0 Save 0.1 -Q3SailinnaMd010011 0 AttackQte 0 Q3SailinnaMd010011 0 Caught 0.1 -Q3SailinnaMd010011 0 Squatdown 0.1 +Q3SailinnaMd010011 0 RunStartEnd02 0.1 Q3SailinnaMd010011 0 StopR 0.1 Q3SailinnaMd010011 0 Attack01 0.1 Q3SailinnaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3SailinnaMd010011 0 Attack45 0.1 Q3SailinnaMd010011 0 Attack46 0.1 Q3SailinnaMd010011 0 Attack47 0.1 Q3SailinnaMd010011 0 Attack48 0.1 +Q3SailinnaMd010011 0 Attack54 0.1 +Q3SailinnaMd010011 0 Attack55 0.1 Q3SailinnaMd010011 0 Stand1 Run 0.2 Q3SailinnaMd010011 0 Stand1 Walk 0.1 Q3SailinnaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3SailinnaMd010011 0 Stand2 Walk 0.3 Q3SailinnaMd010011 0 Stand2 Walkb 0.3 Q3SailinnaMd010011 0 Stand2 Walkl 0.3 Q3SailinnaMd010011 0 Stand2 Walkr 0.3 -Q3SailinnaMd010011 0 Stand2 Stand2 0.1 Q3SailinnaMd010011 0 Standchange Stand1 0.1 Q3SailinnaMd010011 0 Standchange Run 0.1 Q3SailinnaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3ShenweiMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3ShenweiMd010011.tsv index 77a2f1bc..2b3c3c35 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3ShenweiMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3ShenweiMd010011.tsv @@ -39,9 +39,8 @@ Q3ShenweiMd010011 0 Win2 0.1 Q3ShenweiMd010011 0 Stop 0.1 Q3ShenweiMd010011 0 Fail 0.1 Q3ShenweiMd010011 0 Save 0.1 -Q3ShenweiMd010011 0 AttackQte 0 Q3ShenweiMd010011 0 Caught 0.1 -Q3ShenweiMd010011 0 Squatdown 0.1 +Q3ShenweiMd010011 0 RunStartEnd02 0.1 Q3ShenweiMd010011 0 StopR 0.1 Q3ShenweiMd010011 0 Attack01 0.1 Q3ShenweiMd010011 0 Attack02 0.1 @@ -71,6 +70,8 @@ Q3ShenweiMd010011 0 Attack45 0.1 Q3ShenweiMd010011 0 Attack46 0.1 Q3ShenweiMd010011 0 Attack47 0.1 Q3ShenweiMd010011 0 Attack48 0.1 +Q3ShenweiMd010011 0 Attack54 0.1 +Q3ShenweiMd010011 0 Attack55 0.1 Q3ShenweiMd010011 0 Stand1 Run 0.2 Q3ShenweiMd010011 0 Stand1 Walk 0.1 Q3ShenweiMd010011 0 Stand2 Standchange 0.1 @@ -79,7 +80,6 @@ Q3ShenweiMd010011 0 Stand2 Walk 0.3 Q3ShenweiMd010011 0 Stand2 Walkb 0.3 Q3ShenweiMd010011 0 Stand2 Walkl 0.3 Q3ShenweiMd010011 0 Stand2 Walkr 0.3 -Q3ShenweiMd010011 0 Stand2 Stand2 0.1 Q3ShenweiMd010011 0 Standchange Stand1 0.1 Q3ShenweiMd010011 0 Standchange Run 0.1 Q3ShenweiMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3WeilaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3WeilaMd010011.tsv index a73bbbee..09c799f7 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3WeilaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3WeilaMd010011.tsv @@ -39,9 +39,8 @@ Q3WeilaMd010011 0 Win2 0.1 Q3WeilaMd010011 0 Stop 0.1 Q3WeilaMd010011 0 Fail 0.1 Q3WeilaMd010011 0 Save 0.1 -Q3WeilaMd010011 0 AttackQte 0 Q3WeilaMd010011 0 Caught 0.1 -Q3WeilaMd010011 0 Squatdown 0.1 +Q3WeilaMd010011 0 RunStartEnd02 0.1 Q3WeilaMd010011 0 StopR 0.1 Q3WeilaMd010011 0 Attack01 0.1 Q3WeilaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3WeilaMd010011 0 Attack45 0.1 Q3WeilaMd010011 0 Attack46 0.1 Q3WeilaMd010011 0 Attack47 0.1 Q3WeilaMd010011 0 Attack48 0.1 +Q3WeilaMd010011 0 Attack54 0.1 +Q3WeilaMd010011 0 Attack55 0.1 Q3WeilaMd010011 0 Stand1 Run 0.2 Q3WeilaMd010011 0 Stand1 Walk 0.1 Q3WeilaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3WeilaMd010011 0 Stand2 Walk 0.3 Q3WeilaMd010011 0 Stand2 Walkb 0.3 Q3WeilaMd010011 0 Stand2 Walkl 0.3 Q3WeilaMd010011 0 Stand2 Walkr 0.3 -Q3WeilaMd010011 0 Stand2 Stand2 0.1 Q3WeilaMd010011 0 Standchange Stand1 0.1 Q3WeilaMd010011 0 Standchange Run 0.1 Q3WeilaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q3YongyechaoMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q3YongyechaoMd010011.tsv index eedac78a..6c00d77c 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q3YongyechaoMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q3YongyechaoMd010011.tsv @@ -39,9 +39,8 @@ Q3YongyechaoMd010011 0 Win2 0.1 Q3YongyechaoMd010011 0 Stop 0.1 Q3YongyechaoMd010011 0 Fail 0.1 Q3YongyechaoMd010011 0 Save 0.1 -Q3YongyechaoMd010011 0 AttackQte 0 Q3YongyechaoMd010011 0 Caught 0.1 -Q3YongyechaoMd010011 0 Squatdown 0.1 +Q3YongyechaoMd010011 0 RunStartEnd02 0.1 Q3YongyechaoMd010011 0 StopR 0.1 Q3YongyechaoMd010011 0 Attack01 0.1 Q3YongyechaoMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q3YongyechaoMd010011 0 Attack45 0.1 Q3YongyechaoMd010011 0 Attack46 0.1 Q3YongyechaoMd010011 0 Attack47 0.1 Q3YongyechaoMd010011 0 Attack48 0.1 +Q3YongyechaoMd010011 0 Attack54 0.1 +Q3YongyechaoMd010011 0 Attack55 0.1 Q3YongyechaoMd010011 0 Stand1 Run 0.2 Q3YongyechaoMd010011 0 Stand1 Walk 0.1 Q3YongyechaoMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q3YongyechaoMd010011 0 Stand2 Walk 0.3 Q3YongyechaoMd010011 0 Stand2 Walkb 0.3 Q3YongyechaoMd010011 0 Stand2 Walkl 0.3 Q3YongyechaoMd010011 0 Stand2 Walkr 0.3 -Q3YongyechaoMd010011 0 Stand2 Stand2 0.1 Q3YongyechaoMd010011 0 Standchange Stand1 0.1 Q3YongyechaoMd010011 0 Standchange Run 0.1 Q3YongyechaoMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q4KalieninaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q4KalieninaMd010011.tsv index f3e53a82..e2eee499 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q4KalieninaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q4KalieninaMd010011.tsv @@ -39,9 +39,8 @@ Q4KalieninaMd010011 0 Win2 0.1 Q4KalieninaMd010011 0 Stop 0.1 Q4KalieninaMd010011 0 Fail 0.1 Q4KalieninaMd010011 0 Save 0.1 -Q4KalieninaMd010011 0 AttackQte 0 Q4KalieninaMd010011 0 Caught 0.1 -Q4KalieninaMd010011 0 Squatdown 0.1 +Q4KalieninaMd010011 0 RunStartEnd02 0.1 Q4KalieninaMd010011 0 StopR 0.1 Q4KalieninaMd010011 0 Attack01 0.1 Q4KalieninaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q4KalieninaMd010011 0 Attack45 0.1 Q4KalieninaMd010011 0 Attack46 0.1 Q4KalieninaMd010011 0 Attack47 0.1 Q4KalieninaMd010011 0 Attack48 0.1 +Q4KalieninaMd010011 0 Attack54 0.1 +Q4KalieninaMd010011 0 Attack55 0.1 Q4KalieninaMd010011 0 Stand1 Run 0.2 Q4KalieninaMd010011 0 Stand1 Walk 0.1 Q4KalieninaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q4KalieninaMd010011 0 Stand2 Walk 0.3 Q4KalieninaMd010011 0 Stand2 Walkb 0.3 Q4KalieninaMd010011 0 Stand2 Walkl 0.3 Q4KalieninaMd010011 0 Stand2 Walkr 0.3 -Q4KalieninaMd010011 0 Stand2 Stand2 0.1 Q4KalieninaMd010011 0 Standchange Stand1 0.1 Q4KalieninaMd010011 0 Standchange Run 0.1 Q4KalieninaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q4LifuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q4LifuMd010011.tsv index cdbd7572..c452db95 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q4LifuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q4LifuMd010011.tsv @@ -39,9 +39,8 @@ Q4LifuMd010011 0 Win2 0.1 Q4LifuMd010011 0 Stop 0.1 Q4LifuMd010011 0 Fail 0.1 Q4LifuMd010011 0 Save 0.1 -Q4LifuMd010011 0 AttackQte 0 Q4LifuMd010011 0 Caught 0.1 -Q4LifuMd010011 0 Squatdown 0.1 +Q4LifuMd010011 0 RunStartEnd02 0.1 Q4LifuMd010011 0 StopR 0.1 Q4LifuMd010011 0 Attack01 0.1 Q4LifuMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q4LifuMd010011 0 Attack45 0.1 Q4LifuMd010011 0 Attack46 0.1 Q4LifuMd010011 0 Attack47 0.1 Q4LifuMd010011 0 Attack48 0.1 +Q4LifuMd010011 0 Attack54 0.1 +Q4LifuMd010011 0 Attack55 0.1 Q4LifuMd010011 0 Stand1 Run 0.2 Q4LifuMd010011 0 Stand1 Walk 0.1 Q4LifuMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q4LifuMd010011 0 Stand2 Walk 0.3 Q4LifuMd010011 0 Stand2 Walkb 0.3 Q4LifuMd010011 0 Stand2 Walkl 0.3 Q4LifuMd010011 0 Stand2 Walkr 0.3 -Q4LifuMd010011 0 Stand2 Stand2 0.1 Q4LifuMd010011 0 Standchange Stand1 0.1 Q4LifuMd010011 0 Standchange Run 0.1 Q4LifuMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q4LuxiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q4LuxiyaMd010011.tsv index 1a7a6f2f..6e1d8752 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q4LuxiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q4LuxiyaMd010011.tsv @@ -39,9 +39,8 @@ Q4LuxiyaMd010011 0 Win2 0.1 Q4LuxiyaMd010011 0 Stop 0.1 Q4LuxiyaMd010011 0 Fail 0.1 Q4LuxiyaMd010011 0 Save 0.1 -Q4LuxiyaMd010011 0 AttackQte 0 Q4LuxiyaMd010011 0 Caught 0.1 -Q4LuxiyaMd010011 0 Squatdown 0.1 +Q4LuxiyaMd010011 0 RunStartEnd02 0.1 Q4LuxiyaMd010011 0 StopR 0.1 Q4LuxiyaMd010011 0 Attack01 0.1 Q4LuxiyaMd010011 0 Attack02 0.1 @@ -70,6 +69,9 @@ Q4LuxiyaMd010011 0 Attack45 0.1 Q4LuxiyaMd010011 0 Attack46 0.1 Q4LuxiyaMd010011 0 Attack47 0.1 Q4LuxiyaMd010011 0 Attack48 0.1 +Q4LuxiyaMd010011 0 Attack54 0.1 +Q4LuxiyaMd010011 0 Attack55 0.1 +Q4LuxiyaMd010011 0 Attack56 0.1 Q4LuxiyaMd010011 0 Stand1 Run 0.2 Q4LuxiyaMd010011 0 Stand1 Walk 0.1 Q4LuxiyaMd010011 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q4SailinnaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q4SailinnaMd010011.tsv index 0a04b327..c67df3bb 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q4SailinnaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q4SailinnaMd010011.tsv @@ -39,9 +39,8 @@ Q4SailinnaMd010011 0 Win2 0.1 Q4SailinnaMd010011 0 Stop 0.1 Q4SailinnaMd010011 0 Fail 0.1 Q4SailinnaMd010011 0 Save 0.1 -Q4SailinnaMd010011 0 AttackQte 0 Q4SailinnaMd010011 0 Caught 0.1 -Q4SailinnaMd010011 0 Squatdown 0.1 +Q4SailinnaMd010011 0 RunStartEnd02 0.1 Q4SailinnaMd010011 0 StopR 0.1 Q4SailinnaMd010011 0 Attack01 0.1 Q4SailinnaMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q4SailinnaMd010011 0 Attack45 0.1 Q4SailinnaMd010011 0 Attack46 0.1 Q4SailinnaMd010011 0 Attack47 0.1 Q4SailinnaMd010011 0 Attack48 0.1 +Q4SailinnaMd010011 0 Attack54 0.1 +Q4SailinnaMd010011 0 Attack55 0.1 Q4SailinnaMd010011 0 Stand1 Run 0.2 Q4SailinnaMd010011 0 Stand1 Walk 0.1 Q4SailinnaMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q4SailinnaMd010011 0 Stand2 Walk 0.3 Q4SailinnaMd010011 0 Stand2 Walkb 0.3 Q4SailinnaMd010011 0 Stand2 Walkl 0.3 Q4SailinnaMd010011 0 Stand2 Walkr 0.3 -Q4SailinnaMd010011 0 Stand2 Stand2 0.1 Q4SailinnaMd010011 0 Standchange Stand1 0.1 Q4SailinnaMd010011 0 Standchange Run 0.1 Q4SailinnaMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/Q4YongyechaoMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/Q4YongyechaoMd010011.tsv index 5ea484b8..ba17cc5a 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/Q4YongyechaoMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/Q4YongyechaoMd010011.tsv @@ -39,9 +39,8 @@ Q4YongyechaoMd010011 0 Win2 0.1 Q4YongyechaoMd010011 0 Stop 0.1 Q4YongyechaoMd010011 0 Fail 0.1 Q4YongyechaoMd010011 0 Save 0.1 -Q4YongyechaoMd010011 0 AttackQte 0 Q4YongyechaoMd010011 0 Caught 0.1 -Q4YongyechaoMd010011 0 Squatdown 0.1 +Q4YongyechaoMd010011 0 RunStartEnd02 0.1 Q4YongyechaoMd010011 0 StopR 0.1 Q4YongyechaoMd010011 0 Attack01 0.1 Q4YongyechaoMd010011 0 Attack02 0.1 @@ -70,6 +69,8 @@ Q4YongyechaoMd010011 0 Attack45 0.1 Q4YongyechaoMd010011 0 Attack46 0.1 Q4YongyechaoMd010011 0 Attack47 0.1 Q4YongyechaoMd010011 0 Attack48 0.1 +Q4YongyechaoMd010011 0 Attack54 0.1 +Q4YongyechaoMd010011 0 Attack55 0.1 Q4YongyechaoMd010011 0 Stand1 Run 0.2 Q4YongyechaoMd010011 0 Stand1 Walk 0.1 Q4YongyechaoMd010011 0 Stand2 Standchange 0.1 @@ -78,7 +79,6 @@ Q4YongyechaoMd010011 0 Stand2 Walk 0.3 Q4YongyechaoMd010011 0 Stand2 Walkb 0.3 Q4YongyechaoMd010011 0 Stand2 Walkl 0.3 Q4YongyechaoMd010011 0 Stand2 Walkr 0.3 -Q4YongyechaoMd010011 0 Stand2 Stand2 0.1 Q4YongyechaoMd010011 0 Standchange Stand1 0.1 Q4YongyechaoMd010011 0 Standchange Run 0.1 Q4YongyechaoMd010011 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010011.tsv index 1720832f..e3ee2cfc 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010011.tsv @@ -54,6 +54,8 @@ R1LifuMd010011 0 Attack31 0.1 R1LifuMd010011 0 Attack33 0.1 R1LifuMd010011 0 Attack41 0.1 R1LifuMd010011 0 Attack51 0.1 +R1LifuMd010011 0 Attack52 0.1 +R1LifuMd010011 0 Attack91 0.1 R1LifuMd010011 0 Stand1 Run 0.2 R1LifuMd010011 0 Stand1 Walk 0.1 R1LifuMd010011 0 Stand2 Standchange 0.1 @@ -97,7 +99,7 @@ R1LifuMd010011 0 Walkr Walkb 0.1 R1LifuMd010011 0 Walkr Walkl 0.2 R1LifuMd010011 0 TurnLeft Stand2 0.1 R1LifuMd010011 0 TurnRight Stand2 0.1 -R1LifuMd010011 0 RunStart Run 0 +R1LifuMd010011 0 RunStart Run 0.1 R1LifuMd010011 0 RunStart RunStartEnd01 0.1 R1LifuMd010011 0 Hit1 Stand2 0 R1LifuMd010011 0 Hit2 Stand2 0 @@ -114,4 +116,107 @@ R1LifuMd010011 0 Stun Stand2 0.1 R1LifuMd010011 0 Win Win2 0.1 R1LifuMd010011 0 Stop Stand2 0.1 R1LifuMd010011 0 Caught Stand2 0.1 -R1LifuMd010011 0 Attack52 Stand2 0.2 +R1LifuMd010011 1 Born 0 +R1LifuMd010011 1 Stand1 0.1 +R1LifuMd010011 1 Stand2 0.1 +R1LifuMd010011 1 Stand3 0.1 +R1LifuMd010011 1 Death 0.1 +R1LifuMd010011 1 Standchange 0.1 +R1LifuMd010011 1 Run 0.1 +R1LifuMd010011 1 Walk 0.1 +R1LifuMd010011 1 Runb 0.2 +R1LifuMd010011 1 Runl 0.2 +R1LifuMd010011 1 Runr 0.2 +R1LifuMd010011 1 Walkb 0.1 +R1LifuMd010011 1 Walkl 0.1 +R1LifuMd010011 1 Walkr 0.1 +R1LifuMd010011 1 TurnLeft 0.1 +R1LifuMd010011 1 TurnRight 0.1 +R1LifuMd010011 1 Move1 0.1 +R1LifuMd010011 1 Move2 0.1 +R1LifuMd010011 1 Move3 0.1 +R1LifuMd010011 1 RunStart 0.1 +R1LifuMd010011 1 RunStartEnd01 0.1 +R1LifuMd010011 1 Hit1 0.05 +R1LifuMd010011 1 Hit2 0.05 +R1LifuMd010011 1 Hit3 0.05 +R1LifuMd010011 1 Hit4 0.05 +R1LifuMd010011 1 Behitfly 0.05 +R1LifuMd010011 1 Hoverhit 0.05 +R1LifuMd010011 1 Falldown 0.1 +R1LifuMd010011 1 Hitdown 0.05 +R1LifuMd010011 1 Lieonfloor 0.1 +R1LifuMd010011 1 Standup 0.1 +R1LifuMd010011 1 Straight 0.1 +R1LifuMd010011 1 Stun 0.1 +R1LifuMd010011 1 StraightBefore 0.1 +R1LifuMd010011 1 StraightAfter 0.1 +R1LifuMd010011 1 Win 0 +R1LifuMd010011 1 Win2 0.1 +R1LifuMd010011 1 Stop 0.1 +R1LifuMd010011 1 Fail 0.1 +R1LifuMd010011 1 Save 0.1 +R1LifuMd010011 1 Caught 0.1 +R1LifuMd010011 1 RunStartEnd02 0.1 +R1LifuMd010011 1 StopR 0.1 +R1LifuMd010011 1 Attack01 0.1 +R1LifuMd010011 1 Stand1 Run 0.2 +R1LifuMd010011 1 Stand1 Walk 0.1 +R1LifuMd010011 1 Stand2 Standchange 0.1 +R1LifuMd010011 1 Stand2 Run 0.2 +R1LifuMd010011 1 Stand2 Walk 0.3 +R1LifuMd010011 1 Stand2 Walkb 0.3 +R1LifuMd010011 1 Stand2 Walkl 0.3 +R1LifuMd010011 1 Stand2 Walkr 0.3 +R1LifuMd010011 1 Standchange Stand1 0.1 +R1LifuMd010011 1 Standchange Run 0.1 +R1LifuMd010011 1 Standchange Walk 0.1 +R1LifuMd010011 1 Run Stop 0.2 +R1LifuMd010011 1 Run Stand2 0.2 +R1LifuMd010011 1 Run Runb 0.2 +R1LifuMd010011 1 Run Runl 0.2 +R1LifuMd010011 1 Run Runr 0.2 +R1LifuMd010011 1 Walk Stand2 0.1 +R1LifuMd010011 1 Runb Stand2 0.2 +R1LifuMd010011 1 Runb Run 0.2 +R1LifuMd010011 1 Runb Runl 0.2 +R1LifuMd010011 1 Runb Runr 0.2 +R1LifuMd010011 1 Runl Stand2 0.2 +R1LifuMd010011 1 Runl Run 0.2 +R1LifuMd010011 1 Runl Runb 0.2 +R1LifuMd010011 1 Runl Runr 0.2 +R1LifuMd010011 1 Runr Stand2 0.2 +R1LifuMd010011 1 Runr Run 0.2 +R1LifuMd010011 1 Runr Runb 0.2 +R1LifuMd010011 1 Runr Runl 0.2 +R1LifuMd010011 1 Walkb Stand2 0.1 +R1LifuMd010011 1 Walkb Walk 0.2 +R1LifuMd010011 1 Walkb Walkl 0.1 +R1LifuMd010011 1 Walkb Walkr 0.1 +R1LifuMd010011 1 Walkl Stand2 0.1 +R1LifuMd010011 1 Walkl Walk 0.1 +R1LifuMd010011 1 Walkl Walkb 0.1 +R1LifuMd010011 1 Walkl Walkr 0.2 +R1LifuMd010011 1 Walkr Stand2 0.1 +R1LifuMd010011 1 Walkr Walk 0.1 +R1LifuMd010011 1 Walkr Walkb 0.1 +R1LifuMd010011 1 Walkr Walkl 0.2 +R1LifuMd010011 1 TurnLeft Stand2 0.1 +R1LifuMd010011 1 TurnRight Stand2 0.1 +R1LifuMd010011 1 RunStart Run 0.1 +R1LifuMd010011 1 RunStart RunStartEnd01 0.1 +R1LifuMd010011 1 Hit1 Stand2 0 +R1LifuMd010011 1 Hit2 Stand2 0 +R1LifuMd010011 1 Hit3 Stand2 0 +R1LifuMd010011 1 Hit4 Stand2 0 +R1LifuMd010011 1 Behitfly Hoverhit 0.1 +R1LifuMd010011 1 Behitfly Falldown 0.1 +R1LifuMd010011 1 Hoverhit Falldown 0.1 +R1LifuMd010011 1 Falldown Lieonfloor 0.1 +R1LifuMd010011 1 Hitdown Lieonfloor 0.1 +R1LifuMd010011 1 Standup Stand2 0.1 +R1LifuMd010011 1 Straight Stand2 0.1 +R1LifuMd010011 1 Stun Stand2 0.1 +R1LifuMd010011 1 Win Win2 0.1 +R1LifuMd010011 1 Stop Stand2 0.1 +R1LifuMd010011 1 Caught Stand2 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010013.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010013.tsv index f4f5df74..98621e14 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010013.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd010013.tsv @@ -54,6 +54,8 @@ R1LifuMd010013 0 Attack31 0.1 R1LifuMd010013 0 Attack33 0.1 R1LifuMd010013 0 Attack41 0.1 R1LifuMd010013 0 Attack51 0.1 +R1LifuMd010013 0 Attack52 0.1 +R1LifuMd010013 0 Attack91 0.1 R1LifuMd010013 0 Stand1 Run 0.2 R1LifuMd010013 0 Stand1 Walk 0.1 R1LifuMd010013 0 Stand2 Standchange 0.1 @@ -97,7 +99,7 @@ R1LifuMd010013 0 Walkr Walkb 0.1 R1LifuMd010013 0 Walkr Walkl 0.2 R1LifuMd010013 0 TurnLeft Stand2 0.1 R1LifuMd010013 0 TurnRight Stand2 0.1 -R1LifuMd010013 0 RunStart Run 0 +R1LifuMd010013 0 RunStart Run 0.1 R1LifuMd010013 0 RunStart RunStartEnd01 0.1 R1LifuMd010013 0 Hit1 Stand2 0 R1LifuMd010013 0 Hit2 Stand2 0 @@ -114,3 +116,107 @@ R1LifuMd010013 0 Stun Stand2 0.1 R1LifuMd010013 0 Win Win2 0.1 R1LifuMd010013 0 Stop Stand2 0.1 R1LifuMd010013 0 Caught Stand2 0.1 +R1LifuMd010013 1 Born 0 +R1LifuMd010013 1 Stand1 0.1 +R1LifuMd010013 1 Stand2 0.1 +R1LifuMd010013 1 Stand3 0.1 +R1LifuMd010013 1 Death 0.1 +R1LifuMd010013 1 Standchange 0.1 +R1LifuMd010013 1 Run 0.1 +R1LifuMd010013 1 Walk 0.1 +R1LifuMd010013 1 Runb 0.2 +R1LifuMd010013 1 Runl 0.2 +R1LifuMd010013 1 Runr 0.2 +R1LifuMd010013 1 Walkb 0.1 +R1LifuMd010013 1 Walkl 0.1 +R1LifuMd010013 1 Walkr 0.1 +R1LifuMd010013 1 TurnLeft 0.1 +R1LifuMd010013 1 TurnRight 0.1 +R1LifuMd010013 1 Move1 0.1 +R1LifuMd010013 1 Move2 0.1 +R1LifuMd010013 1 Move3 0.1 +R1LifuMd010013 1 RunStart 0.1 +R1LifuMd010013 1 RunStartEnd01 0.1 +R1LifuMd010013 1 Hit1 0.05 +R1LifuMd010013 1 Hit2 0.05 +R1LifuMd010013 1 Hit3 0.05 +R1LifuMd010013 1 Hit4 0.05 +R1LifuMd010013 1 Behitfly 0.05 +R1LifuMd010013 1 Hoverhit 0.05 +R1LifuMd010013 1 Falldown 0.1 +R1LifuMd010013 1 Hitdown 0.05 +R1LifuMd010013 1 Lieonfloor 0.1 +R1LifuMd010013 1 Standup 0.1 +R1LifuMd010013 1 Straight 0.1 +R1LifuMd010013 1 Stun 0.1 +R1LifuMd010013 1 StraightBefore 0.1 +R1LifuMd010013 1 StraightAfter 0.1 +R1LifuMd010013 1 Win 0 +R1LifuMd010013 1 Win2 0.1 +R1LifuMd010013 1 Stop 0.1 +R1LifuMd010013 1 Fail 0.1 +R1LifuMd010013 1 Save 0.1 +R1LifuMd010013 1 Caught 0.1 +R1LifuMd010013 1 RunStartEnd02 0.1 +R1LifuMd010013 1 StopR 0.1 +R1LifuMd010013 1 Attack01 0.1 +R1LifuMd010013 1 Stand1 Run 0.2 +R1LifuMd010013 1 Stand1 Walk 0.1 +R1LifuMd010013 1 Stand2 Standchange 0.1 +R1LifuMd010013 1 Stand2 Run 0.2 +R1LifuMd010013 1 Stand2 Walk 0.3 +R1LifuMd010013 1 Stand2 Walkb 0.3 +R1LifuMd010013 1 Stand2 Walkl 0.3 +R1LifuMd010013 1 Stand2 Walkr 0.3 +R1LifuMd010013 1 Standchange Stand1 0.1 +R1LifuMd010013 1 Standchange Run 0.1 +R1LifuMd010013 1 Standchange Walk 0.1 +R1LifuMd010013 1 Run Stop 0.2 +R1LifuMd010013 1 Run Stand2 0.2 +R1LifuMd010013 1 Run Runb 0.2 +R1LifuMd010013 1 Run Runl 0.2 +R1LifuMd010013 1 Run Runr 0.2 +R1LifuMd010013 1 Walk Stand2 0.1 +R1LifuMd010013 1 Runb Stand2 0.2 +R1LifuMd010013 1 Runb Run 0.2 +R1LifuMd010013 1 Runb Runl 0.2 +R1LifuMd010013 1 Runb Runr 0.2 +R1LifuMd010013 1 Runl Stand2 0.2 +R1LifuMd010013 1 Runl Run 0.2 +R1LifuMd010013 1 Runl Runb 0.2 +R1LifuMd010013 1 Runl Runr 0.2 +R1LifuMd010013 1 Runr Stand2 0.2 +R1LifuMd010013 1 Runr Run 0.2 +R1LifuMd010013 1 Runr Runb 0.2 +R1LifuMd010013 1 Runr Runl 0.2 +R1LifuMd010013 1 Walkb Stand2 0.1 +R1LifuMd010013 1 Walkb Walk 0.2 +R1LifuMd010013 1 Walkb Walkl 0.1 +R1LifuMd010013 1 Walkb Walkr 0.1 +R1LifuMd010013 1 Walkl Stand2 0.1 +R1LifuMd010013 1 Walkl Walk 0.1 +R1LifuMd010013 1 Walkl Walkb 0.1 +R1LifuMd010013 1 Walkl Walkr 0.2 +R1LifuMd010013 1 Walkr Stand2 0.1 +R1LifuMd010013 1 Walkr Walk 0.1 +R1LifuMd010013 1 Walkr Walkb 0.1 +R1LifuMd010013 1 Walkr Walkl 0.2 +R1LifuMd010013 1 TurnLeft Stand2 0.1 +R1LifuMd010013 1 TurnRight Stand2 0.1 +R1LifuMd010013 1 RunStart Run 0.1 +R1LifuMd010013 1 RunStart RunStartEnd01 0.1 +R1LifuMd010013 1 Hit1 Stand2 0 +R1LifuMd010013 1 Hit2 Stand2 0 +R1LifuMd010013 1 Hit3 Stand2 0 +R1LifuMd010013 1 Hit4 Stand2 0 +R1LifuMd010013 1 Behitfly Hoverhit 0.1 +R1LifuMd010013 1 Behitfly Falldown 0.1 +R1LifuMd010013 1 Hoverhit Falldown 0.1 +R1LifuMd010013 1 Falldown Lieonfloor 0.1 +R1LifuMd010013 1 Hitdown Lieonfloor 0.1 +R1LifuMd010013 1 Standup Stand2 0.1 +R1LifuMd010013 1 Straight Stand2 0.1 +R1LifuMd010013 1 Stun Stand2 0.1 +R1LifuMd010013 1 Win Win2 0.1 +R1LifuMd010013 1 Stop Stand2 0.1 +R1LifuMd010013 1 Caught Stand2 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd019341.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd019341.tsv index f33b4e9a..ed7bf79c 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd019341.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd019341.tsv @@ -117,3 +117,106 @@ R1LifuMd019341 0 Stun Stand2 0.1 R1LifuMd019341 0 Win Win2 0.1 R1LifuMd019341 0 Stop Stand2 0.1 R1LifuMd019341 0 Caught Stand2 0.1 +R1LifuMd019341 1 Born 0 +R1LifuMd019341 1 Stand1 0.1 +R1LifuMd019341 1 Stand2 0.1 +R1LifuMd019341 1 Stand3 0.1 +R1LifuMd019341 1 Death 0.1 +R1LifuMd019341 1 Standchange 0.1 +R1LifuMd019341 1 Run 0.1 +R1LifuMd019341 1 Walk 0.1 +R1LifuMd019341 1 Runb 0.2 +R1LifuMd019341 1 Runl 0.2 +R1LifuMd019341 1 Runr 0.2 +R1LifuMd019341 1 Walkb 0.1 +R1LifuMd019341 1 Walkl 0.1 +R1LifuMd019341 1 Walkr 0.1 +R1LifuMd019341 1 TurnLeft 0.1 +R1LifuMd019341 1 TurnRight 0.1 +R1LifuMd019341 1 Move1 0.1 +R1LifuMd019341 1 Move2 0.1 +R1LifuMd019341 1 Move3 0.1 +R1LifuMd019341 1 RunStart 0.1 +R1LifuMd019341 1 RunStartEnd01 0.1 +R1LifuMd019341 1 Hit1 0.05 +R1LifuMd019341 1 Hit2 0.05 +R1LifuMd019341 1 Hit3 0.05 +R1LifuMd019341 1 Hit4 0.05 +R1LifuMd019341 1 Behitfly 0.05 +R1LifuMd019341 1 Hoverhit 0.05 +R1LifuMd019341 1 Falldown 0.1 +R1LifuMd019341 1 Hitdown 0.05 +R1LifuMd019341 1 Lieonfloor 0.1 +R1LifuMd019341 1 Standup 0.1 +R1LifuMd019341 1 Straight 0.1 +R1LifuMd019341 1 Stun 0.1 +R1LifuMd019341 1 StraightBefore 0.1 +R1LifuMd019341 1 StraightAfter 0.1 +R1LifuMd019341 1 Win 0 +R1LifuMd019341 1 Win2 0.1 +R1LifuMd019341 1 Stop 0.1 +R1LifuMd019341 1 Fail 0.1 +R1LifuMd019341 1 Save 0.1 +R1LifuMd019341 1 Caught 0.1 +R1LifuMd019341 1 RunStartEnd02 0.1 +R1LifuMd019341 1 StopR 0.1 +R1LifuMd019341 1 Stand1 Run 0.2 +R1LifuMd019341 1 Stand1 Walk 0.1 +R1LifuMd019341 1 Stand2 Standchange 0.1 +R1LifuMd019341 1 Stand2 Run 0.2 +R1LifuMd019341 1 Stand2 Walk 0.3 +R1LifuMd019341 1 Stand2 Walkb 0.3 +R1LifuMd019341 1 Stand2 Walkl 0.3 +R1LifuMd019341 1 Stand2 Walkr 0.3 +R1LifuMd019341 1 Standchange Stand1 0.1 +R1LifuMd019341 1 Standchange Run 0.1 +R1LifuMd019341 1 Standchange Walk 0.1 +R1LifuMd019341 1 Run Stop 0.2 +R1LifuMd019341 1 Run Stand2 0.2 +R1LifuMd019341 1 Run Runb 0.2 +R1LifuMd019341 1 Run Runl 0.2 +R1LifuMd019341 1 Run Runr 0.2 +R1LifuMd019341 1 Walk Stand2 0.1 +R1LifuMd019341 1 Runb Stand2 0.2 +R1LifuMd019341 1 Runb Run 0.2 +R1LifuMd019341 1 Runb Runl 0.2 +R1LifuMd019341 1 Runb Runr 0.2 +R1LifuMd019341 1 Runl Stand2 0.2 +R1LifuMd019341 1 Runl Run 0.2 +R1LifuMd019341 1 Runl Runb 0.2 +R1LifuMd019341 1 Runl Runr 0.2 +R1LifuMd019341 1 Runr Stand2 0.2 +R1LifuMd019341 1 Runr Run 0.2 +R1LifuMd019341 1 Runr Runb 0.2 +R1LifuMd019341 1 Runr Runl 0.2 +R1LifuMd019341 1 Walkb Stand2 0.1 +R1LifuMd019341 1 Walkb Walk 0.2 +R1LifuMd019341 1 Walkb Walkl 0.1 +R1LifuMd019341 1 Walkb Walkr 0.1 +R1LifuMd019341 1 Walkl Stand2 0.1 +R1LifuMd019341 1 Walkl Walk 0.1 +R1LifuMd019341 1 Walkl Walkb 0.1 +R1LifuMd019341 1 Walkl Walkr 0.2 +R1LifuMd019341 1 Walkr Stand2 0.1 +R1LifuMd019341 1 Walkr Walk 0.1 +R1LifuMd019341 1 Walkr Walkb 0.1 +R1LifuMd019341 1 Walkr Walkl 0.2 +R1LifuMd019341 1 TurnLeft Stand2 0.1 +R1LifuMd019341 1 TurnRight Stand2 0.1 +R1LifuMd019341 1 RunStart Run 0.1 +R1LifuMd019341 1 RunStart RunStartEnd01 0.1 +R1LifuMd019341 1 Hit1 Stand2 0 +R1LifuMd019341 1 Hit2 Stand2 0 +R1LifuMd019341 1 Hit3 Stand2 0 +R1LifuMd019341 1 Hit4 Stand2 0 +R1LifuMd019341 1 Behitfly Hoverhit 0.1 +R1LifuMd019341 1 Behitfly Falldown 0.1 +R1LifuMd019341 1 Hoverhit Falldown 0.1 +R1LifuMd019341 1 Falldown Lieonfloor 0.1 +R1LifuMd019341 1 Hitdown Lieonfloor 0.1 +R1LifuMd019341 1 Standup Stand2 0.1 +R1LifuMd019341 1 Straight Stand2 0.1 +R1LifuMd019341 1 Stun Stand2 0.1 +R1LifuMd019341 1 Win Win2 0.1 +R1LifuMd019341 1 Stop Stand2 0.1 +R1LifuMd019341 1 Caught Stand2 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010011.tsv index b7532b48..af677d24 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010011.tsv @@ -60,6 +60,7 @@ R2LiangMd010011 0 Attack41 0.1 R2LiangMd010011 0 Attack42 0.1 R2LiangMd010011 0 Attack43 0.1 R2LiangMd010011 0 Attack51 0.1 +R2LiangMd010011 0 Attack52 0.1 R2LiangMd010011 0 Stand1 Run 0.2 R2LiangMd010011 0 Stand1 Walk 0.1 R2LiangMd010011 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010021.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010021.tsv index bfe537ae..fd992835 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010021.tsv @@ -60,6 +60,7 @@ R2LiangMd010021 0 Attack41 0.1 R2LiangMd010021 0 Attack42 0.1 R2LiangMd010021 0 Attack43 0.1 R2LiangMd010021 0 Attack51 0.1 +R2LiangMd010021 0 Attack52 0.1 R2LiangMd010021 0 Stand1 Run 0.2 R2LiangMd010021 0 Stand1 Walk 0.1 R2LiangMd010021 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010031.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010031.tsv index 9a315be2..e09a4b31 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd010031.tsv @@ -60,6 +60,7 @@ R2LiangMd010031 0 Attack41 0.1 R2LiangMd010031 0 Attack42 0.1 R2LiangMd010031 0 Attack43 0.1 R2LiangMd010031 0 Attack51 0.1 +R2LiangMd010031 0 Attack52 0.1 R2LiangMd010031 0 Stand1 Run 0.2 R2LiangMd010031 0 Stand1 Walk 0.1 R2LiangMd010031 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019011.tsv index 1b1e89a7..6909cc75 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019011.tsv @@ -60,6 +60,7 @@ R2LiangMd019011 0 Attack41 0.1 R2LiangMd019011 0 Attack42 0.1 R2LiangMd019011 0 Attack43 0.1 R2LiangMd019011 0 Attack51 0.1 +R2LiangMd019011 0 Attack52 0.1 R2LiangMd019011 0 Stand1 Run 0.2 R2LiangMd019011 0 Stand1 Walk 0.1 R2LiangMd019011 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019091.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019091.tsv index b4c1bcd9..34bceb08 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019091.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2LiangMd019091.tsv @@ -60,6 +60,7 @@ R2LiangMd019091 0 Attack41 0.1 R2LiangMd019091 0 Attack42 0.1 R2LiangMd019091 0 Attack43 0.1 R2LiangMd019091 0 Attack51 0.1 +R2LiangMd019091 0 Attack52 0.1 R2LiangMd019091 0 Stand1 Run 0.2 R2LiangMd019091 0 Stand1 Walk 0.1 R2LiangMd019091 0 Stand2 Standchange 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010011.tsv index 617f5807..dc033f65 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010011.tsv @@ -58,6 +58,9 @@ R2WeilaMd010011 0 Attack42 0.1 R2WeilaMd010011 0 Attack43 0.1 R2WeilaMd010011 0 Attack44 0.1 R2WeilaMd010011 0 Attack45 0.1 +R2WeilaMd010011 0 Attack46 0.1 +R2WeilaMd010011 0 Attack47 0.1 +R2WeilaMd010011 0 Attack48 0.1 R2WeilaMd010011 0 Attack51 0.1 R2WeilaMd010011 0 Attack80 0.1 R2WeilaMd010011 0 Stand1 Run 0.2 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010021.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010021.tsv index f707bb95..2b129c02 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010021.tsv @@ -41,7 +41,6 @@ R2WeilaMd010021 0 Fail 0.1 R2WeilaMd010021 0 Save 0.1 R2WeilaMd010021 0 AttackQte 0 R2WeilaMd010021 0 Caught 0.1 -R2WeilaMd010021 0 Squatdown 0.1 R2WeilaMd010021 0 RunStartEnd02 0.1 R2WeilaMd010021 0 StopR 0.1 R2WeilaMd010021 0 Attack01 0.1 @@ -58,6 +57,9 @@ R2WeilaMd010021 0 Attack42 0.1 R2WeilaMd010021 0 Attack43 0.1 R2WeilaMd010021 0 Attack44 0.1 R2WeilaMd010021 0 Attack45 0.1 +R2WeilaMd010021 0 Attack46 0.1 +R2WeilaMd010021 0 Attack47 0.1 +R2WeilaMd010021 0 Attack48 0.1 R2WeilaMd010021 0 Attack51 0.1 R2WeilaMd010021 0 Attack80 0.1 R2WeilaMd010021 0 Stand1 Run 0.2 @@ -68,7 +70,6 @@ R2WeilaMd010021 0 Stand2 Walk 0.3 R2WeilaMd010021 0 Stand2 Walkb 0.3 R2WeilaMd010021 0 Stand2 Walkl 0.3 R2WeilaMd010021 0 Stand2 Walkr 0.3 -R2WeilaMd010021 0 Stand2 Stand2 0.1 R2WeilaMd010021 0 Standchange Stand1 0.1 R2WeilaMd010021 0 Standchange Run 0.1 R2WeilaMd010021 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010031.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010031.tsv index 2577013f..7e8ea23c 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd010031.tsv @@ -41,7 +41,6 @@ R2WeilaMd010031 0 Fail 0.1 R2WeilaMd010031 0 Save 0.1 R2WeilaMd010031 0 AttackQte 0 R2WeilaMd010031 0 Caught 0.1 -R2WeilaMd010031 0 Squatdown 0.1 R2WeilaMd010031 0 RunStartEnd02 0.1 R2WeilaMd010031 0 StopR 0.1 R2WeilaMd010031 0 Attack01 0.1 @@ -58,6 +57,9 @@ R2WeilaMd010031 0 Attack42 0.1 R2WeilaMd010031 0 Attack43 0.1 R2WeilaMd010031 0 Attack44 0.1 R2WeilaMd010031 0 Attack45 0.1 +R2WeilaMd010031 0 Attack46 0.1 +R2WeilaMd010031 0 Attack47 0.1 +R2WeilaMd010031 0 Attack48 0.1 R2WeilaMd010031 0 Attack51 0.1 R2WeilaMd010031 0 Attack80 0.1 R2WeilaMd010031 0 Stand1 Run 0.2 @@ -68,7 +70,6 @@ R2WeilaMd010031 0 Stand2 Walk 0.3 R2WeilaMd010031 0 Stand2 Walkb 0.3 R2WeilaMd010031 0 Stand2 Walkl 0.3 R2WeilaMd010031 0 Stand2 Walkr 0.3 -R2WeilaMd010031 0 Stand2 Stand2 0.1 R2WeilaMd010031 0 Standchange Stand1 0.1 R2WeilaMd010031 0 Standchange Run 0.1 R2WeilaMd010031 0 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd019181.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd019181.tsv index 3aea3df1..34847487 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd019181.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R2WeilaMd019181.tsv @@ -57,7 +57,11 @@ R2WeilaMd019181 0 Attack42 0.1 R2WeilaMd019181 0 Attack43 0.1 R2WeilaMd019181 0 Attack44 0.1 R2WeilaMd019181 0 Attack45 0.1 +R2WeilaMd019181 0 Attack46 0.1 +R2WeilaMd019181 0 Attack47 0.1 +R2WeilaMd019181 0 Attack48 0.1 R2WeilaMd019181 0 Attack51 0.1 +R2WeilaMd019181 0 Attack80 0.1 R2WeilaMd019181 0 Stand1 Run 0.2 R2WeilaMd019181 0 Stand1 Walk 0.1 R2WeilaMd019181 0 Stand2 Standchange 0.1 @@ -101,7 +105,7 @@ R2WeilaMd019181 0 Walkr Walkb 0.1 R2WeilaMd019181 0 Walkr Walkl 0.2 R2WeilaMd019181 0 TurnLeft Stand2 0.1 R2WeilaMd019181 0 TurnRight Stand2 0.1 -R2WeilaMd019181 0 RunStart Run 0 +R2WeilaMd019181 0 RunStart Run 0.1 R2WeilaMd019181 0 RunStart RunStartEnd01 0.1 R2WeilaMd019181 0 Hit1 Stand2 0 R2WeilaMd019181 0 Hit2 Stand2 0 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010011.tsv index c29078be..746ba6ca 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010011.tsv @@ -41,7 +41,6 @@ R3SailinnaMd010011 0 Fail 0.1 R3SailinnaMd010011 0 Save 0.1 R3SailinnaMd010011 0 AttackQte 0 R3SailinnaMd010011 0 Caught 0.1 -R3SailinnaMd010011 0 Squatdown 0.1 R3SailinnaMd010011 0 RunStartEnd02 0.1 R3SailinnaMd010011 0 StopR 0.1 R3SailinnaMd010011 0 Attack01 0.1 @@ -53,6 +52,10 @@ R3SailinnaMd010011 0 Attack11 0.1 R3SailinnaMd010011 0 Attack21 0.1 R3SailinnaMd010011 0 Attack31 0.1 R3SailinnaMd010011 0 Attack45 0.1 +R3SailinnaMd010011 0 Attack52 0.1 +R3SailinnaMd010011 0 Attack53 0.1 +R3SailinnaMd010011 0 Attack54 0.1 +R3SailinnaMd010011 0 Attack55 0.1 R3SailinnaMd010011 0 Executioner01 0.1 R3SailinnaMd010011 0 Executioner02 0.1 R3SailinnaMd010011 0 Executioner04 0.1 @@ -64,7 +67,6 @@ R3SailinnaMd010011 0 Stand2 Walk 0.3 R3SailinnaMd010011 0 Stand2 Walkb 0.3 R3SailinnaMd010011 0 Stand2 Walkl 0.3 R3SailinnaMd010011 0 Stand2 Walkr 0.3 -R3SailinnaMd010011 0 Stand2 Stand2 0.1 R3SailinnaMd010011 0 Standchange Stand1 0.1 R3SailinnaMd010011 0 Standchange Run 0.1 R3SailinnaMd010011 0 Standchange Walk 0.1 @@ -157,11 +159,9 @@ R3SailinnaMd010011 1 Win2 0.1 R3SailinnaMd010011 1 Stop 0.1 R3SailinnaMd010011 1 Fail 0.1 R3SailinnaMd010011 1 Save 0.1 -R3SailinnaMd010011 1 AttackQte 0 R3SailinnaMd010011 1 Caught 0.1 -R3SailinnaMd010011 1 Squatdown 0.1 +R3SailinnaMd010011 1 RunStartEnd02 0.1 R3SailinnaMd010011 1 StopR 0.1 -R3SailinnaMd010011 1 Attack01 0.1 R3SailinnaMd010011 1 Attack42 0.1 R3SailinnaMd010011 1 Attack43 0.1 R3SailinnaMd010011 1 Attack45 0.1 @@ -176,7 +176,6 @@ R3SailinnaMd010011 1 Stand2 Walk 0.3 R3SailinnaMd010011 1 Stand2 Walkb 0.3 R3SailinnaMd010011 1 Stand2 Walkl 0.3 R3SailinnaMd010011 1 Stand2 Walkr 0.3 -R3SailinnaMd010011 1 Stand2 Stand2 0.1 R3SailinnaMd010011 1 Standchange Stand1 0.1 R3SailinnaMd010011 1 Standchange Run 0.1 R3SailinnaMd010011 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010021.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010021.tsv index 70448b55..65d1665b 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010021.tsv @@ -41,7 +41,6 @@ R3SailinnaMd010021 0 Fail 0.1 R3SailinnaMd010021 0 Save 0.1 R3SailinnaMd010021 0 AttackQte 0 R3SailinnaMd010021 0 Caught 0.1 -R3SailinnaMd010021 0 Squatdown 0.1 R3SailinnaMd010021 0 RunStartEnd02 0.1 R3SailinnaMd010021 0 StopR 0.1 R3SailinnaMd010021 0 Attack01 0.1 @@ -53,6 +52,10 @@ R3SailinnaMd010021 0 Attack11 0.1 R3SailinnaMd010021 0 Attack21 0.1 R3SailinnaMd010021 0 Attack31 0.1 R3SailinnaMd010021 0 Attack45 0.1 +R3SailinnaMd010021 0 Attack52 0.1 +R3SailinnaMd010021 0 Attack53 0.1 +R3SailinnaMd010021 0 Attack54 0.1 +R3SailinnaMd010021 0 Attack55 0.1 R3SailinnaMd010021 0 Executioner01 0.1 R3SailinnaMd010021 0 Executioner02 0.1 R3SailinnaMd010021 0 Executioner04 0.1 @@ -64,7 +67,6 @@ R3SailinnaMd010021 0 Stand2 Walk 0.3 R3SailinnaMd010021 0 Stand2 Walkb 0.3 R3SailinnaMd010021 0 Stand2 Walkl 0.3 R3SailinnaMd010021 0 Stand2 Walkr 0.3 -R3SailinnaMd010021 0 Stand2 Stand2 0.1 R3SailinnaMd010021 0 Standchange Stand1 0.1 R3SailinnaMd010021 0 Standchange Run 0.1 R3SailinnaMd010021 0 Standchange Walk 0.1 @@ -157,11 +159,9 @@ R3SailinnaMd010021 1 Win2 0.1 R3SailinnaMd010021 1 Stop 0.1 R3SailinnaMd010021 1 Fail 0.1 R3SailinnaMd010021 1 Save 0.1 -R3SailinnaMd010021 1 AttackQte 0 R3SailinnaMd010021 1 Caught 0.1 -R3SailinnaMd010021 1 Squatdown 0.1 +R3SailinnaMd010021 1 RunStartEnd02 0.1 R3SailinnaMd010021 1 StopR 0.1 -R3SailinnaMd010021 1 Attack01 0.1 R3SailinnaMd010021 1 Attack42 0.1 R3SailinnaMd010021 1 Attack43 0.1 R3SailinnaMd010021 1 Attack45 0.1 @@ -176,7 +176,6 @@ R3SailinnaMd010021 1 Stand2 Walk 0.3 R3SailinnaMd010021 1 Stand2 Walkb 0.3 R3SailinnaMd010021 1 Stand2 Walkl 0.3 R3SailinnaMd010021 1 Stand2 Walkr 0.3 -R3SailinnaMd010021 1 Stand2 Stand2 0.1 R3SailinnaMd010021 1 Standchange Stand1 0.1 R3SailinnaMd010021 1 Standchange Run 0.1 R3SailinnaMd010021 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010031.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010031.tsv index fbfcbce0..5f638ed8 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R3SailinnaMd010031.tsv @@ -41,7 +41,6 @@ R3SailinnaMd010031 0 Fail 0.1 R3SailinnaMd010031 0 Save 0.1 R3SailinnaMd010031 0 AttackQte 0 R3SailinnaMd010031 0 Caught 0.1 -R3SailinnaMd010031 0 Squatdown 0.1 R3SailinnaMd010031 0 RunStartEnd02 0.1 R3SailinnaMd010031 0 StopR 0.1 R3SailinnaMd010031 0 Attack01 0.1 @@ -53,6 +52,10 @@ R3SailinnaMd010031 0 Attack11 0.1 R3SailinnaMd010031 0 Attack21 0.1 R3SailinnaMd010031 0 Attack31 0.1 R3SailinnaMd010031 0 Attack45 0.1 +R3SailinnaMd010031 0 Attack52 0.1 +R3SailinnaMd010031 0 Attack53 0.1 +R3SailinnaMd010031 0 Attack54 0.1 +R3SailinnaMd010031 0 Attack55 0.1 R3SailinnaMd010031 0 Executioner01 0.1 R3SailinnaMd010031 0 Executioner02 0.1 R3SailinnaMd010031 0 Executioner04 0.1 @@ -64,7 +67,6 @@ R3SailinnaMd010031 0 Stand2 Walk 0.3 R3SailinnaMd010031 0 Stand2 Walkb 0.3 R3SailinnaMd010031 0 Stand2 Walkl 0.3 R3SailinnaMd010031 0 Stand2 Walkr 0.3 -R3SailinnaMd010031 0 Stand2 Stand2 0.1 R3SailinnaMd010031 0 Standchange Stand1 0.1 R3SailinnaMd010031 0 Standchange Run 0.1 R3SailinnaMd010031 0 Standchange Walk 0.1 @@ -157,11 +159,9 @@ R3SailinnaMd010031 1 Win2 0.1 R3SailinnaMd010031 1 Stop 0.1 R3SailinnaMd010031 1 Fail 0.1 R3SailinnaMd010031 1 Save 0.1 -R3SailinnaMd010031 1 AttackQte 0 R3SailinnaMd010031 1 Caught 0.1 -R3SailinnaMd010031 1 Squatdown 0.1 +R3SailinnaMd010031 1 RunStartEnd02 0.1 R3SailinnaMd010031 1 StopR 0.1 -R3SailinnaMd010031 1 Attack01 0.1 R3SailinnaMd010031 1 Attack42 0.1 R3SailinnaMd010031 1 Attack43 0.1 R3SailinnaMd010031 1 Attack45 0.1 @@ -176,7 +176,6 @@ R3SailinnaMd010031 1 Stand2 Walk 0.3 R3SailinnaMd010031 1 Stand2 Walkb 0.3 R3SailinnaMd010031 1 Stand2 Walkl 0.3 R3SailinnaMd010031 1 Stand2 Walkr 0.3 -R3SailinnaMd010031 1 Stand2 Stand2 0.1 R3SailinnaMd010031 1 Standchange Stand1 0.1 R3SailinnaMd010031 1 Standchange Run 0.1 R3SailinnaMd010031 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010011.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010011.tsv index e03d246a..14c48875 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010011.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010011.tsv @@ -67,6 +67,20 @@ R4LuxiyaMd010011 0 Attack57 0.1 R4LuxiyaMd010011 0 Attack58 0.1 R4LuxiyaMd010011 0 Attack59 0.1 R4LuxiyaMd010011 0 Attack61 0.1 +R4LuxiyaMd010011 0 Attack62 0.1 +R4LuxiyaMd010011 0 Attack63 0.1 +R4LuxiyaMd010011 0 Attack71 0.1 +R4LuxiyaMd010011 0 Attack72 0.1 +R4LuxiyaMd010011 0 Attack73 0.1 +R4LuxiyaMd010011 0 Attack74 0.1 +R4LuxiyaMd010011 0 Attack75 0.1 +R4LuxiyaMd010011 0 Attack76 0.1 +R4LuxiyaMd010011 0 Attack77 0.1 +R4LuxiyaMd010011 0 Attack78 0.1 +R4LuxiyaMd010011 0 Attack81 0.1 +R4LuxiyaMd010011 0 Attack82 0.1 +R4LuxiyaMd010011 0 Attack83 0.1 +R4LuxiyaMd010011 0 Attack84 0.1 R4LuxiyaMd010011 0 Stand1 Run 0.2 R4LuxiyaMd010011 0 Stand1 Walk 0.1 R4LuxiyaMd010011 0 Stand2 Standchange 0.1 @@ -75,6 +89,7 @@ R4LuxiyaMd010011 0 Stand2 Walk 0.3 R4LuxiyaMd010011 0 Stand2 Walkb 0.3 R4LuxiyaMd010011 0 Stand2 Walkl 0.3 R4LuxiyaMd010011 0 Stand2 Walkr 0.3 +R4LuxiyaMd010011 0 Stand2 Stand2 0.1 R4LuxiyaMd010011 0 Standchange Stand1 0.1 R4LuxiyaMd010011 0 Standchange Run 0.1 R4LuxiyaMd010011 0 Standchange Walk 0.1 @@ -169,6 +184,7 @@ R4LuxiyaMd010011 1 Fail 0.1 R4LuxiyaMd010011 1 Save 0.1 R4LuxiyaMd010011 1 AttackQte 0 R4LuxiyaMd010011 1 Caught 0.1 +R4LuxiyaMd010011 1 Squatdown 0.1 R4LuxiyaMd010011 1 RunStartEnd02 0.1 R4LuxiyaMd010011 1 StopR 0.1 R4LuxiyaMd010011 1 Attack01 0.1 @@ -188,6 +204,7 @@ R4LuxiyaMd010011 1 Stand2 Walk 0.3 R4LuxiyaMd010011 1 Stand2 Walkb 0.3 R4LuxiyaMd010011 1 Stand2 Walkl 0.3 R4LuxiyaMd010011 1 Stand2 Walkr 0.3 +R4LuxiyaMd010011 1 Stand2 Stand2 0.1 R4LuxiyaMd010011 1 Standchange Stand1 0.1 R4LuxiyaMd010011 1 Standchange Run 0.1 R4LuxiyaMd010011 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010021.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010021.tsv index 423aaf63..0d2204d7 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010021.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010021.tsv @@ -41,6 +41,7 @@ R4LuxiyaMd010021 0 Fail 0.1 R4LuxiyaMd010021 0 Save 0.1 R4LuxiyaMd010021 0 AttackQte 0 R4LuxiyaMd010021 0 Caught 0.1 +R4LuxiyaMd010021 0 Squatdown 0.1 R4LuxiyaMd010021 0 RunStartEnd02 0.1 R4LuxiyaMd010021 0 StopR 0.1 R4LuxiyaMd010021 0 Attack01 0.1 @@ -84,6 +85,7 @@ R4LuxiyaMd010021 0 Stand2 Walk 0.3 R4LuxiyaMd010021 0 Stand2 Walkb 0.3 R4LuxiyaMd010021 0 Stand2 Walkl 0.3 R4LuxiyaMd010021 0 Stand2 Walkr 0.3 +R4LuxiyaMd010021 0 Stand2 Stand2 0.1 R4LuxiyaMd010021 0 Standchange Stand1 0.1 R4LuxiyaMd010021 0 Standchange Run 0.1 R4LuxiyaMd010021 0 Standchange Walk 0.1 @@ -178,6 +180,7 @@ R4LuxiyaMd010021 1 Fail 0.1 R4LuxiyaMd010021 1 Save 0.1 R4LuxiyaMd010021 1 AttackQte 0 R4LuxiyaMd010021 1 Caught 0.1 +R4LuxiyaMd010021 1 Squatdown 0.1 R4LuxiyaMd010021 1 RunStartEnd02 0.1 R4LuxiyaMd010021 1 StopR 0.1 R4LuxiyaMd010021 1 Attack01 0.1 @@ -198,6 +201,7 @@ R4LuxiyaMd010021 1 Stand2 Walk 0.3 R4LuxiyaMd010021 1 Stand2 Walkb 0.3 R4LuxiyaMd010021 1 Stand2 Walkl 0.3 R4LuxiyaMd010021 1 Stand2 Walkr 0.3 +R4LuxiyaMd010021 1 Stand2 Stand2 0.1 R4LuxiyaMd010021 1 Standchange Stand1 0.1 R4LuxiyaMd010021 1 Standchange Run 0.1 R4LuxiyaMd010021 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010031.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010031.tsv index 975c580b..c0f3ed23 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010031.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd010031.tsv @@ -41,6 +41,7 @@ R4LuxiyaMd010031 0 Fail 0.1 R4LuxiyaMd010031 0 Save 0.1 R4LuxiyaMd010031 0 AttackQte 0 R4LuxiyaMd010031 0 Caught 0.1 +R4LuxiyaMd010031 0 Squatdown 0.1 R4LuxiyaMd010031 0 RunStartEnd02 0.1 R4LuxiyaMd010031 0 StopR 0.1 R4LuxiyaMd010031 0 Attack01 0.1 @@ -70,6 +71,10 @@ R4LuxiyaMd010031 0 Attack75 0.1 R4LuxiyaMd010031 0 Attack76 0.1 R4LuxiyaMd010031 0 Attack77 0.1 R4LuxiyaMd010031 0 Attack78 0.1 +R4LuxiyaMd010031 0 Attack81 0.1 +R4LuxiyaMd010031 0 Attack82 0.1 +R4LuxiyaMd010031 0 Attack83 0.1 +R4LuxiyaMd010031 0 Attack84 0.1 R4LuxiyaMd010031 0 Stand1 Run 0.2 R4LuxiyaMd010031 0 Stand1 Walk 0.1 R4LuxiyaMd010031 0 Stand2 Standchange 0.1 @@ -78,6 +83,7 @@ R4LuxiyaMd010031 0 Stand2 Walk 0.3 R4LuxiyaMd010031 0 Stand2 Walkb 0.3 R4LuxiyaMd010031 0 Stand2 Walkl 0.3 R4LuxiyaMd010031 0 Stand2 Walkr 0.3 +R4LuxiyaMd010031 0 Stand2 Stand2 0.1 R4LuxiyaMd010031 0 Standchange Stand1 0.1 R4LuxiyaMd010031 0 Standchange Run 0.1 R4LuxiyaMd010031 0 Standchange Walk 0.1 @@ -172,6 +178,7 @@ R4LuxiyaMd010031 1 Fail 0.1 R4LuxiyaMd010031 1 Save 0.1 R4LuxiyaMd010031 1 AttackQte 0 R4LuxiyaMd010031 1 Caught 0.1 +R4LuxiyaMd010031 1 Squatdown 0.1 R4LuxiyaMd010031 1 RunStartEnd02 0.1 R4LuxiyaMd010031 1 StopR 0.1 R4LuxiyaMd010031 1 Attack01 0.1 @@ -191,6 +198,7 @@ R4LuxiyaMd010031 1 Stand2 Walk 0.3 R4LuxiyaMd010031 1 Stand2 Walkb 0.3 R4LuxiyaMd010031 1 Stand2 Walkl 0.3 R4LuxiyaMd010031 1 Stand2 Walkr 0.3 +R4LuxiyaMd010031 1 Stand2 Stand2 0.1 R4LuxiyaMd010031 1 Standchange Stand1 0.1 R4LuxiyaMd010031 1 Standchange Run 0.1 R4LuxiyaMd010031 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019141.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019141.tsv index 6c4d9f6f..94c7bdb9 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019141.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019141.tsv @@ -41,6 +41,7 @@ R4LuxiyaMd019141 0 Fail 0.1 R4LuxiyaMd019141 0 Save 0.1 R4LuxiyaMd019141 0 AttackQte 0 R4LuxiyaMd019141 0 Caught 0.1 +R4LuxiyaMd019141 0 Squatdown 0.1 R4LuxiyaMd019141 0 RunStartEnd02 0.1 R4LuxiyaMd019141 0 StopR 0.1 R4LuxiyaMd019141 0 Attack01 0.1 @@ -55,6 +56,26 @@ R4LuxiyaMd019141 0 Attack51 0.1 R4LuxiyaMd019141 0 Attack52 0.1 R4LuxiyaMd019141 0 Attack53 0.1 R4LuxiyaMd019141 0 Attack54 0.1 +R4LuxiyaMd019141 0 Attack55 0.1 +R4LuxiyaMd019141 0 Attack56 0.1 +R4LuxiyaMd019141 0 Attack57 0.1 +R4LuxiyaMd019141 0 Attack58 0.1 +R4LuxiyaMd019141 0 Attack59 0.1 +R4LuxiyaMd019141 0 Attack61 0.1 +R4LuxiyaMd019141 0 Attack62 0.1 +R4LuxiyaMd019141 0 Attack63 0.1 +R4LuxiyaMd019141 0 Attack71 0.1 +R4LuxiyaMd019141 0 Attack72 0.1 +R4LuxiyaMd019141 0 Attack73 0.1 +R4LuxiyaMd019141 0 Attack74 0.1 +R4LuxiyaMd019141 0 Attack75 0.1 +R4LuxiyaMd019141 0 Attack76 0.1 +R4LuxiyaMd019141 0 Attack77 0.1 +R4LuxiyaMd019141 0 Attack78 0.1 +R4LuxiyaMd019141 0 Attack81 0.1 +R4LuxiyaMd019141 0 Attack82 0.1 +R4LuxiyaMd019141 0 Attack83 0.1 +R4LuxiyaMd019141 0 Attack84 0.1 R4LuxiyaMd019141 0 Stand1 Run 0.2 R4LuxiyaMd019141 0 Stand1 Walk 0.1 R4LuxiyaMd019141 0 Stand2 Standchange 0.1 @@ -63,6 +84,7 @@ R4LuxiyaMd019141 0 Stand2 Walk 0.3 R4LuxiyaMd019141 0 Stand2 Walkb 0.3 R4LuxiyaMd019141 0 Stand2 Walkl 0.3 R4LuxiyaMd019141 0 Stand2 Walkr 0.3 +R4LuxiyaMd019141 0 Stand2 Stand2 0.1 R4LuxiyaMd019141 0 Standchange Stand1 0.1 R4LuxiyaMd019141 0 Standchange Run 0.1 R4LuxiyaMd019141 0 Standchange Walk 0.1 @@ -98,7 +120,7 @@ R4LuxiyaMd019141 0 Walkr Walkb 0.1 R4LuxiyaMd019141 0 Walkr Walkl 0.2 R4LuxiyaMd019141 0 TurnLeft Stand2 0.1 R4LuxiyaMd019141 0 TurnRight Stand2 0.1 -R4LuxiyaMd019141 0 RunStart Run 0 +R4LuxiyaMd019141 0 RunStart Run 0.1 R4LuxiyaMd019141 0 RunStart RunStartEnd01 0.1 R4LuxiyaMd019141 0 Hit1 Stand2 0 R4LuxiyaMd019141 0 Hit2 Stand2 0 @@ -157,6 +179,7 @@ R4LuxiyaMd019141 1 Fail 0.1 R4LuxiyaMd019141 1 Save 0.1 R4LuxiyaMd019141 1 AttackQte 0 R4LuxiyaMd019141 1 Caught 0.1 +R4LuxiyaMd019141 1 Squatdown 0.1 R4LuxiyaMd019141 1 RunStartEnd02 0.1 R4LuxiyaMd019141 1 StopR 0.1 R4LuxiyaMd019141 1 Attack01 0.1 @@ -176,6 +199,7 @@ R4LuxiyaMd019141 1 Stand2 Walk 0.3 R4LuxiyaMd019141 1 Stand2 Walkb 0.3 R4LuxiyaMd019141 1 Stand2 Walkl 0.3 R4LuxiyaMd019141 1 Stand2 Walkr 0.3 +R4LuxiyaMd019141 1 Stand2 Stand2 0.1 R4LuxiyaMd019141 1 Standchange Stand1 0.1 R4LuxiyaMd019141 1 Standchange Run 0.1 R4LuxiyaMd019141 1 Standchange Walk 0.1 @@ -211,7 +235,7 @@ R4LuxiyaMd019141 1 Walkr Walkb 0.1 R4LuxiyaMd019141 1 Walkr Walkl 0.2 R4LuxiyaMd019141 1 TurnLeft Stand2 0.1 R4LuxiyaMd019141 1 TurnRight Stand2 0.1 -R4LuxiyaMd019141 1 RunStart Run 0 +R4LuxiyaMd019141 1 RunStart Run 0.1 R4LuxiyaMd019141 1 RunStart RunStartEnd01 0.1 R4LuxiyaMd019141 1 Hit1 Stand2 0 R4LuxiyaMd019141 1 Hit2 Stand2 0 diff --git a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019271.tsv b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019271.tsv index 38701a4f..90cab505 100644 --- a/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019271.tsv +++ b/Resources/table/share/fight/npc/npcanimationtransition/R4LuxiyaMd019271.tsv @@ -41,6 +41,7 @@ R4LuxiyaMd019271 0 Fail 0.1 R4LuxiyaMd019271 0 Save 0.1 R4LuxiyaMd019271 0 AttackQte 0 R4LuxiyaMd019271 0 Caught 0.1 +R4LuxiyaMd019271 0 Squatdown 0.1 R4LuxiyaMd019271 0 RunStartEnd02 0.1 R4LuxiyaMd019271 0 StopR 0.1 R4LuxiyaMd019271 0 Attack01 0.1 @@ -71,6 +72,10 @@ R4LuxiyaMd019271 0 Attack75 0.1 R4LuxiyaMd019271 0 Attack76 0.1 R4LuxiyaMd019271 0 Attack77 0.1 R4LuxiyaMd019271 0 Attack78 0.1 +R4LuxiyaMd019271 0 Attack81 0.1 +R4LuxiyaMd019271 0 Attack82 0.1 +R4LuxiyaMd019271 0 Attack83 0.1 +R4LuxiyaMd019271 0 Attack84 0.1 R4LuxiyaMd019271 0 Stand1 Run 0.2 R4LuxiyaMd019271 0 Stand1 Walk 0.1 R4LuxiyaMd019271 0 Stand2 Standchange 0.1 @@ -79,6 +84,7 @@ R4LuxiyaMd019271 0 Stand2 Walk 0.3 R4LuxiyaMd019271 0 Stand2 Walkb 0.3 R4LuxiyaMd019271 0 Stand2 Walkl 0.3 R4LuxiyaMd019271 0 Stand2 Walkr 0.3 +R4LuxiyaMd019271 0 Stand2 Stand2 0.1 R4LuxiyaMd019271 0 Standchange Stand1 0.1 R4LuxiyaMd019271 0 Standchange Run 0.1 R4LuxiyaMd019271 0 Standchange Walk 0.1 @@ -173,6 +179,7 @@ R4LuxiyaMd019271 1 Fail 0.1 R4LuxiyaMd019271 1 Save 0.1 R4LuxiyaMd019271 1 AttackQte 0 R4LuxiyaMd019271 1 Caught 0.1 +R4LuxiyaMd019271 1 Squatdown 0.1 R4LuxiyaMd019271 1 RunStartEnd02 0.1 R4LuxiyaMd019271 1 StopR 0.1 R4LuxiyaMd019271 1 Attack01 0.1 @@ -192,6 +199,7 @@ R4LuxiyaMd019271 1 Stand2 Walk 0.3 R4LuxiyaMd019271 1 Stand2 Walkb 0.3 R4LuxiyaMd019271 1 Stand2 Walkl 0.3 R4LuxiyaMd019271 1 Stand2 Walkr 0.3 +R4LuxiyaMd019271 1 Stand2 Stand2 0.1 R4LuxiyaMd019271 1 Standchange Stand1 0.1 R4LuxiyaMd019271 1 Standchange Run 0.1 R4LuxiyaMd019271 1 Standchange Walk 0.1 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA004.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA004.tsv index a14bbf25..6c72f448 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA004.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA004.tsv @@ -181,6 +181,11 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 100143021 2 1 0 1 0 1.5 -2 3 0 100143031 4 1 0 2 3 0.6 1 3 -5 100144011 5 0.5 0 5 0.1 1 -100 1.5 -2 3 0 +100145021 6 1.3 0 10 0.1 1 -100 1.5 -2 3 0 +100145031 3 0.1 0.1 1 3 5 0 6 3 1 1 +100146011 1 1 0 1 0 1.5 -2 3 0 +100146021 2 1 0 1 0 1.5 -2 3 0 +100146031 4 1 0 2 3 0.6 1 3 -5 100501011 1 1 0.1 -2 0.1 1 0 1.5 -2 0.2 1 100501021 4 1 0 2 8 0.45 1 3 -18 8 -8 0 1 100502011 1 1 0.1 -2 0.1 1 0 1.5 -2 0.2 1 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA005.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA005.tsv index 57e6bfd8..3d073848 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA005.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA005.tsv @@ -213,6 +213,7 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 110314111 2 1 0 1 0 1.5 -2 3 0 110315021 1 1 0 1 0 0 -1 0 30 110318011 5 1 0 1 2 -2.7 1 0 +110318251 5 1 0 1 2 -2.7 1 0 110324011 5 1 0 1 0 -1 0.2 1 110324021 1 1 0 1 0 0 -1 0 1 110324031 6 1 0 1 0 -1 0.2 1 @@ -247,6 +248,30 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 110334031 5 1 0 1 2 -2 2 0 110334041 6 1 0 1 2 -2 2 0 110334051 5 1 0 1 3 -2 3 0 +110335051 5 1 0 1 1.5 -2 3 0 +110335061 6 1 0 1 1.5 -2 3 0 +110336041 4 2 0 2 25 0.15 1 3 -15 10 -2 3 5 +110336051 2 0.5 0 35 0.15 1 0 -15 1.5 -2 3 0 +110337041 4 2 0 2 25 0.15 1 3 -15 10 -2 3 5 +110337051 2 0.5 0 35 0.15 1 0 -15 1.5 -2 3 0 +110338011 6 1 0 1 1.5 -2 3 0 +110338111 6 1 0 1 1.5 -2 3 0 +110339011 5 1 0 1 1.5 -2 3 0 +110339021 5 1 0 1 1.5 -2 3 0 +110339061 5 1 0 1 1.5 -2 3 0 +110339071 5 1 0 1 1.5 -2 3 0 +110340011 5 1 0 1 1.5 -2 3 0 +110340051 5 1 0 1 1.5 -2 3 0 +110341011 6 1 0 1 1.5 -2 3 0 +110341051 6 1 0 1 1.5 -2 3 0 +110342011 1 1 0 1 0 0 -1 3 1 +110342021 2 1 0.1 1 0 0 -1 1.5 1 +110342031 1 1 0.1 1 0 0 -1 1.5 1 +110342041 2 1 0 1 0 0 -1 1.5 1 +110342051 5 1 0 1 0 -1 2 1 +110342061 6 1 0 1 0 -1 3.2 1 +110343011 5 1 0 1 2 -2.7 3 0 +110343021 5 1 0 1 4 -2.7 2 0 110601011 6 1 0 1 1.5 -2 3 0 110602011 1 1 0 1 0 1.5 -2 3 0 110602021 1 1 0 1 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA006.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA006.tsv index 7c0bd418..917deeba 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA006.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA006.tsv @@ -57,6 +57,8 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 102227011 1 1 0.1 1 0 0 -1 0.1 0 102228021 6 1 0 10 0.1 1 1.5 -2 3 0 102228031 5 1 0 1 1.5 -2 3 0 +102230031 2 1 0 0 0 2 -2.7 2.3 1 +102230041 6 1 0 15 0.2 0 -75 2 -2.7 2.3 1 101501011 1 1 0 5 0.1 1 0 2 -2.7 3.5 0 101502011 6 1 0 3 0.1 1 -9 2 -2.7 3 0 101503011 1 1 0.1 2 0.1 1 0 1 -2 1 1 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA025.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA025.tsv index 7ca845c1..9fa49ac7 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA025.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA025.tsv @@ -61,3 +61,4 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 102767031 3 1 0.2 5 0.1 1 0 -150 0.2 -10 8 0 1 1 1 0.1 102767041 3 1 0.2 5 0.1 1 0 -150 0.2 -10 8 0 1 1 1 2 102767051 3 1 0.2 5 0.1 1 0 -150 0.2 -10 8 0 1 1 1 3 +102799021 2 1 0 15 0.1 0 0 -150 2 -2.7 3.5 0 1 1 1 0.5 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA040.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA040.tsv index 71ea640b..ada056a9 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA040.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA040.tsv @@ -58,3 +58,49 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 421213141 2 1 0 1 0 1.5 -2 3 0 421213151 2 1 0 1 0 1.5 -2 3 0 421213161 2 1 0 1 0 1.5 -2 3 0 +421402011 5 1 0 1 1.5 -2 3 0 +421402051 4 1 0 2 2 1 1 3 0 +421403011 5 1 0 1 1.5 -2 3 0 +421403051 4 1 0 2 2 1 1 3 0 +421404011 5 1 0 1 1.5 -2 3 0 +421404051 4 1 0 2 2 1 1 3 0 +421405011 5 1 0 1 1.5 -2 3 0 +421405051 4 1 0 2 2 1 1 3 0 +421406011 5 1 0 1 1.5 -2 3 0 +421406051 4 1 0 2 2 1 1 3 0 +421407091 3 1 0 1 3 0 0 5 0 1 1 +421407101 3 1 0 1 3 0 0 2 0 1 1 +421408091 3 1 0 1 3 0 0 5 0 1 1 +421408101 3 1 0 1 3 0 0 2 0 1 1 +421409091 3 1 0 1 3 0 0 5 0 1 1 +421409101 3 1 0 1 3 0 0 2 0 1 1 +421410091 3 1 0 1 3 0 0 5 0 1 1 +421410101 3 1 0 1 3 0 0 2 0 1 1 +421411091 3 1 0 1 3 0 0 5 0 1 1 +421411101 3 1 0 1 3 0 0 2 0 1 1 +421413051 2 1 0 1 0 1.5 -2 3 0 +421414091 3 1 0 1 3 0 0 5 0 1 1 +421414101 3 1 0 1 3 0 0 2 0 1 1 +421415091 3 1 0 1 3 0 0 5 0 1 1 +421415101 3 1 0 1 3 0 0 2 0 1 1 +421416091 3 1 0 1 3 0 0 5 0 1 1 +421416101 3 1 0 1 3 0 0 2 0 1 1 +421417091 3 1 0 1 3 0 0 5 0 1 1 +421417101 3 1 0 1 3 0 0 2 0 1 1 +421418091 3 1 0 1 3 0 0 5 0 1 1 +421418101 3 1 0 1 3 0 0 2 0 1 1 +421502071 5 1 0 1 1.5 -2 3 0 +421503071 5 1 0 1 1.5 -2 3 0 +421504071 5 1 0 1 1.5 -2 3 0 +421505071 5 1 0 1 1.5 -2 3 0 +421506071 5 1 0 1 1.5 -2 3 0 +421507071 3 1.2 0.3 1 3 0 0 10 0 +421507081 3 1.2 0.3 1 3 0 0 10 0 +421508071 3 1.2 0.3 1 3 0 0 10 0 +421508081 3 1.2 0.3 1 3 0 0 10 0 +421509071 3 1.2 0.3 1 3 0 0 10 0 +421509081 3 1.2 0.3 1 3 0 0 10 0 +421510071 3 1.2 0.3 1 3 0 0 10 0 +421510081 3 1.2 0.3 1 3 0 0 10 0 +421511071 3 1.2 0.3 1 3 0 0 10 0 +421511081 3 1.2 0.3 1 3 0 0 10 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA044.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA044.tsv index 804721ed..27036bf3 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA044.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA044.tsv @@ -121,3 +121,14 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 421110021 3 1 0.5 1 3 0 0 7.3 -3 0.3 1 1 421111021 3 1 0.5 1 3 0 0 7.3 -3 0.3 1 1 421112021 3 1 0.5 1 3 0 0 3 -3 0.3 1 1 +421302061 3 1 0.3 1 3 0 0 3 -3 0.25 +421303061 3 1 0.3 1 3 0 0 3 -3 0.25 +421304061 3 1 0.3 1 3 0 0 3 -3 0.25 +421305061 3 1 0.3 1 3 0 0 3 -3 0.25 +421306061 3 1 0.3 1 3 0 0 3 -3 0.25 +421307061 3 1 0.3 1 3 0 0 3 -3 0.25 +421308061 3 1 0.3 1 3 0 0 3 -3 0.25 +421309061 3 1 0.3 1 3 0 0 3 -3 0.25 +421310061 3 1 0.3 1 3 0 0 3 -3 0.25 +421311061 3 1 0.3 1 3 0 0 3 -3 0.25 +421312071 3 1 0.3 1 3 0 0 3 -3 0.25 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA062.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA062.tsv index e0c61a7a..4bea343a 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA062.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA062.tsv @@ -36,3 +36,39 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 500210021 4 1 0 2 5 0.1 1 3 -100 2 -3.5 1 0 500213021 2 1 0 1 0 0 -1 0 0 500213031 2 1 0 1 0 1.5 -2 3 0 +500306031 4 1 0 2 0 0.1 1 3 0 +500306041 4 1 0 2 0 1 1 3 0 +500308051 4 1 0 2 6 0.6 1 3 -10 4 -2 4 0 +500315021 4 1 0 2 0 0.1 1 3 0 +500315031 4 1 0 2 0 1 1 3 0 +500316021 4 1 0 2 0 1 1 3 0 +500317031 4 1 0 2 6 0.6 1 3 -10 4 -2 4 0 +500406191 6 1 0 1 1.5 -2 3 0 +500408021 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500408031 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500408041 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500409021 5 1 0 1 1.5 -2 3 0 +500409041 1 1 0 1 0 1.5 -2 3 0 +500409051 2 1 0 1 0 1.5 -2 3 0 +500409061 1 1 0 1 0 1.5 -2 3 0 +500410041 5 1 0 15 0.15 1 -100 1.5 -2 3 0 +500410051 6 1 0 30 0.15 1 -200 1.5 -2 3 0 +500411121 6 1 0 30 0.15 1 -200 1.5 -2 3 0 +500419021 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500419031 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500419041 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500419111 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500419121 6 1 0.1 10 0.15 1 0 -1 0.2 0 +500420021 5 1 0 1 1.5 -2 3 0 +500420041 1 1 0 1 0 1.5 -2 3 0 +500420051 2 1 0 1 0 1.5 -2 3 0 +500420061 1 1 0 1 0 1.5 -2 3 0 +500420211 1 1 0 1 0 1.5 -2 3 0 +500421041 4 1 0 2 30 0.2 1 3 +500421051 6 1 0 30 0.15 1 -200 1.5 -2 3 0 +500422031 3 1 0.2 20 0.1 1 3 -100 0 0 8 0 1 1 0.5 +500423031 3 1 0.2 40 0.1 1 3 -100 0 0 10 4 1 1 0.5 +500424031 3 1 0.2 60 0.1 1 3 -100 0 0 12 8 1 1 0.5 +500428031 6 1 0 20 0.1 1 -100 1.5 -2 3 0 +500429041 6 1 0 40 0.1 1 -100 1.5 -2 3 0 +500430041 6 1 0 60 0.1 1 -100 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG002.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG002.tsv index 7d44b654..5cd288f1 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG002.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG002.tsv @@ -184,47 +184,6 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 902607021 5 0.7 0 8 0.3 1 1.5 -2 3 0 902608011 2 0.3 0 1 0 1.5 -2 3 0 902609011 3 0.4 0 1 1 15 -26 5 0 -819006011 2 0.3 0 1 0 1.5 -2 3 0 -819007011 5 0.3 0 1 1.5 -2 3 0 -819007021 2 0.3 0 1 0 1.5 -2 3 0 -819007031 1 0.5 0 -10 0.1 1 0 1.5 -2 3 0 -819008011 4 0.2 0 2 10 0.4 1 3 -819009011 1 0.2 0 2 0.1 1 0 1.5 -2 3 0 -819009021 6 0.4 0 2 0.1 1 1.5 -2 3 0 -819009031 5 0.4 0 6 0.1 1 1.5 -2 3 0 -819010011 6 1 0 1 1.5 -2 3 0 -819010121 4 1.7 0 2 1 3 -819011021 1 0.3 0 1 0 1.5 -2 3 0 -819011031 4 0.5 0 2 6 0.5 1 3 0 0 1 0 -819012011 2 0.5 0 6 0.1 1 0 1.5 -2 3 0 -819013011 5 0.5 0 6 0.1 1 1.5 -2 3 0 -819014011 6 0.5 0 6 0.1 1 1.5 -2 3 0 -819015011 5 0.5 0 6 0.1 1 1.5 -2 3 0 -819016011 3 0.6 0 8 0.5 1 1 2 15 -26 5 0 -819017011 4 0.5 0 2 8 0.4 1 3 2 0 0 1 0 -819018011 1 0.2 0 1 0 1.5 -2 3 0 -819018021 1 0.2 0 1 0 1.5 -2 3 0 -819018031 1 0.2 0 1 0 1.5 -2 3 0 -819018041 1 0.2 0 1 0 1.5 -2 3 0 -819018051 1 0.2 0 1 0 1.5 -2 3 0 -819018061 1 0.2 0 1 0 1.5 -2 3 0 -819018071 4 0.5 0 2 6 0.6 1 3 1 0 0 1 0 -819019011 1 0.2 0 1 0 1.5 -2 3 0 -819019021 3 0.5 0 6 0.6 1 1 1 15 -26 5 0 -819023011 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 -819023021 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 -819023031 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 -819023041 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 -819023051 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 -819023061 2 0.2 0 7 0.1 1 0 2 -1.5 20 0 -819023071 2 0.2 0 7 0.1 1 0 2 -1.5 7.5 0 -819023081 3 0.8 0 9 0.6 1 1 2 4 -3 6 2 -819024011 1 0.2 0 1 0 1.5 -2 3 0 -819024021 4 0.8 0 2 0.4 1 3 -819025011 1 0.2 0 5 0.2 1 0 1.5 -2 3 0 -819025021 4 0.4 0 2 20 0.3 1 3 0 0 1 0 -819029011 3 0.6 0 8 0.5 1 1 2 15 -26 5 0 -819026011 6 1 0 1 1.5 -2 3 0 902201011 5 0.7 0 1 1.5 -2 3 0 902201021 6 0.7 0 1 1.5 -2 3 0 902202011 2 0.6 0 1 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG003.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG003.tsv index 7d7e6f43..e00573e9 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG003.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG003.tsv @@ -47,3 +47,4 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 201610051 4 0.8 0 2 1 3 201610081 3 0.2 0 1 1 20 -50 5 0 201610201 4 0.8 0 2 1 3 +201610321 3 1.5 0 2 1 1 1 0 2 -1 10 5 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG004.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG004.tsv index 1cbe80a1..75860d14 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG004.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG004.tsv @@ -30,6 +30,9 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 903821011 5 0.7 0 1 1.5 -2 3 0 903823041 2 0.6 0 1 0 1.5 -2 3 0 903823051 1 0.8 0 1 0 1.5 -2 3 0 +903832011 5 0.7 0 1 1.5 -2 3 0 +903832021 6 0.7 0 1 1.5 -2 3 0 +903832031 3 0.5 0 1 1 15 -26 5 0 954701011 2 0.8 0 2 0.1 1 0 1.5 -2 3 0 954702011 5 0.7 0 1 1.5 -2 3 0 991308021 5 0.8 0 1 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG005.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG005.tsv index a505026e..4b5dc889 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG005.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG005.tsv @@ -209,6 +209,11 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 837125011 3 0.8 0.15 30 0.8 1 1 -30 20 -15 4 3 837127101 1 0.3 0 1 0 1.5 -2 3 0 837127211 3 0.8 0.1 0.15 1 1 20 -20 4 3 +837152111 6 0.3 0 40 0.2 1 -40 1.5 -2 3 0 +837152131 5 0.3 0 40 0.2 1 -40 1.5 -2 3 0 +837152151 6 0.5 0 40 0.25 1 -40 1.5 -2 3 0 +837152161 5 0.5 0 40 0.25 1 -40 1.5 -2 3 0 +837152171 3 0.8 0.2 20 0.2 1 1 -20 20 -20 4 3 907602051 2 0.8 0 1 0 1.5 -2 3 0 907602061 1 0.8 0 1 0 1.5 -2 3 0 907603041 5 0.5 0 20 0.3 1 -40 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG007.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG007.tsv index 6d689a6f..bc76b7b7 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG007.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG007.tsv @@ -8,3 +8,4 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 998110691 5 0.3 0 5 0.3 1 -1 1.5 -2 3 0 998110711 3 0.5 0 5 1 1 1 15 -20 5 0 998110731 3 0.5 0 5 1 1 1 -1 15 -20 5 0 +998110881 3 3 0 1 1 0 0 5 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG009.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG009.tsv index ad6f5263..1e8eb332 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG009.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG009.tsv @@ -4,7 +4,13 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 991106081 1 0.3 0 0 1.5 -2 3 0 991106491 1 0.8 0 0 1.5 -2 3 0 991106631 6 0.8 0 1 0.3 1 0 1.5 -2 3 0 -991106771 5 0.2 0 1 1.5 -2 3 0 -991106811 5 0.2 0 1 1.5 -2 3 0 +991106771 4 0.8 0 2 2 1 1 3 0 +991106811 4 0.8 0 2 2 1 1 3 0 991106841 5 0.2 0 1 1.5 -2 3 0 991106871 5 0.2 0 1 1.5 -2 3 0 +991106901 5 0.8 0 1.5 -2 1 1 +991106921 1 0.8 0 0 1.5 -2 3 0 +991107721 1 0.8 0 0 1.5 -2 3 0 +991107801 1 0.8 0 0 1.5 -2 3 0 +991107811 1 0.8 0 0 1.5 -2 3 0 +991107821 1 0.8 0 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG011.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG011.tsv index 52ffd584..0927271e 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG011.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG011.tsv @@ -17,3 +17,4 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 991101991 5 0.8 0.2 1 1.5 -2 3 0 991102051 5 0.8 0.2 1 1.5 -2 3 0 991102071 5 0.8 0.2 1 1.5 -2 3 0 +991102131 3 0.5 0.3 1 1 1.5 -2 3 0 0.5 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG013.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG013.tsv index 54a04f2f..432a6754 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG013.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG013.tsv @@ -9,3 +9,4 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 960109361 3 1 0 40 1 0 1 -30 20 -6 10 12 960109411 3 0.2 0 0 1 20 -50 5 0 960109711 1 0.3 0 1 0 1.5 -2 3 0 +960109971 4 0.8 0 2 3 0.45 3 -7 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG014.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG014.tsv index 74543b0a..7cee452d 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG014.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG014.tsv @@ -21,3 +21,32 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 998135011 5 0.5 0 1.5 -2 3 0 998136011 5 0.5 0 1.5 -2 3 0 998137011 5 0.5 0 1.5 -2 3 0 +998140031 3 3 0.6 1 0 0 14 -1 +998140051 3 10 10 1 0 0 0 0 +998140061 3 1.5 1.5 1 0 0 0 0 +998140071 3 1.5 1.5 1 0 0 0 0 +998140151 5 0.8 0 1 1.5 -2 3 0 +998140161 6 0.8 0 1 1.5 -2 3 0 +998140171 3 3 0.6 1 1 0 0 1 0 +998140181 4 0.8 0 2 1 3 +998143041 4 0.6 0 2 30 1 1 3 -30 30 -40 5 0 +998144011 4 0.6 0 2 15 0.8 1 3 -15 30 -40 5 0 +998145011 3 0.6 0 1 1 30 -40 5 0 99999 +998146011 4 0.6 0 2 30 1 1 3 -30 30 -40 5 0 99999 +998147011 4 0.6 0 2 30 1 1 3 -30 30 -40 5 0 99999 +998149011 3 0.6 0 1 1 20 -27 15 0 99999 +998150011 4 0.6 0 2 20 1 1 3 -20 30 -40 5 0 99999 +998153011 4 1.2 0 2 20 1 1 3 -10 5 -4 0 0 +998151221 4 0.8 0 2 1 3 +998151241 4 0.8 0 2 1 3 +998152011 3 0.8 0.9 20 1 1 -20 5 -4 6 0.5 +998152021 3 0.8 0 1 1 0 0 0 10 0.5 +998152031 4 0.8 0 2 0 1 3 0 0 0 0 10 0.5 +998152041 2 0.8 0 1 0 1.5 -2 3 0 +998152051 2 0.8 0 1 0 1.5 -2 3 0 +998152851 5 0.8 0 10 0.5 1 1.5 -2 3 0 +998152861 1 0.8 0 1 0 1.5 -2 3 0 +998152871 2 0.8 0 1 0 1.5 -2 3 0 +998152881 6 0.8 0 10 0.5 1 1.5 -2 3 0 +998152891 1 0.8 0 1 0 1.5 -2 3 0 +998152901 2 0.8 0 1 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG016.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG016.tsv index 712a4342..1bc838cb 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG016.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG016.tsv @@ -1,4 +1,10 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Acceleration HitFlyMoveSpeed HitFlyMoveAcceleration HitFlyUpSpeed HitFlyDownSpeed Rebound IgnoreImmuneLevel KeepBeHitFlyUp ForceBeHit ResetBeHitFlyHeight BeHitFlyHeight +996111041 5 0.5 0 5 0.1 -100 1.5 -2 3 0 +996114041 5 0.5 0 5 0.1 -100 1.5 -2 3 0 +996116071 4 0.8 0 2 12 0.2 3 -50 12 -50 0 50 +996116081 5 0.5 0 5 0.1 -100 1.5 -2 3 0 +996120071 4 0.8 0 2 12 0.2 3 -50 12 -50 0 50 +996122041 3 0.4 0 9 0.5 1 1 15 -26 5 0 960111061 3 0.8 0 1 15 0 5.5 0 960111071 3 0.8 0 1 0 0 3.5 0 960111081 3 0.8 0 1 10 0 8 0 @@ -13,3 +19,18 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 960111401 6 0.8 0 14 0.15 -60 1.5 -2 3 0 960111441 3 1 2 0 1 0 0 10.5 0 1 1 960111461 6 0.8 0 20 0.1 -100 1.5 -2 3 0 +960111471 3 0.1 0.1 1 5 0 6 3 1 1 +960111511 3 0.8 0 1 5 0 20 0 +960111521 4 0.8 0 2 3 0.6 3 -5 +960111641 1 0.8 0 0 1.5 -2 3 0 1 1 +960111661 3 0.1 0.1 1 5 0 6 3 1 1 +960111671 3 0.1 0.1 1 5 0 6 3 1 1 +960111701 6 0.8 0 20 0.1 -100 1.5 -2 3 0 +960111711 6 0.8 0 20 0.1 -100 1.5 -2 3 0 +960111721 6 0.8 0 20 0.1 -100 1.5 -2 3 0 +960111731 6 0.8 0 20 0.1 -100 1.5 -2 3 0 +960111761 2 0.8 0 5 0.1 0 1.5 -2 3 0 +960111801 3 0.4 0 9 0.5 1 1 15 -26 5 0 +960111811 3 0.4 0 9 0.5 1 1 15 -26 5 0 +960111821 3 0.4 0 9 0.5 1 1 15 -26 5 0 +960111831 3 0.4 0 9 0.5 1 1 15 -26 5 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG018.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG018.tsv index e85e603b..649952f0 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG018.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG018.tsv @@ -20,3 +20,8 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 960121591 3 2 0 1 0 0 30 1 10.2 960121601 2 1 0 0 1.5 -2 3 0 960121611 1 1 0 0 1.5 -2 3 0 +960121681 1 0.1 1 0 1.5 -2 3 0 +960121691 3 0.1 20 0.4 1 1 -50 20 -50 5 0 +960121731 5 2 0 1.5 -2 3 0 +960121741 3 2 0 1 15 -6 20 0 +960121751 3 2 0 1 8 -1 10 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG026.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG026.tsv index c4acda49..458b38a5 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG026.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG026.tsv @@ -35,3 +35,22 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 976305031 1 0.4 0 1 0 1.5 -2 3 0 976306031 1 0.4 0 1 0 1.5 -2 3 0 976308031 3 0.6 0 1 1 15 -20 5 0 +933701021 3 0.5 0.2 1 1 4 -15 12 0 +933702021 3 0.5 0.2 1 1 4 -15 12 0 +933703031 3 0.6 0.2 1 1 8 -15 3 0 +933704021 3 0.6 0.2 1 1 13 -15 3 0 +933705061 4 0.6 0 2 6 0.3 1 3 -5 +933706041 5 0.6 0 1 1.5 -2 3 0 +933707041 3 0.6 0.2 1 1 13 -15 3 0 +933801081 5 0.5 0 1 1.5 -2 3 0 +933802121 5 0.05 0 1 1.5 -2 3 0 +933802131 4 0.05 0 2 4 0.05 1 3 0 +933803071 3 0.5 0 1 1 23 -30 2 0 +933805091 3 0.6 0 1 1 25 -30 2 0 +933805101 3 0.6 0 1 1 15 -20 2 0 +933901081 3 0.6 0 1 1 3 -3 13 0 +933903071 3 0.6 0 1 1 15 -20 2 0 +933905091 3 0.3 0.1 1 1 3 -3 13 0 +933905101 3 0.3 0.1 1 1 3 -3 13 0 +933905111 3 0.3 0.1 1 1 3 -3 13 0 +933905121 3 0.3 0.1 1 1 3 -3 13 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG028.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG028.tsv index 713be346..2cbc6cac 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG028.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG028.tsv @@ -61,3 +61,89 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 853121121 5 0.6 0 1 1.5 -2 3 0 853123071 5 0.6 0 1 1.5 -2 3 0 853123121 5 0.6 0 1 1.5 -2 3 0 +853501111 6 0.6 0 1 1.5 -2 3 0 +853501121 5 0.6 0 1 1.5 -2 3 0 +853501131 6 0.6 0 1 0.5 1 0 1.5 -2 3 0 +853502071 5 0.6 0 5 1 1 0 1.5 -2 3 0 +853502111 4 0.6 0 2 1 3 +853503081 5 0.6 0 1 1.5 -2 3 0 +853503091 6 0.6 0 1 1 1 0 1.5 -2 3 0 +853504081 4 0.6 0 2 1 3 +853505071 4 0.6 0 2 1 3 +853506051 4 0.6 0 2 1 3 +853506061 4 0.6 0 2 1 3 +853506071 4 0.6 0 2 1 3 +853507031 4 0.6 0 2 1 3 +853509111 4 0.6 0 2 1 3 +853511101 6 0.6 0 1 1.5 -2 3 0 +853511111 5 0.6 0 1 1 1 0 1.5 -2 3 0 +853511121 5 0.6 0 1 1 1 0 1.5 -2 3 0 +853511131 6 0.6 0 1 1 1 0 1.5 -2 3 0 +853514031 4 0.6 0 2 5 1 1 3 -5 1 +853515031 4 0.6 0 2 5 1 1 3 -5 1 +853516081 4 0.6 0 2 10 1 1 3 -10 1 +853522051 2 0.6 0 10 0.1 1 0 0 1.5 -2 3 0 +853523061 6 0.6 0 1 1.5 -2 3 0 +853524071 6 0.6 0 1 1.5 -2 3 0 +853525061 4 0.6 0 2 1 3 +853533101 4 0.6 0 2 1 3 +853602161 1 0.6 0 1 0 1.5 -2 3 0 +853602171 6 0.6 0 1 1.5 -2 3 0 +853604061 4 0.6 0 2 2 1 1 3 0 +853605041 4 0.6 0 2 1 3 +853605051 5 0.6 0 1 1.5 -2 3 0 +853605061 4 0.6 0 2 1 3 +853605071 4 0.6 0 2 1 3 +853606071 5 0.6 0 1 1.5 -2 3 0 +853607051 6 0.6 0 1 1.5 -2 3 0 +853607061 4 0.6 0 2 1 3 +853608071 3 0.6 0 1 1 1.5 -2 3 0 5 +853609031 3 0.6 0 1 1 1.5 -2 3 0 +853610061 4 0.6 0 2 1 3 +853612031 4 0.8 0 2 1 3 1 +853613031 4 0.8 0 2 1 3 1 +855701121 6 0.6 0 1 1.5 -2 3 0 +855701131 5 0.6 0 1 1.5 -2 3 0 +855701141 4 0.6 0 2 1 1 1 3 -1 +855702121 6 0.6 0 1 1.5 -2 3 0 +855702131 5 0.6 0 1 1.5 -2 3 0 +855702141 4 0.6 0 2 1 1 1 3 -1 +855703101 6 0.6 0 1 1.5 -2 3 0 +855703111 4 0.6 0 2 1 1 1 3 -1 +855704041 4 0.6 0 2 5 1 1 3 -5 +855704061 4 0.6 0 2 5 1 1 3 -5 +855705101 6 0.6 0 1 1.5 -2 3 0 +855706081 4 0.6 0 2 5 1 1 3 -5 +855706101 6 0.6 0 1 1.5 -2 3 0 +855707051 6 0.6 0 1 1.5 -2 3 0 +855713031 4 0.6 0 2 1 3 +855721101 5 0.6 0 1 0.4 1 -1 1.5 -2 3 0 +855721111 4 0.6 0 2 5 1 1 3 -5 +855722161 6 0.6 0 1 1.5 -2 3 0 +855722171 5 0.6 0 1 1.5 -2 3 0 +855722181 4 0.6 0 2 5 1 1 3 -5 +855723151 5 0.6 0 1 1.5 -2 3 0 +855723161 6 0.6 0 1 1.5 -2 3 0 +855723171 4 0.6 0 2 5 1 1 3 -5 +855724111 5 0.6 0 1 1.5 -2 3 0 +855724121 4 0.6 0 2 10 0.5 1 3 -20 +855725081 4 0.6 0 2 10 0.6 1 3 -10 +855726091 4 0.6 0 2 5 1 1 3 -5 +855708091 4 0.6 0 2 5 1 1 3 -5 +855727071 2 0.6 0 1 0 1.5 -2 3 0 5 +855728061 4 0.6 0 2 10 1 1 3 -10 +855730081 1 0.6 0 1 0 1.5 -2 3 0 2 +855732031 4 0.6 0 2 10 1 1 3 -5 5 +855732091 1 0.6 0 1 0 1.5 -2 3 0 5 +855734141 4 0.6 0 2 1 3 +855735091 4 0.6 0 2 1 3 +855735141 1 0.6 0 1 0 1.5 -2 3 0 5 +855736071 1 0.6 0 1 0 1.5 -2 3 0 5 +855736081 4 0.6 0 2 5 1 1 3 -1 5 +855736091 2 0.6 0 1 0 1.5 -2 3 0 5 +855737121 4 0.6 0 2 1 3 +855738031 4 0.6 0 2 1 3 +855738041 4 0.6 0 2 1 3 +855744081 4 0.6 0 2 10 0.5 1 3 -10 5 +855749031 4 0.6 0 2 1 3 +855749041 4 0.6 0 2 1 3 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG032.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG032.tsv index 3ef14e76..b5ae6eaa 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG032.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG032.tsv @@ -27,3 +27,158 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 933403021 1 0.6 0 1 0 1.5 -2 3 0 933404021 1 0.6 0 1 0 1.5 -2 3 0 933405021 6 0.6 0 1 1.5 -2 3 0 +933501101 1 0.6 0 1 0 1.5 -2 3 0 +933501111 6 0.6 0 1 1.5 -2 3 0 +933502071 5 0.6 0 1 1.5 -2 3 0 +933503111 1 0.6 0 1 0 1.5 -2 3 0 +933503121 1 0.6 0 1 0 1.5 -2 3 0 +933503131 5 0.6 0 1 1.5 -2 3 0 +933505131 1 0.6 0 1 0 1.5 -2 3 0 +933505141 5 0.6 0 1 1.5 -2 3 0 +933508081 1 0.6 0 1 0 1.5 -2 3 0 +933508091 5 0.6 0 1 1.5 -2 3 0 +817201031 2 0.6 0 1 0 1.5 -2 3 0 +817201041 4 0.6 0 2 1 3 +817201071 3 0.6 0 1 1 3 0 0 0 +817203051 5 0.6 0 5 0.15 1 1.5 -2 3 0 +817203061 6 0.6 0 5 0.15 1 1.5 -2 3 0 +817203081 5 0.6 0 5 0.15 1 1.5 -2 3 0 +817203091 6 0.6 0 5 0.15 1 1.5 -2 3 0 +817204051 3 0.6 0 1 1 5 0 2 0 +817205071 1 0.6 0 1 0 1.5 -2 3 0 +817206101 1 0.6 0 1 0 1.5 -2 3 0 +817207191 6 1.5 0 1 1.5 -2 3 0 +817208091 3 1 0 1 1 5 0 2 0 +817209041 1 0.6 0 1 0 1.5 -2 3 0 +817209071 1 0.6 0 1 0 1.5 -2 3 0 +817209151 1 0.6 0 1 0 1.5 -2 3 0 +817211081 6 0.6 0 3 0.1 1 1.5 -2 3 0 +817211091 5 0.6 0 1 1.5 -2 3 0 +817212031 6 0.6 0 1 1.5 -2 3 0 +817214041 4 0.6 0 2 1 3 +817214071 4 0.6 0 2 1 3 +817214101 4 0.6 0 2 1 3 +817214131 4 0.6 0 2 1 3 +817214161 4 0.6 0 2 1 3 +817214191 4 0.6 0 2 1 3 +817214221 4 0.6 0 2 1 3 +817214251 4 0.6 0 2 1 3 +817214281 4 0.6 0 2 1 3 +817214311 4 0.6 0 2 1 3 +817214341 4 0.6 0 2 1 3 +817214371 4 0.6 0 2 1 3 +817214401 4 0.6 0 2 1 3 +817214431 4 0.6 0 2 1 3 +817214461 4 0.6 0 2 1 3 +817214491 4 0.6 0 2 1 3 +817214521 4 0.6 0 2 1 3 +817214551 4 0.6 0 2 1 3 +817214581 4 0.6 0 2 1 3 +817214611 4 0.6 0 2 1 3 +817214641 4 0.6 0 2 1 3 +817214671 4 0.6 0 2 1 3 +817214701 4 0.6 0 2 1 3 +817214731 4 0.6 0 2 1 3 +817214761 4 0.6 0 2 1 3 +817214791 4 0.6 0 2 1 3 +817214821 4 0.6 0 2 1 3 +817214851 4 0.6 0 2 1 3 +817214881 4 0.6 0 2 1 3 +817214911 4 0.6 0 2 1 3 +817214941 4 0.6 0 2 1 3 +817215131 2 0.6 0 1 0 1.5 -2 3 0 +817215141 1 0.6 0 1 0 1.5 -2 3 0 +817216051 1 0.6 0 1 0 1.5 -2 3 0 +817216091 1 0.6 0 1 0 1.5 -2 3 0 +817218041 1 0.6 0 1 0 1.5 -2 3 0 +817218111 5 0.6 0 1 1.5 -2 3 0 +817218121 5 0.6 0 1 1.5 -2 3 0 +817218131 5 0.6 0 1 1.5 -2 3 0 +817218141 5 0.6 0 1 1.5 -2 3 0 +817218151 1 0.6 0 1 0 1.5 -2 3 0 +817222081 1 0.6 0 1 0 1.5 -2 3 0 +817223051 1 0.6 0 1 0 1.5 -2 3 0 +817223091 1 0.6 0 1 0 1.5 -2 3 0 +817224041 4 0.6 0 2 1 3 +817224071 4 0.6 0 2 1 3 +817224101 4 0.6 0 2 1 3 +817224131 4 0.6 0 2 1 3 +817224161 4 0.6 0 2 1 3 +817224191 4 0.6 0 2 1 3 +817224221 4 0.6 0 2 1 3 +817224251 4 0.6 0 2 1 3 +817224281 4 0.6 0 2 1 3 +817224311 4 0.6 0 2 1 3 +817224341 4 0.6 0 2 1 3 +817224371 4 0.6 0 2 1 3 +817224401 4 0.6 0 2 1 3 +817224431 4 0.6 0 2 1 3 +817224461 4 0.6 0 2 1 3 +817224491 4 0.6 0 2 1 3 +817224521 4 0.6 0 2 1 3 +817224551 4 0.6 0 2 1 3 +817224581 4 0.6 0 2 1 3 +817224611 4 0.6 0 2 1 3 +817224641 4 0.6 0 2 1 3 +817224671 4 0.6 0 2 1 3 +817224701 4 0.6 0 2 1 3 +817224731 4 0.6 0 2 1 3 +817224761 4 0.6 0 2 1 3 +817224791 4 0.6 0 2 1 3 +817224821 4 0.6 0 2 1 3 +817224851 4 0.6 0 2 1 3 +817224881 4 0.6 0 2 1 3 +817224911 4 0.6 0 2 1 3 +817224941 4 0.6 0 2 1 3 +817224971 4 0.6 0 2 1 3 +817225091 3 1 0 1 1 5 0 2 0 +933601061 1 0.6 0 1 0 1.5 -2 3 0 +933602161 5 0.6 0 1 1.5 -2 3 0 +933602171 5 0.6 0 1 1.5 -2 3 0 +933603091 6 0.6 0 1 1.5 -2 3 0 +933603101 5 0.6 0 1 1.5 -2 3 0 +933603111 5 0.6 0 1 1.5 -2 3 0 +933604101 5 0.6 0 1 1.5 -2 3 0 +933605061 3 0.6 0 3 1 1 1.5 -2 3 0 +933605071 3 0.6 0 3 1 1 1.5 -2 3 0 +933605081 3 0.6 0 3 1 1 1.5 -2 3 0 +933605101 3 0.6 0 3 1 1 1.5 -2 3 0 +933606061 2 0.6 0 1 0 1.5 -2 3 0 +933606071 1 0.6 0 1 0 1.5 -2 3 0 +933606081 2 0.6 0 1 0 1.5 -2 3 0 +933606091 5 0.6 0 1 1.5 -2 3 0 +933607041 5 0.6 0 1 1.5 -2 3 0 +933608061 6 0.6 0 1 1.5 -2 3 0 +933609091 4 0.6 0 2 5 1 3 +933610091 5 0.6 0 1 1.5 -2 3 0 +933611081 2 0.6 0 1 0 1.5 -2 3 0 +933611091 2 0.6 0 1 0 1.5 -2 3 0 +933613091 3 0.6 0 1 1 0 0 0 0 +933614091 3 0.4 0 1 1 1 0 -3 0 +933614161 3 0.6 0 1 1 3 0 0 0 +933615061 4 0.6 0 2 1 3 +933616061 6 0.6 0 1 1.5 -2 3 0 +933621031 6 0.6 0 1 1.5 -2 3 0 +933621041 4 0.6 0 2 1 1 1 3 0 +933622061 6 0.6 0 1 1.5 -2 3 0 +933622071 5 0.6 0 1 1.5 -2 3 0 +933623061 5 0.6 0 1 1.5 -2 3 0 +933623071 6 0.6 0 1 1.5 -2 3 0 +933623081 4 0.6 0 2 1 1 1 3 0 +933624051 3 0.6 0 15 0.7 1 1 -5 15 -10 9 9 +933624061 3 0.6 0 15 0.7 1 1 -5 15 -10 9 9 +933625071 5 0.6 0 2 0.5 1 0 1.5 -2 3 0 +933625081 6 0.6 0 2 0.5 1 0 1.5 -2 3 0 +933625091 5 0.6 0 2 0.5 1 0 1.5 -2 3 0 +933625101 6 0.6 0 2 0.5 1 0 1.5 -2 3 0 +933625111 4 0.6 0 2 5 1 1 3 -1 +933626031 4 0.6 0 2 2 1 1 3 -1 +933626101 4 0.6 0 2 2 1 1 3 -1 +933627041 5 0.6 0 1 1.5 -2 3 0 +933627091 5 0.6 0 1 1.5 -2 3 0 +933628071 4 0.6 0 2 5 1 1 3 -1 +933629051 5 0.6 0 1 1.5 -2 3 0 +933629061 5 0.6 0 1 1.5 -2 3 0 +933630041 2 0.6 0 1 0 1.5 -2 3 0 +933630051 6 0.6 0 1 1.5 -2 3 0 +933631031 5 0.6 0 1 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG033.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG033.tsv index d47f4051..ef737a13 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG033.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG033.tsv @@ -5,7 +5,7 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 855507031 5 0.6 0 10 0.2 1 -8 1.5 -2 3 0 855508061 1 0.2 0 1 0 2 -2.7 1.8 0 855508071 5 0.4 0 10 0.1 1 -8 2 -2.7 3 0 -855508081 6 0.6 0 10 0.1 1 -5 2 -2.7 3 0 +855508081 6 0.8 0 10 0.1 1 -5 2 -2.7 3 0 855509081 1 0.2 0 1 0 2 -2.7 1.8 0 855509091 5 0.2 0 1 2 -2.7 1.8 0 855509101 6 0.4 0 10 0.1 1 -8 2 -2.7 3 0 @@ -46,3 +46,5 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 855619151 3 0.2 0 8 0.2 1 1 -10 15 -10 5 0 855620051 6 0.2 0 1 5 -2.7 3 0 855623121 3 0.8 0 8 0.2 1 1 -10 8 -10 8 0 +854902091 4 0.8 0 2 20 1 1 3 -20 3 -1.7 3 2 +854906041 1 0.01 0 1 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateK001.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateK001.tsv index c2ad63f1..44a21180 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateK001.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateK001.tsv @@ -178,6 +178,64 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 818012931 3 0.5 0 8 0.5 1 1 0 0 4.898979486 0 818012921 3 0.5 0 8 0.5 1 1 0 0 4.898979486 0 818012911 3 0.5 0 8 0.5 1 1 0 0 4.898979486 0 +819006011 2 0.3 0 1 0 1.5 -2 3 0 +819007011 5 0.3 0 1 1.5 -2 3 0 +819007021 2 0.3 0 1 0 1.5 -2 3 0 +819007031 1 0.5 0 -10 0.1 1 0 1.5 -2 3 0 +819008011 4 0.2 0 2 10 0.4 1 3 +819009011 1 0.2 0 2 0.1 1 0 1.5 -2 3 0 +819009021 6 0.4 0 2 0.1 1 1.5 -2 3 0 +819009031 5 0.4 0 6 0.1 1 1.5 -2 3 0 +819010011 6 1 0 1 1.5 -2 3 0 +819010121 4 1.7 0 2 1 3 +819011021 1 0.3 0 1 0 1.5 -2 3 0 +819011031 4 0.5 0 2 6 0.5 1 3 0 0 1 0 +819012011 2 0.5 0 6 0.1 1 0 1.5 -2 3 0 +819013011 5 0.5 0 6 0.1 1 1.5 -2 3 0 +819014011 6 0.5 0 6 0.1 1 1.5 -2 3 0 +819015011 5 0.5 0 6 0.1 1 1.5 -2 3 0 +819016011 3 0.6 0 8 0.5 1 1 2 15 -26 5 0 +819017011 4 0.5 0 2 8 0.4 1 3 2 0 0 1 0 +819017081 5 1 0 1 1.5 -2 3 0 +819018011 1 0.2 0 1 0 1.5 -2 3 0 +819018021 1 0.2 0 1 0 1.5 -2 3 0 +819018031 1 0.2 0 1 0 1.5 -2 3 0 +819018041 1 0.2 0 1 0 1.5 -2 3 0 +819018051 1 0.2 0 1 0 1.5 -2 3 0 +819018061 1 0.2 0 1 0 1.5 -2 3 0 +819018071 4 0.5 0 2 6 0.6 1 3 1 0 0 1 0 +819019011 1 0.2 0 1 0 1.5 -2 3 0 +819019021 3 0.5 0 6 0.6 1 1 1 15 -26 5 0 +819023011 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 +819023021 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 +819023031 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 +819023041 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 +819023051 1 0.2 0 7 0.1 1 0 2 -1.5 3 0 +819023061 2 0.2 0 7 0.1 1 0 2 -1.5 20 0 +819023071 2 0.2 0 7 0.1 1 0 2 -1.5 7.5 0 +819023081 3 0.8 0 9 0.6 1 1 2 4 -3 6 2 +819024011 1 0.2 0 1 0 1.5 -2 3 0 +819024021 4 0.8 0 2 0.4 1 3 +819025011 1 0.2 0 5 0.2 1 0 1.5 -2 3 0 +819025021 4 0.4 0 2 20 0.3 1 3 0 0 1 0 +819029011 3 0.6 0 8 0.5 1 1 2 15 -26 5 0 +819026011 6 1 0 1 1.5 -2 3 0 +819030011 1 0.2 0 5 0.2 1 0 1.5 -2 3 0 +819030021 4 0.4 0 2 20 0.3 1 3 0 0 1 0 +819031251 2 0.3 0 1 0 1.5 -2 3 0 +819031261 1 0.3 0 1 0 1.5 -2 3 0 +819031271 4 1 0 2 1 3 +819033131 4 0.3 0 2 1 3 +819036011 4 0.2 0 2 10 0.4 1 3 +819037011 6 1 0 1 1.5 -2 3 0 +819037121 4 1.7 0 2 1 3 +819038011 1 0.2 0 1 0 1.5 -2 3 0 +819038021 3 0.5 0 6 0.6 1 1 1 15 -26 5 0 +819039011 1 0.2 0 1 0 1.5 -2 3 0 +819039021 4 0.8 0 2 0.4 1 3 +819040011 1 0.2 0 5 0.2 1 0 1.5 -2 3 0 +819040021 4 0.4 0 2 20 0.3 1 3 0 0 1 0 +819041011 6 0.4 0 1 1.5 -2 3 0 831001011 1 0.5 0 8 0.1 1 0 1.5 -2 3 0 831001021 2 0.5 0 8 0.1 1 0 1.5 -2 3 0 831001031 1 0.5 0 8 0.1 1 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv b/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv index f46c30e2..64361cbe 100644 --- a/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv +++ b/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv @@ -20,6 +20,9 @@ CTMb1LamiyaMd010001Born 1 139 0 59.63 6.95 0 -3.903 45.308 0 0 0 3.1415 Mb1LamiyaMd010001Atk40 1 172 0 56.76 70.13 0 0 0 0 0 0 3.1415 CTMb1LamiyaMd010001Chayu 1 40 0 0 0 0 0 1.8544 0 0 3.517 3.1415 Mb1LamiyaMd010002Attack01 1 80 0 33.65 41.51 0 44.585 60.907 0 0 0 3.1415 +Mb1LilithMd010001Attack18 1 95 0 0 0 0 -0.143 0.195 0 0 0 3.1415 +Mb1LilithMd010001Attack20 1 56 0 0 0 0 0 -0.138 0 0 0 3.1415 +Mb1LostwomenMd010001Born 1 0 0 0 0 0 0 0 0 0 0 3.1415 Mb1MajiyaweiliMd010001Born2 1 191 0 0 0 0 -0.463 0.502 0 -0.463 -0.087 3.1415 Mb1MercyMd010001Attack19 1 64 1 114.77 182.7 -107 0 -0.05 0 0 -11.961 3.1415 CTScene01907 1 0 0 0 0 0 0 0 0 0 0 3.1415 diff --git a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA005.tsv b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA005.tsv index e75f8fe2..9161f8b3 100644 --- a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA005.tsv +++ b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA005.tsv @@ -1,17 +1,18 @@ -Id Icon[1] Icon[2] Icon[3] Icon[4] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] -101401 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -101402 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -101403 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi -110201 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kuluomu11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -110202 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kuluomu21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -110203 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kuluomu31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi -110204 Assets/Product/Texture/Image/UiFight/FightSkillIconSneak.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -110301 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -110302 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -110303 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi -110601 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qu11.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly11.png FxUiBallLinkRed FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi -110602 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qu21.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly21.png FxUiBallLinkBlue FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi -110603 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qu31.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly31.png FxUiBallLinkYellow FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi -110604 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly11.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly11.png FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi -110605 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly21.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly21.png FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi -110606 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly31.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly31.png FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi +Id Icon[1] Icon[2] Icon[3] Icon[4] Icon[5] Icon[6] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] LinkEffect[5] LinkEffect[6] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ReleaseEffect[5] ReleaseEffect[6] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] ExEffect[5] ExEffect[6] ClickEffect[1] ClickEffect[2] ClickEffect[3] ClickEffect[4] ClickEffect[5] ClickEffect[6] +101401 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +101402 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +101403 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +110201 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kuluomu11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +110202 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kuluomu21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +110203 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kuluomu31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +110204 Assets/Product/Texture/Image/UiFight/FightSkillIconSneak.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +110301 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +110302 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +110303 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +110304 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila41.png FxUi009 FxUijixianshanbi +110601 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qu11.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly11.png FxUiBallLinkRed FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi +110602 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qu21.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly21.png FxUiBallLinkBlue FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi +110603 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qu31.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly31.png FxUiBallLinkYellow FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi +110604 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly11.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly11.png FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi +110605 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly21.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly21.png FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi +110606 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly31.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Qufly31.png FxUi009 FxUi009 FxUijixianshanbi FxUijixianshanbi diff --git a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA040.tsv b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA040.tsv index 50e630ea..b43d3d16 100644 --- a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA040.tsv +++ b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA040.tsv @@ -5,3 +5,9 @@ Id Icon[1] Icon[2] Icon[3] Icon[4] Icon[5] Icon[6] LinkEffect[1] LinkEffect[2] L 421201 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png 421202 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png 421203 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png +421401 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png +421402 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png +421403 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png +421501 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png +421502 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png +421503 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png diff --git a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA061.tsv b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA061.tsv index e9d96b43..d333933a 100644 --- a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA061.tsv +++ b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA061.tsv @@ -110,3 +110,36 @@ Id Icon[1] Icon[2] Icon[3] Icon[4] Icon[5] Icon[6] LinkEffect[1] LinkEffect[2] L 403701 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed 403702 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue 403703 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +403801 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +403802 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +403803 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +403901 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +403902 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +403903 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404001 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404002 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404003 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404101 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404102 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404103 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404201 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404202 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404203 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404301 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404302 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404303 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404401 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404402 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404403 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404501 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404502 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404503 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404601 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404602 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404603 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404701 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404702 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404703 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow +404801 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna11.png FxUiBallLinkRed +404802 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna21.png FxUiBallLinkBlue +404803 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Sailinna31.png FxUiBallLinkYellow diff --git a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA062.tsv b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA062.tsv index 2dc5847f..13f290a7 100644 --- a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA062.tsv +++ b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallA062.tsv @@ -5,3 +5,9 @@ Id Icon[1] Icon[2] Icon[3] Icon[4] Icon[5] Icon[6] LinkEffect[1] LinkEffect[2] L 500201 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kalienina11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi 500202 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kalienina21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi 500203 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kalienina31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +500301 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Lifu11.png FxUi009 +500302 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Lifu21.png FxUi009 +500303 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Lifu31.png FxUi009 +500401 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luosaita11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +500402 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luosaita21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +500403 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luosaita31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi diff --git a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallG004.tsv b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallG004.tsv index 09935ffa..b04eadb7 100644 --- a/Resources/table/share/fight/npc/npcskillball/NpcSkillBallG004.tsv +++ b/Resources/table/share/fight/npc/npcskillball/NpcSkillBallG004.tsv @@ -1,4 +1,8 @@ -Id Icon[1] Icon[2] Icon[3] Icon[4] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] -991401 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -991402 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -991403 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +Id Icon[1] Icon[2] Icon[3] Icon[4] Icon[5] Icon[6] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] LinkEffect[5] LinkEffect[6] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ReleaseEffect[5] ReleaseEffect[6] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] ExEffect[5] ExEffect[6] ClickEffect[1] ClickEffect[2] ClickEffect[3] ClickEffect[4] ClickEffect[5] ClickEffect[6] +991401 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +991402 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +991403 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +903801 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +903802 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +903803 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +903804 Assets/Product/Texture/Image/UiFight/FightSkillIconR3Weila5.png FxUi009 FxUijixianshanbi diff --git a/Resources/table/share/fight/obstacle/obstacle/Obstacle.tsv b/Resources/table/share/fight/obstacle/obstacle/Obstacle.tsv index ec8fd80c..a9690203 100644 --- a/Resources/table/share/fight/obstacle/obstacle/Obstacle.tsv +++ b/Resources/table/share/fight/obstacle/obstacle/Obstacle.tsv @@ -1,88 +1,94 @@ -Id Model Shape ShapeParams Lifetime Destructible Type BlockNpc NpcTargetType BlockMissile MissileKind MissileTargetType MissileInteractType MissileInteractParams -101 2 101 0 0 2 1 2 1 3 1 1 1 -102 2 102 0 0 2 1 2 1 3 1 1 1 -103 S01301_19Jianzhuposun05Ani 2 103 0 1 2 1 2 1 3 1 1 1 -104 S01301_19Jianzhuposun05Ani 2 103 0 0 2 1 2 1 3 1 1 1 -105 2 105 0 0 2 1 1 1 3 1 1 1 -108 2 108 0 0 2 1 1 0 3 1 1 1 -109 2 1015010901 0 0 2 1 4 1 3 1 1 1 -110 2 1015010902 0 0 2 1 4 1 3 1 1 1 -111 2 1015011601 0 0 3 1 4 1 3 1 1 1 -112 2 1015011602 0 0 3 1 4 1 3 1 1 1 -113 2 1015011603 0 0 3 1 4 1 3 1 1 1 -114 2 1015011604 0 0 3 1 4 1 3 1 1 1 -115 Mt1PaokuzhangaiMd000001 2 1704000101 0 0 3 1 7 1 3 7 2 1 -116 Mt1MotuoqichezhangaiyiMd010001 2 1704000102 0 5 3 1 7 1 3 7 2 1 -117 Mt1ChengshiLuzhangMd000001 2 1704000103 0 0 3 1 7 1 3 7 2 1 -118 Mb1CubedizuoMd000001 2 1704000104 0 0 3 1 7 1 3 7 2 1 -119 Mt1XuediLuzhangMd000002 2 1704000105 0 0 3 1 7 1 3 7 2 1 -120 Mt1XuediLuzhangMd000004 2 1704000106 0 0 3 1 7 1 3 7 2 1 -121 Mt1XuediLuzhangMd000001 2 1704000107 0 0 3 1 7 1 3 7 2 1 -122 Mt1GongcangLuzhangMd000001 2 1704000108 0 0 3 1 7 1 3 7 2 1 -123 Mt1GongcangLuzhangMd000002 2 1704000109 0 0 3 1 7 1 3 7 2 1 -124 Mt1MotuoqichezhangaiyiMd010001 2 1704000102 0 0 3 1 7 1 3 7 2 1 -125 2 125 0 0 3 1 7 1 3 7 2 1 -126 2 126 0 0 2 1 1 1 3 1 1 1 -99110 2 99110 0 0 3 1 7 1 3 7 2 1 -99111 2 99111 0 0 3 1 7 1 3 7 2 1 -99112 2 99112 0 0 3 1 7 1 3 7 2 1 -99113 2 99113 0 0 3 1 7 1 3 7 2 1 -99114 2 99112 0 0 3 1 7 1 3 7 2 1 -99115 2 99113 0 0 3 1 7 1 3 7 2 1 -99116 2 99116 0 0 3 1 7 1 3 7 2 1 -99117 2 99117 0 0 3 1 7 1 3 7 2 1 -99118 2 99118 0 0 3 1 7 1 3 7 2 1 -99119 2 99119 0 0 3 1 7 1 3 7 2 1 -99121 2 99121 0 0 3 1 7 1 3 7 2 1 -99122 2 99122 0 0 3 1 7 1 3 7 2 1 -99123 2 99123 0 0 3 1 7 1 3 7 2 1 -96300 2 96300 0 0 3 1 7 1 3 7 2 1 -930801 2 930801 0 0 2 1 1 1 3 7 2 1 -96301 2 96301 0 0 3 1 7 1 3 7 2 1 -96302 2 96302 0 0 3 1 7 1 3 7 2 1 -96304 2 96304 0 0 3 1 7 1 3 7 2 1 -96305 2 96305 0 0 3 1 7 1 3 7 2 1 -96306 2 96306 0 0 3 1 7 1 3 7 2 1 -96307 2 96307 0 0 3 1 7 1 3 7 2 1 -96308 2 96308 0 0 3 1 7 1 3 7 2 1 -96309 2 96309 0 0 3 1 7 1 3 7 2 1 -96310 2 96310 0 0 3 1 7 1 3 7 2 1 -96311 2 96311 0 0 3 1 7 1 3 7 2 1 -1019010201 S02502_Fumu 2 1019010201 0 0 3 1 7 0 3 1 1 1 -1019010202 2 1019010202 0 0 3 1 7 0 3 1 1 1 -1019010203 2 1019010203 0 0 3 1 7 0 3 1 1 1 -1019010204 2 1019010204 0 0 3 1 7 0 3 1 1 1 -1019011301 2 1019011301 0 0 2 1 6 0 3 6 1 1 -1019011302 2 1019011302 0 0 2 1 6 0 3 6 1 1 -1019011303 2 1019011303 0 0 2 1 6 0 3 6 1 1 -1019011304 2 1019011304 0 0 2 1 6 0 3 6 1 1 -1019011305 2 1019011305 0 0 2 1 6 0 3 6 1 1 -1019011306 2 1019011306 0 0 2 1 6 0 3 6 1 1 -301311220 S07000azhuzi1 2 301311220 0 0 3 1 7 0 3 1 1 1 -301311221 2 301311221 0 0 3 1 7 0 3 1 1 1 -301311222 2 301311222 0 0 3 1 7 0 3 1 1 1 -301311223 2 301311223 0 0 3 1 7 0 3 1 1 1 -301311224 S07000azhuzi2 2 301311224 0 0 3 1 7 0 3 1 1 1 -301311225 2 301311225 0 0 3 1 7 0 3 1 1 1 -301311226 2 301311226 0 0 3 1 7 0 3 1 1 1 -301311227 2 301311227 0 0 3 1 7 0 3 1 1 1 -301311228 2 301311228 0 0 3 1 7 0 3 1 1 1 -300615600 2 99919801 0 0 3 1 7 0 3 1 1 1 -300615601 SummerWater001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615602 ForestFlowerpot001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615603 QR0ShaojiejipaoMd010011 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615604 Churchceiling003 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615605 HalloweenCeiling002 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615606 TheaterCeiling002 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615607 HakamaStool001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615608 ForestChair002 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615609 Teahousebench001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615610 SceneRunway_39Kapian 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615613 Shengdangift001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615614 Qudaodan001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615690 Shengdantree001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615691 Shengdangift001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615692 SummerWater001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615693 RestaurantPlasticstools001 2 300615601 0 0 2 1 7 0 3 1 1 1 -300615694 ForestFlowerpot001 2 300615601 0 0 2 1 7 0 3 1 1 1 -999198010 1 6 6 100 3 1 1 0 3 7 3 1 +Id Model Shape ShapeParams[1] ShapeParams[2] Lifetime Destructible Type BlockNpc NpcTargetType BlockMissile MissileKind MissileTargetType MissileInteractType MissileInteractParams +101 2 101 0 0 2 1 2 1 3 1 1 1 +102 2 102 0 0 2 1 2 1 3 1 1 1 +103 S01301_19Jianzhuposun05Ani 2 103 0 1 2 1 2 1 3 1 1 1 +104 S01301_19Jianzhuposun05Ani 2 103 0 0 2 1 2 1 3 1 1 1 +105 2 105 0 0 2 1 1 1 3 1 1 1 +108 2 108 0 0 2 1 1 0 3 1 1 1 +109 2 1015010901 0 0 2 1 4 1 3 1 1 1 +110 2 1015010902 0 0 2 1 4 1 3 1 1 1 +111 2 1015011601 0 0 3 1 4 1 3 1 1 1 +112 2 1015011602 0 0 3 1 4 1 3 1 1 1 +113 2 1015011603 0 0 3 1 4 1 3 1 1 1 +114 2 1015011604 0 0 3 1 4 1 3 1 1 1 +115 Mt1PaokuzhangaiMd000001 2 1704000101 0 0 3 1 7 1 3 7 2 1 +116 Mt1MotuoqichezhangaiyiMd010001 2 1704000102 0 5 3 1 7 1 3 7 2 1 +117 Mt1ChengshiLuzhangMd000001 2 1704000103 0 0 3 1 7 1 3 7 2 1 +118 Mb1CubedizuoMd000001 2 1704000104 0 0 3 1 7 1 3 7 2 1 +119 Mt1XuediLuzhangMd000002 2 1704000105 0 0 3 1 7 1 3 7 2 1 +120 Mt1XuediLuzhangMd000004 2 1704000106 0 0 3 1 7 1 3 7 2 1 +121 Mt1XuediLuzhangMd000001 2 1704000107 0 0 3 1 7 1 3 7 2 1 +122 Mt1GongcangLuzhangMd000001 2 1704000108 0 0 3 1 7 1 3 7 2 1 +123 Mt1GongcangLuzhangMd000002 2 1704000109 0 0 3 1 7 1 3 7 2 1 +124 Mt1MotuoqichezhangaiyiMd010001 2 1704000102 0 0 3 1 7 1 3 7 2 1 +125 2 125 0 0 3 1 7 1 3 7 2 1 +126 2 126 0 0 2 1 1 1 3 1 1 1 +99110 2 99110 0 0 3 1 7 1 3 7 2 1 +99111 2 99111 0 0 3 1 7 1 3 7 2 1 +99112 2 99112 0 0 3 1 7 1 3 7 2 1 +99113 2 99113 0 0 3 1 7 1 3 7 2 1 +99114 2 99112 0 0 3 1 7 1 3 7 2 1 +99115 2 99113 0 0 3 1 7 1 3 7 2 1 +99116 2 99116 0 0 3 1 7 1 3 7 2 1 +99117 2 99117 0 0 3 1 7 1 3 7 2 1 +99118 2 99118 0 0 3 1 7 1 3 7 2 1 +99119 2 99119 0 0 3 1 7 1 3 7 2 1 +99121 2 99121 0 0 3 1 7 1 3 7 2 1 +99122 2 99122 0 0 3 1 7 1 3 7 2 1 +99123 2 99123 0 0 3 1 7 1 3 7 2 1 +96300 2 96300 0 0 3 1 7 1 3 7 2 1 +930801 2 930801 0 0 2 1 1 1 3 7 2 1 +96301 2 96301 0 0 3 1 7 1 3 7 2 1 +96302 2 96302 0 0 3 1 7 1 3 7 2 1 +96304 2 96304 0 0 3 1 7 1 3 7 2 1 +96305 2 96305 0 0 3 1 7 1 3 7 2 1 +96306 2 96306 0 0 3 1 7 1 3 7 2 1 +96307 2 96307 0 0 3 1 7 1 3 7 2 1 +96308 2 96308 0 0 3 1 7 1 3 7 2 1 +96309 2 96309 0 0 3 1 7 1 3 7 2 1 +96310 2 96310 0 0 3 1 7 1 3 7 2 1 +96311 2 96311 0 0 3 1 7 1 3 7 2 1 +1019010201 S02502_Fumu 2 1019010201 0 0 3 1 7 0 3 1 1 1 +1019010202 2 1019010202 0 0 3 1 7 0 3 1 1 1 +1019010203 2 1019010203 0 0 3 1 7 0 3 1 1 1 +1019010204 2 1019010204 0 0 3 1 7 0 3 1 1 1 +1019011301 2 1019011301 0 0 2 1 6 0 3 6 1 1 +1019011302 2 1019011302 0 0 2 1 6 0 3 6 1 1 +1019011303 2 1019011303 0 0 2 1 6 0 3 6 1 1 +1019011304 2 1019011304 0 0 2 1 6 0 3 6 1 1 +1019011305 2 1019011305 0 0 2 1 6 0 3 6 1 1 +1019011306 2 1019011306 0 0 2 1 6 0 3 6 1 1 +301311220 S07000azhuzi1 2 301311220 0 0 3 1 7 0 3 1 1 1 +301311221 2 301311221 0 0 3 1 7 0 3 1 1 1 +301311222 2 301311222 0 0 3 1 7 0 3 1 1 1 +301311223 2 301311223 0 0 3 1 7 0 3 1 1 1 +301311224 S07000azhuzi2 2 301311224 0 0 3 1 7 0 3 1 1 1 +301311225 2 301311225 0 0 3 1 7 0 3 1 1 1 +301311226 2 301311226 0 0 3 1 7 0 3 1 1 1 +301311227 2 301311227 0 0 3 1 7 0 3 1 1 1 +301311228 2 301311228 0 0 3 1 7 0 3 1 1 1 +300615600 2 99919801 0 0 3 1 7 0 3 1 1 1 +300615601 SummerWater001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615602 ForestFlowerpot001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615603 QR0ShaojiejipaoMd010011 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615604 Churchceiling003 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615605 HalloweenCeiling002 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615606 TheaterCeiling002 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615607 HakamaStool001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615608 ForestChair002 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615609 Teahousebench001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615610 SceneRunway_39Kapian 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615613 Shengdangift001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615614 Qudaodan001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615690 Shengdantree001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615691 Shengdangift001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615692 SummerWater001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615693 RestaurantPlasticstools001 2 300615601 0 0 2 1 7 0 3 1 1 1 +300615694 ForestFlowerpot001 2 300615601 0 0 2 1 7 0 3 1 1 1 +999198010 1 6 6 100 3 1 1 0 3 7 3 1 +127 2 127 0 0 2 1 1 1 3 1 1 1 +128 2 128 0 0 2 1 1 1 3 1 1 1 +129 1 3 0 0 2 1 1 1 3 1 1 1 +749236 2 749236 0 0 3 1 7 0 3 1 1 1 +716361 5 3 5 0 0 3 1 7 1 3 1 1 1 +716362 5 3 5 0 0 3 1 7 1 3 1 1 1 diff --git a/Resources/table/share/fight/skill/skill/SkillA004.tsv b/Resources/table/share/fight/skill/skill/SkillA004.tsv index 0de2ef4b..a7d89996 100644 --- a/Resources/table/share/fight/skill/skill/SkillA004.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA004.tsv @@ -43,6 +43,9 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 100142 特殊黄球3消 33 0.55 0.3 Attack41 100188 100189 8 2 2 0 4 0.35 100143 强化大招 2 4.85 0.3 Attack51 100091 100092 10 5 2 0 0 100144 闪避射击默认向后 5 1 0.5 Attack43 109123 109124|109125 10 4 2 0 0 0.4 +100145 关卡用·时空炸弹 9 0.7 0.9 Attack31 10 2 2 0 0 +100146 关卡用·时空分身大招 2 4.85 0 Attack51 100091 100092 1 5 2 0 0 +100147 关卡用·走停 9 0 999 Attack52 10 2 2 0 0 100501 永夜抄红球1 11 1.3 0.6 Attack11 10 2 2 0 5 100502 永夜抄红球2 12 1.3 0.6 Attack11 10 2 2 0 5 100503 永夜抄红球3 13 1.3 0.6 Attack11 10 2 2 0 5 diff --git a/Resources/table/share/fight/skill/skill/SkillA005.tsv b/Resources/table/share/fight/skill/skill/SkillA005.tsv index 9a9eeab9..340b96ed 100644 --- a/Resources/table/share/fight/skill/skill/SkillA005.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA005.tsv @@ -91,6 +91,15 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 110332 普攻1(闪避后) 1 1.2 2.8 Attack10 10 2 2 0 0 110333 维拉2走路走停 0 999 Attack80 10 2 2 0 0 110334 黄球3消(被控版) 33 0.85 2.9 Attack31 10 2 2 0 0 +110335 薇拉跃升核心强化第五段 46 1 2 Attack46 10 5 2 0 2 0.7 +110336 薇拉跃升极核心斩无拼接 47 1.35 2 Attack48 100091 100092 10 2 2 0 0 +110337 薇拉跃升极核心斩有拼接 47 1.85 2 Attack47 100091 100092 10 2 2 0 0 +110338 被动蓄力攻击1(跃升见切) 41 0.8 1.6 Attack41 110317|100091 110376|110319|100094 10 2 2 0 5 0.5 +110339 被动蓄力攻击2 42 0.7 3.25 Attack42 110317 110319 10 5 2 0 2 0.7 +110340 被动蓄力攻击3 43 0.6 1.95 Attack43 110317 110319 10 5 2 0 2 0.6 +110341 被动蓄力攻击4 44 0.6 2.55 Attack44 110317 110319 10 5 2 0 2 0.6 +110342 被动蓄力攻击5 45 0.7 2.6 Attack45 110317 110319 10 5 2 0 3 0.5 +110343 跃升大招9级普攻5 1 1.05 3.8 Attack05 10 2 2 0 0 110601 普攻1 1 0.55 2.05 Attack01 10 2 2 0 0 110602 普攻2 1 0.8 1.95 Attack02 10 2 2 0 0 110603 普攻3 1 0.75 2.2 Attack03 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA006.tsv b/Resources/table/share/fight/skill/skill/SkillA006.tsv index aa0c59b2..f03be2e6 100644 --- a/Resources/table/share/fight/skill/skill/SkillA006.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA006.tsv @@ -1,58 +1,60 @@ -Id Name SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds Cd DistNoTarget SkillMoveType DistAbort SkillMoveTrackDistance MissileLockTarget SkillFaceType DodgeLimitTime -102201 普攻1 1 0.3 2.4 Attack01 10 2 2 0 0 -102202 普攻2 1 0.5 3.6 Attack02 10 2 2 0 0 -102203 普攻3 1 1 2.4 Attack03 10 2 2 0 0 -102204 普攻4 1 0.75 2.9 Attack04 10 2 2 0 0 -102205 普攻5 1 1.5 2.5 Attack05 102271|102273 10 2 2 0 0 -102206 普攻1(突进版) 1 0.3 2.4 Attack01 10 2 2 0 0 -102207 红球1消 11 1.3 1.65 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 -102208 红球2消 12 1.3 1.65 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 -102209 红球3消 13 1.3 1.65 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 -102210 蓝球1消 21 0.5 2.6 Attack21 10 2 2 0 0 -102211 蓝球2消 22 0.5 2.6 Attack21 10 2 2 0 0 -102212 蓝球3消 23 0.5 2.6 Attack21 10 2 2 0 0 -102213 黄球1消 31 0.8 2.45 Attack31 102271|102273 10 2 2 0 0 -102214 黄球2消 32 0.8 2.45 Attack31 102271|102273 10 2 2 0 0 -102215 黄球3消 33 0.8 2.45 Attack31 102271|102273 10 2 2 0 0 -102216 大招 2 5.9 0.85 Attack51 100091 100092 10 2 2 0 0 -102217 闪避 5 0.4 0.6 Move1 100090 100094|102280 10 2 2 0 0 0.4 -102218 默认向后闪避 6 0.4 0.8 Move2 100090 100094|102280 10 2 2 0 0 0.4 -102219 出生动作 4 0 3.7 Born 10 2 2 0 0 -102220 出场技 3 1.3 1.45 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 -102221 胜利 8 100 0 Win 10 2 2 0 0 -102222 胜利2 8 100 0 Win2 10 2 2 0 0 -102223 援助技能 7 3.15 0 AttackQte 100091 100092 10 2 2 0 0 -102224 特殊攻击1 41 0.5 0.9 Attack41 102277 102278 10 2 2 0 4 -102225 特殊攻击2 42 0.4 1.35 Attack42 102277 102278 10 2 2 0 4 -102226 特殊攻击3 43 0.5 1.7 Attack43 102277 102278 10 2 2 0 4 -102227 特殊攻击4 44 0.35 1.65 Attack44 102277 102278 10 2 2 0 4 -102228 闪避后普攻 1 0.6 2.4 Attack06 102280 10 2 2 0 0 -102229 交互技能 9 0 100 Save 10 2 2 0 0 -101501 普攻1 1 0.65 1 Attack01 10 2 2 0 0 -101502 普攻2 1 0.65 0.8 Attack02 10 2 2 0 0 -101503 普攻3 1 1 1.1 Attack03 10 2 2 0 0 -101504 普攻4 1 1.5 0.6 Attack04 10 2 2 0 0 -101505 红球1消 11 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 -101506 红球2消 12 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 -101507 红球3消 13 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 -101508 蓝球1消 21 0.7 1.2 Attack21 101523 10 5 2 0 0 -101509 蓝球2消 22 0.7 1.2 Attack21 101524 10 5 2 0 0 -101510 蓝球3消 23 0.7 1.2 Attack21 101525 10 5 2 0 0 -101511 黄球1消 31 0.85 1.05 Attack31 10 2 2 0 0 -101512 黄球2消 32 0.85 1.05 Attack31 10 2 2 0 0 -101513 黄球3消 33 0.85 1.05 Attack31 10 2 2 0 0 -101514 大招 2 2.1 0.9 Attack51 100091 100092 10 2 2 0 0 -101515 闪避 5 0.4 1 Move1 100090 101576|100094 10 2 2 0 0 0.5 -101516 默认向后闪避 6 0.4 1.1 Move2 100090 101576|100094 10 2 2 0 0 0.5 -101517 出生动作 4 3.7 0 Born 101548 10 2 2 0 0 -101518 出场技 3 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 -101519 胜利 8 100 0 Win 101548 10 2 2 0 0 -101520 胜利2 8 100 0 Win2 10 2 2 0 0 -101521 援助技能 7 2.7 0 AttackQte 101543|100091 101544|101546|100092 10 2 2 0 0 -101522 交互技能 9 0 100 Save 10 2 2 0 0 -101523 普攻1(大招) 1 0.65 1 Attack01 10 2 2 0 0 -101524 普攻2(大招) 1 0.65 0.8 Attack02 10 2 2 0 0 -101525 普攻3(大招) 1 1 1.1 Attack03 10 2 2 0 0 -101526 普攻4(大招) 1 1.5 0.6 Attack04 10 2 2 0 0 -101527 突进-普攻1 1 0.45 1 Attack01 10 2 2 0 0 -101528 突进-普攻1(大招) 1 0.45 1 Attack01 10 2 2 0 0 +Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagicIds Cd DistNoTarget SkillMoveType DistAbort SkillMoveTrackDistance MissileLockTarget SkillFaceType DodgeLimitTime SkillPriority Snapshot SkillAnimationPriority CoexistSkills +102201 普攻1 1 0.3 2.4 Attack01 10 2 2 0 0 +102202 普攻2 1 0.5 3.6 Attack02 10 2 2 0 0 +102203 普攻3 1 1 2.4 Attack03 10 2 2 0 0 +102204 普攻4 1 0.75 2.9 Attack04 10 2 2 0 0 +102205 普攻5 1 1.5 2.5 Attack05 102271|102273 10 2 2 0 0 +102206 普攻1(突进版) 1 0.3 2.4 Attack01 10 2 2 0 0 +102207 红球1消 11 1.3 1.65 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 +102208 红球2消 12 1.3 1.65 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 +102209 红球3消 13 1.3 1.65 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 +102210 蓝球1消 21 0.5 2.6 Attack21 10 2 2 0 0 +102211 蓝球2消 22 0.5 2.6 Attack21 10 2 2 0 0 +102212 蓝球3消 23 0.5 2.6 Attack21 10 2 2 0 0 +102213 黄球1消 31 0.8 2.45 Attack31 102271|102273 10 2 2 0 0 +102214 黄球2消 32 0.8 2.45 Attack31 102271|102273 10 2 2 0 0 +102215 黄球3消 33 0.8 2.45 Attack31 102271|102273 10 2 2 0 0 +102216 大招 2 5.9 0.85 Attack51 100091 100092 10 2 2 0 0 +102217 闪避 5 0.4 0.6 Move1 100090 100094|102280 10 2 2 0 0 0.4 +102218 默认向后闪避 6 0.4 0.8 Move2 100090 100094|102280 10 2 2 0 0 0.4 +102219 出生动作 4 0 3.7 Born 10 2 2 0 0 +102220 出场技 3 1.3 1.45 Attack11 102277 102271|102273|102276|102278 10 2 2 0 0 +102221 胜利 8 100 0 Win 10 2 2 0 0 +102222 胜利2 8 100 0 Win2 10 2 2 0 0 +102223 援助技能 7 3.15 0 AttackQte 100091 100092 10 2 2 0 0 +102224 特殊攻击1 41 0.5 0.9 Attack41 102277 102278 10 2 2 0 4 +102225 特殊攻击2 42 0.4 1.35 Attack42 102277 102278 10 2 2 0 4 +102226 特殊攻击3 43 0.5 1.7 Attack43 102277 102278 10 2 2 0 4 +102227 特殊攻击4 44 0.35 1.65 Attack44 102277 102278 10 2 2 0 4 +102228 闪避后普攻 1 0.6 2.4 Attack06 102280 10 2 2 0 0 +102229 交互技能 9 0 100 Save 10 2 2 0 0 +102230 刺杀动作1 45 3 1.7 Attack45 10 2 2 0 0 +102231 刺杀动作2 45 2.5 1.5 Attack46 10 2 2 0 0 +101501 普攻1 1 0.65 1 Attack01 10 2 2 0 0 +101502 普攻2 1 0.65 0.8 Attack02 10 2 2 0 0 +101503 普攻3 1 1 1.1 Attack03 10 2 2 0 0 +101504 普攻4 1 1.5 0.6 Attack04 10 2 2 0 0 +101505 红球1消 11 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 +101506 红球2消 12 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 +101507 红球3消 13 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 +101508 蓝球1消 21 0.7 1.2 Attack21 101523 10 5 2 0 0 +101509 蓝球2消 22 0.7 1.2 Attack21 101524 10 5 2 0 0 +101510 蓝球3消 23 0.7 1.2 Attack21 101525 10 5 2 0 0 +101511 黄球1消 31 0.85 1.05 Attack31 10 2 2 0 0 +101512 黄球2消 32 0.85 1.05 Attack31 10 2 2 0 0 +101513 黄球3消 33 0.85 1.05 Attack31 10 2 2 0 0 +101514 大招 2 2.1 0.9 Attack51 100091 100092 10 2 2 0 0 +101515 闪避 5 0.4 1 Move1 100090 101576|100094 10 2 2 0 0 0.5 +101516 默认向后闪避 6 0.4 1.1 Move2 100090 101576|100094 10 2 2 0 0 0.5 +101517 出生动作 4 3.7 0 Born 101548 10 2 2 0 0 +101518 出场技 3 1.5 1.1 Attack11 101514 101515 10 2 2 0 5 +101519 胜利 8 100 0 Win 101548 10 2 2 0 0 +101520 胜利2 8 100 0 Win2 10 2 2 0 0 +101521 援助技能 7 2.7 0 AttackQte 101543|100091 101544|101546|100092 10 2 2 0 0 +101522 交互技能 9 0 100 Save 10 2 2 0 0 +101523 普攻1(大招) 1 0.65 1 Attack01 10 2 2 0 0 +101524 普攻2(大招) 1 0.65 0.8 Attack02 10 2 2 0 0 +101525 普攻3(大招) 1 1 1.1 Attack03 10 2 2 0 0 +101526 普攻4(大招) 1 1.5 0.6 Attack04 10 2 2 0 0 +101527 突进-普攻1 1 0.45 1 Attack01 10 2 2 0 0 +101528 突进-普攻1(大招) 1 0.45 1 Attack01 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA016.tsv b/Resources/table/share/fight/skill/skill/SkillA016.tsv index 73670723..0a025818 100644 --- a/Resources/table/share/fight/skill/skill/SkillA016.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA016.tsv @@ -42,3 +42,7 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 130141 大招中处决 53 2.6 1.8 Executioner05 138133 138135|138155|130154 10 2 2 0 0 130142 强化处决多个 53 2.6 1.8 Executioner04 138135 10 2 2 0 0 130143 强化大招中处决多个 53 2.6 1.8 Executioner05 138133 138135|138155|130154 10 2 2 0 0 +130144 关卡用·行礼 45 4.1 0 Attack52 10 2 2 0 0 +130145 关卡用·祈祷 45 8 0 Attack53 10 2 2 0 0 +130146 关卡用·跳跃 45 1.3 0 Attack54 10 2 2 0 0 +130147 关卡用·走停 45 1.8 0 Attack55 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA021.tsv b/Resources/table/share/fight/skill/skill/SkillA021.tsv index f14486ec..1e15ac73 100644 --- a/Resources/table/share/fight/skill/skill/SkillA021.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA021.tsv @@ -58,7 +58,7 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 131157 大招攻击动作4派生 42 0.35 3.216666667 Attack55 131128|139118|139119|100042|139183 131135|131128|139122 10 2 2 0 0 131158 大招攻击动作5 42 0.7 2.833333333 Attack56 131141|131128|139118|139119|100042|139183 131141|131135|131128|139122 10 6 2 0 0 131159 大招攻击动作5派生 42 0.3 3.233333333 Attack56 131128|139118|139119|100042|139183 131135|131128|139122 10 2 2 0 0 -131160 大招攻击动作6 42 0.65 2.516666667 Attack57 131141|131128|139118|139119|100042|139183 131141|131135|131128|139122 10 6 2 0 0 +131160 大招攻击动作6 42 0.65 2.516666667 Attack57 131141|131128|139118|139119|100042|139183 131141|131128|139122 10 6 2 0 0 131161 大招攻击动作6派生 42 0.3 2.866666667 Attack57 131128|139118|139119|100042|139183 131128|139122 10 2 2 0 0 131162 大招攻击动作7 42 0.6 2.566666667 Attack58 131141|131128|139118|139119|100042|139183|139194 131141|131135|131128|139122 10 6 2 0 0 131163 大招攻击动作7派生 42 0.35 2.816666667 Attack58 131128|139118|139119|100042|139183 131135|131128|139122 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA025.tsv b/Resources/table/share/fight/skill/skill/SkillA025.tsv index 4340702f..d2703a6b 100644 --- a/Resources/table/share/fight/skill/skill/SkillA025.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA025.tsv @@ -64,7 +64,7 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 102763 关卡——砸地 1 1.3 0.15 Attack56 10 2 2 0 0 102764 大招——地面 44 1 0 Attack53 100091|102719|102722 100092 10 2 2 0 0 102765 追刃普攻3 1 0.9 1 Attack06 10 2 2 0 0 -102766 出场技黄球3消——跳炮 33 0.8 1.6 Attack60 102737|102716|100031 102715|102738 10 2 2 0 0 +102766 出场技黄球3消——跳炮 3 0.8 1.6 Attack60 102737|102716|100031 102715|102738 10 2 2 0 0 102767 升龙锤-弱化 1 99 99 Attack11 102725|100091 102712|103769|100092 10 2 2 0 1 102768 滞空循环 1 99 0 Attack20 10 5 2 0 4 102769 超卡列的技能69 1 99 0 Attack20 10 5 2 0 4 diff --git a/Resources/table/share/fight/skill/skill/SkillA027.tsv b/Resources/table/share/fight/skill/skill/SkillA027.tsv index 088c8aef..3bf7b4f8 100644 --- a/Resources/table/share/fight/skill/skill/SkillA027.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA027.tsv @@ -57,3 +57,4 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 102456 高举提灯-左顾右盼 9 4.6 0 Attack83 10 2 2 0 0 102457 高举提灯-收回 9 2.2 0 Attack84 10 2 2 0 0 102458 中举提灯 9 5.5 0 Attack85 10 2 2 0 0 +102459 出生技能2-特效皮专用 4 0 7.2 Born 108503 108504 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA040.tsv b/Resources/table/share/fight/skill/skill/SkillA040.tsv index d22f21a9..f464c841 100644 --- a/Resources/table/share/fight/skill/skill/SkillA040.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA040.tsv @@ -57,3 +57,59 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 421211 暗2 63 1.5 0 Attack11 410004 410003|410017|411203 10 2 2 0 0 421212 自动触发主动技1 63 1.5 0 Attack11 410004 410003|410017|411203 10 2 2 0 0 421213 自动触发主动技2 63 1.5 0 Attack11 410004 410003|410017|411203 10 2 2 0 0 +411401 出生 61 1 0 Born 410006 10 2 2 0 0 +411402 召唤 62 0.3 0 Stand1 410009 410005|411486 10 2 2 0 0 +411403 召回 64 0.3 0 Attack02 410013|410006|411487 410010 10 2 2 0 0 +411404 就绪 60 4.2 0 Attack51 10 2 2 0 0 +411405 休闲1 65 3.8 0 Attack43 10 2 2 0 0 +411406 休闲2 65 3.8 0 Attack43 10 2 2 0 0 +411407 警示 65 3.8 0 Attack43 10 2 2 0 0 +411408 伴飞 65 99 0 Attack31 10 2 2 0 0 +421401 出生 60 0 0.1 Born 10 2 2 0 0 +421402 物理1 63 0.9 0 Attack11 410004 410003|410017|411403 10 2 2 0 0 +421403 火1 63 0.9 0 Attack11 410004 410003|410017|411403 10 2 2 0 0 +421404 雷1 63 0.9 0 Attack11 410004 410003|410017|411403 10 2 2 0 0 +421405 冰1 63 0.9 0 Attack11 410004 410003|410017|411403 10 2 2 0 0 +421406 暗1 63 0.9 0 Attack11 410004 410003|410017|411403 10 2 2 0 0 +421407 物理2 63 1.7 0 Attack12 410004 10 2 2 0 0 +421408 火2 63 1.7 0 Attack12 410004 10 2 2 0 0 +421409 雷2 63 1.7 0 Attack12 410004 10 2 2 0 0 +421410 冰2 63 1.7 0 Attack12 410004 10 2 2 0 0 +421411 暗2 63 1.7 0 Attack12 410004 10 2 2 0 0 +421412 被动1 1 0 Attack12 410003|410017|411403|411491 10 2 2 0 0 +421413 被动2 1.3 0 Attack14 410003|410017|411403 10 2 2 0 0 +421414 物理2·近 63 1.7 0 Attack12 410003|410017|411403 10 2 2 0 0 +421415 火2·近 63 1.7 0 Attack12 410003|410017|411403 10 2 2 0 0 +421416 雷2·近 63 1.7 0 Attack12 410003|410017|411403 10 2 2 0 0 +421417 冰2·近 63 1.7 0 Attack12 410003|410017|411403 10 2 2 0 0 +421418 暗2·近 63 1.7 0 Attack12 410003|410017|411403 10 2 2 0 0 +411501 出生 61 1 0 Born 410006 10 2 2 0 0 +411502 召唤1 62 0.1 0 stand1 410009|410005|421519 10 2 2 0 0 +411503 召回1 64 0.3 0 stand1 410013|410006|421520 410010 10 2 2 0 0 +411504 就绪 60 4.2 0 Attack51 10 2 2 0 0 +411505 休闲1 65 3.8 0 Attack41 10 2 2 0 0 +411506 休闲2 65 3.8 0 Attack43 10 2 2 0 0 +411507 警示 65 3.8 0 Attack43 10 2 2 0 0 +411508 召唤2 62 0.1 0 Attack03 410009|410005|421519 10 2 2 0 0 +411509 召回2 64 0.3 0 Attack02 410013|410006|421520 410010 10 2 2 0 0 +421501 出生 60 0 0.1 Born 421543 10 2 2 0 0 +421502 物理1 63 0.75 0 Attack11 421543 10 2 2 0 0 +421503 火1 63 0.75 0 Attack11 421543 10 2 2 0 0 +421504 雷1 63 0.75 0 Attack11 421543 10 2 2 0 0 +421505 冰1 63 0.75 0 Attack11 421543 10 2 2 0 0 +421506 暗1 63 0.75 0 Attack11 421543 10 2 2 0 0 +421507 物理2 63 1.5 0 Attack12 421543 410003|410017|411503 10 2 2 0 0 +421508 火2 63 1.5 0 Attack12 421543 410003|410017|411503 10 2 2 0 0 +421509 雷2 63 1.5 0 Attack12 421543 410003|410017|411503 10 2 2 0 0 +421510 冰2 63 1.5 0 Attack12 421543 410003|410017|411503 10 2 2 0 0 +421511 暗2 63 1.3 0 Attack12 421543 410003|410017|411503 10 2 2 0 0 +421512 物理1出场 0.2 0 Attack13 421543 410003|410017|411503 10 2 2 0 0 +421513 火1出场 0.2 0 Attack13 421543 410003|410017|411503 10 2 2 0 0 +421514 雷1出场 0.2 0 Attack13 421543 410003|410017|411503 10 2 2 0 0 +421515 冰1出场 0.2 0 Attack13 421543 410003|410017|411503 10 2 2 0 0 +421516 暗1出场 0.2 0 Attack13 421543 410003|410017|411503 10 2 2 0 0 +421517 摩托战斗的技能17 1 0 Attack85 421551 411590 10 2 2 0 0 +421518 摩托战斗的技能18 3 0 Attack86 421542|411593 410003|410017|421543|411590 10 2 2 0 0 +421519 摩托战斗的技能19 2 0 Attack87 421543|411592 410003|410017|411503|411590 10 2 2 0 0 +421520 摩托战斗的技能20 1.5 0 Attack88 411590|410004|411591 410003|410017|411503|411590 10 2 2 0 0 +421521 摩托战斗的技能19 0.05 0 Attack87 421543|411592 410003|410017|411503|411590 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA044.tsv b/Resources/table/share/fight/skill/skill/SkillA044.tsv index 90ac6a1e..e1205516 100644 --- a/Resources/table/share/fight/skill/skill/SkillA044.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA044.tsv @@ -81,3 +81,32 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 421110 冰2 63 1.1 0 Attack11 410004 410003|410017|411103 10 2 2 0 0 421111 暗2 63 1.1 0 Attack11 410004 410003|410017|411103 10 2 2 0 0 421112 被动5 63 1.1 0 Attack11 410004 410003|410017|411103 10 2 2 0 0 +411301 出生 61 2 0 Born 410006 10 2 2 0 0 +411302 主动1召唤 62 4.5 0 Attack01 410009 10 2 4 0 2 +411303 主动1召回 64 0.9 0 Attack02 410013|410006 410010 10 2 2 0 0 +411304 就绪 60 2.3 0 Attack51 10 2 2 0 0 +411305 休闲1 65 2.6 0 Attack41 10 2 2 0 0 +411306 休闲2 65 2.9 0 Attack43 10 2 2 0 0 +411307 警示 65 2.9 0 Attack43 10 2 2 0 0 +411308 主动2召唤 62 4.5 0 Attack03 410009 10 2 2 0 0 +411309 主动2召回 64 0.9 0 Attack04 410013|410006 410010 10 2 2 0 0 +421301 出生 60 0 0.1 Born 10 2 2 0 0 +421302 物理1(上入式) 63 1.2 0 Attack11 10 2 2 0 0 +421303 火1 63 1.2 0 Attack11 10 2 2 0 0 +421304 雷1 63 1.2 0 Attack11 10 2 2 0 0 +421305 冰1 63 1.2 0 Attack11 10 2 2 0 0 +421306 暗1 63 1.2 0 Attack11 10 2 2 0 0 +421307 物理2(下入式) 63 1.2 0 Attack12 10 2 2 0 0 +421308 火2 63 1.2 0 Attack12 10 2 2 0 0 +421309 雷2 63 1.2 0 Attack12 10 2 2 0 0 +421310 冰2 63 1.2 0 Attack12 10 2 2 0 0 +421311 暗2 63 1.2 0 Attack12 10 2 2 0 0 +421312 核心被动(群入式) 60 1.2 0 Attack11 10 2 2 0 0 +421313 点赞(上入式) 65 1.9 0 Attack13 410003|410017 10 2 2 0 0 +421314 中指 65 1.9 0 Attack14 410003|410017 10 2 2 0 0 +421315 剪刀手 65 1.9 0 Attack15 410003|410017 10 2 2 0 0 +421316 小拇指 65 1.9 0 Attack16 410003|410017 10 2 2 0 0 +421317 点赞(下入式) 65 1.9 0 Attack18 410003|410017 10 2 2 0 0 +421318 中指 65 1.9 0 Attack19 410003|410017 10 2 2 0 0 +421319 剪刀手 65 1.9 0 Attack20 410003|410017 10 2 2 0 0 +421320 小拇指 65 1.9 0 Attack21 410003|410017 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA061.tsv b/Resources/table/share/fight/skill/skill/SkillA061.tsv index 379a0ea2..34297a54 100644 --- a/Resources/table/share/fight/skill/skill/SkillA061.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA061.tsv @@ -35,6 +35,9 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400134 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400135 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400136 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400137 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400138 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +400139 元宵特训-端汤元 9 2.2 0 Attack56 10 2 2 0 0 400201 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400202 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400203 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -71,6 +74,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400234 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400235 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400236 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400237 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400238 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 400301 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400302 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400303 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -107,6 +112,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400334 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400335 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400336 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400337 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400338 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 400401 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400402 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400403 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -143,6 +150,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400434 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400435 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400436 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400437 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400438 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 400501 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400502 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400503 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -173,6 +182,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400528 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400529 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400530 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400531 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400532 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +400533 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +400534 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +400535 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +400536 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +400537 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 400601 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400602 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400603 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -209,6 +225,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400634 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400635 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400636 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400637 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400638 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 400701 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400702 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400703 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -239,6 +257,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400728 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400729 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400730 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400731 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400732 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +400733 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +400734 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +400735 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +400736 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +400737 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 400801 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400802 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400803 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -275,6 +300,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400834 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400835 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400836 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400837 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400838 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 400901 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 400902 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 400903 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -295,6 +322,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 400918 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 400919 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 400920 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +400921 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +400922 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +400923 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +400924 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +400925 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +400926 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +400927 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 401001 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401002 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401003 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -325,6 +359,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401028 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401029 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401030 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401031 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401032 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +401033 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +401034 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +401035 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +401036 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +401037 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 401101 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401102 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401103 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -345,6 +386,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401118 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401119 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401120 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401121 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401122 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +401123 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +401124 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +401125 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +401126 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +401127 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 401201 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401202 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401203 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -381,6 +429,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401234 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401235 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401236 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401237 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401238 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401301 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401302 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401303 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -417,6 +467,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401334 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401335 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401336 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401337 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401338 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401401 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401402 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401403 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -453,6 +505,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401434 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401435 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401436 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401437 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401438 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401501 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401502 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401503 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -489,6 +543,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401534 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401535 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401536 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401537 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401538 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401601 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401602 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401603 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -525,6 +581,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401634 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401635 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401636 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401637 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401638 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401701 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401702 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401703 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -561,6 +619,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401734 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401735 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401736 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401737 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401738 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401801 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401802 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401803 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -597,6 +657,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401834 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401835 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401836 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401837 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401838 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 401901 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 401902 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 401903 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -633,6 +695,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 401934 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 401935 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 401936 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +401937 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +401938 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 402001 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402002 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402003 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -669,6 +733,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402034 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402035 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402036 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402037 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402038 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 402101 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402102 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402103 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -689,6 +755,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402118 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402119 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402120 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402121 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402122 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402123 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402124 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402125 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402126 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402127 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402201 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402202 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402203 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -709,6 +782,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402218 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402219 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402220 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402221 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402222 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402223 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402224 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402225 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402226 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402227 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402301 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402302 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402303 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -729,6 +809,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402318 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402319 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402320 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402321 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402322 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402323 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402324 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402325 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402326 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402327 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402401 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402402 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402403 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -749,6 +836,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402418 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402419 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402420 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402421 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402422 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402423 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402424 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402425 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402426 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402427 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402501 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402502 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402503 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -769,6 +863,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402518 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402519 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402520 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402521 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402522 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402523 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402524 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402525 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402526 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402527 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402601 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402602 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402603 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -789,6 +890,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402618 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402619 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402620 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402621 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402622 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402623 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402624 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402625 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402626 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402627 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402701 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402702 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402703 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -809,6 +917,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402718 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402719 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402720 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402721 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402722 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402723 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402724 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402725 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402726 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402727 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402801 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402802 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402803 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -829,6 +944,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402818 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402819 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402820 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402821 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402822 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402823 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402824 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402825 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402826 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402827 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 402901 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 402902 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 402903 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -849,6 +971,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 402918 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 402919 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 402920 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +402921 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +402922 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +402923 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +402924 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +402925 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +402926 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +402927 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403001 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403002 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403003 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -869,6 +998,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403018 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403019 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403020 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403021 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403022 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403023 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403024 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403025 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403026 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403027 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403101 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403102 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403103 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -889,6 +1025,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403118 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403119 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403120 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403121 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403122 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403123 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403124 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403125 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403126 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403127 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403201 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403202 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403203 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -909,6 +1052,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403218 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403219 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403220 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403221 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403222 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403223 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403224 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403225 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403226 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403227 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403301 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403302 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403303 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -929,6 +1079,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403318 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403319 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403320 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403321 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403322 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403323 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403324 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403325 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403326 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403327 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403401 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403402 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403403 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -949,6 +1106,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403418 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403419 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403420 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403421 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403422 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403423 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403424 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403425 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403426 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403427 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403501 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403502 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403503 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -969,6 +1133,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403518 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403519 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403520 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403521 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403522 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403523 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403524 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403525 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403526 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403527 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403601 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403602 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403603 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -989,6 +1160,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403618 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403619 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403620 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403621 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403622 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403623 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403624 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403625 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403626 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403627 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 403701 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 403702 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 403703 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 @@ -1009,3 +1187,305 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 403718 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 403719 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 403720 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403721 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403722 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403723 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403724 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403725 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403726 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403727 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +403801 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +403802 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +403803 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +403804 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +403805 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +403806 出生 4 0 3 Born 10 2 2 0 0 +403807 胜利1 8 0 100 Win 10 2 2 0 0 +403808 胜利2 8 0 100 Stand2 10 2 2 0 0 +403809 闪避1 5 0 100 Stand2 10 2 2 0 0 +403810 闪避2 6 0 100 Stand2 10 2 2 0 0 +403811 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +403812 普攻 9 0 1 Stand2 10 2 2 0 0 +403813 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +403814 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +403815 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +403816 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +403817 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +403818 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +403819 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +403820 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403821 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403822 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403823 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403824 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403825 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403826 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403827 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +403901 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +403902 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +403903 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +403904 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +403905 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +403906 出生 4 0 3 Born 10 2 2 0 0 +403907 胜利1 8 0 100 Win 10 2 2 0 0 +403908 胜利2 8 0 100 Stand2 10 2 2 0 0 +403909 闪避1 5 0 100 Stand2 10 2 2 0 0 +403910 闪避2 6 0 100 Stand2 10 2 2 0 0 +403911 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +403912 普攻 9 0 1 Stand2 10 2 2 0 0 +403913 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +403914 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +403915 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +403916 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +403917 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +403918 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +403919 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +403920 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +403921 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +403922 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +403923 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +403924 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +403925 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +403926 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +403927 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404001 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404002 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404003 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404004 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404005 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404006 出生 4 0 3 Born 10 2 2 0 0 +404007 胜利1 8 0 100 Win 10 2 2 0 0 +404008 胜利2 8 0 100 Stand2 10 2 2 0 0 +404009 闪避1 5 0 100 Stand2 10 2 2 0 0 +404010 闪避2 6 0 100 Stand2 10 2 2 0 0 +404011 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404012 普攻 9 0 1 Stand2 10 2 2 0 0 +404013 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404014 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404015 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404016 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404017 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404018 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404019 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404020 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404021 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404022 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404023 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404024 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404025 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404026 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404027 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404101 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404102 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404103 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404104 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404105 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404106 出生 4 0 3 Born 10 2 2 0 0 +404107 胜利1 8 0 100 Win 10 2 2 0 0 +404108 胜利2 8 0 100 Stand2 10 2 2 0 0 +404109 闪避1 5 0 100 Stand2 10 2 2 0 0 +404110 闪避2 6 0 100 Stand2 10 2 2 0 0 +404111 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404112 普攻 9 0 1 Stand2 10 2 2 0 0 +404113 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404114 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404115 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404116 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404117 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404118 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404119 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404120 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404121 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404122 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404123 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404124 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404125 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404126 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404127 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404201 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404202 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404203 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404204 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404205 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404206 出生 4 0 3 Born 10 2 2 0 0 +404207 胜利1 8 0 100 Win 10 2 2 0 0 +404208 胜利2 8 0 100 Stand2 10 2 2 0 0 +404209 闪避1 5 0 100 Stand2 10 2 2 0 0 +404210 闪避2 6 0 100 Stand2 10 2 2 0 0 +404211 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404212 普攻 9 0 1 Stand2 10 2 2 0 0 +404213 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404214 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404215 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404216 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404217 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404218 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404219 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404220 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404221 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404222 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404223 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404224 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404225 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404226 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404227 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404301 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404302 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404303 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404304 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404305 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404306 出生 4 0 3 Born 10 2 2 0 0 +404307 胜利1 8 0 100 Win 10 2 2 0 0 +404308 胜利2 8 0 100 Stand2 10 2 2 0 0 +404309 闪避1 5 0 100 Stand2 10 2 2 0 0 +404310 闪避2 6 0 100 Stand2 10 2 2 0 0 +404311 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404312 普攻 9 0 1 Stand2 10 2 2 0 0 +404313 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404314 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404315 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404316 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404317 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404318 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404319 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404320 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404321 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404322 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404323 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404324 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404325 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404326 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404327 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404401 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404402 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404403 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404404 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404405 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404406 出生 4 0 3 Born 10 2 2 0 0 +404407 胜利1 8 0 100 Win 10 2 2 0 0 +404408 胜利2 8 0 100 Stand2 10 2 2 0 0 +404409 闪避1 5 0 100 Stand2 10 2 2 0 0 +404410 闪避2 6 0 100 Stand2 10 2 2 0 0 +404411 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404412 普攻 9 0 1 Stand2 10 2 2 0 0 +404413 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404414 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404415 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404416 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404417 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404418 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404419 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404420 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404421 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404422 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404423 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404424 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404425 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404426 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404427 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404501 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404502 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404503 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404504 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404505 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404506 出生 4 0 3 Born 10 2 2 0 0 +404507 胜利1 8 0 100 Win 10 2 2 0 0 +404508 胜利2 8 0 100 Stand2 10 2 2 0 0 +404509 闪避1 5 0 100 Stand2 10 2 2 0 0 +404510 闪避2 6 0 100 Stand2 10 2 2 0 0 +404511 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404512 普攻 9 0 1 Stand2 10 2 2 0 0 +404513 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404514 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404515 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404516 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404517 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404518 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404519 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404520 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404521 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404522 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404523 魔方2BOSS行动1 9 10 0 Attack50 10 2 2 0 0 +404524 魔方2BOSS行动2 9 10 0 Attack51 10 2 2 0 0 +404525 魔方2BOSS行动3 9 10 0 Attack52 10 2 2 0 0 +404526 魔方2BOSS行动4 9 10 0 Attack53 10 2 2 0 0 +404601 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404602 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404603 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404604 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404605 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404606 出生 4 0 3 Born 10 2 2 0 0 +404607 胜利1 8 0 100 Win 10 2 2 0 0 +404608 胜利2 8 0 100 Stand2 10 2 2 0 0 +404609 闪避1 5 0 100 Stand2 10 2 2 0 0 +404610 闪避2 6 0 100 Stand2 10 2 2 0 0 +404611 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404612 普攻 9 0 1 Stand2 10 2 2 0 0 +404613 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404614 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404615 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404616 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404617 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404618 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404619 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404620 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404621 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404622 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404623 魔方2BOSS行动1 9 10 0 Attack50 10 2 2 0 0 +404624 魔方2BOSS行动2 9 10 0 Attack51 10 2 2 0 0 +404625 魔方2BOSS行动3 9 10 0 Attack52 10 2 2 0 0 +404626 魔方2BOSS行动4 9 10 0 Attack53 10 2 2 0 0 +404701 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404702 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404703 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404704 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404705 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404706 出生 4 0 3 Born 10 2 2 0 0 +404707 胜利1 8 0 100 Win 10 2 2 0 0 +404708 胜利2 8 0 100 Stand2 10 2 2 0 0 +404709 闪避1 5 0 100 Stand2 10 2 2 0 0 +404710 闪避2 6 0 100 Stand2 10 2 2 0 0 +404711 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404712 普攻 9 0 1 Stand2 10 2 2 0 0 +404713 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404714 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404715 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404716 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404717 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404718 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404719 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404720 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404721 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404722 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404723 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404724 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404725 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404726 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404727 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 +404801 下蹲(特训关) 11 3 1 Attack02 10 2 2 0 0 +404802 跳跃(特训关) 21 3 1 Attack03 10 2 2 0 0 +404803 转圈(特训关) 31 3 1 Attack01 10 2 2 0 0 +404804 miss(特训关) 1 3 1 Attack04 10 2 2 0 0 +404805 失败(特训关) 2 0 1 Stand2 10 2 2 0 0 +404806 出生 4 0 3 Born 10 2 2 0 0 +404807 胜利1 8 0 100 Win 10 2 2 0 0 +404808 胜利2 8 0 100 Stand2 10 2 2 0 0 +404809 闪避1 5 0 100 Stand2 10 2 2 0 0 +404810 闪避2 6 0 100 Stand2 10 2 2 0 0 +404811 失败2(特训关) 2 0 100 Stand2 10 2 2 0 0 +404812 普攻 9 0 1 Stand2 10 2 2 0 0 +404813 卡列特训——闪避 9 0.2 0 Attack15 10 2 2 0 0 +404814 萌战跑酷——滑铲动作 9 1.3 999 Attack42 10 2 2 0 0 +404815 萌战跑酷——坐倒动作1 9 2.3 0 Attack43 10 2 2 0 0 +404816 萌战跑酷——坐倒动作2 9 1.3 0 Attack44 10 2 2 0 0 +404817 萌战跑酷——起跳动作1 9 1.1 0 Attack45 10 2 2 0 0 +404818 萌战跑酷——起跳动作2 9 1.1 0 Attack46 10 2 2 0 0 +404819 萌战跑酷——起跳动作3 9 1.1 0 Attack47 10 2 2 0 0 +404820 萌战跑酷——跑步动作1 6 0 999 Attack48 10 2 2 0 0 +404821 魔方2加分 9 2 0 Attack54 10 2 2 0 0 +404822 魔方2不加分 9 2.7 0 Attack55 10 2 2 0 0 +404823 元宵特训-制作 9 9999 0 Attack06 10 2 2 0 0 +404824 元宵特训-完成汤圆 9 1.5 0 Attack07 10 2 2 0 0 +404825 元宵特训-关卡失败 9 1.6 0 Attack10 10 2 2 0 0 +404826 元宵特训-制作失败 9 1.5 0 Attack04 10 2 2 0 0 +404827 元宵特训-关卡成功 9 2.8 0 Win 10 2 2 0 0 diff --git a/Resources/table/share/fight/skill/skill/SkillA062.tsv b/Resources/table/share/fight/skill/skill/SkillA062.tsv index f2ff5002..6e17bf4a 100644 --- a/Resources/table/share/fight/skill/skill/SkillA062.tsv +++ b/Resources/table/share/fight/skill/skill/SkillA062.tsv @@ -37,4 +37,57 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 500217 加特林普攻2 1 1 0.7 Attack42 502021|502035 502022|502036 10 2 2 0 0 500218 交互动作 9 0 100 Save 10 2 2 0 0 500219 红球1消 11 0 0.9 Standchange 10 2 2 0 0 -500301 没有机甲的七实的技能1 3 999 0 Attack50 10 2 2 0 0 +500301 普通攻击1 1 0.5 0.9 Attack01 10 2 2 0 0 +500302 普通攻击2 1 0.5 1.1 Attack02 10 2 2 0 0 +500303 普通攻击3 1 0.7 0.8 Attack03 10 2 2 0 0 +500304 普通攻击4 1 0.7 0.9 Attack04 10 2 2 0 0 +500305 普通攻击5 1 0.9 0.8 Attack05 10 2 2 0 0 +500306 红球3消 13 0.5 0.7 Attack11 10 2 2 0 0 +500307 蓝球3消 23 0.5 0.9 Attack21 10 2 2 0 0 +500308 黄球3消 33 0.6 0.8 Attack31 10 2 2 0 0 +500309 大招 2 3.2 0 Attack51 100091 100092 10 2 2 0 0 +500310 *普通攻击1 1 0.5 0.9 Attack01 10 5 2 0 0 +500311 *普通攻击2 1 0.5 1.1 Attack02 10 5 2 0 0 +500312 *普通攻击3 1 0.7 0.8 Attack03 10 5 2 0 0 +500313 *普通攻击4 1 0.7 0.9 Attack04 10 5 2 0 0 +500314 *普通攻击5 1 0.9 0.8 Attack05 10 5 2 0 0 +500315 *红球3消 13 0.5 0.7 Attack11 10 2 2 0 0 +500316 *蓝球3消 23 0.5 0.9 Attack21 10 2 2 0 0 +500317 *黄球3消 33 0.6 0.8 Attack31 10 2 2 0 0 +500318 *大招 2 3.2 0 Attack51 100091 100092 10 2 2 0 0 +500319 闪避 5 0.4 1 Move1 100090|501062|501091 100094|100015|100303|100304 10 5 2 0 0 0.5 +500320 默认闪避 6 0.4 1.2 Move2 100090|501062|501091 100094|100015|100303|100304 10 5 2 0 0 0.5 +500321 交互 9 0 100 Save 10 2 2 0 0 +500322 胜利 8 100 0 Win 10 2 2 0 0 +500323 胜利 8 100 0 Win2 10 2 2 0 0 +500324 出生 4 0 3.2 Born 10 2 2 0 0 +500401 普攻1 1 0.55 1.25 Attack01 500417 10 5 2 0 4 +500402 普攻2 1 0.55 1.5 Attack02 10 5 2 0 4 +500403 普攻3 1 0.95 2.3 Attack03 10 5 2 0 4 +500404 普攻4 1 0.5 2.6 Attack04 10 5 2 0 4 +500405 普攻5 1 0.95 1.55 Attack05 10 5 2 0 4 +500406 普攻6 1 1.05 1.95 Attack06 10 5 2 0 4 +500407 普攻1(突进) 1 0.55 1.25 Attack01 500417 10 5 2 0 4 +500408 红球3消 13 0.6 1.25 Attack11 10 5 2 0 4 +500409 蓝球3消 23 1.4 1.7 Attack21 10 2 2 0 0 +500410 黄球3消 33 0.9 2 Attack31 110539 10 2 1 0 5 +500411 大招 2 5.6 1.2 Attack51 100091 110556|100092 10 2 2 0 0 +500412 出生技能 4 3.8 0 Born 10 2 2 0 0 +500413 出场技 3 1.25 1.5 Attack21 10 2 2 0 0 +500414 胜利1 8 100 0 Win 10 2 2 0 0 +500415 胜利2 8 100 0 Win 10 2 2 0 0 +500416 闪避 5 0.4 1.1 Move1 100090 100094 10 2 2 0 0 0.4 +500417 默认向后闪避 6 0.4 0.9 Move2 100090 100094 10 2 2 0 0 0.4 +500418 交互动作 9 0 100 Save 10 2 2 0 0 +500419 强化红球3消 13 0.6 1.25 Attack11 10 5 2 0 4 +500420 强化蓝球3消 23 1.4 1.7 Attack21 10 5 2 0 4 +500421 强化黄球3消 33 0.5 0.1 Attack31 110539 10 2 1 0 5 +500422 超电磁炮_降雷1 1 1.6 1.5 Attack52 118528|118545|118553 118535|118542|118546 10 2 2 0 4 +500423 超电磁炮_降雷2 1 1.6 1.5 Attack52 118528|118545|118553 118535|118542|118546 10 2 2 0 4 +500424 超电磁炮_降雷3 46 2 1.5 Attack53 118530|118545|110575|118553 118542|118546 10 2 2 0 4 +500425 合枪 40 0.6 0 Attack40 500418|110544 10 5 2 0 4 +500426 第一段蓄力 41 0.75 0 Attack41 500419|110516|110538|110578 110508|110569 10 5 2 0 4 +500427 第二段蓄力 42 0.8 0 Attack42 500420|110517|110538|110578 110508|110569 10 5 2 0 4 +500428 电磁炮 46 0.4 1.9 Attack44 110573|110569|110596 110539|110579|118535 10 2 2 0 4 +500429 超电磁炮 46 0.4 2 Attack45 110573|110569|110596 110539|110579|118535 10 2 2 0 4 +500430 超电磁炮EX 46 0.4 2 Attack46 110573|110569|110575|110596 110539|110579|500424 10 2 2 0 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG002.tsv b/Resources/table/share/fight/skill/skill/SkillG002.tsv index 4513c2a6..06c3d0f8 100644 --- a/Resources/table/share/fight/skill/skill/SkillG002.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG002.tsv @@ -85,30 +85,6 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 902607 蓄力激光 6.267 0 Attack01 10 0 4 902608 3束 1.9 0 Attack02 10 0 4 902609 甩尾 1.83 0 Attack03 10 1 4 -819006 二连击-第一段 2.367 0 Attack01 10 1 4 -819007 二连击-第二段 2.6 0 Attack02 10 1 4 -819008 半月斩 3.467 0 Attack45 10 1 4 -819009 快斩 1.467 0 Attack11 10 0 4 -819010 拔刀斩 2.367 0 Attack01 102270 10 4 4 -819011 突进旋风斩 2.1 0 Attack31 10 1 4 -819012 单剑气 1 0 Attack41 10 0 4 -819013 剑气爆发-第一段 1 0 Attack41 10 0 4 -819014 剑气爆发-第二段 1.267 0 Attack42 10 0 4 -819015 剑气爆发-第三段 1.4 0 Attack43 10 0 4 -819016 剑气爆发-第四段 1.367 0 Attack44 10 0 4 -819017 偏斜斩 2.433 0 Attack04 10 1 4 -819018 空间斩裂-大招 6.2 0 Attack51 10 0 4 -819019 竖劈 2.133 0 Attack05 10 1 4 -819020 防御姿态 2.667 0 Attack21 10 0 4 -819021 突进 0.667 0 Move1 10 2 0 4 -819022 后撤 0.667 0 Move2 10 4 4 -819023 下砸 4.333 0 Attack58 10 6 4 -819024 十字斩 2.467 0 Attack46 10 6 4 -819025 武者之礼 1.667 0 Attack47 10 1 1 -819026 第一章结尾用 2.5 0 Attack06 10 1 4 -819027 格挡 0.4 0 Attack55 819009 10 2 4 -819028 瞬闪 0.2 0 Attack48 10 2 4 -819029 瞬闪用剑风 1.367 0 Attack44 10 2 2 902201 十字斩 2.4 0.6 Attack01 10 4 4 902202 蓄力戳刺 2 0.3 Attack02 10 4 4 902203 冲刺横扫 2.2 1 Attack03 902514 10 6 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG003.tsv b/Resources/table/share/fight/skill/skill/SkillG003.tsv index 90544e93..5fedaf28 100644 --- a/Resources/table/share/fight/skill/skill/SkillG003.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG003.tsv @@ -69,3 +69,14 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 201603 收起 2.75 0 Attack01 10 0 0 201604 展开-放电 9999 0 Attack02 10 0 0 201605 合闭-维持 9999 0 Stand1 10 0 0 +201606 修理机工-挥劈 1.4 0.6 Attack01 10 2 0 +201607 修理机工-二连击 1.8 0.7 Attack02 10 2 0 +201608 修理机工-重击 2 1 Attack03 10 2 0 +201609 构造体-蓄力射击 3.167 0 Attack13 10 6 0 +201610 构造体-空斩 2.8 0 Attack23 10 1 0 +201611 构造体-打刀横挥 2 0 Attack21 10 4 0 +201612 构造体-射击 1.633 0 Attack11 10 6 0 +201613 阿尔法-普攻2 0.5 3.6 Attack02 10 2 2 0 +201614 阿尔法-蓝球3 0.5 2.6 Attack21 10 2 2 0 +201615 阿尔法-黄球3 0.8 2.45 Attack31 10 2 2 0 +201616 阿尔法-大招 5.9 0.85 Attack51 10 2 2 0 diff --git a/Resources/table/share/fight/skill/skill/SkillG004.tsv b/Resources/table/share/fight/skill/skill/SkillG004.tsv index 181954e3..4664e862 100644 --- a/Resources/table/share/fight/skill/skill/SkillG004.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG004.tsv @@ -31,8 +31,18 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 903827 坐在地上 99999 0 Attack36 10 2 0 903828 卧倒1 99999 0 Attack90 10 2 0 903829 卧倒2 99999 0 Attack91 10 2 0 +903830 待机-转身靠掩体 99999 0 Attack42 10 2 0 +903831 背靠掩体loop 99999 0 Attack43 10 2 0 +903832 背靠掩体转身打枪 5 0 Attack44 10 6 4 +903833 背靠掩体转回待机 2.6 0 Attack45 10 2 0 +903834 蹲下 99999 0 Attack46 10 2 0 +903835 蹲下loop 99999 0 Attack47 10 2 0 +903836 蹲下状态扔手雷 4.4 0 Attack48 10 2 0 +903837 蹲下-起身 2.6 0 Attack49 10 2 0 954701 打刀横挥 2.2 0 Attack21 10 4 4 954702 射击 1.833 0 Attack11 10 6 4 +954703 打刀横挥(友方版) 1.4 0.3 Attack21 10 2 4 +954704 空斩(友方版) 1.8 1 Attack23 10 2 4 991301 第一次QTE成功闪开 8 0 Attack86 10 2 0 991302 第一次QTE失败被击中 10 0 Attack82 10 2 0 991303 出场动作 11 0 Attack90 10 2 0 diff --git a/Resources/table/share/fight/skill/skill/SkillG005.tsv b/Resources/table/share/fight/skill/skill/SkillG005.tsv index f6efc39c..0e228d83 100644 --- a/Resources/table/share/fight/skill/skill/SkillG005.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG005.tsv @@ -273,6 +273,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 837148 预留一个过渡技能 1 0 Attack03 10 2 2 4 837149 预留一个过渡技能 1 0 Attack03 10 2 2 4 837150 预留一个过渡技能 1 0 Attack03 10 2 2 4 +837151 发呆8S-无特效 5 0 Attack22 10 2 2 4 +837152 疯狗五连-待机后摇减少 5.5 0.6 Attack04 10 2 2 4 907601 后空翻后跳躲避 1.5 0 Attack01 10 2 2 4 907602 2连击接续后空翻 2.2 0 Attack02 10 2 2 4 907603 前方突刺接续连招 1 0.2 Attack03 10 2 2 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG011.tsv b/Resources/table/share/fight/skill/skill/SkillG011.tsv index 5df3c82d..576e5cd0 100644 --- a/Resources/table/share/fight/skill/skill/SkillG011.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG011.tsv @@ -4,3 +4,23 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 991121 空中支援1-3 4 0 Attack02 10 0 0 991130 飞机降落 4 0 Attack03 10 0 0 991131 空中支援1-3 3 0 Attack04 10 1 1 +991132 被刺杀动作(近)-匹配阿尔法 4 0 Attack55 10 2 0 +991133 被刺杀动作(远)-匹配阿尔法 5 0 Attack54 10 2 0 +991134 交互动作(前) 1.75 0 Attack51 10 2 0 +991135 交互动作(中) 9999 0 Attack52 10 2 0 +991136 交互动作(后) 2.2 0 Attack53 10 2 0 +991142 从运输机登场动作 4.5 0 Attack50 10 2 0 +991137 被刺杀动作(近)-匹配阿尔法 3 0 Attack20 10 2 0 +991138 被刺杀动作(远)-匹配阿尔法 5 0 Attack19 10 2 0 +991139 交互动作(前) 1.56 0 Attack15 10 2 0 +991140 交互动作(中) 9999 0 Attack16 10 2 0 +991141 交互动作(后) 1.67 0 Attack17 10 2 0 +991143 从运输机登场动作 4.7 0 Attack18 10 2 0 +991144 走停 999 0 Stand2 10 2 0 +991145 走停 999 0 Stand2 10 2 0 +991201 直升机技能1 2 0 Attack01 10 2 0 +991202 直升机技能2 6.5 0 Attack02 10 2 0 +991203 直升机技能3 4 0 Attack03 10 2 0 +991204 直升机技能4 9 0 Attack04 10 2 0 +991205 直升机技能5 16 0 Attack05 10 2 0 +991206 直升机技能6 3 0 Attack06 10 2 0 diff --git a/Resources/table/share/fight/skill/skill/SkillG014.tsv b/Resources/table/share/fight/skill/skill/SkillG014.tsv index 4c6b316c..da5790fa 100644 --- a/Resources/table/share/fight/skill/skill/SkillG014.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG014.tsv @@ -1,4 +1,14 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagicIds Cd DistNoTarget SkillMoveType DistAbort SkillMoveTrackDistance MissileLockTarget SkillFaceType DodgeLimitTime SkillPriority Snapshot SkillAnimationPriority CoexistSkills +500501 首席之手的普通射击 1 0 Attack02 10 0 2 +500502 首席之手的红球射击 1 0 Attack05 10 0 2 +500503 首席之手的蓝球射击 1 0 Attack05 10 0 2 +500504 首席之手的黄球射击 1 0 Attack03 10 0 2 +500505 首席之手的红球上弹 1.5 0 Attack04 10 0 2 +500506 首席之手的蓝球上弹 1.5 0 Attack04 10 2 2 +500507 首席之手的黄球上弹 1.5 0 Attack04 10 2 2 +500508 首席之手的大招上弹 1.5 0 Attack04 10 2 2 +500509 首席之手的技能9 0 1 10 2 2 +500510 首席之手的技能10 0 1 10 2 2 991109 击飞内圈 1 0 10 0 2 991110 击飞中环 1 0 10 0 2 991111 击飞外环 1 0 10 0 2 @@ -20,3 +30,14 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 998135 残缺刀锯飞刀1 1.733 0 Attack05 10 0 2 1 998136 残缺刀锯飞刀2 1.733 0 Attack05 10 0 2 1 998137 残缺刀锯飞刀3 1.733 0 Attack05 10 0 2 1 +998141 双子哥超维空间效果 3.8 0 Attack63 850020 850021 10 0 2 1 +998142 双子妹超维空间效果 3 0 Attack60 850020 850021 10 0 2 1 +998143 哥哥的超维技能1-跳跃砸击 4.7 0 Attack02 850020 850068|850021 10 6 2 4 +998144 哥哥的超维技能2-Z字跳砸 5.433333333 0 Attack28 850020 850068|850021 10 2 2 4 +998145 GIEGIE的技能30-单独反超算1左闪爪击(无表演) 2.7 0 Attack60 850020 850068|850021 10 2 2 4 +998146 GIEGIE的技能31-单独反超算2右闪肘击(无表演) 2.766666667 0 Attack61 850020 850068|850021 10 2 2 4 +998147 GIEGIE的技能32-单独反超算3直线(无表演) 2.866666667 0 Attack62 850020 850068|850021 10 2 2 4 +998148 召唤援助 2.8 0 Attack06 10 6 0 1 +998149 MUIMUI的技能28-单独反超算1 3.933333333 0 Attack30 850020 850068|850021 10 2 2 4 +998150 MUIMUI的技能31-单独反超算2 3.633333333 0 Attack31 850020 850068|850021 10 2 2 4 +998153 鸦羽击远攻击 3 0 Attack86 10 1 2 2 diff --git a/Resources/table/share/fight/skill/skill/SkillG016.tsv b/Resources/table/share/fight/skill/skill/SkillG016.tsv index 46483586..0cfb8674 100644 --- a/Resources/table/share/fight/skill/skill/SkillG016.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG016.tsv @@ -1,3 +1,25 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagicIds Cd DistNoTarget SkillMoveType DistAbort SkillMoveTrackDistance MissileLockTarget SkillFaceType DodgeLimitTime SkillPriority Snapshot SkillAnimationPriority CoexistSkills 996101 测试怪物单位G016的技能1 0 1 10 2 2 +996102 关卡用·轻甩/扔 9 1 0 Attack96 10 2 2 +996103 关卡用·走停 9 0 999 Attack91 10 2 2 +996104 关卡用·打响指 9 4 0 Attack99 10 2 2 +996105 关卡用·坐到地上 9 9999 0 Attack94 10 2 2 +996106 关卡用·从地上起身 9 2.2 0 Attack95 10 2 2 +996107 关卡用·蓄力 9 2.3 0 Attack97 10 2 2 +996108 关卡用·蓄力甩/扔 9 2.6 0 Attack98 10 2 2 +996109 受伤步行 9 9999 0 Attack38 10 6 0 4 +996110 跳跃 9 0.7 1 Attack03 10 5 2 3 +996111 Q版蓝球 9 3 0 Attack01 10 5 2 3 +996112 Run 9 3 0 Attack48 10 5 2 3 +996113 前冲·跳跃 9 0.7 1 Attack03 10 5 2 3 +996114 前冲·Q版蓝球 9 3 0 Attack01 10 5 2 3 +996115 前冲 9 0.3 0 Attack15 10 2 2 +996116 Q版红球 9 0.4 1 Attack42 10 2 2 +996117 Q版黄球 9 0.4 0 Attack31 10 5 2 3 +996118 Q版70-啊箭 10 0 Attack02 10 2 2 4 +996119 Q版70-滑铲攻击 20 0 Attack42 10 6 2 4 +996120 Q版红球-普通攻击版本 9 0.3 1 Attack15 10 5 2 3 +996121 嘲讽 9 9999 1 Attack06 10 2 2 +996122 跳斩 9 1 1 Attack15 10 6 2 4 +996123 红眼前冲 9 1.3 1 Attack15 10 2 2 960112 Run 9 9999 0 Run 10 2 2 diff --git a/Resources/table/share/fight/skill/skill/SkillG017.tsv b/Resources/table/share/fight/skill/skill/SkillG017.tsv index e27eae05..8cfc7dd2 100644 --- a/Resources/table/share/fight/skill/skill/SkillG017.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG017.tsv @@ -117,7 +117,7 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 822017 突进连段被弹飞 1.4 1.3 Attack30 777343|822160 777320 10 4 4 822018 武器体术连段被弹飞 1.7 1.4 Attack29 777343|822160 777320 10 4 4 822019 麦克风压手 3 0 Attack95 822160 10 4 4 -822020 麦克风打人(超级跳砸) 4 0.9 Attack94 822078|822147 777320|822079 10 4 4 +822020 麦克风打人(超级跳砸) 4 0.9 Attack94 822078|822147|822084 777320|822079 10 4 4 822021 拳技连招变招砸腿(二阶段) 2.3 0.7 Attack25 822160 777320 10 4 4 822022 武器体术连段变招砸棍(二阶段) 3.1 0.9 Attack26 822160 777320 10 4 4 822023 曲线拖刀起跑 0.3 0 Attack36 822160 777320 10 4 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG021.tsv b/Resources/table/share/fight/skill/skill/SkillG021.tsv index 62a30cd4..5569b5cb 100644 --- a/Resources/table/share/fight/skill/skill/SkillG021.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG021.tsv @@ -98,6 +98,7 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 930713 战斗艺术左侧闪避 2.333 0 Attack09 930719|930739 930724|930725 10 6 0 4 930714 战斗艺术右侧闪避 1.967 0 Attack10 930719|930739 930724|930725 10 6 0 4 930715 棱镜陷阱远 1.693 0.14 Attack03 930719|930739 930724|930725 10 6 0 4 +930716 剧情用宣战 3.7 0 Attack13 10 6 0 4 931301 普攻1-飞踢接扫堂腿 2.667 0 Attack01 930719|930739 930739 10 6 0 4 931302 普攻2-飞天连环腿加下劈 3.2 2.133 Attack02 930719|930739 930739 10 6 0 4 931303 普攻3-铁山靠 1.8 1.3 Attack03 930719|930739 930739 10 6 0 4 @@ -135,3 +136,5 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 932017 格挡中受击3 2.933 0 Attack47 10 6 0 4 932018 踏步正劈接小回旋 50 3.5 1.333 Attack49 932008|200844 932009|200844 10 6 0 4 932019 变招用起跳落地小剑气 4.6 0.9 Attack51 932008 932009 10 6 0 4 +932020 剧情用向前指 999 0 Attack52 10 6 0 4 +932021 剧情用跪地 5 0 Attack53 10 6 0 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG026.tsv b/Resources/table/share/fight/skill/skill/SkillG026.tsv index 4f626f73..d2229438 100644 --- a/Resources/table/share/fight/skill/skill/SkillG026.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG026.tsv @@ -45,3 +45,30 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 976307 拳头Loop 9999 0 Attack06 10 6 4 976308 布拍地原地 2.8 0 Attack03 10 6 4 849401 幕布出生 9.5 0 Born 10 6 4 +933701 蓄意轰拳-左 3.5 0.17 Attack01 10 6 4 +933702 蓄意轰拳-右 3.5 0.17 Attack02 10 6 4 +933703 英雄登场 4.2 0 Attack03 10 6 4 +933704 纳米肩撞 3.57 0 Attack04 10 6 4 +933705 贵兄醉酒 4.27 0.73 Attack05 10 6 4 +933706 掷马者 3.1 0.57 Attack06 10 6 4 +933707 接马者 2.25 1.09 Attack07 10 6 4 +933708 航の关卡技 999 0 Attack09 10 6 4 +933709 航の关卡技 999 0 Attack10 10 6 4 +933710 航の关卡技 999 0 Attack11 10 6 4 +933711 航の关卡技 999 0 Attack12 10 6 4 +933712 航の关卡技 999 0 Attack13 10 6 4 +933713 航の关卡技 999 0 Attack14 10 6 4 +933714 航の关卡技 999 0 Attack15 10 6 4 +933715 航の关卡技 999 0 Attack16 10 6 4 +933801 水果忍者 1.25 0.65 Attack01 10 6 4 +933802 大脑在颤抖 6 1 Attack02 933911 10 6 4 +933803 天元突破 3.1 0.5 Attack03 10 6 4 +933804 电光毒龙钻 3.25 0.717 Attack04 933911 10 6 4 +933805 咸鱼突刺 2.15 1.05 Attack05 933911 10 6 4 +933806 川の关卡技 999 2.1 Attack06 10 6 4 +933901 母猪拱白菜 2.2 0.667 Attack01 10 6 4 +933902 猫猫后撤 1.2 0.9 Attack02 10 6 4 +933903 饿猫扑食 3.25 1.25 Attack03 10 6 4 +933904 猫猫削人棍 4.1 0.733 Attack04 933911 10 6 4 +933905 咸鱼飞弹 3 0.1 Attack05 10 6 4 +933906 川の关卡技 999 1.333 Attack06 10 6 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG028.tsv b/Resources/table/share/fight/skill/skill/SkillG028.tsv index 2795e837..279c0594 100644 --- a/Resources/table/share/fight/skill/skill/SkillG028.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG028.tsv @@ -14,13 +14,13 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 853013 技能13-不稳定激光 10.5 0.8 Attack13 10 6 4 853014 技能14-前冲扑地 2.8 0.4 Attack14 10 6 4 853015 技能15-断右臂-头槌 7.1 0.5 Attack15 10 6 4 -853016 技能16-左边受击接攻击 3.5 0.4 Attack16 10 6 4 -853017 技能17-右边受击接攻击 3.5 0.4 Attack17 10 6 4 +853016 技能16-左边受击接攻击 3.5 0.4 Attack16 853033 10 6 4 +853017 技能17-右边受击接攻击 3.5 0.4 Attack17 853033 10 6 4 853018 技能18-右移动攻击 4.1 0.3 Attack18 10 6 4 853019 技能19-左移动攻击 2.3 0.9 Attack19 10 6 4 853020 技能20-180度攻击 2.5 0.5 Attack20 10 6 4 -853021 技能21-背后受击接断左腿 3.8 0.4 Attack31 10 6 4 -853022 技能22-背后受击接断右腿 3.8 0.4 Attack32 10 6 4 +853021 技能21-背后受击接断左腿 3.8 0.4 Attack31 853033 10 6 4 +853022 技能22-背后受击接断右腿 3.8 0.4 Attack32 853033 10 6 4 853023 技能23-左腿被打爆 5.7 0.4 Attack35 10 6 4 853024 技能24-右腿被打爆 5.7 0.4 Attack37 10 6 4 853025 待定 0 0 Stand2 10 6 4 @@ -90,3 +90,108 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 855308 蓄力攻击-结束回待机 1.7 0 Attack04 10 6 4 855401 红潮虚影-走路 9999 0 Attack05 10 0 4 855402 红潮虚影-走路2 9999 0 Walk 10 0 4 +853501 守门人-近战攻击A 3.6 1.4 Attack01 853506 10 6 4 +853502 守门人-近战攻击B 3.5 1.5 Attack02 853506|853514|853561 10 6 4 +853503 守门人-近战攻击C 2.7 1.3 Attack03 10 6 4 +853504 守门人-远程下砸 2.8 0.8 Attack04 853506 10 6 4 +853505 守门人-远程横扫 2.5 1.7 Attack05 853506 10 6 4 +853506 守门人-撼地击 3.2 0.6 Attack06 10 6 4 +853507 闪现-下砸 1.4 1.6 Attack07 853508 853506 10 6 4 +853508 下砸拼刀成功 1.6 0 Attack08 10 6 4 +853509 闪现-突进 2.2 0.8 Attack09 853526 853506 10 6 4 +853510 突进拼刀成功 1.6 0 Attack10 10 6 4 +853511 闪现-背袭 2.8 0.4 Attack11 853510 853506 10 6 4 +853512 升空 6.6 0 Attack12 853622|853623|853589 10 6 4 +853513 待定 5 0 Attack01 10 6 4 +853514 守门人-空中小俯冲-手 1.8 0.6 Attack14 853622|853623|853535|853589 10 6 4 +853515 守门人-空中小俯冲-腿 2.6 0.6 Attack15 853535|853589 10 6 4 +853516 守门人-空中终结俯冲 3.4 0.6 Attack16 853622|853623|853535|853589 853506|853634|853566|853598 10 6 4 +853517 待定 5 0 Attack02 10 6 4 +853518 投技-冲刺 5 0 Attack18 10 6 4 +853519 慈悲者投技成功-超里专用 5 0 Attack19 853515|853535 10 6 4 +853520 慈悲者投技成功的下落 5 0 Attack91 853536 10 6 4 +853521 投技失败接旋转攻击 1 0 Attack61 853536 10 6 4 +853522 升空-下落攻击A 1.6 0 Attack62 853535 10 6 4 +853523 升空-下落攻击B 1.2 0 Attack63 853529|853535 10 6 4 +853524 升空-下落攻击C 1.7 0 Attack64 853529 10 6 4 +853525 升空-下落攻击D 3.7 0 Attack65 853529 10 6 4 +853526 慈悲者投技成功-其他角色通用(抓技) 5 0 Attack19 853515 10 6 4 +853527 启动器-atk20 2 0 Stand2 10 6 4 +853528 启动器-atk19 2 0 Stand2 853847 10 6 4 +853529 守门人-空中弹刀成功-脚 5 0 Attack51 10 6 4 +853530 守门人-空中弹刀成功-终结 1.6 0.4 Attack61 10 6 4 +853531 格挡1 1 0 Attack31 10 6 4 +853532 格挡2 1 0 Attack32 10 6 4 +853533 格挡3(反击) 3 0 Attack33 10 6 4 +853534 前冲 1.7 0 Attack34 853531 10 6 4 +853535 后撤 1.9 0 Attack35 853531 10 6 4 +853536 护盾破碎+恢复 8.7 0 Attack36 853555 853509 10 6 4 +853537 格挡4(反击) 1 0 Attack31 853523 853524 10 6 4 +853538 待定 5 0 Stand2 10 6 4 +853539 超里用技能-被投技01 5 0 Attack89 853622|853623 10 6 4 99 +853540 超里用技能-被投技02 3.2 0 Attack92 853634 10 6 4 +853601 后撤 1.1 0 Attack01 10 6 4 +853602 三连击 7.9 0 Attack02 853863 10 6 4 +853603 三连击-02拆分 3.3 0 Attack03 10 6 4 +853604 三连击-03拆分 3.3 0 Attack04 10 6 4 +853605 剑阵 5.1 0 Attack05 853863 853633 10 6 4 +853606 王之宝库 7.8 0 Attack06 853863 853633 10 6 4 +853607 插地板-掀地板 5.7 0 Attack07 853863 10 6 4 +853608 污染地板 1.6 0 Attack08 853863 10 6 4 +853609 降维打击 3.5 0 Attack09 853863 10 6 4 +853610 大招 9.5 0 Attack10 853617|853622|853623|853648 10 6 4 +853611 施法(出现幻影) 2.8 0 Attack11 10 6 4 +853612 左边翅膀吐人 1.7 0 Attack12 853864|853651 10 6 4 +853613 右边翅膀吐人 1.7 0 Attack13 853864|853651 10 6 4 +853614 出场-手影 3.2 0 Attack14 10 6 4 +853615 后撤-顶点版 1.1 0 Attack01 10 6 4 +855701 一阶-近战普攻A 3.1 0.6 Attack01 10 6 4 +855702 一阶-近战普攻B 2.7 1 Attack02 10 6 4 +855703 一阶-近战普攻C 2.4 1 Attack03 10 6 4 +855704 一阶-回旋掷伞 2 2 Attack04 855708 10 6 4 +855705 一阶-纸牌远程攻击 3.2 1.3 Attack05 10 6 4 +855706 一阶-掷伞+纸牌远程 3.2 1.2 Attack06 855708 10 6 4 +855707 一阶-攻击后撤 2.6 0.6 Attack07 10 6 4 +855708 二阶-atk12定制后撤 3.4 0 Attack06 855808 10 6 4 +855709 一阶-前冲闪现 1.4 0 Attack09 10 6 4 +855710 一阶-纸牌脱离 2.1 0 Attack10 10 6 4 +855711 一阶-纸牌伪装 3.4 0 Attack11 855702|853875|853878 853876 10 6 4 +855712 一阶-后闪 1.3 0 Attack12 10 6 4 +855713 一阶-见切反击 2.1 0 Attack13 10 6 4 +855714 一阶-见切反击拼刀反馈 4.2 0 Attack14 10 6 4 +855715 测试技能 5 0 Stand2 10 6 4 +855716 测试技能 5 0 Stand2 10 6 4 +855717 测试技能 5 0 Stand2 10 6 4 +855718 测试技能 5 0 Stand2 10 6 4 +855719 二阶-位移回中技能-扔伞 1.5 0 Attack31 855898|855704 10 6 4 +855720 二阶-位移回中技能-降落 7.2 0 Attack19 10 6 4 +855721 二阶-近战普攻A 3.7 1.5 Attack01 855808 10 6 4 +855722 二阶-近战普通B 3.7 1.3 Attack02 855808 10 6 4 +855723 二阶-近战普攻C 3.6 0.7 Attack03 855808 10 6 4 +855724 二阶-撑伞回旋 3.3 0.7 Attack04 855808 10 6 4 +855725 二阶-螺旋踢 1.7 1.3 Attack05 855808 10 6 4 +855726 二阶-倒钩后翻 3.4 0 Attack06 855808 10 6 4 +855727 二阶-飞勾 2.9 0 Attack07 855702 855808|855820 10 6 4 +855728 二阶-牵引攻击 2.2 0 Attack08 855702 855744|855708 10 6 4 +855729 二阶-牵引攻击拼刀成功 2 0 Attack09 855708 10 6 4 +855730 二阶-魔术赌博 20 0 Attack10 855761|855702 855806|855719 10 6 4 +855731 二阶-致命轮盘 7.4 0 Attack11 855761|855882|855702 855883 10 6 4 +855732 二阶-绞肉机 2.7 0 Attack12 855759 10 6 4 +855733 二阶-拼刀连击-起始 2.4 0 Attack13 855702 855708 10 6 4 +855734 二阶-拼刀连击-下砸 2.8 0 Attack14 10 6 4 +855735 二阶-拼刀连击-第一下反馈 3.2 0 Attack15 855703 855704 10 6 4 +855736 二阶-伞格挡 1.2 0 Attack16 855702 10 6 4 +855737 二阶-伞格挡接腿绞 4.3 0 Attack17 855703|855702 10 6 4 +855738 二阶-腿绞击中 4.6 0 Attack18 855703|855716|855702 855704|855718 10 6 4 +855739 二阶-重伤诱饵 7.2 0 Attack19 10 6 4 +855740 二阶-决斗场 2.8 0 Attack20 855741|855702 10 6 4 +855741 二阶-致命轮盘打破 3.4 0 Attack21 855759 10 6 4 +855742 二阶-atk15拼刀反馈 4.6 0 Attack51 855885 10 6 4 +855743 二阶-atk13预备远距离版 1.5 0 Attack31 855708 10 6 4 +855744 二阶-螺旋踢-纸牌伪装特供 3 0 Attack05 855808 10 6 4 +855745 测试技能 5 0 Stand2 853874 10 6 4 +855746 二阶-腿绞击中-通用站桩技能 5 0 Stand1 10 7 0 +855747 测试-atk17发射器 5 0 Stand2 853868 10 6 4 +855748 白毛特殊受击接起身 1.4 0.9 Standup 853078 10 6 4 +855749 二阶-腿绞击中-白毛特供 4.6 0 Attack18 855703|855716 855704|855718 10 6 4 +855750 白毛特殊受击 5 0 Attack99 10 6 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG032.tsv b/Resources/table/share/fight/skill/skill/SkillG032.tsv index 6811d08f..62e8c970 100644 --- a/Resources/table/share/fight/skill/skill/SkillG032.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG032.tsv @@ -10,12 +10,19 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 976409 向下打 1.4 0 Attack09 10 6 0 4 976410 从向下抱住站起 1.3 0 Attack10 10 6 0 4 976411 持续抱住 999 0 Attack11 10 6 0 4 +976412 拉手(与小孩) 1.8 0 Attack13 10 6 0 4 +976413 拉手走Loop 9999 0 Attack12 10 6 0 4 +976414 松手(与小孩) 1.8 0 Attack14 10 6 0 4 976501 指路 4.7 0 Attack01 10 6 0 4 976502 蹲地 999 0 Attack02 10 6 0 4 976503 蹲地后站起 2.4 0 Attack03 10 6 0 4 976504 靠墙 999 0 Attack04 10 6 0 4 976505 靠墙后站立 2.4 0 Attack05 10 6 0 4 976506 丢石头 2.2 0 Attack06 10 6 0 4 +976507 丢燃烧瓶 2.2 0 Attack06 10 6 0 4 +976508 拉手(与大人难民) 1.8 0 Attack08 10 6 0 4 +976509 拉手走Loop 9999 0 Attack07 10 6 0 4 +976510 松手(与大人难民) 1.8 0 Attack09 10 6 0 4 933001 追击起手 0.8 0 Attack01 10 6 0 4 933002 追击 999 0 Attack02 10 6 0 4 933003 追击大下砸 1 0 Attack03 10 6 0 4 @@ -55,6 +62,7 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 933229 表演用站立 999 0 Attack80 10 6 0 4 933230 小后跳·拼刀专用 1.5 0 Attack32 10 6 0 4 933231 向前的旋转 2 0 Attack22 933225 10 6 0 4 +933232 跃起砸击实验 4.7 0 Attack01 10 6 0 4 933401 正义锤击 3.3 0 Attack01 10 6 0 4 933402 正义暗器 50 5.8 0 Attack02 10 6 0 4 933403 正义扫臂 2.3 0 Attack03 10 6 0 4 @@ -73,3 +81,77 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 933416 正义摇头 2.8 0 Attack30 10 6 0 4 933417 正义下蹲 999 0 Attack31 10 6 0 4 933418 正义前指 4.7 0 Attack32 10 6 0 4 +933501 滚身重击 4.9 0 Attack01 10 6 0 4 +933502 铁山靠 3.6 0 Attack02 10 6 0 4 +933503 剑砍飞踹 4.1 0 Attack03 10 6 0 4 +933504 残酷追击 5.4 0 Attack04 10 6 0 4 +933505 追斩刺击 4.5 0 Attack05 10 6 0 4 +933506 召唤援助 2.8 0 Attack06 10 6 0 4 +933507 脱离召唤援助 4.7 0 Attack07 10 6 0 4 +933508 狮子斩 4.1 0 Attack10 10 6 0 4 +933509 战术前滚 1 0 Attack11 10 6 0 4 +933510 战术后滚 2.7 0 Attack12 10 6 0 4 +933511 战术右滚 1.9 0 Attack13 10 6 0 4 +933512 战术左滚 1.9 0 Attack14 10 6 0 4 +933513 构造体大队长的技能13 1.5 0 Attack15 10 6 0 4 +933514 构造体大队长的技能14 2.3 0 Attack16 10 6 0 4 +933515 构造体大队长的技能15 4.6 0 Attack17 10 6 0 4 +933516 构造体大队长的技能16 4.6 0 Attack18 10 6 0 4 +933517 构造体大队长的技能17 5 0 Attack19 10 6 0 4 +933518 构造体大队长的技能18 2.6 0 Attack20 10 6 0 4 +817201 刑刺 4.1 0.2 Attack01 10 6 0 4 +817202 幽瑰 7.6 0 Attack02 10 6 0 4 +817203 满绣 5.8 0 Attack03 817303 817304 10 6 0 4 +817204 内绒 4.7 0 Attack04 817231 10 6 0 4 +817205 乱绒·表 2.8 0 Attack05 817303 817304 10 6 0 4 +817206 乱绒·里 3.5 0 Attack06 817303 817304 10 6 0 4 +817207 锁丝 4.7 0 Attack07 10 6 0 4 +817208 凌刺 3.4 0 Attack08 817353 10 6 0 4 +817209 挑花 5.7 0 Attack09 817303 10 6 0 4 +817210 幽影 2 0 Attack10 10 6 0 4 +817211 探梅 3.4 0 Attack11 10 6 0 4 +817212 旋月 2.9 0 Attack12 10 6 0 4 +817213 揽枝 4.6 0 Attack13 10 6 0 4 +817214 浮绣·表 5.5 0 Attack14 10 6 0 4 +817215 错绣 3.1 0 Attack15 10 6 0 4 +817216 连绣 1.4 0 Attack16 10 6 0 4 +817217 后盈 1.7 0 Attack17 10 6 0 4 +817218 啸空破 12 5 Attack18 10 6 0 4 +817219 落梅 3.6 0 Attack19 10 6 0 4 +817220 跳起 1.3 0 Attack20 10 6 0 4 +817221 跳跳起 1.6 0 Attack21 10 6 0 4 +817222 满绣 5.8 0 Attack03 817303 817304 10 6 0 4 +817223 连绣 1.5 0 Attack46 10 6 0 4 +817224 浮绣·里 5.5 0 Attack14 817255 10 6 0 4 +817225 凌刺 3 0 Attack38 817353 10 6 0 4 +817226 幽瑰*囚笼 7.6 0 Attack02 10 6 0 4 +933601 地爆天星·放不出来 13 0 Attack01 10 6 0 4 +933602 美少女变身·手臂生长 9 0 Attack02 933603 933687 10 6 0 4 +933603 迅猛前扑·但倒地 5 0 Attack03 10 6 0 4 +933604 后跳追击·下盘不稳 3.1 0 Attack04 10 6 0 4 +933605 激光炮·但不持久 4 0 Attack05 10 6 0 4 +933606 猛男三连·武器歪了 6.4 0.4 Attack06 10 6 0 4 +933607 偷袭跳劈·恢复武器 2.6 0 Attack07 933675 933676 10 6 0 4 +933608 倒地偷袭·专攻下三路 2.5 0 Attack08 933675 933676 10 6 0 4 +933609 力劈华山·但在偷袭后 3.6 0 Attack09 10 6 0 4 +933610 被华山弹刀 4.1 0 Attack10 10 6 0 4 +933611 大风车·倒地 4.2 0 Attack11 10 6 0 4 +933612 后跳 2.7 0 Attack12 10 6 0 4 +933613 前扑抓人 3.8 0 Attack13 10 6 0 4 +933614 抓到 8 0 Attack14 933685 10 6 0 4 +933615 后仰跳投 3.6 0 Attack15 10 6 0 4 +933616 偷袭·接大风车 2.5 0 Attack16 933675 933676 10 6 0 4 +933617 定位专用后跳 2.7 0 Attack12 933683 10 6 0 4 +933618 出生动作 5.9 0 Born 10 6 0 4 +933621 轮转退·复 4.1 0.7 Attack21 10 6 0 4 +933622 追踪击·复 3.1 0.5 Attack22 10 6 0 4 +933623 前击后退·复 4.6 0 Attack23 10 6 0 4 +933624 激光炮·复 5.9 0 Attack25 10 6 0 4 +933625 疯狗连招·复 5.1 0.4 Attack28 10 6 0 4 +933626 后退追击·复 3.8 0.2 Attack30 10 6 0 4 +933627 追击二连·复 4 0.5 Attack36 10 6 0 4 +933628 跳后连·复 2.8 0 Attack40 10 6 0 4 +933629 二连·复 3.4 0 Attack43 10 6 0 4 +933630 旋转上天·复 2.1 0.4 Attack45 10 6 0 4 +933631 前扫平A·复 2.8 0.2 Attack46 10 6 0 4 +933632 待机衔接技能 1 0 Stand2 10 6 0 4 diff --git a/Resources/table/share/fight/skill/skill/SkillG033.tsv b/Resources/table/share/fight/skill/skill/SkillG033.tsv index 81547b1d..6e5c4325 100644 --- a/Resources/table/share/fight/skill/skill/SkillG033.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG033.tsv @@ -14,8 +14,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 855513 右闪(镜像) 1.5 0.5 Attack13 10 6 4 855514 武器切换1 2.8 0.4 Attack14 10 6 4 855515 子弹调用 7.1 0.5 Attack15 10 6 4 -855516 飞雷神前刺 3.5 0.4 Attack15 855680|855527 10 6 4 -855517 前刺失败 3.5 0.4 Attack17 855600 10 6 4 +855516 飞雷神拼刀 3.5 0.4 Attack15 855680|855527 855730 10 6 4 +855517 拼刀成功 3 0.2 Attack17 855600 10 6 4 855518 步进周身三连快斩1 2.6 0 Attack90 855527 10 6 4 855519 步进周身三连慢斩2 2.8 0.2 Attack91 855527 10 6 4 855520 步进周身第四斩 1 0.2 Attack92 10 6 4 @@ -28,8 +28,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 855602 吼叫驱使 2 0.2 Attack02 10 6 4 855603 充能 3.6 0.9 Attack03 10 6 4 855604 抓技2-举高高撕裂 7.2 1 Attack98 10 6 4 -855605 雷电招来-右 3 0.6 Attack05 10 6 4 -855606 雷电连段终结 6 1.2 Attack61 10 2 0.5 4 +855605 雷枪 3 0.6 Attack05 10 6 4 +855606 雷电连段 6 1.2 Attack61 10 2 0.5 4 855607 散魂铁爪 3.3 1 Attack07 10 6 4 855608 周身爪 3 0.7 Attack08 10 6 4 855609 后撤上挑 50 2.4 0.1 Attack09 10 6 4 @@ -47,5 +47,20 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 855621 蹬墙2 拉扯上墙 1.5 0.2 Attack93 10 6 4 855622 蹬墙3-近距离直线冲地 5.3 0.3 Attack53 10 6 4 855623 后撤前刺 2.5 0.5 Attack92 10 6 4 -855624 抓技2-成功 7 1.1 Attack98 10 6 4 +855624 关卡用死亡动作 1.1 0 Attack19 10 6 4 855625 抓技失败通用技能 1.5 0.2 Attack99 10 6 4 +854801 闪亮登场 4.5 1.2 Attack03 700014 10 6 4 +854802 法阵-starto! 3.7 0.6 Attack01 855528 10 6 4 +854803 法阵-looping! 5 0 Attack02 855528 10 6 4 +854804 拼刀成功弱化 3 0.2 Attack17 855600 10 6 4 +854805 虚空穿刺 2 0 Attack11 855528|854878 10 6 4 +854806 左腰闪 1.2 0 Attack21 10 6 4 +854807 右腰闪 1.2 0 Attack20 10 6 4 +854808 傀儡技-starto! 1.5 0.5 Attack11 855528|854878 10 6 4 +854809 傀儡技-attacking! 5 0 Attack05 855528|854879 10 6 4 +854901 强人锁男 5.84 0 Attack01 10 6 4 +854902 狮子王 7.2 1 Attack98 10 6 4 +854903 左腰闪 2.25 0.99 Attack21 10 6 4 +854904 右腰闪 2.25 0.99 Attack20 10 6 4 +854905 傀儡技-starto! 1.8 0.4 Attack16 854878 10 6 4 +854906 傀儡技-attacking! 5 0 Attack02 854878 10 6 4 diff --git a/Resources/table/share/fight/skill/skill/SkillK001.tsv b/Resources/table/share/fight/skill/skill/SkillK001.tsv index c82a7fad..4437563e 100644 --- a/Resources/table/share/fight/skill/skill/SkillK001.tsv +++ b/Resources/table/share/fight/skill/skill/SkillK001.tsv @@ -121,9 +121,45 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 818014 沙漠风暴(无伤害版) 3.667 0 Attack09 2 0 4 819001 格挡 5 0 Attack55 819009 2 0 4 819002 闪避 0.667 0 Move2 6 0 -819003 Z型闪 0.2 0 Attack48 2 0 0 -819004 格挡 5 0 Attack56 2 0 4 +819003 Z型闪 0.2 0 Attack48 819003 819009 2 0 0 +819004 格挡 5 0 Attack56 819003 819009 2 0 4 819005 格挡 0.733 0 Attack57 2 0 4 +819006 二连击-第一段 2.367 0 Attack01 1 0 4 +819007 二连击-第二段 2.6 0 Attack02 1 0 4 +819008 半月斩 3.467 0 Attack45 819009 1 0 4 +819009 快斩 1.467 0 Attack11 0 0 4 +819010 拔刀斩 2.367 0 Attack01 102270 4 0 4 +819011 突进旋风斩 2.1 0 Attack31 1 0 4 +819012 单剑气 1 0 Attack41 0 0 4 +819013 剑气爆发-第一段 1 0 Attack41 0 0 4 +819014 剑气爆发-第二段 1.267 0 Attack42 0 0 4 +819015 剑气爆发-第三段 1.4 0 Attack43 0 0 4 +819016 剑气爆发-第四段 1.367 0 Attack44 819009 0 0 4 +819017 偏斜斩 2.433 0 Attack04 1 0 4 +819018 空间斩裂-大招 6.3 0 Attack51 819003 819009|819065 0 0 4 +819019 竖劈 2.133 0 Attack05 1 0 4 +819020 防御姿态 2.667 0 Attack21 0 0 4 +819021 突进 0.667 0 Move1 2 0 4 +819022 后撤 0.667 0 Move2 4 0 4 +819023 下砸 4.333 0 Attack58 6 0 4 +819024 十字斩 2.467 0 Attack46 6 0 4 +819025 武者之礼 1.667 0 Attack47 819009 1 0 1 +819026 第一章结尾用 2.5 0 Attack06 1 0 4 +819027 格挡 0.4 0 Attack55 819009 2 0 4 +819028 瞬闪 0.2 0 Attack48 2 0 4 +819029 瞬闪用剑风 1.367 0 Attack44 2 0 2 +819030 转阶段主动弹刀用武者之礼 1.667 0 Attack47 1 0 1 +819031 三连可弹刀攻击 2.4 0 Attack61 819003 819078 2 3.8 4 +819032 弹刀大硬直 3.5 0 Attack62 819003 819009|819078 1 0 4 +819033 单次可弹刀攻击 1.75 0 Attack63 819003 2 0.5 4 +819034 弹刀小硬直 3 0 Attack64 819003 819009 1 0 4 +819035 低血量连招期间打断衔接 0.3 0 Move1 819003 819009 2 2 +819036 2.0跃升拼刀派生用半月斩 0.9 0 Attack45 819085 819009 1 0 4 +819037 2.0跃升拼刀派生用拔刀斩 1 0 Attack01 819085 102270|819009 4 0 4 +819038 2.0跃升拼刀派生用竖劈 1.7 0 Attack05 819085 819009 1 0 4 +819039 2.0跃升拼刀派生用十字斩 1.25 0 Attack46 819085 819009 6 0 4 +819040 2.0跃升拼刀派生用武者之礼 1.25 0 Attack47 819085 819009 1 0 1 +819041 转阶段主动弹刀剑气 1.367 0 Attack44 819009 0 0 4 831001 五连击 4 0 Attack01 6 0 4 831002 五连击 -2 2.6 0 Attack02 6 0 4 831003 突进 0.8 0 Attack03 2 0 4 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA001.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA001.tsv index 566308ad..4619d223 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA001.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA001.tsv @@ -1,64 +1,64 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -101801 3|Cast|10180101 0|Effect|FxR3DubianAttack01||1| -101802 3|Cast|10180201 5|Cast|10180202 2|Effect|FxR3DubianAttack0201||1| 4|Effect|FxR3DubianAttack0202||1| -101803 5|Cast|10180301 7|Cast|10180302 9|Cast|10180303 0|Effect|FxR3DubianAttack03||1| -101804 6|Cast|10180401 14|Cast|10180402 7|Effect|FxR3DubianAttack0401||1| 14|Effect|FxR3DubianAttack0402||1| -101805 2|Cast|10180501 6|Cast|10180502 0|Effect|FxR3DubianAttack05||1| -101806 2|Cast|10180601 0|Effect|FxR3DubianAttack06||1| -101807 3|Cast|10180701 0|Move|40|0.1|0|| 0|Effect|FxR3DubianAttack01||1| -101808 3|Cast|10180801 8|Cast|10180802|10180803 0|Move|40|0.1|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 3|Magic|101873|0 0|Effect|FxR3DubianAttack07||1| 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1| 1|Magic|109829|0 3|Magic|101869|0 0|Cast|10180813 -101809 3|Cast|10180901 0|Effect|FxR3DubianAttack01Ex||1| -101810 3|Cast|10181001 5|Cast|10181002 2|Effect|FxR3DubianAttack0201Ex||1| 4|Effect|FxR3DubianAttack0202Ex||1| -101811 5|Cast|10181101 7|Cast|10181102 9|Cast|10181103 0|Effect|FxR3DubianAttack03Ex||1| -101812 6|Cast|10181201 14|Cast|10181202 7|Effect|FxR3DubianAttack0401Ex||1| 14|Effect|FxR3DubianAttack0402Ex||1| -101813 2|Cast|10181301 6|Cast|10181302 0|Effect|FxR3DubianAttack05Ex||1| -101814 2|Cast|10181401 0|Effect|FxR3DubianAttack06Ex||1| -101815 3|Cast|10181501 0|Move|40|0.1|0|| 0|Effect|FxR3DubianAttack01Ex||1| -101816 3|Cast|10181601 8|Cast|10181602|10181603 1|Move|40|0.1|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 3|Magic|101873|0 0|Effect|FxR3DubianAttack07Ex||1| 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1| 0|Magic|101868|0 3|Magic|101869|0 0|Cast|10181613 1|Magic|109829|0 -101817 5|Cast|10181701 4|Shake|4|0.6|-1|10|0.25|0 0|Effect|FxR3DubianAttack11Smoke|1|| 4|Cast|10181704 -101818 5|Cast|10181801 4|Shake|4|0.6|-1|10|0.25|0 0|Effect|FxR3DubianAttack11Smoke|1|| 4|Cast|10181804 -101819 5|Cast|10181901 4|Shake|4|0.6|-1|10|0.25|0 0|Effect|FxR3DubianAttack11Smoke|1|| 4|Cast|10181904 0|Magic|101863|0 -101820 0|Magic|101864|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 16|Magic|101873|0 6|Cast|10182006 4|Effect|FxR3DubianAttack13ExXiaoshi||1| 6|Cast|10182008 6|Shake|1|0.25|0|10|1.2|99 6|Magic|101813|0 16|Effect|FxR3DubianAttack13ExSmoke||1| 27|Magic|101838|0 -101821 9|Cast|10182101 3|Magic|101874|0 3|Magic|101876|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 8|Magic|101873|0 4|Move|120|0.05||| 5|Magic|101875|0 6|Magic|101877|0 0|Effect|FxR3DubianAttack21||1| 3|Cast|10182112 4|Shake|4|0.4|-4|10|0.1|0 8|Shake|2|0.4|-0.75|10|0.25|1 0|Effect|FxR3DubianAttack21GuadianBip001|Bip001|1| 4|Magic|101868|0 8|Magic|101869|0 -101822 9|Cast|10182201 3|Magic|101874|0 3|Magic|101876|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 8|Magic|101873|0 4|Move|120|0.05||| 5|Magic|101875|0 6|Magic|101877|0 0|Effect|FxR3DubianAttack21||1| 3|Cast|10182212 4|Shake|4|0.4|-4|10|0.1|0 8|Shake|2|0.4|-0.75|10|0.25|1 0|Effect|FxR3DubianAttack21GuadianBip001|Bip001|1| 4|Magic|101868|0 8|Magic|101869|0 -101823 9|Cast|10182301 3|Magic|101874|0 3|Magic|101876|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 8|Magic|101873|0 4|Move|120|0.05||| 5|Magic|101875|0 6|Magic|101877|0 0|Effect|FxR3DubianAttack23||1| 3|Cast|10182312 0|Magic|101863|0 4|Shake|4|0.4|-4|10|0.1|0 8|Shake|2|0.4|-0.75|10|0.25|1 0|Effect|FxR3DubianAttack21GuadianBip001|Bip001|1| 4|Magic|101868|0 8|Magic|101869|0 -101824 5|Cast|10182401 21|Cast|10182402 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack31||1| 21|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 21|Magic|101838|0 -101825 5|Cast|10182501 21|Cast|10182502 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack31||1| 21|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 21|Magic|101838|0 -101826 0|Magic|101863|0 5|Cast|10182602 21|Cast|10182603 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack33||1| 21|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 21|Magic|101838|0 +101801 3|Cast|10180101 0|Effect|FxR3DubianAttack01||1|| +101802 3|Cast|10180201 5|Cast|10180202 2|Effect|FxR3DubianAttack0201||1|| 4|Effect|FxR3DubianAttack0202||1|| +101803 5|Cast|10180301 7|Cast|10180302 9|Cast|10180303 0|Effect|FxR3DubianAttack03||1|| +101804 6|Cast|10180401 14|Cast|10180402 7|Effect|FxR3DubianAttack0401||1|| 14|Effect|FxR3DubianAttack0402||1|| +101805 2|Cast|10180501 6|Cast|10180502 0|Effect|FxR3DubianAttack05||1|| +101806 2|Cast|10180601 0|Effect|FxR3DubianAttack06||1|| +101807 3|Cast|10180701 0|Move|40|0.1|0|| 0|Effect|FxR3DubianAttack01||1|| +101808 3|Cast|10180801 8|Cast|10180802|10180803 0|Move|40|0.1|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 3|Magic|101873|0 0|Effect|FxR3DubianAttack07||1|| 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1|| 1|Magic|109829|0 3|Magic|101869|0 0|Cast|10180813 +101809 3|Cast|10180901 0|Effect|FxR3DubianAttack01Ex||1|| +101810 3|Cast|10181001 5|Cast|10181002 2|Effect|FxR3DubianAttack0201Ex||1|| 4|Effect|FxR3DubianAttack0202Ex||1|| +101811 5|Cast|10181101 7|Cast|10181102 9|Cast|10181103 0|Effect|FxR3DubianAttack03Ex||1|| +101812 6|Cast|10181201 14|Cast|10181202 7|Effect|FxR3DubianAttack0401Ex||1|| 14|Effect|FxR3DubianAttack0402Ex||1|| +101813 2|Cast|10181301 6|Cast|10181302 0|Effect|FxR3DubianAttack05Ex||1|| +101814 2|Cast|10181401 0|Effect|FxR3DubianAttack06Ex||1|| +101815 3|Cast|10181501 0|Move|40|0.1|0|| 0|Effect|FxR3DubianAttack01Ex||1|| +101816 3|Cast|10181601 8|Cast|10181602|10181603 1|Move|40|0.1|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 3|Magic|101873|0 0|Effect|FxR3DubianAttack07Ex||1|| 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1|| 0|Magic|101868|0 3|Magic|101869|0 0|Cast|10181613 1|Magic|109829|0 +101817 5|Cast|10181701 4|Shake|4|0.6|-1|10|0.25|0 0|Effect|FxR3DubianAttack11Smoke|1||| 4|Cast|10181704 +101818 5|Cast|10181801 4|Shake|4|0.6|-1|10|0.25|0 0|Effect|FxR3DubianAttack11Smoke|1||| 4|Cast|10181804 +101819 5|Cast|10181901 4|Shake|4|0.6|-1|10|0.25|0 0|Effect|FxR3DubianAttack11Smoke|1||| 4|Cast|10181904 0|Magic|101863|0 +101820 0|Magic|101864|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 16|Magic|101873|0 6|Cast|10182006 4|Effect|FxR3DubianAttack13ExXiaoshi||1|| 6|Cast|10182008 6|Shake|1|0.25|0|10|1.2|99 6|Magic|101813|0 16|Effect|FxR3DubianAttack13ExSmoke||1|| 27|Magic|101838|0 +101821 9|Cast|10182101 3|Magic|101874|0 3|Magic|101876|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 8|Magic|101873|0 4|Move|120|0.05||| 5|Magic|101875|0 6|Magic|101877|0 0|Effect|FxR3DubianAttack21||1|| 3|Cast|10182112 4|Shake|4|0.4|-4|10|0.1|0 8|Shake|2|0.4|-0.75|10|0.25|1 0|Effect|FxR3DubianAttack21GuadianBip001|Bip001|1|| 4|Magic|101868|0 8|Magic|101869|0 +101822 9|Cast|10182201 3|Magic|101874|0 3|Magic|101876|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 8|Magic|101873|0 4|Move|120|0.05||| 5|Magic|101875|0 6|Magic|101877|0 0|Effect|FxR3DubianAttack21||1|| 3|Cast|10182212 4|Shake|4|0.4|-4|10|0.1|0 8|Shake|2|0.4|-0.75|10|0.25|1 0|Effect|FxR3DubianAttack21GuadianBip001|Bip001|1|| 4|Magic|101868|0 8|Magic|101869|0 +101823 9|Cast|10182301 3|Magic|101874|0 3|Magic|101876|0 4|Magic|101870|0 4|Magic|101871|0 4|Magic|101872|0 8|Magic|101873|0 4|Move|120|0.05||| 5|Magic|101875|0 6|Magic|101877|0 0|Effect|FxR3DubianAttack23||1|| 3|Cast|10182312 0|Magic|101863|0 4|Shake|4|0.4|-4|10|0.1|0 8|Shake|2|0.4|-0.75|10|0.25|1 0|Effect|FxR3DubianAttack21GuadianBip001|Bip001|1|| 4|Magic|101868|0 8|Magic|101869|0 +101824 5|Cast|10182401 21|Cast|10182402 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack31||1|| 21|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 21|Magic|101838|0 +101825 5|Cast|10182501 21|Cast|10182502 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack31||1|| 21|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 21|Magic|101838|0 +101826 0|Magic|101863|0 5|Cast|10182602 21|Cast|10182603 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack33||1|| 21|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 21|Magic|101838|0 101827 0|Cast|10182701 28|Cast|10182702 40|Cast|10182703 60|Cast|10182704 84|Cast|10182705 19|Magic|101870|0 19|Magic|101871|0 19|Magic|101872|0 28|Magic|101873|0 40|Magic|101870|0 40|Magic|101871|0 40|Magic|101872|0 48|Magic|101873|0 59|Magic|101870|0 59|Magic|101871|0 59|Magic|101872|0 68|Magic|101873|0 0|Magic|101850|0 21|Move|300|0.05|0|| 22|Magic|101851|0 21|Move|6|||| 98|Magic|100092|0 29|Cast|10182723 48|Cast|10182724 71|Cast|10182725 84|Cast|10182726 0|Cast|10182727 0|Cast|10182728 -101828 1|Effect|FxR3DubianMove01||1| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 0|Magic|101874|0 0|Magic|101876|0 6|Magic|101873|0 6|Magic|101877|0 5|Magic|101875|0 8|Magic|100094|0 -101829 1|Effect|FxR3DubianMove02||1| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 0|Magic|101874|0 0|Magic|101876|0 4|Magic|101873|0 3|Magic|101877|0 4|Magic|101874|0 9|Magic|100094|0 -101830 0|Magic|101862|0 0|Effect|FxR3DubianBorn|0|| -101831 0|Magic|101863|0 5|Cast|10183102 20|Cast|10183103 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack33||1| 20|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 20|Magic|101838|0 -101832 0|Magic|101861|0 0|Effect|FxR3DubianWin||0| +101828 1|Effect|FxR3DubianMove01||1|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 0|Magic|101874|0 0|Magic|101876|0 6|Magic|101873|0 6|Magic|101877|0 5|Magic|101875|0 8|Magic|100094|0 +101829 1|Effect|FxR3DubianMove02||1|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 0|Magic|101874|0 0|Magic|101876|0 4|Magic|101873|0 3|Magic|101877|0 4|Magic|101874|0 9|Magic|100094|0 +101830 0|Magic|101862|0 0|Effect|FxR3DubianBorn|0||| +101831 0|Magic|101863|0 5|Cast|10183102 20|Cast|10183103 5|Shake|4|0.35|-0.3|15|0.75|0 0|Effect|FxR3DubianAttack33||1|| 20|Shake|2|0.4|-0.75|20|0.4|1 5|Magic|101837|0 20|Magic|101838|0 +101832 0|Magic|101861|0 0|Effect|FxR3DubianWin||0|| 101833 101834 0|Cast|10183401 35|Magic|100092|0 2|Cast|10183404 27|Cast|10183405 12|Magic|101875|0 101835 101836 13|Cast|10183609 6|Cast|10183610 12|Cast|10183611 0|Magic|109840|0 1|Magic|101873|0 1|Magic|101869|0 0|Cast|10183615 6|Shake|2|0.15||10|0.3|0 24|Magic|109835|0 0|Magic|109824|0 12|Magic|109825|0 101837 13|Cast|10183709 6|Cast|10183710 12|Cast|10183711 1|Magic|101873|0 1|Magic|101869|0 0|Cast|10183715 6|Shake|2|0.15||10|0.3|0 22|Magic|109835|0 0|Magic|109824|0 12|Magic|109825|0 6|Cast|10183720 14|Magic|109840|0 -101838 3|Cast|10183801 1|Effect|FxR3DubianAttack06||1| 0|RecordTarget|0.05|140|0|1| 0|Move|140|0.05|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 2|Magic|101873|0 0|Cast|10183809 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1| 0|Magic|109837|0 -101839 3|Cast|10183901 1|Effect|FxR3DubianAttack06Ex||1| 0|RecordTarget|0.05|140|0|1| 0|Move|140|0.05|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 2|Magic|101873|0 0|Cast|10183909 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1| 0|Magic|109837|0 -100901 4|Cast|10090101 0|Effect|FxR2AilaAttack01|| | -100902 3|Cast|10090201 7|Cast|10090202 10|Cast|10090203 0|Effect|FxR2AilaAttack02||1| -100903 2|Cast|10090301 8|Cast|10090302 0|Effect|FxR2AilaAttack03||1| -100904 2|Cast|10090401 9|Cast|10090402 12|Cast|10090403 15|Cast|10090404 19|Cast|10090405 0|Effect|FxR2AilaAttack04||1| 8|Magic|100905|0 18|Magic|100906|0 8|Magic|100907|0 19|Magic|100908|0 19|Cast|10090411 -100905 4|Cast|10090501 7|Cast|10090502 15|Cast|10090503 0|Effect|FxR2AilaAttack11||1| 4|Cast|10090505 7|Cast|10090506 15|Cast|10090507 -100906 4|Cast|10090601 7|Cast|10090602 15|Cast|10090603 0|Effect|FxR2AilaAttack11||1| 4|Cast|10090605 7|Cast|10090606 15|Cast|10090607 -100907 4|Cast|10090701 7|Cast|10090702 15|Cast|10090703 0|Effect|FxR2AilaAttack13||1| 4|Cast|10090705 7|Cast|10090706 15|Cast|10090707 -100908 5|Cast|10090801 10|Cast|10090802 19|Cast|10090803 5|Cast|10090804 10|Cast|10090805 19|Cast|10090806 5|Shake|4|0.45|-0.5|5|0.4|5 1|Effect|FxR2AilaAttack21Dandao|WeaponCase1|1| -100909 5|Cast|10090901 10|Cast|10090902 19|Cast|10090903 5|Cast|10090904 10|Cast|10090905 19|Cast|10090906 5|Shake|4|0.45|-0.5|5|0.4|5 1|Effect|FxR2AilaAttack21Dandao|WeaponCase1|1| -100910 5|Cast|10091001 10|Cast|10091002 19|Cast|10091003 5|Cast|10091004 10|Cast|10091005 19|Cast|10091006 5|Shake|4|0.45|-0.5|5|0.4|5 1|Effect|FxR2AilaAttack23Dandao|WeaponCase1|1| -100911 2|Cast|10091101 13|Cast|10091102 0|Effect|FxR2AilaAttack31||1| 0|Cast|10091104 13|Cast|10091105 2|Cast|10091106 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 -100912 2|Cast|10091201 13|Cast|10091202 0|Effect|FxR2AilaAttack31||1| 0|Cast|10091204 13|Cast|10091205 2|Cast|10091206 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 -100913 2|Cast|10091301 13|Cast|10091302 0|Effect|FxR2AilaAttack33||1| 0|Cast|10091304 13|Cast|10091305 2|Cast|10091306 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 -100914 26|Cast|10091401 34|Cast|10091402 38|Cast|10091403 45|Cast|10091404 48|Cast|10091405 53|Cast|10091406 68|Cast|10091407 0|Effect|FxR2AilaAttack51||1| 68|Cast|10091409 0|Magic|100954|0 58|Shake|4|0.1|1|15|0.4|6 68|Shake|2|0.5|-0.5|15|0.35|7 0|Cast|10091413 90|Magic|100092|0 37|Cast|10091416 26|Turn|120|1.2|2 58|Turn|360|0.5|2 20|Effect|FxR2AilaAttack51Yujing||1| 20|Effect|FxR2AilaAttack51YujingJiantou||1| +101838 3|Cast|10183801 1|Effect|FxR3DubianAttack06||1|| 0|RecordTarget|0.05|140|0|1| 0|Move|140|0.05|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 2|Magic|101873|0 0|Cast|10183809 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1|| 0|Magic|109837|0 +101839 3|Cast|10183901 1|Effect|FxR3DubianAttack06Ex||1|| 0|RecordTarget|0.05|140|0|1| 0|Move|140|0.05|0|| 0|Magic|101870|0 0|Magic|101871|0 0|Magic|101872|0 2|Magic|101873|0 0|Cast|10183909 0|Effect|FxR3DubianAttack07GuadianBip001|Bip001|1|| 0|Magic|109837|0 +100901 4|Cast|10090101 0|Effect|FxR2AilaAttack01|| || +100902 3|Cast|10090201 7|Cast|10090202 10|Cast|10090203 0|Effect|FxR2AilaAttack02||1|| +100903 2|Cast|10090301 8|Cast|10090302 0|Effect|FxR2AilaAttack03||1|| +100904 2|Cast|10090401 9|Cast|10090402 12|Cast|10090403 15|Cast|10090404 19|Cast|10090405 0|Effect|FxR2AilaAttack04||1|| 8|Magic|100905|0 18|Magic|100906|0 8|Magic|100907|0 19|Magic|100908|0 19|Cast|10090411 +100905 4|Cast|10090501 7|Cast|10090502 15|Cast|10090503 0|Effect|FxR2AilaAttack11||1|| 4|Cast|10090505 7|Cast|10090506 15|Cast|10090507 +100906 4|Cast|10090601 7|Cast|10090602 15|Cast|10090603 0|Effect|FxR2AilaAttack11||1|| 4|Cast|10090605 7|Cast|10090606 15|Cast|10090607 +100907 4|Cast|10090701 7|Cast|10090702 15|Cast|10090703 0|Effect|FxR2AilaAttack13||1|| 4|Cast|10090705 7|Cast|10090706 15|Cast|10090707 +100908 5|Cast|10090801 10|Cast|10090802 19|Cast|10090803 5|Cast|10090804 10|Cast|10090805 19|Cast|10090806 5|Shake|4|0.45|-0.5|5|0.4|5 1|Effect|FxR2AilaAttack21Dandao|WeaponCase1|1|| +100909 5|Cast|10090901 10|Cast|10090902 19|Cast|10090903 5|Cast|10090904 10|Cast|10090905 19|Cast|10090906 5|Shake|4|0.45|-0.5|5|0.4|5 1|Effect|FxR2AilaAttack21Dandao|WeaponCase1|1|| +100910 5|Cast|10091001 10|Cast|10091002 19|Cast|10091003 5|Cast|10091004 10|Cast|10091005 19|Cast|10091006 5|Shake|4|0.45|-0.5|5|0.4|5 1|Effect|FxR2AilaAttack23Dandao|WeaponCase1|1|| +100911 2|Cast|10091101 13|Cast|10091102 0|Effect|FxR2AilaAttack31||1|| 0|Cast|10091104 13|Cast|10091105 2|Cast|10091106 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 +100912 2|Cast|10091201 13|Cast|10091202 0|Effect|FxR2AilaAttack31||1|| 0|Cast|10091204 13|Cast|10091205 2|Cast|10091206 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 +100913 2|Cast|10091301 13|Cast|10091302 0|Effect|FxR2AilaAttack33||1|| 0|Cast|10091304 13|Cast|10091305 2|Cast|10091306 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 +100914 26|Cast|10091401 34|Cast|10091402 38|Cast|10091403 45|Cast|10091404 48|Cast|10091405 53|Cast|10091406 68|Cast|10091407 0|Effect|FxR2AilaAttack51||1|| 68|Cast|10091409 0|Magic|100954|0 58|Shake|4|0.1|1|15|0.4|6 68|Shake|2|0.5|-0.5|15|0.35|7 0|Cast|10091413 90|Magic|100092|0 37|Cast|10091416 26|Turn|120|1.2|2 58|Turn|360|0.5|2 20|Effect|FxR2AilaAttack51Yujing||1|| 20|Effect|FxR2AilaAttack51YujingJiantou||1|| 100915 10|Magic|100094|0 2|Cast|10091503 10|Cast|10091504 100916 10|Magic|100094|0 2|Cast|10091603 10|Cast|10091604 -100917 0|Magic|100961|0 0|Effect|FxR2AilaBorn||0| -100918 2|Cast|10091801 13|Cast|10091802 0|Effect|FxR2AilaAttack33||1| 0|Cast|10091804 13|Cast|10091805 2|Cast|10091806 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 -100919 0|Magic|100955|0 0|Effect|FxR2AilaWin||0| +100917 0|Magic|100961|0 0|Effect|FxR2AilaBorn||0|| +100918 2|Cast|10091801 13|Cast|10091802 0|Effect|FxR2AilaAttack33||1|| 0|Cast|10091804 13|Cast|10091805 2|Cast|10091806 2|Magic|100935|0 10|Magic|100936|0 13|Shake|2|0.45|-0.25|15|0.5|0 +100919 0|Magic|100955|0 0|Effect|FxR2AilaWin||0|| 100920 -100921 0|Cast|10092101 16|Cast|10092102 0|Effect|FxR2AilaAttackQte||1| 16|Cast|10092104 54|Cast|10092105 54|Magic|100092|0 +100921 0|Cast|10092101 16|Cast|10092102 0|Effect|FxR2AilaAttackQte||1|| 16|Cast|10092104 54|Cast|10092105 54|Magic|100092|0 100922 -100923 4|Cast|10092301 0|Effect|FxR2AilaAttack01|| | 2|Move|25|0.1|0|| -100924 26|Cast|10092401 26|Magic|100936|0 2|Cast|10092406|10092407 1|Effect|FxR2AilaAttack41||1| 26|Cast|10092409 2|Shake|3|0.05|0.01|15|1.2|0 26|Shake|2|0.7|-0.7|15|1|0 2|Magic|100948|0 26|Magic|100949|0 +100923 4|Cast|10092301 0|Effect|FxR2AilaAttack01|| || 2|Move|25|0.1|0|| +100924 26|Cast|10092401 26|Magic|100936|0 2|Cast|10092406|10092407 1|Effect|FxR2AilaAttack41||1|| 26|Cast|10092409 2|Shake|3|0.05|0.01|15|1.2|0 26|Shake|2|0.7|-0.7|15|1|0 2|Magic|100948|0 26|Magic|100949|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA004.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA004.tsv index a9552c39..428c9b7f 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA004.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA004.tsv @@ -1,148 +1,151 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -100101 2|Cast|10010101 4|Cast|10010102 6|Cast|10010103 8|Cast|10010104 10|Cast|10010105 13|Cast|10010106 16|Cast|10010107 18|Cast|10010108 20|Cast|10010109 22|Cast|10010110 24|Cast|10010111 26|Cast|10010112 28|Cast|10010113 30|Cast|10010114 33|Cast|10010115 1|Move|3|1.65||| 1|Effect|FxR2LiangAttack11||1| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 -100102 2|Cast|10010201 4|Cast|10010202 6|Cast|10010203 8|Cast|10010204 10|Cast|10010205 13|Cast|10010206 16|Cast|10010207 18|Cast|10010208 20|Cast|10010209 22|Cast|10010210 24|Cast|10010211 26|Cast|10010212 28|Cast|10010213 30|Cast|10010214 33|Cast|10010215 1|Move|4|1.65||| 1|Effect|FxR2LiangAttack12||1| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 -100103 2|Cast|10010301 4|Cast|10010302 6|Cast|10010303 8|Cast|10010304 10|Cast|10010305 13|Cast|10010306 16|Cast|10010307 18|Cast|10010308 20|Cast|10010309 22|Cast|10010310 24|Cast|10010311 26|Cast|10010312 28|Cast|10010313 30|Cast|10010314 33|Cast|10010315 1|Move|5|1.65||| 1|Effect|FxR2LiangAttack13||1| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 -100104 10|Cast|10010401 1|Effect|FxR2LiangAttack21||1| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 -100105 10|Cast|10010501 1|Effect|FxR2LiangAttack21||1| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 -100106 10|Cast|10010601 1|Effect|FxR2LiangAttack23||1| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 -100107 10|Cast|10010701 1|Effect|FxR2LiangAttack31||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 -100108 10|Cast|10010801 1|Effect|FxR2LiangAttack31||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 -100109 10|Cast|10010901 1|Effect|FxR2LiangAttack33||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 -100110 36|Cast|10011001 60|Cast|10011002 85|Cast|10011003 85|Cast|10011004 38|Move|3|2.4||| 0|Cast|10011006 97|Magic|100092|0 0|Magic|100160|0 1|Effect|FxR2LiangAttack5101||1| 85|Shake|2|0.4|-0.5|10|0.8|0 -100111 0|Magic|100172|0 1|Effect|FxR2LiangBorn||| -100112 2|Cast|10011201 4|Cast|10011202 6|Cast|10011203 8|Cast|10011204 10|Cast|10011205 13|Cast|10011206 16|Cast|10011207 18|Cast|10011208 20|Cast|10011209 22|Cast|10011210 24|Cast|10011211 26|Cast|10011212 28|Cast|10011213 30|Cast|10011214 33|Cast|10011215 1|Move|3|1.65||| 1|Effect|FxR2LiangAttack11Ex||1| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 -100113 2|Cast|10011301 4|Cast|10011302 6|Cast|10011303 8|Cast|10011304 10|Cast|10011305 13|Cast|10011306 16|Cast|10011307 18|Cast|10011308 20|Cast|10011309 22|Cast|10011310 24|Cast|10011311 26|Cast|10011312 28|Cast|10011313 30|Cast|10011314 33|Cast|10011315 1|Move|4|1.65||| 1|Effect|FxR2LiangAttack12Ex||1| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 -100114 2|Cast|10011401 4|Cast|10011402 6|Cast|10011403 8|Cast|10011404 10|Cast|10011405 13|Cast|10011406 16|Cast|10011407 18|Cast|10011408 20|Cast|10011409 22|Cast|10011410 24|Cast|10011411 26|Cast|10011412 28|Cast|10011413 30|Cast|10011414 33|Cast|10011415 1|Move|5|1.65||| 1|Effect|FxR2LiangAttack13Ex||1| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 -100115 10|Cast|10011501 1|Effect|FxR2LiangAttack33||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|6|0.2|-0.5|20|0.2|1 1|Cast|10011509 -100116 0|Magic|100170|0 1|Effect|FxR2LiangWin||| +100101 2|Cast|10010101 4|Cast|10010102 6|Cast|10010103 8|Cast|10010104 10|Cast|10010105 13|Cast|10010106 16|Cast|10010107 18|Cast|10010108 20|Cast|10010109 22|Cast|10010110 24|Cast|10010111 26|Cast|10010112 28|Cast|10010113 30|Cast|10010114 33|Cast|10010115 1|Move|3|1.65||| 1|Effect|FxR2LiangAttack11||1|| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 +100102 2|Cast|10010201 4|Cast|10010202 6|Cast|10010203 8|Cast|10010204 10|Cast|10010205 13|Cast|10010206 16|Cast|10010207 18|Cast|10010208 20|Cast|10010209 22|Cast|10010210 24|Cast|10010211 26|Cast|10010212 28|Cast|10010213 30|Cast|10010214 33|Cast|10010215 1|Move|4|1.65||| 1|Effect|FxR2LiangAttack12||1|| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 +100103 2|Cast|10010301 4|Cast|10010302 6|Cast|10010303 8|Cast|10010304 10|Cast|10010305 13|Cast|10010306 16|Cast|10010307 18|Cast|10010308 20|Cast|10010309 22|Cast|10010310 24|Cast|10010311 26|Cast|10010312 28|Cast|10010313 30|Cast|10010314 33|Cast|10010315 1|Move|5|1.65||| 1|Effect|FxR2LiangAttack13||1|| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 +100104 10|Cast|10010401 1|Effect|FxR2LiangAttack21||1|| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100105 10|Cast|10010501 1|Effect|FxR2LiangAttack21||1|| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100106 10|Cast|10010601 1|Effect|FxR2LiangAttack23||1|| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100107 10|Cast|10010701 1|Effect|FxR2LiangAttack31||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100108 10|Cast|10010801 1|Effect|FxR2LiangAttack31||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100109 10|Cast|10010901 1|Effect|FxR2LiangAttack33||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100110 36|Cast|10011001 60|Cast|10011002 85|Cast|10011003 85|Cast|10011004 38|Move|3|2.4||| 0|Cast|10011006 97|Magic|100092|0 0|Magic|100160|0 1|Effect|FxR2LiangAttack5101||1|| 85|Shake|2|0.4|-0.5|10|0.8|0 +100111 0|Magic|100172|0 1|Effect|FxR2LiangBorn|||| +100112 2|Cast|10011201 4|Cast|10011202 6|Cast|10011203 8|Cast|10011204 10|Cast|10011205 13|Cast|10011206 16|Cast|10011207 18|Cast|10011208 20|Cast|10011209 22|Cast|10011210 24|Cast|10011211 26|Cast|10011212 28|Cast|10011213 30|Cast|10011214 33|Cast|10011215 1|Move|3|1.65||| 1|Effect|FxR2LiangAttack11Ex||1|| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 +100113 2|Cast|10011301 4|Cast|10011302 6|Cast|10011303 8|Cast|10011304 10|Cast|10011305 13|Cast|10011306 16|Cast|10011307 18|Cast|10011308 20|Cast|10011309 22|Cast|10011310 24|Cast|10011311 26|Cast|10011312 28|Cast|10011313 30|Cast|10011314 33|Cast|10011315 1|Move|4|1.65||| 1|Effect|FxR2LiangAttack12Ex||1|| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 +100114 2|Cast|10011401 4|Cast|10011402 6|Cast|10011403 8|Cast|10011404 10|Cast|10011405 13|Cast|10011406 16|Cast|10011407 18|Cast|10011408 20|Cast|10011409 22|Cast|10011410 24|Cast|10011411 26|Cast|10011412 28|Cast|10011413 30|Cast|10011414 33|Cast|10011415 1|Move|5|1.65||| 1|Effect|FxR2LiangAttack13Ex||1|| 2|Shake|1|0.04|0|20|1.5|0 1|Turn|90|1.65|1 +100115 10|Cast|10011501 1|Effect|FxR2LiangAttack33||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|6|0.2|-0.5|20|0.2|1 1|Cast|10011509 +100116 0|Magic|100170|0 1|Effect|FxR2LiangWin|||| 100117 -100118 9|Cast|10011801 1|Effect|FxR2LiangQte||1| 54|Magic|100092|0 1|Cast|10011805 49|Cast|10011806 +100118 9|Cast|10011801 1|Effect|FxR2LiangQte||1|| 54|Magic|100092|0 1|Cast|10011805 49|Cast|10011806 100119 8|Magic|100094|0 2|Magic|100173|0 8|Magic|100174|0 100120 8|Magic|100094|0 1|Magic|100173|0 8|Magic|100174|0 -100121 6|Cast|10012101 1|Effect|FxR2LiangAttack01||1| 6|Shake|2|0.15|-0.5|7|0.15|0 -100122 4|Cast|10012201 6|Cast|10012202 8|Cast|10012203 10|Cast|10012204 1|Effect|FxR2LiangAttack02||1| 4|Shake|5|0.18|0|7|0.35|0 -100123 1|Cast|10012301 4|Cast|10012302 9|Cast|10012303|10012304|10012305|10012306 9|Cast|10012307 1|Effect|FxR2LiangAttack03||1| 1|Shake|6|0.2|0|7|0.1|0 4|Shake|6|0.2|0|7|0.1|1 9|Shake|2|0.2|-0.5|10|0.3|2 -100124 1|Cast|10012401 2|Cast|10012402 5|Cast|10012403 7|Cast|10012404 11|Cast|10012405 1|Effect|FxR2LiangAttack04||1| 1|Effect|FxR2LiangAttack04Wuqi|WeaponCase1|1| 1|Effect|FxR2LiangAttack04Wuqi|WeaponCase2|1| 1|Shake|4|0.18|0|10|0.5|0 -100125 6|Cast|10012501 1|Effect|FxR2LiangAttack05||1| 6|Shake|3|0.35|-0.5|7|0.15|0 -100126 0|Effect|FxR2LiangSave||1| -100127 5|Cast|10012701 0|Effect|FxR2LiangAttack43||1| 5|Shake|2|0.07|0|10|0.5|0 1|Magic|109121|0 1|Magic|109122|0 2|Move|13|0.2|-5|| 2|Turn|360|1.25|3 6|Move|12|0.55|-5||4 -100128 8|Cast|10012801 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack42L||1| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1| 1|Turn|360|1.65|1 -100129 8|Cast|10012901 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack42L||1| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1| 1|Turn|360|1.65|1 -100130 8|Cast|10013001 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack42L||1| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1| 1|Turn|360|1.65|1 -100131 8|Cast|10013101 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4102R||1| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1| -100132 8|Cast|10013201 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4102R||1| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1| -100133 8|Cast|10013301 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4102R||1| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1| -100134 2|Cast|10013401 4|Cast|10013402 6|Cast|10013403 8|Cast|10013404 10|Cast|10013405 13|Cast|10013406 16|Cast|10013407 18|Cast|10013408 20|Cast|10013409 22|Cast|10013410 24|Cast|10013411 26|Cast|10013412 28|Cast|10013413 30|Cast|10013414 33|Cast|10013415 0|Move|4|1.65||| 0|Effect|FxR2LiangAttack14Ex||1| 2|Shake|1|0.04|0|20|0.35|0 8|Shake|1|0.04|0|20|0.35|0 14|Shake|1|0.04|0|20|0.35|0 0|Turn|360|1.65|3 20|Shake|1|0.04|0|20|0.35|0 26|Shake|1|0.04|0|20|0.35|0 -100135 2|Cast|10013501 4|Cast|10013502 6|Cast|10013503 8|Cast|10013504 10|Cast|10013505 13|Cast|10013506 16|Cast|10013507 18|Cast|10013508 20|Cast|10013509 22|Cast|10013510 24|Cast|10013511 26|Cast|10013512 28|Cast|10013513 30|Cast|10013514 33|Cast|10013515 0|Move|5|1.65||| 0|Effect|FxR2LiangAttack14Ex||1| 2|Shake|1|0.04|0|20|0.35|0 8|Shake|1|0.04|0|20|0.35|0 14|Shake|1|0.04|0|20|0.35|0 0|Turn|360|1.65|3 20|Shake|1|0.04|0|20|0.35|0 26|Shake|1|0.04|0|20|0.35|0 -100136 2|Cast|10013601 4|Cast|10013602 6|Cast|10013603 8|Cast|10013604 10|Cast|10013605 13|Cast|10013606 16|Cast|10013607 18|Cast|10013608 20|Cast|10013609 22|Cast|10013610 24|Cast|10013611 26|Cast|10013612 28|Cast|10013613 30|Cast|10013614 33|Cast|10013615 0|Move|6|1.65||| 0|Effect|FxR2LiangAttack14Ex||1| 2|Shake|1|0.04|0|20|0.35|0 8|Shake|1|0.04|0|20|0.35|0 14|Shake|1|0.04|0|20|0.35|0 0|Turn|360|1.65|3 20|Shake|1|0.04|0|20|0.35|0 26|Shake|1|0.04|0|20|0.35|0 -100137 8|Cast|10013701 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4202R||1| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1| 1|Turn|360|1.65|1 -100138 8|Cast|10013801 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4202R||1| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1| 1|Turn|360|1.65|1 -100139 8|Cast|10013901 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4202R||1| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1| 1|Turn|360|1.65|1 -100140 8|Cast|10014001 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack41L||1| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1| -100141 8|Cast|10014101 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack41L||1| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1| -100142 8|Cast|10014201 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack41L||1| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1| -100143 36|Cast|10014301 60|Cast|10014302 85|Cast|10014303 85|Cast|10014304 38|Move|3|2.4||| 0|Cast|10014306 97|Magic|100092|0 0|Magic|100160|0 1|Effect|FxR2LiangAttack5101||1| 85|Shake|2|0.4|-0.5|10|0.8|0 -100144 5|Cast|10014401 0|Effect|FxR2LiangAttack43||1| 5|Shake|2|0.07|0|10|0.5|0 1|Magic|109121|0 1|Magic|109122|0 2|Move|-10|0.55|5|| -100501 8|Cast|10050101 16|Cast|10050102 1|Effect|FxR2YongyechaoAttack11||1| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 -100502 8|Cast|10050201 16|Cast|10050202 1|Effect|FxR2YongyechaoAttack11||1| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 -100503 8|Cast|10050301 16|Cast|10050302 1|Effect|FxR2YongyechaoAttack13||1| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 +100121 6|Cast|10012101 1|Effect|FxR2LiangAttack01||1|| 6|Shake|2|0.15|-0.5|7|0.15|0 +100122 4|Cast|10012201 6|Cast|10012202 8|Cast|10012203 10|Cast|10012204 1|Effect|FxR2LiangAttack02||1|| 4|Shake|5|0.18|0|7|0.35|0 +100123 1|Cast|10012301 4|Cast|10012302 9|Cast|10012303|10012304|10012305|10012306 9|Cast|10012307 1|Effect|FxR2LiangAttack03||1|| 1|Shake|6|0.2|0|7|0.1|0 4|Shake|6|0.2|0|7|0.1|1 9|Shake|2|0.2|-0.5|10|0.3|2 +100124 1|Cast|10012401 2|Cast|10012402 5|Cast|10012403 7|Cast|10012404 11|Cast|10012405 1|Effect|FxR2LiangAttack04||1|| 1|Effect|FxR2LiangAttack04Wuqi|WeaponCase1|1|| 1|Effect|FxR2LiangAttack04Wuqi|WeaponCase2|1|| 1|Shake|4|0.18|0|10|0.5|0 +100125 6|Cast|10012501 1|Effect|FxR2LiangAttack05||1|| 6|Shake|3|0.35|-0.5|7|0.15|0 +100126 0|Effect|FxR2LiangSave||1|| +100127 5|Cast|10012701 0|Effect|FxR2LiangAttack43||1|| 5|Shake|2|0.07|0|10|0.5|0 1|Magic|109121|0 1|Magic|109122|0 2|Move|13|0.2|-5|| 2|Turn|360|1.25|3 6|Move|12|0.55|-5||4 +100128 8|Cast|10012801 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack42L||1|| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1|| 1|Turn|360|1.65|1 +100129 8|Cast|10012901 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack42L||1|| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1|| 1|Turn|360|1.65|1 +100130 8|Cast|10013001 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack42L||1|| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1|| 1|Turn|360|1.65|1 +100131 8|Cast|10013101 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4102R||1|| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1|| +100132 8|Cast|10013201 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4102R||1|| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1|| +100133 8|Cast|10013301 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4102R||1|| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1|| +100134 2|Cast|10013401 4|Cast|10013402 6|Cast|10013403 8|Cast|10013404 10|Cast|10013405 13|Cast|10013406 16|Cast|10013407 18|Cast|10013408 20|Cast|10013409 22|Cast|10013410 24|Cast|10013411 26|Cast|10013412 28|Cast|10013413 30|Cast|10013414 33|Cast|10013415 0|Move|4|1.65||| 0|Effect|FxR2LiangAttack14Ex||1|| 2|Shake|1|0.04|0|20|0.35|0 8|Shake|1|0.04|0|20|0.35|0 14|Shake|1|0.04|0|20|0.35|0 0|Turn|360|1.65|3 20|Shake|1|0.04|0|20|0.35|0 26|Shake|1|0.04|0|20|0.35|0 +100135 2|Cast|10013501 4|Cast|10013502 6|Cast|10013503 8|Cast|10013504 10|Cast|10013505 13|Cast|10013506 16|Cast|10013507 18|Cast|10013508 20|Cast|10013509 22|Cast|10013510 24|Cast|10013511 26|Cast|10013512 28|Cast|10013513 30|Cast|10013514 33|Cast|10013515 0|Move|5|1.65||| 0|Effect|FxR2LiangAttack14Ex||1|| 2|Shake|1|0.04|0|20|0.35|0 8|Shake|1|0.04|0|20|0.35|0 14|Shake|1|0.04|0|20|0.35|0 0|Turn|360|1.65|3 20|Shake|1|0.04|0|20|0.35|0 26|Shake|1|0.04|0|20|0.35|0 +100136 2|Cast|10013601 4|Cast|10013602 6|Cast|10013603 8|Cast|10013604 10|Cast|10013605 13|Cast|10013606 16|Cast|10013607 18|Cast|10013608 20|Cast|10013609 22|Cast|10013610 24|Cast|10013611 26|Cast|10013612 28|Cast|10013613 30|Cast|10013614 33|Cast|10013615 0|Move|6|1.65||| 0|Effect|FxR2LiangAttack14Ex||1|| 2|Shake|1|0.04|0|20|0.35|0 8|Shake|1|0.04|0|20|0.35|0 14|Shake|1|0.04|0|20|0.35|0 0|Turn|360|1.65|3 20|Shake|1|0.04|0|20|0.35|0 26|Shake|1|0.04|0|20|0.35|0 +100137 8|Cast|10013701 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4202R||1|| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1|| 1|Turn|360|1.65|1 +100138 8|Cast|10013801 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4202R||1|| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1|| 1|Turn|360|1.65|1 +100139 8|Cast|10013901 1|Move|1.5|0.25||| 3|Magic|109137|0 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack4202R||1|| 0|Effect|FxR2LiangAtk41RTrail|WeaponCase2|1|| 1|Turn|360|1.65|1 +100140 8|Cast|10014001 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack41L||1|| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1|| +100141 8|Cast|10014101 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack41L||1|| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1|| +100142 8|Cast|10014201 3|Magic|109137|0 1|Move|1.5|0.25||| 1|Turn|360|1.65|1 8|Shake|2|0.3|-0.5|20|0.1|1 0|Effect|FxR2LiangAttack41L||1|| 0|Effect|FxR2LiangAtk41LTrail|WeaponCase1|1|| +100143 36|Cast|10014301 60|Cast|10014302 85|Cast|10014303 85|Cast|10014304 38|Move|3|2.4||| 0|Cast|10014306 97|Magic|100092|0 0|Magic|100160|0 1|Effect|FxR2LiangAttack5101||1|| 85|Shake|2|0.4|-0.5|10|0.8|0 +100144 5|Cast|10014401 0|Effect|FxR2LiangAttack43||1|| 5|Shake|2|0.07|0|10|0.5|0 1|Magic|109121|0 1|Magic|109122|0 2|Move|-10|0.55|5|| +100145 10|Cast|10014501 1|Effect|FxR2LiangAttack33|||| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 +100146 36|Cast|10014601 60|Cast|10014602 85|Cast|10014603|10014604 38|Move|3|0.5||| 0|Cast|10014606 97|Magic|100092|0 0|Magic|100160|0 1|Effect|FxR2LiangAttack5101||1|| 85|Shake|2|0.4|-0.5|10|0.8|0 1|Cast|10014613 3|Cast|10014614 5|Cast|10014615 7|Cast|10014616 9|Cast|10014617 11|Cast|10014618 +100147 +100501 8|Cast|10050101 16|Cast|10050102 1|Effect|FxR2YongyechaoAttack11||1|| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 +100502 8|Cast|10050201 16|Cast|10050202 1|Effect|FxR2YongyechaoAttack11||1|| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 +100503 8|Cast|10050301 16|Cast|10050302 1|Effect|FxR2YongyechaoAttack13||1|| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 100504 6|Magic|100521|0 6|Magic|100524|0 1|Cast|10050403 2|Cast|10050404 2|Shake|3|0.15|-0.5|10|0.25|0 100505 6|Magic|100522|0 6|Magic|100525|0 1|Cast|10050503 2|Cast|10050504 2|Shake|3|0.17|-0.5|10|0.25|0 100506 6|Magic|100523|0 6|Magic|100526|0 1|Cast|10050603 2|Cast|10050604 2|Shake|3|0.2|-0.5|10|0.25|0 -100507 4|Cast|10050701 9|Cast|10050702 4|Shake|4|0.4|0|10|0.45|0 4|Move|5|0.4||| 1|Effect|FxR2YongyechaoAttack31||1| -100508 4|Cast|10050801 8|Cast|10050802 12|Cast|10050803 15|Cast|10050804 4|Shake|4|0.4|0|10|0.65|0 4|Move|5|0.7||| 1|Effect|FxR2YongyechaoAttack32||1| -100509 4|Cast|10050901 8|Cast|10050902 11|Cast|10050903 14|Cast|10050904 17|Cast|10050905 20|Cast|10050906 4|Shake|4|0.4|0|10|0.95|0 4|Move|5|0.95||| 1|Effect|FxR2YongyechaoAttack33||1| -100510 1|Effect|FxR2YongyechaoAttack01||1| 7|Cast|10051002 -100511 1|Effect|FxR2YongyechaoAttack02||1| 3|Cast|10051102 -100512 1|Effect|FxR2YongyechaoAttack03||1| 5|Cast|10051202 6|Cast|10051203 7|Cast|10051204 8|Cast|10051205 -100513 1|Effect|FxR2YongyechaoAttack04||1| 2|Cast|10051302 4|Cast|10051303 6|Cast|10051304 8|Cast|10051305 14|Cast|10051306 -100514 0|Magic|100575|0 1|Effect|FxR2YongyechaoBorn||| -100515 4|Cast|10051501 8|Cast|10051502 11|Cast|10051503 14|Cast|10051504 17|Cast|10051505 20|Cast|10051506 23|Cast|10051507 26|Cast|10051508 4|Shake|4|0.5|0.1|10|1.25|0 4|Move|6|1.25||| 1|Effect|FxR2YongyechaoAttack41||1| -100516 8|Cast|10051601 16|Cast|10051602 1|Effect|FxR2YongyechaoAttack13||1| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 -100517 0|Magic|100576|0 1|Effect|FxR2YongyechaoWin||| +100507 4|Cast|10050701 9|Cast|10050702 4|Shake|4|0.4|0|10|0.45|0 4|Move|5|0.4||| 1|Effect|FxR2YongyechaoAttack31||1|| +100508 4|Cast|10050801 8|Cast|10050802 12|Cast|10050803 15|Cast|10050804 4|Shake|4|0.4|0|10|0.65|0 4|Move|5|0.7||| 1|Effect|FxR2YongyechaoAttack32||1|| +100509 4|Cast|10050901 8|Cast|10050902 11|Cast|10050903 14|Cast|10050904 17|Cast|10050905 20|Cast|10050906 4|Shake|4|0.4|0|10|0.95|0 4|Move|5|0.95||| 1|Effect|FxR2YongyechaoAttack33||1|| +100510 1|Effect|FxR2YongyechaoAttack01||1|| 7|Cast|10051002 +100511 1|Effect|FxR2YongyechaoAttack02||1|| 3|Cast|10051102 +100512 1|Effect|FxR2YongyechaoAttack03||1|| 5|Cast|10051202 6|Cast|10051203 7|Cast|10051204 8|Cast|10051205 +100513 1|Effect|FxR2YongyechaoAttack04||1|| 2|Cast|10051302 4|Cast|10051303 6|Cast|10051304 8|Cast|10051305 14|Cast|10051306 +100514 0|Magic|100575|0 1|Effect|FxR2YongyechaoBorn|||| +100515 4|Cast|10051501 8|Cast|10051502 11|Cast|10051503 14|Cast|10051504 17|Cast|10051505 20|Cast|10051506 23|Cast|10051507 26|Cast|10051508 4|Shake|4|0.5|0.1|10|1.25|0 4|Move|6|1.25||| 1|Effect|FxR2YongyechaoAttack41||1|| +100516 8|Cast|10051601 16|Cast|10051602 1|Effect|FxR2YongyechaoAttack13||1|| 1|Turn|300|0.3|1 16|Shake|5|0.5|-1|10|0.35|1 +100517 0|Magic|100576|0 1|Effect|FxR2YongyechaoWin|||| 100518 -100519 2|Cast|10051901 4|Cast|10051902 6|Cast|10051903 9|Cast|10051904 11|Cast|10051905 14|Cast|10051906 26|Cast|10051907 26|Shake|3|0.2|-0.5|20|0.35|0 1|Effect|FxR2YongyechaoQte||| 1|Cast|10051910 50|Cast|10051911 55|Magic|100092|0 +100519 2|Cast|10051901 4|Cast|10051902 6|Cast|10051903 9|Cast|10051904 11|Cast|10051905 14|Cast|10051906 26|Cast|10051907 26|Shake|3|0.2|-0.5|20|0.35|0 1|Effect|FxR2YongyechaoQte|||| 1|Cast|10051910 50|Cast|10051911 55|Magic|100092|0 100520 20|Cast|10052001|10052002 1|Cast|10052004 1|Magic|100552|0 20|Magic|100550|0 0|Cast|10052009 20|Shake|5|0.6|-0.5|10|0.35|0 -100521 1|Effect|FxR2YongyechaoMove||| 10|Magic|100094|0 -100522 1|Effect|FxR2YongyechaoMove||| 10|Magic|100094|0 +100521 1|Effect|FxR2YongyechaoMove|||| 10|Magic|100094|0 +100522 1|Effect|FxR2YongyechaoMove|||| 10|Magic|100094|0 100523 -100524 1|Effect|FxR2YongyechaoAttack01||1| 7|Cast|10052402 5|Move|25|0.1|0|| -100525 4|Cast|10052501 8|Cast|10052502 11|Cast|10052503 14|Cast|10052504 17|Cast|10052505 20|Cast|10052506 23|Cast|10052507 26|Cast|10052508 4|Shake|4|0.5|0.1|10|0.9|0 0|Move|1.8|1.5||| 0|Effect|FxR2YongyechaoAttack42||1| +100524 1|Effect|FxR2YongyechaoAttack01||1|| 7|Cast|10052402 5|Move|25|0.1|0|| +100525 4|Cast|10052501 8|Cast|10052502 11|Cast|10052503 14|Cast|10052504 17|Cast|10052505 20|Cast|10052506 23|Cast|10052507 26|Cast|10052508 4|Shake|4|0.5|0.1|10|0.9|0 0|Move|1.8|1.5||| 0|Effect|FxR2YongyechaoAttack42||1|| 100526 -100701 1|Effect|FxR2KalieninaAttack01||1| 4|Cast|10070102 -100702 1|Effect|FxR2KalieninaAttack02||1| 5|Cast|10070202 9|Cast|10070203 -100703 1|Effect|FxR2KalieninaAttack03||1| 5|Cast|10070302 10|Cast|10070303 -100704 2|Shake|2|0.12|-0.75|5|0.15|0 11|Cast|10070402 11|Cast|10070403 11|Shake|3|0.4|-0.5|10|0.4|0 0|Effect|FxR2KalieninaAttack04||1| -100705 9|Cast|10070501|10070502|10070503|10070504 9|Cast|10070505|10070506 1|Effect|FxR2KalieninaAttack11||1| 9|Shake|5|0.8|-2|20|0.3|0 9|Cast|10070510 -100706 9|Cast|10070601|10070602|10070603|10070604 9|Cast|10070605|10070606 1|Effect|FxR2KalieninaAttack11||1| 9|Shake|5|0.8|-2|20|0.3|0 9|Cast|10070610 -100707 9|Cast|10070701|10070702|10070703|10070704 9|Cast|10070705|10070706 1|Effect|FxR2KalieninaAttack11||1| 9|Shake|5|0.8|-2|20|0.3|0 9|Cast|10070710 -100708 9|Cast|10070801 9|Cast|10070802 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1| -100709 9|Cast|10070901 9|Cast|10070902 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1| -100710 9|Cast|10071001 9|Cast|10071002 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1| -100711 1|Effect|FxR2KalieninaAttack31||1| 9|Cast|10071102 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071105 -100712 1|Effect|FxR2KalieninaAttack31||1| 9|Cast|10071202 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071205 -100713 1|Effect|FxR2KalieninaAttack31||1| 9|Cast|10071302 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071305 -100714 0|Magic|100783|0 1|Effect|FxR2KalieninaBorn||| -100715 1|Effect|FxR2KalieninaAttack31||1| 9|Cast|10071502 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071505 -100716 50|Magic|100750|0 50|Cast|10071604 1|Effect|FxR2KalieninaAttack51||1| 74|Magic|100092|0 1|Magic|100752|0 0|Cast|10071610 -100717 0|Magic|100753|0 1|Effect|FxR2KalieninaWin||| +100701 1|Effect|FxR2KalieninaAttack01||1|| 4|Cast|10070102 +100702 1|Effect|FxR2KalieninaAttack02||1|| 5|Cast|10070202 9|Cast|10070203 +100703 1|Effect|FxR2KalieninaAttack03||1|| 5|Cast|10070302 10|Cast|10070303 +100704 2|Shake|2|0.12|-0.75|5|0.15|0 11|Cast|10070402 11|Cast|10070403 11|Shake|3|0.4|-0.5|10|0.4|0 0|Effect|FxR2KalieninaAttack04||1|| +100705 9|Cast|10070501|10070502|10070503|10070504 9|Cast|10070505|10070506 1|Effect|FxR2KalieninaAttack11||1|| 9|Shake|5|0.8|-2|20|0.3|0 9|Cast|10070510 +100706 9|Cast|10070601|10070602|10070603|10070604 9|Cast|10070605|10070606 1|Effect|FxR2KalieninaAttack11||1|| 9|Shake|5|0.8|-2|20|0.3|0 9|Cast|10070610 +100707 9|Cast|10070701|10070702|10070703|10070704 9|Cast|10070705|10070706 1|Effect|FxR2KalieninaAttack11||1|| 9|Shake|5|0.8|-2|20|0.3|0 9|Cast|10070710 +100708 9|Cast|10070801 9|Cast|10070802 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1|| +100709 9|Cast|10070901 9|Cast|10070902 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1|| +100710 9|Cast|10071001 9|Cast|10071002 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1|| +100711 1|Effect|FxR2KalieninaAttack31||1|| 9|Cast|10071102 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071105 +100712 1|Effect|FxR2KalieninaAttack31||1|| 9|Cast|10071202 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071205 +100713 1|Effect|FxR2KalieninaAttack31||1|| 9|Cast|10071302 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071305 +100714 0|Magic|100783|0 1|Effect|FxR2KalieninaBorn|||| +100715 1|Effect|FxR2KalieninaAttack31||1|| 9|Cast|10071502 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10071505 +100716 50|Magic|100750|0 50|Cast|10071604 1|Effect|FxR2KalieninaAttack51||1|| 74|Magic|100092|0 1|Magic|100752|0 0|Cast|10071610 +100717 0|Magic|100753|0 1|Effect|FxR2KalieninaWin|||| 100718 -100719 15|Cast|10071901 15|Cast|10071902 15|Shake|3|0.35|-1|10|0.3|0 7|Effect|FxR2KalieninaAttack21||1| 1|Cast|10071907 39|Cast|10071908 46|Magic|100092|0 -100720 1|Effect|FxR2KalieninaMove1||| 8|Magic|100094|0 -100721 1|Effect|FxR2KalieninaMove2||| 8|Magic|100094|0 +100719 15|Cast|10071901 15|Cast|10071902 15|Shake|3|0.35|-1|10|0.3|0 7|Effect|FxR2KalieninaAttack21||1|| 1|Cast|10071907 39|Cast|10071908 46|Magic|100092|0 +100720 1|Effect|FxR2KalieninaMove1|||| 8|Magic|100094|0 +100721 1|Effect|FxR2KalieninaMove2|||| 8|Magic|100094|0 100722 1|Cast|10072203 0|Magic|100785|0 12|Shake|5|0.5|-0.5|20|0.1|0 0|Magic|100780|0 0|Magic|100781|0 12|Cast|10072209|10072210|10072211|10072212 12|Cast|10072213 -100723 1|Effect|FxR2KalieninaAttack42||1| 2|Shake|5|0.5|-0.5|20|0.1|0 0|Magic|100780|0 0|Magic|100781|0 2|Cast|10072309|10072310|10072311|10072312 2|Cast|10072313 +100723 1|Effect|FxR2KalieninaAttack42||1|| 2|Shake|5|0.5|-0.5|20|0.1|0 0|Magic|100780|0 0|Magic|100781|0 2|Cast|10072309|10072310|10072311|10072312 2|Cast|10072313 100724 -100725 1|Effect|FxR2KalieninaAttack01||1| 4|Cast|10072502 2|Move|20|0.1|0|| -100801 3|Cast|10080101 1|Effect|FxR2DubianAttack01||1| -100802 2|Cast|10080201 7|Cast|10080202 1|Effect|FxR2DubianAttack02||| -100803 2|Cast|10080301 1|Effect|FxR2DubianAttack03||1| -100804 4|Cast|10080401 1|Effect|FxR2DubianAttack04||| -100805 3|Cast|10080501 14|Cast|10080502 1|Effect|FxR2DubianAttack05||1| 1|Effect|FxR2DubianAttack0501|WeaponCase1|1| 1|Effect|FxR2DubianAttack0501|WeaponCase2|1| -100806 3|Cast|10080601 1|Effect|FxR2DubianAttack01||1| 1|Move|25|0.1|0|| -100807 3|Cast|10080701 4|Cast|10080702 7|Cast|10080703 12|Cast|10080704 1|Effect|FxR2DubianAttack11||1| 1|Effect|FxR2DubianAttack11Canying||1| -100808 3|Cast|10080801 4|Cast|10080802 7|Cast|10080803 12|Cast|10080804 1|Effect|FxR2DubianAttack11||1| 1|Effect|FxR2DubianAttack11Canying||1| -100809 3|Cast|10080901 4|Cast|10080902 7|Cast|10080903 12|Cast|10080904 18|Cast|10080905 1|Effect|FxR2DubianAttack1301||1| 18|Cast|10080908 1|Effect|FxR2DubianAttack11Canying||1| -100810 3|Cast|10081001 10|Cast|10081002 1|Effect|FxR2DubianAttack21||1| -100811 3|Cast|10081101 10|Cast|10081102 1|Effect|FxR2DubianAttack21||1| -100812 3|Cast|10081201 10|Cast|10081202 1|Effect|FxR2DubianAttack23||1| +100725 1|Effect|FxR2KalieninaAttack01||1|| 4|Cast|10072502 2|Move|20|0.1|0|| +100801 3|Cast|10080101 1|Effect|FxR2DubianAttack01||1|| +100802 2|Cast|10080201 7|Cast|10080202 1|Effect|FxR2DubianAttack02|||| +100803 2|Cast|10080301 1|Effect|FxR2DubianAttack03||1|| +100804 4|Cast|10080401 1|Effect|FxR2DubianAttack04|||| +100805 3|Cast|10080501 14|Cast|10080502 1|Effect|FxR2DubianAttack05||1|| 1|Effect|FxR2DubianAttack0501|WeaponCase1|1|| 1|Effect|FxR2DubianAttack0501|WeaponCase2|1|| +100806 3|Cast|10080601 1|Effect|FxR2DubianAttack01||1|| 1|Move|25|0.1|0|| +100807 3|Cast|10080701 4|Cast|10080702 7|Cast|10080703 12|Cast|10080704 1|Effect|FxR2DubianAttack11||1|| 1|Effect|FxR2DubianAttack11Canying||1|| +100808 3|Cast|10080801 4|Cast|10080802 7|Cast|10080803 12|Cast|10080804 1|Effect|FxR2DubianAttack11||1|| 1|Effect|FxR2DubianAttack11Canying||1|| +100809 3|Cast|10080901 4|Cast|10080902 7|Cast|10080903 12|Cast|10080904 18|Cast|10080905 1|Effect|FxR2DubianAttack1301||1|| 18|Cast|10080908 1|Effect|FxR2DubianAttack11Canying||1|| +100810 3|Cast|10081001 10|Cast|10081002 1|Effect|FxR2DubianAttack21||1|| +100811 3|Cast|10081101 10|Cast|10081102 1|Effect|FxR2DubianAttack21||1|| +100812 3|Cast|10081201 10|Cast|10081202 1|Effect|FxR2DubianAttack23||1|| 100813 3|Cast|10081301 1|Cast|10081302 1|Magic|100833|0 7|Magic|100834|0 1|Magic|100836|0 8|Magic|100837|0 100814 3|Cast|10081401 1|Cast|10081402 1|Magic|100833|0 7|Magic|100834|0 1|Magic|100836|0 8|Magic|100837|0 100815 3|Cast|10081501 1|Cast|10081502 1|Magic|100833|0 7|Magic|100834|0 1|Magic|100836|0 8|Magic|100837|0 -100816 0|Magic|100856|0 1|Effect|FxR2DubianBorn||| -100817 3|Cast|10081701 4|Cast|10081702 7|Cast|10081703 12|Cast|10081704 18|Cast|10081705 1|Effect|FxR2DubianAttack1301||1| 18|Cast|10081708 1|Effect|FxR2DubianAttack11Canying||1| -100818 6|Cast|10081801 6|Cast|10081802 1|Effect|FxR2DubianQte||| 1|Cast|10081807 25|Cast|10081808 36|Magic|100092|0 +100816 0|Magic|100856|0 1|Effect|FxR2DubianBorn|||| +100817 3|Cast|10081701 4|Cast|10081702 7|Cast|10081703 12|Cast|10081704 18|Cast|10081705 1|Effect|FxR2DubianAttack1301||1|| 18|Cast|10081708 1|Effect|FxR2DubianAttack11Canying||1|| +100818 6|Cast|10081801 6|Cast|10081802 1|Effect|FxR2DubianQte|||| 1|Cast|10081807 25|Cast|10081808 36|Magic|100092|0 100819 1|Cast|10081902 7|Cast|10081903 1|Magic|100871|0 1|Magic|100873|0 1|Magic|100874|0 8|Magic|100872|0 1|Magic|100833|0 7|Magic|100834|0 1|Magic|100836|0 8|Magic|100837|0 8|Magic|100094|0 100820 1|Cast|10082002 7|Cast|10082003 1|Magic|100871|0 1|Magic|100873|0 1|Magic|100874|0 8|Magic|100872|0 1|Magic|100833|0 7|Magic|100834|0 1|Magic|100836|0 8|Magic|100837|0 8|Magic|100094|0 -100821 35|Cast|10082101 43|Cast|10082102 58|Cast|10082103 90|Cast|10082104 100|Magic|100092|0 0|Magic|100852|0 1|Effect|FxR2DubianAttack51||1| 1|Effect|FxR2DubianAttack5101|WeaponCase2|1| 0|Cast|10082111 -100822 0|Magic|100850|0 1|Effect|FxR2DubianWin||| +100821 35|Cast|10082101 43|Cast|10082102 58|Cast|10082103 90|Cast|10082104 100|Magic|100092|0 0|Magic|100852|0 1|Effect|FxR2DubianAttack51||1|| 1|Effect|FxR2DubianAttack5101|WeaponCase2|1|| 0|Cast|10082111 +100822 0|Magic|100850|0 1|Effect|FxR2DubianWin|||| 100823 100824 -100825 3|Cast|10082501 1|Effect|FxR2DubianAttack01||1| 6|Cast|10082504 1|Cast|10082505 -100826 2|Cast|10082601 7|Cast|10082602 1|Effect|FxR2DubianAttack02||| 6|Cast|10082604 2|Cast|10082605 -100827 2|Cast|10082701 1|Effect|FxR2DubianAttack03||1| 4|Cast|10082703 1|Cast|10082704 -100828 5|Cast|10082801 1|Effect|FxR2DubianAttack04||| 7|Cast|10082803 3|Cast|10082804 -100829 3|Cast|10082901 14|Cast|10082902 1|Effect|FxR2DubianAttack05||1| 1|Effect|FxR2DubianAttack0501|WeaponCase1|1| 1|Effect|FxR2DubianAttack0501|WeaponCase2|1| 17|Cast|10082906 15|Cast|10082907 +100825 3|Cast|10082501 1|Effect|FxR2DubianAttack01||1|| 6|Cast|10082504 1|Cast|10082505 +100826 2|Cast|10082601 7|Cast|10082602 1|Effect|FxR2DubianAttack02|||| 6|Cast|10082604 2|Cast|10082605 +100827 2|Cast|10082701 1|Effect|FxR2DubianAttack03||1|| 4|Cast|10082703 1|Cast|10082704 +100828 5|Cast|10082801 1|Effect|FxR2DubianAttack04|||| 7|Cast|10082803 3|Cast|10082804 +100829 3|Cast|10082901 14|Cast|10082902 1|Effect|FxR2DubianAttack05||1|| 1|Effect|FxR2DubianAttack0501|WeaponCase1|1|| 1|Effect|FxR2DubianAttack0501|WeaponCase2|1|| 17|Cast|10082906 15|Cast|10082907 100830 -100831 3|Cast|10083101 1|Effect|FxR2DubianAttack01||1| 1|Move|25|0.1|0|| 6|Cast|10083104 1|Cast|10083105 +100831 3|Cast|10083101 1|Effect|FxR2DubianAttack01||1|| 1|Move|25|0.1|0|| 6|Cast|10083104 1|Cast|10083105 101301 5|Cast|10130101 1|Cast|10130102 5|Shake|5|0.35|-1.5|7|0.15|0 101302 6|Cast|10130201 1|Cast|10130202 6|Shake|5|0.35|-1.5|7|0.15|0 -101303 8|Cast|10130301 9|Cast|10130302 1|Effect|FxR2LifuAttack03||| 8|Cast|10130304 8|Shake|2|0.35|-0.5|15|0.2|0 +101303 8|Cast|10130301 9|Cast|10130302 1|Effect|FxR2LifuAttack03|||| 8|Cast|10130304 8|Shake|2|0.35|-0.5|15|0.2|0 101304 6|Cast|10130401 1|Cast|10130402 6|Shake|4|0.5|-1|7|0.15|0 -101305 9|Cast|10130501 1|Effect|FxR2LifuAttack05||| 9|Cast|10130503 9|Shake|2|0.45|-0.5|15|0.25|0 -101306 1|Effect|FxR2LifuAttack11||| 4|Cast|10130603 4|Shake|4|0.3|-0.5|10|0.15|0 -101307 1|Effect|FxR2LifuAttack11||| 4|Cast|10130703 4|Shake|4|0.3|-0.5|10|0.15|0 -101308 1|Effect|FxR2LifuAttack13||| 4|Cast|10130803 4|Shake|4|0.3|-0.5|10|0.15|0 -101309 1|Effect|FxR2LifuAttack21||| 5|Cast|10130902 5|Cast|10130904|10130905 5|Shake|6|0.25|-0.4|10|0.25|0 -101310 1|Effect|FxR2LifuAttack21||| 5|Cast|10131002 5|Cast|10131004|10131005 5|Shake|6|0.25|-0.4|10|0.25|0 -101311 1|Effect|FxR2LifuAttack21||| 5|Cast|10131102 5|Cast|10131104|10131105 5|Shake|6|0.25|-0.5|10|0.25|0 -101312 1|Effect|FxR2LifuAttack31||| 5|Cast|10131202 5|Cast|10131204|10131206 5|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131208 -101313 1|Effect|FxR2LifuAttack31||| 6|Cast|10131302 6|Cast|10131304|10131306 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131308 -101314 1|Effect|FxR2LifuAttack31||| 6|Cast|10131402 6|Cast|10131404|10131406 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131408 -101315 0|Magic|101365|0 1|Effect|FxR2LifuBorn||| -101316 1|Effect|FxR2LifuAttack31||| 6|Cast|10131602 6|Cast|10131603|10131605 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131607 +101305 9|Cast|10130501 1|Effect|FxR2LifuAttack05|||| 9|Cast|10130503 9|Shake|2|0.45|-0.5|15|0.25|0 +101306 1|Effect|FxR2LifuAttack11|||| 4|Cast|10130603 4|Shake|4|0.3|-0.5|10|0.15|0 +101307 1|Effect|FxR2LifuAttack11|||| 4|Cast|10130703 4|Shake|4|0.3|-0.5|10|0.15|0 +101308 1|Effect|FxR2LifuAttack13|||| 4|Cast|10130803 4|Shake|4|0.3|-0.5|10|0.15|0 +101309 1|Effect|FxR2LifuAttack21|||| 5|Cast|10130902 5|Cast|10130904|10130905 5|Shake|6|0.25|-0.4|10|0.25|0 +101310 1|Effect|FxR2LifuAttack21|||| 5|Cast|10131002 5|Cast|10131004|10131005 5|Shake|6|0.25|-0.4|10|0.25|0 +101311 1|Effect|FxR2LifuAttack21|||| 5|Cast|10131102 5|Cast|10131104|10131105 5|Shake|6|0.25|-0.5|10|0.25|0 +101312 1|Effect|FxR2LifuAttack31|||| 5|Cast|10131202 5|Cast|10131204|10131206 5|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131208 +101313 1|Effect|FxR2LifuAttack31|||| 6|Cast|10131302 6|Cast|10131304|10131306 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131308 +101314 1|Effect|FxR2LifuAttack31|||| 6|Cast|10131402 6|Cast|10131404|10131406 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131408 +101315 0|Magic|101365|0 1|Effect|FxR2LifuBorn|||| +101316 1|Effect|FxR2LifuAttack31|||| 6|Cast|10131602 6|Cast|10131603|10131605 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|10131607 101317 30|Cast|10131701|10131702|10131704 1|Cast|10131705 64|Magic|100092|0 0|Magic|101354|0 0|Cast|10131710 -101318 0|Magic|101360|0 1|Effect|FxR2LifuWin||| 0|Magic|101376|0 +101318 0|Magic|101360|0 1|Effect|FxR2LifuWin|||| 0|Magic|101376|0 101319 101320 1|Cast|10132001 41|Cast|10132002 46|Magic|100092|0 20|Magic|101356|0 101321 2|Magic|100011|0 10|Magic|100015|0 2|Magic|100301|0 2|Magic|100302|0 10|Magic|100303|0 10|Magic|100304|0 2|Cast|10132109 9|Cast|10132110 10|Magic|100094|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA005.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA005.tsv index 236c9378..3976da06 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA005.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA005.tsv @@ -1,152 +1,161 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -101401 5|Cast|10140102 0|Effect|FxR3BiankaAttack01||1| 4|Shake|5|0.35|-1|10|0.15|0 0|Turn|200|0.2|1 4|Magic|101426|0 904|Magic|101406|0 -101402 0|Turn|200|0.35|1 8|Cast|10140203 7|Shake|5|0.35|-1|10|0.15|0 7|Magic|101426|0 0|Effect|FxR3BiankaAttack02||1| -101403 6|Cast|10140301 7|Cast|10140302 8|Cast|10140303 9|Cast|10140304 10|Cast|10140305 6|Shake|5|0.3|-2|10|0.15|0 9|Shake|5|0.4|-0.3|10|0.1|1 0|Effect|FxR3BiankaAttack03||1| 0|Turn|200|0.35|1 7|Magic|101426|0 8|Magic|101426|0 9|Magic|101426|0 10|Magic|101426|0 11|Magic|101426|0 11|Shake|3|0.2|-1|10|0.15|2 -101404 10|Magic|101426|0 10|Cast|10140402 0|Effect|FxR3BiankaAttack04||1| 1|Shake|5|0.2|0.05|15|0.4|0 9|Shake|2|0.4|-1|10|0.35|1 10|Cast|10140407 0|Turn|200|0.3|1 +101401 5|Cast|10140102 0|Effect|FxR3BiankaAttack01||1|| 4|Shake|5|0.35|-1|10|0.15|0 0|Turn|200|0.2|1 4|Magic|101426|0 904|Magic|101406|0 +101402 0|Turn|200|0.35|1 8|Cast|10140203 7|Shake|5|0.35|-1|10|0.15|0 7|Magic|101426|0 0|Effect|FxR3BiankaAttack02||1|| +101403 6|Cast|10140301 7|Cast|10140302 8|Cast|10140303 9|Cast|10140304 10|Cast|10140305 6|Shake|5|0.3|-2|10|0.15|0 9|Shake|5|0.4|-0.3|10|0.1|1 0|Effect|FxR3BiankaAttack03||1|| 0|Turn|200|0.35|1 7|Magic|101426|0 8|Magic|101426|0 9|Magic|101426|0 10|Magic|101426|0 11|Magic|101426|0 11|Shake|3|0.2|-1|10|0.15|2 +101404 10|Magic|101426|0 10|Cast|10140402 0|Effect|FxR3BiankaAttack04||1|| 1|Shake|5|0.2|0.05|15|0.4|0 9|Shake|2|0.4|-1|10|0.35|1 10|Cast|10140407 0|Turn|200|0.3|1 101405 -101406 12|Cast|10140602 0|Effect|FxR3BiankaAttack11||1| 11|Shake|2|0.4|-0.75|10|0.35|1 0|Shake|5|0.2|0.2|15|0.4|0 12|Cast|10140606 19|Magic|101417|0 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1| 0|Turn|60|0.55|1 12|Magic|101427|0 -101407 12|Cast|10140702 0|Effect|FxR3BiankaAttack11||1| 11|Shake|2|0.4|-0.75|10|0.35|1 0|Shake|5|0.2|0.2|15|0.4|0 12|Cast|10140706 19|Magic|101417|0 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1| 0|Turn|60|0.55|1 12|Magic|101427|0 -101408 12|Cast|10140802 0|Effect|FxR3BiankaAttack13||1| 11|Shake|2|0.4|-0.5|10|0.35|1 0|Shake|5|0.2|0.2|15|0.4|0 12|Cast|10140806 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1| 19|Magic|101417|0 0|Magic|101413|0 11|Magic|101414|0 13|Magic|101415|0 0|Turn|60|0.55|1 12|Magic|101427|0 +101406 12|Cast|10140602 0|Effect|FxR3BiankaAttack11||1|| 11|Shake|2|0.4|-0.75|10|0.35|1 0|Shake|5|0.2|0.2|15|0.4|0 12|Cast|10140606 19|Magic|101417|0 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1|| 0|Turn|60|0.55|1 12|Magic|101427|0 +101407 12|Cast|10140702 0|Effect|FxR3BiankaAttack11||1|| 11|Shake|2|0.4|-0.75|10|0.35|1 0|Shake|5|0.2|0.2|15|0.4|0 12|Cast|10140706 19|Magic|101417|0 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1|| 0|Turn|60|0.55|1 12|Magic|101427|0 +101408 12|Cast|10140802 0|Effect|FxR3BiankaAttack13||1|| 11|Shake|2|0.4|-0.5|10|0.35|1 0|Shake|5|0.2|0.2|15|0.4|0 12|Cast|10140806 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1|| 19|Magic|101417|0 0|Magic|101413|0 11|Magic|101414|0 13|Magic|101415|0 0|Turn|60|0.55|1 12|Magic|101427|0 101409 7|Magic|101423|0 7|Shake|3|0.3|-1|10|0.2|0 7|Shake|5|0.35|-0.75|10|0.2|1 6|Cast|10140904 6|Cast|10140905 101410 7|Magic|101424|0 7|Shake|3|0.3|-1|10|0.2|0 7|Shake|5|0.35|-0.75|10|0.2|1 6|Cast|10141004 6|Cast|10141005 101411 7|Magic|101425|0 7|Shake|3|0.3|-1|10|0.2|0 7|Shake|5|0.35|-0.75|10|0.2|1 6|Cast|10141104 6|Cast|10141105 -101412 0|Effect|FxR3BiankaAttack31||1| 2|Move|40|0.2|-200|| 1|Magic|101407|0 9|Magic|101458|0 6|Magic|101429|0 1|Magic|101418|0 6|Magic|101419|0 5|Magic|101416|0 17|Magic|101417|0 1|Magic|101404|0 1|Cast|10141221 6|Cast|10141222 0|Turn|5000|0.3|1 12|Move|10|0.3|-35|| 1|Shake|2|0.15|-1|10|0.15|1 17|Shake|3|0.3|-1|15|0.25|2 6|Shake|4|0.25|-0.75|10|0.2|0 12|Shake|4|0.4|-2|10|0.15|3 -101413 0|Effect|FxR3BiankaAttack31||1| 2|Move|40|0.2|-200|| 1|Magic|101407|0 9|Magic|101458|0 6|Magic|101429|0 1|Magic|101418|0 6|Magic|101419|0 5|Magic|101416|0 17|Magic|101417|0 1|Magic|101404|0 1|Cast|10141321 6|Cast|10141322 0|Turn|5000|0.3|1 12|Move|10|0.3|-35|| 1|Shake|2|0.15|-1|10|0.15|1 17|Shake|3|0.3|-1|15|0.25|2 6|Shake|4|0.25|-0.75|10|0.2|0 12|Shake|4|0.4|-2|10|0.15|3 -101414 0|Effect|FxR3BiankaAttack31||1| 2|Move|40|0.2|-200|| 1|Magic|101407|0 9|Magic|101458|0 6|Magic|101429|0 1|Magic|101418|0 6|Magic|101419|0 5|Magic|101416|0 17|Magic|101417|0 1|Magic|101404|0 1|Cast|10141421 6|Cast|10141422 0|Turn|5000|0.3|1 12|Move|10|0.3|-35|| 1|Shake|2|0.15|-1|10|0.15|1 17|Shake|3|0.3|-1|15|0.25|2 6|Shake|4|0.25|-0.75|10|0.2|0 12|Shake|4|0.4|-2|10|0.15|3 -101415 63|Magic|100092|0 900|Magic|101457|0 4|Cast|10141504 9|Cast|10141505 15|Cast|10141506 20|Cast|10141507 0|Effect|FxR3BiankaAttackQte||1| 1|Cast|10141510 57|Cast|10141511 -101416 10|Magic|100094|1 0|Effect|FxR3BiankaAttackMove1|0|| 3|Shake|2|0.03|-1|10|0.1|0 10|Shake|3|0.03|-1|10|0.1|0 -101417 10|Magic|100094|1 0|Effect|FxR3BiankaAttackMove2|0|| 3|Shake|2|0.03|-1|10|0.1|0 10|Shake|3|0.03|-1|10|0.1|0 -101418 0|Effect|FxR3BiankaAttack51||1| 46|Magic|100092|0 0|Magic|101451|0 0|Effect|FxR3BiankaAttack51WeaponCase1|Bip001RHand|1| 43|Cast|10141816|10141817|10141818 0|Cast|10141819 43|Magic|101453|0 0|Cast|10141821 -101419 0|Magic|101472|0 0|Magic|101460|0 0|Effect|FxR3BiankaWin|0|| +101412 0|Effect|FxR3BiankaAttack31||1|| 2|Move|40|0.2|-200|| 1|Magic|101407|0 9|Magic|101458|0 6|Magic|101429|0 1|Magic|101418|0 6|Magic|101419|0 5|Magic|101416|0 17|Magic|101417|0 1|Magic|101404|0 1|Cast|10141221 6|Cast|10141222 0|Turn|5000|0.3|1 12|Move|10|0.3|-35|| 1|Shake|2|0.15|-1|10|0.15|1 17|Shake|3|0.3|-1|15|0.25|2 6|Shake|4|0.25|-0.75|10|0.2|0 12|Shake|4|0.4|-2|10|0.15|3 +101413 0|Effect|FxR3BiankaAttack31||1|| 2|Move|40|0.2|-200|| 1|Magic|101407|0 9|Magic|101458|0 6|Magic|101429|0 1|Magic|101418|0 6|Magic|101419|0 5|Magic|101416|0 17|Magic|101417|0 1|Magic|101404|0 1|Cast|10141321 6|Cast|10141322 0|Turn|5000|0.3|1 12|Move|10|0.3|-35|| 1|Shake|2|0.15|-1|10|0.15|1 17|Shake|3|0.3|-1|15|0.25|2 6|Shake|4|0.25|-0.75|10|0.2|0 12|Shake|4|0.4|-2|10|0.15|3 +101414 0|Effect|FxR3BiankaAttack31||1|| 2|Move|40|0.2|-200|| 1|Magic|101407|0 9|Magic|101458|0 6|Magic|101429|0 1|Magic|101418|0 6|Magic|101419|0 5|Magic|101416|0 17|Magic|101417|0 1|Magic|101404|0 1|Cast|10141421 6|Cast|10141422 0|Turn|5000|0.3|1 12|Move|10|0.3|-35|| 1|Shake|2|0.15|-1|10|0.15|1 17|Shake|3|0.3|-1|15|0.25|2 6|Shake|4|0.25|-0.75|10|0.2|0 12|Shake|4|0.4|-2|10|0.15|3 +101415 63|Magic|100092|0 900|Magic|101457|0 4|Cast|10141504 9|Cast|10141505 15|Cast|10141506 20|Cast|10141507 0|Effect|FxR3BiankaAttackQte||1|| 1|Cast|10141510 57|Cast|10141511 +101416 10|Magic|100094|1 0|Effect|FxR3BiankaAttackMove1|0||| 3|Shake|2|0.03|-1|10|0.1|0 10|Shake|3|0.03|-1|10|0.1|0 +101417 10|Magic|100094|1 0|Effect|FxR3BiankaAttackMove2|0||| 3|Shake|2|0.03|-1|10|0.1|0 10|Shake|3|0.03|-1|10|0.1|0 +101418 0|Effect|FxR3BiankaAttack51||1|| 46|Magic|100092|0 0|Magic|101451|0 0|Effect|FxR3BiankaAttack51WeaponCase1|Bip001RHand|1|| 43|Cast|10141816|10141817|10141818 0|Cast|10141819 43|Magic|101453|0 0|Cast|10141821 +101419 0|Magic|101472|0 0|Magic|101460|0 0|Effect|FxR3BiankaWin|0||| 101420 -101421 0|Magic|101471|0 0|Effect|FxR3BiankaBorn|0|| -101422 0|Effect|FxR3BiankaAttack41||1| 11|Cast|10142202 11|Shake|3|0.4|0|10|0.2|4 11|Cast|10142204 0|Effect|FxR3BiankaAttack41xian|WeaponCase1|1| 11|Magic|101427|0 0|Turn|90|0.55|1 11|Magic|101474|0 21|Magic|101417|0 0|Shake|5|0.1|0.5|20|0.5|0 -101423 0|Effect|FxR3BiankaAttack42||1| 7|Cast|10142302 7|Shake|3|0.4|0|10|0.2|4 7|Cast|10142304 0|Effect|FxR3BiankaAttack42xian|WeaponCase1|1| 7|Magic|101427|0 0|Turn|90|0.35|1 7|Magic|101474|0 21|Magic|101417|0 0|Shake|5|0.1|0.5|20|0.5|0 +101421 0|Magic|101471|0 0|Effect|FxR3BiankaBorn|0||| +101422 0|Effect|FxR3BiankaAttack41||1|| 11|Cast|10142202 11|Shake|3|0.4|0|10|0.2|4 11|Cast|10142204 0|Effect|FxR3BiankaAttack41xian|WeaponCase1|1|| 11|Magic|101427|0 0|Turn|90|0.55|1 11|Magic|101474|0 21|Magic|101417|0 0|Shake|5|0.1|0.5|20|0.5|0 +101423 0|Effect|FxR3BiankaAttack42||1|| 7|Cast|10142302 7|Shake|3|0.4|0|10|0.2|4 7|Cast|10142304 0|Effect|FxR3BiankaAttack42xian|WeaponCase1|1|| 7|Magic|101427|0 0|Turn|90|0.35|1 7|Magic|101474|0 21|Magic|101417|0 0|Shake|5|0.1|0.5|20|0.5|0 101424 -101425 12|Cast|10142502 0|Effect|FxR3BiankaAttack13||1| 11|Shake|5|0.9|-1|10|0.3|1 0|Shake|5|0.1|0.05|33|0.5|0 12|Cast|10142506 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1| 19|Magic|101417|0 0|Magic|101413|0 11|Magic|101414|0 13|Magic|101415|0 0|Turn|60|0.55|1 12|Magic|101427|0 +101425 12|Cast|10142502 0|Effect|FxR3BiankaAttack13||1|| 11|Shake|5|0.9|-1|10|0.3|1 0|Shake|5|0.1|0.05|33|0.5|0 12|Cast|10142506 0|Effect|FxR3BiankaAttack11WeaponCase1|WeaponCase1|1|| 19|Magic|101417|0 0|Magic|101413|0 11|Magic|101414|0 13|Magic|101415|0 0|Turn|60|0.55|1 12|Magic|101427|0 101426 10|Magic|100094|1 0|Turn|3600|0.5|1 0|Shake|4|0.1|0|10|0.1|3 5|Shake|4|0.1|0|10|0.1|4 0|Move|20|0.2|0|| 0|Cast|10142607 5|Cast|10142608 0|Magic|101407|0 0|Magic|101418|0 0|Magic|101404|0 6|Magic|101419|0 101427 10|Magic|100094|1 0|Turn|3600|0.5|1 0|Shake|4|0.1|0|10|0.1|3 5|Shake|4|0.1|0|10|0.1|4 0|Move|-20|0.2|0|| 0|Cast|10142707 5|Cast|10142708 0|Magic|101407|0 0|Magic|101418|0 0|Magic|101404|0 6|Magic|101419|0 -101428 0|Effect|FxR3BiankaAttack42||1| 7|Cast|10142802 7|Shake|3|0.25|0|10|0.2|4 2|Shake|5|0.07|0.03|20|0.5|3 7|Cast|10142805 0|Effect|FxR3BiankaAttack44xian|WeaponCase1|1| 910|Magic|101462|0 6|Magic|101427|0 0|Turn|30|0.55|1 7|Shake|5|0.5|0|10|0.2|5 -110201 6|Cast|11020101 0|Effect|FxR2KuluomuAttack01||1| -110202 3|Cast|11020201 10|Cast|11020202 0|Effect|FxR2KuluomuAttack02||1| -110203 3|Cast|11020301|11020302 11|Cast|11020304 14|Cast|11020305 6|Shake|2|0.3|-1.25|10|0.2|1 0|Effect|FxR2KuluomuAttack03||1| 6|Cast|11020313 6|Magic|200003|0 -110204 4|Cast|11020401 7|Cast|11020402 9|Cast|11020403 10|Cast|11020404 16|Cast|11020405 0|Effect|FxR2KuluomuAttack04||1| 3|Cast|11020413 8|Cast|11020414 -110205 2|Cast|11020501 8|Cast|11020502 17|Cast|11020503 0|Effect|FxR2KuluomuAttack11||1| 8|Cast|11020511 -110206 2|Cast|11020601 8|Cast|11020602 17|Cast|11020603 0|Effect|FxR2KuluomuAttack11||1| 8|Cast|11020611 -110207 2|Cast|11020701 8|Cast|11020702 17|Cast|11020703 0|Effect|FxR2KuluomuAttack13||1| 8|Cast|11020711 +101428 0|Effect|FxR3BiankaAttack42||1|| 7|Cast|10142802 7|Shake|3|0.25|0|10|0.2|4 2|Shake|5|0.07|0.03|20|0.5|3 7|Cast|10142805 0|Effect|FxR3BiankaAttack44xian|WeaponCase1|1|| 910|Magic|101462|0 6|Magic|101427|0 0|Turn|30|0.55|1 7|Shake|5|0.5|0|10|0.2|5 +110201 6|Cast|11020101 0|Effect|FxR2KuluomuAttack01||1|| +110202 3|Cast|11020201 10|Cast|11020202 0|Effect|FxR2KuluomuAttack02||1|| +110203 3|Cast|11020301|11020302 11|Cast|11020304 14|Cast|11020305 6|Shake|2|0.3|-1.25|10|0.2|1 0|Effect|FxR2KuluomuAttack03||1|| 6|Cast|11020313 6|Magic|200003|0 +110204 4|Cast|11020401 7|Cast|11020402 9|Cast|11020403 10|Cast|11020404 16|Cast|11020405 0|Effect|FxR2KuluomuAttack04||1|| 3|Cast|11020413 8|Cast|11020414 +110205 2|Cast|11020501 8|Cast|11020502 17|Cast|11020503 0|Effect|FxR2KuluomuAttack11||1|| 8|Cast|11020511 +110206 2|Cast|11020601 8|Cast|11020602 17|Cast|11020603 0|Effect|FxR2KuluomuAttack11||1|| 8|Cast|11020611 +110207 2|Cast|11020701 8|Cast|11020702 17|Cast|11020703 0|Effect|FxR2KuluomuAttack13||1|| 8|Cast|11020711 110208 6|Cast|11020801 0|Shake|5|0.1|1|10|0.2|0 5|Shake|5|0.35|-0.75|10|0.2|1 6|Shake|3|0.3|-0.75|10|0.3|2 0|Cast|11020805 110209 6|Cast|11020901 0|Shake|5|0.1|1|10|0.2|0 5|Shake|5|0.35|-0.75|10|0.2|1 6|Shake|3|0.3|-0.75|10|0.3|2 0|Cast|11020905 110210 6|Cast|11021001 0|Shake|5|0.1|1|10|0.2|0 5|Shake|5|0.35|-0.75|10|0.2|1 6|Shake|3|0.3|-0.75|10|0.3|2 0|Cast|11021005 -110211 3|Cast|11021101 17|Cast|11021102 18|Cast|11021103 17|Cast|11021105 2|Cast|11021107 904|Cast|11021108 908|Cast|11021109 9016|Cast|11021110 999|Turn|3600|0.3|1 2|Shake|4|0.4|0|10|0.45|0 18|Shake|3|0.4|-1|15|0.4|4 0|Effect|FxR2KuluomuAttack31||1| 1|Move|8|0.6|0|| 21|Magic|110238|0 -110212 3|Cast|11021201 17|Cast|11021202 18|Cast|11021203 17|Cast|11021205 2|Cast|11021207 904|Cast|11021208 908|Cast|11021209 9016|Cast|11021210 999|Turn|3600|0.3|1 2|Shake|4|0.4|0|10|0.45|0 18|Shake|3|0.4|-1|15|0.4|4 0|Effect|FxR2KuluomuAttack31||1| 1|Move|8|0.6|0|| 21|Magic|110238|0 -110213 3|Cast|11021301 17|Cast|11021302 18|Cast|11021303 17|Cast|11021305 2|Cast|11021307 904|Cast|11021308 908|Cast|11021309 9016|Cast|11021310 999|Turn|3600|0.3|1 2|Shake|4|0.4|0|10|0.45|0 18|Shake|3|0.4|-1|15|0.4|4 0|Effect|FxR2KuluomuAttack33||1| 1|Move|8|0.6|0|| 21|Magic|110238|0 -110214 18|Cast|11021401 0|Effect|FxR2KuluomuAttackQte||1| 4|Cast|11021403 17|Cast|11021404 35|Cast|11021405 -110215 10|Magic|100094|0 0|Magic|110263|0 0|Cast|11021504 0|Effect|FxR2KuluomuMove|HitCase|1| -110216 10|Magic|100094|0 0|Magic|110263|0 0|Cast|11021604 0|Effect|FxR2KuluomuMove|HitCase|1| -110217 0|Magic|110251|0 20|Magic|100092|0 0|Magic|110260|0 0|Cast|11021705 0|Effect|FxR2KuluomuAttack51||1| 8|Cast|11021707 0|Magic|110253|0 +110211 3|Cast|11021101 17|Cast|11021102 18|Cast|11021103 17|Cast|11021105 2|Cast|11021107 904|Cast|11021108 908|Cast|11021109 9016|Cast|11021110 999|Turn|3600|0.3|1 2|Shake|4|0.4|0|10|0.45|0 18|Shake|3|0.4|-1|15|0.4|4 0|Effect|FxR2KuluomuAttack31||1|| 1|Move|8|0.6|0|| 21|Magic|110238|0 +110212 3|Cast|11021201 17|Cast|11021202 18|Cast|11021203 17|Cast|11021205 2|Cast|11021207 904|Cast|11021208 908|Cast|11021209 9016|Cast|11021210 999|Turn|3600|0.3|1 2|Shake|4|0.4|0|10|0.45|0 18|Shake|3|0.4|-1|15|0.4|4 0|Effect|FxR2KuluomuAttack31||1|| 1|Move|8|0.6|0|| 21|Magic|110238|0 +110213 3|Cast|11021301 17|Cast|11021302 18|Cast|11021303 17|Cast|11021305 2|Cast|11021307 904|Cast|11021308 908|Cast|11021309 9016|Cast|11021310 999|Turn|3600|0.3|1 2|Shake|4|0.4|0|10|0.45|0 18|Shake|3|0.4|-1|15|0.4|4 0|Effect|FxR2KuluomuAttack33||1|| 1|Move|8|0.6|0|| 21|Magic|110238|0 +110214 18|Cast|11021401 0|Effect|FxR2KuluomuAttackQte||1|| 4|Cast|11021403 17|Cast|11021404 35|Cast|11021405 +110215 10|Magic|100094|0 0|Magic|110263|0 0|Cast|11021504 0|Effect|FxR2KuluomuMove|HitCase|1|| +110216 10|Magic|100094|0 0|Magic|110263|0 0|Cast|11021604 0|Effect|FxR2KuluomuMove|HitCase|1|| +110217 0|Magic|110251|0 20|Magic|100092|0 0|Magic|110260|0 0|Cast|11021705 0|Effect|FxR2KuluomuAttack51||1|| 8|Cast|11021707 0|Magic|110253|0 110218 -110219 0|Magic|110271|0 0|Effect|FxR2KuluomuWin|0|| +110219 0|Magic|110271|0 0|Effect|FxR2KuluomuWin|0||| 110220 -110221 0|Magic|110270|0 0|Effect|FxR2KuluomuBorn|0|| +110221 0|Magic|110270|0 0|Effect|FxR2KuluomuBorn|0||| 110222 -110223 3|Cast|11022301 17|Cast|11022302 18|Cast|11022303 18|Cast|11022305 2|Cast|11022307 904|Cast|11022308 908|Cast|11022309 9016|Cast|11022310 999|Turn|3600|0.3|1 2|Shake|4|0.8|-1|10|0.1|0 5|Shake|5|0.8|-1|10|0.1|1 7|Shake|4|0.8|-1|10|0.1|2 9|Shake|5|0.8|-1|10|0.1|3 17|Shake|3|0.35|-1|5|0.4|4 0|Effect|FxR2KuluomuAttack33||1| 1|Move|8|0.6|0|| 21|Magic|110238|0 -110224 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022404|11022409 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 9|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack41||1| 0|Effect|FxR2KuluomuAttack51Move||1| 8|Cast|11022421 5|Cast|11022422 11|Cast|11022424 10|Cast|11022425 -110225 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022504|11022509 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 8|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack42||1| 0|Effect|FxR2KuluomuAttack51Move||1| 7|Cast|11022521 5|Cast|11022522 8|Cast|11022523 15|Cast|11022524 9|Cast|11022525 15|Cast|11022526 -110226 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022604|11022609 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 8|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack43||1| 0|Effect|FxR2KuluomuAttack51Move||1| 7|Cast|11022621 5|Cast|11022622 8|Cast|11022623 14|Cast|11022624 9|Cast|11022625 15|Cast|11022626 -110227 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022704|11022709 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 7|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack44||1| 0|Effect|FxR2KuluomuAttack51Move||1| 6|Cast|11022721 5|Cast|11022722 7|Cast|11022723 12|Cast|11022724 7|Cast|11022725 12|Cast|11022726 -110228 0|Cast|11022801 0|Magic|110239|0 77|Magic|110261|0 0|Effect|FxR2KuluomuAttack48Sound|1|| -110229 6|Cast|11022901 0|Effect|FxR2KuluomuAttack01||1| 4|Move|20|0.15|0|| -110230 0|Magic|110239|0 61|Magic|110261|0 0|Cast|11023003 0|Effect|FxR2KuluomuAttack49Sound|1|| -110301 2|Cast|11030101 3|Cast|11030102 0|Effect|FxR2WeilaAttack01||1| -110302 4|Cast|11030201 9|Cast|11030202 4|Effect|FxR2WeilaAttack0201||1| 9|Effect|FxR2WeilaAttack0202||1| 0|Effect|FxR2WeilaAttack02Sound||1| -110303 4|Cast|11030302 5|Cast|11030303 11|Cast|11030304 12|Cast|11030305 4|Effect|FxR2WeilaAttack0301||1| 11|Effect|FxR2WeilaAttack0302||1| 4|Cast|11030308 0|Effect|FxR2WeilaAttack03Sound||1| 11|Shake|3|0.15|-0.5|10|0.15|2 -110304 3|Cast|11030401 4|Cast|11030402 5|Cast|11030403 6|Cast|11030404 10|Cast|11030405 16|Cast|11030406|11030411 3|Effect|FxR2WeilaAttack0401||1| 9|Effect|FxR2WeilaAttack0402||1| 16|Cast|11030409 0|Effect|FxR2WeilaAttack04Sound||1| -110305 5|Cast|11030501 13|Cast|11030502 4|Effect|FxR2WeilaAttack0501||1| 13|Effect|FxR2WeilaAttack0502||1| 1|Effect|FxR2WeilaWuqiBao|WeaponCase1|1| 34|Effect|FxR2WeilaWuqiXiaoshi|WeaponCase1|1| 0|Effect|FxR2WeilaAttack05Sound||1| -110306 3|Cast|11030601 4|Cast|11030602 6|Cast|11030603 8|Cast|11030604 11|Cast|11030605 13|Cast|11030606 18|Cast|11030607 22|Cast|11030608 0|Effect|FxR2WeilaAttack11Sound||1| 2|Cast|11030610 18|Cast|11030611 0|Cast|11030613 4|Cast|11030614 9|Cast|11030615 19|Cast|11030616 21|Cast|11030617 2|Cast|11030618 5|Cast|11030619 11|Cast|11030620 900|Effect|FxR2WeilaAttack11M||1| 25|Magic|110315|0 -110307 3|Cast|11030701 4|Cast|11030702 6|Cast|11030703 8|Cast|11030704 11|Cast|11030705 13|Cast|11030706 18|Cast|11030707 22|Cast|11030708 0|Effect|FxR2WeilaAttack11Sound||1| 2|Cast|11030710 18|Cast|11030711 0|Cast|11030713 4|Cast|11030714 9|Cast|11030715 19|Cast|11030716 21|Cast|11030717 2|Cast|11030718 5|Cast|11030719 11|Cast|11030720 900|Effect|FxR2WeilaAttack11M||1| 25|Magic|110315|0 -110308 3|Cast|11030801 4|Cast|11030802 6|Cast|11030803 8|Cast|11030804 11|Cast|11030805 13|Cast|11030806 18|Cast|11030807 22|Cast|11030808 0|Effect|FxR2WeilaAttack13Sound||1| 2|Cast|11030810 18|Cast|11030811 0|Cast|11030813 4|Cast|11030814 9|Cast|11030815 19|Cast|11030816 21|Cast|11030817 2|Cast|11030818 5|Cast|11030819 11|Cast|11030820 0|Effect|FxR2WeilaAttack11M||1| 25|Magic|110315|0 -110309 3|Cast|11030901 3|Move|-10|0.1|20|| 0|Effect|FxR2WeilaAttack21||1| 4|Cast|11030904 4|Shake|3|0.15|-0.5|10|0.25|1 -110310 3|Cast|11031001 3|Move|-10|0.1|20|| 0|Effect|FxR2WeilaAttack21||1| 4|Cast|11031004 4|Shake|3|0.15|-0.5|10|0.25|1 -110311 3|Cast|11031101 3|Move|-10|0.1|20|| 0|Effect|FxR2WeilaAttack23||1| 4|Cast|11031104 4|Shake|3|0.25|-0.8|10|0.25|1 -110312 5|Cast|11031201 6|Cast|11031202 8|Cast|11031203 10|Cast|11031204 12|Cast|11031205 2|Shake|3|0.25|-1|10|0.1|5 0|Effect|FxR2WeilaAttack31||1| 2|Cast|11031211 2|Cast|11031212 -110313 5|Cast|11031301 6|Cast|11031302 8|Cast|11031303 10|Cast|11031304 12|Cast|11031305 2|Shake|3|0.25|-1|10|0.1|5 0|Effect|FxR2WeilaAttack31||1| 2|Cast|11031311 2|Cast|11031312 -110314 5|Cast|11031401 6|Cast|11031402 8|Cast|11031403 10|Cast|11031404 12|Cast|11031405 2|Shake|3|0.25|-1|10|0.1|5 0|Effect|FxR2WeilaAttack33||1| 2|Cast|11031411 2|Cast|11031412 +110223 3|Cast|11022301 17|Cast|11022302 18|Cast|11022303 18|Cast|11022305 2|Cast|11022307 904|Cast|11022308 908|Cast|11022309 9016|Cast|11022310 999|Turn|3600|0.3|1 2|Shake|4|0.8|-1|10|0.1|0 5|Shake|5|0.8|-1|10|0.1|1 7|Shake|4|0.8|-1|10|0.1|2 9|Shake|5|0.8|-1|10|0.1|3 17|Shake|3|0.35|-1|5|0.4|4 0|Effect|FxR2KuluomuAttack33||1|| 1|Move|8|0.6|0|| 21|Magic|110238|0 +110224 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022404|11022409 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 9|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack41||1|| 0|Effect|FxR2KuluomuAttack51Move||1|| 8|Cast|11022421 5|Cast|11022422 11|Cast|11022424 10|Cast|11022425 +110225 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022504|11022509 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 8|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack42||1|| 0|Effect|FxR2KuluomuAttack51Move||1|| 7|Cast|11022521 5|Cast|11022522 8|Cast|11022523 15|Cast|11022524 9|Cast|11022525 15|Cast|11022526 +110226 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022604|11022609 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 8|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack43||1|| 0|Effect|FxR2KuluomuAttack51Move||1|| 7|Cast|11022621 5|Cast|11022622 8|Cast|11022623 14|Cast|11022624 9|Cast|11022625 15|Cast|11022626 +110227 0|Magic|110258|0 0|Magic|110259|0 7|Magic|110261|0 0|Cast|11022704|11022709 900|Move|10|0.1|-5|| 901|Move|20|0.3|-15|| 0|Magic|110263|0 5|Turn|3600|0.2|1 8|Magic|110269|0 5|Magic|110272|0 5|Magic|110273|0 7|Magic|110274|0 2|Shake|4|0.3|-1|20|0.3|0 900|Shake|1|0.35|0|10|0.2|1 5|Magic|110276|0 0|Effect|FxR2KuluomuAttack44||1|| 0|Effect|FxR2KuluomuAttack51Move||1|| 6|Cast|11022721 5|Cast|11022722 7|Cast|11022723 12|Cast|11022724 7|Cast|11022725 12|Cast|11022726 +110228 0|Cast|11022801 0|Magic|110239|0 77|Magic|110261|0 0|Effect|FxR2KuluomuAttack48Sound|1||| +110229 6|Cast|11022901 0|Effect|FxR2KuluomuAttack01||1|| 4|Move|20|0.15|0|| +110230 0|Magic|110239|0 61|Magic|110261|0 0|Cast|11023003 0|Effect|FxR2KuluomuAttack49Sound|1||| +110301 2|Cast|11030101 3|Cast|11030102 0|Effect|FxR2WeilaAttack01||1|| +110302 4|Cast|11030201 9|Cast|11030202 4|Effect|FxR2WeilaAttack0201||1|| 9|Effect|FxR2WeilaAttack0202||1|| 0|Effect|FxR2WeilaAttack02Sound||1|| +110303 4|Cast|11030302 5|Cast|11030303 11|Cast|11030304 12|Cast|11030305 4|Effect|FxR2WeilaAttack0301||1|| 11|Effect|FxR2WeilaAttack0302||1|| 4|Cast|11030308 0|Effect|FxR2WeilaAttack03Sound||1|| 11|Shake|3|0.15|-0.5|10|0.15|2 +110304 3|Cast|11030401 4|Cast|11030402 5|Cast|11030403 6|Cast|11030404 10|Cast|11030405 16|Cast|11030406|11030411 3|Effect|FxR2WeilaAttack0401||1|| 9|Effect|FxR2WeilaAttack0402||1|| 16|Cast|11030409 0|Effect|FxR2WeilaAttack04Sound||1|| +110305 5|Cast|11030501 13|Cast|11030502 4|Effect|FxR2WeilaAttack0501||1|| 13|Effect|FxR2WeilaAttack0502||1|| 1|Effect|FxR2WeilaWuqiBao|WeaponCase1|1|| 34|Effect|FxR2WeilaWuqiXiaoshi|WeaponCase1|1|| 0|Effect|FxR2WeilaAttack05Sound||1|| +110306 3|Cast|11030601 4|Cast|11030602 6|Cast|11030603 8|Cast|11030604 11|Cast|11030605 13|Cast|11030606 18|Cast|11030607 22|Cast|11030608 0|Effect|FxR2WeilaAttack11Sound||1|| 2|Cast|11030610 18|Cast|11030611 0|Cast|11030613 4|Cast|11030614 9|Cast|11030615 19|Cast|11030616 21|Cast|11030617 2|Cast|11030618 5|Cast|11030619 11|Cast|11030620 900|Effect|FxR2WeilaAttack11M||1|| 25|Magic|110315|0 +110307 3|Cast|11030701 4|Cast|11030702 6|Cast|11030703 8|Cast|11030704 11|Cast|11030705 13|Cast|11030706 18|Cast|11030707 22|Cast|11030708 0|Effect|FxR2WeilaAttack11Sound||1|| 2|Cast|11030710 18|Cast|11030711 0|Cast|11030713 4|Cast|11030714 9|Cast|11030715 19|Cast|11030716 21|Cast|11030717 2|Cast|11030718 5|Cast|11030719 11|Cast|11030720 900|Effect|FxR2WeilaAttack11M||1|| 25|Magic|110315|0 +110308 3|Cast|11030801 4|Cast|11030802 6|Cast|11030803 8|Cast|11030804 11|Cast|11030805 13|Cast|11030806 18|Cast|11030807 22|Cast|11030808 0|Effect|FxR2WeilaAttack13Sound||1|| 2|Cast|11030810 18|Cast|11030811 0|Cast|11030813 4|Cast|11030814 9|Cast|11030815 19|Cast|11030816 21|Cast|11030817 2|Cast|11030818 5|Cast|11030819 11|Cast|11030820 0|Effect|FxR2WeilaAttack11M||1|| 25|Magic|110315|0 +110309 3|Cast|11030901 3|Move|-10|0.1|20|| 0|Effect|FxR2WeilaAttack21||1|| 4|Cast|11030904 4|Shake|3|0.15|-0.5|10|0.25|1 +110310 3|Cast|11031001 3|Move|-10|0.1|20|| 0|Effect|FxR2WeilaAttack21||1|| 4|Cast|11031004 4|Shake|3|0.15|-0.5|10|0.25|1 +110311 3|Cast|11031101 3|Move|-10|0.1|20|| 0|Effect|FxR2WeilaAttack23||1|| 4|Cast|11031104 4|Shake|3|0.25|-0.8|10|0.25|1 +110312 5|Cast|11031201 6|Cast|11031202 8|Cast|11031203 10|Cast|11031204 12|Cast|11031205 2|Shake|3|0.25|-1|10|0.1|5 0|Effect|FxR2WeilaAttack31||1|| 2|Cast|11031211 2|Cast|11031212 +110313 5|Cast|11031301 6|Cast|11031302 8|Cast|11031303 10|Cast|11031304 12|Cast|11031305 2|Shake|3|0.25|-1|10|0.1|5 0|Effect|FxR2WeilaAttack31||1|| 2|Cast|11031311 2|Cast|11031312 +110314 5|Cast|11031401 6|Cast|11031402 8|Cast|11031403 10|Cast|11031404 12|Cast|11031405 2|Shake|3|0.25|-1|10|0.1|5 0|Effect|FxR2WeilaAttack33||1|| 2|Cast|11031411 2|Cast|11031412 110315 4|Cast|11031501|11031502 0|Cast|11031503 38|Cast|11031504 10|Magic|110367|0 3|Magic|110372|0 6|Magic|110379|0 28|Magic|110383|0 0|Magic|100091|0 40|Magic|100092|0 -110316 0|Effect|FxR2WeilaMove01||0| 8|Magic|100094|0 -110317 0|Effect|FxR2WeilaMove02||0| 8|Magic|100094|0 -110318 30|Cast|11031801 0|Effect|FxR2WeilaAttack51||0| 0|Cast|11031809 0|Magic|110357|0 0|Magic|100091|0 32|Magic|100092|0 31|Magic|110356|0 +110316 0|Effect|FxR2WeilaMove01||0|| 8|Magic|100094|0 +110317 0|Effect|FxR2WeilaMove02||0|| 8|Magic|100094|0 +110318 0|Effect|FxR2WeilaAttack51||0|| 0|Cast|11031809 29|Magic|117364|0 0|Magic|110357|0 0|Magic|100091|0 32|Magic|100092|0 31|Magic|110356|0 110319 -110320 0|Magic|110371|0 0|Effect|FxR2WeilaWin|1|| +110320 0|Magic|110371|0 0|Effect|FxR2WeilaWin|1||| 110321 -110322 0|Magic|110370|0 0|Effect|FxR2WeilaBorn|1|| +110322 0|Magic|110370|0 0|Effect|FxR2WeilaBorn|1||| 110323 -110324 3|Cast|11032401 4|Cast|11032402 6|Cast|11032403 8|Cast|11032404 11|Cast|11032405 13|Cast|11032406 19|Cast|11032407 22|Cast|11032408 0|Effect|FxR2WeilaAttack11Sound||1| 2|Cast|11032410 18|Cast|11032411 0|Cast|11032413 4|Cast|11032414 9|Cast|11032415 19|Cast|11032416 21|Cast|11032417 2|Cast|11032418 5|Cast|11032419 11|Cast|11032420 0|Effect|FxR2WeilaAttack11M||1| 25|Magic|110315|0 -110325 8|Cast|11032501|11032511|11032512 0|Effect|FxR2WeilaAttack41||1| 3|Effect|FxR2WeilaWuqiBaoEx|WeaponCase1|1| 0|Effect|FxR2WeilaBeidong||1| 0|Magic|110362|0 7|Magic|110363|0 4|Magic|110369|0 900|Magic|110352|0 900|Magic|110353|0 3|Magic|110378|0 3|Move|-3|0.1|0.5|| 4|Cast|11032516 8|Shake|3|0.25|-0.5|10|0.15|3 22|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1| 14|Magic|110319|0 -110326 1|Cast|11032601 6|Cast|11032602 2|Effect|FxR2WeilaAttack4201||1| 6|Effect|FxR2WeilaAttack4202||1| 0|Effect|FxR2WeilaBeidong||1| 1|Cast|11032606 6|Cast|11032607 1|Cast|11032608 6|Cast|11032609 1|Shake|3|0.15|-0.5|10|0.15|4 6|Shake|3|0.25|-0.5|10|0.15|5 27|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1| 0|Effect|FxR2WeilaAttack42Sound||1| 12|Magic|110319|0 -110327 2|Cast|11032701|11032705|11032706 0|Effect|FxR2WeilaAttack43||1| 0|Effect|FxR2WeilaBeidong||1| 19|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1| 2|Shake|3|0.25|-0.5|10|0.15|2 10|Magic|110319|0 -110328 3|Cast|11032801|11032805|11032806 0|Effect|FxR2WeilaAttack44||1| 0|Effect|FxR2WeilaBeidong||1| 39|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1| 3|Shake|3|0.25|-0.5|10|0.15|2 10|Magic|110319|0 -110329 4|Cast|11032901 9|Cast|11032902 3|Effect|FxR2WeilaAttack4501||1| 8|Effect|FxR2WeilaAttack4502||1| 0|Effect|FxR2WeilaBeidong||1| 4|Cast|11032906 9|Cast|11032907 3|Cast|11032908 8|Cast|11032909 4|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1| 0|Effect|FxR2WeilaAttack45Sound||1| 7|Magic|110364|0 4|Shake|3|0.15|-0.5|10|0.15|4 9|Shake|3|0.3|-0.5|10|0.35|5 12|Magic|110319|0 -110330 2|Cast|11033001 3|Cast|11033002 0|Effect|FxR2WeilaAttack01||1| 2|Move|20|0.1|-65|| +110324 3|Cast|11032401 4|Cast|11032402 6|Cast|11032403 8|Cast|11032404 11|Cast|11032405 13|Cast|11032406 19|Cast|11032407 22|Cast|11032408 0|Effect|FxR2WeilaAttack11Sound||1|| 2|Cast|11032410 18|Cast|11032411 0|Cast|11032413 4|Cast|11032414 9|Cast|11032415 19|Cast|11032416 21|Cast|11032417 2|Cast|11032418 5|Cast|11032419 11|Cast|11032420 0|Effect|FxR2WeilaAttack11M||1|| 25|Magic|110315|0 +110325 8|Cast|11032501|11032511|11032512 0|Effect|FxR2WeilaAttack41||1|| 3|Effect|FxR2WeilaWuqiBaoEx|WeaponCase1|1|| 0|Effect|FxR2WeilaBeidong||1|| 0|Magic|110362|0 7|Magic|110363|0 4|Magic|110369|0 900|Magic|110352|0 900|Magic|110353|0 3|Magic|110378|0 3|Move|-3|0.1|0.5|| 4|Cast|11032516 8|Shake|3|0.25|-0.5|10|0.15|3 22|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 14|Magic|110319|0 +110326 1|Cast|11032601 6|Cast|11032602 2|Effect|FxR2WeilaAttack4201||1|| 6|Effect|FxR2WeilaAttack4202||1|| 0|Effect|FxR2WeilaBeidong||1|| 1|Cast|11032606 6|Cast|11032607 1|Cast|11032608 6|Cast|11032609 1|Shake|3|0.15|-0.5|10|0.15|4 6|Shake|3|0.25|-0.5|10|0.15|5 27|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 0|Effect|FxR2WeilaAttack42Sound||1|| 12|Magic|110319|0 +110327 2|Cast|11032701|11032705|11032706 0|Effect|FxR2WeilaAttack43||1|| 0|Effect|FxR2WeilaBeidong||1|| 19|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 2|Shake|3|0.25|-0.5|10|0.15|2 10|Magic|110319|0 +110328 3|Cast|11032801|11032805|11032806 0|Effect|FxR2WeilaAttack44||1|| 0|Effect|FxR2WeilaBeidong||1|| 39|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 3|Shake|3|0.25|-0.5|10|0.15|2 10|Magic|110319|0 +110329 4|Cast|11032901 9|Cast|11032902 3|Effect|FxR2WeilaAttack4501||1|| 8|Effect|FxR2WeilaAttack4502||1|| 0|Effect|FxR2WeilaBeidong||1|| 4|Cast|11032906 9|Cast|11032907 3|Cast|11032908 8|Cast|11032909 4|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 0|Effect|FxR2WeilaAttack45Sound||1|| 7|Magic|110364|0 4|Shake|3|0.15|-0.5|10|0.15|4 9|Shake|3|0.3|-0.5|10|0.35|5 12|Magic|110319|0 +110330 2|Cast|11033001 3|Cast|11033002 0|Effect|FxR2WeilaAttack01||1|| 2|Move|20|0.1|-65|| 110331 -110332 2|Cast|11033201 7|Cast|11033202 9|Cast|11033203 11|Cast|11033204 17|Cast|11033205 2|Effect|FxR2WeilaAttack1001||1| 17|Cast|11033207 0|Effect|FxR2WeilaAttack10Sound||1| 2|Move|12|0.1|-50|| 16|Cast|11033210 +110332 2|Cast|11033201 7|Cast|11033202 9|Cast|11033203 11|Cast|11033204 17|Cast|11033205 2|Effect|FxR2WeilaAttack1001||1|| 17|Cast|11033207 0|Effect|FxR2WeilaAttack10Sound||1|| 2|Move|12|0.1|-50|| 16|Cast|11033210 110333 -110334 5|Cast|11033401 6|Cast|11033402 8|Cast|11033403 10|Cast|11033404 12|Cast|11033405 0|Effect|FxR2WeilaAttack33||1| -110601 4|Cast|11060101 3|Effect|FxR2QuAtk01||1| 0|Effect|FxR2QuAtk01Sound||1| -110602 4|Cast|11060201 10|Cast|11060202 4|Effect|FxR2QuAtk0201||1| 9|Effect|FxR2QuAtk0202||1| 5|Cast|11060205 10|Cast|11060206 10|Shake|3|0.1|-0.5|10|0.15|2 0|Effect|FxR2QuAtk02Sound||1| -110603 8|Cast|11060301 7|Effect|FxR2QuAtk03||1| 7|Cast|11060304 904|Turn|720|0.1|1 7|Shake|3|0.1|0.1|20|0.2|1 0|Effect|FxR2QuAtk03Sound||1| -110604 7|Cast|11060401 14|Cast|11060402 6|Effect|FxR2QuAtk0401||1| 12|Effect|FxR2QuAtk0402||1| 7|Cast|11060406 14|Cast|11060407 7|Shake|3|0.1|-0.5|10|0.15|2 14|Shake|3|0.15|-0.5|10|0.15|3 902|Turn|720|0.1|1 908|Turn|720|0.1|1 0|Effect|FxR2QuAtk04Sound||1| -110605 6|Cast|11060501 10|Cast|11060502 18|Cast|11060503 0|Effect|FxR2QuAtk05Sound||1| 5|Effect|FxR2QuAtk0501||1| 9|Effect|FxR2QuAtk0502||1| 18|Effect|FxR2QuAtk0503||1| 6|Cast|11060509 10|Cast|11060510 -110606 8|Cast|11060601 9|Cast|11060602 0|Effect|FxR2QuAtk11||1| 9|Cast|11060604 9|Shake|3|0.25|-0.5|10|0.35|2 14|Magic|110614|0 7|Magic|110643|0 -110607 8|Cast|11060701 9|Cast|11060702 0|Effect|FxR2QuAtk11||1| 9|Cast|11060704 9|Shake|3|0.25|-0.5|10|0.35|2 14|Magic|110614|0 7|Magic|110643|0 -110608 8|Cast|11060801 9|Cast|11060802 0|Effect|FxR2QuAtk13||1| 9|Cast|11060804 9|Shake|3|0.35|-0.5|10|0.35|2 14|Magic|110614|0 7|Magic|110643|0 -110609 3|Cast|11060901 7|Cast|11060902 0|Effect|FxR2QuAtk21||1| 0|Magic|110623|0 -110610 3|Cast|11061001 7|Cast|11061002 0|Effect|FxR2QuAtk21||1| 0|Magic|110623|0 -110611 3|Cast|11061101 7|Cast|11061102 0|Effect|FxR2QuAtk23||1| 0|Magic|110623|0 -110612 4|Cast|11061201 10|Cast|11061202 20|Cast|11061203 13|Shake|4|0.2|0.03|20|0.25|3 4|Effect|FxR2QuAtk3101||1| 9|Effect|FxR2QuAtk3102||1| 14|Effect|FxR2QuAtk31Xuli||1| 19|Cast|11061212 0|Effect|FxR2QuAtk31Sound||1| 20|Shake|4|0.4|-0.8|10|0.35|4 12|Magic|110643|0 -110613 4|Cast|11061301 10|Cast|11061302 20|Cast|11061303 13|Shake|4|0.2|0.03|20|0.25|3 4|Effect|FxR2QuAtk3101||1| 9|Effect|FxR2QuAtk3102||1| 14|Effect|FxR2QuAtk31Xuli||1| 19|Cast|11061312 0|Effect|FxR2QuAtk31Sound||1| 20|Shake|4|0.4|-0.8|10|0.35|4 12|Magic|110643|0 -110614 4|Cast|11061401 10|Cast|11061402 20|Cast|11061403 13|Shake|4|0.2|0.03|20|0.25|3 4|Effect|FxR2QuAtk3301||1| 9|Effect|FxR2QuAtk3302||1| 14|Effect|FxR2QuAtk31Xuli||1| 19|Cast|11061412 0|Effect|FxR2QuAtk33Sound||1| 20|Shake|4|0.4|-0.8|10|0.35|4 12|Magic|110643|0 -110615 6|Cast|11061501 12|Cast|11061502 0|Magic|100091|0 28|Magic|100092|0 5|Magic|110652|0 28|Magic|110651|0 3|Cast|11061512 26|Cast|11061513 6|Cast|11061514 12|Cast|11061515 0|Effect|FxR2QuAtkQte||1| -110616 0|Effect|FxR2QuAtkMove01|Bip001|1| 8|Magic|100094|0 -110617 0|Effect|FxR2QuAtkMove02|Bip001|1| 8|Magic|100094|0 -110618 0|Magic|110650|0 0|Cast|11061803 0|Magic|110663|0 30|Magic|100092|0 0|Effect|FxR2QuAtk51||1| -110619 0|Magic|110671|0 0|Effect|FxR2QuWin||0| +110334 5|Cast|11033401 6|Cast|11033402 8|Cast|11033403 10|Cast|11033404 12|Cast|11033405 0|Effect|FxR2WeilaAttack33||1|| +110335 4|Effect|FxR2WeilaAttack4601||1|| 1|Move|20|0.25|5|| 5|Cast|11033503 10|Cast|11033504 6|Cast|11033505 11|Cast|11033506 +110336 4|Effect|FxR2WeilaAttack47WuqiBuff|WeaponCase1||| 12|Effect|FxR2WeilaAttack4701|||| 15|Cast|11033603|11033604 9|Cast|11033605|11033606 14|Magic|117321|0 0|Magic|117320|0 8|Magic|117323|0 0|Magic|117322|0 15|Shake|5|0.3|-0.5|10|0.35|5 3|Shake|4|0.15|-0.5|10|0.1|5 +110337 21|Effect|FxR2WeilaAttack4701|||| 12|Effect|FxR2WeilaAttack47WuqiBuff|WeaponCase1||| 24|Cast|11033703|11033704 17|Cast|11033705|11033706 22|Magic|117321|0 7|Magic|117320|0 15|Magic|117323|0 7|Magic|117322|0 22|Shake|5|0.3|-0.5|10|0.35|5 10|Shake|4|0.15|-0.5|10|0.1|5 3|Effect|FxR2WeilaWuqiBaoEx|WeaponCase1|1|| +110338 8|Cast|11033801|11033811|11033812 0|Effect|FxR2WeilaAttack41||1|| 3|Effect|FxR2WeilaWuqiBaoEx|WeaponCase1|1|| 0|Effect|FxR2WeilaBeidong||1|| 0|Magic|110362|0 7|Magic|110363|0 4|Magic|110369|0 900|Magic|110352|0 900|Magic|110353|0 3|Magic|110378|0 3|Move|-3|0.1|0.5|| 4|Cast|11033816 8|Shake|3|0.25|-0.5|10|0.15|3 22|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 14|Magic|110319|0 0|Magic|117328|0 +110339 1|Cast|11033901 6|Cast|11033902 2|Effect|FxR2WeilaAttack4201||1|| 6|Effect|FxR2WeilaAttack4202||1|| 0|Effect|FxR2WeilaBeidong||1|| 1|Cast|11033906 6|Cast|11033907 1|Cast|11033908 6|Cast|11033909 1|Shake|3|0.15|-0.5|10|0.15|4 6|Shake|3|0.25|-0.5|10|0.15|5 27|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 0|Effect|FxR2WeilaAttack42Sound||1|| 12|Magic|110319|0 1|Move|20|0.25|5|| +110340 2|Cast|11034001|11034005|11034006 0|Effect|FxR2WeilaAttack43||1|| 0|Effect|FxR2WeilaBeidong||1|| 19|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 2|Shake|3|0.25|-0.5|10|0.15|2 10|Magic|110319|0 1|Move|20|0.25|5|| +110341 3|Cast|11034101|11034105|11034106 0|Effect|FxR2WeilaAttack44||1|| 0|Effect|FxR2WeilaBeidong||1|| 39|Effect|FxR2WeilaWuqiXiaoshiEx|WeaponCase1|1|| 3|Shake|3|0.25|-0.5|10|0.15|2 10|Magic|110319|0 1|Move|20|0.25|5|| +110342 3|Cast|11034201 4|Cast|11034202 5|Cast|11034203 6|Cast|11034204 10|Cast|11034205 16|Cast|11034206|11034211 3|Effect|FxR2WeilaAttack0401||1|| 9|Effect|FxR2WeilaAttack0402||1|| 16|Cast|11034209 0|Effect|FxR2WeilaAttack04Sound||1|| +110343 5|Cast|11034301 13|Cast|11034302 4|Effect|FxR2WeilaAttack0501||1|| 13|Effect|FxR2WeilaAttack0502||1|| 1|Effect|FxR2WeilaWuqiBao|WeaponCase1|1|| 34|Effect|FxR2WeilaWuqiXiaoshi|WeaponCase1|1|| 0|Effect|FxR2WeilaAttack05Sound||1|| +110601 4|Cast|11060101 3|Effect|FxR2QuAtk01||1|| 0|Effect|FxR2QuAtk01Sound||1|| +110602 4|Cast|11060201 10|Cast|11060202 4|Effect|FxR2QuAtk0201||1|| 9|Effect|FxR2QuAtk0202||1|| 5|Cast|11060205 10|Cast|11060206 10|Shake|3|0.1|-0.5|10|0.15|2 0|Effect|FxR2QuAtk02Sound||1|| +110603 8|Cast|11060301 7|Effect|FxR2QuAtk03||1|| 7|Cast|11060304 904|Turn|720|0.1|1 7|Shake|3|0.1|0.1|20|0.2|1 0|Effect|FxR2QuAtk03Sound||1|| +110604 7|Cast|11060401 14|Cast|11060402 6|Effect|FxR2QuAtk0401||1|| 12|Effect|FxR2QuAtk0402||1|| 7|Cast|11060406 14|Cast|11060407 7|Shake|3|0.1|-0.5|10|0.15|2 14|Shake|3|0.15|-0.5|10|0.15|3 902|Turn|720|0.1|1 908|Turn|720|0.1|1 0|Effect|FxR2QuAtk04Sound||1|| +110605 6|Cast|11060501 10|Cast|11060502 18|Cast|11060503 0|Effect|FxR2QuAtk05Sound||1|| 5|Effect|FxR2QuAtk0501||1|| 9|Effect|FxR2QuAtk0502||1|| 18|Effect|FxR2QuAtk0503||1|| 6|Cast|11060509 10|Cast|11060510 +110606 8|Cast|11060601 9|Cast|11060602 0|Effect|FxR2QuAtk11||1|| 9|Cast|11060604 9|Shake|3|0.25|-0.5|10|0.35|2 14|Magic|110614|0 7|Magic|110643|0 +110607 8|Cast|11060701 9|Cast|11060702 0|Effect|FxR2QuAtk11||1|| 9|Cast|11060704 9|Shake|3|0.25|-0.5|10|0.35|2 14|Magic|110614|0 7|Magic|110643|0 +110608 8|Cast|11060801 9|Cast|11060802 0|Effect|FxR2QuAtk13||1|| 9|Cast|11060804 9|Shake|3|0.35|-0.5|10|0.35|2 14|Magic|110614|0 7|Magic|110643|0 +110609 3|Cast|11060901 7|Cast|11060902 0|Effect|FxR2QuAtk21||1|| 0|Magic|110623|0 +110610 3|Cast|11061001 7|Cast|11061002 0|Effect|FxR2QuAtk21||1|| 0|Magic|110623|0 +110611 3|Cast|11061101 7|Cast|11061102 0|Effect|FxR2QuAtk23||1|| 0|Magic|110623|0 +110612 4|Cast|11061201 10|Cast|11061202 20|Cast|11061203 13|Shake|4|0.2|0.03|20|0.25|3 4|Effect|FxR2QuAtk3101||1|| 9|Effect|FxR2QuAtk3102||1|| 14|Effect|FxR2QuAtk31Xuli||1|| 19|Cast|11061212 0|Effect|FxR2QuAtk31Sound||1|| 20|Shake|4|0.4|-0.8|10|0.35|4 12|Magic|110643|0 +110613 4|Cast|11061301 10|Cast|11061302 20|Cast|11061303 13|Shake|4|0.2|0.03|20|0.25|3 4|Effect|FxR2QuAtk3101||1|| 9|Effect|FxR2QuAtk3102||1|| 14|Effect|FxR2QuAtk31Xuli||1|| 19|Cast|11061312 0|Effect|FxR2QuAtk31Sound||1|| 20|Shake|4|0.4|-0.8|10|0.35|4 12|Magic|110643|0 +110614 4|Cast|11061401 10|Cast|11061402 20|Cast|11061403 13|Shake|4|0.2|0.03|20|0.25|3 4|Effect|FxR2QuAtk3301||1|| 9|Effect|FxR2QuAtk3302||1|| 14|Effect|FxR2QuAtk31Xuli||1|| 19|Cast|11061412 0|Effect|FxR2QuAtk33Sound||1|| 20|Shake|4|0.4|-0.8|10|0.35|4 12|Magic|110643|0 +110615 6|Cast|11061501 12|Cast|11061502 0|Magic|100091|0 28|Magic|100092|0 5|Magic|110652|0 28|Magic|110651|0 3|Cast|11061512 26|Cast|11061513 6|Cast|11061514 12|Cast|11061515 0|Effect|FxR2QuAtkQte||1|| +110616 0|Effect|FxR2QuAtkMove01|Bip001|1|| 8|Magic|100094|0 +110617 0|Effect|FxR2QuAtkMove02|Bip001|1|| 8|Magic|100094|0 +110618 0|Magic|110650|0 0|Cast|11061803 0|Magic|110663|0 30|Magic|100092|0 0|Effect|FxR2QuAtk51||1|| +110619 0|Magic|110671|0 0|Effect|FxR2QuWin||0|| 110620 -110621 0|Magic|110670|0 0|Effect|FxR2QuBorn||1| +110621 0|Magic|110670|0 0|Effect|FxR2QuBorn||1|| 110622 -110623 8|Cast|11062301 9|Cast|11062302 0|Effect|FxR2QuAtk13||1| 9|Cast|11062304 9|Shake|3|0.35|-0.5|10|0.35|2 14|Magic|110614|0 900|Turn|720|0.1|1 7|Magic|110643|0 -110624 4|Cast|11062401 3|Effect|FxR2QuAtk01||1| 0|Effect|FxR2QuAtk01Sound||1| -110625 0|Move|10.4|2.6|0|| 0|Turn|490|2.6|2 0|Effect|FxR2QuAtk32||1| 0|Cast|11062504 -110626 0|Move|10.4|2.6|0|| 0|Turn|490|2.6|2 0|Effect|FxR2QuAtk32||1| 0|Cast|11062604 -110627 0|Move|10.4|2.6|0|| 0|Turn|490|2.6|2 0|Effect|FxR2QuAtk32||1| 0|Cast|11062704 +110623 8|Cast|11062301 9|Cast|11062302 0|Effect|FxR2QuAtk13||1|| 9|Cast|11062304 9|Shake|3|0.35|-0.5|10|0.35|2 14|Magic|110614|0 900|Turn|720|0.1|1 7|Magic|110643|0 +110624 4|Cast|11062401 3|Effect|FxR2QuAtk01||1|| 0|Effect|FxR2QuAtk01Sound||1|| +110625 0|Move|10.4|2.6|0|| 0|Turn|490|2.6|2 0|Effect|FxR2QuAtk32||1|| 0|Cast|11062504 +110626 0|Move|10.4|2.6|0|| 0|Turn|490|2.6|2 0|Effect|FxR2QuAtk32||1|| 0|Cast|11062604 +110627 0|Move|10.4|2.6|0|| 0|Turn|490|2.6|2 0|Effect|FxR2QuAtk32||1|| 0|Cast|11062704 110628 -110629 2|Cast|11062901 7|Cast|11062902 17|Cast|11062903 11|Shake|4|0.2|0.03|20|0.25|3 0|Effect|FxR2QuAtk3101||1| 6|Effect|FxR2QuAtk3102||1| 17|Cast|11062912 12|Effect|FxR2QuAtk31Xuli||1| 0|Effect|FxR2QuAtk31StandSound||1| 17|Shake|4|0.4|-0.8|10|0.35|4 10|Magic|110643|0 -110630 2|Cast|11063001 7|Cast|11063002 17|Cast|11063003 11|Shake|4|0.2|0.03|20|0.25|3 0|Effect|FxR2QuAtk3101||1| 6|Effect|FxR2QuAtk3102||1| 17|Cast|11063011 12|Effect|FxR2QuAtk31Xuli||1| 0|Effect|FxR2QuAtk31StandSound||1| 17|Shake|4|0.4|-0.8|10|0.35|4 10|Magic|110643|0 -110631 2|Cast|11063101 7|Cast|11063102 17|Cast|11063103 11|Shake|4|0.2|0.03|20|0.25|3 0|Effect|FxR2QuAtk3301||1| 6|Effect|FxR2QuAtk3302||1| 17|Cast|11063111 12|Effect|FxR2QuAtk31Xuli||1| 0|Effect|FxR2QuAtk33StandSound||1| 17|Shake|4|0.4|-0.8|10|0.35|4 10|Magic|110643|0 -110632 4|Cast|11063201 3|Effect|FxR2QuAtk10||1| 4|Cast|11063205 3|Shake|3|0.1|0.1|20|0.2|1 0|Effect|FxR2QuAtk10Sound||1| +110629 2|Cast|11062901 7|Cast|11062902 17|Cast|11062903 11|Shake|4|0.2|0.03|20|0.25|3 0|Effect|FxR2QuAtk3101||1|| 6|Effect|FxR2QuAtk3102||1|| 17|Cast|11062912 12|Effect|FxR2QuAtk31Xuli||1|| 0|Effect|FxR2QuAtk31StandSound||1|| 17|Shake|4|0.4|-0.8|10|0.35|4 10|Magic|110643|0 +110630 2|Cast|11063001 7|Cast|11063002 17|Cast|11063003 11|Shake|4|0.2|0.03|20|0.25|3 0|Effect|FxR2QuAtk3101||1|| 6|Effect|FxR2QuAtk3102||1|| 17|Cast|11063011 12|Effect|FxR2QuAtk31Xuli||1|| 0|Effect|FxR2QuAtk31StandSound||1|| 17|Shake|4|0.4|-0.8|10|0.35|4 10|Magic|110643|0 +110631 2|Cast|11063101 7|Cast|11063102 17|Cast|11063103 11|Shake|4|0.2|0.03|20|0.25|3 0|Effect|FxR2QuAtk3301||1|| 6|Effect|FxR2QuAtk3302||1|| 17|Cast|11063111 12|Effect|FxR2QuAtk31Xuli||1|| 0|Effect|FxR2QuAtk33StandSound||1|| 17|Shake|4|0.4|-0.8|10|0.35|4 10|Magic|110643|0 +110632 4|Cast|11063201 3|Effect|FxR2QuAtk10||1|| 4|Cast|11063205 3|Shake|3|0.1|0.1|20|0.2|1 0|Effect|FxR2QuAtk10Sound||1|| 110633 39|Cast|11063301 22|Cast|11063302 0|Cast|11063304 0|Magic|110682|0 0|Cast|11063306 26|Cast|11063307 -110634 3|Cast|11063401 7|Cast|11063402 0|Effect|FxR2QuAtk21||1| 0|Cast|11063405 0|Cast|11063406|11063407 0|Magic|110623|0 -110635 3|Cast|11063501 7|Cast|11063502 0|Effect|FxR2QuAtk21||1| 0|Cast|11063505 0|Cast|11063506|11063507 0|Magic|110623|0 -110636 3|Cast|11063601 7|Cast|11063602 0|Effect|FxR2QuAtk23||1| 0|Cast|11063605 0|Cast|11063606|11063607 0|Magic|110623|0 +110634 3|Cast|11063401 7|Cast|11063402 0|Effect|FxR2QuAtk21||1|| 0|Cast|11063405 0|Cast|11063406|11063407 0|Magic|110623|0 +110635 3|Cast|11063501 7|Cast|11063502 0|Effect|FxR2QuAtk21||1|| 0|Cast|11063505 0|Cast|11063506|11063507 0|Magic|110623|0 +110636 3|Cast|11063601 7|Cast|11063602 0|Effect|FxR2QuAtk23||1|| 0|Cast|11063605 0|Cast|11063606|11063607 0|Magic|110623|0 110637 110638 110639 0|Turn|360|0.5|1 0|Magic|119600|0 0|RecordTarget|0.1|10|2.5|2|1 0|Move|5|0.1|0|| 0|Cast|11063909|11063912 110640 0|Turn|360|0.5|1 0|Magic|119600|0 0|RecordTarget|0.1|10|2.5|2|1 0|Move|5|0.1|0|| 0|Cast|11064009|11064012 -110641 0|Magic|119600|0 0|Turn|7200|0.05|1 26|Cast|11064104 28|Cast|11064105 21|Move|3|0.23|0|| 22|Turn|7200|0.15|1 25|Turn|7200|0.05|1 25|Cast|11064109 26|Cast|11064110 0|Effect|FxR2QuExecutioner02||1| 1|Turn|360|0.9|1 26|Effect|FxR2QuExecutioner04||1| 28|Cast|11064114 18|Magic|200861|0 18|Magic|119640|0 26|Magic|119641|0 0|Effect|FxR2QuExecutioner01ExSound||1| 18|Magic|119642|0 18|Magic|119643|0 22|Magic|119644|0 18|Cast|11064123 21|Cast|11064124 0|Magic|119678|0 19|Magic|119645|0 24|Magic|119646|0 17|Magic|119677|0 28|Shake|3|0.8|-1|8|0.35|1 0|Cast|11064130 17|Magic|119675|0 27|Magic|119676|0 -110642 0|Magic|119600|0 0|Turn|7200|0.05|1 26|Cast|11064204 28|Cast|11064205 21|Move|3|0.23|0|| 22|Turn|7200|0.15|1 25|Turn|7200|0.05|1 25|Cast|11064209 26|Cast|11064210 0|Effect|FxR2QuExecutioner02||1| 0|Effect|FxR2QuExecutioner01ExSound||1| 26|Effect|FxR2QuExecutioner04||1| 28|Cast|11064214 18|Magic|200861|0 18|Magic|119640|0 26|Magic|119641|0 1|Turn|360|0.9|1 18|Magic|119642|0 18|Magic|119643|0 22|Magic|119644|0 18|Cast|11064223 21|Cast|11064224 0|Magic|119678|0 19|Magic|119645|0 24|Magic|119646|0 17|Magic|119677|0 28|Shake|3|0.8|-1|8|0.35|1 0|Cast|11064230 17|Magic|119675|0 27|Magic|119676|0 -110643 0|Move|30|0.1|0|| 0|Turn|3600|0.1|1 8|Catch|WeaponCaughtCase|200809|119617|119657|Hoverhit|MidCaughtCase 22|CatchLoose|0||1|110643041|119611|||1 34|Cast|11064305 0|Cast|11064306 34|Cast|11064307 34|Magic|200811|0 0|Magic|119612|0 5|Magic|200801|0 6|Magic|119636|0 15|Magic|119637|0 22|Magic|119638|0 34|Magic|119639|0 0|Effect|FxR2QuExecutioner03Sound||1| 24|Magic|119615|0 24|Magic|119613|0 8|Magic|119610|0 24|Magic|119616|0 8|Cast|11064322 22|Cast|11064324 20|Effect|FxR2QuExecutioner06Trail|WeaponCase1|1| 30|Effect|FxR2QuExecutioner07Xuli||| 35|Effect|FxR2QuExecutioner07||| 28|Effect|FxR2QuExecutioner03SceneColor||| 2|Cast|11064330 36|Cast|11064333 8|Shake|5|0.7|0.8|10|0.1|1 22|Shake|2|0.25|-0.6|10|0.25|1 36|Shake|3|0.45|-1|10|0.4|1 0|Cast|11064340 -111601 6|Cast|11160102 16|Cast|11160103 7|Effect|FxR2QuflyAtk01||1| 1|Magic|110651|0 6|Magic|110652|0 18|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.6|1 16|Cast|11160114 16|Cast|11160115 -111602 6|Cast|11160202 18|Cast|11160203 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.5|1 10|Cast|11160214 6|Effect|FxR2QuflyAtk02|Root|1| -111603 6|Cast|11160302 18|Cast|11160303 7|Effect|FxR2QuflyAtk0301||1| 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.3|1 12|Cast|11160314 10|Cast|11160315 +110641 0|Magic|119600|0 0|Turn|7200|0.05|1 26|Cast|11064104 28|Cast|11064105 21|Move|3|0.23|0|| 22|Turn|7200|0.15|1 25|Turn|7200|0.05|1 25|Cast|11064109 26|Cast|11064110 0|Effect|FxR2QuExecutioner02||1|| 1|Turn|360|0.9|1 26|Effect|FxR2QuExecutioner04||1|| 28|Cast|11064114 18|Magic|200861|0 18|Magic|119640|0 26|Magic|119641|0 0|Effect|FxR2QuExecutioner01ExSound||1|| 18|Magic|119642|0 18|Magic|119643|0 22|Magic|119644|0 18|Cast|11064123 21|Cast|11064124 0|Magic|119678|0 19|Magic|119645|0 24|Magic|119646|0 17|Magic|119677|0 28|Shake|3|0.8|-1|8|0.35|1 0|Cast|11064130 17|Magic|119675|0 27|Magic|119676|0 +110642 0|Magic|119600|0 0|Turn|7200|0.05|1 26|Cast|11064204 28|Cast|11064205 21|Move|3|0.23|0|| 22|Turn|7200|0.15|1 25|Turn|7200|0.05|1 25|Cast|11064209 26|Cast|11064210 0|Effect|FxR2QuExecutioner02||1|| 0|Effect|FxR2QuExecutioner01ExSound||1|| 26|Effect|FxR2QuExecutioner04||1|| 28|Cast|11064214 18|Magic|200861|0 18|Magic|119640|0 26|Magic|119641|0 1|Turn|360|0.9|1 18|Magic|119642|0 18|Magic|119643|0 22|Magic|119644|0 18|Cast|11064223 21|Cast|11064224 0|Magic|119678|0 19|Magic|119645|0 24|Magic|119646|0 17|Magic|119677|0 28|Shake|3|0.8|-1|8|0.35|1 0|Cast|11064230 17|Magic|119675|0 27|Magic|119676|0 +110643 0|Move|30|0.1|0|| 0|Turn|3600|0.1|1 8|Catch|WeaponCaughtCase|200809|119617|119657|Hoverhit|MidCaughtCase 22|CatchLoose|0||1|110643041|119611|||1 34|Cast|11064305 0|Cast|11064306 34|Cast|11064307 34|Magic|200811|0 0|Magic|119612|0 5|Magic|200801|0 6|Magic|119636|0 15|Magic|119637|0 22|Magic|119638|0 34|Magic|119639|0 0|Effect|FxR2QuExecutioner03Sound||1|| 24|Magic|119615|0 24|Magic|119613|0 8|Magic|119610|0 24|Magic|119616|0 8|Cast|11064322 22|Cast|11064324 20|Effect|FxR2QuExecutioner06Trail|WeaponCase1|1|| 30|Effect|FxR2QuExecutioner07Xuli|||| 35|Effect|FxR2QuExecutioner07|||| 28|Effect|FxR2QuExecutioner03SceneColor|||| 2|Cast|11064330 36|Cast|11064333 8|Shake|5|0.7|0.8|10|0.1|1 22|Shake|2|0.25|-0.6|10|0.25|1 36|Shake|3|0.45|-1|10|0.4|1 0|Cast|11064340 +111601 6|Cast|11160102 16|Cast|11160103 7|Effect|FxR2QuflyAtk01||1|| 1|Magic|110651|0 6|Magic|110652|0 18|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.6|1 16|Cast|11160114 16|Cast|11160115 +111602 6|Cast|11160202 18|Cast|11160203 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.5|1 10|Cast|11160214 6|Effect|FxR2QuflyAtk02|Root|1|| +111603 6|Cast|11160302 18|Cast|11160303 7|Effect|FxR2QuflyAtk0301||1|| 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.3|1 12|Cast|11160314 10|Cast|11160315 111604 0|Cast|11160401 2|Magic|110677|0 111605 2|Magic|110652|0 111606 2|Magic|110652|0 111607 111608 2|Cast|11160801 0|Cast|11160802 111609 1|Magic|110651|0 19|Magic|110655|0 4|Cast|11160907 2|Cast|11160909 -111610 918|Cast|11161001 999|Cast|11161002 20|Magic|110652|0 1|Magic|110678|0 1|Magic|110679|0 0|Effect|FxR2QuAtk52Mat||0| 42|Magic|110651|0 43|Magic|110655|0 41|Cast|11161009 +111610 918|Cast|11161001 999|Cast|11161002 20|Magic|110652|0 1|Magic|110678|0 1|Magic|110679|0 0|Effect|FxR2QuAtk52Mat||0|| 42|Magic|110651|0 43|Magic|110655|0 41|Cast|11161009 111611 1|Magic|110666|0 111612 0|Cast|11161201 2|Magic|110677|0 -111613 6|Cast|11161302 18|Cast|11161303 7|Effect|FxR2QuflyAtk0301||1| 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.3|1 12|Cast|11161314 10|Cast|11161315 -111614 6|Cast|11161402 18|Cast|11161403 7|Effect|FxR2QuflyAtk0301||1| 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.3|1 12|Cast|11161414 10|Cast|11161415 +111613 6|Cast|11161302 18|Cast|11161303 7|Effect|FxR2QuflyAtk0301||1|| 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.3|1 12|Cast|11161314 10|Cast|11161315 +111614 6|Cast|11161402 18|Cast|11161403 7|Effect|FxR2QuflyAtk0301||1|| 1|Magic|110651|0 7|Magic|110652|0 19|Magic|110651|0 1|Magic|110654|0 19|Magic|110655|0 0|Turn|1000|0.3|1 12|Cast|11161414 10|Cast|11161415 111615 0|Turn|7200|0.05|1 10|Catch|CaughtCase|200809|||Hoverhit|MidCaughtCase 20|CatchLoose|0|0|0|111615061||||3 18|Magic|200861|0 11|Cast|11161510 10|Cast|11161517|11161518 111616 0|Turn|7200|0.05|1 10|Catch|CaughtCase|200809|||Hoverhit|MidCaughtCase 20|CatchLoose|0|0|0|111616061||||3 18|Magic|200861|0 11|Cast|11161610 10|Cast|11161617|11161618 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA006.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA006.tsv index 27a69c70..2e33c234 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA006.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA006.tsv @@ -1,58 +1,60 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -102201 3|Cast|10220101 1|Effect|FxR3LuxiyaAttack01||| 44|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102202 4|Cast|10220201 7|Cast|10220202 1|Effect|FxR3LuxiyaAttack02||1| 62|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 3|Cast|10220205 6|Cast|10220206 -102203 4|Cast|10220301 10|Cast|10220302 16|Cast|10220303 1|Effect|FxR3LuxiyaAttack03||1| 59|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 15|Cast|10220306 15|Cast|10220307 -102204 3|Cast|10220401 7|Cast|10220402 12|Cast|10220403 1|Effect|FxR3LuxiyaAttack04||1| -102205 6|Cast|10220501 12|Cast|10220502 21|Cast|10220503 1|Effect|FxR3LuxiyaAttack05||1| 54|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 4|Magic|102270|0 4|Magic|102272|0 11|Magic|102271|0 12|Magic|102273|0 20|Cast|10220510 -102206 3|Cast|10220601 1|Effect|FxR3LuxiyaAttack01||| 44|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 1|Move|20|0.1||| -102207 1|Cast|10220701 4|Cast|10220703 3|Magic|102270|0 3|Magic|102272|0 23|Magic|102271|0 24|Magic|102273|0 3|Magic|102274|0 3|Magic|102275|0 18|Magic|102276|0 26|Magic|102278|0 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 2|Magic|102215|0 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102208 1|Cast|10220801 4|Cast|10220803 3|Magic|102270|0 3|Magic|102272|0 23|Magic|102271|0 24|Magic|102273|0 3|Magic|102274|0 3|Magic|102275|0 18|Magic|102276|0 26|Magic|102278|0 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 2|Magic|102215|0 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102209 1|Cast|10220901 4|Cast|10220903 3|Magic|102270|0 3|Magic|102272|0 23|Magic|102271|0 24|Magic|102273|0 3|Magic|102274|0 3|Magic|102275|0 18|Magic|102276|0 26|Magic|102278|0 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 3|Magic|102215|0 22|Shake|2|0.5|-1|10|0.25|6 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102210 1|Cast|10221001 7|Cast|10221002 45|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 7|Magic|102223|0 7|Magic|102226|0 -102211 1|Cast|10221101 7|Cast|10221102 45|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 7|Magic|102224|0 7|Magic|102227|0 -102212 1|Cast|10221201 7|Cast|10221202 45|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 7|Magic|102225|0 7|Magic|102228|0 -102213 1|Cast|10221301 1|Magic|102270|0 1|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 42|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102214 1|Cast|10221401 1|Magic|102270|0 1|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 42|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102215 1|Cast|10221501 1|Magic|102270|0 1|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 42|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102216 0|Magic|102250|0 118|Magic|100092|0 1|Effect|FxR3LuxiyaAttack51||| 74|Cast|10221605 1|Effect|FxR3LuxiyaAttack51Wuqi|WeaponCase1|1| 0|Cast|10221607 30|Cast|10221608 38|Cast|10221609 42|Cast|10221610 46|Cast|10221611 50|Cast|10221612 56|Cast|10221613 73|Cast|10221614 105|Cast|10221615 30|Cast|10221616 72|Cast|10221617 0|Magic|102299|0 -102217 0|Cast|10221701 8|Magic|100094|0 1|Magic|102279|0 8|Magic|102280|0 -102218 0|Cast|10221801 8|Magic|100094|0 1|Magic|102279|0 8|Magic|102280|0 -102219 0|Magic|102259|0 0|Effect|FxR3LuxiyaBorn||1| -102220 1|Cast|10222001 4|Cast|10222003 3|Magic|102270|0 3|Magic|102272|0 23|Magic|102271|0 24|Magic|102273|0 3|Magic|102274|0 3|Magic|102275|0 18|Magic|102276|0 26|Magic|102278|0 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 3|Magic|102215|0 22|Shake|2|0.5|-1|10|0.25|6 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| -102221 0|Magic|102260|0 0|Effect|FxR3LuxiyaWin||1| +102201 3|Cast|10220101 1|Effect|FxR3LuxiyaAttack01|||| 44|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102202 4|Cast|10220201 7|Cast|10220202 1|Effect|FxR3LuxiyaAttack02||1|| 62|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 3|Cast|10220205 6|Cast|10220206 +102203 4|Cast|10220301 10|Cast|10220302 16|Cast|10220303 1|Effect|FxR3LuxiyaAttack03||1|| 59|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 15|Cast|10220306 15|Cast|10220307 +102204 3|Cast|10220401 7|Cast|10220402 12|Cast|10220403 1|Effect|FxR3LuxiyaAttack04||1|| +102205 6|Cast|10220501 12|Cast|10220502 21|Cast|10220503 1|Effect|FxR3LuxiyaAttack05||1|| 54|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 4|Magic|102270|0| 4|Magic|102272|0| 11|Magic|102271|0| 12|Magic|102273|0| 20|Cast|10220510 +102206 3|Cast|10220601 1|Effect|FxR3LuxiyaAttack01|||| 44|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 1|Move|20|0.1||| +102207 1|Cast|10220701 4|Cast|10220703 3|Magic|102270|0| 3|Magic|102272|0| 23|Magic|102271|0| 24|Magic|102273|0| 3|Magic|102274|0| 3|Magic|102275|0| 18|Magic|102276|0| 26|Magic|102278|0| 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 2|Magic|102215|0| 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102208 1|Cast|10220801 4|Cast|10220803 3|Magic|102270|0| 3|Magic|102272|0| 23|Magic|102271|0| 24|Magic|102273|0| 3|Magic|102274|0| 3|Magic|102275|0| 18|Magic|102276|0| 26|Magic|102278|0| 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 2|Magic|102215|0| 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102209 1|Cast|10220901 4|Cast|10220903 3|Magic|102270|0| 3|Magic|102272|0| 23|Magic|102271|0| 24|Magic|102273|0| 3|Magic|102274|0| 3|Magic|102275|0| 18|Magic|102276|0| 26|Magic|102278|0| 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 3|Magic|102215|0| 22|Shake|2|0.5|-1|10|0.25|6 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102210 1|Cast|10221001 7|Cast|10221002 45|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 7|Magic|102223|0| 7|Magic|102226|0| +102211 1|Cast|10221101 7|Cast|10221102 45|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 7|Magic|102224|0| 7|Magic|102227|0| +102212 1|Cast|10221201 7|Cast|10221202 45|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 7|Magic|102225|0| 7|Magic|102228|0| +102213 1|Cast|10221301 1|Magic|102270|0| 1|Magic|102272|0| 12|Magic|102271|0| 13|Magic|102273|0| 42|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102214 1|Cast|10221401 1|Magic|102270|0| 1|Magic|102272|0| 12|Magic|102271|0| 13|Magic|102273|0| 42|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102215 1|Cast|10221501 1|Magic|102270|0| 1|Magic|102272|0| 12|Magic|102271|0| 13|Magic|102273|0| 42|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102216 0|Magic|102250|0| 118|Magic|100092|0| 1|Effect|FxR3LuxiyaAttack51|||| 74|Cast|10221605 1|Effect|FxR3LuxiyaAttack51Wuqi|WeaponCase1|1|| 0|Cast|10221607 30|Cast|10221608 38|Cast|10221609 42|Cast|10221610 46|Cast|10221611 50|Cast|10221612 56|Cast|10221613 73|Cast|10221614 105|Cast|10221615 30|Cast|10221616 72|Cast|10221617 0|Magic|102299|0| +102217 0|Cast|10221701 8|Magic|100094|0| 1|Magic|102279|0| 8|Magic|102280|0| +102218 0|Cast|10221801 8|Magic|100094|0| 1|Magic|102279|0| 8|Magic|102280|0| +102219 0|Magic|102259|0| 0|Effect|FxR3LuxiyaBorn||1|| +102220 1|Cast|10222001 4|Cast|10222003 3|Magic|102270|0| 3|Magic|102272|0| 23|Magic|102271|0| 24|Magic|102273|0| 3|Magic|102274|0| 3|Magic|102275|0| 18|Magic|102276|0| 26|Magic|102278|0| 4|Shake|2|0.35|-1|10|0.25|3 6|Shake|2|0.35|-1|10|0.25|4 9|Shake|2|0.35|-1|10|0.25|5 3|Magic|102215|0| 22|Shake|2|0.5|-1|10|0.25|6 41|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| +102221 0|Magic|102260|0| 0|Effect|FxR3LuxiyaWin||1|| 102222 -102223 1|Effect|FxR3LuxiyaQte||1| 63|Magic|100092|0 6|Cast|10222304 19|Cast|10222305 27|Cast|10222306 33|Cast|10222307 36|Cast|10222308 43|Cast|10222309 44|Cast|10222310 46|Cast|10222311 1|Effect|FxR3LuxiyaQteDilie||| -102224 4|Cast|10222401 1|Effect|FxR3LuxiyaAttack41||1| 4|Shake|3|0.15|0|10|0.15|1 18|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 0|Turn|300|0.2|1 10|Magic|102278|0 -102225 3|Cast|10222501 1|Effect|FxR3LuxiyaAttack42||1| 3|Shake|2|0.15|0|10|0.15|1 22|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 0|Turn|300|0.2|1 8|Magic|102278|0 -102226 3|Cast|10222601 1|Effect|FxR3LuxiyaAttack43||1| 3|Shake|3|0.15|0|10|0.15|1 23|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 0|Turn|300|0.2|1 10|Magic|102278|0 -102227 3|Cast|10222701 1|Effect|FxR3LuxiyaAttack44||1| 3|Shake|6|0.15|0|10|0.15|1 18|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 0|Turn|300|0.2|1 10|Magic|102278|0 -102228 8|Cast|10222801 2|Cast|10222802 8|Cast|10222803 1|Effect|FxR3LuxiyaAttack06||1| 52|Effect|FxR3LuxiyaShoudao|WeaponCase1|1| 0|Magic|102279|0 5|Magic|102280|0 1|Move|30|0.1||| 7|Cast|10222809 7|Cast|10222810 +102223 1|Effect|FxR3LuxiyaQte||1|| 63|Magic|100092|0| 6|Cast|10222304 19|Cast|10222305 27|Cast|10222306 33|Cast|10222307 36|Cast|10222308 43|Cast|10222309 44|Cast|10222310 46|Cast|10222311 1|Effect|FxR3LuxiyaQteDilie|||| +102224 4|Cast|10222401 1|Effect|FxR3LuxiyaAttack41||1|| 4|Shake|3|0.15|0|10|0.15|1 18|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 0|Turn|300|0.2|1 10|Magic|102278|0| +102225 3|Cast|10222501 1|Effect|FxR3LuxiyaAttack42||1|| 3|Shake|2|0.15|0|10|0.15|1 22|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 0|Turn|300|0.2|1 8|Magic|102278|0| +102226 3|Cast|10222601 1|Effect|FxR3LuxiyaAttack43||1|| 3|Shake|3|0.15|0|10|0.15|1 23|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 0|Turn|300|0.2|1 10|Magic|102278|0| +102227 3|Cast|10222701 1|Effect|FxR3LuxiyaAttack44||1|| 3|Shake|6|0.15|0|10|0.15|1 18|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 0|Turn|300|0.2|1 10|Magic|102278|0| +102228 8|Cast|10222801 2|Cast|10222802 8|Cast|10222803 1|Effect|FxR3LuxiyaAttack06||1|| 52|Effect|FxR3LuxiyaShoudao|WeaponCase1|1|| 0|Magic|102279|0| 5|Magic|102280|0| 1|Move|30|0.1||| 7|Cast|10222809 7|Cast|10222810 102229 -101501 5|Cast|10150101 0|Effect|FxR3YongyechaoAttack01||1| -101502 5|Cast|10150201 0|Effect|FxR3YongyechaoAttack02||1| -101503 5|Cast|10150301 7|Cast|10150302 9|Cast|10150303 11|Cast|10150304 13|Cast|10150305|10150306 5|Shake|4|0.3|0.6|20|0.4|0 0|Effect|FxR3YongyechaoAttack03||1| -101504 3|Cast|10150401 7|Cast|10150402 15|Cast|10150403 16|Cast|10150404 0|Effect|FxR3YongyechaoAttack0401||1| 16|Cast|10150417 -101505 5|Cast|10150501|10150502 8|Cast|10150503 12|Cast|10150504 16|Cast|10150505 22|Cast|10150506 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0 0|Effect|FxR3YongyechaoAttack11||1| 5|Cast|10150511 3|Turn|115|0.8|1 -101506 5|Cast|10150601|10150602 8|Cast|10150603 12|Cast|10150604 16|Cast|10150605 22|Cast|10150606 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0 0|Effect|FxR3YongyechaoAttack11||1| 5|Cast|10150611 3|Turn|115|0.8|1 -101507 5|Cast|10150701|10150702 8|Cast|10150703 12|Cast|10150704 16|Cast|10150705 22|Cast|10150706 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0 0|Effect|FxR3YongyechaoAttack13||1| 5|Cast|10150711 3|Turn|115|0.8|1 -101508 0|Move|12|0.8|-15|| 2|Cast|10150803 0|Effect|FxR3YongyechaoAttack21||| -101509 0|Move|12|0.8|-15|| 2|Cast|10150903 0|Effect|FxR3YongyechaoAttack21||| -101510 0|Move|12|0.8|-15|| 2|Cast|10151003 0|Effect|FxR3YongyechaoAttack23||| -101511 6|Cast|10151101 11|Cast|10151102 7|Cast|10151103 11|Cast|10151104 6|Shake|2|0.2|-0.5|8|0.15|0 11|Shake|2|0.4|-1|10|0.4|1 0|Effect|FxR3YongyechaoAttack31||1| -101512 6|Cast|10151201 11|Cast|10151202 7|Cast|10151203 11|Cast|10151204 6|Shake|2|0.2|-0.5|8|0.15|0 11|Shake|2|0.4|-1|10|0.4|1 0|Effect|FxR3YongyechaoAttack31||1| -101513 6|Cast|10151301 11|Cast|10151302|10151307 6|Cast|10151303 11|Cast|10151304 6|Shake|2|0.2|-0.5|8|0.15|0 11|Shake|2|0.4|-1|10|0.4|1 0|Effect|FxR3YongyechaoAttack31||1| 11|Cast|10151312 -101514 61|Magic|100092|0 24|Magic|101567|0 24|Magic|101568|0 34|Magic|101573|0 24|Magic|101569|0 24|Magic|101571|0 34|Magic|101570|0 35|Magic|101572|0 0|Cast|10151410 23|Cast|10151412 0|Magic|101553|0 0|Cast|10151414 0|Magic|101550|0 -101515 2|Magic|101575|0 10|Magic|101576|0 10|Magic|100094|0 -101516 2|Magic|101575|0 10|Magic|101576|0 10|Magic|100094|0 -101517 0|Effect|FxR3YongyechaoBorn|HitCase|1| 0|Magic|101559|0 -101518 5|Cast|10151801|10151802 8|Cast|10151803 12|Cast|10151804 16|Cast|10151805 22|Cast|10151806 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0 0|Effect|FxR3YongyechaoAttack13||1| 5|Cast|10151811 3|Turn|115|0.8|1 -101519 0|Effect|FxR3YongyechaoWin|HitCase|1| 0|Effect|FxR3YongyechaoWin02||| 0|Magic|101560|0 +102230 0|Magic|102206|0| 999|Magic|100275|0| 999|Cast|10223003|10223004 999|Effect|FxR1LuxiyaAttack07||1|| +102231 0|Magic|102207|0| 999|Cast|10223102 999|Effect|FxR1LuxiyaAttack10Sound||1|| 999|Sound|10002703|1 +101501 5|Cast|10150101 0|Effect|FxR3YongyechaoAttack01||1|| +101502 5|Cast|10150201 0|Effect|FxR3YongyechaoAttack02||1|| +101503 5|Cast|10150301 7|Cast|10150302 9|Cast|10150303 11|Cast|10150304 13|Cast|10150305|10150306 5|Shake|4|0.3|0.6|20|0.4|0 0|Effect|FxR3YongyechaoAttack03||1|| +101504 3|Cast|10150401 7|Cast|10150402 15|Cast|10150403 16|Cast|10150404 0|Effect|FxR3YongyechaoAttack0401||1|| 16|Cast|10150417 +101505 5|Cast|10150501|10150502 8|Cast|10150503 12|Cast|10150504 16|Cast|10150505 22|Cast|10150506 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0| 0|Effect|FxR3YongyechaoAttack11||1|| 5|Cast|10150511 3|Turn|115|0.8|1 +101506 5|Cast|10150601|10150602 8|Cast|10150603 12|Cast|10150604 16|Cast|10150605 22|Cast|10150606 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0| 0|Effect|FxR3YongyechaoAttack11||1|| 5|Cast|10150611 3|Turn|115|0.8|1 +101507 5|Cast|10150701|10150702 8|Cast|10150703 12|Cast|10150704 16|Cast|10150705 22|Cast|10150706 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0| 0|Effect|FxR3YongyechaoAttack13||1|| 5|Cast|10150711 3|Turn|115|0.8|1 +101508 0|Move|12|0.8|-15|| 2|Cast|10150803 0|Effect|FxR3YongyechaoAttack21|||| +101509 0|Move|12|0.8|-15|| 2|Cast|10150903 0|Effect|FxR3YongyechaoAttack21|||| +101510 0|Move|12|0.8|-15|| 2|Cast|10151003 0|Effect|FxR3YongyechaoAttack23|||| +101511 6|Cast|10151101 11|Cast|10151102 7|Cast|10151103 11|Cast|10151104 6|Shake|2|0.2|-0.5|8|0.15|0 11|Shake|2|0.4|-1|10|0.4|1 0|Effect|FxR3YongyechaoAttack31||1|| +101512 6|Cast|10151201 11|Cast|10151202 7|Cast|10151203 11|Cast|10151204 6|Shake|2|0.2|-0.5|8|0.15|0 11|Shake|2|0.4|-1|10|0.4|1 0|Effect|FxR3YongyechaoAttack31||1|| +101513 6|Cast|10151301 11|Cast|10151302|10151307 6|Cast|10151303 11|Cast|10151304 6|Shake|2|0.2|-0.5|8|0.15|0 11|Shake|2|0.4|-1|10|0.4|1 0|Effect|FxR3YongyechaoAttack31||1|| 11|Cast|10151312 +101514 61|Magic|100092|0| 24|Magic|101567|0| 24|Magic|101568|0| 34|Magic|101573|0| 24|Magic|101569|0| 24|Magic|101571|0| 34|Magic|101570|0| 35|Magic|101572|0| 0|Cast|10151410 23|Cast|10151412 0|Magic|101553|0| 0|Cast|10151414 0|Magic|101550|0| +101515 2|Magic|101575|0| 10|Magic|101576|0| 10|Magic|100094|0| +101516 2|Magic|101575|0| 10|Magic|101576|0| 10|Magic|100094|0| +101517 0|Effect|FxR3YongyechaoBorn|HitCase|1|| 0|Magic|101559|0| +101518 5|Cast|10151801|10151802 8|Cast|10151803 12|Cast|10151804 16|Cast|10151805 22|Cast|10151806 5|Shake|4|0.5|-0.5|10|0.1|0 8|Magic|101515|0| 0|Effect|FxR3YongyechaoAttack13||1|| 5|Cast|10151811 3|Turn|115|0.8|1 +101519 0|Effect|FxR3YongyechaoWin|HitCase|1|| 0|Effect|FxR3YongyechaoWin02|||| 0|Magic|101560|0| 101520 -101521 50|Magic|100092|0 1|Magic|101545|0 5|Cast|10152105 3|Magic|101577|0 3|Magic|101578|0 30|Magic|101573|0 5|Cast|10152110 +101521 50|Magic|100092|0| 1|Magic|101545|0| 5|Cast|10152105 3|Magic|101577|0| 3|Magic|101578|0| 30|Magic|101573|0| 5|Cast|10152110 101522 -101523 5|Cast|10152301 0|Effect|FxR3YongyechaoAttack01Ex||1| -101524 5|Cast|10152401 0|Effect|FxR3YongyechaoAttack02Ex||1| -101525 5|Cast|10152501 7|Cast|10152502 9|Cast|10152503 11|Cast|10152504 13|Cast|10152505|10152506 5|Shake|4|0.3|0.6|20|0.4|0 0|Effect|FxR3YongyechaoAttack03Ex||1| -101526 3|Cast|10152601 7|Cast|10152602 15|Cast|10152603 16|Cast|10152604 0|Effect|FxR3YongyechaoAttack0401Ex||1| 16|Cast|10152617 -101527 5|Cast|10152701 0|Effect|FxR3YongyechaoAttack01||1| 2|Move|25|0.1|0|| -101528 5|Cast|10152801 0|Effect|FxR3YongyechaoAttack01Ex||1| 2|Move|35|0.1|0|| +101523 5|Cast|10152301 0|Effect|FxR3YongyechaoAttack01Ex||1|| +101524 5|Cast|10152401 0|Effect|FxR3YongyechaoAttack02Ex||1|| +101525 5|Cast|10152501 7|Cast|10152502 9|Cast|10152503 11|Cast|10152504 13|Cast|10152505|10152506 5|Shake|4|0.3|0.6|20|0.4|0 0|Effect|FxR3YongyechaoAttack03Ex||1|| +101526 3|Cast|10152601 7|Cast|10152602 15|Cast|10152603 16|Cast|10152604 0|Effect|FxR3YongyechaoAttack0401Ex||1|| 16|Cast|10152617 +101527 5|Cast|10152701 0|Effect|FxR3YongyechaoAttack01||1|| 2|Move|25|0.1|0|| +101528 5|Cast|10152801 0|Effect|FxR3YongyechaoAttack01Ex||1|| 2|Move|35|0.1|0|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA007.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA007.tsv index 36f2b99c..5edcc35b 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA007.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA007.tsv @@ -1,74 +1,74 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -110101 2|Cast|11010101 1|Effect|FxR2SufeiyaAttack01||1| 2|Shake|5|0.35|-1.5|7|0.15|0 -110102 3|Cast|11010201 8|Cast|11010202 0|Effect|FxR2SufeiyaAttack02||1| 3|Shake|5|0.35|-1.5|7|0.15|1 8|Shake|3|0.3|-1.5|15|0.15|2 -110103 3|Cast|11010301 8|Cast|11010302 0|Effect|FxR2SufeiyaAttack03||1| 3|Shake|5|0.35|-1.5|7|0.15|1 8|Shake|3|0.3|-1.5|15|0.15|2 -110104 4|Cast|11010401 6|Cast|11010402 8|Cast|11010403 0|Effect|FxR2SufeiyaAttack04||1| 4|Shake|2|0.25|-1.5|15|0.15|1 -110105 4|Cast|11010501 6|Cast|11010502 8|Cast|11010503 10|Cast|11010504 0|Effect|FxR2SufeiyaAttack05||1| 4|Shake|5|0.4|-1.5|15|0.4|2 -110106 9|Cast|11010601|11010602 0|Effect|FxR2SufeiyaAttack06||1| 9|Shake|3|0.45|-1.5|15|0.3|1 -110107 4|Cast|11010701 5|Cast|11010702 6|Cast|11010703 7|Cast|11010704 8|Cast|11010705 9|Cast|11010706 10|Cast|11010707 11|Cast|11010708 12|Cast|11010709 13|Cast|11010710 14|Cast|11010711 15|Cast|11010712 16|Cast|11010713 17|Cast|11010714 18|Cast|11010715 19|Cast|11010716 20|Cast|11010717 21|Cast|11010718 22|Cast|11010719 23|Cast|11010720 4|Shake|4|0.3|0|15|0.3|0 10|Shake|4|0.3|0|15|0.3|1 16|Shake|4|0.3|0|15|0.3|2 22|Shake|4|0.4|-1|15|0.3|3 0|Effect|FxR2SufeiyaAttack11||1| -110108 4|Cast|11010801 5|Cast|11010802 6|Cast|11010803 7|Cast|11010804 8|Cast|11010805 9|Cast|11010806 10|Cast|11010807 11|Cast|11010808 12|Cast|11010809 13|Cast|11010810 14|Cast|11010811 15|Cast|11010812 16|Cast|11010813 17|Cast|11010814 18|Cast|11010815 19|Cast|11010816 20|Cast|11010817 21|Cast|11010818 22|Cast|11010819 23|Cast|11010820 4|Shake|4|0.3|0|15|0.3|0 10|Shake|4|0.3|0|15|0.3|1 16|Shake|4|0.3|0|15|0.3|2 22|Shake|4|0.4|-1|15|0.3|3 0|Effect|FxR2SufeiyaAttack11||1| -110109 4|Cast|11010901 5|Cast|11010902 6|Cast|11010903 7|Cast|11010904 8|Cast|11010905 9|Cast|11010906 10|Cast|11010907 11|Cast|11010908 12|Cast|11010909 13|Cast|11010910 14|Cast|11010911 15|Cast|11010912 16|Cast|11010913 17|Cast|11010914 18|Cast|11010915 19|Cast|11010916 20|Cast|11010917 21|Cast|11010918 22|Cast|11010919 23|Cast|11010920 4|Shake|4|0.3|0|15|0.3|0 10|Shake|4|0.3|0|15|0.3|1 16|Shake|4|0.3|0|15|0.3|2 22|Shake|4|0.4|-1|15|0.3|3 0|Effect|FxR2SufeiyaAttack13||1| -110110 5|Cast|11011001 5|Cast|11011002 16|Effect|FxR2SufeiyaAttack21End|1|| 5|Shake|4|0.45|-3|15|0.15|0 5|Cast|11011005 -110111 5|Cast|11011101 5|Cast|11011102 16|Effect|FxR2SufeiyaAttack21End|1|| 5|Shake|4|0.45|-3|15|0.15|0 5|Cast|11011105 -110112 5|Cast|11011201 5|Cast|11011202 16|Effect|FxR2SufeiyaAttack21End|1|| 5|Shake|4|0.45|-3|15|0.15|0 5|Cast|11011205 -110113 4|Cast|11011301 6|Cast|11011302 8|Cast|11011303 10|Cast|11011304 12|Cast|11011305 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack31Weiyi||1| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 0|Effect|FxR2SufeiyaAttack31||1| -110114 4|Cast|11011401 6|Cast|11011402 8|Cast|11011403 10|Cast|11011404 12|Cast|11011405 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack31Weiyi||1| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 0|Effect|FxR2SufeiyaAttack31||1| -110115 4|Cast|11011501 6|Cast|11011502 8|Cast|11011503 10|Cast|11011504 12|Cast|11011505 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack33Weiyi||1| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 0|Effect|FxR2SufeiyaAttack33||1| +110101 2|Cast|11010101 1|Effect|FxR2SufeiyaAttack01||1|| 2|Shake|5|0.35|-1.5|7|0.15|0 +110102 3|Cast|11010201 8|Cast|11010202 0|Effect|FxR2SufeiyaAttack02||1|| 3|Shake|5|0.35|-1.5|7|0.15|1 8|Shake|3|0.3|-1.5|15|0.15|2 +110103 3|Cast|11010301 8|Cast|11010302 0|Effect|FxR2SufeiyaAttack03||1|| 3|Shake|5|0.35|-1.5|7|0.15|1 8|Shake|3|0.3|-1.5|15|0.15|2 +110104 4|Cast|11010401 6|Cast|11010402 8|Cast|11010403 0|Effect|FxR2SufeiyaAttack04||1|| 4|Shake|2|0.25|-1.5|15|0.15|1 +110105 4|Cast|11010501 6|Cast|11010502 8|Cast|11010503 10|Cast|11010504 0|Effect|FxR2SufeiyaAttack05||1|| 4|Shake|5|0.4|-1.5|15|0.4|2 +110106 9|Cast|11010601|11010602 0|Effect|FxR2SufeiyaAttack06||1|| 9|Shake|3|0.45|-1.5|15|0.3|1 +110107 4|Cast|11010701 5|Cast|11010702 6|Cast|11010703 7|Cast|11010704 8|Cast|11010705 9|Cast|11010706 10|Cast|11010707 11|Cast|11010708 12|Cast|11010709 13|Cast|11010710 14|Cast|11010711 15|Cast|11010712 16|Cast|11010713 17|Cast|11010714 18|Cast|11010715 19|Cast|11010716 20|Cast|11010717 21|Cast|11010718 22|Cast|11010719 23|Cast|11010720 4|Shake|4|0.3|0|15|0.3|0 10|Shake|4|0.3|0|15|0.3|1 16|Shake|4|0.3|0|15|0.3|2 22|Shake|4|0.4|-1|15|0.3|3 0|Effect|FxR2SufeiyaAttack11||1|| +110108 4|Cast|11010801 5|Cast|11010802 6|Cast|11010803 7|Cast|11010804 8|Cast|11010805 9|Cast|11010806 10|Cast|11010807 11|Cast|11010808 12|Cast|11010809 13|Cast|11010810 14|Cast|11010811 15|Cast|11010812 16|Cast|11010813 17|Cast|11010814 18|Cast|11010815 19|Cast|11010816 20|Cast|11010817 21|Cast|11010818 22|Cast|11010819 23|Cast|11010820 4|Shake|4|0.3|0|15|0.3|0 10|Shake|4|0.3|0|15|0.3|1 16|Shake|4|0.3|0|15|0.3|2 22|Shake|4|0.4|-1|15|0.3|3 0|Effect|FxR2SufeiyaAttack11||1|| +110109 4|Cast|11010901 5|Cast|11010902 6|Cast|11010903 7|Cast|11010904 8|Cast|11010905 9|Cast|11010906 10|Cast|11010907 11|Cast|11010908 12|Cast|11010909 13|Cast|11010910 14|Cast|11010911 15|Cast|11010912 16|Cast|11010913 17|Cast|11010914 18|Cast|11010915 19|Cast|11010916 20|Cast|11010917 21|Cast|11010918 22|Cast|11010919 23|Cast|11010920 4|Shake|4|0.3|0|15|0.3|0 10|Shake|4|0.3|0|15|0.3|1 16|Shake|4|0.3|0|15|0.3|2 22|Shake|4|0.4|-1|15|0.3|3 0|Effect|FxR2SufeiyaAttack13||1|| +110110 5|Cast|11011001 5|Cast|11011002 16|Effect|FxR2SufeiyaAttack21End|1||| 5|Shake|4|0.45|-3|15|0.15|0 5|Cast|11011005 +110111 5|Cast|11011101 5|Cast|11011102 16|Effect|FxR2SufeiyaAttack21End|1||| 5|Shake|4|0.45|-3|15|0.15|0 5|Cast|11011105 +110112 5|Cast|11011201 5|Cast|11011202 16|Effect|FxR2SufeiyaAttack21End|1||| 5|Shake|4|0.45|-3|15|0.15|0 5|Cast|11011205 +110113 4|Cast|11011301 6|Cast|11011302 8|Cast|11011303 10|Cast|11011304 12|Cast|11011305 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack31Weiyi||1|| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 0|Effect|FxR2SufeiyaAttack31||1|| +110114 4|Cast|11011401 6|Cast|11011402 8|Cast|11011403 10|Cast|11011404 12|Cast|11011405 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack31Weiyi||1|| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 0|Effect|FxR2SufeiyaAttack31||1|| +110115 4|Cast|11011501 6|Cast|11011502 8|Cast|11011503 10|Cast|11011504 12|Cast|11011505 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack33Weiyi||1|| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 0|Effect|FxR2SufeiyaAttack33||1|| 110116 0|Magic|110173|0 44|Magic|100092|0 0|Cast|11011613 0|Cast|11011614 0|Magic|110150|0 -110117 0|Effect|FxR2SufeiyaMove01||1| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 10|Magic|100094|0 -110118 0|Effect|FxR2SufeiyaMove02||1| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 12|Magic|100094|0 -110119 0|Magic|110172|0 0|Effect|FxR2SufeiyaBorn|0|| -110120 4|Cast|11012001 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack31Weiyi||1| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 0|Effect|FxR2SufeiyaAttack31||1| -110121 0|Magic|110171|0 0|Effect|FxR2SufeiyaWin|0|| +110117 0|Effect|FxR2SufeiyaMove01||1|| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 10|Magic|100094|0 +110118 0|Effect|FxR2SufeiyaMove02||1|| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 12|Magic|100094|0 +110119 0|Magic|110172|0 0|Effect|FxR2SufeiyaBorn|0||| +110120 4|Cast|11012001 4|Shake|4|0.4|0|15|0.5|1 0|Effect|FxR2SufeiyaAttack31Weiyi||1|| 0|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 0|Effect|FxR2SufeiyaAttack31||1|| +110121 0|Magic|110171|0 0|Effect|FxR2SufeiyaWin|0||| 110122 -110123 0|Effect|FxR2SufeiyaQte||1| 24|Effect|FxR2SufeiyaMove02||1| 24|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1| 14|Cast|11012306 16|Cast|11012307 18|Cast|11012308 20|Cast|11012309 0|Magic|110174|0 15|Magic|110164|0 34|Magic|100092|0 +110123 0|Effect|FxR2SufeiyaQte||1|| 24|Effect|FxR2SufeiyaMove02||1|| 24|Effect|FxR2SufeiyaMoveDummy001Tuowei|Dummy001|1|| 14|Cast|11012306 16|Cast|11012307 18|Cast|11012308 20|Cast|11012309 0|Magic|110174|0 15|Magic|110164|0 34|Magic|100092|0 110124 -110125 2|Cast|11012501 1|Effect|FxR2SufeiyaAttack01||1| -101701 4|Cast|10170101 0|Effect|FxR3KalieninaAttack01||1| -101702 3|Cast|10170201 0|Effect|FxR3KalieninaAttack02||1| -101703 4|Cast|10170301 8|Cast|10170302 12|Cast|10170303 0|Effect|FxR3KalieninaAttack03||1| -101704 6|Cast|10170401 8|Cast|10170402 12|Cast|10170403 14|Cast|10170404 17|Cast|10170405 0|Effect|FxR3KalieninaAttack04||1| -101705 5|Cast|10170501 14|Cast|10170502 0|Effect|FxR3KalieninaAttack11||1| 14|Cast|10170504 14|Shake|2|0.3|-0.5|25|0.35|1 14|Magic|101799|0 -101706 5|Cast|10170601 14|Cast|10170602 0|Effect|FxR3KalieninaAttack11||1| 14|Cast|10170604 14|Shake|2|0.3|-0.5|25|0.35|1 14|Magic|101799|0 -101707 5|Cast|10170701 14|Cast|10170702 0|Effect|FxR3KalieninaAttack13||1| 14|Cast|10170704 0|Effect|FxR3KalieninaAttack13Weapon|WeaponCase1|1| 14|Shake|2|0.3|-0.5|25|0.35|1 0|Magic|101767|3 14|Magic|101799|0 -101708 0|Effect|FxR3KalieninaAttack21||1| 1|Magic|101726|0 1|Magic|101723|0 0|Cast|10170806 0|Cast|10170807 -101709 0|Effect|FxR3KalieninaAttack21||1| 1|Magic|101726|0 1|Magic|101724|0 0|Cast|10170905 0|Cast|10170906 -101710 0|Effect|FxR3KalieninaAttack23||1| 1|Magic|101726|0 1|Magic|101725|0 0|Cast|10171005 0|Cast|10171006 0|Magic|101767|3 -101711 10|Cast|10171101 13|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10171111 0|Effect|FxR3KalieninaAttack31Move||1| 4|Turn|360|0.2|1 13|Magic|101771|0 -101712 10|Cast|10171201 13|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10171211 0|Effect|FxR3KalieninaAttack31Move||1| 4|Turn|360|0.2|1 13|Magic|101771|0 -101713 10|Cast|10171301 13|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10171311 0|Effect|FxR3KalieninaAttack33Move||1| 0|Magic|101767|3 4|Turn|360|0.2|1 13|Magic|101771|0 -101714 0|Magic|101765|0 0|Effect|FxR3KalieninaBorn||1| -101715 5|Cast|10171501 14|Cast|10171502 0|Effect|FxR3KalieninaAttack13||1| 14|Cast|10171504 0|Effect|FxR3KalieninaAttack13Weapon|WeaponCase1|1| 14|Shake|2|0.3|-0.5|25|0.35|1 0|Magic|101767|3 -101716 42|Cast|10171601|10171602 98|Magic|101767|4 98|Magic|100092|0 0|Cast|10171616 0|Effect|FxR3KalieninaAttack51Weapon|WeaponCase1|0| 0|Magic|101794|0 0|Cast|10171619 -101717 0|Magic|101793|0 0|Magic|101759|0 0|Effect|FxR3KalieninaWin||1| 0|Effect|FxR3Kalienina019101Lianhong|MarkCase|| +110125 2|Cast|11012501 1|Effect|FxR2SufeiyaAttack01||1|| +101701 4|Cast|10170101 0|Effect|FxR3KalieninaAttack01||1|| +101702 3|Cast|10170201 0|Effect|FxR3KalieninaAttack02||1|| +101703 4|Cast|10170301 8|Cast|10170302 12|Cast|10170303 0|Effect|FxR3KalieninaAttack03||1|| +101704 6|Cast|10170401 8|Cast|10170402 12|Cast|10170403 14|Cast|10170404 17|Cast|10170405 0|Effect|FxR3KalieninaAttack04||1|| +101705 5|Cast|10170501 14|Cast|10170502 0|Effect|FxR3KalieninaAttack11||1|| 14|Cast|10170504 14|Shake|2|0.3|-0.5|25|0.35|1 14|Magic|101799|0 +101706 5|Cast|10170601 14|Cast|10170602 0|Effect|FxR3KalieninaAttack11||1|| 14|Cast|10170604 14|Shake|2|0.3|-0.5|25|0.35|1 14|Magic|101799|0 +101707 5|Cast|10170701 14|Cast|10170702 0|Effect|FxR3KalieninaAttack13||1|| 14|Cast|10170704 0|Effect|FxR3KalieninaAttack13Weapon|WeaponCase1|1|| 14|Shake|2|0.3|-0.5|25|0.35|1 0|Magic|101767|3 14|Magic|101799|0 +101708 0|Effect|FxR3KalieninaAttack21||1|| 1|Magic|101726|0 1|Magic|101723|0 0|Cast|10170806 0|Cast|10170807 +101709 0|Effect|FxR3KalieninaAttack21||1|| 1|Magic|101726|0 1|Magic|101724|0 0|Cast|10170905 0|Cast|10170906 +101710 0|Effect|FxR3KalieninaAttack23||1|| 1|Magic|101726|0 1|Magic|101725|0 0|Cast|10171005 0|Cast|10171006 0|Magic|101767|3 +101711 10|Cast|10171101 13|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10171111 0|Effect|FxR3KalieninaAttack31Move||1|| 4|Turn|360|0.2|1 13|Magic|101771|0 +101712 10|Cast|10171201 13|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10171211 0|Effect|FxR3KalieninaAttack31Move||1|| 4|Turn|360|0.2|1 13|Magic|101771|0 +101713 10|Cast|10171301 13|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10171311 0|Effect|FxR3KalieninaAttack33Move||1|| 0|Magic|101767|3 4|Turn|360|0.2|1 13|Magic|101771|0 +101714 0|Magic|101765|0 0|Effect|FxR3KalieninaBorn||1|| +101715 5|Cast|10171501 14|Cast|10171502 0|Effect|FxR3KalieninaAttack13||1|| 14|Cast|10171504 0|Effect|FxR3KalieninaAttack13Weapon|WeaponCase1|1|| 14|Shake|2|0.3|-0.5|25|0.35|1 0|Magic|101767|3 +101716 42|Cast|10171601|10171602 98|Magic|101767|4 98|Magic|100092|0 0|Cast|10171616 0|Effect|FxR3KalieninaAttack51Weapon|WeaponCase1|0|| 0|Magic|101794|0 0|Cast|10171619 +101717 0|Magic|101793|0 0|Magic|101759|0 0|Effect|FxR3KalieninaWin||1|| 0|Effect|FxR3Kalienina019101Lianhong|MarkCase||| 101718 -101719 6|Cast|10171901 40|Magic|100092|0 5|Cast|10171909 0|Effect|FxR3KalieninaAttackQteWeapon|WeaponCase1|1| 4|Cast|10171911 5|Magic|101709|0 5|Magic|101719|0 40|Magic|101739|0 35|Cast|10171915 -101720 10|Magic|100094|0 1|Cast|10172003 7|Cast|10172004 1|Effect|FxR3KalieninaMove00|HitCase|0| -101721 10|Magic|100094|0 1|Cast|10172103 7|Cast|10172104 1|Effect|FxR3KalieninaMove00|HitCase|0| +101719 6|Cast|10171901 40|Magic|100092|0 5|Cast|10171909 0|Effect|FxR3KalieninaAttackQteWeapon|WeaponCase1|1|| 4|Cast|10171911 5|Magic|101709|0 5|Magic|101719|0 40|Magic|101739|0 35|Cast|10171915 +101720 10|Magic|100094|0 1|Cast|10172003 7|Cast|10172004 1|Effect|FxR3KalieninaMove00|HitCase|0|| +101721 10|Magic|100094|0 1|Cast|10172103 7|Cast|10172104 1|Effect|FxR3KalieninaMove00|HitCase|0|| 101722 -101723 4|Cast|10172301 0|Effect|FxR3KalieninaAttack01Ex||1| 0|Effect|FxR3KalieninaAttack01ExWeapon|WeaponCase1|1| -101724 3|Cast|10172401 0|Effect|FxR3KalieninaAttack02Ex||1| 0|Effect|FxR3KalieninaAttack02ExWeapon|WeaponCase1|1| -101725 4|Cast|10172501 8|Cast|10172502 12|Cast|10172503 0|Effect|FxR3KalieninaAttack03Ex||1| 0|Effect|FxR3KalieninaAttack03ExWeapon|WeaponCase1|1| -101726 6|Cast|10172601 8|Cast|10172602 12|Cast|10172603 14|Cast|10172604 17|Cast|10172605 0|Effect|FxR3KalieninaAttack04Ex||1| 0|Effect|FxR3KalieninaAttack04ExWeapon|WeaponCase1|1| -101727 5|Cast|10172701 14|Cast|10172702 0|Effect|FxR3KalieninaAttack11Ex||1| 14|Cast|10172704 0|Effect|FxR3KalieninaAttack11ExWeapon|WeaponCase1|1| 14|Shake|2|0.4|-0.5|25|0.35|1 14|Magic|101799|0 -101728 5|Cast|10172801 14|Cast|10172802 0|Effect|FxR3KalieninaAttack11Ex||1| 14|Cast|10172804 0|Effect|FxR3KalieninaAttack11ExWeapon|WeaponCase1|1| 14|Shake|2|0.4|-0.5|25|0.35|1 14|Magic|101799|0 -101729 5|Cast|10172901 14|Cast|10172902 0|Effect|FxR3KalieninaAttack13Ex||1| 14|Cast|10172904 0|Effect|FxR3KalieninaAttack13ExWeapon|WeaponCase1|1| 14|Shake|2|0.4|-0.5|25|0.35|1 0|Magic|101767|3 14|Magic|101799|0 -101730 10|Cast|10173001 10|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10173011 0|Effect|FxR3KalieninaAttack31Move||1| 4|Turn|360|0.2|1 13|Magic|101771|0 -101731 10|Cast|10173101 10|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10173111 0|Effect|FxR3KalieninaAttack31Move||1| 4|Turn|360|0.2|1 13|Magic|101771|0 -101732 10|Cast|10173201 10|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10173211 0|Effect|FxR3KalieninaAttack33Move||1| 0|Magic|101767|3 4|Turn|360|0.2|1 13|Magic|101771|0 -101733 4|Cast|10173301 0|Effect|FxR3KalieninaAttack01||1| 1|Move|15|0.1|0|| -101734 4|Cast|10173401 0|Effect|FxR3KalieninaAttack01Ex||1| 0|Effect|FxR3KalieninaAttack01ExWeapon|WeaponCase1|1| 1|Move|15|0.1|0|| +101723 4|Cast|10172301 0|Effect|FxR3KalieninaAttack01Ex||1|| 0|Effect|FxR3KalieninaAttack01ExWeapon|WeaponCase1|1|| +101724 3|Cast|10172401 0|Effect|FxR3KalieninaAttack02Ex||1|| 0|Effect|FxR3KalieninaAttack02ExWeapon|WeaponCase1|1|| +101725 4|Cast|10172501 8|Cast|10172502 12|Cast|10172503 0|Effect|FxR3KalieninaAttack03Ex||1|| 0|Effect|FxR3KalieninaAttack03ExWeapon|WeaponCase1|1|| +101726 6|Cast|10172601 8|Cast|10172602 12|Cast|10172603 14|Cast|10172604 17|Cast|10172605 0|Effect|FxR3KalieninaAttack04Ex||1|| 0|Effect|FxR3KalieninaAttack04ExWeapon|WeaponCase1|1|| +101727 5|Cast|10172701 14|Cast|10172702 0|Effect|FxR3KalieninaAttack11Ex||1|| 14|Cast|10172704 0|Effect|FxR3KalieninaAttack11ExWeapon|WeaponCase1|1|| 14|Shake|2|0.4|-0.5|25|0.35|1 14|Magic|101799|0 +101728 5|Cast|10172801 14|Cast|10172802 0|Effect|FxR3KalieninaAttack11Ex||1|| 14|Cast|10172804 0|Effect|FxR3KalieninaAttack11ExWeapon|WeaponCase1|1|| 14|Shake|2|0.4|-0.5|25|0.35|1 14|Magic|101799|0 +101729 5|Cast|10172901 14|Cast|10172902 0|Effect|FxR3KalieninaAttack13Ex||1|| 14|Cast|10172904 0|Effect|FxR3KalieninaAttack13ExWeapon|WeaponCase1|1|| 14|Shake|2|0.4|-0.5|25|0.35|1 0|Magic|101767|3 14|Magic|101799|0 +101730 10|Cast|10173001 10|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10173011 0|Effect|FxR3KalieninaAttack31Move||1|| 4|Turn|360|0.2|1 13|Magic|101771|0 +101731 10|Cast|10173101 10|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10173111 0|Effect|FxR3KalieninaAttack31Move||1|| 4|Turn|360|0.2|1 13|Magic|101771|0 +101732 10|Cast|10173201 10|Magic|101799|0 10|Shake|2|0.35|-1|25|0.2|3 10|Shake|1|0|0.2|25|0.8|4 10|Cast|10173211 0|Effect|FxR3KalieninaAttack33Move||1|| 0|Magic|101767|3 4|Turn|360|0.2|1 13|Magic|101771|0 +101733 4|Cast|10173301 0|Effect|FxR3KalieninaAttack01||1|| 1|Move|15|0.1|0|| +101734 4|Cast|10173401 0|Effect|FxR3KalieninaAttack01Ex||1|| 0|Effect|FxR3KalieninaAttack01ExWeapon|WeaponCase1|1|| 1|Move|15|0.1|0|| 111701 6|Cast|11170101 6|Cast|11170102 0|Turn|60|0.3|1 111702 6|Cast|11170201 6|Cast|11170202 0|Turn|60|0.3|1 111703 6|Cast|11170301 6|Cast|11170302 0|Turn|60|0.3|1 -111704 16|Cast|11170402 0|Effect|FxR3KalieninaflyAttack02||1| 0|Turn|100|0.8|1 -111705 16|Cast|11170502 0|Effect|FxR3KalieninaflyAttack02||1| 0|Turn|100|0.8|1 -111706 16|Cast|11170602 0|Effect|FxR3KalieninaflyAttack02||1| 0|Turn|100|0.8|1 -111707 0|Effect|FxR3KalieninaflyBorn||1| +111704 16|Cast|11170402 0|Effect|FxR3KalieninaflyAttack02||1|| 0|Turn|100|0.8|1 +111705 16|Cast|11170502 0|Effect|FxR3KalieninaflyAttack02||1|| 0|Turn|100|0.8|1 +111706 16|Cast|11170602 0|Effect|FxR3KalieninaflyAttack02||1|| 0|Turn|100|0.8|1 +111707 0|Effect|FxR3KalieninaflyBorn||1|| 111708 0|Cast|11170802 111709 6|Cast|11170901 6|Cast|11170902 0|Turn|60|0.3|1 111710 6|Cast|11171001 6|Cast|11171002 0|Turn|60|0.3|1 111711 6|Cast|11171101 6|Cast|11171102 0|Turn|60|0.3|1 -111712 16|Cast|11171202 0|Effect|FxR3KalieninaflyAttack02||1| 0|Turn|100|0.8|1 -111713 16|Cast|11171302 0|Effect|FxR3KalieninaflyAttack02||1| 0|Turn|100|0.8|1 -111714 16|Cast|11171402 0|Effect|FxR3KalieninaflyAttack02||1| 0|Turn|100|0.8|1 +111712 16|Cast|11171202 0|Effect|FxR3KalieninaflyAttack02||1|| 0|Turn|100|0.8|1 +111713 16|Cast|11171302 0|Effect|FxR3KalieninaflyAttack02||1|| 0|Turn|100|0.8|1 +111714 16|Cast|11171402 0|Effect|FxR3KalieninaflyAttack02||1|| 0|Turn|100|0.8|1 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA008.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA008.tsv index c2da6685..8a7b1949 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA008.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA008.tsv @@ -1,37 +1,37 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -110801 3|Cast|11080101 17|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| 0|Move|2.5|0.3|0|| 0|Turn|360|0.3|1 3|Cast|11080105 900|Effect|FxR3LunaAtk01TuoweiWeaponHelp01|WeaponHelp01|1| 3|Shake|1|0.04|0|10|0.4|99 -110802 4|Cast|11080201 21|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| 0|Turn|360|0.6|1 0|Move|2.5|0.5|0|| 0|Cast|11080206 4|Shake|3|0.07|0.02|10|0.25|0 -110803 16|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| 1|Cast|11080302 0|Turn|360|0.7|1 0|Move|2.5|0.5|0|| 0|Effect|FxR3LunaAtk03||1| 0|Shake|1|0.06|0|10|0.5|0 -110804 3|Cast|11080401 5|Cast|11080402 7|Cast|11080403 28|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| 10|Cast|11080405 0|Turn|360|0.6|1 0|Effect|FxR3LunaAtk0401||1| 9|Cast|11080409 0|Move|2.5|0.7|0|| 10|Shake|3|0.1|0.02|10|0.25|0 -110805 2|Cast|11080501 28|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| 0|Turn|360|0.8|1 0|Move|2.5|0.8|0|| 0|Effect|FxR3LunaAtk05||1| 2|Shake|5|0.3|-0.5|10|0.4|0 -110806 1|Cast|11080601 27|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| 0|Cast|11080605 0|Move|2.5|0.7|0|| 1|Shake|5|0.65|-1.3|10|0.35|0 -110807 14|Cast|11080701 0|Turn|120|1|1 23|Magic|110825|0 3|Cast|11080704 14|Cast|11080705 2|Shake|5|0.4|-3|10|0.1|0 11|Shake|4|0.3|-1|10|0.15|1 3|Effect|FxR3LunaAtk11shifa||1| 3|Cast|11080709 14|Effect|FxR3LunaAtk1102||0| -110808 14|Cast|11080801 0|Turn|120|1|1 23|Magic|110825|0 3|Cast|11080804 14|Cast|11080805 2|Shake|5|0.4|-3|10|0.1|0 11|Shake|4|0.3|-1|10|0.15|1 3|Effect|FxR3LunaAtk11shifa||1| 3|Cast|11080809 14|Effect|FxR3LunaAtk1102||0| -110809 14|Cast|11080901 0|Turn|120|1|1 23|Magic|110825|0 3|Cast|11080904 14|Cast|11080905 2|Shake|5|0.4|-3|10|0.1|0 11|Shake|4|0.3|-1|10|0.15|1 3|Effect|FxR3LunaAtk11shifa||1| 3|Cast|11080909 14|Effect|FxR3LunaAtk1102||0| -110810 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 4|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1| 0|Magic|110823|0 8|Turn|360|0.1|2 -110811 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 4|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1| 0|Magic|110823|0 8|Turn|360|0.1|2 -110812 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 4|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1| 0|Magic|110823|0 8|Turn|360|0.1|2 -110813 0|Move|2.5|1.1|0|| 900|Turn|240|0.85|3 24|Effect|FxR3LunaAtk31WeaponsSound||1| 24|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1| 26|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1| 919|Turn|360|0.2|2 900|Magic|110836|0 2|Shake|3|0.12|-0.5|10|0.1|0 5|Shake|3|0.12|-0.5|10|0.1|1 8|Shake|3|0.18|-0.5|10|0.15|2 16|Shake|3|0.27|-1|10|0.25|3 -110814 0|Move|2.5|1.1|0|| 900|Turn|240|0.85|3 24|Effect|FxR3LunaAtk31WeaponsSound||1| 24|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1| 26|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1| 919|Turn|360|0.2|2 900|Magic|110836|0 2|Shake|3|0.12|-0.5|10|0.1|0 5|Shake|3|0.12|-0.5|10|0.1|1 8|Shake|3|0.18|-0.5|10|0.15|2 16|Shake|3|0.27|-1|10|0.25|3 -110815 0|Move|2.5|1.1|0|| 900|Turn|240|0.85|3 24|Effect|FxR3LunaAtk31WeaponsSound||1| 24|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1| 26|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1| 919|Turn|360|0.2|2 900|Magic|110836|0 2|Shake|3|0.12|-0.5|10|0.1|0 5|Shake|3|0.12|-0.5|10|0.1|1 8|Shake|3|0.18|-0.5|10|0.15|2 16|Shake|3|0.27|-1|10|0.25|3 -110816 0|Magic|100091|0 22|Magic|100092|0 6|Cast|11081604 5|Cast|11081606 0|Effect|FxR3LunaAtkQTEWeaponCase2|WeaponCase2|1| 0|Effect|FxR3LunaAtkQTESound||1| 20|Cast|11081609 -110817 0|Effect|FxR3LunaMove01||0| 13|Magic|100094|0 -110818 0|Effect|FxR3LunaMove02||0| 13|Magic|100094|0 -110819 0|Magic|100091|0 90|Magic|100092|0 0|Magic|110857|0 900|Cast|11081904 918|Cast|11081905 919|Cast|11081906 920|Cast|11081907 921|Cast|11081908 922|Cast|11081909 923|Cast|11081910 924|Cast|11081911 925|Cast|11081912 926|Cast|11081913 927|Cast|11081914 928|Cast|11081915 929|Cast|11081916 34|Cast|11081917 36|Cast|11081919 940|Cast|11081920 0|Effect|FxR3LunaAtk51Sound||| 0|Effect|FxR3LunaAtk51Mat||| 0|Cast|11081924 22|Cast|11081926 0|Cast|11081929 +110801 3|Cast|11080101 17|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| 0|Move|2.5|0.3|0|| 0|Turn|360|0.3|1 3|Cast|11080105 900|Effect|FxR3LunaAtk01TuoweiWeaponHelp01|WeaponHelp01|1|| 3|Shake|1|0.04|0|10|0.4|99 +110802 4|Cast|11080201 21|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| 0|Turn|360|0.6|1 0|Move|2.5|0.5|0|| 0|Cast|11080206 4|Shake|3|0.07|0.02|10|0.25|0 +110803 16|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| 1|Cast|11080302 0|Turn|360|0.7|1 0|Move|2.5|0.5|0|| 0|Effect|FxR3LunaAtk03||1|| 0|Shake|1|0.06|0|10|0.5|0 +110804 3|Cast|11080401 5|Cast|11080402 7|Cast|11080403 28|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| 10|Cast|11080405 0|Turn|360|0.6|1 0|Effect|FxR3LunaAtk0401||1|| 9|Cast|11080409 0|Move|2.5|0.7|0|| 10|Shake|3|0.1|0.02|10|0.25|0 +110805 2|Cast|11080501 28|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| 0|Turn|360|0.8|1 0|Move|2.5|0.8|0|| 0|Effect|FxR3LunaAtk05||1|| 2|Shake|5|0.3|-0.5|10|0.4|0 +110806 1|Cast|11080601 27|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| 0|Cast|11080605 0|Move|2.5|0.7|0|| 1|Shake|5|0.65|-1.3|10|0.35|0 +110807 14|Cast|11080701 0|Turn|120|1|1 23|Magic|110825|0 3|Cast|11080704 14|Cast|11080705 2|Shake|5|0.4|-3|10|0.1|0 11|Shake|4|0.3|-1|10|0.15|1 3|Effect|FxR3LunaAtk11shifa||1|| 3|Cast|11080709 14|Effect|FxR3LunaAtk1102||0|| +110808 14|Cast|11080801 0|Turn|120|1|1 23|Magic|110825|0 3|Cast|11080804 14|Cast|11080805 2|Shake|5|0.4|-3|10|0.1|0 11|Shake|4|0.3|-1|10|0.15|1 3|Effect|FxR3LunaAtk11shifa||1|| 3|Cast|11080809 14|Effect|FxR3LunaAtk1102||0|| +110809 14|Cast|11080901 0|Turn|120|1|1 23|Magic|110825|0 3|Cast|11080904 14|Cast|11080905 2|Shake|5|0.4|-3|10|0.1|0 11|Shake|4|0.3|-1|10|0.15|1 3|Effect|FxR3LunaAtk11shifa||1|| 3|Cast|11080909 14|Effect|FxR3LunaAtk1102||0|| +110810 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 4|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1|| 0|Magic|110823|0 8|Turn|360|0.1|2 +110811 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 4|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1|| 0|Magic|110823|0 8|Turn|360|0.1|2 +110812 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 4|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1|| 0|Magic|110823|0 8|Turn|360|0.1|2 +110813 0|Move|2.5|1.1|0|| 900|Turn|240|0.85|3 24|Effect|FxR3LunaAtk31WeaponsSound||1|| 24|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1|| 26|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1|| 919|Turn|360|0.2|2 900|Magic|110836|0 2|Shake|3|0.12|-0.5|10|0.1|0 5|Shake|3|0.12|-0.5|10|0.1|1 8|Shake|3|0.18|-0.5|10|0.15|2 16|Shake|3|0.27|-1|10|0.25|3 +110814 0|Move|2.5|1.1|0|| 900|Turn|240|0.85|3 24|Effect|FxR3LunaAtk31WeaponsSound||1|| 24|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1|| 26|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1|| 919|Turn|360|0.2|2 900|Magic|110836|0 2|Shake|3|0.12|-0.5|10|0.1|0 5|Shake|3|0.12|-0.5|10|0.1|1 8|Shake|3|0.18|-0.5|10|0.15|2 16|Shake|3|0.27|-1|10|0.25|3 +110815 0|Move|2.5|1.1|0|| 900|Turn|240|0.85|3 24|Effect|FxR3LunaAtk31WeaponsSound||1|| 24|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1|| 26|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1|| 919|Turn|360|0.2|2 900|Magic|110836|0 2|Shake|3|0.12|-0.5|10|0.1|0 5|Shake|3|0.12|-0.5|10|0.1|1 8|Shake|3|0.18|-0.5|10|0.15|2 16|Shake|3|0.27|-1|10|0.25|3 +110816 0|Magic|100091|0 22|Magic|100092|0 6|Cast|11081604 5|Cast|11081606 0|Effect|FxR3LunaAtkQTEWeaponCase2|WeaponCase2|1|| 0|Effect|FxR3LunaAtkQTESound||1|| 20|Cast|11081609 +110817 0|Effect|FxR3LunaMove01||0|| 13|Magic|100094|0 +110818 0|Effect|FxR3LunaMove02||0|| 13|Magic|100094|0 +110819 0|Magic|100091|0 90|Magic|100092|0 0|Magic|110857|0 900|Cast|11081904 918|Cast|11081905 919|Cast|11081906 920|Cast|11081907 921|Cast|11081908 922|Cast|11081909 923|Cast|11081910 924|Cast|11081911 925|Cast|11081912 926|Cast|11081913 927|Cast|11081914 928|Cast|11081915 929|Cast|11081916 34|Cast|11081917 36|Cast|11081919 940|Cast|11081920 0|Effect|FxR3LunaAtk51Sound|||| 0|Effect|FxR3LunaAtk51Mat|||| 0|Cast|11081924 22|Cast|11081926 0|Cast|11081929 110820 -110821 0|Magic|110871|0 0|Effect|FxR3LunaWin||0| 0|Effect|FxR3LunaWintuowei|WeaponCase3|0| 0|Effect|FxR3LunaWintuowei|WeaponCase4|0| 0|Effect|FxR3LunaWintuowei|WeaponCase5|0| 0|Effect|FxR3LunaWintuowei|WeaponCase6|0| 0|Effect|FxR3LunaWintuowei01|WeaponCase7|0| 0|Effect|FxR3LunaWintuowei01|WeaponCase8|0| +110821 0|Magic|110871|0 0|Effect|FxR3LunaWin||0|| 0|Effect|FxR3LunaWintuowei|WeaponCase3|0|| 0|Effect|FxR3LunaWintuowei|WeaponCase4|0|| 0|Effect|FxR3LunaWintuowei|WeaponCase5|0|| 0|Effect|FxR3LunaWintuowei|WeaponCase6|0|| 0|Effect|FxR3LunaWintuowei01|WeaponCase7|0|| 0|Effect|FxR3LunaWintuowei01|WeaponCase8|0|| 110822 -110823 0|Magic|110870|0 0|Effect|FxR3LunaBornWeaponsCase3|WeaponCase3|1| 0|Effect|FxR3LunaBornWeaponsCase4|WeaponCase4|1| 0|Effect|FxR3LunaBornWeaponsCase5|WeaponCase5|1| 0|Effect|FxR3LunaBornWeaponsCase6|WeaponCase6|1| 0|Effect|FxR3LunaBorn||0| +110823 0|Magic|110870|0 0|Effect|FxR3LunaBornWeaponsCase3|WeaponCase3|1|| 0|Effect|FxR3LunaBornWeaponsCase4|WeaponCase4|1|| 0|Effect|FxR3LunaBornWeaponsCase5|WeaponCase5|1|| 0|Effect|FxR3LunaBornWeaponsCase6|WeaponCase6|1|| 0|Effect|FxR3LunaBorn||0|| 110824 -110825 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 5|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1| 0|Magic|110823|0 8|Turn|360|0.1|2 924|Effect|FxR3LunaAtk31WeaponsSound||1| 924|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1| 926|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1| -110826 2|Cast|11082601 2|Effect|FxR3LunaAtk4101||1| 0|Effect|FxR3LunaAtk41Sound||1| 0|Effect|FxR3LunaAtk41WeaponCase1|WeaponCase9|1| 1|Move|10|0.15|-100|| -110827 2|Cast|11082705 1|Move|7|0.1|-70|| 0|Effect|FxR3LunaAtk42Sound||1| 2|Effect|FxR3LunaAtk4202||1| 0|Effect|FxR3LunaAtk42WeaponCase1|WeaponCase9|1| -110828 2|Move|7|0.1|-70|| 1|Cast|11082802 2|Cast|11082803 4|Cast|11082804 7|Cast|11082805 0|Effect|FxR3LunaAtk43WeaponCase1|WeaponCase9|1| 1|Effect|FxR3LunaAtk4301||1| 2|Effect|FxR3LunaAtk4302||1| 4|Effect|FxR3LunaAtk4303||1| 7|Effect|FxR3LunaAtk4304||1| 0|Effect|FxR3LunaAtk43Sound||1| -110829 0|Effect|FxR3LunaAtk44WeaponCase2|WeaponCase2|1| 0|Effect|FxR3LunaAtk44Sound||1| 2|Cast|11082904 2|Effect|FxR3LunaAtk4402||1| -110830 0|Effect|FxR3LunaAtk40Sound||1| 0|Cast|11083002 6|Cast|11083004 0|Cast|11083005 0|Magic|110862|0 6|Magic|110863|0 6|Magic|110843|0 0|Effect|FxR3LunaAtk40XuliBip001LHand|Bip001LHand|1| 10|Magic|110877|0 7|Shake|5|0.48|-2|10|0.35|2 901|Shake|5|0.4|0|10|0.1|1 0|Shake|1|0.05|0.03|10|0.5|0 -110831 3|Cast|11083101 0|Move|2.5|0.3|0|| 0|Turn|360|0.3|1 4|Cast|11083107 900|Effect|FxR3LunaAtk01TuoweiWeaponHelp01|WeaponHelp01|1| 3|Shake|1|0.04|0|10|0.4|99 -110832 1|Cast|11083202 0|Turn|360|0.7|1 0|Effect|FxR3LunaAtk08||1| 1|Move|35|0.15|-7|| 0|Shake|1|0.08|0|10|0.4|0 14|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1| -110833 2|Cast|11083301 10|Cast|11083302 1|Shake|1|0.1|0|10|0.3|0 10|Shake|5|0.6|-1|10|0.35|1 1|Effect|FxR3LunaAtk1401|Root|1| 0|Effect|FxR3LunaAtk14WeaponCase1|WeaponCase9|1| 0|Effect|FxR3LunaAtk1402|Root|1| 10|Cast|11083308 6|Turn|3600|0.2|1 16|Magic|110825|0 0|Move|25|0.1|-7|| +110825 0|Move|2.5|0.5|0|| 0|Turn|120|0.35|1 5|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR3LunaAttack21shifa||1|| 0|Magic|110823|0 8|Turn|360|0.1|2 924|Effect|FxR3LunaAtk31WeaponsSound||1|| 924|Effect|FxR3LunaAtk31WeaponsCase7|WeaponCase7|1|| 926|Effect|FxR3LunaAtk31WeaponsCase8|WeaponCase8|1|| +110826 2|Cast|11082601 2|Effect|FxR3LunaAtk4101||1|| 0|Effect|FxR3LunaAtk41Sound||1|| 0|Effect|FxR3LunaAtk41WeaponCase1|WeaponCase9|1|| 1|Move|10|0.15|-100|| +110827 2|Cast|11082705 1|Move|7|0.1|-70|| 0|Effect|FxR3LunaAtk42Sound||1|| 2|Effect|FxR3LunaAtk4202||1|| 0|Effect|FxR3LunaAtk42WeaponCase1|WeaponCase9|1|| +110828 2|Move|7|0.1|-70|| 1|Cast|11082802 2|Cast|11082803 4|Cast|11082804 7|Cast|11082805 0|Effect|FxR3LunaAtk43WeaponCase1|WeaponCase9|1|| 1|Effect|FxR3LunaAtk4301||1|| 2|Effect|FxR3LunaAtk4302||1|| 4|Effect|FxR3LunaAtk4303||1|| 7|Effect|FxR3LunaAtk4304||1|| 0|Effect|FxR3LunaAtk43Sound||1|| +110829 0|Effect|FxR3LunaAtk44WeaponCase2|WeaponCase2|1|| 0|Effect|FxR3LunaAtk44Sound||1|| 2|Cast|11082904 2|Effect|FxR3LunaAtk4402||1|| +110830 0|Effect|FxR3LunaAtk40Sound||1|| 0|Cast|11083002 6|Cast|11083004 0|Cast|11083005 0|Magic|110862|0 6|Magic|110863|0 6|Magic|110843|0 0|Effect|FxR3LunaAtk40XuliBip001LHand|Bip001LHand|1|| 10|Magic|110877|0 7|Shake|5|0.48|-2|10|0.35|2 901|Shake|5|0.4|0|10|0.1|1 0|Shake|1|0.05|0.03|10|0.5|0 +110831 3|Cast|11083101 0|Move|2.5|0.3|0|| 0|Turn|360|0.3|1 4|Cast|11083107 900|Effect|FxR3LunaAtk01TuoweiWeaponHelp01|WeaponHelp01|1|| 3|Shake|1|0.04|0|10|0.4|99 +110832 1|Cast|11083202 0|Turn|360|0.7|1 0|Effect|FxR3LunaAtk08||1|| 1|Move|35|0.15|-7|| 0|Shake|1|0.08|0|10|0.4|0 14|Effect|FxR3LunaWuqiChuxianWeapons3|WeaponCase3|1|| +110833 2|Cast|11083301 10|Cast|11083302 1|Shake|1|0.1|0|10|0.3|0 10|Shake|5|0.6|-1|10|0.35|1 1|Effect|FxR3LunaAtk1401|Root|1|| 0|Effect|FxR3LunaAtk14WeaponCase1|WeaponCase9|1|| 0|Effect|FxR3LunaAtk1402|Root|1|| 10|Cast|11083308 6|Turn|3600|0.2|1 16|Magic|110825|0 0|Move|25|0.1|-7|| 110834 913|Magic|110817|0 911|Shake|1|0.02|0.02|10|0.35|0 11|Turn|720|0.35|1 -110835 3|Cast|11083501 8|Cast|11083502 3|Effect|FxR3LunaAtk1501||1| 7|Effect|FxR3LunaAtk1502||1| 3|Move|6|0.1|-20|| 8|Move|6|0.1|-20|| 0|Effect|FxR3LunaAtk45Sound||1| -110836 3|Cast|11083601 9|Cast|11083602 3|Effect|FxR3LunaAtk1503||1| 2|Move|6|0.2|-2|| 0|Effect|FxR3LunaAtk46Sound||1| +110835 3|Cast|11083501 8|Cast|11083502 3|Effect|FxR3LunaAtk1501||1|| 7|Effect|FxR3LunaAtk1502||1|| 3|Move|6|0.1|-20|| 8|Move|6|0.1|-20|| 0|Effect|FxR3LunaAtk45Sound||1|| +110836 3|Cast|11083601 9|Cast|11083602 3|Effect|FxR3LunaAtk1503||1|| 2|Move|6|0.2|-2|| 0|Effect|FxR3LunaAtk46Sound||1|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA009.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA009.tsv index d4b818f2..f51e5b37 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA009.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA009.tsv @@ -1,60 +1,60 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -103201 4|Cast|10320101 0|Effect|FxR4LuxiyaAttack01A||1| -103202 3|Cast|10320201 3|Cast|10320202 0|Effect|FxR4LuxiyaAttack02A||1| -103203 8|Cast|10320301 0|Magic|103261|0 12|Magic|103262|1 8|Shake|3|0.5|-1.5|15|0.25|0 8|Cast|10320305 8|Cast|10320306 0|Effect|FxR4LuxiyaAttack03AXuli||1| -103204 3|Cast|10320401 8|Cast|10320402 11|Cast|10320403 15|Cast|10320404 16|Cast|10320405 0|Effect|FxR4LuxiyaAttack04A||1| -103205 2|Cast|10320501 7|Cast|10320502 0|Magic|103261|1 13|Magic|103262|1 7|Cast|10320505 0|Effect|FxR4LuxiyaAttack05A||1| -103206 4|Cast|10320601 9|Cast|10320602 12|Cast|10320603 16|Cast|10320604 16|Shake|2|0.5|-0.75|15|0.3|3 16|Magic|103261|1 19|Magic|103262|1 16|Cast|10320608 0|Effect|FxR4LuxiyaAttack11A||1| -103207 4|Cast|10320701 9|Cast|10320702 12|Cast|10320703 16|Cast|10320704 16|Shake|2|0.5|-0.75|15|0.3|3 16|Magic|103261|1 19|Magic|103262|1 18|Cast|10320708 0|Effect|FxR4LuxiyaAttack11A||1| -103208 4|Cast|10320801 9|Cast|10320802 12|Cast|10320803 16|Cast|10320804 16|Shake|2|0.5|-0.75|15|0.3|3 16|Magic|103261|1 19|Magic|103262|1 0|Effect|FxR4LuxiyaAttack11MeshA||1| 18|Cast|10320809 0|Effect|FxR4LuxiyaAttack11A||1| 1|Cast|10320811 5|Cast|10320812 9|Cast|10320813 13|Cast|10320814 -103209 3|Cast|10320901 14|Cast|10320902 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10320905 0|Effect|FxR4LuxiyaAttack21A||1| 3|Cast|10320907 14|Cast|10320908 10|Magic|103261|1 15|Magic|103262|1 -103210 3|Cast|10321001 14|Cast|10321002 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10321005 0|Effect|FxR4LuxiyaAttack21A||1| 3|Cast|10321007 14|Cast|10321008 10|Magic|103261|1 15|Magic|103262|1 -103211 3|Cast|10321101 14|Cast|10321102 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10321105 0|Effect|FxR4LuxiyaAttack21A||1| 3|Cast|10321107 14|Cast|10321108 10|Magic|103261|1 15|Magic|103262|1 -103212 5|Cast|10321201 10|Cast|10321202 0|Cast|10321203 10|Shake|3|0.35|-1.5|10|0.25|2 1|Turn|450|0.2|1 5|Magic|103261|1 10|Magic|103262|1 0|Effect|FxR4LuxiyaAttack31A||1| 5|Cast|10321209 10|Cast|10321210 0|Magic|103263|0 0|Magic|103264|0 4|Magic|103265|0 0|Shake|4|0.3|-2|10|0.1|2 0|Cast|10321215 0|Move|45|0.15||| -103213 5|Cast|10321301 10|Cast|10321302 0|Cast|10321303 10|Shake|3|0.35|-1.5|10|0.25|2 1|Turn|450|0.2|1 5|Magic|103261|1 10|Magic|103262|1 0|Effect|FxR4LuxiyaAttack31A||1| 5|Cast|10321309 10|Cast|10321310 0|Magic|103263|0 0|Magic|103264|0 4|Magic|103265|0 0|Shake|4|0.3|-2|10|0.1|2 0|Cast|10321315 0|Move|45|0.15||| -103214 5|Cast|10321401 10|Cast|10321402 0|Cast|10321403 10|Shake|3|0.35|-1.5|10|0.25|2 1|Turn|450|0.2|1 5|Magic|103261|1 10|Magic|103262|1 0|Effect|FxR4LuxiyaAttack33A||1| 5|Cast|10321409 10|Cast|10321410 0|Magic|103263|0 0|Magic|103264|0 4|Magic|103265|0 0|Shake|4|0.3|-2|10|0.1|2 0|Cast|10321415 0|Move|45|0.15||| -103215 0|Effect|FxR4LuxiyaQte|0|| 2|Cast|10321502 5|Cast|10321503 9|Cast|10321504 13|Cast|10321505 2|Magic|103283|0 28|Cast|10321507 30|Magic|100092|0 30|Magic|103284|0 30|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0| -103216 0|Magic|103261|1 6|Magic|103262|1 0|Effect|FxR4Luxiyamove01||1| 8|Magic|100094|0 -103217 0|Magic|103261|1 6|Magic|103262|1 0|Effect|FxR4Luxiyamove02||1| 8|Magic|100094|0 +103201 4|Cast|10320101 0|Effect|FxR4LuxiyaAttack01A||1|| +103202 3|Cast|10320201 3|Cast|10320202 0|Effect|FxR4LuxiyaAttack02A||1|| +103203 8|Cast|10320301 0|Magic|103261|0 12|Magic|103262|1 8|Shake|3|0.5|-1.5|15|0.25|0 8|Cast|10320305 8|Cast|10320306 0|Effect|FxR4LuxiyaAttack03AXuli||1|| +103204 3|Cast|10320401 8|Cast|10320402 11|Cast|10320403 15|Cast|10320404 16|Cast|10320405 0|Effect|FxR4LuxiyaAttack04A||1|| +103205 2|Cast|10320501 7|Cast|10320502 0|Magic|103261|1 13|Magic|103262|1 7|Cast|10320505 0|Effect|FxR4LuxiyaAttack05A||1|| +103206 4|Cast|10320601 9|Cast|10320602 12|Cast|10320603 16|Cast|10320604 16|Shake|2|0.5|-0.75|15|0.3|3 16|Magic|103261|1 19|Magic|103262|1 16|Cast|10320608 0|Effect|FxR4LuxiyaAttack11A||1|| +103207 4|Cast|10320701 9|Cast|10320702 12|Cast|10320703 16|Cast|10320704 16|Shake|2|0.5|-0.75|15|0.3|3 16|Magic|103261|1 19|Magic|103262|1 18|Cast|10320708 0|Effect|FxR4LuxiyaAttack11A||1|| +103208 4|Cast|10320801 9|Cast|10320802 12|Cast|10320803 16|Cast|10320804 16|Shake|2|0.5|-0.75|15|0.3|3 16|Magic|103261|1 19|Magic|103262|1 0|Effect|FxR4LuxiyaAttack11MeshA||1|| 18|Cast|10320809 0|Effect|FxR4LuxiyaAttack11A||1|| 1|Cast|10320811 5|Cast|10320812 9|Cast|10320813 13|Cast|10320814 +103209 3|Cast|10320901 14|Cast|10320902 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10320905 0|Effect|FxR4LuxiyaAttack21A||1|| 3|Cast|10320907 14|Cast|10320908 10|Magic|103261|1 15|Magic|103262|1 +103210 3|Cast|10321001 14|Cast|10321002 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10321005 0|Effect|FxR4LuxiyaAttack21A||1|| 3|Cast|10321007 14|Cast|10321008 10|Magic|103261|1 15|Magic|103262|1 +103211 3|Cast|10321101 14|Cast|10321102 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10321105 0|Effect|FxR4LuxiyaAttack21A||1|| 3|Cast|10321107 14|Cast|10321108 10|Magic|103261|1 15|Magic|103262|1 +103212 5|Cast|10321201 10|Cast|10321202 0|Cast|10321203 10|Shake|3|0.35|-1.5|10|0.25|2 1|Turn|450|0.2|1 5|Magic|103261|1 10|Magic|103262|1 0|Effect|FxR4LuxiyaAttack31A||1|| 5|Cast|10321209 10|Cast|10321210 0|Magic|103263|0 0|Magic|103264|0 4|Magic|103265|0 0|Shake|4|0.3|-2|10|0.1|2 0|Cast|10321215 0|Move|45|0.15||| +103213 5|Cast|10321301 10|Cast|10321302 0|Cast|10321303 10|Shake|3|0.35|-1.5|10|0.25|2 1|Turn|450|0.2|1 5|Magic|103261|1 10|Magic|103262|1 0|Effect|FxR4LuxiyaAttack31A||1|| 5|Cast|10321309 10|Cast|10321310 0|Magic|103263|0 0|Magic|103264|0 4|Magic|103265|0 0|Shake|4|0.3|-2|10|0.1|2 0|Cast|10321315 0|Move|45|0.15||| +103214 5|Cast|10321401 10|Cast|10321402 0|Cast|10321403 10|Shake|3|0.35|-1.5|10|0.25|2 1|Turn|450|0.2|1 5|Magic|103261|1 10|Magic|103262|1 0|Effect|FxR4LuxiyaAttack33A||1|| 5|Cast|10321409 10|Cast|10321410 0|Magic|103263|0 0|Magic|103264|0 4|Magic|103265|0 0|Shake|4|0.3|-2|10|0.1|2 0|Cast|10321415 0|Move|45|0.15||| +103215 0|Effect|FxR4LuxiyaQte|0||| 2|Cast|10321502 5|Cast|10321503 9|Cast|10321504 13|Cast|10321505 2|Magic|103283|0 28|Cast|10321507 30|Magic|100092|0 30|Magic|103284|0 30|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0|| +103216 0|Magic|103261|1 6|Magic|103262|1 0|Effect|FxR4Luxiyamove01||1|| 8|Magic|100094|0 +103217 0|Magic|103261|1 6|Magic|103262|1 0|Effect|FxR4Luxiyamove02||1|| 8|Magic|100094|0 103218 0|Magic|103272|0 12|Magic|103276|0 0|Cast|10321803 7|Magic|103288|0 12|Magic|103262|0 7|Shake|3|0.3|-1|10|0.2|0 0|Magic|103289|0 12|Magic|103277|0 12|Magic|100092|0 103219 0|Magic|103281|0 0|Cast|10321902 103220 0|Magic|103281|0 0|Cast|10322002 103221 0|Magic|103282|0 0|Cast|10322102 103222 -103223 3|Cast|10322301 14|Cast|10322302 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10322305 0|Effect|FxR4LuxiyaAttack21A||1| 3|Cast|10322307 14|Cast|10322308 10|Magic|103261|1 15|Magic|103262|1 -103224 4|Cast|10322401 2|Move|45|0.1|-300|| 0|Effect|FxR4LuxiyaAttack01A||1| 2|Turn|7200|0.05|1 -103225 4|Cast|10322501 0|Magic|103261|0 8|Magic|103262|1 4|Shake|3|0.5|-1.5|15|0.25|0 4|Cast|10322505 4|Cast|10322506 0|Effect|FxR4LuxiyaAttack03AXuli||1| 0|Move|45|0.1|-300|| 0|Turn|7200|0.05|1 +103223 3|Cast|10322301 14|Cast|10322302 3|Shake|4|0.2|0.6|15|0.35|0 14|Shake|3|0.45|-1|15|0.3|1 14|Cast|10322305 0|Effect|FxR4LuxiyaAttack21A||1|| 3|Cast|10322307 14|Cast|10322308 10|Magic|103261|1 15|Magic|103262|1 +103224 4|Cast|10322401 2|Move|45|0.1|-300|| 0|Effect|FxR4LuxiyaAttack01A||1|| 2|Turn|7200|0.05|1 +103225 4|Cast|10322501 0|Magic|103261|0 8|Magic|103262|1 4|Shake|3|0.5|-1.5|15|0.25|0 4|Cast|10322505 4|Cast|10322506 0|Effect|FxR4LuxiyaAttack03AXuli||1|| 0|Move|45|0.1|-300|| 0|Turn|7200|0.05|1 103226 3|Magic|763044|0 103227 -103228 75|Magic|763097|0 51|Cast|10322802 0|Effect|FxR4LuxiyaCishaSound|HitCase|1| 35|Cast|10322804 35|Cast|10322805 -103229 0|Magic|840091|1 0|Effect|FxMb1HadisiQifeiWp|WeaponCase2|1| 3|Effect|FxMb1HadisiQifei||1| +103228 75|Magic|763097|0 51|Cast|10322802 0|Effect|FxR4LuxiyaCishaSound|HitCase|1|| 35|Cast|10322804 35|Cast|10322805 +103229 0|Magic|840091|1 0|Effect|FxMb1HadisiQifeiWp|WeaponCase2|1|| 3|Effect|FxMb1HadisiQifei||1|| 103230 103231 103232 -103251 4|Cast|10325101 4|Cast|10325102 4|Shake|3|0.2|-1|10|0.1|0 4|Cast|10325104 0|Magic|103283|103283 6|Magic|103284|103283 6|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0| 0|Effect|FxR4LuxiyaAttack01BSound||0| -103252 5|Cast|10325201 8|Cast|10325202 7|Cast|10325203 0|Effect|FxR4LuxiyaAttack02B||1| -103253 2|Cast|10325301 2|Cast|10325302 2|Magic|103288|0 9|Magic|103262|0 2|Shake|2|0.25|-2|10|0.15|0 5|Shake|4|0.25|-1|10|0.15|1 8|Shake|4|0.15|-1|10|0.15|2 0|Effect|FxR4LuxiyaAttack03BSound||0| -103254 0|Effect|FxR4LuxiyaAttack04B||1| 5|Cast|10325402 8|Cast|10325403 -103255 2|Cast|10325501 12|Cast|10325502|10325503 6|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0| 0|Effect|FxR4LuxiyaAttack05B||1| 12|Cast|10325506 12|Shake|2|0.4|-0.75|12|0.35|1 12|Cast|10325508 9|Magic|103288|0 19|Magic|103262|0 0|Magic|103283|0 6|Magic|103284|0 12|Magic|103283|0 14|Magic|103284|0 14|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0| +103251 4|Cast|10325101 4|Cast|10325102 4|Shake|3|0.2|-1|10|0.1|0 4|Cast|10325104 0|Magic|103283|103283 6|Magic|103284|103283 6|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0|| 0|Effect|FxR4LuxiyaAttack01BSound||0|| +103252 5|Cast|10325201 8|Cast|10325202 7|Cast|10325203 0|Effect|FxR4LuxiyaAttack02B||1|| +103253 2|Cast|10325301 2|Cast|10325302 2|Magic|103288|0 9|Magic|103262|0 2|Shake|2|0.25|-2|10|0.15|0 5|Shake|4|0.25|-1|10|0.15|1 8|Shake|4|0.15|-1|10|0.15|2 0|Effect|FxR4LuxiyaAttack03BSound||0|| +103254 0|Effect|FxR4LuxiyaAttack04B||1|| 5|Cast|10325402 8|Cast|10325403 +103255 2|Cast|10325501 12|Cast|10325502|10325503 6|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0|| 0|Effect|FxR4LuxiyaAttack05B||1|| 12|Cast|10325506 12|Shake|2|0.4|-0.75|12|0.35|1 12|Cast|10325508 9|Magic|103288|0 19|Magic|103262|0 0|Magic|103283|0 6|Magic|103284|0 12|Magic|103283|0 14|Magic|103284|0 14|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0|| 103256 4|Cast|10325601|10325603 4|Shake|4|0.2|0.15|10|0.9|0 0|Magic|103288|0 20|Magic|103262|0 103257 4|Cast|10325701|10325703 4|Shake|4|0.2|0.15|10|0.9|0 0|Magic|103288|0 20|Magic|103262|0 103258 4|Cast|10325801|10325803 2|Magic|103266|0 4|Shake|4|0.2|0.15|10|0.9|0 0|Magic|103288|0 20|Magic|103262|0 -103259 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack21B||1| 5|Cast|10325903 5|Cast|10325904 7|Cast|10325905 9|Cast|10325906 11|Cast|10325907 13|Cast|10325908 15|Cast|10325909 17|Magic|103262|0 -103260 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack21B||1| 5|Cast|10326003 5|Cast|10326004 7|Cast|10326005 9|Cast|10326006 11|Cast|10326007 13|Cast|10326008 15|Cast|10326009 17|Magic|103262|0 -103261 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack23B||1| 5|Cast|10326103 5|Cast|10326104 7|Cast|10326105 9|Cast|10326106 11|Cast|10326107 13|Cast|10326108 15|Cast|10326109 17|Magic|103262|0 -103262 6|Cast|10326201 5|Effect|FxR4LuxiyaAttack31B|root|1| 6|Cast|10326205 0|Magic|103263|0 0|Magic|103264|0 5|Magic|103265|0 4|Move|120|0.05||| 0|Magic|103256|0 4|Magic|103288|0 19|Magic|103262|0 0|Cast|10326214 -103263 6|Cast|10326301 5|Effect|FxR4LuxiyaAttack31B|root|1| 6|Cast|10326305 0|Magic|103263|0 0|Magic|103264|0 5|Magic|103265|0 4|Move|120|0.05||| 0|Magic|103256|0 4|Magic|103288|0 19|Magic|103262|0 0|Cast|10326314 -103264 6|Cast|10326401 5|Effect|FxR4LuxiyaAttack31B|root|1| 6|Cast|10326405 0|Magic|103263|0 0|Magic|103264|0 5|Magic|103265|0 4|Move|120|0.05||| 0|Magic|103256|0 4|Magic|103288|0 19|Magic|103262|0 0|Cast|10326414 -103265 0|Magic|103288|1 6|Magic|103262|1 8|Magic|100094|0 0|Cast|10326505 0|Effect|FxR4LuxiyamoveB01Motion||1| -103266 0|Magic|103288|1 6|Magic|103262|1 8|Magic|100094|0 0|Cast|10326605 0|Effect|FxR4LuxiyamoveB02Motion||1| -103267 0|Magic|103267|0 0|Effect|FxR4LuxiyaAttack51WuqiB|WeaponCase2|0| 0|Magic|103280|0 0|Cast|10326704 56|Cast|10326705 56|Cast|10326706 55|Magic|103287|0 68|Magic|103290|0 67|Effect|FxR4LuxiyaAttack51Fly|Root|0| 0|Magic|103280|0 72|Magic|103277|0 72|Magic|100092|0 0|Cast|10326713 0|Magic|113267|0 -103268 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack21B||1| 5|Cast|10326803 5|Cast|10326804 7|Cast|10326805 9|Cast|10326806 11|Cast|10326807 13|Cast|10326808 15|Cast|10326809 17|Magic|103262|0 -103269 4|Cast|10326901 4|Cast|10326902 4|Shake|3|0.2|-1|10|0.15|0 4|Cast|10326904 1|Move|45|0.1|-300|| 1|Turn|7200|0.05|1 0|Magic|103283|103283 6|Magic|103284|103283 6|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0| 0|Effect|FxR4LuxiyaAttack01BSound||0| -103270 0|Magic|103267|0 0|Magic|103266|0 0|Effect|FxR4LuxiyaAttack52B||1| 12|Cast|10327004 12|Cast|10327005 12|Magic|103287|0 22|Magic|103290|0 22|Cast|10327008 12|Shake|3|0.4|-1|15|0.4|0 24|Magic|103277|0 24|Magic|100092|0 -103271 0|Magic|103267|0 0|Magic|103266|0 0|Effect|FxR4LuxiyaAttack52B||1| 12|Cast|10327104 12|Cast|10327105 12|Magic|103287|0 22|Magic|103290|0 22|Cast|10327108 12|Shake|3|0.4|-1|15|0.4|0 24|Magic|103277|0 24|Magic|100092|0 -103272 0|Magic|103267|0 0|Magic|103266|0 0|Effect|FxR4LuxiyaAttack52B||1| 12|Cast|10327204 12|Cast|10327205 12|Magic|103287|0 22|Magic|103290|0 22|Cast|10327208 12|Shake|3|0.4|-1|15|0.4|0 24|Magic|103277|0 24|Magic|100092|0 +103259 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack21B||1|| 5|Cast|10325903 5|Cast|10325904 7|Cast|10325905 9|Cast|10325906 11|Cast|10325907 13|Cast|10325908 15|Cast|10325909 17|Magic|103262|0 +103260 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack21B||1|| 5|Cast|10326003 5|Cast|10326004 7|Cast|10326005 9|Cast|10326006 11|Cast|10326007 13|Cast|10326008 15|Cast|10326009 17|Magic|103262|0 +103261 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack23B||1|| 5|Cast|10326103 5|Cast|10326104 7|Cast|10326105 9|Cast|10326106 11|Cast|10326107 13|Cast|10326108 15|Cast|10326109 17|Magic|103262|0 +103262 6|Cast|10326201 5|Effect|FxR4LuxiyaAttack31B|root|1|| 6|Cast|10326205 0|Magic|103263|0 0|Magic|103264|0 5|Magic|103265|0 4|Move|120|0.05||| 0|Magic|103256|0 4|Magic|103288|0 19|Magic|103262|0 0|Cast|10326214 +103263 6|Cast|10326301 5|Effect|FxR4LuxiyaAttack31B|root|1|| 6|Cast|10326305 0|Magic|103263|0 0|Magic|103264|0 5|Magic|103265|0 4|Move|120|0.05||| 0|Magic|103256|0 4|Magic|103288|0 19|Magic|103262|0 0|Cast|10326314 +103264 6|Cast|10326401 5|Effect|FxR4LuxiyaAttack31B|root|1|| 6|Cast|10326405 0|Magic|103263|0 0|Magic|103264|0 5|Magic|103265|0 4|Move|120|0.05||| 0|Magic|103256|0 4|Magic|103288|0 19|Magic|103262|0 0|Cast|10326414 +103265 0|Magic|103288|1 6|Magic|103262|1 8|Magic|100094|0 0|Cast|10326505 0|Effect|FxR4LuxiyamoveB01Motion||1|| +103266 0|Magic|103288|1 6|Magic|103262|1 8|Magic|100094|0 0|Cast|10326605 0|Effect|FxR4LuxiyamoveB02Motion||1|| +103267 0|Magic|103267|0 0|Effect|FxR4LuxiyaAttack51WuqiB|WeaponCase2|0|| 0|Magic|103280|0 0|Cast|10326704 56|Cast|10326705 56|Cast|10326706 55|Magic|103287|0 68|Magic|103290|0 67|Effect|FxR4LuxiyaAttack51Fly|Root|0|| 0|Magic|103280|0 72|Magic|103277|0 72|Magic|100092|0 0|Cast|10326713 0|Magic|113267|0 +103268 0|Magic|103288|0 0|Effect|FxR4LuxiyaAttack21B||1|| 5|Cast|10326803 5|Cast|10326804 7|Cast|10326805 9|Cast|10326806 11|Cast|10326807 13|Cast|10326808 15|Cast|10326809 17|Magic|103262|0 +103269 4|Cast|10326901 4|Cast|10326902 4|Shake|3|0.2|-1|10|0.15|0 4|Cast|10326904 1|Move|45|0.1|-300|| 1|Turn|7200|0.05|1 0|Magic|103283|103283 6|Magic|103284|103283 6|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0|| 0|Effect|FxR4LuxiyaAttack01BSound||0|| +103270 0|Magic|103267|0 0|Magic|103266|0 0|Effect|FxR4LuxiyaAttack52B||1|| 12|Cast|10327004 12|Cast|10327005 12|Magic|103287|0 22|Magic|103290|0 22|Cast|10327008 12|Shake|3|0.4|-1|15|0.4|0 24|Magic|103277|0 24|Magic|100092|0 +103271 0|Magic|103267|0 0|Magic|103266|0 0|Effect|FxR4LuxiyaAttack52B||1|| 12|Cast|10327104 12|Cast|10327105 12|Magic|103287|0 22|Magic|103290|0 22|Cast|10327108 12|Shake|3|0.4|-1|15|0.4|0 24|Magic|103277|0 24|Magic|100092|0 +103272 0|Magic|103267|0 0|Magic|103266|0 0|Effect|FxR4LuxiyaAttack52B||1|| 12|Cast|10327204 12|Cast|10327205 12|Magic|103287|0 22|Magic|103290|0 22|Cast|10327208 12|Shake|3|0.4|-1|15|0.4|0 24|Magic|103277|0 24|Magic|100092|0 103273 0|Magic|103281|0 0|Cast|10327302 103274 0|Magic|103281|0 0|Cast|10327402 103275 -103276 0|Effect|FxR4LuxiyaQte|0|| 2|Cast|10327602 5|Cast|10327603 9|Cast|10327604 13|Cast|10327605 2|Magic|103283|0 28|Cast|10327607 30|Magic|100092|0 30|Magic|103284|0 30|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0| -103277 2|Cast|10327701 2|Cast|10327702 2|Magic|103288|0 9|Magic|103262|0 2|Shake|2|0.25|-2|10|0.15|0 5|Shake|4|0.25|-1|10|0.15|1 8|Shake|4|0.15|-1|10|0.15|2 0|Move|60|0.05|0|| 0|Turn|7200|0.05|1 0|Effect|FxR4LuxiyaAttack03BSound||0| +103276 0|Effect|FxR4LuxiyaQte|0||| 2|Cast|10327602 5|Cast|10327603 9|Cast|10327604 13|Cast|10327605 2|Magic|103283|0 28|Cast|10327607 30|Magic|100092|0 30|Magic|103284|0 30|Effect|FxR4LuxiyaWuqiBEnd|WeaponCase2|0|| +103277 2|Cast|10327701 2|Cast|10327702 2|Magic|103288|0 9|Magic|103262|0 2|Shake|2|0.25|-2|10|0.15|0 5|Shake|4|0.25|-1|10|0.15|1 8|Shake|4|0.15|-1|10|0.15|2 0|Move|60|0.05|0|| 0|Turn|7200|0.05|1 0|Effect|FxR4LuxiyaAttack03BSound||0|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA011.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA011.tsv index b8cbac73..92225bf5 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA011.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA011.tsv @@ -1,60 +1,60 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -130201 3|Cast|13020101 0|Effect|FxR2LuolanAtk01||1| -130202 3|Cast|13020201 0|Effect|FxR2LuolanAtk02||1| -130203 3|Cast|13020301 0|Effect|FxR2LuolanAtk03||1| 2|Cast|13020304 -130204 2|Cast|13020401 1|Cast|13020402 0|Effect|FxR2LuolanAtk04||1| -130205 1|Cast|13020501 5|Cast|13020502 0|Effect|FxR2LuolanAtk05||1| 1|Shake|6|0.2|-0.2|10|0.15|0 5|Shake|3|0.3|-1|10|0.15|1 0|Cast|13020508 900|Magic|130214|0 914|Magic|130215|0 -130206 1|Cast|13020602 3|Cast|13020603 5|Cast|13020604 0|Effect|FxR2LuolanAtk06||1| 0|Cast|13020606 1|Shake|1|0.3|-0.8|10|0.25|0 6|Magic|130216|0 10|Magic|130217|0 0|Magic|130214|0 10|Magic|130215|0 -130207 3|Cast|13020701 6|Cast|13020702 10|Cast|13020703 11|Cast|13020704 900|Magic|130214|0 914|Magic|130215|0 0|Cast|13020708 10|Cast|13020709 0|Effect|FxR2LuolanAtk07Wep||1| 3|Shake|6|0.24|-0.5|10|0.15|0 6|Shake|5|0.35|-0.8|10|0.15|1 10|Shake|2|0.45|-0.7|10|0.35|2 -130208 3|Cast|13020801 8|Cast|13020802 8|Cast|13020804 0|Effect|FxR2LuolanAtk11||1| 4|Cast|13020806 0|Effect|FxR2LuolanAtk11Sound||1| 4|Shake|3|0.2|-0.5|10|0.25|0 900|Magic|130214|0 914|Magic|130215|0 0|Turn|2000|0.15|1 -130209 4|Cast|13020902 0|Effect|FxR2LuolanAtk21||1| 3|Shake|5|0.4|-0.8|10|0.15|0 4|Cast|13020909 -130210 3|Cast|13021001 9|Cast|13021002 0|Effect|FxR2LuolanAtk31||1| 0|Effect|FxR2LuolanAtk31Bip001RFoot|Bip001RFoot|1| 1|Move|40|0.1|-40|| 0|Effect|FxR2LuolanAtk31Chongci||1| 0|Effect|FxR2LuolanAtk31Sound||1| 3|Shake|5|0.6|-0.8|10|0.15|0 9|Shake|2|0.07|-0.7|10|0.1|3 0|Magic|130214|0 11|Magic|130215|0 3|Turn|720|0.2|1 -130211 7|Magic|130250|0 7|Cast|13021102 12|Cast|13021103 17|Cast|13021104 23|Cast|13021105 31|Magic|100092|0 0|Magic|130238|0 7|Magic|130239|0 0|Shake|5|0.05|0.15|20|0.55|0 8|Shake|2|0.12|-0.25|10|0.15|1 8|Shake|7|0.18|-0.25|10|0.25|2 14|Shake|2|0.09|-0.2|10|0.15|3 14|Shake|7|0.16|-0.2|10|0.15|4 19|Shake|2|0.07|-0.5|10|0.15|5 19|Shake|7|0.14|-0.5|10|0.15|6 22|Shake|3|0.12|-0.5|10|0.35|7 22|Shake|6|0.2|-0.5|10|0.35|8 7|Magic|130266|0 2|Cast|13021122 0|Effect|FxR2LuolanAtk51Sound||1| 0|Effect|FxR2LuolanAtk51StarBip001LForearm|Bip001LForearm|1| 0|Effect|FxR2LuolanAtk51StarBip001RForearm|Bip001RForearm|1| 0|Effect|FxR2LuolanAtk51Star||1| 0|Effect|FxR2LuolanAtk51StarWep||1| -130212 3|Cast|13021201 0|Effect|FxR2LuolanAtk41Wep||1| 3|Shake|2|0.1|-0.5|10|0.15|0 3|Shake|7|0.2|-0.5|10|0.25|1 4|Magic|130242|10 -130213 1|Cast|13021301 0|Effect|FxR2LuolanAtk42Wep||1| 3|Shake|2|0.1|-0.5|10|0.15|0 2|Shake|6|0.2|-0.5|10|0.25|1 3|Magic|130242|10 -130214 2|Cast|13021401 8|Cast|13021402 0|Effect|FxR2LuolanAtk43Wep||1| 3|Magic|130242|10 8|Magic|130242|10 3|Shake|2|0.1|-0.5|10|0.15|0 2|Shake|6|0.18|-0.5|10|0.25|1 9|Shake|3|0.12|-0.5|10|0.15|2 8|Shake|6|0.18|-0.5|10|0.15|3 -130215 7|Cast|13021501 0|Effect|FxR2LuolanAtk44Wep||1| 7|Cast|13021510 2|Shake|2|0.07|-0.5|10|0.15|0 7|Shake|2|0.35|-1|10|0.25|1 7|Magic|130242|16 -130216 3|Cast|13021601 5|Cast|13021602 7|Cast|13021603 9|Cast|13021604 11|Cast|13021605 13|Cast|13021606 15|Cast|13021607 17|Cast|13021608 19|Cast|13021609 21|Cast|13021610 2|Magic|130270|0 4|Magic|130270|0 6|Magic|130270|0 8|Magic|130270|0 10|Magic|130270|0 12|Magic|130270|0 14|Magic|130270|0 16|Magic|130270|0 18|Magic|130270|0 20|Magic|130270|0 0|Turn|2000|0.1|1 0|Effect|FxR2LuolanAtk13Wep||1| 24|Magic|130215|0 0|Shake|2|0.1|-0.5|10|0.15|0 4|Shake|1|0.13|0|10|0.1|1 6|Shake|1|0.13|0|10|0.1|1 8|Shake|1|0.13|0|10|0.1|1 10|Shake|1|0.13|0|10|0.1|1 12|Shake|1|0.13|0|10|0.1|1 14|Shake|1|0.13|0|10|0.1|1 16|Shake|1|0.13|0|10|0.1|1 18|Shake|1|0.13|0|10|0.1|1 20|Shake|1|0.13|0|10|0.1|1 22|Shake|1|0.13|0|10|0.1|1 19|Shake|3|0.2|-0.7|10|0.25|2 19|Shake|6|0.2|-0.3|10|0.25|3 -130217 1|Cast|13021701 5|Cast|13021702 10|Cast|13021703 17|Cast|13021704 0|Magic|130272|0 4|Magic|130272|0 9|Magic|130272|0 16|Magic|130272|0 1|Shake|2|0.1|-0.5|10|0.15|0 1|Shake|6|0.16|-0.5|10|0.25|1 6|Shake|2|0.1|-0.5|10|0.15|2 6|Shake|6|0.16|-0.5|10|0.25|3 11|Shake|2|0.12|-0.5|10|0.15|4 11|Shake|6|0.16|-0.5|10|0.15|5 17|Shake|3|0.12|-0.5|10|0.35|6 17|Shake|7|0.18|-0.5|10|0.35|7 21|Magic|130215|0 0|Effect|FxR2LuolanAtk23Wep||1| 12|Turn|2000|0.2|1 -130218 4|Cast|13021801 9|Cast|13021802 0|Effect|FxR2LuolanAtk33||1| 4|Cast|13021805 9|Cast|13021806 3|Magic|130271|0 3|Magic|130271|0 8|Magic|130271|0 8|Magic|130271|0 6|Turn|800|0.1|1 1|Move|30|0.1|0|| 3|Shake|2|0.08|-0.5|10|0.15|0 3|Shake|6|0.2|-0.5|10|0.25|1 8|Shake|2|0.08|-0.5|10|0.15|2 8|Shake|6|0.2|-0.5|10|0.25|3 19|Magic|130215|0 -130219 0|Magic|130267|0 0|Effect|FxR2LuolanWin||0| -130220 0|Magic|130269|0 0|Effect|FxR2LuolanBorn||1| +130201 3|Cast|13020101 0|Effect|FxR2LuolanAtk01||1|| +130202 3|Cast|13020201 0|Effect|FxR2LuolanAtk02||1|| +130203 3|Cast|13020301 0|Effect|FxR2LuolanAtk03||1|| 2|Cast|13020304 +130204 2|Cast|13020401 1|Cast|13020402 0|Effect|FxR2LuolanAtk04||1|| +130205 1|Cast|13020501 5|Cast|13020502 0|Effect|FxR2LuolanAtk05||1|| 1|Shake|6|0.2|-0.2|10|0.15|0 5|Shake|3|0.3|-1|10|0.15|1 0|Cast|13020508 900|Magic|130214|0 914|Magic|130215|0 +130206 1|Cast|13020602 3|Cast|13020603 5|Cast|13020604 0|Effect|FxR2LuolanAtk06||1|| 0|Cast|13020606 1|Shake|1|0.3|-0.8|10|0.25|0 6|Magic|130216|0 10|Magic|130217|0 0|Magic|130214|0 10|Magic|130215|0 +130207 3|Cast|13020701 6|Cast|13020702 10|Cast|13020703 11|Cast|13020704 900|Magic|130214|0 914|Magic|130215|0 0|Cast|13020708 10|Cast|13020709 0|Effect|FxR2LuolanAtk07Wep||1|| 3|Shake|6|0.24|-0.5|10|0.15|0 6|Shake|5|0.35|-0.8|10|0.15|1 10|Shake|2|0.45|-0.7|10|0.35|2 +130208 3|Cast|13020801 8|Cast|13020802 8|Cast|13020804 0|Effect|FxR2LuolanAtk11||1|| 4|Cast|13020806 0|Effect|FxR2LuolanAtk11Sound||1|| 4|Shake|3|0.2|-0.5|10|0.25|0 900|Magic|130214|0 914|Magic|130215|0 0|Turn|2000|0.15|1 +130209 4|Cast|13020902 0|Effect|FxR2LuolanAtk21||1|| 3|Shake|5|0.4|-0.8|10|0.15|0 4|Cast|13020909 +130210 3|Cast|13021001 9|Cast|13021002 0|Effect|FxR2LuolanAtk31||1|| 0|Effect|FxR2LuolanAtk31Bip001RFoot|Bip001RFoot|1|| 1|Move|40|0.1|-40|| 0|Effect|FxR2LuolanAtk31Chongci||1|| 0|Effect|FxR2LuolanAtk31Sound||1|| 3|Shake|5|0.6|-0.8|10|0.15|0 9|Shake|2|0.07|-0.7|10|0.1|3 0|Magic|130214|0 11|Magic|130215|0 3|Turn|720|0.2|1 +130211 6|Magic|130250|0 7|Cast|13021102 12|Cast|13021103 17|Cast|13021104 23|Cast|13021105 31|Magic|100092|0 0|Magic|130238|0 7|Magic|130239|0 0|Shake|5|0.05|0.15|20|0.55|0 8|Shake|2|0.12|-0.25|10|0.15|1 8|Shake|7|0.18|-0.25|10|0.25|2 14|Shake|2|0.09|-0.2|10|0.15|3 14|Shake|7|0.16|-0.2|10|0.15|4 19|Shake|2|0.07|-0.5|10|0.15|5 19|Shake|7|0.14|-0.5|10|0.15|6 22|Shake|3|0.12|-0.5|10|0.35|7 22|Shake|6|0.2|-0.5|10|0.35|8 7|Magic|130266|0 2|Cast|13021122 0|Effect|FxR2LuolanAtk51Sound||1|| 0|Effect|FxR2LuolanAtk51StarBip001LForearm|Bip001LForearm|1|| 0|Effect|FxR2LuolanAtk51StarBip001RForearm|Bip001RForearm|1|| 0|Effect|FxR2LuolanAtk51Star||1|| 0|Effect|FxR2LuolanAtk51StarWep||1|| +130212 3|Cast|13021201 0|Effect|FxR2LuolanAtk41Wep||1|| 3|Shake|2|0.1|-0.5|10|0.15|0 3|Shake|7|0.2|-0.5|10|0.25|1 4|Magic|130242|10 +130213 1|Cast|13021301 0|Effect|FxR2LuolanAtk42Wep||1|| 3|Shake|2|0.1|-0.5|10|0.15|0 2|Shake|6|0.2|-0.5|10|0.25|1 3|Magic|130242|10 +130214 2|Cast|13021401 8|Cast|13021402 0|Effect|FxR2LuolanAtk43Wep||1|| 3|Magic|130242|10 8|Magic|130242|10 3|Shake|2|0.1|-0.5|10|0.15|0 2|Shake|6|0.18|-0.5|10|0.25|1 9|Shake|3|0.12|-0.5|10|0.15|2 8|Shake|6|0.18|-0.5|10|0.15|3 +130215 7|Cast|13021501 0|Effect|FxR2LuolanAtk44Wep||1|| 7|Cast|13021510 2|Shake|2|0.07|-0.5|10|0.15|0 7|Shake|2|0.35|-1|10|0.25|1 7|Magic|130242|16 +130216 3|Cast|13021601 5|Cast|13021602 7|Cast|13021603 9|Cast|13021604 11|Cast|13021605 13|Cast|13021606 15|Cast|13021607 17|Cast|13021608 19|Cast|13021609 21|Cast|13021610 2|Magic|130270|0 4|Magic|130270|0 6|Magic|130270|0 8|Magic|130270|0 10|Magic|130270|0 12|Magic|130270|0 14|Magic|130270|0 16|Magic|130270|0 18|Magic|130270|0 20|Magic|130270|0 0|Turn|2000|0.1|1 0|Effect|FxR2LuolanAtk13Wep||1|| 24|Magic|130215|0 0|Shake|2|0.1|-0.5|10|0.15|0 4|Shake|1|0.13|0|10|0.1|1 6|Shake|1|0.13|0|10|0.1|1 8|Shake|1|0.13|0|10|0.1|1 10|Shake|1|0.13|0|10|0.1|1 12|Shake|1|0.13|0|10|0.1|1 14|Shake|1|0.13|0|10|0.1|1 16|Shake|1|0.13|0|10|0.1|1 18|Shake|1|0.13|0|10|0.1|1 20|Shake|1|0.13|0|10|0.1|1 22|Shake|1|0.13|0|10|0.1|1 19|Shake|3|0.2|-0.7|10|0.25|2 19|Shake|6|0.2|-0.3|10|0.25|3 +130217 1|Cast|13021701 5|Cast|13021702 10|Cast|13021703 17|Cast|13021704 0|Magic|130272|0 4|Magic|130272|0 9|Magic|130272|0 16|Magic|130272|0 1|Shake|2|0.1|-0.5|10|0.15|0 1|Shake|6|0.16|-0.5|10|0.25|1 6|Shake|2|0.1|-0.5|10|0.15|2 6|Shake|6|0.16|-0.5|10|0.25|3 11|Shake|2|0.12|-0.5|10|0.15|4 11|Shake|6|0.16|-0.5|10|0.15|5 17|Shake|3|0.12|-0.5|10|0.35|6 17|Shake|7|0.18|-0.5|10|0.35|7 21|Magic|130215|0 0|Effect|FxR2LuolanAtk23Wep||1|| 12|Turn|2000|0.2|1 +130218 4|Cast|13021801 9|Cast|13021802 0|Effect|FxR2LuolanAtk33||1|| 4|Cast|13021805 9|Cast|13021806 3|Magic|130271|0 3|Magic|130271|0 8|Magic|130271|0 8|Magic|130271|0 6|Turn|800|0.1|1 1|Move|30|0.1|0|| 3|Shake|2|0.08|-0.5|10|0.15|0 3|Shake|6|0.2|-0.5|10|0.25|1 8|Shake|2|0.08|-0.5|10|0.15|2 8|Shake|6|0.2|-0.5|10|0.25|3 19|Magic|130215|0 +130219 0|Magic|130267|0 0|Effect|FxR2LuolanWin||0|| +130220 0|Magic|130269|0 0|Effect|FxR2LuolanBorn||1|| 130221 -130222 3|Cast|13022201 9|Cast|13022202 0|Effect|FxR2LuolanAtk31||1| 0|Effect|FxR2LuolanAtk31Bip001RFoot|Bip001RFoot|1| 1|Move|30|0.1|-30|| 0|Effect|FxR2LuolanAtk31Chongci||1| 9|Shake|2|0.07|-0.7|10|0.1|3 3|Shake|5|0.45|-1|10|0.15|0 0|Effect|FxR2LuolanAtk31Sound||1| -130223 2|Cast|13022301 5|Cast|13022302 8|Cast|13022303 10|Cast|13022304 0|Effect|FxR2LuolanAtkQTEKaiqiang|Bip001LHand|1| 0|Cast|13022309 0|Effect|FxR2LuolanAtkQTESound||1| -130224 0|Effect|FxR2LuolanAtkmove01||0| 8|Magic|100094|0 -130225 0|Effect|FxR2LuolanAtkmove02||0| 8|Magic|100094|0 +130222 3|Cast|13022201 9|Cast|13022202 0|Effect|FxR2LuolanAtk31||1|| 0|Effect|FxR2LuolanAtk31Bip001RFoot|Bip001RFoot|1|| 1|Move|30|0.1|-30|| 0|Effect|FxR2LuolanAtk31Chongci||1|| 9|Shake|2|0.07|-0.7|10|0.1|3 3|Shake|5|0.45|-1|10|0.15|0 0|Effect|FxR2LuolanAtk31Sound||1|| +130223 2|Cast|13022301 5|Cast|13022302 8|Cast|13022303 10|Cast|13022304 0|Effect|FxR2LuolanAtkQTEKaiqiang|Bip001LHand|1|| 0|Cast|13022309 0|Effect|FxR2LuolanAtkQTESound||1|| +130224 0|Effect|FxR2LuolanAtkmove01||0|| 8|Magic|100094|0 +130225 0|Effect|FxR2LuolanAtkmove02||0|| 8|Magic|100094|0 130226 -130227 3|Cast|13022701 1|Move|20|0.1|0|| 0|Effect|FxR2LuolanAtk01||1| -130228 3|Cast|13022801 0|Effect|FxR2LuolanAtk41Wep||1| 4|Shake|2|0.1|-0.5|10|0.15|0 3|Shake|7|0.2|-0.5|10|0.25|1 4|Magic|130242|10 901|Move|20|0.1|0|| +130227 3|Cast|13022701 1|Move|20|0.1|0|| 0|Effect|FxR2LuolanAtk01||1|| +130228 3|Cast|13022801 0|Effect|FxR2LuolanAtk41Wep||1|| 4|Shake|2|0.1|-0.5|10|0.15|0 3|Shake|7|0.2|-0.5|10|0.25|1 4|Magic|130242|10 901|Move|20|0.1|0|| 130229 130230 130231 -130232 1|Cast|13023202 3|Cast|13023203 5|Cast|13023204 0|Effect|FxR2LuolanAtk06||1| 1|Shake|1|0.25|-1|10|0.25|0 6|Magic|130216|0 10|Magic|130217|0 0|Magic|130214|0 10|Magic|130215|0 -130233 2|Cast|13023301 7|Cast|13023302 0|Effect|FxR2LuolanAtk12||1| 7|Shake|4|0.6|-0.8|10|0.3|0 900|Magic|130214|0 913|Magic|130215|0 -130234 0|Effect|FxR2LuolanAtk22||1| 4|Cast|13023402 4|Shake|5|0.4|-0.5|10|0.15|2 4|Cast|13023410 -130235 5|Cast|13023501 6|Cast|13023502 0|Effect|FxR2LuolanAtk32||1| 0|Effect|FxR2LuolanAtk32Bip001RFoot|Bip001RFoot|1| 6|Shake|4|0.6|-0.8|10|0.25|0 900|Magic|130214|0 911|Magic|130215|0 +130232 1|Cast|13023202 3|Cast|13023203 5|Cast|13023204 0|Effect|FxR2LuolanAtk06||1|| 1|Shake|1|0.25|-1|10|0.25|0 6|Magic|130216|0 10|Magic|130217|0 0|Magic|130214|0 10|Magic|130215|0 +130233 2|Cast|13023301 7|Cast|13023302 0|Effect|FxR2LuolanAtk12||1|| 7|Shake|4|0.6|-0.8|10|0.3|0 900|Magic|130214|0 913|Magic|130215|0 +130234 0|Effect|FxR2LuolanAtk22||1|| 4|Cast|13023402 4|Shake|5|0.4|-0.5|10|0.15|2 4|Cast|13023410 +130235 5|Cast|13023501 6|Cast|13023502 0|Effect|FxR2LuolanAtk32||1|| 0|Effect|FxR2LuolanAtk32Bip001RFoot|Bip001RFoot|1|| 6|Shake|4|0.6|-0.8|10|0.25|0 900|Magic|130214|0 911|Magic|130215|0 130236 24|CatchLoose|||1|130236021|||| 25|Cast|13023603|13023604|13023606 24|Magic|800101|0 130237 44|CatchLoose|||3|130237021|||| 45|Cast|13023703|13023704|13023706 44|Magic|800101|0 -130238 1|Cast|13023801 0|Effect|FxR2LuolanAtk45Wep||1| 2|Shake|2|0.1|-0.3|10|0.25|0 1|Shake|7|0.2|-0.5|10|0.35|1 3|Magic|130242|10 -130239 7|Cast|13023901|13023902|13023903|13023904 7|Cast|13023905|13023906|13023907|13023909 7|Cast|13023910|13023911|13023912|13023913 7|Cast|13023914|13023915 8|Cast|13023917 908|Cast|13023918 1|Shake|3|0.12|0|10|0.1|0 1|Shake|2|0.16|0|10|0.05|1 2|Shake|4|0.4|0|2|0.1|2 2|Shake|5|0.4|0|2|0.45|3 4|Shake|3|0.3|0|2|0.45|4 4|Shake|2|0.3|0|2|0.1|5 0|Effect|FxR2LuolanAtk46Wep||1| 7|Cast|13023927 0|Magic|130214|0 13|Magic|130215|0 -130240 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130240031|200308|200342|| 21|Cast|13024004 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024006 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1| 21|Cast|13024016 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 -130241 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130241031|200308|200342|| 21|Cast|13024104 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024106 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1| 21|Cast|13024116 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 -130242 0|Magic|200312|0 13|Catch|CaughtCase|200809|100042||Lieonfloor|MidCaughtCase 37|CatchLoose|||0.5|130242041|200323|200341|| 37|Magic|200323|0 13|Magic|200314|0 12|Magic|200801|0 13|Magic|200304|0 14|Shake|3|0.3|-0.5|10|0.25|1 37|Shake|3|0.3|-0.5|15|0.25|2 36|Magic|200332|0 4|Cast|13024213 12|Cast|13024214 37|Cast|13024215 37|Magic|200811|0 39|Cast|13024217 0|Effect|FxR2LuolanExecute03||| 36|Effect|FxR2LuolanExecute03Wuqi|WeaponCase1|| 37|Cast|13024222 37|Effect|FxR3LuolanExecute03Light||| -130243 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130243031|200308|200342|| 21|Cast|13024304 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024306 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 17|Turn|540|0.1|4 19|Turn|1300|0.1|4 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1| 21|Cast|13024316 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 -130244 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130244031|200308|200342|| 21|Cast|13024404 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024406 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 17|Turn|540|0.1|4 19|Turn|1300|0.1|4 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1| 21|Cast|13024416 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 -130245 2|Cast|13024501 5|Cast|13024502 8|Cast|13024503 10|Cast|13024504 0|Effect|FxR2LuolanAtkQTEKaiqiang|Bip001LHand|1| 0|Cast|13024509 0|Effect|FxR2LuolanAtkQTESound||1| -130246 2|Cast|13024601 5|Cast|13024602 8|Cast|13024603 10|Cast|13024604 0|Effect|FxR2LuolanAtkQTEKaiqiang|Bip001LHand|1| 0|Cast|13024609 0|Effect|FxR2LuolanAtkQTESound||1| -131201 3|Cast|13120101 0|Effect|FxR2LuolanAtk01||1| -131202 4|Cast|13120201 0|Effect|FxR2LuolanAtk02||1| -131203 3|Cast|13120301 0|Effect|FxR2LuolanAtk03||1| 2|Cast|13120304 -131204 2|Cast|13120401 1|Cast|13120402 0|Effect|FxR2LuolanAtk04||1| +130238 1|Cast|13023801 0|Effect|FxR2LuolanAtk45Wep||1|| 2|Shake|2|0.1|-0.3|10|0.25|0 1|Shake|7|0.2|-0.5|10|0.35|1 3|Magic|130242|10 +130239 7|Cast|13023901|13023902|13023903|13023904 7|Cast|13023905|13023906|13023907|13023909 7|Cast|13023910|13023911|13023912|13023913 7|Cast|13023914|13023915 8|Cast|13023917 908|Cast|13023918 1|Shake|3|0.12|0|10|0.1|0 1|Shake|2|0.16|0|10|0.05|1 2|Shake|4|0.4|0|2|0.1|2 2|Shake|5|0.4|0|2|0.45|3 4|Shake|3|0.3|0|2|0.45|4 4|Shake|2|0.3|0|2|0.1|5 0|Effect|FxR2LuolanAtk46Wep||1|| 7|Cast|13023927 0|Magic|130214|0 13|Magic|130215|0 +130240 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130240031|200308|200342|| 21|Cast|13024004 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024006 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1|| 21|Cast|13024016 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 +130241 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130241031|200308|200342|| 21|Cast|13024104 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024106 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1|| 21|Cast|13024116 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 +130242 0|Magic|200312|0 13|Catch|CaughtCase|200809|100042||Lieonfloor|MidCaughtCase 37|CatchLoose|||0.5|130242041|200323|200341|| 37|Magic|200323|0 13|Magic|200314|0 12|Magic|200801|0 13|Magic|200304|0 14|Shake|3|0.3|-0.5|10|0.25|1 37|Shake|3|0.3|-0.5|15|0.25|2 36|Magic|200332|0 4|Cast|13024213 12|Cast|13024214 37|Cast|13024215 37|Magic|200811|0 39|Cast|13024217 0|Effect|FxR2LuolanExecute03|||| 36|Effect|FxR2LuolanExecute03Wuqi|WeaponCase1||| 37|Cast|13024222 37|Effect|FxR3LuolanExecute03Light|||| +130243 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130243031|200308|200342|| 21|Cast|13024304 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024306 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 17|Turn|540|0.1|4 19|Turn|1300|0.1|4 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1|| 21|Cast|13024316 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 +130244 11|Catch|IKCtrl_007||||Hoverhit|MidCaughtCase 21|CatchLoose|180||2.1|130244031|200308|200342|| 21|Cast|13024404 21|Shake|3|0.5|-1|20|0.3|0 9|Cast|13024406 8|Magic|200301|0 11|Magic|200302|0 19|Magic|200861|0 0|DynamicTurn|900|0.4||1|3 17|Turn|540|0.1|4 19|Turn|1300|0.1|4 0|Effect|FxR2LuolanExecute01Wuqi|WeaponCase2|1|| 21|Cast|13024416 9|Shake|2|0.3|0|20|0.3|1 0|Magic|200309|0 +130245 2|Cast|13024501 5|Cast|13024502 8|Cast|13024503 10|Cast|13024504 0|Effect|FxR2LuolanAtkQTEKaiqiang|Bip001LHand|1|| 0|Cast|13024509 0|Effect|FxR2LuolanAtkQTESound||1|| +130246 2|Cast|13024601 5|Cast|13024602 8|Cast|13024603 10|Cast|13024604 0|Effect|FxR2LuolanAtkQTEKaiqiang|Bip001LHand|1|| 0|Cast|13024609 0|Effect|FxR2LuolanAtkQTESound||1|| +131201 3|Cast|13120101 0|Effect|FxR2LuolanAtk01||1|| +131202 4|Cast|13120201 0|Effect|FxR2LuolanAtk02||1|| +131203 3|Cast|13120301 0|Effect|FxR2LuolanAtk03||1|| 2|Cast|13120304 +131204 2|Cast|13120401 1|Cast|13120402 0|Effect|FxR2LuolanAtk04||1|| 131205 131206 131207 -131208 3|Cast|13120801 8|Cast|13120803 8|Cast|13120805 0|Effect|FxR2LuolanAtk11||1| 4|Shake|3|0.15|-0.7|10|0.2|0 4|Cast|13120808 0|Effect|FxR2LuolanAtk11Sound||1| 0|Magic|131213|0 14|Magic|131214|0 -131209 4|Cast|13120902 0|Effect|FxR2LuolanAtk21||1| 3|Shake|5|0.2|-0.8|10|0.15|0 -131210 3|Cast|13121001 9|Cast|13121002 0|Effect|FxR2LuolanAtk31||1| 0|Effect|FxR2LuolanAtk31Bip001RFoot|Bip001RFoot|1| 1|Move|30|0.1|-30|| 0|Effect|FxR2LuolanAtk31Chongci||1| 9|Shake|2|0.07|-0.7|10|0.1|3 3|Shake|5|0.45|-1|10|0.15|0 0|Effect|FxR2LuolanAtk31Sound||1| 0|Magic|131213|0 11|Magic|131214|0 +131208 3|Cast|13120801 8|Cast|13120803 8|Cast|13120805 0|Effect|FxR2LuolanAtk11||1|| 4|Shake|3|0.15|-0.7|10|0.2|0 4|Cast|13120808 0|Effect|FxR2LuolanAtk11Sound||1|| 0|Magic|131213|0 14|Magic|131214|0 +131209 4|Cast|13120902 0|Effect|FxR2LuolanAtk21||1|| 3|Shake|5|0.2|-0.8|10|0.15|0 +131210 3|Cast|13121001 9|Cast|13121002 0|Effect|FxR2LuolanAtk31||1|| 0|Effect|FxR2LuolanAtk31Bip001RFoot|Bip001RFoot|1|| 1|Move|30|0.1|-30|| 0|Effect|FxR2LuolanAtk31Chongci||1|| 9|Shake|2|0.07|-0.7|10|0.1|3 3|Shake|5|0.45|-1|10|0.15|0 0|Effect|FxR2LuolanAtk31Sound||1|| 0|Magic|131213|0 11|Magic|131214|0 131211 131212 131213 @@ -66,12 +66,12 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 131219 131220 131221 -131224 0|Effect|FxR2LuolanAtkmove01||0| 8|Magic|100094|0 -131225 0|Effect|FxR2LuolanAtkmove02||0| 8|Magic|100094|0 +131224 0|Effect|FxR2LuolanAtkmove01||0|| 8|Magic|100094|0 +131225 0|Effect|FxR2LuolanAtkmove02||0|| 8|Magic|100094|0 131226 -131227 3|Cast|13122701 900|Move|20|0.1|0|| 0|Effect|FxR2LuolanAtk01||1| -131233 2|Cast|13123301 906|Cast|13123302 7|Cast|13123303 0|Effect|FxR2LuolanAtk12||1| 7|Shake|4|0.5|-1|10|0.25|0 0|Magic|131213|0 13|Magic|131214|0 -131234 0|Effect|FxR2LuolanAtk22||1| 4|Cast|13123402 4|Shake|5|0.2|-0.5|10|0.15|2 -131235 6|Cast|13123501 5|Cast|13123502 0|Effect|FxR2LuolanAtk32||1| 6|Shake|4|0.5|-1.3|10|0.25|0 0|Magic|131213|0 11|Magic|131214|0 -131236 24|CatchLoose|||1|131236021|||| 25|Cast|13123603|13123604|13123606|13123607 24|Magic|800101|0 0|Effect|FxR2LuolanAtk61Sound||| -131237 44|CatchLoose|||3|131237021|||| 45|Cast|13123703|13123704|13123706 44|Magic|800101|0 44|Cast|13123707 0|Effect|FxR2LuolanAtk61Sound||| +131227 3|Cast|13122701 900|Move|20|0.1|0|| 0|Effect|FxR2LuolanAtk01||1|| +131233 2|Cast|13123301 906|Cast|13123302 7|Cast|13123303 0|Effect|FxR2LuolanAtk12||1|| 7|Shake|4|0.5|-1|10|0.25|0 0|Magic|131213|0 13|Magic|131214|0 +131234 0|Effect|FxR2LuolanAtk22||1|| 4|Cast|13123402 4|Shake|5|0.2|-0.5|10|0.15|2 +131235 6|Cast|13123501 5|Cast|13123502 0|Effect|FxR2LuolanAtk32||1|| 6|Shake|4|0.5|-1.3|10|0.25|0 0|Magic|131213|0 11|Magic|131214|0 +131236 24|CatchLoose|||1|131236021|||| 25|Cast|13123603|13123604|13123606|13123607 24|Magic|800101|0 0|Effect|FxR2LuolanAtk61Sound|||| +131237 44|CatchLoose|||3|131237021|||| 45|Cast|13123703|13123704|13123706 44|Magic|800101|0 44|Cast|13123707 0|Effect|FxR2LuolanAtk61Sound|||| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA012.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA012.tsv index 70bb6ab4..d1d556dd 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA012.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA012.tsv @@ -1,55 +1,55 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -110401 4|Cast|11040101 0|Effect|FxR2KamuAtk01||1| 4|Cast|11040103 4|Shake|3|0.25|-1|10|0.15|1 -110402 4|Cast|11040201 4|Shake|2|0.3|-1|10|0.25|1 0|Effect|FxR2KamuAtk02||1| 4|Cast|11040204 -110403 3|Cast|11040301 10|Cast|11040302 3|Cast|11040303 10|Cast|11040304 0|Effect|FxR2KamuAtk03Sound||1| -110404 4|Cast|11040401 10|Cast|11040402 4|Cast|11040403 10|Cast|11040404 0|Effect|FxR2KamuAtk04Sound||1| -110405 11|Cast|11040501 11|Cast|11040502 11|Cast|11040503 1|Effect|FxR2KamuAtk05Xuli||1| 11|Shake|4|0.5|-2|12|0.2|2 11|Shake|3|0.5|-0.75|12|0.5|1 0|Effect|FxR2KamuAtk05Sound||1| -110406 4|Cast|11040601 0|Effect|FxR2KamuAtk01||1| 4|Cast|11040603 4|Shake|3|0.25|-1|10|0.15|1 2|Move|30|0.1|-60|| -110407 2|Cast|11040701 7|Cast|11040702 2|Cast|11040703 7|Cast|11040704 7|Cast|11040705 7|Shake|4|0.5|-2|10|0.2|2 7|Shake|3|0.5|-0.75|10|0.5|1 0|Effect|FxR2KamuAtk11Sound||1| -110408 2|Cast|11040801 7|Cast|11040802 2|Cast|11040803 7|Cast|11040804 7|Cast|11040805 7|Shake|4|0.5|-2|10|0.2|2 7|Shake|3|0.5|-0.75|10|0.5|1 0|Effect|FxR2KamuAtk11Sound||1| -110409 2|Cast|11040901 7|Cast|11040902 2|Cast|11040903 7|Cast|11040904 7|Cast|11040905 7|Shake|4|0.5|-2|10|0.2|2 7|Shake|3|0.5|-0.75|10|0.5|1 0|Effect|FxR2KamuAtk13Sound||1| +110401 4|Cast|11040101 0|Effect|FxR2KamuAtk01||1|| 4|Cast|11040103 4|Shake|3|0.25|-1|10|0.15|1 +110402 4|Cast|11040201 4|Shake|2|0.3|-1|10|0.25|1 0|Effect|FxR2KamuAtk02||1|| 4|Cast|11040204 +110403 3|Cast|11040301 10|Cast|11040302 3|Cast|11040303 10|Cast|11040304 0|Effect|FxR2KamuAtk03Sound||1|| +110404 4|Cast|11040401 10|Cast|11040402 4|Cast|11040403 10|Cast|11040404 0|Effect|FxR2KamuAtk04Sound||1|| +110405 11|Cast|11040501 11|Cast|11040502 11|Cast|11040503 1|Effect|FxR2KamuAtk05Xuli||1|| 11|Shake|4|0.5|-2|12|0.2|2 11|Shake|3|0.5|-0.75|12|0.5|1 0|Effect|FxR2KamuAtk05Sound||1|| +110406 4|Cast|11040601 0|Effect|FxR2KamuAtk01||1|| 4|Cast|11040603 4|Shake|3|0.25|-1|10|0.15|1 2|Move|30|0.1|-60|| +110407 2|Cast|11040701 7|Cast|11040702 2|Cast|11040703 7|Cast|11040704 7|Cast|11040705 7|Shake|4|0.5|-2|10|0.2|2 7|Shake|3|0.5|-0.75|10|0.5|1 0|Effect|FxR2KamuAtk11Sound||1|| +110408 2|Cast|11040801 7|Cast|11040802 2|Cast|11040803 7|Cast|11040804 7|Cast|11040805 7|Shake|4|0.5|-2|10|0.2|2 7|Shake|3|0.5|-0.75|10|0.5|1 0|Effect|FxR2KamuAtk11Sound||1|| +110409 2|Cast|11040901 7|Cast|11040902 2|Cast|11040903 7|Cast|11040904 7|Cast|11040905 7|Shake|4|0.5|-2|10|0.2|2 7|Shake|3|0.5|-0.75|10|0.5|1 0|Effect|FxR2KamuAtk13Sound||1|| 110410 3|Cast|11041001 3|Cast|11041002 0|Cast|11041003 3|Shake|3|0.35|-1|10|0.35|1 3|Shake|5|0.35|-0.75|10|0.2|2 0|Magic|110460|0 110411 3|Cast|11041101 3|Cast|11041102 0|Cast|11041103 3|Shake|3|0.35|-1|10|0.35|1 3|Shake|5|0.35|-0.75|10|0.2|2 0|Magic|110461|0 110412 3|Cast|11041201 3|Cast|11041202 0|Cast|11041203 3|Shake|3|0.35|-1|10|0.35|1 3|Shake|5|0.35|-0.75|10|0.2|2 0|Cast|11041209 0|Magic|110462|0 -110413 3|Cast|11041301 7|Cast|11041302 3|Cast|11041303 7|Cast|11041304 7|Shake|2|0.45|-1|12|0.45|1 0|Effect|FxR2KamuAtk31Sound||1| -110414 3|Cast|11041401 7|Cast|11041402 3|Cast|11041403 7|Cast|11041404 7|Shake|2|0.45|-1|12|0.45|1 0|Effect|FxR2KamuAtk31Sound||1| -110415 3|Cast|11041501 7|Cast|11041502 3|Cast|11041503 7|Cast|11041504 7|Shake|2|0.45|-1|12|0.45|1 0|Effect|FxR2KamuAtk33Sound||1| 7|Cast|11041510 -110416 4|Cast|11041601 9|Cast|11041602 9|Shake|3|0.5|-0.6|10|0.25|1 3|Cast|11041604 8|Cast|11041605 8|Cast|11041606 0|Effect|FxR2KamuAtk33Sound||1| -110417 6|Cast|11041701 12|Cast|11041702 15|Cast|11041703 18|Cast|11041704 27|Cast|11041705 1|Cast|11041706 2|Cast|11041707 6|Cast|11041708 11|Cast|11041709 27|Cast|11041710 0|Effect|FxR2KamuAtkQteSound||1| 26|Magic|110477|0 26|Magic|110478|0 38|Magic|110479|0 +110413 3|Cast|11041301 7|Cast|11041302 3|Cast|11041303 7|Cast|11041304 7|Shake|2|0.45|-1|12|0.45|1 0|Effect|FxR2KamuAtk31Sound||1|| +110414 3|Cast|11041401 7|Cast|11041402 3|Cast|11041403 7|Cast|11041404 7|Shake|2|0.45|-1|12|0.45|1 0|Effect|FxR2KamuAtk31Sound||1|| +110415 3|Cast|11041501 7|Cast|11041502 3|Cast|11041503 7|Cast|11041504 7|Shake|2|0.45|-1|12|0.45|1 0|Effect|FxR2KamuAtk33Sound||1|| 7|Cast|11041510 +110416 4|Cast|11041601 9|Cast|11041602 9|Shake|3|0.5|-0.6|10|0.25|1 3|Cast|11041604 8|Cast|11041605 8|Cast|11041606 0|Effect|FxR2KamuAtk33Sound||1|| +110417 6|Cast|11041701 12|Cast|11041702 15|Cast|11041703 18|Cast|11041704 27|Cast|11041705 1|Cast|11041706 2|Cast|11041707 6|Cast|11041708 11|Cast|11041709 27|Cast|11041710 0|Effect|FxR2KamuAtkQteSound||1|| 26|Magic|110477|0 26|Magic|110478|0 38|Magic|110479|0 110418 0|Cast|11041801 8|Magic|100094|0 110419 0|Cast|11041901 10|Magic|100094|0 110420 0|Cast|11042001 0|Cast|11042002 0|Magic|110428|0 6|Magic|110429|0 -110421 0|Magic|110481|0 0|Effect|FxR2KamuWin||| -110422 0|Magic|110481|0 0|Effect|FxR2KamuWin||| +110421 0|Magic|110481|0 0|Effect|FxR2KamuWin|||| +110422 0|Magic|110481|0 0|Effect|FxR2KamuWin|||| 110423 -110424 0|Magic|110480|0 0|Effect|FxR2KamuBorn||| -110425 3|Cast|11042501 0|Effect|FxR2KamuP2Atk01||1| -110426 1|Cast|11042601 6|Cast|11042602 0|Effect|FxR2KamuP2Atk02||1| -110427 1|Cast|11042701 6|Cast|11042702 0|Effect|FxR2KamuP2Atk03||1| -110428 6|Cast|11042801 0|Effect|FxR2KamuP2Atk04||1| -110429 2|Cast|11042901 4|Cast|11042902 7|Cast|11042903 0|Effect|FxR2KamuP2Atk05||1| -110430 4|Cast|11043001 4|Cast|11043002 4|Shake|2|0.5|-1|12|0.3|0 0|Cast|11043004 4|Cast|11043005 0|Effect|FxR2KamuP2Atk06Sound||1| 4|Magic|110431|0 -110431 3|Cast|11043101 0|Effect|FxR2KamuP2Atk01||1| 0|Move|30|0.1|-60|| -110432 6|Cast|11043201 0|Effect|FxR2KamuP2Atk04||1| 0|Move|20|0.2|-60|| -110433 1|Cast|11043304 5|Cast|11043305 10|Cast|11043306 12|Shake|3|0.45|-1|10|0.3|0 0|Cast|11043309 0|Effect|FxR2KamuP2Atk11Sound||1| 3|Magic|110430|0 5|Magic|110431|0 7|Magic|110430|0 10|Magic|110431|0 -110434 1|Cast|11043404 5|Cast|11043405 10|Cast|11043406 12|Shake|3|0.45|-1|10|0.3|0 0|Cast|11043409 0|Effect|FxR2KamuP2Atk11Sound||1| 3|Magic|110430|0 5|Magic|110431|0 7|Magic|110430|0 10|Magic|110431|0 +110424 0|Magic|110480|0 0|Effect|FxR2KamuBorn|||| +110425 3|Cast|11042501 0|Effect|FxR2KamuP2Atk01||1|| +110426 1|Cast|11042601 6|Cast|11042602 0|Effect|FxR2KamuP2Atk02||1|| +110427 1|Cast|11042701 6|Cast|11042702 0|Effect|FxR2KamuP2Atk03||1|| +110428 6|Cast|11042801 0|Effect|FxR2KamuP2Atk04||1|| +110429 2|Cast|11042901 4|Cast|11042902 7|Cast|11042903 0|Effect|FxR2KamuP2Atk05||1|| +110430 4|Cast|11043001 4|Cast|11043002 4|Shake|2|0.5|-1|12|0.3|0 0|Cast|11043004 4|Cast|11043005 0|Effect|FxR2KamuP2Atk06Sound||1|| 4|Magic|110431|0 +110431 3|Cast|11043101 0|Effect|FxR2KamuP2Atk01||1|| 0|Move|30|0.1|-60|| +110432 6|Cast|11043201 0|Effect|FxR2KamuP2Atk04||1|| 0|Move|20|0.2|-60|| +110433 1|Cast|11043304 5|Cast|11043305 10|Cast|11043306 12|Shake|3|0.45|-1|10|0.3|0 0|Cast|11043309 0|Effect|FxR2KamuP2Atk11Sound||1|| 3|Magic|110430|0 5|Magic|110431|0 7|Magic|110430|0 10|Magic|110431|0 +110434 1|Cast|11043404 5|Cast|11043405 10|Cast|11043406 12|Shake|3|0.45|-1|10|0.3|0 0|Cast|11043409 0|Effect|FxR2KamuP2Atk11Sound||1|| 3|Magic|110430|0 5|Magic|110431|0 7|Magic|110430|0 10|Magic|110431|0 110435 2|Cast|11043501|11043503 2|Shake|4|0.45|-2|10|0.15|0 8|Shake|3|0.45|-2|10|0.2|1 2|Cast|11043507 110436 2|Cast|11043601|11043603 2|Shake|4|0.45|-2|10|0.15|0 8|Shake|3|0.45|-2|10|0.2|1 2|Cast|11043607 -110437 8|Cast|11043701 8|Shake|3|0.5|-1.5|13|0.3|0 8|Cast|11043706 4|Effect|FxR2KamuP2Atk31Hand|Bip001RHand|1| 7|Effect|FxR2KamuP2Atk31||1| 0|Effect|FxR2KamuP2Atk31Sound||1| 0|Cast|11043711 0|Move|20|0.2|50|| 0|Magic|110470|0 0|Magic|110430|0 4|Magic|110431|0 -110438 8|Cast|11043801 8|Shake|3|0.5|-1.5|13|0.3|0 8|Cast|11043806 4|Effect|FxR2KamuP2Atk31Hand|Bip001RHand|1| 7|Effect|FxR2KamuP2Atk31||1| 0|Effect|FxR2KamuP2Atk31Sound||1| 0|Cast|11043811 0|Move|20|0.2|50|| 0|Magic|110470|0 0|Magic|110430|0 4|Magic|110431|0 -110439 8|Cast|11043901 8|Shake|3|0.5|-1.5|13|0.3|0 8|Cast|11043906 4|Effect|FxR2KamuP2Atk31Hand|Bip001RHand|1| 7|Effect|FxR2KamuP2Atk31||1| 0|Effect|FxR2KamuP2Atk31Sound||1| 0|Cast|11043911 0|Move|20|0.2|50|| 0|Magic|110470|0 0|Magic|110430|0 4|Magic|110431|0 +110437 8|Cast|11043701 8|Shake|3|0.5|-1.5|13|0.3|0 8|Cast|11043706 4|Effect|FxR2KamuP2Atk31Hand|Bip001RHand|1|| 7|Effect|FxR2KamuP2Atk31||1|| 0|Effect|FxR2KamuP2Atk31Sound||1|| 0|Cast|11043711 0|Move|20|0.2|50|| 0|Magic|110470|0 0|Magic|110430|0 4|Magic|110431|0 +110438 8|Cast|11043801 8|Shake|3|0.5|-1.5|13|0.3|0 8|Cast|11043806 4|Effect|FxR2KamuP2Atk31Hand|Bip001RHand|1|| 7|Effect|FxR2KamuP2Atk31||1|| 0|Effect|FxR2KamuP2Atk31Sound||1|| 0|Cast|11043811 0|Move|20|0.2|50|| 0|Magic|110470|0 0|Magic|110430|0 4|Magic|110431|0 +110439 8|Cast|11043901 8|Shake|3|0.5|-1.5|13|0.3|0 8|Cast|11043906 4|Effect|FxR2KamuP2Atk31Hand|Bip001RHand|1|| 7|Effect|FxR2KamuP2Atk31||1|| 0|Effect|FxR2KamuP2Atk31Sound||1|| 0|Cast|11043911 0|Move|20|0.2|50|| 0|Magic|110470|0 0|Magic|110430|0 4|Magic|110431|0 110440 6|Cast|11044001 12|Cast|11044002 15|Cast|11044003 18|Cast|11044004 27|Cast|11044005 1|Cast|11044006 2|Cast|11044007 6|Cast|11044008 11|Cast|11044009 27|Cast|11044010 26|Magic|110477|0 26|Magic|110478|0 38|Magic|110479|0 110441 0|Cast|11044101 8|Magic|100094|0 110442 0|Cast|11044201 8|Magic|100094|0 110443 0|Magic|110466|0 6|Magic|110467|0 0|Cast|11044303 0|Cast|11044304 7|Magic|110432|0 0|Magic|110447|0 0|Magic|110449|0 -110444 0|Magic|110481|0 0|Effect|FxR2KamuWin||| -110445 0|Magic|110481|0 0|Effect|FxR2KamuWin||| +110444 0|Magic|110481|0 0|Effect|FxR2KamuWin|||| +110445 0|Magic|110481|0 0|Effect|FxR2KamuWin|||| 110446 110447 110448 -110449 24|Effect|FxR2KamuExecutioner02Sound||1| 0|DynamicTurn|720|0.7||1|1 14|Turn|7200|0.2|1 0|Magic|119422|0 0|Magic|110496|0 21|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 47|CatchLoose|0|0|1.5|110449071|119401|119443||-0.4 47|Cast|11044908 46|Cast|11044909 14|Move|-15|0.1|0|| 45|Cast|11044911 13|RecordTarget|0.3|20|1.5|0|1 0|Magic|119456|0 74|Magic|119457|0 14|Move|20|0.25|0|0| 0|Magic|110498|0 47|Magic|110497|0 12|Effect|FxR2KamuP2Atk11Yinshen||1| 17|Magic|110499|0 19|Magic|119425|0 47|Magic|119426|0 24|Move|16|1|-16|| 24|Turn|90|0.5|2 34|Turn|180|0.2|2 45|Magic|200861|0 26|Cast|11044926|11044927 24|Shake|3|0.7|0.3|13|0.15|0 26|Shake|1|0.1|0|8|0.85|1 47|Shake|2|0.8|0.03|10|0.275|2 24|Magic|930159|0 24|Magic|930161|0 15|Effect|FxR2KamuP2Atk11Yinshen||1| 14|Cast|11044934 24|Cast|11044935 10|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1| 46|Effect|FxR2KamuExecutioner0203||1| 47|Effect|FxR2KamuExecutioner0203Dilie||1| 23|Cast|11044939|11044944 22|Effect|FxR2KamuExecutioner0202RHandJuguai||1| 11|Magic|200801|0 12|Magic|119444|0 0|Magic|119459|0 58|Magic|119460|0 10|Magic|119462|0 -110450 20|Effect|FxR2KamuExecutioner02Sound||1| 0|DynamicTurn|720|0.7||1|1 14|Turn|720|0.2|1 0|Magic|119422|0 0|Magic|110496|0 17|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 41|CatchLoose|0|0|1.5|110450071|119401|119443||-0.4 41|Cast|11045008 40|Cast|11045009 8|Effect|FxR2KamuP2Atk11Yinshen||1| 39|Cast|11045011 11|RecordTarget|0.3|20|1.5|0|1 0|Magic|119456|0 68|Magic|119457|0 12|Move|20|0.25|0|| 0|Magic|110498|0 41|Magic|110497|0 12|Effect|FxR2KamuP2Atk11Yinshen||1| 15|Magic|110499|0 18|Magic|119425|0 41|Magic|119426|0 20|Move|16|1|-16|| 20|Turn|90|0.5|2 30|Turn|180|0.2|2 39|Magic|200861|0 22|Cast|11045026|11045027 20|Shake|3|0.7|0.3|13|0.15|0 22|Shake|1|0.1|0|8|0.85|1 41|Shake|2|0.8|0.03|10|0.275|2 20|Magic|930159|0 20|Magic|930161|0 12|Cast|11045033 11|Cast|11045034 20|Cast|11045035 6|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1| 39|Effect|FxR2KamuExecutioner0203||1| 40|Effect|FxR2KamuExecutioner0203Dilie||1| 19|Cast|11045039|11045044 22|Effect|FxR2KamuExecutioner0202RHandJuguai||1| 8|Magic|200801|0 9|Magic|119431|0 0|Magic|119459|0 58|Magic|119460|0 8|Magic|119462|0 -110451 5|Magic|119421|0 11|Catch|HandCaughtCaseL|200809|119436|119405|Hoverhit|NeckCaughtCase 39|CatchLoose||||110451041||||0.7 39|Magic|200811|0 0|Magic|119420|0 0|Effect|FxR2KamuExecutioner03Sound||1| 11|Magic|119433|0 11|Shake|4|0|-0.2|20|1.4|1 38|Shake|1|1.6|-2|20|0.5|2 39|Magic|119434|0 0|Magic|119456|0 40|Magic|119435|0 3|Cast|11045116 39|Cast|11045117|11045128 6|Magic|200801|0 7|Magic|119415|0 0|Magic|119459|0 7|RecordTarget|1|1000|1|1| 8|Move|10|0.2|0|| 58|Magic|119460|0 62|Magic|119457|0 1|Effect|FxR2KamuExecutioner0301|Bip001LHand|1| 42|Magic|119451|0 -110452 0|DynamicTurn|720|0.7||1|1 14|Turn|7200|0.2|1 0|Magic|119422|0 0|Magic|110496|0 21|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 47|CatchLoose|0|0|1.5|110452071|119401|119443||-0.4 47|Cast|11045208 46|Cast|11045209 14|Move|15|0.1|0|| 45|Cast|11045211 0|Magic|119459|0 0|Magic|119456|0 74|Magic|119457|0 58|Magic|119460|0 0|Magic|110498|0 47|Magic|110497|0 39|Magic|200861|0 17|Magic|110499|0 19|Magic|119425|0 47|Magic|119426|0 24|Shake|3|0.7|0.3|13|0.15|0 26|Shake|1|0.06|0|8|0.85|1 47|Shake|2|0.8|0.03|10|0.275|2 24|Magic|930159|0 24|Magic|930161|0 24|Effect|FxR2KamuExecutioner01Sound||1| 14|Cast|11045234 24|Cast|11045235 10|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1| 46|Effect|FxR2KamuExecutioner0203||1| 47|Effect|FxR2KamuExecutioner0203Dilie||1| 23|Cast|11045239|11045244 11|Magic|200801|0 12|Magic|119444|0 13|RecordTarget|0.4|20|1.5|0|1 14|Move|20|0.25|0|0| -110453 20|Effect|FxR2KamuExecutioner01Sound||1| 0|DynamicTurn|720|0.7||1|1 14|Turn|720|0.2|1 0|Magic|119422|0 0|Magic|110496|0 17|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 41|CatchLoose|0|0|1.5|110453071|119401|119443||-0.4 41|Cast|11045308 40|Cast|11045309 39|Magic|200861|0 39|Cast|11045311 0|Magic|119459|0 0|Magic|119456|0 68|Magic|119457|0 58|Magic|119460|0 0|Magic|110498|0 41|Magic|110497|0 15|Magic|110499|0 18|Magic|119425|0 41|Magic|119426|0 20|Shake|3|0.7|0.3|13|0.15|0 22|Shake|1|0.06|0|8|0.85|1 41|Shake|2|0.8|0.03|10|0.275|2 20|Magic|930159|0 20|Magic|930161|0 11|Cast|11045334 20|Cast|11045335 6|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1| 39|Effect|FxR2KamuExecutioner0203||1| 40|Effect|FxR2KamuExecutioner0203Dilie||1| 19|Cast|11045339|11045344 10|Magic|200801|0 11|Magic|119431|0 11|RecordTarget|0.4|20|1.5|0|1 12|Move|20|0.25|0|| -110454 5|Magic|119421|0 11|Catch|HandCaughtCaseL|200809|119436|119405|Hoverhit|NeckCaughtCase 39|CatchLoose||||110454041||||0.7 39|Magic|200811|0 0|Magic|119420|0 0|Magic|119459|0 58|Magic|119460|0 11|Magic|119433|0 11|Shake|4|0.1|-0.3|15|1.4|1 38|Shake|1|1.6|-2|20|0.5|2 39|Magic|119434|0 0|Magic|119456|0 40|Magic|119435|0 3|Cast|11045416 39|Cast|11045417|11045429 6|Magic|200801|0 7|Magic|119415|0 7|RecordTarget|1|1000|1|1| 8|Move|10|0.2|0|| 62|Magic|119457|0 1|Effect|FxR2KamuExecutioner0301|Bip001LHand|1| 0|Effect|FxR2KamuExecutioner03Sound||1| +110449 24|Effect|FxR2KamuExecutioner02Sound||1|| 0|DynamicTurn|720|0.7||1|1 14|Turn|7200|0.2|1 0|Magic|119422|0 0|Magic|110496|0 21|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 47|CatchLoose|0|0|1.5|110449071|119401|119443||-0.4 47|Cast|11044908 46|Cast|11044909 14|Move|-15|0.1|0|| 45|Cast|11044911 13|RecordTarget|0.3|20|1.5|0|1 0|Magic|119456|0 74|Magic|119457|0 14|Move|20|0.25|0|0| 0|Magic|110498|0 47|Magic|110497|0 12|Effect|FxR2KamuP2Atk11Yinshen||1|| 17|Magic|110499|0 19|Magic|119425|0 47|Magic|119426|0 24|Move|16|1|-16|| 24|Turn|90|0.5|2 34|Turn|180|0.2|2 45|Magic|200861|0 26|Cast|11044926|11044927 24|Shake|3|0.7|0.3|13|0.15|0 26|Shake|1|0.1|0|8|0.85|1 47|Shake|2|0.8|0.03|10|0.275|2 24|Magic|930159|0 24|Magic|930161|0 15|Effect|FxR2KamuP2Atk11Yinshen||1|| 14|Cast|11044934 24|Cast|11044935 10|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1|| 46|Effect|FxR2KamuExecutioner0203||1|| 47|Effect|FxR2KamuExecutioner0203Dilie||1|| 23|Cast|11044939|11044944 22|Effect|FxR2KamuExecutioner0202RHandJuguai||1|| 11|Magic|200801|0 12|Magic|119444|0 0|Magic|119459|0 58|Magic|119460|0 10|Magic|119462|0 +110450 20|Effect|FxR2KamuExecutioner02Sound||1|| 0|DynamicTurn|720|0.7||1|1 14|Turn|720|0.2|1 0|Magic|119422|0 0|Magic|110496|0 17|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 41|CatchLoose|0|0|1.5|110450071|119401|119443||-0.4 41|Cast|11045008 40|Cast|11045009 8|Effect|FxR2KamuP2Atk11Yinshen||1|| 39|Cast|11045011 11|RecordTarget|0.3|20|1.5|0|1 0|Magic|119456|0 68|Magic|119457|0 12|Move|20|0.25|0|| 0|Magic|110498|0 41|Magic|110497|0 12|Effect|FxR2KamuP2Atk11Yinshen||1|| 15|Magic|110499|0 18|Magic|119425|0 41|Magic|119426|0 20|Move|16|1|-16|| 20|Turn|90|0.5|2 30|Turn|180|0.2|2 39|Magic|200861|0 22|Cast|11045026|11045027 20|Shake|3|0.7|0.3|13|0.15|0 22|Shake|1|0.1|0|8|0.85|1 41|Shake|2|0.8|0.03|10|0.275|2 20|Magic|930159|0 20|Magic|930161|0 12|Cast|11045033 11|Cast|11045034 20|Cast|11045035 6|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1|| 39|Effect|FxR2KamuExecutioner0203||1|| 40|Effect|FxR2KamuExecutioner0203Dilie||1|| 19|Cast|11045039|11045044 22|Effect|FxR2KamuExecutioner0202RHandJuguai||1|| 8|Magic|200801|0 9|Magic|119431|0 0|Magic|119459|0 58|Magic|119460|0 8|Magic|119462|0 +110451 5|Magic|119421|0 11|Catch|HandCaughtCaseL|200809|119436|119405|Hoverhit|NeckCaughtCase 39|CatchLoose||||110451041||||0.7 39|Magic|200811|0 0|Magic|119420|0 0|Effect|FxR2KamuExecutioner03Sound||1|| 11|Magic|119433|0 11|Shake|4|0|-0.2|20|1.4|1 38|Shake|1|1.6|-2|20|0.5|2 39|Magic|119434|0 0|Magic|119456|0 40|Magic|119435|0 3|Cast|11045116 39|Cast|11045117|11045128 6|Magic|200801|0 7|Magic|119415|0 0|Magic|119459|0 7|RecordTarget|1|1000|1|1| 8|Move|10|0.2|0|| 58|Magic|119460|0 62|Magic|119457|0 1|Effect|FxR2KamuExecutioner0301|Bip001LHand|1|| 42|Magic|119451|0 +110452 0|DynamicTurn|720|0.7||1|1 14|Turn|7200|0.2|1 0|Magic|119422|0 0|Magic|110496|0 21|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 47|CatchLoose|0|0|1.5|110452071|119401|119443||-0.4 47|Cast|11045208 46|Cast|11045209 14|Move|15|0.1|0|| 45|Cast|11045211 0|Magic|119459|0 0|Magic|119456|0 74|Magic|119457|0 58|Magic|119460|0 0|Magic|110498|0 47|Magic|110497|0 39|Magic|200861|0 17|Magic|110499|0 19|Magic|119425|0 47|Magic|119426|0 24|Shake|3|0.7|0.3|13|0.15|0 26|Shake|1|0.06|0|8|0.85|1 47|Shake|2|0.8|0.03|10|0.275|2 24|Magic|930159|0 24|Magic|930161|0 24|Effect|FxR2KamuExecutioner01Sound||1|| 14|Cast|11045234 24|Cast|11045235 10|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1|| 46|Effect|FxR2KamuExecutioner0203||1|| 47|Effect|FxR2KamuExecutioner0203Dilie||1|| 23|Cast|11045239|11045244 11|Magic|200801|0 12|Magic|119444|0 13|RecordTarget|0.4|20|1.5|0|1 14|Move|20|0.25|0|0| +110453 20|Effect|FxR2KamuExecutioner01Sound||1|| 0|DynamicTurn|720|0.7||1|1 14|Turn|720|0.2|1 0|Magic|119422|0 0|Magic|110496|0 17|Catch|HandCaughtCaseR|||110499|Hoverhit|NeckCaughtCase 41|CatchLoose|0|0|1.5|110453071|119401|119443||-0.4 41|Cast|11045308 40|Cast|11045309 39|Magic|200861|0 39|Cast|11045311 0|Magic|119459|0 0|Magic|119456|0 68|Magic|119457|0 58|Magic|119460|0 0|Magic|110498|0 41|Magic|110497|0 15|Magic|110499|0 18|Magic|119425|0 41|Magic|119426|0 20|Shake|3|0.7|0.3|13|0.15|0 22|Shake|1|0.06|0|8|0.85|1 41|Shake|2|0.8|0.03|10|0.275|2 20|Magic|930159|0 20|Magic|930161|0 11|Cast|11045334 20|Cast|11045335 6|Effect|FxR2KamuExecutioner0202RHand|Bip001RHand|1|| 39|Effect|FxR2KamuExecutioner0203||1|| 40|Effect|FxR2KamuExecutioner0203Dilie||1|| 19|Cast|11045339|11045344 10|Magic|200801|0 11|Magic|119431|0 11|RecordTarget|0.4|20|1.5|0|1 12|Move|20|0.25|0|| +110454 5|Magic|119421|0 11|Catch|HandCaughtCaseL|200809|119436|119405|Hoverhit|NeckCaughtCase 39|CatchLoose||||110454041||||0.7 39|Magic|200811|0 0|Magic|119420|0 0|Magic|119459|0 58|Magic|119460|0 11|Magic|119433|0 11|Shake|4|0.1|-0.3|15|1.4|1 38|Shake|1|1.6|-2|20|0.5|2 39|Magic|119434|0 0|Magic|119456|0 40|Magic|119435|0 3|Cast|11045416 39|Cast|11045417|11045429 6|Magic|200801|0 7|Magic|119415|0 7|RecordTarget|1|1000|1|1| 8|Move|10|0.2|0|| 62|Magic|119457|0 1|Effect|FxR2KamuExecutioner0301|Bip001LHand|1|| 0|Effect|FxR2KamuExecutioner03Sound||1|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA013.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA013.tsv index 027a93ad..b20a8a42 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA013.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA013.tsv @@ -1,39 +1,39 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -110501 7|Cast|11050101 7|Cast|11050102 0|Effect|FxR3LuosaitaAtk01Sound||1| -110502 0|Effect|FxR3LuosaitaAtk02||1| 5|Cast|11050202 5|Cast|11050203 5|Shake|3|0.25|-1|10|0.25|0 5|Magic|110546|0 -110503 0|Effect|FxR3LuosaitaAtk03||1| 5|Cast|11050302 8|Cast|11050303 5|Cast|11050304 10|Effect|FxR3LuosaitaAtk03Xuli|HitCase|1| 8|Magic|110509|0 12|Magic|110546|0 -110504 14|Effect|FxR3LuosaitaAtk04Weapon1|WeaponCase1|1| 2|Cast|11050402 2|Cast|11050403 2|Shake|3|0.45|-1|12|0.35|1 2|Effect|FxR3LuosaitaAtk0401||1| 0|Effect|FxR3LuosaitaAtk04Sound||1| 1|Magic|110510|0 3|Magic|110546|0 -110505 7|Cast|11050501 0|Effect|FxR3LuosaitaAtk05||1| 7|Cast|11050503 0|Effect|FxR3LuosaitaAtk05Weapon1|WeaponCase1|1| 12|Magic|110546|0 -110506 6|Cast|11050601 13|Cast|11050602 6|Cast|11050603 13|Cast|11050604 13|Shake|3|0.45|-1|12|0.35|1 0|Effect|FxR3LuosaitaAtk06Xuli||1| 0|Effect|FxR3LuosaitaAtk06Sound||1| 18|Magic|110546|0 -110507 0|Effect|FxR3LuosaitaAtk11||1| 3|Cast|11050702|11050703|11050704 3|Shake|3|0.4|-2|12|0.2|1 10|Magic|110546|0 -110508 0|Effect|FxR3LuosaitaAtk11||1| 3|Cast|11050802|11050803|11050804 3|Shake|3|0.4|-2|12|0.2|1 10|Magic|110546|0 -110509 0|Effect|FxR3LuosaitaAtk13||1| 3|Cast|11050902|11050903|11050904 3|Shake|3|0.4|-2|12|0.2|1 0|Magic|110570|0 10|Magic|110546|0 -110510 0|Effect|FxR3LuosaitaAtk21Weapon2|WeaponCase2|1| 8|Cast|11051002 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|11051004 11|Cast|11051005 18|Cast|11051006 11|Cast|11051007 18|Cast|11051008 17|Magic|110546|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -110511 0|Effect|FxR3LuosaitaAtk21Weapon2|WeaponCase2|1| 8|Cast|11051102 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|11051104 11|Cast|11051105 18|Cast|11051106 11|Cast|11051107 18|Cast|11051108 17|Magic|110546|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -110512 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1| 8|Cast|11051202 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|11051204 11|Cast|11051205 18|Cast|11051206 11|Cast|11051207 18|Cast|11051208 17|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -110513 5|Effect|FxR3LuosaitaAtk3101||1| 13|Effect|FxR3LuosaitaAtk3102||1| 5|Move|45|0.1|0|| 5|Cast|11051304 13|Cast|11051305 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11051308 0|Effect|FxR3LuosaitaAtk31Tuci||1| 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk31Sound||1| 0|Magic|110597|0 -110514 5|Effect|FxR3LuosaitaAtk3101||1| 13|Effect|FxR3LuosaitaAtk3102||1| 5|Move|45|0.1|0|| 5|Cast|11051404 13|Cast|11051405 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11051408 0|Effect|FxR3LuosaitaAtk31Tuci||1| 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk31Sound||1| 0|Magic|110598|0 -110515 5|Effect|FxR3LuosaitaAtk3301||1| 13|Effect|FxR3LuosaitaAtk3302||1| 5|Move|45|0.1|0|| 5|Cast|11051504 13|Cast|11051505 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11051508 0|Effect|FxR3LuosaitaAtk31Tuci||1| 0|Magic|110570|0 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk33Sound||1| 0|Magic|110599|0 -110516 1|Cast|11051601 38|Cast|11051602 0|Effect|FxR3LuosaitaQte||1| 4|Cast|11051604 13|Cast|11051605 42|Magic|100092|0 999|Cast|11051607 0|Magic|118502|0 -110517 8|Magic|100094|0 0|Effect|FxR3LuosaitaMove01|1|| 6|Magic|110546|0 -110518 8|Magic|100094|0 0|Effect|FxR3LuosaitaMove02|1|| 6|Magic|110546|0 -110519 0|Magic|110565|0 0|Magic|110552|0 109|Magic|110546|0 112|Magic|100092|0 0|Effect|FxR3LuosaitaAtk51||1| 0|Effect|FxR3LuosaitaAtk51Weapon1|WeaponCase1|| 0|Magic|110559|0 30|Cast|11051908 34|Cast|11051909 0|Cast|11051910 34|Cast|11051911 80|Cast|11051912 10|Magic|118514|0 90|Magic|118527|0 5|Magic|118512|0 1|Magic|118533|0 -110520 0|Magic|110563|0 0|Effect|FxR3LuosaitaWin||1| 0|Magic|110500|0 +110501 7|Cast|11050101 7|Cast|11050102 0|Effect|FxR3LuosaitaAtk01Sound||1|| +110502 0|Effect|FxR3LuosaitaAtk02||1|| 5|Cast|11050202 5|Cast|11050203 5|Shake|3|0.25|-1|10|0.25|0 5|Magic|110546|0 +110503 0|Effect|FxR3LuosaitaAtk03||1|| 5|Cast|11050302 8|Cast|11050303 5|Cast|11050304 10|Effect|FxR3LuosaitaAtk03Xuli|HitCase|1|| 8|Magic|110509|0 12|Magic|110546|0 +110504 14|Effect|FxR3LuosaitaAtk04Weapon1|WeaponCase1|1|| 2|Cast|11050402 2|Cast|11050403 2|Shake|3|0.45|-1|12|0.35|1 2|Effect|FxR3LuosaitaAtk0401||1|| 0|Effect|FxR3LuosaitaAtk04Sound||1|| 1|Magic|110510|0 3|Magic|110546|0 +110505 7|Cast|11050501 0|Effect|FxR3LuosaitaAtk05||1|| 7|Cast|11050503 0|Effect|FxR3LuosaitaAtk05Weapon1|WeaponCase1|1|| 12|Magic|110546|0 +110506 6|Cast|11050601 13|Cast|11050602 6|Cast|11050603 13|Cast|11050604 13|Shake|3|0.45|-1|12|0.35|1 0|Effect|FxR3LuosaitaAtk06Xuli||1|| 0|Effect|FxR3LuosaitaAtk06Sound||1|| 18|Magic|110546|0 +110507 0|Effect|FxR3LuosaitaAtk11||1|| 3|Cast|11050702|11050703|11050704 3|Shake|3|0.4|-2|12|0.2|1 10|Magic|110546|0 +110508 0|Effect|FxR3LuosaitaAtk11||1|| 3|Cast|11050802|11050803|11050804 3|Shake|3|0.4|-2|12|0.2|1 10|Magic|110546|0 +110509 0|Effect|FxR3LuosaitaAtk13||1|| 3|Cast|11050902|11050903|11050904 3|Shake|3|0.4|-2|12|0.2|1 0|Magic|110570|0 10|Magic|110546|0 +110510 0|Effect|FxR3LuosaitaAtk21Weapon2|WeaponCase2|1|| 8|Cast|11051002 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|11051004 11|Cast|11051005 18|Cast|11051006 11|Cast|11051007 18|Cast|11051008 17|Magic|110546|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +110511 0|Effect|FxR3LuosaitaAtk21Weapon2|WeaponCase2|1|| 8|Cast|11051102 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|11051104 11|Cast|11051105 18|Cast|11051106 11|Cast|11051107 18|Cast|11051108 17|Magic|110546|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +110512 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|11051202 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|11051204 11|Cast|11051205 18|Cast|11051206 11|Cast|11051207 18|Cast|11051208 17|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +110513 5|Effect|FxR3LuosaitaAtk3101||1|| 13|Effect|FxR3LuosaitaAtk3102||1|| 5|Move|45|0.1|0|| 5|Cast|11051304 13|Cast|11051305 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11051308 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk31Sound||1|| 0|Magic|110597|0 +110514 5|Effect|FxR3LuosaitaAtk3101||1|| 13|Effect|FxR3LuosaitaAtk3102||1|| 5|Move|45|0.1|0|| 5|Cast|11051404 13|Cast|11051405 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11051408 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk31Sound||1|| 0|Magic|110598|0 +110515 5|Effect|FxR3LuosaitaAtk3301||1|| 13|Effect|FxR3LuosaitaAtk3302||1|| 5|Move|45|0.1|0|| 5|Cast|11051504 13|Cast|11051505 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11051508 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 0|Magic|110570|0 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk33Sound||1|| 0|Magic|110599|0 +110516 1|Cast|11051601 38|Cast|11051602 0|Effect|FxR3LuosaitaQte||1|| 4|Cast|11051604 13|Cast|11051605 42|Magic|100092|0 999|Cast|11051607 0|Magic|118502|0 +110517 8|Magic|100094|0 0|Effect|FxR3LuosaitaMove01|1||| 6|Magic|110546|0 +110518 8|Magic|100094|0 0|Effect|FxR3LuosaitaMove02|1||| 6|Magic|110546|0 +110519 0|Magic|110565|0 0|Magic|110552|0 109|Magic|110546|0 112|Magic|100092|0 0|Effect|FxR3LuosaitaAtk51||1|| 0|Effect|FxR3LuosaitaAtk51Weapon1|WeaponCase1||| 0|Magic|110559|0 30|Cast|11051908 34|Cast|11051909 0|Cast|11051910 34|Cast|11051911 80|Cast|11051912 10|Magic|118514|0 90|Magic|118527|0 5|Magic|118512|0 1|Magic|118533|0 +110520 0|Magic|110563|0 0|Effect|FxR3LuosaitaWin||1|| 0|Magic|110500|0 110521 0|Magic|110563|0 -110522 0|Magic|110564|0 0|Effect|FxR3LuosaitaBorn||1| +110522 0|Magic|110564|0 0|Effect|FxR3LuosaitaBorn||1|| 110523 -110524 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1| 8|Cast|11052402 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|11052404 11|Cast|11052405 18|Cast|11052406 11|Cast|11052407 18|Cast|11052408 22|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -110525 7|Cast|11052501 7|Cast|11052502 4|Move|35|0.1|0|| 4|Turn|7200|0.05|1 0|Effect|FxR3LuosaitaAtk01Sound||1| -110526 7|Shake|2|0.2|-1|10|0.15|0 0|Effect|FxR3LuosaitaAtk40||| 0|Effect|FxR3LuosaitaAtk40Weapon01|WeaponCase1|1| 0|Turn|180|0.5|1 0|Move|5|0.6||| -110527 0|Effect|FxR3LuosaitaAtk41||1| 0|Magic|110572|0 0|Magic|110547|0 0|Magic|110548|0 0|Effect|FxR3LuosaitaAtk41Weapon2|WeaponCase2|1| 0|Turn|180|0.7|1 0|Magic|110594|0 0|Move|5|0.75||| -110528 0|Effect|FxR3LuosaitaAtk42||1| 0|Magic|110567|0 0|Magic|110568|0 0|Magic|110560|0 0|Turn|180|0.7|1 0|Magic|110595|0 0|Move|5|0.8||| -110529 5|Magic|110545|0 1|Cast|11052902 1|Cast|11052903 1|Shake|2|0.2|-1|10|0.2|3 1|Shake|4|0.2|-1|10|0.2|0 0|Magic|110538|0 8|Magic|110539|0 0|Turn|180|0.1|1 1|Magic|110569|0 0|Effect|FxR3LuosaitaAtk44Sound||| 0|Magic|110578|0 8|Magic|110579|0 1|Magic|118508|0 -110530 5|Magic|110545|0 0|Effect|FxR3LuosaitaAtk45Sound||| 1|Cast|11053003 1|Cast|11053004 1|Magic|110561|0 1|Shake|2|0.3|-1|10|0.3|3 1|Shake|4|0.3|-1|10|0.3|0 0|Magic|110538|0 8|Magic|110539|0 0|Turn|180|0.1|1 1|Magic|110569|0 0|Magic|110578|0 8|Magic|110579|0 1|Magic|118508|0 -110531 0|Effect|FxR3LuosaitaAtk13||1| 3|Cast|11053102|11053103|11053104 3|Shake|3|0.4|-2|12|0.2|1 0|Magic|110570|0 10|Magic|110546|0 -110532 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1| 8|Cast|11053202 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|11053204 11|Cast|11053205 18|Cast|11053206 11|Cast|11053207 18|Cast|11053208 17|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -110533 5|Effect|FxR3LuosaitaAtk3301||1| 13|Effect|FxR3LuosaitaAtk3302||1| 5|Move|45|0.1|0|| 5|Cast|11053304 13|Cast|11053305 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11053308 0|Effect|FxR3LuosaitaAtk31Tuci||1| 0|Magic|110570|0 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk33Sound||1| 0|Magic|110599|0 -110534 5|Magic|110545|0 1|Magic|110571|0 1|Cast|11053403 1|Cast|11053404 1|Magic|110561|0 1|Shake|2|0.4|-1|10|0.4|3 1|Shake|4|0.4|-1|10|0.4|0 0|Magic|110538|0 8|Magic|110539|0 0|Turn|180|0.1|1 1|Magic|110569|0 0|Magic|110530|0 0|Effect|FxR3LuosaitaAtk46Sound||| 0|Magic|110578|0 8|Magic|110579|0 0|Magic|118507|0 999|Cast|11053417|11053419|11053420|11053421 1|Magic|118508|0 999|Cast|11053422 -110535 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1| 8|Cast|11053502 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|11053504 11|Cast|11053505 18|Cast|11053506 11|Cast|11053507 18|Cast|11053508 22|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -110536 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 20|Cast|11053603 1|Magic|118508|0 999|Cast|11053605|11053606|11053607 17|Cast|11053608 0|Effect|FxR3LuosaitaAtk52Weapon1|WeaponCase1|1| 0|Cast|11053610 15|Magic|118542|0 -110537 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 20|Cast|11053703 1|Magic|118508|0 999|Cast|11053705 999|Cast|11053706 999|Cast|11053707 999|Cast|11053708|11053709|11053710 17|Cast|11053711 0|Effect|FxR3LuosaitaAtk52Weapon1|WeaponCase1|1| 0|Cast|11053713 15|Magic|118542|0 -110538 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 26|Cast|11053803 999|Magic|110571|0 1|Magic|118508|0 0|Magic|110530|0 999|Cast|11053807 999|Cast|11053808 23|Cast|11053809 999|Cast|11053810|11053811|11053812 0|Effect|FxR3LuosaitaAtk53Weapon1|WeaponCase1|1| 0|Cast|11053814 24|Cast|11053815 20|Magic|118542|0 5|Magic|118547|0 +110524 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|11052402 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|11052404 11|Cast|11052405 18|Cast|11052406 11|Cast|11052407 18|Cast|11052408 22|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +110525 7|Cast|11052501 7|Cast|11052502 4|Move|35|0.1|0|| 4|Turn|7200|0.05|1 0|Effect|FxR3LuosaitaAtk01Sound||1|| +110526 7|Shake|2|0.2|-1|10|0.15|0 0|Effect|FxR3LuosaitaAtk40|||| 0|Effect|FxR3LuosaitaAtk40Weapon01|WeaponCase1|1|| 0|Turn|180|0.5|1 0|Move|5|0.6||| +110527 0|Effect|FxR3LuosaitaAtk41||1|| 0|Magic|110572|0 0|Magic|110547|0 0|Magic|110548|0 0|Effect|FxR3LuosaitaAtk41Weapon2|WeaponCase2|1|| 0|Turn|180|0.7|1 0|Magic|110594|0 0|Move|5|0.75||| +110528 0|Effect|FxR3LuosaitaAtk42||1|| 0|Magic|110567|0 0|Magic|110568|0 0|Magic|110560|0 0|Turn|180|0.7|1 0|Magic|110595|0 0|Move|5|0.8||| +110529 5|Magic|110545|0 1|Cast|11052902 1|Cast|11052903 1|Shake|2|0.2|-1|10|0.2|3 1|Shake|4|0.2|-1|10|0.2|0 0|Magic|110538|0 8|Magic|110539|0 0|Turn|180|0.1|1 1|Magic|110569|0 0|Effect|FxR3LuosaitaAtk44Sound|||| 0|Magic|110578|0 8|Magic|110579|0 1|Magic|118508|0 +110530 5|Magic|110545|0 0|Effect|FxR3LuosaitaAtk45Sound|||| 1|Cast|11053003 1|Cast|11053004 1|Magic|110561|0 1|Shake|2|0.3|-1|10|0.3|3 1|Shake|4|0.3|-1|10|0.3|0 0|Magic|110538|0 8|Magic|110539|0 0|Turn|180|0.1|1 1|Magic|110569|0 0|Magic|110578|0 8|Magic|110579|0 1|Magic|118508|0 +110531 0|Effect|FxR3LuosaitaAtk13||1|| 3|Cast|11053102|11053103|11053104 3|Shake|3|0.4|-2|12|0.2|1 0|Magic|110570|0 10|Magic|110546|0 +110532 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|11053202 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|11053204 11|Cast|11053205 18|Cast|11053206 11|Cast|11053207 18|Cast|11053208 17|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +110533 5|Effect|FxR3LuosaitaAtk3301||1|| 13|Effect|FxR3LuosaitaAtk3302||1|| 5|Move|45|0.1|0|| 5|Cast|11053304 13|Cast|11053305 15|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|11053308 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 0|Magic|110570|0 1|Turn|300|0.2|1 1|Magic|110538|0 0|Effect|FxR3LuosaitaAtk33Sound||1|| 0|Magic|110599|0 +110534 5|Magic|110545|0 1|Magic|110571|0 1|Cast|11053403 1|Cast|11053404 1|Magic|110561|0 1|Shake|2|0.4|-1|10|0.4|3 1|Shake|4|0.4|-1|10|0.4|0 0|Magic|110538|0 8|Magic|110539|0 0|Turn|180|0.1|1 1|Magic|110569|0 0|Magic|110530|0 0|Effect|FxR3LuosaitaAtk46Sound|||| 0|Magic|110578|0 8|Magic|110579|0 0|Magic|118507|0 999|Cast|11053417|11053419|11053420|11053421 1|Magic|118508|0 999|Cast|11053422 +110535 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|11053502 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|11053504 11|Cast|11053505 18|Cast|11053506 11|Cast|11053507 18|Cast|11053508 22|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +110536 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 20|Cast|11053603 1|Magic|118508|0 999|Cast|11053605|11053606|11053607 17|Cast|11053608 0|Effect|FxR3LuosaitaAtk52Weapon1|WeaponCase1|1|| 0|Cast|11053610 15|Magic|118542|0 +110537 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 20|Cast|11053703 1|Magic|118508|0 999|Cast|11053705 999|Cast|11053706 999|Cast|11053707 999|Cast|11053708|11053709|11053710 17|Cast|11053711 0|Effect|FxR3LuosaitaAtk52Weapon1|WeaponCase1|1|| 0|Cast|11053713 15|Magic|118542|0 +110538 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 26|Cast|11053803 999|Magic|110571|0 1|Magic|118508|0 0|Magic|110530|0 999|Cast|11053807 999|Cast|11053808 23|Cast|11053809 999|Cast|11053810|11053811|11053812 0|Effect|FxR3LuosaitaAtk53Weapon1|WeaponCase1|1|| 0|Cast|11053814 24|Cast|11053815 20|Magic|118542|0 5|Magic|118547|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA015.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA015.tsv index b1f63be1..1eec2123 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA015.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA015.tsv @@ -1,40 +1,40 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -110901 2|Cast|11090101 0|Effect|FxR2WanshiAtk01||1| -110902 2|Cast|11090201 0|Effect|FxR2WanshiAtk02||1| -110903 2|Cast|11090301 0|Effect|FxR2WanshiAtk03||1| -110904 1|Cast|11090401 3|Cast|11090402 0|Effect|FxR2WanshiAtk04||1| 1|Shake|4|0.18|-0.5|10|0.05|0 3|Shake|4|0.18|-0.5|10|0.05|1 -110905 4|Cast|11090501 0|Effect|FxR2WanshiAtk05||1| -110906 3|Cast|11090601 6|Cast|11090602 8|Cast|11090603 0|Effect|FxR2WanshiAtk06||1| 3|Shake|4|0.18|-0.5|10|0.05|0 6|Shake|4|0.18|-0.5|10|0.05|1 8|Shake|4|0.18|-0.5|10|0.05|2 -110907 11|Cast|11090701 10|Cast|11090702 39|Effect|FxR2WanshiAtkWpHide04|WeaponCase2|| 2|Effect|FxR2WanshiAtkWpShow025|WeaponCase2|| 0|Effect|FxR2WanshiAtk07Xuli||1| 2|Magic|110973|0 39|Magic|110971|0 5|Magic|110908|0 11|Magic|110909|0 6|Shake|3|0.05|0.15|20|0.5|1 11|Shake|3|0.4|-1|20|0.3|0 -110908 3|Cast|11090801 0|Effect|FxR2WanshiAtk11||1| 3|Move|80|0.05|-160|| 4|Move|12|0.3|-18|| 1|Shake|2|0.1|0|10|0.3|1 4|Magic|110913|0 4|Magic|110914|0 11|Magic|110915|0 10|Magic|110968|0 8|Cast|11090810 -110909 3|Cast|11090901 0|Effect|FxR2WanshiAtk11||1| 3|Move|80|0.05|-160|| 4|Move|12|0.3|-18|| 1|Shake|2|0.1|0|10|0.3|1 4|Magic|110913|0 4|Magic|110914|0 11|Magic|110915|0 10|Magic|110968|0 8|Cast|11090910 -110910 3|Cast|11091001 0|Effect|FxR2WanshiAtk11||1| 3|Move|80|0.05|-160|| 4|Move|12|0.3|-18|| 1|Shake|2|0.1|0|10|0.3|1 4|Magic|110913|0 4|Magic|110914|0 11|Magic|110915|0 13|Magic|110968|0 8|Cast|11091010 -110911 4|Cast|11091101 5|Cast|11091102 7|Cast|11091103 0|Effect|FxR2WanshiAtk21Shoulei|Bip001RFinger1|1| 5|Shake|5|0.5|-1|15|0.2|0 -110912 4|Cast|11091201 5|Cast|11091202 7|Cast|11091203 0|Effect|FxR2WanshiAtk21Shoulei|Bip001RFinger1|1| 5|Shake|5|0.5|-1|15|0.2|0 -110913 4|Cast|11091301 5|Cast|11091302 7|Cast|11091303 10|Magic|110968|0 5|Shake|5|0.5|-1|15|0.2|0 0|Effect|FxR2WanshiAtk21Shoulei|Bip001RFinger1|1| +110901 2|Cast|11090101 0|Effect|FxR2WanshiAtk01||1|| +110902 2|Cast|11090201 0|Effect|FxR2WanshiAtk02||1|| +110903 2|Cast|11090301 0|Effect|FxR2WanshiAtk03||1|| +110904 1|Cast|11090401 3|Cast|11090402 0|Effect|FxR2WanshiAtk04||1|| 1|Shake|4|0.18|-0.5|10|0.05|0 3|Shake|4|0.18|-0.5|10|0.05|1 +110905 4|Cast|11090501 0|Effect|FxR2WanshiAtk05||1|| +110906 3|Cast|11090601 6|Cast|11090602 8|Cast|11090603 0|Effect|FxR2WanshiAtk06||1|| 3|Shake|4|0.18|-0.5|10|0.05|0 6|Shake|4|0.18|-0.5|10|0.05|1 8|Shake|4|0.18|-0.5|10|0.05|2 +110907 11|Cast|11090701 10|Cast|11090702 39|Effect|FxR2WanshiAtkWpHide04|WeaponCase2||| 2|Effect|FxR2WanshiAtkWpShow025|WeaponCase2||| 0|Effect|FxR2WanshiAtk07Xuli||1|| 2|Magic|110973|0 39|Magic|110971|0 5|Magic|110908|0 11|Magic|110909|0 6|Shake|3|0.05|0.15|20|0.5|1 11|Shake|3|0.4|-1|20|0.3|0 +110908 3|Cast|11090801 0|Effect|FxR2WanshiAtk11||1|| 3|Move|80|0.05|-160|| 4|Move|12|0.3|-18|| 1|Shake|2|0.1|0|10|0.3|1 4|Magic|110913|0 4|Magic|110914|0 11|Magic|110915|0 10|Magic|110968|0 8|Cast|11090810 +110909 3|Cast|11090901 0|Effect|FxR2WanshiAtk11||1|| 3|Move|80|0.05|-160|| 4|Move|12|0.3|-18|| 1|Shake|2|0.1|0|10|0.3|1 4|Magic|110913|0 4|Magic|110914|0 11|Magic|110915|0 10|Magic|110968|0 8|Cast|11090910 +110910 3|Cast|11091001 0|Effect|FxR2WanshiAtk11||1|| 3|Move|80|0.05|-160|| 4|Move|12|0.3|-18|| 1|Shake|2|0.1|0|10|0.3|1 4|Magic|110913|0 4|Magic|110914|0 11|Magic|110915|0 13|Magic|110968|0 8|Cast|11091010 +110911 4|Cast|11091101 5|Cast|11091102 7|Cast|11091103 0|Effect|FxR2WanshiAtk21Shoulei|Bip001RFinger1|1|| 5|Shake|5|0.5|-1|15|0.2|0 +110912 4|Cast|11091201 5|Cast|11091202 7|Cast|11091203 0|Effect|FxR2WanshiAtk21Shoulei|Bip001RFinger1|1|| 5|Shake|5|0.5|-1|15|0.2|0 +110913 4|Cast|11091301 5|Cast|11091302 7|Cast|11091303 10|Magic|110968|0 5|Shake|5|0.5|-1|15|0.2|0 0|Effect|FxR2WanshiAtk21Shoulei|Bip001RFinger1|1|| 110914 3|Cast|11091401 2|Move|100|0.05|-160|| 3|Cast|11091403 2|Magic|110926|0 0|Magic|110927|0 0|Cast|11091407 0|Magic|110969|0 0|Magic|110970|0 3|Magic|110972|0 110915 3|Cast|11091501 2|Move|100|0.05|-160|| 3|Cast|11091503 2|Magic|110926|0 0|Magic|110927|0 0|Cast|11091507 0|Magic|110969|0 0|Magic|110970|0 3|Magic|110972|0 110916 3|Cast|11091601 2|Move|100|0.05|-160|| 3|Cast|11091603 2|Magic|110926|0 0|Magic|110927|0 10|Magic|110968|0 0|Cast|11091607 0|Magic|110969|0 0|Magic|110970|0 3|Magic|110972|0 110917 8|Cast|11091701 10|Cast|11091703 0|Cast|11091704 7|Magic|110931|0 -110918 0|Effect|FxR2WanshiMove01||| 8|Magic|100094|0 -110919 0|Effect|FxR2WanshiMove02||| 8|Magic|100094|0 +110918 0|Effect|FxR2WanshiMove01|||| 8|Magic|100094|0 +110919 0|Effect|FxR2WanshiMove02|||| 8|Magic|100094|0 110920 1|Magic|100094|0 2|Magic|110940|0 110921 1|Magic|100094|0 2|Magic|110940|0 110922 1|Magic|100094|0 2|Magic|110940|0 -110923 7|Cast|11092301 6|Cast|11092302 33|Effect|FxR2WanshiAtkWpHide04|WeaponCase2|| 0|Effect|FxR2WanshiAtk42Xuli||1| 0|Shake|3|0.1|0.2|20|0.5|1 7|Shake|3|0.3|-1|20|0.3|0 0|Magic|110948|0 7|Magic|110909|0 33|Magic|110971|0 6|Magic|110952|0 8|Magic|110968|0 8|Magic|110981|0 -110924 10|Cast|11092401|11092420 9|Cast|11092402 36|Effect|FxR2WanshiAtkWpHide04|WeaponCase2|| 0|Effect|FxR2WanshiAtk43Xuli||1| 0|Shake|3|0|0.1|10|0.5|1 10|Shake|5|0.5|-1|20|0.3|0 36|Magic|110971|0 10|Magic|110952|0 11|Magic|110951|0 16|Magic|110979|0 33|Magic|100094|0 14|Magic|110981|0 -110925 2|Cast|11092501 0|Effect|FxR2WanshiAtk01||1| 1|Move|25|0.1|0|| -110926 43|Cast|11092601 0|Effect|FxR2WanshiAtk51Xuli||| 0|Effect|FxR2WanshiAtk51WpShow||| 78|Effect|FxR2WanshiAtkWpSqShow||| 70|Effect|FxR2WanshiAtkWpHide04|WeaponCase2|| 0|Cast|11092606 43|Cast|11092607 7|Magic|110958|0 53|Magic|110959|0 0|Effect|FxR2WanshiAtk51Sound||| 60|Magic|100092|0 0|Magic|110973|0 43|Magic|110951|0 1|Magic|110913|0 1|Magic|110914|0 42|Magic|110952|0 43|Magic|110915|0 0|Magic|110956|0 70|Magic|110971|0 -110927 0|Effect|FxR2WanshiAtk41||| 0|Cast|11092702 -110928 2|Cast|11092801 0|Effect|FxR2WanshiAtk03||1| 1|Move|30|0.1|0|| -110929 0|Magic|110962|0 0|Effect|FxR2WanshiBornSound||| +110923 7|Cast|11092301 6|Cast|11092302 33|Effect|FxR2WanshiAtkWpHide04|WeaponCase2||| 0|Effect|FxR2WanshiAtk42Xuli||1|| 0|Shake|3|0.1|0.2|20|0.5|1 7|Shake|3|0.3|-1|20|0.3|0 0|Magic|110948|0 7|Magic|110909|0 33|Magic|110971|0 6|Magic|110952|0 8|Magic|110968|0 8|Magic|110981|0 +110924 10|Cast|11092401|11092420 9|Cast|11092402 36|Effect|FxR2WanshiAtkWpHide04|WeaponCase2||| 0|Effect|FxR2WanshiAtk43Xuli||1|| 0|Shake|3|0|0.1|10|0.5|1 10|Shake|5|0.5|-1|20|0.3|0 36|Magic|110971|0 10|Magic|110952|0 11|Magic|110951|0 16|Magic|110979|0 33|Magic|100094|0 14|Magic|110981|0 +110925 2|Cast|11092501 0|Effect|FxR2WanshiAtk01||1|| 1|Move|25|0.1|0|| +110926 43|Cast|11092601 0|Effect|FxR2WanshiAtk51Xuli|||| 0|Effect|FxR2WanshiAtk51WpShow|||| 78|Effect|FxR2WanshiAtkWpSqShow|||| 70|Effect|FxR2WanshiAtkWpHide04|WeaponCase2||| 0|Cast|11092606 43|Cast|11092607 7|Magic|110958|0 53|Magic|110959|0 0|Effect|FxR2WanshiAtk51Sound|||| 60|Magic|100092|0 0|Magic|110973|0 43|Magic|110951|0 1|Magic|110913|0 1|Magic|110914|0 42|Magic|110952|0 43|Magic|110915|0 0|Magic|110956|0 70|Magic|110971|0 +110927 0|Effect|FxR2WanshiAtk41|||| 0|Cast|11092702 +110928 2|Cast|11092801 0|Effect|FxR2WanshiAtk03||1|| 1|Move|30|0.1|0|| +110929 0|Magic|110962|0 0|Effect|FxR2WanshiBornSound|||| 110930 3|Cast|11093001 2|Move|100|0.05|-160|| 3|Cast|11093003 2|Magic|110926|0 0|Magic|110927|0 10|Magic|110968|0 0|Cast|11093007 0|Magic|110969|0 0|Magic|110970|0 3|Magic|110972|0 110931 -110932 0|Magic|110963|0 0|Effect|FxR2WanshiWinSound||| +110932 0|Magic|110963|0 0|Effect|FxR2WanshiWinSound|||| 110933 -110934 2|Cast|11093401 2|Shake|4|0.15|-0.12|10|0.6|1 0|Effect|FxR2WanshiAtk13||1| 17|Magic|110940|0 -110935 2|Cast|11093501 2|Shake|4|0.15|-0.12|10|0.6|1 0|Effect|FxR2WanshiAtk23||1| 17|Magic|110940|0 -110936 2|Cast|11093601 2|Shake|4|0.15|-0.12|10|0.6|1 0|Effect|FxR2WanshiAtk33||1| 17|Magic|110940|0 +110934 2|Cast|11093401 2|Shake|4|0.15|-0.12|10|0.6|1 0|Effect|FxR2WanshiAtk13||1|| 17|Magic|110940|0 +110935 2|Cast|11093501 2|Shake|4|0.15|-0.12|10|0.6|1 0|Effect|FxR2WanshiAtk23||1|| 17|Magic|110940|0 +110936 2|Cast|11093601 2|Shake|4|0.15|-0.12|10|0.6|1 0|Effect|FxR2WanshiAtk33||1|| 17|Magic|110940|0 110937 110938 110939 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA016.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA016.tsv index cdfeb70d..ba0bff4a 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA016.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA016.tsv @@ -1,44 +1,48 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -130101 2|Cast|13010101 2|Effect|FxR3SailinnaAtk01||1| -130102 2|Cast|13010201 8|Cast|13010202 1|Effect|FxR3SailinnaAtk02||1| -130103 4|Cast|13010301 4|Effect|FxR3SailinnaAtk03||| 3|Move|30|0.05|0|| -130104 2|Magic|130183|0 1|Cast|13010402 1|Shake|2|0.4|-2|10|0.2|4 11|Cast|13010404 13|Cast|13010405 15|Cast|13010406 20|Cast|13010407 1|Cast|13010408 1|Effect|FxR3SailinnaAtk04||1| -130105 3|Cast|13010501 2|Effect|FxR3SailinnaAtk05||1| -130106 1|Move|25|0.1|0|| 2|Cast|13010602 2|Effect|FxR3SailinnaAtk01||1| -130107 1|Cast|13010701 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1| 17|Magic|130146|0 0|Effect|FxR3SailinnaAtk11Hand|WeaponCase2|1| -130108 1|Cast|13010801 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1| 17|Magic|130146|0 0|Effect|FxR3SailinnaAtk11Hand|WeaponCase2|1| -130109 1|Cast|13010901 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1| 17|Magic|130146|0 0|Effect|FxR3SailinnaAtk11Hand|WeaponCase2|1| -130110 3|Cast|13011001 2|Effect|FxR3SailinnaAtk21SF||1| 13|Magic|130146|0 3|Shake|2|0.15|-1|15|0.15|11 -130111 3|Cast|13011101 2|Effect|FxR3SailinnaAtk21SF||1| 13|Magic|130146|0 3|Shake|2|0.15|-1|15|0.15|12 -130112 3|Cast|13011201 2|Effect|FxR3SailinnaAtk21SF||1| 13|Magic|130146|0 3|Shake|2|0.15|-1|15|0.15|13 -130113 6|Cast|13011301|13011302 4|Effect|FxR3SailinnaAtk31||1| 1|Cast|13011304 1|Turn|450|0.2|1 1|Move|10|0.1|-100|| 0|Shake|4|0.3|-3|10|0.1|0 6|Magic|130130|0 15|Magic|130146|0 -130114 6|Cast|13011401|13011402 4|Effect|FxR3SailinnaAtk31||1| 1|Cast|13011404 1|Turn|450|0.2|1 1|Move|10|0.1|-100|| 0|Shake|4|0.3|-3|10|0.1|0 6|Magic|130130|0 15|Magic|130146|0 -130115 6|Cast|13011501|13011502 4|Effect|FxR3SailinnaAtk31||1| 1|Cast|13011504 1|Turn|450|0.2|1 1|Move|10|0.1|-100|| 0|Shake|4|0.3|-3|10|0.1|0 6|Magic|130130|0 15|Magic|130146|0 -130116 0|Magic|130150|0 0|Magic|130152|0 0|Magic|130158|0 0|Magic|130177|0 22|Magic|130165|0 0|Effect|FxR3SailinnaBDBody||1| 22|Magic|100092|0 0|Cast|13011609 0|Magic|130162|0 0|Magic|130163|0 0|Magic|130164|0 24|Magic|130148|0 -130117 0|Effect|FxR3SailinnaAtkMove1||| 8|Magic|100094|0 -130118 0|Effect|FxR3SailinnaAtkMove2||| 8|Magic|100094|0 -130119 0|Magic|130179|0 0|Effect|FxR3SailinnaBorn||1| -130120 2|Cast|13012001 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1| -130121 0|Magic|130178|0 0|Effect|FxR3SailinnaWin|0|| 0|Effect|FxR3SailinnaWin01|WeaponCase2|0| +130101 2|Cast|13010101 2|Effect|FxR3SailinnaAtk01||1|| +130102 2|Cast|13010201 8|Cast|13010202 1|Effect|FxR3SailinnaAtk02||1|| +130103 4|Cast|13010301 4|Effect|FxR3SailinnaAtk03|||| 3|Move|30|0.05|0|| +130104 2|Magic|130183|0 1|Cast|13010402 1|Shake|2|0.4|-2|10|0.2|4 11|Cast|13010404 13|Cast|13010405 15|Cast|13010406 20|Cast|13010407 1|Cast|13010408 1|Effect|FxR3SailinnaAtk04||1|| +130105 3|Cast|13010501 2|Effect|FxR3SailinnaAtk05||1|| +130106 1|Move|25|0.1|0|| 2|Cast|13010602 2|Effect|FxR3SailinnaAtk01||1|| +130107 1|Cast|13010701 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1|| 17|Magic|130146|0 0|Effect|FxR3SailinnaAtk11Hand|WeaponCase2|1|| +130108 1|Cast|13010801 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1|| 17|Magic|130146|0 0|Effect|FxR3SailinnaAtk11Hand|WeaponCase2|1|| +130109 1|Cast|13010901 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1|| 17|Magic|130146|0 0|Effect|FxR3SailinnaAtk11Hand|WeaponCase2|1|| +130110 3|Cast|13011001 2|Effect|FxR3SailinnaAtk21SF||1|| 13|Magic|130146|0 3|Shake|2|0.15|-1|15|0.15|11 +130111 3|Cast|13011101 2|Effect|FxR3SailinnaAtk21SF||1|| 13|Magic|130146|0 3|Shake|2|0.15|-1|15|0.15|12 +130112 3|Cast|13011201 2|Effect|FxR3SailinnaAtk21SF||1|| 13|Magic|130146|0 3|Shake|2|0.15|-1|15|0.15|13 +130113 6|Cast|13011301|13011302 4|Effect|FxR3SailinnaAtk31||1|| 1|Cast|13011304 1|Turn|450|0.2|1 1|Move|10|0.1|-100|| 0|Shake|4|0.3|-3|10|0.1|0 6|Magic|130130|0 15|Magic|130146|0 +130114 6|Cast|13011401|13011402 4|Effect|FxR3SailinnaAtk31||1|| 1|Cast|13011404 1|Turn|450|0.2|1 1|Move|10|0.1|-100|| 0|Shake|4|0.3|-3|10|0.1|0 6|Magic|130130|0 15|Magic|130146|0 +130115 6|Cast|13011501|13011502 4|Effect|FxR3SailinnaAtk31||1|| 1|Cast|13011504 1|Turn|450|0.2|1 1|Move|10|0.1|-100|| 0|Shake|4|0.3|-3|10|0.1|0 6|Magic|130130|0 15|Magic|130146|0 +130116 0|Magic|130150|0 0|Magic|130152|0 0|Magic|130158|0 0|Magic|130177|0 22|Magic|130165|0 0|Effect|FxR3SailinnaBDBody||1|| 22|Magic|100092|0 0|Cast|13011609 0|Magic|130162|0 0|Magic|130163|0 0|Magic|130164|0 24|Magic|130148|0 +130117 0|Effect|FxR3SailinnaAtkMove1|||| 8|Magic|100094|0 +130118 0|Effect|FxR3SailinnaAtkMove2|||| 8|Magic|100094|0 +130119 0|Magic|130179|0 0|Effect|FxR3SailinnaBorn||1|| +130120 2|Cast|13012001 0|Magic|130117|0 12|Magic|130118|0 0|Effect|FxR3SailinnaAtk11||1|| +130121 0|Magic|130178|0 0|Effect|FxR3SailinnaWin|0||| 0|Effect|FxR3SailinnaWin01|WeaponCase2|0|| 130122 -130123 0|Effect|FxR3SailinnaAtkQte|0|| 1|Cast|13012302 32|Cast|13012303 3|Cast|13012304 +130123 0|Effect|FxR3SailinnaAtkQte|0||| 1|Cast|13012302 32|Cast|13012303 3|Cast|13012304 130124 130125 130126 -130127 10|Magic|130154|0 0|Move|6.5|1.5|0|| 0|Turn|700|1.5|1 0|Effect|FxR3SailinnaAtk4501||| 0|Cast|13012705|13012707 -130128 10|Magic|130154|0 0|Move|6.5|1.5|0|| 0|Turn|700|1.5|1 0|Effect|FxR3SailinnaAtk4503||| 0|Cast|13012805|13012807 -130129 0|Magic|130151|0 0|Effect|FxR3SailinnaAtk51BuffOff||0| 14|Magic|100092|0 -130130 10|Magic|130154|0 11|Magic|130183|0 0|Move|18|0.8|-10|| 0|Turn|350|0.8|2 0|Magic|130184|0 0|Magic|130186|0 9|Magic|130185|0 10|Magic|130187|0 16|Magic|100094|0 0|Cast|13013010 11|Effect|FxR3SailinnaAtkMove1XMa||1| +130127 10|Magic|130154|0 0|Move|6.5|1.5|0|| 0|Turn|700|1.5|1 0|Effect|FxR3SailinnaAtk4501|||| 0|Cast|13012705|13012707 +130128 10|Magic|130154|0 0|Move|6.5|1.5|0|| 0|Turn|700|1.5|1 0|Effect|FxR3SailinnaAtk4503|||| 0|Cast|13012805|13012807 +130129 0|Magic|130151|0 0|Effect|FxR3SailinnaAtk51BuffOff||0|| 14|Magic|100092|0 +130130 10|Magic|130154|0 11|Magic|130183|0 0|Move|18|0.8|-10|| 0|Turn|350|0.8|2 0|Magic|130184|0 0|Magic|130186|0 9|Magic|130185|0 10|Magic|130187|0 16|Magic|100094|0 0|Cast|13013010 11|Effect|FxR3SailinnaAtkMove1XMa||1|| 130131 0|Cast|13013101 0|Magic|130146|0 130132 0|Cast|13013201 0|Magic|130146|0 130133 0|Cast|13013301 0|Magic|130146|0 130134 0|Cast|13013401 0|Magic|130146|0 130135 0|Cast|13013501 0|Magic|130146|0 130136 0|Cast|13013601 0|Magic|130146|0 -130137 0|Cast|13013701 11|Cast|13013702|13013709|13013715 0|Turn|7200|0.3|1 4|Magic|138178|0 1|Move|70|0.15|0|| 1|Magic|138176|0 18|Magic|200861|0 11|Magic|138165|0 0|Magic|138127|0 0|Magic|138199|0 4|Effect|FxR3SailinnaExecutioner01Weapon|WeaponCase1|1| 0|Effect|FxR3SailinnaExecutioner01Sound||1| 0|Cast|13013718 4|Magic|130183|0 0|Magic|138176|0 0|Magic|138173|0 10|Magic|138172|0 0|Cast|13013724 -130138 0|Cast|13013801 11|Cast|13013802|13013809|13013815 0|Turn|7200|0.3|1 4|Magic|138178|0 0|Magic|138174|0 1|Move|70|0.15|0|| 18|Magic|200861|0 11|Magic|138165|0 0|Magic|138127|0 0|Magic|138199|0 4|Effect|FxR3SailinnaExecutioner01Weapon|WeaponCase1|1| 0|Effect|FxR3SailinnaExecutioner01Sound||1| 0|Cast|13013819 4|Magic|130183|0 0|Magic|138176|0 0|Magic|138173|0 10|Magic|138172|0 0|Cast|13013825 -130139 0|Cast|13013901 5|Cast|13013902|13013907 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1|WeaponCase1|1| 38|Cast|13013908|13013909 8|Cast|13013910 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 -130140 0|Cast|13014001 11|Cast|13014002|13014009|13014015 0|Turn|7200|0.3|1 4|Magic|138178|0 0|Magic|138174|0 1|Move|70|0.15|0|| 1|Magic|138176|0 18|Magic|200861|0 11|Magic|138165|0 0|Magic|130183|0 0|Magic|138199|0 0|Effect|FxR3SailinnaExecutioner01WeaponEx|WeaponCase1|1| 0|Magic|138127|0 0|Effect|FxR3SailinnaExecutioner01ExSound||1| 0|Cast|13014019 4|Magic|130183|0 0|Magic|138176|0 0|Magic|138173|0 10|Magic|138172|0 0|Cast|13014025 -130141 0|Cast|13014101 5|Cast|13014102|13014107 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1Ex|WeaponCase1|1| 38|Cast|13014108|13014109 8|Cast|13014110 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 -130142 0|Cast|13014201 5|Cast|13014202|13014207 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1|WeaponCase1|1| 38|Cast|13014208|13014209 8|Cast|13014210 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 39|Cast|13014216 -130143 0|Cast|13014301 5|Cast|13014302|13014307 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1Ex|WeaponCase1|1| 38|Cast|13014308|13014309 8|Cast|13014310 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 39|Cast|13014316 +130137 0|Cast|13013701 11|Cast|13013702|13013709|13013715 0|Turn|7200|0.3|1 4|Magic|138178|0 1|Move|70|0.15|0|| 1|Magic|138176|0 18|Magic|200861|0 11|Magic|138165|0 0|Magic|138127|0 0|Magic|138199|0 4|Effect|FxR3SailinnaExecutioner01Weapon|WeaponCase1|1|| 0|Effect|FxR3SailinnaExecutioner01Sound||1|| 0|Cast|13013718 4|Magic|130183|0 0|Magic|138176|0 0|Magic|138173|0 10|Magic|138172|0 0|Cast|13013724 +130138 0|Cast|13013801 11|Cast|13013802|13013809|13013815 0|Turn|7200|0.3|1 4|Magic|138178|0 0|Magic|138174|0 1|Move|70|0.15|0|| 18|Magic|200861|0 11|Magic|138165|0 0|Magic|138127|0 0|Magic|138199|0 4|Effect|FxR3SailinnaExecutioner01Weapon|WeaponCase1|1|| 0|Effect|FxR3SailinnaExecutioner01Sound||1|| 0|Cast|13013819 4|Magic|130183|0 0|Magic|138176|0 0|Magic|138173|0 10|Magic|138172|0 0|Cast|13013825 +130139 0|Cast|13013901 5|Cast|13013902|13013907 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1|WeaponCase1|1|| 38|Cast|13013908|13013909 8|Cast|13013910 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 +130140 0|Cast|13014001 11|Cast|13014002|13014009|13014015 0|Turn|7200|0.3|1 4|Magic|138178|0 0|Magic|138174|0 1|Move|70|0.15|0|| 1|Magic|138176|0 18|Magic|200861|0 11|Magic|138165|0 0|Magic|130183|0 0|Magic|138199|0 0|Effect|FxR3SailinnaExecutioner01WeaponEx|WeaponCase1|1|| 0|Magic|138127|0 0|Effect|FxR3SailinnaExecutioner01ExSound||1|| 0|Cast|13014019 4|Magic|130183|0 0|Magic|138176|0 0|Magic|138173|0 10|Magic|138172|0 0|Cast|13014025 +130141 0|Cast|13014101 5|Cast|13014102|13014107 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1Ex|WeaponCase1|1|| 38|Cast|13014108|13014109 8|Cast|13014110 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 +130142 0|Cast|13014201 5|Cast|13014202|13014207 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1|WeaponCase1|1|| 38|Cast|13014208|13014209 8|Cast|13014210 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 39|Cast|13014216 +130143 0|Cast|13014301 5|Cast|13014302|13014307 0|Magic|200801|0 1|Magic|138187|0 10|Magic|138149|0 0|Effect|FxR3SailinnaExecutioner03WeaponCase1Ex|WeaponCase1|1|| 38|Cast|13014308|13014309 8|Cast|13014310 6|Shake|2|0.3|-0.5|10|0.15|0 42|Magic|119316|0 8|Magic|138128|0 38|Magic|138147|0 10|Magic|138153|0 39|Cast|13014316 +130144 +130145 +130146 +130147 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA017.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA017.tsv index b701096b..e140d090 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA017.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA017.tsv @@ -1,33 +1,33 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -111201 2|Cast|11120101 0|Effect|FxR3KuluomuAtk01||1| -111202 2|Cast|11120201 6|Cast|11120202 0|Effect|FxR3KuluomuAtk0201||1| 0|Effect|FxR3KuluomuAtk0202||1| 7|Effect|FxR3KuluomuAtk03xuli||| -111203 5|Cast|11120301 0|Effect|FxR3KuluomuAtk03||1| 5|Cast|11120303 0|Move|30|0.25|-30|| +111201 2|Cast|11120101 0|Effect|FxR3KuluomuAtk01||1|| +111202 2|Cast|11120201 6|Cast|11120202 0|Effect|FxR3KuluomuAtk0201||1|| 0|Effect|FxR3KuluomuAtk0202||1|| 7|Effect|FxR3KuluomuAtk03xuli|||| +111203 5|Cast|11120301 0|Effect|FxR3KuluomuAtk03||1|| 5|Cast|11120303 0|Move|30|0.25|-30|| 111204 4|Cast|11120401 6|Cast|11120402 4|Cast|11120403 4|Cast|11120404 6|Cast|11120405 6|Cast|11120406 -111205 3|Cast|11120501 6|Cast|11120502 0|Effect|FxR3KuluomuAtk05||1| 0|Effect|FxR3KuluomuAtk05smoke||| 8|Effect|FxR3KuluomuAtk06xuli||| 8|Magic|111289|0 4|Cast|11120507 -111206 8|Cast|11120601 7|Cast|11120602 0|Effect|FxR3KuluomuAtk06smoke||| -111291 3|Cast|11129101 0|Move|10|0.3|-20|| 0|Effect|FxR3KuluomuAtk01||1| -111207 2|Cast|11120701 11|Cast|11120702 0|Effect|FxR3KuluomuAtk12||1| 10|Cast|11120704 -111208 1|Cast|11120801 10|Cast|11120802 0|Effect|FxR3KuluomuAtk12||1| 10|Cast|11120804 -111209 1|Cast|11120901 9|Cast|11120902|11120903 0|Effect|FxR3KuluomuAtk11||1| 9|Cast|11120905 21|Shake|1|0.1|0|10|0.3|1 13|Magic|111204|0 -111210 9|Cast|11121001 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk22||| 8|Cast|11121004 9|Shake|3|0.5|-1|10|0.2|1 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1| 0|Turn|720|0.45|1 -111211 9|Cast|11121101 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk22||| 8|Cast|11121104 9|Shake|3|0.5|-1|10|0.2|1 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1| 0|Turn|720|0.45|1 -111212 9|Cast|11121201|11121202 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk21||| 8|Cast|11121205 9|Shake|3|0.5|-1|10|0.2|1 9|Magic|111290|0 12|Magic|111204|0 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1| 0|Turn|720|0.45|1 -111213 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11121303 15|Cast|11121304 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1| 15|Cast|11121308 -111214 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11121403 15|Cast|11121404 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1| 15|Cast|11121408 -111215 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11121503 15|Cast|11121504|11121505 0|Effect|FxR3KuluomuAtk31||1| 15|Cast|11121507 0|Effect|FxR3KuluomuAtk31Hitcase|HitCase|| 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 15|Magic|111291|0 18|Magic|111204|0 +111205 3|Cast|11120501 6|Cast|11120502 0|Effect|FxR3KuluomuAtk05||1|| 0|Effect|FxR3KuluomuAtk05smoke|||| 8|Effect|FxR3KuluomuAtk06xuli|||| 8|Magic|111289|0 4|Cast|11120507 +111206 8|Cast|11120601 7|Cast|11120602 0|Effect|FxR3KuluomuAtk06smoke|||| +111291 3|Cast|11129101 0|Move|10|0.3|-20|| 0|Effect|FxR3KuluomuAtk01||1|| +111207 2|Cast|11120701 11|Cast|11120702 0|Effect|FxR3KuluomuAtk12||1|| 10|Cast|11120704 +111208 1|Cast|11120801 10|Cast|11120802 0|Effect|FxR3KuluomuAtk12||1|| 10|Cast|11120804 +111209 1|Cast|11120901 9|Cast|11120902|11120903 0|Effect|FxR3KuluomuAtk11||1|| 9|Cast|11120905 21|Shake|1|0.1|0|10|0.3|1 13|Magic|111204|0 +111210 9|Cast|11121001 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk22|||| 8|Cast|11121004 9|Shake|3|0.5|-1|10|0.2|1 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1|| 0|Turn|720|0.45|1 +111211 9|Cast|11121101 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk22|||| 8|Cast|11121104 9|Shake|3|0.5|-1|10|0.2|1 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1|| 0|Turn|720|0.45|1 +111212 9|Cast|11121201|11121202 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk21|||| 8|Cast|11121205 9|Shake|3|0.5|-1|10|0.2|1 9|Magic|111290|0 12|Magic|111204|0 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1|| 0|Turn|720|0.45|1 +111213 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11121303 15|Cast|11121304 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1|| 15|Cast|11121308 +111214 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11121403 15|Cast|11121404 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1|| 15|Cast|11121408 +111215 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11121503 15|Cast|11121504|11121505 0|Effect|FxR3KuluomuAtk31||1|| 15|Cast|11121507 0|Effect|FxR3KuluomuAtk31Hitcase|HitCase||| 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 15|Magic|111291|0 18|Magic|111204|0 111216 3|Cast|11121601 2|Cast|11121602 6|Magic|111204|0 0|Move|20|0.1|-30|| 111217 4|Cast|11121701 3|Cast|11121702 3|Cast|11121703 6|Magic|111204|0 -111218 10|Cast|11121801|11121802 10|Cast|11121803 0|Effect|FxR3KuluomuAtk43xuli||| 20|Magic|111204|0 +111218 10|Cast|11121801|11121802 10|Cast|11121803 0|Effect|FxR3KuluomuAtk43xuli|||| 20|Magic|111204|0 111219 5|Magic|111201|0 13|Magic|111204|0 -111220 0|Effect|FxR3KuluomuMove01||1| 10|Magic|100094|0 -111221 0|Effect|FxR3KuluomuMove02||1| 0|Effect|FxR3KuluomuMove02Hitcase|HitCase|| 10|Magic|100094|0 -111222 0|Cast|11122201 0|Cast|11122202 34|Cast|11122203 56|Cast|11122204 0|Effect|FxR3KuluomuAtk51Wp1|WeaponCase1|| 0|Cast|11122206 56|Shake|2|3|-20|10|0.1|1 -111223 1|Cast|11122301 10|Cast|11122302 0|Effect|FxR3KuluomuAtk12||1| 10|Cast|11122304 -111224 9|Cast|11122401 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk22||| 8|Cast|11122404 9|Shake|3|0.5|-1|10|0.2|1 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1| 0|Turn|720|0.45|1 -111225 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11122503 15|Cast|11122504 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1| 15|Cast|11122508 -111226 0|Effect|FxR3KuluomuBorn||| 0|Effect|FxR3KuluomuBornWp2|WeaponCase2|| -111227 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11122703 15|Cast|11122704 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1| 15|Cast|11122708 +111220 0|Effect|FxR3KuluomuMove01||1|| 10|Magic|100094|0 +111221 0|Effect|FxR3KuluomuMove02||1|| 0|Effect|FxR3KuluomuMove02Hitcase|HitCase||| 10|Magic|100094|0 +111222 0|Cast|11122201 0|Cast|11122202 34|Cast|11122203 56|Cast|11122204 0|Effect|FxR3KuluomuAtk51Wp1|WeaponCase1||| 0|Cast|11122206 56|Shake|2|3|-20|10|0.1|1 +111223 1|Cast|11122301 10|Cast|11122302 0|Effect|FxR3KuluomuAtk12||1|| 10|Cast|11122304 +111224 9|Cast|11122401 0|Move|10|0.25|-10|| 0|Effect|FxR3KuluomuAtk22|||| 8|Cast|11122404 9|Shake|3|0.5|-1|10|0.2|1 0|Effect|FxR3KuluomuAtk21Hitcase|HitCase|1|| 0|Turn|720|0.45|1 +111225 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11122503 15|Cast|11122504 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1|| 15|Cast|11122508 +111226 0|Effect|FxR3KuluomuBorn|||| 0|Effect|FxR3KuluomuBornWp2|WeaponCase2||| +111227 5|Move|3|0.55|-6|| 5|Turn|180|0.55|2 5|Cast|11122703 15|Cast|11122704 4|Shake|2|0.1|-0.1|20|0.35|1 15|Shake|3|1|-1|20|0.15|1 0|Effect|FxR3KuluomuAtk32||1|| 15|Cast|11122708 111228 -111229 0|Effect|FxR3KuluomuWin||| 0|Effect|FxR3KuluomuWinWp1|WeaponCase1|| 0|Effect|FxR3KuluomuWinBip001LHand|Bip001LHand|| -111230 0|Effect|FxR3KuluomuWin||| 0|Effect|FxR3KuluomuWinWp1|WeaponCase1|| 0|Effect|FxR3KuluomuWinBip001LHand|Bip001LHand|| -111231 6|Cast|11123101 7|Cast|11123102 0|Effect|FxR3KuluomuAtkQte||| 6|Cast|11123104 6|Shake|3|0.5|-2.5|10|0.3|1 18|Shake|5|3|-30|10|0.1|1 58|Cast|11123107 +111229 0|Effect|FxR3KuluomuWin|||| 0|Effect|FxR3KuluomuWinWp1|WeaponCase1||| 0|Effect|FxR3KuluomuWinBip001LHand|Bip001LHand||| +111230 0|Effect|FxR3KuluomuWin|||| 0|Effect|FxR3KuluomuWinWp1|WeaponCase1||| 0|Effect|FxR3KuluomuWinBip001LHand|Bip001LHand||| +111231 6|Cast|11123101 7|Cast|11123102 0|Effect|FxR3KuluomuAtkQte|||| 6|Cast|11123104 6|Shake|3|0.5|-2.5|10|0.3|1 18|Shake|5|3|-30|10|0.1|1 58|Cast|11123107 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA018.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA018.tsv index d1f789db..33a9eef7 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA018.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA018.tsv @@ -1,8 +1,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] 130301 3|Cast|13030101 3|Cast|13030102 3|Shake|5|0.2|-0.5|8|0.2|0 6|Magic|130379|0 -130302 3|Cast|13030201|13030217|13030218|13030219 0|Effect|FxR2TwentyoneAtk02sound||1| 3|Shake|5|0.4|-2.5|10|0.15|0 3|Magic|130380|0 6|Shake|5|0.1|-0.25|15|0.15|0 0|Effect|FxR2TwentyoneAtk02Trail01|Effect01|0|1 0|Effect|FxR2TwentyoneAtk02Trail01|Effect02|0|1 0|Effect|FxR2TwentyoneAtk02Trail01|Effect03|0|1 -130303 1|Cast|13030301|13030303 2|Cast|13030302 4|Magic|130381|0 0|Effect|FxR2TwentyoneAtk02Trail01|Effect01|1|1 0|Effect|FxR2TwentyoneAtk02Trail01|Effect02|1|1 0|Effect|FxR2TwentyoneAtk02Trail01|Effect03|1|1 4|Shake|4|0.35|-0.5|10|0.2|1 2|Shake|5|0.15|-2|10|0.1|0 -130304 1|Cast|13030401|13030412|13030413|13030414 0|Effect|FxR2TwentyoneAtk04sound||1| 3|Magic|130382|0 2|Move|-6|0.2||| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect01|0|1 0|Effect|FxR2TwentyoneAtk02Trail01|Effect02|0|1 0|Effect|FxR2TwentyoneAtk02Trail01|Effect03|0|1 +130302 3|Cast|13030201|13030217|13030218|13030219 0|Effect|FxR2TwentyoneAtk02sound||1|| 3|Shake|5|0.4|-2.5|10|0.15|0 3|Magic|130380|0 6|Shake|5|0.1|-0.25|15|0.15|0 0|Effect|FxR2TwentyoneAtk02Trail01|Effect01|0|1| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect02|0|1| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect03|0|1| +130303 1|Cast|13030301|13030303 2|Cast|13030302 4|Magic|130381|0 0|Effect|FxR2TwentyoneAtk02Trail01|Effect01|1|1| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect02|1|1| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect03|1|1| 4|Shake|4|0.35|-0.5|10|0.2|1 2|Shake|5|0.15|-2|10|0.1|0 +130304 1|Cast|13030401|13030412|13030413|13030414 0|Effect|FxR2TwentyoneAtk04sound||1|| 3|Magic|130382|0 2|Move|-6|0.2||| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect01|0|1| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect02|0|1| 0|Effect|FxR2TwentyoneAtk02Trail01|Effect03|0|1| 130305 5|Shake|2|0.4|-1.5|12|0.25|0 5|Magic|130383|0 2|Magic|139371|0 130306 0|Magic|139318|0 2|Magic|139329|0 130307 0|Magic|139318|0 2|Magic|139329|0 @@ -12,23 +12,23 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 130311 1|Shake|2|0.1|-1|10|0.1|0 4|Cast|13031102|13031104 0|Magic|130336|0 4|Shake|3|0.3|-0.5|13|0.2|0 6|Cast|13031107 0|Cast|13031108 3|Magic|130347|0 0|Magic|130351|0 0|Magic|130352|0 0|Move|2|0.2||| 130312 1|Shake|2|0.1|-1|10|0.1|0 4|Cast|13031202|13031204 0|Magic|130336|0 4|Shake|3|0.3|-0.5|13|0.2|0 6|Cast|13031207 0|Cast|13031208 3|Magic|130348|0 0|Magic|130351|0 0|Magic|130352|0 0|Move|2|0.2||| 130313 1|Shake|2|0.1|-1|10|0.1|0 4|Cast|13031302|13031304 0|Magic|130340|0 0|Magic|130336|0 4|Shake|3|0.4|-0.5|9|0.25|1 6|Cast|13031307 0|Cast|13031308 3|Magic|130349|0 0|Magic|130351|0 0|Magic|130352|0 3|Magic|130356|0 0|Move|2|0.2||| -130314 3|Magic|139328|0 0|Effect|FxR2TwentyoneAtk21||0| 2|Magic|130376|0 5|Shake|3|0.2|-0.5|10|0.4|0 -130315 3|Magic|139328|0 0|Effect|FxR2TwentyoneAtk21||0| 2|Magic|130377|0 5|Shake|3|0.2|-0.5|10|0.4|0 -130316 3|Magic|139328|0 0|Effect|FxR2TwentyoneAtk21||0| 2|Magic|130378|0 5|Shake|3|0.2|-0.5|10|0.4|0 -130317 0|Shake|2|0.15|-1|10|0.15|0 2|Effect|FxR2TwentyoneAtk3101||| 4|Cast|13031705 6|Shake|4|0.4|-1|8|0.2|1 0|Effect|FxR2TwentyoneMove01|HitCase|1| 0|Cast|13031710 2|Move|9|0.7|-10|| -130318 0|Shake|2|0.15|-1|10|0.15|0 2|Effect|FxR2TwentyoneAtk3101||| 4|Cast|13031805 6|Shake|4|0.4|-1|8|0.2|1 0|Effect|FxR2TwentyoneMove01|HitCase|1| 0|Cast|13031810 2|Move|9|0.7|-10|| -130319 0|Shake|2|0.15|-1|10|0.15|0 5|Magic|130356|0 2|Effect|FxR2TwentyoneAtk3101||| 4|Cast|13031905 6|Shake|4|0.4|-1|8|0.2|1 0|Effect|FxR2TwentyoneMove01|HitCase|1| 0|Cast|13031910 0|Magic|130340|0 3|Magic|130356|0 2|Move|9|0.7|-10|| +130314 3|Magic|139328|0 0|Effect|FxR2TwentyoneAtk21||0|| 2|Magic|130376|0 5|Shake|3|0.2|-0.5|10|0.4|0 +130315 3|Magic|139328|0 0|Effect|FxR2TwentyoneAtk21||0|| 2|Magic|130377|0 5|Shake|3|0.2|-0.5|10|0.4|0 +130316 3|Magic|139328|0 0|Effect|FxR2TwentyoneAtk21||0|| 2|Magic|130378|0 5|Shake|3|0.2|-0.5|10|0.4|0 +130317 0|Shake|2|0.15|-1|10|0.15|0 2|Effect|FxR2TwentyoneAtk3101|||| 4|Cast|13031705 6|Shake|4|0.4|-1|8|0.2|1 0|Effect|FxR2TwentyoneMove01|HitCase|1|| 0|Cast|13031710 2|Move|9|0.7|-10|| +130318 0|Shake|2|0.15|-1|10|0.15|0 2|Effect|FxR2TwentyoneAtk3101|||| 4|Cast|13031805 6|Shake|4|0.4|-1|8|0.2|1 0|Effect|FxR2TwentyoneMove01|HitCase|1|| 0|Cast|13031810 2|Move|9|0.7|-10|| +130319 0|Shake|2|0.15|-1|10|0.15|0 5|Magic|130356|0 2|Effect|FxR2TwentyoneAtk3101|||| 4|Cast|13031905 6|Shake|4|0.4|-1|8|0.2|1 0|Effect|FxR2TwentyoneMove01|HitCase|1|| 0|Cast|13031910 0|Magic|130340|0 3|Magic|130356|0 2|Move|9|0.7|-10|| 130320 3|Magic|130399|0 4|Magic|139371|0 7|Shake|3|0.4|-2|20|0.15|2 1|Move|-10|0.1||| 0|Cast|13032005 0|Magic|103266|0 0|Magic|130351|0 2|Magic|130352|0 6|Magic|100094|0 130321 4|Magic|130399|0 130322 0|Cast|13032201 0|Shake|5|0.4|-1|10|0.2|1 0|Magic|130369|0 2|Magic|130357|0 2|Magic|130364|0 2|Magic|130365|0 2|Magic|130366|0 0|Move|45|0.1||| 3|Magic|130385|0 0|Turn|5000|0.2|1 0|Cast|13032211 130323 0|Cast|13032301 0|Shake|5|0.4|-1|10|0.2|1 0|Magic|130369|0 2|Magic|130357|0 2|Magic|130364|0 2|Magic|130365|0 2|Magic|130366|0 0|Move|-45|0.1||| 3|Magic|130385|0 0|Cast|13032310 0|Cast|13032311 -130324 0|Magic|139322|0 43|Magic|130392|0 30|Magic|139385|0 30|Magic|139386|0 50|Magic|139347|0 45|Shake|5|0.4|-0.3|8|0.3|0 43|Cast|13032409|13032410 30|Magic|139310|0 0|Effect|FxR2TwentyoneAtk51Eye||| 43|Magic|138333|0 36|Magic|138338|0 -130325 0|Cast|13032501 20|Magic|100094|0 0|Effect|FxR2TwentyoneMove01|HitCase|1| 1|Move|10|0.1|-5|| -130326 0|Cast|13032601 20|Magic|100094|0 0|Effect|FxR2TwentyoneMove02|HitCase|1| +130324 0|Magic|139322|0 43|Magic|130392|0 30|Magic|139385|0 30|Magic|139386|0 50|Magic|139347|0 45|Shake|5|0.4|-0.3|8|0.3|0 43|Cast|13032409|13032410 30|Magic|139310|0 0|Effect|FxR2TwentyoneAtk51Eye|||| 43|Magic|138333|0 36|Magic|138338|0 +130325 0|Cast|13032501 20|Magic|100094|0 0|Effect|FxR2TwentyoneMove01|HitCase|1|| 1|Move|10|0.1|-5|| +130326 0|Cast|13032601 20|Magic|100094|0 0|Effect|FxR2TwentyoneMove02|HitCase|1|| 130327 6|Cast|13032701 6|Shake|3|0.45|-0.5|15|0.2|0 0|Cast|13032703|13032707 5|Magic|130349|0 5|Magic|139315|0 17|Cast|13032708 6|Magic|139307|0 18|Magic|139343|0 0|Magic|139344|0 0|Magic|139346|0 19|Magic|139335|0 17|Magic|139330|0 130328 130329 0|Cast|13032901 6|Magic|139372|0 0|Cast|13032906 1|Move|-10|0.1||| 4|Magic|130399|0 8|Magic|139372|0 0|Magic|103266|0 6|Magic|100094|0 10|Magic|139372|0 7|Shake|3|0.45|-0.5|15|0.2|1 9|Shake|3|0.45|-0.5|15|0.2|1 11|Shake|3|0.45|-0.5|15|0.2|1 -130330 0|Magic|139323|0 0|Effect|FxR2TwentyoneWinsound||0| +130330 0|Magic|139323|0 0|Effect|FxR2TwentyoneWinsound||0|| 130331 130332 0|Magic|139324|0 0|Sound|10303701|1 130333 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA019.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA019.tsv index d95d6d0f..e6f8b9c5 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA019.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA019.tsv @@ -1,39 +1,39 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -111301 4|Cast|11130101 4|Effect|FxR3WeilaAtk01||| -111302 4|Cast|11130201 3|Effect|FxR3WeilaAtk0201||1| 7|Cast|11130203|11130204 4|Cast|11130205 7|Cast|11130206 8|Move|-10|0.1|0|| 1|Move|10|0.1|0|| -111303 8|Cast|11130301 1|Cast|11130302 8|Cast|11130303 8|Cast|11130304 2|Effect|FxR3WeilaAtk03JX002|JX002|1| 2|Effect|FxR3WeilaAtk03JX003|JX003|1| 21|Effect|FxR3WeilaAtk03Sound||1| 2|Move|5|0.2|25|| 1|Magic|111309|0 7|Magic|111310|0 7|Shake|3|0.45|-1|15|0.3|1 -111304 4|Cast|11130401 8|Cast|11130402 3|Effect|FxR3WeilaAtk0401||1| 7|Effect|FxR3WeilaAtk0402||1| 11|Cast|11130405 11|Effect|FxR3WeilaAtk0403||1| 0|Effect|FxR3WeilaAtk0402Smoke||1| -111305 1|Cast|11130501 0|Effect|FxR3WeilaAtk0501||1| 4|Magic|111311|0 4|Move|10|0.2|-5|| 4|Shake|4|0.4|0.75|15|0.3|1 4|Cast|11130506 5|Effect|FxR3WeilaAtk0502||1| -111306 1|Cast|11130601 0|Effect|FxR3WeilaAtk06||1| 1|Magic|111312|0 1|Cast|11130604 2|Shake|3|0.55|-1.6|15|0.3|1 0|Effect|FxR3WeilaAtk06JX002|JX002|1| 0|Effect|FxR3WeilaAtk06JX003|JX003|1| 34|Effect|FxR3WeilaAtk06Sound||1| -111307 1|Cast|11130701 5|Cast|11130702 10|Cast|11130703 19|Cast|11130704 5|Cast|11130705 19|Cast|11130706 0|Effect|FxR3WeilaAtk1101||1| 5|Effect|FxR3WeilaAtk1102||1| 10|Effect|FxR3WeilaAtk1103||1| 19|Cast|11130710 0|Magic|111328|0 37|Effect|FxR3WeilaAtk11Sound||1| -111308 1|Cast|11130801 5|Cast|11130802 10|Cast|11130803 19|Cast|11130804 5|Cast|11130805 19|Cast|11130806 0|Effect|FxR3WeilaAtk1101||1| 5|Effect|FxR3WeilaAtk1102||1| 10|Effect|FxR3WeilaAtk1103||1| 19|Cast|11130810 0|Magic|111328|0 37|Effect|FxR3WeilaAtk11Sound||1| -111309 1|Cast|11130901 5|Cast|11130902 10|Cast|11130903 19|Cast|11130904 5|Cast|11130905 19|Cast|11130906 0|Effect|FxR3WeilaAtk1101||1| 5|Effect|FxR3WeilaAtk1102||1| 10|Effect|FxR3WeilaAtk1103||1| 19|Cast|11130910 20|Magic|111348|0 0|Magic|111328|0 37|Effect|FxR3WeilaAtk11Sound||1| -111310 1|Cast|11131001 7|Cast|11131002|11131004 0|Effect|FxR3WeilaAtk2101||1| 0|Magic|111325|0 6|Magic|111324|0 6|Effect|FxR3WeilaAtk2102||1| 1|Effect|FxR3WeilaAtk21JX002|JX002|1| 1|Effect|FxR3WeilaAtk21JX003|JX003|1| 19|Effect|FxR3WeilaAtk21Sound||1| -111311 1|Cast|11131101 7|Cast|11131102|11131104 0|Effect|FxR3WeilaAtk2101||1| 0|Magic|111325|0 6|Magic|111324|0 6|Effect|FxR3WeilaAtk2102||1| 1|Effect|FxR3WeilaAtk21JX002|JX002|1| 1|Effect|FxR3WeilaAtk21JX003|JX003|1| 19|Effect|FxR3WeilaAtk21Sound||1| -111312 1|Cast|11131201 7|Cast|11131202|11131204 0|Effect|FxR3WeilaAtk2101||1| 1|Effect|FxR3WeilaAtk21JX002|JX002|1| 0|Magic|111325|0 6|Magic|111324|0 6|Effect|FxR3WeilaAtk2102||1| 8|Magic|111348|0 1|Effect|FxR3WeilaAtk21JX003|JX003|1| 19|Effect|FxR3WeilaAtk21Sound||1| -111313 4|Cast|11131301 15|Cast|11131302 20|Cast|11131303 4|Cast|11131304|11131306 3|Cast|11131305 15|Cast|11131307 16|Cast|11131308 20|Cast|11131309 6|Magic|111334|0 2|Magic|111377|0 2|Magic|111378|0 10|Magic|111379|0 -111314 4|Cast|11131401 15|Cast|11131402 20|Cast|11131403 4|Cast|11131404|11131406 3|Cast|11131405 15|Cast|11131407 16|Cast|11131408 20|Cast|11131409 6|Magic|111334|0 2|Magic|111377|0 2|Magic|111378|0 10|Magic|111379|0 -111315 4|Cast|11131501 15|Cast|11131502 20|Cast|11131503 4|Cast|11131504|11131506 3|Cast|11131505 15|Cast|11131507 16|Cast|11131508 20|Cast|11131509 6|Magic|111334|0 2|Magic|111377|0 2|Magic|111378|0 10|Magic|111379|0 21|Magic|111348|0 -111316 3|Cast|11131601|11131602|11131603 3|Move|20|0.1||| 3|Effect|FxR3WeilaAtk1201||1| 3|Effect|FxR3WeilaAtk1202||1| 34|Effect|FxR3WeilaAtk12Sound||1| 0|Turn|7200|0.1|2 3|Magic|111377|0 3|Magic|111378|0 7|Magic|111379|0 4|Shake|6|0.3|-1|15|0.25|1 -111317 6|Cast|11131701 9|Cast|11131702|11131703 6|Cast|11131704 10|Cast|11131706 28|Effect|FxR3WeilaAtk22Sound||1| -111318 0|Effect|FxR3WeilaMove01||| 8|Magic|100094|0 -111319 0|Effect|FxR3WeilaMove02||| 0|Effect|FxR3WeilaMove02Tuowei|Bip001Pelvis|1| 10|Magic|100094|0 -111320 1|Move|5|0.2|140|| 8|Cast|11132002 1|Cast|11132003 8|Cast|11132004 8|Cast|11132005 2|Effect|FxR3WeilaAtk03JX002|JX002|1| 2|Effect|FxR3WeilaAtk03JX003|JX003|1| 21|Effect|FxR3WeilaAtk03Sound||1| 1|Magic|111309|0 7|Magic|111310|0 7|Shake|3|0.45|-1|15|0.3|1 -111321 4|Cast|11132101 4|Effect|FxR3WeilaAtk01||1| 1|Move|20|0.1|0|| -111322 3|Magic|119388|0 2|Cast|11132203|11132204 0|Cast|11132205 18|Cast|11132206 2|Magic|119311|0 2|Magic|119312|0 17|Magic|119313|0 2|Magic|119314|0 18|Magic|111367|0 17|Effect|FxR3WeilaAtk4101||| 0|Magic|119332|0 0|Magic|119330|0 38|Magic|119331|0 3|Move|18|0.2|-10|| 18|Shake|3|0.6|-1|20|0.35|2 18|Magic|119397|0 3|Magic|119396|0 18|Magic|111377|0 60|Magic|111379|0 0|Magic|119329|0 0|Magic|119337|0 10|Magic|119338|0 52|Magic|111366|0 11|Magic|119335|0 18|Magic|119336|0 18|Effect|FxR3WeilaQiziSound||1| 3|Effect|FxR3WeilaAtk41JX002|JX002|1| 3|Effect|FxR3WeilaAtk41JX003|JX003|1| 0|Magic|119343|0 18|Magic|119344|0 49|Effect|FxR3WeilaAtk41Sound||1| 5|Magic|119346|0 22|Magic|119347|0 0|Effect|FxR3WeilaAtk42Sound||1| -111323 7|Cast|11132301 2|Cast|11132302 5|Cast|11132303 5|Cast|11132304 5|Cast|11132306 22|Effect|FxR3WeilaAtk31Sound||1| 5|Shake|2|0.35|-1.5|15|0.25|0 -111324 53|Cast|11132402 9|Magic|111371|0 0|Magic|111372|0 0|Magic|111373|0 0|Magic|119301|0 -111325 2|Cast|11132503|11132504 2|Move|25|0.15|-10|| 11|Cast|11132506 0|Cast|11132507 4|Effect|FxR3WeilaAtk4101WpCase2|WeaponCase2|1| 12|Effect|FxR3WeilaQiziSound||1| 13|Cast|11132510 0|Magic|119330|0 34|Magic|119331|0 0|Magic|119329|0 12|Magic|111367|0 0|Magic|111355|0 0|Magic|111356|0 11|Magic|111357|0 0|Shake|3|0.05|0.15|15|0.5|1 13|Shake|3|0.55|-1.5|20|0.4|2 46|Magic|111366|0 12|Magic|119397|0 0|Magic|119396|0 12|Magic|111377|0 54|Magic|111379|0 0|Magic|119332|0 6|Magic|119335|0 12|Magic|119336|0 0|Magic|119343|0 12|Magic|119344|0 3|Magic|119346|0 16|Magic|119347|0 46|Effect|FxR3WeilaAtk41Sound||1| 2|Effect|FxR3WeilaAtk41JX002|JX002|1| 2|Effect|FxR3WeilaAtk41JX003|JX003|1| -111326 36|Cast|11132601 0|Cast|11132602 44|Effect|FxR3WeilaAtk51Fly|WeaponCase2|1| 80|Magic|111379|0 0|Magic|111361|0 80|Magic|111346|0 80|Magic|100094|0 40|Magic|119316|0 6|Magic|119345|0 39|Magic|119347|0 29|Magic|119343|0 79|Magic|119344|0 9|Effect|FxR3WeilaAtk51SC||| 48|Magic|111393|0 68|Magic|111394|0 0|Effect|FxR3WeilaAtk51Sound01||| 103|Effect|FxR3WeilaAtk51Sound02||1| 68|Magic|119389|0 -111327 1|Cast|11132701 5|Cast|11132702 10|Cast|11132703 19|Cast|11132704 5|Cast|11132705 18|Cast|11132706 0|Effect|FxR3WeilaAtk1101||1| 5|Effect|FxR3WeilaAtk1102||1| 10|Effect|FxR3WeilaAtk1103||1| 19|Cast|11132710 22|Magic|111348|0 0|Magic|111328|0 37|Effect|FxR3WeilaAtk11Sound||1| -111328 0|Magic|111364|0 64|Magic|111366|0 0|Effect|FxR3WeilaBorn||1| -111329 0|Magic|111365|0 0|Effect|FxR3WeilaWin||1| +111301 4|Cast|11130101 4|Effect|FxR3WeilaAtk01|||| +111302 4|Cast|11130201 3|Effect|FxR3WeilaAtk0201||1|| 7|Cast|11130203|11130204 4|Cast|11130205 7|Cast|11130206 8|Move|-10|0.1|0|| 1|Move|10|0.1|0|| +111303 8|Cast|11130301 1|Cast|11130302 8|Cast|11130303 8|Cast|11130304 2|Effect|FxR3WeilaAtk03JX002|JX002|1|| 2|Effect|FxR3WeilaAtk03JX003|JX003|1|| 21|Effect|FxR3WeilaAtk03Sound||1|| 2|Move|5|0.2|25|| 1|Magic|111309|0| 7|Magic|111310|0| 7|Shake|3|0.45|-1|15|0.3|1 +111304 4|Cast|11130401 8|Cast|11130402 3|Effect|FxR3WeilaAtk0401||1|| 7|Effect|FxR3WeilaAtk0402||1|| 11|Cast|11130405 11|Effect|FxR3WeilaAtk0403||1|| 0|Effect|FxR3WeilaAtk0402Smoke||1|| +111305 1|Cast|11130501 0|Effect|FxR3WeilaAtk0501||1|| 4|Magic|111311|0| 4|Move|10|0.2|-5|| 4|Shake|4|0.4|0.75|15|0.3|1 4|Cast|11130506 5|Effect|FxR3WeilaAtk0502||1|| +111306 1|Cast|11130601 0|Effect|FxR3WeilaAtk06||1|| 1|Magic|111312|0| 1|Cast|11130604 2|Shake|3|0.55|-1.6|15|0.3|1 0|Effect|FxR3WeilaAtk06JX002|JX002|1|| 0|Effect|FxR3WeilaAtk06JX003|JX003|1|| 34|Effect|FxR3WeilaAtk06Sound||1|| +111307 1|Cast|11130701 5|Cast|11130702 10|Cast|11130703 19|Cast|11130704 5|Cast|11130705 19|Cast|11130706 0|Effect|FxR3WeilaAtk1101||1|| 5|Effect|FxR3WeilaAtk1102||1|| 10|Effect|FxR3WeilaAtk1103||1|| 19|Cast|11130710 0|Magic|111328|0| 37|Effect|FxR3WeilaAtk11Sound||1|| +111308 1|Cast|11130801 5|Cast|11130802 10|Cast|11130803 19|Cast|11130804 5|Cast|11130805 19|Cast|11130806 0|Effect|FxR3WeilaAtk1101||1|| 5|Effect|FxR3WeilaAtk1102||1|| 10|Effect|FxR3WeilaAtk1103||1|| 19|Cast|11130810 0|Magic|111328|0| 37|Effect|FxR3WeilaAtk11Sound||1|| +111309 1|Cast|11130901 5|Cast|11130902 10|Cast|11130903 19|Cast|11130904 5|Cast|11130905 19|Cast|11130906 0|Effect|FxR3WeilaAtk1101||1|| 5|Effect|FxR3WeilaAtk1102||1|| 10|Effect|FxR3WeilaAtk1103||1|| 19|Cast|11130910 20|Magic|111348|0| 0|Magic|111328|0| 37|Effect|FxR3WeilaAtk11Sound||1|| +111310 1|Cast|11131001 7|Cast|11131002|11131004 0|Effect|FxR3WeilaAtk2101||1|| 0|Magic|111325|0| 6|Magic|111324|0| 6|Effect|FxR3WeilaAtk2102||1|| 1|Effect|FxR3WeilaAtk21JX002|JX002|1|| 1|Effect|FxR3WeilaAtk21JX003|JX003|1|| 19|Effect|FxR3WeilaAtk21Sound||1|| +111311 1|Cast|11131101 7|Cast|11131102|11131104 0|Effect|FxR3WeilaAtk2101||1|| 0|Magic|111325|0| 6|Magic|111324|0| 6|Effect|FxR3WeilaAtk2102||1|| 1|Effect|FxR3WeilaAtk21JX002|JX002|1|| 1|Effect|FxR3WeilaAtk21JX003|JX003|1|| 19|Effect|FxR3WeilaAtk21Sound||1|| +111312 1|Cast|11131201 7|Cast|11131202|11131204 0|Effect|FxR3WeilaAtk2101||1|| 1|Effect|FxR3WeilaAtk21JX002|JX002|1|| 0|Magic|111325|0| 6|Magic|111324|0| 6|Effect|FxR3WeilaAtk2102||1|| 8|Magic|111348|0| 1|Effect|FxR3WeilaAtk21JX003|JX003|1|| 19|Effect|FxR3WeilaAtk21Sound||1|| +111313 4|Cast|11131301 15|Cast|11131302 20|Cast|11131303 4|Cast|11131304|11131306 3|Cast|11131305 15|Cast|11131307 16|Cast|11131308 20|Cast|11131309 6|Magic|111334|0| 2|Magic|111377|0| 2|Magic|111378|0| 10|Magic|111379|0| +111314 4|Cast|11131401 15|Cast|11131402 20|Cast|11131403 4|Cast|11131404|11131406 3|Cast|11131405 15|Cast|11131407 16|Cast|11131408 20|Cast|11131409 6|Magic|111334|0| 2|Magic|111377|0| 2|Magic|111378|0| 10|Magic|111379|0| +111315 4|Cast|11131501 15|Cast|11131502 20|Cast|11131503 4|Cast|11131504|11131506 3|Cast|11131505 15|Cast|11131507 16|Cast|11131508 20|Cast|11131509 6|Magic|111334|0| 2|Magic|111377|0| 2|Magic|111378|0| 10|Magic|111379|0| 21|Magic|111348|0| +111316 3|Cast|11131601|11131602|11131603 3|Move|20|0.1||| 3|Effect|FxR3WeilaAtk1201||1|| 3|Effect|FxR3WeilaAtk1202||1|| 34|Effect|FxR3WeilaAtk12Sound||1|| 0|Turn|7200|0.1|2 3|Magic|111377|0| 3|Magic|111378|0| 7|Magic|111379|0| 4|Shake|6|0.3|-1|15|0.25|1 +111317 6|Cast|11131701 9|Cast|11131702|11131703 6|Cast|11131704 10|Cast|11131706 28|Effect|FxR3WeilaAtk22Sound||1|| +111318 0|Effect|FxR3WeilaMove01|||| 8|Magic|100094|0| +111319 0|Effect|FxR3WeilaMove02|||| 0|Effect|FxR3WeilaMove02Tuowei|Bip001Pelvis|1|| 10|Magic|100094|0| +111320 1|Move|5|0.2|140|| 8|Cast|11132002 1|Cast|11132003 8|Cast|11132004 8|Cast|11132005 2|Effect|FxR3WeilaAtk03JX002|JX002|1|| 2|Effect|FxR3WeilaAtk03JX003|JX003|1|| 21|Effect|FxR3WeilaAtk03Sound||1|| 1|Magic|111309|0| 7|Magic|111310|0| 7|Shake|3|0.45|-1|15|0.3|1 +111321 4|Cast|11132101 4|Effect|FxR3WeilaAtk01||1|| 1|Move|20|0.1|0|| +111322 3|Magic|119388|0| 2|Cast|11132203|11132204 0|Cast|11132205 18|Cast|11132206 2|Magic|119311|0| 2|Magic|119312|0| 17|Magic|119313|0| 2|Magic|119314|0| 18|Magic|111367|0| 17|Effect|FxR3WeilaAtk4101|||| 0|Magic|119332|0| 0|Magic|119330|0| 38|Magic|119331|0| 3|Move|18|0.2|-10|| 18|Shake|3|0.6|-1|20|0.35|2 18|Magic|119397|0| 3|Magic|119396|0| 18|Magic|111377|0| 60|Magic|111379|0| 0|Magic|119329|0| 0|Magic|119337|0| 10|Magic|119338|0| 52|Magic|111366|0| 11|Magic|119335|0| 18|Magic|119336|0| 18|Effect|FxR3WeilaQiziSound||1|| 3|Effect|FxR3WeilaAtk41JX002|JX002|1|| 3|Effect|FxR3WeilaAtk41JX003|JX003|1|| 0|Magic|119343|0| 18|Magic|119344|0| 49|Effect|FxR3WeilaAtk41Sound||1|| 5|Magic|119346|0| 22|Magic|119347|0| 0|Effect|FxR3WeilaAtk42Sound||1|| +111323 7|Cast|11132301 2|Cast|11132302 5|Cast|11132303 5|Cast|11132304 5|Cast|11132306 22|Effect|FxR3WeilaAtk31Sound||1|| 5|Shake|2|0.35|-1.5|15|0.25|0 +111324 53|Cast|11132402 9|Magic|111371|0| 0|Magic|111372|0| 0|Magic|111373|0| 0|Magic|119301|0| +111325 2|Cast|11132503|11132504 2|Move|25|0.15|-10|| 11|Cast|11132506 0|Cast|11132507 4|Effect|FxR3WeilaAtk4101WpCase2|WeaponCase2|1|| 12|Effect|FxR3WeilaQiziSound||1|| 13|Cast|11132510 0|Magic|119330|0| 34|Magic|119331|0| 0|Magic|119329|0| 12|Magic|111367|0| 0|Magic|111355|0| 0|Magic|111356|0| 11|Magic|111357|0| 0|Shake|3|0.05|0.15|15|0.5|1 13|Shake|3|0.55|-1.5|20|0.4|2 46|Magic|111366|0| 12|Magic|119397|0| 0|Magic|119396|0| 12|Magic|111377|0| 54|Magic|111379|0| 0|Magic|119332|0| 6|Magic|119335|0| 12|Magic|119336|0| 0|Magic|119343|0| 12|Magic|119344|0| 3|Magic|119346|0| 16|Magic|119347|0| 46|Effect|FxR3WeilaAtk41Sound||1|| 2|Effect|FxR3WeilaAtk41JX002|JX002|1|| 2|Effect|FxR3WeilaAtk41JX003|JX003|1|| +111326 36|Cast|11132601 0|Cast|11132602 44|Effect|FxR3WeilaAtk51Fly|WeaponCase2|1|| 80|Magic|111379|0| 0|Magic|111361|0| 80|Magic|111346|0| 80|Magic|100094|0| 40|Magic|119316|0| 6|Magic|119345|0| 39|Magic|119347|0| 29|Magic|119343|0| 79|Magic|119344|0| 9|Effect|FxR3WeilaAtk51SC|||| 48|Magic|111393|0| 68|Magic|111394|0| 0|Effect|FxR3WeilaAtk51Sound01|||| 103|Effect|FxR3WeilaAtk51Sound02||1|| 68|Magic|119389|0| +111327 1|Cast|11132701 5|Cast|11132702 10|Cast|11132703 19|Cast|11132704 5|Cast|11132705 18|Cast|11132706 0|Effect|FxR3WeilaAtk1101||1|| 5|Effect|FxR3WeilaAtk1102||1|| 10|Effect|FxR3WeilaAtk1103||1|| 19|Cast|11132710 22|Magic|111348|0| 0|Magic|111328|0| 37|Effect|FxR3WeilaAtk11Sound||1|| +111328 0|Magic|111364|0| 64|Magic|111366|0| 0|Effect|FxR3WeilaBorn||1|| +111329 0|Magic|111365|0| 0|Effect|FxR3WeilaWin||1|| 111330 111331 111332 7|Cast|11133201 6|Cast|11133202 111333 -111334 2|Cast|11133403|11133404 2|Move|25|0.15|-10|| 12|Cast|11133406 0|Cast|11133407 4|Effect|FxR3WeilaAtk4101WpCase2|WeaponCase2|1| 0|Magic|119330|0 34|Magic|119331|0 3|Magic|111347|0 11|Effect|FxR3WeilaAtk4101||| 0|Magic|111355|0 0|Magic|111356|0 11|Magic|111357|0 0|Shake|3|0.05|0.15|15|0.5|1 13|Shake|3|0.55|-1.5|20|0.4|2 0|Magic|119329|0 46|Magic|111366|0 12|Magic|111377|0 54|Magic|111379|0 12|Magic|119397|0 0|Magic|119396|0 0|Magic|119309|0 2|Effect|FxR3WeilaAtk41JX002|JX002|1| 2|Effect|FxR3WeilaAtk41JX003|JX003|1| 6|Magic|119335|0 12|Magic|119336|0 3|Magic|119346|0 16|Magic|119347|0 0|Magic|119343|0 12|Magic|119344|0 46|Effect|FxR3WeilaAtk41Sound||1| -111335 6|Cast|11133501 9|Cast|11133502|11133503 6|Cast|11133504 3|Move|40|0.2||| 9|Cast|11133506 14|Magic|111346|0 28|Effect|FxR3WeilaAtk22Sound||1| -119301 0|Cast|11930101 0|Magic|111380|0 -119302 0|Cast|11930201 0|Magic|111380|0 -119303 0|Cast|11930301 0|Magic|111380|0 +111334 2|Cast|11133403|11133404 2|Move|25|0.15|-10|| 12|Cast|11133406 0|Cast|11133407 4|Effect|FxR3WeilaAtk4101WpCase2|WeaponCase2|1|| 0|Magic|119330|0| 34|Magic|119331|0| 3|Magic|111347|0| 11|Effect|FxR3WeilaAtk4101|||| 0|Magic|111355|0| 0|Magic|111356|0| 11|Magic|111357|0| 0|Shake|3|0.05|0.15|15|0.5|1 13|Shake|3|0.55|-1.5|20|0.4|2 0|Magic|119329|0| 46|Magic|111366|0| 12|Magic|111377|0| 54|Magic|111379|0| 12|Magic|119397|0| 0|Magic|119396|0| 0|Magic|119309|0| 2|Effect|FxR3WeilaAtk41JX002|JX002|1|| 2|Effect|FxR3WeilaAtk41JX003|JX003|1|| 6|Magic|119335|0| 12|Magic|119336|0| 3|Magic|119346|0| 16|Magic|119347|0| 0|Magic|119343|0| 12|Magic|119344|0| 46|Effect|FxR3WeilaAtk41Sound||1|| +111335 6|Cast|11133501 9|Cast|11133502|11133503 6|Cast|11133504 3|Move|40|0.2||| 9|Cast|11133506 14|Magic|111346|0| 28|Effect|FxR3WeilaAtk22Sound||1|| +119301 9999|Cast|11930101 0|Magic|111380|0| +119302 9999|Cast|11930201 0|Magic|111380|0| +119303 9999|Cast|11930301 0|Magic|111380|0| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA020.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA020.tsv index 8db8685a..c3ad2c62 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA020.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA020.tsv @@ -1,49 +1,49 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -103301 0|Move|2.5|1.5|0|| 0|Turn|360|0.4|1 5|Cast|10330103 5|Cast|10330104 5|Cast|10330105 5|Shake|4|0.5|-2|8|0.15|0 0|Effect|FxR4LifuAtk01Sound||| -103302 0|Move|2.5|1.5|0|| 0|Turn|360|0.4|1 5|Cast|10330203 5|Cast|10330204 5|Cast|10330205 5|Shake|5|0.55|-2|7|0.2|0 0|Effect|FxR4LifuAtk02Sound||| -103303 0|Move|3|1.5|0|| 0|Turn|360|0.7|1 0|Cast|10330303 0|Cast|10330304 6|Cast|10330305|10330306 7|Shake|1|0.05|0|12|0.3|99 0|Effect|FxR4LifuAtk03Sound||| -103304 0|Move|3|1.5|0|| 0|Turn|360|0.5|1 5|Cast|10330403 5|Cast|10330404 5|Shake|2|0.35|-1.5|12|0.2|0 0|Effect|FxR4LifuAtk04Sound||| -103305 0|Move|2|1.5|0|| 0|Turn|360|0.7|1 1|Effect|FxR4LifuAtk0501Xuli||0| 2|Cast|10330504 2|Cast|10330505 3|Shake|1|0.03|0|12|0.6|99 0|Effect|FxR4LifuAtk05Sound||| -103306 0|Move|2|1.5|0|| 0|Turn|180|0.4|1 1|Cast|10330603 1|Cast|10330604 2|Shake|3|0.6|-1.5|10|0.4|0 0|Effect|FxR4LifuAtk06Sound||| 2|Magic|108358|0 +103301 0|Move|2.5|1.5|0|| 0|Turn|360|0.4|1 5|Cast|10330103 5|Cast|10330104 5|Cast|10330105 5|Shake|4|0.5|-2|8|0.15|0 0|Effect|FxR4LifuAtk01Sound|||| +103302 0|Move|2.5|1.5|0|| 0|Turn|360|0.4|1 5|Cast|10330203 5|Cast|10330204 5|Cast|10330205 5|Shake|5|0.55|-2|7|0.2|0 0|Effect|FxR4LifuAtk02Sound|||| +103303 0|Move|3|1.5|0|| 0|Turn|360|0.7|1 0|Cast|10330303 0|Cast|10330304 6|Cast|10330305|10330306 7|Shake|1|0.05|0|12|0.3|99 0|Effect|FxR4LifuAtk03Sound|||| +103304 0|Move|3|1.5|0|| 0|Turn|360|0.5|1 5|Cast|10330403 5|Cast|10330404 5|Shake|2|0.35|-1.5|12|0.2|0 0|Effect|FxR4LifuAtk04Sound|||| +103305 0|Move|2|1.5|0|| 0|Turn|360|0.7|1 1|Effect|FxR4LifuAtk0501Xuli||0|| 2|Cast|10330504 2|Cast|10330505 3|Shake|1|0.03|0|12|0.6|99 0|Effect|FxR4LifuAtk05Sound|||| +103306 0|Move|2|1.5|0|| 0|Turn|180|0.4|1 1|Cast|10330603 1|Cast|10330604 2|Shake|3|0.6|-1.5|10|0.4|0 0|Effect|FxR4LifuAtk06Sound|||| 2|Magic|108358|0 103307 -103308 0|Move|2|1||| 1|Cast|10330803|10330804 12|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound||| -103309 0|Move|2|1||| 1|Cast|10330903|10330904 12|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound||| -103310 0|Move|2|1||| 1|Cast|10331003|10331004 12|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound||| -103311 0|Move|3|1.9|0|| 1|Cast|10331102 0|Effect|FxR4LifuAtk2101XX||| 9|Shake|2|0.25|-0.5|10|0.2|0 0|Effect|FxR4LifuAtk21Sound||| 8|Magic|108361|0 -103312 0|Move|3|1.9|0|| 1|Cast|10331202 0|Effect|FxR4LifuAtk2101XX||| 9|Shake|2|0.25|-0.5|10|0.2|0 0|Effect|FxR4LifuAtk21Sound||| 8|Magic|108361|0 -103313 0|Move|3|1.9|0|| 1|Cast|10331302 0|Effect|FxR4LifuAtk2101XX||| 9|Shake|2|0.25|-0.5|10|0.2|0 0|Effect|FxR4LifuAtk21Sound||| 8|Magic|108361|0 -103314 2|Effect|FxR4LifuAtk3101||1| 0|Magic|109309|0 0|Magic|109310|0 10|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 3|Move|40|0.1|-200|| 5|Move|20|0.1|-150|| 7|Move|5|0.5|-4|| 2|Cast|10331412|10331413 4|Cast|10331414|10331415 6|Cast|10331416|10331417 8|Cast|10331418|10331419 10|Cast|10331420|10331421 0|Effect|FxR4LifuAtk31Sound||| -103315 2|Effect|FxR4LifuAtk3101||1| 0|Magic|109309|0 0|Magic|109310|0 10|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 3|Move|40|0.1|-200|| 5|Move|20|0.1|-150|| 7|Move|5|0.5|-4|| 2|Cast|10331512|10331513 4|Cast|10331514|10331515 6|Cast|10331516|10331517 8|Cast|10331518|10331519 10|Cast|10331520|10331521 0|Effect|FxR4LifuAtk31Sound||| -103316 2|Effect|FxR4LifuAtk3101||1| 0|Magic|109309|0 0|Magic|109310|0 10|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 4|Move|30|0.1|-200|| 6|Move|10|0.1|-150|| 8|Move|5|0.5|-4|| 2|Cast|10331612|10331613 4|Cast|10331614|10331615 6|Cast|10331616|10331617 8|Cast|10331618|10331619 10|Cast|10331620|10331621 0|Effect|FxR4LifuAtk31Sound||| -103317 1|Move|2|0.15|-10|| 0|Effect|FxR4LifuMove01||| 8|Magic|100094|0 -103318 1|Move|-3|0.15|-10|| 0|Effect|FxR4LifuMove02||| 10|Magic|100094|0 -103319 1|Move|2.5|1.5|0|| 0|Effect|FxR4LifuAtk4001Shou|Bip001LHand|| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1| 3|Magic|103381|0 4|Magic|103355|0 10|Magic|103365|0 0|Magic|108356|0 0|Cast|10331910 2|Magic|108311|0 0|Effect|FxR4LifuAtk4001Sound||| 2|Turn|720|0.3|1 -103320 0|Move|2.5|1.5|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Turn|240|1.5|1 30|Magic|103360|0 10|Magic|103356|0 6|Magic|103366|0 8|Effect|FxR4LifuAtk1201Ma||1|1 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1| 0|Effect|FxR4LifuAtk1201jie||1|1 7|Cast|10332011 7|Cast|10332012|10332013 7|Shake|3|0.15|-0.75|15|0.2|1 12|Shake|1|0.02|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk12Sound||| -103321 0|Move|2.5|1.5|0|| 0|Turn|240|1.5|1 5|Magic|103360|0 3|Effect|FxR4LifuAtk1201Ma||1|1 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1| 3|Cast|10332107 3|Magic|103372|0 0|Effect|FxR4LifuAtk1301jie||1|1 0|Magic|103358|0 0|Magic|103359|0 3|Cast|10332112|10332113 3|Shake|3|0.3|-1.2|15|0.25|1 7|Shake|1|0.03|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk13Sound||| -103322 0|Move|2|3|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Magic|103363|0 0|Turn|720|1.6|1 0|Effect|FxR4LifuAtk2201Sf|||1 0|Cast|10332208 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase2|| 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase3|| 14|Magic|103375|0 29|Magic|103343|0 0|Effect|FxR4LifuAtk2201Shou|Bip001LHand|| 0|Effect|FxR4LifuAtk2201Weapon|WeaponCase1||1 2|Magic|108311|0 0|Effect|FxR4LifuAtk14Sound||| -103323 0|Move|2.5|1.5|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Turn|240|1.5|1 30|Magic|103388|0 10|Magic|103386|0 6|Magic|103366|0 8|Effect|FxR4LifuAtk1201Ma||1|1 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1 0|Effect|FxR4LifuAtk1201jie||1|1 7|Cast|10332311 7|Cast|10332312|10332313 7|Shake|3|0.15|-0.75|15|0.2|1 12|Shake|1|0.02|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk12Sound||| -103324 0|Move|2.5|1.5|0|| 0|Turn|240|1.5|1 5|Magic|103388|0 3|Effect|FxR4LifuAtk1201Ma||1|1 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1 3|Cast|10332407 3|Magic|103372|0 0|Effect|FxR4LifuAtk1301jie||1|1 0|Magic|103358|0 0|Magic|103359|0 3|Cast|10332412|10332413 3|Shake|3|0.3|-1.2|15|0.25|1 7|Shake|1|0.03|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk13Sound||| -103325 0|Move|2|3|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Magic|103363|0 0|Turn|720|1.6|1 0|Effect|FxR4LifuAtk2201Sf|||1 0|Cast|10332508 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase2|| 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase3|| 14|Magic|103375|0 29|Magic|103343|0 0|Effect|FxR4LifuAtk2201Shou|Bip001LHand|| 0|Effect|FxR4LifuAtk2201Weapon|WeaponCase1||1 2|Magic|108311|0 0|Effect|FxR4LifuAtk14Sound||| -103326 0|Move|2.5|1.5|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Turn|240|1.5|1 30|Magic|103374|0 10|Magic|103370|0 6|Magic|103366|0 8|Effect|FxR4LifuAtk1201Ma||1|1 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1 0|Effect|FxR4LifuAtk1201jie||1|1 7|Cast|10332611 7|Cast|10332612|10332613 7|Shake|3|0.15|-0.75|15|0.2|1 12|Shake|1|0.02|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk12Sound||| -103327 0|Move|2.5|1.5|0|| 0|Turn|240|1.5|1 5|Magic|103374|0 3|Effect|FxR4LifuAtk1201Ma||1|1 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1 3|Cast|10332707 2|Magic|103372|0 0|Effect|FxR4LifuAtk1301jie||1|1 0|Magic|103358|0 0|Magic|103359|0 3|Cast|10332712|10332713 3|Shake|3|0.3|-1.2|15|0.25|1 7|Shake|1|0.03|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk13Sound||| -103328 0|Move|2|3|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Magic|103363|0 0|Turn|720|1.6|1 0|Effect|FxR4LifuAtk2201Sf|||1 0|Cast|10332808 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase2|| 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase3|| 14|Magic|103375|0 29|Magic|103343|0 0|Effect|FxR4LifuAtk2201Shou|Bip001LHand|| 0|Effect|FxR4LifuAtk2201Weapon|WeaponCase1||1 2|Magic|108311|0 0|Effect|FxR4LifuAtk14Sound||| -103329 0|Magic|103398|0 0|Effect|FxR4LifuWin||| -103330 0|Effect|FxR4LifuWin||| -103331 0|Magic|103399|0 0|Effect|FxR4LifuBornShou|Bip001LHand|| -103332 0|Move|2|1||| 4|Cast|10333203|10333204 13|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound||| +103308 0|Move|2|1||| 1|Cast|10330803|10330804 12|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound|||| +103309 0|Move|2|1||| 1|Cast|10330903|10330904 12|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound|||| +103310 0|Move|2|1||| 1|Cast|10331003|10331004 12|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound|||| +103311 0|Move|3|1.9|0|| 1|Cast|10331102 0|Effect|FxR4LifuAtk2101XX|||| 9|Shake|2|0.25|-0.5|10|0.2|0 0|Effect|FxR4LifuAtk21Sound|||| 8|Magic|108361|0 +103312 0|Move|3|1.9|0|| 1|Cast|10331202 0|Effect|FxR4LifuAtk2101XX|||| 9|Shake|2|0.25|-0.5|10|0.2|0 0|Effect|FxR4LifuAtk21Sound|||| 8|Magic|108361|0 +103313 0|Move|3|1.9|0|| 1|Cast|10331302 0|Effect|FxR4LifuAtk2101XX|||| 9|Shake|2|0.25|-0.5|10|0.2|0 0|Effect|FxR4LifuAtk21Sound|||| 8|Magic|108361|0 +103314 2|Effect|FxR4LifuAtk3101||1|| 0|Magic|109309|0 0|Magic|109310|0 10|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 3|Move|40|0.1|-200|| 5|Move|20|0.1|-150|| 7|Move|5|0.5|-4|| 2|Cast|10331412|10331413 4|Cast|10331414|10331415 6|Cast|10331416|10331417 8|Cast|10331418|10331419 10|Cast|10331420|10331421 0|Effect|FxR4LifuAtk31Sound|||| +103315 2|Effect|FxR4LifuAtk3101||1|| 0|Magic|109309|0 0|Magic|109310|0 10|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 3|Move|40|0.1|-200|| 5|Move|20|0.1|-150|| 7|Move|5|0.5|-4|| 2|Cast|10331512|10331513 4|Cast|10331514|10331515 6|Cast|10331516|10331517 8|Cast|10331518|10331519 10|Cast|10331520|10331521 0|Effect|FxR4LifuAtk31Sound|||| +103316 2|Effect|FxR4LifuAtk3101||1|| 0|Magic|109309|0 0|Magic|109310|0 10|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 4|Move|30|0.1|-200|| 6|Move|10|0.1|-150|| 8|Move|5|0.5|-4|| 2|Cast|10331612|10331613 4|Cast|10331614|10331615 6|Cast|10331616|10331617 8|Cast|10331618|10331619 10|Cast|10331620|10331621 0|Effect|FxR4LifuAtk31Sound|||| +103317 1|Move|2|0.15|-10|| 0|Effect|FxR4LifuMove01|||| 8|Magic|100094|0 +103318 1|Move|-3|0.15|-10|| 0|Effect|FxR4LifuMove02|||| 10|Magic|100094|0 +103319 1|Move|2.5|1.5|0|| 0|Effect|FxR4LifuAtk4001Shou|Bip001LHand||| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|| 3|Magic|103381|0 4|Magic|103355|0 10|Magic|103365|0 0|Magic|108356|0 0|Cast|10331910 2|Magic|108311|0 0|Effect|FxR4LifuAtk4001Sound|||| 2|Turn|720|0.3|1 +103320 0|Move|2.5|1.5|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Turn|240|1.5|1 30|Magic|103360|0 10|Magic|103356|0 6|Magic|103366|0 8|Effect|FxR4LifuAtk1201Ma||1|1| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|| 0|Effect|FxR4LifuAtk1201jie||1|1| 7|Cast|10332011 7|Cast|10332012|10332013 7|Shake|3|0.15|-0.75|15|0.2|1 12|Shake|1|0.02|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk12Sound|||| +103321 0|Move|2.5|1.5|0|| 0|Turn|240|1.5|1 5|Magic|103360|0 3|Effect|FxR4LifuAtk1201Ma||1|1| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|| 3|Cast|10332107 3|Magic|103372|0 0|Effect|FxR4LifuAtk1301jie||1|1| 0|Magic|103358|0 0|Magic|103359|0 3|Cast|10332112|10332113 3|Shake|3|0.3|-1.2|15|0.25|1 7|Shake|1|0.03|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk13Sound|||| +103322 0|Move|2|3|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Magic|103363|0 0|Turn|720|1.6|1 0|Effect|FxR4LifuAtk2201Sf|||1| 0|Cast|10332208 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase2||| 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase3||| 14|Magic|103375|0 29|Magic|103343|0 0|Effect|FxR4LifuAtk2201Shou|Bip001LHand||| 0|Effect|FxR4LifuAtk2201Weapon|WeaponCase1||1| 2|Magic|108311|0 0|Effect|FxR4LifuAtk14Sound|||| +103323 0|Move|2.5|1.5|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Turn|240|1.5|1 30|Magic|103388|0 10|Magic|103386|0 6|Magic|103366|0 8|Effect|FxR4LifuAtk1201Ma||1|1| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1| 0|Effect|FxR4LifuAtk1201jie||1|1| 7|Cast|10332311 7|Cast|10332312|10332313 7|Shake|3|0.15|-0.75|15|0.2|1 12|Shake|1|0.02|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk12Sound|||| +103324 0|Move|2.5|1.5|0|| 0|Turn|240|1.5|1 5|Magic|103388|0 3|Effect|FxR4LifuAtk1201Ma||1|1| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1| 3|Cast|10332407 3|Magic|103372|0 0|Effect|FxR4LifuAtk1301jie||1|1| 0|Magic|103358|0 0|Magic|103359|0 3|Cast|10332412|10332413 3|Shake|3|0.3|-1.2|15|0.25|1 7|Shake|1|0.03|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk13Sound|||| +103325 0|Move|2|3|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Magic|103363|0 0|Turn|720|1.6|1 0|Effect|FxR4LifuAtk2201Sf|||1| 0|Cast|10332508 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase2||| 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase3||| 14|Magic|103375|0 29|Magic|103343|0 0|Effect|FxR4LifuAtk2201Shou|Bip001LHand||| 0|Effect|FxR4LifuAtk2201Weapon|WeaponCase1||1| 2|Magic|108311|0 0|Effect|FxR4LifuAtk14Sound|||| +103326 0|Move|2.5|1.5|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Turn|240|1.5|1 30|Magic|103374|0 10|Magic|103370|0 6|Magic|103366|0 8|Effect|FxR4LifuAtk1201Ma||1|1| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1| 0|Effect|FxR4LifuAtk1201jie||1|1| 7|Cast|10332611 7|Cast|10332612|10332613 7|Shake|3|0.15|-0.75|15|0.2|1 12|Shake|1|0.02|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk12Sound|||| +103327 0|Move|2.5|1.5|0|| 0|Turn|240|1.5|1 5|Magic|103374|0 3|Effect|FxR4LifuAtk1201Ma||1|1| 0|Effect|FxR4LifuAtk4001Weapon|WeaponCase1|1|1| 3|Cast|10332707 2|Magic|103372|0 0|Effect|FxR4LifuAtk1301jie||1|1| 0|Magic|103358|0 0|Magic|103359|0 3|Cast|10332712|10332713 3|Shake|3|0.3|-1.2|15|0.25|1 7|Shake|1|0.03|0|15|0.5|1 2|Magic|108311|0 0|Effect|FxR4LifuAtk13Sound|||| +103328 0|Move|2|3|0|| 0|Magic|103358|0 0|Magic|103359|0 0|Magic|103363|0 0|Turn|720|1.6|1 0|Effect|FxR4LifuAtk2201Sf|||1| 0|Cast|10332808 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase2||| 0|Effect|FxR4LifuAtk2201BotFazhen|WeaponCase3||| 14|Magic|103375|0 29|Magic|103343|0 0|Effect|FxR4LifuAtk2201Shou|Bip001LHand||| 0|Effect|FxR4LifuAtk2201Weapon|WeaponCase1||1| 2|Magic|108311|0 0|Effect|FxR4LifuAtk14Sound|||| +103329 0|Magic|103398|0 0|Effect|FxR4LifuWin|||| +103330 0|Effect|FxR4LifuWin|||| +103331 0|Magic|103399|0 0|Effect|FxR4LifuBornShou|Bip001LHand||| +103332 0|Move|2|1||| 4|Cast|10333203|10333204 13|Shake|5|0.5|-2|10|0.25|0 0|Effect|FxR4LifuAtk11Sound|||| 103333 -103334 4|Magic|103338|0 27|Magic|109363|0 0|Effect|FxR4LifuAtk51StartSound||| 0|Magic|108354|0 19|Magic|103367|0 0|Magic|108355|0 0|Effect|FxR4LifuAtk50Fire|Bip001LHand|| 0|Cast|10333409 22|Magic|109341|0 22|Cast|10333411 20|Magic|109320|0 2|Magic|109351|0 3|Magic|108309|0 29|Magic|108350|0 29|Magic|108351|0 -103335 0|Effect|FxR4LifuAtkQte||| 39|Cast|10333502 0|Cast|10333503|10333504 32|Cast|10333505|10333506 0|Effect|FxR4LifuAtkQteTrail|Bip001||1 0|Cast|10333508 1|Cast|10333509|10333510|10333511|10333512 -103336 1|Effect|FxR4LifuAtk3101||1| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 2|Move|15|0.1|-70|| 4|Move|8|0.5|-16|| 2|Cast|10333612|10333613 4|Cast|10333614|10333615 6|Cast|10333616|10333617 8|Cast|10333618|10333619 10|Cast|10333620|10333621 2|Cast|10333623|10333624|10333625|10333626 0|Effect|FxR4LifuAtk31Sound||| -103337 1|Effect|FxR4LifuAtk3101||1| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 2|Move|15|0.1|-70|| 4|Move|8|0.5|-16|| 2|Cast|10333712|10333713 4|Cast|10333714|10333715 6|Cast|10333716|10333717 8|Cast|10333718|10333719 10|Cast|10333720|10333721 2|Cast|10333723|10333724|10333725|10333726 0|Effect|FxR4LifuAtk31Sound||| -103338 1|Effect|FxR4LifuAtk3101||1| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 2|Move|15|0.1|-70|| 4|Move|8|0.5|-16|| 2|Cast|10333812|10333813 4|Cast|10333814|10333815 6|Cast|10333816|10333817 8|Cast|10333818|10333819 10|Cast|10333820|10333821 2|Cast|10333823|10333824|10333825|10333826 0|Effect|FxR4LifuAtk31Sound||| -103339 1|Effect|FxR4LifuAtk3101||1| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 1|Move|8|0.1|-40|| 4|Move|4|0.5|-6|| 2|Cast|10333912|10333913 4|Cast|10333914|10333915 6|Cast|10333916|10333917 8|Cast|10333918|10333919 10|Cast|10333920|10333921 2|Cast|10333923|10333924|10333925|10333926 0|Effect|FxR4LifuAtk31Sound||| -103340 1|Effect|FxR4LifuAtk3101||1| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 1|Move|8|0.1|-40|| 4|Move|4|0.5|-6|| 2|Cast|10334012|10334013 4|Cast|10334014|10334015 6|Cast|10334016|10334017 8|Cast|10334018|10334019 10|Cast|10334020|10334021 2|Cast|10334023|10334024|10334025|10334026 0|Effect|FxR4LifuAtk31Sound||| -103341 1|Effect|FxR4LifuAtk3101||1| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 1|Move|8|0.1|-40|| 4|Move|4|0.5|-6|| 2|Cast|10334112|10334113 4|Cast|10334114|10334115 6|Cast|10334116|10334117 8|Cast|10334118|10334119 10|Cast|10334120|10334121 2|Cast|10334123|10334124|10334125|10334126 0|Effect|FxR4LifuAtk31Sound||| -103342 0|Cast|10334201 13|Cast|10334202 0|Cast|10334205 0|Shake|1|0.03|0|15|2|1 0|Magic|103368|0 0|Effect|FxR4LifuAtk4101Shou|Bip001LHand|1|1 0|Effect|FxR4LifuAtk4101BotFazhen|WeaponCase2|| 0|Effect|FxR4LifuAtk4101BotFazhen|WeaponCase3|| 0|Magic|103358|0 0|Magic|103359|0 0|Shake|3|0.3|-1.5|15|0.2|0 2|Magic|108311|0 0|Effect|FxR4LifuAtk41Sound||| -103343 0|Move|8|2||| 32|Magic|109324|0 14|Magic|109321|0 0|Magic|109365|0 0|Magic|109366|0 0|Turn|360|2|1 6|Cast|10334315 2|Effect|FxR4LifuAtk51Dance01||| 4|Cast|10334317|10334318 2|Magic|108311|0 -103344 0|Move|8|2||| 38|Magic|109324|0 18|Magic|109322|0 0|Turn|70|0.4|1 8|Turn|180|0.8|1 24|Turn|120|0.4|1 32|Turn|60|0.4|1 40|Turn|45|0.2|1 2|Magic|109377|0 0|Magic|109367|0 0|Magic|109368|0 12|Cast|10334416|10334418 2|Effect|FxR4LifuAtk51Dance02||| 8|Cast|10334419|10334420 2|Magic|108311|0 -103345 0|Move|8|1|-5|| 26|Magic|109324|0 0|Turn|720|0.6|1 2|Magic|109330|0 2|Magic|109331|0 7|Cast|10334508|10334510|10334511|10334512 0|Effect|FxR4LifuAtk51Dance03||| 2|Magic|108311|0 -103346 0|Magic|109375|0 0|Magic|103397|0 0|Magic|108348|0 0|Magic|108349|0 0|Magic|109329|0 33|Cast|10334606|10334610|10334611 0|Effect|FxR4LifuAtk5401||| 0|Effect|FxR4LifuAtk51EndSound||| 0|Magic|103373|0 60|Cast|10334612|10334622 46|Magic|103385|0 33|Magic|103379|0 46|Magic|109345|0 46|Magic|109352|0 54|Magic|109355|0 60|Magic|100092|0 46|Magic|103381|0 46|Magic|109336|0 52|Magic|109359|0 23|Cast|10334624 +103334 4|Magic|103338|0 27|Magic|109363|0 0|Effect|FxR4LifuAtk51StartSound|||| 0|Magic|108354|0 19|Magic|103367|0 0|Magic|108355|0 0|Effect|FxR4LifuAtk50Fire|Bip001LHand||| 0|Cast|10333409 22|Magic|109341|0 22|Cast|10333411 20|Magic|109320|0 2|Magic|109351|0 3|Magic|108309|0 29|Magic|108350|0 29|Magic|108351|0 +103335 0|Effect|FxR4LifuAtkQte|||| 39|Cast|10333502 0|Cast|10333503|10333504 32|Cast|10333505|10333506 0|Effect|FxR4LifuAtkQteTrail|Bip001||1| 0|Cast|10333508 1|Cast|10333509|10333510|10333511|10333512 +103336 1|Effect|FxR4LifuAtk3101||1|| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 2|Move|15|0.1|-70|| 4|Move|8|0.5|-16|| 2|Cast|10333612|10333613 4|Cast|10333614|10333615 6|Cast|10333616|10333617 8|Cast|10333618|10333619 10|Cast|10333620|10333621 2|Cast|10333623|10333624|10333625|10333626 0|Effect|FxR4LifuAtk31Sound|||| +103337 1|Effect|FxR4LifuAtk3101||1|| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 2|Move|15|0.1|-70|| 4|Move|8|0.5|-16|| 2|Cast|10333712|10333713 4|Cast|10333714|10333715 6|Cast|10333716|10333717 8|Cast|10333718|10333719 10|Cast|10333720|10333721 2|Cast|10333723|10333724|10333725|10333726 0|Effect|FxR4LifuAtk31Sound|||| +103338 1|Effect|FxR4LifuAtk3101||1|| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 2|Move|15|0.1|-70|| 4|Move|8|0.5|-16|| 2|Cast|10333812|10333813 4|Cast|10333814|10333815 6|Cast|10333816|10333817 8|Cast|10333818|10333819 10|Cast|10333820|10333821 2|Cast|10333823|10333824|10333825|10333826 0|Effect|FxR4LifuAtk31Sound|||| +103339 1|Effect|FxR4LifuAtk3101||1|| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 1|Move|8|0.1|-40|| 4|Move|4|0.5|-6|| 2|Cast|10333912|10333913 4|Cast|10333914|10333915 6|Cast|10333916|10333917 8|Cast|10333918|10333919 10|Cast|10333920|10333921 2|Cast|10333923|10333924|10333925|10333926 0|Effect|FxR4LifuAtk31Sound|||| +103340 1|Effect|FxR4LifuAtk3101||1|| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 1|Move|8|0.1|-40|| 4|Move|4|0.5|-6|| 2|Cast|10334012|10334013 4|Cast|10334014|10334015 6|Cast|10334016|10334017 8|Cast|10334018|10334019 10|Cast|10334020|10334021 2|Cast|10334023|10334024|10334025|10334026 0|Effect|FxR4LifuAtk31Sound|||| +103341 1|Effect|FxR4LifuAtk3101||1|| 1|Magic|109309|0 1|Magic|109310|0 14|Magic|109319|0 6|Turn|1200|0.3|1 2|Magic|103369|0 1|Move|8|0.1|-40|| 4|Move|4|0.5|-6|| 2|Cast|10334112|10334113 4|Cast|10334114|10334115 6|Cast|10334116|10334117 8|Cast|10334118|10334119 10|Cast|10334120|10334121 2|Cast|10334123|10334124|10334125|10334126 0|Effect|FxR4LifuAtk31Sound|||| +103342 0|Cast|10334201 13|Cast|10334202 0|Cast|10334205 0|Shake|1|0.03|0|15|2|1 0|Magic|103368|0 0|Effect|FxR4LifuAtk4101Shou|Bip001LHand|1|1| 0|Effect|FxR4LifuAtk4101BotFazhen|WeaponCase2||| 0|Effect|FxR4LifuAtk4101BotFazhen|WeaponCase3||| 0|Magic|103358|0 0|Magic|103359|0 0|Shake|3|0.3|-1.5|15|0.2|0 2|Magic|108311|0 0|Effect|FxR4LifuAtk41Sound|||| +103343 0|Move|8|2||| 32|Magic|109324|0 14|Magic|109321|0 0|Magic|109365|0 0|Magic|109366|0 0|Turn|360|2|1 6|Cast|10334315 2|Effect|FxR4LifuAtk51Dance01|||| 4|Cast|10334317|10334318 2|Magic|108311|0 +103344 0|Move|8|2||| 38|Magic|109324|0 18|Magic|109322|0 0|Turn|70|0.4|1 8|Turn|180|0.8|1 24|Turn|120|0.4|1 32|Turn|60|0.4|1 40|Turn|45|0.2|1 2|Magic|109377|0 0|Magic|109367|0 0|Magic|109368|0 12|Cast|10334416|10334418 2|Effect|FxR4LifuAtk51Dance02|||| 8|Cast|10334419|10334420 2|Magic|108311|0 +103345 0|Move|8|1|-5|| 26|Magic|109324|0 0|Turn|720|0.6|1 2|Magic|109330|0 2|Magic|109331|0 7|Cast|10334508|10334510|10334511|10334512 0|Effect|FxR4LifuAtk51Dance03|||| 2|Magic|108311|0 +103346 0|Magic|109375|0 0|Magic|103397|0 0|Magic|108348|0 0|Magic|108349|0 0|Magic|109329|0 33|Cast|10334606|10334610|10334611 0|Effect|FxR4LifuAtk5401|||| 0|Effect|FxR4LifuAtk51EndSound|||| 0|Magic|103373|0 60|Cast|10334612|10334622 46|Magic|103385|0 33|Magic|103379|0 46|Magic|109345|0 46|Magic|109352|0 54|Magic|109355|0 60|Magic|100092|0 46|Magic|103381|0 46|Magic|109336|0 52|Magic|109359|0 23|Cast|10334624 109301 0|Cast|10930101 108301 0|Cast|10830102 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA021.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA021.tsv index dd240c58..0e070548 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA021.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA021.tsv @@ -1,10 +1,10 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -131101 2|Cast|13110101 2|Effect|FxR4SailinnaAtk01JL||1| 0|Effect|FxR4SailinnaAtk01Sound||| -131102 2|Cast|13110201 8|Cast|13110202 0|Effect|FxR4SailinnaAtk02JL||1| 2|Cast|13110204 0|Effect|FxR4SailinnaAtk02Sound||| -131103 4|Cast|13110301 7|Cast|13110302 12|Cast|13110303 0|Effect|FxR4SailinnaAtk03JL||1| 2|Cast|13110305 4|Effect|R4SailinnaAtk03CanyingJL||1| 0|Effect|FxR4SailinnaAtk03Sound||| -131104 9999|Cast|13110401 1|Cast|13110402 4|Magic|131164|0 18|Magic|131165|0 9999|Cast|13110405|13110406|13110413 1|Effect|FxR4SailinnaAtk04Fashe|WeaponCase1|1| 1|Cast|13110408 9999|Cast|13110409 9999|Cast|13110410 9999|Cast|13110411 19|Effect|FxR4SailinnaAtk04WuqiOut|WeaponCase1|1| -131105 3|Cast|13110501 0|Effect|FxR4SailinnaAtk05JL||1| 2|Cast|13110503 0|Effect|FxR4SailinnaAtk05Sound||| 1|Move|10|0.1|-5|| -131106 1|Cast|13110601 0|Cast|13110602 0|Effect|FxR4SailinnaAtk06JLBip001Spine|Bip001Spine|1| 0|Effect|FxR4SailinnaAtk06Sound||1| +131101 2|Cast|13110101 2|Effect|FxR4SailinnaAtk01JL||1|| 0|Effect|FxR4SailinnaAtk01Sound|||| +131102 2|Cast|13110201 8|Cast|13110202 0|Effect|FxR4SailinnaAtk02JL||1|| 2|Cast|13110204 0|Effect|FxR4SailinnaAtk02Sound|||| +131103 4|Cast|13110301 7|Cast|13110302 12|Cast|13110303 0|Effect|FxR4SailinnaAtk03JL||1|| 2|Cast|13110305 4|Effect|R4SailinnaAtk03CanyingJL||1|| 0|Effect|FxR4SailinnaAtk03Sound|||| +131104 9999|Cast|13110401 1|Cast|13110402 4|Magic|131164|0 18|Magic|131165|0 9999|Cast|13110405|13110406|13110413 1|Effect|FxR4SailinnaAtk04Fashe|WeaponCase1|1|| 1|Cast|13110408 9999|Cast|13110409 9999|Cast|13110410 9999|Cast|13110411 19|Effect|FxR4SailinnaAtk04WuqiOut|WeaponCase1|1|| +131105 3|Cast|13110501 0|Effect|FxR4SailinnaAtk05JL||1|| 2|Cast|13110503 0|Effect|FxR4SailinnaAtk05Sound|||| 1|Move|10|0.1|-5|| +131106 1|Cast|13110601 0|Cast|13110602 0|Effect|FxR4SailinnaAtk06JLBip001Spine|Bip001Spine|1|| 0|Effect|FxR4SailinnaAtk06Sound||1|| 131107 131108 131109 @@ -19,28 +19,28 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 131118 131119 131120 -131121 9999|Magic|131142|0 38|Magic|131143|0 12|Turn|7200|0.1|1 12|Cast|13112107 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|| 0|Cast|13112113 32|Cast|13112114 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1| 12|Cast|13112116 -131122 9999|Magic|131142|0 38|Magic|131143|0 12|Turn|7200|0.1|1 12|Cast|13112207 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1| 0|Cast|13112213 32|Cast|13112214 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1| 12|Cast|13112216 -131123 10|Magic|131104|0 8|Magic|131103|0 9999|Magic|131142|0 38|Magic|131143|0 9999|Magic|131142|0 12|Turn|7200|0.1|1 12|Cast|13112307 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1| 0|Effect|FxR4SailinnaAtk22WuqiFashe|Bip001Spine|| 32|Cast|13112314 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1| 12|Cast|13112316 -131124 9999|Magic|131142|0 38|Magic|131143|0 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1| 0|Effect|FxR4SailinnaAtk22WuqiFashe|Bip001Spine|1| 32|Cast|13112405 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1| 0|Cast|13112407 1|Move|10|0.2|-6|| 5|Move|7|0.2|-5|| 9|Move|5|0.1|-1.2|| 11|Move|2|0.05|-0.5|| 15|Magic|139196|0 +131121 9999|Magic|131142|0 38|Magic|131143|0 12|Turn|7200|0.1|1 12|Cast|13112107 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1||| 0|Cast|13112113 32|Cast|13112114 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1|| 12|Cast|13112116 +131122 9999|Magic|131142|0 38|Magic|131143|0 12|Turn|7200|0.1|1 12|Cast|13112207 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1|| 0|Cast|13112213 32|Cast|13112214 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1|| 12|Cast|13112216 +131123 10|Magic|131104|0 8|Magic|131103|0 9999|Magic|131142|0 38|Magic|131143|0 9999|Magic|131142|0 12|Turn|7200|0.1|1 12|Cast|13112307 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1|| 0|Effect|FxR4SailinnaAtk22WuqiFashe|Bip001Spine||| 32|Cast|13112314 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1|| 12|Cast|13112316 +131124 9999|Magic|131142|0 38|Magic|131143|0 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1|| 0|Effect|FxR4SailinnaAtk22WuqiFashe|Bip001Spine|1|| 32|Cast|13112405 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1|| 0|Cast|13112407 1|Move|10|0.2|-6|| 5|Move|7|0.2|-5|| 9|Move|5|0.1|-1.2|| 11|Move|2|0.05|-0.5|| 15|Magic|139196|0 131125 131126 131127 131128 131129 131130 -131131 0|Turn|7200|0.1|1 2|Effect|FxR4SailinnaAtk3201||1| 3|Cast|13113103 9|Cast|13113104 8|Effect|FxR4SailinnaAtk3202||1| 2|Effect|FxR4SailinnaAtk32Sound||| -131132 0|Turn|7200|0.1|1 2|Effect|FxR4SailinnaAtk3201||1| 3|Cast|13113203 9|Cast|13113204 8|Effect|FxR4SailinnaAtk3202||1| 2|Effect|FxR4SailinnaAtk32Sound||| -131133 7|Magic|131106|0 8|Magic|131105|0 0|Magic|131126|0 0|Magic|131127|0 10|Magic|131128|0 8|Turn|7200|0.1|1 1|Cast|13113307 9|Cast|13113308 14|Cast|13113309 0|Cast|13113310 8|Effect|FxR4SailinnaAtk3201||1| 13|Effect|FxR4SailinnaAtk3202||1| 9|Effect|FxR4SailinnaAtk32Sound||| -131134 0|Magic|131126|0 0|Magic|131127|0 10|Magic|131128|0 8|Turn|7200|0.1|1 8|Magic|131118|0 10|Magic|131119|0 1|Cast|13113407 9|Cast|13113408 14|Cast|13113409 0|Cast|13113410 7|Effect|FxR4SailinnaAtk3201||1| 13|Effect|FxR4SailinnaAtk3202||1| 20|Magic|139196|0 -131135 0|Magic|139153|0 0|Effect|FxR4SailinnaWin01|Bone002|1| +131131 0|Turn|7200|0.1|1 2|Effect|FxR4SailinnaAtk3201||1|| 3|Cast|13113103 9|Cast|13113104 8|Effect|FxR4SailinnaAtk3202||1|| 2|Effect|FxR4SailinnaAtk32Sound|||| +131132 0|Turn|7200|0.1|1 2|Effect|FxR4SailinnaAtk3201||1|| 3|Cast|13113203 9|Cast|13113204 8|Effect|FxR4SailinnaAtk3202||1|| 2|Effect|FxR4SailinnaAtk32Sound|||| +131133 7|Magic|131106|0 8|Magic|131105|0 0|Magic|131126|0 0|Magic|131127|0 10|Magic|131128|0 8|Turn|7200|0.1|1 1|Cast|13113307 9|Cast|13113308 14|Cast|13113309 0|Cast|13113310 8|Effect|FxR4SailinnaAtk3201||1|| 13|Effect|FxR4SailinnaAtk3202||1|| 9|Effect|FxR4SailinnaAtk32Sound|||| +131134 0|Magic|131126|0 0|Magic|131127|0 10|Magic|131128|0 8|Turn|7200|0.1|1 8|Magic|131118|0 10|Magic|131119|0 1|Cast|13113407 9|Cast|13113408 14|Cast|13113409 0|Cast|13113410 7|Effect|FxR4SailinnaAtk3201||1|| 13|Effect|FxR4SailinnaAtk3202||1|| 20|Magic|139196|0 +131135 0|Magic|139153|0 0|Effect|FxR4SailinnaWin01|Bone002|1|| 0|Effect|FxR4SailinnaWin02||1|| 131136 -131137 0|Magic|139116|0 0|Effect|FxR4SailinnaBorn|WeaponCase1|1| +131137 0|Magic|139116|0 0|Effect|FxR4SailinnaBorn|WeaponCase1|1|| 131138 -131139 43|Magic|139160|0 3|Cast|13113903 1|Cast|13113904 0|Effect|FxR4SailinnaQTE||1| +131139 43|Magic|139160|0 3|Cast|13113903 1|Cast|13113904 0|Effect|FxR4SailinnaQTE||1|| 131140 10|Magic|100094|0 0|Magic|131129|0 0|Cast|13114003 131141 10|Magic|100094|0 0|Magic|131129|0 0|Cast|13114103 -131142 0|Cast|13114201 0|Magic|131147|0 0|Magic|139185|0 0|Magic|139186|0 0|Magic|139187|0 0|Turn|720|0.5|1 0|Effect|FxR4SailinnaAtk51BadaoWuqi|WeaponCase1|1| 9999|Cast|13114208 9999|Cast|13114209 +131142 0|Cast|13114201 0|Magic|131147|0 0|Magic|139185|0 0|Magic|139186|0 0|Magic|139187|0 0|Turn|720|0.5|1 0|Effect|FxR4SailinnaAtk51BadaoWuqi|WeaponCase1|1|| 9999|Cast|13114208 9999|Cast|13114209 131143 0|Turn|7200|0.05|1 54|Cast|13114302 37|Cast|13114303 131144 0|Turn|7200|0.05|1 54|Cast|13114402 37|Cast|13114403 131145 0|Turn|7200|0.05|1 54|Cast|13114502 37|Cast|13114503 @@ -59,10 +59,10 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 131158 9|Magic|131141|0 7|Magic|131140|0 0|Magic|131126|0 0|Magic|131127|0 7|Magic|131128|0 1|Cast|13115806 0|Cast|13115807 0|Cast|13115808 0|Magic|131149|0 10|Magic|131135|0 131159 0|Magic|131126|0 0|Magic|131127|0 6|Magic|131128|0 0|Cast|13115904 0|Cast|13115905 0|Cast|13115906 0|Magic|131149|0 6|Magic|131135|0 131160 9|Magic|131141|0 7|Magic|131140|0 0|Magic|131126|0 0|Magic|131127|0 7|Magic|131128|0 1|Cast|13116006 0|Cast|13116007 0|Cast|13116008 0|Magic|131149|0 9|Magic|131135|0 -131161 0|Magic|131126|0 0|Magic|131127|0 6|Magic|131128|0 0|Cast|13116104 0|Cast|13116105 0|Cast|13116106 0|Magic|131149|0 6|Magic|131135|0 +131161 0|Magic|131126|0 0|Magic|131127|0 6|Magic|131128|0 0|Cast|13116104 0|Cast|13116105 0|Cast|13116106 0|Magic|131149|0 7|Magic|131135|0 131162 9|Magic|131141|0 7|Magic|131140|0 0|Magic|131126|0 0|Magic|131127|0 7|Magic|131128|0 10|Magic|131153|0 1|Cast|13116207 0|Cast|13116208 0|Cast|13116209 9|Magic|131135|0 0|Magic|131149|0 131163 0|Magic|131126|0 0|Magic|131127|0 6|Magic|131128|0 6|Magic|131153|0 0|Cast|13116305 0|Cast|13116306 0|Cast|13116307 0|Magic|131149|0 7|Magic|131135|0 -131164 0|Magic|131146|0 50|Cast|13116403 0|Cast|13116404 46|Magic|131120|0 39|Cast|13116406 0|Effect|FxR4SailinnaAtk51Tuowei||1| 50|Magic|139161|0 50|Magic|139162|0 35|Cast|13116410 0|Effect|FxR4SailinnaAtk51Sound||| +131164 0|Magic|131146|0 50|Cast|13116403 0|Cast|13116404 46|Magic|131120|0 39|Cast|13116406 0|Effect|FxR4SailinnaAtk51Tuowei||1|| 50|Magic|139161|0 50|Magic|139162|0 35|Cast|13116410 0|Effect|FxR4SailinnaAtk51Sound|||| 13|Effect|FxR4SailinnaAtk51ChuiDi||1|| 131165 131166 131167 @@ -70,5 +70,5 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 131169 131170 8|Magic|131102|0 6|Magic|131101|0 0|Magic|131126|0 0|Magic|131127|0 27|Magic|131128|0 8|Turn|7200|0.1|1 1|Cast|13117007 12|Cast|13117008 0|Magic|139120|0 10|Cast|13117014 0|Cast|13117015 25|Cast|13117016 9|Magic|131126|0 9|Magic|131127|0 131171 0|Magic|131126|0 0|Magic|131127|0 24|Magic|131128|0 5|Turn|7200|0.2|1 1|Cast|13117107 9|Cast|13117108 0|Magic|139120|0 -131172 9999|Magic|131142|0 38|Magic|131143|0 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1| 0|Cast|13117204 32|Cast|13117205 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1| 12|Cast|13117207 1|Move|10|0.2|-6|| 5|Move|7|0.2|-5|| 9|Move|5|0.1|-1.2|| 11|Move|2|0.05|-0.5|| -131173 0|Magic|131126|0 0|Magic|131127|0 10|Magic|131128|0 8|Turn|7200|0.1|1 8|Magic|131118|0 10|Magic|131119|0 1|Cast|13117307 9|Cast|13117308 9|Effect|FxR4SailinnaAtk32Sound||| +131172 9999|Magic|131142|0 38|Magic|131143|0 3|Effect|FxR4SailinnaAtk22Wuqi|WeaponCase1|1|| 0|Cast|13117204 32|Cast|13117205 3|Effect|FxR4SailinnaAtk22Move|Bip001Spine|1|| 12|Cast|13117207 1|Move|10|0.2|-6|| 5|Move|7|0.2|-5|| 9|Move|5|0.1|-1.2|| 11|Move|2|0.05|-0.5|| +131173 0|Magic|131126|0 0|Magic|131127|0 10|Magic|131128|0 8|Turn|7200|0.1|1 8|Magic|131118|0 10|Magic|131119|0 1|Cast|13117307 9|Cast|13117308 9|Effect|FxR4SailinnaAtk32Sound|||| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA022.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA022.tsv index c71cb5bc..971fbc83 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA022.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA022.tsv @@ -1,46 +1,46 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -130401 3|Cast|13040101 0|Effect|FxR2PulaoAtk01||| 3|Cast|13040103 1|Move|10|0.1|0|| 7|Magic|130481|0 -130402 4|Cast|13040201 7|Cast|13040202 0|Effect|FxR2PulaoAtk02||| 6|Cast|13040204 1|Move|10|0.1|0|| 11|Magic|130481|0 -130403 6|Cast|13040301 4|Cast|13040302 0|Effect|FxR2PulaoAtk03||| 2|Move|30|0.1|0|| 10|Magic|130481|0 -130404 3|Cast|13040401 6|Cast|13040402 9|Cast|13040403 13|Cast|13040404 12|Move|-5|0.1|0|| 1|Move|10|0.1|0|| 6|Cast|13040407 0|Effect|FxR2PulaoAtk04||1| 18|Magic|130481|0 +130401 3|Cast|13040101 0|Effect|FxR2PulaoAtk01|||| 3|Cast|13040103 1|Move|10|0.1|0|| 7|Magic|130481|0 +130402 4|Cast|13040201 7|Cast|13040202 0|Effect|FxR2PulaoAtk02|||| 6|Cast|13040204 1|Move|10|0.1|0|| 11|Magic|130481|0 +130403 6|Cast|13040301 4|Cast|13040302 0|Effect|FxR2PulaoAtk03|||| 2|Move|30|0.1|0|| 10|Magic|130481|0 +130404 3|Cast|13040401 6|Cast|13040402 9|Cast|13040403 13|Cast|13040404 12|Move|-5|0.1|0|| 1|Move|10|0.1|0|| 6|Cast|13040407 0|Effect|FxR2PulaoAtk04||1|| 18|Magic|130481|0 130405 5|Cast|13040501 3|Cast|13040502 5|Shake|4|0.5|-2|8|0.25|0 2|Move|45|0.1|0|| 10|Magic|130481|0 -130406 12|Cast|13040601 0|Effect|FxR2PulaoAtk07||| 10|Cast|13040603 4|Move|15|0.3|0|| 20|Magic|130481|0 +130406 12|Cast|13040601 0|Effect|FxR2PulaoAtk07|||| 10|Cast|13040603 4|Move|15|0.3|0|| 20|Magic|130481|0 130407 -130408 3|Cast|13040801 0|Effect|FxR2PulaoAtk01||| 3|Cast|13040803 1|Move|45|0.1|0|| 7|Magic|130481|0 +130408 3|Cast|13040801 0|Effect|FxR2PulaoAtk01|||| 3|Cast|13040803 1|Move|45|0.1|0|| 7|Magic|130481|0 130409 0|Magic|139405|0 7|Magic|139406|0 0|Magic|139403|0 7|Magic|139402|0 1|Turn|600|0.3|1 0|Cast|13040906 0|Magic|130408|0 130410 0|Magic|139405|0 6|Magic|139406|0 0|Magic|139403|0 6|Magic|139402|0 4|Turn|1800|0.1|1 0|Cast|13041006 0|Magic|130408|0 16|Magic|100094|0 7|Cast|13041009 -130411 10|Magic|100094|0 0|Effect|FxR2PulaoMove01||| 8|Magic|130481|0 -130412 10|Magic|100094|0 0|Effect|FxR2PulaoMove02||| 10|Magic|130481|0 +130411 10|Magic|100094|0 0|Effect|FxR2PulaoMove01|||| 8|Magic|130481|0 +130412 10|Magic|100094|0 0|Effect|FxR2PulaoMove02|||| 10|Magic|130481|0 130413 -130414 1|Move|17|0.5|-34|| 0|Effect|FxR2PulaoAtk11||1| 2|Cast|13041403 4|Cast|13041404 6|Cast|13041405 8|Cast|13041406 10|Cast|13041407 -130415 1|Move|17|0.5|-34|| 0|Effect|FxR2PulaoAtk11||1| 2|Cast|13041503 4|Cast|13041504 6|Cast|13041505 8|Cast|13041506 10|Cast|13041507 -130416 0|Effect|FxR2PulaoAtk11||1| 2|Cast|13041603 4|Cast|13041604 6|Cast|13041605 8|Cast|13041606 1|Move|17|0.5|-34|| 11|Magic|130444|0 10|Cast|13041609 1|Magic|130489|0 -130417 11|Magic|130444|0 4|Cast|13041702 0|Effect|FxR2PulaoAtk12||1| 5|Magic|130461|0 0|Magic|130480|0 1|Move|25|0.1||| 2|Cast|13041708 0|Magic|138436|0 5|Magic|139490|0 -130418 7|Magic|130464|0 0|Effect|FxR2PulaoAtk13||1| 2|Cast|13041803 4|Cast|13041804 6|Cast|13041805 10|Magic|130462|0 7|Move|25|0.1||| 15|Magic|130444|0 10|Magic|139490|0 0|Magic|138437|0 -130419 0|Effect|FxR2PulaoAtk14||| 3|Cast|13041904 3|Move|25|0.1||| 15|Magic|130444|0 6|Magic|130481|0 4|Magic|139490|0 0|Magic|138438|0 -130420 3|Cast|13042001 7|Cast|13042002 9|Cast|13042003 11|Cast|13042004 18|Cast|13042005 1|Move|45|0.1|0|| 5|Move|2|0.3||| 0|Effect|FxR2PulaoAtk06||1| 15|Cast|13042009 3|Cast|13042010 2|Cast|13042011 18|Cast|13042012 20|Magic|130481|0 -130421 3|Cast|13042101 7|Cast|13042102 9|Cast|13042103 11|Cast|13042104 18|Cast|13042105 1|Move|45|0.1|0|| 5|Move|2|0.3||| 0|Effect|FxR2PulaoAtk06||1| 15|Cast|13042109 3|Cast|13042110 2|Cast|13042111 18|Cast|13042112 20|Magic|130481|0 -130422 3|Cast|13042201 7|Cast|13042202 9|Cast|13042203 11|Cast|13042204 18|Cast|13042205 2|Move|45|0.1|0|| 5|Move|2|0.3||| 0|Effect|FxR2PulaoAtk06||1| 15|Cast|13042209 3|Cast|13042210 26|Magic|130444|0 2|Cast|13042213 18|Cast|13042214 20|Magic|130481|0 -130423 0|Effect|FxR2PulaoAtk22||| 0|Magic|130480|0 15|Magic|130469|0 5|Move|20|0.15||| 7|Cast|13042306 9|Cast|13042307 11|Cast|13042308 13|Cast|13042309 15|Cast|13042310 10|Magic|139491|0 25|Magic|130444|0 -130424 8|Magic|130471|0 1|Cast|13042402 3|Cast|13042403 5|Cast|13042404 7|Cast|13042405 9|Cast|13042406 6|Magic|130469|0 0|Move|15|0.4||| 0|Effect|FxR2PulaoAtk22||| 20|Magic|130444|0 -130425 3|Cast|13042502 6|Cast|13042503 0|Magic|130456|0 4|Move|25|0.1||| 0|Effect|FxR2PulaoAtk2201||| 6|Cast|13042508 12|Magic|130444|0 4|Magic|139490|0 -130426 0|Cast|13042602 6|Cast|13042603|13042605 0|Effect|FxR2PulaoAtk31Trail||| 2|Cast|13042606 2|Magic|130489|0 6|Magic|110729|0 -130427 0|Cast|13042702 6|Cast|13042703|13042705 0|Effect|FxR2PulaoAtk31Trail||| 2|Cast|13042706 2|Magic|130489|0 6|Magic|110729|0 -130428 0|Cast|13042802 6|Cast|13042803|13042805 0|Effect|FxR2PulaoAtk31Trail||| 10|Magic|130444|0 2|Cast|13042807 2|Magic|130489|0 6|Magic|110729|0 +130414 1|Move|17|0.5|-34|| 0|Effect|FxR2PulaoAtk11||1|| 2|Cast|13041403 4|Cast|13041404 6|Cast|13041405 8|Cast|13041406 10|Cast|13041407 +130415 1|Move|17|0.5|-34|| 0|Effect|FxR2PulaoAtk11||1|| 2|Cast|13041503 4|Cast|13041504 6|Cast|13041505 8|Cast|13041506 10|Cast|13041507 +130416 0|Effect|FxR2PulaoAtk11||1|| 2|Cast|13041603 4|Cast|13041604 6|Cast|13041605 8|Cast|13041606 1|Move|17|0.5|-34|| 11|Magic|130444|0 10|Cast|13041609 1|Magic|130489|0 +130417 11|Magic|130444|0 4|Cast|13041702 0|Effect|FxR2PulaoAtk12||1|| 5|Magic|130461|0 0|Magic|130480|0 1|Move|25|0.1||| 2|Cast|13041708 0|Magic|138436|0 5|Magic|139490|0 +130418 7|Magic|130464|0 0|Effect|FxR2PulaoAtk13||1|| 2|Cast|13041803 4|Cast|13041804 6|Cast|13041805 10|Magic|130462|0 7|Move|25|0.1||| 15|Magic|130444|0 10|Magic|139490|0 0|Magic|138437|0 +130419 0|Effect|FxR2PulaoAtk14|||| 3|Cast|13041904 3|Move|25|0.1||| 15|Magic|130444|0 6|Magic|130481|0 4|Magic|139490|0 0|Magic|138438|0 +130420 3|Cast|13042001 7|Cast|13042002 9|Cast|13042003 11|Cast|13042004 18|Cast|13042005 1|Move|45|0.1|0|| 5|Move|2|0.3||| 0|Effect|FxR2PulaoAtk06||1|| 15|Cast|13042009 3|Cast|13042010 2|Cast|13042011 18|Cast|13042012 20|Magic|130481|0 +130421 3|Cast|13042101 7|Cast|13042102 9|Cast|13042103 11|Cast|13042104 18|Cast|13042105 1|Move|45|0.1|0|| 5|Move|2|0.3||| 0|Effect|FxR2PulaoAtk06||1|| 15|Cast|13042109 3|Cast|13042110 2|Cast|13042111 18|Cast|13042112 20|Magic|130481|0 +130422 3|Cast|13042201 7|Cast|13042202 9|Cast|13042203 11|Cast|13042204 18|Cast|13042205 2|Move|45|0.1|0|| 5|Move|2|0.3||| 0|Effect|FxR2PulaoAtk06||1|| 15|Cast|13042209 3|Cast|13042210 26|Magic|130444|0 2|Cast|13042213 18|Cast|13042214 20|Magic|130481|0 +130423 0|Effect|FxR2PulaoAtk22|||| 0|Magic|130480|0 15|Magic|130469|0 5|Move|20|0.15||| 7|Cast|13042306 9|Cast|13042307 11|Cast|13042308 13|Cast|13042309 15|Cast|13042310 10|Magic|139491|0 25|Magic|130444|0 +130424 8|Magic|130471|0 1|Cast|13042402 3|Cast|13042403 5|Cast|13042404 7|Cast|13042405 9|Cast|13042406 6|Magic|130469|0 0|Move|15|0.4||| 0|Effect|FxR2PulaoAtk22|||| 20|Magic|130444|0 +130425 3|Cast|13042502 6|Cast|13042503 0|Magic|130456|0 4|Move|25|0.1||| 0|Effect|FxR2PulaoAtk2201|||| 6|Cast|13042508 12|Magic|130444|0 4|Magic|139490|0 +130426 0|Cast|13042602 6|Cast|13042603|13042605 0|Effect|FxR2PulaoAtk31Trail|||| 2|Cast|13042606 2|Magic|130489|0 6|Magic|110729|0 +130427 0|Cast|13042702 6|Cast|13042703|13042705 0|Effect|FxR2PulaoAtk31Trail|||| 2|Cast|13042706 2|Magic|130489|0 6|Magic|110729|0 +130428 0|Cast|13042802 6|Cast|13042803|13042805 0|Effect|FxR2PulaoAtk31Trail|||| 10|Magic|130444|0 2|Cast|13042807 2|Magic|130489|0 6|Magic|110729|0 130429 7|Magic|130475|0 5|Cast|13042904 5|Cast|13042906 8|Magic|130444|0 7|Magic|139490|0 130430 9|Magic|130478|0 12|Magic|130476|0 6|Cast|13043003 8|Cast|13043004 10|Cast|13043005 0|Cast|13043006 16|Magic|130444|0 12|Magic|139490|0 130431 0|Cast|13043101 3|Cast|13043102 6|Cast|13043103 6|Cast|13043104 5|Move|45|0.1||| 8|Magic|130444|0 0|Magic|130456|0 10|Magic|130457|0 4|Magic|139490|0 130432 0|Magic|130490|0 0|Magic|139403|0 21|Magic|139402|0 21|Magic|139406|0 0|Magic|130408|0 0|Cast|13043206|13043207 0|Magic|138434|0 130433 -130434 0|Magic|130493|0 0|Magic|139403|0 60|Magic|139402|0 0|Magic|130458|0 0|Magic|130483|0 0|Magic|139405|0 0|Cast|13043407 53|Cast|13043408 52|Magic|512091|0 0|Cast|13043410 0|Effect|FxR2PulaoAtk51MatAni||| 14|Cast|13043412 0|Magic|138435|0 -130435 8|Turn|3600|0.3|1 10|RecordTarget|0.25|100|0.5|| 11|Move|45|0.15||| 34|Catch|FootCaughtCase||||Lieonfloor|NeckCaughtCase 45|CatchLoose|180|0|-0.25|130435051|138403|||2 10|Magic|139470|0 29|Magic|139471|0 45|Magic|139472|0 46|Cast|13043509 46|Shake|3|0.5|-1|10|0.35|0 40|Magic|200861|0 0|Effect|FxR2PulaoExecute01Canying||| 12|Effect|FxR2PulaoExecute01||| 27|Effect|FxR2PulaoExecute01Qitiao||| 14|Cast|13043515 45|Magic|138411|0 0|Cast|13043519 -130436 8|Turn|3600|0.3|1 10|RecordTarget|0.25|100|0.5|| 11|Move|45|0.15||| 33|Catch|FootCaughtCase||||Lieonfloor|NeckCaughtCase 45|CatchLoose|180|0|-0.25|130436051|138403||| 10|Magic|139470|0 29|Magic|139471|0 45|Magic|139472|0 46|Cast|13043609 46|Shake|4|0.5|-1|10|0.35|0 40|Magic|200861|0 0|Effect|FxR2PulaoExecute01Canying||| 12|Effect|FxR2PulaoExecute01||| 27|Effect|FxR2PulaoExecute01Qitiao||| 14|Cast|13043615 45|Magic|138411|0 0|Cast|13043619 -130437 8|Magic|200811|0 0|Magic|139403|0 55|Magic|139402|0 16|Catch|WeaponCaughtCase||||Lieonfloor|NeckCaughtCase 55|CatchLoose||0|10|130437051|||| 1|Effect|FxR2PulaoBip001RFinger22||| 8|Shake|4|0.5|-1|10|0.25|0 6|Cast|13043708 7|Cast|13043709 0|Cast|13043710 6|Cast|13043711 14|Cast|13043712 34|Magic|139474|0 34|Magic|139475|0 6|Cast|13043715 0|Magic|139479|0 56|Magic|139497|0 0|Cast|13043718 -130438 0|Effect|FxR2PulaoBorn|0|| -130439 0|Magic|139403|0 0|Magic|139405|0 0|Effect|FxR2PulaoWin|0|| -130440 0|Magic|139403|0 0|Magic|139405|0 0|Effect|FxR2PulaoWin|0|| +130434 0|Magic|130493|0 0|Magic|139403|0 60|Magic|139402|0 0|Magic|130458|0 0|Magic|130483|0 0|Magic|139405|0 0|Cast|13043407 53|Cast|13043408 52|Magic|512091|0 0|Cast|13043410 0|Effect|FxR2PulaoAtk51MatAni|||| 14|Cast|13043412 0|Magic|138435|0 +130435 8|Turn|3600|0.3|1 10|RecordTarget|0.25|100|0.5|| 11|Move|45|0.15||| 34|Catch|FootCaughtCase||||Lieonfloor|NeckCaughtCase 45|CatchLoose|180|0|-0.25|130435051|138403|||2 10|Magic|139470|0 29|Magic|139471|0 45|Magic|139472|0 46|Cast|13043509 46|Shake|3|0.5|-1|10|0.35|0 40|Magic|200861|0 0|Effect|FxR2PulaoExecute01Canying|||| 12|Effect|FxR2PulaoExecute01|||| 27|Effect|FxR2PulaoExecute01Qitiao|||| 14|Cast|13043515 45|Magic|138411|0 0|Cast|13043519 +130436 8|Turn|3600|0.3|1 10|RecordTarget|0.25|100|0.5|| 11|Move|45|0.15||| 33|Catch|FootCaughtCase||||Lieonfloor|NeckCaughtCase 45|CatchLoose|180|0|-0.25|130436051|138403||| 10|Magic|139470|0 29|Magic|139471|0 45|Magic|139472|0 46|Cast|13043609 46|Shake|4|0.5|-1|10|0.35|0 40|Magic|200861|0 0|Effect|FxR2PulaoExecute01Canying|||| 12|Effect|FxR2PulaoExecute01|||| 27|Effect|FxR2PulaoExecute01Qitiao|||| 14|Cast|13043615 45|Magic|138411|0 0|Cast|13043619 +130437 8|Magic|200811|0 0|Magic|139403|0 55|Magic|139402|0 16|Catch|WeaponCaughtCase||||Lieonfloor|NeckCaughtCase 55|CatchLoose||0|10|130437051|||| 1|Effect|FxR2PulaoBip001RFinger22|||| 8|Shake|4|0.5|-1|10|0.25|0 6|Cast|13043708 7|Cast|13043709 0|Cast|13043710 6|Cast|13043711 14|Cast|13043712 34|Magic|139474|0 34|Magic|139475|0 6|Cast|13043715 0|Magic|139479|0 56|Magic|139497|0 0|Cast|13043718 +130438 0|Effect|FxR2PulaoBorn|0||| +130439 0|Magic|139403|0 0|Magic|139405|0 0|Effect|FxR2PulaoWin|0||| +130440 0|Magic|139403|0 0|Magic|139405|0 0|Effect|FxR2PulaoWin|0||| 130441 8|Magic|130496|0 -130442 0|Effect|FxR2PulaoAtk11||1| 2|Cast|13044203 4|Cast|13044204 6|Cast|13044205 8|Cast|13044206 1|Move|10|0.3||| 18|Magic|130444|0 +130442 0|Effect|FxR2PulaoAtk11||1|| 2|Cast|13044203 4|Cast|13044204 6|Cast|13044205 8|Cast|13044206 1|Move|10|0.3||| 18|Magic|130444|0 130443 130444 130445 @@ -49,7 +49,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 130448 130449 130450 -130451 8|Magic|200811|0 0|Magic|139403|0 55|Magic|139402|0 16|Catch|WeaponCaughtCase||||Lieonfloor|NeckCaughtCase 55|CatchLoose||0|10|130451051|||| 1|Effect|FxR2PulaoBip001RFinger22||| 8|Shake|4|0.5|-1|10|0.25|0 6|Cast|13045108 7|Cast|13045109 0|Cast|13045110 6|Cast|13045111 14|Cast|13045112 34|Magic|139474|0 34|Magic|139475|0 6|Cast|13045115 20|Move|8|0.7|0.5|| 17|Cast|13045121 43|Cast|13045122 60|Magic|139497|0 0|Cast|13045124 +130451 8|Magic|200811|0 0|Magic|139403|0 55|Magic|139402|0 16|Catch|WeaponCaughtCase||||Lieonfloor|NeckCaughtCase 55|CatchLoose||0|10|130451051|||| 1|Effect|FxR2PulaoBip001RFinger22|||| 8|Shake|4|0.5|-1|10|0.25|0 6|Cast|13045108 7|Cast|13045109 0|Cast|13045110 6|Cast|13045111 14|Cast|13045112 34|Magic|139474|0 34|Magic|139475|0 6|Cast|13045115 20|Move|8|0.7|0.5|| 17|Cast|13045121 43|Cast|13045122 60|Magic|139497|0 0|Cast|13045124 139401 139402 0|Magic|139412|0 0|Move|22|10||| 20|Magic|139401|0 139403 0|Move|40|0.2|-200|| 0|Magic|139411|0 0|Cast|13940303|13940304 14|Magic|139409|0 0|Magic|139459|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA023.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA023.tsv index 08fe90f2..aa04b4d4 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA023.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA023.tsv @@ -1,40 +1,40 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -130501 0|Magic|139573|0 0|Effect|FxR2HakamaAtk0101||1| -130502 1|Effect|FxR2HakamaAtk0201||1| 0|Magic|139574|0 3|Magic|139575|0 -130503 0|Effect|FxR2HakamaAtk0301||1| 1|Cast|13050302 0|Magic|139576|0 1|Move|-15|0.1|0|| 0|Cast|13050305 1|Shake|5|0.15|-0.5|10|0.15|4 1|Magic|139539|0 -130504 4|Move|20|0.2|-50|| 0|Magic|139577|0 2|Magic|139577|0 4|Magic|139577|0 6|Magic|139577|0 10|Magic|139577|0 0|Effect|FxR2HakamaAtk0401||1| 0|Cast|13050408 0|Effect|FxR2HakamaAtk0403||1| 2|Shake|3|0.15|-0.5|10|0.5|2 -130505 3|Shake|3|0.6|-2|10|0.2|2 1|Magic|139578|0 2|Magic|139585|0 0|Effect|FxR2HakamaAtk0501||1| 0|Magic|139536|0 +130501 0|Magic|139573|0 0|Effect|FxR2HakamaAtk0101||1|| +130502 1|Effect|FxR2HakamaAtk0201||1|| 0|Magic|139574|0 3|Magic|139575|0 +130503 0|Effect|FxR2HakamaAtk0301||1|| 1|Cast|13050302 0|Magic|139576|0 1|Move|-15|0.1|0|| 0|Cast|13050305 1|Shake|5|0.15|-0.5|10|0.15|4 1|Magic|139539|0 +130504 4|Move|20|0.2|-50|| 0|Magic|139577|0 2|Magic|139577|0 4|Magic|139577|0 6|Magic|139577|0 10|Magic|139577|0 0|Effect|FxR2HakamaAtk0401||1|| 0|Cast|13050408 0|Effect|FxR2HakamaAtk0403||1|| 2|Shake|3|0.15|-0.5|10|0.5|2 +130505 3|Shake|3|0.6|-2|10|0.2|2 1|Magic|139578|0 2|Magic|139585|0 0|Effect|FxR2HakamaAtk0501||1|| 0|Magic|139536|0 130506 7|Magic|139512|0 -130507 0|Effect|FxR2HakamaAtk1101||1| 4|Magic|139579|0 6|Magic|139579|0 10|Magic|139579|0 -130508 0|Effect|FxR2HakamaAtk1101||1| 4|Magic|139580|0 6|Magic|139580|0 10|Magic|139580|0 -130509 0|Effect|FxR2HakamaAtk1201||1| 5|Cast|13050902 7|Cast|13050903 11|Cast|13050904 -130510 0|Effect|FxR2HakamaAtk2101||0| 1|Magic|139581|0 11|Cast|13051003|13051006 12|Shake|3|0.15|-0.3|20|0.5|2 0|Effect|FxR2HakamaAtk2102HitCase|HitCase|1| 3|Magic|139528|0 17|Magic|130546|0 -130511 0|Effect|FxR2HakamaAtk2101||0| 1|Magic|139582|0 11|Cast|13051103|13051106 12|Shake|3|0.15|-0.3|20|0.5|2 0|Effect|FxR2HakamaAtk2102HitCase|HitCase|1| 3|Magic|139528|0 17|Magic|130546|0 -130512 0|Effect|FxR2HakamaAtk2201||0| 2|Cast|13051202 11|Cast|13051203|13051206 12|Shake|3|0.15|-0.3|20|0.5|2 0|Effect|FxR2HakamaAtk2102HitCase|HitCase|1| 3|Magic|139528|0 17|Magic|130546|0 -130513 0|Effect|FxR2HakamaAtk3101||1| 0|Cast|13051302|13051307 4|Magic|139583|0 0|Effect|FxR2HakamaAtk3102HitCase|HitCase|1| 15|Magic|130546|0 0|Shake|4|0.3|-2|10|0.1|5 5|Shake|3|0.35|-1.5|10|0.25|2 1|Move|20|0.1|0|| -130514 0|Effect|FxR2HakamaAtk3101||1| 0|Cast|13051402|13051407 4|Magic|139584|0 0|Effect|FxR2HakamaAtk3102HitCase|HitCase|1| 15|Magic|130546|0 0|Shake|4|0.3|0|10|0.1|5 5|Shake|3|0.35|-1.5|10|0.25|2 1|Move|20|0.1|0|| -130515 0|Effect|FxR2HakamaAtk3201||1| 0|Cast|13051502 5|Cast|13051504 0|Effect|FxR2HakamaAtk3102HitCase|HitCase|1| 15|Magic|130546|0 0|Cast|13051507 0|Shake|4|0.3|-2|10|0.1|5 5|Shake|3|0.35|-1.5|10|0.25|2 1|Move|20|0.1|0|| +130507 0|Effect|FxR2HakamaAtk1101||1|| 4|Magic|139579|0 6|Magic|139579|0 10|Magic|139579|0 +130508 0|Effect|FxR2HakamaAtk1101||1|| 4|Magic|139580|0 6|Magic|139580|0 10|Magic|139580|0 +130509 0|Effect|FxR2HakamaAtk1201||1|| 5|Cast|13050902 7|Cast|13050903 11|Cast|13050904 +130510 0|Effect|FxR2HakamaAtk2101||0|| 1|Magic|139581|0 11|Cast|13051003|13051006 12|Shake|3|0.15|-0.3|20|0.5|2 0|Effect|FxR2HakamaAtk2102HitCase|HitCase|1|| 3|Magic|139528|0 17|Magic|130546|0 +130511 0|Effect|FxR2HakamaAtk2101||0|| 1|Magic|139582|0 11|Cast|13051103|13051106 12|Shake|3|0.15|-0.3|20|0.5|2 0|Effect|FxR2HakamaAtk2102HitCase|HitCase|1|| 3|Magic|139528|0 17|Magic|130546|0 +130512 0|Effect|FxR2HakamaAtk2201||0|| 2|Cast|13051202 11|Cast|13051203|13051206 12|Shake|3|0.15|-0.3|20|0.5|2 0|Effect|FxR2HakamaAtk2102HitCase|HitCase|1|| 3|Magic|139528|0 17|Magic|130546|0 +130513 0|Effect|FxR2HakamaAtk3101||1|| 0|Cast|13051302|13051307 4|Magic|139583|0 0|Effect|FxR2HakamaAtk3102HitCase|HitCase|1|| 15|Magic|130546|0 0|Shake|4|0.3|-2|10|0.1|5 5|Shake|3|0.35|-1.5|10|0.25|2 1|Move|20|0.1|0|| +130514 0|Effect|FxR2HakamaAtk3101||1|| 0|Cast|13051402|13051407 4|Magic|139584|0 0|Effect|FxR2HakamaAtk3102HitCase|HitCase|1|| 15|Magic|130546|0 0|Shake|4|0.3|0|10|0.1|5 5|Shake|3|0.35|-1.5|10|0.25|2 1|Move|20|0.1|0|| +130515 0|Effect|FxR2HakamaAtk3201||1|| 0|Cast|13051502 5|Cast|13051504 0|Effect|FxR2HakamaAtk3102HitCase|HitCase|1|| 15|Magic|130546|0 0|Cast|13051507 0|Shake|4|0.3|-2|10|0.1|5 5|Shake|3|0.35|-1.5|10|0.25|2 1|Move|20|0.1|0|| 130516 6|Cast|13051603 1|Cast|13051604 20|Cast|13051605 1|Cast|13051606 -130517 8|Magic|100094|0 0|Effect|FxR2HakamaMove01||| 6|Magic|130546|0 -130518 8|Magic|100094|0 0|Effect|FxR2HakamaMove02|1|| 6|Magic|130546|0 -130519 0|Magic|130565|0 0|Cast|13051902|13051903 17|Magic|130585|0 0|Effect|FxR2HakamaAtk4101||1| 0|Magic|138501|0 31|Magic|138502|0 +130517 8|Magic|100094|0 0|Effect|FxR2HakamaMove01|||| 6|Magic|130546|0 +130518 8|Magic|100094|0 0|Effect|FxR2HakamaMove02|1||| 6|Magic|130546|0 +130519 0|Magic|130565|0 0|Cast|13051902|13051903 17|Magic|130585|0 0|Effect|FxR2HakamaAtk4101||1|| 0|Magic|138501|0 31|Magic|138502|0 130520 0|Magic|130563|0 0|Magic|130500|0 130521 0|Magic|130563|0 130522 0|Magic|130564|0 130523 -130524 0|Effect|FxR2HakamaAtk1201||1| 5|Cast|13052403 7|Cast|13052404 11|Cast|13052405 10|Magic|130546|0 -130525 1|Magic|139573|0 0|Effect|FxR2HakamaAtk0101||1| 3|Magic|130546|0 2|Move|100|0.1|-50|| 2|Turn|7200|0.05|1 -130526 24|Cast|13052601 0|Cast|13052602 24|Cast|13052603|13052605 0|Move|-10|0.1|0|| 4|RecordTarget|0.4|25|1|| 4|Move|25|1|-20|| 0|Effect|FxR2HakamaAtk5603||0| 0|Magic|139545|0 4|Magic|139546|0 15|Magic|139538|0 12|Magic|130516|0 12|Magic|130517|0 -130527 24|Cast|13052701 0|Cast|13052702 24|Cast|13052703|13052705 0|Move|-10|0.1|0|| 4|RecordTarget|0.4|25|1|| 4|Move|25|1|-20|| 0|Effect|FxR2HakamaAtk5603||0| 0|Magic|139545|0 4|Magic|139546|0 15|Magic|139538|0 12|Magic|130516|0 12|Magic|130517|0 -130528 32|Magic|130518|0 3|Cast|13052802 0|Effect|FxR2HakamaAtkExecutioner02||0| 32|CatchLoose|0|0|0|130528041|130556||| 20|Catch|HeelCaughtCase||||Lieonfloor|MidCaughtCase 0|Magic|200801|0 0|Move|100|0.05|0|| 0|RecordTarget|3|200|0|| 0|Turn|7200|0.1|1 1|Magic|138513|0 12|Magic|138504|0 18|Magic|130581|0 33|Shake|3|0.3|-0.5|10|0.5|1 33|Magic|139513|0 29|Magic|138509|0 33|Cast|13052816 32|Magic|200811|0 -130529 24|Cast|13052901 0|Cast|13052902 10|Cast|13052903 23|Cast|13052904 26|Magic|138526|0 24|Cast|13052906 0|Magic|130567|0 0|Effect|FxR2HakamaAtk5601||0| 0|Effect|FxR2HakamaAtk5603||0| 24|Magic|130579|0 +130524 0|Effect|FxR2HakamaAtk1201||1|| 5|Cast|13052403 7|Cast|13052404 11|Cast|13052405 10|Magic|130546|0 +130525 1|Magic|139573|0 0|Effect|FxR2HakamaAtk0101||1|| 3|Magic|130546|0 2|Move|100|0.1|-50|| 2|Turn|7200|0.05|1 +130526 24|Cast|13052601 0|Cast|13052602 24|Cast|13052603|13052605 0|Move|-10|0.1|0|| 4|RecordTarget|0.4|25|1|| 4|Move|25|1|-20|| 0|Effect|FxR2HakamaAtk5603||0|| 0|Magic|139545|0 4|Magic|139546|0 15|Magic|139538|0 12|Magic|130516|0 12|Magic|130517|0 +130527 24|Cast|13052701 0|Cast|13052702 24|Cast|13052703|13052705 0|Move|-10|0.1|0|| 4|RecordTarget|0.4|25|1|| 4|Move|25|1|-20|| 0|Effect|FxR2HakamaAtk5603||0|| 0|Magic|139545|0 4|Magic|139546|0 15|Magic|139538|0 12|Magic|130516|0 12|Magic|130517|0 +130528 32|Magic|130518|0 3|Cast|13052802 0|Effect|FxR2HakamaAtkExecutioner02||0|| 32|CatchLoose|0|0|0|130528041|130556||| 20|Catch|HeelCaughtCase||||Lieonfloor|MidCaughtCase 0|Magic|200801|0 0|Move|100|0.05|0|| 0|RecordTarget|3|200|0|| 0|Turn|7200|0.1|1 1|Magic|138513|0 12|Magic|138504|0 18|Magic|130581|0 33|Shake|3|0.3|-0.5|10|0.5|1 33|Magic|139513|0 29|Magic|138509|0 33|Cast|13052816 32|Magic|200811|0 +130529 24|Cast|13052901 0|Cast|13052902 10|Cast|13052903 23|Cast|13052904 26|Magic|138526|0 24|Cast|13052906 0|Magic|130567|0 0|Effect|FxR2HakamaAtk5601||0|| 0|Effect|FxR2HakamaAtk5603||0|| 24|Magic|130579|0 130530 16|Cast|13053001|13053005 15|Cast|13053006 4|Move|25|0.5|-35|| 0|Magic|139547|0 0|Magic|139545|0 4|Magic|139546|0 0|Cast|13053012 14|Cast|13053013 16|Magic|138523|0 17|Shake|4|0.6|-1|10|0.6|5 18|Magic|138526|0 4|RecordTarget|0.5|25|1|| 130531 130532 -130533 0|Move|-10|0.2|-70|| 0|Turn|3600|0.5|1 2|Magic|139518|0 0|Effect|FxR2HakamaMove02||1| 0|Cast|13053307|13053308 2|Magic|138527|0 1|Magic|138531|0 1|Magic|138532|0 +130533 0|Move|-10|0.2|-70|| 0|Turn|3600|0.5|1 2|Magic|139518|0 0|Effect|FxR2HakamaMove02||1|| 0|Cast|13053307|13053308 2|Magic|138527|0 1|Magic|138531|0 1|Magic|138532|0 130534 2|Move|9|3|0|| 0|Turn|360|3|2 29|Magic|139518|0 0|Cast|13053404|13053405|13053406|13053410 29|Magic|138538|0 28|Magic|138539|0 0|Shake|4|0.2|0.15|10|0.9|0 0|Magic|139559|0 0|Magic|139560|0 29|Cast|13053414|13053416 0|Cast|13053417 130535 2|Move|9|3|0|| 0|Turn|360|3|2 29|Magic|139518|0 0|Cast|13053504|13053505|13053506|13053510 29|Magic|138538|0 28|Magic|138539|0 0|Shake|4|0.2|0.15|10|0.9|0 0|Magic|139559|0 0|Magic|139560|0 29|Cast|13053514|13053516 0|Cast|13053517 -130536 0|Move|0|0.2|-50|| 0|Turn|3600|0.5|1 9|Magic|139518|0 0|Shake|3|0.3|-1.2|10|0.4|2 0|Effect|FxR2HakamaAtk3105Shanxian|0|0| +130536 0|Move|0|0.2|-50|| 0|Turn|3600|0.5|1 9|Magic|139518|0 0|Shake|3|0.3|-1.2|10|0.4|2 0|Effect|FxR2HakamaAtk3105Shanxian|0|0|| 130537 19|Magic|139518|0 0|Turn|3600|1|1 130538 39|Magic|139512|0 0|Turn|3600|3|1 130539 39|Magic|139512|0 0|Turn|3600|3|1 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA025.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA025.tsv index d678b83c..fb7f588d 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA025.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA025.tsv @@ -1,59 +1,59 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -102701 999|Effect|FxR2KalieninaAttack01||1| 4|Cast|10270102 0|Cast|10270103 -102702 999|Effect|FxR2KalieninaAttack03||1| 5|Cast|10270202 10|Cast|10270203 6|Cast|10270204|10270205 -102703 999|Effect|FxR2KalieninaAttack03||1| 4|Cast|10270302 3|Cast|10270303 5|Cast|10270304 999|Cast|10270305 11|Magic|103745|0 2|Cast|10270308 4|Cast|10270309 10|Effect|FxR4KalieninaAtk03WpBurst|WeaponCase1|1| -102704 2|Shake|2|0.12|-0.75|5|0.15|0 999|Effect|FxR2KalieninaAttack03||1| 1|Cast|10270403 6|Cast|10270404 0|Effect|FxR2KalieninaAttack04||1| 4|Cast|10270406 14|Cast|10270407|10270408 0|Cast|10270409|10270410 0|Effect|FxR4KalieninaAtk04WpBurst|WeaponCase1|1| 16|Cast|10270412 0|RecordTarget|0.3|9999|0|1|0 0|Move|15|0.3|20|| 14|Cast|10270415 18|Sound|2404|0 -102705 6|Cast|10270501 0|RecordTarget|1|25|0|1|0 0|Move|15|0.3|25|| 1|Effect|FxR4KalieninaAtk1101||1| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10270510 1|Magic|102754|0 14|Magic|102755|0 7|Cast|10270513 2|Magic|104789|0 10|Magic|102714|0 -102706 6|Cast|10270601 0|RecordTarget|1|25|0|1|0 0|Move|15|0.3|25|| 1|Effect|FxR4KalieninaAtk1101||1| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10270610 1|Magic|102754|0 14|Magic|102755|0 2|Magic|104789|0 10|Magic|102714|0 -102707 6|Cast|10270701 0|RecordTarget|1|35|0|1|0 0|Move|25|0.3|25|| 1|Effect|FxR4KalieninaAtk1101Ex||1| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10270710 1|Magic|102754|0 14|Magic|102755|0 8|Cast|10270713 2|Magic|104789|0 10|Magic|102714|0 -102708 8|Cast|10270801 999|Cast|10270802 999|Shake|3|0.35|-1|10|0.3|0 0|Effect|FxR4KalieninaAtk31Xuli||1| 999|Effect|FxR4KalieninaAtk31||0| 9|Cast|10270809|10270815 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10270812 15|Magic|102703|0 11|Magic|102714|0 999|Cast|10270816|10270817|10270818|10270819 9|Cast|10270820|10270821 0|Magic|104767|0 -102709 8|Cast|10270901 999|Cast|10270902 999|Shake|3|0.35|-1|10|0.3|0 0|Effect|FxR4KalieninaAtk31Xuli||1| 999|Effect|FxR4KalieninaAtk31||0| 9|Cast|10270909|10270915 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10270912 15|Magic|102703|0 11|Magic|102714|0 999|Cast|10270916|10270917|10270918|10270919 9|Cast|10270920|10270921 0|Magic|104767|0 -102710 8|Cast|10271001 999|Shake|3|0.35|-1|10|0.3|0 0|Effect|FxR4KalieninaAtk31Xuli||1| 999|Effect|FxR4KalieninaAtk31Ex||0| 9|Cast|10271009|10271015 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10271012 15|Magic|102703|0 11|Magic|102714|0 999|Cast|10271016|10271017|10271018|10271019 9|Cast|10271020|10271021 0|Magic|104767|0 -102711 0|Cast|10271101 0|Magic|104769|0 5|Magic|104707|0 5|RecordTarget|1|25|0|1|0 5|Move|15|0.1|25|| 12|Cast|10271106 12|Cast|10271107 11|Effect|FxR4KalieninaAtk2102||0| 12|Shake|3|0.5|-2|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 8|Magic|102703|0 12|Magic|102714|0 1|Magic|102737|0 2|Cast|10271116 -102712 999|Effect|FxR2KalieninaAttack31||1| 0|Magic|104769|0 5|Magic|104707|0 0|RecordTarget|1|25|0|1|0 5|Move|15|0.1|20|| 12|Cast|10271206 12|Cast|10271207 11|Effect|FxR4KalieninaAtk2102||| 12|Shake|3|0.5|-2|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 12|Magic|102714|0 1|Magic|102737|0 8|Magic|102703|0 2|Cast|10271216 -102713 999|Effect|FxR2KalieninaAttack31||1| 0|Magic|104769|0 5|Magic|104707|0 0|RecordTarget|1|25|0|1|0 5|Move|15|0.1|20|| 999|Cast|10271306 999|Cast|10271307 999|Effect|FxR4KalieninaAtk2102||| 12|Shake|3|0.5|-2|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 999|Magic|102714|0 1|Magic|102737|0 8|Magic|102703|0 2|Cast|10271316 -102714 999|Magic|100783|0 1|Effect|FxR4KalieninaBorn||1| -102715 9|Cast|10271501|10271514 1|Effect|FxR4KalieninaAtk1101Ex||1| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10271510 1|Magic|102754|0 14|Magic|102755|0 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10271517 -102716 85|Cast|10271601 100|Cast|10271602 0|Magic|102751|0 999|Cast|10271604 118|Magic|102764|0 999|Cast|10271606 120|Magic|100092|0 72|Magic|103797|0 0|Magic|102769|0 0|Cast|10271610 0|Magic|102737|0 82|Magic|104749|0 60|Magic|104752|0 0|Magic|104752|0 7|Magic|104753|0 99|Magic|104774|0 117|Magic|104777|0 99|Cast|10271618 1|Cast|10271619 0|Magic|102790|0 120|Sound|2404|0 -102717 0|Magic|100753|0 1|Effect|FxR4KalieninaWin||| +102701 4|Cast|10270102 0|Cast|10270103 +102702 5|Cast|10270202 10|Cast|10270203 6|Cast|10270204|10270205 +102703 4|Cast|10270302 3|Cast|10270303 5|Cast|10270304 999|Cast|10270305 11|Magic|103745|0| 2|Cast|10270308 4|Cast|10270309 10|Effect|FxR4KalieninaAtk03WpBurst|WeaponCase1|1|| +102704 2|Shake|2|0.12|-0.75|5|0.15|0 1|Cast|10270403 6|Cast|10270404 4|Cast|10270406 14|Cast|10270407|10270408 0|Cast|10270409|10270410 0|Effect|FxR4KalieninaAtk04WpBurst|WeaponCase1|1|| 16|Cast|10270412 0|RecordTarget|0.3|9999|0|1|0 0|Move|15|0.3|20|| 14|Cast|10270415 18|Sound|2404|0 +102705 6|Cast|10270501 0|RecordTarget|1|25|0|1|0 0|Move|15|0.3|25|| 1|Effect|FxR4KalieninaAtk1101||1|| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10270510 1|Magic|102754|0| 14|Magic|102755|0| 7|Cast|10270513 2|Magic|104789|0| 10|Magic|102714|0| +102706 6|Cast|10270601 0|RecordTarget|1|25|0|1|0 0|Move|15|0.3|25|| 1|Effect|FxR4KalieninaAtk1101||1|| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10270610 1|Magic|102754|0| 14|Magic|102755|0| 2|Magic|104789|0| 10|Magic|102714|0| +102707 6|Cast|10270701 0|RecordTarget|1|35|0|1|0 0|Move|25|0.3|25|| 1|Effect|FxR4KalieninaAtk1101Ex||1|| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10270710 1|Magic|102754|0| 14|Magic|102755|0| 8|Cast|10270713 2|Magic|104789|0| 10|Magic|102714|0| +102708 8|Cast|10270801 999|Cast|10270802 999|Shake|3|0.35|-1|10|0.3|0 0|Effect|FxR4KalieninaAtk31Xuli||1|| 999|Effect|FxR4KalieninaAtk31||0|| 9|Cast|10270809|10270815 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10270812 15|Magic|102703|0| 11|Magic|102714|0| 999|Cast|10270816|10270817|10270818|10270819 9|Cast|10270820|10270821 0|Magic|104767|0| +102709 8|Cast|10270901 999|Cast|10270902 999|Shake|3|0.35|-1|10|0.3|0 0|Effect|FxR4KalieninaAtk31Xuli||1|| 999|Effect|FxR4KalieninaAtk31||0|| 9|Cast|10270909|10270915 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10270912 15|Magic|102703|0| 11|Magic|102714|0| 999|Cast|10270916|10270917|10270918|10270919 9|Cast|10270920|10270921 0|Magic|104767|0| +102710 8|Cast|10271001 999|Shake|3|0.35|-1|10|0.3|0 0|Effect|FxR4KalieninaAtk31Xuli||1|| 999|Effect|FxR4KalieninaAtk31Ex||0|| 9|Cast|10271009|10271015 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10271012 15|Magic|102703|0| 11|Magic|102714|0| 999|Cast|10271016|10271017|10271018|10271019 9|Cast|10271020|10271021 0|Magic|104767|0| +102711 0|Cast|10271101 0|Magic|104769|0| 5|Magic|104707|0| 5|RecordTarget|1|25|0|1|0 5|Move|15|0.1|25|| 12|Cast|10271106 12|Cast|10271107 11|Effect|FxR4KalieninaAtk2102||0|| 12|Shake|3|0.5|-2|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 8|Magic|102703|0| 12|Magic|102714|0| 1|Magic|102737|0| 2|Cast|10271116 +102712 0|Magic|104769|0| 5|Magic|104707|0| 0|RecordTarget|1|25|0|1|0 5|Move|15|0.1|20|| 12|Cast|10271206 12|Cast|10271207 11|Effect|FxR4KalieninaAtk2102|||| 12|Shake|3|0.5|-2|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 12|Magic|102714|0| 1|Magic|102737|0| 8|Magic|102703|0| 2|Cast|10271216 +102713 0|Magic|104769|0| 5|Magic|104707|0| 0|RecordTarget|1|25|0|1|0 5|Move|15|0.1|20|| 999|Cast|10271306 999|Cast|10271307 999|Effect|FxR4KalieninaAtk2102|||| 12|Shake|3|0.5|-2|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 999|Magic|102714|0| 1|Magic|102737|0| 8|Magic|102703|0| 2|Cast|10271316 +102714 999|Magic|100783|0| 1|Effect|FxR4KalieninaBorn||1|| +102715 9|Cast|10271501|10271514 1|Effect|FxR4KalieninaAtk1101Ex||1|| 9|Shake|5|0.8|-2|20|0.3|0 999|Cast|10271510 1|Magic|102754|0| 14|Magic|102755|0| 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|10271517 +102716 85|Cast|10271601 100|Cast|10271602 0|Magic|102751|0| 999|Cast|10271604 118|Magic|102764|0|1 999|Cast|10271606 120|Magic|100092|0| 72|Magic|103797|0| 0|Magic|102769|0| 0|Cast|10271610 0|Magic|102737|0| 82|Magic|104749|0| 60|Magic|104752|0| 0|Magic|104752|0| 7|Magic|104753|0| 99|Magic|104774|0| 117|Magic|104777|0| 99|Cast|10271618 1|Cast|10271619 0|Magic|102790|0| 120|Sound|2404|0 +102717 0|Magic|100753|0| 1|Effect|FxR4KalieninaWin|||| 0|Magic|104800|0| 102718 -102719 0|Cast|10271901 2|Cast|10271902|10271911 5|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtkQte||0| 1|Cast|10271907 23|Cast|10271908 23|Magic|100092|0 -102720 1|Effect|FxR4KalieninaMove01||| 8|Magic|100094|0 7|Magic|102703|0 -102721 1|Effect|FxR4KalieninaMove02||| 8|Magic|100094|0 4|Magic|104706|0 7|Magic|102703|0 +102719 0|Cast|10271901 2|Cast|10271902|10271911 5|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtkQte||0|| 1|Cast|10271907 23|Cast|10271908 23|Magic|100092|0| +102720 1|Effect|FxR4KalieninaMove01|||| 8|Magic|100094|0| 7|Magic|102703|0| +102721 1|Effect|FxR4KalieninaMove02|||| 8|Magic|100094|0| 4|Magic|104706|0| 7|Magic|102703|0| 102722 102723 102724 -102725 999|Effect|FxR2KalieninaAttack01||1| 4|Cast|10272502 0|Cast|10272503 0|RecordTarget|0.15|25|0|1|0 0|Move|10|0.15|10|| -102726 8|Magic|102710|0 40|Magic|102703|0 0|Effect|FxR4KalieninaAtk4101Xuli1||1| -102727 6|Magic|102710|0 12|Magic|102710|0 18|Magic|102710|0 24|Magic|102703|0 0|Effect|FxR4KalieninaAtk4101Xuli2||1| 0|Magic|104798|0 5|Magic|104795|0 6|Magic|104796|0 11|Magic|104795|0 12|Magic|104796|0 17|Magic|104795|0 18|Magic|104796|0 23|Magic|104795|0 24|Magic|104796|0 -102728 0|Magic|102707|0 9|Magic|102711|0 2|Cast|10272803 6|Cast|10272804 8|Cast|10272805 1|Cast|10272806|10272808 5|Magic|104795|0 1|Effect|FxR4KalieninaAtk4101Tiao||0| 5|Cast|10272810 0|Turn|30000|0.1|1 0|RecordTarget|0.1|9999|0|1|0 0|Move|25|0.1|20|| 2|Cast|10272814 1|Magic|103779|0 3|Shake|1|0.25|-0.5|20|0.3|0 1|Magic|104713|0 0|Magic|104713|0 2|Magic|104713|0 6|Magic|104796|0 4|Magic|104728|0 0|Magic|104733|0 1|Effect|FxR4KalieninaAtk4102DaoGuang||| 999|Cast|10272824 1|Magic|104796|0 -102729 9|Magic|102703|0 6|Cast|10272902 6|Effect|FxR4KalieninaAtk4103||0| 0|RecordTarget|0.5|35|0|1|0 6|Move|25|0.15|10|| 5|Magic|103780|0 5|Magic|103787|0 2|Magic|104796|0 -102730 12|Magic|102703|0 999|Cast|10273002|10273003 0|Move|7|2|0|| 0|Cast|10273005 999|Cast|10273006 -102731 0|Magic|102708|0 8|Magic|102711|0 0|Cast|10273103 1|Magic|102745|0 1|Cast|10273105 0|Cast|10273106 3|Move|4|2|0|| -102732 0|Cast|10273202 1|Magic|102745|0 1|Cast|10273204 0|Cast|10273205 -102733 6|Magic|102703|0 0|Move|4|2|0|| +102725 4|Cast|10272502 0|Cast|10272503 0|RecordTarget|0.15|25|0|1|0 0|Move|10|0.15|10|| +102726 8|Magic|102710|0| 40|Magic|102703|0| 0|Effect|FxR4KalieninaAtk4101Xuli1||1|| +102727 6|Magic|102710|0| 12|Magic|102710|0| 18|Magic|102710|0| 24|Magic|102703|0| 0|Effect|FxR4KalieninaAtk4101Xuli2||1|| 0|Magic|104798|0| 5|Magic|104795|0| 6|Magic|104796|0| 11|Magic|104795|0| 12|Magic|104796|0| 17|Magic|104795|0| 18|Magic|104796|0| 23|Magic|104795|0| 24|Magic|104796|0| +102728 0|Magic|102707|0| 9|Magic|102711|0| 2|Cast|10272803 6|Cast|10272804 8|Cast|10272805 1|Cast|10272806|10272808 5|Magic|104795|0| 1|Effect|FxR4KalieninaAtk4101Tiao||0|| 5|Cast|10272810 0|Turn|30000|0.1|1 0|RecordTarget|0.1|9999|0|1|0 0|Move|25|0.1|20|| 2|Cast|10272814 1|Magic|103779|0| 3|Shake|1|0.25|-0.5|20|0.3|0 1|Magic|104713|0| 0|Magic|104713|0| 2|Magic|104713|0| 6|Magic|104796|0| 4|Magic|104728|0| 0|Magic|104733|0| 1|Effect|FxR4KalieninaAtk4102DaoGuang|||| 999|Cast|10272824 1|Magic|104796|0| +102729 9|Magic|102703|0| 6|Cast|10272902 6|Effect|FxR4KalieninaAtk4103||0|| 0|RecordTarget|0.5|35|0|1|0 6|Move|25|0.15|10|| 5|Magic|103780|0| 5|Magic|103787|0| 2|Magic|104796|0| +102730 12|Magic|102703|0| 999|Cast|10273002|10273003 0|Move|7|2|0|| 0|Cast|10273005 999|Cast|10273006 +102731 0|Magic|102708|0| 8|Magic|102711|0| 0|Cast|10273103 1|Magic|102745|0| 1|Cast|10273105 0|Cast|10273106 3|Move|4|2|0|| +102732 0|Cast|10273202 1|Magic|102745|0| 1|Cast|10273204 0|Cast|10273205 +102733 6|Magic|102703|0| 0|Move|4|2|0|| 102734 0|Move|4|2|0|| 102735 -102736 6|Magic|102703|0 999|Cast|10273602|10273603 0|Move|7|2|0|| 0|Cast|10273605 +102736 6|Magic|102703|0| 999|Cast|10273602|10273603 0|Move|7|2|0|| 0|Cast|10273605 102737 -102738 0|Magic|102709|0 17|Magic|102711|0 11|Cast|10273803 15|Cast|10273804 999|Cast|10273805 0|Effect|FxR4KalieninaAtk4105||1| 12|Magic|100005|0 12|Cast|10273808 1|Cast|10273809 32|Magic|102703|0 0|Move|7|0.2|-2|| 0|Magic|102737|0 6|Magic|102738|0 0|Magic|104796|0 8|Magic|104795|0 9|Magic|104796|0 -102739 11|Cast|10273901 18|Cast|10273902 13|Cast|10273903 14|Cast|10273904 0|Magic|102721|0 26|Magic|102711|0 999|Magic|102730|0 11|Cast|10273908 0|Cast|10273909 0|Magic|100091|0 22|Magic|100092|0 0|Move|-13|0.2|5|| 1|Magic|104758|0 3|Magic|104759|0 0|Magic|102737|0 15|Magic|102738|0 19|Magic|104763|0 11|Move|13|0.2|-5|| 0|Magic|104764|0 3|Magic|104756|0 7|Magic|102724|0 0|Magic|104765|0 0|Effect|FxR4KalieninaAtk4106DaoGuang||1| 999|Effect|FxR4KalieninaAtk4106Bao||| 18|Cast|10273925 +102738 0|Magic|102709|0| 17|Magic|102711|0| 11|Cast|10273803 15|Cast|10273804 999|Cast|10273805 0|Effect|FxR4KalieninaAtk4105||1|| 12|Magic|100005|0| 12|Cast|10273808 1|Cast|10273809 32|Magic|102703|0| 0|Move|7|0.2|-2|| 0|Magic|102737|0| 6|Magic|102738|0| 0|Magic|104796|0| 8|Magic|104795|0| 9|Magic|104796|0| +102739 11|Cast|10273901 18|Cast|10273902 13|Cast|10273903 14|Cast|10273904 0|Magic|102721|0| 26|Magic|102711|0| 999|Magic|102730|0|1 11|Cast|10273908 0|Cast|10273909 0|Magic|100091|0| 22|Magic|100092|0| 0|Move|-13|0.2|5|| 1|Magic|104758|0| 3|Magic|104759|0| 0|Magic|102737|0| 15|Magic|102738|0| 19|Magic|104763|0| 11|Move|13|0.2|-5|| 0|Magic|104764|0| 3|Magic|104756|0| 7|Magic|102724|0| 0|Magic|104765|0| 0|Effect|FxR4KalieninaAtk4106DaoGuang||1|| 999|Effect|FxR4KalieninaAtk4106Bao|||| 18|Cast|10273925 102740 -102741 7|Magic|102703|0 2|Magic|102714|0 999|Effect|FxR4KalieninaAtk31Xuli||1| 999|Effect|FxR4KalieninaAtk31||0| 0|Cast|10274105 1|Turn|300|0.4|1 0|Shake|2|0.25|-0.5|20|0.3|0 0|Cast|10274108 15|Magic|102703|0 11|Magic|102714|0 9|Cast|10274112 999|Cast|10274113|10274114|10274115|10274116 9|Cast|10274117|10274118 0|Magic|104766|0 -102742 7|Magic|102703|0 2|Magic|102714|0 999|Effect|FxR4KalieninaAtk31Xuli||1| 999|Effect|FxR4KalieninaAtk31||0| 0|Cast|10274205 1|Turn|300|0.4|1 0|Shake|2|0.25|-0.5|20|0.3|0 0|Cast|10274208 15|Magic|102703|0 11|Magic|102714|0 9|Cast|10274212 999|Cast|10274213|10274214|10274215|10274216 9|Cast|10274217|10274218 0|Magic|104766|0 -102743 7|Magic|102703|0 2|Magic|102714|0 0|Effect|FxR4KalieninaAtk31Xuli||1| 999|Effect|FxR4KalieninaAtk31Ex||0| 0|Cast|10274305 1|Turn|300|0.4|1 0|Shake|2|0.25|-0.5|20|0.3|0 0|Cast|10274308 15|Magic|102703|0 11|Magic|102714|0 9|Cast|10274311 999|Cast|10274312|10274313|10274314|10274315 9|Cast|10274316|10274317 0|Magic|104766|0 -102744 3|Magic|102714|0 1|Magic|102737|0 0|Cast|10274403 1|Cast|10274404|10274405 1|Effect|FxR4KalieninaAtk2102|Root|0| 2|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 6|Magic|102703|0 12|Magic|102714|0 1|Magic|102737|0 0|Magic|104768|0 0|Magic|104779|0 5|Sound|2404|1 -102745 3|Magic|102714|0 1|Magic|102737|0 0|Cast|10274503 1|Cast|10274504|10274505 1|Effect|FxR4KalieninaAtk2102|Root|0| 2|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 6|Magic|102703|0 12|Magic|102714|0 1|Magic|102737|0 0|Magic|104768|0 0|Magic|104780|0 5|Sound|2404|1 -102746 3|Magic|102714|0 1|Magic|102737|0 0|Cast|10274603 1|Cast|10274604|10274605 1|Effect|FxR4KalieninaAtk2102|Root|0| 2|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 6|Magic|102703|0 12|Magic|102714|0 1|Magic|102737|0 0|Magic|104768|0 0|Magic|104781|0 5|Sound|2404|1 -102747 1|Magic|102714|0 4|Sound|2404|1 -102748 2|Shake|2|0.12|-0.75|5|0.15|0 999|Cast|10274802 10|Cast|10274803 10|Shake|3|0.4|-0.5|10|0.4|0 999|Effect|FxR2KalieninaAttack04||1| 7|Cast|10274806 9|Cast|10274807 0|Magic|104793|0 +102741 7|Magic|102703|0| 2|Magic|102714|0| 999|Effect|FxR4KalieninaAtk31Xuli||1|| 999|Effect|FxR4KalieninaAtk31||0|| 0|Cast|10274105 1|Turn|300|0.4|1 0|Shake|2|0.25|-0.5|20|0.3|0 0|Cast|10274108 15|Magic|102703|0| 11|Magic|102714|0| 9|Cast|10274112 999|Cast|10274113|10274114|10274115|10274116 9|Cast|10274117|10274118 0|Magic|104766|0| +102742 7|Magic|102703|0| 2|Magic|102714|0| 999|Effect|FxR4KalieninaAtk31Xuli||1|| 999|Effect|FxR4KalieninaAtk31||0|| 0|Cast|10274205 1|Turn|300|0.4|1 0|Shake|2|0.25|-0.5|20|0.3|0 0|Cast|10274208 15|Magic|102703|0| 11|Magic|102714|0| 9|Cast|10274212 999|Cast|10274213|10274214|10274215|10274216 9|Cast|10274217|10274218 0|Magic|104766|0| +102743 7|Magic|102703|0| 2|Magic|102714|0| 0|Effect|FxR4KalieninaAtk31Xuli||1|| 999|Effect|FxR4KalieninaAtk31Ex||0|| 0|Cast|10274305 1|Turn|300|0.4|1 0|Shake|2|0.25|-0.5|20|0.3|0 0|Cast|10274308 15|Magic|102703|0| 11|Magic|102714|0| 9|Cast|10274311 999|Cast|10274312|10274313|10274314|10274315 9|Cast|10274316|10274317 0|Magic|104766|0| +102744 3|Magic|102714|0| 1|Magic|102737|0| 0|Cast|10274403 1|Cast|10274404|10274405 1|Effect|FxR4KalieninaAtk2102|Root|0|| 2|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 6|Magic|102703|0| 12|Magic|102714|0| 1|Magic|102737|0| 0|Magic|104768|0| 0|Magic|104779|0| 5|Sound|2404|1 +102745 3|Magic|102714|0| 1|Magic|102737|0| 0|Cast|10274503 1|Cast|10274504|10274505 1|Effect|FxR4KalieninaAtk2102|Root|0|| 2|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 6|Magic|102703|0| 12|Magic|102714|0| 1|Magic|102737|0| 0|Magic|104768|0| 0|Magic|104780|0| 5|Sound|2404|1 +102746 3|Magic|102714|0| 1|Magic|102737|0| 0|Cast|10274603 1|Cast|10274604|10274605 1|Effect|FxR4KalieninaAtk2102|Root|0|| 2|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 6|Magic|102703|0| 12|Magic|102714|0| 1|Magic|102737|0| 0|Magic|104768|0| 0|Magic|104781|0| 5|Sound|2404|1 +102747 1|Magic|102714|0| 4|Sound|2404|1 +102748 2|Shake|2|0.12|-0.75|5|0.15|0 999|Cast|10274802 10|Cast|10274803 10|Shake|3|0.4|-0.5|10|0.4|0 7|Cast|10274806 9|Cast|10274807 0|Magic|104793|0| 102749 102750 102751 102752 102753 102754 -102755 999|Effect|FxR4KalieninaAtk2101||| 1000|Effect|FxR4KalieninaAtk2102||| 1001|Effect|FxR4KalieninaAtk2102Dan||| 1002|Effect|FxR4KalieninaAtk2103||| 1003|Effect|FxR4KalieninaAtk2104Ex||| 1003|Effect|FxR4KalieninaAtk31Ex||| 11|Cast|10275507 999|Effect|FxR4KalieninaAtk01||| 999|Effect|FxR4KalieninaAtk02||| 999|Effect|FxR4KalieninaAtk02Dilie||| 999|Effect|FxR4KalieninaAtk03||| 999|Effect|FxR4KalieninaAtk03Dilie||| 999|Effect|FxR4KalieninaAtk03Burst||| 999|Effect|FxR4KalieninaAtk03WpBurst||| 999|Effect|FxR4KalieninaAtk03DilieEnd||| 999|Effect|FxR4KalieninaAtk04||| 999|Effect|FxR4KalieninaAtk04Dilie||| 999|Effect|FxR4KalieninaAtk04Sc||| 999|Effect|FxR4KalieninaAtk05Dilie||| 999|Effect|FxR4KalieninaAtk4101Xuli1||| 999|Effect|FxR4KalieninaAtk4101Xuli2||| 999|Effect|FxR4KalieninaAtk4101Shan||| 999|Effect|FxR4KalieninaAtk4101Tiao||| 999|Effect|FxR4KalieninaAtk4102||| 999|Effect|FxR4KalieninaAtk4102Qilang||| 999|Effect|FxR4KalieninaAtk4103||| 999|Effect|FxR4KalieninaAtk4103XunHuan||| 999|Effect|FxR4KalieninaAtk4104||| 999|Effect|FxR4KalieninaAtk4105||| +102755 999|Effect|FxR4KalieninaAtk2101|||| 1000|Effect|FxR4KalieninaAtk2102|||| 1001|Effect|FxR4KalieninaAtk2102Dan|||| 1002|Effect|FxR4KalieninaAtk2103|||| 1003|Effect|FxR4KalieninaAtk2104Ex|||| 1003|Effect|FxR4KalieninaAtk31Ex|||| 11|Cast|10275507 999|Effect|FxR4KalieninaAtk01|||| 999|Effect|FxR4KalieninaAtk02|||| 999|Effect|FxR4KalieninaAtk02Dilie|||| 999|Effect|FxR4KalieninaAtk03|||| 999|Effect|FxR4KalieninaAtk03Dilie|||| 999|Effect|FxR4KalieninaAtk03Burst|||| 999|Effect|FxR4KalieninaAtk03WpBurst|||| 999|Effect|FxR4KalieninaAtk03DilieEnd|||| 999|Effect|FxR4KalieninaAtk04|||| 999|Effect|FxR4KalieninaAtk04Dilie|||| 999|Effect|FxR4KalieninaAtk04Sc|||| 999|Effect|FxR4KalieninaAtk05Dilie|||| 999|Effect|FxR4KalieninaAtk4101Xuli1|||| 999|Effect|FxR4KalieninaAtk4101Xuli2|||| 999|Effect|FxR4KalieninaAtk4101Shan|||| 999|Effect|FxR4KalieninaAtk4101Tiao|||| 999|Effect|FxR4KalieninaAtk4102|||| 999|Effect|FxR4KalieninaAtk4102Qilang|||| 999|Effect|FxR4KalieninaAtk4103|||| 999|Effect|FxR4KalieninaAtk4103XunHuan|||| 999|Effect|FxR4KalieninaAtk4104|||| 999|Effect|FxR4KalieninaAtk4105|||| 102756 102757 102758 @@ -62,11 +62,11 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 102761 102762 102763 2|Cast|10276301 2|Shake|3|0.35|-1|10|0.3|0 0|Cast|10276303 -102764 9|Magic|102703|0 4|Magic|104740|0 0|Magic|104739|0 0|Magic|104741|0 3|Magic|104742|0 2|Cast|10276406 +102764 9|Magic|102703|0| 4|Magic|104740|0| 0|Magic|104739|0| 0|Magic|104741|0| 3|Magic|104742|0| 2|Cast|10276406 102765 4|Cast|10276502 -102766 999|Effect|FxR2KalieninaAttack31||1| 999|Cast|10276602 999|Turn|300|0.4|1 999|Shake|2|0.25|-0.5|20|0.3|0 999|Cast|10276605 9|Cast|10276606 9|Cast|10276607 999|Effect|FxR4KalieninaAtk2102||0| 9|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1| 12|Magic|102714|0 1|Magic|102737|0 6|Magic|102703|0 1|Magic|104786|0 2|Cast|10276617 0|Magic|104700|3 -102767 0|Magic|102707|0 9|Magic|102711|0 2|Cast|10276703 6|Cast|10276704 8|Cast|10276705 1|Cast|10276706 999|Magic|102753|0 999|Cast|10276708 1|Effect|FxR4KalieninaAtk4101Tiao||0| 5|Cast|10276710 0|Turn|5000|0.1|1 0|RecordTarget|0.1|9999|0|1|0 0|Move|25|0.1|20|| 999|Cast|10276714 1|Magic|103779|0 999|Effect|FxR4KalieninaAtk4102Hit||0| 0|Magic|104727|0 0|Magic|104728|0 0|Effect|FxR4KalieninaAtk4102DaoGuang||1| 1|Magic|104796|0 -102768 20|Magic|102703|0 +102766 999|Cast|10276602 999|Turn|300|0.4|1 999|Shake|2|0.25|-0.5|20|0.3|0 999|Cast|10276605 9|Cast|10276606 9|Cast|10276607 999|Effect|FxR4KalieninaAtk2102||0|| 9|Shake|3|0.35|-1|10|0.3|0 999|Effect|FxR4KalieninaAtk2101||1|| 12|Magic|102714|0| 1|Magic|102737|0| 6|Magic|102703|0| 1|Magic|104786|0| 2|Cast|10276617 0|Magic|104700|3| +102767 0|Magic|102707|0| 9|Magic|102711|0| 2|Cast|10276703 6|Cast|10276704 8|Cast|10276705 1|Cast|10276706 999|Magic|102753|0| 999|Cast|10276708 1|Effect|FxR4KalieninaAtk4101Tiao||0|| 5|Cast|10276710 0|Turn|5000|0.1|1 0|RecordTarget|0.1|9999|0|1|0 0|Move|25|0.1|20|| 999|Cast|10276714 1|Magic|103779|0| 999|Effect|FxR4KalieninaAtk4102Hit||0|| 0|Magic|104727|0| 0|Magic|104728|0| 0|Effect|FxR4KalieninaAtk4102DaoGuang||1|| 1|Magic|104796|0| +102768 20|Magic|102703|0| 102769 102770 102771 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA026.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA026.tsv index 30a41b26..a45d9ef6 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA026.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA026.tsv @@ -4,7 +4,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 130603 3|Cast|13060302 2|Move|50|0.1|0|| 2|Magic|130606|0 0|Cast|13060305 2|Cast|13060306 2|RecordTarget|0.2|30|0.5|1|1 130604 3|Cast|13060403 2|Move|50|0.1|0|| 2|Magic|130606|0 0|Cast|13060406 2|Cast|13060407 2|RecordTarget|0.2|30|0.5|1|1 8|Cast|13060413|13060414 7|Cast|13060415 8|Move|-20|0.1|0|| 8|Magic|130608|0 8|Cast|13060418 130605 6|Cast|13060502 18|Cast|13060503 2|Magic|130610|0 0|Cast|13060505 7|Cast|13060506 17|Cast|13060507 17|Cast|13060508 6|Cast|13060509 -130606 12|Cast|13060602 2|Magic|130611|0 0|Cast|13060605 11|Cast|13060606 12|Cast|13060607 3|Effect|FxR2NuoanAtk06Xulibone00|bone00|1| +130606 12|Cast|13060602 2|Magic|130611|0 0|Cast|13060605 11|Cast|13060606 12|Cast|13060607 3|Effect|FxR2NuoanAtk06Xulibone00|bone00|1|| 130607 0|RecordTarget|0.1|15|-1|0|1 0|Move|5|0.15|0|| 3|Move|4|1.35|-1.5|| 1|Magic|130665|0 1|Magic|130666|0 16|Magic|130667|0 11|Shake|3|0.15|-1.5|15|0.15|1 2|Cast|13060709 8|Cast|13060710 11|Cast|13060711 0|Cast|13060712 1|Cast|13060713 3|Cast|13060714 0|Magic|930484|0 6|Magic|130615|0 50|Magic|130616|0 130608 0|RecordTarget|0.1|15|-1|0|1 0|Move|5|0.15|0|| 3|Move|4|1.35|-1.5|| 1|Magic|130665|0 1|Magic|130666|0 16|Magic|130667|0 11|Shake|3|0.15|-1.5|15|0.15|1 2|Cast|13060809 8|Cast|13060810 11|Cast|13060811 0|Cast|13060812 0|Cast|13060813 3|Cast|13060814 0|Magic|930484|0 6|Magic|130615|0 50|Magic|130616|0 130609 0|RecordTarget|0.1|15|-1|0|1 0|Move|5|0.15|0|| 3|Move|4|1.35|-1.5|| 1|Magic|130665|0 1|Magic|130666|0 16|Magic|130667|0 11|Shake|3|0.15|-1.5|15|0.15|1 2|Cast|13060909 8|Cast|13060910 11|Cast|13060911 0|Cast|13060912 0|Cast|13060913 3|Cast|13060914 6|Magic|130615|0 50|Magic|130616|0 0|Magic|930484|0 0|Magic|130619|0 @@ -17,18 +17,18 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 130616 8|Magic|100094|0 1|Cast|13061604 130617 10|Magic|100094|0 0|Cast|13061704 130618 15|Magic|930487|0 6|RecordTarget|0.3|20|2|1|1 6|Move|15|0.25|0|| 2|Magic|930477|0 16|Cast|13061806 5|Cast|13061807 8|Cast|13061808 6|Cast|13061809 16|Cast|13061810 16|Cast|13061811 59|Magic|930478|0 0|Magic|930453|0 16|Shake|2|0.45|-1|12|0.35|1 18|Magic|130659|0 -130619 6|Move|10|0.1|0|| 13|Magic|930487|0 14|Cast|13061904 0|Magic|930479|0 14|Shake|3|0.45|-1|12|0.35|1 1|Magic|930482|0 4|Cast|13061908 7|Cast|13061909 54|Magic|930478|0 0|Effect|FxR2NuoanAtk32Xuli||1| 4|Cast|13061912 14|Cast|13061913 20|Magic|130659|0 0|Magic|930455|0 +130619 6|Move|10|0.1|0|| 13|Magic|930487|0 14|Cast|13061904 0|Magic|930479|0 14|Shake|3|0.45|-1|12|0.35|1 1|Magic|930482|0 4|Cast|13061908 7|Cast|13061909 54|Magic|930478|0 0|Effect|FxR2NuoanAtk32Xuli||1|| 4|Cast|13061912 14|Cast|13061913 20|Magic|130659|0 0|Magic|930455|0 130620 0|Move|70|0.1|0|| 8|Cast|13062003 8|Shake|3|0.25|-1|12|0.35|1 15|Magic|930487|0 2|Magic|130630|0 0|Turn|7200|0.05|1 0|Magic|930383|0 0|Magic|930384|0 0|Magic|930385|0 2|Magic|930386|0 16|Cast|13062015 16|Shake|3|0.45|-1|12|0.35|1 0|Cast|13062018 6|Cast|13062020 6|Cast|13062021 15|Cast|13062022 0|Magic|930454|0 18|Magic|130659|0 1|Magic|930482|0 51|Magic|930478|0 -130621 2|Cast|13062102 3|Effect|FxR2NuoanAtkQTE||1| 6|Cast|13062105 6|Effect|FxR2NuoanAtkQTE02||1| 1|Cast|13062107 30|Cast|13062108 -130622 0|Magic|130662|0 0|Cast|13062203 80|Magic|119316|0 80|Magic|100094|0 0|Effect|FxR2NuoanAtk5103||1| 9|Effect|FxR2NuoanAtk5103WeaponCase1|bone00|1| 42|Cast|13062210 41|Cast|13062211 55|Cast|13062213 1|Magic|930482|0 74|Magic|930478|0 +130621 2|Cast|13062102 3|Effect|FxR2NuoanAtkQTE||1|| 6|Cast|13062105 6|Effect|FxR2NuoanAtkQTE02||1|| 1|Cast|13062107 30|Cast|13062108 +130622 0|Magic|130662|0 0|Cast|13062203 80|Magic|119316|0 80|Magic|100094|0 0|Effect|FxR2NuoanAtk5103||1|| 9|Effect|FxR2NuoanAtk5103WeaponCase1|bone00|1|| 42|Cast|13062210 41|Cast|13062211 55|Cast|13062213 1|Magic|930482|0 74|Magic|930478|0 130623 0|RecordTarget|0.1|15|-1|0|1 0|Move|5|0.15|0|| 3|Move|10|0.45|-20|| 1|Magic|130665|0 1|Magic|130666|0 16|Magic|130667|0 11|Shake|3|0.15|-1.5|15|0.15|1 2|Cast|13062309 8|Cast|13062310 11|Cast|13062311 0|Cast|13062312 1|Cast|13062313 3|Cast|13062314 6|Magic|130615|0 54|Magic|130616|0 14|Move|8|1|-8|| 0|Magic|130619|0 -130624 0|Effect|FxR2NuoanBornSound||1| -130625 0|Effect|FxR2NuoanWinSound||1| +130624 0|Effect|FxR2NuoanBornSound||1|| +130625 0|Effect|FxR2NuoanWinSound||1|| 130626 130627 -130628 2|Cast|13062802 23|Cast|13062804 0|Turn|7200|0.05|1 1|RecordTarget|0.05|9999|1|0|1 1|Move|1|0.3|0|| 0|Magic|130665|0 0|Effect|FxR2NuoanExecutioner01Sound||1| 18|Magic|930431|0 14|Magic|930429|0 18|Magic|930430|0 25|Magic|930432|0 16|Catch|CatchCase||||Hoverhit|MidCaughtCase 18|CatchLoose|0|0|0.8|130628231|200323|||3 0|Effect|FxR2NuoanAtk43In||1| 26|Cast|13062828 26|Shake|3|0.75|-1|12|0.45|1 1|Cast|13062833 15|Cast|13062834 26|Cast|13062835 1|Effect|FxR2NuoanExecutioner01TrailBip001Spine|Bip001Spine|1| 0|Magic|930434|0 2|Cast|13062841 16|Cast|13062842 26|Cast|13062844|13062845 0|Magic|930493|0 -130629 2|Cast|13062902 23|Cast|13062904 0|Turn|7200|0.05|1 1|RecordTarget|0.05|9999|1|0|1 1|Move|1|0.3|0|| 0|Magic|130665|0 0|Effect|FxR2NuoanExecutioner01Sound||1| 18|Magic|930431|0 14|Magic|930429|0 18|Magic|930430|0 25|Magic|930432|0 16|Catch|CatchCase||||Hoverhit|MidCaughtCase 18|CatchLoose|0|0|0.8|130629231|200323|||3 0|Effect|FxR2NuoanAtk43In||1| 26|Cast|13062928 26|Shake|3|0.75|-1|12|0.45|1 1|Cast|13062933 15|Cast|13062934 26|Cast|13062935 1|Effect|FxR2NuoanExecutioner01TrailBip001Spine|Bip001Spine|1| 0|Magic|930434|0 2|Cast|13062941 16|Cast|13062942 26|Cast|13062944|13062945 0|Magic|930493|0 -130630 12|Catch|CatchCase2|130664|||Falldown|MidCaughtCase 32|CatchLoose|-30|0|0.35|130630031|200323||| 2|Cast|13063004 14|Shake|2|0.3|-1|10|0.25|0 18|Shake|4|0.02|0.05|100|0.7|1 32|Shake|1|0.5|-1|20|0.5|3 2|Magic|930410|0 10|Magic|200801|0 11|Magic|930427|0 32|Magic|930428|0 33|Magic|200323|0 32|Cast|13063017 20|Effect|FxR2NuoanXuli01Bao|bone00|1| 26|Effect|FxR2NuoanXuli01Bao|bone00|1| 32|Magic|200811|0 32|Cast|13063024 60|Magic|119316|0 0|Effect|FxR2NuoanExecutioner03Sound||1| +130628 2|Cast|13062802 23|Cast|13062804 0|Turn|7200|0.05|1 1|RecordTarget|0.05|9999|1|0|1 1|Move|1|0.3|0|| 0|Magic|130665|0 0|Effect|FxR2NuoanExecutioner01Sound||1|| 18|Magic|930431|0 14|Magic|930429|0 18|Magic|930430|0 25|Magic|930432|0 16|Catch|CatchCase||||Hoverhit|MidCaughtCase 18|CatchLoose|0|0|0.8|130628231|200323|||3 0|Effect|FxR2NuoanAtk43In||1|| 26|Cast|13062828 26|Shake|3|0.75|-1|12|0.45|1 1|Cast|13062833 15|Cast|13062834 26|Cast|13062835 1|Effect|FxR2NuoanExecutioner01TrailBip001Spine|Bip001Spine|1|| 0|Magic|930434|0 2|Cast|13062841 16|Cast|13062842 26|Cast|13062844|13062845 0|Magic|930493|0 +130629 2|Cast|13062902 23|Cast|13062904 0|Turn|7200|0.05|1 1|RecordTarget|0.05|9999|1|0|1 1|Move|1|0.3|0|| 0|Magic|130665|0 0|Effect|FxR2NuoanExecutioner01Sound||1|| 18|Magic|930431|0 14|Magic|930429|0 18|Magic|930430|0 25|Magic|930432|0 16|Catch|CatchCase||||Hoverhit|MidCaughtCase 18|CatchLoose|0|0|0.8|130629231|200323|||3 0|Effect|FxR2NuoanAtk43In||1|| 26|Cast|13062928 26|Shake|3|0.75|-1|12|0.45|1 1|Cast|13062933 15|Cast|13062934 26|Cast|13062935 1|Effect|FxR2NuoanExecutioner01TrailBip001Spine|Bip001Spine|1|| 0|Magic|930434|0 2|Cast|13062941 16|Cast|13062942 26|Cast|13062944|13062945 0|Magic|930493|0 +130630 12|Catch|CatchCase2|130664|||Falldown|MidCaughtCase 32|CatchLoose|-30|0|0.35|130630031|200323||| 2|Cast|13063004 14|Shake|2|0.3|-1|10|0.25|0 18|Shake|4|0.02|0.05|100|0.7|1 32|Shake|1|0.5|-1|20|0.5|3 2|Magic|930410|0 10|Magic|200801|0 11|Magic|930427|0 32|Magic|930428|0 33|Magic|200323|0 32|Cast|13063017 20|Effect|FxR2NuoanXuli01Bao|bone00|1|| 26|Effect|FxR2NuoanXuli01Bao|bone00|1|| 32|Magic|200811|0 32|Cast|13063024 60|Magic|119316|0 0|Effect|FxR2NuoanExecutioner03Sound||1|| 130631 130632 130633 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA027.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA027.tsv index 6a3273f5..e362e040 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA027.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA027.tsv @@ -1,53 +1,53 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -102401 2|Cast|10240102 0|Effect|FxR4BiankaAtk01Rush||| 2|Effect|FxR4BiankaAtk01baodian||| 0|Cast|10240105 1|Move|150|0.05||| +102401 2|Cast|10240102 0|Effect|FxR4BiankaAtk01Rush|||| 2|Effect|FxR4BiankaAtk01baodian|||| 0|Cast|10240105 1|Move|150|0.05||| 102402 3|Cast|10240202|10240203 0|Cast|10240204 1|Move|80|0.05|0|| -102403 1|Cast|10240302 4|Cast|10240303 8|Cast|10240304 1|Cast|10240305 4|Cast|10240306 7|Cast|10240307 0|Magic|108458|0 3|Magic|108456|0 3|Magic|108457|0 6|Magic|108456|0 6|Magic|108457|0 0|Cast|10240315 4|Cast|10240316 7|Cast|10240319 0|Move|30|0.1|0|| -102404 7|Cast|10240401|10240402 8|Cast|10240403 6|Magic|108458|0 7|Cast|10240406 2|Magic|102481|0 2|Magic|102482|0 35|Magic|102485|0 0|Magic|108463|0 35|Magic|108464|0 -102405 18|Shake|3|0.5|-2|10|0.25|2 4|Cast|10240502 8|Cast|10240503 18|Cast|10240504 2|Magic|102481|0 2|Magic|102482|0 19|Magic|102485|0 8|Magic|138452|0 3|Turn|1800|0.1|1 2|Move|30|0.05|0|| 0|Cast|10240511 1|Cast|10240512 1|Effect|FxR4BiankaAtk0501||1| 6|Effect|FxR4BiankaAtk0502||1| 6|Effect|FxR4BiankaAtk05Gather||1| 18|Cast|10240516 18|Magic|108467|0 0|Cast|10240518 0|Magic|108456|0 0|Magic|108457|0 -102406 3|Cast|10240603|10240609 4|Magic|109450|0 2|Effect|FxR4BiankaAtk06Ci||| 1|Shake|1|0.04|0|10|0.2|99 2|Move|150|0.05|0|| -102407 4|Cast|10240703 9|Cast|10240704 2|Magic|109451|0 10|Magic|109452|0 4|Cast|10240711 9|Cast|10240712 2|Cast|10240715 8|Cast|10240719 9|Cast|10240723 10|Shake|3|0.3|-1|10|0.25|0 2|Move|8|0.1|0|| -102408 3|Cast|10240803 7|Cast|10240804 11|Cast|10240805 2|Magic|109453|0 5|Magic|109454|0 8|Magic|109455|0 4|Cast|10240815 7|Cast|10240816 10|Cast|10240817 2|Cast|10240819 5|Cast|10240821 8|Cast|10240823 -102409 21|Magic|102490|0 16|Magic|108413|0 4|Cast|10240904|10240910 6|Magic|109456|0 2|Cast|10240913 18|Effect|FxR4BiankaAtk09baoqi||| 4|Shake|3|0.5|-3|12|0.2|1 -102410 4|Cast|10241002 3|Cast|10241003 15|Cast|10241004|10241005 3|Magic|109457|0 13|Magic|109458|0 1|Cast|10241013 3|Cast|10241017 14|Cast|10241018 11|Magic|108470|0 9|Cast|10241025 9|Magic|108453|0 6|Magic|108472|0 16|Magic|108473|0 3|Shake|2|0.45|-3|15|0.15|2 15|Shake|3|0.5|-1|8|0.35|2 -102411 0|Magic|108492|0 1|Magic|109401|0 1|Magic|109402|0 9|Magic|109403|0 1|Cast|10241105 6|Cast|10241106 1|Move|50|0.05|0|| 4|Move|-10|0.05|0|| 1|Cast|10241109 5|Cast|10241110 0|Cast|10241111 4|Cast|10241112 -102412 0|Magic|108492|0 1|Magic|109401|0 1|Magic|109402|0 9|Magic|109403|0 1|Cast|10241205 6|Cast|10241206 1|Move|50|0.05|0|| 4|Move|-10|0.05|0|| 1|Cast|10241209 5|Cast|10241210 0|Cast|10241211 4|Cast|10241212 -102413 1|Magic|109401|0 1|Magic|109402|0 20|Magic|109403|0 2|Cast|10241306 14|Cast|10241307 18|Cast|10241308 0|Magic|109404|0 2|Cast|10241310 6|Cast|10241311 10|Cast|10241312 14|Cast|10241313 18|Cast|10241314 0|Cast|10241315 4|Cast|10241316 8|Cast|10241317 12|Cast|10241318 16|Cast|10241319 0|Effect|FxR4BiankaAtk12Hide01||| 0|Effect|FxR4BiankaAtk12Hide02||| 0|Effect|FxR4BiankaAtk12Hide03||| 0|Move|60|0.05|0|| -102414 2|Cast|10241402 4|Cast|10241403 2|Cast|10241404 8|Cast|10241405|10241408 2|Effect|FxR4BiankaAtk2101||| 0|Magic|109414|0 1|Move|-5|0.1|0|| -102415 2|Cast|10241502 4|Cast|10241503 2|Cast|10241504 8|Cast|10241505|10241508 2|Effect|FxR4BiankaAtk2101||| 0|Magic|109414|0 1|Move|-5|0.1|0|| -102416 7|Shake|5|0.6|-3|12|0.2|0 2|Cast|10241602 4|Cast|10241603 2|Cast|10241604 8|Cast|10241605|10241608 2|Effect|FxR4BiankaAtk2101||| 0|Magic|109414|0 1|Move|-5|0.1|0|| -102417 2|Cast|10241702 8|Cast|10241703 2|Cast|10241705 6|Cast|10241706 0|Shake|4|0.3|-2|10|0.1|2 7|Shake|3|0.35|-1.5|10|0.25|2 6|Magic|109410|0 0|Move|30|0.1|0|| -102418 2|Cast|10241802 8|Cast|10241803 2|Cast|10241806 6|Cast|10241807 8|Cast|10241808 0|Shake|4|0.3|-2|10|0.1|2 7|Shake|3|0.35|-1.5|10|0.25|2 6|Magic|109410|0 0|Move|30|0.1|0|| -102419 2|Cast|10241902 8|Cast|10241903 9|Cast|10241904 6|Magic|109410|0 2|Cast|10241906 6|Cast|10241908 8|Cast|10241909 3|Cast|10241910 0|Shake|4|0.3|-2|10|0.1|2 7|Shake|3|0.35|-1.5|10|0.25|2 0|Move|30|0.1|0|| -102420 9|Magic|102475|0 13|Magic|102478|0 1|Magic|102481|0 1|Magic|102482|0 13|Magic|102485|0 1|Magic|102479|0 2|Cast|10242008 8|Cast|10242010 2|Cast|10242012 8|Cast|10242013 0|Magic|108445|0 1|Magic|109441|0 6|Magic|109442|0 0|Magic|108458|0 1|Cast|10242022 4|Cast|10242023 6|Cast|10242025 0|Magic|108450|0 -102421 12|Magic|102476|0 14|Magic|102478|0 1|Magic|102481|0 1|Magic|102482|0 17|Magic|102485|0 1|Magic|102479|0 0|Magic|108445|0 4|Cast|10242110 9|Cast|10242112 4|Cast|10242114 10|Cast|10242115 0|Magic|108450|0 2|Magic|109443|0 7|Magic|109444|0 0|Magic|108458|0 1|Cast|10242124 4|Cast|10242125 6|Cast|10242128 +102403 1|Cast|10240302 4|Cast|10240303 8|Cast|10240304 1|Cast|10240305 4|Cast|10240306 7|Cast|10240307 0|Magic|108458|0| 3|Magic|108456|0| 3|Magic|108457|0| 6|Magic|108456|0| 6|Magic|108457|0| 0|Cast|10240315 4|Cast|10240316 7|Cast|10240319 0|Move|30|0.1|0|| +102404 7|Cast|10240401|10240402 8|Cast|10240403 6|Magic|108458|0| 7|Cast|10240406 2|Magic|102481|0| 2|Magic|102482|0| 35|Magic|102485|0| 0|Magic|108463|0| 35|Magic|108464|0| +102405 18|Shake|3|0.5|-2|10|0.25|2 4|Cast|10240502 8|Cast|10240503 18|Cast|10240504 2|Magic|102481|0| 2|Magic|102482|0| 19|Magic|102485|0| 8|Magic|138452|0| 3|Turn|1800|0.1|1 2|Move|30|0.05|0|| 0|Cast|10240511 1|Cast|10240512 1|Effect|FxR4BiankaAtk0501||1|| 6|Effect|FxR4BiankaAtk0502||1|| 6|Effect|FxR4BiankaAtk05Gather||1|| 18|Cast|10240516 18|Magic|108467|0| 0|Cast|10240518 0|Magic|108456|0| 0|Magic|108457|0| +102406 3|Cast|10240603|10240609 4|Magic|109450|0| 2|Effect|FxR4BiankaAtk06Ci|||| 1|Shake|1|0.04|0|10|0.2|99 2|Move|150|0.05|0|| +102407 4|Cast|10240703 9|Cast|10240704 2|Magic|109451|0| 10|Magic|109452|0| 4|Cast|10240711 9|Cast|10240712 2|Cast|10240715 8|Cast|10240719 9|Cast|10240723 10|Shake|3|0.3|-1|10|0.25|0 2|Move|8|0.1|0|| +102408 3|Cast|10240803 7|Cast|10240804 11|Cast|10240805 2|Magic|109453|0| 5|Magic|109454|0| 8|Magic|109455|0| 4|Cast|10240815 7|Cast|10240816 10|Cast|10240817 2|Cast|10240819 5|Cast|10240821 8|Cast|10240823 +102409 21|Magic|102490|0| 16|Magic|108413|0| 4|Cast|10240904|10240910 6|Magic|109456|0| 2|Cast|10240913 18|Effect|FxR4BiankaAtk09baoqi|||| 4|Shake|3|0.5|-3|12|0.2|1 +102410 4|Cast|10241002 3|Cast|10241003 15|Cast|10241004|10241005 3|Magic|109457|0| 13|Magic|109458|0| 1|Cast|10241013 3|Cast|10241017 14|Cast|10241018 11|Magic|108470|0| 9|Cast|10241025 9|Magic|108453|0| 6|Magic|108472|0| 16|Magic|108473|0| 3|Shake|2|0.45|-3|15|0.15|2 15|Shake|3|0.5|-1|8|0.35|2 +102411 0|Magic|108492|0| 1|Magic|109401|0| 1|Magic|109402|0| 9|Magic|109403|0| 1|Cast|10241105 6|Cast|10241106 1|Move|50|0.05|0|| 4|Move|-10|0.05|0|| 1|Cast|10241109 5|Cast|10241110 0|Cast|10241111 4|Cast|10241112 +102412 0|Magic|108492|0| 1|Magic|109401|0| 1|Magic|109402|0| 9|Magic|109403|0| 1|Cast|10241205 6|Cast|10241206 1|Move|50|0.05|0|| 4|Move|-10|0.05|0|| 1|Cast|10241209 5|Cast|10241210 0|Cast|10241211 4|Cast|10241212 +102413 1|Magic|109401|0| 1|Magic|109402|0| 20|Magic|109403|0| 2|Cast|10241306 14|Cast|10241307 18|Cast|10241308 0|Magic|109404|0| 2|Cast|10241310 6|Cast|10241311 10|Cast|10241312 14|Cast|10241313 18|Cast|10241314 0|Cast|10241315 4|Cast|10241316 8|Cast|10241317 12|Cast|10241318 16|Cast|10241319 0|Effect|FxR4BiankaAtk12Hide01|||| 0|Effect|FxR4BiankaAtk12Hide02|||| 0|Effect|FxR4BiankaAtk12Hide03|||| 0|Move|60|0.05|0|| +102414 2|Cast|10241402 4|Cast|10241403 2|Cast|10241404 8|Cast|10241405|10241408 2|Effect|FxR4BiankaAtk2101|||| 0|Magic|109414|0| 1|Move|-5|0.1|0|| +102415 2|Cast|10241502 4|Cast|10241503 2|Cast|10241504 8|Cast|10241505|10241508 2|Effect|FxR4BiankaAtk2101|||| 0|Magic|109414|0| 1|Move|-5|0.1|0|| +102416 7|Shake|5|0.6|-3|12|0.2|0 2|Cast|10241602 4|Cast|10241603 2|Cast|10241604 8|Cast|10241605|10241608 2|Effect|FxR4BiankaAtk2101|||| 0|Magic|109414|0| 1|Move|-5|0.1|0|| +102417 2|Cast|10241702 8|Cast|10241703 2|Cast|10241705 6|Cast|10241706 0|Shake|4|0.3|-2|10|0.1|2 7|Shake|3|0.35|-1.5|10|0.25|2 6|Magic|109410|0| 0|Move|30|0.1|0|| +102418 2|Cast|10241802 8|Cast|10241803 2|Cast|10241806 6|Cast|10241807 8|Cast|10241808 0|Shake|4|0.3|-2|10|0.1|2 7|Shake|3|0.35|-1.5|10|0.25|2 6|Magic|109410|0| 0|Move|30|0.1|0|| +102419 2|Cast|10241902 8|Cast|10241903 9|Cast|10241904 6|Magic|109410|0| 2|Cast|10241906 6|Cast|10241908 8|Cast|10241909 3|Cast|10241910 0|Shake|4|0.3|-2|10|0.1|2 7|Shake|3|0.35|-1.5|10|0.25|2 0|Move|30|0.1|0|| +102420 9|Magic|102475|0| 13|Magic|102478|0| 1|Magic|102481|0| 1|Magic|102482|0| 13|Magic|102485|0| 1|Magic|102479|0| 2|Cast|10242008 8|Cast|10242010 2|Cast|10242012 8|Cast|10242013 0|Magic|108445|0| 1|Magic|109441|0| 6|Magic|109442|0| 0|Magic|108458|0| 1|Cast|10242022 4|Cast|10242023 6|Cast|10242025 0|Magic|108450|0| +102421 12|Magic|102476|0| 14|Magic|102478|0| 1|Magic|102481|0| 1|Magic|102482|0| 17|Magic|102485|0| 1|Magic|102479|0| 0|Magic|108445|0| 4|Cast|10242110 9|Cast|10242112 4|Cast|10242114 10|Cast|10242115 0|Magic|108450|0| 2|Magic|109443|0| 7|Magic|109444|0| 0|Magic|108458|0| 1|Cast|10242124 4|Cast|10242125 6|Cast|10242128 102422 -102423 1|Magic|102481|0 1|Magic|102482|0 17|Magic|102485|0 0|Magic|109418|0 5|Magic|109419|0 8|Shake|3|0.7|-3|13|0.35|1 6|Cast|10242308 8|Cast|10242309 6|Cast|10242310 8|Cast|10242311 10|Magic|108427|0 7|Magic|109446|0 0|Magic|108445|0 0|Magic|108458|0 4|Cast|10242318 5|Cast|10242320 7|Cast|10242321 2|Magic|108475|0 -102424 0|Effect|FxR4BiankaMove01||| 8|Magic|100094|0 -102425 0|Effect|FxR4BiankaMove02||| 8|Magic|100094|0 -102426 0|Magic|108478|0 25|Magic|109403|0 15|Magic|102474|0 11|Magic|102479|0 20|Magic|108441|0 25|Magic|108428|0 3|Cast|10242609 11|Cast|10242610 3|Cast|10242611 2|Magic|109439|0 10|Magic|109440|0 3|Magic|108438|0 2|Cast|10242618 10|Cast|10242619 3|Cast|10242622 2|Cast|10242623 10|Cast|10242626 11|Cast|10242628 1|Cast|10242630|10242631|10242632 5|Magic|108445|0 2|Move|15|0.15||| -102427 0|Magic|108478|0 19|Magic|102474|0 16|Magic|102479|0 25|Magic|108441|0 0|Effect|FxR4BiankaAtk43tip|0|| 8|Cast|10242709 16|Cast|10242710 31|Magic|108428|0 5|Magic|109447|0 12|Magic|109448|0 8|Cast|10242714|10242718 8|Magic|108438|0 16|Cast|10242719 7|Cast|10242722 5|Cast|10242723 13|Cast|10242726 14|Cast|10242728 7|Cast|10242730|10242731|10242732 7|Magic|108445|0 8|Move|20|0.1||| -102428 0|Magic|109401|0 14|Magic|109403|0 10|Magic|109415|0 2|Move|80|0.05|0||2 3|Cast|10242806|10242807 0|Effect|FxR4BiankaAtk13Trail||1|1 9|Cast|10242809 7|Cast|10242810|10242814 0|Magic|108488|0 3|Magic|108497|0 0|Magic|108490|0 0|Shake|5|0.6|-2|15|0.1|1 7|Shake|3|0.4|-2|15|0.2|2 19|Shake|2|0.6|-2|12|0.3|3 7|Move|30|0.05|||1 -102429 0|Magic|109401|0 14|Magic|109403|0 10|Magic|109415|0 2|Move|80|0.05|0||2 3|Cast|10242906|10242907 0|Effect|FxR4BiankaAtk13Trail||1|1 9|Cast|10242909 7|Cast|10242910|10242914 0|Magic|108488|0 3|Magic|108497|0 0|Magic|108490|0 0|Shake|5|0.6|-2|15|0.1|1 7|Shake|3|0.4|-2|15|0.2|2 19|Shake|2|0.6|-2|12|0.3|3 7|Move|30|0.05|||1 +102423 1|Magic|102481|0| 1|Magic|102482|0| 17|Magic|102485|0| 0|Magic|109418|0| 5|Magic|109419|0| 8|Shake|3|0.7|-3|13|0.35|1 6|Cast|10242308 8|Cast|10242309 6|Cast|10242310 8|Cast|10242311 10|Magic|108427|0| 7|Magic|109446|0| 0|Magic|108445|0| 0|Magic|108458|0| 4|Cast|10242318 5|Cast|10242320 7|Cast|10242321 2|Magic|108475|0| +102424 0|Effect|FxR4BiankaMove01|||| 8|Magic|100094|0| +102425 0|Effect|FxR4BiankaMove02|||| 8|Magic|100094|0| +102426 0|Magic|108478|0| 25|Magic|109403|0| 15|Magic|102474|0| 11|Magic|102479|0| 20|Magic|108441|0| 25|Magic|108428|0| 3|Cast|10242609 11|Cast|10242610 3|Cast|10242611 2|Magic|109439|0| 10|Magic|109440|0| 3|Magic|108438|0| 2|Cast|10242618 10|Cast|10242619 3|Cast|10242622 2|Cast|10242623 10|Cast|10242626 11|Cast|10242628 1|Cast|10242630|10242631|10242632 5|Magic|108445|0| 2|Move|15|0.15||| +102427 0|Magic|108478|0| 19|Magic|102474|0| 16|Magic|102479|0| 25|Magic|108441|0| 0|Effect|FxR4BiankaAtk43tip|0||| 8|Cast|10242709 16|Cast|10242710 31|Magic|108428|0| 5|Magic|109447|0| 12|Magic|109448|0| 8|Cast|10242714|10242718 8|Magic|108438|0| 16|Cast|10242719 7|Cast|10242722 5|Cast|10242723 13|Cast|10242726 14|Cast|10242728 7|Cast|10242730|10242731|10242732 7|Magic|108445|0| 8|Move|20|0.1||| +102428 0|Magic|109401|0| 14|Magic|109403|0| 10|Magic|109415|0| 2|Move|80|0.05|0||2 3|Cast|10242806|10242807 0|Effect|FxR4BiankaAtk13Trail||1|1| 9|Cast|10242809 7|Cast|10242810|10242814 0|Magic|108488|0| 3|Magic|108497|0| 0|Magic|108490|0| 0|Shake|5|0.6|-2|15|0.1|1 7|Shake|3|0.4|-2|15|0.2|2 19|Shake|2|0.6|-2|12|0.3|3 7|Move|30|0.05|||1 +102429 0|Magic|109401|0| 14|Magic|109403|0| 10|Magic|109415|0| 2|Move|80|0.05|0||2 3|Cast|10242906|10242907 0|Effect|FxR4BiankaAtk13Trail||1|1| 9|Cast|10242909 7|Cast|10242910|10242914 0|Magic|108488|0| 3|Magic|108497|0| 0|Magic|108490|0| 0|Shake|5|0.6|-2|15|0.1|1 7|Shake|3|0.4|-2|15|0.2|2 19|Shake|2|0.6|-2|12|0.3|3 7|Move|30|0.05|||1 102430 102431 -102432 0|Magic|109401|0 14|Magic|109403|0 10|Magic|109415|0 2|Move|80|0.05|0||2 3|Cast|10243206|10243207 0|Effect|FxR4BiankaAtk13Trail||1|1 9|Cast|10243209 7|Cast|10243210|10243214 0|Magic|108488|0 3|Magic|108497|0 0|Magic|108490|0 0|Shake|5|0.6|-2|15|0.1|1 7|Shake|3|0.4|-2|15|0.2|2 19|Shake|2|0.6|-2|12|0.3|3 7|Move|30|0.05|||1 -102433 0|Effect|FxR4BiankaAtk13Trail||1|1 2|Move|80|0.05|0||2 3|Magic|108497|0 7|Move|30|0.05|0||1 -102434 0|Magic|109405|0 28|Magic|109463|0 0|Magic|109434|0 28|Cast|10243405 0|Magic|109416|0 27|Cast|10243407 2|Effect|FxR4BiankaAtk41Wuqi||| 28|Magic|109461|0 28|Magic|109462|0 35|Magic|108408|0 0|Magic|109435|0 0|Magic|109436|0 0|Cast|10243414 0|Magic|109429|0 -102435 0|Cast|10243501 0|Magic|109408|0 1|Magic|102481|0 1|Magic|102482|0 60|Magic|102485|0 0|Magic|102459|0 68|Magic|102458|0 0|Magic|108460|0 60|Cast|10243509 62|Cast|10243510 68|Magic|109464|0 68|Magic|109417|0 0|Magic|108459|0 0|Cast|10243514 15|Effect|FxR4BiankaAtk51Wuqi|WeaponCase1|| 0|Magic|108462|0 68|Magic|119316|0 0|Magic|109430|0 -102436 0|Magic|109407|0 0|Effect|FxR4BiankaBorn03Wuqi|WeaponCase1|| 0|Effect|FxR4BiankaBorn02linghtBoneSL01|linghtBoneSL01|| 0|Effect|FxR4BiankaBorn01||| 0|Magic|109431|0 -102437 2|Cast|10243702 18|Cast|10243704 0|Cast|10243706 27|Cast|10243707 1|Cast|10243712 1|Effect|FxR4BiankaAtk0501||1| 6|Effect|FxR4BiankaAtk0502||1| 6|Effect|FxR4BiankaAtk05Gather||1| 18|Cast|10243716 -102438 1|Magic|109401|0 1|Magic|109402|0 20|Magic|109403|0 2|Cast|10243806 14|Cast|10243807 18|Cast|10243808 0|Magic|109404|0 2|Cast|10243810 6|Cast|10243811 10|Cast|10243812 14|Cast|10243813 18|Cast|10243814 0|Cast|10243815 4|Cast|10243816 8|Cast|10243817 12|Cast|10243818 16|Cast|10243819 0|Effect|FxR4BiankaAtk12Hide01||| 0|Effect|FxR4BiankaAtk12Hide02||| 0|Effect|FxR4BiankaAtk12Hide03||| 0|Move|60|0.05|0|| +102432 0|Magic|109401|0| 14|Magic|109403|0| 10|Magic|109415|0| 2|Move|80|0.05|0||2 3|Cast|10243206|10243207 0|Effect|FxR4BiankaAtk13Trail||1|1| 9|Cast|10243209 7|Cast|10243210|10243214 0|Magic|108488|0| 3|Magic|108497|0| 0|Magic|108490|0| 0|Shake|5|0.6|-2|15|0.1|1 7|Shake|3|0.4|-2|15|0.2|2 19|Shake|2|0.6|-2|12|0.3|3 7|Move|30|0.05|||1 +102433 0|Effect|FxR4BiankaAtk13Trail||1|1| 2|Move|80|0.05|0||2 3|Magic|108497|0|1 7|Move|30|0.05|0||1 +102434 0|Magic|109405|0| 28|Magic|109463|0| 0|Magic|109434|0| 28|Cast|10243405 0|Magic|109416|0| 27|Cast|10243407 2|Effect|FxR4BiankaAtk41Wuqi|||| 28|Magic|109461|0| 28|Magic|109462|0| 35|Magic|108408|0| 0|Magic|109435|0| 0|Magic|109436|0| 0|Cast|10243414 0|Effect|FxR4BiankaAtk41Sound|||| 0|Effect|FxR4BiankaAtk41Wuqi01|WeaponCase1||| +102435 0|Cast|10243501 0|Magic|109408|0| 1|Magic|102481|0| 1|Magic|102482|0| 60|Magic|102485|0| 0|Magic|102459|0| 68|Magic|102458|0| 0|Magic|108460|0| 60|Cast|10243509 62|Cast|10243510 68|Magic|109464|0| 68|Magic|109417|0| 0|Magic|108459|0| 0|Cast|10243514 15|Effect|FxR4BiankaAtk51Wuqi|WeaponCase1||| 0|Magic|108462|0| 68|Magic|119316|0| 0|Effect|FxR4BiankaAtk51Sound|||| 59|Magic|108500|0| 0|Effect|FxR4BiankaAtk51Yanjing|Bip001Head||| +102436 0|Magic|109407|0| 0|Effect|FxR4BiankaBorn03Wuqi|WeaponCase1||| 0|Effect|FxR4BiankaBorn02linghtBoneSL01|linghtBoneSL01||| 0|Effect|FxR4BiankaBorn01|||| 0|Magic|109431|0| +102437 2|Cast|10243702 18|Cast|10243704 0|Cast|10243706 27|Cast|10243707 1|Cast|10243712 1|Effect|FxR4BiankaAtk0501||1|| 6|Effect|FxR4BiankaAtk0502||1|| 6|Effect|FxR4BiankaAtk05Gather||1|| 18|Cast|10243716 +102438 1|Magic|109401|0| 1|Magic|109402|0| 20|Magic|109403|0| 2|Cast|10243806 14|Cast|10243807 18|Cast|10243808 0|Magic|109404|0| 2|Cast|10243810 6|Cast|10243811 10|Cast|10243812 14|Cast|10243813 18|Cast|10243814 0|Cast|10243815 4|Cast|10243816 8|Cast|10243817 12|Cast|10243818 16|Cast|10243819 0|Effect|FxR4BiankaAtk12Hide01|||| 0|Effect|FxR4BiankaAtk12Hide02|||| 0|Effect|FxR4BiankaAtk12Hide03|||| 0|Move|60|0.05|0|| 102439 -102440 0|Magic|109406|0 0|Effect|FxR4BiankaWin01Wuqi|WeaponCase1|| 0|Effect|FxR4BiankaWin02||| 0|Magic|108477|0 0|Magic|109432|0 0|Magic|109496|0 -102441 0|Magic|109412|0 6|Magic|102461|0 11|Magic|100092|0 2|Cast|10244104 8|Magic|109409|0 0|Effect|FxR4BiankaAtk40Xiangzhi|Bip001LHand|| 2|Turn|1800|0.1|1 8|Cast|10244111 0|Cast|10244113 7|Shake|5|1.2|-4|6|0.3|0 -102442 6|Magic|102461|0 11|Magic|100092|0 2|Cast|10244204 8|Magic|109409|0 0|Effect|FxR4BiankaAtk40Xiangzhi|Bip001LHand|| 1|Turn|600|0.3|1 8|Cast|10244210 0|Cast|10244212 7|Shake|5|1.2|-4|6|0.3|0 +102440 0|Magic|109406|0| 0|Effect|FxR4BiankaWin01Wuqi|WeaponCase1||| 0|Effect|FxR4BiankaWinMd019241|||| 0|Effect|FxR4BiankaWin02|||| 0|Magic|108477|0| 0|Effect|FxR4BiankaWinSound|||| 0|Magic|109496|0| +102441 0|Magic|109412|0| 6|Magic|102461|0| 11|Magic|100092|0| 2|Cast|10244104 8|Magic|109409|0| 0|Effect|FxR4BiankaAtk40Xiangzhi|Bip001LHand||| 2|Turn|1800|0.1|1 8|Cast|10244111 0|Cast|10244113 7|Shake|5|1.2|-4|6|0.3|0 +102442 6|Magic|102461|0| 11|Magic|100092|0| 2|Cast|10244204 8|Magic|109409|0| 0|Effect|FxR4BiankaAtk40Xiangzhi|Bip001LHand||| 1|Turn|600|0.3|1 8|Cast|10244210 0|Cast|10244212 7|Shake|5|1.2|-4|6|0.3|0 102443 -102444 3|Cast|10244402|10244403 15|Cast|10244404|10244405 2|Magic|109457|0 10|Magic|109458|0 0|Cast|10244413 2|Cast|10244417 13|Cast|10244418 0|Cast|10244420 27|Cast|10244421 3|Shake|4|0.4|-1|10|0.15|2 15|Shake|3|0.45|-1.5|15|0.3|1 -102445 3|Cast|10244503|10244509 4|Magic|109450|0 2|Effect|FxR4BiankaAtk06Ci||| 1|Shake|1|0.04|0|10|0.2|99 2|Move|150|0.05|0|| -102446 3|Cast|10244602|10244608 4|Magic|109450|0 2|Effect|FxR4BiankaAtk06Ci||| 1|Shake|1|0.04|0|10|0.2|99 -102447 2|Cast|10244701 2|Magic|854130|0 0|Effect|FxR4BiankaAtk97|0|0| 10|Turn|180|0.6|1 2|Shake|3|1|-2|20|0.2|99 +102444 3|Cast|10244402|10244403 15|Cast|10244404|10244405 2|Magic|109457|0| 10|Magic|109458|0| 0|Cast|10244413 2|Cast|10244417 13|Cast|10244418 0|Cast|10244420 27|Cast|10244421 3|Shake|4|0.4|-1|10|0.15|2 15|Shake|3|0.45|-1.5|15|0.3|1 +102445 3|Cast|10244503|10244509 4|Magic|109450|0| 2|Effect|FxR4BiankaAtk06Ci|||| 1|Shake|1|0.04|0|10|0.2|99 2|Move|150|0.05|0|| +102446 3|Cast|10244602|10244608 4|Magic|109450|0| 2|Effect|FxR4BiankaAtk06Ci|||| 1|Shake|1|0.04|0|10|0.2|99 +102447 2|Cast|10244701 2|Magic|854130|0| 0|Effect|FxR4BiankaAtk97|0|0|| 10|Turn|180|0.6|1 2|Shake|3|1|-2|20|0.2|99 102448 -102449 0|Effect|FxR4BiankaMove01|HitCase|0| 4|Effect|FxR4BiankaMove01|HitCase|0| 8|Effect|FxR4BiankaMove01|HitCase|0| 12|Effect|FxR4BiankaMove01|HitCase|0| 16|Effect|FxR4BiankaAtk99||0| +102449 0|Effect|FxR4BiankaMove01|HitCase|0|| 4|Effect|FxR4BiankaMove01|HitCase|0|| 8|Effect|FxR4BiankaMove01|HitCase|0|| 12|Effect|FxR4BiankaMove01|HitCase|0|| 16|Effect|FxR4BiankaAtk99||0|| 102450 102451 102452 @@ -57,3 +57,4 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 102456 102457 102458 +102459 0|Magic|108501|0| 0|Effect|FxR4BiankaBorn03Wuqi|WeaponCase1||| 0|Effect|FxR4BiankaBorn02linghtBoneSL01|linghtBoneSL01||| 0|Effect|FxR4BiankaBorn01|||| 0|Magic|108502|0| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA029.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA029.tsv index a00603b1..96c5f86c 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA029.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA029.tsv @@ -24,13 +24,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 112123 0|Effect|FxR2BangbinataQte||1| 4|Cast|11212306 112124 20|Magic|100094|0 0|Magic|112134|0 4|Magic|112120|0 28|Magic|112917|0 1|Magic|112128|0 0|Effect|FxR2BangbinataAtk41||1| 0|Magic|112977|0 31|Magic|112177|0 112125 0|Effect|FxR2BangbinataLineLoop||1| 0|Effect|FxR2BangbinataLineLoop01||1| 0|Effect|FxR2BangbinataLine||1| 0|Effect|FxR2BangbinataAtk05Line||1| 0|Effect|FxR2BangbinataAtk5105||1| -112126 6|Cast|11212602 14|Cast|11212603 3|Effect|FxR2BangbinataAtk43||1| 14|Magic|112137|0 6|Shake|2|0.2|-0.5|10|0.4|0 4|Cast|11212608 0|Move|50|0.2|0|| 0|Cast|11212613 0|Magic|112926|0 6|Magic|112920|0 0|Magic|112919|0 48|Magic|112177|0 2|Magic|112921|0 26|Magic|112922|0 26|Magic|112128|0 +112126 6|Cast|11212602 14|Cast|11212603 3|Effect|FxR2BangbinataAtk43||1| 0|Effect|FxR2BangbinataAtk4301||1| 14|Magic|112137|0 6|Shake|2|0.2|-0.5|10|0.4|0 4|Cast|11212608 0|Move|50|0.2|0|| 0|Cast|11212613 0|Magic|112926|0 6|Magic|112920|0 0|Magic|112919|0 48|Magic|112177|0 2|Magic|112921|0 26|Magic|112922|0 26|Magic|112128|0 112127 10|Cast|11212702 19|Cast|11212703 0|Effect|FxR2BangbinataAtk44||1| 9|Cast|11212705 19|Magic|112137|0 8|Shake|2|0.2|-0.5|10|0.4|0 0|Effect|FxR2BangbinataAtk4402||1| 0|Cast|11212713 8|Magic|112950|0 30|Magic|112128|0 46|Magic|112177|0 2|Magic|112921|0 30|Magic|112922|0 8|RecordTarget|0.15|120|0|1|1 8|Turn|7200|1|1 9|Move|120|0.1|0|| 0|Magic|112927|0 10|Magic|112923|0 6|Magic|112924|0 6|Magic|112919|0 112128 10|Cast|11212802 19|Cast|11212803 0|Effect|FxR2BangbinataAtk45||1| 9|Cast|11212805 19|Magic|112137|0 8|Shake|2|0.2|-0.5|10|0.4|0 1|Cast|11212813 8|Magic|112950|0 0|Effect|FxR2BangbinataAtk4503||1| 30|Magic|112128|0 58|Magic|112177|0 2|Magic|112921|0 30|Magic|112922|0 8|RecordTarget|0.15|120|0|1|1 8|Turn|7200|1|1 9|Move|120|0.1|0|| 0|Magic|112928|0 10|Magic|112923|0 6|Magic|112924|0 6|Magic|112919|0 112129 112130 3|Cast|11213002 1|Move|40|0.05|0|| 0|Effect|FxR2BangbinataAtk02||1| 112131 0|Magic|112151|0 0|Magic|112152|0 76|Magic|112153|0 0|Cast|11213106 6|RecordTarget|0.1|100|2.7|1| 7|Move|100|0.05|0|| 34|RecordTarget|0.1|100|-3|1| 35|Move|100|0.05|0|| 8|Cast|11213111 11|Cast|11213112 15|Cast|11213113 18|Cast|11213114 22|Cast|11213115 24|Cast|11213116 27|Cast|11213117 30|Cast|11213118 36|Cast|11213119 41|Cast|11213120 41|Magic|112935|0 50|Cast|11213122 9|Cast|11213123 0|Magic|112965|0 0|Magic|112966|0 8|Cast|11213126 1|Magic|112921|0 56|Magic|112922|0 0|Effect|FxR2BangbinataAtk52Sound||1| -112132 6|Cast|11213202 14|Cast|11213203 0|Effect|FxR2BangbinataAtk43Low||1| 0|Magic|112132|0 14|Magic|112137|0 6|Shake|2|0.2|0|5|0.4|0 4|Cast|11213208 0|Effect|FxR2BangbinataAtk4301||1| 1|Cast|11213213 0|Effect|FxR2BangbinataAtk4301Low||1| 48|Magic|112177|0 0|Magic|112921|0 26|Magic|112922|0 0|Magic|112936|0 26|Magic|112128|0 0|RecordTarget|0.25|50|0|1|1 0|Turn|7200|1|1 1|Move|50|0.2|0|| 0|Magic|112971|0 +112132 6|Cast|11213202 14|Cast|11213203 0|Effect|FxR2BangbinataAtk43Low||1| 0|Magic|112132|0 14|Magic|112137|0 6|Shake|2|0.2|0|5|0.4|0 4|Cast|11213208 1|Cast|11213213 0|Effect|FxR2BangbinataAtk4301Low||1| 48|Magic|112177|0 0|Magic|112921|0 26|Magic|112922|0 0|Magic|112936|0 26|Magic|112128|0 0|RecordTarget|0.25|50|0|1|1 0|Turn|7200|1|1 1|Move|50|0.2|0|| 0|Magic|112971|0 112133 10|Cast|11213302 19|Cast|11213303 0|Effect|FxR2BangbinataAtk44Low||1| 8|Cast|11213305 19|Magic|112137|0 8|Shake|2|0.2|0|5|0.4|0 0|Magic|112132|0 0|Effect|FxR2BangbinataAtk4402Low||1| 1|Cast|11213313 46|Magic|112177|0 0|Magic|112921|0 30|Magic|112922|0 30|Magic|112128|0 8|RecordTarget|0.15|120|0|1|1 8|Turn|7200|0.1|1 9|Move|120|0.1|0|| 0|Magic|112972|0 112134 10|Cast|11213402 19|Cast|11213403 0|Effect|FxR2BangbinataAtk45Low||1| 8|Cast|11213405 19|Magic|112137|0 8|Shake|2|0.25|-0.5|8|0.2|0 0|Magic|112132|0 0|Effect|FxR2BangbinataAtk4503Low||1| 1|Cast|11213413 58|Magic|112177|0 0|Magic|112921|0 30|Magic|112922|0 30|Magic|112128|0 8|RecordTarget|0.15|120|0|1|1 8|Turn|7200|0.1|1 9|Move|120|0.1|0|| 0|Magic|112973|0 112135 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA040.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA040.tsv index da93d235..b2fe3e72 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA040.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA040.tsv @@ -1,59 +1,115 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -410101 0|Effect|FxPet2NiuoffAtk01|HitCase|1| -410102 0|Effect|FxPet2NiuoffAtk01|HitCase|1| 5|Effect|FxPet2NiuoffAtk02|HitCase|1| 8|Effect|FxPet2NiuoffAtk03|HitCase|1| -410103 0|Effect|FxPet2NiuoffAtk51Sound|HitCase|1| -410104 0|Effect|FxPet2NiuoffAtk41Sound|HitCase|1| -410105 0|Effect|FxPet2NiuoffAtk43Sound|HitCase|1| -410106 0|Effect|FxPet2NiuoffAtk42|HitCase|1| -410107 0|Effect|FxPet2NiuoffBorn|HitCase|1| -420101 5|Magic|420102|0 0|Cast|42010102 0|Move|30|0.3|-80|| 0|Magic|420131|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420102 5|Magic|420102|0 0|Cast|42010202 0|Move|30|0.3|-80|| 0|Magic|420132|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420103 5|Magic|420102|0 0|Cast|42010302 0|Move|30|0.3|-80|| 0|Magic|420133|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420104 5|Magic|420102|0 0|Cast|42010402 0|Move|30|0.3|-80|| 0|Magic|420134|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420105 5|Magic|420102|0 0|Cast|42010502 0|Move|30|0.3|-80|| 0|Magic|420135|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420106 9|Magic|420102|0 0|Cast|42010602 0|Magic|420131|0 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420107 9|Magic|420102|0 0|Cast|42010702 0|Magic|420132|0 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420108 9|Magic|420102|0 0|Cast|42010802 0|Magic|420133|0 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420109 9|Magic|420102|0 0|Cast|42010902 0|Magic|420134|0 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420110 9|Magic|420102|0 0|Cast|42011002 0|Magic|420135|0 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420111 12|Effect|FxPet2NiuonXiaoshi|HitCase|1| 0|Magic|420136|0 0|Effect|FxPet2NiuonAtk12Wuli||1| 10|Magic|420104|0 18|Magic|420105|0 -420112 12|Effect|FxPet2NiuonXiaoshi|HitCase|1| 0|Magic|420136|0 0|Effect|FxPet2NiuonAtk12Huo||1| 10|Magic|420104|0 18|Magic|420105|0 -420113 12|Effect|FxPet2NiuonXiaoshi|HitCase|1| 0|Magic|420136|0 0|Effect|FxPet2NiuonAtk12Lei||1| 10|Magic|420104|0 18|Magic|420105|0 -420114 12|Effect|FxPet2NiuonXiaoshi|HitCase|1| 0|Magic|420136|0 0|Effect|FxPet2NiuonAtk12Bing||1| 10|Magic|420104|0 18|Magic|420105|0 -420115 12|Effect|FxPet2NiuonXiaoshi|HitCase|1| 0|Magic|420136|0 0|Effect|FxPet2NiuonAtk12An||1| 10|Magic|420104|0 18|Magic|420105|0 -420116 4|Cast|42011601 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Wuli||1| 12|Magic|420104|0 20|Magic|420105|0 -420117 4|Cast|42011701 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Huo||1| 12|Magic|420104|0 20|Magic|420105|0 -420118 4|Cast|42011801 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Lei||1| 12|Magic|420104|0 20|Magic|420105|0 -420119 4|Cast|42011901 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Bing||1| 12|Magic|420104|0 20|Magic|420105|0 -420120 4|Cast|42012001 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13An||1| 12|Magic|420104|0 20|Magic|420105|0 +410101 0|Effect|FxPet2NiuoffAtk01|HitCase|1|| +410102 0|Effect|FxPet2NiuoffAtk01|HitCase|1|| 5|Effect|FxPet2NiuoffAtk02|HitCase|1|| 8|Effect|FxPet2NiuoffAtk03|HitCase|1|| +410103 0|Effect|FxPet2NiuoffAtk51Sound|HitCase|1|| +410104 0|Effect|FxPet2NiuoffAtk41Sound|HitCase|1|| +410105 0|Effect|FxPet2NiuoffAtk43Sound|HitCase|1|| +410106 0|Effect|FxPet2NiuoffAtk42|HitCase|1|| +410107 0|Effect|FxPet2NiuoffBorn|HitCase|1|| +420101 5|Magic|420102|0| 0|Cast|42010102 0|Move|30|0.3|-80|| 0|Magic|420131|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420102 5|Magic|420102|0| 0|Cast|42010202 0|Move|30|0.3|-80|| 0|Magic|420132|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420103 5|Magic|420102|0| 0|Cast|42010302 0|Move|30|0.3|-80|| 0|Magic|420133|0|1 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420104 5|Magic|420102|0| 0|Cast|42010402 0|Move|30|0.3|-80|| 0|Magic|420134|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420105 5|Magic|420102|0| 0|Cast|42010502 0|Move|30|0.3|-80|| 0|Magic|420135|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420106 9|Magic|420102|0| 0|Cast|42010602 0|Magic|420131|0| 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420107 9|Magic|420102|0| 0|Cast|42010702 0|Magic|420132|0| 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420108 9|Magic|420102|0| 0|Cast|42010802 0|Magic|420133|0|1 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420109 9|Magic|420102|0| 0|Cast|42010902 0|Magic|420134|0| 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420110 9|Magic|420102|0| 0|Cast|42011002 0|Magic|420135|0| 0|Turn|180|0.3|2 0|Move|30|0.5|-40|| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420111 12|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 0|Magic|420136|0| 0|Effect|FxPet2NiuonAtk12Wuli||1|| 10|Magic|420104|0| 18|Magic|420105|0| +420112 12|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 0|Magic|420136|0| 0|Effect|FxPet2NiuonAtk12Huo||1|| 10|Magic|420104|0| 18|Magic|420105|0| +420113 12|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 0|Magic|420136|0| 0|Effect|FxPet2NiuonAtk12Lei||1|| 10|Magic|420104|0| 18|Magic|420105|0| +420114 12|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 0|Magic|420136|0| 0|Effect|FxPet2NiuonAtk12Bing||1|| 10|Magic|420104|0| 18|Magic|420105|0| +420115 12|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 0|Magic|420136|0| 0|Effect|FxPet2NiuonAtk12An||1|| 10|Magic|420104|0| 18|Magic|420105|0| +420116 4|Cast|42011601 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Wuli||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420117 4|Cast|42011701 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Huo||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420118 4|Cast|42011801 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Lei||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420119 4|Cast|42011901 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Bing||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420120 4|Cast|42012001 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13An||1|| 12|Magic|420104|0| 20|Magic|420105|0| 420121 -420122 5|Magic|420102|0 0|Cast|42012202 0|Move|30|0.3|-80|| 0|Magic|420131|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420123 5|Magic|420102|0 0|Cast|42012302 0|Move|30|0.3|-80|| 0|Magic|420132|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420124 5|Magic|420102|0 0|Cast|42012402 0|Move|30|0.3|-80|| 0|Magic|420133|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420125 5|Magic|420102|0 0|Cast|42012502 0|Move|30|0.3|-80|| 0|Magic|420134|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420126 5|Magic|420102|0 0|Cast|42012602 0|Move|30|0.3|-80|| 0|Magic|420135|0 0|Effect|FxPet2NiuonChuxian|HitCase|1| -420127 4|Cast|42012701 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Wuli||1| 12|Magic|420104|0 20|Magic|420105|0 -420128 4|Cast|42012801 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Huo||1| 12|Magic|420104|0 20|Magic|420105|0 -420129 4|Cast|42012901 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Lei||1| 12|Magic|420104|0 20|Magic|420105|0 -420130 4|Cast|42013001 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13Bing||1| 12|Magic|420104|0 20|Magic|420105|0 -420131 4|Cast|42013101 14|Effect|FxPet2NiuonXiaoshi|HitCase|1| 3|Magic|420136|0 0|Effect|FxPet2NiuonAtk13An||1| 12|Magic|420104|0 20|Magic|420105|0 -411201 0|Effect|FxPet3YuoffBornDummy001|Dummy001|1| 20|Magic|411229|0 -411202 0|Effect|FxPet3YuoffChuxianDummy001|Dummy001|1| -411203 0|Magic|411228|0 2|Effect|FxPet3YuoffXiaoshiDummy001|Dummy001|1| -411204 0|Magic|411228|0 0|Effect|FxPet3YuoffAtk51Dummy001|Dummy001|1| 58|Magic|411229|0 -411205 0|Magic|411228|0 0|Effect|FxPet3YuoffAtk41Dummy001|Dummy001|1| 58|Magic|411229|0 -411206 0|Magic|411228|0 0|Effect|FxPet3YuoffAtk43Dummy001|Dummy001|1| 63|Magic|411229|0 -411207 0|Magic|411228|0 0|Effect|FxPet3YuoffAtk43Dummy001|Dummy001|1| 63|Magic|411229|0 +420122 5|Magic|420102|0| 0|Cast|42012202 0|Move|30|0.3|-80|| 0|Magic|420131|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420123 5|Magic|420102|0| 0|Cast|42012302 0|Move|30|0.3|-80|| 0|Magic|420132|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420124 5|Magic|420102|0| 0|Cast|42012402 0|Move|30|0.3|-80|| 0|Magic|420133|0|1 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420125 5|Magic|420102|0| 0|Cast|42012502 0|Move|30|0.3|-80|| 0|Magic|420134|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420126 5|Magic|420102|0| 0|Cast|42012602 0|Move|30|0.3|-80|| 0|Magic|420135|0| 0|Effect|FxPet2NiuonChuxian|HitCase|1|| +420127 4|Cast|42012701 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Wuli||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420128 4|Cast|42012801 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Huo||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420129 4|Cast|42012901 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Lei||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420130 4|Cast|42013001 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13Bing||1|| 12|Magic|420104|0| 20|Magic|420105|0| +420131 4|Cast|42013101 14|Effect|FxPet2NiuonXiaoshi|HitCase|1|| 3|Magic|420136|0| 0|Effect|FxPet2NiuonAtk13An||1|| 12|Magic|420104|0| 20|Magic|420105|0| +411201 0|Effect|FxPet3YuoffBornDummy001|Dummy001|1|| 20|Magic|411229|0| +411202 0|Effect|FxPet3YuoffChuxianDummy001|Dummy001|1|| +411203 0|Magic|411228|0| 2|Effect|FxPet3YuoffXiaoshiDummy001|Dummy001|1|| +411204 0|Magic|411228|0| 0|Effect|FxPet3YuoffAtk51Dummy001|Dummy001|1|| 58|Magic|411229|0| +411205 0|Magic|411228|0| 0|Effect|FxPet3YuoffAtk41Dummy001|Dummy001|1|| 58|Magic|411229|0| +411206 0|Magic|411228|0| 0|Effect|FxPet3YuoffAtk43Dummy001|Dummy001|1|| 63|Magic|411229|0| +411207 0|Magic|411228|0| 0|Effect|FxPet3YuoffAtk43Dummy001|Dummy001|1|| 63|Magic|411229|0| 421201 -421202 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120208 14|Cast|42120209 20|Cast|42120210 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 0|Magic|411258|0 -421203 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120308 14|Cast|42120309 20|Cast|42120310 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 0|Magic|411258|0 -421204 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120408 14|Cast|42120409 20|Cast|42120410 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 0|Magic|411258|0 -421205 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120508 14|Cast|42120509 20|Cast|42120510 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 0|Magic|411258|0 -421206 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120608 14|Cast|42120609 20|Cast|42120610 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 0|Magic|411258|0 -421207 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120708 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 20|Cast|42120714 21|Cast|42120715 22|Cast|42120716 0|Magic|411258|0 -421208 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120808 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 20|Cast|42120814 21|Cast|42120815 22|Cast|42120816 0|Magic|411258|0 -421209 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120908 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 20|Cast|42120914 21|Cast|42120915 22|Cast|42120916 0|Magic|411258|0 -421210 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42121008 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 20|Cast|42121014 21|Cast|42121015 22|Cast|42121016 0|Magic|411258|0 -421211 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1| 0|Magic|411252|0 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42121108 4|Magic|411247|0 20|Magic|411249|0 24|Magic|411253|0 20|Cast|42121114 21|Cast|42121115 22|Cast|42121116 0|Magic|411258|0 -421212 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1| 12|Magic|411252|0 8|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 0|Move|10|0.5|0|| 14|Cast|42121209 20|Cast|42121210 24|Magic|411253|0 0|Magic|411268|0 0|Magic|411274|0 12|Magic|411275|0 -421213 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1| 12|Magic|411252|0 8|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1| 0|Move|10|0.5|0|| 24|Magic|411253|0 20|Cast|42121314 21|Cast|42121315 22|Cast|42121316 0|Magic|411268|0 0|Magic|411274|0 12|Magic|411275|0 +421202 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120208 14|Cast|42120209 20|Cast|42120210 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 0|Magic|411258|0| +421203 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120308 14|Cast|42120309 20|Cast|42120310 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 0|Magic|411258|0| +421204 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120408 14|Cast|42120409 20|Cast|42120410 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 0|Magic|411258|0| +421205 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120508 14|Cast|42120509 20|Cast|42120510 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 0|Magic|411258|0| +421206 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120608 14|Cast|42120609 20|Cast|42120610 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 0|Magic|411258|0| +421207 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120708 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 20|Cast|42120714 21|Cast|42120715 22|Cast|42120716 0|Magic|411258|0| +421208 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120808 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 20|Cast|42120814 21|Cast|42120815 22|Cast|42120816 0|Magic|411258|0| +421209 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42120908 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 20|Cast|42120914 21|Cast|42120915 22|Cast|42120916 0|Magic|411258|0| +421210 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42121008 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 20|Cast|42121014 21|Cast|42121015 22|Cast|42121016 0|Magic|411258|0| +421211 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1|| 0|Magic|411252|0| 0|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 2|Effect|FxPet3YuonAtk10YuonPoint001|YuonPoint001|1|| 0|RecordTarget|0.5|70|0|| 0|Move|70|0.5|0|| 0|Cast|42121108 4|Magic|411247|0| 20|Magic|411249|0| 24|Magic|411253|0| 20|Cast|42121114 21|Cast|42121115 22|Cast|42121116 0|Magic|411258|0| +421212 14|Effect|FxPet3YuonAtk11YuonPoint001|YuonPoint001|1|| 12|Magic|411252|0| 8|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 0|Move|10|0.5|0|| 14|Cast|42121209 20|Cast|42121210 24|Magic|411253|0| 0|Magic|411268|0| 0|Magic|411274|0| 12|Magic|411275|0| +421213 14|Effect|FxPet3YuonAtk12YuonPoint001|YuonPoint001|1|| 12|Magic|411252|0| 8|Effect|FxUiPet3YuonChuxianYuonPoint001|YuonPoint001|1|| 24|Effect|FxPet3YuonXiaoshi|YuonPoint001|1|| 0|Move|10|0.5|0|| 24|Magic|411253|0| 20|Cast|42121314 21|Cast|42121315 22|Cast|42121316 0|Magic|411268|0| 0|Magic|411274|0| 12|Magic|411275|0| +411401 0|Effect|FxPet3WuzeioffAtk01|SmallWhiskerBoneRoot||| +411402 0|Effect|FxPet3WuzeioffAtk01|SmallWhiskerBoneRoot||| +411403 0|Effect|FxPet3WuzeioffAtk02|SmallWhiskerBoneRoot||| +411404 0|Cast|41140402 +411405 +411406 +411407 +411408 0|Effect|FxPet3WuzeioffAtk31|SmallWhiskerBoneRoot||| +421401 +421402 0|Cast|42140201 8|Cast|42140202|42140203|42140204|42140205 0|Effect|FxPet3WuzeionAtk11Tuowei|BigSquidBoneHead00||| 0|RecordTarget|1.2|120|0|0|0 2|Move|120|1|0|| 0|Turn||| 2|Magic|411430|0| 6|Magic|411439|0| 16|Magic|411432|0| 0|Magic|411492|0| +421403 0|Cast|42140301 8|Cast|42140302|42140303|42140304|42140305 0|Effect|FxPet3WuzeionAtk11Tuowei|BigSquidBoneHead00||| 0|RecordTarget|1.2|120|0|0|0 2|Move|120|1|0|| 0|Turn||| 2|Magic|411430|0| 6|Magic|411439|0| 16|Magic|411432|0| 0|Magic|411492|0| +421404 0|Cast|42140401 8|Cast|42140402|42140403|42140404|42140405 0|Effect|FxPet3WuzeionAtk11Tuowei|BigSquidBoneHead00||| 0|RecordTarget|1.2|120|0|0|0 2|Move|120|1|0|| 0|Turn||| 2|Magic|411430|0| 6|Magic|411439|0| 16|Magic|411432|0| 0|Magic|411492|0| +421405 0|Cast|42140501 8|Cast|42140502|42140503|42140504|42140505 0|Effect|FxPet3WuzeionAtk11Tuowei|BigSquidBoneHead00||| 0|RecordTarget|1.2|120|0|0|0 2|Move|120|1|0|| 0|Turn||| 2|Magic|411430|0| 6|Magic|411439|0| 16|Magic|411432|0| 0|Magic|411492|0| +421406 0|Cast|42140601 8|Cast|42140602|42140603|42140604|42140605 0|Effect|FxPet3WuzeionAtk11Tuowei|BigSquidBoneHead00||| 0|RecordTarget|1.2|120|0|0|0 2|Move|120|1|0|| 0|Turn||| 2|Magic|411430|0| 6|Magic|411439|0| 16|Magic|411432|0| 0|Magic|411492|0| +421407 4|RecordTarget|0.2|70|0|1|1 4|Move|70|0.2|0|| 16|Magic|411446|0| 4|Cast|42140709 24|Cast|42140710 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 24|Magic|411483|0| +421408 4|RecordTarget|0.2|70|0|1|1 4|Move|70|0.2|0|| 16|Magic|411447|0| 4|Cast|42140809 24|Cast|42140810 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 24|Magic|411483|0| +421409 4|RecordTarget|0.2|70|0|1|1 4|Move|70|0.2|0|| 16|Magic|411448|0| 4|Cast|42140909 24|Cast|42140910 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 24|Magic|411483|0| +421410 4|RecordTarget|0.2|70|0|1|1 4|Move|70|0.2|0|| 16|Magic|411433|0| 15|Magic|411485|0| 4|Cast|42141009 24|Cast|42141010 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 24|Magic|411483|0| +421411 4|RecordTarget|0.2|70|0|1|1 4|Move|70|0.2|0|| 16|Magic|411449|0| 4|Cast|42141109 24|Cast|42141110 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 24|Magic|411483|0| +421412 16|Effect|FxPet3WuzeionAtk13|||| 4|Magic|411488|0| 2|Cast|42141203|42141206 4|Effect|FxPet3WuzeionAtk11Tuowei|BigSquidBoneHead00|1|| 4|Magic|410004|0| 12|Effect|FxPet3WuzeioffAtk01|BigWhiskerBoneRoot|1|| +421413 16|Effect|FxPet3WuzeionAtk14|||| 0|Magic|411437|0| 10|Cast|42141303 17|Cast|42141305 22|Effect|FxPet3WuzeioffAtk01|BigWhiskerBoneRoot|1|| 16|Magic|410004|0| 17|Magic|411489|0| 16|Magic|411490|0| 16|Effect|FxPet3WuzeioffAtk01|BigWhiskerBoneRoot|1|| +421414 26|RecordTarget|0.2|40|0|1|0 26|Move|40|0.2|0|| 8|Cast|42141409 24|Cast|42141410 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 20|Magic|411483|0| +421415 26|RecordTarget|0.2|40|0|1|0 26|Move|40|0.2|0|| 8|Cast|42141509 24|Cast|42141510 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 20|Magic|411483|0| +421416 26|RecordTarget|0.2|40|0|1|0 26|Move|40|0.2|0|| 8|Cast|42141609 24|Cast|42141610 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 20|Magic|411483|0| +421417 26|RecordTarget|0.2|40|0|1|0 26|Move|40|0.2|0|| 8|Cast|42141709 24|Cast|42141710 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 20|Magic|411483|0| +421418 26|RecordTarget|0.2|40|0|1|0 26|Move|40|0.2|0|| 8|Cast|42141809 24|Cast|42141810 2|Magic|411450|0| 2|Magic|411451|0| 12|Magic|411454|0| 24|Magic|411455|0| 20|Magic|411483|0| +411501 0|Effect|FxPet3MotoroffBorn||1|| +411502 0|Effect|FxPet3MotoroffAtk1||1|| +411503 0|Effect|FxPet3MotoroffAtk2||1|| +411504 0|Effect|FxPet3MotoroffStartTrail||1|| +411505 +411506 +411507 +411508 0|Effect|FxPet3MotoroffAtk1||1|| +411509 0|Effect|FxPet3MotoroffAtk2||1|| +421501 +421502 14|Magic|411508|0| 4|Turn|270|0.4|1 2|Magic|410004|0| 8|Magic|411511|0| 0|Magic|411514|0| 4|Magic|411518|0| 14|Cast|42150207 0|Cast|42150208|42150209|42150213 10|Effect|FxPet3MotoronAtk11Trail|root||| 2|Effect|FxPet3MotoronChuxian|root||| 0|Effect|FxPet3MotoronAtk11Spark|root||| 14|Cast|42150214 13|Cast|42150216 +421503 14|Magic|411524|0| 4|Turn|270|0.4|1 2|Magic|410004|0| 8|Magic|411511|0| 0|Magic|411514|0| 4|Magic|411518|0| 14|Cast|42150307 0|Cast|42150308|42150309|42150313 10|Effect|FxPet3MotoronAtk11Trail|root||| 2|Effect|FxPet3MotoronChuxian|root||| 0|Effect|FxPet3MotoronAtk11Spark|root||| 13|Cast|42150316 +421504 14|Magic|411525|0| 4|Turn|270|0.4|1 2|Magic|410004|0| 8|Magic|411511|0| 0|Magic|411514|0| 4|Magic|411518|0| 14|Cast|42150407 0|Cast|42150408|42150409|42150413 10|Effect|FxPet3MotoronAtk11Trail|root||| 2|Effect|FxPet3MotoronChuxian|root||| 0|Effect|FxPet3MotoronAtk11Spark|root||| 13|Magic|411515|0| 13|Cast|42150417 +421505 14|Magic|411526|0| 4|Turn|270|0.4|1 2|Magic|410004|0| 8|Magic|411511|0| 0|Magic|411514|0| 4|Magic|411518|0| 14|Cast|42150507 0|Cast|42150508|42150509|42150513 10|Effect|FxPet3MotoronAtk11Trail|root||| 2|Effect|FxPet3MotoronChuxian|root||| 0|Effect|FxPet3MotoronAtk11Spark|root||| 13|Cast|42150516 +421506 14|Magic|411527|0| 4|Turn|270|0.4|1 2|Magic|410004|0| 8|Magic|411511|0| 0|Magic|411514|0| 4|Magic|411518|0| 14|Cast|42150607 0|Cast|42150608|42150609|42150613 10|Effect|FxPet3MotoronAtk11Trail|root||| 2|Effect|FxPet3MotoronChuxian|root||| 0|Effect|FxPet3MotoronAtk11Spark|root||| 13|Cast|42150616 +421507 2|Magic|410004|0| 12|Magic|411509|0| 18|Magic|411510|0| 6|Magic|411521|0| 18|Magic|411523|0| 17|Cast|42150707 19|Cast|42150708 17|Cast|42150709 6|Cast|42150710 2|Effect|FxPet3MotoronAtk12|root|1|| 2|Effect|FxPet3MotoronChuxian|root|1|| 22|Effect|FxPet3MotoronXiaoshi|0||| 18|Magic|421537|0| +421508 2|Magic|410004|0| 12|Magic|411509|0| 18|Magic|411510|0| 6|Magic|411521|0| 18|Magic|411523|0| 17|Cast|42150807 19|Cast|42150808 17|Cast|42150809 6|Cast|42150810 2|Effect|FxPet3MotoronAtk12|root|1|| 2|Effect|FxPet3MotoronChuxian|root|1|| 22|Effect|FxPet3MotoronXiaoshi|0||| 18|Magic|421537|0| +421509 2|Magic|410004|0| 12|Magic|411509|0| 18|Magic|411510|0| 6|Magic|411521|0| 18|Magic|411523|0| 17|Cast|42150907 19|Cast|42150908 17|Cast|42150909 6|Cast|42150910 2|Effect|FxPet3MotoronAtk12|root|1|| 2|Effect|FxPet3MotoronChuxian|root|1|| 22|Effect|FxPet3MotoronXiaoshi|0||| 18|Magic|421537|0| +421510 2|Magic|410004|0| 12|Magic|411509|0| 18|Magic|411510|0| 6|Magic|411521|0| 18|Magic|411523|0| 17|Cast|42151007 19|Cast|42151008 17|Cast|42151009 6|Cast|42151010 2|Effect|FxPet3MotoronAtk12|root|1|| 2|Effect|FxPet3MotoronChuxian|root|1|| 22|Effect|FxPet3MotoronXiaoshi|0||| 18|Magic|421537|0| +421511 2|Magic|410004|0| 12|Magic|411509|0| 18|Magic|411510|0| 6|Magic|411521|0| 18|Magic|411523|0| 17|Cast|42151107 19|Cast|42151108 17|Cast|42151109 6|Cast|42151110 2|Effect|FxPet3MotoronAtk12|root|1|| 2|Effect|FxPet3MotoronChuxian|root|1|| 22|Effect|FxPet3MotoronXiaoshi|0||| 18|Magic|421537|0| +421512 0|Move|50|0.4|0|| 2|Effect|FxPet3MotoronXiaoshi|0||| +421513 0|Move|50|0.4|0|| 2|Effect|FxPet3MotoronXiaoshi|0||| +421514 0|Move|50|0.4|0|| 2|Effect|FxPet3MotoronXiaoshi|0||| +421515 0|Move|50|0.4|0|| 2|Effect|FxPet3MotoronXiaoshi|0||| +421516 0|Move|50|0.4|0|| 2|Effect|FxPet3MotoronXiaoshi|0||| +421517 0|Effect|FxPet3MotoronAtk85Xuli|root|1|| 3|Effect|FxPet3MotoronChuxian|root|1|| 2|Magic|410004|0| +421518 0|Effect|FxPet3MotoronAtk86Xuli|root|1|| 51|Effect|FxPet3MotoronAtk86Xuli|root|1|| 0|Magic|410004|0| +421519 2|Cast|42151901 0|Cast|42151902 6|Cast|42151903 0|Cast|42151904 4|Magic|105227|0| 22|Effect|FxPet3MotoronXiaoshi|0||| 0|Magic|410004|0| +421520 +421521 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA041.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA041.tsv index b2dc3bfc..78eb5b1f 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA041.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA041.tsv @@ -1,21 +1,21 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] 430101 -430102 0|Effect|FxPet3XiaooffAtk02|HitCase|1| -430103 0|Effect|FxPet3XiaooffAtk51|HitCase|1| -430104 0|Effect|FxPet3XiaooffAtk41|HitCase|1| +430102 0|Effect|FxPet3XiaooffAtk02|HitCase|1|| +430103 0|Effect|FxPet3XiaooffAtk51|HitCase|1|| +430104 0|Effect|FxPet3XiaooffAtk41|HitCase|1|| 430105 -430106 0|Effect|FxPet3XiaooffAtk42|HitCase|1| -430107 0|Effect|FxPet3XiaooffBorn|HitCase|1| -440101 0|Effect|FxPet3XiaoonAtk11wuliTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11wuliWingTrR|HitCase|1| 0|Cast|44010104 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440102 0|Effect|FxPet3XiaoonAtk11HuoTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11HuoWingTrR|HitCase|1| 0|Cast|44010204 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440103 0|Effect|FxPet3XiaoonAtk11LeiTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11LeiWingTrR|HitCase|1| 0|Cast|44010304 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440104 0|Effect|FxPet3XiaoonAtk11BingTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11BingWingTrR|HitCase|1| 0|Cast|44010404 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440105 0|Effect|FxPet3XiaoonAtk11AnTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11AnWingTrR|HitCase|1| 0|Cast|44010504 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440106 0|Effect|FxPet3XiaoonAtk11wuliTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11wuliWingTrR|HitCase|1| 0|Cast|44010604 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440107 0|Effect|FxPet3XiaoonAtk11HuoTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11HuoWingTrR|HitCase|1| 0|Cast|44010704 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440108 0|Effect|FxPet3XiaoonAtk11LeiTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11LeiWingTrR|HitCase|1| 0|Cast|44010804 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440109 0|Effect|FxPet3XiaoonAtk11BingTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11BingWingTrR|HitCase|1| 0|Cast|44010904 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| -440110 0|Effect|FxPet3XiaoonAtk11AnTr|HitCase|1| 0|Effect|FxPet3XiaoonAtk11AnWingTrR|HitCase|1| 0|Cast|44011004 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1| +430106 0|Effect|FxPet3XiaooffAtk42|HitCase|1|| +430107 0|Effect|FxPet3XiaooffBorn|HitCase|1|| +440101 0|Effect|FxPet3XiaoonAtk11wuliTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11wuliWingTrR|HitCase|1|| 0|Cast|44010104 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440102 0|Effect|FxPet3XiaoonAtk11HuoTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11HuoWingTrR|HitCase|1|| 0|Cast|44010204 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440103 0|Effect|FxPet3XiaoonAtk11LeiTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11LeiWingTrR|HitCase|1|| 0|Cast|44010304 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440104 0|Effect|FxPet3XiaoonAtk11BingTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11BingWingTrR|HitCase|1|| 0|Cast|44010404 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440105 0|Effect|FxPet3XiaoonAtk11AnTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11AnWingTrR|HitCase|1|| 0|Cast|44010504 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440106 0|Effect|FxPet3XiaoonAtk11wuliTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11wuliWingTrR|HitCase|1|| 0|Cast|44010604 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440107 0|Effect|FxPet3XiaoonAtk11HuoTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11HuoWingTrR|HitCase|1|| 0|Cast|44010704 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440108 0|Effect|FxPet3XiaoonAtk11LeiTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11LeiWingTrR|HitCase|1|| 0|Cast|44010804 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440109 0|Effect|FxPet3XiaoonAtk11BingTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11BingWingTrR|HitCase|1|| 0|Cast|44010904 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| +440110 0|Effect|FxPet3XiaoonAtk11AnTr|HitCase|1|| 0|Effect|FxPet3XiaoonAtk11AnWingTrR|HitCase|1|| 0|Cast|44011004 45|Magic|440136|0 46|Magic|440104|0 40|Effect|FxPet3XiaooffAtk01|HitCase|1|| 440111 440112 0|Cast|44011201 440113 0|Cast|44011301 @@ -27,46 +27,46 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 440119 0|Cast|44011901 440120 0|Cast|44012001 440121 0|Cast|44012101 -410501 0|Effect|FxPet2BeioffAtk01|0|1| -410502 0|Effect|FxPet2BeioffAtk02|0|1| -410503 0|Effect|FxPet2BeioffAtk51|Bip001|1| -410504 0|Effect|FxPet2BeioffAtk41|0|1| -410505 0|Effect|FxPet2BeioffAtk41|0|1| -410506 0|Effect|FxPet2BeioffAtk43|Bip001|1| -410507 0|Effect|FxPet2BeioffBorn|Bip001|1| -420501 66|Magic|420500|0 40|Cast|42050102|42050105 42|Cast|42050108 41|Cast|42050111 40|Effect|FxPet2BeionAtk11Wuli|Tong07|1| 40|Effect|FxPet2BeionAtk11Wuli|Bone013|1| 42|Effect|FxPet2BeionAtk11Wuli|Tong03|1| 41|Effect|FxPet2BeionAtk11Wuli|Bone009|1| 50|Effect|FxPet2BeionAtk17|0|1| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1| -420502 66|Magic|420500|0 40|Cast|42050202|42050205 42|Cast|42050208 41|Cast|42050211 40|Effect|FxPet2BeionAtk11Huo|Tong07|1| 40|Effect|FxPet2BeionAtk11Huo|Bone013|1| 42|Effect|FxPet2BeionAtk11Huo|Tong03|1| 41|Effect|FxPet2BeionAtk11Huo|Bone009|1| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1| 50|Effect|FxPet2BeionAtk17|0|1| -420503 66|Magic|420500|0 40|Cast|42050302|42050305 42|Cast|42050308 41|Cast|42050311 40|Effect|FxPet2BeionAtk11Lei|Tong07|1| 40|Effect|FxPet2BeionAtk11Lei|Bone013|1| 42|Effect|FxPet2BeionAtk11Lei|Tong03|1| 41|Effect|FxPet2BeionAtk11Lei|Bone009|1| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1| 50|Effect|FxPet2BeionAtk17|0|1| -420504 66|Magic|420500|0 40|Cast|42050402|42050405 42|Cast|42050408 41|Cast|42050411 40|Effect|FxPet2BeionAtk11Bing|Tong07|1| 40|Effect|FxPet2BeionAtk11Bing|Bone013|1| 42|Effect|FxPet2BeionAtk11Bing|Tong03|1| 41|Effect|FxPet2BeionAtk11Bing|Bone009|1| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1| 50|Effect|FxPet2BeionAtk17|0|1| -420505 66|Magic|420500|0 40|Cast|42050502|42050505 42|Cast|42050508 41|Cast|42050511 40|Effect|FxPet2BeionAtk11An|Tong07|1| 40|Effect|FxPet2BeionAtk11An|Bone013|1| 42|Effect|FxPet2BeionAtk11An|Tong03|1| 41|Effect|FxPet2BeionAtk11An|Bone009|1| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1| 50|Effect|FxPet2BeionAtk17|0|1| -420506 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1| -420507 2|Cast|42050701 2|Effect|FxPet2BeionAtk11Wuli|Tong07|1| 0|Turn|360|0.6|1 -420508 2|Cast|42050801 2|Effect|FxPet2BeionAtk11Wuli|Bone013|1| 0|Turn|360|0.6|1 -420509 2|Cast|42050901 2|Effect|FxPet2BeionAtk11Wuli|Tong03|1| 0|Turn|360|0.6|1 -420510 2|Cast|42051001 2|Effect|FxPet2BeionAtk11Wuli|Bone009|1| 0|Turn|360|0.6|1 -420511 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1| -420512 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1| -420513 2|Cast|42051301 2|Effect|FxPet2BeionAtk11Huo|Tong07|1| 0|Turn|360|0.6|1 -420514 2|Cast|42051401 2|Effect|FxPet2BeionAtk11Huo|Bone013|1| 0|Turn|360|0.6|1 -420515 2|Cast|42051501 2|Effect|FxPet2BeionAtk11Huo|Tong03|1| 0|Turn|360|0.6|1 -420516 2|Cast|42051601 2|Effect|FxPet2BeionAtk11Huo|Bone009|1| 0|Turn|360|0.6|1 -420517 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1| -420518 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1| -420519 2|Cast|42051901 2|Effect|FxPet2BeionAtk11Lei|Tong07|1| 0|Turn|360|0.6|1 -420520 2|Cast|42052001 2|Effect|FxPet2BeionAtk11Lei|Bone013|1| 0|Turn|360|0.6|1 -420521 2|Cast|42052101 2|Effect|FxPet2BeionAtk11Lei|Tong03|1| 0|Turn|360|0.6|1 -420522 2|Cast|42052201 2|Effect|FxPet2BeionAtk11Lei|Bone009|1| 0|Turn|360|0.6|1 -420523 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1| -420524 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1| 0|Turn|360|2.07|1 -420525 2|Cast|42052501 2|Effect|FxPet2BeionAtk11Bing|Tong07|1| 0|Turn|360|0.6|1 -420526 2|Cast|42052601 2|Effect|FxPet2BeionAtk11Bing|Bone013|1| 0|Turn|360|0.6|1 -420527 2|Cast|42052701 2|Effect|FxPet2BeionAtk11Bing|Tong03|1| 0|Turn|360|0.6|1 -420528 2|Cast|42052801 2|Effect|FxPet2BeionAtk11Bing|Bone009|1| 0|Turn|360|0.6|1 -420529 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1| -420530 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1| -420531 2|Cast|42053101 2|Effect|FxPet2BeionAtk11An|Tong07|1| 0|Turn|360|0.6|1 -420532 2|Cast|42053201 2|Effect|FxPet2BeionAtk11An|Bone013|1| 0|Turn|360|0.6|1 -420533 2|Cast|42053301 2|Effect|FxPet2BeionAtk11An|Tong03|1| 0|Turn|360|0.6|1 -420534 2|Cast|42053401 2|Effect|FxPet2BeionAtk11An|Bone009|1| 0|Turn|360|0.6|1 -420535 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1| +410501 0|Effect|FxPet2BeioffAtk01|0|1|| +410502 0|Effect|FxPet2BeioffAtk02|0|1|| +410503 0|Effect|FxPet2BeioffAtk51|Bip001|1|| +410504 0|Effect|FxPet2BeioffAtk41|0|1|| +410505 0|Effect|FxPet2BeioffAtk41|0|1|| +410506 0|Effect|FxPet2BeioffAtk43|Bip001|1|| +410507 0|Effect|FxPet2BeioffBorn|Bip001|1|| +420501 66|Magic|420500|0 40|Cast|42050102|42050105 42|Cast|42050108 41|Cast|42050111 40|Effect|FxPet2BeionAtk11Wuli|Tong07|1|| 40|Effect|FxPet2BeionAtk11Wuli|Bone013|1|| 42|Effect|FxPet2BeionAtk11Wuli|Tong03|1|| 41|Effect|FxPet2BeionAtk11Wuli|Bone009|1|| 50|Effect|FxPet2BeionAtk17|0|1|| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1|| +420502 66|Magic|420500|0 40|Cast|42050202|42050205 42|Cast|42050208 41|Cast|42050211 40|Effect|FxPet2BeionAtk11Huo|Tong07|1|| 40|Effect|FxPet2BeionAtk11Huo|Bone013|1|| 42|Effect|FxPet2BeionAtk11Huo|Tong03|1|| 41|Effect|FxPet2BeionAtk11Huo|Bone009|1|| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1|| 50|Effect|FxPet2BeionAtk17|0|1|| +420503 66|Magic|420500|0 40|Cast|42050302|42050305 42|Cast|42050308 41|Cast|42050311 40|Effect|FxPet2BeionAtk11Lei|Tong07|1|| 40|Effect|FxPet2BeionAtk11Lei|Bone013|1|| 42|Effect|FxPet2BeionAtk11Lei|Tong03|1|| 41|Effect|FxPet2BeionAtk11Lei|Bone009|1|| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1|| 50|Effect|FxPet2BeionAtk17|0|1|| +420504 66|Magic|420500|0 40|Cast|42050402|42050405 42|Cast|42050408 41|Cast|42050411 40|Effect|FxPet2BeionAtk11Bing|Tong07|1|| 40|Effect|FxPet2BeionAtk11Bing|Bone013|1|| 42|Effect|FxPet2BeionAtk11Bing|Tong03|1|| 41|Effect|FxPet2BeionAtk11Bing|Bone009|1|| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1|| 50|Effect|FxPet2BeionAtk17|0|1|| +420505 66|Magic|420500|0 40|Cast|42050502|42050505 42|Cast|42050508 41|Cast|42050511 40|Effect|FxPet2BeionAtk11An|Tong07|1|| 40|Effect|FxPet2BeionAtk11An|Bone013|1|| 42|Effect|FxPet2BeionAtk11An|Tong03|1|| 41|Effect|FxPet2BeionAtk11An|Bone009|1|| 0|Turn|360|2.2|1 0|Effect|FxPet2BeionAtk11Shuzi4|Bip002|1|| 50|Effect|FxPet2BeionAtk17|0|1|| +420506 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1|| +420507 2|Cast|42050701 2|Effect|FxPet2BeionAtk11Wuli|Tong07|1|| 0|Turn|360|0.6|1 +420508 2|Cast|42050801 2|Effect|FxPet2BeionAtk11Wuli|Bone013|1|| 0|Turn|360|0.6|1 +420509 2|Cast|42050901 2|Effect|FxPet2BeionAtk11Wuli|Tong03|1|| 0|Turn|360|0.6|1 +420510 2|Cast|42051001 2|Effect|FxPet2BeionAtk11Wuli|Bone009|1|| 0|Turn|360|0.6|1 +420511 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1|| +420512 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1|| +420513 2|Cast|42051301 2|Effect|FxPet2BeionAtk11Huo|Tong07|1|| 0|Turn|360|0.6|1 +420514 2|Cast|42051401 2|Effect|FxPet2BeionAtk11Huo|Bone013|1|| 0|Turn|360|0.6|1 +420515 2|Cast|42051501 2|Effect|FxPet2BeionAtk11Huo|Tong03|1|| 0|Turn|360|0.6|1 +420516 2|Cast|42051601 2|Effect|FxPet2BeionAtk11Huo|Bone009|1|| 0|Turn|360|0.6|1 +420517 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1|| +420518 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1|| +420519 2|Cast|42051901 2|Effect|FxPet2BeionAtk11Lei|Tong07|1|| 0|Turn|360|0.6|1 +420520 2|Cast|42052001 2|Effect|FxPet2BeionAtk11Lei|Bone013|1|| 0|Turn|360|0.6|1 +420521 2|Cast|42052101 2|Effect|FxPet2BeionAtk11Lei|Tong03|1|| 0|Turn|360|0.6|1 +420522 2|Cast|42052201 2|Effect|FxPet2BeionAtk11Lei|Bone009|1|| 0|Turn|360|0.6|1 +420523 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1|| +420524 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1|| 0|Turn|360|2.07|1 +420525 2|Cast|42052501 2|Effect|FxPet2BeionAtk11Bing|Tong07|1|| 0|Turn|360|0.6|1 +420526 2|Cast|42052601 2|Effect|FxPet2BeionAtk11Bing|Bone013|1|| 0|Turn|360|0.6|1 +420527 2|Cast|42052701 2|Effect|FxPet2BeionAtk11Bing|Tong03|1|| 0|Turn|360|0.6|1 +420528 2|Cast|42052801 2|Effect|FxPet2BeionAtk11Bing|Bone009|1|| 0|Turn|360|0.6|1 +420529 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1|| +420530 0|Effect|FxPet2BeionAtk12Shuzi|Bip002|1|| +420531 2|Cast|42053101 2|Effect|FxPet2BeionAtk11An|Tong07|1|| 0|Turn|360|0.6|1 +420532 2|Cast|42053201 2|Effect|FxPet2BeionAtk11An|Bone013|1|| 0|Turn|360|0.6|1 +420533 2|Cast|42053301 2|Effect|FxPet2BeionAtk11An|Tong03|1|| 0|Turn|360|0.6|1 +420534 2|Cast|42053401 2|Effect|FxPet2BeionAtk11An|Bone009|1|| 0|Turn|360|0.6|1 +420535 16|Magic|420500|0 0|Effect|FxPet2BeionAtk17|0|1|| 420536 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA042.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA042.tsv index f9dbd51a..cff30ffb 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA042.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA042.tsv @@ -1,40 +1,40 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -410301 0|Effect|FxPet3HeoffBorn|Root|1| -410302 0|Effect|FxPet3HeoffAtk01Xiaosan|Bip001|1| +410301 0|Effect|FxPet3HeoffBorn|Root|1|| +410302 0|Effect|FxPet3HeoffAtk01Xiaosan|Bip001|1|| 410303 -410304 0|Effect|FxPet3HeoffAtk02Julong|Bip001|1| -410305 0|Effect|FxPet3HeoffAtk51|Root|1| -410306 0|Effect|FxPet3HeoffAtk41Sound|Root|1| -410307 0|Effect|FxPet3HeoffAtk43Sound|Root|1| -410308 0|Effect|FxPet3HeoffAtk42Sound|Root|1| +410304 0|Effect|FxPet3HeoffAtk02Julong|Bip001|1|| +410305 0|Effect|FxPet3HeoffAtk51|Root|1|| +410306 0|Effect|FxPet3HeoffAtk41Sound|Root|1|| +410307 0|Effect|FxPet3HeoffAtk43Sound|Root|1|| +410308 0|Effect|FxPet3HeoffAtk42Sound|Root|1|| 420301 -420302 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030206|42030208 3|Cast|42030209 5|Cast|42030210 7|Cast|42030211 9|Cast|42030212 11|Cast|42030213 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Cast|42030218 0|Effect|FxPet3HeonAtk11WuliTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11WuliCB|Root|1| -420303 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030306|42030308 3|Cast|42030309 5|Cast|42030310 7|Cast|42030311 9|Cast|42030312 11|Cast|42030313 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Cast|42030318 0|Effect|FxPet3HeonAtk11HuoTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11HuoCB|Root|1| -420304 12|Magic|420312|0 0|Move|20|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030406|42030408 2|Cast|42030409 3|Cast|42030410 4|Cast|42030411 5|Cast|42030412 6|Cast|42030413 7|Cast|42030414 8|Cast|42030415 9|Cast|42030416 10|Cast|42030417 11|Cast|42030418 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Cast|42030423 0|Effect|FxPet3HeonAtk11LeiTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11LeiCB|Root|1| -420305 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030506|42030508 3|Cast|42030509 5|Cast|42030510 7|Cast|42030511 9|Cast|42030512 11|Cast|42030513 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Cast|42030518 0|Effect|FxPet3HeonAtk11BingTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11BingCB|Root|1| -420306 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030606|42030608 3|Cast|42030609 5|Cast|42030610 7|Cast|42030611 9|Cast|42030612 11|Cast|42030613 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Cast|42030618 0|Effect|FxPet3HeonAtk11AnTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11AnCB|Root|1| -420307 13|Cast|42030701 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030706|42030708 3|Cast|42030709 5|Cast|42030710 7|Cast|42030711 9|Cast|42030712 11|Cast|42030713 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11WuliLoop|Root|1| 0|Effect|FxPet3HeonAtk11WuliTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11WuliCB|Root|1| -420308 13|Cast|42030801 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030806|42030808 3|Cast|42030809 5|Cast|42030810 7|Cast|42030811 9|Cast|42030812 11|Cast|42030813 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11Huoloop|Root|1| 0|Effect|FxPet3HeonAtk11HuoTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11HuoCB|Root|1| -420309 13|Cast|42030901 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030906|42030908 3|Cast|42030910 5|Cast|42030912 7|Cast|42030914 9|Cast|42030916 11|Cast|42030918 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11LeiLoop|Root|1| 0|Effect|FxPet3HeonAtk11LeiTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11LeiCB|Root|1| -420310 13|Cast|42031001 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42031006|42031008 3|Cast|42031009 5|Cast|42031010 7|Cast|42031011 9|Cast|42031012 11|Cast|42031013 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11BingLoop|Root|1| 0|Effect|FxPet3HeonAtk11BingTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11BingCB|Root|1| -420311 13|Cast|42031101 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42031106|42031108 3|Cast|42031109 5|Cast|42031110 7|Cast|42031111 9|Cast|42031112 11|Cast|42031113 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11AnLoop|Root|1| 0|Effect|FxPet3HeonAtk11AnTr|Bip001Pelvis|1| 0|Effect|FxPet3HeonAtk11AnCB|Root|1| +420302 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030206|42030208 3|Cast|42030209 5|Cast|42030210 7|Cast|42030211 9|Cast|42030212 11|Cast|42030213 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Cast|42030218 0|Effect|FxPet3HeonAtk11WuliTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11WuliCB|Root|1|| +420303 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030306|42030308 3|Cast|42030309 5|Cast|42030310 7|Cast|42030311 9|Cast|42030312 11|Cast|42030313 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Cast|42030318 0|Effect|FxPet3HeonAtk11HuoTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11HuoCB|Root|1|| +420304 12|Magic|420312|0 0|Move|20|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030406|42030408 2|Cast|42030409 3|Cast|42030410 4|Cast|42030411 5|Cast|42030412 6|Cast|42030413 7|Cast|42030414 8|Cast|42030415 9|Cast|42030416 10|Cast|42030417 11|Cast|42030418 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Cast|42030423 0|Effect|FxPet3HeonAtk11LeiTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11LeiCB|Root|1|| +420305 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030506|42030508 3|Cast|42030509 5|Cast|42030510 7|Cast|42030511 9|Cast|42030512 11|Cast|42030513 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Cast|42030518 0|Effect|FxPet3HeonAtk11BingTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11BingCB|Root|1|| +420306 12|Magic|420312|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030606|42030608 3|Cast|42030609 5|Cast|42030610 7|Cast|42030611 9|Cast|42030612 11|Cast|42030613 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Cast|42030618 0|Effect|FxPet3HeonAtk11AnTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11AnCB|Root|1|| +420307 13|Cast|42030701 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030706|42030708 3|Cast|42030709 5|Cast|42030710 7|Cast|42030711 9|Cast|42030712 11|Cast|42030713 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11WuliLoop|Root|1|| 0|Effect|FxPet3HeonAtk11WuliTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11WuliCB|Root|1|| +420308 13|Cast|42030801 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030806|42030808 3|Cast|42030809 5|Cast|42030810 7|Cast|42030811 9|Cast|42030812 11|Cast|42030813 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11Huoloop|Root|1|| 0|Effect|FxPet3HeonAtk11HuoTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11HuoCB|Root|1|| +420309 13|Cast|42030901 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42030906|42030908 3|Cast|42030910 5|Cast|42030912 7|Cast|42030914 9|Cast|42030916 11|Cast|42030918 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11LeiLoop|Root|1|| 0|Effect|FxPet3HeonAtk11LeiTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11LeiCB|Root|1|| +420310 13|Cast|42031001 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42031006|42031008 3|Cast|42031009 5|Cast|42031010 7|Cast|42031011 9|Cast|42031012 11|Cast|42031013 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11BingLoop|Root|1|| 0|Effect|FxPet3HeonAtk11BingTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11BingCB|Root|1|| +420311 13|Cast|42031101 12|Magic|420322|0 0|Move|12|0.6|0|| 12|Move|12|0.3|-40|| 1|Cast|42031106|42031108 3|Cast|42031109 5|Cast|42031110 7|Cast|42031111 9|Cast|42031112 11|Cast|42031113 0|Effect|FxPet3HeoffAtk01Julong|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02Xiaosan|Bip001Pelvis|1|| 50|Effect|FxPet3HeoffAtk02XiaosanWeiba|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11AnLoop|Root|1|| 0|Effect|FxPet3HeonAtk11AnTr|Bip001Pelvis|1|| 0|Effect|FxPet3HeonAtk11AnCB|Root|1|| 410401 -410402 0|Effect|FxPet3MaoffChuxian|Bip001|1| -410403 0|Effect|FxPet3MaoffXiaoshi|Bip001|1| -410404 0|Effect|FxPet3MaoffAtk51Root|Bip001|1| -410405 0|Effect|FxPet3MaoffAtk41Sound|Bip001|1| -410406 0|Effect|FxPet3MaoffAtk42Sound|Bip001|1| -410407 0|Effect|FxPet3MaoffAtk43Sound|Bip001|1| +410402 0|Effect|FxPet3MaoffChuxian|Bip001|1|| +410403 0|Effect|FxPet3MaoffXiaoshi|Bip001|1|| +410404 0|Effect|FxPet3MaoffAtk51Root|Bip001|1|| +410405 0|Effect|FxPet3MaoffAtk41Sound|Bip001|1|| +410406 0|Effect|FxPet3MaoffAtk42Sound|Bip001|1|| +410407 0|Effect|FxPet3MaoffAtk43Sound|Bip001|1|| 420401 -420402 16|Magic|410401|0 4|Cast|42040202 4|Cast|42040203 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1| -420403 16|Magic|410401|0 4|Cast|42040302 4|Cast|42040303 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1| -420404 16|Magic|410401|0 4|Cast|42040402 4|Cast|42040403 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1| -420405 16|Magic|410401|0 4|Cast|42040502 4|Cast|42040503 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1| -420406 16|Magic|410401|0 4|Cast|42040602 4|Cast|42040603 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1| -420407 16|Magic|410401|0 4|Cast|42040702 4|Cast|42040703 4|Magic|420411|0 3|Effect|FxPet3MaonLuosaitaSound||1| 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1| 0|Effect|FxPet3MaonAtk01Bip002Neck|Bip002Neck|1| -420408 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Magic|420424|0 0|Effect|FxPet3MaonAtk02GpWuli||1| -420409 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Magic|420425|0 0|Effect|FxPet3MaonAtk02GpHuo||1| -420410 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Magic|420426|0 0|Effect|FxPet3MaonAtk02GpLei||1| -420411 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Magic|420427|0 0|Effect|FxPet3MaonAtk02GpBing||1| -420412 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 0|Magic|420428|0 0|Effect|FxPet3MaonAtk02GpAn||1| -420413 14|Magic|410401|0 7|Magic|420430|0 6|Effect|FxPet3MaonLuosaitaSound||1| 30|Effect|FxUiPet3MaonXiaoshi||1| 0|Effect|FxUiPet3MaonChuxian||1| 2|Effect|FxPet3MaonAtk02Bip002Neck|Bip002Neck|1| 0|Magic|420424|0 0|Effect|FxPet3MaonAtk02GpWuli||1| +420402 16|Magic|410401|0 4|Cast|42040202 4|Cast|42040203 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1|| +420403 16|Magic|410401|0 4|Cast|42040302 4|Cast|42040303 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1|| +420404 16|Magic|410401|0 4|Cast|42040402 4|Cast|42040403 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1|| +420405 16|Magic|410401|0 4|Cast|42040502 4|Cast|42040503 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1|| +420406 16|Magic|410401|0 4|Cast|42040602 4|Cast|42040603 4|Magic|420411|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1|| +420407 16|Magic|410401|0 4|Cast|42040702 4|Cast|42040703 4|Magic|420411|0 3|Effect|FxPet3MaonLuosaitaSound||1|| 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Effect|FxPet3MaonAtk01Bip002Spine1|Bip002Spine1|1|| 0|Effect|FxPet3MaonAtk01Bip002Neck|Bip002Neck|1|| +420408 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Magic|420424|0 0|Effect|FxPet3MaonAtk02GpWuli||1|| +420409 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Magic|420425|0 0|Effect|FxPet3MaonAtk02GpHuo||1|| +420410 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Magic|420426|0 0|Effect|FxPet3MaonAtk02GpLei||1|| +420411 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Magic|420427|0 0|Effect|FxPet3MaonAtk02GpBing||1|| +420412 14|Magic|410401|0 7|Magic|420430|0 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 0|Magic|420428|0 0|Effect|FxPet3MaonAtk02GpAn||1|| +420413 14|Magic|410401|0 7|Magic|420430|0 6|Effect|FxPet3MaonLuosaitaSound||1|| 30|Effect|FxUiPet3MaonXiaoshi||1|| 0|Effect|FxUiPet3MaonChuxian||1|| 2|Effect|FxPet3MaonAtk02Bip002Neck|Bip002Neck|1|| 0|Magic|420424|0 0|Effect|FxPet3MaonAtk02GpWuli||1|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA043.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA043.tsv index 656068f7..dff163b4 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA043.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA043.tsv @@ -1,22 +1,22 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -410601 0|Effect|FxPet3MaooffBornBip01|Bip001|1| -410602 0|Effect|FxPet3MaooffAtk01Bip01|Bip001|1| +410601 0|Effect|FxPet3MaooffBornBip01|Bip001|1|| +410602 0|Effect|FxPet3MaooffAtk01Bip01|Bip001|1|| 410603 -410604 0|Effect|FxPet3MaooffAtk02Bip01|Bip001|1| -410605 0|Effect|FxPet3MaooffAtk51|Root|1| -410606 0|Effect|FxPet3MaooffAtk41|Root|1| -410607 0|Effect|FxPet3MaooffAtk41|Root|1| -410608 0|Effect|FxPet3MaooffAtk43Bip01|Bip001|1| +410604 0|Effect|FxPet3MaooffAtk02Bip01|Bip001|1|| +410605 0|Effect|FxPet3MaooffAtk51|Root|1|| +410606 0|Effect|FxPet3MaooffAtk41|Root|1|| +410607 0|Effect|FxPet3MaooffAtk41|Root|1|| +410608 0|Effect|FxPet3MaooffAtk43Bip01|Bip001|1|| 420601 -420602 0|Cast|42060201|42060203 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060205 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060212|42060213|42060214|42060215 0|Cast|42060216 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420603 0|Cast|42060301|42060303 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060305 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060312|42060313|42060314|42060315 0|Cast|42060316 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420604 0|Cast|42060401|42060403 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060405 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060412|42060413|42060414|42060415 0|Cast|42060416 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420605 0|Cast|42060501|42060503 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060505 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060512|42060513|42060514|42060515 0|Cast|42060516 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420606 0|Cast|42060601|42060603 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060605 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060612|42060613|42060614|42060615 0|Cast|42060616 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420607 0|Cast|42060701|42060703 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060705 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060712|42060713|42060714|42060715 0|Cast|42060716 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420608 0|Cast|42060801|42060803 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060805 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060812|42060813|42060814|42060815 0|Cast|42060816 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420609 0|Cast|42060901|42060903 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42060905 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060912|42060913|42060914|42060915 0|Cast|42060916 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420610 0|Cast|42061001|42061003 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42061005 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061012|42061013|42061014|42061015 0|Cast|42061016 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420611 0|Cast|42061101|42061103 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42061105 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061112|42061113|42061114|42061115 0|Cast|42061116 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420612 0|Cast|42061201|42061203 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42061205 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061212|42061213|42061214|42061215 0|Cast|42061216 32|Cast|42061217|42061218|42061221 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| -420613 0|Cast|42061301|42061303 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1| 28|Cast|42061305 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061312|42061313|42061314|42061315 0|Cast|42061316 32|Cast|42061317|42061318|42061321 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1| +420602 0|Cast|42060201|42060203 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060205 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060212|42060213|42060214|42060215 0|Cast|42060216 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420603 0|Cast|42060301|42060303 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060305 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060312|42060313|42060314|42060315 0|Cast|42060316 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420604 0|Cast|42060401|42060403 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060405 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060412|42060413|42060414|42060415 0|Cast|42060416 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420605 0|Cast|42060501|42060503 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060505 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060512|42060513|42060514|42060515 0|Cast|42060516 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420606 0|Cast|42060601|42060603 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060605 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060612|42060613|42060614|42060615 0|Cast|42060616 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420607 0|Cast|42060701|42060703 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060705 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060712|42060713|42060714|42060715 0|Cast|42060716 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420608 0|Cast|42060801|42060803 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060805 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060812|42060813|42060814|42060815 0|Cast|42060816 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420609 0|Cast|42060901|42060903 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42060905 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42060912|42060913|42060914|42060915 0|Cast|42060916 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420610 0|Cast|42061001|42061003 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42061005 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061012|42061013|42061014|42061015 0|Cast|42061016 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420611 0|Cast|42061101|42061103 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42061105 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061112|42061113|42061114|42061115 0|Cast|42061116 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420612 0|Cast|42061201|42061203 31|Magic|420612|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42061205 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061212|42061213|42061214|42061215 0|Cast|42061216 32|Cast|42061217|42061218|42061221 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| +420613 0|Cast|42061301|42061303 31|Magic|420622|0 14|Effect|FxPet3MaoonAtk11BlinkBip01Head|Bip01Head|1|| 28|Cast|42061305 999|Effect|FxPet3MaoonFireWuqi001|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi002|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi003|Bip01Head|1|| 999|Effect|FxPet3MaoonFireWuqi004|Bip01Head|1|| 0|Magic|420630|0 12|Magic|420631|0 0|Cast|42061312|42061313|42061314|42061315 0|Cast|42061316 32|Cast|42061317|42061318|42061321 999|Effect|FxPet3MaoonFireWuqiEx001|Wuqi001|1|| 999|Effect|FxPet3MaoonFireWuqiEx003|Wuqi003|1|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA044.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA044.tsv index 16965a15..529d669b 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA044.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA044.tsv @@ -1,48 +1,48 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -410701 0|Effect|FxPet2YangoffAtkBornDummy001|Dummy001|1| -410702 0|Effect|FxPet3YangoffAtk01Dummy001|Dummy001|1| -410703 0|Effect|FxPet3YangoffAtk02Dummy001|Dummy001|1| -410704 0|Effect|FxPet2YangoffAtk51Bone022|Bone022|1| 0|Effect|FxPet2YangoffAtk51Bone024|Bone024|1| 0|Effect|FxPet2YangoffAtk51Dummy001|Dummy001|1| -410705 0|Effect|FxPet2YangoffAtk41Dummy001|Dummy001|1| -410706 0|Effect|FxPet2YangoffAtk41Dummy001|Dummy001|1| -410707 0|Effect|FxPet2YangoffAtk43Dummy001|Dummy001|1| +410701 0|Effect|FxPet2YangoffAtkBornDummy001|Dummy001|1|| +410702 0|Effect|FxPet3YangoffAtk01Dummy001|Dummy001|1|| +410703 0|Effect|FxPet3YangoffAtk02Dummy001|Dummy001|1|| +410704 0|Effect|FxPet2YangoffAtk51Bone022|Bone022|1|| 0|Effect|FxPet2YangoffAtk51Bone024|Bone024|1|| 0|Effect|FxPet2YangoffAtk51Dummy001|Dummy001|1|| +410705 0|Effect|FxPet2YangoffAtk41Dummy001|Dummy001|1|| +410706 0|Effect|FxPet2YangoffAtk41Dummy001|Dummy001|1|| +410707 0|Effect|FxPet2YangoffAtk43Dummy001|Dummy001|1|| 420701 -420702 18|Magic|410703|0 14|Cast|42070202 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420703 18|Magic|410703|0 14|Cast|42070302 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420704 18|Magic|410703|0 14|Cast|42070402 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420705 18|Magic|410703|0 14|Cast|42070502 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420706 18|Magic|410703|0 14|Cast|42070602 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420707 18|Magic|410703|0 14|Cast|42070702 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420708 18|Magic|410703|0 14|Cast|42070802 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420709 18|Magic|410703|0 14|Cast|42070902 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420710 18|Magic|410703|0 14|Cast|42071002 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -420711 18|Magic|410703|0 14|Cast|42071102 35|Effect|FxPet2YangonAtk11Xiaoshi||1| 2|Effect|FxPet2YangonAtk11Chuxian||1| 2|Effect|FxPet2YangonAtk11||1| -410801 0|Effect|FxPet3YingBorn||1| -410802 0|Effect|FxPet3YingAtk01||1| +420702 18|Magic|410703|0 14|Cast|42070202 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420703 18|Magic|410703|0 14|Cast|42070302 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420704 18|Magic|410703|0 14|Cast|42070402 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420705 18|Magic|410703|0 14|Cast|42070502 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420706 18|Magic|410703|0 14|Cast|42070602 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420707 18|Magic|410703|0 14|Cast|42070702 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420708 18|Magic|410703|0 14|Cast|42070802 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420709 18|Magic|410703|0 14|Cast|42070902 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420710 18|Magic|410703|0 14|Cast|42071002 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +420711 18|Magic|410703|0 14|Cast|42071102 35|Effect|FxPet2YangonAtk11Xiaoshi||1|| 2|Effect|FxPet2YangonAtk11Chuxian||1|| 2|Effect|FxPet2YangonAtk11||1|| +410801 0|Effect|FxPet3YingBorn||1|| +410802 0|Effect|FxPet3YingAtk01||1|| 410803 -410804 0|Effect|FxPet3YingAtk51||1| -410805 0|Effect|FxPet3YingAtk41||1| -410806 0|Effect|FxPet3YingAtk41||1| -410807 0|Effect|FxPet3YingAtk43||1| +410804 0|Effect|FxPet3YingAtk51||1|| +410805 0|Effect|FxPet3YingAtk41||1|| +410806 0|Effect|FxPet3YingAtk41||1|| +410807 0|Effect|FxPet3YingAtk43||1|| 420801 -420802 21|Magic|410803|0 20|Cast|42080202 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 1|Effect|FxPet3YingAtk11||1| -420803 21|Magic|410803|0 20|Cast|42080302 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 1|Effect|FxPet3YingAtk11||1| -420804 21|Magic|410803|0 20|Cast|42080402 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 1|Effect|FxPet3YingAtk11||1| -420805 21|Magic|410803|0 20|Cast|42080502 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 1|Effect|FxPet3YingAtk11||1| -420806 21|Magic|410803|0 20|Cast|42080602 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 1|Effect|FxPet3YingAtk11||1| -420807 21|Magic|410803|0 20|Cast|42080702 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1| -420808 21|Magic|410803|0 20|Cast|42080802 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1| -420809 21|Magic|410803|0 20|Cast|42080902 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1| -420810 21|Magic|410803|0 20|Cast|42081002 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 17|Magic|410816|0 0|Effect|FxPet3YingAtk11||1| -420811 21|Magic|410803|0 20|Cast|42081102 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1| 27|Effect|FxPet3YingXiaoshi||1| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1| +420802 21|Magic|410803|0 20|Cast|42080202 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 1|Effect|FxPet3YingAtk11||1|| +420803 21|Magic|410803|0 20|Cast|42080302 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 1|Effect|FxPet3YingAtk11||1|| +420804 21|Magic|410803|0 20|Cast|42080402 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 1|Effect|FxPet3YingAtk11||1|| +420805 21|Magic|410803|0 20|Cast|42080502 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 1|Effect|FxPet3YingAtk11||1|| +420806 21|Magic|410803|0 20|Cast|42080602 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 1|Effect|FxPet3YingAtk11||1|| +420807 21|Magic|410803|0 20|Cast|42080702 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1|| +420808 21|Magic|410803|0 20|Cast|42080802 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1|| +420809 21|Magic|410803|0 20|Cast|42080902 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1|| +420810 21|Magic|410803|0 20|Cast|42081002 10|RecordTarget|0.5|100|0|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 17|Magic|410816|0 0|Effect|FxPet3YingAtk11||1|| +420811 21|Magic|410803|0 20|Cast|42081102 10|RecordTarget|0.5|100|-0.5|| 11|Move|100|0.5|1|| 11|Turn|360|0.1|1 11|Effect|FxPet3YingAtk1102|Bip001|1|| 27|Effect|FxPet3YingXiaoshi||1|| 17|Magic|410816|0 1|Effect|FxPet3YingAtk11||1|| 420812 -411001 0|Effect|FxPet3HuoffBorn|Dummy001|1| -411002 0|Effect|FxPet3HuoffAtk01|Dummy001|1| +411001 0|Effect|FxPet3HuoffBorn|Dummy001|1|| +411002 0|Effect|FxPet3HuoffAtk01|Dummy001|1|| 411003 -411004 0|Effect|FxPet3HuoffAtk51|Dummy001|1| -411005 0|Effect|FxPet3HuoffAtk41|Dummy001|1| -411006 0|Effect|FxPet3HuoffAtk41|Dummy001|1| -411007 0|Effect|FxPet3HuoffAtk42|Dummy001|1| +411004 0|Effect|FxPet3HuoffAtk51|Dummy001|1|| +411005 0|Effect|FxPet3HuoffAtk41|Dummy001|1|| +411006 0|Effect|FxPet3HuoffAtk41|Dummy001|1|| +411007 0|Effect|FxPet3HuoffAtk42|Dummy001|1|| 411008 1|Cast|41100802|41100803 0|Move|10|0.2|0|| 421001 421002 5|Cast|42100201|42100202 4|Cast|42100203 7|Cast|42100204 9|Cast|42100205 11|Cast|42100206 13|Cast|42100207 15|Cast|42100208 17|Cast|42100209 19|Cast|42100210 21|Cast|42100211 15|Cast|42100212 @@ -55,29 +55,58 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 421009 21|Cast|42100901 5|Cast|42100902 4|Cast|42100903 7|Cast|42100904 9|Cast|42100905 11|Cast|42100906 13|Cast|42100907 15|Cast|42100908 17|Cast|42100909 19|Cast|42100910 421010 21|Cast|42101001 5|Cast|42101002 4|Cast|42101003 7|Cast|42101004 9|Cast|42101005 11|Cast|42101006 13|Cast|42101007 15|Cast|42101008 17|Cast|42101009 19|Cast|42101010 421011 21|Cast|42101101 5|Cast|42101102 4|Cast|42101103 7|Cast|42101104 9|Cast|42101105 11|Cast|42101106 13|Cast|42101107 15|Cast|42101108 17|Cast|42101109 19|Cast|42101110 -421012 4|Magic|411003|0 6|Effect|FxPet3HuonAtk12||1| 0|Cast|42101206 -421013 1|Move|-20|0.1|0|| 14|Cast|42101302 10|Magic|411003|0 1|Turn|360|0.7|1 12|Cast|42101305 15|Cast|42101306 10|Effect|FxPet3HuonAtk12|Bip001|1| 13|RecordTarget|0.05|25|3|1| 13|Move|20|0.05|10|| 0|Cast|42101310 -421014 14|Cast|42101402 10|Magic|411003|0 1|Turn|360|0.7|1 12|Cast|42101405 15|Cast|42101406 10|Effect|FxPet3HuonAtk12|Bip001|1| 13|RecordTarget|0.05|25|3|1| 13|Move|20|0.05|10|| 1|Move|-20|0.1|0|| 0|Cast|42101411 +421012 4|Magic|411003|0 6|Effect|FxPet3HuonAtk12||1|| 0|Cast|42101206 +421013 1|Move|-20|0.1|0|| 14|Cast|42101302 10|Magic|411003|0 1|Turn|360|0.7|1 12|Cast|42101305 15|Cast|42101306 10|Effect|FxPet3HuonAtk12|Bip001|1|| 13|RecordTarget|0.05|25|3|1| 13|Move|20|0.05|10|| 0|Cast|42101310 +421014 14|Cast|42101402 10|Magic|411003|0 1|Turn|360|0.7|1 12|Cast|42101405 15|Cast|42101406 10|Effect|FxPet3HuonAtk12|Bip001|1|| 13|RecordTarget|0.05|25|3|1| 13|Move|20|0.05|10|| 1|Move|-20|0.1|0|| 0|Cast|42101411 421015 21|Cast|42101501 5|Cast|42101502 4|Cast|42101503 7|Cast|42101504 9|Cast|42101505 11|Cast|42101506 13|Cast|42101507 15|Cast|42101508 17|Cast|42101509 19|Cast|42101510 -421016 14|Cast|42101602 10|Magic|411003|0 1|Turn|360|0.7|1 12|Cast|42101605 15|Cast|42101606 10|Effect|FxPet3HuonAtk12|Bip001|1| 13|RecordTarget|0.05|25|3|1| 13|Move|20|0.05|10|| 1|Move|-20|0.1|0|| 0|Cast|42101611 +421016 14|Cast|42101602 10|Magic|411003|0 1|Turn|360|0.7|1 12|Cast|42101605 15|Cast|42101606 10|Effect|FxPet3HuonAtk12|Bip001|1|| 13|RecordTarget|0.05|25|3|1| 13|Move|20|0.05|10|| 1|Move|-20|0.1|0|| 0|Cast|42101611 421017 5|Cast|42101701|42101702 4|Cast|42101703 7|Cast|42101704 9|Cast|42101705 11|Cast|42101706 13|Cast|42101707 15|Cast|42101708 17|Cast|42101709 19|Cast|42101710 21|Cast|42101711 15|Cast|42101712 -411101 0|Effect|FxPet3TuoffBorn|Dummy001|1| -411102 0|Effect|FxPet3TuAtk01||1| -411103 1|Effect|FxPet3TuAtk02||1| -411104 0|Effect|FxPet3TuoffAtk51||1| -411105 0|Effect|FxPet3TuoffAtk41||1| -411106 0|Effect|FxPet3TuoffAtk43||1| -411107 0|Effect|FxPet3TuoffAtk43||1| +411101 0|Effect|FxPet3TuoffBorn|Dummy001|1|| +411102 0|Effect|FxPet3TuAtk01||1|| +411103 1|Effect|FxPet3TuAtk02||1|| +411104 0|Effect|FxPet3TuoffAtk51||1|| +411105 0|Effect|FxPet3TuoffAtk41||1|| +411106 0|Effect|FxPet3TuoffAtk43||1|| +411107 0|Effect|FxPet3TuoffAtk43||1|| 411108 5|Magic|410006|0 81|Magic|411161|0 100|Magic|411103|0 5|Magic|411149|0 421101 -421102 21|Magic|411103|0 10|Cast|42110202 10|Magic|411147|0 14|Cast|42110205 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110209|42110213 9|Magic|411153|0 1|Magic|411152|0 -421103 21|Magic|411103|0 10|Cast|42110302 10|Magic|411147|0 14|Cast|42110305 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110309|42110313 9|Magic|411153|0 1|Magic|411152|0 -421104 21|Magic|411103|0 10|Cast|42110402 10|Magic|411147|0 14|Cast|42110405 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110409|42110413 9|Magic|411153|0 1|Magic|411152|0 -421105 21|Magic|411103|0 10|Cast|42110502 10|Magic|411147|0 14|Cast|42110505 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110509|42110513 9|Magic|411153|0 1|Magic|411152|0 -421106 21|Magic|411103|0 10|Cast|42110602 10|Magic|411147|0 14|Cast|42110605 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110609|42110613 9|Magic|411153|0 1|Magic|411152|0 -421107 21|Magic|411103|0 10|Cast|42110702 10|Magic|411147|0 14|Cast|42110705 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110709|42110713 9|Magic|411153|0 1|Magic|411152|0 -421108 21|Magic|411103|0 10|Cast|42110802 10|Magic|411147|0 14|Cast|42110805 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110809|42110813 9|Magic|411153|0 1|Magic|411152|0 -421109 21|Magic|411103|0 10|Cast|42110902 10|Magic|411147|0 14|Cast|42110905 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42110909|42110913 9|Magic|411153|0 1|Magic|411152|0 -421110 21|Magic|411103|0 10|Cast|42111002 10|Magic|411147|0 14|Cast|42111005 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42111009|42111013 9|Magic|411153|0 1|Magic|411152|0 -421111 21|Magic|411103|0 10|Cast|42111102 10|Magic|411147|0 14|Cast|42111105 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42111109|42111113 9|Magic|411153|0 1|Magic|411152|0 -421112 21|Magic|411103|0 10|Cast|42111202 14|Cast|42111205 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1| 1|Effect|FxPet3TuonAtk11Bianda||1| 10|Cast|42111209|42111213 1|Cast|42111214 9|Magic|411153|0 1|Magic|411152|0 +421102 21|Magic|411103|0 10|Cast|42110202 10|Magic|411147|0 14|Cast|42110205 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110209|42110213 9|Magic|411153|0 1|Magic|411152|0 +421103 21|Magic|411103|0 10|Cast|42110302 10|Magic|411147|0 14|Cast|42110305 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110309|42110313 9|Magic|411153|0 1|Magic|411152|0 +421104 21|Magic|411103|0 10|Cast|42110402 10|Magic|411147|0 14|Cast|42110405 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110409|42110413 9|Magic|411153|0 1|Magic|411152|0 +421105 21|Magic|411103|0 10|Cast|42110502 10|Magic|411147|0 14|Cast|42110505 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110509|42110513 9|Magic|411153|0 1|Magic|411152|0 +421106 21|Magic|411103|0 10|Cast|42110602 10|Magic|411147|0 14|Cast|42110605 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110609|42110613 9|Magic|411153|0 1|Magic|411152|0 +421107 21|Magic|411103|0 10|Cast|42110702 10|Magic|411147|0 14|Cast|42110705 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110709|42110713 9|Magic|411153|0 1|Magic|411152|0 +421108 21|Magic|411103|0 10|Cast|42110802 10|Magic|411147|0 14|Cast|42110805 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110809|42110813 9|Magic|411153|0 1|Magic|411152|0 +421109 21|Magic|411103|0 10|Cast|42110902 10|Magic|411147|0 14|Cast|42110905 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42110909|42110913 9|Magic|411153|0 1|Magic|411152|0 +421110 21|Magic|411103|0 10|Cast|42111002 10|Magic|411147|0 14|Cast|42111005 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42111009|42111013 9|Magic|411153|0 1|Magic|411152|0 +421111 21|Magic|411103|0 10|Cast|42111102 10|Magic|411147|0 14|Cast|42111105 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42111109|42111113 9|Magic|411153|0 1|Magic|411152|0 +421112 21|Magic|411103|0 10|Cast|42111202 14|Cast|42111205 16|Magic|411127|0 16|Effect|FxPet3TuonAtk11Suoxiao||1|| 1|Effect|FxPet3TuonAtk11Bianda||1|| 10|Cast|42111209|42111213 1|Cast|42111214 9|Magic|411153|0 1|Magic|411152|0 +411301 0|Cast|41130102 +411302 2|Move|200|0.15||| 14|Magic|411331|0 0|Effect|FxPet3QuanoffAtk01|robotBone00|1|| +411303 0|Effect|FxPet3QuanoffAtk02|robotBone00|1|| +411304 0|Effect|FxPet3QuanoffAtk51||1|| +411305 0|Effect|FxPet3QuanoffAtk41|robotBone00|1|| +411306 0|Effect|FxPet3QuanoffAtk43||1|| +411307 0|Effect|FxPet3QuanoffAtk43||1|| +411308 2|Move|200|0.15||| 14|Magic|411331|0 0|Effect|FxPet3QuanoffAtk03|robotBone00|1|| +411309 0|Effect|FxPet3QuanoffAtk02|robotBone00|1|| +421301 +421302 4|Magic|410004|0 14|Magic|411329|0 0|Effect|FxPet3QuanonAtk11Chuansong|||| 13|Cast|42130204 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 14|Cast|42130206 0|Magic|411327|0 22|Magic|411326|0 +421303 4|Magic|410004|0 14|Magic|411329|0 0|Effect|FxPet3QuanonAtk11Chuansong|||| 13|Cast|42130304 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 14|Cast|42130306 0|Magic|411327|0 22|Magic|411326|0 +421304 4|Magic|410004|0 14|Magic|411329|0 0|Effect|FxPet3QuanonAtk11Chuansong|||| 13|Cast|42130404 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 14|Cast|42130406 0|Magic|411327|0 22|Magic|411326|0 +421305 4|Magic|410004|0 14|Magic|411329|0 0|Effect|FxPet3QuanonAtk11Chuansong|||| 13|Cast|42130504 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 14|Cast|42130506 0|Magic|411327|0 22|Magic|411326|0 +421306 4|Magic|410004|0 14|Magic|411329|0 0|Effect|FxPet3QuanonAtk11Chuansong|||| 13|Cast|42130604 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 14|Cast|42130606 0|Magic|411327|0 22|Magic|411326|0 +421307 4|Magic|410004|0 0|Effect|FxPet3QuanonAtk11Chuansong02|||| 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 10|Cast|42130706 10|Magic|411332|0 22|Magic|411326|0 +421308 4|Magic|410004|0 0|Effect|FxPet3QuanonAtk11Chuansong02|||| 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 10|Cast|42130806 10|Magic|411332|0 22|Magic|411326|0 +421309 4|Magic|410004|0 0|Effect|FxPet3QuanonAtk11Chuansong02|||| 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 10|Cast|42130906 10|Magic|411332|0 22|Magic|411326|0 +421310 4|Magic|410004|0 0|Effect|FxPet3QuanonAtk11Chuansong02|||| 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 10|Cast|42131006 10|Magic|411332|0 22|Magic|411326|0 +421311 4|Magic|410004|0 0|Effect|FxPet3QuanonAtk11Chuansong02|||| 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 10|Cast|42131106 10|Magic|411332|0 22|Magic|411326|0 +421312 4|Magic|410004|0 0|Effect|FxPet3QuanonAtk11Chuansong|||| 13|Cast|42131205 0|Effect|FxPet3QuanonAtk11Penhuo|armBone03||| 14|Cast|42131207 20|Magic|411326|0 +421313 38|Magic|411303|0 +421314 38|Magic|411303|0 +421315 38|Magic|411303|0 +421316 38|Magic|411303|0 +421317 38|Magic|411303|0 +421318 38|Magic|411303|0 +421319 38|Magic|411303|0 +421320 38|Magic|411303|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA045.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA045.tsv index b69cf0f4..20bb03b7 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA045.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA045.tsv @@ -1,29 +1,29 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -410901 0|Effect|FxPet2CiweioffBorn||| -410902 0|Effect|FxPet2CiweioffAtk01||| -410903 0|Effect|FxPet2CiweioffAtk02||| -410904 0|Effect|FxPet2CiweioffAtk51||| -410905 0|Effect|FxPet2CiweioffAtk41||| -410906 0|Effect|FxPet2CiweioffAtk41||| -410907 0|Effect|FxPet2CiweioffAtk43||| +410901 0|Effect|FxPet2CiweioffBorn|||| +410902 0|Effect|FxPet2CiweioffAtk01|||| +410903 0|Effect|FxPet2CiweioffAtk02|||| +410904 0|Effect|FxPet2CiweioffAtk51|||| +410905 0|Effect|FxPet2CiweioffAtk41|||| +410906 0|Effect|FxPet2CiweioffAtk41|||| +410907 0|Effect|FxPet2CiweioffAtk43|||| 420901 -420902 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090205 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 2|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420903 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090305 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420904 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090405 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420905 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090505 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420906 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090605 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420907 3|Cast|42090702|42090709 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1| 16|Effect|FxPet2CiweiXiaoshi|0|1| -420908 3|Cast|42090802|42090809 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1| 16|Effect|FxPet2CiweiXiaoshi|0|1| -420909 3|Cast|42090902|42090909 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1| 16|Effect|FxPet2CiweiXiaoshi|0|1| -420910 3|Cast|42091002|42091009 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13|0|1| 16|Effect|FxPet2CiweiXiaoshi|0|1| -420911 3|Cast|42091102|42091109 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1| 16|Effect|FxPet2CiweiXiaoshi|0|1| -420912 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091205 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420913 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091305 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420914 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091405 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420915 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091505 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1| 4|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420916 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091605 0|Turn|360|0.1|1 18|Turn|720|0.1|1 0|Move|30|1.5|30|| 4|Effect|FxPet2CiweionAtk1101|Bip001|1| 0|Effect|FxPet2CiweionAtk1102||1| 10|Effect|FxPet2CiweionAtk1103||1| 16|Effect|FxPet2CiweionAtk1104||1| 18|Effect|FxPet2CiweionAtk1105||1| -420917 0|Magic|420927|0 2|Cast|42091702 2|Effect|FxPet2CiweionAtk14||1| 2|Magic|420928|0 -420918 0|Magic|420927|0 2|Cast|42091802 2|Effect|FxPet2CiweionAtk14||1| 2|Magic|420928|0 -420919 0|Magic|420927|0 2|Cast|42091902 2|Effect|FxPet2CiweionAtk14||1| 2|Magic|420928|0 -420920 0|Magic|420927|0 2|Cast|42092002 2|Effect|FxPet2CiweionAtk14||1| 2|Magic|420928|0 -420921 0|Magic|420927|0 2|Cast|42092102 2|Effect|FxPet2CiweionAtk14||1| 2|Magic|420928|0 +420902 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090205 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 2|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420903 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090305 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420904 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090405 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420905 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090505 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420906 0|Magic|420903|0 0|Magic|420912|0 0|Magic|420929|0 4|Cast|42090605 0|Turn|360|0.1|1 16|Turn|720|0.1|1 18|Turn|720|0.1|1 18|Move|10|1.5|10|| 26|Magic|420915|0 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420907 3|Cast|42090702|42090709 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1|| 16|Effect|FxPet2CiweiXiaoshi|0|1|| +420908 3|Cast|42090802|42090809 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1|| 16|Effect|FxPet2CiweiXiaoshi|0|1|| +420909 3|Cast|42090902|42090909 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1|| 16|Effect|FxPet2CiweiXiaoshi|0|1|| +420910 3|Cast|42091002|42091009 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13|0|1|| 16|Effect|FxPet2CiweiXiaoshi|0|1|| +420911 3|Cast|42091102|42091109 3|Move|1|0.6|10|| 3|Effect|FxPet2CiweionAtk13||1|| 16|Effect|FxPet2CiweiXiaoshi|0|1|| +420912 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091205 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420913 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091305 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420914 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091405 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420915 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091505 0|Turn|360|0.1|1 18|Turn|720|0.1|1 18|Move|30|1.5|30|| 0|Effect|FxPet2CiweionAtk1101|Bip001|1|| 4|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420916 0|Magic|420904|0 0|Magic|420912|0 0|Magic|420920|0 0|Magic|420929|0 4|Cast|42091605 0|Turn|360|0.1|1 18|Turn|720|0.1|1 0|Move|30|1.5|30|| 4|Effect|FxPet2CiweionAtk1101|Bip001|1|| 0|Effect|FxPet2CiweionAtk1102||1|| 10|Effect|FxPet2CiweionAtk1103||1|| 16|Effect|FxPet2CiweionAtk1104||1|| 18|Effect|FxPet2CiweionAtk1105||1|| +420917 0|Magic|420927|0 2|Cast|42091702 2|Effect|FxPet2CiweionAtk14||1|| 2|Magic|420928|0 +420918 0|Magic|420927|0 2|Cast|42091802 2|Effect|FxPet2CiweionAtk14||1|| 2|Magic|420928|0 +420919 0|Magic|420927|0 2|Cast|42091902 2|Effect|FxPet2CiweionAtk14||1|| 2|Magic|420928|0 +420920 0|Magic|420927|0 2|Cast|42092002 2|Effect|FxPet2CiweionAtk14||1|| 2|Magic|420928|0 +420921 0|Magic|420927|0 2|Cast|42092102 2|Effect|FxPet2CiweionAtk14||1|| 2|Magic|420928|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA061.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA061.tsv index 00673bdd..1cdd67eb 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA061.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA061.tsv @@ -14,9 +14,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400113 400114 400115 -400116 0|Effect|FxSushechaguanFailure|MarkCase|1| -400117 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -400118 2|Magic|400102|0 +400116 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400117 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +400118 2|Magic|400102|0| 400119 400120 400121 @@ -35,6 +35,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400134 400135 400136 +400137 +400138 +400139 400201 400202 400203 @@ -50,9 +53,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400213 400214 400215 -400216 0|Effect|FxSushechaguanFailure|MarkCase|1| -400217 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -400218 2|Magic|400102|0 +400216 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400217 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +400218 2|Magic|400102|0| 400219 400220 400221 @@ -71,6 +74,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400234 400235 400236 +400237 +400238 400301 400302 400303 @@ -86,9 +91,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400313 400314 400315 -400316 0|Effect|FxSushechaguanFailure|MarkCase|1| -400317 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -400318 2|Magic|400102|0 +400316 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400317 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +400318 2|Magic|400102|0| 400319 400320 400321 @@ -107,6 +112,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400334 400335 400336 +400337 +400338 400401 400402 400403 @@ -122,9 +129,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400413 400414 400415 -400416 0|Effect|FxSushechaguanFailure|MarkCase|1| -400417 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -400418 2|Magic|400102|0 +400416 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400417 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +400418 2|Magic|400102|0| 400419 400420 400421 @@ -143,6 +150,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400434 400435 400436 +400437 +400438 400501 400502 400503 @@ -173,6 +182,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400528 400529 400530 +400531 +400532 +400533 +400534 +400535 2|Magic|400102|0| +400536 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400537 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 400601 400602 400603 @@ -188,9 +204,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400613 400614 400615 -400616 0|Effect|FxSushechaguanFailure|MarkCase|1| -400617 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -400618 2|Magic|400102|0 +400616 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400617 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +400618 2|Magic|400102|0| 400619 400620 400621 @@ -209,6 +225,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400634 400635 400636 +400637 +400638 400701 400702 400703 @@ -231,7 +249,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400720 400721 400722 -400723 +400723 1|Move|13|0.1|0|| 400724 400725 400726 @@ -239,6 +257,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400728 400729 400730 +400731 +400732 +400733 +400734 +400735 2|Magic|400102|0| +400736 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400737 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 400801 400802 400803 @@ -254,9 +279,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400813 400814 400815 -400816 0|Effect|FxSushechaguanFailure|MarkCase|1| -400817 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -400818 2|Magic|400102|0 +400816 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400817 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +400818 2|Magic|400102|0| 400819 400820 400821 @@ -275,6 +300,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400834 400835 400836 +400837 +400838 400901 400902 400903 @@ -287,7 +314,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400910 400911 400912 -400913 +400913 1|Move|13|0.1|0|| 400914 400915 400916 @@ -295,6 +322,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 400918 400919 400920 +400921 +400922 +400923 +400924 +400925 2|Magic|400102|0| +400926 0|Effect|FxSushechaguanFailure|MarkCase|1|| +400927 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 401001 401002 401003 @@ -325,6 +359,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401028 401029 401030 +401031 +401032 +401033 +401034 +401035 2|Magic|400102|0| +401036 0|Effect|FxSushechaguanFailure|MarkCase|1|| +401037 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 401101 401102 401103 @@ -345,6 +386,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401118 401119 401120 +401121 +401122 +401123 +401124 +401125 2|Magic|400102|0| +401126 0|Effect|FxSushechaguanFailure|MarkCase|1|| +401127 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 401201 401202 401203 @@ -360,9 +408,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401213 401214 401215 -401216 0|Effect|FxSushechaguanFailure|MarkCase|1| -401217 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -401218 2|Magic|400102|0 +401216 0|Effect|FxSushechaguanFailure|MarkCase|1|| +401217 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +401218 2|Magic|400102|0| 401219 401220 401221 @@ -381,6 +429,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401234 401235 401236 +401237 +401238 401301 401302 401303 @@ -396,9 +446,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401313 401314 401315 -401316 0|Effect|FxSushechaguanFailure|MarkCase|1| -401317 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -401318 2|Magic|400102|0 +401316 0|Effect|FxSushechaguanFailure|MarkCase|1|| +401317 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +401318 2|Magic|400102|0| 401319 401320 401321 @@ -417,6 +467,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401334 401335 401336 +401337 +401338 401401 401402 401403 @@ -432,9 +484,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401413 401414 401415 -401416 0|Effect|FxSushechaguanFailure|MarkCase|1| -401417 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -401418 2|Magic|400102|0 +401416 0|Effect|FxSushechaguanFailure|MarkCase|1|| +401417 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +401418 2|Magic|400102|0| 401419 401420 401421 @@ -453,6 +505,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401434 401435 401436 +401437 +401438 401501 401502 401503 @@ -468,9 +522,9 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401513 401514 401515 -401516 0|Effect|FxSushechaguanFailure|MarkCase|1| -401517 0|Effect|FxQXinqingTisheng||1| 2|Magic|400102|0 -401518 2|Magic|400102|0 +401516 0|Effect|FxSushechaguanFailure|MarkCase|1|| +401517 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +401518 2|Magic|400102|0| 401519 401520 401521 @@ -489,6 +543,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401534 401535 401536 +401537 +401538 401601 401602 401603 @@ -525,6 +581,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401634 401635 401636 +401637 +401638 401701 401702 401703 @@ -561,6 +619,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401734 401735 401736 +401737 +401738 401801 401802 401803 @@ -597,6 +657,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401834 401835 401836 +401837 +401838 401901 401902 401903 @@ -633,6 +695,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 401934 401935 401936 +401937 +401938 402001 402002 402003 @@ -669,6 +733,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402034 402035 402036 +402037 +402038 402101 402102 402103 @@ -681,7 +747,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402110 402111 402112 -402113 +402113 1|Move|13|0.1|0|| 402114 402115 402116 @@ -689,6 +755,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402118 402119 402120 +402121 +402122 +402123 +402124 +402125 2|Magic|400102|0| +402126 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402127 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402201 402202 402203 @@ -701,7 +774,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402210 402211 402212 -402213 +402213 1|Move|13|0.1|0|| 402214 402215 402216 @@ -709,6 +782,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402218 402219 402220 +402221 +402222 +402223 +402224 +402225 2|Magic|400102|0| +402226 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402227 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402301 402302 402303 @@ -721,7 +801,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402310 402311 402312 -402313 +402313 1|Move|13|0.1|0|| 402314 402315 402316 @@ -729,6 +809,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402318 402319 402320 +402321 +402322 +402323 +402324 +402325 2|Magic|400102|0| +402326 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402327 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402401 402402 402403 @@ -741,7 +828,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402410 402411 402412 -402413 +402413 1|Move|13|0.1|0|| 402414 402415 402416 @@ -749,6 +836,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402418 402419 402420 +402421 +402422 +402423 +402424 +402425 2|Magic|400102|0| +402426 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402427 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402501 402502 402503 @@ -761,7 +855,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402510 402511 402512 -402513 +402513 1|Move|13|0.1|0|| 402514 402515 402516 @@ -769,6 +863,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402518 402519 402520 +402521 +402522 +402523 +402524 +402525 2|Magic|400102|0| +402526 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402527 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402601 402602 402603 @@ -781,7 +882,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402610 402611 402612 -402613 +402613 1|Move|13|0.1|0|| 402614 402615 402616 @@ -789,6 +890,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402618 402619 402620 +402621 +402622 +402623 +402624 +402625 2|Magic|400102|0| +402626 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402627 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402701 402702 402703 @@ -801,7 +909,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402710 402711 402712 -402713 +402713 1|Move|13|0.1|0|| 402714 402715 402716 @@ -809,6 +917,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402718 402719 402720 +402721 +402722 +402723 +402724 +402725 2|Magic|400102|0| +402726 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402727 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402801 402802 402803 @@ -821,7 +936,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402810 402811 402812 -402813 +402813 1|Move|13|0.1|0|| 402814 402815 402816 @@ -829,6 +944,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402818 402819 402820 +402821 +402822 +402823 +402824 +402825 2|Magic|400102|0| +402826 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402827 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 402901 402902 402903 @@ -841,7 +963,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402910 402911 402912 -402913 +402913 1|Move|13|0.1|0|| 402914 402915 402916 @@ -849,6 +971,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 402918 402919 402920 +402921 +402922 +402923 +402924 +402925 2|Magic|400102|0| +402926 0|Effect|FxSushechaguanFailure|MarkCase|1|| +402927 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403001 403002 403003 @@ -861,7 +990,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403010 403011 403012 -403013 +403013 1|Move|13|0.1|0|| 403014 403015 403016 @@ -869,6 +998,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403018 403019 403020 +403021 +403022 +403023 +403024 +403025 2|Magic|400102|0| +403026 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403027 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403101 403102 403103 @@ -881,7 +1017,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403110 403111 403112 -403113 +403113 1|Move|13|0.1|0|| 403114 403115 403116 @@ -889,6 +1025,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403118 403119 403120 +403121 +403122 +403123 +403124 +403125 2|Magic|400102|0| +403126 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403127 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403201 403202 403203 @@ -901,7 +1044,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403210 403211 403212 -403213 +403213 1|Move|13|0.1|0|| 403214 403215 403216 @@ -909,6 +1052,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403218 403219 403220 +403221 +403222 +403223 +403224 +403225 2|Magic|400102|0| +403226 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403227 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403301 403302 403303 @@ -921,7 +1071,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403310 403311 403312 -403313 +403313 1|Move|13|0.1|0|| 403314 403315 403316 @@ -929,6 +1079,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403318 403319 403320 +403321 +403322 +403323 +403324 +403325 2|Magic|400102|0| +403326 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403327 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403401 403402 403403 @@ -941,7 +1098,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403410 403411 403412 -403413 +403413 1|Move|13|0.1|0|| 403414 403415 403416 @@ -949,6 +1106,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403418 403419 403420 +403421 +403422 +403423 +403424 +403425 2|Magic|400102|0| +403426 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403427 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403501 403502 403503 @@ -961,7 +1125,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403510 403511 403512 -403513 +403513 1|Move|13|0.1|0|| 403514 403515 403516 @@ -969,6 +1133,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403518 403519 403520 +403521 +403522 +403523 +403524 +403525 2|Magic|400102|0| +403526 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403527 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403601 403602 403603 @@ -981,7 +1152,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403610 403611 403612 -403613 +403613 1|Move|13|0.1|0|| 403614 403615 403616 @@ -989,6 +1160,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403618 403619 403620 +403621 +403622 +403623 +403624 +403625 2|Magic|400102|0| +403626 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403627 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| 403701 403702 403703 @@ -1001,7 +1179,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403710 403711 403712 -403713 +403713 1|Move|13|0.1|0|| 403714 403715 403716 @@ -1009,3 +1187,305 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 403718 403719 403720 +403721 +403722 +403723 +403724 +403725 2|Magic|400102|0| +403726 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403727 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +403801 +403802 +403803 +403804 +403805 +403806 +403807 +403808 +403809 +403810 +403811 +403812 +403813 1|Move|13|0.1|0|| +403814 +403815 +403816 +403817 +403818 +403819 +403820 +403821 +403822 +403823 +403824 +403825 2|Magic|400102|0| +403826 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403827 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +403901 +403902 +403903 +403904 +403905 +403906 +403907 +403908 +403909 +403910 +403911 +403912 +403913 1|Move|13|0.1|0|| +403914 +403915 +403916 +403917 +403918 +403919 +403920 +403921 +403922 +403923 +403924 +403925 2|Magic|400102|0| +403926 0|Effect|FxSushechaguanFailure|MarkCase|1|| +403927 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404001 +404002 +404003 +404004 +404005 +404006 +404007 +404008 +404009 +404010 +404011 +404012 +404013 1|Move|13|0.1|0|| +404014 +404015 +404016 +404017 +404018 +404019 +404020 +404021 +404022 +404023 +404024 +404025 2|Magic|400102|0| +404026 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404027 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404101 +404102 +404103 +404104 +404105 +404106 +404107 +404108 +404109 +404110 +404111 +404112 +404113 1|Move|13|0.1|0|| +404114 +404115 +404116 +404117 +404118 +404119 +404120 +404121 +404122 +404123 +404124 +404125 2|Magic|400102|0| +404126 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404127 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404201 +404202 +404203 +404204 +404205 +404206 +404207 +404208 +404209 +404210 +404211 +404212 +404213 1|Move|13|0.1|0|| +404214 +404215 +404216 +404217 +404218 +404219 +404220 +404221 +404222 +404223 +404224 +404225 2|Magic|400102|0| +404226 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404227 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404301 +404302 +404303 +404304 +404305 +404306 +404307 +404308 +404309 +404310 +404311 +404312 +404313 1|Move|13|0.1|0|| +404314 +404315 +404316 +404317 +404318 +404319 +404320 +404321 +404322 +404323 +404324 +404325 2|Magic|400102|0| +404326 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404327 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404401 +404402 +404403 +404404 +404405 +404406 +404407 +404408 +404409 +404410 +404411 +404412 +404413 1|Move|13|0.1|0|| +404414 +404415 +404416 +404417 +404418 +404419 +404420 +404421 +404422 +404423 +404424 +404425 2|Magic|400102|0| +404426 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404427 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404501 +404502 +404503 +404504 +404505 +404506 +404507 +404508 +404509 +404510 +404511 +404512 +404513 1|Move|13|0.1|0|| +404514 +404515 +404516 +404517 +404518 +404519 +404520 +404521 +404522 +404523 106|Effect|FxScene02706HitGround||1|| +404524 46|Effect|FxScene02706Laser|HitCase|1|| +404525 52|Effect|FxScene02706LightningR|Bip001RHand|1|| 52|Effect|FxScene02706LightningL|Bip001LHand|1|| 96|Effect|FxScene02706LightningR|Bip001LHand|1|| 101|Effect|FxScene02706LightningL|Bip001RHand|1|| 76|Cast|40452505 88|Cast|40452507 124|Cast|40452509 137|Cast|40452511 +404526 106|Effect|FxScene02706Gather||1|| +404601 +404602 +404603 +404604 +404605 +404606 +404607 +404608 +404609 +404610 +404611 +404612 +404613 1|Move|13|0.1|0|| +404614 +404615 +404616 +404617 +404618 +404619 +404620 +404621 +404622 +404623 106|Effect|FxScene02706HitGround||1|| +404624 46|Effect|FxScene02706Laser|HitCase|1|| +404625 52|Effect|FxScene02706LightningR|Bip001RHand|1|| 52|Effect|FxScene02706LightningL|Bip001LHand|1|| 96|Effect|FxScene02706LightningR|Bip001LHand|1|| 101|Effect|FxScene02706LightningL|Bip001RHand|1|| 76|Cast|40462505 88|Cast|40462507 124|Cast|40462509 137|Cast|40462511 +404626 106|Effect|FxScene02706Gather||1|| +404701 +404702 +404703 +404704 +404705 +404706 +404707 +404708 +404709 +404710 +404711 +404712 +404713 +404714 +404715 +404716 +404717 +404718 +404719 +404720 +404721 +404722 +404723 +404724 +404725 2|Magic|400102|0| +404726 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404727 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| +404801 +404802 +404803 +404804 +404805 +404806 +404807 +404808 +404809 +404810 +404811 +404812 +404813 +404814 +404815 +404816 +404817 +404818 +404819 +404820 +404821 +404822 +404823 +404824 +404825 2|Magic|400102|0| +404826 0|Effect|FxSushechaguanFailure|MarkCase|1|| +404827 0|Effect|FxQXinqingTisheng||1|| 2|Magic|400102|0| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA062.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA062.tsv index c5eb751f..3e67a635 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA062.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA062.tsv @@ -1,40 +1,93 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -500101 2|Cast|50010101 4|Cast|50010102 6|Cast|50010103 8|Cast|50010104 10|Cast|50010105 13|Cast|50010106 16|Cast|50010107 18|Cast|50010108 20|Cast|50010109 22|Cast|50010110 24|Cast|50010111 26|Cast|50010112 28|Cast|50010113 30|Cast|50010114 33|Cast|50010115 1|Move|5|0.3||| 1|Effect|FxR2LiangAttack11||1| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|0.3|1 -500102 10|Cast|50010201 1|Effect|FxR2LiangAttack21||1| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 -500103 10|Cast|50010301 1|Effect|FxR2LiangAttack31||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 -500104 36|Cast|50010401 60|Cast|50010402 85|Cast|50010403 85|Cast|50010404 38|Move|3|2.4||| 0|Cast|50010406 97|Magic|100092|0 0|Magic|501025|0 1|Effect|FxR2LiangAttack5101||1| 85|Shake|2|0.4|-0.5|10|0.8|0 -500105 0|Magic|501032|0 1|Effect|FxR2LiangBorn||| -500106 2|Cast|50010601 4|Cast|50010602 6|Cast|50010603 8|Cast|50010604 10|Cast|50010605 13|Cast|50010606 16|Cast|50010607 18|Cast|50010608 20|Cast|50010609 22|Cast|50010610 24|Cast|50010611 26|Cast|50010612 28|Cast|50010613 30|Cast|50010614 33|Cast|50010615 1|Move|5|0.3||| 1|Effect|FxR2LiangAttack11Ex||1| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|0.3|1 -500107 10|Cast|50010701 1|Effect|FxR2LiangAttack33||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|6|0.2|-0.5|20|0.2|1 1|Cast|50010709 -500108 0|Magic|501030|0 1|Effect|FxR2LiangWin||| +500101 2|Cast|50010101 4|Cast|50010102 6|Cast|50010103 8|Cast|50010104 10|Cast|50010105 13|Cast|50010106 16|Cast|50010107 18|Cast|50010108 20|Cast|50010109 22|Cast|50010110 24|Cast|50010111 26|Cast|50010112 28|Cast|50010113 30|Cast|50010114 33|Cast|50010115 1|Move|5|0.3||| 1|Effect|FxR2LiangAttack11||1|| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|0.3|1 +500102 10|Cast|50010201 1|Effect|FxR2LiangAttack21||1|| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 +500103 10|Cast|50010301 1|Effect|FxR2LiangAttack31||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 +500104 36|Cast|50010401 60|Cast|50010402 85|Cast|50010403 85|Cast|50010404 38|Move|3|2.4||| 0|Cast|50010406 97|Magic|100092|0| 0|Magic|501025|0| 1|Effect|FxR2LiangAttack5101||1|| 85|Shake|2|0.4|-0.5|10|0.8|0 +500105 0|Magic|501032|0| 1|Effect|FxR2LiangBorn|||| +500106 2|Cast|50010601 4|Cast|50010602 6|Cast|50010603 8|Cast|50010604 10|Cast|50010605 13|Cast|50010606 16|Cast|50010607 18|Cast|50010608 20|Cast|50010609 22|Cast|50010610 24|Cast|50010611 26|Cast|50010612 28|Cast|50010613 30|Cast|50010614 33|Cast|50010615 1|Move|5|0.3||| 1|Effect|FxR2LiangAttack11Ex||1|| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|0.3|1 +500107 10|Cast|50010701 1|Effect|FxR2LiangAttack33||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|6|0.2|-0.5|20|0.2|1 1|Cast|50010709 +500108 0|Magic|501030|0| 1|Effect|FxR2LiangWin|||| 500109 -500110 9|Cast|50011001 1|Effect|FxR2LiangQte||1| 54|Magic|100092|0 -500111 8|Magic|100094|0 2|Magic|501033|0 8|Magic|501034|0 -500112 8|Magic|100094|0 1|Magic|501033|0 8|Magic|501034|0 -500113 10|Cast|50011301 1|Effect|FxR2LiangAttack33||1| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 -500114 10|Cast|50011401 1|Effect|FxR2LiangAttack21||1| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 -500115 9|Cast|50011501 1|Effect|FxR2LiangQte||1| 1|Magic|501050|0 1|Magic|501051|0 1|Move|8|1.3||| 1|Turn|90|1.3|2 -500116 36|Cast|50011601 60|Cast|50011602 85|Cast|50011603 85|Cast|50011604 38|Move|3|2.4||| 0|Cast|50011606 95|Cast|50011607 97|Magic|100092|0 0|Magic|501025|0 1|Effect|FxR2LiangAttack5101||1| 85|Shake|2|0.4|-0.5|10|0.8|0 -500117 2|Cast|50011701 4|Cast|50011702 6|Cast|50011703 8|Cast|50011704 10|Cast|50011705 13|Cast|50011706 16|Cast|50011707 18|Cast|50011708 20|Cast|50011709 22|Cast|50011710 24|Cast|50011711 26|Cast|50011712 28|Cast|50011713 30|Cast|50011714 32|Cast|50011715 1|Move|5|1.7||| 1|Effect|FxR2LiangAttack14||1| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|1.7|1 -500118 2|Cast|50011801 4|Cast|50011802 6|Cast|50011803 8|Cast|50011804 10|Cast|50011805 13|Cast|50011806 16|Cast|50011807 18|Cast|50011808 20|Cast|50011809 22|Cast|50011810 24|Cast|50011811 26|Cast|50011812 28|Cast|50011813 30|Cast|50011814 33|Cast|50011815 1|Move|5|1.7||| 0|Effect|FxR2LiangAttack14Ex||1| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|1.7|1 -500119 0|Effect|FxR2LiangSave||1| -500201 9|Cast|50020101 9|Cast|50020102 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1| +500110 9|Cast|50011001 1|Effect|FxR2LiangQte||1|| 54|Magic|100092|0| +500111 8|Magic|100094|0| 2|Magic|501033|0| 8|Magic|501034|0| +500112 8|Magic|100094|0| 1|Magic|501033|0| 8|Magic|501034|0| +500113 10|Cast|50011301 1|Effect|FxR2LiangAttack33||1|| 4|Shake|2|0.03|0|20|0.3|0 10|Shake|4|0.2|-0.5|20|0.2|1 +500114 10|Cast|50011401 1|Effect|FxR2LiangAttack21||1|| 4|Shake|2|0.03|0|20|0.4|0 10|Shake|4|0.2|-0.5|20|0.2|1 +500115 9|Cast|50011501 1|Effect|FxR2LiangQte||1|| 1|Magic|501050|0| 1|Magic|501051|0| 1|Move|8|1.3||| 1|Turn|90|1.3|2 +500116 36|Cast|50011601 60|Cast|50011602 85|Cast|50011603 85|Cast|50011604 38|Move|3|2.4||| 0|Cast|50011606 95|Cast|50011607 97|Magic|100092|0| 0|Magic|501025|0| 1|Effect|FxR2LiangAttack5101||1|| 85|Shake|2|0.4|-0.5|10|0.8|0 +500117 2|Cast|50011701 4|Cast|50011702 6|Cast|50011703 8|Cast|50011704 10|Cast|50011705 13|Cast|50011706 16|Cast|50011707 18|Cast|50011708 20|Cast|50011709 22|Cast|50011710 24|Cast|50011711 26|Cast|50011712 28|Cast|50011713 30|Cast|50011714 32|Cast|50011715 1|Move|5|1.7||| 1|Effect|FxR2LiangAttack14||1|| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|1.7|1 +500118 2|Cast|50011801 4|Cast|50011802 6|Cast|50011803 8|Cast|50011804 10|Cast|50011805 13|Cast|50011806 16|Cast|50011807 18|Cast|50011808 20|Cast|50011809 22|Cast|50011810 24|Cast|50011811 26|Cast|50011812 28|Cast|50011813 30|Cast|50011814 33|Cast|50011815 1|Move|5|1.7||| 0|Effect|FxR2LiangAttack14Ex||1|| 2|Shake|1|0.02|0|10|0.1|0 1|Turn|90|1.7|1 +500119 0|Effect|FxR2LiangSave||1|| +500201 9|Cast|50020101 9|Cast|50020102 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1|| 500202 1|Cast|50020203 12|Cast|50020204 12|Shake|5|0.5|-0.5|14|0.1|0 14|Shake|5|0.5|-0.5|14|0.1|0 16|Shake|5|0.5|-0.5|14|0.1|0 12|Cast|50020209|50020210|50020211|50020212 12|Cast|50020213 14|Cast|50020214|50020215|50020216|50020217 14|Cast|50020218 16|Cast|50020219|50020220|50020221|50020222 16|Cast|50020223 -500203 1|Effect|FxR2KalieninaAttack42||1| 2|Shake|5|0.5|-0.5|14|0.1|0 4|Shake|5|0.5|-0.5|14|0.1|0 6|Shake|5|0.5|-0.5|14|0.1|0 2|Cast|50020309|50020310|50020311|50020312 2|Cast|50020313 4|Cast|50020314|50020315|50020316|50020317 4|Cast|50020318 6|Cast|50020319|50020320|50020321|50020322 6|Cast|50020323 -500204 50|Magic|502017|0 50|Cast|50020404 1|Effect|FxR2KalieninaAttack51||1| 74|Magic|100092|0 1|Magic|502019|0 0|Cast|50020410 -500205 2|Cast|50020501|50020502|50020503|50020504 2|Cast|50020505|50020506 1|Effect|FxR2KalieninaAttack42||1| 2|Shake|5|0.6|-2|20|0.2|0 2|Cast|50020510 1|Move|38|0.1||| 1|Turn|180|0.1|1 -500206 9|Cast|50020601 9|Cast|50020602 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1| -500207 4|Cast|50020701|50020702|50020703|50020704 4|Cast|50020705|50020706 1|Effect|FxR2KalieninaAttack11||1| 1|Turn|300|0.4|1 4|Shake|5|0.8|-2|20|0.3|0 4|Cast|50020710 10|Cast|50020711|50020712|50020713|50020714 10|Cast|50020715|50020716 10|Shake|5|0.8|-2|20|0.3|0 10|Cast|50020718 3|Effect|FxR2KalieninaAttack42||1| -500208 0|Magic|100783|0 1|Effect|FxR2KalieninaBorn||| -500209 1|Effect|FxR2KalieninaAttack31||1| 9|Cast|50020902 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|50020905 -500210 50|Magic|502017|0 50|Cast|50021004 1|Effect|FxR2KalieninaAttack51||1| 74|Magic|100092|0 1|Magic|502019|0 0|Cast|50021010 -500211 0|Magic|100753|0 1|Effect|FxR2KalieninaWin||| +500203 1|Effect|FxR2KalieninaAttack42||1|| 2|Shake|5|0.5|-0.5|14|0.1|0 4|Shake|5|0.5|-0.5|14|0.1|0 6|Shake|5|0.5|-0.5|14|0.1|0 2|Cast|50020309|50020310|50020311|50020312 2|Cast|50020313 4|Cast|50020314|50020315|50020316|50020317 4|Cast|50020318 6|Cast|50020319|50020320|50020321|50020322 6|Cast|50020323 +500204 50|Magic|502017|0| 50|Cast|50020404 1|Effect|FxR2KalieninaAttack51||1|| 74|Magic|100092|0| 1|Magic|502019|0| 0|Cast|50020410 +500205 2|Cast|50020501|50020502|50020503|50020504 2|Cast|50020505|50020506 1|Effect|FxR2KalieninaAttack42||1|| 2|Shake|5|0.6|-2|20|0.2|0 2|Cast|50020510 1|Move|38|0.1||| 1|Turn|180|0.1|1 +500206 9|Cast|50020601 9|Cast|50020602 9|Shake|3|0.35|-1|10|0.3|0 1|Effect|FxR2KalieninaAttack21||1|| +500207 4|Cast|50020701|50020702|50020703|50020704 4|Cast|50020705|50020706 1|Effect|FxR2KalieninaAttack11||1|| 1|Turn|300|0.4|1 4|Shake|5|0.8|-2|20|0.3|0 4|Cast|50020710 10|Cast|50020711|50020712|50020713|50020714 10|Cast|50020715|50020716 10|Shake|5|0.8|-2|20|0.3|0 10|Cast|50020718 3|Effect|FxR2KalieninaAttack42||1|| +500208 0|Magic|100783|0| 1|Effect|FxR2KalieninaBorn|||| +500209 1|Effect|FxR2KalieninaAttack31||1|| 9|Cast|50020902 1|Turn|300|0.4|1 9|Shake|2|0.25|-0.5|20|0.3|0 9|Cast|50020905 +500210 50|Magic|502017|0| 50|Cast|50021004 1|Effect|FxR2KalieninaAttack51||1|| 74|Magic|100092|0| 1|Magic|502019|0| 0|Cast|50021010 +500211 0|Magic|100753|0| 1|Effect|FxR2KalieninaWin|||| 500212 -500213 15|Cast|50021301 15|Cast|50021302 15|Shake|3|0.35|-1|10|0.3|0 7|Effect|FxR2KalieninaAttack21||1| 1|Cast|50021307 39|Cast|50021308 46|Magic|100092|0 -500214 1|Effect|FxR2KalieninaMove1||| 8|Magic|100094|0 -500215 1|Effect|FxR2KalieninaMove2||| 8|Magic|100094|0 +500213 15|Cast|50021301 15|Cast|50021302 15|Shake|3|0.35|-1|10|0.3|0 7|Effect|FxR2KalieninaAttack21||1|| 1|Cast|50021307 39|Cast|50021308 46|Magic|100092|0| +500214 1|Effect|FxR2KalieninaMove1|||| 8|Magic|100094|0| +500215 1|Effect|FxR2KalieninaMove2|||| 8|Magic|100094|0| 500216 1|Cast|50021603 12|Shake|5|0.3|-0.5|14|0.1|0 12|Cast|50021609|50021610|50021611|50021612 12|Cast|50021613 -500217 1|Effect|FxR2KalieninaAttack42||1| 2|Shake|5|0.3|-0.5|14|0.1|0 2|Cast|50021709|50021710|50021711|50021712 2|Cast|50021713 +500217 1|Effect|FxR2KalieninaAttack42||1|| 2|Shake|5|0.3|-0.5|14|0.1|0 2|Cast|50021709|50021710|50021711|50021712 2|Cast|50021713 500218 500219 -500301 10|Magic|502048|0 +500301 5|Cast|50030101 0|Cast|50030102 6|Shake|6|0.2|-2|20|0.1|0 +500302 5|Cast|50030201 0|Cast|50030202 6|Shake|7|0.2|-2|20|0.1|0 +500303 8|Cast|50030301 9|Cast|50030302 1|Effect|FxR2LifuAttack03|||| 8|Cast|50030304 8|Shake|2|0.35|-1.75|15|0.2|0 +500304 6|Cast|50030401 1|Cast|50030402 6|Shake|4|0.35|-1.75|15|0.2|0 1|Effect|FxR2LifuAttack03|||| +500305 9|Cast|50030501 1|Effect|FxR2LifuAttack05|||| 9|Cast|50030503 9|Shake|2|0.4|-2|10|0.2|0 +500306 1|Effect|FxR2LifuAttack13|||| 4|Cast|50030603 4|Shake|4|0.3|-0.5|10|0.15|0 +500307 1|Effect|FxR2LifuAttack21|||| 5|Cast|50030702 5|Cast|50030704|50030705 5|Shake|6|0.25|-0.5|10|0.25|0 +500308 1|Effect|FxR2LifuAttack31|||| 6|Cast|50030802 6|Cast|50030804|50030806 6|Shake|2|0.25|-0.5|10|0.2|0 0|Cast|50030808 +500309 45|Cast|50030901|50030902 1|Cast|50030903 64|Magic|100092|0| 0|Magic|101354|0| 0|Cast|50030906 +500310 5|Cast|50031001 0|Cast|50031002 6|Shake|6|0.15|-1.5|20|0.1|0 1|Turn|90|0.55|1 1|Move|3.3|0.55||| 8|Cast|50031006 3|Cast|50031007 8|Shake|7|0.15|-1.5|20|0.1|0 +500311 5|Cast|50031101 0|Cast|50031102 6|Shake|7|0.15|-1.5|20|0.1|0 1|Turn|90|0.7|1 1|Move|3.3|0.7||| 8|Cast|50031106 3|Cast|50031107 8|Shake|6|0.15|-1.5|20|0.1|0 +500312 7|Cast|50031201 1|Effect|FxR2LifuAttack03|||| 7|Shake|5|0.25|-1|20|0.25|0 1|Turn|90|0.8|1 1|Move|0.3|0.8||| +500313 5|Cast|50031301 1|Effect|FxR2LifuAttack03|||| 5|Shake|4|0.3|-1|15|0.3|0 1|Turn|90|0.7|1 1|Move|0.3|0.7||| +500314 3|Cast|50031401|50031410|50031411 1|Effect|FxR2LifuAttack05|||| 3|Shake|5|0.3|-1|15|0.3|0 1|Turn|90|1|1 1|Move|0.6|0.5||| 11|Shake|4|0.4|-1|10|0.4|0 +500315 1|Effect|FxR2LifuAttack13|||| 4|Cast|50031502 4|Shake|4|0.3|-0.5|10|0.15|0 +500316 1|Effect|FxR2LifuAttack21|||| 5|Cast|50031602 5|Shake|6|0.25|-0.5|10|0.25|0 +500317 1|Effect|FxR2LifuAttack31|||| 6|Cast|50031702|50031705 6|Shake|2|0.25|-0.5|10|0.2|0 +500318 0|Cast|50031801|50031802|50031805 64|Magic|100092|0| 0|Magic|101354|0| +500319 0|Move|10|0.4||| 0|Magic|100011|0| 8|Magic|100015|0| 0|Magic|100301|0| 0|Magic|100302|0| 8|Magic|100303|0| 8|Magic|100304|0| 7|Magic|501088|0| 4|Cast|50031909 4|Cast|50031910 8|Magic|100094|0| 1|Cast|50031913 5|Cast|50031914 1|Shake|4|0.3|-1|20|0.3|0 5|Shake|4|0.3|-1|20|0.3|1 +500320 0|Move|20|0.4||| 0|Magic|100011|0| 8|Magic|100015|0| 0|Magic|100301|0| 0|Magic|100302|0| 8|Magic|100303|0| 8|Magic|100304|0| 7|Magic|501088|0| 4|Cast|50032009 4|Cast|50032010 8|Magic|100094|0| 1|Cast|50032013 5|Cast|50032014 1|Shake|4|0.3|-1|20|0.3|0 5|Shake|4|0.3|-1|20|0.3|1 +500321 +500322 0|Magic|101360|0| 1|Effect|FxR2LifuWin|||| 0|Magic|101376|0| +500323 +500324 0|Magic|101365|0| 1|Effect|FxR2LifuBorn|||| +500401 7|Cast|50040101 7|Cast|50040102 0|Effect|FxR3LuosaitaAtk01Sound||1|| 1|Move|10|0.5||| 1|Turn|90|0.5|1 7|Magic|500406|0| +500402 0|Effect|FxR3LuosaitaAtk02||1|| 5|Cast|50040202 5|Cast|50040203 5|Shake|3|0.25|-1|10|0.25|0 5|Magic|110546|0| 1|Move|10|0.5||| 1|Turn|90|0.5|1 +500403 0|Effect|FxR3LuosaitaAtk03||1|| 5|Cast|50040302 8|Cast|50040303 5|Cast|50040304 10|Effect|FxR3LuosaitaAtk03Xuli|HitCase|1|| 1|Move|10|0.9||| 1|Turn|90|0.9|1 +500404 14|Effect|FxR3LuosaitaAtk04Weapon1|WeaponCase1|1|| 2|Cast|50040402 2|Cast|50040403 2|Effect|FxR3LuosaitaAtk0401||1|| 0|Effect|FxR3LuosaitaAtk04Sound||1|| 1|Move|10|0.45||| 1|Turn|90|0.45|1 +500405 7|Cast|50040501 0|Effect|FxR3LuosaitaAtk05||1|| 7|Cast|50040503 0|Effect|FxR3LuosaitaAtk05Weapon1|WeaponCase1|1|| 12|Magic|110546|0| 1|Move|10|0.9||| 1|Turn|90|0.9|1 +500406 6|Cast|50040601 13|Cast|50040602 6|Cast|50040603 13|Cast|50040604 0|Effect|FxR3LuosaitaAtk06Xuli||1|| 0|Effect|FxR3LuosaitaAtk06Sound||1|| 18|Magic|110546|0| 1|Move|10|1||| 1|Turn|90|1|1 6|Cast|50040611 13|Cast|50040612 6|Effect|FxR3LuosaitaAtk31Tuci||1|| 6|Cast|50040614 2|Magic|500410|0| 12|Magic|500438|0| 13|Magic|500422|0| +500407 7|Cast|50040701 7|Cast|50040702 0|Effect|FxR3LuosaitaAtk01Sound||1|| 1|Move|10|0.5||| 1|Turn|90|0.5|1 +500408 0|Effect|FxR3LuosaitaAtk13||1|| 3|Cast|50040802|50040803|50040804 3|Shake|3|0.4|-2|12|0.2|1 1|Move|10|1.2||| 1|Turn|90|1.2|1 +500409 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|50040902 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|50040904 11|Cast|50040905 18|Cast|50040906 11|Cast|50040907 18|Cast|50040908 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +500410 5|Effect|FxR3LuosaitaAtk3101||1|| 13|Effect|FxR3LuosaitaAtk3102||1|| 5|Move|45|0.1|0|| 5|Cast|50041004 13|Cast|50041005 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|50041008 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 1|Turn|300|0.2|1 1|Magic|110538|0| 0|Effect|FxR3LuosaitaAtk31Sound||1|| 0|Magic|110599|0| +500411 0|Magic|110565|0| 0|Magic|110552|0| 109|Magic|110546|0| 112|Magic|100092|0| 0|Effect|FxR3LuosaitaAtk51||1|| 0|Effect|FxR3LuosaitaAtk51Weapon1|WeaponCase1||| 0|Magic|110559|0| 30|Cast|50041108 34|Cast|50041109 0|Cast|50041110 34|Cast|50041111 80|Cast|50041112 10|Magic|118514|0| 90|Magic|118527|0| 5|Magic|118512|0| 1|Magic|118533|0| 95|Magic|500416|0| +500412 0|Magic|110564|0| 0|Effect|FxR3LuosaitaBorn||1|| +500413 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|50041302 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|50041304 11|Cast|50041305 18|Cast|50041306 11|Cast|50041307 18|Cast|50041308 22|Magic|110546|0| 0|Magic|110570|0| 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +500414 0|Magic|110563|0| 0|Effect|FxR3LuosaitaWin||1|| 0|Magic|110500|0| +500415 0|Magic|110563|0| +500416 8|Magic|100094|0| 0|Effect|FxR3LuosaitaMove01|1||| 6|Magic|110546|0| +500417 8|Magic|100094|0| 0|Effect|FxR3LuosaitaMove02|1||| 6|Magic|110546|0| +500418 +500419 0|Effect|FxR3LuosaitaAtk13||1|| 3|Cast|50041902|50041903|50041904|50041911 3|Shake|3|0.4|-2|12|0.2|1 1|Move|10|1.2||| 1|Turn|90|1.2|1 3|Cast|50041912 +500420 8|Cast|50042002 0|Effect|FxR3LuosaitaAtk21||1|| 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 1|Move|10|1||| 1|Turn|90|1|1 0|Magic|500411|0| +500421 13|Effect|FxR3LuosaitaAtk3302||1|| 5|Move|65|0.1|0|| 5|Cast|50042104 13|Cast|50042105 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|50042108 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 1|Turn|300|0.2|1 1|Magic|110538|0| 0|Effect|FxR3LuosaitaAtk33Sound||1|| 0|Magic|110599|0| 5|Cast|50042115 +500422 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 20|Cast|50042203 1|Magic|118508|0| 999|Cast|50042205|50042206|50042207 17|Cast|50042208 0|Effect|FxR3LuosaitaAtk52Weapon1|WeaponCase1|1|| 0|Cast|50042210 15|Magic|118542|0| +500423 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 20|Cast|50042303 1|Magic|118508|0| 999|Cast|50042305 999|Cast|50042306 999|Cast|50042307 999|Cast|50042308|50042309|50042310 17|Cast|50042311 0|Effect|FxR3LuosaitaAtk52Weapon1|WeaponCase1|1|| 0|Cast|50042313 15|Magic|118542|0| +500424 0|RecordTarget|1|30|0|1|0 0|Move|10|0.5|50|| 26|Cast|50042403 1|Magic|118508|0| 0|Magic|110530|0| 999|Cast|50042407 999|Cast|50042408 23|Cast|50042409 999|Cast|50042410|50042411|50042412 0|Effect|FxR3LuosaitaAtk53Weapon1|WeaponCase1|1|| 0|Cast|50042414 24|Cast|50042415 20|Magic|118542|0| 5|Magic|118547|0| +500425 7|Shake|2|0.2|-1|10|0.15|0 0|Effect|FxR3LuosaitaAtk40|||| 0|Effect|FxR3LuosaitaAtk40Weapon01|WeaponCase1|1|| 0|Turn|180|0.5|1 0|Move|5|0.6||| +500426 0|Effect|FxR3LuosaitaAtk41||1|| 0|Magic|110572|0| 0|Effect|FxR3LuosaitaAtk41Weapon2|WeaponCase2|1|| 0|Turn|180|0.7|1 0|Magic|110594|0| 0|Move|5|0.75||| 0|Magic|500435|0| +500427 0|Effect|FxR3LuosaitaAtk42||1|| 0|Magic|110560|0| 0|Turn|180|0.7|1 0|Magic|110595|0| 0|Move|5|0.8||| 0|Magic|500436|0| +500428 5|Magic|110545|0| 1|Cast|50042802 1|Cast|50042803 1|Shake|2|0.2|-1|10|0.2|3 1|Shake|4|0.2|-1|10|0.2|0 0|Magic|110538|0| 8|Magic|110539|0| 0|Turn|180|0.1|1 1|Magic|110569|0| 0|Effect|FxR3LuosaitaAtk44Sound|||| 0|Magic|110578|0| 8|Magic|110579|0| 1|Magic|118508|0| +500429 5|Magic|110545|0| 0|Effect|FxR3LuosaitaAtk45Sound|||| 1|Cast|50042903 1|Cast|50042904 1|Magic|110561|0| 1|Shake|2|0.3|-1|10|0.3|3 1|Shake|4|0.3|-1|10|0.3|0 0|Magic|110538|0| 8|Magic|110539|0| 0|Turn|180|0.1|1 1|Magic|110569|0| 0|Magic|110578|0| 8|Magic|110579|0| 1|Magic|118508|0| +500430 5|Magic|110545|0| 1|Cast|50043003 1|Cast|50043004 1|Magic|110561|0| 1|Shake|2|0.4|-1|10|0.4|3 1|Shake|4|0.4|-1|10|0.4|0 0|Magic|110538|0| 8|Magic|110539|0| 0|Turn|180|0.1|1 1|Magic|110569|0| 0|Magic|110530|0| 0|Effect|FxR3LuosaitaAtk46Sound|0||| 0|Magic|110578|0| 8|Magic|110579|0| 0|Magic|118507|0| 999|Cast|50043017|50043019|50043020|50043021 1|Magic|118508|0| 999|Cast|50043022 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv index 507e837b..d7c11490 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv @@ -3,7 +3,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 903902 33|Cast|90390201 14|Cast|90390202 0|Effect|FxMb1RobotarmorMd030001Attack18Y01|Bone024|1|| 0|Effect|FxMb1RobotarmorMd030001Attack18Y02||1|| 0|Turn|360|0.5|1 903903 11|Cast|90390301 0|Turn|360|0.5|1 0|Effect|FxMb1RobotarmorMd030001Attack16||1|| 903904 10|Cast|90390401 0|Turn|360|0.5|1 0|Effect|FxMb1RobotarmorMd030001Attack17||1|| -903905 12|Move|25|0.75|10|| 27|Cast|90390502 12|Cast|90390503 27|Cast|90390504 0|Effect|FxMb1RobotarmorMd030001Attack03Y01||1|| 0|Effect|FxMb1RobotarmorMd030001Attack03Y02||1|| 0|Turn|360|0.6|1 27|Magic|821022|1 +903905 12|Move|25|0.75|10|| 27|Cast|90390502 12|Cast|90390503 27|Cast|90390504 0|Effect|FxMb1RobotarmorMd030001Attack03Y01||1|| 0|Effect|FxMb1RobotarmorMd030001Attack03Y02||1|| 0|Turn|360|0.6|1 27|Magic|821022|1| 903906 903907 903908 @@ -13,29 +13,29 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 821302 25|Cast|82130201 5|Cast|82130202 25|Cast|82130203 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| 821303 25|Cast|82130301 5|Cast|82130302 25|Cast|82130303 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| 821304 21|Cast|82130401 1|Cast|82130402 21|Cast|82130403 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| -821305 0|Effect|FxMb1BraveMd010011Attack12Laserstart||1|| 15|Magic|821321|1 +821305 0|Effect|FxMb1BraveMd010011Attack12Laserstart||1|| 15|Magic|821321|1| 821501 18|Cast|82150101 19|Cast|82150102 0|Effect|FxMb1BraveMd010011Attack01||1|| 1|Cast|82150104|82150105 18|Cast|82150106 -821502 10|Magic|821502|1 0|Effect|FxMb1BraveMd010011Attack03EffectCase2|EffectCase2|1|| 9|Magic|821523|1 -821503 21|Cast|82150301|82150305 41|Magic|821305|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| +821502 10|Magic|821502|1| 0|Effect|FxMb1BraveMd010011Attack03EffectCase2|EffectCase2|1|| 9|Magic|821523|1| +821503 21|Cast|82150301|82150305 41|Magic|821305|1| 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| 821504 9|Cast|82150401 9|Move|20|0.4|0|| 19|Cast|82150403 8|Cast|82150404 0|Effect|FxMb1BraveMd010011Attack05New||1|| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 18|Cast|82150407|82150408 -821505 21|Magic|821311|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1 -821506 12|Cast|82150601 0|Effect|FxMb1BraveMd010011Attack07||1|| 11|Magic|821523|1 -821507 47|Cast|82150701 11|Cast|82150702 0|Effect|FxMb1BraveMd010011Attack08Body|Body|1|| 11|Magic|821526|1 -821508 1|Cast|82150801 0|Effect|FxMb1BraveMd010011Attack0802||1|| 4|Magic|821527|1 13|Cast|82150804 -821509 47|Cast|82150901 78|Cast|82150902 13|Cast|82150903 51|Cast|82150904|82150911 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly01|1|| 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly02|1|| 13|Effect|FxMb1BraveMd010011Attack09Body|Body|1|| 0|Effect|FxMb1BraveMd010011Attack09Laser|EffectCase2|1|| 51|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 0|Magic|821524|1 0|Magic|821537|1 0|Magic|821541|1 0|Magic|821545|1 51|Magic|821527|1 +821505 21|Magic|821311|1| 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1| 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1| 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1| 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1| 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1| +821506 12|Cast|82150601 0|Effect|FxMb1BraveMd010011Attack07||1|| 11|Magic|821523|1| +821507 47|Cast|82150701 11|Cast|82150702 0|Effect|FxMb1BraveMd010011Attack08Body|Body|1|| 11|Magic|821526|1| +821508 1|Cast|82150801 0|Effect|FxMb1BraveMd010011Attack0802||1|| 4|Magic|821527|1| 13|Cast|82150804 +821509 47|Cast|82150901 78|Cast|82150902 13|Cast|82150903 51|Cast|82150904|82150911 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly01|1|| 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly02|1|| 13|Effect|FxMb1BraveMd010011Attack09Body|Body|1|| 0|Effect|FxMb1BraveMd010011Attack09Laser|EffectCase2|1|| 51|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 0|Magic|821524|1| 0|Magic|821537|1| 0|Magic|821541|1| 0|Magic|821545|1| 51|Magic|821527|1| 821510 5|Move|33|0.3|20|| 11|Cast|82151002 5|Turn|900|0.3|1 0|Effect|FxMb1BraveMd010011Attack10||1|| -821511 12|Cast|82151101 11|Magic|821513|1 11|Magic|821523|1 0|Effect|FxMb1BraveMd010011Attack0702||1|| +821511 12|Cast|82151101 11|Magic|821513|1| 11|Magic|821523|1| 0|Effect|FxMb1BraveMd010011Attack0702||1|| 821512 0|Turn|800|0.25|1 8|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 3|Effect|FxMb1BraveMd010011QiTiao||1|| 8|Cast|82151204 821513 18|Cast|82151301 19|Cast|82151302 0|Effect|FxMb1BraveMd010011Attack02||1|| 18|Cast|82151304 821514 821515 18|Cast|82151501 19|Cast|82151502 0|Effect|FxMb1BraveMd010011Attack01||1|| 1|Cast|82151504|82151505 18|Cast|82151506 -821516 10|Cast|82151601 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1|| 9|Magic|821523|1 -821517 21|Cast|82151701|82151705 41|Magic|305001|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| +821516 10|Cast|82151601 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1|| 9|Magic|821523|1| +821517 21|Cast|82151701|82151705 41|Magic|305001|1| 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| 821518 9|Cast|82151801 9|Move|-20|0.4|0|| 19|Cast|82151803 8|Cast|82151804 0|Effect|FxMb1BraveMd010011Attack05New||1|| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 18|Cast|82151807|82151808 -821519 21|Magic|305002|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1 -821520 12|Cast|82152001 0|Effect|FxMb1BraveMd010011Attack07||1|| 11|Magic|821523|1 -821521 10|Cast|82152101 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1|| 9|Magic|821523|1 -821522 21|Cast|82152201|82152205 41|Magic|305022|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| +821519 21|Magic|305002|1| 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1| 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1| 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1| 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1| 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1| +821520 12|Cast|82152001 0|Effect|FxMb1BraveMd010011Attack07||1|| 11|Magic|821523|1| +821521 10|Cast|82152101 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1|| 9|Magic|821523|1| +821522 21|Cast|82152201|82152205 41|Magic|305022|1| 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| 821523 9|Cast|82152301 9|Move|-20|0.4|0|| 19|Cast|82152303 8|Cast|82152304 0|Effect|FxMb1BraveMd010011Attack05New||1|| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 18|Cast|82152307|82152308 -821524 21|Magic|305016|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1 -201401 13|Cast|20140101 0|Magic|900210|1 0|Cast|20140103 +821524 21|Magic|305016|1| 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1| 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1| 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1| 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1| 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1| +201401 13|Cast|20140101 0|Magic|900210|1| 0|Cast|20140103 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv index 8806d389..447d935e 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv @@ -3,116 +3,116 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 900102 54|Move|80|0.2|0|0| 54|Cast|90010202 87|Cast|90010203 1|Effect||||| 52|Cast|90010205 900103 61|Cast|90010301 1|Effect||||| 59|Cast|90010303 900104 26|Cast|90010401 31|Cast|90010402 37|Cast|90010403 42|Cast|90010404 47|Cast|90010405 53|Cast|90010406 1|Effect||||| 1|Effect||||| 1|Effect||||| 26|Cast|90010410 -900301 23|Cast|90030101 0|Effect|FxMo1BraveMd010031Attack01||1|| 8|Magic|730063|0 11|Effect|FxYubei02|HitCase|1|| -900302 24|Cast|90030201 31|Cast|90030202 0|Effect|FxMo1BraveMd010031Attack02||1|| 11|Magic|730063|0 12|Effect|FxYubei02|HitCase|1|| +900301 23|Cast|90030101 0|Effect|FxMo1BraveMd010031Attack01||1|| 8|Magic|730063|0| 11|Effect|FxYubei02|HitCase|1|| +900302 24|Cast|90030201 31|Cast|90030202 0|Effect|FxMo1BraveMd010031Attack02||1|| 11|Magic|730063|0| 12|Effect|FxYubei02|HitCase|1|| 900303 1|Cast|90030301|90030302|90030303|90030304 900304 0|Turn|60|0.8|1 23|Cast|90030402 0|Effect|FxMo1BraveMd010031Attack03||1|| 11|Effect|FxYubei02|HitCase|1|| 900305 1|Cast|90030501 900306 -900307 23|Cast|90030701 0|Effect|FxMo1BraveMd010031Attack01||1|| 8|Magic|730063|0 11|Effect|FxYubei02|HitCase|1|| -900308 24|Cast|90030801 31|Cast|90030802 0|Effect|FxMo1BraveMd010031Attack02||1|| 11|Magic|730063|0 12|Effect|FxYubei02|HitCase|1|| +900307 23|Cast|90030701 0|Effect|FxMo1BraveMd010031Attack01||1|| 8|Magic|730063|0| 11|Effect|FxYubei02|HitCase|1|| +900308 24|Cast|90030801 31|Cast|90030802 0|Effect|FxMo1BraveMd010031Attack02||1|| 11|Magic|730063|0| 12|Effect|FxYubei02|HitCase|1|| 900901 26|Cast|90090101 0|Effect|FxMoActMd02Attack01||1|| 0|Cast|90090103 0|Turn|60|0.7|1 18|Cast|90090105 0|Cast|90090106 18|Cast|90090107 900902 0|Effect|FxMoActMd02Attack0201||1|| 30|Cast|90090202 900903 26|Cast|90090301 0|Effect|FxMoActMd02Attack01||1|| 0|Cast|90090303 0|Turn|60|0.7|1 18|Cast|90090305 0|Cast|90090306 18|Cast|90090307 900904 0|Effect|FxMoActMd02Attack0201||1|| 30|Cast|90090402 -901001 22|Cast|90100101 0|Effect|FxMoCaMd030010Attack01||1|| 21|Move|15|0.3||| 10|Effect|FxYubei02|Head|1|| 9|Magic|730063|0 0|Cast|90100106 29|Magic|900025|0 +901001 22|Cast|90100101 0|Effect|FxMoCaMd030010Attack01||1|| 21|Move|15|0.3||| 10|Effect|FxYubei02|Head|1|| 9|Magic|730063|0| 0|Cast|90100106 29|Magic|900025|0| 901002 0|Effect|FxMoCaMd030010Attack02||1|| 19|Cast|90100202 7|Cast|90100203 -901101 0|Effect|FxMe1BioMd030061Attack0101||1|| 17|Cast|90110102 0|Turn|20|0.7|1 0|Cast|90110107|90110110 1|Effect|FxYubei02|HitCase|1|| 1|Magic|700028|0 15|Cast|90110111 +901101 0|Effect|FxMe1BioMd030061Attack0101||1|| 17|Cast|90110102 0|Turn|20|0.7|1 0|Cast|90110107|90110110 1|Effect|FxYubei02|HitCase|1|| 1|Magic|700028|0| 15|Cast|90110111 901102 0|Effect|FxMe1BioMd030061Attack0201||1|| 0|Turn|40|0.5|1 18|Cast|90110203 24|Cast|90110204 31|Cast|90110205 0|Cast|90110206 10|Cast|90110207 -901103 0|Effect|FxMe1BioMd030061Attack0101||1|| 0|Turn|40|0.5|1 17|Cast|90110303|90110304 0|Cast|90110305 1|Magic|700028|0 9|Cast|90110307 -901201 22|Cast|90120101 0|Effect|FxMoActMd010010Attack01||1|| 10|Effect|FxYubei02|HitCase|1|| 8|Magic|730063|0 -901202 26|Cast|90120201 0|Effect|FxMoActMd010010Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 5|Cast|90120205 -901203 16|Cast|90120301 16|Move|35|0.2|-1|| 0|Effect|FxMoActMd010010Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 4|Magic|730063|0 0|Cast|90120306 -901301 26|Cast|90130101 0|Effect|FxMe1BraveMd020021Attack01|Root|1|| 14|Effect|FxYubei02|HitCase|1|| 20|Magic|700027|0 -901302 23|Cast|90130201 0|Effect|FxMe1BraveMd020021Attack02||1|| 22|Move|10|1.1|0|| 10|Effect|FxYubei02|HitCase|1|| 45|Move|3|0.5||| 5|Cast|90130206 1|Magic|700027|0 22|Magic|800116|0 59|Magic|900025|0 -901303 32|Move|9|1.15|0|| 37|Cast|90130302 48|Cast|90130303 0|Effect|FxMe1BraveMd020021Attack03|Root|1|| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1|| 1|Magic|700027|0 +901103 0|Effect|FxMe1BioMd030061Attack0101||1|| 0|Turn|40|0.5|1 17|Cast|90110303|90110304 0|Cast|90110305 1|Magic|700028|0| 9|Cast|90110307 +901201 22|Cast|90120101 0|Effect|FxMoActMd010010Attack01||1|| 10|Effect|FxYubei02|HitCase|1|| 8|Magic|730063|0| +901202 26|Cast|90120201 0|Effect|FxMoActMd010010Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0| 5|Cast|90120205 +901203 16|Cast|90120301 16|Move|35|0.2|-1|| 0|Effect|FxMoActMd010010Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 4|Magic|730063|0| 0|Cast|90120306 +901301 26|Cast|90130101 0|Effect|FxMe1BraveMd020021Attack01|Root|1|| 14|Effect|FxYubei02|HitCase|1|| 20|Magic|700027|0| +901302 23|Cast|90130201 0|Effect|FxMe1BraveMd020021Attack02||1|| 22|Move|10|1.1|0|| 10|Effect|FxYubei02|HitCase|1|| 45|Move|3|0.5||| 5|Cast|90130206 1|Magic|700027|0| 22|Magic|800116|0| 59|Magic|900025|0| +901303 32|Move|9|1.15|0|| 37|Cast|90130302 48|Cast|90130303 0|Effect|FxMe1BraveMd020021Attack03|Root|1|| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1|| 1|Magic|700027|0| 901304 1|Move|-3|1|0|| -901305 26|Cast|90130501 0|Effect|FxMe1BraveMd020021Attack01|Root|1|| 14|Effect|FxYubei02|HitCase|1|| 20|Magic|700027|0 -901306 23|Cast|90130601 0|Effect|FxMe1BraveMd020021Attack02||1|| 22|Move|15|1.1|0|| 10|Effect|FxYubei02|HitCase|1|| 45|Move|3|0.5||| 5|Cast|90130606 1|Magic|700027|0 22|Magic|800116|0 59|Magic|900025|0 -901307 32|Move|9|1.15|0|| 37|Cast|90130702 48|Cast|90130703 0|Effect|FxMe1BraveMd020021Attack03|Root|1|| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1|| 1|Magic|700027|0 +901305 26|Cast|90130501 0|Effect|FxMe1BraveMd020021Attack01|Root|1|| 14|Effect|FxYubei02|HitCase|1|| 20|Magic|700027|0| +901306 23|Cast|90130601 0|Effect|FxMe1BraveMd020021Attack02||1|| 22|Move|15|1.1|0|| 10|Effect|FxYubei02|HitCase|1|| 45|Move|3|0.5||| 5|Cast|90130606 1|Magic|700027|0| 22|Magic|800116|0| 59|Magic|900025|0| +901307 32|Move|9|1.15|0|| 37|Cast|90130702 48|Cast|90130703 0|Effect|FxMe1BraveMd020021Attack03|Root|1|| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1|| 1|Magic|700027|0| 901401 14|Cast|90140101 0|Effect|FxMo1BraveMd010101Attack01GuadianHip|Hip|0|| 15|Cast|90140103 2|Cast|90140104 0|Cast|90140105 14|Cast|90140106 901402 0|Cast|90140201 -901501 24|Cast|90150101 0|Effect|FxMoActMd15Attack01||1|| 12|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 -901502 26|Cast|90150201 0|Effect|FxMoActMd15Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 +901501 24|Cast|90150101 0|Effect|FxMoActMd15Attack01||1|| 12|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0| +901502 26|Cast|90150201 0|Effect|FxMoActMd15Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0| 901503 5|Move|-20|0.2|0|| 0|Effect|FxMoActMd15Attack03||1|| -901504 9|Move|20|0.6|0|| 24|Cast|90150402 12|Cast|90150403 1|Magic|730044|0 0|Cast|90150405 +901504 9|Move|20|0.6|0|| 24|Cast|90150402 12|Cast|90150403 1|Magic|730044|0| 0|Cast|90150405 901505 -901506 9|Move|35|0.8|0|| 24|Cast|90150602 12|Cast|90150603 1|Magic|730044|0 0|Cast|90150605 -901507 24|Cast|90150701 0|Effect|FxMoActMd15Attack01||1|| 12|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 -901508 26|Cast|90150801 0|Effect|FxMoActMd15Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 +901506 9|Move|35|0.8|0|| 24|Cast|90150602 12|Cast|90150603 1|Magic|730044|0| 0|Cast|90150605 +901507 24|Cast|90150701 0|Effect|FxMoActMd15Attack01||1|| 12|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0| +901508 26|Cast|90150801 0|Effect|FxMoActMd15Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0| 901601 28|Cast|90160101 31|Cast|90160102 28|Cast|90160103 30|Cast|90160104 0|Turn|20|1|1 0|Effect|FxMo1BioMd030051Attack01||1|| 0|Cast|90160107|90160108 20|Cast|90160109|90160110 -901602 32|Move|4|1.7|0|| 23|Cast|90160202 26|Cast|90160203 32|Cast|90160204 38|Cast|90160205 44|Cast|90160206 50|Cast|90160207 56|Cast|90160208 62|Cast|90160209 0|Effect|FxMo1BioMd030051Attack02||1|| 22|Move|3|0.5|0|| 11|Effect|FxYubei02|HitCase|1|| 8|Magic|730063|0 +901602 32|Move|4|1.7|0|| 23|Cast|90160202 26|Cast|90160203 32|Cast|90160204 38|Cast|90160205 44|Cast|90160206 50|Cast|90160207 56|Cast|90160208 62|Cast|90160209 0|Effect|FxMo1BioMd030051Attack02||1|| 22|Move|3|0.5|0|| 11|Effect|FxYubei02|HitCase|1|| 8|Magic|730063|0| 901701 29|Cast|90170101 28|Cast|90170102 0|Turn|40|1.2|1 33|Cast|90170104 -901702 22|Cast|90170201 0|Effect|FxMo1BioMd010141Attack02||1|| 10|Cast|90170203 0|Magic|700030|0 +901702 22|Cast|90170201 0|Effect|FxMo1BioMd010141Attack02||1|| 10|Cast|90170203 0|Magic|700030|0| 901703 15|Cast|90170301 0|Effect|FxMo1BioMd010141Attack03GuadianBip001Prop1|Bip001Prop1|1|| 0|Turn|40|1.3|1 901704 17|Cast|90170401 0|Effect|FxMo1BioMd010141Attack04||1|| 0|Turn|40|1.3|1 5|Effect|FxYubei02|HitCase|1|| 901705 1|Cast|90170501 3|Cast|90170502 5|Cast|90170503 7|Cast|90170504 9|Cast|90170505 0|Cast|90170506 2|Cast|90170507 4|Cast|90170508 6|Cast|90170509 8|Cast|90170510 0|Effect|FxMo1BioMd010141Attack05GuadianBip001Prop1|Bip001Prop1|1|| 0|Effect|FxMo1BioMd010141Attack05||1|| 9|Effect|FxYubei02|HitCase|1|| 0|Cast|90170514 901706 4|Effect|FxMo1BioMd010141Attack0602||0|| 10|Cast|90170602|90170603 8|Cast|90170604 901707 901708 -901801 16|Cast|90180101 0|Effect|FxMo1BioMd010121Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 3|Magic|730063|0 -901802 13|Cast|90180201 0|Effect|FxMo1BioMd010121Attack03||1|| 1|Effect|FxYubei02|HitCase|1|| 1|Cast|90180204 13|Move|80|0.1|-1|| 4|Magic|730063|0 10|Magic|901809|0 0|Magic|700266|0 5|Magic|700033|0 5|Magic|700034|0 -901803 27|Cast|90180301 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1|| 0|Cast|90180304 15|Effect|FxYubei02|HitCase|1|| 1|Magic|730044|0 15|Cast|90180307 -901804 13|Cast|90180401 0|Effect|FxMo1BioMd010121Attack03||1|| 1|Effect|FxYubei02|HitCase|1|| 1|Cast|90180404 13|Move|27|0.3|0|| 4|Magic|730063|0 10|Magic|901801|0 10|Magic|901804|0 10|Magic|901802|0 0|Effect|FxMo1BioMd010121Buff||1|| 1|Magic|730021|0 -901805 16|Cast|90180501 0|Effect|FxMo1BioMd010121Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 3|Magic|730063|0 -901806 27|Cast|90180601 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1|| 0|Cast|90180604 15|Effect|FxYubei02|HitCase|1|| 1|Magic|730044|0 15|Cast|90180607 +901801 16|Cast|90180101 0|Effect|FxMo1BioMd010121Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 3|Magic|730063|0| +901802 13|Cast|90180201 0|Effect|FxMo1BioMd010121Attack03||1|| 1|Effect|FxYubei02|HitCase|1|| 1|Cast|90180204 13|Move|80|0.1|-1|| 4|Magic|730063|0| 10|Magic|901809|0| 0|Magic|700266|0| 5|Magic|700033|0| 5|Magic|700034|0| +901803 27|Cast|90180301 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1|| 0|Cast|90180304 15|Effect|FxYubei02|HitCase|1|| 1|Magic|730044|0| 15|Cast|90180307 +901804 13|Cast|90180401 0|Effect|FxMo1BioMd010121Attack03||1|| 1|Effect|FxYubei02|HitCase|1|| 1|Cast|90180404 13|Move|27|0.3|0|| 4|Magic|730063|0| 10|Magic|901801|0| 10|Magic|901804|0| 10|Magic|901802|0| 0|Effect|FxMo1BioMd010121Buff||1|| 1|Magic|730021|0| +901805 16|Cast|90180501 0|Effect|FxMo1BioMd010121Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 3|Magic|730063|0| +901806 27|Cast|90180601 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1|| 0|Cast|90180604 15|Effect|FxYubei02|HitCase|1|| 1|Magic|730044|0| 15|Cast|90180607 901807 0|Move|-7|0.2|12|| 5|Move|-3|0.2|2|| 901808 -901901 28|Cast|90190101 16|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 1|Magic|700028|0 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1|| -901902 23|Cast|90190201 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 1|Magic|700028|0 1|Turn|180|1| -901903 0|Magic|901907|0 0|Turn|180|1| 1|Magic|700027|0 4|Effect|FxYubei02|HitCase|1|| -901904 0|Cast|90190401 0|Magic|901909|0 0|Move|10|1.5|0|| 0|Magic|901908|0 0|Turn|20|1|1 -901905 0|Magic|901913|0 0|Cast|90190502 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1|| -901906 1|Magic|901911|0 0|Cast|90190602 -901907 1|Magic|901913|0 0|Cast|90190702 +901901 28|Cast|90190101 16|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0| 1|Magic|700028|0| 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1|| +901902 23|Cast|90190201 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0| 1|Magic|700028|0| 1|Turn|180|1| +901903 0|Magic|901907|0| 0|Turn|180|1| 1|Magic|700027|0| 4|Effect|FxYubei02|HitCase|1|| +901904 0|Cast|90190401 0|Magic|901909|0| 0|Move|10|1.5|0|| 0|Magic|901908|0| 0|Turn|20|1|1 +901905 0|Magic|901913|0| 0|Cast|90190502 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1|| +901906 1|Magic|901911|0| 0|Cast|90190602 +901907 1|Magic|901913|0| 0|Cast|90190702 901908 0|Cast|90190801 -901909 1|Cast|90190901 1|Magic|901914|0 1|Magic|700027|0 -901910 1|Cast|90191001 1|Magic|901915|0 0|Magic|901921|0 +901909 1|Cast|90190901 1|Magic|901914|0| 1|Magic|700027|0| +901910 1|Cast|90191001 1|Magic|901915|0| 0|Magic|901921|0| 901911 1|Cast|90191101 0|Effect|FxMo1ArmorMd010071Attack11||1|| -901912 1|Cast|90191201 1|Magic|901916|0 1|Magic|700031|0 -901913 28|Cast|90191301 16|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 1|Magic|700028|0 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1|| -901914 23|Cast|90191401 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 1|Magic|700028|0 1|Turn|180|1| -901915 0|Magic|901927|0 0|Turn|180|1| 1|Magic|700027|0 4|Effect|FxYubei02|HitCase|1|| -901916 0|Cast|90191601 0|Magic|901909|0 0|Move|10|1.5|0|| 0|Magic|901928|0 0|Turn|20|1|1 -901917 0|Magic|901931|0 0|Cast|90191702 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1|| -901918 1|Magic|901929|0 0|Cast|90191802 -901919 1|Magic|901931|0 0|Cast|90191902 -902001 28|Cast|90200101 0|Effect|FxMo1BraveMd010131Attack01||1|| 0|Magic|905018|0 0|Magic|905019|0 +901912 1|Cast|90191201 1|Magic|901916|0| 1|Magic|700031|0| +901913 28|Cast|90191301 16|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0| 1|Magic|700028|0| 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1|| +901914 23|Cast|90191401 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0| 1|Magic|700028|0| 1|Turn|180|1| +901915 0|Magic|901927|0| 0|Turn|180|1| 1|Magic|700027|0| 4|Effect|FxYubei02|HitCase|1|| +901916 0|Cast|90191601 0|Magic|901909|0| 0|Move|10|1.5|0|| 0|Magic|901928|0| 0|Turn|20|1|1 +901917 0|Magic|901931|0| 0|Cast|90191702 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1|| +901918 1|Magic|901929|0| 0|Cast|90191802 +901919 1|Magic|901931|0| 0|Cast|90191902 +902001 28|Cast|90200101 0|Effect|FxMo1BraveMd010131Attack01||1|| 0|Magic|905018|0| 0|Magic|905019|0| 902002 17|Cast|90200201|90200202 5|Cast|90200203 18|Cast|90200204 902003 9|Cast|90200301 0|Effect|FxMo1BraveMd010131Attack03||1|| -902101 26|Cast|90210101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1|| 0|Effect|FxMe1ArmorMd010091Attack01||1|| 14|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 0|Turn|120|0.2|1 -902102 23|Cast|90210201 0|Effect|FxMe1ArmorMd010091Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 0|Turn|120|0.2|1 -902103 22|Cast|90210301 28|Cast|90210302 35|Cast|90210303 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1|| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1|| 10|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 0|Turn|90|0.7|1 +902101 26|Cast|90210101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1|| 0|Effect|FxMe1ArmorMd010091Attack01||1|| 14|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0| 0|Turn|120|0.2|1 +902102 23|Cast|90210201 0|Effect|FxMe1ArmorMd010091Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0| 0|Turn|120|0.2|1 +902103 22|Cast|90210301 28|Cast|90210302 35|Cast|90210303 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1|| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1|| 10|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0| 0|Turn|90|0.7|1 902104 16|Cast|90210401 4|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 0|Effect|FxMe1ArmorMd010091Attack04||1|| 0|Effect|FxMe1ArmorMd010091Attack04GuadianChilun|Chilun|1|| -902105 0|Cast|90210501 8|Effect|FxYubei02|HitCase|1|| 0|Turn|270|1|1 0|Magic|730008|0 -902106 0|Cast|90210601|90210607 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|730009|0 0|Magic|902118|0 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1|| 60|Cast|90210608 -902107 0|Cast|90210701 0|Move|6|1.5|-6|| 0|Magic|730012|0 0|Effect|FxMe1ArmorMd010091Attack07||1|| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1|| 0|Magic|700031|0 0|Magic|902119|0 -902108 0|Cast|90210801 10|Magic|730011|0 0|Magic|700031|0 0|Magic|902119|0 -902109 0|Cast|90210901 0|Magic|730012|0 -902110 1|Magic|800043|1 1|Magic|800044|1 1|Magic|800045|1 1|Magic|800046|1 1|Magic|800047|1 1|Cast|90211006 -902111 26|Cast|90211101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1|| 0|Effect|FxMe1ArmorMd010091Attack01||1|| 14|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 0|Turn|120|0.2|1 -902112 22|Cast|90211201 28|Cast|90211202 35|Cast|90211203 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1|| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1|| 10|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 0|Turn|90|0.7|1 -902113 0|Cast|90211301 8|Effect|FxYubei02|HitCase|1|| 0|Turn|270|1|1 0|Magic|902120|0 -902114 0|Cast|90211401|90211407 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|902121|0 0|Magic|902118|0 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1|| 60|Cast|90211408 -902115 0|Cast|90211501 0|Move|6|1.5|-6|| 0|Magic|902124|0 0|Effect|FxMe1ArmorMd010091Attack07||1|| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1|| 0|Magic|700031|0 0|Magic|902119|0 -902116 0|Cast|90211601 10|Magic|902123|0 0|Magic|700031|0 0|Magic|902119|0 -902117 0|Cast|90211701 0|Magic|902124|0 -902501 18|Cast|90250101 8|Cast|90250102 19|Move|60|0.15|0|| 18|Magic|902512|1 18|Magic|902513|1 22|Magic|902514|1 22|Cast|90250107 6|Effect|FxYubei03|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack01||1|| 22|Magic|777342|0 0|Turn|240|0.8|1 -902502 24|Cast|90250201 28|Cast|90250202 39|Cast|90250203 29|Cast|90250204 39|Move|90|0.1||| 38|Magic|902512|1 38|Magic|902513|1 41|Magic|902514|1 42|Cast|90250209 0|Effect|FxMo1SsjkMd000004Attack02||1|| 0|Magic|200843|1 29|Magic|200844|1 27|Effect|FxYubei03|HitCase|1|| 12|Effect|FxYubei02|HitCase|1|| 38|Magic|777341|0 41|Magic|777342|0 29|Turn|240|0.45|1 +902105 0|Cast|90210501 8|Effect|FxYubei02|HitCase|1|| 0|Turn|270|1|1 0|Magic|730008|0| +902106 0|Cast|90210601|90210607 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|730009|0| 0|Magic|902118|0| 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1|| 60|Cast|90210608 +902107 0|Cast|90210701 0|Move|6|1.5|-6|| 0|Magic|730012|0| 0|Effect|FxMe1ArmorMd010091Attack07||1|| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1|| 0|Magic|700031|0| 0|Magic|902119|0| +902108 0|Cast|90210801 10|Magic|730011|0| 0|Magic|700031|0| 0|Magic|902119|0| +902109 0|Cast|90210901 0|Magic|730012|0| +902110 1|Magic|800043|1| 1|Magic|800044|1| 1|Magic|800045|1| 1|Magic|800046|1| 1|Magic|800047|1| 1|Cast|90211006 +902111 26|Cast|90211101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1|| 0|Effect|FxMe1ArmorMd010091Attack01||1|| 14|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0| 0|Turn|120|0.2|1 +902112 22|Cast|90211201 28|Cast|90211202 35|Cast|90211203 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1|| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1|| 10|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0| 0|Turn|90|0.7|1 +902113 0|Cast|90211301 8|Effect|FxYubei02|HitCase|1|| 0|Turn|270|1|1 0|Magic|902120|0| +902114 0|Cast|90211401|90211407 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|902121|0| 0|Magic|902118|0| 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1|| 60|Cast|90211408 +902115 0|Cast|90211501 0|Move|6|1.5|-6|| 0|Magic|902124|0| 0|Effect|FxMe1ArmorMd010091Attack07||1|| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1|| 0|Magic|700031|0| 0|Magic|902119|0| +902116 0|Cast|90211601 10|Magic|902123|0| 0|Magic|700031|0| 0|Magic|902119|0| +902117 0|Cast|90211701 0|Magic|902124|0| +902501 18|Cast|90250101 8|Cast|90250102 19|Move|60|0.15|0|| 18|Magic|902512|1| 18|Magic|902513|1| 22|Magic|902514|1| 22|Cast|90250107 6|Effect|FxYubei03|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack01||1|| 22|Magic|777342|0| 0|Turn|240|0.8|1 +902502 24|Cast|90250201 28|Cast|90250202 39|Cast|90250203 29|Cast|90250204 39|Move|90|0.1||| 38|Magic|902512|1| 38|Magic|902513|1| 41|Magic|902514|1| 42|Cast|90250209 0|Effect|FxMo1SsjkMd000004Attack02||1|| 0|Magic|200843|1| 29|Magic|200844|1| 27|Effect|FxYubei03|HitCase|1|| 12|Effect|FxYubei02|HitCase|1|| 38|Magic|777341|0| 41|Magic|777342|0| 29|Turn|240|0.45|1 902503 17|Cast|90250301 16|Cast|90250302 0|Effect|FxMo1SsjkMd000004Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 902504 21|Cast|90250401|90250403 0|Effect|FxMo1SsjkMd000004Attack04||1|| 9|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 902505 20|Cast|90250501 25|Cast|90250502 5|Cast|90250503 21|Cast|90250504 8|Effect|FxYubei02|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack06||1|| 902506 0|Cast|90250601 -902507 18|Cast|90250701 8|Cast|90250702 19|Move|60|0.15|0|| 999|Magic|902512|1 999|Magic|902513|1 999|Magic|902514|1 22|Cast|90250707 6|Effect|FxYubei03|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack01||1|| +902507 18|Cast|90250701 8|Cast|90250702 19|Move|60|0.15|0|| 999|Magic|902512|1| 999|Magic|902513|1| 999|Magic|902514|1| 22|Cast|90250707 6|Effect|FxYubei03|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack01||1|| 902508 17|Cast|90250801 16|Cast|90250802 0|Effect|FxMo1SsjkMd000004Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 903601 18|Cast|90360101 20|Cast|90360102 22|Cast|90360103 24|Cast|90360104 26|Cast|90360105 28|Cast|90360106 0|Turn|360|0.5|1 6|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack01||1|| 0|Effect|FxMe1BioMd004030Attack01GuadianHead|Bip001 Head|1|| 903602 25|Cast|90360201 0|Turn|360|0.5|1 13|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack02||1|| -903603 15|Cast|90360301 6|Move|20|0.3|0|| 3|Effect|FxYubei02|HitCase|1|| 3|Cast|90360304 0|Magic|800107|0 0|Effect|FxMe1BioMd004030Attack03||1|| -903604 17|Cast|90360401 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 5|Effect|FxYubei02|HitCase|1|| 0|Magic|730014|1 0|Magic|800109|1 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 0|Effect|FxMe1BioMd004030Attack04||1|| -903605 15|Cast|90360501 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 3|Effect|FxYubei02|HitCase|1|| 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 0|Magic|800109|1 0|Magic|730015|0 0|Effect|FxMe1BioMd004030Attack04||1|| -903606 16|Cast|90360601 0|Turn|360|0.5|1 15|Move|25|0.35|0|| 4|Effect|FxYubei02|HitCase|1|| 0|Magic|730016|1 0|Magic|800109|1 0|Effect|FxMe1BioMd004030Attack04Ex||1|| 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 +903603 15|Cast|90360301 6|Move|20|0.3|0|| 3|Effect|FxYubei02|HitCase|1|| 3|Cast|90360304 0|Magic|800107|0| 0|Effect|FxMe1BioMd004030Attack03||1|| +903604 17|Cast|90360401 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 5|Effect|FxYubei02|HitCase|1|| 0|Magic|730014|1| 0|Magic|800109|1| 14|Magic|730017|0| 14|Magic|730018|0| 23|Magic|730019|0| 22|Magic|730020|0| 0|Effect|FxMe1BioMd004030Attack04||1|| +903605 15|Cast|90360501 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 3|Effect|FxYubei02|HitCase|1|| 14|Magic|730017|0| 14|Magic|730018|0| 23|Magic|730019|0| 22|Magic|730020|0| 0|Magic|800109|1| 0|Magic|730015|0| 0|Effect|FxMe1BioMd004030Attack04||1|| +903606 16|Cast|90360601 0|Turn|360|0.5|1 15|Move|25|0.35|0|| 4|Effect|FxYubei02|HitCase|1|| 0|Magic|730016|1| 0|Magic|800109|1| 0|Effect|FxMe1BioMd004030Attack04Ex||1|| 14|Magic|730017|0| 14|Magic|730018|0| 23|Magic|730019|0| 22|Magic|730020|0| 903607 17|Cast|90360701 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1|| 0|Cast|90360704 10|Effect|FxMe1BioMd004030Attack05|||| -903608 0|Cast|90360801 6|Move|-6|0.3|-8|| 0|Magic|730013|0 +903608 0|Cast|90360801 6|Move|-6|0.3|-8|| 0|Magic|730013|0| 903609 18|Cast|90360901 20|Cast|90360902 22|Cast|90360903 24|Cast|90360904 26|Cast|90360905 28|Cast|90360906 0|Turn|360|0.5|1 6|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack01||1|| 0|Effect|FxMe1BioMd004030Attack01GuadianHead|Bip001 Head|1|| 903610 25|Cast|90361001 0|Turn|360|0.5|1 13|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack02||1|| 960101 2|Cast|96010101|96010102|96010103|96010104 2|Cast|96010105|96010106|96010107|96010108 2|Cast|96010109|96010110 @@ -132,22 +132,22 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 961002 0|Cast|96100201 961003 961101 0|Cast|96110101 0|Effect|FxMtFireMd000007||1|| -961201 10|Cast|96120101 10|Effect|FxMtMineelectricMd000002||1|| 0|Cast|96120103 10|Magic|961202|0 -961301 10|Cast|96130101 10|Effect|FxMtMinepoisonMd000003||1|| 0|Cast|96130103 12|Magic|961302|0 +961201 10|Cast|96120101 10|Effect|FxMtMineelectricMd000002||1|| 0|Cast|96120103 10|Magic|961202|0| +961301 10|Cast|96130101 10|Effect|FxMtMinepoisonMd000003||1|| 0|Cast|96130103 12|Magic|961302|0| 961401 961402 961403 961501 0|Effect|FxMtCrossMd00000401||1|| 961601 -904201 18|Cast|90420101 17|Cast|90420102|90420103 0|Cast|90420104|90420107|90420108|90420109 2|Effect|FxYubei02|HitCase|1|| 5|Magic|730063|0 15|Magic|700027|0 17|Move|-10|0.4|0|| 25|Move|-3|0.3|-10|| 17|Cast|90420113 0|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1|| -904202 21|Cast|90420201|90420202|90420203 0|Cast|90420204|90420207|90420208 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Effect|FxMe1RocketMd002002Attack02||1|| 21|Cast|90420213 -904203 1|Cast|90420301 0|Magic|904216|1 60|Magic|904217|1 40|Magic|904261|1 60|Magic|904270|1 0|Cast|90420306|90420307|90420308 1|Effect|FxYubei02|HitCase|1|| -904204 21|Cast|90420401|90420402|90420403 0|Cast|90420404|90420407|90420408|90420409 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack05||1|| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 21|Cast|90420416 -904205 22|Cast|90420501 21|Cast|90420502|90420503 0|Cast|90420504|90420507|90420508|90420509 10|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 1|Effect|FxMe1RocketMd002002Attack06||1|| 2|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Turn|120|0.3|1 -904206 22|Cast|90420601 23|Cast|90420602|90420603 0|Cast|90420604|90420607|90420608|90420609 11|Effect|FxYubei02|HitCase|1|| 11|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack07||1|| 2|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Turn|120|0.3|1 -904207 21|Cast|90420701|90420702|90420703 0|Cast|90420704|90420705|90420707|90420708 9|Magic|730063|0 0|Cast|90420709 0|Effect|FxMe1RocketMd002002Attack05||1|| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| -904208 0|Cast|90420801 0|Magic|904272|0 0|Magic|904273|0 0|Magic|904274|0 0|Magic|904275|0 0|Magic|700208|0 1|Magic|904280|0 -904209 0|Cast|90420901 0|Magic|904272|0 0|Magic|904273|0 0|Magic|904274|0 0|Magic|904275|0 0|Magic|700208|0 -904210 0|Cast|90421001 0|Magic|904276|0 0|Magic|904277|0 0|Magic|904278|0 0|Magic|904279|0 0|Magic|700271|0 -904211 20|Cast|90421101|90421102|90421103 0|Cast|90421104|90421107|90421108 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Effect|FxMe1WuzangliuxingAttack02Xuli|Bip001Prop1|1|| 20|Cast|90421113 +904201 18|Cast|90420101 17|Cast|90420102|90420103 0|Cast|90420104|90420107|90420108|90420109 2|Effect|FxYubei02|HitCase|1|| 5|Magic|730063|0| 15|Magic|700027|0| 17|Move|-10|0.4|0|| 25|Move|-3|0.3|-10|| 17|Cast|90420113 0|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1|| +904202 21|Cast|90420201|90420202|90420203 0|Cast|90420204|90420207|90420208 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0| 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Effect|FxMe1RocketMd002002Attack02||1|| 21|Cast|90420213 +904203 1|Cast|90420301 0|Magic|904216|1| 60|Magic|904217|1| 40|Magic|904261|1| 60|Magic|904270|1| 0|Cast|90420306|90420307|90420308 1|Effect|FxYubei02|HitCase|1|| +904204 21|Cast|90420401|90420402|90420403 0|Cast|90420404|90420407|90420408|90420409 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0| 0|Effect|FxMe1RocketMd002002Attack05||1|| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 21|Cast|90420416 +904205 22|Cast|90420501 21|Cast|90420502|90420503 0|Cast|90420504|90420507|90420508|90420509 10|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0| 1|Effect|FxMe1RocketMd002002Attack06||1|| 2|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Turn|120|0.3|1 +904206 22|Cast|90420601 23|Cast|90420602|90420603 0|Cast|90420604|90420607|90420608|90420609 11|Effect|FxYubei02|HitCase|1|| 11|Magic|730063|0| 0|Effect|FxMe1RocketMd002002Attack07||1|| 2|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Turn|120|0.3|1 +904207 21|Cast|90420701|90420702|90420703 0|Cast|90420704|90420705|90420707|90420708 9|Magic|730063|0| 0|Cast|90420709 0|Effect|FxMe1RocketMd002002Attack05||1|| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| +904208 0|Cast|90420801 0|Magic|904272|0| 0|Magic|904273|0| 0|Magic|904274|0| 0|Magic|904275|0| 0|Magic|700208|0| 1|Magic|904280|0| +904209 0|Cast|90420901 0|Magic|904272|0| 0|Magic|904273|0| 0|Magic|904274|0| 0|Magic|904275|0| 0|Magic|700208|0| +904210 0|Cast|90421001 0|Magic|904276|0| 0|Magic|904277|0| 0|Magic|904278|0| 0|Magic|904279|0| 0|Magic|700271|0| +904211 20|Cast|90421101|90421102|90421103 0|Cast|90421104|90421107|90421108 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0| 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Effect|FxMe1WuzangliuxingAttack02Xuli|Bip001Prop1|1|| 20|Cast|90421113 904212 0|Cast|90421201|90421202 0|Effect|FxScane01501Fire01|Bip001Prop1|1|| 0|Effect|FxScane01501Fire1||1|| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG002.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG002.tsv index 6a346c30..1bd7e078 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG002.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG002.tsv @@ -1,149 +1,125 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -995101 15|Cast|99510101 0|Effect|FxMe1BioMd004050Attack01||| -995102 15|Cast|99510201 0|Turn|300|1.3|1 0|Effect|FxMe1BioMd004050Attack01|Bip001Prop1|1| -995103 15|Cast|99510301 0|Turn|300|1.3|1 0|Effect|FxMe1BioMd004050Attack01|Bip001Prop1|1| +995101 15|Cast|99510101 0|Effect|FxMe1BioMd004050Attack01|||| +995102 15|Cast|99510201 0|Turn|300|1.3|1 0|Effect|FxMe1BioMd004050Attack01|Bip001Prop1|1|| +995103 15|Cast|99510301 0|Turn|300|1.3|1 0|Effect|FxMe1BioMd004050Attack01|Bip001Prop1|1|| 995104 47|Cast|99510401 57|Cast|99510402 67|Cast|99510403 995105 34|Cast|99510501 -995106 0|Turn|300|0.7|1 28|Cast|99510602 28|Effect|FxMe1BioMd004050Attack01||1| -903701 32|Cast|90370101 0|Turn|80|1.5|1 0|Effect|FxMe1BioMd004050Attack01||1| 8|Magic|995204|1 33|Magic|995203|1 24|Cast|90370106 -903702 15|Cast|90370201 0|Turn|120|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1| 3|Magic|995204|1 16|Magic|995203|1 7|Cast|90370206 -903703 28|Cast|90370301 0|Turn|70|1.4|1 0|Effect|FxMe1BioMd004050Attack03||1| 0|Cast|90370305 28|Cast|90370306 3|Magic|995204|1 29|Magic|995203|1 -903704 17|Cast|90370401 0|Turn|120|0.4|1 0|Effect|FxMe1BioMd004050Attack04||| 5|Effect|FxYubei02|Bip001Neck|1| 0|Magic|995202|0 -903705 17|Cast|90370501 5|Move|-17|0.35||| 0|Turn|120|0.8|1 0|Effect|FxMe1BioMd004050Attack05||| 3|Magic|995204|1 18|Magic|995203|1 0|Magic|995202|0 9|Effect|FxYubei02|Bip001Neck|1| -903706 32|Cast|90370601 0|Turn|80|1.5|1 0|Effect|FxMe1BioMd004050Attack01||1| 8|Magic|995204|1 33|Magic|995203|1 24|Cast|90370606 -903707 15|Cast|90370701 0|Turn|120|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1| 3|Magic|995204|1 16|Magic|995203|1 7|Cast|90370706 -903708 17|Cast|90370801 0|Turn|120|0.4|1 0|Effect|FxMe1BioMd004050Attack04||| 5|Effect|FxYubei02|Bip001Neck|1| 0|Magic|995202|0 -903709 24|Cast|90370901 15|Cast|90370902 5|Cast|90370903 24|Magic|750789|1 0|Effect|FxScene01905Paotai_kaihuo||1| 25|Cast|90370906 25|Effect|FxScene01905Paotai_ranshao||1| +995106 0|Turn|300|0.7|1 28|Cast|99510602 28|Effect|FxMe1BioMd004050Attack01||1|| +903701 32|Cast|90370101 0|Turn|80|1.5|1 0|Effect|FxMe1BioMd004050Attack01||1|| 8|Magic|995204|1 33|Magic|995203|1 24|Cast|90370106 +903702 15|Cast|90370201 0|Turn|120|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1|| 3|Magic|995204|1 16|Magic|995203|1 7|Cast|90370206 +903703 28|Cast|90370301 0|Turn|70|1.4|1 0|Effect|FxMe1BioMd004050Attack03||1|| 0|Cast|90370305 28|Cast|90370306 3|Magic|995204|1 29|Magic|995203|1 +903704 17|Cast|90370401 0|Turn|120|0.4|1 0|Effect|FxMe1BioMd004050Attack04|||| 5|Effect|FxYubei02|Bip001Neck|1|| 0|Magic|995202|0 +903705 17|Cast|90370501 5|Move|-17|0.35||| 0|Turn|120|0.8|1 0|Effect|FxMe1BioMd004050Attack05|||| 3|Magic|995204|1 18|Magic|995203|1 0|Magic|995202|0 9|Effect|FxYubei02|Bip001Neck|1|| +903706 32|Cast|90370601 0|Turn|80|1.5|1 0|Effect|FxMe1BioMd004050Attack01||1|| 8|Magic|995204|1 33|Magic|995203|1 24|Cast|90370606 +903707 15|Cast|90370701 0|Turn|120|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1|| 3|Magic|995204|1 16|Magic|995203|1 7|Cast|90370706 +903708 17|Cast|90370801 0|Turn|120|0.4|1 0|Effect|FxMe1BioMd004050Attack04|||| 5|Effect|FxYubei02|Bip001Neck|1|| 0|Magic|995202|0 +903709 24|Cast|90370901 15|Cast|90370902 5|Cast|90370903 24|Magic|750789|1 0|Effect|FxScene01905Paotai_kaihuo||1|| 25|Cast|90370906 25|Effect|FxScene01905Paotai_ranshao||1|| 903710 14|Magic|700048|0 903711 0|Move|7|999|0|| 0|Turn|360|999|1 0|Magic|100044|0 903751 17|Cast|90375101 4|Move|20|0.4||| 0|Turn|720|0.8|1 0|Magic|800706|0 903752 17|Cast|90375201 4|Move|-20|0.4||| 0|Turn|720|0.8|1 0|Magic|800706|0 -903755 15|Cast|90375501 0|Turn|720|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1| 3|Magic|995204|1 16|Magic|995203|1 -903756 14|Cast|90375601 16|Cast|90375602 0|Turn|720|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1| 3|Magic|995204|1 16|Magic|995203|1 -903757 15|Cast|90375701 17|Cast|90375702 19|Cast|90375703 5|Move|-17|0.35||| 0|Turn|720|0.8|1 0|Effect|FxMe1BioMd004050Attack05||| 3|Magic|995204|1 18|Magic|995203|1 0|Magic|995202|0 -903761 11|Cast|90376101|90376105|90376106|90376107 0|Turn|720|0.4|1 3|Effect|FxMe1BioMd004050Attack04||| 0|Magic|995202|0 -903762 28|Cast|90376201|90376202|90376203 30|Cast|90376204|90376205|90376206 32|Cast|90376207|90376208|90376209|90376210 32|Cast|90376211 0|Turn|720|1.5|1 0|Effect|FxMe1BioMd004050Attack01||1| 8|Magic|995204|1 33|Magic|995203|1 -903763 28|Cast|90376301|90376303|90376305 0|Turn|720|1.4|1 0|Effect|FxMe1BioMd004050Attack03||1| 0|Cast|90376309 3|Magic|995204|1 29|Magic|995203|1 +903755 15|Cast|90375501 0|Turn|720|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1|| 3|Magic|995204|1 16|Magic|995203|1 +903756 14|Cast|90375601 16|Cast|90375602 0|Turn|720|0.7|1 0|Effect|FxMe1BioMd004050Attack02||1|| 3|Magic|995204|1 16|Magic|995203|1 +903757 15|Cast|90375701 17|Cast|90375702 19|Cast|90375703 5|Move|-17|0.35||| 0|Turn|720|0.8|1 0|Effect|FxMe1BioMd004050Attack05|||| 3|Magic|995204|1 18|Magic|995203|1 0|Magic|995202|0 +903761 11|Cast|90376101|90376105|90376106|90376107 0|Turn|720|0.4|1 3|Effect|FxMe1BioMd004050Attack04|||| 0|Magic|995202|0 +903762 28|Cast|90376201|90376202|90376203 30|Cast|90376204|90376205|90376206 32|Cast|90376207|90376208|90376209|90376210 32|Cast|90376211 0|Turn|720|1.5|1 0|Effect|FxMe1BioMd004050Attack01||1|| 8|Magic|995204|1 33|Magic|995203|1 +903763 28|Cast|90376301|90376303|90376305 0|Turn|720|1.4|1 0|Effect|FxMe1BioMd004050Attack03||1|| 0|Cast|90376309 3|Magic|995204|1 29|Magic|995203|1 904401 -904402 33|Cast|90440201 35|Cast|90440202 37|Cast|90440203 39|Cast|90440204 41|Cast|90440205 43|Cast|90440206 45|Cast|90440207 47|Cast|90440208 49|Cast|90440209 51|Cast|90440210 53|Cast|90440211 55|Cast|90440212 57|Cast|90440213 59|Cast|90440214 61|Cast|90440215 63|Cast|90440216 65|Cast|90440217 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1| -904403 33|Cast|90440301 35|Cast|90440302 37|Cast|90440303 39|Cast|90440304 41|Cast|90440305 43|Cast|90440306 45|Cast|90440307 47|Cast|90440308 49|Cast|90440309 51|Cast|90440310 53|Cast|90440311 55|Cast|90440312 57|Cast|90440313 59|Cast|90440314 61|Cast|90440315 63|Cast|90440316 65|Cast|90440317 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1| -904404 33|Cast|90440401 35|Cast|90440402 37|Cast|90440403 39|Cast|90440404 41|Cast|90440405 43|Cast|90440406 45|Cast|90440407 47|Cast|90440408 49|Cast|90440409 51|Cast|90440410 53|Cast|90440411 55|Cast|90440412 57|Cast|90440413 59|Cast|90440414 61|Cast|90440415 63|Cast|90440416 65|Cast|90440417 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1| -904405 31|Cast|90440501 35|Cast|90440502 39|Cast|90440503 43|Cast|90440504 47|Cast|90440505 51|Cast|90440506 31|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 35|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 39|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 43|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 47|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 51|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 0|Turn|120|0.3|1 19|Effect|FxYubei02|EffectCase1|1| 31|Cast|90440515 35|Cast|90440516 39|Cast|90440517 43|Cast|90440518 47|Cast|90440519 51|Cast|90440520 -904406 43|Cast|90440601 0|Effect|FxMe1CamouflageMd001002Attack06||1| 43|Shake|1|0.05|0|25|0.3|0 31|Effect|FxYubei02|EffectCase1|1| +904402 33|Cast|90440201 35|Cast|90440202 37|Cast|90440203 39|Cast|90440204 41|Cast|90440205 43|Cast|90440206 45|Cast|90440207 47|Cast|90440208 49|Cast|90440209 51|Cast|90440210 53|Cast|90440211 55|Cast|90440212 57|Cast|90440213 59|Cast|90440214 61|Cast|90440215 63|Cast|90440216 65|Cast|90440217 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1|| +904403 33|Cast|90440301 35|Cast|90440302 37|Cast|90440303 39|Cast|90440304 41|Cast|90440305 43|Cast|90440306 45|Cast|90440307 47|Cast|90440308 49|Cast|90440309 51|Cast|90440310 53|Cast|90440311 55|Cast|90440312 57|Cast|90440313 59|Cast|90440314 61|Cast|90440315 63|Cast|90440316 65|Cast|90440317 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1|| +904404 33|Cast|90440401 35|Cast|90440402 37|Cast|90440403 39|Cast|90440404 41|Cast|90440405 43|Cast|90440406 45|Cast|90440407 47|Cast|90440408 49|Cast|90440409 51|Cast|90440410 53|Cast|90440411 55|Cast|90440412 57|Cast|90440413 59|Cast|90440414 61|Cast|90440415 63|Cast|90440416 65|Cast|90440417 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1|| +904405 31|Cast|90440501 35|Cast|90440502 39|Cast|90440503 43|Cast|90440504 47|Cast|90440505 51|Cast|90440506 31|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 35|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 39|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 43|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 47|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 51|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 0|Turn|120|0.3|1 19|Effect|FxYubei02|EffectCase1|1|| 31|Cast|90440515 35|Cast|90440516 39|Cast|90440517 43|Cast|90440518 47|Cast|90440519 51|Cast|90440520 +904406 43|Cast|90440601 0|Effect|FxMe1CamouflageMd001002Attack06||1|| 43|Shake|1|0.05|0|25|0.3|0 31|Effect|FxYubei02|EffectCase1|1|| 904407 5|Cast|90440701 5|Move|20|0.3||| 0|Turn|500|0.5|1 -904408 27|Cast|90440801 40|Cast|90440802 58|Cast|90440803 27|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 40|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 58|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| +904408 27|Cast|90440801 40|Cast|90440802 58|Cast|90440803 27|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 40|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 58|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 904409 1|Cast|90440901 1|Move|-10|0.02|0|| 0|Turn|30|0.02|1 904410 904411 -904412 12|Cast|90441201 16|Cast|90441202 17|Cast|90441203 18|Cast|90441204 19|Cast|90441205 20|Cast|90441206 21|Cast|90441207 22|Cast|90441208 23|Cast|90441209 24|Cast|90441210 25|Cast|90441211 26|Cast|90441212 27|Cast|90441213 28|Cast|90441214 29|Cast|90441215 30|Cast|90441216 31|Cast|90441217 32|Cast|90441218 33|Cast|90441219 34|Cast|90441220 35|Cast|90441221 36|Cast|90441222 37|Cast|90441223 38|Cast|90441224 39|Cast|90441225 40|Cast|90441226 41|Cast|90441227 42|Cast|90441228 43|Cast|90441229 44|Cast|90441230 45|Cast|90441231 46|Cast|90441232 47|Cast|90441233 48|Cast|90441234 49|Cast|90441235 50|Cast|90441236 12|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 17|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 19|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 21|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 23|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 25|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 27|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 29|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 31|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 35|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 39|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 43|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 47|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 12|Shake|1|0.05|0|25|1.9|0 0|Effect|FxYubei02|EffectCase1|1| 0|Turn|80|0.6|1 -904413 17|Cast|90441301 17|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 0|Turn|120|0.24|1 17|Shake|1|0.05|0|25|0.7|0 5|Effect|FxYubei02|EffectCase1|1| 0|Turn|80|0.85|1 +904412 12|Cast|90441201 16|Cast|90441202 17|Cast|90441203 18|Cast|90441204 19|Cast|90441205 20|Cast|90441206 21|Cast|90441207 22|Cast|90441208 23|Cast|90441209 24|Cast|90441210 25|Cast|90441211 26|Cast|90441212 27|Cast|90441213 28|Cast|90441214 29|Cast|90441215 30|Cast|90441216 31|Cast|90441217 32|Cast|90441218 33|Cast|90441219 34|Cast|90441220 35|Cast|90441221 36|Cast|90441222 37|Cast|90441223 38|Cast|90441224 39|Cast|90441225 40|Cast|90441226 41|Cast|90441227 42|Cast|90441228 43|Cast|90441229 44|Cast|90441230 45|Cast|90441231 46|Cast|90441232 47|Cast|90441233 48|Cast|90441234 49|Cast|90441235 50|Cast|90441236 12|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 17|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 19|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 21|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 23|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 25|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 27|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 29|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 31|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 35|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 39|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 43|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 47|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 12|Shake|1|0.05|0|25|1.9|0 0|Effect|FxYubei02|EffectCase1|1|| 0|Turn|80|0.6|1 +904413 17|Cast|90441301 17|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 0|Turn|120|0.24|1 17|Shake|1|0.05|0|25|0.7|0 5|Effect|FxYubei02|EffectCase1|1|| 0|Turn|80|0.85|1 904414 5|Move|-20|0.3||| -904415 33|Cast|90441501 35|Cast|90441502 37|Cast|90441503 39|Cast|90441504 41|Cast|90441505 43|Cast|90441506 45|Cast|90441507 47|Cast|90441508 49|Cast|90441509 51|Cast|90441510 53|Cast|90441511 55|Cast|90441512 57|Cast|90441513 59|Cast|90441514 61|Cast|90441515 63|Cast|90441516 65|Cast|90441517 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1| -904416 43|Cast|90441601 0|Effect|FxMe1CamouflageMd001002Attack06||1| 43|Shake|1|0.05|0|25|0.3|0 31|Effect|FxYubei02|EffectCase1|1| -904417 12|Cast|90441701 16|Cast|90441702 17|Cast|90441703 18|Cast|90441704 19|Cast|90441705 20|Cast|90441706 21|Cast|90441707 22|Cast|90441708 23|Cast|90441709 24|Cast|90441710 25|Cast|90441711 26|Cast|90441712 27|Cast|90441713 28|Cast|90441714 29|Cast|90441715 30|Cast|90441716 31|Cast|90441717 32|Cast|90441718 33|Cast|90441719 34|Cast|90441720 35|Cast|90441721 36|Cast|90441722 37|Cast|90441723 38|Cast|90441724 39|Cast|90441725 40|Cast|90441726 41|Cast|90441727 42|Cast|90441728 43|Cast|90441729 44|Cast|90441730 45|Cast|90441731 46|Cast|90441732 47|Cast|90441733 48|Cast|90441734 49|Cast|90441735 50|Cast|90441736 12|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 17|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 19|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 21|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 23|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 25|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 27|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 29|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 31|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 35|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 39|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 43|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 47|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1| 12|Shake|1|0.05|0|25|1.9|0 0|Effect|FxYubei02|EffectCase1|1| 0|Turn|80|0.6|1 -904418 17|Cast|90441801 17|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1| 0|Turn|120|0.24|1 17|Shake|1|0.05|0|25|0.7|0 0|Turn|80|0.85|1 7|Cast|90441806 -903301 17|Cast|90330101 25|Cast|90330102 0|Effect|FxMe1BioMd004020Attack01||1| 5|Effect|FxYubei02|Bip001Head|1| 0|Turn|70|0.6|1 -903302 13|Cast|90330201|90330202|90330203 6|Cast|90330204 0|Effect|FxMe1BioMd004020Attack02||1| 6|Move|30|0.3|10|| 1|Effect|FxYubei02|Bip001Head|1| 0|Turn|80|0.45|1 5|Magic|903322|1 1|Cast|90330210 -903303 18|Cast|90330301 0|Effect|FxMe1BioMd004020Attack03||1| 0|Effect|FxMe1BioMd004020Attack03GuadianBip001RHand|Bip001Head|1| 6|Effect|FxYubei02|Bip001Head|1| 0|Turn|70|0.6|1 +904415 33|Cast|90441501 35|Cast|90441502 37|Cast|90441503 39|Cast|90441504 41|Cast|90441505 43|Cast|90441506 45|Cast|90441507 47|Cast|90441508 49|Cast|90441509 51|Cast|90441510 53|Cast|90441511 55|Cast|90441512 57|Cast|90441513 59|Cast|90441514 61|Cast|90441515 63|Cast|90441516 65|Cast|90441517 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 53|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 57|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 61|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 65|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 36|Shake|1|0.05|0|25|1.9|0 0|Turn|80|1.2|1 21|Effect|FxYubei02|EffectCase1|1|| +904416 43|Cast|90441601 0|Effect|FxMe1CamouflageMd001002Attack06||1|| 43|Shake|1|0.05|0|25|0.3|0 31|Effect|FxYubei02|EffectCase1|1|| +904417 12|Cast|90441701 16|Cast|90441702 17|Cast|90441703 18|Cast|90441704 19|Cast|90441705 20|Cast|90441706 21|Cast|90441707 22|Cast|90441708 23|Cast|90441709 24|Cast|90441710 25|Cast|90441711 26|Cast|90441712 27|Cast|90441713 28|Cast|90441714 29|Cast|90441715 30|Cast|90441716 31|Cast|90441717 32|Cast|90441718 33|Cast|90441719 34|Cast|90441720 35|Cast|90441721 36|Cast|90441722 37|Cast|90441723 38|Cast|90441724 39|Cast|90441725 40|Cast|90441726 41|Cast|90441727 42|Cast|90441728 43|Cast|90441729 44|Cast|90441730 45|Cast|90441731 46|Cast|90441732 47|Cast|90441733 48|Cast|90441734 49|Cast|90441735 50|Cast|90441736 12|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 17|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 19|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 21|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 23|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 25|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 27|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 29|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 31|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 33|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 35|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 37|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 39|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 41|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 43|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 45|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 47|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 49|Effect|FxMe1CamouflageMd001002Attack02GuadianEffectCase1|EffectCase1|1|| 12|Shake|1|0.05|0|25|1.9|0 0|Effect|FxYubei02|EffectCase1|1|| 0|Turn|80|0.6|1 +904418 17|Cast|90441801 17|Effect|FxMe1CamouflageMd001002Attack05GuadianEffectCase1|EffectCase1|1|| 0|Turn|120|0.24|1 17|Shake|1|0.05|0|25|0.7|0 0|Turn|80|0.85|1 7|Cast|90441806 +903301 17|Cast|90330101 25|Cast|90330102 0|Effect|FxMe1BioMd004020Attack01||1|| 5|Effect|FxYubei02|Bip001Head|1|| 0|Turn|70|0.6|1 +903302 13|Cast|90330201|90330202|90330203 6|Cast|90330204 0|Effect|FxMe1BioMd004020Attack02||1|| 6|Move|30|0.3|10|| 1|Effect|FxYubei02|Bip001Head|1|| 0|Turn|80|0.45|1 5|Magic|903322|1 1|Cast|90330210 +903303 18|Cast|90330301 0|Effect|FxMe1BioMd004020Attack03||1|| 0|Effect|FxMe1BioMd004020Attack03GuadianBip001RHand|Bip001Head|1|| 6|Effect|FxYubei02|Bip001Head|1|| 0|Turn|70|0.6|1 903304 1|Move|-20|0.35|10|| 1|Magic|903324|1 0|Turn|800|0.67|1 -903305 14|Cast|90330501|90330502|90330503|90330504 0|Cast|90330505|90330512 0|Effect|FxMe1BioMd004020Attack0501||1| 0|Effect|FxMe1BioMd004020Attack0502||1| 6|Move|30|0.3|10|| 6|Magic|903322|1 2|Effect|FxYubei02|Bip001Head|1| 0|Turn|80|0.45|1 -903306 7|Cast|90330601 11|Cast|90330602 15|Cast|90330603 18|Cast|90330604 20|Cast|90330605 22|Cast|90330606 0|Effect|FxMe1BioMd004020Attack07||0| 0|Cast|90330608 9999|Effect|FxYubei02|Bip001Head|1| +903305 14|Cast|90330501|90330502|90330503|90330504 0|Cast|90330505|90330512 0|Effect|FxMe1BioMd004020Attack0501||1|| 0|Effect|FxMe1BioMd004020Attack0502||1|| 6|Move|30|0.3|10|| 6|Magic|903322|1 2|Effect|FxYubei02|Bip001Head|1|| 0|Turn|80|0.45|1 +903306 7|Cast|90330601 11|Cast|90330602 15|Cast|90330603 18|Cast|90330604 20|Cast|90330605 22|Cast|90330606 0|Effect|FxMe1BioMd004020Attack07||0|| 0|Cast|90330608 9999|Effect|FxYubei02|Bip001Head|1|| 903307 903308 1|Move|20|0.35|10|| 0|Turn|540|0.6|1 1|Cast|90330803 2|Cast|90330804 3|Cast|90330805 4|Cast|90330806 5|Cast|90330807 6|Cast|90330808 7|Cast|90330809 903309 -903310 12|Cast|90331001|90331002|90331003 6|Cast|90331004 0|Effect|FxMe1BioMd004020Attack02||1| 6|Move|30|0.3|10|| 0|Effect|FxYubei02|Bip001Head|1| 0|Turn|900|0.6|1 -903311 17|Cast|90331101 25|Cast|90331102 0|Effect|FxMe1BioMd004020Attack01||1| 5|Effect|FxYubei02|Bip001Head|1| 0|Turn|70|0.6|1 -903312 7|Cast|90331201 11|Cast|90331202 15|Cast|90331203 18|Cast|90331204 20|Cast|90331205 22|Cast|90331206 0|Effect|FxMe1BioMd004020Attack07||1| 0|Cast|90331208 9999|Effect|FxYubei02|Bip001Head|1| -903401 18|Cast|90340101 0|Effect|FxMe1BioMd004010Attack01||1| 0|Cast|90340103 0|Turn|80|0.5|1 6|Effect|FxYubei02|Bip001Head|1| -903402 20|Cast|90340201 44|Cast|90340202 62|Cast|90340203 17|Turn|120|0.8|1 23|Turn|120|0.9|1 45|Turn|120|0.55|1 0|Effect|FxMe1BioMd004010Attack02||1| 18|Move|15|0.2||| 41|Move|15|0.2||| 58|Move|15|0.2||| 8|Effect|FxYubei02|Bip001Head|1| 32|Effect|FxYubei02|Bip001Head|1| 50|Effect|FxYubei02|Bip001Head|1| -903403 999|Move|10|0.8||| 0|Turn|120|0.8|1 0|Magic|903401|0 15|Magic|903413|0 4|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004010Attack03||1| 4|Cast|90340307 +903310 12|Cast|90331001|90331002|90331003 6|Cast|90331004 0|Effect|FxMe1BioMd004020Attack02||1|| 6|Move|30|0.3|10|| 0|Effect|FxYubei02|Bip001Head|1|| 0|Turn|900|0.6|1 +903311 17|Cast|90331101 25|Cast|90331102 0|Effect|FxMe1BioMd004020Attack01||1|| 5|Effect|FxYubei02|Bip001Head|1|| 0|Turn|70|0.6|1 +903312 7|Cast|90331201 11|Cast|90331202 15|Cast|90331203 18|Cast|90331204 20|Cast|90331205 22|Cast|90331206 0|Effect|FxMe1BioMd004020Attack07||1|| 0|Cast|90331208 9999|Effect|FxYubei02|Bip001Head|1|| +903401 18|Cast|90340101 0|Effect|FxMe1BioMd004010Attack01||1|| 0|Cast|90340103 0|Turn|80|0.5|1 6|Effect|FxYubei02|Bip001Head|1|| +903402 20|Cast|90340201 44|Cast|90340202 62|Cast|90340203 17|Turn|120|0.8|1 23|Turn|120|0.9|1 45|Turn|120|0.55|1 0|Effect|FxMe1BioMd004010Attack02||1|| 18|Move|15|0.2||| 41|Move|15|0.2||| 58|Move|15|0.2||| 8|Effect|FxYubei02|Bip001Head|1|| 32|Effect|FxYubei02|Bip001Head|1|| 50|Effect|FxYubei02|Bip001Head|1|| +903403 999|Move|10|0.8||| 0|Turn|120|0.8|1 0|Magic|903401|0 15|Magic|903413|0 4|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004010Attack03||1|| 4|Cast|90340307 903404 1|Cast|90340401 0|Magic|903415|0 0|Move|15|0.4||| 999|Turn|480|0.4|1 7|Magic|903414|0 903405 -903406 17|Cast|90340601 0|Effect|FxMe1BioMd004010Attack06||1| 0|Cast|90340603 17|Move|50|0.15||| 17|Magic|903402|0 5|Effect|FxYubei02|Bip001Head|1| -903407 0|Effect|FxMe1BioMd004010Attack03||1| 23|Cast|90340704 -903408 43|Cast|90340801 0|Effect|FxMe1BioMd004010Attack03||1| 23|Cast|90340804 31|Effect|FxYubei02|Bip001Head|1| -903409 19|Cast|90340901 42|Cast|90340902 60|Cast|90340903 17|Turn|120|0.8|1 23|Turn|120|0.9|1 45|Turn|120|0.55|1 0|Effect|FxMe1BioMd004010Attack02||1| 18|Move|15|0.2||| 41|Move|15|0.2||| 58|Move|15|0.2||| 7|Effect|FxYubei02|Bip001Head|1| 30|Effect|FxYubei02|Bip001Head|1| 48|Effect|FxYubei02|Bip001Head|1| -903410 18|Cast|90341001 0|Effect|FxMe1BioMd004010Attack01||1| 0|Cast|90341003 0|Turn|80|0.5|1 6|Effect|FxYubei02|Bip001Head|1| -903411 20|Cast|90341101 44|Cast|90341102 62|Cast|90341103 17|Turn|120|0.8|1 23|Turn|120|0.9|1 45|Turn|120|0.55|1 0|Effect|FxMe1BioMd004010Attack02||1| 18|Move|15|0.2||| 41|Move|15|0.2||| 58|Move|15|0.2||| 8|Effect|FxYubei02|Bip001Head|1| 32|Effect|FxYubei02|Bip001Head|1| 50|Effect|FxYubei02|Bip001Head|1| +903406 17|Cast|90340601 0|Effect|FxMe1BioMd004010Attack06||1|| 0|Cast|90340603 17|Move|50|0.15||| 17|Magic|903402|0 5|Effect|FxYubei02|Bip001Head|1|| +903407 0|Effect|FxMe1BioMd004010Attack03||1|| 23|Cast|90340704 +903408 43|Cast|90340801 0|Effect|FxMe1BioMd004010Attack03||1|| 23|Cast|90340804 31|Effect|FxYubei02|Bip001Head|1|| +903409 19|Cast|90340901 42|Cast|90340902 60|Cast|90340903 17|Turn|120|0.8|1 23|Turn|120|0.9|1 45|Turn|120|0.55|1 0|Effect|FxMe1BioMd004010Attack02||1|| 18|Move|15|0.2||| 41|Move|15|0.2||| 58|Move|15|0.2||| 7|Effect|FxYubei02|Bip001Head|1|| 30|Effect|FxYubei02|Bip001Head|1|| 48|Effect|FxYubei02|Bip001Head|1|| +903410 18|Cast|90341001 0|Effect|FxMe1BioMd004010Attack01||1|| 0|Cast|90341003 0|Turn|80|0.5|1 6|Effect|FxYubei02|Bip001Head|1|| +903411 20|Cast|90341101 44|Cast|90341102 62|Cast|90341103 17|Turn|120|0.8|1 23|Turn|120|0.9|1 45|Turn|120|0.55|1 0|Effect|FxMe1BioMd004010Attack02||1|| 18|Move|15|0.2||| 41|Move|15|0.2||| 58|Move|15|0.2||| 8|Effect|FxYubei02|Bip001Head|1|| 32|Effect|FxYubei02|Bip001Head|1|| 50|Effect|FxYubei02|Bip001Head|1|| 903451 0|Move|15|0.4||| 903452 0|Move|-15|0.4||| -903455 999|Move|5|0.8||| 0|Magic|903401|0 0|Effect|FxMe1BioMd004010Attack03||1| +903455 999|Move|5|0.8||| 0|Magic|903401|0 0|Effect|FxMe1BioMd004010Attack03||1|| 903456 1|Cast|90345601 0|Magic|903415|0 0|Move|5|0.4||| 903457 1|Cast|90345701 0|Magic|903415|0 0|Move|5|0.4||| 903458 1|Cast|90345801 0|Magic|903415|0 0|Move|5|0.4||| 903459 1|Cast|90345901 0|Magic|903415|0 0|Move|5|0.4||| -903460 17|Cast|90346001 0|Effect|FxMe1BioMd004010Attack06||1| 17|Move|50|0.2||| 17|Magic|903402|0 -903461 0|Effect|FxMe1BioMd004010Attack03||1| 30|Cast|90346102 30|Effect|FxTongyongGuanghuanKuosan||| -903462 0|Effect|FxMe1BioMd004010Attack03||1| 30|Cast|90346202 30|Effect|FxTongyongGuanghuanKuosan||| -903463 0|Effect|FxMe1BioMd004010Attack03||1| 30|Cast|90346302 30|Effect|FxTongyongGuanghuanKuosan||| -902601 45|Cast|90260101|90260102 7|Effect|FxMo1JgrcMd000002Attack01GuadianEffectCase1|EffectCase1|1| 0|Effect|FxMo1JgrcMd000002Attack0102||1| 0|Turn|70|1.6|1 37|Cast|90260106 -902602 21|Cast|90260201 0|Effect|FxMo1JgrcMd000002Attack02||1| 0|Effect|FxMo1JgrcMd000002Attack02GuadianEffectCase1|EffectCase1|1| 0|Turn|120|0.25|1 13|Cast|90260205 -902603 18|Cast|90260301 0|Effect|FxMo1JgrcMd000002Attack03||1| 6|Effect|FxYubei02|EffectCase1|1| 0|Turn|120|0.25|1 -902604 28|Cast|90260401 0|Effect|FxMo1JgrcMd000002Attack04GuadianEffectCase1|EffectCase1|1| 0|Turn|80|1|1 16|Effect|FxYubei02|EffectCase1|1| 20|Cast|90260405 -902605 18|Cast|90260501|90260506 0|Effect|FxMo1JgrcMd000002Attack06GuadianEffectCase1|EffectCase1|1| 0|Turn|80|1|1 +903460 17|Cast|90346001 0|Effect|FxMe1BioMd004010Attack06||1|| 17|Move|50|0.2||| 17|Magic|903402|0 +903461 0|Effect|FxMe1BioMd004010Attack03||1|| 30|Cast|90346102 30|Effect|FxTongyongGuanghuanKuosan|||| +903462 0|Effect|FxMe1BioMd004010Attack03||1|| 30|Cast|90346202 30|Effect|FxTongyongGuanghuanKuosan|||| +903463 0|Effect|FxMe1BioMd004010Attack03||1|| 30|Cast|90346302 30|Effect|FxTongyongGuanghuanKuosan|||| +902601 45|Cast|90260101|90260102 7|Effect|FxMo1JgrcMd000002Attack01GuadianEffectCase1|EffectCase1|1|| 0|Effect|FxMo1JgrcMd000002Attack0102||1|| 0|Turn|70|1.6|1 37|Cast|90260106 +902602 21|Cast|90260201 0|Effect|FxMo1JgrcMd000002Attack02||1|| 0|Effect|FxMo1JgrcMd000002Attack02GuadianEffectCase1|EffectCase1|1|| 0|Turn|120|0.25|1 13|Cast|90260205 +902603 18|Cast|90260301 0|Effect|FxMo1JgrcMd000002Attack03||1|| 6|Effect|FxYubei02|EffectCase1|1|| 0|Turn|120|0.25|1 +902604 28|Cast|90260401 0|Effect|FxMo1JgrcMd000002Attack04GuadianEffectCase1|EffectCase1|1|| 0|Turn|80|1|1 16|Effect|FxYubei02|EffectCase1|1|| 20|Cast|90260405 +902605 18|Cast|90260501|90260506 0|Effect|FxMo1JgrcMd000002Attack06GuadianEffectCase1|EffectCase1|1|| 0|Turn|80|1|1 902606 3|Move|-20|0.4|10|| 3|Turn|540|0.4|1 -902607 45|Cast|90260701|90260702 7|Effect|FxMo1JgrcMd000002Attack01GuadianEffectCase1|EffectCase1|1| 0|Effect|FxMo1JgrcMd000002Attack0102||1| 0|Turn|70|1.6|1 37|Cast|90260706 -902608 21|Cast|90260801 0|Effect|FxMo1JgrcMd000002Attack02||1| 0|Effect|FxMo1JgrcMd000002Attack02GuadianEffectCase1|EffectCase1|1| 0|Turn|120|0.25|1 13|Cast|90260805 -902609 18|Cast|90260901 0|Effect|FxMo1JgrcMd000002Attack03||1| 6|Effect|FxYubei02|EffectCase1|1| 0|Turn|120|0.25|1 -819006 4|Cast|81900601 0|Effect|FxMb1LuxiyaMd000003Attack01||1| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995514|0 -819007 5|Cast|81900701 10|Cast|81900702 13|Cast|81900703 0|Effect|FxMb1LuxiyaMd000003Attack02||1| 1|Turn|540|0.2|1 1|Effect|FxYubei02|Bip001Head|1| 41|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995515|0 -819008 9|Cast|81900801 0|Effect|FxMb1LuxiyaMd000003Attack45||1| 9|Cast|81900803 1|Turn|540|0.2|1 1|Effect|FxYubei02|Bip001Head|1| 51|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995516|0 -819009 12|Cast|81900901 12|Cast|81900904 0|Effect|FxMb1LuxiyaMd000003Attack11||1| 1|Turn|540|0.2|1 1|Effect|FxMb1LuxiyaMd000003Attack1101|Bip001Head|1| 0|Magic|995517|0 -819010 4|Cast|81901001 0|Effect|FxMb1LuxiyaMd000003Attack01||1| 3|Move|20|0.3|-10|| 3|Magic|102270|0 3|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 0|Turn|120|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995518|0 -819011 1|Cast|81901101 1|Move|35|0.2||| 1|Magic|102270|0 1|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 0|Turn|180|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995519|0 13|Magic|819057|1 13|Magic|819055|1 13|Magic|819056|1 13|Magic|819053|1 13|Magic|819054|1 13|Magic|819058|1 13|Cast|81901119 -819012 3|Cast|81901201 0|Effect|FxMb1LuxiyaMd000003Attack41||1| 0|Turn|560|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 17|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995520|0 -819013 3|Cast|81901301 0|Magic|995508|0 0|Turn|900|1|1 0|Effect|FxYubei02|Bip001Head|1| 3|Magic|995503|0 17|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995521|0 -819014 3|Cast|81901401 0|Magic|995509|0 0|Turn|140|0.2|1 3|Magic|995504|0 21|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| -819015 3|Cast|81901501 0|Magic|995510|0 0|Turn|140|0.2|1 3|Magic|995505|0 20|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| -819016 3|Cast|81901601 0|Effect|FxMb1LuxiyaMd000003Attack44||1| 0|Turn|900|1|1 19|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995521|0 -819017 7|Cast|81901701 0|Effect|FxMb1LuxiyaMd000003Attack04||1| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 34|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995522|0 -819018 36|Cast|81901801 40|Cast|81901802 44|Cast|81901803 48|Cast|81901804 53|Cast|81901805 69|Cast|81901806 109|Cast|81901807 0|Effect|FxMb1LuxiyaMd000003Attack51||1| 0|Effect|FxMb1LuxiyaMd000003Attack51Eye|Bip001Head|1| 0|Effect|FxMb1LuxiyaMd000003Attack51Wuqi|WeaponCase1|1| 0|Effect|FxMb1LuxiyaMd000003Attack51Shoudao|Bip001Prop2|1| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 0|Magic|995523|0 -819019 7|Cast|81901901 13|Cast|81901902 0|Effect|FxMb1LuxiyaMd000003Attack05||1| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 34|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995524|0 -819020 7|Cast|81902001 8|Cast|81902002 9|Cast|81902003 10|Cast|81902004 11|Cast|81902005 12|Cast|81902006 13|Cast|81902007 14|Cast|81902008 15|Cast|81902009 16|Cast|81902010 17|Cast|81902011 18|Cast|81902012 19|Cast|81902013 20|Cast|81902014 1|Effect|FxMb1LuxiyaMd000003Attack21||1| 42|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| -819021 2|Move|30|0.3|2|| 2|Effect|FxMb1LuxiyaMd000003Move1||1| 2|Cast|81902103 3|Cast|81902104 4|Cast|81902105 5|Cast|81902106 6|Cast|81902107 7|Cast|81902108 8|Cast|81902109 0|Magic|995598|0 0|Turn|900|0.667|1 -819022 0|Move|-10|0.3|2|| 1|Effect|FxMb1LuxiyaMd000003Move2||1| 0|Magic|995598|0 -819023 6|Cast|81902301 19|Cast|81902302 27|Cast|81902303 33|Cast|81902304 36|Cast|81902305 43|Cast|81902306 44|Cast|81902307 46|Cast|81902308 1|Effect|FxMb1LuxiyaMd000003Qte||1| 1|Effect|FxMb1LuxiyaMd000003QteDilie||1| 2|Turn|540|2|1 1|Magic|995529|0 -819024 7|Cast|81902401 11|Cast|81902402 0|Effect|FxMb1LuxiyaMd000003Attack46||1| 11|Cast|81902404 0|Turn|180|0.3|1 0|Effect|FxYubei02|Bip001Head|1| 0|Magic|995530|0 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| -819025 6|Cast|81902501 11|Cast|81902502 10|Move|20|0.3|1|| 0|Effect|FxMb1LuxiyaMd000003Attack47||1| 10|Cast|81902505 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 1|Magic|995531|0 32|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| -819026 5|Cast|81902601 0|Effect|FxMb1LuxiyaMd000003Attack01||1| 3|Magic|102270|0 12|Magic|102271|0 0|Turn|120|0.2|1 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995518|0 -819027 0|Magic|819003|1 0|Magic|819007|1 -819028 1|Move|50|0.2|2|| 0|Turn|900|0.2|1 0|Magic|819008|1 -819029 3|Cast|81902901 0|Effect|FxMb1LuxiyaMd000003Attack44||1| 0|Turn|900|1|1 19|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1| 0|Magic|995521|0 -902201 20|Cast|90220101 34|Cast|90220102 0|Turn|70|0.63|1 8|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004060Attack01||1| 0|Turn|900|0.1|1 -902202 20|Cast|90220201 30|Cast|90220202 0|Turn|80|0.83|1 8|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004060Attack02||1| -902203 31|Cast|90220301 0|Turn|120|0.7|1 19|Effect|FxYubei02|Bip001Head|1| 31|Move|150|0.05||| 11|Cast|90220305 0|Effect|FxMe1BioMd004060Attack03||1| 30|Magic|902512|0 30|Magic|902513|0 32|Magic|902514|0 -902204 30|Cast|90220401 2|Turn|120|0.5|1 18|Effect|FxYubei03|Bip001Head|1| 11|Move|10|0.9|1.5|| 11|RecordTarget|0.1|10|0|| 0|Effect|FxMe1BioMd004060Attack04||1| 0|Turn|900|0.1|1 10|Magic|902512|0 10|Magic|902513|0 29|Magic|902514|0 10|Magic|777341|0 31|Magic|777342|0 -902205 16|Cast|90220501 0|Turn|80|0.9|1 4|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004060Attack0501||1| +902607 45|Cast|90260701|90260702 7|Effect|FxMo1JgrcMd000002Attack01GuadianEffectCase1|EffectCase1|1|| 0|Effect|FxMo1JgrcMd000002Attack0102||1|| 0|Turn|70|1.6|1 37|Cast|90260706 +902608 21|Cast|90260801 0|Effect|FxMo1JgrcMd000002Attack02||1|| 0|Effect|FxMo1JgrcMd000002Attack02GuadianEffectCase1|EffectCase1|1|| 0|Turn|120|0.25|1 13|Cast|90260805 +902609 18|Cast|90260901 0|Effect|FxMo1JgrcMd000002Attack03||1|| 6|Effect|FxYubei02|EffectCase1|1|| 0|Turn|120|0.25|1 +902201 20|Cast|90220101 34|Cast|90220102 0|Turn|70|0.63|1 8|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004060Attack01||1|| 0|Turn|900|0.1|1 +902202 20|Cast|90220201 30|Cast|90220202 0|Turn|80|0.83|1 8|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004060Attack02||1|| +902203 31|Cast|90220301 0|Turn|120|0.7|1 19|Effect|FxYubei02|Bip001Head|1|| 31|Move|150|0.05||| 11|Cast|90220305 0|Effect|FxMe1BioMd004060Attack03||1|| 30|Magic|902512|0 30|Magic|902513|0 32|Magic|902514|0 +902204 30|Cast|90220401 2|Turn|120|0.5|1 18|Effect|FxYubei03|Bip001Head|1|| 11|Move|10|0.9|1.5|| 11|RecordTarget|0.1|10|0|| 0|Effect|FxMe1BioMd004060Attack04||1|| 0|Turn|900|0.1|1 10|Magic|902512|0 10|Magic|902513|0 29|Magic|902514|0 10|Magic|777341|0 31|Magic|777342|0 +902205 16|Cast|90220501 0|Turn|80|0.9|1 4|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004060Attack0501||1|| 902206 10|Move|9|0.39|-12|| 0|Turn|600|0.5|1 0|Magic|902268|1 0|Magic|902291|0 -902207 9|Cast|90220701 0|Turn|50|0.2|1 0|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004060Attack07||1| -902208 23|Cast|90220801 0|Turn|100|1.1|1 11|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004060Attack08||1| 0|Turn|900|0.1|1 -902209 31|Cast|90220901 2|Turn|120|0.5|1 16|Move|30|0.6||| 14|Magic|902256|1 14|Magic|902257|1 14|Magic|902258|1 14|Magic|902260|1 14|Magic|902261|1 16|Cast|90220909 27|Cast|90220910 13|Magic|200828|1 33|Magic|200829|1 0|Effect|FxMe1BioMd004060Attack04||1| 14|Magic|902289|1 8|Effect|FxYubei03|Bip001Head|1| 16|RecordTarget|0.1|30|0|| 15|Magic|902512|0 15|Magic|902513|0 27|Magic|902514|0 10|Magic|777341|0 32|Magic|777342|0 -902210 16|Cast|90221001 0|Turn|70|0.4|1 4|Effect|FxYubei02|Bip001Head|1| 16|Cast|90221004 0|Effect|FxMe1BioMd004060Attack0501||1| 0|Turn|900|0.1|1 -902211 31|Cast|90221101 0|Turn|540|0.5|1 19|Effect|FxYubei03|Bip001Head|1| 11|Move|15|0.5||| 11|Magic|902258|1 11|Magic|902260|1 11|Magic|902261|1 11|Cast|90221108 27|Cast|90221109 0|Effect|FxMe1BioMd004060Attack04||1| 11|Magic|902289|1 10|Magic|902512|0 10|Magic|902513|0 21|Magic|902514|0 10|Magic|777341|0 32|Magic|777342|0 -902212 20|Cast|90221201 34|Cast|90221202 0|Turn|70|0.63|1 8|Effect|FxYubei02|Bip001Head|1| 0|Effect|FxMe1BioMd004060Attack01||1| 0|Turn|900|0.1|1 -902213 31|Cast|90221301 0|Turn|120|0.7|1 19|Effect|FxYubei02|Bip001Head|1| 31|Move|150|0.05||| 11|Cast|90221305 0|Effect|FxMe1BioMd004060Attack03||1| 30|Magic|902512|0 30|Magic|902513|0 32|Magic|902514|0 +902207 9|Cast|90220701 0|Turn|50|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004060Attack07||1|| +902208 23|Cast|90220801 0|Turn|100|1.1|1 11|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004060Attack08||1|| 0|Turn|900|0.1|1 +902209 31|Cast|90220901 2|Turn|120|0.5|1 16|Move|30|0.6||| 14|Magic|902256|1 14|Magic|902257|1 14|Magic|902258|1 14|Magic|902260|1 14|Magic|902261|1 16|Cast|90220909 27|Cast|90220910 13|Magic|200828|1 33|Magic|200829|1 0|Effect|FxMe1BioMd004060Attack04||1|| 14|Magic|902289|1 8|Effect|FxYubei03|Bip001Head|1|| 16|RecordTarget|0.1|30|0|| 15|Magic|902512|0 15|Magic|902513|0 27|Magic|902514|0 10|Magic|777341|0 32|Magic|777342|0 +902210 16|Cast|90221001 0|Turn|70|0.4|1 4|Effect|FxYubei02|Bip001Head|1|| 16|Cast|90221004 0|Effect|FxMe1BioMd004060Attack0501||1|| 0|Turn|900|0.1|1 +902211 31|Cast|90221101 0|Turn|540|0.5|1 19|Effect|FxYubei03|Bip001Head|1|| 11|Move|15|0.5||| 11|Magic|902258|1 11|Magic|902260|1 11|Magic|902261|1 11|Cast|90221108 27|Cast|90221109 0|Effect|FxMe1BioMd004060Attack04||1|| 11|Magic|902289|1 10|Magic|902512|0 10|Magic|902513|0 21|Magic|902514|0 10|Magic|777341|0 32|Magic|777342|0 +902212 20|Cast|90221201 34|Cast|90221202 0|Turn|70|0.63|1 8|Effect|FxYubei02|Bip001Head|1|| 0|Effect|FxMe1BioMd004060Attack01||1|| 0|Turn|900|0.1|1 +902213 31|Cast|90221301 0|Turn|120|0.7|1 19|Effect|FxYubei02|Bip001Head|1|| 31|Move|150|0.05||| 11|Cast|90221305 0|Effect|FxMe1BioMd004060Attack03||1|| 30|Magic|902512|0 30|Magic|902513|0 32|Magic|902514|0 902214 14|Magic|700048|0 902215 0|Move|7|999|0|| 0|Turn|360|999|1 0|Magic|100044|0 -904301 33|Cast|90430101 38|Cast|90430102 43|Cast|90430103 48|Cast|90430104 52|Cast|90430105 58|Cast|90430106 0|Effect|FxMe1SwordMd002001Attack01||1| 34|Move|10|1.1|0|| -904302 14|Cast|90430201 0|Effect|FxMe1SwordMd002001Attack02||| -904303 14|Cast|90430301 0|Effect|FxMe1SwordMd002001Attack13||1| -904304 7|Move|100|0.2|0|| 0|Effect|FxMe1SwordMd002001Attack04||1| -904305 19|Cast|90430501 2|Effect|FxMe1SwordMd002001Attack15||| -904306 14|Cast|90430601 0|Effect|FxMe1SwordMd002001Attack16||| +904301 33|Cast|90430101 38|Cast|90430102 43|Cast|90430103 48|Cast|90430104 52|Cast|90430105 58|Cast|90430106 0|Effect|FxMe1SwordMd002001Attack01||1|| 34|Move|10|1.1|0|| +904302 14|Cast|90430201 0|Effect|FxMe1SwordMd002001Attack02|||| +904303 14|Cast|90430301 0|Effect|FxMe1SwordMd002001Attack13||1|| +904304 7|Move|100|0.2|0|| 0|Effect|FxMe1SwordMd002001Attack04||1|| +904305 19|Cast|90430501 2|Effect|FxMe1SwordMd002001Attack15|||| +904306 14|Cast|90430601 0|Effect|FxMe1SwordMd002001Attack16|||| 904307 28|Magic|970004|0 0|Magic|904301|0 904308 904309 33|Magic|970005|0 0|Magic|904302|0 -904310 0|Move|5|3.3|0|| 5|Cast|90431002|90431004|90431006 0|Turn|1800|999|2 0|Effect|FxMe1SwordMd002001Attack17P01||1| -904311 0|Move|5|3.3|0|| 5|Cast|90431102|90431104|90431106 0|Turn|1800|999|2 0|Effect|FxMe1SwordMd002001Attack17P01||1| -904312 0|Move|5|3.3|0|| 5|Cast|90431202|90431204|90431206 0|Turn|1600|999|2 0|Effect|FxMe1SwordMd002001Attack17P02||1| -904313 0|Move|5|3.3|0|| 5|Cast|90431302|90431304|90431306 0|Turn|1400|999|2 0|Effect|FxMe1SwordMd002001Attack17P03||1| -904314 0|Move|5|3.3|0|| 5|Cast|90431402|90431404|90431406 0|Turn|1200|999|2 0|Effect|FxMe1SwordMd002001Attack17P04||1| -904315 0|Move|5|3.3|0|| 5|Cast|90431502|90431504|90431506 0|Turn|1000|999|2 0|Effect|FxMe1SwordMd002001Attack17P05||1| -904316 0|Move|5|3.3|0|| 5|Cast|90431602|90431604|90431606 0|Turn|800|999|2 0|Effect|FxMe1SwordMd002001Attack17P06||1| -904317 0|Move|5|3.3|0|| 5|Cast|90431702|90431704|90431706 0|Turn|600|999|2 0|Effect|FxMe1SwordMd002001Attack17P07||1| -904318 0|Move|5|3.3|0|| 5|Cast|90431802|90431804|90431806 0|Turn|400|999|2 0|Effect|FxMe1SwordMd002001Attack17P08||1| -904319 0|Move|5|3.3|0|| 5|Cast|90431902|90431904|90431906 0|Turn|200|999|2 0|Effect|FxMe1SwordMd002001Attack17P09||1| -904320 0|Move|5|3.3|0|| 5|Cast|90432002|90432004|90432006 0|Turn|120|999|2 0|Effect|FxMe1SwordMd002001Attack17P10||1| +904310 0|Move|5|3.3|0|| 5|Cast|90431002|90431004|90431006 0|Turn|1800|999|2 0|Effect|FxMe1SwordMd002001Attack17P01||1|| +904311 0|Move|5|3.3|0|| 5|Cast|90431102|90431104|90431106 0|Turn|1800|999|2 0|Effect|FxMe1SwordMd002001Attack17P01||1|| +904312 0|Move|5|3.3|0|| 5|Cast|90431202|90431204|90431206 0|Turn|1600|999|2 0|Effect|FxMe1SwordMd002001Attack17P02||1|| +904313 0|Move|5|3.3|0|| 5|Cast|90431302|90431304|90431306 0|Turn|1400|999|2 0|Effect|FxMe1SwordMd002001Attack17P03||1|| +904314 0|Move|5|3.3|0|| 5|Cast|90431402|90431404|90431406 0|Turn|1200|999|2 0|Effect|FxMe1SwordMd002001Attack17P04||1|| +904315 0|Move|5|3.3|0|| 5|Cast|90431502|90431504|90431506 0|Turn|1000|999|2 0|Effect|FxMe1SwordMd002001Attack17P05||1|| +904316 0|Move|5|3.3|0|| 5|Cast|90431602|90431604|90431606 0|Turn|800|999|2 0|Effect|FxMe1SwordMd002001Attack17P06||1|| +904317 0|Move|5|3.3|0|| 5|Cast|90431702|90431704|90431706 0|Turn|600|999|2 0|Effect|FxMe1SwordMd002001Attack17P07||1|| +904318 0|Move|5|3.3|0|| 5|Cast|90431802|90431804|90431806 0|Turn|400|999|2 0|Effect|FxMe1SwordMd002001Attack17P08||1|| +904319 0|Move|5|3.3|0|| 5|Cast|90431902|90431904|90431906 0|Turn|200|999|2 0|Effect|FxMe1SwordMd002001Attack17P09||1|| +904320 0|Move|5|3.3|0|| 5|Cast|90432002|90432004|90432006 0|Turn|120|999|2 0|Effect|FxMe1SwordMd002001Attack17P10||1|| 904321 33|Cast|90432101|90432109 33|Magic|904352|0 34|Move|20|1.1|0|| 60|Magic|904338|0 904322 33|Cast|90432201|90432209 33|Magic|904353|0 34|Move|19|1.1|0|| 60|Magic|904338|0 904323 33|Cast|90432301|90432309 33|Magic|904354|0 34|Move|18|1.1|0|| 60|Magic|904338|0 @@ -154,38 +130,38 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 904328 33|Cast|90432801|90432809 33|Magic|904359|0 34|Move|13|1.1|0|| 60|Magic|904338|0 904329 33|Cast|90432901 38|Cast|90432902 43|Cast|90432903 48|Cast|90432904 52|Cast|90432905 58|Cast|90432906 33|Magic|904360|0 34|Move|12|1.1|0|| 33|Cast|90432909 38|Cast|90432910 43|Cast|90432911 48|Cast|90432912 52|Cast|90432913 60|Magic|904338|0 904330 33|Cast|90433001 38|Cast|90433002 43|Cast|90433003 48|Cast|90433004 52|Cast|90433005 58|Cast|90433006 33|Magic|904361|0 34|Move|11|1.1|0|| 33|Cast|90433009 38|Cast|90433010 43|Cast|90433011 48|Cast|90433012 52|Cast|90433013 60|Magic|904338|0 -904331 7|Move|200|0.5|0|| 0|Effect|FxMe1SwordMd002001Attack04||1| +904331 7|Move|200|0.5|0|| 0|Effect|FxMe1SwordMd002001Attack04||1|| 975101 0|Cast|97510101|97510102 -975102 0|Cast|97510201 0|Effect|FxMeFeijiAttack01Fire|HitCase|1| +975102 0|Cast|97510201 0|Effect|FxMeFeijiAttack01Fire|HitCase|1|| 975103 -975104 0|Cast|97510401|97510402|97510403|97510404 0|Cast|97510405 0|Effect|FxMeFeijiAttack01Fire|HitCase|1| -975105 0|Cast|97510501|97510502 0|Effect|FxMeFeijiAttack01Fire|HitCase|1| +975104 0|Cast|97510401|97510402|97510403|97510404 0|Cast|97510405 0|Effect|FxMeFeijiAttack01Fire|HitCase|1|| +975105 0|Cast|97510501|97510502 0|Effect|FxMeFeijiAttack01Fire|HitCase|1|| 975106 0|Cast|97510601 0|Cast|97510602 -975107 0|Cast|97510701 0|Effect|FxMeFeijiAttack01Fire||| +975107 0|Cast|97510701 0|Effect|FxMeFeijiAttack01Fire|||| 975108 0|Cast|97510801 0|Cast|97510802 -975109 0|Cast|97510901|97510902 0|Effect|FxMeFeijiAttack01Fire|HitCase|1| -975110 0|Cast|97511001|97511002|97511003|97511004 0|Cast|97511005|97511006|97511007|97511008 0|Cast|97511009|97511010 0|Effect|FxMeFeijiAttack01Fire|HitCase|1| -975111 0|Cast|97511101|97511102|97511103|97511104 0|Cast|97511105|97511106|97511107|97511108 0|Cast|97511109 0|Effect|FxMeFeijiAttack01Fire|HitCase|1| +975109 0|Cast|97510901|97510902 0|Effect|FxMeFeijiAttack01Fire|HitCase|1|| +975110 0|Cast|97511001|97511002|97511003|97511004 0|Cast|97511005|97511006|97511007|97511008 0|Cast|97511009|97511010 0|Effect|FxMeFeijiAttack01Fire|HitCase|1|| +975111 0|Cast|97511101|97511102|97511103|97511104 0|Cast|97511105|97511106|97511107|97511108 0|Cast|97511109 0|Effect|FxMeFeijiAttack01Fire|HitCase|1|| 975112 0|Cast|97511201 975113 0|Cast|97511301 975114 0|Cast|97511401 975115 0|Cast|97511501 975116 0|Cast|97511601 -975117 0|Cast|97511701 0|Effect|FxMeFeijiAttack03Fire|1|| -975118 0|Cast|97511801|97511802|97511803 0|Effect|FxMeFeijiAttack03Fire|1|| -975119 0|Cast|97511901|97511902|97511903|97511904 0|Cast|97511905|97511906|97511907|97511908 0|Cast|97511909 0|Effect|FxMeFeijiAttack03Fire|1|| -975120 0|Cast|97512001|97512002 0|Effect|FxMeFeijiAttack04Fire|1|| -975121 0|Cast|97512101|97512102|97512103|97512104 0|Effect|FxMeFeijiAttack04Fire|1|| -975122 0|Cast|97512201|97512202|97512203|97512204 0|Cast|97512205|97512206|97512207|97512208 0|Cast|97512209|97512210|97512211|97512212 0|Effect|FxMeFeijiAttack04Fire|1|| +975117 0|Cast|97511701 0|Effect|FxMeFeijiAttack03Fire|1||| +975118 0|Cast|97511801|97511802|97511803 0|Effect|FxMeFeijiAttack03Fire|1||| +975119 0|Cast|97511901|97511902|97511903|97511904 0|Cast|97511905|97511906|97511907|97511908 0|Cast|97511909 0|Effect|FxMeFeijiAttack03Fire|1||| +975120 0|Cast|97512001|97512002 0|Effect|FxMeFeijiAttack04Fire|1||| +975121 0|Cast|97512101|97512102|97512103|97512104 0|Effect|FxMeFeijiAttack04Fire|1||| +975122 0|Cast|97512201|97512202|97512203|97512204 0|Cast|97512205|97512206|97512207|97512208 0|Cast|97512209|97512210|97512211|97512212 0|Effect|FxMeFeijiAttack04Fire|1||| 975123 0|Cast|97512301|97512302|97512303|97512304 0|Cast|97512305|97512306|97512307|97512308 0|Cast|97512309|97512310|97512311 975124 -975125 0|Move|50|0.6|-10|| 0|Effect|FxMt1DubianFeijiCanying||1| 0|Effect|FxMt1DubianFeijiMoveR||1| -975126 0|Move|50|0.6|-10|| 0|Effect|FxMt1DubianFeijiCanying||1| 0|Effect|FxMt1DubianFeijiMoveR||1| +975125 0|Move|50|0.6|-10|| 0|Effect|FxMt1DubianFeijiCanying||1|| 0|Effect|FxMt1DubianFeijiMoveR||1|| +975126 0|Move|50|0.6|-10|| 0|Effect|FxMt1DubianFeijiCanying||1|| 0|Effect|FxMt1DubianFeijiMoveR||1|| 975127 0|Magic|999569|0 -975201 0|Cast|97520101 0|Effect|FxMeFeijiAttack02Fire|HitCase|1| -975202 0|Cast|97520201 0|Effect|FxMeFeijiAttack02Fire|HitCase|1| -975203 0|Cast|97520301 2|Cast|97520302 4|Cast|97520303 6|Cast|97520304 8|Cast|97520305 0|Effect|FxMeFeijiAttack02Fire|HitCase|1| -975204 0|Cast|97520401|97520402|97520403|97520404 0|Cast|97520405 0|Effect|FxMeFeijiAttack02Fire|HitCase|1| +975201 0|Cast|97520101 0|Effect|FxMeFeijiAttack02Fire|HitCase|1|| +975202 0|Cast|97520201 0|Effect|FxMeFeijiAttack02Fire|HitCase|1|| +975203 0|Cast|97520301 2|Cast|97520302 4|Cast|97520303 6|Cast|97520304 8|Cast|97520305 0|Effect|FxMeFeijiAttack02Fire|HitCase|1|| +975204 0|Cast|97520401|97520402|97520403|97520404 0|Cast|97520405 0|Effect|FxMeFeijiAttack02Fire|HitCase|1|| 975205 0|Cast|97520501|97520502|97520503|97520504 0|Cast|97520505|97520506|97520507|97520508 0|Cast|97520509|97520510|97520511|97520512 0|Cast|97520513 975806 0|Cast|97580601 0|Cast|97580602 975901 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG003.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG003.tsv index 84fda329..bfc0d604 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG003.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG003.tsv @@ -1,71 +1,82 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] 901998 1|Cast|90199801 901999 1|Cast|90199901 -992101 21|Cast|99210101|99210106 21|Move|30|0.3|0|| 21|Magic|991112|1 21|Magic|991113|1 30|Magic|991114|1 5|Effect|FxMo1SsjkMd000004Attack01Bip001Prop1|EffectCase1|| 1|Effect|FxMo1SsjkMd000004Attack01||1| -992102 9|Cast|99210201 13|Cast|99210202 27|Cast|99210203|99210208 27|Move|30|0.3|0|| 27|Magic|991112|1 27|Magic|991113|1 37|Magic|991114|1 1|Effect|FxMo1SsjkMd000004Attack02||1| -992103 16|Cast|99210301|99210302 1|Effect|FxMo1SsjkMd000004Attack03||1| -992104 15|Cast|99210401|99210403 0|Effect|FxMo1SsjkMd000004Attack04||1| -992105 30|Cast|99210501 33|Cast|99210502 36|Cast|99210503 39|Cast|99210504 42|Cast|99210505 45|Cast|99210506|99210507 0|Effect|FxMo1SsjkMd000004Attack05||1| -970101 20|Move|30|0.7|0|| 0|Effect|FxMe1SpiderMd000001Attack01Effectcase|EffectCase1|1| 0|Effect|FxMe1SpiderMd000001Attack01||1| -970102 20|Cast|97010201 23|Cast|97010202 0|Effect|FxMe1SpiderMd000001Attack02||1| 41|Magic|970102|0 -970103 22|Cast|97010301 10|Cast|97010303 18|Cast|97010304 0|Effect|FxMe1SpiderMd000001Attack03Effectcase|EffectCase1|1| -970104 41|Cast|97010401 46|Cast|97010402 52|Cast|97010403 58|Cast|97010404 63|Cast|97010405 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1| 41|Cast|97010417 46|Cast|97010418 52|Cast|97010419 58|Cast|97010420 63|Cast|97010421 -970105 20|Cast|97010501|97010502 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| +992101 21|Cast|99210101|99210106 21|Move|30|0.3|0|| 21|Magic|991112|1| 21|Magic|991113|1| 30|Magic|991114|1| 5|Effect|FxMo1SsjkMd000004Attack01Bip001Prop1|EffectCase1||| 1|Effect|FxMo1SsjkMd000004Attack01||1|| +992102 9|Cast|99210201 13|Cast|99210202 27|Cast|99210203|99210208 27|Move|30|0.3|0|| 27|Magic|991112|1| 27|Magic|991113|1| 37|Magic|991114|1| 1|Effect|FxMo1SsjkMd000004Attack02||1|| +992103 16|Cast|99210301|99210302 1|Effect|FxMo1SsjkMd000004Attack03||1|| +992104 15|Cast|99210401|99210403 0|Effect|FxMo1SsjkMd000004Attack04||1|| +992105 30|Cast|99210501 33|Cast|99210502 36|Cast|99210503 39|Cast|99210504 42|Cast|99210505 45|Cast|99210506|99210507 0|Effect|FxMo1SsjkMd000004Attack05||1|| +970101 20|Move|30|0.7|0|| 0|Effect|FxMe1SpiderMd000001Attack01Effectcase|EffectCase1|1|| 0|Effect|FxMe1SpiderMd000001Attack01||1|| +970102 20|Cast|97010201 23|Cast|97010202 0|Effect|FxMe1SpiderMd000001Attack02||1|| 41|Magic|970102|0| +970103 22|Cast|97010301 10|Cast|97010303 18|Cast|97010304 0|Effect|FxMe1SpiderMd000001Attack03Effectcase|EffectCase1|1|| +970104 41|Cast|97010401 46|Cast|97010402 52|Cast|97010403 58|Cast|97010404 63|Cast|97010405 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1|| 41|Cast|97010417 46|Cast|97010418 52|Cast|97010419 58|Cast|97010420 63|Cast|97010421 +970105 20|Cast|97010501|97010502 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 970106 -970107 22|Magic|970004|0 +970107 22|Magic|970004|0| 970108 -970109 15|Magic|970005|0 +970109 15|Magic|970005|0| 970110 0|Cast|97011001 8|Turn|545|0.4|1 -970201 20|Move|30|0.7|0|| 0|Effect|FxMe1SpiderMd000001Attack01Effectcase|EffectCase1|1| 0|Effect|FxMe1SpiderMd000001Attack01||1| -970202 19|Cast|97020201 22|Cast|97020202 0|Effect|FxMe1SpiderMd000001Attack02||1| 41|Magic|970102|0 -970203 22|Cast|97020301|97020303 18|Cast|97020304 0|Effect|FxMe1SpiderMd000001Attack03Effectcase|EffectCase1|1| -970204 41|Cast|97020401 46|Cast|97020402 52|Cast|97020403 58|Cast|97020404 63|Cast|97020405 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1| 41|Cast|97020417 46|Cast|97020418 52|Cast|97020419 58|Cast|97020420 63|Cast|97020421 -970205 6|Cast|97020501 0|Cast|97020502 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| +970201 20|Move|30|0.7|0|| 0|Effect|FxMe1SpiderMd000001Attack01Effectcase|EffectCase1|1|| 0|Effect|FxMe1SpiderMd000001Attack01||1|| +970202 19|Cast|97020201 22|Cast|97020202 0|Effect|FxMe1SpiderMd000001Attack02||1|| 41|Magic|970102|0| +970203 22|Cast|97020301|97020303 18|Cast|97020304 0|Effect|FxMe1SpiderMd000001Attack03Effectcase|EffectCase1|1|| +970204 41|Cast|97020401 46|Cast|97020402 52|Cast|97020403 58|Cast|97020404 63|Cast|97020405 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1|| 41|Cast|97020417 46|Cast|97020418 52|Cast|97020419 58|Cast|97020420 63|Cast|97020421 +970205 6|Cast|97020501 0|Cast|97020502 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 970206 -970207 22|Magic|970004|0 +970207 22|Magic|970004|0| 970208 -970209 15|Magic|970005|0 +970209 15|Magic|970005|0| 970210 0|Cast|97021001 8|Turn|545|0.4|1 -992201 20|Move|20|0.5|0|| 0|Effect|FxMe1SpiderMd000001Attack01Effectcase|EffectCase1|1| 60|Magic|700018|0 -992202 27|Cast|99220201 0|Effect|FxMe1SpiderMd000001Attack02||1| 0|Effect|FxMe1SpiderMd000001Attack02||1| 41|Magic|970101|0 -992203 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1| 41|Magic|701024|0 46|Magic|701024|0 52|Magic|701024|0 58|Magic|701024|0 -992204 41|Cast|99220401 46|Cast|99220402 52|Cast|99220403 58|Cast|99220404 63|Cast|99220405 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1| 41|Cast|99220407 46|Cast|99220408 52|Cast|99220409 58|Cast|99220410 63|Cast|99220411 -992205 18|Cast|99220501|99220502 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| +992201 20|Move|20|0.5|0|| 0|Effect|FxMe1SpiderMd000001Attack01Effectcase|EffectCase1|1|| 60|Magic|700018|0| +992202 27|Cast|99220201 0|Effect|FxMe1SpiderMd000001Attack02||1|| 0|Effect|FxMe1SpiderMd000001Attack02||1|| 41|Magic|970101|0| +992203 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1|| 41|Magic|701024|0| 46|Magic|701024|0| 52|Magic|701024|0| 58|Magic|701024|0| +992204 41|Cast|99220401 46|Cast|99220402 52|Cast|99220403 58|Cast|99220404 63|Cast|99220405 0|Effect|FxMe1SpiderMd000001Attack04Effectcase|EffectCase1|1|| 41|Cast|99220407 46|Cast|99220408 52|Cast|99220409 58|Cast|99220410 63|Cast|99220411 +992205 18|Cast|99220501|99220502 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 992206 -992207 22|Magic|970101|0 +992207 22|Magic|970101|0| 992208 -992209 15|Magic|970102|0 -992210 0|Effect||EffectCase1|1| 20|Magic|701025|0 -992211 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| 12|Magic|701026|0 -992212 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| 12|Magic|701027|0 -992213 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| 12|Magic|701028|0 -992214 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| 12|Magic|701029|0 -992215 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1| 12|Magic|701030|0 -992301 27|Cast|99230101 0|Effect|FxMo1ArmorMd010071Attack02||1| 11|Effect|FxYubei02|HitCase|1| 14|Magic|900025|0 0|Effect|FxYubei02|HitCase|1| -992302 23|Cast|99230201 0|Effect|FxMo1ArmorMd010071Attack02||1| 10|Effect|FxYubei02|HitCase|1| 13|Magic|900025|0 0|Effect|FxYubei02|HitCase|1| -992303 18|Magic|901907|0 -992304 1|Cast|99230401 0|Cast|99230402 0|Magic|901909|0 0|Move|8|2|0|| 39|Magic|901908|0 +992209 15|Magic|970102|0| +992210 0|Effect||EffectCase1|1|| 20|Magic|701025|0| +992211 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 12|Magic|701026|0| +992212 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 12|Magic|701027|0| +992213 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 12|Magic|701028|0| +992214 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 12|Magic|701029|0| +992215 0|Effect|FxMe1SpiderMd000001Buff02Bone22|Bone22|1|| 12|Magic|701030|0| +992301 27|Cast|99230101 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 14|Magic|900025|0| 0|Effect|FxYubei02|HitCase|1|| +992302 23|Cast|99230201 0|Effect|FxMo1ArmorMd010071Attack02||1|| 10|Effect|FxYubei02|HitCase|1|| 13|Magic|900025|0| 0|Effect|FxYubei02|HitCase|1|| +992303 18|Magic|901907|0| +992304 1|Cast|99230401 0|Cast|99230402 0|Magic|901909|0| 0|Move|8|2|0|| 39|Magic|901908|0| 992305 -903501 18|Cast|90350101|90350104|90350105 6|Effect|FxYubei02|Bip001LClavicle|1| 3|Turn|120|0.7|1 -903502 10|Magic|903506|0 11|Magic|700031|0 -903503 21|Magic|903502|0 50|Turn|100|0.5|1 -903504 21|Magic|903503|0 50|Turn|100|0.5|1 -903505 21|Magic|903504|0 -903506 11|Magic|903505|0 11|Magic|903501|0 1|Cast|90350603 11|Cast|90350604 13|Magic|700031|0 -903507 13|Magic|903505|0 13|Magic|903501|0 1|Cast|90350703 13|Cast|90350704|90350706 35|Magic|700031|0 -903508 27|Magic|903505|0 27|Magic|903501|0 15|Effect|FxYubei02|Me1BioMd004040Part|1| 27|Cast|90350804|90350805 29|Magic|700031|0 27|Magic|903523|0 15|Cast|90350808 -903509 0|Effect|FxMe1BioMd004040Attack07GuandianBone027|Bone027|1| 30|Cast|90350902|90350903 2|Cast|90350904|90350905 30|Cast|90350906|90350907 69|Magic|700031|0 +903501 18|Cast|90350101|90350104|90350105 6|Effect|FxYubei02|Bip001LClavicle|1|| 3|Turn|120|0.7|1 +903502 10|Magic|903506|0| 11|Magic|700031|0| +903503 21|Magic|903502|0| 50|Turn|100|0.5|1 +903504 21|Magic|903503|0| 50|Turn|100|0.5|1 +903505 21|Magic|903504|0| +903506 11|Magic|903505|0| 11|Magic|903501|0| 1|Cast|90350603 11|Cast|90350604 13|Magic|700031|0| +903507 13|Magic|903505|0| 13|Magic|903501|0| 1|Cast|90350703 13|Cast|90350704|90350706 35|Magic|700031|0| +903508 27|Magic|903505|0| 27|Magic|903501|0| 15|Effect|FxYubei02|Me1BioMd004040Part|1|| 27|Cast|90350804|90350805 29|Magic|700031|0| 27|Magic|903523|0| 15|Cast|90350808 +903509 0|Effect|FxMe1BioMd004040Attack07GuandianBone027|Bone027|1|| 30|Cast|90350902|90350903 2|Cast|90350904|90350905 30|Cast|90350906|90350907 69|Magic|700031|0| 903510 -903511 17|Cast|90351101 5|Effect|FxYubei02|Bip001LClavicle|1| 3|Turn|120|0.7|1 18|Cast|90351104|90351105 -903512 1|Effect|FxMe1BioMd004040Attack06||1| -903513 0|Cast|90351301 30|Cast|90351302 30|Magic|903501|0 40|Magic|100002|0 10|Magic|903502|0 30|Magic|903538|0 0|Magic|701016|0 -903520 11|Magic|903505|0 11|Magic|903501|0 1|Cast|90352003 11|Cast|90352004 13|Magic|700031|0 +903511 17|Cast|90351101 5|Effect|FxYubei02|Bip001LClavicle|1|| 3|Turn|120|0.7|1 18|Cast|90351104|90351105 +903512 1|Effect|FxMe1BioMd004040Attack06||1|| +903513 0|Cast|90351301 30|Cast|90351302 30|Magic|903501|0| 40|Magic|100002|0| 10|Magic|903502|0| 30|Magic|903538|0| 0|Magic|701016|0| +903520 11|Magic|903505|0| 11|Magic|903501|0| 1|Cast|90352003 11|Cast|90352004 13|Magic|700031|0| 200801 0|Cast|20080101 200901 -200902 10|Magic|200901|0 +200902 10|Magic|200901|0| 200903 201601 201602 201603 201604 201605 +201606 +201607 +201608 +201609 0|Cast|20160901 +201610 0|Cast|20161001 +201611 +201612 +201613 +201614 +201615 +201616 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG004.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG004.tsv index fbc3df0f..4d4544af 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG004.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG004.tsv @@ -2,8 +2,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 991401 991402 991403 -903801 15|Cast|90380101 0|Effect|FxMe1GouzaotiMd10001Attack21|Root|1| 1|Turn|120|0.2|1 0|Turn|900|0.1|1 3|Effect|FxYubei02|Bip001Head|1| -903802 17|Cast|90380201 0|Effect|FxMe1GouzaotiMd10001Attack11||1| 1|Turn|120|0.85|1 0|Turn|900|0.1|1 9|Cast|90380205 +903801 15|Cast|90380101 0|Effect|FxMe1GouzaotiMd10001Attack21|Root|1|| 1|Turn|120|0.2|1 0|Turn|900|0.1|1 3|Effect|FxYubei02|Bip001Head|1|| +903802 17|Cast|90380201 0|Effect|FxMe1GouzaotiMd10001Attack11||1|| 1|Turn|120|0.85|1 0|Turn|900|0.1|1 9|Cast|90380205 903803 903804 903805 @@ -11,28 +11,38 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 903807 0|Magic|903801|0 903808 903809 -903810 17|Cast|90381001 32|Cast|90381002 50|Cast|90381003 0|Effect|FxMe1GouzaotiMd10001Attack11||1| 14|Effect|FxMe1GouzaotiMd10001Attack11||1| 32|Effect|FxMe1GouzaotiMd10001Attack11||1| 0|Turn|540|3.2|1 -903811 10|Cast|90381101 29|Cast|90381102 33|Cast|90381103 8|Effect|FxMb1LuxiyaMd000003Attack01||1| 21|Effect|FxMb1LuxiyaMd000003Attack05||1| 0|Turn|540|0.7|1 17|Move|5|0.7||| -903812 11|Cast|90381201 31|Cast|90381202 0|Effect|FxMe1GouzaotiMd10001Attack13|Root|1| 0|Turn|80|1.5|1 32|Move|-6|0.26||| 3|Cast|90381206 23|Cast|90381207 -903813 4|Cast|90381301 16|Cast|90381302 21|Cast|90381303 0|Effect|FxMe1GouzaotiMd10001Attack23|Root|1| 0|Turn|40|1|1 3|Move|5|0.7||| +903810 17|Cast|90381001 32|Cast|90381002 50|Cast|90381003 0|Effect|FxMe1GouzaotiMd10001Attack11||1|| 14|Effect|FxMe1GouzaotiMd10001Attack11||1|| 32|Effect|FxMe1GouzaotiMd10001Attack11||1|| 0|Turn|540|3.2|1 +903811 10|Cast|90381101 29|Cast|90381102 33|Cast|90381103 8|Effect|FxMb1LuxiyaMd000003Attack01||1|| 21|Effect|FxMb1LuxiyaMd000003Attack05||1|| 0|Turn|540|0.7|1 17|Move|5|0.7||| +903812 11|Cast|90381201 31|Cast|90381202 0|Effect|FxMe1GouzaotiMd10001Attack13|Root|1|| 0|Turn|80|1.5|1 32|Move|-6|0.26||| 3|Cast|90381206 23|Cast|90381207 +903813 4|Cast|90381301 16|Cast|90381302 21|Cast|90381303 0|Effect|FxMe1GouzaotiMd10001Attack23|Root|1|| 0|Turn|40|1|1 3|Move|5|0.7||| 903814 903815 -903816 17|Cast|90381601 32|Cast|90381602 50|Cast|90381603 0|Effect|FxMe1GouzaotiMd10001Attack11||1| 14|Effect|FxMe1GouzaotiMd10001Attack11||1| 32|Effect|FxMe1GouzaotiMd10001Attack11||1| 0|Turn|540|3.2|1 -903817 10|Cast|90381701 29|Cast|90381702 33|Cast|90381703 8|Effect|FxMb1LuxiyaMd000003Attack01||1| 21|Effect|FxMb1LuxiyaMd000003Attack05||1| 0|Turn|540|0.7|1 17|Move|5|0.7||| -903818 11|Cast|90381801 31|Cast|90381802 0|Effect|FxMe1GouzaotiMd10001Attack13|Root|1| 0|Turn|80|1.5|1 32|Move|-6|0.26||| -903819 4|Cast|90381901 16|Cast|90381902 21|Cast|90381903 0|Effect|FxMe1GouzaotiMd10001Attack23|Root|1| 0|Turn|40|1|1 3|Move|5|0.7||| -903820 15|Cast|90382001 0|Effect|FxMe1GouzaotiMd10001Attack21|Root|1| 1|Turn|120|0.2|1 0|Turn|900|0.1|1 -903821 17|Cast|90382101 0|Effect|FxMe1GouzaotiMd10001Attack11||1| 1|Turn|120|0.85|1 0|Turn|900|0.1|1 +903816 17|Cast|90381601 32|Cast|90381602 50|Cast|90381603 0|Effect|FxMe1GouzaotiMd10001Attack11||1|| 14|Effect|FxMe1GouzaotiMd10001Attack11||1|| 32|Effect|FxMe1GouzaotiMd10001Attack11||1|| 0|Turn|540|3.2|1 +903817 10|Cast|90381701 29|Cast|90381702 33|Cast|90381703 8|Effect|FxMb1LuxiyaMd000003Attack01||1|| 21|Effect|FxMb1LuxiyaMd000003Attack05||1|| 0|Turn|540|0.7|1 17|Move|5|0.7||| +903818 11|Cast|90381801 31|Cast|90381802 0|Effect|FxMe1GouzaotiMd10001Attack13|Root|1|| 0|Turn|80|1.5|1 32|Move|-6|0.26||| +903819 4|Cast|90381901 16|Cast|90381902 21|Cast|90381903 0|Effect|FxMe1GouzaotiMd10001Attack23|Root|1|| 0|Turn|40|1|1 3|Move|5|0.7||| +903820 15|Cast|90382001 0|Effect|FxMe1GouzaotiMd10001Attack21|Root|1|| 1|Turn|120|0.2|1 0|Turn|900|0.1|1 +903821 17|Cast|90382101 0|Effect|FxMe1GouzaotiMd10001Attack11||1|| 1|Turn|120|0.85|1 0|Turn|900|0.1|1 903822 0|Turn|720|999|1 0|Move|7.7|999|0|| -903823 25|Effect|FxYubei02|Bip001Head|1| 18|Effect|FxYubei02|Bip001Head|1| 30|Cast|90382304 37|Cast|90382305 0|Turn|720|0.1|1 28|Turn|480|0.1|1 30|Move|5|0.1|0|| +903823 25|Effect|FxYubei02|Bip001Head|1|| 18|Effect|FxYubei02|Bip001Head|1|| 30|Cast|90382304 37|Cast|90382305 0|Turn|720|0.1|1 28|Turn|480|0.1|1 30|Move|5|0.1|0|| 903824 903825 903826 903827 903828 903829 -954701 15|Cast|95470101 0|Effect|FxMe1GouzaotiMd10001Attack21|Root|1| 0|Turn|540|0.2|1 3|Effect|FxYubei02|Bip001Head|1| -954702 17|Cast|95470201 0|Effect|FxMe1GouzaotiMd10001Attack11||1| 0|Turn|540|0.85|1 7|Cast|95470204 +903830 +903831 +903832 40|Cast|90383201 50|Cast|90383202 58|Cast|90383203 23|Effect|FxMe1GouzaotiMd10001Attack11||1|| 32|Effect|FxMe1GouzaotiMd10001Attack11||1|| 40|Effect|FxMe1GouzaotiMd10001Attack11||1|| 0|Turn|540|3.2|1 +903833 +903834 +903835 +903836 +903837 +954701 15|Cast|95470101 0|Effect|FxMe1GouzaotiMd10001Attack21|Root|1|| 0|Turn|540|0.2|1 3|Effect|FxYubei02|Bip001Head|1|| +954702 17|Cast|95470201 0|Effect|FxMe1GouzaotiMd10001Attack11||1|| 0|Turn|540|0.85|1 7|Cast|95470204 +954703 +954704 991301 991302 991303 @@ -40,15 +50,15 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 991305 991306 991307 -991308 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1| 8|Cast|99130802 0|Effect|FxR3LuosaitaAtk21||1| 9|Cast|99130804 11|Cast|99130805 18|Cast|99130806 11|Cast|99130807 18|Cast|99130808 22|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 -991309 5|Effect|FxR3LuosaitaAtk3301||1| 13|Effect|FxR3LuosaitaAtk3302||1| 5|Move|45|0.1|0|| 5|Cast|99130904 13|Cast|99130905 17|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|99130908 0|Effect|FxR3LuosaitaAtk31Tuci||1| 0|Magic|110570|0 1|Turn|300|0.2|1 -991310 8|Magic|100094|0 0|Effect|FxR3LuosaitaMove02|1|| 6|Magic|110546|0 +991308 0|Effect|FxR3LuosaitaAtk23Weapon2|WeaponCase2|1|| 8|Cast|99130802 0|Effect|FxR3LuosaitaAtk21||1|| 9|Cast|99130804 11|Cast|99130805 18|Cast|99130806 11|Cast|99130807 18|Cast|99130808 22|Magic|110546|0 0|Magic|110570|0 8|Shake|3|0.4|-2|12|0.2|0 11|Shake|4|0.2|-0.5|10|0.35|1 18|Shake|4|0.2|-0.5|10|0.2|2 22|Shake|3|0.4|-4|12|0.1|3 +991309 5|Effect|FxR3LuosaitaAtk3301||1|| 13|Effect|FxR3LuosaitaAtk3302||1|| 5|Move|45|0.1|0|| 5|Cast|99130904 13|Cast|99130905 17|Magic|110546|0 0|Shake|4|0.3|-1|10|0.1|0 0|Cast|99130908 0|Effect|FxR3LuosaitaAtk31Tuci||1|| 0|Magic|110570|0 1|Turn|300|0.2|1 +991310 8|Magic|100094|0 0|Effect|FxR3LuosaitaMove02|1||| 6|Magic|110546|0 991311 991312 991313 -991314 0|Effect|FxR3LuosaitaAtk03||1| 5|Cast|99131402 8|Cast|99131403 5|Cast|99131404 10|Effect|FxR3LuosaitaAtk03Xuli|HitCase|1| 8|Magic|110509|0 +991314 0|Effect|FxR3LuosaitaAtk03||1|| 5|Cast|99131402 8|Cast|99131403 5|Cast|99131404 10|Effect|FxR3LuosaitaAtk03Xuli|HitCase|1|| 8|Magic|110509|0 991315 -991316 14|Effect|FxR3LuosaitaAtk04Weapon1|WeaponCase1|1| 2|Cast|99131602 2|Cast|99131603 2|Shake|3|0.45|-1|12|0.35|1 2|Effect|FxR3LuosaitaAtk0401||1| 1|Magic|110510|0 -991317 0|Effect|FxR3LuosaitaAtk02||1| 5|Cast|99131702 5|Cast|99131703 5|Shake|3|0.25|-1|10|0.25|0 +991316 14|Effect|FxR3LuosaitaAtk04Weapon1|WeaponCase1|1|| 2|Cast|99131602 2|Cast|99131603 2|Shake|3|0.45|-1|12|0.35|1 2|Effect|FxR3LuosaitaAtk0401||1|| 1|Magic|110510|0 +991317 0|Effect|FxR3LuosaitaAtk02||1|| 5|Cast|99131702 5|Cast|99131703 5|Shake|3|0.25|-1|10|0.25|0 991318 991319 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG005.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG005.tsv index 38514090..19c5bf32 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG005.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG005.tsv @@ -7,93 +7,93 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 998202 9|Cast|99820201 30|Cast|99820202 998203 30|Cast|99820301 37|Cast|99820302 47|Cast|99820303 998204 1|Cast|99820401 -998301 15|Cast|99830101 0|Turn|120|0.6|1 1|Effect|FxMb1OrphanMd030001Attack01||1| +998301 15|Cast|99830101 0|Turn|120|0.6|1 1|Effect|FxMb1OrphanMd030001Attack01||1|| 998302 11|Cast|99830201 0|Turn|1200|0.5|1 998303 998304 -815201 15|Cast|81520101 1|Effect|FxMb1OrphanMd030001Attack0101||1| 12|Turn|160|0.6|1 39|Cast|81520106 45|Cast|81520108 -815202 35|Cast|81520201 5|Cast|81520202 35|Magic|815227|1 35|Effect|FxMb1OrphanMd030002Attack02||0| 22|Effect|FxYubei02|Bone020|1| -815203 0|Cast|81520301 20|Magic|815217|0 0|Magic|730018|0 18|Effect|FxMb1OrphanMd030002Attack03|1|| 0|Magic|700027|0 0|Magic|710076|0 0|Magic|700230|0 40|Cast|81520308 -815204 5|Cast|81520401 20|Magic|815218|0 11|Magic|730020|0 5|Effect|FxMb1OrphanMd030002Attack04Dilie|1|| 40|Magic|700031|0 20|Magic|710077|0 20|Magic|700249|0 2|Magic|700271|0 2|Magic|700021|0 -815205 70|Cast|81520501 30|Effect|FxMe1BioMd004010Attack03||1| 47|Cast|81520504 70|Magic|815224|1 -815206 0|Magic|815211|0 2|Turn|35|1.75|1 0|Magic|700027|0 0|Effect|FxYubei02|Bone020|| +815201 15|Cast|81520101 1|Effect|FxMb1OrphanMd030001Attack0101||1|| 12|Turn|160|0.6|1 39|Cast|81520106 45|Cast|81520108 +815202 35|Cast|81520201 5|Cast|81520202 35|Magic|815227|1 35|Effect|FxMb1OrphanMd030002Attack02||0|| 22|Effect|FxYubei02|Bone020|1|| +815203 0|Cast|81520301 20|Magic|815217|0 0|Magic|730018|0 18|Effect|FxMb1OrphanMd030002Attack03|1||| 0|Magic|700027|0 0|Magic|710076|0 0|Magic|700230|0 40|Cast|81520308 +815204 5|Cast|81520401 20|Magic|815218|0 11|Magic|730020|0 5|Effect|FxMb1OrphanMd030002Attack04Dilie|1||| 40|Magic|700031|0 20|Magic|710077|0 20|Magic|700249|0 2|Magic|700271|0 2|Magic|700021|0 +815205 70|Cast|81520501 30|Effect|FxMe1BioMd004010Attack03||1|| 47|Cast|81520504 70|Magic|815224|1 +815206 0|Magic|815211|0 2|Turn|35|1.75|1 0|Magic|700027|0 0|Effect|FxYubei02|Bone020||| 815207 0|Cast|81520701 0|Magic|815214|0 0|Move|10|10|0|| 0|Magic|815215|0 0|Turn|45|1.75|1 815208 0|Cast|81520801|81520802 0|Move|5|1|-5|| 815209 815210 815211 -815212 11|Magic|815220|1 31|Magic|815220|1 31|Effect|FxYubei02|Bone020|1| 32|Magic|815221|1 1|Turn|30|0.3|1 12|Turn|90|1|1 +815212 11|Magic|815220|1 31|Magic|815220|1 31|Effect|FxYubei02|Bone020|1|| 32|Magic|815221|1 1|Turn|30|0.3|1 12|Turn|90|1|1 815213 0|Move|10|10|0|| 0|Turn|30|0.35|1 0|Cast|81521303 0|Magic|815223|1 815214 815215 -834001 27|Cast|83400101|83400102|83400103|83400105 27|IKPosition|0|201 27|Magic|834003|1 25|Magic|834001|1 6|Cast|83400109 1|IK|3|205|HitCase 1|IK|4|205|HitCase 1|IK|5|205|HitCase 1|IK|6|205|HitCase 0|Effect|FxMb1TrackalienMd010001Attack01Sound||| 64|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu2|1| 107|Cast|83400117 107|Magic|834103|1 102|Cast|83400119 48|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu2|1| 107|Magic|834003|1 -834002 29|Cast|83400201|83400202|83400203 0|Effect|FxMb1TrackalienMd010001Attack01Sound||| 29|IKPosition|1|218 8|Cast|83400207 27|Magic|834008|1 1|IK|3|205|HitCase 29|Cast|83400210 29|Magic|834003|1 1|IK|4|205|HitCase 1|IK|5|205|HitCase 1|IK|6|205|HitCase 64|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu1|1| 107|Cast|83400216 107|Magic|834103|1 102|Cast|83400218 48|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu1|1| 107|Magic|834003|1 -834003 27|Cast|83400301|83400302|83400303 0|Effect|FxMb1TrackalienMd010001Attack03Sound||| 6|Cast|83400306 27|IKPosition|2|205 25|Magic|834012|1 27|Cast|83400310 27|Magic|834003|1 1|IK|3|208|HitCase 1|IK|4|208|HitCase 1|IK|5|208|HitCase 1|IK|6|208|HitCase 64|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu3|1| 107|Cast|83400317 107|Magic|834103|1 102|Cast|83400319 48|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu3|1| -834004 29|Cast|83400401|83400406 20|Magic|834024|1 1|Effect|FxMb1TrackalienMd010001Attack07||1| 5|Magic|834085|1 0|Effect|FxMb1TrackalienMd010001Attack07Sound||| -834005 21|Effect|FxMb1TrackalienMd010001Attack08|Hezi1kou001|1| 21|Cast|83400502 20|Cast|83400503 25|Effect|FxMb1TrackalienMd010001Attack08|Hezi1kou002|1| 25|Cast|83400505 24|Cast|83400506 33|Effect|FxMb1TrackalienMd010001Attack08|Hezi2kou002|1| 33|Cast|83400520 32|Cast|83400521 37|Effect|FxMb1TrackalienMd010001Attack08|Hezi2kou003|1| 37|Cast|83400523 36|Cast|83400524 42|Effect|FxMb1TrackalienMd010001Attack08|Hezi3kou003|1| 42|Cast|83400538 41|Cast|83400539 0|IK|3|125|HitCase 0|IK|4|125|HitCase 0|IK|5|125|HitCase 0|IK|6|125|HitCase 0|Effect|FxMb1TrackalienMd010001Attack08Sound||| -834006 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai5|1| 35|Magic|834003|1 0|Magic|834016|0 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5|LZhuai5|1| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai4|LZhuai4|1| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai3|LZhuai3|1| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai2|LZhuai2|1| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai1|LZhuai1|1| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai5|1| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai4|| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai3|| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai2|| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai1|| 35|Magic|834007|1 0|Magic|834088|1 0|Effect|FxMb1TrackalienMd010001Attack04Sound||| -834007 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai5|1| 35|Magic|834003|1 0|Magic|834017|0 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5|CZhuai5|1| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai4|CZhuai4|1| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai3|CZhuai3|1| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai2|CZhuai2|1| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai1|CZhuai1|1| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai5|1| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai4|1| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai3|1| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai2|1| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai1|1| 35|Magic|834011|1 0|Magic|834089|1 0|Effect|FxMb1TrackalienMd010001Attack05Sound||| -834008 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai5|1| 35|Magic|834003|1 0|Magic|834018|0 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5|RZhuai5|1| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai4|RZhuai4|1| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai3|RZhuai3|1| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai2|RZhuai2|1| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai1|RZhuai1|1| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai5|1| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai4|1| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai3|1| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai2|1| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai1|1| 35|Magic|834014|1 0|Magic|834090|1 0|Effect|FxMb1TrackalienMd010001Attack06Sound||| -834009 33|Cast|83400901 8|Effect|FxMb1TrackalienMd010001Attack09GuadianYanQiu1|YanQiu1|1| 0|Effect|FxMb1TrackalienMd010001Attack09Sound||| -834010 53|Cast|83401001 8|Effect|FxMb1TrackalienMd010001Attack09GuadianYanQiu1|YanQiu1|1| 0|Effect|FxMb1TrackalienMd010001Attack09Sound||| -834011 24|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu3|1| 57|Cast|83401102 57|Magic|834103|1 50|Cast|83401104 0|IK|3|125|HitCase 0|IK|4|125|HitCase 0|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu3|1| 58|Magic|834003|1 0|IK|5|125|HitCase 0|IK|6|125|HitCase 0|Effect|FxMb1TrackalienMd010001Attack11Sound||| -834012 0|IK|3|33|HitCase 0|IK|4|33|HitCase 0|IK|5|33|HitCase 0|IK|6|33|HitCase 0|Effect|FxMb1TrackalienMd010001Attack27Sound||| 0|Effect|FxMb1PrismMd010001Xishou01||1| -834013 43|Magic|834003|1 43|Effect|FxMb1TrackalienMd010001Attack1202|1|| 0|Effect|FxMb1TrackalienMd010001Attack1201|1|| 0|Magic|834085|1 0|Magic|834095|1 0|Effect|FxMb1TrackalienMd010001Attack12Sound||| -834014 1|IK|3|112|HitCase 1|IK|4|112|HitCase 1|IK|5|112|HitCase 1|IK|6|112|HitCase 1|Effect|FxMb1TrackalienMd010001Attack13Sound||| -834015 20|Cast|83401501|83401502|83401505 0|IK|5|170|HitCase 0|IK|6|170|HitCase 20|IKPosition|7|160 20|Magic|834003|1 18|Magic|834034|1 0|IK|4|170|HitCase 0|IK|3|170|HitCase 160|Magic|834046|1 9|Cast|83401512 0|Effect|FxMb1TrackalienMd010001Attack14Sound||| -834016 20|Cast|83401601|83401602|83401605 160|Magic|834046|1 0|IK|6|170|HitCase 20|IKPosition|8|150 20|Magic|834003|1 18|Magic|834038|1 0|IK|4|170|HitCase 0|IK|3|170|HitCase 0|IK|5|170|HitCase 9|Cast|83401612 0|Effect|FxMb1TrackalienMd010001Attack15Sound||| -834017 66|Magic|834046|1 13|Magic|834037|1 13|Magic|834042|1 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0203|Ya0203|1| 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0204|Ya0204|1| 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0205|Ya0205|1| 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0206|1| 13|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0506|1| 13|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0505|1| 13|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0504|1| 66|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack16Sound||| -834018 66|Magic|834046|1 13|Magic|834041|1 13|Magic|834044|1 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0103|Ya0103|1| 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0104|Ya0104|1| 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0105|Ya0105|1| 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0106|1| 13|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0406|| 13|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0405|| 13|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0404|| 10|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack17Sound||| -834019 5|Effect|FxMb1TrackalienMd010001Attack20GuadianRDangban3|Mb1TrackAlienDangban01|| 14|Effect|FxMb1TrackalienMd010001Attack19||| 0|Effect|FxMb1TrackalienMd010001Attack19Sound||| -834020 4|Effect|FxMb1TrackalienMd010001Attack20GuadianRDangban3|Mb1TrackAlienDangban02|| 16|Effect|FxMb1TrackalienMd010001Attack20||| 0|Effect|FxMb1TrackalienMd010001Attack20Sound||| -834021 20|Magic|834028|1 15|Magic|834021|1 0|Effect|FxMb1TrackalienMd010001Attack2401||1| 0|Effect|FxMb1TrackalienMd010001Attack24Sound||| -834022 20|Magic|834029|1 15|Magic|834022|0 0|Effect|FxMb1TrackalienMd010001Attack2501||1| 0|Effect|FxMb1TrackalienMd010001Attack25Sound||| -834023 20|Magic|834030|1 15|Magic|834023|0 0|Effect|FxMb1TrackalienMd010001Attack2601||1| 0|Effect|FxMb1TrackalienMd010001Attack26Sound||| -834024 1|Effect|FxMb1TrackalienMd010001Attack07||1| 29|Cast|83402402|83402405 0|Effect|FxMb1TrackalienMd010001Attack07Sound||| +834001 27|Cast|83400101|83400102|83400103|83400105 27|IKPosition|0|201 27|Magic|834003|1 25|Magic|834001|1 6|Cast|83400109 1|IK|3|205|HitCase 1|IK|4|205|HitCase 1|IK|5|205|HitCase 1|IK|6|205|HitCase 0|Effect|FxMb1TrackalienMd010001Attack01Sound|||| 64|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu2|1|| 107|Cast|83400117 107|Magic|834103|1 102|Cast|83400119 48|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu2|1|| 107|Magic|834003|1 +834002 29|Cast|83400201|83400202|83400203 0|Effect|FxMb1TrackalienMd010001Attack01Sound|||| 29|IKPosition|1|218 8|Cast|83400207 27|Magic|834008|1 1|IK|3|205|HitCase 29|Cast|83400210 29|Magic|834003|1 1|IK|4|205|HitCase 1|IK|5|205|HitCase 1|IK|6|205|HitCase 64|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu1|1|| 107|Cast|83400216 107|Magic|834103|1 102|Cast|83400218 48|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu1|1|| 107|Magic|834003|1 +834003 27|Cast|83400301|83400302|83400303 0|Effect|FxMb1TrackalienMd010001Attack03Sound|||| 6|Cast|83400306 27|IKPosition|2|205 25|Magic|834012|1 27|Cast|83400310 27|Magic|834003|1 1|IK|3|208|HitCase 1|IK|4|208|HitCase 1|IK|5|208|HitCase 1|IK|6|208|HitCase 64|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu3|1|| 107|Cast|83400317 107|Magic|834103|1 102|Cast|83400319 48|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu3|1|| +834004 29|Cast|83400401|83400406 20|Magic|834024|1 1|Effect|FxMb1TrackalienMd010001Attack07||1|| 5|Magic|834085|1 0|Effect|FxMb1TrackalienMd010001Attack07Sound|||| +834005 21|Effect|FxMb1TrackalienMd010001Attack08|Hezi1kou001|1|| 21|Cast|83400502 20|Cast|83400503 25|Effect|FxMb1TrackalienMd010001Attack08|Hezi1kou002|1|| 25|Cast|83400505 24|Cast|83400506 33|Effect|FxMb1TrackalienMd010001Attack08|Hezi2kou002|1|| 33|Cast|83400520 32|Cast|83400521 37|Effect|FxMb1TrackalienMd010001Attack08|Hezi2kou003|1|| 37|Cast|83400523 36|Cast|83400524 42|Effect|FxMb1TrackalienMd010001Attack08|Hezi3kou003|1|| 42|Cast|83400538 41|Cast|83400539 0|IK|3|125|HitCase 0|IK|4|125|HitCase 0|IK|5|125|HitCase 0|IK|6|125|HitCase 0|Effect|FxMb1TrackalienMd010001Attack08Sound|||| +834006 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai5|1|| 35|Magic|834003|1 0|Magic|834016|0 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5|LZhuai5|1|| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai4|LZhuai4|1|| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai3|LZhuai3|1|| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai2|LZhuai2|1|| 0|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai1|LZhuai1|1|| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai5|1|| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai4||| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai3||| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai2||| 35|Effect|FxMb1TrackalienMd010001Attack04GuadianLZhuai5Zha|LZhuai1||| 35|Magic|834007|1 0|Magic|834088|1 0|Effect|FxMb1TrackalienMd010001Attack04Sound|||| +834007 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai5|1|| 35|Magic|834003|1 0|Magic|834017|0 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5|CZhuai5|1|| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai4|CZhuai4|1|| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai3|CZhuai3|1|| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai2|CZhuai2|1|| 0|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai1|CZhuai1|1|| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai5|1|| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai4|1|| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai3|1|| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai2|1|| 35|Effect|FxMb1TrackalienMd010001Attack05GuadianCZhuai5Zha|CZhuai1|1|| 35|Magic|834011|1 0|Magic|834089|1 0|Effect|FxMb1TrackalienMd010001Attack05Sound|||| +834008 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai5|1|| 35|Magic|834003|1 0|Magic|834018|0 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5|RZhuai5|1|| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai4|RZhuai4|1|| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai3|RZhuai3|1|| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai2|RZhuai2|1|| 0|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai1|RZhuai1|1|| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai5|1|| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai4|1|| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai3|1|| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai2|1|| 35|Effect|FxMb1TrackalienMd010001Attack06GuadianRZhuai5Zha|RZhuai1|1|| 35|Magic|834014|1 0|Magic|834090|1 0|Effect|FxMb1TrackalienMd010001Attack06Sound|||| +834009 33|Cast|83400901 8|Effect|FxMb1TrackalienMd010001Attack09GuadianYanQiu1|YanQiu1|1|| 0|Effect|FxMb1TrackalienMd010001Attack09Sound|||| +834010 53|Cast|83401001 8|Effect|FxMb1TrackalienMd010001Attack09GuadianYanQiu1|YanQiu1|1|| 0|Effect|FxMb1TrackalienMd010001Attack09Sound|||| +834011 24|Effect|FxMb1TrackalienMd010001Attack11Xian|YanQiu3|1|| 57|Cast|83401102 57|Magic|834103|1 50|Cast|83401104 0|IK|3|125|HitCase 0|IK|4|125|HitCase 0|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|YanQiu3|1|| 58|Magic|834003|1 0|IK|5|125|HitCase 0|IK|6|125|HitCase 0|Effect|FxMb1TrackalienMd010001Attack11Sound|||| +834012 0|IK|3|33|HitCase 0|IK|4|33|HitCase 0|IK|5|33|HitCase 0|IK|6|33|HitCase 0|Effect|FxMb1TrackalienMd010001Attack27Sound|||| 0|Effect|FxMb1PrismMd010001Xishou01||1|| +834013 43|Magic|834003|1 43|Effect|FxMb1TrackalienMd010001Attack1202|1||| 0|Effect|FxMb1TrackalienMd010001Attack1201|1||| 0|Magic|834085|1 0|Magic|834095|1 0|Effect|FxMb1TrackalienMd010001Attack12Sound|||| +834014 1|IK|3|112|HitCase 1|IK|4|112|HitCase 1|IK|5|112|HitCase 1|IK|6|112|HitCase 1|Effect|FxMb1TrackalienMd010001Attack13Sound|||| +834015 20|Cast|83401501|83401502|83401505 0|IK|5|170|HitCase 0|IK|6|170|HitCase 20|IKPosition|7|160 20|Magic|834003|1 18|Magic|834034|1 0|IK|4|170|HitCase 0|IK|3|170|HitCase 160|Magic|834046|1 9|Cast|83401512 0|Effect|FxMb1TrackalienMd010001Attack14Sound|||| +834016 20|Cast|83401601|83401602|83401605 160|Magic|834046|1 0|IK|6|170|HitCase 20|IKPosition|8|150 20|Magic|834003|1 18|Magic|834038|1 0|IK|4|170|HitCase 0|IK|3|170|HitCase 0|IK|5|170|HitCase 9|Cast|83401612 0|Effect|FxMb1TrackalienMd010001Attack15Sound|||| +834017 66|Magic|834046|1 13|Magic|834037|1 13|Magic|834042|1 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0203|Ya0203|1|| 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0204|Ya0204|1|| 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0205|Ya0205|1|| 0|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0206|1|| 13|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0506|1|| 13|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0505|1|| 13|Effect|FxMb1TrackalienMd010001Attack16GuadianYa0206Zha|Ya0504|1|| 66|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack16Sound|||| +834018 66|Magic|834046|1 13|Magic|834041|1 13|Magic|834044|1 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0103|Ya0103|1|| 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0104|Ya0104|1|| 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0105|Ya0105|1|| 0|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0106|1|| 13|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0406||| 13|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0405||| 13|Effect|FxMb1TrackalienMd010001Attack17GuadianYa0106Zha|Ya0404||| 10|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack17Sound|||| +834019 5|Effect|FxMb1TrackalienMd010001Attack20GuadianRDangban3|Mb1TrackAlienDangban01||| 14|Effect|FxMb1TrackalienMd010001Attack19|||| 0|Effect|FxMb1TrackalienMd010001Attack19Sound|||| +834020 4|Effect|FxMb1TrackalienMd010001Attack20GuadianRDangban3|Mb1TrackAlienDangban02||| 16|Effect|FxMb1TrackalienMd010001Attack20|||| 0|Effect|FxMb1TrackalienMd010001Attack20Sound|||| +834021 20|Magic|834028|1 15|Magic|834021|1 0|Effect|FxMb1TrackalienMd010001Attack2401||1|| 0|Effect|FxMb1TrackalienMd010001Attack24Sound|||| +834022 20|Magic|834029|1 15|Magic|834022|0 0|Effect|FxMb1TrackalienMd010001Attack2501||1|| 0|Effect|FxMb1TrackalienMd010001Attack25Sound|||| +834023 20|Magic|834030|1 15|Magic|834023|0 0|Effect|FxMb1TrackalienMd010001Attack2601||1|| 0|Effect|FxMb1TrackalienMd010001Attack26Sound|||| +834024 1|Effect|FxMb1TrackalienMd010001Attack07||1|| 29|Cast|83402402|83402405 0|Effect|FxMb1TrackalienMd010001Attack07Sound|||| 834025 39|Magic|834082|1 834026 0|Cast|83402601 834027 0|Cast|83402701 0|Turn|120|1| -834028 0|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3||| +834028 0|Effect|FxMb1TrackalienMd010001Attack11GuadianYanQiu3|||| 834029 0|Magic|834083|1 834030 0|Cast|83403001 -834031 23|Cast|83403101 23|Effect|FxMb1TrackalienMd010001Attack23DandaoGuadianYanQiu3|YanQiu3|1| 0|Effect|FxMb1TrackalienMd010001Attack2301GuadianYanQiu3|YanQiu3|1| 80|Magic|834046|1 0|IK|3|80|HitCase 0|IK|4|80|HitCase 0|IK|5|80|HitCase 0|IK|6|80|HitCase 2|Magic|834068|1 -834032 59|Magic|834046|1 10|Magic|834096|1 10|Effect|FxMb1TrackalienMd010001Attack21GuadianLDangban2|Mb1TrackAlienDangban01|| 10|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack21Sound||| -834033 10|Effect|FxMb1TrackalienMd010001Attack22GuadianRDangban3|Mb1TrackAlienDangban02|| 10|Magic|834097|1 56|Magic|834046|1 10|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack22Sound||| +834031 23|Cast|83403101 23|Effect|FxMb1TrackalienMd010001Attack23DandaoGuadianYanQiu3|YanQiu3|1|| 0|Effect|FxMb1TrackalienMd010001Attack2301GuadianYanQiu3|YanQiu3|1|| 80|Magic|834046|1 0|IK|3|80|HitCase 0|IK|4|80|HitCase 0|IK|5|80|HitCase 0|IK|6|80|HitCase 2|Magic|834068|1 +834032 59|Magic|834046|1 10|Magic|834096|1 10|Effect|FxMb1TrackalienMd010001Attack21GuadianLDangban2|Mb1TrackAlienDangban01||| 10|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack21Sound|||| +834033 10|Effect|FxMb1TrackalienMd010001Attack22GuadianRDangban3|Mb1TrackAlienDangban02||| 10|Magic|834097|1 56|Magic|834046|1 10|Magic|834046|1 0|Effect|FxMb1TrackalienMd010001Attack22Sound|||| 834101 -834102 0|Effect|FxMb1TrackalienMd010003Attack02Sound||| +834102 0|Effect|FxMb1TrackalienMd010003Attack02Sound|||| 834103 834104 834105 -834201 1|Effect|FxMb1TrackalienMd010003Attack01Lun03|Lun03|1| 10|Cast|83420102 10|Effect|FxMb1TrackalienMd010003Attack01Shouji|Lun03|1| 1|Effect|FxMb1TrackalienMd010003Attack01Lun03|Lun03|1| 25|Cast|83420105 -834202 0|Effect|FxMb1TrackalienMd010003Attack02|R3Leg04|1| 53|Magic|834114|1 +834201 1|Effect|FxMb1TrackalienMd010003Attack01Lun03|Lun03|1|| 10|Cast|83420102 10|Effect|FxMb1TrackalienMd010003Attack01Shouji|Lun03|1|| 1|Effect|FxMb1TrackalienMd010003Attack01Lun03|Lun03|1|| 25|Cast|83420105 +834202 0|Effect|FxMb1TrackalienMd010003Attack02|R3Leg04|1|| 53|Magic|834114|1 834203 834204 834205 -834301 1|Effect|FxMb1TrackalienMd010004Attack01Lun02|Lun02|1| 10|Cast|83430102 10|Effect|FxMb1TrackalienMd010003Attack01Shouji|Lun02|1| 1|Effect|FxMb1TrackalienMd010004Attack01Lun02|Lun02|1| 25|Cast|83430105 -834302 3|Effect|FxMb1TrackalienMd010004Attack02|R2Leg04|1| 51|Magic|834115|1 +834301 1|Effect|FxMb1TrackalienMd010004Attack01Lun02|Lun02|1|| 10|Cast|83430102 10|Effect|FxMb1TrackalienMd010003Attack01Shouji|Lun02|1|| 1|Effect|FxMb1TrackalienMd010004Attack01Lun02|Lun02|1|| 25|Cast|83430105 +834302 3|Effect|FxMb1TrackalienMd010004Attack02|R2Leg04|1|| 51|Magic|834115|1 834303 834304 834305 -834401 1|Effect|FxMb1TrackalienMd010005Attack01Lun01|Lun01|1| 10|Cast|83440102 10|Effect|FxMb1TrackalienMd010005HitR1Leg04|R2Leg04|1| 25|Cast|83440105 -834402 2|Effect|FxMb1TrackalienMd010005Attack02|R1Leg04|1| 51|Magic|834116|1 +834401 1|Effect|FxMb1TrackalienMd010005Attack01Lun01|Lun01|1|| 10|Cast|83440102 10|Effect|FxMb1TrackalienMd010005HitR1Leg04|R2Leg04|1|| 25|Cast|83440105 +834402 2|Effect|FxMb1TrackalienMd010005Attack02|R1Leg04|1|| 51|Magic|834116|1 834403 834404 834405 -906601 0|Magic|906646|0 22|Cast|90660102 27|Cast|90660103 0|Effect|FxMo1DiaorensanxingMd000001Attack01||1| 20|Cast|90660105 -906602 23|Cast|90660201 0|Magic|906622|1 32|Cast|90660203 0|Effect|FxMo1DiaorensanxingMd000001Attack02||1| 11|Cast|90660206 0|Effect|FxYubei02|Bip001Head|1| -906603 26|Magic|906601|0 26|Magic|906602|0 0|Magic|906603|0 44|Cast|90660304 22|Turn|360|1|1 40|Turn|120|0.35|1 68|Magic|906631|1 33|Effect|FxYubei03|Bip001Head|1| 38|Cast|90660310 22|Magic|906638|1 0|Effect|FxMo1DiaorensanxingMd000001Attack0301||1| 40|Effect|FxMo1DiaorensanxingMd000001Attack0302tuowei|Bip001|1| 46|Effect|FxMo1DiaorensanxingMd000001Attack0303||1| 24|Magic|777341|0 55|Magic|777342|0 +906601 0|Magic|906646|0 22|Cast|90660102 27|Cast|90660103 0|Effect|FxMo1DiaorensanxingMd000001Attack01||1|| 20|Cast|90660105 +906602 23|Cast|90660201 0|Magic|906622|1 32|Cast|90660203 0|Effect|FxMo1DiaorensanxingMd000001Attack02||1|| 11|Cast|90660206 0|Effect|FxYubei02|Bip001Head|1|| +906603 26|Magic|906601|0 26|Magic|906602|0 0|Magic|906603|0 44|Cast|90660304 22|Turn|360|1|1 40|Turn|120|0.35|1 68|Magic|906631|1 33|Effect|FxYubei03|Bip001Head|1|| 38|Cast|90660310 22|Magic|906638|1 0|Effect|FxMo1DiaorensanxingMd000001Attack0301||1|| 40|Effect|FxMo1DiaorensanxingMd000001Attack0302tuowei|Bip001|1|| 46|Effect|FxMo1DiaorensanxingMd000001Attack0303||1|| 24|Magic|777341|0 55|Magic|777342|0 906604 906605 65|Magic|900442|1 63|Cast|90660504 0|Magic|730021|1 -906606 26|Cast|90660601 32|Cast|90660602 41|Cast|90660603 0|Effect|FxMo1DiaorensanxingMd000001Attack06||1| 0|Turn|360|2|1 0|Magic|906639|1 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1| 14|Effect|FxYubei03|Bip001Head|1| 30|Magic|200843|1 44|Magic|200844|0 0|Magic|777341|0 44|Magic|777342|0 -906607 11|Cast|90660701 28|Cast|90660702 0|Magic|906619|1 11|Turn|120|1|1 0|Magic|906642|1 0|Effect|FxMo1DiaorensanxingMd000001Attack07||1| 0|Effect|FxYubei02|Bip001Head|1| -906608 20|Magic|906601|0 20|Magic|906602|0 20|Magic|906646|0 25|Cast|90660804 5|Turn|270|0.75|1 21|Turn|180|0.5|1 56|Magic|906631|1 18|Cast|90660810 0|Effect|FxMo1DiaorensanxingMd000001Attack08||1| 22|Effect|FxMo1DiaorensanxingMd000001Attack0302tuowei|Bip001|1| 25|Effect|FxMo1DiaorensanxingMd000001Attack0303||1| 18|Effect|FxYubei03|Bip001Head|1| 6|Magic|777341|0 40|Magic|777342|0 +906606 26|Cast|90660601 32|Cast|90660602 41|Cast|90660603 0|Effect|FxMo1DiaorensanxingMd000001Attack06||1|| 0|Turn|360|2|1 0|Magic|906639|1 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1|| 14|Effect|FxYubei03|Bip001Head|1|| 30|Magic|200843|1 44|Magic|200844|0 0|Magic|777341|0 44|Magic|777342|0 +906607 11|Cast|90660701 28|Cast|90660702 0|Magic|906619|1 11|Turn|120|1|1 0|Magic|906642|1 0|Effect|FxMo1DiaorensanxingMd000001Attack07||1|| 0|Effect|FxYubei02|Bip001Head|1|| +906608 20|Magic|906601|0 20|Magic|906602|0 20|Magic|906646|0 25|Cast|90660804 5|Turn|270|0.75|1 21|Turn|180|0.5|1 56|Magic|906631|1 18|Cast|90660810 0|Effect|FxMo1DiaorensanxingMd000001Attack08||1|| 22|Effect|FxMo1DiaorensanxingMd000001Attack0302tuowei|Bip001|1|| 25|Effect|FxMo1DiaorensanxingMd000001Attack0303||1|| 18|Effect|FxYubei03|Bip001Head|1|| 6|Magic|777341|0 40|Magic|777342|0 906609 0|Magic|906645|1 906610 0|Magic|906624|1 -906611 11|Cast|90661101 0|Effect|FxMo1DiaorensanxingMd000001Attack11||1| 25|Cast|90661103 30|Magic|906615|1 +906611 11|Cast|90661101 0|Effect|FxMo1DiaorensanxingMd000001Attack11||1|| 25|Cast|90661103 30|Magic|906615|1 906612 0|Magic|906649|1 906613 906614 -906615 0|Magic|906650|1 30|Effect|FxMo1DiaorensanxingMd000001Attack15||0| +906615 0|Magic|906650|1 30|Effect|FxMo1DiaorensanxingMd000001Attack15||0|| 906616 906617 906618 @@ -112,144 +112,144 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 906631 906632 906633 -906634 20|Effect|FxQianxingCallren|MarkCase|1| 15|Effect|FxQianxingCallrenSound||1| +906634 20|Effect|FxQianxingCallren|MarkCase|1|| 15|Effect|FxQianxingCallrenSound||1|| 906635 906636 27|Cast|90663601 29|Magic|900442|1 0|Magic|730021|1 906637 32|Cast|90663701 34|Magic|900442|1 0|Magic|730021|1 906638 23|Cast|90663801 24|Magic|900442|1 0|Magic|730021|1 -906639 26|Magic|906601|0 26|Magic|906602|0 0|Magic|906603|0 44|Cast|90663904 22|Turn|360|1|1 40|Turn|120|0.35|1 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1| 38|Cast|90663910 33|Effect|FxYubei02|Bip001Head|1| 22|Magic|906638|1 0|Effect|FxMo1DiaorensanxingMd000001Attack0301||1| 40|Effect|FxMo1DiaorensanxingMd000001Attack0302tuowei|Bip001|1| 46|Effect|FxMo1DiaorensanxingMd000001Attack0303||1| -906640 26|Cast|90664001 32|Cast|90664002 41|Cast|90664003 0|Effect|FxMo1DiaorensanxingMd000001Attack06||1| 0|Turn|360|2|1 0|Magic|906639|1 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1| 0|Cast|90664008 -906641 11|Cast|90664101 0|Effect|FxMo1DiaorensanxingMd000001Attack11||1| 25|Cast|90664103 0|Cast|90664104 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1| -906642 23|Cast|90664201 11|Cast|90664202 32|Cast|90664203 0|Effect|FxMo1DiaorensanxingMd000001Attack02||1| -906901 26|Effect|FxMo1LucunMd000001Attack01Bip001RFinger2|Bip001RFinger2|1| 0|Effect|FxMo1LucunMd000001Attack0101||1| 24|Cast|90690103 31|Cast|90690104 33|Cast|90690105 36|Cast|90690106 39|Cast|90690107 42|Cast|90690108 45|Cast|90690109 65|Cast|90690110 14|Cast|90690111 12|Effect|FxYubei02|eye|1| 48|Cast|90690113 29|Effect|FxMo1LucunMd000001Attack0102||1| 64|Effect|FxMo1LucunMd000001Attack0103||1| 4|Turn|360|0.5|1 -906902 15|Cast|90690201 6|Move|30|0.25|10|| 6|Turn|240|0.25|1 0|Turn|720|0.2|1 16|Effect|FxMo1LucunMd000001Attack02Dilie02||1| 4|Effect|FxMo1LucunMd000001Attack02Dilie01||1| 0|Magic|906927|1 0|Magic|730021|1 14|Magic|730026|0 -906903 10|Magic|906905|0 0|Turn|360|0.8|1 0|Effect|FxMo1LucunMd000001Attack03||1| -906904 1|Turn|360|2|1 0|Move|6|2|2|| 0|Magic|906906|1 0|Cast|90690404 0|Effect|FxMo1LucunMd000001Attack04||1| -906905 0|Cast|90690501 0|Effect|FxMo1LucunMd000001Attack05||1| -906906 0|Catch|ZhuaQu||||| 12|CatchLoose|0|0|0|906906021|906903|906904|| 12|Cast|90690603 0|Effect|FxMo1LucunMd000001Attack06Dilie||1| -906907 17|Cast|90690701 26|Cast|90690702 49|Cast|90690703 0|Turn|360|3|1 0|Magic|906926|1 0|Effect|FxMo1LucunMd000001Attack23||| -906908 33|Cast|90690801 0|Magic|906908|1 21|Cast|90690803 0|Turn|360|1.05|1 0|Effect|FxMo1LucunMd000001Attack08||1| 11|Cast|90690806 -906909 0|Effect|FxMo1LucunMd000001Attack09||1| 4|Cast|90690902 0|Turn|360|0.5|1 0|Magic|906928|1 -906910 0|Effect|FxMo1LucunMd000001Attack10||1| -906911 0|Effect|FxMo1LucunMd000001Attack11||1| -906912 0|Effect|FxMo1LucunMd000001Attack12||1| -906913 0|Effect|FxMo1LucunMd000001Attack13||1| +906639 26|Magic|906601|0 26|Magic|906602|0 0|Magic|906603|0 44|Cast|90663904 22|Turn|360|1|1 40|Turn|120|0.35|1 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1|| 38|Cast|90663910 33|Effect|FxYubei02|Bip001Head|1|| 22|Magic|906638|1 0|Effect|FxMo1DiaorensanxingMd000001Attack0301||1|| 40|Effect|FxMo1DiaorensanxingMd000001Attack0302tuowei|Bip001|1|| 46|Effect|FxMo1DiaorensanxingMd000001Attack0303||1|| +906640 26|Cast|90664001 32|Cast|90664002 41|Cast|90664003 0|Effect|FxMo1DiaorensanxingMd000001Attack06||1|| 0|Turn|360|2|1 0|Magic|906639|1 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1|| 0|Cast|90664008 +906641 11|Cast|90664101 0|Effect|FxMo1DiaorensanxingMd000001Attack11||1|| 25|Cast|90664103 0|Cast|90664104 0|Effect|FxMo1DiaorensanxingMd000001Attack15||1|| +906642 23|Cast|90664201 11|Cast|90664202 32|Cast|90664203 0|Effect|FxMo1DiaorensanxingMd000001Attack02||1|| +906901 26|Effect|FxMo1LucunMd000001Attack01Bip001RFinger2|Bip001RFinger2|1|| 0|Effect|FxMo1LucunMd000001Attack0101||1|| 24|Cast|90690103 31|Cast|90690104 33|Cast|90690105 36|Cast|90690106 39|Cast|90690107 42|Cast|90690108 45|Cast|90690109 65|Cast|90690110 14|Cast|90690111 12|Effect|FxYubei02|eye|1|| 48|Cast|90690113 29|Effect|FxMo1LucunMd000001Attack0102||1|| 64|Effect|FxMo1LucunMd000001Attack0103||1|| 4|Turn|360|0.5|1 +906902 15|Cast|90690201 6|Move|30|0.25|10|| 6|Turn|240|0.25|1 0|Turn|720|0.2|1 16|Effect|FxMo1LucunMd000001Attack02Dilie02||1|| 4|Effect|FxMo1LucunMd000001Attack02Dilie01||1|| 0|Magic|906927|1 0|Magic|730021|1 14|Magic|730026|0 +906903 10|Magic|906905|0 0|Turn|360|0.8|1 0|Effect|FxMo1LucunMd000001Attack03||1|| +906904 1|Turn|360|2|1 0|Move|6|2|2|| 0|Magic|906906|1 0|Cast|90690404 0|Effect|FxMo1LucunMd000001Attack04||1|| +906905 0|Cast|90690501 0|Effect|FxMo1LucunMd000001Attack05||1|| +906906 0|Catch|ZhuaQu||||| 12|CatchLoose|0|0|0|906906021|906903|906904|| 12|Cast|90690603 0|Effect|FxMo1LucunMd000001Attack06Dilie||1|| +906907 17|Cast|90690701 26|Cast|90690702 49|Cast|90690703 0|Turn|360|3|1 0|Magic|906926|1 0|Effect|FxMo1LucunMd000001Attack23|||| +906908 33|Cast|90690801 0|Magic|906908|1 21|Cast|90690803 0|Turn|360|1.05|1 0|Effect|FxMo1LucunMd000001Attack08||1|| 11|Cast|90690806 +906909 0|Effect|FxMo1LucunMd000001Attack09||1|| 4|Cast|90690902 0|Turn|360|0.5|1 0|Magic|906928|1 +906910 0|Effect|FxMo1LucunMd000001Attack10||1|| +906911 0|Effect|FxMo1LucunMd000001Attack11||1|| +906912 0|Effect|FxMo1LucunMd000001Attack12||1|| +906913 0|Effect|FxMo1LucunMd000001Attack13||1|| 906914 906915 -906916 0|Effect|FxMo1LucunMd000001Attack16||1| 60|Magic|906924|1 60|Magic|906925|1 -906917 12|Cast|90691701 0|Magic|906910|1 0|Effect|FxYubei02|eye|1| 0|Turn|120|1|1 0|Effect|FxMo1LucunMd000001Attack1702|Bip001RFinger2|1| 0|Effect|FxMo1LucunMd000001Attack1701||1| -906918 0|Turn|120|0.5|1 8|Cast|90691802|90691804 0|Effect|FxMo1LucunMd000001Attack18||1| -906919 0|Effect|FxMo1LucunMd000001Attack19Dilie01||1| 18|Cast|90691902 4|Effect|FxYubei02|eye|1| 0|Effect|FxMo1LucunMd000001Attack19Dilie01Yujing||1| 22|Cast|90691905|90691906 -906920 0|Effect|FxMo1LucunMd000001Attack20Dilie01||1| 4|Effect|FxMo1LucunMd000001Attack20Dilie02||1| 6|Effect|FxMo1LucunMd000001Attack20Shouji01||1| 8|Effect|FxMo1LucunMd000001Attack20Shouji02||1| 10|Effect|FxMo1LucunMd000001Attack20Yujing||1| 12|Effect|FxMo1LucunMd000001Attack22Dilie||1| -906921 0|Effect|FxMo1LucunMd000001Attack23||1| 17|Cast|90692102 23|Cast|90692103 54|Cast|90692104 0|Turn|360|3.08|1 0|Magic|906926|1 0|Magic|906946|1 -906922 31|Effect|FxMo1LucunMd000001Attack22Dilie||1| +906916 0|Effect|FxMo1LucunMd000001Attack16||1|| 60|Magic|906924|1 60|Magic|906925|1 +906917 12|Cast|90691701 0|Magic|906910|1 0|Effect|FxYubei02|eye|1|| 0|Turn|120|1|1 0|Effect|FxMo1LucunMd000001Attack1702|Bip001RFinger2|1|| 0|Effect|FxMo1LucunMd000001Attack1701||1|| +906918 0|Turn|120|0.5|1 8|Cast|90691802|90691804 0|Effect|FxMo1LucunMd000001Attack18||1|| +906919 0|Effect|FxMo1LucunMd000001Attack19Dilie01||1|| 18|Cast|90691902 4|Effect|FxYubei02|eye|1|| 0|Effect|FxMo1LucunMd000001Attack19Dilie01Yujing||1|| 22|Cast|90691905|90691906 +906920 0|Effect|FxMo1LucunMd000001Attack20Dilie01||1|| 4|Effect|FxMo1LucunMd000001Attack20Dilie02||1|| 6|Effect|FxMo1LucunMd000001Attack20Shouji01||1|| 8|Effect|FxMo1LucunMd000001Attack20Shouji02||1|| 10|Effect|FxMo1LucunMd000001Attack20Yujing||1|| 12|Effect|FxMo1LucunMd000001Attack22Dilie||1|| +906921 0|Effect|FxMo1LucunMd000001Attack23||1|| 17|Cast|90692102 23|Cast|90692103 54|Cast|90692104 0|Turn|360|3.08|1 0|Magic|906926|1 0|Magic|906946|1 +906922 31|Effect|FxMo1LucunMd000001Attack22Dilie||1|| 837001 14|Cast|83700101 0|Magic|837020|1 26|Magic|700020|1 26|Magic|730021|1 26|Magic|710076|1 0|Magic|837038|1 26|Magic|837003|1 26|Magic|100042|1 14|Magic|837043|1 14|Magic|837044|1 -837002 20|Effect|FxMb1AolajiangAAtk02Dilie01||| 10|Cast|83700202 14|Cast|83700203|83700205 4|Magic|837019|1 0|Turn|720|0.5|1 14|Magic|837112|1 4|Magic|837019|1 20|Magic|837018|1 4|Magic|700021|1 4|Magic|730026|1 4|Magic|710077|1 4|Magic|837039|1 4|Magic|100041|1 4|Magic|837034|1 4|Magic|837029|1 24|Magic|837020|1 24|Magic|700020|1 24|Magic|730021|1 24|Magic|710076|1 24|Magic|837038|1 24|Magic|100042|1 24|Magic|837043|1 24|Magic|837044|1 +837002 20|Effect|FxMb1AolajiangAAtk02Dilie01|||| 10|Cast|83700202 14|Cast|83700203|83700205 4|Magic|837019|1 0|Turn|720|0.5|1 14|Magic|837112|1 4|Magic|837019|1 20|Magic|837018|1 4|Magic|700021|1 4|Magic|730026|1 4|Magic|710077|1 4|Magic|837039|1 4|Magic|100041|1 4|Magic|837034|1 4|Magic|837029|1 24|Magic|837020|1 24|Magic|700020|1 24|Magic|730021|1 24|Magic|710076|1 24|Magic|837038|1 24|Magic|100042|1 24|Magic|837043|1 24|Magic|837044|1 837003 4|Magic|837019|1 0|Cast|83700302 10|Cast|83700303 14|Cast|83700304 20|Magic|837018|1 0|Magic|700021|1 0|Magic|730026|1 0|Magic|710077|1 10|Magic|837039|1 14|Magic|837112|1 10|Magic|100041|1 6|Magic|837034|1 6|Magic|837029|1 -837004 0|Magic|837004|1 18|Cast|83700402 0|Turn|360|1|1 10|Magic|837011|1 8|Effect|FxMb1AolajiangAAtk04Dilie||1| 21|Turn|360|0.33|1 10|Effect|FxMb1AolajiangAAtk0401||1| 0|Effect|FxMb1AolajiangAAtk0402||1| 0|Magic|837030|1 -837005 14|Cast|83700501 0|Magic|837004|1 20|Cast|83700503 0|Turn|360|1|1 10|Magic|837011|1 21|Turn|360|0.5|1 18|Effect|FxMb1AolajiangAAtk0501||1| 0|Effect|FxMb1AolajiangAAtk0502||1| 21|Move|15|0.5|5|| 10|Magic|837030|1 -837006 10|Magic|837010|1 0|Effect|FxMb1AolajiangAAtk06||1| 10|Magic|837029|1 0|Effect|FxMb1AolajiangAAtk06Tuowei||1| -837007 0|Effect|FxMb1AolajiangAAtk07||1| -837008 7|Turn|720|0.66|1 16|Cast|83700802 7|Move|5|0.66|-3|| 0|Effect|FxMb1AolajiangAAtk08||1| 23|Magic|837035|1 -837009 22|Effect|FxMb1AolajiangAAtk09Dilie||1| 0|Magic|837010|1 0|Magic|837031|1 60|Magic|837029|1 0|Effect|FxMb1AolajiangAAtk09Tuowei||1| -837010 0|Turn|360|1.1|1 22|Cast|83701002|83701003 0|Effect|FxMb1AolajiangAAtk10||1| 24|Cast|83701005 35|Cast|83701006 45|Cast|83701007 22|Magic|837112|1 -837011 5|Magic|837011|1 0|Effect|FxMb1AolajiangAAtk1101||1| 38|Cast|83701103 21|Cast|83701104 24|Cast|83701105 26|Cast|83701106 28|Cast|83701107 30|Cast|83701108 32|Cast|83701109 34|Cast|83701110 36|Cast|83701111 38|Cast|83701112 22|Magic|837030|1 40|Magic|837029|1 -837012 0|Turn|560|0.73|1 15|Cast|83701202 0|Magic|837007|1 5|Effect|FxMb1AolajiangAAtk12Dilie01||1| 13|Cast|83701205 2|Magic|837013|1 50|Magic|837012|1 15|Cast|83701208 18|Cast|83701209|83701210 0|Effect|FxMb1AolajiangAAtk1201|Bone013|1| 0|Effect|FxMb1AolajiangAAtk1202||1| 18|Magic|837112|1 -837013 33|Turn|720|0.8|1 38|Cast|83701302 0|Effect|FxMb1AolajiangAAtk1301|Bone013|1| 0|Effect|FxMb1AolajiangAAtk1302||1| 0|Magic|837013|1 30|Magic|837019|1 30|Magic|837012|1 45|Magic|837018|1 0|Effect|FxMb1AolajiangAAtk1303||1| -837014 0|Effect|FxMb1AolajiangAAtk1301|Bone013|1| 0|Effect|FxMb1AolajiangAAtk1302||1| 0|Effect|FxMb1AolajiangAAtk1303||1| -837015 0|Effect|FxMb1AolajiangAAtk15||1| 8|Magic|837028|1 -837016 0|Effect|FxMb1AolajiangAAtk16||1| 8|Magic|837028|1 0|Turn|360|1|1 -837017 0|Effect|FxMb1AolajiangAAtk17||1| 8|Magic|837028|1 0|Turn|360|1|1 8|Magic|837035|1 0|Magic|837012|1 0|Magic|837018|1 -837018 0|Turn|360|1|1 21|Turn|360|0.5|1 34|Cast|83701803|83701805 0|Effect|FxMb1AolajiangAAtk18||1| 0|Magic|837019|1 50|Magic|837018|1 2|Magic|837027|1 0|Magic|837030|1 40|Magic|837029|1 34|Magic|837113|1 10|Magic|837035|1 -837019 0|Turn|360|1|1 22|Turn|720|0.5|1 34|Cast|83701903 30|Magic|837019|1 60|Magic|837028|1 0|Effect|FxMb1AolajiangAAtk19||1| 0|Magic|837027|1 0|Effect|FxMb1AolajiangAAtk1902||1| 0|Magic|837030|1 40|Magic|837029|1 16|Effect|FxMb1AolajiangAAtk19Weapon||1| 10|Magic|837035|1 +837004 0|Magic|837004|1 18|Cast|83700402 0|Turn|360|1|1 10|Magic|837011|1 8|Effect|FxMb1AolajiangAAtk04Dilie||1|| 21|Turn|360|0.33|1 10|Effect|FxMb1AolajiangAAtk0401||1|| 0|Effect|FxMb1AolajiangAAtk0402||1|| 0|Magic|837030|1 +837005 14|Cast|83700501 0|Magic|837004|1 20|Cast|83700503 0|Turn|360|1|1 10|Magic|837011|1 21|Turn|360|0.5|1 18|Effect|FxMb1AolajiangAAtk0501||1|| 0|Effect|FxMb1AolajiangAAtk0502||1|| 21|Move|15|0.5|5|| 10|Magic|837030|1 +837006 10|Magic|837010|1 0|Effect|FxMb1AolajiangAAtk06||1|| 10|Magic|837029|1 0|Effect|FxMb1AolajiangAAtk06Tuowei||1|| +837007 0|Effect|FxMb1AolajiangAAtk07||1|| +837008 7|Turn|720|0.66|1 16|Cast|83700802 7|Move|5|0.66|-3|| 0|Effect|FxMb1AolajiangAAtk08||1|| 23|Magic|837035|1 +837009 22|Effect|FxMb1AolajiangAAtk09Dilie||1|| 0|Magic|837010|1 0|Magic|837031|1 60|Magic|837029|1 0|Effect|FxMb1AolajiangAAtk09Tuowei||1|| +837010 0|Turn|360|1.1|1 22|Cast|83701002|83701003 0|Effect|FxMb1AolajiangAAtk10||1|| 24|Cast|83701005 35|Cast|83701006 45|Cast|83701007 22|Magic|837112|1 +837011 5|Magic|837011|1 0|Effect|FxMb1AolajiangAAtk1101||1|| 38|Cast|83701103 21|Cast|83701104 24|Cast|83701105 26|Cast|83701106 28|Cast|83701107 30|Cast|83701108 32|Cast|83701109 34|Cast|83701110 36|Cast|83701111 38|Cast|83701112 22|Magic|837030|1 40|Magic|837029|1 +837012 0|Turn|560|0.73|1 15|Cast|83701202 0|Magic|837007|1 5|Effect|FxMb1AolajiangAAtk12Dilie01||1|| 13|Cast|83701205 2|Magic|837013|1 50|Magic|837012|1 15|Cast|83701208 18|Cast|83701209|83701210 0|Effect|FxMb1AolajiangAAtk1201|Bone013|1|| 0|Effect|FxMb1AolajiangAAtk1202||1|| 18|Magic|837112|1 +837013 33|Turn|720|0.8|1 38|Cast|83701302 0|Effect|FxMb1AolajiangAAtk1301|Bone013|1|| 0|Effect|FxMb1AolajiangAAtk1302||1|| 0|Magic|837013|1 30|Magic|837019|1 30|Magic|837012|1 45|Magic|837018|1 0|Effect|FxMb1AolajiangAAtk1303||1|| +837014 0|Effect|FxMb1AolajiangAAtk1301|Bone013|1|| 0|Effect|FxMb1AolajiangAAtk1302||1|| 0|Effect|FxMb1AolajiangAAtk1303||1|| +837015 0|Effect|FxMb1AolajiangAAtk15||1|| 8|Magic|837028|1 +837016 0|Effect|FxMb1AolajiangAAtk16||1|| 8|Magic|837028|1 0|Turn|360|1|1 +837017 0|Effect|FxMb1AolajiangAAtk17||1|| 8|Magic|837028|1 0|Turn|360|1|1 8|Magic|837035|1 0|Magic|837012|1 0|Magic|837018|1 +837018 0|Turn|360|1|1 21|Turn|360|0.5|1 34|Cast|83701803|83701805 0|Effect|FxMb1AolajiangAAtk18||1|| 0|Magic|837019|1 50|Magic|837018|1 2|Magic|837027|1 0|Magic|837030|1 40|Magic|837029|1 34|Magic|837113|1 10|Magic|837035|1 +837019 0|Turn|360|1|1 22|Turn|720|0.5|1 34|Cast|83701903 30|Magic|837019|1 60|Magic|837028|1 0|Effect|FxMb1AolajiangAAtk19||1|| 0|Magic|837027|1 0|Effect|FxMb1AolajiangAAtk1902||1|| 0|Magic|837030|1 40|Magic|837029|1 16|Effect|FxMb1AolajiangAAtk19Weapon||1|| 10|Magic|837035|1 837020 0|Cast|83702001|83702002 -837021 0|Effect|FxMb1AolajiangAAtk2101|Bone013|1| 0|Cast|83702102 0|Magic|837013|1 40|Turn|360|1|1 39|Magic|837037|1 0|Magic|837036|1 -837022 0|Effect|FxMb1AolajiangAAtk22||1| -837023 0|Effect|FxMb1AolajiangAAtk2301||1| 12|Effect|FxMb1AolajiangAAtk2302||1| 19|Cast|83702303|83702306 0|Turn|360|1.5|1 0|Move|5|1.5|1|| -837024 0|Effect|FxMb1AolajiangAAtk24||1| 13|Cast|83702402 13|Magic|837112|1 -837025 0|Effect|FxMb1AolajiangAAtk25Dilie||1| 0|Magic|700021|1 0|Magic|730026|1 2|Magic|710077|1 2|Magic|837039|1 10|Magic|100041|1 6|Magic|837034|1 6|Magic|837029|1 -837026 0|Turn|360|3.25|1 16|Cast|83702602 37|Cast|83702603 50|Cast|83702604 67|Cast|83702605 0|Effect|FxMb1AolajiangAAtk2601||1| 0|Effect|FxMb1AolajiangAAtk2602||1| 0|Effect|FxMb1AolajiangAAtk2603||1| 8|Effect|FxMb1AolajiangAAtk26Dilie01||1| 37|Effect|FxMb1AolajiangAAtk26Dilie02||1| 56|Effect|FxMb1AolajiangAAtk26Dilie03||1| 64|Effect|FxMb1AolajiangAAtk26Dilie04||1| +837021 0|Effect|FxMb1AolajiangAAtk2101|Bone013|1|| 0|Cast|83702102 0|Magic|837013|1 40|Turn|360|1|1 39|Magic|837037|1 0|Magic|837036|1 +837022 0|Effect|FxMb1AolajiangAAtk22||1|| +837023 0|Effect|FxMb1AolajiangAAtk2301||1|| 12|Effect|FxMb1AolajiangAAtk2302||1|| 19|Cast|83702303|83702306 0|Turn|360|1.5|1 0|Move|5|1.5|1|| +837024 0|Effect|FxMb1AolajiangAAtk24||1|| 13|Cast|83702402 13|Magic|837112|1 +837025 0|Effect|FxMb1AolajiangAAtk25Dilie||1|| 0|Magic|700021|1 0|Magic|730026|1 2|Magic|710077|1 2|Magic|837039|1 10|Magic|100041|1 6|Magic|837034|1 6|Magic|837029|1 +837026 0|Turn|360|3.25|1 16|Cast|83702602 37|Cast|83702603 50|Cast|83702604 67|Cast|83702605 0|Effect|FxMb1AolajiangAAtk2601||1|| 0|Effect|FxMb1AolajiangAAtk2602||1|| 0|Effect|FxMb1AolajiangAAtk2603||1|| 8|Effect|FxMb1AolajiangAAtk26Dilie01||1|| 37|Effect|FxMb1AolajiangAAtk26Dilie02||1|| 56|Effect|FxMb1AolajiangAAtk26Dilie03||1|| 64|Effect|FxMb1AolajiangAAtk26Dilie04||1|| 837027 10|Turn|720|0.5|1 837028 837029 63|Magic|837122|1 0|Magic|730021|1 0|Cast|83702903 0|Magic|730001|1 0|Magic|710076|1 60|Magic|700013|1 0|Magic|800047|1 0|Magic|700208|1 0|Magic|837117|1 180|Magic|100002|1 837030 0|Magic|837120|1 0|Magic|710076|1 0|Magic|730001|1 200|Magic|837121|1 0|Magic|710076|1 0|Magic|800047|1 80|Magic|837125|1 837031 14|Cast|83703101 0|Magic|837020|1 26|Magic|700020|1 26|Magic|730021|1 26|Magic|710076|1 0|Magic|837038|1 26|Magic|837045|1 26|Magic|100042|1 14|Magic|837043|1 14|Magic|837044|1 -837032 7|Turn|720|0.66|1 16|Cast|83703202 7|Move|5|0.66|-3|| 0|Effect|FxMb1AolajiangAAtk08||1| 23|Magic|837035|1 -837033 7|Turn|720|0.66|1 16|Cast|83703302 7|Move|5|0.66|-3|| 0|Effect|FxMb1AolajiangAAtk08||1| 23|Magic|837035|1 -837034 0|Magic|837004|1 18|Cast|83703402 0|Turn|360|1|1 10|Magic|837011|1 8|Effect|FxMb1AolajiangAAtk04Dilie||1| 21|Turn|360|0.33|1 10|Effect|FxMb1AolajiangAAtk0401||1| 0|Effect|FxMb1AolajiangAAtk0402||1| 0|Magic|837030|1 -837035 0|Turn|360|1|1 21|Turn|360|0.5|1 34|Cast|83703503|83703505 0|Effect|FxMb1AolajiangAAtk18||1| 0|Magic|837019|1 50|Magic|837018|1 2|Magic|837027|1 0|Magic|837030|1 40|Magic|837029|1 34|Magic|837113|1 10|Magic|837035|1 -837036 0|Turn|360|1|1 22|Turn|720|0.5|1 34|Cast|83703603 30|Magic|837019|1 60|Magic|837028|1 0|Effect|FxMb1AolajiangAAtk19||1| 0|Magic|837027|1 0|Effect|FxMb1AolajiangAAtk1902||1| 0|Magic|837030|1 40|Magic|837029|1 16|Effect|FxMb1AolajiangAAtk19Weapon||1| 10|Magic|837035|1 -837037 5|Magic|837011|1 0|Effect|FxMb1AolajiangAAtk1101||1| 38|Cast|83703703 21|Cast|83703704 24|Cast|83703705 26|Cast|83703706 28|Cast|83703707 30|Cast|83703708 32|Cast|83703709 34|Cast|83703710 36|Cast|83703711 38|Cast|83703712 22|Magic|837030|1 40|Magic|837029|1 -837038 0|Turn|560|0.73|1 17|Magic|710076|0 0|Magic|837007|1 5|Effect|FxMb1AolajiangAAtk12Dilie01||1| 13|Cast|83703807 2|Magic|837013|1 18|Magic|837012|1 15|Cast|83703810 18|Cast|83703811 17|Cast|83703812 0|Effect|FxMb1AolajiangAAtk1201|Bone013|1| 0|Effect|FxMb1AolajiangAAtk1202||1| 18|Magic|720029|0 20|Magic|750136|0 +837032 7|Turn|720|0.66|1 16|Cast|83703202 7|Move|5|0.66|-3|| 0|Effect|FxMb1AolajiangAAtk08||1|| 23|Magic|837035|1 +837033 7|Turn|720|0.66|1 16|Cast|83703302 7|Move|5|0.66|-3|| 0|Effect|FxMb1AolajiangAAtk08||1|| 23|Magic|837035|1 +837034 0|Magic|837004|1 18|Cast|83703402 0|Turn|360|1|1 10|Magic|837011|1 8|Effect|FxMb1AolajiangAAtk04Dilie||1|| 21|Turn|360|0.33|1 10|Effect|FxMb1AolajiangAAtk0401||1|| 0|Effect|FxMb1AolajiangAAtk0402||1|| 0|Magic|837030|1 +837035 0|Turn|360|1|1 21|Turn|360|0.5|1 34|Cast|83703503|83703505 0|Effect|FxMb1AolajiangAAtk18||1|| 0|Magic|837019|1 50|Magic|837018|1 2|Magic|837027|1 0|Magic|837030|1 40|Magic|837029|1 34|Magic|837113|1 10|Magic|837035|1 +837036 0|Turn|360|1|1 22|Turn|720|0.5|1 34|Cast|83703603 30|Magic|837019|1 60|Magic|837028|1 0|Effect|FxMb1AolajiangAAtk19||1|| 0|Magic|837027|1 0|Effect|FxMb1AolajiangAAtk1902||1|| 0|Magic|837030|1 40|Magic|837029|1 16|Effect|FxMb1AolajiangAAtk19Weapon||1|| 10|Magic|837035|1 +837037 5|Magic|837011|1 0|Effect|FxMb1AolajiangAAtk1101||1|| 38|Cast|83703703 21|Cast|83703704 24|Cast|83703705 26|Cast|83703706 28|Cast|83703707 30|Cast|83703708 32|Cast|83703709 34|Cast|83703710 36|Cast|83703711 38|Cast|83703712 22|Magic|837030|1 40|Magic|837029|1 +837038 0|Turn|560|0.73|1 17|Magic|710076|0 0|Magic|837007|1 5|Effect|FxMb1AolajiangAAtk12Dilie01||1|| 13|Cast|83703807 2|Magic|837013|1 18|Magic|837012|1 15|Cast|83703810 18|Cast|83703811 17|Cast|83703812 0|Effect|FxMb1AolajiangAAtk1201|Bone013|1|| 0|Effect|FxMb1AolajiangAAtk1202||1|| 18|Magic|720029|0 20|Magic|750136|0 837039 8|Magic|837019|1 8|Magic|720030|0 10|Cast|83703903 14|Cast|83703904 20|Magic|837018|1 0|Magic|710076|1 0|Magic|730026|1 9|Magic|710077|1 10|Magic|837039|1 14|Magic|837112|1 10|Magic|100041|1 6|Magic|837034|1 6|Magic|837029|1 0|Magic|720029|0 837040 -837041 0|Effect|FxMb1AolajiangAAtk01Dilie||| 1|Effect|FxMb1AolajiangAAtk02Dilie01||| 2|Effect|FxMb1AolajiangAAtk02Dilie02||| 3|Effect|FxMb1AolajiangAAtk02Dilie03||| 4|Effect|FxMb1AolajiangAAtk03Dilie01||| 5|Effect|FxMb1AolajiangAAtk03Dilie02||| 6|Effect|FxMb1AolajiangAAtk04Dilie||| 7|Effect|FxMb1AolajiangAAtk04Hit||| 8|Effect|FxMb1AolajiangAAtk05Dilie||| 9|Effect|FxMb1AolajiangAAtk05Hit||| -837042 0|Effect|FxMb1AolajiangAAtk06||| 1|Effect|FxMb1AolajiangAAtk07||| 2|Effect|FxMb1AolajiangAAtk08||| 3|Effect|FxMb1AolajiangAAtk08Hit||| 4|Effect|FxMb1AolajiangAAtk09Dilie||| 5|Effect|FxMb1AolajiangAAtk10||| 6|Effect|FxMb1AolajiangAAtk10Dilie||| 7|Effect|FxMb1AolajiangAAtk12Dandao||| 8|Effect|FxMb1AolajiangAAtk12Dilie01||| 9|Effect|FxMb1AolajiangAAtk12Dilie02||| -837043 0|Effect|FxMb1AolajiangAAtk12Dilie03||| 1|Effect|FxMb1AolajiangAAtk15||| 2|Effect|FxMb1AolajiangAAtk16||| 3|Effect|FxMb1AolajiangAAtk17||| 4|Effect|FxMb1AolajiangAAtk18||| 5|Effect|FxMb1AolajiangAAtk18Dilie||| 6|Effect|FxMb1AolajiangAAtk19||| 7|Effect|FxMb1AolajiangAAtk22||| 8|Effect|FxMb1AolajiangAAtk24||| 9|Effect|FxMb1AolajiangAAtk25Dilie||| -837044 0|Effect|FxMb1AolajiangAAtk26Dilie01||| 1|Effect|FxMb1AolajiangAAtk26Dilie02||| 2|Effect|FxMb1AolajiangAAtk26Dilie03||| 3|Effect|FxMb1AolajiangAAtk26Dilie04||| 4|Effect|FxMb1AolajiangAAtk0401||| 5|Effect|FxMb1AolajiangAAtk0402||| 6|Effect|FxMb1AolajiangAAtk0501||| 7|Effect|FxMb1AolajiangAAtk0502||| 8|Effect|FxMb1AolajiangAAtk1101||| 9|Effect|FxMb1AolajiangAAtk1102||| -837045 0|Effect|FxMb1AolajiangAAtk1201||| 1|Effect|FxMb1AolajiangAAtk1202||| 2|Effect|FxMb1AolajiangAAtk1401||| 3|Effect|FxMb1AolajiangAAtk1402||| 4|Effect|FxMb1AolajiangAAtk1403||| 5|Effect|FxMb1AolajiangAAtk2001||| 6|Effect|FxMb1AolajiangAAtk2002||| 7|Effect|FxMb1AolajiangAAtk2101||| 8|Effect|FxMb1AolajiangAAtk2102||| 9|Effect|FxMb1AolajiangAAtk2601||| -837046 1|Effect|FxMb1AolajiangAAtk2602||| 2|Effect|FxMb1AolajiangAAtk2603||| +837041 0|Effect|FxMb1AolajiangAAtk01Dilie|||| 1|Effect|FxMb1AolajiangAAtk02Dilie01|||| 2|Effect|FxMb1AolajiangAAtk02Dilie02|||| 3|Effect|FxMb1AolajiangAAtk02Dilie03|||| 4|Effect|FxMb1AolajiangAAtk03Dilie01|||| 5|Effect|FxMb1AolajiangAAtk03Dilie02|||| 6|Effect|FxMb1AolajiangAAtk04Dilie|||| 7|Effect|FxMb1AolajiangAAtk04Hit|||| 8|Effect|FxMb1AolajiangAAtk05Dilie|||| 9|Effect|FxMb1AolajiangAAtk05Hit|||| +837042 0|Effect|FxMb1AolajiangAAtk06|||| 1|Effect|FxMb1AolajiangAAtk07|||| 2|Effect|FxMb1AolajiangAAtk08|||| 3|Effect|FxMb1AolajiangAAtk08Hit|||| 4|Effect|FxMb1AolajiangAAtk09Dilie|||| 5|Effect|FxMb1AolajiangAAtk10|||| 6|Effect|FxMb1AolajiangAAtk10Dilie|||| 7|Effect|FxMb1AolajiangAAtk12Dandao|||| 8|Effect|FxMb1AolajiangAAtk12Dilie01|||| 9|Effect|FxMb1AolajiangAAtk12Dilie02|||| +837043 0|Effect|FxMb1AolajiangAAtk12Dilie03|||| 1|Effect|FxMb1AolajiangAAtk15|||| 2|Effect|FxMb1AolajiangAAtk16|||| 3|Effect|FxMb1AolajiangAAtk17|||| 4|Effect|FxMb1AolajiangAAtk18|||| 5|Effect|FxMb1AolajiangAAtk18Dilie|||| 6|Effect|FxMb1AolajiangAAtk19|||| 7|Effect|FxMb1AolajiangAAtk22|||| 8|Effect|FxMb1AolajiangAAtk24|||| 9|Effect|FxMb1AolajiangAAtk25Dilie|||| +837044 0|Effect|FxMb1AolajiangAAtk26Dilie01|||| 1|Effect|FxMb1AolajiangAAtk26Dilie02|||| 2|Effect|FxMb1AolajiangAAtk26Dilie03|||| 3|Effect|FxMb1AolajiangAAtk26Dilie04|||| 4|Effect|FxMb1AolajiangAAtk0401|||| 5|Effect|FxMb1AolajiangAAtk0402|||| 6|Effect|FxMb1AolajiangAAtk0501|||| 7|Effect|FxMb1AolajiangAAtk0502|||| 8|Effect|FxMb1AolajiangAAtk1101|||| 9|Effect|FxMb1AolajiangAAtk1102|||| +837045 0|Effect|FxMb1AolajiangAAtk1201|||| 1|Effect|FxMb1AolajiangAAtk1202|||| 2|Effect|FxMb1AolajiangAAtk1401|||| 3|Effect|FxMb1AolajiangAAtk1402|||| 4|Effect|FxMb1AolajiangAAtk1403|||| 5|Effect|FxMb1AolajiangAAtk2001|||| 6|Effect|FxMb1AolajiangAAtk2002|||| 7|Effect|FxMb1AolajiangAAtk2101|||| 8|Effect|FxMb1AolajiangAAtk2102|||| 9|Effect|FxMb1AolajiangAAtk2601|||| +837046 1|Effect|FxMb1AolajiangAAtk2602|||| 2|Effect|FxMb1AolajiangAAtk2603|||| 837047 837048 837049 837050 -907401 0|Turn|720|0.3|1 30|Cast|90740103 0|Effect|FxMe1XiguajunMd000002Atk01Dandao|Body|1| 20|Cast|90740105 10|Cast|90740108 -907402 0|Effect|FxMe1XiguajunMd000002Atk02||1| 20|Cast|90740202|90740203 24|Cast|90740204|90740205 28|Cast|90740206|90740207 32|Cast|90740208|90740209 19|Cast|90740210|90740211 25|Cast|90740212|90740213 29|Cast|90740214|90740215 33|Cast|90740216|90740217 -907403 0|Turn|360|1|1 0|Magic|837009|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907404 0|Turn|360|1|1 0|Magic|837009|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907405 0|Turn|360|1|1 0|Magic|837009|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907406 0|Turn|360|0.9|1 12|Cast|90740602 11|Cast|90740603 0|Magic|907417|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907407 0|Magic|907402|1 0|Magic|907401|1 0|Turn|360|1.5|1 0|Effect|FxMe1XiguajunMd000002Atk07||1| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907408 0|Magic|907403|1 0|Move|12|3|5|| 0|Turn|20|3|1 0|Cast|90740804 0|Effect|FxMe1XiguajunMd000002Atk08||1| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907409 0|Effect|FxMe1XiguajunMd000002Atk09||1| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907410 4|Turn|360|1|1 14|Cast|90741002 0|Move|5|0.6|5|| 0|Magic|907406|1 0|Magic|907407|1 13|Cast|90741006 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907411 0|Turn|360|0.8|1 14|Cast|90741102 0|Magic|907408|1 13|Cast|90741104 2|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| 4|Move|6|0.5|3|| -907412 0|Turn|720|0.5|1 16|Cast|90741202 19|Cast|90741203 22|Cast|90741204 0|Effect|FxMe1XiguajunMd000002Atk12||1| 16|Cast|90741206 19|Cast|90741207 22|Cast|90741208 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907413 4|Turn|360|0.6|1 0|Magic|907409|1 20|Cast|90741303 0|Effect|FxMe1XiguajunMd000002Atk13||| 11|Cast|90741307 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907414 0|Effect|FxMe1XiguajunMd000002Atk14||1| 0|Effect|FxMe1XiguajunMd000002Atk14Dandao||| 0|Effect|FxMe1XiguajunMd000002Atk14Hit||| +907401 0|Turn|720|0.3|1 30|Cast|90740103 0|Effect|FxMe1XiguajunMd000002Atk01Dandao|Body|1|| 20|Cast|90740105 10|Cast|90740108 +907402 0|Effect|FxMe1XiguajunMd000002Atk02||1|| 20|Cast|90740202|90740203 24|Cast|90740204|90740205 28|Cast|90740206|90740207 32|Cast|90740208|90740209 19|Cast|90740210|90740211 25|Cast|90740212|90740213 29|Cast|90740214|90740215 33|Cast|90740216|90740217 +907403 0|Turn|360|1|1 0|Magic|837009|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907404 0|Turn|360|1|1 0|Magic|837009|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907405 0|Turn|360|1|1 0|Magic|837009|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907406 0|Turn|360|0.9|1 12|Cast|90740602 11|Cast|90740603 0|Magic|907417|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907407 0|Magic|907402|1 0|Magic|907401|1 0|Turn|360|1.5|1 0|Effect|FxMe1XiguajunMd000002Atk07||1|| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907408 0|Magic|907403|1 0|Move|12|3|5|| 0|Turn|20|3|1 0|Cast|90740804 0|Effect|FxMe1XiguajunMd000002Atk08||1|| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907409 0|Effect|FxMe1XiguajunMd000002Atk09||1|| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907410 4|Turn|360|1|1 14|Cast|90741002 0|Move|5|0.6|5|| 0|Magic|907406|1 0|Magic|907407|1 13|Cast|90741006 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907411 0|Turn|360|0.8|1 14|Cast|90741102 0|Magic|907408|1 13|Cast|90741104 2|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| 4|Move|6|0.5|3|| +907412 0|Turn|720|0.5|1 16|Cast|90741202 19|Cast|90741203 22|Cast|90741204 0|Effect|FxMe1XiguajunMd000002Atk12||1|| 16|Cast|90741206 19|Cast|90741207 22|Cast|90741208 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907413 4|Turn|360|0.6|1 0|Magic|907409|1 20|Cast|90741303 0|Effect|FxMe1XiguajunMd000002Atk13|||| 11|Cast|90741307 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907414 0|Effect|FxMe1XiguajunMd000002Atk14||1|| 0|Effect|FxMe1XiguajunMd000002Atk14Dandao|||| 0|Effect|FxMe1XiguajunMd000002Atk14Hit|||| 907415 907416 907417 907418 -907419 7|Cast|90741901 0|Turn|720|0.2|1 0|Magic|907412|1 0|Effect|FxMe1XiguajunMd000002Atk19||1| -907420 14|Cast|90742001 0|Turn|360|0.5|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| 0|Effect|FxMe1XiguajunMd000002Atk20||| -907421 0|Magic|907410|1 0|Magic|907411|1 0|Turn|720|0.5|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| -907422 0|Magic|907410|1 0|Magic|907411|1 0|Turn|720|0.5|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| +907419 7|Cast|90741901 0|Turn|720|0.2|1 0|Magic|907412|1 0|Effect|FxMe1XiguajunMd000002Atk19||1|| +907420 14|Cast|90742001 0|Turn|360|0.5|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| 0|Effect|FxMe1XiguajunMd000002Atk20|||| +907421 0|Magic|907410|1 0|Magic|907411|1 0|Turn|720|0.5|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| +907422 0|Magic|907410|1 0|Magic|907411|1 0|Turn|720|0.5|1 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| 907423 0|Magic|907410|1 0|Magic|907413|1 0|Turn|720|0.5|1 907424 0|Turn|360|1|1 -907425 0|Magic|907402|1 0|Magic|907401|1 0|Turn|360|0.8|1 0|Effect|FxMe1XiguajunMd000002Atk07||1| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1| +907425 0|Magic|907402|1 0|Magic|907401|1 0|Turn|360|0.8|1 0|Effect|FxMe1XiguajunMd000002Atk07||1|| 0|Effect|FxMe1XiguajunMd000002WaterTuowei|Body|1|| 907426 907427 43|Move|6|0.63|2|| 907428 -907429 0|Effect|FxMb1AolajiangBShanxian||1| 0|Effect|FxMb1AolajiangBShanxian||| 0|Effect|FxMb1AolajiangBDaodan||| 0|Effect|FxMb1AolajiangBShanxian||| 0|Effect|FxMb1AolajiangBatk08||| 0|Effect|FxMb1AolajiangBatk08Hit||| 0|Effect|FxMb1AolajiangBShanxian||| 0|Effect|FxMb1AolajiangBatk11||| 0|Effect|FxMb1AolajiangBatk11Dilie||| -907430 0|Effect|FxMb1AolajiangBatk11Hit||| 0|Effect|FxMb1AolajiangBShanxian||| 0|Effect|FxMb1AolajiangBatk13||| 0|Effect|FxMb1AolajiangBatk13Dilie||| 0|Effect|FxMb1AolajiangBShanxian||| 0|Effect|FxMb1AolajiangBDaodan||| 0|Effect|FxMb1AolajiangBatk16||| 0|Effect|FxMb1AolajiangBatk16Dilie||| 0|Effect|FxMb1AolajiangBatk16Hit||| 0|Effect|FxMe1XiguajunMd000002Atk19Hit||| -837101 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| -837102 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| -837103 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| -837104 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| 27|Effect|FxMb1AolajiangBatk0401||1| 27|Cast|83710403 38|Effect|FxMb1AolajiangBatk0402||1| 38|Cast|83710405 54|Effect|FxMb1AolajiangBatk0403||1| 64|Effect|FxMb1AolajiangBatk0404||1| 88|Effect|FxMb1AolajiangBatk0405||1| 0|Effect|FxMb1AolajiangBatk04buff|Bip001Spine|1| 0|Effect|FxMb1AolajiangBatk04Juqi||1| 29|Cast|83710411 29|Magic|837112|0 40|Cast|83710413 40|Magic|837112|0 56|Cast|83710415 67|Cast|83710416 90|Cast|83710417 31|Turn|360|0.5|1 24|Turn|720|0.33|1 73|Turn|720|0.8|1 90|Magic|837113|1 76|Move|10|0.45|5|| 77|Magic|837101|1 77|Effect|FxMb1AolajiangBShanxian||1| 73|Cast|83710425 -837105 25|Cast|83710501 0|Effect|FxMb1AolajiangBatk05Juqi||1| 24|Cast|83710503 29|Cast|83710504 33|Cast|83710505 37|Cast|83710506 24|Magic|837114|1 29|Magic|837114|1 33|Magic|837114|1 37|Magic|837112|1 0|Effect|FxMb1AolajiangBatk05buff||1| -837106 31|Cast|83710601 17|Turn|720|2|1 2|Turn|1080|0.33|1 0|Effect|FxMb1AolajiangBShanxian||1| 0|Effect|FxMb1AolajiangBatk06||1| 29|Effect|FxMb1AolajiangBatk06Daoguan||1| 17|Move|10|0.3|5|| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| -837107 2|Turn|360|2.9|1 21|Cast|83710702 23|Cast|83710703 25|Cast|83710704 27|Cast|83710705 60|Move|35|0.5|15|| 60|Cast|83710707 60|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| 67|Turn|720|0.4|1 0|Effect|FxMb1AolajiangBatk07Qitiao||1| 60|Effect|FxMb1AolajiangBatk07Congji||1| 20|Effect|FxMb1AolajiangBatk07Kaihuo|Bip001Head|1| 31|Cast|83710714 33|Cast|83710715 50|Turn|560|0.8|1 -837108 0|Effect|FxMb1AolajiangBShanxian||1| 0|Effect|FxMb1AolajiangBatk08||1| 4|Turn|720|0.32|1 4|Magic|837104|1 15|Cast|83710805 15|Magic|837112|1 0|Cast|83710808 -837109 0|Effect|FxMb1AolajiangBShanxian||1| 0|Effect|FxMb1AolajiangBatk09Qitiao||1| 3|Magic|837101|1 3|Turn|720|0.5|1 -837110 4|Turn|1080|0.2|1 36|Turn|720|0.4|1 0|Effect|FxMb1AolajiangBatk10||1| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| 30|Cast|83711005 13|Cast|83711006 17|Cast|83711007 21|Cast|83711008 31|Cast|83711009 31|Magic|837113|1 22|Move|5|0.4|5|| -837111 0|Turn|720|0.5|1 15|Cast|83711102 0|Magic|837103|1 0|Effect|FxMb1AolajiangBatk11||1| 13|Cast|83711105 -837112 2|Turn|720|0.5|1 14|Cast|83711202 0|Effect|FxMb1AolajiangBShanxian||1| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| 0|Effect|FxMb1AolajiangBatk12||1| 12|Effect|FxMb1AolajiangBatk12Daoguan||| 13|Cast|83711208 16|Magic|837035|1 2|Move|5|0.3|5|| 14|Cast|83711211 -837113 10|Cast|83711302 21|Cast|83711303 33|Cast|83711304 28|Turn|720|0.66|1 0|Effect|FxMb1AolajiangBatk13||1| 0|Cast|83711307 27|Effect|FxMb1AolajiangBShanxian||| 18|Effect|FxMb1AolajiangBatk13Dilie2||1| 10|Magic|837112|1 34|Cast|83711311 35|Cast|83711312 28|Effect|FxMb1AolajiangBatk13Qitiao||1| 33|Effect|FxMb1AolajiangBatk13Kaihuo|Bip001Head|1| -837114 9|Effect|FxMb1AolajiangBatk1401||1| 9|Cast|83711402 21|Effect|FxMb1AolajiangBatk1402||1| 21|Cast|83711404 31|Effect|FxMb1AolajiangBatk1403||1| 37|Effect|FxMb1AolajiangBatk1404||1| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| 10|Turn|360|0.5|1 55|Turn|720|0.5|1 11|Cast|83711410 23|Cast|83711411 33|Cast|83711412 36|Cast|83711413 47|Cast|83711414 21|Turn|180|0.6|1 9|Move|3|1|5|| -837115 14|Turn|720|0.28|1 27|Turn|720|0.66|1 50|Turn|720|0.5|1 61|Turn|1080|0.33|1 0|Effect|FxMb1AolajiangBatk1501||1| 50|Effect|FxMb1AolajiangBatk1502||1| 17|Cast|83711507 16|Move|10|0.2|4|| 51|Cast|83711509 27|Magic|837101|1 26|Effect|FxMb1AolajiangBatk15Qitiao||1| -837116 0|Turn|360|0.5|1 12|Cast|83711602 0|Effect|FxMb1AolajiangBatk16||1| 10|Cast|83711604 -837117 22|Cast|83711701 8|Turn|720|0.45|1 0|Effect|FxMb1AolajiangBShanxian||1| 20|Cast|83711704 30|Turn|360|0.5|1 0|Effect|FxMb1AolajiangBatk17Qitiao||1| 22|Magic|837113|1 -837118 12|Cast|83711801 0|Turn|360|0.66|1 0|Effect|FxMb1AolajiangBatk18Qitiao||1| 10|Effect|FxMb1AolajiangBatk18Dilie||1| 26|Turn|720|0.25|1 12|Magic|837112|1 -837119 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| 0|Magic|837109|1 -837120 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| 0|Magic|837109|1 -837121 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1| 0|Magic|837109|1 -837122 0|Magic|837115|1 9|Turn|1080|0.25|1 24|Turn|720|0.33|1 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| 0|Effect|FxMb1AolajiangBShanxian||1| 14|Cast|83712206 0|Effect|FxMb1AolajiangBatk20Qitiao||1| 7|Effect|FxMb1AolajiangBatk20Congfeng||1| 12|Effect|FxMb1AolajiangBatk20||| 10|Cast|83712210 -837123 48|Effect|FxMb1AolajiangBatk2101||| 58|Effect|FxMb1AolajiangBatk2102||| 68|Effect|FxMb1AolajiangBatk2103Paoxiao||| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1| -837124 4|Effect|FxMb1AolajiangBatk22||1| -837125 22|Cast|83712501 8|Turn|720|0.45|1 0|Effect|FxMb1AolajiangBShanxian||1| 20|Cast|83712504 30|Turn|360|0.5|1 0|Effect|FxMb1AolajiangBatk17Qitiao||1| 22|Magic|837113|1 1|Magic|720030|0 -837126 0|Effect|FxMb1AolajiangBatk09Qitiao||1| 3|Magic|837101|1 3|Turn|720|0.5|1 5|Magic|720029|0 4|Cast|83712606 5|Magic|720013|0 15|Magic|720014|0 0|Magic|710076|0 -837127 0|Effect|FxMb1AolajiangBatk07Qitiao||1| 0|Effect|FxMb1AolajiangBShanxian||1| 2|Turn|360|5|1 20|Effect|FxMb1AolajiangBatk07Kaihuo|Bip001Head|1| 0|Magic|762187|0 21|Magic|715713|0 21|Magic|762184|0 21|Magic|762183|0 21|Cast|83712709 40|Magic|762181|0 70|Magic|762186|0 70|Magic|762181|0 60|Cast|83712721 60|Turn|720|0.5|1 67|Turn|720|0.4|1 85|Magic|800000|0 81|Magic|762198|0 60|Effect|FxMb1AolajiangBatk07Congji||1| +907429 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Effect|FxMb1AolajiangBShanxian|||| 0|Effect|FxMb1AolajiangBDaodan|||| 0|Effect|FxMb1AolajiangBShanxian|||| 0|Effect|FxMb1AolajiangBatk08|||| 0|Effect|FxMb1AolajiangBatk08Hit|||| 0|Effect|FxMb1AolajiangBShanxian|||| 0|Effect|FxMb1AolajiangBatk11|||| 0|Effect|FxMb1AolajiangBatk11Dilie|||| +907430 0|Effect|FxMb1AolajiangBatk11Hit|||| 0|Effect|FxMb1AolajiangBShanxian|||| 0|Effect|FxMb1AolajiangBatk13|||| 0|Effect|FxMb1AolajiangBatk13Dilie|||| 0|Effect|FxMb1AolajiangBShanxian|||| 0|Effect|FxMb1AolajiangBDaodan|||| 0|Effect|FxMb1AolajiangBatk16|||| 0|Effect|FxMb1AolajiangBatk16Dilie|||| 0|Effect|FxMb1AolajiangBatk16Hit|||| 0|Effect|FxMe1XiguajunMd000002Atk19Hit|||| +837101 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| +837102 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| +837103 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| +837104 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| 27|Effect|FxMb1AolajiangBatk0401||1|| 27|Cast|83710403 38|Effect|FxMb1AolajiangBatk0402||1|| 38|Cast|83710405 54|Effect|FxMb1AolajiangBatk0403||1|| 64|Effect|FxMb1AolajiangBatk0404||1|| 88|Effect|FxMb1AolajiangBatk0405||1|| 0|Effect|FxMb1AolajiangBatk04buff|Bip001Spine|1|| 0|Effect|FxMb1AolajiangBatk04Juqi||1|| 29|Cast|83710411 29|Magic|837112|0 40|Cast|83710413 40|Magic|837112|0 56|Cast|83710415 67|Cast|83710416 90|Cast|83710417 31|Turn|360|0.5|1 24|Turn|720|0.33|1 73|Turn|720|0.8|1 90|Magic|837113|1 76|Move|10|0.45|5|| 77|Magic|837101|1 77|Effect|FxMb1AolajiangBShanxian||1|| 73|Cast|83710425 +837105 25|Cast|83710501 0|Effect|FxMb1AolajiangBatk05Juqi||1|| 24|Cast|83710503 29|Cast|83710504 33|Cast|83710505 37|Cast|83710506 24|Magic|837114|1 29|Magic|837114|1 33|Magic|837114|1 37|Magic|837112|1 0|Effect|FxMb1AolajiangBatk05buff||1|| +837106 31|Cast|83710601 17|Turn|720|2|1 2|Turn|1080|0.33|1 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Effect|FxMb1AolajiangBatk06||1|| 29|Effect|FxMb1AolajiangBatk06Daoguan||1|| 17|Move|10|0.3|5|| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| +837107 2|Turn|360|2.9|1 21|Cast|83710702 23|Cast|83710703 25|Cast|83710704 27|Cast|83710705 60|Move|35|0.5|15|| 60|Cast|83710707 60|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| 67|Turn|720|0.4|1 0|Effect|FxMb1AolajiangBatk07Qitiao||1|| 60|Effect|FxMb1AolajiangBatk07Congji||1|| 20|Effect|FxMb1AolajiangBatk07Kaihuo|Bip001Head|1|| 31|Cast|83710714 33|Cast|83710715 50|Turn|560|0.8|1 +837108 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Effect|FxMb1AolajiangBatk08||1|| 4|Turn|720|0.32|1 4|Magic|837104|1 15|Cast|83710805 15|Magic|837112|1 0|Cast|83710808 +837109 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Effect|FxMb1AolajiangBatk09Qitiao||1|| 3|Magic|837101|1 3|Turn|720|0.5|1 +837110 4|Turn|1080|0.2|1 36|Turn|720|0.4|1 0|Effect|FxMb1AolajiangBatk10||1|| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| 30|Cast|83711005 13|Cast|83711006 17|Cast|83711007 21|Cast|83711008 31|Cast|83711009 31|Magic|837113|1 22|Move|5|0.4|5|| +837111 0|Turn|720|0.5|1 15|Cast|83711102 0|Magic|837103|1 0|Effect|FxMb1AolajiangBatk11||1|| 13|Cast|83711105 +837112 2|Turn|720|0.5|1 14|Cast|83711202 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| 0|Effect|FxMb1AolajiangBatk12||1|| 12|Effect|FxMb1AolajiangBatk12Daoguan|||| 13|Cast|83711208 16|Magic|837035|1 2|Move|5|0.3|5|| 14|Cast|83711211 +837113 10|Cast|83711302 21|Cast|83711303 33|Cast|83711304 28|Turn|720|0.66|1 0|Effect|FxMb1AolajiangBatk13||1|| 0|Cast|83711307 27|Effect|FxMb1AolajiangBShanxian|||| 18|Effect|FxMb1AolajiangBatk13Dilie2||1|| 10|Magic|837112|1 34|Cast|83711311 35|Cast|83711312 28|Effect|FxMb1AolajiangBatk13Qitiao||1|| 33|Effect|FxMb1AolajiangBatk13Kaihuo|Bip001Head|1|| +837114 9|Effect|FxMb1AolajiangBatk1401||1|| 9|Cast|83711402 21|Effect|FxMb1AolajiangBatk1402||1|| 21|Cast|83711404 31|Effect|FxMb1AolajiangBatk1403||1|| 37|Effect|FxMb1AolajiangBatk1404||1|| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| 10|Turn|360|0.5|1 55|Turn|720|0.5|1 11|Cast|83711410 23|Cast|83711411 33|Cast|83711412 36|Cast|83711413 47|Cast|83711414 21|Turn|180|0.6|1 9|Move|3|1|5|| +837115 14|Turn|720|0.28|1 27|Turn|720|0.66|1 50|Turn|720|0.5|1 61|Turn|1080|0.33|1 0|Effect|FxMb1AolajiangBatk1501||1|| 50|Effect|FxMb1AolajiangBatk1502||1|| 17|Cast|83711507 16|Move|10|0.2|4|| 51|Cast|83711509 27|Magic|837101|1 26|Effect|FxMb1AolajiangBatk15Qitiao||1|| +837116 0|Turn|360|0.5|1 12|Cast|83711602 0|Effect|FxMb1AolajiangBatk16||1|| 10|Cast|83711604 +837117 22|Cast|83711701 8|Turn|720|0.45|1 0|Effect|FxMb1AolajiangBShanxian||1|| 20|Cast|83711704 30|Turn|360|0.5|1 0|Effect|FxMb1AolajiangBatk17Qitiao||1|| 22|Magic|837113|1 +837118 12|Cast|83711801 0|Turn|360|0.66|1 0|Effect|FxMb1AolajiangBatk18Qitiao||1|| 10|Effect|FxMb1AolajiangBatk18Dilie||1|| 26|Turn|720|0.25|1 12|Magic|837112|1 +837119 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Magic|837109|1 +837120 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Magic|837109|1 +837121 0|Magic|837101|1 2|Turn|720|0.5|1 0|Effect|FxMb1AolajiangBShanxian||1|| 0|Magic|837109|1 +837122 0|Magic|837115|1 9|Turn|1080|0.25|1 24|Turn|720|0.33|1 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| 0|Effect|FxMb1AolajiangBShanxian||1|| 14|Cast|83712206 0|Effect|FxMb1AolajiangBatk20Qitiao||1|| 7|Effect|FxMb1AolajiangBatk20Congfeng||1|| 12|Effect|FxMb1AolajiangBatk20|||| 10|Cast|83712210 +837123 48|Effect|FxMb1AolajiangBatk2101|||| 58|Effect|FxMb1AolajiangBatk2102|||| 68|Effect|FxMb1AolajiangBatk2103Paoxiao|||| 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| +837124 4|Effect|FxMb1AolajiangBatk22||1|| +837125 22|Cast|83712501 8|Turn|720|0.45|1 0|Effect|FxMb1AolajiangBShanxian||1|| 20|Cast|83712504 30|Turn|360|0.5|1 0|Effect|FxMb1AolajiangBatk17Qitiao||1|| 22|Magic|837113|1 1|Magic|720030|0 +837126 0|Effect|FxMb1AolajiangBatk09Qitiao||1|| 3|Magic|837101|1 3|Turn|720|0.5|1 5|Magic|720029|0 4|Cast|83712606 5|Magic|720013|0 15|Magic|720014|0 0|Magic|710076|0 +837127 0|Effect|FxMb1AolajiangBatk07Qitiao||1|| 0|Effect|FxMb1AolajiangBShanxian||1|| 2|Turn|360|5|1 20|Effect|FxMb1AolajiangBatk07Kaihuo|Bip001Head|1|| 0|Magic|762187|0 21|Magic|715713|0 21|Magic|762184|0 21|Magic|762183|0 21|Cast|83712709 40|Magic|762181|0 70|Magic|762186|0 70|Magic|762181|0 60|Cast|83712721 60|Turn|720|0.5|1 67|Turn|720|0.4|1 85|Magic|800000|0 81|Magic|762198|0 60|Effect|FxMb1AolajiangBatk07Congji||1|| 837128 3|Magic|837101|1 3|Turn|720|0.5|1 837129 837130 @@ -269,14 +269,16 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 837144 837145 837146 -837147 0|Effect|FxMb1AolajiangBatk04Paoxiao||| 0|Effect|FxMb1AolajiangBatk05buff||| 0|Effect|FxMb1AolajiangBatk05Juqi||| 0|Effect|FxMb1AolajiangBatk05Paoxiao||| 0|Effect|FxMb1AolajiangBatk06||| 0|Effect|FxMb1AolajiangBatk06Daoguan||| 0|Effect|FxMb1AolajiangBatk07Daodan||| 0|Effect|FxMb1AolajiangBatk08||| -837148 0|Effect|FxMb1AolajiangBatk08Hit||| 0|Effect|FxMb1AolajiangBatk10||| 0|Effect|FxMb1AolajiangBatk10Dilie||| 0|Effect|FxMb1AolajiangBatk11||| 0|Effect|FxMb1AolajiangBatk11Dilie||| 0|Effect|FxMb1AolajiangBatk11Hit||| 0|Effect|FxMb1AolajiangBatk13||| 0|Effect|FxMb1AolajiangBatk13Daodan||| 0|Effect|FxMb1AolajiangBatk13Dilie||| 0|Effect|FxMb1AolajiangBatk13Dilie2||| -837149 0|Effect|FxMb1AolajiangBatk13Hit||| 0|Effect|FxMb1AolajiangBatk16||| 0|Effect|FxMb1AolajiangBatk16Dilie||| 0|Effect|FxMb1AolajiangBatk16Hit||| 0|Effect|FxMb1AolajiangBatk17Dilie||| 0|Effect|FxMb1AolajiangBatk18Dilie||| 0|Effect|FxMb1AolajiangBatk0401||| 0|Effect|FxMb1AolajiangBatk0401Dilie||| 0|Effect|FxMb1AolajiangBatk0402||| 0|Effect|FxMb1AolajiangBatk0402Dilie||| -837150 0|Effect|FxMb1AolajiangBatk0403||| 0|Effect|FxMb1AolajiangBatk0404||| 0|Effect|FxMb1AolajiangBatk0405||| 0|Effect|FxMb1AolajiangBatk1501||| 0|Effect|FxMb1AolajiangBatk1502||| 0|Effect|FxMb1AolajiangBatkbuff||| 0|Effect|FxMb1AolajiangBbuffWeiyi||| 0|Effect|FxMb1AolajiangBDaodan||| 0|Effect|FxMb1AolajiangBShanxian||| 0|Effect|FxMb1AolajiangHit||| -907601 0|Effect|FxMo1TuziAtk01||| 6|Turn|720|0.73|1 16|Effect|FxMo1TuziAtk01P01||| -907602 0|Effect|FxMo1TuziAtk02||1| 0|Turn|720|0.2|1 10|Turn|720|0.45|1 26|Turn|720|0.5|1 12|Cast|90760205 20|Cast|90760206 2|Effect|FxYubei02|Bip001 HeadNub|1| -907603 0|Effect|FxMo1TuziAtk03||1| 0|Turn|720|0.25|1 11|Turn|720|0.4|1 12|Cast|90760304 0|Effect|FxYubei02|Bip001 HeadNub|1| 0|Magic|907609|1 0|Turn|720|0.3|1 -907604 0|Effect|FxMo1TuziAtk04||1| 0|Turn|720|0.4|1 10|Turn|720|0.35|1 17|Cast|90760404 6|Effect|FxMo1TuziAtk04P01||1| 14|Effect|FxMo1TuziAtk04P02||1| +837147 0|Effect|FxMb1AolajiangBatk04Paoxiao|||| 0|Effect|FxMb1AolajiangBatk05buff|||| 0|Effect|FxMb1AolajiangBatk05Juqi|||| 0|Effect|FxMb1AolajiangBatk05Paoxiao|||| 0|Effect|FxMb1AolajiangBatk06|||| 0|Effect|FxMb1AolajiangBatk06Daoguan|||| 0|Effect|FxMb1AolajiangBatk07Daodan|||| 0|Effect|FxMb1AolajiangBatk08|||| +837148 0|Effect|FxMb1AolajiangBatk08Hit|||| 0|Effect|FxMb1AolajiangBatk10|||| 0|Effect|FxMb1AolajiangBatk10Dilie|||| 0|Effect|FxMb1AolajiangBatk11|||| 0|Effect|FxMb1AolajiangBatk11Dilie|||| 0|Effect|FxMb1AolajiangBatk11Hit|||| 0|Effect|FxMb1AolajiangBatk13|||| 0|Effect|FxMb1AolajiangBatk13Daodan|||| 0|Effect|FxMb1AolajiangBatk13Dilie|||| 0|Effect|FxMb1AolajiangBatk13Dilie2|||| +837149 0|Effect|FxMb1AolajiangBatk13Hit|||| 0|Effect|FxMb1AolajiangBatk16|||| 0|Effect|FxMb1AolajiangBatk16Dilie|||| 0|Effect|FxMb1AolajiangBatk16Hit|||| 0|Effect|FxMb1AolajiangBatk17Dilie|||| 0|Effect|FxMb1AolajiangBatk18Dilie|||| 0|Effect|FxMb1AolajiangBatk0401|||| 0|Effect|FxMb1AolajiangBatk0401Dilie|||| 0|Effect|FxMb1AolajiangBatk0402|||| 0|Effect|FxMb1AolajiangBatk0402Dilie|||| +837150 0|Effect|FxMb1AolajiangBatk0403|||| 0|Effect|FxMb1AolajiangBatk0404|||| 0|Effect|FxMb1AolajiangBatk0405|||| 0|Effect|FxMb1AolajiangBatk1501|||| 0|Effect|FxMb1AolajiangBatk1502|||| 0|Effect|FxMb1AolajiangBatkbuff|||| 0|Effect|FxMb1AolajiangBbuffWeiyi|||| 0|Effect|FxMb1AolajiangBDaodan|||| 0|Effect|FxMb1AolajiangBShanxian|||| 0|Effect|FxMb1AolajiangHit|||| +837151 +837152 0|Effect|FxMb1AolajiangBatkbuff|FK_005|1|| 27|Effect|FxMb1AolajiangBatk0401||1|| 27|Cast|83715203 38|Effect|FxMb1AolajiangBatk0402||1|| 38|Cast|83715205 54|Effect|FxMb1AolajiangBatk0403||1|| 64|Effect|FxMb1AolajiangBatk0404||1|| 88|Effect|FxMb1AolajiangBatk0405||1|| 0|Effect|FxMb1AolajiangBatk04buff|Bip001Spine|1|| 0|Effect|FxMb1AolajiangBatk04Juqi||1|| 29|Cast|83715211 29|Magic|837112|0 40|Cast|83715213 40|Magic|837112|0 56|Cast|83715215 67|Cast|83715216 90|Cast|83715217 31|Turn|360|0.5|1 24|Turn|720|0.33|1 73|Turn|720|0.8|1 90|Magic|837113|1 76|Move|10|0.45|5|| 77|Magic|837101|1 77|Effect|FxMb1AolajiangBShanxian||1|| 73|Cast|83715225 +907601 0|Effect|FxMo1TuziAtk01|||| 6|Turn|720|0.73|1 16|Effect|FxMo1TuziAtk01P01|||| +907602 0|Effect|FxMo1TuziAtk02||1|| 0|Turn|720|0.2|1 10|Turn|720|0.45|1 26|Turn|720|0.5|1 12|Cast|90760205 20|Cast|90760206 2|Effect|FxYubei02|Bip001 HeadNub|1|| +907603 0|Effect|FxMo1TuziAtk03||1|| 0|Turn|720|0.25|1 11|Turn|720|0.4|1 12|Cast|90760304 0|Effect|FxYubei02|Bip001 HeadNub|1|| 0|Magic|907609|1 0|Turn|720|0.3|1 +907604 0|Effect|FxMo1TuziAtk04||1|| 0|Turn|720|0.4|1 10|Turn|720|0.35|1 17|Cast|90760404 6|Effect|FxMo1TuziAtk04P01||1|| 14|Effect|FxMo1TuziAtk04P02||1|| 907605 0|Turn|720|0.6|1 907606 907607 @@ -299,10 +301,10 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 907624 907625 907650 2|Magic|720030|0 -907701 0|Effect|FxMo1ZhangyuAtk01||1| 20|Cast|90770102|90770103 -907702 0|Effect|FxMo1ZhangyuAtk02|Bone002|1| 0|Effect|FxMo1ZhangyuAtk02Fire||1| 10|Cast|90770203 0|Cast|90770204 7|Turn|210|0.5|1 22|Cast|90770206 -907703 0|Effect|FxMo1ZhangyuAtk03||1| 20|Cast|90770302 20|Magic|907709|1 20|Magic|907708|1 40|Cast|90770305 40|Magic|907708|1 60|Cast|90770307 60|Magic|907708|1 80|Cast|90770309 80|Magic|907708|1 100|Cast|90770311 100|Magic|907708|1 120|Cast|90770313 120|Magic|907708|1 140|Cast|90770315 140|Magic|907708|1 160|Cast|90770317 160|Magic|907708|1 180|Cast|90770319 180|Magic|907708|1 200|Cast|90770321 200|Magic|907708|1 220|Cast|90770323 220|Magic|907708|1 240|Cast|90770325 240|Magic|907708|1 260|Cast|90770327 260|Magic|907708|1 280|Cast|90770329 280|Magic|907708|0 0|Effect|FxMo1ZhangyuAtk03Buff02||1| -907704 0|Effect|FxMo1ZhangyuAtk04|1|| 7|Turn|720|0.3|1 5|Effect|FxYubei02|Bone019|1| 15|Cast|90770404 17|Cast|90770405 19|Cast|90770406 +907701 0|Effect|FxMo1ZhangyuAtk01||1|| 20|Cast|90770102|90770103 +907702 0|Effect|FxMo1ZhangyuAtk02|Bone002|1|| 0|Effect|FxMo1ZhangyuAtk02Fire||1|| 10|Cast|90770203 0|Cast|90770204 7|Turn|210|0.5|1 22|Cast|90770206 +907703 0|Effect|FxMo1ZhangyuAtk03||1|| 20|Cast|90770302 20|Magic|907709|1 20|Magic|907708|1 40|Cast|90770305 40|Magic|907708|1 60|Cast|90770307 60|Magic|907708|1 80|Cast|90770309 80|Magic|907708|1 100|Cast|90770311 100|Magic|907708|1 120|Cast|90770313 120|Magic|907708|1 140|Cast|90770315 140|Magic|907708|1 160|Cast|90770317 160|Magic|907708|1 180|Cast|90770319 180|Magic|907708|1 200|Cast|90770321 200|Magic|907708|1 220|Cast|90770323 220|Magic|907708|1 240|Cast|90770325 240|Magic|907708|1 260|Cast|90770327 260|Magic|907708|1 280|Cast|90770329 280|Magic|907708|0 0|Effect|FxMo1ZhangyuAtk03Buff02||1|| +907704 0|Effect|FxMo1ZhangyuAtk04|1||| 7|Turn|720|0.3|1 5|Effect|FxYubei02|Bone019|1|| 15|Cast|90770404 17|Cast|90770405 19|Cast|90770406 907705 5|Cast|90770501 6|Turn|720|0.3|1 6|Cast|90770503 907706 907707 @@ -318,31 +320,31 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 907717 907718 907719 -907720 0|Effect|FxMo1ZhangyuAtk01||1| 0|Effect|FxMo1ZhangyuAtk01yujing3m||1| 0|Effect|FxMo1ZhangyuAtk01dilie||1| 0|Effect|FxMo1ZhangyuAtk02||1| 0|Effect|FxMo1ZhangyuAtk02Fire||1| 0|Effect|FxMo1ZhangyuAtk03||1| 0|Effect|FxMo1ZhangyuAtk03Buff||1| 0|Effect|FxMo1ZhangyuAtk04||1| 0|Effect|FxMo1ZhangyuAtk05||1| 0|Effect|FxMo1ZhangyuAtkShouji||1| +907720 0|Effect|FxMo1ZhangyuAtk01||1|| 0|Effect|FxMo1ZhangyuAtk01yujing3m||1|| 0|Effect|FxMo1ZhangyuAtk01dilie||1|| 0|Effect|FxMo1ZhangyuAtk02||1|| 0|Effect|FxMo1ZhangyuAtk02Fire||1|| 0|Effect|FxMo1ZhangyuAtk03||1|| 0|Effect|FxMo1ZhangyuAtk03Buff||1|| 0|Effect|FxMo1ZhangyuAtk04||1|| 0|Effect|FxMo1ZhangyuAtk05||1|| 0|Effect|FxMo1ZhangyuAtkShouji||1|| 907721 907750 2|Magic|720030|0 -907801 0|Cast|90780101 40|Cast|90780102 0|Effect|FxMe1XiongrenAttack01Bip001|Bip001|1| 0|Turn|720|0.45|1 20|Turn|360|0.9|1 20|Magic|907802|1 38|Magic|907803|1 42|Cast|90780108 42|Magic|837113|1 -907802 0|Effect|FxMe1XiongrenAttack02||1| 0|Cast|90780202 18|Cast|90780203 18|Magic|837113|1 -907803 0|Effect|FxMe1XiongrenAttack03||1| 2|Turn|720|0.3|1 13|Turn|720|0.4|1 20|Cast|90780304 28|Cast|90780305 50|Cast|90780306 3|Effect|FxYubei02|Bip001 HeadNub|1| 119|Turn|720|0.35|1 -907804 0|Effect|FxMe1XiongrenAttack04||1| 28|Cast|90780402 10|Turn|180|0.6|1 16|Effect|FxYubei02|Bip001 HeadNub|1| 13|Cast|90780405 0|Turn|720|0.4|1 40|Turn|720|0.5|1 -907805 0|Effect|FxMe1XiongrenAttack05||1| 8|Turn|360|0.5|1 -907806 0|Effect|FxMe1XiongrenAttack06||1| 0|Turn|360|0.4|1 0|Magic|907817|1 -907807 0|Effect|FxMe1XiongrenAttack07||1| 0|Magic|760203|1 0|Magic|907810|1 21|Move|5|9|0|| 0|Turn|180|10|1 -907808 0|Effect|FxMe1XiongrenAttack08||1| 0|Magic|907811|1 0|Magic|907820|1 0|Magic|907818|1 -907809 0|Effect|FxMe1XiongrenAttack09||1| 0|Magic|907810|1 180|Magic|907811|1 180|Effect|FxXiongrenEyeLight|Bip001 HeadNub|| 0|Magic|907822|1 0|Magic|760101|1 180|Magic|907709|1 +907801 0|Cast|90780101 40|Cast|90780102 0|Effect|FxMe1XiongrenAttack01Bip001|Bip001|1|| 0|Turn|720|0.45|1 20|Turn|360|0.9|1 20|Magic|907802|1 38|Magic|907803|1 42|Cast|90780108 42|Magic|837113|1 +907802 0|Effect|FxMe1XiongrenAttack02||1|| 0|Cast|90780202 18|Cast|90780203 18|Magic|837113|1 +907803 0|Effect|FxMe1XiongrenAttack03||1|| 2|Turn|720|0.3|1 13|Turn|720|0.4|1 20|Cast|90780304 28|Cast|90780305 50|Cast|90780306 3|Effect|FxYubei02|Bip001 HeadNub|1|| 119|Turn|720|0.35|1 +907804 0|Effect|FxMe1XiongrenAttack04||1|| 28|Cast|90780402 10|Turn|180|0.6|1 16|Effect|FxYubei02|Bip001 HeadNub|1|| 13|Cast|90780405 0|Turn|720|0.4|1 40|Turn|720|0.5|1 +907805 0|Effect|FxMe1XiongrenAttack05||1|| 8|Turn|360|0.5|1 +907806 0|Effect|FxMe1XiongrenAttack06||1|| 0|Turn|360|0.4|1 0|Magic|907817|1 +907807 0|Effect|FxMe1XiongrenAttack07||1|| 0|Magic|760203|1 0|Magic|907810|1 21|Move|5|9|0|| 0|Turn|180|10|1 +907808 0|Effect|FxMe1XiongrenAttack08||1|| 0|Magic|907811|1 0|Magic|907820|1 0|Magic|907818|1 +907809 0|Effect|FxMe1XiongrenAttack09||1|| 0|Magic|907810|1 180|Magic|907811|1 180|Effect|FxXiongrenEyeLight|Bip001 HeadNub||| 0|Magic|907822|1 0|Magic|760101|1 180|Magic|907709|1 907810 0|Turn|720|0.6|1 0|Magic|907810|1 0|Magic|907813|1 25|Magic|907815|1 907811 0|Cast|90781102 0|Turn|180|0.6|1 -907812 0|Effect|FxMe1XiongrenAttack12||| 18|Cast|90781202|90781207 0|Magic|907814|1 0|Magic|907816|1 15|Magic|907811|1 5|Turn|120|0.266|1 -907813 0|Effect|FxMe1XiongrenAttack13||1| 17|Cast|90781302 12|Turn|720|0.4|1 2|Effect|FxYubei02|Bip001 HeadNub|1| -907814 0|Effect|FxMe1XiongrenAttack14||1| 21|Cast|90781402 22|Cast|90781403 0|Turn|360|0.35|1 12|Turn|360|0.25|1 12|Cast|90781406 15|Cast|90781407 23|Cast|90781408 41|Cast|90781409 41|Magic|837112|1 0|Effect|FxYubei02|Bip001 HeadNub|1| -907815 0|Effect|FxMe1XiongrenAttack15||1| 30|Cast|90781502 32|Cast|90781503 0|Turn|720|0.4|1 20|Turn|180|0.6|1 12|Cast|90781506 22|Cast|90781507 34|Cast|90781508 53|Cast|90781509 53|Magic|837112|1 0|Effect|FxYubei02|Bip001 HeadNub|1| +907812 0|Effect|FxMe1XiongrenAttack12|||| 18|Cast|90781202|90781207 0|Magic|907814|1 0|Magic|907816|1 15|Magic|907811|1 5|Turn|120|0.266|1 +907813 0|Effect|FxMe1XiongrenAttack13||1|| 17|Cast|90781302 12|Turn|720|0.4|1 2|Effect|FxYubei02|Bip001 HeadNub|1|| +907814 0|Effect|FxMe1XiongrenAttack14||1|| 21|Cast|90781402 22|Cast|90781403 0|Turn|360|0.35|1 12|Turn|360|0.25|1 12|Cast|90781406 15|Cast|90781407 23|Cast|90781408 41|Cast|90781409 41|Magic|837112|1 0|Effect|FxYubei02|Bip001 HeadNub|1|| +907815 0|Effect|FxMe1XiongrenAttack15||1|| 30|Cast|90781502 32|Cast|90781503 0|Turn|720|0.4|1 20|Turn|180|0.6|1 12|Cast|90781506 22|Cast|90781507 34|Cast|90781508 53|Cast|90781509 53|Magic|837112|1 0|Effect|FxYubei02|Bip001 HeadNub|1|| 907816 907817 907818 907819 907820 907821 -907822 0|Effect|FxMe1XiongrenAttack02||1| 18|Magic|837113|1 +907822 0|Effect|FxMe1XiongrenAttack02||1|| 18|Magic|837113|1 907823 907824 907825 @@ -350,22 +352,22 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 907827 907828 907829 -907830 0|Effect|FxMe1XiongrenAttack01||| 1|Effect|FxMe1XiongrenAttack01Bip001||| 2|Effect|FxMe1XiongrenAttack01Dandao||| 3|Effect|FxMe1XiongrenAttack01Hit||| 4|Effect|FxMe1XiongrenAttack02||| 5|Effect|FxMe1XiongrenAttack02Hit||| 6|Effect|FxMe1XiongrenAttack03||| 7|Effect|FxMe1XiongrenAttack03Hit01||| 8|Effect|FxMe1XiongrenAttack03Hit02||| 9|Effect|FxMe1XiongrenAttack04||| 10|Effect|FxMe1XiongrenAttack04Hit||| 11|Effect|FxMe1XiongrenAttack05||| 12|Effect|FxMe1XiongrenAttack06||| 13|Effect|FxMe1XiongrenAttack07||| 14|Effect|FxMe1XiongrenAttack08||| 15|Effect|FxMe1XiongrenAttack09||| 16|Effect|FxMe1XiongrenAttack09Hit||| 17|Effect|FxMe1XiongrenAttack11||| 18|Effect|FxMe1XiongrenAttack12||| 19|Effect|FxMe1XiongrenAttack12Dilie||| 20|Effect|FxMe1XiongrenAttack12Hit||| 21|Effect|FxMe1XiongrenAttack13||| 22|Effect|FxMe1XiongrenAttack14||| 23|Effect|FxMe1XiongrenAttack14Dilie01||| 24|Effect|FxMe1XiongrenAttack14Dilie02||| 25|Effect|FxMe1XiongrenAttack14Hit01||| 26|Effect|FxMe1XiongrenAttack14Hit02||| 27|Effect|FxMe1XiongrenAttack15||| 28|Effect|FxMe1XiongrenAttack15Dilie01||| 29|Effect|FxMe1XiongrenAttack15Dilie02||| 30|Effect|FxMe1XiongrenAttack15Hit01||| 31|Effect|FxMe1XiongrenAttack15Hit02||| 32|Effect|FxXiongrenEyeLight||| -907901 0|Cast|90790101|90790103 0|Effect|FxMe1DiaorenyixingAtk01Xuli||| 33|Cast|90790104 20|Effect|FxYubei03|EyeCase|1| 32|Magic|730021|1 36|Magic|730026|1 60|Cast|90790108 67|Cast|90790109 69|Cast|90790110 73|Cast|90790111 80|Cast|90790112 95|Cast|90790113 76|Effect|FxMe1DiaorenyixingAtk01Shoudao||1| 40|Magic|200843|1 0|Magic|777341|0 36|Magic|777342|0 -907902 0|Effect|FxMe1DiaorenyixingAtk02Bip001|Bip001|1| 5|Turn|360|1|1 29|Cast|90790205|90790206|90790207|90790208 29|Cast|90790209 32|Cast|90790210 13|Effect|FxYubei02|EyeCase|1| 29|Cast|90790212 48|Effect|FxMe1DiaorenyixingAtk02||| 38|Turn|720|0.6|1 70|Magic|907942|1 -907903 0|Effect|FxMe1DiaorenyixingAtk03||1| 0|Effect|FxMe1DiaorenyixingAtk03Bip001|Bip001|1| 20|Cast|90790303 32|Cast|90790304 60|Cast|90790305 20|Effect|FxMe1DiaorenyixingAtk0301||| 32|Effect|FxMe1DiaorenyixingAtk0302||| 60|Effect|FxMe1DiaorenyixingAtk0303||| 8|Effect|FxYubei02|EyeCase|1| 42|Magic|907934|1 -907904 0|Effect|FxMe1DiaorenyixingAtk04Bip001|Bip001|1| 0|Turn|720|1.4|1 0|Cast|90790403 27|Effect|FxMe1DiaorenyixingAtk04Dao||1| 28|Cast|90790405|90790407 18|Effect|FxYubei02|EyeCase|1| 30|Cast|90790408 50|Turn|720|0.3|1 0|Magic|907951|1 -907905 0|Effect|FxMe1DiaorenyixingAtk05||1| 0|Effect|FxMe1DiaorenyixingAtk05Bip001|Bip001|1| 0|Effect|FxMe1DiaorenyixingAtk05Gedang||1| 16|Cast|90790504 22|Cast|90790505 33|Cast|90790506 0|Turn|720|0.25|1 14|Turn|720|0.8|1 4|Effect|FxYubei02|EyeCase|1| 17|Move|12|0.15|10|| 0|Magic|907915|1 40|Magic|907916|1 999|Effect|FxMe1DiaorenyixingAtk05Hit01||| 999|Effect|FxMe1DiaorenyixingAtk05Hit02||| 999|Effect|FxMe1DiaorenyixingAtk05Hit03||| -907906 0|Effect|FxMe1DiaorenyixingAtk06||1| 0|Effect|FxMe1DiaorenyixingAtk06Bip001|Bip001|1| 75|Effect|FxMe1DiaorenyixingAtk06Yinshen||| 16|Cast|90790604 10|Magic|907910|1 18|Magic|907911|1 10|Magic|907912|1 18|Magic|907913|1 10|Magic|907914|1 4|Turn|720|0.6|1 10|Magic|907915|1 30|Magic|907916|1 8|Effect|FxYubei03|EyeCase|1| 17|Move|10|0.4|15|| 8|Cast|90790615 17|Turn|720|0.45|1 75|Magic|907920|1 0|Magic|777341|0 26|Magic|777342|0 -907907 0|Effect|FxMe1DiaorenyixingAtk07||| 0|Turn|720|0.72|1 2|Cast|90790703 14|Cast|90790704 14|Magic|907921|1 0|Magic|730003|1 0|Magic|907915|1 18|Magic|907916|1 6|Effect|FxYubei03|Bip001Head|1| 0|Magic|777341|0 16|Magic|777342|0 -907908 0|Effect|FxMe1DiaorenyixingAtk08Bip001|Bip001|1| 0|Turn|360|1|1 0|Effect|FxMe1DiaorenyixingAtk08||1| 0|Magic|907915|1 14|Magic|907916|1 -907909 0|Effect|FxMe1DiaorenyixingAtk09||1| 17|Cast|90790902 5|Effect|FxYubei02|EyeCase|1| 0|Turn|360|0.45|1 31|Turn|360|0.33|1 -907910 16|Turn|720|0.3|1 36|Turn|720|0.85|1 17|Cast|90791003|90791011 5|Effect|FxYubei02|EyeCase|1| 0|Effect|FxMe1DiaorenyixingAtk10||1| 5|Effect|FxMe1DiaorenyixingAtk10Mark||1| 9999|Effect|FxMe1DiaorenyixingAtk10Canying||1| 9999|Effect|FxMe1DiaorenyixingAtk10CanyingHit||1| 0|Magic|907931|1 5|Effect|FxMe1DiaorenyixingAtk10Mark|MarkCase|1| -907911 50|Effect|FxMe1DiaorenyixingAtk11Yinshen||1| 50|Magic|730001|1 50|Magic|700020|1 50|Magic|730021|1 50|Magic|710076|1 50|Cast|90791106 0|Cast|90791107 60|Magic|907925|1 0|Effect|FxMe1DiaorenyixingAtk11Zisha||1| 0|Magic|907915|0 50|Magic|200828|1 -907912 0|Effect|FxMe1DiaorenyixingAtk12||| 0|Magic|907915|1 58|Magic|907916|1 0|Turn|720|0.4|1 12|Cast|90791205 0|Effect|FxMe1DiaorenyixingAtk11Yinshen|1|| 0|Magic|710077|1 0|Magic|730026|1 0|Magic|700302|1 0|Magic|730003|1 0|Magic|700021|1 58|Magic|907941|1 11|Cast|90791213 0|Magic|200829|1 -907913 0|Effect|FxMe1DiaorenyixingAtk13Bip001|Bip001|1| 0|Effect|FxMe1DiaorenyixingAtk13||1| 0|Magic|710077|1 0|Magic|730026|1 0|Magic|700302|1 0|Magic|730003|1 0|Magic|700021|1 0|Turn|360|1|1 58|Magic|907941|1 58|Magic|907938|1 0|Magic|907915|1 60|Magic|907916|1 58|Magic|907949|0 0|Magic|200829|1 -907914 0|Effect|FxMe1DiaorenyixingAtk14||| -907915 0|Effect|FxMe1DiaorenyixingAtk15Mark||1| +907830 0|Effect|FxMe1XiongrenAttack01|||| 1|Effect|FxMe1XiongrenAttack01Bip001|||| 2|Effect|FxMe1XiongrenAttack01Dandao|||| 3|Effect|FxMe1XiongrenAttack01Hit|||| 4|Effect|FxMe1XiongrenAttack02|||| 5|Effect|FxMe1XiongrenAttack02Hit|||| 6|Effect|FxMe1XiongrenAttack03|||| 7|Effect|FxMe1XiongrenAttack03Hit01|||| 8|Effect|FxMe1XiongrenAttack03Hit02|||| 9|Effect|FxMe1XiongrenAttack04|||| 10|Effect|FxMe1XiongrenAttack04Hit|||| 11|Effect|FxMe1XiongrenAttack05|||| 12|Effect|FxMe1XiongrenAttack06|||| 13|Effect|FxMe1XiongrenAttack07|||| 14|Effect|FxMe1XiongrenAttack08|||| 15|Effect|FxMe1XiongrenAttack09|||| 16|Effect|FxMe1XiongrenAttack09Hit|||| 17|Effect|FxMe1XiongrenAttack11|||| 18|Effect|FxMe1XiongrenAttack12|||| 19|Effect|FxMe1XiongrenAttack12Dilie|||| 20|Effect|FxMe1XiongrenAttack12Hit|||| 21|Effect|FxMe1XiongrenAttack13|||| 22|Effect|FxMe1XiongrenAttack14|||| 23|Effect|FxMe1XiongrenAttack14Dilie01|||| 24|Effect|FxMe1XiongrenAttack14Dilie02|||| 25|Effect|FxMe1XiongrenAttack14Hit01|||| 26|Effect|FxMe1XiongrenAttack14Hit02|||| 27|Effect|FxMe1XiongrenAttack15|||| 28|Effect|FxMe1XiongrenAttack15Dilie01|||| 29|Effect|FxMe1XiongrenAttack15Dilie02|||| 30|Effect|FxMe1XiongrenAttack15Hit01|||| 31|Effect|FxMe1XiongrenAttack15Hit02|||| 32|Effect|FxXiongrenEyeLight|||| +907901 0|Cast|90790101|90790103 0|Effect|FxMe1DiaorenyixingAtk01Xuli|||| 33|Cast|90790104 20|Effect|FxYubei03|EyeCase|1|| 32|Magic|730021|1 36|Magic|730026|1 60|Cast|90790108 67|Cast|90790109 69|Cast|90790110 73|Cast|90790111 80|Cast|90790112 95|Cast|90790113 76|Effect|FxMe1DiaorenyixingAtk01Shoudao||1|| 40|Magic|200843|1 0|Magic|777341|0 36|Magic|777342|0 +907902 0|Effect|FxMe1DiaorenyixingAtk02Bip001|Bip001|1|| 5|Turn|360|1|1 29|Cast|90790205|90790206|90790207|90790208 29|Cast|90790209 32|Cast|90790210 13|Effect|FxYubei02|EyeCase|1|| 29|Cast|90790212 48|Effect|FxMe1DiaorenyixingAtk02|||| 38|Turn|720|0.6|1 70|Magic|907942|1 +907903 0|Effect|FxMe1DiaorenyixingAtk03||1|| 0|Effect|FxMe1DiaorenyixingAtk03Bip001|Bip001|1|| 20|Cast|90790303 32|Cast|90790304 60|Cast|90790305 20|Effect|FxMe1DiaorenyixingAtk0301|||| 32|Effect|FxMe1DiaorenyixingAtk0302|||| 60|Effect|FxMe1DiaorenyixingAtk0303|||| 8|Effect|FxYubei02|EyeCase|1|| 42|Magic|907934|1 +907904 0|Effect|FxMe1DiaorenyixingAtk04Bip001|Bip001|1|| 0|Turn|720|1.4|1 0|Cast|90790403 27|Effect|FxMe1DiaorenyixingAtk04Dao||1|| 28|Cast|90790405|90790407 18|Effect|FxYubei02|EyeCase|1|| 30|Cast|90790408 50|Turn|720|0.3|1 0|Magic|907951|1 +907905 0|Effect|FxMe1DiaorenyixingAtk05||1|| 0|Effect|FxMe1DiaorenyixingAtk05Bip001|Bip001|1|| 0|Effect|FxMe1DiaorenyixingAtk05Gedang||1|| 16|Cast|90790504 22|Cast|90790505 33|Cast|90790506 0|Turn|720|0.25|1 14|Turn|720|0.8|1 4|Effect|FxYubei02|EyeCase|1|| 17|Move|12|0.15|10|| 0|Magic|907915|1 40|Magic|907916|1 999|Effect|FxMe1DiaorenyixingAtk05Hit01|||| 999|Effect|FxMe1DiaorenyixingAtk05Hit02|||| 999|Effect|FxMe1DiaorenyixingAtk05Hit03|||| +907906 0|Effect|FxMe1DiaorenyixingAtk06||1|| 0|Effect|FxMe1DiaorenyixingAtk06Bip001|Bip001|1|| 75|Effect|FxMe1DiaorenyixingAtk06Yinshen|||| 16|Cast|90790604 10|Magic|907910|1 18|Magic|907911|1 10|Magic|907912|1 18|Magic|907913|1 10|Magic|907914|1 4|Turn|720|0.6|1 10|Magic|907915|1 30|Magic|907916|1 8|Effect|FxYubei03|EyeCase|1|| 17|Move|10|0.4|15|| 8|Cast|90790615 17|Turn|720|0.45|1 75|Magic|907920|1 0|Magic|777341|0 26|Magic|777342|0 +907907 0|Effect|FxMe1DiaorenyixingAtk07|||| 0|Turn|720|0.72|1 2|Cast|90790703 14|Cast|90790704 14|Magic|907921|1 0|Magic|730003|1 0|Magic|907915|1 18|Magic|907916|1 6|Effect|FxYubei03|Bip001Head|1|| 0|Magic|777341|0 16|Magic|777342|0 +907908 0|Effect|FxMe1DiaorenyixingAtk08Bip001|Bip001|1|| 0|Turn|360|1|1 0|Effect|FxMe1DiaorenyixingAtk08||1|| 0|Magic|907915|1 14|Magic|907916|1 +907909 0|Effect|FxMe1DiaorenyixingAtk09||1|| 17|Cast|90790902 5|Effect|FxYubei02|EyeCase|1|| 0|Turn|360|0.45|1 31|Turn|360|0.33|1 +907910 16|Turn|720|0.3|1 36|Turn|720|0.85|1 17|Cast|90791003|90791011 5|Effect|FxYubei02|EyeCase|1|| 0|Effect|FxMe1DiaorenyixingAtk10||1|| 5|Effect|FxMe1DiaorenyixingAtk10Mark||1|| 9999|Effect|FxMe1DiaorenyixingAtk10Canying||1|| 9999|Effect|FxMe1DiaorenyixingAtk10CanyingHit||1|| 0|Magic|907931|1 5|Effect|FxMe1DiaorenyixingAtk10Mark|MarkCase|1|| +907911 50|Effect|FxMe1DiaorenyixingAtk11Yinshen||1|| 50|Magic|730001|1 50|Magic|700020|1 50|Magic|730021|1 50|Magic|710076|1 50|Cast|90791106 0|Cast|90791107 60|Magic|907925|1 0|Effect|FxMe1DiaorenyixingAtk11Zisha||1|| 0|Magic|907915|0 50|Magic|200828|1 +907912 0|Effect|FxMe1DiaorenyixingAtk12|||| 0|Magic|907915|1 58|Magic|907916|1 0|Turn|720|0.4|1 12|Cast|90791205 0|Effect|FxMe1DiaorenyixingAtk11Yinshen|1||| 0|Magic|710077|1 0|Magic|730026|1 0|Magic|700302|1 0|Magic|730003|1 0|Magic|700021|1 58|Magic|907941|1 11|Cast|90791213 0|Magic|200829|1 +907913 0|Effect|FxMe1DiaorenyixingAtk13Bip001|Bip001|1|| 0|Effect|FxMe1DiaorenyixingAtk13||1|| 0|Magic|710077|1 0|Magic|730026|1 0|Magic|700302|1 0|Magic|730003|1 0|Magic|700021|1 0|Turn|360|1|1 58|Magic|907941|1 58|Magic|907938|1 0|Magic|907915|1 60|Magic|907916|1 58|Magic|907949|0 0|Magic|200829|1 +907914 0|Effect|FxMe1DiaorenyixingAtk14|||| +907915 0|Effect|FxMe1DiaorenyixingAtk15Mark||1|| 907916 907917 907918 @@ -381,13 +383,13 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 907928 907929 907930 -908101 0|Effect|FxMb1TaiayixingAtk01||1| 24|Effect|FxMb1TaiayixingAtk01Dilie||1| 0|Effect|FxMb1TaiayixingAtk01Xuli||1| 2|Cast|90810104|90810105 13|Effect|FxYubei02|EyeCase|1| -908102 0|Effect|FxMb1TaiayixingAtk0201||| 0|Effect|FxMb1TaiayixingAtk0202||| 15|Cast|90810203 33|Cast|90810204 3|Effect|FxYubei02|EyeCase|1| 20|Turn|150|0.3|1 -908103 0|Effect|FxMb1TaiayixingAtk03Xuli||1| 0|Effect|FxMb1TaiayixingAtk03XuliQiangkou||1| 16|Cast|90810303 6|Cast|90810304 0|Turn|720|0.32|1 24|Cast|90810306 +908101 0|Effect|FxMb1TaiayixingAtk01||1|| 24|Effect|FxMb1TaiayixingAtk01Dilie||1|| 0|Effect|FxMb1TaiayixingAtk01Xuli||1|| 2|Cast|90810104|90810105 13|Effect|FxYubei02|EyeCase|1|| +908102 0|Effect|FxMb1TaiayixingAtk0201|||| 0|Effect|FxMb1TaiayixingAtk0202|||| 15|Cast|90810203 33|Cast|90810204 3|Effect|FxYubei02|EyeCase|1|| 20|Turn|150|0.3|1 +908103 0|Effect|FxMb1TaiayixingAtk03Xuli||1|| 0|Effect|FxMb1TaiayixingAtk03XuliQiangkou||1|| 16|Cast|90810303 6|Cast|90810304 0|Turn|720|0.32|1 24|Cast|90810306 908104 908105 908106 -908107 0|Effect|FxMb1TaiayixingAtk07||1| 0|Effect|FxMb1TaiayixingAtk07Hit||1| +908107 0|Effect|FxMb1TaiayixingAtk07||1|| 0|Effect|FxMb1TaiayixingAtk07Hit||1|| 908108 908109 908110 @@ -407,23 +409,23 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 908124 908125 908126 -908151 0|Effect|FxMb1TaiayixingAtk01||1| 24|Effect|FxMb1TaiayixingAtk01Dilie||1| 0|Effect|FxMb1TaiayixingAtk01Xuli||1| 2|Cast|90815105 24|Magic|908108|0 -908152 0|Effect|FxMb1TaiayixingAtk0201||| 0|Effect|FxMb1TaiayixingAtk0202||| 15|Cast|90815203 33|Cast|90815204 20|Turn|150|0.3|1 -908153 0|Effect|FxMb1TaiayixingAtk03Xuli||1| 0|Effect|FxMb1TaiayixingAtk03XuliQiangkou||1| 0|Turn|720|0.32|1 24|Cast|90815306 8|Magic|908106|0 24|Magic|908107|0 -908154 0|Magic|908104|0 0|Effect|FxMb1RobotarmorMd030001Attack11Y04||1| +908151 0|Effect|FxMb1TaiayixingAtk01||1|| 24|Effect|FxMb1TaiayixingAtk01Dilie||1|| 0|Effect|FxMb1TaiayixingAtk01Xuli||1|| 2|Cast|90815105 24|Magic|908108|0 +908152 0|Effect|FxMb1TaiayixingAtk0201|||| 0|Effect|FxMb1TaiayixingAtk0202|||| 15|Cast|90815203 33|Cast|90815204 20|Turn|150|0.3|1 +908153 0|Effect|FxMb1TaiayixingAtk03Xuli||1|| 0|Effect|FxMb1TaiayixingAtk03XuliQiangkou||1|| 0|Turn|720|0.32|1 24|Cast|90815306 8|Magic|908106|0 24|Magic|908107|0 +908154 0|Magic|908104|0 0|Effect|FxMb1RobotarmorMd030001Attack11Y04||1|| 908155 908156 -908001 10|Magic|908018|1 0|Turn|720|0.26|1 4|Effect|FxYubei02|Bone048|1| 10|Magic|908012|1 -908002 0|Effect|FxMe1YunluAtk02Sanshen||1| 0|Turn|720|0.33|1 2|Magic|908010|1 4|Magic|908012|1 4|Magic|908013|1 0|Magic|908023|1 -908003 0|Effect|FxMe1YunluAtk03||1| 9|Cast|90800311 11|Cast|90800312 13|Cast|90800313 15|Cast|90800314 17|Cast|90800315 19|Cast|90800316 24|Cast|90800317 0|Turn|360|1|1 0|Magic|908015|1 -908004 0|Effect|FxMe1YunluAtk04Fashe||1| 0|Effect|FxMe1YunluAtk04Gangsi||1| 0|Effect|FxMe1YunluAtk04Ji||1| 20|Turn|720|0.45|1 0|Effect|FxMe1YunluAtk04Luodi||1| 0|Turn|720|0.25|1 12|Effect|FxYubei02|Bone048|1| 23|Cast|90800408 28|Magic|908002|1 70|Magic|908003|1 60|Turn|720|1.05|1 62|Cast|90800413 63|Cast|90800414 62|Cast|90800415 -908005 0|Effect|FxMe1YunluAtk05Dandao|1|| 0|Effect|FxMe1YunluAtk05Fashe|1|| 0|Effect|FxMe1YunluAtk05Luodi|1|| 0|Effect|FxMe1YunluAtk05Qishen|1|| 3|Turn|720|0.27|1 13|Cast|90800506 2|Effect|FxYubei02|Bone048|1| 30|Turn|360|0.5|1 999|Effect|FxMe1YunluAtk04DandaoDMHit||1| -908006 0|Effect|FxMe1YunluAtk06||1| 10|Effect|FxYubei02|Bone048|1| 16|Turn|720|0.4|1 22|Cast|90800604 20|Magic|908024|1 -908007 9999|Effect|FxMe1YunluAtk07cc||1| 0|Effect|FxMe1YunluAtk07Daoguang||1| 0|Effect|FxMe1YunluAtk07Qishen||1| 16|Turn|720|0.25|1 40|Turn|360|0.7|1 8|Effect|FxYubei02|Bone048|1| 20|Cast|90800707 40|Magic|908011|1 42|Magic|908012|1 -908008 0|Effect|FxMe1YunluAtk08Xuli||1| 0|Effect|FxMe1YunluAtk08Cy01||1| 28|Cast|90800803 0|Effect|FxMe1YunluAtk08Cy02||1| 40|Cast|90800805 0|Effect|FxMe1YunluAtk08Cy03||1| 50|Cast|90800807 0|Effect|FxMe1YunluAtk08DaoGuang||1| 10|Effect|FxMe1YunluAtk08Trail|Bip001RHand|1| 0|Turn|360|1.5|1 33|Turn|720|0.2|1 48|Turn|720|0.2|1 65|Turn|720|0.3|1 28|Magic|908002|1 62|Magic|908003|1 57|Effect|FxYubei02|Bone048|1| 69|Cast|90800818 28|Magic|730021|1 50|Magic|730026|1 +908001 10|Magic|908018|1 0|Turn|720|0.26|1 4|Effect|FxYubei02|Bone048|1|| 10|Magic|908012|1 +908002 0|Effect|FxMe1YunluAtk02Sanshen||1|| 0|Turn|720|0.33|1 2|Magic|908010|1 4|Magic|908012|1 4|Magic|908013|1 0|Magic|908023|1 +908003 0|Effect|FxMe1YunluAtk03||1|| 9|Cast|90800311 11|Cast|90800312 13|Cast|90800313 15|Cast|90800314 17|Cast|90800315 19|Cast|90800316 24|Cast|90800317 0|Turn|360|1|1 0|Magic|908015|1 +908004 0|Effect|FxMe1YunluAtk04Fashe||1|| 0|Effect|FxMe1YunluAtk04Gangsi||1|| 0|Effect|FxMe1YunluAtk04Ji||1|| 20|Turn|720|0.45|1 0|Effect|FxMe1YunluAtk04Luodi||1|| 0|Turn|720|0.25|1 12|Effect|FxYubei02|Bone048|1|| 23|Cast|90800408 28|Magic|908002|1 70|Magic|908003|1 60|Turn|720|1.05|1 62|Cast|90800413 63|Cast|90800414 62|Cast|90800415 +908005 0|Effect|FxMe1YunluAtk05Dandao|1||| 0|Effect|FxMe1YunluAtk05Fashe|1||| 0|Effect|FxMe1YunluAtk05Luodi|1||| 0|Effect|FxMe1YunluAtk05Qishen|1||| 3|Turn|720|0.27|1 13|Cast|90800506 2|Effect|FxYubei02|Bone048|1|| 30|Turn|360|0.5|1 999|Effect|FxMe1YunluAtk04DandaoDMHit||1|| +908006 0|Effect|FxMe1YunluAtk06||1|| 10|Effect|FxYubei02|Bone048|1|| 16|Turn|720|0.4|1 22|Cast|90800604 20|Magic|908024|1 +908007 9999|Effect|FxMe1YunluAtk07cc||1|| 0|Effect|FxMe1YunluAtk07Daoguang||1|| 0|Effect|FxMe1YunluAtk07Qishen||1|| 16|Turn|720|0.25|1 40|Turn|360|0.7|1 8|Effect|FxYubei02|Bone048|1|| 20|Cast|90800707 40|Magic|908011|1 42|Magic|908012|1 +908008 0|Effect|FxMe1YunluAtk08Xuli||1|| 0|Effect|FxMe1YunluAtk08Cy01||1|| 28|Cast|90800803 0|Effect|FxMe1YunluAtk08Cy02||1|| 40|Cast|90800805 0|Effect|FxMe1YunluAtk08Cy03||1|| 50|Cast|90800807 0|Effect|FxMe1YunluAtk08DaoGuang||1|| 10|Effect|FxMe1YunluAtk08Trail|Bip001RHand|1|| 0|Turn|360|1.5|1 33|Turn|720|0.2|1 48|Turn|720|0.2|1 65|Turn|720|0.3|1 28|Magic|908002|1 62|Magic|908003|1 57|Effect|FxYubei02|Bone048|1|| 69|Cast|90800818 28|Magic|730021|1 50|Magic|730026|1 908009 -908010 0|Effect|FxMe1YunluAtk10||1| 0|Effect|FxMe1YunluAtk10Trail|Bip001RHand|1| 10|Magic|908012|1 6|Magic|908008|1 0|Magic|908015|1 -908011 0|Effect|FxMe1YunluAtk11||1| +908010 0|Effect|FxMe1YunluAtk10||1|| 0|Effect|FxMe1YunluAtk10Trail|Bip001RHand|1|| 10|Magic|908012|1 6|Magic|908008|1 0|Magic|908015|1 +908011 0|Effect|FxMe1YunluAtk11||1|| 908012 908013 908014 @@ -432,7 +434,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 908017 908018 908019 -908020 0|Effect|FxMe1YunluAtk20||1| +908020 0|Effect|FxMe1YunluAtk20||1|| 908021 908022 908023 @@ -443,95 +445,95 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 908028 908029 908030 -908201 0|Effect|Me1YunlukuileiAtk01||1| 0|Turn|720|0.3|1 4|Cast|90820103 0|Cast|90820104 0|Magic|908023|1 19|Magic|908212|1 0|Magic|908213|1 -908202 16|Cast|90820201|90820203 4|Turn|720|0.6|1 0|Effect|FxMe1YunluKuileiAtk02DG||1| 0|Effect|FxMe1YunluKuileiAtk02Luoxia||1| 0|Cast|90820206 3|Effect|FxYubei02|EyeCase|1| 29|Magic|908212|1 0|Magic|908213|1 -908203 0|Cast|90820301 0|Effect|FxMe1YunluKuileiAtk03Chuxian||1| 0|Turn|720|1|1 11|Cast|90820304 0|Effect|FxYubei02|EyeCase|1| 0|Effect|FxMe1YunluKuileiAtk03DGQishen||1| 0|Effect|FxMe1YunluKuileiAtk03Daoguang||1| 0|Effect|FxMe1YunluKuileiAtk03DGDM||1| 0|Cast|90820309 62|Magic|908212|1 0|Magic|908213|1 -908204 0|Effect|FxMe1YunluKuileiAtk04||1| 0|Effect|FxMe1YunluKuileiAtk03Daoguang||1| 0|Turn|360|2|1 0|Cast|90820404 62|Magic|908212|1 11|Cast|90820407 16|Cast|90820408 25|Cast|90820409 33|Cast|90820410 0|Magic|908213|1 -908205 0|Effect|FxMe1YunlukuileiAtk0501||1| 0|Effect|FxMe1YunlukuileiAtk0502||1| 0|Effect|FxMe1YunlukuileiAtk0503||1| 0|Turn|720|0.4|1 15|Turn|720|0.2|1 25|Turn|360|1|1 8|Cast|90820507 18|Cast|90820508 28|Cast|90820509 0|Cast|90820510 82|Magic|908212|1 0|Magic|908213|0 +908201 0|Effect|Me1YunlukuileiAtk01||1|| 0|Turn|720|0.3|1 4|Cast|90820103 0|Cast|90820104 0|Magic|908023|1 19|Magic|908212|1 0|Magic|908213|1 +908202 16|Cast|90820201|90820203 4|Turn|720|0.6|1 0|Effect|FxMe1YunluKuileiAtk02DG||1|| 0|Effect|FxMe1YunluKuileiAtk02Luoxia||1|| 0|Cast|90820206 3|Effect|FxYubei02|EyeCase|1|| 29|Magic|908212|1 0|Magic|908213|1 +908203 0|Cast|90820301 0|Effect|FxMe1YunluKuileiAtk03Chuxian||1|| 0|Turn|720|1|1 11|Cast|90820304 0|Effect|FxYubei02|EyeCase|1|| 0|Effect|FxMe1YunluKuileiAtk03DGQishen||1|| 0|Effect|FxMe1YunluKuileiAtk03Daoguang||1|| 0|Effect|FxMe1YunluKuileiAtk03DGDM||1|| 0|Cast|90820309 62|Magic|908212|1 0|Magic|908213|1 +908204 0|Effect|FxMe1YunluKuileiAtk04||1|| 0|Effect|FxMe1YunluKuileiAtk03Daoguang||1|| 0|Turn|360|2|1 0|Cast|90820404 62|Magic|908212|1 11|Cast|90820407 16|Cast|90820408 25|Cast|90820409 33|Cast|90820410 0|Magic|908213|1 +908205 0|Effect|FxMe1YunlukuileiAtk0501||1|| 0|Effect|FxMe1YunlukuileiAtk0502||1|| 0|Effect|FxMe1YunlukuileiAtk0503||1|| 0|Turn|720|0.4|1 15|Turn|720|0.2|1 25|Turn|360|1|1 8|Cast|90820507 18|Cast|90820508 28|Cast|90820509 0|Cast|90820510 82|Magic|908212|1 0|Magic|908213|0 908206 -908207 0|Effect|FxMe1YunluKuileiAtk07||1| 0|Cast|90820702 0|Magic|908202|1 5|Magic|710077|1 88|Magic|908203|1 0|Magic|908213|0 0|Magic|908215|1 +908207 0|Effect|FxMe1YunluKuileiAtk07||1|| 0|Cast|90820702 0|Magic|908202|1 5|Magic|710077|1 88|Magic|908203|1 0|Magic|908213|0 0|Magic|908215|1 908208 908209 -908210 0|Effect|FxMe1DiaorenyixingAtk10Canying||1| 0|Effect|FxMe1DiaorenyixingAtk10CanyingHit||1| -841001 0|Effect|FxMb1XigeluenAtk01||1| 0|Cast|84100102 10|Effect|FxYubei02|Bip001Head|1| 8|Turn|360|1|1 34|Turn|360|0.6|1 22|Cast|84100106 16|Effect|FxMb1XigeluenAtk01Body|Bip001Spine|1| -841002 0|Effect|FxMb1XigeluenAtk02||1| 14|Turn|360|0.25|1 20|Turn|60|0.2|1 19|Cast|84100204 28|Cast|84100205 7|Effect|FxYubei02|Bip001Head|1| 14|Effect|FxMb1XigeluenAtk02Body|Bip001Spine|1| -841003 0|Cast|84100302 30|Cast|84100303 7|Turn|720|0.5|1 30|Turn|720|0.4|1 19|Cast|84100306 30|Cast|84100307 7|Effect|FxYubei02|Bip001Head|1| 40|Magic|841010|1 40|Magic|700020|1 40|Magic|730021|1 40|Magic|710076|1 40|Magic|841002|1 40|Magic|100042|1 0|Effect|FxMb1XigeluenAtk03||1| 12|Effect|FxMb1XigeluenAtk03Body|Bip001Spine|1| 30|Effect|FxMb1XigeluenYinshe|Bip001Spine|1| -841004 0|Turn|720|0.45|1 10|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841005 0|Turn|720|0.45|1 10|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841006 0|Turn|720|0.45|1 10|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841007 0|Effect|FxMb1XigeluenAtk07||1| 0|Cast|84100702 22|Cast|84100703|84100705 10|Turn|720|0.5|1 10|Magic|841002|1 18|Magic|841003|1 12|Effect|FxMb1XigeluenAtk07Body|Bip001Spine|1| -841008 0|Turn|180|0.5|1 6|Cast|84100802 8|Cast|84100803 10|Cast|84100804 0|Magic|730035|1 0|Magic|700021|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Magic|710077|1 0|Magic|837039|1 0|Magic|100041|1 0|Effect|FxMb1XigeluenAtk08||1| 0|Effect|FxMb1XigeluenAtk08Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenAtk08Body|Bip001Spine|1| 10|Effect|FxMb1XigeluenCanying||1| 0|Magic|730026|1 -841009 0|Magic|841002|1 90|Magic|841003|1 10|Turn|720|2.5|1 0|Magic|841012|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenAtk09Body|Bip001Spine|1| 0|Effect|FxMb1XigeluenAtk09||1| 0|Cast|84100908 42|Cast|84100909 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 42|Magic|841061|1 70|Magic|841064|1 +908210 0|Effect|FxMe1DiaorenyixingAtk10Canying||1|| 0|Effect|FxMe1DiaorenyixingAtk10CanyingHit||1|| +841001 0|Effect|FxMb1XigeluenAtk01||1|| 0|Cast|84100102 10|Effect|FxYubei02|Bip001Head|1|| 8|Turn|360|1|1 34|Turn|360|0.6|1 22|Cast|84100106 16|Effect|FxMb1XigeluenAtk01Body|Bip001Spine|1|| +841002 0|Effect|FxMb1XigeluenAtk02||1|| 14|Turn|360|0.25|1 20|Turn|60|0.2|1 19|Cast|84100204 28|Cast|84100205 7|Effect|FxYubei02|Bip001Head|1|| 14|Effect|FxMb1XigeluenAtk02Body|Bip001Spine|1|| +841003 0|Cast|84100302 30|Cast|84100303 7|Turn|720|0.5|1 30|Turn|720|0.4|1 19|Cast|84100306 30|Cast|84100307 7|Effect|FxYubei02|Bip001Head|1|| 40|Magic|841010|1 40|Magic|700020|1 40|Magic|730021|1 40|Magic|710076|1 40|Magic|841002|1 40|Magic|100042|1 0|Effect|FxMb1XigeluenAtk03||1|| 12|Effect|FxMb1XigeluenAtk03Body|Bip001Spine|1|| 30|Effect|FxMb1XigeluenYinshe|Bip001Spine|1|| +841004 0|Turn|720|0.45|1 10|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841005 0|Turn|720|0.45|1 10|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841006 0|Turn|720|0.45|1 10|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841007 0|Effect|FxMb1XigeluenAtk07||1|| 0|Cast|84100702 22|Cast|84100703|84100705 10|Turn|720|0.5|1 10|Magic|841002|1 18|Magic|841003|1 12|Effect|FxMb1XigeluenAtk07Body|Bip001Spine|1|| +841008 0|Turn|180|0.5|1 6|Cast|84100802 8|Cast|84100803 10|Cast|84100804 0|Magic|730035|1 0|Magic|700021|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Magic|710077|1 0|Magic|837039|1 0|Magic|100041|1 0|Effect|FxMb1XigeluenAtk08||1|| 0|Effect|FxMb1XigeluenAtk08Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenAtk08Body|Bip001Spine|1|| 10|Effect|FxMb1XigeluenCanying||1|| 0|Magic|730026|1 +841009 0|Magic|841002|1 90|Magic|841003|1 10|Turn|720|2.5|1 0|Magic|841012|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenAtk09Body|Bip001Spine|1|| 0|Effect|FxMb1XigeluenAtk09||1|| 0|Cast|84100908 42|Cast|84100909 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 42|Magic|841061|1 70|Magic|841064|1 841010 -841011 0|Magic|730035|1 0|Magic|700021|1 0|Magic|730026|0 0|Magic|710077|1 0|Magic|841003|1 0|Magic|100041|1 20|Turn|720|0.5|1 4|Cast|84101108 0|Effect|FxMb1XigeluenAtk11||1| 0|Effect|FxMb1XigeluenAtk11Body|Bip001Spine|1| -841012 0|Turn|720|0.45|1 10|Magic|841014|1 10|Magic|700020|1 10|Magic|730021|1 10|Magic|710076|1 10|Magic|837038|1 10|Magic|100042|1 10|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| 10|Effect|FxMb1XigeluenYinshe||| -841013 0|Turn|720|0.45|1 10|Magic|841014|1 10|Magic|700020|1 10|Magic|730021|1 10|Magic|710076|1 10|Magic|837038|1 10|Magic|100042|1 10|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| 10|Effect|FxMb1XigeluenYinshe||| -841014 0|Turn|720|0.45|1 10|Magic|841014|1 10|Magic|700020|1 10|Magic|730021|1 10|Magic|710076|1 10|Magic|837038|1 10|Magic|100042|1 10|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||| 0|Effect|FxMb1XigeluenCanying||1| 10|Effect|FxMb1XigeluenYinshe||| +841011 0|Magic|730035|1 0|Magic|700021|1 0|Magic|730026|0 0|Magic|710077|1 0|Magic|841003|1 0|Magic|100041|1 20|Turn|720|0.5|1 4|Cast|84101108 0|Effect|FxMb1XigeluenAtk11||1|| 0|Effect|FxMb1XigeluenAtk11Body|Bip001Spine|1|| +841012 0|Turn|720|0.45|1 10|Magic|841014|1 10|Magic|700020|1 10|Magic|730021|1 10|Magic|710076|1 10|Magic|837038|1 10|Magic|100042|1 10|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| 10|Effect|FxMb1XigeluenYinshe|||| +841013 0|Turn|720|0.45|1 10|Magic|841014|1 10|Magic|700020|1 10|Magic|730021|1 10|Magic|710076|1 10|Magic|837038|1 10|Magic|100042|1 10|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| 10|Effect|FxMb1XigeluenYinshe|||| +841014 0|Turn|720|0.45|1 10|Magic|841014|1 10|Magic|700020|1 10|Magic|730021|1 10|Magic|710076|1 10|Magic|837038|1 10|Magic|100042|1 10|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian|||| 0|Effect|FxMb1XigeluenCanying||1|| 10|Effect|FxMb1XigeluenYinshe|||| 841015 841016 -841017 0|Magic|841002|1 69|Magic|841003|1 10|Turn|720|2.5|1 0|Magic|841012|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenAtk09Body|Bip001Spine|1| 0|Effect|FxMb1XigeluenAtk09||1| 0|Cast|84101708|84101709 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 42|Magic|841061|1 70|Magic|841064|1 +841017 0|Magic|841002|1 69|Magic|841003|1 10|Turn|720|2.5|1 0|Magic|841012|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenAtk09Body|Bip001Spine|1|| 0|Effect|FxMb1XigeluenAtk09||1|| 0|Cast|84101708|84101709 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 42|Magic|841061|1 70|Magic|841064|1 841018 841019 841020 -841021 2|Turn|360|1|1 0|Effect|FxMb1XigeluenCanying||1| 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenShanxian||1| -841022 2|Turn|360|1|1 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenCanying||1| 0|Effect|FxMb1XigeluenShanxian||1| -841023 2|Turn|360|1|1 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenCanying||1| 0|Effect|FxMb1XigeluenShanxian||1| -841024 20|Turn|360|1.4|1 21|Magic|841002|1 45|Magic|841003|1 21|Magic|730021|1 45|Magic|730026|1 50|Cast|84102406 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenP2Atk04||1| 49|Cast|84102409 0|Effect|FxMb1XigeluenP2Atk04Wing||1| 54|Cast|84102411 20|Effect|FxMb1XigeluenCanying||1| 98|Magic|841019|1 50|Magic|841065|1 -841025 0|Turn|720|0.7|1 10|Cast|84102502 18|Effect|FxYubei02|Bip001Head|1| 18|Magic|841002|1 26|Magic|841003|1 48|Cast|84102507 36|Effect|FxYubei02|Bip001Head|1| 80|Magic|841019|1 28|Cast|84102510 0|Effect|FxMb1XigeluenP2Atk05||1| 0|Cast|84102512 0|Effect|FxMb1XigeluenP2Atk05Hit03||1| -841026 0|Turn|720|0.6|1 60|Turn|720|0.6|1 13|Cast|84102603 39|Cast|84102604 68|Cast|84102605|84102606|84102607 1|Effect|FxYubei02|Bip001Head|1| 36|Effect|FxMb1XigeluenP2Atk06||1| 0|Cast|84102611 0|Effect|FxMb1XigeluenP2Atk06Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenCanying||1| -841027 2|Turn|360|1|1 40|Magic|841020|1 0|Effect|FxMb1XigeluenCanying||1| 0|Effect|FxMb1XigeluenShanxian||1| -841028 2|Turn|360|1|1 40|Magic|841020|1 0|Effect|FxMb1XigeluenCanying||1| 0|Effect|FxMb1XigeluenShanxian||1| +841021 2|Turn|360|1|1 0|Effect|FxMb1XigeluenCanying||1|| 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenShanxian||1|| +841022 2|Turn|360|1|1 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenCanying||1|| 0|Effect|FxMb1XigeluenShanxian||1|| +841023 2|Turn|360|1|1 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenCanying||1|| 0|Effect|FxMb1XigeluenShanxian||1|| +841024 20|Turn|360|1.4|1 21|Magic|841002|1 45|Magic|841003|1 21|Magic|730021|1 45|Magic|730026|1 50|Cast|84102406 0|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenP2Atk04||1|| 49|Cast|84102409 0|Effect|FxMb1XigeluenP2Atk04Wing||1|| 54|Cast|84102411 20|Effect|FxMb1XigeluenCanying||1|| 98|Magic|841019|1 50|Magic|841065|1 +841025 0|Turn|720|0.7|1 10|Cast|84102502 18|Effect|FxYubei02|Bip001Head|1|| 18|Magic|841002|1 26|Magic|841003|1 48|Cast|84102507 36|Effect|FxYubei02|Bip001Head|1|| 80|Magic|841019|1 28|Cast|84102510 0|Effect|FxMb1XigeluenP2Atk05||1|| 0|Cast|84102512 0|Effect|FxMb1XigeluenP2Atk05Hit03||1|| +841026 0|Turn|720|0.6|1 60|Turn|720|0.6|1 13|Cast|84102603 39|Cast|84102604 68|Cast|84102605|84102606|84102607 1|Effect|FxYubei02|Bip001Head|1|| 36|Effect|FxMb1XigeluenP2Atk06||1|| 0|Cast|84102611 0|Effect|FxMb1XigeluenP2Atk06Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenCanying||1|| +841027 2|Turn|360|1|1 40|Magic|841020|1 0|Effect|FxMb1XigeluenCanying||1|| 0|Effect|FxMb1XigeluenShanxian||1|| +841028 2|Turn|360|1|1 40|Magic|841020|1 0|Effect|FxMb1XigeluenCanying||1|| 0|Effect|FxMb1XigeluenShanxian||1|| 841029 0|Turn|720|0.6|1 40|Turn|720|0.6|1 60|Turn|720|0.6|1 30|Cast|84102905 52|Cast|84102906 74|Cast|84102907 20|Magic|841002|1 30|Magic|841003|1 35|Magic|841002|1 51|Magic|841003|1 55|Magic|841002|1 72|Magic|841003|1 78|Magic|841002|1 90|Magic|841003|1 17|Cast|84102917 114|Magic|841064|1 114|Cast|84102919 30|Magic|841043|1 40|Magic|841044|1 50|Magic|841043|1 55|Magic|841044|1 74|Magic|841043|1 80|Magic|841044|1 -841030 10|Turn|720|0.6|1 26|Magic|841021|1 70|Magic|841022|1 12|Magic|841002|1 65|Magic|841003|1 12|Magic|730021|1 67|Magic|730026|1 25|Cast|84103008 67|Cast|84103009 64|Cast|84103011 25|Cast|84103012 30|Turn|360|1.5|1 12|Effect|FxYubei02|Bip001Head|1| 56|Effect|FxYubei02|Bip001Head|1| 64|Turn|720|0.2|1 0|Effect|FxMb1XigeluenP2Atk10||1| 0|Effect|FxMb1XigeluenCanying||1| -841031 2|Turn|360|0.6|1 17|Cast|84103102 27|Cast|84103103 5|Effect|FxYubei02|Bip001Head|1| 54|Magic|841019|1 16|Effect|FxMb1XigeluenP2Atk1501||1| 0|Effect|FxMb1XigeluenP2Atk15Wuqi|Bip001 Prop1|1| 24|Effect|FxMb1XigeluenP2Atk1502||1| -841032 22|Cast|84103201 36|Cast|84103203 41|Cast|84103204 45|Cast|84103205 49|Cast|84103206 53|Cast|84103207 0|Effect|FxMb1XigeluenP2Atk12||1| 0|Cast|84103211 32|Cast|84103212 0|Effect|FxMb1XigeluenP2Atk12Wuqi|Bip001 Prop1|1| -841033 10|Turn|360|1|1 35|Magic|700020|1 35|Magic|730021|1 35|Magic|710076|1 20|Magic|841002|1 35|Magic|100042|1 35|Magic|841055|1 0|Cast|84103308 0|Effect|FxMb1XigeluenP2Atk13Wing||1| 37|Magic|841049|1 35|Magic|837113|1 -841034 0|Turn|360|4.5|1 90|Effect|FxYubei02|Bip001Head|1| 10|Move||4|1|| 100|Cast|84103404 0|Effect|FxMb1XigeluenP2Atk14Di||1| 0|Effect|FxMb1XigeluenP2Atk14Wuqi|Bip001 Prop1|1| -841035 2|Turn|360|1|1 0|Effect|FxMb1XigeluenP2Atk42Eye|Bip001Head|1| 0|Effect|FxMb1XigeluenP2Atk42||1| 0|Effect|FxMb1XigeluenP2Atk42Wuqi|Bip001 Prop1|1| 0|Magic|730035|1 0|Magic|700021|1 0|Magic|730026|0 0|Magic|710077|1 0|Magic|100041|1 0|Magic|841056|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841036 0|Turn|360|99|1 0|Effect|FxMb1XigeluenP2Atk43||1| 0|Effect|FxMb1XigeluenP2Atk43Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenP2Atk42Eye|Bip001Head|1| 0|Effect|FxMb1XigeluenShanxian||1| -841037 0|Effect|FxMb1XigeluenP2Atk17||1| 0|Effect|FxMb1XigeluenP2Atk17Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenShanxian||1| 45|Cast|84103704 0|Turn|720|0.4|1 45|Magic|841060|1 59|Magic|841003|1 -841038 35|Magic|841025|1 0|Effect|FxMb1XigeluenP2Atk18||1| -841039 0|Turn|720|0.45|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841040 0|Turn|720|0.45|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841041 0|Turn|720|0.45|1 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenCanying||1| -841042 0|Effect|FxMb1XigeluenAtk02||1| 14|Turn|720|0.25|1 20|Turn|90|0.2|1 19|Cast|84104204 28|Cast|84104205 7|Effect|FxYubei02|Bip001Head|1| 14|Effect|FxMb1XigeluenAtk02Body|Bip001Spine|1| -841043 0|Turn|720|0.5|1 18|Cast|84104302 20|Cast|84104303 0|Effect|FxMb1XigeluenP2Atk23Wuqi|Bip001 Prop1|1| 18|Cast|84104305 4|Effect|FxYubei02|Bip001Head|1| 22|Cast|84104307 22|Effect|FxMe1DiaorenyixingAtk02||1| -841044 40|Magic|841013|1 0|Cast|84104402 30|Cast|84104403 7|Turn|720|0.5|1 30|Turn|720|0.4|1 18|Cast|84104406 30|Cast|84104407 4|Effect|FxYubei02|Bip001Head|1| 40|Magic|841028|1 40|Magic|700020|1 40|Magic|730021|1 40|Magic|710076|1 40|Magic|841002|1 40|Magic|100042|1 0|Effect|FxMb1XigeluenAtk03||1| 12|Effect|FxMb1XigeluenAtk03Body|Bip001Spine|1| 30|Effect|FxMb1XigeluenYinshe|Bip001Spine|1| -841045 0|Magic|730035|1 0|Magic|700021|1 0|Magic|710077|1 8|Magic|841003|1 8|Magic|100041|1 20|Turn|720|0.5|1 4|Cast|84104508 0|Effect|FxMb1XigeluenAtk11||1| 0|Effect|FxMb1XigeluenAtk11Body|Bip001Spine|1| +841030 10|Turn|720|0.6|1 26|Magic|841021|1 70|Magic|841022|1 12|Magic|841002|1 65|Magic|841003|1 12|Magic|730021|1 67|Magic|730026|1 25|Cast|84103008 67|Cast|84103009 64|Cast|84103011 25|Cast|84103012 30|Turn|360|1.5|1 12|Effect|FxYubei02|Bip001Head|1|| 56|Effect|FxYubei02|Bip001Head|1|| 64|Turn|720|0.2|1 0|Effect|FxMb1XigeluenP2Atk10||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841031 2|Turn|360|0.6|1 17|Cast|84103102 27|Cast|84103103 5|Effect|FxYubei02|Bip001Head|1|| 54|Magic|841019|1 16|Effect|FxMb1XigeluenP2Atk1501||1|| 0|Effect|FxMb1XigeluenP2Atk15Wuqi|Bip001 Prop1|1|| 24|Effect|FxMb1XigeluenP2Atk1502||1|| +841032 22|Cast|84103201 36|Cast|84103203 41|Cast|84103204 45|Cast|84103205 49|Cast|84103206 53|Cast|84103207 0|Effect|FxMb1XigeluenP2Atk12||1|| 0|Cast|84103211 32|Cast|84103212 0|Effect|FxMb1XigeluenP2Atk12Wuqi|Bip001 Prop1|1|| +841033 10|Turn|360|1|1 35|Magic|700020|1 35|Magic|730021|1 35|Magic|710076|1 20|Magic|841002|1 35|Magic|100042|1 35|Magic|841055|1 0|Cast|84103308 0|Effect|FxMb1XigeluenP2Atk13Wing||1|| 37|Magic|841049|1 35|Magic|837113|1 +841034 0|Turn|360|4.5|1 90|Effect|FxYubei02|Bip001Head|1|| 10|Move||4|1|| 100|Cast|84103404 0|Effect|FxMb1XigeluenP2Atk14Di||1|| 0|Effect|FxMb1XigeluenP2Atk14Wuqi|Bip001 Prop1|1|| +841035 2|Turn|360|1|1 0|Effect|FxMb1XigeluenP2Atk42Eye|Bip001Head|1|| 0|Effect|FxMb1XigeluenP2Atk42||1|| 0|Effect|FxMb1XigeluenP2Atk42Wuqi|Bip001 Prop1|1|| 0|Magic|730035|1 0|Magic|700021|1 0|Magic|730026|0 0|Magic|710077|1 0|Magic|100041|1 0|Magic|841056|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841036 0|Turn|360|99|1 0|Effect|FxMb1XigeluenP2Atk43||1|| 0|Effect|FxMb1XigeluenP2Atk43Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenP2Atk42Eye|Bip001Head|1|| 0|Effect|FxMb1XigeluenShanxian||1|| +841037 0|Effect|FxMb1XigeluenP2Atk17||1|| 0|Effect|FxMb1XigeluenP2Atk17Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenShanxian||1|| 45|Cast|84103704 0|Turn|720|0.4|1 45|Magic|841060|1 59|Magic|841003|1 +841038 35|Magic|841025|1 0|Effect|FxMb1XigeluenP2Atk18||1|| +841039 0|Turn|720|0.45|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841040 0|Turn|720|0.45|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841041 0|Turn|720|0.45|1 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenCanying||1|| +841042 0|Effect|FxMb1XigeluenAtk02||1|| 14|Turn|720|0.25|1 20|Turn|90|0.2|1 19|Cast|84104204 28|Cast|84104205 7|Effect|FxYubei02|Bip001Head|1|| 14|Effect|FxMb1XigeluenAtk02Body|Bip001Spine|1|| +841043 0|Turn|720|0.5|1 18|Cast|84104302 20|Cast|84104303 0|Effect|FxMb1XigeluenP2Atk23Wuqi|Bip001 Prop1|1|| 18|Cast|84104305 4|Effect|FxYubei02|Bip001Head|1|| 22|Cast|84104307 22|Effect|FxMe1DiaorenyixingAtk02||1|| +841044 40|Magic|841013|1 0|Cast|84104402 30|Cast|84104403 7|Turn|720|0.5|1 30|Turn|720|0.4|1 18|Cast|84104406 30|Cast|84104407 4|Effect|FxYubei02|Bip001Head|1|| 40|Magic|841028|1 40|Magic|700020|1 40|Magic|730021|1 40|Magic|710076|1 40|Magic|841002|1 40|Magic|100042|1 0|Effect|FxMb1XigeluenAtk03||1|| 12|Effect|FxMb1XigeluenAtk03Body|Bip001Spine|1|| 30|Effect|FxMb1XigeluenYinshe|Bip001Spine|1|| +841045 0|Magic|730035|1 0|Magic|700021|1 0|Magic|710077|1 8|Magic|841003|1 8|Magic|100041|1 20|Turn|720|0.5|1 4|Cast|84104508 0|Effect|FxMb1XigeluenAtk11||1|| 0|Effect|FxMb1XigeluenAtk11Body|Bip001Spine|1|| 841046 7|Turn|720|0.7|1 7|Magic|841002|1 30|Magic|841003|1 0|Cast|84104604 32|Cast|84104605|84104606 32|Magic|841064|1 -841047 0|Effect|FxMb1XigeluenAtk01||1| 0|Cast|84104702 10|Effect|FxYubei02|Bip001Head|1| 8|Turn|360|1|1 34|Turn|360|0.6|1 22|Cast|84104706 0|Effect|FxMb1XigeluenShanxian||1| 16|Effect|FxMb1XigeluenAtk01Body|Bip001Spine|1| +841047 0|Effect|FxMb1XigeluenAtk01||1|| 0|Cast|84104702 10|Effect|FxYubei02|Bip001Head|1|| 8|Turn|360|1|1 34|Turn|360|0.6|1 22|Cast|84104706 0|Effect|FxMb1XigeluenShanxian||1|| 16|Effect|FxMb1XigeluenAtk01Body|Bip001Spine|1|| 841048 -841049 0|Effect|FxMb1XigeluenP2Atk29||1| 0|Turn|360|1|1 0|Effect|FxYubei02|Bip001Head|1| 25|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1| 10|Effect|FxMb1XigeluenCanying||1| 0|Magic|700021|1 10|Cast|84104910 -841050 0|Turn|720|0.38|1 21|Turn|360|0.5|1 41|Turn|360|0.5|1 14|Cast|84105004 31|Cast|84105005 52|Cast|84105006 72|Cast|84105007 1|Effect|FxYubei02|Bip001Head|1| 40|Cast|84105009 0|Effect|FxMb1XigeluenP2Atk30||1| 20|Effect|FxMb1XigeluenCanying||1| 0|Effect|FxMb1XigeluenShanxian||1| 0|Effect|FxMb1XigeluenP2Atk15Wuqi|Bip001 Prop1|1| 76|Turn|720|0.3|1 -841051 0|Effect|FxMb1XigeluenShanxian||1| 0|Turn|180|0.5|1 5|Cast|84105104 8|Cast|84105105 11|Cast|84105106 0|Magic|730035|1 0|Magic|700021|1 0|Magic|710077|1 0|Magic|837039|1 0|Magic|100041|1 0|Effect|FxMb1XigeluenAtk08||1| 0|Effect|FxMb1XigeluenAtk08Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenAtk08Body|Bip001Spine|1| -841052 0|Turn|720|0.5|1 18|Cast|84105202 20|Cast|84105203 0|Effect|FxMb1XigeluenP2Atk32Wuqi|Bip001 Prop1|1| 18|Cast|84105205 4|Effect|FxYubei02|Bip001Head|1| 26|Turn|720|0.75|1 0|Effect|FxMb1XigeluenP2Atk32||1| 34|Cast|84105210 -841053 0|Effect|FxMb1XigeluenP2Atk33|Bip001Spine2|1| 0|Magic|841065|1 +841049 0|Effect|FxMb1XigeluenP2Atk29||1|| 0|Turn|360|1|1 0|Effect|FxYubei02|Bip001Head|1|| 25|Effect|FxMb1XigeluenAtk09Wuqi|Bip001 Prop1|1|| 10|Effect|FxMb1XigeluenCanying||1|| 0|Magic|700021|1 10|Cast|84104910 +841050 0|Turn|720|0.38|1 21|Turn|360|0.5|1 41|Turn|360|0.5|1 14|Cast|84105004 31|Cast|84105005 52|Cast|84105006 72|Cast|84105007 1|Effect|FxYubei02|Bip001Head|1|| 40|Cast|84105009 0|Effect|FxMb1XigeluenP2Atk30||1|| 20|Effect|FxMb1XigeluenCanying||1|| 0|Effect|FxMb1XigeluenShanxian||1|| 0|Effect|FxMb1XigeluenP2Atk15Wuqi|Bip001 Prop1|1|| 76|Turn|720|0.3|1 +841051 0|Effect|FxMb1XigeluenShanxian||1|| 0|Turn|180|0.5|1 5|Cast|84105104 8|Cast|84105105 11|Cast|84105106 0|Magic|730035|1 0|Magic|700021|1 0|Magic|710077|1 0|Magic|837039|1 0|Magic|100041|1 0|Effect|FxMb1XigeluenAtk08||1|| 0|Effect|FxMb1XigeluenAtk08Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenAtk08Body|Bip001Spine|1|| +841052 0|Turn|720|0.5|1 18|Cast|84105202 20|Cast|84105203 0|Effect|FxMb1XigeluenP2Atk32Wuqi|Bip001 Prop1|1|| 18|Cast|84105205 4|Effect|FxYubei02|Bip001Head|1|| 26|Turn|720|0.75|1 0|Effect|FxMb1XigeluenP2Atk32||1|| 34|Cast|84105210 +841053 0|Effect|FxMb1XigeluenP2Atk33|Bip001Spine2|1|| 0|Magic|841065|1 841054 -841055 0|Effect|FxMb1XigeluenP2Atk35|Bip001Spine2|1| +841055 0|Effect|FxMb1XigeluenP2Atk35|Bip001Spine2|1|| 841056 841057 841058 841059 841060 841061 30|Magic|841026|1 -841062 0|Magic|730035|1 0|Magic|700021|1 0|Magic|730026|0 0|Magic|710077|1 0|Magic|841003|1 0|Magic|100041|1 0|Magic|701023|1 0|Turn|360|1|1 0|Effect|FxMb1XigeluenP2Atk42Eye||1| 0|Effect|FxMb1XigeluenP2Atk42||1| 0|Effect|FxMb1XigeluenP2Atk42Wuqi|Bip001 Prop1|1| -841063 0|Effect|FxMb1XigeluenP2Atk43||1| 0|Effect|FxMb1XigeluenP2Atk43Wuqi|Bip001 Prop1|1| 0|Effect|FxMb1XigeluenP2Atk42Eye||1| +841062 0|Magic|730035|1 0|Magic|700021|1 0|Magic|730026|0 0|Magic|710077|1 0|Magic|841003|1 0|Magic|100041|1 0|Magic|701023|1 0|Turn|360|1|1 0|Effect|FxMb1XigeluenP2Atk42Eye||1|| 0|Effect|FxMb1XigeluenP2Atk42||1|| 0|Effect|FxMb1XigeluenP2Atk42Wuqi|Bip001 Prop1|1|| +841063 0|Effect|FxMb1XigeluenP2Atk43||1|| 0|Effect|FxMb1XigeluenP2Atk43Wuqi|Bip001 Prop1|1|| 0|Effect|FxMb1XigeluenP2Atk42Eye||1|| 841064 841065 -841101 0|Effect|FxMb1XigeluenShanxian||1| +841101 0|Effect|FxMb1XigeluenShanxian||1|| 841102 -841103 40|Magic|700020|1 35|Effect|FxMb1XigeluenYinshe|Bip001Spine|1| -841104 0|Effect|FxMb1XigeluenShanxian||1| -841105 0|Effect|FxMb1XigeluenShanxian||1| -841106 0|Effect|FxMb1XigeluenShanxian||1| +841103 40|Magic|700020|1 35|Effect|FxMb1XigeluenYinshe|Bip001Spine|1|| +841104 0|Effect|FxMb1XigeluenShanxian||1|| +841105 0|Effect|FxMb1XigeluenShanxian||1|| +841106 0|Effect|FxMb1XigeluenShanxian||1|| 841107 841108 0|Magic|700021|1 -841109 0|Effect|FxMb1XigeluenAtk09Wing||1| 80|Magic|841034|1 80|Magic|841035|1 80|Magic|841036|1 80|Magic|841037|1 0|Magic|700021|1 +841109 0|Effect|FxMb1XigeluenAtk09Wing||1|| 80|Magic|841034|1 80|Magic|841035|1 80|Magic|841036|1 80|Magic|841037|1 0|Magic|700021|1 841110 841111 0|Magic|700021|1 -841112 0|Magic|700020|1 0|Magic|730021|1 0|Magic|710076|1 0|Magic|837038|1 0|Magic|100042|1 0|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1| -841113 0|Magic|700020|1 0|Magic|730021|1 0|Magic|710076|1 0|Magic|837038|1 0|Magic|100042|1 0|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1| -841114 0|Magic|700020|1 0|Magic|730021|1 0|Magic|710076|1 0|Magic|837038|1 0|Magic|100042|1 0|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1| +841112 0|Magic|700020|1 0|Magic|730021|1 0|Magic|710076|1 0|Magic|837038|1 0|Magic|100042|1 0|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1|| +841113 0|Magic|700020|1 0|Magic|730021|1 0|Magic|710076|1 0|Magic|837038|1 0|Magic|100042|1 0|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1|| +841114 0|Magic|700020|1 0|Magic|730021|1 0|Magic|710076|1 0|Magic|837038|1 0|Magic|100042|1 0|Magic|841013|1 0|Effect|FxMb1XigeluenShanxian||1|| 841115 841116 841117 @@ -561,8 +563,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 841141 841142 841143 -841144 40|Magic|841013|1 40|Magic|700020|1 40|Magic|730021|1 40|Magic|710076|1 40|Magic|837038|1 40|Magic|100042|1 40|Magic|700020|1 35|Effect|FxMb1XigeluenYinshe|Bip001Spine|1| 42|Magic|841032|1 -841145 0|Magic|730035|1 0|Magic|700021|1 0|Magic|710077|1 8|Magic|837039|1 8|Magic|100041|1 20|Turn|720|0.5|1 4|Cast|84114508 0|Effect|FxMb1XigeluenAtk11||1| 0|Effect|FxMb1XigeluenAtk11Body|Bip001Spine|1| +841144 40|Magic|841013|1 40|Magic|700020|1 40|Magic|730021|1 40|Magic|710076|1 40|Magic|837038|1 40|Magic|100042|1 40|Magic|700020|1 35|Effect|FxMb1XigeluenYinshe|Bip001Spine|1|| 42|Magic|841032|1 +841145 0|Magic|730035|1 0|Magic|700021|1 0|Magic|710077|1 8|Magic|837039|1 8|Magic|100041|1 20|Turn|720|0.5|1 4|Cast|84114508 0|Effect|FxMb1XigeluenAtk11||1|| 0|Effect|FxMb1XigeluenAtk11Body|Bip001Spine|1|| 841146 7|Magic|841002|1 30|Magic|841003|1 841147 841148 @@ -583,94 +585,94 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 841163 841164 841165 -907001 22|Cast|90700101 47|Cast|90700102 10|Effect|FxYubei02|Earring01|1| 17|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack01||1| 35|Effect|FxYubei02|Earring01|1| -907002 13|Cast|90700201 1|Effect|FxYubei02|Earring01|1| 0|Effect|FxMe1ZhizunMd000001Attack04||1| -907003 0|Magic|907015|0 0|Effect|FxMe1ZhizunMd000001Attack06||1| -907004 0|Effect|FxMe1ZhizunMd000001Attack07|0|1| -907005 10|Cast|90700501 0|Effect|FxYubei02|Earring01|1| 0|Cast|90700503 0|Effect|FxMe1ZhizunMd000001Attack08||1| 10|Magic|907053|0 -907006 26|Cast|90700601 20|Cast|90700602 0|Cast|90700603 12|Effect|FxYubei02|Earring01|1| 4|Turn|240|0.5|1 0|Effect|FxMe1ZhizunMd000001Attack09||1| -907007 20|Cast|90700701 20|Magic|907033|0 0|Effect|FxMe1ZhizunMd000001Attack10||1| 0|Magic|907039|0 8|Effect|FxYubei02|Earring01|1| -907008 10|Cast|90700801 0|Effect|FxYubei02|Earring01|1| 0|Cast|90700803 0|Effect|FxMe1ZhizunMd000001Attack08||1| 10|Magic|907053|0 -907009 16|Cast|90700901 4|Effect|FxYubei02|Earring01|1| 0|Effect|FxMe1ZhizunMd000001Attack02||1| 11|Turn|500|0.1|1 -907010 10|Cast|90701001 0|Effect|FxYubei02|Earring01|1| 0|Effect|FxMe1ZhizunMd000001Attack03||1| 5|Turn|500|0.1|1 -907011 13|Cast|90701101 24|Cast|90701102 1|Effect|FxYubei02|Earring01|1| 19|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack05||1| -907012 19|Cast|90701201 20|Cast|90701202 23|Cast|90701203 24|Cast|90701204 34|Cast|90701205|90701206 0|Effect|FxMe1ZhizunMd000001Attack11||1| 6|Turn|240|1.8|1 7|Effect|FxYubei02|Earring01|1| 25|Magic|907042|0 5|Cast|90701211|90701212 14|Cast|90701213|90701214 -907013 0|Effect|FxYubei02|Earring01|1| 17|Magic|907020|0 0|Effect|FxYubei02||1| -907014 0|Cast|90701401 1|Move|80|0.3|-100|1| 10|Magic|907021|0 0|Magic|907030|0 0|Effect|FxYubei02||1| 0|Effect|FxYubei02||1| -907015 0|Cast|90701501 1|Move|80|0.3|-100|1| 10|Magic|907022|0 0|Magic|907030|0 0|Effect|FxYubei02||1| 0|Effect|FxYubei02||1| -907016 0|Cast|90701601 1|Move|80|0.3|-100|1| 0|Effect|FxYubei02||1| 0|Effect|FxYubei02||1| +907001 22|Cast|90700101 47|Cast|90700102 10|Effect|FxYubei02|Earring01|1|| 17|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack01||1|| 35|Effect|FxYubei02|Earring01|1|| +907002 13|Cast|90700201 1|Effect|FxYubei02|Earring01|1|| 0|Effect|FxMe1ZhizunMd000001Attack04||1|| +907003 0|Magic|907015|0 0|Effect|FxMe1ZhizunMd000001Attack06||1|| +907004 0|Effect|FxMe1ZhizunMd000001Attack07|0|1|| +907005 10|Cast|90700501 0|Effect|FxYubei02|Earring01|1|| 0|Cast|90700503 0|Effect|FxMe1ZhizunMd000001Attack08||1|| 10|Magic|907053|0 +907006 26|Cast|90700601 20|Cast|90700602 0|Cast|90700603 12|Effect|FxYubei02|Earring01|1|| 4|Turn|240|0.5|1 0|Effect|FxMe1ZhizunMd000001Attack09||1|| +907007 20|Cast|90700701 20|Magic|907033|0 0|Effect|FxMe1ZhizunMd000001Attack10||1|| 0|Magic|907039|0 8|Effect|FxYubei02|Earring01|1|| +907008 10|Cast|90700801 0|Effect|FxYubei02|Earring01|1|| 0|Cast|90700803 0|Effect|FxMe1ZhizunMd000001Attack08||1|| 10|Magic|907053|0 +907009 16|Cast|90700901 4|Effect|FxYubei02|Earring01|1|| 0|Effect|FxMe1ZhizunMd000001Attack02||1|| 11|Turn|500|0.1|1 +907010 10|Cast|90701001 0|Effect|FxYubei02|Earring01|1|| 0|Effect|FxMe1ZhizunMd000001Attack03||1|| 5|Turn|500|0.1|1 +907011 13|Cast|90701101 24|Cast|90701102 1|Effect|FxYubei02|Earring01|1|| 19|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack05||1|| +907012 19|Cast|90701201 20|Cast|90701202 23|Cast|90701203 24|Cast|90701204 34|Cast|90701205|90701206 0|Effect|FxMe1ZhizunMd000001Attack11||1|| 6|Turn|240|1.8|1 7|Effect|FxYubei02|Earring01|1|| 25|Magic|907042|0 5|Cast|90701211|90701212 14|Cast|90701213|90701214 +907013 0|Effect|FxYubei02|Earring01|1|| 17|Magic|907020|0 0|Effect|FxYubei02||1|| +907014 0|Cast|90701401 1|Move|80|0.3|-100|1| 10|Magic|907021|0 0|Magic|907030|0 0|Effect|FxYubei02||1|| 0|Effect|FxYubei02||1|| +907015 0|Cast|90701501 1|Move|80|0.3|-100|1| 10|Magic|907022|0 0|Magic|907030|0 0|Effect|FxYubei02||1|| 0|Effect|FxYubei02||1|| +907016 0|Cast|90701601 1|Move|80|0.3|-100|1| 0|Effect|FxYubei02||1|| 0|Effect|FxYubei02||1|| 907017 0|Magic|907034|0 -907018 22|Magic|907036|0 0|Effect|FxMe1ZhizunMd000001Born2chuchang||1| -907019 16|Cast|90701901 4|Effect|FxYubei02|Earring01|1| 0|Effect|FxMe1ZhizunMd000001Attack02||1| 11|Turn|500|0.1|1 -907020 13|Cast|90702001 1|Effect|FxYubei02|Earring01|1| 0|Effect|FxMe1ZhizunMd000001Attack04||1| -907050 9|Cast|90705001 0|Effect|FxMe1ZhizunMd000001Attack03||1| 5|Turn|500|0.1|1 -907051 13|Cast|90705101 24|Cast|90705102 19|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack05||1| -907052 0|Move|27|0.5|-54|| 0|Cast|90705202|90705203 7|Effect|FxMe1ZhizunMd000001Attack16Canying02||1| -907053 0|Move|-27|0.5|54|| 0|Cast|90705302|90705303 7|Effect|FxMe1ZhizunMd000001Attack16Canying02||1| -907057 20|Cast|90705701 20|Magic|907073|0 0|Effect|FxMe1ZhizunMd000001Attack10||1| 0|Magic|907039|0 20|Shake|3|0.3|-30|10|0.1|1 -907071 10|Cast|90707101 10|Effect|FxMo1LucunMd000001Attack02Dilie02||1| 10|Magic|907053|0 -907072 22|Cast|90707201 47|Cast|90707202 17|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack01||1| 24|Cast|90707205 27|Cast|90707206 30|Cast|90707207 33|Cast|90707208 36|Cast|90707209 39|Cast|90707210 42|Cast|90707211 24|Effect|FxMo1LucunMd000001Attack0102||1| -907073 26|Cast|90707301 20|Cast|90707302 4|Turn|240|0.5|2 0|Effect|FxMe1ZhizunMd000001Attack09||1| -838001 24|Cast|83800101 24|Effect|FxMb1BaiyangnvAtk01||1| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk01Sound||1| -838002 24|Cast|83800201 24|Effect|FxMb1BaiyangnvAtk02||1| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk02Sound||1| -838003 26|Cast|83800301 24|Effect|FxMb1BaiyangnvAtk03||1| 14|Turn|60|0.5|1 24|Turn|180|0.15|1 47|Turn|20|0.4|1 0|Effect|FxMb1BaiyangnvAtk03Sound||1| +907018 22|Magic|907036|0 0|Effect|FxMe1ZhizunMd000001Born2chuchang||1|| +907019 16|Cast|90701901 4|Effect|FxYubei02|Earring01|1|| 0|Effect|FxMe1ZhizunMd000001Attack02||1|| 11|Turn|500|0.1|1 +907020 13|Cast|90702001 1|Effect|FxYubei02|Earring01|1|| 0|Effect|FxMe1ZhizunMd000001Attack04||1|| +907050 9|Cast|90705001 0|Effect|FxMe1ZhizunMd000001Attack03||1|| 5|Turn|500|0.1|1 +907051 13|Cast|90705101 24|Cast|90705102 19|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack05||1|| +907052 0|Move|27|0.5|-54|| 0|Cast|90705202|90705203 7|Effect|FxMe1ZhizunMd000001Attack16Canying02||1|| +907053 0|Move|-27|0.5|54|| 0|Cast|90705302|90705303 7|Effect|FxMe1ZhizunMd000001Attack16Canying02||1|| +907057 20|Cast|90705701 20|Magic|907073|0 0|Effect|FxMe1ZhizunMd000001Attack10||1|| 0|Magic|907039|0 20|Shake|3|0.3|-30|10|0.1|1 +907071 10|Cast|90707101 10|Effect|FxMo1LucunMd000001Attack02Dilie02||1|| 10|Magic|907053|0 +907072 22|Cast|90707201 47|Cast|90707202 17|Turn|500|0.1|1 0|Effect|FxMe1ZhizunMd000001Attack01||1|| 24|Cast|90707205 27|Cast|90707206 30|Cast|90707207 33|Cast|90707208 36|Cast|90707209 39|Cast|90707210 42|Cast|90707211 24|Effect|FxMo1LucunMd000001Attack0102||1|| +907073 26|Cast|90707301 20|Cast|90707302 4|Turn|240|0.5|2 0|Effect|FxMe1ZhizunMd000001Attack09||1|| +838001 24|Cast|83800101 24|Effect|FxMb1BaiyangnvAtk01||1|| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk01Sound||1|| +838002 24|Cast|83800201 24|Effect|FxMb1BaiyangnvAtk02||1|| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk02Sound||1|| +838003 26|Cast|83800301 24|Effect|FxMb1BaiyangnvAtk03||1|| 14|Turn|60|0.5|1 24|Turn|180|0.15|1 47|Turn|20|0.4|1 0|Effect|FxMb1BaiyangnvAtk03Sound||1|| 838004 -838005 28|Cast|83800501|83800503 27|Effect|FxMb1BaiyangnvAtk05||1| 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk05dilie||1| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk05Sound||1| -838006 28|Cast|83800601|83800603 27|Effect|FxMb1BaiyangnvAtk06||1| 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk06dilie||1| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk06Sound||1| -838007 28|Cast|83800701|83800703|83800704|83800705 26|Effect|FxMb1BaiyangnvAtk07||1| 16|Turn|75|0.4|1 24|Turn|250|0.15|1 50|Turn|0|0|1 27|Effect|FxMb1BaiyangnvAtk07dilie||1| 28|Magic|838049|0 0|Effect|FxMb1BaiyangnvAtk07Sound||1| -838008 30|Effect|FxMb1BaiyangnvAtk28Cadi||1| 29|Magic|838008|0 0|Effect|FxMb1BaiyangnvAtk08Sound||1| -838009 3|Cast|83800901 3|Effect|FxMb1BaiyangnvAtk09||| -838010 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa||| 100|Effect|FxMb1BaiyangnvAtk31Neiquan||| 110|Magic|838016|1 160|Cast|83801005 30|Effect|FxMb1BaiyangnvAtk31Waiquan||| 40|Magic|838017|1 90|Cast|83801008 0|Effect|FxMb1BaiyangnvAtk11Sound||1| -838011 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa||| 30|Effect|FxMb1BaiyangnvAtk31Neiquan||| 40|Magic|838016|1 90|Cast|83801105 100|Effect|FxMb1BaiyangnvAtk31Waiquan||| 110|Magic|838017|1 160|Cast|83801108 0|Effect|FxMb1BaiyangnvAtk11Sound||1| -838012 6|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk12Sound||1| -838013 6|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk13Sound||1| -838014 0|Effect|FxMb1BaiyangnvAtk14||1| 0|Effect|FxMb1BaiyangnvAtk14open|Bip002 R Hand|1| 55|Magic|838022|0 55|Magic|838020|0 55|Magic|838023|0 0|Magic|838026|0 0|Cast|83801408 -838015 24|Cast|83801501 24|Effect|FxMb1BaiyangnvAtk01||1| 23|Turn|200|0.15|1 26|Turn|300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk01Sound||1| -838016 24|Cast|83801601 24|Effect|FxMb1BaiyangnvAtk02||1| 23|Turn|200|0.15|1 26|Turn|-300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk02Sound||1| -838017 24|Cast|83801701 24|Effect|FxMb1BaiyangnvAtk01||1| 23|Turn|200|0.15|1 26|Turn|500|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk01Sound||1| -838018 24|Cast|83801801 24|Effect|FxMb1BaiyangnvAtk02||1| 23|Turn|200|0.15|1 26|Turn|-500|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk02Sound||1| -838021 24|Cast|83802101 24|Effect|FxMb1BaiyangnvAtk2101||1| 23|Effect|FxMb1BaiyangnvAtk2102||1| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk21Sound||1| -838022 24|Cast|83802201 24|Effect|FxMb1BaiyangnvAtk2201||1| 23|Effect|FxMb1BaiyangnvAtk2202||1| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk22Sound||1| -838023 26|Cast|83802301 25|Effect|FxMb1BaiyangnvAtk2301||| 14|Turn|60|0.5|1 24|Turn|180|0.15|1 47|Turn|20|0.4|1 0|Effect|FxMb1BaiyangnvAtk23Sound||1| +838005 28|Cast|83800501|83800503 27|Effect|FxMb1BaiyangnvAtk05||1|| 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk05dilie||1|| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk05Sound||1|| +838006 28|Cast|83800601|83800603 27|Effect|FxMb1BaiyangnvAtk06||1|| 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk06dilie||1|| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk06Sound||1|| +838007 28|Cast|83800701|83800703|83800704|83800705 26|Effect|FxMb1BaiyangnvAtk07||1|| 16|Turn|75|0.4|1 24|Turn|250|0.15|1 50|Turn|0|0|1 27|Effect|FxMb1BaiyangnvAtk07dilie||1|| 28|Magic|838049|0 0|Effect|FxMb1BaiyangnvAtk07Sound||1|| +838008 30|Effect|FxMb1BaiyangnvAtk28Cadi||1|| 29|Magic|838008|0 0|Effect|FxMb1BaiyangnvAtk08Sound||1|| +838009 3|Cast|83800901 3|Effect|FxMb1BaiyangnvAtk09|||| +838010 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa|||| 100|Effect|FxMb1BaiyangnvAtk31Neiquan|||| 110|Magic|838016|1 160|Cast|83801005 30|Effect|FxMb1BaiyangnvAtk31Waiquan|||| 40|Magic|838017|1 90|Cast|83801008 0|Effect|FxMb1BaiyangnvAtk11Sound||1|| +838011 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa|||| 30|Effect|FxMb1BaiyangnvAtk31Neiquan|||| 40|Magic|838016|1 90|Cast|83801105 100|Effect|FxMb1BaiyangnvAtk31Waiquan|||| 110|Magic|838017|1 160|Cast|83801108 0|Effect|FxMb1BaiyangnvAtk11Sound||1|| +838012 6|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk12Sound||1|| +838013 6|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk13Sound||1|| +838014 0|Effect|FxMb1BaiyangnvAtk14||1|| 0|Effect|FxMb1BaiyangnvAtk14open|Bip002 R Hand|1|| 55|Magic|838022|0 55|Magic|838020|0 55|Magic|838023|0 0|Magic|838026|0 0|Cast|83801408 +838015 24|Cast|83801501 24|Effect|FxMb1BaiyangnvAtk01||1|| 23|Turn|200|0.15|1 26|Turn|300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk01Sound||1|| +838016 24|Cast|83801601 24|Effect|FxMb1BaiyangnvAtk02||1|| 23|Turn|200|0.15|1 26|Turn|-300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk02Sound||1|| +838017 24|Cast|83801701 24|Effect|FxMb1BaiyangnvAtk01||1|| 23|Turn|200|0.15|1 26|Turn|500|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk01Sound||1|| +838018 24|Cast|83801801 24|Effect|FxMb1BaiyangnvAtk02||1|| 23|Turn|200|0.15|1 26|Turn|-500|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk02Sound||1|| +838021 24|Cast|83802101 24|Effect|FxMb1BaiyangnvAtk2101||1|| 23|Effect|FxMb1BaiyangnvAtk2102||1|| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk21Sound||1|| +838022 24|Cast|83802201 24|Effect|FxMb1BaiyangnvAtk2201||1|| 23|Effect|FxMb1BaiyangnvAtk2202||1|| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk22Sound||1|| +838023 26|Cast|83802301 25|Effect|FxMb1BaiyangnvAtk2301|||| 14|Turn|60|0.5|1 24|Turn|180|0.15|1 47|Turn|20|0.4|1 0|Effect|FxMb1BaiyangnvAtk23Sound||1|| 838024 -838025 28|Cast|83802501 27|Effect|FxMb1BaiyangnvAtk2501||1| 29|Cast|83802503 16|Turn|75|0.4|1 24|Turn|220|0.15|1 50|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk25dilie||1| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk25Sound||1| -838026 28|Cast|83802601 29|Cast|83802603 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk26dilie||1| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk26Sound||1| -838027 28|Cast|83802701 26|Effect|FxMb1BaiyangnvAtk27|0.5|1| 29|Cast|83802703|83802704|83802705 16|Turn|75|0.4|1 24|Turn|250|0.15|1 50|Turn|0|0|1 27|Effect|FxMb1BaiyangnvAtk07dilie|0.5|1| 28|Magic|838049|0 0|Effect|FxMb1BaiyangnvAtk27Sound||1| -838028 30|Effect|FxMb1BaiyangnvAtk28Cadi||1| 27|Magic|838012|0 0|Effect|FxMb1BaiyangnvAtk28Sound||1| -838029 3|Cast|83802901 3|Effect|FxMb1BaiyangnvAtk09||| -838030 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa||| 100|Effect|FxMb1BaiyangnvAtk31Neiquan||| 110|Magic|838016|1 160|Cast|83803005 30|Effect|FxMb1BaiyangnvAtk31Waiquan||| 40|Magic|838017|1 90|Cast|83803008 20|Effect|FxMb1BaiyangnvAtk31Qishou||| 0|Effect|FxMb1BaiyangnvAtk31Sound||| -838031 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa||| 30|Effect|FxMb1BaiyangnvAtk31Neiquan||| 40|Magic|838016|1 90|Cast|83803105 100|Effect|FxMb1BaiyangnvAtk31Waiquan||| 110|Magic|838017|1 160|Cast|83803108 20|Effect|FxMb1BaiyangnvAtk31Qishou||| 0|Effect|FxMb1BaiyangnvAtk31Sound||| -838041 24|Cast|83804101|83804102 26|Cast|83804103 28|Effect|FxMb1BaiyangnvAtk4103Bip002LHand|Bip002 L Hand|1| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk41Sound||1| -838042 24|Cast|83804201|83804202 26|Cast|83804203 28|Effect|FxMb1BaiyangnvAtk4203Bip002RHand|Bip002 R Hand|1| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk42Sound||1| -838043 26|Cast|83804301 25|Effect|FxMb1BaiyangnvAtk4301||1| 18|Effect|FxMb1BaiyangnvAtk4303Bip002LHand|Bip002 L Hand|1| 18|Effect|FxMb1BaiyangnvAtk4303Bip002RHand|Bip002 R Hand|1| 24|Cast|83804305 14|Turn|60|0.5|1 24|Turn|180|0.15|1 47|Turn|30|0.4|1 0|Effect|FxMb1BaiyangnvAtk43Sound||1| +838025 28|Cast|83802501 27|Effect|FxMb1BaiyangnvAtk2501||1|| 29|Cast|83802503 16|Turn|75|0.4|1 24|Turn|220|0.15|1 50|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk25dilie||1|| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk25Sound||1|| +838026 28|Cast|83802601 29|Cast|83802603 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk26dilie||1|| 29|Magic|838048|0 0|Effect|FxMb1BaiyangnvAtk26Sound||1|| +838027 28|Cast|83802701 26|Effect|FxMb1BaiyangnvAtk27|0.5|1|| 29|Cast|83802703|83802704|83802705 16|Turn|75|0.4|1 24|Turn|250|0.15|1 50|Turn|0|0|1 27|Effect|FxMb1BaiyangnvAtk07dilie|0.5|1|| 28|Magic|838049|0 0|Effect|FxMb1BaiyangnvAtk27Sound||1|| +838028 30|Effect|FxMb1BaiyangnvAtk28Cadi||1|| 27|Magic|838012|0 0|Effect|FxMb1BaiyangnvAtk28Sound||1|| +838029 3|Cast|83802901 3|Effect|FxMb1BaiyangnvAtk09|||| +838030 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa|||| 100|Effect|FxMb1BaiyangnvAtk31Neiquan|||| 110|Magic|838016|1 160|Cast|83803005 30|Effect|FxMb1BaiyangnvAtk31Waiquan|||| 40|Magic|838017|1 90|Cast|83803008 20|Effect|FxMb1BaiyangnvAtk31Qishou|||| 0|Effect|FxMb1BaiyangnvAtk31Sound|||| +838031 0|Magic|838027|1 91|Effect|FxMb1BaiyangnvAtk31Shifa|||| 30|Effect|FxMb1BaiyangnvAtk31Neiquan|||| 40|Magic|838016|1 90|Cast|83803105 100|Effect|FxMb1BaiyangnvAtk31Waiquan|||| 110|Magic|838017|1 160|Cast|83803108 20|Effect|FxMb1BaiyangnvAtk31Qishou|||| 0|Effect|FxMb1BaiyangnvAtk31Sound|||| +838041 24|Cast|83804101|83804102 26|Cast|83804103 28|Effect|FxMb1BaiyangnvAtk4103Bip002LHand|Bip002 L Hand|1|| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk41Sound||1|| +838042 24|Cast|83804201|83804202 26|Cast|83804203 28|Effect|FxMb1BaiyangnvAtk4203Bip002RHand|Bip002 R Hand|1|| 23|Turn|60|0.2|1 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk42Sound||1|| +838043 26|Cast|83804301 25|Effect|FxMb1BaiyangnvAtk4301||1|| 18|Effect|FxMb1BaiyangnvAtk4303Bip002LHand|Bip002 L Hand|1|| 18|Effect|FxMb1BaiyangnvAtk4303Bip002RHand|Bip002 R Hand|1|| 24|Cast|83804305 14|Turn|60|0.5|1 24|Turn|180|0.15|1 47|Turn|30|0.4|1 0|Effect|FxMb1BaiyangnvAtk43Sound||1|| 838044 -838045 28|Cast|83804501 27|Effect|FxMb1BaiyangnvAtk45||1| 29|Cast|83804503 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk45dilie||1| 29|Magic|838048|0 15|Effect|FxMb1BaiyangnvAtk4603Bip002RHand|Bip002 R Hand|1| 28|Magic|838018|0 0|Effect|FxMb1BaiyangnvAtk45Sound||1| -838046 28|Cast|83804601 27|Effect|FxMb1BaiyangnvAtk46||1| 29|Cast|83804603 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk46dilie||1| 29|Magic|838048|0 15|Effect|FxMb1BaiyangnvAtk4603Bip002RHand|Bip002 R Hand|1| 28|Magic|838018|0 0|Effect|FxMb1BaiyangnvAtk46Sound||1| -838047 28|Cast|83804701 26|Effect|FxMb1BaiyangnvAtk47|0.5|1| 29|Cast|83804703|83804704|83804705 16|Turn|75|0.4|1 24|Turn|250|0.15|1 50|Turn|0|0|1 27|Effect|FxMb1BaiyangnvAtk47dilie||1| 28|Magic|838049|0 33|Effect|FxMb1BaiyangnvAtk4703Bip002LHand|Bip002 L Hand|1| 33|Effect|FxMb1BaiyangnvAtk4703Bip002RHand|Bip002 R Hand|1| 28|Magic|838018|0 0|Effect|FxMb1BaiyangnvAtk47Sound||1| -838048 4|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk48Sound||1| -838049 4|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk49Sound||1| -838050 32|Cast|83805001 36|Cast|83805002 5|Effect|FxMb1BaiyangnvAtk50Shifa|Bip002 L Hand|1| 23|Effect|FxMb1Baiyangnvbianhua||| 24|Cast|83805005 0|Effect|FxMb1BaiyangnvAtk50Sound||1| -838051 60|Effect|FxMb1BaiyangnvAtk51||1| +838045 28|Cast|83804501 27|Effect|FxMb1BaiyangnvAtk45||1|| 29|Cast|83804503 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk45dilie||1|| 29|Magic|838048|0 15|Effect|FxMb1BaiyangnvAtk4603Bip002RHand|Bip002 R Hand|1|| 28|Magic|838018|0 0|Effect|FxMb1BaiyangnvAtk45Sound||1|| +838046 28|Cast|83804601 27|Effect|FxMb1BaiyangnvAtk46||1|| 29|Cast|83804603 16|Turn|75|0.4|1 24|Turn|220|0.15|1 48|Turn|20|0.4|1 28|Effect|FxMb1BaiyangnvAtk46dilie||1|| 29|Magic|838048|0 15|Effect|FxMb1BaiyangnvAtk4603Bip002RHand|Bip002 R Hand|1|| 28|Magic|838018|0 0|Effect|FxMb1BaiyangnvAtk46Sound||1|| +838047 28|Cast|83804701 26|Effect|FxMb1BaiyangnvAtk47|0.5|1|| 29|Cast|83804703|83804704|83804705 16|Turn|75|0.4|1 24|Turn|250|0.15|1 50|Turn|0|0|1 27|Effect|FxMb1BaiyangnvAtk47dilie||1|| 28|Magic|838049|0 33|Effect|FxMb1BaiyangnvAtk4703Bip002LHand|Bip002 L Hand|1|| 33|Effect|FxMb1BaiyangnvAtk4703Bip002RHand|Bip002 R Hand|1|| 28|Magic|838018|0 0|Effect|FxMb1BaiyangnvAtk47Sound||1|| +838048 4|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk48Sound||1|| +838049 4|Turn|4|1|1 0|Effect|FxMb1BaiyangnvAtk49Sound||1|| +838050 32|Cast|83805001 36|Cast|83805002 5|Effect|FxMb1BaiyangnvAtk50Shifa|Bip002 L Hand|1|| 23|Effect|FxMb1Baiyangnvbianhua|||| 24|Cast|83805005 0|Effect|FxMb1BaiyangnvAtk50Sound||1|| +838051 60|Effect|FxMb1BaiyangnvAtk51||1|| 838052 110|Magic|838014|1 -838053 24|Cast|83805301 24|Effect|FxMb1BaiyangnvAtk2101||1| 23|Effect|FxMb1BaiyangnvAtk2102||1| 23|Turn|200|0.15|1 26|Turn|300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk21Sound||1| -838054 24|Cast|83805401 24|Effect|FxMb1BaiyangnvAtk2201||1| 23|Effect|FxMb1BaiyangnvAtk2202||1| 23|Turn|200|0.15|1 26|Turn|-300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk22Sound||1| -838055 24|Cast|83805501 24|Effect|FxMb1BaiyangnvAtk2101||1| 23|Effect|FxMb1BaiyangnvAtk2102||1| 23|Turn|200|0.15|1 26|Turn|400|0.1|0 40|Turn|30|0.7|1 -838056 24|Cast|83805601 24|Effect|FxMb1BaiyangnvAtk2201||1| 23|Effect|FxMb1BaiyangnvAtk2202||1| 23|Turn|200|0.15|1 26|Turn|-400|0.1|0 40|Turn|30|0.7|1 -838057 24|Cast|83805701|83805702 26|Cast|83805703 28|Effect|FxMb1BaiyangnvAtk4103Bip002LHand|Bip002 L Hand|1| 23|Turn|200|0.15|1 26|Turn|300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk41Sound||1| -838058 24|Cast|83805801|83805802 26|Cast|83805803 28|Effect|FxMb1BaiyangnvAtk4203Bip002RHand|Bip002 R Hand|1| 23|Turn|200|0.15|1 26|Turn|-300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk42Sound||1| -838059 24|Cast|83805901|83805902 34|Cast|83805903 28|Effect|FxMb1BaiyangnvAtk4103Bip002LHand|Bip002 L Hand|1| 23|Turn|200|0.15|1 26|Turn|-400|0.1|0 40|Turn|30|0.7|1 38|Cast|83805908 -838060 24|Cast|83806001|83806002 34|Cast|83806003 28|Effect|FxMb1BaiyangnvAtk4203Bip002RHand|Bip002 R Hand|1| 23|Turn|200|0.15|1 26|Turn|-400|0.1|0 40|Turn|30|0.7|1 38|Cast|83806008 -838061 46|Magic|838028|0 0|Cast|83806102 10|Effect|FxMb1BaiyangnvAtk52||1| -838062 0|Turn|120|30|3 0|Magic|838035|0 10|Cast|83806203 20|Cast|83806204 0|Effect|FxMb1BaiyangnvAtk53Bip001RHand|Bip001 L Hand|1| 0|Effect|FxMb1BaiyangnvAtk53Bip001LHand|Bip001 L Hand|1| 0|Effect|FxMb1BaiyangnvAtk53||1| 10|Magic|838054|0 20|Magic|838054|0 -838063 32|Cast|83806301 36|Cast|83806302 5|Effect|FxMb1BaiyangnvAtk50Shifa|Bip002 L Hand|1| 23|Effect|FxMb1Baiyangnvbianhua||| 24|Cast|83806305 -838064 52|Magic|838029|0 0|Cast|83806402 10|Effect|FxMb1BaiyangnvAtk52||1| -838065 0|Effect|FxMb1BaiyangnvAtk56||1| 0|Effect|FxMb1BaiyangnvAtk56paoxiao|Bip002 Head|1| +838053 24|Cast|83805301 24|Effect|FxMb1BaiyangnvAtk2101||1|| 23|Effect|FxMb1BaiyangnvAtk2102||1|| 23|Turn|200|0.15|1 26|Turn|300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk21Sound||1|| +838054 24|Cast|83805401 24|Effect|FxMb1BaiyangnvAtk2201||1|| 23|Effect|FxMb1BaiyangnvAtk2202||1|| 23|Turn|200|0.15|1 26|Turn|-300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk22Sound||1|| +838055 24|Cast|83805501 24|Effect|FxMb1BaiyangnvAtk2101||1|| 23|Effect|FxMb1BaiyangnvAtk2102||1|| 23|Turn|200|0.15|1 26|Turn|400|0.1|0 40|Turn|30|0.7|1 +838056 24|Cast|83805601 24|Effect|FxMb1BaiyangnvAtk2201||1|| 23|Effect|FxMb1BaiyangnvAtk2202||1|| 23|Turn|200|0.15|1 26|Turn|-400|0.1|0 40|Turn|30|0.7|1 +838057 24|Cast|83805701|83805702 26|Cast|83805703 28|Effect|FxMb1BaiyangnvAtk4103Bip002LHand|Bip002 L Hand|1|| 23|Turn|200|0.15|1 26|Turn|300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk41Sound||1|| +838058 24|Cast|83805801|83805802 26|Cast|83805803 28|Effect|FxMb1BaiyangnvAtk4203Bip002RHand|Bip002 R Hand|1|| 23|Turn|200|0.15|1 26|Turn|-300|0.1|0 40|Turn|30|0.7|1 0|Effect|FxMb1BaiyangnvAtk42Sound||1|| +838059 24|Cast|83805901|83805902 34|Cast|83805903 28|Effect|FxMb1BaiyangnvAtk4103Bip002LHand|Bip002 L Hand|1|| 23|Turn|200|0.15|1 26|Turn|-400|0.1|0 40|Turn|30|0.7|1 38|Cast|83805908 +838060 24|Cast|83806001|83806002 34|Cast|83806003 28|Effect|FxMb1BaiyangnvAtk4203Bip002RHand|Bip002 R Hand|1|| 23|Turn|200|0.15|1 26|Turn|-400|0.1|0 40|Turn|30|0.7|1 38|Cast|83806008 +838061 46|Magic|838028|0 0|Cast|83806102 10|Effect|FxMb1BaiyangnvAtk52||1|| +838062 0|Turn|120|30|3 0|Magic|838035|0 10|Cast|83806203 20|Cast|83806204 0|Effect|FxMb1BaiyangnvAtk53Bip001RHand|Bip001 L Hand|1|| 0|Effect|FxMb1BaiyangnvAtk53Bip001LHand|Bip001 L Hand|1|| 0|Effect|FxMb1BaiyangnvAtk53||1|| 10|Magic|838054|0 20|Magic|838054|0 +838063 32|Cast|83806301 36|Cast|83806302 5|Effect|FxMb1BaiyangnvAtk50Shifa|Bip002 L Hand|1|| 23|Effect|FxMb1Baiyangnvbianhua|||| 24|Cast|83806305 +838064 52|Magic|838029|0 0|Cast|83806402 10|Effect|FxMb1BaiyangnvAtk52||1|| +838065 0|Effect|FxMb1BaiyangnvAtk56||1|| 0|Effect|FxMb1BaiyangnvAtk56paoxiao|Bip002 Head|1|| 838066 838067 0|Magic|838030|0 838068 838069 838070 0|Magic|838030|0 -838080 16|Effect|FxMb1BaiyangnvAtk50Sound||1| +838080 16|Effect|FxMb1BaiyangnvAtk50Sound||1|| 838081 838082 838083 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG011.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG011.tsv index c2e2f9f0..20095a8f 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG011.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG011.tsv @@ -4,3 +4,23 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 991121 991130 991131 10|Cast|99113101 11|Cast|99113102 12|Cast|99113103 13|Cast|99113105 14|Cast|99113106 15|Cast|99113107 16|Cast|99113108 17|Cast|99113109 18|Cast|99113110 19|Cast|99113111 20|Cast|99113112 21|Cast|99113113 22|Cast|99113114 23|Cast|99113115 24|Cast|99113116 25|Cast|99113117 26|Cast|99113118 27|Cast|99113119 0|Move|15|4|15|| +991132 +991133 +991134 +991135 +991136 +991142 +991137 +991138 +991139 +991140 +991141 +991143 +991144 +991145 +991201 +991202 +991203 +991204 +991205 +991206 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG014.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG014.tsv index b2e05be8..64b05712 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG014.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG014.tsv @@ -1,22 +1,43 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] +500501 1|Magic|743336|0| 3|Magic|743336|0| 6|Magic|743336|0| 0|Effect|FxScene01803fire1|WeaponCase1|1|1| 0|Effect|FxMo1BraveMd010101Attack01GuadianHip|||| +500502 0|Effect|FxScene01803fire2|WeaponCase1|1|| 1|Magic|743337|0| +500503 0|Effect|FxScene01803fire4|WeaponCase1|1|| 1|Magic|743339|0| +500504 0|Effect|FxScene01803fire3|||| 1|Magic|743346|0| +500505 0|Effect|FxScene01803Danjia02|Bip001LHand||| 30|Magic|743342|0| +500506 0|Effect|FxScene01803Danjia04|Bip001LHand||| 30|Magic|743343|0| +500507 0|Effect|FxScene01803Danjia03|Bip001LHand||| 30|Magic|743344|0| +500508 0|Effect|FxScene01803Danjia05|Bip001LHand||| 30|Magic|743345|0| +500509 +500510 991109 0|Cast|99110901 991110 0|Cast|99111001 991111 0|Cast|99111101 -991112 14|Cast|99111201 0|Effect|FxMo1BraveMd010101Attack01GuadianHip|Hip|0| 15|Cast|99111203 2|Cast|99111204 0|Cast|99111205 14|Cast|99111206 +991112 14|Cast|99111201 0|Effect|FxMo1BraveMd010101Attack01GuadianHip|Hip|0|| 15|Cast|99111203 2|Cast|99111204 0|Cast|99111205 14|Cast|99111206 991115 991116 991122 16|Cast|99112201 -991123 2|Effect|FxR4LifuAtk3101||| 6|Turn|1200|0.3|1 2|Magic|103369|0 3|Move|40|0.1|-200|| 5|Move|20|0.1|-150|| 7|Move|5|0.5|-4|| +991123 2|Effect|FxR4LifuAtk3101|||| 6|Turn|1200|0.3|1 2|Magic|103369|0| 3|Move|40|0.1|-200|| 5|Move|20|0.1|-150|| 7|Move|5|0.5|-4|| 991124 998121 998125 998127 -998128 22|Cast|99812801 23|Cast|99812802 0|Turn|720|0.2|1 18|Turn|240|0.2|1 22|Magic|836028|0 9|Magic|800706|0 22|Cast|99812807|99812808 0|Cast|99812809 +998128 22|Cast|99812801 23|Cast|99812802 0|Turn|720|0.2|1 18|Turn|240|0.2|1 22|Magic|836028|0| 9|Magic|800706|0| 22|Cast|99812807|99812808 0|Cast|99812809 998129 998130 998131 16|Cast|99813101 998132 998133 -998135 17|Cast|99813501 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1| 0|Cast|99813504 10|Effect|FxMe1BioMd004030Attack05||| -998136 17|Cast|99813601 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1| 0|Cast|99813604 10|Effect|FxMe1BioMd004030Attack05||| -998137 17|Cast|99813701 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1| 0|Cast|99813704 10|Effect|FxMe1BioMd004030Attack05||| +998135 17|Cast|99813501 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1|| 0|Cast|99813504 10|Effect|FxMe1BioMd004030Attack05|||| +998136 17|Cast|99813601 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1|| 0|Cast|99813604 10|Effect|FxMe1BioMd004030Attack05|||| +998137 17|Cast|99813701 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1|| 0|Cast|99813704 10|Effect|FxMe1BioMd004030Attack05|||| +998141 0|Magic|743197|0| 0|Magic|700208|0| 36|Magic|743198|0| +998142 0|Magic|743197|0| 0|Magic|700208|0| 24|Magic|743198|0| +998143 0|Turn|0|1|1 20|Turn|360|0.8|1 36|Turn|1080|0.3|1 60|Cast|99814304 42|Cast|99814305 58|Cast|99814306 40|Move|5|0.4|-5|| 41|RecordTarget|0.5|100|1|| 59|Magic|743226|0| +998144 59|Cast|99814401 0|Turn|270|1.3|1 26|Turn|360|1|1 46|Turn|580|0.5|1 21|Cast|99814405 27|Cast|99814406 40|Cast|99814407 59|Cast|99814408 0|Effect|FxMb1OniisanAtk28Sound|0|1|| 58|Magic|743226|0| +998145 18|Cast|99814501 0|Turn|270|0.3|1 6|Turn|360|0.3|1 12|Turn|580|0.3|1 0|Effect|FxMb1OniisanAtk6001|0|1|| 18|Effect|FxMb1OniisanAtk3301Dilie|0|1|| 16|Move|5|0.1|-5|| 15|RecordTarget|0.2|40|1|| 0|Magic|850317|0| 18|Magic|850318|0| 0|Magic|850067|0| 17|Magic|743226|0| +998146 18|Cast|99814601 0|Turn|270|0.3|1 6|Turn|360|0.3|1 12|Turn|580|0.3|1 0|Effect|FxMb1OniisanAtk6101|0|1|| 18|Effect|FxMb1OniisanAtk3401Dilie|0|1|| 16|Move|5|0.1|-5|| 15|RecordTarget|0.2|40|1|| 0|Magic|850317|0| 18|Magic|850318|0| 0|Magic|850067|0| 17|Magic|743226|0| +998147 15|Cast|99814701 0|Turn|270|0.3|1 6|Turn|360|0.2|1 10|Turn|580|0.2|1 0|Effect|FxMb1OniisanAtk6201|0|1|| 15|Effect|FxMb1OniisanAtk3501Dilie|0|1|| 12|Move|5|0.1|-5|| 11|RecordTarget|0.2|40|1|| 0|Magic|850317|0| 15|Magic|850318|0| 0|Magic|850067|0| 14|Magic|743226|0| +998148 +998149 33|Cast|99814901 0|Turn|720|1.3|1 0|Effect|FxMb1ImoutoMd01Atk30|0|1|| 33|Cast|99814904 0|Effect|FxMb1ImoutoMd01AtkToufa|MarkCase|1|| 30|Move|5|0.1|-5|| 29|RecordTarget|0.2|100|1|| 0|Magic|850317|0| 33|Magic|850318|0| 0|Magic|850067|0| 0|Turn|1080|0.3|1 32|Magic|743226|0| +998150 28|Cast|99815001 0|Turn|720|1.1|1 0|Effect|FxMb1ImoutoMd01Atk31|0|1|| 28|Cast|99815004 0|Effect|FxMb1ImoutoMd01AtkToufa|MarkCase|1|| 26|Move|5|0.1|-5|| 25|RecordTarget|0.2|100|1|| 0|Magic|850317|0| 28|Magic|850318|0| 0|Magic|850067|0| 0|Turn|1080|0.3|1 27|Magic|743226|0| +998153 6|Cast|99815301 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG016.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG016.tsv index 6a423f7f..8b3581f6 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG016.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG016.tsv @@ -1,3 +1,25 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] 996101 +996102 +996103 +996104 +996105 +996106 +996107 +996108 +996109 0|Move|1|9999|0|| +996110 0|Move|5|0.8||| +996111 0|Move|5|3||| 1|Magic|749201|0| 0|Magic|223009|0| 1|Cast|99611104 +996112 1|Move|8|3||| +996113 0|Move|10|0.8||| 0|Magic|749187|0| +996114 1|Move|10|3||| 1|Magic|749201|0| 0|Magic|223009|0| 1|Cast|99611404 0|Magic|749187|0| +996115 1|Move|15|0.3|10|| 0|Magic|749229|0| +996116 1|Move|13|0.4||| 4|Cast|99611602|99611603|99611607|99611608 2|Magic|749204|0| 4|Shake|3|0.45|-1|15|0.3|1 0|Magic|210509|0| 4|Effect|FxR4LuxiyaAttack04A||1|| +996117 1|Move|5|0.4||| 1|Magic|749205|0| 0|Magic|230508|0| +996118 24|Cast|99611801 15|Cast|99611802 5|Cast|99611803 24|Magic|750789|1| 0|Effect|FxScene01905Paotai_kaihuo||1|| +996119 0|Cast|99611901 0|Move|5|9999||| 0|Magic|740648|0| +996120 1|Move|5|0.3||| 4|Cast|99612002|99612003|99612007 2|Magic|749239|0| 0|Magic|210509|0| +996121 +996122 1|Move|8|0.3||| 0|Cast|99612202 17|Effect|FxMo1LucunMd000001Attack02Dilie02|||| 17|Cast|99612204 +996123 1|Effect|FxYubei02|Bip001Head||| 10|Move|15|0.3|10|| 10|Cast|99612303 960112 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG021.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG021.tsv index 466dd37f..f2d28bfc 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG021.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG021.tsv @@ -1,137 +1,140 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -909801 0|Turn|720|0.1|1 17|Turn|480|0.1|1 19|Cast|90980104 26|Magic|909802|0 28|Magic|909803|0 7|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 0|Cast|90980109 17|Move|5|0.1|0|| -909802 0|Turn|720|0.1|1 12|Turn|480|0.3|1 18|Cast|90980204 28|Magic|909832|0 27|Magic|909805|0 35|Magic|909806|0 6|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 20|Cast|90980209 20|Move|10|0.5||| 36|Magic|909815|0 38|Magic|909816|0 18|Magic|909830|0 18|Magic|909831|0 -909803 0|Turn|720|0.1|1 18|Turn|480|0.1|1 21|Cast|90980304 33|Magic|909808|0 36|Magic|909809|0 8|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 0|Cast|90980309 19|Move|20|0.1|0|| -909804 0|Turn|720|0.1|1 19|Turn|480|0.1|1 21|Cast|90980404 21|Magic|909850|0 9|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 0|Cast|90980409 19|Move|20|0.1|0|| 22|Cast|90980411 -909805 0|Turn|720|0.1|1 10|Turn|480|0.25|1 0|Effect|FxMe1PoliceMd01Atk05||1| -909806 0|Move|30|999|0|| 0|Turn|120|999|1 0|Cast|90980604 0|Magic|909830|0 0|Magic|909831|0 0|Effect|FxMe1PoliceMd01Atk07||1| +909801 0|Turn|720|0.1|1 17|Turn|480|0.1|1 19|Cast|90980104 26|Magic|909802|0 28|Magic|909803|0 7|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 0|Cast|90980109 17|Move|5|0.1|0|| +909802 0|Turn|720|0.1|1 12|Turn|480|0.3|1 18|Cast|90980204 28|Magic|909832|0 27|Magic|909805|0 35|Magic|909806|0 6|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 20|Cast|90980209 20|Move|10|0.5||| 36|Magic|909815|0 38|Magic|909816|0 18|Magic|909830|0 18|Magic|909831|0 +909803 0|Turn|720|0.1|1 18|Turn|480|0.1|1 21|Cast|90980304 33|Magic|909808|0 36|Magic|909809|0 8|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 0|Cast|90980309 19|Move|20|0.1|0|| +909804 0|Turn|720|0.1|1 19|Turn|480|0.1|1 21|Cast|90980404 21|Magic|909850|0 9|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 0|Cast|90980409 19|Move|20|0.1|0|| 22|Cast|90980411 +909805 0|Turn|720|0.1|1 10|Turn|480|0.25|1 0|Effect|FxMe1PoliceMd01Atk05||1|| +909806 0|Move|30|999|0|| 0|Turn|120|999|1 0|Cast|90980604 0|Magic|909830|0 0|Magic|909831|0 0|Effect|FxMe1PoliceMd01Atk07||1|| 909807 -909808 0|Turn|720|0.3|1 14|Magic|909810|0 6|Move|10|0.8|-1|| 15|Magic|909811|0 12|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 0|Effect|FxMe1PoliceMd01Atk08||0| +909808 0|Turn|720|0.3|1 14|Magic|909810|0 6|Move|10|0.8|-1|| 15|Magic|909811|0 12|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 0|Effect|FxMe1PoliceMd01Atk08||0|| 909809 0|Move|9.2|0.2|1|| 0|Turn|180|0.3|1 3|Cast|90980904 16|Magic|909812|0 20|Magic|909813|0 0|Cast|90980908|90980909 -909810 0|Turn|720|0.1|1 10|Cast|90981003 14|Cast|90981004|90981008 2|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 12|Move|10|0.1|0|| -909811 0|Turn|720|0.1|1 20|Turn|600|0.5|1 34|Cast|90981104 34|Magic|909850|0 22|Move|10|0.4|0|| 0|Cast|90981108 32|Cast|90981109 34|Cast|90981110 22|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| -909812 0|Effect|FxMe1PoliceMd01Atk18||1| 0|Turn|720|0.1|1 0|Effect|FxMe1PoliceMd01Atk18Sound||0| -909813 0|Turn|120|1|1 0|Cast|90981304 19|Cast|90981305|90981306 40|Magic|909847|0 50|Magic|909848|0 7|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 19|Magic|909850|0 +909810 0|Turn|720|0.1|1 10|Cast|90981003 14|Cast|90981004|90981008 2|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 12|Move|10|0.1|0|| +909811 0|Turn|720|0.1|1 20|Turn|600|0.5|1 34|Cast|90981104 34|Magic|909850|0 22|Move|10|0.4|0|| 0|Cast|90981108 32|Cast|90981109 34|Cast|90981110 22|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| +909812 0|Effect|FxMe1PoliceMd01Atk18||1|| 0|Turn|720|0.1|1 0|Effect|FxMe1PoliceMd01Atk18Sound||0|| +909813 0|Turn|120|1|1 0|Cast|90981304 19|Cast|90981305|90981306 40|Magic|909847|0 50|Magic|909848|0 7|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 19|Magic|909850|0 909814 2|Turn|180|0.8|1 0|Turn|720|0.1|1 0|Cast|90981404 20|Cast|90981405 11|Cast|90981406 12|Cast|90981407 20|Magic|909857|0 -909815 0|Turn|720|0.1|1 22|Turn|900|0.15|1 26|Cast|90981504|90981506 14|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 26|Move|10|0.1|0|| -909816 15|Magic|909824|0 0|Magic|909823|0 0|Turn|720|0.1|1 13|Turn|900|0.1|1 17|Magic|909833|0 0|Effect|FxMe1PoliceMd01Atk14||1| +909815 0|Turn|720|0.1|1 22|Turn|900|0.15|1 26|Cast|90981504|90981506 14|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 26|Move|10|0.1|0|| +909816 15|Magic|909824|0 0|Magic|909823|0 0|Turn|720|0.1|1 13|Turn|900|0.1|1 17|Magic|909833|0 0|Effect|FxMe1PoliceMd01Atk14||1|| 909817 0|Turn|45|999|1 0|Magic|909837|0 0|Magic|909840|0 -909818 0|Magic|909839|0 0|Effect|FxMe1PoliceMd01Atk16||0| 0|Magic|909841|0 -909819 0|Magic|909839|0 0|Effect|FxMe1PoliceMd01Atk17||0| 0|Magic|909834|0 0|Magic|909841|0 0|Magic|909842|0 0|Magic|909843|0 -909820 0|Effect|FxMe1PoliceMd01Atk18||1| 0|Turn|720|0.1|1 0|Effect|FxMe1PoliceMd01Atk18Sound||0| -909821 0|Turn|90|999|1 0|Effect|FxMe1PoliceMd01Atk19||0| +909818 0|Magic|909839|0 0|Effect|FxMe1PoliceMd01Atk16||0|| 0|Magic|909841|0 +909819 0|Magic|909839|0 0|Effect|FxMe1PoliceMd01Atk17||0|| 0|Magic|909834|0 0|Magic|909841|0 0|Magic|909842|0 0|Magic|909843|0 +909820 0|Effect|FxMe1PoliceMd01Atk18||1|| 0|Turn|720|0.1|1 0|Effect|FxMe1PoliceMd01Atk18Sound||0|| +909821 0|Turn|90|999|1 0|Effect|FxMe1PoliceMd01Atk19||0|| 909822 27|Cast|90982205 29|Magic|909821|0 28|Magic|909822|0 29|Magic|909851|0 0|Cast|90982212 -909823 0|Turn|720|0.1|1 18|Turn|480|0.1|1 20|Cast|90982304 33|Magic|909808|0 36|Magic|909809|0 8|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1| 0|Cast|90982309 0|Move|30|0.3|-100|| +909823 0|Turn|720|0.1|1 18|Turn|480|0.1|1 20|Cast|90982304 33|Magic|909808|0 36|Magic|909809|0 8|Effect|FxMe1PoliceMd01Yubei|Bip001Spine|1|| 0|Cast|90982309 0|Move|30|0.3|-100|| 909824 0|Turn|45|999|1 0|Move|2|999|0|| 0|Magic|909837|0 0|Magic|909840|0 -930101 0|Turn|720|0.1|1 31|Turn|480|0.1|1 33|Cast|93010104 35|Magic|930102|0 36|Magic|930103|0 21|Effect|FxYubei02|Bip001Neck|1| 0|Effect|FxMo1QingjiejiqiMd010001Atk01||1| 31|Move|20|0.1|0|| -930102 10|Turn|720|0.65|1 23|Turn|480|0.1|1 25|Cast|93010204 13|Effect|FxYubei02|Bip001Neck|1| 10|Move|15|0.6|-15|| 0|Effect|FxMo1QingjiejiqiMd010001Atk11||1| -930103 0|Turn|720|0.1|1 20|Turn|480|0.1|1 0|Magic|930104|0 0|Effect|FxMo1QingjiejiqiMd010001Atk02xuli||1| 0|Magic|930154|0 20|Effect|FxYubei02|Bip001Neck|1| 0|Cast|93010308 +930101 0|Turn|720|0.1|1 31|Turn|480|0.1|1 33|Cast|93010104 35|Magic|930102|0 36|Magic|930103|0 21|Effect|FxYubei02|Bip001Neck|1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk01||1|| 31|Move|20|0.1|0|| +930102 10|Turn|720|0.65|1 23|Turn|480|0.1|1 25|Cast|93010204 13|Effect|FxYubei02|Bip001Neck|1|| 10|Move|15|0.6|-15|| 0|Effect|FxMo1QingjiejiqiMd010001Atk11||1|| +930103 0|Turn|720|0.1|1 20|Turn|480|0.1|1 0|Magic|930104|0 0|Effect|FxMo1QingjiejiqiMd010001Atk02xuli||1|| 0|Magic|930154|0 20|Effect|FxYubei02|Bip001Neck|1|| 0|Cast|93010308 930104 0|Move|2.7|3.5|0|| 0|Turn|720|0.1|1 0|Cast|93010404 6|Cast|93010405 16|Cast|93010406 26|Cast|93010407 36|Cast|93010408 46|Cast|93010409 56|Cast|93010410 66|Cast|93010411 76|Cast|93010412 6|Cast|93010413 930105 0|Magic|930155|0 -930106 0|Turn|720|0.1|1 0|Effect|FxMo1QingjiejiqiMd010001Atk03Sound||1| 0|Effect|FxMo1QingjiejiqiMd010001Atk03||1| 0|Effect|FxMo1QingjiejiqiMd010001Atk03Bip001Spine|Bip001Spine|1| 0|Effect|FxMo1QingjiejiqiMd010001Atk03BoneHandR00|BoneHandR00|1| 59|Cast|93010607 63|Cast|93010608 66|Cast|93010609 70|Cast|93010610 47|Effect|FxYubei02|Bip001Neck|1| 37|Cast|93010612 -930107 0|Turn|720|0.1|1 0|Effect|FxMo1QingjiejiqiMd010001Atk04||1| 0|Effect|FxMo1QingjiejiqiMd010001Atk04BoneHandL01|BoneHandL01|1| 0|Effect|FxMo1QingjiejiqiMd010001Atk04xuli||1| 65|Cast|93010710 0|Effect|FxMo1QingjiejiqiMd010001Atk04Sound||1| +930106 0|Turn|720|0.1|1 0|Effect|FxMo1QingjiejiqiMd010001Atk03Sound||1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk03||1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk03Bip001Spine|Bip001Spine|1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk03BoneHandR00|BoneHandR00|1|| 59|Cast|93010607 63|Cast|93010608 66|Cast|93010609 70|Cast|93010610 47|Effect|FxYubei02|Bip001Neck|1|| 37|Cast|93010612 +930107 0|Turn|720|0.1|1 0|Effect|FxMo1QingjiejiqiMd010001Atk04||1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk04BoneHandL01|BoneHandL01|1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk04xuli||1|| 65|Cast|93010710 0|Effect|FxMo1QingjiejiqiMd010001Atk04Sound||1|| 930108 -930109 0|Effect|FxMo1QingjiejiqiMd010001Atk52||1| 0|Effect|FxMo1QingjiejiqiMd010001Atk52BoneHandL01|BoneHandL01|1| 0|Effect|FxMo1QingjiejiqiMd010001Atk52Sound||| +930109 0|Effect|FxMo1QingjiejiqiMd010001Atk52||1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk52BoneHandL01|BoneHandL01|1|| 0|Effect|FxMo1QingjiejiqiMd010001Atk52Sound|||| 930110 930111 -930112 0|Effect|FxMo1QingjiejiqiMd010001Atk55BoneHandR00|BoneHandR00|1| +930112 0|Effect|FxMo1QingjiejiqiMd010001Atk55BoneHandR00|BoneHandR00|1|| 930113 930114 0|Magic|930157|0 -930115 4|Move|10|0.7|-3|| 0|Turn|-900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1| +930115 4|Move|10|0.7|-3|| 0|Turn|-900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1|| 930116 0|Magic|930150|0 -930117 0|Effect|FxMo1QingjiejiqiMd010001Atk63BoneHandR00|BoneHandR00|1| 0|Cast|93011703 10|Cast|93011704 +930117 0|Effect|FxMo1QingjiejiqiMd010001Atk63BoneHandR00|BoneHandR00|1|| 0|Cast|93011703 10|Cast|93011704 930118 930119 0|Magic|930152|0 -930120 0|Effect|FxMo1QingjiejiqiMd010001Atk65BoneHandL01|BoneHandL01|1| 0|Cast|93012003 10|Cast|93012004 +930120 0|Effect|FxMo1QingjiejiqiMd010001Atk65BoneHandL01|BoneHandL01|1|| 0|Cast|93012003 10|Cast|93012004 930121 -930122 4|Move|10|0.7|-3|| 0|Turn|900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1| +930122 4|Move|10|0.7|-3|| 0|Turn|900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1|| 930123 -930124 4|Move|25|0.7|-3|| 0|Turn|900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1| -930125 4|Move|25|0.7|-3|| 0|Turn|-900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1| -930201 0|Turn|720|0.1|1 23|Turn|480|0.1|1 25|Cast|93020104 13|Effect|FxYubei02|Bip001Neck|1| 0|Cast|93020106 -930202 0|Turn|720|0.1|1 14|Turn|480|0.16|1 22|Cast|93020204 28|Magic|930201|0 0|Effect|FxMo1ShuixiyiAtk02Bone020|Bone020|1| 20|Cast|93020207 14|Effect|FxYubei02|Bip001Neck|1| 19|Magic|930205|0 19|Magic|930222|0 -930203 30|Cast|93020302 39|Cast|93020303 28|Cast|93020304 18|Effect|FxYubei02|Bip001Neck|1| -930204 34|Magic|930223|0 20|Turn|240|0.33|1 31|Cast|93020403|93020406 0|Effect|FxMo1ShuixiyiAtk04||1| 19|Effect|FxYubei02|Bip001Neck|1| 30|Turn|720|0.1|1 -930205 24|Cast|93020502 0|Effect|FxMo1ShuixiyiAtk05||1| 12|Effect|FxYubei02|Bip001Neck|1| +930124 4|Move|25|0.7|-3|| 0|Turn|900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1|| +930125 4|Move|25|0.7|-3|| 0|Turn|-900|0.1|0 0|Effect|FxMo1QingjiejiqiMd010001Atk61||1|| +930201 0|Turn|720|0.1|1 23|Turn|480|0.1|1 25|Cast|93020104 13|Effect|FxYubei02|Bip001Neck|1|| 0|Cast|93020106 +930202 0|Turn|720|0.1|1 14|Turn|480|0.16|1 22|Cast|93020204 28|Magic|930201|0 0|Effect|FxMo1ShuixiyiAtk02Bone020|Bone020|1|| 20|Cast|93020207 14|Effect|FxYubei02|Bip001Neck|1|| 19|Magic|930205|0 19|Magic|930222|0 +930203 30|Cast|93020302 39|Cast|93020303 28|Cast|93020304 18|Effect|FxYubei02|Bip001Neck|1|| +930204 34|Magic|930223|0 20|Turn|240|0.33|1 31|Cast|93020403|93020406 0|Effect|FxMo1ShuixiyiAtk04||1|| 19|Effect|FxYubei02|Bip001Neck|1|| 30|Turn|720|0.1|1 +930205 24|Cast|93020502 0|Effect|FxMo1ShuixiyiAtk05||1|| 12|Effect|FxYubei02|Bip001Neck|1|| 930206 0|Magic|930211|0 0|Turn|720|0.1|1 23|Turn|480|0.16|1 0|Cast|93020605 0|Magic|930216|0 -930207 0|Cast|93020702 0|Turn|20|999|1 0|Effect|FxMo1ShuixiyiAtk61||1| +930207 0|Cast|93020702 0|Turn|20|999|1 0|Effect|FxMo1ShuixiyiAtk61||1|| 930208 -930209 0|Effect|FxMo1ShuixiyiAtk07Sound||1| 77|Magic|930202|0 0|Effect|FxMo1ShuixiyiAtk07||1| 0|Effect|FxMo1ShuixiyiAtk07Bip001Head|Bip001Head|1| 77|Cast|93020905 -930210 15|Effect|FxYubei02|Bip001Neck|1| 0|Effect|FxMo1ShuixiyiAtk08|0|| 0|Turn|720|0.1|1 25|Turn|480|0.1|1 27|Cast|93021005 -930211 0|Effect|FxMo1ShuixiyiAtk09Bip001Head|Bip001Head|1| 0|Turn|720|0.1|1 13|Turn|480|0.1|1 15|Cast|93021104 3|Effect|FxYubei02|Bip001Neck|1| -930212 0|Effect|FxMo1ShuixiyiAtk20||0| -930213 0|Effect|FxMo1ShuixiyiAtk21||0| -930214 0|Effect|FxMo1ShuixiyiAtk71Bip001HeadXvli|Bip001Head|1| 0|Magic|930219|0 -930215 0|Effect|FxMo1ShuixiyiAtk71Bip001HeadLoop|Bip001Head|1| +930209 0|Effect|FxMo1ShuixiyiAtk07Sound||1|| 77|Magic|930202|0 0|Effect|FxMo1ShuixiyiAtk07||1|| 0|Effect|FxMo1ShuixiyiAtk07Bip001Head|Bip001Head|1|| 77|Cast|93020905 +930210 15|Effect|FxYubei02|Bip001Neck|1|| 0|Effect|FxMo1ShuixiyiAtk08|0||| 0|Turn|720|0.1|1 25|Turn|480|0.1|1 27|Cast|93021005 +930211 0|Effect|FxMo1ShuixiyiAtk09Bip001Head|Bip001Head|1|| 0|Turn|720|0.1|1 13|Turn|480|0.1|1 15|Cast|93021104 3|Effect|FxYubei02|Bip001Neck|1|| +930212 0|Effect|FxMo1ShuixiyiAtk20||0|| +930213 0|Effect|FxMo1ShuixiyiAtk21||0|| +930214 0|Effect|FxMo1ShuixiyiAtk71Bip001HeadXvli|Bip001Head|1|| 0|Magic|930219|0 +930215 0|Effect|FxMo1ShuixiyiAtk71Bip001HeadLoop|Bip001Head|1|| 930216 4|Cast|93021601|93021602 15|Magic|930220|0 -930217 0|Turn|720|0.1|1 13|Turn|480|0.1|1 15|Cast|93021704 3|Effect|FxYubei02|Bip001Neck|1| 0|Effect|FxMo1ShuixiyiAtk09Bip001Head|Bip001Head|1| +930217 0|Turn|720|0.1|1 13|Turn|480|0.1|1 15|Cast|93021704 3|Effect|FxYubei02|Bip001Neck|1|| 0|Effect|FxMo1ShuixiyiAtk09Bip001Head|Bip001Head|1|| 930218 -930301 0|Turn|720|0.1|1 6|Effect|FxYubei02|Bip001Head|1| 17|Turn|480|0.1|1 18|Cast|93030105 18|Move|5|0.1|0|| 0|Effect|FxMo1SemifiniAtk01||1| -930302 8|Turn|240|0.6|1 14|Effect|FxYubei02|Bip001Head|1| 25|Turn|480|0.1|1 26|Cast|93030205 26|Move|5|0.1|0|| 0|Effect|FxMo1SemifiniAtk02||1| -930303 0|Turn|720|0.4|1 20|Effect|FxYubei02|Bip001Head|1| 9|Turn|120|1.25|1 34|Cast|93030305 33|Turn|480|0.1|1 34|Move|20|0.1|0|| 0|Effect|FxMo1SemifiniAtk03||1| -930304 0|Magic|930309|0 0|Magic|730017|0 0|Magic|700027|0 0|Magic|710076|0 0|Effect|FxMo1SemifiniAtk04||1| 24|Cast|93030408 +930301 0|Turn|720|0.1|1 6|Effect|FxYubei02|Bip001Head|1|| 17|Turn|480|0.1|1 18|Cast|93030105 18|Move|5|0.1|0|| 0|Effect|FxMo1SemifiniAtk01||1|| +930302 8|Turn|240|0.6|1 14|Effect|FxYubei02|Bip001Head|1|| 25|Turn|480|0.1|1 26|Cast|93030205 26|Move|5|0.1|0|| 0|Effect|FxMo1SemifiniAtk02||1|| +930303 0|Turn|720|0.4|1 20|Effect|FxYubei02|Bip001Head|1|| 9|Turn|120|1.25|1 34|Cast|93030305 33|Turn|480|0.1|1 34|Move|20|0.1|0|| 0|Effect|FxMo1SemifiniAtk03||1|| +930304 0|Magic|930309|0 0|Magic|730017|0 0|Magic|700027|0 0|Magic|710076|0 0|Effect|FxMo1SemifiniAtk04||1|| 24|Cast|93030408 930305 3|Magic|930311|0 0|Magic|930306|0 0|Magic|930308|0 0|Magic|930310|0 4|Cast|93030506 2|Magic|930312|0 930306 -930307 0|Effect|FxMo1SemifiniAtk07||1| -930308 9|Magic|730017|0 0|Effect|FxMo1SemifiniAtk08||1| -930309 0|Turn|720|0.1|1 6|Effect|FxYubei02|Bip001Head|1| 17|Turn|480|0.1|1 18|Cast|93030905|93030908 18|Move|5|0.1|0|| 0|Effect|FxMo1SemifiniAtk01S||1| -930310 0|Effect|FxMo1SemifiniAtk11dilie||1| 0|Turn|720|0.1|1 21|Cast|93031005 -930311 1|Effect|FxYubei03|Bip001Head|1| 11|Turn|1080|0.1|1 13|Cast|93031104|93031109 13|Move|10|0.1|0|| 0|Effect|FxMo1SemifiniAtk81||1| 0|Magic|930311|0 17|Cast|93031110 21|Cast|93031111 13|Cast|93031112 17|Cast|93031113 21|Cast|93031114 -930312 8|Turn|240|0.6|1 14|Effect|FxYubei02|Bip001Head|1| 25|Turn|720|0.1|1 26|Cast|93031205 26|Move|60|0.1|0|| 0|Effect|FxMo1SemifiniAtk02S||1| 42|Magic|930323|0 44|Magic|930324|0 25|RecordTarget|0.2|200|1|| -930313 0|Effect|FxMo1SemifiniAtk21||| 0|Turn|720|0.1|1 8|Turn|720|0.1|1 10|Move|60|0.1|0|| 10|Cast|93031306 9|RecordTarget|0.2|200|1|| 0|Effect|FxYubei02|Bip001Head|1| -930314 0|Turn|240|0.7|1 0|Effect|FxYubei03|Bip001Head|1| 12|Turn|480|0.1|1 14|Cast|93031404 14|Move|5|0.1|0|| 3|Effect|FxMo1SemifiniAtk82||1| 0|Magic|930311|0 17|Magic|930338|0 19|Magic|930339|0 -930315 9|Magic|730017|0 0|Effect|FxMo1SemifiniAtk08||1| +930307 0|Effect|FxMo1SemifiniAtk07||1|| +930308 9|Magic|730017|0 0|Effect|FxMo1SemifiniAtk08||1|| +930309 0|Turn|720|0.1|1 6|Effect|FxYubei02|Bip001Head|1|| 17|Turn|480|0.1|1 18|Cast|93030905|93030908 18|Move|5|0.1|0|| 0|Effect|FxMo1SemifiniAtk01S||1|| +930310 0|Effect|FxMo1SemifiniAtk11dilie||1|| 0|Turn|720|0.1|1 21|Cast|93031005 +930311 1|Effect|FxYubei03|Bip001Head|1|| 11|Turn|1080|0.1|1 13|Cast|93031104|93031109 13|Move|10|0.1|0|| 0|Effect|FxMo1SemifiniAtk81||1|| 0|Magic|930311|0 17|Cast|93031110 21|Cast|93031111 13|Cast|93031112 17|Cast|93031113 21|Cast|93031114 +930312 8|Turn|240|0.6|1 14|Effect|FxYubei02|Bip001Head|1|| 25|Turn|720|0.1|1 26|Cast|93031205 26|Move|60|0.1|0|| 0|Effect|FxMo1SemifiniAtk02S||1|| 42|Magic|930323|0 44|Magic|930324|0 25|RecordTarget|0.2|200|1|| +930313 0|Effect|FxMo1SemifiniAtk21|||| 0|Turn|720|0.1|1 8|Turn|720|0.1|1 10|Move|60|0.1|0|| 10|Cast|93031306 9|RecordTarget|0.2|200|1|| 0|Effect|FxYubei02|Bip001Head|1|| +930314 0|Turn|240|0.7|1 0|Effect|FxYubei03|Bip001Head|1|| 12|Turn|480|0.1|1 14|Cast|93031404 14|Move|5|0.1|0|| 3|Effect|FxMo1SemifiniAtk82||1|| 0|Magic|930311|0 17|Magic|930338|0 19|Magic|930339|0 +930315 9|Magic|730017|0 0|Effect|FxMo1SemifiniAtk08||1|| 930316 930401 -930701 0|Turn|240|0.6|1 3|Effect|FxYubei02|Bip001Head|1| 15|Cast|93070104 16|Effect|FxYubei02|Bip001Head|1| 28|Cast|93070106 37|Effect|FxYubei03|Bip001Head|1| 49|Cast|93070108 19|Turn|240|0.1|1 30|Turn|480|1|1 13|Turn|480|0.1|1 50|Magic|930159|0 50|Magic|930161|0 53|Magic|930160|0 53|Magic|930162|0 55|Magic|930710|0 66|Turn|240|1|1 32|Magic|930716|0 15|Cast|93070119 27|Cast|93070120 49|Cast|93070121 0|Effect|FxMe1ShengtangAtk01Sound||1| 0|Magic|930717|0 0|Magic|930718|0 67|Magic|930724|0 67|Magic|930725|0 0|Magic|200843|0 33|Magic|200844|0 -930702 12|Turn|240|0.8|1 16|Effect|FxYubei02|Bip001Head|1| 28|Cast|93070204|93070217 26|Turn|480|0.1|1 42|Turn|450|0.7|1 28|Magic|930159|0 28|Magic|930161|0 32|Magic|930160|0 32|Magic|930162|0 33|Magic|930710|0 12|Magic|930717|0 12|Magic|930718|0 40|Magic|930724|0 40|Magic|930725|0 0|Effect|FxMe1ShengtangAtk02Sound||1| -930703 0|Turn|7200|0.05|1 8|Effect|FxMe1ShengtangAtk03||1| 15|Magic|930723|0 15|Cast|93070312 21|Magic|930732|0 -930704 0|Turn|720|0.4|1 1|Effect|FxYubei02|Bip001Head|1| 13|Cast|93070405|93070408 13|Move|10|0.1||| 12|RecordTarget|0.5|50|1|| 15|Cast|93070409 0|Magic|930717|0 0|Magic|930718|0 20|Turn|360|0.6|1 20|Magic|930724|0 20|Magic|930725|0 0|Effect|FxMe1ShengtangAtk04Sound||1| -930705 0|Turn|480|0.8|1 26|Cast|93070503 14|Effect|FxYubei02|Bip001Head|1| 26|Turn|480|0.3|1 24|Move|25|0.4||| 26|Magic|930159|0 26|Magic|930161|0 38|Turn|240|0.7|1 32|Magic|930160|0 32|Magic|930162|0 26|Effect|FxMe1ShengtangAtk05||1| 17|Magic|930717|0 17|Magic|930718|0 38|Magic|930724|0 38|Magic|930725|0 0|Effect|FxMe1ShengtangAtk05Sound||1| -930706 0|Turn|240|1.34|1 16|Effect|FxYubei03|Bip001Head|1| 28|Turn|480|0.25|1 28|Cast|93070605 0|Cast|93070606 30|Cast|93070607 14|Cast|93070608 11|Cast|93070609 42|Turn|240|0.9|1 13|Magic|930717|0 13|Magic|930718|0 50|Magic|930724|0 50|Magic|930725|0 0|Effect|FxMe1ShengtangAtk06Sound||1| -930707 0|Turn|7200|0.05|1 8|Effect|FxYubei02|Bip001Head|1| 14|Turn|720|0.5|1 26|Turn|480|0.6|1 13|RecordTarget|2|30|0|| 16|Move|30|0.5|0|| 41|Move|30|0.15|0|| 20|Cast|93070709 44|Cast|93070710|93070725 0|Magic|930159|0 0|Magic|930161|0 44|Magic|930160|0 44|Magic|930162|0 60|Turn|360|0.3|1 32|Effect|FxYubei02|Bip001Head|1| 0|Magic|930717|0 0|Magic|930718|0 60|Magic|930724|0 60|Magic|930725|0 0|Effect|FxMe1ShengtangAtk07Tail|Bone003|1| 20|Effect|FxMe1ShengtangAtk0701||1| 0|Effect|FxMe1ShengtangAtk07Sound||1| -930708 0|Turn|7200|0.05|1 8|Effect|FxYubei02|Bip001Head|1| 14|Turn|720|0.5|1 26|Turn|480|0.6|1 13|RecordTarget|2|30|0|| 16|Move|30|0.5|0|| 41|Move|30|0.15|0|| 20|Cast|93070809 44|Cast|93070810|93070825 0|Magic|930159|0 0|Magic|930161|0 44|Magic|930160|0 44|Magic|930162|0 60|Turn|360|0.3|1 32|Effect|FxYubei02|Bip001Head|1| 0|Magic|930717|0 0|Magic|930718|0 60|Magic|930724|0 60|Magic|930725|0 0|Effect|FxMe1ShengtangAtk07Tail|Bone003|1| 20|Effect|FxMe1ShengtangAtk0801||1| 0|Effect|FxMe1ShengtangAtk07Sound||1| -930709 21|Magic|930728|0 1|Effect|FxYubei02|Bip001Head|1| 6|Turn|360|0.35|1 12|Turn|480|0.1|1 10|RecordTarget|0.3|100|1|| 11|Move|30|0.1|0|| 32|Turn|480|0.23|1 13|Cast|93070910 0|Magic|930717|0 0|Magic|930718|0 32|Magic|930724|0 32|Magic|930725|0 12|Effect|FxMe1ShengtangAtk09||1| 0|Cast|93070916 0|Effect|FxMe1ShengtangAtk09Sound||1| -930710 6|Effect|FxYubei02|Bip001Head|1| 8|Turn|360|0.4|1 16|Turn|480|0.1|1 18|Move|30|0.1|0|| 18|Cast|93071006 16|RecordTarget|0.3|100|1|| 0|Magic|930717|0 0|Magic|930718|0 30|Magic|930724|0 30|Magic|930725|0 30|Turn|360|0.4|1 28|Magic|930730|0 17|Effect|FxMe1ShengtangAtk10||1| 0|Cast|93071016 0|Effect|FxMe1ShengtangAtk10Sound||1| -930711 0|Turn|7200|0.05|1 0|Turn|480|1|1 18|Move|30|0.3|0|| 16|RecordTarget|0.6|100|2|| 29|Cast|93071107 12|Magic|930717|0 12|Magic|930718|0 45|Magic|930724|0 45|Magic|930725|0 17|Effect|FxYubei02|Bip001Head|1| 40|Turn|360|0.6|1 28|Effect|FxMe1ShengtangAtk11||1| 0|Cast|93071116 0|Effect|FxMe1ShengtangAtk11Sound||1| -930712 3|Turn|480|0.5|1 12|Turn|480|0.1|1 14|Move|10|0.1|0|| 2|Effect|FxYubei02|Bip001Head|1| 14|Cast|93071207 22|Turn|480|0.3|1 0|Magic|930717|0 0|Magic|930718|0 22|Magic|930724|0 22|Magic|930725|0 13|Effect|FxMe1ShengtangAtk12||1| 0|Cast|93071216 0|Effect|FxMe1ShengtangAtk12Sound||1| -930713 1|Effect|FxYubei02|Bip001Head|1| 6|Turn|360|0.35|1 12|Turn|480|0.1|1 10|RecordTarget|0.3|100|1|| 11|Move|30|0.1|0|| 32|Turn|480|0.23|1 13|Cast|93071308 0|Magic|930717|0 0|Magic|930718|0 32|Magic|930724|0 32|Magic|930725|0 0|Turn|720|1|1 0|Cast|93071314 12|Effect|FxMe1ShengtangAtk09||1| 0|Turn|7200|0.05|1 0|Effect|FxMe1ShengtangAtk09Sound||1| 21|Magic|930728|0 -930714 6|Effect|FxYubei02|Bip001Head|1| 8|Turn|360|0.4|1 16|Turn|480|0.1|1 18|Move|30|0.1|0|| 18|Cast|93071406 16|RecordTarget|0.3|100|1|| 0|Magic|930717|0 0|Magic|930718|0 30|Magic|930724|0 30|Magic|930725|0 30|Turn|360|0.4|1 0|Turn|720|1|1 17|Effect|FxMe1ShengtangAtk10||1| 0|Turn|7200|0.05|1 0|Effect|FxMe1ShengtangAtk10Sound||1| 28|Magic|930730|0 -930715 0|Turn|7200|0.05|1 8|Effect|FxMe1ShengtangAtk03||1| 15|Magic|930727|0 15|Cast|93071512 4|Move|7|0.3|0|| -931301 0|Turn|720|0.1|1 13|Effect|FxYubei02|Bip001Head|1| 16|Turn|120|0.4|1 26|Cast|93130105 18|Move|20|0.1|-10|| 30|Turn|240|0.6|1 42|Cast|93130111|93130118 30|Effect|FxYubei02|Bip001Head|1| 40|Move|20|0.1|0|| 52|Magic|931301|0 0|Effect|FxMe1KeyBoardistAtk01||1| -931302 0|Turn|360|0.6|1 2|Effect|FxYubei02|Bip001Head|1| 12|Turn|240|0.1|1 14|Cast|93130205 12|Move|20|0.1|0|| 14|Magic|931317|0 30|Turn|360|0.7|1 38|Effect|FxYubei02|Bip001Head|1| 50|Cast|93130210 48|Move|10|0.1|0|| 66|Turn|360|0.3|1 0|Effect|FxMe1KeyBoardistAtk02||1| 13|Cast|93130216 49|Cast|93130217 24|Magic|931313|0 66|Magic|930739|0 -931303 0|Turn|360|0.6|1 20|Cast|93130303 8|Effect|FxYubei02|Bip001Head|1| 18|Move|25|0.1|0|| 34|Turn|360|0.4|1 34|Magic|930739|0 27|Magic|931303|0 0|Effect|FxMe1KeyBoardistAtk03||1| -931304 0|Turn|540|0.4|1 8|Cast|93130403 0|Effect|FxYubei02|Bip001Head|1| 7|Move|9|0.1|0|| 17|Move|6|0.1|0|| 19|Cast|93130407 34|Turn|540|0.2|1 39|Cast|93130409 7|Effect|FxYubei02|Bip001Head|1| 37|Move|30|0.1|0|| 27|Effect|FxYubei02|Bip001Head|1| 52|Turn|150|0.7|1 0|Effect|FxMe1KeyBoardistAtk04||1| 52|Magic|930739|0 25|Magic|931304|0 -931305 0|Turn|360|0.1|1 6|Turn|360|0.7|1 15|Effect|FxTongyongPindao01|Bip001Head|1| 8|Move|20|0.3|0|| 23|Turn|360|0.15|1 0|RecordTarget|0.75|20|2|| 51|Turn|150|0.8|1 51|Magic|777342|0 21|Magic|777322|0 26|Magic|777323|0 20|Magic|777321|0 51|Magic|930739|0 14|RecordTarget|2|10|1|| 15|Move|20|0.4|0|| 0|Effect|FxMe1KeyBoardistAtk05||1| 26|Cast|93130518 26|Magic|931318|0 -931306 0|Turn|720|0.1|1 0|Turn|120|2|1 46|Turn|360|0.1|1 46|Move|10|0.1|0|| 48|Cast|93130606 36|Effect|FxYubei03|Bip001Head|1| 68|Magic|931307|0 74|Turn|150|0.35|1 74|Magic|930739|0 0|Effect|FxMe1KeyBoardistAtk06||1| 74|Magic|777342|0 -931307 12|Turn|240|0.3|1 18|Turn|360|0.1|1 18|Move|10|0.1|0|| 8|Effect|FxYubei02|Bip001Head|1| 20|Cast|93130706 34|Turn|240|0.3|1 40|Cast|93130708 28|Effect|FxYubei02|Bip001Head|1| 38|Turn|480|0.1|1 38|Move|10|0.1|0|| 56|Magic|930739|0 54|Magic|931311|0 90|Turn|130|0.8|1 56|Turn|150|0.55|1 0|Effect|FxMe1KeyBoardistAtk07||1| -931308 4|Turn|300|0.5|1 3|RecordTarget|2|15|1|| 6|Move|13|0.2|0|| 0|Turn|360|0.1|1 19|Turn|480|0.1|1 19|Move|10|0.1|0|| 21|Cast|93130808 9|Effect|FxYubei03|Bip001Head|1| 54|Turn|150|0.9|1 54|Magic|930739|0 54|Magic|777342|0 0|Effect|FxMe1KeyBoardistAtk08||1| 18|Cast|93130814 18|Magic|931317|0 -931309 0|Turn|360|1|1 20|Turn|540|0.2|1 0|Cast|93130904 24|Cast|93130905|93130906 12|Effect|FxYubei02|Bip001Head|1| 48|Turn|150|0.6|1 48|Magic|930739|0 0|Effect|FxMe1KeyBoardistAtk09||1| +930701 0|Turn|240|0.6|1 3|Effect|FxYubei02|Bip001Head|1|| 15|Cast|93070104 16|Effect|FxYubei02|Bip001Head|1|| 28|Cast|93070106 37|Effect|FxYubei03|Bip001Head|1|| 49|Cast|93070108 19|Turn|240|0.1|1 30|Turn|480|1|1 13|Turn|480|0.1|1 50|Magic|930159|0 50|Magic|930161|0 53|Magic|930160|0 53|Magic|930162|0 55|Magic|930710|0 66|Turn|240|1|1 32|Magic|930716|0 15|Cast|93070119 27|Cast|93070120 49|Cast|93070121 0|Effect|FxMe1ShengtangAtk01Sound||1|| 0|Magic|930717|0 0|Magic|930718|0 67|Magic|930724|0 67|Magic|930725|0 0|Magic|200843|0 33|Magic|200844|0 +930702 12|Turn|240|0.8|1 16|Effect|FxYubei02|Bip001Head|1|| 28|Cast|93070204|93070217 26|Turn|480|0.1|1 42|Turn|450|0.7|1 28|Magic|930159|0 28|Magic|930161|0 32|Magic|930160|0 32|Magic|930162|0 33|Magic|930710|0 12|Magic|930717|0 12|Magic|930718|0 40|Magic|930724|0 40|Magic|930725|0 0|Effect|FxMe1ShengtangAtk02Sound||1|| +930703 0|Turn|7200|0.05|1 8|Effect|FxMe1ShengtangAtk03||1|| 15|Magic|930723|0 15|Cast|93070312 21|Magic|930732|0 +930704 0|Turn|720|0.4|1 1|Effect|FxYubei02|Bip001Head|1|| 13|Cast|93070405|93070408 13|Move|10|0.1||| 12|RecordTarget|0.5|50|1|| 15|Cast|93070409 0|Magic|930717|0 0|Magic|930718|0 20|Turn|360|0.6|1 20|Magic|930724|0 20|Magic|930725|0 0|Effect|FxMe1ShengtangAtk04Sound||1|| +930705 0|Turn|480|0.8|1 26|Cast|93070503 14|Effect|FxYubei02|Bip001Head|1|| 26|Turn|480|0.3|1 24|Move|25|0.4||| 26|Magic|930159|0 26|Magic|930161|0 38|Turn|240|0.7|1 32|Magic|930160|0 32|Magic|930162|0 26|Effect|FxMe1ShengtangAtk05||1|| 17|Magic|930717|0 17|Magic|930718|0 38|Magic|930724|0 38|Magic|930725|0 0|Effect|FxMe1ShengtangAtk05Sound||1|| +930706 0|Turn|240|1.34|1 16|Effect|FxYubei03|Bip001Head|1|| 28|Turn|480|0.25|1 28|Cast|93070605 0|Cast|93070606 30|Cast|93070607 14|Cast|93070608 11|Cast|93070609 42|Turn|240|0.9|1 13|Magic|930717|0 13|Magic|930718|0 50|Magic|930724|0 50|Magic|930725|0 0|Effect|FxMe1ShengtangAtk06Sound||1|| +930707 0|Turn|7200|0.05|1 8|Effect|FxYubei02|Bip001Head|1|| 14|Turn|720|0.5|1 26|Turn|480|0.6|1 13|RecordTarget|2|30|0|| 16|Move|30|0.5|0|| 41|Move|30|0.15|0|| 20|Cast|93070709 44|Cast|93070710|93070725 0|Magic|930159|0 0|Magic|930161|0 44|Magic|930160|0 44|Magic|930162|0 60|Turn|360|0.3|1 32|Effect|FxYubei02|Bip001Head|1|| 0|Magic|930717|0 0|Magic|930718|0 60|Magic|930724|0 60|Magic|930725|0 0|Effect|FxMe1ShengtangAtk07Tail|Bone003|1|| 20|Effect|FxMe1ShengtangAtk0701||1|| 0|Effect|FxMe1ShengtangAtk07Sound||1|| +930708 0|Turn|7200|0.05|1 8|Effect|FxYubei02|Bip001Head|1|| 14|Turn|720|0.5|1 26|Turn|480|0.6|1 13|RecordTarget|2|30|0|| 16|Move|30|0.5|0|| 41|Move|30|0.15|0|| 20|Cast|93070809 44|Cast|93070810|93070825 0|Magic|930159|0 0|Magic|930161|0 44|Magic|930160|0 44|Magic|930162|0 60|Turn|360|0.3|1 32|Effect|FxYubei02|Bip001Head|1|| 0|Magic|930717|0 0|Magic|930718|0 60|Magic|930724|0 60|Magic|930725|0 0|Effect|FxMe1ShengtangAtk07Tail|Bone003|1|| 20|Effect|FxMe1ShengtangAtk0801||1|| 0|Effect|FxMe1ShengtangAtk07Sound||1|| +930709 21|Magic|930728|0 1|Effect|FxYubei02|Bip001Head|1|| 6|Turn|360|0.35|1 12|Turn|480|0.1|1 10|RecordTarget|0.3|100|1|| 11|Move|30|0.1|0|| 32|Turn|480|0.23|1 13|Cast|93070910 0|Magic|930717|0 0|Magic|930718|0 32|Magic|930724|0 32|Magic|930725|0 12|Effect|FxMe1ShengtangAtk09||1|| 0|Cast|93070916 0|Effect|FxMe1ShengtangAtk09Sound||1|| +930710 6|Effect|FxYubei02|Bip001Head|1|| 8|Turn|360|0.4|1 16|Turn|480|0.1|1 18|Move|30|0.1|0|| 18|Cast|93071006 16|RecordTarget|0.3|100|1|| 0|Magic|930717|0 0|Magic|930718|0 30|Magic|930724|0 30|Magic|930725|0 30|Turn|360|0.4|1 28|Magic|930730|0 17|Effect|FxMe1ShengtangAtk10||1|| 0|Cast|93071016 0|Effect|FxMe1ShengtangAtk10Sound||1|| +930711 0|Turn|7200|0.05|1 0|Turn|480|1|1 18|Move|30|0.3|0|| 16|RecordTarget|0.6|100|2|| 29|Cast|93071107 12|Magic|930717|0 12|Magic|930718|0 45|Magic|930724|0 45|Magic|930725|0 17|Effect|FxYubei02|Bip001Head|1|| 40|Turn|360|0.6|1 28|Effect|FxMe1ShengtangAtk11||1|| 0|Cast|93071116 0|Effect|FxMe1ShengtangAtk11Sound||1|| +930712 3|Turn|480|0.5|1 12|Turn|480|0.1|1 14|Move|10|0.1|0|| 2|Effect|FxYubei02|Bip001Head|1|| 14|Cast|93071207 22|Turn|480|0.3|1 0|Magic|930717|0 0|Magic|930718|0 22|Magic|930724|0 22|Magic|930725|0 13|Effect|FxMe1ShengtangAtk12||1|| 0|Cast|93071216 0|Effect|FxMe1ShengtangAtk12Sound||1|| +930713 1|Effect|FxYubei02|Bip001Head|1|| 6|Turn|360|0.35|1 12|Turn|480|0.1|1 10|RecordTarget|0.3|100|1|| 11|Move|30|0.1|0|| 32|Turn|480|0.23|1 13|Cast|93071308 0|Magic|930717|0 0|Magic|930718|0 32|Magic|930724|0 32|Magic|930725|0 0|Turn|720|1|1 0|Cast|93071314 12|Effect|FxMe1ShengtangAtk09||1|| 0|Turn|7200|0.05|1 0|Effect|FxMe1ShengtangAtk09Sound||1|| 21|Magic|930728|0 +930714 6|Effect|FxYubei02|Bip001Head|1|| 8|Turn|360|0.4|1 16|Turn|480|0.1|1 18|Move|30|0.1|0|| 18|Cast|93071406 16|RecordTarget|0.3|100|1|| 0|Magic|930717|0 0|Magic|930718|0 30|Magic|930724|0 30|Magic|930725|0 30|Turn|360|0.4|1 0|Turn|720|1|1 17|Effect|FxMe1ShengtangAtk10||1|| 0|Turn|7200|0.05|1 0|Effect|FxMe1ShengtangAtk10Sound||1|| 28|Magic|930730|0 +930715 0|Turn|7200|0.05|1 8|Effect|FxMe1ShengtangAtk03||1|| 15|Magic|930727|0 15|Cast|93071512 4|Move|7|0.3|0|| +930716 +931301 0|Turn|720|0.1|1 13|Effect|FxYubei02|Bip001Head|1|| 16|Turn|120|0.4|1 26|Cast|93130105 18|Move|20|0.1|-10|| 30|Turn|240|0.6|1 42|Cast|93130111|93130118 30|Effect|FxYubei02|Bip001Head|1|| 40|Move|20|0.1|0|| 52|Magic|931301|0 0|Effect|FxMe1KeyBoardistAtk01||1|| +931302 0|Turn|360|0.6|1 2|Effect|FxYubei02|Bip001Head|1|| 12|Turn|240|0.1|1 14|Cast|93130205 12|Move|20|0.1|0|| 14|Magic|931317|0 30|Turn|360|0.7|1 38|Effect|FxYubei02|Bip001Head|1|| 50|Cast|93130210 48|Move|10|0.1|0|| 66|Turn|360|0.3|1 0|Effect|FxMe1KeyBoardistAtk02||1|| 13|Cast|93130216 49|Cast|93130217 24|Magic|931313|0 66|Magic|930739|0 +931303 0|Turn|360|0.6|1 20|Cast|93130303 8|Effect|FxYubei02|Bip001Head|1|| 18|Move|25|0.1|0|| 34|Turn|360|0.4|1 34|Magic|930739|0 27|Magic|931303|0 0|Effect|FxMe1KeyBoardistAtk03||1|| +931304 0|Turn|540|0.4|1 8|Cast|93130403 0|Effect|FxYubei02|Bip001Head|1|| 7|Move|9|0.1|0|| 17|Move|6|0.1|0|| 19|Cast|93130407 34|Turn|540|0.2|1 39|Cast|93130409 7|Effect|FxYubei02|Bip001Head|1|| 37|Move|30|0.1|0|| 27|Effect|FxYubei02|Bip001Head|1|| 52|Turn|150|0.7|1 0|Effect|FxMe1KeyBoardistAtk04||1|| 52|Magic|930739|0 25|Magic|931304|0 +931305 0|Turn|360|0.1|1 6|Turn|360|0.7|1 15|Effect|FxTongyongPindao01|Bip001Head|1|| 8|Move|20|0.3|0|| 23|Turn|360|0.15|1 0|RecordTarget|0.75|20|2|| 51|Turn|150|0.8|1 51|Magic|777342|0 21|Magic|777322|0 26|Magic|777323|0 20|Magic|777321|0 51|Magic|930739|0 14|RecordTarget|2|10|1|| 15|Move|20|0.4|0|| 0|Effect|FxMe1KeyBoardistAtk05||1|| 26|Cast|93130518 26|Magic|931318|0 +931306 0|Turn|720|0.1|1 0|Turn|120|2|1 46|Turn|360|0.1|1 46|Move|10|0.1|0|| 48|Cast|93130606 36|Effect|FxYubei03|Bip001Head|1|| 68|Magic|931307|0 74|Turn|150|0.35|1 74|Magic|930739|0 0|Effect|FxMe1KeyBoardistAtk06||1|| 74|Magic|777342|0 +931307 12|Turn|240|0.3|1 18|Turn|360|0.1|1 18|Move|10|0.1|0|| 8|Effect|FxYubei02|Bip001Head|1|| 20|Cast|93130706 34|Turn|240|0.3|1 40|Cast|93130708 28|Effect|FxYubei02|Bip001Head|1|| 38|Turn|480|0.1|1 38|Move|10|0.1|0|| 56|Magic|930739|0 54|Magic|931311|0 90|Turn|130|0.8|1 56|Turn|150|0.55|1 0|Effect|FxMe1KeyBoardistAtk07||1|| +931308 4|Turn|300|0.5|1 3|RecordTarget|2|15|1|| 6|Move|13|0.2|0|| 0|Turn|360|0.1|1 19|Turn|480|0.1|1 19|Move|10|0.1|0|| 21|Cast|93130808 9|Effect|FxYubei03|Bip001Head|1|| 54|Turn|150|0.9|1 54|Magic|930739|0 54|Magic|777342|0 0|Effect|FxMe1KeyBoardistAtk08||1|| 18|Cast|93130814 18|Magic|931317|0 +931309 0|Turn|360|1|1 20|Turn|540|0.2|1 0|Cast|93130904 24|Cast|93130905|93130906 12|Effect|FxYubei02|Bip001Head|1|| 48|Turn|150|0.6|1 48|Magic|930739|0 0|Effect|FxMe1KeyBoardistAtk09||1|| 931310 931311 931312 -931313 0|Turn|360|1|1 20|Turn|540|0.2|1 0|Cast|93131304 28|Cast|93131305|93131306 60|Magic|930739|0 60|Turn|150|0.7|1 45|Magic|931312|0 0|Effect|FxMe1KeyBoardistAtk13||1| +931313 0|Turn|360|1|1 20|Turn|540|0.2|1 0|Cast|93131304 28|Cast|93131305|93131306 60|Magic|930739|0 60|Turn|150|0.7|1 45|Magic|931312|0 0|Effect|FxMe1KeyBoardistAtk13||1|| 931314 0|Magic|777343|0 40|Magic|930739|0 40|Turn|150|0.7|1 0|Magic|931310|0 931315 8|Move|-10|0.4|0|| 20|Magic|931315|0 24|Turn|150|0.3|1 24|Magic|930739|0 0|Magic|931310|0 16|Turn|540|0.3|1 931316 0|Turn|7200|0.05|1 1|Turn|540|0.4|0 8|Move|-18|0.4|0|| 20|Magic|931315|0 24|Turn|150|0.3|1 24|Magic|930739|0 0|Magic|931310|0 -931317 12|Turn|240|0.3|1 18|Turn|360|0.1|1 34|Turn|240|0.3|1 38|Turn|480|0.1|1 56|Magic|930739|0 54|Magic|931311|0 90|Turn|130|0.8|1 56|Turn|150|0.55|1 0|Effect|FxMe1KeyBoardistAtk07||1| +931317 12|Turn|240|0.3|1 18|Turn|360|0.1|1 34|Turn|240|0.3|1 38|Turn|480|0.1|1 56|Magic|930739|0 54|Magic|931311|0 90|Turn|130|0.8|1 56|Turn|150|0.55|1 0|Effect|FxMe1KeyBoardistAtk07||1|| 931318 -932001 0|Turn|480|0.1|1 0|Turn|240|0.2|1 14|Turn|360|0.15|1 14|Move|8|0.1|0|| 17|Cast|93200107 15|Effect|FxMe1SwordAtk21||1| 29|Magic|932030|0 42|Turn|240|0.7|1 +932001 0|Turn|480|0.1|1 0|Turn|240|0.2|1 14|Turn|360|0.15|1 14|Move|8|0.1|0|| 17|Cast|93200107 15|Effect|FxMe1SwordAtk21||1|| 29|Magic|932030|0 42|Turn|240|0.7|1 932002 10|Turn|120|0.5|1 20|Turn|120|0.3|1 20|Move|6|0.1|0|| 26|Cast|93200206|93200209 -932003 0|Turn|240|0.2|1 10|Turn|180|0.4|1 22|Turn|180|0.2|1 24|Cast|93200305|93200306 28|Cast|93200307|93200308 23|Effect|FxMe1SwordAtk2302||1| 27|Effect|FxMe1SwordAtk2303||1| 48|Turn|210|0.7|1 -932004 0|Turn|7200|0.05|1 4|Cast|93200404 4|Effect|FxMe1SwordAtk4301||1| 17|Move|7|0.1|0|| 17|Cast|93200408 4|Magic|932057|0 2|Move|10|0.1|0|| 0|Cast|93200412 15|Move|25|0.1|0|| 30|Magic|932032|0 16|Effect|FxMe1SwordAtk4302||1| -932005 0|Turn|480|0.4|1 5|Turn|720|0.3|1 4|RecordTarget|0.45|100|1|0| 5|Move|30|0.3|0|| 14|Turn|280|0.3|1 19|Move|5|0.1|0|| 19|Cast|93200508 17|Effect|FxMe1SwordAtk44||1| 5|Magic|932035|0 5|Magic|932036|0 -932006 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordTuowei|Me1SwordMd002001Weapon|1| 23|Effect|FxTongyongPindao01|Bip001Head|1| 34|Magic|846182|0 35|Cast|93200606 39|Magic|932013|0 39|Effect|FxTongyongPindao01|Bip001Head|1| 50|Magic|846182|0 51|Cast|93200610 55|Magic|932014|0 58|Effect|FxTongyongPindao01|Bip001Head|1| 67|Magic|846182|0 70|Cast|93200614 74|Magic|932015|0 77|Effect|FxTongyongPindao01|Bip001Head|1| 88|Magic|846182|0 89|Cast|93200618 93|Magic|932016|0 36|Turn|480|0.15|1 53|Turn|480|0.15|1 72|Turn|480|0.15|1 92|Turn|720|0.15|1 35|RecordTarget|1.3|15|2.5|1| 36|Move|20|0.15|0|| 53|Move|20|0.15|0|| 72|Move|20|0.15|0|| 75|RecordTarget|2|15|3|0| 76|Move|20|0.15|0|| 116|Turn|200|0.8|1 -932007 0|Turn|360|0.3|1 8|Turn|120|0.66|1 7|RecordTarget|0.65|15|3.5|1| 8|Move|10|0.6|0|| 21|RecordTarget|0.5|10|1|1| 22|Move|10|0.3|0|| 24|Turn|360|0.2|1 29|Cast|93200709|93200711 7|Cast|93200712 60|Magic|932009|0 8|Cast|93200715 33|Magic|200843|0 10|Effect|FxMe1SwordAtk2705||1| 17|Effect|FxYubei03|Bip001Head|1| 60|Turn|240|0.5|1 +932003 0|Turn|240|0.2|1 10|Turn|180|0.4|1 22|Turn|180|0.2|1 24|Cast|93200305|93200306 28|Cast|93200307|93200308 23|Effect|FxMe1SwordAtk2302||1|| 27|Effect|FxMe1SwordAtk2303||1|| 48|Turn|210|0.7|1 +932004 0|Turn|7200|0.05|1 4|Cast|93200404 4|Effect|FxMe1SwordAtk4301||1|| 17|Move|7|0.1|0|| 17|Cast|93200408 4|Magic|932057|0 2|Move|10|0.1|0|| 0|Cast|93200412 15|Move|25|0.1|0|| 30|Magic|932032|0 16|Effect|FxMe1SwordAtk4302||1|| +932005 0|Turn|480|0.4|1 5|Turn|720|0.3|1 4|RecordTarget|0.45|100|1|0| 5|Move|30|0.3|0|| 14|Turn|280|0.3|1 19|Move|5|0.1|0|| 19|Cast|93200508 17|Effect|FxMe1SwordAtk44||1|| 5|Magic|932035|0 5|Magic|932036|0 +932006 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordTuowei|Me1SwordMd002001Weapon|1|| 23|Effect|FxTongyongPindao01|Bip001Head|1|| 34|Magic|846182|0 35|Cast|93200606 39|Magic|932013|0 39|Effect|FxTongyongPindao01|Bip001Head|1|| 50|Magic|846182|0 51|Cast|93200610 55|Magic|932014|0 58|Effect|FxTongyongPindao01|Bip001Head|1|| 67|Magic|846182|0 70|Cast|93200614 74|Magic|932015|0 77|Effect|FxTongyongPindao01|Bip001Head|1|| 88|Magic|846182|0 89|Cast|93200618 93|Magic|932016|0 36|Turn|480|0.15|1 53|Turn|480|0.15|1 72|Turn|480|0.15|1 92|Turn|720|0.15|1 35|RecordTarget|1.3|15|2.5|1| 36|Move|20|0.15|0|| 53|Move|20|0.15|0|| 72|Move|20|0.15|0|| 75|RecordTarget|2|15|3|0| 76|Move|20|0.15|0|| 116|Turn|200|0.8|1 +932007 0|Turn|360|0.3|1 8|Turn|120|0.66|1 7|RecordTarget|0.65|15|3.5|1| 8|Move|10|0.6|0|| 21|RecordTarget|0.5|10|1|1| 22|Move|10|0.3|0|| 24|Turn|360|0.2|1 29|Cast|93200709|93200711 7|Cast|93200712 60|Magic|932009|0 8|Cast|93200715 33|Magic|200843|0 10|Effect|FxMe1SwordAtk2705||1|| 17|Effect|FxYubei03|Bip001Head|1|| 60|Turn|240|0.5|1 932008 4|Move|5|0.5|-6|| 6|Turn|240|0.1|1 0|Cast|93200807 -932009 0|Turn|480|0.3|1 10|Turn|240|0.1|1 10|Move|5|0.1|0|| 12|Cast|93200907 12|Effect|FxMe1SwordAtk48||1| 21|Magic|932032|0 28|Turn|480|0.4|1 -932010 0|Turn|480|0.1|1 8|Turn|240|0.3|1 30|Turn|240|0.6|1 44|Turn|480|0.15|1 66|Turn|220|0.6|1 15|Cast|93201007 15|Move|5|0.1|0|| 31|RecordTarget|0.65|10|1.5|1| 32|Move|10|0.6|0|| 44|Move|8|0.15|0|| 47|Cast|93201012 88|Turn|480|0.1|1 88|Move|8|0.1|0|| 15|Effect|FxMe1SwordAtk31||1| 46|Effect|FxMe1SwordAtk5002||1| 90|Cast|93201017|93201018 47|Effect|FxMe1SwordAtk5003||1| 112|Turn|360|0.5|1 90|Effect|FxMe1SwordAtk5004||1| -932011 0|Turn|480|0.1|1 8|Turn|240|0.3|1 15|Cast|93201107 15|Move|5|0.1|0|| 15|Effect|FxMe1SwordAtk31||1| 37|Turn|240|0.4|1 +932009 0|Turn|480|0.3|1 10|Turn|240|0.1|1 10|Move|5|0.1|0|| 12|Cast|93200907 12|Effect|FxMe1SwordAtk48||1|| 21|Magic|932032|0 28|Turn|480|0.4|1 +932010 0|Turn|480|0.1|1 8|Turn|240|0.3|1 30|Turn|240|0.6|1 44|Turn|480|0.15|1 66|Turn|220|0.6|1 15|Cast|93201007 15|Move|5|0.1|0|| 31|RecordTarget|0.65|10|1.5|1| 32|Move|10|0.6|0|| 44|Move|8|0.15|0|| 47|Cast|93201012 88|Turn|480|0.1|1 88|Move|8|0.1|0|| 15|Effect|FxMe1SwordAtk31||1|| 46|Effect|FxMe1SwordAtk5002||1|| 90|Cast|93201017|93201018 47|Effect|FxMe1SwordAtk5003||1|| 112|Turn|360|0.5|1 90|Effect|FxMe1SwordAtk5004||1|| +932011 0|Turn|480|0.1|1 8|Turn|240|0.3|1 15|Cast|93201107 15|Move|5|0.1|0|| 15|Effect|FxMe1SwordAtk31||1|| 37|Turn|240|0.4|1 932012 -932013 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0| 0|Effect|FxMe1SwordGedang01||0| 3|Move|-15|0.1|50|| 2|Magic|932057|0 31|Magic|932007|0 -932014 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0| 0|Effect|FxMe1SwordGedang01||0| 0|Move|-2|0.1|0|| 0|Magic|931316|0 30|Magic|932007|0 -932015 0|Effect|FxMe1WutailongAtPosui|HitCase|0| 0|Magic|932057|0 -932016 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0| 0|Effect|FxMe1SwordGedang01||0| 0|Move|-2|0.1|0|| 0|Magic|931316|0 30|Magic|932007|0 -932017 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0| 0|Effect|FxMe1SwordGedang01||0| 0|Move|-2|0.1|0|| 0|Magic|931316|0 30|Magic|932007|0 -932018 0|Turn|480|0.1|1 0|Turn|120|0.2|1 8|Turn|240|0.4|1 18|Turn|480|0.1|1 18|Move|8|0.1|0|| 20|Cast|93201807 18|Magic|200843|0 32|Turn|360|0.4|1 44|Cast|93201810 48|Cast|93201811 21|Magic|200844|0 20|Cast|93201813 18|Effect|FxMe1SwordAtk4902||1| 43|Effect|FxMe1SwordAtk4903||1| 47|Effect|FxMe1SwordAtk4904||1| 32|Effect|FxYubei03|Bip001Head|1| 59|Turn|60|0.4|1 69|Turn|150|0.6|1 -932019 2|Turn|480|0.3|1 8|Turn|240|0.6|1 8|RecordTarget|0.65|10|1.5|1| 9|Move|10|0.6|0|| 21|Turn|480|0.15|1 21|Move|8|0.15|0|| 24|Cast|93201908 43|Turn|220|0.6|1 65|Turn|540|0.1|1 65|Move|8|0.1|0|| 89|Turn|360|0.5|1 23|Effect|FxMe1SwordAtk5002||1| 67|Cast|93201918|93201919 24|Effect|FxMe1SwordAtk5003||1| 67|Effect|FxMe1SwordAtk5004||1| +932013 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0|| 0|Effect|FxMe1SwordGedang01||0|| 3|Move|-15|0.1|50|| 2|Magic|932057|0 31|Magic|932007|0 +932014 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0|| 0|Effect|FxMe1SwordGedang01||0|| 0|Move|-2|0.1|0|| 0|Magic|931316|0 30|Magic|932007|0 +932015 0|Effect|FxMe1WutailongAtPosui|HitCase|0|| 0|Magic|932057|0 +932016 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0|| 0|Effect|FxMe1SwordGedang01||0|| 0|Move|-2|0.1|0|| 0|Magic|931316|0 30|Magic|932007|0 +932017 0|Turn|7200|0.05|1 0|Effect|FxMe1SwordGedang02|Me1SwordMd002001Weapon|0|| 0|Effect|FxMe1SwordGedang01||0|| 0|Move|-2|0.1|0|| 0|Magic|931316|0 30|Magic|932007|0 +932018 0|Turn|480|0.1|1 0|Turn|120|0.2|1 8|Turn|240|0.4|1 18|Turn|480|0.1|1 18|Move|8|0.1|0|| 20|Cast|93201807 18|Magic|200843|0 32|Turn|360|0.4|1 44|Cast|93201810 48|Cast|93201811 21|Magic|200844|0 20|Cast|93201813 18|Effect|FxMe1SwordAtk4902||1|| 43|Effect|FxMe1SwordAtk4903||1|| 47|Effect|FxMe1SwordAtk4904||1|| 32|Effect|FxYubei03|Bip001Head|1|| 59|Turn|60|0.4|1 69|Turn|150|0.6|1 +932019 2|Turn|480|0.3|1 8|Turn|240|0.6|1 8|RecordTarget|0.65|10|1.5|1| 9|Move|10|0.6|0|| 21|Turn|480|0.15|1 21|Move|8|0.15|0|| 24|Cast|93201908 43|Turn|220|0.6|1 65|Turn|540|0.1|1 65|Move|8|0.1|0|| 89|Turn|360|0.5|1 23|Effect|FxMe1SwordAtk5002||1|| 67|Cast|93201918|93201919 24|Effect|FxMe1SwordAtk5003||1|| 67|Effect|FxMe1SwordAtk5004||1|| +932020 +932021 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG024.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG024.tsv index 11eaab4e..9e1c3419 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG024.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG024.tsv @@ -1,16 +1,16 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -930501 18|Cast|93050102 0|Turn|480|1|1 18|Effect|FxMo1CyborgsoldierAtk01||| 8|Effect|FxMo1CyborgsoldierAtk01Xuli||| 6|Effect|FxYubei02|Bip001Head|| 0|Effect|FxMo1CyborgsoldierAtk01Sound||| -930502 17|Cast|93050202 0|Turn|480|1|1 16|Effect|FxMo1CyborgsoldierAtk02||| 7|Effect|FxMo1CyborgsoldierAtk02Xuli||| 5|Effect|FxYubei02|Bip001Head|| 0|Effect|FxMo1CyborgsoldierAtk02Sound||| -930503 48|Cast|93050302 49|Magic|930511|0 78|Magic|930512|0 0|Effect|FxMo1CyborgsoldierAtk03Wq|Bip001Prop1|1| 22|Effect|FxMo1CyborgsoldierAtk03Xuli||| 76|Effect|FxMo1CyborgsoldierAtk03Gup||| 26|Cast|93050308 48|Magic|930520|0 0|Turn|720|2.4|1 0|Magic|930521|0 0|Effect|FxMo1CyborgsoldierAtk03Sound||| -930504 0|Effect|FxMo1CyborgsoldierAtk04||1| 0|Turn|480|999|1 -930505 60|Magic|930507|0 40|Effect|FxMo1CyborgsoldierAtk05||| 3|Magic|930514|0 -930506 40|Magic|930509|0 0|Effect|FxMo1CyborgsoldierAtk06Wq|Bip001Prop1|| 3|Magic|930514|0 0|Magic|930521|0 0|Effect|FxMo1CyborgsoldierAtk06Sound||| -930507 0|Move|10|999||| 0|Cast|93050703 0|Effect|FxMo1CyborgsoldierAtk07|DynamicBone|1| +930501 18|Cast|93050102 0|Turn|480|1|1 18|Effect|FxMo1CyborgsoldierAtk01|||| 8|Effect|FxMo1CyborgsoldierAtk01Xuli|||| 6|Magic|930624|0 0|Effect|FxMo1CyborgsoldierAtk01Sound|||| +930502 17|Cast|93050202 0|Turn|480|1|1 16|Effect|FxMo1CyborgsoldierAtk02|||| 7|Effect|FxMo1CyborgsoldierAtk02Xuli|||| 5|Magic|930624|0 0|Effect|FxMo1CyborgsoldierAtk02Sound|||| +930503 48|Cast|93050302 49|Magic|930511|0 78|Magic|930512|0 0|Effect|FxMo1CyborgsoldierAtk03Wq|Bip001Prop1|1|| 22|Effect|FxMo1CyborgsoldierAtk03Xuli|||| 76|Effect|FxMo1CyborgsoldierAtk03Gup|||| 48|Magic|930520|0 0|Turn|720|2.4|1 0|Magic|930521|0 0|Effect|FxMo1CyborgsoldierAtk03Sound|||| 26|Magic|930627|0 +930504 0|Effect|FxMo1CyborgsoldierAtk04||1|| 0|Turn|480|999|1 +930505 60|Magic|930507|0 40|Effect|FxMo1CyborgsoldierAtk05|||| 3|Magic|930514|0 +930506 40|Magic|930509|0 0|Effect|FxMo1CyborgsoldierAtk06Wq|Bip001Prop1||| 3|Magic|930514|0 0|Magic|930521|0 0|Effect|FxMo1CyborgsoldierAtk06Sound|||| +930507 0|Move|10|999||| 0|Cast|93050703 0|Effect|FxMo1CyborgsoldierAtk07|DynamicBone|1|| 930508 45|Magic|930510|0 3|Magic|930514|0 -930509 48|Cast|93050902 49|Magic|930511|0 78|Magic|930512|0 0|Effect|FxMo1CyborgsoldierAtk03Wq|Bip001Prop1|1| 76|Effect|FxMo1CyborgsoldierAtk03Gup||| 26|Cast|93050909 0|Magic|930521|0 40|Magic|930610|0 +930509 48|Cast|93050902 49|Magic|930511|0 78|Magic|930512|0 0|Effect|FxMo1CyborgsoldierAtk03Wq|Bip001Prop1|1|| 76|Effect|FxMo1CyborgsoldierAtk03Gup|||| 26|Magic|930627|0 0|Magic|930521|0 40|Magic|930610|0 930510 0|Move|-10|0.5|10|| 0|Magic|930612|0 930511 0|Move|7.7|999||| 0|Turn|720|999|1 -930512 27|Cast|93051202 15|Effect|FxYubei02|Bip001Head|| 0|Effect|FxMo1CyborgsoldierAtk12||1| +930512 27|Cast|93051202 15|Effect|FxYubei02|Bip001Head||| 0|Effect|FxMo1CyborgsoldierAtk12||1|| 930513 930514 930515 @@ -18,59 +18,59 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 930517 930518 930519 -930601 28|Magic|930609|0 0|Effect|FxMo1CyborgleaderAtk06Wq|Bip001Prop1|1| 0|Effect|FxMo1CyborgleaderAtk06Sound||1| -930602 40|Effect|FxMo1CyborgleaderAtk07||1| -930603 0|Effect|FxMo1CyborgleaderAtk08Wq|Bip001Prop1|1| 0|Effect|FxMo1CyborgleaderAtk08Sound||1| -930604 0|Move|10|999||| 0|Effect|FxMo1CyborgleaderAtk09Xuli|Bip001Prop1|1| -930605 21|Cast|93060502 0|Turn|720|0.8|1 21|Effect|FxMo1CyborgleaderAtk04||1| 12|Effect|FxMo1CyborgleaderAtk04Xuli|Bip001Prop1|1| 0|Effect|FxMo1CyborgleaderAtk04Sound||| -930606 0|Effect|FxMo1CyborgleaderAtk05||1| +930601 28|Magic|930609|0 0|Effect|FxMo1CyborgleaderAtk06Wq|Bip001Prop1|1|| 0|Effect|FxMo1CyborgleaderAtk06Sound||1|| +930602 40|Effect|FxMo1CyborgleaderAtk07||1|| +930603 0|Effect|FxMo1CyborgleaderAtk08Wq|Bip001Prop1|1|| 0|Effect|FxMo1CyborgleaderAtk08Sound||1|| +930604 0|Move|10|999||| 0|Effect|FxMo1CyborgleaderAtk09Xuli|Bip001Prop1|1|| +930605 21|Cast|93060502 0|Turn|720|0.8|1 21|Effect|FxMo1CyborgleaderAtk04||1|| 12|Effect|FxMo1CyborgleaderAtk04Xuli|Bip001Prop1|1|| 0|Effect|FxMo1CyborgleaderAtk04Sound|||| +930606 0|Effect|FxMo1CyborgleaderAtk05||1|| 930607 0|Move|-10|0.5|10|| 0|Magic|930612|0 -930608 0|Effect|FxMo1CyborgleaderAtk11Wq|Bip001Prop1|1| 57|Magic|930614|0 92|Magic|930603|0 57|Magic|930615|0 0|Magic|930520|0 7|Magic|930521|0 10|Magic|930520|0 34|Magic|930521|0 39|Magic|930520|0 56|Magic|930521|0 61|Magic|930520|0 0|Effect|FxMo1CyborgleaderAtk10Sound||| -930609 17|Cast|93060902 4|Effect|FxYubei02|Bip001Head|1| 17|Effect|FxMo1CyborgleaderAtk01||1| 0|Effect|FxMo1CyborgleaderAtk01Sound||| -930610 17|Cast|93061002 5|Effect|FxYubei02|Bip001Head|1| 17|Effect|FxMo1CyborgleaderAtk02||1| 10|Effect|FxMo1CyborgleaderAtk02Xuli|Bip001Prop1|1| 0|Effect|FxMo1CyborgleaderAtk02Sound||| -930611 21|Cast|93061102 30|Cast|93061103 46|Cast|93061104 9|Effect|FxYubei02|Bip001Head|1| 0|Turn|720|0.5|1 24|Turn|1080|0.5|1 35|Turn|1080|0.5|1 21|Effect|FxMo1CyborgleaderAtk03||1| 10|Effect|FxMo1CyborgleaderAtk03Xuli|Bip001Prop1|1| 0|Effect|FxMo1CyborgleaderAtk03Sound||| -930612 21|Cast|93061202 8|Effect|FxYubei02|Bip001Head|1| 0|Turn|720|0.8|1 21|Effect|FxMo1CyborgleaderAtk04||1| 12|Effect|FxMo1CyborgleaderAtk04Xuli|Bip001Prop1|1| 0|Effect|FxMo1CyborgleaderAtk04Sound||| -976001 0|Move|30|5|0|| 0|Effect|FxZhanJianXuLi|WeaponCase4|0| 20|Cast|97600104|97600106 0|Effect|FxZhanJianXuLi|WeaponCase5|0| +930608 0|Effect|FxMo1CyborgleaderAtk11Wq|Bip001Prop1|1|| 57|Magic|930614|0 92|Magic|930603|0 57|Magic|930615|0 0|Magic|930520|0 7|Magic|930521|0 10|Magic|930520|0 34|Magic|930521|0 39|Magic|930520|0 56|Magic|930521|0 61|Magic|930520|0 0|Effect|FxMo1CyborgleaderAtk10Sound|||| +930609 17|Cast|93060902 4|Magic|930624|0 17|Effect|FxMo1CyborgleaderAtk01||1|| 0|Effect|FxMo1CyborgleaderAtk01Sound|||| +930610 17|Cast|93061002 5|Magic|930624|0 17|Effect|FxMo1CyborgleaderAtk02||1|| 10|Effect|FxMo1CyborgleaderAtk02Xuli|Bip001Prop1|1|| 0|Effect|FxMo1CyborgleaderAtk02Sound|||| +930611 21|Cast|93061102 30|Cast|93061103 46|Cast|93061104 9|Magic|930624|0 0|Turn|720|0.5|1 24|Turn|1080|0.5|1 35|Turn|1080|0.5|1 21|Effect|FxMo1CyborgleaderAtk03||1|| 10|Effect|FxMo1CyborgleaderAtk03Xuli|Bip001Prop1|1|| 0|Effect|FxMo1CyborgleaderAtk03Sound|||| +930612 21|Cast|93061202 8|Magic|930624|0 0|Turn|720|0.8|1 21|Effect|FxMo1CyborgleaderAtk04||1|| 12|Effect|FxMo1CyborgleaderAtk04Xuli|Bip001Prop1|1|| 0|Effect|FxMo1CyborgleaderAtk04Sound|||| +976001 0|Move|30|5|0|| 0|Effect|FxZhanJianXuLi|WeaponCase4|0|| 20|Cast|97600104|97600106 0|Effect|FxZhanJianXuLi|WeaponCase5|0|| 976002 976003 976101 0|Cast|97610102 976102 976201 0|Cast|97620102 -930801 0|RecordTarget|1|7|8|| 2|Move|10|0.6|0|| 2|Turn|360|0.6|1 27|RecordTarget|1|7|7.5|| 28|Move|10|0.4|0|| 28|Turn|720|0.4|1 60|RecordTarget|1|7|9|| 61|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 14|Magic|930829|0 14|Magic|930828|0 28|Magic|930825|0 38|Magic|930828|0 38|Magic|930830|0 66|Magic|930825|0 66|Magic|930826|0 66|Magic|930827|0 98|Magic|930828|0 98|Magic|930829|0 98|Magic|930830|0 13|Cast|93080125 37|Cast|93080126 74|Cast|93080127 0|Effect|FxMe1WutailongAtk0101||1| 92|Magic|930847|0 86|Turn|45|2|1 -930802 0|RecordTarget|1|7|7.5|| 0|Move|10|0.7|0|| 0|Turn|360|0.7|1 30|RecordTarget|1|7|8|| 32|Move|10|0.6|0|| 32|Turn|720|0.6|1 17|Cast|93080208 45|Cast|93080209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 0|Effect|FxMe1WutailongAtk0201||1| 54|Magic|930847|0 70|Turn|45|1|1 -930803 0|RecordTarget|2|10|12|| 0|Move|10|0.8|0|| 0|Turn|360|0.8|1 54|RecordTarget|2|8.5|9|| 54|Move|10|0.5|0|| 54|Turn|360|0.5|1 20|Cast|93080308 38|Cast|93080309 40|Cast|93080310 68|Cast|93080311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 0|Effect|FxMe1WutailongAtk0301||1| 69|Magic|930847|0 60|Turn|45|2|1 -930804 0|RecordTarget|1.5|7|13.5|| 0|Move|10|1.2|0|| 0|Turn|480|1.2|1 40|RecordTarget|1|7|10|| 40|Move|10|0.5|0|| 40|Turn|480|0.5|1 27|Cast|93080408 52|Cast|93080409 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 0|Effect|FxMe1WutailongAtk0401||1| 82|Turn|45|1|1 0|Effect|FxMe1WutailongAtk04Sound||1| -930805 45|Magic|930808|0 0|Effect|FxMe1WutailongAtk0501HitCase|RealHitCase|1| 40|Effect|FxMe1WutailongAtk0502||1| 0|Turn|90|2|1 40|Cast|93080508 -930806 0|Catch|RealHitCase|930502|930503||| 49|CatchLoose|0|||930806031|||| 47|Magic|930535|0 2|Cast|93080605 14|Cast|93080606 24|Cast|93080607 0|Effect|FxMe1WutailongAtk06Sound||1| -930807 16|Cast|93080702 52|Cast|93080703 0|Effect|FxMe1WutailongAtk0701||1| 0|Effect|FxMe1WutailongAtk0702HitCase|RealHitCase|1| 46|Magic|930847|0 0|Turn|40|2|1 -930808 257|Magic|930834|0 0|Effect|FxMe1WutailongAtk0801||| 0|Magic|930547|0 90|Magic|930545|0 170|Magic|930546|0 190|Magic|930550|0 90|Magic|930864|0 90|Magic|930553|0 0|RecordTarget|3|99|0|| 0|Move|0|3|0|| 0|Turn|180|4|3 +930801 0|RecordTarget|1|7|8|| 2|Move|10|0.6|0|| 2|Turn|360|0.6|1 27|RecordTarget|1|7|7.5|| 28|Move|10|0.4|0|| 28|Turn|720|0.4|1 60|RecordTarget|1|7|9|| 61|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 14|Magic|930829|0 14|Magic|930828|0 28|Magic|930825|0 38|Magic|930828|0 38|Magic|930830|0 66|Magic|930825|0 66|Magic|930826|0 66|Magic|930827|0 98|Magic|930828|0 98|Magic|930829|0 98|Magic|930830|0 13|Cast|93080125 37|Cast|93080126 74|Cast|93080127 0|Effect|FxMe1WutailongAtk0101||1|| 92|Magic|930847|0 86|Turn|45|2|1 +930802 0|RecordTarget|1|7|7.5|| 0|Move|10|0.7|0|| 0|Turn|360|0.7|1 30|RecordTarget|1|7|8|| 32|Move|10|0.6|0|| 32|Turn|720|0.6|1 17|Cast|93080208 45|Cast|93080209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 0|Effect|FxMe1WutailongAtk0201||1|| 54|Magic|930847|0 70|Turn|45|1|1 +930803 0|RecordTarget|2|10|12|| 0|Move|10|0.8|0|| 0|Turn|360|0.8|1 54|RecordTarget|2|8.5|9|| 54|Move|10|0.5|0|| 54|Turn|360|0.5|1 20|Cast|93080308 38|Cast|93080309 40|Cast|93080310 68|Cast|93080311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 0|Effect|FxMe1WutailongAtk0301||1|| 69|Magic|930847|0 60|Turn|45|2|1 +930804 0|RecordTarget|1.5|7|13.5|| 0|Move|10|1.2|0|| 0|Turn|480|1.2|1 40|RecordTarget|1|7|10|| 40|Move|10|0.5|0|| 40|Turn|480|0.5|1 27|Cast|93080408 52|Cast|93080409 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 0|Effect|FxMe1WutailongAtk0401||1|| 82|Turn|45|1|1 0|Effect|FxMe1WutailongAtk04Sound||1|| +930805 45|Magic|930808|0 0|Effect|FxMe1WutailongAtk0501HitCase|RealHitCase|1|| 40|Effect|FxMe1WutailongAtk0502||1|| 0|Turn|90|2|1 40|Cast|93080508 +930806 0|Catch|RealHitCase|930502|930503||| 49|CatchLoose|0|||930806031|||| 47|Magic|930535|0 2|Cast|93080605 14|Cast|93080606 24|Cast|93080607 0|Effect|FxMe1WutailongAtk06Sound||1|| +930807 16|Cast|93080702 52|Cast|93080703 0|Effect|FxMe1WutailongAtk0701||1|| 0|Effect|FxMe1WutailongAtk0702HitCase|RealHitCase|1|| 46|Magic|930847|0 0|Turn|40|2|1 +930808 257|Magic|930834|0 0|Effect|FxMe1WutailongAtk0801|||| 0|Magic|930547|0 90|Magic|930545|0 170|Magic|930546|0 190|Magic|930550|0 90|Magic|930864|0 90|Magic|930553|0 0|RecordTarget|3|99|0|| 0|Move|0|3|0|| 0|Turn|180|4|3 930809 210|Magic|930834|0 205|Magic|930831|0 930810 167|Magic|930834|0 -930811 0|Turn|180|3.5|1 106|Magic|930834|1 92|Turn|150|0.8|3 90|Magic|930843|0 0|Magic|930862|0 0|Magic|930869|0 0|RecordTarget|3|99|30|| 0|Move|10|2.5|0|| 0|Effect|FxMe1WutailongAtk1102||| 65|Cast|93081111 0|Effect|FxMe1WutailongAtk1101HitCase|RealHitCase|| -930812 0|Cast|93081204|93081205|93081206|93081207 0|Cast|93081208|93081209 0|Magic|930859|0 167|Magic|930834|0 0|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase|| 32|Magic|930861|0 -930813 0|Magic|930859|0 167|Magic|930834|0 0|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase|| 32|Magic|930861|0 90|Magic|930836|0 999|Effect|FxMe1Wutailonglianjie||| -930814 80|Cast|93081405|93081406|93081407|93081408 80|Cast|93081409|93081410 32|Effect|FxMe1WutailongAtk10Sound||1| 0|Magic|930859|0 167|Magic|930834|0 0|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase|| 32|Magic|930861|0 80|Magic|930558|0 -930815 290|Magic|930865|0 210|Magic|930866|0 49|Magic|930867|0 49|Magic|930868|0 249|Magic|930870|0 120|Magic|930880|0 210|Cast|93081509|93081510|93081511|93081512 210|Cast|93081513|93081514|93081515|93081516 210|Cast|93081517|93081518|93081519|93081520 210|Cast|93081521|93081522|93081523|93081524 210|Cast|93081525|93081526|93081527|93081528 210|Cast|93081529|93081530|93081531|93081532 210|Cast|93081533|93081534 290|Magic|930555|0 0|Effect|FxMe1WutailongAtk12Sound||1| +930811 0|Turn|180|3.5|1 106|Magic|930834|1 92|Turn|150|0.8|3 90|Magic|930843|0 0|Magic|930862|0 0|Magic|930869|0 0|RecordTarget|3|99|30|| 0|Move|10|2.5|0|| 0|Effect|FxMe1WutailongAtk1102|||| 65|Cast|93081111 0|Effect|FxMe1WutailongAtk1101HitCase|RealHitCase||| +930812 0|Cast|93081204|93081205|93081206|93081207 0|Cast|93081208|93081209 0|Magic|930859|0 167|Magic|930834|0 0|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase||| 32|Magic|930861|0 +930813 0|Magic|930859|0 167|Magic|930834|0 0|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase||| 32|Magic|930861|0 90|Magic|930836|0 999|Effect|FxMe1Wutailonglianjie|||| +930814 80|Cast|93081405|93081406|93081407|93081408 80|Cast|93081409|93081410 32|Effect|FxMe1WutailongAtk10Sound||1|| 0|Magic|930859|0 167|Magic|930834|0 0|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase||| 32|Magic|930861|0 80|Magic|930558|0 +930815 290|Magic|930865|0 210|Magic|930866|0 49|Magic|930867|0 49|Magic|930868|0 249|Magic|930870|0 120|Magic|930880|0 210|Cast|93081509|93081510|93081511|93081512 210|Cast|93081513|93081514|93081515|93081516 210|Cast|93081517|93081518|93081519|93081520 210|Cast|93081521|93081522|93081523|93081524 210|Cast|93081525|93081526|93081527|93081528 210|Cast|93081529|93081530|93081531|93081532 210|Cast|93081533|93081534 290|Magic|930555|0 0|Effect|FxMe1WutailongAtk12Sound||1|| 930816 0|Turn|360|10|3 930817 930818 930819 930820 -930821 0|RecordTarget|1|4|8|| 2|Move|10|1|0|| 2|Turn|360|1|1 39|RecordTarget|1|4|7.5|| 40|Move|10|0.3|0|| 40|Turn|720|0.3|1 82|RecordTarget|1|4|9|| 82|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 23|Magic|930829|0 23|Magic|930828|0 38|Magic|930825|0 49|Magic|930828|0 48|Magic|930830|0 90|Magic|930825|0 90|Magic|930826|0 104|Magic|930827|0 140|Magic|930828|0 140|Magic|930829|0 140|Magic|930830|0 22|Cast|93082124 54|Cast|93082125 98|Cast|93082126 0|Effect|FxMe1WutailongAtk2101||1| 92|Magic|930847|0 110|Turn|45|2|1 -930822 0|RecordTarget|1|4|7.5|| 0|Move|10|0.7|0|| 0|Turn|90|0.7|1 30|RecordTarget|1|4|8|| 44|Move|10|0.8|0|| 44|Turn|90|0.8|1 22|Cast|93082208 65|Cast|93082209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 0|Effect|FxMe1WutailongAtk1301||1| 54|Magic|930847|0 100|Turn|45|1|1 -930823 0|RecordTarget|2|4|12|| 0|Move|10|0.8|0|| 0|Turn|90|0.8|1 40|RecordTarget|2|4|9|| 40|Move|10|1.7|0|| 40|Turn|90|0.5|1 26|Cast|93082308 75|Cast|93082311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 0|Effect|FxMe1WutailongAtk1401||1| 69|Magic|930847|0 60|Turn|45|2|1 -930824 0|RecordTarget|1.5|4|13.5|| 0|Move|10|1.2|0|| 0|Turn|90|1.2|1 0|Effect|FxMe1WutailongAtk15Sound||1| 29|Cast|93082408 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 3|Cast|93082422 -930825 20|Magic|930845|0 60|Effect|FxMe1WutailongAtk16Sound||1| -930826 0|Turn|90|2.5|1 30|Magic|930531|0 60|Cast|93082605|93082606|93082607|93082608 60|Cast|93082609|93082610|93082611|93082612 60|Cast|93082613|93082614 0|RecordTarget|5|10|10|| 0|Move|10|3|0|| 0|Effect|FxMe1WutailongAtk18Sound||1| +930821 0|RecordTarget|1|4|8|| 2|Move|10|1|0|| 2|Turn|360|1|1 39|RecordTarget|1|4|7.5|| 40|Move|10|0.3|0|| 40|Turn|720|0.3|1 82|RecordTarget|1|4|9|| 82|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 23|Magic|930829|0 23|Magic|930828|0 38|Magic|930825|0 49|Magic|930828|0 48|Magic|930830|0 90|Magic|930825|0 90|Magic|930826|0 104|Magic|930827|0 140|Magic|930828|0 140|Magic|930829|0 140|Magic|930830|0 22|Cast|93082124 54|Cast|93082125 98|Cast|93082126 0|Effect|FxMe1WutailongAtk2101||1|| 92|Magic|930847|0 110|Turn|45|2|1 +930822 0|RecordTarget|1|4|7.5|| 0|Move|10|0.7|0|| 0|Turn|90|0.7|1 30|RecordTarget|1|4|8|| 44|Move|10|0.8|0|| 44|Turn|90|0.8|1 22|Cast|93082208 65|Cast|93082209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 0|Effect|FxMe1WutailongAtk1301||1|| 54|Magic|930847|0 100|Turn|45|1|1 +930823 0|RecordTarget|2|4|12|| 0|Move|10|0.8|0|| 0|Turn|90|0.8|1 40|RecordTarget|2|4|9|| 40|Move|10|1.7|0|| 40|Turn|90|0.5|1 26|Cast|93082308 75|Cast|93082311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 0|Effect|FxMe1WutailongAtk1401||1|| 69|Magic|930847|0 60|Turn|45|2|1 +930824 0|RecordTarget|1.5|4|13.5|| 0|Move|10|1.2|0|| 0|Turn|90|1.2|1 0|Effect|FxMe1WutailongAtk15Sound||1|| 29|Cast|93082408 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 3|Cast|93082422 +930825 20|Magic|930845|0 60|Effect|FxMe1WutailongAtk16Sound||1|| +930826 0|Turn|90|2.5|1 30|Magic|930531|0 60|Cast|93082605|93082606|93082607|93082608 60|Cast|93082609|93082610|93082611|93082612 60|Cast|93082613|93082614 0|RecordTarget|5|10|10|| 0|Move|10|3|0|| 0|Effect|FxMe1WutailongAtk18Sound||1|| 930827 930828 -930829 0|Turn|360|3|1 65|Magic|930847|0 36|Magic|930845|0 0|Effect|FxMe1WutailongAtk17Sound||1| +930829 0|Turn|360|3|1 65|Magic|930847|0 36|Magic|930845|0 0|Effect|FxMe1WutailongAtk17Sound||1|| 930830 930831 0|RecordTarget|2|999|3|| 0|Move|20|1.3|0|| 0|Turn|90|3|1 930832 930833 -930834 0|Turn|360|3|1 0|RecordTarget|5|10|20|| 0|Move|10|3|0|| 30|Magic|930531|0 0|Effect|FxMe1WutailongAtk18Sound||1| -930835 40|Magic|930808|0 0|Effect|FxMe1WutailongAtk0501HitCase|RealHitCase|1| 0|Turn|360|4|1 0|RecordTarget|5|10|20|| 0|Move|10|1.5|0|| 40|Cast|93083508 +930834 0|Turn|360|3|1 0|RecordTarget|5|10|20|| 0|Move|10|3|0|| 30|Magic|930531|0 0|Effect|FxMe1WutailongAtk18Sound||1|| +930835 40|Magic|930808|0 0|Effect|FxMe1WutailongAtk0501HitCase|RealHitCase|1|| 0|Turn|360|4|1 0|RecordTarget|5|10|20|| 0|Move|10|1.5|0|| 40|Cast|93083508 930836 930837 930838 @@ -80,12 +80,12 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 930842 930843 930844 -930845 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|LhandEffectCase1|| 4|Effect|FxMe1WutailongAtPosui|LForearm|| 4|Effect|FxMe1WutailongAtPosui|LUpperArm|| 0|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk54Sound||1| -930846 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|RhandEffectCase1|| 4|Effect|FxMe1WutailongAtPosui|RForearm|| 4|Effect|FxMe1WutailongAtPosui|RUpperArm|| 0|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk55Sound||1| -930847 38|Magic|930568|0 6|Magic|930571|0 6|Effect|FxMe1WutailongAtPosui|RopeBoneR01|| 6|Effect|FxMe1WutailongAtPosui|MarkCase|| 6|Effect|FxMe1WutailongAtPosui|hairAddBoneL03|| 0|Magic|930572|0 6|Effect|FxMe1WutailongAtkHit1|RealHitCase|| 0|Effect|FxMe1WutailongAtk53Sound||1| -930848 0|Effect|FxMe1WutailongLieonfloorSound||1| -930849 12|Magic|930568|0 0|Effect|FxMe1WutailongAtk51Sound||| -930850 12|Magic|930568|0 0|Effect|FxMe1WutailongAtk51Sound||| +930845 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|LhandEffectCase1||| 4|Effect|FxMe1WutailongAtPosui|LForearm||| 4|Effect|FxMe1WutailongAtPosui|LUpperArm||| 0|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk54Sound||1|| +930846 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|RhandEffectCase1||| 4|Effect|FxMe1WutailongAtPosui|RForearm||| 4|Effect|FxMe1WutailongAtPosui|RUpperArm||| 0|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk55Sound||1|| +930847 38|Magic|930568|0 6|Magic|930571|0 6|Effect|FxMe1WutailongAtPosui|RopeBoneR01||| 6|Effect|FxMe1WutailongAtPosui|MarkCase||| 6|Effect|FxMe1WutailongAtPosui|hairAddBoneL03||| 0|Magic|930572|0 6|Effect|FxMe1WutailongAtkHit1|RealHitCase||| 0|Effect|FxMe1WutailongAtk53Sound||1|| +930848 0|Effect|FxMe1WutailongLieonfloorSound||1|| +930849 12|Magic|930568|0 0|Effect|FxMe1WutailongAtk51Sound|||| +930850 12|Magic|930568|0 0|Effect|FxMe1WutailongAtk51Sound|||| 930851 930852 930853 @@ -115,11 +115,11 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 930901 0|RecordTarget|1|7|8|| 2|Move|10|0.6|0|| 2|Turn|360|0.6|1 27|RecordTarget|1|7|7.5|| 28|Move|10|0.4|0|| 28|Turn|720|0.4|1 60|RecordTarget|1|7|9|| 61|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 14|Magic|930829|0 14|Magic|930828|0 28|Magic|930825|0 38|Magic|930828|0 38|Magic|930830|0 66|Magic|930825|0 66|Magic|930826|0 66|Magic|930827|0 98|Magic|930828|0 98|Magic|930829|0 98|Magic|930830|0 13|Cast|93090125 37|Cast|93090126 74|Cast|93090127 92|Magic|930847|0 86|Turn|45|2|1 930902 0|RecordTarget|1|7|7.5|| 0|Move|10|0.7|0|| 0|Turn|360|0.7|1 30|RecordTarget|1|7|8|| 32|Move|10|0.6|0|| 32|Turn|720|0.6|1 17|Cast|93090208 45|Cast|93090209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 54|Magic|930847|0 70|Turn|45|1|1 930903 0|RecordTarget|2|10|12|| 0|Move|10|0.8|0|| 0|Turn|360|0.8|1 54|RecordTarget|2|8.5|9|| 54|Move|10|0.5|0|| 54|Turn|360|0.5|1 20|Cast|93090308 38|Cast|93090309 40|Cast|93090310 68|Cast|93090311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 69|Magic|930847|0 60|Turn|45|2|1 -930904 0|RecordTarget|1.5|7|13.5|| 0|Move|10|1.2|0|| 0|Turn|480|1.2|1 40|RecordTarget|1|7|10|| 40|Move|10|0.5|0|| 40|Turn|480|0.5|1 27|Cast|93090408 52|Cast|93090409 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 82|Turn|45|1|1 0|Effect|FxMe1WutailongAtk04Sound||1| -930905 45|Magic|930808|0 0|Effect|FxMe1WutailongAtk0501HitCase|RealHitCase|1| 40|Effect|FxMe1WutailongAtk0502||1| 0|Turn|90|1|1 40|Cast|93090508 -930906 0|Catch|RealHitCase|930502|930503||| 49|CatchLoose|0|||930906031|||| 47|Magic|930535|0 2|Cast|93090605 14|Cast|93090606 24|Cast|93090607 0|Effect|FxMe1WutailongAtk06Sound||1| -930907 16|Cast|93090702 52|Cast|93090703 0|Effect|FxMe1WutailongAtk0701||1| 0|Effect|FxMe1WutailongAtk0702HitCase|RealHitCase|1| 46|Magic|930847|0 0|Turn|40|2|1 -930908 257|Magic|930834|0 18|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase|| 90|Magic|930946|0 0|Magic|930947|0 0|Magic|930948|0 58|Magic|930962|0 57|Magic|930964|0 0|RecordTarget|3|99|0|| 0|Move|0|3|0|| 0|Turn|180|4|3 80|Turn|720|0.5|3 56|Magic|930984|0 +930904 0|RecordTarget|1.5|7|13.5|| 0|Move|10|1.2|0|| 0|Turn|480|1.2|1 40|RecordTarget|1|7|10|| 40|Move|10|0.5|0|| 40|Turn|480|0.5|1 27|Cast|93090408 52|Cast|93090409 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 82|Turn|45|1|1 0|Effect|FxMe1WutailongAtk04Sound||1|| +930905 45|Magic|930808|0 0|Effect|FxMe1WutailongAtk0501HitCase|RealHitCase|1|| 40|Effect|FxMe1WutailongAtk0502||1|| 0|Turn|90|1|1 40|Cast|93090508 +930906 0|Catch|RealHitCase|930502|930503||| 49|CatchLoose|0|||930906031|||| 47|Magic|930535|0 2|Cast|93090605 14|Cast|93090606 24|Cast|93090607 0|Effect|FxMe1WutailongAtk06Sound||1|| +930907 16|Cast|93090702 52|Cast|93090703 0|Effect|FxMe1WutailongAtk0701||1|| 0|Effect|FxMe1WutailongAtk0702HitCase|RealHitCase|1|| 46|Magic|930847|0 0|Turn|40|2|1 +930908 257|Magic|930834|0 18|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase||| 90|Magic|930946|0 0|Magic|930947|0 0|Magic|930948|0 58|Magic|930962|0 57|Magic|930964|0 0|RecordTarget|3|99|0|| 0|Move|0|3|0|| 0|Turn|180|4|3 80|Turn|720|0.5|3 56|Magic|930984|0 930909 930910 930911 @@ -132,15 +132,15 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 930918 930919 930920 -930921 0|RecordTarget|1|4|8|| 2|Move|10|1|0|| 2|Turn|360|1|1 39|RecordTarget|1|4|7.5|| 40|Move|10|0.3|0|| 40|Turn|720|0.3|1 82|RecordTarget|1|4|9|| 82|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 23|Magic|930829|0 23|Magic|930828|0 38|Magic|930825|0 49|Magic|930828|0 48|Magic|930830|0 90|Magic|930825|0 90|Magic|930826|0 104|Magic|930827|0 140|Magic|930828|0 140|Magic|930829|0 140|Magic|930830|0 22|Cast|93092124 54|Cast|93092125 98|Cast|93092126 0|Effect|FxMe1WutailongAtk2101||1| 92|Magic|930847|0 110|Turn|45|2|1 -930922 0|RecordTarget|1|4|7.5|| 0|Move|10|0.7|0|| 0|Turn|90|0.7|1 30|RecordTarget|1|4|8|| 44|Move|10|0.8|0|| 44|Turn|90|0.8|1 22|Cast|93092208 65|Cast|93092209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 0|Effect|FxMe1WutailongAtk1301||1| 54|Magic|930847|0 100|Turn|45|1|1 -930923 0|RecordTarget|2|4|12|| 0|Move|10|0.8|0|| 0|Turn|90|0.8|1 40|RecordTarget|2|4|9|| 40|Move|10|1.7|0|| 40|Turn|90|0.5|1 26|Cast|93092308 75|Cast|93092311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 0|Effect|FxMe1WutailongAtk1401||1| 69|Magic|930847|0 60|Turn|45|2|1 -930924 0|RecordTarget|1.5|4|13.5|| 0|Move|10|1.2|0|| 0|Turn|90|1.2|1 0|Effect|FxMe1WutailongAtk15Sound||1| 29|Cast|93092408 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 3|Cast|93092422 -930925 60|Magic|930959|0 60|Turn|180|2|1 60|Magic|930965|0 22|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase|| 54|Magic|930861|0 -930926 0|Turn|90|2.5|1 30|Magic|930531|0 60|Cast|93092605|93092606|93092607|93092608 60|Cast|93092609|93092610|93092611|93092612 60|Cast|93092613|93092614 0|RecordTarget|5|10|10|| 0|Move|10|3|0|| 0|Effect|FxMe1WutailongAtk18Sound||1| +930921 0|RecordTarget|1|4|8|| 2|Move|10|1|0|| 2|Turn|360|1|1 39|RecordTarget|1|4|7.5|| 40|Move|10|0.3|0|| 40|Turn|720|0.3|1 82|RecordTarget|1|4|9|| 82|Move|10|0.4|0|| 2|Magic|930825|0 0|Magic|930826|0 0|Magic|930827|0 23|Magic|930829|0 23|Magic|930828|0 38|Magic|930825|0 49|Magic|930828|0 48|Magic|930830|0 90|Magic|930825|0 90|Magic|930826|0 104|Magic|930827|0 140|Magic|930828|0 140|Magic|930829|0 140|Magic|930830|0 22|Cast|93092124 54|Cast|93092125 98|Cast|93092126 0|Effect|FxMe1WutailongAtk2101||1|| 92|Magic|930847|0 110|Turn|45|2|1 +930922 0|RecordTarget|1|4|7.5|| 0|Move|10|0.7|0|| 0|Turn|90|0.7|1 30|RecordTarget|1|4|8|| 44|Move|10|0.8|0|| 44|Turn|90|0.8|1 22|Cast|93092208 65|Cast|93092209 1|Magic|930825|0 2|Magic|930826|0 2|Magic|930827|0 16|Magic|930829|0 22|Magic|930826|0 46|Magic|930829|0 47|Magic|930830|0 48|Magic|930828|0 0|Effect|FxMe1WutailongAtk1301||1|| 54|Magic|930847|0 100|Turn|45|1|1 +930923 0|RecordTarget|2|4|12|| 0|Move|10|0.8|0|| 0|Turn|90|0.8|1 40|RecordTarget|2|4|9|| 40|Move|10|1.7|0|| 40|Turn|90|0.5|1 26|Cast|93092308 75|Cast|93092311 1|Magic|930825|0 1|Magic|930826|0 2|Magic|930827|0 19|Magic|930828|0 21|Magic|930825|0 20|Magic|930830|0 22|Magic|930827|0 18|Magic|930829|0 42|Magic|930826|0 36|Magic|930830|0 47|Magic|930827|0 68|Magic|930828|0 67|Magic|930830|0 69|Magic|930827|0 68|Magic|930829|0 70|Magic|930826|0 82|Magic|930829|0 90|Magic|930830|0 0|Effect|FxMe1WutailongAtk1401||1|| 69|Magic|930847|0 60|Turn|45|2|1 +930924 0|RecordTarget|1.5|4|13.5|| 0|Move|10|1.2|0|| 0|Turn|90|1.2|1 0|Effect|FxMe1WutailongAtk15Sound||1|| 29|Cast|93092408 0|Magic|930825|0 7|Magic|930826|0 7|Magic|930827|0 25|Magic|930825|0 28|Magic|930828|0 28|Magic|930830|0 36|Magic|930827|0 32|Magic|930825|0 37|Magic|930828|0 52|Magic|930830|0 53|Magic|930829|0 54|Magic|930828|0 3|Cast|93092422 +930925 60|Magic|930959|0 60|Turn|180|2|1 60|Magic|930965|0 22|Effect|FxMe1WutailongAtk1001HitCase|RealHitCase||| 54|Magic|930861|0 +930926 0|Turn|90|2.5|1 30|Magic|930531|0 60|Cast|93092605|93092606|93092607|93092608 60|Cast|93092609|93092610|93092611|93092612 60|Cast|93092613|93092614 0|RecordTarget|5|10|10|| 0|Move|10|3|0|| 0|Effect|FxMe1WutailongAtk18Sound||1|| 930927 930928 -930929 0|Turn|360|3|1 65|Magic|930847|0 36|Magic|930845|0 0|Effect|FxMe1WutailongAtk17Sound||1| +930929 0|Turn|360|3|1 65|Magic|930847|0 36|Magic|930845|0 0|Effect|FxMe1WutailongAtk17Sound||1|| 930930 930931 930932 @@ -156,59 +156,59 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 930942 930943 930944 -930945 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|LhandEffectCase1|| 4|Effect|FxMe1WutailongAtPosui|LForearm|| 4|Effect|FxMe1WutailongAtPosui|LUpperArm|| 4|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk54Sound||1| -930946 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|RhandEffectCase1|| 4|Effect|FxMe1WutailongAtPosui|RForearm|| 4|Effect|FxMe1WutailongAtPosui|RUpperArm|| 4|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk55Sound||1| -930947 38|Magic|930944|0 6|Magic|930571|0 6|Effect|FxMe1WutailongAtPosui|RopeBoneR01|| 6|Effect|FxMe1WutailongAtPosui|MarkCase|| 6|Effect|FxMe1WutailongAtPosui|hairAddBoneL03|| 0|Magic|930572|0 6|Effect|FxMe1WutailongAtkHit1|RealHitCase|| 0|Effect|FxMe1WutailongAtk53Sound||1| -930948 0|Effect|FxMe1WutailongLieonfloorSound||1| -930949 12|Magic|930944|0 0|Effect|FxMe1WutailongAtk51Sound||| -930950 12|Magic|930944|0 0|Effect|FxMe1WutailongAtk51Sound||| +930945 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|LhandEffectCase1||| 4|Effect|FxMe1WutailongAtPosui|LForearm||| 4|Effect|FxMe1WutailongAtPosui|LUpperArm||| 4|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk54Sound||1|| +930946 4|Magic|930877|0 4|Effect|FxMe1WutailongAtPosui|RhandEffectCase1||| 4|Effect|FxMe1WutailongAtPosui|RForearm||| 4|Effect|FxMe1WutailongAtPosui|RUpperArm||| 4|Magic|930876|0 6|Magic|930874|0 0|Effect|FxMe1WutailongAtk55Sound||1|| +930947 38|Magic|930944|0 6|Magic|930571|0 6|Effect|FxMe1WutailongAtPosui|RopeBoneR01||| 6|Effect|FxMe1WutailongAtPosui|MarkCase||| 6|Effect|FxMe1WutailongAtPosui|hairAddBoneL03||| 0|Magic|930572|0 6|Effect|FxMe1WutailongAtkHit1|RealHitCase||| 0|Effect|FxMe1WutailongAtk53Sound||1|| +930948 0|Effect|FxMe1WutailongLieonfloorSound||1|| +930949 12|Magic|930944|0 0|Effect|FxMe1WutailongAtk51Sound|||| +930950 12|Magic|930944|0 0|Effect|FxMe1WutailongAtk51Sound|||| 930951 930952 930953 -931201 0|Turn|720|0.9|1 27|Cast|93120103 28|Turn|720|0.5|1 41|Cast|93120105|93120108 52|Magic|931222|0 0|Effect|FxMe1DrummerAtk01||1| 15|Effect|FxYubei02|Bip001Head|1| -931202 0|Turn|720|0.5|1 13|Cast|93120203 20|Cast|93120204 30|Turn|720|0.6|1 41|Cast|93120207 46|Magic|777323|0 40|Magic|931236|0 64|Magic|931238|0 0|Effect|FxMe1DrummerAtk02||1| 14|Cast|93120212 21|Cast|93120213 48|Cast|93120214 36|Effect|FxTongyongPindao01|Bip001Head|1| 64|Magic|777342|0 -931203 0|Turn|360|0.6|1 19|Cast|93120303 0|Effect|FxMe1DrummerAtk03||1| 28|Magic|931223|0 32|Magic|931238|0 7|Effect|FxYubei02|Bip001Head|1| -931204 0|Turn|720|0.3|1 8|Cast|93120403 0|Effect|FxMe1DrummerAtk04||1| 19|Cast|93120405 36|Turn|720|0.1|1 38|Cast|93120407 50|Magic|931224|0 62|Magic|931238|0 -931205 0|Turn|360|1.1|1 26|Cast|93120503|93120506 82|Magic|931238|0 0|Effect|FxMe1DrummerAtk05||1| 20|Magic|931246|0 26|Magic|931247|0 -931206 8|Magic|931202|0 8|Magic|931204|0 40|Magic|931214|0 4|Effect|FxMe1DrummerAtk06Wp|StickBone01|1| 0|Turn|720|2.1|1 -931207 0|Turn|720|1|1 7|Effect|FxYubei03|Bip001Head|1| 17|Cast|93120705 23|Cast|93120706 27|Cast|93120707 15|Move|6|0.6|0|| 57|Magic|931238|0 0|Effect|FxMe1DrummerAtk07||1| 28|Cast|93120712 0|Effect|FxMe1DrummerAtk07Ma||1| 0|Effect|FxMe1DrummerAtk07Xuli||1| 15|Magic|931244|0 40|Magic|931245|0 57|Magic|777342|0 -931208 15|Cast|93120802 24|Cast|93120803 33|Cast|93120804 44|Cast|93120805 49|Cast|93120806 70|Cast|93120807 79|Cast|93120808 0|Turn|540|2|1 58|Turn|720|0.4|1 74|Turn|720|0.3|1 88|Magic|931225|0 43|Move|2|0.3|0|| 108|Magic|931238|0 6|Magic|931246|0 0|Effect|FxMe1DrummerAtk0801|0|1| 70|Effect|FxMe1DrummerAtk0802||1| 72|Cast|93120818 22|Magic|931247|0 3|Effect|FxYubei02|Bip001Head|1| 22|Magic|931249|0 30|Magic|931250|0 30|Magic|931246|0 54|Magic|931247|0 -931209 14|Cast|93120902 0|Turn|720|0.6|1 48|Magic|931238|0 0|Effect|FxMe1DrummerAtk09||1| 7|Magic|931246|0 19|Magic|931247|0 2|Effect|FxYubei03|Bip001Head|1| 48|Magic|777342|0 -931210 0|Effect|FxMe1DrummerAtk10||1| 0|Effect|FxMe1DrummerWpcolor||1| 0|Cast|93121004 0|Effect|FxMe1DrummerAtkSound10||1| -931211 0|Effect|FxMe1DrummerAtk11||1| 0|Effect|FxMe1DrummerWpcolor||1| 0|Cast|93121104 0|Effect|FxMe1DrummerAtkSound11||1| -931212 0|Effect|FxMe1DrummerAtk12||1| 0|Effect|FxMe1DrummerAtkSound12||1| -931213 0|Turn|720|999999|1 0|Effect|FxMe1DrummerAtk13Wp|StickBone01|1| +931201 0|Turn|720|0.9|1 27|Cast|93120103 28|Turn|720|0.5|1 41|Cast|93120105|93120108 52|Magic|931222|0 0|Effect|FxMe1DrummerAtk01||1|| 15|Effect|FxYubei02|Bip001Head|1|| +931202 0|Turn|720|0.5|1 13|Cast|93120203 20|Cast|93120204 30|Turn|720|0.6|1 41|Cast|93120207 46|Magic|777323|0 40|Magic|931236|0 64|Magic|931238|0 0|Effect|FxMe1DrummerAtk02||1|| 14|Cast|93120212 21|Cast|93120213 48|Cast|93120214 36|Effect|FxTongyongPindao01|Bip001Head|1|| 64|Magic|777342|0 +931203 0|Turn|360|0.6|1 19|Cast|93120303 0|Effect|FxMe1DrummerAtk03||1|| 28|Magic|931223|0 32|Magic|931238|0 7|Effect|FxYubei02|Bip001Head|1|| +931204 0|Turn|720|0.3|1 8|Cast|93120403 0|Effect|FxMe1DrummerAtk04||1|| 19|Cast|93120405 36|Turn|720|0.1|1 38|Cast|93120407 50|Magic|931224|0 62|Magic|931238|0 +931205 0|Turn|360|1.1|1 26|Cast|93120503|93120506 82|Magic|931238|0 0|Effect|FxMe1DrummerAtk05||1|| 20|Magic|931246|0 26|Magic|931247|0 +931206 8|Magic|931202|0 8|Magic|931204|0 40|Magic|931214|0 4|Effect|FxMe1DrummerAtk06Wp|StickBone01|1|| 0|Turn|720|2.1|1 +931207 0|Turn|720|1|1 7|Effect|FxYubei03|Bip001Head|1|| 17|Cast|93120705 23|Cast|93120706 27|Cast|93120707 15|Move|6|0.6|0|| 57|Magic|931238|0 0|Effect|FxMe1DrummerAtk07||1|| 28|Cast|93120712 0|Effect|FxMe1DrummerAtk07Ma||1|| 0|Effect|FxMe1DrummerAtk07Xuli||1|| 15|Magic|931244|0 40|Magic|931245|0 57|Magic|777342|0 +931208 15|Cast|93120802 24|Cast|93120803 33|Cast|93120804 44|Cast|93120805 49|Cast|93120806 70|Cast|93120807 79|Cast|93120808 0|Turn|540|2|1 58|Turn|720|0.4|1 74|Turn|720|0.3|1 88|Magic|931225|0 43|Move|2|0.3|0|| 108|Magic|931238|0 6|Magic|931246|0 0|Effect|FxMe1DrummerAtk0801|0|1|| 70|Effect|FxMe1DrummerAtk0802||1|| 72|Cast|93120818 22|Magic|931247|0 3|Effect|FxYubei02|Bip001Head|1|| 22|Magic|931249|0 30|Magic|931250|0 30|Magic|931246|0 54|Magic|931247|0 +931209 14|Cast|93120902 0|Turn|720|0.6|1 48|Magic|931238|0 0|Effect|FxMe1DrummerAtk09||1|| 7|Magic|931246|0 19|Magic|931247|0 2|Effect|FxYubei03|Bip001Head|1|| 48|Magic|777342|0 +931210 0|Effect|FxMe1DrummerAtk10||1|| 0|Effect|FxMe1DrummerWpcolor||1|| 0|Cast|93121004 0|Effect|FxMe1DrummerAtkSound10||1|| +931211 0|Effect|FxMe1DrummerAtk11||1|| 0|Effect|FxMe1DrummerWpcolor||1|| 0|Cast|93121104 0|Effect|FxMe1DrummerAtkSound11||1|| +931212 0|Effect|FxMe1DrummerAtk12||1|| 0|Effect|FxMe1DrummerAtkSound12||1|| +931213 0|Turn|720|999999|1 0|Effect|FxMe1DrummerAtk13Wp|StickBone01|1|| 931214 -931215 0|RecordTarget|1|10|6|2| 0|Move||1||| 0|Effect|FxMe1DrummerAtkSound15||1| 26|Magic|931213|0 +931215 0|RecordTarget|1|10|6|2| 0|Move||1||| 0|Effect|FxMe1DrummerAtkSound15||1|| 26|Magic|931213|0 931216 931217 931218 -931219 0|Effect|FxMe1DrummerAtkSound15||1| 0|Move|-10|0.4|0|| -931220 0|Turn|540|2|1 58|Turn|720|0.4|1 74|Turn|720|0.3|1 62|Move|-2.5|0.6|0|| 6|Magic|931246|0 0|Effect|FxMe1DrummerAtk0801|0|1| 70|Effect|FxMe1DrummerAtk0802||1| 72|Cast|93122018 22|Magic|931247|0 22|Magic|931249|0 30|Magic|931250|0 30|Magic|931246|0 54|Magic|931247|0 +931219 0|Effect|FxMe1DrummerAtkSound15||1|| 0|Move|-10|0.4|0|| +931220 0|Turn|540|2|1 58|Turn|720|0.4|1 74|Turn|720|0.3|1 62|Move|-2.5|0.6|0|| 6|Magic|931246|0 0|Effect|FxMe1DrummerAtk0801|0|1|| 70|Effect|FxMe1DrummerAtk0802||1|| 72|Cast|93122018 22|Magic|931247|0 22|Magic|931249|0 30|Magic|931250|0 30|Magic|931246|0 54|Magic|931247|0 931221 -931701 10|Turn|480|1.3|1 39|Magic|931701|0 0|Magic|931706|0 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa1|wheelBoneMin|| 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa2|wheelBoneMin|| 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa3|wheelBoneMin|| 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa4|wheelBoneMin|| 0|Effect|FxMe1HetimingyunzhilunAtk01Sound||1| +931701 10|Turn|480|1.3|1 39|Magic|931701|0 0|Magic|931706|0 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa1|wheelBoneMin||| 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa2|wheelBoneMin||| 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa3|wheelBoneMin||| 29|Effect|FxMe1HetimingyunzhilunBiaojishunfa4|wheelBoneMin||| 0|Effect|FxMe1HetimingyunzhilunAtk01Sound||1|| 931702 60|Magic|931702|0 40|Magic|931702|0 20|Magic|931702|0 931703 0|Turn|30|0.5|1 12|Magic|931704|0 931704 6|Turn|180|0.5|1 19|Cast|93170404|93170405 24|Magic|931743|0 931705 12|Turn|180|1|1 34|Cast|93170503|93170504 30|Magic|931705|0 42|Magic|931743|0 931706 20|Turn|180|1|1 20|RecordTarget|1|4|4|1| 20|Move||0.3||| 4|Cast|93170605 24|Cast|93170606 4|Cast|93170607 27|Cast|93170608 34|Magic|931743|0 -931707 0|Turn|720|0.8|1 42|Turn|720|0.3|1 72|Turn|720|0.5|1 22|Effect|FxMe1HetimingyunzhilunAtk0701||1| 52|Effect|FxMe1HetimingyunzhilunAtk0702||1| 80|Cast|93170707 22|Cast|93170708 49|Cast|93170709 84|Cast|93170710 88|Magic|931743|0 10|Effect|FxYubei02|Bip001Head|1| 0|Magic|200843|0 40|Magic|200844|0 55|Magic|200843|0 37|Magic|931761|0 -931708 0|Turn|480|1|1 44|Turn|480|0.5|1 68|Turn|480|0.7|1 23|Cast|93170806 57|Cast|93170807 86|Effect|FxMe1HetimingyunzhilunAtk0803||1| 23|Cast|93170809 56|Cast|93170810 87|Cast|93170811 102|Magic|931743|0 11|Effect|FxYubei02|Bip001Head|1| -931709 0|Turn|960|0.2|1 18|Turn|480|0.4|1 18|RecordTarget|1|8|4.5|| 18|Move||0.5||| 18|Effect|FxMe1HetimingyunzhilunAtk0901||1| 30|Cast|93170907|93170908 30|Magic|931795|0 30|Magic|931796|0 30|Magic|931797|0 30|Magic|931798|0 42|Magic|931743|0 18|Effect|FxYubei02|Bip001Head|1| +931707 0|Turn|720|0.8|1 42|Turn|720|0.3|1 72|Turn|720|0.5|1 22|Effect|FxMe1HetimingyunzhilunAtk0701||1|| 52|Effect|FxMe1HetimingyunzhilunAtk0702||1|| 80|Cast|93170707 22|Cast|93170708 49|Cast|93170709 84|Cast|93170710 88|Magic|931743|0 10|Effect|FxYubei02|Bip001Head|1|| 0|Magic|200843|0 40|Magic|200844|0 55|Magic|200843|0 37|Magic|931761|0 +931708 0|Turn|480|1|1 44|Turn|480|0.5|1 68|Turn|480|0.7|1 23|Cast|93170806 57|Cast|93170807 86|Effect|FxMe1HetimingyunzhilunAtk0803||1|| 23|Cast|93170809 56|Cast|93170810 87|Cast|93170811 102|Magic|931743|0 11|Effect|FxYubei02|Bip001Head|1|| +931709 0|Turn|960|0.2|1 18|Turn|480|0.4|1 18|RecordTarget|1|8|4.5|| 18|Move||0.5||| 18|Effect|FxMe1HetimingyunzhilunAtk0901||1|| 30|Cast|93170907|93170908 30|Magic|931795|0 30|Magic|931796|0 30|Magic|931797|0 30|Magic|931798|0 42|Magic|931743|0 18|Effect|FxYubei02|Bip001Head|1|| 931710 0|Cast|93171003 60|Magic|931713|0 10|Magic|931748|0 0|Magic|931706|0 0|Magic|931734|0 -931711 120|Magic|931709|0 118|Magic|931712|0 26|Effect|FxMe1HetimingyunzhilunAtk11||1| 0|Turn|480|0.7|1 40|Magic|931725|0 50|Magic|931726|0 60|Magic|931727|0 70|Magic|931728|0 65|Magic|931720|0 24|Magic|931750|0 75|Magic|931751|0 +931711 120|Magic|931709|0 118|Magic|931712|0 26|Effect|FxMe1HetimingyunzhilunAtk11||1|| 0|Turn|480|0.7|1 40|Magic|931725|0 50|Magic|931726|0 60|Magic|931727|0 70|Magic|931728|0 65|Magic|931720|0 24|Magic|931750|0 75|Magic|931751|0 931712 0|Turn|720|0.3|1 22|Magic|931709|0 0|Magic|931760|0 -931713 6|Turn|360|1.7|1 16|RecordTarget|0.5|10|8.5|1| 16|Move||0.5||| 52|Magic|931709|0 39|Cast|93171307 44|Magic|777323|0 38|Magic|931710|0 32|Effect|FxTongyongPindao01|Bip001Head|1| 6|Effect|FxMe1HetimingyunzhilunAtk13Sound||1| -931714 6|Turn|720|0.4|1 24|Magic|931709|0 11|Cast|93171405 16|Magic|777323|0 10|Magic|931710|0 4|Effect|FxTongyongPindao01|Bip001Head|1| 6|RecordTarget|0.2|5|5|2| 6|Move||0.15||| 10|RecordTarget|0.2|5|4|1| 10|Move||0.15||| -931715 12|Turn|720|0.7|1 15|Effect|FxMe1HetimingyunzhilunAtk15||1| 16|Cast|93171504 24|Cast|93171505 30|Magic|931735|0 -931716 10|Turn|360|0.45|1 30|Magic|931709|0 20|Effect|FxMe1HetimingyunzhilunAtk1601||1| 46|Cast|93171605 20|Cast|93171606 -931717 1|Effect|FxMe1HetimingyunzhilunHit|HitCase|| 1|Effect|FxMe1HetimingyunzhilunHit|HitCase|| -931718 0|Turn|360|2|1 16|RecordTarget|0.5|10|8.5|| 16|Move||0.5||| 52|Magic|931709|0 41|Cast|93171807 46|Magic|777323|0 40|Magic|931710|0 34|Effect|FxTongyongPindao01|Bip001Head|1| 48|Effect|FxMe1HetimingyunzhilunAtk18||1| 6|Effect|FxMe1HetimingyunzhilunAtk13Sound||1| -931719 0|Turn|360|0.7|1 24|Magic|931709|0 12|Cast|93171905 17|Magic|777323|0 11|Magic|931710|0 5|Effect|FxTongyongPindao01|Bip001Head|1| -931720 28|Turn|90|0.3|1 14|Cast|93172003 0|Turn|720|0.7|1 40|Cast|93172005|93172006 15|Effect|FxMe1HetimingyunzhilunXumanshunfaR|wheelBoneM|1| 15|Magic|931785|0 15|Magic|931786|0 15|Magic|931787|0 15|Magic|931788|0 15|Effect|FxMe1HetimingyunzhilunAtk20Sound||1| 46|Magic|931743|0 -931721 33|Cast|93172102 46|Magic|931709|0 33|Effect|FxMe1HetimingyunzhilunAtk1601||1| 20|Turn|480|0.6|1 0|Effect|FxMe1HetimingyunzhilunPindao||1| -931722 22|Turn|480|0.4|1 40|Magic|931709|0 26|Cast|93172205 31|Magic|777323|0 25|Magic|931710|0 19|Effect|FxTongyongPindao01|Bip001Head|1| 0|Effect|FxMe1HetimingyunzhilunPindao||1| -931723 0|Effect|FxMe1HetimingyunzhilunAtk17|wheelBoneM|| 0|Magic|931739|0 0|Effect|FxMe1HetimingyunzhilunPindao||1| 0|Move|-5|0.3|0|| 6|Magic|931735|0 6|Magic|931738|0 +931713 6|Turn|360|1.7|1 16|RecordTarget|0.5|10|8.5|1| 16|Move||0.5||| 52|Magic|931709|0 39|Cast|93171307 44|Magic|777323|0 38|Magic|931710|0 32|Effect|FxTongyongPindao01|Bip001Head|1|| 6|Effect|FxMe1HetimingyunzhilunAtk13Sound||1|| +931714 6|Turn|720|0.4|1 24|Magic|931709|0 11|Cast|93171405 16|Magic|777323|0 10|Magic|931710|0 4|Effect|FxTongyongPindao01|Bip001Head|1|| 6|RecordTarget|0.2|5|5|2| 6|Move||0.15||| 10|RecordTarget|0.2|5|4|1| 10|Move||0.15||| +931715 12|Turn|720|0.7|1 15|Effect|FxMe1HetimingyunzhilunAtk15||1|| 16|Cast|93171504 24|Cast|93171505 30|Magic|931735|0 +931716 10|Turn|360|0.45|1 30|Magic|931709|0 20|Effect|FxMe1HetimingyunzhilunAtk1601||1|| 46|Cast|93171605 20|Cast|93171606 +931717 1|Effect|FxMe1HetimingyunzhilunHit|HitCase||| 1|Effect|FxMe1HetimingyunzhilunHit|HitCase||| +931718 0|Turn|360|2|1 16|RecordTarget|0.5|10|8.5|| 16|Move||0.5||| 52|Magic|931709|0 41|Cast|93171807 46|Magic|777323|0 40|Magic|931710|0 34|Effect|FxTongyongPindao01|Bip001Head|1|| 48|Effect|FxMe1HetimingyunzhilunAtk18||1|| 6|Effect|FxMe1HetimingyunzhilunAtk13Sound||1|| +931719 0|Turn|360|0.7|1 24|Magic|931709|0 12|Cast|93171905 17|Magic|777323|0 11|Magic|931710|0 5|Effect|FxTongyongPindao01|Bip001Head|1|| +931720 28|Turn|90|0.3|1 14|Cast|93172003 0|Turn|720|0.7|1 40|Cast|93172005|93172006 15|Effect|FxMe1HetimingyunzhilunXumanshunfaR|wheelBoneM|1|| 15|Magic|931785|0 15|Magic|931786|0 15|Magic|931787|0 15|Magic|931788|0 15|Effect|FxMe1HetimingyunzhilunAtk20Sound||1|| 46|Magic|931743|0 +931721 33|Cast|93172102 46|Magic|931709|0 33|Effect|FxMe1HetimingyunzhilunAtk1601||1|| 20|Turn|480|0.6|1 0|Effect|FxMe1HetimingyunzhilunPindao||1|| +931722 22|Turn|480|0.4|1 40|Magic|931709|0 26|Cast|93172205 31|Magic|777323|0 25|Magic|931710|0 19|Effect|FxTongyongPindao01|Bip001Head|1|| 0|Effect|FxMe1HetimingyunzhilunPindao||1|| +931723 0|Effect|FxMe1HetimingyunzhilunAtk17|wheelBoneM||| 0|Magic|931739|0 0|Effect|FxMe1HetimingyunzhilunPindao||1|| 0|Move|-5|0.3|0|| 6|Magic|931735|0 6|Magic|931738|0 931724 931725 0|Magic|931746|0 931726 0|Turn|720|0.3|1 22|Magic|931754|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG026.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG026.tsv index 5aa6c543..ea322365 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG026.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG026.tsv @@ -1,29 +1,29 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -849001 0|Turn|110|1.4|1 14|Turn|240|0.2|1 18|Cast|84900104 0|Move|5|1.4|-2|| 26|Magic|849033|0 28|Magic|849034|0 16|Effect|FxMb1HamuleiteAtk01||1| 28|Turn|60|1|1 -849002 0|Turn|240|0.5|1 8|Turn|240|0.1|1 8|Move|5|0.1|0|| 10|Cast|84900205 8|Effect|FxMb1HamuleiteAtk02||1| 0|Move|4|0.5|0|| 20|Turn|150|0.6|1 -849003 0|Turn|45|0.6|1 12|Turn|90|0.4|1 0|Turn|480|0.1|1 31|Turn|160|0.3|1 37|Cast|84900306 35|Magic|849042|0 35|Effect|FxMb1HamuleiteAtk03||1| 20|Magic|849040|0 14|Cast|84900310 37|Cast|84900311 52|Turn|120|1|1 14|Move|3|1|-2|| 0|Effect|FxMb1HamuleiteAtk03Sound||1| -849004 12|Turn|180|0.3|1 19|Turn|360|0.3|1 25|Cast|84900405 0|Effect|FxMb1HamuleiteAtk04Sound||1| 24|Cast|84900407 25|Cast|84900408 38|Turn|120|0.45|1 23|Magic|849042|0 -849005 2|Turn|360|0.6|1 18|Turn|480|0.1|1 20|Cast|84900504 26|Turn|90|0.6|1 34|Cast|84900506 64|Cast|84900507 48|Turn|240|0.6|1 62|Turn|360|0.1|1 80|Turn|130|0.6|1 34|Cast|84900511 18|Cast|84900514 62|Cast|84900515 64|Cast|84900516 34|Cast|84900517 0|Effect|FxMb1HamuleiteAtk05Sound||1| -849006 12|Turn|100|1.16|1 106|Move|15|0.1|0|| 44|Cast|84900604 78|Turn|240|0.6|1 78|Move|3.5|0.5|0|| 91|Cast|84900607 100|Turn|240|0.3|1 108|Turn|480|0.1|1 107|Cast|84900610 0|Effect|FxMb1HamuleiteAtk06WPHand|WeaponBoneHand|1| 43|Cast|84900612 90|Cast|84900613 92|Cast|84900614 106|Cast|84900615 0|Effect|FxMb1HamuleiteAtk06Sound||1| -849007 0|Turn|90|1.8|1 40|Turn|360|0.3|1 0|Effect|FxMb1HamuleiteAtk07||1| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneL02|1| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneR02|1| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneL05|| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneR05|| 999|Effect|FxMb1HamuleiteAtk07ZidanWallHit||1| 44|Cast|84900714 45|Cast|84900715 46|Cast|84900716 47|Cast|84900717 48|Cast|84900718 49|Cast|84900719 50|Cast|84900720 51|Cast|84900721 -849008 0|Turn|120|2|1 56|Cast|84900804 5|Magic|849037|0 5|Magic|849039|0 0|Effect|FxMb1HamuleiteAtk08WPHand|WeaponBoneHand|1| 54|Cast|84900809 55|Magic|849051|0 0|Effect|FxMb1HamuleiteAtk08Sound||1| -849009 0|Turn|120|1|1 21|Turn|480|0.1|1 23|Cast|84900905 25|Move|-4|0.5|-7|| 0|Cast|84900907 39|Magic|849067|0 41|Magic|849068|0 45|Turn|120|0.5|1 -849010 0|Turn|60|2.4|1 56|Turn|100|0.55|1 0|Effect|FxMb1HamuleiteAtk09Sound||1| -849011 0|Magic|849007|0 0|Turn|180|0.9|1 20|Turn|45|8.7|1 175|Turn|120|0.9|1 18|Move|-0.8|9.1|0|| 0|Cast|84901123 200|Turn|90|0.8|1 0|Effect|FxMb1HamuleiteAtk11||1| -849012 66|Magic|849053|0 0|Effect|FxMb1HamuleiteAtk21St||0| -849013 66|Magic|849053|0 0|Effect|FxMb1HamuleiteAtk21St||0| -849014 66|Magic|849053|0 0|Effect|FxMb1HamuleiteAtk21St||0| -849015 0|Turn|240|0.1|1 0|Effect|FxMb1HamuleiteAtk31Sound||1| -849016 0|Effect|FxMb1HamuleiteAtk24||1| -849017 34|Cast|84901702 35|Magic|849103|0 0|Turn|120|1|1 30|Cast|84901705 0|Effect|FxMb1HamuleiteAtk17Sound||1| -849018 0|Turn|60|2.5|1 75|Cast|84901803 0|Effect|FxMb1HamuleiteAtk31St||0| -849019 0|Turn|60|2.5|1 105|Cast|84901903 0|Effect|FxMb1HamuleiteAtk31St||0| 55|Cast|84901905 +849001 0|Turn|110|1.4|1 14|Turn|240|0.2|1 18|Cast|84900104 0|Move|5|1.4|-2|| 26|Magic|849033|0| 28|Magic|849034|0| 16|Effect|FxMb1HamuleiteAtk01||1|| 28|Turn|60|1|1 +849002 0|Turn|240|0.5|1 8|Turn|240|0.1|1 8|Move|5|0.1|0|| 10|Cast|84900205 8|Effect|FxMb1HamuleiteAtk02||1|| 0|Move|4|0.5|0|| 20|Turn|150|0.6|1 +849003 0|Turn|45|0.6|1 12|Turn|90|0.4|1 0|Turn|480|0.1|1 31|Turn|160|0.3|1 37|Cast|84900306 35|Magic|849042|0|1 35|Effect|FxMb1HamuleiteAtk03||1|| 20|Magic|849040|0| 14|Cast|84900310 37|Cast|84900311 52|Turn|120|1|1 14|Move|3|1|-2|| 0|Effect|FxMb1HamuleiteAtk03Sound||1|| +849004 12|Turn|180|0.3|1 19|Turn|360|0.3|1 25|Cast|84900405 0|Effect|FxMb1HamuleiteAtk04Sound||1|| 24|Cast|84900407 25|Cast|84900408 38|Turn|120|0.45|1 23|Magic|849042|0|1 +849005 2|Turn|360|0.6|1 18|Turn|480|0.1|1 20|Cast|84900504 26|Turn|90|0.6|1 34|Cast|84900506 64|Cast|84900507 48|Turn|240|0.6|1 62|Turn|360|0.1|1 80|Turn|130|0.6|1 34|Cast|84900511 18|Cast|84900514 62|Cast|84900515 64|Cast|84900516 34|Cast|84900517 0|Effect|FxMb1HamuleiteAtk05Sound||1|| +849006 12|Turn|100|1.16|1 106|Move|15|0.1|0|| 44|Cast|84900604 78|Turn|240|0.6|1 78|Move|3.5|0.5|0|| 91|Cast|84900607 100|Turn|240|0.3|1 108|Turn|480|0.1|1 107|Cast|84900610 0|Effect|FxMb1HamuleiteAtk06WPHand|WeaponBoneHand|1|| 43|Cast|84900612 90|Cast|84900613 92|Cast|84900614 106|Cast|84900615 0|Effect|FxMb1HamuleiteAtk06Sound||1|| +849007 0|Turn|90|1.8|1 40|Turn|360|0.3|1 0|Effect|FxMb1HamuleiteAtk07||1|| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneL02|1|| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneR02|1|| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneL05||| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneR05||| 999|Effect|FxMb1HamuleiteAtk07ZidanWallHit||1|| 44|Cast|84900714 45|Cast|84900715 46|Cast|84900716 47|Cast|84900717 48|Cast|84900718 49|Cast|84900719 50|Cast|84900720 51|Cast|84900721 +849008 0|Turn|120|2|1 56|Cast|84900804 5|Magic|849037|0| 5|Magic|849039|0| 0|Effect|FxMb1HamuleiteAtk08WPHand|WeaponBoneHand|1|| 54|Cast|84900809 55|Magic|849051|0| 0|Effect|FxMb1HamuleiteAtk08Sound||1|| +849009 0|Turn|120|1|1 21|Turn|480|0.1|1 23|Cast|84900905 25|Move|-4|0.5|-7|| 0|Cast|84900907 39|Magic|849067|0| 41|Magic|849068|0| 45|Turn|120|0.5|1 +849010 0|Turn|60|2.4|1 56|Turn|100|0.55|1 0|Effect|FxMb1HamuleiteAtk09Sound||1|| +849011 0|Magic|849007|0| 0|Turn|180|0.9|1 20|Turn|45|8.7|1 175|Turn|120|0.9|1 18|Move|-0.8|9.1|0|| 0|Cast|84901123 200|Turn|90|0.8|1 0|Effect|FxMb1HamuleiteAtk11||1|| +849012 66|Magic|849053|0| 0|Effect|FxMb1HamuleiteAtk21St||0|| +849013 66|Magic|849053|0| 0|Effect|FxMb1HamuleiteAtk21St||0|| +849014 66|Magic|849053|0| 0|Effect|FxMb1HamuleiteAtk21St||0|| +849015 0|Turn|240|0.1|1 0|Effect|FxMb1HamuleiteAtk31Sound||1|| +849016 0|Effect|FxMb1HamuleiteAtk24||1|| +849017 34|Cast|84901702 35|Magic|849103|0| 0|Turn|120|1|1 30|Cast|84901705 0|Effect|FxMb1HamuleiteAtk17Sound||1|| +849018 0|Turn|60|2.5|1 75|Cast|84901803 0|Effect|FxMb1HamuleiteAtk31St||0|| +849019 0|Turn|60|2.5|1 105|Cast|84901903 0|Effect|FxMb1HamuleiteAtk31St||0|| 55|Cast|84901905 849020 0|Turn|60|2.5|1 70|Cast|84902007 -849021 60|Magic|849044|0 0|Magic|849045|0 64|Magic|849051|0 60|Magic|849052|0 0|Magic|849078|0 110|Magic|849003|0 0|Effect|FxMb1HamuleiteAtk52Sf||1| 110|Magic|849024|0 10|Turn|60|3|1 0|Effect|FxMb1HamuleiteAtk52Sound||1| -849022 14|Move|3|2|2|| 13|RecordTarget|4|20|0|| 75|Turn|60|4|1 75|Magic|849061|0 157|Magic|849064|0 0|Effect|FxMb1HamuleiteAtk53||1| 14|Cast|84902210 157|Magic|849088|0 0|Magic|930159|0 0|Magic|930161|0 0|Effect|FxMb1HamuleiteAtk53Sound||1| 157|Magic|849164|0 +849021 60|Magic|849044|0| 0|Magic|849045|0| 64|Magic|849051|0| 60|Magic|849052|0| 0|Magic|849078|0| 110|Magic|849003|0| 0|Effect|FxMb1HamuleiteAtk52Sf||1|| 110|Magic|849024|0| 10|Turn|60|3|1 0|Effect|FxMb1HamuleiteAtk52Sound||1|| +849022 14|Move|3|2|2|| 13|RecordTarget|4|20|0|| 75|Turn|60|4|1 75|Magic|849061|0| 157|Magic|849064|0| 0|Effect|FxMb1HamuleiteAtk53||1|| 14|Cast|84902210 157|Magic|849088|0| 0|Magic|930159|0| 0|Magic|930161|0| 0|Effect|FxMb1HamuleiteAtk53Sound||1|| 157|Magic|849164|0 849023 -849024 0|Turn|110|1.4|1 14|Turn|240|0.2|1 18|Cast|84902404 16|Move|5|0.1|0|| 26|Magic|849033|0 28|Magic|849034|0 16|Effect|FxMb1HamuleiteAtk01||1| 28|Turn|60|1|1 -849025 0|Turn|90|1.8|1 40|Turn|360|0.3|1 0|Effect|FxMb1HamuleiteAtk07||1| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneL02|1| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneR02|1| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneL05|| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneR05|| 44|Cast|84902510 46|Cast|84902511 48|Cast|84902512 50|Cast|84902513 +849024 0|Turn|110|1.4|1 14|Turn|240|0.2|1 18|Cast|84902404 16|Move|5|0.1|0|| 26|Magic|849033|0| 28|Magic|849034|0| 16|Effect|FxMb1HamuleiteAtk01||1|| 28|Turn|60|1|1 +849025 0|Turn|90|1.8|1 40|Turn|360|0.3|1 0|Effect|FxMb1HamuleiteAtk07||1|| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneL02|1|| 0|Effect|FxMb1HamuleiteAtk07hornBoneA|hornBoneR02|1|| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneL05||| 0|Effect|FxMb1HamuleiteAtk07hornBoneB|hornBoneR05||| 44|Cast|84902510 46|Cast|84902511 48|Cast|84902512 50|Cast|84902513 849026 849027 849028 0|Turn|140|0.7|1 14|Turn|45|3.2|1 14|Move|-1|3.2|0|| @@ -38,10 +38,37 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 849202 0|Turn|10|9999|1 976301 0|Move|1.5|9999|0|| 0|Turn|70|9999|1 0|Cast|97630104 19|Cast|97630105 976302 0|Turn|30|9999|1 -976303 0|Move|8|1.2|-5|| 23|Cast|97630303|97630304 25|Magic|849113|0 0|Turn|360|1.2|1 +976303 0|Move|8|1.2|-5|| 23|Cast|97630303|97630304 25|Magic|849113|0| 0|Turn|360|1.2|1 976304 976305 0|Cast|97630502|97630503 976306 0|Cast|97630602|97630603 976307 976308 23|Cast|97630803|97630804 849401 +933701 20|Turn|180|0.7|1 30|Cast|93370102 27|Effect|FxMo1ShigaonanAttack1||1|| 43|Turn|180|1.2|1 20|Effect|FxYubei02|Bip001Head|1|| +933702 20|Turn|180|0.7|1 30|Cast|93370202 27|Effect|FxMo1ShigaonanAttack2||1|| 43|Turn|180|1.2|1 20|Effect|FxYubei02|Bip001Head|1|| +933703 0|Turn|500|0.2|1 20|Move|15|0.4|2|| 26|Cast|93370303 0|Effect|FxMo1ShigaonanAttack3Start||1|| 17|Effect|FxMo1ShigaonanAttack3Flow|Bip001LFoot|1|| 26|Effect|FxMo1ShigaonanAttack3Dilie||1|| 10|Turn|600|0.5|1 10|Move|10|0.5||| 20|RecordTarget|0.4|20|0|1|1 76|Magic|933708|0| 16|Effect|FxYubei02|Bip001Head|1|| +933704 0|Turn|380|0.75|1 18|Cast|93370402 0|Effect|FxMo1ShigaonanAttack4Start||1|| 17|Effect|FxMo1ShigaonanAttack4||1|| 17|Effect|FxMo1ShigaonanAttack4Trail||1|| 55|Turn|380|0.7|1 57|Magic|933709|0| 6|Effect|FxYubei02|Bip001Head|1|| +933705 0|Turn|380|0.5|1 0|Effect|FxMo1ShigaonanAttack4Start||1|| 7|Effect|FxMo1ShigaonanAttack5||1|| 15|Effect|FxMo1ShigaonanAttack5Flow|Bip001LForearm|1|| 24|Effect|FxMo1ShigaonanAttack5Dilie||1|| 24|Cast|93370506 80|Turn|380|1|1 17|Move|20|0.26|1|| 17|RecordTarget|0.26|25|0|1|1 12|Effect|FxYubei02|Bip001Head|1|| +933706 0|Turn|600|1.3|1 0|Effect|FxMo1ShigaonanAttack6Start||1|| 0|Effect|FxMo1ShigaonanAttack6Trail|Bip001RHand|1|| 30|Cast|93370604 50|Magic|933706|0| 35|Turn|500|1.3|1 18|Effect|FxYubei02|Bip001Head|1|| +933707 0|Turn|720|1.25|1 0|Effect|FxMo1ShigaonanAttack7||1|| 7|Effect|FxMo1ShigaonanAttack7Trail|Bip001RHand|1|| 17|Cast|93370704 40|Turn|600|1|1 7|Effect|FxYubei02|Bip001Head|1|| +933708 +933709 +933710 +933711 +933712 +933713 +933714 +933715 +933801 7|Effect|FxMo1NaohuaAtk1Start|||| 11|Effect|FxMo1NaohuaAtk1||1|| 0|Turn|360|0.75|1 20|Turn|360|0.5|1 8|RecordTarget|0.4|2|0|1|1 8|Move|2|0.4||| 0|Effect|FxYubei02|StabBone00|1|| 12|Cast|93380108 0|Magic|933833|0| +933802 24|Effect|FxMo1NaohuaAtk2Start|BrainBoneAL|1|| 32|Effect|FxMo1NaohuaAtk2||1|| 47|Turn|360|0.25|1 71|Turn|60|2|1 110|Turn|180|0.5|1 75|RecordTarget|1.25|2|0|1|1 75|Move|1.25|1.25|0.5|| 105|RecordTarget|0.5|6|0|1|1 105|Move|4|0.5|5|| 23|Effect|FxYubei02|StabBone00|1|| 62|Effect|FxYubei02|StabBone00|1|| 35|Cast|93380212 72|Cast|93380213 70|Magic|933807|0| 30|Magic|933808|0| 30|Cast|93380216 30|Magic|933832|0| +933803 0|Effect|FxMo1NaohuaAtk3Start||1|| 29|Effect|FxMo1NaohuaAtk3Dilie||1|| 0|Turn|360|1.5|1 11|RecordTarget|1|2.5|0|1|1 11|Move|2.5|1||| 19|Effect|FxYubei02|StabBone00|1|| 31|Cast|93380307 39|Magic|933817|0| +933804 6|Effect|FxMo1NaohuaAtk4||1|| 0|Turn|360|3|1 0|RecordTarget|2.75|5|0|1|1 0|Move|5|2.75||| 0|Effect|FxYubei02|StabBone00|1|| 10|Cast|93380406 60|Turn|1200|0.3|1 0|Magic|933813|0| +933805 1|Effect|FxMo1NaohuaAtk5Start||1|| 11|Effect|FxMo1NaohuaAtk5Tuc||1|| 28|Effect|FxMo1NaohuaAtk5||1|| 0|Turn|360|0.5|1 23|Turn|360|0.75|1 10|RecordTarget|0.6|1|0|1|1 10|Move|1|0.6||| 0|Effect|FxYubei02|StabBone00|1|| 13|Cast|93380509 27|Cast|93380510 24|RecordTarget|0.3|2|0|1|1 24|Move|2|0.3||| 17|Effect|FxYubei02|StabBone00|1|| 9|Magic|933822|0| 24|Magic|933829|0| 10|Magic|933831|0| +933806 +933901 6|Effect|FxMo1Naohua2Atk1Start||1|| 20|Effect|FxMo1Naohua2Atk1||1|| 0|Turn|360|1|1 20|Turn|360|0.6|1 20|RecordTarget|0.6|1|0|1|1 20|Move|1|0.6||| 8|Effect|FxYubei02|StabBone00|1|| 20|Cast|93390108 +933902 0|Effect|FxMo1Naohua2Atk2Start||1|| 7|Effect|FxMo1Naohua2Atk2StartTrail|Bip001|1|| 17|Effect|FxMo1Naohua2Atk2End||1|| 0|Turn|360|0.9|1 7|RecordTarget|0.5|5|0|2|1 7|Move|3|0.5|1|| 20|Magic|933906|0| +933903 0|Effect|FxMo1Naohua2Atk3Start||1|| 31|Effect|FxMo1Naohua2Atk3StartTrail|Bip001|1|| 0|Turn|360|3.25|1 33|RecordTarget|0.75|11|0|1|1 33|Move|6|0.75|3|| 36|Effect|FxYubei02|StabBone00|1|| 48|Cast|93390307 48|Cast|93390308 +933904 0|Effect|FxMo1Naohua2Atk3Start||1|| 23|Effect|FxMo1Naohua2Atk4|Bip001LUpperArm|1|| 23|Effect|FxMo1Naohua2Atk4|Bip001RUpperArm|1|| 26|Effect|FxMo1Naohua2Atk4Walk||1|| 67|Effect|FxMo1Naohua2Atk3Start||1|| 0|Turn|80|4|1 23|RecordTarget|2.5|4|0|1|1 23|Move|2|2.5|0.5|| 11|Effect|FxYubei02|StabBone00|1|| 23|Cast|93390410 +933905 28|Effect|FxMo1Naohua2Atk5Start|StabBone00|1|| 33|Effect|FxMo1Naohua2Atk5Start|StabBone01|1|| 34|Effect|FxMo1Naohua2Atk5Start|StabBone02|1|| 35|Effect|FxMo1Naohua2Atk5Start|StabBone03|1|| 0|Turn|360|0.6|1 30|Turn|360|1.3|1 30|RecordTarget|1|3.5|0|2|1 30|Move|3.5|1||| 29|Cast|93390509 34|Cast|93390510 35|Cast|93390511 36|Cast|93390512 29|Cast|93390514 34|Cast|93390515 35|Cast|93390516 36|Cast|93390517 +933906 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG028.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG028.tsv index 139af06b..12903f56 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG028.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG028.tsv @@ -1,72 +1,72 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] 853001 0|Turn|480|1|1 17|Cast|85300104 16|Cast|85300107 66|Turn|480|0.3|1 853002 0|Turn|480|1.6|1 35|Cast|85300204 34|Cast|85300207 82|Turn|480|0.3|1 -853003 15|Cast|85300302|85300303 38|Effect|FxMb1MoonguyAtk0302||1| 40|Cast|85300305 65|Cast|85300306 4|Turn|480|0.5|1 20|Turn|480|0.8|1 54|Turn|720|0.2|1 16|Cast|85300310 40|Cast|85300311 66|Cast|85300312 66|Magic|853039|0 92|Turn|45|0.8|1 +853003 15|Cast|85300302|85300303 38|Effect|FxMb1MoonguyAtk0302||1|| 40|Cast|85300305 65|Cast|85300306 4|Turn|480|0.5|1 20|Turn|480|0.8|1 54|Turn|720|0.2|1 16|Cast|85300310 40|Cast|85300311 66|Cast|85300312 66|Magic|853039|0| 92|Turn|45|0.8|1 853004 -853005 16|Turn|360|0.4|1 26|Cast|85300503 27|Cast|85300504 27|Magic|853039|0 52|Turn|45|0.8|1 -853006 0|Turn|1080|0.3|1 0|RecordTarget|0.6|6|7.5|2| 0|Move||0.6||| 12|Turn|1080|0.3|1 40|Turn|1080|0.3|1 60|Turn|1080|0.3|1 26|Effect|FxMb1MoonguyAtk0601||1| 44|Effect|FxMb1MoonguyAtk0602||| 26|Cast|85300610 46|Cast|85300611 14|Cast|85300612 27|Cast|85300613 46|Cast|85300614 57|Magic|853014|0 64|Turn|240|0.4|1 -853007 18|Effect|FxMb1MoonguyAtk0701||| 18|Cast|85300703|85300705 4|Turn|360|0.6|1 4|RecordTarget|1|20|5|1| 4|Move||0.4||| 18|Magic|853040|0 46|Turn|240|0.5|1 -853008 0|Turn|360|1.1|1 0|RecordTarget|1|20|15|2| 0|Move||1||| 16|Magic|853038|0 -853009 2|Magic|853037|0 5|Magic|853036|0 0|Move|10|0.6|0|| 0|Turn|1080|0.6|1 2|Magic|853048|0 2|Magic|853053|0 1|Magic|853052|0 4|Magic|853057|0 -853010 16|Cast|85301002 34|Cast|85301003 16|Cast|85301004 34|Cast|85301005|85301009 6|Turn|480|0.4|1 26|Turn|480|0.4|1 38|Magic|853012|0 18|Cast|85301010 35|Cast|85301011 60|Turn|45|0.4|1 -853011 0|Effect|FxMb1MoonguyHandExp|Bip001LForearm|1| 0|Effect|FxMb1MoonguyAtk11Arm||1| 0|Effect|FxMb1MoonguyHit04|Bip001LForearm|1| 54|Effect|FxMb1MoonguyAbsorb||1| 56|Cast|85301106 55|Cast|85301107 70|Effect|FxMb1MoonguyArmGrow||1| 70|Magic|853019|0 128|Turn|360|0.6|1 55|Magic|853039|0 26|Turn|360|1|1 +853005 16|Turn|360|0.4|1 26|Cast|85300503 27|Cast|85300504 27|Magic|853039|0| 52|Turn|45|0.8|1 +853006 0|Turn|1080|0.3|1 0|RecordTarget|0.6|6|7.5|2| 0|Move||0.6||| 12|Turn|1080|0.3|1 40|Turn|1080|0.3|1 60|Turn|1080|0.3|1 26|Effect|FxMb1MoonguyAtk0601||1|| 44|Effect|FxMb1MoonguyAtk0602|||| 26|Cast|85300610 46|Cast|85300611 14|Cast|85300612 27|Cast|85300613 46|Cast|85300614 57|Magic|853014|0| 64|Turn|240|0.4|1 +853007 18|Effect|FxMb1MoonguyAtk0701|||| 18|Cast|85300703|85300705 4|Turn|360|0.6|1 4|RecordTarget|1|20|5|1| 4|Move||0.4||| 18|Magic|853040|0| 46|Turn|240|0.5|1 +853008 0|Turn|360|1.1|1 0|RecordTarget|1|20|15|2| 0|Move||1||| 16|Magic|853038|0| +853009 2|Magic|853037|0| 5|Magic|853036|0| 0|Move|10|0.6|0|| 0|Turn|1080|0.6|1 2|Magic|853048|0| 2|Magic|853053|0| 1|Magic|853052|0| 4|Magic|853057|0| +853010 16|Cast|85301002 34|Cast|85301003 16|Cast|85301004 34|Cast|85301005|85301009 6|Turn|480|0.4|1 26|Turn|480|0.4|1 38|Magic|853012|0| 18|Cast|85301010 35|Cast|85301011 60|Turn|45|0.4|1 +853011 0|Effect|FxMb1MoonguyHandExp|Bip001LForearm|1|| 0|Effect|FxMb1MoonguyAtk11Arm||1|| 0|Effect|FxMb1MoonguyHit04|Bip001LForearm|1|| 54|Effect|FxMb1MoonguyAbsorb||1|| 56|Cast|85301106 55|Cast|85301107 70|Effect|FxMb1MoonguyArmGrow||1|| 70|Magic|853019|0| 128|Turn|360|0.6|1 55|Magic|853039|0| 26|Turn|360|1|1 853012 20|Turn|180|0.4|1 28|Turn|360|0.3|1 46|Turn|180|0.5|1 -853013 40|Effect|FxMb1MoonguyAtk13Jiguang|EyeCase|1| 114|Cast|85301303 49|Cast|85301304 51|Cast|85301305 53|Cast|85301306 60|Cast|85301307 64|Cast|85301308 76|Cast|85301309 14|Turn|180|1.4|1 50|Turn|30|1.8|1 14|RecordTarget|1.8|1|8|| 14|Move||1.8||| 186|Turn|240|1|1 30|Magic|853050|0 -853014 0|Turn|720|0.3|1 6|Move||0.4||| 6|RecordTarget|1|20|7|1| 13|Effect|FxMb1MoonguyAtk1401||| 36|Effect|FxMb1MoonguyAtk1402||| 38|Cast|85301407 16|Cast|85301408 40|Cast|85301409 15|Magic|853041|0 32|Turn|180|0.3|1 50|Turn|360|0.2|1 30|Magic|853044|0 11|Cast|85301414 -853015 0|Effect|FxMb1MoonguyHandExp|Bip001RForearm|1| 0|Effect|FxMb1MoonguyAtk15Arm||1| 0|Effect|FxMb1MoonguyHit04|Bip001LForearm|1| 54|Effect|FxMb1MoonguyAbsorb02||1| 56|Cast|85301506 55|Cast|85301507 70|Effect|FxMb1MoonguyArmGrow02||1| 70|Magic|853019|0 128|Turn|360|0.6|1 55|Magic|853039|0 26|Turn|360|1|1 -853016 0|Turn|720|0.3|1 21|Cast|85301603 18|Effect|FxMb1MoonguyAtk1601||1| 18|Cast|85301605 18|Move||0.15||| 18|RecordTarget|0.15|15|4|1| 9|Effect|FxMb1MoonguyEyesGlow|EyeCase|1| 10|Turn|240|0.6|1 40|Turn|360|1.3|1 -853017 0|Turn|720|0.3|1 21|Cast|85301703 18|Effect|FxMb1MoonguyAtk1701||1| 18|Cast|85301705 18|Move||0.15||| 18|RecordTarget|0.15|15|4|1| 9|Effect|FxMb1MoonguyEyesGlow|EyeCase|1| 10|Turn|240|0.6|1 40|Turn|360|1.3|1 -853018 0|Turn|480|2|1 4|Effect|FxMb1MoonguyAtk18Smoke||1| 18|Effect|FxMb1MoonguyAtk18Hx||| 44|Cast|85301805 45|Cast|85301806 32|Move||0.5||| 32|RecordTarget|0.5|7|5|1| 44|Magic|853040|0 -853019 0|Turn|360|1.4|1 5|Cast|85301904 14|Effect|FxMb1MoonguyAtk1901||1| 16|Cast|85301906 17|Cast|85301907 52|Magic|853038|0 46|Magic|853047|0 -853020 0|Turn|720|1|1 13|Effect|FxMb1MoonguyAtk2001||1| 17|Cast|85302005|85302006 -853021 1|Move|-4|0.35|-20|| 28|Cast|85302103 27|Cast|85302105 15|Effect|FxMb1MoonguyEyesGlow|EyeCase|1| 28|Effect|FxMb1MoonguyAtk31Par|Bip001LToe0|1| 27|Magic|853956|0 26|Cast|85302110 20|Turn|720|0.4|3 24|RecordTarget|0.2|15|6|1| 24|Move||0.2||| 62|Turn|360|0.4|1 -853022 1|Move|-4|0.35|-20|| 28|Cast|85302203 27|Cast|85302205 15|Effect|FxMb1MoonguyEyesGlow|EyeCase|1| 28|Effect|FxMb1MoonguyAtk31Par|Bip001RToe0|1| 27|Magic|853956|0 26|Cast|85302210 20|Turn|720|0.4|3 24|RecordTarget|0.2|15|6|1| 24|Move||0.2||| 62|Turn|360|0.4|1 -853023 0|Effect|FxMb1MoonguyAtk3501|Bip001LThigh|1| 41|Effect|FxMb1MoonguyAtk3502|Bip001LThigh|1| 41|Magic|853019|0 0|Effect|FxMb1MoonguyHit04|BoneLThighTwist1|1| 0|Effect|FxMb1MoonguyHit05|BoneLThighTwist1|1| 0|Cast|85302307 0|Effect|FxMb1MoonguyAtk3504|Bip001LThigh|1| 94|Turn|360|1.3|1 -853024 0|Effect|FxMb1MoonguyAtk3701|Bip001RThigh|1| 41|Effect|FxMb1MoonguyAtk3702|Bip001RThigh|1| 41|Magic|853019|0 0|Effect|FxMb1MoonguyHit04|BoneRThighTwist1|1| 0|Effect|FxMb1MoonguyHit05|BoneRThighTwist1|1| 0|Cast|85302407 0|Effect|FxMb1MoonguyAtk3704|Bip001RThigh|1| 94|Turn|360|1.3|1 +853013 40|Effect|FxMb1MoonguyAtk13Jiguang|EyeCase|1|| 114|Cast|85301303 49|Cast|85301304 51|Cast|85301305 53|Cast|85301306 60|Cast|85301307 64|Cast|85301308 76|Cast|85301309 14|Turn|180|1.4|1 50|Turn|30|1.8|1 14|RecordTarget|1.8|1|8|| 14|Move||1.8||| 186|Turn|240|1|1 30|Magic|853050|0| +853014 0|Turn|720|0.3|1 6|Move||0.4||| 6|RecordTarget|1|20|7|1| 13|Effect|FxMb1MoonguyAtk1401|||| 36|Effect|FxMb1MoonguyAtk1402|||| 38|Cast|85301407 16|Cast|85301408 40|Cast|85301409 15|Magic|853041|0| 32|Turn|180|0.3|1 50|Turn|360|0.2|1 30|Magic|853044|0| 11|Cast|85301414 +853015 0|Effect|FxMb1MoonguyHandExp|Bip001RForearm|1|| 0|Effect|FxMb1MoonguyAtk15Arm||1|| 0|Effect|FxMb1MoonguyHit04|Bip001LForearm|1|| 54|Effect|FxMb1MoonguyAbsorb02||1|| 56|Cast|85301506 55|Cast|85301507 70|Effect|FxMb1MoonguyArmGrow02||1|| 70|Magic|853019|0| 128|Turn|360|0.6|1 55|Magic|853039|0| 26|Turn|360|1|1 +853016 0|Turn|720|0.3|1 21|Cast|85301603 18|Effect|FxMb1MoonguyAtk1601||1|| 18|Cast|85301605 18|Move||0.15||| 18|RecordTarget|0.15|15|4|1| 9|Effect|FxMb1MoonguyEyesGlow|EyeCase|1|| 10|Turn|240|0.6|1 40|Turn|360|1.3|1 +853017 0|Turn|720|0.3|1 21|Cast|85301703 18|Effect|FxMb1MoonguyAtk1701||1|| 18|Cast|85301705 18|Move||0.15||| 18|RecordTarget|0.15|15|4|1| 9|Effect|FxMb1MoonguyEyesGlow|EyeCase|1|| 10|Turn|240|0.6|1 40|Turn|360|1.3|1 +853018 0|Turn|480|2|1 4|Effect|FxMb1MoonguyAtk18Smoke||1|| 18|Effect|FxMb1MoonguyAtk18Hx|||| 44|Cast|85301805 45|Cast|85301806 32|Move||0.5||| 32|RecordTarget|0.5|7|5|1| 44|Magic|853040|0| +853019 0|Turn|360|1.4|1 5|Cast|85301904 14|Effect|FxMb1MoonguyAtk1901||1|| 16|Cast|85301906 17|Cast|85301907 52|Magic|853038|0| 46|Magic|853047|0| +853020 0|Turn|720|1|1 13|Effect|FxMb1MoonguyAtk2001||1|| 17|Cast|85302005|85302006 +853021 1|Move|-4|0.35|-20|| 28|Cast|85302103 27|Cast|85302105 15|Effect|FxMb1MoonguyEyesGlow|EyeCase|1|| 28|Effect|FxMb1MoonguyAtk31Par|Bip001LToe0|1|| 27|Magic|853956|0| 26|Cast|85302110 20|Turn|720|0.4|3 24|RecordTarget|0.2|15|6|1| 24|Move||0.2||| 62|Turn|360|0.4|1 +853022 1|Move|-4|0.35|-20|| 28|Cast|85302203 27|Cast|85302205 15|Effect|FxMb1MoonguyEyesGlow|EyeCase|1|| 28|Effect|FxMb1MoonguyAtk31Par|Bip001RToe0|1|| 27|Magic|853956|0| 26|Cast|85302210 20|Turn|720|0.4|3 24|RecordTarget|0.2|15|6|1| 24|Move||0.2||| 62|Turn|360|0.4|1 +853023 0|Effect|FxMb1MoonguyAtk3501|Bip001LThigh|1|| 41|Effect|FxMb1MoonguyAtk3502|Bip001LThigh|1|| 41|Magic|853019|0| 0|Effect|FxMb1MoonguyHit04|BoneLThighTwist1|1|| 0|Effect|FxMb1MoonguyHit05|BoneLThighTwist1|1|| 0|Cast|85302307 0|Effect|FxMb1MoonguyAtk3504|Bip001LThigh|1|| 94|Turn|360|1.3|1 +853024 0|Effect|FxMb1MoonguyAtk3701|Bip001RThigh|1|| 41|Effect|FxMb1MoonguyAtk3702|Bip001RThigh|1|| 41|Magic|853019|0| 0|Effect|FxMb1MoonguyHit04|BoneRThighTwist1|1|| 0|Effect|FxMb1MoonguyHit05|BoneRThighTwist1|1|| 0|Cast|85302407 0|Effect|FxMb1MoonguyAtk3704|Bip001RThigh|1|| 94|Turn|360|1.3|1 853025 853026 853027 853028 853029 -853101 22|Effect|FxMb1MoonguyAtk2101||1| 42|Effect|FxMb1MoonguyAtk2102||1| 54|Cast|85310104 22|Cast|85310105 42|Cast|85310106 0|Turn|360|0.8|1 40|Turn|540|1|1 68|Magic|853118|0 -853102 25|Effect|FxMb1MoonguyAtk2201||1| 36|Effect|FxMb1MoonguyAtk2202||1| 6|Turn|720|0.7|1 10|RecordTarget|0.5|15|5.5|1| 10|Move||0.5||| 24|Cast|85310207 35|Cast|85310208 10|Cast|85310209 40|Magic|853119|0 -853103 21|Effect|FxMb1MoonguyAtk2301||1| 41|Effect|FxMb1MoonguyAtk2302||1| 53|Cast|85310304 0|Turn|360|1|1 34|Turn|360|0.1|1 44|Turn|240|0.4|1 21|Cast|85310308 41|Cast|85310309 53|Cast|85310310 68|Turn|360|0.5|1 53|Magic|853135|0 -853104 2|Turn|720|0.5|1 8|Move||0.4||| 8|RecordTarget|0.4|40|4|0| 20|Move||0.8||| 20|RecordTarget|0.8|20|0|0| 19|Effect|FxMb1MoonguyAtk2401||1| 35|Cast|85310408 19|Cast|85310409 20|Cast|85310410 63|Magic|853113|0 40|Magic|853120|0 35|Cast|85310413 35|Magic|853135|0 -853105 0|Effect|FxMb1MoonguyAtk25Jiguang|eyeballBonesM3|1| 27|Effect|FxMb1MoonguyAtk25Dilie||1| 27|Cast|85310504 0|Turn|240|0.7|1 30|Turn|20|5|1 28|Cast|85310507 27|Magic|853058|0 -853106 12|Effect|FxMb1MoonguyAtk2601TIPSweaponBoneZadd|weaponBoneZadd|1| 26|Effect|FxMb1MoonguyAtk2601||1| 41|Cast|85310604 56|Effect|FxMb1MoonguyAtk2603||1| 0|Turn|180|1.1|1 30|Turn|180|0.5|1 46|Turn|360|0.4|1 26|Cast|85310609 55|Cast|85310610 41|Cast|85310611|85310612|85310613 48|Magic|853116|0 60|Turn|360|0.5|1 -853107 0|Effect|FxMb1MoonguyAtk2701Xuli||1| 0|Effect|FxMb1MoonguyAtk2701XULIeyeballBonesM3|eyeballBonesM3|1| 116|Cast|85310704 10|Cast|85310705 117|Cast|85310706 54|Cast|85310707 54|Magic|853141|0 116|Cast|85310714 114|Magic|853939|0 116|Magic|853945|0 116|Magic|853947|0 -853108 0|Turn|90|2|1 46|Turn|360|1|1 66|Turn|540|0.4|1 41|Cast|85310805 46|Cast|85310806 52|Cast|85310807 61|Cast|85310808 79|Cast|85310809 20|Effect|FxMb1MoonguyAtk2801Hou||| 41|Effect|FxMb1MoonguyAtk2802||| 42|Cast|85310812 46|Effect|FxMb1MoonguyAtk2803||| 46|Cast|85310814 52|Effect|FxMb1MoonguyAtk2804||| 61|Effect|FxMb1MoonguyAtk2805||| 61|Cast|85310817 79|Cast|85310818 64|RecordTarget|0.4|15|8|| 64|Move||0.4||| 79|Magic|853135|0 20|Magic|853138|0 -853109 0|Turn|540|0.6|1 16|Cast|85310904 30|Cast|85310905|85310907 16|Effect|FxMb1MoonguyAtk2901||| 30|Magic|853135|0 -853110 24|Turn|360|1|1 50|Cast|85311003|85311004 13|Cast|85311005|85311008|85311010|85311011 36|RecordTarget|0.6|15|6|1| 36|Move||0.6||| 0|Turn|360|0.6|1 23|Magic|853116|0 32|Magic|853117|0 51|Magic|853135|0 -853111 21|Effect|FxMb1MoonguyAtk2301||1| 0|Turn|360|1|1 34|Turn|90|1|1 21|Cast|85311108 32|Magic|853115|0 -853112 10|Effect|FxMb1MoonguyAtk2302||1| 22|Cast|85311204 3|Turn|360|0.1|1 13|Turn|240|0.4|1 22|Magic|853135|0 10|Cast|85311209 22|Cast|85311210 -853113 25|Effect|FxMb1MoonguyAtk2201||1| 39|Effect|FxMb1MoonguyAtk2202||| 0|Turn|480|0.9|1 24|Cast|85311307 38|Cast|85311308 46|Magic|853119|0 -853114 25|Cast|85311402|85311408 2|Turn|720|0.5|1 4|Move||0.2||| 4|RecordTarget|0.2|40|3|0| 10|Move||0.7||| 10|RecordTarget|0.7|10|0|0| 58|Magic|853113|0 +853101 22|Effect|FxMb1MoonguyAtk2101||1|| 42|Effect|FxMb1MoonguyAtk2102||1|| 54|Cast|85310104 22|Cast|85310105 42|Cast|85310106 0|Turn|360|0.8|1 40|Turn|540|1|1 68|Magic|853118|0| +853102 25|Effect|FxMb1MoonguyAtk2201||1|| 36|Effect|FxMb1MoonguyAtk2202||1|| 6|Turn|720|0.7|1 10|RecordTarget|0.5|15|5.5|1| 10|Move||0.5||| 24|Cast|85310207 35|Cast|85310208 10|Cast|85310209 40|Magic|853119|0| +853103 21|Effect|FxMb1MoonguyAtk2301||1|| 41|Effect|FxMb1MoonguyAtk2302||1|| 53|Cast|85310304 0|Turn|360|1|1 34|Turn|360|0.1|1 44|Turn|240|0.4|1 21|Cast|85310308 41|Cast|85310309 53|Cast|85310310 68|Turn|360|0.5|1 53|Magic|853135|0| +853104 2|Turn|720|0.5|1 8|Move||0.4||| 8|RecordTarget|0.4|40|4|0| 20|Move||0.8||| 20|RecordTarget|0.8|20|0|0| 19|Effect|FxMb1MoonguyAtk2401||1|| 35|Cast|85310408 19|Cast|85310409 20|Cast|85310410 63|Magic|853113|0| 40|Magic|853120|0| 35|Cast|85310413 35|Magic|853135|0| +853105 0|Effect|FxMb1MoonguyAtk25Jiguang|eyeballBonesM3|1|| 27|Effect|FxMb1MoonguyAtk25Dilie||1|| 27|Cast|85310504 0|Turn|240|0.7|1 30|Turn|20|5|1 28|Cast|85310507 27|Magic|853058|0| +853106 12|Effect|FxMb1MoonguyAtk2601TIPSweaponBoneZadd|weaponBoneZadd|1|| 26|Effect|FxMb1MoonguyAtk2601||1|| 41|Cast|85310604 56|Effect|FxMb1MoonguyAtk2603||1|| 0|Turn|180|1.1|1 30|Turn|180|0.5|1 46|Turn|360|0.4|1 26|Cast|85310609 55|Cast|85310610 41|Cast|85310611|85310612|85310613 48|Magic|853116|0| 60|Turn|360|0.5|1 +853107 0|Effect|FxMb1MoonguyAtk2701Xuli||1|| 0|Effect|FxMb1MoonguyAtk2701XULIeyeballBonesM3|eyeballBonesM3|1|| 116|Cast|85310704 10|Cast|85310705 117|Cast|85310706 54|Cast|85310707 54|Magic|853141|0| 116|Cast|85310714 114|Magic|853939|0| 116|Magic|853945|0| 116|Magic|853947|0| +853108 0|Turn|90|2|1 46|Turn|360|1|1 66|Turn|540|0.4|1 41|Cast|85310805 46|Cast|85310806 52|Cast|85310807 61|Cast|85310808 79|Cast|85310809 20|Effect|FxMb1MoonguyAtk2801Hou|||| 41|Effect|FxMb1MoonguyAtk2802|||| 42|Cast|85310812 46|Effect|FxMb1MoonguyAtk2803|||| 46|Cast|85310814 52|Effect|FxMb1MoonguyAtk2804|||| 61|Effect|FxMb1MoonguyAtk2805|||| 61|Cast|85310817 79|Cast|85310818 64|RecordTarget|0.4|15|8|| 64|Move||0.4||| 79|Magic|853135|0| 20|Magic|853138|0| +853109 0|Turn|540|0.6|1 16|Cast|85310904 30|Cast|85310905|85310907 16|Effect|FxMb1MoonguyAtk2901|||| 30|Magic|853135|0| +853110 24|Turn|360|1|1 50|Cast|85311003|85311004 13|Cast|85311005|85311008|85311010|85311011 36|RecordTarget|0.6|15|6|1| 36|Move||0.6||| 0|Turn|360|0.6|1 23|Magic|853116|0| 32|Magic|853117|0| 51|Magic|853135|0| +853111 21|Effect|FxMb1MoonguyAtk2301||1|| 0|Turn|360|1|1 34|Turn|90|1|1 21|Cast|85311108 32|Magic|853115|0| +853112 10|Effect|FxMb1MoonguyAtk2302||1|| 22|Cast|85311204 3|Turn|360|0.1|1 13|Turn|240|0.4|1 22|Magic|853135|0| 10|Cast|85311209 22|Cast|85311210 +853113 25|Effect|FxMb1MoonguyAtk2201||1|| 39|Effect|FxMb1MoonguyAtk2202|||| 0|Turn|480|0.9|1 24|Cast|85311307 38|Cast|85311308 46|Magic|853119|0| +853114 25|Cast|85311402|85311408 2|Turn|720|0.5|1 4|Move||0.2||| 4|RecordTarget|0.2|40|3|0| 10|Move||0.7||| 10|RecordTarget|0.7|10|0|0| 58|Magic|853113|0| 853115 853116 -853117 6|Turn|360|1|1 34|Cast|85311703 35|Cast|85311704 20|RecordTarget|0.6|15|6|1| 20|Move||0.6||| 34|Magic|853135|0 +853117 6|Turn|360|1|1 34|Cast|85311703 35|Cast|85311704 20|RecordTarget|0.6|15|6|1| 20|Move||0.6||| 34|Magic|853135|0| 853118 -853119 0|Turn|540|0.6|1 16|Cast|85311904 16|Effect|FxMb1MoonguyAtk2901||| +853119 0|Turn|540|0.6|1 16|Cast|85311904 16|Effect|FxMb1MoonguyAtk2901|||| 853120 -853121 87|Effect|FxMb1MoonguyAtk33Bip001LHand|Bip001LHand|1| 0|Magic|853011|0 0|Magic|853109|0 94|Magic|853110|0 98|Magic|853108|0 84|Effect|FxMb1MoonguyAtk36Bip001RUpperArm|Bip001LUpperArm|1| 60|Magic|853101|0 118|Effect|FxMb1MoonguyAtk2201||1| 128|Effect|FxMb1MoonguyAtk2202||1| 117|Cast|85312111 127|Cast|85312112 0|Effect|FxMb1MoonguyHit05|Bip001LHand|1| 0|Effect|FxMb1MoonguyAtk11Arm||1| 0|Effect|FxMb1MoonguyHit04|HitCase|1| 0|Effect|FxMb1MoonguyHit05|Bip001LUpperArm|| 0|Magic|853136|0 98|Magic|853102|0 108|Turn|360|0.3|1 90|Turn|360|0.3|1 84|Magic|853019|0 -853122 0|Effect|FxMb1MoonguyHit04|eyeballBonesM3|1| 0|Effect|FxMb1MoonguyHit05|eyeballBonesM3|1| 6|Magic|853134|0 -853123 30|Effect|FxMb1MoonguyAtk36Bip001RUpperArm|Bip001RUpperArm|1| 53|Effect|FxMb1MoonguyAtk3602Zhua||1| 42|Magic|853107|0 23|Cast|85312306 55|Cast|85312307 8|Turn|480|0.6|1 8|RecordTarget|0.6|15|6|1| 8|Move||0.6||| 23|Cast|85312312 23|Magic|853135|0 30|Magic|853019|0 +853121 87|Effect|FxMb1MoonguyAtk33Bip001LHand|Bip001LHand|1|| 0|Magic|853011|0| 0|Magic|853109|0| 94|Magic|853110|0| 98|Magic|853108|0| 84|Effect|FxMb1MoonguyAtk36Bip001RUpperArm|Bip001LUpperArm|1|| 60|Magic|853101|0| 118|Effect|FxMb1MoonguyAtk2201||1|| 128|Effect|FxMb1MoonguyAtk2202||1|| 117|Cast|85312111 127|Cast|85312112 0|Effect|FxMb1MoonguyHit05|Bip001LHand|1|| 0|Effect|FxMb1MoonguyAtk11Arm||1|| 0|Effect|FxMb1MoonguyHit04|HitCase|1|| 0|Effect|FxMb1MoonguyHit05|Bip001LUpperArm||| 0|Magic|853136|0| 98|Magic|853102|0| 108|Turn|360|0.3|1 90|Turn|360|0.3|1 84|Magic|853019|0| +853122 0|Effect|FxMb1MoonguyHit04|eyeballBonesM3|1|| 0|Effect|FxMb1MoonguyHit05|eyeballBonesM3|1|| 6|Magic|853134|0| +853123 30|Effect|FxMb1MoonguyAtk36Bip001RUpperArm|Bip001RUpperArm|1|| 53|Effect|FxMb1MoonguyAtk3602Zhua||1|| 42|Magic|853107|0| 23|Cast|85312306 55|Cast|85312307 8|Turn|480|0.6|1 8|RecordTarget|0.6|15|6|1| 8|Move||0.6||| 23|Cast|85312312 23|Magic|853135|0| 30|Magic|853019|0| 853401 853402 0|Move||0.3||| 0|RecordTarget|0.3|80|0|1| -853403 20|Magic|853030|0 16|Magic|853966|0 16|Magic|853967|0 -853404 0|Effect|FxMo1MoonlighterAtk07|rootBone|1| 0|Magic|853031|0 -855001 0|Effect|FxMb1LostwomenAtk01|1|| 120|Magic|855048|0 +853403 20|Magic|853030|0| 16|Magic|853966|0| 16|Magic|853967|0| +853404 0|Effect|FxMo1MoonlighterAtk07|rootBone|1|| 0|Magic|853031|0| +855001 0|Effect|FxMb1LostwomenAtk01|1||| 120|Magic|855048|0| 855002 20|Cast|85500202 0|Turn|540|6|1 -855003 0|Turn|480|12|1 81|Magic|855049|0 -855004 0|Turn|480|5|1 0|Magic|855983|0 +855003 0|Turn|480|12|1 81|Magic|855049|0| +855004 0|Turn|480|5|1 0|Magic|855983|0| 855005 20|Cast|85500502 0|Turn|540|6|1 -855006 20|Cast|85500602 40|Cast|85500603 60|Cast|85500604 80|Cast|85500605 60|Magic|855934|0 98|Magic|855935|0 0|Turn|540|7.5|1 20|Magic|855031|0 130|Magic|855032|0 +855006 20|Cast|85500602 40|Cast|85500603 60|Cast|85500604 80|Cast|85500605 60|Magic|855934|0| 98|Magic|855935|0| 0|Turn|540|7.5|1 20|Magic|855031|0| 130|Magic|855032|0| 855007 0|Turn|540|8.7|1 -855008 188|Cast|85500802|85500803|85500804|85500805 188|Cast|85500806|85500807 186|Effect|FxMb1LostwomenDandaoHitBig|eyeBallBoneFM00|1| 0|Turn|540|13.9|1 20|Cast|85500811 102|Magic|855064|0 132|Effect|FxMb1LostwomenDandaoHitBig|addArmBoneR01|1| 120|Magic|855944|0 132|Magic|855945|0 184|Magic|855946|0 132|Magic|855083|0 186|Magic|855084|0 -855009 30|Effect|FxMb1LostwomenBj|ringBoneUp12|1| 30|Effect|FxMb1LostwomenBj|ringBoneUp00|1| 30|Effect|FxMb1LostwomenBj|ringBoneUp04|1| 30|Effect|FxMb1LostwomenBj|ringBoneUp09|1| 40|Effect|FxMb1LostwomenXuli|ringBoneUp12|1| 40|Effect|FxMb1LostwomenXuli|ringBoneUp00|1| 40|Effect|FxMb1LostwomenXuli|ringBoneUp04|1| 40|Effect|FxMb1LostwomenXuli|ringBoneUp09|1| 60|Cast|85500910|85500911|85500912|85500913 0|Turn|540|4.6|1 -855010 0|Effect|FxMb1LostwomenAtk01||| 0|Effect|FxMb1LostwomenHy||| 0|Effect|FxMb1LostwomenDoor||| 0|Effect|FxMb1LostwomenPingmu||| 0|Effect|FxMb1LostwomenAtk05Loop||| 0|Effect|FxMb1LostwomenAtk06Yujing||| 0|Effect|FxMb1LostwomenAtk06||| 0|Effect|FxMb1LostwomenDandao01||| 0|Effect|FxMb1LostwomenDandaoHit||| 0|Effect|FxMb1LostwomenFz01||| 0|Effect|FxMb1LostwomenFz02||| 0|Effect|FxMb1LostwomenFz03||| 0|Effect|FxMb1LostwomenFz04||| 0|Effect|FxMb1LostwomenFzshuihua||| 0|Effect|FxMb1LostwomenFzHit01||| 0|Effect|FxMb1LostwomenFzHit02||| 0|Effect|FxMb1LostwomenBj||| 0|Effect|FxMb1LostwomenXuli||| 0|Effect|FxMb1LostwomenZidan||| 0|Effect|FxMb1LostwomenDandao02||| 0|Effect|FxMb1LostwomenDdTrail||| 0|Effect|FxMb1LostwomenDandaoHit01||| 0|Effect|FxMb1LostwomenNmdandao||| 0|Effect|FxMb1LostwomenFlash01||| 0|Effect|FxMb1LostwomenFlash02||| 0|Effect|FxMb1LostwomenShuipo||| 0|Effect|FxMb1LostwomenMove01Qi||| 0|Effect|FxMb1LostwomenMove01Luo||| 0|Effect|FxMb1LostwomenXuli02||| 0|Effect|FxMb1LostwomenAtk03||| 0|Effect|FxMb1LostwomenXuliWep||| 0|Effect|FxMb1LostwomenAtk12Qi||| 0|Effect|FxMb1LostwomenAtk12XuliWep||| 0|Effect|FxMb1LostwomenAtk12Xuli||| 0|Effect|FxMb1LostwomenAtk12||| -855011 243|Magic|855041|0 0|Turn|540|12.3|1 33|Cast|85501104|85501105|85501106|85501107 33|Cast|85501108|85501109|85501110|85501111 33|Cast|85501112|85501113 53|Cast|85501114|85501115|85501116|85501117 53|Cast|85501118|85501119|85501120|85501121 53|Cast|85501122|85501123 58|Cast|85501124|85501125|85501126|85501127 58|Cast|85501128|85501129|85501130|85501131 58|Cast|85501132|85501133 86|Cast|85501134|85501135|85501136|85501137 86|Cast|85501138|85501139|85501140|85501141 86|Cast|85501142|85501143 100|Cast|85501144|85501145|85501146|85501147 100|Cast|85501148|85501149|85501150|85501151 100|Cast|85501152|85501153 122|Cast|85501154|85501155|85501156|85501157 122|Cast|85501158|85501159|85501160|85501161 122|Cast|85501162|85501163 127|Cast|85501164|85501165|85501166|85501167 127|Cast|85501168|85501169|85501170|85501171 127|Cast|85501172|85501173 132|Cast|85501174|85501175|85501176|85501177 132|Cast|85501178|85501179|85501180|85501181 132|Cast|85501182|85501183 151|Cast|85501185 152|Cast|85501186 153|Cast|85501188 154|Cast|85501189 155|Cast|85501191 156|Cast|85501193 -855012 900|Magic|855042|0 126|Cast|85501214 129|Cast|85501215 132|Cast|85501216 135|Cast|85501217 138|Cast|85501218 141|Cast|85501219 144|Cast|85501220 147|Cast|85501221 150|Cast|85501222 153|Cast|85501223 126|Cast|85501224 129|Cast|85501225 132|Cast|85501226 135|Cast|85501227 138|Cast|85501228 141|Cast|85501229 144|Cast|85501230 147|Cast|85501231 150|Cast|85501232 153|Cast|85501233 23|Cast|85501234 26|Cast|85501235 29|Cast|85501236 32|Cast|85501237 35|Cast|85501238 38|Cast|85501239 41|Cast|85501240 44|Cast|85501241 47|Cast|85501242 50|Cast|85501243 +855008 188|Cast|85500802|85500803|85500804|85500805 188|Cast|85500806|85500807 186|Effect|FxMb1LostwomenDandaoHitBig|eyeBallBoneFM00|1|| 0|Turn|540|13.9|1 20|Cast|85500811 102|Magic|855064|0| 132|Effect|FxMb1LostwomenDandaoHitBig|addArmBoneR01|1|| 120|Magic|855944|0| 132|Magic|855945|0| 184|Magic|855946|0| 132|Magic|855083|0| 186|Magic|855084|0| +855009 30|Effect|FxMb1LostwomenBj|ringBoneUp12|1|| 30|Effect|FxMb1LostwomenBj|ringBoneUp00|1|| 30|Effect|FxMb1LostwomenBj|ringBoneUp04|1|| 30|Effect|FxMb1LostwomenBj|ringBoneUp09|1|| 40|Effect|FxMb1LostwomenXuli|ringBoneUp12|1|| 40|Effect|FxMb1LostwomenXuli|ringBoneUp00|1|| 40|Effect|FxMb1LostwomenXuli|ringBoneUp04|1|| 40|Effect|FxMb1LostwomenXuli|ringBoneUp09|1|| 60|Cast|85500910|85500911|85500912|85500913 0|Turn|540|4.6|1 +855010 0|Effect|FxMb1LostwomenAtk01|||| 0|Effect|FxMb1LostwomenHy|||| 0|Effect|FxMb1LostwomenDoor|||| 0|Effect|FxMb1LostwomenPingmu|||| 0|Effect|FxMb1LostwomenAtk05Loop|||| 0|Effect|FxMb1LostwomenAtk06Yujing|||| 0|Effect|FxMb1LostwomenAtk06|||| 0|Effect|FxMb1LostwomenDandao01|||| 0|Effect|FxMb1LostwomenDandaoHit|||| 0|Effect|FxMb1LostwomenFz01|||| 0|Effect|FxMb1LostwomenFz02|||| 0|Effect|FxMb1LostwomenFz03|||| 0|Effect|FxMb1LostwomenFz04|||| 0|Effect|FxMb1LostwomenFzshuihua|||| 0|Effect|FxMb1LostwomenFzHit01|||| 0|Effect|FxMb1LostwomenFzHit02|||| 0|Effect|FxMb1LostwomenBj|||| 0|Effect|FxMb1LostwomenXuli|||| 0|Effect|FxMb1LostwomenZidan|||| 0|Effect|FxMb1LostwomenDandao02|||| 0|Effect|FxMb1LostwomenDdTrail|||| 0|Effect|FxMb1LostwomenDandaoHit01|||| 0|Effect|FxMb1LostwomenNmdandao|||| 0|Effect|FxMb1LostwomenFlash01|||| 0|Effect|FxMb1LostwomenFlash02|||| 0|Effect|FxMb1LostwomenShuipo|||| 0|Effect|FxMb1LostwomenMove01Qi|||| 0|Effect|FxMb1LostwomenMove01Luo|||| 0|Effect|FxMb1LostwomenXuli02|||| 0|Effect|FxMb1LostwomenAtk03|||| 0|Effect|FxMb1LostwomenXuliWep|||| 0|Effect|FxMb1LostwomenAtk12Qi|||| 0|Effect|FxMb1LostwomenAtk12XuliWep|||| 0|Effect|FxMb1LostwomenAtk12Xuli|||| 0|Effect|FxMb1LostwomenAtk12|||| +855011 243|Magic|855041|0| 0|Turn|540|12.3|1 33|Cast|85501104|85501105|85501106|85501107 33|Cast|85501108|85501109|85501110|85501111 33|Cast|85501112|85501113 53|Cast|85501114|85501115|85501116|85501117 53|Cast|85501118|85501119|85501120|85501121 53|Cast|85501122|85501123 58|Cast|85501124|85501125|85501126|85501127 58|Cast|85501128|85501129|85501130|85501131 58|Cast|85501132|85501133 86|Cast|85501134|85501135|85501136|85501137 86|Cast|85501138|85501139|85501140|85501141 86|Cast|85501142|85501143 100|Cast|85501144|85501145|85501146|85501147 100|Cast|85501148|85501149|85501150|85501151 100|Cast|85501152|85501153 122|Cast|85501154|85501155|85501156|85501157 122|Cast|85501158|85501159|85501160|85501161 122|Cast|85501162|85501163 127|Cast|85501164|85501165|85501166|85501167 127|Cast|85501168|85501169|85501170|85501171 127|Cast|85501172|85501173 132|Cast|85501174|85501175|85501176|85501177 132|Cast|85501178|85501179|85501180|85501181 132|Cast|85501182|85501183 151|Cast|85501185 152|Cast|85501186 153|Cast|85501188 154|Cast|85501189 155|Cast|85501191 156|Cast|85501193 +855012 900|Magic|855042|0| 126|Cast|85501214 129|Cast|85501215 132|Cast|85501216 135|Cast|85501217 138|Cast|85501218 141|Cast|85501219 144|Cast|85501220 147|Cast|85501221 150|Cast|85501222 153|Cast|85501223 126|Cast|85501224 129|Cast|85501225 132|Cast|85501226 135|Cast|85501227 138|Cast|85501228 141|Cast|85501229 144|Cast|85501230 147|Cast|85501231 150|Cast|85501232 153|Cast|85501233 23|Cast|85501234 26|Cast|85501235 29|Cast|85501236 32|Cast|85501237 35|Cast|85501238 38|Cast|85501239 41|Cast|85501240 44|Cast|85501241 47|Cast|85501242 50|Cast|85501243 855013 855014 0|Turn|540|2.6|1 855015 0|Turn|540|2.1|1 @@ -80,13 +80,118 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 855102 855103 855104 -855301 11|Magic|855005|0 0|Magic|855065|0 0|Turn|360|1|1 -855302 0|Move|10|3||| 0|Effect|FxMb1LostwomenMove01Qi||| 13|Effect|FxMb1LostwomenMove01Luo||| 0|Magic|855923|0 0|Magic|855924|0 4|Magic|855970|0 -855303 0|Move|-10|1||| 14|Magic|853939|0 -855304 44|Magic|855012|0 16|Magic|855027|0 -855305 38|Move||0.2||| 38|RecordTarget|0.2|999|5|| 44|Move||0.5||| 44|RecordTarget|0.5|999|30|2| 44|Turn|720|0.25|0 54|Magic|855012|0 28|Effect|FxMb1LostwomenAtk12XuliWep|WeaponCase1|1| 0|Magic|855958|0 38|Magic|855959|0 41|Magic|855044|0 41|Magic|855960|0 0|Turn|720|1.4|1 41|Magic|855040|0 54|Effect|FxMb1LostwomenAtk12Qi||1| 54|Magic|855982|0 -855306 0|Turn|360|999|1 10|Effect|FxMb1LostwomenXuli02|WeaponCase1|| 10|Effect|FxMb1LostwomenXuliWep|WeaponCase1|1| 10|Magic|855018|0 -855307 0|Turn|720|0.3|1 2|Effect|FxMb1LostwomenAtk03||| 1|Magic|855017|0 +855301 11|Magic|855005|0| 0|Magic|855065|0| 0|Turn|360|1|1 +855302 0|Move|10|3||| 0|Effect|FxMb1LostwomenMove01Qi|||| 13|Effect|FxMb1LostwomenMove01Luo|||| 0|Magic|855923|0| 0|Magic|855924|0| 4|Magic|855970|0| +855303 0|Move|-10|1||| 14|Magic|853939|0| +855304 44|Magic|855012|0| 16|Magic|855027|0| +855305 38|Move||0.2||| 38|RecordTarget|0.2|999|5|| 44|Move||0.5||| 44|RecordTarget|0.5|999|30|2| 44|Turn|720|0.25|0 54|Magic|855012|0| 28|Effect|FxMb1LostwomenAtk12XuliWep|WeaponCase1|1|| 0|Magic|855958|0| 38|Magic|855959|0| 41|Magic|855044|0| 41|Magic|855960|0| 0|Turn|720|1.4|1 41|Magic|855040|0| 54|Effect|FxMb1LostwomenAtk12Qi||1|| 54|Magic|855982|0| +855306 0|Turn|360|999|1 10|Effect|FxMb1LostwomenXuli02|WeaponCase1||| 10|Effect|FxMb1LostwomenXuliWep|WeaponCase1|1|| 10|Magic|855018|0| +855307 0|Turn|720|0.3|1 2|Effect|FxMb1LostwomenAtk03|||| 1|Magic|855017|0| 855308 -855401 40|Magic|855055|0 +855401 40|Magic|855055|0| 855402 +853501 0|Turn|720|1|1 2|RecordTarget|0.9|99|5|| 2|Move||0.9||| 24|RecordTarget|0.9|30|3|1| 24|Move||0.9||| 34|RecordTarget|0.4|10|3|1| 34|Move||0.4||| 16|Magic|853505|0| 36|Magic|853506|0| 21|Cast|85350111 32|Cast|85350112 47|Cast|85350113 92|Magic|853534|0| 21|Effect|FxMb1MercyAtk01||1|| 0|Effect|FxMb1MercyAtk01Trail|Bip001|1|| 32|Effect|FxMb1MercyAtk01A||1|| 45|Effect|FxMb1MercyAtk01B||1|| 24|Turn|360|0.4|1 40|Turn|360|0.3|1 58|Turn|240|1.8|1 30|Magic|853567|0| +853502 0|Turn|720|2.1|1 10|Magic|853560|0|1 38|RecordTarget|0.1|99|3|1| 38|Move||0.1||| 39|Magic|853561|0|1 18|Cast|85350207 42|Effect|FxMb1MercyAtk02||1|| 43|Magic|853513|0| 46|Magic|853514|0| 44|Cast|85350211 68|Turn|240|1.6|1 94|Magic|853534|0| 42|Magic|853567|0| 10|Effect|FxMb1MercyAtk02Sound|1||| +853503 0|Turn|720|0.6|1 4|RecordTarget|0.4|7|5|1| 4|Move||0.4||| 16|Turn|720|0.4|1 16|RecordTarget|0.4|7|3|1| 16|Move||0.4||| 14|Cast|85350308 31|Cast|85350309 14|Effect|FxMb1MercyAtk03||1|| 30|Cast|85350313 76|Magic|853534|0| 45|Turn|240|1.75|1 +853504 0|Turn|720|1.5|1 9|Magic|853505|0|1 40|Magic|853506|0|1 0|Effect|FxMb1MercyAtk04||1|| 0|Effect|FxMb1MercyAtk04Wea|weaponBone01|1|| 30|Cast|85350407|85350408 66|Magic|853534|0| 40|Turn|240|1.6|1 4|RecordTarget|1|5|11|1| 4|Move||1||| +853505 0|Turn|720|4.2|1 27|Effect|FxMb1MercyAtk05||1|| 7|Effect|FxMb1MercyAtk05Wea|weaponBone01|1|| 29|Cast|85350507 78|Magic|853534|0| 17|RecordTarget|0.4|6|9.5|1| 17|Move||0.4||| +853506 27|Effect|FxMb1MercyAtk06|||| 28|Cast|85350603 4|Turn|720|1.2|1 30|Cast|85350605 34|Cast|85350606 38|Cast|85350607 44|Turn|240|1.6|1 74|Magic|853534|0| 4|RecordTarget|1|10|9|1| 4|Move||1||| +853507 0|Turn|720|0.9|1 10|Magic|853505|0| 24|Magic|853506|0| 12|Magic|853504|0| 13|Magic|853599|0| 18|Magic|777323|0| 6|Effect|FxMb1MercyPindaoYujing|Bip001Head|1|| 0|Effect|FxMb1MercyChuxian||1|| 18|Magic|853567|0| 0|Effect|FxMb1MercyAtk07||1|| 19|Cast|85350713 24|Turn|240|1.8|1 38|Magic|853534|0| +853508 0|Move||0.2||| 0|RecordTarget|0.2|30|10|2| 0|Cast|85350804 5|Magic|853556|0| 0|Turn|540|1.6|1 4|Magic|853579|0| +853509 0|Turn|720|0.8|1 0|Magic|853511|0| 10|Move||0.2||| 10|RecordTarget|0.2|40|4|| 8|Magic|853505|0| 21|Magic|853506|0| 13|Effect|FxMb1MercyAtk09||1|| 34|Turn|240|1.3|1 6|Effect|FxMb1MercyPindaoYujing|Bip001Head|1|| 9|Magic|853527|0| 10|Magic|853599|0| 15|Magic|777323|0| 52|Magic|853534|0| 15|Magic|853567|0| 0|Magic|853588|0| +853510 0|Move||0.2||| 0|RecordTarget|0.2|30|10|2| 0|Cast|85351004 6|Magic|853556|0| 0|Turn|540|1.6|1 5|Magic|853579|0| +853511 10|Magic|853505|0|1 34|Magic|853506|0|1 0|Turn|720|0.8|1 0|Magic|853511|0| 0|Move||0.8||| 0|RecordTarget|0.8|20|3|1| 20|Move||1||| 20|RecordTarget|1|20|3|1| 18|Cast|85351110 28|Cast|85351111 30|Cast|85351112 39|Cast|85351113 0|Effect|FxMb1MercyAtk11||1|| 62|Magic|853534|0| 23|Turn|540|0.35|1 34|Turn|540|0.25|1 44|Turn|240|1|1 28|Magic|853567|0| +853512 0|Effect|FxMb1MercyAtk12|||| 16|RecordTarget|0.5|999|12|| 16|Move||0.5||| 27|Magic|853552|0| 16|Turn|360|0.8|1 16|Magic|853598|0| +853513 +853514 0|Turn|720|0.7|1 12|Magic|853501|0| 13|Magic|853599|0| 18|Magic|777323|0| 6|Effect|FxMb1MercyPindaoYujing|Bip001Head|1|| 26|Magic|853536|0| 0|RecordTarget|0.5|30|12|| 0|Move||0.5||| 14|RecordTarget|0.15|999|1|| 14|Move||0.15||| 14|Cast|85351413|85351418 46|Magic|853534|0| 20|Magic|853634|0| 31|Turn|240|0.8|1 18|Magic|853566|0| +853515 0|Turn|720|1.5|1 25|Magic|853502|0| 26|Magic|853599|0| 31|Magic|777323|0| 19|Effect|FxMb1MercyPindaoYujing|Bip001Head|1|| 6|RecordTarget|0.7|30|12|| 6|Move||0.7||| 28|RecordTarget|0.1|999|1|| 28|Move||0.1||| 28|Cast|85351512 2|Cast|85351513 0|Cast|85351514 62|Magic|853534|0| 40|Turn|240|1.2|1 7|Cast|85351517 9|Cast|85351518 11|Cast|85351519 33|Magic|853634|0| 40|Magic|853536|0| 31|Magic|853566|0| 28|Cast|85351523 +853516 0|Turn|720|2|1 50|Turn|240|1.5|1 4|RecordTarget|1.4|30|20|| 4|Move||1.4||| 36|RecordTarget|0.15|999|1|| 36|Move||0.1||| 34|Magic|853503|0| 35|Magic|853599|0| 40|Magic|777323|0| 50|Magic|853536|0| 12|Magic|853856|0| 36|Cast|85351614 0|Cast|85351615 78|Magic|853534|0| 5|Effect|FxMb1MercyAtk16A||1|| 8|Effect|FxMb1MercyAtk16B||1|| 2|Cast|85351619 42|Magic|853634|0| 40|Magic|853566|0| 36|Cast|85351622 +853517 +853518 0|Turn|720|2.8|1 54|RecordTarget|0.3|999|0.5|| 54|Move||0.3||| 54|Cast|85351805 0|Effect|FxMb1MercyAtk18||1|| 0|Effect|FxMb1MercyAtk18Shoubi||1|| 10|Cast|85351808 25|Cast|85351809 74|Turn|240|1.3|1 +853519 0|Magic|853562|0| 3|Magic|853563|0| 33|Magic|853845|0| +853520 17|Effect|FxMb1MercyAtk91||1|| 46|Cast|85352003|85352006 18|Magic|853581|0| 48|Cast|85352007 64|Magic|853586|0| +853521 0|Turn|720|8|1 +853522 13|Cast|85352202 2|Cast|85352203 17|Effect|FxMb1MercyShanxian||1|| 16|Cast|85352205 0|RecordTarget|0.1|999|0.2|| 0|Move||0.1||| 4|RecordTarget|0.4|40|0.2|| 4|Move||0.4||| 25|Magic|853537|0| 24|Magic|853529|0| +853523 8|Cast|85352302 2|Cast|85352303 16|Effect|FxMb1MercyShanxian||1|| 2|Magic|853530|0| 11|Cast|85352306 0|RecordTarget|0.1|999|0.2|| 0|Move||0.1||| 3|RecordTarget|0.3|40|0.2|| 3|Move||0.3||| 21|Magic|853537|0| 20|Magic|853529|0| +853524 20|Cast|85352402|85352407 0|Effect|FxMb1MercyAtk64|||| 0|Effect|FxMb1MercyChuxian|Bip001|1|| 2|Magic|853530|0| 28|Effect|FxMb1MercyShanxian||1|| 0|RecordTarget|0.1|999|5|| 0|Move||0.1||| 0|Turn|720|0.8|1 3|RecordTarget|0.6|40|3|| 3|Move||0.6||| 32|Magic|853537|0| 31|Magic|853529|0| +853525 24|Cast|85352502 24|Effect|FxMb1MercyAtk65||1|| 6|Cast|85352504 6|Magic|853530|0| 27|Cast|85352506 0|RecordTarget|0.3|999|2|| 0|Move||0.3||| 0|Turn|720|1.2|1 7|RecordTarget|0.9|40|3|| 7|Move||0.9||| 42|Turn|240|1.6|1 +853526 0|Catch|CaughtBone|||||NeckCaughtCase 40|CatchLoose||||853526031|||| 0|Move|20|0.6|0|| +853527 38|Magic|853845|0| +853528 38|Magic|853846|0| +853529 0|Turn|720|5|1 +853530 0|Turn|720|5|1 6|Move|-5|1|0.5|| 0|Cast|85353004|85353007 0|Magic|853567|0| 38|Magic|853534|0| 34|Magic|853556|0| +853531 0|Cast|85353102 0|Turn|720|1|1 +853532 0|Cast|85353202 0|Turn|720|1|1 +853533 0|RecordTarget|0.4|999|5|2| 0|Move||0.4||| 20|RecordTarget|0.1|60|2|| 20|Move|40|0.1||| 0|Turn|720|1|1 20|Effect|FxMb1MercyAtk33||1|| 22|Cast|85353310 56|Magic|853534|0| 36|Turn|240|1.2|1 +853534 0|Turn|720|0.5|1 8|Magic|853532|0| 0|Effect|FxMb1MercyAtk34||1|| 0|RecordTarget|0.4|20|4|| 0|Move||0.4||| +853535 0|Turn|720|1.9|1 20|Magic|853533|0| 0|Effect|FxMb1MercyAtk35||1|| 0|RecordTarget|0.4|20|10|2| 0|Move||0.4||| 0|Magic|853573|0| +853536 84|Magic|853557|0| 32|Effect|FxMb1MercyAtk37||1|| 20|Effect|FxMb1MercyAtk37Wea|ballBone00|1|| 0|Turn|240|1.5|1 124|Turn|720|2.5|1 125|Cast|85353609 +853537 5|Effect|FxMb1MercyShanxian||1|| 10|Magic|853522|0| 0|Turn|720|1|1 +853538 +853539 +853540 21|Cast|85354002 19|Cast|85354003 +853601 0|Turn|720|1.1|1 +853602 0|Turn|720|3.4|1 74|Turn|360|0.6|1 60|RecordTarget|0.4|40|4|| 60|Move||0.4||| 74|RecordTarget|0.6|40|4|| 74|Move||0.6||| 90|Magic|853619|0| 67|Effect|FxMb1Mercy2Atk02||1|| 85|Effect|FxMb1Mercy2Atk03||1|| 89|Cast|85360211 90|Magic|853618|0| 70|Cast|85360216 89|Cast|85360217 0|Effect|FxMb1Mercy2Atk02ChiBangholeBoneR|holeBoneR|1|| 25|Effect|FxMb1Mercy2Atk02Weapon|weaponBone00|1|| +853603 +853604 2|Turn|720|1|3 0|Effect|FxMb1Mercy2Atk04Rao||1|| 26|Turn|720|2|3 22|Magic|853624|0| +853605 0|Effect|FxMb1Mercy2Atk05||1|| 0|Turn|720|5.1|1 18|Cast|85360505 47|Cast|85360506 16|RecordTarget|1|20|10|1| 16|Move||1||| +853606 0|Turn|720|4.1|1 103|Turn|720|4|1 10|RecordTarget|1|30|6|1| 10|Move||1||| 0|Effect|FxMb1Mercy2Atk06Shifa||1|| +853607 0|Turn|720|5|1 12|Cast|85360703|85360710|85360712 16|RecordTarget|0.8|20|6|1| 16|Move||0.8||| 0|Effect|FxMb1Mercy2Atk07Shifa||1|| +853608 12|Cast|85360802|85360803 0|Turn|360|4.8|1 +853609 0|Cast|85360904|85360905|85360906|85360907 0|Effect|FxMb1Mercy2Atk09Shifa||1|| 0|Turn|720|3|1 +853610 22|Cast|85361002 135|Cast|85361003 106|Effect|FxMb1Mercy2Atk10Qiu|ballBone00|1|| 0|Effect|FxMb1Mercy2Atk10ChangDi||1|| 136|Cast|85361006 0|Effect|FxMb1Mercy2Atk10Shifa||1|| 0|Magic|853639|0| 137|Magic|853640|0| 161|Magic|853646|0| 134|Magic|853968|0| 136|Magic|853945|0| 180|Magic|853651|0| +853611 0|Effect|FxMb1Mercy2Atk11||1|| +853612 0|Catch|holeBoneL||||KeepLastFrame| 12|CatchLoose||-1.5|-1|853612031|853630|801060|853588| 12|Magic|853635|0| 12|Magic|853588|0| 13|Magic|853630|0| +853613 0|Catch|holeBoneR||||KeepLastFrame| 12|CatchLoose||1.5|-1|853613031|853630|801060|853588| 12|Magic|853635|0| 12|Magic|853588|0| 13|Magic|853630|0| +853614 0|Effect|FxMb1Mercy2Atk14MA||1|| 1|Magic|853863|0| 0|Turn|360|3.2|1 +853615 0|Turn|720|1.1|3 0|RecordTarget|0.8|999|0|| 0|Move||0.8||| 20|Magic|853638|0| +855701 0|Turn|360|0.6|1 16|Turn|480|0.2|1 26|Turn|360|0.5|1 42|Turn|360|1.6|1 10|RecordTarget|0.1|8|2|1| 10|Move||0.1||| 18|RecordTarget|0.15|8|2|1| 18|Move||0.15||| 34|RecordTarget|0.2|15|2|1| 34|Move||0.2||| 13|Cast|85570112 20|Cast|85570113 38|Cast|85570114 12|Effect|FxMb1LilithAAtk01A||1|| 20|Effect|FxMb1LilithAAtk01B||1|| 38|Effect|FxMb1LilithAAtk01C||1|| 72|Magic|855815|0| 32|Effect|FxMb1LilithBOpenSound||1|| +855702 0|Turn|360|0.6|1 16|Turn|480|0.2|1 36|Turn|540|0.4|1 56|Turn|240|1|1 8|RecordTarget|0.2|5|2|1| 8|Move||0.2||| 35|RecordTarget|0.4|10|2|1| 35|Move||0.4||| 19|Effect|FxMb1LilithBCloseSound||1|| 37|Effect|FxMb1LilithBOpenSound||1|| 14|Cast|85570212 21|Cast|85570213 44|Cast|85570214 14|Effect|FxMb1LilithAAtk02A||1|| 21|Effect|FxMb1LilithAAtk02B||1|| 44|Effect|FxMb1LilithAAtk02C||1|| 72|Magic|855815|0| +855703 0|Turn|540|0.6|1 20|Turn|540|0.85|1 54|Turn|360|1.1|1 12|RecordTarget|0.1|20|1.5|| 12|Move||0.1||| 36|RecordTarget|0.1|20|1.5|| 36|Move||0.1||| 28|Effect|FxMb1LilithBOpenSound||1|| 14|Cast|85570310 39|Cast|85570311 14|Effect|FxMb1LilithAAtk03A||1|| 38|Effect|FxMb1LilithAAtk03B||1|| 66|Magic|855815|0| +855704 0|Turn|480|0.8|1 11|Cast|85570404 68|Magic|855815|0| +855705 0|Effect|FxMb1LilithAAtk05||1|| 0|Turn|180|5|1 0|Effect|FxMb1LilithAAtk06||1|| 86|Magic|855815|0| 44|Magic|855727|0| +855706 0|Turn|360|4.6|1 46|Magic|855727|0| 0|Effect|FxMb1LilithAAtk06||1|| 84|Magic|855815|0| 11|Cast|85570608 30|Effect|FxMb1LilithBCloseSound||1|| +855707 14|Effect|FxMb1LilithAAtk07||1|| 0|Turn|540|0.7|1 24|Turn|360|2.1|1 14|Cast|85570705 23|RecordTarget|0.8|99|10|2| 23|Move||0.8||| 50|Magic|855814|0| 23|Magic|855845|0| 14|RecordTarget|0.1|40|1.5|1| 14|Move||0.1||| 18|Effect|FxMb1LilithBOpenSound||1|| +855708 0|Effect|FxMb1LilithBAtk06A|||| 15|Cast|85570803|85570809 0|Turn|360|0.7|1 20|Turn|360|2.2|1 20|RecordTarget|1|30|8|2| 20|Move||1||| 40|Magic|855816|0| +855709 0|Turn|540|1.4|1 1|Effect|FxMb1LilithAAtk09||1|| 4|RecordTarget|0.3|30|2.7|| 4|Move||0.3||| 14|Magic|855813|0| +855710 0|Turn|480|2.1|1 1|Effect|FxMb1LilithAAtk10B|HitCase|1|| +855711 0|Turn|360|3.4|1 0|Effect|FxMb1LilithAAtk11cardRoot|cardRoot|1|| 0|Magic|855720|0| 0|Magic|853890|0| +855712 0|Turn|1080|1.3|1 0|RecordTarget|0.3|999|9|2| 0|Move||0.3||| 18|Magic|855814|0| 0|Effect|FxMb1LilithAAtk12||1|| 0|Magic|855845|0| +855713 0|Turn|720|0.5|1 4|Magic|855734|0| 5|Magic|777322|0| 9|Magic|777323|0|1 10|Effect|FxMb1LilithAAtk13|||| 0|Effect|FxMb1LilithAAtk14PindaoYujing|Bip001Head|1|| 0|RecordTarget|0.3|99|10|| 0|Move||0.3||| 8|RecordTarget|0.1|99|1.5|| 8|Move||0.1||| 4|Effect|FxMb1LilithBCloseSound||1|| +855714 0|Cast|85571402 0|Turn|720|1.1|1 0|RecordTarget|0.05|999|3|2| 0|Move||0.05||| 2|RecordTarget|0.3|30|5|2| 2|Move||0.3||| 21|Turn|720|4|1 +855715 +855716 +855717 +855718 +855719 0|Turn|720|1.5|1 22|RecordTarget|0.2|999|0|| 22|Move||0.2||| 22|Magic|855897|0| 26|Magic|855896|0| 22|Magic|855703|0| 22|Magic|855851|0| +855720 114|Turn|540|1.5|1 136|Magic|855816|0| +855721 20|Effect|FxMb1LilithBAtk01A||1|| 38|Effect|FxMb1LilithBAtk01B||1|| 0|Effect|FxMb1LilithBAtk01umbrellaMainBone00|umbrellaMainBone00|1|| 42|Effect|FxMb1LilithBOpenSound||1|| 0|Turn|480|1.2|1 36|Turn|480|1.2|1 36|RecordTarget|1.2|8|3|1| 36|Move||1.2||| 20|Cast|85572110 61|Cast|85572111 94|Magic|855818|0| 0|Magic|855807|0| 19|Magic|855808|0| 74|Magic|855807|0| 15|Magic|853069|0| +855722 0|Effect|FxMb1LilithBAtk02A||1|| 42|Effect|FxMb1LilithBAtk02B||1|| 44|Cast|85572204 54|Effect|FxMb1LilithBAtk02C||1|| 60|Effect|FxMb1LilithBAtk02D||1|| 0|Effect|FxMb1LilithBAtk02umbrellaMainBone00|umbrellaMainBone00|1|| 0|Turn|480|0.7|1 34|Turn|720|0.4|1 54|Turn|540|0.3|1 36|RecordTarget|0.3|8|2|1| 36|Move||0.3||| 54|RecordTarget|0.3|5|2|1| 54|Move||0.3||| 20|Cast|85572216 42|Cast|85572217 60|Cast|85572218 90|Magic|855818|0| 0|Magic|855807|0| 32|Magic|855808|0| 46|Magic|855807|0| 62|Magic|855808|0| 74|Magic|855807|0| 68|Magic|853069|0| +855723 0|Effect|FxMb1LilithBAtk03A||1|| 12|Cast|85572303 54|Cast|85572304 30|Effect|FxMb1LilithBAtk03BoneLCalfTwist1|BoneLCalfTwist1|1|| 0|Turn|360|0.6|1 14|Turn|480|0.3|1 38|Turn|720|0.7|1 4|RecordTarget|0.1|10|2|| 4|Move||0.1||| 19|RecordTarget|0.1|10|2|| 19|Move||0.1||| 38|RecordTarget|0.7|8|2|| 38|Move||0.7||| 12|Cast|85572315 22|Cast|85572316 53|Cast|85572317 80|Magic|855818|0| 0|Magic|855807|0| 36|Magic|855808|0| 66|Magic|855807|0| +855724 12|Effect|FxMb1LilithBAtk04A||1|| 33|Effect|FxMb1LilithBAtk04B||1|| 0|Effect|FxMb1LilithBAtk04BoneRCalfTwist1|BoneRCalfTwist1|1|| 0|Turn|480|4.1|1 14|RecordTarget|1|15|2|1| 14|Move||1||| 34|RecordTarget|0.25|15|2|| 34|Move||0.25||| 12|Effect|FxMb1LilithBOpenSound||1|| 12|Cast|85572411 32|Cast|85572412 34|Effect|FxMb1LilithBCloseSound||1|| 74|Magic|855817|0| 66|Magic|855807|0| +855725 20|Effect|FxMb1LilithBAtk05A||1|| 0|Cast|85572503 8|Turn|540|1|1 32|Turn|360|1.4|1 20|RecordTarget|0.3|30|2|1| 20|Move||0.3||| 20|Cast|85572508 50|Magic|855817|0| 34|Magic|855807|0| 31|Magic|853069|0| +855726 0|Effect|FxMb1LilithBAtk06A|||| 15|Cast|85572603|85572609 0|Turn|360|0.7|1 20|Turn|360|2.2|1 20|RecordTarget|1|30|8|2| 20|Move||1||| 60|Magic|855816|0| 40|Magic|855807|0| +855727 11|Effect|FxMb1LilithBAtk07A||1|| 0|Turn|3600|0.6|1 30|Turn|360|1.2|1 11|Magic|855707|0| 30|Magic|855708|0| 11|Cast|85572707 30|Magic|855742|0| 0|Magic|855750|0| 2|Magic|853069|0| +855728 0|Turn|1080|0.3|1 0|RecordTarget|0.2|999|2.5|| 0|Move||0.2||| 5|Catch|KneeCaught|855786|855788|855790|Hit1|Bip001Spine1 21|CatchLoose||-0.5|1|855728061|855746|801051|| 0|Magic|855737|0| 1|Magic|777322|0| 5|Magic|777323|0| 21|Magic|853978|0| 0|Magic|855787|0| 30|Cast|85572812 5|Magic|855784|0| 5|Magic|855785|0| 0|Effect|FxMb1LilithBAtk08Add||1|| 6|Effect|FxMb1LilithBAtk08Trail|KneeCaught|1|| 11|Magic|855849|0| 0|Magic|855707|0| 4|Magic|855708|0| 0|Effect|FxMb1LilithBAtk08Sound||1|| 6|Magic|853069|0| +855729 0|Cast|85572902 34|Magic|855819|0| +855730 25|Effect|FxMb1LilithBAtk10MA||1|| 23|Effect|FxMb1LilithBAtk10||1|| 25|Effect|FxMb1LilithBAtk10Xiaoshi||1|| 0|Turn|720|1|1 0|Magic|855719|0| 26|Cast|85573009|85573010 +855731 0|Turn|360|7.4|1 0|Effect|FxMb1LilithBAtk11AumbrellaMainBone00|umbrellaMainBone00|1|| 140|Magic|855759|0| +855732 16|Effect|FxMb1LilithBAtk12||1|| 16|Cast|85573203 16|Magic|855707|0| 40|Magic|855708|0| 0|Turn|1080|2.7|1 0|Cast|85573208|85573209 0|Magic|853889|0| +855733 0|Turn|360|2.4|1 35|RecordTarget|0.55|99|2|| 35|Move||0.55||| 40|Magic|855728|0| 0|RecordTarget|1|99|11|| 0|Move||1||| 14|Effect|FxMb1LilithBOpenSound||1|| 39|Effect|FxMb1LilithBCloseSound||1|| 0|Magic|853069|0| +855734 0|Turn|360|5|1 12|Magic|855735|0| 13|Magic|777322|0| 18|Magic|777323|0| 6|Effect|FxMb1MercyPindaoYujing|Bip001Head|1|| 0|Effect|FxMb1LilithBAtk14A|Bip001|1|| 16|Effect|FxMb1LilithBAtk14B||1|| 18|Cast|85573409 50|Magic|855818|0| 0|RecordTarget|0.8|999|2.5|| 0|Move||0.8||| +855735 20|Magic|855736|0| 21|Magic|777322|0| 26|Magic|777323|0| 22|Magic|855704|0| 12|RecordTarget|0.5|999|2.5|| 12|Move||0.5||| 16|Turn|720|0.4|3 0|Effect|FxMb1LilithBAtk15||1|| 0|Turn|3600|0.05|1 60|Magic|855818|0| 36|Turn|720|1.8|1 0|Cast|85573515 2|Magic|853069|0| +855736 0|Effect|FxMb1LilithBAtk16|umbrellaMainBone00|1|| 12|Magic|855809|0| 0|Turn|1080|1|1 10|Magic|855822|0| 0|Cast|85573607 +855737 0|Turn|720|0.3|3 0|RecordTarget|0.45|999|0|| 0|Move||0.45||| 11|Cast|85573705 8|Turn|3600|0.15|3 80|Magic|855818|0| 34|Cast|85573709|85573712 34|Effect|FxMb1LilithBAtk17||1|| 34|Turn|540|2.5|1 +855738 27|Catch|RLegCaught||||Stand2|Bip001Neck 47|CatchLoose|||2.5|855738031|855712|855713|801070| 48|Cast|85573804 47|Magic|855713|0| 26|Effect|FxMb1LilithBAtk18||1|| 74|Magic|855718|0| 12|Magic|853069|0| 94|Magic|855818|0| 0|Effect|FxMb1LilithBAtk18Sound||1|| +855739 0|Turn|480|7.4|1 +855740 29|Magic|855823|0| 0|Magic|853893|0| 0|Effect|FxMb1LilithBAtk20Sound||1|| +855741 0|Magic|855770|0| 0|Cast|85574104 +855742 0|Turn|3600|0.1|1 82|Magic|855818|0| 0|Cast|85574207 +855743 0|Turn|360|1.8|1 22|RecordTarget|0.2|999|3.5|| 22|Move||0.2||| 26|Magic|855728|0| 0|Magic|853069|0| 4|RecordTarget|0.2|30|11|1| 4|Move||0.2||| 12|Effect|FxMb1LilithBOpenSound||1|| 25|Effect|FxMb1LilithBCloseSound||1|| +855744 20|Effect|FxMb1LilithBAtk05A||1|| 0|Cast|85574403 8|Turn|540|1|1 32|Turn|360|1.4|1 20|RecordTarget|0.3|30|2|1| 20|Move||0.3||| 20|Cast|85574408 +855745 +855746 +855747 +855748 5|Magic|853078|0| +855749 27|Catch|RLegCaught||||Stand2|Bip001Head 46|CatchLoose||-0.3|1.8|855749031|855712|801070|| 0|Effect|FxMb1LilithBAtk18Sound||1|| 26|Effect|FxMb1LilithBAtk18||1|| 74|Magic|855718|0| 12|Magic|853069|0| 94|Magic|855818|0| +855750 74|Magic|855762|0| 0|Magic|853077|0| 0|Magic|853079|0| diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG032.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG032.tsv index 56b417ff..3ceb1d0b 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG032.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG032.tsv @@ -10,56 +10,64 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 976409 10|Cast|97640901 976410 976411 +976412 +976413 0|Move|1|9999|0|| +976414 976501 976502 976503 976504 976505 -976506 4|Magic|976501|0 18|Cast|97650603 -933001 0|Effect|FxMo1YssutiMd010001Atk01||1| 14|Magic|933002|0 10|Move|0|1|2|| 0|Magic|933016|0 -933002 6|Effect|FxMo1YssutiMd010001Atk02||1| 0|Magic|933003|0 0|Move|4|10|0|| 0|Turn|180|10|1 0|Magic|933015|0 -933003 1|Effect|FxMo1YssutiAtk03Dilie||1| 0|Turn|360|0.1|1 0|Effect|FxMo1YssutiMd010001Atk03|Bip001RHand|1| 7|Cast|93300304 18|Magic|933004|0 20|Magic|933006|0 0|Effect|FxYubei02|StabHeadBoneL|1| 0|Magic|933008|0 -933004 0|Effect|FxMo1YssutiMd010001Atk04||1| 72|Magic|933007|0 -933005 0|Effect|FxMo1YssutiMd010001Atk05|Bip001RHand|1| 0|Effect|FxMo1YssutiAtk05Daoguang||1| 0|Effect|FxMo1YssutiAtk05Dilie||1| 19|Cast|93300505 36|Cast|93300506 8|Effect|FxYubei02|StabHeadBoneL|1| 30|Effect|FxYubei02|StabHeadBoneL|1| 4|Turn|180|0.7|1 32|Turn|360|0.1|1 +976506 4|Magic|976501|0| 18|Cast|97650603 +976507 +976508 +976509 0|Move|1|9999|0|| +976510 +933001 0|Effect|FxMo1YssutiMd010001Atk01||1|| 14|Magic|933002|0| 10|Move|0|1|2|| 0|Magic|933016|0| +933002 6|Effect|FxMo1YssutiMd010001Atk02||1|| 0|Magic|933003|0| 0|Move|4|10|0|| 0|Turn|180|10|1 0|Magic|933015|0| +933003 1|Effect|FxMo1YssutiAtk03Dilie||1|| 0|Turn|360|0.1|1 0|Effect|FxMo1YssutiMd010001Atk03|Bip001RHand|1|| 7|Cast|93300304 18|Magic|933004|0| 20|Magic|933006|0| 0|Effect|FxYubei02|StabHeadBoneL|1|| 0|Magic|933008|0| +933004 0|Effect|FxMo1YssutiMd010001Atk04||1|| 72|Magic|933007|0| +933005 0|Effect|FxMo1YssutiMd010001Atk05|Bip001RHand|1|| 0|Effect|FxMo1YssutiAtk05Daoguang||1|| 0|Effect|FxMo1YssutiAtk05Dilie||1|| 19|Cast|93300505 36|Cast|93300506 8|Effect|FxYubei02|StabHeadBoneL|1|| 30|Effect|FxYubei02|StabHeadBoneL|1|| 4|Turn|180|0.7|1 32|Turn|360|0.1|1 933006 -933007 0|Effect|FxMo1YssutiMd010001Atk07|Bip001RHand|1| 0|Effect|FxMo1YssutiAtk07Daoguang||1| 0|Effect|FxMo1YssutiAtk07Dilie||1| 2|Effect|FxYubei02|StabHeadBoneL|1| 32|Effect|FxYubei02|StabHeadBoneL|1| 12|Cast|93300707 42|Cast|93300708 74|Magic|933005|0 +933007 0|Effect|FxMo1YssutiMd010001Atk07|Bip001RHand|1|| 0|Effect|FxMo1YssutiAtk07Daoguang||1|| 0|Effect|FxMo1YssutiAtk07Dilie||1|| 2|Effect|FxYubei02|StabHeadBoneL|1|| 32|Effect|FxYubei02|StabHeadBoneL|1|| 12|Cast|93300707 42|Cast|93300708 74|Magic|933005|0| 933008 -933201 42|Cast|93320101|93320108 26|Move|18|0.4|0|| 34|Move|3|0.1|0|| 8|Turn|270|0.9|1 74|Turn|270|0.6|1 30|Effect|FxYubei02|Bip001RFinger01|1| 41|Effect|FxMe1PuppetAtk01||1| 26|RecordTarget|0.4|18|0|1|1 26|Turn|270|0.6|1 -933202 24|Cast|93320201 27|Cast|93320202 31|Cast|93320203 12|Effect|FxYubei02|Bip001RFinger01|1| 2|Turn|270|0.3|1 42|Turn|180|1.3|1 22|Move|12|0.3|0|| 30|Move|8|0.2|0|| 24|Effect|FxMe1PuppetAtk0201||1| 31|Effect|FxMe1PuppetAtk0202||1| 26|Turn|360|0.2|1 -933203 0|Effect|FxMe1PuppetAtk03||1| 114|Magic|933217|0 0|Turn|90|0.8|1 -933204 38|Cast|93320401 26|Effect|FxYubei02|Bip001RFinger01|1| 66|Turn|180|0.9|1 38|Effect|FxMe1PuppetAtk04||1| 0|Turn|180|1.8|1 -933205 16|Cast|93320501 4|Effect|FxYubei03|Bip001Head|1| 18|Move|30|0.15|0|| 34|Turn|270|0.3|1 16|Effect|FxMe1PuppetAtk05||1| 0|Turn|270|0.7|1 14|Turn|90|0.3|1 16|Magic|933253|0 -933206 26|Effect|FxMe1PuppetAtk06ZB|Bip001Head|1| 26|Effect|FxMe1PuppetAtk06Hou||1| 4|Turn|270|1.1|1 14|Cast|93320607 -933207 0|Effect|FxMe1PuppetAtk20||1| 55|Magic|933219|0 56|Magic|933251|0 56|Magic|933222|0 24|Cast|93320705 12|Effect|FxYubei02|Bip001Head|1| -933208 0|Effect|FxMe1PuppetAtk21||1| 0|Magic|933211|0 -933209 0|Effect|FxMe1PuppetAtk22||1| 0|Magic|933211|0 -933210 0|Effect|FxMe1PuppetAtk23||1| 0|Magic|933211|0 -933211 16|Effect|FxMe1PuppetAtk24||1| 0|Effect|FxMe1PuppetAtk24Xishou||1| 8|Effect|FxTongyongPindao01|Bip001LFoot|1| 8|Magic|933208|0 14|RecordTarget|0.3|15|0|1|1 14|Move|15|0.3|0|| 0|Turn|270|0.6|1 32|Turn|270|1|1 12|Cast|93321110 18|Magic|777323|0 12|Magic|777321|0 0|Magic|933211|0 28|Move|-5|1|2|| 40|Magic|933240|0 -933212 0|Effect|FxMe1PuppetAtk25||1| 9|Magic|933238|0 0|Magic|933211|0 0|Move|-10|0.5||| 26|Magic|933248|0 26|Magic|933264|0 -933213 0|Magic|933211|0 -933214 0|Effect|FxMe1PuppetAtk27||1| 0|Magic|933211|0 20|Magic|933213|0 0|Magic|933247|0 -933215 19|Cast|93321501|93321509 7|Effect|FxYubei02|Bip001RFoot|1| 36|Turn|360|0.4|1 18|Move|-12|0.3|0|| 24|Move|-4|0.2|0|| 19|Effect|FxMe1PuppetAtk28||1| 0|Turn|270|0.7|1 0|Magic|933211|0 44|Magic|933256|0 -933216 25|Cast|93321601 13|Effect|FxYubei03|Bip001RFoot|1| 0|Turn|480|0.3|1 50|Turn|270|0.2|1 25|Effect|FxMe1PuppetAtk29||1| 0|Magic|933211|0 12|RecordTarget|0.3|12|0|1| 12|Move|12|0.3|0|| 12|Turn|270|0.3|1 -933217 17|Cast|93321701 8|Effect|FxYubei02|Bip001LFoot|1| 12|Magic|933203|0 1|Turn|420|0.3|1 28|Turn|360|0.6|1 5|Move|12|0.4|0|| 12|Move|2|0.2|0|| 5|RecordTarget|0.5|30|0|| 8|Turn|270|0.3|1 16|Effect|FxMe1PuppetAtk30||1| 0|Magic|933211|0 30|Magic|933250|0 19|Cast|93321714 -933218 8|Cast|93321801 0|Turn|720|0.1|1 18|Turn|270|0.7|1 6|Turn|180|0.4|1 8|Effect|FxMe1PuppetAtk31|Bip001|1| 0|Magic|933211|0 0|Move|10|0.7|0|| 0|Magic|933246|0 4|Magic|933255|0 +933201 42|Cast|93320101|93320108 26|Move|18|0.4|0|| 34|Move|3|0.1|0|| 8|Turn|270|0.9|1 74|Turn|270|0.6|1 30|Effect|FxYubei02|Bip001RFinger01|1|| 41|Effect|FxMe1PuppetAtk01||1|| 26|RecordTarget|0.4|18|0|1|1 26|Turn|270|0.6|1 +933202 24|Cast|93320201 27|Cast|93320202 31|Cast|93320203 12|Effect|FxYubei02|Bip001RFinger01|1|| 2|Turn|270|0.3|1 42|Turn|180|1.3|1 22|Move|12|0.3|0|| 30|Move|8|0.2|0|| 24|Effect|FxMe1PuppetAtk0201||1|| 31|Effect|FxMe1PuppetAtk0202||1|| 26|Turn|360|0.2|1 +933203 0|Effect|FxMe1PuppetAtk03||1|| 114|Magic|933217|0| 0|Turn|90|0.8|1 +933204 38|Cast|93320401 26|Effect|FxYubei02|Bip001RFinger01|1|| 66|Turn|180|0.9|1 38|Effect|FxMe1PuppetAtk04||1|| 0|Turn|180|1.8|1 +933205 16|Cast|93320501 4|Effect|FxYubei03|Bip001Head|1|| 18|Move|30|0.15|0|| 34|Turn|270|0.3|1 16|Effect|FxMe1PuppetAtk05||1|| 0|Turn|270|0.7|1 14|Turn|90|0.3|1 16|Magic|933253|0| +933206 26|Effect|FxMe1PuppetAtk06ZB|Bip001Head|1|| 26|Effect|FxMe1PuppetAtk06Hou||1|| 4|Turn|270|1.1|1 14|Cast|93320607 +933207 0|Effect|FxMe1PuppetAtk20||1|| 55|Magic|933219|0| 56|Magic|933251|0| 56|Magic|933222|0| 24|Cast|93320705 12|Effect|FxYubei02|Bip001Head|1|| +933208 0|Effect|FxMe1PuppetAtk21||1|| 0|Magic|933211|0| +933209 0|Effect|FxMe1PuppetAtk22||1|| 0|Magic|933211|0| +933210 0|Effect|FxMe1PuppetAtk23||1|| 0|Magic|933211|0| +933211 16|Effect|FxMe1PuppetAtk24||1|| 0|Effect|FxMe1PuppetAtk24Xishou||1|| 8|Effect|FxTongyongPindao01|Bip001LFoot|1|| 8|Magic|933208|0| 14|RecordTarget|0.3|15|0|1|1 14|Move|15|0.3|0|| 0|Turn|270|0.6|1 32|Turn|270|1|1 12|Cast|93321110 18|Magic|777323|0| 12|Magic|777321|0| 0|Magic|933211|0| 28|Move|-5|1|2|| 40|Magic|933240|0| +933212 0|Effect|FxMe1PuppetAtk25||1|| 9|Magic|933238|0| 0|Magic|933211|0| 0|Move|-10|0.5||| 26|Magic|933248|0| 26|Magic|933264|0| +933213 0|Magic|933211|0| +933214 0|Effect|FxMe1PuppetAtk27||1|| 0|Magic|933211|0| 20|Magic|933213|0| 0|Magic|933247|0| +933215 19|Cast|93321501|93321509 7|Effect|FxYubei02|Bip001RFoot|1|| 36|Turn|360|0.4|1 18|Move|-12|0.3|0|| 24|Move|-4|0.2|0|| 19|Effect|FxMe1PuppetAtk28||1|| 0|Turn|270|0.7|1 0|Magic|933211|0| 44|Magic|933256|0| +933216 25|Cast|93321601 13|Effect|FxYubei03|Bip001RFoot|1|| 0|Turn|480|0.3|1 50|Turn|270|0.2|1 25|Effect|FxMe1PuppetAtk29||1|| 0|Magic|933211|0| 12|RecordTarget|0.3|12|0|1| 12|Move|12|0.3|0|| 12|Turn|270|0.3|1 +933217 17|Cast|93321701 8|Effect|FxYubei02|Bip001LFoot|1|| 12|Magic|933203|0| 1|Turn|420|0.3|1 28|Turn|360|0.6|1 5|Move|12|0.4|0|| 12|Move|2|0.2|0|| 5|RecordTarget|0.5|30|0|| 8|Turn|270|0.3|1 16|Effect|FxMe1PuppetAtk30||1|| 0|Magic|933211|0| 30|Magic|933250|0| 19|Cast|93321714 +933218 8|Cast|93321801 0|Turn|720|0.1|1 18|Turn|270|0.7|1 6|Turn|180|0.4|1 8|Effect|FxMe1PuppetAtk31|Bip001|1|| 0|Magic|933211|0| 0|Move|10|0.7|0|| 0|Magic|933246|0| 4|Magic|933255|0| 933219 18|Turn|360|0.4|1 0|Move|-16|0.3|0|| 6|Move|-6|0.2|0|| 0|Turn|720|0.1|1 -933220 0|Effect|FxMe1PuppetAtk41||1| 0|Magic|933211|0 -933221 0|Effect|FxMe1PuppetAtk42||1| 0|Magic|933211|0 -933222 0|Effect|FxMe1PuppetAtk43||1| 0|Magic|933211|0 -933223 16|Effect|FxMe1PuppetAtk44||1| 0|Effect|FxMe1PuppetAtk44Xishou||1| 8|Effect|FxTongyongPindao01|Bip001LFoot|1| 8|Magic|933208|0 14|RecordTarget|0.3|15|0|| 14|Move|15|0.3|0|| 0|Turn|270|0.6|1 32|Turn|270|1|1 12|Cast|93322310 18|Magic|777323|0 12|Magic|777321|0 0|Magic|933211|0 28|Move|-5|1|2|| 40|Magic|933240|0 -933224 0|Effect|FxMe1PuppetAtk45||1| 9|Magic|933239|0 0|Magic|933211|0 0|Move|-10|0.5||| 26|Magic|933248|0 26|Magic|933264|0 -933225 0|Effect|FxMe1PuppetAtk47||1| 0|Magic|933211|0 20|Magic|933237|0 20|Magic|933247|0 -933226 18|Turn|360|0.4|1 0|Move|-20|0.3|0|| 6|Move|-8|0.2|0|| 0|Magic|933211|0 16|Magic|933220|0 4|Magic|933232|0 0|Turn|720|0.1|1 -933227 0|Effect|FxMe1PuppetAtk27||1| 20|Magic|933247|0 -933228 0|Effect|FxMe1PuppetAtk47||1| 20|Magic|933247|0 +933220 0|Effect|FxMe1PuppetAtk41||1|| 0|Magic|933211|0| +933221 0|Effect|FxMe1PuppetAtk42||1|| 0|Magic|933211|0| +933222 0|Effect|FxMe1PuppetAtk43||1|| 0|Magic|933211|0| +933223 16|Effect|FxMe1PuppetAtk44||1|| 0|Effect|FxMe1PuppetAtk44Xishou||1|| 8|Effect|FxTongyongPindao01|Bip001LFoot|1|| 8|Magic|933208|0| 14|RecordTarget|0.3|15|0|| 14|Move|15|0.3|0|| 0|Turn|270|0.6|1 32|Turn|270|1|1 12|Cast|93322310 18|Magic|777323|0| 12|Magic|777321|0| 0|Magic|933211|0| 28|Move|-5|1|2|| 40|Magic|933240|0| +933224 0|Effect|FxMe1PuppetAtk45||1|| 9|Magic|933239|0| 0|Magic|933211|0| 0|Move|-10|0.5||| 26|Magic|933248|0| 26|Magic|933264|0| +933225 0|Effect|FxMe1PuppetAtk47||1|| 0|Magic|933211|0| 20|Magic|933237|0| 20|Magic|933247|0| +933226 18|Turn|360|0.4|1 0|Move|-20|0.3|0|| 6|Move|-8|0.2|0|| 0|Magic|933211|0| 16|Magic|933220|0| 4|Magic|933232|0| 0|Turn|720|0.1|1 +933227 0|Effect|FxMe1PuppetAtk27||1|| 20|Magic|933247|0| +933228 0|Effect|FxMe1PuppetAtk47||1|| 20|Magic|933247|0| 933229 -933230 18|Turn|360|0.4|1 0|Move|-10|0.3|0|| 6|Move|-4|0.2|0|| 0|Magic|933211|0 16|Magic|933220|0 4|Magic|933265|0 0|Turn|720|0.1|1 -933231 0|Effect|FxMe1PuppetAtk42||1| 0|Magic|933211|0 0|Move|1|2|5|| 0|Turn|270|2|1 -933401 17|Effect|FxMo1BadboyMd010001Atk1||1| 16|Cast|93340102 4|Effect|FxYubei02|Bip001Head|1| 0|Turn|360|0.5|1 -933402 52|Effect|FxMo1BadboyMd010001Atk2ArmBoneL01|ArmBoneL01|1| 34|Effect|FxYubei03|Bip001Head|1| 0|Turn|270|2.3|1 28|Cast|93340208 -933403 14|Effect|FxMo1BadboyMd010001Atk3||1| 14|Cast|93340302 2|Effect|FxYubei02|Bip001Head|1| 0|Turn|270|0.5|1 -933404 18|Effect|FxMo1BadboyMd010001Atk4||1| 16|Cast|93340402 4|Effect|FxYubei02|Bip001Head|1| 0|Turn|270|0.5|1 54|Magic|933401|0 0|Magic|933402|0 22|Move|-2.5|0.5|1|| -933405 12|Effect|FxMo1BadboyMd010001Atk5||1| 12|Cast|93340502 2|Effect|FxYubei02|Bip001Head|1| 0|Turn|480|0.05|1 0|Magic|933403|0 +933230 18|Turn|360|0.4|1 0|Move|-10|0.3|0|| 6|Move|-4|0.2|0|| 0|Magic|933211|0| 16|Magic|933220|0| 4|Magic|933265|0| 0|Turn|720|0.1|1 +933231 0|Effect|FxMe1PuppetAtk42||1|| 0|Magic|933211|0| 0|Move|1|2|5|| 0|Turn|270|2|1 +933232 26|Move|18|0.4|0|| 34|Move|3|0.1|0|| 8|Turn|270|0.9|3 5|Cast|93323205 41|Effect|FxMe1PuppetAtk01||1|| 42|Cast|93323208 26|RecordTarget|0.4|18|0|1|1 26|Turn|270|0.6|1 +933401 17|Effect|FxMo1BadboyMd010001Atk1||1|| 16|Cast|93340102 4|Effect|FxYubei02|Bip001Head|1|| 0|Turn|360|0.5|1 +933402 52|Effect|FxMo1BadboyMd010001Atk2ArmBoneL01|ArmBoneL01|1|| 34|Effect|FxYubei03|Bip001Head|1|| 0|Turn|270|2.3|1 28|Cast|93340208 +933403 14|Effect|FxMo1BadboyMd010001Atk3||1|| 14|Cast|93340302 2|Effect|FxYubei02|Bip001Head|1|| 0|Turn|270|0.5|1 +933404 18|Effect|FxMo1BadboyMd010001Atk4||1|| 16|Cast|93340402 4|Effect|FxYubei02|Bip001Head|1|| 0|Turn|270|0.5|1 54|Magic|933401|0| 0|Magic|933402|0| 22|Move|-2.5|0.5|1|| +933405 12|Effect|FxMo1BadboyMd010001Atk5||1|| 12|Cast|93340502 2|Effect|FxYubei02|Bip001Head|1|| 0|Turn|480|0.05|1 0|Magic|933403|0| 933406 933407 933408 @@ -73,3 +81,79 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 933416 933417 933418 +933501 0|Turn|360|0.8|1 4|RecordTarget|0.15|7|0|1|1 4|Move|7|0.3|0|| 68|Turn|180|1|1 28|Effect|FxMo1GztcaptainAtk1||1|| 49|Effect|FxMo1GztcaptainAtk102||1|| 10|Effect|FxMo1GztcaptainMd010001Rool||1|| 55|Cast|93350109 32|Cast|93350110 54|Cast|93350111 17|Magic|933515|0| 39|Magic|933515|0| 44|Turn|180|0.5|1 +933502 0|Turn|360|0.4|1 52|Turn|360|0.7|1 10|RecordTarget|0.5|3|0|1|1 10|Move|3|0.5|0|| 0|Effect|FxMo1GztcaptainAtk2||1|| 12|Cast|93350207 0|Magic|933515|0| 36|Magic|933518|0| +933503 10|Turn|180|0.8|1 30|Turn|180|0.8|1 48|Turn|180|1|1 72|Turn|360|0.2|1 17|Effect|FxMo1GztcaptainAtk3||1|| 32|Effect|FxMo1GztcaptainAtk301||1|| 54|Effect|FxMo1GztcaptainAtk302||1|| 56|Cast|93350310 17|Cast|93350311 32|Cast|93350312 54|Cast|93350313 5|Magic|933515|0| 50|Magic|933517|0| +933504 6|Turn|270|4.9|1 12|RecordTarget|4.6|25|0|1|1 12|Move|25|4.6|1|| 0|Effect|FxMo1GztcaptainTrail||1|| 20|Magic|933514|0| +933505 0|Turn|180|2.5|1 0|RecordTarget|0.5|3|0|1|1 0|Move|3|0.5|0|| 72|Turn|270|0.6|1 14|RecordTarget|0.9|2|0|1|1 14|Move|2|0.9|0|| 46|RecordTarget|0.3|1|0|1|1 46|Move|1|0.3|0|| 25|Effect|FxMo1GztcaptainAtk5||1|| 43|Effect|FxMo1GztcaptainAtk502||1|| 29|Cast|93350511 49|Cast|93350512 28|Cast|93350513 49|Cast|93350514 18|Magic|933515|0| 45|Magic|933517|0| +933506 0|Turn|270|0.6|1 32|Turn|270|1.2|1 20|Magic|933519|0| +933507 0|Turn|540|0.2|1 12|Turn|360|0.8|1 66|Turn|270|0.7|1 12|Effect|FxMo1GztcaptainMd010001Rool||1|| 40|Magic|933520|0| +933508 0|Turn|270|1.9|1 29|RecordTarget|0.5|10|0|1|1 29|Move|10|0.5|0|| 17|Effect|FxMo1GztcaptainAtk10||1|| 39|Effect|FxMo1GztcaptainAtk1001||1|| 18|Cast|93350806 42|Cast|93350807 18|Cast|93350808 42|Cast|93350809 6|Magic|933515|0| +933509 0|Turn|360|0.1|1 8|Turn|360|0.3|1 8|Effect|FxMo1GztcaptainMd010001Rool||1|| +933510 0|Turn|360|0.2|1 26|Turn|360|0.7|1 11|Effect|FxMo1GztcaptainMd010001Rool||1|| +933511 0|Turn|270|1.7|1 +933512 0|Turn|270|1.7|1 +933513 +933514 +933515 +933516 +933517 +933518 +817201 0|Turn|360|1.2|1 12|Magic|817213|0| +817202 0|Magic|817210|0| 24|Magic|817217|0| 0|Magic|817218|0| 0|Magic|817219|0| 0|Effect|FxMb1TifaAtk02Bip001Trail|Bip001|1|| 0|RecordTarget|1|40|0|1|1 0|Move|40|1|10|| 25|Turn|-180|6|3 38|Magic|817248|0| +817203 0|Turn|360|4.4|1 30|Effect|FxMb1TifaAtk0301||1|| 0|Effect|FxMb1TifaAtk0301Fly||1|| 35|Cast|81720305 39|Cast|81720306 106|Magic|817249|0| 51|Cast|81720308 63|Cast|81720309 35|Magic|817352|0| +817204 0|Magic|817220|0| 6|Magic|817221|0| 14|Magic|817222|0| 14|Magic|817223|0| 39|Magic|817228|0| 0|Magic|817230|0| 0|Magic|817339|0| +817205 9|Move|100|0.8|0|| 31|Magic|817232|0| 0|Turn|720|1.5|1 32|Turn|360|1|1 9|RecordTarget|0.8|100|0|1|1 10|Magic|817237|0| 28|Magic|817279|0| +817206 21|Move|80|0.4|-8|| 0|Magic|817206|0| 21|RecordTarget|0.4|80|0|1|1 38|Magic|817207|0| 38|Turn|360|1|3 0|Effect|FxMb1TifaAtk06Bip001Trail|Bip001|1|| 18|Cast|81720610 26|Effect|FxMb1TifaAttack06DaoGuang||1|| 60|Magic|817279|0| +817207 0|Turn|720|2.2|1 24|RecordTarget|0.5|30|0|1|1 24|Move|20|0.5|40|| 42|RecordTarget|1.4|20|0|1|1 42|Move|20|1.4|-10|| 44|Effect|FxMb1TifaAtk07||1|| 16|Magic|817234|0| 36|Magic|817236|0| 0|Magic|817251|0| 72|Magic|817258|0| 66|Magic|817259|0| 44|Magic|817234|0| 44|Magic|817235|0| 70|Magic|817236|0| 45|Magic|817256|0| 46|Cast|81720717 24|Cast|81720719 60|Magic|817211|0| 23|Magic|817298|0| 72|Magic|817299|0| 29|Cast|81720727 0|Magic|817331|0| 20|Magic|817341|0| +817208 16|Effect|FxMb1TifaAtk08||1|| 14|Magic|817236|0| 12|Magic|817290|0| 13|Magic|817293|0| 17|CatchLoose||0|0.5|817208091|||| 12|Magic|817289|0| 30|Magic|817299|0| 16|Magic|817323|0| +817209 0|Turn|270|5.4|1 102|Cast|81720903 26|Magic|817238|0| 0|Magic|817251|0| 60|Magic|817211|0| 24|Move|1|3|0|| 70|Magic|817304|0| 10|Magic|817313|0| 19|Move|-7|0.3||| 75|Cast|81720915 40|Magic|817341|0| +817210 11|Effect|FxMb1TifaAttack10XiaoShi||1|| 13|Effect|FxMb1TifaAttack10Yan||1|| 12|Magic|817233|0| 0|Turn|180|1.7|1 31|Magic|817285|0| +817211 14|Effect|FxMb1TifaAttack11|||| 0|Turn|360|0.7|1 26|Turn|480|0.2|1 10|Move|35|0.15|0|| 30|Move|45|0.1|0|| 13|Cast|81721108 30|Cast|81721109 40|Magic|817266|0| +817212 0|Turn|360|2.9|1 13|Effect|FxMb1TifaAttack12||1|| 14|Cast|81721203 34|Magic|817286|0| +817213 0|Turn|180|4.6|1 18|Magic|817239|0| 24|Effect|FxMb1TifaAttack13XuanZhuan||1|| 24|Magic|817241|0| 30|Effect|FxMb1TifaAtk07||1|| 29|Magic|817256|0| 30|Cast|81721307 52|Magic|817272|0| 24|Cast|81721309 +817214 0|Turn|270|5.4|1 10|Cast|81721402|81721405|81721408|81721411 10|Cast|81721414|81721417 12|Cast|81721420|81721423|81721426|81721429 14|Cast|81721432|81721435|81721438|81721441 10|Cast|81721456|81721459|81721462|81721465 12|Cast|81721468|81721471|81721474|81721477 14|Cast|81721480|81721483|81721486|81721489 8|Magic|817301|0| 36|Magic|817324|0| +817215 10|Effect|FxMb1TifaAtk1501||1|| 23|Effect|FxMb1TifaAtk1502||1|| 0|Turn|180|1.4|1 34|Turn|270|1|1 2|RecordTarget|0.3|15|0|1|1 2|Move|15|0.3|0|| 10|RecordTarget|0.1|15|0|1|1 10|Move|15|0.1|0|| 22|RecordTarget|0.2|15|0|1|1 22|Move|15|0.2|0|| 9|Cast|81721513 23|Cast|81721514 38|Magic|817286|0| +817216 0|Turn|180|2.1|1 8|Move|-10|0.5|0|| 2|Cast|81721609 +817217 0|Turn|180|1.5|1 2|Move|-10|0.5|0|| 12|Move|-2|0.2|0|| 0|Effect|FxMb1TifaAtk17bowen||1|| 22|Effect|FxMb1TifaAtk17bowen||1|| 26|Magic|817306|0| +817218 21|Effect|FxMb1TifaAtk1802||1|| 75|Effect|FxMb1TifaAtk1803||1|| 0|Turn|180|12|1 8|Move|-20|0.4|0|| 173|Magic|817264|0| 32|Cast|81721811 38|Cast|81721812 50|Cast|81721813 62|Cast|81721814 96|Cast|81721815 21|Magic|817321|0| +817219 0|Effect|FxMb1TifaAtk19|1||| 6|Effect|FxMb1TifaAtk19Shuihua|1||| 0|Turn|720|0.1|1 2|Magic|817334|0| 0|Move|-40|0.1|0|| +817220 0|Turn|360|1.2|1 0|Effect|FxMb1TifaAtk20||1|| +817221 0|Turn|360|1.2|1 0|Effect|FxMb1TifaAtk20||1|| +817222 0|Turn|360|4.4|1 0|Effect|FxMb1TifaAtk0301Fly||1|| 30|Cast|81722204 114|Magic|817249|0| 18|Cast|81722207 +817223 0|Turn|180|2.1|1 8|Move|-10|0.5|0|| 2|Cast|81722309 +817224 0|Turn|270|5.4|1 10|Cast|81722402|81722405|81722408|81722411 10|Cast|81722414|81722417 12|Cast|81722420|81722423|81722426|81722429 14|Cast|81722432|81722435|81722438|81722441 16|Cast|81722444|81722447 10|Cast|81722456|81722459|81722462|81722465 12|Cast|81722468|81722471|81722474|81722477 14|Cast|81722480|81722483|81722486|81722489 16|Cast|81722492|81722495 +817225 9|Effect|FxMb1TifaAtk08||1|| 6|Magic|817317|0| 7|Magic|817320|0| 10|CatchLoose||0|2|817225091|||| 9|Magic|817323|0| +817226 0|Magic|817210|0| 24|Magic|817217|0| 0|Magic|817218|0| 0|Magic|817219|0| 0|Effect|FxMb1TifaAtk02Bip001Trail|Bip001|1|| 0|RecordTarget|1|40|0|1|1 0|Move|40|1|10|| 25|Turn|-180|6|3 38|Magic|817503|0| +933601 0|Turn|180|2|1 64|Cast|93360102 0|Effect|FxMe1SimmoonguyAtk01Xuli|||| 0|Effect|FxMe1SimmoonguyAtk01XulieyeballBonesM3|eyeballBonesM3||| 190|Effect|FxMe1SimmoonguyAtk01WenHao|||| 67|Cast|93360106 130|Cast|93360107 136|Cast|93360108 58|Cast|93360109 134|Cast|93360110 64|Magic|933649|0| 0|Magic|933664|0| +933602 0|Turn|270|0.7|1 30|Magic|933604|0| 132|Turn|270|0.4|1 132|Move|20|0.6|0|| 159|Turn|270|0.4|1 0|Effect|FxMe1SimmoonguyAtk02Daoguang|||| 15|Cast|93360208 32|Effect|FxMe1SimmoonguyAtk02DaYin|||| 30|Magic|933635|0| 145|Cast|93360211 30|Effect|FxMe1SimmoonguyAtk02Xuli|||| 110|Magic|933636|0| 24|Cast|93360215 13|Cast|93360216 145|Cast|93360217 32|Magic|933637|0| 145|Magic|933638|0| +933603 0|Turn|270|0.6|1 10|Move|30|0.1|0|| 22|Turn|540|0.4|1 29|Move|30|0.1|0|| 80|Turn|180|0.4|1 12|Effect|FxMe1SimmoonguyAtk03|||| 30|Cast|93360307 11|Cast|93360309 30|Cast|93360310 44|Cast|93360311 46|Magic|933639|0| 56|Magic|933672|0| +933604 0|Turn|270|0.2|1 16|Turn|540|0.6|1 16|Move|20|0.3|0|| 28|Move|10|0.2|0|| 16|RecordTarget|0.6|20|6|1|1 14|Magic|933606|0| 50|Turn|270|0.5|1 0|Effect|FxMe1SimmoonguyAtk04|0||| 33|Cast|93360409 32|Cast|93360410 32|Magic|933665|0| +933605 6|Turn|120|1|1 37|Magic|933671|0| 68|Turn|90|0.3|1 0|Effect|FxMe1SimmoonguyAtk05|eyeballBonesM6||| 30|Cast|93360505 31|Cast|93360506 34|Cast|93360507 36|Cast|93360508 32|Magic|933612|0| 37|Cast|93360510 +933606 42|Turn|540|0.9|1 0|Effect|FxMe1SimmoonguyAtk06|||| 0|Cast|93360603 20|Effect|FxMe1SimmoonguyAtk06Hou|eyeballBonesM6||| 59|Move|20|0.1|0|| 41|Cast|93360606 45|Cast|93360607 52|Cast|93360608 61|Cast|93360609 107|Cast|93360610 115|Cast|93360611 108|Effect|FxMe1SimmoonguyAtk06Huoxing|||| 92|Magic|933666|0| 88|Magic|933669|0| +933607 22|Cast|93360701 0|Turn|270|0.7|1 4|Move||0.5||| 23|Cast|93360704 23|Magic|933609|0| 10|Magic|933611|0| 23|Effect|FxMe1SimmoonguyAtk06Huoxing|||| 0|Magic|933670|0| 44|Magic|933677|0| +933608 10|Effect|FxMe1SimmoonguyAtk08|||| 10|Cast|93360802 2|Turn|180|0.9|1 28|Turn|90|0.6|1 8|Move|15|0.1|0|| 9|Cast|93360806 42|Magic|933677|0| +933609 16|Effect|FxMe1SimmoonguyAtk09weaponBoneZ06|weaponBoneZ06||| 38|Effect|FxMe1SimmoonguyAtk09Daoguang|||| 39|Cast|93360903 5|Turn|540|0.2|1 16|Turn|180|1.1|1 18|Magic|933613|0| 14|Magic|933615|0| 40|Magic|933616|0| 38|Cast|93360909 16|Cast|93360910 34|Magic|933659|0| 36|Cast|93360912 37|Cast|93360913 +933610 2|Cast|93361001 17|Effect|FxMe1SimmoonguyAtk10Di|||| 3|Turn|90|0.1|1 0|Cast|93361004 9|Magic|933618|0| 0|Magic|933620|0| 0|Magic|933621|0| 0|Magic|933622|0| 18|Cast|93361009 61|Effect|FxMe1SimmoonguyAtk10Huoxing|||| +933611 0|Effect|FxMe1SimmoonguyAtk11|||| 0|Cast|93361102 43|Cast|93361103 13|Turn|270|0.2|1 20|Turn|540|0.4|1 13|Move|20|0.1||| 25|Move|20|0.1||| 13|Cast|93361108 25|Cast|93361109 16|Magic|933623|0| 56|Magic|933674|0| +933612 14|Effect|FxMe1SimmoonguyAtk12Dilie|||| 0|Turn|270|0.2|1 +933613 11|Effect|FxMe1SimmoonguyAtk13|eyeballBonesM6||| 41|Cast|93361302 0|Magic|933604|0| 0|Turn|540|0.3|1 31|RecordTarget|0.45|50|0|1|0 31|Move|30|0.45|0|| 31|Turn|180|0.45|1 40|Magic|933624|0| 38|Cast|93361309 39|Magic|933626|0| +933614 0|Cast|93361401 19|Effect|FxMe1SimmoonguyAtk14|||| 95|Effect|FxMe1SimmoonguyAtk14Daoguang|||| 70|Effect|FxMe1SimmoonguyAtk14weaponBoneZ06|weaponBoneZ06||| 0|Magic|933604|0| 21|Cast|93361407 0|Catch|Bip001RFinger11||||| 19|CatchLoose||-0.2|0.8|933614091|||| 18|Magic|933627|0| 19|Magic|933628|0| 39|RecordTarget|3|4|0|1|1 39|Turn|270|1|1 26|Magic|933652|0| 96|Cast|93361416 96|Magic|933655|0| +933615 18|Effect|FxMe1SimmoonguyAtk15|Bip001RHand||| 0|Magic|933604|0| 2|Turn|270|2|1 40|Cast|93361506 +933616 10|Effect|FxMe1SimmoonguyAtk08|||| 10|Cast|93361602 2|Turn|180|0.6|1 28|Turn|90|0.6|1 8|Move|15|0.1|0|| 9|Cast|93361606 42|Magic|933677|0| +933617 14|Effect|FxMe1SimmoonguyAtk12Dilie|||| 2|Turn|540|0.2|3 +933618 2|Effect|FxMe1SimmoonguyBorn|||| +933619 +933620 +933621 0|Effect|FxMe1SimmoonguyAtk21|||| 0|Effect|FxMe1SimmoonguyAtk21Dilie|||| 22|Cast|93362103 42|Cast|93362104 0|Turn|360|0.8|1 40|Turn|540|1|1 +933622 0|Effect|FxMe1SimmoonguyAtk22|||| 23|Effect|FxMe1SimmoonguyAtk22Dilie|||| 6|Turn|720|0.7|1 10|RecordTarget|0.5|15|5.5|1| 10|Move||0.5||| 24|Cast|93362206 35|Cast|93362207 10|Cast|93362208 +933623 0|Effect|FxMe1SimmoonguyAtk23|||| 0|Effect|FxMe1SimmoonguyAtk23Dilie|||| 0|Turn|360|1|1 34|Turn|360|0.1|1 44|Turn|240|0.4|1 21|Cast|93362306 41|Cast|93362307 53|Cast|93362308 68|Turn|360|0.5|1 +933624 0|Effect|FxMe1SimmoonguyAtk25|eyeballBonesM3||| 0|Turn|240|0.7|1 30|Turn|20|5|1 28|Cast|93362404 +933625 0|Effect|FxMe1SimmoonguyAtk28|||| 0|Effect|FxMe1SimmoonguyAtk28Dilie|||| 20|Effect|FxMe1SimmoonguyAtk28Hou|eyeballBonesM6||| 0|Turn|90|2|1 46|Turn|360|1|1 66|Turn|540|0.4|1 41|Cast|93362507 46|Cast|93362508 52|Cast|93362509 61|Cast|93362510 79|Cast|93362511 64|RecordTarget|0.4|15|8|| 64|Move||0.4||| 79|Magic|853135|0| 20|Magic|853138|0| +933626 13|Cast|93362601 24|Turn|360|1|1 50|Cast|93362603 36|RecordTarget|0.6|15|6|1| 36|Move||0.6||| 0|Turn|360|0.6|1 51|Magic|853135|0| 51|Cast|93362608 0|Magic|933604|0| 14|Cast|93362610 +933627 30|Effect|FxMe1SimmoonguyAtk36Bip001RUpperArm|||| 23|Effect|FxMe1SimmoonguyAtk36Dilie|||| 53|Effect|FxMe1SimmoonguyAtk36Zhua|||| 55|Cast|93362704 8|Turn|480|0.6|1 8|RecordTarget|0.6|15|6|1| 8|Move||0.6||| 23|Cast|93362709 23|Magic|853135|0| +933628 25|Effect|FxMe1SimmoonguyAtk40|||| 2|Turn|720|0.5|1 4|Move||0.2||| 4|RecordTarget|0.2|40|3|0| 10|Move||0.7||| 10|RecordTarget|0.7|10|0|0| 25|Cast|93362807 52|Magic|933640|0| +933629 0|Effect|FxMe1SimmoonguyAtk43|||| 0|Turn|540|0.6|1 24|Cast|93362905 38|Cast|93362906 38|Magic|853135|0| +933630 23|Effect|FxMe1SimmoonguyAtk45Daoguang|||| 0|Effect|FxMe1SimmoonguyAtk45|||| 12|Turn|540|0.6|1 18|Cast|93363004 23|Cast|93363005 +933631 26|Effect|FxMe1SimmoonguyAtk46|||| 4|Turn|180|1.1|1 26|Cast|93363103 +933632 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG033.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG033.tsv index 1c7f5b4c..b454cddd 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG033.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG033.tsv @@ -9,12 +9,12 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 855508 0|Effect|FxMb1MaidmasterMd010001Atk0901||1| 0|Effect|FxMb1MaidmasterMd010001Atk0902||1| 0|Effect|FxMb1MaidmasterMd010001Atk0903||1| 0|Turn|360|1.7|1 8|Cast|85550806 24|Cast|85550807 36|Cast|85550808 51|Magic|855562|0 28|Move|35|0.2|10|| 28|RecordTarget|0.2|35|1|1|1 20|Move|10|0.1|10|| 20|RecordTarget|0.1|35|0.5|1|1 855509 0|Turn|360|4.5|1 0|Effect|FxMb1MaidmasterMd010001Atk0901||1| 0|Effect|FxMb1MaidmasterMd010001Atk0902||1| 0|Effect|FxMb1MaidmasterMd010001Atk0903||1| 42|Effect|FxMb1MaidmasterMd010001Atk0904||1| 8|Cast|85550908 24|Cast|85550909 36|Cast|85550910 42|Cast|85550911 55|Magic|855562|0 28|Move|35|0.2|10|| 28|RecordTarget|0.2|35|1|1|1 20|Move|10|0.1|10|| 20|RecordTarget|0.1|35|0.5|1|1 855510 0|Magic|855547|0 16|Magic|855547|0 -855511 0|Cast|85551102 2|Turn|720|1|1 20|Magic|855565|0 -855512 2|Turn|720|1|1 20|Magic|855565|0 -855513 33|Magic|855564|0 2|Turn|720|1|1 +855511 0|Cast|85551102 0|Effect|FxMb1MaidmasterMd010001Atk1102||1| 2|Turn|720|1|1 20|Magic|855565|0 +855512 2|Turn|720|1|1 0|Effect|FxMb1MaidmasterMd010001Atk1202||1| 20|Magic|855565|0 +855513 0|Effect|FxMb1MaidmasterMd010001Atk1302||1| 33|Magic|855564|0 2|Turn|720|1|1 855514 0|Effect|FxMb1MaidmasterMd010001Atk14|hardWeaponBone00|1| 855515 0|Effect|FxMb1MaidmasterMd01Chain||1| 0|Effect|FxMb1MaidmasterMd02Chain||1| 0|Effect|FxMb1MaidmasterMdBiaoji||1| 0|Effect|FxMb1MaidmasterMdBaodian01||1| 0|Effect|FxMb1MaidmasterMdBaodian02||1| 0|Effect|FxMb1MaidmasterMd010002Penshe|propellerBoneL01|1| 0|Effect|FxMb1MaidmasterMd010002Penshe|propellerBoneR03|1| 0|Effect|FxMb1MaidmasterMd01Chain||1| 35|Effect|FxMb1MaidmasterMd01Wea||| 0|Effect|FxMb1MaidmasterMd010001Atk1102||| 0|Effect|FxMb1MaidmasterMd010001Atk1202||| 0|Effect|FxMb1MaidmasterMd010001Atk1302||| -855516 15|Effect|FxMb1MaidmasterMd010001Atk1601||1| 17|Effect|FxMb1MaidmasterMd010001Atk1601Dilie||1| 17|Effect|FxMb1MaidmasterMd010001Atk1601zha||1| 48|Effect|FxMb1MaidmasterMd010001Atk1601Ci||1| 17|Cast|85551608 10|Turn|720|0.25|1 38|Turn|720|0.35|1 45|Magic|855683|0 45|Cast|85551614 16|Cast|85551616 46|Cast|85551617 46|RecordTarget|0.3|99999|-0.5|1|1 46|Move|99999|0.3|9999|| 40|Effect|FxTongyongPindao01|Bip001LHand|1| +855516 15|Effect|FxMb1MaidmasterMd010001Atk1601||1| 17|Effect|FxMb1MaidmasterMd010001Atk1601Dilie||1| 17|Effect|FxMb1MaidmasterMd010001Atk1601zha||1| 48|Effect|FxMb1MaidmasterMd010001Atk1601Ci||1| 17|Cast|85551608 10|Turn|720|0.25|1 38|Turn|720|0.35|1 45|Magic|855683|0 45|Cast|85551614 16|Cast|85551616 46|Cast|85551617 46|RecordTarget|0.3|99999|-0.5|1|1 46|Move|99999|0.3|9999|| 40|Effect|FxTongyongPindao01|Bip001LHand|1| 46|Magic|855591|0 52|Magic|855595|0 855517 1|Magic|855693|0 0|Effect|FxMb1MaidmasterMd010001Atk17Smoke||0| 50|Turn|180|0.5|1 855518 0|Turn|360|4.5|1 855519 0|Effect|FxMb1MaidmasterMd010001Atk0901||1| 0|Effect|FxMb1MaidmasterMd010001Atk0902||1| 0|Effect|FxMb1MaidmasterMd010001Atk0903||1| 0|Turn|360|1.7|1 8|Cast|85551906 22|Cast|85551907 36|Cast|85551908 28|Move|35|0.26|10|| 28|RecordTarget|0.2|50|1|1|1 40|Magic|855566|0 7|Move|35|0.2|10|| 7|RecordTarget|0.2|35|1|1|1 @@ -37,15 +37,30 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 855611 36|Turn|720|0.15|1 24|Effect|FxMb1MaidmasterMd010002Atk11ArmParL|ArmUDnLSkinBone1|1| 8|Effect|FxMb1MaidmasterMd010002Atk11ArmParR|ArmUpRSkinBone1|1| 73|RecordTarget|0.5|200|-0.5|1|1 73|Move|20|0.5|10|| 39|Effect|FxMb1MaidmasterMd010002Atk11001||1| 47|Effect|FxMb1MaidmasterMd010002Atk11002||1| 51|Effect|FxMb1MaidmasterMd010002Atk11003||1| 59|Effect|FxMb1MaidmasterMd010002Atk11004||1| 85|Effect|FxMb1MaidmasterMd010002Atk11005||1| 39|Effect|FxMb1MaidmasterMd010002Atk11Dilie||1| 47|Effect|FxMb1MaidmasterMd010002Atk11Dilie||1| 51|Effect|FxMb1MaidmasterMd010002Atk11Dilie||1| 59|Effect|FxMb1MaidmasterMd010002Atk11Dilie||1| 85|Effect|FxMb1MaidmasterMd010002Atk11Dilie02||1| 0|Effect|FxMb1MaidmasterMd010002Atk11HandMat||1| 42|Cast|85561125 50|Cast|85561126 54|Cast|85561127 64|Cast|85561128 88|Cast|85561129 73|Magic|855591|0 73|Magic|855592|0 73|Magic|855593|0 73|Magic|855594|0 88|Magic|855595|0 73|Magic|855596|0 88|Magic|855597|0 88|Magic|855599|0 855612 7|Effect|FxMb1MaidmasterMd010002Atk31001||| 0|Effect|FxMb1MaidmasterMd010002Atk13001||| 7|Cast|85561204 0|Turn|720|0.5|1 0|Move|10|0.25|0|| 0|RecordTarget|0.25|20|-0.5|1|1 855613 0|Turn|360|10|1 16|Effect|FxMb1MaidmasterMd010002Atk13Tuo|heelBoneL|1| 16|Effect|FxMb1MaidmasterMd010002Atk13Tuo|hellBoneR|1| 12|Cast|85561306 24|Magic|855660|0 -855614 0|Turn|180|1|1 32|Magic|855661|0 73|Magic|855662|0 25|Effect|FxMb1MaidmasterMd010002Atk14Hand|ArmUDnLSkinBone3|| 18|Effect|FxMb1MaidmasterMd010002Atk14Hand|ArmUDnRSkinBone3|| 25|Effect|FxMb1MaidmasterMd010002Atk14Hand|Bip001LHand|| 18|Effect|FxMb1MaidmasterMd010002Atk14Hand|Bip001RHand|| 0|Magic|855665|0 33|Magic|855666|0 46|Magic|855669|0 43|Magic|855664|0 18|Cast|85561414 +855614 0|Turn|180|1|1 32|Magic|855661|0 73|Magic|855662|0 25|Effect|FxMb1MaidmasterMd010002Atk14Hand|ArmUDnLSkinBone3|| 18|Effect|FxMb1MaidmasterMd010002Atk14Hand|ArmUDnRSkinBone3|| 25|Effect|FxMb1MaidmasterMd010002Atk14Hand|Bip001LHand|| 18|Effect|FxMb1MaidmasterMd010002Atk14Hand|Bip001RHand|| 0|Magic|855665|0 33|Magic|855666|0 46|Magic|855669|0 40|Magic|855664|0 18|Cast|85561414 855615 11|Magic|855671|0 65|Magic|855672|0 11|Effect|FxMb1MaidmasterMd010002Atk15Lighting|Bip001|1| 10|Magic|855596|0 9|Effect|FxMb1MaidmasterMd010002San02||1| 12|Magic|855676|0 8|Magic|855674|0 64|Turn|7200|0.1|1 855616 10|Effect|FxMb1MaidmasterMd010002Atk16Jump||1| 20|Magic|855696|0 -855617 8|Turn|720|0.2|1 24|Effect|FxMb1MaidmasterMd010002Atk17001||1| 7|Effect|FxMb1MaidmasterMd010002Atk17Xuli||| 23|Magic|855683|0 24|Cast|85561707|85561710 17|Effect|FxTongyongPindao01|Bip001LHand|1| 26|RecordTarget|0.05|999|-0.5|1|0 26|Move|999|0.1|10|| 30|Magic|855689|0 26|Magic|855591|0 26|Magic|855593|0 26|Magic|855594|0 28|Magic|855595|0 60|Magic|855684|0 48|Turn|720|0.2|1 27|Move|0|0.1|-30|| -855618 1|Magic|855691|0 7|Cast|85561803 14|Cast|85561804 15|Effect|FxMb1MaidmasterMd010002Atk19Par|Bip001Spine|1| 0|Effect|FxMb1MaidmasterMd010002Atk19Hit||1| 7|Magic|855694|0 7|Magic|855695|0 7|Magic|855690|0 +855617 8|Turn|720|0.2|1 24|Effect|FxMb1MaidmasterMd010002Atk17001||1| 0|Magic|855732|0 23|Magic|855683|0 24|Cast|85561707|85561710 15|Effect|FxTongyongPindao01|Bip001LHand|1| 26|RecordTarget|0.05|999|-0.5|1|0 26|Move|999|0.1|10|| 0|Magic|855694|0 0|Magic|855695|0 30|Magic|855689|0 26|Magic|855591|0 26|Magic|855593|0 26|Magic|855594|0 28|Magic|855595|0 60|Magic|855684|0 48|Turn|720|0.2|1 27|Move|0|0.1|-30|| +855618 1|Magic|855691|0 7|Cast|85561803 14|Cast|85561804 15|Effect|FxMb1MaidmasterMd010002Atk19Par|Bip001Spine|1| 0|Effect|FxMb1MaidmasterMd010002Atk19Hit||1| 855619 0|Turn|720|0.65|1 0|Move|20|0.5|10|| 46|Magic|855675|0 13|Cast|85561905|85561906 9|Magic|855597|0 8|Effect|FxMb1MaidmasterMd010002Atk51Congci||1| 855620 0|Turn|7200|0.1|1 6|Cast|85562005|85562006 9|Magic|855597|0 3|Effect|FxMb1MaidmasterMd010002Atk52Congci||1| 855621 0|Turn|7200|0.1|1 32|Magic|855672|0 12|Turn|720|0.1|1 7|Effect|FxMb1MaidmasterMd010002San02||| 8|Effect|FxMb1MaidmasterMd010002Atk93Jump||1| 8|Magic|855674|0 7|Magic|855596|0 30|Magic|855597|0 12|Magic|855591|0 12|Magic|855592|0 12|Magic|855593|0 12|Magic|855594|0 25|Magic|855595|0 855622 0|Turn|720|0.1|1 11|Magic|855671|0 855623 12|Effect|FxMb1MaidmasterMd010002Atk92Hand|Bip001RHand|1| 12|Effect|FxMb1MaidmasterMd010002Atk92Hand|Bip001LHand|1| 22|Effect|FxMb1MaidmasterMd010002Atk92||1| 3|Turn|720|0.3|1 22|Move|40|0.2|10|| 22|RecordTarget|0.2|300|0.5|1|1 21|Cast|85562312 53|Magic|855697|0 -855624 0|Effect|FxMb1MaidmasterMdKongzhiys01Hit||| 0|Effect|FxMb1MaidmasterMdKongzhiys02Hit||| 0|Effect|FxMb1MaidmasterMd010001Atk04Sound1||1| 0|Effect|FxMb1MaidmasterMd010001Atk04Sound2||1| 0|Effect|FxMb1MaidmasterMd010001Atk05Sound||1| 0|Effect|FxMb1MaidmasterMd010002Atk01Sound||1| 0|Effect|FxMb1MaidmasterMd010002Atk04Sound||1| 0|Effect|FxMb1MaidmasterMd010002Atk03Sound||1| 0|Effect|FxMb1MaidmasterMd02Chain||1| 0|Effect|FxMb1MaidmasterMd01Wea||0| 0|Effect|FxMb1MaidmasterMdBiaoji||1| 0|Effect|FxMb1MaidmasterMdBaodian01||1| 0|Effect|FxMb1MaidmasterMdBaodian02||1| 0|Effect|FxMb1MaidmasterMd01Shizi||1| 0|Effect|FxMb1MaidmasterMd01Chain||1| -855625 0|Magic|855638|0 0|Cast|85562506 +855624 +855625 0|Magic|855638|0 0|Cast|85562506 40|Effect|FxMb1MaidmasterMd010001Atk04Sound1||1| 40|Effect|FxMb1MaidmasterMd010001Atk04Sound2||1| 40|Effect|FxMb1MaidmasterMd010001Atk05Sound||1| 40|Effect|FxMb1MaidmasterMd010002Atk01Sound||1| 40|Effect|FxMb1MaidmasterMd010002Atk04Sound||1| 40|Effect|FxMb1MaidmasterMd010002Atk03Sound||1| 40|Effect|FxMb1MaidmasterMd02Chain||1| 40|Effect|FxMb1MaidmasterMd01Wea||0| 40|Effect|FxMb1MaidmasterMdBiaoji||1| 40|Effect|FxMb1MaidmasterMdBaodian01||1| 40|Effect|FxMb1MaidmasterMdBaodian02||1| 40|Effect|FxMb1MaidmasterMd01Shizi||1| 40|Effect|FxMb1MaidmasterMd01Chain||1| +854801 0|Cast|85480101 50|Cast|85480102 80|Magic|854802|0 +854802 36|Magic|855550|0 20|Magic|855559|0 0|Turn|7200|1.5|1 30|Magic|854803|0 39|Effect|FxMb1MaidmasterMd010002Atk04Sound||| 0|Effect|FxMb1MaidmasterMd010002Atk03Sound||1| +854803 0|Cast|85480301 99|Magic|854807|0 0|Magic|854806|0 +854804 1|Magic|854810|0 0|Effect|FxMb1MaidmasterMd010001Atk17Smoke||0| 50|Turn|180|0.5|1 +854805 0|Magic|854813|0 0|Turn|720|1|1 8|Cast|85480503 27|Cast|85480504 +854806 23|Magic|854869|0 +854807 23|Magic|854875|0 +854808 0|Effect|FxMb1MaidmasterMd010001Atk1102||1| 0|Turn|720|1|1 20|Magic|854850|0 +854809 0|Turn|360|1.4|1 0|Effect|FxMb1MaidmasterMd010001Atk05Sound||1| 42|Magic|854851|0 45|Magic|854852|0 +854901 0|Turn|3900|1|1 0|Magic|855632|0 114|Magic|855633|0 58|Move|90|0.25|10|| 58|RecordTarget|0.2|120|0|1|1 40|Turn|600|0.8|1 59|Cast|85490107 61|Magic|854858|0 69|Cast|85490109 99|Magic|855639|0 100|Cast|85490111 32|Magic|855631|0 115|Turn|7200|0.1|1 +854902 0|Turn|3800|1|1 40|Turn|380|0.8|1 0|Magic|855632|0 112|Magic|855633|0 58|Move|60|0.25|10|| 58|RecordTarget|0.2|100|0|1|1 59|Cast|85490207 61|Magic|854858|0 113|Cast|85490209 114|Magic|855637|0 113|Magic|855617|0 70|Magic|855615|0 80|Magic|855618|0 69|Cast|85490214 9|Effect|FxMb1MaidmasterMd010002Atk98Lighting01|Bip001LHand|1| 30|Effect|FxMb1MaidmasterMd010002Atk98Bao01||1| 30|Effect|FxMb1MaidmasterMd010002Atk98Lighting02|ArmUDUpLSkinBone3|1| 30|Effect|FxMb1MaidmasterMd010002Atk98Lighting02|Bip001LHand|1| 30|Effect|FxMb1MaidmasterMd010002Atk98Lighting02|ArmUpRSkinBone3|1| 30|Effect|FxMb1MaidmasterMd010002Atk98Lighting02|Bip001RHand|1| 30|Effect|FxMb1MaidmasterMd010002Atk98Lighting02|ArmUDnRSkinBone3|1| 30|Effect|FxMb1MaidmasterMd010002Atk98Lighting02|ArmUDnLSkinBone3|1| 75|Effect|FxMb1MaidmasterMd010002Atk98Silie||1| 63|Cast|85490224 112|Cast|85490225 +854903 45|Magic|854876|0 +854904 45|Magic|854876|0 +854905 10|Effect|FxMb1MaidmasterMd010002Atk16Jump||1| 0|Turn|720|1|1 25|Magic|854850|0 +854906 5|Effect|FxMb1MaidmasterMd010002Atk02||1| 5|Magic|855612|0 0|Turn|200|0.6|1 5|Cast|85490604 20|Magic|854851|0 10|Magic|855631|0 23|Magic|854852|0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeK001.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeK001.tsv index 78af0a34..5356678e 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeK001.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeK001.tsv @@ -1,21 +1,21 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -815001 16|Cast|81500101 0|Turn|120|0.7|1 1|Effect|FxMb1OrphanMd030001Attack01||1| +815001 16|Cast|81500101 0|Turn|120|0.7|1 1|Effect|FxMb1OrphanMd030001Attack01||1|| 815002 11|Cast|81500201 0|Turn|1200|0.5|1 815003 14|Cast|81500301|81500303 0|Turn|120|0.6|1 815004 0|Cast|81500401 5|Move|30|0.4|0|| 0|Magic|800108|1 815005 0|Cast|81500501 5|Move|30|0.5|0|| 0|Magic|800108|1 -815006 24|Cast|81500601|81500602 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1| -815007 20|Cast|81500701|81500702 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1| -815008 20|Cast|81500801|81500802 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1| +815006 24|Cast|81500601|81500602 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1|| +815007 20|Cast|81500701|81500702 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1|| +815008 20|Cast|81500801|81500802 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1|| 815011 0|Cast|81501101 -815012 0|Effect|FxMb1OrphanMd030001Attack12Bip001LHand|Bip001LHand|1| +815012 0|Effect|FxMb1OrphanMd030001Attack12Bip001LHand|Bip001LHand|1|| 815013 0|Magic|815007|0 815014 815015 0|Magic|815008|0 815022 11|Cast|81502201 0|Turn|1200|0.5|1 -815026 24|Cast|81502601|81502602 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1| -815027 20|Cast|81502701|81502702 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1| -815028 5|Magic|815053|1 +815026 24|Cast|81502601|81502602 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1|| +815027 20|Cast|81502701|81502702 0|Effect|FxMb1OrphanMd030001Attack06Dummy001|Dummy001|1|| +815028 7|Magic|815053|1 815029 5|Move|-20|0.4|0|| 815030 11|Cast|81503001|81503005 0|Turn|1200|0.5|1 815031 3|Magic|815005|0 @@ -23,76 +23,76 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 815033 0|Cast|81503301|81503302 0|Magic|800108|1 815051 14|Cast|81505101 5|Move|20|0.4|0|| 0|Magic|800108|1 14|Shake|3|0.3|-0.8|10|0.2|0 815052 14|Cast|81505201 5|Move|-20|0.4|0|| 0|Magic|800108|1 14|Shake|3|0.3|-0.8|10|0.2|0 -815055 14|Cast|81505501 0|Turn|120|0.7|1 1|Effect|FxMb1OrphanMd030001Attack01||1| +815055 14|Cast|81505501 0|Turn|120|0.7|1 1|Effect|FxMb1OrphanMd030001Attack01||1|| 815056 14|Cast|81505601|81505603 0|Turn|120|0.6|1 14|Shake|3|0.4|-0.8|13|0.2|0 815057 14|Cast|81505701 5|Move|30|0.4|0|| 14|Magic|800108|1 14|Shake|3|0.4|-1|12|0.3|0 815061 10|Cast|81506101 0|Turn|1200|0.5|1 11|Cast|81506105 0|Turn|1200|0.5|1 12|Cast|81506109 0|Turn|1200|0.5|1 815062 0|Magic|815101|1 815063 15|Cast|81506301 15|Shake|3|0.5|-1|12|0.3|0 4|Move|30|0.2|0|| -816001 33|Cast|81600101 40|Cast|81600102 0|Turn|120|1.5|1 0|Effect|FxMb1LuolanMd010001Attack01||1| 30|Cast|81600105 -816002 26|Cast|81600201 29|Cast|81600202 0|Turn|120|1.2|1 0|Effect|FxMb1LuolanMd010001Attack02||1| -816003 25|Cast|81600301 0|Turn|120|1.2|1 0|Effect|FxMb1LuolanMd010001Attack03||1| -816004 14|Cast|81600401 0|Turn|120|0.7|1 0|Effect|FxMb1LuolanMd010001Attack04||1| +816001 33|Cast|81600101 40|Cast|81600102 0|Turn|120|1.5|1 0|Effect|FxMb1LuolanMd010001Attack01||1|| 30|Cast|81600105 +816002 26|Cast|81600201 29|Cast|81600202 0|Turn|120|1.2|1 0|Effect|FxMb1LuolanMd010001Attack02||1|| +816003 25|Cast|81600301 0|Turn|120|1.2|1 0|Effect|FxMb1LuolanMd010001Attack03||1|| +816004 14|Cast|81600401 0|Turn|120|0.7|1 0|Effect|FxMb1LuolanMd010001Attack04||1|| 816005 1|Move|-80|0.2|0|| 0|Magic|800110|1 0|Magic|816018|0 -816006 21|Cast|81600601 27|Cast|81600602 37|Cast|81600603 0|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack06||1| -816007 18|Cast|81600701 31|Cast|81600702 0|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack07||1| -816008 16|Cast|81600801 22|Cast|81600802 0|Turn|150|0.8|1 36|Cast|81600804 0|Effect|FxMb1LuolanMd010001Attack08||1| 16|Cast|81600806 -816009 0|Effect|FxMb1LuolanMd010001Attack09||1| -816011 14|Cast|81601101 27|Cast|81601102 0|Turn|120|0.7|1 16|Turn|120|0.4|1 0|Effect|FxMb1LuolanMd010001Attack11||1| -816012 0|Turn|240|1|1 0|Cast|81601202 0|Effect|FxMb1LuolanMd010001Attack1201||1| 11|Cast|81601205 -816013 1|Move|150|0.2|0|| 7|Cast|81601302 12|Move|20|0.05|0|| 13|Cast|81601304 0|Magic|800120|1 0|Effect|FxMb1LuolanMd010001Attack13||1| 12|Effect|FxMb1LuolanMd010001Attack13Dilie||1| +816006 21|Cast|81600601 27|Cast|81600602 37|Cast|81600603 0|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack06||1|| +816007 18|Cast|81600701 31|Cast|81600702 0|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack07||1|| +816008 16|Cast|81600801 22|Cast|81600802 0|Turn|150|0.8|1 36|Cast|81600804 0|Effect|FxMb1LuolanMd010001Attack08||1|| 16|Cast|81600806 +816009 0|Effect|FxMb1LuolanMd010001Attack09||1|| +816011 14|Cast|81601101 27|Cast|81601102 0|Turn|120|0.7|1 16|Turn|120|0.4|1 0|Effect|FxMb1LuolanMd010001Attack11||1|| +816012 0|Turn|240|1|1 0|Cast|81601202 0|Effect|FxMb1LuolanMd010001Attack1201||1|| 11|Cast|81601205 +816013 1|Move|150|0.2|0|| 7|Cast|81601302 12|Move|20|0.05|0|| 13|Cast|81601304 0|Magic|800120|1 0|Effect|FxMb1LuolanMd010001Attack13||1|| 12|Effect|FxMb1LuolanMd010001Attack13Dilie||1|| 816014 16|Cast|81601401 22|Cast|81601402 32|Cast|81601403 0|Turn|120|0.8|1 816015 16|Cast|81601501 28|Cast|81601502 0|Turn|120|0.8|1 816016 13|Cast|81601601 18|Cast|81601602 0|Turn|150|0.8|1 33|Cast|81601604 -816017 0|Effect|FxMb1LuolanMd010001Attack17Dummy005|Dummy005|1| 0|Effect|FxMb1LuolanMd010001Attack17||1| 27|Cast|81601703 +816017 0|Effect|FxMb1LuolanMd010001Attack17Dummy005|Dummy005|1|| 0|Effect|FxMb1LuolanMd010001Attack17||1|| 27|Cast|81601703 816018 -816019 1|Magic|800120|1 7|Cast|81601902 0|Effect|FxMb1LuolanMd010001Attack19|HitCase|1| 7|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 11|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 15|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 19|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 23|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 27|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| +816019 1|Magic|800120|1 7|Cast|81601902 0|Effect|FxMb1LuolanMd010001Attack19|HitCase|1|| 7|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 11|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 15|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 19|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 23|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 27|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 816020 1|Move|-80|0.1|0|| 0|Magic|800110|1 816051 1|Move|15|0.43|0|| 0|Magic|800110|1 0|Turn|1800|0.1|1 0|Magic|800707|1 816052 1|Move|-15|0.43|0|| 0|Magic|800110|1 0|Turn|1800|0.1|1 0|Magic|800707|1 -816055 14|Cast|81605501 0|Effect|FxMb1LuolanMd010001Attack04||1| 14|Shake|5|0.5|-0.5|10|0.1|0 -816056 13|Cast|81605601 27|Cast|81605602 11|Turn|3600|0.1|1 0|Effect|FxMb1LuolanMd010001Attack11||1| 4|Move|100|0.4|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 11|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 12|Magic|800043|1 12|Magic|800050|1 -816057 0|Turn|240|1|1 0|Cast|81605702 0|Effect|FxMb1LuolanMd010001Attack1201||1| 11|Cast|81605705 -816058 1|Move|150|0.2|0|| 6|Cast|81605802 12|Move|20|0.05|0|| 13|Cast|81605804 0|Magic|800120|1 0|Effect|FxMb1LuolanMd010001Attack13||1| 12|Effect|FxMb1LuolanMd010001Attack13Dilie||1| +816055 14|Cast|81605501 0|Effect|FxMb1LuolanMd010001Attack04||1|| 14|Shake|5|0.5|-0.5|10|0.1|0 +816056 13|Cast|81605601 27|Cast|81605602 11|Turn|3600|0.1|1 0|Effect|FxMb1LuolanMd010001Attack11||1|| 4|Move|100|0.4|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 11|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 12|Magic|800043|1 12|Magic|800050|1 +816057 0|Turn|240|1|1 0|Cast|81605702 0|Effect|FxMb1LuolanMd010001Attack1201||1|| 11|Cast|81605705 +816058 1|Move|150|0.2|0|| 6|Cast|81605802 12|Move|20|0.05|0|| 13|Cast|81605804 0|Magic|800120|1 0|Effect|FxMb1LuolanMd010001Attack13||1|| 12|Effect|FxMb1LuolanMd010001Attack13Dilie||1|| 816060 -816061 0|Effect|FxMb1LuolanMd010001Attack17Dummy005|Dummy005|1| 0|Effect|FxMb1LuolanMd010001Attack17||1| 26|Cast|81606103 0|Turn|900|0.2|1 26|Shake|3|0.4|-0.6|15|0.3|0 -816062 1|Magic|800120|1 7|Cast|81606202 0|Effect|FxMb1LuolanMd010001Attack19|HitCase|1| 7|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 11|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 15|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 19|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 23|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 27|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1| 7|Shake|3|0.3|-1|11|0.2|1 11|Shake|3|0.3|-1|11|0.2|2 15|Shake|3|0.3|-1|11|0.2|3 19|Shake|3|0.3|-1|11|0.2|4 23|Shake|3|0.3|-1|11|0.2|5 27|Shake|3|0.3|-1|11|0.2|6 -816063 16|Cast|81606301 22|Cast|81606302 0|Turn|150|0.8|1 36|Cast|81606304 0|Effect|FxMb1LuolanMd010001Attack08||1| 16|Cast|81606306 -816070 16|Cast|81607001 21|Cast|81607002 32|Cast|81607003 5|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack14||1| 0|Turn|900|0.2|1 -816071 16|Cast|81607101 28|Cast|81607102 5|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack15||1| 0|Turn|900|0.2|1 -816072 14|Cast|81607201 20|Cast|81607202 5|Turn|150|0.8|1 34|Cast|81607204 0|Effect|FxMb1LuolanMd010001Attack16||1| 14|Cast|81607206 0|Turn|900|0.2|1 -816073 0|Effect|FxMb1LuolanMd010001Attack17Dummy005|Dummy005|1| 0|Effect|FxMb1LuolanMd010001Attack17||1| 26|Cast|81607303 0|Turn|900|0.2|1 +816061 0|Effect|FxMb1LuolanMd010001Attack17Dummy005|Dummy005|1|| 0|Effect|FxMb1LuolanMd010001Attack17||1|| 26|Cast|81606103 0|Turn|900|0.2|1 26|Shake|3|0.4|-0.6|15|0.3|0 +816062 1|Magic|800120|1 7|Cast|81606202 0|Effect|FxMb1LuolanMd010001Attack19|HitCase|1|| 7|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 11|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 15|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 19|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 23|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 27|Effect|FxMb1LuolanMd010001Attack19Qiangkou|Bip001 Prop2|1|| 7|Shake|3|0.3|-1|11|0.2|1 11|Shake|3|0.3|-1|11|0.2|2 15|Shake|3|0.3|-1|11|0.2|3 19|Shake|3|0.3|-1|11|0.2|4 23|Shake|3|0.3|-1|11|0.2|5 27|Shake|3|0.3|-1|11|0.2|6 +816063 16|Cast|81606301 22|Cast|81606302 0|Turn|150|0.8|1 36|Cast|81606304 0|Effect|FxMb1LuolanMd010001Attack08||1|| 16|Cast|81606306 +816070 16|Cast|81607001 21|Cast|81607002 32|Cast|81607003 5|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack14||1|| 0|Turn|900|0.2|1 +816071 16|Cast|81607101 28|Cast|81607102 5|Turn|120|0.8|1 0|Effect|FxMb1LuolanMd010001Attack15||1|| 0|Turn|900|0.2|1 +816072 14|Cast|81607201 20|Cast|81607202 5|Turn|150|0.8|1 34|Cast|81607204 0|Effect|FxMb1LuolanMd010001Attack16||1|| 14|Cast|81607206 0|Turn|900|0.2|1 +816073 0|Effect|FxMb1LuolanMd010001Attack17Dummy005|Dummy005|1|| 0|Effect|FxMb1LuolanMd010001Attack17||1|| 26|Cast|81607303 0|Turn|900|0.2|1 816074 0|Cast|81607401 816075 0|Cast|81607501 816099 999|Turn|1|0.1|0 -817001 4|Move|20|0.3|0|| 17|Cast|81700102 0|Effect|FxYubei02|Bip001Head|1| -817002 4|Move|-20|0.3|0|| 17|Cast|81700202 0|Effect|FxYubei02|Bip001Head|1| -817003 19|Cast|81700301|81700302|81700303|81700304 19|Cast|81700305|81700306|81700307|81700308 27|Effect|FxYubei02|Bip001Head|1| -817004 20|Cast|81700401 24|Cast|81700402 28|Cast|81700403 32|Cast|81700404 36|Cast|81700405 40|Cast|81700406 44|Cast|81700407 7|Effect|FxYubei02|Bip001Head|1| 0|Turn|180|2.2|1 0|Move|-10|1|5|| -817006 0|Cast|81700601|81700602|81700603|81700604 0|Cast|81700605|81700606|81700607|81700608 0|Cast|81700609 0|Effect|FxYubei02|Bip001Head|1| 0|Turn|180|1.5|1 +817001 4|Move|20|0.3|0|| 17|Cast|81700102 0|Effect|FxYubei02|Bip001Head|1|| +817002 4|Move|-20|0.3|0|| 17|Cast|81700202 0|Effect|FxYubei02|Bip001Head|1|| +817003 19|Cast|81700301|81700302|81700303|81700304 19|Cast|81700305|81700306|81700307|81700308 27|Effect|FxYubei02|Bip001Head|1|| +817004 20|Cast|81700401 24|Cast|81700402 28|Cast|81700403 32|Cast|81700404 36|Cast|81700405 40|Cast|81700406 44|Cast|81700407 7|Effect|FxYubei02|Bip001Head|1|| 0|Turn|180|2.2|1 0|Move|-10|1|5|| +817006 0|Cast|81700601|81700602|81700603|81700604 0|Cast|81700605|81700606|81700607|81700608 0|Cast|81700609 0|Effect|FxYubei02|Bip001Head|1|| 0|Turn|180|1.5|1 817007 4|Move|-20|0.3|0|| 817008 4|Move|20|0.3|0|| -817009 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 10|Magic|800043|1 10|Magic|800050|1 -817010 0|Magic|800050|1 5|Magic|800043|1 0|Effect|FxMb1LuxiyaMd000003Shanbi||1| +817009 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 10|Magic|800043|1 10|Magic|800050|1 +817010 0|Magic|800050|1 5|Magic|800043|1 0|Effect|FxMb1LuxiyaMd000003Shanbi||1|| 817005 30|Magic|817001|1 817011 -817012 0|Cast|81701201|81701202|81701203|81701204 0|Cast|81701205|81701206|81701207|81701208 0|Cast|81701209 0|Effect|FxYubei02|Bip001Head|1| 0|Turn|180|1.5|1 +817012 0|Cast|81701201|81701202|81701203|81701204 0|Cast|81701205|81701206|81701207|81701208 0|Cast|81701209 0|Effect|FxYubei02|Bip001Head|1|| 0|Turn|180|1.5|1 817013 -817014 0|Turn|120|999|1 0|Effect|FxYubei02|Bip001Head|1| +817014 0|Turn|120|999|1 0|Effect|FxYubei02|Bip001Head|1|| 817015 0|Turn|120|999|1 6|Cast|81701502 817016 0|Turn|120|999|1 -817017 0|Turn|120|999|1 0|Effect|FxYubei02|Bip001Head|1| +817017 0|Turn|120|999|1 0|Effect|FxYubei02|Bip001Head|1|| 817018 0|Turn|120|999|1 5|Magic|817002|1 35|Magic|817002|1 65|Magic|817002|1 95|Magic|817002|1 16|Move|-40|0.15|0|| 46|Move|-40|0.15|0|| 76|Move|-40|0.15|0|| 106|Move|-40|0.15|0|| 15|Magic|800102|1 45|Magic|800102|1 75|Magic|800102|1 105|Magic|800102|1 817019 0|Turn|120|999|1 817020 0|Turn|120|999|1 0|Cast|81702002 30|Cast|81702003 60|Cast|81702004 90|Cast|81702005 -817021 29|Cast|81702101 0|Turn|120|0.45|1 8|Cast|81702103 0|Effect|FxYubei02|Bip001Head|1| -817022 0|Cast|81702201 0|Effect|FxYubei02|Bip001Head|1| +817021 29|Cast|81702101 0|Turn|120|0.45|1 8|Cast|81702103 0|Effect|FxYubei02|Bip001Head|1|| +817022 0|Cast|81702201 0|Effect|FxYubei02|Bip001Head|1|| 817023 817024 -817051 4|Move|20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 10|Magic|800043|1 10|Magic|800050|1 -817052 4|Move|-20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 10|Magic|800043|1 10|Magic|800050|1 -817053 4|Move|20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 10|Magic|800043|1 10|Magic|800050|1 10|Cast|81705312|81705313|81705314|81705315 10|Cast|81705316|81705317|81705318|81705319 -817054 4|Move|-20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 10|Magic|800043|1 10|Magic|800050|1 10|Cast|81705412|81705413|81705414|81705415 10|Cast|81705416|81705417|81705418|81705419 +817051 4|Move|20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 10|Magic|800043|1 10|Magic|800050|1 +817052 4|Move|-20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 10|Magic|800043|1 10|Magic|800050|1 +817053 4|Move|20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 10|Magic|800043|1 10|Magic|800050|1 10|Cast|81705312|81705313|81705314|81705315 10|Cast|81705316|81705317|81705318|81705319 +817054 4|Move|-20|0.3|0|| 0|Magic|817059|1 4|Magic|800041|1 4|Magic|800044|1 4|Magic|800045|1 4|Magic|800046|1 4|Magic|800047|1 2|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 9|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 10|Magic|800043|1 10|Magic|800050|1 10|Cast|81705412|81705413|81705414|81705415 10|Cast|81705416|81705417|81705418|81705419 817055 0|Cast|81705501 5|Turn|30|1.5|1 0|Turn|720|0.2|1 0|Move|15|0.3||| 0|Shake|2|0.2|-0.5|10|0.1|0 817056 0|Cast|81705601 5|Turn|30|1.5|1 0|Turn|720|0.2|1 0|Move|15|0.3||| 0|Shake|2|0.2|-0.5|10|0.1|0 817057 2|Move|10|0.4|0|| 2|Cast|81705718 4|Cast|81705719 6|Cast|81705720 8|Cast|81705721 10|Cast|81705722 12|Cast|81705723 2|Shake|2|0.2|-0.5|10|0.1|0 4|Shake|2|0.2|-0.5|10|0.1|0 6|Shake|2|0.2|-0.5|10|0.1|0 8|Shake|2|0.2|-0.5|10|0.1|0 10|Shake|2|0.2|-0.5|10|0.1|0 12|Shake|2|0.2|-0.5|10|0.1|0 @@ -101,22 +101,22 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 817060 0|Move|15|0.3||| 0|Turn|120|0.45|1 1|Cast|81706003 0|Cast|81706004 3|Cast|81706005 2|Cast|81706006 5|Cast|81706007 3|Cast|81706008 7|Cast|81706009 5|Cast|81706010 8|Cast|81706011 7|Cast|81706012 9|Cast|81706013|81706014 817061 0|Cast|81706101 3|Cast|81706102 6|Cast|81706103 9|Cast|81706104 12|Cast|81706105 15|Cast|81706106 18|Cast|81706107 0|Move|5|1||| 817062 0|Cast|81706201|81706202|81706203|81706204 0|Cast|81706205|81706206|81706207|81706208 0|Cast|81706209|81706210|81706211|81706212 0|Cast|81706213|81706214|81706215|81706216 0|Cast|81706217|81706218 0|Turn|180|1.5|1 6|Cast|81706222 0|Turn|120|0.45|1 5|Cast|81706224 6|Cast|81706225 5|Cast|81706226 6|Cast|81706227 5|Cast|81706228 -817063 0|Magic|817059|1 2|Magic|800041|1 2|Magic|800044|1 2|Magic|800045|1 2|Magic|800046|1 2|Magic|800047|1 0|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 38|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1| 39|Magic|800043|1 39|Magic|800050|1 0|Move|9|2||| 2|Cast|81706312 6|Cast|81706314 10|Cast|81706316 14|Cast|81706318 18|Cast|81706320 22|Cast|81706322 26|Cast|81706324 30|Cast|81706326 34|Cast|81706328 38|Cast|81706330 2|Cast|81706331 +817063 0|Magic|817059|1 2|Magic|800041|1 2|Magic|800044|1 2|Magic|800045|1 2|Magic|800046|1 2|Magic|800047|1 0|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 38|Effect|FxMb1LuxiyaMd000003Shanbi|HitCase|1|| 39|Magic|800043|1 39|Magic|800050|1 0|Move|9|2||| 2|Cast|81706312 6|Cast|81706314 10|Cast|81706316 14|Cast|81706318 18|Cast|81706320 22|Cast|81706322 26|Cast|81706324 30|Cast|81706326 34|Cast|81706328 38|Cast|81706330 2|Cast|81706331 817070 10|Magic|817101|1 817071 13|Cast|81707101|81707102|81707103|81707104 13|Cast|81707105|81707106|81707107|81707108 817072 0|Turn|720|0.2|1 4|Turn|120|999|1 6|Cast|81707203 0|Move|2.5|999|0|| 817073 10|Magic|817101|1 -818001 17|Cast|81800101 0|Turn|120|0.75|1 0|Effect|FxMb1SandwormMd030001Attack01||1| 17|Magic|818007|1 -818002 17|Cast|81800201 0|Turn|120|0.75|1 17|Effect|FxMb1SandwormMd030001Attack02BoneZui|BoneZui|1| -818003 36|Cast|81800301 0|Turn|120|1.6|1 0|Effect|FxMb1SandwormMd030001Attack03||1| -818004 18|Cast|81800401 33|Cast|81800402 50|Cast|81800403 68|Cast|81800404 90|Cast|81800405 0|Turn|120|0.85|1 20|Turn|120|0.6|1 35|Turn|120|0.7|1 52|Turn|120|0.75|1 70|Turn|120|0.95|1 0|Effect|FxMb1SandwormMd030001Attack01||1| 16|Effect|FxMb1SandwormMd030001Attack01||1| 34|Effect|FxMb1SandwormMd030001Attack01||1| 51|Effect|FxMb1SandwormMd030001Attack01||1| 74|Effect|FxMb1SandwormMd030001Attack01||1| 18|Magic|818007|1 33|Magic|818007|1 50|Magic|818007|1 68|Magic|818007|1 90|Magic|818007|1 +818001 17|Cast|81800101 0|Turn|120|0.75|1 0|Effect|FxMb1SandwormMd030001Attack01||1|| 17|Magic|818007|1 +818002 17|Cast|81800201 0|Turn|120|0.75|1 17|Effect|FxMb1SandwormMd030001Attack02BoneZui|BoneZui|1|| +818003 36|Cast|81800301 0|Turn|120|1.6|1 0|Effect|FxMb1SandwormMd030001Attack03||1|| +818004 18|Cast|81800401 33|Cast|81800402 50|Cast|81800403 68|Cast|81800404 90|Cast|81800405 0|Turn|120|0.85|1 20|Turn|120|0.6|1 35|Turn|120|0.7|1 52|Turn|120|0.75|1 70|Turn|120|0.95|1 0|Effect|FxMb1SandwormMd030001Attack01||1|| 16|Effect|FxMb1SandwormMd030001Attack01||1|| 34|Effect|FxMb1SandwormMd030001Attack01||1|| 51|Effect|FxMb1SandwormMd030001Attack01||1|| 74|Effect|FxMb1SandwormMd030001Attack01||1|| 18|Magic|818007|1 33|Magic|818007|1 50|Magic|818007|1 68|Magic|818007|1 90|Magic|818007|1 818005 64|Cast|81800501 88|Cast|81800502 115|Cast|81800503 137|Cast|81800504 172|Cast|81800505 0|Turn|120|3.15|1 66|Turn|120|1.2|1 93|Turn|120|1.3|1 122|Turn|120|1.35|1 152|Turn|120|1.3|1 -818006 0|Effect|FxMb1SandwormMd030001Attack06||1| 25|Magic|818007|1 +818006 0|Effect|FxMb1SandwormMd030001Attack06||1|| 25|Magic|818007|1 818007 -818008 0|Effect|FxMb1SandwormMd030001Attack08Head||1| +818008 0|Effect|FxMb1SandwormMd030001Attack08Head||1|| 818009 0|Cast|81800901 -818011 62|Magic|800041|1 62|Magic|818005|1 62|Magic|800044|1 62|Magic|800045|1 62|Magic|800046|1 62|Magic|800047|1 0|Effect|FxMb1SandwormMd030001Attack11||1| -818012 1|Cast|81801201 0|Magic|800050|1 5|Magic|800043|1 0|Effect|FxMb1SandwormMd030001Attack12||1| 0|Effect|FxMb1SandwormMd030001Attack12Head|BoneHead|1| 1|Magic|818007|1 +818011 62|Magic|800041|1 62|Magic|818005|1 62|Magic|800044|1 62|Magic|800045|1 62|Magic|800046|1 62|Magic|800047|1 0|Effect|FxMb1SandwormMd030001Attack11||1|| +818012 1|Cast|81801201 0|Magic|800050|1 5|Magic|800043|1 0|Effect|FxMb1SandwormMd030001Attack12||1|| 0|Effect|FxMb1SandwormMd030001Attack12Head|BoneHead|1|| 1|Magic|818007|1 818013 40|Magic|800041|1 39|Magic|818005|1 39|Magic|800044|1 39|Magic|800045|1 39|Magic|800046|1 39|Magic|800047|1 818014 0|Cast|81801401 819001 0|Magic|819002|1 0|Magic|819003|1 0|Magic|819007|1 @@ -124,65 +124,101 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 819003 1|Move|50|0.2|2|| 0|Magic|819008|1 819004 819005 -831001 16|Cast|83100101 23|Cast|83100102 37|Cast|83100103 50|Cast|83100104 62|Cast|83100105 0|Turn|180|0.8|1 14|Turn|120|0.35|1 22|Turn|120|0.7|1 36|Turn|120|0.65|1 48|Turn|120|0.6|1 61|Magic|818007|1 0|Effect|FxMb1XiuMd010001Attack01||1| 61|Cast|83100113 61|Cast|83100114 -831002 17|Cast|83100201 20|Cast|83100202 26|Cast|83100203 32|Cast|83100204 40|Cast|83100205 0|Turn|180|0.85|1 16|Turn|80|0.15|1 19|Turn|80|0.3|1 25|Turn|80|0.3|1 30|Turn|80|0.4|1 0|Magic|800157|0 16|Magic|800151|0 19|Magic|800154|0 25|Magic|800153|0 30|Magic|800156|0 13|Move|30|0.15||| 17|Move|20|0.1||| 23|Move|20|0.1||| 28|Move|20|0.1||| 35|Move|20|0.1||| 0|Effect|FxMb1XiuMd010001Attack02||1| 38|Cast|83100222 -831003 3|Move|30|0.3|2|| 0|Turn|180|0.15|1 0|Effect|FxMb1XiuMd010001Attack03||1| 0|Magic|831563|1 -831004 6|Cast|83100401 20|Cast|83100402 0|Turn|80|0.3|1 5|Turn|80|0.7|1 0|Effect|FxMb1XiuMd010001Attack04||1| 6|Cast|83100406 -831005 9|Cast|83100501 17|Cast|83100502 25|Cast|83100503 32|Cast|83100504 0|Turn|120|0.45|1 8|Turn|120|0.4|1 16|Turn|120|0.4|1 24|Turn|120|0.35|1 5|Move|20|0.2|2|| 13|Move|20|0.2|2|| 0|Effect|FxMb1XiuMd010001Attack05||1| 6|Cast|83100512 -831006 8|Cast|83100601 0|Magic|831004|0 0|Magic|800154|0 0|Effect|FxMb1XiuMd010001Attack06||1| 6|Cast|83100605 -831007 13|Cast|83100701 0|Effect|FxMb1XiuMd010001Attack07||1| +819006 4|Cast|81900601 0|Effect|FxMb1LuxiyaMd000003Attack01||1|| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995514|0 +819007 5|Cast|81900701 10|Cast|81900702 13|Cast|81900703 0|Effect|FxMb1LuxiyaMd000003Attack02||1|| 1|Turn|540|0.2|1 1|Effect|FxYubei02|Bip001Head|1|| 41|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995515|0 +819008 9|Cast|81900801 0|Effect|FxMb1LuxiyaMd000003Attack45||1|| 9|Cast|81900803 1|Turn|540|0.2|1 1|Effect|FxYubei02|Bip001Head|1|| 51|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995516|0 +819009 12|Cast|81900901 12|Cast|81900904 0|Effect|FxMb1LuxiyaMd000003Attack11||1|| 1|Turn|540|0.2|1 1|Effect|FxMb1LuxiyaMd000003Attack1101|Bip001Head|1|| 0|Magic|995517|0 +819010 4|Cast|81901001 0|Effect|FxMb1LuxiyaMd000003Attack01||1|| 3|Move|20|0.3|-10|| 3|Magic|102270|0 3|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 0|Turn|120|0.2|1 0|Effect|FxMb1LuxiyaMd000003Attack01EX||1|| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995518|0 1|Magic|819083|0 +819011 1|Cast|81901101 1|Move|35|0.2||| 1|Magic|102270|0 1|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 0|Turn|180|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995519|0 13|Magic|819057|1 13|Magic|819055|1 13|Magic|819056|1 13|Magic|819053|1 13|Magic|819054|1 13|Magic|819058|1 13|Cast|81901119 +819012 3|Cast|81901201 0|Effect|FxMb1LuxiyaMd000003Attack41||1|| 0|Turn|560|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 17|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995520|0 +819013 3|Cast|81901301 0|Magic|995508|0 0|Turn|900|1|1 0|Effect|FxYubei02|Bip001Head|1|| 3|Magic|995503|0 17|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995521|0 +819014 3|Cast|81901401 0|Magic|995509|0 0|Turn|140|0.2|1 3|Magic|995504|0 21|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819015 3|Cast|81901501 0|Magic|995510|0 0|Turn|140|0.2|1 3|Magic|995505|0 20|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819016 3|Cast|81901601 0|Effect|FxMb1LuxiyaMd000003Attack44||1|| 0|Turn|900|1|1 19|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995521|0 +819017 7|Cast|81901701 0|Effect|FxMb1LuxiyaMd000003Attack04||1|| 0|Turn|720|0.2|1 0|Effect|FxTongyongPindao01|Bip001Head|1|| 34|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 2|Cast|81901707 +819018 36|Cast|81901801 40|Cast|81901802 44|Cast|81901803 48|Cast|81901804 53|Cast|81901805 69|Cast|81901806 109|Cast|81901807 0|Effect|FxMb1LuxiyaMd000003Attack51||1|| 0|Effect|FxMb1LuxiyaMd000003Attack51Eye|Bip001Head|1|| 0|Effect|FxMb1LuxiyaMd000003Attack51Wuqi|WeaponCase1|1|| 0|Effect|FxMb1LuxiyaMd000003Attack51Shoudao|Bip001Prop2|1|| 0|Effect|FxYubei02|Bip001Head|1|| 0|Magic|995523|0 1|Cast|81901815|81901816 +819019 7|Cast|81901901 13|Cast|81901902 0|Effect|FxMb1LuxiyaMd000003Attack05||1|| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 34|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995524|0 +819020 7|Cast|81902001 8|Cast|81902002 9|Cast|81902003 10|Cast|81902004 11|Cast|81902005 12|Cast|81902006 13|Cast|81902007 14|Cast|81902008 15|Cast|81902009 16|Cast|81902010 17|Cast|81902011 18|Cast|81902012 19|Cast|81902013 20|Cast|81902014 1|Effect|FxMb1LuxiyaMd000003Attack21||1|| 42|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819021 2|Move|30|0.3|2|| 2|Effect|FxMb1LuxiyaMd000003Move1||1|| 2|Cast|81902103 3|Cast|81902104 4|Cast|81902105 5|Cast|81902106 6|Cast|81902107 7|Cast|81902108 8|Cast|81902109 0|Magic|995598|0 0|Turn|900|0.667|1 +819022 0|Move|-10|0.3|2|| 1|Effect|FxMb1LuxiyaMd000003Move2||1|| 0|Magic|995598|0 +819023 6|Cast|81902301 19|Cast|81902302 27|Cast|81902303 33|Cast|81902304 36|Cast|81902305 43|Cast|81902306 44|Cast|81902307 46|Cast|81902308 1|Effect|FxMb1LuxiyaMd000003Qte||1|| 1|Effect|FxMb1LuxiyaMd000003QteDilie||1|| 2|Turn|540|2|1 1|Magic|995529|0 +819024 7|Cast|81902401 11|Cast|81902402 0|Effect|FxMb1LuxiyaMd000003Attack46||1|| 11|Cast|81902404 0|Turn|180|0.3|1 0|Effect|FxYubei02|Bip001Head|1|| 0|Magic|995530|0 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819025 6|Cast|81902501 11|Cast|81902502 10|Move|20|0.3|1|| 0|Effect|FxMb1LuxiyaMd000003Attack47||1|| 10|Cast|81902505 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 1|Magic|995531|0 32|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819026 5|Cast|81902601 0|Effect|FxMb1LuxiyaMd000003Attack01||1|| 3|Magic|102270|0 12|Magic|102271|0 0|Turn|120|0.2|1 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995518|0 +819027 0|Magic|819003|1 0|Magic|819007|1 +819028 1|Move|50|0.2|2|| 0|Turn|900|0.2|1 0|Magic|819008|1 +819029 3|Cast|81902901 0|Effect|FxMb1LuxiyaMd000003Attack44||1|| 0|Turn|900|1|1 19|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995521|0 +819030 6|Cast|81903001 11|Cast|81903002 10|Move|20|0.3|1|| 0|Effect|FxMb1LuxiyaMd000003Attack47||1|| 10|Cast|81903005 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 1|Magic|995531|0 32|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819031 0|Turn|720|0.3|1 84|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Effect|FxTongyongPindao01|Bip001Head|1|| 10|Cast|81903105 29|Turn|720|0.2|1 84|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 17|Cast|81903109 30|Cast|81903110 1|Move|60|0.15|0|| 1|Magic|819083|0 11|Effect|FxMb1LuxiyaMd000003Attack6101|||| 18|Effect|FxMb1LuxiyaMd000003Attack6102|||| 32|Effect|FxMb1LuxiyaMd000003Attack6103|||| 7|Effect|FxMb1LuxiyaMd000003Attack61Shortcharge|||| 23|Effect|FxMb1LuxiyaMd000003Attack61Longcharge|||| 26|Effect|FxMb1LuxiyaMd000003Attack61Shortcharge|||| 14|Cast|81903125 21|Cast|81903126 34|Cast|81903127 +819032 0|Move|-10|0.3|10|| +819033 0|Turn|720|0.2|1 0|Effect|FxTongyongPindao01|Bip001Head|1|| 55|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 10|Effect|FxMb1LuxiyaMd000003Attack6301|||| 9|Cast|81903305 5|Effect|FxMb1LuxiyaMd000003Attack63Shanxian|Bip001|1|| 0|Effect|FxMb1LuxiyaMd000003Attack63Shanxian|0|1|| 0|Move|20|0.3|-10|| 55|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 6|Magic|819084|0 0|Magic|819042|0 0|Magic|819046|0 12|Cast|81903313 3|Magic|819095|0 +819034 1|Move|-5|0.1|-2|3| +819035 2|Move|20|0.2|2|| 0|Magic|819041|1 1|Magic|819042|1 1|Magic|819043|1 0|Turn|1800|0.1|1 6|Turn|1200|0.1|1 1|Magic|819046|1 1|Cast|81903508 8|Cast|81903509 0|Magic|995598|1 1|Magic|819083|0 +819036 9|Cast|81903601 0|Effect|FxMb1LuxiyaMd000003Attack45||1|| 9|Cast|81903603 1|Turn|540|0.2|1 1|Effect|FxYubei02|Bip001Head|1|| 51|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995516|0 +819037 4|Cast|81903701 0|Effect|FxMb1LuxiyaMd000003Attack01||1|| 3|Move|20|0.3|-10|| 3|Magic|102270|0 3|Magic|102272|0 12|Magic|102271|0 13|Magic|102273|0 0|Turn|120|0.2|1 0|Effect|FxMb1LuxiyaMd000003Attack01EX||1|| 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995518|0 1|Magic|819083|0 +819038 7|Cast|81903801 13|Cast|81903802 0|Effect|FxMb1LuxiyaMd000003Attack05||1|| 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 34|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995524|0 +819039 7|Cast|81903901 11|Cast|81903902 0|Effect|FxMb1LuxiyaMd000003Attack46||1|| 11|Cast|81903904 0|Turn|180|0.3|1 0|Effect|FxYubei02|Bip001Head|1|| 0|Magic|995530|0 40|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819040 6|Cast|81904001 11|Cast|81904002 10|Move|20|0.3|1|| 0|Effect|FxMb1LuxiyaMd000003Attack47||1|| 10|Cast|81904005 0|Turn|540|0.2|1 0|Effect|FxYubei02|Bip001Head|1|| 1|Magic|995531|0 32|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| +819041 3|Cast|81904101 0|Effect|FxMb1LuxiyaMd000003Attack44||1|| 0|Turn|900|1|1 19|Effect|FxMb1LuxiyaMd000003Attackshoudao01|WeaponCase1|1|| 0|Magic|995521|0 +831001 16|Cast|83100101 23|Cast|83100102 37|Cast|83100103 50|Cast|83100104 62|Cast|83100105 0|Turn|180|0.8|1 14|Turn|120|0.35|1 22|Turn|120|0.7|1 36|Turn|120|0.65|1 48|Turn|120|0.6|1 61|Magic|818007|1 0|Effect|FxMb1XiuMd010001Attack01||1|| 61|Cast|83100113 61|Cast|83100114 +831002 17|Cast|83100201 20|Cast|83100202 26|Cast|83100203 32|Cast|83100204 40|Cast|83100205 0|Turn|180|0.85|1 16|Turn|80|0.15|1 19|Turn|80|0.3|1 25|Turn|80|0.3|1 30|Turn|80|0.4|1 0|Magic|800157|0 16|Magic|800151|0 19|Magic|800154|0 25|Magic|800153|0 30|Magic|800156|0 13|Move|30|0.15||| 17|Move|20|0.1||| 23|Move|20|0.1||| 28|Move|20|0.1||| 35|Move|20|0.1||| 0|Effect|FxMb1XiuMd010001Attack02||1|| 38|Cast|83100222 +831003 3|Move|30|0.3|2|| 0|Turn|180|0.15|1 0|Effect|FxMb1XiuMd010001Attack03||1|| 0|Magic|831563|1 +831004 6|Cast|83100401 20|Cast|83100402 0|Turn|80|0.3|1 5|Turn|80|0.7|1 0|Effect|FxMb1XiuMd010001Attack04||1|| 6|Cast|83100406 +831005 9|Cast|83100501 17|Cast|83100502 25|Cast|83100503 32|Cast|83100504 0|Turn|120|0.45|1 8|Turn|120|0.4|1 16|Turn|120|0.4|1 24|Turn|120|0.35|1 5|Move|20|0.2|2|| 13|Move|20|0.2|2|| 0|Effect|FxMb1XiuMd010001Attack05||1|| 6|Cast|83100512 +831006 8|Cast|83100601 0|Magic|831004|0 0|Magic|800154|0 0|Effect|FxMb1XiuMd010001Attack06||1|| 6|Cast|83100605 +831007 13|Cast|83100701 0|Effect|FxMb1XiuMd010001Attack07||1|| 831008 0|Cast|83100801 0|Magic|800157|0 -831009 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|831021|0 0|Effect|FxMb1XiuMd010001Attack09||1| +831009 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|831021|0 0|Effect|FxMb1XiuMd010001Attack09||1|| 831011 0|Magic|831002|1 831012 1|Move|50|0.15||| 0|Magic|831563|1 0|Magic|831007|1 -831013 0|Magic|800160|1 0|Effect|FxMb1XiuMd010001Attack13||1| 13|Cast|83101303 12|Cast|83101304 -831014 2|Cast|83101401 0|Magic|831004|0 0|Magic|800154|0 0|Effect|FxMb1XiuMd010001Attack14||1| 6|Cast|83101405 -831015 13|Cast|83101501 21|Cast|83101502 0|Turn|120|0.65|1 13|Turn|120|0.4|1 8|Move|30|0.25|2|| 16|Move|30|0.25|2|| 0|Effect|FxMb1XiuMd010001Attack15||1| 0|Magic|800157|0 -831016 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|831021|0 0|Effect|FxMb1XiuMd010001Attack13||1| 12|Cast|83101607 12|Cast|83101608 -831017 0|Magic|831563|1 0|Effect|FxMb1XiuMd010001Attack16Guozai||1| 0|Magic|831016|0 -831018 8|Cast|83101801 0|Magic|831004|0 0|Magic|800154|0 0|Effect|FxMb1XiuMd010001Attack06||1| 6|Cast|83101805 -831019 12|Cast|83101901 14|Cast|83101902 16|Cast|83101903 18|Cast|83101904 20|Cast|83101905 12|Effect|FxMb1XiuMd010001Attack13||1| 12|Cast|83101907 18|Cast|83101908 -831051 3|Move|30|0.3|2|| 0|Turn|180|0.15|1 0|Effect|FxMb1XiuMd010001Attack03||1| 0|Magic|831563|1 -831060 5|Cast|83106001 19|Cast|83106002 0|Turn|80|0.25|1 5|Turn|80|0.7|1 0|Effect|FxMb1XiuMd010001Attack04||1| 6|Cast|83106006 -831061 16|Cast|83106101 19|Cast|83106102 25|Cast|83106103 30|Cast|83106104 38|Cast|83106105 0|Turn|180|0.8|1 16|Turn|80|0.15|1 19|Turn|80|0.3|1 25|Turn|80|0.25|1 30|Turn|80|0.4|1 0|Magic|800157|0 16|Magic|800151|0 19|Magic|800154|0 25|Magic|800153|0 30|Magic|800156|0 13|Move|30|0.15||| 17|Move|20|0.1||| 23|Move|20|0.1||| 28|Move|20|0.1||| 35|Move|20|0.1||| 0|Effect|FxMb1XiuMd010001Attack02||1| 38|Cast|83106122 -831062 12|Cast|83106201 14|Cast|83106202 16|Cast|83106203 18|Cast|83106204 20|Cast|83106205 12|Effect|FxMb1XiuMd010001Attack13||1| 12|Cast|83106207 18|Cast|83106208 +831013 0|Magic|800160|1 0|Effect|FxMb1XiuMd010001Attack13||1|| 13|Cast|83101303 12|Cast|83101304 +831014 2|Cast|83101401 0|Magic|831004|0 0|Magic|800154|0 0|Effect|FxMb1XiuMd010001Attack14||1|| 6|Cast|83101405 +831015 13|Cast|83101501 21|Cast|83101502 0|Turn|120|0.65|1 13|Turn|120|0.4|1 8|Move|30|0.25|2|| 16|Move|30|0.25|2|| 0|Effect|FxMb1XiuMd010001Attack15||1|| 0|Magic|800157|0 +831016 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|831021|0 0|Effect|FxMb1XiuMd010001Attack13||1|| 12|Cast|83101607 12|Cast|83101608 +831017 0|Magic|831563|1 0|Effect|FxMb1XiuMd010001Attack16Guozai||1|| 0|Magic|831016|0 +831018 8|Cast|83101801 0|Magic|831004|0 0|Magic|800154|0 0|Effect|FxMb1XiuMd010001Attack06||1|| 6|Cast|83101805 +831019 12|Cast|83101901 14|Cast|83101902 16|Cast|83101903 18|Cast|83101904 20|Cast|83101905 12|Effect|FxMb1XiuMd010001Attack13||1|| 12|Cast|83101907 18|Cast|83101908 +831051 3|Move|30|0.3|2|| 0|Turn|180|0.15|1 0|Effect|FxMb1XiuMd010001Attack03||1|| 0|Magic|831563|1 +831060 5|Cast|83106001 19|Cast|83106002 0|Turn|80|0.25|1 5|Turn|80|0.7|1 0|Effect|FxMb1XiuMd010001Attack04||1|| 6|Cast|83106006 +831061 16|Cast|83106101 19|Cast|83106102 25|Cast|83106103 30|Cast|83106104 38|Cast|83106105 0|Turn|180|0.8|1 16|Turn|80|0.15|1 19|Turn|80|0.3|1 25|Turn|80|0.25|1 30|Turn|80|0.4|1 0|Magic|800157|0 16|Magic|800151|0 19|Magic|800154|0 25|Magic|800153|0 30|Magic|800156|0 13|Move|30|0.15||| 17|Move|20|0.1||| 23|Move|20|0.1||| 28|Move|20|0.1||| 35|Move|20|0.1||| 0|Effect|FxMb1XiuMd010001Attack02||1|| 38|Cast|83106122 +831062 12|Cast|83106201 14|Cast|83106202 16|Cast|83106203 18|Cast|83106204 20|Cast|83106205 12|Effect|FxMb1XiuMd010001Attack13||1|| 12|Cast|83106207 18|Cast|83106208 831063 0|Cast|83106301 0|Magic|800157|0 -831030 16|Cast|83103001 23|Cast|83103002 37|Cast|83103003 50|Cast|83103004 62|Cast|83103005 0|Turn|180|0.8|1 14|Turn|120|0.35|1 22|Turn|120|0.7|1 36|Turn|120|0.65|1 48|Turn|120|0.6|1 61|Magic|818007|1 0|Effect|FxMb1XiuMd010001Attack01New||1| 61|Cast|83103013 61|Cast|83103014 -831031 6|Cast|83103101 20|Cast|83103102 0|Turn|80|0.3|1 5|Turn|80|0.7|1 0|Effect|FxMb1XiuMd010001Attack04||1| 6|Cast|83103106 -831032 9|Cast|83103201 17|Cast|83103202 25|Cast|83103203 32|Cast|83103204 0|Turn|120|0.45|1 8|Turn|120|0.4|1 16|Turn|120|0.4|1 24|Turn|120|0.35|1 5|Move|20|0.2|2|| 13|Move|20|0.2|2|| 0|Effect|FxMb1XiuMd010001Attack05||1| 6|Cast|83103212 -831033 13|Cast|83103301 0|Effect|FxMb1XiuMd010001Attack07New||1| +831030 16|Cast|83103001 23|Cast|83103002 37|Cast|83103003 50|Cast|83103004 62|Cast|83103005 0|Turn|180|0.8|1 14|Turn|120|0.35|1 22|Turn|120|0.7|1 36|Turn|120|0.65|1 48|Turn|120|0.6|1 61|Magic|818007|1 0|Effect|FxMb1XiuMd010001Attack01New||1|| 61|Cast|83103013 61|Cast|83103014 +831031 6|Cast|83103101 20|Cast|83103102 0|Turn|80|0.3|1 5|Turn|80|0.7|1 0|Effect|FxMb1XiuMd010001Attack04||1|| 6|Cast|83103106 +831032 9|Cast|83103201 17|Cast|83103202 25|Cast|83103203 32|Cast|83103204 0|Turn|120|0.45|1 8|Turn|120|0.4|1 16|Turn|120|0.4|1 24|Turn|120|0.35|1 5|Move|20|0.2|2|| 13|Move|20|0.2|2|| 0|Effect|FxMb1XiuMd010001Attack05||1|| 6|Cast|83103212 +831033 13|Cast|83103301 0|Effect|FxMb1XiuMd010001Attack07New||1|| 831034 0|Cast|83103401 0|Magic|800157|0 -831035 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|305626|0 0|Effect|FxMb1XiuMd010001Attack09New||1| 99|Cast|83103507 12|Cast|83103508 12|Cast|83103509 -831036 16|Cast|83103601 23|Cast|83103602 37|Cast|83103603 50|Cast|83103604 62|Cast|83103605 0|Turn|180|0.8|1 14|Turn|120|0.35|1 22|Turn|120|0.7|1 36|Turn|120|0.65|1 48|Turn|120|0.6|1 61|Magic|818007|1 0|Effect|FxMb1XiuMd010001Attack01New||1| 61|Cast|83103613 61|Cast|83103614 -831037 13|Cast|83103701 0|Effect|FxMb1XiuMd010001Attack07New||1| 0|Magic|305612|0 +831035 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|305626|0 0|Effect|FxMb1XiuMd010001Attack09New||1|| 99|Cast|83103507 12|Cast|83103508 12|Cast|83103509 +831036 16|Cast|83103601 23|Cast|83103602 37|Cast|83103603 50|Cast|83103604 62|Cast|83103605 0|Turn|180|0.8|1 14|Turn|120|0.35|1 22|Turn|120|0.7|1 36|Turn|120|0.65|1 48|Turn|120|0.6|1 61|Magic|818007|1 0|Effect|FxMb1XiuMd010001Attack01New||1|| 61|Cast|83103613 61|Cast|83103614 +831037 13|Cast|83103701 0|Effect|FxMb1XiuMd010001Attack07New||1|| 0|Magic|305612|0 831038 0|Cast|83103801 0|Magic|800157|0 -831039 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|305626|0 0|Effect|FxMb1XiuMd010001Attack09New||1| 99|Cast|83103907 12|Cast|83103908 12|Cast|83103909 +831039 0|Magic|100097|0 0|Magic|100098|0 0|Magic|800008|0 0|Magic|800009|0 0|Magic|305626|0 0|Effect|FxMb1XiuMd010001Attack09New||1|| 99|Cast|83103907 12|Cast|83103908 12|Cast|83103909 831101 -831102 0|Turn|120|0.1|1 2|Move|5|0.4||| 10|Turn|360|0.25|1 12|Move|30|0.15||| 15|Cast|83110205 0|Magic|800153|1 0|Cast|83110207 0|Effect|FxMb1XiuMd010002Attack02Bip001RFoot|Bip001 R Foot|1| 15|Cast|83110209 -831103 2|Move|40|0.2||| 0|Effect|FxMb1XiuMd010002Attack03||1| -831104 4|Cast|83110401 2|Move|80|0.1||| 0|Turn|360|0.1|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack04||1| -831105 3|Cast|83110501 12|Cast|83110502 1|Move|30|0.1||| 0|Turn|360|0.05|1 10|Turn|360|0.1|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack05||1| -831106 8|Cast|83110601 6|Move|5|0.1||| 4|Turn|360|1|1 0|Magic|800155|1 0|Effect|FxMb1XiuMd010002Attack06||1| 0|Effect|FxMb1XiuMd010002Attack06Bip001LFoot|Bip001 L Foot|1| 8|Magic|831127|1 -831107 6|Cast|83110701 15|Cast|83110702 4|Move|60|0.1||| 2|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack07||1| 6|Cast|83110707 -831108 7|Cast|83110801 5|Move|20|0.1||| 3|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack08||1| 6|Cast|83110806 -831109 7|Cast|83110901 12|Cast|83110902 5|Move|40|0.1||| 3|Turn|360|1|1 10|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack09||1| -831111 7|Cast|83111101 5|Move|10|0.1||| 3|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack11||1| -831112 4|Cast|83111201 12|Cast|83111202 2|Move|5|0.1||| 0|Turn|360|1|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack12||1| -831113 6|Cast|83111301 11|Cast|83111302 19|Cast|83111303 24|Cast|83111304 4|Move|60|0.1||| 7|Move|8|0.4||| 15|Move|5|0.2||| 19|Move|3|0.1||| 4|Turn|600|0.1| 7|Turn|500|0.4| 15|Turn|200|0.2| 19|Turn|200|0.1| 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack13||1| 6|Cast|83111315 24|Magic|831114|1 -831114 7|Cast|83111401 16|Cast|83111402 20|Cast|83111403 28|Cast|83111404 39|Cast|83111405 5|Move|40|0.1||| 14|Move|10|0.1||| 18|Move|10|0.1||| 26|Move|30|0.05||| 37|Move|40|0.1||| 3|Turn|360|1| 14|Turn|500|0.1| 18|Turn|500|0.1| 26|Turn|500|0.1| 37|Turn|500|0.1| 0|Magic|800155|1 0|Effect|FxMb1XiuMd010002Attack14||1| 0|Effect|FxMb1XiuMd010002Attack14Bip001RHand|Bip001 R Hand|1| 7|Cast|83111419 38|Cast|83111420 39|Magic|831119|1 -831115 7|Cast|83111501 5|Move|10|0.1||| 3|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack15||1| 7|Magic|831130|1 -831116 6|Cast|83111601 4|Move|10|0.1||| 2|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack16||1| +831102 0|Turn|120|0.1|1 2|Move|5|0.4||| 10|Turn|360|0.25|1 12|Move|30|0.15||| 15|Cast|83110205 0|Magic|800153|1 0|Cast|83110207 0|Effect|FxMb1XiuMd010002Attack02Bip001RFoot|Bip001 R Foot|1|| 15|Cast|83110209 +831103 2|Move|40|0.2||| 0|Effect|FxMb1XiuMd010002Attack03||1|| +831104 4|Cast|83110401 2|Move|80|0.1||| 0|Turn|360|0.1|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack04||1|| +831105 3|Cast|83110501 12|Cast|83110502 1|Move|30|0.1||| 0|Turn|360|0.05|1 10|Turn|360|0.1|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack05||1|| +831106 8|Cast|83110601 6|Move|5|0.1||| 4|Turn|360|1|1 0|Magic|800155|1 0|Effect|FxMb1XiuMd010002Attack06||1|| 0|Effect|FxMb1XiuMd010002Attack06Bip001LFoot|Bip001 L Foot|1|| 8|Magic|831127|1 +831107 6|Cast|83110701 15|Cast|83110702 4|Move|60|0.1||| 2|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack07||1|| 6|Cast|83110707 +831108 7|Cast|83110801 5|Move|20|0.1||| 3|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack08||1|| 6|Cast|83110806 +831109 7|Cast|83110901 12|Cast|83110902 5|Move|40|0.1||| 3|Turn|360|1|1 10|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack09||1|| +831111 7|Cast|83111101 5|Move|10|0.1||| 3|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack11||1|| +831112 4|Cast|83111201 12|Cast|83111202 2|Move|5|0.1||| 0|Turn|360|1|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack12||1|| +831113 6|Cast|83111301 11|Cast|83111302 19|Cast|83111303 24|Cast|83111304 4|Move|60|0.1||| 7|Move|8|0.4||| 15|Move|5|0.2||| 19|Move|3|0.1||| 4|Turn|600|0.1| 7|Turn|500|0.4| 15|Turn|200|0.2| 19|Turn|200|0.1| 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack13||1|| 6|Cast|83111315 24|Magic|831114|1 +831114 7|Cast|83111401 16|Cast|83111402 20|Cast|83111403 28|Cast|83111404 39|Cast|83111405 5|Move|40|0.1||| 14|Move|10|0.1||| 18|Move|10|0.1||| 26|Move|30|0.05||| 37|Move|40|0.1||| 3|Turn|360|1| 14|Turn|500|0.1| 18|Turn|500|0.1| 26|Turn|500|0.1| 37|Turn|500|0.1| 0|Magic|800155|1 0|Effect|FxMb1XiuMd010002Attack14||1|| 0|Effect|FxMb1XiuMd010002Attack14Bip001RHand|Bip001 R Hand|1|| 7|Cast|83111419 38|Cast|83111420 39|Magic|831119|1 +831115 7|Cast|83111501 5|Move|10|0.1||| 3|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack15||1|| 7|Magic|831130|1 +831116 6|Cast|83111601 4|Move|10|0.1||| 2|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack16||1|| 831117 8|Cast|83111701 0|Cast|83111702 0|Magic|800155|1 -831118 7|Cast|83111801 0|Cast|83111802 0|Magic|800155|1 0|Effect|FxMb1XiuMd010002Attack18||1| -831119 4|Cast|83111901 8|Cast|83111902 12|Cast|83111903 15|Cast|83111904 20|Cast|83111905 26|Cast|83111906 29|Cast|83111907 34|Cast|83111908 39|Cast|83111909 45|Cast|83111910 52|Cast|83111911 61|Cast|83111912 2|Move|80|0.1||| 6|Move|30|0.1||| 10|Move|30|0.1||| 13|Move|30|0.1||| 18|Move|30|0.1||| 24|Move|30|0.1||| 27|Move|30|0.1||| 32|Move|30|0.1||| 37|Move|30|0.1||| 43|Move|50|0.1||| 50|Move|50|0.1||| 61|Move|30|0.1||| 0|Turn|360|0.1|1 4|Turn|120|0.05|1 8|Turn|120|0.05|1 11|Turn|120|0.05|1 16|Turn|120|0.05|1 22|Turn|120|0.05|1 25|Turn|120|0.05|1 30|Turn|120|0.05|1 35|Turn|120|0.05|1 41|Turn|120|0.05|1 48|Turn|120|0.05|1 60|Turn|120|0.05|1 56|Magic|831041|1 56|Magic|831042|1 56|Magic|831043|1 56|Magic|831044|1 56|Magic|831045|1 56|Cast|83111942 61|Cast|83111943 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack19||1| -831121 8|Cast|83112101 4|Move|-20|0.2||| 0|Turn|180|0.2|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack21||1| +831118 7|Cast|83111801 0|Cast|83111802 0|Magic|800155|1 0|Effect|FxMb1XiuMd010002Attack18||1|| +831119 4|Cast|83111901 8|Cast|83111902 12|Cast|83111903 15|Cast|83111904 20|Cast|83111905 26|Cast|83111906 29|Cast|83111907 34|Cast|83111908 39|Cast|83111909 45|Cast|83111910 52|Cast|83111911 61|Cast|83111912 2|Move|80|0.1||| 6|Move|30|0.1||| 10|Move|30|0.1||| 13|Move|30|0.1||| 18|Move|30|0.1||| 24|Move|30|0.1||| 27|Move|30|0.1||| 32|Move|30|0.1||| 37|Move|30|0.1||| 43|Move|50|0.1||| 50|Move|50|0.1||| 61|Move|30|0.1||| 0|Turn|360|0.1|1 4|Turn|120|0.05|1 8|Turn|120|0.05|1 11|Turn|120|0.05|1 16|Turn|120|0.05|1 22|Turn|120|0.05|1 25|Turn|120|0.05|1 30|Turn|120|0.05|1 35|Turn|120|0.05|1 41|Turn|120|0.05|1 48|Turn|120|0.05|1 60|Turn|120|0.05|1 56|Magic|831041|1 56|Magic|831042|1 56|Magic|831043|1 56|Magic|831044|1 56|Magic|831045|1 56|Cast|83111942 61|Cast|83111943 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack19||1|| +831121 8|Cast|83112101 4|Move|-20|0.2||| 0|Turn|180|0.2|1 0|Magic|800153|1 0|Effect|FxMb1XiuMd010002Attack21||1|| 831122 0|Magic|800712|1 2|Move|20|0.25||| 831123 0|Magic|800710|1 2|Move|-20|0.25||| 831124 0|Magic|800710|1 2|Move|20|0.25||| 831125 0|Magic|800710|1 2|Move|20|0.25||| 831126 1|Move|50|0.15||| 0|Magic|800703|1 -831127 6|Cast|83112701 12|Cast|83112702 4|Move|10|0.1||| 2|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack27||1| -831128 0|Magic|800710|1 0|Effect|FxMb1XiuMd010001Attack13||1| 12|Cast|83112803 12|Cast|83112804 +831127 6|Cast|83112701 12|Cast|83112702 4|Move|10|0.1||| 2|Turn|360|1|1 0|Magic|800154|1 0|Effect|FxMb1XiuMd010002Attack27||1|| +831128 0|Magic|800710|1 0|Effect|FxMb1XiuMd010001Attack13||1|| 12|Cast|83112803 12|Cast|83112804 831129 831131 831132 diff --git a/Resources/table/share/fight/specialgameplay/lanternspecialtraingameplay/LanternGameplay.tsv b/Resources/table/share/fight/specialgameplay/lanternspecialtraingameplay/LanternGameplay.tsv index ac196b7a..fb37eeaf 100644 --- a/Resources/table/share/fight/specialgameplay/lanternspecialtraingameplay/LanternGameplay.tsv +++ b/Resources/table/share/fight/specialgameplay/lanternspecialtraingameplay/LanternGameplay.tsv @@ -1,129 +1,323 @@ Id IsRandom BaseScore NormalBallClickKeyCount MinNormalBallClickKeyTypeCount MaxNormalBallClickKeyTypeCount NormalBallClickKey[1] NormalBallClickKey[2] NormalBallClickKey[3] NormalBallClickKey[4] NormalBallClickKey[5] NormalBallClickKey[6] NormalBallClickKey[7] NormalBallClickKey[8] BigBallClickKey[1] BigBallClickKey[2] -1 1 20 1 1 1 1 5 -2 1 30 2 1 1 1 5 -3 1 30 2 2 2 1 2 5 -4 1 40 3 1 2 1 2 5 -5 1 40 3 2 2 1 2 3 5 -6 1 40 3 2 3 1 2 3 5 -7 1 40 4 1 3 1 2 3 5 -8 1 50 4 2 3 1 2 3 5 -9 1 50 4 2 3 1 2 3 5 -10 1 50 4 2 3 1 2 3 5 -11 1 50 4 2 3 1 2 3 5 -12 1 50 4 3 3 1 2 3 5 -13 1 60 5 1 3 1 2 3 5 -14 1 60 5 2 3 1 2 3 5 -15 1 60 5 2 3 1 2 3 5 -16 1 60 5 3 3 1 2 3 5 -17 1 70 6 2 3 1 2 3 5 -18 1 70 6 3 3 1 2 3 5 -19 1 70 6 3 3 1 2 3 5 -20 1 70 6 3 3 1 2 3 5 -21 0 70 1 1 1 1 1 1 5 -22 0 70 1 2 1 2 1 2 5 -23 0 70 1 1 2 2 3 3 5 -24 0 70 1 2 3 1 2 3 5 -25 0 70 3 3 2 2 1 1 5 -26 0 70 3 2 1 3 2 1 5 -27 0 70 3 3 3 3 3 3 5 -28 0 70 2 3 1 2 3 1 5 -29 0 70 2 2 3 3 1 1 5 -30 0 70 2 2 2 2 2 2 5 -31 0 90 5 5 5 5 5 5 5 5 5 -32 0 90 5 5 5 5 5 5 5 5 5 -33 0 20 2 5 -34 0 30 2 1 5 -35 0 40 2 1 3 5 -36 0 40 2 2 1 5 -37 0 40 2 1 1 5 -38 0 40 2 2 2 1 5 -39 0 50 2 2 3 1 5 -40 0 50 2 2 1 1 5 -41 0 60 2 2 3 3 1 5 -42 0 60 2 3 3 3 1 5 -43 0 60 2 2 2 3 1 5 -44 0 60 1 2 3 1 1 5 -45 0 60 3 2 1 2 1 5 -46 0 60 1 2 2 3 1 5 -47 0 70 1 2 3 1 2 3 5 -48 0 70 3 2 1 3 2 1 5 -49 0 70 2 2 2 2 2 2 5 -50 0 70 3 3 2 2 1 1 5 -51 0 70 1 1 2 2 3 3 5 -52 0 70 1 2 3 3 2 1 5 -53 1 70 6 1 1 1 2 5 -54 1 70 6 2 2 1 2 5 -55 1 70 6 2 2 1 3 5 -56 1 70 6 2 2 2 3 5 -57 1 70 6 2 3 1 2 3 5 -58 1 70 6 2 2 1 2 3 5 -59 1 70 6 2 2 1 2 3 1 5 -60 1 70 6 2 3 1 2 3 3 5 -61 1 70 6 3 3 1 2 3 5 -62 1 70 6 3 3 1 2 3 5 -63 0 90 5 5 5 5 5 5 5 5 5 -64 0 90 5 5 5 5 5 5 5 5 5 -65 1 40 3 2 3 1 2 3 5 -66 1 50 4 3 3 1 2 3 5 -67 1 60 5 3 3 1 2 3 5 -68 1 70 6 3 4 1 2 3 4 5 -69 1 80 7 3 4 1 2 3 4 5 -70 1 80 7 4 4 1 2 3 4 5 -71 1 90 8 3 3 1 2 3 4 5 -72 1 90 8 3 4 1 2 3 4 5 -73 1 90 8 3 4 1 2 3 4 5 -74 1 90 8 4 4 1 2 3 4 5 -75 1 90 8 4 4 1 2 3 4 5 -76 1 90 8 4 5 1 2 3 4 5 5 -77 1 90 8 4 5 1 2 3 4 5 5 -78 1 90 8 4 5 1 2 3 4 5 5 6 -79 1 90 8 5 5 1 2 3 4 5 5 6 -80 1 90 8 5 5 1 2 3 4 5 5 6 -81 1 90 8 4 6 1 2 3 4 5 6 5 6 -82 1 90 8 5 6 1 2 3 4 5 6 5 6 -83 1 90 8 5 6 1 2 3 4 5 6 5 6 -84 1 90 8 6 6 1 2 3 4 5 6 5 6 -85 0 90 1 2 3 4 1 2 3 4 6 -86 0 90 4 3 2 1 4 3 2 1 6 -87 0 90 1 1 2 2 3 3 4 4 6 -88 0 90 1 2 3 1 2 3 4 4 6 -89 0 90 1 2 3 4 1 2 3 5 6 -90 0 90 4 4 3 3 2 1 2 1 6 -91 0 90 4 3 2 1 5 5 6 6 6 -92 0 90 1 1 1 6 2 2 2 5 6 -93 0 90 1 1 5 5 4 2 4 2 6 -94 0 90 4 4 3 3 2 2 1 1 6 -95 0 90 5 6 5 6 5 6 5 6 5 -96 0 90 6 5 6 5 6 5 6 5 6 -97 0 40 1 2 3 5 -98 0 50 1 2 3 4 5 -99 0 60 1 2 3 4 5 6 -100 0 70 1 1 2 2 3 3 6 -101 0 80 1 2 3 1 2 3 4 6 -102 0 80 1 2 3 4 3 2 1 6 -103 0 90 1 2 3 4 1 2 3 4 6 -104 0 90 1 1 2 2 3 3 4 4 6 -105 0 90 2 3 4 5 2 3 4 5 6 -106 0 90 3 4 5 6 3 4 5 6 6 -107 0 90 4 4 3 3 2 2 1 1 6 -108 0 90 2 3 1 4 2 3 1 4 6 -109 0 90 3 2 1 4 3 2 1 4 6 -110 0 90 1 1 1 2 2 2 3 4 6 -111 0 90 3 4 2 1 3 4 2 1 6 -112 0 90 4 4 3 3 2 2 1 1 6 -113 0 90 2 2 3 3 4 4 1 1 6 -114 0 90 5 5 4 4 3 3 6 6 6 -115 0 90 1 1 1 1 2 2 2 2 6 -116 0 90 2 2 2 3 3 3 1 1 6 -117 1 90 8 4 4 1 2 3 4 5 -118 1 90 8 4 5 1 2 3 4 5 5 -119 1 90 8 4 5 1 2 3 4 5 5 -120 1 90 8 4 5 1 2 3 4 5 5 -121 1 90 8 5 5 1 2 3 4 5 5 -122 1 90 8 5 5 1 2 3 4 5 5 -123 1 90 8 4 6 1 2 3 4 5 6 1 5 -124 1 90 8 5 6 1 2 3 4 5 6 3 5 -125 1 90 8 5 6 1 2 3 4 5 6 5 -126 1 90 8 6 6 1 2 3 4 5 6 5 -127 0 90 5 6 5 6 5 6 5 6 5 -128 0 90 6 5 6 5 6 5 6 5 6 +1 1 30 3 1 2 1 2 3 6 +2 1 30 3 2 3 1 2 3 6 +3 1 40 4 1 2 1 2 3 4 6 +4 1 40 4 2 2 1 2 3 4 6 +5 1 40 4 2 3 1 2 3 4 6 +6 1 40 4 2 4 1 2 3 4 6 +7 1 50 5 1 2 1 2 3 4 6 +8 1 50 5 2 2 1 2 3 4 6 +9 0 50 1 2 3 1 2 6 +10 0 50 1 1 2 3 4 6 +11 0 50 4 3 2 1 4 6 +12 0 50 4 2 1 3 4 6 +13 0 50 4 4 1 2 3 6 +14 0 50 2 2 4 1 3 6 +15 0 50 3 2 1 4 4 6 +16 0 50 1 2 3 2 2 6 +17 0 50 1 2 3 4 4 6 +18 0 50 1 2 3 1 1 6 +19 0 50 2 3 1 4 4 6 +20 0 50 1 3 2 4 4 6 +21 0 50 3 2 1 4 4 6 +22 0 50 4 4 3 2 1 6 +23 0 50 4 4 2 3 1 6 +24 0 50 1 4 3 2 2 6 +25 1 60 6 1 2 1 2 3 4 6 +26 1 60 6 2 2 1 2 3 4 6 +27 1 60 6 2 2 1 2 3 4 6 +28 0 60 1 2 1 2 1 2 6 +29 0 60 2 1 2 1 2 1 6 +30 0 60 1 3 1 3 1 3 6 +31 0 60 4 2 4 2 4 2 6 +32 0 60 3 1 3 1 3 1 6 +33 0 60 1 1 1 2 2 2 6 +34 0 60 1 1 1 3 3 3 6 +35 0 60 4 4 4 2 2 2 6 +36 0 60 1 1 1 4 4 4 6 +37 0 60 2 2 2 4 4 4 6 +38 0 60 2 4 2 4 2 4 6 +39 0 60 1 2 3 1 2 3 6 +40 0 60 3 2 1 3 2 1 6 +41 0 60 1 1 2 2 3 3 6 +42 0 60 1 2 3 3 2 1 6 +43 0 60 1 4 3 1 4 3 6 +44 0 60 4 4 4 4 1 3 6 +45 0 60 1 3 4 4 4 4 6 +46 0 60 1 1 1 1 2 4 6 +47 0 60 2 4 3 3 3 3 6 +48 1 60 1 1 5 1 1 5 6 +49 1 60 1 5 1 5 1 5 6 +50 1 60 5 1 5 1 5 1 6 +51 1 60 1 1 1 5 5 5 6 +52 0 60 2 2 5 2 2 5 6 +53 0 60 2 5 2 5 2 5 6 +54 0 60 5 2 5 2 5 2 6 +55 0 60 2 2 2 5 5 5 6 +56 0 60 3 3 5 3 3 5 6 +57 0 60 3 5 3 5 3 5 6 +58 0 60 5 3 5 3 5 3 6 +59 0 60 3 3 3 5 5 5 6 +60 0 60 4 4 5 4 4 5 6 +61 0 60 4 5 4 5 4 5 6 +62 0 60 5 4 5 4 5 4 6 +63 0 60 4 4 4 5 5 5 6 +64 0 60 1 2 3 5 5 5 6 +65 0 60 3 2 1 5 5 5 6 +66 0 60 4 2 4 2 5 5 6 +67 0 60 1 3 1 3 5 5 6 +68 0 60 3 1 3 1 5 5 6 +69 0 60 5 5 5 3 2 1 6 +70 0 60 5 5 5 1 2 3 6 +71 0 60 1 5 2 5 3 5 6 +72 0 60 5 1 5 2 5 3 6 +73 0 70 1 2 1 2 1 2 1 6 +74 0 70 1 3 1 3 1 3 1 6 +75 0 70 1 1 2 2 3 3 4 6 +76 0 70 3 3 2 2 1 1 4 6 +77 0 70 1 2 3 1 2 3 4 6 +78 0 70 1 2 3 1 2 3 5 6 +79 0 70 3 2 1 3 2 1 4 6 +80 0 70 3 2 1 3 2 1 5 6 +81 0 70 1 2 3 3 2 1 4 6 +82 0 70 1 5 1 5 1 5 1 6 +83 0 70 4 2 4 2 4 2 4 6 +84 0 70 5 5 5 1 2 3 4 6 +85 0 70 1 2 3 4 5 5 5 6 +86 0 70 1 2 3 4 4 4 4 6 +87 0 70 1 2 3 5 5 5 5 6 +88 0 70 4 4 4 4 1 2 3 6 +89 0 70 5 5 5 5 1 2 3 6 +90 0 70 4 2 1 3 1 2 3 6 +91 0 70 1 1 1 4 1 1 1 6 +92 0 70 2 2 2 4 2 2 2 6 +93 0 70 3 3 3 4 3 3 3 6 +94 0 70 1 1 1 5 1 1 1 6 +95 0 70 2 2 2 5 2 2 2 6 +96 0 70 3 3 3 5 3 3 3 6 +97 0 70 1 2 3 4 3 2 1 6 +98 0 70 4 4 1 2 3 2 1 6 +99 0 70 5 5 1 2 3 2 1 6 +100 0 70 5 1 1 1 5 1 1 6 +101 0 70 5 2 2 2 5 2 2 6 +102 0 70 5 4 4 4 5 4 4 6 +103 0 70 5 3 3 3 5 3 3 6 +104 0 80 1 2 3 4 1 2 3 4 6 +105 0 80 1 1 2 2 3 3 4 4 6 +106 0 80 4 4 3 3 2 2 1 1 6 +107 0 80 4 3 2 1 4 3 2 1 6 +108 0 80 1 2 3 5 1 2 3 5 6 +109 0 80 1 1 2 2 3 3 5 5 6 +110 0 80 5 5 3 3 2 2 1 1 6 +111 0 80 5 3 2 1 5 3 2 1 6 +112 0 80 1 2 2 2 1 2 2 2 6 +113 0 80 1 3 3 3 1 3 3 3 6 +114 0 80 1 4 4 4 1 4 4 4 6 +115 0 80 1 1 2 2 1 1 2 2 6 +116 0 80 1 1 3 3 1 1 3 3 6 +117 0 80 1 1 4 4 1 1 4 4 6 +118 0 80 2 2 1 1 2 2 1 1 6 +119 0 80 2 4 4 4 2 4 4 4 6 +120 0 80 2 2 3 3 2 2 3 3 6 +121 0 80 2 2 4 4 2 2 3 3 6 +122 0 80 3 3 1 1 3 3 1 1 6 +123 0 80 3 3 4 4 3 3 4 4 6 +124 0 80 1 1 4 4 1 1 5 5 6 +125 0 80 2 2 4 4 2 2 5 5 6 +126 0 80 3 3 4 4 3 3 5 5 6 +127 0 80 4 4 1 1 5 5 1 1 6 +128 0 80 4 4 2 2 5 5 2 2 6 +129 0 80 4 4 3 3 5 5 3 3 6 +130 0 80 1 3 1 3 2 3 2 3 6 +131 0 80 3 3 1 1 1 1 3 3 6 +132 0 80 2 2 1 1 1 1 2 2 6 +133 0 80 4 4 1 1 1 1 4 4 6 +134 0 80 1 1 2 2 2 2 1 1 6 +135 0 80 3 3 2 2 2 2 3 3 6 +136 0 80 4 4 2 2 2 2 4 4 6 +137 0 80 2 2 3 3 3 3 2 2 6 +138 0 80 1 1 3 3 3 3 1 1 6 +139 0 80 4 4 3 3 3 3 4 4 6 +140 0 80 1 1 4 4 4 4 1 1 6 +141 0 80 2 2 4 4 4 4 2 2 6 +142 0 80 3 3 4 4 4 4 3 3 6 +143 0 80 4 2 1 3 4 2 1 3 6 +144 0 80 4 1 2 3 4 1 2 3 6 +145 0 80 1 2 3 1 2 3 4 4 6 +146 0 80 1 2 3 1 2 3 5 5 6 +147 0 80 4 4 1 2 3 1 2 3 6 +148 0 80 4 4 3 2 1 3 2 1 6 +149 0 80 5 5 1 2 3 1 2 3 6 +150 0 80 5 5 3 2 1 3 2 1 6 +151 0 80 5 6 5 6 5 6 5 6 5 +152 0 80 6 5 6 5 6 5 6 5 6 +1001 1 30 3 1 1 1 2 6 +1002 1 30 3 1 1 1 2 3 6 +1003 1 40 4 1 1 2 3 6 +1004 1 40 4 1 1 1 2 3 6 +1005 1 40 4 2 2 1 2 6 +1006 1 40 4 2 2 1 2 3 6 +1007 1 50 5 2 2 1 2 3 6 +1008 1 50 5 2 2 1 2 3 6 +1009 0 50 1 2 3 2 1 6 +1010 0 50 2 2 2 3 3 6 +1011 0 50 1 1 1 2 2 6 +1012 0 50 1 1 2 2 2 6 +1013 0 50 1 1 3 3 3 6 +1014 0 50 3 3 3 1 1 6 +1015 0 50 3 2 3 2 3 6 +1016 0 50 1 3 1 3 1 6 +1017 0 50 2 2 2 1 1 6 +1018 0 50 2 2 3 3 3 6 +1019 0 50 2 2 2 3 3 6 +1020 0 50 1 2 3 2 2 6 +1021 0 50 3 2 1 2 2 6 +1022 0 50 2 2 1 2 3 6 +1023 0 50 1 2 1 2 1 6 +1024 0 50 2 3 2 3 2 6 +1025 1 60 6 2 2 1 2 3 6 +1026 1 60 6 2 2 1 2 3 6 +1027 0 60 1 1 1 2 2 2 6 +1028 0 60 2 2 2 1 1 1 6 +1029 0 60 1 2 1 2 1 2 6 +1030 0 60 1 3 3 1 3 3 6 +1031 0 60 3 3 3 1 1 1 6 +1032 0 60 3 3 3 2 2 2 6 +1033 0 60 1 2 2 1 2 2 6 +1034 0 60 3 2 3 2 3 2 6 +1035 0 60 2 3 3 2 3 3 6 +1036 0 60 1 3 3 3 3 1 6 +1037 0 60 1 2 2 2 2 1 6 +1038 0 60 2 3 3 3 3 2 6 +1039 0 60 2 1 1 1 1 2 6 +1040 0 60 1 3 3 3 2 2 6 +1041 0 60 2 3 3 3 1 1 6 +1042 0 60 2 3 3 2 1 1 6 +1043 0 60 1 2 2 1 3 3 6 +1044 0 60 1 2 3 1 1 1 6 +1045 0 60 2 2 2 1 2 3 6 +1046 0 60 3 3 3 1 2 3 6 +1047 0 60 1 1 1 3 2 1 6 +1048 0 60 2 2 2 3 2 1 6 +1049 0 60 3 3 1 1 2 2 6 +1050 0 60 1 1 3 3 2 2 6 +1051 0 60 2 2 1 1 3 3 6 +1052 0 60 1 1 2 2 3 3 6 +1053 0 60 1 2 3 3 3 3 6 +1054 0 60 1 2 3 1 2 3 6 +1055 0 60 3 2 1 3 2 1 6 +1056 0 60 1 3 2 1 3 2 6 +1057 0 60 3 3 2 2 1 1 6 +1058 0 60 1 2 2 1 2 3 6 +1059 0 60 3 2 1 1 2 3 6 +1060 0 60 1 2 3 3 2 1 6 +1061 0 60 2 2 3 3 1 1 6 +1062 0 60 3 3 1 1 1 2 6 +1063 0 60 3 3 2 2 2 1 6 +1064 0 60 1 2 3 3 3 2 6 +1065 1 60 6 2 3 1 2 3 5 6 +1066 0 60 1 2 2 1 5 5 6 +1067 0 60 1 2 3 1 1 5 6 +1068 0 60 1 2 3 2 2 5 6 +1069 0 60 1 3 2 1 5 2 6 +1070 0 60 2 3 1 2 5 1 6 +1071 0 60 1 1 2 2 3 5 6 +1072 0 60 5 5 1 2 3 3 6 +1073 0 60 1 2 5 1 3 5 6 +1074 0 60 2 1 3 2 1 5 6 +1075 0 60 1 2 3 1 2 5 6 +1076 0 60 5 5 3 2 1 1 6 +1077 0 60 5 3 1 5 2 1 6 +1078 0 60 5 1 5 2 5 3 6 +1079 0 60 1 5 2 5 3 5 6 +1080 0 60 2 5 3 5 1 5 6 +1081 0 60 1 1 5 5 3 2 6 +1082 0 60 1 1 5 5 2 3 6 +1083 0 60 2 2 5 5 1 3 6 +1084 0 60 2 2 5 5 3 1 6 +1085 0 60 3 3 5 5 1 2 6 +1086 0 60 3 3 5 5 2 1 6 +1087 0 60 1 2 3 5 5 5 6 +1088 0 60 5 5 5 1 2 3 6 +1089 0 60 5 5 5 3 2 1 6 +1090 1 70 7 2 2 1 2 3 5 6 +1091 1 70 7 2 2 1 2 3 5 6 +1092 1 70 7 2 2 1 2 3 5 6 +1093 1 70 7 2 2 1 2 3 5 6 +1094 1 70 7 2 2 1 2 3 5 6 +1095 1 70 7 2 2 1 2 3 5 6 +1096 1 70 7 2 2 1 2 3 5 6 +1097 1 70 7 2 2 1 2 3 5 6 +1098 1 70 7 2 2 1 2 3 5 6 +1099 0 70 1 2 3 1 2 3 5 6 +1100 0 70 3 2 1 3 2 1 5 6 +1101 0 70 1 2 3 5 1 2 3 6 +1102 0 70 1 2 3 5 3 2 1 6 +1103 0 70 3 2 1 5 1 2 3 6 +1104 0 70 3 2 1 5 3 2 1 6 +1105 0 70 1 1 2 2 3 3 5 6 +1106 0 70 3 3 2 2 1 1 5 6 +1107 0 70 2 2 3 3 1 1 5 6 +1108 0 70 5 1 1 2 2 3 3 6 +1109 0 70 5 2 2 3 3 1 1 6 +1110 0 70 5 3 3 2 2 1 1 6 +1111 0 70 1 5 1 5 1 5 1 6 +1112 0 70 5 5 1 2 3 1 1 6 +1113 0 70 5 5 3 2 1 3 3 6 +1114 0 70 2 5 2 5 2 5 2 6 +1115 0 70 3 5 3 5 3 5 3 6 +1116 0 70 5 1 5 1 5 1 5 6 +1117 0 70 5 5 5 5 1 2 3 6 +1118 0 70 1 2 3 5 5 5 5 6 +1119 0 70 3 2 1 5 5 5 5 6 +1120 0 70 5 2 5 2 5 2 5 6 +1121 0 70 1 2 3 1 2 3 5 6 +1122 0 70 3 2 1 3 2 1 5 6 +1123 0 80 1 1 1 1 2 3 2 3 6 +1124 0 80 2 2 3 3 1 1 5 5 6 +1125 0 80 5 5 5 5 1 1 1 1 6 +1126 0 80 1 1 2 2 3 3 5 5 6 +1127 0 80 3 3 2 2 1 1 5 5 6 +1128 0 80 5 5 1 1 2 2 3 3 6 +1129 0 80 5 5 3 3 2 2 1 1 6 +1130 0 80 1 2 3 5 1 2 3 5 6 +1131 0 80 3 3 1 1 1 1 3 3 6 +1132 0 80 2 2 1 1 1 1 2 2 6 +1133 0 80 5 5 1 1 1 1 5 5 6 +1134 0 80 1 1 2 2 2 2 1 1 6 +1135 0 80 3 3 2 2 2 2 3 3 6 +1136 0 80 5 5 2 2 2 2 5 5 6 +1137 0 80 2 2 3 3 3 3 2 2 6 +1138 0 80 1 1 3 3 3 3 1 1 6 +1139 0 80 5 5 3 3 3 3 5 5 6 +1140 0 80 1 1 5 5 5 5 1 1 6 +1141 0 80 2 2 5 5 5 5 2 2 6 +1142 0 80 3 3 5 5 5 5 3 3 6 +1143 0 80 1 2 3 1 2 3 5 5 6 +1144 0 80 3 2 1 3 2 1 5 5 6 +1145 0 80 5 5 1 2 3 1 2 3 6 +1146 0 80 5 5 3 2 1 3 2 1 6 +1147 0 80 5 5 1 2 3 1 2 3 6 +1148 0 80 5 5 3 2 1 3 2 1 6 +1149 0 80 1 2 3 5 5 1 2 3 6 +1150 0 80 1 2 3 5 5 3 2 1 6 +1151 0 80 3 2 1 5 5 3 2 1 6 +1152 0 80 3 2 1 5 5 1 2 3 6 +1153 0 80 1 1 2 2 3 3 5 5 6 +1154 0 80 1 1 1 2 2 2 5 5 6 +1155 0 80 1 1 1 3 3 3 5 5 6 +1156 0 80 1 2 1 2 1 2 5 5 6 +1157 0 80 5 5 1 2 1 2 1 2 6 +1158 0 80 1 1 1 2 1 3 1 3 6 +1159 0 80 1 3 1 3 2 3 2 3 6 +1160 0 80 1 2 5 5 5 5 1 2 6 +1161 0 80 2 1 5 5 5 5 2 1 6 +1162 0 80 1 5 1 5 1 5 1 5 6 +1163 0 80 3 5 3 5 3 5 3 5 6 +1164 0 80 2 5 2 5 2 5 2 5 6 +1165 0 80 1 2 2 2 1 3 3 3 6 +1166 0 80 1 3 3 3 1 5 5 5 6 +1167 0 80 3 2 2 2 3 1 1 1 6 +1168 0 80 5 1 1 1 5 2 2 2 6 +1169 0 80 5 2 2 2 5 3 3 3 6 +1170 0 80 5 5 2 2 5 5 1 1 6 diff --git a/Resources/table/share/fuben/FubenActivity.tsv b/Resources/table/share/fuben/FubenActivity.tsv index 2ec47c24..df777432 100644 --- a/Resources/table/share/fuben/FubenActivity.tsv +++ b/Resources/table/share/fuben/FubenActivity.tsv @@ -1,10 +1,10 @@ Id Name ManagerName Icon TimeId FunctionNameId SkipId Order RedPointConditions[1] RedPointConditions[2] 1 A Dance in the Park RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 10321 11736 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED -2 Babel Tower: Sidereal Impression FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 14804 10307 20015 3 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD +2 Babel Tower: Sidereal Impression FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 10307 20015 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD 3 Magic Square Trial FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 10316 85010 CONDITION_SPECIALTRAIN_RED 4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 10333 11761 CONDITION_POKER_GUESSING_RED -5 Kaleidoscopic Dream FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 14201 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD -6 Hyperspace Collapse FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 10304 11724 CONDITION_ACTIVITYBRIE_BOSSSINGLE +5 Overwinter FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 15901 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD +6 Sinister Craft FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner100.png 15021 10304 11724 5 CONDITION_ACTIVITYBRIE_BOSSSINGLE 7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 10422 82070 CONDITION_PIVOTCOMBAT_ALL_RED_POINT 8 Circuit Connect: Force Unleashed SameColorActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner61.png 10413 82010 CONDITION_SAMECOLOR_TASK 9 Simulacrum Submersion RiftManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner88.png 10437 88003 CONDITION_RIFT_ENTRANCE @@ -14,7 +14,13 @@ Id Name ManagerName Icon TimeId FunctionNameId SkipId Order RedPointConditions[1 13 Arcade Anima: Alpha CharacterTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner89.png 10436 11770 14 Arcade Anima: Watanabe CharacterTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner90.png 10436 11768 15 Endless Summer Blue FashionStoryManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner86.png 11773 CONDITION_FASHION_STORY_HAVE_STAGE -16 Palette Clash ColorTableManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner94.png 14002 5 CONDITION_COLORTABLE_ENTRANCE -17 Blazing Trails BrilliantWalkManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner92.png 14601 10439 89001 4 CONDITION_BRILLIANTWALK_ENTRANCE -18 Memory Rescue - Canvas Chronicle MemorySaveManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner91.png 14401 10351 88005 6 CONDITION_MEMORYSAVE_ALL_RED_POINT -19 Age of Creators FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner93.png 14301 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED \ No newline at end of file +16 Palette Clash ColorTableManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner94.png CONDITION_COLORTABLE_ENTRANCE +17 Blazing Trails BrilliantWalkManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner92.png 10439 89001 CONDITION_BRILLIANTWALK_ENTRANCE +18 Memory Rescue - Canvas Chronicle MemorySaveManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner91.png 10351 88005 CONDITION_MEMORYSAVE_ALL_RED_POINT +19 Joyous Wrappings FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner95.png 15201 10316 89007 9 CONDITION_SPECIALTRAIN_RED +20 Abyssal Unbounded FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner101.png 15821 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED +21 Ultimate Brawl - Deadlocked SuperSmashBrosManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner99.png 15111 10350 20104 6 +22 Cooking Lulu RestaurantManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner97.png 15304 10443 89008 8 CONDITION_RESTAURANT_ENTRANCE +23 Arcade Anima: Nanami CharacterTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner96.png 15102 10436 11776 4 +24 Corrupted Battlefront Maverick2Manager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner98.png 15011 10445 89011 7 CONDITION_MAVERICK2 +25 Daydream Believer TwoSideTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner102.png 15701 403 89012 3 diff --git a/Resources/table/share/fuben/FubenChallengeBanner.tsv b/Resources/table/share/fuben/FubenChallengeBanner.tsv index 3a6c9e42..d7e847fd 100644 --- a/Resources/table/share/fuben/FubenChallengeBanner.tsv +++ b/Resources/table/share/fuben/FubenChallengeBanner.tsv @@ -13,4 +13,5 @@ Id Type NameEn SimpleDesc Icon IsClose ResetType ResetTime ResetInterval ShopId 12 7 Co-op Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter15.png 1 11 10302 13 71 Stronghold Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter13.png 1 5 10103 14 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 0 1802 -15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550193 \ No newline at end of file +15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550193 +16 86 Anchor Realm Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter18.png 1 0 10441 87001 \ No newline at end of file diff --git a/Resources/table/share/fuben/Stage.tsv b/Resources/table/share/fuben/Stage.tsv index 6c53f7f3..b9455141 100644 --- a/Resources/table/share/fuben/Stage.tsv +++ b/Resources/table/share/fuben/Stage.tsv @@ -431,7 +431,7 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 10170126 To Death → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img12.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg12.png 73 20017 1 25 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02325BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 10170127 To Life → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img13.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg13.png 73 20017 1 26 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02326BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 10170125 Scarlet Reflection The data cache in it will control the form of the Punishing Virus. Think of them as Hetero-Sapiens or Red Tide Projections. They will transform with your cognition. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img14.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg14.png 36 20017 1 27 80 0 40 15 3 1 300 10170126 10170127 15 80 10 1 ZX02327BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 -10170128 Seventh, "Love" "Love gives naught but itself and takes naught but from itself. She melts herself for her desires to be like a running brook that sings its melody to the night." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img15.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg15.png 73 20017 1 28 80 0 40 15 3 1 300 10170125 15 80 10 1 ZX02328BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170128 Seventh, "Love" Love gives naught but itself and takes naught but from itself. She melts herself for her desires to be like a running brook that sings its melody to the night. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img15.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg15.png 73 20017 1 28 80 0 40 15 3 1 300 10170125 15 80 10 1 ZX02328BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 15020121 Reasonable Nonsense What comes around goes around. The only thing that is constant is change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1801.png 49 10101 1 1 80 0 40 15 0 0 300 15030118 15 80 10 1 ZX02501BA ZX02501EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 15020122 The Celestial Being When she calms her mind to listen, there are still faint sounds of bells and chanting from long ago. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1802.png 49 10101 1 2 80 0 40 15 0 0 300 15020121 15 80 10 1 ZX02502BA ZX02502EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 15020123 Please "Like" Me Um... Why do they seem angry? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1803.png 49 10101 1 3 80 0 40 15 0 0 300 15020122 15 80 10 1 ZX02503BA ZX02503EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 @@ -557,6 +557,23 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 10220119 Irises Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2228.png 36 10101 1 26 80 0 40 0 0 0 300 10220118 10120102 10120102 1 ZX03326BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9152 17 1 FwRectangleZx 1 2 3 10220120 Starry Night Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2229.png 36 10101 1 27 80 0 40 0 0 0 300 10220119 10120102 10120102 1 ZX03327BA ZX03327EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 10220121 First Steps It is time for them to take the first step of their own. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 28 80 0 40 0 0 300 10220120 1 ZX03328BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230101 Her Marks The crimson figure, eerily reminiscent of a demon from the abyss, sheathes its long blade and casts a provocative gaze her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 1 80 0 40 0 0 300 10220120 1 ZX03401BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230102 Undercurrents and Omens Though our brief partnership has been pleasant, our fundamental goals are irreconcilable. Perhaps our "honeymoon" phase with the Parliament is coming to an end. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 2 80 0 40 0 0 300 10230101 1 ZX03402BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230103 Reunion Between the earth and sky lies a distance of 6400 kilometers. The tail of the meteor has faded from the horizon. Even though they no longer have the same blood flowing inside them, an inseparable bond still connects them tightly. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 3 80 0 40 0 0 300 10230102 1 ZX03403BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230104 New Possibilities Nothing remains constant, be it Ascendants, humans, or machines. Now, even Hetero-Creatures exhibit unexpected changes. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 4 80 0 40 0 0 300 10230103 1 ZX03404BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230105 Hetero Anomaly Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2305.png 226 10101 1 5 80 0 40 0 0 0 300 10230104 10120102 10120102 1 ZX03405BA ZX03405EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9159 17 1 FwRectangle 1 2 3 +10230106 New Filtering The evolution-seeking Ascension-Network starts a new round of filtering for agents and Ascendants. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 6 80 0 40 0 0 300 10230105 1 ZX03406BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230107 Sad Cry Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2307.png 36 10101 1 7 80 0 40 0 0 0 300 10230106 10120102 10120102 1 ZX03407BA ZX03407EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9159 17 1 FwRectangle 1 2 3 +10230108 Choices Let her fade from view as a hero. Under no circumstances can she fall into Kurono's hands. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 8 80 0 40 0 0 300 10230107 1 ZX03408BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230109 Win-Win Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2309.png 36 10101 1 9 80 0 40 0 0 0 300 10230108 10120102 10120102 1 ZX03409BA ZX03409EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9163 17 1 FwRectangle 1 2 3 +10230110 Interwoven Fate In a sense, she's transforming into an Ascendant. That's why the Plume frame is starting to absorb the Punishing Virus. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 10 80 0 40 0 0 300 10230109 1 ZX03410BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230111 Their Determination Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2311.png 227 10101 1 11 80 0 40 0 0 0 300 10230110 10120102 10120102 1 ZX03411BA ZX03411EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9158 17 1 FwRectangle 1 2 3 +10230112 The Beginning Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2312.png 36 10101 1 12 80 0 40 0 0 0 300 10230111 10120102 10120102 1 ZX03412BA ZX03412EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9157 9158 17 1 FwRectangle 1 2 3 +10230113 Imprisonment Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2313.png 36 10101 1 13 80 0 40 0 0 0 300 10230112 10120102 10120102 1 ZX03413BA ZX03413EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9157 9158 17 1 FwRectangle 1 2 3 +10230114 Abyss Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2314.png 36 10101 1 14 80 0 40 0 0 0 300 10230113 10120102 10120102 1 ZX03414BA ZX03414EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9157 9158 17 1 FwRectangle 1 2 3 +10230115 Captive Shadow Now, I am your cage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 15 80 0 40 0 0 300 10230114 1 ZX03415BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10230116 Bet-on Agreement Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2316.png 228 10101 1 16 80 0 40 0 0 0 300 10230115 10120102 10120102 1 ZX03416BA ZX03416EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9157 17 1 FwRectangle 1 2 3 +10230117 Snowstorm's Pause But knowing the truth also means peering into the abyss. Are you truly ready? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben23Img01.png 36 10101 1 17 80 0 40 0 0 300 10230116 1 ZX03417BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 11010101 Patched Memories Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 23 1 10 12 3 1 300 10020304 110101010 11010101 110101 11010101 12 30 10 1 YC00101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1000 1 2 3 11010102 Hello World During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 23 1 10 12 3 1 300 11010101 110101020 11010102 110102 11010102 12 30 10 1 YC00102BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1100 1 3 Square 1 2 3 11010103 Repair Damaged Sector Lee didn't think Liv was fit for battle, so he asked her to follow behind. However, they were ambushed, and Liv decided to pick up a weapon. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 23 1 10 12 3 1 300 11010102 110101030 11010103 110103 11010103 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1002 1 2 3 @@ -921,6 +938,16 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30302603 Knight This is a formidable Boss. 30 101 1 3 0 3 1 300 30302602 3 30000101 3 1 Rectangle 1 2 3 1 30302604 Chaos This is a formidable Boss. 30 101 1 4 0 3 1 300 30302603 3 30000101 3 1 Rectangle 1 2 3 1 30302605 Hell This is a formidable Boss. 30 101 1 5 0 3 1 300 30302604 3 30000101 2 1 Rectangle 1 2 3 1 +30302701 Experiment This is a formidable Boss. 172 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302702 Elite This is a formidable Boss. 172 101 1 2 0 3 1 300 30302701 3 30000101 3 1 Rectangle 1 2 3 1 +30302703 Knight This is a formidable Boss. 172 101 1 3 0 3 1 300 30302702 3 30000101 3 1 Rectangle 1 2 3 1 +30302704 Chaos This is a formidable Boss. 172 101 1 4 0 3 1 300 30302703 3 30000101 3 1 Rectangle 1 2 3 1 +30302705 Hell This is a formidable Boss. 172 101 1 5 0 3 1 300 30302704 3 30000101 2 1 Rectangle 1 2 3 1 +30302801 Experiment This is a formidable Boss. 168 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302802 Elite This is a formidable Boss. 168 101 1 2 0 3 1 300 30302801 3 30000101 3 1 Rectangle 1 2 3 1 +30302803 Knight This is a formidable Boss. 168 101 1 3 0 3 1 300 30302802 3 30000101 3 1 Rectangle 1 2 3 1 +30302804 Chaos This is a formidable Boss. 168 101 1 4 0 3 1 300 30302803 3 30000101 3 1 Rectangle 1 2 3 1 +30302805 Hell This is a formidable Boss. 168 101 1 5 0 3 1 300 30302804 3 30000101 2 1 Rectangle 1 2 3 1 30060101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 30060102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 30060103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 @@ -1935,6 +1962,12 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30100966 A-2 Core Skill Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnTeaching001.png 184 10101 1 1 0 3 2 30100965 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 30100967 A-3 Combat Practice Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnTeaching001.png 184 10101 1 1 0 3 2 30100966 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 30100968 Rozen - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 127100 0 1142 3 Rectangle 1 2 3 +30100969 B-1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 226 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9161 3 Rectangle 1 2 3 +30100970 B-2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 226 10101 1 1 0 3 2 30100969 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9161 3 Rectangle 1 2 3 +30100971 B-3 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 226 10101 1 1 0 3 2 30100970 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9161 3 Rectangle 1 2 3 +30100972 B-1 Basic Description Assets/Product/Texture/Image/UiLuciaActivity/UiLuciaActivityBtnTeaching001.png 226 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9161 3 Rectangle 1 2 3 +30100973 B-2 Core Skill Assets/Product/Texture/Image/UiLuciaActivity/UiLuciaActivityBtnTeaching001.png 226 10101 1 1 0 3 2 30100972 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9161 3 Rectangle 1 2 3 +30100974 B-3 Combat Practice Assets/Product/Texture/Image/UiLuciaActivity/UiLuciaActivityBtnTeaching001.png 226 10101 1 1 0 3 2 30100973 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9161 3 Rectangle 1 2 3 30100939 Rigor - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 1156 2235 3 Rectangle 1 2 3 30161301 Roseblade Roseblade Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 30161302 Nozzle Nozzle Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 @@ -2033,6 +2066,9 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30160537 C1 Character Challenge (I) Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnChallenge001.png 184 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 30160538 C2 Character Challenge (II) Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnChallenge001.png 184 1 1 0 3 2 30160537 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 30160539 C3 Character Challenge (III) Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnChallenge001.png 184 1 1 0 3 2 30160538 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 +30160540 C-1 Character Challenge (I) Assets/Product/Texture/Image/UiLuciaActivity/UiLuciaActivityBtnChallenge001.png 34 1 1 0 3 2 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 +30160541 C-2 Character Challenge (II) Assets/Product/Texture/Image/UiLuciaActivity/UiLuciaActivityBtnChallenge001.png 34 1 1 0 3 2 30160540 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 +30160542 C-3 Character Challenge (III) Assets/Product/Texture/Image/UiLuciaActivity/UiLuciaActivityBtnChallenge001.png 35 1 1 0 3 2 30160541 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 20000101 Osiris - Stable Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 20000102 Osiris - Overload Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 20000103 Osiris - Haywire Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 @@ -2764,31 +2800,31 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 14020813 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 11 Square 1 2 3 1 14020823 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 11 Square 1 2 3 1 14020833 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 10 Square 1 2 3 1 -14020901 Sequence Pact 1-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 -14020902 Sequence Pact 1-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 -14020903 Sequence Pact 1-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 -14020904 Sequence Pact 1-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 -14020905 Sequence Pact 1-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 308 1 0 3 1 14010141 14010141 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 -14020906 Sequence Pact 2-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 -14020907 Sequence Pact 2-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 -14020908 Sequence Pact 2-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 -14020909 Sequence Pact 2-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 -14020910 Sequence Pact 2-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 31 308 1 0 3 1 14010142 14010142 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 -14020911 Sequence Pact 3-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 -14020912 Sequence Pact 3-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 -14020913 Sequence Pact 3-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 -14020914 Sequence Pact 3-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 -14020915 Sequence Pact 3-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 35 308 1 0 3 1 14010143 14010143 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 -14020916 Sequence Pact 4-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 -14020917 Sequence Pact 4-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 -14020918 Sequence Pact 4-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 -14020919 Sequence Pact 4-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 -14020920 Sequence Pact 4-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 52 308 1 0 3 1 14010144 14010144 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 -14020921 Sequence Pact 5-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 -14020922 Sequence Pact 5-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 -14020923 Sequence Pact 5-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 -14020924 Sequence Pact 5-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 -14020925 Sequence Pact 5-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 59 308 1 0 3 1 14010145 14010145 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020901 Sequence Pact 1-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020902 Sequence Pact 1-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020903 Sequence Pact 1-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended Element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020904 Sequence Pact 1-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020905 Sequence Pact 1-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 308 1 0 3 1 14010141 14010141 3 Recommended Element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020906 Sequence Pact 2-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Fire Freeze: Enemy attacks have a chance to freeze your characters. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020907 Sequence Pact 2-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Fire Freeze: Enemy attacks have a chance to freeze your characters. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020908 Sequence Pact 2-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended Element: Fire Freeze: Enemy attacks have a chance to freeze your characters. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020909 Sequence Pact 2-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Fire Freeze: Enemy attacks have a chance to freeze your characters. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020910 Sequence Pact 2-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 31 308 1 0 3 1 14010142 14010142 3 Recommended Element: Fire Freeze: Enemy attacks have a chance to freeze your characters. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020911 Sequence Pact 3-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020912 Sequence Pact 3-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020913 Sequence Pact 3-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended Element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020914 Sequence Pact 3-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020915 Sequence Pact 3-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 35 308 1 0 3 1 14010143 14010143 3 Recommended Element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020916 Sequence Pact 4-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Lightning Darkness: Enemy attacks have a chance to stun your characters. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020917 Sequence Pact 4-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Lightning Darkness: Enemy attacks have a chance to stun your characters. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020918 Sequence Pact 4-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended Element: Lightning Darkness: Enemy attacks have a chance to stun your characters. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020919 Sequence Pact 4-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Lightning Darkness: Enemy attacks have a chance to stun your characters. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020920 Sequence Pact 4-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 52 308 1 0 3 1 14010144 14010144 3 Recommended Element: Lightning Darkness: Enemy attacks have a chance to stun your characters. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020921 Sequence Pact 5-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020922 Sequence Pact 5-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020923 Sequence Pact 5-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended Element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020924 Sequence Pact 5-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended Element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020925 Sequence Pact 5-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 59 308 1 0 3 1 14010145 14010145 3 Recommended Element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 14020926 Sequence Pact 6-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 14020927 Sequence Pact 6-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 14020928 Sequence Pact 6-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 @@ -3148,6 +3184,7 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30090783 Light Stroke - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 184 10101 1 6 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 30090784 Deep Colors - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 184 10101 1 8 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 30090785 Realm of Art - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 184 10101 1 10 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090786 Reunion Overwinter Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 226 10101 1 1 0 40 30 3 1 2117027 211731 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 20010101 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 20010102 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 20010103 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 @@ -3486,6 +3523,11 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30006703 Hyperspace Collapse - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 173 20011 1 3 0 40 3 1 Defeat the Primal Projection. Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 30006704 Hyperspace Collapse - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 173 20011 1 4 0 40 3 1 Defeat the Primal Projection. Die no more than 3 times. Die no more than 1 time. 2 1 3 1 2 3 1 30006705 Hyperspace Collapse - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 173 20011 1 5 0 40 3 1 Defeat the Primal Projection. Die no more than 1 time. Have all members survive. 30006205 2 1 3 1 2 3 1 +30006706 Sinister Craft - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 228 20011 1 1 0 40 3 1 Defeat Lilith Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 +30006707 Sinister Craft - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 228 20011 1 2 0 40 3 1 Defeat Lilith Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 +30006708 Sinister Craft - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 228 20011 1 3 0 40 3 1 Defeat Lilith Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 +30006709 Sinister Craft - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 228 20011 1 4 0 40 3 1 Defeat Lilith Die no more than 3 times. Die no more than once. 2 1 3 1 2 3 1 +30006710 Sinister Craft - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 228 20011 1 5 0 40 3 1 Defeat Lilith Die no more than once. Have all members survive. 30006205 2 1 3 1 2 3 1 30031101 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 2108011 2108011 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle 30031201 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 2108011 2108011 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle 30031001 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 2108011 2108011 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle 1 @@ -3508,6 +3550,11 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30130408 Whispering Forest This is what the forest seems to be mumbling as the breeze gently ruffles the leaves. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory.png 143 20016 1 1 1 0 3 1 1 HD01601BA 3 1 2 1 2236 2 Square 1 2 3 30130409 Farewell Wonderland She bids the fearless fledgling bird with her last farewell. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory2.png 143 20016 1 1 1 0 3 1 30130408 1 HD01602BA 3 1 2 1 2236 2 Square 1 2 3 30130410 Blooming Wings Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanFight.png 143 20016 1 1 1 0 3 1 30130409 15234 15234 1 HD01603BA HD01603EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2236 1 Square 1 2 3 +30130411 Winter Wanderer If gods never existed, then why do humans pray? Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/UiEpicFashionGachaStageLineStoryBg1.png Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/StageTips1.png 230 20016 1 1 1 0 3 1 1 HD017301BA 3 1 2 1 2247 2 Square 1 2 3 +30130412 Hidden Scars Some scars are just covered by snow—they're never truly gone. Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/UiEpicFashionGachaStageLineBattleBg1.png Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/StageTips2.png 230 20016 1 1 1 0 3 1 30130411 1 HD017302BA HD017302EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2247 1 Square 1 2 3 +30130413 Snowy Prophecy Everything is leading up to that prophecy of lonely death. Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/UiEpicFashionGachaStageLineStoryBg2.png Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/StageTips3.png 230 20016 1 1 1 0 3 1 30130412 1 HD017303BA 3 1 2 1 2247 2 Square 1 2 3 +30130414 Oath to Death Would you make a promise to me? Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/UiEpicFashionGachaStageLineBattleBg2.png Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/StageTips4.png 230 20016 1 1 1 0 3 1 30130413 15234 15234 1 HD017304BA HD017304EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2247 1 Square 1 2 3 +30130415 Shadowy Dream Look, it's not just snow here, but also flowers. Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/UiEpicFashionGachaStageLineStoryBg3.png Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/StageTips5.png 230 20016 1 1 1 0 3 1 30130414 1 HD017305BA 3 1 2 1 2247 2 Square 1 2 3 30130501 約束 Why are you two together? Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 1 1 0 40 3 1 1 QX00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 30130502 Moonlit Night Leave some special memories for us today. Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 2 1 0 40 3 1 30130501 1 QX00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 30130503 The Stage The Stage Assets/Product/Texture/Image/UiFubenQiXi/QiXi01.png 101 1 3 1 0 40 15 3 1 30130502 100701030 2105011 100703 2105011 15 1 QX00103BA QX00103EA 3 Defeat all the Corrupted. Earn the first prize! 1 2 1 9031 3 1 Rectangle 1 2 3 @@ -4339,9 +4386,12 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30131305 Azure Bubbles So... this is what trust really is. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png 101 20016 1 4 1 0 3 1 30101036 15234 15234 1 H001004BA H001004EA 3 Defeat all the Corrupted. 1 2 1 1169 Rectangle 1 2 3 30101037 Radiant Respite Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2239 Rectangle 1 2 3 30101038 Punchy Punchy Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterQuanStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Punchy. 1 2 1 2242 Rectangle 1 2 3 -30101039 Vox Solaris She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanies by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 134 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2244 Rectangle 1 2 3 +30101039 Vox Solaris She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanied by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 134 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2244 Rectangle 1 2 3 30101040 Fiery Moon The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 152 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2243 Rectangle 1 2 3 30101041 Rainbow Rainbow Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterWuzeiStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Rainbow. 1 2 1 9148 Rectangle 1 2 3 +30101042 March Hare She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanies by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 49 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2246 Rectangle 1 2 3 +30101043 Zhuolu's Rain The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 16 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2245 Rectangle 1 2 3 +30101044 Motorbolt Motorbolt Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMotorStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Motorbolt. 1 2 1 9162 Rectangle 1 2 3 30101101 Escape and Search It went away without leaving even one silver feather, yet she is determined to keep searching. 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3 30101102 Contact and Estrangement It seems to hide behind an electric fence, yet she is determined to reach out. 101 1 2 1 0 3 1 30101101 1 CW00102BA 3 1 2 1 2 Square 1 2 3 30101111 Escape and Find It has gone, with even no one piece of silver feather left. But she, insists to find. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory01.png 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3 @@ -5640,26 +5690,26 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30161239 Deathmatch IV 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161240 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161241 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161242 Endless Battle - 3 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161243 Endless Battle - 1 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161242 Endless Battle 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161243 Endless Battle 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161244 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161245 Endless Battle - 4 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161246 Endless Battle - 2 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161247 Endless Battle - 16 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161248 Endless Battle - 7 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161249 Endless Battle - 8 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161250 Endless Battle - 13 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161251 Endless Battle - 9 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161252 Endless Battle - 11 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161253 Endless Battle - 12 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161254 Endless Battle - 6 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161245 Endless Battle 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161246 Endless Battle 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161247 Endless Battle 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161248 Endless Battle 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161249 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161250 Endless Battle 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161251 Endless Battle 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161252 Endless Battle 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161253 Endless Battle 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161254 Endless Battle 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161255 Abandoned 35 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161256 Endless Battle - 18 38 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161257 Endless Battle - 22 52 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161258 Endless Battle - 14 30 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161259 Endless Battle - 19 53 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161260 Endless Battle - 23 59 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161261 Endless Battle - 24 61 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161256 Endless Battle 38 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161257 Endless Battle 52 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161258 Endless Battle 30 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161259 Endless Battle 53 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161260 Emergency Dispatch 59 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161261 Endless Battle 61 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161262 Abandoned 35 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161263 Abandoned 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161264 Abandoned 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 @@ -5671,33 +5721,34 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30161270 Arena II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161271 Arena III 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161272 Arena IV 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161273 Emergency Transfer 1 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161274 Emergency Transfer 2 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161275 Emergency Transfer 3 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161276 Emergency Transfer 4 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161277 Emergency Transfer 5 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161278 Emergency Transfer 6 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161279 Emergency Transfer 7 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161280 Emergency Transfer 8 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161281 Emergency Transfer 9 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161282 Emergency Transfer 10 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161283 Endless Battle - 17 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161284 Endless Battle - 20 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161285 Endless Battle - 15 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161286 Endless Battle - 21 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161287 Endless Battle - 5 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161288 Endless Battle - 10 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161289 Endless Battle - 25 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161290 Streak Mode (Phase 3) Moon Eater 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161291 Streak Mode (Phase 3) New Iron Maiden 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161292 Streak Mode (Phase 3) Lithos 44 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161293 Streak Mode (Phase 3) The Merciful One 173 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161294 [Death Random Phase 3] Hamlet 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161295 Heaven Breaker & God Slayer & Demon Bane Trio 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161296 Good Child & Naughty Child 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161297 Elite Construct 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161298 Hetero-Consciousness 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161299 Dottie 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161273 Emergency Dispatch 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161274 Emergency Dispatch 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161275 Emergency Dispatch 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161276 Emergency Dispatch 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161277 Emergency Dispatch 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161278 Emergency Dispatch 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161279 Emergency Dispatch 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161280 Emergency Dispatch 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161281 Emergency Dispatch 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161282 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161283 Emergency Dispatch 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161284 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161285 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161286 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161287 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161288 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161289 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161290 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161291 Endless Battle 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161292 Endless Battle 44 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161293 Endless Battle 173 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161294 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161295 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161296 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161297 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161298 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161299 Emergency Dispatch 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30162493 Emergency Dispatch 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 30161400 Normal - 1 101 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 30161401 Normal - 2 101 1 2 1 0 3 1 30161400 346001 346001 3 1 4 1 1 2 3 30161402 Normal - 3 101 1 2 1 0 3 1 30161401 346001 346001 3 1 4 1 1 2 3 @@ -5719,6 +5770,58 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30161419 Normal - 9 9 1 2 1 0 3 1 30161418 346001 346001 3 1 4 1 1 2 3 30161420 Normal - 10 9 1 2 1 0 3 1 30161419 346001 346001 3 1 4 1 1 2 3 30161431 Infinite Battlefront 35 1 2 1 0 3 1 30161409 346001 346001 3 1 4 1 1 2 3 +30161441 Castaway - 1 201 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161442 Castaway - Fin 184 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161443 Foreign Lands - 1 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161444 Foreign Lands - 2 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161445 Foreign Lands - 3 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161446 Foreign Lands - 4 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161447 Foreign Lands - 5 40 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161448 Foreign Lands - 6 40 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161449 Foreign Lands - 7 40 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161450 Foreign Lands - Fin 53 1 2 1 0 3 1 3 Clear without reboots. Clear with no more than 2 reboots. Clear with no more than 3 reboots. 1 4 1 1 2 3 +30161451 Seize - 1 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161452 Seize - 2 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161453 Seize - 3 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161454 Seize - 4 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161455 Seize - 5 102 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161456 Seize - 6 102 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161457 Seize - 7 102 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161458 Seize - Fin 111 1 2 1 0 3 1 3 Clear without reboots. Clear with no more than 2 reboots. Clear with no more than 3 reboots. 1 4 1 1 2 3 +30161459 Sanity - 1 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161460 Sanity - 2 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161461 Sanity - 3 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161462 Sanity - 4 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161463 Sanity - 5 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161464 Sanity - Fin 70 1 2 1 0 3 1 3 Clear without reboots. Clear with no more than 2 reboots. Clear with no more than 3 reboots. 1 4 1 1 2 3 +30161465 Wish - 1 61 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161466 Wish - 2 61 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161467 Wish - 3 61 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161468 Wish - 4 155 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161469 Wish - Fin 156 1 2 1 0 3 1 3 Clear without reboots. Clear with no more than 2 reboots. Clear with no more than 3 reboots. 1 4 1 1 2 3 +30161470 Final Chapter - 1 141 1 2 1 0 3 1 3 Clear without reboots. Clear with no more than 2 reboots. Clear with no more than 3 reboots. 1 4 1 1 2 3 +30161471 Final Chapter - 2 140 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161472 Final Chapter - Fin 147 1 2 1 0 3 1 3 Clear without reboots. Clear with no more than 2 reboots. Clear with no more than 3 reboots. 1 4 1 1 2 3 +30161473 Wish - IF 172 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161474 Sanity - IF 172 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161475 Seize - IF 172 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161476 Foreign Lands - IF 172 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161477 Infinite Battlefront 226 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 +30161488 Daily Challenge - 1 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161489 Daily Challenge - 2 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161490 Daily Challenge - 3 34 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161491 Daily Challenge - 4 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161492 Daily Challenge - 5 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161493 Daily Challenge - 6 101 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161494 Daily Challenge - 7 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161495 Daily Challenge - 8 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161496 Daily Challenge - 9 226 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161497 Daily Challenge - 10 61 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161498 Daily Challenge - 11 61 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161499 Daily Challenge - 12 61 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161486 Daily Challenge - 13 140 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161485 Daily Challenge - 14 140 1 2 1 0 3 1 3 1 4 1 1 2 3 +30161484 Daily Challenge - 15 140 1 2 1 0 3 1 3 1 4 1 1 2 3 30062301 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 30062302 PL-02 16 1 2 1 0 4 1 30062301 3 1 4 1 1 2 3 1 30062303 PL-03 16 1 2 1 0 4 1 30062302 3 1 4 1 1 2 3 1 @@ -5858,6 +5961,7 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30061432 Magic Square Funfair Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 40 20011 1 1 1 0 40 0 0 3 3 9 1 67 Square 30061433 Magic Square Trial Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 32 20011 1 1 1 0 40 0 0 3 3 11 1 Square 30061434 Magic Square Trial (Hard) Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 173 20011 1 1 1 0 40 0 0 3 3 12 1 Square +30061435 Moon-flavored Fillings Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 49 20014 1 1 1 0 40 0 0 3 3 14 1 Square 30031600 Sea Paradise (Competition) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square 30031601 Bottom Sea Light (Competition) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square 30031602 Forest Shadow (Competition) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square @@ -6479,6 +6583,14 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30062648 Roguelike 2.0 147 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 30062649 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 30062650 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062651 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062660 Roguelike 2.0 DLC - Ending 4-1 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062661 Roguelike 2.0 DLC - Ending 4-2 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062662 Roguelike 2.0 DLC - Ending 4-3 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062663 Roguelike 2.0 DLC - Ending 5-1 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062664 Roguelike 2.0 DLC - Ending 5-2 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062665 Roguelike 2.0 DLC - Ending 5-3 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062666 Roguelike 2.0 DLC - Infinite Stage 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 30162252 Defense Point 1-1 9 20018 1 1 0 40 3 1 300 76111 76111 6 4 1 62 1 30162253 Defense Point 1-2 73 20018 1 1 0 40 3 1 300 76112 76112 6 4 1 62 1 30162254 Defense Point 1-3 21 20018 1 1 0 40 3 1 300 76113 76113 6 4 1 62 1 @@ -6588,6 +6700,16 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30131149 The Last Treasure Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3 30131137 Off the Stage There is still sound lingering here after the adventure. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 14 0 40 0 0 0 300 30131149 0 0 1 HD01514BA 1 2 1 3 2 Square 1 2 3 30131138 In the Name of the Comrades We are already holding one another's hands before we realize it. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 15 0 40 0 0 0 300 30131137 0 0 1 HD01515BA 1 2 1 3 2 Square 1 2 3 +30131155 Festive Lanterns These tastes, perceptions, and emotions together form Kowloong's memories of this festival. Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJie2023IconJq.png Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieIconJq2.png 36 10101 1 1 0 40 0 0 300 1 HD01801BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +30131150 Lantern-Lit New Year's Eve The tram is starting. Passengers, please hold on tight. Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieGk2.png 36 10101 1 2 0 40 0 0 0 300 30131155 17953 17953 1 HD01802EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9158 9154 9160 17 1 FwRectangle 1 2 3 +30131151 A Journey's End If only we could go back to yesterday... right? Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieGk3.png 36 10101 1 3 0 40 0 0 0 300 30131150 17954 17954 1 HD01803BA HD01803EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9154 17 1 FwRectangle 1 2 3 +30131152 The Show Goes On You're all going to "play" the part of your former selves too, aren't you? Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieGk4.png 36 10101 1 4 0 40 0 0 0 300 30131151 17955 17955 1 HD01804BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9155 17 1 FwRectangle 1 2 3 +30131156 Past Relived This is the reason why we are, or were once, humans, and you are a program. Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJie2023IconJq.png Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieIconJq2.png 36 10101 1 5 0 40 0 0 300 30131152 1 HD01805BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +30131157 Festive Spring The things on the table, as Noctis says, are "hotpot" and "dumplings." Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJie2023IconJq.png Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieIconJq2.png 36 10101 1 6 0 40 0 0 300 30131156 1 HD01806BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +30131153 New Day, Old Dreams Hmph, history can't be changed? What makes you think so...? Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieGk5.png 36 10101 1 7 0 40 0 0 0 300 30131157 17956 17956 1 HD01807BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9156 17 1 FwRectangle 1 2 3 +30131158 Candle Vigil Not that it's going to change anything, but I guess that will do. Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJie2023IconJq.png Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieIconJq2.png 36 10101 1 8 0 40 0 0 300 30131153 1 HD01808BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +30131154 Dawn of Spring While I may not understand your choice, I respect it all the same. Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieGk6.png 36 10101 1 9 0 40 0 0 0 300 30131158 17957 17957 1 HD01809BA HD01809EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9154 17 1 FwRectangle 1 2 3 +30131159 Let's Eat With everything that's happened, let's just eat first. Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJie2023IconJq.png Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieIconJq2.png 36 10101 1 10 0 40 0 0 300 30131154 1 HD01810BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 30060106 STAGE-1 73 20014 1 1 0 40 3 1 240 1 30060107 STAGE-2 73 20014 1 1 0 40 3 1 240 1 30060108 STAGE-3 73 20014 1 1 0 40 3 1 240 1 @@ -6909,7 +7031,6 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30031642 Double Seventh Festival Story - Haicma 147 307 10101 1 1 0 40 3 1 QX00216BA 1 30031643 Double Seventh Festival Story - Noan 147 307 10101 1 1 0 40 3 1 QX00205BA 1 30031644 Double Seventh Festival Story - Alpha 147 307 10101 1 1 0 40 3 1 QX00212BA 1 -30031645 七夕シナリオ-バンビナータ 147 307 10101 1 1 0 40 3 1 QX00227BA 1 30180704 Submersion - Regular Stage 38 1 1 0 3 1 3 1 4 1 1 2 3 1 30180705 Submersion - Serendipitous Stage 29 1 1 0 3 1 3 1 4 1 1 2 3 1 30180706 Submersion - Collapse - 5km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 @@ -6985,16 +7106,16 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 21000212 Hesitation Is everything she has ever done just a futile effort in this meaningless whirlpool of fate? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 3 1 0 3 1 21000211 16312 16312 1 JS00203BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 21000213 Lone Boat The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 4 1 0 3 1 21000212 16313 16313 1 JS00204EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 21000214 The Path Chosen Even those who know her can hardly recognize her now. Still, her wishes have never changed. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 5 1 0 3 1 21000213 16314 16314 1 JS00205BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 -21000300 Heart-Lock Trial - 1 . 01 7 20016 1 1 1 0 3 1 16316 16316 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436001 21000300 1 2 1 1 Rectangle 1 2 3 1 -21000301 Heart-Lock Trial - 2 . 02 7 20016 1 2 1 0 3 1 21000300 16317 16317 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436002 21000300 1 2 1 1 Rectangle 1 2 3 1 -21000302 Heart-Lock Trial - 3 . 03 7 20016 1 3 1 0 3 1 21000301 16318 16318 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436003 21000300 1 2 1 1 Rectangle 1 2 3 1 -21000303 Heart-Lock Trial - 4 . 04 8 20016 1 4 1 0 3 1 21000302 16319 16319 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436004 21000300 1 2 1 1 Rectangle 1 2 3 1 -21000304 Heart-Lock Trial - 5 . 05 8 20016 1 5 1 0 3 1 21000303 16320 16320 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436005 21000300 1 2 1 1 Rectangle 1 2 3 1 -21000310 Crimson Abyss Story - 1 ...To become the enemy of humans? To help those things that I once fought against? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 1 1 0 3 1 16310 16310 1 JS00201BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 -21000311 Crimson Abyss Story - 2 Only those with absolute power can shape the new world to their likings. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 2 1 0 3 1 21000310 16311 16311 1 JS00202BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 -21000312 Crimson Abyss Story - 3 Is everything she has ever done just a futile effort in this meaningless vortex of fate? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 3 1 0 3 1 21000311 16312 16312 1 JS00203BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 -21000313 Crimson Abyss Story - 4 The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 4 1 0 3 1 21000312 16313 16313 1 JS00204EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 -21000314 Crimson Abyss Story - 5 Even those who know her can hardly recognize her now. Still, her wishes have never changed. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 5 1 0 3 1 21000313 16314 16314 1 JS00205BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000220 Heart-Lock Trial - 1 . 01 140 20016 1 1 1 0 3 1 16316 16316 1 3 Defeat all the Corrupted. Clear within 180s Clear within 120s. 10436001 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000221 Heart-Lock Trial - 2 . 02 140 20016 1 2 1 0 3 1 21000220 16317 16317 1 3 Defeat all the Corrupted. Clear within 180s Clear within 120s. 10436002 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000222 Heart-Lock Trial - 3 . 03 117 20016 1 3 1 0 3 1 21000221 16318 16318 1 3 Defeat all the Corrupted. Clear within 180s Clear within 120s. 10436003 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000223 Heart-Lock Trial - 4 . 04 117 20016 1 4 1 0 3 1 21000222 16319 16319 1 3 Defeat all the Corrupted. Clear within 180s Clear within 120s. 10436004 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000224 Heart-Lock Trial - 5 . 05 141 20016 1 5 1 0 3 1 21000223 16320 16320 1 3 Defeat all the Corrupted. Clear within 180s Clear within 120s. 10436005 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000231 Mysterious Challenger?! An old game from the Golden Age has a new name on the leaderboard?! Who could they be...? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png 53 20016 1 1 1 0 3 1 16310 16310 1 JS00301BA JS00301EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9153 1 Rectangle 1 2 3 +21000232 Unexpected Duo To find the mysterious mechanoid named Oryx, Nanami teams up with Arcana and sets off to where he is. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png 53 20016 1 2 1 0 3 1 21000231 16311 16311 1 JS00302BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000233 Challenger and Challenged Nanami finally comes face-to-face with the mysterious mechanoid. What sparks will fly between the challenger and the challenged? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png 53 20016 1 3 1 0 3 1 21000232 16312 16312 1 JS00303BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000234 Born for the Game Born because of a game, and perhaps doomed by it. What really happened in the past between the mechanoid and its master, Oryx? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png 53 20016 1 4 1 0 3 1 21000233 16313 16313 1 JS00304BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000235 Let's Play Together! Whatever the game, it's always the most fun when you play with friends! Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg03.png 53 20016 1 5 1 0 3 1 21000234 16314 16314 1 JS00305BA JS00305EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9153 1 Rectangle 1 2 3 30162601 Assault - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 30162602 Assault - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 30162603 Assault - 05 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 @@ -7067,7 +7188,7 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30061346 HARD-3 147 20016 1 1 0 3 1 30061343 1 1 Rectangle 1 2 3 1 30061347 HARD-2 59 20016 1 1 0 3 1 30061344 1 1 Rectangle 1 2 3 1 30061348 Lone Walker - 2 For a long time, light was buried underground. 9 20016 1 1 0 3 1 30061304 1 HD017201BA 1 2 FwSquare 1 2 3 1 -30061349 Lone Walker - 3 With a companion, it ventures forward. 9 20016 1 1 0 3 1 30061348 1 HD017202BA 1 2 FwSquare 1 2 3 1 +30061349 Lone Walker - 3 With a companion, light ventures forward. 9 20016 1 1 0 3 1 30061348 1 HD017202BA 1 2 FwSquare 1 2 3 1 30061350 Departure - 1 Light is heading to the starry sky. 9 20016 1 1 0 3 1 1 HD017203BA 1 2 FwSquare 1 2 3 1 30061351 Turning Back - 1 Light wavers. It has lost its purpose. 9 20016 1 1 0 3 1 1 HD017204BA 1 2 FwSquare 1 2 3 1 30061352 Turning Back - 9 Light shines again, but its companion is no longer around. 9 20016 1 1 0 3 1 30061327 1 HD017205BA 1 2 FwSquare 1 2 3 1 @@ -7077,10 +7198,10 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30110117 Travel with Lee 9 20016 1 1 0 3 1 HD017108BA 1 1 Rectangle 1 2 3 1 30110118 Travel with Ayla 9 20016 1 1 0 3 1 HD017112BA 1 1 Rectangle 1 2 3 1 30110119 Travel with Karenina 9 20016 1 1 0 3 1 HD017116BA 1 1 Rectangle 1 2 3 1 -30110124 Hard Travel with Vera 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 -30110125 Hard Travel with Lee 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 -30110126 Hard Travel with Ayla 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 -30110127 Hard Travel with Karenina 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110124 Travel with Vera (Hard) 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110125 Travel with Lee (Hard) 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110126 Travel with Ayla (Hard) 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110127 Travel with Karenina (Hard) 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 30110120 Overture of Future I 9 20016 1 1 0 3 1 HD017118BA 1 1 Rectangle 1 2 3 1 30110121 Overture of Future II 9 20016 1 1 0 3 1 HD017120BA 1 1 Rectangle 1 2 3 1 30110122 Overture of Future III 9 20016 1 1 0 3 1 HD017122BA 1 1 Rectangle 1 2 3 1 @@ -7089,6 +7210,35 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30110130 Hard Overture of Future III 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 30110123 β Overture of Future III 9 20016 1 1 0 3 1 HD017122BA 1 1 Rectangle 1 2 3 1 30110131 β Hard Overture of Future III 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30060390 STAGE-73 9 20014 1 1 0 40 3 1 300 1 1 +30060391 STAGE-74 9 20014 1 1 0 40 3 1 300 1 1 +30060392 STAGE-75 9 20014 1 1 0 40 3 1 300 1 1 +30060393 STAGE-76 9 20014 1 1 0 40 3 1 300 1 1 +30060394 STAGE-77 9 20014 1 1 0 40 3 1 300 1 1 +30060395 STAGE-78 9 20014 1 1 0 40 3 1 300 1 1 +30060373 STAGE-79 9 20014 1 1 0 40 3 1 300 1 1 +30060374 STAGE-80 9 20014 1 1 0 40 3 1 300 1 1 +30060375 STAGE-81 9 20014 1 1 0 40 3 1 300 1 1 +30060376 STAGE-82 9 20014 1 1 0 40 3 1 300 1 1 +30060377 STAGE-83 9 20014 1 1 0 40 3 1 300 1 1 +30060378 STAGE-84 9 20014 1 1 0 40 3 1 300 1 1 +30060379 STAGE-85 9 20014 1 1 0 40 3 1 300 1 1 +30060380 STAGE-86 9 20014 1 1 0 40 3 1 300 1 1 +30060337 STAGE-87 9 20014 1 1 0 40 3 1 300 1 1 +30060338 STAGE-88 9 20014 1 1 0 40 3 1 300 1 1 +30060339 STAGE-89 9 20014 1 1 0 40 3 1 300 1 1 +30060340 STAGE-90 9 20014 1 1 0 40 3 1 300 1 1 +30031645 七夕シナリオ-バンビナータ 147 307 10101 1 1 0 40 3 1 QX00227BA 1 +21000300 Heart-Lock Trial - 1 . 01 7 20016 1 1 1 0 3 1 16316 16316 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436001 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000301 Heart-Lock Trial - 2 . 02 7 20016 1 2 1 0 3 1 21000300 16317 16317 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436002 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000302 Heart-Lock Trial - 3 . 03 7 20016 1 3 1 0 3 1 21000301 16318 16318 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436003 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000303 Heart-Lock Trial - 4 . 04 8 20016 1 4 1 0 3 1 21000302 16319 16319 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436004 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000304 Heart-Lock Trial - 5 . 05 8 20016 1 5 1 0 3 1 21000303 16320 16320 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436005 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000310 Crimson Abyss Story - 1 ...To become the enemy of humans? To help those things that I once fought against? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 1 1 0 3 1 16310 16310 1 JS00201BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000311 Crimson Abyss Story - 2 Only those with absolute power can shape the new world to their likings. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 2 1 0 3 1 21000310 16311 16311 1 JS00202BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000312 Crimson Abyss Story - 3 Is everything she has ever done just a futile effort in this meaningless vortex of fate? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 3 1 0 3 1 21000311 16312 16312 1 JS00203BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 +21000313 Crimson Abyss Story - 4 The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 4 1 0 3 1 21000312 16313 16313 1 JS00204EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 +21000314 Crimson Abyss Story - 5 Even those who know her can hardly recognize her now. Still, her wishes have never changed. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 5 1 0 3 1 21000313 16314 16314 1 JS00205BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 30031603 Moe War Parkour 3 Stage 3 Description Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained Close-ranged Final Score 10 2 1 68 1 30180410 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 30180411 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 @@ -7115,4 +7265,4 @@ StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTip 30017003 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 5000383 5000383 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle 30017002 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 5000383 5000383 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle 30017000 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 5000383 5000383 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle -30017001 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 5000383 5000383 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle +30017001 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 5000383 5000383 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle \ No newline at end of file diff --git a/Resources/table/share/fuben/StageCharacterNpcId.tsv b/Resources/table/share/fuben/StageCharacterNpcId.tsv index 2eb3f2b5..fe4dae21 100644 --- a/Resources/table/share/fuben/StageCharacterNpcId.tsv +++ b/Resources/table/share/fuben/StageCharacterNpcId.tsv @@ -1,5 +1,6 @@ -StageType CharacterId[1] NpcId[1] CharacterId[2] NpcId[2] CharacterId[3] NpcId[3] CharacterId[4] NpcId[4] CharacterId[5] NpcId[5] CharacterId[6] NpcId[6] CharacterId[7] NpcId[7] CharacterId[8] NpcId[8] CharacterId[9] NpcId[9] CharacterId[10] NpcId[10] CharacterId[11] NpcId[11] CharacterId[12] NpcId[12] CharacterId[13] NpcId[13] CharacterId[14] NpcId[14] CharacterId[15] NpcId[15] CharacterId[16] NpcId[16] CharacterId[17] NpcId[17] CharacterId[18] NpcId[18] CharacterId[19] NpcId[19] CharacterId[20] NpcId[20] CharacterId[21] NpcId[21] CharacterId[22] NpcId[22] CharacterId[23] NpcId[23] CharacterId[24] NpcId[24] CharacterId[25] NpcId[25] CharacterId[26] NpcId[26] CharacterId[27] NpcId[27] CharacterId[28] NpcId[28] CharacterId[29] NpcId[29] CharacterId[30] NpcId[30] CharacterId[31] NpcId[31] CharacterId[32] NpcId[32] CharacterId[33] NpcId[33] CharacterId[34] NpcId[34] CharacterId[35] NpcId[35] CharacterId[36] NpcId[36] CharacterId[37] NpcId[37] CharacterId[38] NpcId[38] CharacterId[39] NpcId[39] CharacterId[40] NpcId[40] CharacterId[41] NpcId[41] CharacterId[42] NpcId[42] CharacterId[43] NpcId[43] CharacterId[44] NpcId[44] -66 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 -67 1021004 4001 1031004 4004 1131003 4005 1121003 4006 1011003 4008 1551003 4012 1061003 4013 1051004 4015 1221002 4019 1071004 4020 -68 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 -76 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 1041004 4038 1051001 4039 1031003 4040 1131002 4041 1231002 4042 1011004 4043 1571003 4044 +StageType CharacterId[1] NpcId[1] CharacterId[2] NpcId[2] CharacterId[3] NpcId[3] CharacterId[4] NpcId[4] CharacterId[5] NpcId[5] CharacterId[6] NpcId[6] CharacterId[7] NpcId[7] CharacterId[8] NpcId[8] CharacterId[9] NpcId[9] CharacterId[10] NpcId[10] CharacterId[11] NpcId[11] CharacterId[12] NpcId[12] CharacterId[13] NpcId[13] CharacterId[14] NpcId[14] CharacterId[15] NpcId[15] CharacterId[16] NpcId[16] CharacterId[17] NpcId[17] CharacterId[18] NpcId[18] CharacterId[19] NpcId[19] CharacterId[20] NpcId[20] CharacterId[21] NpcId[21] CharacterId[22] NpcId[22] CharacterId[23] NpcId[23] CharacterId[24] NpcId[24] CharacterId[25] NpcId[25] CharacterId[26] NpcId[26] CharacterId[27] NpcId[27] CharacterId[28] NpcId[28] CharacterId[29] NpcId[29] CharacterId[30] NpcId[30] CharacterId[31] NpcId[31] CharacterId[32] NpcId[32] CharacterId[33] NpcId[33] CharacterId[34] NpcId[34] CharacterId[35] NpcId[35] CharacterId[36] NpcId[36] CharacterId[37] NpcId[37] CharacterId[38] NpcId[38] CharacterId[39] NpcId[39] CharacterId[40] NpcId[40] CharacterId[41] NpcId[41] CharacterId[42] NpcId[42] CharacterId[43] NpcId[43] CharacterId[44] NpcId[44] CharacterId[45] NpcId[45] CharacterId[46] NpcId[46] +61 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 1041004 4038 1051001 4039 1031003 4040 1131002 4041 1231002 4042 1011004 4043 1571003 4044 1021005 4047 1091003 4048 +66 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 +67 1021004 4001 1031004 4004 1131003 4005 1121003 4006 1011003 4008 1551003 4012 1061003 4013 1051004 4015 1221002 4019 1071004 4020 +68 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 +76 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 1041004 4038 1051001 4039 1031003 4040 1131002 4041 1231002 4042 1011004 4043 1571003 4044 diff --git a/Resources/table/share/fuben/StageFightControl.tsv b/Resources/table/share/fuben/StageFightControl.tsv index c2aa7bd2..2e53e3f9 100644 --- a/Resources/table/share/fuben/StageFightControl.tsv +++ b/Resources/table/share/fuben/StageFightControl.tsv @@ -270,6 +270,9 @@ Id MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight 30160537 5500 5500 2000 3500 30160538 6000 6000 2500 3500 30160539 6500 6500 3000 3500 +30160540 5500 5500 2000 3500 +30160541 6000 6000 2500 3500 +30160542 6500 6500 3000 3500 30160522 5500 5500 2000 3500 30160523 6000 6000 2500 3500 30160524 6500 6500 3000 3500 diff --git a/Resources/table/share/fuben/StageFightEvent.tsv b/Resources/table/share/fuben/StageFightEvent.tsv index 92be6139..45844815 100644 --- a/Resources/table/share/fuben/StageFightEvent.tsv +++ b/Resources/table/share/fuben/StageFightEvent.tsv @@ -200,3 +200,12 @@ StageId FightEventIds[1] FightEventIds[2] FightEventIds[3] FightEventIds[4] Figh 20000667 2240377 20000668 2240377 20000669 2240377 +30060390 2270175 +30060391 2270176 +30060392 2270177 +30060373 2270181 +30060374 2270182 +30060375 2270183 +30060379 2270187 +30060380 2270188 +30060337 2270189 diff --git a/Resources/table/share/fuben/StageLevelControl.tsv b/Resources/table/share/fuben/StageLevelControl.tsv index 99aa22eb..18fb3dce 100644 --- a/Resources/table/share/fuben/StageLevelControl.tsv +++ b/Resources/table/share/fuben/StageLevelControl.tsv @@ -7469,26 +7469,26 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 11532 30060134 120 80 600 600 600 11533 30060135 120 80 495 495 495 11534 30060136 120 80 435 435 435 -11535 30060162 120 80 112 110 110 -11536 30060163 120 80 207 165 165 -11537 30060164 120 80 207 230 230 -11538 30060165 120 80 350 265 265 -11539 30060166 120 80 350 365 365 +11535 30060162 120 80 70 95 113 +11536 30060163 120 80 180 220 213 +11537 30060164 120 80 180 308 288 +11538 30060165 120 80 190 349 337 +11539 30060166 120 80 190 488 458 11540 30060167 120 80 350 365 365 -11541 30060145 120 80 95 95 95 -11542 30060146 120 80 140 140 140 -11543 30060147 120 80 165 165 165 -11544 30060148 120 80 325 325 325 -11545 30060149 120 80 260 260 260 -11546 30060150 120 80 340 340 340 +11541 30060145 120 80 78 78 132 +11542 30060146 120 80 141 141 251 +11543 30060147 120 80 128 128 267 +11544 30060148 120 80 270 270 270 +11545 30060149 120 80 244 244 244 +11546 30060150 120 80 437 437 437 11547 30060152 120 80 200 200 200 11548 30060153 120 80 300 300 300 11549 30060154 120 80 270 270 270 -11550 30060156 120 80 400 400 400 -11551 30060157 120 80 790 790 790 -11552 30060158 120 80 220 220 220 -11553 30060159 120 80 1256 1256 1256 -11554 30060160 120 80 350 350 350 +11550 30060156 120 80 524 524 524 +11551 30060157 120 80 870 870 870 +11552 30060158 120 80 231 231 231 +11553 30060159 120 80 1258 1258 1258 +11554 30060160 120 80 366 366 366 11555 30101025 120 80 12051 12051 300 130 150 11556 30101026 120 80 12051 12051 300 130 150 11557 30090706 54 50 2117013 211661 86 93 73 @@ -8236,12 +8236,12 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 12302 30090753 120 80 2117022 211702 357 252 197 12303 30090754 120 80 2117022 211702 462 261 205 12304 30090755 120 80 2117022 211702 516 271 211 -12305 30060331 120 80 193 193 193 -12306 30060332 120 80 215 215 215 +12305 30060331 120 80 199 199 186 +12306 30060332 120 80 347 347 274 12307 30060333 120 80 329 329 321 -12308 30060334 120 80 668 668 978 -12309 30060335 120 80 340 340 501 -12310 30060336 120 80 435 435 435 +12308 30060334 120 80 384 384 978 +12309 30060335 120 80 304 304 501 +12310 30060336 120 80 304 304 365 12311 30060362 120 80 112 110 110 12312 30060363 120 80 170 488 488 12313 30060364 120 80 170 391 391 @@ -8725,9 +8725,11 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 12791 30090783 120 80 2117028 211732 357 252 197 12792 30090784 120 80 2117028 211732 462 261 205 12793 30090785 120 80 2117028 211732 516 271 211 -12794 30110114 120 40 5555 4509 6312 -12795 30101039 120 80 12051 12051 300 130 150 -12796 30101040 120 80 12051 12051 300 130 150 +12794 30101039 120 80 12051 12051 300 130 150 +12795 30101040 120 80 12051 12051 300 130 150 +12796 30090786 54 50 2117029 211741 86 93 73 +12797 30090786 69 65 2117029 211741 123 162 127 +12798 30090786 120 80 2117029 211741 168 235 183 12810 30070201 120 80 17506 17506 144 144 144 12811 30070202 120 80 17507 17507 164 164 164 12812 30070203 120 80 17508 17508 136 136 136 @@ -8780,6 +8782,7 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 12859 30160538 120 80 705 705 705 12860 30160539 120 80 1065 1065 1065 12861 30101041 120 80 300 300 300 +12862 30101044 120 80 300 300 300 12900 30061304 120 1 120 120 120 12901 30061305 120 1 95 190 95 12902 30061307 120 1 140 165 140 @@ -8878,4 +8881,149 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 12995 10220117 120 80 10120102 10120102 580 580 580 12996 10220119 120 80 10120102 10120102 1300 1300 1300 12997 10220120 120 80 10120102 10120102 1500 1500 1500 -12998 30061354 120 1 215 155 215 \ No newline at end of file +12998 30061354 120 1 215 155 215 +12999 21000220 120 80 16316 16316 70 70 70 +13000 21000221 120 80 16317 16317 110 110 110 +13001 21000222 120 80 16318 16318 231 231 231 +13002 21000223 120 80 16319 16319 750 750 750 +13003 21000224 120 80 16320 16320 700 700 700 +13004 21000231 120 80 16310 16310 35 35 35 +13005 21000232 120 80 16311 16311 110 110 110 +13006 21000233 120 80 16312 16312 231 231 231 +13007 21000234 120 80 16313 16313 750 750 750 +13008 21000235 120 80 16314 16314 150 150 150 +13009 30101042 120 80 12051 12051 300 130 150 +13010 30101043 120 80 12051 12051 300 130 150 +13011 30100971 120 80 200 200 200 +13012 30100974 120 80 200 200 200 +13013 30060390 120 80 230 230 230 +13014 30060391 120 80 240 240 240 +13015 30060392 120 80 240 240 240 +13016 30060393 120 80 184 184 184 +13017 30060394 120 80 240 240 240 +13018 30060395 120 80 259 259 259 +13019 30060373 120 80 366 366 366 +13020 30060374 120 80 351 351 351 +13021 30060375 120 80 366 366 366 +13022 30060376 120 80 220 220 220 +13023 30060377 120 80 288 288 288 +13024 30060378 120 80 311 311 311 +13025 30060379 120 80 429 429 429 +13026 30060380 120 80 411 411 411 +13027 30060337 120 80 429 429 429 +13028 30060338 120 80 328 328 328 +13029 30060339 120 80 429 429 429 +13030 30060340 120 80 463 463 463 +13031 30062649 120 80 815 815 815 +13032 30302801 120 80 62 62 62 +13033 30302802 120 80 136 136 136 +13034 30302803 120 80 230 230 230 +13035 30302804 120 80 352 352 352 +13036 30302805 120 80 501 501 501 +13037 30161441 120 1 39 39 39 +13038 30161442 120 1 24 24 30 +13039 30161443 120 1 40 40 40 +13040 30161444 120 1 43 43 43 +13041 30161445 120 1 65 90 65 +13042 30161446 120 1 60 115 60 +13043 30161447 120 1 80 105 80 +13044 30161448 120 1 186 186 186 +13045 30161449 120 1 135 110 135 +13046 30161450 120 1 1440 220 220 +13047 30161451 120 1 160 160 160 +13048 30161452 120 1 160 122 160 +13049 30161453 120 1 250 310 310 +13050 30161454 120 1 160 230 160 +13051 30161455 120 1 155 205 155 +13052 30161456 120 1 130 410 130 +13053 30161457 120 1 320 440 320 +13054 30161458 120 1 790 790 190 +13055 30161459 120 1 275 275 275 +13056 30161460 120 1 295 295 295 +13057 30161461 120 1 315 315 315 +13058 30161462 120 1 375 375 375 +13059 30161463 120 1 1770 450 660 +13060 30161464 120 1 60 60 60 +13061 30160540 120 80 295 295 295 +13062 30160541 120 80 1245 1245 1245 +13063 30160542 120 80 1335 1335 1335 +13064 30302701 120 80 67 67 67 +13065 30302702 120 80 149 149 149 +13066 30302703 120 80 251 251 251 +13067 30302704 120 80 384 384 384 +13068 30302705 120 80 547 547 547 +13069 10230105 54 50 10120102 10120102 500 500 500 +13070 10230107 54 50 10120102 10120102 500 500 500 +13071 10230109 54 50 10120102 10120102 500 500 500 +13072 10230111 54 50 10120102 10120102 1000 1000 1000 +13073 10230112 54 50 10120102 10120102 800 800 800 +13074 10230113 54 50 10120102 10120102 800 800 800 +13075 10230114 54 50 10120102 10120102 1200 1200 1200 +13076 10230116 54 50 10120102 10120102 800 800 800 +13077 10230105 79 55 10120102 10120102 500 500 500 +13078 10230107 79 55 10120102 10120102 500 500 500 +13079 10230109 79 55 10120102 10120102 500 500 500 +13080 10230111 79 55 10120102 10120102 1000 1000 1000 +13081 10230112 79 55 10120102 10120102 800 800 800 +13082 10230113 79 55 10120102 10120102 800 800 800 +13083 10230114 79 55 10120102 10120102 1200 1200 1200 +13084 10230116 79 55 10120102 10120102 800 800 800 +13085 10230105 120 80 10120102 10120102 500 500 500 +13086 10230107 120 80 10120102 10120102 500 500 500 +13087 10230109 120 80 10120102 10120102 500 500 500 +13088 10230111 120 80 10120102 10120102 1000 1000 1000 +13089 10230112 120 80 10120102 10120102 800 800 800 +13090 10230113 120 80 10120102 10120102 800 800 800 +13091 10230114 120 80 10120102 10120102 1200 1200 1200 +13092 10230116 120 80 10120102 10120102 800 800 800 +13093 30131150 54 50 17953 17953 215 189 189 +13094 30131151 54 50 17954 17954 316 316 316 +13095 30131152 54 50 17955 17955 230 230 230 +13096 30131153 54 50 17956 17956 234 234 234 +13097 30131154 54 50 17957 17957 284 284 284 +13098 30131150 79 65 17953 17953 288 217 217 +13099 30131151 79 65 17954 17954 400 400 400 +13100 30131152 79 65 17955 17955 260 260 260 +13101 30131153 79 65 17956 17956 312 312 312 +13102 30131154 79 65 17957 17957 320 320 320 +13103 30131150 120 80 17953 17953 357 265 265 +13104 30131151 120 80 17954 17954 468 468 468 +13105 30131152 120 80 17955 17955 300 300 300 +13106 30131153 120 80 17956 17956 388 388 388 +13107 30131154 120 80 17957 17957 360 360 360 +13108 30130412 120 80 240 150 200 +13109 30130414 120 80 240 150 200 +13110 30161465 120 1 640 1200 640 +13111 30161466 120 1 290 1235 290 +13112 30161467 120 1 310 310 310 +13113 30161468 120 1 625 405 625 +13114 30161469 120 1 3333 3333 3333 +13115 30161470 120 1 340 340 340 +13116 30161471 120 1 665 405 665 +13117 30161472 120 1 430 430 430 +13118 30161473 120 1 5375 5375 5375 +13119 30161474 120 1 735 735 735 +13120 30161475 120 1 1105 1105 1105 +13121 30161476 120 1 39 39 39 +13122 30006706 120 80 300 300 300 +13123 30006707 120 80 450 450 450 +13124 30006708 120 80 600 600 600 +13125 30006709 120 80 750 750 750 +13126 30006710 120 80 1180 1180 1180 +13127 30062650 120 80 595 595 595 +13128 30062651 120 80 1005 1005 1005 +13129 30161488 120 1 32 32 32 +13130 30161489 120 1 32 32 32 +13131 30161490 120 1 32 32 32 +13132 30161491 120 1 225 225 225 +13133 30161492 120 1 225 225 225 +13134 30161493 120 1 225 225 225 +13135 30161494 120 1 220 220 220 +13136 30161495 120 1 220 220 220 +13137 30161496 120 1 220 220 220 +13138 30161497 120 1 235 235 235 +13139 30161498 120 1 235 235 235 +13140 30161499 120 1 235 235 235 +13141 30161486 120 1 540 540 540 +13142 30161485 120 1 540 540 540 +13143 30161484 120 1 540 540 540 \ No newline at end of file diff --git a/Resources/table/share/fuben/StageType.tsv b/Resources/table/share/fuben/StageType.tsv index b61871ae..f392c955 100644 --- a/Resources/table/share/fuben/StageType.tsv +++ b/Resources/table/share/fuben/StageType.tsv @@ -1,10 +1,11 @@ -Id MatchCharIdRepeat MatchByStageTypeTimeout MatchPlayerCountThreshold RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] RobotId[8] RobotId[9] RobotId[10] RobotId[11] RobotId[12] RobotId[13] RobotId[14] RobotId[15] RobotId[16] RobotId[17] RobotId[18] RobotId[19] RobotId[20] RobotId[21] RobotId[22] RobotId[23] RobotId[24] RobotId[25] RobotId[26] RobotId[27] RobotId[28] RobotId[29] RobotId[30] RobotId[31] RobotId[32] RobotId[33] RobotId[34] RobotId[35] RobotId[36] RobotId[37] RobotId[38] RobotId[39] RobotId[40] RobotId[41] RobotId[42] RobotId[43] RobotId[44] -52 1 0 0 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 -58 0 0 0 122000 122001 122002 122003 122004 122005 122006 -59 1 0 15 -61 1 0 15 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 -65 0 0 30 -66 0 0 0 7103 7105 7108 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 -67 1 0 15 7101 7103 7104 7106 7111 7113 7115 7117 7123 7124 -72 1 0 15 125500 125501 125502 125503 125504 125505 125506 125507 125508 125509 125510 125511 125512 125513 125514 125515 125516 125517 125518 125519 125520 125521 125522 125523 125524 125525 125526 125527 125531 125532 125533 125534 125535 125536 125537 125538 125539 125540 125541 125542 125543 125544 -76 1 0 15 7149 7119 7125 7110 7132 7126 7115 7134 7133 7127 7114 7116 7140 7117 7130 7108 7111 7135 7129 7124 7131 7122 7147 7121 7128 7103 7141 7136 7143 7148 7123 7138 7137 7118 7139 7107 7146 7113 7112 7145 7105 7144 7120 7142 +Id MatchCharIdRepeat MatchByStageTypeTimeout MatchPlayerCountThreshold RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] RobotId[8] RobotId[9] RobotId[10] RobotId[11] RobotId[12] RobotId[13] RobotId[14] RobotId[15] RobotId[16] RobotId[17] RobotId[18] RobotId[19] RobotId[20] RobotId[21] RobotId[22] RobotId[23] RobotId[24] RobotId[25] RobotId[26] RobotId[27] RobotId[28] RobotId[29] RobotId[30] RobotId[31] RobotId[32] RobotId[33] RobotId[34] RobotId[35] RobotId[36] RobotId[37] RobotId[38] RobotId[39] RobotId[40] RobotId[41] RobotId[42] RobotId[43] RobotId[44] RobotId[45] RobotId[46] +52 1 0 0 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 +58 0 0 0 122000 122001 122002 122003 122004 122005 122006 +59 1 0 15 +61 1 0 15 7150 7110 7132 7126 7149 7119 7125 7115 7134 7133 7127 7114 7116 7140 7117 7130 7108 7111 7135 7129 7124 7131 7122 7147 7121 7128 7103 7141 7136 7143 7148 7123 7138 7151 7137 7118 7139 7107 7146 7113 7112 7145 7105 7144 7120 7142 +65 0 0 30 +66 0 0 0 7103 7105 7108 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 +67 1 0 15 7101 7103 7104 7106 7111 7113 7115 7117 7123 7124 +72 1 0 15 125500 125501 125502 125503 125504 125505 125506 125507 125508 125509 125510 125511 125512 125513 125514 125515 125516 125517 125518 125519 125520 125521 125522 125523 125524 125525 125526 125527 125531 125532 125533 125534 125535 125536 125537 125538 125539 125540 125541 125542 125543 125544 +76 1 0 15 7149 7119 7125 7110 7132 7126 7115 7134 7133 7127 7114 7116 7140 7117 7130 7108 7111 7135 7129 7124 7131 7122 7147 7121 7128 7103 7141 7136 7143 7148 7123 7138 7137 7118 7139 7107 7146 7113 7112 7145 7105 7144 7120 7142 +80 1 0 15 7149 7119 7125 7110 7132 7126 7115 7134 7133 7127 7114 7116 7140 7117 7130 7108 7111 7135 7129 7124 7131 7122 7147 7121 7128 7103 7141 7136 7143 7148 7123 7138 7137 7118 7139 7107 7146 7113 7112 7145 7105 7144 7120 7142 diff --git a/Resources/table/share/fuben/arena/AreaDistribute.tsv b/Resources/table/share/fuben/arena/AreaDistribute.tsv index b3d0ec65..89e8ec66 100644 --- a/Resources/table/share/fuben/arena/AreaDistribute.tsv +++ b/Resources/table/share/fuben/arena/AreaDistribute.tsv @@ -18,3 +18,4 @@ Id AreaGroupId[1] AreaGroupId[2] AreaGroupId[3] AreaGroupId[4] AreaGroupId[5] Ar 18 381 382 383 384 385 386 387 388 389 390 19 391 392 393 394 395 396 397 398 399 400 20 401 402 403 404 405 406 407 408 409 410 +21 411 412 413 414 415 416 417 418 419 420 diff --git a/Resources/table/share/fuben/arena/AreaGroup.tsv b/Resources/table/share/fuben/arena/AreaGroup.tsv index 1f828386..550b3c3e 100644 --- a/Resources/table/share/fuben/arena/AreaGroup.tsv +++ b/Resources/table/share/fuben/arena/AreaGroup.tsv @@ -409,3 +409,13 @@ Id AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] FightEventId 408 11 23 4017 409 7 5 4023 410 14 21 4025 +411 8 4 4029 +412 15 22 4016 +413 6 3 4008 +414 14 25 4024 +415 7 1 4019 +416 13 24 4029 +417 10 2 4016 +418 11 23 4008 +419 9 5 4024 +420 12 21 4019 diff --git a/Resources/table/share/fuben/arena/ChallengeArea.tsv b/Resources/table/share/fuben/arena/ChallengeArea.tsv index c7dd81ff..ffd786c2 100644 --- a/Resources/table/share/fuben/arena/ChallengeArea.tsv +++ b/Resources/table/share/fuben/arena/ChallengeArea.tsv @@ -1,17 +1,17 @@ ChallengeId Name ArenaLv MinLv MaxLv DistributeId JoinNum DanUpRank DanKeepRank DanDownRank UpRewardId KeepRewardId DownRewardId DayUnlockNum WeekEndUnlockNum AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] AreaId[6] AreaId[7] AreaId[8] AreaId[9] AreaId[10] AreaId[11] AreaId[12] AreaId[13] AreaId[14] AreaId[15] AreaId[16] AreaId[17] AreaId[18] AreaId[19] AreaId[20] AreaId[21] AreaId[22] AreaId[23] AreaId[24] AreaId[25] AreaId[26] AreaId[27] AreaId[28] AreaId[29] AreaIdGroup[1] AreaIdGroup[2] AreaIdGroup[3] AreaIdGroup[4] AreaIdGroup[5] AreaIdGroup[6] BaseTeamRank DifShowRate AvgScore MinScore DanUpRankCostContributeScore ContributeScore[1] ContributeScore[2] ContributeScore[3] ContributeScore[4] ContributeScore[5] ContributeScore[6] ContributeScore[7] ContributeScore[8] ContributeScore[9] ContributeScore[10] ContributeScore[11] ContributeScore[12] ContributeScore[13] ContributeScore[14] ContributeScore[15] ContributeScore[16] ContributeScore[17] ContributeScore[18] ContributeScore[19] ContributeScore[20] ContributeScore[21] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] -1 Backup Squad 1 1 54 20 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814 -2 Backup Squad 1 55 79 20 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817 -3 Backup Squad 1 80 120 20 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820 -4 Recon Squad 2 1 54 20 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823 -5 Recon Squad 2 55 79 20 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826 -6 Recon Squad 2 80 120 20 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829 -7 Vanguard Squad 3 1 54 20 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832 -8 Vanguard Squad 3 55 79 20 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835 -9 Vanguard Squad 3 80 120 20 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838 -10 Elite Squad 4 1 54 20 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841 -11 Elite Squad 4 55 79 20 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844 -12 Elite Squad 4 80 120 20 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847 -13 Leader Squad 5 55 79 20 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850 -14 Leader Squad 5 80 120 20 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854 -15 Hero Squad 6 80 120 20 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858 -16 Legend Squad 7 80 120 20 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862 \ No newline at end of file +1 Backup Squad 1 1 54 21 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814 +2 Backup Squad 1 55 79 21 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817 +3 Backup Squad 1 80 120 21 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820 +4 Recon Squad 2 1 54 21 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823 +5 Recon Squad 2 55 79 21 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826 +6 Recon Squad 2 80 120 21 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829 +7 Vanguard Squad 3 1 54 21 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832 +8 Vanguard Squad 3 55 79 21 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835 +9 Vanguard Squad 3 80 120 21 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838 +10 Elite Squad 4 1 54 21 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841 +11 Elite Squad 4 55 79 21 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844 +12 Elite Squad 4 80 120 21 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847 +13 Leader Squad 5 55 79 21 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850 +14 Leader Squad 5 80 120 21 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854 +15 Hero Squad 6 80 120 21 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858 +16 Legend Squad 7 80 120 21 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv b/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv index 6f8975c3..42ddc34f 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv @@ -12,5 +12,5 @@ Id ActivityType ExtraActivityId ActivityTimeId FightTimeId RankType BaseRankNum 11 1 1 10000 30150266 30150265 30150267 8000 10 20 30 12 2 1 10000 30150273 30150274 30150275 30150276 5000 10 30 50 13 1 1 10000 30150279 30150278 30150277 5000 10 30 50 -14 2 14804 14804 1 10000 30150284 30150285 30150286 5000 10 30 50 -15 1 14 14804 14804 1 10000 30150281 30150280 30150283 5000 10 30 50 +14 2 28 28 1 10000 30150284 30150285 30150286 5000 10 30 50 +15 1 14 28 28 1 10000 30150281 30150280 30150283 5000 10 30 50 diff --git a/Resources/table/share/fuben/bossactivity/BossActivity.tsv b/Resources/table/share/fuben/bossactivity/BossActivity.tsv index 79717886..2ec881c8 100644 --- a/Resources/table/share/fuben/bossactivity/BossActivity.tsv +++ b/Resources/table/share/fuben/bossactivity/BossActivity.tsv @@ -10,4 +10,5 @@ Id Name ActivityTimeId FightTimeId 9 Simulated Torrent 10 Twin Vortex 11 Litho Ultra Hard Stage -12 The Merciful One Brutal Level 13511 13512 \ No newline at end of file +12 The Merciful One Brutal Level +13 Sinister Craft 15021 15021 diff --git a/Resources/table/share/fuben/bossactivity/BossChallenge.tsv b/Resources/table/share/fuben/bossactivity/BossChallenge.tsv index 191c27c1..b1083874 100644 --- a/Resources/table/share/fuben/bossactivity/BossChallenge.tsv +++ b/Resources/table/share/fuben/bossactivity/BossChallenge.tsv @@ -1,6 +1,6 @@ Id StageId StageAttention[0] StageAttentionTitle[0] StageAttention[1] StageAttentionTitle[1] StageAttention[2] StageAttentionTitle[2] StageAttention[3] StageAttentionTitle[3] EffectPath -1 30006701 The projections from numerous dimensions have formed this virtual existence. She can turn the primal matter that forms dimensions into blades during battle. Primal Projection Primal Projection leaps into the sky, then kicks down after a short delay and overturns the ground surface to attack the target. Shatter Primal Projection teleports next to her target, then summons a primal blade to slash the target three times. Arrival Primal Projection continuously flashes four times, kicking her target with each flash. Falling Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -2 30006702 The projections from numerous dimensions have formed this virtual existence. She can turn the primal matter that forms dimensions into blades during battle. Primal Projection Primal Projection leaps into the sky, then kicks down after a short delay and overturns the ground surface to attack the target. Shatter Primal Projection teleports next to her target, then summons a primal blade to slash the target three times. Arrival Primal Projection continuously flashes four times, kicking her target with each flash. Falling Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -3 30006703 Primal Projection reveals her true form: an existence that dominates Hypermatrix, mastering the power of the birth and destruction of dimensions and space. Primal Projection: Awakened Eyes Primal Projection charges and summons multiple primal blades around herself. After a short delay, all the primal blades will pierce toward their center before flying outward. Trail Primal Projection makes a silent scream, twisting the dimensions around herself. Characters caught within the twisted dimensions will take DMG continuously over time. Summon Primal Projection leaps into the sky and charges. Once finished, she will hurl a newborn universe toward the ground, destroying the dimensions and pulling the enemies in, dealing massive DMG. Primal Destruction Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -4 30006704 Primal Projection reveals her true form: an existence that dominates Hypermatrix, mastering the power of the birth and destruction of dimensions and space. Primal Projection: Awakened Eyes Primal Projection charges and summons multiple primal blades around herself. After a short delay, all the primal blades will pierce toward their center before flying outward. Trail Primal Projection makes a silent scream, twisting the dimensions around herself. Characters caught within the twisted dimensions will take DMG continuously over time. Summon Primal Projection leaps into the sky and charges. Once finished, she will hurl a newborn universe toward the ground, destroying the dimensions and pulling the enemies in, dealing massive DMG. Primal Destruction Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -5 30006705 Primal Projection reveals her true form: an existence that dominates Hypermatrix, mastering the power of the birth and destruction of dimensions and space. Primal Projection: Awakened Eyes Primal Projection charges for a short duration to summon a large primal blade above her target. The primal blade will descend to attack the target and form an eye, which will explode later and cause damage once. Judgement Primal Projection makes a silent scream, twisting the dimensions around herself. Characters caught within the twisted dimensions will take DMG continuously over time. Summon Primal Projection leaps into the sky and charges. Once finished, she will hurl a newborn universe toward the ground, destroying the dimensions and pulling the enemies in, dealing massive DMG. Primal Destruction Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +1 30006706 Lilith, the Ascendant under Vonnegut. Extreme caution is advised when engaging her. Lilith Lilith hurls her Moon Umbrella at the target. Upon impact, it orbits her once before returning to her hand. Twilight Boomerang Lilith shuffles the cards in her hand, then after a brief delay, she tosses a fan of playing cards toward the target, dealing DMG upon impact. Mystic Cards Lilith tosses her Moon Umbrella at the target, then immediately after retrieving it, she throws a fan of playing cards at them. Doppelganger Crescendo Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +2 30006707 When Lilith's HP falls below 70%, she changes form, gaining additional skills and attack modules. Madness and elegance have forged the Ascendant Lilith's present stance. Ascendant Lilith Lilith hurls her Moon Umbrella at the target. Upon impact, it orbits her once before returning to her hand. Twilight Boomerang Lilith shuffles the cards in her hand, then after a brief delay, she tosses a fan of playing cards toward the target, dealing DMG upon impact. Mystic Cards Lilith leaps into the air, briefly pausing before using her Moon Umbrella to attack the target twice. A successful parry now can stun Lilith. Whimsical Descent Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +3 30006708 When Lilith's HP falls below 70%, she changes form, gaining additional skills and attack modules. Madness and elegance have forged the Ascendant Lilith's present stance. Ascendant Lilith Lilith throws her playing cards to create a card wall around the target and conceal herself behind them. Attacking cards without Lilith on them will result in her emerging from behind the cards to attack the target. Attacking the parts of the card wall with Lilith on them will interrupt her attacks. Lucky Devil Cards Lilith spins her Moon Umbrella. Any attack will disrupt the spin and generate a number. If the number exceeds 26, Lilith will be repelled. If less than 26, the umbrella will fly forward to attack the target. Deadly Roulette Lilith leaps into the air, briefly pausing before using her Moon Umbrella to attack the target twice. A successful parry now can stun Lilith. Whimsical Descent Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +4 30006709 When Lilith's HP falls below 70%, she changes form, gaining additional skills and attack modules. Madness and elegance have forged the Ascendant Lilith's present stance. Ascendant Lilith Lilith throws her playing cards to create a card wall around the target and conceal herself behind them. Attacking cards without Lilith on them will result in her emerging from behind the cards to attack the target. Attacking the parts of the card wall with Lilith on them will interrupt her attacks. Lucky Devil Cards Lilith spins her Moon Umbrella. Any attack will disrupt the spin and generate a number. If the number exceeds 26, Lilith will be repelled. If less than 26, the umbrella will fly forward to attack the target. Deadly Roulette When Lilith loses 20% of her HP, she will disguise her figure. If attacked during this time, she will teleport behind her attacker. Only by dodging Lilith's attack can her true form be hit, and substantial DMG can be dealt . Veil of Dusk Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +5 30006710 When Lilith's HP falls below 70%, she changes form, gaining additional skills and attack modules. Madness and elegance have forged the Ascendant Lilith's present stance. Ascendant Lilith Lilith throws her playing cards to create a card wall around the target and conceal herself behind them. Attacking cards without Lilith on them will result in her emerging from behind the cards to attack the target. Attacking the parts of the card wall with Lilith on them will interrupt her attacks. Lucky Devil Cards Lilith spins her Moon Umbrella. Any attack will disrupt the spin and generate a number. If the number exceeds 26, Lilith will be repelled. If less than 26, the umbrella will fly forward to attack the target. Deadly Roulette When Lilith loses 20% of her HP, she will disguise her figure. If attacked during this time, she will teleport behind her attacker. Only by dodging Lilith's attack can her true form be hit, and substantial DMG can be dealt . Veil of Dusk Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab diff --git a/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv b/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv index cd884422..ead321ef 100644 --- a/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv +++ b/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv @@ -10,4 +10,5 @@ Id RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] 9 10 11 -12 9144 9145 9146 +12 +13 9164 9165 9166 diff --git a/Resources/table/share/fuben/bossactivity/BossStarReward.tsv b/Resources/table/share/fuben/bossactivity/BossStarReward.tsv index 478365be..aafda10c 100644 --- a/Resources/table/share/fuben/bossactivity/BossStarReward.tsv +++ b/Resources/table/share/fuben/bossactivity/BossStarReward.tsv @@ -1,6 +1,6 @@ Id RequireStar RewardId -1 3 16459 -2 6 16460 -3 9 16461 -4 12 16462 -5 15 16463 +1 3 17948 +2 6 17949 +3 9 17950 +4 12 17951 +5 15 17952 diff --git a/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv b/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv index 729ca59c..2e693542 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv @@ -8,5 +8,5 @@ Id GroupIcon GroupName SectionId[1] SectionId[2] SectionId[3] SectionId[4] Secti 7 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabPre.png Group β 104 105 106 203 8 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group γ 108 109 110 9 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group α 2014 2011 2010 2017 2016 -10 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabPre.png Group β 2009 2005 2007 2003 2006 +10 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabPre.png Group β 2009 2018 2007 2019 2006 11 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group γ 2008 2013 2012 2015 diff --git a/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv b/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv index b0c43ab2..38bbed59 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv @@ -203,3 +203,13 @@ Id BossLoseHp[1] BossLoseHpScore[1] BossTotalHp[1] LeftTime[1] LeftTimeScore[1] 30302603 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 30302604 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 30302605 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 +30302701 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 75 0 1 0.125 0.01 22.5 +30302702 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 150 0 1 0.25 0.01 45 +30302703 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 +30302704 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 +30302705 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 +30302801 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 75 0 1 0.125 0.01 22.5 +30302802 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 150 0 1 0.25 0.01 45 +30302803 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 +30302804 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 +30302805 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 diff --git a/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv b/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv index bd416e9b..91b8ee81 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv @@ -36,4 +36,6 @@ Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageI 2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 500 2015 "Hamlet" is a holographic AI theatrical machine owned by the WGAA that utilizes the latest theater play technologies. When a non-tragic ending becomes more reasonable, Hamlet will show up to put an end to the performance, bringing back perfection and melancholy. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab30.png 30 30302401 30302402 30302403 30302404 30302405 30001311 500 2016 Born on the moon, this Hetero-Creature devoured zero-point energy to grow into this abomination. Its blue light has the power to corrode everything nearby, and its large, inorganic eye only stares at its enemy with greed. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab31.png 30 30302501 30302502 30302503 30302504 30302505 30001311 500 -2017 The bionic mascot of Venus Splash Park. Once it has entered the defense mode, Shark-speare will turn into a powerful special defense mechanoid. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab32.png 30 30302601 30302602 30302603 30302604 30302605 30001311 500 \ No newline at end of file +2017 The bionic mascot of Venus Splash Park. Once it has entered the defense mode, Shark-speare will turn into a powerful special defense mechanoid. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab32.png 30 30302601 30302602 30302603 30302604 30302605 30001311 500 +2018 The spiked armor on this corrupted Construct is more than just a deadly weapon or solid protection, it also continues to spread the infection throughout the interior of the Construct. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab34.png 30 30302701 30302702 30302703 30302704 30302705 30001311 504 +2019 Mechanoid Madorea was originally an integrated terminal for an experiment. For unknown reasons, Madorea shows an obsessive adherence to executing the "Control" program. Any deviation from expectations triggers Madorea to mercilessly punish those who disobey. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab33.png 30 30302801 30302802 30302803 30302804 30302805 30001311 504 \ No newline at end of file diff --git a/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv b/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv index bd689f4a..6626ca91 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv @@ -203,6 +203,16 @@ StageId ModelId BossName Score PreFullScore[1] PreFullScore[2] PreFullScore[3] B 30302603 Mb1AolajiangMd010002 Shark-speare [Dark] 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90029 Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. 30302604 Mb1AolajiangMd010002 Shark-speare [Dark] 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90029 Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. 30302605 Mb1AolajiangMd010002 Shark-speare [Dark] 336000 120000 180000 36000 5 Hell HELL 0 1 90029 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. +30302701 Mb1TifaMd010001UI Iron Maiden: Phantom 21000 7500 11250 2250 1 Experiment EXPERIMENT 1 1 90024 Thorny Kiss Iron Maiden: Phantom releases a barrage of spikes to devour her enemies. Spiked Armor Iron Maiden: Phantom shields herself with a cloak of spikes before generating 4 thorny stakes around her. Punishing Impale Iron Maiden: Phantom summons a massive spike to attack enemies, creating thorny stakes at their feet upon landing. +30302702 Mb1TifaMd010001UI Iron Maiden: Phantom 42000 15000 22500 4500 2 Elite ELITES 1 1 90024 Thorny Kiss Iron Maiden: Phantom releases a barrage of spikes to devour her enemies. Spiked Armor Iron Maiden: Phantom shields herself with a cloak of spikes before generating 4 thorny stakes around her. Punishing Impale Iron Maiden: Phantom summons a massive spike to attack enemies, creating thorny stakes at their feet upon landing. +30302703 Mb1TifaMd010001UI Iron Maiden: Phantom 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90024 Thorny Kiss Iron Maiden: Phantom releases a barrage of spikes to devour her enemies. Spiked Armor Iron Maiden: Phantom shields herself with a cloak of spikes before generating 4 thorny stakes around her. Punishing Impale Iron Maiden: Phantom summons a massive spike to attack enemies, creating thorny stakes at their feet upon landing. +30302704 Mb1TifaMd010001UI Iron Maiden: Phantom 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90024 Thorny Kiss Iron Maiden: Phantom releases a barrage of spikes to devour her enemies. Spiked Armor Iron Maiden: Phantom shields herself with a cloak of spikes before generating 4 thorny stakes around her. Punishing Impale Iron Maiden: Phantom summons a massive spike to attack enemies, creating thorny stakes at their feet upon landing. +30302705 Mb1TifaMd010001UI Iron Maiden: Phantom 336000 120000 180000 36000 5 Hell HELL 0 1 90024 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra DMG. Thorny Kiss Iron Maiden: Phantom releases a barrage of spikes to devour her enemies. Spiked Armor Iron Maiden: Phantom shields herself with a cloak of spikes before generating 4 thorny stakes around her. Punishing Impale Iron Maiden: Phantom summons a massive spike to attack enemies, creating thorny stakes at their feet upon landing. +30302801 Mb1MaidmasterMd010002UI Mutated Mechanoid: Madorea 21000 7500 11250 2250 1 Experiment EXPERIMENT 1 1 90023 Lightning Lash Madorea tosses a spear of lightning at her enemies. Misconduct Warning Madorea swings her arms rapidly to knock enemies airborne, followed by a flurry of attacks. Soothing Shock Madorea electrifies her arms, unleashing a claw strike filled with current. Unseen Retribution Madorea erupts in a surge of electricity, then repeatedly slams the ground with her electrified arms. Pursuit Strike Madorea teleports at high speed to her enemy's side for a surprise attack. +30302802 Mb1MaidmasterMd010002UI Mutated Mechanoid: Madorea 42000 15000 22500 4500 2 Elite ELITES 1 1 90023 Lightning Lash Madorea tosses a spear of lightning at her enemies. Misconduct Warning Madorea swings her arms rapidly to knock enemies airborne, followed by a flurry of attacks. Soothing Shock Madorea electrifies her arms, unleashing a claw strike filled with current. Unseen Retribution Madorea erupts in a surge of electricity, then repeatedly slams the ground with her electrified arms. Pursuit Strike Madorea teleports at high speed to her enemy's side for a surprise attack. +30302803 Mb1MaidmasterMd010002UI Mutated Mechanoid: Madorea 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90023 Lightning Lash Madorea tosses a spear of lightning at her enemies. Misconduct Warning Madorea swings her arms rapidly to knock enemies airborne, followed by a flurry of attacks. Soothing Shock Madorea electrifies her arms, unleashing a claw strike filled with current. Unseen Retribution Madorea erupts in a surge of electricity, then repeatedly slams the ground with her electrified arms. Pursuit Strike Madorea teleports at high speed to her enemy's side for a surprise attack. +30302804 Mb1MaidmasterMd010002UI Mutated Mechanoid: Madorea 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90023 Lightning Lash Madorea tosses a spear of lightning at her enemies. Misconduct Warning Madorea swings her arms rapidly to knock enemies airborne, followed by a flurry of attacks. Soothing Shock Madorea electrifies her arms, unleashing a claw strike filled with current. Unseen Retribution Madorea erupts in a surge of electricity, then repeatedly slams the ground with her electrified arms. Pursuit Strike Madorea teleports at high speed to her enemy's side for a surprise attack. +30302805 Mb1MaidmasterMd010002UI Mutated Mechanoid: Madorea 336000 120000 180000 36000 5 Hell HELL 0 1 90023 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra DMG. Lightning Lash Madorea tosses a spear of lightning at her enemies. Misconduct Warning Madorea swings her arms rapidly to knock enemies airborne, followed by a flurry of attacks. Soothing Shock Madorea electrifies her arms, unleashing a claw strike filled with current. Unseen Retribution Madorea erupts in a surge of electricity, then repeatedly slams the ground with her electrified arms. Pursuit Strike Madorea teleports at high speed to her enemy's side for a surprise attack. 30000106 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 90000 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy. 30000206 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 6 Hidden HIDE 0 1 420002 90001 90002 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies 30000306 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 6 Hidden HIDE 0 1 420003 90003 90004 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away. diff --git a/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv b/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv index c58c7e97..032ca38e 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv @@ -1,2 +1,2 @@ -LevelType LevelName SectionId[1] SectionId[2] SectionId[3] SectionId[4] SectionId[5] Order[1] Order[2] Order[3] Order[4] Order[5] -4 Ultimate Zone 1009 1010 1001 2004 1005 1 2 3 4 5 +LevelType LevelName SectionId[1] SectionId[2] SectionId[3] SectionId[4] SectionId[5] SectionId[6] SectionId[7] Order[1] Order[2] Order[3] Order[4] Order[5] Order[6] Order[7] +4 Ultimate Zone 1009 1010 1001 2004 1005 2005 2003 1 2 3 4 5 6 7 diff --git a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv index 94f43d66..e5d7fbe0 100644 --- a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv +++ b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv @@ -3,7 +3,7 @@ Id Name Icon Desc Type TrenchType FightEventIds[1] NeedEnergy PrePluginId ItemId 1012 Parallel Logic Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon2.png Parallel Logic allows Trailblazer to equip two weapon modules at the same time. Suits those who prefer a flexible combat style. 1 1 2270161 96142 1021 Starfall Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon3.png Each skill cast accumulates 1 stack of energy. Once there are 6 stacks, Starfall can be cast to pull in enemy units in a large area, dealing 3500% Physical DMG in total. Dodging and the 3rd/6th hit of Basic Attack can also accumulate energy stacks. 1 2 2270150 96143 1022 Fist Barrage Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon4.png Tap the Signature button to consume 100 Signature Energy, charge for a brief moment, then unleash multiple rapid strikes against the target in front, dealing 3500% Physical DMG in total. 1 2 2270149 96144 -1023 Wide-Area Strike Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon5.png After equipping this module, the Base DMG of Energy Weapon Mode will increase by 50% while the Basic Attacks in this mode attack 25% slower. Casting this skill actively will consume 30 Signature Energy to activate the Charge Mode for 5s, during which tapping the Signature button again will unleash a wide-area strike that deals 2000% Physical DMG. Every Signal Orb pinged during the Charge Mode will further increase DMG by 5%. 1 2 2270151 96145 +1023 Wide-Area Strike Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon5.png With this module equipped, Energy Weapon Mode deals 50% more Base DMG while Basic Attacks become 25% slower. When actively cast, consumes 30 Signature Energy to activate Charge Mode for 5s, during which casting Signature again deals 2000% Physical DMG in a wide area. Every Signal Orb pinged during Charge Mode increases DMG by 5%. 1 2 2270151 96145 1024 Star Slasher Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon6.png After equipping this module, Basic Attacks generate 4 more Signature Energy. Every 5m of Lightblade length will increase DMG by 20%. Casting this skill actively will consume 100 Energy to deal 2700% Physical DMG to the enemies in front within the length of the Lightblade. 1 2 2270152 96146 1031 Fistblade Weapon Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon7.png A weapon module that prioritizes melee attacks. In Fistblade Mode, Trailblazer will use 3 skills with cooldowns. 1 3 2270111 96147 1032 Energy Weapon Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon8.png A weapon module that utilizes an energy cannon and lightblade. In Energy Weapon Mode, Trailblazer will use 3 different Signal Orb skills. 1 3 2270112 96148 @@ -22,12 +22,12 @@ Id Name Icon Desc Type TrenchType FightEventIds[1] NeedEnergy PrePluginId ItemId 3021 Focus Level Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon19.png Focus Energy's limit increases by 100% and its DMG Bonus limit increases by 100%. Each combo landed will increase Extra DMG Bonus by 1%, up to 100%. Every skill or Basic Attack cast will restore 1 additional Signature Energy. 3 1 2270114 2012 96159 3022 Efficient Focus Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon20.png Focus Energy charges 50% faster. Each time a skill or Basic Attack hits a target, there is a 30% chance to reduce its cooldown by 1s or gain 1 Signal Orb. 3 1 2270115 2012 96160 3031 Weapon Engine Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png 3-Pings also make Trailblazer invincible for 1s. Casting this skill will also cast Blue Orb 1-Ping and benefit from the connected circuit effect. 3 1 2270120 2021 96163 -3032 Aerial Execution Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png When both Signature Energy and Focus Energy are full, activating Trailblazer's Energy Weapon Mode will consume all Signature Energy and Focus Energy to make it airborne. While airborne, Trailblazer can shoot bullets that deal 250% DMG each. When Trailblazer lands again, it will cast Star Slasher. 3 1 2270121 2021 96164 +3032 Aerial Execution Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png When both Signature Energy and Focus Energy are full, activating Trailblazer's Energy Weapon Mode will consume all Signature Energy and Focus Energy to make him airborne. While airborne, Trailblazer can shoot bullets that deal 250% DMG each. When Trailblazer lands again, he will cast Star Slasher. 3 1 2270121 2021 96164 3041 Overheat Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png Enters the Overload Mode. In this mode, Module Stability decreases faster, skill cooldown decreases by 30%, orbs recover 50% faster, and every module damaged increases Trailblazer's DMG by 20%. When there is only one module functioning, skills have no cooldown and 8 Signal Orbs are generated every second. 3 1 2270123 2022 96165 3042 Evocation Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. 3 1 2270124 2022 96166 3051 Blast Reaction Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png After a successful Block, Trailblazer will return some incoming DMG back to the attacker, then leaps into the air and slams down, dealing 500% Physical DMG in a small area. The next skill has a 30% chance to immediately execute the enemy unit. (Invalid against Boss enemies.) 3 3 2270126 2031 96167 3052 Veteran Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png A successful Block will fully restore Dodge Gauge and make Dodging no longer consume Dodge Gauge within 8s. The next skill's DMG increases by 100%. 3 3 2270127 2031 96168 -3053 Hand of Annihilation Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png Block is replaced with Snap Shockwave that annihilates all missile attacks in a large area, knocks back all enemy units and recovers 40 Signature Energy (with a bonus 2 Signature Energy from each missile annihilated). Cooldown increases by 6s. 3 3 2270128 2031 96169 +3053 Hand of Annihilation Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png Block is replaced with Snap Shockwave that annihilates all projectile attacks in a large area, knocks back all enemy units and recovers 40 Signature Energy (with a bonus 2 Signature Energy from each projectile annihilated). Cooldown increases by 6s. 3 3 2270128 2031 96169 3061 Penetrating Punch Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png After charging for a brief moment, dashes toward the target and deals 1200% Physical DMG to all the enemies in a straight line with the Laser Cannon on the arm. Casting this skill has a 30% chance to reset its cooldown. 3 3 2270130 2032 96170 3062 Evading Stance Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png Tapping a Blue Orb after Dodging will remove the charge time and reduce the skill cooldown by 2s. 3 3 2270131 2032 96171 3063 Suction Punch Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png Press and hold the Blue Orb to charge for 3s, then pull in enemy units within 6m. Cooldown increases by 8s. Recovers 20 Signature Energy. 3 3 2270132 2032 96172 diff --git a/Resources/table/share/fuben/charactertower/CharacterTower.tsv b/Resources/table/share/fuben/charactertower/CharacterTower.tsv index 5d450d4f..794624de 100644 --- a/Resources/table/share/fuben/charactertower/CharacterTower.tsv +++ b/Resources/table/share/fuben/charactertower/CharacterTower.tsv @@ -1,3 +1,4 @@ Id CharacterName Img Priority OpenTimeId ConditionId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] 1001 Watanabe Assets/Product/Texture/Image/UiFubenUiCharacterTowerBanner/CharacterTowerBanner02.png 102 13101 10436011 100111 100121 1002 α Assets/Product/Texture/Image/UiFubenUiCharacterTowerBanner/CharacterTowerBanner01.png 101 13102 10436021 100211 100221 +1003 Nanami Assets/Product/Texture/Image/UiFubenUiCharacterTowerBanner/CharacterTowerBanner03.png 103 15101 10436031 100311 100321 \ No newline at end of file diff --git a/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv b/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv index 8689e8ec..31504a34 100644 --- a/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv +++ b/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv @@ -1,5 +1,7 @@ Id Type TimeId CharacterId OpenCondition[1] OpenCondition[2] ActivityCondition[1] ActivityCondition[2] Img Title Prefab ChapterRewardId RelationGroupId StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] TreasureId[1] TreasureId[2] TreasureId[3] TreasureId[4] -100111 1 13103 1081002 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg04.png Watanabe Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 16324 21000110 21000111 21000112 21000113 21000114 -100121 2 13103 1081002 10436019 10436012 10436011 10436012 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg04.png Watanabe Challenge -1 100121 21000100 21000101 21000102 21000103 21000104 1000002 1000003 1000004 -100211 1 13104 1021003 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg03.png Crimson Abyss Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 16315 21000210 21000211 21000212 21000213 21000214 -100221 2 13104 1021003 10436029 10436022 10436011 10436022 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg03.png Crimson Abyss Challenge -1 100221 21000200 21000201 21000202 21000203 21000204 1001002 1001003 1001004 +100111 1 1081002 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg04.png Watanabe Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 16324 21000110 21000111 21000112 21000113 21000114 +100121 2 1081002 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg04.png Watanabe Challenge -1 100121 21000100 21000101 21000102 21000103 21000104 1000002 1000003 1000004 +100211 1 1021003 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg03.png Crimson Abyss Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 16315 21000210 21000211 21000212 21000213 21000214 +100221 2 1021003 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg03.png Crimson Abyss Challenge -1 100221 21000200 21000201 21000202 21000203 21000204 1001002 1001003 1001004 +100311 1 15102 1051004 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg05.png Starfarer Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 17879 21000231 21000232 21000233 21000234 21000235 +100321 2 15102 1051004 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg05.png Starfarer Challenge -1 100321 21000220 21000221 21000222 21000223 21000224 1002002 1002003 1002004 diff --git a/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv b/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv index 5c6dc740..2701d92f 100644 --- a/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv +++ b/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv @@ -1,3 +1,4 @@ Id Conditions[1] Conditions[2] Conditions[3] Conditions[4] Conditions[5] Conditions[6] FightEventIds[1] FightEventIds[2] FightEventIds[3] FightEventIds[4] FightEventIds[5] FightEventIds[6] StoryIds[1] StoryIds[2] StoryIds[3] StoryIds[4] StoryIds[5] StoryIds[6] FinishNums[1] FinishNums[2] FinishNums[3] FinishNums[4] FinishNums[5] FinishNums[6] 100121 10436013 10436014 10436015 10436016 10436017 10436018 2260101 -1 2260102 -1 2260103 -1 -1 JS00106BA -1 JS00107BA -1 JS00108BA 1 2 3 4 5 6 100221 10436023 10436024 10436025 10436026 10436027 10436028 2260201 -1 2260202 -1 2260203 -1 -1 JS00206BA -1 JS00207BA -1 JS00208BA 1 2 3 4 5 6 +100321 10436033 10436034 10436035 10436036 10436037 10436038 2260301 -1 2260302 -1 2260303 -1 -1 JS00306BA -1 JS00307BA -1 JS00308BA 1 2 3 4 5 6 diff --git a/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv b/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv index b93ec3a6..97f43f38 100644 --- a/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv +++ b/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv @@ -5,6 +5,6 @@ TreasureId RequireStar RewardId 1001002 5 16321 1001003 10 16322 1001004 15 16323 -1000012 5 16325 -1000013 10 16326 -1000014 15 16327 +1002002 5 17823 +1002003 10 17824 +1002004 15 17825 diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv index 147d3627..644c3ffb 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv @@ -2,4 +2,4 @@ Id TimeId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] 1 1 2 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab 2 1 2 3 4 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab 3 1 2 3 4 5 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab -4 13501 1 2 3 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombatFenGuan.prefab \ No newline at end of file +4 1 2 3 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombatFenGuan.prefab diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv index 9728e7d6..bf7c47b4 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv @@ -1,6 +1,6 @@ Id Name NameIcon Icon TimeId UnlockChapterId UnlockOccupyStageCount StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] RobotIds[39] RobotIds[40] RobotIds[41] RobotIds[42] RobotIds[43] RobotIds[44] ShowFightEventIds[1] ShowFightEventIds[2] PrefabName ChapterType -1 Attacker: Smash Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle2.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter01.png 13501 30162601 30162602 30162604 30162605 30162603 30162606 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 -2 Tank: Quench Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle3.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter02.png 13502 30162607 30162608 30162609 30162610 30162611 30162612 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 -3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle4.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 13503 30162620 30162614 30162615 30162616 30162617 30162613 30162618 30162619 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 -4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 11010 3 6 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 -5 Sync: Lightbind Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter05.png 11010 3 6 30162432 30162433 30162434 30162435 30162436 30162437 30162438 30162439 30162440 30162441 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 +1 Attacker: Smash Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle2.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter01.png 30162601 30162602 30162604 30162605 30162603 30162606 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 +2 Tank: Quench Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle3.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter02.png 30162607 30162608 30162609 30162610 30162611 30162612 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 +3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle4.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 30162620 30162614 30162615 30162616 30162617 30162613 30162618 30162619 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 +4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 3 6 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 +5 Sync: Lightbind Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter05.png 3 6 30162432 30162433 30162434 30162435 30162436 30162437 30162438 30162439 30162440 30162441 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 diff --git a/Resources/table/share/fuben/experiment/ExperimentLevel.tsv b/Resources/table/share/fuben/experiment/ExperimentLevel.tsv index e2275e6a..6a3a4e75 100644 --- a/Resources/table/share/fuben/experiment/ExperimentLevel.tsv +++ b/Resources/table/share/fuben/experiment/ExperimentLevel.tsv @@ -75,4 +75,6 @@ Id GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass 74 18 Niki US1000 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 30101033 No Stamina cost.\n\n"Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperLuoziNikki.png 12502 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion3.png 75 18 Radiant Respite 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 30101037 No Stamina cost\n\nEven though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKuromuIvy.png 13802 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion4.png 76 18 Fiery Moon 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaMis.png 30101040 The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLunaMis.png 14303 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLunaMis.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion5.png -77 18 Vox Solaris 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSelenaWitch.png 30101039 She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanies by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSelenaWitch.png 14304 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSelenaWitch.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion6.png \ No newline at end of file +77 18 Vox Solaris 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSelenaWitch.png 30101039 She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanied by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSelenaWitch.png 14304 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSelenaWitch.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion6.png +78 18 Zhuolu's Rain 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBetaInk.png 30101043 "Lightning rips the day; dark stars fall at night.\nFriendship, sacrifices, betrayals—she's ditched a lot but carries memories etched in her skin, a tapestry of ancient battles. It's her proof "they" were real.\nAs history turns to legends and myths get passed down, what kind of world now reflects in the eyes of this lone wanderer?" Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenBetaInk.png 15824 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenBetaInk.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion9.png +79 18 March Hare 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaQipao.png 30101042 Out with the old, in with the new—the Year of Rabbit brings spring back. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKareninaQipao.png 15823 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKareninaQipao.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion7.png \ No newline at end of file diff --git a/Resources/table/share/fuben/festival/FestivalActivity.tsv b/Resources/table/share/fuben/festival/FestivalActivity.tsv index 97d4074f..68bf12cf 100644 --- a/Resources/table/share/fuben/festival/FestivalActivity.tsv +++ b/Resources/table/share/fuben/festival/FestivalActivity.tsv @@ -20,8 +20,10 @@ Id TimeId ActivityTimeId UiType Name Priority FubenActivityOrder FunctionOpenId 20 Weirdlands Adventure 20 10306 AFD- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner33.png 27 Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg02.png Assets/Product/Ui/ComponentPrefab/FuBenYuRenJie21/FubenYurenjie21.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageYurenjie21.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageYurenjieStory21.prefab Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 30131201 30131202 30131203 30131204 30131205 30131206 30131207 30131208 30131209 21 Adaptation Fitting - Toniris 21 10306 CRA- Assets/Product/Texture/Image/UiFubenPet/UiFubenPetBg04.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiFubenPetBg1.png Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLinePet.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePetFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePetStory.prefab Assets/Product/Texture/Image/UiFubenPet/UiFubenPetImg02.png Assets/Product/Texture/Image/UiFubenPet/UiFubenPetBg03.png 52 30101101 30101102 30101008 22 Tales of the Sunken City 22 10306 BLT- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner41.png 27 Assets/Product/Texture/Image/UiFubenCombatTask/UiFubenCombatTaskBg01.png Assets/Product/Ui/ComponentPrefab/FubenYiShi/FubenCombatTask.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCombatTaskFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCombatTaskStory.prefab Assets/Product/Texture/Image/UiFubenDuanwu/UiFubenDuanwuImg01.png Assets/Product/Texture/Image/UiFubenDuanwu/UiFubenDuanwuBg01.png 63 30161201 30161202 30161203 30161204 30161205 30161206 30161207 30161208 30161209 30161210 -23 2160225 2160225 Fortune of Spring 23 10306 XC- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ01.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiFubenChristmasMainLineChapter/FxUiFubenChristmasMainLineChapterBG2.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineNewYear.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearStory.prefab Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing.png Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing1.png 49 30131113 30131114 30131115 30131116 30131117 30131118 30131119 30131120 30131121 30131122 30131123 -24 White Wishes 24 10306 10035 20011 IS- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ02.png 27 Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenWhiteValentine/FubenLineWhiteValentine.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineStory.prefab Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImg02.png Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImgBg01.png 208 30130507 30130508 30130513 30130509 30130510 30130511 30130512 30130514 +23 808 1 Fortune of Spring 23 10306 XC- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ01.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiFubenChristmasMainLineChapter/FxUiFubenChristmasMainLineChapterBG2.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineNewYear.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearStory.prefab Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing.png Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing1.png 49 30131113 30131114 30131115 30131116 30131117 30131118 30131119 30131120 30131121 30131122 30131123 +24 2160244 2160244 1 White Wishes 24 10306 10035 20011 IS- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ02.png 27 Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenWhiteValentine/FubenLineWhiteValentine.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineStory.prefab Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImg02.png Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImgBg01.png 208 30130507 30130508 30130513 30130509 30130510 30130511 30130512 30130514 25 Dumplings and Dragons 25 10306 SW- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ03.png 27 Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Bg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineDuanWu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/DuanWu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/DuanWu2022Story.prefab Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 6 30131124 30131125 30131145 30131127 30131128 30131146 30131130 30131131 30131147 30131148 30131134 30131135 30131149 30131137 30131138 26 Slumberland 26 10306 20159 LIV- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner83.png 27 Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanBg.png Assets/Product/Ui/ComponentPrefab/FuBenTuzhuangShiwan/FuBenTuzhuangShiwan.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangStory1.prefab Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanImg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanTitleBg01.png 163 30130408 30130409 30130410 27 Once in a Blue Moon 27 10306 MA- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ04.png 27 Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineZhongQiu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Story.prefab Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 100 30130212 30130213 30130214 30130215 30130216 30130217 30130218 +28 15701 Daydream Believer 28 10306 ARC- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner102.png 27 Assets/Product/Texture/Image/UiEpicFashionGachaStageLine/UiEpicFashionGachaStageLineBg.png Assets/Product/Ui/ComponentPrefab/FubenFashionGachaStageLine/FubenFashionGachaStageLine.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFashionGachaStageLineFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFashionGachaStageLineStory.prefab Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanImg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanTitleBg01.png 230 30130411 30130412 30130413 30130414 30130415 +29 809 15003 1 The Night Train on New Year's Eve 29 10306 NY- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ05.png 27 Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieBg.png Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineChunJie2023.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ChunJie2023Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ChunJie2023Story.prefab Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJieIconJq2.png Assets/Product/Texture/Image/FubenLineChunJie2023/UiFubenChunJie2023IconJq.png 49 30131155 30131150 30131151 30131152 30131156 30131157 30131153 30131158 30131154 30131159 diff --git a/Resources/table/share/fuben/mainline/Chapter.tsv b/Resources/table/share/fuben/mainline/Chapter.tsv index 916ef866..f3f8b052 100644 --- a/Resources/table/share/fuben/mainline/Chapter.tsv +++ b/Resources/table/share/fuben/mainline/Chapter.tsv @@ -22,6 +22,7 @@ ChapterId ChapterName ChapterEn Bg Difficult OrderId StageId[1] StageId[2] Stage 1020 Chapter 20 Across the Ruined Sea UiFubenMainMapTab.ChapterBg10A 1 20 10200101 10200102 10200103 10200104 10200105 10200106 10200107 10200109 10200110 10200111 10200112 10200113 10200114 10200115 1020002 1020003 1020004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor20.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff 1021 Chapter 21 Spiral of Chronos UiFubenMainMapTab.ChapterBg10A 1 21 10210101 10210102 10210103 10210104 10210106 10210107 10210108 10210109 10210110 10210111 10210112 10210113 10210114 10210214 10210116 10210216 10210118 10210218 10210120 10210220 10210122 10210123 10210124 1021002 1021003 1021004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor21.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff 10210115 84102451 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip.png 10210117 84102452 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip2.png 10210119 84102453 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip5.png 10210121 84102454 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip8.png 1022 Chapter 22 Renaissance du Fantastique UiFubenMainMapTab.ChapterBg10A 1 22 10220100 10220101 10220102 10220103 10220104 10220105 10220106 10220206 10220107 10220108 10220109 10220209 10220110 10220111 10220112 10220205 10220113 10220114 10220115 10220213 10220313 10220214 10220314 10220414 10220215 10220116 10220117 10220118 10220119 10220120 10220121 1022002 1022003 1022004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor22.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff +1023 Chapter 23 Wintry Shackles UiFubenMainMapTab.ChapterBg10A 1 23 10230101 10230102 10230103 10230104 10230105 10230106 10230107 10230108 10230109 10230110 10230111 10230112 10230113 10230114 10230115 10230116 10230117 1023002 1023003 1023004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor23.prefab 30406 1101 Chapter 1 Graffiti Art UiFubenMainMapTab.ChapterBg01B 2 1 11010101 11010102 11010103 11010104 11010105 11010106 1101002 1101003 1101004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard01.prefab 1102 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg02B 2 2 11020101 11020102 11020103 11020104 11020105 11020106 1102002 1102003 1102004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard02.prefab 1103 Chapter 3 Final Exhibition UiFubenMainMapTab.ChapterBg03B 2 3 11030101 11030102 11030103 11030104 11030105 11030106 1103002 1103003 1103004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard03.prefab @@ -40,4 +41,4 @@ ChapterId ChapterName ChapterEn Bg Difficult OrderId StageId[1] StageId[2] Stage 1200 Prelude Prelude UiFubenMainMapTab.ChapterBg10A 3 0 10210115 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt00.prefab 84102451 10210214 84102455 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png 1202 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg10A 3 2 10210117 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt02.prefab 84102452 10210215 84102456 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png 1205 Chapter 5 Shattered Illusion UiFubenMainMapTab.ChapterBg10A 3 5 10210119 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt05.prefab 84102453 10210216 84102457 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png -1208 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg10A 3 8 10210121 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt08.prefab 84102454 10210217 84102458 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png +1208 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg10A 3 8 10210121 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt08.prefab 84102454 10210217 84102458 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png \ No newline at end of file diff --git a/Resources/table/share/fuben/mainline/ChapterMain.tsv b/Resources/table/share/fuben/mainline/ChapterMain.tsv index e52ab399..42014f2c 100644 --- a/Resources/table/share/fuben/mainline/ChapterMain.tsv +++ b/Resources/table/share/fuben/mainline/ChapterMain.tsv @@ -21,4 +21,5 @@ Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ChapterId[4] Bfr 1019 Chapter 19 A New Divide Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic19.png 19 1019 5 1020 Chapter 20 Across the Ruined Sea Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic20.png 20 1020 5 1021 Chapter 21 Spiral of Chronos Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic21.png 21 1021 5 -1022 Chapter 22 Renaissance du Fantastique Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic22.png 22 1022 6 \ No newline at end of file +1022 Chapter 22 Renaissance du Fantastique Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic22.png 22 1022 6 +1023 Chapter 23 Wintry Shackles Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic23.png 23 1023 6 \ No newline at end of file diff --git a/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv b/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv index cfb7bc75..1ad77e9d 100644 --- a/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv +++ b/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv @@ -4,4 +4,4 @@ Id Name Bg 3 Vortex Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg3.png 4 Disaster Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg4.png 5 Fate Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg5.png -6 Incomplete Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg6.png \ No newline at end of file +6 Unfinished Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg6.png \ No newline at end of file diff --git a/Resources/table/share/fuben/mainline/MainLineActivity.tsv b/Resources/table/share/fuben/mainline/MainLineActivity.tsv index 2b4b7a14..01675300 100644 --- a/Resources/table/share/fuben/mainline/MainLineActivity.tsv +++ b/Resources/table/share/fuben/mainline/MainLineActivity.tsv @@ -13,4 +13,5 @@ Id ChapterId[1] ChapterId[2] ChapterId[3] BfrtChapter ChapterTimeId HideChapterT 12 1019 13 1020 14 1021 -15 1022 14701 +15 1022 +16 1023 15002 diff --git a/Resources/table/share/fuben/mainline/Treasure.tsv b/Resources/table/share/fuben/mainline/Treasure.tsv index 4bd7d18d..2113bdaf 100644 --- a/Resources/table/share/fuben/mainline/Treasure.tsv +++ b/Resources/table/share/fuben/mainline/Treasure.tsv @@ -65,6 +65,9 @@ TreasureId RequireStar RewardId 1022002 17 1012002 1022003 34 1012003 1022004 51 1012004 +1023002 8 1012002 +1023003 16 1012003 +1023004 24 1012004 1101002 6 1101002 1101003 12 1101003 1101004 18 1101004 diff --git a/Resources/table/share/fuben/maverick/MaverickPattern.tsv b/Resources/table/share/fuben/maverick/MaverickPattern.tsv index fe92347a..b988f996 100644 --- a/Resources/table/share/fuben/maverick/MaverickPattern.tsv +++ b/Resources/table/share/fuben/maverick/MaverickPattern.tsv @@ -1,4 +1,4 @@ Id TimeId PatternName Icon -1001 Normal Assets/Product/Texture/Image/UiFubenMaverick/UiFubenMaverickBg1.png -1002 Hard Assets/Product/Texture/Image/UiFubenMaverick/UiFubenMaverickBg2.png -1003 Extreme Assets/Product/Texture/Image/UiFubenMaverick/UiFubenMaverickBg3.png +1001 13811 Normal Assets/Product/Texture/Image/UiFubenMaverick/UiFubenMaverickBg1.png +1002 13811 Hard Assets/Product/Texture/Image/UiFubenMaverick/UiFubenMaverickBg2.png +1003 13811 Extreme Assets/Product/Texture/Image/UiFubenMaverick/UiFubenMaverickBg3.png diff --git a/Resources/table/share/fuben/npccontrol/NpcGroup.tsv b/Resources/table/share/fuben/npccontrol/NpcGroup.tsv index 73382933..a827b88e 100644 --- a/Resources/table/share/fuben/npccontrol/NpcGroup.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcGroup.tsv @@ -997,3 +997,5 @@ Id TypeId[1] TypeId[2] TypeId[3] TypeId[4] TypeId[5] TypeId[6] TypeId[7] TypeId[ 1764 842 842 839 839 23 1765 868 868 839 839 23 1766 778 870 23 +1767 744 744 852 852 23 +1768 744 744 744 803 23 diff --git a/Resources/table/share/fuben/npccontrol/NpcModel.tsv b/Resources/table/share/fuben/npccontrol/NpcModel.tsv index 7abd737c..a923477c 100644 --- a/Resources/table/share/fuben/npccontrol/NpcModel.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcModel.tsv @@ -234,4 +234,6 @@ Id Name IsSelect NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 867 Phecda (Basic) 0 92690 868 Courier-M (Enhanced) 0 93231 869 Gypsum Statue 0 93372 -870 Moon Eater (Enhanced) 0 93362 \ No newline at end of file +870 Moon Eater (Enhanced) 0 93362 +871 Brain Monster (Standing) 0 93382 +872 Brain Monster (Prone) 0 93392 \ No newline at end of file diff --git a/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv b/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv index 0b2cf3b1..53fa5acf 100644 --- a/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv @@ -541,3 +541,4 @@ Id ModeLimit ModeIdStr NpcGroupIdStr[1] NpcGroupIdStr[2] NpcGroupIdStr[3] NpcGro 30090783 1756 1754 1757 1758 1756 1754 1757 1758 30090784 1761 1762 1759 1760 1761 1762 1759 1760 30090785 1763 1764 1765 1766 1763 1764 1765 1766 +30090786 1767 1768 diff --git a/Resources/table/share/fuben/npccontrol/NpcType.tsv b/Resources/table/share/fuben/npccontrol/NpcType.tsv index 1133b3c5..aa43457d 100644 --- a/Resources/table/share/fuben/npccontrol/NpcType.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcType.tsv @@ -350,4 +350,6 @@ Id Name NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] NpcId[8] 867 Phecda (Basic) 92690 100 868 Courier-M (Enhanced) 93231 100 869 Gypsum Statue (Enhanced) 93372 100 -870 Moon Eater (Enhanced) 93362 100 \ No newline at end of file +870 Moon Eater (Enhanced) 93362 100 +871 Brain Monster (Standing) 93382 100 +872 Brain Monster (Prone) 93392 100 \ No newline at end of file diff --git a/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv b/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv index 65c6dda3..284ae329 100644 --- a/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv +++ b/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv @@ -719,3 +719,4 @@ Id RefreshId UniformRefresh 30090783 30090783 0 30090784 30090784 0 30090785 30090785 0 +30090786 30090786 0 diff --git a/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv b/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv index cfb76706..2a743cb6 100644 --- a/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv +++ b/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv @@ -7,4 +7,5 @@ Id Name ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityConditi 6 Adaptation Fitting - Moonhopper 8006 LN- 1002120 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter06.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg06.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterTuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101028 7 Adaptation Fitting: Shimmer 8006 FN- 1002121 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter07.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg07.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner01.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterYuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101031 8 Adaptation Fitting: Punchy 8006 CJ- 1002122 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter08.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg08.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner02.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterQuanStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101038 -9 Adaptation Fitting: Rainbow 14302 8006 HJ- 1002123 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter09.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg09.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner03.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterWuzeiStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101041 \ No newline at end of file +9 Adaptation Fitting: Rainbow 8006 HJ- 1002123 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter09.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg09.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner03.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterWuzeiStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101041 +10 Adaptation Fitting: Motorbolt 15822 8006 CT- 1002124 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter10.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg10.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner04.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMotorStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101044 diff --git a/Resources/table/share/fuben/practice/PracticeActivity.tsv b/Resources/table/share/fuben/practice/PracticeActivity.tsv index a790918f..04d82b81 100644 --- a/Resources/table/share/fuben/practice/PracticeActivity.tsv +++ b/Resources/table/share/fuben/practice/PracticeActivity.tsv @@ -107,3 +107,6 @@ StageId ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityConditi 30100963 30100964 30100968 +30100969 +30100970 +30100971 diff --git a/Resources/table/share/fuben/practice/PracticeChapter.tsv b/Resources/table/share/fuben/practice/PracticeChapter.tsv index 8ce7d3c7..ea456b92 100644 --- a/Resources/table/share/fuben/practice/PracticeChapter.tsv +++ b/Resources/table/share/fuben/practice/PracticeChapter.tsv @@ -1,8 +1,8 @@ -Id Name ChallengeType ConditionId IsOpen Groups[1] Groups[2] Groups[3] Groups[4] Groups[5] Groups[6] Groups[7] Groups[8] Groups[9] Groups[10] Groups[11] Groups[12] Groups[13] Groups[14] Groups[15] Groups[16] Groups[17] Groups[18] Groups[19] StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] -1 Basic Battle 1 30100103 30100203 30100303 30100503 30100504 30100704 30100882 -2 Advanced Battle 2 30100701 30100702 30100703 -3 Member Battle 2 1 -4 S-Rank Omniframe 2 1 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 -5 A/B-Rank Omniframe 2 1 1021001 1031001 1051001 1011002 1071002 1041002 1081002 1061002 1021002 1031002 1091002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 -6 Uniframe 2 1 1511003 1521003 1531003 1541003 1551003 1561003 1571003 -7 Collab Frame 2 1 1201003 1181003 1191003 \ No newline at end of file +Id Name ChallengeType ConditionId IsOpen Groups[1] Groups[2] Groups[3] Groups[4] Groups[5] Groups[6] Groups[7] Groups[8] Groups[9] Groups[10] Groups[11] Groups[12] Groups[13] Groups[14] Groups[15] Groups[16] Groups[17] Groups[18] Groups[19] Groups[20] Groups[21] Groups[22] StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] +1 Basic Battle 1 30100103 30100203 30100303 30100503 30100504 30100704 30100882 +2 Advanced Battle 2 30100701 30100702 30100703 +3 Member Battle 2 1 +4 S-Rank Omniframe 2 1 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1021005 +5 A/B-Rank Omniframe 2 1 1021001 1031001 1051001 1011002 1071002 1041002 1081002 1061002 1021002 1031002 1091002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 +6 Uniframe 2 1 1511003 1521003 1531003 1541003 1551003 1561003 1571003 +7 Collab Frame 2 1 1201003 1181003 1191003 diff --git a/Resources/table/share/fuben/practice/PracticeGroup.tsv b/Resources/table/share/fuben/practice/PracticeGroup.tsv index 29b67129..0dcd6f4a 100644 --- a/Resources/table/share/fuben/practice/PracticeGroup.tsv +++ b/Resources/table/share/fuben/practice/PracticeGroup.tsv @@ -47,3 +47,4 @@ GroupId StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] 1231002 30100948 30100949 30100950 1011004 30100954 30100955 30100956 30100957 1091003 30100962 30100963 30100964 +1021005 30100969 30100970 30100971 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv index 2ab59604..d3cbcab0 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv @@ -1,2 +1,2 @@ -Id ActivityTimeId ChallengeTimeId FightTimeId Name ActDescription Cover NpcRefreshClock ShopSkipId HideChapterConditionId NormalChapter[1] NormalChapter[2] NormalChapter[3] NormalChapter[4] NormalChapter[5] HiddenChapter[1] HiddenChapter[2] SweepCondition -23 14201 14202 14203 Kaleidoscopic Dream Authority Level: Raise it to gain bonuses (stack with every level). Clear stages to gain EXP.\n\nUnlocking: Every chapter is unlocked at a different time.\n\nSpecial Event: Certain chapters have conditional bonuses.\nGuaranteed Drops: [6★ Memory Drop] guarantee progress will be inherited (all stages).\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect.\n\nAuto Clear: Auto Clear will be activated at the required Authority Level. Clear a stage at least once to be able to Auto Clear the stage. Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 20004 20055 123001 123002 123003 123004 123005 301201 +Id ActivityTimeId ChallengeTimeId FightTimeId Name ActDescription Cover NpcRefreshClock ShopSkipId HideChapterConditionId NormalChapter[1] NormalChapter[2] NormalChapter[3] NormalChapter[4] NormalChapter[5] HiddenChapter[1] HiddenChapter[2] SweepCondition SpecialCharacters[1] SpecialCharacters[2] ExtraBuffLevel +24 15901 15902 15903 Overwinter Authority Level: Increase your level to gain bonuses (stack with every level). Clear stages to gain EXP.\n\nSpecial Event: Certain chapters have conditional bonuses.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect.\n\nAuto Clear: Auto Clear will be activated at the required Authority Level. Clear a stage at least once to be able to Auto Clear the stage. Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 20004 20055 124001 301201 1021005 19 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv index 2a3ee951..3fa6cd54 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv @@ -1,6 +1,2 @@ Id TimeId Name TitlePath Prefab EffectPath Bg OrderId Type BuffId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] -123001 14204 1st Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg01.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua1.png NR 1 30090776 30090781 -123002 14205 2nd Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg02.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua2.png NR 1 30090777 30090782 -123003 14206 3rd Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg03.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg11.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua3.png NR 1 30090778 30090783 -123004 14207 4th Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg04.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke01.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua4.png NR 1 30090779 30090784 -123005 14208 5th Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg05.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg12.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua5.png NR 1 30090780 30090785 +124001 15901 1st Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg01.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/UiFubenRepeatchallenge/UiFubenRepeatchallengeBg.png NR 1 30090786 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv index 8cc4f3b4..2c412268 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv @@ -1,6 +1,6 @@ Id Condition RewardId -123001 301101 16469 -123002 301102 16470 -123003 301103 16471 -123004 301104 16472 -123005 301105 16473 +1 301101 16474 +2 301102 16475 +3 301103 16476 +4 301104 16477 +5 301105 16478 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv index f3c9519e..202e5338 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv @@ -1,11 +1,2 @@ Id ExpAdd -30090776 50 -30090777 50 -30090778 50 -30090779 50 -30090780 50 -30090781 50 -30090782 50 -30090783 50 -30090784 50 -30090785 50 +30090786 50 diff --git a/Resources/table/share/fuben/rift/RiftActivity.tsv b/Resources/table/share/fuben/rift/RiftActivity.tsv index c06de173..2ff4c0f4 100644 --- a/Resources/table/share/fuben/rift/RiftActivity.tsv +++ b/Resources/table/share/fuben/rift/RiftActivity.tsv @@ -1,2 +1,2 @@ Id TimeId Name ResetNoCdTimes ResetCdIncrease ResetCdMax DailySweepTimes PluginPeakloadInit PluginPeakloadMax AttrLevelSetCount ShopId[1] ShopId[2] TaskGroupId[1] TaskGroupId[2] -1 13301 Simulacrum Submersion 0 1 1 3 7 30 5 1236 1235 171 172 +1 Simulacrum Submersion 0 1 1 3 7 30 5 1236 1235 171 172 diff --git a/Resources/table/share/fuben/specialtrain/Activity.tsv b/Resources/table/share/fuben/specialtrain/Activity.tsv index d4080e49..09470e0e 100644 --- a/Resources/table/share/fuben/specialtrain/Activity.tsv +++ b/Resources/table/share/fuben/specialtrain/Activity.tsv @@ -1,11 +1,11 @@ -Id TimeId Type Name Icon ChapterIds[0] ChapterIds[1] EliminateGameId PointItemId PointRewardId[1] PointRewardId[2] PointRewardId[3] PointRewardId[4] PointRewardId[5] PointRewardId[6] PointRewardId[7] PointRewardId[8] PointRewardId[9] TaskGroupId[1] TaskGroupId[2] -1 1 Operation Summer Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner16.png 101 102 1 -2 1 Temp Imbalance Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner16.png 103 62101 10301 10302 10303 10304 10305 10306 10307 10308 -3 2 Midsummer's Memorial Day Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner15.png 104 -4 3 Dancing Stars Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner47.png 105 83 84 -5 4 Crabsgiving Day Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner55.png 106 99 100 -6 5 Handmade Blessings Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner62.png 107 105 106 -7 6 Magic Square Funfair Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 108 133 134 -8 2 Midsummer Memento Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 109 147 148 -9 13201 7 Magic Square Trial Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 110 164 165 -10001 2160001 1 Operation Summer Assets/Product/Texture/Image/UiFubenActivityBanner/EnKrFubenActivityBanner16.png 10001 10002 10001 \ No newline at end of file +Id TimeId Type Name Icon ChapterIds[0] ChapterIds[1] EliminateGameId PointItemId PointRewardId[1] PointRewardId[2] PointRewardId[3] PointRewardId[4] PointRewardId[5] PointRewardId[6] PointRewardId[7] PointRewardId[8] PointRewardId[9] TaskGroupId[1] TaskGroupId[2] InitSkillId +1 1 Operation Summer Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner16.png 101 102 1 +2 1 Temp Imbalance Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner16.png 103 62101 10301 10302 10303 10304 10305 10306 10307 10308 +3 2 Midsummer's Memorial Day Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner15.png 104 +4 3 Dancing Stars Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner47.png 105 83 84 +5 4 Crabsgiving Day Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner55.png 106 99 100 +6 5 Handmade Blessings Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner62.png 107 105 106 +7 6 Magic Square Funfair Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 108 133 134 +8 2 Midsummer Memento Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 109 147 148 +9 7 Magic Square Trial Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 110 164 165 +10 15201 5 Joyous Wrappings Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner95.png 111 0 191 1 diff --git a/Resources/table/share/fuben/specialtrain/Chapter.tsv b/Resources/table/share/fuben/specialtrain/Chapter.tsv index e466041e..2d33b39a 100644 --- a/Resources/table/share/fuben/specialtrain/Chapter.tsv +++ b/Resources/table/share/fuben/specialtrain/Chapter.tsv @@ -1,13 +1,12 @@ -Id Name SecondName SeasonName TabImage PrefixName HelpId[0] HelpId[1] BgIcon RewardType RewardParams[0] RewardParams[1] RewardParams[2] RewardParams[3] StageIds[0] StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] RandomStageId DailyOpentime[1] DailyOpentime[2] DailyOpentime[3] -101 Solo Technique Challenge Assets/Product/Texture/Image/UiSummerEpisode/tab02.png STN 10034 10035 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg02.png 2 10101 10102 10103 30031101 30031201 -102 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10036 10037 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg03.png 1 11801 11802 11803 30031301 30031001 -103 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10053 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg.png 1 11804 11805 11806 11807 30031406 -104 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10053 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg.png 1 11808 11809 11810 30031501 30031502 30031503 30031504 30031505 -105 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10100 30031506 30031507 30031508 -106 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10120 30065001 30065002 -107 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10131 30031516 30031517 1 -108 Multiplayer Combined Forces Clash Wonderland Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10141 30061432 -109 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10146 30031601 30031600 30031602 2 -110 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10141 30061433 -10001 Solo Technique Challenge Assets/Product/Texture/Image/UiSummerEpisode/tab02.png STN 10034 10035 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg02.png 2 1000101 1000102 1000103 30017003 30017002 -10002 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10036 10037 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg03_1_13.png 1 3000170 3000171 3000172 30017000 30017001 1:00|4:59 9:00|12:59 17:00|20:59 +Id Name SecondName SeasonName TabImage PrefixName HelpId[0] HelpId[1] BgIcon RewardType RewardParams[0] RewardParams[1] RewardParams[2] RewardParams[3] StageIds[0] StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] RandomStageId +101 Solo Technique Challenge Assets/Product/Texture/Image/UiSummerEpisode/tab02.png STN 10034 10035 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg02.png 2 10101 10102 10103 30031101 30031201 +102 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10036 10037 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg03.png 1 11801 11802 11803 30031301 30031001 +103 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10053 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg.png 1 11804 11805 11806 11807 30031406 +104 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10053 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg.png 1 11808 11809 11810 30031501 30031502 30031503 30031504 30031505 +105 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10100 30031506 30031507 30031508 +106 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10120 30065001 30065002 +107 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10131 30031516 30031517 1 +108 Multiplayer Combined Forces Clash Wonderland Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10141 30061432 +109 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10146 30031601 30031600 30031602 2 +110 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10141 30061433 +111 Multiplayer Combined Forces 10170 30061435 \ No newline at end of file diff --git a/Resources/table/share/fuben/specialtrain/RankScoreGoods.tsv b/Resources/table/share/fuben/specialtrain/RankScoreGoods.tsv index 7b2844a9..43b42be7 100644 --- a/Resources/table/share/fuben/specialtrain/RankScoreGoods.tsv +++ b/Resources/table/share/fuben/specialtrain/RankScoreGoods.tsv @@ -1,4 +1,5 @@ Id ActivityId Name Icon Quality Description 19100001 5 Training Star Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon07.png 3 Use it to improve the Crabsgiving Day Grade. Can be obtained from daily missions and battles. 19100002 6 Training Star Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon07.png 3 Use it to improve the Grade of Handmade Blessings - Lantern-lit Threads. Can be obtained from daily missions and battles. -19100003 7 Training Star Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon07.png 3 Use it to improve the Grade of Magic Square Funfair - Clash Wonderland Seasons. Can be obtained from daily missions and battles. \ No newline at end of file +19100003 7 Training Star Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon07.png 3 Use it to improve the Grade of Magic Square Funfair - Clash Wonderland Seasons. Can be obtained from daily missions and battles. +19100004 10 Training Star Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon07.png 3 Use it to improve the Grade of Joyous Wrappings - Moon-flavored Fillings. Can be obtained from daily missions and battles. \ No newline at end of file diff --git a/Resources/table/share/fuben/specialtrain/RankTier.tsv b/Resources/table/share/fuben/specialtrain/RankTier.tsv index 2664f9ae..6d40be80 100644 --- a/Resources/table/share/fuben/specialtrain/RankTier.tsv +++ b/Resources/table/share/fuben/specialtrain/RankTier.tsv @@ -16,4 +16,10 @@ Id ActivityId Tier TierName TierDescribe Icon Score SettleScore[1] SettleScore[2 15 7 3 Experienced Reach Trophy x200 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon03.png 200 30 20 10 16 16 7 4 Advanced Reach Trophy x400 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon04.png 400 30 20 10 17 17 7 5 Master Reach Trophy x700 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon05.png 700 30 20 10 18 -18 7 6 Grandmaster Reach Trophy x1,200 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon06.png 1200 30 20 10 \ No newline at end of file +18 7 6 Grandmaster Reach Trophy x1,200 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon06.png 1200 30 20 10 +19 10 1 Novice Lowest Grade Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon01.png 0 45 30 20 20 1 +20 10 2 Beginner Reach Trophy x150 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon02.png 150 45 30 20 21 +21 10 3 Experienced Reach Trophy x300 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon03.png 300 45 30 20 22 +22 10 4 Advanced Reach Trophy x600 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon04.png 600 45 30 20 23 +23 10 5 Master Reach Trophy x900 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon05.png 900 45 30 20 24 +24 10 6 Grandmaster Reach Trophy x1300 Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameIcon06.png 1300 45 30 20 \ No newline at end of file diff --git a/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv b/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv index 0e2f0dfd..2917378f 100644 --- a/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv +++ b/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv @@ -43,3 +43,5 @@ CharacterId ModelName Name SmallHeadIcon HalfBodyImage 1041004 QR4BiankaMd010011TX Bianca: Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 1231002 QR2BangbinataMd010011TX Bambinata Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png 1011004 QR4LiangMd010011TX Lee: Hyperreal Assets/Product/Texture/Image/Role/RoleHeadR4Li1Q.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1Q.png +1021005 QR5LuxiyaMd010011TX Alpha: Crimson Weave Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1Q.png Assets/Product/Texture/Image/Role/RoleHeadR5Luxiya1Q.png +1091003 QR3AilaMd010011TX Ayla: Brilliance Assets/Product/Texture/Image/Role/RoleHeadR3Aila1Q.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1Q.png \ No newline at end of file diff --git a/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv b/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv index 2e24718d..752ea2d1 100644 --- a/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv +++ b/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv @@ -29,8 +29,9 @@ Id Type HellStageId AlbumId MatchTimeout TimeId 30031605 4 30031606 4 30061433 8 30061434 -30061434 8 13202 +30061434 8 +30061435 6 30017003 0 30017002 0 30017000 1 -30017001 2 +30017001 2 \ No newline at end of file diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosActivity.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosActivity.tsv index 36823343..6f8c9eb7 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosActivity.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosActivity.tsv @@ -1,3 +1,4 @@ -Id OpenTimeId Name LevelItem CoreStartLevel EntryImage -1 Ultimate Brawl 60830 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png -2 888 Ultimate Brawl: Core Reignition 60833 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png \ No newline at end of file +Id OpenTimeId Name LevelItem CoreStartLevel EntryImage DailyRewardId AddTeamItem +1 Ultimate Brawl 60830 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png +2 Ultimate Brawl: Core Reignition 60833 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png +3 15111 Ultimate Brawl: Core Reignition 60833 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png 250 diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCore.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCore.tsv index a9dfa8a3..deaf86bf 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCore.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCore.tsv @@ -1,7 +1,11 @@ Id ModeId Name UnlockTips Icon StarLimit AttackFightEventId HpFightEventId StrongAttrLimit -1 1 Matrix Propulsion Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore05.png 5 -2 3 Survival of the Fittest Super Core will only be unlocked after Arena is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5 +1 2 Matrix Propulsion Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore05.png 5 +2 2 Survival of the Fittest Super Core will only be unlocked after Arena is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5 3 6 Power Hungry Super Core will unlock once Emergency Transfer is open. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore01.png 5 -4 5 Signal Resonance Super Core will only be unlocked after Endless Battle is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore03.png 5 +4 2 Signal Resonance Super Core will only be unlocked after Emergency Dispatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore03.png 5 5 2 Gravity Pull Super Core will only be unlocked after Duo Effort is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5 -6 4 Reaction Shield Super Core will only be unlocked after Deathmatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore04.png 5 \ No newline at end of file +6 2 Reaction Shield Super Core will only be unlocked after Deathmatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore04.png 5 +7 1 Hypertune Regeneration Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore05.png 5 +8 5 Hyper Armament Super Core will only be unlocked after Endless Battle is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5 +9 6 Vector Shift Super Core will only be unlocked after Emergency Dispatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore04.png 5 +10 1 Potential Awakened Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore03.png 5 diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCoreLevel.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCoreLevel.tsv index a74bed5a..99f76488 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCoreLevel.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosCoreLevel.tsv @@ -1,31 +1,51 @@ Id CoreId Star FightEventId SpendMaterialId SpendMaterialCount Description UpgradeDescription -1 1 0 2201101 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 10% Extra DMG Bonus and 1 random Signal Orb each second within 3s. ·Gain 10% Extra DMG Bonus\n·Duration: 3s -2 1 1 2201102 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 15% Extra DMG Bonus and 1 random Signal Orb each second within 3s. ·Gain 15% Extra DMG Bonus\n·Duration: 3s -3 1 2 2201103 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 20% Extra DMG Bonus and 1 random Signal Orb each second within 4s. ·Gain 20% Extra DMG Bonus\n·Duration: 4s -4 1 3 2201104 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 25% Extra DMG Bonus and 1 random Signal Orb each second within 4s. ·Gain 25% Extra DMG Bonus\n·Duration: 4s -5 1 4 2201105 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 30% Extra DMG Bonus and 1 random Signal Orb each second within 5s. ·Gain 30% Extra DMG Bonus\n·Duration: 5s -6 2 0 2201201 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 5% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 5% for 8s. While in effect, if an enemy is defeated, recover 10% of Max HP\nCD: 25s ·After defeating an enemy, take 5% reduced DMG for 8s\n·Meeting the requirements recovers 10% HP -7 2 1 2201202 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 10% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 10% for 8s. While in effect, if an enemy is defeated, recover 20% of Max HP\nCD: 22s ·After defeating an enemy, take 10% reduced DMG for 8s\n·Meeting the requirements recovers 20% HP -8 2 2 2201203 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 15% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 15% for 8s. While in effect, if an enemy is defeated, recover 30% of Max HP\nCD: 20s ·After defeating an enemy, take 15% reduced DMG for 8s\n·Meeting the requirements recovers 30% HP -9 2 3 2201204 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 20% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 20% for 8s. While in effect, if an enemy is defeated, recover 40% of Max HP\nCD: 18s ·After defeating an enemy, take 20% reduced DMG for 8s\n·Meeting the requirements recovers 40% HP -10 2 4 2201205 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 25% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 25% for 8s. While in effect, if an enemy is defeated, recover 50% of Max HP\nCD: 15s ·After defeating an enemy, take 25% reduced DMG for 8s\n·Meeting the requirements recovers 50% HP -11 3 0 2201301 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 20% Max HP to become invincible for 2s and gain 20% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 20% Extra DMG Bonus -12 3 1 2201302 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 17.5% Max HP to become invincible for 2s and gain 25% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 25% Extra DMG Bonus -13 3 2 2201303 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 15% Max HP to become invincible for 2s and gain 30% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 30% Extra DMG Bonus -14 3 3 2201304 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 12.5% Max HP to become invincible for 2s and gain 35% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 35% Extra DMG Bonus -15 3 4 2201305 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 10% Max HP to become invincible for 2s and gain 40% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 40% Extra DMG Bonus -16 4 0 2201401 60832 2 Passive Effect: After entering battle, recover HP equal to 5% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 2s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 5% Max HP\n·Extra Signal Orbs last 2s -17 4 1 2201402 60832 2 Passive Effect: After entering battle, recover HP equal to 10% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 2s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 10% Max HP\n·Extra Signal Orbs last 2s -18 4 2 2201403 60832 2 Passive Effect: After entering battle, recover HP equal to 15% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 3s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 15% Max HP\n·Extra Signal Orbs last 3s -19 4 3 2201404 60832 2 Passive Effect: After entering battle, recover HP equal to 20% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 3s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 20% Max HP\n·Extra Signal Orbs last 3s -20 4 4 2201405 60832 2 Passive Effect: After entering battle, recover HP equal to 25% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 4s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 25% Max HP\n·Extra Signal Orbs last 4s -21 5 0 2200201 60832 2 Restores 6% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 3s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 6% of Max HP will be restored.\n- The effect will last 3s. -22 5 1 2200202 60832 2 Restores 12% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 3.5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 12% of Max HP will be restored.\n- The effect will last 3.5s. -23 5 2 2200203 60832 2 Restores 18% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 4s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 18% of Max HP will be restored.\n- The effect will last 4s. -24 5 3 2200204 60832 2 Restores 24% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 4.5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 24% of Max HP will be restored.\n- The effect will last 4.5s. -25 5 4 2200205 60832 2 Restores 30% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 30% of Max HP will be restored.\n- The effect will last 5s. -26 6 0 2200401 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 1% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 1% of the target's current HP -27 6 1 2200402 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 2% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 2% of the target's current HP -28 6 2 2200403 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 3% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 3% of the target's current HP -29 6 3 2200404 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 4% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 4% of the target's current HP -30 6 4 2200405 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 2 random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 5% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 2 random Signal Orbs.\nReflects DMG equal to 5% of the target's current HP \ No newline at end of file +1 1 0 2201101 60834 5 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 10% Extra DMG Bonus and 1 random Signal Orb each second within 3s. ·Gain 10% Extra DMG Bonus\n·Duration: 3s +2 1 1 2201102 60834 5 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 15% Extra DMG Bonus and 1 random Signal Orb each second within 3s. ·Gain 15% Extra DMG Bonus\n·Duration: 3s +3 1 2 2201103 60834 10 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 20% Extra DMG Bonus and 1 random Signal Orb each second within 4s. ·Gain 20% Extra DMG Bonus\n·Duration: 4s +4 1 3 2201104 60834 10 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 25% Extra DMG Bonus and 1 random Signal Orb each second within 4s. ·Gain 25% Extra DMG Bonus\n·Duration: 4s +5 1 4 2201105 60834 10 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 30% Extra DMG Bonus and 1 random Signal Orb each second within 5s. ·Gain 30% Extra DMG Bonus\n·Duration: 5s +6 2 0 2201201 60834 5 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 5% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 5% for 8s. While in effect, if an enemy is defeated, recover 10% of Max HP\nCD: 25s ·After defeating an enemy, take 5% reduced DMG for 8s\n·Meeting the requirements recovers 10% HP +7 2 1 2201202 60834 5 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 10% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 10% for 8s. While in effect, if an enemy is defeated, recover 20% of Max HP\nCD: 22s ·After defeating an enemy, take 10% reduced DMG for 8s\n·Meeting the requirements recovers 20% HP +8 2 2 2201203 60834 10 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 15% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 15% for 8s. While in effect, if an enemy is defeated, recover 30% of Max HP\nCD: 20s ·After defeating an enemy, take 15% reduced DMG for 8s\n·Meeting the requirements recovers 30% HP +9 2 3 2201204 60834 10 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 20% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 20% for 8s. While in effect, if an enemy is defeated, recover 40% of Max HP\nCD: 18s ·After defeating an enemy, take 20% reduced DMG for 8s\n·Meeting the requirements recovers 40% HP +10 2 4 2201205 60834 10 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 25% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 25% for 8s. While in effect, if an enemy is defeated, recover 50% of Max HP\nCD: 15s ·After defeating an enemy, take 25% reduced DMG for 8s\n·Meeting the requirements recovers 50% HP +11 3 0 2201301 60834 5 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 20% Max HP to become invincible for 2s and gain 20% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 20% Extra DMG Bonus +12 3 1 2201302 60834 5 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 17.5% Max HP to become invincible for 2s and gain 25% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 25% Extra DMG Bonus +13 3 2 2201303 60834 10 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 15% Max HP to become invincible for 2s and gain 30% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 30% Extra DMG Bonus +14 3 3 2201304 60834 10 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 12.5% Max HP to become invincible for 2s and gain 35% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 35% Extra DMG Bonus +15 3 4 2201305 60834 10 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 10% Max HP to become invincible for 2s and gain 40% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 40% Extra DMG Bonus +16 4 0 2201401 60834 5 Passive Effect: After entering battle, recover HP equal to 5% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 2s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 5% Max HP\n·Extra Signal Orbs last 2s +17 4 1 2201402 60834 5 Passive Effect: After entering battle, recover HP equal to 10% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 2s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 10% Max HP\n·Extra Signal Orbs last 2s +18 4 2 2201403 60834 10 Passive Effect: After entering battle, recover HP equal to 15% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 3s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 15% Max HP\n·Extra Signal Orbs last 3s +19 4 3 2201404 60834 10 Passive Effect: After entering battle, recover HP equal to 20% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 3s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 20% Max HP\n·Extra Signal Orbs last 3s +20 4 4 2201405 60834 10 Passive Effect: After entering battle, recover HP equal to 25% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 4s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 25% Max HP\n·Extra Signal Orbs last 4s +21 5 0 2200201 60834 5 Restores 6% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 3s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 6% of Max HP will be restored.\n- The effect will last 3s. +22 5 1 2200202 60834 5 Restores 12% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 3.5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 12% of Max HP will be restored.\n- The effect will last 3.5s. +23 5 2 2200203 60834 10 Restores 18% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 4s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 18% of Max HP will be restored.\n- The effect will last 4s. +24 5 3 2200204 60834 10 Restores 24% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 4.5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 24% of Max HP will be restored.\n- The effect will last 4.5s. +25 5 4 2200205 60834 10 Restores 30% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 30% of Max HP will be restored.\n- The effect will last 5s. +26 6 0 2200401 60834 5 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 1% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 1% of the target's current HP +27 6 1 2200402 60834 5 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 2% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 2% of the target's current HP +28 6 2 2200403 60834 10 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 3% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 3% of the target's current HP +29 6 3 2200404 60834 10 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 4% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 4% of the target's current HP +30 6 4 2200405 60834 10 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 2 random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 5% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 2 random Signal Orbs.\nReflects DMG equal to 5% of the target's current HP +31 7 0 2200506 60834 5 Passive Effect: Each hit taken increases the character's all DMG by 0.5%, stacking up to 5 times, with no time limit.\nAfter use, recovers 3% of the character's max HP per second, lasting 3s. During this period, dodging does not consume Dodge Gauge.\nCooldown: 90s. · The character's DMG increases by 0.5% upon taking a hit.\n·Recovers 3% of max HP per second after use. +32 7 1 2200506 60834 5 Passive Effect: Each hit taken increases the character's all DMG by 1%, stacking up to 5 times, with no time limit.\nAfter use, recovers 4.5% of the character's max HP per second, lasting 3s. During this period, dodging does not consume Dodge Gauge.\nCooldown: 90s. · The character's DMG increases by 1% upon taking a hit.\n·Recovers 4.5% of max HP per second after use. +33 7 2 2200506 60834 10 Passive Effect: Each hit taken increases the character's all DMG by 1.5%, stacking up to 5 times, with no time limit.\nAfter use, recovers 6% of the character's max HP per second, lasting 3s. During this period, dodging does not consume Dodge Gauge.\nCooldown: 90s. · The character's DMG increases by 1.5% upon taking a hit.\n·Recovers 6% of max HP per second after use. +34 7 3 2200506 60834 10 Passive Effect: Each hit taken increases the character's all DMG by 2%, stacking up to 5 times, with no time limit.\nAfter use, recovers 7.5% of the character's max HP per second, lasting 3s. During this period, dodging does not consume Dodge Gauge.\nCooldown: 90s. · The character's DMG increases by 2% upon taking a hit.\n·Recovers 7.5% of max HP per second after use. +35 7 4 2200506 60834 10 Passive Effect: Each hit taken increases the character's all DMG by 2.5%, stacking up to 5 times, with no time limit.\nAfter use, recovers 9% of the character's max HP per second, lasting 3s. During this period, dodging does not consume Dodge Gauge.\nCooldown: 90s. · The character's DMG increases by 2.5% upon taking a hit.\n·Recovers 9% of max HP per second after use. +36 8 0 2200507 60834 5 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s. This can only be triggered once per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional 250 Dodge Gauge, and the character's DMG is additionally increased by 5%." · When the skill is active, the character deals 5% more DMG. +37 8 1 2200507 60834 5 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s. This can only be triggered once per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional 250 Dodge Gauge, and the character's DMG is additionally increased by 10%." · When the skill is active, the character deals 10% more DMG. +38 8 2 2200507 60834 10 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s. This can only be triggered once per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional 250 Dodge Gauge, and the character's DMG is additionally increased by 15%." · When the skill is active, the character deals 15% more DMG. +39 8 3 2200507 60834 10 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s. This can only be triggered once per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional 250 Dodge Gauge, and the character's DMG is additionally increased by 20%." · When the skill is active, the character deals 20% more DMG. +40 8 4 2200507 60834 10 "Passive Effect: Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s. This can only be triggered once per battle.\nThis skill can be toggled on and off at any time. When active, each dodge consumes an additional 250 Dodge Gauge, and the character's DMG is additionally increased by 25%." · When the skill is active, the character deals 25% more DMG. +41 9 0 2200508 60834 5 "Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for 0.3s, then gains Super Armor and high DMG Reduction from 0.3 to 3s. Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x2,260% to enemies and reset skill cooldown.\nCooldown: 10s." · The shockwave deals DMG equal to the character's ATK x2,260% to enemies. +42 9 1 2200508 60834 5 Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for 0.3s. Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x2,781% to enemies and reset skill cooldown.\nCooldown: 10s. · The shockwave deals DMG equal to the character's ATK x2,781% to enemies. +43 9 2 2200508 60834 10 Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for 0.3s. Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x3,302% to enemies and reset skill cooldown.\nCooldown: 10s. · The shockwave deals DMG equal to the character's ATK x3,302% to enemies. +44 9 3 2200508 60834 10 Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for 0.3s. Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x3,824% to enemies and reset skill cooldown.\nCooldown: 10s. · The shockwave deals DMG equal to the character's ATK x3,824% to enemies. +45 9 4 2200508 60834 10 Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.\nActive Effect: After using the skill, the character becomes invincible for 0.3s. Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x4,345% to enemies and reset skill cooldown.\nCooldown: 10s. · The shockwave deals DMG equal to the character's ATK x4,345% to enemies. +46 10 0 2200509 60834 5 Passive Effect: The equipped character's Basic Attack DMG increases by 40%.\nActive Effect: Can be used when fully charged. Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill. The equipped character's Basic Attacks deal +40% DMG. +47 10 1 2200509 60834 5 Passive Effect: The equipped character's Basic Attack DMG increases by 60%.\nActive Effect: Can be used when fully charged. Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill. The equipped character's Basic Attack DMG increases by 60%. +48 10 2 2200509 60834 10 Passive Effect: The equipped character's Basic Attack DMG increases by 80%.\nActive Effect: Can be used when fully charged. Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill. The equipped character's Basic Attack DMG increases by 80%. +49 10 3 2200509 60834 10 Passive Effect: The equipped character's Basic Attack DMG increases by 100%.\nActive Effect: Can be used when fully charged. Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill. The equipped character's Basic Attack DMG increases by 100%. +50 10 4 2200509 60834 10 Passive Effect: The equipped character's Basic Attack DMG increases by 120%.\nActive Effect: Can be used when fully charged. Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill. The equipped character's Basic Attack DMG increases by 120%. diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMapLibrary.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMapLibrary.tsv index 161f4a0c..176c3e7c 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMapLibrary.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMapLibrary.tsv @@ -1,52 +1,60 @@ -Id LibraryId ThumbnailPath EnvName Description PowerPercent FightEventIds[1] BtnIcon -30161265 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png -30161266 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png -30161267 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap04.png Phase Shift Enemies gain 50% DMG Reduction and only take DMG normally in Matrix. Ally swap CD reduced by 50%. 0 2201601 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap10.png -30161268 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap01.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 2201602 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap07.png -30161226 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161227 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161228 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161229 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161269 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png -30161270 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png -30161271 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap02.png Enemies in Sight Summons a jitterbug every 10s. After 5s, the jitterbug will explode and deal percentage DMG to allies (non-lethal) 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap08.png -30161272 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap03.png Real Fire When an enemy deals DMG to your shield, inflict the same amount as True DMG. 0 2201603 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap09.png -30161236 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161237 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161238 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161239 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 -30161243 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 1 No Environment 0 -30161246 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 2 No Environment 0 -30161242 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 3 No Environment 0 -30161245 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 4 No Environment 0 -30161287 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 5 No Environment 0 -30161254 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 6 No Environment 0 -30161248 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 7 No Environment 0 -30161249 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 8 No Environment 0 -30161251 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 9 No Environment 0 -30161288 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 10 No Environment 0 -30161252 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 11 No Environment 0 -30161253 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 12 No Environment 0 -30161250 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 13 No Environment 0 -30161258 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 14 No Environment 0 -30161285 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 15 No Environment 0 -30161247 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 16 No Environment 0 -30161283 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 17 No Environment 0 -30161256 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 18 No Environment 0 -30161259 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 19 No Environment 0 -30161286 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 20 No Environment 0 -30161284 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 21 No Environment 0 -30161257 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 22 No Environment 0 -30161260 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 23 No Environment 0 -30161261 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 24 No Environment 0 -30161289 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 25 No Environment 0 -30161273 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0 -30161274 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 2201605 -30161275 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0 -30161276 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 -30161277 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0 -30161278 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 -30161279 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0 -30161280 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 -30161281 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0 -30161282 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 +Id LibraryId ThumbnailPath EnvName Description PowerPercent FightEventIds[1] BtnIcon MonsterLibraryId NeedWinCount +30161265 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png +30161266 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png +30161267 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap04.png Phase Shift Enemies gain 50% DMG Reduction and only take DMG normally in Matrix. Ally swap CD reduced by 50%. 0 2201601 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap10.png +30161268 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap01.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 2201602 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap07.png +30161226 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161227 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161228 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161229 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161269 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png +30161270 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png +30161271 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap02.png Enemies in Sight Summons a jitterbug every 10s. After 5s, the jitterbug will explode and deal percentage DMG to allies (non-lethal) 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap08.png +30161272 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap03.png Real Fire When an enemy deals DMG to your shield, inflict the same amount as True DMG. 0 2201603 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap09.png +30161236 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161237 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161238 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161239 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0 +30161243 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 1 No Environment 0 +30161246 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 2 No Environment 0 +30161242 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 3 No Environment 0 +30161245 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 4 No Environment 0 +30161287 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 5 No Environment 0 +30161254 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 6 No Environment 0 +30161248 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 7 No Environment 0 +30161249 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 8 No Environment 0 +30161251 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 9 No Environment 0 +30161288 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 10 No Environment 0 +30161252 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 11 No Environment 0 +30161253 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 12 No Environment 0 +30161250 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 13 No Environment 0 +30161258 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 14 No Environment 0 +30161285 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 15 No Environment 0 +30161247 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 16 No Environment 0 +30161290 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Streak - 17 No Environment 0 +30161256 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 18 No Environment 0 +30161259 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 19 No Environment 0 +30161291 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Streak - 20 No Environment 0 +30161284 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 21 No Environment 0 +30161292 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Streak - 22 No Environment 0 +30161293 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Streak - 23 No Environment 0 +30161261 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 24 No Environment 0 +30161289 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 25 No Environment 0 +30161273 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0 4028 15001 0 +30161274 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 2201605 15002 1 +30161275 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0 4028 15003 2 +30161276 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 4028 15004 3 +30161277 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0 4028 15005 4 +30161278 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 4028 15006 5 +30161279 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0 4028 15007 6 +30161280 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 4028 15008 7 +30161281 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0 4028 15009 8 +30161282 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 4028 15010 9 +30162493 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15011 6 +30161283 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15012 7 +30161260 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15013 5 +30161296 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15014 4 +30161297 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15015 1 +30161298 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15016 0 +30161299 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15017 3 +30161295 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Buddy Up No flashy extra effects, just pure combat enjoyment. 0 4028 15018 2 diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMode.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMode.tsv index d67a9323..75e75f22 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMode.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMode.tsv @@ -1,7 +1,7 @@ -Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId -1 2 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select 1-3 character(s) to battle against 3 groups of enemies. Each game consists of 3 battles, and in each battle, you will deploy all characters to fight against 1 group of enemies. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 128 -2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select 1-2 character(s) to battle against 2 groups of enemies. Each game only consists of 1 battle. You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0 -3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select 1-3 character(s) to battle against 3 groups of enemies. Each game consists of 3-5 battles, and in each battle, you will deploy 1 character to fight against 1 group of enemies. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 3000 10000 150008|2 150009|2 150010|2 0 129 -4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select 1-3 character(s) to battle against 3 groups of enemies. Each game only consists of 1 battle, and in each battle, you will deploy all characters to fight against all enemies. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0 -5 2 Endless Battle 0 4 5 5 5 1 1 1 1 1 1 1 1 1 Select 1 character to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their win streak and challenge time recorded. You can change the character by abandoning the ongoing challenge, but this will end the win streak and you will start over from the very first battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 0 0 0 0 0 131 -6 2 Emergency Transfer 0 3 6 6 6 1 3 3 1 1 1 1 1 Select 1 character to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP. Allies have 2 replacement members. If a character dies, a replacement will be randomly dispatched. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 2 3 3000 10000 150011|3 150012|3 150013|3 2 130 \ No newline at end of file +Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage LinearStageNum IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId StageRollBack RoleForceAssistIndex +1 3 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select 1-3 character(s) to battle against 3 groups of enemies. Each game consists of 3 battles, and in each battle, you will deploy all characters to fight against 1 group of enemies. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 192 +2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select 1-2 character(s) to battle against 2 groups of enemies. Each game only consists of 1 battle. You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0 +3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select 1-3 character(s) to battle against 3 groups of enemies. Each game consists of 3-5 battles, and in each battle, you will deploy 1 character to fight against 1 group of enemies. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 7000 7000 150008|2 150009|2 150010|2 0 129 +4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select 1-3 character(s) to battle against 3 groups of enemies. Each game only consists of 1 battle, and in each battle, you will deploy all characters to fight against all enemies. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0 +5 3 Endless Battle 172800 4 5 5 5 1 1 1 1 1 1 1 1 1 Select 1 character to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their win streak and challenge time recorded. You can change the character by abandoning the ongoing challenge, but this will end the win streak and you will start over from the very first battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 1 1 7000 7000 150019|10 0 202 1 +6 3 Emergency Transfer 86400 3 6 6 6 1 10 3 3 1 1 1 1 0 Select 1 character for multiple rounds of continuous battle. Remaining HP after each victorious round will be carried over to the next. Your side has 1 Substitute member and 1 Assist member. When a character falls, a Substitute will be randomly selected from the pool to enter the fray. Assist members will join the fight alongside combatants and will only appear to unleash their Assist Skills after the Assist button is pressed. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 1 2 7000 7000 150021|3 150020|10 0 201 3 diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonster.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonster.tsv index fd10c818..70e79a74 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonster.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonster.tsv @@ -1,5 +1,5 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1] FightEventList[2] FightEventList[3] FightEventList[4] FightEventList[5] FightEventList[6] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] BuffIds[6] MonsterInfoId Note -1001 93160 1 Assets/Product/Texture/Image/RoleCharacter/ChoujueNormal01.png 1 1000 0.6 776102 772591 760373 776102 772591 760373 776500 776170 100 Gung-hoer +1001 93160 1 Assets/Product/Texture/Image/RoleCharacter/ChoujueNormal01.png 1 1000 0.6 776102 772591 776102 772591 776500 776170 100 Gung-hoer 1002 93230 1 Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png 1 1000 0.6 760332 760311 760332 760311 776501 776171 103 Courier 1003 93221 1 Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png 1 1000 0.6 760241 760241 776502 776172 104 Deporter 1004 93020 1 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 712002 760271 712002 760271 776503 776173 43 Octopus @@ -11,7 +11,7 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 1010 90830 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 778076 760263 778076 760263 776509 776179 32 Mosquito 1011 90810 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760221 772595 760221 772595 776510 776180 31 Tai'E 1012 90760 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 712002 780163 712002 780163 776511 776181 29 Hanging Rabbit -1013 90770 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760373 760401 760373 760401 776512 776182 30 Squid +1013 90770 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760401 760401 776512 776182 30 Squid 1014 90780 1 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png 1 1000 0.6 760451 760603 760451 760603 776513 776183 65 Bear 1015 90750 1 Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png 1 1000 0.6 760381 760394 760381 760394 776514 776184 28 Snow Owl 1016 90710 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 772587 772587 776515 776185 25 Cathy @@ -34,8 +34,8 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 1201 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 30161266 0.6 742199 742199 776532 776202 83 Huaxu 1202 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 30161267 0.6 772583 772583 776533 776203 89 Pterygota Queen 1203 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 30161268 0.7 760242 760242 776534 776204 76 Punishment -2001 1 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png 1 1000 0.6 760282 760372 760282 760372 12 Shieldbearer -2002 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760372 760372 4 Pilgrim +2001 1 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png 1 1000 0.6 760282 760282 12 Shieldbearer +2002 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 4 Pilgrim 2003 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760302 760132 760302 760132 13 Ambusher 2004 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760132 760132 30 Squid 2005 1 Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png 1 1000 1 760452 760322 760452 760322 14 Heteromer Gun @@ -49,8 +49,8 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 2013 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760272 760272 27 Mr. White 2014 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760231 780432 760231 780432 37 Monkfish 2015 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760231 760231 39 Buthus -2016 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760352 760372 760352 760372 69 Gear -2017 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760372 760372 36 Sea Squirt +2016 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760352 760352 69 Gear +2017 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 36 Sea Squirt 2018 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 760292 780231 760292 780231 32 Beetle 2019 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 760292 760292 33 Chomper 2020 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760242 760342 760242 760342 31 Tai'E @@ -64,7 +64,7 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 2028 2 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 760212 780392 760212 780392 43 SSG 2101 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 760132 780392 760132 780392 45 Ronin 2102 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 772583 780352 772583 780352 48 Firefighter -2103 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 776102 776102 53 Bull +2103 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 776102 776102 53 Bull 2104 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 712005 780292 712005 780292 63 Prime 2105 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 772593 780392 772593 780392 49 Deconstructor 2106 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760671 780452 760671 780452 59 Polar Soldier @@ -74,7 +74,7 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 2110 3 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 1 1000 0.5 772595 776105 772595 776105 55 Terrapod 2201 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 1 760251 776105 760251 776105 79 Roland 2202 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 772591 712005 772591 712005 76 Punishment -2203 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 776102 776102 74 Musashi IX +2203 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 776102 776102 74 Musashi IX 2204 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 760251 776105 760251 776105 78 α 2205 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 746005 760473 746005 760473 81 Camu 3001 93060 2 Assets/Product/Texture/Image/RoleCharacter/NvDuiZhangNormal01.png 1 1000 0.6 742152 778091 742152 778091 776535 776205 96 Female Captain @@ -147,13 +147,13 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 5214 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark 5215 848100 3 Assets/Product/Texture/Image/RoleCharacter/HongChaoNormal01.png 1 1000 0.5 111 Red Tide's Daughter 5216 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 89 Pterygota Queen -5217 82150 3 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png 1 1000 0.5 115 Riot +5217 85300 3 Assets/Product/Texture/Image/RoleCharacter/V130syyzNormal01.png 1 1000 0.5 117 Moon Eater 5218 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 90 Machi 5219 84400 3 Assets/Product/Texture/Image/RoleCharacter/PunishjuhemutiNormal01.png 1 1000 0.12 92 Mother -5220 87500 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal02.png 1 1000 0.5 116 Gabriel - Starfall +5220 81720 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal02.png 1 1000 0.5 119 Iron Maiden: Phantom 5221 847100 3 Assets/Product/Texture/Image/RoleCharacter/ShuangziNormal01.png 1 1000 0.5 95 Gemini -5222 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1 -5223 845000 3 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png 1 1000 0.4 93 Voodoo +5222 85400 3 Assets/Product/Texture/Image/RoleCharacter/HuoshaNormal01.png 1 1000 0.5 118 Lithos +5223 85350 3 Assets/Product/Texture/Image/RoleCharacter/WeiyuantyNomal01.png 1 1000 0.5 120 Primal Projection 5224 846000 3 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png 1 1000 0.5 94 Lamia 5225 85100 3 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png 1 1000 0.5 114 Gaoda 6201 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 73 Roseblade @@ -166,6 +166,14 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 6208 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 760692 760692 84 Gabriel 6209 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu 6210 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1 +6211 81720 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal02.png 1 1000 0.5 119 Iron Maiden: Phantom +6212 82150 3 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png 1 1000 0.5 115 Riot +6213 845000 3 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png 1 1000 0.4 93 Voodoo +6214 93331 1 Assets/Product/Texture/Image/RoleCharacter/HaohaiziNomal01.png 1 1000 0.5 123 Good Child +6215 93351 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png 1 1000 0.5 125 Elite Construct +6216 93321 2 Assets/Product/Texture/Image/RoleCharacter/V130stNormal02.png 1 1000 0.4 121 Hetero-Consciousness +6217 93311 2 Assets/Product/Texture/Image/RoleCharacter/V131bzNormal01.png 1 1000 0.4 122 Dottie +6218 93140 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png 1 1000 0.7 107 Heaven Breaker 1204 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 760251 746005 760251 746005 776534 776204 73 Roseblade 3204 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 776591 776261 88 Luna 3205 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 776592 776262 89 Pterygota Queen @@ -173,4 +181,4 @@ Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1 3207 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 776594 776264 86 Black Shark 3208 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 776595 776265 90 Machi 3209 83800 3 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png 1 1000 0.4 776596 776266 87 Amber -3210 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 776597 776267 85 White Shark \ No newline at end of file +3210 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 776597 776267 85 White Shark diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonsterLibrary.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonsterLibrary.tsv index acf6af99..b1fdf42b 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonsterLibrary.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosMonsterLibrary.tsv @@ -1,25 +1,25 @@ Id LibraryId MonsterIdList[1] MonsterIdList[2] MonsterIdList[3] Ability MonsterGroupType RewardId LevelItem Icon HalfBodyIcon OpenTime -10001 1 1001 1001 1001 5098 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93160.png -10002 1 1002 1003 1003 4653 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93230.png -10003 1 1004 1005 1005 4933 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93020.png -10004 1 1007 1006 1008 4684 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png -10005 1 1010 1010 1009 4558 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png -10006 1 1011 1011 1011 5102 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png -10007 1 1012 1013 1013 4535 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png -10008 1 1014 1015 1015 5194 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png -10009 1 1016 1017 1018 4800 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png -10010 1 1019 1019 1020 4624 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png -10011 1 1021 1022 1022 4733 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png -10012 1 1023 1024 1024 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png -10013 1 1025 1026 1026 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90150.png -10014 1 1101 1101 1101 4582 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png -10015 1 1102 1102 1102 5370 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png -10016 1 1103 1103 1103 4986 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png -10017 1 1104 1104 1104 5073 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png -10018 1 1105 1106 1106 5269 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png -10019 1 1201 6115 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png -10020 1 1202 5532 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png -10021 1 1203 6111 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png +10001 1 1001 1001 1001 5098 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93160.png +10002 1 1002 1003 1003 4653 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93230.png +10003 1 1004 1005 1005 4933 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93020.png +10004 1 1007 1006 1008 4684 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png +10005 1 1010 1010 1009 4558 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png +10006 1 1011 1011 1011 5102 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png +10007 1 1012 1013 1013 4535 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png +10008 1 1014 1015 1015 5194 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png +10009 1 1016 1017 1018 4800 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png +10010 1 1019 1019 1020 4624 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png +10011 1 1021 1022 1022 4733 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png +10012 1 1023 1024 1024 4896 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png +10013 1 1025 1026 1026 4896 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90150.png +10014 1 1101 1101 1101 4582 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png +10015 1 1102 1102 1102 5370 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png +10016 1 1103 1103 1103 4986 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png +10017 1 1104 1104 1104 5073 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png +10018 1 1105 1106 1106 5269 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png +10019 1 1201 6115 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png +10020 1 1202 5532 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png +10021 1 1203 6111 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png 11001 2 2001 2002 2002 5678 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90190.png 11002 2 2003 2004 2004 5765 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90460.png 11003 2 2005 2006 2007 6400 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png @@ -109,27 +109,35 @@ Id LibraryId MonsterIdList[1] MonsterIdList[2] MonsterIdList[3] Ability MonsterG 14009 5 5209 10315 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png 14010 5 5210 10357 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png 14011 5 5211 12770 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png -14012 5 5212 12455 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png +14012 5 5212 12455 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png 14013 5 5213 12652 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png 14014 5 5214 13444 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png 14015 5 5215 13250 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png 14016 5 5216 15368 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83800.png -14017 5 5217 15468 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png +14017 5 5217 15468 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster85300.png 14018 5 5218 16689 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster84300.png 14019 5 5219 16983 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837100.png -14020 5 5220 17745 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png +14020 5 5220 17745 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster5.png 14021 5 5221 18858 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png -14022 5 5222 19749 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png -14023 5 5223 19203 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png +14022 5 5222 19749 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster85400.png +14023 5 5223 19203 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster85350.png 14024 5 5224 20516 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png 14025 5 5225 21407 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png -15001 6 6201 8068 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png -15002 6 6202 8946 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png -15003 6 6203 9203 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png -15004 6 6204 9446 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png -15005 6 6205 9675 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png -15006 6 6206 9911 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png -15007 6 6207 10181 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png -15008 6 6208 10376 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png -15009 6 6209 10592 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png -15010 6 6210 10902 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png +15001 6 6201 8068 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png +15002 6 6202 8946 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png +15003 6 6203 9203 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png +15004 6 6204 9446 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png +15005 6 6205 9675 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png +15006 6 6206 9911 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png +15007 6 6207 10181 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png +15008 6 6208 10376 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png +15009 6 6209 10592 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png +15010 6 6210 10902 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png +15011 6 6211 10045 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png +15012 6 6212 10068 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png +15013 6 6213 10003 3 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png +15014 6 6214 6058 1 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93334.png +15015 6 6215 7018 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93351.png +15016 6 6216 6325 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93311.png +15017 6 6217 7204 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93324.png +15018 6 6218 6752 2 15565 25 Assets/Product/Texture/Image/RoleMonster/RoleMonster93120.png diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosSystemCharacter.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosSystemCharacter.tsv index d8f58c69..2cd9a534 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosSystemCharacter.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosSystemCharacter.tsv @@ -39,3 +39,8 @@ Id RobotId 38 150005 39 150006 40 150007 +41 150015 +42 150016 +43 150017 +44 150018 +45 150014 diff --git a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosTeamLevel.tsv b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosTeamLevel.tsv index 0eeae558..0e30f007 100644 --- a/Resources/table/share/fuben/supersmashbros/SuperSmashBrosTeamLevel.tsv +++ b/Resources/table/share/fuben/supersmashbros/SuperSmashBrosTeamLevel.tsv @@ -1,13 +1,13 @@ TeamLevel NeedItem AtkUp HpUp AbilityUp FightEventId 1 0 0 0 0 -2 100 100 300 200 2201501 -3 200 200 500 400 2201502 -4 300 300 700 600 2201503 -5 400 400 900 800 2201504 -6 500 600 1100 1200 2201505 -7 600 800 1300 1600 2201506 -8 700 1000 1500 2000 2201507 -9 800 1200 1700 2400 2201508 -10 1000 1400 2000 2800 2201509 -11 1200 1600 2500 3200 2201510 -12 1500 2000 3000 4000 2201511 +2 75 100 300 200 2201501 +3 75 200 500 400 2201502 +4 75 300 700 600 2201503 +5 75 400 900 800 2201504 +6 75 600 1100 1200 2201505 +7 75 800 1300 1600 2201506 +8 75 1000 1500 2000 2201507 +9 75 1200 1700 2400 2201508 +10 75 1400 2000 2800 2201509 +11 125 1600 2500 3200 2201510 +12 150 2000 3000 4000 2201511 diff --git a/Resources/table/share/fuben/teaching/Teaching.tsv b/Resources/table/share/fuben/teaching/Teaching.tsv index c83e553d..bbdc04b1 100644 --- a/Resources/table/share/fuben/teaching/Teaching.tsv +++ b/Resources/table/share/fuben/teaching/Teaching.tsv @@ -684,6 +684,46 @@ Id Name Describe Group TimeOut OnlyTrue IsMySelf IconType Icon Icon2 IconCustom 708 Press and hold Basic Attack Kaleido - Pure Color 111515 -1 0 1 1 2 15 101917 101934 101935 101916 709 Signature Kaleido - Signature 111516 -1 0 1 3 1 17 101919 101916 710 3-Ping Kaleido - Signature Core 111516 -1 0 1 99 1 1 101918 +711 Basic Attack β - Basic Attack 111517 -1 0 1 1 1 15 105206 105201 +712 Basic Attack β - Basic Attack 111517 3000 0 1 1 1 15 105202 +713 Basic Attack β - Basic Attack 111517 3000 0 1 1 1 15 105203 +714 Basic Attack β - Basic Attack 111517 3000 0 1 1 1 15 105204 +715 Basic Attack β - Basic Attack 111517 3000 0 1 1 1 15 105205 +716 Blue Orb 3-Ping β - Blue Orb 3-Ping 111518 -1 0 1 102 1 1 105212 105269 105270 +717 Press and hold Dodge β - Iaido 111519 -1 0 4 2 2 16 105231 +718 Release Dodge β - Iaido 111519 -1 0 1 2 2 16 105233 105234 105235 +719 Tap Signature β - Phase I Signature 111520 -1 0 1 3 1 17 105216 +720 Red Orb 3-Ping β - Red Orb 3-Ping 111521 -1 0 1 101 1 1 105264 +721 Yellow Orb 3-Ping β - Yellow Orb 3-Ping 111522 -1 0 1 103 1 1 105251 +722 Blue Orb 3-Ping β - Blue Orb 3-Ping 111523 -1 0 1 102 1 1 105212 105269 105270 +723 Blue Orb 3-Ping β - Blue Orb 3-Ping 111523 -1 0 1 102 1 1 105212 105269 105270 +724 Tap Signature β - Phase I Signature 111523 -1 0 1 3 1 17 105216 +725 Basic Attack β - Basic Attack 111524 -1 0 1 1 1 15 105253 105258 +726 Basic Attack β - Basic Attack 111524 3000 0 1 1 1 15 105254 +727 Basic Attack β - Basic Attack 111524 3000 0 1 1 1 15 105261 +728 Basic Attack β - Basic Attack 111524 3000 0 1 1 1 15 105255 +729 Precise Basic Attack β - Swordwave 111524 3000 0 1 1 1 15 105256 105259 105260 +730 Yellow Orb 3-Ping β - Yellow Orb 3-Ping 111525 -1 0 1 103 1 1 105251 +731 Precise Basic Attack β - Swordwave 111525 3000 0 1 1 1 15 105256 105259 105260 +732 Basic Attack β - Swordwave 111525 2000 0 1 1 1 15 105256 105259 105260 +733 Basic Attack β - Swordwave 111525 2000 0 1 1 1 15 105256 105259 105260 +734 Dodge β - Swordwave 111526 -1 0 1 2 2 16 105243 105244 +735 Precise Basic Attack β - Swordwave 111526 3000 0 1 1 1 15 105256 105259 105260 +736 Basic Attack β - Swordwave 111526 2000 0 1 1 1 15 105256 105259 105260 +737 Basic Attack β - Swordwave 111526 2000 0 1 1 1 15 105256 105259 105260 +738 Press and hold Basic Attack β - Dracorise Slash 111527 -1 0 1 1 2 15 105245 105246 +739 Tap Signature β - Phase I Signature 111528 -1 0 1 3 1 17 105236 +740 3-Ping β - 3-Ping 111529 -1 0 1 99 1 1 105212 105269 105270 +741 3-Ping β - 3-Ping 111529 -1 0 1 99 1 1 105212 105269 105270 +742 Thunder Surge Motorbolt - Skill Tutorial 111529 -1 0 1 8 1 23 421504 +743 3-Ping β - 3-Ping 111530 -1 0 1 99 1 1 105212 105269 105270 +744 3-Ping β - 3-Ping 111530 -1 0 1 99 1 1 105212 105269 105270 +745 Wheel Drift Motorbolt - Skill Tutorial 111530 -1 0 1 8 1 23 421509 +746 Pet Skill β - Iaido 111531 -1 0 1 8 1 23 421509 +747 Press and hold Dodge β - Iaido 111531 -1 0 4 2 2 16 105297 +748 Release Dodge β - Iaido 111531 -1 0 1 2 2 16 105294 105295 105298 +749 Tap Signature β - Phase I Signature 111532 -1 0 1 3 1 17 105216 +750 Hold Dodge and Release β - Dracorise Slash 111533 -1 0 4 2 2 16 105242 1001 Move Movement Tutorial 301011 -1 0 4 4 2 51 14 1002 Basic Attack 1 Basic Attack Tutorial 301012 -1 0 1 1 100208 100231 1003 Basic Attack 2 Basic Attack Tutorial 301012 2800 0 1 1 100209 diff --git a/Resources/table/share/fuben/teaching/TeachingActivity.tsv b/Resources/table/share/fuben/teaching/TeachingActivity.tsv index 40696939..d32d7fed 100644 --- a/Resources/table/share/fuben/teaching/TeachingActivity.tsv +++ b/Resources/table/share/fuben/teaching/TeachingActivity.tsv @@ -13,4 +13,5 @@ Id Name TimeId ChallengeStage[1] ChallengeStage[2] ChallengeStage[3] ChallengeSt 12 Reborn Resolve 30160528 30160529 30160530 30100944 30100945 30100946 30100947 44 45 46 47 9 Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenSuperBiancaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridSuperBiancaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenSuperBiancaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridSuperBiancaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner84.png 1041004 7209 20111 12 96005 13 Dialogues with an Existentialist 12505 30160531 30160532 30160533 30100951 30100952 30100953 48 49 50 51 9 Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenBombinataActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridBombinataActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenBombinataActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridBombinataActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 1231002 7205 20111 13 96006 14 However Improbable 13805 30160534 30160535 30160536 30100958 30100959 30100960 30100961 52 53 54 55 9 Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/FuBenLeeActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/GridLeeActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/FuBenLeeActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/GridLeeActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner87.png 1011004 7209 20111 14 96007 -15 Age of Creators 14301 30160537 30160538 30160539 30100965 30100966 30100967 56 57 58 59 9 Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/FuBenAylaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/GridAylaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/FuBenAylaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/GridAylaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner93.png 1091003 7209 20111 15 96008 \ No newline at end of file +15 Age of Creators 14301 30160537 30160538 30160539 30100965 30100966 30100967 56 57 58 59 9 Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/FuBenAylaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/GridAylaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/FuBenAylaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/GridAylaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner93.png 1091003 7209 20111 15 96008 +16 Abyssal Unbounded 15821 30160540 30160541 30160542 30100972 30100973 30100974 60 61 62 63 9 Assets/Product/Ui/ComponentPrefab/FuBenLuciaActivity/FuBenLuciaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenLuciaActivity/GridLuciaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenLuciaActivity/FuBenLuciaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenLuciaActivity/GridLuciaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner101.png 1021005 7209 20111 16 96009 \ No newline at end of file diff --git a/Resources/table/share/fuben/teaching/TeachingRobot.tsv b/Resources/table/share/fuben/teaching/TeachingRobot.tsv index d7398331..ed51d2fd 100644 --- a/Resources/table/share/fuben/teaching/TeachingRobot.tsv +++ b/Resources/table/share/fuben/teaching/TeachingRobot.tsv @@ -37,5 +37,8 @@ StageId DescDetail ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3 30160535 Enemies have a shield equal to 10% of Max HP and deal 10% more damage. The shield will be refreshed every 15s. Break the shield and the enemy will lose 30% DMG Reduction. And a new shield will appear 15s later. 780003 780313 780263 2241 1 30160536 Lee: Hyperreal's Extra DMG increases when he triggers Collapsing Realm at maximum Sight Points. This effect is permanent and can stack infinitely. 780693 2241 1 30160537 Defeat the enemy! 780023 9147 1 -30160538 After Kaleido activates Color Rendering, the enemy gains weaknesses in 4 directions. Triggering these weaknesses with Colorful Brushstroke will make the entire team deal Extra DMG. 780023 9147 1 -30160539 When Kaleido activates Color Rendering, if the DMG Bonuses of both Color Mix: Clash of Concepts and Pure Color: Theme Emphasis are present, Ink Painting and Colorful Brushstroke will gain bonus buffs (stackable). 780023 9147 1 \ No newline at end of file +30160538 After Kaleido activates Color Rendering, the enemy gains weaknesses in 4 directions. Triggering these weaknesses with Vibrant Brushstroke will make the entire team deal Extra DMG. 780023 9147 1 +30160539 When Kaleido activates Color Rendering, if the DMG Bonuses of both Color Mix: Clash of Concepts and Pure Color: Theme Emphasis are present, Finishing Touch and Vibrant Brushstroke will gain bonus buffs (stackable). 780023 9147 1 +30160540 Defeat the enemy! 780013 9161 1 +30160541 Receives a 10% extra DMG increase after Crimson Weave casts Munen Moment at full Blade Aura 780013 9161 1 +30160542 1. When casting Eternaflare with full Lightless, the Extra DMG Bonus of Crimson Weave permanently increases by 20%.\n2. When Crimson Abyss casts Swordwave, the base DMG of Crimson Weave's Swordwave increases by 500%. 780013 9161 1 \ No newline at end of file diff --git a/Resources/table/share/fuben/teaching/TeachingTreasure.tsv b/Resources/table/share/fuben/teaching/TeachingTreasure.tsv index 9ce503a1..3d67ca68 100644 --- a/Resources/table/share/fuben/teaching/TeachingTreasure.tsv +++ b/Resources/table/share/fuben/teaching/TeachingTreasure.tsv @@ -58,3 +58,7 @@ TreasureId RequireStar RewardId 57 5 1013056 58 8 1013057 59 9 1013058 +60 2 1013059 +61 5 1013060 +62 8 1013061 +63 9 1013062 diff --git a/Resources/table/share/functional/FunctionalInitiativeCommunication.tsv b/Resources/table/share/functional/FunctionalInitiativeCommunication.tsv index 438bd946..4200928a 100644 --- a/Resources/table/share/functional/FunctionalInitiativeCommunication.tsv +++ b/Resources/table/share/functional/FunctionalInitiativeCommunication.tsv @@ -97,12 +97,18 @@ Id Name ConditionIds[1] ConditionIds[2] Priority SkipId BtnContent NpcName NpcHa 3041 Pulao: Dragontoll 340 9001 Let's watch it all night, Pulao. Pulao Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png 3041 1 2 3042 Haicma: Starveil 342 9001 Do what you truly want to do, Haicma. Haicma Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png 3042 1 2 3043 Karenina: Scire 343 9001 What gift have you prepared...? Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png 3043 1 2 -96000021 Lucia: Plume 322 Very beautiful. Thank you, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1 2 -96000022 Vera: Rozen 323 I won't go anywhere. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1 2 -96000023 Camu: Crocotta 324 S-so heavy... I'll take my time with them. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1 2 -96000024 Rosetta: Rigor 325 Thank you. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1 2 +96000021 Lucia: Plume Very beautiful. Thank you, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1 2 +96000022 Vera: Rozen I won't go anywhere. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1 2 +96000023 Camu: Crocotta S-so heavy... I'll take my time with them. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1 2 +96000024 Rosetta: Rigor Thank you. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1 2 2032 No. 21: XXI That sounds romantic. No. 21 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 2032 1 2 2033 Vera: Garnet You bet I will. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 2033 1 2 2034 Roland: Flambeau I was about to say the same. Roland Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 2034 1 2 2035 Liv: Empyrea Take me with you next time. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 2035 1 2 -2036 Selena: Capriccio Thank you, Iris. I like them a lot. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 2036 1 2 \ No newline at end of file +2036 Selena: Capriccio Thank you, Iris. I like them a lot. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 2036 1 2 +96000030 Noan: Arca 344 9001 "I will, Noan." Noan Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png 96000030 1 2 +96000031 Bambinata: Vitrum 346 9001 "I'll be happy with anything you do, Bambinata." Bambinata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png 96000031 1 2 +96000032 Bianca: Stigmata 345 9001 "With pleasure, Bianca." Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png 96000032 1 2 +96000033 Lee: Hyperreal 347 9001 "Coming, Lee!" Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png 96000033 1 2 +96000034 Ayla: Kaleido 348 9001 I can't wait! Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png 96000034 1 2 +96000035 Alpha: Crimson Weave 349 9001 You aren't serious. Are you...? α Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png 96000035 1 2 diff --git a/Resources/table/share/functional/FunctionalOpen.tsv b/Resources/table/share/functional/FunctionalOpen.tsv index 269fef63..4264db17 100644 --- a/Resources/table/share/functional/FunctionalOpen.tsv +++ b/Resources/table/share/functional/FunctionalOpen.tsv @@ -202,5 +202,8 @@ Id Name Priority Hint Condition[1] Condition[2] Condition[3] Type 10439 Blazing Trails 1 0 774800 1 10438 Palette Clash 47 0 860742 1 10440 Sequence Pact 124 1 841207 1 +10441 Anchor Realm 125 0 30406 1 10442 Coating Name Voting Event 1 0 774800 1 +10443 Cooking Lulu 1 0 774800 1 +10444 Corrupted Battlefront 1 0 774800 1 10353 Weekly Mission 56 0 30406 1 \ No newline at end of file diff --git a/Resources/table/share/gacha/Gacha.tsv b/Resources/table/share/gacha/Gacha.tsv index a409600c..6ab34396 100644 --- a/Resources/table/share/gacha/Gacha.tsv +++ b/Resources/table/share/gacha/Gacha.tsv @@ -1,18 +1,19 @@ -Id StartTimeStr EndTimeStr ConsumeId ConsumeCount BtnGachaCount[0] BtnGachaCount[1] OrganizeId PreGachaId OrganizeSort PropStartTimes PropAdd PropAddGroupId GroupId[1] Weight[1] GroupId[2] Weight[2] GroupId[3] Weight[3] GroupId[4] Weight[4] GachaIcon -1 2020/11/26 5:00 2021/1/4 5:00 60901 1 1 10 20 10000 3 3 375 4 9625 -2 2020/12/5 10:00 2021/1/2 9:59 60903 1 1 10 10 10000 5 5 100 6 9900 -3 2021/3/1 10:00 2021/5/6 9:59 62504 360 1 10 1 1 10 500 8 8 2200 7 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine1.png -4 2021/3/1 10:00 2021/5/6 9:59 62504 360 1 10 1 3 2 10 500 10 10 2200 9 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine2.png -5 2021/3/1 10:00 2021/5/6 9:59 62504 360 1 10 1 4 3 10 500 12 12 2200 11 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine3.png -6 2021/3/1 10:00 2021/5/6 9:59 62504 360 1 10 1 5 4 10 500 14 14 2200 13 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine4.png -7 2022/11/17 2:00 2022/12/22 1:59 62802 150 1 10 2 1 5 200 16 16 800 15 9200 Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerBox02.png -8 2022/11/17 2:00 2022/12/22 1:59 62802 150 1 10 2 7 2 5 200 18 18 500 17 9500 Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerBox02.png -9 2022/11/17 2:00 2022/12/22 1:59 62802 150 1 10 2 8 3 5 500 20 20 800 19 9200 Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerBox02.png -10 2023/7/13 2:00 2023/8/21 6:59 62514 700 1 10 3 1 10 500 22 22 2200 21 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine1.png -11 2023/7/13 2:00 2023/8/21 6:59 62514 700 1 10 3 10 2 10 500 24 24 2200 23 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine2.png -12 2023/7/13 2:00 2023/8/21 6:59 62514 700 1 10 3 11 3 10 500 26 26 2200 25 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine3.png -13 2023/7/13 2:00 2023/8/21 6:59 62514 700 1 10 3 12 4 10 500 28 28 2200 27 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine4.png -10001 2021/6/16 5:00 2021/7/27 5:00 60901 1 1 10 20 10000 100001 100001 375 100002 9625 -10002 2021/12/4 10:00 2021/12/22 23:59 260001 250 1 5 0 0 100 100 10000 -10003 2022/12/31 10:00 2023/1/29 5:00 270027 250 1 5 0 0 100003 100003 10000 -11002 2023/7/15 8:00 2023/8/12 7:59 400070 250 1 5 0 0 11002 11002 10000 \ No newline at end of file +Id TimeId ConsumeId ConsumeCount BtnGachaCount[0] BtnGachaCount[1] OrganizeId PreGachaId OrganizeSort PropStartTimes PropAdd PropAddGroupId GroupId[1] Weight[1] GroupId[2] Weight[2] GroupId[3] Weight[3] GroupId[4] Weight[4] GachaIcon ExchangeId CourseRewardId FestivalActivityId TargetTemplateId GachaShowGroupId +1 60901 1 1 10 20 10000 3 3 375 4 9625 +2 60903 1 1 10 10 10000 5 5 100 6 9900 +3 62504 360 1 10 1 1 10 500 8 8 2200 7 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine1.png +4 62504 360 1 10 1 3 2 10 500 10 10 2200 9 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine2.png +5 62504 360 1 10 1 4 3 10 500 12 12 2200 11 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine3.png +6 62504 360 1 10 1 5 4 10 500 14 14 2200 13 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine4.png +7 62802 150 1 10 2 1 5 200 16 16 800 15 9200 Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerBox02.png +8 62802 150 1 10 2 7 2 5 200 18 18 500 17 9500 Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerBox02.png +9 62802 150 1 10 2 8 3 5 500 20 20 800 19 9200 Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerBox02.png +10 62514 700 1 10 3 1 10 500 22 22 2200 21 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine1.png +11 62514 700 1 10 3 10 2 10 500 24 24 2200 23 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine2.png +12 62514 700 1 10 3 11 3 10 500 26 26 2200 25 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine3.png +13 62514 700 1 10 3 12 4 10 500 28 28 2200 27 7800 Assets/Product/Texture/Image/UiMoeWar/UiMoeWarIconMachine4.png +14 15701 50108 1 1 10 20 10000 29 29 100 30 9900 1 1 28 6002505 2 +10001 60901 1 1 10 20 10000 100001 100001 375 100002 9625 +10002 260001 250 1 5 0 0 100 100 10000 +10003 270027 250 1 5 0 0 100003 100003 10000 +11002 400070 250 1 5 0 0 11002 11002 10000 diff --git a/Resources/table/share/gacha/GachaReward.tsv b/Resources/table/share/gacha/GachaReward.tsv index 2808bda3..293482f5 100644 --- a/Resources/table/share/gacha/GachaReward.tsv +++ b/Resources/table/share/gacha/GachaReward.tsv @@ -1,316 +1,316 @@ -Id GroupId UsableTimes TemplateId Count Params[0] Params[1] Params[2] Weight Rare Priority RewardType Note -1 1 1 1081003 1 100 1 2000 0 -2 1 1 2085002 1 1 0 200 1 1900 0 -3 1 1 9091002 1 400 1 1600 0 -4 1 1 6000504 1 400 1 1500 0 -5 1 1 80001 1 700 1 1800 0 -6 1 1 3045052 1 1 0 700 1 1700 0 -7 2 10 30013 1 833 750 0 -8 2 8 12 5 625 710 0 -9 2 16 1 20000 585 700 0 -10 2 5 2994001 1 1 0 1904 770 0 -11 2 10 3914001 1 1 0 2857 760 0 -12 2 10 40100 2 1500 740 0 -13 2 5 40103 1 3000 730 1 -14 2 10 40104 2 1125 720 0 -15 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0 -50 7 3 31204 1 100 890 0 -51 7 3 31104 1 100 880 0 -52 7 3 40100 1 100 870 0 -53 7 3 40104 1 100 860 0 -54 7 3 40103 1 100 850 0 -55 7 1 40110 1 100 840 0 -56 7 1 40114 1 100 830 0 -57 7 1 40113 1 100 820 0 -58 7 3 30111 1 100 970 0 -59 7 1 30113 1 100 960 0 -60 7 3 40200 1 100 950 0 -61 7 1 40201 1 100 940 0 -62 7 3 40301 1 100 930 0 -63 8 1 8950001 1 100 1 980 0 -64 8 5 32 5 100 1 1000 0 -65 8 5 50000 50 100 1 990 0 -66 9 3 12 1 100 920 0 -67 9 3 30013 1 100 910 0 -68 9 4 1 6000 100 900 0 -69 9 3 31204 1 100 890 0 -70 9 3 31104 1 100 880 0 -71 9 3 40100 1 100 870 0 -72 9 3 40104 1 100 860 0 -73 9 3 40103 1 100 850 0 -74 9 1 40110 1 100 840 0 -75 9 1 40114 1 100 830 0 -76 9 1 40113 1 100 820 0 -77 9 3 30111 1 100 970 0 -78 9 1 30113 1 100 960 0 -79 9 3 40200 1 100 950 0 -80 9 1 40201 1 100 940 0 -81 9 3 40301 1 100 930 0 -82 10 1 8950003 1 100 1 980 0 -83 10 5 32 5 100 1 1000 0 -84 10 5 50000 50 100 1 990 0 -85 11 3 12 1 100 920 0 -86 11 3 30013 1 100 910 0 -87 11 4 1 6000 100 900 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100 950 0 -232 25 1 40201 1 100 940 0 -233 25 3 40301 1 100 930 0 -234 26 1 8981603 1 100 1 980 0 -235 26 5 102 40 100 1 1000 0 -236 26 5 50009 50 100 1 990 0 -237 27 3 12 3 100 920 0 -238 27 3 30013 3 100 910 0 -239 27 7 1 6000 100 900 0 -240 27 3 31204 2 100 890 0 -241 27 3 31104 2 100 880 0 -242 27 3 40100 2 100 870 0 -243 27 3 40104 2 100 860 0 -244 27 3 40103 2 100 850 0 -245 27 1 40110 2 100 840 0 -246 27 1 40114 2 100 830 0 -247 27 1 40113 2 100 820 0 -248 27 3 30111 1 100 970 0 -249 27 1 30113 1 100 960 0 -250 27 3 40200 1 100 950 0 -251 27 1 40201 1 100 940 0 -252 27 3 40301 1 100 930 0 -253 28 1 8981604 1 100 1 980 0 -254 28 1 8981605 1 100 1 990 0 -255 28 1 8981606 1 100 1 970 0 -256 28 5 102 40 100 1 1000 0 -257 99 1 250025 1 215 1 2000 0 -258 99 1 50005 2500 322 1 1800 0 -259 99 1 50000 2500 322 1 1600 0 -260 99 1 50003 2500 322 1 1700 0 -261 99 1 260002 1 405 1 1900 0 -262 99 10 1 100000 500 1500 0 -263 99 7 60002 2 500 750 0 -264 99 7 60001 3 600 710 0 -265 99 7 2994001 2 600 700 0 -266 99 7 3914001 2 600 770 0 -267 99 7 30013 2 600 760 0 -268 100 1 250025 1 215 1 2000 0 -269 100 1 50005 2500 322 1 1800 0 -270 100 1 50000 2500 322 1 1600 0 -271 100 1 50003 2500 322 1 1700 0 -272 100 1 260002 1 405 1 1900 0 -273 100 10 1 100000 500 1500 0 -274 100 7 60002 2 500 750 0 -275 100 7 60001 3 600 710 0 -276 100 7 2994001 2 600 700 0 -277 100 7 3914001 2 600 770 0 -278 100 7 30013 2 600 760 0 -1001 100001 1 6310205 1 50 1 1000 0 -1002 100001 1 9010220 1 800 1 990 0 -1003 100001 1 80005 1 250 1 980 0 -1004 100001 1 3015053 1 1 0 1400 1 960 0 -1005 100001 1 3025053 1 1 0 1400 1 950 0 -1006 100001 1 3035053 1 1 0 1400 1 940 0 -1007 100001 1 3045053 1 1 0 1400 1 930 0 -1008 100001 1 3055053 1 1 0 1400 1 920 0 -1009 100001 1 3065053 1 1 0 1400 1 910 0 -1010 100001 1 1031002 1 1 2 1 500 1 970 0 -1011 100002 1 31204 2 1000 840 1 -1012 100002 1 31104 2 1000 850 1 -1013 100002 1 30013 2 250 860 1 -1014 100002 1 40110 2 150 870 1 -1015 100002 1 40114 2 150 880 1 -1016 100002 1 40113 2 150 890 1 -1017 100002 1 90014 2 90 900 1 -1018 100003 1 250025 1 215 1 2000 0 -1019 100003 1 50005 2500 322 1 1800 0 -1020 100003 1 50000 2500 322 1 1600 0 -1021 100003 1 50003 2500 322 1 1700 0 -1022 100003 1 260002 1 405 1 1900 0 -1023 100003 10 1 100000 500 1500 0 -1024 100003 7 60002 2 500 750 0 -1025 100003 7 60001 3 600 710 0 -1026 100003 7 2994001 2 600 700 0 -1027 100003 7 3914001 2 600 770 0 -1028 100003 7 30013 2 600 760 0 -1101 11002 1 250025 1 215 1 2000 0 -1102 11002 1 50005 2500 322 1 1800 0 -1103 11002 1 50000 2500 322 1 1600 0 -1104 11002 1 50003 2500 322 1 1700 0 -1105 11002 1 260002 1 405 1 1900 0 -1106 11002 10 1 100000 500 1500 0 -1107 11002 7 60002 2 500 750 0 -1108 11002 7 60001 3 600 710 0 -1109 11002 7 2994001 2 600 700 0 -1110 11002 7 3914001 2 600 770 0 -1111 11002 7 30013 2 600 760 0 +Id GroupId UsableTimes TemplateId Count Params[0] Params[1] Params[2] Weight Rare Priority RewardType Note Rarelevel +1 1 1 1081003 1 100 1 2000 0 +2 1 1 2085002 1 1 0 200 1 1900 0 +3 1 1 9091002 1 400 1 1600 0 +4 1 1 6000504 1 400 1 1500 0 +5 1 1 80001 1 700 1 1800 0 +6 1 1 3045052 1 1 0 700 1 1700 0 +7 2 10 30013 1 833 750 0 +8 2 8 12 5 625 710 0 +9 2 16 1 20000 585 700 0 +10 2 5 2994001 1 1 0 1904 770 0 +11 2 10 3914001 1 1 0 2857 760 0 +12 2 10 40100 2 1500 740 0 +13 2 5 40103 1 3000 730 1 +14 2 10 40104 2 1125 720 0 +15 2 10 40110 1 750 800 0 +16 2 5 40113 1 750 790 0 +17 2 5 40114 1 2250 780 0 +18 3 1 6310205 1 50 1 1000 0 +19 3 1 9010220 1 800 1 990 0 +20 3 1 80005 1 250 1 980 0 +21 3 1 3015053 1 1 0 1400 1 960 0 +22 3 1 3025053 1 1 0 1400 1 950 0 +23 3 1 3035053 1 1 0 1400 1 940 0 +24 3 1 3045053 1 1 0 1400 1 930 0 +25 3 1 3055053 1 1 0 1400 1 920 0 +26 3 1 3065053 1 1 0 1400 1 910 0 +27 3 1 1031002 1 1 2 1 500 1 970 0 +28 4 1 31204 2 1000 840 1 +29 4 1 31104 2 1000 850 1 +30 4 1 30013 2 250 860 1 +31 4 1 40110 2 150 870 1 +32 4 1 40114 2 150 880 1 +33 4 1 40113 2 150 890 1 +34 4 1 90014 2 90 900 1 +35 5 1 6410306 1 50 1 1000 0 +36 5 1 80006 1 4000 1 990 0 +37 5 1 50003 2500 975 1 980 0 +38 5 1 50005 2500 975 1 970 0 +39 5 1 9010219 1 4000 1 960 0 +40 6 1 31204 2 1000 950 1 +41 6 1 31104 2 1000 940 1 +42 6 1 30013 2 500 930 1 +43 6 1 40110 2 300 920 1 +44 6 1 40114 2 300 910 1 +45 6 1 40113 2 300 900 1 +46 6 1 90014 2 100 890 1 +47 7 3 12 1 100 920 0 +48 7 3 30013 1 100 910 0 +49 7 4 1 6000 100 900 0 +50 7 3 31204 1 100 890 0 +51 7 3 31104 1 100 880 0 +52 7 3 40100 1 100 870 0 +53 7 3 40104 1 100 860 0 +54 7 3 40103 1 100 850 0 +55 7 1 40110 1 100 840 0 +56 7 1 40114 1 100 830 0 +57 7 1 40113 1 100 820 0 +58 7 3 30111 1 100 970 0 +59 7 1 30113 1 100 960 0 +60 7 3 40200 1 100 950 0 +61 7 1 40201 1 100 940 0 +62 7 3 40301 1 100 930 0 +63 8 1 8950001 1 100 1 980 0 +64 8 5 32 5 100 1 1000 0 +65 8 5 50000 50 100 1 990 0 +66 9 3 12 1 100 920 0 +67 9 3 30013 1 100 910 0 +68 9 4 1 6000 100 900 0 +69 9 3 31204 1 100 890 0 +70 9 3 31104 1 100 880 0 +71 9 3 40100 1 100 870 0 +72 9 3 40104 1 100 860 0 +73 9 3 40103 1 100 850 0 +74 9 1 40110 1 100 840 0 +75 9 1 40114 1 100 830 0 +76 9 1 40113 1 100 820 0 +77 9 3 30111 1 100 970 0 +78 9 1 30113 1 100 960 0 +79 9 3 40200 1 100 950 0 +80 9 1 40201 1 100 940 0 +81 9 3 40301 1 100 930 0 +82 10 1 8950003 1 100 1 980 0 +83 10 5 32 5 100 1 1000 0 +84 10 5 50000 50 100 1 990 0 +85 11 3 12 1 100 920 0 +86 11 3 30013 1 100 910 0 +87 11 4 1 6000 100 900 0 +88 11 3 31204 1 100 890 0 +89 11 3 31104 1 100 880 0 +90 11 3 40100 1 100 870 0 +91 11 3 40104 1 100 860 0 +92 11 3 40103 1 100 850 0 +93 11 2 40110 1 100 840 0 +94 11 2 40114 1 100 830 0 +95 11 2 40113 1 100 820 0 +96 11 3 30111 1 100 970 0 +97 11 2 30113 1 100 960 0 +98 11 3 40200 1 100 950 0 +99 11 1 40201 1 100 940 0 +100 11 3 40301 1 100 930 0 +101 12 1 8950007 1 100 1 980 0 +102 12 1 81001 1 100 1 1000 0 +103 12 5 50005 50 100 1 990 0 +104 13 3 12 1 100 920 0 +105 13 3 30013 1 100 910 0 +106 13 2 1 6000 100 900 0 +107 13 3 31204 1 100 890 0 +108 13 3 31104 1 100 880 0 +109 13 3 40100 1 100 870 0 +110 13 3 40104 1 100 860 0 +111 13 3 40103 1 100 850 0 +112 13 1 40110 1 100 840 0 +113 13 1 40114 1 100 830 0 +114 13 1 40113 1 100 820 0 +115 13 3 30111 1 100 970 0 +116 13 1 30113 1 100 960 0 +117 13 3 40200 1 100 950 0 +118 13 1 40201 1 100 940 0 +119 13 3 40301 1 100 930 0 +120 14 1 8950008 1 100 1 980 0 +121 14 1 8950009 1 100 1 990 0 +122 14 1 6903201 1 100 1 1000 0 +123 15 3 12 2 100 920 0 +124 15 3 30013 2 100 910 0 +125 15 4 1 6000 100 900 0 +126 15 3 31204 3 100 890 0 +127 15 3 31104 3 100 880 0 +128 15 3 40100 3 100 870 0 +129 15 3 40104 3 100 860 0 +130 15 3 40103 3 100 850 0 +131 15 1 40110 2 100 840 0 +132 15 1 40114 2 100 830 0 +133 15 1 40113 2 100 820 0 +134 15 3 30111 3 100 970 0 +135 15 1 30113 2 100 960 0 +136 15 3 40200 3 100 950 0 +137 15 1 40201 3 100 940 0 +138 15 7 40301 2 100 930 0 +139 16 5 50000 50 100 1 980 0 +140 16 5 50005 50 100 1 1000 0 +142 17 4 12 2 100 920 0 +143 17 4 30013 2 100 910 0 +144 17 4 1 6000 100 900 0 +145 17 3 31204 3 100 890 0 +146 17 3 31104 3 100 880 0 +147 17 3 40100 3 100 870 0 +148 17 3 40104 3 100 860 0 +149 17 3 40103 3 100 850 0 +150 17 1 40110 2 100 840 0 +151 17 1 40114 2 100 830 0 +152 17 1 40113 2 100 820 0 +153 17 3 30111 3 100 970 0 +154 17 1 30113 2 100 960 0 +155 17 3 40200 3 100 950 0 +156 17 1 40201 3 100 940 0 +157 17 8 40301 2 100 930 0 +158 18 5 50005 50 100 1 980 0 +159 18 1 9010228 1 100 1 1000 0 +161 19 4 12 2 100 920 0 +162 19 4 30013 2 100 910 0 +163 19 4 1 6000 100 900 0 +164 19 3 31204 3 100 890 0 +165 19 3 31104 3 100 880 0 +166 19 3 40100 3 100 870 0 +167 19 3 40104 3 100 860 0 +168 19 3 40103 3 100 850 0 +169 19 1 40110 2 100 840 0 +170 19 1 40114 2 100 830 0 +171 19 1 40113 2 100 820 0 +172 19 3 30111 3 100 970 0 +173 19 1 30113 2 100 960 0 +174 19 3 40200 3 100 950 0 +175 19 1 40201 3 100 940 0 +176 19 8 40301 2 100 930 0 +177 20 5 50003 50 100 1 990 0 +178 20 1 6001305 1 100 1 1000 0 +179 21 3 12 3 100 920 0 +180 21 3 30013 3 100 910 0 +181 21 4 1 6000 100 900 0 +182 21 3 31204 2 100 890 0 +183 21 3 31104 2 100 880 0 +184 21 3 40100 2 100 870 0 +185 21 3 40104 2 100 860 0 +186 21 3 40103 2 100 850 0 +187 21 1 40110 2 100 840 0 +188 21 1 40114 2 100 830 0 +189 21 1 40113 2 100 820 0 +190 21 3 30111 1 100 970 0 +191 21 1 30113 1 100 960 0 +192 21 3 40200 1 100 950 0 +193 21 1 40201 1 100 940 0 +194 21 3 40301 1 100 930 0 +195 22 1 8981601 1 100 1 980 0 +196 22 5 102 40 100 1 1000 0 +197 22 5 50005 50 100 1 990 0 +198 23 3 12 3 100 920 0 +199 23 3 30013 3 100 910 0 +200 23 3 1 6000 100 900 0 +201 23 3 31204 2 100 890 0 +202 23 3 31104 2 100 880 0 +203 23 3 40100 2 100 870 0 +204 23 3 40104 2 100 860 0 +205 23 3 40103 2 100 850 0 +206 23 1 40110 2 100 840 0 +207 23 1 40114 2 100 830 0 +208 23 1 40113 2 100 820 0 +209 23 3 30111 1 100 970 0 +210 23 1 30113 1 100 960 0 +211 23 3 40200 1 100 950 0 +212 23 1 40201 1 100 940 0 +213 23 3 40301 1 100 930 0 +214 24 1 8981602 1 100 1 970 0 +215 24 5 102 40 100 1 990 0 +216 24 5 50003 50 100 1 980 0 +217 24 1 6000106 1 100 1 1000 0 +218 25 3 12 3 100 920 0 +219 25 3 30013 3 100 910 0 +220 25 4 1 6000 100 900 0 +221 25 3 31204 2 100 890 0 +222 25 3 31104 2 100 880 0 +223 25 3 40100 2 100 870 0 +224 25 3 40104 2 100 860 0 +225 25 3 40103 2 100 850 0 +226 25 1 40110 2 100 840 0 +227 25 1 40114 2 100 830 0 +228 25 1 40113 2 100 820 0 +229 25 3 30111 1 100 970 0 +230 25 1 30113 1 100 960 0 +231 25 3 40200 1 100 950 0 +232 25 1 40201 1 100 940 0 +233 25 3 40301 1 100 930 0 +234 26 1 8981603 1 100 1 980 0 +235 26 5 102 40 100 1 1000 0 +236 26 5 50009 50 100 1 990 0 +237 27 3 12 3 100 920 0 +238 27 3 30013 3 100 910 0 +239 27 7 1 6000 100 900 0 +240 27 3 31204 2 100 890 0 +241 27 3 31104 2 100 880 0 +242 27 3 40100 2 100 870 0 +243 27 3 40104 2 100 860 0 +244 27 3 40103 2 100 850 0 +245 27 1 40110 2 100 840 0 +246 27 1 40114 2 100 830 0 +247 27 1 40113 2 100 820 0 +248 27 3 30111 1 100 970 0 +249 27 1 30113 1 100 960 0 +250 27 3 40200 1 100 950 0 +251 27 1 40201 1 100 940 0 +252 27 3 40301 1 100 930 0 +253 28 1 8981604 1 100 1 980 0 +254 28 1 8981605 1 100 1 990 0 +255 28 1 8981606 1 100 1 970 0 +256 28 5 102 40 100 1 1000 0 +257 29 1 14000005 1 50 1 1000 0 1 +258 29 1 6002505 1 350 1 990 0 2 +259 29 1 50005 2500 3200 1 980 0 3 +260 29 1 50003 2500 3200 1 970 0 3 +261 29 1 3002 1 3200 1 960 0 3 +262 30 1 31204 8 700 950 1 4 +263 30 1 31104 4 700 940 1 4 +264 30 1 30013 4 400 930 1 4 +265 30 1 40110 6 350 920 1 4 +266 30 1 40114 6 350 910 1 4 +267 30 1 40113 6 350 900 1 4 +268 30 1 90014 2 150 890 1 4 +269 30 1 40201 4 350 880 1 4 +270 30 1 40301 6 350 870 1 4 +271 100 1 50003 2500 322 1 1700 0 +272 100 1 260002 1 405 1 1900 0 +273 100 10 1 100000 500 1500 0 +274 100 7 60002 2 500 750 0 +275 100 7 60001 3 600 710 0 +276 100 7 2994001 2 600 700 0 +277 100 7 3914001 2 600 770 0 +278 100 7 30013 2 600 760 0 +1001 100001 1 6310205 1 50 1 1000 0 +1002 100001 1 9010220 1 800 1 990 0 +1003 100001 1 80005 1 250 1 980 0 +1004 100001 1 3015053 1 1 0 1400 1 960 0 +1005 100001 1 3025053 1 1 0 1400 1 950 0 +1006 100001 1 3035053 1 1 0 1400 1 940 0 +1007 100001 1 3045053 1 1 0 1400 1 930 0 +1008 100001 1 3055053 1 1 0 1400 1 920 0 +1009 100001 1 3065053 1 1 0 1400 1 910 0 +1010 100001 1 1031002 1 1 2 1 500 1 970 0 +1011 100002 1 31204 2 1000 840 1 +1012 100002 1 31104 2 1000 850 1 +1013 100002 1 30013 2 250 860 1 +1014 100002 1 40110 2 150 870 1 +1015 100002 1 40114 2 150 880 1 +1016 100002 1 40113 2 150 890 1 +1017 100002 1 90014 2 90 900 1 +1018 100003 1 250025 1 215 1 2000 0 +1019 100003 1 50005 2500 322 1 1800 0 +1020 100003 1 50000 2500 322 1 1600 0 +1021 100003 1 50003 2500 322 1 1700 0 +1022 100003 1 260002 1 405 1 1900 0 +1023 100003 10 1 100000 500 1500 0 +1024 100003 7 60002 2 500 750 0 +1025 100003 7 60001 3 600 710 0 +1026 100003 7 2994001 2 600 700 0 +1027 100003 7 3914001 2 600 770 0 +1028 100003 7 30013 2 600 760 0 +1101 11002 1 250025 1 215 1 2000 0 +1102 11002 1 50005 2500 322 1 1800 0 +1103 11002 1 50000 2500 322 1 1600 0 +1104 11002 1 50003 2500 322 1 1700 0 +1105 11002 1 260002 1 405 1 1900 0 +1106 11002 10 1 100000 500 1500 0 +1107 11002 7 60002 2 500 750 0 +1108 11002 7 60001 3 600 710 0 +1109 11002 7 2994001 2 600 700 0 +1110 11002 7 3914001 2 600 770 0 +1111 11002 7 30013 2 600 760 0 diff --git a/Resources/table/share/goldenminer/GoldenMinerActivity.tsv b/Resources/table/share/goldenminer/GoldenMinerActivity.tsv index db6d8021..b592dfb0 100644 --- a/Resources/table/share/goldenminer/GoldenMinerActivity.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerActivity.tsv @@ -1,3 +1,3 @@ Id TimeId MaxItemColumnCount BaseRankNum RandMinValue RandMaxValue StageCountCoefficient Name BannerBg 1 4 10000 1 1 0 Cat Grab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png -2 13401 4 10000 1 1 0 Cat Grab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png \ No newline at end of file +2 4 10000 1 1 0 Cat Grab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png diff --git a/Resources/table/share/guide/FightTalkOption.tsv b/Resources/table/share/guide/FightTalkOption.tsv index 73a59d7d..c3ef307a 100644 --- a/Resources/table/share/guide/FightTalkOption.tsv +++ b/Resources/table/share/guide/FightTalkOption.tsv @@ -108,22 +108,39 @@ Id Options[1] Options[2] Options[3] Options[4] Options[5] Options[6] Options[7] 140291104 Back 12-16.log 12-17.log 12-19.log Exit 0 2 140291105 Back 12-18.log 12-20.log 12-22.log Exit 0 2 1022011400 Mist Forest Encounter Wild Field Formation 0 2 -1022011401 Courage Defense 0 2 +1022011401 Courage Perseverance 0 2 1022031400 Load Think again 0 2 -1022031401 Let's begin. Collect more information 0 2 -1022010951 [Singing] [Umbrella Dance] [Musical Instruments] [Scan Visitor] [Leave] 0 2 +1022031401 Let's begin Collect more information 0 2 +1022010951 [Singing] [Umbrella Dance] [Guqin Performance] [Scan Visitor] [Leave] 0 2 1022010952 Be right there! Sure. 0 1 1022010953 Do not skip the stage Skip the stage 0 1 1022010601 Head deeper into the hall. Continue touring the hall. 0 2 1022010602 Narwhal - Derek Moses-Class Icebreaker — Naval Play recording 0 2 1022011101 Read comms record Search tactical pocket A Search tactical pocket B Back 0 2 -1022011102 Attack with Spooner Let Spooner hack into the system 0 1 +1022011102 Attack with Spooner Command Spooner to hack into the system 0 1 1022020500 To Forest Hall Wait 0 2 -1022020501 To Forest Hall I'm not going. 0 2 +1022020501 To Forest Hall I'm not going 0 2 1022020502 To ■■■■ Hall Wait 0 2 -1022020503 To Church of Machina Hall I'm not going. 0 2 +1022020503 To Church of Machina Hall I'm not going 0 2 1022020504 To Theater Hall Wait 0 2 -1022020505 To Theater Hall I'm not going. 0 2 +1022020505 To Theater Hall I'm not going 0 2 1022020506 To Moon Hall Wait 0 2 1022020507 To Moon Hall To Theater Hall Wait 0 2 +1023011201 Back Entrance Access Control Emergency Management Glass Photosensitive Control Exit 0 2 +1023011202 Back Entrance Access Control Emergency Management (Locked) Glass Photosensitive Control Exit 0 2 +1023011203 Back Lock Entrance Unlock Entrance Exit 0 2 +1023011204 Back Switch to Translucent Material No.01 Switch to Translucent Material No.02 Exit 0 2 +1023011205 News Archive M.I.N.D. Group Testing Lab Report 45551 Lab Report 49012 Work Log 575446 Work Log 575459 Work Log 575518 Exit 0 2 +1023011206 News Archive (Locked) M.I.N.D. Group Testing (Locked) Lab Report 45551 (Locked) Lab Report 49012 (Locked) Work Log 575446 (Locked) Work Log 575459 (Locked) Work Log 575518 (Locked) Exit 0 2 +2100023100 Start Game Load Game Exit Game 0 2 +2100023101 Play as Boss Start Game Load Game Exit Game 0 2 +2100023102 Exit Game Cancel 0 2 +2100023103 Classic Pixel Ultra HD 0 2 +2100023104 Start from the middle Start from before the boss room Return to Menu 0 2 +301304141 Bianca!! 0 2 +301304142 I've got an emergency first aid kit, let's handle this! 0 2 +301304143 There's still time. Try to remove her danger first. 0 2 +301311541 Stay on Floor 1 Proceed to Floor 2 0 2 +1023010701 Investigation Action 0 2 +1023011301 Operate the lift bridge (IC card required) Open the storage room gate 0 2 1014011101 Let Camu break the obstacle Do not break the obstacle for now 0 1 \ No newline at end of file diff --git a/Resources/table/share/guide/GuideComplete.tsv b/Resources/table/share/guide/GuideComplete.tsv index b4400d84..13541c34 100644 --- a/Resources/table/share/guide/GuideComplete.tsv +++ b/Resources/table/share/guide/GuideComplete.tsv @@ -187,11 +187,15 @@ Id Desc Param[1] Param[2] Param[3] Param[4] Param[5] Param[6] Param[7] Param[8] 60404 Guide: Roguelike 2.0 Mode Interface 1 60405 Guide: Roguelike 2.0 First Result Calculation 1 60406 Guide: Roguelike 2.0 Skill Ability 1 +60407 Guide: Roguelike 2.0 Achievement System 1 +60408 Guide: Roguelike 2.0 Insight System 1 60411 Guide: Double Seventh Festival Card Drawing Mode 1 60421 Guide: Guild Expedition 2.0 Interface Entrance 1 60422 Guide: Guild Expedition 2.0 Mode Interface 1 60423 Guide: Guild Expedition 2.0 Support Construct 1 60424 Guide: Guild Expedition 2.0 Boss Challenge 1 +60425 Guide: Guild Expedition 3.0 Boss Challenge 1 +60426 Guide: Guild Expedition 3.0 Hidden Node 1 60501 Circuit Connect 3.0 battle guide 1 60511 Rpg 5.0 main screen guide 1 60601 Guide Spectroscopic Binary Star 3.0 Main Interface 1 @@ -217,4 +221,22 @@ Id Desc Param[1] Param[2] Param[3] Param[4] Param[5] Param[6] Param[7] Param[8] 60731 Guide Blazing Trails Main Page 1 60732 Guide Blazing Trails Main Page Modification 1 60741 Guide Main Page Switch Scene 1 -280011 英文服PC端预设键位调整说明引导 1 \ No newline at end of file +60801 Guide: Ultimate Brawl Mode 3.0 Gameplay 1 +60802 Guide: Ultimate Brawl Mode 3.0 Scene 1 +60803 Guide: Ultimate Brawl 3.0 Member Preparation 1 +60804 Guide: Ultimate Brawl 3.0 Emergency Dispatch 1 +60805 Guide: Ultimate Brawl 3.0 Emergency Dispatch Preparation Interface 1 +60811 Guide: Corrupted Battlefront 2.0 Gameplay 1 +60812 Guide: Corrupted Battlefront 2.0 Chapter Interface 1 +60813 Guide: Corrupted Battlefront 2.0 Mind Allocation 1 +60814 Guide: Corrupted Battlefront 2.0 Daily Stages 1 +60821 Guide: DLC Hunting Mode Tutorial Stage 1 +60822 Guide: DLC Hunting Mode Tutorial Main Interface 1 +60823 Guide: DLC Hunting Mode Tutorial Chip Equipment 1 +60831 Guide: Punishing: Gray Raven Restaurant Main Interface 1 +60832 Guide: Punishing: Gray Raven Restaurant Ingredient Area 1 +60833 Guide: Punishing: Gray Raven Restaurant Service Area 1 +60834 Guide: Punishing: Gray Raven Restaurant Staff Interface 1 +60835 Guide: Punishing: Gray Raven Restaurant Hot Seller Interface 1 +60836 Guide: Punishing: Gray Raven Restaurant Upgrade 1 +280011 英文服PC端预设键位调整说明引导 1 \ No newline at end of file diff --git a/Resources/table/share/guide/GuideFightStep.tsv b/Resources/table/share/guide/GuideFightStep.tsv index c981aa8d..168a3ec1 100644 --- a/Resources/table/share/guide/GuideFightStep.tsv +++ b/Resources/table/share/guide/GuideFightStep.tsv @@ -408,16 +408,129 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 316280002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But if we break the obelisk, the transmission overload will also destroy these Corrupted! 2 316410001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 ... 316410002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Where am I? -316410003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Holey Moley! -316410004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 You're lying on the ground. Are you alright? -316410005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What is this thing? -316410006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Just bring it along. -316420001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 I must leave this place. -316420002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What's going on here... -316420003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Um... That's a lot of Corrupted! -316420004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 "Try to activate the chip you got just now. It may work." -316420005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Who would have thought! -316420006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 With this frame, I should be able to defeat the enemies. +316410003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 ! +316410004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 99% damage rate—looks like the consciousness is gone. +316410005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What's this? +316410006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Seems like some sort of support gear, fitted with a weird-looking chip. +316420001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Might as well scope out the area first. +316420002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 The exit's right ahead... +316420003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 ...But it's swarming with mechanoids. No easy path through that. +316420004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Signal fluctuation detected, BN-02 rebooted. Simulating data... +316420005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 This power? +316420006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 I'm not sure what's going on, but with this kind of power, I should be able to handle them. +316430001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 How do we find our way back? +316430002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 The data suggests... heading to the Center... +316440001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Is this the world we used to know? +316440002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...No data available. +316450001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 It's getting more dangerous. This area feels familiar. +316450002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 There should be a supply depot nearby where we can get protective gear. +316450003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Running a broad scan... +316450004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Identifying the direction of the supply depot... +316460001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's keep moving toward the supply depot. +316470001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 Detected the depot's entrance nearby. Need to figure out a way to bypass the security. 3 +316470002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Materializing... Bypassing security... 3 +316470003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 Security bypassed... 3 +316480001 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Mysterious Mechanoid 1 From who? 3 +316480002 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Mysterious Mechanoid 1 Don't even think about taking the protective gear! 3 +316480003 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Mysterious Mechanoid 1 Hold on! Stop! +316480004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 A mechanoid that can communicate? What are you doing here? +316480005 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png DL-427 1 The area terminal is deteriorating. I suspect it's due to the encroaching Red Tide. +316480006 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png DL-427 1 I plan to get the protective gear here and head to the source of the Red Tide for answers. +316490001 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png DL-427 1 Pass through here, and you'll hit a junction. Looks like there are obstacles ahead. Let's move together. 3 +316490002 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png DL-427 1 Directly ahead is the area terminal. I'll head toward the Red Tide from here. Farewell. 3 +316490003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Good luck. 3 +316500001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Materializing... collecting terminal units... 3 +316500002 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Intruder detected. Defending terminal— 3 +316500003 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Strong intruder. Need backup— 3 +316500004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Collection complete... Shield module reactivated... 3 +316500005 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Warning, core module damaged... power decreasing. +316500006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 There's a map of the repair area. Looks like that's our only hope for now. Hang in there, buddy. +316500007 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Nozzle 1 Initiating jump sequence— 3 +316530001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Heading to control panel... 3 +316530002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...New data chip found... BPN-08... 3 +316570001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Collecting terminal data... 3 +316570002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Repair completed... heading to exit... 3 +316570003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's check the area for evacuation methods. +316570004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Helipad... fighter... +316570005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's head to the helipad. +316580001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ..Fighter location found... initiating hack. 3 +316580002 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard 1 Why are you destroying this place? 3 +316580003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 ... 2 +316580004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Fighter access granted... 3 +316580005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Sorry. I'll return and fix this place. +316580006 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard 1 The power you're using consumes our life force. It further harms our world. +316590001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Suitable landing site found... +316590002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's clear these obstacles. +316600001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 That mechanoid over there seems to be in trouble. +316600002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's help it out. It might assist us later. +316600003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 Thank you! I'm Ks-321. +316600004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What happened in this area? +316600005 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 The area's been eroded by the Red Tide sea. The terminal's taken over by powerful Red Tide creatures. +316600006 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 We moved to the wasteland to set up camp. I'm here searching for a special chip that can defeat the Red Tide creatures. +316600007 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 I've found the chip but can't activate it. You might as well have it. +316620001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 Our leader went to confront the Red Tide and never returned. +316620002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Camp Member 1 The camp's constantly threatened by Hetero-Creatures. +316620003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Camp Member 1 The Red Tide creatures are back! 3 +316620004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 To find the terminal, head to this location. +316620005 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 Once we're ready here, the camp members and I will back you up. +316630001 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 Mechanoid signals detected nearby. +316630002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Hang in there. The camp members will be here to help soon. +316630003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Mechanoid 1 Hurry, save our leader... +316630004 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010005.png Mechanoid 1 Just follow this path... keep going... +316630005 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Mechanoid 1 The leader's been corrupted by the Red Tide and lost all senses. +316630006 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png DL-427 1 The real enemy is at the heart of the Red Tide. +316630007 0 2 Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png DL-427 1 The rest is up to you. +316630008 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 DL-427, what are you doing here? 3 +316640001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 This must be the source of the Red Tide, right? +316640002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 That is... +316640003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Collecting terminal data... +316640004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 How are things on your end? What about DL-427? +316640005 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 It has sunk to the sea floor with the leader... +316640006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 ... +316640007 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 You're not going to stop us from collecting the terminal data? +316640008 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 This place is falling apart whether you collect data or not. Might as well pass this chance to someone with hope, like you. +316640009 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010003.png Ks-321 1 The Center is on the Moon's surface. Fighter jets can't reach, but you can get there via a UFO from the sea base. +316640010 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Data collection complete… +316640011 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Alright, to the sea base! +316670001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 The base terminal is here. We can start collecting. +316670002 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Collecting begins... +316670003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Why's my vision blurring? I feel dizzy... +316680001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Where am I...? +316680002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What happened to my team? +316680003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Can someone tell me what's going on? +316680004 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 You, a captain, abandoned your team and fled alone. +316680005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Did I... travel back? +316680006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Please, let me explain! +316680007 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 No excuses. Accept your punishment! +316680008 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What in the world is happening?! 2 +316690001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 This... doesn't feel like normal space. It's like a M.I.N.D.. +316690002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chaotic Data 1 Why did you abandon your team? +316690003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Chaotic Data 1 Why come here?! +316690004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 This must be chaotic data. +316690005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 I have to defeat it so I can get back home and fix this world! +316700001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Ah! What's happening now? +316700002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What's wrong with BN-2? +316700003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ... +316700004 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 You think you can fix this world? +316700005 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Try defeating me first. +316700006 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Restoring... normal functions... +316700007 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Time to search for the next terminal. +316700008 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Located... at the lunar base... +316700009 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's go. +316720001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 This thing's been siphoning energy from the lunar base. +316720002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 We have to stop it before it devours the Center! +316720003 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuroMd000001.png BN-2 1 ...Center restoration complete, initiating transport... +316730001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's fix up this area. +316730002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Again...? +316730003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Let's defeat it once more, and then return this area's terminal. +316740001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Begin the restoration of the Red Tide's source. +316740002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 More data? +316740003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Defeat it. +316750001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Didn't expect such decay here. Let's continue to repair the factory area. +316750002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Looks like another strange opponent. +316750003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Battle! +316760001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Next, we'll put BN-2 back where it belongs. +316760002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 I hope this can put an end to all of this. 101010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those Corrupted are...? 101010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Scavenging parts from Constructs to augment their own bodies. 101010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The more primitive the Corrupted, the more they desire power. @@ -6607,11 +6720,17 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 301010129 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon casting this skill, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area. 301010130 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Lee: Hyperreal is equipped with Punchy, casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee. 301010131 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rainbow requires pinging any 6 basic Signal Orbs to accumulate energy to cast its Active Skills, which can be charged twice. -301010132 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 energy. [Refraction Siphon] can be cast with 6 energy. -301010133 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Rainbow swims to the target to pull enemies in and cause an explosion, dealing DMG. -301010134 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Rainbow swiftly swims forward, damaging the enemies in front multiple times, then quickly returns, hitting the enemies along the path again for multiple times. -301010135 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Kaleido casts Pure Color: Theme Emphasis/Color Mix: Clash of Concepts with Rainbow equipped, it will pull in nearby enemies. -301010136 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Kaleido casts Colorful Brushstroke with Rainbow equipped, it will also cast its own skill. +301010132 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 energy. [Refraction Siphon] can be cast with 6 energy. +301010133 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon casting this skill, Rainbow will swim to the target to pull enemies in and cause an explosion, dealing DMG. +301010134 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon casting this skill, Rainbow will swiftly swim forward, damaging the enemies in front multiple times, then quickly returns, hitting the enemies along the path again multiple times. +301010135 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Kaleido casts Pure Color: Theme Emphasis/Color Mix: Clash of Concepts with Rainbow equipped, Rainbow will pull in nearby enemies. +301010136 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Kaleido casts Vibrant Brushstroke with Rainbow equipped, Rainbow will also cast its own skill. +301010137 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Motorbolt's active skill needs to be charged by pinging any 6 basic Signal Orbs. It can be charged 2 times. +301010138 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can generate 1 Energy Point. Once there are 6 points, the skill [Thunder Surge] can be used. +301010139 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Motorbolt will rush toward enemies, leaving behind a Pulling Current that continuously pulls them in. +301010140 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Motorbolt rushes toward enemies, tail-whipping them into the air. +301010141 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Alpha: Crimson Weave is equipped with Motorbolt, the DMG of Eternaflare increases. Casting Captive Shadow: Thunder Flare will summon Motorbolt to assist. +301010142 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Alpha: Crimson Weave is equipped with Motorbolt [Wheel Drift], using Motorbolt's active skill allows her to mount Motorbolt and charge at the enemies the next time you cast Munen Moment. 301008580 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to launch forward multiple attacks, dealing Physical DMG. 301008581 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Red Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping. 301008582 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Blue Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping. @@ -6918,23 +7037,38 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 301009338 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Outside Hypermatrix, tapping Signature Move will consume 90 Signature Energy to deal Fire DMG to targets in a large area. 301009339 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Basic Attack to swing the Beam Gunlance continuously to strike the target multiple times. 301009340 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orbs to slide around the target and deal Ice DMG to the targets encircled. -301009341 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to fire "yellow paint" forward, dealing Ice DMG. -301009342 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to splash "blue paint" forward, dealing Ice DMG to targets in the range. -301009343 1 EnergyBar/EnergyR3Aila1(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The left side of the energy bar is the Main Color that is fill up by default, while the right side shows the Secondary Color that is currently unfilled. Making a 3-Ping will fill the Secondary Color with the same color as the orbs pinged. +301009341 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to fire "Yellow Paint" forward, dealing Ice DMG. +301009342 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to splash "Blue Paint" forward, dealing Ice DMG to targets in the range. +301009343 1 EnergyBar/EnergyR3Aila1(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The left side of the energy bar is the Main Color that is filled up by default, while the right side shows the Secondary Color that is currently unfilled. Making a 3-Ping will fill the Secondary Color with the same color as the orbs pinged. 301009344 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Main Color and Secondary Color are different, press and hold Basic Attack to cast Color Mix: Clash of Concepts that increases Ayla's Extra DMG and clears the Secondary Color. The Main Color remains unaffected. 301009345 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Main Color and Secondary Color are the same, press and hold Basic Attack to cast Pure Color: Theme Emphasis that increases Ayla's Ice DMG Bonus and clears the Secondary Color. The Main Color also changes. -301009346 1 EnergyBar/EnergyR3Aila1(Clone)/Bullet1 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, Ayla will store 1 "Backup Pigment" that has the same color as the Main Color, up to 3. +301009346 1 EnergyBar/EnergyR3Aila1(Clone)/Bullet1 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, Ayla will store 1 "Backup Paint" that has the same color as the Main Color, up to 3. 301009347 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature to consume 80 Signature Energy and activate the Painter's Realm. -301009348 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Ayla pings an orb within the Painter's Realm, she will ride the Gunlance and draw a colorful trail, damaging the target hit and consuming 1 Backup Pigment to gain a set of 3-Ping Orbs of the same color. -301009349 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Within the Painter's Realm, each 3-Ping will increase the DMG of Signature - Ink Painting by 20%, up to 5 times. -301009350 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature to cast Signature - Ink Painting. -301009351 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting the signature at maximum Overclock Points will make Vera enter the Darkness Form and create a Night Field. -301009352 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In the Darkness Form, press and hold Basic Attack to convert all orbs into Darkness Orbs. Tap a Darkness Orb to cast Dark Night Slash, up to 4 times. -301009353 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting 4 hits of Dark Night Slash, tap Signature to unleash Dark Night's End and leave the Darkness Form. -301009354 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, use a Blue Orb 3-Ping to mark the enemy. When Night Field or Dark Field is present, Core Attacks/Dark Night Slashes will trigger explosions and healing when they hit a marked target. -301009355 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Rozen is switched out, she will continue to cast Core Attacks to enemies inside the Night Field/Dark Field periodically. The Infernal Scorchmarks on enemies will also trigger explosions and healing. -301009356 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rozen's Leap enhancements are: [Scorching Peril] - Blue Orbs, [Void of Darkness] - Signature Skill, [Illusive Disruption] - Core Passive -301009357 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After leaving the Darkness Form, the remaining Darkness Orbs will be converted into up to 3 Blue Orbs. Use a Blue Orb 3-Ping to mark the enemy. +301009348 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Ayla pings an orb within the Painter's Realm, she will ride the Beam Gunlance and draw a colorful trail, damaging the target hit and consuming 1 Backup Paint to gain a set of 3-Ping Orbs of the same color. +301009349 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Within the Painter's Realm, each 3-Ping will increase the DMG of Signature - Finishing Touch by 20%, up to 5 times. +301009350 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature to cast Signature - Finishing Touch. +301009351 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting the signature at maximum Overclock Points will make Vera enter the Darkness Form and create a Night Field. +301009352 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In the Darkness Form, press and hold Basic Attack to convert all orbs into Darkness Orbs. Tap a Darkness Orb to cast Dark Night Slash, up to 4 times. +301009353 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting 4 hits of Dark Night Slash, tap Signature to unleash Dark Night's End and leave the Darkness Form. +301009354 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, use a Blue Orb 3-Ping to mark the enemy. When Night Field or Dark Field is present, Core Attacks/Dark Night Slashes will trigger explosions and healing when they hit a marked target. +301009355 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Rozen is switched out, she will continue to cast Core Attacks to enemies inside the Night Field/Dark Field periodically. The Infernal Scorchmarks on enemies will also trigger explosions and healing. +301009356 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rozen's Leap will enhance her Blue Orbs with [Scorching Peril], her Signature Move with [Void of Darkness], and her Core Passive with [Illusive Disruption]. +301009357 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After leaving the Darkness Form, the remaining Darkness Orbs will be converted into up to 3 Blue Orbs. Use a Blue Orb 3-Ping to mark the enemy. +301009358 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, accumulate Energy to activate Captive Shadow: Thunder Flare (switching to using the odachi). +301009359 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After the 4th hit of a Basic Attack, pause for a moment. When the blade flashes, tap Basic Attack repeatedly to trigger Swordwave. +301009360 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After pinging Signal Orbs, wait till the blade flashes and then tap Basic Attack repeatedly to trigger Swordwave. +301009361 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After tapping Dodge, wait till the sword flashes and then tap Basic Attack repeatedly to trigger Swordwave. +301009362 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 While holding the odachi in Munen Stance, press and hold Basic Attack to cast Eternaflare and expend all Lightless to increase Thunderous Slash (downward slash) DMG. +301009363 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 While holding the odachi, expend 70 Energy to cast Captive Shadow: Ephemeral Fire, switching to using the kodachi. +301009364 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Crimson Weave defaults to using the kodachi for a 5-hit Basic Attack. +301009365 1 EnergyBar/EnergyR5Luxiya(Clone)/Short 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The Blade Aura Gauge can hold up to 120 Blade Aura, which can be built up through Pings/Unwarranted Strikes (press and hold Dodge to charge). +301009366 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 While holding the kodachi, you can only use Blue Orb skills. Ping Blue Orbs to quickly slash at enemies. +301009367 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting when at full Blade Aura grants 25Energy and empties the Blade Aura Gauge. +301009368 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Expend 20 Energy to cause Lightning DMG in a wide area and hold the odachi. +301009369 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 While holding the odachi, you can only use Red and Yellow Orb skills. Ping Red Orbs to charge at and pierce enemies. +301009370 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to unleash a succession of broad sweeping slashes at enemies. +301009371 1 EnergyBar/EnergyR5LuxiyaLong(Clone)/LongVolt 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lightless can be gained through Pings/Swordwave/casting Munen Moment at full Blade Aura. +301009372 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Press and hold Dodge to continuously gain Blade Aura. Release Dodge to cast Munen Moment. Casting at full Blade Aura activates Munen Stance. 1501040501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's investigate that fallen mechanoid first. 1501040502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The surface layer of the mechanoid's AI consists of their identity and faction... The info is not encrypted. 1501040503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Which means if we make some simple modification... @@ -8682,7 +8816,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1018011101 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 If I am the one responsible for all of this... 1018011102 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Then let me put an end to it all...! 1018011103 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Nanami is angry! 3 -1018011104 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 As long as we can successfully connect to the port, Nanami can bring this info back and safe this place. +1018011104 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 As long as we can successfully connect to the port, Nanami can bring this info back safely from this place. 1018011105 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal02.png Haicma 1 Leave it to me, Sage. 1018011106 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 No. I won't let my friends get hurt. 1018011107 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 This is the only thing Nanami insists! @@ -8711,7 +8845,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1018011417 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 The children of humanity... Merits... Thank you for your contribution. 1018011418 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 (Static) 1018011419 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Is it a commendation meeting? -1018011420 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The signal was from ahead. Maybe they are waiting for me there! +1018011420 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 The signal was from up ahead. Maybe they are waiting for me there! 1018011421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 Fellow citizens, this is Hassen. I'm now announcing on behalf of the Babylonia Parliament. Please hear me out. 1018011422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 "Eden" has been fighting hard against the Ascendants for more than ten hours. 1018011423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Radio Signal 1 Unfortunately, as we failed to bring the core system back to normal, the fall of "Eden" is inevitable. @@ -8730,7 +8864,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1018011510 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv! Your M.I.N.D. is heavily polluted! Stop! 1018011511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Liv 1 ... 1018011512 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Awaken... No response? -1018011513 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv's M.I.N.D. is being polluted! It's in a big chaos! +1018011513 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Liv's M.I.N.D. is being corrupted! It's in total chaos! 1018011514 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Once it's all red, the "discharge collar" is gonna... 1018011515 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 But Nanami can't connect to Liv. Have to find another way. 1018011516 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal01.png Nanami 1 Right. Sometimes external interference also works, right? @@ -9002,14 +9136,14 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 301311205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 All Gray Raven members found. Looking for ways to leave. 301311206 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal02.png ??? 1 Aargh... 301311207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Hehe... -301311208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Nanami looks different from what I remembered. +301311208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Nanami looks different from what you remembered, right? 301311210 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Red Envelope Distributor 1 Rawrgh! 301311211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Night Keeper 1 You guys know the drill. I'll just leave you to it. 301311212 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Red Envelope Distributor 1 Squeak... Squeak... Squeak... 301311213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 The moonlight is beautiful. Hehe. 3 301311214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Nanami looks different from what I remembered. 5 301311215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 I only hear noise. Dead end. -301311216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Out of power. Almost can't see the road under my feet clearly. 3 +301311216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Out of power. Almost can't see the road under the feet clearly. 3 301311217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Unable to destroy. 3 301311218 0 2 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal02.png ??? 1 Aargh... 301311219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png ??? 1 Hehe... @@ -9065,6 +9199,20 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1502012942 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 Kill 4★ Glory Clone. Now come! 5★ Glory Clone! 2 1502012943 0 2 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png "Trailblazer" 1 After absorbing the Energy of all the clones, the strongest Knight Glory Clone Max is here! 2 1502012944 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png "MC Solar" 1 Yes, you won, but you fail to impress me. Go home and work harder. 5 +1502012945 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 I got my eyes on you from now on. 2 +1502012946 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 Show me what you've got! 2 +1502012947 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 What's this, a tea party? Finish them, quick! 2 +1502012948 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 This is the final battle. Are you ready? 2 +1502012949 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 Totally useless! I'll cut them down myself. 2 +1502012950 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 Get out of my way. Don't slow me down. 2 +1502012951 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png "Alpha" 1 Watch and learn. 2 +1502012952 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 On your feet! This isn't your end. 2 +1502012953 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 Feeling tired? Let me take over. 2 +1502012954 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 Show me what you're really capable of! 2 +1502012955 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 What are you waiting for? Keep it up! 2 +1502012956 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 It's not time to rest yet, keep at it. 2 +1502012957 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 I'm surprised you made it this far. 2 +1502012958 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png "Alpha" 1 Back off. Don't get hurt. 2 1502021200 1 DodgeButton 16 1 1 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 ... According to the researcher's data, pressing and holding Dodge will consume Dodge Gauge value and send the character into the Hunting Mode. 1502021201 1 EnergyBar/EnergyR2Hakama(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 When in the Hunting Mode, pressing and holding Dodge to accumulate the Energy Gauge value. 1502021202 0 2 Assets/Product/Texture/Image/RoleCharacter/HakamaNormal03.png Haicma 1 I'm the Core Name! 3 @@ -10146,6 +10294,126 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 300626487 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 300626488 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 300626489 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626491 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 Before Battle +300626492 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Battle +300626493 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Battle +300626494 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 5 Line 1 +300626495 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 5 Line 2 +300626496 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 5 Line 3 +300626497 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 10 Line 1 +300626498 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 10 Line 2 +300626499 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 10 Line 3 +300626500 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 15 Line 1 +300626501 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 15 Line 2 +300626502 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 15 Line 3 +300626503 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 20 Line 1 +300626504 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 20 Line 2 +300626505 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 20 Line 3 +300626506 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 25 Line 1 +300626507 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 25 Line 2 +300626508 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 25 Line 3 +300626509 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 30 Line 1 +300626510 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 30 Line 2 +300626511 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Wave 30 Line 3 +300626512 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Clear All Line 1 +300626513 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Clear All Line 2 +300626514 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Clear All Line 3 +300626515 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Defeated Line 1 +300626516 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Defeated Line 2 +300626517 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Defeated Line 3 +300626518 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626519 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626520 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626521 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 Before Resistance Stage 1st Battle +300626522 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Resistance Stage 1st Battle +300626523 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Resistance Stage 1st Battle +300626524 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 1st Battle Wave 1 Line 1 +300626525 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 1st Battle Wave 1 Line 2 +300626526 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 1st Battle Wave 2 Line 1 +300626527 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 1st Battle Wave 2 Line 2 +300626528 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 After Resistance Stage 1st Battle +300626529 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 After Resistance Stage 1st Battle +300626530 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Resistance Stage 1st Battle +300626531 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 Before Resistance Stage 2nd Battle +300626532 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Resistance Stage 2nd Battle +300626533 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Resistance Stage 2nd Battle +300626534 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 2nd Battle Wave 1 Line 1 +300626535 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 2nd Battle Wave 1 Line 2 +300626536 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 2nd Battle Wave 2 Line 1 +300626537 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 2nd Battle Wave 2 Line 2 +300626538 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 After Resistance Stage 2nd Battle +300626539 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 After Resistance Stage 2nd Battle +300626540 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Resistance Stage 2nd Battle +300626541 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 Before Resistance Stage 3rd Battle +300626542 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Resistance Stage 3rd Battle +300626543 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Resistance Stage 3rd Battle +300626544 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 3rd Battle Wave 1 Line 1 +300626545 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 3rd Battle Wave 1 Line 2 +300626546 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 3rd Battle Wave 2 Line 1 +300626547 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Resistance Stage 3rd Battle Wave 2 Line 2 +300626548 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 1 After Resistance Stage 3rd Battle +300626549 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 After Resistance Stage 3rd Battle +300626550 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Resistance Stage 3rd Battle +300626551 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Beat her, and you'll get everything you've ever wanted. +300626552 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Mother Battle +300626553 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Mother Battle +300626554 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626555 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626556 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Congratulations, you've reached the gateway to a new world. +300626557 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before New Tifa Battle +300626558 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before New Tifa Battle +300626559 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626560 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626561 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Defeat the will's phantom and complete the trial. +300626562 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Destruction Stage 1st Battle +300626563 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Destruction Stage 1st Battle +300626564 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Supreme wisdom will unify everything. +300626565 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Destruction Stage 1st Battle Wave 1 Line 2 +300626566 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Construct Soldier 1 Retreat! Retreat! +300626567 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Destruction Stage 1st Battle Wave 2 Line 2 +300626568 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Soldier 1 Abandon this place! Move to the next position! +300626569 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 After Destruction Stage 1st Battle +300626570 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Destruction Stage 1st Battle +300626571 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Bring new life to the remnants of the old world. +300626572 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Destruction Stage 2nd Battle +300626573 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Destruction Stage 2nd Battle +300626574 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Nice, you're getting the hang of it. +300626575 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Destruction Stage 2nd Battle Wave 1 Line 2 +300626576 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Surviving Human 1 Has the □□ spread here already...? +300626577 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Destruction Stage 2nd Battle Wave 2 Line 2 +300626578 0 2 Assets/Product/Texture/Image/RoleCharacter/HeadMo1CyborgsoldierMd10001.png Surviving Human 1 Humans... will never give up... +300626579 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 After Destruction Stage 2nd Battle +300626580 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Destruction Stage 2nd Battle +300626581 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Embrace the Crimson. The reborn world needs the adornment of red blossoms. +300626582 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Destruction Stage 3rd Battle +300626583 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Destruction Stage 3rd Battle +300626584 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 This is the final trial. +300626585 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Destruction Stage 3rd Battle Wave 1 Line 2 +300626586 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png Mechanical Dueler 1 Analyzing... unable... +300626587 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Destruction Stage 3rd Battle Wave 2 Line 2 +300626588 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Mechanical Dueler 1 Final mission... failed... +300626589 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 After Destruction Stage 3rd Battle +300626590 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Destruction Stage 3rd Battle +300626591 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Be careful, it seems the demons have been attracted here. +300626592 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626593 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626594 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Is this… its sibling? +300626595 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626596 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626597 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Legendary Twin Demons 1 Ugh! +300626598 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 They seem to have something to say to you. Let's call a truce for now. +300626599 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626600 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626601 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 So this is the legendary demon...? +300626602 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 2 Before Destruction Stage 3rd Battle +300626603 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 Before Destruction Stage 3rd Battle +300626604 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626605 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626606 0 2 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Legendary Demon 1 Rawr... +300626607 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Got away? +300626608 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 Line 3 After Destruction Stage 3rd Battle +300626609 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 +300626610 0 2 Assets/Product/Texture/Image/RoleCharacter/V130klrdNormal01.png Cradle 1 1020010200 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal01.png Bianca 1 Not just the entrance, every facility in the aquarium is working properly. 1020010201 0 2 Assets/Product/Texture/Image/RoleCharacter/BiankaNormal04.png Bianca 1 There is still a small amount of Punishing Virus lingering here. We can use the Phantom Tracer to look into it later. 1020010202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Commandant, I'll go and search for the path to the west wing with the others. Please take care. @@ -10975,12 +11243,12 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1021012165 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ...Waiting for the moment... to reach the unopened door... after the death of humans. 1021012166 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ...Tell me your answer. 1022021500 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Continue with this arrangement? -1022021501 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png ??? 1 ...Start... evolving... Need... data 2 +1022021501 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png ??? 1 ...Start... evolving... Need... data 2 1022021502 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Jaspers 1 ...Evolution... incomplete... Need... continue... experiment 2 1022021503 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png Jaspers 1 ...Evolution... completed... Eliminate... abnormality 2 -1022021504 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png ??? 1 ...Commencing... experiment... Collect... data 2 +1022021504 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png ??? 1 ...Commencing... experiment... Collect... data 2 1022011301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Wait a sec... Did I just see the trees in the background moving? -1022011302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Immersive theater," huh? Alright, I'm up for the challenge! +1022011302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Fully indulged in the play," huh? Alright, I'm up for the challenge! 1022011303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Now I need to eliminate these "monsters"— 1022011310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm... It's all back to normal now. 1022011315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hello? Are you alright? @@ -10996,34 +11264,34 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022011351 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Though ye flourish more arms than the giant, ye have to reckon with me. 1022011352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 O brave knight, you won't be alone forever. From now on I shall fight by your side! 1022011353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Just help him so we can get out of this illusion -1022021301 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 The sun has risen. I am ready, sir knight. -1022021302 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 But the end of this duel is already destined, that I shall vanquish you just like that knight who claimed to be Don Quixote. +1022021301 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 The sun has risen. I am ready, my lord. +1022021302 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 But the end of this duel is already destined, that I shall vanquish you just like that knight who claimed to be Don Quixote. 1022021303 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Before our swords clash, you can at least tell me if I am that Don Quixote whom you said you vanquished. -1022021304 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 To that I answer you, that I cannot be certain. Still, just as I mentioned, the outcome of this duel has already been decided. -1022021305 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Whether you are him or not, what's there to chase after the title of a loser? +1022021304 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 To that I answer you, that I cannot be certain. Still, just as I mentioned, the outcome of this duel has already been decided. +1022021305 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Whether you are him or not, what's there to chase after the title of a loser? 1022021306 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Bring it on. 1022021307 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I see. Pain may be the only means to wake you up from this delusion. -1022021308 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Defeat my minions to prove your strength. -1022021309 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Then you shall be entitled to challenge me. -1022021315 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Useless fools. -1022021316 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Those weaklings you defeated cannot prove that you are a great knight yet. -1022021317 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 I will show you what a true knight is about. +1022021308 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Defeat my minions to prove your strength. +1022021309 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Then you shall be entitled to challenge me. +1022021315 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Useless fools. +1022021316 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Those weaklings you defeated cannot prove that you are a great knight yet. +1022021317 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 I will show you what a true knight is about. 1022021318 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I hope your weapon is as sharp as your mouth. -1022021319 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 To make it less boring, I'll take both of you on. -1022021325 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 You are... victorious... +1022021319 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 To make it less boring, I'll take both of you on. +1022021325 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 You are... victorious... 1022021326 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I will now take your helmet off. Look me in the eye, and tell me if I am that Don Quixote whom you said you vanquished. -1022021327 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 ...Do you really wish to lift the helmet of "truth"? -1022021328 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Here's a bunch of words said by Mirror Knight and Don Quixote after Mirror Knight is defeated -1022021329 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Here's a bunch of words said by Mirror Knight and Don Quixote after Mirror Knight is defeated -1022021330 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Here's a bunch of words said by Mirror Knight and Don Quixote after Mirror Knight is defeated +1022021327 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 ...Do you really wish to lift the helmet of "truth"? +1022021328 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Here's a bunch of words said by the Knight of the Mirrors and Don Quixote after the Knight of the Mirrors is defeated +1022021329 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Here's a bunch of words said by the Knight of the Mirrors and Don Quixote after the Knight of the Mirrors is defeated +1022021330 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png The Knight of the Mirrors 1 Here's a bunch of words said by the Knight of the Mirrors and Don Quixote after the Knight of the Mirrors is defeated 1022021340 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 What "truth" did he see in your eyes? 1022021341 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 Would that be the final straw to end his tragedy? 1022021342 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Male 1 ... 1022031301 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Nothing can stop a knight from going his way, not even the wall of a castle. 1022031302 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Let my armor and thee compete. Only one shall prevail! -1022031303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Need my help, sir knight? +1022031303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Need my help, my lord? 1022031304 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 A knight shall rely on his own strength. -1022031305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 For a matter so trivial... You should let your comrade to clear the way for you! +1022031305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 For a matter so trivial... You should let your comrade clear the way for you! 1022031306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 You have a more important enemy to fight, I mean. 1022031310 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Has my bravery become so well-known that they must kneel to greet me? 1022031311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ... @@ -11033,15 +11301,15 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022031317 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Behold, his gleaming shield and sturdy armor. 1022031318 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 None shall bar my way to the contest. 1022031319 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I have a feeling... Perhaps he shall be my challenge ordained by fate. -1022031320 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 Illustrious knight, and never sufficiently extolled Don Quixote, I am the Knight of the White Moon. -1022031321 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 My heroic deeds transcend thine own. -1022031322 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 I come to do battle with thee and prove the might of thy arm. -1022031323 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 If thou dost vanquish me, my arms and horse thy spoils, and the renown of my deeds transferred and added to thine. -1022031324 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 If thou fightest and I vanquish thee— -1022031325 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 I demand thou withdraw and betake thyself to thine own village, and live there in peace and quiet and beneficial repose, the same being needful for the increase of thy substance and the salvation of thy soul. -1022031329 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 As I expected, you have lost. -1022031330 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 You are vanquished, sir knight. -1022031331 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 Nay dead unless you admit the conditions of our defiance. +1022031320 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 Illustrious knight, and never sufficiently extolled Don Quixote, I am the Knight of the White Moon. +1022031321 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 My heroic deeds transcend thine own. +1022031322 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 I come to do battle with thee and prove the might of thy arm. +1022031323 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 If thou dost vanquish me, my arms and horse thy spoils, and the renown of my deeds transferred and added to thine. +1022031324 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 If thou fightest and I vanquish thee— +1022031325 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 I demand thou withdraw and betake thyself to thine own village, and live there in peace and quiet and beneficial repose, the same being needful for the increase of thy substance and the salvation of thy soul. +1022031329 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 As I expected, you have lost. +1022031330 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 You are vanquished, sir knight. +1022031331 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png The Knight of the White Moon 1 Nay dead unless you admit the conditions of our defiance. 1022031335 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 Such is the ending of the original story. 1022031336 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 He lost to his enemy and the reality... 1022031337 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 No longer addressing himself a knight, he lived the rest of his life without putting his hand to armor and sword. @@ -11049,7 +11317,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022031339 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Male 1 I... 1022010901 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Welcome. The next performance is Kowloong war dance— 1022010902 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Introduction -1022010903 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Exit +1022010903 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Exit Navigation 1022010904 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Smart Service 1022010905 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Pat 1022010910 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Welcome to the Kowloong Hall. Here you will find the essence of the art and culture of Kowloong. @@ -11057,8 +11325,8 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022010912 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 You can also interact with me to watch traditional Kowloong musical and dance performance. 1022010913 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 I wish you a pleasant experience in this hall. 1022010916 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 The exit is just in front of the entrance. Simply follow the designed route. Once you have finished viewing all the exhibits, you will arrive at the exit. -1022010917 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 At the exit is a replica of disc lock that is often found in Kowloong history. Visitors may attempt to open the lock by finding clues from the exhibits. -1022010918 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 To leave here, simply turn the elements on the disc lock to the correct positions. You can check the information of the relics for clues. +1022010917 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 At the exit is a replica of dial lock that is often found in Kowloong history. Visitors may attempt to open the lock by finding clues from the exhibits. +1022010918 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 To leave here, simply rotate the elements on the dial lock to the correct positions. You can check the information of the relics for clues. 1022010919 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Just some random instructions telling the player how to open the lock. 1022010920 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Greetings, visitor No.1. What can I do for you! 1022010921 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Unfortunately, I am unable to perform this due to damaged voice components! @@ -11066,9 +11334,9 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022010923 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Chip damaged. Unable to read dance program! 1022010924 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Guqin is a unique, classical Kowloong musical instrument. Enjoy. 1022010930 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Scanning your traits and generating a description of you in ancient Kowloong language. Please stay still. -1022010931 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Your body soars lightly like a startled swan, gracefully like a dragon in flight, in splendor brighter than the autumn chrysanthemum,in bloom more flourishing than the pine in spring. -1022010932 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Your fingers are like the blades of the young white-grass; your skin is like congealed ointment; your neck is like the tree-grub; your teeth are like melon seeds. -1022010933 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Your forehead cicada-like; your eyebrows like the silkworm moth. What dimples, as your artfully smile! How lovely your eyes, with the black and white so well defined! +1022010931 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Thy form ascends, a swan's swift flight, like dragons soaring in celestial light. Thy splendor rivals autumn's golden hue, thy grace outshines spring's blossoms anew. +1022010932 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Thy fingers, young white-grass' graceful sway; skin, fair and pure as day. Thy neck, a tree-grub's elegance displayed; thy teeth, melon seeds, in beauty arrayed. +1022010933 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Brow squared, a graceful arch; smile adorned with dimples' spark; eyes, beauty's realm, leave hearts in hark. 1022010940 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 This dance is truly a perfect blend of aesthetic and practical aspects! 1022010941 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I had some prior knowledge of Kowloong's traditional arts, but this is a way more exhilarating experience. 1022010942 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Exhilarating...? More like nerve-racking to me... @@ -11103,56 +11371,56 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 140291103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 ...Alright, now I should be able to enter the admin mode. 140291601 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 What's that on the ground... 140291602 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 A note? -140292101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 You picked up... You finally picked up! -140292102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Haha, ahahahaha! -140292103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 What aren't you talking...? -140292104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hmm... I get it. Let's play hide and seek like before... +140292101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 You picked up... You finally picked up! +140292102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Haha, ahahahaha! +140292103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 What aren't you talking...? +140292104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hmm... I get it. Let's play hide and seek like before... 140292601 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 ...Vehicle ID detected. This is the vehicle used by the lost squad! 140292602 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Why is it here? 140292603 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Check the vehicle's information. It should contain some useful clues. 1022020699 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Trojan: Watch out, she's coming for us! 2 -1022020601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 Hmph. Even as a puppet... -1022020602 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 You still know who's the strong one. -1022020603 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 Next is *\o*■d^... +1022020601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 Hmph. Even as a puppet... +1022020602 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 You still know who's the strong one. +1022020603 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 Let's end *\o*■d^... 1022020604 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Watch out, she's coming for us! 1022020605 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Take this! Special electromagnetic shell! 2 1022020606 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 This is also the true measure of a Chief! 2 1022020607 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Ayla: We did it! She seems to be slowing down! 2 999200050 0 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Hello—world— 1022010699 0 3 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Analysis failed—! Analysis failed—! -1022010601 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—Comparing data—Battle Power is 24.36% above the expected value +1022010601 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—Comparing data—Battle Power is 24.36% above the expected value. 1022010602 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Speculated reason: The leading Construct's performance was further enhanced in the Arctic Hall's environment. 1022010603 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Preparing phase two of the test— Starting now. -1022010604 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Cyborg PB-03 1 Rrrr—! +1022010604 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Bionic PB-03 1 Rrrr—! 1022010605 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 A military mechanoid this time, huh. 1022010606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Now I can call this a challenge! 1022010607 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—Comparing data—Calculation error. Induction failed. A total of 28 mismatches with the previous simulation result have been found. -1022010608 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Has the Arctic Route Union been fighting these cyborgs all along...? -1022010609 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 He doesn't seem quite right! Did the failed analysis trigger the highest level of Battle Power test system? +1022010608 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Has the Arctic Route Union been fighting these bionics all along...? +1022010609 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 It doesn't seem quite right! Did the failed analysis trigger the highest level of the Battle Power test system? 1022010610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The highest level, huh... Guess we can't hold back then! 1022010611 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Speculated reason: Analysis declined— 1022010612 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Test over... Granting access to the hall... 1022010613 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Restoring the exhibits for test purpose— 1022010614 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Dear visitor, I sincerely invite you to explore this hall. Once you have finished, you can come to me anytime so I can take you to the second section of this hall. 1022010615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Finally, it's over. Let's check out this hall before entering the next stage! -1022010650 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated more than 7 waves of cyborgs. Your performance is better than 100% of mechanoid visitors. -1022010651 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 7 waves of cyborgs. Your performance is better than 95.6% of mechanoid visitors. -1022010652 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 6 waves of cyborgs. Your performance is better than 89.1% of mechanoid visitors. -1022010653 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 5 waves of cyborgs. Your performance is better than 73.9% of mechanoid visitors. -1022010654 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 4 waves of cyborgs. Your performance is better than 69.2% of mechanoid visitors. -1022010655 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 3 waves of cyborgs. Your performance is better than 63.1% of mechanoid visitors. -1022010656 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 2 waves of cyborgs. Your performance is better than 51.5% of mechanoid visitors. -1022010657 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 1 wave of cyborgs. Your performance is better than 39.3% of mechanoid visitors. -1022010658 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 0 wave of cyborgs. Your performance is better than 21.2% of mechanoid visitors. +1022010650 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated more than 7 waves of bionics. Your performance is better than 100% of mechanoid visitors. +1022010651 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 7 waves of bionics. Your performance is better than 95.6% of mechanoid visitors. +1022010652 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 6 waves of bionics. Your performance is better than 89.1% of mechanoid visitors. +1022010653 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 5 waves of bionics. Your performance is better than 73.9% of mechanoid visitors. +1022010654 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 4 waves of bionics. Your performance is better than 69.2% of mechanoid visitors. +1022010655 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 3 waves of bionics. Your performance is better than 63.1% of mechanoid visitors. +1022010656 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 2 waves of bionics. Your performance is better than 51.5% of mechanoid visitors. +1022010657 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 1 wave of bionics. Your performance is better than 39.3% of mechanoid visitors. +1022010658 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 0 waves of bionics. Your performance is better than 21.2% of mechanoid visitors. 1022010670 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 This is Fleming speaking. This will be Naval's final voyage. 1022010671 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 The Corrupted had destroyed almost half of the engine room. We did everything we could, but it is still leaking. 1022010672 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 In three days, Naval will be lost forever... Hah. Fortunately, all those who are in love with her will go down together. 1022010673 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 The first mate said there would be aurora tonight. I hear whale songs around. -1022010674 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 I'll get everyone on dock to witness our ending. +1022010674 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 I'll get everyone on the deck to witness our ending. 1022010675 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 May the Arctic Route Union live forever. 1022010695 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 What would you like to see? -1022010696 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: Understand. Please get ready. 3 -1022010697 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: Understand. Have fun. 3 +1022010696 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: Understood. Please get ready. 3 +1022010697 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: Understood. May you have a delightful time. 3 1022010698 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: What would you like to do? 15028301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Alpha, your days of tossing sword waves around are over. 3 15028302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Give Sakura back to Commandant now 3 @@ -11215,7 +11483,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022010501 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Allow me to take you through the exhibition. 3 1022010502 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 This way, please. 3 1022010503 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please bear with me for one moment. 2 -1022010504 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Here is an overview of the Art Museum. 3 +1022010504 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Here is an overview of the art museum. 3 1022010505 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please follow this order and start your tour. 5 1022010506 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please return to the display panel— 3 1022010507 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please stay on the designated route— 3 @@ -11224,7 +11492,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022010510 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying detailed information about the Kowloong Hall. 3 1022010511 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying detailed information about the Forest Park Hall. 3 1022010512 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying ■■■ about the ■■■ Hall. 3 -1022010513 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please browse only in the designated order— Please browse only in the designated order— 3 +1022010513 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please browse only in the designated order—Please browse only in the designated order— 3 1022010514 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Recreating data... 3 1022010515 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Recreating data... 3 1022010516 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please continue browsing in the designated order. 5 @@ -11242,14 +11510,14 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022010528 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Frame energy has reached the threshold! 1022010529 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Never thought coolant could be used in this way... 2 1022010530 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Maximum output reached! -1022010531 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 All combat functions of the Kaleido frame are now unlocked! Let's go, Ayla! 4 +1022010531 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 All combat functions of the Kaleido frame are now available! Let's go, Ayla! 4 1022011701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Now we have a clear path. 1022011702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Allow us to bid farewell here. Spooner and I have something else to do. 1022011703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I see. You take care too! 1022011101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Calculating space model... Signal location confirmed. This should be it. 1022011102 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 What are these Constructs doing here...? 1022011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The priority now is to rescue our kin. -1022011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 We need to finish everything before their invasion is complete. +1022011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 We need to finish everything before they hack in. 1022011105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 They are hacking into the museum's security system. This is in line with our information. 1022011106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggongzuorenyuanNormal01.png Technician 1 Who are you...? Warning! Two battle mechanoids sighted! 1022011107 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Tsk. If we can't dodge them, better finish this fast! @@ -11258,7 +11526,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022011110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Search complete. All available information has been retrieved. 1022011111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This ID card should get us the permission to access the platform. 1022011112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Door unlocked. The control platform is also linked to the power source of the hall... -1022011113 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Maybe we can use this controller. But I'm not sure if it will also affect us... +1022011113 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Maybe we can use this remote control. But I'm not sure if it will also affect us... 1022011114 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 I'll leave it to you to come up with a plan, Haicma. 1022011115 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Let's end this fast, Haicma! 1022011116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Hostile targets eliminated. We should be able to find some useful information from them. @@ -11268,7 +11536,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022011120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Let's go, to the next destination. 1022011150 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 From what we know, there is an entire squad inside trying to hack into the system. If we confront them directly, they may summon more reinforcements. 1022011151 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This control platform is also connected to the power source of the hall. We can use it to block Kurono's signals. -1022011152 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Perhaps we can control their hacking device remotely to unleash a pulse, but one of us must operate the device continuously. There is also a risk of failure. +1022011152 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Perhaps we can control their cracking device remotely to unleash a pulse, but one of us must operate the device continuously. There is also a risk of failure. 1022011153 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 No problem. I'll stay here to use the remote while you wait for me in the hall. But you'll need to face them alone if my hacking fails. 1022011154 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Hack progress 98%... 99%... 1022011155 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Success. I'll leave it to you! @@ -11296,18 +11564,18 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022011409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is this how Punishing Hetero-Creatures are hatched...? 1022011410 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Does Cervantes know the whole story of the Pulia Forest Park incident? 1022011411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is it mimicking some flower, or grass? Or both? -1022011412 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The direction of their evolution may not be necessarily right, but they have enough samples for reference. 4 +1022011412 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The direction of their evolution may not be necessarily right, but they have enough samples for reference. 4 1022011413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 It's showing us the evolution of Hetero-Creatures. -1022011414 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But none of them seems to be the best solution... 4 +1022011414 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But none of them seems to be the best solution... 4 1022011415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 As I thought, this is a demonstration of how Hetero-Creatures have evolved. Which means the next will be... -1022011416 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 After imitation, it will attempt to surpass &...%&...%*...$* 4 -1022011417 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I hope this message can help whoever comes here later. 5 -1022011418 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please follow me. 5 +1022011416 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 After imitation, it will attempt to surpass &...%&...%*...$* 4 +1022011417 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I hope this message can help whoever comes here later. 5 +1022011418 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please follow me. 5 1022011419 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Wait! -1022011420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Fear should not be the only thing that is remembered. I made a personal decision to leave courage and perseverance here, in the hope that those who passed away would not have to die again. -1022011421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Select the projection to play -1022011422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please move to the left for the courage to venture forward. -1022011423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please move to the right for the perseverance to never give up. +1022011420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Fear should not be the only thing that is remembered. I made a personal decision to leave courage and perseverance here, in the hope that those who passed away would not have to die again. +1022011421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Select the projection to play +1022011422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please move to the left for the courage to venture forward. +1022011423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please move to the right for the perseverance to never give up. 1022011424 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Let's go. 1022011425 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Electromagnetic signals seem to be emitting continuously from over there. Let's investigate. 3 1022011426 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Pulia Forest Park... Is this what it looked like before it turned into a Hetero-Creature hive? @@ -11367,7 +11635,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022021448 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Let's split into 3 groups! 1022021449 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Lena stays in the middle, so she can support us from afar at any time... 1022021450 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Trojan, please defend the left flank with Captain Jacqued because you will be facing the most enemies. Ayla, I need you to be ready to support them. -1022021451 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Yes, commander!" +1022021451 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Yes, Commandant!" 1022021452 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The left flank will face many times the risk. 1022021453 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 If the left is breached, the right side will be completely exposed. 1022021454 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 That leaves us no time to help each other or retreat. @@ -11375,7 +11643,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022021456 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 The enemies can literally come out from anywhere. 1022021457 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 A failure on paper is not a real one. Let's rethink our strategy! 1022021458 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 That's it! -1022021459 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Yes, commander!" +1022021459 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Yes, Commandant!" 1022021460 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Gather our forces in a favorable position. 1022021461 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Let them come to us! 1022021462 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Please get in position, Ayla. @@ -11412,10 +11680,10 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022031412 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is he pointing us the way? 4 1022031413 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 I don't know your name, but thanks. 4 1022031414 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Jacqued... Dreiser... 4 -1022031415 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 In that evacuation... Many didn't make it till the launch of Longinus Arsenal. 4 +1022031415 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 In that withdrawal... Many didn't make it till the launch of Longinus Arsenal. 4 1022031416 0 1 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 They were staying behind to ensure Gray Raven could deliver the sample. Even without the incident, it was hardly possible for them to return unscathed. 4 1022031417 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 What are you doing there?! Go to your defense position! The next wave of enemy is coming! 3 -1022031418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We have been sent back to the moment before the evacuation started. +1022031418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We have been sent back to the moment before the withdrawal started. 1022031419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We need to know more about this timepoint... 1022031420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Get in your position! 1022031421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Have you got any spare weapon? Mine had snapped. @@ -11429,7 +11697,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022031429 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ...I need to collect more information. 1022031430 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The objective is to cover those Constructs as they evacuate! 1022031431 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 We need to stall the enemies as much as possible. -1022031432 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 It's easy to say that... But no matter what plan you can come up with, we can't change what had already happened. +1022031432 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 It's easy to say that... But no matter what plan you can come up with, we can't change what has already happened. 1022031433 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The majority of the enemies come from the Central Purification Filter. 3 1022031434 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 With the ruins nearby, we can set up a temporary defense point here. 3 1022031435 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 We can deploy our forces here and take advantage of the covers to hold the enemies off. 3 @@ -11455,9 +11723,9 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022031455 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 The decision is yours to make. 1022031456 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 I'm counting on you, so better do a good job. 1022031457 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Attack! Now! 3 -1022031458 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Move the injured from position 1 to position 2. Where's the assault team? 3 +1022031458 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Move the injured from position 1 to position 2. Where's the commando team? 3 1022031459 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Enter the position! Hurry! 3 -1022031460 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Great job, assault team! Now focus fire on these Hetero-Creatures. 3 +1022031460 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Great job, commando team! Now focus fire on these Hetero-Creatures. 3 1022031461 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Charles 1 ...Holding position! I can still fight! 5 1022031462 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Almost there. Just a little longer, and we can go... 5 1022031463 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Garcia 1 I must survive. We are all going to survive this... 5 @@ -11509,7 +11777,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022020513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 What a wonderful play! I must write down this inspiration. 1022020514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm? The error codes disappeared... 1022020515 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Looks like we can go this way now. -1022020516 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 With the error codes gone, the Forest Hall is available for exploration. Would you like to proceed? +1022020516 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Error codes disappeared. The Forest Hall is now available for exploration. Would you like to proceed? 1022020517 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the Forest Park Hall. 1022020518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 One day, the Forest Park will become beautiful and peaceful again... 1022020519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 That's what we have been fighting for, right? @@ -11520,7 +11788,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022020524 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Let's check out the other side first. 1022020525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The artistic atmosphere is something I have never witnessed before. 1022020526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I can't wait to see this! -1022020527 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 With the error codes gone, the ■■■■ Hall is available for exploration. Would you like to proceed? +1022020527 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Error codes disappeared. The ■■■■ Hall is now available for exploration. Would you like to proceed? 1022020528 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the ■■■■ Hall. 1022020529 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We've been here already! 1022020530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 A civilization established by mechanoids... I have already thought of a new theme for my next work! @@ -11536,9 +11804,9 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022020540 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You have already visited the Theater Hall. Would you like to explore again? 1022020541 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Huh? New patterns just appear on this display panel! 1022020542 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is this... the lunar base?! Never thought it could recreate such a scene... -1022020543 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Would you like to go to the new Moon Hall? +1022020543 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Would you like to go to the Moon Hall that just appeared? 1022020544 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the Moon Hall. -1022020545 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 You have already visited these two halls. Would you like to explore again? +1022020545 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We have already visited these two halls. Would you like to explore again? 1022020546 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You have already visited these two halls. Would you like to explore again? 1022020547 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm? This is a good background for photos. 1022020548 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I knew my taste was good! @@ -11552,6 +11820,175 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1022020556 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 This place is full of memories. I must record everything properly. 1022020557 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The photos, as well as my memories and emotions... I must not forget them. 1022020558 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 ... 3 -1022020597 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Take this 3 +1022020597 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Take this! 3 1022020598 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Take this! 3 -1022020599 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Watch out! Grenade! 3 \ No newline at end of file +1022020599 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Watch out! Grenade! 3 +1023010501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Is this... me during my time with Gray Raven? +1023010502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Afterimage of the past... but what's the point now... +1023010503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Hmph... I have no time to dwell on these. +1023010504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Memories, so entangled... no matter whose they are... +1023010505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 If they stand in my way, I'll destroy them! +1023010506 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Corrupted 1 (Squeaking noises) +1023010507 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Weak Construct 1 Dammit! Where's Lucia?! She should be here with reinforcements! +1023010508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 This is... heh, for Hiro, those must be memories etched deep in his soul. +1023010509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 During that mission, Hiro got separated and encountered multiple Corrupted. Murol and Xun were also overwhelmed by the Corrupted horde. +1023010510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 By the time I reached Hiro, there wasn't a single piece of his cybernetic limbs left intact... He never lets me forget it—keeps playing the sympathy card over and over. +1023010511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Ugh, dredging up these memories serves no purpose. +1023010512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 So you want to relive those glory days with me, huh? Alright then, I'm game. +1023010513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Gun-Wielding Construct A 1 Murol, time to tighten our formation! +1023010514 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Gun-Wielding Construct B 1 Just the words I've been waiting to hear! +1023010515 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Gun-Wielding Construct A 1 "Alright, 3, 2, 1! Lucia, let's do this!" +1023010516 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Murol and Xun... +1023010517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 I'd almost forgotten what it felt like to fight alongside them. +1023010518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Even if it's just a memory replay... +1023010519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 My team, Gray Raven... Is this our final mission? +1023010520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 After this, Murol, Xun, Hiro... +1023010521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Enough with these pointless memories... +1023010522 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 They... They shouldn't be here like this. +1023010523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 —It's over. +1023010524 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Xun, Hiro... you guys... +1023010525 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hiro 1 Lucia... you actually... +1023010526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 ... +1023010527 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hiro 1 You've betrayed Babylonia! Struck a deal with the Ascendants! +1023010528 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Murol 1 After all the trust Ravenge placed in you! +1023010529 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Dammit... What the hell... +1023010530 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Xun 1 Let's take down this traitor of Gray Raven! +1023010551 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png α 1 Dammit! 2 +1023010552 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Farewell, Lucia. 3 +1023011201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 According to the elevator's floor plan, this floor seems to be their lab. Might find some useful info here. +1023011202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The first door leads to the decontamination path, and it's still functional. +1023011203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 The identity verification lock has been disengaged. +1023011204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 A lot of the data here is corrupted. Only a few logs remain. +1023011205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 The Cthylla Project...? +1023011206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 I remember this project started before the Punishing Virus. +1023011207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 First time I heard the name... was when my dad was watching the news. +1023011208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 ... +1023011209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Right, back then it was touted as a project that could grant humans immortality, intended to be used first on scientists and great minds. +1023011210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Finding the project's name here means it's not entirely unrelated to Project Winter. +1023011211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Look, there's an experimental log here. +1023011212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 From cloning embryos, to dissecting human bodies, to interfacing M.I.N.D. with mechanical frames... +1023011213 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Aside from the cloning, most of this is standard procedure for early Constructs. Nothing out of the ordinary. +1023011214 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 These frames, left in their culture vessels... they're part of the experiment... +1023011215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Waking them up should give us the answers we need. +1023011216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Awakening specimen... +1023011217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System Voice 1 Specimen vitality insufficient. Please proceed to the laboratory to inspect the procedure and replace the specimen! +1023011218 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 The entrance ahead is unlocked. Let's go. +1023011219 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 What are you looking at? +1023011220 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Rest in peace... +1023011221 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 No need to say that out loud. They can't hear you anymore. +1023011222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 The dead may not hear, but those words are for the living's comfort. +1023011223 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 At least, that's what Liv would have said. +1023011224 0 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal02.png Autonomous Defense Machine 1 Alert! Intruders detected! +1023011225 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 There's another Construct here. Was he part of the experiments too? +1023011226 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Could be another intruder. Check him for anything useful. +1023011227 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 This terminal still works. +1023011228 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Let's see if there's any data left. +1023011229 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Let me try. +1023011230 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Is this... some kind of CUB? +1023011231 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 ... +1023011232 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 Was it originally yours? +1023011233 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Nah, just something similar. +1023011234 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 We could access through this vent, but it's likely crawling with hazards. +1023011235 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 And it's too cramped. Combat would be clumsy for us both. +1023011236 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia 1 What if we send the CUB in for a peek? +1023011237 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Worth a shot. +1023011238 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 I felt something... watching us here earlier. +1023011239 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png α 1 Or maybe it's just me? +1023011271 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Identification 1 ID: 358984689\nName: NX-89 +1023011272 0 3 1 Gender: Male\nStatus: Aberrant Test Subject +1023011273 0 3 Assets/Product/Texture/Image/RoleCharacter/UPNormal02.png Item Obtained 1 Received [Admin's Key] +1023011274 0 3 1 An admin's ID key—why would a test subject have it? +1023011275 0 3 1 A standard-issue pistol, a common weapon from the Golden Age. +1023011276 0 3 1 It's out of ammo. +1023011277 0 3 1 Standard Chestplate, Rating: A +1023011278 0 3 1 Undamaged. No signs of being attacked. +1023010901 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Mission target identified, condition intact. +1023010902 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Commencing recycle process. +1023010903 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ...Ugh, not again! +1023010904 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Plus, they're not just attacking randomly—they're focused! +1023010905 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Focused... Does that mean... +1023010906 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Ahem, the commandant's down to half a mag. How're you holding up, Lee? +1023010907 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Don't worry. I can take care of myself. +1023010908 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 How long until the transport craft arrives? +1023010909 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Roughly... 5 minutes! +1023010910 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Five minutes... Commandant, leave the mid-range enemies to me! You just handle those in your immediate vicinity! +1023010911 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I can hel too! +1023010912 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The Levi-Gun's got charge left—I'll cover our flanks! +2100023100 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Are you sure you want to exit the game? +2100023101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Please select a visual style you prefer. +2100023102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 You have the option to start from the middle or before a boss, but there will be no tutorial. +2100023103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 If you're not well-acquainted with the controls, it's best to start over. +2100023104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Choose your starting point. +2100023105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Are you sure you want to exit the game? +2100023106 0 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 Yoo-hoo! Time to wipe out the enemies! 5 +2100023107 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 Let me check the tip... "Lasers that kill on contact"?! Gotta get out of here! +2100023108 0 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 !!! 4 +2100023109 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 So this is the big boss? Looks cute! +2100023110 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 But why does the name sound like it will enter a second phase when below 50% HP...? +2100023111 0 2 Assets/Product/Texture/Image/Role/RoleHeadShashibierQ.png World-Devouring Shark (Phase 1 only) 1 Watch out! I'm evolving into Phase 2! +2100023112 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 I knew there'd be a second phase! +2100023113 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 But if we beat it, your world will be saved! +2100023114 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 It's time to say goodbye, then. Our world-saving journey ends here. +2100023115 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 Don't be sad, though. It's just a game, after all. Who knows, we might bump into each other in another world! +2100023116 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 Thank you! It's because of your participation that a game can truly be a game, a challenge can truly be a challenge. +2100023117 0 2 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 And life... can truly be life! +2100023118 0 1 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Girl On Her Own 1 Wow, you're like an official cheat code! 3 +2100023500 0 2 Assets/Product/Texture/Image/RoleCharacter/V210aeknNormal01.png Arcana 1 Sage, I'll guide Power to charge up. You just focus on the battle. +2100023501 0 2 Assets/Product/Texture/Image/RoleCharacter/V210aeknNormal01.png Arcana 1 It seems we've cleared the scattered Corrupted, but the Punishing reaction hasn't stopped. +2100023502 0 1 Assets/Product/Texture/Image/RoleCharacter/QishichaoNormal02.png Nanami 1 So you're their boss, huh? Time for Nanami and Power to send you flying! 3 +2100023503 0 1 Assets/Product/Texture/Image/RoleCharacter/V210aeknNormal01.png Arcana 1 Checking server... all good. Sage, we've done it. 3 +301304121 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 This figure looks familiar... +301304122 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 Gone? Who damaged the information here? +301304123 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 (Only the Ascendants can interfere with Punishing, but how did they know where to look with the Phantom Tracer?) +301304124 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 (Such precise sabotage of the Phantom Tracer's required info... Could it be...) +301304125 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 ... +301304126 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 The information here was sabotaged. +301304127 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 Was it? Uh, I have no idea what happened. +301304128 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 Your team has been overseeing this area. +301304129 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 Perhaps it was an... accidental mishap. +301304130 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 With the Spear of F.O.S., accidental damage could happen, but not with the Phantom Tracer. +301304131 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca 1 Have you met... the Ascendants? +301304132 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier We've been compromised. She can't be allowed to leave alive! +301304133 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier As long as the Purifying Force captain dies during the investigation, this will be covered up. +301304134 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca Why help the Ascendants? Who's pulling the strings? +301304135 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier Ask Chiko in hell. She got her hands on some clues but never got the chance to follow through. +301304136 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Bianca So her sudden reassignment was because of this? Her death is related to this?! +301304137 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier Like I said, ask her in hell! +301304180 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 Now! +301304181 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 Impressive... as expected of a captain... +301304182 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 Were you just playing the rookie card? +301304183 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Construct Soldier 1 You will go to hell... witch... +301304190 0 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Construct Soldier 1 Move! +301304191 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Rennan 1 What do you think you're doing?! 2 +301304192 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Rennan 1 Captain! I've got your back! 2 +301304193 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Rennan 1 Ugh... Can't move... 2 +301304194 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Construct Soldier 1 You two-faced hypocrite...! 2 +301304195 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Construct Soldier 1 You talk about bringing deserters back for questioning, but you don't hesitate to strike down your own? 2 +301304196 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Bianca 1 If you showed signs of surrendering, I would have stopped. 2 +301304197 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Construct Soldier 1 Alright, alright! We surrender! 2 +301304198 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Bianca 1 Drop your weapons and wear the collars. I know you carry them. 2 +301304199 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Construct Soldier 1 ... 2 +301605410 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Rosetta 1 The road ahead is fraught with challenges. Are you sure you want to continue? 3 +301605411 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Rosetta 1 You'll also have to defeat your inner demons. +301605420 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png ??? 1 Are you ready to face your inner demons? 3 +301605421 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png ??? 1 Let's dance!!! 3 +301605422 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1SS.png ??? 1 You've survived the harshest winter. It's time to leave. +301311501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 These wandering enemies are your final challenge. +301311502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 We're approaching the program's core. These monsters are revealing their feature codes. +301311503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 From this point on... we can analyze these codes. +301311510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Mr. Lee! We've finished the battle on our end too. +301311511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 By the way, we haven't taken a group photo this year... +301311512 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Since we're all here, how about a keepsake photo? +301311513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I guess we'll need the commandant for that. +301311520 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, we're all set. +301311530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 These Hetero-Creatures shouldn't be at the lunar base! +301311531 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Karenina 1 Does this mean there's another anomaly coming up? +301311540 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Even though it's just a data recreation, we must always be on our guard inside the Hetero Tower. +301311541 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This tower is full of things that defy explanation... +301311542 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Conductor 1 No need to worry. I'll keep you all safe. +301311543 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Conductor 1 Everyone, please proceed through here in the manner you're most familiar with. Of course, all of this is within the simulation calculations. +301311544 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 It seems... we have to pass through here first. Be careful, Commandant. +1022010000 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Test Bot 1 1st Row +1022010001 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Test Bot 1 2nd Row +1022010002 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Test Bot 1 3rd Row +1022010003 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Test Bot 1 4th Row \ No newline at end of file diff --git a/Resources/table/share/guide/GuideGroup.tsv b/Resources/table/share/guide/GuideGroup.tsv index d565c4fb..e02a8879 100644 --- a/Resources/table/share/guide/GuideGroup.tsv +++ b/Resources/table/share/guide/GuideGroup.tsv @@ -156,10 +156,10 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 60204 60204 0 Cultural Festival 2.0 Parkour Guide 1 84601200 60204 UiMoeWarParkourMain 0 60204 60211 60211 0 Auto Chess 3.0 Main Interface Guide 1 775100 60211 UiExpeditionMain 0 60211 60221 60221 0 Guild Dormitory Hall Guide 1 852731 60221 UiGuildDormMain 0 60221 -60231 60231 0 Ultimate Brawl 2.0 Mode Guide 1 84601800 60231 UiSuperSmashBrosMain 0 60231 -60232 60232 0 Ultimate Brawl 2.0 Scenario Guide 1 84601800 60232 UiSuperSmashBrosSelectStage 0 60232 -60233 60233 0 Ultimate Brawl 2.0 Edit Team Guide 1 84601800 60233 UiSuperSmashBrosPick 0 60233 -60234 60234 0 Ultimate Brawl 2.0 Member Preparation Guide 1 84601800 60234 UiSuperSmashBrosCharacter 0 60234 +60231 60231 1 Ultimate Brawl 2.0 Mode Guide 1 84601800 60231 UiSuperSmashBrosMain 0 60231 +60232 60232 1 Ultimate Brawl 2.0 Scenario Guide 1 84601800 60232 UiSuperSmashBrosSelectStage 0 60232 +60233 60233 1 Ultimate Brawl 2.0 Edit Team Guide 1 84601800 60233 UiSuperSmashBrosPick 0 60233 +60234 60234 1 Ultimate Brawl 2.0 Member Preparation Guide 1 84601800 60234 UiSuperSmashBrosCharacter 0 60234 60301 60301 0 Guide - Guild Simulated Siege 1 772310 1002234 60301 UiGuildBossStage 0 60301 60302 60302 0 Guide - Guild Simulated Siege Difficulty Selection 1 772310 1002234 60302 UiGuildBossDiff 0 60302 60303 60303 0 Guide - Guild Simulated Siege School Selection 1 772310 1002234 60303 UiGuildBossSelectStyle 0 60303 @@ -181,11 +181,15 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 60404 60404 0 Guide: Roguelike 2.0 Mode Interface 1 1002036 60404 UiBiancaTheatrePlayMain 0 60404 60405 60405 0 Guide: Roguelike 2.0 First Result Calculation 1 1002036 60405 UiBiancaTheatreMain 0 60405 60406 60406 0 Guide: Roguelike 2.0 Skill Ability 1 1002036 60406 UiBiancaTheatreSkill 0 60406 +60407 60407 0 Guide: Roguelike 2.0 Achievement System 1 1002036 860407 60407 UiBiancaTheatreMain 0 60407 +60408 60408 0 Guide: Roguelike 2.0 Insight System 1 1002036 1005048 60408 UiBiancaTheatrePlayMain 0 60408 60411 60411 0 Guide: Double Seventh Festival poker guessing 1 774800 60411 UiFubenPokerGuessing 0 60411 -60421 60421 0 Guide: Guild Expedition 2.0 Interface Entrance 1 852731 1002105 60421 UiGuildMain|UiGuildDormMain 0 60421 -60422 60422 0 Guide: Guild Expedition 2.0 Mode Interface 1 852731 1002105 60422 UiGuildWarStageMain 0 60422 +60421 60421 0 Guide: Guild Expedition 2.0 Interface Entrance 1 852731 1002110 60421 UiGuildMain|UiGuildDormMain 0 60421 +60422 60422 0 Guide: Guild Expedition 2.0 Mode Interface 1 852731 1002110 60422 UiGuildWarStageMain 0 60422 60423 60423 0 Guide: Guild Expedition 2.0 Support Construct 1 852731 60423 UiGuildWarSupport 0 60423 -60424 60424 0 Guide: Guild Expedition 2.0 Boss Challenge 1 852731 60424 UiGuildWarBossStageDetail 0 60424 +60424 60424 1 Guide: Guild Expedition 2.0 Boss Challenge 1 852731 60424 UiGuildWarBossStageDetail 0 60424 +60425 60425 0 Guide: Guild Expedition 3.0 Boss Challenge 1 852731 1002110 60425 UiGuildWarTwinsPanel 0 60425 +60426 60426 0 Guide: Guild Expedition 3.0 Hidden Node 1 852731 1002110 60426 UiGuildWarConcealStageDetail 0 60426 60501 60501 0 Circuit Connect 3.0 battle guide 1 774800 771000 59011 UiSameColorGameBattle 0 60501 60511 60511 0 Rpg 5.0 main screen guide 1 774800 60511 UiRpgTowerNewMain 0 60511 60601 60601 0 Guide Spectroscopic Binary Star 3.0 Main Interface 1 8005 60601 UiCoupleCombatChapter 0 60601 @@ -211,4 +215,22 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 60731 60731 0 Guide Blazing Trails Main Page 1 774800 60731 UiBrilliantWalkMain 0 60731 60732 60732 0 Guide Blazing Trails Main Page Modification 1 774800 860732 60732 UiBrilliantWalkMain 0 60732 60741 60741 0 Guide Main Page Switch Scene 1 860741 860740 60741 UiMain 0 60741 -280011 280011 0 英文服PC端预设键位调整说明引导 1 3000000 3000001 280011 UiMain 0 280011 \ No newline at end of file +60801 60801 0 Guide: Ultimate Brawl Mode 3.0 Gameplay 1 84601800 60801 UiSuperSmashBrosMain 0 60801 +60802 60802 0 Guide: Ultimate Brawl Mode 3.0 Scene 1 84601800 60802 UiSuperSmashBrosSelectStage 0 60802 +60803 60803 0 Guide: Ultimate Brawl 3.0 Member Preparation 1 84601800 60803 UiSuperSmashBrosCharacter 0 60803 +60804 60804 0 Guide: Ultimate Brawl 3.0 Emergency Dispatch 1 84601800 860810 60804 UiSuperSmashBrosMain 0 60804 +60805 60805 0 Guide: Ultimate Brawl 3.0 Emergency Dispatch Preparation Interface 1 84601800 860810 860811 60805 UiSuperSmashBrosReady 0 60805 +60811 60811 0 Guide: Corrupted Battlefront 2.0 Gameplay 1 774800 60811 UiMaverick2Main 0 60811 +60812 60812 0 Guide: Corrupted Battlefront 2.0 Chapter Interface 1 774800 60812 UiMaverick2Explore 0 60812 +60813 60813 0 Guide: Corrupted Battlefront 2.0 Mind Allocation 1 774800 860813 60813 UiMaverick2Explore 0 60813 +60814 60814 0 Guide: Corrupted Battlefront 2.0 Daily Stages 1 774800 860814 60814 UiMaverick2Explore 0 60814 +60821 60821 0 Guide: DLC Hunting Mode Tutorial Stage 1 30406 60821 UiDlcHuntMain 0 60821 +60822 60822 0 Guide: DLC Hunting Mode Tutorial Main Interface 1 30406 60822 UiDlcHuntMain 0 60822 +60823 60823 0 Guide: DLC Hunting Mode Tutorial Chip Equipment 1 860823 860824 860825 60823 UiDlcHuntMain 0 60823 +60831 60831 0 Guide: Punishing: Gray Raven Restaurant Main Interface 1 774800 60831 UiRestaurantMain 0 60831 +60832 60832 0 Guide: Punishing: Gray Raven Restaurant Ingredient Area 1 774800 60832 UiRestaurantMain 0 60831 +60833 60833 0 Guide: Punishing: Gray Raven Restaurant Service Area 1 774800 60833 UiRestaurantMain 0 60831 +60834 60834 0 Guide: Punishing: Gray Raven Restaurant Staff Interface 1 774800 60834 UiRestaurantCook 0 60834 +60835 60835 0 Guide: Punishing: Gray Raven Restaurant Hot Seller Interface 1 774800 60835 UiRestaurantRecommend 0 60835 +60836 60836 0 Guide: Punishing: Gray Raven Restaurant Upgrade 1 774800 60836 UiRestaurantHire 0 60836 +280011 280011 0 英文服PC端预设键位调整说明引导 1 3000000 3000001 280011 UiMain 0 280011 diff --git a/Resources/table/share/guild/GuildGoods.tsv b/Resources/table/share/guild/GuildGoods.tsv index 776a16e0..158b5561 100644 --- a/Resources/table/share/guild/GuildGoods.tsv +++ b/Resources/table/share/guild/GuildGoods.tsv @@ -12,10 +12,10 @@ Id Type TargetId Name 22100009 2 38 Shattered Doll 22100010 2 39 New Year 22100011 2 40 Her Dreams -22100012 2 11 Placeholder -22100013 2 12 Placeholder -22100014 2 13 Placeholder -22100015 2 14 Placeholder +22100012 2 42 Under Dimension +22100013 2 43 Dim Light +22100014 2 44 Overburning +22100015 2 45 Infinite Gallery 22100016 2 15 Placeholder 22100017 2 16 Placeholder 22100018 2 17 Placeholder diff --git a/Resources/table/share/guild/GuildNews.tsv b/Resources/table/share/guild/GuildNews.tsv index c2379bf9..50413a65 100644 --- a/Resources/table/share/guild/GuildNews.tsv +++ b/Resources/table/share/guild/GuildNews.tsv @@ -16,5 +16,5 @@ Id Content ShowChat Group 1015 The position of {0} has been changed to {1} 1 1 2001 {0} gained {1} 1 2 2002 {0} gained {1} 1 2 -3001 The ambushers are close to the Base. Join the others to defend it. 1 1 -3002 The Combat Phase of the Guild Expedition is about to end. Please keep fighting to defeat the final Boss. 1 1 \ No newline at end of file +3001 The ambushers are close to the Base. Join the others to defend it. 0 1 +3002 The Combat Phase of the Guild Expedition is about to end. Please keep fighting to defeat the final Boss. 0 1 diff --git a/Resources/table/share/guild/boss/GuildBossData.tsv b/Resources/table/share/guild/boss/GuildBossData.tsv index 2bcff22c..70f95116 100644 --- a/Resources/table/share/guild/boss/GuildBossData.tsv +++ b/Resources/table/share/guild/boss/GuildBossData.tsv @@ -1,4 +1,4 @@ -Id StageType Desc StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageEffect[1] StageEffect[2] StageEffect[3] StageEffect[4] EffectCount[1] EffectCount[2] EffectCount[3] EffectCount[4] Robot[1] Robot[2] Robot[3] Robot[4] Robot[5] Robot[6] Robot[7] Robot[8] Robot[9] Robot[10] Robot[11] Robot[12] Robot[13] Robot[14] Robot[15] Robot[16] Robot[17] Robot[18] Robot[19] RobotCount StageCount FixedRobot[1] FixedRobot[2] FixedRobot[3] -1 1 Low Viral Intensity Stronghold 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 104 105 101 107 20 20 20 20 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 5 4 115 -2 2 Dead Zone Stronghold 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 103 102 107 20 20 20 301 302 303 304 306 307 308 3 3 -3 3 Boss Stage 30190201 30190202 30190203 30190212 30190205 30190211 30190212 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 5 1 219 \ No newline at end of file +Id StageType Desc StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageEffect[1] StageEffect[2] StageEffect[3] StageEffect[4] EffectCount[1] EffectCount[2] EffectCount[3] EffectCount[4] Robot[1] Robot[2] Robot[3] Robot[4] Robot[5] Robot[6] Robot[7] Robot[8] Robot[9] Robot[10] Robot[11] Robot[12] Robot[13] Robot[14] Robot[15] Robot[16] Robot[17] Robot[18] Robot[19] Robot[20] RobotCount StageCount FixedRobot[1] FixedRobot[2] FixedRobot[3] +1 1 Low Viral Intensity Stronghold 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 104 105 101 107 20 20 20 20 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 5 4 +2 2 Dead Zone Stronghold 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 103 102 107 20 20 20 301 302 303 304 306 307 308 3 3 +3 3 Boss Stage 30190201 30190202 30190203 30190212 30190205 30190211 30190212 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 5 1 220 diff --git a/Resources/table/share/guild/boss/GuildBossStageRobot.tsv b/Resources/table/share/guild/boss/GuildBossStageRobot.tsv index 5709feeb..735b6564 100644 --- a/Resources/table/share/guild/boss/GuildBossStageRobot.tsv +++ b/Resources/table/share/guild/boss/GuildBossStageRobot.tsv @@ -37,6 +37,7 @@ Id RobotId[1] RobotId[2] RobotId[3] TimeId 217 10411 10412 10413 218 10431 10432 10433 219 10441 10442 10443 +220 10451 10452 10453 301 10231 10232 10233 302 10261 10262 10263 303 10281 10282 10283 diff --git a/Resources/table/share/guilddorm/GuildDormBgm.tsv b/Resources/table/share/guilddorm/GuildDormBgm.tsv index ad57a7f0..706d4b12 100644 --- a/Resources/table/share/guilddorm/GuildDormBgm.tsv +++ b/Resources/table/share/guilddorm/GuildDormBgm.tsv @@ -37,6 +37,10 @@ Id Name Desc Image CueId ExperienceTimeId Duration NeedBuy BgImage 36 Over the Glen Composed by: LCC Arranged by: LCC & moto Assets/Product/Texture/Image/CdPlayer/CdFace45.png 81 86846 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace45.png 37 Slumberland Tony Assets/Product/Texture/Image/CdPlayer/CdFace46.png 163 113102 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace46.png 38 Shattered Doll Tony Assets/Product/Texture/Image/CdPlayer/CdFace47.png 165 82990 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace47.png -39 New Year T_Nymph Assets/Product/Texture/Image/CdPlayer/CdFace48.png 11 108979 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace48.png +39 New Year T_Nymph Assets/Product/Texture/Image/CdPlayer/CdFace48.png 49 108979 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace48.png 40 Her Dreams Composed by: Li Yi Arranged by: Shan Kui You Vocal: Mangosteen Vocal: Sui Hua Assets/Product/Texture/Image/CdPlayer/CdFace38.png 139 267242 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace38.png -41 Feel The Vibe MeLo Assets/Product/Texture/Image/CdPlayer/CdFace56.png 233 15401 171844 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace56.png +41 Feel The Vibe MeLo Assets/Product/Texture/Image/CdPlayer/CdFace56.png 233 2160253 171844 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace56.png +42 Under Dimension Music:Super.Yy-Chan Vocal: Kinoko Mogu Assets/Product/Texture/Image/CdPlayer/CdFace49.png 175 107076 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace49.png +43 Dim Light Composed by: Vanguard Sound Lyrics Editor: Kuroneko Vocal: Yoshitsugu Matsuoka Assets/Product/Texture/Image/CdPlayer/CdFace50.png 217 222058 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace50.png +44 Overburning Composer & lyrics: Keiki Kobayashi Recorded and mixed by: Shigeo Sakurai Recording & mixing studio: Onkio Haus Assets/Product/Texture/Image/CdPlayer/CdFace51.png 225 220000 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace51.png +45 Infinite Gallery Composed by GhostFinal Vocal Harmony by Kinoko Assets/Product/Texture/Image/CdPlayer/CdFace53.png 183 233142 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace53.png diff --git a/Resources/table/share/guilddorm/GuildDormNpc.tsv b/Resources/table/share/guilddorm/GuildDormNpc.tsv index a06e2345..9e8e9d4a 100644 --- a/Resources/table/share/guilddorm/GuildDormNpc.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpc.tsv @@ -13,6 +13,7 @@ Id CharacterId Name 10301 1021004 Lucia: Plume 10302 1011004 Lee: Hyperreal 10303 1031001 Liv: Eclipse +10304 1021005 Alpha: Crimson Weave 10305 1041003 Bianca: Veritas 10306 1551003 Pulao: Dragontoll 10307 1111002 Sophia: Silverfang diff --git a/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv b/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv index 132eb46e..f5ff109e 100644 --- a/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv @@ -1,6 +1,6 @@ Id NpcId InitPos ThemeId RefreshTimeId InteractName IdleBehaviorId TalkBehaviorId AnimControllerPath ColliderRadius 1 10201 NpcPosLuxiya 2 Lucia SummerNpc_Luxiya_Idle SummerNpc_Luxiya_Talk Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller 0.8 -2 10202 NpcPosLifu 2 Liv SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 +2 10202 NpcPosLifu 2 Leeフ SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 3 10203 NpcPosNuoan 2 Noan SummerNpc_Nuoan_Idle SummerNpc_Nuoan_Talk Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GuildDormNpc.controller 0.8 4 10204 NpcPosWanshi 2 Wanshi SummerNpc_Wanshi_Idle SummerNpc_Wanshi_Talk Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011GuildDormNpc.controller 0.8 5 10205 NpcPosBianka 2 Bianca SummerNpc_Bianka_Idle SummerNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 @@ -33,6 +33,7 @@ Id NpcId InitPos ThemeId RefreshTimeId InteractName IdleBehaviorId TalkBehaviorI 32 10301 NpcPosLuxiya 3 15411 Lucia SpringNpc_Luxiya_Idle SpringNpc_Luxiya_Talk Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller 0.8 33 10302 NpcPosLi 3 15412 Lee SpringNpc_Li_Idle SpringNpc_Li_Talk Assets/Product/Role/Room/Animation/QR4LiangMd010011/QR4LiangMd010011/QR4LiangMd010011GuildDormNpc.controller 0.8 34 10303 NpcPosLifu 3 15413 Liv SpringNpc_Lifu_Idle SpringNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 -35 10305 NpcPosBianka 3 15415 Bianca SpringNpc_Bianka_Idle SpringNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 -36 10306 NpcPosPulao 3 15416 Pulao SpringNpc_Pulao_Idle SpringNpc_Pulao_Talk Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller 0.8 -37 10307 NpcPosSufeiya 3 15417 Sophia SpringNpc_Sufeiya_Idle SpringNpc_Sufeiya_Talk Assets/Product/Role/Room/Animation/QR2SufeiyaMd010011/QR2SufeiyaMd010011/QR2SufeiyaMd010011GuildDormNpc.controller 0.8 +35 10304 NpcPosLuxiyaR3 3 15414 α SpringNpc_LuxiyaR3_Idle SpringNpc_LuxiyaR3_Talk Assets/Product/Role/Room/Animation/QR5LuxiyaMd010011/QR5LuxiyaMd010011/QR5LuxiyaMd010011GuildDormNpc.controller 0.8 +36 10305 NpcPosBianka 3 15415 Bianca SpringNpc_Bianka_Idle SpringNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 +37 10306 NpcPosPulao 3 15416 Pulao SpringNpc_Pulao_Idle SpringNpc_Pulao_Talk Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller 0.8 +38 10307 NpcPosSufeiya 3 15417 Sophia SpringNpc_Sufeiya_Idle SpringNpc_Sufeiya_Talk Assets/Product/Role/Room/Animation/QR2SufeiyaMd010011/QR2SufeiyaMd010011/QR2SufeiyaMd010011GuildDormNpc.controller 0.8 diff --git a/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv b/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv index 945ff715..cef27103 100644 --- a/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv @@ -1,3 +1,3 @@ Id GroupId TimeId Priority Desc RefreshType RefreshInterval NpcGroupIds[1] NpcGroupWeights[1] NpcGroupIds[2] NpcGroupWeights[2] NpcGroupIds[3] NpcGroupWeights[3] NpcGroupIds[4] NpcGroupWeights[4] NpcGroupIds[5] NpcGroupWeights[5] -301 3 15410 1 春节配置:指定时间(初一~初七,每天出现一个NPC) 1 3101 50 -302 3 2 春节配置:场景时间过后,固定NPC(赛利卡) 1 3001 50 +301 3 15410 1 Spring Festival Setup: Specific times (Day 1 through Day 7, one NPC appears daily) 1 3101 50 +302 3 2 Spring Festival Setup: After the scene time, fixed NPC (Celica) 1 3001 50 diff --git a/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv b/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv index c550d31f..afe72130 100644 --- a/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv @@ -1,3 +1,3 @@ Id NpcRefreshIds[1] NpcRefreshIds[2] NpcRefreshIds[3] NpcRefreshIds[4] NpcRefreshIds[5] NpcRefreshIds[6] NpcRefreshIds[7] NpcRefreshIds[8] NpcRefreshIds[9] NpcRefreshIds[10] 3001 31 -3101 32 33 34 35 36 37 +3101 32 33 34 35 36 37 38 diff --git a/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv b/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv index 25984ba7..b98bd82c 100644 --- a/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv +++ b/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv @@ -1,4 +1,4 @@ -Id RoomId Name EntryX EntryZ EntryY EntryAngle PrefabName SceneName ScenePath Index TimeId NpcRefreshControlGroupId BgmListId StepCueId NeedBuy ShopSkipId Image BigImage Labels[1] Labels[2] PreviewImageList[1] PreviewImageList[2] PreviewImageList[3] PreviewImageList[4] PreviewImageList[5] -1 1 Classic Cabin 9.6 11.6 0.1 -90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Guild01.prefab 1 1 875 0 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg01.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2561.png 1|2 Assets/Product/Texture/Image/UiGuild/UiGuildroomscene06.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene07.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene08.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene09.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene10.png -2 1 Summer Azure 37 17 4.35 180 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03006.prefab 2 2 2635 1 88002 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg02.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2562.png 2|5 9|4|10 Assets/Product/Texture/Image/UiGuild/UiGuildroomscene04.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene01.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene02.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene03.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene05.png -3 1 Snow Beginnings 24.5 18.45 0.1 90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03405.prefab 3 15402 3 3 875 1 88002 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg03.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2563.png 11|12 13|14|15 Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear01.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear02.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear03.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear04.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear05.png +Id RoomId Name EntryX EntryZ EntryY EntryAngle PrefabName SceneName ScenePath Index TimeId NpcRefreshControlGroupId BgmListId StepCueId NeedBuy ShopSkipId Image BigImage Labels[1] Labels[2] Labels[3] PreviewImageList[1] PreviewImageList[2] PreviewImageList[3] PreviewImageList[4] PreviewImageList[5] +1 1 Classic Cabin 9.6 11.6 0.1 -90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Guild01.prefab 1 1 875 0 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg01.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2561.png 1|2 Assets/Product/Texture/Image/UiGuild/UiGuildroomscene06.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene07.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene08.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene09.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene10.png +2 1 Summer Azure 37 17 4.35 180 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03006.prefab 2 2 2635 1 88002 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg02.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2562.png 9|2 5 4|10 Assets/Product/Texture/Image/UiGuild/UiGuildroomscene04.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene01.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene02.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene03.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene05.png +3 1 Snow Beginnings 24.5 18.45 0.1 90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03405.prefab 3 15402 3 3 875 1 88002 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg03.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2563.png 11|12 13|14|15 Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear01.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear02.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear03.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear04.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear05.png diff --git a/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv b/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv index 1420dca8..e97e1362 100644 --- a/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv +++ b/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv @@ -10,7 +10,7 @@ Id Name Content BgColor 9 Summer Toward the sea in summer. 917bc6 10 Coconut Trees Coconut juice and orange soda. Which one would you choose? 46c387 11 Joyous New Year Happy New Year! Commandants! 990033 -12 Nighttime Fireworks "Easterly winds send a thousand trees ablaze at night, blowing stars down like rain." d3a047 +12 Nighttime Fireworks Easterly winds send a thousand trees ablaze at night, blowing stars down like rain. d3a047 13 Yard Kowloong-Style New Year Yard 46c387 -14 Falling Snow "When petals fly into my home, I watch as the green bamboo turns to jade branches." 919191 -15 Temple Fair "Spring couplets, kites, snacks—so much to pick from!" 917bc6 +14 Falling Snow When petals fly into my home, I watch as the green bamboo turns to jade branches. 919191 +15 Temple Fair Spring couplets, kites, snacks—so much to pick from! 917bc6 diff --git a/Resources/table/share/guildsign/GuildSignEvent.tsv b/Resources/table/share/guildsign/GuildSignEvent.tsv index 1c6d20a9..e4aec7f7 100644 --- a/Resources/table/share/guildsign/GuildSignEvent.tsv +++ b/Resources/table/share/guildsign/GuildSignEvent.tsv @@ -4,7 +4,7 @@ Id SignType Pos SignContent 3 2 2 Go to Work 4 2 2 Meeting Begins 5 3 1 Everything's Alright -6 4 2 Nothign Taboo +6 4 2 Nothing Taboo 7 1 1 Regimen 8 2 2 I Want All 9 2 2 Slack Off Today @@ -51,4 +51,4 @@ Id SignType Pos SignContent 50 1 1 Biking for Fun 51 1 1 Watching Movie 52 2 2 Heavy Strike -53 1 1 Someone who stays still. \ No newline at end of file +53 1 1 Someone who stays still. diff --git a/Resources/table/share/guildwar/GuildWarActivity.tsv b/Resources/table/share/guildwar/GuildWarActivity.tsv index e092b89a..7e4b364e 100644 --- a/Resources/table/share/guildwar/GuildWarActivity.tsv +++ b/Resources/table/share/guildwar/GuildWarActivity.tsv @@ -1,3 +1,4 @@ Id TimeId Name 1 Guild Expedition -2 14404 Guild Expedition II \ No newline at end of file +2 Guild Expedition II +3 15601 Guild Expedition III diff --git a/Resources/table/share/guildwar/GuildWarBuff.tsv b/Resources/table/share/guildwar/GuildWarBuff.tsv index 1b482273..a11da2f6 100644 --- a/Resources/table/share/guildwar/GuildWarBuff.tsv +++ b/Resources/table/share/guildwar/GuildWarBuff.tsv @@ -1,9 +1,10 @@ -Id GroupId HpPercent FightEventId -1 1 67 -2 1 33 2240292 -3 1 1 2240293 -4 1 0 2240294 -5 2 67 -6 2 33 2240295 -7 2 1 2240296 -8 2 0 2240297 +Id GroupId HpPercent FightEventId KillMonsterCount DelayMonsterBornInterval +1 1 67 1 +2 1 33 1 +3 1 0 1 24 +4 2 67 1 +5 2 33 1 +6 2 0 1 24 +7 3 67 2 +8 3 33 2 +9 3 0 2 48 diff --git a/Resources/table/share/guildwar/GuildWarEliteMonster.tsv b/Resources/table/share/guildwar/GuildWarEliteMonster.tsv index 21e5325c..9cc4e9ec 100644 --- a/Resources/table/share/guildwar/GuildWarEliteMonster.tsv +++ b/Resources/table/share/guildwar/GuildWarEliteMonster.tsv @@ -1,7 +1,13 @@ Id Icon Name GuildWarStageId PatrolId HpMax DamagePercent BaseSubHp MaxSubHp MaxPoint MinSubDamage FactorA FactorB FactorC FactorD FightCostEnergy SweepCostEnergy -1 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Ambusher - Guardian 57 1 10000 50 1100 2200 680 1100 0.6 30 5 680 20 20 -2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Ambusher - Sanctuary Guard 58 2 10000 50 500 1000 1015 500 0.6 45 5 1015 20 20 -3 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Ambusher - Excavator 59 3 10000 50 500 1000 1015 500 0.6 45 5 1015 20 20 -4 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Ambusher - Guardian 60 4 10000 50 300 600 1525 300 0.6 67.5 5 1525 20 20 -5 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Ambusher - Excavator 61 5 10000 50 300 600 1525 300 0.6 67.5 5 1525 20 20 -6 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Ambusher - Sanctuary Guard 62 6 10000 50 300 600 1525 300 0.6 67.5 5 1525 20 20 \ No newline at end of file +1 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian 57 1 10000 30 2200 4400 680 1100 0.6 30 5 680 20 20 +2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard 58 2 10000 30 1000 2000 1015 500 0.6 45 5 1015 20 20 +3 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator 59 3 10000 30 1000 2000 1015 500 0.6 45 5 1015 20 20 +4 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian 60 4 10000 30 480 960 1525 300 0.6 67.5 5 1525 20 20 +5 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator 61 5 10000 30 480 960 1525 300 0.6 67.5 5 1525 20 20 +6 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard 62 6 10000 30 480 960 1525 300 0.6 67.5 5 1525 20 20 +7 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian 57 7 10000 30 2200 4400 680 1100 0.6 30 5 680 20 20 +8 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard 58 8 10000 30 1000 2000 1015 500 0.6 45 5 1015 20 20 +9 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator 59 9 10000 30 1000 2000 1015 500 0.6 45 5 1015 20 20 +10 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian 60 10 10000 30 480 960 1525 300 0.6 67.5 5 1525 20 20 +11 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator 61 11 10000 30 480 960 1525 300 0.6 67.5 5 1525 20 20 +12 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard 62 12 10000 30 480 960 1525 300 0.6 67.5 5 1525 20 20 diff --git a/Resources/table/share/guildwar/GuildWarMonsterPatrol.tsv b/Resources/table/share/guildwar/GuildWarMonsterPatrol.tsv index dafc0e2d..930cc256 100644 --- a/Resources/table/share/guildwar/GuildWarMonsterPatrol.tsv +++ b/Resources/table/share/guildwar/GuildWarMonsterPatrol.tsv @@ -1,7 +1,13 @@ -Id Routes[1] Routes[2] Routes[3] Routes[4] Notifys[1] Notifys[2] Notifys[3] Notifys[4] -1 3 2 1 1 1 0 -2 14 13 12 11 0 1 1 0 -3 22 21 11 1 1 0 -4 31 30 29 1 1 0 -5 40 39 29 1 1 0 -6 48 47 46 29 0 1 1 0 +Id Routes[1] Routes[2] Routes[3] Routes[4] Routes[5] Notifys[1] Notifys[2] Notifys[3] Notifys[4] Notifys[5] +1 103 102 101 1 1 0 +2 212 211 201 1 1 0 +3 203 202 201 1 1 0 +4 312 311 301 1 1 0 +5 303 302 301 1 1 0 +6 322 321 301 1 1 0 +7 105 104 103 102 101 0 0 1 1 0 +8 214 213 212 211 201 0 0 1 1 0 +9 205 204 203 202 201 0 0 1 1 0 +10 314 313 312 311 301 0 0 1 1 0 +11 305 304 303 302 301 0 0 1 1 0 +12 324 323 322 321 301 0 0 1 1 0 diff --git a/Resources/table/share/guildwar/GuildWarNode.tsv b/Resources/table/share/guildwar/GuildWarNode.tsv index 9372f45f..9a376fe5 100644 --- a/Resources/table/share/guildwar/GuildWarNode.tsv +++ b/Resources/table/share/guildwar/GuildWarNode.tsv @@ -1,60 +1,66 @@ -Id GroupIndex StageIndex DifficultyId Name NameEn Desc Icon ShowMonsterIcon ShowMonsterName ShowFightEventId FightEventId[1] FightEventId[2] FightEventId[3] Type RootId WeaknessFightEventId AttackBaseDamage AttackBaseInterval LinkIds[1] LinkIds[2] LinkIds[3] LinkIds[4] HpMax RewardId GuildWarStageId EliteMonsterId EliteMonsterBornInterval BuffGroupId RebuildTime RebuildTimeFactor RebuildMaxTime RebuildGuildWarStageId ResidueStageId BaseSubHp MaxSubHp MaxPoint BasePoint MinSubDamage FactorA FactorB FactorC FactorD FightCostEnergy SweepCostEnergy HelpTitle HelpDetail DescWeakness ModelId -1 1 1 1 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240268 1 2 10000 19000 0.6 30 5 680 20 20 Resource Security Area 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the Remaining Base HP, up to 19,000 Guild Points.\n2. During the result calculation, the higher the Remaining Base HP, the more rewards the mission will grant. -2 3 1 1 Juncture I The Pass I Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png Firefighter 2 1 3 10000 1 850 1700 680 850 0.6 30 5 680 20 20 Juncture I 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -3 3 2 1 Juncture II The Pass II Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Ground 3 - Rabbit 2 2 5 10000 2 850 1700 680 850 0.6 30 5 680 20 20 Juncture II 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -4 3 4 1 Juncture III The Pass III Pilot the mech to bump the enemy into the blue area. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier 2 6 5 10000 50 850 1700 680 850 0.6 30 5 680 20 20 Juncture III 1. Crash and destroy them!\n2. Push the enemies into the blue area to kill them. -5 3 3 1 Ambush Outpost Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 4 3 10000 32 1 2 97200 64800 145800 39 350 700 680 350 0.6 30 5 680 20 20 Ambush Outpost 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal damage to the watchtower. -6 3 5 1 Juncture IV The Pass IV Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Royal Guard 2 4 7 10000 3 850 1700 680 850 0.6 30 5 680 20 20 Juncture IV 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -7 3 6 1 Juncture V The Pass V Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod 2 6 8 9 10000 4 850 1700 680 850 0.6 30 5 680 20 20 Juncture V 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -8 3 7 1 Land of Resources Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png Hetero-Core 2240269 3 7 9 10000 15146 52 1 350 700 680 350 0.6 30 5 680 20 20 Land of Resources 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. -9 3 8 1 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 2240281 2240282 5 7 10 8 10000 25 350 700 680 350 0.6 30 5 680 20 20 Uniframe Pass 1. Defeat Boss with the tank. You're suggested to use Uniframes.\n2. Enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal damage equal to 40% max HP to the Boss.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster. -10 2 1 1 Dangerous Cliff Dangerous Cliff The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png Dangerous Cliff 2240279 2240288 7 4000 2 9 10000 15228 65 340 700 99999 360 0.625 45 5 1015 20 20 Dangerous Cliff 1. This node has 2 stages. Clear both of them to beat the node.\n2. The countdown will start after the entire Guard Node is cleared and a maximum of 40% DMG will be dealt to the base 3 days later.\n3.Total DMG = Remaining Node HP ×40% -54 2 1 1 Cute Shark-speare High-risk Cliffs Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\nWeakness Effect: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Cute Shark-speare 2240279 2240288 8 10 2240396 10000 15191 63 340 700 99999 360 0.625 45 5 1015 20 20 Cute Shark-speare 1. When Shark-speare's HP drops to 60% and 30%, it will summon Berserk Shark-speare to the battlefield.\n2. When the stage is in the weakness status, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to 40% of Dangerous Cliff's remaining HP to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 3 Mb1AolajiangMd010001 -55 2 1 1 Angry Shark-speare High-risk Cliffs When HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\nWeakness Effect: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle. Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Angry Shark-speare 2240279 2240288 8 10 2240396 10000 15191 64 340 700 99999 360 0.625 45 5 1015 20 20 Angry Shark-speare 1. When Shark-speare's HP drops to 60% and 30%, it will cast Floating Combo and summon Data.\n2. When the stage is in the weakness status and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to 40% of Dangerous Cliff's remaining HP to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 6 Mb1AolajiangMd010002 -11 1 1 2 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240319 1 12 21 10000 110000 0.6 45 5 1015 20 20 Resource Security Area 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the Remaining Base HP, up to 110,000 Guild Points.\n2. During the result calculation, the higher the Remaining Base HP, the more rewards the mission will grant. -12 3 1 2 Juncture I The Pass I Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1XinshiMd000001.png Envoy 2 11 13 10000 5 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -13 3 2 2 Juncture II The Pass II Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png Royal Guard 2 12 14 10000 6 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -14 3 3 2 Juncture III The Pass III Pilot the mech to bump the enemy into the blue area. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier 2 13 24 15 10000 50 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Crash and destroy them!\n2. Push the enemies into the blue area to kill them. -15 3 4 2 Ambush Outpost I Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 14 16 10000 33 2 2 64800 19080 97200 40 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal damage to the watchtower. -16 3 5 2 Juncture IV The Pass IV Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant 2 15 17 10000 7 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture IV 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -17 3 6 2 Juncture V The Pass V Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/AnbaoNomal01.png Harvester 2 16 18 19 26 10000 8 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture V 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -18 3 7 2 Land of Resources I Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png Hetero-Core 2240269 3 17 19 10000 15149 53 1 150 300 1015 150 0.6 45 5 1015 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. -19 3 8 2 Dark Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 "Sheriff" 2240278 2240284 5 17 20 18 10000 26 150 300 1015 150 0.6 45 5 1015 20 20 Dark Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal damage equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster. -20 2 1 2 Dangerous Cliff Dangerous Cliff The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png Dangerous Cliff 2240279 2240288 7 3000 1 19 28 10000 15229 68 140 300 99999 160 0.625 67.5 5 1515 20 20 Dangerous Cliff 1. This node has 2 stages. Clear both of them to beat the node.\n2. The countdown will start after the entire Guard Node is cleared and a maximum of 30% DMG will be dealt to the base 2 days later.\n3.Total DMG = Remaining Node HP ×30% -56 2 1 2 Cute Shark-speare High-risk Cliffs Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\nWeakness Effect: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Cute Shark-speare 2240279 2240288 8 20 2240396 10000 15194 66 140 300 99999 160 0.625 45 5 1015 20 20 Cute Shark-speare 1. When Shark-speare's HP drops to 60% and 30%, it will summon Berserk Shark-speare to the battlefield.\n2. When the stage is in the weakness status, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to 30% of Dangerous Cliff's remaining HP to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 3 Mb1AolajiangMd010001 -57 2 1 2 Angry Shark-speare High-risk Cliffs When HP drops to 60% and 30%, dive continuously to summon Angel Shark-speare!\nWeakness Effect: Perform a successful extreme dodge and dive to stop Angel Shark-speare from joining the battle. Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Angry Shark-speare 2240279 2240288 8 20 2240396 10000 15194 67 140 300 99999 160 0.625 45 5 1015 20 20 Angry Shark-speare 1. When Shark-speare's HP drops to 60% and 30%, it will cast Floating Combo and summon Data.\n2. When the stage is in the weakness status and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to 30% of Dangerous Cliff's remaining HP to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 6 Mb1AolajiangMd010002 -21 4 1 2 Juncture I The Pass I Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.png Trailblazing Surfer 2 11 22 10000 9 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -22 4 2 2 Juncture II The Pass II Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png Snow Owl 2 21 24 10000 10 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -23 4 4 2 Juncture III The Pass III Collect Cogs to clear the challenge Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Kuroro 2 24 25 10000 51 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge. -24 4 3 2 Ambush Outpost II Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 22 14 23 10000 34 3 2 64800 19080 97200 41 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. -25 4 5 2 Juncture IV The Pass IV Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 2 23 26 10000 11 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture IV 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -26 4 6 2 Juncture V The Pass V Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Sheriff 2 25 17 28 27 10000 12 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture V 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -27 4 7 2 Land of Resources II Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png Siren 2240273 3 26 28 10000 15150 54 2 150 300 1015 150 0.6 45 5 1015 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. -28 4 8 2 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Wheel of Fortune 2240281 2240282 5 26 20 27 10000 27 150 300 1015 150 0.6 45 5 1015 20 20 Uniframe Pass 1. Defeat Boss with the tank. You're suggested to use Uniframes.\n2. Enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal damage equal to 40% max HP to the Boss.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster. -29 1 1 3 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240320 1 30 39 46 10000 330000 0.6 67.5 5 1525 20 20 Resource Security Area 1. Stop the incoming ambushers!\n2. During the result calculation, Guild Points will be granted based on the Remaining Base HP, up to 330,000 Guild Points.\n2. During the result calculation, the higher the Remaining Base HP, the more rewards the mission will grant. -30 4 1 3 Juncture I The Pass I Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitor 2 29 31 10000 13 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture I 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -31 4 2 3 Juncture II The Pass II Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit 2 30 33 10000 14 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture II 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -32 4 4 3 Juncture III The Pass III Pilot the mech to bump the enemy into the blue area. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier 2 33 34 10000 50 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture III 1. Crash and destroy them!\n2. Push the enemies into the blue area to kill them. -33 4 3 3 Ambush Outpost I Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 31 32 42 10000 35 4 2 45360 8640 68040 42 100 200 1525 100 0.6 67.5 5 1525 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal damage to the watchtower. -34 4 5 3 Juncture IV The Pass IV Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd010006.png Popper 2 32 35 10000 15 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture IV 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -35 4 6 3 Juncture V The Pass V Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png Blair 2 34 36 44 37 10000 16 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture V 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -36 4 7 3 Land of Resources I Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Assets/Product/Texture/Image/RoleCharacter/Mb1CubeNormal01.png Hetero-Core 2240269 3 35 37 10000 15155 55 1 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. -37 4 8 3 Dark Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant 2240278 2240284 5 35 38 36 10000 28 100 200 1525 100 0.6 67.5 5 1525 20 20 Dark Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal damage equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster. -38 2 1 3 Dangerous Cliff Dangerous Cliff The Black and White Sharks enter the battlefield! Every after 50% HP is deducted, the weakness will be transferred to another stage.\nTake the advantage of this during your challenge! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon7.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon2.png Dangerous Cliff 2240279 2240288 7 3000 1 37 45 53 10000 15230 71 100 200 99999 100 0.625 101.25 5 2270 20 20 Dangerous Cliff 1. This node has 2 stages. Clear both of them to beat the node.\n2. The countdown will start after the entire Guard Node is cleared and a maximum of 30% DMG will be dealt to the base 2 days later.\n3.Total DMG = Remaining Node HP ×30% -58 2 1 3 Cute Shark-speare High-risk Cliffs Berserk Shark-speare will be summoned when HP drops to 60% and 30%!\nWeakness Effect: When Berserk Shark-speare enters the battlefield, it will clear the cooldown of Matrix and make Matrix deal additional DMG equal to 20% HP once.\n Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png Cute Shark-speare 2240279 2240288 8 38 2240396 10000 15197 69 100 200 99999 100 0.625 45 5 1015 20 20 Cute Shark-speare 1. When Shark-speare's HP drops to 60% and 30%, it will summon Berserk Shark-speare to the battlefield.\n2. When the stage is in the weakness status, upon entering Matrix, deals DMG equal to 20% of Shark-speare's max HP.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to 30% of Dangerous Cliff's remaining HP to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 3 Mb1AolajiangMd010001 -59 2 1 3 Angry Shark-speare High-risk Cliffs When HP drops to 60% and 30%, perform an airborne combo to summon Angel Shark-speare!\nWeakness Effect: Perform a successful extreme dodge combo to stop Angel Shark-speare from joining the battle. Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Angry Shark-speare 2240279 2240288 8 38 2240396 10000 15197 70 100 200 99999 100 0.625 45 5 1015 20 20 Angry Shark-speare 1. When Shark-speare's HP drops to 60% and 30%, it will cast Floating Combo and summon Data.\n2. When the stage is in the weakness status and Shark-speare casts Floating Combo, perform 3 Extreme Dodges to stop it from summoning Data.\n3. If the node is still not cleared when the countdown ends, then deals DMG equal to 30% of Dangerous Cliff's remaining HP to the base. (Only deals DMG once. This will not triggered at sub nodes.) Special Node 6 Mb1AolajiangMd010002 -39 3 1 3 Juncture I The Pass I Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png Martini 2 29 40 10000 17 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture I 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -40 3 2 3 Juncture II The Pass II Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Ground 3 - Rabbit 2 39 42 10000 18 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture II 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -41 3 4 3 Juncture III The Pass III Collect Cogs to clear the challenge Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1KuronewyearMd000001.png Kuroro 2 42 43 10000 51 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture III 1. Hit them!\n2. Attack the enemies to collect Cogs to complete the challenge. -42 3 3 3 Uniframe Outpost II Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 40 33 41 48 10000 36 5 2 45360 8640 68040 43 100 200 1525 100 0.6 67.5 5 1525 20 20 Uniframe Outpost II 1. Destroy the watchtower! You're suggested to use Uniframes as the stage contains Demon Bane.\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal damage to the watchtower. -43 3 5 3 Juncture IV The Pass IV Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ModelmNormal01.png DB02-Sanitizer 2 41 44 10000 19 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture IV 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -44 3 6 3 Juncture V The Pass V Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ModelmNormal01.png M4-Medic Bot 2 43 35 51 45 10000 20 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture V 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -45 3 8 3 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Musashi IX 2240281 2240282 5 44 38 10000 29 100 200 1525 100 0.6 67.5 5 1525 20 20 Uniframe Pass 1. Defeat Boss with the tank. You're suggested to use Uniframes.\n2. Enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal damage equal to 40% max HP to the Boss.\n4. Pull enemies wisely to eliminate them while dealing damage to the Boss to clear the stage faster. -46 5 1 3 Juncture I The Pass I Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png Ronin IV 2 29 47 10000 21 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture I 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -47 5 2 3 Juncture II The Pass II Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda X 2 46 48 10000 22 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture II 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -48 5 3 3 Juncture III The Pass III Go! Match two identical enemies to clear them! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png Explorer 2 47 41 49 10000 49 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture III 1. Connect them!\n2. Connect two identical enemies to clear them. -49 5 4 3 Ambush Outpost III Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 48 50 10000 37 6 2 45360 8640 68040 44 100 200 1525 100 0.6 67.5 5 1525 20 20 Ambush Outpost III 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the field.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal damage to the watchtower. -50 5 5 3 Juncture IV The Pass IV Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel IV 2 49 51 10000 23 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture IV 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -51 5 6 3 Juncture V The Pass V Nothing to be fear of. Just pull the enemies together and take them down all at once.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png Kemuri I 2 50 44 53 52 10000 24 450 900 1525 450 0.6 67.5 5 1525 20 20 Juncture V 1. No need to fear these minions!\n2.Pull the enemies and kill them fast. -52 5 7 3 Land of Resources II Forefront of Resource Clear it to trigger a Command Bureau Bonus Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png Siren 2240273 3 51 53 10000 15156 56 2 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. -53 5 8 3 Fire Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear 2240280 2240286 5 38 51 52 10000 30 100 200 1525 100 0.6 67.5 5 1525 20 20 Fire Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal damage equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing damage to the Boss to clear the stage faster. +Id GroupIndex StageIndex DifficultyId Name NameEn Desc Icon ShowMonsterIcon ShowMonsterName ShowFightEventId FightEventId[1] FightEventId[2] FightEventId[3] Type RootId RootGuardId SubMonsterBornCd TreatMstInterval TreatMstPercent WeaknessFightEventId AttackBaseDamage AttackBaseInterval LinkIds[1] LinkIds[2] LinkIds[3] LinkIds[4] HpMax RewardId GuildWarStageId EliteMonsterId EliteMonsterBornInterval BuffGroupId RebuildTime RebuildTimeFactor RebuildMaxTime RebuildGuildWarStageId ResidueStageId BaseSubHp MaxSubHp MaxPoint BasePoint MinSubDamage FactorA FactorB FactorC FactorD FightCostEnergy SweepCostEnergy HelpTitle HelpDetail DescWeakness ModelId +101 1 1 1 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240268 1 102 10000 19000 0.6 30 5 680 20 20 Resource Security Area 1. Ambush alert, hold the line!\n2. During the result calculation, based on the remaining HP of the base, grants up to 19,000 total Guild Points.\n2. The more HP the base has left during the result calculation, the greater the rewards in the mission. +102 3 1 1 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png Courier 2 101 103 10000 1 850 1700 680 850 0.6 30 5 680 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +103 3 2 1 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png Nalasr 2 102 104 10000 2 850 1700 680 850 0.6 30 5 680 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +104 3 3 1 Assistance Outpost Assistance Outposts Outposts that won't be rebuilt. They spawn ambushers to attack the base. The time between ambusher spawns is reduced at high difficulty. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 103 105 108 10000 83 1 2 500 1000 680 500 0.6 30 5 680 20 20 Assistance Outpost 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +105 3 4 1 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 2 104 106 108 10000 3 850 1700 680 850 0.6 30 5 680 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +106 3 5 1 Ambush Outposts Ambush Outposts Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 105 107 10000 83 7 2 100440 80640 150660 77 400 800 680 400 0.6 30 5 680 20 20 Ambush Outposts 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +107 3 6 1 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png God Slayer 2240281 2240282 5 106 110 10000 25 350 700 680 350 0.6 30 5 680 20 20 Uniframe Pass 1. Defeat Boss with the tank, preferably using a Uniframe.\n2. Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. +108 3 7 1 Land of Resources Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia 2240269 3 104 105 10000 17829 72 1 350 700 680 350 0.6 30 5 680 20 20 Land of Resources 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. +110 2 1 1 Dangerous Cliff High-risk Cliffs After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you lower the HP of both sub-nodes! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png Merge! Steel Tango! 2240279 2240288 9 2 10 107 10000 17830 91 91 136 400 99999 264 0.625 45 5 1015 20 20 Merge! Steel Tango! 1. After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. Me1ShengtangMd010001UI +111 2 1 1 Chaos Paladin High-risk Cliffs When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\nDodge now to prevent the Chaos Paladin from siphoning Energy and healing. Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Chaos Paladin 2240279 2240288 10 110 10000 90 204 1300 99999 1096 0.625 45 5 1015 20 20 Chaos Paladin 1. The Chaos Paladin starts absorbing Energy at 70% and 30% HP.\n2. The Energy absorption lasts 8s. If hit during this time, the Chaos Paladin regains 10% Energy.\n3. Afterward, the Chaos Paladin unleashes Energy. If hit during this time, the Chaos Paladin recovers 1.5% of max HP. Special Node 3 Me1ShengtangMd010001UI +112 2 1 1 Yellow-Eyed Guard High-risk Cliffs When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by attacking from the side or behind! Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240279 2240288 10 110 10000 89 204 1300 99999 1096 0.625 45 5 1015 20 20 Yellow-Eyed Guard 1. When the Yellow-Eyed Guard's HP drops to 70% and 30%, it gains significant DMG Reduction and performs a Block.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. Attacks from the side or behind are more effective.\n3. Once its Energy reaches 100%, you can break the Block!\n Special Node 6 Me1HetimingyunzhilunMd010001UI +120 101 1 1 Hidden Node Yincang Jiedian Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Hidden Node 11 10000 0 0 99999 0 0.625 45 5 1015 20 20 Hidden Node 1. This node has 3 stages, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes allow only 2 characters to be rented at a time. Plan your team wisely. +121 101 1 1 Agile Dodge Yincang Jiedian Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 13 120 10000 92 0 0 99999 0 0.5 1 500 1015 20 20 Agile Dodge Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Special Node 3 Mb1AolajiangMd010001 +122 101 1 1 Precise Burst Yincang Jiedian Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Hetero Explore Unit 13 120 10000 93 0 0 99999 0 0.5 1 500 1015 20 20 Precise Burst Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Special Node 6 Mb1AolajiangMd010002 +123 101 1 1 Switch Grid Yincang Jiedian Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 13 120 10000 94 0 0 99999 0 0.5 1 500 1015 20 20 Switch Grid Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Special Node 6 +201 1 1 2 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240319 1 202 211 10000 100000 0.6 45 5 1015 20 20 Resource Security Area 1. Ambush alert, hold the line!\n2. During the result calculation, based on the remaining HP of the base, grants up to 100,000 total Guild Points.\n2. The more HP the base has left during the result calculation, the greater the rewards in the mission. +202 3 1 2 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png Chomper 2 201 203 10000 5 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +203 3 2 2 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png Deporter 2 202 204 10000 6 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +204 3 3 2 Assistance Outpost I Assistance Outposts I Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 21 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 213 21 203 205 208 213 10000 84 3 2 250 500 1015 250 0.6 45 5 1015 20 20 Assistance Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +205 3 4 2 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 2 204 206 208 10000 7 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +206 3 5 2 Ambush Outpost II Ambush Outposts II Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 205 207 215 10000 85 9 2 69660 16560 104490 79 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +207 3 6 2 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240281 2240282 5 206 220 10000 27 150 300 1015 150 0.6 45 5 1015 20 20 Uniframe Pass 1. Defeat Boss with the tank, preferably using a Uniframe.\n2. Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. +208 3 7 2 Land of Resources α Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia 2240269 3 204 205 10000 17831 73 2 250 500 1015 250 0.6 45 5 1015 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. +211 4 1 2 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy 2 201 212 10000 9 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +212 4 2 2 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png Squid 2 211 213 10000 10 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +213 4 3 2 Ambush Outpost I Ambush Outpost I Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 212 214 204 10000 84 2 2 69660 16560 104490 78 150 300 1015 150 0.6 45 5 1015 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +214 4 4 2 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png Ambusher 2 213 215 10000 11 500 1000 1015 500 0.6 45 5 1015 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +215 4 5 2 Assistance Outpost II Assistance Outposts II Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 33 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 206 33 214 216 217 206 10000 85 8 2 250 500 1015 250 0.6 45 5 1015 20 20 Assistance Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +216 4 6 2 Icy Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 2240280 2240284 5 215 220 10000 26 150 300 1015 150 0.6 45 5 1015 20 20 Icy Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. +217 4 7 2 Land of Resources β Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 2240269 3 215 216 10000 17831 74 2 250 500 1015 250 0.6 45 5 1015 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. +220 2 1 2 Dangerous Cliff High-risk Cliffs After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you lower the HP of both sub-nodes! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png Merge! Steel Tango! 2240279 2240288 9 1 10 207 216 10000 17832 97 97 56 190 99999 134 0.625 67.5 5 1515 20 20 Merge! Steel Tango! 1. After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. Me1ShengtangMd010001UI +221 2 1 2 Chaos Paladin High-risk Cliffs When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\nDodge now to prevent the Chaos Paladin from siphoning Energy and healing. Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Chaos Paladin 2240279 2240288 10 220 10000 96 84 500 99999 416 0.625 67.5 5 1515 20 20 Chaos Paladin 1. The Chaos Paladin starts absorbing Energy at 70% and 30% HP.\n2. The Energy absorption lasts 8s. If hit during this time, the Chaos Paladin regains 10% Energy.\n3. Afterward, the Chaos Paladin unleashes Energy. If hit during this time, the Chaos Paladin recovers 1.5% of max HP. Special Node 3 Me1ShengtangMd010001UI +222 2 1 2 Yellow-Eyed Guard High-risk Cliffs When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by attacking from the side or behind! Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240279 2240288 10 220 10000 95 84 500 99999 416 0.625 67.5 5 1515 20 20 Yellow-Eyed Guard 1. When the Yellow-Eyed Guard's HP drops to 70% and 30%, it gains significant DMG Reduction and performs a Block.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. Attacks from the side or behind are more effective.\n3. Once its Energy reaches 100%, you can break the Block!\n Special Node 6 Me1HetimingyunzhilunMd010001UI +230 101 1 2 Hidden Node Yincang Jiedian Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Hidden Node 11 10000 0 0 99999 0 0.625 67.5 5 1515 20 20 Hidden Node 1. This node has 3 stages, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes allow only 2 characters to be rented at a time. Plan your team wisely. +231 101 1 2 Agile Dodge Yincang Jiedian Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 13 230 10000 98 0 0 99999 0 0.5 1 500 1515 20 20 Agile Dodge Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Special Node 3 Mb1AolajiangMd010001 +232 101 1 2 Precise Burst Yincang Jiedian Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Hetero Explore Unit 13 230 10000 99 0 0 99999 0 0.5 1 500 1515 20 20 Precise Burst Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Special Node 6 Mb1AolajiangMd010002 +233 101 1 2 Switch Grid Yincang Jiedian Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 13 230 10000 100 0 0 99999 0 0.5 1 500 1515 20 20 Switch Grid Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Special Node 6 +301 1 1 3 Resource Security Area Resource Security Area Protect the base from the ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon1.png Resource Security 2240320 1 302 311 321 10000 340000 0.6 67.5 5 1525 20 20 Resource Security Area 1. Ambush alert, hold the line!\n2. During the result calculation, based on the remaining HP of the base, grants up to 340,000 total Guild Points.\n2. The more HP the base has left during the result calculation, the greater the rewards in the mission. +302 3 1 3 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png Heteromer Aerial Monitors 2 301 303 10000 13 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +303 3 2 3 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png Heteromer Gun 2 302 304 10000 14 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +304 3 3 3 Assistance Outpost I Assistance Outposts I Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 313 14 303 305 313 323 10000 86 5 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +305 3 4 3 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png Popper 2 304 306 10000 15 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +306 3 5 3 Assistance Outpost II Assistance Outposts II Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 325 20 305 307 315 325 10000 87 11 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +307 3 6 3 Uniframe Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Musashi IX 2240281 2240282 5 306 330 10000 29 100 200 1525 100 0.6 67.5 5 1525 20 20 Uniframe Pass 1. Defeat Boss with the tank, preferably using a Uniframe.\n2. Executable enemies will be generated at the center of the field at intervals. Execute them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to execute them while dealing DMG to the Boss to clear the stage faster. +311 4 1 3 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White 2 301 312 10000 17 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +312 4 2 3 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit 2 311 313 10000 18 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +313 4 3 3 Ambush Outpost I Ambush Outpost I Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 312 314 304 10000 86 4 2 54936 7560 82404 80 50 100 1525 50 0.6 67.5 5 1525 20 20 Ambush Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +314 4 4 3 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png Ambusher 2 313 315 10000 19 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +315 4 5 3 Assistance Outpost II Assistance Outposts II Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 20 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 325 20 314 316 317 306 10000 87 10 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +316 4 6 3 Icy Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant 2240280 2240284 5 315 330 10000 28 100 200 1525 100 0.6 67.5 5 1525 20 20 Icy Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. +317 4 7 3 Land of Resources α Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png Amberia 2240273 3 315 316 10000 17833 75 3 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources I 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. +321 5 1 3 Juncture I The Pass I Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel 2 301 322 10000 21 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture I 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +322 5 2 3 Juncture II The Pass II Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png Kemuri 2 321 323 10000 22 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture II 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +323 5 3 3 Assistance Outpost I Assistance Outposts I Outposts that won't be rebuilt. They spawn ambushers to attack the base. When defeated, reduces the time it takes for Ambush Outposts I to spawn ambushers by 14 hours. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon10.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Small Watchtower 12 313 14 322 324 304 327 10000 86 6 2 93 200 1525 93 0.6 67.5 5 1525 20 20 Assistance Outpost I 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +324 5 4 3 Juncture III The Pass III Fear not the trivial critter mobs. Just pull them in and wipe them out.\nTo Be Continued... Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon2.png Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E 2 323 325 10000 23 500 1000 1525 500 0.6 67.5 5 1525 20 20 Juncture III 1. Fear not the trivial critter mobs! \n2.Pull them in and quickly take them out! +325 5 5 3 Ambush Outpost II Ambush Outposts II Generates ambushers to attack the base at intervals Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png Assets/Product/Texture/Image/RoleCharacter/YijuzhongduanNormal01.png Watchtower 4 324 326 306 10000 87 12 2 54936 7560 82404 81 50 100 1525 50 0.6 67.5 5 1525 20 20 Ambush Outpost II 1. Destroy the watchtower!\n2. The watchtower will be invincible when there are enemies on the battlefield.\nThe more the enemies, the stronger the buff the watchtower will get.\n3. Eliminate the enemies asap and deal DMG to the watchtower. +326 5 6 3 Fire Pass Treacherous Gap The last area of defense before Boss Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png Assets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.png Gear 2240278 2240286 5 325 330 10000 30 100 200 1525 100 0.6 67.5 5 1525 20 20 Fire Pass 1. Defeat Boss with the tank.\n2. Golden enemies will be generated at the center of the field at intervals, defeat them to charge the tank.\n3. When fully charged, the tank will deal DMG equal to 40% max HP to the Boss.\n4. Pull enemies wisely to kill them while dealing DMG to the Boss to clear the stage faster. +327 5 7 3 Land of Resources β Forefront of Resource Break to defeat ambushers Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png Riot 2240273 3 323 324 10000 17833 76 3 100 200 1525 100 0.6 67.5 5 1525 20 20 Land of Resources II 1. Use the traps to defeat the enemy.\n2. The enemy will become invincible at intervals.\n3. Get close to the traps on the field to stun the enemy and remove their invincibility status.\n4. Traps have a cooldown. +330 2 1 3 Dangerous Cliff High-risk Cliffs After any sub-node is defeated, the Boss appears, inheriting its HP. Ensure you lower the HP of both sub-nodes! Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon9.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBossIcon3.png Merge! Steel Tango! 2240279 2240288 9 1 10 307 316 326 10000 17834 103 103 40 100 99999 60 0.625 101.25 5 2270 20 20 Merge! Steel Tango! 1. After defeating the Yellow-Eyed Guard or Chaos Paladin, they join forces against you!\n2. When that happens, node HP = 50% + total remaining HP of sub-nodes x50%. It's advised to reduce sub-node HP as much as possible.\n3. A countdown begins after the two join forces. At the end of the countdown, all elite enemies on the battlefield regain 10% of their max HP. Me1ShengtangMd010001UI +331 2 1 3 Chaos Paladin High-risk Cliffs When HP drops to 70% and 30%, the Chaos Paladin begins to absorb Energy.\nDodge now to prevent the Chaos Paladin from siphoning Energy and healing. Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Chaos Paladin 2240279 2240288 10 330 10000 102 60 400 99999 340 0.625 101.25 5 2270 20 20 Chaos Paladin 1. The Chaos Paladin starts absorbing Energy at 70% and 30% HP.\n2. The Energy absorption lasts 8s. If hit during this time, the Chaos Paladin regains 10% Energy.\n3. Afterward, the Chaos Paladin unleashes Energy. If hit during this time, the Chaos Paladin recovers 1.5% of max HP. Special Node 3 Me1ShengtangMd010001UI +332 2 1 3 Yellow-Eyed Guard High-risk Cliffs When HP drops to 70% or 30%, the Yellow-Eyed Guard starts blocking attacks.\nBreach the block quickly by attacking from the side or behind! Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Assets/Product/Texture/Image/RoleCharacter/Me1HetimingyunzhilunNormal01.png Yellow-Eyed Guard 2240279 2240288 10 330 10000 101 60 400 99999 340 0.625 101.25 5 2270 20 20 Yellow-Eyed Guard 1. When the Yellow-Eyed Guard's HP drops to 70% and 30%, it gains significant DMG Reduction and performs a Block.\n2. The Block lasts for 10s. Each hit on the Guard boosts its Energy. Attacks from the side or behind are more effective.\n3. Once its Energy reaches 100%, you can break the Block!\n Special Node 6 Me1HetimingyunzhilunMd010001UI +340 101 1 3 Hidden Node Yincang Jiedian Deal as much DMG as possible within 60s! Adapt your strategy according to the stage. Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon11.png Hidden Node 11 10000 65 0 0 99999 0 0.625 101.25 5 2270 20 20 Hidden Node 1. This node has 3 stages, with no Expedition Supplies needed for challenges.\n2. Each stage is a 60s challenge. The more DMG you deal, the higher your points.\n3. After clearing a stage, your deployed characters will be locked. Also, sub-nodes allow only 2 characters to be rented at a time. Plan your team wisely. +341 101 1 3 Agile Dodge High-risk Cliffs Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png Recycle Prisoner 13 340 10000 104 0 0 99999 0 0.5 1 500 2270 20 20 Agile Dodge Deal as much DMG as possible within 60s! Taking hits from enemies reduces your DMG dealt by 15%, lasting 5s. Special Node 3 Mb1AolajiangMd010001 +342 101 1 3 Precise Burst High-risk Cliffs Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Assets/Product/Texture/Image/RoleCharacter/Me1YihekantandanyuanMd000001.png Hetero Explore Unit 13 340 10000 105 0 0 99999 0 0.5 1 500 2270 20 20 Precise Burst Deal as much DMG as possible within 60s! Enemies take extra DMG when near death. Focus your attacks. Special Node 6 Mb1AolajiangMd010002 +343 101 1 3 Switch Grid High-risk Cliffs Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png "Sheriff" 13 340 10000 106 0 0 99999 0 0.5 1 500 2270 20 20 Switch Grid Deal as much DMG as possible within 60s! Enemies change color every 15s. Using a character of the same color increases DMG dealt. Special Node 6 diff --git a/Resources/table/share/guildwar/GuildWarRound.tsv b/Resources/table/share/guildwar/GuildWarRound.tsv index 50b76eef..afe58e34 100644 --- a/Resources/table/share/guildwar/GuildWarRound.tsv +++ b/Resources/table/share/guildwar/GuildWarRound.tsv @@ -1,4 +1,4 @@ Id ActivityId TimeId -1 2 14405 -2 2 14406 -3 2 14407 +1 3 15602 +2 3 15603 +3 3 15604 diff --git a/Resources/table/share/guildwar/GuildWarSpecialRole.tsv b/Resources/table/share/guildwar/GuildWarSpecialRole.tsv index aeeeb398..00ecaf0e 100644 --- a/Resources/table/share/guildwar/GuildWarSpecialRole.tsv +++ b/Resources/table/share/guildwar/GuildWarSpecialRole.tsv @@ -1,5 +1,5 @@ Id CenterCharacter FightEventId -1041004 1 2240308 -1141003 0 2240307 -1031003 0 2240307 -1021003 0 2240307 +1021005 1 2240308 +1041003 0 2240307 +1131003 0 2240307 +1031002 0 2240307 diff --git a/Resources/table/share/guildwar/GuildWarSpecialRoleTeam.tsv b/Resources/table/share/guildwar/GuildWarSpecialRoleTeam.tsv index aae71e5a..cd3c68a0 100644 --- a/Resources/table/share/guildwar/GuildWarSpecialRoleTeam.tsv +++ b/Resources/table/share/guildwar/GuildWarSpecialRoleTeam.tsv @@ -1,2 +1,2 @@ Id CharacterIds[1] CharacterIds[2] CharacterIds[3] CharacterIds[4] FightEventId -1 1041004 1141003 1031003 1021003 2240290 +1 1021005 1041003 1131003 1031002 2240290 diff --git a/Resources/table/share/guildwar/GuildWarStage.tsv b/Resources/table/share/guildwar/GuildWarStage.tsv index 4050a24a..00bfc2e4 100644 --- a/Resources/table/share/guildwar/GuildWarStage.tsv +++ b/Resources/table/share/guildwar/GuildWarStage.tsv @@ -1,72 +1,107 @@ -Id StageId MonsterLibraryId -1 30060106 101 -2 30060107 102 -3 30060108 103 -4 30060108 104 -5 30060110 201 -6 30060111 202 -7 30060112 203 -8 30060112 204 -9 30060114 211 -10 30060115 212 -11 30060116 213 -12 30060116 214 -13 30060118 301 -14 30060119 302 -15 30060120 303 -16 30060120 304 -17 30060122 311 -18 30060123 312 -19 30060124 313 -20 30060124 314 -21 30060126 321 -22 30060127 322 -23 30060128 323 -24 30060128 324 -25 30060331 0 -26 30060332 0 -27 30060333 0 -28 30060334 0 -29 30060335 0 -30 30060336 0 -31 30060137 0 -32 30060362 0 -33 30060363 0 -34 30060364 0 -35 30060365 0 -36 30060366 0 -37 30060367 0 -38 30060198 101 -39 30060345 0 -40 30060346 0 -41 30060347 0 -42 30060348 0 -43 30060349 0 -44 30060350 0 -45 30060151 0 -46 30060152 0 -47 30060153 0 -48 30060154 0 -49 30060370 0 -50 30060371 0 -51 30060372 0 -52 30060356 0 -53 30060357 0 -54 30060358 0 -55 30060359 0 -56 30060360 0 -57 30060106 105 -58 30060110 205 -59 30060114 215 -60 30060118 305 -61 30060122 315 -62 30060126 325 -63 30060381 0 -64 30060382 0 -65 30060383 0 -66 30060384 0 -67 30060385 0 -68 30060386 0 -69 30060387 0 -70 30060388 0 -71 30060389 0 +Id StageId MonsterLibraryId Ability +1 30060106 101 +2 30060107 102 +3 30060108 103 +4 30060108 104 +5 30060110 201 +6 30060111 202 +7 30060112 203 +8 30060112 204 +9 30060114 211 +10 30060115 212 +11 30060116 213 +12 30060116 214 +13 30060118 301 +14 30060119 302 +15 30060120 303 +16 30060120 304 +17 30060122 311 +18 30060123 312 +19 30060124 313 +20 30060124 314 +21 30060126 321 +22 30060127 322 +23 30060128 323 +24 30060128 324 +25 30060331 0 +26 30060332 0 +27 30060333 0 +28 30060334 0 +29 30060335 0 +30 30060336 0 +31 30060137 0 +32 30060362 0 +33 30060363 0 +34 30060364 0 +35 30060365 0 +36 30060366 0 +37 30060367 0 +38 30060198 101 +39 30060345 0 +40 30060346 0 +41 30060347 0 +42 30060348 0 +43 30060349 0 +44 30060350 0 +45 30060151 0 +46 30060152 0 +47 30060153 0 +48 30060154 0 +49 30060370 0 +50 30060371 0 +51 30060372 0 +52 30060356 0 +53 30060357 0 +54 30060358 0 +55 30060359 0 +56 30060360 0 +57 30060106 105 +58 30060110 205 +59 30060114 215 +60 30060118 305 +61 30060122 315 +62 30060126 325 +63 30060381 0 +64 30060382 0 +65 30060383 0 +66 30060384 0 +67 30060385 0 +68 30060386 0 +69 30060387 0 +70 30060388 0 +71 30060389 0 +72 30060156 0 +73 30060157 0 +74 30060158 0 +75 30060159 0 +76 30060160 0 +77 30060145 0 +78 30060146 0 +79 30060147 0 +80 30060148 0 +81 30060149 0 +82 30060150 0 +83 30060162 0 +84 30060163 0 +85 30060164 0 +86 30060165 0 +87 30060166 0 +88 30060167 0 +89 30060390 0 4500 +90 30060391 0 4500 +91 30060392 0 4500 +92 30060393 0 4500 +93 30060394 0 4500 +94 30060395 0 4500 +95 30060373 0 5500 +96 30060374 0 5500 +97 30060375 0 5500 +98 30060376 0 5500 +99 30060377 0 5500 +100 30060378 0 5500 +101 30060379 0 6400 +102 30060380 0 6400 +103 30060337 0 6400 +104 30060338 0 6400 +105 30060339 0 6400 +106 30060340 0 6400 diff --git a/Resources/table/share/guildwar/GuildWarStageMonster.tsv b/Resources/table/share/guildwar/GuildWarStageMonster.tsv index 83e829ab..4c5e5e77 100644 --- a/Resources/table/share/guildwar/GuildWarStageMonster.tsv +++ b/Resources/table/share/guildwar/GuildWarStageMonster.tsv @@ -2,128 +2,128 @@ Id MonsterId Num Level FightEventIds[1] FightEventIds[2] FightEventIds[3] Desc 11100 93232 1 194 779782 Courier,1-1 11101 93182 1 84 779783 Nalasr,1-1 11110 90350 1 120 779784 Firefighter!, 1-1 -11200 93182 1 84 779785 Nalasr,1-2 +11200 93182 1 84 779783 Nalasr,1-2 11201 93192 1 135 779786 Heal,1-2 -11202 90090 1 138 779787 Ground Monitor, 1-2 -11203 90090 1 138 779787 Ground Monitor, 1-2 -11210 90360 1 119 779789 Deconstructor, 1-2 -11300 90760 1 181 779790 Rabbit, 1-3 -11301 91750 1 99 779791 Snow Owl, 1-3 -11302 90150 1 74 779792 Hydraulic, 1-3 -11303 90090 1 138 779793 Octopus, 1-3 -11304 90190 1 113 779793 Shieldbearer, 1-3 -11310 90340 1 85 779793 Royal Guard!, 1-3 -11400 93223 1 118 779794 Deporter,1-4 -11401 90150 1 74 779795 Hydraulic, 1-4 -11402 90130 1 86 779796 Tamer, 1-4 -11403 93182 1 84 779796 Nalasr,1-4 -11410 90360 1 119 779797 Deconstructor, 1-4 -11411 90440 1 157 779797 Terrapod, 1-4 -21100 90850 1 243 779809 Chomper, 1-1 -21101 93182 1 165 779810 Nalasr,1-1 -21102 90190 1 221 779809 Shieldbearer, 1-1 -21110 90330 1 239 779811 Envoy!, 1-1 -21200 93223 1 231 779812 Deporter,1-2 -21201 90090 1 272 779812 Octopus, 1-1 -21202 93192 1 265 779813 Heal,1-2 -21203 90850 1 243 779812 Chomper, 1-2 -21210 90340 1 166 779814 Royal Guard!, 1-2 -21300 90760 1 355 779815 Rabbit, 1-3 -21301 91750 1 195 779816 Snow Owl, 1-3 -21302 90150 1 146 779817 Hydraulic, 1-3 -21303 90160 1 231 779818 Sentry Gun, 1-3 -21304 90090 1 272 779818 Octopus, 1-3 -21305 90190 1 221 779818 Shieldbearer, 1-3 -21310 90410 1 384 Acid Ant, 1-3 -21400 90130 1 168 779819 Tamer, 1-4 -21401 93182 1 165 779819 Nalasr,1-4 -21402 93223 1 231 779820 Deporter,1-4 -21403 91750 1 195 779821 Snow Owl, 1-4 -21410 90390 1 185 779819 Harvester, 1-4 -22100 90710 1 210 779822 Cathy, 2-1 -22101 90730 1 210 779822 Mr. White, 2-1 -22102 90720 1 163 779823 Martini, 2-1 -22110 90990 1 318 779824 Trailblazing Surfer, 2-1 -22200 90770 1 231 779825 Squid, 2-2 -22201 90970 1 216 779826 Medic Bot, 2-2 -22202 90760 1 355 Rabbit, 2-2 -22210 90750 1 340 779827 Aerial 7, 2-2 -22300 90460 1 231 Ambusher, 2-3 -22301 93010 1 659 779828 Sanitizer, 2-3 -22302 90720 1 163 779829 Martini, 2-3 -22303 90760 1 355 779828 Rabbit, 2-3 -22310 90950 1 220 779829 Recycle Prisoner, 2-3 -22400 93020 1 231 779830 SSG,2-4 -22401 93010 1 659 779831 Sanitizer, 2-4 +11202 90090 1 138 779785 Ground Monitor, 1-2 +11203 90090 1 138 779785 Ground Monitor, 1-2 +11210 90360 1 119 Deconstructor, 1-2 +11300 90760 1 181 779787 Rabbit, 1-3 +11301 91750 1 99 779788 Snow Owl, 1-3 +11302 90150 1 74 779784 Hydraulic, 1-3 +11303 90090 1 138 779789 Octopus, 1-3 +11304 90190 1 113 779789 Shieldbearer, 1-3 +11310 90340 1 85 779790 Royal Guard!, 1-3 +11400 93223 1 118 Deporter,1-4 +11401 90150 1 74 Hydraulic, 1-4 +11402 90130 1 86 Tamer, 1-4 +11403 93182 1 84 Nalasr,1-4 +11410 90360 1 119 Deconstructor, 1-4 +11411 90440 1 157 Terrapod, 1-4 +21100 90850 1 243 779802 Chomper, 1-1 +21101 93182 1 165 779803 Nalasr,1-1 +21102 90190 1 221 779804 Shieldbearer, 1-1 +21110 90330 1 239 779782 Envoy!, 1-1 +21200 93223 1 231 779802 Deporter,1-2 +21201 90090 1 272 779804 Octopus, 1-1 +21202 93192 1 265 779805 Heal,1-2 +21203 90850 1 243 779802 Chomper, 1-2 +21210 90340 1 166 779786 Royal Guard!, 1-2 +21300 90760 1 355 779806 Rabbit, 1-3 +21301 91750 1 195 779789 Snow Owl, 1-3 +21302 90150 1 146 779802 Hydraulic, 1-3 +21303 90160 1 231 779807 Sentry Gun, 1-3 +21304 90090 1 272 779782 Octopus, 1-3 +21305 90190 1 221 779782 Shieldbearer, 1-3 +21310 90410 1 384 779808 Acid Ant, 1-3 +21400 90130 1 168 Tamer, 1-4 +21401 93182 1 165 Nalasr,1-4 +21402 93223 1 231 Deporter,1-4 +21403 91750 1 195 Snow Owl, 1-4 +21410 90390 1 185 Harvester, 1-4 +22100 90710 1 210 779809 Cathy, 2-1 +22101 90730 1 210 779809 Mr. White, 2-1 +22102 90720 1 163 779810 Martini, 2-1 +22110 90990 1 318 779811 Trailblazing Surfer, 2-1 +22200 90770 1 231 779812 Squid, 2-2 +22201 90970 1 216 779809 Medic Bot, 2-2 +22202 90760 1 355 779788 Rabbit, 2-2 +22210 90750 1 340 779784 Aerial 7, 2-2 +22300 90460 1 231 779790 Ambusher, 2-3 +22301 93010 1 659 779792 Sanitizer, 2-3 +22302 90720 1 163 779805 Martini, 2-3 +22303 90760 1 355 779806 Rabbit, 2-3 +22310 90950 1 220 779782 Recycle Prisoner, 2-3 +22400 93020 1 231 SSG,2-4 +22401 93010 1 659 Sanitizer, 2-4 22402 90750 1 340 Aerial 7, 2-4 22403 90770 1 231 Squid, 2-4 -22404 90970 1 216 779830 Medic Bot, 2-4 -22410 90980 1 311 779832 Sheriff, 2-4 -31100 90490 1 515 778203 Heteromer Aerial Monitor, 1-1 -31101 90620 1 515 778201 Fire Unit, 1-1 -31102 90600 1 515 778201 Deconstruct Unit, 1-1 -31110 90630 1 515 778201 Hetero Explore!, 1-1 -31200 90480 1 270 778207 Heteromer Gun, 1-2 -31201 90610 1 270 778204 Repair Unit, 1-2 -31202 90620 1 270 778204 Fire Unit, 1-2 -31203 90470 1 270 778207 Heteromer Hydraulic, 1-2 -31210 90630 1 270 778204 Hetero Explore, 1-2 -31300 90860 1 270 778202 Popper, 1-3 -31301 90490 1 270 778202 Heteromer Aerial Monitor, 1-3 -31302 90480 1 270 778202 Heteromer Gun, 1-3 -31303 90090 1 270 778204 Ground Monitor, 1-3 -31304 90490 1 270 778202 Heteromer Aerial Monitor, 1-3 -31310 90870 1 270 778204 Beth!, 1-3 -31400 90960 1 405 778201 Blair, 1-4 -31401 90890 1 405 778201 Corrupted Construct, 1-4 -31402 90970 1 405 778201 Medic Bot, 1-4 -31410 90980 1 405 778202 Sheriff PK43, 1-4 -32100 90730 1 310 778206 Mr. White, 2-1 -32101 90710 1 310 778206 Cathy, 2-1 -32102 90720 1 310 778206 Martini, 2-1 -32110 90750 1 310 778208 Aerial 7, 2-1 -32200 90760 1 410 778201 Rabbit, 2-2 -32201 90970 1 410 778204 Medic Bot, 2-2 -32202 90770 1 410 778201 Squid, 2-2 -32210 90440 1 410 778204 Terrapod!, 2-2 -32300 90460 1 310 778201 Ambusher, 2-3 -32301 93010 1 310 778202 Sanitizer, 2-3 -32302 90720 1 310 778202 Martini, 2-3 -32303 90760 1 310 Rabbit, 2-3 -32310 90780 1 310 778201 Polar Bear!, 2-3 -32400 90750 1 400 778201 Aerial 7, 2-4 -32401 93010 1 400 778201 Sanitizer, 2-4 -32402 93020 1 400 778201 SSG,2-4 +22404 90970 1 216 Medic Bot, 2-4 +22410 90980 1 311 Sheriff, 2-4 +31100 90490 1 564 779825 Heteromer Aerial Monitor, 1-1 +31101 90620 1 564 779812 Fire Unit, 1-1 +31102 90600 1 564 779812 Deconstruct Unit, 1-1 +31110 90630 1 564 779790 Hetero Explore!, 1-1 +31200 90480 1 370 779826 Heteromer Gun, 1-2 +31201 90610 1 370 779825 Repair Unit, 1-2 +31202 90620 1 370 779825 Fire Unit, 1-2 +31203 90470 1 370 779826 Heteromer Hydraulic, 1-2 +31210 90630 1 370 779782 Hetero Explore, 1-2 +31300 90860 1 564 779789 Popper, 1-3 +31301 90490 1 564 779789 Heteromer Aerial Monitor, 1-3 +31302 90480 1 564 779789 Heteromer Gun, 1-3 +31303 90090 1 564 779782 Ground Monitor, 1-3 +31304 90490 1 564 779789 Heteromer Aerial Monitor, 1-3 +31310 90870 1 564 779789 Beth!, 1-3 +31400 90960 1 405 Blair, 1-4 +31401 90890 1 405 Corrupted Construct, 1-4 +31402 90970 1 405 Medic Bot, 1-4 +31410 90980 1 405 Sheriff PK43, 1-4 +32100 90730 1 333 779803 Mr. White, 2-1 +32101 90710 1 333 779803 Cathy, 2-1 +32102 90720 1 333 779803 Martini, 2-1 +32110 90750 1 333 779803 Aerial 7, 2-1 +32200 90760 1 564 779790 Rabbit, 2-2 +32201 90970 1 564 779825 Medic Bot, 2-2 +32202 90770 1 564 779790 Squid, 2-2 +32210 90440 1 564 779782 Terrapod!, 2-2 +32300 90460 1 366 779789 Ambusher, 2-3 +32301 93010 1 366 779811 Sanitizer, 2-3 +32302 90720 1 366 779811 Martini, 2-3 +32303 90760 1 366 779790 Rabbit, 2-3 +32310 90780 1 366 779790 Polar Bear!, 2-3 +32400 90750 1 400 Aerial 7, 2-4 +32401 93010 1 400 Sanitizer, 2-4 +32402 93020 1 400 SSG,2-4 32403 90770 1 400 Squid, 2-4 -32404 90970 1 400 778201 Medic Bot, 2-4 -32410 90450 1 400 778201 Polar Soldier!, 2-4 -33100 90650 1 290 778206 Ballwheel, 3-1 -33101 90250 1 290 778203 Ronin, 3-1 -33102 90640 1 290 778202 Blubber, 3-1 -33110 90800 1 290 778203 Moyuan, 3-1 -33200 90670 1 290 778204 Kemuri, 3-2 -33201 90690 1 290 778202 Phecda, 3-2 -33202 90250 1 290 778203 Ronin, 3-2 -33210 90700 1 290 778209 Prime, 3-2 -33300 90810 1 290 778201 Tai'E, 3-3 -33301 90650 1 290 778202 Ballwheel, 3-3 -33302 90250 1 290 778201 Ronin, 3-3 -33303 90640 1 290 Blubber, 3-3 -33310 90680 1 290 778201 Yazi, 3-3 +32404 90970 1 400 Medic Bot, 2-4 +32410 90450 1 400 Polar Soldier!, 2-4 +33100 90650 1 293 779827 Ballwheel, 3-1 +33101 90250 1 293 779804 Ronin, 3-1 +33102 90640 1 293 779825 Blubber, 3-1 +33110 90800 1 293 779825 Moyuan, 3-1 +33200 90670 1 282 779785 Kemuri, 3-2 +33201 90690 1 282 779805 Phecda, 3-2 +33202 90250 1 282 779804 Ronin, 3-2 +33210 90700 1 282 779800 Prime, 3-2 +33300 90810 1 319 779790 Tai'E, 3-3 +33301 90650 1 319 779805 Ballwheel, 3-3 +33302 90250 1 319 779807 Ronin, 3-3 +33303 90640 1 319 779790 Blubber, 3-3 +33310 90680 1 319 779790 Yazi, 3-3 33400 90690 1 290 Phecda, 3-4 -33401 90660 1 290 778202 Hanged Man, 3-4 -33402 90670 1 290 778201 Kemuri, 3-4 -33403 90250 1 290 778201 Ronin, 3-4 -33410 90790 1 290 778201 Guardian, 3-4 -11500 90120 1 102 779801 Protector, Route 1 - Elite -11501 95790 1 163 779802 779873 Guardian (Extreme, With Speed Attacks), Route 1 - Elite, Four Trials -21500 90710 1 210 Cathy, Route 1 - Elite -21501 93075 1 333 779841 779874 Sanctuary Guard (Extreme, With Speed Attacks), Route 3 - Elite, Return to 1 (Through Mission Logic to Player) -22500 90460 1 231 779842 Ambusher, Route 2 - Elite -22501 95220 1 149 779843 779875 Excavator - Gun (Extreme, With Speed Attacks), Route 2 - Elite, Freeze Force Field (Enemies ignore Matrix. Matrix causes more DMG.) -31500 90120 1 317 Protector, Route 1 - Elite -31501 95790 1 508 779861 779873 Guardian (Extreme, With Speed Attacks), Route 1 - Elite, Four Trials -32500 90460 1 366 779863 Ambusher, Route 2 - Elite -32501 95220 1 236 779862 779875 Excavator - Gun (Extreme, With Speed Attacks), Route 2 - Elite, Freeze Force Field (Enemies ignore Matrix. Matrix causes more DMG.) -33500 90710 1 333 Cathy, Route 3 - Elite -33501 93075 1 528 779864 779874 Sanctuary Guard (Extreme, With Speed Attacks), Route 3 - Elite, Return to 1 (Through Mission Logic to Player) \ No newline at end of file +33401 90660 1 290 Hanged Man, 3-4 +33402 90670 1 290 Kemuri, 3-4 +33403 90250 1 290 Ronin, 3-4 +33410 90790 1 290 Guardian, 3-4 +11500 90120 1 102 779788 Protector, Route 1 - Elite +11501 95790 1 163 779793 779873 Guardian (Extreme, With Speed Attacks), Route 1 - Elite, Four Trials +21500 90710 1 210 779788 Cathy, Route 1 - Elite +21501 93075 1 333 779814 779874 Sanctuary Guard (Extreme, With Speed Attacks), Route 3 - Elite, Return to 1 (Through Mission Logic to Player) +22500 90460 1 231 779806 Ambusher, Route 2 - Elite +22501 95220 1 149 779815 779875 Excavator - Gun (Extreme, With Speed Attacks), Route 2 - Elite, Freeze Force Field (Enemies ignore Matrix. Matrix causes more DMG.) +31500 90120 1 317 779789 Protector, Route 1 - Elite +31501 95790 1 508 779832 779873 Guardian (Extreme, With Speed Attacks), Route 1 - Elite, Four Trials +32500 90460 1 366 779790 Ambusher, Route 2 - Elite +32501 95220 1 236 779833 779875 Excavator - Gun (Extreme, With Speed Attacks), Route 2 - Elite, Freeze Force Field (Enemies ignore Matrix. Matrix causes more DMG.) +33500 90710 1 333 779792 Cathy, Route 3 - Elite +33501 93075 1 528 779834 779874 Sanctuary Guard (Extreme, With Speed Attacks), Route 3 - Elite, Return to 1 (Through Mission Logic to Player) diff --git a/Resources/table/share/guildwar/GuildWarTask.tsv b/Resources/table/share/guildwar/GuildWarTask.tsv index 64e4615e..020bf475 100644 --- a/Resources/table/share/guildwar/GuildWarTask.tsv +++ b/Resources/table/share/guildwar/GuildWarTask.tsv @@ -1,215 +1,215 @@ Id Name Type SubType RoundId Icon DifficultyId Desc TaskId Percent RewardId MailId -151 1st Round Challenge II - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 6 times in total 85453 -152 1st Round Challenge IV - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 12 times in total 85454 -153 1st Round Challenge VI - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 18 times in total 85455 -154 1st Round Challenge VII - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 21 times in total 85456 -155 1st Round Challenge VIII - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 24 times in total 85457 -156 2nd Round Challenge II - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 6 times in total 85458 -157 2nd Round Challenge IV - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 12 times in total 85459 -158 2nd Round Challenge VI - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 18 times in total 85460 -159 2nd Round Challenge VII - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 21 times in total 85461 -160 2nd Round Challenge VIII - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 24 times in total 85462 -161 3rd Round Challenge II - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 6 times in total 85463 -162 3rd Round Challenge IV - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 12 times in total 85464 -163 3rd Round Challenge VI - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 18 times in total 85465 -164 3rd Round Challenge VII - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 21 times in total 85466 -165 3rd Round Challenge VIII - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 24 times in total 85467 -166 1st Round Challenge I - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 3 times in total 85468 -167 1st Round Challenge II - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 6 times in total 85469 -168 1st Round Challenge III - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 9 times in total 85470 -169 1st Round Challenge IV - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 12 times in total 85471 -170 1st Round Challenge V - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 15 times in total 85472 -171 1st Round Challenge VI - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 18 times in total 85473 -172 1st Round Challenge VII - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 21 times in total 85474 -173 1st Round Challenge VIII - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 24 times in total 85475 -174 1st Round Challenge IX - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 27 times in total 85476 -175 2nd Round Challenge I - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 3 times in total 85477 -176 2nd Round Challenge II - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 6 times in total 85478 -177 2nd Round Challenge III - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 9 times in total 85479 -178 2nd Round Challenge IV - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 12 times in total 85480 -179 2nd Round Challenge V - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 15 times in total 85481 -180 2nd Round Challenge VI - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 18 times in total 85482 -181 2nd Round Challenge VII - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 21 times in total 85483 -182 2nd Round Challenge VIII - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 24 times in total 85484 -183 2nd Round Challenge IX - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 27 times in total 85485 -184 3rd Round Challenge I - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 3 times in total 85486 -185 3rd Round Challenge II - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 6 times in total 85487 -186 3rd Round Challenge III - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 9 times in total 85488 -187 3rd Round Challenge IV - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 12 times in total 85489 -188 3rd Round Challenge V - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 15 times in total 85490 -189 3rd Round Challenge VI - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 18 times in total 85491 -190 3rd Round Challenge VII - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 21 times in total 85492 -191 3rd Round Challenge VIII - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 24 times in total 85493 -192 3rd Round Challenge IX - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 27 times in total 85494 -193 2nd Round Challenge I - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 3 times in total 85495 -194 2nd Round Challenge II - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 6 times in total 85496 -195 2nd Round Challenge III - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 9 times in total 85497 -196 2nd Round Challenge IV - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 12 times in total 85498 -197 2nd Round Challenge V - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 15 times in total 85499 -198 2nd Round Challenge VI - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 18 times in total 85500 -199 2nd Round Challenge VII - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 21 times in total 85501 -200 2nd Round Challenge VIII - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 24 times in total 85502 -201 2nd Round Challenge IX - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 27 times in total 85503 -202 3rd Round Challenge I - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 3 times in total 85504 -203 3rd Round Challenge II - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 6 times in total 85505 -204 3rd Round Challenge III - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 9 times in total 85506 -205 3rd Round Challenge IV - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 12 times in total 85507 -206 3rd Round Challenge V - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 15 times in total 85508 -207 3rd Round Challenge VI - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 18 times in total 85509 -208 3rd Round Challenge VII - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 21 times in total 85510 -209 3rd Round Challenge VIII - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 24 times in total 85511 -210 3rd Round Challenge IX - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 27 times in total 85512 -211 1st Round Points I - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 2,000 Expedition Points 85513 -212 1st Round Points II - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 4,000 Expedition Points 85514 -213 1st Round Points III - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 6,000 Expedition Points 85515 -214 1st Round Points IV - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 8,000 Expedition Points 85516 -215 1st Round Points V - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 10,000 Expedition Points 85517 -216 1st Round Points VI - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 12,000 Expedition Points 85518 -217 2nd Round Points I - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 2,000 Expedition Points 85519 -218 2nd Round Points II - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 4,000 Expedition Points 85520 -219 2nd Round Points III - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 6,000 Expedition Points 85521 -220 2nd Round Points IV - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 8,000 Expedition Points 85522 -221 2nd Round Points V - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 10,000 Expedition Points 85523 -222 2nd Round Points VI - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 12,000 Expedition Points 85524 -223 3rd Round Points I - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 2,000 Expedition Points 85525 -224 3rd Round Points II - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 4,000 Expedition Points 85526 -225 3rd Round Points III - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 6,000 Expedition Points 85527 -226 3rd Round Points IV - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 8,000 Expedition Points 85528 -227 3rd Round Points V - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 10,000 Expedition Points 85529 -228 3rd Round Points VI - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 12,000 Expedition Points 85530 -229 1st Round Points I - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 4,000 Expedition Points 85531 -230 1st Round Points II - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 8,000 Expedition Points 85532 -231 1st Round Points III - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 12,000 Expedition Points 85533 -232 1st Round Points IV - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 16,000 Expedition Points 85534 -233 1st Round Points V - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 20,000 Expedition Points 85535 -234 1st Round Points VI - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 22,000 Expedition Points 85536 -235 1st Round Points VII - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 24,000 Expedition Points 85537 -236 2nd Round Points I - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 4,000 Expedition Points 85538 -237 2nd Round Points II - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 8,000 Expedition Points 85539 -238 2nd Round Points III - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 12,000 Expedition Points 85540 -239 2nd Round Points IV - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 16,000 Expedition Points 85541 -240 2nd Round Points V - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 20,000 Expedition Points 85542 -241 2nd Round Points VI - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 22,000 Expedition Points 85543 -242 2nd Round Points VII - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 24,000 Expedition Points 85544 -243 3rd Round Points I - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 4,000 Expedition Points 85545 -244 3rd Round Points II - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 8,000 Expedition Points 85546 -245 3rd Round Points III - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 12,000 Expedition Points 85547 -246 3rd Round Points IV - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 16,000 Expedition Points 85548 -247 3rd Round Points V - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 20,000 Expedition Points 85549 -248 3rd Round Points VI - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 22,000 Expedition Points 85550 -249 3rd Round Points VII - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 24,000 Expedition Points 85551 -250 2nd Round Points I - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 6,000 Expedition Points 85552 -251 2nd Round Points II - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 12,000 Expedition Points 85553 -252 2nd Round Points III - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 18,000 Expedition Points 85554 -253 2nd Round Points IV - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 24,000 Expedition Points 85555 -254 2nd Round Points VI - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 30,000 Expedition Points 85556 -255 2nd Round Points VII - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 33,000 Expedition Points 85557 -256 2nd Round Points V - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 36,000 Expedition Points 85558 -257 3rd Round Points I - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 6,000 Expedition Points 85559 -258 3rd Round Points II - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 12,000 Expedition Points 85560 -259 3rd Round Points III - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 18,000 Expedition Points 85561 -260 3rd Round Points IV - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 24,000 Expedition Points 85562 -261 3rd Round Points VI - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 30,000 Expedition Points 85563 -262 3rd Round Points VII - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 33,000 Expedition Points 85564 -263 3rd Round Points V - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 36,000 Expedition Points 85565 -264 Clear 2 Normal Nodes in the 1st Round - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 2 normal nodes 85566 -265 Clear 4 Normal Nodes in the 1st Round - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 4 normal nodes 85567 -266 Clear 2 Normal Nodes in the 2nd Round - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 2 normal nodes 85568 -267 Clear 4 Normal Nodes in the 2nd Round - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 4 normal nodes 85569 -268 Clear 2 Normal Nodes in the 3rd Round - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 2 normal nodes 85570 -269 Clear 4 Normal Nodes in the 3rd Round - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 4 normal nodes 85571 -270 Clear 2 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 2 normal nodes 85572 -271 Clear 4 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 4 normal nodes 85573 -272 Clear 6 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 6 normal nodes 85574 -273 Clear 8 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 8 normal nodes 85575 -274 Clear 10 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 10 normal nodes 85576 -275 Clear 2 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 2 normal nodes 85577 -276 Clear 4 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 4 normal nodes 85578 -277 Clear 6 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 6 normal nodes 85579 -278 Clear 8 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 8 normal nodes 85580 -279 Clear 10 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 10 normal nodes 85581 -280 Clear 2 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 2 normal nodes 85582 -281 Clear 4 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 4 normal nodes 85583 -282 Clear 6 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 6 normal nodes 85584 -283 Clear 8 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 8 normal nodes 85585 -284 Clear 10 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 10 normal nodes 85586 -285 Clear 2 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 2 normal nodes 85587 -286 Clear 4 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 4 normal nodes 85588 -287 Clear 6 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 6 normal nodes 85589 -288 Clear 8 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 8 normal nodes 85590 -289 Clear 10 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 10 normal nodes 85591 -290 Clear 12 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 12 normal nodes 85592 -291 Clear 2 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 2 normal nodes 85593 -292 Clear 4 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 4 normal nodes 85594 -293 Clear 6 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 6 normal nodes 85595 -294 Clear 8 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 8 normal nodes 85596 -295 Clear 10 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 10 normal nodes 85597 -296 Clear 12 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 12 normal nodes 85598 -297 Clear 1 Buff Node in the 1st Round - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear 1 a total of buff node 85599 -298 Clear 1 Buff Node in the 2nd Round - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear 1 a total of buff node 85600 -299 Clear 1 Buff Node in the 3rd Round - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear 1 a total of buff node 85601 -300 Clear 1 Buff Node in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 1 a total of buff node 85602 -301 Clear 2 Buff Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 2 a total of 2 buff nodes 85603 -302 Clear 1 Buff Node in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 1 a total of buff node 85604 -303 Clear 2 Buff Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 2 a total of 2 buff nodes 85605 -304 Clear 1 Buff Node in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 1 a total of buff node 85606 -305 Clear 2 Buff Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 2 a total of 2 buff nodes 85607 -306 Clear 1 Buff Node in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 1 a total of buff node 85608 -307 Clear 2 Buff Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 2 a total of 2 buff nodes 85609 -308 Clear 3 Buff Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 1 a total of buff node 85610 -309 Clear 2 Buff Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 2 a total of 2 buff nodes 85611 -310 1st Round Base HP No Less Than 30% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 30% 85612 -311 1st Round Base HP No Less Than 50% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 50% 85613 -312 1st Round Base HP No Less Than 70% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 70% 85614 -313 1st Round Base HP No Less Than 100% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 100% 85615 -314 2nd Round Base HP No Less Than 30% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 30% 85616 -315 2nd Round Base HP No Less Than 50% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 50% 85617 -316 2nd Round Base HP No Less Than 70% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 70% 85618 -317 2nd Round Base HP No Less Than 100% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 100% 85619 -318 3rd Round Base HP No Less Than 30% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 30% 85620 -319 3rd Round Base HP No Less Than 50% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 50% 85621 -320 3rd Round Base HP No Less Than 70% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 70% 85622 -321 3rd Round Base HP No Less Than 100% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 100% 85623 -322 1st Round Base HP No Less Than 30% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 30% 85624 -323 1st Round Base HP No Less Than 50% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 50% 85625 -324 1st Round Base HP No Less Than 70% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 70% 85626 -325 1st Round Base HP No Less Than 100% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 100% 85627 -326 2nd Round Base HP No Less Than 30% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 30% 85628 -327 2nd Round Base HP No Less Than 50% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 50% 85629 -328 2nd Round Base HP No Less Than 70% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 70% 85630 -329 2nd Round Base HP No Less Than 100% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 100% 85631 -330 3rd Round Base HP No Less Than 30% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 30% 85632 -331 3rd Round Base HP No Less Than 50% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 50% 85633 -332 3rd Round Base HP No Less Than 70% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 70% 85634 -333 3rd Round Base HP No Less Than 100% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 100% 85635 -334 2nd Round Base HP No Less Than 30% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 30% 85636 -335 2nd Round Base HP No Less Than 50% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 50% 85637 -336 2nd Round Base HP No Less Than 70% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 70% 85638 -337 2nd Round Base HP No Less Than 100% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 100% 85639 -338 3rd Round Base HP No Less Than 30% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 30% 85640 -339 3rd Round Base HP No Less Than 50% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 50% 85641 -340 3rd Round Base HP No Less Than 70% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 70% 85642 -341 3rd Round Base HP No Less Than 100% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 100% 85643 -342 Clear the 1st Round Boss Node I - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear Boss Node I 85644 -343 Clear the 2nd Round Boss Node I - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear Boss Node I 85645 -344 Clear the 3rd Round Boss Node I - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear Boss Node I 85646 -345 Clear the 1st Round Boss Node I - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear Boss Node I 85647 -346 Clear the 2nd Round Boss Node I - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear Boss Node I 85648 -347 Clear the 3rd Round Boss Node I - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear Boss Node I 85649 -348 Clear the 2nd Round Boss Node I - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear Boss Node I 85650 -349 Clear the 3rd Round Boss Node I - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear Boss Node I 85651 -350 Clear a Guild War of Difficulty 1 or above 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Clear a Guild War of Difficulty 1 or above 85652 -351 Clear a Guild War of Difficulty 2 or above 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Clear a Guild War of Difficulty 2 or above 85653 -352 Clear a Guild War of Difficulty 3 or above 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Clear a Guild War of Difficulty 3 or above 85654 -353 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 30% 85655 -354 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 20% 85656 -355 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 10% 85657 -356 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 5% 85658 -357 Clear the 1st Round Boss Node II - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear Boss Node II 85659 -358 Clear the 2nd Round Boss Node II - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear Boss Node II 85660 -359 Clear the 3rd Round Boss Node II - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear Boss Node II 85661 -360 Clear the 1st Round Boss Node II - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear Boss Node II 85662 -361 Clear the 2nd Round Boss Node II - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear Boss Node II 85663 -362 Clear the 3rd Round Boss Node II - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear Boss Node II 85664 -363 Clear the 2nd Round Boss Node II - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear Boss Node II 85665 -364 Clear the 3rd Round Boss Node II - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear Boss Node II 85666 +151 1st Round Challenge II - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 6 times in total 85667 +152 1st Round Challenge IV - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 12 times in total 85668 +153 1st Round Challenge VI - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 18 times in total 85669 +154 1st Round Challenge VII - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 21 times in total 85670 +155 1st Round Challenge VIII - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 24 times in total 85671 +156 2nd Round Challenge II - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 6 times in total 85672 +157 2nd Round Challenge IV - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 12 times in total 85673 +158 2nd Round Challenge VI - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 18 times in total 85674 +159 2nd Round Challenge VII - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 21 times in total 85675 +160 2nd Round Challenge VIII - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 24 times in total 85676 +161 3rd Round Challenge II - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 6 times in total 85677 +162 3rd Round Challenge IV - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 12 times in total 85678 +163 3rd Round Challenge VI - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 18 times in total 85679 +164 3rd Round Challenge VII - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 21 times in total 85680 +165 3rd Round Challenge VIII - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Challenge Guild Expedition 24 times in total 85681 +166 1st Round Challenge I - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 3 times in total 85682 +167 1st Round Challenge II - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 6 times in total 85683 +168 1st Round Challenge III - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 9 times in total 85684 +169 1st Round Challenge IV - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 12 times in total 85685 +170 1st Round Challenge V - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 15 times in total 85686 +171 1st Round Challenge VI - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 18 times in total 85687 +172 1st Round Challenge VII - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 21 times in total 85688 +173 1st Round Challenge VIII - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 24 times in total 85689 +174 1st Round Challenge IX - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 27 times in total 85690 +175 2nd Round Challenge I - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 3 times in total 85691 +176 2nd Round Challenge II - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 6 times in total 85692 +177 2nd Round Challenge III - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 9 times in total 85693 +178 2nd Round Challenge IV - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 12 times in total 85694 +179 2nd Round Challenge V - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 15 times in total 85695 +180 2nd Round Challenge VI - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 18 times in total 85696 +181 2nd Round Challenge VII - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 21 times in total 85697 +182 2nd Round Challenge VIII - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 24 times in total 85698 +183 2nd Round Challenge IX - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 27 times in total 85699 +184 3rd Round Challenge I - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 3 times in total 85700 +185 3rd Round Challenge II - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 6 times in total 85701 +186 3rd Round Challenge III - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 9 times in total 85702 +187 3rd Round Challenge IV - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 12 times in total 85703 +188 3rd Round Challenge V - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 15 times in total 85704 +189 3rd Round Challenge VI - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 18 times in total 85705 +190 3rd Round Challenge VII - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 21 times in total 85706 +191 3rd Round Challenge VIII - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 24 times in total 85707 +192 3rd Round Challenge IX - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Challenge Guild Expedition 27 times in total 85708 +193 2nd Round Challenge I - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 3 times in total 85709 +194 2nd Round Challenge II - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 6 times in total 85710 +195 2nd Round Challenge III - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 9 times in total 85711 +196 2nd Round Challenge IV - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 12 times in total 85712 +197 2nd Round Challenge V - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 15 times in total 85713 +198 2nd Round Challenge VI - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 18 times in total 85714 +199 2nd Round Challenge VII - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 21 times in total 85715 +200 2nd Round Challenge VIII - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 24 times in total 85716 +201 2nd Round Challenge IX - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 27 times in total 85717 +202 3rd Round Challenge I - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 3 times in total 85718 +203 3rd Round Challenge II - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 6 times in total 85719 +204 3rd Round Challenge III - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 9 times in total 85720 +205 3rd Round Challenge IV - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 12 times in total 85721 +206 3rd Round Challenge V - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 15 times in total 85722 +207 3rd Round Challenge VI - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 18 times in total 85723 +208 3rd Round Challenge VII - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 21 times in total 85724 +209 3rd Round Challenge VIII - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 24 times in total 85725 +210 3rd Round Challenge IX - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Challenge Guild Expedition 27 times in total 85726 +211 1st Round Points I - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 2,000 Expedition Points 85727 +212 1st Round Points II - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 4,000 Expedition Points 85728 +213 1st Round Points III - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 6,000 Expedition Points 85729 +214 1st Round Points IV - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 8,000 Expedition Points 85730 +215 1st Round Points V - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 10,000 Expedition Points 85731 +216 1st Round Points VI - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 12,000 Expedition Points 85732 +217 2nd Round Points I - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 2,000 Expedition Points 85733 +218 2nd Round Points II - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 4,000 Expedition Points 85734 +219 2nd Round Points III - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 6,000 Expedition Points 85735 +220 2nd Round Points IV - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 8,000 Expedition Points 85736 +221 2nd Round Points V - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 10,000 Expedition Points 85737 +222 2nd Round Points VI - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 12,000 Expedition Points 85738 +223 3rd Round Points I - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 2,000 Expedition Points 85739 +224 3rd Round Points II - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 4,000 Expedition Points 85740 +225 3rd Round Points III - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 6,000 Expedition Points 85741 +226 3rd Round Points IV - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 8,000 Expedition Points 85742 +227 3rd Round Points V - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 10,000 Expedition Points 85743 +228 3rd Round Points VI - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Obtain a total of 12,000 Expedition Points 85744 +229 1st Round Points I - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 4,000 Expedition Points 85745 +230 1st Round Points II - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 8,000 Expedition Points 85746 +231 1st Round Points III - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 12,000 Expedition Points 85747 +232 1st Round Points IV - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 16,000 Expedition Points 85748 +233 1st Round Points V - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 20,000 Expedition Points 85749 +234 1st Round Points VI - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 22,000 Expedition Points 85750 +235 1st Round Points VII - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 24,000 Expedition Points 85751 +236 2nd Round Points I - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 4,000 Expedition Points 85752 +237 2nd Round Points II - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 8,000 Expedition Points 85753 +238 2nd Round Points III - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 12,000 Expedition Points 85754 +239 2nd Round Points IV - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 16,000 Expedition Points 85755 +240 2nd Round Points V - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 20,000 Expedition Points 85756 +241 2nd Round Points VI - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 22,000 Expedition Points 85757 +242 2nd Round Points VII - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 24,000 Expedition Points 85758 +243 3rd Round Points I - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 4,000 Expedition Points 85759 +244 3rd Round Points II - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 8,000 Expedition Points 85760 +245 3rd Round Points III - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 12,000 Expedition Points 85761 +246 3rd Round Points IV - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 16,000 Expedition Points 85762 +247 3rd Round Points V - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 20,000 Expedition Points 85763 +248 3rd Round Points VI - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 22,000 Expedition Points 85764 +249 3rd Round Points VII - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Obtain a total of 24,000 Expedition Points 85765 +250 2nd Round Points I - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 6,000 Expedition Points 85766 +251 2nd Round Points II - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 12,000 Expedition Points 85767 +252 2nd Round Points III - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 18,000 Expedition Points 85768 +253 2nd Round Points IV - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 24,000 Expedition Points 85769 +254 2nd Round Points VI - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 30,000 Expedition Points 85770 +255 2nd Round Points VII - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 33,000 Expedition Points 85771 +256 2nd Round Points V - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 36,000 Expedition Points 85772 +257 3rd Round Points I - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 6,000 Expedition Points 85773 +258 3rd Round Points II - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 12,000 Expedition Points 85774 +259 3rd Round Points III - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 18,000 Expedition Points 85775 +260 3rd Round Points IV - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 24,000 Expedition Points 85776 +261 3rd Round Points VI - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 30,000 Expedition Points 85777 +262 3rd Round Points VII - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 33,000 Expedition Points 85778 +263 3rd Round Points V - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Obtain a total of 36,000 Expedition Points 85779 +264 Clear 2 Normal Nodes in the 1st Round - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 1 juncture 85780 +265 Clear 4 Normal Nodes in the 1st Round - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 3 junctures 85781 +266 Clear 2 Normal Nodes in the 2nd Round - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 1 juncture 85782 +267 Clear 4 Normal Nodes in the 2nd Round - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 3 junctures 85783 +268 Clear 2 Normal Nodes in the 3rd Round - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 1 juncture 85784 +269 Clear 4 Normal Nodes in the 3rd Round - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear a total of 3 junctures 85785 +270 Clear 2 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 1 juncture 85786 +271 Clear 4 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 2 junctures 85787 +272 Clear 6 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 3 junctures 85788 +273 Clear 8 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 4 junctures 85789 +274 Clear 10 Normal Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 6 junctures 85790 +275 Clear 2 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 1 juncture 85791 +276 Clear 4 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 2 junctures 85792 +277 Clear 6 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 3 junctures 85793 +278 Clear 8 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 4 junctures 85794 +279 Clear 10 Normal Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 6 junctures 85795 +280 Clear 2 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 1 juncture 85796 +281 Clear 4 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 2 junctures 85797 +282 Clear 6 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 3 junctures 85798 +283 Clear 8 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 4 junctures 85799 +284 Clear 10 Normal Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear a total of 6 junctures 85800 +285 Clear 2 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 2 junctures 85801 +286 Clear 4 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 3 junctures 85802 +287 Clear 6 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 4 junctures 85803 +288 Clear 8 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 5 junctures 85804 +289 Clear 10 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 7 junctures 85805 +290 Clear 12 Normal Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 9 junctures 85806 +291 Clear 2 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 2 junctures 85807 +292 Clear 4 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 3 junctures 85808 +293 Clear 6 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 4 junctures 85809 +294 Clear 8 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 5 junctures 85810 +295 Clear 10 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 7 junctures 85811 +296 Clear 12 Normal Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear a total of 9 junctures 85812 +297 Clear 1 Buff Node in the 1st Round - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear 1 a total of buff node 85813 +298 Clear 1 Buff Node in the 2nd Round - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear 1 a total of buff node 85814 +299 Clear 1 Buff Node in the 3rd Round - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear 1 a total of buff node 85815 +300 Clear 1 Buff Node in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 1 a total of buff node 85816 +301 Clear 2 Buff Nodes in the 1st Round - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 2 a total of 2 buff nodes 85817 +302 Clear 1 Buff Node in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 1 a total of buff node 85818 +303 Clear 2 Buff Nodes in the 2nd Round - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 2 a total of 2 buff nodes 85819 +304 Clear 1 Buff Node in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 1 a total of buff node 85820 +305 Clear 2 Buff Nodes in the 3rd Round - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear 2 a total of 2 buff nodes 85821 +306 Clear 1 Buff Node in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 1 a total of buff node 85822 +307 Clear 2 Buff Nodes in the 2nd Round - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 2 a total of 2 buff nodes 85823 +308 Clear 3 Buff Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 1 a total of buff node 85824 +309 Clear 2 Buff Nodes in the 3rd Round - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear 2 a total of 2 buff nodes 85825 +310 1st Round Base HP No Less Than 30% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 30% 85826 +311 1st Round Base HP No Less Than 50% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 50% 85827 +312 1st Round Base HP No Less Than 70% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 70% 85828 +313 1st Round Base HP No Less Than 100% - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 100% 85829 +314 2nd Round Base HP No Less Than 30% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 30% 85830 +315 2nd Round Base HP No Less Than 50% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 50% 85831 +316 2nd Round Base HP No Less Than 70% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 70% 85832 +317 2nd Round Base HP No Less Than 100% - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 100% 85833 +318 3rd Round Base HP No Less Than 30% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 30% 85834 +319 3rd Round Base HP No Less Than 50% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 50% 85835 +320 3rd Round Base HP No Less Than 70% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 70% 85836 +321 3rd Round Base HP No Less Than 100% - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Base HP no less than 100% 85837 +322 1st Round Base HP No Less Than 30% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 30% 85838 +323 1st Round Base HP No Less Than 50% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 50% 85839 +324 1st Round Base HP No Less Than 70% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 70% 85840 +325 1st Round Base HP No Less Than 100% - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 100% 85841 +326 2nd Round Base HP No Less Than 30% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 30% 85842 +327 2nd Round Base HP No Less Than 50% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 50% 85843 +328 2nd Round Base HP No Less Than 70% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 70% 85844 +329 2nd Round Base HP No Less Than 100% - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 100% 85845 +330 3rd Round Base HP No Less Than 30% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 30% 85846 +331 3rd Round Base HP No Less Than 50% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 50% 85847 +332 3rd Round Base HP No Less Than 70% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 70% 85848 +333 3rd Round Base HP No Less Than 100% - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Base HP no less than 100% 85849 +334 2nd Round Base HP No Less Than 30% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 30% 85850 +335 2nd Round Base HP No Less Than 50% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 50% 85851 +336 2nd Round Base HP No Less Than 70% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 70% 85852 +337 2nd Round Base HP No Less Than 100% - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 100% 85853 +338 3rd Round Base HP No Less Than 30% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 30% 85854 +339 3rd Round Base HP No Less Than 50% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 50% 85855 +340 3rd Round Base HP No Less Than 70% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 70% 85856 +341 3rd Round Base HP No Less Than 100% - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Base HP no less than 100% 85857 +342 Clear the 1st Round Boss Node - Flat 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear boss nodes 85858 +343 Clear the 2nd Round Boss Node - Flat 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear boss nodes 85859 +344 Clear the 3rd Round Boss Node - Flat 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Clear boss nodes 85860 +345 Clear the 1st Round Boss Node - Dangerous 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear boss nodes 85861 +346 Clear the 2nd Round Boss Node - Dangerous 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear boss nodes 85862 +347 Clear the 3rd Round Boss Node - Dangerous 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Clear boss nodes 85863 +348 Clear the 2nd Round Boss Node - Rugged 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear boss nodes 85864 +349 Clear the 3rd Round Boss Node - Rugged 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Clear boss nodes 85865 +350 Clear a Guild War of Difficulty 1 or above 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Clear a Guild War of Difficulty 1 or above 85866 +351 Clear a Guild War of Difficulty 2 or above 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Clear a Guild War of Difficulty 2 or above 85867 +352 Clear a Guild War of Difficulty 3 or above 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Clear a Guild War of Difficulty 3 or above 85868 +353 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 30% 85869 +354 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 20% 85870 +355 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 10% 85871 +356 Guild Ranking 2 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png Overall ranking among the top 5% 85872 +357 Save the 1st Round Hidden Node Points Once 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Save the current points of the hidden nodes once 85873 +358 Save the 2nd Round Hidden Node Points Once 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Save the current points of the hidden nodes once 85874 +359 Save the 3rd Round Hidden Node Points Once 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1 Save the current points of the hidden nodes once 85875 +360 Save the 1st Round Hidden Node Points Once 1 1 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Save the current points of the hidden nodes once 85876 +361 Save the 2nd Round Hidden Node Points Once 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Save the current points of the hidden nodes once 85877 +362 Save the 3rd Round Hidden Node Points Once 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2 Save the current points of the hidden nodes once 85878 +363 Save the 2nd Round Hidden Node Points Once 1 1 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Save the current points of the hidden nodes once 85879 +364 Save the 3rd Round Hidden Node Points Once 1 1 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3 Save the current points of the hidden nodes once 85880 diff --git a/Resources/table/share/headportrait/HeadPortrait.tsv b/Resources/table/share/headportrait/HeadPortrait.tsv index 1bd98d87..96022548 100644 --- a/Resources/table/share/headportrait/HeadPortrait.tsv +++ b/Resources/table/share/headportrait/HeadPortrait.tsv @@ -49,7 +49,8 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9011025 1 4 Portrait - Stigmata Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Bianka5.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 48 0 9011026 1 4 Portrait - Vitrum Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR2Bangbinata4.png Available after Ultima Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 49 0 9011027 1 4 Portrait - Hyperreal Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Li4.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 50 0 -9011028 1 4 Portrait - Kaleido Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Aila4.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 50 0 +9011028 1 4 Portrait - Kaleido Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Aila4.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 51 0 +9011029 1 4 Portrait - Crimson Weave Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR5Luxiya4.png Available after Ultima Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 52 0 9010703 1 4 Ink-lit Hermit Assets/Product/Texture/Image/RolePlayerSp/RoleHeadBianka7SS.png Unlocked by purchasing [Ink-lit Hermit Coating Bundle]. 1 10000 Player Portrait The quiet river flows through the mountains where cranes live. 200 0 9010211 1 4 Eventide Glow Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Luxiya7SS.png Unlocked by purchasing [Eventide Glow Coating Bundle] 1 10000 Player Portrait The flowing crimson clouds saw her smile. 201 0 9010212 1 4 Ocean Blues Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Li7SS.png Awarded to participants of the limited event [Sorbet Summer] 1 10000 Player Portrait The ocean tunes under the blue summer sky. 202 0 @@ -62,7 +63,7 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9010219 1 4 Grace Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Bianka8SS.png Awarded to participants of the limited event [Heavenly Gift] 1 10000 Player Portrait Amazing Grace, how sweet the sound. 209 0 2022/6/18 8:00 9010220 1 4 Florescence Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR2Lifu6S.png Awarded to participants of the limited event [Backlight Matrix] 1 10000 Player Portrait The glare is softened, all look like dust. 210 0 9010221 1 4 Wispthorn Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luna1Sp.png Unlocked by purchasing [Wispthorn Coating Bundle] 1 10000 Player Portrait Let the wildfire come out of the thorns, and let the apostate be burned with fire. 211 0 -9010222 1 4 Azure Apocalypse Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luxiya8SS.png Awarded to participants of the limited event [Secret Pact] 1 10000 Player Portrait Break away from the thorns, and return to pureness. 212 0 2030/4/8 8:00 +9010222 1 4 Azure Apocalypse Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luxiya8SS.png Awarded to participants of the limited event [Secret Pact] 1 10000 Player Portrait Break away from the thorns, and return to pureness. 212 0 2030/10/1 10:00 9010223 1 4 Scarlet Spring Assets/Product/Texture/Image/RolePlayerSp/RoleHeadQu6.png Awarded to participants of the limited event [Scarlet Spring] 1 10000 Player Portrait When spring returns to the garden, flowers would blossom brilliantly. 213 0 2023/1/20 8:00 9010224 1 4 Howling Crown Assets/Product/Texture/Image/RolePlayerSp/RoleHeadLuosaita6.png Unlocked by purchasing [Howling Crown Coating Bundle] 1 10000 Player Portrait The crown serves as an oath, but your bond with the Forest Guard can conquer the chilling wind without any vows. 214 0 2022/8/18 8:00 9010225 1 4 Honor Model Assets/Product/Texture/Image/RolePlayerSp/RoleHeadKuluomu7.png Unlocked by purchasing [Honor Model Coating Bundle] 1 10000 Player Portrait Inscribe honor on your chest, and be exemplary with your actions. 215 0 2022/9/17 8:00 @@ -83,9 +84,13 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9010240 1 4 Niki US1000 Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luosaita7.png Unlocked by purchasing [Niki US1000 Coating Bundle] 1 10000 Player Portrait "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" 230 0 2023/11/9 2:00 9010241 1 4 Radiant Respite Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Kuluomu9.png Unlocked by purchasing [Radiant Respite Coating Bundle] 1 10000 Player Portrait Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. 231 0 2023/12/12 2:00 9010242 1 4 Fiery Moon Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luna7.png Unlocked by purchasing [Fiery Moon Coating Bundle] 1 10000 Player Portrait The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? 232 0 2024/1/18 2:00 -9010243 1 4 Vox Solaris Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Sailinna7.png Unlocked by purchasing [Vox Solaris Coating Bundle] 1 10000 Player Portrait She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals. On rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again. Accompanies by the sky and four seasons, she grasps the remaining fragments. No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. The rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too. When the sky clears, flowers will bloom again. 233 0 2024/1/18 2:00 +9010243 1 4 Vox Solaris Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Sailinna7.png Unlocked by purchasing [Vox Solaris Coating Bundle] 1 10000 Player Portrait She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals. On rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again. Accompanied by the sky and four seasons, she grasps the remaining fragments. No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. The rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too. When the sky clears, flowers will bloom again. 233 0 2024/1/18 2:00 +9010244 1 4 Zhuolu's Rain Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR5Luxiya5.png Obtained by purchasing the limited pack [Zhuolu's Rain Coating Bundle] 1 10000 Player Portrait "Lightning rips the day; dark stars fall at night. Friendship, sacrifices, betrayals—she's ditched a lot but carries memories etched in her skin, a tapestry of ancient battles. It's her proof 'they' were real. As history turns to legends and myths get passed down, what kind of world now reflects in the eyes of this lone wanderer?" 234 0 2024/2/23 2:00 +9010245 1 4 Snow Petals Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Bianka8.png Awarded to participants of the limited event [Snow Petals] 1 10000 Player Portrait Dreams stir; snowflakes bloom. Sighs awaken sleeping shards, leading dreamers to a snow-kissed church. Saints pray here—even if the gods silent, just having you listen is enough. When the forgotten loves and flowers bloom once more, she will return to this place, waiting with a smile for the one who swore an oath to her. 235 0 2024/2/29 8:00 +9010246 1 4 March Hare Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Kalienina6.png Obtained by purchasing the limited pack [March Hare Coating Bundle] 1 10000 Player Portrait Out with the old, in with the new—the Year of Rabbit brings spring back. With her launcher gone, the girl stuffs "ammo" into her weapon, aims at the sky, and pulls the trigger to announce the arrival of spring. Wishes shoot across the sky; blessings boom through the air. Amidst a blossoming field and under the brilliant nightscape, a fleeting light graces the window ledge. What dreams is this pensive rabbit quietly weaving? 236 0 2024/2/23 2:00 9012001 1 4 Path of Remembrance Assets/Product/Texture/Image/RolePlayerSp/RoleHeadDubianCharacterTower1.png Obtain by gaining 5★ from the challenge stages in Arcade Anima - Nightblade's Heart-Lock Trial. 1 10000 Player Portrait Before he became a "Forsaken", he had walked a long journey. Each footprint he left was to lead countless footprints forward. Each footprint he left was a memorable moment in his life. 401 0 9012002 1 4 On the Brink of Abyss Assets/Product/Texture/Image/RolePlayerSp/RoleHeadluxiyaaerfaCharacterTower1.png Obtain by gaining 5★ from the challenge stages in Arcade Anima - Crimson Abyss' Heart-Lock Trial. 1 10000 Player Portrait Holding a katana in hand, she stands on the brink of an abyss. Her katana has already endured through hell. No matter what obstacles lie ahead, she will cut them down and continue on her path. 402 0 +9012003 1 4 Come Play! Assets/Product/Texture/Image/RolePlayerSp/RoleHeadluxiyaaerfaCharacterTower3.png Obtained by gaining 5 stars from the challenge stages in Arcade Anima - Starfarer' Heart-Lock Trial. 1 10000 Player Portrait It's because of your participation that a game can truly be a game, a challenge can truly be a challenge... and life can truly be life. Come, let's enjoy gaming together! 403 0 9080001 1 4 Portrait - Task Force Assets/Product/Texture/Image/RolePlayerSp/RolePlayer06.png Available after clearing Stronghold Chapter 8 1 10000 Player Portrait The symbol of Task Force. 300 0 9090001 1 4 Kuroro Assets/Product/Texture/Image/RolePlayerSp/RolePlayer04.png Event Rewards 1 10000 Player Portrait A mysterious mechanical race found in many places on the surface. Has a keen interest in collecting Cogs. 301 0 9090002 1 6 Portrait - Special Identity Assets/Product/Texture/Image/RolePlayerSp/RolePlayer05.png Available after purchasing 10,000 Rainbow Cards 1 10000 Player Portrait Sorry, but I refuse to reveal my true identity as a commandant. Assets/Product/Ui/ComponentPrefab/UiRole/RoleTimeline01.prefab 302 0 @@ -104,6 +109,7 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9091008 1 5 Moment of Respite Assets/Product/Texture/Image/RolePlayerSp/RolePlayBirthday02.png Awarded to participants of the [A New Divide] sign-in event 1 10000 Player Portrait The cake carries our wish for you and our gratitude and advice to you—"Thank you for what you did in the past year. Get some rest." Please sit for a while with everyone to create a great memory together. Happy second anniversary, Commandant! 315 0 2023/7/13 2:00 9091009 1 4 Tiger Roar, Spring Back Assets/Product/Texture/Image/RolePlayerSp/RolePlayer18.png Awarded to participants of the event [Spring Blossom] 1 10000 Player Portrait The gold tiger roars to bring good luck and prosperity in the new year. 316 0 2030/1/27 10:00 9091010 1 5 Lingering Sweetness Assets/Product/Texture/Image/RolePlayerSp/RolePlayBirthday03.png Awarded to participants of the sign-in event [Renaissance du Fantastique] 1 10000 Player Portrait This festival belongs to everybody. All the memories in the past year have turned into the lingering sweetness on your palate. "You have been our Commandant in the past, and will always be in the days to come." Happy 3rd anniversary, Commandant! 317 0 2030/10/1 10:00 +9091011 1 4 Rabbit Ushers the New Spring Assets/Product/Texture/Image/RolePlayerSp/RolePlayer19.png Awarded to participants of the sign-in event [Happy New Year] 1 10000 Player Portrait The Moon Palace bestows new blessings. The Jade Rabbit glows with new radiance. 318 0 2030/9/29 10:00 9090008 2 1000 4 Portrait Frame - Ephemeris Assets/Product/Texture/Image/RolePlayerSp/HeadFrame8.png Reach the [Ephemeris] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 101 0 9090009 2 1000 4 Portrait Frame - Purgatory Assets/Product/Texture/Image/RolePlayerSp/HeadFrame9.png Reach the [Purgatory] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 102 1 604800 1 9090010 2 1000 4 Portrait Frame - Apogee Assets/Product/Texture/Image/RolePlayerSp/HeadFrame10.png Reach the [Apogee] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 103 1 604800 1 @@ -111,12 +117,16 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9090012 2 1000 4 Portrait Frame - Masses Assets/Product/Texture/Image/RolePlayerSp/HeadFrame12.png Reach the [Masses] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 105 1 604800 1 9090013 2 1000 4 Portrait Frame - Galore Assets/Product/Texture/Image/RolePlayerSp/HeadFrame13.png Reach the [Galore] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 106 1 604800 1 9090014 2 5 Portrait Frame - Tiger & Clouds Assets/Product/Texture/Image/RolePlayerSp/HeadFrame22.png Awarded to participants of the event [Fortune's Favor] 1 10000 Portrait Frame From the west, the tiger strides along; punishing evil, averting wrong. Its lengthy tail spans the sky's dome, through the heavens the tiger roams. 107 0 2022/12/31 10:00 +9090015 2 5 Portrait Frame - Snow Petals Assets/Product/Texture/Image/RolePlayerSp/HeadFrame24.png Awarded to participants of the limited event [Snow Petals] 1 10000 Portrait Frame Dreams stir; snowflakes bloom. Sighs awaken sleeping shards, leading dreamers to a snow-kissed church. Saints pray here—even if the gods silent, just having you listen is enough. When the forgotten loves and flowers bloom once more, she will return to this place, waiting with a smile for the one who swore an oath to her. 108 0 2024/2/29 8:00 9090101 2 5 Solon Lee's Diamond Heart Assets/Product/Texture/Image/RolePlayerSp/HeadFrame14.png Obtained after choosing [Guardian Solon Lee] faction and winning the event 1 10000 Portrait Frame The souvenir after a successful defense. Thank you for your faith in Solon Lee! This is not made from potatoes... Absolutely not! 108 0 2030/11/21 12:00 9090103 2 5 Silky Fragrance Assets/Product/Texture/Image/RolePlayerSp/HeadFrame16.png Awarded to participants of the limited event [Scarlet Spring] 1 10000 Portrait Frame The spring breeze leaves a pleasant fragrance on the silky outfit. 109 0 9090105 2 5 Star of Revival Assets/Product/Texture/Image/RolePlayerSp/HeadFrame17.png Clear Norman Revival Plan - [Cloud Island Deep Hive] 1 10000 Portrait Frame The ultimate accolade from Norman Mining Corp to its best employee. Let's remember this moment on the path to revival. 110 1 2023/3/15 7:00 2592000 1 +9092001 2 5 Deep Tide Scholar Assets/Product/Texture/Image/RolePlayerSp/HeadFrame23.png Obtained by completing a certain number of entries in [Reversing Tides] in [Cursed Waves] 1 10000 Portrait Frame This certificate is granted to those Curse Quellers who, within the crevices of reincarnation, dedicate themselves to unraveling the true nature of the tidal echoes. 111 0 +9092002 1 4 Contract Assets/Product/Texture/Image/RolePlayerSp/BiancaTheatreRoleHead.png Obtained by completing a certain number of entries in [Reversing Tides] in [Cursed Waves] 1 10000 Player Portrait As a gift for fulfilling the contract, the Girl acknowledges your resolve. 112 0 9053001 1 4 クロロもち Assets/Product/Texture/Image/RolePlayerSp/RolePlayerJp01.png 新年イベントで獲得 1 10000 プレイヤーアイコン 謎の生物クロロの鏡餅バージョン…食べられないけどね 3 0 2030/10/1 10:00 9053002 1 4 Portrait - Volatile Priestess Assets/Product/Texture/Image/RolePlayerSp/RoleHeadJpR3LuxiyaSS.png Available via event 1 10000 Player Portrait A portrait representing the ritual to worship wild gods in ancient times. Recreated from old data of the Earth. 3 0 9053003 1 4 がお~ Assets/Product/Texture/Image/RolePlayerSp/RoleHeadJPYiZhouNian.png 2022年Xmas&新年ログインボーナスで獲得 1 10000 プレイヤーアイコン 白銀の少女からの寅年の祝福 3 0 2030/10/1 10:00 9053005 1 4 謹賀新年 Assets/Product/Texture/Image/RolePlayerSp/RoleHeadYuanDan2023.png 謹賀新年ログインボーナスで獲得 1 10000 プレイヤーアイコン 指揮官!あけましておめでとうございます!わー!「兎ちゃん」いっぱい! 3 0 2030/1/1 5:00 9062001 1 4 Joyous Moments Assets/Product/Texture/Image/RolePlayerSp/EnRoleplayerNewyear01.png Available via special means 1 10000 Player Portrait "New Year, New Feels!" —Imochikay Okattayay 2 0 -9062002 1 4 Happy New Year! Assets/Product/Texture/Image/RolePlayerSp/RoleHeadENYuanDan2023.png Available [Happy New Year] Sign-in event 1 10000 Player Portrait Commandant! Commandant! Do you want to become a "rabbit" with us? 50 0 2023/1/1 7:00 \ No newline at end of file +9062002 1 4 Happy New Year! Assets/Product/Texture/Image/RolePlayerSp/RoleHeadENYuanDan2023.png Available [Happy New Year] Sign-in event 1 10000 Player Portrait Commandant! Commandant! Do you want to become a "rabbit" with us? 50 0 2023/1/1 7:00 +9062003 1 4 Dragonback Reunion Assets/Product/Texture/Image/RolePlayerSp/RoleHeadENchunjie2024.png Available [Spring Blossom] Sign-in event 1 10000 Player Portrait Raise a toast to the New Year and begin an exhilarating dragonback journey. 50 0 2024/2/9 7:00 \ No newline at end of file diff --git a/Resources/table/share/item/Item.tsv b/Resources/table/share/item/Item.tsv index bb46702f..e8415f58 100644 --- a/Resources/table/share/item/Item.tsv +++ b/Resources/table/share/item/Item.tsv @@ -98,6 +98,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 212 Booster Structural Part - Shimmer A structural part of the Combat Unit Booster, Shimmer. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Yu1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Yu1Sp.png 8 4 29600 9999 9999 0 15006 7212 213 Booster Structural Part - Punchy A structural part of the Combat Unit Booster, Punchy. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Quan1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Quan1Sp.png 8 4 29600 9999 9999 0 15006 7212 214 Booster Structural Part - Rainbow A structural part of the Combat Unit Booster, Rainbow. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Wuzei1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Wuzei1Sp.png 8 4 29600 9999 9999 0 15006 7212 +215 Booster Structural Part - Motorbolt A structural part of the Combat Unit Booster, Motorbolt. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Motor1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Motor1Sp.png 8 4 29600 9999 9999 0 15006 7212 300 HQ Shard Made from scrap metal. Can be exchanged for items with the Support Force. Assets/Product/Texture/Image/IconTools/ItPointEvent002.png Assets/Product/Texture/Image/IconToolsSp/ItPointEvent002Sp.png 262148 3 1 99999 99999 0 310 Shark-speare Figurine A souvenir received after clearing "Park Parade." A 1:15 limited-edition Shark-speare figurine gained after "playing" with Shark-speare, with quality varying depending on the level. All it ever does is play the same nursery rhyme over and over: "Let's play and be friends! Shark-speare loves eating the Gingerbread Man!" Assets/Product/Texture/Image/UiCollection/Iconcollection014.png Assets/Product/Texture/Image/UiCollection/Iconcollection014.png 1 2 10 99999 0 311 Shark-speare Figurine A souvenir received after clearing "Park Parade." (Collectible upgraded to blue) A 1:15 limited-edition Shark-speare figurine gained after "playing" with Shark-speare, with quality varying depending on the level. All it ever does is play the same nursery rhyme over and over: "Let's play and be friends! Shark-speare loves eating the Gingerbread Man!" Assets/Product/Texture/Image/UiCollection/Iconcollection014.png Assets/Product/Texture/Image/UiCollection/Iconcollection014.png 1 3 10 99999 0 @@ -204,7 +205,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 446 Ultima: Stigmata Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease24.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease24Sp.png 1 5 50 999 999 1 10 0 447 Ultima: Vitrum Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease25.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease25Sp.png 1 5 50 999 999 1 10 0 448 Ultima: Hyperreal Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease26Sp.png 1 5 50 999 999 1 10 0 -449 Ultima: Kaleido Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease27.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease27Sp.png 1 5 50 999 999 1 10 0 +449 Ultima: Kaleido Constructs that have awakened their Ultima rank get 3 Signal Orbs of the same color at the start of the battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease27.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease27Sp.png 1 5 50 999 999 1 10 0 +450 Ultima: Crimson Weave Constructs that have awakened their Ultima rank get 3 Signal Orbs of the same color at the start of the battle. Ring device developed by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease27.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease27Sp.png 1 5 50 999 999 1 10 0 501 Inver-Shard - Palefire Lee's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding construct. Assets/Product/Texture/Image/IconTools/IconTools1011001.png Assets/Product/Texture/Image/IconToolsSp/IconTools1011001Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 502 Inver-Shard - Lotus Lucia's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding construct. Assets/Product/Texture/Image/IconTools/IconTools1021001.png Assets/Product/Texture/Image/IconToolsSp/IconTools1021001Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 503 Inver-Shard - Eclipse Liv's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding construct. Assets/Product/Texture/Image/IconTools/IconTools1031001.png Assets/Product/Texture/Image/IconToolsSp/IconTools1031001Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 @@ -253,6 +255,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 557 Inver-Shard - Vitrum Bambinata's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1231002.png Assets/Product/Texture/Image/IconToolsSp/IconTools1231002Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 558 Inver-Shard - Hyperreal Lee's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1011004.png Assets/Product/Texture/Image/IconToolsSp/IconTools1011004Sp.png 8 4 50 999 999 35 5 0 10012 30001 559 Inver-Shard - Kaleido Ayla's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1091003.png Assets/Product/Texture/Image/IconToolsSp/IconTools1091003Sp.png 8 4 50 999 999 35 5 0 10012 30001 +560 Inver-Shard - Crimson Weave Lucia's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1021005.png Assets/Product/Texture/Image/IconToolsSp/IconTools1021005Sp.png 8 4 50 999 999 35 5 0 10012 1000 Christmas Voucher Use it to exchange Christmas Gifts with Constructs. Issued by Babylonia, this can be exchanged for many great things. Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon16.png Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon16.png 262148 4 10 99999 999 0 20050 20056 1001 Starry Hairclip With the stars on my hair, I wish you are here. A Christmas Gift from Sophia that can be put on the top of the Christmas tree. Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon3.png Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon3.png 262148 4 10 99999 999 0 1002 Snowball Bomb For decoration only. It won't explode, probably. A Christmas Gift from Karenina that can be put on the top of the Christmas tree. Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon14.png Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon14.png 262148 4 10 99999 999 0 @@ -286,13 +289,15 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 1034 Crumpled Paper Can be used to start a game in [Voiceless Self]. "Garbage" rolled up from torn pieces of paper. It was once a precious treasure for a certain child. Assets/Product/Texture/Image/UiSweep/UiSweepImg2.png Assets/Product/Texture/Image/UiSweep/UiSweepImg2.png 262148 4 10 99999 999 0 20139 1035 Klein Bottle Can be used to flip cards in [Topological Manifold]. A substance that exists only in imagination. Without boundaries in the conventional sense, it possesses a structure that is inexpressible and incomprehensible to humans in the current dimension. The object reconstructed here is merely a crude replica. Assets/Product/Texture/Image/UiInvertCardGame/UiInvertCardGameItem03.png Assets/Product/Texture/Image/UiInvertCardGame/UiInvertCardGameItem03Sp.png 262148 4 10 99999 999 0 20165 1036 Energy Cube Can be used to start a game in [Dark Winter Origin]. Is it even possible to constrain electricity within the container [Shackle]? Assets/Product/Texture/Image/UiSweep/UiSweepImg3.png Assets/Product/Texture/Image/UiSweep/UiSweepImg3.png 262148 4 10 99999 999 0 20174 +1037 Canned Tea Leaves Can be exchanged for points in [Homeward Season]. For many in Kowloong, tea is an indispensable part of life, a hard currency when bartering becomes necessary. Assets/Product/Texture/Image/UiFubenYureYuandan/IconDice02.png Assets/Product/Texture/Image/UiFubenYureYuandan/IconDice02Sp.png 262148 4 10 99999 999 0 20180 1101 Return Invitation Use it to draw rewards in [Returning to Battle] - [Returning Supplies]. Nice to see you again, Commandant. Assets/Product/Texture/Image/IconTools/IconRegressionCoin.png Assets/Product/Texture/Image/IconToolsSp/IconRegressionCoinSp.png 2097156 4 10 99999 999 0 1102 Merit Thank-You Note Use it to draw rewards in [Comrades Reunited] - [Frontline Supplies]. Thank you for your hard work, Commandant! You're definitely a role model that inspires us to keep fighting for the goal of reclaiming Earth! Assets/Product/Texture/Image/IconTools/IconInviteCoin.png Assets/Product/Texture/Image/IconToolsSp/IconInviteCoinSp.png 2097156 4 10 99999 999 0 1103 Mini Frog Pendant Gives 60ml of Serum. A handmade pendant by Lucia. It might look crude but contains Lucia's best wishes to the recipient. Assets/Product/Texture/Image/IconTools/GiftLucia.png Assets/Product/Texture/Image/IconToolsSp/GiftLuciaSp.png 16 4 10 99999 999 0 1 1107 1104 Sweet Fruit Pie Gives 60ml of Serum. A fruit pie Liv made by Liv. Although it uses synthetic fruits, its sweetness can definitely make you fall in love with it. Assets/Product/Texture/Image/IconTools/GiftLiv.png Assets/Product/Texture/Image/IconToolsSp/GiftLivSp.png 16 4 10 99999 999 0 1 1107 1105 Sidekick Gives 60ml of Serum. A small assistant robot Lee made with redundant parts. It cannot fight but can help its owner with everyday paperwork. Assets/Product/Texture/Image/IconTools/GiftLee.png Assets/Product/Texture/Image/IconToolsSp/GiftLeeSp.png 16 4 10 99999 999 0 1 1107 -1201 Display Pose - Nightblade Unlock Pose - Affection Up 2 Obtain by gaining 10★ from the challenge stages in Arcade Anima - Nightblade's Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItemSp.png 262148 5 10 99999 999 0 -1202 Display Pose - Crimson Abyss Unlock Pose - Display Pose 4 Obtain by gaining 10★ from the challenge stages in Arcade Anima - Crimson Abyss' Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItemSp.png 262148 5 10 99999 999 0 +1201 Display Pose - Nightblade Unlock Pose - Affection Up 2 Obtain by gaining 10★ from the challenge stages in Arcade Anima - Nightblade's Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem02.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem02Sp.png 262148 5 10 99999 999 0 +1202 Display Pose - Crimson Abyss Unlock Pose - Display Pose 4 Obtain by gaining 10★ from the challenge stages in Arcade Anima - Crimson Abyss' Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem03.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem03Sp.png 262148 5 10 99999 999 0 +1203 Display Pose - Starfarer Unlock Pose - Display Pose 4 Obtained by gaining 10 stars from the challenge stages in Arcade Anima - Starfarer' Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem04.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem04Sp.png 262148 5 10 99999 999 0 2000 Light Colored Ceiling Blueprint Type: Ceiling Changes Decor to Light Colored Ceiling. Assets/Product/Texture/Image/IconTools/IconBlueBasisceiling001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueBasisceiling001Sp.png 16388 4 10 99999 999 1 10 4 0 10015 211101001 2001 Metal Wall Blueprint Type: Wall Changes Decor to Metal Wall. Assets/Product/Texture/Image/IconTools/IconBlueBasiswall001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueBasiswall001Sp.png 16388 4 10 99999 999 1 10 4 0 10015 211201001 2002 Metal Floor Blueprint Type: Floor Changes Decor to Metal Floor. Assets/Product/Texture/Image/IconTools/IconBlueBasisfloor001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueBasisfloor001Sp.png 16388 4 10 99999 999 1 10 4 0 10015 212102001 @@ -824,6 +829,27 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 2530 Atelier Blueprint Type: Object Changes Decor to [Atelier Blueprint]. Assets/Product/Texture/Image/IconTools/IconBlueAilaSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueAilaSushe001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 2531 Watermelon Dojo Blueprint Type: Object Changes Decor to [Watermelon Dojo]. Assets/Product/Texture/Image/IconTools/IconBlueKendoSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueKendoSushe001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 2532 M&M's Dispenser Blueprint Type: Shelf Changes Decor to [M&M's Dispenser]. Assets/Product/Texture/Image/IconTools/IconBlueQudaoMM001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueQudaoMM001Sp.png 16388 4 10 99999 999 1 10 1 0 211301001 +2533 Gold-Inlaid Tiles Blueprint Type: Floor Changes Decor to [Gold-Inlaid Tiles]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterFloor001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2534 Lacquered Woodcarving Wall Blueprint Type: Wall Changes Decor to [Lacquered Woodcarving Wall]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterWall001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterWall001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2535 Decorative Lanterns Blueprint Type: Ceiling Changes Decor to [Decorative Lanterns]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterCeiling001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2536 Arhat Couch Blueprint Type: Sofa Changes Decor to [Arhat Couch]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterSofa001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterSofa001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2537 Silken Wooden Bed Blueprint Type: Bed Changes Decor to [Silken Wooden Bed]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterBed001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterBed001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2538 Cypress Bookcase Blueprint Type: Shelf Changes Decor to [Cypress Bookcase]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterCabinet001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterCabinet001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2539 New Year's Eve Feast Blueprint Type: Table Changes Decor to [New Year's Eve Feast]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterTable001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterTable001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2540 Solid Wooden Stool Blueprint Type: Chair Changes Decor to [Solid Wooden Stool]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterChair001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterChair001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2541 Lion Dance Costume Rack Blueprint Type: Object Changes Decor to [Lion Dance Costume Rack]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterCabinet002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterCabinet002Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2542 Embroidered Satin Banner Blueprint Type: Object Changes Decor to [Embroidered Satin Banner]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterFlag001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterFlag001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2543 Light of Renewal Blueprint Type: Object Changes Decor to [Light of Renewal]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterLamp001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterLamp001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2544 Evergreen Vitality Blueprint Type: Object Changes Decor to [Evergreen Vitality]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterPotted001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterPotted001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2545 Lion Awakening Stage Blueprint Type: Object Changes Decor to [Lion Awakening Stage]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterStage001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterStage001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2546 Cloud of Good Fortune Blueprint Type: Accessory Changes Decor to [Cloud of Good Fortune]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterFlag002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterFlag002Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2547 Happy Lunar New Year Blueprint Type: Accessory Changes Decor to [Happy Lunar New Year]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterFlag002_01.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterFlag002_01Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2548 Lion Painting Blueprint Type: Accessory Changes Decor to [Lion Painting]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterFlag002_02.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterFlag002_02Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2549 Window of Dawn Blueprint Type: Accessory Changes Decor to [Window of Dawn]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterWindow001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2550 Window of Dusk Blueprint Type: Accessory Changes Decor to [Window of Dusk]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterWindow002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterWindow002Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2551 Patterned Screen Blueprint Type: Partition Wall Changes Decor to [Patterned Screen]. Assets/Product/Texture/Image/IconTools/IconBlueLionTheaterScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueLionTheaterScreen001Sp.png 16388 4 10 99999 999 1 10 37 0 211301001 +2552 Red Cherry Blossoms Blueprint Type: Object Changes Decor to [Red Cherry Blossoms]. Assets/Product/Texture/Image/IconTools/IconBlueChaoBaimaoSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueChaoBaimaoSushe001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 +2553 Kuroro Vending Machine Blueprint Type: Shelf Changes Decor to [Kuroro Vending Machine]. Assets/Product/Texture/Image/IconTools/IconBlueKuroVendingMachine001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueKuroVendingMachine001Sp.png 16388 4 10 99999 999 1 10 1 0 211301001 3001 5★ Weapon Resonance Material Can be used as any other 5★ weapon for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete weapon skill strings. Assets/Product/Texture/Image/IconTools/ItWeaponResonate01.png Assets/Product/Texture/Image/IconToolsSp/ItWeaponResonate01Sp.png 8196 5 86900 99999 999 0 3002 6★ Weapon Resonance Material Can be used as any other 6★ weapon for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete weapon skill strings. Assets/Product/Texture/Image/IconTools/ItWeaponResonate02.png Assets/Product/Texture/Image/IconToolsSp/ItWeaponResonate02Sp.png 8196 6 86900 99999 999 0 3003 5★ Memory Resonance Material Can be used as any other 5★ Memory for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete Memory skill strings. Assets/Product/Texture/Image/IconTools/ItWaferResonate01.png Assets/Product/Texture/Image/IconToolsSp/ItWaferResonate01Sp.png 8196 5 86900 99999 999 0 @@ -845,7 +871,11 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 4014 Camera An item Bianca sent along with the Activation Date mail. Will be archived in Commandant's secret space. Bianca bought this vintage camera in the shopping town. Although the technology nowadays allows people to capture clearer images with cameras of much smaller sizes, but once can still discover a completely different world when they peek through this unit's viewfinder. Assets/Product/Texture/Image/IconTools/ItCharBirthday14.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday14Sp.png 4194308 5 10 99999 999 0 4015 A Container That Won't Forget An item Bambinata sent along with the Activation Date mail. Will be archived in Commandant's secret space. The decoration on this small container was hand-crafted by Bambinata, inspired by the container that Vanessa customized for her. There is a brand-new notebook inside that she can write down the memorable moments. Bambinata once mentioned her "treasure box" that stored those things that were important to her at different times. Even if she has forgotten their origins when she sees them again, she never doubts their significance as long as they are in that box. Some memories last longer, while some are quickly forgotten. Bambinata gave you this container that she used to fight forgetfulness, in the hope that you can preserve as many important memories as possible. Assets/Product/Texture/Image/IconTools/ItCharBirthday15.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday15Sp.png 4194308 5 10 99999 999 0 4016 "Masterpiece" An item Ayla sent along with the Activation Date mail. Will be archived in Commandant's secret space. This is the last work displayed in the art exhibition of Babylonia's renowned rising artist, Ayla. Only a blank canvas sits inside the beautiful and delicate frame, with a bouquet of peonies that she sent along. To finish this painting requires both of you, as she has already thought of the content: her muse. Once completed, it will be her magnum opus. Assets/Product/Texture/Image/IconTools/ItCharBirthday16.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday16Sp.png 4194308 5 10 99999 999 0 +4017 "Wind In Pines Among A Myriad Of Valleys" An item Qu sent along with the Activation Date mail. Will be archived in Commandant's secret space. Along with Qu's reply came an ancient scroll painting of Kowloong. Judging by the signature, this artwork is a millennium old. "In moss and dew, the dawn is bathed. Through veiled art, our souls are weighed. Upon the stones, pure waters rest. Through myriad valleys, pine winds wade." Anyone witnessing its beauty would surely be spellbound. It captures a moment in the Kowloong history, a serenity Qu will always aspire to but never quite reach. Assets/Product/Texture/Image/IconTools/ItCharBirthday17.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday17Sp.png 4194308 5 10 99999 999 0 +4018 Beats and Beach Record: First Edition An item No. 21 sent along with the Activation Date mail. Will be archived in Commandant's secret space. The CD's cover alone transports you back to the heights of summer passion. Long-forgotten beats and melodies surge to life at its mere sight. Rumor has it, this first edition CD was made exclusively for Beats and Beach attendees, with very limited quantities released to the public. Clearly played numerous times, it seems No. 21 has relived cherished memories with this time and again. Wait... there's a subtle scratch on the back. Could it be... teeth marks? Assets/Product/Texture/Image/IconTools/ItCharBirthday18.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday18Sp.png 4194308 5 10 99999 999 0 4019 Yesterday's Catch An item Rosetta sent along with the Activation Date mail. Will be archived in Commandant's secret space. You sailed to the sea with Rosetta in the whispers of the waves under the starry night. When the day-breaking sun touched the gunwale, the ship was already filled with the gifts from the sea. When did she become such a skillful fisher? You figured out the answer spontaneously seeing the local residents waving at her on the shore. Assets/Product/Texture/Image/IconTools/ItCharBirthday19.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday19Sp.png 4194308 5 10 99999 999 0 +4020 "The Fool" An item Nanami sent along with the Activation Date mail. Will be archived in Commandant's secret space. The AI-drawn Tarot card blends the image of Nanami and that of "The Fool". On a quest to ensure her path leads to the whole "World", the young girl embarks on a long journey. Assets/Product/Texture/Image/IconTools/ItCharBirthday20.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday20Sp.png 4194308 5 10 99999 999 0 +4021 "Church Visit" An item Haicma sent along with the Activation Date mail. Will be archived in Commandant's secret space. Play the music video for "Church Visit". Featuring Haicma's synthesized voice, it introduces Church of Machina through a blend of rap, rock, folk, and pop music. Watching it leaves one in a trance for half an hour. Assets/Product/Texture/Image/IconTools/ItCharBirthday21.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday21Sp.png 4194308 5 10 99999 999 0 10000 EX Weapon Drop May give an EX equipment (Weapon or Memory). Assets/Product/Texture/Image/IconTools/ItCaseI070010.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI070010Sp.png 1 5 50 999 999 1 10 0 10001 Special Weapon Drop May give a special equipment (Weapon or Memory). Assets/Product/Texture/Image/IconTools/ItCaseI030030.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI030030Sp.png 1 4 50 999 999 1 10 0 10002 Awakening Black Box Gives random equipment awakening materials. Contains data of an unknown nature. Open it to decipher its secrets. Assets/Product/Texture/Image/IconTools/ItCaseI030020.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI030020Sp.png 1 2 50 999 999 1 10 0 @@ -990,7 +1020,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 40800 Crimson Love Members give this rare collectible to their Commandant on May 20th. It carries special meanings. Members have prepared this rose for a special day. It's been carefully sealed within a box so it can be preserved permanently. Assets/Product/Texture/Image/IconTools/IconActivityGift2005002.png Assets/Product/Texture/Image/IconToolsSp/IconActivityGift2005002Sp.png 524292 6 69001 99999 999 0 40801 White Affection All members love this rare gift. Give it to them on a special day to create some great memories. A customized rose for your important ones. Costs a lot to make, and contains a lot of emotions. Assets/Product/Texture/Image/IconTools/IconActivityGift2005001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityGift2005001Sp.png 524292 6 69001 99999 999 1 2022/3/12 7:00 1209540 2200000 1 0 40802 Voice of Thoughts Gifts given by members to the commandant on May 20 express their strong affection. Audiovisual product specifically tailored for commandants. Carefully sealed in a collection box, only special people can open it. Assets/Product/Texture/Image/IconTools/IconActivityGift2005004.png Assets/Product/Texture/Image/IconToolsSp/IconActivityGift2005004Sp.png 524292 6 69001 99999 999 0 -40803 Radiant Comradery A gift given to members on a special day to express affection and leave a beautiful lasting memory. A retro machine that can play audio and video stored on a specific medium. Beneath the elegant shell lies a sincere heart. Assets/Product/Texture/Image/IconTools/IconActivityGift2005003.png Assets/Product/Texture/Image/IconToolsSp/IconActivityGift2005003Sp.png 524292 6 69001 99999 999 1 2023/2/14 10:00 864000 2200000 1 0 +40803 Radiant Comradery A gift given to members on a special day to express affection and leave a beautiful lasting memory. A retro machine that can play audio and video stored on a specific medium. Beneath the elegant shell lies a sincere heart. Assets/Product/Texture/Image/IconTools/IconActivityGift2005003.png Assets/Product/Texture/Image/IconToolsSp/IconActivityGift2005003Sp.png 524292 6 69001 99999 999 1 2024/3/14 7:00 864000 2200000 1 0 40901 S-Rank Character Inver-Shard Pick Use it in Item > Item. Use it to select and get the Inver-Shard of one of the Omniframes: Lee: Entropy, Liv: Luminance, Kamui: Tenebrion, Karenina: Ember, Nanami: Pulse, Lucia: Crimson Abyss, Bianca: Veritas, Lucia: Plume, Rosetta: Rigor, Luna: Laurel, Chrome: Glory. Assets/Product/Texture/Image/IconTools/IconAlterRole01.png Assets/Product/Texture/Image/IconToolsSp/IconAlterRole01Sp.png 16 5 100003 9999 999 1 100 0 3 1242 1 40902 S-Rank Booster Structural Part Pick Use it in Item > Item. Use it to select and get one of the Booster Structural Parts of the following S-Rank CUBs: Toniris, Frost Oath, and Nitor. Assets/Product/Texture/Image/IconTools/IconAlterPet01.png Assets/Product/Texture/Image/IconToolsSp/IconAlterPet01Sp.png 16 5 100002 9999 999 1 100 0 3 1243 1 40903 A-Rank Booster Structural Part Pick Use it in Item > Item. Use it to select and get one of the Booster Structural Parts of the following A-Rank CUBs: Yuan Ye, Noctua, Seeshell, Lingya, and Thorny. Assets/Product/Texture/Image/IconTools/IconAlterPet02.png Assets/Product/Texture/Image/IconToolsSp/IconAlterPet02Sp.png 16 5 100001 9999 999 1 100 0 3 1244 1 @@ -1017,6 +1047,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 50105 Bright Path R&D Ticket Used to research event items. Tickets issued to the Task Forces. Accumulate them to access research facilities. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTicEv22.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTicEv22Sp.png 32772 5 800 99999 9999 1 2023/9/6 8:00 1209540 826 1 0 50106 Woven Dream's Aurora A [Dreamcatcher] research event item. So long as your memory still exists, so, too, will the magic with which you can make your dreams come true. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTicEv23.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTicEv23Sp.png 32772 5 800 99999 9999 1 2023/9/27 8:00 2419140 820 1 0 50107 Mermaid's Gift Research event item. Tickets issued to the Task Force. Accumulate them to access the Coating research facility. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTic2101002.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTic2101002Sp.png 32772 5 800 99999 9999 1 2023/12/12 2:00 1922400 820 1 0 +50108 Snowy Blossom [Snow Petals] Research event item. Plant a flower in that church, hoping its blossoming can melt the snowy plains. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTicEv24.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTicEv24Sp.png 32772 5 800 99999 9999 1 2024/2/29 8:00 2419140 909 1 0 +50109 Gallery - Snow Petals Unlock corresponding content in Codex - Gallery. Once unlocked, you can set it as a custom loading background. Assets/Product/Texture/Image/IconTools/ItEpicGacha01.png Assets/Product/Texture/Image/IconToolsSp/ItEpicGacha01Sp.png 262148 5 800 99999 9999 0 60000 Reagent He-4 Fusion reagent dropped from deep ocean Corrupted. Can be exchanged for items in Frozen Darkness. Deep ocean Corrupted store He-4 generated by their internal fusion reactors in special containers, which are considered valuable resources. Assets/Product/Texture/Image/IconTools/IconActivityConsume1901001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume1901001Sp.png 3 4 10 99999 99999 1 2019/12/24 11:00 3762000 1 100 0 60001 Overclock Material Box (α) Gives a random low-grade overclock material. Contains data of an unknown nature. Open it to decipher its secrets. Assets/Product/Texture/Image/IconTools/ItCaseBreach001.png Assets/Product/Texture/Image/IconToolsSp/ItCaseBreach001Sp.png 16 3 93001 99999 999 1 50 0 2 1007 60002 Overclock Material Box (β) Gives a random high-grade overclock material. Contains data of an unknown nature. Open it to decipher its secrets. Assets/Product/Texture/Image/IconTools/ItCaseBreach002.png Assets/Product/Texture/Image/IconToolsSp/ItCaseBreach002Sp.png 16 4 93001 99999 999 1 50 0 2 1008 @@ -1062,8 +1094,11 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 60830 Ultralimit Points Points accumulated in the Ultimate Brawl mode Assets/Product/Texture/Image/IconTools/UiReformIcongoods01.png Assets/Product/Texture/Image/IconTools/UiReformIcongoods01.png 3 4 10 99999 99999 0 60831 Compressed Energy Source Energy can be used to amplify Super Cores. Obtained by challenging opponents in the Ultimate Brawl. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosIcon01.png Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosIcon01.png 3 4 10 99999 99999 0 60832 Leap Blueprint Blueprint used to star up Super Cores. Obtained by challenging the opponents in the Ultimate Brawl for the first time. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosIcon02.png Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosIcon02.png 3 4 10 99999 99999 0 -60833 Remnant Data Vault A data set used to upgrade team level. Obtained by from first clear of Ultimate Brawl. The analysis and integration of key data from defeated enemies can help enhance our understanding of the enemy. Assets/Product/Texture/Image/UiSuperSmashBros/SmashBrosIcon03.png Assets/Product/Texture/Image/UiSuperSmashBros/SmashBrosIcon03.png 3 4 10 99999 99999 0 +60833 Residual Data Carrier A data set used to upgrade team level. Obtained by from first clear of Ultimate Brawl. The analysis and integration of key data from defeated enemies can help enhance our understanding of the enemy. Assets/Product/Texture/Image/UiSuperSmashBros/SmashBrosIcon03.png Assets/Product/Texture/Image/UiSuperSmashBros/SmashBrosIcon03.png 3 4 10 99999 99999 0 +60834 Leap Blueprint Blueprint used to star up Super Cores. Obtained by challenging the opponents in the Ultimate Brawl for the first time. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosIcon02.png Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosIcon02.png 3 4 10 99999 99999 0 60840 Tactical Notes An item for Corrupted Waves character upgrade Assets/Product/Texture/Image/UiFubenMaverick/IconMaverick.png Assets/Product/Texture/Image/UiFubenMaverick/IconMaverickSp.png 3 4 10 99999 99999 0 +60841 Mind Unit "Can be used in Corrupted Battlefront to increase Mind level and develop Mind skills." Intangible souls Assets/Product/Texture/Image/UiMaverick2/UiMaverickIcon03.png Assets/Product/Texture/Image/UiMaverick2/UiMaverickIcon04.png 3 4 10 99999 99999 0 +60842 Battle Notes Can be used for exchanging rewards in the shop in Corrupted Battlefront. Record— Assets/Product/Texture/Image/UiMaverick2/UiMaverickIcon01.png Assets/Product/Texture/Image/UiMaverick2/UiMaverickIcon02.png 3 4 10 99999 99999 0 60850 Remnant Record Use it to upgrade Defensive Devices and hunting add-ons in Winter Sequence. The observer records every step along the way. Assets/Product/Texture/Image/IconTools/IconDoubleTowerCoin.png Assets/Product/Texture/Image/IconToolsSp/IconDoubleTowerCoin.png 3 4 10 99999 99999 0 60900 Seal of Collectibles Carved by the Qiuniu Crew of KCC, this seal can be exchanged for rare items from the Ancient Archive. A square seal with a metal-looking texture. KCC's leader, Qu, stored a large amount of cultural relics in the Ancient Archive. Anything marked with this seal would be a rare collectible. Assets/Product/Texture/Image/IconTools/IconActivityConsume2009001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2009001Sp.png 1048580 4 10 99999 99999 1 2020/9/3 5:00 3974400 815 1 1 100 0 60901 Bipolar Crystal A bipolar storage made from special materials. Use it to obtain items in "Backlight Matrix." Made from special materials, this crystal storage can bring back dusted oaths and memories. Light flows inside the crystal, giving a brilliant shine. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTic2010001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTic2010001Sp.png 1048580 5 10 99999 99999 1 2022/5/18 2:00 4078740 20055 @@ -1229,7 +1264,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 62722 Uniform Bowtie An old but well-cleaned bowtie. Can be exchanged for supplies in the [Charity Shop]. It was provided along with the uniform for every child back in the orphanage, reminding them of the importance of keeping up their manners. Assets/Product/Texture/Image/IconTools/IconActivityConsume2025001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2025001Sp.png 1048580 4 10 999999 999999 1 2023/11/9 2:00 2851200 836 1 1 100 0 62723 Cooperation Merit Awarded to participants of the Command Bureau challenges and managed by the Commander-in-Chief and Deputy Commander. It can be spent to purchase resources in a specific shop. Obtained by participating in the Command Bureau events. It showcases the merits earned by the Command Bureau. Assets/Product/Texture/Image/IconTools/Iconguildcoin.png Assets/Product/Texture/Image/IconToolsSp/IconguildcoinSp.png 3 3 10 0 62724 Time-Frozen Hourglass It can serve as tokens used to purchase items from the Spiraling Time Shop. Slipping through the fingers of the god of time, the sand converges into a flower bud of red and gold. Lost traveler, do you still remember the lighthouse that guides you on the way? Assets/Product/Texture/Image/IconTools/IconActivityConsume2026001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2026001Sp.png 1048580 4 10 999999 999999 1 2023/12/12 2:00 3196800 837 1 1 100 0 -62725 Dream Snare Once picked, this nameless flower can be exchanged for items in the Painted World. Flourishing only in the Painted World, this flower's flawless beauty is a reflection of the girl's dream. Even if it is just an illusion, she stills wants to witness the blooming moment. Assets/Product/Texture/Image/IconTools/IconActivityConsume2027001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2027001Sp.png 1048580 4 10 999999 999999 1 2024/1/18 2:00 3110400 838 1 1 100 0 +62725 Dream Snare Once picked, this nameless flower can be exchanged for items in the Painted World. Flourishing only in the Painted World, this flower's flawless beauty is a reflection of the girl's dream. Even if it is just an illusion, she stills wants to witness the blooming moment. Assets/Product/Texture/Image/IconTools/IconActivityConsume2027001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2027001Sp.png 1048580 4 10 999999 999999 1 2022/10/9 10:00 3351600 838 1 1 100 0 +62726 Fallen Feather Can be used to exchange for supplies in [Underground Supply Depot]. A memory of regret from before the harsh winter. Assets/Product/Texture/Image/IconTools/IconActivityConsume2028001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2028001Sp.png 1048580 4 10 999999 999999 1 2024/2/23 2:00 3888000 839 1 1 100 0 62801 Tactical Pouch Used to expand the Add-on Inventory in Deep Blue Warzone. 1 Pouch increases the capacity of the Inventory by 1 and is applied automatically when obtained. A pouch that can be carried by Constructs. Assets/Product/Texture/Image/IconTools/IconSuperTower03.png Assets/Product/Texture/Image/IconToolsSp/IconSuperTower03Sp.png 3 5 10 999 999 0 62802 Data Track Event token used to exchange for supplies in Tactical Supply in Deep Blue Warzone. Obtained from the Infinite Abyss and Challenge Stages. Formless memory that manifested as Data Track, proving that all the battles fought were not just a figment of your imagination. Assets/Product/Texture/Image/IconTools/IconSuperTower01.png Assets/Product/Texture/Image/IconToolsSp/IconSuperTower01Sp.png 2097156 5 10 999999 999999 0 62803 Add-on Essence Exchange for Add-ons at the Add-on Fusion Center. Obtained from scrapping Add-ons. The core part of Add-on data. Assets/Product/Texture/Image/IconTools/IconSuperTower02.png Assets/Product/Texture/Image/IconToolsSp/IconSuperTower02Sp.png 2097156 4 10 999999 999999 0 20087 @@ -1316,6 +1352,9 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 63404 Fusion Center Memory Synapses can be exchanged for Add-ons here. Unlocked after completing 70km Zone Operation. Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon01.png Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon01.png 2097156 5 10 999999 999999 0 63405 Diffusing Sense Memories Expands a character's load. Automatically consumed once obtained. Assets/Product/Texture/Image/IconTools/IconRift004.png Assets/Product/Texture/Image/IconToolsSp/IconRift004Sp.png 3 5 10 999 999 0 63406 Augmented Sense Memory Expands the limit of Perception Amplification. Automatically consumed once obtained. Assets/Product/Texture/Image/IconTools/IconRift003.png Assets/Product/Texture/Image/IconToolsSp/IconRift003Sp.png 3 5 10 999 999 0 +63407 Lulu's Hearty Bowl Can be used for upgrading restaurants or hiring and promoting staff. A mouth-watering exclusive staff dish made by the chef, as delicious as it's nutritious, widely acclaimed for its excellence. Assets/Product/Texture/Image/IconTools/IconRestaurantItem01.png Assets/Product/Texture/Image/IconToolsSp/IconRestaurantItem01Sp.png 3 3 10 999999999 999999999 1 2024/2/23 2:00 2782800 0 +63408 Froggy's Fortune Can be exchanged for supplies at Cooking Lulu. A special currency that grants you access to all of Cooking Lulu's culinary delights. Final interpretation rights belong to Lucia. Assets/Product/Texture/Image/IconTools/IconRestaurantItem02.png Assets/Product/Texture/Image/IconToolsSp/IconRestaurantItem02Sp.png 3 3 10 999999 999999 1 2024/2/23 2:00 2782800 0 +63409 Culinary God's Blessing A speed-up item for Cooking Lulu. May the Culinary God make dishes and ingredients appear in a flash! Assets/Product/Texture/Image/IconTools/IconRestaurantJiasu01.png Assets/Product/Texture/Image/IconToolsSp/IconRestaurantJiasu01Sp.png 3 3 10 999999 999999 1 2024/2/23 2:00 2782800 0 70000 Hypertune Material Pack Gives Hypertune Crystal α x480 and Hypertune Crystal β x80. Contains the materials needed to complete a Hypertune Assets/Product/Texture/Image/IconTools/ItCaseI020010.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI020010Sp.png 16 6 93001 999 999 0 1 1174 70001 Hypertune Crystal α Use it to purchase Hypertune materials (α) from the Hypertune Shop. Extracted and reforged from Hypertune materials (α), this crystal coin is a commonly used token in the Hypertune Shop. Assets/Product/Texture/Image/IconTools/IconEquipAwake0001.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0001Sp.png 65540 3 29400 999999 999999 1 11737 15002 10032 70002 Hypertune Crystal β Use it to purchase Hypertune materials (β) from the Hypertune Shop. Extracted and reforged from Hypertune materials (β), this crystal coin is a commonly used token in the Hypertune Shop. Assets/Product/Texture/Image/IconTools/IconEquipAwake0002.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0002Sp.png 65540 4 29400 999999 999999 1 11737 15002 10033 @@ -1428,7 +1467,11 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 80041 Leisure Time New Life — Gunblade The new version modified based on Kara Type I. It's lighter, more flexible, and easy to hide. Obviously, he is prepared to protect the other person in any situation. Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd040011.png 32 5 2100 1 1 0 80074 12200003 80042 Woe's Wonder Paradise Lost — Composite Armaments Though covered in the dark blood of the past, the hunter still holds the weapon in his hand tight. No one needs to know what he sacrificed. He steps on the path of bodies and will bring the silver lining as promised at the end of the night. Assets/Product/Texture/Image/IconToolsSp/E3SuperliboxMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SuperliboxMd030011.png 32 5 2100 1 1 0 80079 12320001 80043 Dawn's Judgment Gilded Glamor — Amplifier The forgotten goddess has retrieved her lost power and will walk to the dawn with her own will. Assets/Product/Texture/Image/IconToolsSp/E3RingMd050011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd050011.png 32 5 2100 1 1 0 80077 12170004 -80044 Wind Wisher Ephemeral Euphony — Flute Sword I pray for you and may the gods hear my prayer. The girl sitting quietly in the courtyard blows her flute softly. May all the happiness in the world always be with the one she has been missing in a faraway place. The flute music. The sound of the fallen leaves. A gaze through the dancing snow into the mist. "Can I see you again even just for a moment...?" Assets/Product/Texture/Image/IconToolsSp/E3FluntMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png 32 5 2100 1 1 0 80078 12250001 +80044 Wind Wisher Ephemeral Euphony — Flute Sword As she prays, she imparts her wishes to the gods. Quietly seated in the courtyard, the girl softly plays her flute. May boundless happiness forever accompany the one she yearns for, distant and beyond her grasp. The melody of the flute intertwines with rustling leaves, and her gaze pierces through swirling snow into the mist. "Can I see you once more, even if only for a moment...?" Assets/Product/Texture/Image/IconToolsSp/E3FluntMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png 32 5 2100 1 1 0 80078 12250001 +80045 World Drifter Fairy Garment — Dagger Not joyous for external gains, not saddened for personal losses. Even if heavens crumble, become the stream that weaves through the ruins. Just like these twin daggers, undeterred by the world's change. They carry the legacy of Kowloong, enduring until the day they're needed once more. Assets/Product/Texture/Image/IconToolsSp/E3DaggerMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3DaggerMd020011.png 32 5 2100 1 1 0 80088 12080001 +80046 Rabbit Fire Spring Festival — Blast Hammer The first weapon released this year by the Engineering Force. With a little support from the deputy captain, it found its way to the World Government Association of Art for a fresh coat of paint. Now, it sports a "Welcoming Spring" rabbit motif, because, well, "a weapon should reflect its master." Swing it down hard, and the whoosh of air is like the booming thunder of spring. Who would have thought that it was merely a mechanical mortar for pounding rice cakes before it was modified by Karenina? Assets/Product/Texture/Image/IconToolsSp/E3HammerMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3HammerMd020011.png 32 5 2100 1 1 0 80089 12280001 +80047 Snow Oath Stellar Isles Series — Swordstaff Two souls exchange vows amidst the relentless snow, their wounds overlapped. A testament to bonds forged and promises kept. Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3BigswordMd030011.png 32 5 2100 1 1 0 80085 12300002 +80048 Cobalt Soul Fairy Garment — Daisho Crafted from green beast bones, this daisho gleams with an eerie chill light, even in the abyss. For the seafarers, it's not just proof of their freedom from captivity; it's a reminder of the burdens they must bear. Assets/Product/Texture/Image/IconToolsSp/E3AlphaMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3AlphaMd020011.png 32 5 2100 1 1 0 80090 12340001 81001 Light Silk Festival — Levi-Gun The spring breeze blows the leaves, at the other end of the hackberry woods, a beautiful lady is waiting for you. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd110011.png 32 5 2100 1 1 0 12031001 90001 Serum Bundle (S) Gives 30ml of Serum. Small Serum bundle for the Commandant's use. Holds a small amount of Serum. Assets/Product/Texture/Image/IconTools/ItBatI010010.png Assets/Product/Texture/Image/IconToolsSp/ItBatI010010Sp.png 16 3 95001 999 999 1 10 0 1 1106 90000 90002 Serum Bundle (M) Gives 60ml of Serum. Medium Serum bundle for the Commandant's use. Holds a moderate amount of Serum. Assets/Product/Texture/Image/IconTools/ItBatI010020.png Assets/Product/Texture/Image/IconToolsSp/ItBatI010020Sp.png 16 4 95001 999 999 1 20 0 1 1107 90000 @@ -1519,6 +1562,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 94050 Da Vinci 4-Piece Set Gives 6★ Memories - Da Vinci 2, Da Vinci 3, Da Vinci 5, and Da Vinci 6. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/IconNewbieSuitbag03.png Assets/Product/Texture/Image/IconToolsSp/IconNewbieSuitbag03Sp.png 16 6 98001 9 1 1 100 0 1 1263 1 94051 Fairway Reinforcement Permit Choose 1 from 16 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea, Capriccio, Starfarer, and Scire. Assets/Product/Texture/Image/IconTools/ItZixuanS07.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS07Sp.png 16 6 97511 9 1 0 3 1274 1 94052 Starry Chiffon Gives Serum Bundle β (M) x2, Hypertune Crystal α x480, and Hypertune Crystal β x80. This cake was baked by Bianca in person. You do not know when it was sent to your lounge, but the moment you open the box, a light fragrance of lilies fills the room. The thick chocolate coating is sprinkled by icing and cookies, making the cake look very delicious. Assets/Product/Texture/Image/IconTools/ItActivityFuli004.png Assets/Product/Texture/Image/IconToolsSp/ItActivityFuli004Sp.png 16 5 97511 9 1 0 1 1199 +94053 S-Rank Omniframe Choice Pack Choose 1 from 14 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea, and Capriccio. The pack will expire at 2:00 on May 14, 2024. Assets/Product/Texture/Image/IconTools/ItZixuanS08.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS08Sp.png 16 6 97511 9 1 1 2024/2/23 2:00 6998400 0 3 1281 1 95000 Coating Pick Supply Pack Use it in Items > Item. Choose 1 from 16 Coatings: Gray Feathers: Palefire, Gray Feathers: Nightblade, Gray Feathers: Tenebrion, Gray Feathers: Blast, Gray Feathers: Lotus, Gray Feathers: Eclipse, Gray Feathers: Lux, Gray Feathers: Dawn, Gray Feathers: Entropy, Gray Feathers: Ember, Machina, Thistle, Gothic, Ashen End, Gray Feathers: Pulse, Shooting Star. Assets/Product/Texture/Image/IconTools/ItCaseI010050.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010050Sp.png 16 5 97512 9 1 1 100 0 3 1132 1 95001 Coating Pick Supply Pack Use it in Items > Item. Select any 1 from the 15 Coatings listed below: Maid of Time, Thistle, Gothic, Shadow Vanguard, Ashen End, Machina, Shooting Star, Gray Feathers: Crimson Abyss, Final Journey, Field Training, Skyline Trial, Adventurous Spirit, Aster Hare, Chief Mechanic, and Desert Night. Assets/Product/Texture/Image/IconTools/ItCaseI010060.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010060Sp.png 16 5 97511 9 1 1 100 0 3 1185 1 95002 Coating Pick Supply Pack Use it in Items > Item. Select any 1 from the 15 Coatings listed below: Shadow Vanguard, Ashen End, Shooting Star, Final Journey, Dream Eater, Night Fever, Yaksha Undertow, Flawless Tempo, Gothic, Adventurous Spirit, Starry Desert, Maid of Time, Thistle, Field Training, and Winter Hunter. Assets/Product/Texture/Image/IconTools/ItCaseI010060.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010060Sp.png 16 5 97510 9 1 1 100 0 3 1221 1 @@ -1571,6 +1615,9 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 95170 [Archeology Base] Blueprint Bundle Gives a full set of the [Archeology Base] Decor Blueprint. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItArchaeological003.png Assets/Product/Texture/Image/IconToolsSp/ItArchaeological003Sp.png 16 5 97001 9 1 1 100 0 1 1276 95171 [Archeology Base] Set Gives a full set of [Archeology Base] Decor. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItArchaeological002.png Assets/Product/Texture/Image/IconToolsSp/ItArchaeological002Sp.png 16 5 97001 9 1 1 100 0 1 1278 95172 [Archeology Base] Blueprint Choice Choose 1 of the [Archeology Base] Decor Blueprints. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItArchaeological001.png Assets/Product/Texture/Image/IconToolsSp/ItArchaeological001Sp.png 16 4 97001 99 99 1 100 0 3 1279 1 +95173 [Phoenix and Dragon] Blueprint Bundle Gives a full set of the [Phoenix and Dragon] Decor Blueprint. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItLionTheatre003.png Assets/Product/Texture/Image/IconToolsSp/ItLionTheatre003Sp.png 16 5 97001 9 1 1 100 0 1 1282 +95174 [Phoenix and Dragon] Set Gives a full set of the [Phoenix and Dragon] Decor. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItLionTheatre002.png Assets/Product/Texture/Image/IconToolsSp/ItLionTheatre002Sp.png 16 5 97001 9 1 1 100 0 1 1284 +95175 [Phoenix and Dragon] Blueprint Choice Choose 1 of the [Phoenix and Dragon] Decor Blueprints. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItLionTheatre001.png Assets/Product/Texture/Image/IconToolsSp/ItLionTheatre001Sp.png 16 4 97001 99 99 1 100 0 3 1285 1 96000 Lucky Chest A red envelope worthy of 180,000 Cogs. Share it with other members! Share Cogs to unlock the corresponding [Cat Grab] member. Humph. So this is the chest. Nanami also has some ready this year!——Diary No.5066, Nanami Assets/Product/Texture/Image/IconTools/NewyearGift3.png Assets/Product/Texture/Image/IconToolsSp/NewyearGift3Sp.png 16 5 96001 999 1 1 2023/1/13 5:00 1468800 810 1 0 4 1 96001 F.O.S. Instructor Medal Issued to commandants who have their students successfully graduated. The number on it represents the number of graduates. See the Collection Wall for more details. Assets/Product/Texture/Image/UiCollection/Iconcollection031.png Assets/Product/Texture/Image/UiCollection/Iconcollection031.png 262148 3 1 99999 99999 0 96002 Tantalum Ore Can be exchanged for various rewards in the shop. Available through Norman Revival Plan. Tantalum-193 is one of the vital components of Construct technology. Back in the Golden Age, majority of Tantalum came from Tantalum Ores. Mining and refining of Tantalum Ore therefore became Norman International's main business over time. Assets/Product/Texture/Image/IconTools/IconStronghold003.png Assets/Product/Texture/Image/IconTools/IconStronghold003.png 2097156 3 96002 999999999 999999999 0 @@ -1602,12 +1649,12 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 96122 Achievement Points Used to indicate progress toward course completion. Reach certain Achievement Points to unlock higher-level License Upgrade Exams. Reach the required Achievement Points to unlock the corresponding exams. Assets/Product/Texture/Image/UiCourse/UiCourseGPA.png Assets/Product/Texture/Image/UiCourse/UiCourseGPA.png 2097156 5 10 999999 999999 96123 Astro-Mystery Box Use it to unlock exclusive story in the "Starry Night Astrology". A handmade mystery gift box. One has to try hard to suppress the temptation to shake it. "Isn't it more romantic to share it with the one you love?" Assets/Product/Texture/Image/IconTools/IconPokerGuessing01.png Assets/Product/Texture/Image/IconToolsSp/IconPokerGuessing01Sp.png 2097156 5 10 999999 999999 1 2024/2/14 7:00 759600 0 96124 City Art Badge Can be exchanged for items in the Palette Clash Shop. Awakened machines designed and produced this metal badge to award the individuals who have made outstanding contribution to Constellia's art. Assets/Product/Texture/Image/IconTools/IconColorTableItem001.png Assets/Product/Texture/Image/IconToolsSp/IconColorTableItem001Sp.png 2097156 5 10 999999 999999 0 -96125 Control Board Fragment III Control Board Fragment III Control Board Fragment III Assets/Product/Texture/Image/Iconcurrency/IconConsumeMoney.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 3 10 0 -96126 Control Board Fragment II Control Board Fragment II Control Board Fragment II Assets/Product/Texture/Image/Iconcurrency/IconConsumeMoney.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 3 10 0 -96127 Control Board Fragment I Control Board Fragment I Control Board Fragment I Assets/Product/Texture/Image/Iconcurrency/IconConsumeMoney.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 3 10 0 -96128 Subsidiary Fragment III Subsidiary Fragment III Subsidiary Fragment III Assets/Product/Texture/Image/Iconcurrency/IconConsumeActionPoint.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeActionPointSp.png 3 3 10 0 -96129 Subsidiary Fragment II Subsidiary Fragment II Subsidiary Fragment II Assets/Product/Texture/Image/Iconcurrency/IconConsumeActionPoint.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeActionPointSp.png 3 3 10 0 -96130 Subsidiary Fragment I Subsidiary Fragment I Subsidiary Fragment I Assets/Product/Texture/Image/Iconcurrency/IconConsumeActionPoint.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeActionPointSp.png 3 3 10 0 +96125 5★ Main Unit Can be used to exchange for items in [Supplies] in Anchor Realm. Material obtained after dismantling 5★ Main Units in Anchor Realm. Assets/Product/Texture/Image/IconTools/IconDlcHunt007.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt007Sp.png 65 3 10 999999 999999 0 +96126 4★ Main Unit Can be used to exchange for items in [Supplies] in Anchor Realm. Material obtained after dismantling 4★ Main Units in Anchor Realm. Assets/Product/Texture/Image/IconTools/IconDlcHunt008.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt008Sp.png 65 3 10 999999 999999 0 +96127 Control Board Fragment I Control Board Fragment I Control Board Fragment I Assets/Product/Texture/Image/IconTools/IconDlcHunt009.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt009Sp.png 65 3 10 999999 999999 0 +96128 5★ Secondary Unit Can be used to exchange for items in [Supplies] in Anchor Realm. Material obtained after dismantling 5★ Secondary Units in Anchor Realm. Assets/Product/Texture/Image/IconTools/IconDlcHunt010.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt010Sp.png 65 3 10 999999 999999 0 +96129 4★ Secondary Unit Can be used to exchange for items in [Supplies] in Anchor Realm. Material obtained after dismantling 4★ Secondary Units in Anchor Realm. Assets/Product/Texture/Image/IconTools/IconDlcHunt011.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt011Sp.png 65 3 10 999999 999999 0 +96130 Subsidiary Fragment I Subsidiary Fragment I Subsidiary Fragment I Assets/Product/Texture/Image/IconTools/IconDlcHunt012.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt012Sp.png 65 3 10 999999 999999 0 96140 Port Blazing Trails Unlock new ports to install more modules on Trailblazer. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png 262148 5 10 99999 99999 0 96141 Focus Logic Trailblazer Modification Consists of passive skills that enhance DMG and increase durability. Suits those who prefer a single type of weapon. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon1.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon1.png 262148 5 10 99999 99999 0 96142 Parallel Logic Trailblazer Modification Parallel Logic allows Trailblazer to equip two weapon modules at the same time. Suits those who prefer a flexible combat style. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon2.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon2.png 262148 5 10 99999 99999 0 @@ -1632,12 +1679,12 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 96161 Heated Plunder Trailblazer Modification After eliminating an enemy, Energy Modules will drop randomly. Looting these modules will restore a small amount of Module Stability, but due to their poor compatibility, each module has a 30% chance to break upon entering the battle. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon21.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon21.png 262148 5 10 99999 99999 0 96162 Rotating Combustion Trailblazer Modification When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png 262148 5 10 99999 99999 0 96163 Weapon Engine Trailblazer Modification 3-Pings also make Trailblazer invincible for 1s. Casting this skill will also cast Blue Orb 1-Ping and benefit from the connected circuit effect. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png 262148 5 10 99999 99999 0 -96164 Aerial Execution Trailblazer Modification When both Signature Energy and Focus Energy are full, activating Trailblazer's Energy Weapon Mode will consume all Signature Energy and Focus Energy to make it airborne. While airborne, Trailblazer can shoot bullets that deal 250% DMG each. When Trailblazer lands again, it will cast Star Slasher. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png 262148 5 10 99999 99999 0 +96164 Aerial Execution Trailblazer Modification When both Signature Energy and Focus Energy are full, activating Trailblazer's Energy Weapon Mode will consume all Signature Energy and Focus Energy to make him airborne. While airborne, Trailblazer can shoot bullets that deal 250% DMG each. When Trailblazer lands again, he will cast Star Slasher. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png 262148 5 10 99999 99999 0 96165 Overheat Trailblazer Modification Enters the Overload Mode. In this mode, Module Stability decreases faster, skill cooldown decreases by 30%, orbs recover 50% faster, and every module damaged increases Trailblazer's DMG by 20%. When there is only one module functioning, skills have no cooldown and 8 Signal Orbs are generated every second. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png 262148 5 10 99999 99999 0 96166 Evocation Trailblazer Modification When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png 262148 5 10 99999 99999 0 96167 Blast Reaction Trailblazer Modification After a successful Block, Trailblazer will return some incoming DMG back to the attacker, then leaps into the air and slams down, dealing 500% Physical DMG in a small area. The next skill has a 30% chance to immediately execute the enemy unit. (Invalid against Boss enemies.) Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png 262148 5 10 99999 99999 0 96168 Veteran Trailblazer Modification A successful Block will fully restore Dodge Gauge and make Dodging no longer consume Dodge Gauge within 8s. The next skill's DMG increases by 100%. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png 262148 5 10 99999 99999 0 -96169 Hand of Annihilation Trailblazer Modification Block is replaced with Snap Shockwave that annihilates all missile attacks in a large area, knocks back all enemy units and recovers 40 Signature Energy (with a bonus 2 Signature Energy from each missile annihilated). Cooldown increases by 6s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png 262148 5 10 99999 99999 0 +96169 Hand of Annihilation Trailblazer Modification Block is replaced with Snap Shockwave that annihilates all projectile attacks in a large area, knocks back all enemy units and recovers 40 Signature Energy (with a bonus 2 Signature Energy from each projectile annihilated). Cooldown increases by 6s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png 262148 5 10 99999 99999 0 96170 Penetrating Punch Trailblazer Modification After charging for a brief moment, dashes toward the target and deals 1200% Physical DMG to all the enemies in a straight line with the Laser Cannon on the arm. Casting this skill has a 30% chance to reset its cooldown. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png 262148 5 10 99999 99999 0 96171 Evading Stance Trailblazer Modification Tapping a Blue Orb after Dodging will remove the charge time and reduce the skill cooldown by 2s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png 262148 5 10 99999 99999 0 96172 Suction Punch Trailblazer Modification Press and hold the Blue Orb to charge for 3s, then pull in enemy units within 6m. Cooldown increases by 8s. Recovers 20 Signature Energy. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png 262148 5 10 99999 99999 0 @@ -1654,6 +1701,14 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 96183 Guided Missile Trailblazer Modification Pinging a Blue Orb will consume all available Blue Orbs to deal 510% Physical DMG for each orb pinged and summon missile support for 3s (stackable), launching guided missiles at the enemy every 1.5s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png 262148 5 10 99999 99999 0 96184 Heat Unleashed Trailblazer Modification Blue 3-Pings will consume all Focus Energy. Every 100 Focus Energy will increase the Lightblade by 10m, up to 15m. Also launches missiles to the enemy unit. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon41.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon41.png 262148 5 10 99999 99999 0 96185 Second Sight Placeholder Placeholder in advance Placeholder in advance Assets/Product/Texture/Image/IconTools/IconRougeItem02.png Assets/Product/Texture/Image/IconToolsSp/IconRougeItem02Sp.png 2097156 5 10 999999 999999 0 +96186 Expedition Loot III Loot obtained after the Guild Expedition III. Use it to exchange for items in Shop. The Season 3 Event Shop will permanently close on April 5, 2024. Please make your exchanges in time. Assets/Product/Texture/Image/IconTools/IconGuildWar04.png Assets/Product/Texture/Image/IconToolsSp/IconGuildWar04Sp.png 2097156 5 10 999999 999999 1 2024/2/23 2:00 3646740 0 +97000 Main Chip Black Box Open to receive a random Main Chip. Can be can be exchanged for using Support Points in the Online Shop. Assets/Product/Texture/Image/IconTools/ItCaseBreach002.png Assets/Product/Texture/Image/IconToolsSp/ItCaseBreach002Sp.png 65 5 1 999 999 0 +97001 Secondary Chip Black Box Open to receive a random Secondary Chip. Can be can be exchanged for using Support Points in the Online Shop. Assets/Product/Texture/Image/IconTools/ItCaseBreach001.png Assets/Product/Texture/Image/IconToolsSp/ItCaseBreach001Sp.png 65 4 1 999 999 0 +97002 Cloud Unit Can be used to exchange for items in [Supplies] in Anchor Realm. A special unit that can be obtained after clearing with chips provided by [Cloud Support]. If the supporter is a friend, additional Cloud Units will be awarded. Up to 10,000 Cloud Units can be earned each week through the use and provision of support chips. Cloud Units for supporters can be claimed the next day upon entering the mode interface. Assets/Product/Texture/Image/IconTools/IconDlcHunt019.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt019Sp.png 65 4 10 999999 999999 0 +97003 5★ Main Chip Drop Chance to drop a 5★ Main Chip. Assets/Product/Texture/Image/IconTools/IconDlcHunt001.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt001Sp.png 65 5 1 999 999 0 +97004 4★ Main Chip Drop Chance to drop a 4★ Main Chip. Assets/Product/Texture/Image/IconTools/IconDlcHunt002.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt002Sp.png 65 4 1 999 999 0 +97005 5★ Secondary Chip Drop Chance to drop a 5★ Secondary Chip. Assets/Product/Texture/Image/IconTools/IconDlcHunt004.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt004Sp.png 65 5 1 999 999 0 +97006 4★ Secondary Chip Drop Chance to drop a 4★ Secondary Chip. Assets/Product/Texture/Image/IconTools/IconDlcHunt005.png Assets/Product/Texture/Image/IconToolsSp/IconDlcHunt005Sp.png 65 4 1 999 999 0 250001 Coating Pick Supply Pack Use it in Items > Item. Choose 1 from 14 Coatings: Gray Feathers: Palefire, Gray Feathers: Storm, Gray Feathers: Blast, Gray Feathers: Ember, Gray Feathers: Lotus, Gray Feathers: Eclipse, Gray Feathers: Pulse, Gray Feathers: Lux, Gray Feathers: Dawn, Demon Gear, Thistle, Gothic Sentinel, Ashen End, Shooting Star. Assets/Product/Texture/Image/IconTools/ItCaseI010050.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010050Sp.png 16 5 97512 9 1 1 100 0 3 2000068 1 250002 B-Rank Construct Pick Choose one from 3 B-Rank Constructs: Lotus, Storm, Eclipse. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/leijichongzhi11.png Assets/Product/Texture/Image/IconToolsSp/leijichongzhi11Sp.png 16 5 97501 99 1 1 100 0 3 2000020 1 250003 A-Rank Construct Pick Choose one from 6 A-Rank Constructs: Dawn, Lux, Palefire, Zero, Blast, Nightblade. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/leijichongzhi05.png Assets/Product/Texture/Image/IconToolsSp/leijichongzhi05Sp.png 16 6 97501 9 1 1 100 0 3 2000022 1 @@ -1677,7 +1732,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 250022 Gray Feathers: La Paix Uniform — Liv: La Paix The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important events. Assets/Product/Texture/Image/IconTools/Clo10310039011.png Assets/Product/Texture/Image/IconToolsSp/Clo10310039011Sp.png 16 5 97512 9 1 0 1 2000119 90003 250023 Shooting Star Corrosion — Nanami: Pulse Each time this unit is deployed, soldiers could see a shooting star falling into the battlefield. The brilliant light is a result of burning armor under high-powered propulsion. Assets/Product/Texture/Image/IconTools/Clo10510039071.png Assets/Product/Texture/Image/IconToolsSp/Clo10510039071Sp.png 16 5 97512 9 1 0 1 2000120 90003 250024 Maid of Time Operation Zero — Liv: Eclipse 7:00, good morning. 9:00, saying goodbye. 11:00, a morning tea alone. 1:00, ironing clothes. 3:00, cleaning the room. 5:00, preparing for dinner. 6:00, eagerly awaiting. 8:00, welcome back. Assets/Product/Texture/Image/IconTools/Clo10310019101.png Assets/Product/Texture/Image/IconToolsSp/Clo10310019101Sp.png 16 5 97512 9 1 0 1 2000121 90003 -250025 Volatile Priestess Ephemeral Euphony — Lucia: Crimson Abyss This coating was recreated based on ancient legends from the database, where gods were calmed and worshipped by humans. Perhaps the wearer of this outfit would also make a suited choice in the post-apocalyptic world corrupted by Punishing. Assets/Product/Texture/Image/IconTools/Clo10310029221.png Assets/Product/Texture/Image/IconToolsSp/Clo10310029221Sp.png 16 5 97512 9 1 0 1 2000175 90003 +250025 Volatile Priestess Ephemeral Euphony — Lucia: Crimson Abyss This coating was recreated based on ancient legends from the database, where gods were calmed and worshipped by humans. Perhaps the wearer of this outfit would also make a suited choice in the post-apocalyptic world corrupted by Punishing. Assets/Product/Texture/Image/IconTools/Clo10310029221.png Assets/Product/Texture/Image/IconToolsSp/Clo10310029221Sp.png 16 6 97512 9 1 0 1 2000175 90003 250026 Spring Breeze Festivals — Liv: Lux Orioles hop around bamboos as the spring breeze gently goes past trees, bringing fallen petals back to the branches. Assets/Product/Texture/Image/IconTools/Clo10210039221.png Assets/Product/Texture/Image/IconToolsSp/Clo10210039221Sp.png 16 5 97512 9 1 0 1 2000176 90003 250027 Arctic A-Rank Construct Pick Choose one from 12 A-Rank Constructs: Dawn, Lux, Palefire, Zero, Blast, Nightblade, Bastion, Astral, Brilliance, Silverfang, Arclight, and Rozen. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/leijichongzhi05.png Assets/Product/Texture/Image/IconToolsSp/leijichongzhi05Sp.png 16 6 10006 9 1 1 100 0 3 1139 1 250028 Gray Feathers: Crimson Abyss Uniform — Lucia: Crimson Abyss The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039011.png 16 5 97512 9 1 0 1 2000199 90003 @@ -1764,7 +1819,5 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 400070 Terminal Code Event item for [Volatile Priestess] event. An access code for the mysterious [Volatile Priestess] event. Rumors speak of neon visions being seen—ghosts of a long-haired maiden in austere prayer. Assets/Product/Texture/Image/IconTools/ItKrYunying001.png Assets/Product/Texture/Image/IconToolsSp/ItKrYunying001Sp.png 3 3 10 1 2023/7/15 8:00 2419260 5000001 1 0 1300284 400067 S-Rank Omniframe Pick Choose one from 14 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea and Capriccio. Assets/Product/Texture/Image/IconTools/ItZixuanS06.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS06Sp.png 16 6 10006 9 1 1 100 0 3 5000735 1 400068 S-Rank Omniframe Pick Choose one from 16 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea, Capriccio, Starfarer and Scire. Assets/Product/Texture/Image/IconTools/ItZixuanS07.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS07Sp.png 16 6 10006 9 1 1 100 0 3 5000736 1 -4017 "Whispers Of Valley Pines" An item Qu sent along with the Activation Date mail. Will be archived in Commandant's secret space. Along with Qu's reply came an ancient scroll painting of Kowloong. Judging by the signature, this artwork is a millennium old. "In moss and dew, the dawn is bathed. Through veiled art, our souls are weighed. Upon the stones, pure waters rest. Through myriad valleys, pine winds wade." Anyone witnessing its beauty would surely be spellbound. It captures a moment in the Kowloong history, a serenity Qu will always aspire to but never quite reach. Assets/Product/Texture/Image/IconTools/ItCharBirthday17.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday17Sp.png 4194308 5 10 99999 999 0 -4020 "The Fool" An item Nanami sent along with the Activation Date mail. Will be archived in Commandant's secret space. A tarot card created by an AI, combining the image of Nanami and "The Fool". To ensure her path will lead to "The World" she wants to see, Nanami is about to begin a long journey. Assets/Product/Texture/Image/IconTools/ItCharBirthday20.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday20Sp.png 4194308 5 10 99999 999 0 -4021 "Church Visit" An item Haicma sent along with the Activation Date mail. Will be archived in Commandant's secret space. Play the music video for "Church Visit". Featuring Haicma's synthesized voice, it introduces Church of Machina through a blend of rap, rock, folk, and pop music. Watching it leaves one in a trance for half an hour. Assets/Product/Texture/Image/IconTools/ItCharBirthday21.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday21Sp.png 4194308 5 10 99999 999 0 -4018 Beats and Beach Record: First Edition An item No. 21 sent along with the Activation Date mail. Will be archived in Commandant's secret space. The CD's cover alone transports you back to the heights of summer passion. Long-forgotten beats and melodies surge to life at its mere sight. Rumor has it, this first edition CD was made exclusively for Beats and Beach attendees, with very limited quantities released to the public. Clearly played numerous times, it seems No. 21 has relived cherished memories with this time and again. Wait... there's a subtle scratch on the back. Could it be... teeth marks? Assets/Product/Texture/Image/IconTools/ItCharBirthday18.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday18Sp.png 4194308 5 10 99999 999 \ No newline at end of file +400069 Commandant's Exclusive Space Helmet An item Karenina sent along with the Activation Date mail. This space helmet was tailored by Karenina for Commandant's spacewalks. It features an integrated, highly customized AI system that will "gently" remind Commandant to follow the safety protocols using Karenina's voice. Assets/Product/Texture/Image/IconTools/ItCharBirthday22.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday22Sp.png 4194308 5 10 99999 999 0 +400071 Chang's Breakfast Bundle An item Changyu sent along with the Activation Date mail. Made by Changyu himself, this Kowloong breakfast features many differently shaped food items in the steamer, but they all taste pretty good. In Changyu's memory, such steaming food often marks the beginning of a wonderful day. It is also his inner wish to sit with others and enjoy it like a family. Assets/Product/Texture/Image/IconTools/ItCharBirthday23.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday23Sp.png 4194308 5 10 99999 999 0 diff --git a/Resources/table/share/lotto/Lotto.tsv b/Resources/table/share/lotto/Lotto.tsv index 2c25ad09..739576a4 100644 --- a/Resources/table/share/lotto/Lotto.tsv +++ b/Resources/table/share/lotto/Lotto.tsv @@ -4,6 +4,6 @@ Id TimeId LottoGroupId Priority Banner ReachRewardTimes ExtraRewardId ConsumeId 3 3 3 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating04.prefab 8 1229 50102 50 200 400 600 800 1200 1600 2000 2500 3150 21 22 23 24 25 26 27 28 29 30 4 4 4 Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab 8 1250 50105 50 200 400 600 800 1200 1600 2000 2500 3150 31 32 33 34 35 36 37 38 39 40 5 5 5 Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab 8 1264 50106 50 100 250 400 600 800 1200 1700 2200 2700 41 42 43 44 45 46 47 48 49 50 -6 13807 6 6 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating03.prefab 8 1224 50107 50 100 250 400 600 800 1200 1700 2200 2700 51 52 53 54 55 56 57 58 59 60 -100001 2160016 100001 2 Assets/Product/Ui/ComponentPrefab/DrawCoating/EnDrawCoating01.prefab 1 1211 260001 50 1 -110001 2160134 110001 1 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating02.prefab 8 1211 400066 50 100 250 400 600 800 1200 1700 2200 2700 110001 110002 110003 110004 110005 110006 110007 110008 110009 110010 \ No newline at end of file +6 6 6 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating03.prefab 8 1224 50107 50 100 250 400 600 800 1200 1700 2200 2700 51 52 53 54 55 56 57 58 59 60 +100001 2160016 100001 2 Assets/Product/Ui/ComponentPrefab/DrawCoating/EnDrawCoating01.prefab 1 1211 260001 50 1 +110001 2160134 110001 1 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating02.prefab 8 1211 400066 50 100 250 400 600 800 1200 1700 2200 2700 110001 110002 110003 110004 110005 110006 110007 110008 110009 110010 diff --git a/Resources/table/share/mail/Mail.tsv b/Resources/table/share/mail/Mail.tsv index 49948650..c47ebaf1 100644 --- a/Resources/table/share/mail/Mail.tsv +++ b/Resources/table/share/mail/Mail.tsv @@ -155,6 +155,8 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 90077 Babylonia Quartermaster 1 per day for 7 days Here are your Advanced Return to Frontline rewards. You will receive one reward per day over 7 days. 2592000 900770 900771 90078 Babylonia Quartermaster One per day for 15 days Dear Commandant, you have purchased a Starry Night Pack. You will receive one reward per day over 15 days. 2592000 900780 900781 90079 Babylonia Quartermaster 1 per day for 10 days Dear Commandant, you have purchased a Winter Ballad Pack. You will receive one reward per day over 10 days. 2592000 900790 +90080 Babylonia Quartermaster 1 per day for 10 days Dear Commandant, you have purchased an Abundant Fortune Pack. You will receive one reward per day over 10 days. 2592000 900800 +90081 Babylonia Quartermaster One per day for 15 days Dear Commandant, you have purchased a Golden Paint Pack. You will receive one reward per day over 15 days. 2592000 900810 900811 100001 Lucia Gift from Lucia Open it and there is a standard rectangular chocolate bar. Just by looking at it, you have a feeling that it will taste exceptionally wonderful.
A list of broken cooking utensils in the Babylonia public kitchen is attached to the bottom of the package. 604800 202 201 200 100002 Liv Gift from Liv Open it and there are some chocolates made in different adorable shapes, such as heart, cotton, cat's claw, etc. Each of them is too cute to eat. 604800 202 201 200 100003 Lee Gift from Lee Open it and there are exquisite, neatly arranged chocolates, all in the same shape. A vague mark "lee" is stamped on the bottom of each chocolate. 604800 202 201 200 @@ -187,7 +189,7 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 100119 Sophia: Silverfang Gift from Sophia: Silverfang Eternal Rose: A specially treated rose that can last a long time. Sophia poured her heart into the selection and crafting of this beauty. 1209600 210 211 100120 Chrome: Arclight Gift from Chrome: Arclight Reborn Rose: Babylonia's resuscitating technologies brought this once withered rose back to its original colors. This nicely pruned miracle is now stored within a glass container. 1209600 210 211 101001 Celica Thank you for everything, Commandant. Commandant, Ayla has completed the photo album! Who knows that we have already had so many memorable moments together! Anyways, let me wish you a happy birthday on behalf of everyone! 1209600 212 -101002 セリカ Do you know what day it is today, Commandant? Commandant seems to have been buried in work lately. Did everyone's plan manage to let Commandant rest up? Oh, it's almost time. I've got to bring the cake to Commandant—Commandant, happy birthday! 1209600 218 +101002 Celica Do you know what day it is today, Commandant? Commandant seems to have been buried in work lately. Did everyone's plan manage to let Commandant rest up? Oh, it's almost time. I've got to bring the cake to Commandant—Commandant, happy birthday! 1209600 218 102000 World Government Association of Art Letter from WGAA Dear Commandant: The WGAA has recently commissioned the reproduction of a number of optical digital mediums used by people of the Golden Age. A special festival is approaching, and we have prepared a copy just for you. There is an old saying, "giving a rose leaves the hand with a lingering fragrance." I hope this gift can help you convey your heart to whomever you cherish during this holiday season. Of course, you can also apply to the Logistics Department for more. 1209600 213 214 215 102001 Lee Gift from Lee Fundamentals of Electronic Circuits - Video: An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. 1209600 216 217 102002 Lucia Gift from Lucia Blank Memory: Lucia bought a blank CD from the video store in Babylonia and is waiting for the owner of the gift to record a unique memory on it. 1209600 216 217 @@ -250,7 +252,9 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 63010 E-02 'Babylonia Command Center Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Dec 11. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 63011 Babylonia Command Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Jan 18, 2024. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 63012 Babylonia Command Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Feb 23, 2024. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 +63013 Babylonia Command Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Apr 8, 2024. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 64001 Babylonia Command Gift of Starlight Dear Commandant, please claim your unclaimed event reward(s). 1296000 +64002 Babylonia Command Wonderful Spring Gift Dear Commandant, please claim your unclaimed event reward(s). 1296000 65001 Babylonia Command Guild Expedition Reward Distribution Dear Commandant, you have succeeded as the defender in the [Guild Expedition] and managed to keep the Base HP always no less than 30%. Please claim your reward below. 3628800 65002 Babylonia Command Guild Expedition Reward Distribution Dear Commandant, you have succeeded as the defender in the [Guild Expedition] and managed to keep the Base HP always no less than 50%. Please claim your reward below. 3628800 65003 Babylonia Command Guild Expedition Reward Distribution Dear Commandant, you have succeeded as the defender in the [Guild Expedition] and managed to keep the Base HP always no less than 70%. Please claim your reward below. 3628800 @@ -274,6 +278,7 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 65021 Babylonia Command Extremis Collaboration Reward Distribution Dear Commandant, you are ranked among top 1% - 10% in the Extremis Collaboration - Danger After Danger. Please claim your reward below. 604800 600100 65022 Babylonia Command Extremis Collaboration Reward Distribution Dear Commandant, you are ranked among top 10% - 30% in the Extremis Collaboration - Danger After Danger. Please claim your reward below. 604800 600110 66001 Babylonia Command Welcome Back - Tea Party Dear Commandant, the Welcome Back event [Tea Party] is ending soon. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 +67001 Babylonia Command Artemis Anchor Clear Reward Reissue Dear Commandant, in this [Guild Expedition] event, your team successfully eliminated the mission target. Below are the reissued clear rewards. Please check them out. 15 「パニシング:グレイレイヴン」運営チーム 購入上限超過分のパック補填 指揮官様
平素より「パニシング:グレイレイヴン」へのご愛顧ありがとうございます。
本アプリ側の不具合で、購入回数上限が設定されたパックを上限を越えて購入可能な問題につきまして、大変ご迷惑をおかけしてしまい、誠に申し訳ございません。
購入上限を超過した分につきましては、パック内容を配布することが難しいため、購入価格を元に、2円=1有償黒パスの比率で返還させていただきます。更にパックの割引幅に基づき無償黒パスの補填をさせていただきます。メール添付をご査収ください。
無償黒パスと有償黒パスの数量は「購入」ページの右上の「黒パス内訳」でご確認いただけます。

本件につきてご不明の点がございましたらカスタマーサポートまでご連絡をお願いいたします。
※連絡方法:ホーム画面左上の指揮官Lvをタップ→指揮官情報画面右下の「お問い合わせ」

今後も「パニシング:グレイレイヴン」をよろしくお願いします 2592000 50007 Test Center Ranking Reward Top 1% Reward 604800 50008 Test Center Ranking Reward Top 10% Reward 604800 @@ -358,16 +363,18 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 13400523 空中庭園補給センター 1日1セット×7日間 敬愛なる指揮官殿。ご購入された週間カードの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000386 13000387 13000388 13400524 空中庭園補給センター 1日1セット×30日間 敬愛なる指揮官殿。ご購入された鏡中の絮説ギフトボックスの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000492 13000493 13400525 空中庭園司令部 Twitter連動キャンペーン報酬 いつも『パニシング:グレイレイヴン』をご利用いただき誠にありがとうございます。
「#パニグレ2年半アニバ」Twitter連動キャンペーンにて、交換されたアイテムを配布いたします。
どうぞご査収ください。

今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 -13400526 空中庭園司令部 Twitter連動キャンペーン報酬 "「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが10万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×10,000、意識強化素材IV×5

次のポイントノルマは200,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。" 2592000 13000494 13000495 -13400527 空中庭園司令部 Twitter連動キャンペーン報酬 "「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが20万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×50,000、Expカプセル-L×5

次のポイントノルマは300,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。" 2592000 13000496 13000497 -13400528 空中庭園司令部 Twitter連動キャンペーン報酬 "「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが30万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×100,000、血清セットM-β×3

全ノルマ達成に伴い、新たにエキストラノルマが登場しました。
達成すると構造体開発券が獲得できますので、ぜひ最後まで奮ってご参加ください!

今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。" 2592000 13000498 13000499 +13400526 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが10万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×10,000、意識強化素材IV×5

次のポイントノルマは200,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000494 13000495 +13400527 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが20万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×50,000、Expカプセル-L×5

次のポイントノルマは300,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000496 13000497 +13400528 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが30万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×100,000、血清セットM-β×3

全ノルマ達成に伴い、新たにエキストラノルマが登場しました。
達成すると構造体開発券が獲得できますので、ぜひ最後まで奮ってご参加ください!

今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000498 13000499 13400529 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが35万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:基本構造体開発券×300

参加者の皆様、「パニグレ」を盛り上げていただき本当にありがとうございました!
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000500 13400530 空中庭園補給センター 1日1セット×7日間 敬愛なる指揮官殿。ご購入された週間カードの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000386 13000387 13000388 13400531 空中庭園補給センター 1日1セット×10日間 敬愛なる指揮官殿。ご購入された向光前進ギフトボックスの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000501 13400532 空中庭園補給センター 1日1セット×10日間 敬愛なる指揮官殿。ご購入された新暁慶祝パックの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000502 13400533 空中庭園補給センター 1日1セット×15日間 敬愛なる指揮官殿。ご購入された夏の響きパックの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000503 13000504 13000505 -13400534 空中庭園補給センター 1日1セット×15日間 敬愛なる指揮官殿。ご購入された平沙万里パックの商品をお届けいたします。パックの商品は15日間に渡って届きます。どうぞお受取りください。 2592000 900780 900781 -13400535 空中庭園補給センター 1日1セット×7日間 敬愛なる指揮官殿。ご購入された龍井茶ギフトボックスの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 900760 900761 +13400534 Babylonia Quartermaster One per day for 15 days 敬愛なる指揮官殿。ご購入された平沙万里パックの商品をお届けいたします。パックの商品は15日間に渡って届きます。どうぞお受取りください。 2592000 900780 900781 +13400535 Babylonia Quartermaster 1 per day for 7 days Dear Commandant, you have purchased a Seven-Dynasty Tea Pack. You will receive one reward per day over 7 days. 2592000 900760 900761 +13400536 空中庭園補給センター 1日1セット×10日間 敬愛なる指揮官殿。ご購入された慶賀満々パックの商品をお届けいたします。パックの商品は10日間に渡って届きます。どうぞお受取りください。 2592000 13000506 +13400537 空中庭園補給センター 1日1セット×15日間 敬愛なる指揮官殿。ご購入された黄金の彩りパックの商品をお届けいたします。パックの商品は15日間に渡って届きます。どうぞお受取りください。 2592000 13000507 13000508 15000 E-02 'Babylonia' Command Pain Cage Progress Reward You earned 27500 Progress in this Phantom Pain Cage event. Every battle brings us closer to Eden's return! Here is your reward. 604800 540000 540001 15001 E-02 'Babylonia' Command Pain Cage Progress Reward You earned 55000 Progress in this Phantom Pain Cage event. Every battle brings us closer to Eden's return! Here is your reward. 604800 540010 540011 15002 E-02 'Babylonia' Command Pain Cage Progress Reward You earned 110000 Progress in this Phantom Pain Cage event. Every battle brings us closer to Eden's return! Here is your reward. 604800 540020 540021 @@ -449,11 +456,19 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 14000073 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000670 140000671 14000074 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000740 140000741 14000075 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000750 140000751 -14000076 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000760 140000761 -14000077 E-02 'Babylonia' Command 1 per day for 30 days Dear Commandant, here are your [Unsaid.] R&D 30-Day Pass. You will receive one reward per day over 30 days. Please claim it. 2592000 140000770 +14000076 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000760 140000761 +14000077 E-02 'Babylonia' Command 1 per day for 30 days Dear Commandant, here are your [Unsaid.] R&D 30-Day Pass. You will receive one reward per day over 30 days. Please claim it. 2592000 140000770 14000078 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Spiral.] Limited-time Special Pack. You will receive one reward per day over 10 days. Please claim it. 2592000 140000780 14000079 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Christmas] S-Rank 10-Day Pass. You will receive one reward per day over 10 days. Please claim it. 2592000 140000790 -14000080 E-02 'Babylonia' Command 1 per day for 15 days Dear Commandant, here are your [New Year] Limited-time Special Pack. You will receive one reward per day over 15 days. Please claim it. 2592000 140000800 140000801 140000802 +14000080 E-02 'Babylonia' Command 1 per day for 15 days Dear Commandant, here are your [New Year] Limited-time Special Pack. You will receive one reward per day over 15 days. Please claim it. 2592000 140000800 140000801 140000802 14000081 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Renaissance.] Limited-time Special Pack. You will receive one reward per day over 10 days. Please claim it. 2592000 140000810 14000082 E-02 'Babylonia' Command 1 per day for 15 days Dear Commandant, here are your Starry Night Pack. You will receive one reward per day over 15 days. Please claim it. 2592000 140000820 140000821 14000083 E-02 'Babylonia' Command 1 per day for 7 days Dear Commandant, here are your Returning R&D 7-Day Pass. You will receive one reward per day over 7 days. Please claim it. 2592000 140000830 140000831 +14000084 Noan Gift from Noan Dark Aries Interview: An interview conducted by the WGAA news department regarding Dark Aries' third iteration. It was meant to put an end to the misconception about the "deserter squad"... but the results suggest that some things are better left unsaid. 1209600 216 217 +14000085 Bambinata Gift from Bambinata Babylonia's Swan Lake: A new interpretation of the classic Golden Age ballet created by Bambinata and you. Dancing in front of the camera, Bambinata holds an immense sincerity with her tender imitation. This experience will perhaps become a beautiful memory that stays forever in your hearts, not easily lost. 1209600 216 217 +14000086 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Wintry.] Limited-time 10-Day Pass. You will receive one reward per day over 10 days. Please claim it. 2592000 140000860 +14000087 E-02 'Babylonia' Command 1 per day for 15 days Dear Commandant, here are your [White Day] 15-Day Pass. You will receive one reward per day over 15 days. Please claim it. 2592000 140000870 140000871 +14000088 Bianca Gift from Bianca My Heart Goes Together: It includes the soundtrack of a famous romance movie during the Golden Age, from which you can feel Bianca's affection. 1209600 216 217 +14000089 Lee Gift from Lee Fundamentals of Electronic Circuits - Video: An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. 1209600 216 217 +14000090 Ayla Gift from Ayla Earl Golden Age Aesthetics: Produced by the WGAA. The first—and best selling—chapter is narrated by Ayla. 1209600 216 217 +14000091 α Gift from α Freedom: A landscape photo taken by Alpha somewhere on Earth. The pure white waterfall collides between the emerald green mountain streams, like an unknown paradise. It's amazing that such a beautiful scene can still be found on Earth today. 1209600 216 217 diff --git a/Resources/table/share/mail/MailRewardGoods.tsv b/Resources/table/share/mail/MailRewardGoods.tsv index 68cc0c53..1225f1e8 100644 --- a/Resources/table/share/mail/MailRewardGoods.tsv +++ b/Resources/table/share/mail/MailRewardGoods.tsv @@ -209,6 +209,9 @@ Id TemplateId Count Params[0] Params[1] Params[2] 900780 3 100 900781 90030 2 900790 50005 250 +900800 50005 250 +900810 50005 100 +900811 50003 100 3702000 1 100000 3702010 1 80000 3702020 1 60000 @@ -623,7 +626,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 13000502 50005 250 13000503 50005 250 13000504 90030 2 -13000505 1 100000 +13000505 1 100000 +13000506 50005 250 +13000507 50005 100 +13000508 50003 100 110 40104 8 111 40100 8 112 30013 3 @@ -723,7 +729,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 140000302 3 75 140000303 90031 1 140000304 1 50000 -140000305 50005 90 +140000305 50005 90 140000630 3 750 140000640 3 75 140000641 90030 1 @@ -739,15 +745,21 @@ Id TemplateId Count Params[0] Params[1] Params[2] 140000750 50005 100 140000751 31204 5 140000760 50003 50 -140000761 1 5000 -140000770 50005 90 +140000761 1 5000 +140000770 50005 90 140000780 50005 250 140000790 3 750 140000800 50005 250 140000801 90030 2 -140000802 1 100000 +140000802 1 100000 140000810 50005 250 140000820 3 100 140000821 90030 2 140000830 50005 250 140000831 90030 2 +140000840 50005 250 +140000850 3 100 +140000851 90030 2 +140000860 50005 250 +140000870 3 100 +140000871 90030 2 diff --git a/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv b/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv index 2bb2f133..99ab7a4c 100644 --- a/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv +++ b/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv @@ -11,3 +11,7 @@ Id TimeId FavoriteMailIds[1] FavoriteMailIds[2] FavoriteMailIds[3] FavoriteMailI 10 2160216 152 11 2160229 153 12 2160230 154 +13 2160248 158 +14 2160249 159 +15 2160250 160 +16 2160251 161 diff --git a/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv b/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv index 34302177..0a3385c8 100644 --- a/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv +++ b/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv @@ -37,22 +37,26 @@ Id TagId ShowTime MailIcon Desc Title SendName Content RewardIds[1] RewardIds[2] 136 1 2023/10/26 Assets/Product/Texture/Image/IconTools/ItCharBirthday12.png Luna Activation Date Mail Maybe... Luna's Letter II Alpha said I should perhaps talk to you before we go.\nWe haven't seen each other after City 075, have we, Gray Raven Commandant?\nAlpha thinks I've become calmer after I left the Moon. Maybe that's because the Ascension-Network has changed. Apart from my wish and my voice, I hear another voice that acknowledges the paradise where I can live with my sister... while also acknowledging the future of humankind.\nThere should be someone like you on the path to the future—someone who is foolish enough to connect with an Ascendant.\nHa. You wouldn't give in even if it cost your life. What a fool.But I suppose that's only human, isn't it?\nYou've demonstrated what it means to be human, so don't lose your life before we create this planet anew, okay?\n...\nI brought this with me when I returned to the surface from the Moon. Alpha already took a few pieces. You can have this one.\nBy the way, you haven't been on the Moon yourself, have you?\nThe Earth surely looks different from there.\nThere was no human speaking, no machine humming, no Punishing Virus interfering. There was only absolute quiet.\nYou should check it out. 60012 137 1 2023/10/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday13.png Vera Activation Date Mail I've Booked The Tickets Vera's Letter I It's my Activation Date today. You do remember it, right?\nThere's not much going on with Cerberus today, and you don't have any mission scheduled too. I checked.\nHow about watching an opera together? I've bought the tickets already. 5:30 in the evening.\nIt's not a very packed show. Maybe you can get me to spill some secrets you've been seeking?\nAnyway. We'll talk when you're there. 60013 138 1 2023/10/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Vera Activation Date Mail Starting In 30 Minutes Vera's Letter II Door's opened. Where the hell are you?\nSeat 9C and 9D. Enter from the left.\nTaking your time, aren't you? Do you need me to pick you up? You're a Chief. Be disciplined.\nForget it. Just in case—call me if something's wrong.\nI'll be waiting here before you do. -139 1 2023/11/21 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Bianca Activation Date Mail I have received your invitation. Bianca's Letter I I was going to invite you for dinner during my break, but your invitation came earlier. I was very glad when I received the mail.\nAs the captain of the Purifying Force, I am not supposed to show up in places like the shopping town unless required by a mission. But...\nI still wish to be selfish just for once on this special day.\nI will see you there tonight.\nP.S. Which Coating should I change into for tonight's occasion? Please let me know in your next mail. -140 1 2023/11/21 Assets/Product/Texture/Image/IconTools/ItCharBirthday14.png Bianca Activation Date Mail Thanks very much for today. Bianca's Letter II I didn't expect you to book the Holographic Theater and the restaurant in advance. The movie was great. I love the ending, especially that window with a view to the sea.\nEach time I go out with you like this, I feel very fulfilled. But storing such memories only in the memory module always feels a little insufficient...\nThat's why I would like to give this camera to you, Commandant.\nI originally wanted to use it to capture the fragments that I could have otherwise ignored, but when I saw you through its viewfinder, a thought suddenly came to my mind. What would I look like in your eyes?\nI was told that I could ask for something special on my Activation Day, so my wish is to let you use this camera to record the memories between us.\nSorry for the abrupt request, but it is truly my only wish today. This way, I can cherish those fragments of memories not only in my heart, but also in a photo album that I can keep.\nIt's getting late. You probably are about to rest when you receive this mail. I hope you can have that ocean-view window in your dream tonight.\nGood night, Commandant. 60014 -141 1 2023/12/5 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Bambinata Activation Date Mail Invitation From Egret Bambinata's Letter I Commandant, I have received the gift you left in Egret's lounge. I should express my gratitude to you.\nMistress said I must not take others' things for granted. Would you like to come to my lounge for an afternoon tea if you don't have other things to do? I am ordered to return to the lounge at 2:00 P.M. after completing my routine external module checkup, so it won't take up too much of your time... Mistress said she could add an extra person in the restaurant we usually order, so please let me know if you are willing to come.\nI'd also like to give you something in return... May I? If you really cannot make it today, I can place it in a place that you prefer. -142 1 2023/12/5 Assets/Product/Texture/Image/IconTools/ItCharBirthday15.png Bambinata Activation Date Mail About Commandant's Apology... Bambinata's Letter II Commandant, Bambinata is delighted to have afternoon tea with Mistress and you... Um, you once said "delight" would a good word to describe such moment, is that right?\nBut why did you apologize to Mistress and me?\nMistress answered you about my Activation Date. Nobody knew my frame's exact details, so they just put the earliest time stamp found in my memory fragment during the first in-depth checkup by the Science Council. You said the beginning of my memories was a milestone worth remembering, but quickly apologized after... I couldn't help but wonder if I had brought you any trouble?\nYou also said you didn't want me to feel uneasy about your words... But as long as Mistress and you are around, I won't feel bad about forgetting the memory data. It's just that... I may also forget your birthday, but I really don't want to miss it... Mistress said this was the first time that anyone had come to celebrate for me, so I must celebrate your birthday too! This gift is an early birthday gift, and I hope you will like it.\nIn my memory data, there are also times when you are troubled by forgetting things. I prepared a container to store memories... Put your important things inside, and you will never lose them along with the memory data. Speaking of which, I have carefully put away your Activation Date gift. I will make sure I take good care of it.\nThank you once again. 60015 +139 1 2023/11/21 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Bianca Activation Date Mail Invitation Received Bianca's Letter I I was going to invite you for dinner during my break, but your invitation came earlier. I was very glad when I received the mail.\nAs the captain of the Purifying Force, I am not supposed to show up in places like the shopping town unless required by a mission. But...\nI still wish to be selfish just for once on this special day.\nI will see you there tonight.\nP.S. Which Coating should I change into for tonight's occasion? Please let me know in your next mail. +140 1 2023/11/21 Assets/Product/Texture/Image/IconTools/ItCharBirthday14.png Bianca Activation Date Mail Thank You For Today's Arrangement. Bianca's Letter II I didn't expect you to book the Holographic Theater and the restaurant in advance. The movie was great. I love the ending, especially that window with a view to the sea.\nEach time I go out with you like this, I feel very fulfilled. But storing such memories only in the memory module always feels a little insufficient...\nThat's why I would like to give this camera to you, Commandant.\nI originally wanted to use it to capture the fragments that I could have otherwise ignored, but when I saw you through its viewfinder, a thought suddenly came to my mind. What would I look like in your eyes?\nI was told that I could ask for something special on my Activation Day, so my wish is to let you use this camera to record the memories between us.\nSorry for the abrupt request, but it is truly my only wish today. This way, I can cherish those fragments of memories not only in my heart, but also in a photo album that I can keep.\nIt's getting late. You probably are about to rest when you receive this mail. I hope you can have that ocean-view window in your dream tonight.\nGood night, Commandant. 60014 +141 1 2023/12/5 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Bambinata Activation Date Mail Invitation From Egret Bambinata's Letter I Bambinata has received the gift you placed in the Egret lounge this morning, Commandant. Bambinata would like to thank you.\nMistress said Bambinata must not take others' things for granted, so if it is possible, would you care to come to the Egret lounge for afternoon tea? Bambinata is ordered to return to the lounge at 2:00 P.M. after completing the routine external module checkup, so it won't take up too much of your time... Mistress said there's still time for the restaurant to prepare one more serving, so please let Bambinata know if you are willing to come.\nBambinata would also like to give you something in return... Is that allowed? If you're not available today, Bambinata can place the gift at a designated location as you command. +142 1 2023/12/5 Assets/Product/Texture/Image/IconTools/ItCharBirthday15.png Bambinata Activation Date Mail About Your Apology, Commandant... Bambinata's Letter II Bambinata is very happy to have enjoyed an afternoon tea with Mistress and you, Commandant... You once said that "happy" is used to describe moments like this, didn't you?\nBut... why did you say sorry to Bambinata and Mistress?\nMistress answered your question regarding Bambinata's Activation Date during the afternoon tea. Since the exact date was unknown, Mistress put down the timestamp of the earliest fragment in Bambinata's memory data, the first time Bambinata had a comprehensive inspection at the Science Council. You said the beginning of memory was worth commemorating, but then you immediately stopped and apologized... Bambinata can't help but wonder if that has brought you any trouble.\nYou said that you didn't want Bambinata to feel uncomfortable about your language... but Bambinata won't feel uncomfortable about the memory loss as long as Mistress and you are around. B-but... Bambinata could forget your birthday without the memory data. Bambinata doesn't want to miss your birthday... After all, Mistress said that this was the first time someone celebrated Bambinata's Activation Date, so Bambinata has to celebrate yours! So Bambinata has prepared this gift as an early birthday present for you, Commandant... Hope you will like it.\nFrom what Bambinata can recall, you are also sometimes puzzled by things you don't remember. Bambinata has therefore prepared a container that can preserve memories... If you put your valuable treasures in there, they won't disappear with your memory data. Right, Bambinata has also carefully stored the gift from you, Commandant. Bambinata will guard these valuable treasures diligently.\nThank you once again. 60015 143 1 2023/12/15 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Ayla Activation Date Mail [Push Notification] From Your Subscribed Account Editor | Montpellier An Exclusive Interview About the "Prismatic Trace" Exhibition | Ayla: Exploring All Colors in Each Other's Eyes (Abstract)\n\nDecember 15th, Babylonia News - "Prismatic Trace" made a stunning debut in section C-06 of the latest modern art exhibition. Created by Ayla, one of Babylonia's most renowned rising artists, this exhibition features captivating, diverse visual elements that present the experiences and encounters of different individuals in the Reconquista Age. It has been extremely well received, with the number of viewers reaching an all-time high over all the past exhibitions.\nOur reporter learned that all the works displayed in "Prismatic Trace" were completed by a joint effort between the WGAA and Task Force. Miss Ayla also agreed to an exclusive interview to share her ideas and experiences during the creation of this exhibition.\n\nQ: Can you share with us the reason for choosing this theme?\n\n"Art seems to have become a lot less significant in this era, which actually drives artists to think further... To me, this blue planet itself makes the vastest and most brilliant canvas. It has different colors in everyone's eyes: some see it as cheerfully bright, while others think it's gloomy and dim... That makes me want to portray the worlds in different people's eyes in various forms, because everyone can interpret 'reality' in distinct ways."\n\nQ: We feel that every piece of work displayed is highly impressive. There is even a "recreate" device next to each of them that allows the viewers to understand how they were created. Why did you choose this format?\n\n"It came from my recent experience during a battle on the surface. As for the recreate device... I want to give special thanks to a person who helped me a lot during the creation of this exhibition. That person is my muse, and while they may have not realized it, they have always been supporting me whenever I feel confused and lost. They have always been fighting for mankind's future, and I'd like to record their battle stories and portray the world in their eyes because their presence always brings us immense spiritual strength."\n\nQ: We have noticed that you named the empty canvas at the end of the exhibition "Masterpiece". Some say the name comes from the belief that your "most satisfied work" is always the next incomplete one. What do you think about that?\n\n"Haha... I like that interpretation! Personally, I take pride in every work that I put my heart into! Hmm... Actually, I just had an idea of what I should draw on that one, and I can't wait to make it happen!"\n\nQ: (Laughs) Is that what you call "Eureka"? Could you give us a little hint about your new work then? Not just me, I believe your fans are all curious about the true look of this "masterpiece" in your heart.\n\n"Well, at least for now, it's still a girl's secret! Besides... It does take a lot of courage..." 144 1 2023/12/15 Assets/Product/Texture/Image/IconTools/ItCharBirthday16.png Ayla Activation Date Mail From Ayla's Private Channel Ayla's Letter Hey, Commandant! It's been a few days. Are you missing me already?\nThanks for your Activation gift and cake. How can you always find out what I like?\nMy exhibition finally kicked off today. It means a lot to me... Because I finally get to observe and get in touch with the real, cruel world outside the shelter with a new perspective and mindset.\nI know you are always occupied with combat during the day, so I have applied to the WGAA to keep the exhibition for another day after it ends. On that day, you can take a good look at it with me as your personal guide! I also have a surprise for you and can't wait to hear your comment in person!\nMy works can never fully capture all the battles you have fought so far. Still, thanks to you and everyone else's effort, I am able to follow your trails to pick up all these forgotten stars and connect them together to make them known to more people.\nHehe... Did I sound too serious? Perhaps I haven't switched back from the exhibition mode. Anyway, I still have one last Activation Day wish, which is to draw the best portrait ever. Will you be my model and help me fulfill this wish?\nI know you would ask why would I keep drawing you after having done so many of your portraits already? Hmm... Maybe this is the only moment I can have you staring at me?\nHaha, just joking! Even for me, saying that feels a little too embarrassing...\nAnyway, just come over when you are free, alright? It's okay if you come a little late. I'll be waiting in the studio.\nLast but not least, I'd also like to share with you the cake you gave me. 60016 145 1 2023/12/25 Assets/Product/Texture/Image/IconTools/ItCharBirthday19.png Rosetta Activation Date Mail Our Most Recent Catch Rosetta's Letter I Commandant, here are some fish we caught from yesterday's fishing trip. Hope you will enjoy them.\nDon't worry about us. The Arctic Route Union has already got enough reserves to last the winter.\nAs a Forest Guard, we have to watch out for nearby Corrupted most of the time, so it's quite a rare experience to learn about fishing and go out to sea with you.\nI have walked through endless windy nights and watched the sun rise from the sea numerous times. Such views should be very familiar to me, but witnessing them with you and everyone else brings a completely different kind of joy.\nThere's something I didn't tell you when I invited you here... Today is my Activation Day.\nI never had many pleasant memories about this day when I was turned into a humanoid hybrid Construct, and I was used to not mention it to anyone.\nBut things are different now. I have returned to the crowd and had new memories. New Sophiasburgh is also being built... These things make me believe that dawn will eventually come to us after this long winter night. 60019 146 1 2023/12/25 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Rosetta Activation Date Mail Blizzard In The Afternoon Rosetta's Letter II The car back to the camp will likely be stuck on the road. Would you like to stay overnight if there isn't anything urgent? Don't worry, I'll let Gray Raven know.\nYou helped us a lot. Other Forest Guards and the residents of ARU always wanted to thank you, but they were always short of supplies.\nFortunately, things are slowly getting better. We can have a good chat around the heater while enjoying freshly caught seafood, pine needle tea and berry cake made from Forest Guard's secret recipe... There's so much more we can do...\n...\nI'll talk to you when you arrive.\nI'll send you back to the camp after the blizzard stops. 147 1 2023/12/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday20.png Nanami's Letter Ta-da! Activation Date Invite! Nanami's Letter I Today is the last day of this year, a perfect time to bid farewell to the past and usher in the start of a new year. Commandant, there's a place I want to show you. Do you have time?\nIt's not my Activation Date, but the Church of Machina's! Well, I don't mean the church is established today, but for you, the day you meet everyone is when your awareness of their existence is "activated". So, it should be fine to call it the Activation Date, I guess?\nI must be making things very confusing for you.\nI assure you, it's not as complicated as you think. I made many new friends and just want you to meet them.\nI want to introduce them all to you. You know, many of them gave nicknames to each other according to the tarot cards.\nI asked them why, and they told me it was the revelation of the Sagemachina. Then they showed me the graffiti I drew in the past...\nJust between you and me, it was completely on the spur of the moment. I added the tarot part to the graffiti because I had just finished watching "Mahou Shoujo Taroro" those days. Never expected to see this coming...\nBut I don't think anything is wrong with that, don't you agree?\nHumans have created many, many interesting works, and I want to keep them all in my heart.\nI'll save the rest and wait until you get here! 60020 -148 1 2023/12/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Nanami's Letter The Results Of The Tarot Reading… Nanami's Letter II Commandant, you will have great fortune this year and meet many new friends.\nOnly one thing to keep in mind this year: beware when you move alone. If you get separated from other members, unexpected events may occur!\nKeep everyone in Gray Raven updated and prepare a backup communication plan to ensure stable contact anytime!\nI will stay here, hanging out with my new friends for a while, so there will be a long time before I can see you again.\nCommandant, be sure to take good care of yourself! +148 1 2023/12/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Nanami's Letter The Results Of The Tarot Reading... Nanami's Letter II Commandant, you will have great fortune this year and meet many new friends.\nOnly one thing to keep in mind this year: beware when you move alone. If you get separated from other members, unexpected events may occur!\nKeep everyone in Gray Raven updated and prepare a backup communication plan to ensure stable contact anytime!\nI will stay here, hanging out with my new friends for a while, so there will be a long time before I can see you again.\nCommandant, be sure to take good care of yourself! 149 1 2023/12/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday21.png Haicma's Letter Your Visit Is Complete Haicma's Letter I Greetings, Commandant. We are pleased to inform you of the below message:\nYour first visit to the Church of Machina has been successfully completed! You have visited 7 Strongholds and met 6 members in total.\nNext, kindly allow me to recommend you some other regions and members that you may be interested in. The recommendation is generated based on your preference I have learned so far, and the detailed information is made into a song and attached to this mail.\n(P.S. Dangerous individuals and regions have been excluded.)\nYou are always welcome to visit the Church of Machina again. 60021 150 1 2023/12/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Haicma's Letter About Your Questions Haicma's Letter II Hello Commandant,\nAs for your first question:\nNo, according to my memory data, this is not the first time we met.\nIf you have further questions about our previous encounter and need more information about "me", I can generate a report and send it to you anytime.\nAs for your second question:\nThe difference between AI and humans in machines' opinions—\nWe believe that humans tend to engage in meaningless entertainment activities for "self-satisfaction", whereas AI exists mainly to complete missions.\nHowever, we—a unique in-between existence—have understood this particular emotion in the revelation of the Sage.\nAs it is now, I'm writing more words to you, which is deemed unnecessary content.\nAccording to my to-do list, I also have items to be handed to you.\nJust like this, are we machines simply imitating humans or seeking satisfaction for ourselves? I'd like to know your opinion about it.\nYou are always welcome to come back again.\nP.S. If you agree to grant me access to the schedule in your terminal, I will visit you during your free time. 151 1 2024/1/3 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Qu Activation Date Mail Letter Received Qu's Letter I Received your letter. It's been a while.\nLiving in Tabula Akasha, it's hard to feel the passage of time. Had your recent letter not arrived, I wouldn't know the date. Occasional correspondence is a welcome respite.\nLately, while cataloging in the Ancient Archive, I've stumbled upon rare and valuable texts, mostly historical records and geographical compendiums. I often feel transported back to old Kowloong's scenic landscape—the beautiful mountains and tranquil waters.\nBut that scenery is, I suppose, lost to us now.\nIt's been long; you must have traveled a lot. Your stories and experiences are worth recording in Tabula Akasha. Remember, my invitation still stands. 152 1 2024/1/3 Assets/Product/Texture/Image/IconTools/ItCharBirthday17.png Qu Activation Date Mail Also, A Gift With This Letter Qu's Letter II I happen to have a painting at hand, which I am including with this letter, along with a poem.\nEvening brings nostalgia with wine, amidst the ancient city's eastern ruins.\nEyes follow cloud-kissed borders; stones brush empty sparrow nests.\nBamboo walls echo mountains' moonlit beauty; pine shadows chase ravine winds.\nLet's seek old tales in mossy traces, and contemplate with a hermit's heart. 60017 -153 1 2024/1/21 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png No. 21 Activation Date Mail Where Should I Wait for You? No. 21's Letter I Morning training's done. I'm coming to meet you.\nBut the address you sent is gone from my terminal. It showed "cleared" when I checked, but I didn't clear it. Not sure what happened, but not my fault.\nI only remember you mentioning "Holo-Sight". So, where should I wait for you?\nAlso, the arcade—can we bring the little buddy? He wants to come. -154 1 2024/1/21 Assets/Product/Texture/Image/IconTools/ItCharBirthday18.png No. 21 Activation Date Mail Interesting No. 21's Letter II So this is how regular humans conduct their combat experiments too, huh? Oh, the folks over there seem to call these experiments "holographic games." My combat training involves defeating projected Corrupted—but no ducking around seaweed or taking down giant sharks. Is this what it feels like for fish underwater? Surrounded by all this blue—it's pretty cool.\nBut... is singing also part of human training? That "Immersive Stage" has zero lethality... No, wait, that song you sang did slow me down, made me want to sit and listen for a bit longer. But the ballad I'm good at, it doesn't come with music. Yeah, the one I sang on the beach during the summer. Since you said you liked it, I'll send you the CD.\n……\n……\n……\n……\n……\nThey wouldn't let the little buddy into the arcade, even locked him up in a dark storage cabinet. The little guy was not pleased. When I went to pick him up, one of the humans said the storage had been damaged and that my guardian would have to compensate. What's a "guardian"? Anyway, I gave them your address. 60018 +153 1 2024/1/21 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png No. 21 Activation Date Mail Where Should I Wait For You? No. 21's Letter I Morning training's done. I'm coming to meet you.\nBut the address you sent is gone from my terminal. It showed "cleared" when I checked, but I didn't clear it. Not sure what happened, but not my fault.\nI only remember you mentioning "Holo-Sight". So, where should I wait for you?\nAlso, the arcade—can we bring Buddy? Buddy wants to come, too. +154 1 2024/1/21 Assets/Product/Texture/Image/IconTools/ItCharBirthday18.png No. 21 Activation Date Mail It's Fun No. 21's Letter II So humans also use this method to have their combat experiments. Oh, they seem to call these experiments "holographic games." My combat training involves defeating projected Corrupted—but no ducking around seaweed or taking down giant sharks. Is this what it feels like for fish underwater? Surrounded by all this blue—it's pretty cool.\nBut... is singing also part of human training? That "Immersive Stage" can do zero damage... No, wait, that song you sang did slow me down, made me want to sit and listen for a bit longer. But the song I'm good at, it doesn't come with music. Yeah, the one I sang on the beach during the summer. Since you said you liked it, I'll send you the CD.\n……\n……\n……\n……\n……\nThey wouldn't let Buddy into the arcade, even locked it up in a dark storage cabinet. Buddy was not pleased. When I went to pick it up, one of the humans said the storage had been damaged and that my guardian would have to compensate. What's a "guardian"? Anyway, I gave them your address. 60018 155 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail It Starts Snowing Outside Lucia Commandant, are you on your break now? I'm en route to the lounge, and it has already started snowing outside. The Babylonia weather forecast said the artificial snowfall was scheduled to begin at 0:00 tonight, so I was surprised that it started two hours earlier.\n\nHave you ever heard the saying, "A timely snow promises a good harvest"? I came across it while researching historical documents regarding Kowloong. In the peaceful times on Earth, winter snowfall would blanket the soil, providing protection and ensuring robust crop growth when spring arrived. As I gaze out the window at the snowflakes now, it makes me wonder if this parallels our relationship with you.\n\nBefore truly getting to know you, I believed squads were formed based merely on tactical considerations, with commandants serving as risk controllers. However, you have revealed to me a realm far beyond battles and duties. In the past, I wielded my sword with a cold detachment, solely driven by the goal of reclaiming Earth. Yet now, with you and Gray Raven by my side, I have found a sense of belonging and warmth. My attachments to these newfound elements have honed my blade, becoming both my cherished treasure and the very motivation behind my fight.\n\nThe first day of the new year symbolizes a fresh start, and quite coincidentally, I noticed that you didn't schedule any work for today. I can't help but wonder about where you are and what you're doing. Are you currently outside? If you happen to have some free time, may I go meet you in person?\n\nBecause in this very moment, as I gaze upon the snow gracefully descending outside the window… all I yearn for is to stand by your side and embrace this new beginning together. 156 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail Happy New Year, Commandant Lee Good morning, Commandant.\n\nYou should have just woken up by the time you read this email. However, considering your "secret operation" last night, I hope you didn't end up sleeping until the afternoon due to a lack of rest.\n\nThis morning, I stumbled upon two gifts near the maintenance chambers, each with a note—one addressed to me and the other to Murray. To tell you the truth, everyone in Gray Raven noticed how you secretly put up those paper-cut crafts in the lounge yesterday. We all pretended not to see, wanting to preserve the little surprise our "Commandant" had made an effort to arrange. I disabled the double-ended encryption on the electronic locks in my private lounge before I went to sleep last night, so it should have saved you some time cracking it.\n\nNow that I've discovered this surprise, you have my gratitude, and I thank you on behalf of Murray... I genuinely want you to know that your presence has been the best surprise, not just for me but for all of us in Gray Raven. In the coming year, all I wish for is your well-being and safety as you lead us forward. As for these kinds of "little surprises," I suggest picking a time that aligns better with your biological clock to do them rather than staying up until the early morning hours.\n\nBy the way, I heard that thanks to a particular member of the Engineering Force, Logistics issued a new regulation that strictly limits the number of explosives that can be assigned to each squad. So, congratulations, you don't have to worry about being summoned and questioned on the first morning of the new year. However, if you still want to experiment with those dangerous explosives... I got my hands on a few for display purposes that wouldn't attract the attention of the military court, given that I can't really stop those occasional wild thoughts of yours and that both Liv and Lucia love those fireworks.\n\nAnyway, it has been yet another year filled with numerous endeavors for Gray Raven, and without a doubt, we will persist in moving forward as a team in the year ahead.\n\nCommandant, Happy New Year. -157 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail Commandant, Did You Have Breakfast? Liv Commandant, I hope you had a delightful breakfast today.\n\n...Actually, I discreetly placed the lucky coin I got last night on your plate. Did you happen to notice it? While Lucia and I were preparing the refreshments for our little gathering last night, I decided to hide a lucky coin in one of the snacks. It is said that finding such a coin brings blessings of happiness and joy for the entire year. I thought it would be a pleasant surprise for whoever discovered it, and surprisingly, I ended up being the one...\n\nBeing together with everyone in Gray Raven already makes me feel incredibly fortunate, so I'm wondering if you can help me by keeping this lucky coin safe.\n\nYou often remind me to lean on others instead of shouldering all burdens alone. So, perhaps you can consider this my first "selfish wish" in the new year. Please accept this lucky coin, and may it rid you of all hardships and help you achieve your desires. If any adversity occurs, I believe the united strength of Gray Raven will prevail. This is my New Year resolution—one that I wish to accomplish with all of you.\n\nBy the way, the weather has been exceptionally cold these days. I know the indoors are warmer, but please make sure to bundle up before venturing outside, won't you? (Consider this another one of my "selfish wishes," if you will.)\n\nCommandant, I'm certain that with you at our helm, Gray Raven will experience an even greater year ahead. You can always count on me to be by your side, ready to assist you whenever you need me. +157 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail Commandant, Did You Have Breakfast? Liv Commandant, I hope you had a delightful breakfast today.\n\n...Actually, I discreetly placed the lucky coin I got last night on your plate. Did you happen to notice it? While Lucia and I were preparing the refreshments for our little gathering last night, I decided to hide a lucky coin in one of the snacks. It is said that finding such a coin brings blessings of happiness and joy for the entire year. I thought it would be a pleasant surprise for whoever discovered it, and surprisingly, I ended up being the one...\n\nBeing together with everyone in Gray Raven already makes me feel incredibly fortunate, so I'm wondering if you can help me by keeping this lucky coin safe.\n\nYou often remind me to lean on others instead of shouldering all burdens alone. So, perhaps you can consider this my first "selfish wish" in the new year. Please accept this lucky coin, and may it rid you of all hardships and help you achieve your desires. If any adversity occurs, I believe the united strength of Gray Raven will prevail. This is my New Year resolution—one that I wish to accomplish with all of you.\n\nBy the way, the weather has been exceptionally cold these days. I know the indoors are warmer, but please make sure to bundle up before venturing outside, won't you? (Consider this another one of my "selfish wishes," if you will.)\n\nCommandant, I'm certain that with you at our helm, Gray Raven will experience an even greater year ahead. You can always count on me to be by your side, ready to assist you whenever you need me. +158 1 2024/3/2 Assets/Product/Texture/Image/IconTools/ItCharBirthday22.png Karenina Activation Date Mail [Notice] Today's Plan... Karenina's Letter I Commandant, Teddy told me you submitted an application for spacewalking a few days ago. How strange... I never heard you had this interest? According to the protocol, those who have never spacewalked before must be accompanied by a senior... Alright, I'll reluctantly take this job since I'm usually in charge of the maintenance of Babylonia's outer wall. Nobody knows spacewalking better than me, so you are really lucky this time. D-do you understand? You must thank me afterward...\nSpeaking of which, I have made you this set of customized astronaut equipment. The standard suit would have all the necessary functions, but it's a product from over a decade ago after all. For you, I tailored a newest set using the Engineering Force's standards, and personally adjusted its gyroscope, calibration system and power unit. You can rest assured that it's the safest suit ever.\nBesides, I will also be there with you. Well, we only have half an hour left before departure. Don't forget to meet me in the preparation room! 60022 +159 1 2024/3/2 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Karenina Activation Date Mail ...Safety Protocols! Karenina's Letter II Phew... You did pretty well as a first-timer. Maybe you could become a famous astronaut or space engineer back in the Golden Age. Space walking is fun, isn't it? Being in space must feel a lot different from staying in Babylonia. I know some special views that can only be seen outside the space station, so come to me next time if you are interested.\nOh, I almost forgot to remind you—\nYou must always follow the safety protocol! Never say anything in the channel that is... unrelated to the mission! Especially that "Happy blahblah day!" Just never say it in official occasions!\nHave you remembered what I said?!\n\nP.S. This is Teddy. Before Captain could finish her message, her Inver-Device began to make noises as if it had overloaded. She is in the Science Council now trying to locate the problem. Well, at least we don't need to think of how to get her away.\nThanks for your card. The preparation of the surprise party is almost done. Bianca sent us a giant cake that probably can't be finished by the Engineering Force alone... So hurry up, you are the last one we are waiting for. +160 1 2024/4/7 Assets/Product/Texture/Image/IconTools/ItCharBirthday23.png Changyu Activation Date Mail Morning! Changyu's Letter I Morning, Commandant. You should be awake by now, right?\nWhat do you think of the offal stew yesterday? I could only find so many ingredients from the train, but I think it should taste pretty good.\nStill, my Activation Date is supposed to be today, and we should have noodles on this day according to Kowloong traditions, but it's a shame that I can't send you noodles. By the time they arrive, they would become soggy already. If only you didn't have missions today...\nAnyway, here are some buns I made this morning. I asked a transport team that I knew well to send them in an expedited delivery, so they would arrive just on time for your breakfast.\nP.S. Don't worry about the delivery fees. That guy owed me a big favor. 60023 +161 1 2024/4/7 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Changyu Activation Date Mail Right! Don't Forget... Changyu's Letter II You haven't fulfilled your promise yet. Don't forget!\n"Sitting at a table together and tasting my dishes like a family." See, today is only the second half. Next time, we will finish the first half together.\nOf course, I will keep my promise too.\nLet's hang in there together for many more days to come! \ No newline at end of file diff --git a/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv b/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv index 35855ca5..b27f3211 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv @@ -1,3 +1,3 @@ Id Name TimeId ConditionId ShowRewardId -1 Regular Battle 401007 -2 Advanced Battle 14003 401008 +1 Regular Battle 17033 +2 Advanced Battle 14003 17034 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv b/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv index 08020af7..a95012cb 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv @@ -50,12 +50,12 @@ Id Name Type LifeType Params[1] Params[2] Params[3] Params[4] Params[5] Params[6 49 Teleport I 1 2 1 The first movement in this round costs no Action Points (check if this is stacking with the Leader Skill) 0 The first movement in each round costs no Action Points. 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 50 Teleport II 1 2 2 The first 2 movements in this round cost no Action Points (check if this is stacking with the Leader Skill) 0 The first 2 movements in each round cost no Action Points 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 51 Teleport III 1 2 3 The first 3 movements in this round cost no Action Points (check if this is stacking with the Leader Skill) 0 The first 3 movements in each round cost no Action Points 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -52 Bonus Data 1 18 2 999 2 Get a bonus 2 Data when obtaining Data in this round 0 Get a bonus 2 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -53 Bonus Data 2 18 2 999 3 Get a bonus 3 Data when obtaining Data in this round 0 Get a bonus 3 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -54 Bonus Data 3 18 2 999 4 Get a bonus 4 Data when obtaining Data in this round 0 Get a bonus 4 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -55 Enhanced Healing 1 28 2 999 1 Healing effect increases by 1 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -56 Enhanced Healing 2 28 2 999 2 Healing effect increases by 2 in this round 0 Criticism can further reduce the Master's level by 2 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -57 Enhanced Healing 3 28 2 999 3 Healing effect increases by 3 in this round 0 Criticism can further reduce the Master's level by 3 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +52 Additional Data 1 18 2 999 2 Get a bonus 2 Data when obtaining Data in this round 0 Get a bonus 2 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +53 Additional Data 2 18 2 999 3 Get a bonus 3 Data when obtaining Data in this round 0 Get a bonus 3 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +54 Additional Data 3 18 2 999 4 Get a bonus 4 Data when obtaining Data in this round 0 Get a bonus 4 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +55 Enhanced Healing 1 28 2 999 1 Healing effect increases by 1 in this round 0 Comment can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +56 Enhanced Healing 2 28 2 999 2 Healing effect increases by 2 in this round 0 Comment can further reduce the Master's level by 2 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +57 Enhanced Healing 3 28 2 999 3 Healing effect increases by 3 in this round 0 Comment can further reduce the Master's level by 3 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 58 Data Abundance 1 10 4 1 2 Red Data increases by 2 1 Obtain 2 Three-Color Paints 59 Data Abundance 1 10 4 2 2 Green Data increases by 2 0 Obtain 2 Three-Color Paints 60 Data Abundance 1 10 4 3 2 Blue Data increases by 2 0 Obtain 2 Three-Color Paints @@ -78,14 +78,14 @@ Id Name Type LifeType Params[1] Params[2] Params[3] Params[4] Params[5] Params[6 77 Research Boost 1 13 4 1 1 Red Research Level increases by 1 1 Increase the level of all Exhibitions by 1. 78 Research Boost 1 13 4 2 1 Green Research Level increases by 1 0 Increase the level of all Exhibitions by 1. 79 Research Boost 1 13 4 3 1 Blue Research Level increases by 1 0 Increase the level of all Exhibitions by 1. -80 Red-Green Mixture 29 2 1 2 Red and Green Data can be used together in Research or Healing in this round 0 Red and Green Paint can be used together in Criticism or upgrading Exhibition in this round 1 2 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -81 Green-Blue Mixture 29 2 2 3 Green and Blue Data can be used together in Research or Healing in this round 0 Green and Blue Paint can be used together in Criticism or upgrading Exhibition in this round 2 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -82 Red-Blue Mixture 29 2 1 3 Red and Blue Data can be used together in Research or Healing in this round 0 Red and Blue Paint can be used together in Criticism or upgrading Exhibition in this round 1 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -83 Costly Healing 1 6 2 1 Each Healing will cost 1 more Data of the corresponding color in this round 0 Each Criticism will cost 1 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -84 Costly Healing 2 6 2 2 Each Healing will cost 2 more Data of the corresponding color in this round 0 Each Criticism will cost 2 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -85 Costly Healing 3 6 2 3 Each Healing will cost 3 more Data of the corresponding color in this round 0 Each Criticism will cost 3 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -86 Limited Healing 1 9 2 2 Out of all colors, you can only heal 2 times in this round 0 You can only Criticize 2 times in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -87 Limited Healing 2 9 2 1 Out of all colors, you can only heal 1 time in this round 0 You can only Criticize 1 time in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +80 Red-Green Mixture 29 2 1 2 Red and Green Data can be used together in Research or Healing in this round 0 Red and Green Paint can be used together in Comment or upgrading Exhibition in this round 1 2 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +81 Green-Blue Mixture 29 2 2 3 Green and Blue Data can be used together in Research or Healing in this round 0 Green and Blue Paint can be used together in Comment or upgrading Exhibition in this round 2 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +82 Red-Blue Mixture 29 2 1 3 Red and Blue Data can be used together in Research or Healing in this round 0 Red and Blue Paint can be used together in Comment or upgrading Exhibition in this round 1 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +83 Costly Healing 1 6 2 1 Each Healing will cost 1 more Data of the corresponding color in this round 0 Each Comment will cost 1 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +84 Costly Healing 2 6 2 2 Each Healing will cost 2 more Data of the corresponding color in this round 0 Each Comment will cost 2 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +85 Costly Healing 3 6 2 3 Each Healing will cost 3 more Data of the corresponding color in this round 0 Each Comment will cost 3 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +86 Limited Healing 1 9 2 2 Out of all colors, you can only heal 2 times in this round 0 You can only Comment 2 times in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +87 Limited Healing 2 9 2 1 Out of all colors, you can only heal 1 time in this round 0 You can only Comment 1 time in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 88 Data Loss 1 10 4 1 -1 Lose 1 Red Data 1 Lose 1 Three-Color Paint 89 Data Loss 1 10 4 2 -1 Lose 1 Green Data 0 Lose 1 Three-Color Paint 90 Data Loss 1 10 4 3 -1 Lose 1 Blue Data 0 Lose 1 Three-Color Paint @@ -122,12 +122,12 @@ Id Name Type LifeType Params[1] Params[2] Params[3] Params[4] Params[5] Params[6 121 Stagnant Area 2 17 2 999 3 In this round, deduct 3 Data of the area's color after making an area action 0 In this round, deduct 3 Paint of the area's color after making an area action 1 2 3 1 2 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 122 Efficient Research 4 15 2 1 Increasing Research Level only costs 1 Research Data in this round 0 Increasing Exhibition Level only costs 1 Paint in this round 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 123 Teleport III 1 2 999 Vera Timeline 2 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -124 Combat Boost I 28 2 999 1 Vera Timeline 2 - Healing effect +1 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +124 Combat Boost I 28 2 999 1 Vera Timeline 2 - Healing effect +1 in this round 0 Comment can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 125 Boss Enhancement 11 6 1 3 Vera 4 - Boss Level +3 in the next round 1 School Master's level increases by 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 126 Boss Enhancement 11 6 2 3 Vera 4 - Boss Level +3 in the next round 0 127 Boss Enhancement 11 6 3 3 Vera 4 - Boss Level +3 in the next round 0 -128 Combat Boost II 28 2 999 2 Vera 4 - Healing effect +2 in this round 0 Criticism Effect +2 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -129 Combat Boost III 28 2 999 3 Vera 6 - Healing effect +3 in this round 0 Criticism Effect +3 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +128 Combat Boost II 28 2 999 2 Vera 4 - Healing effect +2 in this round 0 Comment Effect +2 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +129 Combat Boost III 28 2 999 3 Vera 6 - Healing effect +3 in this round 0 Comment Effect +3 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 130 Dangerous Tally 24 2 2 Vera 6 - The timeline tally will be executed 2 times in this round 0 131 Action Points 14 4 2 Lee 2 - Action Point +2 1 Obtain 2 Action Point 132 Empowered Extraction 18 2 999 1 Lee 2 - Energy obtained +1 in this round 0 Quantity of Paint obtained in this round +1 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -165,13 +165,13 @@ Id Name Type LifeType Params[1] Params[2] Params[3] Params[4] Params[5] Params[6 164 Use another research method 35 1 6 1 Ayla Hard - At the start of the round, set Virus Level at 6 and increase the Research Level of the corresponding color by 1 0 165 Painful Tally I 30 1 Virus Level increase from Normal and Outbreak +1 0 166 Painful Tally II 31 1 Virus Level increase from Normal, Outbreak and Pandemic +1 0 -167 Combat Boost I 28 2 999 1 Vera Easy 1 - Healing effect +1 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +167 Combat Boost I 28 2 999 1 Vera Easy 1 - Healing effect +1 in this round 0 Comment can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 168 Action Points 14 4 1 Vera Easy 1 - Action Point +1 1 Obtain 1 Action Point 169 Teleport III 1 2 999 Vera Easy 2 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 170 Boss Enhancement 11 6 1 1 Vera Hard 1 - Boss Level +1 in the next round 1 All Masters' level increases by 1 171 Boss Enhancement 11 6 2 1 Vera Hard 1 - Boss Level +1 in the next round 0 172 Boss Enhancement 11 6 3 1 Vera Hard 1 - Boss Level +1 in the next round 0 -173 Combat Boost II 28 2 999 2 Vera Hard 1 - Healing effect +2 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +173 Combat Boost II 28 2 999 2 Vera Hard 1 - Healing effect +2 in this round 0 Comment can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 174 Teleport III 1 2 999 Vera Hard 2 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 175 Boss Enhancement 11 6 1 2 Vera Hard 2 - Boss Level +2 in the next round 1 All Masters' level increases by 2 176 Boss Enhancement 11 6 2 2 Vera Hard 2 - Boss Level +2 in the next round 0 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv b/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv index ca2bffb8..8ce0e1ee 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv @@ -99,9 +99,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 110 3 0 3 5 7 8 30 80 1 Red-Green Mixture 110 Red and Green Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 111 3 0 3 5 7 8 30 81 1 Green-Blue Mixture 111 Green and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 112 3 0 3 5 7 8 30 82 1 Red-Blue Mixture 112 Red and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -113 3 0 3 5 7 8 70 83 1 Cautious Criticism I 113 Each Healing will cost 1 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -114 3 0 3 5 7 8 0 161 19 84 1 Cautious Criticism II 114 Each Healing will cost 2 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -115 3 0 3 5 7 8 0 156 20 85 1 Cautious Criticism III 115 Each Healing will cost 3 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +113 3 0 3 5 7 8 70 83 1 Cautious Comment I 113 Each Healing will cost 1 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +114 3 0 3 5 7 8 0 161 19 84 1 Cautious Comment II 114 Each Healing will cost 2 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +115 3 0 3 5 7 8 0 156 20 85 1 Cautious Comment III 115 Each Healing will cost 3 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 116 3 0 3 5 7 8 0 161 19 86 1 Muted I 116 Out of all colors, you can only heal 2 times in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 117 3 0 3 5 7 8 0 156 20 87 1 Muted II 117 Out of all colors, you can only heal 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 118 3 0 3 5 7 8 35 88 89 90 0 Dry Paint I 118 Lose 1 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -138,9 +138,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 173 4 0 3 5 7 8 54 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 174 4 0 3 5 7 8 54 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 175 4 0 3 5 7 8 54 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -176 4 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -177 4 0 3 5 7 8 250 21 250 22 250 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -178 4 0 3 5 7 8 238 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +176 4 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +177 4 0 3 5 7 8 250 21 250 22 250 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +178 4 0 3 5 7 8 238 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 179 4 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 180 4 0 3 5 7 8 125 21 125 22 125 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 181 4 0 3 5 7 8 119 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -165,9 +165,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 200 5 0 3 5 7 8 143 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 201 5 0 3 5 7 8 1000 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 202 5 0 3 5 7 8 2000 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -203 5 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -204 5 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -205 5 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +203 5 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +204 5 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +205 5 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 206 5 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 207 5 0 3 5 7 8 1000 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 208 5 0 3 5 7 8 2000 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -179,11 +179,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 214 5 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 215 5 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 216 5 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -217 5 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -218 5 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -219 5 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -220 5 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -221 5 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +217 5 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +218 5 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +219 5 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +220 5 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +221 5 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 222 5 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 223 5 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 224 5 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -212,9 +212,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 247 6 0 3 5 7 8 143 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 248 6 0 3 5 7 8 1000 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 249 6 0 3 5 7 8 2000 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -250 6 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -251 6 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -252 6 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +250 6 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +251 6 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +252 6 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 253 6 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 254 6 0 3 5 7 8 1000 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 255 6 0 3 5 7 8 2000 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -256,9 +256,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 291 7 0 3 5 7 8 101 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 292 7 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 293 7 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -294 7 0 3 5 7 8 101 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -295 7 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -296 7 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +294 7 0 3 5 7 8 101 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +295 7 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +296 7 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 297 7 0 3 5 7 8 101 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 298 7 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 299 7 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -271,11 +271,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 306 7 0 3 5 7 8 30 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 307 7 0 3 5 7 8 30 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 308 7 0 3 5 7 8 30 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -309 7 0 3 5 7 8 79 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -310 7 0 3 5 7 8 175 24 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -311 7 0 3 5 7 8 175 25 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -312 7 0 3 5 7 8 175 24 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -313 7 0 3 5 7 8 175 25 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +309 7 0 3 5 7 8 79 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +310 7 0 3 5 7 8 175 24 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +311 7 0 3 5 7 8 175 25 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +312 7 0 3 5 7 8 175 24 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +313 7 0 3 5 7 8 175 25 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 314 7 0 3 5 7 8 175 24 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 315 7 0 3 5 7 8 175 25 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 316 7 0 3 5 7 8 47 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -310,9 +310,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 345 8 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 346 8 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 347 8 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -348 8 0 3 5 7 8 70 83 1 Cautious Criticism I Bonus: Each Criticism will cost 1 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -349 8 0 3 5 7 8 250 21 250 22 250 23 84 1 Cautious Criticism II Bonus: Each Criticism will cost 2 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -350 8 0 3 5 7 8 238 17 85 1 Cautious Criticism III Bonus: Each Criticism will cost 3 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +348 8 0 3 5 7 8 70 83 1 Cautious Comment I Bonus: Each Comment will cost 1 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +349 8 0 3 5 7 8 250 21 250 22 250 23 84 1 Cautious Comment II Bonus: Each Comment will cost 2 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +350 8 0 3 5 7 8 238 17 85 1 Cautious Comment III Bonus: Each Comment will cost 3 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 351 8 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 352 8 0 3 5 7 8 125 21 125 22 125 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 353 8 0 3 5 7 8 119 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -337,9 +337,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 372 9 0 3 5 7 8 143 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 373 9 0 3 5 7 8 1000 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 374 9 0 3 5 7 8 2000 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -375 9 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -376 9 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -377 9 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +375 9 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +376 9 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +377 9 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 378 9 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 379 9 0 3 5 7 8 1000 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 380 9 0 3 5 7 8 2000 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -351,11 +351,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 386 9 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 387 9 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 388 9 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -389 9 0 3 5 7 8 70 83 1 Cautious Criticism I Bonus: Each Criticism will cost 1 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -390 9 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Bonus: Each Criticism will cost 2 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -391 9 0 3 5 7 8 156 17 85 1 Cautious Criticism III Bonus: Each Criticism will cost 3 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -392 9 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -393 9 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +389 9 0 3 5 7 8 70 83 1 Cautious Comment I Bonus: Each Comment will cost 1 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +390 9 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Bonus: Each Comment will cost 2 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +391 9 0 3 5 7 8 156 17 85 1 Cautious Comment III Bonus: Each Comment will cost 3 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +392 9 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +393 9 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 394 9 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 395 9 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 396 9 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -384,9 +384,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 419 10 0 3 5 7 8 233 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 420 10 0 3 5 7 8 1667 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 421 10 0 3 5 7 8 3333 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -422 10 0 3 5 7 8 233 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -423 10 0 3 5 7 8 1667 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -424 10 0 3 5 7 8 3333 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +422 10 0 3 5 7 8 233 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +423 10 0 3 5 7 8 1667 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +424 10 0 3 5 7 8 3333 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 425 10 0 3 5 7 8 233 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 426 10 0 3 5 7 8 1667 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 427 10 0 3 5 7 8 3333 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -417,9 +417,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 452 11 0 3 5 7 8 101 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 453 11 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 454 11 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -455 11 0 3 5 7 8 101 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -456 11 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -457 11 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +455 11 0 3 5 7 8 101 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +456 11 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +457 11 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 458 11 0 3 5 7 8 101 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 459 11 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 460 11 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -432,11 +432,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 467 11 0 3 5 7 8 30 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 468 11 0 3 5 7 8 30 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 469 11 0 3 5 7 8 30 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -470 11 0 3 5 7 8 79 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -471 11 0 3 5 7 8 175 24 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -472 11 0 3 5 7 8 175 25 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -473 11 0 3 5 7 8 175 24 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -474 11 0 3 5 7 8 175 25 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +470 11 0 3 5 7 8 79 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +471 11 0 3 5 7 8 175 24 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +472 11 0 3 5 7 8 175 25 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +473 11 0 3 5 7 8 175 24 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +474 11 0 3 5 7 8 175 25 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 475 11 0 3 5 7 8 175 24 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 476 11 0 3 5 7 8 175 25 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 477 11 0 3 5 7 8 47 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -465,9 +465,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 500 12 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 501 12 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 502 12 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -503 12 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -504 12 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -505 12 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +503 12 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +504 12 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +505 12 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 506 12 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 507 12 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 508 12 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -480,11 +480,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 515 12 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 516 12 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 517 12 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -518 12 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -519 12 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -520 12 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -521 12 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -522 12 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +518 12 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +519 12 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +520 12 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +521 12 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +522 12 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 523 12 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 524 12 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 525 12 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -517,9 +517,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 552 13 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 553 13 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 554 13 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -555 13 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -556 13 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -557 13 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +555 13 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +556 13 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +557 13 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 558 13 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 559 13 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 560 13 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -532,11 +532,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 567 13 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 568 13 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 569 13 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -570 13 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -571 13 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -572 13 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -573 13 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -574 13 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +570 13 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +571 13 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +572 13 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +573 13 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +574 13 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 575 13 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 576 13 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 577 13 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -569,9 +569,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 604 14 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 605 14 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 606 14 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -607 14 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -608 14 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -609 14 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +607 14 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +608 14 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +609 14 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 610 14 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 611 14 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 612 14 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -584,11 +584,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 619 14 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 620 14 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 621 14 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -622 14 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -623 14 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -624 14 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -625 14 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -626 14 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +622 14 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +623 14 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +624 14 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +625 14 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +626 14 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 627 14 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 628 14 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 629 14 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -621,9 +621,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 656 15 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 657 15 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 658 15 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -659 15 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -660 15 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -661 15 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +659 15 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +660 15 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +661 15 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 662 15 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 663 15 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 664 15 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -636,11 +636,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 671 15 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 672 15 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 673 15 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -674 15 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -675 15 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -676 15 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -677 15 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -678 15 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +674 15 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +675 15 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +676 15 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +677 15 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +678 15 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 679 15 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 680 15 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 681 15 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -673,9 +673,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 708 16 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 709 16 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 710 16 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -711 16 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -712 16 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -713 16 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +711 16 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +712 16 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +713 16 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 714 16 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 715 16 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 716 16 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -688,11 +688,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 723 16 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 724 16 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 725 16 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -726 16 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -727 16 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -728 16 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -729 16 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -730 16 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +726 16 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +727 16 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +728 16 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +729 16 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +730 16 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 731 16 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 732 16 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 733 16 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -725,9 +725,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 760 17 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 761 17 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 762 17 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -763 17 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -764 17 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -765 17 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +763 17 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Comment can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +764 17 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Comment can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +765 17 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Comment can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 766 17 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 767 17 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 768 17 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png @@ -740,11 +740,11 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 775 17 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 776 17 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 777 17 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -778 17 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -779 17 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -780 17 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -781 17 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png -782 17 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +778 17 0 3 5 7 8 70 83 1 Cautious Comment I Debuff: Each Comment will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +779 17 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Comment II Debuff: Each Comment will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +780 17 0 3 5 7 8 156 17 85 1 Cautious Comment III Debuff: Each Comment will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +781 17 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Comment 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +782 17 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Comment 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 783 17 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 784 17 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png 785 17 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png @@ -771,9 +771,9 @@ Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] Timeline 806 17 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 807 17 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 808 17 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -820 4 1 3 5 7 8 0 999999 30 167 168 1 Swift Action Bonus: Action Point +1. Criticism can further reduce the Master's level by 1 in this round\n\nI want all members to contain this crisis as fast as possible. No matter how it started, it cannot keep going this way. —Member of Parliament Assets/Product/Texture/Image/BgStory/BgStory667.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +820 4 1 3 5 7 8 0 999999 30 167 168 1 Swift Action Bonus: Action Point +1. Comment can further reduce the Master's level by 1 in this round\n\nI want all members to contain this crisis as fast as possible. No matter how it started, it cannot keep going this way. —Member of Parliament Assets/Product/Texture/Image/BgStory/BgStory667.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 821 4 1 3 5 7 8 0 999999 31 169 1 Every Second Counts Bonus: Movement costs no Action Points in this round\n\nBetter finish the rest of the mission fast before the situation gets out of control. —Vera Assets/Product/Texture/Image/BgStory/BgStory669.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png -822 8 1 3 5 7 8 0 999999 32 170 171 172 173 1 Anxious Exploration Bonus: Criticism can further reduce the Master's level by 2 in this round. All Master Level +1 in the next round\n\nThe spreading anxiety has turned hands into claws. Assets/Product/Texture/Image/BgStory/BgStory668.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +822 8 1 3 5 7 8 0 999999 32 170 171 172 173 1 Anxious Exploration Bonus: Comment can further reduce the Master's level by 2 in this round. All Master Level +1 in the next round\n\nThe spreading anxiety has turned hands into claws. Assets/Product/Texture/Image/BgStory/BgStory668.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 823 8 1 3 5 7 8 0 999999 33 174 175 176 177 1 Uneasy Situation Bonus: Movement costs no Action Points in this round\n\nThe Parliament has come to a conclusion. As the situation worsens, the hawks are forced to launch a quick assault before things get completely out of control. —Member of Parliament Assets/Product/Texture/Image/BgStory/BgStory669.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 824 5 1 3 5 7 8 0 999999 30 178 179 1 Intelligence Priority Bonus: Action Points +2. Quantity of Paint obtained in this round +1\n\nTry to obtain as much intelligence as possible before taking an action. —Lee Assets/Product/Texture/Image/BgStory/BgStory671.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png 825 5 1 3 5 7 8 0 999999 31 181 182 183 180 0 Customization Assistant Bonus: Action Points +5. Quantity of Three-Color Paint +5\n\nAnalysis of all art Schools complete. Auto-painting system loaded and running. —Lee Assets/Product/Texture/Image/BgStory/BgStory672.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png diff --git a/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv b/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv index 5e996caa..9d77d131 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv @@ -1,22 +1,22 @@ Id Type SubType EventId DramaId SubTypeName UnlockTips -1 1 1 820 Gala Encounter Normal Travel with Vera - Unlocks in Round 3 -2 1 1 821 Gala Encounter Normal Travel with Vera - Unlocks in Round 7 -3 1 1 824 Gala Encounter Normal Travel with Lee - Unlocks in Round 3 -4 1 1 825 Gala Encounter Normal Travel with Lee - Unlocks in Round 7 -5 1 1 828 Gala Encounter Normal Travel with Ayla - Unlocks in Round 3 -6 1 1 829 Gala Encounter Normal Travel with Ayla - Unlocks in Round 7 -7 1 1 832 Gala Encounter Normal Travel with Karenina - Unlocks in Round 3 -8 1 1 833 Gala Encounter Normal Travel with Karenina - Unlocks in Round 7 +1 1 1 820 Gala Encounter Travel with Vera (Normal) - Unlocks in Round 3 +2 1 1 821 Gala Encounter Travel with Vera (Normal) - Unlocks in Round 7 +3 1 1 824 Gala Encounter Travel with Lee (Normal) - Unlocks in Round 3 +4 1 1 825 Gala Encounter Travel with Lee (Normal) - Unlocks in Round 7 +5 1 1 828 Gala Encounter Travel with Ayla (Normal) - Unlocks in Round 3 +6 1 1 829 Gala Encounter Travel with Ayla (Normal) - Unlocks in Round 7 +7 1 1 832 Gala Encounter Travel with Karenina (Normal) - Unlocks in Round 3 +8 1 1 833 Gala Encounter Travel with Karenina (Normal) - Unlocks in Round 7 9 1 1 836 Gala Encounter Normal Overture of Future I - Unlocks in Round 3 10 1 1 837 Gala Encounter Normal Overture of Future I - Unlocks in Round 7 11 1 1 840 Gala Encounter Normal Overture of Future II - Unlocks in Round 3 12 1 1 841 Gala Encounter Normal Overture of Future II - Unlocks in Round 7 13 1 1 844 Gala Encounter Normal Overture of Future III - Unlocks in Round 3 14 1 1 845 Gala Encounter Normal Overture of Future III - Unlocks in Round 7 -15 1 2 822 Behind the Scenes Encounter Hard Travel with Vera - Unlocks in Round 7 -16 1 2 826 Behind the Scenes Encounter Hard Travel with Lee - Unlocks in Round 7 -17 1 2 830 Behind the Scenes Encounter Hard Travel with Ayla - Unlocks in Round 7 -18 1 2 834 Behind the Scenes Encounter Hard Travel with Karenina - Unlocks in Round 7 +15 1 2 822 Behind the Scenes Encounter Travel with Vera (Hard) - Unlocks in Round 7 +16 1 2 826 Behind the Scenes Encounter Travel with Lee (Hard) - Unlocks in Round 7 +17 1 2 830 Behind the Scenes Encounter Travel with Ayla (Hard) - Unlocks in Round 7 +18 1 2 834 Behind the Scenes Encounter Travel with Karenina (Hard) - Unlocks in Round 7 19 2 4 1 Gala Narration Travel with Vera - Unlocks when Red Exhibition reaches max level 20 2 4 2 Gala Narration Travel with Vera - Upgrade Exhibition 4 times 21 2 4 3 Gala Narration Travel with Lee - Unlocks when Green Exhibition reaches max level diff --git a/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv b/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv index 8ef7e2a7..c410253a 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv @@ -6,10 +6,10 @@ Id Name MapType Clearable Rebootable BossExplodeLevel StudyLevelLimit StudyDataL 5 Prismatic Radiance I 2 0 1 6 6 7 4 5 3 4 4 4 3 4 3 10 5 99 1 12 11 5 4 6 Prismatic Radiance II 2 0 1 6 6 7 3 4 5 4 4 4 3 3 4 10 5 99 1 13 13 6 4 7 Prismatic Radiance III 2 1 1 6 6 7 5 4 3 4 4 4 4 3 3 10 5 99 1 14 15 7 4 -8 Hard Travel with Vera 1 0 0 6 6 7 5 4 3 3 3 3 4 3 3 1 5 99 1 8 4 8 4 -9 Hard Travel with Lee 1 0 0 6 6 7 4 5 3 3 3 3 3 4 2 1 5 99 1 9 6 9 4 -10 Hard Travel with Ayla 1 0 0 6 6 7 3 4 5 1 1 1 2 3 3 1 5 99 1 10 8 10 4 -11 Hard Travel with Karenina 1 0 0 6 6 7 5 4 3 1 1 1 2 2 2 1 5 99 1 11 10 11 4 +8 Travel with Vera (Hard) 1 0 0 6 6 7 5 4 3 3 3 3 4 3 3 1 5 99 1 8 4 8 4 +9 Travel with Lee (Hard) 1 0 0 6 6 7 4 5 3 3 3 3 3 4 2 1 5 99 1 9 6 9 4 +10 Travel with Ayla (Hard) 1 0 0 6 6 7 3 4 5 1 1 1 2 3 3 1 5 99 1 10 8 10 4 +11 Travel with Karenina (Hard) 1 0 0 6 6 7 5 4 3 1 1 1 2 2 2 1 5 99 1 11 10 11 4 12 H Prismatic Radiance I 2 0 0 6 6 7 4 5 3 1 1 1 2 2 2 10 5 99 1 15 12 12 4 13 H Prismatic Radiance II 2 0 0 6 6 7 3 4 5 1 1 1 2 2 2 10 5 99 1 16 14 13 4 14 H Prismatic Radiance III 2 1 0 6 6 7 5 4 3 1 1 1 2 2 2 10 5 99 1 17 16 14 4 diff --git a/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv b/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv index b927f245..a667ed0c 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv @@ -1,11 +1,11 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] 1 1 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -2 1 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +2 1 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 3 1 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 4 1 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -5 1 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +5 1 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 6 1 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -7 1 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +7 1 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 8 1 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 9 1 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 10 1 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -13,12 +13,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 12 1 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 13 1 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 14 2 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -15 2 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +15 2 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 16 2 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 17 2 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -18 2 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +18 2 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 19 2 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -20 2 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +20 2 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 21 2 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 22 2 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 23 2 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -26,12 +26,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 25 2 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/Me1WuzangliuxingMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 26 2 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 27 3 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -28 3 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +28 3 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 29 3 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 30 3 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -31 3 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +31 3 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 32 3 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -33 3 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +33 3 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 34 3 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 35 3 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 36 3 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiulongzhongyaziMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -39,12 +39,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 38 3 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 39 3 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 40 4 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -41 4 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +41 4 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 42 4 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 43 4 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -44 4 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +44 4 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 45 4 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -46 4 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +46 4 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 47 4 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 48 4 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 49 4 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -52,12 +52,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 51 4 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 52 4 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 53 5 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -54 5 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +54 5 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 55 5 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 56 5 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -57 5 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +57 5 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 58 5 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -59 5 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +59 5 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 60 5 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 61 5 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 62 5 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 @@ -66,12 +66,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 65 5 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1XiongrenMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 66 5 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 67 6 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -68 6 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +68 6 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 69 6 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 70 6 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -71 6 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +71 6 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 72 6 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -73 6 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +73 6 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 74 6 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 75 6 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 76 6 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 @@ -80,12 +80,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 79 6 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 80 6 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 81 7 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -82 7 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +82 7 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. Suppress: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 83 7 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 84 7 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -85 7 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +85 7 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. Suppress: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 86 7 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -87 7 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +87 7 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. Suppress: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 88 7 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 89 7 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 90 7 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 @@ -94,12 +94,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 93 7 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ShengtangMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 94 7 0 0 Hidden Master Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 95 8 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -96 8 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +96 8 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 97 8 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 98 8 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -99 8 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +99 8 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 100 8 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -101 8 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +101 8 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 102 8 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 103 8 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 104 8 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -107,12 +107,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 106 8 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 107 8 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 108 9 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -109 9 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +109 9 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 110 9 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 111 9 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -112 9 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +112 9 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 113 9 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -114 9 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +114 9 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 115 9 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 116 9 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 117 9 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -120,12 +120,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 119 9 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/Me1WuzangliuxingMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 120 9 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 121 10 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -122 10 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +122 10 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 123 10 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 124 10 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -125 10 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +125 10 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 126 10 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -127 10 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +127 10 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 128 10 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 129 10 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 130 10 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiulongzhongyaziMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -133,12 +133,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 132 10 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 133 10 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 134 11 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -135 11 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +135 11 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 136 11 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 137 11 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -138 11 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +138 11 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 139 11 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -140 11 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +140 11 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 141 11 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 142 11 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 143 11 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 @@ -146,12 +146,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 145 11 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 146 11 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 147 12 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -148 12 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +148 12 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 149 12 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 150 12 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -151 12 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +151 12 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 152 12 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -153 12 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +153 12 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 154 12 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 155 12 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 156 12 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 @@ -160,12 +160,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 159 12 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1XiongrenMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 160 12 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 161 13 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -162 13 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +162 13 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 163 13 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 164 13 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -165 13 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +165 13 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 166 13 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -167 13 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +167 13 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 168 13 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 169 13 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 170 13 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 @@ -174,12 +174,12 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 173 13 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 174 13 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 175 14 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -176 14 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +176 14 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. Suppress: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 177 14 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 178 14 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -179 14 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +179 14 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. Suppress: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 180 14 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -181 14 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +181 14 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. Suppress: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 182 14 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 183 14 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 184 14 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 @@ -188,16 +188,16 @@ Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1 187 14 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ShengtangMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 188 14 0 0 Hidden Master Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 189 15 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -190 15 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +190 15 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 191 15 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 192 15 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 193 16 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 -194 16 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +194 16 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Comment: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 195 16 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 196 16 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 -197 16 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +197 16 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Comment: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 198 16 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 -199 16 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +199 16 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Comment: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Censure: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 200 16 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 201 16 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 202 16 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv b/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv index dbf8d5bc..202de081 100644 --- a/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv +++ b/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv @@ -1,14 +1,14 @@ Id ChapterId Order DifficultyId Name StageType PreStageId TimeId CaptainId MapId NormalWinConditionId SpecialWinConditionId NormalStageId SpecialStageId NormalStageAbility SpecialStageAbility BossFightEventIds[1] BossFightEventIds[2] BossFightEventIds[3] RobotGroupId StageEffectId FirstRewardId PassRewardId RebootPassRewardId ClearNodeCount[1] ClearNodeRewardId[1] ClearNodeCount[2] ClearNodeRewardId[2] Icon MovieId BreakTitle BreakDesc NormalWinTitle NormalWinDesc SpecialWinTitle SpecialWinDesc 1 1 1 1 Tracing Refractions I 3 6 15 9 30110116 30110116 5300 5300 2270107 2270108 2270109 1 10 17043 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage06.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action 2 1 2 1 Tracing Refractions II 4 1 6 16 1 30110116 30110116 5300 5300 2270107 2270108 2270109 1 11 17044 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage08.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -3 1 3 1 Normal Travel with Vera 1 2 1 1 1 30110116 30110116 5300 5300 2270107 2270108 2270109 1 17001 17015 17015 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage01.png HD017101BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -4 1 4 1 Normal Travel with Lee 1 3 2 2 1 30110117 30110116 5300 5300 2270107 2270108 2270109 2 17002 17016 17016 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage03.png HD017105BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -5 1 5 1 Normal Travel with Ayla 1 4 3 3 1 30110118 30110116 5300 5300 2270107 2270108 2270109 3 17003 17017 17017 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage04.png HD017109BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -6 1 6 1 Normal Travel with Karenina 1 5 4 4 1 30110119 30110116 5300 5300 2270107 2270108 2270109 4 17004 17018 17018 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage02.png HD017113BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -7 1 3 2 Hard Travel with Vera 1 6 1 8 1 30110124 30110116 6000 6000 2270107 2270108 2270109 1 1 17005 17019 17019 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage01.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -8 1 1 2 Hard Travel with Lee 1 6 2 9 1 30110125 30110116 6000 6000 2270107 2270108 2270109 2 2 17006 17020 17020 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage03.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -9 1 4 2 Hard Travel with Ayla 1 6 3 10 1 30110126 30110116 6000 6000 2270107 2270108 2270109 3 3 17007 17021 17021 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage04.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action -10 1 2 2 Hard Travel with Karenina 1 6 4 11 6 30110127 30110116 6000 6000 2270107 2270108 2270109 4 4 17008 17022 17022 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage02.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +3 1 3 1 Travel with Vera (Normal) 1 2 1 1 1 30110116 30110116 5300 5300 2270107 2270108 2270109 1 17001 17015 17015 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage01.png HD017101BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +4 1 4 1 Travel with Lee (Normal) 1 3 2 2 1 30110117 30110116 5300 5300 2270107 2270108 2270109 2 17002 17016 17016 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage03.png HD017105BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +5 1 5 1 Travel with Ayla (Normal) 1 4 3 3 1 30110118 30110116 5300 5300 2270107 2270108 2270109 3 17003 17017 17017 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage04.png HD017109BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +6 1 6 1 Travel with Karenina (Normal) 1 5 4 4 1 30110119 30110116 5300 5300 2270107 2270108 2270109 4 17004 17018 17018 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage02.png HD017113BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +7 1 3 2 Travel with Vera (Hard) 1 6 1 8 1 30110124 30110116 6000 6000 2270107 2270108 2270109 1 1 17005 17019 17019 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage01.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +8 1 1 2 Travel with Lee (Hard) 1 6 2 9 1 30110125 30110116 6000 6000 2270107 2270108 2270109 2 2 17006 17020 17020 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage03.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +9 1 4 2 Travel with Ayla (Hard) 1 6 3 10 1 30110126 30110116 6000 6000 2270107 2270108 2270109 3 3 17007 17021 17021 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage04.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +10 1 2 2 Travel with Karenina (Hard) 1 6 4 11 6 30110127 30110116 6000 6000 2270107 2270108 2270109 4 4 17008 17022 17022 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage02.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action 11 2 1 1 Normal Overture of Future I 2 6 5 2 30110120 30110116 5300 5300 2270107 2270108 2270109 5 17009 17023 17023 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage05.png HD017117BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action 12 2 2 1 Normal Overture of Future II 2 11 6 7 30110121 30110116 5300 5300 2270107 2270108 2270109 5 5 17010 17024 17024 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage07.png HD017119BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action 13 2 3 1 Normal Overture of Future III 2 12 7 1 5 30110122 30110123 5300 5300 2270107 2270108 2270109 5 6 17011 17025 17025 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage09.png HD017121BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Special victory! Instead of improving ourselves, perhaps suppressing the Master would be more efficient? diff --git a/Resources/table/share/miniactivity/dicegameactivity/DiceGameActivity.tsv b/Resources/table/share/miniactivity/dicegameactivity/DiceGameActivity.tsv index 7445acb3..52697d9f 100644 --- a/Resources/table/share/miniactivity/dicegameactivity/DiceGameActivity.tsv +++ b/Resources/table/share/miniactivity/dicegameactivity/DiceGameActivity.tsv @@ -1,2 +1,3 @@ Id TimeId CoinItemId CoinCost HelpId DiceCount 1 1029 1 10111 6 +2 15001 1037 1 10111 6 diff --git a/Resources/table/share/miniactivity/dicegameactivity/DiceGameEasterEgg.tsv b/Resources/table/share/miniactivity/dicegameactivity/DiceGameEasterEgg.tsv index 66dab6ca..a64c8966 100644 --- a/Resources/table/share/miniactivity/dicegameactivity/DiceGameEasterEgg.tsv +++ b/Resources/table/share/miniactivity/dicegameactivity/DiceGameEasterEgg.tsv @@ -1,4 +1,5 @@ Id ScoreRequired PointRequired[1] PointRequired[2] PointRequired[3] PointRequired[4] PointRequired[5] PointRequired[6] Icon Text -1 300 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png What? You cleared the stage? Wait... Did I lose or win...? -2 6 6 6 6 6 6 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png Six... Six six?! Can you do me a favor and play some scratch-offs at Changyu's place on my behalf next time? -3 1 2 3 4 5 6 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png Congrats! You've got a sequence! But... It seems that there's no reward for that. +1 300 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png Such unexpected speed... W-what?! You won all these? +2 6 6 6 6 6 6 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png Six-six, all-round win! Amazing... Is there some trick to it? +3 1 2 3 4 5 6 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png Smooth sailing. Hope your life's the same. +4 1 1 1 1 1 1 Assets/Product/Texture/Image/UiFingerGuessing/UiFingerGuessingPlayer1.png Hmm... Statistically speaking, that's as rare as getting six sixes. Try again! diff --git a/Resources/table/share/miniactivity/dicegameactivity/DiceGameOperation.tsv b/Resources/table/share/miniactivity/dicegameactivity/DiceGameOperation.tsv index 9e302bfc..475ead99 100644 --- a/Resources/table/share/miniactivity/dicegameactivity/DiceGameOperation.tsv +++ b/Resources/table/share/miniactivity/dicegameactivity/DiceGameOperation.tsv @@ -1,4 +1,4 @@ Id ActivityId Type FormulaText DescText ResultText CountText ScoreRate SelectionRate FlagObtain FlagRequired FlagToScore -1 1 1 DiceGameOperationTitleA DiceGameOperationDescA DiceGameOperationResultAB 4 -2 1 2 DiceGameOperationTitleB DiceGameOperationDescB DiceGameOperationResultAB DiceGameOperationCountB 2 1 -3 1 3 DiceGameOperationTitleC DiceGameOperationDescC DiceGameOperationResultC DiceGameOperationCountC 1 1 10 100 +1 2 1 DiceGameOperationTitleA DiceGameOperationDescA DiceGameOperationResultAB 4 +2 2 2 DiceGameOperationTitleB DiceGameOperationDescB DiceGameOperationResultAB DiceGameOperationCountB 2 1 +3 2 3 DiceGameOperationTitleC DiceGameOperationDescC DiceGameOperationResultC DiceGameOperationCountC 1 1 10 100 diff --git a/Resources/table/share/miniactivity/dicegameactivity/DiceGameReward.tsv b/Resources/table/share/miniactivity/dicegameactivity/DiceGameReward.tsv index 215d5eb4..c27a29e2 100644 --- a/Resources/table/share/miniactivity/dicegameactivity/DiceGameReward.tsv +++ b/Resources/table/share/miniactivity/dicegameactivity/DiceGameReward.tsv @@ -1,7 +1,7 @@ Id ProgressRequired RewardId -1 50 12697 -2 100 12698 -3 150 12699 -4 200 12700 -5 250 12701 -6 300 12702 +1 50 18018 +2 100 18019 +3 150 18020 +4 200 18021 +5 250 18022 +6 300 18023 diff --git a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv index d8f9129a..8ecaab69 100644 --- a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv +++ b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv @@ -4,4 +4,4 @@ Id TimeId HelpId ItemId 3 10045 322 4 10045 323 5 10045 324 -6 13001 10045 325 +6 10045 325 diff --git a/Resources/table/share/nameplate/Nameplate.tsv b/Resources/table/share/nameplate/Nameplate.tsv index 2820c8c7..a94fa637 100644 --- a/Resources/table/share/nameplate/Nameplate.tsv +++ b/Resources/table/share/nameplate/Nameplate.tsv @@ -200,3 +200,6 @@ Id Name Title NameplateQuality Group Description NameplateGameplayType Hint[1] H 17062802 Special Forces Special Forces 2 729 An honor specially awarded to Commandants who have executed the most dangerous missions in the most dangerous areas. A-Level License - Special Forces A-Level License - Special Forces A-Level License - Special Forces 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT202.png 17062803 Warfare Expert Warfare Expert 2 730 An honor awarded as a recognition of competence and a sign of entrusting the entire war zone to the receiver. S-Level License - Warfare Expert S-Level License - Warfare Expert S-Level License - Warfare Expert 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT201.png 17062804 F.O.S. Star F.O.S. Star 3 731 Top secret, not viewable due to insufficient authority. X-Level License - F.O.S. Star X-Level License - F.O.S. Star X-Level License - F.O.S. Star 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourse01.png Assets/Product/Effect/Prefab/FxUi/FxUiCourseCombatlicense/FxUiNameplateCourse01.prefab +17062901 Hornbreaker Hornbreaker 2 732 Mountains crumble; Grimhorn shatters. A testament to the glory of defeating the source of Grimhorn Data. Anchor Realm - Hornbreaker Anchor Realm - Hornbreaker Obtained by completing the Anchor Realm mission. 1 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetDlcHuntT201.png +17062902 Light Off Light Off 2 733 Clouds disperse; the gleam fades. A testament to the glory of defeating the source of Bloom Data. Anchor Realm - Light Off Anchor Realm - Light Off Obtained by completing the Anchor Realm mission. 1 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetDlcHuntT202.png +17062903 Back to Back Back to Back 3 734 Twin dragons beheaded, an unending battle. A testament to the glory of defeating the sources of Grimhorn Data and Bloom Data in succession. Anchor Realm - Back to Back Anchor Realm - Back to Back Obtained by completing the Anchor Realm mission. 1 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetDlcHuntT301.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainDlcHunt.prefab \ No newline at end of file diff --git a/Resources/table/share/partner/Partner.tsv b/Resources/table/share/partner/Partner.tsv index c806447b..2b3503a9 100644 --- a/Resources/table/share/partner/Partner.tsv +++ b/Resources/table/share/partner/Partner.tsv @@ -13,3 +13,4 @@ Id Name NpcId Desc RecommendElement[1] RecommendElement[2] Icon LiHuiPath Priori 16120000 Shimmer 4212 Pull, Charge 1 Assets/Product/Texture/Image/RolePartner/Pet3Yu1.png Assets/Product/Texture/Image/Pets/Pet3YuonMd010011.png 120 3 0 212 30 62 150 16130000 Punchy 4213 Damage 2 Assets/Product/Texture/Image/RolePartner/Pet3Quan1.png Assets/Product/Texture/Image/Pets/Pet3QuanonMd010011.png 130 3 0 213 30 62 150 16140000 Rainbow 4214 Pull, Damage 3 Assets/Product/Texture/Image/RolePartner/Pet3Wuzei1.png Assets/Product/Texture/Image/Pets/Pet3WuzeioffMd010011.png 140 3 0 214 30 62 150 +16150000 Motorbolt 4215 Pull, Damage 4 Assets/Product/Texture/Image/RolePartner/Pet3Motor1.png Assets/Product/Texture/Image/Pets/Pet3MotoroffMd010011.png 150 3 0 215 30 62 150 \ No newline at end of file diff --git a/Resources/table/share/partner/PartnerBreakThrough.tsv b/Resources/table/share/partner/PartnerBreakThrough.tsv index 4a00b8fc..a566c08b 100644 --- a/Resources/table/share/partner/PartnerBreakThrough.tsv +++ b/Resources/table/share/partner/PartnerBreakThrough.tsv @@ -55,3 +55,7 @@ Id PartnerId BreakTimes LevelLimit AttribId AttribPromotedId LevelUpTemplateId C 54 16140000 1 15 51403101 514032 502 1 20000 40200 60 40201 20 55 16140000 2 25 51403102 514033 503 1 30000 40200 96 40201 32 56 16140000 3 30 51403103 514034 504 +57 16150000 0 10 51503100 515031 501 1 10000 40200 36 40201 12 +58 16150000 1 15 51503101 515032 502 1 20000 40200 60 40201 20 +59 16150000 2 25 51503102 515033 503 1 30000 40200 96 40201 32 +60 16150000 3 30 51503103 515034 504 diff --git a/Resources/table/share/partner/PartnerMainSkillGroup.tsv b/Resources/table/share/partner/PartnerMainSkillGroup.tsv index 107a9c65..f29eda39 100644 --- a/Resources/table/share/partner/PartnerMainSkillGroup.tsv +++ b/Resources/table/share/partner/PartnerMainSkillGroup.tsv @@ -27,3 +27,5 @@ Id ConditionId Element[1] SkillId[1] Element[2] SkillId[2] Element[3] SkillId[3] 126 1 1261 2 1262 3 1263 4 1264 5 1265 127 1 1271 2 1272 3 1273 4 1274 5 1275 128 1 1281 2 1282 3 1283 4 1284 5 1285 +129 1 1291 2 1292 3 1293 4 1294 5 1295 +130 1 1301 2 1302 3 1303 4 1304 5 1305 diff --git a/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv b/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv index 2b06ee6d..05fda2b2 100644 --- a/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv +++ b/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv @@ -69,3 +69,8 @@ Id SkillId[1] SkillId[2] SkillId[3] 6302 63020 6303 63030 6304 63040 +6400 64000 +6401 64010 +6402 64020 +6403 64030 +6404 64040 diff --git a/Resources/table/share/partner/PartnerQuality.tsv b/Resources/table/share/partner/PartnerQuality.tsv index eff3ea81..0f9c904f 100644 --- a/Resources/table/share/partner/PartnerQuality.tsv +++ b/Resources/table/share/partner/PartnerQuality.tsv @@ -60,3 +60,7 @@ Id PartnerId Quality SkillColumnCount EvolutionAttrId EvolutionCostItemId[1] Evo 59 16140000 4 3 1 30000 78 96 114 132 150 5140340 5140341 5140342 5140343 5140344 60 16140000 5 4 1 60000 186 222 258 294 330 5140350 5140351 5140352 5140353 5140354 61 16140000 6 5 +62 16150000 3 2 1 20000 12 24 36 48 60 5150330 5150331 5150332 5150333 5150334 +63 16150000 4 3 1 30000 78 96 114 132 150 5150340 5150341 5150342 5150343 5150344 +64 16150000 5 4 1 60000 186 222 258 294 330 5150350 5150351 5150352 5150353 5150354 +65 16150000 6 5 diff --git a/Resources/table/share/partner/PartnerSkill.tsv b/Resources/table/share/partner/PartnerSkill.tsv index 26d5566a..ff6ef2a9 100644 --- a/Resources/table/share/partner/PartnerSkill.tsv +++ b/Resources/table/share/partner/PartnerSkill.tsv @@ -13,3 +13,4 @@ PartnerId UpgradeCostItemId[1] UpgradeCostItemCount[1] UpgradeCostItemId[2] Upgr 16120000 1 20000 40301 60 123 123 124 6100 6101 6102 6103 6104 16130000 1 20000 40301 60 125 125 126 6200 6201 6202 6203 6204 16140000 1 20000 40301 60 127 127 128 6300 6301 6302 6303 6304 +16150000 1 20000 40301 60 129 129 130 6400 6401 6402 6403 6404 diff --git a/Resources/table/share/partner/PartnerSkillEffect.tsv b/Resources/table/share/partner/PartnerSkillEffect.tsv index d4ee5906..9d6ed479 100644 --- a/Resources/table/share/partner/PartnerSkillEffect.tsv +++ b/Resources/table/share/partner/PartnerSkillEffect.tsv @@ -1049,3 +1049,78 @@ Id SkillId Level Ability BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] Sub 1048 63040 3 60 411467 421412 421413 411477 1049 63040 4 75 411467 421412 421413 411477 1050 63040 5 90 411467 421412 421413 411477 +1051 1291 1 30 411504 421502 421512 411541 411546 421502 +1052 1291 2 45 411504 421502 421512 411541 411546 421502 +1053 1291 3 60 411504 421502 421512 411541 411546 421502 +1054 1291 4 75 411504 421502 421512 411541 411546 421502 +1055 1291 5 90 411504 421502 421512 411541 411546 421502 +1056 1292 1 30 411504 421503 421513 411542 411547 421502 +1057 1292 2 45 411504 421503 421513 411542 411547 421502 +1058 1292 3 60 411504 421503 421513 411542 411547 421502 +1059 1292 4 75 411504 421503 421513 411542 411547 421502 +1060 1292 5 90 411504 421503 421513 411542 411547 421502 +1061 1293 1 30 411504 421504 421514 411544 411549 421502 +1062 1293 2 45 411504 421504 421514 411544 411549 421502 +1063 1293 3 60 411504 421504 421514 411544 411549 421502 +1064 1293 4 75 411504 421504 421514 411544 411549 421502 +1065 1293 5 90 411504 421504 421514 411544 411549 421502 +1066 1294 1 30 411504 421505 421515 411543 411548 421502 +1067 1294 2 45 411504 421505 421515 411543 411548 421502 +1068 1294 3 60 411504 421505 421515 411543 411548 421502 +1069 1294 4 75 411504 421505 421515 411543 411548 421502 +1070 1294 5 90 411504 421505 421515 411543 411548 421502 +1071 1295 1 30 411504 421506 421516 411545 411550 421502 +1072 1295 2 45 411504 421506 421516 411545 411550 421502 +1073 1295 3 60 411504 421506 421516 411545 411550 421502 +1074 1295 4 75 411504 421506 421516 411545 411550 421502 +1075 1295 5 90 411504 421506 421516 411545 411550 421502 +1076 1301 1 30 411505 421507 421519 411551 411556 +1077 1301 2 45 411505 421507 421519 411551 411556 +1078 1301 3 60 411505 421507 421519 411551 411556 +1079 1301 4 75 411505 421507 421519 411551 411556 +1080 1301 5 90 411505 421507 421519 411551 411556 +1081 1302 1 30 411505 421508 421519 411552 411556 +1082 1302 2 45 411505 421508 421519 411552 411556 +1083 1302 3 60 411505 421508 421519 411552 411556 +1084 1302 4 75 411505 421508 421519 411552 411556 +1085 1302 5 90 411505 421508 421519 411552 411556 +1086 1303 1 30 411505 421509 421519 411554 411556 +1087 1303 2 45 411505 421509 421519 411554 411556 +1088 1303 3 60 411505 421509 421519 411554 411556 +1089 1303 4 75 411505 421509 421519 411554 411556 +1090 1303 5 90 411505 421509 421519 411554 411556 +1091 1304 1 30 411505 421510 421519 411553 411556 +1092 1304 2 45 411505 421510 421519 411553 411556 +1093 1304 3 60 411505 421510 421519 411553 411556 +1094 1304 4 75 411505 421510 421519 411553 411556 +1095 1304 5 90 411505 421510 421519 411553 411556 +1096 1305 1 30 411505 421511 421519 411555 411556 +1097 1305 2 45 411505 421511 421519 411555 411556 +1098 1305 3 60 411505 421511 421519 411555 411556 +1099 1305 4 75 411505 421511 421519 411555 411556 +1100 1305 5 90 411505 421511 421519 411555 411556 +1101 64000 1 30 411571 +1102 64000 2 45 411571 +1103 64000 3 60 411571 +1104 64000 4 75 411571 +1105 64000 5 90 411571 +1106 64010 1 30 411572 +1107 64010 2 45 411572 +1108 64010 3 60 411572 +1109 64010 4 75 411572 +1110 64010 5 90 411572 +1111 64020 1 30 411574 +1112 64020 2 45 411574 +1113 64020 3 60 411574 +1114 64020 4 75 411574 +1115 64020 5 90 411574 +1116 64030 1 30 411576 +1117 64030 2 45 411576 +1118 64030 3 60 411576 +1119 64030 4 75 411576 +1120 64030 5 90 411576 +1121 64040 1 30 411578 +1122 64040 2 45 411578 +1123 64040 3 60 411578 +1124 64040 4 75 411578 +1125 64040 5 90 411578 diff --git a/Resources/table/share/photomode/Background.tsv b/Resources/table/share/photomode/Background.tsv index 1b40d131..1975d97b 100644 --- a/Resources/table/share/photomode/Background.tsv +++ b/Resources/table/share/photomode/Background.tsv @@ -1,5 +1,6 @@ Id Name Type Quality Description WorldDescription Icon BigIcon IconPath SceneModelId LockDec ShowStr Priority IsFree IsMainScene ParticleGroupName Tag[1] Tag[2] SwitchDesc[1] SwitchDesc[2] SceneRotation -14000001 Preparation Room 1 4 Default main scene The preparation room assigned to elite squads. It has many built-in functions that are capable to tackle any emergency situation. Assets/Product/Texture/Image/IconToolsSp/IconMain3dSp.png Assets/Product/Texture/Image/IconTools/IconMain3d.png Assets/Product/Texture/Image/UiPhotograph/scene01.png 1 デフォルト所持 4 1 1 FxUiSceneMain02 Low Battery Mode Normal Low Battery -14000002 Peaceful Courtyard 1 5 Unlocked after obtaining this scene A projected scene inspired by Kowloong courtyard. The falling leaves and air-conditioning system could bring Kowloong autumn to life in any season. Assets/Product/Texture/Image/IconToolsSp/IconMain3dGuofengSp.png Assets/Product/Texture/Image/IconTools/IconMain3dGuofeng.png Assets/Product/Texture/Image/UiPhotograph/scene02.png 2 From Anniversary Gift Sign-in 3 0 0 -14000003 Silver Light Church 1 6 Unlocked after obtaining this scene A projected scene inspired by the church in old times. The silver light of dawn shines through the windows. It is where the eternal oaths are made. Assets/Product/Texture/Image/IconToolsSp/IconMain3djiaotangSp.png Assets/Product/Texture/Image/IconTools/IconMain3djiaotang.png Assets/Product/Texture/Image/UiPhotograph/scene03.png 3 From 2nd Anniversary Gift Sign-in 2 0 0 Low Battery Mode Normal Low Battery -14000004 Brilliant Seaside 2 6 Unlocked after obtaining this scene Inspired by the most popular holiday attraction of the Golden Age, this projected scene features a beautiful beach and relaxing waves bathed in the brilliant summer sunlight. Assets/Product/Texture/Image/IconToolsSp/IconMain3dXiahuoSp.png Assets/Product/Texture/Image/IconTools/IconMain3dXiahuo.png Assets/Product/Texture/Image/UiPhotograph/scene04.png 6 From 3rd Anniversary Gift Sign-in 2025/1/1 0:00 1 0 0 Day/Dusk Mode Day Dusk 1 \ No newline at end of file +14000001 Preparation Room 1 4 Default main scene The preparation room assigned to elite squads. It has many built-in functions that are capable to tackle any emergency situation. Assets/Product/Texture/Image/IconToolsSp/IconMain3dSp.png Assets/Product/Texture/Image/IconTools/IconMain3d.png Assets/Product/Texture/Image/UiPhotograph/scene01.png 1 デフォルト所持 5 1 1 FxUiSceneMain02 Low Battery Mode Normal Low Battery +14000002 Peaceful Courtyard 1 5 Unlocked after obtaining this scene A projected scene inspired by Kowloong courtyard. The falling leaves and air-conditioning system could bring Kowloong autumn to life in any season. Assets/Product/Texture/Image/IconToolsSp/IconMain3dGuofengSp.png Assets/Product/Texture/Image/IconTools/IconMain3dGuofeng.png Assets/Product/Texture/Image/UiPhotograph/scene02.png 2 From Anniversary Gift Sign-in 4 0 0 +14000003 Silver Light Church 1 6 Unlocked after obtaining this scene A projected scene inspired by the church in old times. The silver light of dawn shines through the windows. It is where the eternal oaths are made. Assets/Product/Texture/Image/IconToolsSp/IconMain3djiaotangSp.png Assets/Product/Texture/Image/IconTools/IconMain3djiaotang.png Assets/Product/Texture/Image/UiPhotograph/scene03.png 3 From 2nd Anniversary Gift Sign-in 3 0 0 Low Battery Mode Normal Low Battery +14000004 Brilliant Seaside 2 6 Unlocked after obtaining this scene Inspired by the most popular holiday attraction of the Golden Age, this projected scene features a beautiful beach and relaxing waves bathed in the brilliant summer sunlight. Assets/Product/Texture/Image/IconToolsSp/IconMain3dXiahuoSp.png Assets/Product/Texture/Image/IconTools/IconMain3dXiahuo.png Assets/Product/Texture/Image/UiPhotograph/scene04.png 6 From 3rd Anniversary Gift Sign-in 2025/1/1 0:00 2 0 0 Day/Dusk Mode Day Dusk 1 +14000005 Lost in Whitebloom 1 6 Unlocked after obtaining this scene That was the endpoint of her dreams, a place meant for silent slumber. Now, it holds a different meaning. Assets/Product/Texture/Image/IconToolsSp/IconMain3dBiancaSp.png Assets/Product/Texture/Image/IconTools/IconMain3dBianca.png Assets/Product/Texture/Image/UiPhotograph/scene05.png 7 Obtained from [Solitary Dream] Research 2024/2/29 8:00 1 0 0 Real-time Clock Exclusive Music diff --git a/Resources/table/share/regression2/Regression2Activity.tsv b/Resources/table/share/regression2/Regression2Activity.tsv index e0b8d913..c313c0c6 100644 --- a/Resources/table/share/regression2/Regression2Activity.tsv +++ b/Resources/table/share/regression2/Regression2Activity.tsv @@ -1,2 +1,2 @@ Id TimeId ContinueDays Level FirstOfflineTime SecondOfflineTime StoryId HelpId InRegressionTaskId NotInRegressionTaskId -1 26 30 40 2592000 2592000 HD00101BA 10014 1 +1 26 30 40 2592000 2592000 HD00102BA 10014 1 diff --git a/Resources/table/share/reward/Reward.tsv b/Resources/table/share/reward/Reward.tsv index 5a95e4fd..760bcd25 100644 --- a/Resources/table/share/reward/Reward.tsv +++ b/Resources/table/share/reward/Reward.tsv @@ -258,6 +258,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 2448 2060 24481 24483 24485 24487 23481 23483 23485 23487 22481 22483 21483 2449 2060 24491 24493 24495 24497 23491 23493 23495 23497 22491 22493 21493 3100 31001 31002 +3300 33000 501 5010 502 5020 503 5030 @@ -303,6 +304,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 836 8360 837 8370 838 8380 +839 8390 900 9000 901 9010 9011 902 9020 @@ -312,6 +314,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 906 9060 907 9070 908 9080 +909 9090 1001 10010 10011 1002 10020 10021 1003 10033 10030 10031 @@ -446,11 +449,16 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 1278 12780 12781 12782 12783 12784 12785 12786 12787 12788 12789 12790 12791 12792 12793 12794 12795 12796 12797 1279 12760 12761 12762 12763 12764 12765 12766 12767 12768 12769 12770 12771 12772 12773 12774 12775 12776 12777 1280 12800 12801 12802 12803 12804 12805 +1281 12462 12463 12464 12465 12466 12467 12468 12469 12470 12471 12490 12491 12492 12493 +1282 12820 12821 12822 12823 12824 12825 12826 12827 12828 12829 12830 12831 12832 12833 12834 12835 12836 12837 12838 +1284 12840 12841 12842 12843 12844 12845 12846 12847 12848 12849 12850 12851 12852 12853 12854 12855 12856 12857 12858 +1285 12820 12821 12822 12823 12824 12825 12826 12827 12828 12829 12830 12831 12832 12833 12834 12835 12836 12837 12838 1300 13000 1800 18000 1801 18010 1802 18020 1803 18030 +1804 18040 5000 50000 5001 50010 5002 50020 @@ -807,6 +815,19 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 7420 74200 7421 74210 7422 74220 +7423 74230 +7424 74240 +7425 74250 +7426 74260 +7427 74270 +7428 74280 +7429 74290 +7430 74300 +7431 74310 +7432 74320 +7433 74330 +7434 74340 +7435 74350 8101 81010 8102 81020 8103 81030 @@ -828,6 +849,9 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 8120 81200 8121 81210 8122 81220 +8123 81230 +8124 81240 +8125 81250 9997 99970 9998 99980 9999 99990 @@ -1313,6 +1337,10 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 1013056 10130560 10130561 10130562 1013057 10130570 10130571 10130572 1013058 10130580 +1013059 10130590 10130591 10130592 +1013060 10130600 10130601 10130602 +1013061 10130610 10130611 10130612 +1013062 10130620 1101001 11010010 11010011 1101002 11010020 11010021 1101003 11010030 11010031 11010032 @@ -3158,6 +3186,9 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 10910030 109100300 10910031 109100310 10910032 109100320 109100321 +10210050 102100500 +10210051 102100510 +10210052 102100520 102100521 90001 900010 900011 900012 900013 90002 900020 900021 900022 900023 90003 900030 900031 900032 900033 @@ -3477,6 +3508,20 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 90334 903340 903341 90335 903350 903351 903352 90336 903360 +90337 903370 903371 +90338 903380 +90339 903390 903391 +90340 903400 +90341 903410 +90342 903420 903421 903422 +90343 903430 903431 903432 903433 903434 903435 903436 903437 903438 903439 903440 903441 903442 903443 903444 903445 903446 903447 903448 +90345 903450 903451 +90346 903460 903461 +90347 903470 903471 903472 +90348 903480 903481 +90349 903490 903491 +90350 903500 903501 903502 +90351 903510 91000 910000 91001 910010 12001 120010 120011 120012 @@ -4132,6 +4177,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37046 370460 370461 37047 370470 370471 37048 370480 370481 +37049 370490 370491 37101 371010 371011 371012 37102 371020 371021 371022 37103 371030 371031 371032 @@ -4180,6 +4226,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37146 371460 371461 371462 37147 371470 371471 371472 37148 371480 371481 371482 +37149 371490 371491 371492 37201 372010 372011 37202 372020 372021 37203 372030 372031 @@ -4228,6 +4275,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37246 372460 372461 37247 372470 372471 37248 372480 372481 +37249 372490 372491 37500 375000 375001 37301 373010 373011 37302 373020 373021 @@ -4277,6 +4325,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37346 373460 373456 37347 373470 373471 37348 373480 373481 +37349 373490 373491 374001 3740010 3740011 3740012 374002 3740020 3740021 3740022 374003 3740030 3740031 3740032 @@ -4333,6 +4382,10 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 374096 3740960 3740961 3740962 374097 3740970 3740971 3740972 374098 3740980 3740981 3740982 +374099 3740990 3740991 3740992 +374100 3741000 3741001 3741002 +374101 3741010 3741011 3741012 +374102 3741020 3741021 3741022 37401 374010 374011 37402 374020 374021 37403 374030 374031 @@ -4347,6 +4400,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37412 374120 374121 37413 374130 374131 37414 374140 374141 +37415 374150 374151 37501 375010 375011 375012 37502 375020 375021 375022 37503 375030 375031 375032 @@ -4361,6 +4415,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37512 375120 375121 375122 37513 375130 375131 375132 37514 375140 375141 375142 +37515 375150 375151 375152 37601 376010 376011 37602 376020 376021 37603 376030 376031 @@ -5200,6 +5255,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 2117026 21170250 2001010061 2001010051 2001010053 2001010055 2001010057 2117027 21170270 2117028 21170270 2001010061 2001010051 2001010053 2001010055 2001010057 +2117029 21170290 11401 114010 11402 114020 11403 114030 @@ -5977,6 +6033,15 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 18012 180120 18013 180130 18014 180140 +18015 180150 180151 180152 +18016 180160 180161 180162 +18017 180170 180171 180172 +18018 180180 +18019 180190 +18020 180200 +18021 180210 +18022 180220 +18023 180230 15000 150000 15001 150010 15002 150020 @@ -6439,6 +6504,11 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 16471 164690 164691 164694 16472 164690 164691 164695 16473 164690 164691 164696 +16474 164740 164741 164742 +16475 164740 164741 164743 +16476 164740 164741 164744 +16477 164740 164741 164745 +16478 164740 164741 164746 17001 170010 170011 17002 170020 170021 17003 170030 170031 @@ -6570,6 +6640,348 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 17592 175920 175921 175922 17593 175930 175931 175932 17594 175940 175941 175942 +17595 175950 +17596 175960 +17597 175970 +17598 175980 +17599 175990 +17600 176000 +17601 176010 +17602 176020 +17603 176030 +17604 176040 +17605 176050 +17606 176060 +17607 176070 +17608 176080 +17609 176090 +17610 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+17906 179060 179061 +17907 179070 179071 +17908 179080 179081 +17909 179090 179091 +17910 179100 179101 +17911 179110 +17912 179120 179121 +17913 179130 179131 +17914 179140 179141 +17915 179150 179151 +17916 179160 +17917 179170 179171 +17918 179180 179181 +17919 179190 179191 +17920 179200 +17921 179210 +17922 179220 179221 +17923 179230 179231 +17924 179240 179241 +17925 179250 179251 +17926 179260 179261 +17927 179270 179271 +17928 179280 179281 +17929 179290 179291 +17930 179300 179301 +17958 179580 179581 +17959 179590 179591 +17960 179600 179601 +17961 179610 179611 +17962 179620 179621 +17963 179630 179631 +17964 179640 179641 +17931 179310 +17932 179320 +17933 179330 +17934 179340 +17935 179350 +17936 179360 +17937 179370 +17938 179380 +17939 179390 179391 +17940 179400 +17941 179410 179411 +17942 179420 +17943 179430 +17944 179440 +17945 179450 179451 +17946 179460 +17947 179470 +17948 179480 179481 179482 179483 +17949 179490 179491 179492 179493 +17950 179500 179501 179502 179503 +17951 179510 179511 179512 179513 +17952 179520 179521 179522 +17953 179530 179531 179532 +17954 179540 179541 179542 +17955 179550 179551 179552 +17956 179560 179561 179562 +17957 179570 179571 179572 2103011 21030112 21030110 21030111 2103021 21030212 21030210 21030211 2103031 21030312 21030310 21030311 @@ -8884,6 +9296,41 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 550191 5501910 550192 5501920 550193 5501930 5501931 +550194 5501940 +550195 5501950 +550196 5501960 +550197 5501970 +550198 5501980 +550199 5501990 +550200 5502000 +550201 5502010 +550202 5502020 +550203 5502030 +550204 5502040 +550205 5502050 +550206 5502060 +550207 5502070 +550208 5502080 +550209 5502090 +550210 5502100 +550211 5502110 +550212 5502120 +550213 5502130 +550214 5502140 +550215 5502150 +550216 5502160 +550217 5502170 +550218 5502180 +550219 5502190 +550220 5502200 +550221 5502210 +550222 5502220 +550223 5502230 +550224 5502240 5502241 +550225 5502250 +550226 5502260 +550227 5502270 +550228 5502280 550301 5503010 5503011 550302 5503020 5503021 550303 5503030 5503031 @@ -9812,6 +10259,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 833097 8330970 833098 8330980 833099 8330990 +833100 8331000 30161201 301612010 301612011 301612012 30161202 301612020 301612021 301612022 30161203 301612030 301612031 301612032 @@ -10012,6 +10460,15 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 590067 5900670 590068 5900680 590069 5900690 +590070 5900700 +590071 5900710 +590072 5900720 +590073 5900730 +590074 5900740 +591000 5910000 5910001 +591001 5910010 5910011 5910012 +591002 5910020 5910021 5910022 5910023 +591003 5910030 5910031 5910032 5910033 49000 490000 490001 490002 49001 490010 490011 490012 85000 850000 850001 850002 @@ -10233,6 +10690,20 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 15531 155310 155311 155312 15532 155320 155321 155322 15533 155330 155331 155332 +15541 155410 155411 155412 +15542 155420 155421 155422 +15543 155430 155431 155432 +15544 155440 155441 155442 +15551 155510 155511 155512 +15552 155520 155521 155522 +15553 155530 155531 155532 +15554 155540 155541 155542 +15561 155610 155611 155612 +15562 155620 155621 155622 +15563 155630 155631 155632 +15566 155660 155661 155662 +15564 155640 +15565 155650 60001 600010 600011 600012 60002 600020 600021 600022 60003 600030 600031 600032 @@ -10249,7 +10720,65 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 60014 600140 600141 600142 60015 600150 600151 600152 60016 600160 600161 600162 +60017 600170 600171 600172 +60018 600180 600181 600182 60019 600190 600191 600192 +60020 600200 600201 600202 +60021 600210 600211 600212 +59001 590010 590011 +59002 590020 590011 +59003 590030 590011 +59004 590040 590011 +59005 590050 590011 +59006 590060 590011 +59007 590070 590071 +59008 590080 590081 +59009 590090 590091 +59010 590100 590101 +59011 590110 590111 +59012 590120 590121 +59013 590130 590131 590132 +59014 590140 590141 590142 +59015 590150 590151 590152 +59016 590160 590161 590162 +59017 590170 590171 590172 +59018 590180 590181 590182 +59019 590190 590191 590192 +59020 590200 590201 590202 +59021 590210 590211 590212 +59501 595010 +59502 595020 +59503 595030 +59504 595040 +59505 595050 +59506 595060 +59507 595070 +59508 595080 +59509 595090 +59510 595100 +59511 595110 595111 +59512 595120 +59513 595130 +59514 595140 595141 +59515 595150 +59516 595160 +59517 595170 +59518 595180 595181 +59519 595190 +59520 595200 +59521 595210 +59522 595220 595221 +59523 595230 +59524 595240 +59525 595250 +59526 595260 +59527 595270 +59528 595280 +59529 595290 +59530 595300 +59531 595310 +59532 595320 +59533 595330 595331 1153 11520 11521 11522 11523 11524 11525 11510 11511 11512 11526 11527 11528 11529 11530 11531 11532 11533 11534 11535 150000 1500000 150001 1500010 @@ -10978,6 +11507,12 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 3450230 34502300 34502301 34502302 34502303 3450231 34502310 34502311 34502312 3450232 34502320 34502321 34502322 +3450233 34502330 +3450234 34502340 34502341 +3450235 34502350 34502351 34502352 34502353 +3450236 34502360 34502361 34502362 34502363 +3450237 34502370 34502371 34502372 +3450238 34502380 34502381 34502382 800043 8000430 800044 8000440 800045 8000450 @@ -11650,9 +12185,6 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 5000838 50008380 5000839 50008390 5000840 50008400 -60017 600170 600171 600172 -60020 600200 600201 600202 -60021 600210 600211 600212 5000841 50008410 50008411 50008412 50008413 5000842 50008420 50008421 50008422 5000843 50008430 50008431 50008432 @@ -11680,4 +12212,29 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 5000866 50008660 5000867 50008670 5000868 50008680 -60018 600180 600181 600182 +60022 600220 600221 600222 +60023 600230 600231 600232 +5000870 50008700 50008701 50008702 50008703 +5000871 50008710 50008711 50008712 +5000872 50008720 50008721 50008722 +5000873 50008730 50008731 +5000874 50008740 +5000875 50008750 +5000876 50008760 50008761 +5000877 50008770 50008771 50008772 +5000878 50008780 50008781 +5000879 50008790 50008791 50008792 +5000880 50008800 50008801 50008802 50008803 +5000881 50008810 50008811 50008812 50008813 +5000882 50008820 +5000883 50008830 50008831 +5000884 50008840 50008841 +5000885 50008850 +5000886 50008860 +5000887 50008870 +5000888 50008880 50008881 50008882 +5000889 50008890 50008891 50008892 50008893 50008894 50008895 50008896 50008897 50008898 50008899 50008900 50008901 50008902 50008903 50008904 50008905 50008906 50008907 50008908 +5000891 50008910 50008911 +5000892 50008920 50008921 +5000893 50008930 50008931 +5000894 50008940 50008941 diff --git a/Resources/table/share/reward/RewardGoods.tsv b/Resources/table/share/reward/RewardGoods.tsv index 9bae1fdc..9eece144 100644 --- a/Resources/table/share/reward/RewardGoods.tsv +++ b/Resources/table/share/reward/RewardGoods.tsv @@ -332,6 +332,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8360 1 650 8370 1 500 8380 1 750 +8390 1 650 9000 63002 50 9010 9010230 1 9011 63002 50 @@ -342,6 +343,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 9060 70001 20 9070 70002 50 9080 70001 50 +9090 50000 175 10010 1 1000 10020 1 1000 10030 1 2000 @@ -1715,6 +1717,16 @@ Id TemplateId Count Params[0] Params[1] Params[2] 10130512 13019206 1 10130522 13019206 1 10130532 13019206 1 +10130590 102 50 +10130600 102 50 +10130610 102 100 +10130620 13019407 1 +10130591 50005 50 +10130601 50005 50 +10130611 90030 2 +10130592 13019407 1 +10130602 13019407 1 +10130612 13019407 1 11120010 1 3500 11120020 1 4000 11120030 1 4500 @@ -6090,6 +6102,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 370471 50000 25 370480 1 10000 370481 50000 25 +370490 1 10000 +370491 50000 25 371010 1 20000 371020 1 20000 371030 1 20000 @@ -6231,6 +6245,9 @@ Id TemplateId Count Params[0] Params[1] Params[2] 371480 1 20000 371481 50000 50 371482 11000114 1 +371490 1 20000 +371491 50000 50 +371492 11000117 1 372010 1 9000 372020 1 9000 372030 1 9000 @@ -6327,6 +6344,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 372471 29 25 372480 1 9000 372481 29 25 +372490 1 9000 +372491 29 25 373010 8960008 1 373020 8960010 1 373030 8960014 1 @@ -6423,6 +6442,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 373471 40692 2 373480 8982119 1 373481 40692 2 +373490 8982220 1 +373491 40692 2 3740010 1 3000 3740020 1 5000 3740030 1 7000 @@ -6591,6 +6612,18 @@ Id TemplateId Count Params[0] Params[1] Params[2] 3740962 40200 2 3740972 40200 2 3740982 40200 2 +3740990 1 3000 +3741000 1 5000 +3741010 1 7000 +3741020 1 9000 +3740991 40201 1 +3741001 40201 1 +3741011 40201 1 +3741021 40201 1 +3740992 40200 2 +3741002 40200 2 +3741012 40200 2 +3741022 40200 2 374010 1 10000 374020 1 10000 374030 1 10000 @@ -6627,6 +6660,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 374131 50009 25 374140 1 10000 374141 50009 25 +374150 1 10000 +374151 50009 25 375011 50009 50 375021 50009 50 375031 50009 50 @@ -6661,6 +6696,9 @@ Id TemplateId Count Params[0] Params[1] Params[2] 375140 1 20000 375141 50009 50 375142 11000115 1 +375150 1 20000 +375151 50009 50 +375152 11000116 1 376010 1 10000 376020 1 10000 376030 1 10000 @@ -7425,6 +7463,19 @@ Id TemplateId Count Params[0] Params[1] Params[2] 74200 50005 2500 74210 14000004 1 74220 1 1 +74230 90030 1 +74240 30013 1 +74250 40301 8 +74260 31104 3 +74270 40201 2 +74280 31204 3 +74290 50000 250 +74300 50005 250 +74310 90030 1 +74320 9053005 1 +74330 9091011 1 +74340 11000126 1 +74350 3 888 81010 90030 2 81020 29 150 81030 3005 1 @@ -7446,6 +7497,9 @@ Id TemplateId Count Params[0] Params[1] Params[2] 81200 542 30 81210 541 30 81220 540 30 +81230 80047 1 +81240 9010245 1 +81250 9090015 1 99970 50010 750 99980 50007 750 99990 50008 750 @@ -8460,6 +8514,44 @@ Id TemplateId Count Params[0] Params[1] Params[2] 12803 521 1 12804 523 1 12805 535 1 +12820 2533 1 +12821 2534 1 +12822 2535 1 +12823 2536 1 +12824 2537 1 +12825 2538 1 +12826 2539 1 +12827 2540 1 +12828 2541 1 +12829 2542 1 +12830 2543 1 +12831 2544 1 +12832 2545 1 +12833 2546 1 +12834 2547 1 +12835 2548 1 +12836 2549 1 +12837 2550 1 +12838 2551 1 +12840 8982201 1 +12841 8982202 1 +12842 8982203 1 +12843 8982204 1 +12844 8982205 1 +12845 8982206 1 +12846 8982207 1 +12847 8982208 1 +12848 8982209 1 +12849 8982210 1 +12850 8982211 1 +12851 8982212 1 +12852 8982213 1 +12853 8982214 1 +12854 8982215 1 +12855 8982216 1 +12856 8982217 1 +12857 8982218 1 +12858 8982219 1 12450 29 900 12451 40103 28 12452 40113 16 @@ -8495,6 +8587,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 18010 9010221 1 18020 9010225 1 18030 9010237 1 +18040 9010244 1 6110101 6110101 1 6110102 6110102 1 6110103 6110103 1 @@ -10193,6 +10286,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 21170230 62722 1 21170250 62724 1 21170270 62725 1 +21170290 62726 1 114010 1 20000 114020 12 5 114030 30013 1 @@ -13676,6 +13770,50 @@ Id TemplateId Count Params[0] Params[1] Params[2] 903350 50005 5000 903351 50003 2500 903352 50009 2500 +903370 6002904 1 +903371 9010244 1 +903380 80048 1 +903390 6002305 1 +903391 9010246 1 +903400 80046 1 +903410 95173 1 +903420 95173 3 +903421 95174 1 +903422 95175 20 +903430 8982201 1 +903431 8982202 1 +903432 8982203 1 +903433 8982204 1 +903434 8982205 1 +903435 8982206 1 +903436 8982207 2 +903437 8982208 6 +903438 8982209 1 +903439 8982210 2 +903440 8982211 4 +903441 8982212 2 +903442 8982213 1 +903443 8982214 4 +903444 8982215 1 +903445 8982216 1 +903446 8982217 2 +903447 8982218 7 +903448 8982219 2 +903450 50005 2000 +903451 3005 1 +903460 50005 2500 +903461 3 1500 +903470 50005 3000 +903471 50003 1000 +903472 50009 1000 +903480 50005 1000 +903481 3005 1 +903490 50005 2500 +903491 3 1000 +903500 50005 2500 +903501 3 2500 +903502 3005 1 +903510 3 1280 3400000 60501 100 3400100 60501 110 3400200 60501 115 @@ -13905,6 +14043,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 109100310 6002803 1 109100320 9011028 1 109100321 449 1 +102100500 6002902 1 +102100510 6002903 1 +102100520 9011029 1 +102100521 450 1 4001010 30013 1 4001020 30013 1 4001030 30013 1 @@ -16728,13 +16870,13 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8000000 60 100 8000010 60 200 8000020 60 200 -8000030 60 800 -8000040 60 800 -8000050 60 300 -8000060 60 300 -8000070 60 400 -8000080 60 500 -8000090 60 500 +8000030 60 300 +8000040 60 300 +8000050 60 200 +8000060 60 200 +8000070 60 200 +8000080 60 300 +8000090 60 400 8000100 60 1250 8000110 60 1250 8000120 60 1250 @@ -17271,6 +17413,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8330970 40906 2 8330980 40906 2 8330990 80042 1 +8331000 80045 1 301612010 3 10 301612020 3 10 301612030 3 10 @@ -17571,6 +17714,24 @@ Id TemplateId Count Params[0] Params[1] Params[2] 5900670 94034 1 5900680 50000 2500 5900690 3005 2 +5900700 50005 1000 +5900710 102 2500 +5900720 94053 1 +5900730 50000 2500 +5900740 3005 2 +5910000 97004 1 +5910001 97006 1 +5910010 97005 1 +5910011 97004 1 +5910012 97006 1 +5910020 97003 1 +5910021 97005 1 +5910022 97004 1 +5910023 97006 1 +5910030 97003 1 +5910031 97005 1 +5910032 97004 1 +5910033 97006 1 490000 32000 1000 490001 32001 100 490002 1 200000 @@ -18241,6 +18402,44 @@ Id TemplateId Count Params[0] Params[1] Params[2] 155312 102 50 155322 1 50000 155332 1 50000 +155410 50005 25 +155420 50005 50 +155430 70002 5 +155440 70002 10 +155510 50005 25 +155520 50005 50 +155530 70002 5 +155540 70002 10 +155610 50005 50 +155620 50005 50 +155630 70002 10 +155660 70002 20 +155411 102 50 +155421 102 100 +155431 70001 30 +155441 70001 60 +155511 102 50 +155521 102 100 +155531 70001 30 +155541 70001 60 +155611 102 100 +155621 102 100 +155631 70001 60 +155661 70001 120 +155412 30013 5 +155422 31204 10 +155432 1 10000 +155442 1 20000 +155512 11000121 1 +155522 31104 6 +155532 1 10000 +155542 1 20000 +155612 31204 10 +155622 31104 6 +155632 1 20000 +155662 1 40000 +155640 60833 250 +155650 60834 5 128360 29 30 128361 30013 2 128362 1 30000 @@ -18597,6 +18796,21 @@ Id TemplateId Count Params[0] Params[1] Params[2] 180120 40110 8 180130 40114 8 180140 102 50 +180150 1037 2 +180151 30012 1 +180152 1 3000 +180160 1037 2 +180161 31104 2 +180162 1 6000 +180170 1037 3 +180171 31204 2 +180172 1 6000 +180180 30013 6 +180190 31104 6 +180200 102 100 +180210 31204 18 +180220 60002 12 +180230 3 100 150000 96121 200 150010 96121 200 150020 96121 200 @@ -18851,11 +19065,11 @@ Id TemplateId Count Params[0] Params[1] Params[2] 152291 50003 50 152300 96121 3250 152301 50003 120 -152310 96121 4480 +152310 96186 4480 152311 50003 30 -152320 96121 12100 +152320 96186 12300 152321 50003 50 -152330 96121 17250 +152330 96186 17250 152331 50003 120 152340 3 40 152341 31204 6 @@ -19023,9 +19237,21 @@ Id TemplateId Count Params[0] Params[1] Params[2] 600160 4016 1 600161 90031 2 600162 1 100000 +600170 4017 1 +600171 90031 2 +600172 1 100000 +600180 4018 1 +600181 90031 2 +600182 1 100000 600190 4019 1 600191 90031 2 600192 1 100000 +600200 4020 1 +600201 90031 2 +600202 1 100000 +600210 4021 1 +600211 90031 2 +600212 1 100000 163090 13019104 1 163091 31204 1 163092 1 5000 @@ -19422,6 +19648,13 @@ Id TemplateId Count Params[0] Params[1] Params[2] 164694 62725 90 164695 70002 1 164696 62725 120 +164740 3 50 +164741 30013 1 +164742 62726 60 +164743 70001 5 +164744 62726 90 +164745 70002 1 +164746 62726 120 170010 50005 100 170011 96124 25 170020 50005 100 @@ -19882,6 +20115,561 @@ Id TemplateId Count Params[0] Params[1] Params[2] 5501920 50005 250 5501930 50005 2250 5501931 102 4500 +5501940 40301 10 +5501950 30013 10 +5501960 32000 300 +5501970 31204 20 +5501980 102 250 +5501990 31104 10 +5502000 60001 50 +5502010 102 250 +5502020 60002 15 +5502030 50005 250 +5502040 31204 20 +5502050 40301 10 +5502060 32000 300 +5502070 31104 10 +5502080 102 250 +5502090 40301 10 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8000450 60 500 @@ -23798,15 +24603,6 @@ Id TemplateId Count Params[0] Params[1] Params[2] 50008380 50005 150 50008390 90030 2 50008400 11000088 1 -600170 4017 1 -600171 90031 2 -600172 1 100000 -600200 4020 1 -600201 90031 2 -600202 1 100000 -600210 4021 1 -600211 90031 2 -600212 1 100000 50008410 50005 500 50008411 3 150 50008412 90030 1 @@ -23873,9 +24669,82 @@ Id TemplateId Count Params[0] Params[1] Params[2] 50008655 8982116 4 50008656 8982117 2 50008657 8982118 8 -50008660 9053005 1 -50008670 11000076 1 -50008680 3 888 -600180 4018 1 -600181 90031 2 -600182 1 100000 +50008660 9062003 1 +50008670 11900000 1 +50008680 3 888 +600220 400069 1 +600221 90031 2 +600222 1 100000 +600230 400071 1 +600231 90031 2 +600232 1 100000 +50008700 50005 500 +50008701 3 150 +50008702 90030 1 +50008703 1 50000 +50008710 50005 2500 +50008711 3 500 +50008712 90030 1 +50008720 50005 5000 +50008721 3 2500 +50008722 29 150 +50008730 50003 5000 +50008731 3002 1 +50008740 50005 290 +50008750 50005 1400 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3056004 45 4 0 3066004 45 4 0 5509 0 10012 1021001 80 3 0 14 18 1 102124 102125 102126 6210104 2026001 45 4 3016001 45 4 0 3026001 45 4 0 3036001 45 4 0 3046001 45 4 0 3056004 45 4 0 3066004 45 4 0 5513 0 10022 1031001 80 3 0 14 18 1 103124 103125 103126 6310104 2036001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056004 45 4 0 3066004 45 4 0 5500 0 @@ -482,6 +502,7 @@ Id CharacterId CharacterLevel CharacterQuality CharacterStar CharacterGrade Skil 10422 1231002 80 3 0 14 18 1 123224 123225 123226 6002603 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 10432 1011004 80 3 0 14 18 1 101424 101425 101426 6002703 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056027 45 4 0 3066027 45 4 0 10442 1091003 80 3 0 14 18 1 109324 109325 109326 6002803 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 +10452 1021005 80 3 0 14 18 1 102524 102525 102526 6002903 2346001 45 4 3016034 45 4 0 3026034 45 4 0 3036034 45 4 0 3046034 45 4 0 3056001 45 4 0 3066001 45 4 0 10003 1011002 80 3 0 14 18 1 101224 101225 101226 101228 101229 101230 6110105 2016001 45 4 3016002 45 4 0 3026002 45 4 0 3036002 45 4 0 3046002 45 4 0 3056004 45 4 0 3066004 45 4 0 5509 0 10013 1021001 80 3 0 14 18 1 102124 102125 102126 6210106 2026001 45 4 3016001 45 4 0 3026001 45 4 0 3036001 45 4 0 3046001 45 4 0 3056004 45 4 0 3066004 45 4 0 5513 0 10023 1031001 80 3 0 14 18 1 103124 103125 103126 6310105 2036001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056004 45 4 0 3066004 45 4 0 5500 0 @@ -527,6 +548,7 @@ Id CharacterId CharacterLevel CharacterQuality CharacterStar CharacterGrade Skil 10423 1231002 80 3 0 14 18 1 123224 123225 123226 6002604 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 10433 1011004 80 3 0 14 18 1 101424 101425 101426 6002704 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056027 45 4 0 3066027 45 4 0 10443 1091003 80 3 0 14 18 1 109324 109325 109326 6002804 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 +10453 1021005 80 3 0 14 18 1 102524 102525 102526 6002904 2346001 45 4 3016034 45 4 0 3026034 45 4 0 3036034 45 4 0 3046034 45 4 0 3056001 45 4 0 3066001 45 4 0 20101 1011002 5 3 0 1 1 1 101224 101225 101226 101227 101228 101229 101230 6110101 1 2014001 5 0 3016002 5 0 0 3026002 5 0 0 3036002 5 0 0 3046002 5 0 0 3056009 5 0 0 3066009 5 0 0 20102 1011002 10 3 0 1 1 1 101224 101225 101226 101227 101228 101229 101230 6110101 1 2014001 5 0 3016002 5 0 0 3026002 5 0 0 3036002 5 0 0 3046002 5 0 0 3056009 5 0 0 3066009 5 0 0 20103 1011002 15 3 0 2 2 1 101224 101225 101226 101227 101228 101229 101230 6110101 1 2014001 5 0 3016002 10 0 0 3026002 10 0 0 3036002 10 0 0 3046002 10 0 0 3056009 10 0 0 3066009 10 0 0 @@ -3400,8 +3422,10 @@ Id CharacterId CharacterLevel CharacterQuality CharacterStar CharacterGrade Skil 130321 1131003 80 3 0 14 18 1 113324 113325 113326 6001602 1 2236001 45 4 3016022 45 4 0 3026022 45 4 0 3036022 45 4 0 3046022 45 4 0 3056009 45 4 0 3066009 45 4 0 5562 0 130331 1541003 80 3 0 14 18 1 154324 154325 154326 154328 154329 154330 154331 154332 6001701 1 2226001 45 4 3016023 45 4 0 3026023 45 4 0 3036023 45 4 0 3046023 45 4 0 3056023 45 4 0 3066023 45 4 0 5506 0 130341 1031004 80 3 0 14 18 1 103424 103425 103426 6001801 1 2246001 45 4 3016024 45 4 0 3026024 45 4 0 3036024 45 4 0 3046024 45 4 0 3056004 45 4 0 3056004 45 4 0 5562 0 -140001 1011002 80 3 0 14 1 1 101227 101228 101229 101230 6110101 2015001 45 4 5001 +140001 1011002 80 3 0 14 1 1 101227 101228 101229 101230 6110101 2016001 45 4 5001 140002 1071002 80 3 0 14 1 1 107227 6710101 2076001 45 4 5002 +140003 1141003 80 3 0 14 1 1 114327 114328 114329 114330 6000501 2116001 45 4 5004 +140004 1031002 80 3 0 14 1 1 103227 6310201 2036002 45 4 5003 150001 1541003 80 3 0 14 18 1 154324 154325 154326 154328 154329 154330 154331 154332 6001701 1 2226001 45 4 3016023 45 4 0 3026023 45 4 0 3036023 45 4 0 3046023 45 4 0 3056023 45 4 0 3066023 45 4 0 150002 1031004 80 3 0 14 18 1 103427 103426 103425 103424 6001801 1 2245001 45 4 3016024 45 4 0 3026024 45 4 0 3036024 45 4 0 3046024 45 4 0 3056004 45 4 0 3066004 45 4 0 150003 1531004 80 3 0 14 18 1 153424 153425 153426 153427 6001901 1 2256001 45 4 3016025 45 4 0 3026025 45 4 0 3036025 45 4 0 3046025 45 4 0 3056011 45 4 0 3066011 45 4 0 @@ -3415,6 +3439,14 @@ Id CharacterId CharacterLevel CharacterQuality CharacterStar CharacterGrade Skil 150011 1071002 150 6 0 14 18 1 6710104 1 2076001 45 4 500|102|103 3|3|3 3016005 45 4 2 33|107221 1|2 3026005 45 4 2 33|107221 1|2 3036005 45 4 2 33|107221 1|2 3046005 45 4 2 33|107221 1|2 3056004 45 4 2 33|107221 1|2 3066004 45 4 2 33|107221 1|2 150012 1071003 150 6 0 14 18 1 6710304 1 2076002 45 4 500|102|103 3|3|3 3016002 45 4 2 30|107317 1|2 3026002 45 4 2 30|107317 1|2 3036002 45 4 2 30|107317 1|2 3046002 45 4 2 30|107317 1|2 3056006 45 4 2 30|107317 1|2 3066006 45 4 2 30|107317 1|2 150013 1071004 150 6 0 14 18 1 6002301 1 2286001 45 4 511|102|103 3|3|3 3016029 45 4 0 30|107417 1|2 3026029 45 4 0 30|107417 1|2 3036029 45 4 0 30|107417 1|2 3046029 45 4 0 30|107417 1|2 3056029 45 4 0 30|107417 1|2 3066029 45 4 0 30|107417 1|2 +150014 1041004 80 3 0 14 18 1 104427 104426 104425 104424 6002502 1 2306001 45 4 3016031 45 4 0 3026031 45 4 0 3036031 45 4 0 3046031 45 4 0 3056004 45 4 0 3066004 45 4 0 +150015 1231002 80 3 0 14 18 1 123227 123226 123225 123224 6002602 1 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 +150016 1011004 80 3 0 14 18 1 101427 101426 101425 101424 6002703 1 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056007 45 4 0 3066007 45 4 0 +150017 1091003 80 3 0 14 18 1 109327 109326 109325 109324 6002802 1 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 +150018 1021005 80 3 0 14 18 1 102527 102526 102525 102524 6002901 1 2346001 45 4 3016034 45 4 0 3026034 45 4 0 3036034 45 4 0 3046034 45 4 0 3056004 45 4 0 3066004 45 4 0 +150019 1021005 150 6 0 14 18 1 6002901 2346001 45 4 500|102|103 3|3|3 3016034 45 4 0 30|31 1|1 3026034 45 4 0 30|31 1|1 3036034 45 4 0 30|31 1|1 3046034 45 4 0 30|31 1|1 3056004 45 4 0 30|31 1|1 3066004 45 4 0 30|31 1|1 +150020 1021005 150 6 0 14 18 1 6002901 2346001 45 4 500|102|103 3|3|3 3016034 45 4 0 30|31 1|1 3026034 45 4 0 30|31 1|1 3036034 45 4 0 30|31 1|1 3046034 45 4 0 30|31 1|1 3056004 45 4 0 30|31 1|1 3066004 45 4 0 30|31 1|1 +150021 1021003 150 6 0 14 18 1 6210302 2026004 45 4 500|102|103 3|3|3 3016014 45 4 0 30|31 1|1 3026014 45 4 0 30|31 1|1 3036014 45 4 0 30|31 1|1 3046014 45 4 0 30|31 1|1 3056004 45 4 0 30|31 1|1 3066004 45 4 0 30|31 1|1 160001 1011002 80 3 0 14 18 1 101227 101226 101225 101224 101228 101229 101230 6110102 1 2016001 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056004 45 4 0 3066004 45 4 0 160002 1021001 80 3 0 14 18 1 102127 102126 102125 102124 6210102 1 2026001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056012 45 4 0 3066012 45 4 0 160003 1031001 80 3 0 14 18 1 103127 103126 103125 103124 6310102 1 2036001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056010 45 4 0 3066010 45 4 0 @@ -3610,6 +3642,8 @@ Id CharacterId CharacterLevel CharacterQuality CharacterStar CharacterGrade Skil 126088 1011004 80 4 0 14 18 1 101426 101425 6002702 1 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056027 45 4 0 3066027 45 4 0 126089 1091003 80 3 0 14 18 1 109326 109325 109324 6002802 1 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 126090 1091003 80 4 0 14 18 1 109326 109325 6002802 1 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 +126091 1021005 80 3 0 14 18 1 102526 102525 102524 6002902 1 2346001 45 4 3016034 45 4 0 3026034 45 4 0 3036034 45 4 0 3046034 45 4 0 3056001 45 4 0 3066001 45 4 0 +126092 1021005 80 4 0 14 18 1 102526 102525 6002902 1 2346001 45 4 3016034 45 4 0 3026034 45 4 0 3036034 45 4 0 3046034 45 4 0 3056001 45 4 0 3066001 45 4 0 127001 1011002 80 3 0 14 18 18 101227 101226 101225 101224 6110102 2016001 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056004 45 4 0 3066004 45 4 0 127002 1021001 80 3 0 14 18 1 102127 102126 102125 102124 6210102 2026001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056012 45 4 0 3066012 45 4 0 127003 1031001 80 3 0 14 18 1 103127 103126 103125 103124 6310102 2036001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056010 45 4 0 3066010 45 4 0 diff --git a/Resources/table/share/robot/RobotPartner.tsv b/Resources/table/share/robot/RobotPartner.tsv index b2a76de7..d3844cfc 100644 --- a/Resources/table/share/robot/RobotPartner.tsv +++ b/Resources/table/share/robot/RobotPartner.tsv @@ -11,3 +11,4 @@ Id PartnerId Level BreakThrough Quality StarSchedule MainSkillGroup MainSkillLev 9094 16120000 30 3 6 330 123 5 61000 61010 61020 61030 61040 5 5 5 5 5 9095 16130000 30 3 6 330 125 5 62000 62010 62020 62030 62040 5 5 5 5 5 9096 16140000 30 3 6 330 127 5 63000 63010 63020 63030 63040 5 5 5 5 5 +9097 16150000 30 3 6 330 129 5 64000 64010 64020 64030 64040 5 5 5 5 5 diff --git a/Resources/table/share/scoretitle/ScoreTitle.tsv b/Resources/table/share/scoretitle/ScoreTitle.tsv index 466f7b00..f5c7fa27 100644 --- a/Resources/table/share/scoretitle/ScoreTitle.tsv +++ b/Resources/table/share/scoretitle/ScoreTitle.tsv @@ -91,7 +91,7 @@ Id Type ScreenType ActivityId TimeId ExtraParams[0] ExtraParams[1] Priority Cond 13018002 999 2 7003 2 990070 3 990071 4 990072 5 Sunflower and Feather Collectible The sinner slowly recounts his memory and gives the keepsake of the precious highlights to you, his attentive listener. Among them, there are flowers rooted into the ground but following the light and traces left by flying seagulls. · Gain 2 [Sunflower and Feather] to upgrade it to Blue. · Gain 3 [Sunflower and Feather] to upgrade it to Purple. · Gain 4 [Sunflower and Feather] to upgrade it to Orange. Obtained by clearing [A Sinner's Confession] Assets/Product/Texture/Image/UiCollection/Iconcollection088.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13018003 999 2 7003 2 990073 3 990074 4 990075 5 "Blush" Collectible A faded parrot CUB that has completely stopped running. It used to be the companion of a Construct and recorded the battles from the Pulia Forest Park Ruins to the destruction of Asslam. · Gain 2 ["Blush"] to upgrade it to Blue. · Gain 3 ["Blush"] to upgrade it to Purple. · Gain 4 ["Blush"] to upgrade it to Purple. Obtained by clearing [Limit Break] Assets/Product/Texture/Image/UiCollection/Iconcollection089.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019001 999 2 8001 2 990085 3 990086 4 990087 5 Summer Memory Collectible A recording of the summer shot and saved because the recorder accidentally switched to the recording mode in a hurry. · Gain 3 [Summer Memory] to upgrade it to Blue · Gain 5 [Summer Memory] to upgrade it to Purple · Gain 7 [Summer Memory] to upgrade it to Orange Obtain by clearing [Midsummer Memento] Assets/Product/Texture/Image/UiCollection/Iconcollection093.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab -13019002 999 2 8002 2 990076 3 990077 4 990078 5 Lithos' Data Sample Collectible The combat echo collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Litho. Her mysterious power can be felt even from the sample. · Gain 6★ Reward and rank up to Blue · Gain 9★ Reward and rank up to Purple · Gain 15★ Reward and rank up to Orange Obtain by clearing [Exodus Memoria] Assets/Product/Texture/Image/UiCollection/Iconcollection094.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019002 999 2 8002 2 990076 3 990077 4 990078 5 Lithos' Data Sample Collectible The combat echo collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Litho. His mysterious power can be felt even from the sample. · Gain 6★ Reward and rank up to Blue · Gain 9★ Reward and rank up to Purple · Gain 15★ Reward and rank up to Orange Obtain by clearing [Exodus Memoria] Assets/Product/Texture/Image/UiCollection/Iconcollection094.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019003 2 2 13 11401 1410 2 990079 3 990080 4 990081 5 Triumphant Tide Badge Collectible A badge obtained from Project Babel: Triumphant Tide. Rewarded to commandants who have succeeded in an in-depth simulation of Project Babel tactical operation phase 10. The design carries the wish for the warrior to achieve a victory. · Complete Babel Tower mission [Song of Victory VII] to upgrade it to Blue · Complete Babel Tower mission [Song of Victory VIII] to upgrade it to Purple · Complete Babel Tower mission [Song of Victory IX] to upgrade it to Orange Obtained by clearing [Babel Tower: Triumphant Tide] once 1 Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019004 999 2 8004 2 990082 3 990083 4 990084 5 Fluorescent Coral Collectible A coral of a dim fluorescent color. The call of the tide attracts the fairies from the deep sea to the coast, turning it into a starry river that guides Bianca back home. · Gain 2 [Fluorescent Coral] to upgrade it to Blue · Gain 3 [Fluorescent Coral] to upgrade it to Purple · Gain 4 [Fluorescent Coral] to upgrade it to Orange Obtain by clearing [Reborn Resolve] Assets/Product/Texture/Image/UiCollection/Iconcollection092.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019101 999 2 9001 2 990088 3 990089 4 990090 5 Ballerina Tutu Collectible A soft snow-white tutu quietly hung on the display stand. With this tutu on, a ballerina lifts her knee and spins her body round and round. Does she realize why she has to dance? Does she remember the dance she performed yesterday? Does she know... when she can stop dancing? · Gain [Ballerina Tutu] ×2 and rank up to Blue · Gain [Ballerina Tutu] ×3 and rank up to Purple · Gain [Ballerina Tutu] ×4 and rank up to Orange Available through [A Dance in the Park] Assets/Product/Texture/Image/UiCollection/Iconcollection096.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab @@ -107,4 +107,11 @@ Id Type ScreenType ActivityId TimeId ExtraParams[0] ExtraParams[1] Priority Cond 13019301 999 2 3800 5 Birthday Cake Collectible A birthday cake made by everyone. It is sprinkled with everyone's gratitude and blessings for Commandant. Obtained on the 2nd birthday Assets/Product/Texture/Image/UiCollection/Iconcollection105.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019302 999 2 11001 4 990105 5 Graffiti Pioneer Collectible This mini robot entered mass production in the Palette Clash as a tool used by the three schools. It will spray graffiti on walls all around the city to increase the school's influence. · Gain [Graffiti Pioneer] x2 and rank up to Orange Obtained by clearing [Palette Clash] Assets/Product/Texture/Image/UiCollection/Iconcollection107.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019303 2 2 15 14804 1411 2 990106 3 990107 4 990108 5 Sidereal Impression Badge Collectible A badge obtained from Project Babel Tower: Sidereal Impression. Unlike most badges, this one was not carved but made from multiple layers of oil paint. It is awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. · Complete Babel Tower mission [Highlight VII] and rank up to Blue · Complete Babel Tower mission [Highlight VIII] and rank up to Purple · Complete Babel Tower mission [Highlight IX] and rank up to Orange Obtained by clearing [Babel Tower: Sidereal Impression] once 1 Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab -13019304 999 2 11002 2 990109 3 990110 4 990111 5 Picture Book Collectible Ayla created this comic to fulfil a little promise she once made. Inspired by a popular theme in the Golden Age, this book features a classic story of girls defeating evil forces and saving the world while wearing magical armors. · Gain [Picture Books] x2 and rank up to Blue · Gain [Picture Books] x3 and rank up to Purple · Gain [Picture Books] x4 and rank up to Orange Obtained by clearing [Age of Creators] Assets/Product/Texture/Image/UiCollection/Iconcollection108.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab \ No newline at end of file +13019304 999 2 11002 2 990109 3 990110 4 990111 5 Picture Book Collectible Ayla created this manga to fulfill a little promise she once made. Inspired by a popular theme in the Golden Age, this work features a classic story of girls in magical armors defeating evil forces and saving the world. · Gain [Picture Book] x2 and rank up to Blue · Gain [Picture Book] x3 and rank up to Purple · Gain [Picture Book] x4 and rank up to Orange Obtained by clearing [Age of Creators] Assets/Product/Texture/Image/UiCollection/Iconcollection108.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019401 12 2 12001 5 Covenant Stone Collectibles This gemstone, gifted by the guide girl, signifies the eternal contract forged between you two. It displays the number of successful adventures you've undertaken to fulfill this contract. Obtained by completing related missions in "Reversing Tides" in [Cursed Waves]. 1 Assets/Product/Texture/Image/UiCollection/Iconcollection114.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019402 999 2 12002 5 A Bowl of Reunion Collectibles Adorned with traditional Kowloong motifs, this bowl contains round and jovial rice dumplings. Someone has whimsically shaped these dumplings into the forms of various Constructs, huddled together in a merry, bustling crowd. Obtained from the [Joyous Wrappings] mode. Assets/Product/Texture/Image/UiCollection/Iconcollection111.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019403 999 2 12003 2 990112 3 990113 4 990114 5 Lilith Data Sample Collectibles The combat echo collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Lilith. Her mysterious power can be felt even from the sample. · Gain 6★ Reward and rank up to 3★ · Gain 9★ Reward and rank up to 4★ · Gain 15★ Reward and rank up to 5★ Obtained from the [Sinister Craft] mode Assets/Product/Texture/Image/UiCollection/Iconcollection112.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019404 999 2 12004 5 Flash TR-1200 Collectibles Introduced by Universal Toys toward the end of the Golden Age, Flash TR-1200 represented the pinnacle of the company's game console engineering. Curiously, in an era of advanced network communications, it persisted in using traditional cartridge-based memory units for gaming. Perhaps this quirk is what humans refer to as "romance"? Obtained by clearing [Arcade Anima - Starfarer] Assets/Product/Texture/Image/UiCollection/Iconcollection115.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019405 999 2 12005 2 990121 3 990122 5 Final Message Collectibles Amidst the ruins of the battlefield, the only functioning mechanical device is an incredibly outdated military walkie-talkie. Its simple, rugged design has resisted the ravages of time and remained unaffected by the Punishing Virus. It still carries a fragment of its owner's final message, "Requesting bombing support at my location." · Gain 2 [Final Messages] and rank up to 3★ · Gain 3 [Final Messages] and rank up to 5★ Obtained from the [Corrupted Battlefront] mode Assets/Product/Texture/Image/UiCollection/Iconcollection110.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019406 999 2 12006 2 990118 3 990119 4 990120 5 Culinary God Statue Collectibles "Lord of the Eastern Kitchen of the Babylonia, Decider of Fortune, Presenter of Goodness, Supreme Deity, Pulao". · Gain 2 [Culinary God Statues] and rank up to 3★ · Gain 3 [Culinary God Statues] and rank up to 4★ · Gain 4 [Culinary God Statues] and rank up to 5★ Obtained from the [Cooking Lulu] mode. Assets/Product/Texture/Image/UiCollection/Iconcollection113.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019407 999 2 12007 2 990115 3 990116 4 990117 5 Binding Scorchmark Collectibles These battle-scarred bandages silently recount the stories of her encounters and clashes with the "enemy"... and the memories of their attraction to one another. · Gain 2 [Binding Scorchmarks] and rank up to 3★ · Gain 3 [Binding Scorchmarks] and rank up to 4★ · Gain 4 [Binding Scorchmarks] and rank up to 5★ Obtained from the [Abyssal Unbounded] mode Assets/Product/Texture/Image/UiCollection/Iconcollection116.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab \ No newline at end of file diff --git a/Resources/table/share/signin/SignIn.tsv b/Resources/table/share/signin/SignIn.tsv index e993f2cb..14360f0d 100644 --- a/Resources/table/share/signin/SignIn.tsv +++ b/Resources/table/share/signin/SignIn.tsv @@ -41,9 +41,12 @@ Id TimeId Name PrefabPath FullScreenBg BtnBg Type RoundDays[1] SubRoundId[1] Rou 43 Across the Ruined Sea Assets/Product/Ui/ComponentPrefab/Sign/SignBiancaV130.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1044 20 0 0 44 Left Unsaid Assets/Product/Ui/ComponentPrefab/Sign/SignBBNTV131.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1045 20 0 0 45 Autumn Moon Brightens Assets/Product/Ui/ComponentPrefab/Sign/SignMoonV131.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 3 1046 20 0 0 -46 13804 Spiral of Chronos Assets/Product/Ui/ComponentPrefab/Sign/SignLeeV132.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1047 20 0 0 +46 Spiral of Chronos Assets/Product/Ui/ComponentPrefab/Sign/SignLeeV132.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1047 20 0 0 47 14507 Renaissance du Fantastique - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignMainSAilaV200.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgSAilaV200.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelFirstSAilaV200.png 2 7 1048 20 0 0 48 14508 Thousand-Day Colors - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignMainAnniversaryV200.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgAnniversaryV200.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelFirstAnniversaryV200.png 2 3 1049 20 0 0 +49 15801 Wintry Shackles - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignMainSuperAlphaV201.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgSuperAlphaV201.png Assets/Product/Texture/Image/UiActivityBase/SignLabelSuperAlphaV201.png 2 7 1050 20 0 0 +50 15802 New Beginnings - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignYuanDanV201.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgYuanDanV201.png Assets/Product/Texture/Image/UiActivityBase/SignLabelYuanDanV201.png 2 3 1051 0 0 +51 15803 Happy New Year - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignSpringFestivalV201.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgSignSpringFestivalV201.png Assets/Product/Texture/Image/UiActivityBase/SignLabelSignSpringFestivalV201.png 2 3 1052 0 0 1000002 Fallen Star Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignHeixing.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png 2 7 1000002 20 0 0 1100003 Valentine's Day Assets/Product/Ui/ComponentPrefab/Sign/SignValentine.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png 2 7 1100003 20 0 0 1200001 Xmas&新年ログイン Assets/Product/Ui/ComponentPrefab/Sign/SignJpXmas.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1200001 3 1200002 20 0 0 @@ -62,4 +65,4 @@ Id TimeId Name PrefabPath FullScreenBg BtnBg Type RoundDays[1] SubRoundId[1] Rou 1300240 2160161 2nd Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignEN2Year.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300240 20 0 0 1300250 2160202 New Beginnings Assets/Product/Ui/ComponentPrefab/Sign/SignKrYuanDan2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300250 20 0 0 1300260 2160203 Merry Christmas Assets/Product/Ui/ComponentPrefab/Sign/SignKrChristmas.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300260 20 0 0 -1300270 2160226 Spring Blossom Assets/Product/Ui/ComponentPrefab/Sign/Sign70chunjie.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanDan.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png 2 3 1300270 20 0 0 +1300270 2160226 Spring Blossom Assets/Product/Ui/ComponentPrefab/Sign/Sign70chunjie.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanDan.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg15.png 2 3 1300270 20 0 0 \ No newline at end of file diff --git a/Resources/table/share/signin/SignInReward.tsv b/Resources/table/share/signin/SignInReward.tsv index c05b4303..7f54cf75 100644 --- a/Resources/table/share/signin/SignInReward.tsv +++ b/Resources/table/share/signin/SignInReward.tsv @@ -330,6 +330,19 @@ Id SignId Pre Round Day IsGrandPrix RewardType RewardId DropId ShowRewardId 329 48 1 1 1 0 1 7420 7420 330 48 2 1 2 0 1 7421 7421 331 48 3 1 3 0 1 7422 7422 +332 49 1 1 1 0 1 7423 7423 +333 49 2 1 2 0 1 7424 7424 +334 49 3 1 3 0 1 7425 7425 +335 49 4 1 4 0 1 7426 7426 +336 49 5 1 5 0 1 7427 7427 +337 49 6 1 6 0 1 7428 7428 +338 49 7 1 7 0 1 7429 7429 +339 50 1 1 1 0 1 7430 7430 +340 50 2 1 2 0 1 7431 7431 +341 50 3 1 3 0 1 7432 7432 +342 51 1 1 1 0 1 7433 7433 +343 51 2 1 2 0 1 7434 7434 +344 51 3 1 3 0 1 7435 7435 1000014 1000002 1 1 1 0 1 3000026 3000026 1000015 1000002 2 1 2 0 1 3000027 3000027 1000016 1000002 3 1 3 0 1 3000028 3000028 diff --git a/Resources/table/share/statussyncfight/FightConfig.tsv b/Resources/table/share/statussyncfight/FightConfig.tsv index daadd526..0e83cd1f 100644 --- a/Resources/table/share/statussyncfight/FightConfig.tsv +++ b/Resources/table/share/statussyncfight/FightConfig.tsv @@ -20,12 +20,12 @@ UiDebuggerNpcCustomDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcCustomDLC.pr UiDebuggerFightBuffDLC string Assets/Product/Ui/Prefab/UiDebuggerFightBuffDLC.prefab UiDebuggerNpcPartEventDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcPartEventDLC.prefab RotationSpeed float 15 -SyncPositionShowCount int 7 -CameraPerspectiveAlpha float 0.9 +SyncPositionShowCount int 30 +CameraPerspectiveAlpha float 0.4 CameraPerspectiveDurationTime float 0.4 CameraPerspectiveEaseInTime float 0.2 CameraPerspectiveEaseOutTime float 0.2 -CameraPerspectiveStartTime float 0.2 +CameraPerspectiveStartTime float 0.1 MaxBallCountTotal int 16 MaxBallCountTotalSpear int 40 BallMoveSpeed int 2000 @@ -39,8 +39,25 @@ FightRescueTime float 1 FightLowHpPercent float 0.25 FightLowHpScreenEffect int 100002 FightDeathScreenEffect int 100004 +NpcWaitRescueEffect string FxFuhuokuang01 HitMaxDownBounceSpeed float 20 HitAirUpMinTransDownAnimSpeed float 0 HitAirUpMaxTransDownAnimSpeed float 0.16 MaxRebornCount int 1 MaxSosCount int 1 +QTEMemberCountTime1 float 9.7 +QTEMemberCountTime2 float 4 +QTEMemberCountTime3 float 2 +AttackIntensityRevise int 1000 +DefenseRevise int 5000 +CritMin float 0.05 +CritDmgMin float 1.25 +ShieldAmpMin float 0.5 +ShieldGainMin float 0.5 +SignalDamageTypes string 11|12|13|21|22|23|31|32|33 +SpecialSkillDmgType int 3 +NormalSkillDmgType int 1 +ExSkillDmgType int 4 +HuntSkillDmgType int 42 +MoveSyncInterval float 0.3 +BehaviorSyncInterval float 0.3 diff --git a/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv b/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv index 962ece5c..feb4bb67 100644 --- a/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv +++ b/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv @@ -1,5 +1,5 @@ Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 -1002 10000 750 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 +1002 10000 750 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 100 80 100 100 1003 100000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 100 100 100 100 1006 100000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 100 100 100 100 9003 99999999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 @@ -8,4 +8,4 @@ Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp El 8002 9999999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 8004 999999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 1014 7000 850 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 -1007 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 1000 1000 100 100 +1007 10000 750 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 1000 1000 100 100 diff --git a/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv b/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv index d9f6c885..58303180 100644 --- a/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv +++ b/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv @@ -1,2 +1,2 @@ -Id Defense PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageReduction CritResistance PartDamageBonus PartDamageReduction -1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +Id BreakValue Defense PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageReduction CritResistance PartDamageBonus PartDamageReduction +1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv b/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv index 46cbb94e..7dbcfe85 100644 --- a/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv +++ b/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv @@ -32,6 +32,10 @@ Id Type Priority Root PrefixRoot PreLoadRoot 1000048 OnFrame 0 1000048 -1000048 1000066 OnFrame 0 1000066 -1000066 1000067 OnFrame 0 1000067 -1000067 +1000070 OnFrame 0 1000070 -1000070 +1000071 OnFrame 0 1000071 -1000071 +1000072 OnFrame 0 1000072 -1000072 +1000073 OnFrame 0 1000073 -1000073 1002070 OnFrame 0 1002070 1002071 OnFrame 0 1002071 1002072 OnFrame 0 1002072 diff --git a/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv index 5755728c..703596d5 100644 --- a/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv +++ b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv @@ -1,5570 +1,6124 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] 1002030 3 100000001 -100000001 1 100000002 100000012 -100000002 2 100000003 100000004 100000008 100000009 100000010 100000011 +100000001 1 100000002 100000009 +100000002 2 100000003 100000004 100000008 100000003 0 CheckBuffKind 0|1002031 100000004 1 100000005 100000006 100000007 100000005 0 CheckInt 1#8|1#100011|1 100000006 0 CheckInt 1#8|1#100012|1 100000007 0 CheckInt 1#8|1#100013|1 -100000008 0 Magic 1#2001|1002100|0 -100000009 0 Magic 1#2001|1002035|0 -100000010 0 Magic 1#2001|1002036|0 -100000011 0 Magic 1#2001|1002145|0 -100000012 2 100000013 100000017 -100000013 1 100000014 100000015 100000016 -100000014 0 CheckInt 1#8|1#100013|1 -100000015 0 CheckInt 1#8|1#100023|1 -100000016 0 CheckInt 1#8|1#100033|1 -100000017 0 Magic 1#2001|1002031|0 --1002144 3 100000018 100000019 100000020 100000021 100000022 -100000018 0 GetSelfNpc 1#2001 -100000019 0 GetBehaviorTime 1#10021441 -100000020 0 SetFloat 1#10021442|0 -100000021 0 FloatAddFloat 1#10021442|1#10021441|0.1 -100000022 0 SetInt 2#10021140|0 -1002144 2 100000023 -100000023 1 100000024 100000036 100000041 -100000024 2 100000025 100000026 100000032 100000033 100000034 100000035 -100000025 0 CheckBuffKind 0|1002100 -100000026 3 100000027 -100000027 2 100000028 100000029 100000030 100000031 -100000028 0 CheckInt 2#10021140|0|1 -100000029 0 Magic 1#2001|1002145|0 -100000030 0 DoSetCustomEnergyGroupBarActive 1#2001|0|1 -100000031 0 SetInt 2#10021140|1 -100000032 0 CheckBehaviorTime 1#10021442|0 -100000033 0 Magic 1#2001|1002146|0 -100000034 0 GetBehaviorTime 1#10021441 -100000035 0 FloatAddFloat 1#10021442|1#10021441|0.1 -100000036 2 100000037 100000038 100000039 100000040 -100000037 0 1 CheckBuffKind 0|1002100 -100000038 0 CheckInt 2#10021140|1|1 -100000039 0 DoSetCustomEnergyGroupBarActive 1#2001|0|0 -100000040 0 SetInt 2#10021140|0 -100000041 0 ReturnTrue --1000053 3 100000042 100000043 100000044 100000045 100000046 -100000042 0 GetSelfNpc 1#2001 -100000043 0 GetBehaviorTime 1#10021441 -100000044 0 SetFloat 1#10021442|0 -100000045 0 FloatAddFloat 1#10021442|1#10021441|0.1 -100000046 0 SetInt 1#10021140|0 -1000053 2 100000047 -100000047 1 100000048 100000060 100000065 -100000048 2 100000049 100000050 100000056 100000057 100000058 100000059 -100000049 0 CheckInt 2#4000|1|1 -100000050 3 100000051 -100000051 2 100000052 100000053 100000054 100000055 -100000052 0 CheckInt 1#10021140|0|1 -100000053 0 DoSetCustomEnergyGroupBarActive 1#2001|1|1 -100000054 0 Magic 1#2001|1000054|0 -100000055 0 SetInt 1#10021140|1 -100000056 0 CheckBehaviorTime 1#10021442|0 -100000057 0 Magic 1#2001|1000055|0 -100000058 0 GetBehaviorTime 1#10021441 -100000059 0 FloatAddFloat 1#10021442|1#10021441|0.1 -100000060 2 100000061 100000062 100000063 100000064 -100000061 0 CheckInt 2#4000|0|1 -100000062 0 CheckInt 1#10021140|1|1 -100000063 0 DoSetCustomEnergyGroupBarActive 1#2001|1|0 -100000064 0 SetInt 1#10021140|0 -100000065 0 ReturnTrue --1000056 3 100000066 100000067 100000068 100000069 100000070 -100000066 0 GetSelfNpc 1#2001 -100000067 0 SetInt 1#10021140|0 -100000068 0 SetInt 1#100|0 -100000069 0 SetInt 1#101|0 -100000070 0 SetInt 1#102|0 -1000056 2 100000071 -100000071 1 100000072 100000083 -100000072 2 100000073 100000074 -100000073 0 CheckInt 2#4000|1|1 -100000074 3 100000075 -100000075 2 100000076 100000077 100000078 100000079 100000080 100000081 100000082 -100000076 0 CheckInt 1#10021140|0|1 -100000077 0 DoSetCustomEnergyGroupBarActive 1#2001|2|1 -100000078 0 DoSetCustomEnergyGroupBarActive 1#2001|3|1 -100000079 0 Magic 1#2001|1000057|0 -100000080 0 Magic 1#2001|1000059|0 -100000081 0 Magic 0|1000061|0 -100000082 0 SetInt 1#10021140|1 -100000083 2 100000084 100000085 100000086 100000087 100000088 100000089 -100000084 0 CheckInt 2#4000|0|1 -100000085 0 DoSetCustomEnergyGroupBarActive 1#2001|2|0 -100000086 0 DoSetCustomEnergyGroupBarActive 1#2001|3|0 -100000087 0 RemoveBuffByKind 0|1000061 -100000088 0 SetInt 1#10021140|0 -100000089 0 SetInt 1#100|0 --1000061 3 100000090 100000091 100000092 100000093 100000094 100000095 100000096 -100000090 0 GetSelfNpc 1#2001 -100000091 0 SetInt 1#100|0 -100000092 0 SetInt 1#101|0 -100000093 0 SetInt 1#102|0 -100000094 0 SetInt 1#103|0 -100000095 0 SetFloat 1#1040|3500 -100000096 2 100000097 100000098 100000099 100000100 100000101 100000112 100000126 -100000097 0 CopyNoteFromNpcNote 2#2502|10000|1#101|1 -100000098 0 CopyNoteFromNpcNote 2#2502|10010|1#1010|1 -100000099 0 CopyNoteFromNpcNote 2#2502|100100|1#1011|1 -100000100 0 CopyNoteFromNpcNote 2#2502|1001000|1#1012|1 -100000101 2 100000102 -100000102 1 100000103 100000106 100000109 -100000103 2 100000104 100000105 -100000104 0 CheckInt 1#101|100|1 -100000105 0 SetInt 1#102|1#1010 -100000106 2 100000107 100000108 -100000107 0 CheckInt 1#101|101|1 -100000108 0 SetInt 1#102|1#1011 -100000109 2 100000110 100000111 -100000110 0 CheckInt 1#101|102|1 -100000111 0 SetInt 1#102|1#1012 -100000112 1 100000113 100000116 -100000113 2 100000114 100000115 -100000114 0 CheckBuffKind 1#2001|8004100 -100000115 0 SetInt 1#104|800400103 -100000116 1 100000117 100000120 100000123 -100000117 2 100000118 100000119 -100000118 0 CheckInt 1#102|8001001|1 -100000119 0 SetInt 1#104|800100103 +100000008 0 Magic 1#2001|1002145|0 +100000009 2 100000010 100000014 +100000010 1 100000011 100000012 100000013 +100000011 0 CheckInt 1#8|1#100013|1 +100000012 0 CheckInt 1#8|1#100023|1 +100000013 0 CheckInt 1#8|1#100033|1 +100000014 0 Magic 1#2001|1002031|0 +-1002144 3 100000015 100000016 100000017 100000018 100000019 100000020 100000021 +100000015 0 GetSelfNpc 1#2001 +100000016 0 GetNpcTime 1#10021441 +100000017 0 SetFloat 1#10021442|0 +100000018 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000019 0 SetInt 2#10021140|0 +100000020 0 SetInt 2#10021143|0 +100000021 0 Magic 0|1002185|0 +1002144 2 100000022 100000023 +100000022 0 GetAttribValue 2#10021143|48 +100000023 1 100000024 100000044 100000058 +100000024 2 100000025 100000026 100000029 100000032 100000035 100000040 100000041 100000042 100000043 +100000025 0 CheckInt 2#10021143|0|2 +100000026 1 100000027 100000028 +100000027 0 CheckBuffKind 0|1002100 +100000028 0 Magic 0|1002100|0 +100000029 1 100000030 100000031 +100000030 0 CheckBuffKind 0|1002036 +100000031 0 Magic 0|1002036|0 +100000032 1 100000033 100000034 +100000033 0 CheckBuffKind 0|1002035 +100000034 0 Magic 0|1002035|0 +100000035 3 100000036 +100000036 2 100000037 100000038 100000039 +100000037 0 CheckInt 2#10021140|0|1 +100000038 0 DoSetCustomEnergyGroupBarActive 1#2001|0|1 +100000039 0 SetInt 2#10021140|1 +100000040 0 CheckNpcTime 1#10021442|0 +100000041 0 Magic 1#2001|1002146|0 +100000042 0 GetNpcTime 1#10021441 +100000043 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000044 2 100000045 100000046 100000049 100000052 100000055 100000056 100000057 +100000045 0 CheckInt 2#10021143|0|1 +100000046 1 100000047 100000048 +100000047 0 1 CheckBuffKind 0|1002100 +100000048 0 RemoveBuffByKind 0|1002100 +100000049 1 100000050 100000051 +100000050 0 1 CheckBuffKind 0|1002035 +100000051 0 RemoveBuffByKind 0|1002035 +100000052 1 100000053 100000054 +100000053 0 1 CheckBuffKind 0|1002036 +100000054 0 RemoveBuffByKind 0|1002036 +100000055 0 CheckInt 2#10021140|1|1 +100000056 0 DoSetCustomEnergyGroupBarActive 1#2001|0|0 +100000057 0 SetInt 2#10021140|0 +100000058 0 ReturnTrue +-1000053 3 100000059 100000060 100000061 100000062 100000063 +100000059 0 GetSelfNpc 1#2001 +100000060 0 GetBehaviorTime 1#10021441 +100000061 0 SetFloat 1#10021442|0 +100000062 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000063 0 SetInt 1#10021140|0 +1000053 2 100000064 +100000064 1 100000065 100000077 100000082 +100000065 2 100000066 100000067 100000073 100000074 100000075 100000076 +100000066 0 CheckInt 2#4000|1|1 +100000067 3 100000068 +100000068 2 100000069 100000070 100000071 100000072 +100000069 0 CheckInt 1#10021140|0|1 +100000070 0 DoSetCustomEnergyGroupBarActive 1#2001|1|1 +100000071 0 Magic 1#2001|1000054|0 +100000072 0 SetInt 1#10021140|1 +100000073 0 CheckBehaviorTime 1#10021442|0 +100000074 0 Magic 1#2001|1000055|0 +100000075 0 GetBehaviorTime 1#10021441 +100000076 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000077 2 100000078 100000079 100000080 100000081 +100000078 0 CheckInt 2#4000|0|1 +100000079 0 CheckInt 1#10021140|1|1 +100000080 0 DoSetCustomEnergyGroupBarActive 1#2001|1|0 +100000081 0 SetInt 1#10021140|0 +100000082 0 ReturnTrue +-1000056 3 100000083 100000084 100000085 100000086 100000087 +100000083 0 GetSelfNpc 1#2001 +100000084 0 SetInt 1#10021140|0 +100000085 0 SetInt 1#100|0 +100000086 0 SetInt 1#101|0 +100000087 0 SetInt 1#102|0 +1000056 2 100000088 +100000088 1 100000089 100000100 +100000089 2 100000090 100000091 +100000090 0 CheckInt 2#4000|1|1 +100000091 3 100000092 +100000092 2 100000093 100000094 100000095 100000096 100000097 100000098 100000099 +100000093 0 CheckInt 1#10021140|0|1 +100000094 0 DoSetCustomEnergyGroupBarActive 1#2001|2|1 +100000095 0 DoSetCustomEnergyGroupBarActive 1#2001|3|1 +100000096 0 Magic 1#2001|1000057|0 +100000097 0 Magic 1#2001|1000059|0 +100000098 0 Magic 0|1000061|0 +100000099 0 SetInt 1#10021140|1 +100000100 2 100000101 100000102 100000103 100000104 100000105 100000106 +100000101 0 CheckInt 2#4000|0|1 +100000102 0 DoSetCustomEnergyGroupBarActive 1#2001|2|0 +100000103 0 DoSetCustomEnergyGroupBarActive 1#2001|3|0 +100000104 0 RemoveBuffByKind 0|1000061 +100000105 0 SetInt 1#10021140|0 +100000106 0 SetInt 1#100|0 +-1000061 3 100000107 100000108 100000109 100000110 100000111 100000112 100000113 +100000107 0 GetSelfNpc 1#2001 +100000108 0 SetInt 1#100|0 +100000109 0 SetInt 1#101|0 +100000110 0 SetInt 1#102|0 +100000111 0 SetInt 1#103|0 +100000112 0 SetFloat 1#1040|3500 +100000113 2 100000114 100000115 100000116 100000117 100000118 100000129 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-100000131 0 CopyNoteFromNpcNote 2#2502|10010|1#1010|1 -100000132 0 CopyNoteFromNpcNote 2#2502|100100|1#1011|1 -100000133 0 CopyNoteFromNpcNote 2#2502|1001000|1#1012|1 -100000134 2 100000135 -100000135 1 100000136 100000139 100000142 -100000136 2 100000137 100000138 -100000137 0 CheckInt 1#101|100|1 -100000138 0 SetInt 1#102|1#1010 -100000139 2 100000140 100000141 -100000140 0 CheckInt 1#101|101|1 -100000141 0 SetInt 1#102|1#1011 -100000142 2 100000143 100000144 -100000143 0 CheckInt 1#101|102|1 -100000144 0 SetInt 1#102|1#1012 -100000145 1 100000146 100000149 -100000146 2 100000147 100000148 -100000147 0 CheckBuffKind 1#2001|8004100 -100000148 0 SetInt 1#104|800400103 -100000149 1 100000150 100000153 100000156 -100000150 2 100000151 100000152 -100000151 0 CheckInt 1#102|8001001|1 -100000152 0 SetInt 1#104|800100103 -100000153 2 100000154 100000155 -100000154 0 CheckInt 1#102|8001003|1 -100000155 0 SetInt 1#104|800100303 +100000124 0 CheckInt 1#101|101|1 +100000125 0 SetInt 1#102|1#1011 +100000126 2 100000127 100000128 +100000127 0 CheckInt 1#101|102|1 +100000128 0 SetInt 1#102|1#1012 +100000129 1 100000130 100000133 +100000130 2 100000131 100000132 +100000131 0 CheckBuffKind 1#2001|8004100 +100000132 0 SetInt 1#104|800400103 +100000133 1 100000134 100000138 100000142 +100000134 2 100000135 100000136 100000137 +100000135 0 CheckInt 1#102|8001001|1 +100000136 0 CopyNoteFromNpcNote 2#2502|100111|2#2601|1 +100000137 0 SetInt 1#104|2#2601 +100000138 2 100000139 100000140 100000141 +100000139 0 CheckInt 1#102|8001003|1 +100000140 0 CopyNoteFromNpcNote 2#2502|100131|2#2602|1 +100000141 0 SetInt 1#104|2#2602 +100000142 2 100000143 100000144 100000145 +100000143 0 CheckInt 1#102|8001004|1 +100000144 0 CopyNoteFromNpcNote 2#2502|100141|2#2603|1 +100000145 0 SetInt 1#104|2#2603 +100000146 0 GetPartEventTotalThreshold 1#1040|2#2502|1#104 +1000061 2 100000147 100000148 100000183 100000186 100000187 100000188 100000189 100000190 100000191 100000196 100000197 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1#103|43|1 -100000345 0 Magic 0|1000342|0 -100000346 0 Magic 0|1000442|0 -100000347 2 100000348 100000349 100000350 -100000348 0 CheckInt 1#103|44|1 -100000349 0 Magic 0|1000343|0 -100000350 0 Magic 0|1000443|0 -100000351 2 100000352 100000353 100000354 -100000352 0 CheckInt 1#103|45|1 -100000353 0 Magic 0|1000344|0 -100000354 0 Magic 0|1000444|0 -100000355 2 100000356 100000357 100000358 -100000356 0 CheckInt 1#103|46|1 -100000357 0 Magic 0|1000345|0 -100000358 0 Magic 0|1000445|0 -100000359 2 100000360 100000361 100000362 -100000360 0 CheckInt 1#103|47|1 -100000361 0 Magic 0|1000346|0 -100000362 0 Magic 0|1000446|0 -100000363 2 100000364 100000365 100000366 -100000364 0 CheckInt 1#103|48|1 -100000365 0 Magic 0|1000347|0 -100000366 0 Magic 0|1000447|0 -100000367 2 100000368 100000369 100000370 -100000368 0 CheckInt 1#103|49|1 -100000369 0 Magic 0|1000348|0 -100000370 0 Magic 0|1000448|0 -100000371 2 100000372 100000373 100000374 -100000372 0 CheckInt 1#103|50|1 -100000373 0 Magic 0|1000349|0 -100000374 0 Magic 0|1000449|0 -100000375 2 100000376 100000377 100000378 -100000376 0 CheckInt 1#103|51|1 -100000377 0 Magic 0|1000350|0 -100000378 0 Magic 0|1000450|0 -100000379 2 100000380 100000381 100000382 -100000380 0 CheckInt 1#103|52|1 -100000381 0 Magic 0|1000351|0 -100000382 0 Magic 0|1000451|0 -100000383 2 100000384 100000385 100000386 -100000384 0 CheckInt 1#103|53|1 -100000385 0 Magic 0|1000352|0 -100000386 0 Magic 0|1000452|0 -100000387 2 100000388 100000389 100000390 -100000388 0 CheckInt 1#103|54|1 -100000389 0 Magic 0|1000353|0 -100000390 0 Magic 0|1000453|0 -100000391 2 100000392 100000393 100000394 -100000392 0 CheckInt 1#103|55|1 -100000393 0 Magic 0|1000354|0 -100000394 0 Magic 0|1000454|0 -100000395 2 100000396 100000397 100000398 -100000396 0 CheckInt 1#103|56|1 -100000397 0 Magic 0|1000355|0 -100000398 0 Magic 0|1000455|0 -100000399 2 100000400 100000401 100000402 -100000400 0 CheckInt 1#103|57|1 -100000401 0 Magic 0|1000356|0 -100000402 0 Magic 0|1000456|0 -100000403 2 100000404 100000405 100000406 -100000404 0 CheckInt 1#103|58|1 -100000405 0 Magic 0|1000357|0 -100000406 0 Magic 0|1000457|0 -100000407 2 100000408 100000409 100000410 -100000408 0 CheckInt 1#103|59|1 -100000409 0 Magic 0|1000358|0 -100000410 0 Magic 0|1000458|0 -100000411 2 100000412 100000413 100000414 -100000412 0 CheckInt 1#103|60|1 -100000413 0 Magic 0|1000359|0 -100000414 0 Magic 0|1000459|0 -100000415 2 100000416 100000417 100000418 -100000416 0 CheckInt 1#103|61|1 -100000417 0 Magic 0|1000360|0 -100000418 0 Magic 0|1000460|0 -100000419 2 100000420 100000421 100000422 -100000420 0 CheckInt 1#103|62|1 -100000421 0 Magic 0|1000361|0 -100000422 0 Magic 0|1000461|0 -100000423 2 100000424 100000425 100000426 -100000424 0 CheckInt 1#103|63|1 -100000425 0 Magic 0|1000362|0 -100000426 0 Magic 0|1000462|0 -100000427 2 100000428 100000429 100000430 -100000428 0 CheckInt 1#103|64|1 -100000429 0 Magic 0|1000363|0 -100000430 0 Magic 0|1000463|0 -100000431 2 100000432 100000433 100000434 -100000432 0 CheckInt 1#103|65|1 -100000433 0 Magic 0|1000364|0 -100000434 0 Magic 0|1000464|0 -100000435 2 100000436 100000437 100000438 -100000436 0 CheckInt 1#103|66|1 -100000437 0 Magic 0|1000365|0 -100000438 0 Magic 0|1000465|0 -100000439 2 100000440 100000441 100000442 -100000440 0 CheckInt 1#103|67|1 -100000441 0 Magic 0|1000366|0 -100000442 0 Magic 0|1000466|0 -100000443 2 100000444 100000445 100000446 -100000444 0 CheckInt 1#103|68|1 -100000445 0 Magic 0|1000367|0 -100000446 0 Magic 0|1000467|0 -100000447 2 100000448 100000449 100000450 -100000448 0 CheckInt 1#103|69|1 -100000449 0 Magic 0|1000368|0 -100000450 0 Magic 0|1000468|0 -100000451 2 100000452 100000453 100000454 -100000452 0 CheckInt 1#103|70|1 -100000453 0 Magic 0|1000369|0 -100000454 0 Magic 0|1000469|0 -100000455 2 100000456 100000457 100000458 -100000456 0 CheckInt 1#103|71|1 -100000457 0 Magic 0|1000370|0 -100000458 0 Magic 0|1000470|0 -100000459 2 100000460 100000461 100000462 -100000460 0 CheckInt 1#103|72|1 -100000461 0 Magic 0|1000371|0 -100000462 0 Magic 0|1000471|0 -100000463 2 100000464 100000465 100000466 -100000464 0 CheckInt 1#103|73|1 -100000465 0 Magic 0|1000372|0 -100000466 0 Magic 0|1000472|0 -100000467 2 100000468 100000469 100000470 -100000468 0 CheckInt 1#103|74|1 -100000469 0 Magic 0|1000373|0 -100000470 0 Magic 0|1000473|0 -100000471 2 100000472 100000473 100000474 -100000472 0 CheckInt 1#103|75|1 -100000473 0 Magic 0|1000374|0 -100000474 0 Magic 0|1000474|0 -100000475 2 100000476 100000477 100000478 -100000476 0 CheckInt 1#103|76|1 -100000477 0 Magic 0|1000375|0 -100000478 0 Magic 0|1000475|0 -100000479 2 100000480 100000481 100000482 -100000480 0 CheckInt 1#103|77|1 -100000481 0 Magic 0|1000376|0 -100000482 0 Magic 0|1000476|0 -100000483 2 100000484 100000485 100000486 -100000484 0 CheckInt 1#103|78|1 -100000485 0 Magic 0|1000377|0 -100000486 0 Magic 0|1000477|0 -100000487 2 100000488 100000489 100000490 -100000488 0 CheckInt 1#103|79|1 -100000489 0 Magic 0|1000378|0 -100000490 0 Magic 0|1000478|0 -100000491 2 100000492 100000493 100000494 -100000492 0 CheckInt 1#103|80|1 -100000493 0 Magic 0|1000379|0 -100000494 0 Magic 0|1000479|0 -100000495 2 100000496 100000497 100000498 -100000496 0 CheckInt 1#103|81|1 -100000497 0 Magic 0|1000380|0 -100000498 0 Magic 0|1000480|0 -100000499 2 100000500 100000501 100000502 -100000500 0 CheckInt 1#103|82|1 -100000501 0 Magic 0|1000381|0 -100000502 0 Magic 0|1000481|0 -100000503 2 100000504 100000505 100000506 -100000504 0 CheckInt 1#103|83|1 -100000505 0 Magic 0|1000382|0 -100000506 0 Magic 0|1000482|0 -100000507 2 100000508 100000509 100000510 -100000508 0 CheckInt 1#103|84|1 -100000509 0 Magic 0|1000383|0 -100000510 0 Magic 0|1000483|0 -100000511 2 100000512 100000513 100000514 -100000512 0 CheckInt 1#103|85|1 -100000513 0 Magic 0|1000384|0 -100000514 0 Magic 0|1000484|0 -100000515 2 100000516 100000517 100000518 -100000516 0 CheckInt 1#103|86|1 -100000517 0 Magic 0|1000385|0 -100000518 0 Magic 0|1000485|0 -100000519 2 100000520 100000521 100000522 -100000520 0 CheckInt 1#103|87|1 -100000521 0 Magic 0|1000386|0 -100000522 0 Magic 0|1000486|0 -100000523 2 100000524 100000525 100000526 -100000524 0 CheckInt 1#103|88|1 -100000525 0 Magic 0|1000387|0 -100000526 0 Magic 0|1000487|0 -100000527 2 100000528 100000529 100000530 -100000528 0 CheckInt 1#103|89|1 -100000529 0 Magic 0|1000388|0 -100000530 0 Magic 0|1000488|0 -100000531 2 100000532 100000533 100000534 -100000532 0 CheckInt 1#103|90|1 -100000533 0 Magic 0|1000389|0 -100000534 0 Magic 0|1000489|0 -100000535 2 100000536 100000537 100000538 -100000536 0 CheckInt 1#103|91|1 -100000537 0 Magic 0|1000390|0 -100000538 0 Magic 0|1000490|0 -100000539 2 100000540 100000541 100000542 -100000540 0 CheckInt 1#103|92|1 -100000541 0 Magic 0|1000391|0 -100000542 0 Magic 0|1000491|0 -100000543 2 100000544 100000545 100000546 -100000544 0 CheckInt 1#103|93|1 -100000545 0 Magic 0|1000392|0 -100000546 0 Magic 0|1000492|0 -100000547 2 100000548 100000549 100000550 -100000548 0 CheckInt 1#103|94|1 -100000549 0 Magic 0|1000393|0 -100000550 0 Magic 0|1000493|0 -100000551 2 100000552 100000553 100000554 -100000552 0 CheckInt 1#103|95|1 -100000553 0 Magic 0|1000394|0 -100000554 0 Magic 0|1000494|0 -100000555 2 100000556 100000557 100000558 -100000556 0 CheckInt 1#103|96|1 -100000557 0 Magic 0|1000395|0 -100000558 0 Magic 0|1000495|0 -100000559 2 100000560 100000561 100000562 -100000560 0 CheckInt 1#103|97|1 -100000561 0 Magic 0|1000396|0 -100000562 0 Magic 0|1000496|0 -100000563 2 100000564 100000565 100000566 -100000564 0 CheckInt 1#103|98|1 -100000565 0 Magic 0|1000397|0 -100000566 0 Magic 0|1000497|0 -100000567 2 100000568 100000569 100000570 -100000568 0 CheckInt 1#103|99|1 -100000569 0 Magic 0|1000398|0 -100000570 0 Magic 0|1000498|0 -100000571 2 100000572 100000573 100000574 -100000572 0 CheckInt 1#103|100|1 -100000573 0 Magic 0|1000399|0 -100000574 0 Magic 0|1000499|0 --1000062 3 100000575 100000576 -100000575 0 GetSelfNpc 1#2001 -100000576 0 SetInt 1#101|0 -1000062 2 100000577 100000578 -100000577 0 GetNpcEventBehaviorContext 1#101 -100000578 3 100000579 100000583 -100000579 2 100000580 100000581 100000582 -100000580 0 CheckNpc 2#2002 -100000581 0 CheckInt 1#101|2#2002|1 -100000582 0 SetInt 2#2002|0 -100000583 2 100000584 100000585 100000586 -100000584 0 CheckNpc 2#22020 -100000585 0 CheckInt 1#101|2#22020|1 -100000586 0 SetInt 2#22020|0 --1002 3 100001 100000587 100000588 100000589 100000590 100000591 100000592 100000593 100000594 100000595 100000596 100000597 100000598 100000599 100000600 100000601 100000602 100000603 100000604 100000605 100000606 100000607 100000608 100000609 100000610 100000611 100000612 100000613 100000614 100000615 100000616 100000617 100000618 100000619 100000620 100000621 100000622 100000623 100000624 100000625 100000626 100000627 100000628 100000629 100000630 100000631 100000632 100000633 100000634 100000635 100000636 100000637 100000638 100000639 100000640 100000641 100000642 100000643 100000644 100000645 100000646 100000647 100000648 100000649 100000650 100000651 100000652 100000653 100000654 100000655 100000656 100000657 100000658 100000659 100000660 100000661 100000662 100000663 100000664 100000665 100000666 100000667 100000668 100000669 100000670 100000671 -100000587 0 SetInt 2#1000000|1 -100000588 0 SetInt 1#1000001|0 -100000589 0 SetFloat 1#1000002|0 -100000590 0 SetFloat 1#1000003|0 -100000591 0 SetInt 1#1000004|0 -100000592 0 SetInt 2#1000005|0 -100000593 0 SetInt 2#1000006|100 -100000594 0 SetFloat 2#1000007|4.7 -100000595 0 SetInt 2#1000008|1 -100000596 0 SetInt 1#100001|100201 -100000597 0 SetInt 1#100002|100202 -100000598 0 SetInt 1#100003|100203 -100000599 0 SetInt 1#100004|100204 -100000600 0 SetInt 1#100005|100205 -100000601 0 SetInt 1#100006|100206 -100000602 0 SetInt 1#100000|6 -100000603 0 SetInt 1#100071|100208 -100000604 0 SetInt 1#100072|100209 -100000605 0 SetInt 1#100073|100210 -100000606 0 SetInt 1#100074|100211 -100000607 0 SetInt 1#100011|100232 -100000608 0 SetInt 1#100012|100233 -100000609 0 SetInt 1#100013|100234 -100000610 0 SetInt 1#100010|1 -100000611 0 SetInt 1#100021|100224 -100000612 0 SetInt 1#100022|100225 -100000613 0 SetInt 1#100023|100226 -100000614 0 SetInt 1#100020|1 -100000615 0 SetInt 1#100031|100221 -100000616 0 SetInt 1#100032|100222 -100000617 0 SetInt 1#100033|100223 -100000618 0 SetInt 1#100030|1 -100000619 0 SetInt 2#100041|100213 -100000620 0 SetInt 1#100042|100214 -100000621 0 SetInt 1#100050|100215 -100000622 0 SetInt 1#100051|100216 -100000623 0 SetInt 1#100060|100227 -100000624 0 SetInt 2#100061|100228 -100000625 0 SetInt 2#100062|100230 -100000626 0 SetInt 2#100063|100229 -100000627 0 SetInt 1#100064|100241 -100000628 0 SetInt 2#100065|100242 -100000629 0 SetInt 2#100066|100240 -100000630 0 SetInt 2#100070|100252 -100000631 0 SetInt 2#100071|100253 -100000632 0 SetFloat 1#2500301|2.1 -100000633 0 SetInt 2#100090|100218 -100000634 0 SetInt 2#100091|100219 -100000635 0 SetInt 2#100092|100217 -100000636 0 SetInt 1#100080|0 -100000637 0 SetInt 1#200013|8 -100000638 0 SetFloat 1#1000801|-1 -100000639 0 SetFloat 1#1000802|-1 -100000640 0 SetFloat 1#1000803|-1 -100000641 0 SetFloat 1#1000804|-1 -100000642 0 SetFloat 1#1000805|-1 -100000643 0 SetFloat 1#1000806|-1 -100000644 0 SetFloat 1#1000807|-1 -100000645 0 SetFloat 1#1000808|-1 -100000646 0 SetFloat 1#1000809|-1 -100000647 0 SetFloat 1#1000810|-1 -100000648 0 SetFloat 1#1000821|0 -100000649 0 SetFloat 1#1000822|0.1 -100000650 0 SetInt 1#100100|3 -100000651 0 SetInt 1#100101|100235 -100000652 0 SetInt 1#100102|100236 -100000653 0 SetInt 1#100103|100243 -100000654 0 SetInt 1#100104|0 -100000655 0 SetInt 2#100114|100251 -100000656 0 SetInt 2#100115|100230 -100000657 0 SetInt 2#100111|100237 -100000658 0 SetInt 2#100112|100239 -100000659 0 SetInt 2#100113|100245 -100000660 0 SetInt 2#100116|100246 -100000661 0 SetInt 2#100117|100247 -100000662 0 SetInt 2#100118|100248 -100000663 0 SetInt 2#100119|100249 -100000664 0 SetInt 2#100120|100250 -100000665 0 SetFloat 2#40020|8 -100000666 0 SetFloat 2#40021|1.2 -100000667 0 FloatAddFloat 2#40022|2#40021|2#40020 -100000668 0 SetFloat 2#40023|0.35 -100000669 0 SetFloat 2#40026|0.4 -100000670 0 SetInt 2#40024|2 -100000671 0 SetInt 2#40027|8 -1002 2 100000672 100000673 100000674 -100000672 3 800007 800012 100008 100023 100024 -100000673 2 100002 100003 100004 100005 100006 100007 -100000674 2 100021 100000675 -100000675 1 100011 100009 100010 100022 100000676 100000688 -100000676 2 100000677 100000683 -100000677 1 100000678 100000680 -100000678 2 100000679 -100000679 0 CheckInt 2#3|10|4 -100000680 2 100000681 100000682 -100000681 0 CheckInt 2#3|51|3 -100000682 0 CheckInt 2#3|54|5 -100000683 1 100000684 100000685 -100000684 2 200001 -100000685 2 100000686 100000687 -100000686 1 100013 100014 100017 -100000687 2 1002030 -100000688 1 100000689 100019 -100000689 2 100000690 100000691 100000692 -100000690 0 CheckInt 2#3|11|1 -100000691 0 CheckBuffKind 0|1002100 -100000692 1 100000693 -100000693 2 100000694 100000695 100000699 100000798 100000799 100000800 -100000694 0 1 CheckOnAir -100000695 1 100000696 100000697 100000698 -100000696 0 CheckCanCastSkill -100000697 0 CheckSkillTiming 14 -100000698 0 CheckSkillTiming 12 -100000699 1 100000700 100000724 100000748 100000772 -100000700 2 100000701 100000702 100000703 100000704 100000722 100000723 -100000701 0 CheckInt 1#8|1#100073|1 -100000702 0 CheckSkillTiming 14 -100000703 0 AbortSkill 1 -100000704 1 100000705 100000712 100000719 -100000705 2 100000706 100000707 100000708 100000709 100000710 100000711 -100000706 0 CheckFloat3Note 2#2208 -100000707 0 1 CheckInt 2#2002|999|1 -100000708 0 CheckNpcDistance 2#2002|30 -100000709 0 CheckFloat3Note 2#2008 -100000710 0 LookAtPositionImmediately 2#2008 -100000711 0 CastSkillToPart 1#100074|2#2002|2#2204 -100000712 2 100000713 100000714 100000715 100000716 100000717 100000718 -100000713 0 1 CheckFloat3Note 2#14 -100000714 0 1 CheckInt 2#2002|999|1 -100000715 0 CheckNpcDistance 2#2002|30 -100000716 0 CheckFloat3Note 2#2008 -100000717 0 LookAtPositionImmediately 2#2008 -100000718 0 CastSkillToPart 1#100074|2#2002|2#2204 -100000719 2 100000720 100000721 -100000720 0 LookAtPositionImmediately 2#104 -100000721 0 CastSkill 1#100074 -100000722 0 SetInt 1#8|1#100074 -100000723 0 SetInt 2#9|1 -100000724 2 100000725 100000726 100000727 100000728 100000746 100000747 -100000725 0 CheckInt 1#8|1#100072|1 -100000726 0 CheckSkillTiming 14 -100000727 0 AbortSkill 1 -100000728 1 100000729 100000736 100000743 -100000729 2 100000730 100000731 100000732 100000733 100000734 100000735 -100000730 0 CheckFloat3Note 2#2208 -100000731 0 1 CheckInt 2#2002|999|1 -100000732 0 CheckNpcDistance 2#2002|30 -100000733 0 CheckFloat3Note 2#2008 -100000734 0 LookAtPositionImmediately 2#2008 -100000735 0 CastSkillToPart 1#100073|2#2002|2#2204 -100000736 2 100000737 100000738 100000739 100000740 100000741 100000742 -100000737 0 1 CheckFloat3Note 2#14 -100000738 0 1 CheckInt 2#2002|999|1 -100000739 0 CheckNpcDistance 2#2002|30 -100000740 0 CheckFloat3Note 2#2008 -100000741 0 LookAtPositionImmediately 2#2008 -100000742 0 CastSkillToPart 1#100073|2#2002|2#2204 -100000743 2 100000744 100000745 -100000744 0 LookAtPositionImmediately 2#104 -100000745 0 CastSkill 1#100073 -100000746 0 SetInt 1#8|1#100073 -100000747 0 SetInt 2#9|1 -100000748 2 100000749 100000750 100000751 100000752 100000770 100000771 -100000749 0 CheckInt 1#8|1#100071|1 -100000750 0 CheckSkillTiming 14 -100000751 0 AbortSkill 1 -100000752 1 100000753 100000760 100000767 -100000753 2 100000754 100000755 100000756 100000757 100000758 100000759 -100000754 0 CheckFloat3Note 2#2208 -100000755 0 1 CheckInt 2#2002|999|1 -100000756 0 CheckNpcDistance 2#2002|30 -100000757 0 CheckFloat3Note 2#2008 -100000758 0 LookAtPositionImmediately 2#2008 -100000759 0 CastSkillToPart 1#100072|2#2002|2#2204 -100000760 2 100000761 100000762 100000763 100000764 100000765 100000766 -100000761 0 1 CheckFloat3Note 2#14 -100000762 0 1 CheckInt 2#2002|999|1 -100000763 0 CheckNpcDistance 2#2002|30 -100000764 0 CheckFloat3Note 2#2008 -100000765 0 LookAtPositionImmediately 2#2008 -100000766 0 CastSkillToPart 1#100072|2#2002|2#2204 -100000767 2 100000768 100000769 -100000768 0 LookAtPositionImmediately 2#104 -100000769 0 CastSkill 1#100072 -100000770 0 SetInt 1#8|1#100072 -100000771 0 SetInt 2#9|1 -100000772 2 100000773 100000778 100000796 100000797 -100000773 1 100000774 100000775 -100000774 0 CheckCanCastSkill -100000775 2 100000776 100000777 -100000776 0 CheckSkillTiming 12 -100000777 0 AbortSkill 1 -100000778 1 100000779 100000786 100000793 -100000779 2 100000780 100000781 100000782 100000783 100000784 100000785 -100000780 0 CheckFloat3Note 2#2208 -100000781 0 1 CheckInt 2#2002|999|1 -100000782 0 CheckNpcDistance 2#2002|30 -100000783 0 CheckFloat3Note 2#2008 -100000784 0 LookAtPositionImmediately 2#2008 -100000785 0 CastSkillToPart 1#100071|2#2002|2#2204 -100000786 2 100000787 100000788 100000789 100000790 100000791 100000792 -100000787 0 1 CheckFloat3Note 2#14 -100000788 0 1 CheckInt 2#2002|999|1 -100000789 0 CheckNpcDistance 2#2002|30 -100000790 0 CheckFloat3Note 2#2008 -100000791 0 LookAtPositionImmediately 2#2008 -100000792 0 CastSkillToPart 1#100071|2#2002|2#2204 -100000793 2 100000794 100000795 -100000794 0 LookAtPositionImmediately 2#104 -100000795 0 CastSkill 1#100071 -100000796 0 SetInt 1#8|1#100071 -100000797 0 SetInt 2#9|1 -100000798 0 SetInt 2#77|0 -100000799 0 SetInt 1#1020|0 -100000800 0 SetInt 1#1022|1 --1003 3 100001 100000801 100000802 100000803 100000804 100000805 100000806 100000807 100000808 100000809 100000810 100000811 100000812 100000813 100000814 100000815 100000816 100000817 100000818 100000819 100000820 100000821 100000822 100000823 100000824 100000825 100000826 100000827 100000828 100000829 100000830 100000831 100000832 100000833 100000834 100000835 100000836 100000837 100000838 100000839 -100000801 0 SetInt 2#1000000|1 -100000802 0 SetInt 1#1000001|0 -100000803 0 SetFloat 1#1000002|0 -100000804 0 SetFloat 1#1000003|0 -100000805 0 SetInt 1#1000004|0 -100000806 0 SetInt 2#1000005|0 -100000807 0 SetInt 2#1000006|100 -100000808 0 SetFloat 2#1000007|4.7 -100000809 0 SetInt 2#1000008|1 -100000810 0 SetInt 1#100001|100301 -100000811 0 SetInt 1#100002|100302 -100000812 0 SetInt 1#100003|100303 -100000813 0 SetInt 1#100004|100304 -100000814 0 SetInt 1#100005|100305 -100000815 0 SetInt 1#100000|5 -100000816 0 SetInt 1#100011|100313 -100000817 0 SetInt 1#100012|100314 -100000818 0 SetInt 1#1000101|100306 -100000819 0 SetInt 1#100010|2 -100000820 0 SetInt 1#100021|100318 -100000821 0 SetInt 1#100022|100319 -100000822 0 SetInt 1#100023|100320 -100000823 0 SetInt 1#100024|100321 -100000824 0 SetInt 1#100025|100322 -100000825 0 SetInt 1#100026|100323 -100000826 0 SetInt 1#100020|1 -100000827 0 SetInt 1#100031|100315 -100000828 0 SetInt 1#100032|100316 -100000829 0 SetInt 1#100033|100317 -100000830 0 SetInt 1#100030|1 -100000831 0 SetInt 2#100041|100307 -100000832 0 SetInt 1#100042|100308 -100000833 0 SetInt 1#100050|100309 -100000834 0 SetInt 1#100060|0 -100000835 0 SetInt 1#100061|0 -100000836 0 SetInt 1#100062|0 -100000837 0 SetInt 1#100090|100311 -100000838 0 SetInt 2#100091|100312 -100000839 0 SetInt 1#100092|100310 -1003 2 100000840 100005 100006 100007 100002 100003 100000841 -100000840 3 100008 -100000841 2 100004 100021 100000842 -100000842 1 100011 100009 100010 100019 --1006 3 100001 100000843 100000844 100000845 100000846 100000847 100000848 100000849 100000850 100000851 100000852 100000853 100000854 100000855 100000856 100000857 100000858 100000859 100000860 100000861 100000862 100000863 100000864 100000865 100000866 100000867 100000868 100000869 100000870 100000871 100000872 100000873 100000874 100000875 100000876 100000877 -100000843 0 SetInt 2#1000000|1 -100000844 0 SetInt 1#1000001|0 -100000845 0 SetFloat 1#1000002|0 -100000846 0 SetFloat 1#1000003|0 -100000847 0 SetInt 1#1000004|0 -100000848 0 SetInt 2#1000005|0 -100000849 0 SetInt 2#1000006|100 -100000850 0 SetFloat 2#1000007|4.7 -100000851 0 SetInt 2#1000008|1 -100000852 0 SetInt 1#100001|100601 -100000853 0 SetInt 1#100002|100602 -100000854 0 SetInt 1#100003|100603 -100000855 0 SetInt 1#100004|100604 -100000856 0 SetInt 1#100000|4 -100000857 0 SetInt 1#100011|100612 -100000858 0 SetInt 1#100012|100613 -100000859 0 SetInt 1#100021|100623 -100000860 0 SetInt 1#100022|100624 -100000861 0 SetInt 1#100020|1 -100000862 0 SetInt 1#100031|100614 -100000863 0 SetInt 1#100032|100615 -100000864 0 SetInt 1#100033|100616 -100000865 0 SetInt 1#100034|100617 -100000866 0 SetInt 1#100035|100618 -100000867 0 SetInt 1#100036|100619 -100000868 0 SetInt 1#100037|100620 -100000869 0 SetInt 1#100038|100621 -100000870 0 SetInt 1#100039|100622 -100000871 0 SetInt 1#100030|1 -100000872 0 SetInt 2#100041|100606 -100000873 0 SetInt 1#100042|100607 -100000874 0 SetInt 1#100050|100608 -100000875 0 SetInt 1#100090|100610 -100000876 0 SetInt 2#100091|100611 -100000877 0 SetInt 1#100092|100609 -1006 2 100000878 100005 100006 100007 100002 100003 100000879 -100000878 3 100008 -100000879 2 100004 100021 100000880 -100000880 1 100011 100009 100010 100019 -100001 3 100000881 100000882 100000883 100000884 100000885 100000886 100000887 100000888 100000889 100000890 100000891 100000892 100000893 100000894 100000895 100000896 100000897 100000898 100000899 100000900 100000901 100000902 100000903 100000904 100000905 100000906 100000907 100000908 100000909 100000910 100000911 100000912 100000913 100000914 100000915 100000916 100000917 100000918 100000919 100000920 100000921 100000922 100000923 100000924 100000925 100000926 100000927 100000928 100000929 100000930 100000931 100000932 100000933 100000934 100000935 100000936 100000937 100000938 100000939 100000940 100000941 100000942 100000943 100000944 100000945 100000946 100000947 100000948 100000949 100000950 100000951 100000952 100000953 100000954 100000955 100000956 100000957 100000958 100000959 100000960 100000961 100000962 100000963 100000964 100000965 100000966 100000967 100000968 100000969 100000970 100000971 100000972 100000973 100000974 800006 100000975 100000976 100000977 100000978 100000979 100000980 100000981 100000982 100000983 100000984 100000985 100000986 100000987 100000988 100000989 100000990 100000991 100000992 100000993 100000994 100000995 100000996 100000997 100000998 100000999 100001000 100001001 100001002 100001003 100001004 100001005 100001006 100001007 100001008 100001009 100001010 100001011 100001012 100001013 100001014 100001021 100001022 100001023 100001024 -100000881 0 SetInt 1#1|0 -100000882 0 SetInt 1#2|0 -100000883 0 SetInt 1#8|0 -100000884 0 SetInt 2#80|0 -100000885 0 SetInt 1#10|0 -100000886 0 SetInt 1#17|0 -100000887 0 SetInt 1#18|0 -100000888 0 SetInt 1#21|0 -100000889 0 SetFloat 1#45|0 -100000890 0 SetInt 1#46|0 -100000891 0 SetFloat 1#101|0 -100000892 0 SetFloat 1#102|0 -100000893 0 SetFloat 1#103|0 -100000894 0 SetInt 1#105|0 -100000895 0 SetInt 1#106|0 -100000896 0 SetInt 1#107|0 -100000897 0 SetInt 1#108|0 -100000898 0 SetFloat 1#161|0 -100000899 0 SetFloat 1#162|0 -100000900 0 SetFloat 1#163|0 -100000901 0 Float3 1#164|1#161|1#162|1#163 -100000902 0 SetInt 2#1001|0 -100000903 0 SetInt 1#1003|0 -100000904 0 SetInt 1#1012|1 -100000905 0 SetInt 1#1013|0 -100000906 0 SetInt 1#1014|0 -100000907 0 SetInt 1#1015|0 -100000908 0 SetInt 1#1020|0 -100000909 0 SetInt 1#1022|0 -100000910 0 SetInt 1#2102|0 -100000911 0 SetInt 1#2103|0 -100000912 0 SetInt 1#2104|0 -100000913 0 SetInt 2#1|0 -100000914 0 SetInt 2#2|0 -100000915 0 SetInt 2#3|0 -100000916 0 SetFloat 2#4|2 -100000917 0 SetInt 2#5|0 -100000918 0 SetInt 2#6|0 -100000919 0 SetFloat 2#7|0 -100000920 0 SetInt 2#8|0 -100000921 0 SetInt 2#9|0 -100000922 0 SetFloat 2#11|0 -100000923 0 SetFloat 2#12|0 -100000924 0 SetFloat 2#13|0 -100000925 0 Float3 2#14|2#11|2#12|2#13 -100000926 0 SetInt 2#19|0 -100000927 0 SetInt 2#23|0 -100000928 0 SetInt 2#77|0 -100000929 0 SetInt 2#200|2 -100000930 0 SetInt 2#999|0 -100000931 0 SetInt 2#1008|0 -100000932 0 SetInt 2#2002|999 -100000933 0 SetInt 2#2003|0 -100000934 0 SetInt 2#2004|0 -100000935 0 SetFloat 2#2005|0 -100000936 0 SetFloat 2#2006|0 -100000937 0 SetFloat 2#2007|0 -100000938 0 Float3 2#2008|2#2005|2#2006|2#2007 -100000939 0 SetInt 2#2102|0 -100000940 0 SetInt 2#2103|0 -100000941 0 SetInt 2#2104|0 -100000942 0 SetInt 2#21020|0 -100000943 0 SetFloat 2#2105|0 -100000944 0 SetFloat 2#2106|0 -100000945 0 SetFloat 2#2107|0 -100000946 0 Float3 2#2108|2#2105|2#2106|2#2107 -100000947 0 SetInt 2#2202|0 -100000948 0 SetInt 2#2203|0 -100000949 0 SetInt 2#2204|0 -100000950 0 SetInt 2#22020|0 -100000951 0 SetFloat 2#2205|0 -100000952 0 SetFloat 2#2206|0 -100000953 0 SetFloat 2#2207|0 -100000954 0 Float3 2#2208|2#2205|2#2206|2#2207 -100000955 0 SetInt 2#2302|0 -100000956 0 SetInt 2#2303|0 -100000957 0 SetInt 2#2304|0 -100000958 0 SetInt 2#1011|0 -100000959 0 SetInt 2#2400|0 -100000960 0 SetFloat 2#40000|0 -100000961 0 SetInt 2#30011|0 -100000962 0 SetInt 2#2402|0 -100000963 0 SetInt 1#24020|0 -100000964 0 SetInt 1#24021|0 -100000965 0 SetInt 1#24022|0 -100000966 0 SetInt 1#2001|0 -100000967 0 GetSelfNpc 1#2001 -100000968 0 CreateList 1#2002|1 -100000969 0 CreateList 1#2004|1 -100000970 0 SetInt 1#200310|0 -100000971 0 GetNpcList 1#3001 -100000972 0 SetInt 1#300311|1 -100000973 0 CreateList 1#3002|1 -100000974 0 CreateList 1#3003|1 -100000975 0 RegisterSyncNote 2#25003 -100000976 0 GetSpearPointList 2#2500|2#2700 -100000977 0 Float3 2#250039|0|0|0 -100000978 0 SetInt 1#250|0 -100000979 0 SetFloat 2#17|0 -100000980 0 SetInt 2#4000|0 -100000981 0 SetInt 2#40001|0 -100000982 0 SetInt 1#40000|0 -100000983 0 SetInt 2#4001|0 -100000984 0 SetInt 2#4002|2 -100000985 0 SetInt 2#4003|0 -100000986 0 SetInt 2#4004|1 -100000987 0 SetInt 2#4005|0 -100000988 0 SetInt 2#4006|0 -100000989 0 SetInt 2#40060|0 -100000990 0 SetInt 2#40061|0 -100000991 0 SetInt 2#40062|0 -100000992 0 SetInt 2#40063|0 -100000993 0 SetInt 2#40064|0 -100000994 0 RegisterSyncNote 2#40020 -100000995 0 RegisterSyncNote 2#40021 -100000996 0 SetInt 2#4007|0 -100000997 0 SetInt 2#4008|0 -100000998 0 SetInt 2#4050|0 -100000999 0 SetInt 1#20001|0 -100001000 0 SetInt 2#200010|0 -100001001 0 GetEquipUUID 1#2001|2|1|2#200010 -100001002 0 SetInt 1#200011|0 -100001003 0 SetInt 1#200012|0 -100001004 0 Float3 1#20001101|0|0|0 -100001005 0 Float3 1#20001102|90|0|90 -100001006 0 SetInt 2#20002|0 -100001007 0 SetInt 1#20002|0 -100001008 0 SetInt 2#200022|2 -100001009 0 RegisterSyncNote 2#200020 -100001010 0 SetInt 2#200020|0 -100001011 0 SetInt 2#200021|0 -100001012 0 Float3 2#20002101|0|0|0 -100001013 0 Float3 2#20002102|0|0|0 -100001014 2 100001015 100001016 100001017 100001018 100001019 100001020 -100001015 0 RegisterSyncNote 2#2000201 -100001016 0 RegisterSyncNote 2#2000202 -100001017 0 RegisterSyncNote 2#2000203 -100001018 0 SetInt 2#2000201|0 -100001019 0 SetInt 2#2000202|0 -100001020 0 SetInt 2#2000203|0 -100001021 0 GetEquipUUID 1#2001|2|2#200022|2#200020 -100001022 0 SetInt 2#5000|0 -100001023 0 SetFloat 2#5001|0 -100001024 0 SetFloat 2#5002|3 -100002 2 100001025 -100001025 1 100001026 100001031 100001034 -100001026 2 100001027 100001028 100001029 100001030 -100001027 0 1 CheckInt 2#8|0|1 -100001028 0 SetInt 1#8|2#8 -100001029 0 SetInt 2#8|0 -100001030 0 1 ReturnTrue -100001031 2 100001032 100001033 -100001032 0 CheckInt 1#1020|0|1 -100001033 0 SetInt 2#1010|0 -100001034 2 100001035 100001036 100001037 100001038 -100001035 0 SetInt 1#1020|0 -100001036 0 SetInt 2#1010|1 -100001037 0 SetInt 2#5|0 -100001038 0 SetInt 2#6|0 -100003 1 100001039 100001042 100001046 -100001039 2 100001040 100001041 -100001040 0 CheckInt 1#1022|0|1 -100001041 0 SetInt 2#1011|0 -100001042 2 100001043 100001044 100001045 -100001043 0 CheckInt 1#1022|1|1 -100001044 0 SetInt 1#1022|0 -100001045 0 SetInt 2#1011|1 -100001046 2 100001047 100001048 100001049 -100001047 0 CheckInt 1#1022|2|1 -100001048 0 SetInt 1#1022|0 -100001049 0 SetInt 2#1011|2 -100004 1 100001050 100001138 -100001050 2 100001051 100001052 100001053 100001054 100001055 100001056 100001057 100001058 100001059 100001060 100001061 100001062 100001063 -100001051 0 GetMoveOperation 2#1001|2#14 -100001052 0 GetPosition 2#104 -100001053 0 Float3X 1#101|2#104 -100001054 0 Float3Y 1#102|2#104 -100001055 0 Float3Z 1#103|2#104 -100001056 0 Float3X 2#11|2#14 -100001057 0 Float3Z 2#13|2#14 -100001058 0 FloatAddFloat 2#11|2#11|1#101 -100001059 0 FloatAddFloat 2#13|2#13|1#103 -100001060 0 Float3 2#104|2#11|1#102|2#13 -100001061 0 GetNpcOffsetPosition 2#1041|1#2001|2#104|2#250039|10 -100001062 0 GetCameraAngleFromPos 2#1040|2#1041|1 -100001063 3 100001064 100001100 -100001064 1 100001065 100001072 100001094 -100001065 2 100001066 100001067 100001068 100001069 100001070 100001071 -100001066 0 1 CheckIntNote 2#10010 -100001067 0 QueryStickAxis 2#10012 -100001068 0 SetInt 2#10010|1 -100001069 0 Float2X 1#10010|2#10012 -100001070 0 Float2Y 1#10011|2#10012 -100001071 0 Float2 2#10011|1#10010|1#10011 -100001072 2 100001073 100001074 100001075 -100001073 0 CheckInt 2#10010|0|1 -100001074 0 QueryStickAxis 2#10012 -100001075 1 100001076 100001092 -100001076 2 100001077 100001078 100001079 100001080 100001081 100001082 100001083 100001084 100001085 100001086 100001087 100001088 100001089 100001090 100001091 -100001077 0 1 CheckFloat2 2#10012|2#10011|6 -100001078 0 Float2X 1#10012|2#10011 -100001079 0 Float2Y 1#10013|2#10011 -100001080 0 Float2X 1#10014|2#10012 -100001081 0 Float2Y 1#10015|2#10012 -100001082 0 FloatSubFloat 1#10016|1#10014|1#10012 -100001083 0 FloatSubFloat 1#10017|1#10015|1#10013 -100001084 0 FloatMulFloat 1#10018|1#10016|1#10016 -100001085 0 FloatMulFloat 1#10019|1#10017|1#10017 -100001086 0 FloatAddFloat 1#10020|1#10018|1#10019 -100001087 0 CheckFloat 1#10020|0.5|3 -100001088 0 Float2X 1#10010|2#10012 -100001089 0 Float2Y 1#10011|2#10012 -100001090 0 Float2 2#10011|1#10010|1#10011 -100001091 0 SetInt 2#10010|1 -100001092 2 100001093 -100001093 0 ReturnTrue -100001094 2 100001095 100001096 100001097 100001098 100001099 -100001095 0 CheckInt 2#10010|1|1 -100001096 0 QueryStickAxis 2#10012 -100001097 0 Float2X 1#10010|2#10012 -100001098 0 Float2Y 1#10011|2#10012 -100001099 0 Float2 2#10011|1#10010|1#10011 -100001100 2 100001101 100001102 -100001101 0 CheckNpcAction 0|2 -100001102 1 100001103 100001106 100001109 100001112 100001115 100001118 100001122 100001126 100001130 100001134 -100001103 2 100001104 100001105 -100001104 0 CheckJumpState 2 -100001105 0 SetJumpLookAtSpeed 1#1000801 -100001106 2 100001107 100001108 -100001107 0 CheckJumpState 3 -100001108 0 SetJumpLookAtSpeed 1#1000802 -100001109 2 100001110 100001111 -100001110 0 CheckJumpState 4 -100001111 0 SetJumpLookAtSpeed 1#1000803 -100001112 2 100001113 100001114 -100001113 0 CheckJumpState 5 -100001114 0 SetJumpLookAtSpeed 1#1000804 -100001115 2 100001116 100001117 -100001116 0 CheckJumpState 6 -100001117 0 SetJumpLookAtSpeed 1#1000805 -100001118 2 100001119 100001120 100001121 -100001119 0 CheckJumpState 9 -100001120 0 SetJumpLookAtSpeed 1#1000806 -100001121 0 Debug Air steering speed 360 set successfully|1 -100001122 2 100001123 100001124 100001125 -100001123 0 CheckJumpState 10 -100001124 0 SetJumpLookAtSpeed 1#1000807 -100001125 0 Debug Air steering speed 180 set successfully|1 -100001126 2 100001127 100001128 100001129 -100001127 0 CheckJumpState 11 -100001128 0 SetJumpLookAtSpeed 1#1000808 -100001129 0 Debug Air steering speed 90 set successfully|1 -100001130 2 100001131 100001132 100001133 -100001131 0 CheckJumpState 12 -100001132 0 SetJumpLookAtSpeed 1#1000809 -100001133 0 Debug Air steering speed 30 set successfully|1 -100001134 2 100001135 100001136 100001137 -100001135 0 CheckJumpState 13 -100001136 0 SetJumpLookAtSpeed 1#1000810 -100001137 0 Debug Air steering speed 0 set successfully|1 -100001138 2 100001139 100001146 100001147 100001148 100001149 100001150 -100001139 3 100001140 100001143 -100001140 2 100001141 100001142 -100001141 0 CheckFloat3Note 2#14 -100001142 0 RemoveFloat3Note 2#14 -100001143 2 100001144 100001145 -100001144 0 CheckFloatNote 2#1040 -100001145 0 RemoveFloatNote 2#1040 -100001146 0 GetPosition 2#104 -100001147 0 Float3X 1#101|2#104 -100001148 0 Float3Y 1#102|2#104 -100001149 0 Float3Z 1#103|2#104 -100001150 0 ReturnTrue -100005 3 100001151 100001152 100001160 100001635 -100001151 0 GetSettingsFocusType 2#200 -100001152 2 100001153 100001154 -100001153 0 CheckFloatNote 1#999999 -100001154 1 100001155 100001158 -100001155 2 100001156 100001157 -100001156 0 1 CheckBehaviorTime 1#999999|8 -100001157 0 ReturnTrue -100001158 2 100001159 -100001159 0 RemoveFloatNote 1#999999 -100001160 1 100001161 100001547 -100001161 1 100001162 100001520 -100001162 2 100001163 100001164 -100001163 0 CheckInt 2#200|1|1 -100001164 1 100001165 100001201 -100001165 2 100001166 100001167 100001168 100001169 100001170 100001171 100001190 100001191 -100001166 0 CheckBuffKind 0|8001115 -100001167 0 Debug Damage mark buff judged successfully|1 -100001168 0 CopyNoteFromNpcNote 2#2302|1001|2#2203|1 -100001169 0 Debug Damaged location retrieved successfully|1 -100001170 0 DebugInt 2#2203|1 -100001171 1 100001172 100001175 100001181 100001184 100001187 -100001172 2 100001173 100001174 -100001173 0 CheckInt 2#2203|8001001|1 -100001174 0 GetNpcPartId 2#2204|2#2302|2#2203|Bip001Head -100001175 2 100001176 100001179 100001180 -100001176 1 100001177 100001178 -100001177 0 CheckInt 2#2203|8001002|1 -100001178 0 CheckInt 2#2203|8001005|1 -100001179 0 GetNpcPartId 2#2204|2#2302|8001002|Bip001Spine -100001180 0 SetInt 2#2203|8001002 -100001181 2 100001182 100001183 -100001182 0 CheckInt 2#2203|8001003|1 -100001183 0 GetNpcPartId 2#2204|2#2302|2#2203|Bip001LForearm -100001184 2 100001185 100001186 -100001185 0 CheckInt 2#2203|8001004|1 -100001186 0 GetNpcPartId 2#2204|2#2302|2#2203|Bip001RForearm -100001187 2 100001188 100001189 -100001188 0 CheckInt 2#2203|8001006|1 -100001189 0 GetNpcPartId 2#2204|2#2302|2#2203|weibaLbone04 -100001190 0 GetNpcPartPosition 2#2208|2#2302|2#2203|2#2204 -100001191 2 100001192 100001193 100001194 100001195 100001196 100001197 100001198 100001199 100001200 -100001192 0 SetInt 2#2202|2#2302 -100001193 0 SetInt 2#2003|2#2203 -100001194 0 SetInt 2#2004|2#2204 -100001195 0 Float3X 2#2005|2#2208 -100001196 0 Float3Y 2#2006|2#2208 -100001197 0 Float3Z 2#2007|2#2208 -100001198 0 Float3 2#2008|2#2005|2#2006|2#2007 -100001199 0 GetBehaviorTime 1#999999 -100001200 0 SetInt 2#10010|0 -100001201 2 100001202 100001203 100001208 100001209 100001511 -100001202 0 1 CheckFloatNote 1#999999 -100001203 1 100001204 100001205 100001206 100001207 -100001204 0 QueryClickKey 1 -100001205 0 QueryClickKey 5 -100001206 0 QueryClickKey 6 -100001207 0 QueryClickKey 7 -100001208 0 1 CheckNpcAction 1#2001|4 -100001209 1 100001210 100001360 -100001210 2 100001211 100001212 100001213 100001214 100001255 100001335 100001359 -100001211 0 CheckFloat3Note 2#2208 -100001212 0 CheckInt 2#10010|1|1 -100001213 0 GetAllUPartList 1#2003 -100001214 1 100001215 100001235 -100001215 2 100001216 100001217 -100001216 0 1 ReturnTrue -100001217 2 100001218 100001219 -100001218 0 ClearList 1#2002 -100001219 5 100001220 100001221 100001233 -100001220 0 SetListIterator 1#2003|1#20031 -100001221 2 100001222 100001223 100001224 100001225 100001226 -100001222 0 GetNpcByUPartHash 1#20031|1#20033 -100001223 0 1 CheckInt 1#20033|1#2001|1 -100001224 0 GetUPartIdByHash 1#20031|1#20032 -100001225 0 GetNpcPartPosition 1#200310|1#20033|1#20032|1#20031 -100001226 1 100001227 100001230 -100001227 2 100001228 100001229 -100001228 0 CheckInt 2#1000008|1|1 -100001229 0 CheckPositionDistance 1#200310|7.5 -100001230 2 100001231 100001232 -100001231 0 CheckInt 2#1000008|2|1 -100001232 0 CheckPositionDistance 1#200310|10 -100001233 2 100001234 -100001234 0 AddListItemInt 1#2002|0|1#20031 -100001235 2 100001236 -100001236 2 100001237 100001238 -100001237 0 ClearList 1#2002 -100001238 5 100001239 100001240 100001253 -100001239 0 SetListIterator 1#2003|1#20031 -100001240 2 100001241 100001242 100001243 100001244 -100001241 0 GetNpcByUPartHash 1#20031|1#20033 -100001242 0 1 CheckInt 1#20033|1#2001|1 -100001243 0 GetUPartIdByHash 1#20031|1#20032 -100001244 1 100001245 100001249 -100001245 2 100001246 100001247 100001248 -100001246 0 CheckInt 2#1000008|1|1 -100001247 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 -100001248 0 CheckFloat 1#200310|7.5|5 -100001249 2 100001250 100001251 100001252 -100001250 0 CheckInt 2#1000008|2|1 -100001251 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 -100001252 0 CheckFloat 1#200310|10|5 -100001253 2 100001254 -100001254 0 AddListItemInt 1#2002|0|1#20031 -100001255 1 100001256 100001316 -100001256 2 100001257 100001258 100001287 -100001257 0 1 ReturnTrue -100001258 2 100001259 100001260 -100001259 0 ClearList 1#2004 -100001260 5 100001261 100001262 100001285 -100001261 0 SetListIterator 1#2002|1#20021 -100001262 2 100001263 100001264 100001265 100001266 100001267 100001268 100001269 100001270 100001271 100001272 100001273 100001274 100001275 100001276 100001277 100001278 -100001263 0 GetNpcByUPartHash 1#20021|1#20023 -100001264 0 GetUPartIdByHash 1#20021|1#20022 -100001265 0 GetNpcPartPosition 1#200210|1#20023|1#20022|1#20021 -100001266 0 GetPosition 1#200411 -100001267 0 GetMoveOperation 1#2002110|1#200211 -100001268 0 Float3X 1#2004111|1#200411 -100001269 0 Float3Y 1#2004112|1#200411 -100001270 0 Float3Z 1#2004113|1#200411 -100001271 0 Float3X 1#2002111|1#200211 -100001272 0 Float3Y 1#2002112|1#200211 -100001273 0 Float3Z 1#2002113|1#200211 -100001274 0 FloatAddFloat 1#2002111|1#2002111|1#2004111 -100001275 0 FloatAddFloat 1#2002113|1#2002113|1#2004113 -100001276 0 Float3 1#200211|1#2002111|1#2002112|1#2002113 -100001277 0 GetXYZAngle 1#20044|1#200411|2#2208|1#200211|1 -100001278 1 100001279 100001282 -100001279 2 100001280 100001281 -100001280 0 CheckInt 2#1000008|1|1 -100001281 0 CheckXZAngle 1#200411|1#200210|1#200211|20|5|1 -100001282 2 100001283 100001284 -100001283 0 CheckInt 2#1000008|2|1 -100001284 0 CheckXZAngle 1#200411|1#200210|1#200211|10|5|1 -100001285 2 100001286 -100001286 0 AddListItemInt 1#2004|0|1#20021 -100001287 2 100001288 100001289 100001290 100001291 100001292 -100001288 0 SetInt 1#2005|0 -100001289 0 SetFloat 1#20051|90 -100001290 0 SetFloat 1#20052|10 -100001291 0 SetFloat 1#20044|0 -100001292 5 100001293 100001294 100001307 -100001293 0 SetListIterator 1#2004|1#20041 -100001294 2 100001295 100001296 100001297 100001298 -100001295 0 GetNpcByUPartHash 1#20041|1#20043 -100001296 0 GetUPartIdByHash 1#20041|1#20042 -100001297 0 GetNpcPartPosition 1#200410|1#20043|1#20042|1#20041 -100001298 1 100001299 100001303 -100001299 2 100001300 100001301 100001302 -100001300 0 CheckInt 2#1000008|1|1 -100001301 0 GetPointDistance 1#200410|1#20040|1 -100001302 0 CheckFloat 1#20040|1#20052|4 -100001303 2 100001304 100001305 100001306 -100001304 0 CheckInt 2#1000008|2|1 -100001305 0 GetPointDistance 1#200410|1#20040|1 -100001306 0 CheckFloat 1#20040|1#20052|4 -100001307 2 100001308 100001309 -100001308 0 SetInt 1#2005|1#20041 -100001309 1 100001310 100001313 -100001310 2 100001311 100001312 -100001311 0 CheckInt 2#1000008|1|1 -100001312 0 SetFloat 1#20052|1#20040 -100001313 2 100001314 100001315 -100001314 0 CheckInt 2#1000008|2|1 -100001315 0 SetFloat 1#20052|1#20040 -100001316 2 100001317 100001318 -100001317 0 SetInt 1#2005|0 -100001318 1 100001319 100001327 -100001319 2 100001320 100001321 100001322 100001323 100001324 100001325 100001326 -100001320 0 CheckInt 2#1000008|1|1 -100001321 0 GetMoveOperation 1#2002110|1#200211 -100001322 0 Float3X 1#2002111|1#200211 -100001323 0 Float3Y 1#2002112|1#200211 -100001324 0 Float3Z 1#2002113|1#200211 -100001325 0 Float2 1#200212|1#2002111|1#2002113 -100001326 0 GetNearestNpcPartInArea 1#200212|20|10|1#2002|1#2005 -100001327 2 100001328 100001329 100001330 100001331 100001332 100001333 100001334 -100001328 0 CheckInt 2#1000008|2|1 -100001329 0 GetMoveOperation 1#2002110|1#200211 -100001330 0 Float3X 1#2002111|1#200211 -100001331 0 Float3Y 1#2002112|1#200211 -100001332 0 Float3Z 1#2002113|1#200211 -100001333 0 Float2 1#200212|1#2002111|1#2002113 -100001334 0 GetNearestNpcPartInArea 1#200212|10|10|1#2002|1#2005 -100001335 1 100001336 -100001336 2 100001337 100001338 100001339 100001358 -100001337 0 GetNpcByUPartHash 1#2005|2#2202 -100001338 0 GetUPartIdByHash 1#2005|2#2203 -100001339 1 100001340 100001343 100001349 100001352 100001355 +100000157 0 CheckInt 1#101|100|1 +100000158 0 SetInt 1#102|1#1010 +100000159 2 100000160 100000161 +100000160 0 CheckInt 1#101|101|1 +100000161 0 SetInt 1#102|1#1011 +100000162 2 100000163 100000164 +100000163 0 CheckInt 1#101|102|1 +100000164 0 SetInt 1#102|1#1012 +100000165 1 100000166 100000169 +100000166 2 100000167 100000168 +100000167 0 CheckBuffKind 1#2001|8004100 +100000168 0 SetInt 1#104|800400103 +100000169 1 100000170 100000174 100000178 +100000170 2 100000171 100000172 100000173 +100000171 0 CheckInt 1#102|8001001|1 +100000172 0 CopyNoteFromNpcNote 2#2502|100111|2#2601|1 +100000173 0 SetInt 1#104|2#2601 +100000174 2 100000175 100000176 100000177 +100000175 0 CheckInt 1#102|8001003|1 +100000176 0 CopyNoteFromNpcNote 2#2502|100131|2#2602|1 +100000177 0 SetInt 1#104|2#2602 +100000178 2 100000179 100000180 100000181 +100000179 0 CheckInt 1#102|8001004|1 +100000180 0 CopyNoteFromNpcNote 2#2502|100141|2#2603|1 +100000181 0 SetInt 1#104|2#2603 +100000182 0 GetPartEventTotalThreshold 1#1040|2#2502|1#104 +100000183 1 100000184 100000185 +100000184 0 CheckInt 1#9|40|1 +100000185 0 CheckInt 1#9|41|1 +100000186 0 IntAddInt 1#1030|1#6|1#7 +100000187 0 IntToFloat 1#1030|1#1031 +100000188 0 FloatDivFloat 1#1032|1#1031|1#1040 +100000189 0 FloatMulFloat 1#1033|1#1032|100 +100000190 0 SetFloatToInt 1#103|1#1033 +100000191 1 100000192 100000194 +100000192 2 100000193 +100000193 0 CheckInt 1#103|0|2 +100000194 2 100000195 +100000195 0 SetInt 1#103|1 +100000196 0 DebugInt 1#103|1 +100000197 1 100000198 100000202 100000206 100000210 100000214 100000218 100000222 100000226 100000230 100000234 100000238 100000242 100000246 100000250 100000254 100000258 100000262 100000266 100000270 100000274 100000278 100000282 100000286 100000290 100000294 100000298 100000302 100000306 100000310 100000314 100000318 100000322 100000326 100000330 100000334 100000338 100000342 100000346 100000350 100000354 100000358 100000362 100000366 100000370 100000374 100000378 100000382 100000386 100000390 100000394 100000398 100000402 100000406 100000410 100000414 100000418 100000422 100000426 100000430 100000434 100000438 100000442 100000446 100000450 100000454 100000458 100000462 100000466 100000470 100000474 100000478 100000482 100000486 100000490 100000494 100000498 100000502 100000506 100000510 100000514 100000518 100000522 100000526 100000530 100000534 100000538 100000542 100000546 100000550 100000554 100000558 100000562 100000566 100000570 100000574 100000578 100000582 100000586 100000590 100000594 +100000198 2 100000199 100000200 100000201 +100000199 0 CheckInt 1#103|1|1 +100000200 0 Magic 0|1000300|0 +100000201 0 Magic 0|1000400|0 +100000202 2 100000203 100000204 100000205 +100000203 0 CheckInt 1#103|2|1 +100000204 0 Magic 0|1000301|0 +100000205 0 Magic 0|1000401|0 +100000206 2 100000207 100000208 100000209 +100000207 0 CheckInt 1#103|3|1 +100000208 0 Magic 0|1000302|0 +100000209 0 Magic 0|1000402|0 +100000210 2 100000211 100000212 100000213 +100000211 0 CheckInt 1#103|4|1 +100000212 0 Magic 0|1000303|0 +100000213 0 Magic 0|1000403|0 +100000214 2 100000215 100000216 100000217 +100000215 0 CheckInt 1#103|5|1 +100000216 0 Magic 0|1000304|0 +100000217 0 Magic 0|1000404|0 +100000218 2 100000219 100000220 100000221 +100000219 0 CheckInt 1#103|6|1 +100000220 0 Magic 0|1000305|0 +100000221 0 Magic 0|1000405|0 +100000222 2 100000223 100000224 100000225 +100000223 0 CheckInt 1#103|7|1 +100000224 0 Magic 0|1000306|0 +100000225 0 Magic 0|1000406|0 +100000226 2 100000227 100000228 100000229 +100000227 0 CheckInt 1#103|8|1 +100000228 0 Magic 0|1000307|0 +100000229 0 Magic 0|1000407|0 +100000230 2 100000231 100000232 100000233 +100000231 0 CheckInt 1#103|9|1 +100000232 0 Magic 0|1000308|0 +100000233 0 Magic 0|1000408|0 +100000234 2 100000235 100000236 100000237 +100000235 0 CheckInt 1#103|10|1 +100000236 0 Magic 0|1000309|0 +100000237 0 Magic 0|1000409|0 +100000238 2 100000239 100000240 100000241 +100000239 0 CheckInt 1#103|11|1 +100000240 0 Magic 0|1000310|0 +100000241 0 Magic 0|1000410|0 +100000242 2 100000243 100000244 100000245 +100000243 0 CheckInt 1#103|12|1 +100000244 0 Magic 0|1000311|0 +100000245 0 Magic 0|1000411|0 +100000246 2 100000247 100000248 100000249 +100000247 0 CheckInt 1#103|13|1 +100000248 0 Magic 0|1000312|0 +100000249 0 Magic 0|1000412|0 +100000250 2 100000251 100000252 100000253 +100000251 0 CheckInt 1#103|14|1 +100000252 0 Magic 0|1000313|0 +100000253 0 Magic 0|1000413|0 +100000254 2 100000255 100000256 100000257 +100000255 0 CheckInt 1#103|15|1 +100000256 0 Magic 0|1000314|0 +100000257 0 Magic 0|1000414|0 +100000258 2 100000259 100000260 100000261 +100000259 0 CheckInt 1#103|16|1 +100000260 0 Magic 0|1000315|0 +100000261 0 Magic 0|1000415|0 +100000262 2 100000263 100000264 100000265 +100000263 0 CheckInt 1#103|17|1 +100000264 0 Magic 0|1000316|0 +100000265 0 Magic 0|1000416|0 +100000266 2 100000267 100000268 100000269 +100000267 0 CheckInt 1#103|18|1 +100000268 0 Magic 0|1000317|0 +100000269 0 Magic 0|1000417|0 +100000270 2 100000271 100000272 100000273 +100000271 0 CheckInt 1#103|19|1 +100000272 0 Magic 0|1000318|0 +100000273 0 Magic 0|1000418|0 +100000274 2 100000275 100000276 100000277 +100000275 0 CheckInt 1#103|20|1 +100000276 0 Magic 0|1000319|0 +100000277 0 Magic 0|1000419|0 +100000278 2 100000279 100000280 100000281 +100000279 0 CheckInt 1#103|21|1 +100000280 0 Magic 0|1000320|0 +100000281 0 Magic 0|1000420|0 +100000282 2 100000283 100000284 100000285 +100000283 0 CheckInt 1#103|22|1 +100000284 0 Magic 0|1000321|0 +100000285 0 Magic 0|1000421|0 +100000286 2 100000287 100000288 100000289 +100000287 0 CheckInt 1#103|23|1 +100000288 0 Magic 0|1000322|0 +100000289 0 Magic 0|1000422|0 +100000290 2 100000291 100000292 100000293 +100000291 0 CheckInt 1#103|24|1 +100000292 0 Magic 0|1000323|0 +100000293 0 Magic 0|1000423|0 +100000294 2 100000295 100000296 100000297 +100000295 0 CheckInt 1#103|25|1 +100000296 0 Magic 0|1000324|0 +100000297 0 Magic 0|1000424|0 +100000298 2 100000299 100000300 100000301 +100000299 0 CheckInt 1#103|26|1 +100000300 0 Magic 0|1000325|0 +100000301 0 Magic 0|1000425|0 +100000302 2 100000303 100000304 100000305 +100000303 0 CheckInt 1#103|27|1 +100000304 0 Magic 0|1000326|0 +100000305 0 Magic 0|1000426|0 +100000306 2 100000307 100000308 100000309 +100000307 0 CheckInt 1#103|28|1 +100000308 0 Magic 0|1000327|0 +100000309 0 Magic 0|1000427|0 +100000310 2 100000311 100000312 100000313 +100000311 0 CheckInt 1#103|29|1 +100000312 0 Magic 0|1000328|0 +100000313 0 Magic 0|1000428|0 +100000314 2 100000315 100000316 100000317 +100000315 0 CheckInt 1#103|30|1 +100000316 0 Magic 0|1000329|0 +100000317 0 Magic 0|1000429|0 +100000318 2 100000319 100000320 100000321 +100000319 0 CheckInt 1#103|31|1 +100000320 0 Magic 0|1000330|0 +100000321 0 Magic 0|1000430|0 +100000322 2 100000323 100000324 100000325 +100000323 0 CheckInt 1#103|32|1 +100000324 0 Magic 0|1000331|0 +100000325 0 Magic 0|1000431|0 +100000326 2 100000327 100000328 100000329 +100000327 0 CheckInt 1#103|33|1 +100000328 0 Magic 0|1000332|0 +100000329 0 Magic 0|1000432|0 +100000330 2 100000331 100000332 100000333 +100000331 0 CheckInt 1#103|34|1 +100000332 0 Magic 0|1000333|0 +100000333 0 Magic 0|1000433|0 +100000334 2 100000335 100000336 100000337 +100000335 0 CheckInt 1#103|35|1 +100000336 0 Magic 0|1000334|0 +100000337 0 Magic 0|1000434|0 +100000338 2 100000339 100000340 100000341 +100000339 0 CheckInt 1#103|36|1 +100000340 0 Magic 0|1000335|0 +100000341 0 Magic 0|1000435|0 +100000342 2 100000343 100000344 100000345 +100000343 0 CheckInt 1#103|37|1 +100000344 0 Magic 0|1000336|0 +100000345 0 Magic 0|1000436|0 +100000346 2 100000347 100000348 100000349 +100000347 0 CheckInt 1#103|38|1 +100000348 0 Magic 0|1000337|0 +100000349 0 Magic 0|1000437|0 +100000350 2 100000351 100000352 100000353 +100000351 0 CheckInt 1#103|39|1 +100000352 0 Magic 0|1000338|0 +100000353 0 Magic 0|1000438|0 +100000354 2 100000355 100000356 100000357 +100000355 0 CheckInt 1#103|40|1 +100000356 0 Magic 0|1000339|0 +100000357 0 Magic 0|1000439|0 +100000358 2 100000359 100000360 100000361 +100000359 0 CheckInt 1#103|41|1 +100000360 0 Magic 0|1000340|0 +100000361 0 Magic 0|1000440|0 +100000362 2 100000363 100000364 100000365 +100000363 0 CheckInt 1#103|42|1 +100000364 0 Magic 0|1000341|0 +100000365 0 Magic 0|1000441|0 +100000366 2 100000367 100000368 100000369 +100000367 0 CheckInt 1#103|43|1 +100000368 0 Magic 0|1000342|0 +100000369 0 Magic 0|1000442|0 +100000370 2 100000371 100000372 100000373 +100000371 0 CheckInt 1#103|44|1 +100000372 0 Magic 0|1000343|0 +100000373 0 Magic 0|1000443|0 +100000374 2 100000375 100000376 100000377 +100000375 0 CheckInt 1#103|45|1 +100000376 0 Magic 0|1000344|0 +100000377 0 Magic 0|1000444|0 +100000378 2 100000379 100000380 100000381 +100000379 0 CheckInt 1#103|46|1 +100000380 0 Magic 0|1000345|0 +100000381 0 Magic 0|1000445|0 +100000382 2 100000383 100000384 100000385 +100000383 0 CheckInt 1#103|47|1 +100000384 0 Magic 0|1000346|0 +100000385 0 Magic 0|1000446|0 +100000386 2 100000387 100000388 100000389 +100000387 0 CheckInt 1#103|48|1 +100000388 0 Magic 0|1000347|0 +100000389 0 Magic 0|1000447|0 +100000390 2 100000391 100000392 100000393 +100000391 0 CheckInt 1#103|49|1 +100000392 0 Magic 0|1000348|0 +100000393 0 Magic 0|1000448|0 +100000394 2 100000395 100000396 100000397 +100000395 0 CheckInt 1#103|50|1 +100000396 0 Magic 0|1000349|0 +100000397 0 Magic 0|1000449|0 +100000398 2 100000399 100000400 100000401 +100000399 0 CheckInt 1#103|51|1 +100000400 0 Magic 0|1000350|0 +100000401 0 Magic 0|1000450|0 +100000402 2 100000403 100000404 100000405 +100000403 0 CheckInt 1#103|52|1 +100000404 0 Magic 0|1000351|0 +100000405 0 Magic 0|1000451|0 +100000406 2 100000407 100000408 100000409 +100000407 0 CheckInt 1#103|53|1 +100000408 0 Magic 0|1000352|0 +100000409 0 Magic 0|1000452|0 +100000410 2 100000411 100000412 100000413 +100000411 0 CheckInt 1#103|54|1 +100000412 0 Magic 0|1000353|0 +100000413 0 Magic 0|1000453|0 +100000414 2 100000415 100000416 100000417 +100000415 0 CheckInt 1#103|55|1 +100000416 0 Magic 0|1000354|0 +100000417 0 Magic 0|1000454|0 +100000418 2 100000419 100000420 100000421 +100000419 0 CheckInt 1#103|56|1 +100000420 0 Magic 0|1000355|0 +100000421 0 Magic 0|1000455|0 +100000422 2 100000423 100000424 100000425 +100000423 0 CheckInt 1#103|57|1 +100000424 0 Magic 0|1000356|0 +100000425 0 Magic 0|1000456|0 +100000426 2 100000427 100000428 100000429 +100000427 0 CheckInt 1#103|58|1 +100000428 0 Magic 0|1000357|0 +100000429 0 Magic 0|1000457|0 +100000430 2 100000431 100000432 100000433 +100000431 0 CheckInt 1#103|59|1 +100000432 0 Magic 0|1000358|0 +100000433 0 Magic 0|1000458|0 +100000434 2 100000435 100000436 100000437 +100000435 0 CheckInt 1#103|60|1 +100000436 0 Magic 0|1000359|0 +100000437 0 Magic 0|1000459|0 +100000438 2 100000439 100000440 100000441 +100000439 0 CheckInt 1#103|61|1 +100000440 0 Magic 0|1000360|0 +100000441 0 Magic 0|1000460|0 +100000442 2 100000443 100000444 100000445 +100000443 0 CheckInt 1#103|62|1 +100000444 0 Magic 0|1000361|0 +100000445 0 Magic 0|1000461|0 +100000446 2 100000447 100000448 100000449 +100000447 0 CheckInt 1#103|63|1 +100000448 0 Magic 0|1000362|0 +100000449 0 Magic 0|1000462|0 +100000450 2 100000451 100000452 100000453 +100000451 0 CheckInt 1#103|64|1 +100000452 0 Magic 0|1000363|0 +100000453 0 Magic 0|1000463|0 +100000454 2 100000455 100000456 100000457 +100000455 0 CheckInt 1#103|65|1 +100000456 0 Magic 0|1000364|0 +100000457 0 Magic 0|1000464|0 +100000458 2 100000459 100000460 100000461 +100000459 0 CheckInt 1#103|66|1 +100000460 0 Magic 0|1000365|0 +100000461 0 Magic 0|1000465|0 +100000462 2 100000463 100000464 100000465 +100000463 0 CheckInt 1#103|67|1 +100000464 0 Magic 0|1000366|0 +100000465 0 Magic 0|1000466|0 +100000466 2 100000467 100000468 100000469 +100000467 0 CheckInt 1#103|68|1 +100000468 0 Magic 0|1000367|0 +100000469 0 Magic 0|1000467|0 +100000470 2 100000471 100000472 100000473 +100000471 0 CheckInt 1#103|69|1 +100000472 0 Magic 0|1000368|0 +100000473 0 Magic 0|1000468|0 +100000474 2 100000475 100000476 100000477 +100000475 0 CheckInt 1#103|70|1 +100000476 0 Magic 0|1000369|0 +100000477 0 Magic 0|1000469|0 +100000478 2 100000479 100000480 100000481 +100000479 0 CheckInt 1#103|71|1 +100000480 0 Magic 0|1000370|0 +100000481 0 Magic 0|1000470|0 +100000482 2 100000483 100000484 100000485 +100000483 0 CheckInt 1#103|72|1 +100000484 0 Magic 0|1000371|0 +100000485 0 Magic 0|1000471|0 +100000486 2 100000487 100000488 100000489 +100000487 0 CheckInt 1#103|73|1 +100000488 0 Magic 0|1000372|0 +100000489 0 Magic 0|1000472|0 +100000490 2 100000491 100000492 100000493 +100000491 0 CheckInt 1#103|74|1 +100000492 0 Magic 0|1000373|0 +100000493 0 Magic 0|1000473|0 +100000494 2 100000495 100000496 100000497 +100000495 0 CheckInt 1#103|75|1 +100000496 0 Magic 0|1000374|0 +100000497 0 Magic 0|1000474|0 +100000498 2 100000499 100000500 100000501 +100000499 0 CheckInt 1#103|76|1 +100000500 0 Magic 0|1000375|0 +100000501 0 Magic 0|1000475|0 +100000502 2 100000503 100000504 100000505 +100000503 0 CheckInt 1#103|77|1 +100000504 0 Magic 0|1000376|0 +100000505 0 Magic 0|1000476|0 +100000506 2 100000507 100000508 100000509 +100000507 0 CheckInt 1#103|78|1 +100000508 0 Magic 0|1000377|0 +100000509 0 Magic 0|1000477|0 +100000510 2 100000511 100000512 100000513 +100000511 0 CheckInt 1#103|79|1 +100000512 0 Magic 0|1000378|0 +100000513 0 Magic 0|1000478|0 +100000514 2 100000515 100000516 100000517 +100000515 0 CheckInt 1#103|80|1 +100000516 0 Magic 0|1000379|0 +100000517 0 Magic 0|1000479|0 +100000518 2 100000519 100000520 100000521 +100000519 0 CheckInt 1#103|81|1 +100000520 0 Magic 0|1000380|0 +100000521 0 Magic 0|1000480|0 +100000522 2 100000523 100000524 100000525 +100000523 0 CheckInt 1#103|82|1 +100000524 0 Magic 0|1000381|0 +100000525 0 Magic 0|1000481|0 +100000526 2 100000527 100000528 100000529 +100000527 0 CheckInt 1#103|83|1 +100000528 0 Magic 0|1000382|0 +100000529 0 Magic 0|1000482|0 +100000530 2 100000531 100000532 100000533 +100000531 0 CheckInt 1#103|84|1 +100000532 0 Magic 0|1000383|0 +100000533 0 Magic 0|1000483|0 +100000534 2 100000535 100000536 100000537 +100000535 0 CheckInt 1#103|85|1 +100000536 0 Magic 0|1000384|0 +100000537 0 Magic 0|1000484|0 +100000538 2 100000539 100000540 100000541 +100000539 0 CheckInt 1#103|86|1 +100000540 0 Magic 0|1000385|0 +100000541 0 Magic 0|1000485|0 +100000542 2 100000543 100000544 100000545 +100000543 0 CheckInt 1#103|87|1 +100000544 0 Magic 0|1000386|0 +100000545 0 Magic 0|1000486|0 +100000546 2 100000547 100000548 100000549 +100000547 0 CheckInt 1#103|88|1 +100000548 0 Magic 0|1000387|0 +100000549 0 Magic 0|1000487|0 +100000550 2 100000551 100000552 100000553 +100000551 0 CheckInt 1#103|89|1 +100000552 0 Magic 0|1000388|0 +100000553 0 Magic 0|1000488|0 +100000554 2 100000555 100000556 100000557 +100000555 0 CheckInt 1#103|90|1 +100000556 0 Magic 0|1000389|0 +100000557 0 Magic 0|1000489|0 +100000558 2 100000559 100000560 100000561 +100000559 0 CheckInt 1#103|91|1 +100000560 0 Magic 0|1000390|0 +100000561 0 Magic 0|1000490|0 +100000562 2 100000563 100000564 100000565 +100000563 0 CheckInt 1#103|92|1 +100000564 0 Magic 0|1000391|0 +100000565 0 Magic 0|1000491|0 +100000566 2 100000567 100000568 100000569 +100000567 0 CheckInt 1#103|93|1 +100000568 0 Magic 0|1000392|0 +100000569 0 Magic 0|1000492|0 +100000570 2 100000571 100000572 100000573 +100000571 0 CheckInt 1#103|94|1 +100000572 0 Magic 0|1000393|0 +100000573 0 Magic 0|1000493|0 +100000574 2 100000575 100000576 100000577 +100000575 0 CheckInt 1#103|95|1 +100000576 0 Magic 0|1000394|0 +100000577 0 Magic 0|1000494|0 +100000578 2 100000579 100000580 100000581 +100000579 0 CheckInt 1#103|96|1 +100000580 0 Magic 0|1000395|0 +100000581 0 Magic 0|1000495|0 +100000582 2 100000583 100000584 100000585 +100000583 0 CheckInt 1#103|97|1 +100000584 0 Magic 0|1000396|0 +100000585 0 Magic 0|1000496|0 +100000586 2 100000587 100000588 100000589 +100000587 0 CheckInt 1#103|98|1 +100000588 0 Magic 0|1000397|0 +100000589 0 Magic 0|1000497|0 +100000590 2 100000591 100000592 100000593 +100000591 0 CheckInt 1#103|99|1 +100000592 0 Magic 0|1000398|0 +100000593 0 Magic 0|1000498|0 +100000594 2 100000595 100000596 100000597 +100000595 0 CheckInt 1#103|100|1 +100000596 0 Magic 0|1000399|0 +100000597 0 Magic 0|1000499|0 +-1000062 3 100000598 100000599 +100000598 0 GetSelfNpc 1#2001 +100000599 0 SetInt 1#101|0 +1000062 2 100000600 100000601 +100000600 0 GetNpcEventBehaviorContext 1#101 +100000601 3 100000602 100000606 +100000602 2 100000603 100000604 100000605 +100000603 0 CheckNpc 2#2002 +100000604 0 CheckInt 1#101|2#2002|1 +100000605 0 SetInt 2#2002|0 +100000606 2 100000607 100000608 100000609 +100000607 0 CheckNpc 2#22020 +100000608 0 CheckInt 1#101|2#22020|1 +100000609 0 SetInt 2#22020|0 +-1002 3 100001 100000610 100000611 100000612 100000613 100000614 100000615 100000616 100000617 100000618 100000619 100000620 100000621 100000622 100000623 100000624 100000625 100000626 100000627 100000628 100000629 100000630 100000631 100000632 100000633 100000634 100000635 100000636 100000637 100000638 100000639 100000640 100000641 100000642 100000643 100000644 100000645 100000646 100000647 100000648 100000649 100000650 100000651 100000652 100000653 100000654 100000655 100000656 100000657 100000658 100000659 100000660 100000661 100000662 100000663 100000664 100000665 100000666 100000667 100000668 100000669 100000670 100000671 100000672 100000673 100000674 100000675 100000676 100000677 100000678 100000679 100000680 100000681 100000682 100000683 100000684 100000685 100000686 100000687 100000688 100000689 100000690 100000691 100000692 100000693 100000694 100000695 100000696 +100000610 0 SetInt 2#1000000|1 +100000611 0 SetInt 1#1000001|0 +100000612 0 SetFloat 1#1000002|0 +100000613 0 SetFloat 1#1000003|0 +100000614 0 SetInt 1#1000004|0 +100000615 0 SetInt 2#1000005|0 +100000616 0 SetInt 2#1000006|100 +100000617 0 SetFloat 2#1000007|4.7 +100000618 0 SetInt 2#1000008|1 +100000619 0 SetInt 1#100001|100201 +100000620 0 SetInt 1#100002|100202 +100000621 0 SetInt 1#100003|100203 +100000622 0 SetInt 1#100004|100204 +100000623 0 SetInt 1#100005|100205 +100000624 0 SetInt 1#100006|100206 +100000625 0 SetInt 1#100000|6 +100000626 0 SetInt 1#100071|100208 +100000627 0 SetInt 1#100072|100209 +100000628 0 SetInt 1#100073|100210 +100000629 0 SetInt 1#100074|100211 +100000630 0 SetInt 1#100011|100232 +100000631 0 SetInt 1#100012|100233 +100000632 0 SetInt 1#100013|100234 +100000633 0 SetInt 1#100010|1 +100000634 0 SetInt 1#100021|100224 +100000635 0 SetInt 1#100022|100225 +100000636 0 SetInt 1#100023|100226 +100000637 0 SetInt 1#100020|1 +100000638 0 SetInt 1#100031|100221 +100000639 0 SetInt 1#100032|100222 +100000640 0 SetInt 1#100033|100223 +100000641 0 SetInt 1#100030|1 +100000642 0 SetInt 2#100041|100213 +100000643 0 SetInt 1#100042|100214 +100000644 0 SetInt 2#40000032|1#100042 +100000645 0 SetInt 2#4000003|10021304 +100000646 0 SetInt 1#100050|100215 +100000647 0 SetInt 1#100051|100216 +100000648 0 SetInt 2#100060|100227 +100000649 0 SetInt 2#100061|100228 +100000650 0 SetInt 2#100062|100230 +100000651 0 SetInt 2#100063|100229 +100000652 0 SetInt 1#100064|100241 +100000653 0 SetInt 2#100065|100242 +100000654 0 SetInt 2#100066|100240 +100000655 0 SetInt 2#100070|100252 +100000656 0 SetInt 2#100071|100253 +100000657 0 SetFloat 1#2500301|2.1 +100000658 0 SetInt 2#100090|100218 +100000659 0 SetInt 2#100091|100219 +100000660 0 SetInt 2#100092|100217 +100000661 0 SetInt 1#100080|0 +100000662 0 SetInt 1#200013|8 +100000663 0 SetFloat 1#1000801|-1 +100000664 0 SetFloat 1#1000802|-1 +100000665 0 SetFloat 1#1000803|-1 +100000666 0 SetFloat 1#1000804|-1 +100000667 0 SetFloat 1#1000805|-1 +100000668 0 SetFloat 1#1000806|-1 +100000669 0 SetFloat 1#1000807|-1 +100000670 0 SetFloat 1#1000808|-1 +100000671 0 SetFloat 1#1000809|-1 +100000672 0 SetFloat 1#1000810|-1 +100000673 0 SetFloat 1#1000821|0 +100000674 0 SetFloat 1#1000822|0.1 +100000675 0 SetInt 1#100100|3 +100000676 0 SetInt 1#100101|100235 +100000677 0 SetInt 1#100102|100236 +100000678 0 SetInt 1#100103|100243 +100000679 0 SetInt 1#100104|0 +100000680 0 SetInt 2#100114|100251 +100000681 0 SetInt 2#100115|100230 +100000682 0 SetInt 2#100111|100237 +100000683 0 SetInt 2#100112|100239 +100000684 0 SetInt 2#100113|100245 +100000685 0 SetInt 2#100116|100246 +100000686 0 SetInt 2#100117|100247 +100000687 0 SetInt 2#100118|100248 +100000688 0 SetInt 2#100119|100249 +100000689 0 SetInt 2#100120|100250 +100000690 0 SetFloat 2#40020|8 +100000691 0 SetFloat 2#40021|1.2 +100000692 0 FloatAddFloat 2#40022|2#40021|2#40020 +100000693 0 SetFloat 2#40023|0.35 +100000694 0 SetFloat 2#40026|0.4 +100000695 0 SetInt 2#40024|2 +100000696 0 SetInt 2#40027|8 +1002 2 100000697 100000698 100000699 +100000697 3 800007 800012 100008 100023 100024 +100000698 2 100002 100003 100004 100005 100006 100007 +100000699 2 100021 100000700 +100000700 1 100011 100009 100010 100022 100000701 100000713 +100000701 2 100000702 100000708 +100000702 1 100000703 100000705 +100000703 2 100000704 +100000704 0 CheckInt 2#3|10|4 +100000705 2 100000706 100000707 +100000706 0 CheckInt 2#3|51|3 +100000707 0 CheckInt 2#3|54|5 +100000708 1 100000709 100000710 +100000709 2 200001 +100000710 2 100000711 100000712 +100000711 1 100013 100014 100017 +100000712 2 1002030 +100000713 1 100000714 100019 +100000714 2 100000715 100000716 100000717 +100000715 0 CheckInt 2#3|11|1 +100000716 0 CheckBuffKind 0|1002100 +100000717 1 100000718 +100000718 2 100000719 100000720 100000724 100000834 100000835 100000836 +100000719 0 1 CheckOnAir +100000720 1 100000721 100000722 100000723 +100000721 0 CheckCanCastSkill +100000722 0 CheckSkillTiming 14 +100000723 0 CheckSkillTiming 12 +100000724 1 100000725 100000751 100000777 100000803 +100000725 2 100000726 100000727 100000728 100000729 100000749 100000750 +100000726 0 CheckInt 1#8|1#100073|1 +100000727 0 CheckSkillTiming 14 +100000728 0 AbortSkill 1 +100000729 1 100000730 100000738 100000746 +100000730 2 100000731 100000732 100000733 100000734 100000735 100000736 100000737 +100000731 0 CheckFloat3Note 2#2208 +100000732 0 1 CheckInt 2#2002|999|1 +100000733 0 CheckNpc 2#2002 +100000734 0 CheckNpcDistance 2#2002|30 +100000735 0 CheckFloat3Note 2#2008 +100000736 0 LookAtPositionImmediately 2#2008 +100000737 0 CastSkillToPart 1#100074|2#2002|2#2204 +100000738 2 100000739 100000740 100000741 100000742 100000743 100000744 100000745 +100000739 0 1 CheckFloat3Note 2#14 +100000740 0 1 CheckInt 2#2002|999|1 +100000741 0 CheckNpc 2#2002 +100000742 0 CheckNpcDistance 2#2002|30 +100000743 0 CheckFloat3Note 2#2008 +100000744 0 LookAtPositionImmediately 2#2008 +100000745 0 CastSkillToPart 1#100074|2#2002|2#2204 +100000746 2 100000747 100000748 +100000747 0 LookAtPositionImmediately 2#104 +100000748 0 CastSkill 1#100074 +100000749 0 SetInt 1#8|1#100074 +100000750 0 SetInt 2#9|1 +100000751 2 100000752 100000753 100000754 100000755 100000775 100000776 +100000752 0 CheckInt 1#8|1#100072|1 +100000753 0 CheckSkillTiming 14 +100000754 0 AbortSkill 1 +100000755 1 100000756 100000764 100000772 +100000756 2 100000757 100000758 100000759 100000760 100000761 100000762 100000763 +100000757 0 CheckFloat3Note 2#2208 +100000758 0 1 CheckInt 2#2002|999|1 +100000759 0 CheckNpc 2#2002 +100000760 0 CheckNpcDistance 2#2002|30 +100000761 0 CheckFloat3Note 2#2008 +100000762 0 LookAtPositionImmediately 2#2008 +100000763 0 CastSkillToPart 1#100073|2#2002|2#2204 +100000764 2 100000765 100000766 100000767 100000768 100000769 100000770 100000771 +100000765 0 1 CheckFloat3Note 2#14 +100000766 0 1 CheckInt 2#2002|999|1 +100000767 0 CheckNpc 2#2002 +100000768 0 CheckNpcDistance 2#2002|30 +100000769 0 CheckFloat3Note 2#2008 +100000770 0 LookAtPositionImmediately 2#2008 +100000771 0 CastSkillToPart 1#100073|2#2002|2#2204 +100000772 2 100000773 100000774 +100000773 0 LookAtPositionImmediately 2#104 +100000774 0 CastSkill 1#100073 +100000775 0 SetInt 1#8|1#100073 +100000776 0 SetInt 2#9|1 +100000777 2 100000778 100000779 100000780 100000781 100000801 100000802 +100000778 0 CheckInt 1#8|1#100071|1 +100000779 0 CheckSkillTiming 14 +100000780 0 AbortSkill 1 +100000781 1 100000782 100000790 100000798 +100000782 2 100000783 100000784 100000785 100000786 100000787 100000788 100000789 +100000783 0 CheckFloat3Note 2#2208 +100000784 0 1 CheckInt 2#2002|999|1 +100000785 0 CheckNpc 2#2002 +100000786 0 CheckNpcDistance 2#2002|30 +100000787 0 CheckFloat3Note 2#2008 +100000788 0 LookAtPositionImmediately 2#2008 +100000789 0 CastSkillToPart 1#100072|2#2002|2#2204 +100000790 2 100000791 100000792 100000793 100000794 100000795 100000796 100000797 +100000791 0 1 CheckFloat3Note 2#14 +100000792 0 1 CheckInt 2#2002|999|1 +100000793 0 CheckNpc 2#2002 +100000794 0 CheckNpcDistance 2#2002|30 +100000795 0 CheckFloat3Note 2#2008 +100000796 0 LookAtPositionImmediately 2#2008 +100000797 0 CastSkillToPart 1#100072|2#2002|2#2204 +100000798 2 100000799 100000800 +100000799 0 LookAtPositionImmediately 2#104 +100000800 0 CastSkill 1#100072 +100000801 0 SetInt 1#8|1#100072 +100000802 0 SetInt 2#9|1 +100000803 2 100000804 100000812 100000832 100000833 +100000804 1 100000805 100000806 100000809 +100000805 0 CheckCanCastSkill +100000806 2 100000807 100000808 +100000807 0 CheckSkillTiming 12 +100000808 0 AbortSkill 1 +100000809 2 100000810 100000811 +100000810 0 CheckSkillTiming 14 +100000811 0 AbortSkill 1 +100000812 1 100000813 100000821 100000829 +100000813 2 100000814 100000815 100000816 100000817 100000818 100000819 100000820 +100000814 0 CheckFloat3Note 2#2208 +100000815 0 1 CheckInt 2#2002|999|1 +100000816 0 CheckNpc 2#2002 +100000817 0 CheckNpcDistance 2#2002|30 +100000818 0 CheckFloat3Note 2#2008 +100000819 0 LookAtPositionImmediately 2#2008 +100000820 0 CastSkillToPart 1#100071|2#2002|2#2204 +100000821 2 100000822 100000823 100000824 100000825 100000826 100000827 100000828 +100000822 0 1 CheckFloat3Note 2#14 +100000823 0 1 CheckInt 2#2002|999|1 +100000824 0 CheckNpc 2#2002 +100000825 0 CheckNpcDistance 2#2002|30 +100000826 0 CheckFloat3Note 2#2008 +100000827 0 LookAtPositionImmediately 2#2008 +100000828 0 CastSkillToPart 1#100071|2#2002|2#2204 +100000829 2 100000830 100000831 +100000830 0 LookAtPositionImmediately 2#104 +100000831 0 CastSkill 1#100071 +100000832 0 SetInt 1#8|1#100071 +100000833 0 SetInt 2#9|1 +100000834 0 SetInt 2#77|0 +100000835 0 SetInt 1#1020|0 +100000836 0 SetInt 1#1022|1 +-1003 3 100001 100000837 100000838 100000839 100000840 100000841 100000842 100000843 100000844 100000845 100000846 100000847 100000848 100000849 100000850 100000851 100000852 100000853 100000854 100000855 100000856 100000857 100000858 100000859 100000860 100000861 100000862 100000863 100000864 100000865 100000866 100000867 100000868 100000869 100000870 100000871 100000872 100000873 100000874 100000875 +100000837 0 SetInt 2#1000000|1 +100000838 0 SetInt 1#1000001|0 +100000839 0 SetFloat 1#1000002|0 +100000840 0 SetFloat 1#1000003|0 +100000841 0 SetInt 1#1000004|0 +100000842 0 SetInt 2#1000005|0 +100000843 0 SetInt 2#1000006|100 +100000844 0 SetFloat 2#1000007|4.7 +100000845 0 SetInt 2#1000008|1 +100000846 0 SetInt 1#100001|100301 +100000847 0 SetInt 1#100002|100302 +100000848 0 SetInt 1#100003|100303 +100000849 0 SetInt 1#100004|100304 +100000850 0 SetInt 1#100005|100305 +100000851 0 SetInt 1#100000|5 +100000852 0 SetInt 1#100011|100313 +100000853 0 SetInt 1#100012|100314 +100000854 0 SetInt 1#1000101|100306 +100000855 0 SetInt 1#100010|2 +100000856 0 SetInt 1#100021|100318 +100000857 0 SetInt 1#100022|100319 +100000858 0 SetInt 1#100023|100320 +100000859 0 SetInt 1#100024|100321 +100000860 0 SetInt 1#100025|100322 +100000861 0 SetInt 1#100026|100323 +100000862 0 SetInt 1#100020|1 +100000863 0 SetInt 1#100031|100315 +100000864 0 SetInt 1#100032|100316 +100000865 0 SetInt 1#100033|100317 +100000866 0 SetInt 1#100030|1 +100000867 0 SetInt 2#100041|100307 +100000868 0 SetInt 1#100042|100308 +100000869 0 SetInt 1#100050|100309 +100000870 0 SetInt 2#100060|0 +100000871 0 SetInt 1#100061|0 +100000872 0 SetInt 1#100062|0 +100000873 0 SetInt 1#100090|100311 +100000874 0 SetInt 2#100091|100312 +100000875 0 SetInt 1#100092|100310 +1003 2 100000876 100005 100006 100007 100002 100003 100000877 +100000876 3 100008 +100000877 2 100004 100021 100000878 +100000878 1 100011 100009 100010 100019 +-1006 3 100001 100000879 100000880 100000881 100000882 100000883 100000884 100000885 100000886 100000887 100000888 100000889 100000890 100000891 100000892 100000893 100000894 100000895 100000896 100000897 100000898 100000899 100000900 100000901 100000902 100000903 100000904 100000905 100000906 100000907 100000908 100000909 100000910 100000911 100000912 100000913 +100000879 0 SetInt 2#1000000|1 +100000880 0 SetInt 1#1000001|0 +100000881 0 SetFloat 1#1000002|0 +100000882 0 SetFloat 1#1000003|0 +100000883 0 SetInt 1#1000004|0 +100000884 0 SetInt 2#1000005|0 +100000885 0 SetInt 2#1000006|100 +100000886 0 SetFloat 2#1000007|4.7 +100000887 0 SetInt 2#1000008|1 +100000888 0 SetInt 1#100001|100601 +100000889 0 SetInt 1#100002|100602 +100000890 0 SetInt 1#100003|100603 +100000891 0 SetInt 1#100004|100604 +100000892 0 SetInt 1#100000|4 +100000893 0 SetInt 1#100011|100612 +100000894 0 SetInt 1#100012|100613 +100000895 0 SetInt 1#100021|100623 +100000896 0 SetInt 1#100022|100624 +100000897 0 SetInt 1#100020|1 +100000898 0 SetInt 1#100031|100614 +100000899 0 SetInt 1#100032|100615 +100000900 0 SetInt 1#100033|100616 +100000901 0 SetInt 1#100034|100617 +100000902 0 SetInt 1#100035|100618 +100000903 0 SetInt 1#100036|100619 +100000904 0 SetInt 1#100037|100620 +100000905 0 SetInt 1#100038|100621 +100000906 0 SetInt 1#100039|100622 +100000907 0 SetInt 1#100030|1 +100000908 0 SetInt 2#100041|100606 +100000909 0 SetInt 1#100042|100607 +100000910 0 SetInt 1#100050|100608 +100000911 0 SetInt 1#100090|100610 +100000912 0 SetInt 2#100091|100611 +100000913 0 SetInt 1#100092|100609 +1006 2 100000914 100005 100006 100007 100002 100003 100000915 +100000914 3 100008 +100000915 2 100004 100021 100000916 +100000916 1 100011 100009 100010 100019 +100001 3 100000917 100000918 100000919 100000920 100000921 100000922 100000923 100000924 100000925 100000926 100000927 100000928 100000929 100000930 100000931 100000932 100000933 100000934 100000935 100000936 100000937 100000938 100000939 100000940 100000941 100000942 100000943 100000944 100000945 100000946 100000947 100000948 100000949 100000950 100000951 100000952 100000953 100000954 100000955 100000956 100000957 100000958 100000959 100000960 100000961 100000962 100000963 100000964 100000965 100000966 100000967 100000968 100000969 100000970 100000971 100000972 100000973 100000974 100000975 100000976 100000977 100000978 100000979 100000980 100000981 100000982 100000983 100000984 100000985 100000986 100000987 100000988 100000989 100000990 100000991 100000992 100000993 100000994 100000995 100000996 100000997 100000998 100000999 100001000 100001001 100001002 100001003 100001004 100001005 100001006 100001007 100001008 100001009 100001010 100001011 100001012 100001013 100001014 100001015 100001016 800006 100001017 100001018 100001019 100001020 100001021 100001022 100001023 100001024 100001025 100001026 100001027 100001028 100001029 100001030 100001031 100001032 100001033 100001034 100001035 100001036 100001037 100001038 100001039 100001040 100001041 100001042 100001043 100001044 100001045 100001046 100001047 100001048 100001049 100001050 100001051 100001052 100001053 100001054 100001055 100001056 100001057 100001058 100001059 100001060 100001061 100001062 100001063 100001064 100001082 100001083 100001084 100001085 +100000917 0 SetInt 1#1|0 +100000918 0 SetInt 1#2|0 +100000919 0 SetInt 1#8|0 +100000920 0 SetInt 2#80|0 +100000921 0 SetInt 1#10|0 +100000922 0 SetInt 1#17|0 +100000923 0 SetInt 1#18|0 +100000924 0 SetInt 1#21|0 +100000925 0 SetFloat 1#45|0 +100000926 0 SetInt 1#46|0 +100000927 0 SetFloat 1#101|0 +100000928 0 SetFloat 1#102|0 +100000929 0 SetFloat 1#103|0 +100000930 0 SetInt 1#105|0 +100000931 0 SetInt 1#106|0 +100000932 0 SetInt 1#107|0 +100000933 0 SetInt 1#108|0 +100000934 0 SetFloat 1#161|0 +100000935 0 SetFloat 1#162|0 +100000936 0 SetFloat 1#163|0 +100000937 0 Float3 1#164|1#161|1#162|1#163 +100000938 0 SetInt 2#1001|0 +100000939 0 Float2 2#10011|0|0 +100000940 0 SetInt 1#1003|0 +100000941 0 SetInt 1#1012|1 +100000942 0 SetInt 1#1013|0 +100000943 0 SetInt 1#1014|0 +100000944 0 SetInt 1#1015|0 +100000945 0 SetInt 1#1020|0 +100000946 0 SetInt 1#1022|0 +100000947 0 SetInt 1#2102|0 +100000948 0 SetInt 1#2103|0 +100000949 0 SetInt 1#2104|0 +100000950 0 RegisterSyncNote 2#1000008 +100000951 0 SetInt 2#1|0 +100000952 0 SetInt 2#2|0 +100000953 0 SetInt 2#3|0 +100000954 0 SetFloat 2#4|2 +100000955 0 SetInt 2#5|0 +100000956 0 SetInt 2#6|0 +100000957 0 SetFloat 2#7|0 +100000958 0 RegisterSyncNote 2#8 +100000959 0 SetInt 2#8|0 +100000960 0 SetInt 2#9|0 +100000961 0 SetFloat 2#11|0 +100000962 0 SetFloat 2#12|0 +100000963 0 SetFloat 2#13|0 +100000964 0 Float3 2#14|2#11|2#12|2#13 +100000965 0 SetInt 2#19|0 +100000966 0 SetInt 2#23|0 +100000967 0 SetInt 2#77|0 +100000968 0 SetInt 2#200|2 +100000969 0 SetInt 2#999|0 +100000970 0 SetInt 2#1008|0 +100000971 0 SetInt 2#2002|999 +100000972 0 SetInt 2#2003|0 +100000973 0 SetInt 2#2004|0 +100000974 0 SetFloat 2#2005|0 +100000975 0 SetFloat 2#2006|0 +100000976 0 SetFloat 2#2007|0 +100000977 0 Float3 2#2008|2#2005|2#2006|2#2007 +100000978 0 SetInt 2#2102|0 +100000979 0 SetInt 2#2103|0 +100000980 0 SetInt 2#2104|0 +100000981 0 SetInt 2#21020|0 +100000982 0 SetFloat 2#2105|0 +100000983 0 SetFloat 2#2106|0 +100000984 0 SetFloat 2#2107|0 +100000985 0 Float3 2#2108|2#2105|2#2106|2#2107 +100000986 0 SetInt 2#2202|0 +100000987 0 SetInt 2#2203|0 +100000988 0 SetInt 2#2204|0 +100000989 0 SetInt 2#22020|0 +100000990 0 SetFloat 2#2205|0 +100000991 0 SetFloat 2#2206|0 +100000992 0 SetFloat 2#2207|0 +100000993 0 Float3 2#2208|2#2205|2#2206|2#2207 +100000994 0 Float3 1#200211|0|0|0 +100000995 0 SetFloat 2#22090|15 +100000996 0 SetFloat 2#2209|2#22090 +100000997 0 SetInt 2#2302|0 +100000998 0 SetInt 2#2303|0 +100000999 0 SetInt 2#2304|0 +100001000 0 SetInt 2#1011|0 +100001001 0 SetInt 2#2400|0 +100001002 0 SetFloat 2#40000|0 +100001003 0 SetInt 2#30011|0 +100001004 0 SetInt 2#2402|0 +100001005 0 SetInt 1#24020|0 +100001006 0 SetInt 1#24021|0 +100001007 0 SetInt 1#24022|0 +100001008 0 SetInt 1#2001|0 +100001009 0 GetSelfNpc 1#2001 +100001010 0 CreateList 1#2002|1 +100001011 0 CreateList 1#2004|1 +100001012 0 SetInt 1#200310|0 +100001013 0 GetNpcList 1#3001 +100001014 0 SetInt 1#300311|1 +100001015 0 CreateList 1#3002|1 +100001016 0 CreateList 1#3003|1 +100001017 0 RegisterSyncNote 2#25003 +100001018 0 GetSpearPointList 2#2500|2#2700 +100001019 0 Float3 2#250039|0|0|0 +100001020 0 SetInt 1#250|0 +100001021 0 SetFloat 2#17|0 +100001022 0 RegisterSyncNote 2#100060 +100001023 0 RegisterSyncNote 2#2502 +100001024 0 RegisterSyncNote 2#2503 +100001025 0 RegisterSyncNote 2#2504 +100001026 0 SetInt 2#2601|0 +100001027 0 SetInt 2#2602|0 +100001028 0 SetInt 2#2603|0 +100001029 0 RegisterSyncNote 2#4000 +100001030 0 SetInt 2#4000|0 +100001031 0 SetInt 2#40001|0 +100001032 0 SetInt 1#40000|0 +100001033 0 SetInt 2#4001|0 +100001034 0 SetInt 2#4002|2 +100001035 0 SetInt 2#4003|0 +100001036 0 SetInt 2#4004|1 +100001037 0 SetInt 2#4005|0 +100001038 0 SetInt 2#4006|0 +100001039 0 SetInt 2#40060|0 +100001040 0 SetInt 2#40061|0 +100001041 0 SetInt 2#40062|0 +100001042 0 SetInt 2#40063|0 +100001043 0 SetInt 2#40064|0 +100001044 0 RegisterSyncNote 2#40020 +100001045 0 RegisterSyncNote 2#40021 +100001046 0 SetInt 2#4007|0 +100001047 0 SetInt 2#4008|0 +100001048 0 SetInt 2#4050|0 +100001049 0 SetInt 1#20001|0 +100001050 0 SetInt 2#200010|0 +100001051 0 GetEquipUUID 1#2001|2|1|2#200010 +100001052 0 SetInt 1#200011|0 +100001053 0 SetInt 1#200012|0 +100001054 0 Float3 1#20001101|0|0|0 +100001055 0 Float3 1#20001102|90|0|90 +100001056 0 SetInt 2#20002|0 +100001057 0 SetInt 1#20002|0 +100001058 0 SetInt 2#200022|2 +100001059 0 RegisterSyncNote 2#200020 +100001060 0 SetInt 2#200020|0 +100001061 0 SetInt 2#200021|0 +100001062 0 Float3 2#20002101|0|0|0 +100001063 0 Float3 2#20002102|0|0|0 +100001064 2 100001065 100001066 100001067 100001068 100001069 100001070 100001071 100001072 100001073 100001074 100001075 100001076 100001077 100001078 100001079 100001080 100001081 +100001065 0 RegisterSyncNote 2#2000201 +100001066 0 RegisterSyncNote 2#2000202 +100001067 0 RegisterSyncNote 2#2000203 +100001068 0 SetInt 2#2000201|0 +100001069 0 SetInt 2#2000202|0 +100001070 0 SetInt 2#2000203|0 +100001071 0 RegisterSyncNote 2#200029 +100001072 0 RegisterSyncNote 2#2000291 +100001073 0 RegisterSyncNote 2#2000292 +100001074 0 RegisterSyncNote 2#2000293 +100001075 0 SetInt 2#200029|0 +100001076 0 SetInt 2#2000291|0 +100001077 0 SetInt 2#2000292|0 +100001078 0 SetInt 2#2000293|0 +100001079 0 GetEquipUUID 1#2001|2|2|2#2000291 +100001080 0 GetEquipUUID 1#2001|2|3|2#2000292 +100001081 0 GetEquipUUID 1#2001|2|4|2#2000293 +100001082 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100001083 0 SetInt 2#5000|0 +100001084 0 SetFloat 2#5001|0 +100001085 0 SetFloat 2#5002|3 +100002 2 100001086 +100001086 1 100001087 100001091 100001094 +100001087 2 100001088 100001089 100001090 +100001088 0 1 CheckInt 2#8|1#8|1 +100001089 0 SetInt 2#8|1#8 +100001090 0 1 ReturnTrue +100001091 2 100001092 100001093 +100001092 0 CheckInt 1#1020|0|1 +100001093 0 SetInt 2#1010|0 +100001094 2 100001095 100001096 100001097 100001098 +100001095 0 SetInt 1#1020|0 +100001096 0 SetInt 2#1010|1 +100001097 0 SetInt 2#5|0 +100001098 0 SetInt 2#6|0 +100003 1 100001099 100001102 100001106 +100001099 2 100001100 100001101 +100001100 0 CheckInt 1#1022|0|1 +100001101 0 SetInt 2#1011|0 +100001102 2 100001103 100001104 100001105 +100001103 0 CheckInt 1#1022|1|1 +100001104 0 SetInt 1#1022|0 +100001105 0 SetInt 2#1011|1 +100001106 2 100001107 100001108 100001109 +100001107 0 CheckInt 1#1022|2|1 +100001108 0 SetInt 1#1022|0 +100001109 0 SetInt 2#1011|2 +100004 1 100001110 100001199 +100001110 2 100001111 100001112 100001113 100001114 100001115 100001116 100001117 100001118 100001119 100001120 100001121 100001122 100001123 +100001111 0 GetMoveOperation 2#1001|2#14 +100001112 0 GetPosition 2#104 +100001113 0 Float3X 1#101|2#104 +100001114 0 Float3Y 1#102|2#104 +100001115 0 Float3Z 1#103|2#104 +100001116 0 Float3X 2#11|2#14 +100001117 0 Float3Z 2#13|2#14 +100001118 0 FloatAddFloat 2#11|2#11|1#101 +100001119 0 FloatAddFloat 2#13|2#13|1#103 +100001120 0 Float3 2#104|2#11|1#102|2#13 +100001121 0 GetNpcOffsetPosition 2#1041|1#2001|2#104|2#250039|10 +100001122 0 GetCameraAngleFromPos 2#1040|2#1041|1 +100001123 3 100001124 100001161 +100001124 1 100001125 100001132 100001155 +100001125 2 100001126 100001127 100001128 100001129 100001130 100001131 +100001126 0 1 CheckIntNote 2#10010 +100001127 0 QueryStickAxis 2#10012 +100001128 0 SetInt 2#10010|1 +100001129 0 Float2X 1#10010|2#10012 +100001130 0 Float2Y 1#10011|2#10012 +100001131 0 Float2 2#10011|1#10010|1#10011 +100001132 2 100001133 100001134 100001135 +100001133 0 CheckInt 2#10010|0|1 +100001134 0 QueryStickAxis 2#10012 +100001135 1 100001136 100001153 +100001136 2 100001137 100001138 100001139 100001140 100001141 100001142 100001143 100001144 100001145 100001146 100001147 100001148 100001149 100001150 100001151 100001152 +100001137 0 CheckFloat2Note 2#10011 +100001138 0 1 CheckFloat2 2#10012|2#10011|6 +100001139 0 Float2X 1#10012|2#10011 +100001140 0 Float2Y 1#10013|2#10011 +100001141 0 Float2X 1#10014|2#10012 +100001142 0 Float2Y 1#10015|2#10012 +100001143 0 FloatSubFloat 1#10016|1#10014|1#10012 +100001144 0 FloatSubFloat 1#10017|1#10015|1#10013 +100001145 0 FloatMulFloat 1#10018|1#10016|1#10016 +100001146 0 FloatMulFloat 1#10019|1#10017|1#10017 +100001147 0 FloatAddFloat 1#10020|1#10018|1#10019 +100001148 0 CheckFloat 1#10020|0.5|3 +100001149 0 Float2X 1#10010|2#10012 +100001150 0 Float2Y 1#10011|2#10012 +100001151 0 Float2 2#10011|1#10010|1#10011 +100001152 0 SetInt 2#10010|1 +100001153 2 100001154 +100001154 0 ReturnTrue +100001155 2 100001156 100001157 100001158 100001159 100001160 +100001156 0 CheckInt 2#10010|1|1 +100001157 0 QueryStickAxis 2#10012 +100001158 0 Float2X 1#10010|2#10012 +100001159 0 Float2Y 1#10011|2#10012 +100001160 0 Float2 2#10011|1#10010|1#10011 +100001161 2 100001162 100001163 +100001162 0 CheckNpcAction 0|2 +100001163 1 100001164 100001167 100001170 100001173 100001176 100001179 100001183 100001187 100001191 100001195 +100001164 2 100001165 100001166 +100001165 0 CheckJumpState 2 +100001166 0 SetJumpLookAtSpeed 1#1000801 +100001167 2 100001168 100001169 +100001168 0 CheckJumpState 3 +100001169 0 SetJumpLookAtSpeed 1#1000802 +100001170 2 100001171 100001172 +100001171 0 CheckJumpState 4 +100001172 0 SetJumpLookAtSpeed 1#1000803 +100001173 2 100001174 100001175 +100001174 0 CheckJumpState 5 +100001175 0 SetJumpLookAtSpeed 1#1000804 +100001176 2 100001177 100001178 +100001177 0 CheckJumpState 6 +100001178 0 SetJumpLookAtSpeed 1#1000805 +100001179 2 100001180 100001181 100001182 +100001180 0 CheckJumpState 9 +100001181 0 SetJumpLookAtSpeed 1#1000806 +100001182 0 Debug 滞空转向速度360设置成功|1 +100001183 2 100001184 100001185 100001186 +100001184 0 CheckJumpState 10 +100001185 0 SetJumpLookAtSpeed 1#1000807 +100001186 0 Debug 滞空转向速度180设置成功|1 +100001187 2 100001188 100001189 100001190 +100001188 0 CheckJumpState 11 +100001189 0 SetJumpLookAtSpeed 1#1000808 +100001190 0 Debug 滞空转向速度90设置成功|1 +100001191 2 100001192 100001193 100001194 +100001192 0 CheckJumpState 12 +100001193 0 SetJumpLookAtSpeed 1#1000809 +100001194 0 Debug 滞空转向速度30设置成功|1 +100001195 2 100001196 100001197 100001198 +100001196 0 CheckJumpState 13 +100001197 0 SetJumpLookAtSpeed 1#1000810 +100001198 0 Debug 滞空转向速度0设置成功|1 +100001199 2 100001200 100001207 100001208 100001209 100001210 100001211 +100001200 3 100001201 100001204 +100001201 2 100001202 100001203 +100001202 0 CheckFloat3Note 2#14 +100001203 0 RemoveFloat3Note 2#14 +100001204 2 100001205 100001206 +100001205 0 CheckFloatNote 2#1040 +100001206 0 RemoveFloatNote 2#1040 +100001207 0 GetPosition 2#104 +100001208 0 Float3X 1#101|2#104 +100001209 0 Float3Y 1#102|2#104 +100001210 0 Float3Z 1#103|2#104 +100001211 0 ReturnTrue +100005 3 100001212 100001213 100001223 100001664 +100001212 0 GetSettingsFocusType 2#200 +100001213 2 100001214 100001215 +100001214 0 CheckFloatNote 1#999999 +100001215 1 100001216 100001220 +100001216 2 100001217 100001218 100001219 +100001217 0 1 CheckInt 2#4000|1|1 +100001218 3 100026 +100001219 0 1 CheckBehaviorTime 1#999999|8 +100001220 2 100001221 100001222 +100001221 0 RemoveFloatNote 1#999999 +100001222 0 SetFloat 2#2209|2#22090 +100001223 1 100001224 100001576 +100001224 1 100001225 100001547 +100001225 2 100001226 100001227 +100001226 0 CheckInt 2#200|1|1 +100001227 1 100026 100001228 +100001228 2 100001229 100001230 100001235 100001236 100001538 +100001229 0 1 CheckFloatNote 1#999999 +100001230 1 100001231 100001232 100001233 100001234 +100001231 0 QueryClickKey 1 +100001232 0 QueryClickKey 5 +100001233 0 QueryClickKey 6 +100001234 0 QueryClickKey 7 +100001235 0 1 CheckNpcAction 1#2001|4 +100001236 1 100001237 100001387 +100001237 2 100001238 100001239 100001240 100001241 100001282 100001362 100001386 +100001238 0 CheckFloat3Note 2#2208 +100001239 0 CheckInt 2#10010|1|1 +100001240 0 GetAllUPartList 1#2003 +100001241 1 100001242 100001262 +100001242 2 100001243 100001244 +100001243 0 1 ReturnTrue +100001244 2 100001245 100001246 +100001245 0 ClearList 1#2002 +100001246 5 100001247 100001248 100001260 +100001247 0 SetListIterator 1#2003|1#20031 +100001248 2 100001249 100001250 100001251 100001252 100001253 +100001249 0 GetNpcByUPartHash 1#20031|1#20033 +100001250 0 1 CheckInt 1#20033|1#2001|1 +100001251 0 GetUPartIdByHash 1#20031|1#20032 +100001252 0 GetNpcPartPosition 1#200310|1#20033|1#20032|1#20031 +100001253 1 100001254 100001257 +100001254 2 100001255 100001256 +100001255 0 CheckInt 2#1000008|1|1 +100001256 0 CheckPositionDistance 1#200310|7.5 +100001257 2 100001258 100001259 +100001258 0 CheckInt 2#1000008|2|1 +100001259 0 CheckPositionDistance 1#200310|10 +100001260 2 100001261 +100001261 0 AddListItemInt 1#2002|0|1#20031 +100001262 2 100001263 +100001263 2 100001264 100001265 +100001264 0 ClearList 1#2002 +100001265 5 100001266 100001267 100001280 +100001266 0 SetListIterator 1#2003|1#20031 +100001267 2 100001268 100001269 100001270 100001271 +100001268 0 GetNpcByUPartHash 1#20031|1#20033 +100001269 0 1 CheckInt 1#20033|1#2001|1 +100001270 0 GetUPartIdByHash 1#20031|1#20032 +100001271 1 100001272 100001276 +100001272 2 100001273 100001274 100001275 +100001273 0 CheckInt 2#1000008|1|1 +100001274 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001275 0 CheckFloat 1#200310|7.5|5 +100001276 2 100001277 100001278 100001279 +100001277 0 CheckInt 2#1000008|2|1 +100001278 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001279 0 CheckFloat 1#200310|10|5 +100001280 2 100001281 +100001281 0 AddListItemInt 1#2002|0|1#20031 +100001282 1 100001283 100001343 +100001283 2 100001284 100001285 100001314 +100001284 0 1 ReturnTrue +100001285 2 100001286 100001287 +100001286 0 ClearList 1#2004 +100001287 5 100001288 100001289 100001312 +100001288 0 SetListIterator 1#2002|1#20021 +100001289 2 100001290 100001291 100001292 100001293 100001294 100001295 100001296 100001297 100001298 100001299 100001300 100001301 100001302 100001303 100001304 100001305 +100001290 0 GetNpcByUPartHash 1#20021|1#20023 +100001291 0 GetUPartIdByHash 1#20021|1#20022 +100001292 0 GetNpcPartPosition 1#200210|1#20023|1#20022|1#20021 +100001293 0 GetPosition 1#200411 +100001294 0 GetMoveOperation 1#2002110|1#200211 +100001295 0 Float3X 1#2004111|1#200411 +100001296 0 Float3Y 1#2004112|1#200411 +100001297 0 Float3Z 1#2004113|1#200411 +100001298 0 Float3X 1#2002111|1#200211 +100001299 0 Float3Y 1#2002112|1#200211 +100001300 0 Float3Z 1#2002113|1#200211 +100001301 0 FloatAddFloat 1#2002111|1#2002111|1#2004111 +100001302 0 FloatAddFloat 1#2002113|1#2002113|1#2004113 +100001303 0 Float3 1#200211|1#2002111|1#2002112|1#2002113 +100001304 0 GetXYZAngle 1#20044|1#200411|2#2208|1#200211|1 +100001305 1 100001306 100001309 +100001306 2 100001307 100001308 +100001307 0 CheckInt 2#1000008|1|1 +100001308 0 CheckXZAngle 1#200411|1#200210|1#200211|20|5|1 +100001309 2 100001310 100001311 +100001310 0 CheckInt 2#1000008|2|1 +100001311 0 CheckXZAngle 1#200411|1#200210|1#200211|10|5|1 +100001312 2 100001313 +100001313 0 AddListItemInt 1#2004|0|1#20021 +100001314 2 100001315 100001316 100001317 100001318 100001319 +100001315 0 SetInt 1#2005|0 +100001316 0 SetFloat 1#20051|90 +100001317 0 SetFloat 1#20052|10 +100001318 0 SetFloat 1#20044|0 +100001319 5 100001320 100001321 100001334 +100001320 0 SetListIterator 1#2004|1#20041 +100001321 2 100001322 100001323 100001324 100001325 +100001322 0 GetNpcByUPartHash 1#20041|1#20043 +100001323 0 GetUPartIdByHash 1#20041|1#20042 +100001324 0 GetNpcPartPosition 1#200410|1#20043|1#20042|1#20041 +100001325 1 100001326 100001330 +100001326 2 100001327 100001328 100001329 +100001327 0 CheckInt 2#1000008|1|1 +100001328 0 GetPointDistance 1#200410|1#20040|1 +100001329 0 CheckFloat 1#20040|1#20052|4 +100001330 2 100001331 100001332 100001333 +100001331 0 CheckInt 2#1000008|2|1 +100001332 0 GetPointDistance 1#200410|1#20040|1 +100001333 0 CheckFloat 1#20040|1#20052|4 +100001334 2 100001335 100001336 +100001335 0 SetInt 1#2005|1#20041 +100001336 1 100001337 100001340 +100001337 2 100001338 100001339 +100001338 0 CheckInt 2#1000008|1|1 +100001339 0 SetFloat 1#20052|1#20040 100001340 2 100001341 100001342 -100001341 0 CheckInt 2#2203|8001001|1 -100001342 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001Head -100001343 2 100001344 100001347 100001348 -100001344 1 100001345 100001346 -100001345 0 CheckInt 2#2203|8001002|1 -100001346 0 CheckInt 2#2203|8001005|1 -100001347 0 GetNpcPartId 2#2204|2#2202|8001002|Bip001Spine -100001348 0 SetInt 2#2203|8001002 -100001349 2 100001350 100001351 -100001350 0 CheckInt 2#2203|8001003|1 -100001351 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001LForearm -100001352 2 100001353 100001354 -100001353 0 CheckInt 2#2203|8001004|1 -100001354 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001RForearm -100001355 2 100001356 100001357 -100001356 0 CheckInt 2#2203|8001006|1 -100001357 0 GetNpcPartId 2#2204|2#2202|2#2203|weibaLbone04 -100001358 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 -100001359 0 ClearList 1#2003 -100001360 2 100001361 100001362 100001363 100001404 100001486 100001510 -100001361 0 1 CheckFloat3Note 2#2208 -100001362 0 GetAllUPartList 1#2003 -100001363 1 100001364 100001384 -100001364 2 100001365 100001366 -100001365 0 1 ReturnTrue -100001366 2 100001367 100001368 -100001367 0 ClearList 1#2002 -100001368 5 100001369 100001370 100001382 -100001369 0 SetListIterator 1#2003|1#20031 -100001370 2 100001371 100001372 100001373 100001374 100001375 -100001371 0 GetNpcByUPartHash 1#20031|1#20033 -100001372 0 1 CheckInt 1#20033|1#2001|1 -100001373 0 GetUPartIdByHash 1#20031|1#20032 -100001374 0 GetNpcPartPosition 1#200310|1#20033|1#20032|1#20031 -100001375 1 100001376 100001379 +100001341 0 CheckInt 2#1000008|2|1 +100001342 0 SetFloat 1#20052|1#20040 +100001343 2 100001344 100001345 +100001344 0 SetInt 1#2005|0 +100001345 1 100001346 100001354 +100001346 2 100001347 100001348 100001349 100001350 100001351 100001352 100001353 +100001347 0 CheckInt 2#1000008|1|1 +100001348 0 GetMoveOperation 1#2002110|1#200211 +100001349 0 Float3X 1#2002111|1#200211 +100001350 0 Float3Y 1#2002112|1#200211 +100001351 0 Float3Z 1#2002113|1#200211 +100001352 0 Float2 1#200212|1#2002111|1#2002113 +100001353 0 GetNearestNpcPartInArea 1#200212|20|10|1#2002|1#2005 +100001354 2 100001355 100001356 100001357 100001358 100001359 100001360 100001361 +100001355 0 CheckInt 2#1000008|2|1 +100001356 0 GetMoveOperation 1#2002110|1#200211 +100001357 0 Float3X 1#2002111|1#200211 +100001358 0 Float3Y 1#2002112|1#200211 +100001359 0 Float3Z 1#2002113|1#200211 +100001360 0 Float2 1#200212|1#2002111|1#2002113 +100001361 0 GetNearestNpcPartInArea 1#200212|10|10|1#2002|1#2005 +100001362 1 100001363 +100001363 2 100001364 100001365 100001366 100001385 +100001364 0 GetNpcByUPartHash 1#2005|2#2202 +100001365 0 GetUPartIdByHash 1#2005|2#2203 +100001366 1 100001367 100001370 100001376 100001379 100001382 +100001367 2 100001368 100001369 +100001368 0 CheckInt 2#2203|8001001|1 +100001369 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001Head +100001370 2 100001371 100001374 100001375 +100001371 1 100001372 100001373 +100001372 0 CheckInt 2#2203|8001002|1 +100001373 0 CheckInt 2#2203|8001005|1 +100001374 0 GetNpcPartId 2#2204|2#2202|8001002|Bip001Spine +100001375 0 SetInt 2#2203|8001002 100001376 2 100001377 100001378 -100001377 0 CheckInt 2#1000008|1|1 -100001378 0 CheckPositionDistance 1#200310|7.5 +100001377 0 CheckInt 2#2203|8001003|1 +100001378 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001LForearm 100001379 2 100001380 100001381 -100001380 0 CheckInt 2#1000008|2|1 -100001381 0 CheckPositionDistance 1#200310|10 -100001382 2 100001383 -100001383 0 AddListItemInt 1#2002|0|1#20031 -100001384 2 100001385 -100001385 2 100001386 100001387 -100001386 0 ClearList 1#2002 -100001387 5 100001388 100001389 100001402 -100001388 0 SetListIterator 1#2003|1#20031 -100001389 2 100001390 100001391 100001392 100001393 -100001390 0 GetNpcByUPartHash 1#20031|1#20033 -100001391 0 1 CheckInt 1#20033|1#2001|1 -100001392 0 GetUPartIdByHash 1#20031|1#20032 -100001393 1 100001394 100001398 -100001394 2 100001395 100001396 100001397 -100001395 0 CheckInt 2#1000008|1|1 -100001396 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 -100001397 0 CheckFloat 1#200310|7.5|5 -100001398 2 100001399 100001400 100001401 -100001399 0 CheckInt 2#1000008|2|1 -100001400 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 -100001401 0 CheckFloat 1#200310|10|5 -100001402 2 100001403 -100001403 0 AddListItemInt 1#2002|0|1#20031 -100001404 1 100001405 100001463 -100001405 2 100001406 100001407 100001435 -100001406 0 1 ReturnTrue -100001407 2 100001408 100001409 -100001408 0 ClearList 1#2004 -100001409 5 100001410 100001411 100001433 -100001410 0 SetListIterator 1#2002|1#20021 -100001411 2 100001412 100001413 100001414 100001415 100001416 100001417 100001418 100001419 100001420 100001421 100001422 100001423 100001424 100001425 100001426 -100001412 0 GetNpcByUPartHash 1#20021|1#20023 -100001413 0 GetUPartIdByHash 1#20021|1#20022 -100001414 0 GetNpcPartPosition 1#200210|1#20023|1#20022|1#20021 -100001415 0 GetPosition 1#200411 -100001416 0 GetMoveOperation 1#2002110|1#200211 -100001417 0 Float3X 1#2004111|1#200411 -100001418 0 Float3Y 1#2004112|1#200411 -100001419 0 Float3Z 1#2004113|1#200411 -100001420 0 Float3X 1#2002111|1#200211 -100001421 0 Float3Y 1#2002112|1#200211 -100001422 0 Float3Z 1#2002113|1#200211 -100001423 0 FloatAddFloat 1#2002111|1#2002111|1#2004111 -100001424 0 FloatAddFloat 1#2002113|1#2002113|1#2004113 -100001425 0 Float3 1#200211|1#2002111|1#2002112|1#2002113 -100001426 1 100001427 100001430 -100001427 2 100001428 100001429 -100001428 0 CheckInt 2#1000008|1|1 -100001429 0 CheckXZAngle 1#200411|1#200210|1#200211|10|5|1 -100001430 2 100001431 100001432 -100001431 0 CheckInt 2#1000008|2|1 -100001432 0 CheckXZAngle 1#200411|1#200210|1#200211|20|5|1 -100001433 2 100001434 -100001434 0 AddListItemInt 1#2004|0|1#20021 -100001435 2 100001436 100001437 100001438 100001439 -100001436 0 SetInt 1#2005|0 -100001437 0 SetFloat 1#20051|90 -100001438 0 SetFloat 1#20052|10 -100001439 5 100001440 100001441 100001454 -100001440 0 SetListIterator 1#2004|1#20041 -100001441 2 100001442 100001443 100001444 100001445 -100001442 0 GetNpcByUPartHash 1#20041|1#20043 -100001443 0 GetUPartIdByHash 1#20041|1#20042 -100001444 0 GetNpcPartPosition 1#200410|1#20043|1#20042|1#20041 -100001445 1 100001446 100001450 -100001446 2 100001447 100001448 100001449 -100001447 0 CheckInt 2#1000008|1|1 -100001448 0 GetPointDistance 1#200410|1#20040|1 -100001449 0 CheckFloat 1#20040|1#20052|4 -100001450 2 100001451 100001452 100001453 -100001451 0 CheckInt 2#1000008|2|1 -100001452 0 GetPointDistance 1#200410|1#20040|1 -100001453 0 CheckFloat 1#20040|1#20052|4 +100001380 0 CheckInt 2#2203|8001004|1 +100001381 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001RForearm +100001382 2 100001383 100001384 +100001383 0 CheckInt 2#2203|8001006|1 +100001384 0 GetNpcPartId 2#2204|2#2202|2#2203|weibaLbone04 +100001385 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001386 0 ClearList 1#2003 +100001387 2 100001388 100001389 100001390 100001431 100001513 100001537 +100001388 0 1 CheckFloat3Note 2#2208 +100001389 0 GetAllUPartList 1#2003 +100001390 1 100001391 100001411 +100001391 2 100001392 100001393 +100001392 0 1 ReturnTrue +100001393 2 100001394 100001395 +100001394 0 ClearList 1#2002 +100001395 5 100001396 100001397 100001409 +100001396 0 SetListIterator 1#2003|1#20031 +100001397 2 100001398 100001399 100001400 100001401 100001402 +100001398 0 GetNpcByUPartHash 1#20031|1#20033 +100001399 0 1 CheckInt 1#20033|1#2001|1 +100001400 0 GetUPartIdByHash 1#20031|1#20032 +100001401 0 GetNpcPartPosition 1#200310|1#20033|1#20032|1#20031 +100001402 1 100001403 100001406 +100001403 2 100001404 100001405 +100001404 0 CheckInt 2#1000008|1|1 +100001405 0 CheckPositionDistance 1#200310|7.5 +100001406 2 100001407 100001408 +100001407 0 CheckInt 2#1000008|2|1 +100001408 0 CheckPositionDistance 1#200310|10 +100001409 2 100001410 +100001410 0 AddListItemInt 1#2002|0|1#20031 +100001411 2 100001412 +100001412 2 100001413 100001414 +100001413 0 ClearList 1#2002 +100001414 5 100001415 100001416 100001429 +100001415 0 SetListIterator 1#2003|1#20031 +100001416 2 100001417 100001418 100001419 100001420 +100001417 0 GetNpcByUPartHash 1#20031|1#20033 +100001418 0 1 CheckInt 1#20033|1#2001|1 +100001419 0 GetUPartIdByHash 1#20031|1#20032 +100001420 1 100001421 100001425 +100001421 2 100001422 100001423 100001424 +100001422 0 CheckInt 2#1000008|1|1 +100001423 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001424 0 CheckFloat 1#200310|7.5|5 +100001425 2 100001426 100001427 100001428 +100001426 0 CheckInt 2#1000008|2|1 +100001427 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001428 0 CheckFloat 1#200310|10|5 +100001429 2 100001430 +100001430 0 AddListItemInt 1#2002|0|1#20031 +100001431 1 100001432 100001490 +100001432 2 100001433 100001434 100001462 +100001433 0 1 ReturnTrue +100001434 2 100001435 100001436 +100001435 0 ClearList 1#2004 +100001436 5 100001437 100001438 100001460 +100001437 0 SetListIterator 1#2002|1#20021 +100001438 2 100001439 100001440 100001441 100001442 100001443 100001444 100001445 100001446 100001447 100001448 100001449 100001450 100001451 100001452 100001453 +100001439 0 GetNpcByUPartHash 1#20021|1#20023 +100001440 0 GetUPartIdByHash 1#20021|1#20022 +100001441 0 GetNpcPartPosition 1#200210|1#20023|1#20022|1#20021 +100001442 0 GetPosition 1#200411 +100001443 0 GetMoveOperation 1#2002110|1#200211 +100001444 0 Float3X 1#2004111|1#200411 +100001445 0 Float3Y 1#2004112|1#200411 +100001446 0 Float3Z 1#2004113|1#200411 +100001447 0 Float3X 1#2002111|1#200211 +100001448 0 Float3Y 1#2002112|1#200211 +100001449 0 Float3Z 1#2002113|1#200211 +100001450 0 FloatAddFloat 1#2002111|1#2002111|1#2004111 +100001451 0 FloatAddFloat 1#2002113|1#2002113|1#2004113 +100001452 0 Float3 1#200211|1#2002111|1#2002112|1#2002113 +100001453 1 100001454 100001457 100001454 2 100001455 100001456 -100001455 0 SetInt 1#2005|1#20041 -100001456 1 100001457 100001460 +100001455 0 CheckInt 2#1000008|1|1 +100001456 0 CheckXZAngle 1#200411|1#200210|1#200211|10|5|1 100001457 2 100001458 100001459 -100001458 0 CheckInt 2#1000008|1|1 -100001459 0 SetFloat 1#20052|1#20040 -100001460 2 100001461 100001462 -100001461 0 CheckInt 2#1000008|2|1 -100001462 0 SetFloat 1#20052|1#20040 -100001463 2 100001464 100001465 -100001464 0 SetInt 1#2005|0 -100001465 1 100001466 100001474 -100001466 2 100001467 100001468 100001469 100001470 100001471 100001472 100001473 -100001467 0 CheckInt 2#1000008|1|1 -100001468 0 GetMoveOperation 1#2002110|1#200211 -100001469 0 Float3X 1#2002111|1#200211 -100001470 0 Float3Y 1#2002112|1#200211 -100001471 0 Float3Z 1#2002113|1#200211 -100001472 0 Float2 1#200212|1#2002111|1#2002113 -100001473 0 GetNearestNpcPartInArea 1#200212|20|10|1#2002|1#2005 -100001474 2 100001475 100001476 100001477 100001478 100001479 100001480 100001481 100001482 100001483 100001484 100001485 -100001475 0 CheckInt 2#1000008|2|1 -100001476 0 GetPosition 1#200411 -100001477 0 GetMoveOperation 1#2002110|1#200211 -100001478 0 Float3X 1#2004111|1#200411 -100001479 0 Float3Y 1#2004112|1#200411 -100001480 0 Float3Z 1#2004113|1#200411 -100001481 0 Float3X 1#2002111|1#200211 -100001482 0 Float3Y 1#2002112|1#200211 -100001483 0 Float3Z 1#2002113|1#200211 -100001484 0 Float2 1#200212|1#2002111|1#2002113 -100001485 0 GetNearestNpcPartInArea 1#200212|10|10|1#2002|1#2005 -100001486 1 100001487 -100001487 2 100001488 100001489 100001490 100001509 -100001488 0 GetNpcByUPartHash 1#2005|2#2202 -100001489 0 GetUPartIdByHash 1#2005|2#2203 -100001490 1 100001491 100001494 100001500 100001503 100001506 -100001491 2 100001492 100001493 -100001492 0 CheckInt 2#2203|8001001|1 -100001493 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001Head -100001494 2 100001495 100001498 100001499 -100001495 1 100001496 100001497 -100001496 0 CheckInt 2#2203|8001002|1 -100001497 0 CheckInt 2#2203|8001005|1 -100001498 0 GetNpcPartId 2#2204|2#2202|8001002|Bip001Spine -100001499 0 SetInt 2#2203|8001002 -100001500 2 100001501 100001502 -100001501 0 CheckInt 2#2203|8001003|1 -100001502 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001LForearm -100001503 2 100001504 100001505 -100001504 0 CheckInt 2#2203|8001004|1 -100001505 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001RForearm -100001506 2 100001507 100001508 -100001507 0 CheckInt 2#2203|8001006|1 -100001508 0 GetNpcPartId 2#2204|2#2202|2#2203|weibaLbone04 -100001509 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 -100001510 0 ClearList 1#2003 -100001511 2 100001512 100001513 100001514 100001515 100001516 100001517 100001518 100001519 -100001512 0 SetInt 2#2002|2#2202 -100001513 0 SetInt 2#2003|2#2203 -100001514 0 SetInt 2#2004|2#2204 -100001515 0 Float3X 2#2005|2#2208 -100001516 0 Float3Y 2#2006|2#2208 -100001517 0 Float3Z 2#2007|2#2208 -100001518 0 Float3 2#2008|2#2005|2#2006|2#2007 -100001519 0 SetInt 2#10010|0 -100001520 2 100001521 100001522 -100001521 0 CheckInt 2#200|2|1 -100001522 2 100001523 100001524 100001531 100001532 100001533 100001542 100001543 100001544 100001545 100001546 -100001523 0 1 CheckFloatNote 1#999999 -100001524 1 100001525 100001526 100001527 100001528 100001529 100001530 -100001525 0 QueryClickKeyLoosen 30 -100001526 0 QueryClickKeyLoosen 31 -100001527 0 QueryClickKeyLoosen 32 -100001528 0 QueryClickKeyLoosen 33 -100001529 0 QueryClickKeyLoosen 34 -100001530 0 QueryClickKeyLoosen 35 -100001531 0 Debug Roulette button checked successfully|1 -100001532 0 DoSetFocusRouletteActive 0 -100001533 1 100001534 100001538 -100001534 2 100001535 100001536 100001537 -100001535 0 CheckNpc 2#2402 -100001536 0 GetRoulettePartIdAndName 2#2203|2#2204|2#2402 -100001537 0 SetInt 2#2202|2#2402 -100001538 2 100001539 100001540 100001541 -100001539 0 CheckNpc 2#2102 -100001540 0 GetRoulettePartIdAndName 2#2203|2#2204|2#2102 -100001541 0 SetInt 2#2202|2#2102 -100001542 0 DebugInt 2#2203|1 -100001543 0 DebugInt 2#2204|1 -100001544 0 SetInt 2#2002|2#2202 -100001545 0 SetInt 2#2003|2#2203 -100001546 0 SetInt 2#2004|2#2204 -100001547 1 100001548 100001605 -100001548 2 100001549 100001550 -100001549 0 CheckInt 2#200|1|1 -100001550 1 100001551 100001582 100001602 -100001551 2 100001552 100001553 100001554 100001555 100001556 100001557 100001567 -100001552 0 1 CheckInt 2#2202|0|1 -100001553 0 CheckNpc 2#2202 -100001554 0 1 CheckInt 2#2203|0|1 -100001555 0 1 CheckInt 2#2204|0|1 -100001556 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 -100001557 1 100001558 100001561 100001564 -100001558 2 100001559 100001560 -100001559 0 CheckInt 1#300311|1|1 -100001560 0 CheckBuffKind 2#2202|1000007 -100001561 2 100001562 100001563 -100001562 0 CheckInt 1#300311|2|1 -100001563 0 CheckBuffKind 2#2202|1000107 -100001564 2 100001565 100001566 -100001565 0 CheckInt 1#300311|3|1 -100001566 0 CheckBuffKind 2#2202|1000207 -100001567 2 100001568 100001575 100001576 100001577 100001578 100001579 100001580 100001581 -100001568 1 100001569 100001572 -100001569 2 100001570 100001571 -100001570 0 CheckInt 2#1000008|1|1 -100001571 0 CheckPositionDistance 2#2208|15 -100001572 2 100001573 100001574 -100001573 0 CheckInt 2#1000008|2|1 -100001574 0 CheckPositionDistance 2#2208|15 -100001575 0 SetInt 2#2002|2#2202 -100001576 0 SetInt 2#2003|2#2203 -100001577 0 SetInt 2#2004|2#2204 -100001578 0 Float3X 2#2005|2#2208 -100001579 0 Float3Y 2#2006|2#2208 -100001580 0 Float3Z 2#2007|2#2208 -100001581 0 Float3 2#2008|2#2005|2#2006|2#2007 -100001582 2 100001583 100001584 100001585 -100001583 0 SearchNpcPartForRole 2#2302|2#2303|2#2304|2|4|50|-1|0 -100001584 0 GetNpcPartPosition 2#2308|2#2302|2#2303|2#2304 -100001585 2 100001586 100001593 100001595 100001596 100001597 100001598 100001599 100001600 100001601 -100001586 1 100001587 100001590 +100001458 0 CheckInt 2#1000008|2|1 +100001459 0 CheckXZAngle 1#200411|1#200210|1#200211|20|5|1 +100001460 2 100001461 +100001461 0 AddListItemInt 1#2004|0|1#20021 +100001462 2 100001463 100001464 100001465 100001466 +100001463 0 SetInt 1#2005|0 +100001464 0 SetFloat 1#20051|90 +100001465 0 SetFloat 1#20052|10 +100001466 5 100001467 100001468 100001481 +100001467 0 SetListIterator 1#2004|1#20041 +100001468 2 100001469 100001470 100001471 100001472 +100001469 0 GetNpcByUPartHash 1#20041|1#20043 +100001470 0 GetUPartIdByHash 1#20041|1#20042 +100001471 0 GetNpcPartPosition 1#200410|1#20043|1#20042|1#20041 +100001472 1 100001473 100001477 +100001473 2 100001474 100001475 100001476 +100001474 0 CheckInt 2#1000008|1|1 +100001475 0 GetPointDistance 1#200410|1#20040|1 +100001476 0 CheckFloat 1#20040|1#20052|4 +100001477 2 100001478 100001479 100001480 +100001478 0 CheckInt 2#1000008|2|1 +100001479 0 GetPointDistance 1#200410|1#20040|1 +100001480 0 CheckFloat 1#20040|1#20052|4 +100001481 2 100001482 100001483 +100001482 0 SetInt 1#2005|1#20041 +100001483 1 100001484 100001487 +100001484 2 100001485 100001486 +100001485 0 CheckInt 2#1000008|1|1 +100001486 0 SetFloat 1#20052|1#20040 +100001487 2 100001488 100001489 +100001488 0 CheckInt 2#1000008|2|1 +100001489 0 SetFloat 1#20052|1#20040 +100001490 2 100001491 100001492 +100001491 0 SetInt 1#2005|0 +100001492 1 100001493 100001501 +100001493 2 100001494 100001495 100001496 100001497 100001498 100001499 100001500 +100001494 0 CheckInt 2#1000008|1|1 +100001495 0 GetMoveOperation 1#2002110|1#200211 +100001496 0 Float3X 1#2002111|1#200211 +100001497 0 Float3Y 1#2002112|1#200211 +100001498 0 Float3Z 1#2002113|1#200211 +100001499 0 Float2 1#200212|1#2002111|1#2002113 +100001500 0 GetNearestNpcPartInArea 1#200212|20|10|1#2002|1#2005 +100001501 2 100001502 100001503 100001504 100001505 100001506 100001507 100001508 100001509 100001510 100001511 100001512 +100001502 0 CheckInt 2#1000008|2|1 +100001503 0 GetPosition 1#200411 +100001504 0 GetMoveOperation 1#2002110|1#200211 +100001505 0 Float3X 1#2004111|1#200411 +100001506 0 Float3Y 1#2004112|1#200411 +100001507 0 Float3Z 1#2004113|1#200411 +100001508 0 Float3X 1#2002111|1#200211 +100001509 0 Float3Y 1#2002112|1#200211 +100001510 0 Float3Z 1#2002113|1#200211 +100001511 0 Float2 1#200212|1#2002111|1#2002113 +100001512 0 GetNearestNpcPartInArea 1#200212|10|10|1#2002|1#2005 +100001513 1 100001514 +100001514 2 100001515 100001516 100001517 100001536 +100001515 0 GetNpcByUPartHash 1#2005|2#2202 +100001516 0 GetUPartIdByHash 1#2005|2#2203 +100001517 1 100001518 100001521 100001527 100001530 100001533 +100001518 2 100001519 100001520 +100001519 0 CheckInt 2#2203|8001001|1 +100001520 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001Head +100001521 2 100001522 100001525 100001526 +100001522 1 100001523 100001524 +100001523 0 CheckInt 2#2203|8001002|1 +100001524 0 CheckInt 2#2203|8001005|1 +100001525 0 GetNpcPartId 2#2204|2#2202|8001002|Bip001Spine +100001526 0 SetInt 2#2203|8001002 +100001527 2 100001528 100001529 +100001528 0 CheckInt 2#2203|8001003|1 +100001529 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001LForearm +100001530 2 100001531 100001532 +100001531 0 CheckInt 2#2203|8001004|1 +100001532 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001RForearm +100001533 2 100001534 100001535 +100001534 0 CheckInt 2#2203|8001006|1 +100001535 0 GetNpcPartId 2#2204|2#2202|2#2203|weibaLbone04 +100001536 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001537 0 ClearList 1#2003 +100001538 2 100001539 100001540 100001541 100001542 100001543 100001544 100001545 100001546 +100001539 0 SetInt 2#2002|2#2202 +100001540 0 SetInt 2#2003|2#2203 +100001541 0 SetInt 2#2004|2#2204 +100001542 0 Float3X 2#2005|2#2208 +100001543 0 Float3Y 2#2006|2#2208 +100001544 0 Float3Z 2#2007|2#2208 +100001545 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001546 0 SetInt 2#10010|0 +100001547 2 100001548 100001549 +100001548 0 CheckInt 2#200|2|1 +100001549 2 100001550 100001551 100001558 100001559 100001560 100001571 100001572 100001573 100001574 100001575 +100001550 0 1 CheckFloatNote 1#999999 +100001551 1 100001552 100001553 100001554 100001555 100001556 100001557 +100001552 0 QueryClickKeyLoosen 30 +100001553 0 QueryClickKeyLoosen 31 +100001554 0 QueryClickKeyLoosen 32 +100001555 0 QueryClickKeyLoosen 33 +100001556 0 QueryClickKeyLoosen 34 +100001557 0 QueryClickKeyLoosen 35 +100001558 0 Debug 检查轮盘按键成功|1 +100001559 0 DoSetFocusRouletteActive 0 +100001560 1 100001561 100001567 +100001561 2 100001562 100001563 100001564 100001565 100001566 +100001562 0 CheckNpc 2#2402 +100001563 0 Debug 开始获取锁敌轮盘部位Id和名称|1 +100001564 0 GetRoulettePartIdAndName 2#2203|2#2204|2#2402 +100001565 0 Debug 获取锁敌轮盘部位Id和名称成功|1 +100001566 0 SetInt 2#2202|2#2402 +100001567 2 100001568 100001569 100001570 +100001568 0 CheckNpc 2#2102 +100001569 0 GetRoulettePartIdAndName 2#2203|2#2204|2#2102 +100001570 0 SetInt 2#2202|2#2102 +100001571 0 DebugInt 2#2203|1 +100001572 0 DebugInt 2#2204|1 +100001573 0 SetInt 2#2002|2#2202 +100001574 0 SetInt 2#2003|2#2203 +100001575 0 SetInt 2#2004|2#2204 +100001576 1 100001577 100001634 +100001577 2 100001578 100001579 +100001578 0 CheckInt 2#200|1|1 +100001579 1 100001580 100001611 100001631 +100001580 2 100001581 100001582 100001583 100001584 100001585 100001586 100001596 +100001581 0 1 CheckInt 2#2202|0|1 +100001582 0 CheckNpc 2#2202 +100001583 0 1 CheckInt 2#2203|0|1 +100001584 0 1 CheckInt 2#2204|0|1 +100001585 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001586 1 100001587 100001590 100001593 100001587 2 100001588 100001589 -100001588 0 CheckInt 2#1000008|1|1 -100001589 0 CheckPositionDistance 2#2308|20 +100001588 0 CheckInt 1#300311|1|1 +100001589 0 CheckBuffKindEx 2#2202|1000007|-1|1#2001 100001590 2 100001591 100001592 -100001591 0 CheckInt 2#1000008|2|1 -100001592 0 CheckPositionDistance 2#2308|20 -100001593 3 100001594 -100001594 0 RemoveFloat3Note 2#2208 -100001595 0 SetInt 2#2002|2#2302 -100001596 0 SetInt 2#2003|2#2303 -100001597 0 SetInt 2#2004|2#2304 -100001598 0 Float3X 2#2005|2#2308 -100001599 0 Float3Y 2#2006|2#2308 -100001600 0 Float3Z 2#2007|2#2308 -100001601 0 Float3 2#2008|2#2005|2#2006|2#2007 -100001602 2 100001603 100001604 -100001603 0 RemoveFloat3Note 2#2208 -100001604 0 RemoveFloat3Note 2#2008 -100001605 2 100001606 100001607 -100001606 0 CheckInt 2#200|2|1 -100001607 1 100001608 100001632 -100001608 2 100001609 100001610 100001611 100001612 100001613 100001614 100001624 -100001609 0 1 CheckInt 2#2202|0|1 -100001610 0 CheckNpc 2#2202 -100001611 0 1 CheckInt 2#2203|0|1 -100001612 0 1 CheckInt 2#2204|0|1 -100001613 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 -100001614 1 100001615 100001618 100001621 -100001615 2 100001616 100001617 -100001616 0 CheckInt 1#300311|1|1 -100001617 0 CheckBuffKind 2#2202|1000007 -100001618 2 100001619 100001620 -100001619 0 CheckInt 1#300311|2|1 -100001620 0 CheckBuffKind 2#2202|1000107 -100001621 2 100001622 100001623 -100001622 0 CheckInt 1#300311|3|1 -100001623 0 CheckBuffKind 2#2202|1000207 -100001624 2 100001625 100001626 100001627 100001628 100001629 100001630 100001631 -100001625 0 SetInt 2#2002|2#2202 -100001626 0 SetInt 2#2003|2#2203 -100001627 0 SetInt 2#2004|2#2204 -100001628 0 Float3X 2#2005|2#2208 -100001629 0 Float3Y 2#2006|2#2208 -100001630 0 Float3Z 2#2007|2#2208 -100001631 0 Float3 2#2008|2#2005|2#2006|2#2007 -100001632 2 100001633 100001634 -100001633 0 RemoveFloat3Note 2#2208 -100001634 0 RemoveFloat3Note 2#2008 -100001635 2 100001636 100001637 100001638 100001655 -100001636 0 RemoveList 1#3001 -100001637 0 GetNpcList 1#3001 -100001638 3 100001639 100001640 100001647 -100001639 0 ClearList 1#3003 -100001640 5 100001641 100001642 100001645 -100001641 0 SetListIterator 1#3001|1#30011 -100001642 2 100001643 100001644 -100001643 0 GetNpcCamp 1#30011|1#300110 -100001644 0 CheckInt 1#300110|1|1 -100001645 2 100001646 -100001646 0 AddListItemInt 1#3003|0|1#30011 -100001647 5 100001648 100001649 100001652 -100001648 0 SetListIterator 1#3003|1#30031 -100001649 2 100001650 100001651 -100001650 0 CheckInt 1#30031|1#2001|1 -100001651 0 IndexOfListItemInt 1#3001|1#30031|1#300311 -100001652 2 100001653 100001654 -100001653 0 IndexOfListItemInt 1#3001|1#30031|1#300311 -100001654 0 BreakIteration 1 -100001655 1 100001656 100001706 100001756 -100001656 2 100001657 100001658 -100001657 0 CheckInt 1#300311|1|1 -100001658 1 100001659 100001680 100001703 -100001659 2 100001660 100001661 100001662 100001678 100001679 -100001660 0 1 CheckInt 2#22020|0|1 -100001661 0 1 CheckInt 2#22020|2#2002|1 -100001662 1 100001663 100001666 100001669 100001672 100001675 -100001663 2 100001664 100001665 -100001664 0 CheckInt 2#2203|8001001|1 -100001665 0 Magic 2#2002|1000000|0 -100001666 2 100001667 100001668 -100001667 0 CheckInt 2#2203|8001002|1 -100001668 0 Magic 2#2002|1000001|0 -100001669 2 100001670 100001671 -100001670 0 CheckInt 2#2203|8001003|1 -100001671 0 Magic 2#2002|1000002|0 -100001672 2 100001673 100001674 -100001673 0 CheckInt 2#2203|8001004|1 -100001674 0 Magic 2#2002|1000003|0 -100001675 2 100001676 100001677 -100001676 0 CheckInt 2#2203|8001006|1 -100001677 0 Magic 2#2002|1000004|0 -100001678 0 Magic 2#22020|1000005|0 -100001679 0 SetInt 2#22020|2#2002 -100001680 2 100001681 100001682 100001687 -100001681 0 CheckFloat3Note 2#2208 -100001682 1 100001683 100001684 -100001683 0 CheckInt 2#22020|2#2002|1 -100001684 2 100001685 100001686 -100001685 0 CheckInt 2#22020|0|1 -100001686 0 SetInt 2#22020|2#2002 -100001687 1 100001688 100001691 100001694 100001697 100001700 -100001688 2 100001689 100001690 -100001689 0 CheckInt 2#2203|8001001|1 -100001690 0 Magic 2#2002|1000000|0 -100001691 2 100001692 100001693 -100001692 0 CheckInt 2#2203|8001002|1 -100001693 0 Magic 2#2002|1000001|0 +100001591 0 CheckInt 1#300311|2|1 +100001592 0 CheckBuffKind 2#2202|1000107 +100001593 2 100001594 100001595 +100001594 0 CheckInt 1#300311|3|1 +100001595 0 CheckBuffKind 2#2202|1000207 +100001596 2 100001597 100001604 100001605 100001606 100001607 100001608 100001609 100001610 +100001597 1 100001598 100001601 +100001598 2 100001599 100001600 +100001599 0 CheckInt 2#1000008|1|1 +100001600 0 CheckPositionDistance 2#2208|2#2209 +100001601 2 100001602 100001603 +100001602 0 CheckInt 2#1000008|2|1 +100001603 0 CheckPositionDistance 2#2208|2#2209 +100001604 0 SetInt 2#2002|2#2202 +100001605 0 SetInt 2#2003|2#2203 +100001606 0 SetInt 2#2004|2#2204 +100001607 0 Float3X 2#2005|2#2208 +100001608 0 Float3Y 2#2006|2#2208 +100001609 0 Float3Z 2#2007|2#2208 +100001610 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001611 2 100001612 100001613 100001614 +100001612 0 SearchNpcPartForRole 2#2302|2#2303|2#2304|2|4|50|-1|0 +100001613 0 GetNpcPartPosition 2#2308|2#2302|2#2303|2#2304 +100001614 2 100001615 100001622 100001624 100001625 100001626 100001627 100001628 100001629 100001630 +100001615 1 100001616 100001619 +100001616 2 100001617 100001618 +100001617 0 CheckInt 2#1000008|1|1 +100001618 0 CheckPositionDistance 2#2308|20 +100001619 2 100001620 100001621 +100001620 0 CheckInt 2#1000008|2|1 +100001621 0 CheckPositionDistance 2#2308|20 +100001622 3 100001623 +100001623 0 RemoveFloat3Note 2#2208 +100001624 0 SetInt 2#2002|2#2302 +100001625 0 SetInt 2#2003|2#2303 +100001626 0 SetInt 2#2004|2#2304 +100001627 0 Float3X 2#2005|2#2308 +100001628 0 Float3Y 2#2006|2#2308 +100001629 0 Float3Z 2#2007|2#2308 +100001630 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001631 2 100001632 100001633 +100001632 0 RemoveFloat3Note 2#2208 +100001633 0 RemoveFloat3Note 2#2008 +100001634 2 100001635 100001636 +100001635 0 CheckInt 2#200|2|1 +100001636 1 100001637 100001661 +100001637 2 100001638 100001639 100001640 100001641 100001642 100001643 100001653 +100001638 0 1 CheckInt 2#2202|0|1 +100001639 0 CheckNpc 2#2202 +100001640 0 1 CheckInt 2#2203|0|1 +100001641 0 1 CheckInt 2#2204|0|1 +100001642 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001643 1 100001644 100001647 100001650 +100001644 2 100001645 100001646 +100001645 0 CheckInt 1#300311|1|1 +100001646 0 CheckBuffKindEx 2#2202|1000007|-1|1#2001 +100001647 2 100001648 100001649 +100001648 0 CheckInt 1#300311|2|1 +100001649 0 CheckBuffKind 2#2202|1000107 +100001650 2 100001651 100001652 +100001651 0 CheckInt 1#300311|3|1 +100001652 0 CheckBuffKind 2#2202|1000207 +100001653 2 100001654 100001655 100001656 100001657 100001658 100001659 100001660 +100001654 0 SetInt 2#2002|2#2202 +100001655 0 SetInt 2#2003|2#2203 +100001656 0 SetInt 2#2004|2#2204 +100001657 0 Float3X 2#2005|2#2208 +100001658 0 Float3Y 2#2006|2#2208 +100001659 0 Float3Z 2#2007|2#2208 +100001660 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001661 2 100001662 100001663 +100001662 0 RemoveFloat3Note 2#2208 +100001663 0 RemoveFloat3Note 2#2008 +100001664 2 100001665 100001666 100001667 100001686 +100001665 0 RemoveList 1#3001 +100001666 0 GetNpcList 1#3001 +100001667 3 100001668 100001669 +100001668 0 SetInt 1#300311|1 +100001669 2 100001670 100001671 100001672 100001679 +100001670 0 1 ReturnTrue +100001671 0 ClearList 1#3003 +100001672 5 100001673 100001674 100001677 +100001673 0 SetListIterator 1#3001|1#30011 +100001674 2 100001675 100001676 +100001675 0 GetNpcCamp 1#30011|1#300110 +100001676 0 CheckInt 1#300110|1|1 +100001677 2 100001678 +100001678 0 AddListItemInt 1#3003|0|1#30011 +100001679 5 100001680 100001681 100001683 +100001680 0 SetListIterator 1#3003|1#30031 +100001681 2 100001682 +100001682 0 CheckInt 1#30031|1#2001|1 +100001683 2 100001684 100001685 +100001684 0 IndexOfListItemInt 1#3001|1#30031|1#300311 +100001685 0 BreakIteration 1 +100001686 1 100001687 100001737 100001787 +100001687 2 100001688 100001689 +100001688 0 CheckInt 1#300311|1|1 +100001689 1 100001690 100001711 100001734 +100001690 2 100001691 100001692 100001693 100001709 100001710 +100001691 0 1 CheckInt 2#22020|0|1 +100001692 0 1 CheckInt 2#22020|2#2002|1 +100001693 1 100001694 100001697 100001700 100001703 100001706 100001694 2 100001695 100001696 -100001695 0 CheckInt 2#2203|8001003|1 -100001696 0 Magic 2#2002|1000002|0 +100001695 0 CheckInt 2#2203|8001001|1 +100001696 0 Magic 2#2002|1000000|0 100001697 2 100001698 100001699 -100001698 0 CheckInt 2#2203|8001004|1 -100001699 0 Magic 2#2002|1000003|0 +100001698 0 CheckInt 2#2203|8001002|1 +100001699 0 Magic 2#2002|1000001|0 100001700 2 100001701 100001702 -100001701 0 CheckInt 2#2203|8001006|1 -100001702 0 Magic 2#2002|1000004|0 +100001701 0 CheckInt 2#2203|8001003|1 +100001702 0 Magic 2#2002|1000002|0 100001703 2 100001704 100001705 -100001704 0 CheckNpc 2#2002 -100001705 0 Magic 2#2002|1000005|0 +100001704 0 CheckInt 2#2203|8001004|1 +100001705 0 Magic 2#2002|1000003|0 100001706 2 100001707 100001708 -100001707 0 CheckInt 1#300311|2|1 -100001708 1 100001709 100001730 100001753 -100001709 2 100001710 100001711 100001712 100001728 100001729 -100001710 0 1 CheckInt 2#22020|0|1 -100001711 0 1 CheckInt 2#22020|2#2002|1 -100001712 1 100001713 100001716 100001719 100001722 100001725 -100001713 2 100001714 100001715 -100001714 0 CheckInt 2#2203|8001001|1 -100001715 0 Magic 2#2002|1000100|0 -100001716 2 100001717 100001718 -100001717 0 CheckInt 2#2203|8001002|1 -100001718 0 Magic 2#2002|1000101|0 +100001707 0 CheckInt 2#2203|8001006|1 +100001708 0 Magic 2#2002|1000004|0 +100001709 0 Magic 2#22020|1000005|0 +100001710 0 SetInt 2#22020|2#2002 +100001711 2 100001712 100001713 100001718 +100001712 0 CheckFloat3Note 2#2208 +100001713 1 100001714 100001715 +100001714 0 CheckInt 2#22020|2#2002|1 +100001715 2 100001716 100001717 +100001716 0 CheckInt 2#22020|0|1 +100001717 0 SetInt 2#22020|2#2002 +100001718 1 100001719 100001722 100001725 100001728 100001731 100001719 2 100001720 100001721 -100001720 0 CheckInt 2#2203|8001003|1 -100001721 0 Magic 2#2002|1000102|0 +100001720 0 CheckInt 2#2203|8001001|1 +100001721 0 Magic 2#2002|1000000|0 100001722 2 100001723 100001724 -100001723 0 CheckInt 2#2203|8001004|1 -100001724 0 Magic 2#2002|1000103|0 +100001723 0 CheckInt 2#2203|8001002|1 +100001724 0 Magic 2#2002|1000001|0 100001725 2 100001726 100001727 -100001726 0 CheckInt 2#2203|8001006|1 -100001727 0 Magic 2#2002|1000104|0 -100001728 0 Magic 2#22020|1000105|0 -100001729 0 SetInt 2#22020|2#2002 -100001730 2 100001731 100001732 100001737 -100001731 0 CheckFloat3Note 2#2208 -100001732 1 100001733 100001734 -100001733 0 CheckInt 2#22020|2#2002|1 +100001726 0 CheckInt 2#2203|8001003|1 +100001727 0 Magic 2#2002|1000002|0 +100001728 2 100001729 100001730 +100001729 0 CheckInt 2#2203|8001004|1 +100001730 0 Magic 2#2002|1000003|0 +100001731 2 100001732 100001733 +100001732 0 CheckInt 2#2203|8001006|1 +100001733 0 Magic 2#2002|1000004|0 100001734 2 100001735 100001736 -100001735 0 CheckInt 2#22020|0|1 -100001736 0 SetInt 2#22020|2#2002 -100001737 1 100001738 100001741 100001744 100001747 100001750 -100001738 2 100001739 100001740 -100001739 0 CheckInt 2#2203|8001001|1 -100001740 0 Magic 2#2002|1000100|0 -100001741 2 100001742 100001743 -100001742 0 CheckInt 2#2203|8001002|1 -100001743 0 Magic 2#2002|1000101|0 +100001735 0 CheckNpc 2#2002 +100001736 0 Magic 2#2002|1000005|0 +100001737 2 100001738 100001739 +100001738 0 CheckInt 1#300311|2|1 +100001739 1 100001740 100001761 100001784 +100001740 2 100001741 100001742 100001743 100001759 100001760 +100001741 0 1 CheckInt 2#22020|0|1 +100001742 0 1 CheckInt 2#22020|2#2002|1 +100001743 1 100001744 100001747 100001750 100001753 100001756 100001744 2 100001745 100001746 -100001745 0 CheckInt 2#2203|8001003|1 -100001746 0 Magic 2#2002|1000102|0 +100001745 0 CheckInt 2#2203|8001001|1 +100001746 0 Magic 2#2002|1000100|0 100001747 2 100001748 100001749 -100001748 0 CheckInt 2#2203|8001004|1 -100001749 0 Magic 2#2002|1000103|0 +100001748 0 CheckInt 2#2203|8001002|1 +100001749 0 Magic 2#2002|1000101|0 100001750 2 100001751 100001752 -100001751 0 CheckInt 2#2203|8001006|1 -100001752 0 Magic 2#2002|1000104|0 +100001751 0 CheckInt 2#2203|8001003|1 +100001752 0 Magic 2#2002|1000102|0 100001753 2 100001754 100001755 -100001754 0 CheckNpc 2#2002 -100001755 0 Magic 2#2002|1000105|0 +100001754 0 CheckInt 2#2203|8001004|1 +100001755 0 Magic 2#2002|1000103|0 100001756 2 100001757 100001758 -100001757 0 CheckInt 1#300311|3|1 -100001758 1 100001759 100001780 100001803 -100001759 2 100001760 100001761 100001762 100001778 100001779 -100001760 0 1 CheckInt 2#22020|0|1 -100001761 0 1 CheckInt 2#22020|2#2002|1 -100001762 1 100001763 100001766 100001769 100001772 100001775 -100001763 2 100001764 100001765 -100001764 0 CheckInt 2#2203|8001001|1 -100001765 0 Magic 2#2002|1000200|0 -100001766 2 100001767 100001768 -100001767 0 CheckInt 2#2203|8001002|1 -100001768 0 Magic 2#2002|1000201|0 +100001757 0 CheckInt 2#2203|8001006|1 +100001758 0 Magic 2#2002|1000104|0 +100001759 0 Magic 2#22020|1000105|0 +100001760 0 SetInt 2#22020|2#2002 +100001761 2 100001762 100001763 100001768 +100001762 0 CheckFloat3Note 2#2208 +100001763 1 100001764 100001765 +100001764 0 CheckInt 2#22020|2#2002|1 +100001765 2 100001766 100001767 +100001766 0 CheckInt 2#22020|0|1 +100001767 0 SetInt 2#22020|2#2002 +100001768 1 100001769 100001772 100001775 100001778 100001781 100001769 2 100001770 100001771 -100001770 0 CheckInt 2#2203|8001003|1 -100001771 0 Magic 2#2002|1000202|0 +100001770 0 CheckInt 2#2203|8001001|1 +100001771 0 Magic 2#2002|1000100|0 100001772 2 100001773 100001774 -100001773 0 CheckInt 2#2203|8001004|1 -100001774 0 Magic 2#2002|1000203|0 +100001773 0 CheckInt 2#2203|8001002|1 +100001774 0 Magic 2#2002|1000101|0 100001775 2 100001776 100001777 -100001776 0 CheckInt 2#2203|8001006|1 -100001777 0 Magic 2#2002|1000204|0 -100001778 0 Magic 2#22020|1000205|0 -100001779 0 SetInt 2#22020|2#2002 -100001780 2 100001781 100001782 100001787 -100001781 0 CheckFloat3Note 2#2208 -100001782 1 100001783 100001784 -100001783 0 CheckInt 2#22020|2#2002|1 +100001776 0 CheckInt 2#2203|8001003|1 +100001777 0 Magic 2#2002|1000102|0 +100001778 2 100001779 100001780 +100001779 0 CheckInt 2#2203|8001004|1 +100001780 0 Magic 2#2002|1000103|0 +100001781 2 100001782 100001783 +100001782 0 CheckInt 2#2203|8001006|1 +100001783 0 Magic 2#2002|1000104|0 100001784 2 100001785 100001786 -100001785 0 CheckInt 2#22020|0|1 -100001786 0 SetInt 2#22020|2#2002 -100001787 1 100001788 100001791 100001794 100001797 100001800 -100001788 2 100001789 100001790 -100001789 0 CheckInt 2#2203|8001001|1 -100001790 0 Magic 2#2002|1000200|0 -100001791 2 100001792 100001793 -100001792 0 CheckInt 2#2203|8001002|1 -100001793 0 Magic 2#2002|1000201|0 +100001785 0 CheckNpc 2#2002 +100001786 0 Magic 2#2002|1000105|0 +100001787 2 100001788 100001789 +100001788 0 CheckInt 1#300311|3|1 +100001789 1 100001790 100001811 100001834 +100001790 2 100001791 100001792 100001793 100001809 100001810 +100001791 0 1 CheckInt 2#22020|0|1 +100001792 0 1 CheckInt 2#22020|2#2002|1 +100001793 1 100001794 100001797 100001800 100001803 100001806 100001794 2 100001795 100001796 -100001795 0 CheckInt 2#2203|8001003|1 -100001796 0 Magic 2#2002|1000202|0 +100001795 0 CheckInt 2#2203|8001001|1 +100001796 0 Magic 2#2002|1000200|0 100001797 2 100001798 100001799 -100001798 0 CheckInt 2#2203|8001004|1 -100001799 0 Magic 2#2002|1000203|0 +100001798 0 CheckInt 2#2203|8001002|1 +100001799 0 Magic 2#2002|1000201|0 100001800 2 100001801 100001802 -100001801 0 CheckInt 2#2203|8001006|1 -100001802 0 Magic 2#2002|1000204|0 +100001801 0 CheckInt 2#2203|8001003|1 +100001802 0 Magic 2#2002|1000202|0 100001803 2 100001804 100001805 -100001804 0 CheckNpc 2#2002 -100001805 0 Magic 2#2002|1000205|0 -100006 3 100001806 -100001806 1 100001807 100001817 -100001807 2 100001808 100001814 100001815 100001816 -100001808 1 100001809 100001810 100001811 100001812 100001813 -100001809 0 CheckFloat3Note 2#14 -100001810 0 CheckNpcAction 0|2 -100001811 0 CheckNpcAction 0|3 -100001812 0 CheckNpcAction 0|4 -100001813 0 CheckNpc 2#2402 -100001814 0 SetInt 1#1012|0 -100001815 0 GetBehaviorTime 1#45 -100001816 0 FloatAddFloat 1#45|1#45|3 -100001817 2 100001818 100001819 100001820 100001821 -100001818 0 CheckBehaviorTime 1#45|0 -100001819 0 SetInt 1#1012|1 -100001820 0 SetFloat 1#45|0 -100001821 3 100001822 100001825 +100001804 0 CheckInt 2#2203|8001004|1 +100001805 0 Magic 2#2002|1000203|0 +100001806 2 100001807 100001808 +100001807 0 CheckInt 2#2203|8001006|1 +100001808 0 Magic 2#2002|1000204|0 +100001809 0 Magic 2#22020|1000205|0 +100001810 0 SetInt 2#22020|2#2002 +100001811 2 100001812 100001813 100001818 +100001812 0 CheckFloat3Note 2#2208 +100001813 1 100001814 100001815 +100001814 0 CheckInt 2#22020|2#2002|1 +100001815 2 100001816 100001817 +100001816 0 CheckInt 2#22020|0|1 +100001817 0 SetInt 2#22020|2#2002 +100001818 1 100001819 100001822 100001825 100001828 100001831 +100001819 2 100001820 100001821 +100001820 0 CheckInt 2#2203|8001001|1 +100001821 0 Magic 2#2002|1000200|0 100001822 2 100001823 100001824 -100001823 0 CheckFightTarget -100001824 0 RemoveFightTarget +100001823 0 CheckInt 2#2203|8001002|1 +100001824 0 Magic 2#2002|1000201|0 100001825 2 100001826 100001827 -100001826 0 CheckFocusTarget -100001827 0 RemoveFocusTarget -100007 3 100001828 100001884 100001897 100001905 100001913 100002050 100002877 -100001828 2 100001829 100001843 -100001829 1 100001830 100001834 -100001830 2 100001831 100001832 100001833 -100001831 0 CheckInt 2#2402|0|1 -100001832 0 GetListItemCount 2#2500|1#2500 -100001833 0 1 CheckInt 1#2500|0|1 -100001834 2 100001835 100001842 -100001835 3 100001836 100001839 -100001836 2 100001837 100001838 -100001837 0 CheckFloat3Note 2#250030 -100001838 0 RemoveFloat3Note 2#250030 -100001839 2 100001840 100001841 -100001840 0 CheckFloat3Note 2#250031 -100001841 0 RemoveFloat3Note 2#250031 -100001842 0 1 ReturnTrue -100001843 1 100001844 100001876 -100001844 2 100001845 100001859 -100001845 2 100001846 100001847 100001848 100001858 -100001846 0 SetInt 1#25000|0 -100001847 0 SetFloat 1#25001|60 -100001848 5 100001849 100001850 100001855 -100001849 0 SetListIterator 2#2500|1#25000 -100001850 2 100001851 100001852 100001853 100001854 -100001851 0 1 ContainsListItemInt 2#2700|1#25000 -100001852 0 GetSpearPointParameter 1#25000|1|1#25002 -100001853 0 GetCameraAngleFromPos 1#250020|1#25002|0 -100001854 0 CheckFloat 1#250020|1#25001|4 -100001855 2 100001856 100001857 -100001856 0 SetInt 2#25003|1#25000 -100001857 0 SetFloat 1#25001|1#250020 -100001858 0 GetSpearPointParameter 2#25003|1|2#2500200 -100001859 2 100001860 100001861 100001862 -100001860 0 GetPointDistance 2#2500200|2#2500201|0 -100001861 0 GetSpearPointParameter 2#25003|3|2#2500202 -100001862 1 100001863 100001870 -100001863 2 100001864 100001865 100001866 100001867 -100001864 0 CheckFloat 2#2500201|2#2500202|5 -100001865 0 GetSpearPointParameter 2#25003|1|2#250021 -100001866 0 GetSpearPointParameter 2#25003|2|2#250030 -100001867 3 100001868 100001869 -100001868 0 CheckFloat3Note 2#250031 -100001869 0 RemoveFloat3Note 2#250031 -100001870 2 100001871 100001872 100001873 -100001871 0 GetSpearPointParameter 2#25003|1|2#250022 -100001872 0 GetSpearPointParameter 2#25003|2|2#250031 -100001873 3 100001874 100001875 -100001874 0 CheckFloat3Note 2#250030 -100001875 0 RemoveFloat3Note 2#250030 -100001876 2 100001877 -100001877 3 100001878 100001881 -100001878 2 100001879 100001880 -100001879 0 CheckFloat3Note 2#250030 -100001880 0 RemoveFloat3Note 2#250030 -100001881 2 100001882 100001883 -100001882 0 CheckFloat3Note 2#250031 -100001883 0 RemoveFloat3Note 2#250031 -100001884 2 100001885 100001886 -100001885 0 CheckInt 1#250|0|1 -100001886 1 100001887 100001892 -100001887 2 100001888 100001889 100001890 100001891 -100001888 0 CheckFloat3Note 2#250030 -100001889 0 CreatePositionEffect FxSuodibiaoji|2#250021|2#250039|2#250039|9999|0|2#2500210 -100001890 0 Float3AddFloat3 2#2500300|2#250030|2#250039 -100001891 0 SetInt 1#250|10 -100001892 2 100001893 100001894 100001895 100001896 -100001893 0 CheckFloat3Note 2#250031 -100001894 0 CreatePositionEffect FxSuodingbiaoji|2#250022|2#250039|2#250039|9999|0|2#2500220 -100001895 0 Float3AddFloat3 2#2500310|2#250031|2#250039 -100001896 0 SetInt 1#250|11 -100001897 2 100001898 100001899 100001904 -100001898 0 CheckInt 1#250|10|1 -100001899 2 100001900 100001903 -100001900 1 100001901 100001902 -100001901 0 1 CheckFloat3Note 2#250030 -100001902 0 1 CheckFloat3 2#250030|2#2500300|1 -100001903 0 ClosePositionEffect 2#2500210 -100001904 0 SetInt 1#250|0 -100001905 2 100001906 100001907 100001912 -100001906 0 CheckInt 1#250|11|1 -100001907 2 100001908 100001911 -100001908 1 100001909 100001910 -100001909 0 1 CheckFloat3Note 2#250031 -100001910 0 1 CheckFloat3 2#250031|2#2500310|1 -100001911 0 ClosePositionEffect 2#2500220 -100001912 0 SetInt 1#250|0 -100001913 2 100001914 -100001914 1 100001915 100001951 100001964 -100001915 2 100001916 100001917 100001918 100001919 100001920 -100001916 0 CheckInt 2#2202|2#2002|1 -100001917 0 CheckInt 2#2203|2#2003|1 -100001918 0 CheckInt 2#2204|2#2004|1 -100001919 0 CheckInt 2#2409|1|1 -100001920 1 100001921 100001927 100001933 100001939 100001945 -100001921 2 100001922 100001923 100001924 100001925 100001926 -100001922 0 CheckInt 2#2203|8001001|1 -100001923 0 GetNpcPartId 2#2304|2#2202|2#2203|Bip001Head -100001924 0 SetFocusTargetPart 2#2202|2#2203|2#2304 -100001925 0 GetBehaviorTime 1#45 -100001926 0 FloatAddFloat 1#45|1#45|3 -100001927 2 100001928 100001929 100001930 100001931 100001932 -100001928 0 CheckInt 2#2203|8001002|1 -100001929 0 GetNpcPartId 2#2304|2#2202|2#2203|Bip001Spine -100001930 0 SetFocusTargetPart 2#2202|2#2203|2#2304 -100001931 0 GetBehaviorTime 1#45 -100001932 0 FloatAddFloat 1#45|1#45|3 -100001933 2 100001934 100001935 100001936 100001937 100001938 -100001934 0 CheckInt 2#2203|8001003|1 -100001935 0 GetNpcPartId 2#2304|2#2202|2#2203|ColliderBip001Hand -100001936 0 SetFocusTargetPart 2#2202|2#2203|2#2304 -100001937 0 GetBehaviorTime 1#45 -100001938 0 FloatAddFloat 1#45|1#45|3 -100001939 2 100001940 100001941 100001942 100001943 100001944 -100001940 0 CheckInt 2#2203|8001004|1 -100001941 0 GetNpcPartId 2#2304|2#2202|2#2203|ColliderBip001RHand -100001942 0 SetFocusTargetPart 2#2202|2#2203|2#2304 -100001943 0 GetBehaviorTime 1#45 -100001944 0 FloatAddFloat 1#45|1#45|3 -100001945 2 100001946 100001947 100001948 100001949 100001950 -100001946 0 CheckInt 2#2203|8001006|1 -100001947 0 GetNpcPartId 2#2304|2#2202|2#2203|weibaLbone04 -100001948 0 SetFocusTargetPart 2#2202|2#2203|2#2304 -100001949 0 GetBehaviorTime 1#45 -100001950 0 FloatAddFloat 1#45|1#45|3 -100001951 2 100001952 100001953 100001954 -100001952 0 CheckInt 2#2409|2|1 -100001953 0 GetSpearPointParameter 2#25003|4|1#24090 -100001954 1 100001955 100001961 -100001955 2 100001956 100001957 100001958 100001959 100001960 -100001956 0 CheckBool 1#24090 -100001957 0 GetSceneObjectUUID 2#25003|2#25004 -100001958 0 SetFocusTarget 2#25004 -100001959 0 GetBehaviorTime 1#45 -100001960 0 FloatAddFloat 1#45|1#45|3 -100001961 2 100001962 100001963 -100001962 0 1 CheckBool 1#24090 -100001963 0 ReturnTrue -100001964 2 100001965 100001968 100001971 100001972 100001973 100001974 100001975 100001992 100002048 100002049 -100001965 1 100001966 100001967 -100001966 0 CheckInt 2#200|1|1 -100001967 0 CheckInt 2#200|2|1 -100001968 1 100001969 100001970 -100001969 0 CheckInt 2#1011|1|1 -100001970 0 CheckInt 2#1011|2|1 -100001971 0 1 CheckInt 2#2400|2|1 -100001972 0 CheckInt 2#2402|0|1 -100001973 0 RemoveList 1#3001 -100001974 0 GetNpcList 1#3001 -100001975 3 100001976 100001977 100001984 -100001976 0 ClearList 1#3003 -100001977 5 100001978 100001979 100001982 -100001978 0 SetListIterator 1#3001|1#30011 -100001979 2 100001980 100001981 -100001980 0 GetNpcCamp 1#30011|1#300110 -100001981 0 CheckInt 1#300110|1|1 -100001982 2 100001983 -100001983 0 AddListItemInt 1#3003|0|1#30011 -100001984 5 100001985 100001986 100001989 -100001985 0 SetListIterator 1#3003|1#30031 -100001986 2 100001987 100001988 -100001987 0 CheckInt 1#30031|1#2001|1 -100001988 0 IndexOfListItemInt 1#3001|1#30031|1#300311 -100001989 2 100001990 100001991 -100001990 0 IndexOfListItemInt 1#3001|1#30031|1#300311 -100001991 0 BreakIteration 1 -100001992 2 100001993 100001994 100001995 100001996 100002038 100002039 100002040 100002041 100002042 100002043 -100001993 0 SearchNpcPartForRole 2#2102|2#2103|2#2104|2|4|25|-1|0 -100001994 0 GetNpcPartPosition 2#2108|2#2102|2#2103|2#2104 -100001995 0 CheckPositionDistance 2#2108|15 -100001996 1 100001997 100001999 100002012 100002025 -100001997 2 100001998 -100001998 0 CheckInt 2#2400|1|1 -100001999 2 100002000 100002001 100002005 100002006 -100002000 0 CheckInt 1#300311|1|1 -100002001 3 100002002 -100002002 2 100002003 100002004 -100002003 0 1 CheckBuffKind 2#2102|1000007 -100002004 0 Magic 2#2102|1000063|0 -100002005 0 Magic 2#2102|1000007|0 -100002006 3 100002007 -100002007 2 100002008 100002009 100002010 100002011 -100002008 0 CheckNpc 2#21020 -100002009 0 1 CheckInt 2#2102|2#21020|1 -100002010 0 CheckBuffKind 2#21020|1000007 -100002011 0 Magic 2#21020|1000008|0 -100002012 2 100002013 100002014 100002018 100002019 -100002013 0 CheckInt 1#300311|2|1 -100002014 3 100002015 -100002015 2 100002016 100002017 -100002016 0 1 CheckBuffKind 2#2102|1000107 -100002017 0 Magic 2#2102|1000163|0 -100002018 0 Magic 2#2102|1000107|0 -100002019 3 100002020 -100002020 2 100002021 100002022 100002023 100002024 -100002021 0 CheckNpc 2#21020 -100002022 0 1 CheckInt 2#2102|2#21020|1 -100002023 0 CheckBuffKind 2#21020|1000107 -100002024 0 Magic 2#21020|1000108|0 -100002025 2 100002026 100002027 100002031 100002032 -100002026 0 CheckInt 1#300311|3|1 -100002027 3 100002028 -100002028 2 100002029 100002030 -100002029 0 1 CheckBuffKind 2#2102|1000207 -100002030 0 Magic 2#2102|1000263|0 -100002031 0 Magic 2#2102|1000207|0 -100002032 3 100002033 -100002033 2 100002034 100002035 100002036 100002037 -100002034 0 CheckNpc 2#21020 -100002035 0 1 CheckInt 2#2102|2#21020|1 -100002036 0 CheckBuffKind 2#21020|1000207 -100002037 0 Magic 2#21020|1000208|0 -100002038 0 GetBehaviorTime 1#45 -100002039 0 FloatAddFloat 1#45|1#45|3 -100002040 0 SetFocusTarget 2#2102 -100002041 0 SetFightTarget 2#2102 -100002042 0 SetInt 2#21020|2#2102 -100002043 1 100002044 100002047 -100002044 2 100002045 100002046 -100002045 0 CheckInt 2#2400|1|1 -100002046 0 SetInt 2#2102|0 -100002047 0 ReturnTrue -100002048 0 SetInt 1#24020|1 -100002049 0 SetInt 1#24021|1 -100002050 2 100002051 -100002051 3 100002052 100002358 100002431 100002704 -100002052 2 100002053 100002054 100002055 100002099 -100002053 0 CheckInt 2#200|1|1 -100002054 0 1 CheckInt 2#2400|2|1 -100002055 1 100002056 100002097 -100002056 1 100002057 100002086 100002090 -100002057 2 100002058 100002059 100002084 100002085 -100002058 0 CheckInt 1#24021|1|1 -100002059 1 100002060 100002072 -100002060 2 100002061 100002062 -100002061 0 CheckNpc 2#2402 -100002062 1 100002063 100002066 100002069 -100002063 2 100002064 100002065 -100002064 0 CheckInt 1#300311|1|1 -100002065 0 CheckBuffKind 2#2402|1000007 -100002066 2 100002067 100002068 -100002067 0 CheckInt 1#300311|2|1 -100002068 0 CheckBuffKind 2#2402|1000107 -100002069 2 100002070 100002071 -100002070 0 CheckInt 1#300311|3|1 -100002071 0 CheckBuffKind 2#2402|1000207 +100001826 0 CheckInt 2#2203|8001003|1 +100001827 0 Magic 2#2002|1000202|0 +100001828 2 100001829 100001830 +100001829 0 CheckInt 2#2203|8001004|1 +100001830 0 Magic 2#2002|1000203|0 +100001831 2 100001832 100001833 +100001832 0 CheckInt 2#2203|8001006|1 +100001833 0 Magic 2#2002|1000204|0 +100001834 2 100001835 100001836 +100001835 0 CheckNpc 2#2002 +100001836 0 Magic 2#2002|1000205|0 +100006 3 100001837 +100001837 1 100001838 100001848 +100001838 2 100001839 100001845 100001846 100001847 +100001839 1 100001840 100001841 100001842 100001843 100001844 +100001840 0 CheckFloat3Note 2#14 +100001841 0 CheckNpcAction 0|2 +100001842 0 CheckNpcAction 0|3 +100001843 0 CheckNpcAction 0|4 +100001844 0 CheckNpc 2#2402 +100001845 0 SetInt 1#1012|0 +100001846 0 GetBehaviorTime 1#45 +100001847 0 FloatAddFloat 1#45|1#45|3 +100001848 2 100001849 100001850 100001851 100001852 +100001849 0 CheckBehaviorTime 1#45|0 +100001850 0 SetInt 1#1012|1 +100001851 0 SetFloat 1#45|0 +100001852 3 100001853 100001856 +100001853 2 100001854 100001855 +100001854 0 CheckFightTarget +100001855 0 RemoveFightTarget +100001856 2 100001857 100001858 +100001857 0 CheckFocusTarget +100001858 0 RemoveFocusTarget +100007 3 100001859 100001915 100001927 100001935 100001942 100002083 100002929 +100001859 2 100001860 100001874 +100001860 1 100001861 100001865 +100001861 2 100001862 100001863 100001864 +100001862 0 CheckInt 2#2402|0|1 +100001863 0 GetListItemCount 2#2500|1#2500 +100001864 0 1 CheckInt 1#2500|0|1 +100001865 2 100001866 100001873 +100001866 3 100001867 100001870 +100001867 2 100001868 100001869 +100001868 0 CheckFloat3Note 2#250030 +100001869 0 RemoveFloat3Note 2#250030 +100001870 2 100001871 100001872 +100001871 0 CheckFloat3Note 2#250031 +100001872 0 RemoveFloat3Note 2#250031 +100001873 0 1 ReturnTrue +100001874 1 100001875 100001907 +100001875 2 100001876 100001890 +100001876 2 100001877 100001878 100001879 100001889 +100001877 0 SetInt 1#25000|0 +100001878 0 SetFloat 1#25001|60 +100001879 5 100001880 100001881 100001886 +100001880 0 SetListIterator 2#2500|1#25000 +100001881 2 100001882 100001883 100001884 100001885 +100001882 0 1 ContainsListItemInt 2#2700|1#25000 +100001883 0 GetSpearPointParameter 1#25000|1|1#25002 +100001884 0 GetCameraAngleFromPos 1#250020|1#25002|0 +100001885 0 CheckFloat 1#250020|1#25001|4 +100001886 2 100001887 100001888 +100001887 0 SetInt 2#25003|1#25000 +100001888 0 SetFloat 1#25001|1#250020 +100001889 0 GetSpearPointParameter 2#25003|1|2#2500200 +100001890 2 100001891 100001892 100001893 +100001891 0 GetPointDistance 2#2500200|2#2500201|0 +100001892 0 GetSpearPointParameter 2#25003|3|2#2500202 +100001893 1 100001894 100001901 +100001894 2 100001895 100001896 100001897 100001898 +100001895 0 CheckFloat 2#2500201|2#2500202|5 +100001896 0 GetSpearPointParameter 2#25003|1|2#250021 +100001897 0 GetSpearPointParameter 2#25003|2|2#250030 +100001898 3 100001899 100001900 +100001899 0 CheckFloat3Note 2#250031 +100001900 0 RemoveFloat3Note 2#250031 +100001901 2 100001902 100001903 100001904 +100001902 0 GetSpearPointParameter 2#25003|1|2#250022 +100001903 0 GetSpearPointParameter 2#25003|2|2#250031 +100001904 3 100001905 100001906 +100001905 0 CheckFloat3Note 2#250030 +100001906 0 RemoveFloat3Note 2#250030 +100001907 2 100001908 +100001908 3 100001909 100001912 +100001909 2 100001910 100001911 +100001910 0 CheckFloat3Note 2#250030 +100001911 0 RemoveFloat3Note 2#250030 +100001912 2 100001913 100001914 +100001913 0 CheckFloat3Note 2#250031 +100001914 0 RemoveFloat3Note 2#250031 +100001915 2 100001916 100001917 +100001916 0 CheckInt 1#250|0|1 +100001917 1 100001918 100001923 +100001918 2 100001919 100001920 100001921 100001922 +100001919 0 CheckFloat3Note 2#250030 +100001920 0 CreatePositionEffect FxSuodibiaoji|2#250021|2#250039|2#250039|9999|0|2#2500210 +100001921 0 Float3AddFloat3 2#2500300|2#250030|2#250039 +100001922 0 SetInt 1#250|10 +100001923 2 100001924 100001925 100001926 +100001924 0 CheckFloat3Note 2#250031 +100001925 0 Float3AddFloat3 2#2500310|2#250031|2#250039 +100001926 0 SetInt 1#250|11 +100001927 2 100001928 100001929 100001934 +100001928 0 CheckInt 1#250|10|1 +100001929 2 100001930 100001933 +100001930 1 100001931 100001932 +100001931 0 1 CheckFloat3Note 2#250030 +100001932 0 1 CheckFloat3 2#250030|2#2500300|1 +100001933 0 ClosePositionEffect 2#2500210 +100001934 0 SetInt 1#250|0 +100001935 2 100001936 100001937 100001941 +100001936 0 CheckInt 1#250|11|1 +100001937 2 100001938 +100001938 1 100001939 100001940 +100001939 0 1 CheckFloat3Note 2#250031 +100001940 0 1 CheckFloat3 2#250031|2#2500310|1 +100001941 0 SetInt 1#250|0 +100001942 2 100001943 +100001943 1 100001944 100001980 100001993 +100001944 2 100001945 100001946 100001947 100001948 100001949 +100001945 0 CheckInt 2#2202|2#2002|1 +100001946 0 CheckInt 2#2203|2#2003|1 +100001947 0 CheckInt 2#2204|2#2004|1 +100001948 0 CheckInt 2#2409|1|1 +100001949 1 100001950 100001956 100001962 100001968 100001974 +100001950 2 100001951 100001952 100001953 100001954 100001955 +100001951 0 CheckInt 2#2203|8001001|1 +100001952 0 GetNpcPartId 2#2304|2#2202|2#2203|Bip001Head +100001953 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001954 0 GetBehaviorTime 1#45 +100001955 0 FloatAddFloat 1#45|1#45|3 +100001956 2 100001957 100001958 100001959 100001960 100001961 +100001957 0 CheckInt 2#2203|8001002|1 +100001958 0 GetNpcPartId 2#2304|2#2202|2#2203|Bip001Spine +100001959 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001960 0 GetBehaviorTime 1#45 +100001961 0 FloatAddFloat 1#45|1#45|3 +100001962 2 100001963 100001964 100001965 100001966 100001967 +100001963 0 CheckInt 2#2203|8001003|1 +100001964 0 GetNpcPartId 2#2304|2#2202|2#2203|ColliderBip001Hand +100001965 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001966 0 GetBehaviorTime 1#45 +100001967 0 FloatAddFloat 1#45|1#45|3 +100001968 2 100001969 100001970 100001971 100001972 100001973 +100001969 0 CheckInt 2#2203|8001004|1 +100001970 0 GetNpcPartId 2#2304|2#2202|2#2203|ColliderBip001RHand +100001971 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001972 0 GetBehaviorTime 1#45 +100001973 0 FloatAddFloat 1#45|1#45|3 +100001974 2 100001975 100001976 100001977 100001978 100001979 +100001975 0 CheckInt 2#2203|8001006|1 +100001976 0 GetNpcPartId 2#2304|2#2202|2#2203|weibaLbone04 +100001977 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001978 0 GetBehaviorTime 1#45 +100001979 0 FloatAddFloat 1#45|1#45|3 +100001980 2 100001981 100001982 100001983 +100001981 0 CheckInt 2#2409|2|1 +100001982 0 GetSpearPointParameter 2#25003|4|1#24090 +100001983 1 100001984 100001990 +100001984 2 100001985 100001986 100001987 100001988 100001989 +100001985 0 CheckBool 1#24090 +100001986 0 GetSceneObjectUUID 2#25003|2#25004 +100001987 0 SetFocusTarget 2#25004 +100001988 0 GetBehaviorTime 1#45 +100001989 0 FloatAddFloat 1#45|1#45|3 +100001990 2 100001991 100001992 +100001991 0 1 CheckBool 1#24090 +100001992 0 ReturnTrue +100001993 2 100001994 100001997 100002000 100002001 100002002 100002003 100002004 100002022 100002081 100002082 +100001994 1 100001995 100001996 +100001995 0 CheckInt 2#200|1|1 +100001996 0 CheckInt 2#200|2|1 +100001997 1 100001998 100001999 +100001998 0 CheckInt 2#1011|1|1 +100001999 0 CheckInt 2#1011|2|1 +100002000 0 1 CheckInt 2#2400|2|1 +100002001 0 CheckInt 2#2402|0|1 +100002002 0 RemoveList 1#3001 +100002003 0 GetNpcList 1#3001 +100002004 3 100002005 +100002005 2 100002006 100002007 100002008 100002015 +100002006 0 1 ReturnTrue +100002007 0 ClearList 1#3003 +100002008 5 100002009 100002010 100002013 +100002009 0 SetListIterator 1#3001|1#30011 +100002010 2 100002011 100002012 +100002011 0 GetNpcCamp 1#30011|1#300110 +100002012 0 CheckInt 1#300110|1|1 +100002013 2 100002014 +100002014 0 AddListItemInt 1#3003|0|1#30011 +100002015 5 100002016 100002017 100002019 +100002016 0 SetListIterator 1#3003|1#30031 +100002017 2 100002018 +100002018 0 CheckInt 1#30031|1#2001|1 +100002019 2 100002020 100002021 +100002020 0 IndexOfListItemInt 1#3001|1#30031|1#300311 +100002021 0 BreakIteration 1 +100002022 2 100002023 100002024 100002025 100002026 100002068 100002069 100002070 100002071 100002075 100002076 +100002023 0 SearchNpcPartForRole 2#2102|2#2103|2#2104|2|4|25|-1|0 +100002024 0 GetNpcPartPosition 2#2108|2#2102|2#2103|2#2104 +100002025 0 CheckPositionDistance 2#2108|15 +100002026 1 100002027 100002029 100002042 100002055 +100002027 2 100002028 +100002028 0 CheckInt 2#2400|1|1 +100002029 2 100002030 100002031 100002035 +100002030 0 CheckInt 1#300311|1|1 +100002031 3 100002032 100002034 +100002032 2 100002033 +100002033 0 1 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002034 0 Magic 2#2102|1000007|0 +100002035 3 100002036 +100002036 2 100002037 100002038 100002039 100002040 100002041 +100002037 0 CheckNpc 2#21020 +100002038 0 1 CheckInt 2#2102|2#21020|1 +100002039 0 CheckBuffKindEx 2#21020|1000007|-1|1#2001 +100002040 0 Magic 2#21020|1000008|0 +100002041 0 Debug 报错!!!!!!!!!!!|1 +100002042 2 100002043 100002044 100002048 100002049 +100002043 0 CheckInt 1#300311|2|1 +100002044 3 100002045 +100002045 2 100002046 100002047 +100002046 0 1 CheckBuffKind 2#2102|1000107 +100002047 0 Magic 2#2102|1000163|0 +100002048 0 Magic 2#2102|1000107|0 +100002049 3 100002050 +100002050 2 100002051 100002052 100002053 100002054 +100002051 0 CheckNpc 2#21020 +100002052 0 1 CheckInt 2#2102|2#21020|1 +100002053 0 CheckBuffKind 2#21020|1000107 +100002054 0 Magic 2#21020|1000108|0 +100002055 2 100002056 100002057 100002061 100002062 +100002056 0 CheckInt 1#300311|3|1 +100002057 3 100002058 +100002058 2 100002059 100002060 +100002059 0 1 CheckBuffKind 2#2102|1000207 +100002060 0 Magic 2#2102|1000263|0 +100002061 0 Magic 2#2102|1000207|0 +100002062 3 100002063 +100002063 2 100002064 100002065 100002066 100002067 +100002064 0 CheckNpc 2#21020 +100002065 0 1 CheckInt 2#2102|2#21020|1 +100002066 0 CheckBuffKind 2#21020|1000207 +100002067 0 Magic 2#21020|1000208|0 +100002068 0 GetBehaviorTime 1#45 +100002069 0 FloatAddFloat 1#45|1#45|3 +100002070 0 SetFocusTarget 2#2102 +100002071 3 100002072 100002072 2 100002073 100002074 -100002073 0 CheckNpc 2#2102 -100002074 1 100002075 100002078 100002081 -100002075 2 100002076 100002077 -100002076 0 CheckInt 1#300311|1|1 -100002077 0 CheckBuffKind 2#2102|1000007 -100002078 2 100002079 100002080 -100002079 0 CheckInt 1#300311|2|1 -100002080 0 CheckBuffKind 2#2102|1000107 -100002081 2 100002082 100002083 -100002082 0 CheckInt 1#300311|3|1 -100002083 0 CheckBuffKind 2#2102|1000207 -100002084 0 QueryClickKeyLoosen 8 -100002085 0 SetInt 1#24020|1 -100002086 2 100002087 100002088 100002089 -100002087 0 1 CheckFocusTarget -100002088 0 QueryClickKey 8 -100002089 0 SetInt 1#24020|0 -100002090 2 100002091 100002092 100002093 100002094 100002095 100002096 -100002091 0 CheckFocusTarget -100002092 0 CheckInt 1#24021|0|1 -100002093 0 QueryClickKeyLoosen 8 -100002094 0 SetInt 1#24020|1 -100002095 0 SetInt 1#24021|1 -100002096 0 1 ReturnTrue -100002097 2 100002098 -100002098 0 CheckInt 2#2409|3|1 -100002099 2 100002100 100002101 100002102 -100002100 0 RemoveList 1#3001 -100002101 0 GetNpcList 1#3001 -100002102 1 100002103 100002303 -100002103 2 100002104 100002105 -100002104 0 Debug Start base lock cycle|1 -100002105 5 100002106 100002107 100002134 -100002106 0 SetListIterator 1#3001|1#30011 -100002107 2 100002108 -100002108 1 100002109 100002112 -100002109 2 100002110 100002111 -100002110 0 CheckInt 2#2409|3|1 -100002111 0 ReturnTrue -100002112 2 100002113 100002114 100002115 100002116 100002117 100002118 -100002113 0 1 CheckInt 2#2409|3|1 -100002114 0 GetNpcCamp 1#30011|1#300110 -100002115 0 1 CheckInt 1#300110|1|1 -100002116 0 GetListItemCount 1#3002|1#30020 -100002117 0 GetListItemCount 1#3001|1#30010 -100002118 1 100002119 100002128 100002131 -100002119 2 100002120 100002121 100002122 100002126 100002127 -100002120 0 CheckNpc 2#2102 -100002121 0 CheckInt 2#2102|2#21020|1 -100002122 1 100002123 100002124 100002125 -100002123 0 CheckBuffKind 2#2102|1000007 -100002124 0 CheckBuffKind 2#2102|1000107 -100002125 0 CheckBuffKind 2#2102|1000207 -100002126 0 SetInt 2#21020|0 -100002127 0 AddListItemInt 1#3002|0|2#2102 -100002128 2 100002129 100002130 -100002129 0 CheckInt 1#30020|0|1 -100002130 0 1 ReturnTrue -100002131 2 100002132 100002133 -100002132 0 1 CheckInt 1#30020|0|1 -100002133 0 1 ContainsListItemInt 1#3002|1#30011 -100002134 2 100002135 100002136 100002214 100002215 100002220 100002221 100002282 100002283 100002292 100002293 100002300 100002301 100002302 -100002135 0 Debug Start removing the last mark|1 -100002136 1 100002137 100002139 100002164 100002189 -100002137 2 100002138 -100002138 0 CheckInt 2#2400|1|1 -100002139 2 100002140 100002141 -100002140 0 CheckInt 1#300311|1|1 -100002141 1 100002142 100002154 +100002073 0 1 CheckInt 2#2102|2#21020|1 +100002074 0 SetFightTarget 2#2102 +100002075 0 SetInt 2#21020|2#2102 +100002076 1 100002077 100002080 +100002077 2 100002078 100002079 +100002078 0 CheckInt 2#2400|1|1 +100002079 0 SetInt 2#2102|0 +100002080 0 ReturnTrue +100002081 0 SetInt 1#24020|1 +100002082 0 SetInt 1#24021|1 +100002083 2 100002084 +100002084 3 100002085 100002395 100002483 100002756 +100002085 2 100002086 100002087 100002088 100002132 +100002086 0 CheckInt 2#200|1|1 +100002087 0 1 CheckInt 2#2400|2|1 +100002088 1 100002089 100002130 +100002089 1 100002090 100002119 100002123 +100002090 2 100002091 100002092 100002117 100002118 +100002091 0 CheckInt 1#24021|1|1 +100002092 1 100002093 100002105 +100002093 2 100002094 100002095 +100002094 0 CheckNpc 2#2402 +100002095 1 100002096 100002099 100002102 +100002096 2 100002097 100002098 +100002097 0 CheckInt 1#300311|1|1 +100002098 0 CheckBuffKindEx 2#2402|1000007|-1|1#2001 +100002099 2 100002100 100002101 +100002100 0 CheckInt 1#300311|2|1 +100002101 0 CheckBuffKind 2#2402|1000107 +100002102 2 100002103 100002104 +100002103 0 CheckInt 1#300311|3|1 +100002104 0 CheckBuffKind 2#2402|1000207 +100002105 2 100002106 100002107 +100002106 0 CheckNpc 2#2102 +100002107 1 100002108 100002111 100002114 +100002108 2 100002109 100002110 +100002109 0 CheckInt 1#300311|1|1 +100002110 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002111 2 100002112 100002113 +100002112 0 CheckInt 1#300311|2|1 +100002113 0 CheckBuffKind 2#2102|1000107 +100002114 2 100002115 100002116 +100002115 0 CheckInt 1#300311|3|1 +100002116 0 CheckBuffKind 2#2102|1000207 +100002117 0 QueryClickKeyLoosen 8 +100002118 0 SetInt 1#24020|1 +100002119 2 100002120 100002121 100002122 +100002120 0 1 CheckFocusTarget +100002121 0 QueryClickKey 8 +100002122 0 SetInt 1#24020|0 +100002123 2 100002124 100002125 100002126 100002127 100002128 100002129 +100002124 0 CheckFocusTarget +100002125 0 CheckInt 1#24021|0|1 +100002126 0 QueryClickKeyLoosen 8 +100002127 0 SetInt 1#24020|1 +100002128 0 SetInt 1#24021|1 +100002129 0 1 ReturnTrue +100002130 2 100002131 +100002131 0 CheckInt 2#2409|3|1 +100002132 2 100002133 100002134 100002135 +100002133 0 RemoveList 1#3001 +100002134 0 GetNpcList 1#3001 +100002135 1 100002136 100002335 +100002136 2 100002137 100002138 +100002137 0 Debug 开始基础锁定循环|1 +100002138 5 100002139 100002140 100002164 +100002139 0 SetListIterator 1#3001|1#30011 +100002140 2 100002141 +100002141 1 100002142 100002145 100002142 2 100002143 100002144 100002143 0 CheckInt 2#2409|3|1 -100002144 1 100002145 100002149 100002153 -100002145 2 100002146 100002147 100002148 -100002146 0 CheckNpc 2#2402 -100002147 0 CheckBuffKind 2#2402|1000007 -100002148 0 Magic 2#2402|1000008|0 -100002149 2 100002150 100002151 100002152 -100002150 0 CheckNpc 2#2102 -100002151 0 CheckBuffKind 2#2102|1000007 -100002152 0 Magic 2#2102|1000008|0 -100002153 0 ReturnTrue -100002154 2 100002155 -100002155 1 100002156 100002160 -100002156 2 100002157 100002158 100002159 -100002157 0 CheckNpc 2#2402 -100002158 0 CheckBuffKind 2#2402|1000007 -100002159 0 Magic 2#2402|1000008|0 -100002160 2 100002161 100002162 100002163 -100002161 0 CheckNpc 2#2102 -100002162 0 CheckBuffKind 2#2102|1000007 -100002163 0 Magic 2#2102|1000008|0 -100002164 2 100002165 100002166 -100002165 0 CheckInt 1#300311|2|1 -100002166 1 100002167 100002179 -100002167 2 100002168 100002169 -100002168 0 CheckInt 2#2409|3|1 -100002169 1 100002170 100002174 100002178 -100002170 2 100002171 100002172 100002173 -100002171 0 CheckNpc 2#2402 -100002172 0 CheckBuffKind 2#2402|1000107 -100002173 0 Magic 2#2402|1000108|0 -100002174 2 100002175 100002176 100002177 -100002175 0 CheckNpc 2#2102 -100002176 0 CheckBuffKind 2#2102|1000107 -100002177 0 Magic 2#2102|1000108|0 -100002178 0 ReturnTrue -100002179 2 100002180 -100002180 1 100002181 100002185 -100002181 2 100002182 100002183 100002184 -100002182 0 CheckNpc 2#2402 -100002183 0 CheckBuffKind 2#2402|1000107 -100002184 0 Magic 2#2402|1000108|0 -100002185 2 100002186 100002187 100002188 -100002186 0 CheckNpc 2#2102 -100002187 0 CheckBuffKind 2#2102|1000107 -100002188 0 Magic 2#2102|1000108|0 -100002189 2 100002190 100002191 -100002190 0 CheckInt 1#300311|3|1 -100002191 1 100002192 100002204 -100002192 2 100002193 100002194 -100002193 0 CheckInt 2#2409|3|1 -100002194 1 100002195 100002199 100002203 -100002195 2 100002196 100002197 100002198 -100002196 0 CheckNpc 2#2402 -100002197 0 CheckBuffKind 2#2402|1000207 -100002198 0 Magic 2#2402|1000208|0 -100002199 2 100002200 100002201 100002202 -100002200 0 CheckNpc 2#2102 -100002201 0 CheckBuffKind 2#2102|1000207 -100002202 0 Magic 2#2102|1000208|0 -100002203 0 ReturnTrue -100002204 2 100002205 -100002205 1 100002206 100002210 -100002206 2 100002207 100002208 100002209 -100002207 0 CheckNpc 2#2402 -100002208 0 CheckBuffKind 2#2402|1000207 -100002209 0 Magic 2#2402|1000208|0 -100002210 2 100002211 100002212 100002213 -100002211 0 CheckNpc 2#2102 -100002212 0 CheckBuffKind 2#2102|1000207 -100002213 0 Magic 2#2102|1000208|0 -100002214 0 Debug Start setting camera target markers|1 -100002215 1 100002216 100002219 -100002216 2 100002217 100002218 -100002217 0 CheckInt 2#2409|3|1 -100002218 0 SetFocusTarget 2#30011 -100002219 0 SetFocusTarget 1#30011 -100002220 0 Debug Start releasing locked target markers|1 -100002221 1 100002222 100002224 100002244 100002263 -100002222 2 100002223 -100002223 0 CheckInt 2#2400|1|1 -100002224 2 100002225 100002226 -100002225 0 CheckInt 1#300311|1|1 -100002226 1 100002227 100002238 -100002227 2 100002228 100002229 100002230 -100002228 0 CheckInt 2#2409|3|1 -100002229 0 DebugInt 2#2409|1 -100002230 1 100002231 100002237 -100002231 2 100002232 100002236 -100002232 3 100002233 -100002233 2 100002234 100002235 -100002234 0 1 CheckBuffKind 2#30011|1000007 -100002235 0 Magic 2#30011|1000063|0 -100002236 0 Magic 2#30011|1000007|0 +100002144 0 ReturnTrue +100002145 2 100002146 100002147 100002148 100002149 100002150 100002151 +100002146 0 1 CheckInt 2#2409|3|1 +100002147 0 GetNpcCamp 1#30011|1#300110 +100002148 0 1 CheckInt 1#300110|1|1 +100002149 0 GetListItemCount 1#3002|1#30020 +100002150 0 GetListItemCount 1#3001|1#30010 +100002151 1 100002152 100002158 100002161 +100002152 2 100002153 100002154 100002155 100002156 100002157 +100002153 0 CheckNpc 2#2102 +100002154 0 CheckInt 2#2102|2#21020|1 +100002155 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002156 0 SetInt 2#21020|0 +100002157 0 AddListItemInt 1#3002|0|2#2102 +100002158 2 100002159 100002160 +100002159 0 CheckInt 1#30020|0|1 +100002160 0 1 ReturnTrue +100002161 2 100002162 100002163 +100002162 0 1 CheckInt 1#30020|0|1 +100002163 0 1 ContainsListItemInt 1#3002|1#30011 +100002164 2 100002165 100002166 100002248 100002249 100002254 100002255 100002314 100002315 100002324 100002325 100002332 100002333 100002334 +100002165 0 Debug 开始去除上一位标记|1 +100002166 1 100002167 100002169 100002198 100002223 +100002167 2 100002168 +100002168 0 CheckInt 2#2400|1|1 +100002169 2 100002170 100002171 +100002170 0 CheckInt 1#300311|1|1 +100002171 1 100002172 100002186 +100002172 2 100002173 100002174 +100002173 0 CheckInt 2#2409|3|1 +100002174 1 100002175 100002180 100002185 +100002175 2 100002176 100002177 100002178 100002179 +100002176 0 CheckNpc 2#2402 +100002177 0 CheckBuffKindEx 2#2402|1000007|-1|1#2001 +100002178 0 Magic 2#2402|1000008|0 +100002179 0 Debug 报错!!!!!!!!!!!|1 +100002180 2 100002181 100002182 100002183 100002184 +100002181 0 CheckNpc 2#2102 +100002182 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002183 0 Magic 2#2102|1000008|0 +100002184 0 Debug 报错222222|1 +100002185 0 ReturnTrue +100002186 2 100002187 +100002187 1 100002188 100002193 +100002188 2 100002189 100002190 100002191 100002192 +100002189 0 CheckNpc 2#2402 +100002190 0 CheckBuffKindEx 2#2402|1000007|-1|1#2001 +100002191 0 Magic 2#2402|1000008|0 +100002192 0 Debug 报错333333|1 +100002193 2 100002194 100002195 100002196 100002197 +100002194 0 CheckNpc 2#2102 +100002195 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002196 0 Magic 2#2102|1000008|0 +100002197 0 Debug 报错44444|1 +100002198 2 100002199 100002200 +100002199 0 CheckInt 1#300311|2|1 +100002200 1 100002201 100002213 +100002201 2 100002202 100002203 +100002202 0 CheckInt 2#2409|3|1 +100002203 1 100002204 100002208 100002212 +100002204 2 100002205 100002206 100002207 +100002205 0 CheckNpc 2#2402 +100002206 0 CheckBuffKind 2#2402|1000107 +100002207 0 Magic 2#2402|1000108|0 +100002208 2 100002209 100002210 100002211 +100002209 0 CheckNpc 2#2102 +100002210 0 CheckBuffKind 2#2102|1000107 +100002211 0 Magic 2#2102|1000108|0 +100002212 0 ReturnTrue +100002213 2 100002214 +100002214 1 100002215 100002219 +100002215 2 100002216 100002217 100002218 +100002216 0 CheckNpc 2#2402 +100002217 0 CheckBuffKind 2#2402|1000107 +100002218 0 Magic 2#2402|1000108|0 +100002219 2 100002220 100002221 100002222 +100002220 0 CheckNpc 2#2102 +100002221 0 CheckBuffKind 2#2102|1000107 +100002222 0 Magic 2#2102|1000108|0 +100002223 2 100002224 100002225 +100002224 0 CheckInt 1#300311|3|1 +100002225 1 100002226 100002238 +100002226 2 100002227 100002228 +100002227 0 CheckInt 2#2409|3|1 +100002228 1 100002229 100002233 100002237 +100002229 2 100002230 100002231 100002232 +100002230 0 CheckNpc 2#2402 +100002231 0 CheckBuffKind 2#2402|1000207 +100002232 0 Magic 2#2402|1000208|0 +100002233 2 100002234 100002235 100002236 +100002234 0 CheckNpc 2#2102 +100002235 0 CheckBuffKind 2#2102|1000207 +100002236 0 Magic 2#2102|1000208|0 100002237 0 ReturnTrue -100002238 2 100002239 100002243 -100002239 3 100002240 -100002240 2 100002241 100002242 -100002241 0 1 CheckBuffKind 1#30011|1000007 -100002242 0 Magic 1#30011|1000063|0 -100002243 0 Magic 1#30011|1000007|0 -100002244 2 100002245 100002246 -100002245 0 CheckInt 1#300311|2|1 -100002246 1 100002247 100002257 -100002247 2 100002248 100002249 -100002248 0 CheckInt 2#2409|3|1 -100002249 1 100002250 100002256 -100002250 2 100002251 100002255 -100002251 3 100002252 -100002252 2 100002253 100002254 -100002253 0 1 CheckBuffKind 2#30011|1000107 -100002254 0 Magic 2#30011|1000163|0 -100002255 0 Magic 2#30011|1000107|0 -100002256 0 ReturnTrue -100002257 2 100002258 100002262 -100002258 3 100002259 -100002259 2 100002260 100002261 -100002260 0 1 CheckBuffKind 1#30011|1000107 -100002261 0 Magic 1#30011|1000163|0 -100002262 0 Magic 1#30011|1000107|0 -100002263 2 100002264 100002265 -100002264 0 CheckInt 1#300311|3|1 -100002265 1 100002266 100002276 -100002266 2 100002267 100002268 -100002267 0 CheckInt 2#2409|3|1 -100002268 1 100002269 100002275 -100002269 2 100002270 100002274 -100002270 3 100002271 -100002271 2 100002272 100002273 -100002272 0 1 CheckBuffKind 2#30011|1000207 -100002273 0 Magic 2#30011|1000263|0 -100002274 0 Magic 2#30011|1000207|0 -100002275 0 ReturnTrue -100002276 2 100002277 100002281 -100002277 3 100002278 -100002278 2 100002279 100002280 -100002279 0 1 CheckBuffKind 1#30011|1000207 -100002280 0 Magic 1#30011|1000263|0 -100002281 0 Magic 1#30011|1000207|0 -100002282 0 Debug Start adding to locked list|1 -100002283 1 100002284 100002291 +100002238 2 100002239 +100002239 1 100002240 100002244 +100002240 2 100002241 100002242 100002243 +100002241 0 CheckNpc 2#2402 +100002242 0 CheckBuffKind 2#2402|1000207 +100002243 0 Magic 2#2402|1000208|0 +100002244 2 100002245 100002246 100002247 +100002245 0 CheckNpc 2#2102 +100002246 0 CheckBuffKind 2#2102|1000207 +100002247 0 Magic 2#2102|1000208|0 +100002248 0 Debug 开始设定相机目标标记|1 +100002249 1 100002250 100002253 +100002250 2 100002251 100002252 +100002251 0 CheckInt 2#2409|3|1 +100002252 0 SetFocusTarget 2#30011 +100002253 0 SetFocusTarget 1#30011 +100002254 0 Debug 开始释放锁定目标标记|1 +100002255 1 100002256 100002258 100002276 100002295 +100002256 2 100002257 +100002257 0 CheckInt 2#2400|1|1 +100002258 2 100002259 100002260 +100002259 0 CheckInt 1#300311|1|1 +100002260 1 100002261 100002271 +100002261 2 100002262 100002263 100002264 +100002262 0 CheckInt 2#2409|3|1 +100002263 0 DebugInt 2#2409|1 +100002264 1 100002265 100002270 +100002265 2 100002266 100002269 +100002266 3 100002267 +100002267 2 100002268 +100002268 0 1 CheckBuffKindEx 2#30011|1000007|-1|1#2001 +100002269 0 Magic 2#30011|1000007|0 +100002270 0 ReturnTrue +100002271 2 100002272 100002275 +100002272 3 100002273 +100002273 2 100002274 +100002274 0 1 CheckBuffKindEx 2#30011|1000007|-1|1#2001 +100002275 0 Magic 1#30011|1000007|0 +100002276 2 100002277 100002278 +100002277 0 CheckInt 1#300311|2|1 +100002278 1 100002279 100002289 +100002279 2 100002280 100002281 +100002280 0 CheckInt 2#2409|3|1 +100002281 1 100002282 100002288 +100002282 2 100002283 100002287 +100002283 3 100002284 100002284 2 100002285 100002286 -100002285 0 CheckInt 2#2409|3|1 -100002286 1 100002287 100002290 -100002287 2 100002288 100002289 -100002288 0 ContainsListItemInt 1#3002|2#3001 -100002289 0 ReturnTrue -100002290 0 AddListItemInt 1#3002|0|2#30011 -100002291 0 AddListItemInt 1#3002|0|1#30011 -100002292 0 Debug Locked list added successfully|1 -100002293 1 100002294 100002296 100002299 -100002294 2 100002295 -100002295 0 CheckInt 2#2400|1|1 -100002296 2 100002297 100002298 -100002297 0 CheckInt 2#2409|3|1 -100002298 0 SetInt 2#2402|2#30011 -100002299 0 SetInt 2#2402|1#30011 -100002300 0 GetNpcCamp 1#30011|1#300110 -100002301 0 Debug Target locked|1 -100002302 0 BreakIteration 1 +100002285 0 1 CheckBuffKind 2#30011|1000107 +100002286 0 Magic 2#30011|1000163|0 +100002287 0 Magic 2#30011|1000107|0 +100002288 0 ReturnTrue +100002289 2 100002290 100002294 +100002290 3 100002291 +100002291 2 100002292 100002293 +100002292 0 1 CheckBuffKind 1#30011|1000107 +100002293 0 Magic 1#30011|1000163|0 +100002294 0 Magic 1#30011|1000107|0 +100002295 2 100002296 100002297 +100002296 0 CheckInt 1#300311|3|1 +100002297 1 100002298 100002308 +100002298 2 100002299 100002300 +100002299 0 CheckInt 2#2409|3|1 +100002300 1 100002301 100002307 +100002301 2 100002302 100002306 +100002302 3 100002303 100002303 2 100002304 100002305 -100002304 0 ClearList 1#3002 -100002305 5 100002306 100002307 100002310 -100002306 0 SetListIterator 1#3001|1#30011 -100002307 2 100002308 100002309 -100002308 0 GetNpcCamp 1#30011|1#300110 -100002309 0 1 CheckInt 1#300110|1|1 -100002310 2 100002311 100002327 100002328 100002352 100002356 100002357 -100002311 3 100002312 -100002312 1 100002313 100002315 100002319 100002323 -100002313 2 100002314 -100002314 0 CheckInt 2#2400|1|1 -100002315 2 100002316 100002317 100002318 -100002316 0 CheckInt 1#300311|1|1 -100002317 0 CheckNpc 2#2402 -100002318 0 Magic 2#2402|1000008|0 -100002319 2 100002320 100002321 100002322 -100002320 0 CheckInt 1#300311|2|1 -100002321 0 CheckNpc 2#2402 -100002322 0 Magic 2#2402|1000108|0 -100002323 2 100002324 100002325 100002326 -100002324 0 CheckInt 1#300311|3|1 -100002325 0 CheckNpc 2#2402 -100002326 0 Magic 2#2402|1000208|0 -100002327 0 SetFocusTarget 1#30011 -100002328 1 100002329 100002331 100002338 100002345 -100002329 2 100002330 -100002330 0 CheckInt 2#2400|1|1 -100002331 2 100002332 100002333 100002337 -100002332 0 CheckInt 1#300311|1|1 -100002333 3 100002334 -100002334 2 100002335 100002336 -100002335 0 1 CheckBuffKind 1#30011|1000007 -100002336 0 Magic 1#30011|1000063|0 -100002337 0 Magic 1#30011|1000007|0 -100002338 2 100002339 100002340 100002344 -100002339 0 CheckInt 1#300311|2|1 -100002340 3 100002341 -100002341 2 100002342 100002343 -100002342 0 1 CheckBuffKind 1#30011|1000107 -100002343 0 Magic 1#30011|1000163|0 -100002344 0 Magic 1#30011|1000107|0 -100002345 2 100002346 100002347 100002351 -100002346 0 CheckInt 1#300311|3|1 -100002347 3 100002348 -100002348 2 100002349 100002350 -100002349 0 1 CheckBuffKind 1#30011|1000207 -100002350 0 Magic 1#30011|1000263|0 -100002351 0 Magic 1#30011|1000207|0 -100002352 1 100002353 100002355 -100002353 2 100002354 -100002354 0 CheckInt 2#2400|1|1 -100002355 0 SetInt 2#2402|1#30011 -100002356 0 AddListItemInt 1#3002|0|1#30011 -100002357 0 BreakIteration 1 -100002358 2 100002359 100002360 100002371 100002372 100002429 100002430 -100002359 0 CheckInt 2#200|1|1 -100002360 1 100002361 100002369 -100002361 2 100002362 100002363 100002364 100002365 100002366 100002367 100002368 -100002362 0 CheckInt 1#24020|1|1 -100002363 0 CheckFocusTarget -100002364 0 QueryPressableKey 2#4|8 -100002365 0 CheckFloat 2#4|0.3|3 -100002366 0 RemoveFocusTarget -100002367 0 SetInt 1#24020|0 -100002368 0 SetInt 1#24021|0 -100002369 2 100002370 -100002370 0 1 CheckFocusTarget -100002371 0 RemoveFightTarget -100002372 3 100002373 100002419 100002422 100002425 -100002373 1 100002374 100002389 100002404 -100002374 2 100002375 100002376 -100002375 0 CheckInt 1#300311|1|1 -100002376 3 100002377 100002380 100002383 100002386 +100002304 0 1 CheckBuffKind 2#30011|1000207 +100002305 0 Magic 2#30011|1000263|0 +100002306 0 Magic 2#30011|1000207|0 +100002307 0 ReturnTrue +100002308 2 100002309 100002313 +100002309 3 100002310 +100002310 2 100002311 100002312 +100002311 0 1 CheckBuffKind 1#30011|1000207 +100002312 0 Magic 1#30011|1000263|0 +100002313 0 Magic 1#30011|1000207|0 +100002314 0 Debug 开始添加进已锁列表|1 +100002315 1 100002316 100002323 +100002316 2 100002317 100002318 +100002317 0 CheckInt 2#2409|3|1 +100002318 1 100002319 100002322 +100002319 2 100002320 100002321 +100002320 0 ContainsListItemInt 1#3002|2#30011 +100002321 0 ReturnTrue +100002322 0 AddListItemInt 1#3002|0|2#30011 +100002323 0 AddListItemInt 1#3002|0|1#30011 +100002324 0 Debug 已锁列表添加成功|1 +100002325 1 100002326 100002328 100002331 +100002326 2 100002327 +100002327 0 CheckInt 2#2400|1|1 +100002328 2 100002329 100002330 +100002329 0 CheckInt 2#2409|3|1 +100002330 0 SetInt 2#2402|2#30011 +100002331 0 SetInt 2#2402|1#30011 +100002332 0 GetNpcCamp 1#30011|1#300110 +100002333 0 Debug 已锁定目标|1 +100002334 0 BreakIteration 1 +100002335 2 100002336 100002337 100002338 100002394 +100002336 0 Debug 开始重锁定循环锁定循环|1 +100002337 0 ClearList 1#3002 +100002338 5 100002339 100002340 100002343 +100002339 0 SetListIterator 1#3001|1#30011 +100002340 2 100002341 100002342 +100002341 0 GetNpcCamp 1#30011|1#300110 +100002342 0 1 CheckInt 1#300110|1|1 +100002343 2 100002344 100002361 100002362 100002363 100002388 100002392 100002393 +100002344 3 100002345 +100002345 1 100002346 100002348 100002353 100002357 +100002346 2 100002347 +100002347 0 CheckInt 2#2400|1|1 +100002348 2 100002349 100002350 100002351 100002352 +100002349 0 CheckInt 1#300311|1|1 +100002350 0 CheckNpc 2#2402 +100002351 0 Magic 2#2402|1000008|0 +100002352 0 Debug 报错!!!!!!!!!!!|1 +100002353 2 100002354 100002355 100002356 +100002354 0 CheckInt 1#300311|2|1 +100002355 0 CheckNpc 2#2402 +100002356 0 Magic 2#2402|1000108|0 +100002357 2 100002358 100002359 100002360 +100002358 0 CheckInt 1#300311|3|1 +100002359 0 CheckNpc 2#2402 +100002360 0 Magic 2#2402|1000208|0 +100002361 0 Debug 开始重锁定相机锁定成功|1 +100002362 0 SetFocusTarget 1#30011 +100002363 1 100002364 100002366 100002374 100002381 +100002364 2 100002365 +100002365 0 CheckInt 2#2400|1|1 +100002366 2 100002367 100002368 100002372 100002373 +100002367 0 CheckInt 1#300311|1|1 +100002368 3 100002369 +100002369 2 100002370 100002371 +100002370 0 1 CheckBuffKindEx 1#30011|1000007|-1|1#2001 +100002371 0 Magic 1#30011|1000063|0 +100002372 0 Magic 1#30011|1000007|0 +100002373 0 Debug 重锁定BUFF释放成功|1 +100002374 2 100002375 100002376 100002380 +100002375 0 CheckInt 1#300311|2|1 +100002376 3 100002377 100002377 2 100002378 100002379 -100002378 0 CheckNpc 2#2402 -100002379 0 Magic 2#2402|1000008|0 -100002380 2 100002381 100002382 -100002381 0 CheckNpc 2#2102 -100002382 0 Magic 2#2102|1000008|0 -100002383 2 100002384 100002385 -100002384 0 CheckNpc 2#21020 -100002385 0 Magic 2#21020|1000008|0 -100002386 2 100002387 100002388 -100002387 0 CheckNpc 2#22020 -100002388 0 Magic 2#22020|1000008|0 -100002389 2 100002390 100002391 -100002390 0 CheckInt 1#300311|2|1 -100002391 3 100002392 100002395 100002398 100002401 -100002392 2 100002393 100002394 -100002393 0 CheckNpc 2#2402 -100002394 0 Magic 2#2402|1000108|0 -100002395 2 100002396 100002397 -100002396 0 CheckNpc 2#2102 -100002397 0 Magic 2#2102|1000108|0 -100002398 2 100002399 100002400 -100002399 0 CheckNpc 2#21020 -100002400 0 Magic 2#21020|1000108|0 -100002401 2 100002402 100002403 -100002402 0 CheckNpc 2#22020 -100002403 0 Magic 2#22020|1000108|0 -100002404 2 100002405 100002406 -100002405 0 CheckInt 1#300311|3|1 -100002406 3 100002407 100002410 100002413 100002416 -100002407 2 100002408 100002409 -100002408 0 CheckNpc 2#2402 -100002409 0 Magic 2#2402|1000208|0 -100002410 2 100002411 100002412 -100002411 0 CheckNpc 2#2102 -100002412 0 Magic 2#2102|1000208|0 -100002413 2 100002414 100002415 -100002414 0 CheckNpc 2#21020 -100002415 0 Magic 2#21020|1000208|0 -100002416 2 100002417 100002418 -100002417 0 CheckNpc 2#22020 -100002418 0 Magic 2#22020|1000208|0 -100002419 2 100002420 100002421 -100002420 0 CheckFloat3Note 2#2008 -100002421 0 RemoveFloat3Note 2#2008 -100002422 2 100002423 100002424 -100002423 0 CheckFloat3Note 2#2208 -100002424 0 RemoveFloat3Note 2#2208 -100002425 2 100002426 100002427 100002428 -100002426 0 SetInt 2#2202|0 -100002427 0 SetInt 2#2203|0 -100002428 0 SetInt 2#2204|0 -100002429 0 SetInt 2#2102|0 -100002430 0 SetInt 2#2402|0 -100002431 2 100002432 100002433 100002434 100002445 -100002432 0 CheckInt 2#200|2|1 -100002433 0 1 CheckInt 2#2400|2|1 -100002434 1 100002435 100002438 100002443 +100002378 0 1 CheckBuffKind 1#30011|1000107 +100002379 0 Magic 1#30011|1000163|0 +100002380 0 Magic 1#30011|1000107|0 +100002381 2 100002382 100002383 100002387 +100002382 0 CheckInt 1#300311|3|1 +100002383 3 100002384 +100002384 2 100002385 100002386 +100002385 0 1 CheckBuffKind 1#30011|1000207 +100002386 0 Magic 1#30011|1000263|0 +100002387 0 Magic 1#30011|1000207|0 +100002388 1 100002389 100002391 +100002389 2 100002390 +100002390 0 CheckInt 2#2400|1|1 +100002391 0 SetInt 2#2402|1#30011 +100002392 0 AddListItemInt 1#3002|0|1#30011 +100002393 0 BreakIteration 1 +100002394 0 Debug 重锁定循环完成|1 +100002395 2 100002396 100002397 100002420 100002424 100002481 100002482 +100002396 0 CheckInt 2#200|1|1 +100002397 1 100002398 100002404 100002409 100002418 +100002398 2 100002399 100002400 100002401 100002402 100002403 +100002399 0 CheckInt 2#2400|2|1 +100002400 0 CheckFocusTarget +100002401 0 RemoveFocusTarget +100002402 0 SetInt 1#24020|0 +100002403 0 SetInt 1#24021|0 +100002404 2 100002405 100002406 100002407 100002408 +100002405 0 CheckInt 2#2400|1|1 +100002406 0 CheckFocusTarget +100002407 0 SetInt 1#24020|0 +100002408 0 SetInt 1#24021|0 +100002409 2 100002410 100002411 100002412 100002413 100002414 100002415 100002416 100002417 +100002410 0 CheckInt 1#24020|1|1 +100002411 0 CheckFocusTarget +100002412 0 QueryPressableKey 2#4|8 +100002413 0 CheckFloat 2#4|0.3|3 +100002414 0 RemoveFocusTarget +100002415 0 Debug 手动锁相机移除完成|1 +100002416 0 SetInt 1#24020|0 +100002417 0 SetInt 1#24021|0 +100002418 2 100002419 +100002419 0 1 CheckFocusTarget +100002420 3 100002421 +100002421 2 100002422 100002423 +100002422 0 CheckFightTarget +100002423 0 RemoveFightTarget +100002424 3 100002425 100002471 100002474 100002477 +100002425 1 100002426 100002441 100002456 +100002426 2 100002427 100002428 +100002427 0 CheckInt 1#300311|1|1 +100002428 3 100002429 100002432 100002435 100002438 +100002429 2 100002430 100002431 +100002430 0 CheckNpc 2#2402 +100002431 0 Magic 2#2402|1000008|0 +100002432 2 100002433 100002434 +100002433 0 CheckNpc 2#2102 +100002434 0 Magic 2#2102|1000008|0 100002435 2 100002436 100002437 -100002436 0 1 CheckFocusTarget -100002437 0 QueryClickKey 8 -100002438 2 100002439 100002440 100002441 100002442 -100002439 0 CheckFocusTarget -100002440 0 1 CheckInt 1#24022|1|1 -100002441 0 1 CheckInt 1#24022|10|1 -100002442 0 QueryClickKeyLoosen 8 -100002443 2 100002444 -100002444 0 CheckInt 2#2409|3|1 -100002445 2 100002446 100002447 100002448 -100002446 0 RemoveList 1#3001 -100002447 0 GetNpcList 1#3001 -100002448 1 100002449 100002649 -100002449 2 100002450 100002451 -100002450 0 Debug Start base lock cycle|1 -100002451 5 100002452 100002453 100002480 -100002452 0 SetListIterator 1#3001|1#30011 -100002453 2 100002454 -100002454 1 100002455 100002458 -100002455 2 100002456 100002457 -100002456 0 CheckInt 2#2409|3|1 -100002457 0 ReturnTrue -100002458 2 100002459 100002460 100002461 100002462 100002463 100002464 -100002459 0 1 CheckInt 2#2409|3|1 -100002460 0 GetNpcCamp 1#30011|1#300110 -100002461 0 1 CheckInt 1#300110|1|1 -100002462 0 GetListItemCount 1#3002|1#30020 -100002463 0 GetListItemCount 1#3001|1#30010 -100002464 1 100002465 100002474 100002477 -100002465 2 100002466 100002467 100002468 100002472 100002473 -100002466 0 CheckNpc 2#2102 -100002467 0 CheckInt 2#2102|2#21020|1 -100002468 1 100002469 100002470 100002471 -100002469 0 CheckBuffKind 2#2102|1000007 -100002470 0 CheckBuffKind 2#2102|1000107 -100002471 0 CheckBuffKind 2#2102|1000207 -100002472 0 SetInt 2#21020|0 -100002473 0 AddListItemInt 1#3002|0|2#2102 +100002436 0 CheckNpc 2#21020 +100002437 0 Magic 2#21020|1000008|0 +100002438 2 100002439 100002440 +100002439 0 CheckNpc 2#22020 +100002440 0 Magic 2#22020|1000008|0 +100002441 2 100002442 100002443 +100002442 0 CheckInt 1#300311|2|1 +100002443 3 100002444 100002447 100002450 100002453 +100002444 2 100002445 100002446 +100002445 0 CheckNpc 2#2402 +100002446 0 Magic 2#2402|1000108|0 +100002447 2 100002448 100002449 +100002448 0 CheckNpc 2#2102 +100002449 0 Magic 2#2102|1000108|0 +100002450 2 100002451 100002452 +100002451 0 CheckNpc 2#21020 +100002452 0 Magic 2#21020|1000108|0 +100002453 2 100002454 100002455 +100002454 0 CheckNpc 2#22020 +100002455 0 Magic 2#22020|1000108|0 +100002456 2 100002457 100002458 +100002457 0 CheckInt 1#300311|3|1 +100002458 3 100002459 100002462 100002465 100002468 +100002459 2 100002460 100002461 +100002460 0 CheckNpc 2#2402 +100002461 0 Magic 2#2402|1000208|0 +100002462 2 100002463 100002464 +100002463 0 CheckNpc 2#2102 +100002464 0 Magic 2#2102|1000208|0 +100002465 2 100002466 100002467 +100002466 0 CheckNpc 2#21020 +100002467 0 Magic 2#21020|1000208|0 +100002468 2 100002469 100002470 +100002469 0 CheckNpc 2#22020 +100002470 0 Magic 2#22020|1000208|0 +100002471 2 100002472 100002473 +100002472 0 CheckFloat3Note 2#2008 +100002473 0 RemoveFloat3Note 2#2008 100002474 2 100002475 100002476 -100002475 0 CheckInt 1#30020|0|1 -100002476 0 1 ReturnTrue -100002477 2 100002478 100002479 -100002478 0 1 CheckInt 1#30020|0|1 -100002479 0 1 ContainsListItemInt 1#3002|1#30011 -100002480 2 100002481 100002482 100002560 100002561 100002566 100002567 100002628 100002629 100002638 100002639 100002646 100002647 100002648 -100002481 0 Debug Start removing the last mark|1 -100002482 1 100002483 100002485 100002510 100002535 -100002483 2 100002484 -100002484 0 CheckInt 2#2400|1|1 -100002485 2 100002486 100002487 -100002486 0 CheckInt 1#300311|1|1 -100002487 1 100002488 100002500 -100002488 2 100002489 100002490 -100002489 0 CheckInt 2#2409|3|1 -100002490 1 100002491 100002495 100002499 -100002491 2 100002492 100002493 100002494 -100002492 0 CheckNpc 2#2402 -100002493 0 CheckBuffKind 2#2402|1000007 -100002494 0 Magic 2#2402|1000008|0 -100002495 2 100002496 100002497 100002498 -100002496 0 CheckNpc 2#2102 -100002497 0 CheckBuffKind 2#2102|1000007 -100002498 0 Magic 2#2102|1000008|0 -100002499 0 ReturnTrue -100002500 2 100002501 -100002501 1 100002502 100002506 -100002502 2 100002503 100002504 100002505 -100002503 0 CheckNpc 2#2402 -100002504 0 CheckBuffKind 2#2402|1000007 -100002505 0 Magic 2#2402|1000008|0 -100002506 2 100002507 100002508 100002509 -100002507 0 CheckNpc 2#2102 -100002508 0 CheckBuffKind 2#2102|1000007 -100002509 0 Magic 2#2102|1000008|0 -100002510 2 100002511 100002512 -100002511 0 CheckInt 1#300311|2|1 -100002512 1 100002513 100002525 -100002513 2 100002514 100002515 -100002514 0 CheckInt 2#2409|3|1 -100002515 1 100002516 100002520 100002524 -100002516 2 100002517 100002518 100002519 -100002517 0 CheckNpc 2#2402 -100002518 0 CheckBuffKind 2#2402|1000107 -100002519 0 Magic 2#2402|1000108|0 -100002520 2 100002521 100002522 100002523 -100002521 0 CheckNpc 2#2102 +100002475 0 CheckFloat3Note 2#2208 +100002476 0 RemoveFloat3Note 2#2208 +100002477 2 100002478 100002479 100002480 +100002478 0 SetInt 2#2202|0 +100002479 0 SetInt 2#2203|0 +100002480 0 SetInt 2#2204|0 +100002481 0 SetInt 2#2102|0 +100002482 0 SetInt 2#2402|0 +100002483 2 100002484 100002485 100002486 100002497 +100002484 0 CheckInt 2#200|2|1 +100002485 0 1 CheckInt 2#2400|2|1 +100002486 1 100002487 100002490 100002495 +100002487 2 100002488 100002489 +100002488 0 1 CheckFocusTarget +100002489 0 QueryClickKey 8 +100002490 2 100002491 100002492 100002493 100002494 +100002491 0 CheckFocusTarget +100002492 0 1 CheckInt 1#24022|1|1 +100002493 0 1 CheckInt 1#24022|10|1 +100002494 0 QueryClickKeyLoosen 8 +100002495 2 100002496 +100002496 0 CheckInt 2#2409|3|1 +100002497 2 100002498 100002499 100002500 +100002498 0 RemoveList 1#3001 +100002499 0 GetNpcList 1#3001 +100002500 1 100002501 100002701 +100002501 2 100002502 100002503 +100002502 0 Debug 开始基础锁定循环|1 +100002503 5 100002504 100002505 100002532 +100002504 0 SetListIterator 1#3001|1#30011 +100002505 2 100002506 +100002506 1 100002507 100002510 +100002507 2 100002508 100002509 +100002508 0 CheckInt 2#2409|3|1 +100002509 0 ReturnTrue +100002510 2 100002511 100002512 100002513 100002514 100002515 100002516 +100002511 0 1 CheckInt 2#2409|3|1 +100002512 0 GetNpcCamp 1#30011|1#300110 +100002513 0 1 CheckInt 1#300110|1|1 +100002514 0 GetListItemCount 1#3002|1#30020 +100002515 0 GetListItemCount 1#3001|1#30010 +100002516 1 100002517 100002526 100002529 +100002517 2 100002518 100002519 100002520 100002524 100002525 +100002518 0 CheckNpc 2#2102 +100002519 0 CheckInt 2#2102|2#21020|1 +100002520 1 100002521 100002522 100002523 +100002521 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 100002522 0 CheckBuffKind 2#2102|1000107 -100002523 0 Magic 2#2102|1000108|0 -100002524 0 ReturnTrue -100002525 2 100002526 -100002526 1 100002527 100002531 -100002527 2 100002528 100002529 100002530 -100002528 0 CheckNpc 2#2402 -100002529 0 CheckBuffKind 2#2402|1000107 -100002530 0 Magic 2#2402|1000108|0 -100002531 2 100002532 100002533 100002534 -100002532 0 CheckNpc 2#2102 -100002533 0 CheckBuffKind 2#2102|1000107 -100002534 0 Magic 2#2102|1000108|0 -100002535 2 100002536 100002537 -100002536 0 CheckInt 1#300311|3|1 -100002537 1 100002538 100002550 -100002538 2 100002539 100002540 -100002539 0 CheckInt 2#2409|3|1 -100002540 1 100002541 100002545 100002549 -100002541 2 100002542 100002543 100002544 -100002542 0 CheckNpc 2#2402 -100002543 0 CheckBuffKind 2#2402|1000207 -100002544 0 Magic 2#2402|1000208|0 -100002545 2 100002546 100002547 100002548 -100002546 0 CheckNpc 2#2102 -100002547 0 CheckBuffKind 2#2102|1000207 -100002548 0 Magic 2#2102|1000208|0 -100002549 0 ReturnTrue -100002550 2 100002551 -100002551 1 100002552 100002556 -100002552 2 100002553 100002554 100002555 -100002553 0 CheckNpc 2#2402 -100002554 0 CheckBuffKind 2#2402|1000207 -100002555 0 Magic 2#2402|1000208|0 -100002556 2 100002557 100002558 100002559 -100002557 0 CheckNpc 2#2102 -100002558 0 CheckBuffKind 2#2102|1000207 -100002559 0 Magic 2#2102|1000208|0 -100002560 0 Debug Start setting camera target markers|1 -100002561 1 100002562 100002565 +100002523 0 CheckBuffKind 2#2102|1000207 +100002524 0 SetInt 2#21020|0 +100002525 0 AddListItemInt 1#3002|0|2#2102 +100002526 2 100002527 100002528 +100002527 0 CheckInt 1#30020|0|1 +100002528 0 1 ReturnTrue +100002529 2 100002530 100002531 +100002530 0 1 CheckInt 1#30020|0|1 +100002531 0 1 ContainsListItemInt 1#3002|1#30011 +100002532 2 100002533 100002534 100002612 100002613 100002618 100002619 100002680 100002681 100002690 100002691 100002698 100002699 100002700 +100002533 0 Debug 开始去除上一位标记|1 +100002534 1 100002535 100002537 100002562 100002587 +100002535 2 100002536 +100002536 0 CheckInt 2#2400|1|1 +100002537 2 100002538 100002539 +100002538 0 CheckInt 1#300311|1|1 +100002539 1 100002540 100002552 +100002540 2 100002541 100002542 +100002541 0 CheckInt 2#2409|3|1 +100002542 1 100002543 100002547 100002551 +100002543 2 100002544 100002545 100002546 +100002544 0 CheckNpc 2#2402 +100002545 0 CheckBuffKindEx 2#2402|1000007|-1|1#2001 +100002546 0 Magic 2#2402|1000008|0 +100002547 2 100002548 100002549 100002550 +100002548 0 CheckNpc 2#2102 +100002549 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002550 0 Magic 2#2102|1000008|0 +100002551 0 ReturnTrue +100002552 2 100002553 +100002553 1 100002554 100002558 +100002554 2 100002555 100002556 100002557 +100002555 0 CheckNpc 2#2402 +100002556 0 CheckBuffKindEx 2#2402|1000007|-1|1#2001 +100002557 0 Magic 2#2402|1000008|0 +100002558 2 100002559 100002560 100002561 +100002559 0 CheckNpc 2#2102 +100002560 0 CheckBuffKindEx 2#2102|1000007|-1|1#2001 +100002561 0 Magic 2#2102|1000008|0 100002562 2 100002563 100002564 -100002563 0 CheckInt 2#2409|3|1 -100002564 0 SetFocusTarget 2#30011 -100002565 0 SetFocusTarget 1#30011 -100002566 0 Debug Start releasing locked target markers|1 -100002567 1 100002568 100002570 100002590 100002609 -100002568 2 100002569 -100002569 0 CheckInt 2#2400|1|1 -100002570 2 100002571 100002572 -100002571 0 CheckInt 1#300311|1|1 -100002572 1 100002573 100002584 -100002573 2 100002574 100002575 100002576 -100002574 0 CheckInt 2#2409|3|1 -100002575 0 DebugInt 2#2409|1 -100002576 1 100002577 100002583 -100002577 2 100002578 100002582 -100002578 3 100002579 -100002579 2 100002580 100002581 -100002580 0 1 CheckBuffKind 2#30011|1000007 -100002581 0 Magic 2#30011|1000063|0 -100002582 0 Magic 2#30011|1000007|0 -100002583 0 ReturnTrue -100002584 2 100002585 100002589 -100002585 3 100002586 -100002586 2 100002587 100002588 -100002587 0 1 CheckBuffKind 1#30011|1000007 -100002588 0 Magic 1#30011|1000063|0 -100002589 0 Magic 1#30011|1000007|0 +100002563 0 CheckInt 1#300311|2|1 +100002564 1 100002565 100002577 +100002565 2 100002566 100002567 +100002566 0 CheckInt 2#2409|3|1 +100002567 1 100002568 100002572 100002576 +100002568 2 100002569 100002570 100002571 +100002569 0 CheckNpc 2#2402 +100002570 0 CheckBuffKind 2#2402|1000107 +100002571 0 Magic 2#2402|1000108|0 +100002572 2 100002573 100002574 100002575 +100002573 0 CheckNpc 2#2102 +100002574 0 CheckBuffKind 2#2102|1000107 +100002575 0 Magic 2#2102|1000108|0 +100002576 0 ReturnTrue +100002577 2 100002578 +100002578 1 100002579 100002583 +100002579 2 100002580 100002581 100002582 +100002580 0 CheckNpc 2#2402 +100002581 0 CheckBuffKind 2#2402|1000107 +100002582 0 Magic 2#2402|1000108|0 +100002583 2 100002584 100002585 100002586 +100002584 0 CheckNpc 2#2102 +100002585 0 CheckBuffKind 2#2102|1000107 +100002586 0 Magic 2#2102|1000108|0 +100002587 2 100002588 100002589 +100002588 0 CheckInt 1#300311|3|1 +100002589 1 100002590 100002602 100002590 2 100002591 100002592 -100002591 0 CheckInt 1#300311|2|1 -100002592 1 100002593 100002603 -100002593 2 100002594 100002595 -100002594 0 CheckInt 2#2409|3|1 -100002595 1 100002596 100002602 -100002596 2 100002597 100002601 -100002597 3 100002598 -100002598 2 100002599 100002600 -100002599 0 1 CheckBuffKind 2#30011|1000107 -100002600 0 Magic 2#30011|1000163|0 -100002601 0 Magic 2#30011|1000107|0 -100002602 0 ReturnTrue -100002603 2 100002604 100002608 -100002604 3 100002605 -100002605 2 100002606 100002607 -100002606 0 1 CheckBuffKind 1#30011|1000107 -100002607 0 Magic 1#30011|1000163|0 -100002608 0 Magic 1#30011|1000107|0 -100002609 2 100002610 100002611 -100002610 0 CheckInt 1#300311|3|1 -100002611 1 100002612 100002622 -100002612 2 100002613 100002614 -100002613 0 CheckInt 2#2409|3|1 -100002614 1 100002615 100002621 -100002615 2 100002616 100002620 -100002616 3 100002617 -100002617 2 100002618 100002619 -100002618 0 1 CheckBuffKind 2#30011|1000207 -100002619 0 Magic 2#30011|1000263|0 -100002620 0 Magic 2#30011|1000207|0 -100002621 0 ReturnTrue -100002622 2 100002623 100002627 -100002623 3 100002624 -100002624 2 100002625 100002626 -100002625 0 1 CheckBuffKind 1#30011|1000207 -100002626 0 Magic 1#30011|1000263|0 -100002627 0 Magic 1#30011|1000207|0 -100002628 0 Debug Start adding to locked list|1 -100002629 1 100002630 100002637 -100002630 2 100002631 100002632 -100002631 0 CheckInt 2#2409|3|1 -100002632 1 100002633 100002636 -100002633 2 100002634 100002635 -100002634 0 ContainsListItemInt 1#3002|2#3001 +100002591 0 CheckInt 2#2409|3|1 +100002592 1 100002593 100002597 100002601 +100002593 2 100002594 100002595 100002596 +100002594 0 CheckNpc 2#2402 +100002595 0 CheckBuffKind 2#2402|1000207 +100002596 0 Magic 2#2402|1000208|0 +100002597 2 100002598 100002599 100002600 +100002598 0 CheckNpc 2#2102 +100002599 0 CheckBuffKind 2#2102|1000207 +100002600 0 Magic 2#2102|1000208|0 +100002601 0 ReturnTrue +100002602 2 100002603 +100002603 1 100002604 100002608 +100002604 2 100002605 100002606 100002607 +100002605 0 CheckNpc 2#2402 +100002606 0 CheckBuffKind 2#2402|1000207 +100002607 0 Magic 2#2402|1000208|0 +100002608 2 100002609 100002610 100002611 +100002609 0 CheckNpc 2#2102 +100002610 0 CheckBuffKind 2#2102|1000207 +100002611 0 Magic 2#2102|1000208|0 +100002612 0 Debug 开始设定相机目标标记|1 +100002613 1 100002614 100002617 +100002614 2 100002615 100002616 +100002615 0 CheckInt 2#2409|3|1 +100002616 0 SetFocusTarget 2#30011 +100002617 0 SetFocusTarget 1#30011 +100002618 0 Debug 开始释放锁定目标标记|1 +100002619 1 100002620 100002622 100002642 100002661 +100002620 2 100002621 +100002621 0 CheckInt 2#2400|1|1 +100002622 2 100002623 100002624 +100002623 0 CheckInt 1#300311|1|1 +100002624 1 100002625 100002636 +100002625 2 100002626 100002627 100002628 +100002626 0 CheckInt 2#2409|3|1 +100002627 0 DebugInt 2#2409|1 +100002628 1 100002629 100002635 +100002629 2 100002630 100002634 +100002630 3 100002631 +100002631 2 100002632 100002633 +100002632 0 1 CheckBuffKindEx 2#30011|1000007|-1|1#2001 +100002633 0 Magic 2#30011|1000063|0 +100002634 0 Magic 2#30011|1000007|0 100002635 0 ReturnTrue -100002636 0 AddListItemInt 1#3002|0|2#30011 -100002637 0 AddListItemInt 1#3002|0|1#30011 -100002638 0 Debug Locked list added successfully|1 -100002639 1 100002640 100002642 100002645 -100002640 2 100002641 -100002641 0 CheckInt 2#2400|1|1 +100002636 2 100002637 100002641 +100002637 3 100002638 +100002638 2 100002639 100002640 +100002639 0 1 CheckBuffKindEx 1#30011|1000007|-1|1#2001 +100002640 0 Magic 1#30011|1000063|0 +100002641 0 Magic 1#30011|1000007|0 100002642 2 100002643 100002644 -100002643 0 CheckInt 2#2409|3|1 -100002644 0 SetInt 2#2402|2#30011 -100002645 0 SetInt 2#2402|1#30011 -100002646 0 GetNpcCamp 1#30011|1#300110 -100002647 0 Debug Target locked|1 -100002648 0 BreakIteration 1 -100002649 2 100002650 100002651 -100002650 0 ClearList 1#3002 -100002651 5 100002652 100002653 100002656 -100002652 0 SetListIterator 1#3001|1#30011 -100002653 2 100002654 100002655 -100002654 0 GetNpcCamp 1#30011|1#300110 -100002655 0 1 CheckInt 1#300110|1|1 -100002656 2 100002657 100002673 100002674 100002698 100002702 100002703 -100002657 3 100002658 -100002658 1 100002659 100002661 100002665 100002669 -100002659 2 100002660 -100002660 0 CheckInt 2#2400|1|1 -100002661 2 100002662 100002663 100002664 -100002662 0 CheckInt 1#300311|1|1 -100002663 0 CheckNpc 2#2402 -100002664 0 Magic 2#2402|1000008|0 -100002665 2 100002666 100002667 100002668 -100002666 0 CheckInt 1#300311|2|1 -100002667 0 CheckNpc 2#2402 -100002668 0 Magic 2#2402|1000108|0 -100002669 2 100002670 100002671 100002672 -100002670 0 CheckInt 1#300311|3|1 -100002671 0 CheckNpc 2#2402 -100002672 0 Magic 2#2402|1000208|0 -100002673 0 SetFocusTarget 1#30011 -100002674 1 100002675 100002677 100002684 100002691 -100002675 2 100002676 -100002676 0 CheckInt 2#2400|1|1 -100002677 2 100002678 100002679 100002683 -100002678 0 CheckInt 1#300311|1|1 -100002679 3 100002680 -100002680 2 100002681 100002682 -100002681 0 1 CheckBuffKind 1#30011|1000007 -100002682 0 Magic 1#30011|1000063|0 -100002683 0 Magic 1#30011|1000007|0 -100002684 2 100002685 100002686 100002690 -100002685 0 CheckInt 1#300311|2|1 -100002686 3 100002687 -100002687 2 100002688 100002689 -100002688 0 1 CheckBuffKind 1#30011|1000107 -100002689 0 Magic 1#30011|1000163|0 -100002690 0 Magic 1#30011|1000107|0 -100002691 2 100002692 100002693 100002697 -100002692 0 CheckInt 1#300311|3|1 -100002693 3 100002694 +100002643 0 CheckInt 1#300311|2|1 +100002644 1 100002645 100002655 +100002645 2 100002646 100002647 +100002646 0 CheckInt 2#2409|3|1 +100002647 1 100002648 100002654 +100002648 2 100002649 100002653 +100002649 3 100002650 +100002650 2 100002651 100002652 +100002651 0 1 CheckBuffKind 2#30011|1000107 +100002652 0 Magic 2#30011|1000163|0 +100002653 0 Magic 2#30011|1000107|0 +100002654 0 ReturnTrue +100002655 2 100002656 100002660 +100002656 3 100002657 +100002657 2 100002658 100002659 +100002658 0 1 CheckBuffKind 1#30011|1000107 +100002659 0 Magic 1#30011|1000163|0 +100002660 0 Magic 1#30011|1000107|0 +100002661 2 100002662 100002663 +100002662 0 CheckInt 1#300311|3|1 +100002663 1 100002664 100002674 +100002664 2 100002665 100002666 +100002665 0 CheckInt 2#2409|3|1 +100002666 1 100002667 100002673 +100002667 2 100002668 100002672 +100002668 3 100002669 +100002669 2 100002670 100002671 +100002670 0 1 CheckBuffKind 2#30011|1000207 +100002671 0 Magic 2#30011|1000263|0 +100002672 0 Magic 2#30011|1000207|0 +100002673 0 ReturnTrue +100002674 2 100002675 100002679 +100002675 3 100002676 +100002676 2 100002677 100002678 +100002677 0 1 CheckBuffKind 1#30011|1000207 +100002678 0 Magic 1#30011|1000263|0 +100002679 0 Magic 1#30011|1000207|0 +100002680 0 Debug 开始添加进已锁列表|1 +100002681 1 100002682 100002689 +100002682 2 100002683 100002684 +100002683 0 CheckInt 2#2409|3|1 +100002684 1 100002685 100002688 +100002685 2 100002686 100002687 +100002686 0 ContainsListItemInt 1#3002|2#30011 +100002687 0 ReturnTrue +100002688 0 AddListItemInt 1#3002|0|2#30011 +100002689 0 AddListItemInt 1#3002|0|1#30011 +100002690 0 Debug 已锁列表添加成功|1 +100002691 1 100002692 100002694 100002697 +100002692 2 100002693 +100002693 0 CheckInt 2#2400|1|1 100002694 2 100002695 100002696 -100002695 0 1 CheckBuffKind 1#30011|1000207 -100002696 0 Magic 1#30011|1000263|0 -100002697 0 Magic 1#30011|1000207|0 -100002698 1 100002699 100002701 -100002699 2 100002700 -100002700 0 CheckInt 2#2400|1|1 -100002701 0 SetInt 2#2402|1#30011 -100002702 0 AddListItemInt 1#3002|0|1#30011 -100002703 0 BreakIteration 1 -100002704 2 100002705 100002706 -100002705 0 CheckInt 2#200|2|1 -100002706 1 100002707 100002711 100002726 100002815 -100002707 2 100002708 100002709 100002710 -100002708 0 CheckInt 1#24022|10|1 -100002709 0 QueryClickKeyLoosen 8 -100002710 0 SetInt 1#24022|0 -100002711 2 100002712 100002713 100002714 100002715 100002716 100002717 100002724 100002725 -100002712 0 CheckInt 1#24022|0|1 -100002713 0 CheckFocusTarget -100002714 0 1 QueryClickKey 36 -100002715 0 QueryPressableKey 2#4|8 -100002716 0 CheckFloat 2#4|0.3|3 -100002717 1 100002718 100002721 -100002718 2 100002719 100002720 +100002695 0 CheckInt 2#2409|3|1 +100002696 0 SetInt 2#2402|2#30011 +100002697 0 SetInt 2#2402|1#30011 +100002698 0 GetNpcCamp 1#30011|1#300110 +100002699 0 Debug 已锁定目标|1 +100002700 0 BreakIteration 1 +100002701 2 100002702 100002703 +100002702 0 ClearList 1#3002 +100002703 5 100002704 100002705 100002708 +100002704 0 SetListIterator 1#3001|1#30011 +100002705 2 100002706 100002707 +100002706 0 GetNpcCamp 1#30011|1#300110 +100002707 0 1 CheckInt 1#300110|1|1 +100002708 2 100002709 100002725 100002726 100002750 100002754 100002755 +100002709 3 100002710 +100002710 1 100002711 100002713 100002717 100002721 +100002711 2 100002712 +100002712 0 CheckInt 2#2400|1|1 +100002713 2 100002714 100002715 100002716 +100002714 0 CheckInt 1#300311|1|1 +100002715 0 CheckNpc 2#2402 +100002716 0 Magic 2#2402|1000008|0 +100002717 2 100002718 100002719 100002720 +100002718 0 CheckInt 1#300311|2|1 100002719 0 CheckNpc 2#2402 -100002720 0 DoSetFocusRouletteNpc 2#2402 -100002721 2 100002722 100002723 -100002722 0 CheckNpc 2#2102 -100002723 0 DoSetFocusRouletteNpc 2#2102 -100002724 0 DoSetFocusRouletteActive 1 -100002725 0 SetInt 1#24022|1 -100002726 2 100002727 100002728 -100002727 0 CheckInt 1#24022|1|1 -100002728 1 100002729 100002750 -100002729 2 100002730 100002749 -100002730 1 100002731 100002733 100002745 -100002731 2 100002732 -100002732 0 CheckInt 2#4000|1|1 -100002733 2 100002734 100002735 100002736 100002737 100002738 100002739 100002740 100002741 100002742 100002743 100002744 -100002734 0 1 QueryClickKey 30 -100002735 0 1 QueryClickKey 31 -100002736 0 1 QueryClickKey 32 -100002737 0 1 QueryClickKey 33 -100002738 0 1 QueryClickKey 34 -100002739 0 1 QueryClickKey 35 -100002740 0 1 QueryClickKey 36 -100002741 0 1 QueryClickKey 37 -100002742 0 QueryClickKeyLoosen 8 -100002743 0 Debug Lock button lifted successfully|1 -100002744 0 SetInt 1#24022|0 -100002745 2 100002746 100002747 100002748 -100002746 0 QueryClickKey 36 -100002747 0 Debug Exceeding characters tapped successfully|1 -100002748 0 SetInt 1#24022|10 -100002749 0 DoSetFocusRouletteActive 0 -100002750 2 100002751 100002752 100002753 100002754 100002755 100002812 100002813 100002814 -100002751 0 QueryClickKeyLoosen 37 -100002752 0 DoSetFocusRouletteActive 0 -100002753 0 RemoveFocusTarget -100002754 0 RemoveFightTarget -100002755 3 100002756 100002802 100002805 100002808 -100002756 1 100002757 100002772 100002787 -100002757 2 100002758 100002759 -100002758 0 CheckInt 1#300311|1|1 -100002759 3 100002760 100002763 100002766 100002769 -100002760 2 100002761 100002762 -100002761 0 CheckNpc 2#2402 -100002762 0 Magic 2#2402|1000008|0 -100002763 2 100002764 100002765 -100002764 0 CheckNpc 2#2102 -100002765 0 Magic 2#2102|1000008|0 -100002766 2 100002767 100002768 -100002767 0 CheckNpc 2#21020 -100002768 0 Magic 2#21020|1000008|0 -100002769 2 100002770 100002771 -100002770 0 CheckNpc 2#22020 -100002771 0 Magic 2#22020|1000008|0 -100002772 2 100002773 100002774 -100002773 0 CheckInt 1#300311|2|1 -100002774 3 100002775 100002778 100002781 100002784 -100002775 2 100002776 100002777 -100002776 0 CheckNpc 2#2402 -100002777 0 Magic 2#2402|1000108|0 +100002720 0 Magic 2#2402|1000108|0 +100002721 2 100002722 100002723 100002724 +100002722 0 CheckInt 1#300311|3|1 +100002723 0 CheckNpc 2#2402 +100002724 0 Magic 2#2402|1000208|0 +100002725 0 SetFocusTarget 1#30011 +100002726 1 100002727 100002729 100002736 100002743 +100002727 2 100002728 +100002728 0 CheckInt 2#2400|1|1 +100002729 2 100002730 100002731 100002735 +100002730 0 CheckInt 1#300311|1|1 +100002731 3 100002732 +100002732 2 100002733 100002734 +100002733 0 1 CheckBuffKindEx 1#30011|1000007|-1|1#2001 +100002734 0 Magic 1#30011|1000063|0 +100002735 0 Magic 1#30011|1000007|0 +100002736 2 100002737 100002738 100002742 +100002737 0 CheckInt 1#300311|2|1 +100002738 3 100002739 +100002739 2 100002740 100002741 +100002740 0 1 CheckBuffKind 1#30011|1000107 +100002741 0 Magic 1#30011|1000163|0 +100002742 0 Magic 1#30011|1000107|0 +100002743 2 100002744 100002745 100002749 +100002744 0 CheckInt 1#300311|3|1 +100002745 3 100002746 +100002746 2 100002747 100002748 +100002747 0 1 CheckBuffKind 1#30011|1000207 +100002748 0 Magic 1#30011|1000263|0 +100002749 0 Magic 1#30011|1000207|0 +100002750 1 100002751 100002753 +100002751 2 100002752 +100002752 0 CheckInt 2#2400|1|1 +100002753 0 SetInt 2#2402|1#30011 +100002754 0 AddListItemInt 1#3002|0|1#30011 +100002755 0 BreakIteration 1 +100002756 2 100002757 100002758 +100002757 0 CheckInt 2#200|2|1 +100002758 1 100002759 100002763 100002778 100002867 +100002759 2 100002760 100002761 100002762 +100002760 0 CheckInt 1#24022|10|1 +100002761 0 QueryClickKeyLoosen 8 +100002762 0 SetInt 1#24022|0 +100002763 2 100002764 100002765 100002766 100002767 100002768 100002769 100002776 100002777 +100002764 0 CheckInt 1#24022|0|1 +100002765 0 CheckFocusTarget +100002766 0 1 QueryClickKey 36 +100002767 0 QueryPressableKey 2#4|8 +100002768 0 CheckFloat 2#4|0.3|3 +100002769 1 100002770 100002773 +100002770 2 100002771 100002772 +100002771 0 CheckNpc 2#2402 +100002772 0 DoSetFocusRouletteNpc 2#2402 +100002773 2 100002774 100002775 +100002774 0 CheckNpc 2#2102 +100002775 0 DoSetFocusRouletteNpc 2#2102 +100002776 0 DoSetFocusRouletteActive 1 +100002777 0 SetInt 1#24022|1 100002778 2 100002779 100002780 -100002779 0 CheckNpc 2#2102 -100002780 0 Magic 2#2102|1000108|0 -100002781 2 100002782 100002783 -100002782 0 CheckNpc 2#21020 -100002783 0 Magic 2#21020|1000108|0 -100002784 2 100002785 100002786 -100002785 0 CheckNpc 2#22020 -100002786 0 Magic 2#22020|1000108|0 -100002787 2 100002788 100002789 -100002788 0 CheckInt 1#300311|3|1 -100002789 3 100002790 100002793 100002796 100002799 -100002790 2 100002791 100002792 -100002791 0 CheckNpc 2#2402 -100002792 0 Magic 2#2402|1000208|0 -100002793 2 100002794 100002795 -100002794 0 CheckNpc 2#2102 -100002795 0 Magic 2#2102|1000208|0 -100002796 2 100002797 100002798 -100002797 0 CheckNpc 2#21020 -100002798 0 Magic 2#21020|1000208|0 -100002799 2 100002800 100002801 -100002800 0 CheckNpc 2#22020 -100002801 0 Magic 2#22020|1000208|0 -100002802 2 100002803 100002804 -100002803 0 CheckFloat3Note 2#2008 -100002804 0 RemoveFloat3Note 2#2008 -100002805 2 100002806 100002807 -100002806 0 CheckFloat3Note 2#2208 -100002807 0 RemoveFloat3Note 2#2208 -100002808 2 100002809 100002810 100002811 -100002809 0 SetInt 2#2202|0 -100002810 0 SetInt 2#2203|0 -100002811 0 SetInt 2#2204|0 -100002812 0 SetInt 2#2102|0 -100002813 0 SetInt 2#2402|0 -100002814 0 SetInt 1#24022|0 -100002815 2 100002816 100002817 100002818 100002875 100002876 -100002816 0 1 CheckFocusTarget -100002817 0 RemoveFightTarget -100002818 3 100002819 100002865 100002868 100002871 -100002819 1 100002820 100002835 100002850 -100002820 2 100002821 100002822 -100002821 0 CheckInt 1#300311|1|1 -100002822 3 100002823 100002826 100002829 100002832 -100002823 2 100002824 100002825 -100002824 0 CheckNpc 2#2402 -100002825 0 Magic 2#2402|1000008|0 -100002826 2 100002827 100002828 -100002827 0 CheckNpc 2#2102 -100002828 0 Magic 2#2102|1000008|0 -100002829 2 100002830 100002831 -100002830 0 CheckNpc 2#21020 -100002831 0 Magic 2#21020|1000008|0 -100002832 2 100002833 100002834 -100002833 0 CheckNpc 2#22020 -100002834 0 Magic 2#22020|1000008|0 -100002835 2 100002836 100002837 -100002836 0 CheckInt 1#300311|2|1 -100002837 3 100002838 100002841 100002844 100002847 -100002838 2 100002839 100002840 -100002839 0 CheckNpc 2#2402 -100002840 0 Magic 2#2402|1000108|0 -100002841 2 100002842 100002843 -100002842 0 CheckNpc 2#2102 -100002843 0 Magic 2#2102|1000108|0 -100002844 2 100002845 100002846 -100002845 0 CheckNpc 2#21020 -100002846 0 Magic 2#21020|1000108|0 -100002847 2 100002848 100002849 -100002848 0 CheckNpc 2#22020 -100002849 0 Magic 2#22020|1000108|0 -100002850 2 100002851 100002852 -100002851 0 CheckInt 1#300311|3|1 -100002852 3 100002853 100002856 100002859 100002862 -100002853 2 100002854 100002855 -100002854 0 CheckNpc 2#2402 -100002855 0 Magic 2#2402|1000208|0 -100002856 2 100002857 100002858 -100002857 0 CheckNpc 2#2102 -100002858 0 Magic 2#2102|1000208|0 -100002859 2 100002860 100002861 -100002860 0 CheckNpc 2#21020 -100002861 0 Magic 2#21020|1000208|0 -100002862 2 100002863 100002864 -100002863 0 CheckNpc 2#22020 -100002864 0 Magic 2#22020|1000208|0 -100002865 2 100002866 100002867 -100002866 0 CheckFloat3Note 2#2008 -100002867 0 RemoveFloat3Note 2#2008 -100002868 2 100002869 100002870 -100002869 0 CheckFloat3Note 2#2208 -100002870 0 RemoveFloat3Note 2#2208 -100002871 2 100002872 100002873 100002874 -100002872 0 SetInt 2#2202|0 -100002873 0 SetInt 2#2203|0 -100002874 0 SetInt 2#2204|0 -100002875 0 SetInt 2#2102|0 -100002876 0 SetInt 2#2402|0 -100002877 3 100002878 -100002878 2 100002879 100002880 100002881 -100002879 0 CheckIntNote 2#2409 -100002880 0 1 CheckInt 2#2409|0|1 -100002881 0 SetInt 2#2409|0 -100008 2 100002882 -100002882 1 100002883 100002895 100002910 100002923 100002936 100003040 -100002883 2 100002884 100002892 100002893 100002894 -100002884 1 100002885 100002889 -100002885 2 100002886 100002887 100002888 -100002886 0 QueryClickKey 4 -100002887 0 SetInt 2#3|41 -100002888 0 SetFloat 2#4|0 -100002889 2 100002890 100002891 -100002890 0 QueryPressableKey 2#4|4 -100002891 0 SetInt 2#3|42 -100002892 0 GetBehaviorTime 2#7 -100002893 0 FloatAddFloat 2#7|2#7|0.3 -100002894 0 SetInt 2#77|1 -100002895 2 100002896 100002897 100002907 100002908 100002909 -100002896 0 CheckInt 2#4000|0|1 -100002897 1 100002898 100002903 -100002898 2 100002899 100002900 100002901 100002902 -100002899 0 QueryClickKey 26 -100002900 0 Debug Spear button tapped successfully|1 -100002901 0 SetInt 2#3|221 -100002902 0 SetFloat 2#4|0 -100002903 2 100002904 100002905 100002906 -100002904 0 QueryPressableKey 2#4|22 -100002905 0 CheckFloat 2#4|0.15|3 -100002906 0 SetInt 2#3|222 -100002907 0 GetBehaviorTime 2#7 -100002908 0 FloatAddFloat 2#7|2#7|0.15 -100002909 0 SetInt 2#77|1 -100002910 2 100002911 100002920 100002921 100002922 -100002911 1 100002912 100002916 -100002912 2 100002913 100002914 100002915 -100002913 0 QueryClickKey 3 -100002914 0 SetInt 2#3|31 -100002915 0 SetFloat 2#4|0 -100002916 2 100002917 100002918 100002919 -100002917 0 QueryPressableKey 2#4|3 -100002918 0 CheckFloat 2#4|0.15|3 -100002919 0 SetInt 2#3|32 -100002920 0 GetBehaviorTime 2#7 -100002921 0 FloatAddFloat 2#7|2#7|0.15 -100002922 0 SetInt 2#77|1 -100002923 2 100002924 100002933 100002934 100002935 -100002924 1 100002925 100002929 -100002925 2 100002926 100002927 100002928 -100002926 0 QueryClickKey 2 -100002927 0 SetInt 2#3|21 -100002928 0 SetFloat 2#4|0 -100002929 2 100002930 100002931 100002932 -100002930 0 QueryPressableKey 2#4|2 -100002931 0 CheckFloat 2#4|0.15|3 -100002932 0 SetInt 2#3|22 -100002933 0 GetBehaviorTime 2#7 -100002934 0 FloatAddFloat 2#7|2#7|0.2 -100002935 0 SetInt 2#77|1 -100002936 2 100002937 100003034 100003037 100003038 100003039 -100002937 1 100002938 100002947 100002956 100002965 100002974 100002983 100002992 100003001 100003010 100003016 100003022 100003028 -100002938 2 100002939 100002940 100002946 -100002939 0 QueryClickKey 14 -100002940 1 100002941 100002944 -100002941 2 100002942 100002943 -100002942 0 CheckInt 2#4000|1|1 -100002943 0 QueryBallEx 1#2001|14|2#5|2#6 -100002944 2 100002945 -100002945 0 QueryBall 1#2001|14|2#5|2#6 -100002946 0 SetInt 2#3|1 -100002947 2 100002948 100002949 100002955 -100002948 0 QueryClickKey 15 -100002949 1 100002950 100002953 -100002950 2 100002951 100002952 -100002951 0 CheckInt 2#4000|1|1 -100002952 0 QueryBallEx 1#2001|15|2#5|2#6 -100002953 2 100002954 -100002954 0 QueryBall 1#2001|15|2#5|2#6 -100002955 0 SetInt 2#3|2 -100002956 2 100002957 100002958 100002964 -100002957 0 QueryClickKey 16 -100002958 1 100002959 100002962 -100002959 2 100002960 100002961 -100002960 0 CheckInt 2#4000|1|1 -100002961 0 QueryBallEx 1#2001|16|2#5|2#6 -100002962 2 100002963 -100002963 0 QueryBall 1#2001|16|2#5|2#6 -100002964 0 SetInt 2#3|3 -100002965 2 100002966 100002967 100002973 -100002966 0 QueryClickKey 17 -100002967 1 100002968 100002971 -100002968 2 100002969 100002970 -100002969 0 CheckInt 2#4000|1|1 -100002970 0 QueryBallEx 1#2001|17|2#5|2#6 -100002971 2 100002972 -100002972 0 QueryBall 1#2001|17|2#5|2#6 -100002973 0 SetInt 2#3|4 -100002974 2 100002975 100002976 100002982 -100002975 0 QueryClickKey 18 -100002976 1 100002977 100002980 -100002977 2 100002978 100002979 -100002978 0 CheckInt 2#4000|1|1 -100002979 0 QueryBallEx 1#2001|18|2#5|2#6 -100002980 2 100002981 -100002981 0 QueryBall 1#2001|18|2#5|2#6 -100002982 0 SetInt 2#3|5 -100002983 2 100002984 100002985 100002991 -100002984 0 QueryClickKey 19 -100002985 1 100002986 100002989 -100002986 2 100002987 100002988 -100002987 0 CheckInt 2#4000|1|1 -100002988 0 QueryBallEx 1#2001|19|2#5|2#6 -100002989 2 100002990 -100002990 0 QueryBall 1#2001|19|2#5|2#6 -100002991 0 SetInt 2#3|6 -100002992 2 100002993 100002994 100003000 -100002993 0 QueryClickKey 20 -100002994 1 100002995 100002998 -100002995 2 100002996 100002997 -100002996 0 CheckInt 2#4000|1|1 -100002997 0 QueryBallEx 1#2001|20|2#5|2#6 -100002998 2 100002999 -100002999 0 QueryBall 1#2001|20|2#5|2#6 -100003000 0 SetInt 2#3|7 -100003001 2 100003002 100003003 100003009 -100003002 0 QueryClickKey 21 -100003003 1 100003004 100003007 -100003004 2 100003005 100003006 -100003005 0 CheckInt 2#4000|1|1 -100003006 0 QueryBallEx 1#2001|21|2#5|2#6 -100003007 2 100003008 -100003008 0 QueryBall 1#2001|21|2#5|2#6 -100003009 0 SetInt 2#3|8 -100003010 2 100003011 100003012 -100003011 0 QueryClickKey 22 -100003012 2 100003013 100003014 100003015 -100003013 0 CheckInt 2#4000|1|1 -100003014 0 QueryBallEx 1#2001|22|2#5|2#6 -100003015 0 SetInt 2#3|51 +100002779 0 CheckInt 1#24022|1|1 +100002780 1 100002781 100002802 +100002781 2 100002782 100002801 +100002782 1 100002783 100002785 100002797 +100002783 2 100002784 +100002784 0 CheckInt 2#4000|1|1 +100002785 2 100002786 100002787 100002788 100002789 100002790 100002791 100002792 100002793 100002794 100002795 100002796 +100002786 0 1 QueryClickKey 30 +100002787 0 1 QueryClickKey 31 +100002788 0 1 QueryClickKey 32 +100002789 0 1 QueryClickKey 33 +100002790 0 1 QueryClickKey 34 +100002791 0 1 QueryClickKey 35 +100002792 0 1 QueryClickKey 36 +100002793 0 1 QueryClickKey 37 +100002794 0 QueryClickKeyLoosen 8 +100002795 0 Debug 锁定按键抬起成功|1 +100002796 0 SetInt 1#24022|0 +100002797 2 100002798 100002799 100002800 +100002798 0 QueryClickKey 36 +100002799 0 Debug 超框点按成功|1 +100002800 0 SetInt 1#24022|10 +100002801 0 DoSetFocusRouletteActive 0 +100002802 2 100002803 100002804 100002805 100002806 100002807 100002864 100002865 100002866 +100002803 0 QueryClickKeyLoosen 37 +100002804 0 DoSetFocusRouletteActive 0 +100002805 0 RemoveFocusTarget +100002806 0 RemoveFightTarget +100002807 3 100002808 100002854 100002857 100002860 +100002808 1 100002809 100002824 100002839 +100002809 2 100002810 100002811 +100002810 0 CheckInt 1#300311|1|1 +100002811 3 100002812 100002815 100002818 100002821 +100002812 2 100002813 100002814 +100002813 0 CheckNpc 2#2402 +100002814 0 Magic 2#2402|1000008|0 +100002815 2 100002816 100002817 +100002816 0 CheckNpc 2#2102 +100002817 0 Magic 2#2102|1000008|0 +100002818 2 100002819 100002820 +100002819 0 CheckNpc 2#21020 +100002820 0 Magic 2#21020|1000008|0 +100002821 2 100002822 100002823 +100002822 0 CheckNpc 2#22020 +100002823 0 Magic 2#22020|1000008|0 +100002824 2 100002825 100002826 +100002825 0 CheckInt 1#300311|2|1 +100002826 3 100002827 100002830 100002833 100002836 +100002827 2 100002828 100002829 +100002828 0 CheckNpc 2#2402 +100002829 0 Magic 2#2402|1000108|0 +100002830 2 100002831 100002832 +100002831 0 CheckNpc 2#2102 +100002832 0 Magic 2#2102|1000108|0 +100002833 2 100002834 100002835 +100002834 0 CheckNpc 2#21020 +100002835 0 Magic 2#21020|1000108|0 +100002836 2 100002837 100002838 +100002837 0 CheckNpc 2#22020 +100002838 0 Magic 2#22020|1000108|0 +100002839 2 100002840 100002841 +100002840 0 CheckInt 1#300311|3|1 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RemoveFightTarget +100002870 3 100002871 100002917 100002920 100002923 +100002871 1 100002872 100002887 100002902 +100002872 2 100002873 100002874 +100002873 0 CheckInt 1#300311|1|1 +100002874 3 100002875 100002878 100002881 100002884 +100002875 2 100002876 100002877 +100002876 0 CheckNpc 2#2402 +100002877 0 Magic 2#2402|1000008|0 +100002878 2 100002879 100002880 +100002879 0 CheckNpc 2#2102 +100002880 0 Magic 2#2102|1000008|0 +100002881 2 100002882 100002883 +100002882 0 CheckNpc 2#21020 +100002883 0 Magic 2#21020|1000008|0 +100002884 2 100002885 100002886 +100002885 0 CheckNpc 2#22020 +100002886 0 Magic 2#22020|1000008|0 +100002887 2 100002888 100002889 +100002888 0 CheckInt 1#300311|2|1 +100002889 3 100002890 100002893 100002896 100002899 +100002890 2 100002891 100002892 +100002891 0 CheckNpc 2#2402 +100002892 0 Magic 2#2402|1000108|0 +100002893 2 100002894 100002895 +100002894 0 CheckNpc 2#2102 +100002895 0 Magic 2#2102|1000108|0 +100002896 2 100002897 100002898 +100002897 0 CheckNpc 2#21020 +100002898 0 Magic 2#21020|1000108|0 +100002899 2 100002900 100002901 +100002900 0 CheckNpc 2#22020 +100002901 0 Magic 2#22020|1000108|0 +100002902 2 100002903 100002904 +100002903 0 CheckInt 1#300311|3|1 +100002904 3 100002905 100002908 100002911 100002914 +100002905 2 100002906 100002907 +100002906 0 CheckNpc 2#2402 +100002907 0 Magic 2#2402|1000208|0 +100002908 2 100002909 100002910 +100002909 0 CheckNpc 2#2102 +100002910 0 Magic 2#2102|1000208|0 +100002911 2 100002912 100002913 +100002912 0 CheckNpc 2#21020 +100002913 0 Magic 2#21020|1000208|0 +100002914 2 100002915 100002916 +100002915 0 CheckNpc 2#22020 +100002916 0 Magic 2#22020|1000208|0 +100002917 2 100002918 100002919 +100002918 0 CheckFloat3Note 2#2008 +100002919 0 RemoveFloat3Note 2#2008 +100002920 2 100002921 100002922 +100002921 0 CheckFloat3Note 2#2208 +100002922 0 RemoveFloat3Note 2#2208 +100002923 2 100002924 100002925 100002926 +100002924 0 SetInt 2#2202|0 +100002925 0 SetInt 2#2203|0 +100002926 0 SetInt 2#2204|0 +100002927 0 SetInt 2#2102|0 +100002928 0 SetInt 2#2402|0 +100002929 3 100002930 +100002930 2 100002931 100002932 100002933 +100002931 0 CheckIntNote 2#2409 +100002932 0 1 CheckInt 2#2409|0|1 +100002933 0 SetInt 2#2409|0 +100008 2 100002934 +100002934 1 100002935 100002950 100002962 100002976 100002985 100002998 100003011 100003115 +100002935 2 100002936 100002946 100002947 100002948 100002949 +100002936 1 100002937 100002942 +100002937 2 100002938 100002939 100002940 100002941 +100002938 0 QueryClickKey 39 +100002939 0 Debug 按键栏点击成功|1 +100002940 0 SetInt 2#3|224 +100002941 0 SetFloat 2#4|0 +100002942 2 100002943 100002944 100002945 +100002943 0 QueryPressableKey 2#4|39 +100002944 0 CheckFloat 2#4|0.15|3 +100002945 0 SetInt 2#3|225 +100002946 0 GetBehaviorTime 2#7 +100002947 0 FloatAddFloat 2#7|2#7|0.15 +100002948 0 SetInt 2#77|1 +100002949 0 1 ReturnTrue +100002950 2 100002951 100002959 100002960 100002961 +100002951 1 100002952 100002956 +100002952 2 100002953 100002954 100002955 +100002953 0 QueryClickKey 4 +100002954 0 SetInt 2#3|41 +100002955 0 SetFloat 2#4|0 +100002956 2 100002957 100002958 +100002957 0 QueryPressableKey 2#4|4 +100002958 0 SetInt 2#3|42 +100002959 0 GetBehaviorTime 2#7 +100002960 0 FloatAddFloat 2#7|2#7|0.3 +100002961 0 SetInt 2#77|1 +100002962 2 100002963 100002973 100002974 100002975 +100002963 1 100002964 100002969 +100002964 2 100002965 100002966 100002967 100002968 +100002965 0 QueryClickKey 26 +100002966 0 Debug 猎矛按键点击成功|1 +100002967 0 SetInt 2#3|221 +100002968 0 SetFloat 2#4|0 +100002969 2 100002970 100002971 100002972 +100002970 0 QueryPressableKey 2#4|22 +100002971 0 CheckFloat 2#4|0.15|3 +100002972 0 SetInt 2#3|222 +100002973 0 GetBehaviorTime 2#7 +100002974 0 FloatAddFloat 2#7|2#7|0.15 +100002975 0 SetInt 2#77|1 +100002976 2 100002977 100002978 100002984 +100002977 0 CheckInt 2#4000|1|1 +100002978 1 100002979 +100002979 2 100002980 100002981 100002982 100002983 +100002980 0 QueryClickKey 38 +100002981 0 Debug 猎矛QTE退出点击成功|1 +100002982 0 SetInt 2#3|223 +100002983 0 SetFloat 2#4|0 +100002984 0 SetInt 2#77|1 +100002985 2 100002986 100002995 100002996 100002997 +100002986 1 100002987 100002991 +100002987 2 100002988 100002989 100002990 +100002988 0 QueryClickKey 3 +100002989 0 SetInt 2#3|31 +100002990 0 SetFloat 2#4|0 +100002991 2 100002992 100002993 100002994 +100002992 0 QueryPressableKey 2#4|3 +100002993 0 CheckFloat 2#4|0.15|3 +100002994 0 SetInt 2#3|32 +100002995 0 GetBehaviorTime 2#7 +100002996 0 FloatAddFloat 2#7|2#7|0.15 +100002997 0 SetInt 2#77|1 +100002998 2 100002999 100003008 100003009 100003010 +100002999 1 100003000 100003004 +100003000 2 100003001 100003002 100003003 +100003001 0 QueryClickKey 2 +100003002 0 SetInt 2#3|21 +100003003 0 SetFloat 2#4|0 +100003004 2 100003005 100003006 100003007 +100003005 0 QueryPressableKey 2#4|2 +100003006 0 CheckFloat 2#4|0.15|3 +100003007 0 SetInt 2#3|22 +100003008 0 GetBehaviorTime 2#7 +100003009 0 FloatAddFloat 2#7|2#7|0.2 +100003010 0 SetInt 2#77|1 +100003011 2 100003012 100003109 100003112 100003113 100003114 +100003012 1 100003013 100003022 100003031 100003040 100003049 100003058 100003067 100003076 100003085 100003091 100003097 100003103 +100003013 2 100003014 100003015 100003021 +100003014 0 QueryClickKey 14 +100003015 1 100003016 100003019 100003016 2 100003017 100003018 -100003017 0 QueryClickKey 23 -100003018 2 100003019 100003020 100003021 -100003019 0 CheckInt 2#4000|1|1 -100003020 0 QueryBallEx 1#2001|23|2#5|2#6 -100003021 0 SetInt 2#3|52 -100003022 2 100003023 100003024 -100003023 0 QueryClickKey 24 -100003024 2 100003025 100003026 100003027 -100003025 0 CheckInt 2#4000|1|1 -100003026 0 QueryBallEx 1#2001|24|2#5|2#6 -100003027 0 SetInt 2#3|53 -100003028 2 100003029 100003030 -100003029 0 QueryClickKey 25 -100003030 2 100003031 100003032 100003033 -100003031 0 CheckInt 2#4000|1|1 -100003032 0 QueryBallEx 1#2001|25|2#5|2#6 -100003033 0 SetInt 2#3|54 -100003034 3 100003035 -100003035 2 100003036 -100003036 0 CheckInt 2#6|3|3 -100003037 0 GetBehaviorTime 2#7 -100003038 0 FloatAddFloat 2#7|2#7|0.3 -100003039 0 SetInt 2#77|1 -100003040 2 100003041 100003056 100003057 100003058 -100003041 1 100003042 100003046 100003051 -100003042 2 100003043 100003044 100003045 -100003043 0 QueryClickKey 1 -100003044 0 SetInt 2#3|11 -100003045 0 SetFloat 2#4|0 -100003046 2 100003047 100003048 100003049 100003050 -100003047 0 1 CheckOnAir -100003048 0 QueryPressableKey 2#4|1 -100003049 0 CheckFloat 2#4|0.15|3 -100003050 0 SetInt 2#3|12 -100003051 2 100003052 100003053 100003054 100003055 -100003052 0 CheckOnAir -100003053 0 QueryPressableKey 2#4|1 -100003054 0 CheckFloat 2#4|0.1|3 -100003055 0 SetInt 2#3|12 -100003056 0 GetBehaviorTime 2#7 -100003057 0 FloatAddFloat 2#7|2#7|0.3 -100003058 0 SetInt 2#77|1 -100009 2 100003059 100003070 -100003059 1 100003060 100003069 -100003060 2 100003061 100003062 -100003061 0 1 CheckOnAir -100003062 1 100003063 100003066 -100003063 2 100003064 100003065 -100003064 0 1 CheckFloatNote 1#1000821 -100003065 0 GetBehaviorTime 1#1000821 -100003066 2 100003067 100003068 -100003067 0 CheckFloat 1#1000821|0|5 -100003068 0 GetBehaviorTime 1#1000821 -100003069 0 ReturnTrue +100003017 0 CheckInt 2#4000|1|1 +100003018 0 QueryBallEx 1#2001|14|2#5|2#6 +100003019 2 100003020 +100003020 0 QueryBall 1#2001|14|2#5|2#6 +100003021 0 SetInt 2#3|1 +100003022 2 100003023 100003024 100003030 +100003023 0 QueryClickKey 15 +100003024 1 100003025 100003028 +100003025 2 100003026 100003027 +100003026 0 CheckInt 2#4000|1|1 +100003027 0 QueryBallEx 1#2001|15|2#5|2#6 +100003028 2 100003029 +100003029 0 QueryBall 1#2001|15|2#5|2#6 +100003030 0 SetInt 2#3|2 +100003031 2 100003032 100003033 100003039 +100003032 0 QueryClickKey 16 +100003033 1 100003034 100003037 +100003034 2 100003035 100003036 +100003035 0 CheckInt 2#4000|1|1 +100003036 0 QueryBallEx 1#2001|16|2#5|2#6 +100003037 2 100003038 +100003038 0 QueryBall 1#2001|16|2#5|2#6 +100003039 0 SetInt 2#3|3 +100003040 2 100003041 100003042 100003048 +100003041 0 QueryClickKey 17 +100003042 1 100003043 100003046 +100003043 2 100003044 100003045 +100003044 0 CheckInt 2#4000|1|1 +100003045 0 QueryBallEx 1#2001|17|2#5|2#6 +100003046 2 100003047 +100003047 0 QueryBall 1#2001|17|2#5|2#6 +100003048 0 SetInt 2#3|4 +100003049 2 100003050 100003051 100003057 +100003050 0 QueryClickKey 18 +100003051 1 100003052 100003055 +100003052 2 100003053 100003054 +100003053 0 CheckInt 2#4000|1|1 +100003054 0 QueryBallEx 1#2001|18|2#5|2#6 +100003055 2 100003056 +100003056 0 QueryBall 1#2001|18|2#5|2#6 +100003057 0 SetInt 2#3|5 +100003058 2 100003059 100003060 100003066 +100003059 0 QueryClickKey 19 +100003060 1 100003061 100003064 +100003061 2 100003062 100003063 +100003062 0 CheckInt 2#4000|1|1 +100003063 0 QueryBallEx 1#2001|19|2#5|2#6 +100003064 2 100003065 +100003065 0 QueryBall 1#2001|19|2#5|2#6 +100003066 0 SetInt 2#3|6 +100003067 2 100003068 100003069 100003075 +100003068 0 QueryClickKey 20 +100003069 1 100003070 100003073 100003070 2 100003071 100003072 -100003071 0 CheckInt 2#3|31|1 -100003072 1 100003073 100003098 -100003073 2 100003074 100003075 100003079 100003084 100003085 100003096 100003097 -100003074 0 1 CheckOnAir -100003075 1 100003076 100003077 100003078 -100003076 0 CheckJumpState 0 -100003077 0 CheckJumpState 7 -100003078 0 CheckJumpState 14 -100003079 1 100003080 100003081 -100003080 0 CheckCanCastSkill -100003081 2 100003082 100003083 -100003082 0 CheckInt 2#9|4|4 -100003083 0 AbortSkill 1 -100003084 0 CheckBehaviorTime 1#1000821|1#1000822 -100003085 1 100003086 100003092 -100003086 2 100003087 100003088 100003089 100003090 100003091 -100003087 0 CheckFloat3Note 2#14 -100003088 0 LookAtPositionImmediately 2#104 -100003089 0 DoJump 1 -100003090 0 SetInt 1#8|100 -100003091 0 SetFloat 1#1000821|-9999 -100003092 2 100003093 100003094 100003095 -100003093 0 DoJump 0 -100003094 0 SetInt 1#8|101 -100003095 0 SetFloat 1#1000821|-9999 -100003096 0 SetInt 2#9|3 -100003097 0 SetInt 2#77|0 -100003098 2 100003099 100003100 100003109 100003110 100003113 100003114 -100003099 0 CheckOnAir -100003100 1 100003101 100003102 100003103 100003104 100003105 100003106 100003107 100003108 -100003101 0 CheckJumpState 3 -100003102 0 CheckJumpState 4 -100003103 0 CheckJumpState 5 -100003104 0 CheckJumpState 6 -100003105 0 CheckJumpState 10 -100003106 0 CheckJumpState 11 -100003107 0 CheckJumpState 12 -100003108 0 CheckJumpState 13 -100003109 0 CheckInt 2#9|4|4 -100003110 2 100003111 100003112 -100003111 0 CastSkill 2#100062 -100003112 0 SetInt 1#8|102 -100003113 0 SetInt 2#9|4 -100003114 0 SetInt 2#77|0 -100010 2 100003115 100003121 100003122 -100003115 1 100003116 100003117 -100003116 0 CheckIntNote 1#109 +100003071 0 CheckInt 2#4000|1|1 +100003072 0 QueryBallEx 1#2001|20|2#5|2#6 +100003073 2 100003074 +100003074 0 QueryBall 1#2001|20|2#5|2#6 +100003075 0 SetInt 2#3|7 +100003076 2 100003077 100003078 100003084 +100003077 0 QueryClickKey 21 +100003078 1 100003079 100003082 +100003079 2 100003080 100003081 +100003080 0 CheckInt 2#4000|1|1 +100003081 0 QueryBallEx 1#2001|21|2#5|2#6 +100003082 2 100003083 +100003083 0 QueryBall 1#2001|21|2#5|2#6 +100003084 0 SetInt 2#3|8 +100003085 2 100003086 100003087 +100003086 0 QueryClickKey 22 +100003087 2 100003088 100003089 100003090 +100003088 0 CheckInt 2#4000|1|1 +100003089 0 QueryBallEx 1#2001|22|2#5|2#6 +100003090 0 SetInt 2#3|51 +100003091 2 100003092 100003093 +100003092 0 QueryClickKey 23 +100003093 2 100003094 100003095 100003096 +100003094 0 CheckInt 2#4000|1|1 +100003095 0 QueryBallEx 1#2001|23|2#5|2#6 +100003096 0 SetInt 2#3|52 +100003097 2 100003098 100003099 +100003098 0 QueryClickKey 24 +100003099 2 100003100 100003101 100003102 +100003100 0 CheckInt 2#4000|1|1 +100003101 0 QueryBallEx 1#2001|24|2#5|2#6 +100003102 0 SetInt 2#3|53 +100003103 2 100003104 100003105 +100003104 0 QueryClickKey 25 +100003105 2 100003106 100003107 100003108 +100003106 0 CheckInt 2#4000|1|1 +100003107 0 QueryBallEx 1#2001|25|2#5|2#6 +100003108 0 SetInt 2#3|54 +100003109 3 100003110 +100003110 2 100003111 +100003111 0 CheckInt 2#6|3|3 +100003112 0 GetBehaviorTime 2#7 +100003113 0 FloatAddFloat 2#7|2#7|0.3 +100003114 0 SetInt 2#77|1 +100003115 2 100003116 100003131 100003132 100003133 +100003116 1 100003117 100003121 100003126 100003117 2 100003118 100003119 100003120 -100003118 0 SetInt 1#109|1 -100003119 0 GetNpcTime 1#1000012 -100003120 0 FloatAddFloat 1#1000012|1#1000012|0.5 -100003121 0 CheckInt 2#3|21|1 -100003122 1 100003123 100003143 -100003123 2 100003124 100003125 100003128 100003129 100003130 100003131 100003132 100003133 100003134 100003135 100003136 100003137 100003138 100003139 100003140 100003141 100003142 -100003124 0 CheckOnAir -100003125 1 100003126 100003127 -100003126 0 CheckInt 2#5000|10|1 -100003127 0 CheckInt 2#5000|11|1 -100003128 0 AbortSkill 1 -100003129 0 SetInt 2#4000|0 -100003130 0 SetNpcAnimationLayer 0 -100003131 0 DoHoverEnd -100003132 0 Debug QTE quit successfully|1 -100003133 0 ResetEquipDefaultActionIndex 2|1 -100003134 0 RemoveBuffByKind 0|1002070 -100003135 0 LoadCameraConfig 1 -100003136 0 SetInt 2#5000|0 -100003137 0 CastSkill 2#100062 -100003138 0 SetInt 1#8|2#100062 -100003139 0 SetInt 2#9|3 -100003140 0 SetInt 2#77|0 -100003141 0 SetInt 1#1020|0 -100003142 0 SetInt 1#1022|0 -100003143 2 100003144 100003145 -100003144 0 1 CheckOnAir -100003145 2 100003146 100003147 100003152 100003173 100003183 100003184 100003185 100003186 -100003146 0 CheckNpcTime 1#1000002|0 -100003147 1 100003148 100003149 -100003148 0 CheckCanCastSkill -100003149 2 100003150 100003151 -100003150 0 CheckInt 2#9|3|4 -100003151 0 AbortSkill 1 -100003152 1 100003153 100003159 100003163 100003169 -100003153 2 100003154 100003155 100003156 100003157 100003158 -100003154 0 CheckInt 2#3|21|1 -100003155 0 CheckFloat3Note 2#14 -100003156 0 LookAtPositionImmediately 2#104 -100003157 0 CastSkill 2#100041 -100003158 0 SetInt 1#8|2#100041 -100003159 2 100003160 100003161 100003162 -100003160 0 CheckInt 2#3|21|1 -100003161 0 CastSkill 1#100042 -100003162 0 SetInt 1#8|1#100042 -100003163 2 100003164 100003165 100003166 100003167 100003168 -100003164 0 QueryClickKey 2 -100003165 0 CheckFloat3Note 2#14 -100003166 0 LookAtPositionImmediately 2#104 -100003167 0 CastSkill 2#100041 -100003168 0 SetInt 1#8|2#100041 -100003169 2 100003170 100003171 100003172 -100003170 0 QueryClickKey 2 -100003171 0 CastSkill 1#100042 -100003172 0 SetInt 1#8|1#100042 -100003173 1 100003174 100003178 -100003174 2 100003175 100003176 100003177 -100003175 0 CheckInt 1#109|1|1 -100003176 0 GetNpcTime 1#1000002 -100003177 0 SetInt 1#109|2 -100003178 2 100003179 100003180 100003181 100003182 -100003179 0 CheckInt 1#109|2|1 -100003180 0 GetNpcTime 1#1000002 -100003181 0 FloatAddFloat 1#1000002|1#1000002|1 -100003182 0 SetInt 1#109|1 -100003183 0 SetInt 2#9|3 -100003184 0 SetInt 2#77|0 -100003185 0 SetInt 1#1020|0 -100003186 0 SetInt 1#1022|0 -100011 2 100003187 100003188 100003189 100003190 100003191 100003192 100003193 100003194 100003195 100003200 100003210 100003211 100003212 100003213 100003214 100003215 -100003187 0 CheckInt 2#3|41|1 -100003188 0 1 ReturnTrue -100003189 0 CheckIntNote 2#2502 -100003190 0 CheckNpc 2#2502 -100003191 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 -100003192 0 LookAtPositionImmediately 2#2508 -100003193 0 CastSkillToPart 1#100050|2#2502|2#2504 -100003194 0 1 CheckOnAir -100003195 1 100003196 100003197 -100003196 0 CheckCanCastSkill -100003197 2 100003198 100003199 -100003198 0 CheckInt 2#9|5|4 -100003199 0 AbortSkill 1 -100003200 1 100003201 100003207 -100003201 2 100003202 100003203 100003204 100003205 100003206 -100003202 0 1 CheckInt 2#2002|999|1 -100003203 0 CheckNpcDistance 2#2002|30 -100003204 0 GetNpcPosition 2#2008|2#2002 -100003205 0 LookAtPositionImmediately 2#2008 -100003206 0 CastSkillToTarget 1#100050|2#2002 -100003207 2 100003208 100003209 -100003208 0 LookAtPositionImmediately 2#104 -100003209 0 CastSkill 1#100050 -100003210 0 SetInt 1#8|100231 -100003211 0 SetInt 2#9|5 -100003212 0 GetNpcTime 2#7 -100003213 0 SetInt 2#77|0 -100003214 0 SetInt 1#1020|0 -100003215 0 SetInt 1#1022|2 -100012 2 100003216 100003217 100003218 100003219 100003220 100003235 100003302 100003303 100003304 100003305 -100003216 0 Debug Red Orbs start being cast|1 -100003217 0 IntModInt 1#500|2#5|10 -100003218 0 CheckInt 1#500|1|1 -100003219 0 1 CheckOnAir -100003220 1 100003221 100003222 100003229 100003232 -100003221 0 CheckCanCastSkill -100003222 2 100003223 100003224 100003225 100003226 100003227 100003228 -100003223 0 Debug Red Orbs start checking skill time|1 -100003224 0 CheckSkillTiming 11 -100003225 0 Debug Red Orbs start checking skill priority|1 -100003226 0 CheckInt 2#9|2|4 -100003227 0 Debug Red Orb skill priority checked successfully|1 +100003118 0 QueryClickKey 1 +100003119 0 SetInt 2#3|11 +100003120 0 SetFloat 2#4|0 +100003121 2 100003122 100003123 100003124 100003125 +100003122 0 1 CheckOnAir +100003123 0 QueryPressableKey 2#4|1 +100003124 0 CheckFloat 2#4|0.15|3 +100003125 0 SetInt 2#3|12 +100003126 2 100003127 100003128 100003129 100003130 +100003127 0 CheckOnAir +100003128 0 QueryPressableKey 2#4|1 +100003129 0 CheckFloat 2#4|0.1|3 +100003130 0 SetInt 2#3|12 +100003131 0 GetBehaviorTime 2#7 +100003132 0 FloatAddFloat 2#7|2#7|0.3 +100003133 0 SetInt 2#77|1 +100009 2 100003134 100003145 +100003134 1 100003135 100003144 +100003135 2 100003136 100003137 +100003136 0 1 CheckOnAir +100003137 1 100003138 100003141 +100003138 2 100003139 100003140 +100003139 0 1 CheckFloatNote 1#1000821 +100003140 0 GetBehaviorTime 1#1000821 +100003141 2 100003142 100003143 +100003142 0 CheckFloat 1#1000821|0|5 +100003143 0 GetBehaviorTime 1#1000821 +100003144 0 ReturnTrue +100003145 2 100003146 100003147 +100003146 0 CheckInt 2#3|31|1 +100003147 1 100003148 100003173 +100003148 2 100003149 100003150 100003154 100003159 100003160 100003171 100003172 +100003149 0 1 CheckOnAir +100003150 1 100003151 100003152 100003153 +100003151 0 CheckJumpState 0 +100003152 0 CheckJumpState 7 +100003153 0 CheckJumpState 14 +100003154 1 100003155 100003156 +100003155 0 CheckCanCastSkill +100003156 2 100003157 100003158 +100003157 0 CheckInt 2#9|4|4 +100003158 0 AbortSkill 1 +100003159 0 CheckBehaviorTime 1#1000821|1#1000822 +100003160 1 100003161 100003167 +100003161 2 100003162 100003163 100003164 100003165 100003166 +100003162 0 CheckFloat3Note 2#14 +100003163 0 LookAtPositionImmediately 2#104 +100003164 0 DoJump 1 +100003165 0 SetInt 1#8|100 +100003166 0 SetFloat 1#1000821|-9999 +100003167 2 100003168 100003169 100003170 +100003168 0 DoJump 0 +100003169 0 SetInt 1#8|101 +100003170 0 SetFloat 1#1000821|-9999 +100003171 0 SetInt 2#9|3 +100003172 0 SetInt 2#77|0 +100003173 2 100003174 100003175 100003176 100003185 100003186 100003189 100003190 +100003174 0 1 ReturnTrue +100003175 0 CheckOnAir +100003176 1 100003177 100003178 100003179 100003180 100003181 100003182 100003183 100003184 +100003177 0 CheckJumpState 3 +100003178 0 CheckJumpState 4 +100003179 0 CheckJumpState 5 +100003180 0 CheckJumpState 6 +100003181 0 CheckJumpState 10 +100003182 0 CheckJumpState 11 +100003183 0 CheckJumpState 12 +100003184 0 CheckJumpState 13 +100003185 0 CheckInt 2#9|4|4 +100003186 2 100003187 100003188 +100003187 0 CastSkill 2#100062 +100003188 0 SetInt 1#8|102 +100003189 0 SetInt 2#9|4 +100003190 0 SetInt 2#77|0 +100010 2 100003191 100003197 100003198 +100003191 1 100003192 100003193 +100003192 0 CheckIntNote 1#109 +100003193 2 100003194 100003195 100003196 +100003194 0 SetInt 1#109|1 +100003195 0 GetNpcTime 1#1000012 +100003196 0 FloatAddFloat 1#1000012|1#1000012|0.5 +100003197 0 CheckInt 2#3|21|1 +100003198 1 100003199 100003220 +100003199 2 100003200 100003201 100003202 100003205 100003206 100003207 100003208 100003209 100003210 100003211 100003212 100003213 100003214 100003215 100003216 100003217 100003218 100003219 +100003200 0 1 ReturnTrue +100003201 0 CheckOnAir +100003202 1 100003203 100003204 +100003203 0 CheckInt 2#5000|10|1 +100003204 0 CheckInt 2#5000|11|1 +100003205 0 AbortSkill 1 +100003206 0 SetInt 2#4000|0 +100003207 0 SetNpcAnimationLayer 0 +100003208 0 DoHoverEnd +100003209 0 Debug 退出QTE成功|1 +100003210 0 ResetEquipDefaultActionIndex 2|1 +100003211 0 RemoveBuffByKind 0|1002070 +100003212 0 LoadCameraConfig 1 +100003213 0 SetInt 2#5000|0 +100003214 0 CastSkill 2#100062 +100003215 0 SetInt 1#8|2#100062 +100003216 0 SetInt 2#9|3 +100003217 0 SetInt 2#77|0 +100003218 0 SetInt 1#1020|0 +100003219 0 SetInt 1#1022|0 +100003220 2 100003221 100003222 +100003221 0 1 CheckOnAir +100003222 2 100003223 100003224 100003229 100003250 100003260 100003261 100003262 100003263 +100003223 0 CheckNpcTime 1#1000002|0 +100003224 1 100003225 100003226 +100003225 0 CheckCanCastSkill +100003226 2 100003227 100003228 +100003227 0 CheckInt 2#9|3|4 100003228 0 AbortSkill 1 -100003229 2 100003230 100003231 -100003230 0 CheckSkillTiming 12 -100003231 0 AbortSkill 1 -100003232 2 100003233 100003234 -100003233 0 CheckSkillTiming 14 -100003234 0 AbortSkill 1 -100003235 1 100003236 100003258 100003280 -100003236 2 100003237 100003238 100003256 100003257 -100003237 0 CheckInt 2#6|3|1 -100003238 1 100003239 100003246 100003253 -100003239 2 100003240 100003241 100003242 100003243 100003244 100003245 -100003240 0 CheckFloat3Note 2#2208 -100003241 0 1 CheckInt 2#2002|999|1 -100003242 0 CheckNpcDistance 2#2002|30 -100003243 0 CheckFloat3Note 2#2008 -100003244 0 LookAtPositionImmediately 2#2008 -100003245 0 CastSkill 1#100013 -100003246 2 100003247 100003248 100003249 100003250 100003251 100003252 -100003247 0 1 CheckFloat3Note 2#14 -100003248 0 1 CheckInt 2#2002|999|1 -100003249 0 CheckNpcDistance 2#2002|30 -100003250 0 CheckFloat3Note 2#2008 -100003251 0 LookAtPositionImmediately 2#2008 -100003252 0 CastSkill 1#100013 -100003253 2 100003254 100003255 -100003254 0 LookAtPositionImmediately 2#104 -100003255 0 CastSkill 1#100013 -100003256 0 SetInt 1#8|1#100013 -100003257 0 SetInt 2#9|2 -100003258 2 100003259 100003260 100003278 100003279 -100003259 0 CheckInt 2#6|2|1 -100003260 1 100003261 100003268 100003275 -100003261 2 100003262 100003263 100003264 100003265 100003266 100003267 -100003262 0 CheckFloat3Note 2#2208 -100003263 0 1 CheckInt 2#2002|999|1 -100003264 0 CheckNpcDistance 2#2002|30 -100003265 0 CheckFloat3Note 2#2008 -100003266 0 LookAtPositionImmediately 2#2008 -100003267 0 CastSkill 1#100012 -100003268 2 100003269 100003270 100003271 100003272 100003273 100003274 -100003269 0 1 CheckFloat3Note 2#14 -100003270 0 1 CheckInt 2#2002|999|1 -100003271 0 CheckNpcDistance 2#2002|30 -100003272 0 CheckFloat3Note 2#2008 -100003273 0 LookAtPositionImmediately 2#2008 -100003274 0 CastSkill 1#100012 -100003275 2 100003276 100003277 -100003276 0 LookAtPositionImmediately 2#104 -100003277 0 CastSkill 1#100012 -100003278 0 SetInt 1#8|1#100012 -100003279 0 SetInt 2#9|2 -100003280 2 100003281 100003282 100003300 100003301 -100003281 0 CheckInt 2#6|1|1 -100003282 1 100003283 100003290 100003297 -100003283 2 100003284 100003285 100003286 100003287 100003288 100003289 -100003284 0 CheckFloat3Note 2#2208 -100003285 0 1 CheckInt 2#2002|999|1 -100003286 0 CheckNpcDistance 2#2002|30 -100003287 0 CheckFloat3Note 2#2008 -100003288 0 LookAtPositionImmediately 2#2008 -100003289 0 CastSkill 1#100011 -100003290 2 100003291 100003292 100003293 100003294 100003295 100003296 -100003291 0 1 CheckFloat3Note 2#14 -100003292 0 1 CheckInt 2#2002|999|1 -100003293 0 CheckNpcDistance 2#2002|30 -100003294 0 CheckFloat3Note 2#2008 -100003295 0 LookAtPositionImmediately 2#2008 -100003296 0 CastSkill 1#100011 -100003297 2 100003298 100003299 -100003298 0 LookAtPositionImmediately 2#104 -100003299 0 CastSkill 1#100011 -100003300 0 SetInt 1#8|1#100011 -100003301 0 SetInt 2#9|2 -100003302 0 RemoveBall 1#2001|2#3|2#6 -100003303 0 SetInt 2#77|0 -100003304 0 SetInt 1#1020|0 -100003305 0 SetInt 1#1022|1 -100013 2 100003306 100003307 100003308 100003309 100003321 100003391 100003392 100003393 100003394 -100003306 0 IntModInt 1#500|2#5|10 -100003307 0 CheckInt 1#500|1|1 -100003308 0 1 CheckOnAir -100003309 1 100003310 100003311 100003315 100003318 -100003310 0 CheckCanCastSkill -100003311 2 100003312 100003313 100003314 -100003312 0 CheckSkillTiming 11 -100003313 0 CheckInt 2#9|2|4 -100003314 0 AbortSkill 1 -100003315 2 100003316 100003317 -100003316 0 CheckSkillTiming 12 -100003317 0 AbortSkill 1 -100003318 2 100003319 100003320 -100003319 0 CheckSkillTiming 14 -100003320 0 AbortSkill 1 -100003321 1 100003322 100003345 100003368 -100003322 2 100003323 100003324 100003343 100003344 -100003323 0 CheckInt 2#6|3|1 -100003324 1 100003325 100003332 100003340 -100003325 2 100003326 100003327 100003328 100003329 100003330 100003331 -100003326 0 CheckFloat3Note 2#2208 -100003327 0 1 CheckInt 2#2002|999|1 +100003229 1 100003230 100003236 100003240 100003246 +100003230 2 100003231 100003232 100003233 100003234 100003235 +100003231 0 CheckInt 2#3|21|1 +100003232 0 CheckFloat3Note 2#14 +100003233 0 LookAtPositionImmediately 2#104 +100003234 0 CastSkill 2#100041 +100003235 0 SetInt 1#8|2#100041 +100003236 2 100003237 100003238 100003239 +100003237 0 CheckInt 2#3|21|1 +100003238 0 CastSkill 1#100042 +100003239 0 SetInt 1#8|1#100042 +100003240 2 100003241 100003242 100003243 100003244 100003245 +100003241 0 QueryClickKey 2 +100003242 0 CheckFloat3Note 2#14 +100003243 0 LookAtPositionImmediately 2#104 +100003244 0 CastSkill 2#100041 +100003245 0 SetInt 1#8|2#100041 +100003246 2 100003247 100003248 100003249 +100003247 0 QueryClickKey 2 +100003248 0 CastSkill 1#100042 +100003249 0 SetInt 1#8|1#100042 +100003250 1 100003251 100003255 +100003251 2 100003252 100003253 100003254 +100003252 0 CheckInt 1#109|1|1 +100003253 0 GetNpcTime 1#1000002 +100003254 0 SetInt 1#109|2 +100003255 2 100003256 100003257 100003258 100003259 +100003256 0 CheckInt 1#109|2|1 +100003257 0 GetNpcTime 1#1000002 +100003258 0 FloatAddFloat 1#1000002|1#1000002|1 +100003259 0 SetInt 1#109|1 +100003260 0 SetInt 2#9|3 +100003261 0 SetInt 2#77|0 +100003262 0 SetInt 1#1020|0 +100003263 0 SetInt 1#1022|0 +100011 2 100003264 100003265 100003266 100003267 100003268 100003269 100003270 100003271 100003272 100003277 100003287 100003288 100003289 100003290 100003291 100003292 +100003264 0 CheckInt 2#3|41|1 +100003265 0 1 ReturnTrue +100003266 0 CheckIntNote 2#2502 +100003267 0 CheckNpc 2#2502 +100003268 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100003269 0 LookAtPositionImmediately 2#2508 +100003270 0 CastSkillToPart 1#100050|2#2502|2#2504 +100003271 0 1 CheckOnAir +100003272 1 100003273 100003274 +100003273 0 CheckCanCastSkill +100003274 2 100003275 100003276 +100003275 0 CheckInt 2#9|5|4 +100003276 0 AbortSkill 1 +100003277 1 100003278 100003284 +100003278 2 100003279 100003280 100003281 100003282 100003283 +100003279 0 1 CheckInt 2#2002|999|1 +100003280 0 CheckNpcDistance 2#2002|30 +100003281 0 GetNpcPosition 2#2008|2#2002 +100003282 0 LookAtPositionImmediately 2#2008 +100003283 0 CastSkillToTarget 1#100050|2#2002 +100003284 2 100003285 100003286 +100003285 0 LookAtPositionImmediately 2#104 +100003286 0 CastSkill 1#100050 +100003287 0 SetInt 1#8|100231 +100003288 0 SetInt 2#9|5 +100003289 0 GetNpcTime 2#7 +100003290 0 SetInt 2#77|0 +100003291 0 SetInt 1#1020|0 +100003292 0 SetInt 1#1022|2 +100012 2 100003293 100003294 100003295 100003296 100003297 100025 100003312 100003385 100003386 100003387 100003388 +100003293 0 Debug 红球开始释放|1 +100003294 0 IntModInt 1#500|2#5|10 +100003295 0 CheckInt 1#500|1|1 +100003296 0 1 CheckOnAir +100003297 1 100003298 100003299 100003306 100003309 +100003298 0 CheckCanCastSkill +100003299 2 100003300 100003301 100003302 100003303 100003304 100003305 +100003300 0 Debug 红球开始检查技能时间|1 +100003301 0 CheckSkillTiming 11 +100003302 0 Debug 红球开始检查技能优先级|1 +100003303 0 CheckInt 2#9|2|4 +100003304 0 Debug 红球技能优先级检查成功|1 +100003305 0 AbortSkill 1 +100003306 2 100003307 100003308 +100003307 0 CheckSkillTiming 12 +100003308 0 AbortSkill 1 +100003309 2 100003310 100003311 +100003310 0 CheckSkillTiming 14 +100003311 0 AbortSkill 1 +100003312 1 100003313 100003337 100003361 +100003313 2 100003314 100003315 100003335 100003336 +100003314 0 CheckInt 2#6|3|1 +100003315 1 100003316 100003324 100003332 +100003316 2 100003317 100003318 100003319 100003320 100003321 100003322 100003323 +100003317 0 CheckFloat3Note 2#2208 +100003318 0 1 CheckInt 2#2002|999|1 +100003319 0 CheckNpc 2#2002 +100003320 0 CheckNpcDistance 2#2002|30 +100003321 0 CheckFloat3Note 2#2008 +100003322 0 LookAtPositionImmediately 2#2008 +100003323 0 CastSkill 1#100013 +100003324 2 100003325 100003326 100003327 100003328 100003329 100003330 100003331 +100003325 0 1 CheckFloat3Note 2#14 +100003326 0 1 CheckInt 2#2002|999|1 +100003327 0 CheckNpc 2#2002 100003328 0 CheckNpcDistance 2#2002|30 100003329 0 CheckFloat3Note 2#2008 100003330 0 LookAtPositionImmediately 2#2008 -100003331 0 CastSkillToPart 1#100013|2#2002|2#2204 -100003332 2 100003333 100003334 100003335 100003336 100003337 100003338 100003339 -100003333 0 1 CheckInt 2#2002|999|1 -100003334 0 CheckNpcDistance 2#2002|60 -100003335 0 CheckFloat3Note 2#2008 -100003336 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003337 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003338 0 LookAtPositionImmediately 2#2008 -100003339 0 CastSkillToPart 1#100013|2#2002|2#22040 -100003340 2 100003341 100003342 -100003341 0 LookAtPositionImmediately 2#104 -100003342 0 CastSkill 1#100013 -100003343 0 SetInt 1#8|1#100013 -100003344 0 SetInt 2#9|2 -100003345 2 100003346 100003347 100003366 100003367 -100003346 0 CheckInt 2#6|2|1 -100003347 1 100003348 100003355 100003363 -100003348 2 100003349 100003350 100003351 100003352 100003353 100003354 -100003349 0 CheckFloat3Note 2#2208 +100003331 0 CastSkill 1#100013 +100003332 2 100003333 100003334 +100003333 0 LookAtPositionImmediately 2#104 +100003334 0 CastSkill 1#100013 +100003335 0 SetInt 1#8|1#100013 +100003336 0 SetInt 2#9|2 +100003337 2 100003338 100003339 100003359 100003360 +100003338 0 CheckInt 2#6|2|1 +100003339 1 100003340 100003348 100003356 +100003340 2 100003341 100003342 100003343 100003344 100003345 100003346 100003347 +100003341 0 CheckFloat3Note 2#2208 +100003342 0 1 CheckInt 2#2002|999|1 +100003343 0 CheckNpc 2#2002 +100003344 0 CheckNpcDistance 2#2002|30 +100003345 0 CheckFloat3Note 2#2008 +100003346 0 LookAtPositionImmediately 2#2008 +100003347 0 CastSkill 1#100012 +100003348 2 100003349 100003350 100003351 100003352 100003353 100003354 100003355 +100003349 0 1 CheckFloat3Note 2#14 100003350 0 1 CheckInt 2#2002|999|1 -100003351 0 CheckNpcDistance 2#2002|30 -100003352 0 CheckFloat3Note 2#2008 -100003353 0 LookAtPositionImmediately 2#2008 -100003354 0 CastSkillToPart 1#100012|2#2002|2#2204 -100003355 2 100003356 100003357 100003358 100003359 100003360 100003361 100003362 -100003356 0 1 CheckInt 2#2002|999|1 -100003357 0 CheckNpcDistance 2#2002|60 -100003358 0 CheckFloat3Note 2#2008 -100003359 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003360 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003361 0 LookAtPositionImmediately 2#2008 -100003362 0 CastSkillToPart 1#100012|2#2002|2#22040 -100003363 2 100003364 100003365 -100003364 0 LookAtPositionImmediately 2#104 -100003365 0 CastSkill 1#100012 -100003366 0 SetInt 1#8|1#100012 -100003367 0 SetInt 2#9|2 -100003368 2 100003369 100003370 100003389 100003390 -100003369 0 CheckInt 2#6|1|1 -100003370 1 100003371 100003378 100003386 -100003371 2 100003372 100003373 100003374 100003375 100003376 100003377 -100003372 0 CheckFloat3Note 2#2208 -100003373 0 1 CheckInt 2#2002|999|1 -100003374 0 CheckNpcDistance 2#2002|30 -100003375 0 CheckFloat3Note 2#2008 -100003376 0 LookAtPositionImmediately 2#2008 -100003377 0 CastSkillToPart 1#100011|2#2002|2#2204 -100003378 2 100003379 100003380 100003381 100003382 100003383 100003384 100003385 -100003379 0 1 CheckInt 2#2002|999|1 -100003380 0 CheckNpcDistance 2#2002|60 -100003381 0 CheckFloat3Note 2#2008 -100003382 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003383 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003384 0 LookAtPositionImmediately 2#2008 -100003385 0 CastSkillToPart 1#100011|2#2002|2#22040 -100003386 2 100003387 100003388 -100003387 0 LookAtPositionImmediately 2#104 -100003388 0 CastSkill 1#100011 -100003389 0 SetInt 1#8|1#100011 -100003390 0 SetInt 2#9|2 -100003391 0 RemoveBall 1#2001|2#3|2#6 -100003392 0 SetInt 2#77|0 -100003393 0 SetInt 1#1020|0 -100003394 0 SetInt 1#1022|1 -100014 2 100003395 100003396 100003397 100003398 100003410 100003477 100003478 100003479 100003480 -100003395 0 IntModInt 1#500|2#5|10 -100003396 0 CheckInt 1#500|2|1 -100003397 0 1 CheckOnAir -100003398 1 100003399 100003400 100003404 100003407 -100003399 0 CheckCanCastSkill -100003400 2 100003401 100003402 100003403 -100003401 0 CheckSkillTiming 11 -100003402 0 CheckInt 2#9|2|4 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LookAtPositionImmediately 2#2008 +100003635 0 CastSkillToPart 1#100022|2#2002|2#22040 +100003636 2 100003637 100003638 +100003637 0 LookAtPositionImmediately 2#104 +100003638 0 CastSkill 1#100022 +100003639 0 SetInt 1#8|1#100022 +100003640 0 SetInt 2#9|2 +100003641 2 100003642 100003643 100003664 100003665 +100003642 0 CheckInt 2#6|1|1 +100003643 1 100003644 100003652 100003661 +100003644 2 100003645 100003646 100003647 100003648 100003649 100003650 100003651 +100003645 0 CheckFloat3Note 2#2208 +100003646 0 1 CheckInt 2#2002|999|1 +100003647 0 CheckNpc 2#2002 +100003648 0 CheckNpcDistance 2#2002|30 +100003649 0 CheckFloat3Note 2#2008 +100003650 0 LookAtPositionImmediately 2#2008 +100003651 0 CastSkillToPart 1#100021|2#2002|2#2204 +100003652 2 100003653 100003654 100003655 100003656 100003657 100003658 100003659 100003660 +100003653 0 1 CheckInt 2#2002|999|1 +100003654 0 CheckNpc 2#2002 +100003655 0 CheckNpcDistance 2#2002|60 +100003656 0 CheckFloat3Note 2#2008 +100003657 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003658 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003659 0 LookAtPositionImmediately 2#2008 +100003660 0 CastSkillToPart 1#100021|2#2002|2#22040 +100003661 2 100003662 100003663 +100003662 0 LookAtPositionImmediately 2#104 +100003663 0 CastSkill 1#100021 +100003664 0 SetInt 1#8|1#100021 +100003665 0 SetInt 2#9|2 +100003666 0 RemoveBall 1#2001|2#3|2#6 +100003667 0 SetInt 2#77|0 +100003668 0 SetInt 1#1020|0 +100003669 0 SetInt 1#1022|1 +100016 2 100003670 100003671 100003672 100003673 100025 100003685 100003758 100003759 100003760 100003761 +100003670 0 IntModInt 1#500|2#5|10 +100003671 0 CheckInt 1#500|3|1 +100003672 0 1 CheckOnAir +100003673 1 100003674 100003675 100003679 100003682 +100003674 0 CheckCanCastSkill +100003675 2 100003676 100003677 100003678 +100003676 0 CheckSkillTiming 11 +100003677 0 CheckInt 2#9|2|4 +100003678 0 AbortSkill 1 +100003679 2 100003680 100003681 +100003680 0 CheckSkillTiming 12 +100003681 0 AbortSkill 1 +100003682 2 100003683 100003684 +100003683 0 CheckSkillTiming 14 +100003684 0 AbortSkill 1 +100003685 1 100003686 100003710 100003734 +100003686 2 100003687 100003688 100003708 100003709 +100003687 0 CheckInt 2#6|3|1 +100003688 1 100003689 100003697 100003705 +100003689 2 100003690 100003691 100003692 100003693 100003694 100003695 100003696 +100003690 0 CheckFloat3Note 2#2208 +100003691 0 1 CheckInt 2#2002|999|1 +100003692 0 CheckNpc 2#2002 +100003693 0 CheckNpcDistance 2#2002|30 +100003694 0 CheckFloat3Note 2#2008 +100003695 0 LookAtPositionImmediately 2#2008 +100003696 0 CastSkill 1#100033 +100003697 2 100003698 100003699 100003700 100003701 100003702 100003703 100003704 +100003698 0 1 CheckFloat3Note 2#14 +100003699 0 1 CheckInt 2#2002|999|1 +100003700 0 CheckNpc 2#2002 100003701 0 CheckNpcDistance 2#2002|30 100003702 0 CheckFloat3Note 2#2008 100003703 0 LookAtPositionImmediately 2#2008 -100003704 0 CastSkillToPart 1#100032|2#2002|2#2204 -100003705 2 100003706 100003707 100003708 100003709 100003710 100003711 100003712 -100003706 0 1 CheckInt 2#2002|999|1 -100003707 0 CheckNpcDistance 2#2002|60 -100003708 0 CheckFloat3Note 2#2008 -100003709 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003710 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003711 0 LookAtPositionImmediately 2#2008 -100003712 0 CastSkillToPart 1#100032|2#2002|2#22040 -100003713 2 100003714 100003715 -100003714 0 LookAtPositionImmediately 2#104 -100003715 0 CastSkill 1#100032 -100003716 0 SetInt 1#8|1#100032 -100003717 0 SetInt 2#9|2 -100003718 2 100003719 100003720 100003739 100003740 -100003719 0 CheckInt 2#6|1|1 -100003720 1 100003721 100003728 100003736 -100003721 2 100003722 100003723 100003724 100003725 100003726 100003727 -100003722 0 CheckFloat3Note 2#2208 +100003704 0 CastSkill 1#100033 +100003705 2 100003706 100003707 +100003706 0 LookAtPositionImmediately 2#104 +100003707 0 CastSkill 1#100033 +100003708 0 SetInt 1#8|1#100033 +100003709 0 SetInt 2#9|2 +100003710 2 100003711 100003712 100003732 100003733 +100003711 0 CheckInt 2#6|2|1 +100003712 1 100003713 100003721 100003729 +100003713 2 100003714 100003715 100003716 100003717 100003718 100003719 100003720 +100003714 0 CheckFloat3Note 2#2208 +100003715 0 1 CheckInt 2#2002|999|1 +100003716 0 CheckNpc 2#2002 +100003717 0 CheckNpcDistance 2#2002|30 +100003718 0 CheckFloat3Note 2#2008 +100003719 0 LookAtPositionImmediately 2#2008 +100003720 0 CastSkill 1#100032 +100003721 2 100003722 100003723 100003724 100003725 100003726 100003727 100003728 +100003722 0 1 CheckFloat3Note 2#14 100003723 0 1 CheckInt 2#2002|999|1 -100003724 0 CheckNpcDistance 2#2002|30 -100003725 0 CheckFloat3Note 2#2008 -100003726 0 LookAtPositionImmediately 2#2008 -100003727 0 CastSkillToPart 1#100031|2#2002|2#2204 -100003728 2 100003729 100003730 100003731 100003732 100003733 100003734 100003735 -100003729 0 1 CheckInt 2#2002|999|1 -100003730 0 CheckNpcDistance 2#2002|60 -100003731 0 CheckFloat3Note 2#2008 -100003732 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003733 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003734 0 LookAtPositionImmediately 2#2008 -100003735 0 CastSkillToPart 1#100031|2#2002|2#22040 -100003736 2 100003737 100003738 -100003737 0 LookAtPositionImmediately 2#104 -100003738 0 CastSkill 1#100031 -100003739 0 SetInt 1#8|1#100031 -100003740 0 SetInt 2#9|2 -100003741 0 RemoveBall 1#2001|2#3|2#6 -100003742 0 SetInt 2#77|0 -100003743 0 SetInt 1#1020|0 -100003744 0 SetInt 1#1022|1 -100018 1 100003745 100003755 -100003745 2 100003746 100003747 100003748 100003749 100003750 100003751 100003752 100003753 100003754 -100003746 0 CheckNpcAction 0|3 -100003747 0 CheckInt 1#8|1#100050|1 -100003748 0 CheckSkillTiming 14 -100003749 0 AbortSkill 1 -100003750 0 CastSkill 1#100051 -100003751 0 SetInt 1#8|1#100051 -100003752 0 SetInt 2#77|0 -100003753 0 SetInt 1#1020|0 -100003754 0 SetInt 1#1022|1 -100003755 2 100003756 100003757 100003758 100003770 100003771 100003772 -100003756 0 CheckNpcAction 0|3 -100003757 0 CheckInt 1#8|1#100051|1 -100003758 1 100003759 100003765 -100003759 2 100003760 100003761 100003762 100003763 100003764 -100003760 0 CheckOnAir -100003761 0 CheckSkillTiming 14 -100003762 0 AbortSkill 1 -100003763 0 CastSkill 1#100051 -100003764 0 SetInt 1#8|1#100051 -100003765 2 100003766 100003767 100003768 100003769 -100003766 0 1 CheckOnAir -100003767 0 AbortSkill 1 -100003768 0 CastSkill 1#100052 -100003769 0 SetInt 1#8|1#100052 -100003770 0 SetInt 2#77|0 -100003771 0 SetInt 1#1020|0 -100003772 0 SetInt 1#1022|1 -100019 2 100003773 100003774 -100003773 0 CheckInt 2#3|11|1 -100003774 1 100003775 100003904 100003992 -100003775 2 100003776 100003780 -100003776 2 100003777 -100003777 1 100003778 100003779 -100003778 0 CheckInt 2#5000|10|1 -100003779 0 CheckInt 2#5000|11|1 -100003780 1 100003781 100003811 100003841 100003871 -100003781 2 100003782 100003783 100003784 100003785 100003786 100003805 100003806 100003807 -100003782 0 CheckInt 1#100100|4|3 -100003783 0 CheckInt 1#8|1#100103|1 -100003784 0 CheckSkillTiming 14 -100003785 0 AbortSkill 1 -100003786 1 100003787 100003794 100003802 -100003787 2 100003788 100003789 100003790 100003791 100003792 100003793 -100003788 0 CheckFloat3Note 2#2208 -100003789 0 1 CheckInt 2#2002|999|1 -100003790 0 CheckNpcDistance 2#2002|30 -100003791 0 CheckFloat3Note 2#2008 -100003792 0 LookAtPositionImmediately 2#2008 -100003793 0 CastSkillToPart 1#100104|2#2002|2#2204 -100003794 2 100003795 100003796 100003797 100003798 100003799 100003800 100003801 -100003795 0 1 CheckInt 2#2002|999|1 -100003796 0 CheckNpcDistance 2#2002|60 -100003797 0 CheckFloat3Note 2#2008 -100003798 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003799 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003800 0 LookAtPositionImmediately 2#2008 -100003801 0 CastSkillToPart 1#100104|2#2002|2#22040 -100003802 2 100003803 100003804 -100003803 0 LookAtPositionImmediately 2#104 -100003804 0 CastSkill 1#100104 -100003805 0 SetInt 1#8|1#100104 -100003806 0 SetInt 2#9|11 -100003807 2 100003808 100003809 100003810 -100003808 0 CheckBuffKind 1#2001|8004100 -100003809 0 Magic 1#2001|8004025|0 -100003810 0 Debug Check: Tutorial stage Basic Attack|1 -100003811 2 100003812 100003813 100003814 100003815 100003816 100003835 100003836 100003837 -100003812 0 CheckInt 1#100100|3|3 -100003813 0 CheckInt 1#8|1#100102|1 -100003814 0 CheckSkillTiming 14 -100003815 0 AbortSkill 1 -100003816 1 100003817 100003824 100003832 -100003817 2 100003818 100003819 100003820 100003821 100003822 100003823 -100003818 0 CheckFloat3Note 2#2208 -100003819 0 1 CheckInt 2#2002|999|1 -100003820 0 CheckNpcDistance 2#2002|30 -100003821 0 CheckFloat3Note 2#2008 -100003822 0 LookAtPositionImmediately 2#2008 -100003823 0 CastSkillToPart 1#100103|2#2002|2#2204 -100003824 2 100003825 100003826 100003827 100003828 100003829 100003830 100003831 -100003825 0 1 CheckInt 2#2002|999|1 -100003826 0 CheckNpcDistance 2#2002|60 -100003827 0 CheckFloat3Note 2#2008 -100003828 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003829 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003830 0 LookAtPositionImmediately 2#2008 -100003831 0 CastSkillToPart 1#100103|2#2002|2#22040 -100003832 2 100003833 100003834 -100003833 0 LookAtPositionImmediately 2#104 -100003834 0 CastSkill 1#100103 -100003835 0 SetInt 1#8|1#100103 -100003836 0 SetInt 2#9|11 -100003837 2 100003838 100003839 100003840 -100003838 0 CheckBuffKind 1#2001|8004100 -100003839 0 Magic 1#2001|8004025|0 -100003840 0 Debug Check: Tutorial stage Basic Attack|1 -100003841 2 100003842 100003843 100003844 100003845 100003846 100003865 100003866 100003867 -100003842 0 CheckInt 1#100100|2|3 -100003843 0 CheckInt 1#8|1#100101|1 -100003844 0 CheckSkillTiming 14 -100003845 0 AbortSkill 1 -100003846 1 100003847 100003854 100003862 -100003847 2 100003848 100003849 100003850 100003851 100003852 100003853 -100003848 0 CheckFloat3Note 2#2208 -100003849 0 1 CheckInt 2#2002|999|1 -100003850 0 CheckNpcDistance 2#2002|30 -100003851 0 CheckFloat3Note 2#2008 -100003852 0 LookAtPositionImmediately 2#2008 -100003853 0 CastSkillToPart 1#100102|2#2002|2#2204 -100003854 2 100003855 100003856 100003857 100003858 100003859 100003860 100003861 -100003855 0 1 CheckInt 2#2002|999|1 -100003856 0 CheckNpcDistance 2#2002|60 -100003857 0 CheckFloat3Note 2#2008 -100003858 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003859 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003860 0 LookAtPositionImmediately 2#2008 -100003861 0 CastSkillToPart 1#100102|2#2002|2#22040 -100003862 2 100003863 100003864 -100003863 0 LookAtPositionImmediately 2#104 -100003864 0 CastSkill 1#100102 -100003865 0 SetInt 1#8|1#100102 -100003866 0 SetInt 2#9|11 -100003867 2 100003868 100003869 100003870 -100003868 0 CheckBuffKind 1#2001|8004100 -100003869 0 Magic 1#2001|8004025|0 -100003870 0 Debug Check: Tutorial stage Basic Attack|1 -100003871 2 100003872 100003878 -100003872 1 100003873 100003875 -100003873 2 100003874 -100003874 0 CheckCanCastSkill -100003875 2 100003876 100003877 -100003876 0 CheckSkillTiming 12 -100003877 0 AbortSkill 1 -100003878 2 100003879 100003898 100003899 100003900 -100003879 1 100003880 100003887 100003895 -100003880 2 100003881 100003882 100003883 100003884 100003885 100003886 -100003881 0 CheckFloat3Note 2#2208 -100003882 0 1 CheckInt 2#2002|999|1 -100003883 0 CheckNpcDistance 2#2002|30 -100003884 0 CheckFloat3Note 2#2008 -100003885 0 LookAtPositionImmediately 2#2008 -100003886 0 CastSkillToPart 1#100101|2#2002|2#2204 -100003887 2 100003888 100003889 100003890 100003891 100003892 100003893 100003894 -100003888 0 1 CheckInt 2#2002|999|1 -100003889 0 CheckNpcDistance 2#2002|60 -100003890 0 CheckFloat3Note 2#2008 -100003891 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100003892 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100003893 0 LookAtPositionImmediately 2#2008 -100003894 0 CastSkillToPart 1#100101|2#2002|2#22040 -100003895 2 100003896 100003897 -100003896 0 LookAtPositionImmediately 2#104 -100003897 0 CastSkill 1#100101 -100003898 0 SetInt 1#8|1#100101 -100003899 0 SetInt 2#9|11 -100003900 2 100003901 100003902 100003903 -100003901 0 CheckBuffKind 1#2001|8004100 -100003902 0 Magic 1#2001|8004025|0 -100003903 0 Debug Check: Tutorial stage Basic Attack|1 -100003904 2 100003905 100003908 -100003905 2 100003906 100003907 -100003906 0 CheckInt 2#4000|1|1 -100003907 0 CheckInt 2#4004|1|1 -100003908 1 100003909 100003929 100003949 100003969 -100003909 2 100003910 100003911 100003912 100003913 100003914 100003923 100003924 100003925 -100003910 0 CheckInt 1#100100|4|3 -100003911 0 CheckInt 1#8|1#100103|1 -100003912 0 CheckSkillTiming 14 -100003913 0 AbortSkill 1 -100003914 1 100003915 100003920 -100003915 2 100003916 100003917 100003918 100003919 -100003916 0 CheckNpc 2#2502 -100003917 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 -100003918 0 LookAtPositionImmediately 2#2508 -100003919 0 CastSkillToPart 1#100104|2#2502|2#2504 -100003920 2 100003921 100003922 -100003921 0 LookAtPositionImmediately 2#104 -100003922 0 CastSkill 1#100104 -100003923 0 SetInt 1#8|1#100104 -100003924 0 SetInt 2#9|11 -100003925 2 100003926 100003927 100003928 -100003926 0 CheckBuffKind 1#2001|8004100 -100003927 0 Magic 1#2001|8004025|0 -100003928 0 Debug Check: Tutorial stage Basic Attack|1 -100003929 2 100003930 100003931 100003932 100003933 100003934 100003943 100003944 100003945 -100003930 0 CheckInt 1#100100|3|3 -100003931 0 CheckInt 1#8|1#100102|1 -100003932 0 CheckSkillTiming 14 -100003933 0 AbortSkill 1 -100003934 1 100003935 100003940 -100003935 2 100003936 100003937 100003938 100003939 -100003936 0 CheckNpc 2#2502 -100003937 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 -100003938 0 LookAtPositionImmediately 2#2508 -100003939 0 CastSkillToPart 1#100103|2#2502|2#2504 -100003940 2 100003941 100003942 -100003941 0 LookAtPositionImmediately 2#104 -100003942 0 CastSkill 1#100103 -100003943 0 SetInt 1#8|1#100103 -100003944 0 SetInt 2#9|11 -100003945 2 100003946 100003947 100003948 -100003946 0 CheckBuffKind 1#2001|8004100 -100003947 0 Magic 1#2001|8004025|0 -100003948 0 Debug Check: Tutorial stage Basic Attack|1 -100003949 2 100003950 100003951 100003952 100003953 100003954 100003963 100003964 100003965 -100003950 0 CheckInt 1#100100|2|3 -100003951 0 CheckInt 1#8|1#100101|1 -100003952 0 CheckSkillTiming 14 -100003953 0 AbortSkill 1 -100003954 1 100003955 100003960 -100003955 2 100003956 100003957 100003958 100003959 -100003956 0 CheckNpc 2#2502 -100003957 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 -100003958 0 LookAtPositionImmediately 2#2508 -100003959 0 CastSkillToPart 1#100102|2#2502|2#2504 -100003960 2 100003961 100003962 -100003961 0 LookAtPositionImmediately 2#104 -100003962 0 CastSkill 1#100102 -100003963 0 SetInt 1#8|1#100102 -100003964 0 SetInt 2#9|11 -100003965 2 100003966 100003967 100003968 -100003966 0 CheckBuffKind 1#2001|8004100 -100003967 0 Magic 1#2001|8004025|0 -100003968 0 Debug Check: Tutorial stage Basic Attack|1 -100003969 2 100003970 100003976 -100003970 1 100003971 100003973 -100003971 2 100003972 -100003972 0 CheckCanCastSkill -100003973 2 100003974 100003975 -100003974 0 CheckSkillTiming 12 -100003975 0 AbortSkill 1 -100003976 2 100003977 100003986 100003987 100003988 -100003977 1 100003978 100003983 -100003978 2 100003979 100003980 100003981 100003982 -100003979 0 CheckNpc 2#2502 -100003980 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 -100003981 0 LookAtPositionImmediately 2#2508 -100003982 0 CastSkillToPart 1#100101|2#2502|2#2504 -100003983 2 100003984 100003985 -100003984 0 LookAtPositionImmediately 2#104 -100003985 0 CastSkill 1#100101 -100003986 0 SetInt 1#8|1#100101 -100003987 0 SetInt 2#9|11 -100003988 2 100003989 100003990 100003991 -100003989 0 CheckBuffKind 1#2001|8004100 -100003990 0 Magic 1#2001|8004025|0 -100003991 0 Debug Check: Tutorial stage Basic Attack|1 -100003992 1 100003993 -100003993 2 100003994 100003995 100003996 100004000 100004296 100004297 100004298 -100003994 0 CheckInt 2#4000|0|1 -100003995 0 1 CheckOnAir -100003996 1 100003997 100003998 100003999 -100003997 0 CheckCanCastSkill -100003998 0 CheckSkillTiming 14 -100003999 0 CheckSkillTiming 12 -100004000 1 100004001 100004050 100004099 100004148 100004197 100004246 -100004001 2 100004002 100004003 100004004 100004005 100004006 100004048 100004049 -100004002 0 CheckInt 1#100000|6|3 -100004003 0 CheckInt 1#8|1#100005|1 -100004004 0 CheckSkillTiming 14 -100004005 0 AbortSkill 1 -100004006 1 100004007 100004027 -100004007 2 100004008 100004009 -100004008 0 CheckInt 2#1000008|1|1 -100004009 1 100004010 100004017 100004024 -100004010 2 100004011 100004012 100004013 100004014 100004015 100004016 -100004011 0 CheckFloat3Note 2#2208 -100004012 0 1 CheckInt 2#2002|999|1 -100004013 0 CheckNpcDistance 2#2002|30 -100004014 0 CheckFloat3Note 2#2008 -100004015 0 LookAtPositionImmediately 2#2008 -100004016 0 CastSkillToPart 1#100006|2#2002|2#2204 -100004017 2 100004018 100004019 100004020 100004021 100004022 100004023 -100004018 0 1 CheckFloat3Note 2#14 -100004019 0 1 CheckInt 2#2002|999|1 -100004020 0 CheckNpcDistance 2#2002|30 -100004021 0 CheckFloat3Note 2#2008 -100004022 0 LookAtPositionImmediately 2#2008 -100004023 0 CastSkillToPart 1#100006|2#2002|2#2204 -100004024 2 100004025 100004026 -100004025 0 LookAtPositionImmediately 2#104 -100004026 0 CastSkill 1#100006 -100004027 2 100004028 100004029 -100004028 0 CheckInt 2#1000008|2|1 -100004029 1 100004030 100004037 100004045 -100004030 2 100004031 100004032 100004033 100004034 100004035 100004036 -100004031 0 CheckFloat3Note 2#2208 -100004032 0 1 CheckInt 2#2002|999|1 -100004033 0 CheckNpcDistance 2#2002|30 -100004034 0 CheckFloat3Note 2#2008 -100004035 0 LookAtPositionImmediately 2#2008 -100004036 0 CastSkillToPart 1#100006|2#2002|2#2204 -100004037 2 100004038 100004039 100004040 100004041 100004042 100004043 100004044 -100004038 0 1 CheckInt 2#2002|999|1 -100004039 0 CheckNpcDistance 2#2002|60 -100004040 0 CheckFloat3Note 2#2008 -100004041 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100004042 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100004043 0 LookAtPositionImmediately 2#2008 -100004044 0 CastSkillToPart 1#100006|2#2002|2#22040 -100004045 2 100004046 100004047 -100004046 0 LookAtPositionImmediately 2#104 -100004047 0 CastSkill 1#100006 -100004048 0 SetInt 1#8|1#100006 -100004049 0 SetInt 2#9|1 -100004050 2 100004051 100004052 100004053 100004054 100004055 100004097 100004098 -100004051 0 CheckInt 1#100000|5|3 -100004052 0 CheckInt 1#8|1#100004|1 -100004053 0 CheckSkillTiming 14 -100004054 0 AbortSkill 1 -100004055 1 100004056 100004076 -100004056 2 100004057 100004058 -100004057 0 CheckInt 2#1000008|1|1 -100004058 1 100004059 100004066 100004073 -100004059 2 100004060 100004061 100004062 100004063 100004064 100004065 -100004060 0 CheckFloat3Note 2#2208 -100004061 0 1 CheckInt 2#2002|999|1 -100004062 0 CheckNpcDistance 2#2002|30 -100004063 0 CheckFloat3Note 2#2008 -100004064 0 LookAtPositionImmediately 2#2008 -100004065 0 CastSkillToPart 1#100005|2#2002|2#2204 -100004066 2 100004067 100004068 100004069 100004070 100004071 100004072 -100004067 0 1 CheckFloat3Note 2#14 -100004068 0 1 CheckInt 2#2002|999|1 -100004069 0 CheckNpcDistance 2#2002|30 -100004070 0 CheckFloat3Note 2#2008 -100004071 0 LookAtPositionImmediately 2#2008 -100004072 0 CastSkillToPart 1#100005|2#2002|2#2204 -100004073 2 100004074 100004075 -100004074 0 LookAtPositionImmediately 2#104 -100004075 0 CastSkill 1#100005 -100004076 2 100004077 100004078 -100004077 0 CheckInt 2#1000008|2|1 -100004078 1 100004079 100004086 100004094 -100004079 2 100004080 100004081 100004082 100004083 100004084 100004085 -100004080 0 CheckFloat3Note 2#2208 -100004081 0 1 CheckInt 2#2002|999|1 -100004082 0 CheckNpcDistance 2#2002|30 -100004083 0 CheckFloat3Note 2#2008 -100004084 0 LookAtPositionImmediately 2#2008 -100004085 0 CastSkillToPart 1#100005|2#2002|2#2204 -100004086 2 100004087 100004088 100004089 100004090 100004091 100004092 100004093 -100004087 0 1 CheckInt 2#2002|999|1 -100004088 0 CheckNpcDistance 2#2002|60 -100004089 0 CheckFloat3Note 2#2008 -100004090 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100004091 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100004092 0 LookAtPositionImmediately 2#2008 -100004093 0 CastSkillToPart 1#100005|2#2002|2#22040 -100004094 2 100004095 100004096 -100004095 0 LookAtPositionImmediately 2#104 -100004096 0 CastSkill 1#100005 -100004097 0 SetInt 1#8|1#100005 -100004098 0 SetInt 2#9|1 -100004099 2 100004100 100004101 100004102 100004103 100004104 100004146 100004147 -100004100 0 CheckInt 1#100000|4|3 -100004101 0 CheckInt 1#8|1#100003|1 -100004102 0 CheckSkillTiming 14 -100004103 0 AbortSkill 1 -100004104 1 100004105 100004125 -100004105 2 100004106 100004107 -100004106 0 CheckInt 2#1000008|1|1 -100004107 1 100004108 100004115 100004122 -100004108 2 100004109 100004110 100004111 100004112 100004113 100004114 -100004109 0 CheckFloat3Note 2#2208 -100004110 0 1 CheckInt 2#2002|999|1 -100004111 0 CheckNpcDistance 2#2002|30 -100004112 0 CheckFloat3Note 2#2008 -100004113 0 LookAtPositionImmediately 2#2008 -100004114 0 CastSkillToPart 1#100004|2#2002|2#2204 -100004115 2 100004116 100004117 100004118 100004119 100004120 100004121 -100004116 0 1 CheckFloat3Note 2#14 -100004117 0 1 CheckInt 2#2002|999|1 -100004118 0 CheckNpcDistance 2#2002|30 -100004119 0 CheckFloat3Note 2#2008 -100004120 0 LookAtPositionImmediately 2#2008 -100004121 0 CastSkillToPart 1#100004|2#2002|2#2204 -100004122 2 100004123 100004124 -100004123 0 LookAtPositionImmediately 2#104 -100004124 0 CastSkill 1#100004 -100004125 2 100004126 100004127 -100004126 0 CheckInt 2#1000008|2|1 -100004127 1 100004128 100004135 100004143 -100004128 2 100004129 100004130 100004131 100004132 100004133 100004134 -100004129 0 CheckFloat3Note 2#2208 -100004130 0 1 CheckInt 2#2002|999|1 -100004131 0 CheckNpcDistance 2#2002|30 -100004132 0 CheckFloat3Note 2#2008 -100004133 0 LookAtPositionImmediately 2#2008 -100004134 0 CastSkillToPart 1#100004|2#2002|2#2204 -100004135 2 100004136 100004137 100004138 100004139 100004140 100004141 100004142 -100004136 0 1 CheckInt 2#2002|999|1 -100004137 0 CheckNpcDistance 2#2002|60 -100004138 0 CheckFloat3Note 2#2008 -100004139 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100004140 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100004141 0 LookAtPositionImmediately 2#2008 -100004142 0 CastSkillToPart 1#100004|2#2002|2#22040 -100004143 2 100004144 100004145 -100004144 0 LookAtPositionImmediately 2#104 -100004145 0 CastSkill 1#100004 -100004146 0 SetInt 1#8|1#100004 -100004147 0 SetInt 2#9|1 -100004148 2 100004149 100004150 100004151 100004152 100004153 100004195 100004196 -100004149 0 CheckInt 1#100000|3|3 -100004150 0 CheckInt 1#8|1#100002|1 -100004151 0 CheckSkillTiming 14 -100004152 0 AbortSkill 1 -100004153 1 100004154 100004174 -100004154 2 100004155 100004156 -100004155 0 CheckInt 2#1000008|1|1 -100004156 1 100004157 100004164 100004171 -100004157 2 100004158 100004159 100004160 100004161 100004162 100004163 -100004158 0 CheckFloat3Note 2#2208 -100004159 0 1 CheckInt 2#2002|999|1 -100004160 0 CheckNpcDistance 2#2002|30 -100004161 0 CheckFloat3Note 2#2008 -100004162 0 LookAtPositionImmediately 2#2008 -100004163 0 CastSkillToPart 1#100003|2#2002|2#2204 -100004164 2 100004165 100004166 100004167 100004168 100004169 100004170 -100004165 0 1 CheckFloat3Note 2#14 -100004166 0 1 CheckInt 2#2002|999|1 -100004167 0 CheckNpcDistance 2#2002|30 -100004168 0 CheckFloat3Note 2#2008 -100004169 0 LookAtPositionImmediately 2#2008 -100004170 0 CastSkillToPart 1#100003|2#2002|2#2204 -100004171 2 100004172 100004173 -100004172 0 LookAtPositionImmediately 2#104 -100004173 0 CastSkill 1#100003 -100004174 2 100004175 100004176 -100004175 0 CheckInt 2#1000008|2|1 -100004176 1 100004177 100004184 100004192 -100004177 2 100004178 100004179 100004180 100004181 100004182 100004183 -100004178 0 CheckFloat3Note 2#2208 -100004179 0 1 CheckInt 2#2002|999|1 -100004180 0 CheckNpcDistance 2#2002|30 -100004181 0 CheckFloat3Note 2#2008 -100004182 0 LookAtPositionImmediately 2#2008 -100004183 0 CastSkillToPart 1#100003|2#2002|2#2204 -100004184 2 100004185 100004186 100004187 100004188 100004189 100004190 100004191 +100003724 0 CheckNpc 2#2002 +100003725 0 CheckNpcDistance 2#2002|30 +100003726 0 CheckFloat3Note 2#2008 +100003727 0 LookAtPositionImmediately 2#2008 +100003728 0 CastSkill 1#100032 +100003729 2 100003730 100003731 +100003730 0 LookAtPositionImmediately 2#104 +100003731 0 CastSkill 1#100032 +100003732 0 SetInt 1#8|1#100032 +100003733 0 SetInt 2#9|2 +100003734 2 100003735 100003736 100003756 100003757 +100003735 0 CheckInt 2#6|1|1 +100003736 1 100003737 100003745 100003753 +100003737 2 100003738 100003739 100003740 100003741 100003742 100003743 100003744 +100003738 0 CheckFloat3Note 2#2208 +100003739 0 1 CheckInt 2#2002|999|1 +100003740 0 CheckNpc 2#2002 +100003741 0 CheckNpcDistance 2#2002|30 +100003742 0 CheckFloat3Note 2#2008 +100003743 0 LookAtPositionImmediately 2#2008 +100003744 0 CastSkill 1#100031 +100003745 2 100003746 100003747 100003748 100003749 100003750 100003751 100003752 +100003746 0 1 CheckFloat3Note 2#14 +100003747 0 1 CheckInt 2#2002|999|1 +100003748 0 CheckNpc 2#2002 +100003749 0 CheckNpcDistance 2#2002|30 +100003750 0 CheckFloat3Note 2#2008 +100003751 0 LookAtPositionImmediately 2#2008 +100003752 0 CastSkill 1#100031 +100003753 2 100003754 100003755 +100003754 0 LookAtPositionImmediately 2#104 +100003755 0 CastSkill 1#100031 +100003756 0 SetInt 1#8|1#100031 +100003757 0 SetInt 2#9|2 +100003758 0 RemoveBall 1#2001|2#3|2#6 +100003759 0 SetInt 2#77|0 +100003760 0 SetInt 1#1020|0 +100003761 0 SetInt 1#1022|1 +100017 2 100003762 100003763 100003764 100003765 100025 100003777 100003853 100003854 100003855 100003856 +100003762 0 IntModInt 1#500|2#5|10 +100003763 0 CheckInt 1#500|3|1 +100003764 0 1 CheckOnAir +100003765 1 100003766 100003767 100003771 100003774 +100003766 0 CheckCanCastSkill +100003767 2 100003768 100003769 100003770 +100003768 0 CheckSkillTiming 11 +100003769 0 CheckInt 2#9|2|4 +100003770 0 AbortSkill 1 +100003771 2 100003772 100003773 +100003772 0 CheckSkillTiming 12 +100003773 0 AbortSkill 1 +100003774 2 100003775 100003776 +100003775 0 CheckSkillTiming 14 +100003776 0 AbortSkill 1 +100003777 1 100003778 100003803 100003828 +100003778 2 100003779 100003780 100003801 100003802 +100003779 0 CheckInt 2#6|3|1 +100003780 1 100003781 100003789 100003798 +100003781 2 100003782 100003783 100003784 100003785 100003786 100003787 100003788 +100003782 0 CheckFloat3Note 2#2208 +100003783 0 1 CheckInt 2#2002|999|1 +100003784 0 CheckNpc 2#2002 +100003785 0 CheckNpcDistance 2#2002|30 +100003786 0 CheckFloat3Note 2#2008 +100003787 0 LookAtPositionImmediately 2#2008 +100003788 0 CastSkillToPart 1#100033|2#2002|2#2204 +100003789 2 100003790 100003791 100003792 100003793 100003794 100003795 100003796 100003797 +100003790 0 1 CheckInt 2#2002|999|1 +100003791 0 CheckNpc 2#2002 +100003792 0 CheckNpcDistance 2#2002|60 +100003793 0 CheckFloat3Note 2#2008 +100003794 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003795 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003796 0 LookAtPositionImmediately 2#2008 +100003797 0 CastSkillToPart 1#100033|2#2002|2#22040 +100003798 2 100003799 100003800 +100003799 0 LookAtPositionImmediately 2#104 +100003800 0 CastSkill 1#100033 +100003801 0 SetInt 1#8|1#100033 +100003802 0 SetInt 2#9|2 +100003803 2 100003804 100003805 100003826 100003827 +100003804 0 CheckInt 2#6|2|1 +100003805 1 100003806 100003814 100003823 +100003806 2 100003807 100003808 100003809 100003810 100003811 100003812 100003813 +100003807 0 CheckFloat3Note 2#2208 +100003808 0 1 CheckInt 2#2002|999|1 +100003809 0 CheckNpc 2#2002 +100003810 0 CheckNpcDistance 2#2002|30 +100003811 0 CheckFloat3Note 2#2008 +100003812 0 LookAtPositionImmediately 2#2008 +100003813 0 CastSkillToPart 1#100032|2#2002|2#2204 +100003814 2 100003815 100003816 100003817 100003818 100003819 100003820 100003821 100003822 +100003815 0 1 CheckInt 2#2002|999|1 +100003816 0 CheckNpc 2#2002 +100003817 0 CheckNpcDistance 2#2002|60 +100003818 0 CheckFloat3Note 2#2008 +100003819 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003820 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003821 0 LookAtPositionImmediately 2#2008 +100003822 0 CastSkillToPart 1#100032|2#2002|2#22040 +100003823 2 100003824 100003825 +100003824 0 LookAtPositionImmediately 2#104 +100003825 0 CastSkill 1#100032 +100003826 0 SetInt 1#8|1#100032 +100003827 0 SetInt 2#9|2 +100003828 2 100003829 100003830 100003851 100003852 +100003829 0 CheckInt 2#6|1|1 +100003830 1 100003831 100003839 100003848 +100003831 2 100003832 100003833 100003834 100003835 100003836 100003837 100003838 +100003832 0 CheckFloat3Note 2#2208 +100003833 0 1 CheckInt 2#2002|999|1 +100003834 0 CheckNpc 2#2002 +100003835 0 CheckNpcDistance 2#2002|30 +100003836 0 CheckFloat3Note 2#2008 +100003837 0 LookAtPositionImmediately 2#2008 +100003838 0 CastSkillToPart 1#100031|2#2002|2#2204 +100003839 2 100003840 100003841 100003842 100003843 100003844 100003845 100003846 100003847 +100003840 0 1 CheckInt 2#2002|999|1 +100003841 0 CheckNpc 2#2002 +100003842 0 CheckNpcDistance 2#2002|60 +100003843 0 CheckFloat3Note 2#2008 +100003844 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003845 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003846 0 LookAtPositionImmediately 2#2008 +100003847 0 CastSkillToPart 1#100031|2#2002|2#22040 +100003848 2 100003849 100003850 +100003849 0 LookAtPositionImmediately 2#104 +100003850 0 CastSkill 1#100031 +100003851 0 SetInt 1#8|1#100031 +100003852 0 SetInt 2#9|2 +100003853 0 RemoveBall 1#2001|2#3|2#6 +100003854 0 SetInt 2#77|0 +100003855 0 SetInt 1#1020|0 +100003856 0 SetInt 1#1022|1 +100018 1 100003857 100003867 +100003857 2 100003858 100003859 100003860 100003861 100003862 100003863 100003864 100003865 100003866 +100003858 0 CheckNpcAction 0|3 +100003859 0 CheckInt 1#8|1#100050|1 +100003860 0 CheckSkillTiming 14 +100003861 0 AbortSkill 1 +100003862 0 CastSkill 1#100051 +100003863 0 SetInt 1#8|1#100051 +100003864 0 SetInt 2#77|0 +100003865 0 SetInt 1#1020|0 +100003866 0 SetInt 1#1022|1 +100003867 2 100003868 100003869 100003870 100003882 100003883 100003884 +100003868 0 CheckNpcAction 0|3 +100003869 0 CheckInt 1#8|1#100051|1 +100003870 1 100003871 100003877 +100003871 2 100003872 100003873 100003874 100003875 100003876 +100003872 0 CheckOnAir +100003873 0 CheckSkillTiming 14 +100003874 0 AbortSkill 1 +100003875 0 CastSkill 1#100051 +100003876 0 SetInt 1#8|1#100051 +100003877 2 100003878 100003879 100003880 100003881 +100003878 0 1 CheckOnAir +100003879 0 AbortSkill 1 +100003880 0 CastSkill 1#100052 +100003881 0 SetInt 1#8|1#100052 +100003882 0 SetInt 2#77|0 +100003883 0 SetInt 1#1020|0 +100003884 0 SetInt 1#1022|1 +100019 2 100003885 100003886 +100003885 0 CheckInt 2#3|11|1 +100003886 1 100003887 100004024 100004112 +100003887 2 100003888 100003892 +100003888 2 100003889 +100003889 1 100003890 100003891 +100003890 0 CheckInt 2#5000|10|1 +100003891 0 CheckInt 2#5000|11|1 +100003892 1 100003893 100003925 100003957 100003989 +100003893 2 100003894 100003895 100003896 100003897 100003898 100003919 100003920 100003921 +100003894 0 CheckInt 1#100100|4|3 +100003895 0 CheckInt 1#8|1#100103|1 +100003896 0 CheckSkillTiming 14 +100003897 0 AbortSkill 1 +100003898 1 100003899 100003907 100003916 +100003899 2 100003900 100003901 100003902 100003903 100003904 100003905 100003906 +100003900 0 CheckFloat3Note 2#2208 +100003901 0 1 CheckInt 2#2002|999|1 +100003902 0 CheckNpc 2#2002 +100003903 0 CheckNpcDistance 2#2002|30 +100003904 0 CheckFloat3Note 2#2008 +100003905 0 LookAtPositionImmediately 2#2008 +100003906 0 CastSkillToPart 1#100104|2#2002|2#2204 +100003907 2 100003908 100003909 100003910 100003911 100003912 100003913 100003914 100003915 +100003908 0 1 CheckInt 2#2002|999|1 +100003909 0 CheckNpc 2#2002 +100003910 0 CheckNpcDistance 2#2002|60 +100003911 0 CheckFloat3Note 2#2008 +100003912 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003913 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003914 0 LookAtPositionImmediately 2#2008 +100003915 0 CastSkillToPart 1#100104|2#2002|2#22040 +100003916 2 100003917 100003918 +100003917 0 LookAtPositionImmediately 2#104 +100003918 0 CastSkill 1#100104 +100003919 0 SetInt 1#8|1#100104 +100003920 0 SetInt 2#9|11 +100003921 2 100003922 100003923 100003924 +100003922 0 CheckBuffKind 1#2001|8004100 +100003923 0 Magic 1#2001|8004025|0 +100003924 0 Debug 教学关:添加了“完成普攻”信号|1 +100003925 2 100003926 100003927 100003928 100003929 100003930 100003951 100003952 100003953 +100003926 0 CheckInt 1#100100|3|3 +100003927 0 CheckInt 1#8|1#100102|1 +100003928 0 CheckSkillTiming 14 +100003929 0 AbortSkill 1 +100003930 1 100003931 100003939 100003948 +100003931 2 100003932 100003933 100003934 100003935 100003936 100003937 100003938 +100003932 0 CheckFloat3Note 2#2208 +100003933 0 1 CheckInt 2#2002|999|1 +100003934 0 CheckNpc 2#2002 +100003935 0 CheckNpcDistance 2#2002|30 +100003936 0 CheckFloat3Note 2#2008 +100003937 0 LookAtPositionImmediately 2#2008 +100003938 0 CastSkillToPart 1#100103|2#2002|2#2204 +100003939 2 100003940 100003941 100003942 100003943 100003944 100003945 100003946 100003947 +100003940 0 1 CheckInt 2#2002|999|1 +100003941 0 CheckNpc 2#2002 +100003942 0 CheckNpcDistance 2#2002|60 +100003943 0 CheckFloat3Note 2#2008 +100003944 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003945 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003946 0 LookAtPositionImmediately 2#2008 +100003947 0 CastSkillToPart 1#100103|2#2002|2#22040 +100003948 2 100003949 100003950 +100003949 0 LookAtPositionImmediately 2#104 +100003950 0 CastSkill 1#100103 +100003951 0 SetInt 1#8|1#100103 +100003952 0 SetInt 2#9|11 +100003953 2 100003954 100003955 100003956 +100003954 0 CheckBuffKind 1#2001|8004100 +100003955 0 Magic 1#2001|8004025|0 +100003956 0 Debug 教学关:添加了“完成普攻”信号|1 +100003957 2 100003958 100003959 100003960 100003961 100003962 100003983 100003984 100003985 +100003958 0 CheckInt 1#100100|2|3 +100003959 0 CheckInt 1#8|1#100101|1 +100003960 0 CheckSkillTiming 14 +100003961 0 AbortSkill 1 +100003962 1 100003963 100003971 100003980 +100003963 2 100003964 100003965 100003966 100003967 100003968 100003969 100003970 +100003964 0 CheckFloat3Note 2#2208 +100003965 0 1 CheckInt 2#2002|999|1 +100003966 0 CheckNpc 2#2002 +100003967 0 CheckNpcDistance 2#2002|30 +100003968 0 CheckFloat3Note 2#2008 +100003969 0 LookAtPositionImmediately 2#2008 +100003970 0 CastSkillToPart 1#100102|2#2002|2#2204 +100003971 2 100003972 100003973 100003974 100003975 100003976 100003977 100003978 100003979 +100003972 0 1 CheckInt 2#2002|999|1 +100003973 0 CheckNpc 2#2002 +100003974 0 CheckNpcDistance 2#2002|60 +100003975 0 CheckFloat3Note 2#2008 +100003976 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003977 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003978 0 LookAtPositionImmediately 2#2008 +100003979 0 CastSkillToPart 1#100102|2#2002|2#22040 +100003980 2 100003981 100003982 +100003981 0 LookAtPositionImmediately 2#104 +100003982 0 CastSkill 1#100102 +100003983 0 SetInt 1#8|1#100102 +100003984 0 SetInt 2#9|11 +100003985 2 100003986 100003987 100003988 +100003986 0 CheckBuffKind 1#2001|8004100 +100003987 0 Magic 1#2001|8004025|0 +100003988 0 Debug 教学关:添加了“完成普攻”信号|1 +100003989 2 100003990 100003996 +100003990 1 100003991 100003993 +100003991 2 100003992 +100003992 0 CheckCanCastSkill +100003993 2 100003994 100003995 +100003994 0 CheckSkillTiming 12 +100003995 0 AbortSkill 1 +100003996 2 100003997 100004018 100004019 100004020 +100003997 1 100003998 100004006 100004015 +100003998 2 100003999 100004000 100004001 100004002 100004003 100004004 100004005 +100003999 0 CheckFloat3Note 2#2208 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1#100006|2#2002|2#2204 +100004146 2 100004147 100004148 +100004147 0 LookAtPositionImmediately 2#104 +100004148 0 CastSkill 1#100006 +100004149 2 100004150 100004151 +100004150 0 CheckInt 2#1000008|2|1 +100004151 1 100004152 100004160 100004169 +100004152 2 100004153 100004154 100004155 100004156 100004157 100004158 100004159 +100004153 0 CheckFloat3Note 2#2208 +100004154 0 1 CheckInt 2#2002|999|1 +100004155 0 CheckNpc 2#2002 +100004156 0 CheckNpcDistance 2#2002|30 +100004157 0 CheckFloat3Note 2#2008 +100004158 0 LookAtPositionImmediately 2#2008 +100004159 0 CastSkillToPart 1#100006|2#2002|2#2204 +100004160 2 100004161 100004162 100004163 100004164 100004165 100004166 100004167 100004168 +100004161 0 1 CheckInt 2#2002|999|1 +100004162 0 CheckNpc 2#2002 +100004163 0 CheckNpcDistance 2#2002|60 +100004164 0 CheckFloat3Note 2#2008 +100004165 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004166 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004167 0 LookAtPositionImmediately 2#2008 +100004168 0 CastSkillToPart 1#100006|2#2002|2#22040 +100004169 2 100004170 100004171 +100004170 0 LookAtPositionImmediately 2#104 +100004171 0 CastSkill 1#100006 +100004172 0 SetInt 1#8|1#100006 +100004173 0 SetInt 2#9|1 +100004174 2 100004175 100004176 100004177 100004178 100004179 100004225 100004226 +100004175 0 CheckInt 1#100000|5|3 +100004176 0 CheckInt 1#8|1#100004|1 +100004177 0 CheckSkillTiming 14 +100004178 0 AbortSkill 1 +100004179 1 100004180 100004202 +100004180 2 100004181 100004182 +100004181 0 CheckInt 2#1000008|1|1 +100004182 1 100004183 100004191 100004199 +100004183 2 100004184 100004185 100004186 100004187 100004188 100004189 100004190 +100004184 0 CheckFloat3Note 2#2208 100004185 0 1 CheckInt 2#2002|999|1 -100004186 0 CheckNpcDistance 2#2002|60 -100004187 0 CheckFloat3Note 2#2008 -100004188 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100004189 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100004190 0 LookAtPositionImmediately 2#2008 -100004191 0 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100004236 100004237 100004238 100004239 100004240 -100004234 0 1 CheckInt 2#2002|999|1 -100004235 0 CheckNpcDistance 2#2002|60 -100004236 0 CheckFloat3Note 2#2008 -100004237 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine -100004238 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 -100004239 0 LookAtPositionImmediately 2#2008 -100004240 0 CastSkillToPart 1#100002|2#2002|2#22040 -100004241 2 100004242 100004243 -100004242 0 LookAtPositionImmediately 2#104 -100004243 0 CastSkill 1#100002 -100004244 0 SetInt 1#8|1#100002 -100004245 0 SetInt 2#9|1 -100004246 2 100004247 100004252 100004294 100004295 -100004247 1 100004248 100004249 -100004248 0 CheckCanCastSkill -100004249 2 100004250 100004251 -100004250 0 CheckSkillTiming 12 -100004251 0 AbortSkill 1 -100004252 1 100004253 100004273 -100004253 2 100004254 100004255 -100004254 0 CheckInt 2#1000008|1|1 -100004255 1 100004256 100004263 100004270 -100004256 2 100004257 100004258 100004259 100004260 100004261 100004262 -100004257 0 CheckFloat3Note 2#2208 -100004258 0 1 CheckInt 2#2002|999|1 -100004259 0 CheckNpcDistance 2#2002|30 -100004260 0 CheckFloat3Note 2#2008 -100004261 0 LookAtPositionImmediately 2#2008 -100004262 0 CastSkillToPart 1#100001|2#2002|2#2204 -100004263 2 100004264 100004265 100004266 100004267 100004268 100004269 -100004264 0 1 CheckFloat3Note 2#14 -100004265 0 1 CheckInt 2#2002|999|1 -100004266 0 CheckNpcDistance 2#2002|30 -100004267 0 CheckFloat3Note 2#2008 -100004268 0 LookAtPositionImmediately 2#2008 -100004269 0 CastSkillToPart 1#100001|2#2002|2#2204 -100004270 2 100004271 100004272 -100004271 0 LookAtPositionImmediately 2#104 -100004272 0 CastSkill 1#100001 -100004273 2 100004274 100004275 -100004274 0 CheckInt 2#1000008|2|1 -100004275 1 100004276 100004283 100004291 -100004276 2 100004277 100004278 100004279 100004280 100004281 100004282 -100004277 0 CheckFloat3Note 2#2208 -100004278 0 1 CheckInt 2#2002|999|1 -100004279 0 CheckNpcDistance 2#2002|30 -100004280 0 CheckFloat3Note 2#2008 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0 CheckFloat 2#4|0.15|3 -100004305 1 100004306 100004323 100004340 -100004306 2 100004307 100004308 100004309 100004310 100004311 100004321 100004322 -100004307 0 CheckInt 1#100000|3|3 -100004308 0 CheckInt 1#8|1#100061|1 -100004309 0 CheckSkillTiming 14 -100004310 0 AbortSkill 1 -100004311 1 100004312 100004318 -100004312 2 100004313 100004314 100004315 100004316 100004317 +100004218 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004219 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004220 0 LookAtPositionImmediately 2#2008 +100004221 0 CastSkillToPart 1#100005|2#2002|2#22040 +100004222 2 100004223 100004224 +100004223 0 LookAtPositionImmediately 2#104 +100004224 0 CastSkill 1#100005 +100004225 0 SetInt 1#8|1#100005 +100004226 0 SetInt 2#9|1 +100004227 2 100004228 100004229 100004230 100004231 100004232 100004278 100004279 +100004228 0 CheckInt 1#100000|4|3 +100004229 0 CheckInt 1#8|1#100003|1 +100004230 0 CheckSkillTiming 14 +100004231 0 AbortSkill 1 +100004232 1 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+100004256 0 CheckInt 2#1000008|2|1 +100004257 1 100004258 100004266 100004275 +100004258 2 100004259 100004260 100004261 100004262 100004263 100004264 100004265 +100004259 0 CheckFloat3Note 2#2208 +100004260 0 1 CheckInt 2#2002|999|1 +100004261 0 CheckNpc 2#2002 +100004262 0 CheckNpcDistance 2#2002|30 +100004263 0 CheckFloat3Note 2#2008 +100004264 0 LookAtPositionImmediately 2#2008 +100004265 0 CastSkillToPart 1#100004|2#2002|2#2204 +100004266 2 100004267 100004268 100004269 100004270 100004271 100004272 100004273 100004274 +100004267 0 1 CheckInt 2#2002|999|1 +100004268 0 CheckNpc 2#2002 +100004269 0 CheckNpcDistance 2#2002|60 +100004270 0 CheckFloat3Note 2#2008 +100004271 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004272 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004273 0 LookAtPositionImmediately 2#2008 +100004274 0 CastSkillToPart 1#100004|2#2002|2#22040 +100004275 2 100004276 100004277 +100004276 0 LookAtPositionImmediately 2#104 +100004277 0 CastSkill 1#100004 +100004278 0 SetInt 1#8|1#100004 +100004279 0 SetInt 2#9|1 +100004280 2 100004281 100004282 100004283 100004284 100004285 100004331 100004332 +100004281 0 CheckInt 1#100000|3|3 +100004282 0 CheckInt 1#8|1#100002|1 +100004283 0 CheckSkillTiming 14 +100004284 0 AbortSkill 1 +100004285 1 100004286 100004308 +100004286 2 100004287 100004288 +100004287 0 CheckInt 2#1000008|1|1 +100004288 1 100004289 100004297 100004305 +100004289 2 100004290 100004291 100004292 100004293 100004294 100004295 100004296 +100004290 0 CheckFloat3Note 2#2208 +100004291 0 1 CheckInt 2#2002|999|1 +100004292 0 CheckNpc 2#2002 +100004293 0 CheckNpcDistance 2#2002|30 +100004294 0 CheckFloat3Note 2#2008 +100004295 0 LookAtPositionImmediately 2#2008 +100004296 0 CastSkillToPart 1#100003|2#2002|2#2204 +100004297 2 100004298 100004299 100004300 100004301 100004302 100004303 100004304 +100004298 0 1 CheckFloat3Note 2#14 +100004299 0 1 CheckInt 2#2002|999|1 +100004300 0 CheckNpc 2#2002 +100004301 0 CheckNpcDistance 2#2002|30 +100004302 0 CheckFloat3Note 2#2008 +100004303 0 LookAtPositionImmediately 2#2008 +100004304 0 CastSkillToPart 1#100003|2#2002|2#2204 +100004305 2 100004306 100004307 +100004306 0 LookAtPositionImmediately 2#104 +100004307 0 CastSkill 1#100003 +100004308 2 100004309 100004310 +100004309 0 CheckInt 2#1000008|2|1 +100004310 1 100004311 100004319 100004328 +100004311 2 100004312 100004313 100004314 100004315 100004316 100004317 100004318 +100004312 0 CheckFloat3Note 2#2208 100004313 0 1 CheckInt 2#2002|999|1 -100004314 0 CheckNpcDistance 2#2002|30 -100004315 0 GetNpcPosition 2#2008|2#2002 -100004316 0 LookAtPositionImmediately 2#2008 -100004317 0 CastSkill 1#100062 -100004318 2 100004319 100004320 -100004319 0 LookAtPositionImmediately 2#104 -100004320 0 CastSkill 1#100062 -100004321 0 SetInt 1#8|1#100062 -100004322 0 SetInt 2#9|1 -100004323 2 100004324 100004325 100004326 100004327 100004328 100004338 100004339 -100004324 0 CheckInt 1#100000|2|3 -100004325 0 CheckInt 1#8|1#100060|1 -100004326 0 CheckSkillTiming 14 -100004327 0 AbortSkill 1 -100004328 1 100004329 100004335 -100004329 2 100004330 100004331 100004332 100004333 100004334 -100004330 0 1 CheckInt 2#2002|999|1 -100004331 0 CheckNpcDistance 2#2002|30 -100004332 0 GetNpcPosition 2#2008|2#2002 -100004333 0 LookAtPositionImmediately 2#2008 -100004334 0 CastSkill 1#100061 -100004335 2 100004336 100004337 -100004336 0 LookAtPositionImmediately 2#104 -100004337 0 CastSkill 1#100061 -100004338 0 SetInt 1#8|1#100061 -100004339 0 SetInt 2#9|1 -100004340 2 100004341 100004346 100004356 100004357 -100004341 1 100004342 100004343 -100004342 0 CheckCanCastSkill -100004343 2 100004344 100004345 -100004344 0 CheckSkillTiming 12 -100004345 0 AbortSkill 1 -100004346 1 100004347 100004353 -100004347 2 100004348 100004349 100004350 100004351 100004352 -100004348 0 1 CheckInt 2#2002|999|1 -100004349 0 CheckNpcDistance 2#2002|30 -100004350 0 GetNpcPosition 2#2008|2#2002 -100004351 0 LookAtPositionImmediately 2#2008 -100004352 0 CastSkill 1#100060 -100004353 2 100004354 100004355 -100004354 0 LookAtPositionImmediately 2#104 -100004355 0 CastSkill 1#100060 -100004356 0 SetInt 1#8|1#100060 -100004357 0 SetInt 2#9|1 -100004358 0 SetInt 2#77|0 -100004359 0 SetInt 1#1020|0 -100004360 0 SetInt 1#1022|1 -100021 2 100004361 100004424 -100004361 3 100004362 100004367 -100004362 2 100004363 100004364 100004365 100004366 -100004363 0 CheckIntNote 1#109 -100004364 0 CheckInt 1#109|2|1 -100004365 0 CheckNpcTime 1#1000002|0.6 -100004366 0 SetInt 1#109|1 -100004367 2 100004368 100004369 -100004368 0 CheckInt 2#4000|1|1 -100004369 1 100004370 100004375 100004402 -100004370 2 100004371 100004372 100004373 100004374 -100004371 0 1 CheckFloatNote 2#40025 -100004372 0 RegisterSyncNote 2#40025 -100004373 0 SetFloat 2#40025|0 -100004374 0 GetBehaviorTime 2#40025 -100004375 2 100004376 100004392 100004393 200005 100004394 100004395 100004396 100004397 100004398 100004399 100004400 100004401 -100004376 1 100004377 100004381 -100004377 2 100004378 100004379 100004380 -100004378 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 -100004379 0 1 CheckInt 1#90000|0|1 -100004380 0 CheckBehaviorTime 2#40025|2#40000 +100004314 0 CheckNpc 2#2002 +100004315 0 CheckNpcDistance 2#2002|30 +100004316 0 CheckFloat3Note 2#2008 +100004317 0 LookAtPositionImmediately 2#2008 +100004318 0 CastSkillToPart 1#100003|2#2002|2#2204 +100004319 2 100004320 100004321 100004322 100004323 100004324 100004325 100004326 100004327 +100004320 0 1 CheckInt 2#2002|999|1 +100004321 0 CheckNpc 2#2002 +100004322 0 CheckNpcDistance 2#2002|60 +100004323 0 CheckFloat3Note 2#2008 +100004324 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004325 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004326 0 LookAtPositionImmediately 2#2008 +100004327 0 CastSkillToPart 1#100003|2#2002|2#22040 +100004328 2 100004329 100004330 +100004329 0 LookAtPositionImmediately 2#104 +100004330 0 CastSkill 1#100003 +100004331 0 SetInt 1#8|1#100003 +100004332 0 SetInt 2#9|1 +100004333 2 100004334 100004335 100004336 100004337 100004338 100004384 100004385 +100004334 0 CheckInt 1#100000|2|3 +100004335 0 CheckInt 1#8|1#100001|1 +100004336 0 CheckSkillTiming 14 +100004337 0 AbortSkill 1 +100004338 1 100004339 100004361 +100004339 2 100004340 100004341 +100004340 0 CheckInt 2#1000008|1|1 +100004341 1 100004342 100004350 100004358 +100004342 2 100004343 100004344 100004345 100004346 100004347 100004348 100004349 +100004343 0 CheckFloat3Note 2#2208 +100004344 0 1 CheckInt 2#2002|999|1 +100004345 0 CheckNpc 2#2002 +100004346 0 CheckNpcDistance 2#2002|30 +100004347 0 CheckFloat3Note 2#2008 +100004348 0 LookAtPositionImmediately 2#2008 +100004349 0 CastSkillToPart 1#100002|2#2002|2#2204 +100004350 2 100004351 100004352 100004353 100004354 100004355 100004356 100004357 +100004351 0 1 CheckFloat3Note 2#14 +100004352 0 1 CheckInt 2#2002|999|1 +100004353 0 CheckNpc 2#2002 +100004354 0 CheckNpcDistance 2#2002|30 +100004355 0 CheckFloat3Note 2#2008 +100004356 0 LookAtPositionImmediately 2#2008 +100004357 0 CastSkillToPart 1#100002|2#2002|2#2204 +100004358 2 100004359 100004360 +100004359 0 LookAtPositionImmediately 2#104 +100004360 0 CastSkill 1#100002 +100004361 2 100004362 100004363 +100004362 0 CheckInt 2#1000008|2|1 +100004363 1 100004364 100004372 100004381 +100004364 2 100004365 100004366 100004367 100004368 100004369 100004370 100004371 +100004365 0 CheckFloat3Note 2#2208 +100004366 0 1 CheckInt 2#2002|999|1 +100004367 0 CheckNpc 2#2002 +100004368 0 CheckNpcDistance 2#2002|30 +100004369 0 CheckFloat3Note 2#2008 +100004370 0 LookAtPositionImmediately 2#2008 +100004371 0 CastSkillToPart 1#100002|2#2002|2#2204 +100004372 2 100004373 100004374 100004375 100004376 100004377 100004378 100004379 100004380 +100004373 0 1 CheckInt 2#2002|999|1 +100004374 0 CheckNpc 2#2002 +100004375 0 CheckNpcDistance 2#2002|60 +100004376 0 CheckFloat3Note 2#2008 +100004377 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004378 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004379 0 LookAtPositionImmediately 2#2008 +100004380 0 CastSkillToPart 1#100002|2#2002|2#22040 100004381 2 100004382 100004383 -100004382 0 CheckInt 1#90000|0|1 -100004383 1 100004384 100004386 -100004384 2 100004385 -100004385 0 CheckBehaviorTime 2#40025|2#40022 -100004386 2 100004387 100004388 100004389 100004390 100004391 -100004387 0 CheckFloatNote 2#40028 -100004388 0 CheckFloatNote 2#40029 -100004389 0 CheckBehaviorTime 2#40028|2#40029 -100004390 0 RemoveFloatNote 2#40028 -100004391 0 RemoveFloatNote 2#40029 -100004392 0 SetInt 2#40001|20 -100004393 0 SetInt 2#4000|0 -100004394 0 SwitchSkillBallMode 0 -100004395 0 Magic 1#2001|1000065|0 -100004396 0 SetInt 2#4005|0 -100004397 0 SetInt 2#20002|0 -100004398 0 SetInt 2#200022|2 -100004399 0 GetEquipUUID 1#2001|2|2#200022|2#200020 -100004400 0 UnregisterSyncNote 2#40025 -100004401 0 RemoveFloatNote 2#40025 -100004402 2 100004403 100004404 100004405 100004406 100004416 100004417 100004418 200005 100004419 100004420 100004421 100004422 100004423 -100004403 0 CopyNoteFromNpcNote 2#2502|10000|1#400|1 -100004404 0 CheckInt 1#400|200|3 -100004405 0 CheckInt 1#400|300|4 -100004406 1 100004407 100004410 100004413 -100004407 2 100004408 100004409 -100004408 0 CheckInt 2#20002|1|1 -100004409 0 DoEquipAction 0|0,0,0|2#2000201|6 -100004410 2 100004411 100004412 -100004411 0 CheckInt 2#20002|2|1 -100004412 0 DoEquipAction 0|0,0,0|2#2000202|6 -100004413 2 100004414 100004415 -100004414 0 CheckInt 2#20002|3|1 -100004415 0 DoEquipAction 0|0,0,0|2#2000203|6 -100004416 0 Magic 0|1000048|0 -100004417 0 SetInt 2#40001|10 -100004418 0 SetInt 2#4000|0 -100004419 0 SwitchSkillBallMode 0 -100004420 0 Magic 1#2001|1000065|0 -100004421 0 SetInt 2#4005|0 -100004422 0 UnregisterSyncNote 2#40025 -100004423 0 RemoveFloatNote 2#40025 -100004424 2 100004425 100004426 -100004425 0 CheckInt 2#77|1|1 -100004426 1 100004427 100004429 -100004427 2 100004428 -100004428 0 1 CheckBehaviorTime 2#7|0 -100004429 2 100004430 100004431 -100004430 0 SetInt 2#77|0 -100004431 0 1 ReturnTrue -100022 2 100004432 100004433 100004457 100004531 100004532 100004533 100004534 100004535 100004536 -100004432 0 CheckInt 2#3|221|1 -100004433 1 100004434 100004445 100004451 100004454 -100004434 2 100004435 100004436 100004437 100004438 -100004435 0 Debug Start judging whether skills can be cast|1 -100004436 0 CheckCanCastSkill -100004437 0 Debug Castable skills|1 -100004438 1 100004439 100004442 -100004439 2 100004440 100004441 -100004440 0 CheckInt 2#9|5|1 -100004441 0 CheckNpcTime 2#17|2.4 -100004442 2 100004443 100004444 -100004443 0 1 CheckInt 2#9|5|1 -100004444 0 ReturnTrue -100004445 2 100004446 100004447 100004448 100004449 100004450 -100004446 0 CheckSkillTiming 11 -100004447 0 Debug Skill 11 Time Check Successful|1 -100004448 0 CheckInt 2#9|4|5 -100004449 0 CheckNpcTime 2#17|2.4 -100004450 0 AbortSkill 1 -100004451 2 100004452 100004453 -100004452 0 CheckSkillTiming 12 -100004453 0 AbortSkill 1 -100004454 2 100004455 100004456 -100004455 0 CheckSkillTiming 14 -100004456 0 AbortSkill 1 -100004457 1 100004458 100004512 -100004458 2 100004459 100004462 100004487 100004499 100004502 100004503 -100004459 1 100004460 100004461 -100004460 0 1 CheckOnAir -100004461 0 1 CheckJumpState 0 -100004462 1 100004463 100004475 -100004463 2 100004464 100004465 100004466 100004467 -100004464 0 CheckFloat3Note 2#2208 -100004465 0 SetInt 2#2502|2#2202 -100004466 0 SetInt 2#2503|2#2203 -100004467 1 100004468 100004471 100004474 -100004468 2 100004469 100004470 -100004469 0 CheckInt 2#2203|8001003|1 -100004470 0 GetNpcPartId 2#2504|2#2202|2#2203|ColliderBip001Hand -100004471 2 100004472 100004473 -100004472 0 CheckInt 2#2203|8001004|1 -100004473 0 GetNpcPartId 2#2504|2#2202|2#2203|ColliderBip001RHand -100004474 0 SetInt 2#2504|2#2204 -100004475 2 100004476 100004485 100004486 -100004476 1 100004477 100004481 -100004477 2 100004478 100004479 100004480 -100004478 0 1 CheckInt 2#2402|0|1 -100004479 0 CheckNpc 2#2402 -100004480 0 SetInt 2#2502|2#2402 -100004481 2 100004482 100004483 100004484 -100004482 0 1 CheckInt 2#2102|0|1 -100004483 0 CheckNpc 2#2102 -100004484 0 SetInt 2#2502|2#2102 -100004485 0 SetInt 2#2503|8001002 -100004486 0 GetNpcPartId 2#2504|2#2502|2#2503|Bip001Spine -100004487 1 100004488 100004489 100004493 100004496 -100004488 0 CheckCanCastSkill -100004489 2 100004490 100004491 100004492 -100004490 0 CheckSkillTiming 11 -100004491 0 CheckInt 2#9|4|4 -100004492 0 AbortSkill 1 -100004493 2 100004494 100004495 -100004494 0 CheckSkillTiming 12 -100004495 0 AbortSkill 1 -100004496 2 100004497 100004498 -100004497 0 CheckSkillTiming 14 -100004498 0 AbortSkill 1 -100004499 2 100004500 100004501 -100004500 0 LookAtPositionImmediately 2#104 -100004501 0 CastSkillToPart 1#100060|2#2502|2#2504 -100004502 0 SetInt 1#8|1#100060 -100004503 2 100004504 100004505 -100004504 0 CopyNoteFromNpcNote 2#2502|20002|1#20002|1 -100004505 1 100004506 100004511 +100004382 0 LookAtPositionImmediately 2#104 +100004383 0 CastSkill 1#100002 +100004384 0 SetInt 1#8|1#100002 +100004385 0 SetInt 2#9|1 +100004386 2 100004387 100004392 100004438 100004439 +100004387 1 100004388 100004389 +100004388 0 CheckCanCastSkill +100004389 2 100004390 100004391 +100004390 0 CheckSkillTiming 12 +100004391 0 AbortSkill 1 +100004392 1 100004393 100004415 +100004393 2 100004394 100004395 +100004394 0 CheckInt 2#1000008|1|1 +100004395 1 100004396 100004404 100004412 +100004396 2 100004397 100004398 100004399 100004400 100004401 100004402 100004403 +100004397 0 CheckFloat3Note 2#2208 +100004398 0 1 CheckInt 2#2002|999|1 +100004399 0 CheckNpc 2#2002 +100004400 0 CheckNpcDistance 2#2002|30 +100004401 0 CheckFloat3Note 2#2008 +100004402 0 LookAtPositionImmediately 2#2008 +100004403 0 CastSkillToPart 1#100001|2#2002|2#2204 +100004404 2 100004405 100004406 100004407 100004408 100004409 100004410 100004411 +100004405 0 1 CheckFloat3Note 2#14 +100004406 0 1 CheckInt 2#2002|999|1 +100004407 0 CheckNpc 2#2002 +100004408 0 CheckNpcDistance 2#2002|30 +100004409 0 CheckFloat3Note 2#2008 +100004410 0 LookAtPositionImmediately 2#2008 +100004411 0 CastSkillToPart 1#100001|2#2002|2#2204 +100004412 2 100004413 100004414 +100004413 0 LookAtPositionImmediately 2#104 +100004414 0 CastSkill 1#100001 +100004415 2 100004416 100004417 +100004416 0 CheckInt 2#1000008|2|1 +100004417 1 100004418 100004426 100004435 +100004418 2 100004419 100004420 100004421 100004422 100004423 100004424 100004425 +100004419 0 CheckFloat3Note 2#2208 +100004420 0 1 CheckInt 2#2002|999|1 +100004421 0 CheckNpc 2#2002 +100004422 0 CheckNpcDistance 2#2002|30 +100004423 0 CheckFloat3Note 2#2008 +100004424 0 LookAtPositionImmediately 2#2008 +100004425 0 CastSkillToPart 1#100001|2#2002|2#2204 +100004426 2 100004427 100004428 100004429 100004430 100004431 100004432 100004433 100004434 +100004427 0 1 CheckInt 2#2002|999|1 +100004428 0 CheckNpc 2#2002 +100004429 0 CheckNpcDistance 2#2002|60 +100004430 0 CheckFloat3Note 2#2008 +100004431 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004432 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004433 0 LookAtPositionImmediately 2#2008 +100004434 0 CastSkillToPart 1#100001|2#2002|2#22040 +100004435 2 100004436 100004437 +100004436 0 LookAtPositionImmediately 2#104 +100004437 0 CastSkill 1#100001 +100004438 0 SetInt 1#8|1#100001 +100004439 0 SetInt 2#9|1 +100004440 0 SetInt 2#77|0 +100004441 0 SetInt 1#1020|0 +100004442 0 SetInt 1#1022|1 +100020 2 100004443 100004444 +100004443 0 CheckInt 2#3|12|1 +100004444 1 100004445 +100004445 2 100004446 100004447 100004448 100004449 100004502 100004503 100004504 +100004446 0 1 ReturnTrue +100004447 0 1 CheckOnAir +100004448 0 CheckFloat 2#4|0.15|3 +100004449 1 100004450 100004467 100004484 +100004450 2 100004451 100004452 100004453 100004454 100004455 100004465 100004466 +100004451 0 CheckInt 1#100000|3|3 +100004452 0 CheckInt 1#8|1#100061|1 +100004453 0 CheckSkillTiming 14 +100004454 0 AbortSkill 1 +100004455 1 100004456 100004462 +100004456 2 100004457 100004458 100004459 100004460 100004461 +100004457 0 1 CheckInt 2#2002|999|1 +100004458 0 CheckNpcDistance 2#2002|30 +100004459 0 GetNpcPosition 2#2008|2#2002 +100004460 0 LookAtPositionImmediately 2#2008 +100004461 0 CastSkill 1#100062 +100004462 2 100004463 100004464 +100004463 0 LookAtPositionImmediately 2#104 +100004464 0 CastSkill 1#100062 +100004465 0 SetInt 1#8|1#100062 +100004466 0 SetInt 2#9|1 +100004467 2 100004468 100004469 100004470 100004471 100004472 100004482 100004483 +100004468 0 CheckInt 1#100000|2|3 +100004469 0 CheckInt 1#8|2#100060|1 +100004470 0 CheckSkillTiming 14 +100004471 0 AbortSkill 1 +100004472 1 100004473 100004479 +100004473 2 100004474 100004475 100004476 100004477 100004478 +100004474 0 1 CheckInt 2#2002|999|1 +100004475 0 CheckNpcDistance 2#2002|30 +100004476 0 GetNpcPosition 2#2008|2#2002 +100004477 0 LookAtPositionImmediately 2#2008 +100004478 0 CastSkill 1#100061 +100004479 2 100004480 100004481 +100004480 0 LookAtPositionImmediately 2#104 +100004481 0 CastSkill 1#100061 +100004482 0 SetInt 1#8|1#100061 +100004483 0 SetInt 2#9|1 +100004484 2 100004485 100004490 100004500 100004501 +100004485 1 100004486 100004487 +100004486 0 CheckCanCastSkill +100004487 2 100004488 100004489 +100004488 0 CheckSkillTiming 12 +100004489 0 AbortSkill 1 +100004490 1 100004491 100004497 +100004491 2 100004492 100004493 100004494 100004495 100004496 +100004492 0 1 CheckInt 2#2002|999|1 +100004493 0 CheckNpcDistance 2#2002|30 +100004494 0 GetNpcPosition 2#2008|2#2002 +100004495 0 LookAtPositionImmediately 2#2008 +100004496 0 CastSkill 2#100060 +100004497 2 100004498 100004499 +100004498 0 LookAtPositionImmediately 2#104 +100004499 0 CastSkill 2#100060 +100004500 0 SetInt 1#8|2#100060 +100004501 0 SetInt 2#9|1 +100004502 0 SetInt 2#77|0 +100004503 0 SetInt 1#1020|0 +100004504 0 SetInt 1#1022|1 +100021 2 100004505 100004609 +100004505 3 100004506 100004511 100004543 100004506 2 100004507 100004508 100004509 100004510 -100004507 0 CheckInt 1#20002|0|1 -100004508 0 SetInt 2#20002|1#20002 -100004509 0 SetInt 2#200022|2 -100004510 0 GetEquipUUID 1#2001|2|2#200022|2#200020 -100004511 0 ReturnTrue -100004512 2 100004513 100004523 100004524 100004525 100004526 100004527 100004528 100004529 100004530 -100004513 1 100004514 100004518 -100004514 2 100004515 100004516 100004517 -100004515 0 CheckIntNote 2#25003 -100004516 0 1 CheckInt 2#80|2#25003|1 -100004517 0 ReturnTrue -100004518 2 100004519 100004520 100004521 100004522 -100004519 0 CheckIntNote 2#25003 -100004520 0 CheckInt 2#80|2#25003|1 -100004521 0 1 CheckNpcTime 1#2500300|1#2500301 -100004522 0 1 ReturnTrue -100004523 0 CheckFloat3Note 2#250030 -100004524 0 LookAtPositionImmediately 2#250030 -100004525 0 CastSkillToPosition 1#100064|2#250030 -100004526 0 SetInt 1#8|1#100064 -100004527 0 Float3AddFloat3 2#250038|2#250030|2#250039 -100004528 0 SetInt 2#2409|2 -100004529 0 SetInt 2#80|2#25003 -100004530 0 GetNpcTime 1#2500300 -100004531 0 SetInt 2#9|5 -100004532 0 GetNpcTime 2#7 -100004533 0 GetNpcTime 2#17 -100004534 0 SetInt 2#77|0 -100004535 0 SetInt 1#1020|0 -100004536 0 SetInt 1#1022|2 -100023 2 100004537 100004538 -100004537 0 1 ReturnTrue -100004538 1 100004539 100004548 100004556 -100004539 2 100004540 100004541 100004542 100004543 100004544 100004545 100004546 100004547 -100004540 0 CheckInt 1#20001|0|1 -100004541 0 CheckInt 2#200010|0|1 -100004542 0 CheckInt 1#200011|0|1 -100004543 0 GetEquipUUID 1#2001|2|1|2#200010 -100004544 0 GetNpcPartId 1#2000110|1#2001|100201|WeaponCase3 -100004545 0 LaunchToPartMissileEx 1#2001|1#2000110|10020104|1#200011 -100004546 0 SetEquipNodeToMissile 1#200011|2#200010|0|3|1#20001101|3|1#20001102 -100004547 0 SetInt 1#20001|1 -100004548 2 100004549 100004550 100004551 100004554 100004555 -100004549 0 CheckInt 1#20001|1|1 -100004550 0 GetCurrentSkillId 1#200012|0 -100004551 1 100004552 100004553 -100004552 0 CheckInt 1#200012|1#100060|1 -100004553 0 CheckInt 1#200012|1#100064|1 -100004554 0 SetEquipNode 0|0|2#200010|2|2#250039|2|2#250039 -100004555 0 SetInt 1#20001|2 -100004556 2 100004557 100004558 100004566 100004567 100004568 -100004557 0 CheckInt 1#20001|2|1 -100004558 1 100004559 100004565 -100004559 2 100004560 -100004560 1 100004561 100004562 100004563 100004564 -100004561 0 CheckInt 1#200012|2#100062|1 -100004562 0 CheckInt 1#200012|2#100065|1 -100004563 0 CheckInt 1#200012|2#100114|1 -100004564 0 CheckInt 1#200012|2#100115|1 -100004565 0 CheckNpcAction 0|4 -100004566 0 SetInt 2#200010|0 -100004567 0 SetInt 1#200011|0 -100004568 0 SetInt 1#20001|0 -100024 2 100004569 -100004569 3 100004570 100004590 100004614 100004629 -100004570 2 100004571 100004572 100004573 100004574 100004575 100004576 100004577 100004578 100004579 100004580 100004581 100004582 100004583 100004584 100004585 100004586 100004587 100004588 100004589 -100004571 0 CheckInt 2#5000|0|1 -100004572 0 CheckInt 1#8|102|1 -100004573 0 CheckSkillTiming 16 -100004574 0 DebugInt 2#4000|1 -100004575 0 CheckInt 2#4000|0|1 -100004576 0 QueryClickKey 1 -100004577 0 AbortSkill 1 -100004578 0 Debug 2#4000 check successful|1 -100004579 0 SetInt 2#4000|1 -100004580 0 SetNpcAnimationLayer 1 -100004581 0 Debug Npc animation controller layer 1 set successfully|1 -100004582 0 DoHoverStart -100004583 0 Debug Start switching camera settings|1 -100004584 0 LoadCameraConfig 2#40024 -100004585 0 SetEquipDefaultActionIndex 2|1|2#40027 -100004586 0 Debug Spear action state layer set successfully|1 -100004587 0 GetBehaviorTime 2#5001 -100004588 0 SetInt 2#3|11 -100004589 0 SetInt 2#5000|10 -100004590 2 100004591 100004592 -100004591 0 CheckInt 2#5000|10|1 -100004592 1 100004593 100004601 -100004593 2 100004594 100004600 -100004594 1 100004595 100004596 100004597 -100004595 0 CheckBehaviorTime 2#5001|2#5002 -100004596 0 1 CheckOnAir -100004597 1 100004598 100004599 -100004598 0 CheckJumpState 7 -100004599 0 CheckJumpState 14 -100004600 0 SetInt 2#5000|20 -100004601 2 100004602 -100004602 2 100004603 100004607 -100004603 1 100004604 100004605 100004606 -100004604 0 CheckInt 1#8|1#100101|1 -100004605 0 CheckInt 1#8|1#100102|1 -100004606 0 CheckInt 1#8|1#100103|1 -100004607 1 100004608 100004609 100004610 -100004608 0 CheckSkillTiming 11 -100004609 0 CheckSkillTiming 14 -100004610 2 100004611 100004612 100004613 -100004611 0 CheckSkillTiming 16 -100004612 0 DoHoverEnd -100004613 0 SetInt 2#5000|11 +100004507 0 CheckIntNote 1#109 +100004508 0 CheckInt 1#109|2|1 +100004509 0 CheckNpcTime 1#1000002|0.6 +100004510 0 SetInt 1#109|1 +100004511 2 100004512 100004513 +100004512 0 CheckInt 2#4000|10|1 +100004513 1 100004514 100004534 +100004514 2 100004515 100004516 100004517 100004530 100004531 100004532 100004533 +100004515 0 CheckQTEStatus 3 +100004516 0 Debug QTE进度查询完成|1 +100004517 1 100004518 100004522 100004526 +100004518 2 100004519 100004520 100004521 +100004519 0 CheckInt 2#20002|1|1 +100004520 0 DoEquipAction 0|0,0,0|2#2000201|6 +100004521 0 Magic 0|1000048|0 +100004522 2 100004523 100004524 100004525 +100004523 0 CheckInt 2#20002|2|1 +100004524 0 DoEquipAction 0|0,0,0|2#2000202|6 +100004525 0 Magic 0|1000048|0 +100004526 2 100004527 100004528 100004529 +100004527 0 CheckInt 2#20002|3|1 +100004528 0 DoEquipAction 0|0,0,0|2#2000203|6 +100004529 0 Magic 0|1000048|0 +100004530 0 SetInt 2#40001|10 +100004531 0 SetInt 2#4000|0 +100004532 0 UnregisterSyncNote 2#40025 +100004533 0 RemoveFloatNote 2#40025 +100004534 2 100004535 100004536 100004537 200005 100004538 100004539 100004540 100004541 100004542 +100004535 0 CheckQTEStatus 2 +100004536 0 SetInt 2#40001|20 +100004537 0 SetInt 2#4000|0 +100004538 0 SetInt 2#20002|0 +100004539 0 SetInt 2#200022|2 +100004540 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004541 0 UnregisterSyncNote 2#40025 +100004542 0 RemoveFloatNote 2#40025 +100004543 2 100004544 100004545 +100004544 0 CheckInt 2#4000|1|1 +100004545 1 100004546 100004555 100004560 100004586 +100004546 2 100004547 100004548 100004549 200005 100004550 100004551 100004552 100004553 100004554 +100004547 0 CheckInt 2#3|223|1 +100004548 0 SetInt 2#40001|30 +100004549 0 SetInt 2#4000|10 +100004550 0 SwitchSkillBallMode 0 +100004551 0 Magic 1#2001|1000065|0 +100004552 0 SetInt 2#77|0 +100004553 0 SetInt 1#1020|0 +100004554 0 SetInt 1#1022|0 +100004555 2 100004556 100004557 100004558 100004559 +100004556 0 1 CheckFloatNote 2#40025 +100004557 0 RegisterSyncNote 2#40025 +100004558 0 SetFloat 2#40025|0 +100004559 0 GetBehaviorTime 2#40025 +100004560 2 100004561 100004577 100004578 200005 100004579 100004580 100004581 100004582 100004583 100004584 100004585 +100004561 1 100004562 100004568 100004573 +100004562 2 100004563 100004564 100004565 100004566 100004567 +100004563 0 CheckNpc 2#2502 +100004564 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100004565 0 1 CheckInt 1#90000|0|1 +100004566 0 CheckBehaviorTime 2#40025|2#40000 +100004567 0 Debug 关卡猎矛退出成功|1 +100004568 2 100004569 100004570 100004571 100004572 +100004569 0 CheckNpc 2#2502 +100004570 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100004571 0 CheckInt 1#90000|0|1 +100004572 0 CheckQTEStatus 2 +100004573 2 100004574 +100004574 1 100004575 100004576 +100004575 0 1 CheckNpc 2#2502 +100004576 0 CheckNpcAction 2#2502|5 +100004577 0 SetInt 2#40001|20 +100004578 0 SetInt 2#4000|0 +100004579 0 SwitchSkillBallMode 0 +100004580 0 Magic 1#2001|1000065|0 +100004581 0 SetInt 2#20002|0 +100004582 0 SetInt 2#200022|2 +100004583 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004584 0 UnregisterSyncNote 2#40025 +100004585 0 RemoveFloatNote 2#40025 +100004586 2 100004587 100004588 100004589 100004603 100004604 200005 100004605 100004606 100004607 100004608 +100004587 0 CheckQTEStatus 3 +100004588 0 Debug QTE进度查询完成|1 +100004589 1 100004590 100004594 100004598 100004602 +100004590 2 100004591 100004592 100004593 +100004591 0 CheckInt 2#20002|1|1 +100004592 0 DoEquipAction 0|0,0,0|2#2000201|6 +100004593 0 Magic 0|1000048|0 +100004594 2 100004595 100004596 100004597 +100004595 0 CheckInt 2#20002|2|1 +100004596 0 DoEquipAction 0|0,0,0|2#2000202|6 +100004597 0 Magic 0|1000048|0 +100004598 2 100004599 100004600 100004601 +100004599 0 CheckInt 2#20002|3|1 +100004600 0 DoEquipAction 0|0,0,0|2#2000203|6 +100004601 0 Magic 0|1000048|0 +100004602 0 ReturnTrue +100004603 0 SetInt 2#40001|10 +100004604 0 SetInt 2#4000|0 +100004605 0 SwitchSkillBallMode 0 +100004606 0 Magic 1#2001|1000065|0 +100004607 0 UnregisterSyncNote 2#40025 +100004608 0 RemoveFloatNote 2#40025 +100004609 2 100004610 100004611 +100004610 0 CheckInt 2#77|1|1 +100004611 1 100004612 100004614 +100004612 2 100004613 +100004613 0 1 CheckBehaviorTime 2#7|0 100004614 2 100004615 100004616 -100004615 0 CheckInt 2#5000|11|1 -100004616 1 100004617 100004625 -100004617 2 100004618 100004624 -100004618 1 100004619 100004620 -100004619 0 1 CheckOnAir -100004620 1 100004621 100004622 100004623 -100004621 0 CheckJumpState 0 -100004622 0 CheckJumpState 7 -100004623 0 CheckJumpState 14 -100004624 0 SetInt 2#5000|20 -100004625 2 100004626 100004627 100004628 -100004626 0 QueryClickKey 1 -100004627 0 DoHoverStart -100004628 0 SetInt 2#5000|10 -100004629 2 100004630 100004631 100004632 100004633 100004634 100004635 100004636 100004637 100004638 -100004630 0 CheckInt 2#5000|20|1 -100004631 0 SetInt 2#4000|0 -100004632 0 SetNpcAnimationLayer 0 -100004633 0 DoHoverEnd -100004634 0 Debug QTE quit successfully|1 -100004635 0 ResetEquipDefaultActionIndex 2|1 -100004636 0 RemoveBuffByKind 0|1002070 -100004637 0 LoadCameraConfig 1 -100004638 0 SetInt 2#5000|0 --1000009 2 100004639 100004640 -100004639 0 GetSelfNpc 1#2001 -100004640 0 SetInt 1#1|0 -1000009 2 100004641 100004642 100004643 -100004641 0 CheckInt 1#1|3|5 -100004642 0 Magic 1#2001|1000010|0 -100004643 0 IntAddInt 1#1|1#1|1 --1000011 2 100004644 100004645 100004646 -100004644 0 GetSelfNpc 1#2001 -100004645 0 SetFloat 2#9990|0 -100004646 0 GetBehaviorTime 2#9990 -1000011 1 100004647 -100004647 2 100004648 100004649 100004650 100004651 100004652 -100004648 0 CheckNpc 1#2001 -100004649 0 GetDamageContext 1#2002|1#2008|1#2003|1#5|1#9|1#6|1#7|1#8|1#10 -100004650 0 CheckInt 1#2001|1#2002|1 -100004651 0 CheckNpc 1#2003 -100004652 3 100004653 -100004653 1 100004654 100004658 -100004654 2 100004655 100004656 100004657 -100004655 0 CheckInt 1#9|1|1 -100004656 0 SetInt 2#999|1 -100004657 0 GetBehaviorTime 2#9990 -100004658 2 100004659 100004660 100004666 100004667 -100004659 0 CheckInt 1#9|40|1 -100004660 1 100004661 100004664 -100004661 2 100004662 100004663 -100004662 0 CheckInt 2#999|0|1 -100004663 0 Magic 1#2001|1000010|0 -100004664 2 100004665 -100004665 0 CheckInt 2#999|1|1 -100004666 0 SetInt 2#999|1 -100004667 0 GetBehaviorTime 2#9990 --1000012 2 100004668 -100004668 0 GetSelfNpc 1#2001 -1000012 1 100004669 100004696 -100004669 2 100004670 100004671 100004672 -100004670 0 CheckInt 2#4000|0|1 -100004671 0 CheckIntNote 2#999 -100004672 1 100004673 100004692 -100004673 2 100004674 100004675 -100004674 0 CheckInt 2#999|1|1 -100004675 1 100004676 100004679 -100004676 2 100004677 100004678 -100004677 0 1 CheckFloatNote 1#1 -100004678 0 GetBehaviorTime 1#1 -100004679 2 100004680 100004681 100004682 100004691 -100004680 0 CheckFloatNote 1#1 -100004681 0 CheckBehaviorTime 1#1|1.5 -100004682 1 100004683 100004688 +100004615 0 SetInt 2#77|0 +100004616 0 1 ReturnTrue +100022 2 100004617 100004618 100004642 100004720 100004721 100004722 100004723 100004724 100004725 +100004617 0 CheckInt 2#3|221|1 +100004618 1 100004619 100004630 100004636 100004639 +100004619 2 100004620 100004621 100004622 100004623 +100004620 0 Debug 开始判断能否放技能|1 +100004621 0 CheckCanCastSkill +100004622 0 Debug 能放技能|1 +100004623 1 100004624 100004627 +100004624 2 100004625 100004626 +100004625 0 CheckInt 2#9|5|1 +100004626 0 CheckNpcTime 2#17|2.4 +100004627 2 100004628 100004629 +100004628 0 1 CheckInt 2#9|5|1 +100004629 0 ReturnTrue +100004630 2 100004631 100004632 100004633 100004634 100004635 +100004631 0 CheckSkillTiming 11 +100004632 0 Debug 技能11时间检查成功|1 +100004633 0 CheckInt 2#9|4|5 +100004634 0 CheckNpcTime 2#17|2.4 +100004635 0 AbortSkill 1 +100004636 2 100004637 100004638 +100004637 0 CheckSkillTiming 12 +100004638 0 AbortSkill 1 +100004639 2 100004640 100004641 +100004640 0 CheckSkillTiming 14 +100004641 0 AbortSkill 1 +100004642 1 100004643 100004701 +100004643 2 100004644 100004647 100004674 100004686 100004690 100004691 +100004644 1 100004645 100004646 +100004645 0 1 CheckOnAir +100004646 0 1 CheckJumpState 0 +100004647 1 100004648 100004662 +100004648 2 100004649 100004650 100004651 100004652 +100004649 0 CheckFloat3Note 2#2208 +100004650 0 SetInt 2#2502|2#2202 +100004651 0 SetInt 2#2503|2#2203 +100004652 1 100004653 100004656 100004659 +100004653 2 100004654 100004655 +100004654 0 CheckInt 2#2203|8001003|1 +100004655 0 GetNpcPartId 2#2504|2#2202|2#2203|ColliderBip001Hand +100004656 2 100004657 100004658 +100004657 0 CheckInt 2#2203|8001004|1 +100004658 0 GetNpcPartId 2#2504|2#2202|2#2203|ColliderBip001RHand +100004659 2 100004660 100004661 +100004660 0 CheckInt 2#2203|8001001|1 +100004661 0 GetNpcPartId 2#2504|2#2202|2#2203|Bip001Head +100004662 2 100004663 100004672 100004673 +100004663 1 100004664 100004668 +100004664 2 100004665 100004666 100004667 +100004665 0 1 CheckInt 2#2402|0|1 +100004666 0 CheckNpc 2#2402 +100004667 0 SetInt 2#2502|2#2402 +100004668 2 100004669 100004670 100004671 +100004669 0 1 CheckInt 2#2102|0|1 +100004670 0 CheckNpc 2#2102 +100004671 0 SetInt 2#2502|2#2102 +100004672 0 SetInt 2#2503|8001002 +100004673 0 GetNpcPartId 2#2504|2#2502|2#2503|Bip001Spine +100004674 1 100004675 100004676 100004680 100004683 +100004675 0 CheckCanCastSkill +100004676 2 100004677 100004678 100004679 +100004677 0 CheckSkillTiming 11 +100004678 0 CheckInt 2#9|4|4 +100004679 0 AbortSkill 1 +100004680 2 100004681 100004682 +100004681 0 CheckSkillTiming 12 +100004682 0 AbortSkill 1 100004683 2 100004684 100004685 -100004684 0 1 CheckBehaviorTime 2#9990|1 -100004685 1 100004686 -100004686 2 100004687 -100004687 0 Magic 1#2001|1000010|0 -100004688 2 100004689 100004690 -100004689 0 CheckBehaviorTime 2#9990|1 -100004690 0 SetInt 2#999|0 -100004691 0 RemoveFloatNote 1#1 -100004692 2 100004693 100004694 100004695 -100004693 0 1 CheckInt 2#999|1|1 -100004694 0 CheckFloatNote 1#1 -100004695 0 RemoveFloatNote 1#1 -100004696 2 100004697 100004698 100004699 -100004697 0 CheckInt 2#4000|1|1 -100004698 0 CheckIntNote 2#999 -100004699 1 100004700 100004719 -100004700 2 100004701 100004702 -100004701 0 CheckInt 2#999|1|1 -100004702 1 100004703 100004706 -100004703 2 100004704 100004705 -100004704 0 1 CheckFloatNote 1#1 -100004705 0 GetBehaviorTime 1#1 -100004706 2 100004707 100004708 100004709 100004718 -100004707 0 CheckFloatNote 1#1 -100004708 0 CheckBehaviorTime 1#1|0.5 -100004709 1 100004710 100004715 -100004710 2 100004711 100004712 -100004711 0 1 CheckBehaviorTime 2#9990|1.4 -100004712 1 100004713 -100004713 2 100004714 -100004714 0 Magic 1#2001|1000010|0 -100004715 2 100004716 100004717 -100004716 0 CheckBehaviorTime 2#9990|1.4 -100004717 0 SetInt 2#999|0 -100004718 0 RemoveFloatNote 1#1 -100004719 2 100004720 100004721 100004722 -100004720 0 1 CheckInt 2#999|1|1 -100004721 0 CheckFloatNote 1#1 -100004722 0 RemoveFloatNote 1#1 -1000016 2 100004723 100004724 100004725 100004739 -100004723 0 1 CheckNpcAction 0|3 -100004724 0 CheckCanCastSkill -100004725 3 100004726 -100004726 1 100004727 100004733 -100004727 2 100004728 100004729 100004730 100004731 100004732 -100004728 0 CheckFloat3Note 2#250038 -100004729 0 LookAtPositionImmediately 2#250038 -100004730 0 CastSkillToPosition 2#100065|2#250038 -100004731 0 SetInt 2#80|2#100065 -100004732 0 RemoveFloat3Note 2#250038 -100004733 2 100004734 100004735 100004736 100004737 100004738 -100004734 0 CheckIntNote 2#2502 -100004735 0 CheckNpc 2#2502 -100004736 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 -100004737 0 LookAtPositionImmediately 2#2508 -100004738 0 CastSkillToPart 2#100061|2#2502|2#2504 -100004739 0 RemoveBuffByKind 0|1000016 -1000017 2 100004740 100004741 100004742 100004748 -100004740 0 1 CheckNpcAction 0|3 -100004741 0 CheckCanCastSkill -100004742 3 100004743 -100004743 2 100004744 100004745 100004746 100004747 -100004744 0 GetNpcPartPosition 2#2408|2#2002|8001002|2#2404 -100004745 0 LookAtPositionImmediately 2#2408 -100004746 0 SetFocusTargetPart 2#2002|8001001|2#2404 -100004747 0 CastSkillToPart 100229|2#2002|2#2404 -100004748 0 RemoveBuffByKind 0|1000017 --1000018 2 100004749 -100004749 0 GetSelfNpc 1#2001 -1000018 2 100004750 100004751 100004752 100004753 -100004750 0 1 CheckBuffKind 2#2502|8001033 -100004751 0 AbortSkill 1 -100004752 0 DoRideEnd -100004753 1 100004754 100004836 100004940 -100004754 2 100004755 100004756 100004757 100004758 100004759 100004760 100004761 100004762 100004763 100004764 100004765 100004766 100004767 100004768 100004773 100004792 100004793 100004794 100004795 100004796 100004797 100004798 100004799 100004800 100004801 100004802 100004803 100004835 -100004755 0 Debug Start retrieving NPC dictionary value|1 -100004756 0 CopyNoteFromNpcNote 2#2502|10020|2#2501|1 -100004757 0 Debug Retrieve NPC dictionary value successfully|1 -100004758 0 CheckNpc 2#2501 -100004759 0 Debug Start checking self|1 -100004760 0 CheckInt 1#2001|2#2501|1 -100004761 0 Debug Self check successful|1 -100004762 0 DebugInt 2#4000|1 -100004763 0 CheckInt 2#4000|0|1 -100004764 0 Debug 2#4000 check successful|1 -100004765 0 SetInt 2#4000|1 -100004766 0 Debug Start switching the orb pinging mode|1 -100004767 0 SwitchSkillBallMode 1 -100004768 3 100004769 -100004769 2 100004770 100004771 100004772 -100004770 0 CheckBuffKind 1#2001|8004100 -100004771 0 Magic 1#2001|8004022|0 -100004772 0 Debug Check: Tutorial stage sky closed successfully|1 -100004773 1 100004774 100004780 100004786 -100004774 2 100004775 100004776 100004777 100004778 100004779 -100004775 0 CheckInt 2#2503|8001001|1 -100004776 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004777 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004778 0 LookAtPositionImmediately 2#2408 -100004779 0 CastSkillToPart 2#100066|2#2002|2#2504 -100004780 2 100004781 100004782 100004783 100004784 100004785 -100004781 0 CheckInt 2#2503|8001003|1 -100004782 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004783 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004784 0 LookAtPositionImmediately 2#2408 -100004785 0 CastSkillToPart 2#100066|2#2002|2#2504 -100004786 2 100004787 100004788 100004789 100004790 100004791 -100004787 0 CheckInt 2#2503|8001004|1 -100004788 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004789 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004790 0 LookAtPositionImmediately 2#2408 -100004791 0 CastSkillToPart 2#100066|2#2002|2#2504 -100004792 0 Magic 1#2001|1000030|0 -100004793 0 Magic 1#2001|1000064|0 -100004794 0 Magic 1#2001|1000010|0 -100004795 0 Magic 1#2001|1000010|0 -100004796 0 Magic 1#2001|1000010|0 -100004797 0 Magic 1#2001|1000010|0 -100004798 0 Debug Start switching camera settings|1 -100004799 0 LoadCameraConfig 2#40024 -100004800 0 Debug Start spear action state layer|1 -100004801 0 SetEquipDefaultActionIndex 2|1|2#40027 -100004802 0 Debug Spear action state layer set successfully|1 -100004803 2 100004804 -100004804 1 100004805 100004816 100004826 -100004805 2 100004806 100004807 100004808 100004809 100004810 100004811 100004812 100004813 100004814 100004815 -100004806 0 CheckInt 2#20002|0|1 -100004807 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 -100004808 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 -100004809 0 DoEquipAction 0|0,0,0|2#200020|3 -100004810 0 IntAddInt 2#20002|2#20002|1 -100004811 0 SetInt 2#2000201|2#200020 -100004812 0 IntAddInt 2#200022|2#200022|1 -100004813 0 Debug Start retrieving equipment UUID|1 -100004814 0 GetEquipUUID 1#2001|2|2#200022|2#200020 -100004815 0 Debug Equipment UUID retrieved successfully|1 -100004816 2 100004817 100004818 100004819 100004820 100004821 100004822 100004823 100004824 100004825 -100004817 0 CheckInt 2#20002|1|1 -100004818 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 -100004819 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 -100004820 0 DoEquipAction 0|0,0,0|2#200020|3 -100004821 0 IntAddInt 2#20002|2#20002|1 -100004822 0 SetInt 2#2000202|2#200020 -100004823 0 IntAddInt 2#200022|2#200022|1 -100004824 0 GetEquipUUID 1#2001|2|2#200022|2#200020 -100004825 0 Debug Equipment UUID retrieved successfully 2|1 -100004826 2 100004827 100004828 100004829 100004830 100004831 100004832 100004833 100004834 -100004827 0 CheckInt 2#20002|2|1 -100004828 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 -100004829 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 -100004830 0 DoEquipAction 0|0,0,0|2#200020|3 -100004831 0 IntAddInt 2#20002|2#20002|1 -100004832 0 SetInt 2#2000203|2#200020 -100004833 0 IntAddInt 2#200022|2#200022|1 -100004834 0 SetInt 2#200020|0 -100004835 0 RemoveBuffByKind 1#2001|1000018 -100004836 2 100004837 100004896 100004897 100004898 100004899 100004900 100004901 100004902 100004928 100004929 100004930 100004931 100004932 100004933 100004934 100004935 100004936 100004937 100004938 100004939 -100004837 1 100004838 100004847 -100004838 2 100004839 100004840 100004841 100004842 100004843 100004844 100004845 100004846 -100004839 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 -100004840 0 Debug Stage spear dictionary value retrieved successfully|1 -100004841 0 DebugInt 1#90000|1 -100004842 0 CheckInt 1#90000|1|1 -100004843 0 Debug Stage spear dictionary verification|1 -100004844 0 CopyNoteFromNpcNote 2#2502|40022|2#40029|2 -100004845 0 Debug Start Retrieving Dictionary Value 1|1 -100004846 0 GetBehaviorTime 2#40028 -100004847 2 100004848 100004849 100004850 100004851 100004852 100004892 100004893 100004894 100004895 -100004848 0 CopyNoteFromNpcNote 2#2502|10000|1#250210|1 -100004849 0 CopyNoteFromNpcNote 2#2502|10010|1#2502100|1 -100004850 0 CopyNoteFromNpcNote 2#2502|100100|1#2502101|1 -100004851 0 CopyNoteFromNpcNote 2#2502|1001000|1#2502102|1 -100004852 1 100004853 100004866 100004879 -100004853 2 100004854 100004855 100004865 -100004854 0 CheckInt 2#2503|8001001|1 -100004855 1 100004856 100004859 100004862 -100004856 2 100004857 100004858 -100004857 0 CheckInt 1#250210|100|1 -100004858 0 CheckInt 1#2502100|8001001|1 -100004859 2 100004860 100004861 -100004860 0 CheckInt 1#250210|101|1 -100004861 0 CheckInt 1#2502101|8001001|1 -100004862 2 100004863 100004864 -100004863 0 CheckInt 1#250210|102|1 -100004864 0 CheckInt 1#2502102|8001001|1 -100004865 0 CheckBuffKind 2#2502|8001112 -100004866 2 100004867 100004868 100004878 -100004867 0 CheckInt 2#2503|8001003|1 -100004868 1 100004869 100004872 100004875 -100004869 2 100004870 100004871 -100004870 0 CheckInt 1#250210|100|1 -100004871 0 CheckInt 1#2502100|8001003|1 -100004872 2 100004873 100004874 -100004873 0 CheckInt 1#250210|101|1 -100004874 0 CheckInt 1#2502101|8001003|1 -100004875 2 100004876 100004877 -100004876 0 CheckInt 1#250210|102|1 -100004877 0 CheckInt 1#2502102|8001003|1 -100004878 0 CheckBuffKind 2#2502|8001113 -100004879 2 100004880 100004881 100004891 -100004880 0 CheckInt 2#2503|8001004|1 -100004881 1 100004882 100004885 100004888 -100004882 2 100004883 100004884 -100004883 0 CheckInt 1#250210|100|1 -100004884 0 CheckInt 1#2502100|8001004|1 +100004684 0 CheckSkillTiming 14 +100004685 0 AbortSkill 1 +100004686 2 100004687 100004688 100004689 +100004687 0 LookAtPositionImmediately 2#104 +100004688 0 CheckNpc 2#2502 +100004689 0 CastSkillToPart 2#100060|2#2502|2#2504 +100004690 0 SetInt 1#8|2#100060 +100004691 2 100004692 100004693 +100004692 0 CopyNoteFromNpcNote 2#2502|20002|1#20002|1 +100004693 1 100004694 100004700 +100004694 2 100004695 100004696 100004697 100004698 100004699 +100004695 0 1 CheckInt 2#4000|10|1 +100004696 0 CheckInt 1#20002|0|1 +100004697 0 SetInt 2#20002|1#20002 +100004698 0 SetInt 2#200022|2 +100004699 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004700 0 ReturnTrue +100004701 2 100004702 100004712 100004713 100004714 100004715 100004716 100004717 100004718 100004719 +100004702 1 100004703 100004707 +100004703 2 100004704 100004705 100004706 +100004704 0 CheckIntNote 2#25003 +100004705 0 1 CheckInt 2#80|2#25003|1 +100004706 0 ReturnTrue +100004707 2 100004708 100004709 100004710 100004711 +100004708 0 CheckIntNote 2#25003 +100004709 0 CheckInt 2#80|2#25003|1 +100004710 0 1 CheckNpcTime 1#2500300|1#2500301 +100004711 0 1 ReturnTrue +100004712 0 CheckFloat3Note 2#250030 +100004713 0 LookAtPositionImmediately 2#250030 +100004714 0 CastSkillToPosition 1#100064|2#250030 +100004715 0 SetInt 1#8|1#100064 +100004716 0 Float3AddFloat3 2#250038|2#250030|2#250039 +100004717 0 SetInt 2#2409|2 +100004718 0 SetInt 2#80|2#25003 +100004719 0 GetNpcTime 1#2500300 +100004720 0 SetInt 2#9|5 +100004721 0 GetNpcTime 2#7 +100004722 0 GetNpcTime 2#17 +100004723 0 SetInt 2#77|0 +100004724 0 SetInt 1#1020|0 +100004725 0 SetInt 1#1022|2 +100023 2 100004726 100004727 +100004726 0 1 ReturnTrue +100004727 1 100004728 100004737 100004745 +100004728 2 100004729 100004730 100004731 100004732 100004733 100004734 100004735 100004736 +100004729 0 CheckInt 1#20001|0|1 +100004730 0 CheckInt 2#200010|0|1 +100004731 0 CheckInt 1#200011|0|1 +100004732 0 GetEquipUUID 1#2001|2|1|2#200010 +100004733 0 GetNpcPartId 1#2000110|1#2001|100201|WeaponCase3 +100004734 0 LaunchToPartMissileEx 1#2001|1#2000110|10020104|1#200011 +100004735 0 SetEquipNodeToMissile 1#200011|2#200010|0|3|1#20001101|3|1#20001102 +100004736 0 SetInt 1#20001|1 +100004737 2 100004738 100004739 100004740 100004743 100004744 +100004738 0 CheckInt 1#20001|1|1 +100004739 0 GetCurrentSkillId 1#200012|0 +100004740 1 100004741 100004742 +100004741 0 CheckInt 1#200012|2#100060|1 +100004742 0 CheckInt 1#200012|1#100064|1 +100004743 0 SetEquipNode 0|0|2#200010|2|2#250039|2|2#250039 +100004744 0 SetInt 1#20001|2 +100004745 2 100004746 100004747 100004755 100004756 100004757 +100004746 0 CheckInt 1#20001|2|1 +100004747 1 100004748 100004754 +100004748 2 100004749 +100004749 1 100004750 100004751 100004752 100004753 +100004750 0 CheckInt 1#200012|2#100062|1 +100004751 0 CheckInt 1#200012|2#100065|1 +100004752 0 CheckInt 1#200012|2#100114|1 +100004753 0 CheckInt 1#200012|2#100115|1 +100004754 0 CheckNpcAction 0|4 +100004755 0 SetInt 2#200010|0 +100004756 0 SetInt 1#200011|0 +100004757 0 SetInt 1#20001|0 +100024 2 100004758 +100004758 3 100004759 100004779 100004803 100004818 +100004759 2 100004760 100004761 100004762 100004763 100004764 100004765 100004766 100004767 100004768 100004769 100004770 100004771 100004772 100004773 100004774 100004775 100004776 100004777 100004778 +100004760 0 CheckInt 2#5000|0|1 +100004761 0 CheckInt 1#8|102|1 +100004762 0 CheckSkillTiming 16 +100004763 0 DebugInt 2#4000|1 +100004764 0 CheckInt 2#4000|0|1 +100004765 0 QueryClickKey 1 +100004766 0 AbortSkill 1 +100004767 0 Debug 2#4000检查成功|1 +100004768 0 SetInt 2#4000|1 +100004769 0 SetNpcAnimationLayer 1 +100004770 0 Debug 设置Npc动画控制器层1成功|1 +100004771 0 DoHoverStart +100004772 0 Debug 检测:教学关上天成功|1 +100004773 0 LoadCameraConfig 2#40024 +100004774 0 SetEquipDefaultActionIndex 2|1|2#40027 +100004775 0 Debug 设置猎矛动作状态机层成功|1 +100004776 0 GetBehaviorTime 2#5001 +100004777 0 SetInt 2#3|11 +100004778 0 SetInt 2#5000|10 +100004779 2 100004780 100004781 +100004780 0 CheckInt 2#5000|10|1 +100004781 1 100004782 100004790 +100004782 2 100004783 100004789 +100004783 1 100004784 100004785 100004786 +100004784 0 CheckBehaviorTime 2#5001|2#5002 +100004785 0 1 CheckOnAir +100004786 1 100004787 100004788 +100004787 0 CheckJumpState 7 +100004788 0 CheckJumpState 14 +100004789 0 SetInt 2#5000|20 +100004790 2 100004791 +100004791 2 100004792 100004796 +100004792 1 100004793 100004794 100004795 +100004793 0 CheckInt 1#8|1#100101|1 +100004794 0 CheckInt 1#8|1#100102|1 +100004795 0 CheckInt 1#8|1#100103|1 +100004796 1 100004797 100004798 100004799 +100004797 0 CheckSkillTiming 11 +100004798 0 CheckSkillTiming 14 +100004799 2 100004800 100004801 100004802 +100004800 0 CheckSkillTiming 16 +100004801 0 DoHoverEnd +100004802 0 SetInt 2#5000|11 +100004803 2 100004804 100004805 +100004804 0 CheckInt 2#5000|11|1 +100004805 1 100004806 100004814 +100004806 2 100004807 100004813 +100004807 1 100004808 100004809 +100004808 0 1 CheckOnAir +100004809 1 100004810 100004811 100004812 +100004810 0 CheckJumpState 0 +100004811 0 CheckJumpState 7 +100004812 0 CheckJumpState 14 +100004813 0 SetInt 2#5000|20 +100004814 2 100004815 100004816 100004817 +100004815 0 QueryClickKey 1 +100004816 0 DoHoverStart +100004817 0 SetInt 2#5000|10 +100004818 2 100004819 100004820 100004821 100004822 100004823 100004824 100004825 100004826 100004827 +100004819 0 CheckInt 2#5000|20|1 +100004820 0 SetInt 2#4000|0 +100004821 0 SetNpcAnimationLayer 0 +100004822 0 DoHoverEnd +100004823 0 Debug 退出QTE成功|1 +100004824 0 ResetEquipDefaultActionIndex 2|1 +100004825 0 RemoveBuffByKind 0|1002070 +100004826 0 LoadCameraConfig 1 +100004827 0 SetInt 2#5000|0 +100025 3 100004828 +100004828 2 100004829 100004830 100004831 +100004829 0 CheckBuffKind 0|300 +100004830 0 SetInt 2#6|3 +100004831 0 RemoveBuffByKind 0|300 +100026 2 100004832 100004833 100004847 +100004832 0 CheckBuffKind 0|8001048 +100004833 1 100004834 100004837 +100004834 2 100004835 100004836 +100004835 0 CheckNpc 2#2402 +100004836 0 CopyNoteFromNpcNote 2#2402|1009|2#2203|1 +100004837 2 100004838 100004839 +100004838 0 SetInt 2#2409|3 +100004839 5 100004840 100004841 100004844 +100004840 0 SetListIterator 1#3001|1#30011 +100004841 2 100004842 100004843 +100004842 0 GetNpcCamp 1#30011|1#300110 +100004843 0 1 CheckInt 1#300110|1|1 +100004844 2 100004845 100004846 +100004845 0 SetInt 2#30011|1#30011 +100004846 0 BreakIteration 0 +100004847 1 100004848 100004882 +100004848 2 100004849 100004850 100004851 100004870 100004871 100004881 +100004849 0 CheckFloatNote 1#999999 +100004850 0 1 CheckInt 2#2093|2#2203|1 +100004851 1 100004852 100004855 100004861 100004864 100004867 +100004852 2 100004853 100004854 +100004853 0 CheckInt 2#2203|8001001|1 +100004854 0 GetNpcPartId 2#2204|2#2402|2#2203|Bip001Head +100004855 2 100004856 100004859 100004860 +100004856 1 100004857 100004858 +100004857 0 CheckInt 2#2203|8001002|1 +100004858 0 CheckInt 2#2203|8001005|1 +100004859 0 GetNpcPartId 2#2204|2#2402|8001002|Bip001Spine +100004860 0 SetInt 2#2203|8001002 +100004861 2 100004862 100004863 +100004862 0 CheckInt 2#2203|8001003|1 +100004863 0 GetNpcPartId 2#2204|2#2402|2#2203|Bip001LForearm +100004864 2 100004865 100004866 +100004865 0 CheckInt 2#2203|8001004|1 +100004866 0 GetNpcPartId 2#2204|2#2402|2#2203|Bip001RForearm +100004867 2 100004868 100004869 +100004868 0 CheckInt 2#2203|8001006|1 +100004869 0 GetNpcPartId 2#2204|2#2402|2#2203|weibaLbone04 +100004870 0 GetNpcPartPosition 2#2208|2#2402|2#2203|2#2204 +100004871 2 100004872 100004873 100004874 100004875 100004876 100004877 100004878 100004879 100004880 +100004872 0 SetInt 2#2002|2#2402 +100004873 0 SetInt 2#2202|2#2402 +100004874 0 SetInt 2#2003|2#2203 +100004875 0 SetInt 2#2093|2#2203 +100004876 0 SetInt 2#2004|2#2204 +100004877 0 Float3X 2#2005|2#2208 +100004878 0 Float3Y 2#2006|2#2208 +100004879 0 Float3Z 2#2007|2#2208 +100004880 0 Float3 2#2008|2#2005|2#2006|2#2007 +100004881 0 FloatAddFloat 1#999999|1#999999|8 +100004882 2 100004883 100004884 100004903 100004904 +100004883 0 1 CheckFloatNote 1#999999 +100004884 1 100004885 100004888 100004894 100004897 100004900 100004885 2 100004886 100004887 -100004886 0 CheckInt 1#250210|101|1 -100004887 0 CheckInt 1#2502101|8001004|1 -100004888 2 100004889 100004890 -100004889 0 CheckInt 1#250210|102|1 -100004890 0 CheckInt 1#2502102|8001004|1 -100004891 0 CheckBuffKind 2#2502|8001112 -100004892 0 Debug Start Retrieving Dictionary Value|1 -100004893 0 CopyNoteFromNpcNote 2#2502|40022|2#40029|2 -100004894 0 Debug Start Retrieving Dictionary Value 1|1 -100004895 0 CopyNoteFromNpcNote 2#2502|4002|2#40028|2 -100004896 0 DebugInt 2#4000|1 -100004897 0 CheckInt 2#4000|0|1 -100004898 0 Debug 2#4000 check successful|1 -100004899 0 SetInt 2#4000|1 -100004900 0 Debug Start switching the orb pinging mode|1 -100004901 0 SwitchSkillBallMode 1 -100004902 1 100004903 100004910 100004916 100004922 -100004903 2 100004904 100004905 100004906 100004907 100004908 100004909 -100004904 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 -100004905 0 CheckInt 1#90000|1|1 -100004906 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004907 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004908 0 LookAtPositionImmediately 2#2408 -100004909 0 CastSkillToPart 2#100066|2#2502|2#2504 -100004910 2 100004911 100004912 100004913 100004914 100004915 -100004911 0 CheckInt 2#2503|8001001|1 -100004912 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004913 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004914 0 LookAtPositionImmediately 2#2408 -100004915 0 CastSkillToPart 2#100066|2#2002|2#2504 -100004916 2 100004917 100004918 100004919 100004920 100004921 -100004917 0 CheckInt 2#2503|8001003|1 -100004918 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004919 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004920 0 LookAtPositionImmediately 2#2408 -100004921 0 CastSkillToPart 2#100066|2#2002|2#2504 -100004922 2 100004923 100004924 100004925 100004926 100004927 -100004923 0 CheckInt 2#2503|8001004|1 -100004924 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004925 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004926 0 LookAtPositionImmediately 2#2408 -100004927 0 CastSkillToPart 2#100066|2#2002|2#2504 -100004928 0 Magic 1#2001|1000030|0 -100004929 0 Magic 1#2001|1000064|0 -100004930 0 Magic 1#2001|1000010|0 -100004931 0 Magic 1#2001|1000010|0 -100004932 0 Magic 1#2001|1000010|0 -100004933 0 Magic 1#2001|1000010|0 -100004934 0 Debug Start switching camera settings|1 -100004935 0 LoadCameraConfig 2#40024 -100004936 0 Debug Start spear action state layer|1 -100004937 0 SetEquipDefaultActionIndex 2|1|2#40027 -100004938 0 Debug Spear action state layer set successfully|1 -100004939 0 RemoveBuffByKind 1#2001|1000018 -100004940 2 100004941 100004942 100004943 100004944 100004945 100004946 100004947 100004948 100004949 -100004941 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100004942 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100004943 0 CheckCanCastSkill -100004944 0 CastSkillToPart 2#100062|2#2502|2#2504 -100004945 0 SetInt 2#9|4 -100004946 0 Debug Spear common exit successful|1 -100004947 0 RemoveBuffByKind 1#2001|1000018 -100004948 0 RemoveBuffByKind 1#2001|1000041 -100004949 0 Debug BUFF type removed successfully|1 +100004886 0 CheckInt 2#2203|8001001|1 +100004887 0 GetNpcPartId 2#2204|2#2402|2#2203|Bip001Head +100004888 2 100004889 100004892 100004893 +100004889 1 100004890 100004891 +100004890 0 CheckInt 2#2203|8001002|1 +100004891 0 CheckInt 2#2203|8001005|1 +100004892 0 GetNpcPartId 2#2204|2#2402|8001002|Bip001Spine +100004893 0 SetInt 2#2203|8001002 +100004894 2 100004895 100004896 +100004895 0 CheckInt 2#2203|8001003|1 +100004896 0 GetNpcPartId 2#2204|2#2402|2#2203|Bip001LForearm +100004897 2 100004898 100004899 +100004898 0 CheckInt 2#2203|8001004|1 +100004899 0 GetNpcPartId 2#2204|2#2402|2#2203|Bip001RForearm +100004900 2 100004901 100004902 +100004901 0 CheckInt 2#2203|8001006|1 +100004902 0 GetNpcPartId 2#2204|2#2402|2#2203|weibaLbone04 +100004903 0 GetNpcPartPosition 2#2208|2#2402|2#2203|2#2204 +100004904 2 100004905 100004906 100004907 100004908 100004909 100004910 100004911 100004912 100004913 100004914 100004915 100004916 +100004905 0 SetInt 2#2002|2#2402 +100004906 0 SetInt 2#2202|2#2402 +100004907 0 SetInt 2#2003|2#2203 +100004908 0 SetInt 2#2093|2#2203 +100004909 0 SetInt 2#2004|2#2204 +100004910 0 Float3X 2#2005|2#2208 +100004911 0 Float3Y 2#2006|2#2208 +100004912 0 Float3Z 2#2007|2#2208 +100004913 0 Float3 2#2008|2#2005|2#2006|2#2007 +100004914 0 GetBehaviorTime 1#999999 +100004915 0 SetInt 2#10010|0 +100004916 0 SetFloat 2#2209|999 +-1000009 2 100004917 100004918 +100004917 0 GetSelfNpc 1#2001 +100004918 0 SetInt 1#1|0 +1000009 2 100004919 100004920 100004921 +100004919 0 CheckInt 1#1|3|5 +100004920 0 Magic 1#2001|1000010|0 +100004921 0 IntAddInt 1#1|1#1|1 +-1000011 2 100004922 100004923 100004924 +100004922 0 GetSelfNpc 1#2001 +100004923 0 SetFloat 2#9990|0 +100004924 0 GetBehaviorTime 2#9990 +1000011 1 100004925 +100004925 2 100004926 100004927 100004928 100004929 100004930 100004931 +100004926 0 CheckNpc 1#2001 +100004927 0 GetDamageContext 1#2002|1#2003|1#2008|1#5|1#9|1#6|1#7|1#8|1#10 +100004928 0 CheckInt 1#2001|1#2002|1 +100004929 0 CheckNpc 1#2003 +100004930 0 1 CheckBuffKind 0|1000069 +100004931 3 100004932 +100004932 1 100004933 100004937 +100004933 2 100004934 100004935 100004936 +100004934 0 CheckInt 1#9|1|1 +100004935 0 SetInt 2#999|1 +100004936 0 GetBehaviorTime 2#9990 +100004937 2 100004938 100004944 100004950 100004951 +100004938 1 100004939 100004940 100004941 100004942 100004943 +100004939 0 CheckInt 1#9|40|1 +100004940 0 CheckInt 1#9|401|1 +100004941 0 CheckInt 1#9|402|1 +100004942 0 CheckInt 1#9|403|1 +100004943 0 CheckInt 1#9|404|1 +100004944 1 100004945 100004948 +100004945 2 100004946 100004947 +100004946 0 CheckInt 2#999|0|1 +100004947 0 Magic 1#2001|1000010|0 +100004948 2 100004949 +100004949 0 CheckInt 2#999|1|1 +100004950 0 SetInt 2#999|1 +100004951 0 GetBehaviorTime 2#9990 +-1000012 2 100004952 +100004952 0 GetSelfNpc 1#2001 +1000012 1 100004953 100004980 +100004953 2 100004954 100004955 100004956 +100004954 0 CheckInt 2#4000|0|1 +100004955 0 CheckIntNote 2#999 +100004956 1 100004957 100004976 +100004957 2 100004958 100004959 +100004958 0 CheckInt 2#999|1|1 +100004959 1 100004960 100004963 +100004960 2 100004961 100004962 +100004961 0 1 CheckFloatNote 1#1 +100004962 0 GetBehaviorTime 1#1 +100004963 2 100004964 100004965 100004966 100004975 +100004964 0 CheckFloatNote 1#1 +100004965 0 CheckBehaviorTime 1#1|1.5 +100004966 1 100004967 100004972 +100004967 2 100004968 100004969 +100004968 0 1 CheckBehaviorTime 2#9990|1 +100004969 1 100004970 +100004970 2 100004971 +100004971 0 Magic 1#2001|1000010|0 +100004972 2 100004973 100004974 +100004973 0 CheckBehaviorTime 2#9990|1 +100004974 0 SetInt 2#999|0 +100004975 0 RemoveFloatNote 1#1 +100004976 2 100004977 100004978 100004979 +100004977 0 1 CheckInt 2#999|1|1 +100004978 0 CheckFloatNote 1#1 +100004979 0 RemoveFloatNote 1#1 +100004980 2 100004981 100004982 100004983 +100004981 0 CheckInt 2#4000|1|1 +100004982 0 CheckIntNote 2#999 +100004983 1 100004984 100005003 +100004984 2 100004985 100004986 +100004985 0 CheckInt 2#999|1|1 +100004986 1 100004987 100004990 +100004987 2 100004988 100004989 +100004988 0 1 CheckFloatNote 1#1 +100004989 0 GetBehaviorTime 1#1 +100004990 2 100004991 100004992 100004993 100005002 +100004991 0 CheckFloatNote 1#1 +100004992 0 CheckBehaviorTime 1#1|0.5 +100004993 1 100004994 100004999 +100004994 2 100004995 100004996 +100004995 0 1 CheckBehaviorTime 2#9990|1.4 +100004996 1 100004997 +100004997 2 100004998 +100004998 0 Magic 1#2001|1000010|0 +100004999 2 100005000 100005001 +100005000 0 CheckBehaviorTime 2#9990|1.4 +100005001 0 SetInt 2#999|0 +100005002 0 RemoveFloatNote 1#1 +100005003 2 100005004 100005005 100005006 +100005004 0 1 CheckInt 2#999|1|1 +100005005 0 CheckFloatNote 1#1 +100005006 0 RemoveFloatNote 1#1 +1000016 2 100005007 100005008 100005009 100005024 +100005007 0 1 CheckNpcAction 0|3 +100005008 0 CheckCanCastSkill +100005009 3 100005010 +100005010 1 100005011 100005017 +100005011 2 100005012 100005013 100005014 100005015 100005016 +100005012 0 CheckFloat3Note 2#250038 +100005013 0 LookAtPositionImmediately 2#250038 +100005014 0 CastSkillToPosition 2#100065|2#250038 +100005015 0 SetInt 2#80|2#100065 +100005016 0 RemoveFloat3Note 2#250038 +100005017 2 100005018 100005019 100005020 100005021 100005022 100005023 +100005018 0 CheckIntNote 2#2502 +100005019 0 CheckNpc 2#2502 +100005020 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100005021 0 LookAtPositionImmediately 2#2508 +100005022 0 CastSkillToPart 2#100061|2#2502|2#2504 +100005023 0 Magic 0|1000073|0 +100005024 0 RemoveBuffByKind 0|1000016 +1000017 2 100005025 100005026 100005027 100005033 +100005025 0 1 CheckNpcAction 0|3 +100005026 0 CheckCanCastSkill +100005027 3 100005028 +100005028 2 100005029 100005030 100005031 100005032 +100005029 0 GetNpcPartPosition 2#2408|2#2002|8001002|2#2404 +100005030 0 LookAtPositionImmediately 2#2408 +100005031 0 SetFocusTargetPart 2#2002|8001001|2#2404 +100005032 0 CastSkillToPart 100229|2#2002|2#2404 +100005033 0 RemoveBuffByKind 0|1000017 +-1000018 2 100005034 +100005034 0 GetSelfNpc 1#2001 +1000018 2 100005035 100005036 100005037 100005038 100005039 +100005035 0 CheckNpc 2#2502 +100005036 0 1 CheckBuffKind 2#2502|8001033 +100005037 0 AbortSkill 1 +100005038 0 DoRideEnd +100005039 1 100005040 100005239 100005371 +100005040 2 100005041 100005042 100005043 100005044 100005045 100005200 100005205 100005224 100005225 100005226 100005227 100005228 100005229 100005230 100005231 100005232 100005233 100005234 100005235 100005236 100005237 100005238 +100005041 0 Debug 开始获取NPC字典值|1 +100005042 0 CheckNpc 2#2502 +100005043 0 CopyNoteFromNpcNote 2#2502|10020|2#2501|1 +100005044 0 Debug 获取NPC字典值成功|1 +100005045 1 100005046 100005151 +100005046 2 100005047 100005048 100005049 100005050 100005051 100005052 100005053 100005122 100005123 100005124 100005125 100005126 100005133 100005150 +100005047 0 CheckNpc 2#2501 +100005048 0 CheckInt 1#2001|2#2501|1 +100005049 0 Debug 自身检查成功|1 +100005050 0 DebugInt 2#4000|1 +100005051 0 CheckInt 2#4000|0|1 +100005052 0 Debug 2#4000检查成功|1 +100005053 2 100005054 100005055 100005056 100005057 100005058 100005059 100005060 100005061 100005062 100005063 100005064 +100005054 0 Debug 开始获取字典值|1 +100005055 0 CopyNoteFromNpcNote 2#2502|10000|1#250210|1 +100005056 0 CopyNoteFromNpcNote 2#2502|10010|1#2502100|1 +100005057 0 CopyNoteFromNpcNote 2#2502|100100|1#2502101|1 +100005058 0 CopyNoteFromNpcNote 2#2502|1001000|1#2502102|1 +100005059 0 Debug 获取字典值成功|1 +100005060 0 DebugInt 1#250210|1 +100005061 0 DebugInt 1#2502100|1 +100005062 0 DebugInt 1#2502101|1 +100005063 0 DebugInt 1#2502102|1 +100005064 1 100005065 100005084 100005103 +100005065 2 100005066 100005067 100005081 +100005066 0 CheckInt 2#2503|8001001|1 +100005067 1 100005068 100005071 100005076 +100005068 2 100005069 100005070 +100005069 0 CheckInt 1#250210|100|1 +100005070 0 CheckInt 1#2502100|8001001|1 +100005071 2 100005072 100005075 +100005072 1 100005073 100005074 +100005073 0 CheckInt 1#250210|101|1 +100005074 0 CheckInt 1#250210|230|1 +100005075 0 CheckInt 1#2502101|8001001|1 +100005076 2 100005077 100005080 +100005077 1 100005078 100005079 +100005078 0 CheckInt 1#250210|102|1 +100005079 0 CheckInt 1#250210|231|1 +100005080 0 CheckInt 1#2502102|8001001|1 +100005081 2 100005082 100005083 +100005082 0 CopyNoteFromNpcNote 2#2502|100111|2#2601|1 +100005083 0 SetNpcEnterQTE 2#2502|2#2503|2#2601 +100005084 2 100005085 100005086 100005100 +100005085 0 CheckInt 2#2503|8001003|1 +100005086 1 100005087 100005090 100005095 +100005087 2 100005088 100005089 +100005088 0 CheckInt 1#250210|100|1 +100005089 0 CheckInt 1#2502100|8001003|1 +100005090 2 100005091 100005094 +100005091 1 100005092 100005093 +100005092 0 CheckInt 1#250210|101|1 +100005093 0 CheckInt 1#250210|230|1 +100005094 0 CheckInt 1#2502101|8001003|1 +100005095 2 100005096 100005099 +100005096 1 100005097 100005098 +100005097 0 CheckInt 1#250210|102|1 +100005098 0 CheckInt 1#250210|231|1 +100005099 0 CheckInt 1#2502102|8001003|1 +100005100 2 100005101 100005102 +100005101 0 CopyNoteFromNpcNote 2#2502|100131|2#2602|1 +100005102 0 SetNpcEnterQTE 2#2502|2#2503|2#2602 +100005103 2 100005104 100005105 100005119 +100005104 0 CheckInt 2#2503|8001004|1 +100005105 1 100005106 100005109 100005114 +100005106 2 100005107 100005108 +100005107 0 CheckInt 1#250210|100|1 +100005108 0 CheckInt 1#2502100|8001004|1 +100005109 2 100005110 100005113 +100005110 1 100005111 100005112 +100005111 0 CheckInt 1#250210|101|1 +100005112 0 CheckInt 1#250210|230|1 +100005113 0 CheckInt 1#2502101|8001004|1 +100005114 2 100005115 100005118 +100005115 1 100005116 100005117 +100005116 0 CheckInt 1#250210|102|1 +100005117 0 CheckInt 1#250210|231|1 +100005118 0 CheckInt 1#2502102|8001004|1 +100005119 2 100005120 100005121 +100005120 0 CopyNoteFromNpcNote 2#2502|100141|2#2603|1 +100005121 0 SetNpcEnterQTE 2#2502|2#2503|2#2603 +100005122 0 Debug 切换ui完成|1 +100005123 0 SetInt 2#4000|1 +100005124 0 Debug 开始切换消球模式|1 +100005125 0 SwitchSkillBallMode 1 +100005126 3 100005127 +100005127 2 100005128 100005129 100005130 100005131 100005132 +100005128 0 CheckBuffKind 1#2001|1000068 +100005129 0 Debug 转化:在普通进入上天时,身上有一消当三消标记|1 +100005130 0 RemoveBuffByKind 1#2001|1000068 +100005131 0 SetInt 2#4006|1 +100005132 0 SetBallExEffectActive 1#2001|0|1|1 +100005133 2 100005134 100005135 100005136 100005137 +100005134 0 Debug 开始小火箭绑定|1 +100005135 0 DebugInt 2#2502|1 +100005136 0 DebugInt 2#2504|1 +100005137 1 100005138 100005142 100005146 +100005138 2 100005139 100005140 100005141 +100005139 0 CheckInt 2#20002|0|1 +100005140 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100005141 0 Magic 0|1000070|0 +100005142 2 100005143 100005144 100005145 +100005143 0 CheckInt 2#20002|1|1 +100005144 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100005145 0 Magic 0|1000071|0 +100005146 2 100005147 100005148 100005149 +100005147 0 CheckInt 2#20002|2|1 +100005148 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100005149 0 Magic 0|1000072|0 +100005150 0 Debug 可顺利获取受击信息猎矛|1 +100005151 2 100005152 100005153 100005154 100005155 100005156 100005157 100005173 100005174 100005175 100005176 100005177 100005184 100005199 +100005152 0 CheckInt 0|2#2501|1 +100005153 0 Debug 检查0成功|1 +100005154 0 DebugInt 2#4000|1 +100005155 0 CheckInt 2#4000|0|1 +100005156 0 Debug 2#4000检查成功|1 +100005157 1 100005158 100005163 100005168 +100005158 2 100005159 100005160 100005161 100005162 +100005159 0 CheckInt 2#2503|8001001|1 +100005160 0 CheckBuffKind 2#2502|80010011 +100005161 0 CopyNoteFromNpcNote 2#2502|100111|2#2601|1 +100005162 0 SetNpcEnterQTE 2#2502|2#2503|2#2601 +100005163 2 100005164 100005165 100005166 100005167 +100005164 0 CheckInt 2#2503|8001003|1 +100005165 0 CheckBuffKind 2#2502|80010031 +100005166 0 CopyNoteFromNpcNote 2#2502|100131|2#2602|1 +100005167 0 SetNpcEnterQTE 2#2502|2#2503|2#2602 +100005168 2 100005169 100005170 100005171 100005172 +100005169 0 CheckInt 2#2503|8001004|1 +100005170 0 CheckBuffKind 2#2502|80010041 +100005171 0 CopyNoteFromNpcNote 2#2502|100141|2#2603|1 +100005172 0 SetNpcEnterQTE 2#2502|2#2503|2#2603 +100005173 0 Debug 切换ui完成|1 +100005174 0 SetInt 2#4000|1 +100005175 0 Debug 开始切换消球模式|1 +100005176 0 SwitchSkillBallMode 1 +100005177 3 100005178 +100005178 2 100005179 100005180 100005181 100005182 100005183 +100005179 0 CheckBuffKind 1#2001|1000068 +100005180 0 Debug 转化:弱网在进入上天时,身上有一消当三消标记|1 +100005181 0 RemoveBuffByKind 1#2001|1000068 +100005182 0 SetInt 2#4006|1 +100005183 0 SetBallExEffectActive 1#2001|0|1|1 +100005184 2 100005185 100005198 +100005185 1 100005186 100005190 100005194 +100005186 2 100005187 100005188 100005189 +100005187 0 CheckInt 2#20002|0|1 +100005188 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100005189 0 Magic 0|1000070|0 +100005190 2 100005191 100005192 100005193 +100005191 0 CheckInt 2#20002|1|1 +100005192 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100005193 0 Magic 0|1000071|0 +100005194 2 100005195 100005196 100005197 +100005195 0 CheckInt 2#20002|2|1 +100005196 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100005197 0 Magic 0|1000072|0 +100005198 0 SetInt 2#200029|1 +100005199 0 Debug 无法顺利获取受击信息猎矛|1 +100005200 3 100005201 +100005201 2 100005202 100005203 100005204 +100005202 0 CheckBuffKind 1#2001|8004100 +100005203 0 Magic 1#2001|8004022|0 +100005204 0 Debug 教学关:添加了“完成上天”信号|1 +100005205 1 100005206 100005212 100005218 +100005206 2 100005207 100005208 100005209 100005210 100005211 +100005207 0 CheckInt 2#2503|8001001|1 +100005208 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005209 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005210 0 LookAtPositionImmediately 2#2408 +100005211 0 CastSkillToPart 2#100066|2#2002|2#2504 +100005212 2 100005213 100005214 100005215 100005216 100005217 +100005213 0 CheckInt 2#2503|8001003|1 +100005214 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005215 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005216 0 LookAtPositionImmediately 2#2408 +100005217 0 CastSkillToPart 2#100066|2#2002|2#2504 +100005218 2 100005219 100005220 100005221 100005222 100005223 +100005219 0 CheckInt 2#2503|8001004|1 +100005220 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005221 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005222 0 LookAtPositionImmediately 2#2408 +100005223 0 CastSkillToPart 2#100066|2#2002|2#2504 +100005224 0 Magic 1#2001|1000030|0 +100005225 0 Magic 1#2001|1000064|0 +100005226 0 Magic 1#2001|1000010|0 +100005227 0 Magic 1#2001|1000010|0 +100005228 0 Magic 1#2001|1000010|0 +100005229 0 Magic 1#2001|1000010|0 +100005230 0 Debug 开始切换相机配置|1 +100005231 0 LoadCameraConfig 2#40024 +100005232 0 Debug 判断:当前在特殊状态,不进常规的猎矛那一套|1 +100005233 0 SetEquipDefaultActionIndex 2|1|2#40027 +100005234 0 Debug 设置猎矛动作状态机层成功|1 +100005235 0 SetFightIsSpearing 1 +100005236 0 SetQTEPanelActive 1|0 +100005237 0 RemoveBuffByKind 1#2001|1000041 +100005238 0 RemoveBuffByKind 1#2001|1000018 +100005239 2 100005240 100005241 100005244 100005245 100005246 100005328 100005329 100005330 100005331 100005357 100005358 100005359 100005360 100005361 100005362 100005363 100005364 100005365 100005366 100005367 100005368 100005369 100005370 +100005240 0 DebugInt 2#4000|1 +100005241 1 100005242 100005243 +100005242 0 CheckInt 2#4000|0|1 +100005243 0 CheckInt 2#4000|10|1 +100005244 0 Debug 2#4000检查成功|1 +100005245 0 CheckNpc 2#2502 +100005246 1 100005247 100005257 +100005247 2 100005248 100005249 100005250 100005251 100005252 100005253 100005254 100005255 100005256 +100005248 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100005249 0 Debug 获取关卡猎矛字典值成功|1 +100005250 0 DebugInt 1#90000|1 +100005251 0 CheckInt 1#90000|1|1 +100005252 0 Debug 关卡猎矛字典值验证|1 +100005253 0 CopyNoteFromNpcNote 2#2502|40022|2#40029|2 +100005254 0 Debug 开始获取字典值1|1 +100005255 0 GetBehaviorTime 2#40028 +100005256 0 SetNpcEnterQTE 2#2502|2#2503|800100203 +100005257 2 100005258 100005261 100005262 100005263 100005264 100005265 100005323 100005324 100005325 100005326 100005327 +100005258 1 100005259 100005260 +100005259 0 CheckInt 2#4000|0|1 +100005260 0 CheckInt 2#4000|10|1 +100005261 0 CopyNoteFromNpcNote 2#2502|10000|1#250210|1 +100005262 0 CopyNoteFromNpcNote 2#2502|10010|1#2502100|1 +100005263 0 CopyNoteFromNpcNote 2#2502|100100|1#2502101|1 +100005264 0 CopyNoteFromNpcNote 2#2502|1001000|1#2502102|1 +100005265 1 100005266 100005285 100005304 +100005266 2 100005267 100005268 100005282 100005283 100005284 +100005267 0 CheckInt 2#2503|8001001|1 +100005268 1 100005269 100005272 100005277 +100005269 2 100005270 100005271 +100005270 0 CheckInt 1#250210|100|1 +100005271 0 CheckInt 1#2502100|8001001|1 +100005272 2 100005273 100005276 +100005273 1 100005274 100005275 +100005274 0 CheckInt 1#250210|101|1 +100005275 0 CheckInt 1#250210|230|1 +100005276 0 CheckInt 1#2502101|8001001|1 +100005277 2 100005278 100005281 +100005278 1 100005279 100005280 +100005279 0 CheckInt 1#250210|102|1 +100005280 0 CheckInt 1#250210|231|1 +100005281 0 CheckInt 1#2502102|8001001|1 +100005282 0 CheckBuffKind 2#2502|8001112 +100005283 0 CopyNoteFromNpcNote 2#2502|100111|2#2601|1 +100005284 0 SetNpcEnterQTE 2#2502|2#2503|2#2601 +100005285 2 100005286 100005287 100005301 100005302 100005303 +100005286 0 CheckInt 2#2503|8001003|1 +100005287 1 100005288 100005291 100005296 +100005288 2 100005289 100005290 +100005289 0 CheckInt 1#250210|100|1 +100005290 0 CheckInt 1#2502100|8001003|1 +100005291 2 100005292 100005295 +100005292 1 100005293 100005294 +100005293 0 CheckInt 1#250210|101|1 +100005294 0 CheckInt 1#250210|230|1 +100005295 0 CheckInt 1#2502101|8001003|1 +100005296 2 100005297 100005300 +100005297 1 100005298 100005299 +100005298 0 CheckInt 1#250210|102|1 +100005299 0 CheckInt 1#250210|231|1 +100005300 0 CheckInt 1#2502102|8001003|1 +100005301 0 CheckBuffKind 2#2502|8001113 +100005302 0 CopyNoteFromNpcNote 2#2502|100131|2#2602|1 +100005303 0 SetNpcEnterQTE 2#2502|2#2503|2#2602 +100005304 2 100005305 100005306 100005320 100005321 100005322 +100005305 0 CheckInt 2#2503|8001004|1 +100005306 1 100005307 100005310 100005315 +100005307 2 100005308 100005309 +100005308 0 CheckInt 1#250210|100|1 +100005309 0 CheckInt 1#2502100|8001004|1 +100005310 2 100005311 100005314 +100005311 1 100005312 100005313 +100005312 0 CheckInt 1#250210|101|1 +100005313 0 CheckInt 1#250210|230|1 +100005314 0 CheckInt 1#2502101|8001004|1 +100005315 2 100005316 100005319 +100005316 1 100005317 100005318 +100005317 0 CheckInt 1#250210|102|1 +100005318 0 CheckInt 1#250210|231|1 +100005319 0 CheckInt 1#2502102|8001004|1 +100005320 0 CheckBuffKind 2#2502|8001114 +100005321 0 CopyNoteFromNpcNote 2#2502|100141|2#2603|1 +100005322 0 SetNpcEnterQTE 2#2502|2#2503|2#2603 +100005323 0 Debug 开始获取字典值|1 +100005324 0 CopyNoteFromNpcNote 2#2502|40022|2#40029|2 +100005325 0 Debug 开始获取字典值1|1 +100005326 0 CopyNoteFromNpcNote 2#2502|4002|2#40028|2 +100005327 0 SetQTEPanelActive 1|0 +100005328 0 SetInt 2#4000|1 +100005329 0 Debug 开始切换消球模式|1 +100005330 0 SwitchSkillBallMode 1 +100005331 1 100005332 100005339 100005345 100005351 +100005332 2 100005333 100005334 100005335 100005336 100005337 100005338 +100005333 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100005334 0 CheckInt 1#90000|1|1 +100005335 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005336 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005337 0 LookAtPositionImmediately 2#2408 +100005338 0 CastSkillToPart 2#100066|2#2502|2#2504 +100005339 2 100005340 100005341 100005342 100005343 100005344 +100005340 0 CheckInt 2#2503|8001001|1 +100005341 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005342 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005343 0 LookAtPositionImmediately 2#2408 +100005344 0 CastSkillToPart 2#100066|2#2002|2#2504 +100005345 2 100005346 100005347 100005348 100005349 100005350 +100005346 0 CheckInt 2#2503|8001003|1 +100005347 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005348 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005349 0 LookAtPositionImmediately 2#2408 +100005350 0 CastSkillToPart 2#100066|2#2002|2#2504 +100005351 2 100005352 100005353 100005354 100005355 100005356 +100005352 0 CheckInt 2#2503|8001004|1 +100005353 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005354 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005355 0 LookAtPositionImmediately 2#2408 +100005356 0 CastSkillToPart 2#100066|2#2002|2#2504 +100005357 0 Magic 1#2001|1000030|0 +100005358 0 Magic 1#2001|1000064|0 +100005359 0 Magic 1#2001|1000010|0 +100005360 0 Magic 1#2001|1000010|0 +100005361 0 Magic 1#2001|1000010|0 +100005362 0 Magic 1#2001|1000010|0 +100005363 0 Debug 开始切换相机配置|1 +100005364 0 LoadCameraConfig 2#40024 +100005365 0 Debug 开始猎矛动作状态机层|1 +100005366 0 SetEquipDefaultActionIndex 2|1|2#40027 +100005367 0 Debug 设置猎矛动作状态机层成功|1 +100005368 0 SetFightIsSpearing 1 +100005369 0 RemoveBuffByKind 1#2001|1000041 +100005370 0 RemoveBuffByKind 1#2001|1000018 +100005371 2 100005372 100005381 100005382 100005383 100005384 100005385 100005386 +100005372 1 100005373 100005379 +100005373 2 100005374 100005375 100005376 100005377 100005378 +100005374 0 CheckNpc 2#2502 +100005375 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005376 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005377 0 CheckCanCastSkill +100005378 0 CastSkillToPart 2#100062|2#2502|2#2504 +100005379 2 100005380 +100005380 0 CastSkill 2#100062 +100005381 0 SetInt 2#9|4 +100005382 0 Debug 猎矛普通退出成功|1 +100005383 0 Error 退出猎矛成功|1 +100005384 0 RemoveBuffByKind 1#2001|1000041 +100005385 0 RemoveBuffByKind 1#2001|1000018 +100005386 0 Debug 移除BUFF类型成功|1 1000020 2 1000021 2 1000022 2 1000023 2 1000024 2 -1000025 2 100004950 -100004950 0 LoadCameraConfig 3 -1000026 2 100004951 100004952 100004953 100004954 -100004951 0 SetFocusTarget 2#2002 -100004952 0 RemoveBuffByKind 0|1000019 -100004953 0 RemoveBuffByKind 0|1000020 -100004954 0 RemoveBuffByKind 0|1000026 --1000027 2 100004955 100004956 100004957 100004958 100004959 100004960 100004961 100004962 100004963 100004964 100004971 100004972 -100004955 0 GetSelfNpc 1#2001 -100004956 0 SetInt 1#1000|0 -100004957 0 SetInt 1#1001|0 -100004958 0 SetInt 1#1002|0 -100004959 0 SetInt 1#1003|0 -100004960 0 SetInt 1#1004|0 -100004961 0 SetInt 1#1005|0 -100004962 0 SetInt 1#1006|0 -100004963 0 Float3 1#103|0|0|0 -100004964 1 100004965 100004968 -100004965 2 100004966 100004967 -100004966 0 CheckFloatNote 2#1040 -100004967 0 SetFloat 1#101|2#1040 -100004968 2 100004969 100004970 -100004969 0 GetNpcOffsetPositionByFacing 1#102|1#2001|1#103|10 -100004970 0 GetCameraAngleFromPos 1#101|1#102|1 -100004971 0 Debug Angle between joystick and target plane:|1 -100004972 0 DebugFloat 1#101|1 -1000027 2 100004973 -100004973 1 100004974 100005024 100005073 100005122 -100004974 2 100004975 100004978 -100004975 1 100004976 100004977 -100004976 0 CheckFloat 1#101|45|4 -100004977 0 CheckFloat 1#101|315|3 -100004978 3 100004979 100004986 100004992 100005013 100005018 -100004979 2 100004980 100004981 100004982 100004983 100004984 100004985 -100004980 0 CheckInt 1#1000|0|1 -100004981 0 CheckBuffKind 1#2001|1000034 -100004982 0 Magic 1#2001|1002037|0 -100004983 0 Magic 1#2001|1002038|0 -100004984 0 Magic 1#2001|1002077|0 -100004985 0 SetInt 1#1000|1 -100004986 2 100004987 100004988 100004989 100004990 100004991 -100004987 0 CheckInt 1#1001|0|1 -100004988 0 CheckBuffKind 1#2001|1000035 -100004989 0 Magic 1#2001|1002039|0 -100004990 0 Magic 1#2001|1002040|0 -100004991 0 SetInt 1#1001|1 -100004992 2 100004993 100004994 100004995 100004996 100004997 100005011 100005012 -100004993 0 CheckInt 1#1002|0|1 -100004994 0 CheckBuffKind 1#2001|1000036 -100004995 0 Magic 1#2001|1002041|0 -100004996 0 Magic 1#2001|1002042|0 -100004997 2 100004998 100004999 -100004998 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 -100004999 1 100005000 100005003 100005006 100005009 -100005000 2 100005001 100005002 -100005001 0 CheckPositionDistance 1#108|12 -100005002 0 Magic 1#2001|1002065|0 -100005003 2 100005004 100005005 -100005004 0 CheckPositionDistance 1#108|24 -100005005 0 Magic 1#2001|1002066|0 -100005006 2 100005007 100005008 -100005007 0 CheckPositionDistance 1#108|36 -100005008 0 Magic 1#2001|1002067|0 -100005009 2 100005010 -100005010 0 Magic 1#2001|1002068|0 -100005011 0 SetInt 2#2409|1 -100005012 0 SetInt 1#1002|1 -100005013 2 100005014 100005015 100005016 100005017 -100005014 0 CheckInt 1#1003|0|1 -100005015 0 CheckBuffKind 1#2001|1000037 -100005016 0 Magic 1#2001|1002043|0 -100005017 0 SetInt 1#1003|1 -100005018 2 100005019 100005020 100005021 100005022 100005023 -100005019 0 CheckInt 1#1000|1|1 -100005020 0 CheckInt 1#1001|1|1 -100005021 0 CheckInt 1#1002|1|1 -100005022 0 CheckInt 1#1003|1|1 -100005023 0 RemoveBuffByKind 0|1000027 -100005024 2 100005025 100005026 100005027 -100005025 0 CheckFloat 1#101|45|3 -100005026 0 CheckFloat 1#101|135|4 -100005027 3 100005028 100005035 100005041 100005062 100005067 -100005028 2 100005029 100005030 100005031 100005032 100005033 100005034 -100005029 0 CheckInt 1#1000|0|1 -100005030 0 CheckBuffKind 1#2001|1000034 -100005031 0 Magic 1#2001|1002044|0 -100005032 0 Magic 1#2001|1002045|0 -100005033 0 Magic 1#2001|1002077|0 -100005034 0 SetInt 1#1000|1 -100005035 2 100005036 100005037 100005038 100005039 100005040 -100005036 0 CheckInt 1#1001|0|1 -100005037 0 CheckBuffKind 1#2001|1000035 -100005038 0 Magic 1#2001|1002046|0 -100005039 0 Magic 1#2001|1002047|0 -100005040 0 SetInt 1#1001|1 -100005041 2 100005042 100005043 100005044 100005045 100005046 100005060 100005061 -100005042 0 CheckInt 1#1002|0|1 -100005043 0 CheckBuffKind 1#2001|1000036 -100005044 0 Magic 1#2001|1002048|0 -100005045 0 Magic 1#2001|1002049|0 -100005046 2 100005047 100005048 -100005047 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 -100005048 1 100005049 100005052 100005055 100005058 -100005049 2 100005050 100005051 -100005050 0 CheckPositionDistance 1#108|12 -100005051 0 Magic 1#2001|1002065|0 -100005052 2 100005053 100005054 -100005053 0 CheckPositionDistance 1#108|24 -100005054 0 Magic 1#2001|1002066|0 -100005055 2 100005056 100005057 -100005056 0 CheckPositionDistance 1#108|36 -100005057 0 Magic 1#2001|1002067|0 -100005058 2 100005059 -100005059 0 Magic 1#2001|1002068|0 -100005060 0 SetInt 2#2409|1 -100005061 0 SetInt 1#1002|1 -100005062 2 100005063 100005064 100005065 100005066 -100005063 0 CheckInt 1#1003|0|1 -100005064 0 CheckBuffKind 1#2001|1000037 -100005065 0 Magic 1#2001|1002050|0 -100005066 0 SetInt 1#1003|1 -100005067 2 100005068 100005069 100005070 100005071 100005072 -100005068 0 CheckInt 1#1000|1|1 -100005069 0 CheckInt 1#1001|1|1 -100005070 0 CheckInt 1#1002|1|1 -100005071 0 CheckInt 1#1003|1|1 -100005072 0 RemoveBuffByKind 0|1000027 -100005073 2 100005074 100005075 100005076 -100005074 0 CheckFloat 1#101|135|3 -100005075 0 CheckFloat 1#101|225|4 -100005076 3 100005077 100005084 100005090 100005111 100005116 -100005077 2 100005078 100005079 100005080 100005081 100005082 100005083 -100005078 0 CheckInt 1#1000|0|1 -100005079 0 CheckBuffKind 1#2001|1000034 -100005080 0 Magic 1#2001|1002077|0 -100005081 0 Magic 1#2001|1002051|0 -100005082 0 Magic 1#2001|1002052|0 -100005083 0 SetInt 1#1000|1 -100005084 2 100005085 100005086 100005087 100005088 100005089 -100005085 0 CheckInt 1#1001|0|1 -100005086 0 CheckBuffKind 1#2001|1000035 -100005087 0 Magic 1#2001|1002053|0 -100005088 0 Magic 1#2001|1002054|0 -100005089 0 SetInt 1#1001|1 -100005090 2 100005091 100005092 100005093 100005094 100005095 100005109 100005110 -100005091 0 CheckInt 1#1002|0|1 -100005092 0 CheckBuffKind 1#2001|1000036 -100005093 0 Magic 1#2001|1002055|0 -100005094 0 Magic 1#2001|1002056|0 -100005095 2 100005096 100005097 -100005096 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 -100005097 1 100005098 100005101 100005104 100005107 -100005098 2 100005099 100005100 -100005099 0 CheckPositionDistance 1#108|12 -100005100 0 Magic 1#2001|1002065|0 -100005101 2 100005102 100005103 -100005102 0 CheckPositionDistance 1#108|24 -100005103 0 Magic 1#2001|1002066|0 -100005104 2 100005105 100005106 -100005105 0 CheckPositionDistance 1#108|36 -100005106 0 Magic 1#2001|1002067|0 -100005107 2 100005108 -100005108 0 Magic 1#2001|1002068|0 -100005109 0 SetInt 2#2409|1 -100005110 0 SetInt 1#1002|1 -100005111 2 100005112 100005113 100005114 100005115 -100005112 0 CheckInt 1#1003|0|1 -100005113 0 CheckBuffKind 1#2001|1000037 -100005114 0 Magic 1#2001|1002057|0 -100005115 0 SetInt 1#1003|1 -100005116 2 100005117 100005118 100005119 100005120 100005121 -100005117 0 CheckInt 1#1000|1|1 -100005118 0 CheckInt 1#1001|1|1 -100005119 0 CheckInt 1#1002|1|1 -100005120 0 CheckInt 1#1003|1|1 -100005121 0 RemoveBuffByKind 0|1000027 -100005122 2 100005123 100005124 100005125 -100005123 0 CheckFloat 1#101|225|3 -100005124 0 CheckFloat 1#101|315|4 -100005125 3 100005126 100005133 100005139 100005160 100005165 -100005126 2 100005127 100005128 100005129 100005130 100005131 100005132 -100005127 0 CheckInt 1#1000|0|1 -100005128 0 CheckBuffKind 1#2001|1000034 -100005129 0 Magic 1#2001|1002077|0 -100005130 0 Magic 1#2001|1002058|0 -100005131 0 Magic 1#2001|1002059|0 -100005132 0 SetInt 1#1000|1 -100005133 2 100005134 100005135 100005136 100005137 100005138 -100005134 0 CheckInt 1#1001|0|1 -100005135 0 CheckBuffKind 1#2001|1000035 -100005136 0 Magic 1#2001|1002060|0 -100005137 0 Magic 1#2001|1002061|0 -100005138 0 SetInt 1#1001|1 -100005139 2 100005140 100005141 100005142 100005143 100005144 100005158 100005159 -100005140 0 CheckInt 1#1002|0|1 -100005141 0 CheckBuffKind 1#2001|1000036 -100005142 0 Magic 1#2001|1002062|0 -100005143 0 Magic 1#2001|1002063|0 -100005144 2 100005145 100005146 -100005145 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 -100005146 1 100005147 100005150 100005153 100005156 -100005147 2 100005148 100005149 -100005148 0 CheckPositionDistance 1#108|12 -100005149 0 Magic 1#2001|1002065|0 -100005150 2 100005151 100005152 -100005151 0 CheckPositionDistance 1#108|24 -100005152 0 Magic 1#2001|1002066|0 -100005153 2 100005154 100005155 -100005154 0 CheckPositionDistance 1#108|36 -100005155 0 Magic 1#2001|1002067|0 -100005156 2 100005157 -100005157 0 Magic 1#2001|1002068|0 -100005158 0 SetInt 2#2409|1 -100005159 0 SetInt 1#1002|1 -100005160 2 100005161 100005162 100005163 100005164 -100005161 0 CheckInt 1#1003|0|1 -100005162 0 CheckBuffKind 1#2001|1000037 -100005163 0 Magic 1#2001|1002064|0 -100005164 0 SetInt 1#1003|1 -100005165 2 100005166 100005167 100005168 100005169 100005170 -100005166 0 CheckInt 1#1000|1|1 -100005167 0 CheckInt 1#1001|1|1 -100005168 0 CheckInt 1#1002|1|1 -100005169 0 CheckInt 1#1003|1|1 -100005170 0 RemoveBuffByKind 0|1000027 -1000028 2 100005171 100005172 100005181 -100005171 0 GetSpearPointParameter 2#25003|4|1#24090 -100005172 1 100005173 100005178 -100005173 2 100005174 100005175 100005176 100005177 -100005174 0 CheckBool 1#24090 -100005175 0 RemoveFocusTarget -100005176 0 GetBehaviorTime 1#45 -100005177 0 FloatAddFloat 1#45|1#45|3 -100005178 2 100005179 100005180 -100005179 0 1 CheckBool 1#24090 -100005180 0 ReturnTrue -100005181 0 RemoveBuffByKind 0|1000028 --1000030 2 100005182 100005183 100005184 -100005182 0 GetSelfNpc 1#2001 -100005183 0 SetInt 1#100|0 -100005184 0 GetNpcTime 1#200 -1000030 2 100005185 100005186 100005187 100005188 100005189 100005190 -100005185 0 CheckNpcTime 1#200|2#40021 -100005186 0 SetNpcAnimationLayer 1 -100005187 0 Debug Npc animation controller layer 1 set successfully|1 -100005188 0 DoHoverStart -100005189 0 Magic 0|1000031|0 -100005190 0 RemoveBuffByKind 0|1000030 -1000031 2 100005191 100005192 100005193 100005209 100005210 100005211 100005212 100005213 100005214 100005215 100005222 100005223 100005224 100005225 100005226 -100005191 0 SetInt 2#2409|1 -100005192 0 CheckInt 2#4000|0|1 -100005193 1 100005194 100005197 -100005194 2 100005195 100005196 -100005195 0 CheckInt 2#4004|0|1 -100005196 0 1 ReturnTrue -100005197 2 100005198 100005199 -100005198 0 CheckInt 2#4004|1|1 -100005199 1 100005200 100005205 -100005200 2 100005201 100005204 -100005201 1 100005202 100005203 -100005202 0 CheckSkillTiming 11 -100005203 0 CheckSkillTiming 14 -100005204 0 1 ReturnTrue -100005205 2 100005206 100005207 100005208 -100005206 0 1 CheckSkillTiming 11 -100005207 0 1 CheckSkillTiming 14 -100005208 0 AbortSkill 1 -100005209 0 SetNpcAnimationLayer 0 -100005210 0 DoHoverEnd -100005211 0 Debug QTE quit successfully|1 -100005212 0 GetNpcPartId 2#2504|2#2502|8001002|Bip001Spine -100005213 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2504 -100005214 0 LookAtPositionImmediately 2#2408 -100005215 1 100005216 100005219 -100005216 2 100005217 100005218 -100005217 0 CheckInt 2#40001|10|1 -100005218 0 CastSkillToPart 2#100114|2#2502|2#2504 -100005219 2 100005220 100005221 -100005220 0 CheckInt 2#40001|20|1 -100005221 0 CastSkillToPart 2#100115|2#2502|2#2504 -100005222 0 ResetEquipDefaultActionIndex 2|1 -100005223 0 RemoveBuffByKind 0|1002070 -100005224 0 LoadCameraConfig 1 -100005225 0 Magic 0|1000033|0 -100005226 0 RemoveBuffByKind 0|1000031 --1000041 2 100005227 100005228 100005229 -100005227 0 GetSelfNpc 1#2001 -100005228 0 SetInt 1#100|0 -100005229 0 GetBehaviorTime 1#200 -1000041 1 100005230 100005233 -100005230 2 100005231 100005232 -100005231 0 CheckInt 2#4050|1|1 -100005232 0 Debug Check: Currently in special status and do not enter regular spear set|1 -100005233 2 100005234 100005235 -100005234 0 CheckInt 2#4050|0|1 -100005235 3 100005236 100005243 -100005236 2 100005237 100005238 100005239 100005240 100005241 100005242 -100005237 0 CheckInt 1#100|0|1 -100005238 0 DoRideStart 2#2502|2#2504|-1 -100005239 0 CheckIntNote 2#2502 -100005240 0 CheckNpc 2#2502 -100005241 0 CastSkillToPart 2#100063|2#2502|2#2504 -100005242 0 SetInt 1#100|1 -100005243 2 100005244 100005245 -100005244 0 CheckBehaviorTime 1#200|5 -100005245 1 100005246 100005255 -100005246 2 100005247 100005248 100005249 100005250 100005251 100005252 100005253 100005254 -100005247 0 CheckInt 2#4000|0|1 -100005248 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine -100005249 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 -100005250 0 CheckCanCastSkill -100005251 0 CastSkillToPart 2#100062|2#2502|2#2504 -100005252 0 SetInt 2#9|4 -100005253 0 Debug Spear guaranteed exit successful|1 -100005254 0 RemoveBuffByKind 1#2001|1000041 -100005255 2 100005256 100005257 -100005256 0 CheckInt 2#4000|1|1 -100005257 0 RemoveBuffByKind 1#2001|1000041 -1000042 2 100005258 100005259 100005267 100005268 100005269 100005270 100005271 100005272 100005273 100005274 -100005258 0 CheckInt 2#4000|0|1 -100005259 1 100005260 100005263 -100005260 2 100005261 100005262 -100005261 0 CheckInt 2#4004|0|1 -100005262 0 1 ReturnTrue -100005263 2 100005264 100005265 100005266 -100005264 0 CheckInt 2#4004|1|1 -100005265 0 CheckCanCastSkill -100005266 0 AbortSkill 1 -100005267 0 DoRideEnd -100005268 0 Debug QTE quit successfully|1 -100005269 0 GetNpcPartId 2#2504|2#2002|8001002|Bip001Spine -100005270 0 GetNpcPartPosition 2#2408|2#2002|8001002|2#2504 -100005271 0 LookAtPositionImmediately 2#2408 -100005272 0 CastSkillToPart 2#100114|2#2002|2#2504 -100005273 0 Magic 0|1000033|0 -100005274 0 RemoveBuffByKind 0|1000042 --1000045 2 100005275 -100005275 0 GetSelfNpc 1#2001 -1000045 2 100005276 100005286 -100005276 1 100005277 100005280 100005283 -100005277 2 100005278 100005279 -100005278 0 CheckInt 2#20002|1|1 -100005279 0 DoEquipAction 0|0,0,0|2#2000201|4 -100005280 2 100005281 100005282 -100005281 0 CheckInt 2#20002|2|1 -100005282 0 DoEquipAction 0|0,0,0|2#2000202|4 -100005283 2 100005284 100005285 -100005284 0 CheckInt 2#20002|3|1 -100005285 0 DoEquipAction 0|0,0,0|2#2000203|4 -100005286 0 RemoveBuffByKind 0|1000045 --1000046 2 100005287 100005288 100005289 100005290 100005291 -100005287 0 GetSelfNpc 1#2001 -100005288 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 -100005289 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 -100005290 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 -100005291 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 -1000046 2 100005292 100005302 -100005292 1 100005293 100005296 100005299 -100005293 2 100005294 100005295 -100005294 0 CheckInt 1#101|8001001|1 -100005295 0 DoEquipAction 0|0,0,0|1#201|7 -100005296 2 100005297 100005298 -100005297 0 CheckInt 1#101|8001003|1 -100005298 0 DoEquipAction 0|0,0,0|1#202|7 -100005299 2 100005300 100005301 -100005300 0 CheckInt 1#101|8001004|1 -100005301 0 DoEquipAction 0|0,0,0|1#203|7 -100005302 0 RemoveBuffByKind 0|1000046 --1000047 2 100005303 100005304 100005305 100005306 100005307 100005308 -100005303 0 GetSelfNpc 1#2001 -100005304 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 -100005305 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 -100005306 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 -100005307 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 -100005308 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 -1000047 2 100005309 100005340 -100005309 1 100005310 100005320 100005330 -100005310 2 100005311 100005312 100005313 -100005311 0 CheckInt 1#101|8001001|1 -100005312 0 DoEquipAction 0|0,0,0|1#201|8 -100005313 1 100005314 100005317 -100005314 2 100005315 100005316 -100005315 0 CheckInt 1#102|8001003|1 -100005316 0 DoEquipAction 0|0,0,0|1#202|8 -100005317 2 100005318 100005319 -100005318 0 CheckInt 1#102|8001004|1 -100005319 0 DoEquipAction 0|0,0,0|1#203|8 -100005320 2 100005321 100005322 100005323 -100005321 0 CheckInt 1#101|8001003|1 -100005322 0 DoEquipAction 0|0,0,0|1#202|8 -100005323 1 100005324 100005327 -100005324 2 100005325 100005326 -100005325 0 CheckInt 1#102|8001001|1 -100005326 0 DoEquipAction 0|0,0,0|1#201|8 -100005327 2 100005328 100005329 -100005328 0 CheckInt 1#102|8001004|1 -100005329 0 DoEquipAction 0|0,0,0|1#203|8 -100005330 2 100005331 100005332 100005333 -100005331 0 CheckInt 1#101|8001004|1 -100005332 0 DoEquipAction 0|0,0,0|1#203|8 -100005333 1 100005334 100005337 -100005334 2 100005335 100005336 -100005335 0 CheckInt 1#102|8001001|1 -100005336 0 DoEquipAction 0|0,0,0|1#201|8 -100005337 2 100005338 100005339 -100005338 0 CheckInt 1#102|8001003|1 -100005339 0 DoEquipAction 0|0,0,0|1#202|8 -100005340 0 RemoveBuffByKind 0|1000047 --1000048 2 100005341 100005342 100005343 100005344 100005345 100005346 100005347 100005348 -100005341 0 GetSelfNpc 1#2001 -100005342 0 CopyNoteFromNpcNote 2#2502|10000|1#100|1 -100005343 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 -100005344 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 -100005345 0 CopyNoteFromNpcNote 2#2502|1001000|1#103|1 -100005346 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 -100005347 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 -100005348 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 -1000048 2 100005349 100005400 -100005349 1 100005350 100005355 100005388 -100005350 2 100005351 100005352 100005353 100005354 -100005351 0 CheckInt 1#100|212|1 -100005352 0 DoEquipAction 0|0,0,0|1#201|9 -100005353 0 DoEquipAction 0|0,0,0|1#202|9 -100005354 0 DoEquipAction 0|0,0,0|1#203|9 -100005355 2 100005356 100005357 -100005356 0 CheckInt 1#100|211|1 -100005357 1 100005358 100005368 100005378 -100005358 2 100005359 100005360 100005361 -100005359 0 CheckInt 1#101|8001001|1 -100005360 0 DoEquipAction 0|0,0,0|1#201|8 -100005361 1 100005362 100005365 -100005362 2 100005363 100005364 -100005363 0 CheckInt 1#102|8001003|1 -100005364 0 DoEquipAction 0|0,0,0|1#202|8 -100005365 2 100005366 100005367 -100005366 0 CheckInt 1#102|8001004|1 -100005367 0 DoEquipAction 0|0,0,0|1#203|8 -100005368 2 100005369 100005370 100005371 -100005369 0 CheckInt 1#101|8001003|1 -100005370 0 DoEquipAction 0|0,0,0|1#202|8 -100005371 1 100005372 100005375 -100005372 2 100005373 100005374 -100005373 0 CheckInt 1#102|8001001|1 -100005374 0 DoEquipAction 0|0,0,0|1#201|8 -100005375 2 100005376 100005377 -100005376 0 CheckInt 1#102|8001004|1 -100005377 0 DoEquipAction 0|0,0,0|1#203|8 -100005378 2 100005379 100005380 100005381 -100005379 0 CheckInt 1#101|8001004|1 -100005380 0 DoEquipAction 0|0,0,0|1#203|8 -100005381 1 100005382 100005385 -100005382 2 100005383 100005384 -100005383 0 CheckInt 1#102|8001001|1 -100005384 0 DoEquipAction 0|0,0,0|1#201|8 -100005385 2 100005386 100005387 -100005386 0 CheckInt 1#102|8001003|1 -100005387 0 DoEquipAction 0|0,0,0|1#202|8 -100005388 2 100005389 100005390 -100005389 0 CheckInt 1#100|212|1 -100005390 1 100005391 100005394 100005397 -100005391 2 100005392 100005393 -100005392 0 CheckInt 1#101|8001001|1 -100005393 0 DoEquipAction 0|0,0,0|1#201|7 -100005394 2 100005395 100005396 -100005395 0 CheckInt 1#101|8001003|1 -100005396 0 DoEquipAction 0|0,0,0|1#202|7 -100005397 2 100005398 100005399 -100005398 0 CheckInt 1#101|8001004|1 -100005399 0 DoEquipAction 0|0,0,0|1#203|7 -100005400 0 RemoveBuffByKind 0|1000048 --1000066 2 100005401 100005402 100005403 -100005401 0 GetSelfNpc 1#2001 -100005402 0 GetBehaviorTime 1#101 -100005403 0 SetInt 1#100|0 -1000066 2 100005404 -100005404 3 100005405 100005427 100005452 100005467 -100005405 2 100005406 100005407 100005408 100005409 100005410 100005411 100005412 100005413 100005414 100005415 100005416 100005417 100005418 100005419 100005420 100005421 100005422 100005423 100005424 100005425 100005426 -100005406 0 CheckInt 1#100|0|1 -100005407 0 GetCurrentSkillId 1#108|1#2001 -100005408 0 CheckInt 1#108|2#100062|1 -100005409 0 DebugInt 2#4000|1 -100005410 0 CheckInt 2#4000|0|1 -100005411 0 QueryClickKey 1 -100005412 0 AbortSkill 1 -100005413 0 Debug 2#4000 check successful|1 -100005414 0 SetInt 2#4000|1 -100005415 0 Debug Start switching the orb pinging mode|1 -100005416 0 SwitchSkillBallMode 1 -100005417 0 SetNpcAnimationLayer 1 -100005418 0 Debug Npc animation controller layer 1 set successfully|1 -100005419 0 DoHoverStart -100005420 0 Debug Start switching camera settings|1 -100005421 0 LoadCameraConfig 2#40024 -100005422 0 SetEquipDefaultActionIndex 2|1|2#40027 -100005423 0 Debug Spear action state layer set successfully|1 -100005424 0 GetBehaviorTime 1#101 -100005425 0 SetInt 2#3|11 -100005426 0 SetInt 1#100|10 -100005427 2 100005428 100005429 -100005428 0 CheckInt 1#100|10|1 -100005429 1 100005430 100005438 -100005430 2 100005431 100005437 -100005431 1 100005432 100005433 100005434 -100005432 0 CheckBehaviorTime 1#101|3 -100005433 0 1 CheckOnAir -100005434 1 100005435 100005436 -100005435 0 CheckJumpState 7 -100005436 0 CheckJumpState 14 -100005437 0 SetInt 1#100|20 +1000025 2 100005387 +100005387 0 LoadCameraConfig 3 +1000026 2 100005388 100005389 100005390 100005391 +100005388 0 SetFocusTarget 2#2002 +100005389 0 RemoveBuffByKind 0|1000019 +100005390 0 RemoveBuffByKind 0|1000020 +100005391 0 RemoveBuffByKind 0|1000026 +-1000027 2 100005392 100005393 100005394 100005395 100005396 100005397 100005398 100005399 100005400 100005401 100005408 100005409 +100005392 0 GetSelfNpc 1#2001 +100005393 0 SetInt 1#1000|0 +100005394 0 SetInt 1#1001|0 +100005395 0 SetInt 1#1002|0 +100005396 0 SetInt 1#1003|0 +100005397 0 SetInt 1#1004|0 +100005398 0 SetInt 1#1005|0 +100005399 0 SetInt 1#1006|0 +100005400 0 Float3 1#103|0|0|0 +100005401 1 100005402 100005405 +100005402 2 100005403 100005404 +100005403 0 CheckFloatNote 2#1040 +100005404 0 SetFloat 1#101|2#1040 +100005405 2 100005406 100005407 +100005406 0 GetNpcOffsetPositionByFacing 1#102|1#2001|1#103|10 +100005407 0 GetCameraAngleFromPos 1#101|1#102|1 +100005408 0 Debug 摇杆与目标平面夹角:|1 +100005409 0 DebugFloat 1#101|1 +1000027 2 100005410 +100005410 1 100005411 100005474 100005523 100005572 +100005411 2 100005412 100005415 +100005412 1 100005413 100005414 +100005413 0 CheckFloat 1#101|45|4 +100005414 0 CheckFloat 1#101|315|3 +100005415 3 100005416 100005423 100005429 100005463 100005468 +100005416 2 100005417 100005418 100005419 100005420 100005421 100005422 +100005417 0 CheckInt 1#1000|0|1 +100005418 0 CheckBuffKind 1#2001|1000034 +100005419 0 Magic 1#2001|1002037|0 +100005420 0 Magic 1#2001|1002038|0 +100005421 0 Magic 1#2001|1002077|0 +100005422 0 SetInt 1#1000|1 +100005423 2 100005424 100005425 100005426 100005427 100005428 +100005424 0 CheckInt 1#1001|0|1 +100005425 0 CheckBuffKind 1#2001|1000035 +100005426 0 Magic 1#2001|1002039|0 +100005427 0 Magic 1#2001|1002040|0 +100005428 0 SetInt 1#1001|1 +100005429 2 100005430 100005431 100005432 100005446 100005447 100005461 100005462 +100005430 0 CheckInt 1#1002|0|1 +100005431 0 CheckBuffKind 1#2001|1000036 +100005432 2 100005433 100005434 +100005433 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005434 1 100005435 100005438 100005441 100005444 +100005435 2 100005436 100005437 +100005436 0 1 CheckPositionDistance 1#108|36 +100005437 0 Magic 1#2001|10072050|0 100005438 2 100005439 100005440 -100005439 0 GetCurrentSkillId 1#108|1#2001 -100005440 2 100005441 100005445 -100005441 1 100005442 100005443 100005444 -100005442 0 CheckInt 1#108|100235|1 -100005443 0 CheckInt 1#108|100236|1 -100005444 0 CheckInt 1#108|100243|1 -100005445 1 100005446 100005447 100005448 -100005446 0 CheckSkillTiming 11 -100005447 0 CheckSkillTiming 14 -100005448 2 100005449 100005450 100005451 -100005449 0 CheckSkillTiming 16 -100005450 0 DoHoverEnd -100005451 0 SetInt 1#100|11 -100005452 2 100005453 100005454 -100005453 0 CheckInt 1#100|11|1 -100005454 1 100005455 100005463 -100005455 2 100005456 100005462 -100005456 1 100005457 100005458 -100005457 0 1 CheckOnAir -100005458 1 100005459 100005460 100005461 -100005459 0 CheckJumpState 0 -100005460 0 CheckJumpState 7 -100005461 0 CheckJumpState 14 -100005462 0 SetInt 1#100|20 -100005463 2 100005464 100005465 100005466 -100005464 0 QueryClickKey 1 -100005465 0 DoHoverStart -100005466 0 SetInt 1#100|10 -100005467 2 100005468 100005469 100005470 100005471 100005472 100005473 100005474 100005475 100005476 100005477 -100005468 0 CheckInt 1#100|20|1 -100005469 0 SetInt 2#4000|0 -100005470 0 SetNpcAnimationLayer 0 -100005471 0 DoHoverEnd -100005472 0 Debug QTE quit successfully|1 -100005473 0 ResetEquipDefaultActionIndex 2|1 -100005474 0 RemoveBuffByKind 0|1002070 -100005475 0 LoadCameraConfig 1 -100005476 0 SwitchSkillBallMode 0 -100005477 0 SetInt 1#100|0 +100005439 0 1 CheckPositionDistance 1#108|24 +100005440 0 Magic 1#2001|10072051|0 +100005441 2 100005442 100005443 +100005442 0 1 CheckPositionDistance 1#108|12 +100005443 0 Magic 1#2001|10072052|0 +100005444 2 100005445 +100005445 0 Magic 1#2001|10072053|0 +100005446 0 Magic 1#2001|10072022|0 +100005447 2 100005448 100005449 +100005448 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005449 1 100005450 100005453 100005456 100005459 +100005450 2 100005451 100005452 +100005451 0 CheckPositionDistance 1#108|12 +100005452 0 Magic 1#2001|1002065|0 +100005453 2 100005454 100005455 +100005454 0 CheckPositionDistance 1#108|24 +100005455 0 Magic 1#2001|1002066|0 +100005456 2 100005457 100005458 +100005457 0 CheckPositionDistance 1#108|36 +100005458 0 Magic 1#2001|1002067|0 +100005459 2 100005460 +100005460 0 Magic 1#2001|1002068|0 +100005461 0 SetInt 2#2409|1 +100005462 0 SetInt 1#1002|1 +100005463 2 100005464 100005465 100005466 100005467 +100005464 0 CheckInt 1#1003|0|1 +100005465 0 CheckBuffKind 1#2001|1000037 +100005466 0 Magic 1#2001|1002043|0 +100005467 0 SetInt 1#1003|1 +100005468 2 100005469 100005470 100005471 100005472 100005473 +100005469 0 CheckInt 1#1000|1|1 +100005470 0 CheckInt 1#1001|1|1 +100005471 0 CheckInt 1#1002|1|1 +100005472 0 CheckInt 1#1003|1|1 +100005473 0 RemoveBuffByKind 0|1000027 +100005474 2 100005475 100005476 100005477 +100005475 0 CheckFloat 1#101|45|3 +100005476 0 CheckFloat 1#101|135|4 +100005477 3 100005478 100005485 100005491 100005512 100005517 +100005478 2 100005479 100005480 100005481 100005482 100005483 100005484 +100005479 0 CheckInt 1#1000|0|1 +100005480 0 CheckBuffKind 1#2001|1000034 +100005481 0 Magic 1#2001|1002044|0 +100005482 0 Magic 1#2001|1002045|0 +100005483 0 Magic 1#2001|1002077|0 +100005484 0 SetInt 1#1000|1 +100005485 2 100005486 100005487 100005488 100005489 100005490 +100005486 0 CheckInt 1#1001|0|1 +100005487 0 CheckBuffKind 1#2001|1000035 +100005488 0 Magic 1#2001|1002046|0 +100005489 0 Magic 1#2001|1002047|0 +100005490 0 SetInt 1#1001|1 +100005491 2 100005492 100005493 100005494 100005495 100005496 100005510 100005511 +100005492 0 CheckInt 1#1002|0|1 +100005493 0 CheckBuffKind 1#2001|1000036 +100005494 0 Magic 1#2001|1002048|0 +100005495 0 Magic 1#2001|1002049|0 +100005496 2 100005497 100005498 +100005497 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005498 1 100005499 100005502 100005505 100005508 +100005499 2 100005500 100005501 +100005500 0 CheckPositionDistance 1#108|12 +100005501 0 Magic 1#2001|1002065|0 +100005502 2 100005503 100005504 +100005503 0 CheckPositionDistance 1#108|24 +100005504 0 Magic 1#2001|1002066|0 +100005505 2 100005506 100005507 +100005506 0 CheckPositionDistance 1#108|36 +100005507 0 Magic 1#2001|1002067|0 +100005508 2 100005509 +100005509 0 Magic 1#2001|1002068|0 +100005510 0 SetInt 2#2409|1 +100005511 0 SetInt 1#1002|1 +100005512 2 100005513 100005514 100005515 100005516 +100005513 0 CheckInt 1#1003|0|1 +100005514 0 CheckBuffKind 1#2001|1000037 +100005515 0 Magic 1#2001|1002050|0 +100005516 0 SetInt 1#1003|1 +100005517 2 100005518 100005519 100005520 100005521 100005522 +100005518 0 CheckInt 1#1000|1|1 +100005519 0 CheckInt 1#1001|1|1 +100005520 0 CheckInt 1#1002|1|1 +100005521 0 CheckInt 1#1003|1|1 +100005522 0 RemoveBuffByKind 0|1000027 +100005523 2 100005524 100005525 100005526 +100005524 0 CheckFloat 1#101|135|3 +100005525 0 CheckFloat 1#101|225|4 +100005526 3 100005527 100005534 100005540 100005561 100005566 +100005527 2 100005528 100005529 100005530 100005531 100005532 100005533 +100005528 0 CheckInt 1#1000|0|1 +100005529 0 CheckBuffKind 1#2001|1000034 +100005530 0 Magic 1#2001|1002077|0 +100005531 0 Magic 1#2001|1002051|0 +100005532 0 Magic 1#2001|1002052|0 +100005533 0 SetInt 1#1000|1 +100005534 2 100005535 100005536 100005537 100005538 100005539 +100005535 0 CheckInt 1#1001|0|1 +100005536 0 CheckBuffKind 1#2001|1000035 +100005537 0 Magic 1#2001|1002053|0 +100005538 0 Magic 1#2001|1002054|0 +100005539 0 SetInt 1#1001|1 +100005540 2 100005541 100005542 100005543 100005544 100005545 100005559 100005560 +100005541 0 CheckInt 1#1002|0|1 +100005542 0 CheckBuffKind 1#2001|1000036 +100005543 0 Magic 1#2001|1002055|0 +100005544 0 Magic 1#2001|1002056|0 +100005545 2 100005546 100005547 +100005546 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005547 1 100005548 100005551 100005554 100005557 +100005548 2 100005549 100005550 +100005549 0 CheckPositionDistance 1#108|12 +100005550 0 Magic 1#2001|1002065|0 +100005551 2 100005552 100005553 +100005552 0 CheckPositionDistance 1#108|24 +100005553 0 Magic 1#2001|1002066|0 +100005554 2 100005555 100005556 +100005555 0 CheckPositionDistance 1#108|36 +100005556 0 Magic 1#2001|1002067|0 +100005557 2 100005558 +100005558 0 Magic 1#2001|1002068|0 +100005559 0 SetInt 2#2409|1 +100005560 0 SetInt 1#1002|1 +100005561 2 100005562 100005563 100005564 100005565 +100005562 0 CheckInt 1#1003|0|1 +100005563 0 CheckBuffKind 1#2001|1000037 +100005564 0 Magic 1#2001|1002057|0 +100005565 0 SetInt 1#1003|1 +100005566 2 100005567 100005568 100005569 100005570 100005571 +100005567 0 CheckInt 1#1000|1|1 +100005568 0 CheckInt 1#1001|1|1 +100005569 0 CheckInt 1#1002|1|1 +100005570 0 CheckInt 1#1003|1|1 +100005571 0 RemoveBuffByKind 0|1000027 +100005572 2 100005573 100005574 100005575 +100005573 0 CheckFloat 1#101|225|3 +100005574 0 CheckFloat 1#101|315|4 +100005575 3 100005576 100005583 100005589 100005610 100005615 +100005576 2 100005577 100005578 100005579 100005580 100005581 100005582 +100005577 0 CheckInt 1#1000|0|1 +100005578 0 CheckBuffKind 1#2001|1000034 +100005579 0 Magic 1#2001|1002077|0 +100005580 0 Magic 1#2001|1002058|0 +100005581 0 Magic 1#2001|1002059|0 +100005582 0 SetInt 1#1000|1 +100005583 2 100005584 100005585 100005586 100005587 100005588 +100005584 0 CheckInt 1#1001|0|1 +100005585 0 CheckBuffKind 1#2001|1000035 +100005586 0 Magic 1#2001|1002060|0 +100005587 0 Magic 1#2001|1002061|0 +100005588 0 SetInt 1#1001|1 +100005589 2 100005590 100005591 100005592 100005593 100005594 100005608 100005609 +100005590 0 CheckInt 1#1002|0|1 +100005591 0 CheckBuffKind 1#2001|1000036 +100005592 0 Magic 1#2001|1002062|0 +100005593 0 Magic 1#2001|1002063|0 +100005594 2 100005595 100005596 +100005595 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005596 1 100005597 100005600 100005603 100005606 +100005597 2 100005598 100005599 +100005598 0 CheckPositionDistance 1#108|12 +100005599 0 Magic 1#2001|1002065|0 +100005600 2 100005601 100005602 +100005601 0 CheckPositionDistance 1#108|24 +100005602 0 Magic 1#2001|1002066|0 +100005603 2 100005604 100005605 +100005604 0 CheckPositionDistance 1#108|36 +100005605 0 Magic 1#2001|1002067|0 +100005606 2 100005607 +100005607 0 Magic 1#2001|1002068|0 +100005608 0 SetInt 2#2409|1 +100005609 0 SetInt 1#1002|1 +100005610 2 100005611 100005612 100005613 100005614 +100005611 0 CheckInt 1#1003|0|1 +100005612 0 CheckBuffKind 1#2001|1000037 +100005613 0 Magic 1#2001|1002064|0 +100005614 0 SetInt 1#1003|1 +100005615 2 100005616 100005617 100005618 100005619 100005620 +100005616 0 CheckInt 1#1000|1|1 +100005617 0 CheckInt 1#1001|1|1 +100005618 0 CheckInt 1#1002|1|1 +100005619 0 CheckInt 1#1003|1|1 +100005620 0 RemoveBuffByKind 0|1000027 +1000028 2 100005621 100005622 100005631 +100005621 0 GetSpearPointParameter 2#25003|4|1#24090 +100005622 1 100005623 100005628 +100005623 2 100005624 100005625 100005626 100005627 +100005624 0 CheckBool 1#24090 +100005625 0 RemoveFocusTarget +100005626 0 GetBehaviorTime 1#45 +100005627 0 FloatAddFloat 1#45|1#45|3 +100005628 2 100005629 100005630 +100005629 0 1 CheckBool 1#24090 +100005630 0 ReturnTrue +100005631 0 RemoveBuffByKind 0|1000028 +-1000030 2 100005632 100005633 100005634 +100005632 0 GetSelfNpc 1#2001 +100005633 0 SetInt 1#100|0 +100005634 0 GetNpcTime 1#200 +1000030 2 100005635 100005636 100005637 100005638 100005639 100005640 +100005635 0 CheckNpcTime 1#200|2#40021 +100005636 0 SetNpcAnimationLayer 1 +100005637 0 Debug 设置Npc动画控制器层1成功|1 +100005638 0 DoHoverStart +100005639 0 Magic 0|1000031|0 +100005640 0 RemoveBuffByKind 0|1000030 +1000031 2 100005641 100005642 100005645 100005668 100005669 100005670 100005671 100005672 100005673 100005674 100005675 100005702 100005703 100005704 100005705 100005706 +100005641 0 SetInt 2#2409|1 +100005642 1 100005643 100005644 +100005643 0 CheckInt 2#4000|0|1 +100005644 0 CheckInt 2#4000|10|1 +100005645 1 100005646 100005649 100005664 +100005646 2 100005647 100005648 +100005647 0 CheckInt 2#4004|0|1 +100005648 0 1 ReturnTrue +100005649 2 100005650 100005651 +100005650 0 CheckInt 2#4004|1|1 +100005651 1 100005652 100005655 100005660 +100005652 2 100005653 100005654 +100005653 0 CheckInt 2#40001|10|1 +100005654 0 AbortSkill 1 +100005655 2 100005656 100005659 +100005656 1 100005657 100005658 +100005657 0 CheckSkillTiming 11 +100005658 0 CheckSkillTiming 14 +100005659 0 1 ReturnTrue +100005660 2 100005661 100005662 100005663 +100005661 0 1 CheckSkillTiming 11 +100005662 0 1 CheckSkillTiming 14 +100005663 0 AbortSkill 1 +100005664 2 100005665 +100005665 1 100005666 100005667 +100005666 0 CheckNpcAction 2#2502|5 +100005667 0 CheckNpcAction 2#2502|7 +100005668 0 SetNpcAnimationLayer 0 +100005669 0 DoHoverEnd +100005670 0 SetFightIsSpearing 0 +100005671 0 GetSelfNpc 1#2001 +100005672 0 Debug 退出QTE成功|1 +100005673 0 DebugInt 2#40001|1 +100005674 0 LookAtPositionImmediately 2#2408 +100005675 1 100005676 100005682 100005692 +100005676 2 100005677 100005678 100005679 100005680 100005681 +100005677 0 CheckInt 2#40001|10|1 +100005678 0 CastSkillToPart 2#100114|2#2502|2#2504 +100005679 0 CheckNpc 2#2502 +100005680 0 GetNpcPartId 2#2504|2#2502|8001002|Bip001Spine +100005681 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2504 +100005682 2 100005683 100005686 100005687 100005688 100005689 100005690 100005691 +100005683 1 100005684 100005685 +100005684 0 CheckInt 2#40001|20|1 +100005685 0 CheckInt 2#40001|30|1 +100005686 0 SetQTEPanelActive 0|1 +100005687 0 Debug 穿透度小面版设置成功|1 +100005688 0 CheckNpc 2#2502 +100005689 0 GetNpcPartId 2#2504|2#2502|8001002|Bip001Spine +100005690 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2504 +100005691 0 CastSkillToPart 2#100115|2#2502|2#2504 +100005692 2 100005693 100005694 100005695 +100005693 0 1 CheckNpc 2#2502 +100005694 0 CastSkill 2#100115 +100005695 3 100005696 100005698 100005700 +100005696 2 100005697 +100005697 0 DoEquipAction 0|0,0,0|2#2000291|1 +100005698 2 100005699 +100005699 0 DoEquipAction 0|0,0,0|2#2000292|1 +100005700 2 100005701 +100005701 0 DoEquipAction 0|0,0,0|2#2000293|1 +100005702 0 ResetEquipDefaultActionIndex 2|1 +100005703 0 RemoveBuffByKind 0|1002070 +100005704 0 LoadCameraConfig 1 +100005705 0 Magic 0|1000033|0 +100005706 0 RemoveBuffByKind 0|1000031 +-1000041 2 100005707 100005708 100005709 +100005707 0 GetSelfNpc 1#2001 +100005708 0 SetInt 1#100|0 +100005709 0 GetBehaviorTime 1#200 +1000041 1 100005710 100005713 +100005710 2 100005711 100005712 +100005711 0 CheckInt 2#4050|1|1 +100005712 0 Debug 判断:当前在特殊状态,不进常规的猎矛那一套|1 +100005713 2 100005714 100005715 +100005714 0 CheckInt 2#4050|0|1 +100005715 3 100005716 100005725 +100005716 2 100005717 100005718 100005719 100005720 100005721 100005722 100005723 100005724 +100005717 0 CheckInt 1#100|0|1 +100005718 0 CheckNpc 2#2502 +100005719 0 1 CheckNpcAction 2#2502|5 +100005720 0 1 CheckNpcAction 2#2502|7 +100005721 0 DoRideStart 2#2502|2#2504|0,0,0|0,0,0 +100005722 0 CheckIntNote 2#2502 +100005723 0 CastSkillToPart 2#100063|2#2502|2#2504 +100005724 0 SetInt 1#100|1 +100005725 2 100005726 100005727 +100005726 0 CheckBehaviorTime 1#200|5 +100005727 1 100005728 100005738 +100005728 2 100005729 100005730 100005731 100005732 100005733 100005734 100005735 100005736 100005737 +100005729 0 CheckInt 2#4000|0|1 +100005730 0 CheckNpc 2#2502 +100005731 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005732 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005733 0 CheckCanCastSkill +100005734 0 CastSkillToPart 2#100062|2#2502|2#2504 +100005735 0 SetInt 2#9|4 +100005736 0 Debug 猎矛保底退出成功|1 +100005737 0 RemoveBuffByKind 1#2001|1000041 +100005738 2 100005739 100005742 +100005739 1 100005740 100005741 +100005740 0 CheckInt 2#4000|1|1 +100005741 0 1 CheckNpc 2#2502 +100005742 0 RemoveBuffByKind 1#2001|1000041 +1000042 2 100005743 100005744 100005752 100005753 100005754 100005755 100005756 100005757 100005758 100005759 +100005743 0 CheckInt 2#4000|0|1 +100005744 1 100005745 100005748 +100005745 2 100005746 100005747 +100005746 0 CheckInt 2#4004|0|1 +100005747 0 1 ReturnTrue +100005748 2 100005749 100005750 100005751 +100005749 0 CheckInt 2#4004|1|1 +100005750 0 CheckCanCastSkill +100005751 0 AbortSkill 1 +100005752 0 DoRideEnd +100005753 0 Debug 退出QTE成功|1 +100005754 0 GetNpcPartId 2#2504|2#2002|8001002|Bip001Spine +100005755 0 GetNpcPartPosition 2#2408|2#2002|8001002|2#2504 +100005756 0 LookAtPositionImmediately 2#2408 +100005757 0 CastSkillToPart 2#100114|2#2002|2#2504 +100005758 0 Magic 0|1000033|0 +100005759 0 RemoveBuffByKind 0|1000042 +-1000045 2 100005760 +100005760 0 GetSelfNpc 1#2001 +1000045 2 100005761 100005771 +100005761 1 100005762 100005765 100005768 +100005762 2 100005763 100005764 +100005763 0 CheckInt 2#20002|1|1 +100005764 0 DoEquipAction 0|0,0,0|2#2000201|4 +100005765 2 100005766 100005767 +100005766 0 CheckInt 2#20002|2|1 +100005767 0 DoEquipAction 0|0,0,0|2#2000202|4 +100005768 2 100005769 100005770 +100005769 0 CheckInt 2#20002|3|1 +100005770 0 DoEquipAction 0|0,0,0|2#2000203|4 +100005771 0 RemoveBuffByKind 0|1000045 +-1000046 2 100005772 100005773 100005774 100005775 100005776 +100005772 0 GetSelfNpc 1#2001 +100005773 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005774 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005775 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005776 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +1000046 2 100005777 100005787 +100005777 1 100005778 100005781 100005784 +100005778 2 100005779 100005780 +100005779 0 CheckInt 1#101|8001001|1 +100005780 0 DoEquipAction 0|0,0,0|1#201|7 +100005781 2 100005782 100005783 +100005782 0 CheckInt 1#101|8001003|1 +100005783 0 DoEquipAction 0|0,0,0|1#202|7 +100005784 2 100005785 100005786 +100005785 0 CheckInt 1#101|8001004|1 +100005786 0 DoEquipAction 0|0,0,0|1#203|7 +100005787 0 RemoveBuffByKind 0|1000046 +-1000047 2 100005788 100005789 100005790 100005791 100005792 100005793 +100005788 0 GetSelfNpc 1#2001 +100005789 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005790 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 +100005791 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005792 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005793 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +1000047 2 100005794 100005825 +100005794 1 100005795 100005805 100005815 +100005795 2 100005796 100005797 100005798 +100005796 0 CheckInt 1#101|8001001|1 +100005797 0 DoEquipAction 0|0,0,0|1#201|8 +100005798 1 100005799 100005802 +100005799 2 100005800 100005801 +100005800 0 CheckInt 1#102|8001003|1 +100005801 0 DoEquipAction 0|0,0,0|1#202|8 +100005802 2 100005803 100005804 +100005803 0 CheckInt 1#102|8001004|1 +100005804 0 DoEquipAction 0|0,0,0|1#203|8 +100005805 2 100005806 100005807 100005808 +100005806 0 CheckInt 1#101|8001003|1 +100005807 0 DoEquipAction 0|0,0,0|1#202|8 +100005808 1 100005809 100005812 +100005809 2 100005810 100005811 +100005810 0 CheckInt 1#102|8001001|1 +100005811 0 DoEquipAction 0|0,0,0|1#201|8 +100005812 2 100005813 100005814 +100005813 0 CheckInt 1#102|8001004|1 +100005814 0 DoEquipAction 0|0,0,0|1#203|8 +100005815 2 100005816 100005817 100005818 +100005816 0 CheckInt 1#101|8001004|1 +100005817 0 DoEquipAction 0|0,0,0|1#203|8 +100005818 1 100005819 100005822 +100005819 2 100005820 100005821 +100005820 0 CheckInt 1#102|8001001|1 +100005821 0 DoEquipAction 0|0,0,0|1#201|8 +100005822 2 100005823 100005824 +100005823 0 CheckInt 1#102|8001003|1 +100005824 0 DoEquipAction 0|0,0,0|1#202|8 +100005825 0 RemoveBuffByKind 0|1000047 +-1000048 2 100005826 100005827 100005828 100005829 100005830 100005831 100005832 100005833 +100005826 0 GetSelfNpc 1#2001 +100005827 0 CopyNoteFromNpcNote 2#2502|10000|1#100|1 +100005828 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005829 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 +100005830 0 CopyNoteFromNpcNote 2#2502|1001000|1#103|1 +100005831 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005832 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005833 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +1000048 2 100005834 +100005834 1 100005835 100005896 +100005835 2 100005836 100005837 100005838 100005839 100005840 100005841 100005842 100005843 100005844 100005895 +100005836 0 CheckNpc 2#2502 +100005837 0 CopyNoteFromNpcNote 2#2502|10000|1#100|1 +100005838 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005839 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 +100005840 0 CopyNoteFromNpcNote 2#2502|1001000|1#103|1 +100005841 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005842 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005843 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +100005844 1 100005845 100005850 100005883 +100005845 2 100005846 100005847 100005848 100005849 +100005846 0 CheckInt 1#100|212|1 +100005847 0 DoEquipAction 0|0,0,0|1#201|9 +100005848 0 DoEquipAction 0|0,0,0|1#202|9 +100005849 0 DoEquipAction 0|0,0,0|1#203|9 +100005850 2 100005851 100005852 +100005851 0 CheckInt 1#100|211|1 +100005852 1 100005853 100005863 100005873 +100005853 2 100005854 100005855 100005856 +100005854 0 CheckInt 1#101|8001001|1 +100005855 0 DoEquipAction 0|0,0,0|1#201|8 +100005856 1 100005857 100005860 +100005857 2 100005858 100005859 +100005858 0 CheckInt 1#102|8001003|1 +100005859 0 DoEquipAction 0|0,0,0|1#202|8 +100005860 2 100005861 100005862 +100005861 0 CheckInt 1#102|8001004|1 +100005862 0 DoEquipAction 0|0,0,0|1#203|8 +100005863 2 100005864 100005865 100005866 +100005864 0 CheckInt 1#101|8001003|1 +100005865 0 DoEquipAction 0|0,0,0|1#202|8 +100005866 1 100005867 100005870 +100005867 2 100005868 100005869 +100005868 0 CheckInt 1#102|8001001|1 +100005869 0 DoEquipAction 0|0,0,0|1#201|8 +100005870 2 100005871 100005872 +100005871 0 CheckInt 1#102|8001004|1 +100005872 0 DoEquipAction 0|0,0,0|1#203|8 +100005873 2 100005874 100005875 100005876 +100005874 0 CheckInt 1#101|8001004|1 +100005875 0 DoEquipAction 0|0,0,0|1#203|8 +100005876 1 100005877 100005880 +100005877 2 100005878 100005879 +100005878 0 CheckInt 1#102|8001001|1 +100005879 0 DoEquipAction 0|0,0,0|1#201|8 +100005880 2 100005881 100005882 +100005881 0 CheckInt 1#102|8001003|1 +100005882 0 DoEquipAction 0|0,0,0|1#202|8 +100005883 2 100005884 100005885 +100005884 0 CheckInt 1#100|210|1 +100005885 1 100005886 100005889 100005892 +100005886 2 100005887 100005888 +100005887 0 CheckInt 1#101|8001001|1 +100005888 0 DoEquipAction 0|0,0,0|1#201|7 +100005889 2 100005890 100005891 +100005890 0 CheckInt 1#101|8001003|1 +100005891 0 DoEquipAction 0|0,0,0|1#202|7 +100005892 2 100005893 100005894 +100005893 0 CheckInt 1#101|8001004|1 +100005894 0 DoEquipAction 0|0,0,0|1#203|7 +100005895 0 RemoveBuffByKind 0|1000048 +100005896 2 100005897 100005898 +100005897 0 1 CheckNpc 2#2502 +100005898 0 RemoveBuffByKind 0|1000048 +-1000066 2 100005899 100005900 100005901 +100005899 0 GetSelfNpc 1#2001 +100005900 0 GetBehaviorTime 1#101 +100005901 0 SetInt 1#100|0 +1000066 2 100005902 +100005902 3 100005903 100005925 100005950 100005965 +100005903 2 100005904 100005905 100005906 100005907 100005908 100005909 100005910 100005911 100005912 100005913 100005914 100005915 100005916 100005917 100005918 100005919 100005920 100005921 100005922 100005923 100005924 +100005904 0 CheckInt 1#100|0|1 +100005905 0 GetCurrentSkillId 1#108|1#2001 +100005906 0 CheckInt 1#108|2#100062|1 +100005907 0 DebugInt 2#4000|1 +100005908 0 CheckInt 2#4000|0|1 +100005909 0 QueryClickKey 1 +100005910 0 AbortSkill 1 +100005911 0 Debug 2#4000检查成功|1 +100005912 0 SetInt 2#4000|1 +100005913 0 Debug 开始切换消球模式|1 +100005914 0 SwitchSkillBallMode 1 +100005915 0 SetNpcAnimationLayer 1 +100005916 0 Debug 设置Npc动画控制器层1成功|1 +100005917 0 DoHoverStart +100005918 0 Debug 开始切换相机配置|1 +100005919 0 LoadCameraConfig 2#40024 +100005920 0 SetEquipDefaultActionIndex 2|1|2#40027 +100005921 0 Debug 设置猎矛动作状态机层成功|1 +100005922 0 GetBehaviorTime 1#101 +100005923 0 SetInt 2#3|11 +100005924 0 SetInt 1#100|10 +100005925 2 100005926 100005927 +100005926 0 CheckInt 1#100|10|1 +100005927 1 100005928 100005936 +100005928 2 100005929 100005935 +100005929 1 100005930 100005931 100005932 +100005930 0 CheckBehaviorTime 1#101|3 +100005931 0 1 CheckOnAir +100005932 1 100005933 100005934 +100005933 0 CheckJumpState 7 +100005934 0 CheckJumpState 14 +100005935 0 SetInt 1#100|20 +100005936 2 100005937 100005938 +100005937 0 GetCurrentSkillId 1#108|1#2001 +100005938 2 100005939 100005943 +100005939 1 100005940 100005941 100005942 +100005940 0 CheckInt 1#108|100235|1 +100005941 0 CheckInt 1#108|100236|1 +100005942 0 CheckInt 1#108|100243|1 +100005943 1 100005944 100005945 100005946 +100005944 0 CheckSkillTiming 11 +100005945 0 CheckSkillTiming 14 +100005946 2 100005947 100005948 100005949 +100005947 0 CheckSkillTiming 16 +100005948 0 DoHoverEnd +100005949 0 SetInt 1#100|11 +100005950 2 100005951 100005952 +100005951 0 CheckInt 1#100|11|1 +100005952 1 100005953 100005961 +100005953 2 100005954 100005960 +100005954 1 100005955 100005956 +100005955 0 1 CheckOnAir +100005956 1 100005957 100005958 100005959 +100005957 0 CheckJumpState 0 +100005958 0 CheckJumpState 7 +100005959 0 CheckJumpState 14 +100005960 0 SetInt 1#100|20 +100005961 2 100005962 100005963 100005964 +100005962 0 QueryClickKey 1 +100005963 0 DoHoverStart +100005964 0 SetInt 1#100|10 +100005965 2 100005966 100005967 100005968 100005969 100005970 100005971 100005972 100005973 100005974 100005975 +100005966 0 CheckInt 1#100|20|1 +100005967 0 SetInt 2#4000|0 +100005968 0 SetNpcAnimationLayer 0 +100005969 0 DoHoverEnd +100005970 0 Debug 退出QTE成功|1 +100005971 0 ResetEquipDefaultActionIndex 2|1 +100005972 0 RemoveBuffByKind 0|1002070 +100005973 0 LoadCameraConfig 1 +100005974 0 SwitchSkillBallMode 0 +100005975 0 SetInt 1#100|0 -1000067 2 1000067 2 -1002070 2 100005478 -100005478 0 LoadCameraConfig 2#40024 -1002071 2 100005479 -100005479 0 LoadCameraConfig 3 -1002072 2 100005480 -100005480 0 LoadCameraConfig 4 -1002073 2 100005481 -100005481 0 LoadCameraConfig 5 -1002079 2 100005482 100005483 100005484 100005485 -100005482 0 SetFocusTarget 2#2002 -100005483 0 RemoveBuffByKind 0|1000019 -100005484 0 RemoveBuffByKind 0|1000020 -100005485 0 RemoveBuffByKind 0|1002079 +-1000070 2 100005976 +100005976 0 GetSelfNpc 1#2001 +1000070 2 100005977 100005978 100005979 100005980 100005981 100005982 100005983 100005984 +100005977 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 +100005978 0 DoEquipAction 0|0,0,0|2#200020|3 +100005979 0 IntAddInt 2#20002|2#20002|1 +100005980 0 SetInt 2#2000201|2#200020 +100005981 0 IntAddInt 2#200022|2#200022|1 +100005982 0 Debug 开始获取装备UUID|1 +100005983 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100005984 0 RemoveBuffByKind 0|1000070 +-1000071 2 100005985 +100005985 0 GetSelfNpc 1#2001 +1000071 2 100005986 100005987 100005988 100005989 100005990 100005991 100005992 100005993 +100005986 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 +100005987 0 DoEquipAction 0|0,0,0|2#200020|3 +100005988 0 IntAddInt 2#20002|2#20002|1 +100005989 0 SetInt 2#2000202|2#200020 +100005990 0 IntAddInt 2#200022|2#200022|1 +100005991 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100005992 0 Debug 获取装备UUID成功2|1 +100005993 0 RemoveBuffByKind 0|1000071 +-1000072 2 100005994 +100005994 0 GetSelfNpc 1#2001 +1000072 2 100005995 100005996 100005997 100005998 100005999 100006000 100006001 +100005995 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 +100005996 0 DoEquipAction 0|0,0,0|2#200020|3 +100005997 0 IntAddInt 2#20002|2#20002|1 +100005998 0 SetInt 2#2000203|2#200020 +100005999 0 IntAddInt 2#200022|2#200022|1 +100006000 0 SetInt 2#200020|0 +100006001 0 RemoveBuffByKind 0|1000072 +-1000073 2 100006002 +100006002 0 GetSelfNpc 1#2001 +1000073 2 100006003 100006004 +100006003 0 GetCurrentSkillId 1#101|1#2001 +100006004 1 100006005 100006020 +100006005 2 100006006 100006007 100006008 100006009 100006018 100006019 +100006006 0 CheckInt 1#101|2#100063|1 +100006007 0 AbortSkill 1 +100006008 0 DoRideEnd +100006009 1 100006010 100006016 +100006010 2 100006011 100006012 100006013 100006014 100006015 +100006011 0 CheckNpc 2#2502 +100006012 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100006013 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100006014 0 CheckCanCastSkill +100006015 0 CastSkillToPart 2#100062|2#2502|2#2504 +100006016 2 100006017 +100006017 0 CastSkill 2#100062 +100006018 0 SetInt 2#9|4 +100006019 0 RemoveBuffByKind 0|1000073 +100006020 2 100006021 +100006021 0 RemoveBuffByKind 0|1000073 +1002070 2 100006022 +100006022 0 LoadCameraConfig 2#40024 +1002071 2 100006023 +100006023 0 LoadCameraConfig 3 +1002072 2 100006024 +100006024 0 LoadCameraConfig 4 +1002073 2 100006025 +100006025 0 LoadCameraConfig 5 +1002079 2 100006026 100006027 100006028 100006029 +100006026 0 SetFocusTarget 2#2002 +100006027 0 RemoveBuffByKind 0|1000019 +100006028 0 RemoveBuffByKind 0|1000020 +100006029 0 RemoveBuffByKind 0|1002079 diff --git a/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv index 3d10ad14..1a43cec7 100644 --- a/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv +++ b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv @@ -73,5 +73,5 @@ Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Chil 110000070 0 CheckInt 1#30000|3|1 110000071 0 CheckBehaviorTime 1#30002|1#30001 110000072 0 StopMove -110000073 0 Debug Movement ended|1 +110000073 0 Debug 移动结束|1 110000074 0 SetInt 1#30000|0 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/buff/BuffA.tsv b/Resources/table/share/statussyncfight/buff/BuffA.tsv index 4a411810..58bb6dff 100644 --- a/Resources/table/share/statussyncfight/buff/BuffA.tsv +++ b/Resources/table/share/statussyncfight/buff/BuffA.tsv @@ -1,146 +1,158 @@ -Id Magic Name Desc Delay Duration EffectType AffixId Limit Kind Cover Mutex Effect EffectJoint IsAlwaysShow TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -1000000 Lock Mark - Head -1 1 1000000 1000001|1000002|1000003|1000004|1000005 1000000 FxSuodibiaoji Bip001Head -1000001 Lock Mark - Body -1 1 1000001 1000000|1000002|1000003|1000004|1000005 1000001 FxSuodibiaoji Bip001Spine -1000002 Lock Mark - Left Forearm -1 1 1000002 1000000|1000001|1000003|1000004|1000005 1000002 FxSuodibiaoji Bip001LForearm -1000003 Lock Mark - Right Forearm -1 1 1000003 1000000|1000001|1000002|1000004|1000005 1000003 FxSuodibiaoji Bip001RForearm -1000004 Lock Mark - Tail -1 1 1000004 1000000|1000001|1000002|1000003|1000005 1000004 FxSuodibiaoji weibaLbone04 -1000005 Remove Lock Mark -1 1 1000005 1000000|1000001|1000002|1000003|1000004|1000005 1000005 -1000006 1000999 Crash Group Test 5 1000006 -1000007 Manual Camera Lock Mark -1 1 1000007 FxSuodingbiaojiLoop HitCase -1000008 Clear Manual Camera Lock Mark 0 1 1000008 1000007 -1000009 1000998 4 Random Orbs Generated Upon Initialization -1 1000009 -1000010 1000997 Randomly Add Orbs 0 -1 1000010 -1000011 1000996 Basic Attack Resource Management -1 1 1000011 -1000012 1000995 Basic Attack Adds Orbs -1 1 1000012 -1000013 the Sound of Tapping button When the Dodge Cannot Be Triggered 1 -1 1000013 -1000014 1000994 Character Collision Off -1 1 1000014 -1000015 Character Collision On 0 1 1000015 1000014 -1000016 1000993 Spear Attack Combo Strike -1 1 1000016 1000016 -1000017 1000992 Spear Combo Strike 2 - Enter Loop (Abandoned) -1 1 1000017 1000017 -1000018 1000991 Spear QTE Enters Logic 0.1 -1 1 1000018 1000018 -1000019 1000990 Spear QTE Camera 1 - Pull Up and Move Camera to the Left -1 1 1000019|10000180 -1000020 1000989 Spear QTE Camera 2 - Camera Overlook -1 1 1000020|10000180 -1000021 1000988 Spear Camera 3 - Pull In -1 1 1000021 -1000022 1000987 Spear Camera 4 - Close Up 1 -1 1 1000022 -1000023 1000986 Spear Camera 5 - Close Up 2 -1 1 1000023 -1000024 1000985 Spear Shot 6 - Restoration 1 -1 1 1000024 -1000025 1000984 Spear Shot 7 -Return to Normal Camera 0 1 1000025 1 -1000026 1000983 Spear Camera - Locking Back to Body -1 1 1000026 -1000027 1000982 Spear Hits Camera in the Direction of the Joystick -1 1 1000027 1000027 -1000028 1000981 Spear Camera - Locking Back to Body -1 1 1000028 -1000030 1000980 Enter Spear QTE Loop State -1 1000030 -1000031 1000979 Exit Spear QTE Loop State -1 1000031 -1000032 1000978 Spear QTE in Camera Animation 1.2 -1 1000032 1000033 -1000033 Remove Spear QTE in Camera 0 1 1000033 1000032 -1000034 Spear Camera 1 - Enter Mark 0.05 1 1000034 1 -1000035 Spear Camera 2 - Lift-off Mark 0.05 1 1000035 1 -1000036 Spear Camera 3 - Pre-Drop Mark 0.05 1 1000036 1 -1000037 Spear Camera 4 - Drop Mark 0.05 1 1000037 1 -1000038 Spear Camera 3 - Pre-Drop Mark 0.05 1 1000038 1 -1000039 Spear Camera 3 - Pre-Drop Pull In Mark 0.05 1 1000039 1 -1000040 Spear Camera 4 - Drop Mark 0.05 1 1000040 1 -1000041 1000977 Enter Spear Drop Attack Loop State -1 1 1000041 1000041 -1000042 1000976 Exit Spear Drop Attack Loop State -1 1 1000042 1000015 -1000043 1000975 Spear Camera 2.5 - Airborne Wide-angle Zoom 1 1.2 1 1000043 -1000044 1000974 Spear Camera 2.5 - Airborne Wide-angle Zoom 2 0.3 1 1000044 -1000045 1000973 Spear Rocket Plays QTE Loop Animation -1 1000045 -1000046 1000972 Spear Rocket Plays Insert Loop Animation 1 0.5 -1 1000046 -1000047 1000971 Spear Rocket Plays Insert Loop Animation 2 0.5 -1 1000047 -1000048 1000970 Spear Rocket Plays Insert Loop Animation 0.5 -1 1000048 -1000049 1000969 Character Super Armor -1 1 1000049 -1000050 Disable Character Super Armor 0 1 1000050 1000049 -1000051 1000968 Character Invincible When Doding 0.2 1 1000051 -1000052 Disable Character Invincible 0 1 1000052 1000051 -1000053 1000967 Spear QTE Countdown UI -1 1000053 -1000056 1000966 Spear QTE Penetration Display UI -1 1000056 -1000061 1000965 Spear QTE Penetration Calculation -1 1000061 -1000062 1000964 NPC Removes Reset Tree -1 1000062 -1000063 Manual Camera Lock Mark In 0.5 1 1000063 FxSuodingbiaoji HitCase -1000064 1000963 Invincible During QTE -1 1 1000064 -1000065 Disable Invincible During QTE 0 1 1000065 1000064 -1000066 1000962 Aerial Combo Logic -1 1000066 -1000067 1000961 Spear Fall Special Check -1 1000067 -1000100 Lock Mark - Head -1 1 1000100 1000101|1000102|1000103|1000104|1000105 1000100 FxSuodibiaoji Bip001Head -1000101 Lock Mark - Body -1 1 1000101 1000100|1000102|1000103|1000104|1000105 1000101 FxSuodibiaoji Bip001Spine -1000102 Lock Mark - Left Forearm -1 1 1000102 1000100|1000101|1000103|1000104|1000105 1000102 FxSuodibiaoji Bip001LForearm -1000103 Lock Mark - Right Forearm -1 1 1000103 1000100|1000101|1000102|1000104|1000105 1000103 FxSuodibiaoji Bip001RForearm -1000104 Lock Mark - Tail -1 1 1000104 1000100|1000101|1000102|1000103|1000105 1000104 FxSuodibiaoji weibaLbone04 -1000105 Remove Lock Mark -1 1 1000105 1000100|1000101|1000102|1000103|1000104|1000105 1000105 -1000107 Manual Camera Lock Mark -1 1 1000107 FxSuodingbiaojiLoop HitCase -1000108 Clear Manual Camera Lock Mark 0 1 1000108 1000107 -1000163 Manual Camera Lock Mark In 0.5 1 1000163 FxSuodingbiaoji HitCase -1000200 Lock Mark - Head -1 1 1000200 1000201|1000202|1000203|1000204|1000205 1000200 FxSuodibiaoji Bip001Head -1000201 Lock Mark - Body -1 1 1000201 1000200|1000202|1000203|1000204|1000205 1000201 FxSuodibiaoji Bip001Spine -1000202 Lock Mark - Left Forearm -1 1 1000202 1000200|1000201|1000203|1000204|1000205 1000202 FxSuodibiaoji Bip001LForearm -1000203 Lock Mark - Right Forearm -1 1 1000203 1000200|1000201|1000202|1000204|1000205 1000203 FxSuodibiaoji Bip001RForearm -1000204 Lock Mark - Tail -1 1 1000204 1000200|1000201|1000202|1000203|1000205 1000204 FxSuodibiaoji weibaLbone04 -1000205 Remove Lock Mark -1 1 1000205 1000200|1000201|1000202|1000203|1000204|1000205 1000205 -1000207 Manual Camera Lock Mark -1 1 1000207 FxSuodingbiaojiLoop HitCase -1000208 Clear Manual Camera Lock Mark 0 1 1000208 1000207 -1000263 Manual Camera Lock Mark In 0.5 1 1000263 FxSuodingbiaoji HitCase -1002 1002999 Lucia - Rank 1 -1 1002 -1002027 Blue Orb Fire Mark 1 2 1 1002027 1002027|1002028|1002029 FxR1LuxiyaAttack22Wuqi WeaponCase1 -1002028 Blue Orb Fire Mark 2 4 1 1002028 1002027|1002028|1002029 FxR1LuxiyaAttack22Wuqi WeaponCase1 -1002029 Blue Orb Fire Mark 3 6 1 1002029 1002027|1002028|1002029 FxR1LuxiyaAttack23Wuqi WeaponCase1 -1002030 1002998 Lotus Core Tree -1 1002030 -1002031 3-Ping Mark -1 1 1002031 1002031 -1002032 Ghosting 1 1 1002032 FxR1LuxiyaCanying Root -1002033 Remove Ghosting 0 1 1002033 1002032 -1002034 1002997 Signature Move Scene 1.3 -1 1002034 -1002035 1002996 Passive Screen Effect 5.5 1002035 -1002036 Passive Effect 5.5 1002036 FxR1LuxiyaBao Root -1002037 1002995 Front 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002037 -1002038 1002994 Front 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002038 -1002039 1002993 Front 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002039 -1002040 1002992 Front 90-degree Spear Camera 2 - Lift-off 0.7 1 1002040 -1002041 1002991 Front 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002041 -1002042 1002990 Front 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002042 -1002043 1002989 Front 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002043 -1002044 1002988 Rightward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002044 -1002045 1002987 Rightward 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002045 -1002046 1002986 Rightward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002046 -1002047 1002985 Rightward 90-degree Spear Camera 2 - Lift-off 0.7 1 1002047 -1002048 1002984 Rightward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002048 -1002049 1002983 Rightward 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002049 -1002050 1002982 Rightward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002050 -1002051 1002981 Rear 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002051 -1002052 1002980 Rear 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002052 -1002053 1002979 Rear 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002053 -1002054 1002978 Rear 90-degree Spear Camera 2 - Lift-off 0.7 1 1002054 -1002055 1002977 Rear 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002055 -1002056 1002976 Rear 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002056 -1002057 1002975 Rear 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002057 -1002058 1002974 Leftward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002058 -1002059 1002973 Leftward 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002059 -1002060 1002972 Leftward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002060 -1002061 1002971 Leftward 90-degree Spear Camera 2 - Lift-off 0.7 1 1002061 -1002062 1002970 Leftward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002062 -1002063 1002969 Leftward 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002063 -1002064 1002968 Leftward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002064 -1002065 1002967 Front 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002065 -1002066 1002966 Rightward 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002066 -1002067 1002965 Rear 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002067 -1002068 1002964 Leftward 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002068 -1002069 1002963 Victory Scene 9999 -1 1002069 -1002070 1002962 Spear QTE Standby Camera -1 1 1002070|10020700 10020710|10020720|10020730 -1002071 1002961 Spear QTE Ping in Camera -1 1 1002071|10020710 10020700 -1002072 1002960 Spear QTE Ping Consecutive Ping Camera -1 1 1002072|10020720 10020700|10020710 -1002073 1002959 Spear QTE Ping 2 Pings Camera - Unused -1 1 1002073|10020730 10020700 -1002077 1002958 Lock Camera Rotation 1.2 1002077 -1002078 1002957 Lock Camera Rotation (Lock Again After Delay) 1.2 1002078 -1002079 1002956 Spear Camera - Locking Back to Body -1 1 1002079 -1002080 1002955 Enable Camera Simple Pan -1 1002080 1002081 -1002081 Disable Camera Simple Pan 0 1002081 1002080 -1002082 Lock Camera Rotation (Lock Again After Delay)—Remove 0 1002082 1002078 -1002083 1002954 Invincible During QTE Execution 7.5 1 1002083 -1002084 1002953 Spawn Scene 3.7 -1 1002084 -1002100 Core Passive Mark 6 1 1002100 1002031 -1002112 1002952 Slomo 1 10 1 1002112 -1002150 1002951 Lock Camera Camera Displacement Rotation - Basic Attack 1 0.5 1 1002150 -1002151 1002950 Lock Camera Camera Displacement Rotation - Basic Attack 2 0.85 1 1002151 -1002152 1002949 Lock Camera Camera Displacement Rotation - Basic Attack 3 0.75 1 1002152 -1002153 1002948 Lock Camera Camera Displacement Rotation - Pinging Orbs 1 0.75 1 1002153 -1002154 1002947 Lock Camera Camera Displacement Rotation - Pinging Orbs 2 1.1 1 1002154 -1002155 1002946 Lock Camera Camera Displacement Rotation - Pinging Orbs 3 1.45 1 1002155 -1002156 1002945 Spear QTE in Camera Animation 5.5 -1 1002156 -1006 1006999 Kamui: Bastion -1 1006 \ No newline at end of file +Id Magic Name Desc Delay Duration EffectType AffixId IsDifferentPart IsDifferentCaster Limit Kind IsRefreshTime Cover Mutex Effect EffectJoint IsAlwaysShow TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove +1000000 Lock Mark - Head -1 1 1 1000000 1000001|1000002|1000003|1000004|1000005 1000000 FxSuodibiaoji Bip001Head +1000001 Lock Mark - Body -1 1 1 1000001 1000000|1000002|1000003|1000004|1000005 1000001 FxSuodibiaoji Bip001Spine +1000002 Lock Mark - Left Forearm -1 1 1 1000002 1000000|1000001|1000003|1000004|1000005 1000002 FxSuodibiaoji Bip001LForearm +1000003 Lock Mark - Right Forearm -1 1 1 1000003 1000000|1000001|1000002|1000004|1000005 1000003 FxSuodibiaoji Bip001RForearm +1000004 Lock Mark - Tail -1 1 1 1000004 1000000|1000001|1000002|1000003|1000005 1000004 FxSuodibiaoji weibaLbone04 +1000005 Remove Lock Mark -1 1 1 1000005 1000000|1000001|1000002|1000003|1000004|1000005 1000005 +1000006 1000999 Crash Group Test 5 1000006 +1000007 Manual Camera Lock Mark -1 1 1 1000007 FxSuodingbiaojiLoop HitCase +1000008 Clear Manual Camera Lock Mark 0 1 1 1000008 1000007 +1000009 1000998 4 Random Orbs Generated Upon Initialization -1 1000009 +1000010 1000997 Randomly Add Orbs 0 -1 1000010 +1000011 1000996 Basic Attack Resource Management -1 1 1000011 +1000012 1000995 Basic Attack Adds Orbs -1 1 1000012 +1000013 the Sound of Tapping button When the Dodge Cannot Be Triggered 1 -1 1000013 +1000014 1000994 Character Collision Off -1 1 1000014 +1000015 Character Collision On 0 1 1000015 1000014 +1000016 1000993 Spear Attack Combo Strike -1 1 1000016 1000016 +1000017 1000992 Spear Combo Strike 2 - Enter Loop (Abandoned) -1 1 1000017 1000017 +1000018 1000991 Spear QTE Enters Logic 0.1 -1 1 1000018 1000018 +1000019 1000990 Spear QTE Camera 1 - Pull Up and Move Camera to the Left -1 1 1000019|10000180 +1000020 1000989 Spear QTE Camera 2 - Camera Overlook -1 1 1000020|10000180 +1000021 1000988 Spear Camera 3 - Pull In -1 1 1000021 +1000022 1000987 Spear Camera 4 - Close Up 1 -1 1 1000022 +1000023 1000986 Spear Camera 5 - Close Up 2 -1 1 1000023 +1000024 1000985 Spear Shot 6 - Restoration 1 -1 1 1000024 +1000025 1000984 Spear Shot 7 -Return to Normal Camera 0 1 1000025 1 +1000026 1000983 Spear Camera - Locking Back to Body -1 1 1000026 +1000027 1000982 Spear Hits Camera in the Direction of the Joystick -1 1 1000027 1000027 +1000028 1000981 Spear Camera - Locking Back to Body -1 1 1000028 +1000030 1000980 Enter Spear QTE Loop State -1 1000030 +1000031 1000979 Exit Spear QTE Loop State -1 1000031 +1000032 1000978 Spear QTE in Camera Animation 1.2 -1 1000032 1000033 +1000033 Remove Spear QTE in Camera 0 1 1000033 1000032 +1000034 Spear Camera 1 - Enter Mark 0.05 1 1000034 1 +1000035 Spear Camera 2 - Lift-off Mark 0.05 1 1000035 1 +1000036 Spear Camera 3 - Pre-Drop Mark 0.05 1 1000036 1 +1000037 Spear Camera 4 - Drop Mark 0.05 1 1000037 1 +1000038 Spear Camera 3 - Pre-Drop Mark 0.05 1 1000038 1 +1000039 Spear Camera 3 - Pre-Drop Pull In Mark 0.05 1 1000039 1 +1000040 Spear Camera 4 - Drop Mark 0.05 1 1000040 1 +1000041 1000977 Enter Spear Drop Attack Loop State -1 1 1000041 1000041 +1000042 1000976 Exit Spear Drop Attack Loop State -1 1 1000042 1000015 +1000043 1000975 Spear Camera 2.5 - Airborne Wide-angle Zoom 1 1.2 1 1000043 +1000044 1000974 Spear Camera 2.5 - Airborne Wide-angle Zoom 2 0.3 1 1000044 +1000045 1000973 Spear Rocket Plays QTE Loop Animation -1 1000045 +1000046 1000972 Spear Rocket Plays Insert Loop Animation 1 0.5 -1 1000046 +1000047 1000971 Spear Rocket Plays Insert Loop Animation 2 0.5 -1 1000047 +1000048 1000970 Spear Rocket Plays Insert Loop Animation 0.5 -1 1000048 +1000049 1000969 Character Super Armor -1 1 1000049 +1000050 Disable Character Super Armor 0 1 1000050 1000049 +1000051 1000968 Character Invincible When Doding 0.2 1 1000051 +1000052 Disable Character Invincible 0 1 1000052 1000051 +1000053 1000967 Spear QTE Countdown UI -1 1000053 +1000056 1000966 Spear QTE Penetration Display UI -1 1000056 +1000061 1000965 Spear QTE Penetration Calculation -1 1000061 +1000062 1000964 NPC Removes Reset Tree -1 1000062 +1000063 Manual Camera Lock Mark In 0.5 1 1 1000063 FxSuodingbiaoji HitCase +1000064 1000963 Invincible During QTE -1 1 1000064 +1000065 Disable Invincible During QTE 0 1 1000065 1000064 +1000066 1000962 Aerial Combo Logic -1 1000066 +1000067 1000961 Spear Fall Special Check -1 1000067 +1000068 1000960 1-Ping as 3-Ping Special Effect Mark 10 1 1000068|300 +1000069 Orb Buffs Forbidden -1 1 1000069 +1000070 1000959 Loading Delay Small Rocket 1 0.2 -1 1 1000070 +1000071 1000958 Loading Delay Small Rocket 2 0.2 -1 1 1000071 +1000072 1000957 Loading Delay Small Rocket 3 0.2 -1 1 1000072 +1000073 1000956 Spear QTE Exit Guarantee Logic 3 -1 1 1000073 +1000100 Lock Mark - Head -1 1 1 1000100 1000101|1000102|1000103|1000104|1000105 1000100 FxSuodibiaoji Bip001Head +1000101 Lock Mark - Body -1 1 1 1000101 1000100|1000102|1000103|1000104|1000105 1000101 FxSuodibiaoji Bip001Spine +1000102 Lock Mark - Left Forearm -1 1 1 1000102 1000100|1000101|1000103|1000104|1000105 1000102 FxSuodibiaoji Bip001LForearm +1000103 Lock Mark - Right Forearm -1 1 1 1000103 1000100|1000101|1000102|1000104|1000105 1000103 FxSuodibiaoji Bip001RForearm +1000104 Lock Mark - Tail -1 1 1 1000104 1000100|1000101|1000102|1000103|1000105 1000104 FxSuodibiaoji weibaLbone04 +1000105 Remove Lock Mark -1 1 1 1000105 1000100|1000101|1000102|1000103|1000104|1000105 1000105 +1000107 Manual Camera Lock Mark -1 1 1 1000107 FxSuodingbiaojiLoop HitCase +1000108 Clear Manual Camera Lock Mark 0 1 1 1000108 1000107 +1000163 Manual Camera Lock Mark In 0.5 1 1 1000163 FxSuodingbiaoji HitCase +1000200 Lock Mark - Head -1 1 1 1000200 1000201|1000202|1000203|1000204|1000205 1000200 FxSuodibiaoji Bip001Head +1000201 Lock Mark - Body -1 1 1 1000201 1000200|1000202|1000203|1000204|1000205 1000201 FxSuodibiaoji Bip001Spine +1000202 Lock Mark - Left Forearm -1 1 1 1000202 1000200|1000201|1000203|1000204|1000205 1000202 FxSuodibiaoji Bip001LForearm +1000203 Lock Mark - Right Forearm -1 1 1 1000203 1000200|1000201|1000202|1000204|1000205 1000203 FxSuodibiaoji Bip001RForearm +1000204 Lock Mark - Tail -1 1 1 1000204 1000200|1000201|1000202|1000203|1000205 1000204 FxSuodibiaoji weibaLbone04 +1000205 Remove Lock Mark -1 1 1 1000205 1000200|1000201|1000202|1000203|1000204|1000205 1000205 +1000207 Manual Camera Lock Mark -1 1 1 1000207 FxSuodingbiaojiLoop HitCase +1000208 Clear Manual Camera Lock Mark 0 1 1 1000208 1000207 +1000263 Manual Camera Lock Mark In 0.5 1 1 1000263 FxSuodingbiaoji HitCase +1002 1002999 Lucia - Rank 1 -1 1002 +1002027 Blue Orb Fire Mark 1 2 1 1002027 1002027|1002028|1002029 FxR1LuxiyaAttack22Wuqi WeaponCase1 +1002028 Blue Orb Fire Mark 2 4 1 1002028 1002027|1002028|1002029 FxR1LuxiyaAttack22Wuqi WeaponCase1 +1002029 Blue Orb Fire Mark 3 6 1 1002029 1002027|1002028|1002029 FxR1LuxiyaAttack23Wuqi WeaponCase1 +1002030 1002998 Lotus Core Tree -1 1002030 +1002031 3-Ping Mark -1 1 1002031 1002031 +1002032 Ghosting 1 1 1002032 FxR1LuxiyaCanying Root +1002033 Remove Ghosting 0 1 1002033 1002032 +1002034 1002997 Signature Move Scene 1.3 -1 1002034 +1002035 1002996 Passive Screen Effect -1 1002035 +1002036 Passive Effect -1 1002036 FxR1LuxiyaBao Root +1002037 1002995 Front 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002037 +1002038 1002994 Front 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002038 +1002039 1002993 Front 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002039 +1002040 1002992 Front 90-degree Spear Camera 2 - Lift-off 0.7 1 1002040 +1002041 1002991 Front 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002041 +1002042 1002990 Front 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002042 +1002043 1002989 Front 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002043 +1002044 1002988 Rightward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002044 +1002045 1002987 Rightward 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002045 +1002046 1002986 Rightward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002046 +1002047 1002985 Rightward 90-degree Spear Camera 2 - Lift-off 0.7 1 1002047 +1002048 1002984 Rightward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002048 +1002049 1002983 Rightward 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002049 +1002050 1002982 Rightward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002050 +1002051 1002981 Rear 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002051 +1002052 1002980 Rear 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002052 +1002053 1002979 Rear 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002053 +1002054 1002978 Rear 90-degree Spear Camera 2 - Lift-off 0.7 1 1002054 +1002055 1002977 Rear 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002055 +1002056 1002976 Rear 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002056 +1002057 1002975 Rear 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002057 +1002058 1002974 Leftward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002058 +1002059 1002973 Leftward 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002059 +1002060 1002972 Leftward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002060 +1002061 1002971 Leftward 90-degree Spear Camera 2 - Lift-off 0.7 1 1002061 +1002062 1002970 Leftward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002062 +1002063 1002969 Leftward 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002063 +1002064 1002968 Leftward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002064 +1002065 1002967 Front 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002065 +1002066 1002966 Rightward 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002066 +1002067 1002965 Rear 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002067 +1002068 1002964 Leftward 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002068 +1002069 1002963 Victory Scene 9999 -1 1002069 +1002070 1002962 Spear QTE Standby Camera -1 1 1002070|10020700 10020710|10020720|10020730 +1002071 1002961 Spear QTE Ping in Camera -1 1 1002071|10020710 10020700 +1002072 1002960 Spear QTE Ping Consecutive Ping Camera -1 1 1002072|10020720 10020700|10020710 +1002073 1002959 Spear QTE Ping 2 Pings Camera - Unused -1 1 1002073|10020730 10020700 +1002077 1002958 Lock Camera Rotation 1.2 1002077 +1002078 1002957 Lock Camera Rotation (Lock Again After Delay) 1.2 1002078 +1002079 1002956 Spear Camera - Locking Back to Body -1 1 1002079 +1002080 1002955 Enable Camera Simple Pan -1 1002080 1002081 +1002081 Disable Camera Simple Pan 0 1002081 1002080 +1002082 Lock Camera Rotation (Lock Again After Delay)—Remove 0 1002082 1002078 +1002083 1002954 Invincible During QTE Execution 7.5 1 1002083 +1002084 1002953 Spawn Scene 3.7 -1 1002084 +1002100 Core Passive Mark -1 1 1002100 1002031 +1002150 1002952 Lock Camera Camera Displacement Rotation - Basic Attack 1 0.5 1 1002150 +1002151 1002951 Lock Camera Camera Displacement Rotation - Basic Attack 2 0.85 1 1002151 +1002152 1002950 Lock Camera Camera Displacement Rotation - Basic Attack 3 0.75 1 1002152 +1002153 1002949 Lock Camera Camera Displacement Rotation - Pinging Orbs 1 0.75 1 1002153 +1002154 1002948 Lock Camera Camera Displacement Rotation - Pinging Orbs 2 1.1 1 1002154 +1002155 1002947 Lock Camera Camera Displacement Rotation - Pinging Orbs 3 1.45 1 1002155 +1002156 1002946 Spear QTE in Camera Animation 5 -1 1002156 +1002157 1002945 Spear QTEOut Bound Camera Animation 5.8 -1 1002157 +1002169 Executable Camera Shock Effect 0.05 1 1002169 1 +1002186 1002944 Slight Wide-Angle Adjustment on the Last Hit of Basic Attack 0.1 1 1002186 +1002197 1002943 Blue Orb 1-Ping Buff 7 1 1002197 1 +1002198 1002942 Blue Orb 2-Ping Buff 7 1 1002198 1 +1002199 1002941 Blue Orb 3-Ping Buff 7 1 1002199 1 +1002218 1002940 Slight Wide-Angle Adjustment on the Last Hit of Basic Attack 0.3 1 1002218 +1006 1006999 Kamui: Bastion -1 1006 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/buff/BuffB.tsv b/Resources/table/share/statussyncfight/buff/BuffB.tsv index 4fb969ea..2232af05 100644 --- a/Resources/table/share/statussyncfight/buff/BuffB.tsv +++ b/Resources/table/share/statussyncfight/buff/BuffB.tsv @@ -14,7 +14,13 @@ Id Magic Name Desc Delay Duration EffectType AffixId Limit Kind Cover Mutex Effe 5000002 5000998 Stay -1 5000002 5000003 5000997 Black Screen -1 5000003 5000004 5000996 Screen Vignetting, Use Preloaded Special Effect "FxDianyingPingmu00" -1 1 5000004 +5000005 Remove Screen Vignette 0 5000005 5000004 +5000006 Remove Black Screen 0 5000006 5000003 +5000007 Combat UI Off -1 5000007 +5000008 Cancel Combat UI Shutdown 0 5000008 5000007 5010000 5010999 Local Black and White Screen -1 5010000 599013 13th Stage Mark Means 13th Stage -1 599013 5990130 13th Stage Mark Jump Starts -1 5990130 -5990131 13th Stage Mark Jump Ends 0 5990131 5990130 \ No newline at end of file +5990131 13th Stage Mark Jump Ends 0 5990131 5990130 +5990140 Stage 14 False Result Calculation Mark -1 5990140 +5990141 Delete False Result Calculation Mark 0 5990141 5990140 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv b/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv index 52a03c54..04a8d824 100644 --- a/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv +++ b/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv @@ -1,15 +1,15 @@ Id Type UseShadowMesh ShadowQuadScale DefaultHide Name ModelId DefaultNode PosOffsetX PosOffsetY PosOffsetZ RotOffsetX RotOffsetY RotOffsetZ DefaultActionIndex ActionId[0] ActionId[1] ActionId[2] ActionId[3] ActionId[4] ActionId[5] ActionId[6] ActionId[7] ActionId[8] ActionId[9] ActionId[10] ActionId[11] ActionId[12] ActionId[13] ActionId[14] ActionId[15] ActionId[16] ActionId[17] ActionId[18] ActionId[19] ActionId[20] ActionId[21] ActionId[22] ActionId[23] ActionId[24] ActionId[25] ActionId[26] ActionId[27] ActionId[28] ActionId[29] ActionId[30] ActionId[31] ActionId[32] ActionId[33] ActionId[34] ActionId[35] 100201 1 0 Lucia's Right Blade E3SwordMd070011 WeaponCase1 100202 1 1 Lucia's Left Blade E3SwordMd070011 WeaponCase2 -100210 2 0 Lucia's Anchor S1LuxiyaMd010011RM WeaponCase3 0.2 0 0 9 10021001 10021002 10021003 10021004 10021005 10021006 10021007 10021008 10021009 10021010 10021011 10021012 10021013 10021014 10021015 -100211 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 1 10021101 10021102 10021103 10021104 10021105 10021106 10021107 10021108 10021109 10021110 -100212 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 1 10021201 10021202 10021203 10021204 10021205 10021206 10021207 10021208 10021209 10021210 -100213 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 1 10021301 10021302 10021303 10021304 10021305 10021306 10021307 10021308 10021309 10021310 +100210 2 0 Lucia's Anchor S1LuxiyaMd010011RM WeaponCase3 0 0 0 9 10021001 10021002 10021003 10021004 10021005 10021006 10021007 10021008 10021009 10021010 10021011 10021012 10021013 10021014 10021015 10021016 +100211 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 100 1 10021101 10021102 10021103 10021104 10021105 10021106 10021107 10021108 10021109 10021110 +100212 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 100 1 10021201 10021202 10021203 10021204 10021205 10021206 10021207 10021208 10021209 10021210 +100213 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 100 1 10021301 10021302 10021303 10021304 10021305 10021306 10021307 10021308 10021309 10021310 101401 1 0 Bianca's Bow E3BowMd080001P04 WeaponCase1 -101410 2 0 Bianca's Anchor S1BiankaMd010031RM WeaponCase3 0.2 0 0 4 10141001 10141002 10141003 10141004 10141005 10141006 10141007 10141008 10141009 10141010 10141011 10141012 10141013 10141014 10141015 10141016 -101411 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 1 10141101 10141102 10141103 10141104 10141105 10141106 10141107 10141108 10141109 10141110 -101412 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 1 10141201 10141202 10141203 10141204 10141205 10141206 10141207 10141208 10141209 10141210 -101413 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 1 10141301 10141302 10141303 10141304 10141305 10141306 10141307 10141308 10141309 10141310 +101410 2 0 Bianca's Anchor S1BiankaMd010031RM WeaponCase3 0 0 0 4 10141001 10141002 10141003 10141004 10141005 10141006 10141007 10141008 10141009 10141010 10141011 10141012 10141013 10141014 10141015 10141016 10141017 10141018 10141019 10141020 10141021 10141022 +101411 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 100 1 10141101 10141102 10141103 10141104 10141105 10141106 10141107 10141108 10141109 10141110 +101412 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 100 1 10141201 10141202 10141203 10141204 10141205 10141206 10141207 10141208 10141209 10141210 +101413 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 100 1 10141301 10141302 10141303 10141304 10141305 10141306 10141307 10141308 10141309 10141310 800201 1 0 Levi-Gun 1 Mb1JueanhtDroneMd010001 WeaponCase1 1 800202 1 0 Levi-Gun 2 Mb1JueanhtDroneMd010001 WeaponCase2 1 800203 1 0 Levi-Gun 3 Mb1JueanhtDroneMd010001 WeaponCase3 1 @@ -20,7 +20,7 @@ Id Type UseShadowMesh ShadowQuadScale DefaultHide Name ModelId DefaultNode PosOf 800208 1 0 Missile 2 Mb1JueanhtMissleaMd010001 WeaponCase8 1 800209 1 0 Missile 3 Mb1JueanhtMissleaMd010001 WeaponCase9 1 100701 1 0 Karenina's Cannon E3SleeveMd070011 WeaponCase1 1 -100710 2 0 Karenina's Spear S1R2KalieninaMd010031RM AddWeaponCase 0 0 0 1 10071001 10071002 10071003 10071004 10071005 10071006 10071007 10071008 10071009 10071010 10071011 10071012 10071013 10071014 10071015 10071016 10071017 10071018 -100711 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase 1 10071101 10071102 10071103 10071104 10071105 10071106 10071107 10071108 10071109 10071110 -100712 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase 1 10071201 10071202 10071203 10071204 10071205 10071206 10071207 10071208 10071209 10071210 -100713 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase 1 10071301 10071302 10071303 10071304 10071305 10071306 10071307 10071308 10071309 10071310 +100710 2 0 Karenina's Spear S1R2KalieninaMd010031RM AddWeaponCase 0 0 0 4 10071001 10071002 10071003 10071004 10071005 10071006 10071007 10071008 10071009 10071010 10071011 10071012 10071013 10071014 10071015 10071016 10071017 10071018 +100711 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase -100 1 10071101 10071102 10071103 10071104 10071105 10071106 10071107 10071108 10071109 10071110 +100712 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase -100 1 10071201 10071202 10071203 10071204 10071205 10071206 10071207 10071208 10071209 10071210 +100713 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase -100 1 10071301 10071302 10071303 10071304 10071305 10071306 10071307 10071308 10071309 10071310 diff --git a/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv b/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv index 94d08fa0..48a64342 100644 --- a/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv +++ b/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv @@ -14,6 +14,7 @@ Id Animation TotalTime 10021013 Stand2 0.3 10021014 Stand2 2 10021015 Stand2 2 +10021016 Spearout2 7.3 10021101 Stand2 0 10021102 Stand2 9999 10021103 Attack01 1.2 @@ -50,7 +51,7 @@ Id Animation TotalTime 10141004 Stand2 0 10141005 SpearQte23 2.5 10141006 SpearQteln 1.93 -10141007 SpearQteloop 2 +10141007 SpearQteloop 9999 10141008 SpearQte20 0.73 10141009 SpearQte21 0.67 10141010 SpearQte22 1.67 @@ -60,6 +61,12 @@ Id Animation TotalTime 10141014 SpearQte23 2.5 10141015 SpearQte23 2.5 10141016 Stand2 0.35 +10141017 Spearout2 5.6 +10141018 SpearQte10 1.9 +10141019 SpearQte11 2.47 +10141020 SpearQte12 2.07 +10141021 SpearQte13 2.23 +10141022 SpearQte99 0.6 10141101 Stand2 0 10141102 Stand2 9999 10141103 Attack01 1.2 @@ -138,7 +145,7 @@ Id Animation TotalTime 10071004 Stand2 9999 10071005 Attack61 2.5 10071006 SpearQteIn 2.4 -10071007 SpearQteLoop 2 +10071007 SpearQteloop 2 10071008 SpearQte10Start 0.3 10071009 SpearQte10Loop 0.3 10071010 SpearQte10End 0.3 @@ -149,4 +156,4 @@ Id Animation TotalTime 10071015 SpearQte20out3 3.1 10071016 Stand2 0.8 10071017 Spearout2 6.97 -10071018 SpearQteloop 2 +10071018 SpearQteloop 9999 diff --git a/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv b/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv index 95560584..5f6fdb69 100644 --- a/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv +++ b/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv @@ -14,7 +14,8 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10021013 0|BindEffect|FxR1LuxiyaRMSpearfallmissileBoneSL|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMSpearfallmissileBoneSR|missileBoneSR|1|0 10021014 10021015 -10021101 +10021016 0.2|BindEffect|FxR1LuxiyaRMSpearout2missileBoneSL|missileBoneSL|1|0 0.2|BindEffect|FxR1LuxiyaRMSpearout2missileBoneSR|missileBoneSR|1|0 +10021101 0|Hide|1 10021102 0|Hide|0 0|MoveByMissile|10024005|2 10021103 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 10021104 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 @@ -24,7 +25,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10021108 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10021109 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10021110 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10021201 +10021201 0|Hide|1 10021202 0|Hide|0 0|MoveByMissile|10024005|2 10021203 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 10021204 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 @@ -34,7 +35,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10021208 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10021209 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10021210 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10021301 +10021301 0|Hide|1 10021302 0|Hide|0 0|MoveByMissile|10024005|2 10021303 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 10021304 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 @@ -57,10 +58,16 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10141011 0|BindEffect|FxS1BiankaRMmissileBoneQteIn2102|missileBone|1|1 10141012 10141013 -10141014 0.15|BindEffect|FxS1BiankaRMmissileBoneQte23|missileBone|1|1 -10141015 0.15|BindEffect|FxS1BiankaRMmissileBoneQte23|missileBone|1|1 +10141014 0.4|BindEffect|FxS1BiankaRMmissileBoneQte23|missileBone|1|1 +10141015 0.4|BindEffect|FxS1BiankaRMmissileBoneQte23|missileBone|1|1 10141016 0|Hide|1 0.3|Hide|0 -10141101 +10141017 0|BindEffect|FxR3BiankaRMSpearout2missileBone|missileBone|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141018 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141019 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141020 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141021 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141022 +10141101 0|Hide|1 10141102 0|Hide|0 0|MoveByMissile|10024005|2 10141103 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 10141104 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 @@ -70,7 +77,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10141108 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10141109 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10141110 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10141201 +10141201 0|Hide|1 10141202 0|Hide|0 0|MoveByMissile|10024005|2 10141203 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 10141204 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 @@ -80,7 +87,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10141208 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10141209 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 10141210 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10141301 +10141301 0|Hide|1 10141302 0|Hide|0 0|MoveByMissile|10024005|2 10141303 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 10141304 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 @@ -102,41 +109,41 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 80020502 80020601 80020602 -10071101 +10071101 0|Hide|1 10071102 0|Hide|0 0|MoveByMissile|10024005|2 -10071103 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 -10071104 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10071103 1|Hide|0 0.5|BindEffect|FxS1SpearR2KalieninaRMAtk01||1|1 +10071104 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMAtk02||1|1 10071105 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10071106 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop|RocketBonetrunk00|1|1 -10071107 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light01|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 -10071108 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 -10071109 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10071106 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMAtk03||1|1 +10071107 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 +10071108 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 +10071109 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 10071110 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10071201 +10071201 0|Hide|1 10071202 0|Hide|0 0|MoveByMissile|10024005|2 -10071203 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 -10071204 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10071203 1|Hide|0 0.5|BindEffect|FxS1SpearR2KalieninaRMAtk01||1|1 +10071204 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMAtk02||1|1 10071205 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10071206 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop|RocketBonetrunk00|1|1 -10071207 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light01|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 -10071208 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 -10071209 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10071206 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMAtk03||1|1 +10071207 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 +10071208 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 +10071209 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 10071210 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10071301 +10071301 0|Hide|1 10071302 0|Hide|0 0|MoveByMissile|10024005|2 -10071303 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 -10071304 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10071303 1|Hide|0 0.5|BindEffect|FxS1SpearR2KalieninaRMAtk01||1|1 +10071304 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMAtk02||1|1 10071305 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 -10071306 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop|RocketBonetrunk00|1|1 -10071307 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light01|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 -10071308 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 -10071309 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10071306 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMAtk03||1|1 +10071307 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 +10071308 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 +10071309 0|Hide|0 0|BindEffect|FxS1SpearR2KalieninaRMLight01|rocketBone00|1|1 0|BindEffect|FxS1SpearR2KalieninaRMLoop02|rocketBone00|1|1 10071310 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 10071001 0|BindEffect|FxR2KalieninaRMSpearfall|planeBone05|0|1 10071002 10071003 0.4|BindEffect|FxR2KalieninaRMSpearjumpQiliu|planeBone05|0|1 1.25|BindEffect|FxR2KalieninaRMSpearjumpLianjie|planeBone05|0|1 10071004 -10071005 0.6|BindEffect|FxR2KalieninaRMAtk61Xuli|planeBone05|1|1 1.1|BindEffect|FxR2KalieninaRMAtk61|planeBone05|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 +10071005 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071006 0|BindEffect|FxR2KalieninaRMSpearQteIn|planeBone05|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071007 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071008 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 @@ -146,7 +153,7 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 10071012 0.12|BindEffect|FxR2KalieninaRMSpearQte20out1101|planeBone07|1|1 0.12|BindEffect|FxR2KalieninaRMSpearQte20out1102|planeBone09|1|1 0.28|BindEffect|FxR2KalieninaRMSpearQte20out1101|planeBone07|1|1 0.28|BindEffect|FxR2KalieninaRMSpearQte20out1102|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071013 0.12|BindEffect|FxR2KalieninaRMSpearQte20out1101|planeBone07|1|1 0.12|BindEffect|FxR2KalieninaRMSpearQte20out1102|planeBone09|1|1 0.28|BindEffect|FxR2KalieninaRMSpearQte20out1101|planeBone07|1|1 0.28|BindEffect|FxR2KalieninaRMSpearQte20out1102|planeBone09|1|1 0.62|BindEffect|FxR2KalieninaRMSpearQte20out1101|planeBone07|1|1 0.62|BindEffect|FxR2KalieninaRMSpearQte20out1102|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071014 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 -10071015 0.23|BindEffect|FxR2KalieninaRMSpearQte20out3Xuli|planeBone05|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 +10071015 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071016 0|BindEffect|FxR2KalieninaRMGroundPlane01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMGroundPlane02|planeBone09|1|1 -10071017 2.37|BindEffect|FxR2KalieninaRMSpearout02Xuli|planeBone05|0|1 0.733|BindEffect|FxR2KalieninaRMSpearfall|planeBone05|0|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 +10071017 2.3|BindEffect|FxR2KalieninaRMSpearout02Xuli|planeBone05|0|1 1|BindEffect|FxR2KalieninaRMSpearfall|planeBone05|0|1 1.5|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 1.5|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 1.5|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 1.5|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 10071018 diff --git a/Resources/table/share/statussyncfight/level/Camera.tsv b/Resources/table/share/statussyncfight/level/Camera.tsv index 36109382..0229b883 100644 --- a/Resources/table/share/statussyncfight/level/Camera.tsv +++ b/Resources/table/share/statussyncfight/level/Camera.tsv @@ -1,5 +1,5 @@ Id NewScheme DefaultDistance DefaultOffset DefaultMinDistance DefaultMaxDistance MaxDistance FocusMinDistance FocusMaxDistance DefaultHeight HeightOffset MinHeight MaxHeight FocusHeight DeadZoneDefaultAngleY DeadZoneDefaultAngleX DefaultResetRatationYCoe DefaultResetAngleXCoe MinVerticalAngle MaxVerticalAngle FocusMaxAngle RotationSpeed DefaultResetAngleTime DollyInCoefficient DollyOutCoefficient HeightUpCoefficient HeightDownCoefficient DefaultMovementCoefficient DefaultRotationCoefficient FocusMovementCoefficient HorizontalDragSensitivity VerticalDragSensitivity MaxHorizontalDragSpeed MaxVerticalDragSpeed HorizontalDragAcceleration VerticalDragAcceleration RotationOverrideTime ScaleSensitivity MaxScaleSpeed ScaleAcceleration DeadZoneRadius HardZoneRadius DeadZoneHeight DefaultFOV FocusHorizontalCoefficient FocusVerticalCoefficient DefaultToFocusDuration FocusToDefaultDuration RecenterThreshold RecenterCoefficient ExpBase BufferRadian EndDragToDefaultDuration FreaAreaWPer FreaAreaHPer GentleAreaWPer GentleAreaHPer FreeAreaMoveCoefficient GentleAreaMoveCoefficient DeadAreaMoveCoefficient FocusToSimpleDuration SimpleToFocusDuration -1 1 4 0 3 5 3 3.5 15 1.5 0 0.1 150 0.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 8 0.35 60 1.2 1.2 0.6 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +1 1 4 0 3 5 3 3.5 75 1.5 0 0.1 150 0.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 8 0.35 60 0.6 1.6 0.9 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 2 1 4 0 3 5 3 4 4 1.5 0 0.1 150 1.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 10 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 3 1 4 0 3 5 3 6 6 1.5 0 0.1 150 2.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 4 1 4 0 3 5 3 7 7 1.5 0 0.1 150 3.3 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 @@ -10,7 +10,7 @@ Id NewScheme DefaultDistance DefaultOffset DefaultMinDistance DefaultMaxDistance 101403 1 4 0 3 5 3 4 4 1.5 0 0.1 150 1.4 1 10 1.5 1 -20 40 180 3 99999999 3.5 20 40 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 101404 1 4 0 3 5 3 3.2 3.2 1.5 0 0.1 150 1.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 101405 1 4 0 3 5 3 3.6 3.6 1.5 0 0.1 150 1 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 -101406 1 4 0 3 5 3 2.7 2.7 1.5 0 0.1 150 0.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 12 50 12 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101406 1 4 0 3 5 3 2.7 2.7 1.5 0 0.1 150 0.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 25 50 25 10 0.25 15 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.1 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.1 0.1 101407 1 4 0 3 5 3 4.5 4.5 1.5 0 0.1 150 1.55 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 16 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 101408 1 4 0 3 5 3 2.5 2.5 1.5 0 0 150 0.6 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 3.5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 101409 1 4 0 3 5 3 4.5 4.5 1.5 0 0.1 150 1.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 @@ -18,3 +18,7 @@ Id NewScheme DefaultDistance DefaultOffset DefaultMinDistance DefaultMaxDistance 101411 1 4 0 3 5 3 1.5 1.5 1.5 0 0 150 0 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 101412 1 4 0 3 5 3 4.7 4.7 1.5 0 0.1 150 1.6 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 101413 1 4 0 3 5 3 4.9 4.9 1.5 0 0.1 150 1.7 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101414 1 4 0 3 5 3 3.5 3.5 1.5 0 0.1 0.5 0.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 8 0.35 60 0.6 1.6 0.9 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +100702 1 4 0 3 5 5 4 4 3 0 0.1 150 2.25 1 10 1.5 1 -5 10 1 3 0 3.5 8 50 5 10 0.25 10 0.4 0.1 15 5 80 80 0.5 10 5 30 0.9 1 0.1 60 1 1.5 0.6 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +100703 1 4 0 3 5 5 4 4 3 0 0.1 150 2.25 1 10 1.5 1 -5 10 1 3 0 3.5 20 40 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.9 1 0.1 60 1 1.5 0.6 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +800201 1 4 0 3 5 3 3.5 75 1.5 0 0.1 150 0.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 8 0.35 70 0.6 1.6 0.9 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 diff --git a/Resources/table/share/statussyncfight/level/Level.tsv b/Resources/table/share/statussyncfight/level/Level.tsv index 68cbdf09..7d2eda7b 100644 --- a/Resources/table/share/statussyncfight/level/Level.tsv +++ b/Resources/table/share/statussyncfight/level/Level.tsv @@ -1,20 +1,24 @@ -Id Prefab ScriptId PositionX PositionY PositionZ RotationY VictoryShowPosX VictoryShowPosY VictoryShowPosZ VictoryShowRotY -1 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -2 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -3 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -4 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -5 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 13 2 -13 90 0 0 0 0 -6 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 16.6 4 -118.6 -90 0 0 0 0 -7 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -8 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -9 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 -10 Assets/Product/Scene/DlcScenePrefab/SceneMHW-StagePrototype1.prefab 10 -48 -46.58132 18.4 35 -48 -46.58132 18.4 35 -11 Assets/Product/Scene/DlcScenePrefab/SceneMHW-StagePrototype1.prefab 11 0 0 0 0 0 0 0 0 -12 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 12 13 2 -13 90 -54 5.837 -126 90 -13 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 13 64 2 13 0 64 2 13 0 -14 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 64 2 13 0 64 2 13 0 -15 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 15 64 2 13 0 64 2 13 0 -8002 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 8002 64 2 38 0 64 2 38 0 -8003 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 64 2 38 0 64 2 38 0 -9001 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 9001 64 2 13 0 61 3 6 0 -9002 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 9002 16.6 4 -118.6 -90 -54 5.837 -126 90 +Id Prefab ScriptId BgmId AmbientSound PositionX PositionY PositionZ RotationY VictoryShowPosX VictoryShowPosY VictoryShowPosZ VictoryShowRotY +1 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +2 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +3 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +4 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +5 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 13 2 -13 90 0 0 0 0 +6 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 16.6 4 -118.6 -90 0 0 0 0 +7 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +8 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +9 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +10 Assets/Product/Scene/DlcScenePrefab/SceneMHW-StagePrototype1.prefab 10 -48 -46.58132 18.4 35 -48 -46.58132 18.4 35 +12 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 12 13 2 -13 90 -54 5.837 -126 90 +13 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 13 196 64 2 13 0 64 2 13 0 +14 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 14 196 64 2 13 0 64 2 13 0 +15 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 15 197 64 2 13 0 64 2 13 0 +16 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 14 196 64 2 13 0 64 2 13 0 +8000 Assets/Product/Scene/DlcScenePrefab/SceneMHW-StagePrototype1.prefab 8000 0 0 0 0 0 0 0 0 +8002 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 8002 64 2 38 0 64 2 38 0 +8003 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 64 2 38 0 64 2 38 0 +9000 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 9000 196 64 2 13 0 61 3 6 0 +9001 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 9001 64 2 13 0 61 3 6 0 +9002 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 9002 16.6 4 -118.6 -90 -54 5.837 -126 90 +9012 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 9012 13 2 -13 90 -54 5.837 -126 90 +9015 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 9015 64 2 13 0 64 2 13 0 diff --git a/Resources/table/share/statussyncfight/level/World.tsv b/Resources/table/share/statussyncfight/level/World.tsv index 00007125..d08b6757 100644 --- a/Resources/table/share/statussyncfight/level/World.tsv +++ b/Resources/table/share/statussyncfight/level/World.tsv @@ -1,11 +1,18 @@ Id EnvironmentId DefaultLevel Levels[1] Levels[2] Levels[3] Levels[4] Levels[5] Levels[6] Levels[7] Levels[8] Triggers[1] Triggers[2] -1 12 11 12 9001 9002 5 6 7 8002 101 -2 13 11 13 9001 9002 5 6 7 8002 101 -3 7 1 2 3 4 5 6 7 8 101 -4 17 1 2 3 4 5 6 17 18 101 -5 101 4 1 2 3 4 5 6 7 8 -6 101 4 1 2 3 4 5 6 7 8 -7 101 4 1 2 3 4 5 6 7 8 -8 101 4 1 2 3 4 5 6 7 8 -9 101 4 1 2 3 4 5 6 7 8 -10 101 4 1 2 3 4 5 6 7 8 +1 12 12 9000 9013 9013 8000 8001 8002 9015 +2 14 14 +3 13 13 +4 13 13 +5 13 13 +6 13 13 +7 13 13 +8 15 15 +9 15 15 +10 15 15 +11 15 15 +12 15 15 +13 16 16 +14 16 16 +15 16 16 +16 16 16 +17 16 16 diff --git a/Resources/table/share/statussyncfight/magic/MagicA.tsv b/Resources/table/share/statussyncfight/magic/MagicA.tsv index 30d10dae..cbd17c7c 100644 --- a/Resources/table/share/statussyncfight/magic/MagicA.tsv +++ b/Resources/table/share/statussyncfight/magic/MagicA.tsv @@ -106,6 +106,17 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1000962 AddBehavior 1000066 1000067 AddBuff 1000067 1000961 AddBehavior 1000067 +1000068 AddBuff 1000068 +1000960 SwitchBallExEffect 0|0 +1000069 AddBuff 1000069 +1000070 AddBuff 1000070 +1000959 AddBehavior 1000070 +1000071 AddBuff 1000071 +1000958 AddBehavior 1000071 +1000072 AddBuff 1000072 +1000957 AddBehavior 1000072 +1000073 AddBuff 1000073 +1000956 AddBehavior 1000073 1000100 AddBuff 1000100 1000101 AddBuff 1000101 1000102 AddBuff 1000102 @@ -124,231 +135,31 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1000207 AddBuff 1000207 1000208 AddBuff 1000208 1000263 AddBuff 1000263 -1000300 ChangeAttribValue 42|1|0 -1000301 ChangeAttribValue 42|2|0 -1000302 ChangeAttribValue 42|3|0 -1000303 ChangeAttribValue 42|4|0 -1000304 ChangeAttribValue 42|5|0 -1000305 ChangeAttribValue 42|6|0 -1000306 ChangeAttribValue 42|7|0 -1000307 ChangeAttribValue 42|8|0 -1000308 ChangeAttribValue 42|9|0 -1000309 ChangeAttribValue 42|10|0 -1000310 ChangeAttribValue 42|11|0 -1000311 ChangeAttribValue 42|12|0 -1000312 ChangeAttribValue 42|13|0 -1000313 ChangeAttribValue 42|14|0 -1000314 ChangeAttribValue 42|15|0 -1000315 ChangeAttribValue 42|16|0 -1000316 ChangeAttribValue 42|17|0 -1000317 ChangeAttribValue 42|18|0 -1000318 ChangeAttribValue 42|19|0 -1000319 ChangeAttribValue 42|20|0 -1000320 ChangeAttribValue 42|21|0 -1000321 ChangeAttribValue 42|22|0 -1000322 ChangeAttribValue 42|23|0 -1000323 ChangeAttribValue 42|24|0 -1000324 ChangeAttribValue 42|25|0 -1000325 ChangeAttribValue 42|26|0 -1000326 ChangeAttribValue 42|27|0 -1000327 ChangeAttribValue 42|28|0 -1000328 ChangeAttribValue 42|29|0 -1000329 ChangeAttribValue 42|30|0 -1000330 ChangeAttribValue 42|31|0 -1000331 ChangeAttribValue 42|32|0 -1000332 ChangeAttribValue 42|33|0 -1000333 ChangeAttribValue 42|34|0 -1000334 ChangeAttribValue 42|35|0 -1000335 ChangeAttribValue 42|36|0 -1000336 ChangeAttribValue 42|37|0 -1000337 ChangeAttribValue 42|38|0 -1000338 ChangeAttribValue 42|39|0 -1000339 ChangeAttribValue 42|40|0 -1000340 ChangeAttribValue 42|41|0 -1000341 ChangeAttribValue 42|42|0 -1000342 ChangeAttribValue 42|43|0 -1000343 ChangeAttribValue 42|44|0 -1000344 ChangeAttribValue 42|45|0 -1000345 ChangeAttribValue 42|46|0 -1000346 ChangeAttribValue 42|47|0 -1000347 ChangeAttribValue 42|48|0 -1000348 ChangeAttribValue 42|49|0 -1000349 ChangeAttribValue 42|50|0 -1000350 ChangeAttribValue 42|51|0 -1000351 ChangeAttribValue 42|52|0 -1000352 ChangeAttribValue 42|53|0 -1000353 ChangeAttribValue 42|54|0 -1000354 ChangeAttribValue 42|55|0 -1000355 ChangeAttribValue 42|56|0 -1000356 ChangeAttribValue 42|57|0 -1000357 ChangeAttribValue 42|58|0 -1000358 ChangeAttribValue 42|59|0 -1000359 ChangeAttribValue 42|60|0 -1000360 ChangeAttribValue 42|61|0 -1000361 ChangeAttribValue 42|62|0 -1000362 ChangeAttribValue 42|63|0 -1000363 ChangeAttribValue 42|64|0 -1000364 ChangeAttribValue 42|65|0 -1000365 ChangeAttribValue 42|66|0 -1000366 ChangeAttribValue 42|67|0 -1000367 ChangeAttribValue 42|68|0 -1000368 ChangeAttribValue 42|69|0 -1000369 ChangeAttribValue 42|70|0 -1000370 ChangeAttribValue 42|71|0 -1000371 ChangeAttribValue 42|72|0 -1000372 ChangeAttribValue 42|73|0 -1000373 ChangeAttribValue 42|74|0 -1000374 ChangeAttribValue 42|75|0 -1000375 ChangeAttribValue 42|76|0 -1000376 ChangeAttribValue 42|77|0 -1000377 ChangeAttribValue 42|78|0 -1000378 ChangeAttribValue 42|79|0 -1000379 ChangeAttribValue 42|80|0 -1000380 ChangeAttribValue 42|81|0 -1000381 ChangeAttribValue 42|82|0 -1000382 ChangeAttribValue 42|83|0 -1000383 ChangeAttribValue 42|84|0 -1000384 ChangeAttribValue 42|85|0 -1000385 ChangeAttribValue 42|86|0 -1000386 ChangeAttribValue 42|87|0 -1000387 ChangeAttribValue 42|88|0 -1000388 ChangeAttribValue 42|89|0 -1000389 ChangeAttribValue 42|90|0 -1000390 ChangeAttribValue 42|91|0 -1000391 ChangeAttribValue 42|92|0 -1000392 ChangeAttribValue 42|93|0 -1000393 ChangeAttribValue 42|94|0 -1000394 ChangeAttribValue 42|95|0 -1000395 ChangeAttribValue 42|96|0 -1000396 ChangeAttribValue 42|97|0 -1000397 ChangeAttribValue 42|98|0 -1000398 ChangeAttribValue 42|99|0 -1000399 ChangeAttribValue 42|100|0 -1000400 ChangeAttribValue 43|1|0 -1000401 ChangeAttribValue 43|2|0 -1000402 ChangeAttribValue 43|3|0 -1000403 ChangeAttribValue 43|4|0 -1000404 ChangeAttribValue 43|5|0 -1000405 ChangeAttribValue 43|6|0 -1000406 ChangeAttribValue 43|7|0 -1000407 ChangeAttribValue 43|8|0 -1000408 ChangeAttribValue 43|9|0 -1000409 ChangeAttribValue 43|10|0 -1000410 ChangeAttribValue 43|11|0 -1000411 ChangeAttribValue 43|12|0 -1000412 ChangeAttribValue 43|13|0 -1000413 ChangeAttribValue 43|14|0 -1000414 ChangeAttribValue 43|15|0 -1000415 ChangeAttribValue 43|16|0 -1000416 ChangeAttribValue 43|17|0 -1000417 ChangeAttribValue 43|18|0 -1000418 ChangeAttribValue 43|19|0 -1000419 ChangeAttribValue 43|20|0 -1000420 ChangeAttribValue 43|21|0 -1000421 ChangeAttribValue 43|22|0 -1000422 ChangeAttribValue 43|23|0 -1000423 ChangeAttribValue 43|24|0 -1000424 ChangeAttribValue 43|25|0 -1000425 ChangeAttribValue 43|26|0 -1000426 ChangeAttribValue 43|27|0 -1000427 ChangeAttribValue 43|28|0 -1000428 ChangeAttribValue 43|29|0 -1000429 ChangeAttribValue 43|30|0 -1000430 ChangeAttribValue 43|31|0 -1000431 ChangeAttribValue 43|32|0 -1000432 ChangeAttribValue 43|33|0 -1000433 ChangeAttribValue 43|34|0 -1000434 ChangeAttribValue 43|35|0 -1000435 ChangeAttribValue 43|36|0 -1000436 ChangeAttribValue 43|37|0 -1000437 ChangeAttribValue 43|38|0 -1000438 ChangeAttribValue 43|39|0 -1000439 ChangeAttribValue 43|40|0 -1000440 ChangeAttribValue 43|41|0 -1000441 ChangeAttribValue 43|42|0 -1000442 ChangeAttribValue 43|43|0 -1000443 ChangeAttribValue 43|44|0 -1000444 ChangeAttribValue 43|45|0 -1000445 ChangeAttribValue 43|46|0 -1000446 ChangeAttribValue 43|47|0 -1000447 ChangeAttribValue 43|48|0 -1000448 ChangeAttribValue 43|49|0 -1000449 ChangeAttribValue 43|50|0 -1000450 ChangeAttribValue 43|51|0 -1000451 ChangeAttribValue 43|52|0 -1000452 ChangeAttribValue 43|53|0 -1000453 ChangeAttribValue 43|54|0 -1000454 ChangeAttribValue 43|55|0 -1000455 ChangeAttribValue 43|56|0 -1000456 ChangeAttribValue 43|57|0 -1000457 ChangeAttribValue 43|58|0 -1000458 ChangeAttribValue 43|59|0 -1000459 ChangeAttribValue 43|60|0 -1000460 ChangeAttribValue 43|61|0 -1000461 ChangeAttribValue 43|62|0 -1000462 ChangeAttribValue 43|63|0 -1000463 ChangeAttribValue 43|64|0 -1000464 ChangeAttribValue 43|65|0 -1000465 ChangeAttribValue 43|66|0 -1000466 ChangeAttribValue 43|67|0 -1000467 ChangeAttribValue 43|68|0 -1000468 ChangeAttribValue 43|69|0 -1000469 ChangeAttribValue 43|70|0 -1000470 ChangeAttribValue 43|71|0 -1000471 ChangeAttribValue 43|72|0 -1000472 ChangeAttribValue 43|73|0 -1000473 ChangeAttribValue 43|74|0 -1000474 ChangeAttribValue 43|75|0 -1000475 ChangeAttribValue 43|76|0 -1000476 ChangeAttribValue 43|77|0 -1000477 ChangeAttribValue 43|78|0 -1000478 ChangeAttribValue 43|79|0 -1000479 ChangeAttribValue 43|80|0 -1000480 ChangeAttribValue 43|81|0 -1000481 ChangeAttribValue 43|82|0 -1000482 ChangeAttribValue 43|83|0 -1000483 ChangeAttribValue 43|84|0 -1000484 ChangeAttribValue 43|85|0 -1000485 ChangeAttribValue 43|86|0 -1000486 ChangeAttribValue 43|87|0 -1000487 ChangeAttribValue 43|88|0 -1000488 ChangeAttribValue 43|89|0 -1000489 ChangeAttribValue 43|90|0 -1000490 ChangeAttribValue 43|91|0 -1000491 ChangeAttribValue 43|92|0 -1000492 ChangeAttribValue 43|93|0 -1000493 ChangeAttribValue 43|94|0 -1000494 ChangeAttribValue 43|95|0 -1000495 ChangeAttribValue 43|96|0 -1000496 ChangeAttribValue 43|97|0 -1000497 ChangeAttribValue 43|98|0 -1000498 ChangeAttribValue 43|99|0 -1000499 ChangeAttribValue 43|100|0 1002 AddBuff 1002 1002999 AddBehavior 1002 -1002001 Damage 1|0|8000|0|0|0|0|0|0|0 -1002002 Damage 1|0|5000|0|0|0|0|0|0|0 -1002003 Damage 1|0|13000|0|0|0|0|0|0|0 -1002004 Damage 1|0|11000|0|0|0|0|0|0|0 -1002005 Damage 1|0|4000|0|0|0|0|0|0|0 -1002006 Damage 1|0|5000|0|0|0|0|0|0|0 -1002007 Damage 1|0|11500|0|0|0|0|0|0|0 -1002008 Damage 1|0|14000|0|0|0|0|0|0|0 -1002009 Damage 1|0|7500|0|0|0|0|0|0|0 -1002010 Damage 1|0|14500|0|0|0|0|0|0|0 -1002011 Damage 4|50|0|0|0|0|0|0|0|0 -1002012 Damage 5|50|0|0|2|100|0|0|0|0 -1002013 Damage 11|0|7500|0|0|0|0|0|0|0 -1002014 Damage 12|0|15000|0|0|0|0|0|0|0 -1002015 Damage 13|0|22500|0|0|0|0|0|0|0 -1002016 Damage 21|0|10000|0|0|0|0|0|0|0 -1002017 Damage 22|0|20000|0|0|0|0|0|0|0 -1002018 Damage 23|0|30000|0|0|0|0|0|0|0 -1002019 Damage 31|0|15000|0|0|0|0|0|0|0 -1002020 Damage 32|0|30000|0|0|0|0|0|0|0 -1002021 Damage 33|0|45000|0|0|0|0|0|0|0 -1002022 Damage 40|0|0|0|1|1|0|0|0|0 -1002023 Damage 50|0|0|0|2|100|0|0|0|0 +1002001 Damage 1|0|8000|0|0|0|0|0|0|0|0|7000 +1002002 Damage 1|0|5500|0|0|0|0|0|0|0|0|7000 +1002003 Damage 1|0|7000|0|0|0|0|0|0|0|0|7000 +1002004 Damage 1|0|10000|0|0|0|0|0|0|0|0|7000 +1002005 Damage 1|0|6000|0|0|0|0|0|0|0|0|7000 +1002006 Damage 1|0|18000|0|0|0|0|0|0|0|0|7000 +1002007 Damage 3|0|5000|0|0|0|0|0|0|0|0|8000 +1002008 Damage 3|0|7500|0|0|0|0|0|0|0|0|8000 +1002009 Damage 3|0|10000|0|0|0|0|0|0|0|0|8000 +1002010 Damage 3|0|20000|0|0|0|0|0|0|0|0|8000 +1002011 Damage 4|50|0|0|0|0|0|0|0|0|| +1002012 Damage 5|50|0|0|2|100|0|0|0|0|| +1002013 Damage 11|0|5000|0|0|0|0|0|0|0|0|2000 +1002014 Damage 12|0|10000|0|0|0|0|0|0|0|0|2000 +1002015 Damage 13|0|15000|0|0|0|0|0|0|0|0|2000 +1002016 Damage 21|0|20000|0|0|0|0|0|0|0|0|2000 +1002017 Damage 22|0|40000|0|0|0|0|0|0|0|0|2000 +1002018 Damage 23|0|60000|0|0|0|0|0|0|0|0|2000 +1002019 Damage 31|0|25000|0|0|0|0|0|0|0|0|2000 +1002020 Damage 32|0|50000|0|0|0|0|0|0|0|0|2000 +1002021 Damage 33|0|75000|0|0|0|0|0|0|0|0|2000 +1002022 Damage 40|0|1|0|0|0|0|0|0|0|| +1002023 Damage 50|0|12000|0|0|0|0|0|0|0|| 1002027 AddBuff 1002027 1002028 AddBuff 1002028 1002029 AddBuff 1002029 @@ -375,7 +186,7 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002042 AddBuff 1002042 1002990 SetCameraPositionOffset 0|2.5|1|0.2|0.2|1 1002043 AddBuff 1002043 -1002989 SetCameraFov 50|0.1|0.1 +1002989 SetCameraFov 90|0.1|0.1 1002044 AddBuff 1002044 1002988 SetCameraFov 50|0.15|0.2 1002045 AddBuff 1002045 @@ -389,7 +200,7 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002049 AddBuff 1002049 1002983 SetCameraPositionOffset 1|1.5|1|0.2|0.2|1 1002050 AddBuff 1002050 -1002982 SetCameraFov 50|0.1|0.1 +1002982 SetCameraFov 90|0.1|0.1 1002051 AddBuff 1002051 1002981 SetCameraFov 50|0.15|0.2 1002052 AddBuff 1002052 @@ -403,7 +214,7 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002056 AddBuff 1002056 1002976 SetCameraPositionOffset 0.5|1.5|0.5|0.2|0.2|1 1002057 AddBuff 1002057 -1002975 SetCameraFov 50|0.1|0.1 +1002975 SetCameraFov 90|0.1|0.1 1002058 AddBuff 1002058 1002974 SetCameraFov 50|0.15|0.2 1002059 AddBuff 1002059 @@ -417,7 +228,7 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002063 AddBuff 1002063 1002969 SetCameraPositionOffset 0|2|1|0.2|0.2|1 1002064 AddBuff 1002064 -1002968 SetCameraFov 50|0.1|0.1 +1002968 SetCameraFov 90|0.1|0.1 1002065 AddBuff 1002065 1002967 SetCameraRotationModify 15|0|0|0.2|0.2 1002066 AddBuff 1002066 @@ -436,9 +247,9 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002960 AddBehavior 1002072 1002073 AddBuff 1002073 1002959 AddBehavior 1002073 -1002074 Damage 41|0|0|0|1|0|6000|0|0|0 -1002075 Damage 41|0|0|0|1|0|15000|0|0|0 -1002076 Damage 41|0|0|0|1|0|27500|0|0|0 +1002074 Damage 41|0|4000|0|0|0|0|0|0|0|| +1002075 Damage 41|0|18000|0|0|0|0|0|0|0|| +1002076 Damage 41|0|30000|0|0|0|0|0|0|0|| 1002077 AddBuff 1002077 1002958 SetCameraSimpleMode 5 1002078 AddBuff 1002078 @@ -453,24 +264,25 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002954 AddNpcState 28 1002084 AddBuff 1002084 1002953 PlayCameraTrack CTLuxiya01Born|0|0 -1002085 Damage 40|0|0|0|1|0|10000|0|0|0 -1002086 Damage 40|0|0|0|1|0|7500|0|0|0 -1002087 Damage 40|0|0|0|1|0|8000|0|0|0 -1002088 Damage 40|0|0|0|1|0|3000|0|0|0 +1002085 Damage 40|0|9000|0|0|0|0|0|0|0|| +1002086 Damage 40|0|6000|0|0|0|0|0|0|0|| +1002087 Damage 40|0|14000|0|0|0|0|0|0|0|| +1002088 Damage 40|0|3500|0|0|0|0|0|0|0|| +1002089 Damage 42|0|15000|0|0|0|0|0|0|0|| +1002090 Damage 43|0|75000|0|0|0|0|0|0|0|| 1002100 AddBuff 1002100 -1002101 ShakeCamera 7|0.15|-0.4|6|0.12|1 -1002102 ShakeCamera 6|0.075|-0.5|6|0.12|1 -1002103 ShakeCamera 6|0.04|-0.2|6|0.17|1 +1002101 ShakeCamera 7|0.06|-0.4|4|0.12|1 +1002102 ShakeCamera 6|0.075|-0.5|4|0.12|1 +1002103 ShakeCamera 6|0.08|-0.2|6|0.17|1 1002104 ShakeCamera 2|0.075|-0.4|10|0.17|2 1002105 ShakeCamera 3|0.12|-0.5|6|0.12|1 1002106 ShakeCamera 2|0.12|-0.5|6|0.12|1 1002107 ShakeCamera 4|0.075|-0.2|4|0.12|1 1002108 ShakeCamera 1|0.04|-0.2|4|0.12|2 -1002109 ShakeCamera 6|0.2|-0.2|20|0.25|2 -1002110 ShakeCamera 2|0.05|-0.2|6|0.17|2 -1002111 ShakeCamera 3|0.1|-0.2|6|0.17|3 -1002112 AddBuff 1002112 -1002952 ChangeTimeScale 0.1|0.05|0|0.05 +1002109 ShakeCamera 6|0.15|-0.2|20|0.25|2 +1002110 ShakeCamera 2|0.03|-0.2|8|0.17|2 +1002111 ShakeCamera 3|0.06|-0.2|8|0.17|3 +1002112 ChangeTimeScale 0.1|0.05|0|0.05 1002113 ChangeTimeScale 0.1|0.1|0|0.05 1002114 ChangeTimeScale 0.1|0.15|0|0.05 1002115 ChangeTimeScale 0.1|0.2|0|0.05 @@ -492,9 +304,9 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002131 ShakeCamera 6|0.3|-0.2|8|0.15|2 1002132 ShakeCamera 3|0.25|-0.3|12|0.18|1 1002133 ShakeCamera 5|0.1|-0.1|18|0.12|2 -1002134 ShakeCamera 3|0.3|-0.2|10|0.2|1 -1002135 ShakeCamera 7|0.1|-0.2|8|0.15|2 -1002136 ShakeCamera 4|0.1|-0.2|8|0.1|3 +1002134 ShakeCamera 3|0.3|-0.2|10|0.16|1 +1002135 ShakeCamera 7|0.16|-0.2|16|0.12|2 +1002136 ShakeCamera 4|0.2|-0.2|6|0.1|3 1002137 ChangeTimeScale 0|0.15|0|0.05 1002138 ShakeCamera 3|0.4|-1|18|0.2|2 1002139 ShakeCamera 6|0.2|-1|10|0.2|1 @@ -503,49 +315,128 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 1002142 ShakeCamera 6|0.15|-2|10|0.15|0 1002143 ShakeCamera 3|0.3|-0.3|10|0.1|1 1002144 AddBehavior 1002144 -1002145 ChangeAttribValue 40|120|0 -1002146 ChangeAttribValue 40|-2|0 +1002145 ChangeAttribValue 48|1000|0 +1002146 ChangeAttribValue 48|-2|0 1002150 AddBuff 1002150 -1002951 SetCameraLockPosAndRot 0.2 +1002952 SetCameraLockPosAndRot 0.2 1002151 AddBuff 1002151 -1002950 SetCameraLockPosAndRot 0.2 +1002951 SetCameraLockPosAndRot 0.2 1002152 AddBuff 1002152 -1002949 SetCameraLockPosAndRot 0.2 +1002950 SetCameraLockPosAndRot 0.2 1002153 AddBuff 1002153 -1002948 SetCameraLockPosAndRot 0.2 +1002949 SetCameraLockPosAndRot 0.2 1002154 AddBuff 1002154 -1002947 SetCameraLockPosAndRot 0.2 +1002948 SetCameraLockPosAndRot 0.2 1002155 AddBuff 1002155 -1002946 SetCameraLockPosAndRot 0.2 +1002947 SetCameraLockPosAndRot 0.2 1002156 AddBuff 1002156 -1002945 PlayCameraTrack CTLuxiya01Spearout2|0|0 +1002946 PlayCameraTrack CTLuxiya01Spearout2|0|0.5 +1002157 AddBuff 1002157 +1002945 PlayCameraTrackWithVirtualCameraArgs CTLuxiya01Spearout3|0|0.5|0|0|1|0|0|0 +1002158 CameraNoise 10020001|0.3|100|75 +1002159 CameraNoise 10020002|0.3|100|100 +1002160 ShakeCamera 2|0.55|-2|5|0.4|8 +1002161 ShakeCamera 1|0.2|-2|5|0.4|7 +1002162 ShakeCamera 3|0.04|-0.3|8|0.16|1 +1002163 CameraNoise 10072701|0.16|2|1 +1002164 ShakeCamera 2|0.04|-0.3|4|0.16|1 +1002165 ShakeCamera 2|0.08|-0.3|6|0.2|1 +1002166 CameraNoise 1002164|0.2|0.02|1 +1002167 CameraNoise 1002165|0.3|1|1 +1002168 CameraNoise 1002166|0.16|3|1 +1002169 AddBuff 1002169 +1002170 ChangeTimeScale 0|0.03|0|0 +1002171 ChangeTimeScale 0.03|0.1|0|0 +1002172 ChangeTimeScale 0.1|0.1|0|0 +1002173 CameraNoise 1002164|0.5|0.1|1 +1002174 CameraNoise 1002166|0.2|6|1 +1002175 ShakeCamera 7|0.06|-0.4|8|0.12|1 +1002176 ShakeCamera 2|0.03|-0.2|16|0.17|2 +1002177 ShakeCamera 3|0.08|-0.3|6|0.2|1 +1002178 ShakeCamera 3|0.04|-0.3|16|0.2|1 +1002179 ShakeCamera 6|0.08|-0.3|8|0.2|2 +1002180 CameraNoise 1002178|0.16|0.15|1 +1002181 CameraNoise 1002179|0.16|0.15|1 +1002182 CameraNoise 1002180|0.16|0.2|1 +1002183 CameraNoise 1002181|0.16|0.5|1 +1002184 CameraNoise 1002182|0.3|0.55|1 +1002185 ChangeAttribValue 48|-1000|0 +1002186 AddBuff 1002186 +1002944 SetCameraFov 65|0.1|0.2 +1002187 CameraNoise 1002164|0.2|0.1|1 +1002188 CameraNoise 1002164|0.2|0.2|1 +1002189 CameraNoise 1002164|0.2|1|1 +1102180 CameraNoise 1002178|0.16|0.225|1 +1102181 CameraNoise 1002179|0.16|0.225|1 +1102182 CameraNoise 1002180|0.16|0.3|1 +1102183 CameraNoise 1002181|0.16|1|1 +1102184 CameraNoise 1002182|0.3|1.2|1 +1002190 CameraNoise 1002190|0.3|0.6|1 +1002191 CameraNoise 1002190|0.3|1|1 +1002192 CameraNoise 1002190|0.3|1.4|1 +1002193 CameraNoise 1002190|0.1|1|1 +1002194 CameraNoise 1002190|0.1|2|1 +1002195 CameraNoise 1002190|0.1|3|1 +1002196 CameraNoise 1002164|0.2|0.5|1 +1002197 AddBuff 1002197 +1002943 ChangeAttribAddtive 1|0|800 +1002198 AddBuff 1002198 +1002942 ChangeAttribAddtive 1|0|1600 +1002199 AddBuff 1002199 +1002941 ChangeAttribAddtive 1|0|2400 +1002200 CameraNoise R1LuxiyaAttack01|0.16|1|1 +1002201 CameraNoise R1LuxiyaAttack0201|0.2|1|1 +1002202 CameraNoise R1LuxiyaAttack0202|0.2|1|1 +1002203 CameraNoise R1LuxiyaAttack04|0.2|1|1 +1002204 CameraNoise R1LuxiyaAttack05|0.16|1|1 +1002205 CameraNoise R1LuxiyaAttack06|0.3|1|1 +1002206 CameraNoise R1LuxiyaAttack0201|0.16|1|1 +1002207 CameraNoise R1LuxiyaAttack41|0.2|1|1 +1002208 CameraNoise R1LuxiyaAttack42|0.2|1|1 +1002209 CameraNoise R1LuxiyaAttack43|0.25|1|1 +1002210 CameraNoise R1LuxiyaAttack44|0.3|1|1 +1002211 CameraNoise 1002182|0.16|0.2|1 +1002212 CameraNoise 1002182|0.16|0.3|1 +1002213 CameraNoise 1002182|0.16|0.4|1 +1002214 CameraNoise 1002182|0.3|0.7|1 +1002215 CameraNoise 1002182|0.45|0.9|1 +1002216 CameraNoise 1002182|0.5|1.2|1 +1002217 CameraNoise 1002217|0.5|1|1 +1002218 AddBuff 1002218 +1002940 SetCameraFov 65|0.05|0.2 +1002219 ShakeCamera 7|0.05|0|20|0.2|1 +1002220 ShakeCamera 2|0.1|0|40|0.2|2 +1002221 CameraNoise R1LuxiyaAttack0202|0.3|1.5|1 +1002222 CameraNoise R1LuxiyaAttack04|0.2|0.5|1 +1002223 CameraNoise R1LuxiyaAttack05|0.16|0.5|1 +1002224 CameraNoise R1LuxiyaAttack06|0.3|0.5|1 1006 AddBuff 1006 1006999 AddBehavior 1006 -1006001 Damage 2|0|1000|0|0|0|0|0|0|0 -1006002 Damage 2|0|1000|0|0|0|0|0|0|0 -1006003 Damage 2|0|1000|0|0|0|0|0|0|0 -1006004 Damage 2|0|1000|0|0|0|0|0|0|0 -1006005 Damage 2|0|1000|0|0|0|0|0|0|0 -1006006 Damage 2|0|1000|0|0|0|0|0|0|0 -1006007 Damage 2|0|1000|0|0|0|0|0|0|0 -1006008 Damage 2|0|1000|0|0|0|0|0|0|0 -1006009 Damage 2|0|1000|0|0|0|0|0|0|0 -1006010 Damage 2|0|1000|0|0|0|0|0|0|0 +1006001 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006002 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006003 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006004 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006005 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006006 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006007 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006008 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006009 Damage 2|0|1000|0|0|0|0|0|0|0|| +1006010 Damage 2|0|1000|0|0|0|0|0|0|0|| 1003 AddBehavior 1003 -1003001 Damage 2|0|1000|0|0|0|0|0|0|0 -1003002 Damage 2|0|1000|0|0|0|0|0|0|0 -1003003 Damage 2|0|1000|0|0|0|0|0|0|0 -1003004 Damage 2|0|1000|0|0|0|0|0|0|0 -1003005 Damage 2|0|1000|0|0|0|0|0|0|0 -1003006 Damage 2|0|1000|0|0|0|0|0|0|0 -1003007 Damage 2|0|1000|0|0|0|0|0|0|0 -1003008 Damage 2|0|1000|0|0|0|0|0|0|0 -1003009 Damage 2|0|1000|0|0|0|0|0|0|0 -1003010 Damage 2|0|1000|0|0|0|0|0|0|0 -1003011 Damage 2|0|1000|0|0|0|0|0|0|0 -1003012 Damage 2|0|1000|0|0|0|0|0|0|0 -1003013 Damage 2|0|1000|0|0|0|0|0|0|0 +1003001 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003002 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003003 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003004 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003005 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003006 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003007 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003008 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003009 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003010 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003011 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003012 Damage 2|0|1000|0|0|0|0|0|0|0|| +1003013 Damage 2|0|1000|0|0|0|0|0|0|0|| 1003014 Cure 1|3|0|10000|0|10000|10000 -1003015 Damage 2|0|1000|0|0|0|0|0|0|0 +1003015 Damage 2|0|1000|0|0|0|0|0|0|0|| 1003016 Cure 1|3|0|10000|0|10000|10000 -1003017 Damage 2|0|1000|0|0|0|0|0|0|0 \ No newline at end of file +1003017 Damage 2|0|1000|0|0|0|0|0|0|0|| \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/magic/MagicB.tsv b/Resources/table/share/statussyncfight/magic/MagicB.tsv index f717adde..8df3c420 100644 --- a/Resources/table/share/statussyncfight/magic/MagicB.tsv +++ b/Resources/table/share/statussyncfight/magic/MagicB.tsv @@ -29,8 +29,15 @@ Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] 5000997 PlayScreenEffect 100010 5000004 AddBuff 5000004 5000996 PlayScreenEffect 200002 +5000005 AddBuff 5000005 +5000006 AddBuff 5000006 +5000007 AddBuff 5000007 +5000008 AddBuff 5000008 5010000 AddBuff 5010000 5010999 SetLowSaturation 0 599013 AddBuff 599013 5990130 AddBuff 5990130 -5990131 AddBuff 5990131 \ No newline at end of file +5990131 AddBuff 5990131 +5990132 RealDamage 3|0|0|1000 +5990140 AddBuff 5990140 +5990141 AddBuff 5990141 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv b/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv index 6063bed0..f2017556 100644 --- a/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv +++ b/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv @@ -1,181 +1,204 @@ -Id PhysicsStartTime StartTime Lifetime Speed TargetType HitCount RepeatDamage DamageInterval DamageCount HinderType HinderCount RepeatHinder HinderInterval HinderDead DeadExplosion IsCloseToGround GroundDistance TrajectoryType TrajectoryParams[1] TrajectoryParams[2] TrajectoryParams[3] TrajectoryParams[4] TrajectoryParams[5] TrajectoryParams[6] TrajectoryParams[7] TrajectoryParams[8] Magics[1] Magics[2] Magics[3] Magics[4] Magics[5] Magics[6] Magics2Launcher[1] Magics2Launcher[2] Magics2Launcher[3] Magics2Launcher[4] Magics2Launcher[5] Magics2Launcher[6] ChildDelays[1] ChildIntervals[1] ChildCounts[1] Childs[1] DeadChilds[1] Collider Effect ExplosionEffect HinderEffect HitEffect[1] HitEffect[2] HitEffectUseMissileDirection IsAlwaysShow IsDecay ShakeHitType ShakeIntensityType ShakeIntensityArgs ShakeDuration ShakeFrequency ShakeDirection RotShakeIntensityType RotShakeDuration RotShakeFrequency RotShakeXIntensityArgs RotShakeYIntensityArgs RotShakeZIntensityArgs -10020101 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002001 1000013 1002101 1002110 10020101 FxTongyongHit01 FxR1LuxiyaAttack01Shouji01 2 1 0.4|20 2 10 -1,0,-1 1 0.2 5 15|5 0|0 0|0 -10020104 9999 0.1 1 1 0 -1 2 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji -10020201 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002002 1000013 1002102 1002111 10020101 FxTongyongHit01 FxR1LuxiyaAttack02Shouji01 2 1 0.4|20 2 10 1,0,-1 1 0.2 5 0|0 15|5 0|0 -10020202 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002002 1002103 1002104 10020101 FxTongyongHit01 FxR1LuxiyaAttack02Shouji02 2 1 0.4|20 2 10 -1,0,-1 -10020205 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji -10020301 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002003 1002112 1000013 1002105 1002112 10020101 FxTongyongHit01 FxR1LuxiyaAttack03Shouji01 2 1 0.4|20 2 10 -1,1,0 1 0.2 5 0|0 15|5 0|0 -10020303 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji -10020401 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002004 1000013 1002106 10020101 FxTongyongHit01 FxR1LuxiyaAttack04Shouji01 2 1 0.4|20 2 10 0,-1,-1 1 0.2 5 0|0 15|5 0|0 -10020403 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji -10020501 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002005 1000013 1002107 1002108 10020101 FxTongyongHit01 FxR1LuxiyaAttack05Shouji01 2 1 0.4|20 2 10 1,0,1 1 0.2 5 0|0 15|5 0|0 -10020502 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002005 1002113 1000013 1002107 1002108 1002113 1002113 1002113 10020101 FxTongyongHit01 FxR1LuxiyaAttack05Shouji02 2 1 0.4|20 2 10 1,0,1 1 0.2 5 0|0 15|5 0|0 -10020505 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji -10020601 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002006 1000013 1002109 10020101 FxTongyongHit01 FxR1LuxiyaAttack06Shouji01 2 1 0.4|20 2 10 0,1,0 1 0.2 5 0|0 15|5 0|0 -10020603 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji -10020701 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002001 10020101 2 1 0.4|20 1 10 0,0,1 1 0.2 5 0|0 15|5 0|0 -10020801 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002007 1002116 10020201 FxTongyongHit01 FxR1LuxiyaAttack41Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 -10020802 0.1 4 -1 -1 6 Bip001RHand 1002007 1002117 10020202 FxTongyongHit01 FxR1LuxiyaAttack41Shouji02 2 1 0.4|20 1 30 0,0,-2 -10020901 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002008 1002113 1002118 1002113 10020202 FxTongyongHit01 FxR1LuxiyaAttack42Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 -10020902 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002008 1002113 1002119 1002113 10020201 FxTongyongHit01 FxR1LuxiyaAttack42Shouji02 2 1 0.4|20 1 30 0,0,-2 -10021001 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002009 1002120 1002122 10020201 FxTongyongHit01 FxR1LuxiyaAttack43Shouji01 2 1 0.4|20 1 30 2,0,0 1 0.2 5 0|0 15|5 0|0 -10021002 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002009 1002121 1002123 10020202 FxTongyongHit01 FxR1LuxiyaAttack43Shouji02 2 1 0.4|20 1 30 0,0,-2 -10021003 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002009 1002113 1002124 1002113 10020202 FxTongyongHit01 FxR1LuxiyaAttack43Shouji03 2 1 0.4|20 1 30 0,0,2 -10021004 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002009 1002113 1002125 1002113 10020201 FxTongyongHit01 FxR1LuxiyaAttack43Shouji03 2 1 0.4|20 1 30 0,0,-2 -10021101 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002010 1002114 1002126 1002128 1002114 1002114 1002114 10020202 FxTongyongHit01 FxR1LuxiyaAttack44Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 -10021102 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002010 1002114 1002127 1002129 1002114 1002114 1002114 10020201 FxTongyongHit01 FxR1LuxiyaAttack44Shouji01 2 1 0.4|20 1 30 0,0,2 -10021201 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 -10021202 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 -10021203 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 -10021204 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 -10021501 1.4 50 4 -1 1 0.2 -1 1 0 1002011 10021501 -10021502 0.1 50 4 -1 -1 1 0 1002011 10021501 -10021504 10 1 0 10021501 FxR1LuxiyaAttack51 -10021505 10 1 0 10021501 FxR1LuxiyaAttack51Jianzhen -10021601 1.4 50 4 -1 1 0.2 -1 1 0 1002011 10021601 -10021602 0.1 50 4 -1 -1 1 0 1002011 10021602 -10021603 1 50 4 -1 1 0.2 -1 1 0 1002012 10021602 -10022101 0.3 4 -1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002019 1002114 1002137 1002134 1002135 1002136 1002137 10022101 FxTongyongHit01 FxR1LuxiyaAttack31Shouji 2 1 0.6|15 1 10 -2,-1,0 1 0.2 5 0|0 15|5 0|0 -10022103 3 1 0 10140000 FxR1LuxiyaAttack31Dilie -10022201 0.3 4 -1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002020 1002114 1002137 1002134 1002135 1002136 1002137 10022101 FxTongyongHit01 FxR1LuxiyaAttack31Shouji 2 1 0.6|15 1 10 -2,-1,0 1 0.2 5 0|0 15|5 0|0 -10022203 3 1 0 10140000 FxR1LuxiyaAttack31Dilie -10022301 0.3 4 -1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002021 1002114 1002137 1002134 1002135 1002136 1002137 10022101 FxTongyongHit01 FxR1LuxiyaAttack31Shouji 2 1 0.6|15 1 10 -2,-1,0 1 0.2 5 0|0 15|5 0|0 -10022303 3 1 0 10140000 FxR1LuxiyaAttack33Dilie -10022401 0.1 4 -1 -1 6 Bip001RHand 1002016 1002133 1002132 10022201 FxR1LuxiyaAttack31Shouji 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 -10022402 3 1 0 10140000 FxR1LuxiyaAttack21 -10022501 0.1 4 -1 -1 6 Bip001RHand 1002017 1002133 1002132 10022201 FxR1LuxiyaAttack31Shouji 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 -10022502 3 1 0 10140000 FxR1LuxiyaAttack21 -10022601 0.1 4 -1 -1 6 Bip001RHand 1002018 1002133 1002132 10022201 FxR1LuxiyaAttack31Shouji 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 -10022602 3 1 0 10140000 FxR1LuxiyaAttack21 -10022711 3 1 0 10140000 FxR1LuxiyaRMSpearjumpSz -10022805 0.3 4 -1 -1 6 Bip001RHand 1002023 1002114 1002137 1000029 1002134 1002126 1002128 1002114 1002137 1002138 10022301 FxR1LuxiyaAttack41Shouji01 -10022903 9999 100 4 1 1 2 1 1 5 10 0 5000 5000 0 1002023 1002114 1000029 1002126 1002128 1002114 1000018 1000029 10022901 FxR1LuxiyaRMfallHit -10023201 0.3 4 -1 1 0.1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002013 1002130 1002131 10022001 FxTongyongHit01 FxR1LuxiyaAttack11Shouji01 2 1 0.4|20 1 10 0,0,1 1 0.2 5 15|5 0|0 0|0 -10023202 0.3 4 -1 1 0.05 -1 2|3 -1 1 0.1 1 0 -10023301 0.3 4 -1 1 0.1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002014 1002130 1002131 10022001 FxTongyongHit01 FxR1LuxiyaAttack11Shouji01 2 1 0.4|20 1 10 0,0,1 1 0.2 5 15|5 0|0 0|0 -10023302 0.3 4 -1 1 0.05 -1 2|3 -1 1 0.1 1 0 -10023401 0.3 4 -1 1 0.1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002015 1002130 1002131 10022001 FxTongyongHit01 FxR1LuxiyaAttack11Shouji01 2 1 0.4|20 1 10 0,0,1 1 0.2 5 15|5 0|0 0|0 -10023402 0.3 4 -1 1 0.05 -1 2|3 -1 1 0.1 1 0 -10023501 1 65 4 1 0 -1 2 1 0 60 1002085 10020101 FxR1LuxiyaRMAtk10Dandao FxR1LuxiyaRMAtk10Hit -10023502 1 65 4 1 0 -1 2 1 0 60 1002085 10020101 FxR1LuxiyaRMAtk10Dandao -10023503 1 35 4 1 0 -1 2 1 0 60 1002085 10020101 FxR1LuxiyaRMAtk10Dandao FxR1LuxiyaRMAtk10Hit -10023504 1 0 4 1 0 -1 2 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao -10023601 1 65 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit -10023602 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao -10023603 1 35 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk11Hit -10023604 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao -10023605 1 35 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk11Dandao02 FxR1LuxiyaRMAtk11Hit -10023610 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao -10023611 1 65 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk11Dandao01 FxR1LuxiyaRMAtk11Hit -10024005 0.5 99 4 1 0 -1 2 5 0 0 4 1500 0 10020101 -10024104 3 1 0 10140000 FxR1LuxiyaRMSpearjumpSz -10024205 0.8 4 -1 1 0.3 -1 6 Bip001RHand 1002023 1002114 1000029 1002126 1002128 1002114 1000029 10020201 FxR1LuxiyaAttack41Shouji01 -10024301 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit -10024302 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit -10024303 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao -10024304 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk12Hit -10024305 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit -10024306 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit -10024307 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit -10024401 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji -10024402 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 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-1 8 0 10060301 -10060401 0.1 50 4 -1 -1 8 0 10060401 -10060501 0.1 50 4 -1 -1 8 0 10060501 -10060801 0.1 50 4 -1 -1 8 0 10060801 -10060802 0.3 50 4 -1 1 0.1 -1 8 0 10060802 -10061201 0.1 50 4 -1 -1 8 0 10061201 -10061301 0.1 50 4 -1 -1 8 0 10061301 -10061302 1 0.1 50 4 -1 -1 8 0 10061302 -10061701 0.1 50 4 -1 -1 8 0 10061901 -10061801 0.1 50 4 -1 -1 8 0 10061901 -10061901 0.1 50 4 -1 -1 8 0 10061901 -10062001 0.1 50 4 -1 -1 8 0 10062001 -10062101 0.1 50 4 -1 -1 8 0 10062101 -10062102 0.1 3 33 4 -1 -1 1 0 FxR2ShenweiAttack42Dandao -10062201 0.1 50 4 -1 -1 8 0 10062101 -10062202 0.1 3 33 4 -1 -1 1 0 FxR2ShenweiAttack42Dandao -10062301 0.1 50 4 -1 -1 8 0 10062201 -10062302 0.1 50 4 -1 -1 8 0 10062202 -10062303 0.1 50 4 -1 -1 8 0 10062203 -10062304 0.1 50 1 -1 -1 8 0 10062304 -10062401 0.1 50 4 -1 -1 8 0 10062301 -10062402 0.1 50 4 -1 -1 8 0 10062302 -10062403 0.1 50 4 -1 -1 8 0 10062303 -10062404 0.1 50 3 -1 -1 8 0 10062304 -10030101 0.1 4 -1 -1 1 0 10030101 -10030201 0.1 4 -1 -1 1 0 10030201 -10030301 0.1 4 -1 -1 1 0 10030301 -10030302 0.1 4 -1 -1 1 0 10030302 -10030401 0.1 4 -1 -1 1 0 10030401 -10030501 0.1 4 -1 -1 1 0 10030501 -10030502 0.1 4 -1 -1 1 0 10030502 -10030503 0.1 4 -1 -1 1 0 10030503 -10030504 0.1 4 -1 -1 1 0 10030504 -10030601 0.1 4 -1 -1 1 0 10030601 -10030901 0.3 4 -1 -1 1 0 10030901 -10030902 0.3 4 -1 -1 1 0 10030902 -10030903 0.3 4 -1 -1 1 0 10030903 -10030904 1.2 4 -1 -1 1 0 FxR1LifuAttack51Dandao -10030905 0.05 1.2 4 -1 -1 1 0 FxR1LifuAttack51Dandao -10030906 0.1 1.2 4 -1 -1 1 0 FxR1LifuAttack51Dandao -10031301 0.1 4 -1 -1 1 0 10031301 -10031401 0.1 4 -1 -1 1 0 10031401 -10031501 1.5 4 -1 1 0.05 -1 1 0 FxR1LifuAttack31Dandao -10031502 1.6 4 -1 1 0.5 -1 1 0 10031502 -10031503 1.5 0.1 4 -1 -1 1 0 FxR1LifuAttack31Zha -10031601 2.5 4 -1 1 0.05 -1 1 0 FxR1LifuAttack32Dandao -10031602 2.6 4 -1 1 0.5 -1 1 0 10031602 -10031603 2.5 0.1 4 -1 -1 1 0 FxR1LifuAttack32Zha -10031701 1.5 4 -1 1 0.05 -1 1 0 FxR1LifuAttack31Dandao -10031702 1.6 4 -1 1 0.3 -1 1 0 10031702 -10031703 1.5 0.1 4 -1 -1 1 0 FxR1LifuAttack31Zha -10031801 2 3 -1 -1 1 0 10031801 -10031901 2 3 -1 -1 1 0 10031901 -10032001 2 3 -1 -1 1 0 10032001 -10032002 0.2 2 4 -1 -1 1 0 10032001 -10032003 0.5 2 4 -1 -1 1 0 10032001 -10032004 0.7 2 4 -1 -1 1 0 10032001 -10032101 2 3 -1 -1 1 0 10032101 -10032102 1.5 2 3 -1 -1 1 0 10032101 -10032201 2 3 -1 -1 1 0 10032201 -10032202 1.5 2 3 -1 -1 1 0 10032201 -10032301 2 3 -1 -1 1 0 10032301 -10032302 0.2 2 4 -1 -1 1 0 10032301 -10032303 0.5 2 4 -1 -1 1 0 10032301 -10032304 0.7 2 4 -1 -1 1 0 10032301 -10032305 1.5 2 3 -1 -1 1 0 10032301 -10032306 1.7 2 4 -1 -1 1 0 10032301 -10032307 2 2 4 -1 -1 1 0 10032301 -10032308 2.2 2 4 -1 -1 1 0 10032301 \ No newline at end of file +Id PhysicsStartTime StartTime Lifetime Speed TargetType HitCount RepeatDamage DamageInterval DamageCount HinderType HinderCount RepeatHinder HinderInterval HinderDead DeadExplosion IsCloseToGround GroundDistance TrajectoryType TrajectoryParams[1] TrajectoryParams[2] TrajectoryParams[3] TrajectoryParams[4] TrajectoryParams[5] TrajectoryParams[6] TrajectoryParams[7] TrajectoryParams[8] Magics[1] Magics[2] Magics[3] Magics[4] Magics[5] Magics[6] Magics2Launcher[1] Magics2Launcher[2] Magics2Launcher[3] Magics2Launcher[4] Magics2Launcher[5] Magics2Launcher[6] Magics2Launcher[7] Magics2Part[1] ChildDelays[1] ChildIntervals[1] ChildCounts[1] Childs[1] DeadChilds[1] Collider Effect ExplosionEffect HinderEffect HitEffect[1] HitEffect[2] HitEffectUseMissileDirection IsAlwaysShow IsDecay ShakeHitType ShakeIntensityType ShakeIntensityArgs ShakeDuration ShakeFrequency ShakeDirection RotShakeIntensityType RotShakeDuration RotShakeFrequency RotShakeXIntensityArgs RotShakeYIntensityArgs RotShakeZIntensityArgs +10020101 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002001 1000013 1002170 1002200 10020101 FxTongyongHit01 FxR1LuxiyaAttack01Shouji01 2 1 0.4|20 2 10 -1,0,-1 1 0.2 5 15|5 0|0 0|0 +10020104 9999 0.1 1 1 0 -1 2 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020201 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002002 1000013 1002170 1002206 10020101 FxTongyongHit01 FxR1LuxiyaAttack02Shouji01 2 1 0.4|20 2 10 1,0,-1 1 0.2 5 0|0 15|5 0|0 +10020202 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002002 1002170 10020101 FxTongyongHit01 FxR1LuxiyaAttack02Shouji02 2 1 0.4|20 2 10 -1,0,-1 +10020205 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020301 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002003 1002112 1000013 1002203 1002170 10020101 FxTongyongHit01 FxR1LuxiyaAttack03Shouji01 2 1 0.4|20 2 10 -1,1,0 1 0.2 5 0|0 15|5 0|0 +10020303 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020401 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002004 1000013 1002204 1002172 10020101 FxTongyongHit01 FxR1LuxiyaAttack04Shouji01 2 1 0.4|20 2 10 0,-1,-1 1 0.2 5 0|0 15|5 0|0 +10020403 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020501 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002005 1000013 1002170 10020101 FxTongyongHit01 FxR1LuxiyaAttack05Shouji01 2 1 0.4|20 2 10 1,0,1 1 0.2 5 0|0 15|5 0|0 +10020502 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002005 1002113 1000013 1002170 10020101 FxTongyongHit01 FxR1LuxiyaAttack05Shouji02 2 1 0.4|20 2 10 1,0,1 1 0.2 5 0|0 15|5 0|0 +10020505 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020601 0.2 4 -1 -1 2|3 -1 0 0 6 Root 1002006 1000013 1002171 10020301 FxTongyongHit01 FxR1LuxiyaAttack06Shouji01 2 1 0.4|20 2 10 0,1,0 1 0.2 5 0|0 15|5 0|0 +10020603 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020701 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002001 10020101 2 1 0.4|20 1 10 0,0,1 1 0.2 5 0|0 15|5 0|0 +10020801 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002007 1002170 1002207 10020201 FxTongyongHit01 FxR1LuxiyaAttack41Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10020802 0.1 4 -1 -1 6 Bip001RHand 1002007 1002170 1002207 10020202 FxTongyongHit01 FxR1LuxiyaAttack41Shouji02 2 1 0.4|20 1 30 0,0,-2 +10020901 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002008 1002113 1002170 1002208 10020202 FxTongyongHit01 FxR1LuxiyaAttack42Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10020902 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002008 1002113 1002170 1002208 10020201 FxTongyongHit01 FxR1LuxiyaAttack42Shouji02 2 1 0.4|20 1 30 0,0,-2 +10021001 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002009 1002170 1002207 10020201 FxTongyongHit01 FxR1LuxiyaAttack43Shouji01 2 1 0.4|20 1 30 2,0,0 1 0.2 5 0|0 15|5 0|0 +10021002 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002009 1002170 1002207 10020202 FxTongyongHit01 FxR1LuxiyaAttack43Shouji02 2 1 0.4|20 1 30 0,0,-2 +10021003 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002009 1002113 1002170 1002209 10020202 FxTongyongHit01 FxR1LuxiyaAttack43Shouji03 2 1 0.4|20 1 30 0,0,2 +10021004 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002009 1002113 1002209 10020201 FxTongyongHit01 FxR1LuxiyaAttack43Shouji03 2 1 0.4|20 1 30 0,0,-2 +10021101 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002010 1002114 1002172 10020202 FxTongyongHit01 FxR1LuxiyaAttack44Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10021102 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002010 1002114 1002172 10020201 FxTongyongHit01 FxR1LuxiyaAttack44Shouji01 2 1 0.4|20 1 30 0,0,2 +10021201 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10021202 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 +10021203 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 +10021204 0.1 4 -1 -1 2|3 -1 0 0 8 0 1002007 2 1 0.4|20 1 30 0,0,2 +10021304 1.5 6 Bip001Spine 10020000 FxR1LuxiyaRMfallHit +10021501 1.4 50 4 -1 1 0.2 -1 1 0 1002011 10021501 +10021502 0.1 50 4 -1 -1 1 0 1002011 10021501 +10021504 10 1 0 10021501 FxR1LuxiyaAttack51 +10021505 10 1 0 10021501 FxR1LuxiyaAttack51Jianzhen +10021601 1.4 50 4 -1 1 0.2 -1 1 0 1002011 10021601 +10021602 0.1 50 4 -1 -1 1 0 1002011 10021602 +10021603 1 50 4 -1 1 0.2 -1 1 0 1002012 10021602 +10022101 0.3 4 -1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002019 1002114 1002137 1002196 1002172 10022101 FxTongyongHit01 FxR1LuxiyaAttack31Shouji 2 1 0.6|15 1 10 -2,-1,0 1 0.2 5 0|0 15|5 0|0 +10022103 3 1 0 10140000 FxR1LuxiyaAttack31Dilie +10022201 0.3 4 -1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002020 1002114 1002137 1002196 1002172 10022101 FxTongyongHit01 FxR1LuxiyaAttack31Shouji 2 1 0.6|15 1 10 -2,-1,0 1 0.2 5 0|0 15|5 0|0 +10022203 3 1 0 10140000 FxR1LuxiyaAttack31Dilie +10022301 0.3 4 -1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002021 1002114 1002137 1002189 1002172 10022101 FxTongyongHit01 FxR1LuxiyaAttack31Shouji 2 1 0.6|15 1 10 -2,-1,0 1 0.2 5 0|0 15|5 0|0 +10022303 3 1 0 10140000 FxR1LuxiyaAttack33Dilie +10022401 0.1 4 -1 -1 6 Bip001RHand 1002016 10022201 FxR1LuxiyaAttack31Shouji 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 +10022402 3 1 0 10140000 FxR1LuxiyaAttack21 +10022501 0.1 4 -1 -1 6 Bip001RHand 1002017 10022201 FxR1LuxiyaAttack31Shouji 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 +10022502 3 1 0 10140000 FxR1LuxiyaAttack21 +10022601 0.1 4 -1 -1 6 Bip001RHand 1002018 10022201 FxR1LuxiyaAttack31Shouji 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 +10022602 3 1 0 10140000 FxR1LuxiyaAttack21 +10022711 3 1 0 10140000 FxR1LuxiyaRMSpearjumpSz +10022805 0.3 4 -1 -1 6 Bip001RHand 1002023 1002114 1002137 1000029 1002134 1002126 1002128 1002114 1002137 1002138 10022301 FxR1LuxiyaAttack41Shouji01 +10022808 9999 100 4 1 1 2 1 1 6 Bip001RHand 1002023 1002114 1000029 1000018 1000029 10020000 FxTongyongHit01 FxR1LuxiyaRMfallHit +10022903 9999 100 4 1 1 2 1 1 5 10 0 5000 5000 0 1002023 1002114 1002137 1000029 1002134 1002126 1002128 1002114 1000018 1000029 1002137 1002138 10020000 FxTongyongHit01 FxR1LuxiyaRMfallHit +10023201 0.3 4 -1 1 0.1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002013 1002193 10022001 FxTongyongHit01 FxR1LuxiyaAttack11Shouji01 2 1 0.4|20 1 10 0,0,1 1 0.2 5 15|5 0|0 0|0 +10023202 0.3 4 -1 1 0.05 -1 2|3 -1 1 0.1 1 0 +10023301 0.3 4 -1 1 0.1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002014 1002194 10022001 FxTongyongHit01 FxR1LuxiyaAttack11Shouji01 2 1 0.4|20 1 10 0,0,1 1 0.2 5 15|5 0|0 0|0 +10023302 0.3 4 -1 1 0.05 -1 2|3 -1 1 0.1 1 0 +10023401 0.3 4 -1 1 0.1 -1 2|3 -1 1 0.1 6 Bip001RHand 1002015 1002195 10022001 FxTongyongHit01 FxR1LuxiyaAttack11Shouji01 2 1 0.4|20 1 10 0,0,1 1 0.2 5 15|5 0|0 0|0 +10023402 0.3 4 -1 1 0.05 -1 2|3 -1 1 0.1 1 0 +10023501 1 65 4 1 0 -1 2 1 0 60 1002085 10020101 FxR1LuxiyaRMAtk10Dandao FxR1LuxiyaRMAtk10Hit +10023502 1 65 4 1 0 -1 2 1 0 60 1002085 10020101 FxR1LuxiyaRMAtk10Dandao +10023503 1 35 4 1 0 -1 2 1 0 60 1002085 10020101 FxR1LuxiyaRMAtk10Dandao FxR1LuxiyaAttack51Shouji FxR1LuxiyaRMAtk10Hit FxR1LuxiyaAttack04Shouji01 +10023504 1 0 4 1 0 -1 2 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao +10023601 1 65 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit +10023602 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao +10023603 1 35 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk11Hit +10023604 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao +10023605 1 35 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk11Dandao02 FxR1LuxiyaAttack51Shouji FxR1LuxiyaRMAtk11Hit FxR1LuxiyaAttack03Shouji01 +10023610 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao +10023611 1 65 4 1 0 -1 2 1 1 0 60 1002086 10020101 FxR1LuxiyaRMAtk11Dandao01 FxR1LuxiyaAttack51Shouji FxR1LuxiyaRMAtk11Hit FxR1LuxiyaAttack04Shouji01 +10024005 0.4 99 4 1 0 -1 2 5 0 0 100 5000 0 10020000 +10024104 3 1 0 10140000 FxR1LuxiyaRMSpearjumpSz +10024205 0.8 4 -1 1 0.3 -1 6 Bip001RHand 1002023 1002114 1000029 1002126 1002128 1002114 1000029 10020201 FxR1LuxiyaAttack41Shouji01 +10024301 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit +10024302 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit +10024303 1 0 4 1 0 -1 2 1 1 0 60 10020101 FxR1LuxiyaRMAtk10DandaoBao +10024304 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaAttack51Shouji FxR1LuxiyaRMAtk12Hit +10024305 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit +10024306 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit +10024307 1 65 4 1 0 -1 2 1 1 0 60 1002087 10020101 FxR1LuxiyaRMAtk12Dandao FxR1LuxiyaRMAtk10Hit +10024401 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024402 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024403 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024404 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024405 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024406 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024407 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024408 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024409 1 65 4 1 0 -1 2 1 1 0 60 1002088 10020101 FxR3BiankaAttack01Dandao FxR3BiankaAttack01Shouji +10024801 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024802 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024803 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024804 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024805 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024806 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024807 1 65 4 1 0 -1 2 1 1 0 180 1002074 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao01 FxR1LuxiyaRMAtk22Hit +10024901 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10024902 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10024903 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10024904 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10024905 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10024906 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10024907 1 65 4 1 0 -1 2 1 1 0 180 1002075 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao02 FxR1LuxiyaRMAtk22Hit +10025001 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025002 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025003 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025004 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025005 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025006 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025007 1 65 4 1 0 -1 2 1 1 0 180 1002076 1002219 1002220 10020101 FxR1LuxiyaRMAtk22Dandao03 FxR1LuxiyaRMAtk22Hit +10025103 3 1 0 10140000 FxR1LuxiyaRMSpearout2Huahen01 +10025104 3 1 0 10140000 FxR1LuxiyaRMSpearout2Huahen02 +10025105 3 1 0 10140000 FxR1LuxiyaRMSpearout2Huahen03 +10025106 3 1 0 10140000 FxR1LuxiyaRMSpearout2Huahen04 +10025107 3 1 0 10140000 FxR1LuxiyaRMSpearout2Huahen05 +10025108 3 1 0 10140000 FxR1LuxiyaRMSpearout2Huahen06 +10025110 0 0 5 0 4 1 0.5 1 0 10140000 FxR1LuxiyaRMSpearout2Zhongjie +10025111 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002089 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10025112 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002090 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,-2 +10025113 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002089 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10025114 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002090 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,-2 +10025115 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002089 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10025116 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002090 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,-2 +10025117 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002089 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10025118 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002090 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,-2 +10025119 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002089 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10025120 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002090 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,-2 +10025121 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002089 0.3 99999 1 10025124 10025124 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10025122 0 0 0.1 300 4 1 1 2 -1 0 0 1 1 5 0 0 9999 9999 0 1002090 10140101 FxR1LuxiyaRMAtk10Hit FxTongyongHit01 2 1 0.4|20 1 30 0,0,-2 +10025124 1 1.2 4 -1 1 0.1 -1 1 0 1002089 1 99999 1 10025125 10022201 FxR1LuxiyaRMAtk10Hit 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 +10025125 0.2 4 -1 0 -1 1 0 1002090 10022201 FxR1LuxiyaRMAtk10Hit 2 1 0.5|20 1 10 -1,0,1 1 0.2 5 0|0 0|0 15|5 +10060101 0.1 50 4 -1 -1 8 0 10060101 +10060201 0.1 50 4 -1 -1 8 0 10060201 +10060202 0.1 50 4 -1 -1 8 0 10060202 +10060301 0.1 50 4 -1 -1 8 0 10060301 +10060401 0.1 50 4 -1 -1 8 0 10060401 +10060501 0.1 50 4 -1 -1 8 0 10060501 +10060801 0.1 50 4 -1 -1 8 0 10060801 +10060802 0.3 50 4 -1 1 0.1 -1 8 0 10060802 +10061201 0.1 50 4 -1 -1 8 0 10061201 +10061301 0.1 50 4 -1 -1 8 0 10061301 +10061302 1 0.1 50 4 -1 -1 8 0 10061302 +10061701 0.1 50 4 -1 -1 8 0 10061901 +10061801 0.1 50 4 -1 -1 8 0 10061901 +10061901 0.1 50 4 -1 -1 8 0 10061901 +10062001 0.1 50 4 -1 -1 8 0 10062001 +10062101 0.1 50 4 -1 -1 8 0 10062101 +10062102 0.1 3 33 4 -1 -1 1 0 FxR2ShenweiAttack42Dandao +10062201 0.1 50 4 -1 -1 8 0 10062101 +10062202 0.1 3 33 4 -1 -1 1 0 FxR2ShenweiAttack42Dandao +10062301 0.1 50 4 -1 -1 8 0 10062201 +10062302 0.1 50 4 -1 -1 8 0 10062202 +10062303 0.1 50 4 -1 -1 8 0 10062203 +10062304 0.1 50 1 -1 -1 8 0 10062304 +10062401 0.1 50 4 -1 -1 8 0 10062301 +10062402 0.1 50 4 -1 -1 8 0 10062302 +10062403 0.1 50 4 -1 -1 8 0 10062303 +10062404 0.1 50 3 -1 -1 8 0 10062304 +10030101 0.1 4 -1 -1 1 0 10030101 +10030201 0.1 4 -1 -1 1 0 10030201 +10030301 0.1 4 -1 -1 1 0 10030301 +10030302 0.1 4 -1 -1 1 0 10030302 +10030401 0.1 4 -1 -1 1 0 10030401 +10030501 0.1 4 -1 -1 1 0 10030501 +10030502 0.1 4 -1 -1 1 0 10030502 +10030503 0.1 4 -1 -1 1 0 10030503 +10030504 0.1 4 -1 -1 1 0 10030504 +10030601 0.1 4 -1 -1 1 0 10030601 +10030901 0.3 4 -1 -1 1 0 10030901 +10030902 0.3 4 -1 -1 1 0 10030902 +10030903 0.3 4 -1 -1 1 0 10030903 +10030904 1.2 4 -1 -1 1 0 FxR1LifuAttack51Dandao +10030905 0.05 1.2 4 -1 -1 1 0 FxR1LifuAttack51Dandao +10030906 0.1 1.2 4 -1 -1 1 0 FxR1LifuAttack51Dandao +10031301 0.1 4 -1 -1 1 0 10031301 +10031401 0.1 4 -1 -1 1 0 10031401 +10031501 1.5 4 -1 1 0.05 -1 1 0 FxR1LifuAttack31Dandao +10031502 1.6 4 -1 1 0.5 -1 1 0 10031502 +10031503 1.5 0.1 4 -1 -1 1 0 FxR1LifuAttack31Zha +10031601 2.5 4 -1 1 0.05 -1 1 0 FxR1LifuAttack32Dandao +10031602 2.6 4 -1 1 0.5 -1 1 0 10031602 +10031603 2.5 0.1 4 -1 -1 1 0 FxR1LifuAttack32Zha +10031701 1.5 4 -1 1 0.05 -1 1 0 FxR1LifuAttack31Dandao +10031702 1.6 4 -1 1 0.3 -1 1 0 10031702 +10031703 1.5 0.1 4 -1 -1 1 0 FxR1LifuAttack31Zha +10031801 2 3 -1 -1 1 0 10031801 +10031901 2 3 -1 -1 1 0 10031901 +10032001 2 3 -1 -1 1 0 10032001 +10032002 0.2 2 4 -1 -1 1 0 10032001 +10032003 0.5 2 4 -1 -1 1 0 10032001 +10032004 0.7 2 4 -1 -1 1 0 10032001 +10032101 2 3 -1 -1 1 0 10032101 +10032102 1.5 2 3 -1 -1 1 0 10032101 +10032201 2 3 -1 -1 1 0 10032201 +10032202 1.5 2 3 -1 -1 1 0 10032201 +10032301 2 3 -1 -1 1 0 10032301 +10032302 0.2 2 4 -1 -1 1 0 10032301 +10032303 0.5 2 4 -1 -1 1 0 10032301 +10032304 0.7 2 4 -1 -1 1 0 10032301 +10032305 1.5 2 3 -1 -1 1 0 10032301 +10032306 1.7 2 4 -1 -1 1 0 10032301 +10032307 2 2 4 -1 -1 1 0 10032301 +10032308 2.2 2 4 -1 -1 1 0 10032301 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv b/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv index 2804daa5..14f9592a 100644 --- a/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv +++ b/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv @@ -1 +1 @@ -Id PhysicsStartTime StartTime Lifetime Speed TargetType HitCount RepeatDamage DamageInterval DamageCount HinderType HinderCount RepeatHinder HinderInterval HinderDead DeadExplosion TrajectoryType TrajectoryParams[1] TrajectoryParams[2] TrajectoryParams[3] TrajectoryParams[4] TrajectoryParams[5] TrajectoryParams[6] TrajectoryParams[7] TrajectoryParams[8] Magics[1] Magics[2] Magics[3] Magics[4] Magics[5] Magics[6] Magics2Launcher[1] Magics2Launcher[2] Magics2Launcher[3] Magics2Launcher[4] Magics2Launcher[5] Magics2Launcher[6] ChildDelays[1] ChildIntervals[1] ChildCounts[1] Childs[1] DeadChilds[1] Collider Effect ExplosionEffect HinderEffect HitEffect[1] HitEffect[2] HitEffectUseMissileDirection IsAlwaysShow IsDecay ShakeHitType ShakeIntensityType ShakeIntensityArgs ShakeDuration ShakeFrequency ShakeDirection RotShakeIntensityType RotShakeDuration RotShakeFrequency RotShakeXIntensityArgs RotShakeYIntensityArgs RotShakeZIntensityArgs \ No newline at end of file +Id PhysicsStartTime StartTime Lifetime Speed TargetType HitCount RepeatDamage DamageInterval DamageCount HinderType HinderCount RepeatHinder HinderInterval HinderDead DeadExplosion IsCloseToGround GroundDistance TrajectoryType TrajectoryParams[1] TrajectoryParams[2] TrajectoryParams[3] TrajectoryParams[4] TrajectoryParams[5] TrajectoryParams[6] TrajectoryParams[7] TrajectoryParams[8] Magics[1] Magics[2] Magics[3] Magics[4] Magics[5] Magics[6] Magics2Launcher[1] Magics2Launcher[2] Magics2Launcher[3] Magics2Launcher[4] Magics2Launcher[5] Magics2Launcher[6] Magics2Part[1] ChildDelays[1] ChildIntervals[1] ChildCounts[1] Childs[1] DeadChilds[1] Collider Effect ExplosionEffect HinderEffect HitEffect[1] HitEffect[2] HitEffectUseMissileDirection IsAlwaysShow IsDecay ShakeHitType ShakeIntensityType ShakeIntensityArgs ShakeDuration ShakeFrequency ShakeDirection RotShakeIntensityType RotShakeDuration RotShakeFrequency RotShakeXIntensityArgs RotShakeYIntensityArgs RotShakeZIntensityArgs \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchA.tsv b/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchA.tsv index 61590b73..42e0422c 100644 --- a/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchA.tsv +++ b/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchA.tsv @@ -28,6 +28,7 @@ Id MissileId BornPosition BornHeight OffsetX OffsetY OffsetZ BornCoordinates Des 10021202 10021202 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10021203 10021203 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10021204 10021204 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10021304 10021304 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10021501 10021501 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10021502 10021502 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10021504 10021504 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 @@ -49,7 +50,8 @@ Id MissileId BornPosition BornHeight OffsetX OffsetY OffsetZ BornCoordinates Des 10022602 10022602 1 1 0 0 0 1 2 2 0 0 0 1 1 0 0 0 0 1 1 10022711 10022711 1 1 0.2 -0.3 -0.5 1 2 2 0 0 0 1 1 0 0 0 0 1 1 10022805 10022805 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 -10022903 10022903 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10022808 10022808 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10022903 10022903 2 2 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10023201 10023201 1 1 0 0 0 1 1 2 0 0 1 1 1 0 0 0 0 1 1 10023202 10023202 1 1 0 0 0 1 1 2 0 0 1 1 1 0 0 0 0 1 1 10023301 10023301 1 1 0 0 0 1 1 2 0 0 1 1 1 0 0 0 0 1 1 @@ -67,7 +69,7 @@ Id MissileId BornPosition BornHeight OffsetX OffsetY OffsetZ BornCoordinates Des 10023605 10023605 1 1 -0.8 0.5 0.5 1 2 2 0 0 0 1 1 0 0 0 0 1 1 WeaponCase1 10023610 10023610 1 1 0.4 1.1 0.5 1 2 2 0 0 0 1 1 0 0 0 0 1 1 WeaponCase1 10023611 10023611 1 1 0.4 1.1 0.5 1 2 2 0 0 0 1 1 0 0 0 0 1 1 WeaponCase1 -10024005 10024005 1 1 0 0 0 1 2 4 0 0 0 1 1 0 0 0 0 1 1 +10024005 10024005 2 2 0 0 0 1 2 4 0 0 0 1 1 0 0 0 0 1 1 10024104 10024104 1 1 0.2 -0.3 -0.5 1 2 2 0 0 0 1 1 0 0 0 0 1 1 10024205 10024205 1 1 0 0 0 1 1 2 0 0 0 1 1 270 0 0 0 1 1 10024301 10024301 1 1 -1.5 1.7 -0.5 1 2 2 0 0 0 1 1 0 0 0 0 1 1 @@ -107,6 +109,27 @@ Id MissileId BornPosition BornHeight OffsetX OffsetY OffsetZ BornCoordinates Des 10025005 10025005 1 1 0 0 2 1 2 2 0 0 0 1 1 45 0 0 0 1 1 10025006 10025006 1 1 0 0 2 1 2 2 0 0 0 1 1 45 0 0 0 1 1 10025007 10025007 1 1 0 0 2 1 2 2 0 0 0 1 1 45 0 0 0 1 1 +10025103 10025103 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025104 10025104 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025105 10025105 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025106 10025106 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025107 10025107 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025108 10025108 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025110 10025110 2 2 0 0 0 2 2 4 0 0 0 2 1 0 180 0 7 1 1 +10025111 10025111 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025112 10025112 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025113 10025113 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025114 10025114 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025115 10025115 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025116 10025116 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025117 10025117 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025118 10025118 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025119 10025119 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025120 10025120 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025121 10025121 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025122 10025122 2 2 0 0 0 2 2 4 0 0 0 2 2 0 0 0 0 2 1 +10025124 10025124 3 3 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 +10025125 10025125 3 3 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10060101 100601001 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10060201 100602001 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 10060202 100602002 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 diff --git a/Resources/table/share/statussyncfight/npc/BindOffset.tsv b/Resources/table/share/statussyncfight/npc/BindOffset.tsv index 5ecfd8dd..27a7f374 100644 --- a/Resources/table/share/statussyncfight/npc/BindOffset.tsv +++ b/Resources/table/share/statussyncfight/npc/BindOffset.tsv @@ -1,4 +1,4 @@ -Id PosX PosY PosZ RotX RotY RotZ Comment -1 -1.24328 0.164514 -0.1107832 167.756 -89.24799 -0.4019775 Beng Yue Head -2 0 0 0 0 0 0 Beng Yue Left Hand -3 10 0 10 0 0 0 Beng Yue Right Hand +Id BindOffsetId TargetNpcId PosX PosY PosZ RotX RotY RotZ Comment +1 1 -1.24328 0.164514 -0.1107832 167.756 -89.24799 -0.4019775 Beng Yue Head +2 2 0 0 0 0 0 0 Beng Yue Left Hand +3 3 10 0 10 0 0 0 Beng Yue Right Hand diff --git a/Resources/table/share/statussyncfight/npc/NpcUiFightRes.tsv b/Resources/table/share/statussyncfight/npc/NpcUiFightRes.tsv index df14072e..96f4f01c 100644 --- a/Resources/table/share/statussyncfight/npc/NpcUiFightRes.tsv +++ b/Resources/table/share/statussyncfight/npc/NpcUiFightRes.tsv @@ -1,4 +1,4 @@ Id HeadIconPath EnergyGroupBar Model[1] AttackIconImage DodgeIconImage -100201 Assets/Product/Texture/Image/IconAffix/AffixIconBoDong001.png Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR1LuxiyaDlc.prefab R1LuxiyaMd010011 Assets/Product/Texture/Image/UiFight/FightIconSword.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png -100701 Assets/Product/Texture/Image/IconAffix/AffixIconBoDong001.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Kalienina.prefab R2KalieninaMd010031RM Assets/Product/Texture/Image/UiFight/FightIconSleeve.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png -101401 Assets/Product/Texture/Image/IconAffix/AffixIconBoDong001.png Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR3BiankaDlc.prefab R3BiankaMd010031RM Assets/Product/Texture/Image/UiFight/FightIconFightIconbow.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png +100201 Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR1LuxiyaDlc.prefab R1LuxiyaMd010011 Assets/Product/Texture/Image/UiFight/FightIconSword.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png +100701 Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR2KalieninaDlc.prefab R2KalieninaMd010031RM Assets/Product/Texture/Image/UiFight/FightIconSleeve.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png +101401 Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR3BiankaDlc.prefab R3BiankaMd010031RM Assets/Product/Texture/Image/UiFight/FightIconFightIconbow.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png diff --git a/Resources/table/share/statussyncfight/npc/behit/A.tsv b/Resources/table/share/statussyncfight/npc/behit/A.tsv index 96ae2eb1..2a8af34e 100644 --- a/Resources/table/share/statussyncfight/npc/behit/A.tsv +++ b/Resources/table/share/statussyncfight/npc/behit/A.tsv @@ -28,6 +28,7 @@ Id Type LookAtType LookAtTime SpeedZTime SpeedZ SpeedZSlowDown YDistance SpeedYT 10022401 1 3 0 0.14 28 -200 10022501 1 3 0 0.14 28 -200 10022601 1 3 0 0.14 28 -200 +10022808 6 3 0 0.2 12 -60 0.1 0.1 0.15 0 7 0 10022903 6 3 0 0.2 12 -60 0.1 0.1 0.15 0 7 0 10023201 1 3 0 10023301 1 3 0 @@ -81,6 +82,20 @@ Id Type LookAtType LookAtTime SpeedZTime SpeedZ SpeedZSlowDown YDistance SpeedYT 10025005 1 3 0 0.12 6 -50 10025006 1 3 0 0.12 6 -50 10025007 1 3 0 0.12 6 -50 +10025111 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025112 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025113 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025114 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025115 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025116 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025117 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025118 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025119 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025120 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025121 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025122 1 3 0 0.12 6 -50 0.1 0.1 0.15 0 7 0 +10025124 1 3 0 0.14 28 -200 +10025125 1 3 0 0.14 28 -200 10060101 6 3 0 0.2 15 -75 10060201 5 3 0 0.1 15 -150 10060202 5 3 0 0.1 15 -150 diff --git a/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv b/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv index c9e92a43..77ddeddb 100644 --- a/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv +++ b/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv @@ -1,4 +1,4 @@ Id ScriptId AttribId PromotedId Kind Type Name HasRunTilt ModelId BodyRadius CameraCollideRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime IdleJumpDownForceTime RunJumpDownForceTime HitLeftControlInfo HitRightControlInfo HeavyLeftControlInfo HeavyRightControlInfo FallDownControlInfo HitDownControlInfo StandUpControlInfo MaxHitValue BeHitInterval Ball RandomBall NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition CollisionPriority UseShadowMesh ShadowQuadScale WeaponEquipId[1] WeaponEquipId[2] SpearEquipId[1] SpearEquipId[2] SpearEquipId[3] SpearEquipId[4] DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] -1002 1002 1002 1 1002 1 Lucia: Lotus 1 R1LuxiyaMd010011RM 0.1 0.3 100201 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 0.4|0.4|1 0.4|0.4|1 0.8|0.8|1 0.8|0.8|1 0.67|0.67|0.67 1|1|1 -1|-1|-1 10 0 1#100201|2#100202|3#100203 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 100201 100202 100210 100211 100212 100213 1002 1000009 1000011 1000012 1002144 1000053 1000056 1000062 100201 100202 100203 100204 100205 100206 100207 100208 100209 100210 100211 100212 100213 100214 100215 100216 100217 100218 100219 100220 100221 100222 100223 100224 100225 100226 100227 100228 100229 100230 100231 100232 100233 100234 100235 100236 100237 100238 100239 100240 100241 100242 100243 100244 100245 100246 100247 100248 100249 100250 100251 100252 100253 +1002 1002 1002 1 1002 1 Lucia: Lotus 1 R1LuxiyaMd010011RM 0.1 0.3 100201 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 0.4|0.4|1 0.4|0.4|1 0.8|0.8|1 0.8|0.8|1 0.67|0.67|0.67 1|1|1 -1|-1|-1 10 0 1#100201|2#100202|3#100203 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 100201 100202 100210 100211 100212 100213 1002 1000009 1000011 1000012 1002144 1000062 100201 100202 100203 100204 100205 100206 100207 100208 100209 100210 100211 100212 100213 100214 100215 100216 100217 100218 100219 100220 100221 100222 100223 100224 100225 100226 100227 100228 100229 100230 100231 100232 100233 100234 100235 100236 100237 100238 100239 100240 100241 100242 100243 100244 100245 100246 100247 100248 100249 100250 100251 100252 100253 1006 1006 1 1006 1 Kamui: Bastion 1 R2ShenweiMd010011 0.3 0.3 100601 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 10 0 1#100601|2#100602|3#100603|4#100604 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 1006 7000000 100601 100602 100603 100604 100605 100606 100607 100608 100609 100610 100611 100612 100613 100614 100615 100616 100617 100618 100619 100620 100621 100622 100623 100624 100625 100626 100627 100628 100629 100630 -1003 1003 1 1003 1 Liv: Eclipse 1 R1LifuMd010011 0.3 0.3 100301 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 10 0 1#100301|2#100302|3#100303|4#100304 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 1003 7000000 100301 100302 100303 100304 100305 100306 100307 100308 100309 100310 100311 100312 100313 100314 100315 100316 100317 100318 100319 100320 100321 100322 100323 100324 100325 100326 100327 100328 100329 100330 \ No newline at end of file +1003 1003 1 1003 1 Liv: Eclipse 1 R1LifuMd010011 0.3 0.3 100301 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 10 0 1#100301|2#100302|3#100303|4#100304 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 1003 7000000 100301 100302 100303 100304 100305 100306 100307 100308 100309 100310 100311 100312 100313 100314 100315 100316 100317 100318 100319 100320 100321 100322 100323 100324 100325 100326 100327 100328 100329 100330 diff --git a/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv b/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv index 8362c532..51a4973a 100644 --- a/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv +++ b/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv @@ -1,2 +1,2 @@ -Id AttribId PromotedId Kind Type Name HasRunTilt ModelId BodyRadius CameraCollideRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime IdleJumpDownForceTime RunJumpDownForceTime MaxHitValue BeHitInterval Ball RandomBall NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition CollisionPriority UseShadowMesh ShadowQuadScale DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] 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Lucia 1 R1LuxiyaMd010011RM 0.1 0.3 100201 0 10 0.8 1 1 0.2 0.55 0.65 10 0 1.7 1 1 1 3 0.3 5000 5000001 \ No newline at end of file +Id ScriptId AttribId PromotedId Kind Type Name HasRunTilt ModelId BodyRadius CameraCollideRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime IdleJumpDownForceTime RunJumpDownForceTime MaxHitValue BeHitInterval Ball RandomBall NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition CollisionPriority UseShadowMesh ShadowQuadScale DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] 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SkillId[97] SkillId[98] SkillId[99] SkillId[100] +5000 8002 9100 3 Phantom Lucia 1 R1LuxiyaMd010011RM 0.1 0.3 100201 0 10 0.8 1 1 0.2 0.55 0.65 10 0 1.7 1 1 1 3 0.3 5000 5000001 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv b/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv index d75e8a34..3d7a5a6e 100644 --- a/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv +++ b/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv @@ -1,10 +1,10 @@ -Id Icon[1] Icon[2] Icon[3] Icon[4] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] -100201 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -100202 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -100203 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi -100601 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -100602 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -100603 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi -100301 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi -100302 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi -100303 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi \ No newline at end of file +Id Icon[1] Icon[2] Icon[3] Icon[4] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] QteExEffect[1] +100201 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi FxUiFightDlcBall02Loop +100202 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi FxUiFightDlcBall02Loop +100203 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi FxUiFightDlcBall02Loop +100601 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +100602 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +100603 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +100301 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +100302 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +100303 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/part/NpcRoulette.tsv b/Resources/table/share/statussyncfight/part/NpcRoulette.tsv index 1a72eabd..2dd77267 100644 --- a/Resources/table/share/statussyncfight/part/NpcRoulette.tsv +++ b/Resources/table/share/statussyncfight/part/NpcRoulette.tsv @@ -1,3 +1,23 @@ -NpcId RouletteUrl -8001 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab -8002 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab +NpcId RouletteUrl RouletteUrlPc +8001 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800101 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800102 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800103 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800104 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800105 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800111 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800112 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800113 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800114 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800115 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab 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+800213 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800214 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab +800215 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab Assets/Product/Ui/UiFightPrefab/FightDlcFocus5Pc.prefab diff --git a/Resources/table/share/statussyncfight/part/Part.tsv b/Resources/table/share/statussyncfight/part/Part.tsv index 0bda173e..d9961878 100644 --- a/Resources/table/share/statussyncfight/part/Part.tsv +++ b/Resources/table/share/statussyncfight/part/Part.tsv @@ -1,33 +1,179 @@ -Npc PartId AttribId BreakTimes Desc -8001 8001001 1 10 头部 -8001 8001002 1 10 身体 -8001 8001003 1 10 左手 -8001 8001004 1 10 右手 -8001 8001005 1 10 XXX -8001 8001006 1 10 尾巴 -8002 8001001 1 10 Head -8002 8001002 1 10 身体 -8002 8001003 1 10 左手 -8002 8001004 1 10 右手 -8002 8001005 1 10 XXX -8002 8001006 1 10 对波的站位点 -8002 800201 1 10 XXX -8002 800202 1 10 白龙的测试挂点 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+800205 8001004 1 10 Bip001RForearm 右手 +800205 8001005 1 10 Bip001Head XXX +800205 8001006 1 10 weibaLbone04 尾巴 +800205 800201 1 10 Bip001Head XXX +800205 800202 1 10 Bip001Head 白龙的测试挂点 +800205 800203 1 10 Bip001Head 对波的站位点 +800211 8001001 1 10 Bip001Head 頭部 +800211 8001002 1 10 Bip001Spine1 身体 +800211 8001003 1 10 Bip001LForearm 左手 +800211 8001004 1 10 Bip001RForearm 右手 +800211 8001005 1 10 Bip001Head XXX +800211 8001006 1 10 weibaLbone04 尾巴 +800211 800201 1 10 Bip001Head XXX +800211 800202 1 10 Bip001Head 白龙的测试挂点 +800211 800203 1 10 Bip001Head 对波的站位点 +800212 8001001 1 10 Bip001Head 頭部 +800212 8001002 1 10 Bip001Spine1 身体 +800212 8001003 1 10 Bip001LForearm 左手 +800212 8001004 1 10 Bip001RForearm 右手 +800212 8001005 1 10 Bip001Head XXX +800212 8001006 1 10 weibaLbone04 尾巴 +800212 800201 1 10 Bip001Head XXX +800212 800202 1 10 Bip001Head 白龙的测试挂点 +800212 800203 1 10 Bip001Head 对波的站位点 +800213 8001001 1 10 Bip001Head 头部 +800213 8001002 1 10 Bip001Spine1 身体 +800213 8001003 1 10 Bip001LForearm 左手 +800213 8001004 1 10 Bip001RForearm 右手 +800213 8001005 1 10 Bip001Head XXX +800213 8001006 1 10 weibaLbone04 尻尾 +800213 800201 1 10 Bip001Head XXX +800213 800202 1 10 Bip001Head 白龙的测试挂点 +800213 800203 1 10 Bip001Head 对波的站位点 +800214 8001001 1 10 Bip001Head 頭部 +800214 8001002 1 10 Bip001Spine1 身体 +800214 8001003 1 10 Bip001LForearm 左手 +800214 8001004 1 10 Bip001RForearm 右手 +800214 8001005 1 10 Bip001Head XXX +800214 8001006 1 10 weibaLbone04 尾巴 +800214 800201 1 10 Bip001Head XXX +800214 800202 1 10 Bip001Head 白龙的测试挂点 +800214 800203 1 10 Bip001Head 对波的站位点 +800215 8001001 1 10 Bip001Head 頭部 +800215 8001002 1 10 Bip001Spine1 身体 +800215 8001003 1 10 Bip001LForearm 左手 +800215 8001004 1 10 Bip001RForearm 右手 +800215 8001005 1 10 Bip001Head XXX +800215 8001006 1 10 weibaLbone04 尾巴 +800215 800201 1 10 Bip001Head XXX +800215 800202 1 10 Bip001Head 白龙的测试挂点 +800215 800203 1 10 Bip001Head 对波的站位点 +1007 10072701 1 10 Bip001Head XXX +1007 0 1 10 Bip001Head XXX +1014 101401 1 10 Bip001Head XXX +1014 0 1 10 Bip001Head XXX diff --git a/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv b/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv index e09446ee..a50b443a 100644 --- a/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv +++ b/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv @@ -1,7 +1,8 @@ -Id Source Desc +Type Category Desc +-1 1 Destructive DMG 0 1 Physical 1 1 Fire -2 1 Water -3 1 Lightning +2 1 Lightning +3 1 Ice 4 1 Dark -5 2 Paralyze +10 2 Paralyze diff --git a/Resources/table/share/statussyncfight/part/PartEvent.tsv b/Resources/table/share/statussyncfight/part/PartEvent.tsv index 2493dcc6..ac4fb97c 100644 --- a/Resources/table/share/statussyncfight/part/PartEvent.tsv +++ b/Resources/table/share/statussyncfight/part/PartEvent.tsv @@ -1,40 +1,434 @@ -Id Npc PartId AndOr Priority ElementTypes[1] Percents[1] AbsValues[1] Desc -800100101 8001 8001001 1 1 0 0.01 0 Beng Yue|Head|Small Take Hit -800100102 8001 8001001 1 2 0 0.035 0 Beng Yue|Head|Big Take Hit -800100103 8001 8001001 1 3 1 0 35000 Beng Yue|Head|Hit During Spear QTE -800100104 8001 8001001 1 4 2 0 1 Events Used to Judge Whether Spear Hits Head -800100301 8001 8001003 1 1 0 0.01 0 Beng Yue|Left Hand|Small Take Hit -800100302 8001 8001003 1 2 0 0.035 0 Beng Yue|Left Hand|Big Take Hit -800100303 8001 8001003 1 3 1 0 35000 Beng Yue|Left Hand|Hit During Spear QTE -800100304 8001 8001003 1 4 2 0 1 Event Used to Judge Spear Hit -800100401 8001 8001004 1 1 0 0.01 0 Beng Yue|Right Hand|Small Take Hit -800100402 8001 8001004 1 2 0 0.035 0 Beng Yue|Right Hand|Big Take Hit -800100403 8001 8001004 1 3 1 0 35000 Beng Yue|Right Hand|Hit During Spear QTE -800100404 8001 8001004 1 4 2 0 1 Event Used to Judge Spear Hit -800100601 8001 8001006 1 1 0 0.05 0 -800100602 8001 8001006 1 2 0 0.125 0 -800200101 8002 8001001 1 1 0 0.01 0 White Dragon|Head|Small Take Hit -800200102 8002 8001001 1 2 0 0.035 0 White Dragon|Head|Large Take Hit -800200103 8002 8001001 1 3 1 0 35000 White Dragon|Head|Hit During Spear QTE -800200104 8002 8001001 1 4 2 0 1 Events Used to Judge Whether Spear Hits Head -800200105 8002 8001001 1 5 2 0 1 Wave Counter Hit Event -800200301 8002 8001003 1 1 0 0.01 0 White Dragon|Left Hand|Small Take Hit -800200302 8002 8001003 1 2 0 0.035 0 White Dragon|Left Hand|Large Take Hit -800200303 8002 8001003 1 3 1 0 35000 White Dragon|Left Hand|Hit During Spear QTE -800200304 8002 8001003 1 4 2 0 1 Event Used to Judge Spear Hit -800200401 8002 8001004 1 1 0 0.01 0 White Dragon|Right Hand|Small Take Hit -800200402 8002 8001004 1 2 0 0.035 0 White Dragon|Right Hand|Large Take Hit -800200403 8002 8001004 1 3 1 0 35000 White Dragon|Right Hand|Hit During Spear QTE -800200404 8002 8001004 1 4 2 0 1 Event Used to Judge Spear Hit -800400101 8004 8001001 1 1 0 0.99 0 Tutorial Stage Beng Yue|Head|Small Take Hit -800400102 8004 8001001 1 2 0 0 8000 Tutorial Stage Beng Yue|Head|Big Take Hit -800400103 8004 8001001 1 3 1 0.99 0 Tutorial Stage Beng Yue|Head|Hit During Spear QTE -800400104 8004 8001001 1 4 2 0 1 Events Used to Judge Whether Spear Hits Head -800400301 8004 8001003 1 1 0 0.9 0 Tutorial Stage Beng Yue|Left Hand|Small Take Hit -800400302 8004 8001003 1 2 0 0 8000 Tutorial Stage Beng Yue|Left Hand|Big Take Hit -800400303 8004 8001003 1 3 1 0.99 0 Tutorial Stage Beng Yue|Left Hand|Hit During Spear QTE -800400304 8004 8001003 1 4 2 0 1 Event Used to Judge Spear Hit -800400401 8004 8001004 1 1 0 0.99 0 Tutorial Stage Beng Yue|Right Hand|Small Take Hit -800400402 8004 8001004 1 2 0 0 8000 Tutorial Stage Beng Yue|Right Hand|Big Take Hit -800400403 8004 8001004 1 3 1 0.99 0 Tutorial Stage Beng Yue|Right Hand|Hit During Spear QTE -800400404 8004 8001004 1 4 2 0 1 Event Used to Judge Spear Hit +Id EventId Npc PartId AndOr Priority ElementTypes[1] DamageTypes[1] Percents[1] AbsValues[1] ElementTypes[2] DamageTypes[2] Percents[2] AbsValues[2] ElementTypes[3] DamageTypes[3] Percents[3] AbsValues[3] ElementTypes[4] DamageTypes[4] Percents[4] AbsValues[4] ElementTypes[5] DamageTypes[5] Percents[5] AbsValues[5] Desc +1 800100101 8001 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +2 800100102 8001 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +3 800100103 8001 8001001 2 3 0 40|41|401|411 0.024 0 Grimhorn|Head|Hit During Spear QTE +4 800100104 8001 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +5 800100105 8001 8001001 2 5 -1 0.052 0 Grimhorn|Head|Vulnerability +6 800100301 8001 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +7 800100302 8001 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +8 800100303 8001 8001003 2 3 0 40|41|403|413 0.024 0 Grimhorn|Left Hand|Hit During Spear QTE +9 800100304 8001 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +10 800100305 8001 8001003 2 5 -1 0.052 0 Grimhorn|Left Hand|Vulnerability +11 800100401 8001 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +12 800100402 8001 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +13 800100403 8001 8001004 2 3 0 40|41|404|414 0.024 0 Grimhorn|Right Hand|Hit During Spear QTE +14 800100404 8001 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +15 800100405 8001 8001004 2 5 -1 0.052 0 Grimhorn|Right Hand|Vulnerability +16 800100601 8001 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +17 800100602 8001 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +18 800100201 8001 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +19 800100203 8001 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +20 800200101 8002 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +21 800200102 8002 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +22 800200103 8002 8001001 2 3 0 40|41|401|411 0.024 0 Bloom|Head|Hit During Spear QTE +23 800200104 8002 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +24 800200105 8002 8001001 2 5 -1 0.052 0 Bloom|Head|Hack +25 800200301 8002 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +26 800200302 8002 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +27 800200303 8002 8001003 2 3 0 40|41|403|413 0.024 0 Bloom|Left Hand|Hit During Spear QTE +28 800200304 8002 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +29 800200305 8002 8001003 2 5 -1 0.052 0 Bloom|Left Hand|Hack +30 800200401 8002 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +31 800200402 8002 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +32 800200403 8002 8001004 2 3 0 40|41|404|414 0.024 0 Bloom|Right Hand|Hit During Spear QTE +33 800200404 8002 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +34 800200405 8002 8001004 2 5 -1 0.052 0 Bloom|Right Hand|Hack +35 800200601 8002 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +36 800200602 8002 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +37 800200201 8002 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +38 800200203 8002 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +39 800400101 8004 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0 15000 1 0 15000 2 0 15000 3 0 15000 4 0 15000 Tutorial Stage Grimhorn|Head|Small Take Hit +40 800400102 8004 8001001 2 2 0 1|11|12|13|21|22|23|31|32|33 0.99 0 1 0.99 0 2 0.99 0 3 0.99 0 4 0.99 0 Tutorial Stage Grimhorn|Head|Big Take Hit +41 800400103 8004 8001001 2 3 0 40|41|401|411 0 10000 Tutorial Stage Grimhorn|Head|Hit During Spear QTE +42 800400104 8004 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +43 800400105 8004 8001001 2 5 -1 0 15000 Tutorial Stage Phantom Grimhorn|Right Hand|Vulnerability +44 800400301 8004 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0 15000 1 0 15000 2 0 15000 3 0 15000 4 0 15000 Tutorial Stage Grimhorn|Left Hand|Small Take Hit +45 800400302 8004 8001003 2 2 0 1|11|12|13|21|22|23|31|32|33 0.99 0 1 0.99 0 2 0.99 0 3 0.99 0 4 0.99 0 Tutorial Stage Grimhorn|Left Hand|Big Take Hit +46 800400303 8004 8001003 2 3 0 40|41|403|413 0 15000 Tutorial Stage Grimhorn|Left Hand|Hit During Spear QTE +47 800400304 8004 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +48 800400305 8004 8001003 2 5 -1 0 15000 Tutorial Stage Phantom Grimhorn|Left Hand|Vulnerability +49 800400401 8004 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0 15000 1 0 15000 2 0 15000 3 0 15000 4 0 15000 Tutorial Stage Grimhorn|Right Hand|Small Take Hit +50 800400402 8004 8001004 2 2 0 1|11|12|13|21|22|23|31|32|33 0.99 0 1 0.99 0 2 0.99 0 3 0.99 0 4 0.99 0 Tutorial Stage Grimhorn|Right Hand|Big Take Hit +51 800400403 8004 8001004 2 3 0 40|41|404|414 0 15000 Tutorial Stage Grimhorn|Right Hand|Hit During Spear QTE +52 800400404 8004 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +53 800400405 8004 8001004 2 5 -1 0 15000 Tutorial Stage Phantom Grimhorn|Right Hand|Vulnerability +54 800100101 800101 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +55 800100102 800101 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +56 800100103 800101 8001001 2 3 0 40|41|401|411 0.012 0 Grimhorn|Head|Hit During Spear QTE +57 800100104 800101 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +58 800100105 800101 8001001 2 5 -1 0.026 0 Grimhorn|Head|Vulnerability +59 800100301 800101 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +60 800100302 800101 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +61 800100303 800101 8001003 2 3 0 40|41|403|413 0.012 0 Grimhorn|Left Hand|Hit During Spear QTE +62 800100304 800101 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +63 800100305 800101 8001003 2 5 -1 0.026 0 Grimhorn|Left Hand|Vulnerability +64 800100401 800101 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +65 800100402 800101 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +66 800100403 800101 8001004 2 3 0 40|41|404|414 0.012 0 Grimhorn|Right Hand|Hit During Spear QTE +67 800100404 800101 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +68 800100405 800101 8001004 2 5 -1 0.026 0 Grimhorn|Right Hand|Vulnerability +69 800100601 800101 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 +70 800100602 800101 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.125 0 +71 800100201 800101 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.025 0 Grimhorn|Body|Small Take Hit +72 800100203 800101 8001002 2 3 0 40|41|402|412 0.108 0 Grimhorn|Body|Stage Clear Exclusive +73 800100101 800102 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +74 800100102 800102 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.034 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +75 800100103 800102 8001001 2 3 0 40|41|401|411 0.016 0 Grimhorn|Head|Hit During Spear QTE +76 800100104 800102 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +77 800100105 800102 8001001 2 5 -1 0.034 0 Grimhorn|Head|Vulnerability +78 800100301 800102 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +79 800100302 800102 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.034 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +80 800100303 800102 8001003 2 3 0 40|41|403|413 0.016 0 Grimhorn|Left Hand|Hit During Spear QTE +81 800100304 800102 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +82 800100305 800102 8001003 2 5 -1 0.034 0 Grimhorn|Left Hand|Vulnerability +83 800100401 800102 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +84 800100402 800102 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.034 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +85 800100403 800102 8001004 2 3 0 40|41|404|414 0.016 0 Grimhorn|Right Hand|Hit During Spear QTE +86 800100404 800102 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +87 800100405 800102 8001004 2 5 -1 0.034 0 Grimhorn|Right Hand|Vulnerability +88 800100601 800102 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 +89 800100602 800102 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.125 0 +90 800100201 800102 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.025 0 Grimhorn|Body|Small Take Hit +91 800100203 800102 8001002 2 3 0 40|41|402|412 0.144 0 Grimhorn|Body|Stage Clear Exclusive +92 800100101 800103 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +93 800100102 800103 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +94 800100103 800103 8001001 2 3 0 40|41|401|411 0.012 0 Grimhorn|Head|Hit During Spear QTE +95 800100104 800103 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +96 800100105 800103 8001001 2 5 -1 0.026 0 Grimhorn|Head|Vulnerability +97 800100301 800103 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +98 800100302 800103 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +99 800100303 800103 8001003 2 3 0 40|41|403|413 0.012 0 Grimhorn|Left Hand|Hit During Spear QTE +100 800100304 800103 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +101 800100305 800103 8001003 2 5 -1 0.026 0 Grimhorn|Left Hand|Vulnerability +102 800100401 800103 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +103 800100402 800103 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +104 800100403 800103 8001004 2 3 0 40|41|404|414 0.012 0 Grimhorn|Right Hand|Hit During Spear QTE +105 800100404 800103 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +106 800100405 800103 8001004 2 5 -1 0.026 0 Grimhorn|Right Hand|Vulnerability +107 800100601 800103 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 +108 800100602 800103 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.125 0 +109 800100201 800103 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.025 0 Grimhorn|Body|Small Take Hit +110 800100203 800103 8001002 2 3 0 40|41|402|412 0.108 0 Grimhorn|Body|Stage Clear Exclusive +111 800100101 800104 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.01 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +112 800100102 800104 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +113 800100103 800104 8001001 2 3 0 40|41|401|411 0.01 0 Grimhorn|Head|Hit During Spear QTE +114 800100104 800104 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +115 800100105 800104 8001001 2 5 -1 0.02 0 Grimhorn|Head|Vulnerability +116 800100301 800104 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.01 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +117 800100302 800104 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +118 800100303 800104 8001003 2 3 0 40|41|403|413 0.01 0 Grimhorn|Left Hand|Hit During Spear QTE +119 800100304 800104 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +120 800100305 800104 8001003 2 5 -1 0.02 0 Grimhorn|Left Hand|Vulnerability +121 800100401 800104 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.01 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +122 800100402 800104 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +123 800100403 800104 8001004 2 3 0 40|41|404|414 0.01 0 Grimhorn|Right Hand|Hit During Spear QTE +124 800100404 800104 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +125 800100405 800104 8001004 2 5 -1 0.02 0 Grimhorn|Right Hand|Vulnerability +126 800100601 800104 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 +127 800100602 800104 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.125 0 +128 800100201 800104 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.025 0 Grimhorn|Body|Small Take Hit +129 800100203 800104 8001002 2 3 0 40|41|402|412 0.09 0 Grimhorn|Body|Stage Clear Exclusive +130 800100101 800105 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.008 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +131 800100102 800105 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.018 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +132 800100103 800105 8001001 2 3 0 40|41|401|411 0.008 0 Grimhorn|Head|Hit During Spear QTE +133 800100104 800105 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +134 800100105 800105 8001001 2 5 -1 0.018 0 Grimhorn|Head|Vulnerability +135 800100301 800105 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.008 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +136 800100302 800105 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.018 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +137 800100303 800105 8001003 2 3 0 40|41|403|413 0.008 0 Grimhorn|Left Hand|Hit During Spear QTE +138 800100304 800105 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +139 800100305 800105 8001003 2 5 -1 0.018 0 Grimhorn|Left Hand|Vulnerability +140 800100401 800105 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.008 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +141 800100402 800105 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.018 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +142 800100403 800105 8001004 2 3 0 40|41|404|414 0.008 0 Grimhorn|Right Hand|Hit During Spear QTE +143 800100404 800105 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +144 800100405 800105 8001004 2 5 -1 0.018 0 Grimhorn|Right Hand|Vulnerability +145 800100601 800105 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 +146 800100602 800105 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.125 0 +147 800100201 800105 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.025 0 Grimhorn|Body|Small Take Hit +148 800100203 800105 8001002 2 3 0 40|41|402|412 0.072 0 Grimhorn|Body|Stage Clear Exclusive +149 800100101 800111 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +150 800100102 800111 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +151 800100103 800111 8001001 2 3 0 40|41|401|411 0.024 0 Grimhorn|Head|Hit During Spear QTE +152 800100104 800111 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +153 800100105 800111 8001001 2 5 -1 0.052 0 Grimhorn|Head|Vulnerability +154 800100301 800111 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +155 800100302 800111 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +156 800100303 800111 8001003 2 3 0 40|41|403|413 0.024 0 Grimhorn|Left Hand|Hit During Spear QTE +157 800100304 800111 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +158 800100305 800111 8001003 2 5 -1 0.052 0 Grimhorn|Left Hand|Vulnerability +159 800100401 800111 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +160 800100402 800111 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +161 800100403 800111 8001004 2 3 0 40|41|404|414 0.024 0 Grimhorn|Right Hand|Hit During Spear QTE +162 800100404 800111 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +163 800100405 800111 8001004 2 5 -1 0.052 0 Grimhorn|Right Hand|Vulnerability +164 800100601 800111 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +165 800100602 800111 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +166 800100201 800111 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +167 800100203 800111 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +168 800100101 800112 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.032 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +169 800100102 800112 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.068 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +170 800100103 800112 8001001 2 3 0 40|41|401|411 0.032 0 Grimhorn|Head|Hit During Spear QTE +171 800100104 800112 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +172 800100105 800112 8001001 2 5 -1 0.068 0 Grimhorn|Head|Vulnerability +173 800100301 800112 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.032 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +174 800100302 800112 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.068 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +175 800100303 800112 8001003 2 3 0 40|41|403|413 0.032 0 Grimhorn|Left Hand|Hit During Spear QTE +176 800100304 800112 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +177 800100305 800112 8001003 2 5 -1 0.068 0 Grimhorn|Left Hand|Vulnerability +178 800100401 800112 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.032 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +179 800100402 800112 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.068 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +180 800100403 800112 8001004 2 3 0 40|41|404|414 0.032 0 Grimhorn|Right Hand|Hit During Spear QTE +181 800100404 800112 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +182 800100405 800112 8001004 2 5 -1 0.068 0 Grimhorn|Right Hand|Vulnerability +183 800100601 800112 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +184 800100602 800112 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +185 800100201 800112 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +186 800100203 800112 8001002 2 3 0 40|41|402|412 0.288 0 Grimhorn|Body|Stage Clear Exclusive +187 800100101 800113 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +188 800100102 800113 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +189 800100103 800113 8001001 2 3 0 40|41|401|411 0.024 0 Grimhorn|Head|Hit During Spear QTE +190 800100104 800113 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +191 800100105 800113 8001001 2 5 -1 0.052 0 Grimhorn|Head|Vulnerability +192 800100301 800113 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +193 800100302 800113 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +194 800100303 800113 8001003 2 3 0 40|41|403|413 0.024 0 Grimhorn|Left Hand|Hit During Spear QTE +195 800100304 800113 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +196 800100305 800113 8001003 2 5 -1 0.052 0 Grimhorn|Left Hand|Vulnerability +197 800100401 800113 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +198 800100402 800113 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +199 800100403 800113 8001004 2 3 0 40|41|404|414 0.024 0 Grimhorn|Right Hand|Hit During Spear QTE +200 800100404 800113 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +201 800100405 800113 8001004 2 5 -1 0.052 0 Grimhorn|Right Hand|Vulnerability +202 800100601 800113 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +203 800100602 800113 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +204 800100201 800113 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +205 800100203 800113 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +206 800100101 800114 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +207 800100102 800114 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.04 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +208 800100103 800114 8001001 2 3 0 40|41|401|411 0.02 0 Grimhorn|Head|Hit During Spear QTE +209 800100104 800114 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +210 800100105 800114 8001001 2 5 -1 0.04 0 Grimhorn|Head|Vulnerability +211 800100301 800114 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +212 800100302 800114 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.04 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +213 800100303 800114 8001003 2 3 0 40|41|403|413 0.02 0 Grimhorn|Left Hand|Hit During Spear QTE +214 800100304 800114 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +215 800100305 800114 8001003 2 5 -1 0.04 0 Grimhorn|Left Hand|Vulnerability +216 800100401 800114 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +217 800100402 800114 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.04 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +218 800100403 800114 8001004 2 3 0 40|41|404|414 0.02 0 Grimhorn|Right Hand|Hit During Spear QTE +219 800100404 800114 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +220 800100405 800114 8001004 2 5 -1 0.04 0 Grimhorn|Right Hand|Vulnerability +221 800100601 800114 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +222 800100602 800114 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +223 800100201 800114 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +224 800100203 800114 8001002 2 3 0 40|41|402|412 0.18 0 Grimhorn|Body|Stage Clear Exclusive +225 800100101 800115 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Head|Small Take Hit +226 800100102 800115 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.036 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Head|Big Take Hit +227 800100103 800115 8001001 2 3 0 40|41|401|411 0.016 0 Grimhorn|Head|Hit During Spear QTE +228 800100104 800115 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +229 800100105 800115 8001001 2 5 -1 0.036 0 Grimhorn|Head|Vulnerability +230 800100301 800115 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Left Hand|Small Take Hit +231 800100302 800115 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.036 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Left Hand|Big Take Hit +232 800100303 800115 8001003 2 3 0 40|41|403|413 0.016 0 Grimhorn|Left Hand|Hit During Spear QTE +233 800100304 800115 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +234 800100305 800115 8001003 2 5 -1 0.036 0 Grimhorn|Left Hand|Vulnerability +235 800100401 800115 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Grimhorn|Right Hand|Small Take Hit +236 800100402 800115 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.036 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Grimhorn|Right Hand|Big Take Hit +237 800100403 800115 8001004 2 3 0 40|41|404|414 0.016 0 Grimhorn|Right Hand|Hit During Spear QTE +238 800100404 800115 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +239 800100405 800115 8001004 2 5 -1 0.036 0 Grimhorn|Right Hand|Vulnerability +240 800100601 800115 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +241 800100602 800115 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +242 800100201 800115 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +243 800100203 800115 8001002 2 3 0 40|41|402|412 0.144 0 Grimhorn|Body|Stage Clear Exclusive +244 800200101 800201 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +245 800200102 800201 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +246 800200103 800201 8001001 2 3 0 40|41|401|411 0.012 0 Bloom|Head|Hit During Spear QTE +247 800200104 800201 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +248 800200105 800201 8001001 2 5 -1 0.026 0 Bloom|Head|Hack +249 800200301 800201 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +250 800200302 800201 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +251 800200303 800201 8001003 2 3 0 40|41|403|413 0.012 0 Bloom|Left Hand|Hit During Spear QTE +252 800200304 800201 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +253 800200305 800201 8001003 2 5 -1 0.026 0 Bloom|Left Hand|Hack +254 800200401 800201 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +255 800200402 800201 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +256 800200403 800201 8001004 2 3 0 40|41|404|414 0.012 0 Bloom|Right Hand|Hit During Spear QTE +257 800200404 800201 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +258 800200405 800201 8001004 2 5 -1 0.026 0 Bloom|Right Hand|Hack +259 800200601 800201 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +260 800200602 800201 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +261 800200201 800201 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +262 800200203 800201 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +263 800200101 800202 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +264 800200102 800202 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.034 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +265 800200103 800202 8001001 2 3 0 40|41|401|411 0.016 0 Bloom|Head|Hit During Spear QTE +266 800200104 800202 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +267 800200105 800202 8001001 2 5 -1 0.034 0 Bloom|Head|Hack +268 800200301 800202 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +269 800200302 800202 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.034 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +270 800200303 800202 8001003 2 3 0 40|41|403|413 0.016 0 Bloom|Left Hand|Hit During Spear QTE +271 800200304 800202 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +272 800200305 800202 8001003 2 5 -1 0.034 0 Bloom|Left Hand|Hack +273 800200401 800202 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +274 800200402 800202 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.034 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +275 800200403 800202 8001004 2 3 0 40|41|404|414 0.016 0 Bloom|Right Hand|Hit During Spear QTE +276 800200404 800202 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +277 800200405 800202 8001004 2 5 -1 0.034 0 Bloom|Right Hand|Hack +278 800200601 800202 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +279 800200602 800202 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +280 800200201 800202 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +281 800200203 800202 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +282 800200101 800203 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +283 800200102 800203 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +284 800200103 800203 8001001 2 3 0 40|41|401|411 0.012 0 Bloom|Head|Hit During Spear QTE +285 800200104 800203 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +286 800200105 800203 8001001 2 5 -1 0.026 0 Bloom|Head|Hack +287 800200301 800203 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +288 800200302 800203 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +289 800200303 800203 8001003 2 3 0 40|41|403|413 0.012 0 Bloom|Left Hand|Hit During Spear QTE +290 800200304 800203 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +291 800200305 800203 8001003 2 5 -1 0.026 0 Bloom|Left Hand|Hack +292 800200401 800203 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.012 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +293 800200402 800203 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.026 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +294 800200403 800203 8001004 2 3 0 40|41|404|414 0.012 0 Bloom|Right Hand|Hit During Spear QTE +295 800200404 800203 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +296 800200405 800203 8001004 2 5 -1 0.026 0 Bloom|Right Hand|Hack +297 800200601 800203 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +298 800200602 800203 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +299 800200201 800203 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +300 800200203 800203 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +301 800200101 800204 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.01 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +302 800200102 800204 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +303 800200103 800204 8001001 2 3 0 40|41|401|411 0.01 0 Bloom|Head|Hit During Spear QTE +304 800200104 800204 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +305 800200105 800204 8001001 2 5 -1 0.02 0 Bloom|Head|Hack +306 800200301 800204 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.01 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +307 800200302 800204 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +308 800200303 800204 8001003 2 3 0 40|41|403|413 0.01 0 Bloom|Left Hand|Hit During Spear QTE +309 800200304 800204 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +310 800200305 800204 8001003 2 5 -1 0.02 0 Bloom|Left Hand|Hack +311 800200401 800204 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.01 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +312 800200402 800204 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +313 800200403 800204 8001004 2 3 0 40|41|404|414 0.01 0 Bloom|Right Hand|Hit During Spear QTE +314 800200404 800204 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +315 800200405 800204 8001004 2 5 -1 0.02 0 Bloom|Right Hand|Hack +316 800200601 800204 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +317 800200602 800204 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +318 800200201 800204 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +319 800200203 800204 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +320 800200101 800205 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.008 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +321 800200102 800205 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.018 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +322 800200103 800205 8001001 2 3 0 40|41|401|411 0.008 0 Bloom|Head|Hit During Spear QTE +323 800200104 800205 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +324 800200105 800205 8001001 2 5 -1 0.018 0 Bloom|Head|Hack +325 800200301 800205 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.008 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +326 800200302 800205 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.018 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +327 800200303 800205 8001003 2 3 0 40|41|403|413 0.008 0 Bloom|Left Hand|Hit During Spear QTE +328 800200304 800205 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +329 800200305 800205 8001003 2 5 -1 0.018 0 Bloom|Left Hand|Hack +330 800200401 800205 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.008 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +331 800200402 800205 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.018 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +332 800200403 800205 8001004 2 3 0 40|41|404|414 0.008 0 Bloom|Right Hand|Hit During Spear QTE +333 800200404 800205 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +334 800200405 800205 8001004 2 5 -1 0.018 0 Bloom|Right Hand|Hack +335 800200601 800205 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +336 800200602 800205 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +337 800200201 800205 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +338 800200203 800205 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +339 800200101 800211 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +340 800200102 800211 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +341 800200103 800211 8001001 2 3 0 40|41|401|411 0.024 0 Bloom|Head|Hit During Spear QTE +342 800200104 800211 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +343 800200105 800211 8001001 2 5 -1 0.052 0 Bloom|Head|Hack +344 800200301 800211 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +345 800200302 800211 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +346 800200303 800211 8001003 2 3 0 40|41|403|413 0.024 0 Bloom|Left Hand|Hit During Spear QTE +347 800200304 800211 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +348 800200305 800211 8001003 2 5 -1 0.052 0 Bloom|Left Hand|Hack +349 800200401 800211 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +350 800200402 800211 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +351 800200403 800211 8001004 2 3 0 40|41|404|414 0.024 0 Bloom|Right Hand|Hit During Spear QTE +352 800200404 800211 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +353 800200405 800211 8001004 2 5 -1 0.052 0 Bloom|Right Hand|Hack +354 800200601 800211 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +355 800200602 800211 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +356 800200201 800211 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +357 800200203 800211 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +358 800200101 800212 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.032 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +359 800200102 800212 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.068 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +360 800200103 800212 8001001 2 3 0 40|41|401|411 0.032 0 Bloom|Head|Hit During Spear QTE +361 800200104 800212 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +362 800200105 800212 8001001 2 5 -1 0.068 0 Bloom|Head|Hack +363 800200301 800212 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.032 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +364 800200302 800212 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.068 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +365 800200303 800212 8001003 2 3 0 40|41|403|413 0.032 0 Bloom|Left Hand|Hit During Spear QTE +366 800200304 800212 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +367 800200305 800212 8001003 2 5 -1 0.068 0 Bloom|Left Hand|Hack +368 800200401 800212 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.032 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +369 800200402 800212 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.068 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +370 800200403 800212 8001004 2 3 0 40|41|404|414 0.032 0 Bloom|Right Hand|Hit During Spear QTE +371 800200404 800212 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +372 800200405 800212 8001004 2 5 -1 0.068 0 Bloom|Right Hand|Hack +373 800200601 800212 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +374 800200602 800212 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +375 800200201 800212 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +376 800200203 800212 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +377 800200101 800213 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +378 800200102 800213 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +379 800200103 800213 8001001 2 3 0 40|41|401|411 0.024 0 Bloom|Head|Hit During Spear QTE +380 800200104 800213 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +381 800200105 800213 8001001 2 5 -1 0.052 0 Bloom|Head|Hack +382 800200301 800213 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +383 800200302 800213 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +384 800200303 800213 8001003 2 3 0 40|41|403|413 0.024 0 Bloom|Left Hand|Hit During Spear QTE +385 800200304 800213 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +386 800200305 800213 8001003 2 5 -1 0.052 0 Bloom|Left Hand|Hack +387 800200401 800213 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.024 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +388 800200402 800213 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.052 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +389 800200403 800213 8001004 2 3 0 40|41|404|414 0.024 0 Bloom|Right Hand|Hit During Spear QTE +390 800200404 800213 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +391 800200405 800213 8001004 2 5 -1 0.052 0 Bloom|Right Hand|Hack +392 800200601 800213 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +393 800200602 800213 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +394 800200201 800213 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +395 800200203 800213 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +396 800200101 800214 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +397 800200102 800214 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.04 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +398 800200103 800214 8001001 2 3 0 40|41|401|411 0.02 0 Bloom|Head|Hit During Spear QTE +399 800200104 800214 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +400 800200105 800214 8001001 2 5 -1 0.04 0 Bloom|Head|Hack +401 800200301 800214 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +402 800200302 800214 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.04 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +403 800200303 800214 8001003 2 3 0 40|41|403|413 0.02 0 Bloom|Left Hand|Hit During Spear QTE +404 800200304 800214 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +405 800200305 800214 8001003 2 5 -1 0.04 0 Bloom|Left Hand|Hack +406 800200401 800214 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.02 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +407 800200402 800214 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.04 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +408 800200403 800214 8001004 2 3 0 40|41|404|414 0.02 0 Bloom|Right Hand|Hit During Spear QTE +409 800200404 800214 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +410 800200405 800214 8001004 2 5 -1 0.04 0 Bloom|Right Hand|Hack +411 800200601 800214 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +412 800200602 800214 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +413 800200201 800214 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +414 800200203 800214 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive +415 800200101 800215 8001001 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Head|Small Take Hit +416 800200102 800215 8001001 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.036 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Head|Big Take Hit +417 800200103 800215 8001001 2 3 0 40|41|401|411 0.016 0 Bloom|Head|Hit During Spear QTE +418 800200104 800215 8001001 2 4 0 50 0 1 Events Used to Judge Whether Spear Hits Head +419 800200105 800215 8001001 2 5 -1 0.036 0 Bloom|Head|Hack +420 800200301 800215 8001003 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Left Hand|Small Take Hit +421 800200302 800215 8001003 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.036 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Left Hand|Big Take Hit +422 800200303 800215 8001003 2 3 0 40|41|403|413 0.016 0 Bloom|Left Hand|Hit During Spear QTE +423 800200304 800215 8001003 2 4 0 50 0 1 Event Used to Judge Spear Hit +424 800200305 800215 8001003 2 5 -1 0.036 0 Bloom|Left Hand|Hack +425 800200401 800215 8001004 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.016 0 1 0.01 0 2 0.01 0 3 0.01 0 4 0.01 0 Bloom|Right Hand|Small Take Hit +426 800200402 800215 8001004 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.036 0 1 0.035 0 2 0.035 0 3 0.035 0 4 0.035 0 Bloom|Right Hand|Big Take Hit +427 800200403 800215 8001004 2 3 0 40|41|404|414 0.016 0 Bloom|Right Hand|Hit During Spear QTE +428 800200404 800215 8001004 2 4 0 50 0 1 Event Used to Judge Spear Hit +429 800200405 800215 8001004 2 5 -1 0.036 0 Bloom|Right Hand|Hack +430 800200601 800215 8001006 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.1 0 +431 800200602 800215 8001006 2 2 0 1|3|11|12|13|21|22|23|31|32|33 0.25 0 +432 800200201 800215 8001002 2 1 0 1|3|11|12|13|21|22|23|31|32|33 0.05 0 Grimhorn|Body|Small Take Hit +433 800200203 800215 8001002 2 3 0 40|41|402|412 0.216 0 Grimhorn|Body|Stage Clear Exclusive diff --git a/Resources/table/share/statussyncfight/part/PartRoulette.tsv b/Resources/table/share/statussyncfight/part/PartRoulette.tsv index e2c9b26f..1dcbd3a8 100644 --- a/Resources/table/share/statussyncfight/part/PartRoulette.tsv +++ b/Resources/table/share/statussyncfight/part/PartRoulette.tsv @@ -1,16 +1,116 @@ -Npc PartId PartName RoulettleIndex RoulettleName RoulettleIcon -8001 8001002 身体 1 Bip001Spine Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png -8001 8001001 头 2 Bip001Head Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png -8001 8001003 左手 3 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Mb1JueanhtMd010001Hand04 Assets/Product/Texture/Image/UiFightDlc/UiFightDlcJueanhtIcon01.png +800215 8001003 胴体 3 Bip001LForearm Mb1JueanhtMd010001Hand04 Assets/Product/Texture/Image/UiFightDlc/UiFightDlcJueanhtIcon03.png +800215 8001004 右手 4 Bip001RForearm Mb1JueanhtMd010001Hand04 Assets/Product/Texture/Image/UiFightDlc/UiFightDlcJueanhtIcon02.png +800215 8001006 尾巴 5 weibaLbone04 Mb1JueanhtMd010001Hand04 Assets/Product/Texture/Image/UiFightDlc/UiFightDlcJueanhtIcon05.png +8004 8001002 胴体 1 Bip001Spine Mb1BengyuehtMd010001Hand04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png +8004 8001001 头 2 Bip001Head Mb1BengyuehtMd010001Hand04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png +8004 8001003 左手 3 Bip001LForearm Mb1BengyuehtMd010001Hand04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon03.png +8004 8001004 右手 4 Bip001RForearm Mb1BengyuehtMd010001Hand04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon02.png +8004 8001006 尾巴 5 weibaLbone04 Mb1BengyuehtMd010001Hand04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon05.png diff --git a/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv b/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv index ead11756..ec13295e 100644 --- a/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv +++ b/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv @@ -1,13 +1,9 @@ Id Name Model ScriptId DeathEffectNames[1] DeathEffectNames[2] -1 Explosive Barrel_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1GunpowderMd000001.prefab -2 Tree_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1TreeMd000001.prefab -3 Ore_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1StoneMd000001.prefab -4 Paralysis Trap_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1MabixianjingMd000001.prefab -5 Drops_Old Assets/Product/Scene/DlcSceneObjectPrefab/FxDiaoluowu.prefab -6 Shining Bug_Old Assets/Product/Scene/DlcSceneObjectPrefab/FxMhwflash.prefab +1 Explosive Barrel_Old Assets/Product/Scene/DlcSceneObjectPrefab/Trigger.prefab +2 Tree_Old Assets/Product/Scene/DlcSceneObjectPrefab/ReadyTrigger.prefab 7 Elevator_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab 1 8 Spear Hook Point_Test Assets/Product/Scene/DlcSceneObjectPrefab/SpearPoint0.prefab -9 Cyclic Mobile Platform_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab +9 Cyclic Mobile Platform_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab 3 10 Button Triggered by Attack_Test Assets/Product/Scene/DlcSceneObjectPrefab/SpearPoint0.prefab 12 Small Tower_Beng Yue Boss Level Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_Zhuzi02Ani.prefab 5 13 Rough Tower_Beng Yue Boss Level Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_Zhuzi01Ani.prefab 5 @@ -16,9 +12,10 @@ Id Name Model ScriptId DeathEffectNames[1] DeathEffectNames[2] 16 Small Tower_Test Assets/Product/Scene/DlcSceneObjectPrefab/ThinTower.prefab 5 17 Rough Tower_Test Assets/Product/Scene/DlcSceneObjectPrefab/ThickTower.prefab 5 18 Floating Platform (Function Same Tower)_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab 5 -19 Test Track for 11th Stage_Test Assets/Product/Camera/DLCDollyTrack/DollyTrack2.prefab 20 Pure Trigger Assets/Product/Scene/DlcSceneObjectPrefab/Trigger.prefab 21 Virtual Camera Proxy Assets/Product/Scene/DlcSceneObjectPrefab/Trigger.prefab 6 22 Tower Switch Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_04Switch03.prefab 7 23 Convex Spear Hook Point Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_01Maodian.prefab 8 24 Flat Spear Hook Point Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_02Maodian.prefab 8 +8000 Test Track for Stage 8000_Test Assets/Product/Camera/DLCDollyTrack/DollyTrack2.prefab +8001 Ring Track Assets/Product/Camera/DLCDollyTrack/DollyTrack1.prefab diff --git a/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv b/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv index 70549455..0834209f 100644 --- a/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv +++ b/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv @@ -1,53 +1,54 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] -100201 0.15||Missile|10020101|1||| 0.05||BindEffect|FxR1LuxiyaAttack01||1|0|||| 9999||DoEquipAction|2|2|6 9999||Missile|10020104|1|2|2|0 -100202 0.05||Missile|10020201|1||| 0.35||Missile|10020202|1||| 0.05||BindEffect|FxR1LuxiyaAttack02||1|0|||| 9999||DoEquipAction|2|1|11 9999||Missile|10020205|1|2|1|1 +100201 0.15||Missile|10020101|1||| 0.05||BindEffect|FxR1LuxiyaAttack01||1|0|0.1|0|| 9999||DoEquipAction|2|2|6 9999||Missile|10020104|1|2|2|0 0.1||Move|15|0.1|-5|2 0.16||Magic|1002162|0 +100202 0.05||Missile|10020201|1||| 0.35||Missile|10020202|1||| 0.05||BindEffect|FxR1LuxiyaAttack02||1|0|0.1|0|| 9999||DoEquipAction|2|1|11 9999||Missile|10020205|1|2|1|1 0.35||Magic|1002202|0 100203 0.15||Missile|10020301|1||| 0.05||BindEffect|FxR1LuxiyaAttack03||1|0|||| 9999||Missile|10020303|1|2|1|1 9999||DoEquipAction|2|1|12 -100204 0.2||Missile|10020401|1||| 0.05||BindEffect|FxR1LuxiyaAttack04||1|0|||| 9999||Missile|10020403|1|2|1|1 9999||DoEquipAction|2|1|13 -100205 0.1||Missile|10020501|1||| 0.2||Missile|10020502|1||| 0.05||BindEffect|FxR1LuxiyaAttack05||1|0|||| 9999||DoEquipAction|2|1|14 9999||Missile|10020505|1|2|1|1 -100206 0.2||Missile|10020601|1||| 0.2||BindEffect|FxR1LuxiyaAttack06||1|0|||| 9999||Missile|10020603|1|2|1|1 9999||DoEquipAction|2|1|15 +100204 0.2||Missile|10020401|1||| 0.05||BindEffect|FxR1LuxiyaAttack04||1|0|||| 9999||Missile|10020403|1|2|1|1 9999||DoEquipAction|2|1|13 0.18||Magic|1002167|0 +100205 0.1||Missile|10020501|1||| 0.2||Missile|10020502|1||| 0.05||BindEffect|FxR1LuxiyaAttack05||1|0|||| 9999||DoEquipAction|2|1|14 9999||Missile|10020505|1|2|1|1 0.1||Magic|1002204|0 0.2||Magic|1002204|0 +100206 0.2||Missile|10020601|1||| 0.2||BindEffect|FxR1LuxiyaAttack06||1|0|||| 9999||Missile|10020603|1|2|1|1 9999||DoEquipAction|2|1|15 0.15||Move|15|0.1|-7|2 0.2||Magic|1002205|0 0.15||Magic|1002186|0 100207 0.15||Missile|10020701|1||| -100208 0.15||Missile|10020801|1||| 0.25||Missile|10020802|1||| 0.05||BindEffect|FxR1LuxiyaAttack41||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|1|||| -100209 0.1||Missile|10020901|1||| 0.2||Missile|10020902|1||| 0.05||BindEffect|FxR1LuxiyaAttack42||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack42Wuqi|WeaponCase2|1|1|||| -100210 0.15||Missile|10021001|1||| 0.2||Missile|10021002|1||| 0.65||Missile|10021003|1||| 0.65||Missile|10021004|1||| 0.05||BindEffect|FxR1LuxiyaAttack43||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack43Wuqi|WeaponCase2|1|1|||| -100211 0.1||Missile|10021101|1||| 0.1||Missile|10021102|1||| 0.05||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| +100208 0.15||Missile|10020801|1||| 0.25||Missile|10020802|1||| 0.05||BindEffect|FxR1LuxiyaAttack41||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|1|||| 0.12||Move|30|0.1|-7|2 +100209 0.1||Missile|10020901|1||| 0.2||Missile|10020902|1||| 0.05||BindEffect|FxR1LuxiyaAttack42||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack42Wuqi|WeaponCase2|1|1|||| 0||Move|10|0.2|-7|2 +100210 0.15||Missile|10021001|1||| 0.2||Missile|10021002|1||| 0.65||Missile|10021003|1||| 0.65||Missile|10021004|1||| 0.05||BindEffect|FxR1LuxiyaAttack43||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack43Wuqi|WeaponCase2|1|1|||| 0||Move|10|0.2|-7|2 0.15||Magic|1002207|0 0.6||Magic|1002209|0 +100211 0.1||Missile|10021101|1||| 0.1||Missile|10021102|1||| 0.05||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| 0||Move|20|0.2|-7|2 0.1||Magic|1002210|0 0.05||Magic|1002186|0 100212 0.2||Missile|10021201|1||| 0.25||Missile|10021202|1||| 0.3||Missile|10021203|1||| 0.35||Missile|10021204|1||| -100213 0.05||Magic|1002032|0 0.4||Magic|1002033|0 0||DoEquipAction|2|1|12 +100213 0.05||Magic|1002032|0 0.4||Magic|1002033|0 0||DoEquipAction|2|1|12 9999||Missile|10021304|0||| 100214 0.05||Magic|1002032|0 0.4||Magic|1002033|0 0||DoEquipAction|2|1|12 100215 1.35||Missile|10021501|0||| 2.9||Missile|10021502|0||| 0.05||BindEffect|FxR1LuxiyaAttack51Start||Attack216|0|||| 1.35||Missile|10021504|0||| 2.9||Missile|10021505|0||| 0||Magic|1002034|0 100216 1.35||Missile|10021601|0||| 2.9||Missile|10021602|0||| 3.1||Missile|10021603|0||| 100217 100218 100219 -100221 0.15||Missile|10022101|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022103|0||| -100222 0.15||Missile|10022201|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022203|0||| -100223 0.15||Missile|10022301|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022303|0||| -100224 0.2||Missile|10022401|1||| 0.05||Missile|10022402|0||| 0||Magic|1002027|0 -100225 0.2||Missile|10022501|1||| 0.05||Missile|10022502|0||| 0||Magic|1002028|0 -100226 0.2||Missile|10022601|1||| 0.05||Missile|10022602|0||| 0||Magic|1002029|0 -100227 0||Magic|1000014|0 0||Magic|1000016|0 0||Magic|1000034|0 0||DoEquipAction|2|1|11 1.3||BindEffect|FxR1LuxiyaRMSpearjumpQiliu||1|0|||| 0||Magic|1000049|0 0.5||Magic|1000035|0 1.2||Magic|1000036|0 1.3||LookAt|1800|0.2|2 1.5||LookAt|720|0.4|2 0||Missile|10022711|0||| 1.9||Magic|1002138|0 1.25||Magic|1002139|0 1.8||Magic|1002078|0 -100228 0||Magic|1000014|0 0.1||Magic|1000037|0 0||Magic|1002032|0 0||DynamicSpeedMove|0.2|0|-9.9|8.273 9999||Missile|10022805|1||| 0||DoEquipAction|2|1|13 0||Magic|1000049|0 0.15||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.15||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| +100221 0.1||Missile|10022101|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022103|0||| 0.05||Move|20|0.2|-5|2 0.1||Magic|1002135|0 0.1||Magic|1002136|0 +100222 0.1||Missile|10022201|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022203|0||| 0.05||Move|20|0.2|-5|2 0.1||Magic|1002135|0 0.1||Magic|1002136|0 +100223 0.1||Missile|10022301|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022303|0||| 0.05||Move|20|0.2|-5|2 0.1||Magic|1002135|0 0.1||Magic|1002136|0 0.1||Magic|1002134|0 +100224 0.2||Missile|10022401|1||| 0.05||Missile|10022402|0||| 0||Magic|1002027|0 0.22||Magic|1002133| 0.22||Magic|1002132| +100225 0.2||Missile|10022501|1||| 0.05||Missile|10022502|0||| 0||Magic|1002028|0 0.22||Magic|1002133| 0.22||Magic|1002132| +100226 0.2||Missile|10022601|1||| 0.05||Missile|10022602|0||| 0||Magic|1002029|0 0.22||Magic|1002133| 0.22||Magic|1002132| +100227 0||Magic|1000014|0 0||Magic|1000016|0 0||Magic|1000034|0 0||DoEquipAction|2|1|11 1.3||BindEffect|FxR1LuxiyaRMSpearjumpQiliu||1|0|||| 0||Magic|1000049|0 0.5||Magic|1000035|0 1.2||Magic|1000036|0 1.3||LookAt|1800|0.2|2 1.5||LookAt|720|0.4|2 0||Missile|10022711|0||| 1.9||Magic|1002138|0 1.25||Magic|1002139|0 1.8||Magic|1002078|0 1.8||Magic|1002158|0 9||Magic|1002159|0 +100228 9999||Magic|1000014|0 0.1||Magic|1000037|0 0||Magic|1002032|0 0||DynamicSpeedMove|0.2|0|-9.9|8.273 9999||Missile|10022805|1||| 0||DoEquipAction|2|1|13 0||Magic|1000049|0 999||Missile|10022808|0||2|2 100229 0||Missile|10022903|1||2|2 999||Magic|1000018|0 100230 0.65||DoEquipAction|2|1|9 0.05||Move|10|0.2|-6|3 0.25||Move|7|0.2|-5|3 0.45||Move|5|0.1|-1.2|3 0.55||Move|2|0.05|-0.5|3 100231 0||Magic|1000014|0 0||Magic|1000016|0 0.8||Magic|1000020|0 -100232 0.15||Missile|10023201|1||| 0.15||Missile|10023202|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|||| 0||Magic|1002032|0 0.5||Magic|1002033|0 -100233 0.15||Missile|10023301|1||| 0.15||Missile|10023302|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|||| 0||Magic|1002032|0 0.5||Magic|1002033|0 -100234 0.15||Missile|10023401|1||| 0.15||Missile|10023402|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|||| 0||Magic|1002032|0 0.5||Magic|1002033|0 -100235 9999||Missile|10023501|1||| 9999||Missile|10023502|1||| 0.15||Missile|10023503|1||| 9999||Missile|10023504|1||| 9999||BindEffect|FxR1LuxiyaRMAtk10||1|0|||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|0|||| 0||DoEquipAction|2|1|1 0||LookAt|1800|0.2|2 -100236 9999||Missile|10023601|1||| 9999||Missile|10023602|1||| 9999||Missile|10023603|1||| 9999||Missile|10023604|1||| 0.3||Missile|10023605|1||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|0|||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase1|1|0|||| 0||DoEquipAction|2|1|2 0.1||BindEffect|FxR1LuxiyaRMAtk11||1|0|||| 9999||Missile|10023610|1||| 0.15||Missile|10023611|1||| 0||LookAt|1800|0.2|2 -100237 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| +100232 0.15||Missile|10023201|1||| 0.15||Missile|10023202|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|0.2|0.1|| 0||Magic|1002032|0 0.5||Magic|1002033|0 0||Move|10|0.2|-5|2 0.13||Magic|1002190|0 +100233 0.15||Missile|10023301|1||| 0.15||Missile|10023302|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|0.2|0.1|| 0||Magic|1002032|0 0.5||Magic|1002033|0 0||Move|10|0.2|-5|2 0.13||Magic|1002191|0 +100234 0.15||Missile|10023401|1||| 0.15||Missile|10023402|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|0.2|0.1|| 0||Magic|1002032|0 0.5||Magic|1002033|0 0||Move|10|0.2|-5|2 0.13||Magic|1002192|0 +100235 9999||Missile|10023501|1||| 9999||Missile|10023502|1||| 0.15||Missile|10023503|0||| 9999||Missile|10023504|1||| 9999||BindEffect|FxR1LuxiyaRMAtk10||1|0|||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|0|||| 0||DoEquipAction|2|1|1 0||LookAt|1800|0.2|2 0.15||Magic|1002222|0 +100236 9999||Missile|10023601|1||| 9999||Missile|10023602|1||| 9999||Missile|10023603|1||| 9999||Missile|10023604|1||| 0.3||Missile|10023605|0||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|0|||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase1|1|0|||| 0||DoEquipAction|2|1|2 0.1||BindEffect|FxR1LuxiyaRMAtk11||1|0|||| 9999||Missile|10023610|1||| 0.15||Missile|10023611|1||| 0||LookAt|1800|0.2|2 0.15||Magic|1002223| 0.3||Magic|1002224| +100237 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002211|0 100238 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| 9999||Magic|1002072|0 -100239 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| +100239 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002212|0 100240 0||DoEquipAction|2|1|7 0.7||Magic|1000045|0 0||Magic|1000032|0 0||Magic|1000014|0 9999||Missile|10024005|1||| 9999||DoEquipAction|2|2|3 9999||DoEquipAction|2|2|4 0||Magic|1000049|0 100241 0||Magic|1000014|0 0||Magic|1000016|0 0||Magic|1000049|0 0||Missile|10024104|0||| 1.3||BindEffect|FxR1LuxiyaAttack44||1|0|||| 1.3||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| 1.3||Magic|1000021|0 1.5||Magic|1000022|0 1.3||LookAt|1800|0.2|2 1.5||LookAt|720|0.4|2 100242 0||Magic|1000014|0 0||Magic|1000049|0 0||DynamicSpeedMove|0.2|0|-4.283|2.368 0.15||Missile|10024205|1||| 0.15||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.15||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| -100243 9999||Missile|10024301|1||| 9999||Missile|10024302|1||| 9999||Missile|10024303|1||| 0.15||Missile|10024304|1||| 9999||Missile|10024305|1||| 9999||Missile|10024306|1||| 9999||Missile|10024307|1||| 0.1||BindEffect|FxR1LuxiyaRMAtk12||1|0|||| 0||LookAt|1800|0.2|2 0||DoEquipAction|2|1|3 -100244 0.05||Missile|10024401|1||| 0.1||Missile|10024402|1||| 0.15||Missile|10024403|1||| 0.2||Missile|10024404|1||| 0.25||Missile|10024405|1||| 0.3||Missile|10024406|1||| 0.35||Missile|10024407|1||| 0.4||Missile|10024408|1||| 0.45||Missile|10024409|1||| -100245 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| -100246 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2002LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2002LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002072|0 0||BindEffect|FxR1LuxiyaRMAtk21Xuli||1|0|||| -100247 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2003LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2003LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002072|0 0||BindEffect|FxR1LuxiyaRMAtk21Xuli||1|0|||| -100248 0.15||Missile|10024801|1||| 0.2||Missile|10024802|1||| 0.25||Missile|10024803|1||| 0.3||Missile|10024804|1||| 0.35||Missile|10024805|1||| 0.4||Missile|10024806|1||| 0.45||Missile|10024807|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2001OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2001OutWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002070|0 -100249 0.15||Missile|10024901|1||| 0.2||Missile|10024902|1||| 0.25||Missile|10024903|1||| 0.3||Missile|10024904|1||| 0.35||Missile|10024905|1||| 0.4||Missile|10024906|1||| 0.45||Missile|10024907|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2002OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2002OutWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002070|0 -100250 0.15||Missile|10025001|1||| 0.2||Missile|10025002|1||| 0.25||Missile|10025003|1||| 0.3||Missile|10025004|1||| 0.35||Missile|10025005|1||| 0.4||Missile|10025006|1||| 0.45||Missile|10025007|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2003OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2003OutWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002070|0 +100243 9999||Missile|10024301|1||| 9999||Missile|10024302|1||| 9999||Missile|10024303|1||| 0.15||Missile|10024304|0||| 9999||Missile|10024305|1||| 9999||Missile|10024306|1||| 9999||Missile|10024307|1||| 0.1||BindEffect|FxR1LuxiyaRMAtk12||1|0|||| 0||LookAt|1800|0.2|2 0||DoEquipAction|2|1|3 0.15||Magic|1002217|0 +100244 0.05||Missile|10024401|0||| 0.1||Missile|10024402|0||| 0.15||Missile|10024403|0||| 0.2||Missile|10024404|0||| 0.25||Missile|10024405|0||| 0.3||Missile|10024406|0||| 0.35||Missile|10024407|0||| 0.4||Missile|10024408|0||| 0.45||Missile|10024409|0||| +100245 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002211|0 +100246 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2002LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2002LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002072|0 0||BindEffect|FxR1LuxiyaRMAtk21Xuli||1|0|||| 0||Magic|1002212|0 +100247 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2003LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2003LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002072|0 0||BindEffect|FxR1LuxiyaRMAtk21Xuli||1|0|||| 0||Magic|1002213|0 +100248 0.15||Missile|10024801|1||| 0.2||Missile|10024802|1||| 0.25||Missile|10024803|1||| 0.3||Missile|10024804|1||| 0.35||Missile|10024805|1||| 0.4||Missile|10024806|1||| 0.45||Missile|10024807|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2001OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2001OutWeaponCase1|WeaponCase1|1|0|||| 0.05||Magic|1002214|0 0||Magic|1002070|0 +100249 0.15||Missile|10024901|1||| 0.2||Missile|10024902|1||| 0.25||Missile|10024903|1||| 0.3||Missile|10024904|1||| 0.35||Missile|10024905|1||| 0.4||Missile|10024906|1||| 0.45||Missile|10024907|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2002OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2002OutWeaponCase1|WeaponCase1|1|0|||| 0.05||Magic|1002215|0 0||Magic|1002070|0 +100250 0.15||Missile|10025001|1||| 0.2||Missile|10025002|1||| 0.25||Missile|10025003|1||| 0.3||Missile|10025004|1||| 0.35||Missile|10025005|1||| 0.4||Missile|10025006|1||| 0.45||Missile|10025007|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2003OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2003OutWeaponCase1|WeaponCase1|1|0|||| 0.05||Magic|1002216|0 0||Magic|1002070|0 0.05||Magic|1002218|0 +100251 0||BindEffect|FxR1LuxiyaRMSpearout2||1|0|||| 0||BindEffect|FxR1LuxiyaRMSpearout2WeaponCase1|WeaponCase1|1|0|||| 0.8||Missile|10025103|0||| 1.28||Missile|10025104|0||| 1.5||Missile|10025105|0||| 1.63||Missile|10025106|0||| 1.9||Missile|10025107|0||| 3.2||Missile|10025108|0||| 2.5||BindEffect|FxR1LuxiyaRMSpearout2Dao00||1|0|||| 4.1||Missile|10025110|0||| 0.7||Missile|10025111|0||| 0.7||Missile|10025112|0||| 1.18||Missile|10025113|0||| 1.18||Missile|10025114|0||| 1.4||Missile|10025115|0||| 1.4||Missile|10025116|0||| 1.53||Missile|10025117|0||| 1.53||Missile|10025118|0||| 1.8||Missile|10025119|0||| 1.8||Missile|10025120|0||| 3.1||Missile|10025121|0||| 3.1||Missile|10025122|0||| 0||DoEquipAction|2|1|16 9999||Missile|10025124|1||| 9999||Missile|10025125|1||| 0||BindEffect|FxR1LuxiyaRMSpearout2Sound||1|0|||| 100252 0||DynamicSpeedMove|0.2|0|-9.9|8.273 100601 0.35||Missile|10060101|1||| 100602 0.35||Missile|10060201|1||| 0.7||Missile|10060202|1||| diff --git a/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv b/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv index f48e78ee..59bbf82c 100644 --- a/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv +++ b/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv @@ -1,114 +1,114 @@ -Id SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds SkillLookAtType UseAnimeMove SkillStopType StopDistance -100201 1 0.5 1.2 Attack001 1 2 0.5 -100202 1 0.8 1 Attack002 1 2 0.5 -100203 1 0.5 0.9 Attack003 1 2 0.5 -100204 1 0.6 0.9 Attack004 1 2 0.5 -100205 1 0.6 0.9 Attack005 1 2 0.5 -100206 1 0.7 0.8 Attack006 1 2 0.5 -100207 1 0.5 1.2 Attack001 1 2 0.5 -100208 1 0.65 1.1 Attack041 1 2 0.7 -100209 1 0.65 1 Attack042 1 2 0.7 -100210 1 1.15 0.85 Attack043 1 2 0.7 -100211 1 0.5 0.85 Attack044 1 2 0.7 -100212 1 0.65 1.1 Attack041 1 -100213 5 0.4 0.9 Move1 1000051 1 -100214 6 0.5 0.8 Move2 1000051 1 -100215 2 4 0.4 Attack051 1 -100216 2 4 0.4 Attack051 1 -100217 4 0 3.7 Born 1 -100218 8 100 0 Win 1002069 1 -100219 9 0 100 Save 1 -100220 11 0.6 1 Attack011 1 -100221 31 0.45 0.85 Attack031 1 2 0.5 -100222 32 0.45 0.85 Attack031 1 2 0.5 -100223 33 0.45 0.85 Attack031 1 2 0.5 -100224 21 0.4 0.8 Attack021 1 -100225 22 0.4 0.8 Attack021 1 -100226 23 0.4 0.8 Attack021 1 -100227 7 1.9 0 Spearjump 1002082|1000027 1000050 4 1 -100228 7 0.2 0 Spearfall 1000067 1000041 2 1 -100229 7 9999 0 Spearfallloop 1000015 0 0 -100230 7 0.63 0 Spearout1 1002033|1000050|1002079 3 1 -100231 7 1.9 0.53 Spearjump0 1000015|1000021|1000050 1 -100232 11 0.6 1 Attack011 1 2 0.3 -100233 12 0.6 1 Attack011 1 2 0.3 -100234 13 0.6 1 Attack011 1 2 0.3 -100235 1 0.5 1 SpearQte10 1 -100236 1 0.85 2.55 SpearQte11 1 -100237 1 0.4 0 SpearQte20 1 -100238 1 0.35 1 SpearQte21 1 -100239 1 0.4 0 SpearQte20 1 -100240 7 1.2 0.3 SpearQteIn 1000019|1000020 1000015|1000050 1 -100241 7 1.9 0 Spearjump 4 1 -100242 7 0.2 0 Spearfall 1000015|1000028|1000050 1 -100243 1 0.75 2.55 SpearQte12 1 -100244 1 0.6 1.4 SpearQte13 1 -100245 1 0.4 0 SpearQte20 1 -100246 1 0.35 1 SpearQte21 1 -100247 1 0.35 1 SpearQte21 1 -100248 1 0.5 0.8 SpearQte22 1 -100249 1 0.5 0.8 SpearQte22 1 -100250 1 0.5 0.8 SpearQte22 1 -100251 7 5.5 0 Spearout2 1002156|1000014|1000049|1002083 1000015|1002079|1000050 1 -100252 7 0.2 0 Spearfall 2 1 -100253 6 0.5 0.8 Move2 1 -100601 1 0.8 1.4 Attack01 -100602 1 1.2 1.2 Attack02 -100603 1 0.8 1.5 Attack03 -100604 1 1.25 0.95 Attack04 -100605 1 0.8 1.4 Attack01 -100606 5 0.6 0.5 Move1 -100607 6 0.6 0.7 Move2 -100608 2 3.7 0.7 Attack51 -100609 4 0 3.4 Born -100610 8 100 0 Win -100611 9 0 100 Save -100612 11 1 1.4 Attack11 -100613 12 1 1.4 Attack11 -100614 31 1 1.1 Attack31 -100615 34 0.1 0.55 Attack32 -100616 34 0.1 0.55 Attack32 -100617 31 1 0.65 Attack41 -100618 31 1 0.65 Attack41 -100619 31 1.4 1.7 Attack42 -100620 31 1.4 1.7 Attack42 -100621 31 1.4 1.7 Attack42 -100622 31 1.4 1.7 Attack42 -100623 21 1.3 1 Attack21 -100624 21 1.3 1 Attack21 -100625 5 0.6 0.5 Move1 -100626 5 0.6 0.5 Move1 -100627 5 0.6 0.5 Move1 -100628 5 0.6 0.5 Move1 -100629 5 0.6 0.5 Move1 -100630 5 0.6 0.5 Move1 -100301 1 0.55 0.95 Attack01 -100302 1 0.7 0.9 Attack02 -100303 1 0.8 0.8 Attack03 -100304 1 0.7 0.8 Attack04 -100305 1 1.2 0.5 Attack05 -100306 41 1.2 0.5 Attack41 -100307 5 0.5 0.8 Move1 -100308 6 0.5 0.8 Move2 -100309 2 4.6 0.5 Attack51 -100310 4 0 3.2 Born -100311 8 100 0 Win -100312 9 0 100 Save -100313 11 0.7 0.7 Attack11 -100314 13 0.7 0.7 Attack11 -100315 31 0.6 0.7 Attack31 -100316 32 0.6 0.7 Attack31 -100317 32 0.6 0.7 Attack31 -100318 21 0.6 1.1 Attack21 -100319 21 0.6 1.1 Attack21 -100320 21 0.6 1.1 Attack21 -100321 21 0.6 1.1 Attack21 -100322 21 0.6 1.1 Attack21 -100323 21 0.6 1.1 Attack21 -100324 5 0.5 0.8 Move1 -100325 5 0.5 0.8 Move1 -100326 5 0.5 0.8 Move1 -100327 5 0.5 0.8 Move1 -100328 5 0.5 0.8 Move1 -100329 5 0.5 0.8 Move1 -100330 5 0.5 0.8 Move1 \ No newline at end of file +Id SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds SkillLookAtType UseAnimeMove SkillStopType StopDistance StopSideslipValueXZ StopSideslipValueY +100201 1 0.5 1.2 Attack001 2 1 4 1.5 0 0 +100202 1 0.8 1 Attack002 1 3 1.5 0 0 +100203 1 0.5 0.9 Attack003 1 4 1.5 0 0 +100204 1 0.6 0.9 Attack004 1 4 1.5 0 0 +100205 1 0.6 0.9 Attack005 1 3 1 0 0 +100206 1 0.7 0.8 Attack006 2 1 3 0.5 0 0 +100207 1 0.5 1.2 Attack001 1 4 1.5 0 0 +100208 1 0.65 1.1 Attack041 2 1 4 2 0 0 +100209 1 0.65 1 Attack042 2 1 4 2 0 0 +100210 1 1.15 0.85 Attack043 2 1 4 2 0 0 +100211 1 1 0.35 Attack044 2 2 4 2 0 0 +100212 1 0.65 1.1 Attack041 1 +100213 5 0.4 0.9 Move1 4000003 1 +100214 6 0.5 0.8 Move2 4000003 1 +100215 2 4 0.4 Attack051 1 +100216 2 4 0.4 Attack051 1 +100217 4 0 3.7 Born 1 +100218 8 100 0 Win 1002069 1 +100219 9 100 0 Save 4000000|4000001 4000002 1 +100220 11 0.6 1 Attack011 1 +100221 31 0.45 0.85 Attack031 2 1 4 1.5 0 0 +100222 32 0.45 0.85 Attack031 2 1 4 1.5 0 0 +100223 33 0.45 0.85 Attack031 2 1 4 1.5 0 0 +100224 21 0.4 0.8 Attack021 1002197 1 +100225 22 0.4 0.8 Attack021 1002198 1 +100226 23 0.4 0.8 Attack021 1002199 1 +100227 7 1.9 0 Spearjump 1002082|1000027 1000050 4 1 +100228 7 0.2 0 Spearfall 1000067 1000041|1000015 2 1 +100229 7 9999 0 Spearfallloop 0 0 +100230 7 0.63 0 Spearout1 1002033|1000050|1002079 3 1 +100231 7 1.9 0.53 Spearjump0 1000015|1000021|1000050 1 +100232 11 1 0.6 Attack011 2 1 4 0.5 0 0 +100233 12 1 0.6 Attack011 2 1 4 0.5 0 0 +100234 13 1 0.6 Attack011 2 1 4 0.5 0 0 +100235 1 0.5 1 SpearQte10 1 +100236 1 0.85 2.55 SpearQte11 1 +100237 1 0.4 0 SpearQte20 1 +100238 1 0.35 1 SpearQte21 1 +100239 1 0.4 0 SpearQte20 1 +100240 7 1.2 0.3 SpearQteIn 1000019|1000020 1000015|1000050 1 +100241 7 1.9 0 Spearjump 4 1 +100242 7 0.2 0 Spearfall 1000015|1000028|1000050 1 +100243 1 0.75 2.55 SpearQte12 1 +100244 1 0.6 1.4 SpearQte13 1 +100245 1 0.4 0 SpearQte20 1 +100246 1 0.35 1 SpearQte21 1 +100247 1 0.35 1 SpearQte21 1 +100248 1 0.5 0.8 SpearQte22 1 +100249 1 0.5 0.8 SpearQte22 1 +100250 1 0.5 0.8 SpearQte22 1 +100251 7 5.5 0 Spearout2 1002157|1000014|1000049|1002083 1000015|1002079|1000050 0 1 +100252 7 0.2 0 Spearfall 2 1 +100253 6 0.5 0.8 Move2 1 +100601 1 0.8 1.4 Attack01 +100602 1 1.2 1.2 Attack02 +100603 1 0.8 1.5 Attack03 +100604 1 1.25 0.95 Attack04 +100605 1 0.8 1.4 Attack01 +100606 5 0.6 0.5 Move1 +100607 6 0.6 0.7 Move2 +100608 2 3.7 0.7 Attack51 +100609 4 0 3.4 Born +100610 8 100 0 Win +100611 9 0 100 Save +100612 11 1 1.4 Attack11 +100613 12 1 1.4 Attack11 +100614 31 1 1.1 Attack31 +100615 34 0.1 0.55 Attack32 +100616 34 0.1 0.55 Attack32 +100617 31 1 0.65 Attack41 +100618 31 1 0.65 Attack41 +100619 31 1.4 1.7 Attack42 +100620 31 1.4 1.7 Attack42 +100621 31 1.4 1.7 Attack42 +100622 31 1.4 1.7 Attack42 +100623 21 1.3 1 Attack21 +100624 21 1.3 1 Attack21 +100625 5 0.6 0.5 Move1 +100626 5 0.6 0.5 Move1 +100627 5 0.6 0.5 Move1 +100628 5 0.6 0.5 Move1 +100629 5 0.6 0.5 Move1 +100630 5 0.6 0.5 Move1 +100301 1 0.55 0.95 Attack01 +100302 1 0.7 0.9 Attack02 +100303 1 0.8 0.8 Attack03 +100304 1 0.7 0.8 Attack04 +100305 1 1.2 0.5 Attack05 +100306 41 1.2 0.5 Attack41 +100307 5 0.5 0.8 Move1 +100308 6 0.5 0.8 Move2 +100309 2 4.6 0.5 Attack51 +100310 4 0 3.2 Born +100311 8 100 0 Win +100312 9 0 100 Save +100313 11 0.7 0.7 Attack11 +100314 13 0.7 0.7 Attack11 +100315 31 0.6 0.7 Attack31 +100316 32 0.6 0.7 Attack31 +100317 32 0.6 0.7 Attack31 +100318 21 0.6 1.1 Attack21 +100319 21 0.6 1.1 Attack21 +100320 21 0.6 1.1 Attack21 +100321 21 0.6 1.1 Attack21 +100322 21 0.6 1.1 Attack21 +100323 21 0.6 1.1 Attack21 +100324 5 0.5 0.8 Move1 +100325 5 0.5 0.8 Move1 +100326 5 0.5 0.8 Move1 +100327 5 0.5 0.8 Move1 +100328 5 0.5 0.8 Move1 +100329 5 0.5 0.8 Move1 +100330 5 0.5 0.8 Move1 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv b/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv index d936e6f2..6394e417 100644 --- a/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv +++ b/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv @@ -1 +1 @@ -Id SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds SkillLookAtType \ No newline at end of file +Id SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds SkillLookAtType UseAnimeMove SkillStopType StopDistance StopSideslipValueXZ StopSideslipValueY \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv b/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv index 1de15f0c..36797430 100644 --- a/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv +++ b/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv @@ -4,23 +4,23 @@ SkillId Timings[1] Timings[2] Timings[3] Timings[4] Timings[5] Timings[6] DodgeT 100203 11|0|0.3 12|0.3|5 14|0.3|0.6 100204 11|0|0.4 12|0.4|5 14|0.4|0.7 100205 11|0|0.4 12|0.4|5 14|0.4|0.7 -100206 11|0|0.7 12|0.7|5 +100206 11|0|0.7 12|0.7|5 14|0.7|1 100207 11|0|0.3 12|0.3|5 14|0.3|0.6 -100208 11|0|0.45 12|0.45|5 14|0.45|0.9 -100209 11|0|0.45 12|0.45|5 14|0.45|0.9 -100210 11|0|0.95 12|0.95|5 14|0.95|1.45 -100211 11|0|0.5 12|0.5|5 -100212 11|0|0.45 12|0.45|5 14|0.45|0.75 -100213 11|0|0.4 12|0.4|5 1|0|0.4 -100214 11|0|0.5 12|0.5|5 1|0|0.5 +100208 11|0|0.65 12|0.65|1.75 14|0.4|0.7 +100209 11|0|0.65 12|0.65|1.65 14|0.45|0.75 +100210 11|0|1.15 12|1.15|2 14|0.95|1.25 +100211 11|0|1 12|1|1.35 14|0.7|1 +100212 11|0|0.45 12|0.45|5 14|0.6|0.75 +100213 11|0|0.4 12|0.4|5 1|0|0.3 +100214 11|0|0.5 12|0.5|5 1|0|0.3 100215 11|0|4 12|4|10 100216 11|0|4 12|4|10 100217 12|0|50 100218 11|0|50 -100219 12|0|50 +100219 12|0|100 100220 11|0|0.6 12|0.6|5 100221 11|0|0.45 12|0.45|5 -100222 11|0|0.45 12|0.45|5 1|0|0.4 +100222 11|0|0.45 12|0.45|5 100223 11|0|0.45 12|0.45|5 100224 11|0|0.4 12|0.4|5 100225 11|0|0.4 12|0.4|5 @@ -30,15 +30,15 @@ SkillId Timings[1] Timings[2] Timings[3] Timings[4] Timings[5] Timings[6] DodgeT 100229 4|0|0.47 11|0|0.47 12|0.47|0.47 100230 4|0|0.63 11|0|0.63 12|0.63|5 16|0|0.63 100231 4|0|2.43 11|0|1.7 12|1.7|2 -100232 11|0|0.6 12|0.6|5 -100233 11|0|0.6 12|0.6|5 -100234 11|0|0.6 12|0.6|5 +100232 11|0|1 12|1|1.6 14|0.7|1 +100233 11|0|1 12|1|1.6 14|0.7|1 +100234 11|0|1 12|1|1.6 14|0.7|1 100235 11|0|0.3 12|0.3|5 14|0.3|0.65 16|0.65|5 100236 11|0|0.65 12|0.65|5 14|0.65|0.95 16|0.95|5 100237 11|0|0.4 12|0.4|5 14|0.4|0.75 100238 11|0|0.35 12|0.35|5 14|0.35|0.7 100239 11|0|0.4 12|0.4|5 14|0.4|0.75 -100240 4|0|1.2 12|1.2|5 14|1.2|1.5 11|0|1.2 +100240 4|0|1.5 12|1.2|5 14|1.2|1.5 11|0|1.2 100241 4|0|1.9 12|1.9|5 100242 4|0|0.2 12|0.2|5 100243 11|0|0.55 12|0.55|5 16|0.55|5 @@ -49,7 +49,7 @@ SkillId Timings[1] Timings[2] Timings[3] Timings[4] Timings[5] Timings[6] DodgeT 100248 11|0|0.5 12|0.5|5 14|0.5|0.85 100249 11|0|0.5 12|0.5|5 14|0.5|0.85 100250 11|0|0.5 12|0.5|5 14|0.5|0.85 -100251 4|0|1.2 12|1.2|5 +100251 4|0|5.5 12|5.5|10 100252 12|5.5|15 100601 11|0|0.8 12|0.8|5 14|0.6|0.9 100602 11|0|1.2 12|1.2|5 14|1|1.3 diff --git a/Resources/table/share/task/Condition.tsv b/Resources/table/share/task/Condition.tsv index 0bdc2011..05bcf298 100644 --- a/Resources/table/share/task/Condition.tsv +++ b/Resources/table/share/task/Condition.tsv @@ -405,6 +405,16 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 568 15220 10220119 569 15220 10220120 570 17203 16 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 +571 45000 1 2 +57100 15220 10230105 +572 15220 10230107 +573 15220 10230109 +574 15220 10230111 +575 15220 10230112 +576 15220 10230113 +577 15220 10230114 +578 15220 10230116 +579 17203 8 57100 572 573 574 575 576 577 578 2000 10102 0 86399 2001 10102 39600 50400 2002 10102 61200 72000 @@ -1296,6 +1306,14 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 4237 13101 1091003 2 60 1 4238 13101 1091003 2 70 1 4239 13101 1091003 2 80 1 +4240 13101 1021005 2 10 1 +4241 13101 1021005 2 20 1 +4242 13101 1021005 2 30 1 +4243 13101 1021005 2 40 1 +4244 13101 1021005 2 50 1 +4245 13101 1021005 2 60 1 +4246 13101 1021005 2 70 1 +4247 13101 1021005 2 80 1 3500 13206 5 3501 13206 10 3502 13206 20 @@ -2479,6 +2497,18 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 15531 86001 5 3 15532 86001 5 6 15533 86001 5 10 +15541 86000 1 3 1 2 3 +15542 86000 1 6 1 2 3 +15543 86000 1 9 1 2 3 +15544 86000 1 12 1 2 3 +15551 86000 6 3 1 2 3 +15552 86000 6 6 1 2 3 +15553 86000 6 9 1 2 3 +15554 86000 6 12 1 2 3 +15561 86001 5 3 +15562 86001 5 6 +15563 86001 5 9 +15566 86001 5 12 11907 15202 1 29 11921 15201 1 15020202 11922 15201 1 15020203 @@ -2826,6 +2856,23 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 12387 95000 30061304 12388 15201 1 30150284 30150285 30150286 30150280 30150281 30150283 12389 94006 3 +12390 15201 1 30090786 +12391 15201 5 30090786 +12392 15201 1 30160540 +12393 15201 1 30160541 +12394 15201 1 30160542 +12395 15201 1 30101043 +12396 15201 1 30101042 +12397 15201 1 30130414 +12398 15201 1 30101044 +12399 15201 1 21000235 +12400 15201 1 30161443 +12401 15201 1 30006706 30006707 30006708 30006709 30006710 +12402 86000 1 9 1 2 3 +12403 15101 30131150 +12404 98000 1 +12405 83000 1 30061435 +12406 96006 3 1 99900 49001 1 99999 10102 0 86399 99998 10202 1 @@ -3639,6 +3686,9 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 80065 94006 3 80066 31001 120 1 80067 15201 1 30070220 +80068 86000 1 16 1 2 3 +80069 15101 30161458 +80070 11201 60000 63407 1000001 72000 30161400 1000002 72000 30161404 1000003 72000 30161420 @@ -3745,6 +3795,36 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 82028 15216 28 3 82029 15202 50 20 82030 11202 10 39 +82031 10202 5 +82032 11202 2500 50005 +82033 25005 10 +82034 15201 50 30090786 +82035 15101 30161458 +82036 15101 21000235 +82037 11202 1500 4 +82038 15202 9 63 +82039 28005 12 +82040 44001 20 +82041 91014 5 +82042 86000 1 9 1 2 3 +82043 10202 5 +82044 96001 10 +82045 25005 10 +82046 28005 12 +82047 15201 50 30090786 +82048 11201 150000 63407 +82049 11202 1500 4 +82050 25005 10 +82051 28005 12 +82052 44001 20 +82053 15216 28 3 +82054 15101 30131150 +82055 10202 5 +82056 28005 12 +82057 25005 10 +82058 44001 20 +82059 15201 50 30090786 +82060 83000 70 30061435 84001 74001 101 84002 74001 102 84003 74001 103 @@ -3881,6 +3961,16 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 11061903 25001 240000 2017 11061904 25001 480000 2017 11061905 25001 580000 2017 +11062001 25001 48000 2018 +11062002 25001 128000 2018 +11062003 25001 240000 2018 +11062004 25001 480000 2018 +11062005 25001 580000 2018 +11062101 25001 48000 2019 +11062102 25001 128000 2019 +11062103 25001 240000 2019 +11062104 25001 480000 2019 +11062105 25001 580000 2019 11130001 28003 200000 11130002 28003 500000 11130003 28003 750000 @@ -3991,6 +4081,8 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 21054702 13106 5 1011004 21054801 13106 4 1091003 21054802 13106 5 1091003 +21054901 13106 4 1021005 +21054902 13106 5 1021005 21070101 13107 4 1011002 21070201 13107 4 1021001 21070301 13107 4 1031001 @@ -4039,6 +4131,7 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 21074601 13107 4 1231002 21074701 13107 4 1011004 21074801 13107 4 1091003 +21074901 13107 4 1021005 21080101 13107 5 1011002 21080201 13107 5 1021001 21080301 13107 5 1031001 @@ -4087,6 +4180,7 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 21084601 13107 5 1231002 21084701 13107 5 1011004 21084801 13107 5 1091003 +21084901 13107 5 1021005 23010101 76100 0 10 16010000 23010102 76100 1 15 16010000 23010103 76100 2 25 16010000 @@ -4143,6 +4237,10 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 23011402 76100 1 15 16140000 23011403 76100 2 25 16140000 23011404 76100 3 30 16140000 +23011501 76100 0 10 16150000 +23011502 76100 1 15 16150000 +23011503 76100 2 25 16150000 +23011504 76100 3 30 16150000 23020001 76101 4 1 23020002 76101 4 3 23020003 76101 4 5 @@ -4189,6 +4287,8 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 23041302 76102 5 16130000 23041401 76102 4 16140000 23041402 76102 5 16140000 +23041501 76102 4 16150000 +23041502 76102 5 16150000 23050001 76103 10 23050002 76103 20 23050003 76103 50 @@ -4253,6 +4353,7 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 31094601 13104 1231002 8 31094701 13104 1011004 8 31094801 13104 1091003 8 +31094901 13104 1021005 8 85000 15220 30062301 85001 15220 30062303 85002 15220 30062305 @@ -4805,6 +4906,9 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 91012 91001 30 91013 91001 50 91014 91006 209 +91015 91001 50 +91016 91014 5 +91017 91006 213 92001 91004 2 1 7 92002 91004 2 3 9 92003 91004 2 5 11 @@ -4817,6 +4921,36 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 93004 91003 20 93005 91003 50 93006 91003 100 +93007 91005 2 +93008 91005 3 +93009 91005 4 +93010 91005 5 +93011 91008 1502 +93012 91008 1296 +93013 91008 1208 +93014 91008 1213 +93015 91008 1682 +93016 91009 2 144 145 10 +93017 91010 7 +93018 91010 14 +93019 91010 21 +93020 91011 130 +93021 91011 260 +93022 91011 400 +93023 91012 100 +93024 91012 200 +93025 91013 200 +93026 91013 400 +93027 91014 60 +93028 91014 90 +93029 91015 30 +93030 91016 30 +93031 91017 4 +93032 91021 20 +93033 91022 3 +93034 91018 5 +93035 91019 3 +93036 91020 4 85453 81000 1 1 6 85454 81000 1 1 12 85455 81000 1 1 18 @@ -5031,6 +5165,220 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 85664 81002 3 2 2 8 85665 81002 2 3 2 8 85666 81002 3 3 2 8 +85667 81000 1 1 6 +85668 81000 1 1 12 +85669 81000 1 1 18 +85670 81000 1 1 21 +85671 81000 1 1 24 +85672 81000 2 1 6 +85673 81000 2 1 12 +85674 81000 2 1 18 +85675 81000 2 1 21 +85676 81000 2 1 24 +85677 81000 3 1 6 +85678 81000 3 1 12 +85679 81000 3 1 18 +85680 81000 3 1 21 +85681 81000 3 1 24 +85682 81000 1 2 3 +85683 81000 1 2 6 +85684 81000 1 2 9 +85685 81000 1 2 12 +85686 81000 1 2 15 +85687 81000 1 2 18 +85688 81000 1 2 21 +85689 81000 1 2 24 +85690 81000 1 2 27 +85691 81000 2 2 3 +85692 81000 2 2 6 +85693 81000 2 2 9 +85694 81000 2 2 12 +85695 81000 2 2 15 +85696 81000 2 2 18 +85697 81000 2 2 21 +85698 81000 2 2 24 +85699 81000 2 2 27 +857001 81000 3 2 3 +857002 81000 3 2 6 +857003 81000 3 2 9 +857004 81000 3 2 12 +857005 81000 3 2 15 +857006 81000 3 2 18 +857007 81000 3 2 21 +857008 81000 3 2 24 +857009 81000 3 2 27 +85709 81000 2 3 3 +85710 81000 2 3 6 +85711 81000 2 3 9 +85712 81000 2 3 12 +85713 81000 2 3 15 +85714 81000 2 3 18 +85715 81000 2 3 21 +85716 81000 2 3 24 +85717 81000 2 3 27 +85718 81000 3 3 3 +85719 81000 3 3 6 +85720 81000 3 3 9 +85721 81000 3 3 12 +85722 81000 3 3 15 +85723 81000 3 3 18 +85724 81000 3 3 21 +85725 81000 3 3 24 +85726 81000 3 3 27 +85727 81001 1 1 2000 +85728 81001 1 1 4000 +85729 81001 1 1 6000 +85730 81001 1 1 8000 +85731 81001 1 1 10000 +85732 81001 1 1 12000 +85733 81001 2 1 2000 +85734 81001 2 1 4000 +85735 81001 2 1 6000 +85736 81001 2 1 8000 +85737 81001 2 1 10000 +85738 81001 2 1 12000 +85739 81001 3 1 2000 +85740 81001 3 1 4000 +85741 81001 3 1 6000 +85742 81001 3 1 8000 +85743 81001 3 1 10000 +85744 81001 3 1 12000 +85745 81001 1 2 4000 +85746 81001 1 2 8000 +85747 81001 1 2 12000 +85748 81001 1 2 16000 +85749 81001 1 2 20000 +85750 81001 1 2 22000 +85751 81001 1 2 24000 +85752 81001 2 2 4000 +85753 81001 2 2 8000 +85754 81001 2 2 12000 +85755 81001 2 2 16000 +85756 81001 2 2 20000 +85757 81001 2 2 22000 +85758 81001 2 2 24000 +85759 81001 3 2 4000 +85760 81001 3 2 8000 +85761 81001 3 2 12000 +85762 81001 3 2 16000 +85763 81001 3 2 20000 +85764 81001 3 2 22000 +85765 81001 3 2 24000 +85766 81001 2 3 6000 +85767 81001 2 3 12000 +85768 81001 2 3 18000 +85769 81001 2 3 24000 +85770 81001 2 3 30000 +85771 81001 2 3 33000 +85772 81001 2 3 36000 +85773 81001 3 3 6000 +85774 81001 3 3 12000 +85775 81001 3 3 18000 +85776 81001 3 3 24000 +85777 81001 3 3 30000 +85778 81001 3 3 33000 +85779 81001 3 3 36000 +85780 81002 1 1 1 2 +85781 81002 1 1 3 2 +85782 81002 2 1 1 2 +85783 81002 2 1 3 2 +85784 81002 3 1 1 2 +85785 81002 3 1 3 2 +85786 81002 1 2 1 2 +85787 81002 1 2 2 2 +85788 81002 1 2 3 2 +85789 81002 1 2 4 2 +85790 81002 1 2 6 2 +85791 81002 2 2 1 2 +85792 81002 2 2 2 2 +85793 81002 2 2 3 2 +85794 81002 2 2 4 2 +85795 81002 2 2 6 2 +85796 81002 3 2 1 2 +85797 81002 3 2 2 2 +85798 81002 3 2 3 2 +85799 81002 3 2 4 2 +85800 81002 3 2 6 2 +85801 81002 2 3 2 2 +85802 81002 2 3 3 2 +85803 81002 2 3 4 2 +85804 81002 2 3 5 2 +85805 81002 2 3 7 2 +85806 81002 2 3 9 2 +85807 81002 3 3 2 2 +85808 81002 3 3 3 2 +85809 81002 3 3 4 2 +85810 81002 3 3 5 2 +85811 81002 3 3 7 2 +85812 81002 3 3 9 2 +85813 81002 1 1 1 3 +85814 81002 2 1 1 3 +85815 81002 3 1 1 3 +85816 81002 1 2 1 3 +85817 81002 1 2 2 3 +85818 81002 2 2 1 3 +85819 81002 2 2 2 3 +85820 81002 3 2 1 3 +85821 81002 3 2 2 3 +85822 81002 2 3 1 3 +85823 81002 2 3 2 3 +85824 81002 3 3 1 3 +85825 81002 3 3 2 3 +85826 81003 1 1 30 +85827 81003 1 1 50 +85828 81003 1 1 70 +85829 81003 1 1 100 +85830 81003 2 1 30 +85831 81003 2 1 50 +85832 81003 2 1 70 +85833 81003 2 1 100 +85834 81003 3 1 30 +85835 81003 3 1 50 +85836 81003 3 1 70 +85837 81003 3 1 100 +85838 81003 1 2 30 +85839 81003 1 2 50 +85840 81003 1 2 70 +85841 81003 1 2 100 +85842 81003 2 2 30 +85843 81003 2 2 50 +85844 81003 2 2 70 +85845 81003 2 2 100 +85846 81003 3 2 30 +85847 81003 3 2 50 +85848 81003 3 2 70 +85849 81003 3 2 100 +85850 81003 2 3 30 +85851 81003 2 3 50 +85852 81003 2 3 70 +85853 81003 2 3 100 +85854 81003 3 3 30 +85855 81003 3 3 50 +85856 81003 3 3 70 +85857 81003 3 3 100 +85858 81002 1 1 1 9 +85859 81002 2 1 1 9 +85860 81002 3 1 1 9 +85861 81002 1 2 1 9 +85862 81002 2 2 1 9 +85863 81002 3 2 1 9 +85864 81002 2 3 1 9 +85865 81002 3 3 1 9 +85866 81004 1 +85867 81004 2 +85868 81004 3 +85869 81005 30 +85870 81005 20 +85871 81005 10 +85872 81005 5 +85873 81006 1 1 1 +85874 81006 2 1 1 +85875 81006 3 1 1 +85876 81006 1 2 1 +85877 81006 2 2 1 +85878 81006 3 2 1 +85879 81006 2 3 1 +85880 81006 3 3 1 1001110 15101 21000112 1002110 15101 21000213 85700 93000 1 0 @@ -5065,19 +5413,44 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 22121 11202 3500 4 22122 11202 5500 4 22123 11202 5500 4 -95001 96001 3 -95002 96002 3 -95003 96003 3 -95004 96004 10000101 600 -95005 96005 1021001 3 -95006 96006 10000101 3 -95007 96007 1 -95008 96008 100 -95009 96009 3 -95010 96010 3 -95011 96011 8001 1000 -95012 96012 8001 3 -95013 96013 3 +95001 96001 1 96001 96005 96006 +95002 96001 3 +95003 96001 5 +95004 96001 10 +95005 96001 20 +95006 96001 35 +95007 96001 50 +95008 96006 3 1 +95009 96006 4 1 +95010 96006 5 1 +95011 96006 6 1 +95012 96006 7 1 +95013 96006 8 1 +95014 96006 9 1 +95015 96006 10 1 +95016 96006 11 1 +95017 96006 12 1 +95018 96006 13 1 +95019 96006 14 1 +95020 96006 15 1 +95021 96006 16 1 +95022 96006 17 1 +95023 96005 1021001 1 +95024 96005 1021001 3 +95025 96005 1021001 5 +95026 96005 1041003 1 +95027 96005 1041003 3 +95028 96005 1041003 5 +95029 96005 1071002 1 +95030 96005 1071002 3 +95031 96005 1071002 5 +95032 96005 1021001 2 +95033 96005 1041003 2 +95034 96005 1071002 2 +95035 96001 5 +95036 96002 5 +95037 96010 5 +95038 96008 50 95101 94001 5 95102 94001 10 95103 94002 5 @@ -5109,6 +5482,111 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 96019 95003 30061342 1021 96020 95003 30061344 1022 96021 95003 30061343 1023 +97001 83002 1 1 +97002 15202 3 61 +97003 83003 20 1001 +97004 15202 3 61 +97005 83000 25 30061435 +97006 83001 8 30061435 +97007 15202 1 61 +97008 15202 2 61 +97009 83003 30 1003 +97010 83000 15 30061435 +97011 87000 750 30061435 +97012 83002 2 2 +97013 83003 10 1004 +97014 87001 1600 30061435 +97015 83002 2 3 +97016 15202 1 61 +97017 83000 35 30061435 +97018 83002 2 4 +97019 83002 1 5 +97020 87001 1200 30061435 +97021 83001 12 30061435 +97022 15202 3 61 +97023 83003 10 1004 +97024 83001 10 30061435 +97025 83003 10 1001 +97026 83004 1 1 30061435 +97027 83000 25 30061435 +97028 83000 10 30061435 +97029 83001 15 30061435 +97030 83002 2 5 +97031 15202 3 61 +97032 83002 2 4 +97033 83003 35 1004 +97034 15202 2 61 +97035 83000 40 30061435 +97036 83001 15 30061435 +97037 15202 2 61 +97038 83000 40 30061435 +97039 83004 2 1 30061435 +97040 15202 2 61 +97041 87000 800 30061435 +97042 83000 60 30061435 +97043 75000 2 +97044 75000 3 +97045 75000 4 +97046 75000 5 +97047 75000 6 +97048 15202 1 61 +97049 87001 1800 30061435 +97050 87001 3000 30061435 +97051 83000 90 30061435 +97052 83000 120 30061435 +97053 15202 10 61 +97054 83000 180 30061435 +97055 87001 8500 30061435 +97056 15202 15 61 +97057 15202 20 61 +97058 15202 30 61 +97101 98000 1 +97102 11201 500 63407 +97103 11202 2 63409 +97104 98000 1 +97105 11201 500 63407 +97106 98003 1 1 10 +97107 11202 2 63409 +97108 98003 2 1 3 +97109 11201 500 63407 +97110 98005 1 4 +97111 98006 2 +97112 98005 1 7 +97113 11201 10000 63407 +97114 98006 3 +97115 11201 50000 63407 +97116 98001 2 7 +97117 98003 2 7 200 +97118 98006 4 +97119 98005 3 2 +97120 98002 2 8 +97121 98004 6 +97122 98006 5 +97123 11201 100000 63407 +97124 98005 3 4 +97125 98005 2 10 +97126 98006 6 +97127 98002 2 15 +97128 98001 2 15 +97129 98003 2 14 30 +97130 98007 1 +97131 98007 3 +97132 98007 5 +97150 15101 30161446 +97151 15101 30161450 +97152 15101 30161454 +97153 15101 30161458 +97154 15101 30161461 +97155 15101 30161464 +97157 15101 30161469 +97158 15101 30161472 +97159 97001 3 30161450 30161458 30161464 30161469 30161470 30161472 +97160 97001 6 30161450 30161458 30161464 30161469 30161470 30161472 +97161 97001 9 30161450 30161458 30161464 30161469 30161470 30161472 +97162 97001 12 30161450 30161458 30161464 30161469 30161470 30161472 +97164 15101 30161473 +97165 15101 30161474 +97166 15101 30161475 100001 15202 7 6 100002 15202 14 6 100003 15202 21 6 @@ -5166,7 +5644,8 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 2120055 11202 7000 4 2120056 11202 8000 4 2120057 11202 9000 4 -2120058 11202 10000 4 +2120058 11202 10000 4 +1300000 11202 1800 4 200100 10102 0 86399 200101 15201 1 30090401 30090402 30090403 30090404 30090405 30090406 30090407 30090411 30090412 30090413 30090414 200102 15201 3 30090401 30090402 30090403 30090404 30090405 30090406 30090407 30090411 30090412 30090413 30090414 @@ -5203,7 +5682,7 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 3000173 15201 5 30017000 30017001 30017003 30017002 3000174 15201 10 30017000 30017001 30017003 30017002 3000175 15201 15 30017000 30017001 30017003 30017002 -3000180 11201 100 62504 +3000180 11201 100 62504 200130 10102 0 86399 200131 11202 200 4 200132 11202 20000 1 @@ -5220,8 +5699,8 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 3000201 29006 1 3000202 11202 5000 1 3000210 11202 400 4 -3000211 11202 600 4 -3000230 15202 50 20 +3000211 11202 600 4 +3000230 15202 50 20 3000231 11202 1000 4 3000232 11202 2000 4 3000233 11202 3000 4 @@ -5232,4 +5711,4 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 3000238 11202 8000 4 3000239 11202 9000 4 3000240 11202 10000 4 -3000241 10102 0 86399 \ No newline at end of file +3000241 10102 0 86399 \ No newline at end of file diff --git a/Resources/table/share/task/Course.tsv b/Resources/table/share/task/Course.tsv index 6d679ee4..3c973547 100644 --- a/Resources/table/share/task/Course.tsv +++ b/Resources/table/share/task/Course.tsv @@ -324,4 +324,21 @@ StageId RewardId ShowId Tip TipEn 10220118 10220119 300070 40114 10220120 300069 31204 -10220121 \ No newline at end of file +10220121 +10230101 +10230102 +10230103 +10230104 +10230105 300069 31204 +10230106 +10230107 300070 40114 +10230108 +10230109 300071 31104 +10230110 +10230111 300069 31204 +10230112 +10230113 +10230114 300070 40114 +10230115 +10230116 300071 31104 +10230117 \ No newline at end of file diff --git a/Resources/table/share/task/Task.tsv b/Resources/table/share/task/Task.tsv index f96b8abb..35b79625 100644 --- a/Resources/table/share/task/Task.tsv +++ b/Resources/table/share/task/Task.tsv @@ -392,6 +392,15 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 568 1 6290 Normal Chapter 22 Clear Normal Story 22-26 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 568 1 100338 504 Story 553 37 36 1 569 1 6280 Normal Chapter 22 Clear Normal Story 22-27 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 569 1 100339 504 Story 553 37 36 1 570 1 6270 Complete all Chapter 22 missions Complete all Normal Chapter 22 missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 570 16 100346 Story 553 37 36 1 1 +57100 1 6260 Normal Chapter 23 Clear Normal Story 23-5 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 57100 1 100336 505 Story 570 38 37 1 +572 1 6250 Normal Chapter 23 Clear Normal Story 23-7 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 572 1 100337 505 Story 570 38 37 1 +573 1 6240 Normal Chapter 23 Clear Normal Story 23-9 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 573 1 100338 505 Story 570 38 37 1 +574 1 6230 Normal Chapter 23 Clear Normal Story 23-11 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 574 1 100339 505 Story 570 38 37 1 +575 1 6220 Normal Chapter 23 Clear Normal Story 23-12 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 575 1 100336 505 Story 570 38 37 1 +576 1 6210 Normal Chapter 23 Clear Normal Story 23-13 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 576 1 100337 505 Story 570 38 37 1 +577 1 6200 Normal Chapter 23 Clear Normal Story 23-14 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 577 1 100338 505 Story 570 38 37 1 +578 1 6190 Normal Chapter 23 Clear Normal Story 23-16 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 578 1 100339 505 Story 570 38 37 1 +579 1 6180 Complete all Chapter 23 missions Complete all Normal Chapter 23 missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 579 8 100346 Story 570 38 37 1 1 700 9 10000 Expedition Dispatch a team to complete Stronghold once Assets/Product/Texture/Image/IconTask/TaskIconThread01.png 700 1 210000 700 Clear 710 9 9970 New Area Clear Stronghold 2-1 Assets/Product/Texture/Image/IconTask/TaskIconThread02.png 710 1 210001 710 Clear 720 9 9940 Crossfire Clear Stronghold 3-1 Assets/Product/Texture/Image/IconTask/TaskIconThread03.png 720 1 210002 720 Clear @@ -619,7 +628,7 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 7804 71 9970 Beginner Guide Mission Research Basic A Member Target 10 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7804 10 701224 7804 Target 7805 71 9960 Beginner Guide Mission Commandant Level reaches Lv.15 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7805 15 701225 7805 Target 7806 71 9950 Beginner Guide Mission Train 3 members (including Uniframes) to Lv.15 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7806 3 701226 7806 Target -7807 71 9940 Beginner Guide Mission Train 3 pieces of equipment (indlcuding Weapon Memories) that have been overclocked to Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7807 3 701227 7807 Target +7807 71 9940 Beginner Guide Mission Train 3 pieces of equipment (including Weapon Memories) that have been overclocked to Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7807 3 701227 7807 Target 7808 71 9930 Beginner Guide Mission Complete F.O.S. Rating Center Elementary Subject C1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7808 1 701228 7808 Target 7811 71 9920 Beginner Guide Mission Clear Main Story Hidden Story 1-6 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7811 1 701229 7811 Target 7812 71 9910 Beginner Guide Mission Clear Resources - BP Training stage 5 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 7812 5 701230 7812 Target @@ -1507,6 +1516,7 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 11634 11 9760 Triumphant Return II Clear Event Mission [Co-op Rerun!] 3 times Assets/Product/Texture/Image/IconTask/TaskIconAcitive.png 11634 3 11634 11624 Clear 11635 11 9750 Triumphant Return III Clear Event Mission [Co-op Rerun!] 5 times Assets/Product/Texture/Image/IconTask/TaskIconAcitive.png 11635 5 11635 11624 Clear 11640 11 9740 1 450 1 3100 Collect +11641 76 9741 1 571 1 3300 Collect 11701 11 10000 5 11701 5 11701 Collect 11702 11 9990 10 11702 10 11702 Collect 11703 11 9980 15 11703 15 11703 Collect @@ -1903,6 +1913,9 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 12414 11 10000 Dark Winter Origin I Log in to the game for the 1st time in a day Assets/Product/Texture/Image/IconTask/TaskIconAcitive54.png 12139 1 18001 Clear 12415 11 9900 Dark Winter Origin II Use a total of 200 Serum today Assets/Product/Texture/Image/IconTask/TaskIconAcitive54.png 12140 200 18002 2014 Event 12416 11 9800 Dark Winter Origin III Total Activity has reached 100 points today Assets/Product/Texture/Image/IconTask/TaskIconAcitive54.png 12141 100 18003 20038 Event +12417 11 10000 Homeward Season I Log in to the game for the 1st time in a day Assets/Product/Texture/Image/IconTask/TaskIconAcitive55.png 12139 1 18015 Event +12418 11 9900 Homeward Season II Use a total of 200 Serum today Assets/Product/Texture/Image/IconTask/TaskIconAcitive55.png 12140 200 18016 2016 Event +12419 11 9800 Homeward Season III Total Activity reaches 100 points today Assets/Product/Texture/Image/IconTask/TaskIconAcitive55.png 12141 100 18017 20038 Event 120001 11 9700 Machine Precursor I Clear [Machine Precursor] 1 time Assets/Product/Texture/Image/IconTask/TaskIconAcitive1.png 12245 1 12775 20017 Clear 120002 11 9600 Machine Precursor II Clear [Machine Precursor] 5 times Assets/Product/Texture/Image/IconTask/TaskIconAcitive1.png 12246 5 12776 20017 Clear 120003 11 9500 Extremis Collaboration Clear [Extremis Collaboration] 1 time Assets/Product/Texture/Image/IconTask/TaskIconAcitive1.png 12247 1 12782 84020 Clear @@ -1988,6 +2001,23 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 120083 11 9000 Babel Tower: Sidereal Impression Clear Babel Tower: Sidereal Impression once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12388 1 15215 20015 Clear 120084 11 8900 Palette Clash Clear [Palette Clash] 3 times Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12389 3 15215 88004 Clear 120085 11 8800 Join a Command Bureau Join a Command Bureau Assets/Product/Texture/Image/IconTask/TaskIconActiveGonghuiV200.png 35000 1 15215 20126 Guild +120086 11 10000 Overwinter I Clear [Overwinter] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12390 1 15215 20017 Clear +120087 11 9900 Overwinter II Clear [Overwinter] 5 times Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12391 5 15215 20017 Clear +120088 11 9800 Abyssal Unbounded I Clear [Shadow's Cage] I Assets/Product/Texture/Image/IconTask/TaskIconActiveTrySuperAlphaV201.png 12392 1 15217 20071 Clear +120089 11 9700 Abyssal Unbounded II Clear [Shadow's Cage] II Assets/Product/Texture/Image/IconTask/TaskIconActiveTrySuperAlphaV201.png 12393 1 15217 20071 Clear +120090 11 9600 Abyssal Unbounded III Clear [Shadow's Cage] III Assets/Product/Texture/Image/IconTask/TaskIconActiveTrySuperAlphaV201.png 12394 1 15215 20071 Clear +120091 11 9500 Zhuolu's Rain Clear the trial stage of Coating: [Zhuolu's Rain] Assets/Product/Texture/Image/IconTask/TaskIconActiveSuperAlphaEffectCoatingTryV201.png 12395 1 15216 10035 Clear +120092 11 9400 March Hare Clear the trial stage of Coating: [March Hare] Assets/Product/Texture/Image/IconTask/TaskIconActiveKalieEffectCoatingTryV201.png 12396 1 15216 10035 Clear +120093 11 9300 Daydream Believer Clear the story stage of Coating: [Daydream Believer] Assets/Product/Texture/Image/IconTask/TaskIconActiveBiankaEffectCoatingTryV201.png 12397 1 15216 89012 Clear +120094 11 9200 Adaptation Fitting: Motorbolt Clear Adaptation Fitting: Motorbolt Assets/Product/Texture/Image/IconTask/TaskIconActiveTryPetV201.png 12398 1 15218 7117 Clear +120095 11 9100 Arcade Anima Clear [Let's Play Together!] Assets/Product/Texture/Image/IconTask/TaskIconActiveCharacterTowerV201.png 12399 1 15215 11776 Clear +120096 11 9000 Corrupted Battlefront Clear Foreign Lands - 1 Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12400 1 15215 89011 Clear +120097 11 8900 Sinister Craft Clear the stage once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12401 1 15218 11724 Clear +120098 11 8800 Ultimate Brawl Defeat 9 enemies in Classical Showdown Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12402 9 15216 20104 Clear +120099 11 8700 Lantern-Lit New Year's Eve Clear [Lantern-Lit New Year's Eve] Assets/Product/Texture/Image/IconTask/TaskIconActiveSpringFestivalStoryV201.png 12403 1 15217 20184 Clear +120100 11 8600 Cooking Lulu Enter Cooking Lulu Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12404 1 15215 89008 Event +120101 11 8500 Joyous Wrappings Make 1 sweet dumpling Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12405 1 15216 89007 Clear +120102 11 8400 Anchor Realm Clear [Folded Edge - Facade] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV201.png 12406 1 15215 87001 Clear 99900 11 11000 Photo Op Take 1 photo in Photo Mode Assets/Product/Texture/Image/IconTask/TaskIconAcitive.png 99900 1 99900 20052 Share 15001 25 10000 Elegy Of Nightmare I Clear the abnormal info from any nightmare location. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 15001 1 400201 Clear 15002 25 9990 Elegy Of Nightmare II Complete one Amberia challenge at any difficulty. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 15002 1 400202 Clear @@ -2039,6 +2069,18 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 15531 11 10000 Endless Battle - I Reach Floor 3 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15531 3 15531 Clear 15532 11 9900 Endless Battle - II Reach Floor 6 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15532 6 15532 Event 15533 11 9800 Endless Battle III Reach Floor 10 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15533 10 15533 Event +15541 11 10000 Classical Showdown I Defeat 3 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15541 3 15541 Clear +15542 11 9900 Classical Showdown II Defeat 6 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15542 6 15542 Event +15543 11 9800 Classical Showdown III Defeat 9 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15543 9 15543 Event +15544 11 9700 Classical Showdown IV Defeat 12 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15544 12 15544 Event +15551 11 10000 Emergency Dispatch I Defeat 3 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15551 3 15551 Clear +15552 11 9900 Emergency Dispatch II Defeat 6 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15552 6 15552 Event +15553 11 9800 Emergency Dispatch III Defeat 9 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15553 9 15553 Event +15554 11 9700 Emergency Dispatch IV Defeat 12 enemies Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15554 12 15554 Event +15561 11 10000 Endless Battle I Reach up to Floor 3 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15561 3 15561 Clear +15562 11 9900 Endless Battle II Reach up to Floor 6 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15562 6 15562 Event +15563 11 9800 Endless Battle III Reach up to Floor 9 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15563 9 15563 Event +15566 11 9700 Endless Battle IV Reach up to Floor 12 Assets/Product/Texture/Image/UiMultiDim/UiSuperSmashBrosTask01.png 15566 12 15566 Event 16001 6 10000 Moment of Peace I Rest or Prep 2 times at Respite Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 11531 2 16001 Clear 16002 6 10000 Moment of Peace II Rest or Prep 4 times at Respite Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 11532 4 16002 Clear 16003 6 9980 Small Harvest I Gain 200 Support Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 11533 200 16003 Collect @@ -3208,6 +3250,9 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 80065 51 7800 Event - Palette Clash Complete Palette Clash 3 times Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80065 3 800037 88004 Event 80066 51 7700 Event - Babel Tower: Sidereal Impression Challenge Reach Sidereal Impression Strategic Lv.120 Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80066 120 800038 20015 Event 80067 51 7600 Event - Memory Rescue Clear [Modern - Decapitation] once Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80067 1 800039 88005 Event +80068 51 7800 Event - Deadlocked Defeat 16 enemies in Classical Showdown Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80068 16 800037 20104 Event +80069 51 7700 Event - Corrupted Battlefront Clear Chapter 2 Seize - Fin Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80069 1 800038 89011 Event +80070 51 7600 Event - Cooking Lulu Cumulatively obtain Lulu's Hearty Bowl Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80070 60000 800039 89008 Event 1000001 56 8700 Corrupted Battlefront I Clear Normal Stage 1-1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1000001 1 346002 Event 1000002 56 8600 Corrupted Battlefront II Clear Normal Stage 1-5 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1000002 1 346003 Event 1000003 56 8500 Corrupted Battlefront III Clear Normal Stage 1-10 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1000003 1 346004 Event @@ -3310,6 +3355,36 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 82028 66 9730 Simulated Siege Clear 3 Simulated Siege stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82028 3 15001 Event 82029 66 9720 Cosmic Glow Clear Cosmic Glow stages 50 times Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 82029 50 20017 Event 82030 66 9710 Norman Revival Plan Clear Norman Revival Plan stages 10 times Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 82030 10 70001 Event +82031 66 10000 Total Logins Login for a total of 5 days Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82031 5 Event +82032 66 9990 Construct Research Use Event Construct R&D Ticket x2500 Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82032 2500 20131 Event +82033 66 9980 Phantom Pain Cage Clear 10 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82033 10 30001 Event +82034 66 9970 Overwinter Clear Overwinter a total of 50 times Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82034 50 20017 Event +82035 66 9960 Corrupted Battlefront Clear Seize - Fin Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82035 1 89011 Event +82036 66 9950 Arcade Anima Clear Let's Play Together! Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82036 1 11776 Event +82037 66 9940 Serum Consumption Use 1,500 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82037 1500 Event +82038 66 9930 Guild Expedition Join the Guild Expedition 9 times (Auto Clears Excluded) Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82038 9 20126 Event +82039 66 9920 War Zone Clear 12 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconYongyechao2.png 82039 12 30013 Event +82040 66 9910 Operation Guardians Participate in Operation Guardians 20 times Assets/Product/Texture/Image/IconTask/TaskIconYongyechao2.png 82040 20 11737 Event +82041 66 9900 Cursed Waves Activate Insight and clear any ending Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82041 1 85015 Event +82042 66 9890 Ultimate Brawl Defeat 9 enemies in Classical Showdown Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82042 9 20104 Event +82043 66 9880 Total Logins Login for a total of 5 days Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82043 5 Event +82044 66 9870 Anchor Realm Clear 10 stages in total Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82044 10 87001 Event +82045 66 9860 Phantom Pain Cage Clear 10 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82045 10 30001 Event +82046 66 9850 War Zone Clear 12 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82046 12 30013 Event +82047 66 9840 Overwinter Clear Overwinter a total of 50 times Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82047 50 20017 Event +82048 66 9830 Cooking Lulu Cumulatively obtain Lulu's Hearty Bowl Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 82048 150000 89008 Event +82049 66 9820 Serum Consumption Use 1,500 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82049 1500 Event +82050 66 9810 Phantom Pain Cage Clear 10 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 82050 10 30001 Event +82051 66 9800 War Zone Clear 12 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82051 12 30013 Event +82052 66 9790 Operation Guardians Participate in Operation Guardians 20 times Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82052 20 11737 Event +82053 66 9780 Simulated Siege Clear 3 Simulated Siege stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82053 3 15001 Event +82054 66 9770 Lantern-Lit New Year's Eve Clear Lantern-Lit New Year's Eve Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82054 1 20184 Event +82055 66 9760 Total Logins Login for a total of 5 days Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 82055 5 Event +82056 66 9750 War Zone Clear 12 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 82056 12 30013 Event +82057 66 9740 Phantom Pain Cage Clear 10 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 82057 10 30001 Event +82058 66 9730 Operation Guardians Participate in Operation Guardians 20 times Assets/Product/Texture/Image/IconTask/TaskIconYongyechao2.png 82058 20 11737 Event +82059 66 9720 Overwinter Clear Overwinter a total of 50 times Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 82059 50 20017 Event +82060 66 9710 Joyous Wrappings Make 70 sweet dumplings in total Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 82060 70 89007 Event 84001 57 16 Human Stronghold I Clear Ep.01 - Anchor Point Assets/Product/Texture/Image/UiDoomsday/UidoomsdayTaskIcon.png 84001 1 560000 Clear 1 84002 57 15 Human Stronghold II Clear Ep.02 - Getting Worse Assets/Product/Texture/Image/UiDoomsday/UidoomsdayTaskIcon.png 84002 1 560001 Clear 1 84003 57 14 Human Stronghold III Clear Ep.03 - Christmas Assets/Product/Texture/Image/UiDoomsday/UidoomsdayTaskIcon.png 84003 1 560002 Clear 1 @@ -3454,6 +3529,16 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 11061903 4 19507 Ultimate - Shark-speare [Dark] Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061903 240000 30482 3043 Battle 1 11061904 4 19506 Ultimate - Shark-speare [Dark] Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061904 480000 30483 3043 Battle 1 11061905 4 19505 Ultimate - Shark-speare [Dark] Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061905 580000 30484 3043 Battle 1 +11062001 4 19504 Ultimate - Phantom Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062001 48000 30480 3043 Battle 1 +11062002 4 19503 Ultimate - Phantom Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062002 128000 30481 3043 Battle 1 +11062003 4 19502 Ultimate - Phantom Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062003 240000 30482 3043 Battle 1 +11062004 4 19501 Ultimate - Phantom Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062004 480000 30483 3043 Battle 1 +11062005 4 19500 Ultimate - Phantom Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062005 580000 30484 3043 Battle 1 +11062101 4 19499 Ultimate - Madorea Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062101 48000 30480 3043 Battle 1 +11062102 4 19498 Ultimate - Madorea Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062102 128000 30481 3043 Battle 1 +11062103 4 19497 Ultimate - Madorea Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062103 240000 30482 3043 Battle 1 +11062104 4 19496 Ultimate - Madorea Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062104 480000 30483 3043 Battle 1 +11062105 4 19495 Ultimate - Madorea Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11062105 580000 30484 3043 Battle 1 3030 4 19499 Co-op! Novice Clear 10 Co-op Missions Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 3030 10 30300 3030 戦闘 1 3031 4 19498 Co-op! Journeyman Clear 30 Co-op Missions Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 3031 30 30310 3031 戦闘 1 3032 4 19497 Co-op! Expert Clear 50 Co-op Missions Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 3032 50 30320 3032 戦闘 1 @@ -3864,6 +3949,14 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 4237 4 25386 Prismatic Radiance VI Upgrade Ayla: Kaleido to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4237 1 34350 3435 Train 4236 3 4238 4 25385 Prismatic Radiance VII Upgrade Ayla: Kaleido to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4238 1 34360 3436 Train 4237 3 4239 4 25384 Prismatic Radiance VIII Upgrade Ayla: Kaleido to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4239 1 34370 3437 Train 4238 3 +4240 4 25383 Beneath the Shadow I Upgrade Alpha: Crimson Weave to Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4240 1 34300 3430 Train 3 +4241 4 25382 Beneath the Shadow II Upgrade Alpha: Crimson Weave to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4241 1 34310 3431 Train 4240 3 +4242 4 25381 Beneath the Shadow III Upgrade Alpha: Crimson Weave to Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4242 1 34320 3432 Train 4241 3 +4243 4 25380 Beneath the Shadow IV Upgrade Alpha: Crimson Weave to Lv.40 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4243 1 34330 3433 Train 4242 3 +4244 4 25379 Beneath the Shadow V Upgrade Alpha: Crimson Weave to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4244 1 34340 3434 Train 4243 3 +4245 4 25378 Beneath the Shadow VI Upgrade Alpha: Crimson Weave to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4245 1 34350 3435 Train 4244 3 +4246 4 25377 Beneath the Shadow VII Upgrade Alpha: Crimson Weave to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4246 1 34360 3436 Train 4245 3 +4247 4 25376 Beneath the Shadow VIII Upgrade Alpha: Crimson Weave to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 4247 1 34370 3437 Train 4246 3 3130 4 26099 I Have No Friends I Own 1 SS-rank members Assets/Product/Texture/Image/IconTask/TaskIconExem.png 3130 1 31300 3130 Train 3 3131 4 26098 I Have No Friends II Own 3 SS-rank members Assets/Product/Texture/Image/IconTask/TaskIconExem.png 3131 3 31310 3131 Train 3130 3 3132 4 26097 I Have No Friends III Own 5 SS-rank members Assets/Product/Texture/Image/IconTask/TaskIconExem.png 3132 5 31320 3132 Train 3131 3 @@ -3988,6 +4081,8 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 21054702 4 25706 The True Power of Hyperreal II Evolve Hyperreal to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21054702 1 37147 3300 Train 3 21054801 4 25705 The True Power of Kaleido I Evolve Kaleido to SS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21054801 1 37048 3300 Train 3 21054802 4 25704 The True Power of Kaleido II Evolve Kaleido to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21054802 1 37148 3300 Train 3 +21054901 4 25703 The True Power of Crimson Weave I Evolve Crimson Weave to SS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 21054901 1 37049 3300 Train 3 +21054902 4 25702 The True Power of Crimson Weave II Evolve Crimson Weave to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 21054902 1 37149 3300 Train 3 3500 4 25599 Medal of Honor I Promote members a total of 5 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3500 5 35000 3500 Train 3 3501 4 25598 Medal of Honor II Promote members a total of 10 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3501 10 35010 3501 Train 3500 3 3502 4 25597 Medal of Honor III Promote members a total of 20 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3502 20 35020 3502 Train 3501 3 @@ -4046,54 +4141,56 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 21074601 4 25454 Vitrum: Ultima Awaken Awaken Vitrum's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21074601 1 37246 19045 Train 3 21074701 4 25453 Hyperreal: Ultima Awaken Awaken Hyperreal's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21074701 1 37247 19046 Train 3 21074801 4 25452 Kaleido: Ultima Awaken Awaken Kaleido's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21074801 1 37248 19047 Train 3 -21080101 4 25451 Palefire: Infinitas Awaken Awaken Palefire's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLi2.png 21080101 1 37500 19000 Train 3 -21080201 4 25450 Lotus: Infinitas Awaken Awaken Lotus's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 21080201 1 37500 19001 Train 3 -21080301 4 25449 Eclipse: Infinitas Awaken Awaken Eclipse's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 21080301 1 37500 19002 Train 3 -21080401 4 25448 Zero: Infinitas Awaken Awaken Zero's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBianka2.png 21080401 1 37500 19003 Train 3 -21080501 4 25447 Storm: Infinitas Awaken Awaken Storm's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconYongyechao2.png 21080501 1 37500 19004 Train 3 -21080601 4 25446 Bastion: Infinitas Awaken Awaken Bastion's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconShenwei2.png 21080601 1 37500 19005 Train 3 -21080701 4 25445 Blast: Infinitas Awaken Awaken Blast's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina2.png 21080701 1 37500 19006 Train 3 -21080801 4 25444 Nightblade: Infinitas Awaken Awaken Nightblade's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 21080801 1 37500 19007 Train 3 -21080901 4 25443 Dawn: Infinitas Awaken Awaken Dawn's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 21080901 1 37500 19008 Train 3 -21081001 4 25442 Lux: Infinitas Awaken Awaken Lux's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 21081001 1 37500 19009 Train 3 -21081101 4 25441 Entropy: Infinitas Awaken Awaken Entropy's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLi3.png 21081101 1 37500 19010 Train 3 -21081201 4 25440 Luminance: Infinitas Awaken Awaken Luminance's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu3.png 21081201 1 37500 19011 Train 3 -21081301 4 25439 Tenebrion: Infinitas Awaken Awaken Tenebrion's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconShenwei3.png 21081301 1 37500 19012 Train 3 -21081401 4 25438 Ember: Infinitas Awaken Awaken Ember's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina3.png 21081401 1 37500 19013 Train 3 -21081501 4 25437 Pulse: Infinitas Awaken Awaken Pulse's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconYongyechao3.png 21081501 1 37500 19014 Train 3 -21081601 4 25436 Crimson Abyss: Infinitas Awaken Awaken Crimson Abyss's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiyaaerfa.png 21081601 1 37500 19015 Train 3 -21081701 4 25435 Astral: Infinitas Awaken Awaken Astral's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconDubian3.png 21081701 1 37500 19016 Train 3 -21081801 4 25434 Brilliance: Infinitas Awaken Awaken Brilliance's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconAila2.png 21081801 1 37500 19017 Train 3 -21081901 4 25433 Veritas: Infinitas Awaken Awaken Veritas's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBianka3.png 21081901 1 37500 19018 Train 3 -21082001 4 25432 Silverfang: Infinitas Awaken Awaken Silverfang's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconSufeiya2.png 21082001 1 37500 19019 Train 3 -21082101 4 25431 Arclight: Infinitas Awaken Awaken Arclight's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKuluomu2.png 21082101 1 37500 19020 Train 3 -21082201 4 25430 Plume: Infinitas Awaken Awaken Plume's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Luxiya2.png 21082201 1 37500 19021 Train 3 -21082301 4 25429 Rozen: Infinitas Awaken Awaken Rozen's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconWeila2.png 21082301 1 37500 19022 Train 3 -21082401 4 25428 Crocotta: Infinitas Awaken Awaken Crocotta's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKamu2.png 21082401 1 37500 19023 Train 3 -21082501 4 25427 Rigor: Infinitas Awaken Awaken Rigor's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuosaita2.png 21082501 1 37500 19024 Train 3 -21082601 4 25426 Pavo: Infinitas Awaken Awaken Pavo's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconQu2.png 21082601 1 37500 19026 Train 3 -21082701 4 25425 Qilin: Infinitas Awaken Awaken Qilin's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconChangyu2.png 21082701 1 37500 19025 Train 3 -21082801 4 25424 Laurel: Infinitas Awaken Awaken Laurel's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuna2.png 21082801 1 37500 19027 Train 3 -21082901 4 25423 2B: Infinitas Awaken Awaken 2B's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconTwob2.png 21082901 1 37500 19028 Train 3 -21083001 4 25422 9S: Infinitas Awaken Awaken 9S's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconNines2.png 21083001 1 37500 19029 Train 3 -21083101 4 25421 A2: Infinitas Awaken Awaken A2's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconATwo3.png 21083101 1 37500 19030 Train 3 -21083201 4 25420 Hypnos: Infinitas Awaken Awaken Hypnos's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconWanshi2.png 21083201 1 37500 19031 Train 3 -21083301 4 25419 Tempest: Infinitas Awaken Awaken Tempest's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconSailinna2.png 21083301 1 37500 19032 Train 3 -21083401 4 25418 Glory: Infinitas Awaken Awaken Glory's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Kuluomu2.png 21083401 1 37500 19033 Train 3 -21083501 4 25417 XXI: Infinitas Awaken Awaken XXI's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconTwentyone2.png 21083501 1 37500 19038 Train 3 -21083601 4 25416 Garnet: Infinitas Awaken Awaken Garnet's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Weila2.png 21083601 1 37500 19034 Train 3 -21083701 4 25415 Flambeau: Infinitas Awaken Awaken Flambeau's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuolan2.png 21083701 1 37500 19035 Train 3 -21083801 4 25414 Empyrea: Infinitas Awaken Awaken Empyrea's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Lifu2.png 21083801 1 37500 19036 Train 3 -21083901 4 25413 Capriccio: Infinitas Awaken Awaken Capriccio's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Sailinna2.png 21083901 1 37500 19037 Train 3 -21084001 4 25412 Dragontoll: Infinitas Awaken Awaken Dragontoll's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconPulao2.png 21084001 1 37500 19039 Train 3 -21084101 4 25411 Starfarer: Infinitas Awaken Awaken Starfarer's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Yongyechao2.png 21084101 1 37500 19040 Train 3 -21084201 4 25410 Starveil: Infinitas Awaken Awaken Starveil's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconHakama2.png 21084201 1 37500 19041 Train 3 -21084301 4 25409 Scire: Infinitas Awaken Awaken Scire's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina4.png 21084301 1 37500 19042 Train 3 -21084401 4 25408 Arca: Infinitas Awaken Awaken Arca's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconNuoan1.png 21084401 1 37500 19043 Train 3 -21084501 4 25407 Stigmata: Infinitas Awaken Awaken Stigmata's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Bianka2.png 21084501 1 37500 19044 Train 3 -21084601 4 25406 Vitrum: Infinitas Awaken Awaken Vitrum's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21084601 1 37500 19045 Train 3 -21084701 4 25405 Hyperreal: Infinitas Awaken Awaken Hyperreal's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21084701 1 37500 19046 Train 3 -21084801 4 25404 Kaleido: Infinitas Awaken Awaken Kaleido's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21084801 1 37500 19047 Train 3 +21074901 4 25451 Crimson Weave - Ultima Awaken Awaken Crimson Weave's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 21074901 1 37249 19048 Train 3 +21080101 4 25000 Palefire: Infinitas Awaken Awaken Palefire's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLi2.png 21080101 1 37500 19000 Train 3 +21080201 4 24999 Lotus: Infinitas Awaken Awaken Lotus's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 21080201 1 37500 19001 Train 3 +21080301 4 24998 Eclipse: Infinitas Awaken Awaken Eclipse's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 21080301 1 37500 19002 Train 3 +21080401 4 24997 Zero: Infinitas Awaken Awaken Zero's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBianka2.png 21080401 1 37500 19003 Train 3 +21080501 4 24996 Storm: Infinitas Awaken Awaken Storm's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconYongyechao2.png 21080501 1 37500 19004 Train 3 +21080601 4 24995 Bastion: Infinitas Awaken Awaken Bastion's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconShenwei2.png 21080601 1 37500 19005 Train 3 +21080701 4 24994 Blast: Infinitas Awaken Awaken Blast's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina2.png 21080701 1 37500 19006 Train 3 +21080801 4 24993 Nightblade: Infinitas Awaken Awaken Nightblade's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 21080801 1 37500 19007 Train 3 +21080901 4 24992 Dawn: Infinitas Awaken Awaken Dawn's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 21080901 1 37500 19008 Train 3 +21081001 4 24991 Lux: Infinitas Awaken Awaken Lux's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 21081001 1 37500 19009 Train 3 +21081101 4 24990 Entropy: Infinitas Awaken Awaken Entropy's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLi3.png 21081101 1 37500 19010 Train 3 +21081201 4 24989 Luminance: Infinitas Awaken Awaken Luminance's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu3.png 21081201 1 37500 19011 Train 3 +21081301 4 24988 Tenebrion: Infinitas Awaken Awaken Tenebrion's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconShenwei3.png 21081301 1 37500 19012 Train 3 +21081401 4 24987 Ember: Infinitas Awaken Awaken Ember's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina3.png 21081401 1 37500 19013 Train 3 +21081501 4 24986 Pulse: Infinitas Awaken Awaken Pulse's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconYongyechao3.png 21081501 1 37500 19014 Train 3 +21081601 4 24985 Crimson Abyss: Infinitas Awaken Awaken Crimson Abyss's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 21081601 1 37500 19015 Train 3 +21081701 4 24984 Astral: Infinitas Awaken Awaken Astral's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconDubian3.png 21081701 1 37500 19016 Train 3 +21081801 4 24983 Brilliance: Infinitas Awaken Awaken Brilliance's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconAila2.png 21081801 1 37500 19017 Train 3 +21081901 4 24982 Veritas: Infinitas Awaken Awaken Veritas's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBianka3.png 21081901 1 37500 19018 Train 3 +21082001 4 24981 Silverfang: Infinitas Awaken Awaken Silverfang's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconSufeiya2.png 21082001 1 37500 19019 Train 3 +21082101 4 24980 Arclight: Infinitas Awaken Awaken Arclight's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKuluomu2.png 21082101 1 37500 19020 Train 3 +21082201 4 24979 Plume: Infinitas Awaken Awaken Plume's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Luxiya2.png 21082201 1 37500 19021 Train 3 +21082301 4 24978 Rozen: Infinitas Awaken Awaken Rozen's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconWeila2.png 21082301 1 37500 19022 Train 3 +21082401 4 24977 Crocotta: Infinitas Awaken Awaken Crocotta's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKamu2.png 21082401 1 37500 19023 Train 3 +21082501 4 24976 Rigor: Infinitas Awaken Awaken Rigor's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuosaita2.png 21082501 1 37500 19024 Train 3 +21082601 4 24975 Pavo: Infinitas Awaken Awaken Pavo's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconQu2.png 21082601 1 37500 19026 Train 3 +21082701 4 24974 Qilin: Infinitas Awaken Awaken Qilin's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconChangyu2.png 21082701 1 37500 19025 Train 3 +21082801 4 24973 Laurel: Infinitas Awaken Awaken Laurel's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuna2.png 21082801 1 37500 19027 Train 3 +21082901 4 24972 2B: Infinitas Awaken Awaken 2B's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconTwob2.png 21082901 1 37500 19028 Train 3 +21083001 4 24971 9S: Infinitas Awaken Awaken 9S's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconNines2.png 21083001 1 37500 19029 Train 3 +21083101 4 24970 A2: Infinitas Awaken Awaken A2's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconATwo3.png 21083101 1 37500 19030 Train 3 +21083201 4 24969 Hypnos: Infinitas Awaken Awaken Hypnos's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconWanshi2.png 21083201 1 37500 19031 Train 3 +21083301 4 24968 Tempest: Infinitas Awaken Awaken Tempest's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconSailinna2.png 21083301 1 37500 19032 Train 3 +21083401 4 24967 Glory: Infinitas Awaken Awaken Glory's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Kuluomu2.png 21083401 1 37500 19033 Train 3 +21083501 4 24966 XXI: Infinitas Awaken Awaken XXI's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconTwentyone2.png 21083501 1 37500 19038 Train 3 +21083601 4 24965 Garnet: Infinitas Awaken Awaken Garnet's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Weila2.png 21083601 1 37500 19034 Train 3 +21083701 4 24964 Flambeau: Infinitas Awaken Awaken Flambeau's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuolan2.png 21083701 1 37500 19035 Train 3 +21083801 4 24963 Empyrea: Infinitas Awaken Awaken Empyrea's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Lifu2.png 21083801 1 37500 19036 Train 3 +21083901 4 24962 Capriccio: Infinitas Awaken Awaken Capriccio's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Sailinna2.png 21083901 1 37500 19037 Train 3 +21084001 4 24961 Dragontoll: Infinitas Awaken Awaken Dragontoll's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconPulao2.png 21084001 1 37500 19039 Train 3 +21084101 4 24960 Starfarer: Infinitas Awaken Awaken Starfarer's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Yongyechao2.png 21084101 1 37500 19040 Train 3 +21084201 4 24959 Starveil: Infinitas Awaken Awaken Starveil's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconHakama2.png 21084201 1 37500 19041 Train 3 +21084301 4 24958 Scire: Infinitas Awaken Awaken Scire's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina4.png 21084301 1 37500 19042 Train 3 +21084401 4 24957 Arca: Infinitas Awaken Awaken Arca's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconNuoan1.png 21084401 1 37500 19043 Train 3 +21084501 4 24956 Stigmata: Infinitas Awaken Awaken Stigmata's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Bianka2.png 21084501 1 37500 19044 Train 3 +21084601 4 24955 Vitrum: Infinitas Awaken Awaken Vitrum's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21084601 1 37500 19045 Train 3 +21084701 4 24954 Hyperreal: Infinitas Awaken Awaken Hyperreal's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21084701 1 37500 19046 Train 3 +21084801 4 24953 Kaleido: Infinitas Awaken Awaken Kaleido's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21084801 1 37500 19047 Train 3 +21084901 4 24952 Crimson Weave - Infinitas Awaken Awaken Crimson Weave's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 21084901 1 37500 19048 Train 3 3170 4 25299 Right Tool for the Job I Own 5★ weapons * 2 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 3170 2 31700 3170 Train 3 3171 4 25298 Right Tool for the Job II Own 5★ weapons * 4 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 3171 4 31710 3171 Train 3170 3 3172 4 25297 Right Tool for the Job III Own 5★ weapons * 6 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 3172 6 31720 3172 Train 3171 3 @@ -4217,6 +4314,10 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 23011402 4 24750 Rainbow Deployed II Upgrade Rainbow to Lv.15 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011402 1 374096 20110 Train 23011401 3 23011403 4 24749 Rainbow Deployed III Upgrade Rainbow to Lv.20 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011403 1 374097 20110 Train 23011402 3 23011404 4 24748 Rainbow Deployed IV Upgrade Rainbow to Lv.25 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011404 1 374098 20110 Train 23011403 3 +23011501 4 24747 Motorbolt Deployed I Upgrade Motorbolt to Lv.10 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet16.png 23011501 1 374099 20110 Train 3 +23011502 4 24746 Motorbolt Deployed II Upgrade Motorbolt to Lv.15 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet16.png 23011502 1 374100 20110 Train 23011501 3 +23011503 4 24745 Motorbolt Deployed III Upgrade Motorbolt to Lv.20 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet16.png 23011503 1 374101 20110 Train 23011502 3 +23011504 4 24744 Motorbolt Deployed IV Upgrade Motorbolt to Lv.25 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet16.png 23011504 1 374102 20110 Train 23011503 3 23020001 4 24599 Not a P0kemon I Own 1 SS-Rank CUB Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 23020001 1 37601 20110 Train 3 23020002 4 24598 Not a P0kemon II Own 3 SS-Rank CUBs Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 23020002 3 37602 20110 Train 23020001 3 23020003 4 24597 Not a P0kemon III Own 5 SS-Rank CUBs Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 23020003 5 37603 20110 Train 23020002 3 @@ -4263,6 +4364,8 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 23041302 4 24476 Leave That Punchy to Me II Evolve Punchy to SSS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23041302 1 37513 20110 Train 3 23041401 4 24475 Leave That Rainbow to Me I Evolve Rainbow to SS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23041401 1 37414 20110 Train 3 23041402 4 24474 Leave That Rainbow to Me II Evolve Rainbow to SSS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23041402 1 37514 20110 Train 3 +23041501 4 24473 Leave That Motorbolt to Me I Evolve Motorbolt to SS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet16.png 23041501 1 37415 20110 Train 3 +23041502 4 24472 Leave That Motorbolt to Me II Evolve Motorbolt to SSS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet16.png 23041502 1 37515 20110 Train 3 23050001 4 24199 It's a CUB Attack I Total CUB Skill Level reaches Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23050001 10 37801 20110 Train 3 23050002 4 24198 It's a CUB Attack II Total CUB Skill Level reaches Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23050002 20 37802 20110 Train 23050001 3 23050003 4 24197 It's a CUB Attack III Total CUB Skill Level reaches Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23050003 50 37803 20110 Train 23050002 3 @@ -4367,6 +4470,7 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 31094601 4 19554 Vitrum's Gift Vitrum reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 31094601 1 37346 3653 Challenge 2 31094701 4 19553 Hyperreal's Gift Hyperreal reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 31094701 1 37347 3653 Challenge 2 31094801 4 19552 Kaleido's Gift Kaleido reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 31094801 1 37348 3653 Challenge 2 +31094901 4 19551 Crimson Weave's Gift Crimson Weave reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconR5Luxiya.png 31094901 1 37349 3653 Challenge 2 3660 4 19099 Flock of Ravens Commandant reaches Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3660 10 36600 3660 Challenge 2 3661 4 19098 Blue Sky Commandant reaches Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3661 20 36610 3661 Challenge 3660 2 3662 4 19097 Ship of the Line Commandant reaches Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3662 30 36620 3662 Challenge 3661 2 @@ -4794,6 +4898,12 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 86128 11 9973 Standard Simulation - Extreme Highest Points reach the designated value Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86128 30000 555031 108 86129 11 9972 Malfunction Synergy - Extreme Highest Points reach the designated value Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86129 35000 555032 108 86130 11 9971 Danger After Danger - Extreme Highest Points reach the designated value Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86130 40000 555033 108 +2120014 11 9860 Oath of Purity I Use a total of 300 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120014 300 2000418 2014 血清 +2120015 11 9850 Oath of Purity II Use a total of 500 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120015 500 2000419 2014 血清 +2120016 11 9840 Oath of Purity III Use a total of 800 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120016 800 2000420 2014 血清 +2120017 11 9830 Oath of Purity IV Use a total of 1200 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120017 1200 2000421 2014 血清 +2120018 11 9820 Oath of Purity V Use a total of 1600 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120018 1600 2000422 2014 血清 +2120019 11 9810 Oath of Purity VI Use a total of 2000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120019 2000 2000423 2014 血清 86131 11 9970 New Moon Lament I Traverse Critical Point VH-01 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86131 1 12834 86132 11 9968 New Moon Lament II Traverse Critical Point VH-02 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86132 1 12834 86133 11 9966 New Moon Lament III Traverse Alert Zone NH-06 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86133 1 12835 @@ -5210,6 +5320,231 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 85664 65 10347 Crying Shark-speare II - Dangerous Defeat Shark-speare ×2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85664 2 15225 85665 65 10348 Crying Shark-speare II - Rugged Defeat Shark-speare ×2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85665 2 15226 85666 65 10349 Crying Shark-speare II - Rugged Defeat Shark-speare ×2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85666 2 15227 +85667 65 10350 1st Round Challenge II - Flat Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85667 6 17595 +85668 65 10351 1st Round Challenge IV - Flat Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85668 12 17596 +85669 65 10352 1st Round Challenge VI - Flat Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85669 18 17597 +85670 65 10353 1st Round Challenge VII - Flat Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85670 21 17598 +85671 65 10354 1st Round Challenge VIII - Flat Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85671 24 17599 +85672 65 10355 2nd Round Challenge II - Flat Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85672 6 17600 +85673 65 10356 2nd Round Challenge IV - Flat Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85673 12 17601 +85674 65 10357 2nd Round Challenge VI - Flat Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85674 18 17602 +85675 65 10358 2nd Round Challenge VII - Flat Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85675 21 17603 +85676 65 10359 2nd Round Challenge VIII - Flat Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85676 24 17604 +85677 65 10360 3rd Round Challenge II - Flat Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85677 6 17605 +85678 65 10361 3rd Round Challenge IV - Flat Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85678 12 17606 +85679 65 10362 3rd Round Challenge VI - Flat Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85679 18 17607 +85680 65 10363 3rd Round Challenge VII - Flat Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85680 21 17608 +85681 65 10364 3rd Round Challenge VIII - Flat Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85681 24 17609 +85682 65 10365 1st Round Challenge I - Dangerous Challenge Guild Expedition 3 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85682 3 17610 +85683 65 10366 1st Round Challenge II - Dangerous Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85683 6 17611 +85684 65 10367 1st Round Challenge III - Dangerous Challenge Guild Expedition 9 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85684 9 17612 +85685 65 10368 1st Round Challenge IV - Dangerous Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85685 12 17613 +85686 65 10369 1st Round Challenge V - Dangerous Challenge Guild Expedition 15 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85686 15 17614 +85687 65 10370 1st Round Challenge VI - Dangerous Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85687 18 17615 +85688 65 10371 1st Round Challenge VII - Dangerous Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85688 21 17616 +85689 65 10372 1st Round Challenge VIII - Dangerous Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85689 24 17617 +85690 65 10373 1st Round Challenge IX - Dangerous Challenge Guild Expedition 27 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85690 27 17618 +85691 65 10374 2nd Round Challenge I - Dangerous Challenge Guild Expedition 3 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85691 3 17619 +85692 65 10375 2nd Round Challenge II - Dangerous Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85692 6 17620 +85693 65 10376 2nd Round Challenge III - Dangerous Challenge Guild Expedition 9 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85693 9 17621 +85694 65 10377 2nd Round Challenge IV - Dangerous Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85694 12 17622 +85695 65 10378 2nd Round Challenge V - Dangerous Challenge Guild Expedition 15 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85695 15 17623 +85696 65 10379 2nd Round Challenge VI - Dangerous Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85696 18 17624 +85697 65 10380 2nd Round Challenge VII - Dangerous Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85697 21 17625 +85698 65 10381 2nd Round Challenge VIII - Dangerous Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85698 24 17626 +85699 65 10382 2nd Round Challenge IX - Dangerous Challenge Guild Expedition 27 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85699 27 17627 +85700 65 10383 3rd Round Challenge I - Dangerous Challenge Guild Expedition 3 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857001 3 17628 +85701 65 10384 3rd Round Challenge II - Dangerous Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857002 6 17629 +85702 65 10385 3rd Round Challenge III - Dangerous Challenge Guild Expedition 9 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857003 9 17630 +85703 65 10386 3rd Round Challenge IV - Dangerous Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857004 12 17631 +85704 65 10387 3rd Round Challenge V - Dangerous Challenge Guild Expedition 15 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857005 15 17632 +85705 65 10388 3rd Round Challenge VI - Dangerous Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857006 18 17633 +85706 65 10389 3rd Round Challenge VII - Dangerous Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857007 21 17634 +85707 65 10390 3rd Round Challenge VIII - Dangerous Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857008 24 17635 +85708 65 10391 3rd Round Challenge IX - Dangerous Challenge Guild Expedition 27 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 857009 27 17636 +85709 65 10392 2nd Round Challenge I - Rugged Challenge Guild Expedition 3 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85709 3 17637 +85710 65 10393 2nd Round Challenge II - Rugged Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85710 6 17638 +85711 65 10394 2nd Round Challenge III - Rugged Challenge Guild Expedition 9 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85711 9 17639 +85712 65 10395 2nd Round Challenge IV - Rugged Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85712 12 17640 +85713 65 10396 2nd Round Challenge V - Rugged Challenge Guild Expedition 15 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85713 15 17641 +85714 65 10397 2nd Round Challenge VI - Rugged Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85714 18 17642 +85715 65 10398 2nd Round Challenge VII - Rugged Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85715 21 17643 +85716 65 10399 2nd Round Challenge VIII - Rugged Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85716 24 17644 +85717 65 10400 2nd Round Challenge IX - Rugged Challenge Guild Expedition 27 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85717 27 17645 +85718 65 10401 3rd Round Challenge I - Rugged Challenge Guild Expedition 3 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85718 3 17646 +85719 65 10402 3rd Round Challenge II - Rugged Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85719 6 17647 +85720 65 10403 3rd Round Challenge III - Rugged Challenge Guild Expedition 9 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85720 9 17648 +85721 65 10404 3rd Round Challenge IV - Rugged Challenge Guild Expedition 12 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85721 12 17649 +85722 65 10405 3rd Round Challenge V - Rugged Challenge Guild Expedition 15 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85722 15 17650 +85723 65 10406 3rd Round Challenge VI - Rugged Challenge Guild Expedition 18 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85723 18 17651 +85724 65 10407 3rd Round Challenge VII - Rugged Challenge Guild Expedition 21 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85724 21 17652 +85725 65 10408 3rd Round Challenge VIII - Rugged Challenge Guild Expedition 24 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85725 24 17653 +85726 65 10409 3rd Round Challenge IX - Rugged Challenge Guild Expedition 27 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85726 27 17654 +85727 65 10410 1st Round Points I - Flat Obtain a total of 2,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85727 2000 17655 +85728 65 10411 1st Round Points II - Flat Obtain a total of 4,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85728 4000 17656 +85729 65 10412 1st Round Points III - Flat Obtain a total of 6,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85729 6000 17657 +85730 65 10413 1st Round Points IV - Flat Obtain a total of 8,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85730 8000 17658 +85731 65 10414 1st Round Points V - Flat Obtain a total of 10,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85731 10000 17659 +85732 65 10415 1st Round Points VI - Flat Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85732 12000 17660 +85733 65 10416 2nd Round Points I - Flat Obtain a total of 2,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85733 2000 17661 +85734 65 10417 2nd Round Points II - Flat Obtain a total of 4,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85734 4000 17662 +85735 65 10418 2nd Round Points III - Flat Obtain a total of 6,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85735 6000 17663 +85736 65 10419 2nd Round Points IV - Flat Obtain a total of 8,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85736 8000 17664 +85737 65 10420 2nd Round Points V - Flat Obtain a total of 10,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85737 10000 17665 +85738 65 10421 2nd Round Points VI - Flat Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85738 12000 17666 +85739 65 10422 3rd Round Points I - Flat Obtain a total of 2,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85739 2000 17667 +85740 65 10423 3rd Round Points II - Flat Obtain a total of 4,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85740 4000 17668 +85741 65 10424 3rd Round Points III - Flat Obtain a total of 6,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85741 6000 17669 +85742 65 10425 3rd Round Points IV - Flat Obtain a total of 8,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85742 8000 17670 +85743 65 10426 3rd Round Points V - Flat Obtain a total of 10,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85743 10000 17671 +85744 65 10427 3rd Round Points VI - Flat Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85744 12000 17672 +85745 65 10428 1st Round Points I - Dangerous Obtain a total of 4,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85745 4000 17673 +85746 65 10429 1st Round Points II - Dangerous Obtain a total of 8,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85746 8000 17674 +85747 65 10430 1st Round Points III - Dangerous Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85747 12000 17675 +85748 65 10431 1st Round Points IV - Dangerous Obtain a total of 16,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85748 16000 17676 +85749 65 10432 1st Round Points V - Dangerous Obtain a total of 20,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85749 20000 17677 +85750 65 10433 1st Round Points VI - Dangerous Obtain a total of 22,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85750 22000 17678 +85751 65 10434 1st Round Points VII - Dangerous Obtain a total of 24,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85751 24000 17679 +85752 65 10435 2nd Round Points I - Dangerous Obtain a total of 4,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85752 4000 17680 +85753 65 10436 2nd Round Points II - Dangerous Obtain a total of 8,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85753 8000 17681 +85754 65 10437 2nd Round Points III - Dangerous Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85754 12000 17682 +85755 65 10438 2nd Round Points IV - Dangerous Obtain a total of 16,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85755 16000 17683 +85756 65 10439 2nd Round Points V - Dangerous Obtain a total of 20,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85756 20000 17684 +85757 65 10440 2nd Round Points VI - Dangerous Obtain a total of 22,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85757 22000 17685 +85758 65 10441 2nd Round Points VII - Dangerous Obtain a total of 24,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85758 24000 17686 +85759 65 10442 3rd Round Points I - Dangerous Obtain a total of 4,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85759 4000 17687 +85760 65 10443 3rd Round Points II - Dangerous Obtain a total of 8,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85760 8000 17688 +85761 65 10444 3rd Round Points III - Dangerous Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85761 12000 17689 +85762 65 10445 3rd Round Points IV - Dangerous Obtain a total of 16,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85762 16000 17690 +85763 65 10446 3rd Round Points V - Dangerous Obtain a total of 20,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85763 20000 17691 +85764 65 10447 3rd Round Points VI - Dangerous Obtain a total of 22,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85764 22000 17692 +85765 65 10448 3rd Round Points VII - Dangerous Obtain a total of 24,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85765 24000 17693 +85766 65 10449 2nd Round Points I - Rugged Obtain a total of 6,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85766 6000 17694 +85767 65 10450 2nd Round Points II - Rugged Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85767 12000 17695 +85768 65 10451 2nd Round Points III - Rugged Obtain a total of 18,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85768 18000 17696 +85769 65 10452 2nd Round Points IV - Rugged Obtain a total of 24,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85769 24000 17697 +85770 65 10453 2nd Round Points VI - Rugged Obtain a total of 30,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85770 30000 17698 +85771 65 10454 2nd Round Points VII - Rugged Obtain a total of 33,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85771 33000 17699 +85772 65 10455 2nd Round Points V - Rugged Obtain a total of 36,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85772 36000 17700 +85773 65 10456 3rd Round Points I - Rugged Obtain a total of 6,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85773 6000 17701 +85774 65 10457 3rd Round Points II - Rugged Obtain a total of 12,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85774 12000 17702 +85775 65 10458 3rd Round Points III - Rugged Obtain a total of 18,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85775 18000 17703 +85776 65 10459 3rd Round Points IV - Rugged Obtain a total of 24,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85776 24000 17704 +85777 65 10460 3rd Round Points VI - Rugged Obtain a total of 30,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85777 30000 17705 +85778 65 10461 3rd Round Points VII - Rugged Obtain a total of 33,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85778 33000 17706 +85779 65 10462 3rd Round Points V - Rugged Obtain a total of 36,000 Expedition Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85779 36000 17707 +85780 65 10463 Juncture Breakthrough I - Flat Clear a total of 1 juncture Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85780 1 17708 +85781 65 10464 Juncture Breakthrough II - Flat Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85781 3 17709 +85782 65 10465 Juncture Breakthrough I - Flat Clear a total of 1 juncture Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85782 1 17710 +85783 65 10466 Juncture Breakthrough II - Flat Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85783 3 17711 +85784 65 10467 Juncture Breakthrough I - Flat Clear a total of 1 juncture Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85784 1 17712 +85785 65 10468 Juncture Breakthrough II - Flat Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85785 3 17713 +85786 65 10469 Juncture Breakthrough I - Dangerous Clear a total of 1 juncture Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85786 1 17714 +85787 65 10470 Juncture Breakthrough II - Dangerous Clear a total of 2 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85787 2 17715 +85788 65 10471 Juncture Breakthrough III - Dangerous Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85788 3 17716 +85789 65 10472 Juncture Breakthrough IV - Dangerous Clear a total of 4 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85789 4 17717 +85790 65 10473 Juncture Breakthrough V - Dangerous Clear a total of 6 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85790 6 17718 +85791 65 10474 Juncture Breakthrough I - Dangerous Clear a total of 1 juncture Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85791 1 17719 +85792 65 10475 Juncture Breakthrough II - Dangerous Clear a total of 2 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85792 2 17720 +85793 65 10476 Juncture Breakthrough III - Dangerous Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85793 3 17721 +85794 65 10477 Juncture Breakthrough IV - Dangerous Clear a total of 4 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85794 4 17722 +85795 65 10478 Juncture Breakthrough V - Dangerous Clear a total of 6 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85795 6 17723 +85796 65 10479 Juncture Breakthrough I - Dangerous Clear a total of 1 juncture Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85796 1 17724 +85797 65 10480 Juncture Breakthrough II - Dangerous Clear a total of 2 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85797 2 17725 +85798 65 10481 Juncture Breakthrough III - Dangerous Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85798 3 17726 +85799 65 10482 Juncture Breakthrough IV - Dangerous Clear a total of 4 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85799 4 17727 +85800 65 10483 Juncture Breakthrough V - Dangerous Clear a total of 6 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85800 6 17728 +85801 65 10484 Juncture Breakthrough I - Rugged Clear a total of 2 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85801 2 17729 +85802 65 10485 Juncture Breakthrough II - Rugged Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85802 3 17730 +85803 65 10486 Juncture Breakthrough III - Rugged Clear a total of 4 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85803 4 17731 +85804 65 10487 Juncture Breakthrough IV - Rugged Clear a total of 5 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85804 5 17732 +85805 65 10488 Juncture Breakthrough V - Rugged Clear a total of 7 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85805 7 17733 +85806 65 10489 Juncture Breakthrough VI - Rugged Clear a total of 9 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85806 9 17734 +85807 65 10490 Juncture Breakthrough I - Rugged Clear a total of 2 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85807 2 17735 +85808 65 10491 Juncture Breakthrough II - Rugged Clear a total of 3 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85808 3 17736 +85809 65 10492 Juncture Breakthrough III - Rugged Clear a total of 4 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85809 4 17737 +85810 65 10493 Juncture Breakthrough IV - Rugged Clear a total of 5 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85810 5 17738 +85811 65 10494 Juncture Breakthrough V - Rugged Clear a total of 7 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85811 7 17739 +85812 65 10495 Juncture Breakthrough VI - Rugged Clear a total of 9 junctures Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85812 9 17740 +85813 65 10496 Resource Collecting I - Flat Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85813 1 17741 +85814 65 10497 Resource Collecting I - Flat Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85814 1 17742 +85815 65 10498 Resource Collecting I - Flat Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85815 1 17743 +85816 65 10499 Resource Collecting I - Dangerous Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85816 1 17744 +85817 65 10500 Resource Collecting II - Dangerous Clear Land of Resources x2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85817 2 17745 +85818 65 10501 Resource Collecting I - Dangerous Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85818 1 17746 +85819 65 10502 Resource Collecting II - Dangerous Clear Land of Resources x2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85819 2 17747 +85820 65 10503 Resource Collecting I - Dangerous Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85820 1 17748 +85821 65 10504 Resource Collecting II - Dangerous Clear Land of Resources x2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85821 2 17749 +85822 65 10505 Resource Collecting I - Rugged Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85822 1 17750 +85823 65 10506 Resource Collecting II - Rugged Clear Land of Resources x2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85823 2 17751 +85824 65 10507 Resource Collecting I - Rugged Clear Land of Resources x1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85824 1 17752 +85825 65 10508 Resource Collecting II - Rugged Clear Land of Resources x2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85825 2 17753 +85826 65 10509 Base Protection I - Flat Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85826 1 17754 +85827 65 10510 Base Protection II - Flat Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85827 1 17755 +85828 65 10511 Base Protection III - Flat Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85828 1 17756 +85829 65 10512 Base Protection IV - Flat Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85829 1 17757 +85830 65 10513 Base Protection I - Flat Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85830 1 17758 +85831 65 10514 Base Protection II - Flat Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85831 1 17759 +85832 65 10515 Base Protection III - Flat Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85832 1 17760 +85833 65 10516 Base Protection IV - Flat Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85833 1 17761 +85834 65 10517 Base Protection I - Flat Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85834 1 17762 +85835 65 10518 Base Protection II - Flat Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85835 1 17763 +85836 65 10519 Base Protection III - Flat Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85836 1 17764 +85837 65 10520 Base Protection IV - Flat Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85837 1 17765 +85838 65 10521 Base Protection I - Dangerous Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85838 1 17766 +85839 65 10522 Base Protection II - Dangerous Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85839 1 17767 +85840 65 10523 Base Protection III - Dangerous Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85840 1 17768 +85841 65 10524 Base Protection IV - Dangerous Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85841 1 17769 +85842 65 10525 Base Protection I - Dangerous Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85842 1 17770 +85843 65 10526 Base Protection II - Dangerous Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85843 1 17771 +85844 65 10527 Base Protection III - Dangerous Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85844 1 17772 +85845 65 10528 Base Protection IV - Dangerous Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85845 1 17773 +85846 65 10529 Base Protection I - Dangerous Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85846 1 17774 +85847 65 10530 Base Protection II - Dangerous Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85847 1 17775 +85848 65 10531 Base Protection III - Dangerous Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85848 1 17776 +85849 65 10532 Base Protection IV - Dangerous Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85849 1 17777 +85850 65 10533 Base Protection I - Rugged Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85850 1 17778 +85851 65 10534 Base Protection II - Rugged Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85851 1 17779 +85852 65 10535 Base Protection III - Rugged Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85852 1 17780 +85853 65 10536 Base Protection IV - Rugged Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85853 1 17781 +85854 65 10537 Base Protection I - Rugged Base HP no less than 30% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85854 1 17782 +85855 65 10538 Base Protection II - Rugged Base HP no less than 50% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85855 1 17783 +85856 65 10539 Base Protection III - Rugged Base HP no less than 70% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85856 1 17784 +85857 65 10540 Base Protection IV - Rugged Base HP no less than 100% Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85857 1 17785 +85858 65 10541 Clear the 1st Round Boss Node - Flat Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85858 1 17786 +85859 65 10542 Clear the 2nd Round Boss Node - Flat Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85859 1 17787 +85860 65 10543 Clear the 3rd Round Boss Node - Flat Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85860 1 17788 +85861 65 10544 Clear the 1st Round Boss Node - Dangerous Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85861 1 17789 +85862 65 10545 Clear the 2nd Round Boss Node - Dangerous Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85862 1 17790 +85863 65 10546 Clear the 3rd Round Boss Node - Dangerous Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85863 1 17791 +85864 65 10547 Clear the 2nd Round Boss Node - Rugged Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85864 1 17792 +85865 65 10548 Clear the 3rd Round Boss Node - Rugged Clear boss nodes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85865 1 17793 +85866 65 10549 Guild Expedition I Clear an expedition stage of Flat difficulty or above Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85866 1 17794 +85867 65 10550 Guild Expedition II Clear an expedition stage of Dangerous difficulty or above Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85867 1 17795 +85868 65 10551 Guild Expedition III Clear an expedition stage of Rugged difficulty or above Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85868 1 17796 +85869 65 10552 Expedition Ranking I Enters the top 30% in the Command Bureau at the end of the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85869 1 17797 +85870 65 10553 Expedition Ranking II Enters the top 20% in the Command Bureau at the end of the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85870 1 17798 +85871 65 10554 Expedition Ranking III Enters the top 10% in the Command Bureau at the end of the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85871 1 17799 +85872 65 10555 Expedition Ranking IV Enters the top 5% in the Command Bureau at the end of the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85872 1 17800 +85873 65 10556 Hidden Node - Flat Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85873 1 17801 +85874 65 10557 Hidden Node - Flat Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85874 1 17802 +85875 65 10558 Hidden Node - Flat Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85875 1 17803 +85876 65 10559 Hidden Node - Dangerous Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85876 1 17804 +85877 65 10560 Hidden Node - Dangerous Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85877 1 17805 +85878 65 10561 Hidden Node - Dangerous Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85878 1 17806 +85879 65 10562 Hidden Node - Rugged Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85879 1 17807 +85880 65 10563 Hidden Node - Rugged Upload a hidden node challenge record Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85880 1 17808 +2120040 11 8 Daily Login Serum Claim 60 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpDayOfSea01.png 5304 5 3450092 +2120030 11 1000 Scarlet Summers I Use a total of 1,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120030 10 2000461 Serum +2120031 11 5 Scarlet Summers II Use a total of 2,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120031 1000 3450050 2004 +2120032 11 4 Scarlet Summers III Use a total of 3,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120032 2000 3450051 2004 +2120033 11 3 Scarlet Summers IV Use a total of 4,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120033 3000 3450052 2004 +2120034 11 2 Scarlet Summers V Use a total of 5,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120034 4000 3450053 2004 +2120035 11 1 Scarlet Summers VI Use a total of 6,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120035 6000 3450054 2004 +2120036 11 10130 Scarlet Summers VII Use a total of 7,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120036 7000 12955 2014 Serum +2120037 11 10129 Scarlet Summers VIII Use a total of 8,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120037 8000 12956 2014 Serum +2120038 11 10128 Scarlet Summers IX Use a total of 9,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120038 9000 12957 2014 Serum +2120039 11 10127 Scarlet Summers X Use a total of 10,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120039 10000 12958 2014 Serum 91001 11 100 Total Nodes Cleared I Clear a total of 10 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91001 10 550051 Version 1 91002 11 99 Total Nodes Cleared II Clear a total of 30 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91002 30 550052 Version 1 91003 11 98 Total Nodes Cleared III Clear a total of 50 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91003 50 550053 Version 1 @@ -5223,7 +5558,10 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 91011 11 93 Bond Experience I Clear any ending with [Aliasing Resonance] Bond activated Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91011 1 550054 Version 1 91012 11 95 Curse Queller's Journey I Clear a total of 30 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91012 30 550052 Version 1 91013 11 94 Curse Queller's Journey II Clear a total of 50 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91013 50 550053 Version 1 -91014 11 93 Bond Experience I Clear any ending when activating the [Phantom Capriccio] Bond Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91014 1 550054 Version 1 +91014 11 93 Bond Experience I Clear any ending with [Phantom Capriccio] Bond activated Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91014 1 550054 Version 1 +91015 11 95 Curse Queller's Journey I Clear a total of 50 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91015 50 550052 Version 1 +91016 11 94 Insight Awakened I Clear any ending with activating Crimson activated Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91016 1 550053 Version 1 +91017 11 93 Bond Experience I Clear any ending with [Crimson Weave] Bond activated Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91017 1 550054 Version 1 92001 72 92 Journey of Adventure I Reach Adventure Chapter I: "Courtyard" Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 92001 1 550056 Process 2 92002 72 91 Journey of Adventure II Reach Adventure Chapter III: "Fortress" Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 92002 1 550057 Process 2 92003 72 90 Journey of Adventure III Reach Adventure Chapter V: "Deep Sea" Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 92003 1 550058 Process 2 @@ -5236,6 +5574,36 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 93004 72 83 Star Recruiter I Perform a total of 20 character recruitments Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93004 20 550065 Total 3 93005 72 82 Star Recruiter II Perform a total of 50 character recruitments Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93005 50 550066 Total 3 93006 72 81 Star Recruiter III Perform a total of 100 character recruitments Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 100 550067 Total 3 +93007 72 10 Exploratory Journey I Complete the [Farewell] ending at any difficulty level Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93007 1 Total 3 +93008 72 9 Exploratory Journey II Complete the [Reincarnation] ending at any difficulty level Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93008 1 Total 3 +93009 72 8 Exploratory Journey III Complete the [Story] ending at any difficulty level Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93009 1 Total 3 +93010 72 7 Exploratory Journey IV Complete the [Contract] ending at any difficulty level Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93010 1 Total 3 +93011 72 6 First Contact First encounter with the Crimson Insight Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93011 1 Total 3 +93012 72 5 Amethyst Hunter Complete a series of events to obtain [Indigo Wave Amethyst] Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93012 1 Total 3 +93013 72 4 Pendant Hunter Complete a series of events to obtain a [three-colored] [Teardrop Pendant] Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93013 1 Total 3 +93014 72 3 Scripture Baptizer Complete a series of events to obtain [Saphorus White Codex] Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93014 1 Total 3 +93015 72 2 Shark-speare Conqueror Complete a series of events to obtain the Artifact [Proof of Friendship!] Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93015 1 Total 3 +93016 72 1 Lucky Day Try 10 or more times consecutively in the [Sharky Box] or [Dream of Mist] events Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93016 1 Total 3 +93017 72 10 Curse Queller's Journey I Go on 7 adventures in total Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93017 7 Total 3 +93018 72 9 Curse Queller's Journey II Go on 14 adventures in total Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93018 14 Total 3 +93019 72 8 Curse Queller's Journey III Go on 21 adventures in total Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93019 21 Total 3 +93020 72 7 Battle Maniac I Clear a total of 130 battle nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93020 130 Total 3 +93021 72 6 Battle Maniac II Clear a total of 260 battle nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93021 260 Total 3 +93022 72 5 Battle Maniac III Clear a total of 400 battle nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93022 400 Total 3 +93023 72 4 Artifact Hunter I Collect a total of 100 Artifacts Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93023 100 Total 3 +93024 72 3 Artifact Hunter II Collect a total of 200 Artifacts Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93024 200 Total 3 +93025 72 2 Round Table Summoner I Recruit 200 times in total Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93025 200 Total 3 +93026 72 1 Round Table Summoner II Recruit 400 times in total Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93026 400 Total 3 +93027 72 8 Insight Explorer I Complete any ending with Insight at 60 or above Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93027 1 Total 3 +93028 72 7 Insight Explorer II Complete any ending with Insight at 90 or above Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93028 1 Total 3 +93029 72 6 Bond Weaver Recruit over 30 characters in a single adventure Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93029 30 Total 3 +93030 72 5 Treasure Mountain Collect over 30 Artifacts in a single adventure Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93030 30 Total 3 +93031 72 4 Best Survey Team A single Survey Team completes at least 4 endings Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93031 4 Total 3 +93032 72 9 Path of the Fire Sword Complete all Lost Apocrypha nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93032 1 Total 3 +93033 72 3 One-Life Clear Complete any ending on the [Abyssal Torrent] difficulty without using Biomimetic Blood to revive Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93033 1 Total 3 +93034 72 2 End of Declension Activate the 5th phase of any Bond Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93034 1 Total 3 +93035 72 1 Peak of Declension Upgrade any character to 3★ Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93035 1 Total 3 +93036 72 10 Adventure Guild Unlock 4 additional Survey Teams Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93036 4 Total 3 1001110 11 6 Path of Remembrance Clear the stage "PTSD Intervention" Assets/Product/Texture/Image/IconTask/TaskIconActiveCharacterTowerDubianV132.png 1001110 1 15215 11768 Total 100111 1001111 6 10 Character Tower - Watanabe Story 1 Clear Story Stage 1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550063 11768 Clear 100111 1001112 6 9 Character Tower - Watanabe Story 2 Clear Story Stage 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550064 11768 Clear 100111 @@ -5275,19 +5643,44 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 94108 11 9992 Master of Criticism!! Suppress a Master 2 times Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95108 2 17042 174 94109 11 9991 Constellia I Unlock the special victory of Overture of Future III Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95109 1 17045 174 94110 11 9990 Constellia II Unlock the special victory of Hard - Overture of Future III Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95110 1 17046 174 -95001 75 9999 Clear the Stage Clear Co-op Boss Stage 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95001 3 346002 5 -95002 75 9998 Chip Enhancement Enhance a chip 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95002 3 346002 6 -95003 75 9997 Borrowed Chip Borrow a support chip 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95003 3 346002 5 -95004 75 9996 Specified Time Clear Black Dragon - Normal within 10 minutes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95004 1 346002 6 -95005 75 9995 Specified Character Clear any stage 3 times with Lotus Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95005 3 346002 6 -95006 75 9994 Specified Boss Clear Black Dragon 3 times under any difficulty Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95006 3 346002 6 -95007 75 9993 5★ Chip Enhance a 5★ Chip to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95007 20 346002 6 -95008 75 9992 Support Points Earn a total of 100 Support Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95008 100 346002 5 -95009 75 9991 Chip Obtained Obtain any 3 chips Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95009 3 346002 6 -95010 75 9990 Chip Overclock Overclock a chip 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95010 3 346002 6 -95011 75 9989 Boss DMG Deal 1000 DMG to the Black Dragon Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95011 1000 346002 5 -95012 75 9988 Damaged Parts Break 3 parts of the Black Dragon Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95012 3 346002 5 -95013 75 9987 Clear With Friends Clear any stage 3 times with a friend Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95013 3 346002 5 +95001 75 9999 Realm Expert I Clear 1 stage in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95001 1 17900 6 +95002 75 9998 Realm Expert II Clear 3 stages in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95002 3 17901 6 +95003 75 9997 Realm Expert III Clear 5 stages in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95003 5 17902 6 +95004 75 9996 Realm Expert IV Clear 10 stages in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95004 10 17920 6 +95005 75 9995 Realm Expert V Clear 20 stages in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95005 20 17904 6 +95006 75 9994 Realm Expert VI Clear 35 stages in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95006 35 17905 6 +95007 75 9993 Realm Expert VII Clear 50 stages in total Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95007 50 17906 6 +95008 75 9992 Grimhorn Challenge I Clear Folded Edge - Facade Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95008 1 17907 6 +95009 75 9991 Grimhorn Challenge II Clear Folded Edge - Surface Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95009 1 17908 6 +95010 75 9990 Grimhorn Challenge III Clear Folded Edge - Derivative Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95010 1 17909 6 +95011 75 9989 Grimhorn Challenge IV Clear Folded Edge - Bottom Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95011 1 17910 6 +95012 75 9988 Grimhorn Challenge V Clear Folded Edge - Folded Edge Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95012 1 17911 6 +95013 75 9987 Bloom Challenge Clear Severed Light - Facade Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95013 1 17912 6 +95014 75 9986 Bloom Challenge II Clear Severed Light - Surface Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95014 1 17913 6 +95015 75 9985 Bloom Challenge III Clear Severed Light - Derivative Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95015 1 17914 6 +95016 75 9984 Bloom Challenge IV Clear Severed Light - Bottom Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95016 1 17915 6 +95017 75 9983 Bloom Challenge V Clear Severed Light - Source Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95017 1 17916 6 +95018 75 9982 Twin Dragon Challenge I Clear Binary Array - Facade Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95018 1 17917 6 +95019 75 9981 Twin Dragon Challenge II Clear Binary Array - Surface Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95019 1 17918 6 +95020 75 9980 Twin Dragon Challenge III Clear Binary Array - Derivative Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95020 1 17919 6 +95021 75 9979 Twin Dragon Challenge IV Clear Binary Array - Bottom Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95021 1 17903 6 +95022 75 9978 Twin Dragon Challenge V Clear Binary Array - Source Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95022 1 17921 6 +95023 75 9977 Tactical Training - Lotus I Clear a total of 1 stage using the Lotus Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95023 1 17922 6 +95024 75 9976 Tactical Training - Lotus II Clear a total of 3 stages using the Lotus Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95024 3 17923 6 +95025 75 9975 Tactical Training - Lotus III Clear a total of 5 stages using the Lotus Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95025 5 17924 6 +95026 75 9974 Tactical Training - Veritas I Clear a total of 1 stage using the Veritas Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95026 1 17925 6 +95027 75 9973 Tactical Training - Veritas II Clear a total of 3 stages using the Veritas Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95027 3 17926 6 +95028 75 9972 Tactical Training - Veritas III Clear a total of 5 stages using the Veritas Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95028 5 17927 6 +95029 75 9971 Tactical Training - Blast I Clear a total of 1 stage using the Blast Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95029 1 17928 6 +95030 75 9970 Tactical Training - Blast II Clear a total of 3 stages using the Blast Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95030 3 17929 6 +95031 75 9969 Tactical Training - Blast III Clear a total of 5 stages using the Blast Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95031 5 17930 6 +95032 75 9968 Realm Weekly I Clear a total of 2 stages using the Lotus Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95032 2 17958 5 +95033 75 9967 Realm Weekly II Clear a total of 2 stages using the Veritas Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95033 2 17959 5 +95034 75 9966 Realm Weekly III Clear a total of 2 stages using the Blast Construct Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95034 2 17960 5 +95035 75 9965 Realm Weekly IV Clear any 5 stages Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95035 5 17961 5 +95036 75 9964 Realm Weekly V Enhance 5 chips Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95036 5 17962 5 +95037 75 9963 Realm Weekly VI Overclock 5 chips Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95037 5 17963 5 +95038 75 9962 Realm Weekly VII Obtain 50 Support Points Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntTask.png 95038 50 17964 5 96001 11 10000 Trailblazer's Past I Clear Lone Walker - 5 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96001 1 17500 96002 11 9090 Trailblazer's Past II Clear Lone Walker - 8 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96002 1 17501 96003 11 9080 Trailblazer's Past III Clear Departure - 4 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96003 1 17502 @@ -5309,6 +5702,111 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 96019 11 8920 Glorious Challenge VII Clear Normal - 1 with the recommended equipment Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96019 1 17592 96020 11 8910 Glorious Challenge IX Clear Normal - 2 with the recommended equipment Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96020 1 17593 96021 11 8900 Glorious Challenge X Clear Normal - 3 with the recommended equipment Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96021 1 17594 +97001 77 10000 Daily Mission I Use the skill Roaring Flame Stove once Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97001 1 59001 Clear 1 +97002 77 8000 Daily Mission III Challenge the stage Joyous Wrappings 3 times Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97002 3 59003 Clear 1 +97003 77 9000 Daily Mission II Use the Flour material 20 times in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97003 20 59002 Clear 1 +97004 77 8000 Daily Mission III Challenge the stage Joyous Wrappings 3 times Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97004 3 59003 Clear 2 +97005 77 9000 Daily Mission II Complete 25 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97005 25 59002 Clear 2 +97006 77 10000 Daily Mission I Reach up to 8 combos in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97006 8 59001 Clear 2 +97007 77 10000 Daily Mission I Challenge the stage Joyous Wrappings once Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97007 1 59001 Clear 3 +97008 77 9000 Daily Mission II Challenge the stage Joyous Wrappings twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97008 2 59002 Clear 3 +97009 77 8000 Daily Mission III Use the Flour material 30 times in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97009 30 59003 Clear 3 +97010 77 10000 Daily Mission I Complete 15 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97010 15 59001 Clear 4 +97011 77 8000 Daily Mission III Reach up to 750 points in a single game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97011 750 59003 Clear 4 +97012 77 9000 Daily Mission II Use the skill Bunny Yummy Station twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97012 2 59002 Clear 4 +97013 77 10000 Daily Mission I Use the Osmanthus material 10 times in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97013 10 59001 Clear 5 +97014 77 8000 Daily Mission III Obtain 1,600 points in total Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97014 1600 59003 Clear 5 +97015 77 9000 Daily Mission II Use the skill Star Bonus Wand twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97015 2 59002 Clear 5 +97016 77 10000 Daily Mission I Challenge the stage Joyous Wrappings once Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97016 1 59001 Clear 6 +97017 77 8000 Daily Mission III Complete 35 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97017 35 59003 Clear 6 +97018 77 9000 Daily Mission II Use the skill Zesty Universal Sauce twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97018 2 59002 Clear 6 +97019 77 10000 Daily Mission I Use the skill Lil' Lu's Summoning Magic once Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97019 1 59001 Clear 7 +97020 77 9000 Daily Mission II Obtain 1,200 points in total Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97020 1200 59002 Clear 7 +97021 77 8000 Daily Mission III Reach up to 12 combos in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97021 12 59003 Clear 7 +97022 77 8000 Daily Mission III Challenge the stage Joyous Wrappings 3 times Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97022 3 59003 Clear 8 +97023 77 10000 Daily Mission I Use the Pure Water material 10 times in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97023 10 59001 Clear 8 +97024 77 9000 Daily Mission II Reach up to 10 combos in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97024 10 59002 Clear 8 +97025 77 10000 Daily Mission I Use the Flour material 10 times in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97025 10 59001 Clear 9 +97026 77 8000 Daily Mission III Achieve 1st place in a game once Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97026 1 59003 Clear 9 +97027 77 9000 Daily Mission II Complete 25 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97027 25 59002 Clear 9 +97028 77 10000 Daily Mission I Complete 10 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97028 10 59001 Clear 10 +97029 77 8000 Daily Mission III Reach up to 15 combos in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97029 15 59003 Clear 10 +97030 77 9000 Daily Mission II Use the skill Lil' Lu's Summoning Magic twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97030 2 59002 Clear 10 +97031 77 9000 Daily Mission II Challenge the stage Joyous Wrappings 3 times Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97031 3 59005 Clear 11 +97032 77 10000 Daily Mission I Use the skill Zesty Universal Sauce twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97032 2 59004 Clear 11 +97033 77 8000 Daily Mission III Use the Pure Water material 35 times in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97033 35 59006 Clear 11 +97034 77 10000 Daily Mission I Challenge the stage Joyous Wrappings twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97034 2 59004 Clear 12 +97035 77 9000 Daily Mission II Complete 40 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97035 40 59005 Clear 12 +97036 77 8000 Daily Mission III Reach up to 15 combos in a game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97036 15 59006 Clear 12 +97037 77 10000 Daily Mission I Challenge the stage Joyous Wrappings twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97037 2 59004 Clear 13 +97038 77 9000 Daily Mission II Complete 40 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97038 40 59005 Clear 13 +97039 77 8000 Daily Mission III Achieve 1st place in a game twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97039 2 59006 Clear 13 +97040 77 10000 Daily Mission I Challenge the stage Joyous Wrappings twice Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97040 2 59004 Clear 14 +97041 77 9000 Daily Mission II Reach up to 800 points in a single game Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97041 800 59005 Clear 14 +97042 77 8000 Daily Mission III Complete 60 servings of sweet dumplings Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg19.png 97042 60 59006 Clear 14 +97043 11 10000 Training Star I Reach the Beginner Grade for the first time Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97043 1 59018 Clear +97044 11 9900 Training Star II Reach the Experienced Grade for the first time Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97044 1 59019 Clear +97045 11 9800 Training Star III Reach the Advanced Grade for the first time Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97045 1 59020 Clear +97046 11 9700 Training Star IV Reach the Master Grade for the first time Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97046 1 59020 Clear +97047 11 9600 Training Star V Reach the Grandmaster Grade for the first time Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97047 1 59021 Clear +97048 11 9500 Accumulated Challenges I Challenge 1 stage Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97048 1 59007 Clear +97049 11 9000 Accumulated Points I Obtain 1,800 points in total Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97049 1800 59008 Clear +97050 11 8900 Accumulated Points II Obtain 3,000 points in total Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97050 3000 59009 Clear +97051 11 8700 Accumulated Crafting I Make 90 sweet dumplings in total Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97051 90 59010 Clear +97052 11 8600 Accumulated Crafting II Make 120 sweet dumplings in total Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97052 120 59011 Clear +97053 11 9400 Accumulated Challenges V Challenge 10 stages Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97053 10 59012 Clear +97054 11 8500 Accumulated Crafting III Make 180 sweet dumplings in total Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97054 180 59013 Clear +97055 11 8800 Accumulated Points III Obtain 8,500 points in total Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97055 8500 59014 Clear +97056 11 9300 Accumulated Challenges II Challenge 15 stages Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97056 15 59015 Clear +97057 11 9200 Accumulated Challenges III Challenge 20 stages Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97057 20 59016 Clear +97058 11 9100 Accumulated Challenges IV Challenge 30 stages Assets/Product/Texture/Image/UiFuben2023YuanXiao/UiFuben2023YuanXiaoTask3.png 97058 30 59017 Clear +97101 11 10000 Daily Mission I Enter the restaurant once Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97101 1 59501 +97102 11 9000 Daily Mission II Obtain Lulu's Hearty Bowl: Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97102 500 59502 +97103 11 8000 Daily Mission III Use Culinary God's Blessing twice Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97103 2 59503 +97104 11 10000 Daily Mission I Enter the restaurant once Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97104 1 59504 +97105 11 9000 Daily Mission II Obtain Lulu's Hearty Bowl: Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97105 500 59505 +97106 11 8000 Daily Mission III Obtain 10 vegetables Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97106 10 59506 +97107 11 7000 Daily Mission IV Use Culinary God's Blessing twice Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97107 2 59507 +97108 11 9200 Cooking Lulu Make 3 Oyster Sauce Lettuces in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97108 3 59508 +97109 11 7900 Cooking Lulu Cumulatively obtain Lulu's Hearty Bowl: Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97109 500 59509 +97110 11 8900 Cooking Lulu Have 4 staff at the restaurant Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97110 4 59510 +97111 11 9700 Cooking Lulu The restaurant reaches Lv.2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97111 2 59511 +97112 11 8800 Cooking Lulu Have 7 staff at the restaurant Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97112 7 59512 +97113 11 7800 Cooking Lulu Cumulatively obtain Lulu's Hearty Bowl: Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97113 10000 59513 +97114 11 9600 Cooking Lulu The restaurant reaches Lv.3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97114 3 59514 +97115 11 7700 Cooking Lulu Cumulatively obtain Lulu's Hearty Bowl: Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97115 50000 59515 +97116 11 8300 Cooking Lulu Unlock 7 dishes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97116 7 59516 +97117 11 9100 Cooking Lulu Make 200 Black Truffle Egg Custards in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97117 200 59517 +97118 11 9500 Cooking Lulu The restaurant reaches Lv.4 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97118 4 59518 +97119 11 8500 Cooking Lulu Have 2 staff reach senior levels Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97119 2 59519 +97120 11 8200 Cooking Lulu Unlock Braised Lion's Head Meatballs Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97120 1 59520 +97121 11 8700 Cooking Lulu Level up staff a total of 6 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97121 6 59521 +97122 11 9400 Cooking Lulu The restaurant reaches Lv.5 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97122 5 59522 +97123 11 7600 Cooking Lulu Cumulatively obtain Lulu's Hearty Bowl: Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97123 100000 59523 +97124 11 8400 Cooking Lulu Have 4 staff reach senior levels Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97124 4 59524 +97125 11 8600 Cooking Lulu Have 10 staff reach mid-level levels Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97125 10 59525 +97126 11 9300 Cooking Lulu The restaurant reaches Lv.6 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97126 6 59526 +97127 11 8000 Cooking Lulu Unlock Kowloong Bewitching Rice Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97127 1 59527 +97128 11 8100 Cooking Lulu Unlock 15 dishes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97128 15 59528 +97129 11 9000 Cooking Lulu Make 30 Buddha Jumps Over the Walls in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97129 30 59529 +97130 11 10000 New Year's Greetings Event Collect New Year's Greetings rewards from the sales area from 1/22 to 1/28. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97130 1 59530 +97131 11 9900 New Year's Greetings Event Collect New Year's Greetings rewards from the sales area from 1/22 to 1/28. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97131 3 59531 +97132 11 9800 New Year's Greetings Event Collect New Year's Greetings rewards from the sales area from 1/22 to 1/28. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97132 5 59532 +97150 11 10000 Corrupted I Clear Foreign Lands - 4 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97150 1 17931 +97151 11 9990 Corrupted II Clear Foreign Lands - Fin Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97151 1 17932 +97152 11 9980 Corrupted III Clear Seize - 4 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97152 1 17933 +97153 11 9970 Corrupted IV Clear Seize - Fin Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97153 1 17934 +97154 11 9960 Corrupted V Clear Sanity - 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97154 1 17935 +97155 11 9950 Corrupted VI Clear Sanity - Fin Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97155 1 17936 +97157 11 9930 Corrupted VIII Clear Wish - Fin Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97157 1 17938 +97158 11 9920 Corrupted IX Clear Final Chapter - Fin Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97158 1 17939 +97159 11 9880 Battlefront I Collect a total of 3 stars in normal mode Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97159 3 17940 +97160 11 9870 Battlefront II Collect a total of 6 stars in normal mode Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97160 6 17941 +97161 11 9860 Battlefront III Collect a total of 9 stars in normal mode Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97161 9 17942 +97162 11 9650 Battlefront IV Collect a total of 12 stars in normal mode Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97162 12 17943 +97164 11 9910 Corrupted X Clear Wish - IF Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97164 1 17945 +97165 11 9900 Corrupted XI Clear Sanity - IF Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97165 1 17946 +97166 11 9890 Corrupted XII Clear Seize - IF Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 97166 1 17947 100001 24 10000 Clear Co-op stage 1 Clear 7 Co-op stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 100001 7 150000 100002 24 9999 Clear Co-op stage 2 Clear 14 Co-op stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 100002 14 150001 100003 24 9998 Clear Co-op stage 3 Clear 21 Co-op stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 100003 21 150002 @@ -5325,12 +5823,6 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 2120011 11 9700 New Year Mission-10 Use 1000ml of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconNewYear01.png 2120011 1000 2120011 2120011 2120012 11 9680 New Year Mission-11 Use 1500ml of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconNewYear01.png 2120012 1500 2120012 2120012 2120013 11 9660 New Year Mission-12 Use 2000ml of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconNewYear01.png 2120013 2000 2120013 2120013 -2120014 11 9860 Oath of Purity I Use a total of 300 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120014 300 2000418 2014 血清 -2120015 11 9850 Oath of Purity II Use a total of 500 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120015 500 2000419 2014 血清 -2120016 11 9840 Oath of Purity III Use a total of 800 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120016 800 2000420 2014 血清 -2120017 11 9830 Oath of Purity IV Use a total of 1200 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120017 1200 2000421 2014 血清 -2120018 11 9820 Oath of Purity V Use a total of 1600 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120018 1600 2000422 2014 血清 -2120019 11 9810 Oath of Purity VI Use a total of 2000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpLiFu.png 2120019 2000 2000423 2014 血清 2120020 11 1010 Daily Gift Login once Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120020 1 2000451 登錄 2120021 11 1009 Perseverance I Login for a total of 1 day Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120021 1 2000452 Target 2120022 11 1008 Perseverance II Login for a total of 2 day Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120022 2 2000453 Target @@ -5341,7 +5833,6 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 2120027 11 1003 Perseverance VII Login for a total of 7 day Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120027 7 2000458 Target 2120028 11 1002 Perseverance VIII Login for a total of 8 day Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120028 8 2000459 Target 2120029 11 1001 Perseverance IX Login for a total of 9 day Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120029 9 2000460 Target -2120030 11 1000 Scarlet Summers I Use a total of 1,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120030 10 2000461 Serum 3000001 11 100001 Today's Gift Login once Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2000 1 3000354 登錄 3000002 11 100002 Energy Supply I Clear any 1 stage Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2004 1 3000355 2004 通關 3000003 11 100003 Energy Supply II Clear any 3 stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2006 3 3000356 2004 通關 @@ -5363,12 +5854,6 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 3000021 11 100021 武器開発 エネルギー回収作戦期間中に指定武器開発券15000を消費 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 200016 15000 3000351 7211 历程 3000022 11 100022 幻痛の檻最終攻略 幻痛の檻最終区の討伐Pt150万到達 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 200017 1500000 3000352 30001 目标 3000023 11 100023 武器共鳴 エネルギー回収作戦期間中に武器共鳴2回 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 200018 2 3000353 3530 历程 -2120031 11 5 Scarlet Summers II Use a total of 2,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120031 1000 3450050 2004 -2120032 11 4 Scarlet Summers III Use a total of 3,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120032 2000 3450051 2004 -2120033 11 3 Scarlet Summers IV Use a total of 4,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120033 3000 3450052 2004 -2120034 11 2 Scarlet Summers V Use a total of 5,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120034 4000 3450053 2004 -2120035 11 1 Scarlet Summers VI Use a total of 6,000 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpWeiLaSummer.png 2120035 6000 3450054 2004 -2120040 11 8 Daily Login Serum Claim 60 Serum Assets/Product/Texture/Image/IconTask/TaskIconJpDayOfSea01.png 5304 5 3450092 2120041 11 7 海の日!スイカ割り 累計ログイン4日 Assets/Product/Texture/Image/IconTask/TaskIconJpDayOfSea01.png 5303 4 3450093 2120042 11 6 海の日!スイカ割り 累計ログイン3日 Assets/Product/Texture/Image/IconTask/TaskIconJpDayOfSea01.png 5302 3 3450094 2120043 11 5 海の日!スイカ割り 毎日ログイン Assets/Product/Texture/Image/IconTask/TaskIconJpDayOfSea01.png 5300 1 3450087 @@ -5387,10 +5872,8 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 2120056 11 10129 紺碧夏日VIII 血清を累計8000消費 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120056 8000 12956 2014 血清 2120057 11 10128 紺碧夏日IX 血清を累計9000消費 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120057 9000 12957 2014 血清 2120058 11 10127 紺碧夏日X 血清を累計10000消費 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120058 10000 12958 2014 血清 +2120059 66 9700 血清消費 血清消費が累計1800に到達 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 1300000 1800 Event 80012 51 13 Pass Test Mission 13 Upgrade Liv: Eclipse to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 3324 1 800003 3324 Train 3323 -80068 51 69 Pass Test Mission 69 Upgrade Liv: Lux to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3394 1 800004 3394 Train 3393 -80069 51 70 Pass Test Mission 70 Upgrade Liv: Lux to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3395 1 800005 3395 Train 3394 -80070 51 71 Pass Test Mission 71 Upgrade Liv: Lux to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3396 1 800001 3396 Train 3395 80071 51 72 Pass Test Mission 72 Upgrade Liv: Lux to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3397 1 800002 3397 Train 3396 80072 51 73 Pass Test Mission 73 Upgrade Liv: Luminance to Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconLifu3.png 3400 1 800003 3400 Train 80073 51 74 Pass Test Mission 74 Upgrade Liv: Luminance to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconLifu3.png 3401 1 800004 3401 Train 3400 @@ -5475,4 +5958,4 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 3000238 11 10129 Scarlet Summers VIII Use 8000ml of Serum during the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3000238 8000 12956 2014 血清 3000239 11 10128 Scarlet Summers IX Use 9000ml of Serum during the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3000239 9000 12957 2014 血清 3000240 11 10127 Scarlet Summers X Use 10000ml of Serum during the event Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3000240 10000 12958 2014 血清 -3000241 11 10137 Today's Gift Login once today Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3000241 1 12948 登录 \ No newline at end of file +3000241 11 10137 Today's Gift Login once today Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3000241 1 12948 登录 \ No newline at end of file diff --git a/Resources/table/share/task/TaskTimeLimit.tsv b/Resources/table/share/task/TaskTimeLimit.tsv index b10f5e01..c27f719f 100644 --- a/Resources/table/share/task/TaskTimeLimit.tsv +++ b/Resources/table/share/task/TaskTimeLimit.tsv @@ -164,8 +164,8 @@ Id TimeId PlayerCondition[1] Duration TaskId[1] TaskId[2] TaskId[3] TaskId[4] Ta 161 12002 120051 120052 120057 120058 120059 162 12505 120053 120054 120055 163 12502 120056 -164 13201 18163 18164 18165 -165 13201 18166 18167 18168 18169 18170 18171 18172 18173 18174 18175 +164 18163 18164 18165 +165 18166 18167 18168 18169 18170 18171 18172 18173 18174 18175 166 13103 1001110 167 13104 1002110 168 13001 12411 12412 12413 @@ -182,7 +182,7 @@ Id TimeId PlayerCondition[1] Duration TaskId[1] TaskId[2] TaskId[3] TaskId[4] Ta 179 13806 120067 180 14002 94101 94102 94103 94104 94105 94106 94107 94108 94109 94110 181 14601 96001 96002 96003 96004 96005 96006 96007 96008 96009 96010 96011 96012 96013 96014 96015 96016 96017 96018 96019 96020 96021 -182 11916 91012 91013 91014 +182 11918 91015 91016 91017 183 14902 120085 184 14701 120073 120074 120082 120083 120084 185 14301 120075 120076 120077 @@ -190,6 +190,25 @@ Id TimeId PlayerCondition[1] Duration TaskId[1] TaskId[2] TaskId[3] TaskId[4] Ta 187 14303 120079 188 14304 120080 189 14302 120081 +190 15001 12417 12418 12419 +191 15201 97043 97044 97045 97046 97047 97048 97049 97050 97051 97052 97053 97054 97055 97056 97057 97058 +192 15111 15541 15542 15543 15544 +193 15401 120086 120087 120096 120097 120098 120100 120101 120102 +194 15821 120088 120089 120090 +195 15805 120091 +196 15806 120092 +197 15701 120093 +198 15822 120094 +199 15401 120095 +200 15003 120099 +201 15111 15551 15552 15553 15554 +202 15111 15561 15562 15563 15566 +203 16001 12420 12421 12422 +204 15809 97101 97102 97103 +205 15810 97104 97105 97106 97107 +206 15304 97108 97109 97110 97111 97112 97113 97114 97115 97116 97117 97118 97119 97120 97121 97122 97123 97124 97125 97126 97127 97128 97129 +207 15809 97130 97131 97132 +208 15011 97150 97151 97152 97153 97154 97155 97157 97158 97159 97160 97161 97162 97164 97165 97166 500 2120002 2120003 2120004 2120005 2120006 2120007 2120008 2120009 2120010 2120011 2120012 2120013 501 100003 2120014 2120015 2120016 2120017 2120018 2120019 1003 10030 2120021 2120022 2120023 2120024 2120025 2120026 2120027 2120028 2120029 2120030 2120020 diff --git a/Resources/table/share/text/CodeText.tsv b/Resources/table/share/text/CodeText.tsv index f3598641..bee33c2a 100644 --- a/Resources/table/share/text/CodeText.tsv +++ b/Resources/table/share/text/CodeText.tsv @@ -244,6 +244,8 @@ Id Key Text 20008017 FightProxyInvalidFrameIndex 20008018 FightProxyRepeatJoin 20008019 FightProxyReJoinWorldNoError 20008019 Re-entry battles do not match ongoing battles +20008020 FightProxyWorldRebootCountNotMatch 20008020 Revival count mismatch +20008021 FightProxyWorldAlreadyMaxRebootCount 20008021 Revival limit reached 20009001 CharacterManagerGetCharacterTemplateNotFound Failed to obtain Construct template 20009002 CharacterManagerGetLevelUpTemplateNotFound Failed to obtain Construct upgrade template 20009003 CharacterManagerGetGradeTemplateNotFound Failed to obtain Construct Overclock template @@ -840,6 +842,8 @@ Id Key Text 20045035 MatchInvalidStageIdsNotTheSameType 20045035 Different stage type of the stage matched 20045036 MatchPlayerHaveNotSetAssistChip 20045036 Support chip not equipped. Unable to get ready 20045037 MatchPlayerHaveNotCreateRoom 20045037 No player has created a room +20045038 MatchPlayerSelectAssistChipNotExist 20045038 Selected support data does not exist +20045039 MatchRoomFightAlreadyFinish 20045039 Batter over 20046001 ExploreChapterIsNotExist Exploration chapter does not exist 20046002 ExploreChapterIsNotFinished Character already assigned to stationing 20046003 ExplorePreChapterIsNotFinished Team empty. Unable to battle @@ -1051,6 +1055,12 @@ Id Key Text 20061007 GachaOpenNeedGainAllPreMainReward Unlock after gaining all core rewards in the previous mystery box machine 20061008 GachaOrganizeNotFound Mystery Box Group configuration not found 20061009 GachaOrganizeNotFoundStartGacha Primary Mystery Box Machine in Mystery Box Group not found +20061010 GachaCannotExchange 20061010 This mystery box cannot be exchanged +20061011 GachaItemExchangeTemplateNotFound 20061011 Mystery box item exchange configuration not found +20061012 GachaItemExchangeBuyExceedCountLimit 20061012 Exceeded single purchase limit +20061013 GachaItemExchangeItemNotFound 20061013 Mystery box item exchange does not exist +20061014 GachaItemExchangeAlreadyLimit 20061014 Purchase limit reached for the item +20061015 GachaCourseRewardIdNotFind 20061015 Milestone rewards not found 20062001 RepeatChallengeNotOpen Event rerun is not yet available 20062002 RepeatChallengeActivityCfgIsNull Event configuration not found 20062003 RepeatChallengeStageCfgIsNull Stage does not exist @@ -1565,6 +1575,7 @@ Id Key Text 20069012 MatchServiceRoomHasClosed Room has closed 20069013 MatchServerPlayerHeartbeatTimeout Room heartbeat timeout 20069014 MatchServiceMatchTimeout 20069014 +20069015 MatchServiceCancelReadyState 20069015 Please cancel ready status 20070001 ArenaOnlineNotOpen Event is not available yet 20070002 ArenaOnlineCharacterTooMuch Member limit exceeded 20070003 ArenaOnlineCharacterNotEnough Not enough member deployed @@ -1734,6 +1745,7 @@ Id Key Text 20092007 SpecialTrainPointRewardIdNotExist Points reward ID does not exist 20092008 SpecialTrainPointNotEnough Insufficient points 20092009 SpecialTrainStageNotOpen 20092009 The stage is not available yet +20092010 SpecialTrainRhythmRankSkillNotFind 20092010 Skill set not found 20093001 ChapterExtraPassTimesNotEnough Not enough extra mission completions 20093002 ChapterExtraInvalidStageId Invalid extra mission ID 20093003 ChapterExtraActivityHideChapterNotOpen Extra event mission not yet available @@ -2063,6 +2075,7 @@ Id Key Text 20106080 MentorSendMessageNotExit You should publish Instructor's Declaration on [Recruitment] to activate message function 20106081 MentorCannotApplyMentorByBlockList Currently blacklisted, cannot establish collaboration. 20106082 MentorCannotApplyStudentByBlockList Currently blacklisted, cannot send request. +20106083 MentorInnerError 20106083 Guide system internal error 20107001 TeachingActivityIsNotOpen Event has not started 20107002 TeachingActivityIdNotFount Event is over 20107003 TeachingActivityHaveNotPassedRecord No clear record found @@ -2888,9 +2901,16 @@ Id Key Text 20149045 SuperSmashBrosActivityRewardConfigNotExist Reward configuration not found 20149046 SuperSmashBrosActivityRewardAlreadyTaked Reward already claimed 20149047 SuperSmashBrosActivityRewardConfigScoreNoEnough Points required by reward not met -20149048 SuperSmashBrosGetRankFailed Failed to retrieve leaderboard -20149049 SuperSmashBrosSystemRobotDoNotExist 20149049 Trial character does not exist -20149050 SuperSmashBrosEggException 20149050 Easter egg error +20149048 SuperSmashBrosActivityGetRankFailed Ultimate Brawl: Failed to retrieve leaderboard +20149049 SuperSmashBrosActivitySystemRobotDoNotExist 20149049 Trial character does not exist +20149050 SuperSmashBrosActivityEggException 20149050 Illegal Easter egg +20149051 SuperSmashBrosActivityDailyRewardGot 20149051 Brawl Mode: Daily reward already claimed +20149052 SuperSmashBrosActivityDailyRewardCfgNotExist 20149052 Brawl Mode: Daily reward configuration not found +20149053 SuperSmashBrosActivityStageInfoNotFound 20149053 Brawl Mode: Stage data not found +20149054 SuperSmashBrosActivityStageRollBackForbidden 20149054 Brawl Mode: This mode does not support stage rollback +20149055 SuperSmashBrosActivityStageRollBackDataError 20149055 Brawl Mode: Stage rollback conditions not met +20149056 SuperSmashBrosActivityAssistanceCfgNotFound 20149056 Brawl Mode: Support configuration not found +20149057 SuperSmashBrosActivityChangeStageInvalid 20149057 Brawl Mode: Stage does not meet swap conditions 20150001 MemorySaveChapterNotFind 20150001 Memory Rescue: Chapter ID not found 20150002 MemorySavePerNotFinish 20150002 Memory Rescue: Prerequisite stage not completed 20150003 MemorySaveChapterAwardIsGet 20150003 Memory Rescue: Chapter reward already claimed @@ -3104,6 +3124,21 @@ Id Key Text 20164038 GuildWarSameCharacterError Repeated use of the same character 20164039 GuildWarAssistCharacterCd Support character is in cooldown 20164040 GuildWarIsActiveMember This member has participated in this round of battle and can only be removed in the resting period +20164041 GuildWarBossChildNodeIsMerge Sub-node has been defeated. Please challenge again. +20164042 GuildWarBossNodeIsNotMerge 20164042 Boss node has not merged yet +20164043 GuildWarHideNodeLinkNodeIsNotDead 20164043 Connection node still alive +20164044 GuildWarHideNodeTeamNotExist 20164044 No team info available +20164045 GuildWarCurHideNodeTeamNotExist 20164045 Team info does not exist +20164046 GuildWarHideNodePointNotHigher 20164046 Score not higher than before +20164047 GuildWarHideNodeCannotConfirm 20164047 Score cannot be confirmed on hidden node +20164048 GuildWarHideNodeCannotUseRobot 20164048 Robots cannot be used on hidden nodes +20164049 GuildWarHideNodeTeamCharacterIdSame 20164049 Duplicate characters in hidden node team +20164050 GuildWarSameCharacterInTeam 20164050 Team cannot have duplicate characters +20164051 GuildWarCurRoundNoHideArea 20164051 No hidden nodes in the current round +20164052 GuildWarHideNodeRoundIdError 20164052 Hidden node rounds mismatch +20164053 GuildWarHideTeamIsLock 20164053 Locked team present +20164054 GuildWarTeamError Team does not meet challenge conditions. Cannot enter battle +20164055 GuildWarHideNodeNotOpen 20164055 Hidden node not open yet 20165001 DoomsdayStageNotExist Stage does not exist 20165002 DoomsdayStageNotInOpenTime Not available 20165003 DoomsdayStageFuncCfgNotExist Function configuration not found @@ -3379,6 +3414,12 @@ Id Key Text 20176056 BiancaTheatreNotSetDifficulty Difficulty not selected 20176057 BiancaTheatreActionPointNotEnough Insufficient Biomimetic Blood 20176058 BiancaTheatreCharacterAlreadyRecruit This character has already been recruited +20176059 BiancaTheatreAchievementNotExist Achievement does not exist +20176060 BiancaTheatreAchievementNeedCountNotEnough Conditions unmet +20176061 BiancaTheatreTeamCharacterSame An identical character is already in the team +20176062 BiancaTheatreTeamCharacterCountError Team character quantity error +20176063 BiancaTheatreNoCharacterToDecayError No other characters available for Declension +20176064 BiancaTheatreDecayLeastRecruitCount Please select a character for Declension 20177001 SummerSignInActivityNotOpen Event is not available yet 20177002 SummerSignInNotEnoughTimesToSign You have used up the check attempts today. Please come back tomorrow. 20177003 SummerSignInMessageAlreadyOpen Postcard already opened @@ -3392,6 +3433,7 @@ Id Key Text 20178007 CharacterTowerStarNotEnough Star requirements not met 20178008 CharacterTowerChapterRewardHadGot Chapter reward claimed 20178009 CharacterTowerFinishStageNotEnough There are stages that have not been cleared +20178010 CharacterTowerTriggerConditionExist 20178010 Trigger conditions saved 20179001 RiftIsNotOpen 20179001 The Mythic Paradise is not available yet 20179002 RiftInvalidActivityId 20179002 The Mythic Paradise's invalid event ID 20179003 RiftInvalidChapterId 20179003 The Mythic Paradise's invalid chapter ID @@ -3476,7 +3518,7 @@ Id Key Text 20181014 ColorTableStudyLevelLimit Exhibition limit reached. Try Exhibition of other Schools 20181015 ColorTableCurStageError The current phase is complete. Please leave and re-enter 20181016 ColorTableInnerError 20181016 Internal error -20181017 ColorTableMapCannotClear Suppression not activated. Unable to perform the action +20181017 ColorTableMapCannotClear Suppress not available. Unable to perform the action 20181018 ColorTableNotLose 20181018 The game is not lost yet 20181019 ColorTableMapNotExit 20181019 Map does not exist 20181020 ColorTableMapCannotReboot 20181020 The map cannot be restarted @@ -3544,63 +3586,120 @@ Id Key Text 20184004 SkinVoteActivityIsJoin 4 Coating Name Voting already participated 20184005 SkinVoteNotOpen Coating Name Voting not started 20184006 SkinVoteError Coating Name Voting internal error -25000001 DlcWorldInfoTemplateNotFound 25000001Dlc World information settings do not exist -25000002 DlcCharacterTemplateNotFound 25000002 Character settings not found -25000003 DlcCharacterCreateCharacterFail 25000003 Character creation failed -25000004 DlcCharacterCreateCharacterAlreadyExist 25000004 Character already exists -25000005 DlcCharacterGetCharacterByIdNotFound 25000005 Character does not exist -25000006 DlcCharacterAlreadyFighting 25000006 Character already deployed -25002001 DlcChipTemplateNotFound 25002001 Chip configuration not found -25002002 DlcChipBreakthroughTemplateNotFound 25002002 Chip Overclock configuration not found -25002003 DlcChipLevelUpTemplateNotFound 25002003 Chip level configuration not found -25002004 DlcChipLevelNotFound 25002004 Chip level not found -25002005 DlcChipGetChipNotFound 25002005 Chip not found -25002006 DlcChipCapacityNotEnough 25002006 Insufficient chip space -25002007 DlcChipExistChipAlreadyLock 25002007 One or more chip is locked -25002008 DlcChipExistChipAlreadyWearChipForm 25002008 Chip already equipped in chip group -25002009 DlcChipExistChipAlreadyAssist 25002009 Chip already used in support -25002010 DlcChipAlreadyLock 25002010 Chip already locked -25002011 DlcChipAlreadyUnLock 25002011 Chip already unlocked -25002012 DlcChipLevelUpUseChipIsEmpty 25002012 Empty chip list for level up -25002013 DlcChipLevelUpMaxLevel 25002013 Chip already at max level -25002014 DlcChipLevelUpLevelLimit 25002014 Chip level limit -25002015 DlcChipLevelUpCanNotUseSelf 25002015 Unable to consume self to level up chip -25002016 DlcChipLevelUpCanNotRepeatUseSameChip 25002016 Unable to use the same chip repeatedly in level up -25002017 DlcChipLevelUpUseChipTypeNotSame 25002017 Different chip type for level up -25002018 DlcChipBreakthroughUseChipIsEmpty 25002018 Empty chip list for Overclock -25002019 DlcChipBreakthroughCanNotUseSelf 25002019 Unable to consume self to Overclock chip -25002020 DlcChipBreakthroughCanNotRepeatUseSameChip 25002020 Unable to use the same chip repeatedly in level up -25002021 DlcChipBreakthroughIsMaxBreakthrough 25002021 Chip already at max Overclock level -25002022 DlcChipBreakthroughNotAchieveLevelLimit 25002022 Chip level not at maximum. Unable to Overclock -25002023 DlcChipBreakthroughUseChipNumNotAccord 25002023 Chip quantity does not match. Unable to Overclock -25002024 DlcChipBreakthroughNeedUseSameChip 25002024 Overclocking this chip requires identical chips -25002025 DlcChipBreakthroughUseChipBreakthroughNotAccord 25002025 The chips to consume do not have the required Overclock level -25002026 DlcChipBreakthroughUseChipTypeNotAccord 25002026 The chips to consume do not have the required chip type -25002027 DlcChipBreakthroughUseChipQualityNotAccord 25002027 The chips to consume do not have the required chip quality -25002028 DlcChipFormNotFound 25002028 Chip group not found -25002029 DlcChipFormNameIsEmpty 25002029 The name to change is empty -25002030 DlcChipFormNameIsTooLong 25002030 Max name length exceeded -25002031 DlcChipFormNameIsInvalid 25002031 Name contains sensitive characters. Please change it -25002032 DlcChipFormWearPosNotFound 25002032 Equipment slot not found -25002033 DlcChipFormSameChipCanNotWearMultiplePos 25002033 The same chip cannot be equipped in multiple slots -25002034 DlcChipFormSamePosCanNotWearMultiplePos 25002034 Each slot can only equip one chip -25002035 DlcChipFormWearPosTypeNotSame 25002035 Mismatching chip slot type -25002036 DlcChipFormChosePosWearNotWearChip 25002036 No chip equipped in this slot -25002037 DlcChipFormChipNotWearOnChipForm 25002037 Chip not equipped in chip group -25002038 DlcChipFormAlreadyWearThisChip 25002038 Chip already equipped in chip group -25002039 DlcChipAssistChipTypeNeedMaster 25002039 You must use main chip in support -25003001 DlcShareTemplateNotFound 25003001 Constant configuration not found -25003002 DlcBossSettleConditionError 25003002 DLC - Boss result badge condition not satisfied -25003003 DlcBossPlayerDataNotFind 25003003 DLC - Player data not found -25003004 DlcBossPreWorldNotPass 25003004 DLC - Previous stage not completed -25003005 DlcBossChapterNotFind 25003005 DLC - Chapter data not found -25003006 DlcBossChapterNotOpen 25003006 DLC - Event chapter not available -25003007 DlcAssistPointAlreadyReceive 25003007 Already claimed today -25003008 DlcAssistPointAlreadyReceiveLimit 25003008 Weekly claim limit reached -25003009 DlcAssistPointNotAssistData 25003009 No support data found. Unable to claim -25003010 DlcBossActivityNotOpen 25003010 DLC - Event is not available yet -25003011 DlcBossGetRankError 25003011 DLC - Failed to retrieve ranking info -25003012 DlcDisconnectAfterTimeout 25003012 Timeout no reconnection +20185001 RestaurantActivityNotOpen Event has not started +20185002 RestaurantConfigNotExist Event configuration not found +20185003 RestaurantLvCfgNotExist Restaurant level configuration not found +20185004 RestaurantCharacterCfgNotExist Staff configuration not found +20185005 RestaurantCharacterLvCfgNotExist Staff level configuration not found +20185006 RestaurantIngredientCfgNotExist Ingredient configuration not found +20185007 RestaurantFoodCfgNotExist Dish configuration not found +20185008 RestaurantSignAwardCfgNotExist Sign-in reward configuration not found +20185009 RestaurantCharacterNumNotEnough Not enough staff +20185010 RestaurantSeniorCharacterNumNotEnough Not enough advanced staff +20185011 RestaurantMaxLv Restaurant at max level +20185012 RestaurantCharacterExist You already own this staff member +20185013 RestaurantCharacterLimit Staff limit reached +20185014 RestaurantCharacterNotExist You do not own this staff member +20185015 RestaurantCharacterMaxLv Staff member at max level +20185016 RestaurantSignAlreadyAward Sign-in reward already claimed +20185017 RestaurantCharacterOnWork Staff member is currently working +20185018 RestaurantCounterOnWork Position occupied +20185019 RestaurantCounterNotOnWork Position idle +20185020 RestaurantIngredientOnLock Ingredient locked +20185021 RestaurantFoodOnLock Dish locked +20185022 RestaurantCounterOnLock Position locked +20185023 RestaurantInvalidSectionType Invalid area type +20185024 RestaurantAccelerateUseLimit Speed-up limit reached +20185025 RestaurantSectionCanNotAccelerate Current workbench cannot be sped up +20185026 RestaurantInvalidAccelerateCount Invalid use count of speed-up items +20185027 RestaurantStorageCfgNotExist Storage limit configuration not found +20185028 RestaurantSettleTimeError Incorrect result calculation time frame +20185029 ConditionManagerRestaurantConditionNotFinish Conditions not met +20185030 RestaurantStorageFull Storage full, cannot speed up +20185031 RestaurantConsumeNotEnough Insufficient resources to speed up +20185032 RestaurantDoProduceCanceled +20186001 Maverick2IsNotOpen 20186001 Event is not available yet +20186002 Maverick2InvalidActivityId 20186002 Invalid event ID +20186003 Maverick2InvalidRobotId 20186003 Invalid Robot ID +20186004 Maverick2RobotIdUnlocked 20186004 Robot already unlocked +20186005 Maverick2RefreshDailyStageFail 20186005 Daily stage refresh failed +20186006 Maverick2InvalidChapterId 20186006 Invalid chapter ID +20186007 Maverick2ChapterNotOpen 20186007 Chapter not open yet +20186008 Maverick2MaxChapterOpen 20186008 Max level already unlocked +20186009 Maverick2PreStageNotPass 20186009 You have not completed the previous stage yet +20186010 Maverick2InvalidStageId 20186010 Invalid stage ID +20186011 Maverick2RankInvalidRankId 20186011 Ranking identifier error +20186012 Maverick2InvalidMentalLevel 20186012 Invalid Insight level +20186013 Maverick2MaxMentalLevel 20186013 Max Insight level reached +20186014 Maverick2MentalLevelNotEnough 20186014 Insufficient Insight level +20186015 Maverick2MentalUnitNotEnough 20186015 Insufficient Insight Units +20186016 Maverick2AssignMentalUnitNotEnough 20186016 Insufficient Insight Units to allocate +20186017 Maverick2InvalidTalentGroupId 20186017 Invalid talent group ID +20186018 Maverick2TalentGroupIdLocked 20186018 Talent group locked +20186019 Maverick2InvalidTalentLevel 20186019 Invalid talent level +20186020 Maverick2TalentNotLearned 20186020 Talent not yet learned +20186021 Maverick2InvalidTalentId 20186021 Invalid talent ID +20186022 Maverick2AssistTalentLocked 20186022 Support skill locked +20186023 Maverick2FightNpcNumError 20186023 Number of deployed characters error +25000001 DlcWorldInfoTemplateNotFound Dlc World information settings do not exist +25000002 DlcCharacterTemplateNotFound Character settings not found +25000003 DlcCharacterCreateCharacterFail Character creation failed +25000004 DlcCharacterCreateCharacterAlreadyExist Character already exists +25000005 DlcCharacterGetCharacterByIdNotFound Character does not exist +25000006 DlcCharacterAlreadyFighting Character already deployed +25002001 DlcChipTemplateNotFound Chip configuration not found +25002002 DlcChipBreakthroughTemplateNotFound Chip Overclock configuration not found +25002003 DlcChipLevelUpTemplateNotFound Chip level configuration not found +25002004 DlcChipLevelNotFound Chip level not found +25002005 DlcChipGetChipNotFound Chip not found +25002006 DlcChipCapacityNotEnough Insufficient chip space +25002007 DlcChipExistChipAlreadyLock One or more chip is locked +25002008 DlcChipExistChipAlreadyWearChipForm Chip already equipped in chip group +25002009 DlcChipExistChipAlreadyAssist Chip already used in support +25002010 DlcChipAlreadyLock Chip already locked +25002011 DlcChipAlreadyUnLock Chip already unlocked +25002012 DlcChipLevelUpUseChipIsEmpty Empty chip list for level up +25002013 DlcChipLevelUpMaxLevel Chip already at max level +25002014 DlcChipLevelUpLevelLimit Chip level limit +25002015 DlcChipLevelUpCanNotUseSelf Unable to consume self to level up chip +25002016 DlcChipLevelUpCanNotRepeatUseSameChip Unable to use the same chip repeatedly in level up +25002017 DlcChipLevelUpUseChipTypeNotSame Different chip type for level up +25002018 DlcChipBreakthroughUseChipIsEmpty Empty chip list for Overclock +25002019 DlcChipBreakthroughCanNotUseSelf Unable to consume self to Overclock chip +25002020 DlcChipBreakthroughCanNotRepeatUseSameChip Unable to use the same chip repeatedly in level up +25002021 DlcChipBreakthroughIsMaxBreakthrough Chip already at max Overclock level +25002022 DlcChipBreakthroughNotAchieveLevelLimit Chip level not at maximum. Unable to Overclock +25002023 DlcChipBreakthroughUseChipNumNotAccord Chip quantity does not match. Unable to Overclock +25002024 DlcChipBreakthroughNeedUseSameChip Overclocking this chip requires identical chips +25002025 DlcChipBreakthroughUseChipBreakthroughNotAccord The chips to consume do not have the required Overclock level +25002026 DlcChipBreakthroughUseChipTypeNotAccord The chips to consume do not have the required chip type +25002027 DlcChipBreakthroughUseChipQualityNotAccord The chips to consume do not have the required chip quality +25002028 DlcChipFormNotFound Chip group not found +25002029 DlcChipFormNameIsEmpty The name to change is empty +25002030 DlcChipFormNameIsTooLong Max name length exceeded +25002031 DlcChipFormNameIsInvalid Name contains sensitive characters. Please change it +25002032 DlcChipFormWearPosNotFound Equipment slot not found +25002033 DlcChipFormSameChipCanNotWearMultiplePos The same chip cannot be equipped in multiple slots +25002034 DlcChipFormSamePosCanNotWearMultiplePos Each slot can only equip one chip +25002035 DlcChipFormWearPosTypeNotSame Mismatching chip slot type +25002036 DlcChipFormChosePosWearNotWearChip No chip equipped in this slot +25002037 DlcChipFormChipNotWearOnChipForm Chip not equipped in chip group +25002038 DlcChipFormAlreadyWearThisChip Chip already equipped in chip group +25002039 DlcChipAssistChipTypeNeedMaster You must use main chip in support +25002040 DlcChipAssistTemplateNotFound Chip support configuration not found +25003001 DlcShareTemplateNotFound Constant configuration not found +25003002 DlcBossSettleConditionError DLC - Boss result badge condition not satisfied +25003003 DlcBossPlayerDataNotFind DLC - Player data not found +25003004 DlcBossPreWorldNotPass DLC - Previous stage not completed +25003005 DlcBossChapterNotFind DLC - Chapter data not found +25003006 DlcBossChapterNotOpen DLC - Event chapter not available +25003007 DlcAssistPointAlreadyReceive Already claimed today +25003008 DlcAssistPointAlreadyReceiveLimit Weekly claim limit reached +25003009 DlcAssistPointNotAssistData No support data found. Unable to claim +25003010 DlcBossActivityNotOpen DLC - Event is not available yet +25003011 DlcBossGetRankError DLC - Failed to retrieve ranking info +25003012 DlcDisconnectAfterTimeout Timeout no reconnection +25003013 DlcUpdateRankError Error updating ranking data 30002001 PlayerNotExist Player does not exist 30002002 ServerNodeNotFound Server not found 30002003 RequestError Request error diff --git a/Resources/table/share/trust/CharacterTrustExp.tsv b/Resources/table/share/trust/CharacterTrustExp.tsv index 5f9021c2..d991c98d 100644 --- a/Resources/table/share/trust/CharacterTrustExp.tsv +++ b/Resources/table/share/trust/CharacterTrustExp.tsv @@ -382,4 +382,12 @@ Id CharacterId TrustLv Exp Name PlayId 381 1091003 5 2000 Friendship 1001 382 1091003 6 2300 Fondness 1001 383 1091003 7 2800 Affection 1001 -384 1091003 8 0 Love 1001 \ No newline at end of file +384 1091003 8 0 Love 1001 +385 1021005 1 100 Stranger 1001 +386 1021005 2 300 Acquaintance 1001 +387 1021005 3 600 Familiar 1001 +388 1021005 4 1200 Respect 1001 +389 1021005 5 2000 Friendship 1001 +390 1021005 6 2300 Fondness 1001 +391 1021005 7 2800 Affection 1001 +392 1021005 8 0 Love 1001 \ No newline at end of file diff --git a/Resources/table/share/trust/CharacterTrustItem.tsv b/Resources/table/share/trust/CharacterTrustItem.tsv index 4465ffff..430bbe8c 100644 --- a/Resources/table/share/trust/CharacterTrustItem.tsv +++ b/Resources/table/share/trust/CharacterTrustItem.tsv @@ -1,5 +1,5 @@ Id Exp FavorCharacterId[1] FavorCharacterId[2] FavorCharacterId[3] FavorCharacterId[4] FavorCharacterId[5] FavorExp TrustItemType LimitLinkageType[1] LimitLinkageType[2] LimitLinkageType[3] -40601 30 1021001 1021002 1021003 1021004 60 1 +40601 30 1021001 1021002 1021003 1021004 1021005 60 1 40602 30 1031001 1031002 1031003 1031004 60 1 40603 30 1011002 1011003 1011004 60 1 40604 30 1051001 1051003 1051004 60 1 diff --git a/Resources/table/share/weaponfashion/WeaponFashion.tsv b/Resources/table/share/weaponfashion/WeaponFashion.tsv index 6ae354ef..08a9e5a2 100644 --- a/Resources/table/share/weaponfashion/WeaponFashion.tsv +++ b/Resources/table/share/weaponfashion/WeaponFashion.tsv @@ -10,6 +10,7 @@ Id EquipType ItemId ItemCount ItemCountByHour WeaponSkillId EffectTimeStr Expire 12040001 4 45 6 2 12040002 4 45 6 2 12040003 4 45 6 2 +12040004 4 45 6 2 12050001 5 45 6 2 12050002 5 45 6 2 12060001 6 45 6 2 @@ -19,25 +20,33 @@ Id EquipType ItemId ItemCount ItemCountByHour WeaponSkillId EffectTimeStr Expire 12070001 7 45 6 2 12070002 7 45 6 2 12070003 7 45 6 2 +12080001 8 45 6 2 2024/2/23 7:00 12100001 10 45 6 2 12110001 11 45 6 2 -12110002 11 45 6 2 2023/11/9 2:00 +12110002 11 45 6 2 12130001 13 45 6 2 12130002 13 45 6 2 12170001 17 45 6 2 12170002 17 45 6 2 -12170003 17 45 6 2 2023/11/9 7:00 +12170003 17 45 6 2 +12170004 17 45 6 2 12180001 18 45 6 2 12190001 19 45 6 2 12200001 20 45 6 2 12200002 20 45 6 2 2023/7/15 8:00 +12200003 20 45 6 2 12220001 22 45 6 2 2023/6/15 7:00 12230001 23 45 6 2 12230002 23 45 6 2 12240001 24 45 6 2 12240002 24 45 6 2 12240003 24 45 6 2 +12250001 25 45 6 2 12260001 26 45 6 2 +12280001 28 45 6 2 2024/2/23 2:00 12300001 30 45 6 2 +12300002 30 45 6 2 2024/2/29 8:00 +12320001 32 45 6 2 +12340001 34 45 6 2 2024/2/23 2:00 12021001 2 45 6 2 -12051001 5 45 6 2 \ No newline at end of file +12051001 5 45 6 2 diff --git a/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv b/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv index c76f04b7..3c206654 100644 --- a/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv +++ b/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv @@ -1,2 +1,3 @@ Id TimeId MailId Name PrefabPath FullScreenBg BtnBg TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] TaskGroupId[5] 1 64001 Gift of Starlight Assets/Product/Ui/ComponentPrefab/Sign/SignWeeklyChallenge.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png 7521 7522 7523 7524 7525 +2 15710 64002 Wonderful Spring Gift Assets/Product/Ui/ComponentPrefab/Sign/SignWeeklyChallenge.prefab Assets/Product/Texture/Image/UiActivityBase/WeekChallengeV201.png Assets/Product/Texture/Image/UiActivityBase/WeekChallengeLavelV201.png 15711 15712 15713 15714 15715 \ No newline at end of file diff --git a/Resources/table/share/weekchallenge/WeekChallengeReward.tsv b/Resources/table/share/weekchallenge/WeekChallengeReward.tsv index db4ca124..9d955e6b 100644 --- a/Resources/table/share/weekchallenge/WeekChallengeReward.tsv +++ b/Resources/table/share/weekchallenge/WeekChallengeReward.tsv @@ -1,2 +1,3 @@ Id ActivityId TaskCompleteCount[1] RewardId[1] TaskCompleteCount[2] RewardId[2] TaskCompleteCount[3] RewardId[3] TaskCompleteCount[4] RewardId[4] TaskCompleteCount[5] RewardId[5] -1 1 5 590065 10 590066 15 590067 20 590068 25 590069 +1 1 5 590070 10 590071 15 590072 20 590073 25 590074 +2 2 5 590070 10 590071 15 590072 20 590073 25 590074 diff --git a/Resources/table/share/weekchallenge/WeekChallengeTask.tsv b/Resources/table/share/weekchallenge/WeekChallengeTask.tsv index c3a6ee3a..29d82b19 100644 --- a/Resources/table/share/weekchallenge/WeekChallengeTask.tsv +++ b/Resources/table/share/weekchallenge/WeekChallengeTask.tsv @@ -1,6 +1,11 @@ TaskGroupId TimeId TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] -7521 82001 82002 82003 82004 82005 82006 -7522 82007 82008 82009 82010 82011 82012 -7523 82013 82014 82015 82016 82017 82018 -7524 82019 82020 82021 82022 82023 82024 -7525 82025 82026 82027 82028 82029 82030 +7521 82031 82032 82033 82034 82035 82036 +7522 82037 82038 82039 82040 82041 82042 +7523 82043 82044 82045 82046 82047 82048 +7524 82049 82050 82051 82052 82053 82054 +7525 82055 82056 82057 82058 82059 82060 +15711 15711 82031 82032 82033 82034 82035 82060 +15712 15712 82054 82048 82039 82040 82041 82042 +15713 15713 82043 82044 82045 82046 82047 82038 +15714 15714 82049 82050 82051 82052 82053 82036 +15715 15715 82055 82056 82057 82058 82059 82037